From aea3c890d3caeff3f1538c8ae9e6b50d1fbe8626 Mon Sep 17 00:00:00 2001 From: Flavio Date: Mon, 6 Feb 2017 11:46:35 -0800 Subject: [PATCH 01/24] Added --vn option to generate a C header file containing a variable assigned to the hex representation of the shader. This is a standard feature on Microsoft's HLSL compiler and it allows developers to include pre-compiled shaders directly into the code. This option enables "Hex output", so it is NOT required to specify -x as well. The output file name is preserved, so no ".h" extension is added. If you want the output file to have ".h" extension then you have to specify it on the output file name. The generated header file uses the "#pragma once" pragma to avoid multiple inclusions. --- SPIRV/GlslangToSpv.cpp | 9 ++++++++- SPIRV/GlslangToSpv.h | 2 +- StandAlone/StandAlone.cpp | 20 ++++++++++++++++++-- 3 files changed, 27 insertions(+), 4 deletions(-) diff --git a/SPIRV/GlslangToSpv.cpp b/SPIRV/GlslangToSpv.cpp index 0b48dfcd..09566c90 100755 --- a/SPIRV/GlslangToSpv.cpp +++ b/SPIRV/GlslangToSpv.cpp @@ -5254,11 +5254,15 @@ void OutputSpvBin(const std::vector& spirv, const char* baseName) } // Write SPIR-V out to a text file with 32-bit hexadecimal words -void OutputSpvHex(const std::vector& spirv, const char* baseName) +void OutputSpvHex(const std::vector& spirv, const char* baseName, const char* varName) { std::ofstream out; out.open(baseName, std::ios::binary | std::ios::out); out << "\t// " GLSLANG_REVISION " " GLSLANG_DATE << std::endl; + if (varName != nullptr) { + out << "\t #pragma once" << std::endl; + out << "const uint32_t " << varName << "[] = {" << std::endl; + } const int WORDS_PER_LINE = 8; for (int i = 0; i < (int)spirv.size(); i += WORDS_PER_LINE) { out << "\t"; @@ -5271,6 +5275,9 @@ void OutputSpvHex(const std::vector& spirv, const char* baseName) } out << std::endl; } + if (varName != nullptr) { + out << "};"; + } out.close(); } diff --git a/SPIRV/GlslangToSpv.h b/SPIRV/GlslangToSpv.h index ceb23b5a..11e22f58 100644 --- a/SPIRV/GlslangToSpv.h +++ b/SPIRV/GlslangToSpv.h @@ -49,6 +49,6 @@ void GetSpirvVersion(std::string&); void GlslangToSpv(const glslang::TIntermediate& intermediate, std::vector& spirv); void GlslangToSpv(const glslang::TIntermediate& intermediate, std::vector& spirv, spv::SpvBuildLogger* logger); void OutputSpvBin(const std::vector& spirv, const char* baseName); -void OutputSpvHex(const std::vector& spirv, const char* baseName); +void OutputSpvHex(const std::vector& spirv, const char* baseName, const char* varName); } diff --git a/StandAlone/StandAlone.cpp b/StandAlone/StandAlone.cpp index d133b594..fb37f8f2 100644 --- a/StandAlone/StandAlone.cpp +++ b/StandAlone/StandAlone.cpp @@ -163,6 +163,7 @@ const char* binaryFileName = nullptr; const char* entryPointName = nullptr; const char* sourceEntryPointName = nullptr; const char* shaderStageName = nullptr; +const char* variableName = nullptr; std::array baseSamplerBinding; std::array baseTextureBinding; @@ -302,7 +303,20 @@ void ProcessArguments(int argc, char* argv[]) } else if (lowerword == "no-storage-format" || // synonyms lowerword == "nsf") { Options |= EOptionNoStorageFormat; - } else if (lowerword == "source-entrypoint" || // synonyms + } + else if (lowerword == "variable-name" || // synonyms + lowerword == "vn") { + Options |= EOptionOutputHexadecimal; + variableName = argv[1]; + if (argc > 0) { + argc--; + argv++; + } + else + Error("no provided for --variable-name"); + break; + } + else if (lowerword == "source-entrypoint" || // synonyms lowerword == "sep") { sourceEntryPointName = argv[1]; if (argc > 0) { @@ -650,7 +664,7 @@ void CompileAndLinkShaderUnits(std::vector compUnits) if (! (Options & EOptionMemoryLeakMode)) { printf("%s", logger.getAllMessages().c_str()); if (Options & EOptionOutputHexadecimal) { - glslang::OutputSpvHex(spirv, GetBinaryName((EShLanguage)stage)); + glslang::OutputSpvHex(spirv, GetBinaryName((EShLanguage)stage), variableName); } else { glslang::OutputSpvBin(spirv, GetBinaryName((EShLanguage)stage)); } @@ -987,6 +1001,8 @@ void usage() "\n" " --keep-uncalled don't eliminate uncalled functions when linking\n" " --ku synonym for --keep-uncalled\n" + " --variable-name Creates a C header file that contains a uint32_t array named initialized with the shader binary code.\n" + " --vn synonym for --variable-name .\n" ); exit(EFailUsage); From 02467d8d94c58d3cf03166c5fd6e92f7ec9cab22 Mon Sep 17 00:00:00 2001 From: John Kessenich Date: Thu, 19 Jan 2017 15:41:47 -0700 Subject: [PATCH 02/24] HLSL: Wrap the entry-point; need to write 'in' args, and support 'inout' args. This needs some render testing, but is destined to be part of master. This also leads to a variety of other simplifications. - IO are global symbols, so only need one list of linkage nodes (deferred) - no longer need parse-context-wide 'inEntryPoint' state, entry-point is localized - several parts of splitting/flattening are now localized --- Test/baseResults/hlsl.amend.frag.out | 130 +- Test/baseResults/hlsl.array.flatten.frag.out | 410 +- Test/baseResults/hlsl.array.frag.out | 380 +- Test/baseResults/hlsl.array.multidim.frag.out | 183 +- Test/baseResults/hlsl.assoc.frag.out | 262 +- .../hlsl.attribute.expression.comp.out | 147 +- Test/baseResults/hlsl.attribute.frag.out | 72 +- Test/baseResults/hlsl.basic.comp.out | 98 +- Test/baseResults/hlsl.basic.geom.out | 214 +- Test/baseResults/hlsl.buffer.frag.out | 308 +- .../hlsl.calculatelod.dx10.frag.out | 475 +- .../hlsl.calculatelodunclamped.dx10.frag.out | 84 +- Test/baseResults/hlsl.cast.frag.out | 152 +- Test/baseResults/hlsl.comparison.vec.frag.out | 287 +- Test/baseResults/hlsl.conditional.frag.out | 360 +- Test/baseResults/hlsl.constructexpr.frag.out | 127 +- .../hlsl.deadFunctionMissingBody.vert.out | 25 +- Test/baseResults/hlsl.depthGreater.frag.out | 62 +- Test/baseResults/hlsl.depthLess.frag.out | 60 +- Test/baseResults/hlsl.discard.frag.out | 129 +- Test/baseResults/hlsl.doLoop.frag.out | 153 +- Test/baseResults/hlsl.entry-in.frag.out | 426 +- Test/baseResults/hlsl.entry-out.frag.out | 370 +- Test/baseResults/hlsl.entry.rename.frag.out | 109 +- Test/baseResults/hlsl.flatten.return.frag.out | 230 +- Test/baseResults/hlsl.forLoop.frag.out | 467 +- .../hlsl.gather.array.dx10.frag.out | 409 +- .../hlsl.gather.basic.dx10.frag.out | 447 +- .../hlsl.gather.basic.dx10.vert.out | 413 +- .../hlsl.gather.offset.dx10.frag.out | 389 +- .../hlsl.gather.offsetarray.dx10.frag.out | 331 +- .../hlsl.gatherRGBA.array.dx10.frag.out | 767 +-- .../hlsl.gatherRGBA.basic.dx10.frag.out | 803 +-- .../hlsl.gatherRGBA.offset.dx10.frag.out | 1087 ++-- .../hlsl.gatherRGBA.offsetarray.dx10.frag.out | 1051 ++-- .../hlsl.getdimensions.dx10.frag.out | 1795 +++--- .../hlsl.getdimensions.dx10.vert.out | 203 +- .../hlsl.getdimensions.rw.dx10.frag.out | 831 +-- .../hlsl.getsampleposition.dx10.frag.out | 84 +- .../hlsl.identifier.sample.frag.out | 119 +- Test/baseResults/hlsl.if.frag.out | 375 +- Test/baseResults/hlsl.init.frag.out | 403 +- Test/baseResults/hlsl.init2.frag.out | 341 +- Test/baseResults/hlsl.inoutquals.frag.out | 287 +- .../hlsl.intrinsics.barriers.comp.out | 83 +- Test/baseResults/hlsl.intrinsics.comp.out | 660 ++- .../hlsl.intrinsics.d3dcolortoubyte4.frag.out | 157 +- .../hlsl.intrinsics.double.frag.out | 355 +- .../hlsl.intrinsics.evalfns.frag.out | 260 +- .../hlsl.intrinsics.f1632.frag.out | 62 +- Test/baseResults/hlsl.intrinsics.frag.out | 5023 +++++++++-------- Test/baseResults/hlsl.intrinsics.lit.frag.out | 189 +- .../hlsl.intrinsics.negative.comp.out | 213 +- .../hlsl.intrinsics.negative.frag.out | 122 +- .../hlsl.intrinsics.negative.vert.out | 383 +- .../hlsl.intrinsics.promote.down.frag.out | 195 +- .../hlsl.intrinsics.promote.frag.out | 889 +-- .../hlsl.intrinsics.promote.outputs.frag.out | 307 +- Test/baseResults/hlsl.load.2dms.dx10.frag.out | 423 +- .../baseResults/hlsl.load.array.dx10.frag.out | 543 +- .../baseResults/hlsl.load.basic.dx10.frag.out | 583 +- .../baseResults/hlsl.load.basic.dx10.vert.out | 549 +- .../hlsl.load.buffer.dx10.frag.out | 317 +- .../hlsl.load.buffer.float.dx10.frag.out | 325 +- .../hlsl.load.offset.dx10.frag.out | 627 +- .../hlsl.load.offsetarray.dx10.frag.out | 573 +- .../hlsl.load.rwbuffer.dx10.frag.out | 215 +- .../hlsl.load.rwtexture.array.dx10.frag.out | 439 +- .../hlsl.load.rwtexture.dx10.frag.out | 465 +- Test/baseResults/hlsl.logical.binary.frag.out | 219 +- .../hlsl.logical.binary.vec.frag.out | 351 +- Test/baseResults/hlsl.logical.unary.frag.out | 251 +- Test/baseResults/hlsl.matNx1.frag.out | 241 +- Test/baseResults/hlsl.matType.bool.frag.out | 391 +- Test/baseResults/hlsl.matType.int.frag.out | 679 +-- Test/baseResults/hlsl.matrixSwizzle.vert.out | 323 +- Test/baseResults/hlsl.matrixindex.frag.out | 303 +- Test/baseResults/hlsl.max.frag.out | 124 +- Test/baseResults/hlsl.mintypes.frag.out | 267 +- Test/baseResults/hlsl.multiEntry.vert.out | 120 +- Test/baseResults/hlsl.multiReturn.frag.out | 106 +- .../baseResults/hlsl.numericsuffixes.frag.out | 179 +- Test/baseResults/hlsl.numthreads.comp.out | 48 +- Test/baseResults/hlsl.overload.frag.out | 1102 ++-- Test/baseResults/hlsl.params.default.frag.out | 779 +-- .../hlsl.params.default.negative.frag.out | 402 +- Test/baseResults/hlsl.partialInit.frag.out | 423 +- Test/baseResults/hlsl.pp.line.frag.out | 175 +- Test/baseResults/hlsl.precedence.frag.out | 328 +- Test/baseResults/hlsl.precedence2.frag.out | 252 +- Test/baseResults/hlsl.precise.frag.out | 101 +- Test/baseResults/hlsl.promote.atomic.frag.out | 127 +- Test/baseResults/hlsl.promote.binary.frag.out | 251 +- Test/baseResults/hlsl.promote.vec1.frag.out | 109 +- Test/baseResults/hlsl.promotions.frag.out | 1245 ++-- Test/baseResults/hlsl.rw.atomics.frag.out | 2665 ++++----- Test/baseResults/hlsl.rw.bracket.frag.out | 1733 +++--- Test/baseResults/hlsl.rw.register.frag.out | 153 +- .../hlsl.rw.scalar.bracket.frag.out | 1661 +++--- Test/baseResults/hlsl.rw.swizzle.frag.out | 191 +- .../baseResults/hlsl.rw.vec2.bracket.frag.out | 1727 +++--- .../hlsl.sample.array.dx10.frag.out | 467 +- .../hlsl.sample.basic.dx10.frag.out | 659 +-- .../hlsl.sample.offset.dx10.frag.out | 509 +- .../hlsl.sample.offsetarray.dx10.frag.out | 387 +- .../hlsl.sample.sub-vec4.dx10.frag.out | 231 +- .../hlsl.samplebias.array.dx10.frag.out | 467 +- .../hlsl.samplebias.basic.dx10.frag.out | 539 +- .../hlsl.samplebias.offset.dx10.frag.out | 509 +- .../hlsl.samplebias.offsetarray.dx10.frag.out | 387 +- .../hlsl.samplecmp.array.dx10.frag.out | 657 +-- .../hlsl.samplecmp.basic.dx10.frag.out | 635 ++- .../hlsl.samplecmp.offset.dx10.frag.out | 555 +- .../hlsl.samplecmp.offsetarray.dx10.frag.out | 577 +- ...lsl.samplecmplevelzero.array.dx10.frag.out | 659 +-- ...lsl.samplecmplevelzero.basic.dx10.frag.out | 637 ++- ...sl.samplecmplevelzero.offset.dx10.frag.out | 557 +- ...mplecmplevelzero.offsetarray.dx10.frag.out | 579 +- .../hlsl.samplegrad.array.dx10.frag.out | 455 +- .../hlsl.samplegrad.basic.dx10.frag.out | 549 +- .../hlsl.samplegrad.basic.dx10.vert.out | 513 +- .../hlsl.samplegrad.offset.dx10.frag.out | 519 +- .../hlsl.samplegrad.offsetarray.dx10.frag.out | 403 +- .../hlsl.samplelevel.array.dx10.frag.out | 469 +- .../hlsl.samplelevel.basic.dx10.frag.out | 547 +- .../hlsl.samplelevel.basic.dx10.vert.out | 505 +- .../hlsl.samplelevel.offset.dx10.frag.out | 511 +- ...hlsl.samplelevel.offsetarray.dx10.frag.out | 389 +- Test/baseResults/hlsl.scope.frag.out | 150 +- Test/baseResults/hlsl.semicolons.frag.out | 91 +- Test/baseResults/hlsl.shapeConvRet.frag.out | 100 +- Test/baseResults/hlsl.sin.frag.out | 90 +- Test/baseResults/hlsl.string.frag.out | 84 +- Test/baseResults/hlsl.stringtoken.frag.out | 125 +- Test/baseResults/hlsl.struct.frag.out | 444 +- Test/baseResults/hlsl.struct.split-1.vert.out | 415 +- .../hlsl.struct.split.array.geom.out | 312 +- .../hlsl.struct.split.assign.frag.out | 407 +- .../hlsl.struct.split.call.vert.out | 482 +- .../hlsl.struct.split.nested.geom.out | 406 +- .../hlsl.struct.split.trivial.vert.out | 203 +- .../hlsl.structarray.flatten.frag.out | 234 +- .../hlsl.structarray.flatten.geom.out | 263 +- Test/baseResults/hlsl.structin.vert.out | 497 +- Test/baseResults/hlsl.switch.frag.out | 397 +- Test/baseResults/hlsl.templatetypes.frag.out | 443 +- Test/baseResults/hlsl.tx.bracket.frag.out | 527 +- Test/baseResults/hlsl.type.half.frag.out | 139 +- .../baseResults/hlsl.type.identifier.frag.out | 289 +- Test/baseResults/hlsl.void.frag.out | 62 +- Test/baseResults/hlsl.whileLoop.frag.out | 199 +- ...emap.hlsl.sample.basic.everything.frag.out | 181 +- .../remap.hlsl.sample.basic.none.frag.out | 575 +- .../remap.hlsl.sample.basic.strip.frag.out | 471 +- ...map.hlsl.templatetypes.everything.frag.out | 25 +- .../remap.hlsl.templatetypes.none.frag.out | 419 +- .../spv.buffer.autoassign.frag.out | 137 +- .../spv.register.autoassign-2.frag.out | 100 +- .../spv.register.autoassign.frag.out | 409 +- .../spv.register.noautoassign.frag.out | 395 +- Test/baseResults/spv.rw.autoassign.frag.out | 103 +- glslang/Include/revision.h | 4 +- .../MachineIndependent/ParseContextBase.cpp | 29 +- glslang/MachineIndependent/ParseHelper.cpp | 8 +- glslang/MachineIndependent/ParseHelper.h | 8 +- glslang/MachineIndependent/SymbolTable.h | 11 + gtests/Hlsl.FromFile.cpp | 2 +- hlsl/hlslGrammar.cpp | 34 +- hlsl/hlslGrammar.h | 5 +- hlsl/hlslParseHelper.cpp | 288 +- hlsl/hlslParseHelper.h | 11 +- 171 files changed, 37604 insertions(+), 32679 deletions(-) diff --git a/Test/baseResults/hlsl.amend.frag.out b/Test/baseResults/hlsl.amend.frag.out index 44d76552..52069cbe 100755 --- a/Test/baseResults/hlsl.amend.frag.out +++ b/Test/baseResults/hlsl.amend.frag.out @@ -2,7 +2,7 @@ hlsl.amend.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:5 Function Definition: f1( (temp void) +0:5 Function Definition: @f1( (temp void) 0:5 Function Parameters: 0:? Sequence 0:6 vector-scale (temp 4-component vector of float) @@ -14,6 +14,10 @@ gl_FragCoord origin is upper left 0:6 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float a, layout(offset=16 ) uniform float b, layout(offset=32 ) uniform 3-component vector of float c, layout(offset=44 ) uniform int d, uniform int e}) 0:6 Constant: 0:6 1 (const uint) +0:5 Function Definition: f1( (temp void) +0:5 Function Parameters: +0:? Sequence +0:5 Function Call: @f1( (temp void) 0:12 Function Definition: f2( (temp void) 0:12 Function Parameters: 0:? Sequence @@ -67,7 +71,7 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:5 Function Definition: f1( (temp void) +0:5 Function Definition: @f1( (temp void) 0:5 Function Parameters: 0:? Sequence 0:6 vector-scale (temp 4-component vector of float) @@ -79,6 +83,10 @@ gl_FragCoord origin is upper left 0:6 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float a, layout(offset=16 ) uniform float b, layout(offset=32 ) uniform 3-component vector of float c, layout(offset=44 ) uniform int d, uniform int e}) 0:6 Constant: 0:6 1 (const uint) +0:5 Function Definition: f1( (temp void) +0:5 Function Parameters: +0:? Sequence +0:5 Function Call: @f1( (temp void) 0:12 Function Definition: f2( (temp void) 0:12 Function Parameters: 0:? Sequence @@ -127,7 +135,7 @@ gl_FragCoord origin is upper left // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 47 +// Id's are bound by 50 Capability Shader 1: ExtInstImport "GLSL.std.450" @@ -135,73 +143,79 @@ gl_FragCoord origin is upper left EntryPoint Fragment 4 "f1" ExecutionMode 4 OriginUpperLeft Name 4 "f1" - Name 6 "f2(" - Name 8 "f3(" - Name 10 "f4(" - Name 16 "$Global" - MemberName 16($Global) 0 "a" - MemberName 16($Global) 1 "b" - MemberName 16($Global) 2 "c" - MemberName 16($Global) 3 "d" - MemberName 16($Global) 4 "e" - Name 18 "" - MemberDecorate 16($Global) 0 Offset 0 - MemberDecorate 16($Global) 1 Offset 16 - MemberDecorate 16($Global) 2 Offset 32 - MemberDecorate 16($Global) 3 Offset 44 - MemberDecorate 16($Global) 4 Offset 48 - Decorate 16($Global) Block - Decorate 18 DescriptorSet 0 + Name 6 "@f1(" + Name 8 "f2(" + Name 10 "f3(" + Name 12 "f4(" + Name 18 "$Global" + MemberName 18($Global) 0 "a" + MemberName 18($Global) 1 "b" + MemberName 18($Global) 2 "c" + MemberName 18($Global) 3 "d" + MemberName 18($Global) 4 "e" + Name 20 "" + MemberDecorate 18($Global) 0 Offset 0 + MemberDecorate 18($Global) 1 Offset 16 + MemberDecorate 18($Global) 2 Offset 32 + MemberDecorate 18($Global) 3 Offset 44 + MemberDecorate 18($Global) 4 Offset 48 + Decorate 18($Global) Block + Decorate 20 DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 - 12: TypeFloat 32 - 13: TypeVector 12(float) 4 - 14: TypeVector 12(float) 3 - 15: TypeInt 32 1 - 16($Global): TypeStruct 13(fvec4) 12(float) 14(fvec3) 15(int) 15(int) - 17: TypePointer Uniform 16($Global) - 18: 17(ptr) Variable Uniform - 19: 15(int) Constant 0 - 20: TypePointer Uniform 13(fvec4) - 23: 15(int) Constant 1 - 24: