Add support for GL_ARB_shading_language_include
Add support for GL_ARB_shading_language_include. Usage is identical to the way GL_GOOGLE_include_directive currently works glslang (since GL_ARB_shading_language_include is inherently a runtime feature and glslang is an offline compiler). Users can simulate their runtime environment by using a custom glslang::TShader::Includer or using filenames that match their GL runtime names. Closes #249.
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12 changed files with 59 additions and 6 deletions
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@ -83,6 +83,11 @@ public:
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const char* featureDesc);
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virtual void ppRequireExtensions(const TSourceLoc&, int numExtensions, const char* const extensions[],
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const char* featureDesc);
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template<typename Container>
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constexpr void ppRequireExtensions(const TSourceLoc& loc, Container extensions, const char* featureDesc) {
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ppRequireExtensions(loc, static_cast<int>(extensions.size()), extensions.data(), featureDesc);
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}
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virtual TExtensionBehavior getExtensionBehavior(const char*);
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virtual bool extensionTurnedOn(const char* const extension);
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virtual bool extensionsTurnedOn(int numExtensions, const char* const extensions[]);
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