Add support for GL_ARB_shading_language_include
Add support for GL_ARB_shading_language_include. Usage is identical to the way GL_GOOGLE_include_directive currently works glslang (since GL_ARB_shading_language_include is inherently a runtime feature and glslang is an offline compiler). Users can simulate their runtime environment by using a custom glslang::TShader::Includer or using filenames that match their GL runtime names. Closes #249.
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12 changed files with 59 additions and 6 deletions
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@ -241,6 +241,7 @@ const int Num_OVR_multiview_EXTs = sizeof(OVR_multiview_EXTs) / sizeof(OVR_multi
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// #line and #include
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const char* const E_GL_GOOGLE_cpp_style_line_directive = "GL_GOOGLE_cpp_style_line_directive";
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const char* const E_GL_GOOGLE_include_directive = "GL_GOOGLE_include_directive";
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const char* const E_GL_ARB_shading_language_include = "GL_ARB_shading_language_include";
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const char* const E_GL_AMD_shader_ballot = "GL_AMD_shader_ballot";
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const char* const E_GL_AMD_shader_trinary_minmax = "GL_AMD_shader_trinary_minmax";
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