TypePointer Uniform 12(float) - 28: TypeInt 32 0 - 29: 28(int) Constant 0 - 35: 15(int) Constant 2 - 39: 15(int) Constant 3 - 40: TypePointer Uniform 15(int) + 14: TypeFloat 32 + 15: TypeVector 14(float) 4 + 16: TypeVector 14(float) 3 + 17: TypeInt 32 1 + 18($Global): TypeStruct 15(fvec4) 14(float) 16(fvec3) 17(int) 17(int) + 19: TypePointer Uniform 18($Global) + 20: 19(ptr) Variable Uniform + 21: 17(int) Constant 0 + 22: TypePointer Uniform 15(fvec4) + 25: 17(int) Constant 1 + 26: TypePointer Uniform 14(float) + 31: TypeInt 32 0 + 32: 31(int) Constant 0 + 38: 17(int) Constant 2 + 42: 17(int) Constant 3 + 43: TypePointer Uniform 17(int) 4(f1): 2 Function None 3 5: Label - 21: 20(ptr) AccessChain 18 19 - 22: 13(fvec4) Load 21 - 25: 24(ptr) AccessChain 18 23 - 26: 12(float) Load 25 - 27: 13(fvec4) VectorTimesScalar 22 26 + 30: 2 FunctionCall 6(@f1() Return FunctionEnd - 6(f2(): 2 Function None 3 + 6(@f1(): 2 Function None 3 7: Label - 30: 24(ptr) AccessChain 18 19 29 - 31: 12(float) Load 30 - 32: 24(ptr) AccessChain 18 23 - 33: 12(float) Load 32 - 34: 12(float) FAdd 31 33 - 36: 24(ptr) AccessChain 18 35 29 - 37: 12(float) Load 36 - 38: 12(float) FAdd 34 37 + 23: 22(ptr) AccessChain 20 21 + 24: 15(fvec4) Load 23 + 27: 26(ptr) AccessChain 20 25 + 28: 14(float) Load 27 + 29: 15(fvec4) VectorTimesScalar 24 28 Return FunctionEnd - 8(f3(): 2 Function None 3 + 8(f2(): 2 Function None 3 9: Label + 33: 26(ptr) AccessChain 20 21 32 + 34: 14(float) Load 33 + 35: 26(ptr) AccessChain 20 25 + 36: 14(float) Load 35 + 37: 14(float) FAdd 34 36 + 39: 26(ptr) AccessChain 20 38 32 + 40: 14(float) Load 39 + 41: 14(float) FAdd 37 40 Return FunctionEnd - 10(f4(): 2 Function None 3 + 10(f3(): 2 Function None 3 11: Label - 41: 40(ptr) AccessChain 18 39 - 42: 15(int) Load 41 - 43: 12(float) ConvertSToF 42 - 44: 20(ptr) AccessChain 18 19 - 45: 13(fvec4) Load 44 - 46: 13(fvec4) VectorTimesScalar 45 43 + Return + FunctionEnd + 12(f4(): 2 Function None 3 + 13: Label + 44: 43(ptr) AccessChain 20 42 + 45: 17(int) Load 44 + 46: 14(float) ConvertSToF 45 + 47: 22(ptr) AccessChain 20 21 + 48: 15(fvec4) Load 47 + 49: 15(fvec4) VectorTimesScalar 48 46 Return FunctionEnd diff --git a/Test/baseResults/hlsl.array.flatten.frag.out b/Test/baseResults/hlsl.array.flatten.frag.out index 74a348a2..3b5a2a7d 100644 --- a/Test/baseResults/hlsl.array.flatten.frag.out +++ b/Test/baseResults/hlsl.array.flatten.frag.out @@ -39,7 +39,7 @@ gl_FragCoord origin is upper left 0:26 3 (const int) 0:26 4 (const int) 0:26 5 (const int) -0:31 Function Definition: main(struct-PS_OUTPUT-vf41; (temp void) +0:31 Function Definition: @main(struct-PS_OUTPUT-vf41; (temp void) 0:31 Function Parameters: 0:31 'ps_output' (out structure{temp 4-component vector of float color}) 0:? Sequence @@ -91,7 +91,10 @@ gl_FragCoord origin is upper left 0:35 Constant: 0:35 2 (const uint) 0:37 move second child to first child (temp 4-component vector of float) -0:? 'color' (layout(location=0 ) out 4-component vector of float) +0:37 color: direct index for structure (temp 4-component vector of float) +0:37 'ps_output' (out structure{temp 4-component vector of float color}) +0:37 Constant: +0:37 0 (const int) 0:37 add (temp 4-component vector of float) 0:37 Function Call: TestFn1( (temp 4-component vector of float) 0:37 Function Call: TestFn2(t11[3];p1[3]; (temp 4-component vector of float) @@ -137,8 +140,19 @@ gl_FragCoord origin is upper left 0:37 2 (const int) 0:? 'g_samp[2]' (uniform sampler) 0:37 'aggShadow' (temp 3-element array of sampler) +0:31 Function Definition: main( (temp void) +0:31 Function Parameters: +0:? Sequence +0:31 Function Call: @main(struct-PS_OUTPUT-vf41; (temp void) +0:? 'ps_output' (temp structure{temp 4-component vector of float color}) +0:31 Sequence +0:31 move second child to first child (temp 4-component vector of float) +0:? 'color' (layout(location=0 ) out 4-component vector of float) +0:31 color: direct index for structure (temp 4-component vector of float) +0:? 'ps_output' (temp structure{temp 4-component vector of float color}) +0:31 Constant: +0:31 0 (const int) 0:? Linker Objects -0:? 'color' (layout(location=0 ) out 4-component vector of float) 0:? 'g_tex[0]' (uniform texture1D) 0:? 'g_tex[1]' (uniform texture1D) 0:? 'g_tex[2]' (uniform texture1D) @@ -153,6 +167,7 @@ gl_FragCoord origin is upper left 0:? 'g_samp_explicit[2]' (layout(binding=7 ) uniform sampler) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-element array of 3X3 matrix of float g_mats, layout(binding=10 offset=192 ) uniform 4-element array of 3X3 matrix of float g_mats_explicit, layout(offset=384 ) uniform 4-element array of float g_floats}) 0:? 'not_flattened_a' (global 5-element array of int) +0:? 'color' (layout(location=0 ) out 4-component vector of float) Linked fragment stage: @@ -198,7 +213,7 @@ gl_FragCoord origin is upper left 0:26 3 (const int) 0:26 4 (const int) 0:26 5 (const int) -0:31 Function Definition: main(struct-PS_OUTPUT-vf41; (temp void) +0:31 Function Definition: @main(struct-PS_OUTPUT-vf41; (temp void) 0:31 Function Parameters: 0:31 'ps_output' (out structure{temp 4-component vector of float color}) 0:? Sequence @@ -250,7 +265,10 @@ gl_FragCoord origin is upper left 0:35 Constant: 0:35 2 (const uint) 0:37 move second child to first child (temp 4-component vector of float) -0:? 'color' (layout(location=0 ) out 4-component vector of float) +0:37 color: direct index for structure (temp 4-component vector of float) +0:37 'ps_output' (out structure{temp 4-component vector of float color}) +0:37 Constant: +0:37 0 (const int) 0:37 add (temp 4-component vector of float) 0:37 Function Call: TestFn1( (temp 4-component vector of float) 0:37 Function Call: TestFn2(t11[3];p1[3]; (temp 4-component vector of float) @@ -296,8 +314,19 @@ gl_FragCoord origin is upper left 0:37 2 (const int) 0:? 'g_samp[2]' (uniform sampler) 0:37 'aggShadow' (temp 3-element array of sampler) +0:31 Function Definition: main( (temp void) +0:31 Function Parameters: +0:? Sequence +0:31 Function Call: @main(struct-PS_OUTPUT-vf41; (temp void) +0:? 'ps_output' (temp structure{temp 4-component vector of float color}) +0:31 Sequence +0:31 move second child to first child (temp 4-component vector of float) +0:? 'color' (layout(location=0 ) out 4-component vector of float) +0:31 color: direct index for structure (temp 4-component vector of float) +0:? 'ps_output' (temp structure{temp 4-component vector of float color}) +0:31 Constant: +0:31 0 (const int) 0:? Linker Objects -0:? 'color' (layout(location=0 ) out 4-component vector of float) 0:? 'g_tex[0]' (uniform texture1D) 0:? 'g_tex[1]' (uniform texture1D) 0:? 'g_tex[2]' (uniform texture1D) @@ -312,77 +341,84 @@ gl_FragCoord origin is upper left 0:? 'g_samp_explicit[2]' (layout(binding=7 ) uniform sampler) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-element array of 3X3 matrix of float g_mats, layout(binding=10 offset=192 ) uniform 4-element array of 3X3 matrix of float g_mats_explicit, layout(offset=384 ) uniform 4-element array of float g_floats}) 0:? 'not_flattened_a' (global 5-element array of int) +0:? 'color' (layout(location=0 ) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 123 +// Id's are bound by 137 Capability Shader Capability Sampled1D 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 99 + EntryPoint Fragment 4 "main" 128 ExecutionMode 4 OriginUpperLeft Name 4 "main" Name 9 "TestFn1(" Name 22 "TestFn2(t11[3];p1[3];" Name 20 "l_tex" Name 21 "l_samp" - Name 28 "not_flattened_a" - Name 36 "g_tex[1]" - Name 39 "g_samp[1]" - Name 55 "local_sampler_array" - Name 57 "g_samp[0]" - Name 62 "g_samp[2]" - Name 65 "local_texture_array" - Name 66 "g_tex[0]" - Name 71 "g_tex[2]" - Name 77 "local_float_array" - Name 83 "$Global" - MemberName 83($Global) 0 "g_mats" - MemberName 83($Global) 1 "g_mats_explicit" - MemberName 83($Global) 2 "g_floats" - Name 85 "" - Name 99 "color" - Name 101 "aggShadow" - Name 108 "aggShadow" - Name 117 "g_tex_explicit[0]" - Name 118 "g_tex_explicit[1]" - Name 119 "g_tex_explicit[2]" - Name 120 "g_samp_explicit[0]" - Name 121 "g_samp_explicit[1]" - Name 122 "g_samp_explicit[2]" - Decorate 36(g_tex[1]) DescriptorSet 0 - Decorate 39(g_samp[1]) DescriptorSet 0 - Decorate 57(g_samp[0]) DescriptorSet 0 - Decorate 62(g_samp[2]) DescriptorSet 0 - Decorate 66(g_tex[0]) DescriptorSet 0 - Decorate 71(g_tex[2]) DescriptorSet 0 - Decorate 80 ArrayStride 48 - Decorate 81 ArrayStride 48 - Decorate 82 ArrayStride 16 - MemberDecorate 83($Global) 0 RowMajor - MemberDecorate 83($Global) 0 Offset 0 - MemberDecorate 83($Global) 0 MatrixStride 16 - MemberDecorate 83($Global) 1 RowMajor - MemberDecorate 83($Global) 1 Offset 192 - MemberDecorate 83($Global) 1 MatrixStride 16 - MemberDecorate 83($Global) 2 Offset 384 - Decorate 83($Global) Block - Decorate 85 DescriptorSet 0 - Decorate 99(color) Location 0 - Decorate 117(g_tex_explicit[0]) DescriptorSet 0 - Decorate 117(g_tex_explicit[0]) Binding 1 - Decorate 118(g_tex_explicit[1]) DescriptorSet 0 - Decorate 118(g_tex_explicit[1]) Binding 2 - Decorate 119(g_tex_explicit[2]) DescriptorSet 0 - Decorate 119(g_tex_explicit[2]) Binding 3 - Decorate 120(g_samp_explicit[0]) DescriptorSet 0 - Decorate 120(g_samp_explicit[0]) Binding 5 - Decorate 121(g_samp_explicit[1]) DescriptorSet 0 - Decorate 121(g_samp_explicit[1]) Binding 6 - Decorate 122(g_samp_explicit[2]) DescriptorSet 0 - Decorate 122(g_samp_explicit[2]) Binding 7 + Name 24 "PS_OUTPUT" + MemberName 24(PS_OUTPUT) 0 "color" + Name 28 "@main(struct-PS_OUTPUT-vf41;" + Name 27 "ps_output" + Name 34 "not_flattened_a" + Name 42 "g_tex[1]" + Name 45 "g_samp[1]" + Name 61 "local_sampler_array" + Name 63 "g_samp[0]" + Name 68 "g_samp[2]" + Name 71 "local_texture_array" + Name 72 "g_tex[0]" + Name 77 "g_tex[2]" + Name 83 "local_float_array" + Name 89 "$Global" + MemberName 89($Global) 0 "g_mats" + MemberName 89($Global) 1 "g_mats_explicit" + MemberName 89($Global) 2 "g_floats" + Name 91 "" + Name 105 "aggShadow" + Name 112 "aggShadow" + Name 123 "ps_output" + Name 124 "param" + Name 128 "color" + Name 131 "g_tex_explicit[0]" + Name 132 "g_tex_explicit[1]" + Name 133 "g_tex_explicit[2]" + Name 134 "g_samp_explicit[0]" + Name 135 "g_samp_explicit[1]" + Name 136 "g_samp_explicit[2]" + Decorate 42(g_tex[1]) DescriptorSet 0 + Decorate 45(g_samp[1]) DescriptorSet 0 + Decorate 63(g_samp[0]) DescriptorSet 0 + Decorate 68(g_samp[2]) DescriptorSet 0 + Decorate 72(g_tex[0]) DescriptorSet 0 + Decorate 77(g_tex[2]) DescriptorSet 0 + Decorate 86 ArrayStride 48 + Decorate 87 ArrayStride 48 + Decorate 88 ArrayStride 16 + MemberDecorate 89($Global) 0 RowMajor + MemberDecorate 89($Global) 0 Offset 0 + MemberDecorate 89($Global) 0 MatrixStride 16 + MemberDecorate 89($Global) 1 RowMajor + MemberDecorate 89($Global) 1 Offset 192 + MemberDecorate 89($Global) 1 MatrixStride 16 + MemberDecorate 89($Global) 2 Offset 384 + Decorate 89($Global) Block + Decorate 91 DescriptorSet 0 + Decorate 128(color) Location 0 + Decorate 131(g_tex_explicit[0]) DescriptorSet 0 + Decorate 131(g_tex_explicit[0]) Binding 1 + Decorate 132(g_tex_explicit[1]) DescriptorSet 0 + Decorate 132(g_tex_explicit[1]) Binding 2 + Decorate 133(g_tex_explicit[2]) DescriptorSet 0 + Decorate 133(g_tex_explicit[2]) Binding 3 + Decorate 134(g_samp_explicit[0]) DescriptorSet 0 + Decorate 134(g_samp_explicit[0]) Binding 5 + Decorate 135(g_samp_explicit[1]) DescriptorSet 0 + Decorate 135(g_samp_explicit[1]) Binding 6 + Decorate 136(g_samp_explicit[2]) DescriptorSet 0 + Decorate 136(g_samp_explicit[2]) Binding 7 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 @@ -397,130 +433,148 @@ gl_FragCoord origin is upper left 17: TypeArray 16 13 18: TypePointer UniformConstant 17 19: TypeFunction 7(fvec4) 15(ptr) 18(ptr) - 24: TypeInt 32 1 - 25: 12(int) Constant 5 - 26: TypeArray 24(int) 25 - 27: TypePointer Private 26 -28(not_flattened_a): 27(ptr) Variable Private - 29: 24(int) Constant 1 - 30: 24(int) Constant 2 - 31: 24(int) Constant 3 - 32: 24(int) Constant 4 - 33: 24(int) Constant 5 - 34: 26 ConstantComposite 29 30 31 32 33 - 35: TypePointer UniformConstant 11 - 36(g_tex[1]): 35(ptr) Variable UniformConstant - 38: TypePointer UniformConstant 16 - 39(g_samp[1]): 38(ptr) Variable UniformConstant - 41: TypeSampledImage 11 - 43: 6(float) Constant 1045220557 -55(local_sampler_array): 18(ptr) Variable UniformConstant - 56: 24(int) Constant 0 - 57(g_samp[0]): 38(ptr) Variable UniformConstant - 62(g_samp[2]): 38(ptr) Variable UniformConstant -65(local_texture_array): 15(ptr) Variable UniformConstant - 66(g_tex[0]): 35(ptr) Variable UniformConstant - 71(g_tex[2]): 35(ptr) Variable UniformConstant - 74: 12(int) Constant 4 - 75: TypeArray 6(float) 74 - 76: TypePointer Function 75 - 78: TypeVector 6(float) 3 - 79: TypeMatrix 78(fvec3) 3 - 80: TypeArray 79 74 - 81: TypeArray 79 74 - 82: TypeArray 6(float) 74 - 83($Global): TypeStruct 80 81 82 - 84: TypePointer Uniform 83($Global) - 85: 84(ptr) Variable Uniform - 86: TypePointer Uniform 82 - 90: TypePointer Function 6(float) - 98: TypePointer Output 7(fvec4) - 99(color): 98(ptr) Variable Output - 101(aggShadow): 15(ptr) Variable UniformConstant - 108(aggShadow): 18(ptr) Variable UniformConstant -117(g_tex_explicit[0]): 35(ptr) Variable UniformConstant -118(g_tex_explicit[1]): 35(ptr) Variable UniformConstant -119(g_tex_explicit[2]): 35(ptr) Variable UniformConstant -120(g_samp_explicit[0]): 38(ptr) Variable UniformConstant -121(g_samp_explicit[1]): 38(ptr) Variable UniformConstant -122(g_samp_explicit[2]): 38(ptr) Variable UniformConstant + 24(PS_OUTPUT): TypeStruct 7(fvec4) + 25: TypePointer Function 24(PS_OUTPUT) + 26: TypeFunction 2 25(ptr) + 30: TypeInt 32 1 + 31: 12(int) Constant 5 + 32: TypeArray 30(int) 31 + 33: TypePointer Private 32 +34(not_flattened_a): 33(ptr) Variable Private + 35: 30(int) Constant 1 + 36: 30(int) Constant 2 + 37: 30(int) Constant 3 + 38: 30(int) Constant 4 + 39: 30(int) Constant 5 + 40: 32 ConstantComposite 35 36 37 38 39 + 41: TypePointer UniformConstant 11 + 42(g_tex[1]): 41(ptr) Variable UniformConstant + 44: TypePointer UniformConstant 16 + 45(g_samp[1]): 44(ptr) Variable UniformConstant + 47: TypeSampledImage 11 + 49: 6(float) Constant 1045220557 +61(local_sampler_array): 18(ptr) Variable UniformConstant + 62: 30(int) Constant 0 + 63(g_samp[0]): 44(ptr) Variable UniformConstant + 68(g_samp[2]): 44(ptr) Variable UniformConstant +71(local_texture_array): 15(ptr) Variable UniformConstant + 72(g_tex[0]): 41(ptr) Variable UniformConstant + 77(g_tex[2]): 41(ptr) Variable UniformConstant + 80: 12(int) Constant 4 + 81: TypeArray 6(float) 80 + 82: TypePointer Function 81 + 84: TypeVector 6(float) 3 + 85: TypeMatrix 84(fvec3) 3 + 86: TypeArray 85 80 + 87: TypeArray 85 80 + 88: TypeArray 6(float) 80 + 89($Global): TypeStruct 86 87 88 + 90: TypePointer Uniform 89($Global) + 91: 90(ptr) Variable Uniform + 92: TypePointer Uniform 88 + 96: TypePointer Function 6(float) + 105(aggShadow): 15(ptr) Variable UniformConstant + 112(aggShadow): 18(ptr) Variable UniformConstant + 121: TypePointer Function 7(fvec4) + 127: TypePointer Output 7(fvec4) + 128(color): 127(ptr) Variable Output +131(g_tex_explicit[0]): 41(ptr) Variable UniformConstant +132(g_tex_explicit[1]): 41(ptr) Variable UniformConstant +133(g_tex_explicit[2]): 41(ptr) Variable UniformConstant +134(g_samp_explicit[0]): 44(ptr) Variable UniformConstant +135(g_samp_explicit[1]): 44(ptr) Variable UniformConstant +136(g_samp_explicit[2]): 44(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label -77(local_float_array): 76(ptr) Variable Function - Store 28(not_flattened_a) 34 - 58: 16 Load 57(g_samp[0]) - 59: 38(ptr) AccessChain 55(local_sampler_array) 56 - Store 59 58 - 60: 16 Load 39(g_samp[1]) - 61: 38(ptr) AccessChain 55(local_sampler_array) 29 - Store 61 60 - 63: 16 Load 62(g_samp[2]) - 64: 38(ptr) AccessChain 55(local_sampler_array) 30 - Store 64 63 - 67: 11 Load 66(g_tex[0]) - 68: 35(ptr) AccessChain 65(local_texture_array) 56 - Store 68 67 - 69: 11 Load 36(g_tex[1]) - 70: 35(ptr) AccessChain 65(local_texture_array) 29 - Store 70 69 - 72: 11 Load 71(g_tex[2]) - 73: 35(ptr) AccessChain 65(local_texture_array) 30 - Store 73 72 - 87: 86(ptr) AccessChain 85 30 - 88: 82 Load 87 - 89: 6(float) CompositeExtract 88 0 - 91: 90(ptr) AccessChain 77(local_float_array) 56 - Store 91 89 - 92: 6(float) CompositeExtract 88 1 - 93: 90(ptr) AccessChain 77(local_float_array) 29 - Store 93 92 - 94: 6(float) CompositeExtract 88 2 - 95: 90(ptr) AccessChain 77(local_float_array) 30 - Store 95 94 - 96: 6(float) CompositeExtract 88 3 - 97: 90(ptr) AccessChain 77(local_float_array) 31 - Store 97 96 - 100: 7(fvec4) FunctionCall 9(TestFn1() - 102: 11 Load 66(g_tex[0]) - 103: 35(ptr) AccessChain 101(aggShadow) 56 - Store 103 102 - 104: 11 Load 36(g_tex[1]) - 105: 35(ptr) AccessChain 101(aggShadow) 29 - Store 105 104 - 106: 11 Load 71(g_tex[2]) - 107: 35(ptr) AccessChain 101(aggShadow) 30 - Store 107 106 - 109: 16 Load 57(g_samp[0]) - 110: 38(ptr) AccessChain 108(aggShadow) 56 - Store 110 109 - 111: 16 Load 39(g_samp[1]) - 112: 38(ptr) AccessChain 108(aggShadow) 29 - Store 112 111 - 113: 16 Load 62(g_samp[2]) - 114: 38(ptr) AccessChain 108(aggShadow) 30 - Store 114 113 - 115: 7(fvec4) FunctionCall 22(TestFn2(t11[3];p1[3];) 101(aggShadow) 108(aggShadow) - 116: 7(fvec4) FAdd 100 115 - Store 99(color) 116 + 123(ps_output): 25(ptr) Variable Function + 124(param): 25(ptr) Variable Function + Store 34(not_flattened_a) 40 + 125: 2 FunctionCall 28(@main(struct-PS_OUTPUT-vf41;) 124(param) + 126:24(PS_OUTPUT) Load 124(param) + Store 123(ps_output) 126 + 129: 121(ptr) AccessChain 123(ps_output) 62 + 130: 7(fvec4) Load 129 + Store 128(color) 130 Return FunctionEnd 9(TestFn1(): 7(fvec4) Function None 8 10: Label - 37: 11 Load 36(g_tex[1]) - 40: 16 Load 39(g_samp[1]) - 42: 41 SampledImage 37 40 - 44: 7(fvec4) ImageSampleImplicitLod 42 43 - ReturnValue 44 + 43: 11 Load 42(g_tex[1]) + 46: 16 Load 45(g_samp[1]) + 48: 47 SampledImage 43 46 + 50: 7(fvec4) ImageSampleImplicitLod 48 49 + ReturnValue 50 FunctionEnd 22(TestFn2(t11[3];p1[3];): 7(fvec4) Function None 19 20(l_tex): 15(ptr) FunctionParameter 21(l_samp): 18(ptr) FunctionParameter 23: Label - 47: 35(ptr) AccessChain 20(l_tex) 30 - 48: 11 Load 47 - 49: 38(ptr) AccessChain 21(l_samp) 30 - 50: 16 Load 49 - 51: 41 SampledImage 48 50 - 52: 7(fvec4) ImageSampleImplicitLod 51 43 - ReturnValue 52 + 53: 41(ptr) AccessChain 20(l_tex) 36 + 54: 11 Load 53 + 55: 44(ptr) AccessChain 21(l_samp) 36 + 56: 16 Load 55 + 57: 47 SampledImage 54 56 + 58: 7(fvec4) ImageSampleImplicitLod 57 49 + ReturnValue 58 + FunctionEnd +28(@main(struct-PS_OUTPUT-vf41;): 2 Function None 26 + 27(ps_output): 25(ptr) FunctionParameter + 29: Label +83(local_float_array): 82(ptr) Variable Function + 64: 16 Load 63(g_samp[0]) + 65: 44(ptr) AccessChain 61(local_sampler_array) 62 + Store 65 64 + 66: 16 Load 45(g_samp[1]) + 67: 44(ptr) AccessChain 61(local_sampler_array) 35 + Store 67 66 + 69: 16 Load 68(g_samp[2]) + 70: 44(ptr) AccessChain 61(local_sampler_array) 36 + Store 70 69 + 73: 11 Load 72(g_tex[0]) + 74: 41(ptr) AccessChain 71(local_texture_array) 62 + Store 74 73 + 75: 11 Load 42(g_tex[1]) + 76: 41(ptr) AccessChain 71(local_texture_array) 35 + Store 76 75 + 78: 11 Load 77(g_tex[2]) + 79: 41(ptr) AccessChain 71(local_texture_array) 36 + Store 79 78 + 93: 92(ptr) AccessChain 91 36 + 94: 88 Load 93 + 95: 6(float) CompositeExtract 94 0 + 97: 96(ptr) AccessChain 83(local_float_array) 62 + Store 97 95 + 98: 6(float) CompositeExtract 94 1 + 99: 96(ptr) AccessChain 83(local_float_array) 35 + Store 99 98 + 100: 6(float) CompositeExtract 94 2 + 101: 96(ptr) AccessChain 83(local_float_array) 36 + Store 101 100 + 102: 6(float) CompositeExtract 94 3 + 103: 96(ptr) AccessChain 83(local_float_array) 37 + Store 103 102 + 104: 7(fvec4) FunctionCall 9(TestFn1() + 106: 11 Load 72(g_tex[0]) + 107: 41(ptr) AccessChain 105(aggShadow) 62 + Store 107 106 + 108: 11 Load 42(g_tex[1]) + 109: 41(ptr) AccessChain 105(aggShadow) 35 + Store 109 108 + 110: 11 Load 77(g_tex[2]) + 111: 41(ptr) AccessChain 105(aggShadow) 36 + Store 111 110 + 113: 16 Load 63(g_samp[0]) + 114: 44(ptr) AccessChain 112(aggShadow) 62 + Store 114 113 + 115: 16 Load 45(g_samp[1]) + 116: 44(ptr) AccessChain 112(aggShadow) 35 + Store 116 115 + 117: 16 Load 68(g_samp[2]) + 118: 44(ptr) AccessChain 112(aggShadow) 36 + Store 118 117 + 119: 7(fvec4) FunctionCall 22(TestFn2(t11[3];p1[3];) 105(aggShadow) 112(aggShadow) + 120: 7(fvec4) FAdd 104 119 + 122: 121(ptr) AccessChain 27(ps_output) 62 + Store 122 120 + Return FunctionEnd diff --git a/Test/baseResults/hlsl.array.frag.out b/Test/baseResults/hlsl.array.frag.out index e04a5e81..f9db2175 100755 --- a/Test/baseResults/hlsl.array.frag.out +++ b/Test/baseResults/hlsl.array.frag.out @@ -2,59 +2,70 @@ hlsl.array.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:8 Function Definition: PixelShaderFunction(i1;vf4[3]; (temp 4-component vector of float) +0:8 Function Definition: @PixelShaderFunction(i1;vf4[3]; (temp 4-component vector of float) 0:8 Function Parameters: -0:8 'i' (layout(location=0 ) in int) -0:8 'input' (layout(location=1 ) in 3-element array of 4-component vector of float) +0:8 'i' (in int) +0:8 'input' (in 3-element array of 4-component vector of float) 0:? Sequence -0:10 Sequence -0:10 move second child to first child (temp 4-component vector of float) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:10 Branch: Return with expression +0:10 add (temp 4-component vector of float) 0:10 add (temp 4-component vector of float) 0:10 add (temp 4-component vector of float) 0:10 add (temp 4-component vector of float) 0:10 add (temp 4-component vector of float) 0:10 add (temp 4-component vector of float) -0:10 add (temp 4-component vector of float) -0:10 direct index (layout(offset=0 ) temp 4-component vector of float) -0:10 a: direct index for structure (layout(offset=0 ) uniform 4-element array of 4-component vector of float) -0:10 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-element array of 4-component vector of float a, layout(offset=64 ) uniform 11-element array of structure{temp 7-element array of 4-component vector of float m} s}) -0:10 Constant: -0:10 0 (const uint) +0:10 direct index (layout(offset=0 ) temp 4-component vector of float) +0:10 a: direct index for structure (layout(offset=0 ) uniform 4-element array of 4-component vector of float) +0:10 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-element array of 4-component vector of float a, layout(offset=64 ) uniform 11-element array of structure{temp 7-element array of 4-component vector of float m} s}) 0:10 Constant: -0:10 1 (const int) -0:10 indirect index (layout(offset=0 ) temp 4-component vector of float) -0:10 a: direct index for structure (layout(offset=0 ) uniform 4-element array of 4-component vector of float) -0:10 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-element array of 4-component vector of float a, layout(offset=64 ) uniform 11-element array of structure{temp 7-element array of 4-component vector of float m} s}) -0:10 Constant: -0:10 0 (const uint) -0:10 'i' (layout(location=0 ) in int) -0:10 direct index (layout(location=1 ) temp 4-component vector of float) -0:10 'input' (layout(location=1 ) in 3-element array of 4-component vector of float) +0:10 0 (const uint) 0:10 Constant: -0:10 2 (const int) -0:10 indirect index (layout(location=1 ) temp 4-component vector of float) -0:10 'input' (layout(location=1 ) in 3-element array of 4-component vector of float) -0:10 'i' (layout(location=0 ) in int) -0:10 direct index (temp 4-component vector of float) -0:10 'b' (temp 10-element array of 4-component vector of float) -0:10 Constant: -0:10 5 (const int) -0:10 indirect index (temp 4-component vector of float) -0:10 'b' (temp 10-element array of 4-component vector of float) -0:10 'i' (layout(location=0 ) in int) -0:10 indirect index (temp 4-component vector of float) -0:10 m: direct index for structure (temp 7-element array of 4-component vector of float) -0:10 indirect index (layout(offset=64 ) temp structure{temp 7-element array of 4-component vector of float m}) -0:10 s: direct index for structure (layout(offset=64 ) uniform 11-element array of structure{temp 7-element array of 4-component vector of float m}) -0:10 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-element array of 4-component vector of float a, layout(offset=64 ) uniform 11-element array of structure{temp 7-element array of 4-component vector of float m} s}) +0:10 1 (const int) +0:10 indirect index (layout(offset=0 ) temp 4-component vector of float) +0:10 a: direct index for structure (layout(offset=0 ) uniform 4-element array of 4-component vector of float) +0:10 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-element array of 4-component vector of float a, layout(offset=64 ) uniform 11-element array of structure{temp 7-element array of 4-component vector of float m} s}) +0:10 Constant: +0:10 0 (const uint) +0:10 'i' (in int) +0:10 direct index (temp 4-component vector of float) +0:10 'input' (in 3-element array of 4-component vector of float) 0:10 Constant: -0:10 1 (const uint) -0:10 'i' (layout(location=0 ) in int) +0:10 2 (const int) +0:10 indirect index (temp 4-component vector of float) +0:10 'input' (in 3-element array of 4-component vector of float) +0:10 'i' (in int) +0:10 direct index (temp 4-component vector of float) +0:10 'b' (temp 10-element array of 4-component vector of float) 0:10 Constant: -0:10 0 (const int) -0:10 'i' (layout(location=0 ) in int) -0:10 Branch: Return +0:10 5 (const int) +0:10 indirect index (temp 4-component vector of float) +0:10 'b' (temp 10-element array of 4-component vector of float) +0:10 'i' (in int) +0:10 indirect index (temp 4-component vector of float) +0:10 m: direct index for structure (temp 7-element array of 4-component vector of float) +0:10 indirect index (layout(offset=64 ) temp structure{temp 7-element array of 4-component vector of float m}) +0:10 s: direct index for structure (layout(offset=64 ) uniform 11-element array of structure{temp 7-element array of 4-component vector of float m}) +0:10 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-element array of 4-component vector of float a, layout(offset=64 ) uniform 11-element array of structure{temp 7-element array of 4-component vector of float m} s}) +0:10 Constant: +0:10 1 (const uint) +0:10 'i' (in int) +0:10 Constant: +0:10 0 (const int) +0:10 'i' (in int) +0:8 Function Definition: PixelShaderFunction( (temp void) +0:8 Function Parameters: +0:? Sequence +0:8 move second child to first child (temp int) +0:? 'i' (temp int) +0:? 'i' (layout(location=0 ) in int) +0:8 move second child to first child (temp 3-element array of 4-component vector of float) +0:? 'input' (temp 3-element array of 4-component vector of float) +0:? 'input' (layout(location=1 ) in 3-element array of 4-component vector of float) +0:8 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:8 Function Call: @PixelShaderFunction(i1;vf4[3]; (temp 4-component vector of float) +0:? 'i' (temp int) +0:? 'input' (temp 3-element array of 4-component vector of float) 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? 'i' (layout(location=0 ) in int) @@ -68,59 +79,70 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:8 Function Definition: PixelShaderFunction(i1;vf4[3]; (temp 4-component vector of float) +0:8 Function Definition: @PixelShaderFunction(i1;vf4[3]; (temp 4-component vector of float) 0:8 Function Parameters: -0:8 'i' (layout(location=0 ) in int) -0:8 'input' (layout(location=1 ) in 3-element array of 4-component vector of float) +0:8 'i' (in int) +0:8 'input' (in 3-element array of 4-component vector of float) 0:? Sequence -0:10 Sequence -0:10 move second child to first child (temp 4-component vector of float) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:10 Branch: Return with expression +0:10 add (temp 4-component vector of float) 0:10 add (temp 4-component vector of float) 0:10 add (temp 4-component vector of float) 0:10 add (temp 4-component vector of float) 0:10 add (temp 4-component vector of float) 0:10 add (temp 4-component vector of float) -0:10 add (temp 4-component vector of float) -0:10 direct index (layout(offset=0 ) temp 4-component vector of float) -0:10 a: direct index for structure (layout(offset=0 ) uniform 4-element array of 4-component vector of float) -0:10 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-element array of 4-component vector of float a, layout(offset=64 ) uniform 11-element array of structure{temp 7-element array of 4-component vector of float m} s}) -0:10 Constant: -0:10 0 (const uint) +0:10 direct index (layout(offset=0 ) temp 4-component vector of float) +0:10 a: direct index for structure (layout(offset=0 ) uniform 4-element array of 4-component vector of float) +0:10 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-element array of 4-component vector of float a, layout(offset=64 ) uniform 11-element array of structure{temp 7-element array of 4-component vector of float m} s}) 0:10 Constant: -0:10 1 (const int) -0:10 indirect index (layout(offset=0 ) temp 4-component vector of float) -0:10 a: direct index for structure (layout(offset=0 ) uniform 4-element array of 4-component vector of float) -0:10 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-element array of 4-component vector of float a, layout(offset=64 ) uniform 11-element array of structure{temp 7-element array of 4-component vector of float m} s}) -0:10 Constant: -0:10 0 (const uint) -0:10 'i' (layout(location=0 ) in int) -0:10 direct index (layout(location=1 ) temp 4-component vector of float) -0:10 'input' (layout(location=1 ) in 3-element array of 4-component vector of float) +0:10 0 (const uint) 0:10 Constant: -0:10 2 (const int) -0:10 indirect index (layout(location=1 ) temp 4-component vector of float) -0:10 'input' (layout(location=1 ) in 3-element array of 4-component vector of float) -0:10 'i' (layout(location=0 ) in int) -0:10 direct index (temp 4-component vector of float) -0:10 'b' (temp 10-element array of 4-component vector of float) -0:10 Constant: -0:10 5 (const int) -0:10 indirect index (temp 4-component vector of float) -0:10 'b' (temp 10-element array of 4-component vector of float) -0:10 'i' (layout(location=0 ) in int) -0:10 indirect index (temp 4-component vector of float) -0:10 m: direct index for structure (temp 7-element array of 4-component vector of float) -0:10 indirect index (layout(offset=64 ) temp structure{temp 7-element array of 4-component vector of float m}) -0:10 s: direct index for structure (layout(offset=64 ) uniform 11-element array of structure{temp 7-element array of 4-component vector of float m}) -0:10 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-element array of 4-component vector of float a, layout(offset=64 ) uniform 11-element array of structure{temp 7-element array of 4-component vector of float m} s}) +0:10 1 (const int) +0:10 indirect index (layout(offset=0 ) temp 4-component vector of float) +0:10 a: direct index for structure (layout(offset=0 ) uniform 4-element array of 4-component vector of float) +0:10 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-element array of 4-component vector of float a, layout(offset=64 ) uniform 11-element array of structure{temp 7-element array of 4-component vector of float m} s}) +0:10 Constant: +0:10 0 (const uint) +0:10 'i' (in int) +0:10 direct index (temp 4-component vector of float) +0:10 'input' (in 3-element array of 4-component vector of float) 0:10 Constant: -0:10 1 (const uint) -0:10 'i' (layout(location=0 ) in int) +0:10 2 (const int) +0:10 indirect index (temp 4-component vector of float) +0:10 'input' (in 3-element array of 4-component vector of float) +0:10 'i' (in int) +0:10 direct index (temp 4-component vector of float) +0:10 'b' (temp 10-element array of 4-component vector of float) 0:10 Constant: -0:10 0 (const int) -0:10 'i' (layout(location=0 ) in int) -0:10 Branch: Return +0:10 5 (const int) +0:10 indirect index (temp 4-component vector of float) +0:10 'b' (temp 10-element array of 4-component vector of float) +0:10 'i' (in int) +0:10 indirect index (temp 4-component vector of float) +0:10 m: direct index for structure (temp 7-element array of 4-component vector of float) +0:10 indirect index (layout(offset=64 ) temp structure{temp 7-element array of 4-component vector of float m}) +0:10 s: direct index for structure (layout(offset=64 ) uniform 11-element array of structure{temp 7-element array of 4-component vector of float m}) +0:10 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-element array of 4-component vector of float a, layout(offset=64 ) uniform 11-element array of structure{temp 7-element array of 4-component vector of float m} s}) +0:10 Constant: +0:10 1 (const uint) +0:10 'i' (in int) +0:10 Constant: +0:10 0 (const int) +0:10 'i' (in int) +0:8 Function Definition: PixelShaderFunction( (temp void) +0:8 Function Parameters: +0:? Sequence +0:8 move second child to first child (temp int) +0:? 'i' (temp int) +0:? 'i' (layout(location=0 ) in int) +0:8 move second child to first child (temp 3-element array of 4-component vector of float) +0:? 'input' (temp 3-element array of 4-component vector of float) +0:? 'input' (layout(location=1 ) in 3-element array of 4-component vector of float) +0:8 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:8 Function Call: @PixelShaderFunction(i1;vf4[3]; (temp 4-component vector of float) +0:? 'i' (temp int) +0:? 'input' (temp 3-element array of 4-component vector of float) 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? 'i' (layout(location=0 ) in int) @@ -129,97 +151,125 @@ gl_FragCoord origin is upper left // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 65 +// Id's are bound by 81 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "PixelShaderFunction" 9 28 36 + EntryPoint Fragment 4 "PixelShaderFunction" 68 72 75 ExecutionMode 4 OriginUpperLeft Name 4 "PixelShaderFunction" - Name 9 "@entryPointOutput" - Name 15 "" - MemberName 15 0 "m" - Name 18 "$Global" - MemberName 18($Global) 0 "a" - MemberName 18($Global) 1 "s" - Name 20 "" - Name 28 "i" - Name 36 "input" - Name 49 "b" - Decorate 9(@entryPointOutput) Location 0 - Decorate 12 ArrayStride 16 - Decorate 14 ArrayStride 16 - MemberDecorate 15 0 Offset 0 - Decorate 17 ArrayStride 112 - MemberDecorate 18($Global) 0 Offset 0 - MemberDecorate 18($Global) 1 Offset 64 - Decorate 18($Global) Block - Decorate 20 DescriptorSet 0 - Decorate 28(i) Location 0 - Decorate 36(input) Location 1 + Name 17 "@PixelShaderFunction(i1;vf4[3];" + Name 15 "i" + Name 16 "input" + Name 23 "" + MemberName 23 0 "m" + Name 26 "$Global" + MemberName 26($Global) 0 "a" + MemberName 26($Global) 1 "s" + Name 28 "" + Name 50 "b" + Name 66 "i" + Name 68 "i" + Name 70 "input" + Name 72 "input" + Name 75 "@entryPointOutput" + Name 76 "param" + Name 78 "param" + Decorate 20 ArrayStride 16 + Decorate 22 ArrayStride 16 + MemberDecorate 23 0 Offset 0 + Decorate 25 ArrayStride 112 + MemberDecorate 26($Global) 0 Offset 0 + MemberDecorate 26($Global) 1 Offset 64 + Decorate 26($Global) Block + Decorate 28 DescriptorSet 0 + Decorate 68(i) Location 0 + Decorate 72(input) Location 1 + Decorate 75(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 - 6: TypeFloat 32 - 7: TypeVector 6(float) 4 - 8: TypePointer Output 7(fvec4) -9(@entryPointOutput): 8(ptr) Variable Output + 6: TypeInt 32 1 + 7: TypePointer Function 6(int) + 8: TypeFloat 32 + 9: TypeVector 8(float) 4 10: TypeInt 32 0 - 11: 10(int) Constant 4 - 12: TypeArray 7(fvec4) 11 - 13: 10(int) Constant 7 - 14: TypeArray 7(fvec4) 13 - 15: TypeStruct 14 - 16: 10(int) Constant 11 - 17: TypeArray 15(struct) 16 - 18($Global): TypeStruct 12 17 - 19: TypePointer Uniform 18($Global) - 20: 19(ptr) Variable Uniform - 21: TypeInt 32 1 - 22: 21(int) Constant 0 - 23: 21(int) Constant 1 - 24: TypePointer Uniform 7(fvec4) - 27: TypePointer Input 21(int) - 28(i): 27(ptr) Variable Input - 33: 10(int) Constant 3 - 34: TypeArray 7(fvec4) 33 - 35: TypePointer Input 34 - 36(input): 35(ptr) Variable Input - 37: 21(int) Constant 2 - 38: TypePointer Input 7(fvec4) - 46: 10(int) Constant 10 - 47: TypeArray 7(fvec4) 46 - 48: TypePointer Function 47 - 50: 21(int) Constant 5 - 51: TypePointer Function 7(fvec4) + 11: 10(int) Constant 3 + 12: TypeArray 9(fvec4) 11 + 13: TypePointer Function 12 + 14: TypeFunction 9(fvec4) 7(ptr) 13(ptr) + 19: 10(int) Constant 4 + 20: TypeArray 9(fvec4) 19 + 21: 10(int) Constant 7 + 22: TypeArray 9(fvec4) 21 + 23: TypeStruct 22 + 24: 10(int) Constant 11 + 25: TypeArray 23(struct) 24 + 26($Global): TypeStruct 20 25 + 27: TypePointer Uniform 26($Global) + 28: 27(ptr) Variable Uniform + 29: 6(int) Constant 0 + 30: 6(int) Constant 1 + 31: TypePointer Uniform 9(fvec4) + 38: 6(int) Constant 2 + 39: TypePointer Function 9(fvec4) + 47: 10(int) Constant 10 + 48: TypeArray 9(fvec4) 47 + 49: TypePointer Function 48 + 51: 6(int) Constant 5 + 67: TypePointer Input 6(int) + 68(i): 67(ptr) Variable Input + 71: TypePointer Input 12 + 72(input): 71(ptr) Variable Input + 74: TypePointer Output 9(fvec4) +75(@entryPointOutput): 74(ptr) Variable Output 4(PixelShaderFunction): 2 Function None 3 5: Label - 49(b): 48(ptr) Variable Function - 25: 24(ptr) AccessChain 20 22 23 - 26: 7(fvec4) Load 25 - 29: 21(int) Load 28(i) - 30: 24(ptr) AccessChain 20 22 29 - 31: 7(fvec4) Load 30 - 32: 7(fvec4) FAdd 26 31 - 39: 38(ptr) AccessChain 36(input) 37 - 40: 7(fvec4) Load 39 - 41: 7(fvec4) FAdd 32 40 - 42: 21(int) Load 28(i) - 43: 38(ptr) AccessChain 36(input) 42 - 44: 7(fvec4) Load 43 - 45: 7(fvec4) FAdd 41 44 - 52: 51(ptr) AccessChain 49(b) 50 - 53: 7(fvec4) Load 52 - 54: 7(fvec4) FAdd 45 53 - 55: 21(int) Load 28(i) - 56: 51(ptr) AccessChain 49(b) 55 - 57: 7(fvec4) Load 56 - 58: 7(fvec4) FAdd 54 57 - 59: 21(int) Load 28(i) - 60: 21(int) Load 28(i) - 61: 24(ptr) AccessChain 20 23 59 22 60 - 62: 7(fvec4) Load 61 - 63: 7(fvec4) FAdd 58 62 - Store 9(@entryPointOutput) 63 + 66(i): 7(ptr) Variable Function + 70(input): 13(ptr) Variable Function + 76(param): 7(ptr) Variable Function + 78(param): 13(ptr) Variable Function + 69: 6(int) Load 68(i) + Store 66(i) 69 + 73: 12 Load 72(input) + Store 70(input) 73 + 77: 6(int) Load 66(i) + Store 76(param) 77 + 79: 12 Load 70(input) + Store 78(param) 79 + 80: 9(fvec4) FunctionCall 17(@PixelShaderFunction(i1;vf4[3];) 76(param) 78(param) + Store 75(@entryPointOutput) 80 Return FunctionEnd +17(@PixelShaderFunction(i1;vf4[3];): 9(fvec4) Function None 14 + 15(i): 7(ptr) FunctionParameter + 16(input): 13(ptr) FunctionParameter + 18: Label + 50(b): 49(ptr) Variable Function + 32: 31(ptr) AccessChain 28 29 30 + 33: 9(fvec4) Load 32 + 34: 6(int) Load 15(i) + 35: 31(ptr) AccessChain 28 29 34 + 36: 9(fvec4) Load 35 + 37: 9(fvec4) FAdd 33 36 + 40: 39(ptr) AccessChain 16(input) 38 + 41: 9(fvec4) Load 40 + 42: 9(fvec4) FAdd 37 41 + 43: 6(int) Load 15(i) + 44: 39(ptr) AccessChain 16(input) 43 + 45: 9(fvec4) Load 44 + 46: 9(fvec4) FAdd 42 45 + 52: 39(ptr) AccessChain 50(b) 51 + 53: 9(fvec4) Load 52 + 54: 9(fvec4) FAdd 46 53 + 55: 6(int) Load 15(i) + 56: 39(ptr) AccessChain 50(b) 55 + 57: 9(fvec4) Load 56 + 58: 9(fvec4) FAdd 54 57 + 59: 6(int) Load 15(i) + 60: 6(int) Load 15(i) + 61: 31(ptr) AccessChain 28 30 59 29 60 + 62: 9(fvec4) Load 61 + 63: 9(fvec4) FAdd 58 62 + ReturnValue 63 + FunctionEnd diff --git a/Test/baseResults/hlsl.array.multidim.frag.out b/Test/baseResults/hlsl.array.multidim.frag.out index 66890b52..012a16e3 100644 --- a/Test/baseResults/hlsl.array.multidim.frag.out +++ b/Test/baseResults/hlsl.array.multidim.frag.out @@ -2,7 +2,7 @@ hlsl.array.multidim.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:10 Function Definition: main( (temp structure{temp 4-component vector of float Color}) +0:10 Function Definition: @main( (temp structure{temp 4-component vector of float Color}) 0:10 Function Parameters: 0:? Sequence 0:14 move second child to first child (temp 4-component vector of float) @@ -48,15 +48,18 @@ gl_FragCoord origin is upper left 0:18 1 (const int) 0:18 Constant: 0:18 2 (const int) -0:19 Sequence -0:19 Sequence -0:19 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:19 Color: direct index for structure (temp 4-component vector of float) -0:19 'psout' (temp structure{temp 4-component vector of float Color}) -0:19 Constant: -0:19 0 (const int) -0:19 Branch: Return +0:19 Branch: Return with expression +0:19 'psout' (temp structure{temp 4-component vector of float Color}) +0:10 Function Definition: main( (temp void) +0:10 Function Parameters: +0:? Sequence +0:10 Sequence +0:10 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:10 Color: direct index for structure (temp 4-component vector of float) +0:10 Function Call: @main( (temp structure{temp 4-component vector of float Color}) +0:10 Constant: +0:10 0 (const int) 0:? Linker Objects 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 5-element array of 4-element array of 3-element array of float float_array}) @@ -68,7 +71,7 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:10 Function Definition: main( (temp structure{temp 4-component vector of float Color}) +0:10 Function Definition: @main( (temp structure{temp 4-component vector of float Color}) 0:10 Function Parameters: 0:? Sequence 0:14 move second child to first child (temp 4-component vector of float) @@ -114,97 +117,107 @@ gl_FragCoord origin is upper left 0:18 1 (const int) 0:18 Constant: 0:18 2 (const int) -0:19 Sequence -0:19 Sequence -0:19 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:19 Color: direct index for structure (temp 4-component vector of float) -0:19 'psout' (temp structure{temp 4-component vector of float Color}) -0:19 Constant: -0:19 0 (const int) -0:19 Branch: Return +0:19 Branch: Return with expression +0:19 'psout' (temp structure{temp 4-component vector of float Color}) +0:10 Function Definition: main( (temp void) +0:10 Function Parameters: +0:? Sequence +0:10 Sequence +0:10 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:10 Color: direct index for structure (temp 4-component vector of float) +0:10 Function Call: @main( (temp structure{temp 4-component vector of float Color}) +0:10 Constant: +0:10 0 (const int) 0:? Linker Objects 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 5-element array of 4-element array of 3-element array of float float_array}) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 52 +// Id's are bound by 57 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 48 + EntryPoint Fragment 4 "main" 54 ExecutionMode 4 OriginUpperLeft Name 4 "main" - Name 14 "float4_array_1" - Name 23 "$Global" - MemberName 23($Global) 0 "float_array" - Name 25 "" - Name 36 "float4_array_2" - Name 41 "PS_OUTPUT" - MemberName 41(PS_OUTPUT) 0 "Color" - Name 43 "psout" - Name 48 "Color" - Decorate 18 ArrayStride 16 - Decorate 20 ArrayStride 48 - Decorate 22 ArrayStride 192 - MemberDecorate 23($Global) 0 Offset 0 - Decorate 23($Global) Block - Decorate 25 DescriptorSet 0 - Decorate 48(Color) Location 0 + Name 8 "PS_OUTPUT" + MemberName 8(PS_OUTPUT) 0 "Color" + Name 10 "@main(" + Name 18 "float4_array_1" + Name 27 "$Global" + MemberName 27($Global) 0 "float_array" + Name 29 "" + Name 40 "float4_array_2" + Name 46 "psout" + Name 54 "Color" + Decorate 22 ArrayStride 16 + Decorate 24 ArrayStride 48 + Decorate 26 ArrayStride 192 + MemberDecorate 27($Global) 0 Offset 0 + Decorate 27($Global) Block + Decorate 29 DescriptorSet 0 + Decorate 54(Color) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 - 8: TypeInt 32 0 - 9: 8(int) Constant 3 - 10: TypeArray 7(fvec4) 9 - 11: 8(int) Constant 2 - 12: TypeArray 10 11 - 13: TypePointer Function 12 - 15: TypeInt 32 1 - 16: 15(int) Constant 1 - 17: 15(int) Constant 2 - 18: TypeArray 6(float) 9 - 19: 8(int) Constant 4 - 20: TypeArray 18 19 - 21: 8(int) Constant 5 - 22: TypeArray 20 21 - 23($Global): TypeStruct 22 - 24: TypePointer Uniform 23($Global) - 25: 24(ptr) Variable Uniform - 26: 15(int) Constant 0 - 27: 15(int) Constant 3 - 28: TypePointer Uniform 6(float) - 32: TypePointer Function 7(fvec4) - 34: TypeArray 10 21 - 35: TypePointer Function 34 - 37: TypePointer Function 10 - 41(PS_OUTPUT): TypeStruct 7(fvec4) - 42: TypePointer Function 41(PS_OUTPUT) - 47: TypePointer Output 7(fvec4) - 48(Color): 47(ptr) Variable Output + 8(PS_OUTPUT): TypeStruct 7(fvec4) + 9: TypeFunction 8(PS_OUTPUT) + 12: TypeInt 32 0 + 13: 12(int) Constant 3 + 14: TypeArray 7(fvec4) 13 + 15: 12(int) Constant 2 + 16: TypeArray 14 15 + 17: TypePointer Function 16 + 19: TypeInt 32 1 + 20: 19(int) Constant 1 + 21: 19(int) Constant 2 + 22: TypeArray 6(float) 13 + 23: 12(int) Constant 4 + 24: TypeArray 22 23 + 25: 12(int) Constant 5 + 26: TypeArray 24 25 + 27($Global): TypeStruct 26 + 28: TypePointer Uniform 27($Global) + 29: 28(ptr) Variable Uniform + 30: 19(int) Constant 0 + 31: 19(int) Constant 3 + 32: TypePointer Uniform 6(float) + 36: TypePointer Function 7(fvec4) + 38: TypeArray 14 25 + 39: TypePointer Function 38 + 41: TypePointer Function 14 + 45: TypePointer Function 8(PS_OUTPUT) + 53: TypePointer Output 7(fvec4) + 54(Color): 53(ptr) Variable Output 4(main): 2 Function None 3 5: Label -14(float4_array_1): 13(ptr) Variable Function -36(float4_array_2): 35(ptr) Variable Function - 43(psout): 42(ptr) Variable Function - 29: 28(ptr) AccessChain 25 26 17 27 16 - 30: 6(float) Load 29 - 31: 7(fvec4) CompositeConstruct 30 30 30 30 - 33: 32(ptr) AccessChain 14(float4_array_1) 16 17 - Store 33 31 - 38: 37(ptr) AccessChain 14(float4_array_1) 26 - 39: 10 Load 38 - 40: 37(ptr) AccessChain 36(float4_array_2) 16 - Store 40 39 - 44: 32(ptr) AccessChain 14(float4_array_1) 16 17 - 45: 7(fvec4) Load 44 - 46: 32(ptr) AccessChain 43(psout) 26 - Store 46 45 - 49: 32(ptr) AccessChain 43(psout) 26 - 50: 7(fvec4) Load 49 - Store 48(Color) 50 + 55:8(PS_OUTPUT) FunctionCall 10(@main() + 56: 7(fvec4) CompositeExtract 55 0 + Store 54(Color) 56 Return FunctionEnd + 10(@main():8(PS_OUTPUT) Function None 9 + 11: Label +18(float4_array_1): 17(ptr) Variable Function +40(float4_array_2): 39(ptr) Variable Function + 46(psout): 45(ptr) Variable Function + 33: 32(ptr) AccessChain 29 30 21 31 20 + 34: 6(float) Load 33 + 35: 7(fvec4) CompositeConstruct 34 34 34 34 + 37: 36(ptr) AccessChain 18(float4_array_1) 20 21 + Store 37 35 + 42: 41(ptr) AccessChain 18(float4_array_1) 30 + 43: 14 Load 42 + 44: 41(ptr) AccessChain 40(float4_array_2) 20 + Store 44 43 + 47: 36(ptr) AccessChain 18(float4_array_1) 20 21 + 48: 7(fvec4) Load 47 + 49: 36(ptr) AccessChain 46(psout) 30 + Store 49 48 + 50:8(PS_OUTPUT) Load 46(psout) + ReturnValue 50 + FunctionEnd diff --git a/Test/baseResults/hlsl.assoc.frag.out b/Test/baseResults/hlsl.assoc.frag.out index bcd16036..4c5ca1a9 100755 --- a/Test/baseResults/hlsl.assoc.frag.out +++ b/Test/baseResults/hlsl.assoc.frag.out @@ -2,36 +2,59 @@ hlsl.assoc.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:8 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; (temp 4-component vector of float) +0:8 Function Definition: @PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; (temp 4-component vector of float) 0:8 Function Parameters: -0:8 'a1' (layout(location=0 ) in 4-component vector of float) -0:8 'a2' (layout(location=1 ) in 4-component vector of float) -0:8 'a3' (layout(location=2 ) in 4-component vector of float) -0:8 'a4' (layout(location=3 ) in 4-component vector of float) -0:8 'a5' (layout(location=4 ) in 4-component vector of float) +0:8 'a1' (in 4-component vector of float) +0:8 'a2' (in 4-component vector of float) +0:8 'a3' (in 4-component vector of float) +0:8 'a4' (in 4-component vector of float) +0:8 'a5' (in 4-component vector of float) 0:? Sequence 0:9 move second child to first child (temp 4-component vector of float) -0:9 'a1' (layout(location=0 ) in 4-component vector of float) +0:9 'a1' (in 4-component vector of float) 0:9 move second child to first child (temp 4-component vector of float) -0:9 'a2' (layout(location=1 ) in 4-component vector of float) +0:9 'a2' (in 4-component vector of float) 0:9 move second child to first child (temp 4-component vector of float) -0:9 'a3' (layout(location=2 ) in 4-component vector of float) +0:9 'a3' (in 4-component vector of float) 0:9 move second child to first child (temp 4-component vector of float) -0:9 'a4' (layout(location=3 ) in 4-component vector of float) -0:9 'a5' (layout(location=4 ) in 4-component vector of float) -0:10 Sequence -0:10 move second child to first child (temp 4-component vector of float) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:9 'a4' (in 4-component vector of float) +0:9 'a5' (in 4-component vector of float) +0:10 Branch: Return with expression +0:10 add (temp 4-component vector of float) 0:10 add (temp 4-component vector of float) 0:10 add (temp 4-component vector of float) 0:10 add (temp 4-component vector of float) -0:10 add (temp 4-component vector of float) -0:10 'a1' (layout(location=0 ) in 4-component vector of float) -0:10 'a2' (layout(location=1 ) in 4-component vector of float) -0:10 'a3' (layout(location=2 ) in 4-component vector of float) -0:10 'a4' (layout(location=3 ) in 4-component vector of float) -0:10 'a5' (layout(location=4 ) in 4-component vector of float) -0:10 Branch: Return +0:10 'a1' (in 4-component vector of float) +0:10 'a2' (in 4-component vector of float) +0:10 'a3' (in 4-component vector of float) +0:10 'a4' (in 4-component vector of float) +0:10 'a5' (in 4-component vector of float) +0:8 Function Definition: PixelShaderFunction( (temp void) +0:8 Function Parameters: +0:? Sequence +0:8 move second child to first child (temp 4-component vector of float) +0:? 'a1' (temp 4-component vector of float) +0:? 'a1' (layout(location=0 ) in 4-component vector of float) +0:8 move second child to first child (temp 4-component vector of float) +0:? 'a2' (temp 4-component vector of float) +0:? 'a2' (layout(location=1 ) in 4-component vector of float) +0:8 move second child to first child (temp 4-component vector of float) +0:? 'a3' (temp 4-component vector of float) +0:? 'a3' (layout(location=2 ) in 4-component vector of float) +0:8 move second child to first child (temp 4-component vector of float) +0:? 'a4' (temp 4-component vector of float) +0:? 'a4' (layout(location=3 ) in 4-component vector of float) +0:8 move second child to first child (temp 4-component vector of float) +0:? 'a5' (temp 4-component vector of float) +0:? 'a5' (layout(location=4 ) in 4-component vector of float) +0:8 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:8 Function Call: @PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; (temp 4-component vector of float) +0:? 'a1' (temp 4-component vector of float) +0:? 'a2' (temp 4-component vector of float) +0:? 'a3' (temp 4-component vector of float) +0:? 'a4' (temp 4-component vector of float) +0:? 'a5' (temp 4-component vector of float) 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? 'a1' (layout(location=0 ) in 4-component vector of float) @@ -47,36 +70,59 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:8 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; (temp 4-component vector of float) +0:8 Function Definition: @PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; (temp 4-component vector of float) 0:8 Function Parameters: -0:8 'a1' (layout(location=0 ) in 4-component vector of float) -0:8 'a2' (layout(location=1 ) in 4-component vector of float) -0:8 'a3' (layout(location=2 ) in 4-component vector of float) -0:8 'a4' (layout(location=3 ) in 4-component vector of float) -0:8 'a5' (layout(location=4 ) in 4-component vector of float) +0:8 'a1' (in 4-component vector of float) +0:8 'a2' (in 4-component vector of float) +0:8 'a3' (in 4-component vector of float) +0:8 'a4' (in 4-component vector of float) +0:8 'a5' (in 4-component vector of float) 0:? Sequence 0:9 move second child to first child (temp 4-component vector of float) -0:9 'a1' (layout(location=0 ) in 4-component vector of float) +0:9 'a1' (in 4-component vector of float) 0:9 move second child to first child (temp 4-component vector of float) -0:9 'a2' (layout(location=1 ) in 4-component vector of float) +0:9 'a2' (in 4-component vector of float) 0:9 move second child to first child (temp 4-component vector of float) -0:9 'a3' (layout(location=2 ) in 4-component vector of float) +0:9 'a3' (in 4-component vector of float) 0:9 move second child to first child (temp 4-component vector of float) -0:9 'a4' (layout(location=3 ) in 4-component vector of float) -0:9 'a5' (layout(location=4 ) in 4-component vector of float) -0:10 Sequence -0:10 move second child to first child (temp 4-component vector of float) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:9 'a4' (in 4-component vector of float) +0:9 'a5' (in 4-component vector of float) +0:10 Branch: Return with expression +0:10 add (temp 4-component vector of float) 0:10 add (temp 4-component vector of float) 0:10 add (temp 4-component vector of float) 0:10 add (temp 4-component vector of float) -0:10 add (temp 4-component vector of float) -0:10 'a1' (layout(location=0 ) in 4-component vector of float) -0:10 'a2' (layout(location=1 ) in 4-component vector of float) -0:10 'a3' (layout(location=2 ) in 4-component vector of float) -0:10 'a4' (layout(location=3 ) in 4-component vector of float) -0:10 'a5' (layout(location=4 ) in 4-component vector of float) -0:10 Branch: Return +0:10 'a1' (in 4-component vector of float) +0:10 'a2' (in 4-component vector of float) +0:10 'a3' (in 4-component vector of float) +0:10 'a4' (in 4-component vector of float) +0:10 'a5' (in 4-component vector of float) +0:8 Function Definition: PixelShaderFunction( (temp void) +0:8 Function Parameters: +0:? Sequence +0:8 move second child to first child (temp 4-component vector of float) +0:? 'a1' (temp 4-component vector of float) +0:? 'a1' (layout(location=0 ) in 4-component vector of float) +0:8 move second child to first child (temp 4-component vector of float) +0:? 'a2' (temp 4-component vector of float) +0:? 'a2' (layout(location=1 ) in 4-component vector of float) +0:8 move second child to first child (temp 4-component vector of float) +0:? 'a3' (temp 4-component vector of float) +0:? 'a3' (layout(location=2 ) in 4-component vector of float) +0:8 move second child to first child (temp 4-component vector of float) +0:? 'a4' (temp 4-component vector of float) +0:? 'a4' (layout(location=3 ) in 4-component vector of float) +0:8 move second child to first child (temp 4-component vector of float) +0:? 'a5' (temp 4-component vector of float) +0:? 'a5' (layout(location=4 ) in 4-component vector of float) +0:8 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:8 Function Call: @PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; (temp 4-component vector of float) +0:? 'a1' (temp 4-component vector of float) +0:? 'a2' (temp 4-component vector of float) +0:? 'a3' (temp 4-component vector of float) +0:? 'a4' (temp 4-component vector of float) +0:? 'a5' (temp 4-component vector of float) 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? 'a1' (layout(location=0 ) in 4-component vector of float) @@ -87,54 +133,112 @@ gl_FragCoord origin is upper left // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 27 +// Id's are bound by 58 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "PixelShaderFunction" 9 10 11 12 13 16 + EntryPoint Fragment 4 "PixelShaderFunction" 31 34 37 40 43 46 ExecutionMode 4 OriginUpperLeft Name 4 "PixelShaderFunction" - Name 9 "a1" - Name 10 "a2" - Name 11 "a3" - Name 12 "a4" - Name 13 "a5" - Name 16 "@entryPointOutput" - Decorate 9(a1) Location 0 - Decorate 10(a2) Location 1 - Decorate 11(a3) Location 2 - Decorate 12(a4) Location 3 - Decorate 13(a5) Location 4 - Decorate 16(@entryPointOutput) Location 0 + Name 15 "@PixelShaderFunction(vf4;vf4;vf4;vf4;vf4;" + Name 10 "a1" + Name 11 "a2" + Name 12 "a3" + Name 13 "a4" + Name 14 "a5" + Name 29 "a1" + Name 31 "a1" + Name 33 "a2" + Name 34 "a2" + Name 36 "a3" + Name 37 "a3" + Name 39 "a4" + Name 40 "a4" + Name 42 "a5" + Name 43 "a5" + Name 46 "@entryPointOutput" + Name 47 "param" + Name 49 "param" + Name 51 "param" + Name 53 "param" + Name 55 "param" + Decorate 31(a1) Location 0 + Decorate 34(a2) Location 1 + Decorate 37(a3) Location 2 + Decorate 40(a4) Location 3 + Decorate 43(a5) Location 4 + Decorate 46(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 - 8: TypePointer Input 7(fvec4) - 9(a1): 8(ptr) Variable Input - 10(a2): 8(ptr) Variable Input - 11(a3): 8(ptr) Variable Input - 12(a4): 8(ptr) Variable Input - 13(a5): 8(ptr) Variable Input - 15: TypePointer Output 7(fvec4) -16(@entryPointOutput): 15(ptr) Variable Output + 8: TypePointer Function 7(fvec4) + 9: TypeFunction 7(fvec4) 8(ptr) 8(ptr) 8(ptr) 8(ptr) 8(ptr) + 30: TypePointer Input 7(fvec4) + 31(a1): 30(ptr) Variable Input + 34(a2): 30(ptr) Variable Input + 37(a3): 30(ptr) Variable Input + 40(a4): 30(ptr) Variable Input + 43(a5): 30(ptr) Variable Input + 45: TypePointer Output 7(fvec4) +46(@entryPointOutput): 45(ptr) Variable Output 4(PixelShaderFunction): 2 Function None 3 5: Label - 14: 7(fvec4) Load 13(a5) - Store 12(a4) 14 - Store 11(a3) 14 - Store 10(a2) 14 - Store 9(a1) 14 - 17: 7(fvec4) Load 9(a1) - 18: 7(fvec4) Load 10(a2) - 19: 7(fvec4) FAdd 17 18 - 20: 7(fvec4) Load 11(a3) - 21: 7(fvec4) FAdd 19 20 - 22: 7(fvec4) Load 12(a4) - 23: 7(fvec4) FAdd 21 22 - 24: 7(fvec4) Load 13(a5) - 25: 7(fvec4) FAdd 23 24 - Store 16(@entryPointOutput) 25 + 29(a1): 8(ptr) Variable Function + 33(a2): 8(ptr) Variable Function + 36(a3): 8(ptr) Variable Function + 39(a4): 8(ptr) Variable Function + 42(a5): 8(ptr) Variable Function + 47(param): 8(ptr) Variable Function + 49(param): 8(ptr) Variable Function + 51(param): 8(ptr) Variable Function + 53(param): 8(ptr) Variable Function + 55(param): 8(ptr) Variable Function + 32: 7(fvec4) Load 31(a1) + Store 29(a1) 32 + 35: 7(fvec4) Load 34(a2) + Store 33(a2) 35 + 38: 7(fvec4) Load 37(a3) + Store 36(a3) 38 + 41: 7(fvec4) Load 40(a4) + Store 39(a4) 41 + 44: 7(fvec4) Load 43(a5) + Store 42(a5) 44 + 48: 7(fvec4) Load 29(a1) + Store 47(param) 48 + 50: 7(fvec4) Load 33(a2) + Store 49(param) 50 + 52: 7(fvec4) Load 36(a3) + Store 51(param) 52 + 54: 7(fvec4) Load 39(a4) + Store 53(param) 54 + 56: 7(fvec4) Load 42(a5) + Store 55(param) 56 + 57: 7(fvec4) FunctionCall 15(@PixelShaderFunction(vf4;vf4;vf4;vf4;vf4;) 47(param) 49(param) 51(param) 53(param) 55(param) + Store 46(@entryPointOutput) 57 Return FunctionEnd +15(@PixelShaderFunction(vf4;vf4;vf4;vf4;vf4;): 7(fvec4) Function None 9 + 10(a1): 8(ptr) FunctionParameter + 11(a2): 8(ptr) FunctionParameter + 12(a3): 8(ptr) FunctionParameter + 13(a4): 8(ptr) FunctionParameter + 14(a5): 8(ptr) FunctionParameter + 16: Label + 17: 7(fvec4) Load 14(a5) + Store 13(a4) 17 + Store 12(a3) 17 + Store 11(a2) 17 + Store 10(a1) 17 + 18: 7(fvec4) Load 10(a1) + 19: 7(fvec4) Load 11(a2) + 20: 7(fvec4) FAdd 18 19 + 21: 7(fvec4) Load 12(a3) + 22: 7(fvec4) FAdd 20 21 + 23: 7(fvec4) Load 13(a4) + 24: 7(fvec4) FAdd 22 23 + 25: 7(fvec4) Load 14(a5) + 26: 7(fvec4) FAdd 24 25 + ReturnValue 26 + FunctionEnd diff --git a/Test/baseResults/hlsl.attribute.expression.comp.out b/Test/baseResults/hlsl.attribute.expression.comp.out index 2316cd9b..571198fd 100644 --- a/Test/baseResults/hlsl.attribute.expression.comp.out +++ b/Test/baseResults/hlsl.attribute.expression.comp.out @@ -2,7 +2,7 @@ hlsl.attribute.expression.comp Shader version: 450 local_size = (4, 6, 8) 0:? Sequence -0:9 Function Definition: main( (temp 4-component vector of float) +0:9 Function Definition: @main( (temp 4-component vector of float) 0:9 Function Parameters: 0:? Sequence 0:11 Sequence @@ -22,15 +22,18 @@ local_size = (4, 6, 8) 0:11 Loop Terminal Expression 0:11 Pre-Increment (temp int) 0:11 'x' (temp int) -0:14 Sequence -0:14 move second child to first child (temp 4-component vector of float) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:? Constant: -0:? 0.000000 -0:? 0.000000 -0:? 0.000000 -0:? 0.000000 -0:14 Branch: Return +0:14 Branch: Return with expression +0:? Constant: +0:? 0.000000 +0:? 0.000000 +0:? 0.000000 +0:? 0.000000 +0:9 Function Definition: main( (temp void) +0:9 Function Parameters: +0:? Sequence +0:9 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:9 Function Call: @main( (temp 4-component vector of float) 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int bound}) @@ -42,7 +45,7 @@ Linked compute stage: Shader version: 450 local_size = (4, 6, 8) 0:? Sequence -0:9 Function Definition: main( (temp 4-component vector of float) +0:9 Function Definition: @main( (temp 4-component vector of float) 0:9 Function Parameters: 0:? Sequence 0:11 Sequence @@ -62,77 +65,87 @@ local_size = (4, 6, 8) 0:11 Loop Terminal Expression 0:11 Pre-Increment (temp int) 0:11 'x' (temp int) -0:14 Sequence -0:14 move second child to first child (temp 4-component vector of float) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:? Constant: -0:? 0.000000 -0:? 0.000000 -0:? 0.000000 -0:? 0.000000 -0:14 Branch: Return +0:14 Branch: Return with expression +0:? Constant: +0:? 0.000000 +0:? 0.000000 +0:? 0.000000 +0:? 0.000000 +0:9 Function Definition: main( (temp void) +0:9 Function Parameters: +0:? Sequence +0:9 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:9 Function Call: @main( (temp 4-component vector of float) 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int bound}) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 34 +// Id's are bound by 39 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint GLCompute 4 "main" 30 + EntryPoint GLCompute 4 "main" 37 ExecutionMode 4 LocalSize 4 6 8 Name 4 "main" - Name 8 "x" - Name 16 "$Global" - MemberName 16($Global) 0 "bound" - Name 18 "" - Name 30 "@entryPointOutput" - MemberDecorate 16($Global) 0 Offset 0 - Decorate 16($Global) Block - Decorate 18 DescriptorSet 0 - Decorate 30(@entryPointOutput) Location 0 + Name 9 "@main(" + Name 13 "x" + Name 21 "$Global" + MemberName 21($Global) 0 "bound" + Name 23 "" + Name 37 "@entryPointOutput" + MemberDecorate 21($Global) 0 Offset 0 + Decorate 21($Global) Block + Decorate 23 DescriptorSet 0 + Decorate 37(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 - 6: TypeInt 32 1 - 7: TypePointer Function 6(int) - 9: 6(int) Constant 0 - 16($Global): TypeStruct 6(int) - 17: TypePointer Uniform 16($Global) - 18: 17(ptr) Variable Uniform - 19: TypePointer Uniform 6(int) - 22: TypeBool - 25: 6(int) Constant 1 - 27: TypeFloat 32 - 28: TypeVector 27(float) 4 - 29: TypePointer Output 28(fvec4) -30(@entryPointOutput): 29(ptr) Variable Output - 31: 27(float) Constant 0 - 32: 28(fvec4) ConstantComposite 31 31 31 31 + 6: TypeFloat 32 + 7: TypeVector 6(float) 4 + 8: TypeFunction 7(fvec4) + 11: TypeInt 32 1 + 12: TypePointer Function 11(int) + 14: 11(int) Constant 0 + 21($Global): TypeStruct 11(int) + 22: TypePointer Uniform 21($Global) + 23: 22(ptr) Variable Uniform + 24: TypePointer Uniform 11(int) + 27: TypeBool + 30: 11(int) Constant 1 + 32: 6(float) Constant 0 + 33: 7(fvec4) ConstantComposite 32 32 32 32 + 36: TypePointer Output 7(fvec4) +37(@entryPointOutput): 36(ptr) Variable Output 4(main): 2 Function None 3 5: Label - 8(x): 7(ptr) Variable Function - Store 8(x) 9 - Branch 10 - 10: Label - LoopMerge 12 13 None - Branch 14 - 14: Label - 15: 6(int) Load 8(x) - 20: 19(ptr) AccessChain 18 9 - 21: 6(int) Load 20 - 23: 22(bool) SLessThan 15 21 - BranchConditional 23 11 12 - 11: Label - Branch 13 - 13: Label - 24: 6(int) Load 8(x) - 26: 6(int) IAdd 24 25 - Store 8(x) 26 - Branch 10 - 12: Label - Store 30(@entryPointOutput) 32 + 38: 7(fvec4) FunctionCall 9(@main() + Store 37(@entryPointOutput) 38 Return FunctionEnd + 9(@main(): 7(fvec4) Function None 8 + 10: Label + 13(x): 12(ptr) Variable Function + Store 13(x) 14 + Branch 15 + 15: Label + LoopMerge 17 18 None + Branch 19 + 19: Label + 20: 11(int) Load 13(x) + 25: 24(ptr) AccessChain 23 14 + 26: 11(int) Load 25 + 28: 27(bool) SLessThan 20 26 + BranchConditional 28 16 17 + 16: Label + Branch 18 + 18: Label + 29: 11(int) Load 13(x) + 31: 11(int) IAdd 29 30 + Store 13(x) 31 + Branch 15 + 17: Label + ReturnValue 33 + FunctionEnd diff --git a/Test/baseResults/hlsl.attribute.frag.out b/Test/baseResults/hlsl.attribute.frag.out index a3ce657d..fc764205 100755 --- a/Test/baseResults/hlsl.attribute.frag.out +++ b/Test/baseResults/hlsl.attribute.frag.out @@ -2,15 +2,23 @@ hlsl.attribute.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:2 Function Definition: PixelShaderFunction(vf4; (temp void) +0:2 Function Definition: @PixelShaderFunction(vf4; (temp void) 0:2 Function Parameters: -0:2 'input' (layout(location=0 ) in 4-component vector of float) +0:2 'input' (in 4-component vector of float) 0:? Sequence 0:11 Test condition and select (temp void) 0:11 Condition 0:11 Constant: 0:11 0 (const int) 0:11 true case is null +0:2 Function Definition: PixelShaderFunction( (temp void) +0:2 Function Parameters: +0:? Sequence +0:2 move second child to first child (temp 4-component vector of float) +0:? 'input' (temp 4-component vector of float) +0:? 'input' (layout(location=0 ) in 4-component vector of float) +0:2 Function Call: @PixelShaderFunction(vf4; (temp void) +0:? 'input' (temp 4-component vector of float) 0:? Linker Objects 0:? 'input' (layout(location=0 ) in 4-component vector of float) @@ -21,44 +29,70 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:2 Function Definition: PixelShaderFunction(vf4; (temp void) +0:2 Function Definition: @PixelShaderFunction(vf4; (temp void) 0:2 Function Parameters: -0:2 'input' (layout(location=0 ) in 4-component vector of float) +0:2 'input' (in 4-component vector of float) 0:? Sequence 0:11 Test condition and select (temp void) 0:11 Condition 0:11 Constant: 0:11 0 (const int) 0:11 true case is null +0:2 Function Definition: PixelShaderFunction( (temp void) +0:2 Function Parameters: +0:? Sequence +0:2 move second child to first child (temp 4-component vector of float) +0:? 'input' (temp 4-component vector of float) +0:? 'input' (layout(location=0 ) in 4-component vector of float) +0:2 Function Call: @PixelShaderFunction(vf4; (temp void) +0:? 'input' (temp 4-component vector of float) 0:? Linker Objects 0:? 'input' (layout(location=0 ) in 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 14 +// Id's are bound by 24 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "PixelShaderFunction" 13 + EntryPoint Fragment 4 "PixelShaderFunction" 19 ExecutionMode 4 OriginUpperLeft Name 4 "PixelShaderFunction" - Name 13 "input" - Decorate 13(input) Location 0 + Name 11 "@PixelShaderFunction(vf4;" + Name 10 "input" + Name 17 "input" + Name 19 "input" + Name 21 "param" + Decorate 19(input) Location 0 2: TypeVoid 3: TypeFunction 2 - 6: TypeInt 32 1 - 7: 6(int) Constant 0 - 10: TypeFloat 32 - 11: TypeVector 10(float) 4 - 12: TypePointer Input 11(fvec4) - 13(input): 12(ptr) Variable Input + 6: TypeFloat 32 + 7: TypeVector 6(float) 4 + 8: TypePointer Function 7(fvec4) + 9: TypeFunction 2 8(ptr) + 13: TypeInt 32 1 + 14: 13(int) Constant 0 + 18: TypePointer Input 7(fvec4) + 19(input): 18(ptr) Variable Input 4(PixelShaderFunction): 2 Function None 3 5: Label - SelectionMerge 9 None - BranchConditional 7 8 9 - 8: Label - Branch 9 - 9: Label + 17(input): 8(ptr) Variable Function + 21(param): 8(ptr) Variable Function + 20: 7(fvec4) Load 19(input) + Store 17(input) 20 + 22: 7(fvec4) Load 17(input) + Store 21(param) 22 + 23: 2 FunctionCall 11(@PixelShaderFunction(vf4;) 21(param) + Return + FunctionEnd +11(@PixelShaderFunction(vf4;): 2 Function None 9 + 10(input): 8(ptr) FunctionParameter + 12: Label + SelectionMerge 16 None + BranchConditional 14 15 16 + 15: Label + Branch 16 + 16: Label Return FunctionEnd diff --git a/Test/baseResults/hlsl.basic.comp.out b/Test/baseResults/hlsl.basic.comp.out index b6557efa..d206838a 100755 --- a/Test/baseResults/hlsl.basic.comp.out +++ b/Test/baseResults/hlsl.basic.comp.out @@ -2,7 +2,7 @@ hlsl.basic.comp Shader version: 450 local_size = (1, 1, 1) 0:? Sequence -0:4 Function Definition: main(i1;i1; (temp void) +0:4 Function Definition: @main(i1;i1; (temp void) 0:4 Function Parameters: 0:4 'dti' (in int GlobalInvocationID) 0:4 'gti' (in int LocalInvocationID) @@ -10,10 +10,22 @@ local_size = (1, 1, 1) 0:5 subtract (temp int) 0:5 'dti' (in int GlobalInvocationID) 0:5 'gti' (in int LocalInvocationID) +0:4 Function Definition: main( (temp void) +0:4 Function Parameters: +0:? Sequence +0:4 move second child to first child (temp int) +0:? 'dti' (temp int) +0:? 'dti' (in int GlobalInvocationID) +0:4 move second child to first child (temp int) +0:? 'gti' (temp int) +0:? 'gti' (in int LocalInvocationID) +0:4 Function Call: @main(i1;i1; (temp void) +0:? 'dti' (temp int) +0:? 'gti' (temp int) 0:? Linker Objects +0:? 'a' (shared 100-element array of 4-component vector of float) 0:? 'dti' (in int GlobalInvocationID) 0:? 'gti' (in int LocalInvocationID) -0:? 'a' (shared 100-element array of 4-component vector of float) Linked compute stage: @@ -22,7 +34,7 @@ Linked compute stage: Shader version: 450 local_size = (1, 1, 1) 0:? Sequence -0:4 Function Definition: main(i1;i1; (temp void) +0:4 Function Definition: @main(i1;i1; (temp void) 0:4 Function Parameters: 0:4 'dti' (in int GlobalInvocationID) 0:4 'gti' (in int LocalInvocationID) @@ -30,43 +42,83 @@ local_size = (1, 1, 1) 0:5 subtract (temp int) 0:5 'dti' (in int GlobalInvocationID) 0:5 'gti' (in int LocalInvocationID) +0:4 Function Definition: main( (temp void) +0:4 Function Parameters: +0:? Sequence +0:4 move second child to first child (temp int) +0:? 'dti' (temp int) +0:? 'dti' (in int GlobalInvocationID) +0:4 move second child to first child (temp int) +0:? 'gti' (temp int) +0:? 'gti' (in int LocalInvocationID) +0:4 Function Call: @main(i1;i1; (temp void) +0:? 'dti' (temp int) +0:? 'gti' (temp int) 0:? Linker Objects +0:? 'a' (shared 100-element array of 4-component vector of float) 0:? 'dti' (in int GlobalInvocationID) 0:? 'gti' (in int LocalInvocationID) -0:? 'a' (shared 100-element array of 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 20 +// Id's are bound by 35 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint GLCompute 4 "main" 8 10 + EntryPoint GLCompute 4 "main" 18 21 ExecutionMode 4 LocalSize 1 1 1 Name 4 "main" - Name 8 "dti" + Name 11 "@main(i1;i1;" + Name 9 "dti" Name 10 "gti" - Name 19 "a" - Decorate 8(dti) BuiltIn GlobalInvocationId - Decorate 10(gti) BuiltIn LocalInvocationId + Name 16 "dti" + Name 18 "dti" + Name 20 "gti" + Name 21 "gti" + Name 23 "param" + Name 25 "param" + Name 34 "a" + Decorate 18(dti) BuiltIn GlobalInvocationId + Decorate 21(gti) BuiltIn LocalInvocationId 2: TypeVoid 3: TypeFunction 2 6: TypeInt 32 1 - 7: TypePointer Input 6(int) - 8(dti): 7(ptr) Variable Input - 10(gti): 7(ptr) Variable Input - 13: TypeFloat 32 - 14: TypeVector 13(float) 4 - 15: TypeInt 32 0 - 16: 15(int) Constant 100 - 17: TypeArray 14(fvec4) 16 - 18: TypePointer Workgroup 17 - 19(a): 18(ptr) Variable Workgroup + 7: TypePointer Function 6(int) + 8: TypeFunction 2 7(ptr) 7(ptr) + 17: TypePointer Input 6(int) + 18(dti): 17(ptr) Variable Input + 21(gti): 17(ptr) Variable Input + 28: TypeFloat 32 + 29: TypeVector 28(float) 4 + 30: TypeInt 32 0 + 31: 30(int) Constant 100 + 32: TypeArray 29(fvec4) 31 + 33: TypePointer Workgroup 32 + 34(a): 33(ptr) Variable Workgroup 4(main): 2 Function None 3 5: Label - 9: 6(int) Load 8(dti) - 11: 6(int) Load 10(gti) - 12: 6(int) ISub 9 11 + 16(dti): 7(ptr) Variable Function + 20(gti): 7(ptr) Variable Function + 23(param): 7(ptr) Variable Function + 25(param): 7(ptr) Variable Function + 19: 6(int) Load 18(dti) + Store 16(dti) 19 + 22: 6(int) Load 21(gti) + Store 20(gti) 22 + 24: 6(int) Load 16(dti) + Store 23(param) 24 + 26: 6(int) Load 20(gti) + Store 25(param) 26 + 27: 2 FunctionCall 11(@main(i1;i1;) 23(param) 25(param) + Return + FunctionEnd +11(@main(i1;i1;): 2 Function None 8 + 9(dti): 7(ptr) FunctionParameter + 10(gti): 7(ptr) FunctionParameter + 12: Label + 13: 6(int) Load 9(dti) + 14: 6(int) Load 10(gti) + 15: 6(int) ISub 13 14 Return FunctionEnd diff --git a/Test/baseResults/hlsl.basic.geom.out b/Test/baseResults/hlsl.basic.geom.out index 67477fba..e89fecdf 100644 --- a/Test/baseResults/hlsl.basic.geom.out +++ b/Test/baseResults/hlsl.basic.geom.out @@ -5,11 +5,11 @@ max_vertices = 4 input primitive = triangles output primitive = line_strip 0:? Sequence -0:16 Function Definition: main(u1[3];u1[3];struct-PSInput-f1-i11; (temp void) +0:16 Function Definition: @main(u1[3];u1[3];struct-PSInput-f1-i11; (temp void) 0:16 Function Parameters: -0:16 'VertexID' (layout(location=0 ) in 3-element array of uint) -0:16 'test' (layout(location=3 ) in 3-element array of uint) -0:16 'OutputStream' (layout(location=0 ) out structure{temp float myfloat, temp int something}) +0:16 'VertexID' (in 3-element array of uint) +0:16 'test' (in 3-element array of uint) +0:16 'OutputStream' (out structure{temp float myfloat, temp int something}) 0:? Sequence 0:19 move second child to first child (temp float) 0:19 myfloat: direct index for structure (temp float) @@ -19,16 +19,16 @@ output primitive = line_strip 0:19 Convert uint to float (temp float) 0:19 add (temp uint) 0:19 add (temp uint) -0:19 direct index (layout(location=3 ) temp uint) -0:19 'test' (layout(location=3 ) in 3-element array of uint) +0:19 direct index (temp uint) +0:19 'test' (in 3-element array of uint) 0:19 Constant: 0:19 0 (const int) -0:19 direct index (layout(location=3 ) temp uint) -0:19 'test' (layout(location=3 ) in 3-element array of uint) +0:19 direct index (temp uint) +0:19 'test' (in 3-element array of uint) 0:19 Constant: 0:19 1 (const int) -0:19 direct index (layout(location=3 ) temp uint) -0:19 'test' (layout(location=3 ) in 3-element array of uint) +0:19 direct index (temp uint) +0:19 'test' (in 3-element array of uint) 0:19 Constant: 0:19 2 (const int) 0:20 move second child to first child (temp int) @@ -37,25 +37,37 @@ output primitive = line_strip 0:20 Constant: 0:20 1 (const int) 0:20 Convert uint to int (temp int) -0:20 direct index (layout(location=0 ) temp uint) -0:20 'VertexID' (layout(location=0 ) in 3-element array of uint) +0:20 direct index (temp uint) +0:20 'VertexID' (in 3-element array of uint) 0:20 Constant: 0:20 0 (const int) 0:22 Sequence 0:22 move second child to first child (temp structure{temp float myfloat, temp int something}) -0:22 'OutputStream' (layout(location=0 ) out structure{temp float myfloat, temp int something}) +0:22 'OutputStream' (out structure{temp float myfloat, temp int something}) 0:22 'Vert' (temp structure{temp float myfloat, temp int something}) 0:22 EmitVertex (temp void) 0:23 Sequence 0:23 move second child to first child (temp structure{temp float myfloat, temp int something}) -0:23 'OutputStream' (layout(location=0 ) out structure{temp float myfloat, temp int something}) +0:23 'OutputStream' (out structure{temp float myfloat, temp int something}) 0:23 'Vert' (temp structure{temp float myfloat, temp int something}) 0:23 EmitVertex (temp void) 0:24 EndPrimitive (temp void) +0:16 Function Definition: main( (temp void) +0:16 Function Parameters: +0:? Sequence +0:16 move second child to first child (temp 3-element array of uint) +0:? 'VertexID' (temp 3-element array of uint) +0:? 'VertexID' (layout(location=0 ) in 3-element array of uint) +0:16 move second child to first child (temp 3-element array of uint) +0:? 'test' (temp 3-element array of uint) +0:? 'test' (layout(location=3 ) in 3-element array of uint) +0:16 Function Call: @main(u1[3];u1[3];struct-PSInput-f1-i11; (temp void) +0:? 'VertexID' (temp 3-element array of uint) +0:? 'test' (temp 3-element array of uint) +0:? 'OutputStream' (temp structure{temp float myfloat, temp int something}) 0:? Linker Objects 0:? 'VertexID' (layout(location=0 ) in 3-element array of uint) 0:? 'test' (layout(location=3 ) in 3-element array of uint) -0:? 'OutputStream' (layout(location=0 ) out structure{temp float myfloat, temp int something}) Linked geometry stage: @@ -67,11 +79,11 @@ max_vertices = 4 input primitive = triangles output primitive = line_strip 0:? Sequence -0:16 Function Definition: main(u1[3];u1[3];struct-PSInput-f1-i11; (temp void) +0:16 Function Definition: @main(u1[3];u1[3];struct-PSInput-f1-i11; (temp void) 0:16 Function Parameters: -0:16 'VertexID' (layout(location=0 ) in 3-element array of uint) -0:16 'test' (layout(location=3 ) in 3-element array of uint) -0:16 'OutputStream' (layout(location=0 ) out structure{temp float myfloat, temp int something}) +0:16 'VertexID' (in 3-element array of uint) +0:16 'test' (in 3-element array of uint) +0:16 'OutputStream' (out structure{temp float myfloat, temp int something}) 0:? Sequence 0:19 move second child to first child (temp float) 0:19 myfloat: direct index for structure (temp float) @@ -81,16 +93,16 @@ output primitive = line_strip 0:19 Convert uint to float (temp float) 0:19 add (temp uint) 0:19 add (temp uint) -0:19 direct index (layout(location=3 ) temp uint) -0:19 'test' (layout(location=3 ) in 3-element array of uint) +0:19 direct index (temp uint) +0:19 'test' (in 3-element array of uint) 0:19 Constant: 0:19 0 (const int) -0:19 direct index (layout(location=3 ) temp uint) -0:19 'test' (layout(location=3 ) in 3-element array of uint) +0:19 direct index (temp uint) +0:19 'test' (in 3-element array of uint) 0:19 Constant: 0:19 1 (const int) -0:19 direct index (layout(location=3 ) temp uint) -0:19 'test' (layout(location=3 ) in 3-element array of uint) +0:19 direct index (temp uint) +0:19 'test' (in 3-element array of uint) 0:19 Constant: 0:19 2 (const int) 0:20 move second child to first child (temp int) @@ -99,93 +111,135 @@ output primitive = line_strip 0:20 Constant: 0:20 1 (const int) 0:20 Convert uint to int (temp int) -0:20 direct index (layout(location=0 ) temp uint) -0:20 'VertexID' (layout(location=0 ) in 3-element array of uint) +0:20 direct index (temp uint) +0:20 'VertexID' (in 3-element array of uint) 0:20 Constant: 0:20 0 (const int) 0:22 Sequence 0:22 move second child to first child (temp structure{temp float myfloat, temp int something}) -0:22 'OutputStream' (layout(location=0 ) out structure{temp float myfloat, temp int something}) +0:22 'OutputStream' (out structure{temp float myfloat, temp int something}) 0:22 'Vert' (temp structure{temp float myfloat, temp int something}) 0:22 EmitVertex (temp void) 0:23 Sequence 0:23 move second child to first child (temp structure{temp float myfloat, temp int something}) -0:23 'OutputStream' (layout(location=0 ) out structure{temp float myfloat, temp int something}) +0:23 'OutputStream' (out structure{temp float myfloat, temp int something}) 0:23 'Vert' (temp structure{temp float myfloat, temp int something}) 0:23 EmitVertex (temp void) 0:24 EndPrimitive (temp void) +0:16 Function Definition: main( (temp void) +0:16 Function Parameters: +0:? Sequence +0:16 move second child to first child (temp 3-element array of uint) +0:? 'VertexID' (temp 3-element array of uint) +0:? 'VertexID' (layout(location=0 ) in 3-element array of uint) +0:16 move second child to first child (temp 3-element array of uint) +0:? 'test' (temp 3-element array of uint) +0:? 'test' (layout(location=3 ) in 3-element array of uint) +0:16 Function Call: @main(u1[3];u1[3];struct-PSInput-f1-i11; (temp void) +0:? 'VertexID' (temp 3-element array of uint) +0:? 'test' (temp 3-element array of uint) +0:? 'OutputStream' (temp structure{temp float myfloat, temp int something}) 0:? Linker Objects 0:? 'VertexID' (layout(location=0 ) in 3-element array of uint) 0:? 'test' (layout(location=3 ) in 3-element array of uint) -0:? 'OutputStream' (layout(location=0 ) out structure{temp float myfloat, temp int something}) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 41 +// Id's are bound by 57 Capability Geometry 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Geometry 4 "main" 16 31 38 + EntryPoint Geometry 4 "main" 45 48 ExecutionMode 4 Triangles ExecutionMode 4 Invocations 1 ExecutionMode 4 OutputLineStrip ExecutionMode 4 OutputVertices 4 Name 4 "main" - Name 8 "PSInput" - MemberName 8(PSInput) 0 "myfloat" - MemberName 8(PSInput) 1 "something" - Name 10 "Vert" + Name 12 "PSInput" + MemberName 12(PSInput) 0 "myfloat" + MemberName 12(PSInput) 1 "something" + Name 18 "@main(u1[3];u1[3];struct-PSInput-f1-i11;" + Name 15 "VertexID" Name 16 "test" - Name 31 "VertexID" - Name 38 "OutputStream" - Decorate 16(test) Location 3 - Decorate 31(VertexID) Location 0 - Decorate 38(OutputStream) Location 0 + Name 17 "OutputStream" + Name 20 "Vert" + Name 43 "VertexID" + Name 45 "VertexID" + Name 47 "test" + Name 48 "test" + Name 50 "OutputStream" + Name 51 "param" + Name 53 "param" + Name 55 "param" + Decorate 45(VertexID) Location 0 + Decorate 48(test) Location 3 2: TypeVoid 3: TypeFunction 2 - 6: TypeFloat 32 - 7: TypeInt 32 1 - 8(PSInput): TypeStruct 6(float) 7(int) - 9: TypePointer Function 8(PSInput) - 11: 7(int) Constant 0 - 12: TypeInt 32 0 - 13: 12(int) Constant 3 - 14: TypeArray 12(int) 13 - 15: TypePointer Input 14 - 16(test): 15(ptr) Variable Input - 17: TypePointer Input 12(int) - 20: 7(int) Constant 1 - 24: 7(int) Constant 2 - 29: TypePointer Function 6(float) - 31(VertexID): 15(ptr) Variable Input - 35: TypePointer Function 7(int) - 37: TypePointer Output 8(PSInput) -38(OutputStream): 37(ptr) Variable Output + 6: TypeInt 32 0 + 7: 6(int) Constant 3 + 8: TypeArray 6(int) 7 + 9: TypePointer Function 8 + 10: TypeFloat 32 + 11: TypeInt 32 1 + 12(PSInput): TypeStruct 10(float) 11(int) + 13: TypePointer Function 12(PSInput) + 14: TypeFunction 2 9(ptr) 9(ptr) 13(ptr) + 21: 11(int) Constant 0 + 22: TypePointer Function 6(int) + 25: 11(int) Constant 1 + 29: 11(int) Constant 2 + 34: TypePointer Function 10(float) + 39: TypePointer Function 11(int) + 44: TypePointer Input 8 + 45(VertexID): 44(ptr) Variable Input + 48(test): 44(ptr) Variable Input 4(main): 2 Function None 3 5: Label - 10(Vert): 9(ptr) Variable Function - 18: 17(ptr) AccessChain 16(test) 11 - 19: 12(int) Load 18 - 21: 17(ptr) AccessChain 16(test) 20 - 22: 12(int) Load 21 - 23: 12(int) IAdd 19 22 - 25: 17(ptr) AccessChain 16(test) 24 - 26: 12(int) Load 25 - 27: 12(int) IAdd 23 26 - 28: 6(float) ConvertUToF 27 - 30: 29(ptr) AccessChain 10(Vert) 11 - Store 30 28 - 32: 17(ptr) AccessChain 31(VertexID) 11 - 33: 12(int) Load 32 - 34: 7(int) Bitcast 33 - 36: 35(ptr) AccessChain 10(Vert) 20 - Store 36 34 - 39: 8(PSInput) Load 10(Vert) - Store 38(OutputStream) 39 + 43(VertexID): 9(ptr) Variable Function + 47(test): 9(ptr) Variable Function +50(OutputStream): 13(ptr) Variable Function + 51(param): 9(ptr) Variable Function + 53(param): 9(ptr) Variable Function + 55(param): 13(ptr) Variable Function + 46: 8 Load 45(VertexID) + Store 43(VertexID) 46 + 49: 8 Load 48(test) + Store 47(test) 49 + 52: 8 Load 43(VertexID) + Store 51(param) 52 + 54: 8 Load 47(test) + Store 53(param) 54 + 56: 2 FunctionCall 18(@main(u1[3];u1[3];struct-PSInput-f1-i11;) 51(param) 53(param) 55(param) + Return + FunctionEnd +18(@main(u1[3];u1[3];struct-PSInput-f1-i11;): 2 Function None 14 + 15(VertexID): 9(ptr) FunctionParameter + 16(test): 9(ptr) FunctionParameter +17(OutputStream): 13(ptr) FunctionParameter + 19: Label + 20(Vert): 13(ptr) Variable Function + 23: 22(ptr) AccessChain 16(test) 21 + 24: 6(int) Load 23 + 26: 22(ptr) AccessChain 16(test) 25 + 27: 6(int) Load 26 + 28: 6(int) IAdd 24 27 + 30: 22(ptr) AccessChain 16(test) 29 + 31: 6(int) Load 30 + 32: 6(int) IAdd 28 31 + 33: 10(float) ConvertUToF 32 + 35: 34(ptr) AccessChain 20(Vert) 21 + Store 35 33 + 36: 22(ptr) AccessChain 15(VertexID) 21 + 37: 6(int) Load 36 + 38: 11(int) Bitcast 37 + 40: 39(ptr) AccessChain 20(Vert) 25 + Store 40 38 + 41: 12(PSInput) Load 20(Vert) + Store 17(OutputStream) 41 EmitVertex - 40: 8(PSInput) Load 10(Vert) - Store 38(OutputStream) 40 + 42: 12(PSInput) Load 20(Vert) + Store 17(OutputStream) 42 EmitVertex EndPrimitive Return diff --git a/Test/baseResults/hlsl.buffer.frag.out b/Test/baseResults/hlsl.buffer.frag.out index dbb2b5e1..7816a37e 100755 --- a/Test/baseResults/hlsl.buffer.frag.out +++ b/Test/baseResults/hlsl.buffer.frag.out @@ -2,42 +2,49 @@ hlsl.buffer.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:30 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float) +0:30 Function Definition: @PixelShaderFunction(vf4; (temp 4-component vector of float) 0:30 Function Parameters: -0:30 'input' (layout(location=0 ) in 4-component vector of float) +0:30 'input' (in 4-component vector of float) 0:? Sequence -0:31 Sequence -0:31 move second child to first child (temp 4-component vector of float) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:31 Branch: Return with expression +0:31 add (temp 4-component vector of float) 0:31 add (temp 4-component vector of float) 0:31 add (temp 4-component vector of float) 0:31 add (temp 4-component vector of float) -0:31 add (temp 4-component vector of float) -0:31 'input' (layout(location=0 ) in 4-component vector of float) -0:31 v1: direct index for structure (layout(row_major std140 ) uniform 4-component vector of float) -0:31 'anon@0' (layout(row_major std140 ) uniform block{layout(row_major std140 ) uniform 4-component vector of float v1}) -0:31 Constant: -0:31 0 (const uint) -0:31 v2: direct index for structure (layout(row_major std430 ) buffer 4-component vector of float) -0:31 'anon@1' (layout(row_major std430 ) buffer block{layout(row_major std430 ) buffer 4-component vector of float v2}) +0:31 'input' (in 4-component vector of float) +0:31 v1: direct index for structure (layout(row_major std140 ) uniform 4-component vector of float) +0:31 'anon@0' (layout(row_major std140 ) uniform block{layout(row_major std140 ) uniform 4-component vector of float v1}) 0:31 Constant: 0:31 0 (const uint) -0:31 v3: direct index for structure (layout(row_major std140 ) uniform 4-component vector of float) -0:31 'anon@2' (layout(set=10 binding=2 row_major std140 ) uniform block{layout(row_major std140 ) uniform 4-component vector of float v3, layout(row_major std140 offset=20 ) uniform int i3}) +0:31 v2: direct index for structure (layout(row_major std430 ) buffer 4-component vector of float) +0:31 'anon@1' (layout(row_major std430 ) buffer block{layout(row_major std430 ) buffer 4-component vector of float v2}) 0:31 Constant: 0:31 0 (const uint) -0:31 v4: direct index for structure (layout(row_major std430 offset=16 ) buffer 4-component vector of float) -0:31 'anon@3' (layout(binding=8 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v4, layout(row_major std430 offset=48 ) buffer int i4, layout(row_major std430 offset=60 ) buffer float f1, layout(row_major std430 offset=64 ) buffer float f3, layout(row_major std430 offset=68 ) buffer float f4, layout(row_major std430 offset=72 ) buffer float f5, layout(row_major std430 ) buffer float f6, layout(row_major std430 ) buffer float f7, layout(row_major std430 ) buffer 3X4 matrix of float m1, layout(column_major std430 ) buffer 3X4 matrix of float m2, layout(row_major std430 ) buffer 3X4 matrix of float m3, ...}) +0:31 v3: direct index for structure (layout(row_major std140 ) uniform 4-component vector of float) +0:31 'anon@2' (layout(set=10 binding=2 row_major std140 ) uniform block{layout(row_major std140 ) uniform 4-component vector of float v3, layout(row_major std140 offset=20 ) uniform int i3}) 0:31 Constant: 0:31 0 (const uint) -0:31 Branch: Return +0:31 v4: direct index for structure (layout(row_major std430 offset=16 ) buffer 4-component vector of float) +0:31 'anon@3' (layout(binding=8 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v4, layout(row_major std430 offset=48 ) buffer int i4, layout(row_major std430 offset=60 ) buffer float f1, layout(row_major std430 offset=64 ) buffer float f3, layout(row_major std430 offset=68 ) buffer float f4, layout(row_major std430 offset=72 ) buffer float f5, layout(row_major std430 ) buffer float f6, layout(row_major std430 ) buffer float f7, layout(row_major std430 ) buffer 3X4 matrix of float m1, layout(column_major std430 ) buffer 3X4 matrix of float m2, layout(row_major std430 ) buffer 3X4 matrix of float m3, ...}) +0:31 Constant: +0:31 0 (const uint) +0:30 Function Definition: PixelShaderFunction( (temp void) +0:30 Function Parameters: +0:? Sequence +0:30 move second child to first child (temp 4-component vector of float) +0:? 'input' (temp 4-component vector of float) +0:? 'input' (layout(location=0 ) in 4-component vector of float) +0:30 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:30 Function Call: @PixelShaderFunction(vf4; (temp 4-component vector of float) +0:? 'input' (temp 4-component vector of float) 0:? Linker Objects -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:? 'input' (layout(location=0 ) in 4-component vector of float) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(row_major std140 ) uniform 4-component vector of float v1}) 0:? 'anon@1' (layout(row_major std430 ) buffer block{layout(row_major std430 ) buffer 4-component vector of float v2}) 0:? 'anon@2' (layout(set=10 binding=2 row_major std140 ) uniform block{layout(row_major std140 ) uniform 4-component vector of float v3, layout(row_major std140 offset=20 ) uniform int i3}) 0:? 'anon@3' (layout(binding=8 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v4, layout(row_major std430 offset=48 ) buffer int i4, layout(row_major std430 offset=60 ) buffer float f1, layout(row_major std430 offset=64 ) buffer float f3, layout(row_major std430 offset=68 ) buffer float f4, layout(row_major std430 offset=72 ) buffer float f5, layout(row_major std430 ) buffer float f6, layout(row_major std430 ) buffer float f7, layout(row_major std430 ) buffer 3X4 matrix of float m1, layout(column_major std430 ) buffer 3X4 matrix of float m2, layout(row_major std430 ) buffer 3X4 matrix of float m3, ...}) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:? 'input' (layout(location=0 ) in 4-component vector of float) Linked fragment stage: @@ -46,154 +53,179 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:30 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float) +0:30 Function Definition: @PixelShaderFunction(vf4; (temp 4-component vector of float) 0:30 Function Parameters: -0:30 'input' (layout(location=0 ) in 4-component vector of float) +0:30 'input' (in 4-component vector of float) 0:? Sequence -0:31 Sequence -0:31 move second child to first child (temp 4-component vector of float) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:31 Branch: Return with expression +0:31 add (temp 4-component vector of float) 0:31 add (temp 4-component vector of float) 0:31 add (temp 4-component vector of float) 0:31 add (temp 4-component vector of float) -0:31 add (temp 4-component vector of float) -0:31 'input' (layout(location=0 ) in 4-component vector of float) -0:31 v1: direct index for structure (layout(row_major std140 ) uniform 4-component vector of float) -0:31 'anon@0' (layout(row_major std140 ) uniform block{layout(row_major std140 ) uniform 4-component vector of float v1}) -0:31 Constant: -0:31 0 (const uint) -0:31 v2: direct index for structure (layout(row_major std430 ) buffer 4-component vector of float) -0:31 'anon@1' (layout(row_major std430 ) buffer block{layout(row_major std430 ) buffer 4-component vector of float v2}) +0:31 'input' (in 4-component vector of float) +0:31 v1: direct index for structure (layout(row_major std140 ) uniform 4-component vector of float) +0:31 'anon@0' (layout(row_major std140 ) uniform block{layout(row_major std140 ) uniform 4-component vector of float v1}) 0:31 Constant: 0:31 0 (const uint) -0:31 v3: direct index for structure (layout(row_major std140 ) uniform 4-component vector of float) -0:31 'anon@2' (layout(set=10 binding=2 row_major std140 ) uniform block{layout(row_major std140 ) uniform 4-component vector of float v3, layout(row_major std140 offset=20 ) uniform int i3}) +0:31 v2: direct index for structure (layout(row_major std430 ) buffer 4-component vector of float) +0:31 'anon@1' (layout(row_major std430 ) buffer block{layout(row_major std430 ) buffer 4-component vector of float v2}) 0:31 Constant: 0:31 0 (const uint) -0:31 v4: direct index for structure (layout(row_major std430 offset=16 ) buffer 4-component vector of float) -0:31 'anon@3' (layout(binding=8 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v4, layout(row_major std430 offset=48 ) buffer int i4, layout(row_major std430 offset=60 ) buffer float f1, layout(row_major std430 offset=64 ) buffer float f3, layout(row_major std430 offset=68 ) buffer float f4, layout(row_major std430 offset=72 ) buffer float f5, layout(row_major std430 ) buffer float f6, layout(row_major std430 ) buffer float f7, layout(row_major std430 ) buffer 3X4 matrix of float m1, layout(column_major std430 ) buffer 3X4 matrix of float m2, layout(row_major std430 ) buffer 3X4 matrix of float m3, ...}) +0:31 v3: direct index for structure (layout(row_major std140 ) uniform 4-component vector of float) +0:31 'anon@2' (layout(set=10 binding=2 row_major std140 ) uniform block{layout(row_major std140 ) uniform 4-component vector of float v3, layout(row_major std140 offset=20 ) uniform int i3}) 0:31 Constant: 0:31 0 (const uint) -0:31 Branch: Return +0:31 v4: direct index for structure (layout(row_major std430 offset=16 ) buffer 4-component vector of float) +0:31 'anon@3' (layout(binding=8 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v4, layout(row_major std430 offset=48 ) buffer int i4, layout(row_major std430 offset=60 ) buffer float f1, layout(row_major std430 offset=64 ) buffer float f3, layout(row_major std430 offset=68 ) buffer float f4, layout(row_major std430 offset=72 ) buffer float f5, layout(row_major std430 ) buffer float f6, layout(row_major std430 ) buffer float f7, layout(row_major std430 ) buffer 3X4 matrix of float m1, layout(column_major std430 ) buffer 3X4 matrix of float m2, layout(row_major std430 ) buffer 3X4 matrix of float m3, ...}) +0:31 Constant: +0:31 0 (const uint) +0:30 Function Definition: PixelShaderFunction( (temp void) +0:30 Function Parameters: +0:? Sequence +0:30 move second child to first child (temp 4-component vector of float) +0:? 'input' (temp 4-component vector of float) +0:? 'input' (layout(location=0 ) in 4-component vector of float) +0:30 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:30 Function Call: @PixelShaderFunction(vf4; (temp 4-component vector of float) +0:? 'input' (temp 4-component vector of float) 0:? Linker Objects -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:? 'input' (layout(location=0 ) in 4-component vector of float) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(row_major std140 ) uniform 4-component vector of float v1}) 0:? 'anon@1' (layout(row_major std430 ) buffer block{layout(row_major std430 ) buffer 4-component vector of float v2}) 0:? 'anon@2' (layout(set=10 binding=2 row_major std140 ) uniform block{layout(row_major std140 ) uniform 4-component vector of float v3, layout(row_major std140 offset=20 ) uniform int i3}) 0:? 'anon@3' (layout(binding=8 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v4, layout(row_major std430 offset=48 ) buffer int i4, layout(row_major std430 offset=60 ) buffer float f1, layout(row_major std430 offset=64 ) buffer float f3, layout(row_major std430 offset=68 ) buffer float f4, layout(row_major std430 offset=72 ) buffer float f5, layout(row_major std430 ) buffer float f6, layout(row_major std430 ) buffer float f7, layout(row_major std430 ) buffer 3X4 matrix of float m1, layout(column_major std430 ) buffer 3X4 matrix of float m2, layout(row_major std430 ) buffer 3X4 matrix of float m3, ...}) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:? 'input' (layout(location=0 ) in 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 42 +// Id's are bound by 53 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "PixelShaderFunction" 9 11 + EntryPoint Fragment 4 "PixelShaderFunction" 46 49 ExecutionMode 4 OriginUpperLeft Name 4 "PixelShaderFunction" - Name 9 "@entryPointOutput" - Name 11 "input" - Name 13 "" - MemberName 13 0 "v1" - Name 15 "" - Name 22 "" - MemberName 22 0 "v2" - Name 24 "" - Name 28 "cbufName" - MemberName 28(cbufName) 0 "v3" - MemberName 28(cbufName) 1 "i3" - Name 30 "" - Name 35 "tbufName" - MemberName 35(tbufName) 0 "v4" - MemberName 35(tbufName) 1 "i4" - MemberName 35(tbufName) 2 "f1" - MemberName 35(tbufName) 3 "f3" - MemberName 35(tbufName) 4 "f4" - MemberName 35(tbufName) 5 "f5" - MemberName 35(tbufName) 6 "f6" - MemberName 35(tbufName) 7 "f7" - MemberName 35(tbufName) 8 "m1" - MemberName 35(tbufName) 9 "m2" - MemberName 35(tbufName) 10 "m3" - MemberName 35(tbufName) 11 "m4" - Name 37 "" - Decorate 9(@entryPointOutput) Location 0 - Decorate 11(input) Location 0 - MemberDecorate 13 0 Offset 0 - Decorate 13 Block - Decorate 15 DescriptorSet 0 - MemberDecorate 22 0 Offset 0 - Decorate 22 BufferBlock - Decorate 24 DescriptorSet 0 - MemberDecorate 28(cbufName) 0 Offset 0 - MemberDecorate 28(cbufName) 1 Offset 20 - Decorate 28(cbufName) Block - Decorate 30 DescriptorSet 10 - Decorate 30 Binding 2 - MemberDecorate 35(tbufName) 0 Offset 16 - MemberDecorate 35(tbufName) 1 Offset 48 - MemberDecorate 35(tbufName) 2 Offset 60 - MemberDecorate 35(tbufName) 3 Offset 64 - MemberDecorate 35(tbufName) 4 Offset 68 - MemberDecorate 35(tbufName) 5 Offset 72 - MemberDecorate 35(tbufName) 6 Offset 76 - MemberDecorate 35(tbufName) 7 Offset 80 - MemberDecorate 35(tbufName) 8 RowMajor - MemberDecorate 35(tbufName) 8 Offset 96 - MemberDecorate 35(tbufName) 8 MatrixStride 16 - MemberDecorate 35(tbufName) 9 ColMajor - MemberDecorate 35(tbufName) 9 Offset 160 - MemberDecorate 35(tbufName) 9 MatrixStride 16 - MemberDecorate 35(tbufName) 10 RowMajor - MemberDecorate 35(tbufName) 10 Offset 208 - MemberDecorate 35(tbufName) 10 MatrixStride 16 - MemberDecorate 35(tbufName) 11 RowMajor - MemberDecorate 35(tbufName) 11 Offset 272 - MemberDecorate 35(tbufName) 11 MatrixStride 16 - Decorate 35(tbufName) BufferBlock - Decorate 37 DescriptorSet 0 - Decorate 37 Binding 8 + Name 11 "@PixelShaderFunction(vf4;" + Name 10 "input" + Name 14 "" + MemberName 14 0 "v1" + Name 16 "" + Name 23 "" + MemberName 23 0 "v2" + Name 25 "" + Name 29 "cbufName" + MemberName 29(cbufName) 0 "v3" + MemberName 29(cbufName) 1 "i3" + Name 31 "" + Name 36 "tbufName" + MemberName 36(tbufName) 0 "v4" + MemberName 36(tbufName) 1 "i4" + MemberName 36(tbufName) 2 "f1" + MemberName 36(tbufName) 3 "f3" + MemberName 36(tbufName) 4 "f4" + MemberName 36(tbufName) 5 "f5" + MemberName 36(tbufName) 6 "f6" + MemberName 36(tbufName) 7 "f7" + MemberName 36(tbufName) 8 "m1" + MemberName 36(tbufName) 9 "m2" + MemberName 36(tbufName) 10 "m3" + MemberName 36(tbufName) 11 "m4" + Name 38 "" + Name 44 "input" + Name 46 "input" + Name 49 "@entryPointOutput" + Name 50 "param" + MemberDecorate 14 0 Offset 0 + Decorate 14 Block + Decorate 16 DescriptorSet 0 + MemberDecorate 23 0 Offset 0 + Decorate 23 BufferBlock + Decorate 25 DescriptorSet 0 + MemberDecorate 29(cbufName) 0 Offset 0 + MemberDecorate 29(cbufName) 1 Offset 20 + Decorate 29(cbufName) Block + Decorate 31 DescriptorSet 10 + Decorate 31 Binding 2 + MemberDecorate 36(tbufName) 0 Offset 16 + MemberDecorate 36(tbufName) 1 Offset 48 + MemberDecorate 36(tbufName) 2 Offset 60 + MemberDecorate 36(tbufName) 3 Offset 64 + MemberDecorate 36(tbufName) 4 Offset 68 + MemberDecorate 36(tbufName) 5 Offset 72 + MemberDecorate 36(tbufName) 6 Offset 76 + MemberDecorate 36(tbufName) 7 Offset 80 + MemberDecorate 36(tbufName) 8 RowMajor + MemberDecorate 36(tbufName) 8 Offset 96 + MemberDecorate 36(tbufName) 8 MatrixStride 16 + MemberDecorate 36(tbufName) 9 ColMajor + MemberDecorate 36(tbufName) 9 Offset 160 + MemberDecorate 36(tbufName) 9 MatrixStride 16 + MemberDecorate 36(tbufName) 10 RowMajor + MemberDecorate 36(tbufName) 10 Offset 208 + MemberDecorate 36(tbufName) 10 MatrixStride 16 + MemberDecorate 36(tbufName) 11 RowMajor + MemberDecorate 36(tbufName) 11 Offset 272 + MemberDecorate 36(tbufName) 11 MatrixStride 16 + Decorate 36(tbufName) BufferBlock + Decorate 38 DescriptorSet 0 + Decorate 38 Binding 8 + Decorate 46(input) Location 0 + Decorate 49(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 - 8: TypePointer Output 7(fvec4) -9(@entryPointOutput): 8(ptr) Variable Output - 10: TypePointer Input 7(fvec4) - 11(input): 10(ptr) Variable Input - 13: TypeStruct 7(fvec4) - 14: TypePointer Uniform 13(struct) - 15: 14(ptr) Variable Uniform - 16: TypeInt 32 1 - 17: 16(int) Constant 0 - 18: TypePointer Uniform 7(fvec4) - 22: TypeStruct 7(fvec4) - 23: TypePointer Uniform 22(struct) - 24: 23(ptr) Variable Uniform - 28(cbufName): TypeStruct 7(fvec4) 16(int) - 29: TypePointer Uniform 28(cbufName) - 30: 29(ptr) Variable Uniform - 34: TypeMatrix 7(fvec4) 3 - 35(tbufName): TypeStruct 7(fvec4) 16(int) 6(float) 6(float) 6(float) 6(float) 6(float) 6(float) 34 34 34 34 - 36: TypePointer Uniform 35(tbufName) - 37: 36(ptr) Variable Uniform + 8: TypePointer Function 7(fvec4) + 9: TypeFunction 7(fvec4) 8(ptr) + 14: TypeStruct 7(fvec4) + 15: TypePointer Uniform 14(struct) + 16: 15(ptr) Variable Uniform + 17: TypeInt 32 1 + 18: 17(int) Constant 0 + 19: TypePointer Uniform 7(fvec4) + 23: TypeStruct 7(fvec4) + 24: TypePointer Uniform 23(struct) + 25: 24(ptr) Variable Uniform + 29(cbufName): TypeStruct 7(fvec4) 17(int) + 30: TypePointer Uniform 29(cbufName) + 31: 30(ptr) Variable Uniform + 35: TypeMatrix 7(fvec4) 3 + 36(tbufName): TypeStruct 7(fvec4) 17(int) 6(float) 6(float) 6(float) 6(float) 6(float) 6(float) 35 35 35 35 + 37: TypePointer Uniform 36(tbufName) + 38: 37(ptr) Variable Uniform + 45: TypePointer Input 7(fvec4) + 46(input): 45(ptr) Variable Input + 48: TypePointer Output 7(fvec4) +49(@entryPointOutput): 48(ptr) Variable Output 4(PixelShaderFunction): 2 Function None 3 5: Label - 12: 7(fvec4) Load 11(input) - 19: 18(ptr) AccessChain 15 17 - 20: 7(fvec4) Load 19 - 21: 7(fvec4) FAdd 12 20 - 25: 18(ptr) AccessChain 24 17 - 26: 7(fvec4) Load 25 - 27: 7(fvec4) FAdd 21 26 - 31: 18(ptr) AccessChain 30 17 - 32: 7(fvec4) Load 31 - 33: 7(fvec4) FAdd 27 32 - 38: 18(ptr) AccessChain 37 17 - 39: 7(fvec4) Load 38 - 40: 7(fvec4) FAdd 33 39 - Store 9(@entryPointOutput) 40 + 44(input): 8(ptr) Variable Function + 50(param): 8(ptr) Variable Function + 47: 7(fvec4) Load 46(input) + Store 44(input) 47 + 51: 7(fvec4) Load 44(input) + Store 50(param) 51 + 52: 7(fvec4) FunctionCall 11(@PixelShaderFunction(vf4;) 50(param) + Store 49(@entryPointOutput) 52 Return FunctionEnd +11(@PixelShaderFunction(vf4;): 7(fvec4) Function None 9 + 10(input): 8(ptr) FunctionParameter + 12: Label + 13: 7(fvec4) Load 10(input) + 20: 19(ptr) AccessChain 16 18 + 21: 7(fvec4) Load 20 + 22: 7(fvec4) FAdd 13 21 + 26: 19(ptr) AccessChain 25 18 + 27: 7(fvec4) Load 26 + 28: 7(fvec4) FAdd 22 27 + 32: 19(ptr) AccessChain 31 18 + 33: 7(fvec4) Load 32 + 34: 7(fvec4) FAdd 28 33 + 39: 19(ptr) AccessChain 38 18 + 40: 7(fvec4) Load 39 + 41: 7(fvec4) FAdd 34 40 + ReturnValue 41 + FunctionEnd diff --git a/Test/baseResults/hlsl.calculatelod.dx10.frag.out b/Test/baseResults/hlsl.calculatelod.dx10.frag.out index 56a2ce86..98c5c544 100644 --- a/Test/baseResults/hlsl.calculatelod.dx10.frag.out +++ b/Test/baseResults/hlsl.calculatelod.dx10.frag.out @@ -2,7 +2,7 @@ hlsl.calculatelod.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:24 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:24 Function Parameters: 0:? Sequence 0:28 Sequence @@ -139,24 +139,28 @@ gl_FragCoord origin is upper left 0:41 1 (const int) 0:41 Constant: 0:41 1.000000 -0:43 Sequence -0:43 Sequence -0:43 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:43 Color: direct index for structure (temp 4-component vector of float) -0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:43 Constant: -0:43 0 (const int) -0:43 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:43 Depth: direct index for structure (temp float) -0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:43 Constant: -0:43 1 (const int) -0:43 Branch: Return +0:43 Branch: Return with expression +0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Function Definition: main( (temp void) +0:24 Function Parameters: +0:? Sequence +0:24 Sequence +0:24 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:24 Color: direct index for structure (temp 4-component vector of float) +0:24 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Constant: +0:24 0 (const int) +0:24 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:24 Depth: direct index for structure (temp float) +0:24 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Constant: +0:24 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) @@ -168,6 +172,8 @@ gl_FragCoord origin is upper left 0:? 'g_tTexcdf4a' (uniform textureCubeArray) 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) Linked fragment stage: @@ -176,7 +182,7 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:24 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:24 Function Parameters: 0:? Sequence 0:28 Sequence @@ -313,24 +319,28 @@ gl_FragCoord origin is upper left 0:41 1 (const int) 0:41 Constant: 0:41 1.000000 -0:43 Sequence -0:43 Sequence -0:43 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:43 Color: direct index for structure (temp 4-component vector of float) -0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:43 Constant: -0:43 0 (const int) -0:43 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:43 Depth: direct index for structure (temp float) -0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:43 Constant: -0:43 1 (const int) -0:43 Branch: Return +0:43 Branch: Return with expression +0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Function Definition: main( (temp void) +0:24 Function Parameters: +0:? Sequence +0:24 Sequence +0:24 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:24 Color: direct index for structure (temp 4-component vector of float) +0:24 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Constant: +0:24 0 (const int) +0:24 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:24 Depth: direct index for structure (temp float) +0:24 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Constant: +0:24 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) @@ -342,10 +352,12 @@ gl_FragCoord origin is upper left 0:? 'g_tTexcdf4a' (uniform textureCubeArray) 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 141 +// Id's are bound by 148 Capability Shader Capability Sampled1D @@ -353,201 +365,212 @@ gl_FragCoord origin is upper left Capability ImageQuery 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 132 136 + EntryPoint Fragment 4 "main" 140 144 ExecutionMode 4 OriginUpperLeft Name 4 "main" - Name 8 "txval10" - Name 11 "g_tTex1df4a" - Name 15 "g_sSamp" - Name 25 "txval11" - Name 28 "g_tTex1di4a" - Name 36 "txval12" - Name 40 "g_tTex1du4a" - Name 48 "txval20" - Name 51 "g_tTex2df4a" - Name 59 "txval21" - Name 62 "g_tTex2di4a" - Name 71 "txval22" - Name 74 "g_tTex2du4a" - Name 84 "txval40" - Name 87 "g_tTexcdf4a" - Name 96 "txval41" - Name 99 "g_tTexcdi4a" - Name 107 "txval42" - Name 110 "g_tTexcdu4a" - Name 122 "PS_OUTPUT" - MemberName 122(PS_OUTPUT) 0 "Color" - MemberName 122(PS_OUTPUT) 1 "Depth" - Name 124 "psout" - Name 132 "Color" - Name 136 "Depth" - Name 140 "g_tTex1df4" - Decorate 11(g_tTex1df4a) DescriptorSet 0 - Decorate 11(g_tTex1df4a) Binding 1 - Decorate 15(g_sSamp) DescriptorSet 0 - Decorate 15(g_sSamp) Binding 0 - Decorate 28(g_tTex1di4a) DescriptorSet 0 - Decorate 40(g_tTex1du4a) DescriptorSet 0 - Decorate 51(g_tTex2df4a) DescriptorSet 0 - Decorate 62(g_tTex2di4a) DescriptorSet 0 - Decorate 74(g_tTex2du4a) DescriptorSet 0 - Decorate 87(g_tTexcdf4a) DescriptorSet 0 - Decorate 99(g_tTexcdi4a) DescriptorSet 0 - Decorate 110(g_tTexcdu4a) DescriptorSet 0 - Decorate 132(Color) Location 0 - Decorate 136(Depth) BuiltIn FragDepth - Decorate 140(g_tTex1df4) DescriptorSet 0 - Decorate 140(g_tTex1df4) Binding 0 + Name 8 "PS_OUTPUT" + MemberName 8(PS_OUTPUT) 0 "Color" + MemberName 8(PS_OUTPUT) 1 "Depth" + Name 10 "@main(" + Name 13 "txval10" + Name 16 "g_tTex1df4a" + Name 20 "g_sSamp" + Name 30 "txval11" + Name 33 "g_tTex1di4a" + Name 41 "txval12" + Name 45 "g_tTex1du4a" + Name 53 "txval20" + Name 56 "g_tTex2df4a" + Name 64 "txval21" + Name 67 "g_tTex2di4a" + Name 76 "txval22" + Name 79 "g_tTex2du4a" + Name 89 "txval40" + Name 92 "g_tTexcdf4a" + Name 101 "txval41" + Name 104 "g_tTexcdi4a" + Name 112 "txval42" + Name 115 "g_tTexcdu4a" + Name 127 "psout" + Name 137 "flattenTemp" + Name 140 "Color" + Name 144 "Depth" + Name 147 "g_tTex1df4" + Decorate 16(g_tTex1df4a) DescriptorSet 0 + Decorate 16(g_tTex1df4a) Binding 1 + Decorate 20(g_sSamp) DescriptorSet 0 + Decorate 20(g_sSamp) Binding 0 + Decorate 33(g_tTex1di4a) DescriptorSet 0 + Decorate 45(g_tTex1du4a) DescriptorSet 0 + Decorate 56(g_tTex2df4a) DescriptorSet 0 + Decorate 67(g_tTex2di4a) DescriptorSet 0 + Decorate 79(g_tTex2du4a) DescriptorSet 0 + Decorate 92(g_tTexcdf4a) DescriptorSet 0 + Decorate 104(g_tTexcdi4a) DescriptorSet 0 + Decorate 115(g_tTexcdu4a) DescriptorSet 0 + Decorate 140(Color) Location 0 + Decorate 144(Depth) BuiltIn FragDepth + Decorate 147(g_tTex1df4) DescriptorSet 0 + Decorate 147(g_tTex1df4) Binding 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 - 7: TypePointer Function 6(float) - 9: TypeImage 6(float) 1D array sampled format:Unknown - 10: TypePointer UniformConstant 9 - 11(g_tTex1df4a): 10(ptr) Variable UniformConstant - 13: TypeSampler - 14: TypePointer UniformConstant 13 - 15(g_sSamp): 14(ptr) Variable UniformConstant - 17: TypeSampledImage 9 - 19: 6(float) Constant 1036831949 - 20: TypeVector 6(float) 2 - 22: TypeInt 32 1 - 23: 22(int) Constant 0 - 26: TypeImage 22(int) 1D array sampled format:Unknown - 27: TypePointer UniformConstant 26 - 28(g_tTex1di4a): 27(ptr) Variable UniformConstant - 31: TypeSampledImage 26 - 33: 6(float) Constant 1045220557 - 37: TypeInt 32 0 - 38: TypeImage 37(int) 1D array sampled format:Unknown - 39: TypePointer UniformConstant 38 - 40(g_tTex1du4a): 39(ptr) Variable UniformConstant - 43: TypeSampledImage 38 - 45: 6(float) Constant 1050253722 - 49: TypeImage 6(float) 2D array sampled format:Unknown - 50: TypePointer UniformConstant 49 - 51(g_tTex2df4a): 50(ptr) Variable UniformConstant - 54: TypeSampledImage 49 - 56: 20(fvec2) ConstantComposite 19 33 - 60: TypeImage 22(int) 2D array sampled format:Unknown - 61: TypePointer UniformConstant 60 - 62(g_tTex2di4a): 61(ptr) Variable UniformConstant - 65: TypeSampledImage 60 - 67: 6(float) Constant 1053609165 - 68: 20(fvec2) ConstantComposite 45 67 - 72: TypeImage 37(int) 2D array sampled format:Unknown - 73: TypePointer UniformConstant 72 - 74(g_tTex2du4a): 73(ptr) Variable UniformConstant - 77: TypeSampledImage 72 - 79: 6(float) Constant 1056964608 - 80: 6(float) Constant 1058642330 - 81: 20(fvec2) ConstantComposite 79 80 - 85: TypeImage 6(float) Cube array sampled format:Unknown - 86: TypePointer UniformConstant 85 - 87(g_tTexcdf4a): 86(ptr) Variable UniformConstant - 90: TypeSampledImage 85 - 92: TypeVector 6(float) 3 - 93: 92(fvec3) ConstantComposite 19 33 45 - 97: TypeImage 22(int) Cube array sampled format:Unknown - 98: TypePointer UniformConstant 97 - 99(g_tTexcdi4a): 98(ptr) Variable UniformConstant - 102: TypeSampledImage 97 - 104: 92(fvec3) ConstantComposite 67 79 80 - 108: TypeImage 37(int) Cube array sampled format:Unknown - 109: TypePointer UniformConstant 108 -110(g_tTexcdu4a): 109(ptr) Variable UniformConstant - 113: TypeSampledImage 108 - 115: 6(float) Constant 1060320051 - 116: 6(float) Constant 1061997773 - 117: 6(float) Constant 1063675494 - 118: 92(fvec3) ConstantComposite 115 116 117 - 121: TypeVector 6(float) 4 - 122(PS_OUTPUT): TypeStruct 121(fvec4) 6(float) - 123: TypePointer Function 122(PS_OUTPUT) - 125: 6(float) Constant 1065353216 - 126: 121(fvec4) ConstantComposite 125 125 125 125 - 127: TypePointer Function 121(fvec4) - 129: 22(int) Constant 1 - 131: TypePointer Output 121(fvec4) - 132(Color): 131(ptr) Variable Output - 135: TypePointer Output 6(float) - 136(Depth): 135(ptr) Variable Output - 140(g_tTex1df4): 10(ptr) Variable UniformConstant + 7: TypeVector 6(float) 4 + 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) + 9: TypeFunction 8(PS_OUTPUT) + 12: TypePointer Function 6(float) + 14: TypeImage 6(float) 1D array sampled format:Unknown + 15: TypePointer UniformConstant 14 + 16(g_tTex1df4a): 15(ptr) Variable UniformConstant + 18: TypeSampler + 19: TypePointer UniformConstant 18 + 20(g_sSamp): 19(ptr) Variable UniformConstant + 22: TypeSampledImage 14 + 24: 6(float) Constant 1036831949 + 25: TypeVector 6(float) 2 + 27: TypeInt 32 1 + 28: 27(int) Constant 0 + 31: TypeImage 27(int) 1D array sampled format:Unknown + 32: TypePointer UniformConstant 31 + 33(g_tTex1di4a): 32(ptr) Variable UniformConstant + 36: TypeSampledImage 31 + 38: 6(float) Constant 1045220557 + 42: TypeInt 32 0 + 43: TypeImage 42(int) 1D array sampled format:Unknown + 44: TypePointer UniformConstant 43 + 45(g_tTex1du4a): 44(ptr) Variable UniformConstant + 48: TypeSampledImage 43 + 50: 6(float) Constant 1050253722 + 54: TypeImage 6(float) 2D array sampled format:Unknown + 55: TypePointer UniformConstant 54 + 56(g_tTex2df4a): 55(ptr) Variable UniformConstant + 59: TypeSampledImage 54 + 61: 25(fvec2) ConstantComposite 24 38 + 65: TypeImage 27(int) 2D array sampled format:Unknown + 66: TypePointer UniformConstant 65 + 67(g_tTex2di4a): 66(ptr) Variable UniformConstant + 70: TypeSampledImage 65 + 72: 6(float) Constant 1053609165 + 73: 25(fvec2) ConstantComposite 50 72 + 77: TypeImage 42(int) 2D array sampled format:Unknown + 78: TypePointer UniformConstant 77 + 79(g_tTex2du4a): 78(ptr) Variable UniformConstant + 82: TypeSampledImage 77 + 84: 6(float) Constant 1056964608 + 85: 6(float) Constant 1058642330 + 86: 25(fvec2) ConstantComposite 84 85 + 90: TypeImage 6(float) Cube array sampled format:Unknown + 91: TypePointer UniformConstant 90 + 92(g_tTexcdf4a): 91(ptr) Variable UniformConstant + 95: TypeSampledImage 90 + 97: TypeVector 6(float) 3 + 98: 97(fvec3) ConstantComposite 24 38 50 + 102: TypeImage 27(int) Cube array sampled format:Unknown + 103: TypePointer UniformConstant 102 +104(g_tTexcdi4a): 103(ptr) Variable UniformConstant + 107: TypeSampledImage 102 + 109: 97(fvec3) ConstantComposite 72 84 85 + 113: TypeImage 42(int) Cube array sampled format:Unknown + 114: TypePointer UniformConstant 113 +115(g_tTexcdu4a): 114(ptr) Variable UniformConstant + 118: TypeSampledImage 113 + 120: 6(float) Constant 1060320051 + 121: 6(float) Constant 1061997773 + 122: 6(float) Constant 1063675494 + 123: 97(fvec3) ConstantComposite 120 121 122 + 126: TypePointer Function 8(PS_OUTPUT) + 128: 6(float) Constant 1065353216 + 129: 7(fvec4) ConstantComposite 128 128 128 128 + 130: TypePointer Function 7(fvec4) + 132: 27(int) Constant 1 + 139: TypePointer Output 7(fvec4) + 140(Color): 139(ptr) Variable Output + 143: TypePointer Output 6(float) + 144(Depth): 143(ptr) Variable Output + 147(g_tTex1df4): 15(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label - 8(txval10): 7(ptr) Variable Function - 25(txval11): 7(ptr) Variable Function - 36(txval12): 7(ptr) Variable Function - 48(txval20): 7(ptr) Variable Function - 59(txval21): 7(ptr) Variable Function - 71(txval22): 7(ptr) Variable Function - 84(txval40): 7(ptr) Variable Function - 96(txval41): 7(ptr) Variable Function - 107(txval42): 7(ptr) Variable Function - 124(psout): 123(ptr) Variable Function - 12: 9 Load 11(g_tTex1df4a) - 16: 13 Load 15(g_sSamp) - 18: 17 SampledImage 12 16 - 21: 20(fvec2) ImageQueryLod 18 19 - 24: 6(float) CompositeExtract 21 0 - Store 8(txval10) 24 - 29: 26 Load 28(g_tTex1di4a) - 30: 13 Load 15(g_sSamp) - 32: 31 SampledImage 29 30 - 34: 20(fvec2) ImageQueryLod 32 33 - 35: 6(float) CompositeExtract 34 0 - Store 25(txval11) 35 - 41: 38 Load 40(g_tTex1du4a) - 42: 13 Load 15(g_sSamp) - 44: 43 SampledImage 41 42 - 46: 20(fvec2) ImageQueryLod 44 45 - 47: 6(float) CompositeExtract 46 0 - Store 36(txval12) 47 - 52: 49 Load 51(g_tTex2df4a) - 53: 13 Load 15(g_sSamp) - 55: 54 SampledImage 52 53 - 57: 20(fvec2) ImageQueryLod 55 56 - 58: 6(float) CompositeExtract 57 0 - Store 48(txval20) 58 - 63: 60 Load 62(g_tTex2di4a) - 64: 13 Load 15(g_sSamp) - 66: 65 SampledImage 63 64 - 69: 20(fvec2) ImageQueryLod 66 68 - 70: 6(float) CompositeExtract 69 0 - Store 59(txval21) 70 - 75: 72 Load 74(g_tTex2du4a) - 76: 13 Load 15(g_sSamp) - 78: 77 SampledImage 75 76 - 82: 20(fvec2) ImageQueryLod 78 81 - 83: 6(float) CompositeExtract 82 0 - Store 71(txval22) 83 - 88: 85 Load 87(g_tTexcdf4a) - 89: 13 Load 15(g_sSamp) - 91: 90 SampledImage 88 89 - 94: 20(fvec2) ImageQueryLod 91 93 - 95: 6(float) CompositeExtract 94 0 - Store 84(txval40) 95 - 100: 97 Load 99(g_tTexcdi4a) - 101: 13 Load 15(g_sSamp) - 103: 102 SampledImage 100 101 - 105: 20(fvec2) ImageQueryLod 103 104 - 106: 6(float) CompositeExtract 105 0 - Store 96(txval41) 106 - 111: 108 Load 110(g_tTexcdu4a) - 112: 13 Load 15(g_sSamp) - 114: 113 SampledImage 111 112 - 119: 20(fvec2) ImageQueryLod 114 118 - 120: 6(float) CompositeExtract 119 0 - Store 107(txval42) 120 - 128: 127(ptr) AccessChain 124(psout) 23 - Store 128 126 - 130: 7(ptr) AccessChain 124(psout) 129 - Store 130 125 - 133: 127(ptr) AccessChain 124(psout) 23 - 134: 121(fvec4) Load 133 - Store 132(Color) 134 - 137: 7(ptr) AccessChain 124(psout) 129 - 138: 6(float) Load 137 - Store 136(Depth) 138 +137(flattenTemp): 126(ptr) Variable Function + 138:8(PS_OUTPUT) FunctionCall 10(@main() + Store 137(flattenTemp) 138 + 141: 130(ptr) AccessChain 137(flattenTemp) 28 + 142: 7(fvec4) Load 141 + Store 140(Color) 142 + 145: 12(ptr) AccessChain 137(flattenTemp) 132 + 146: 6(float) Load 145 + Store 144(Depth) 146 Return FunctionEnd + 10(@main():8(PS_OUTPUT) Function None 9 + 11: Label + 13(txval10): 12(ptr) Variable Function + 30(txval11): 12(ptr) Variable Function + 41(txval12): 12(ptr) Variable Function + 53(txval20): 12(ptr) Variable Function + 64(txval21): 12(ptr) Variable Function + 76(txval22): 12(ptr) Variable Function + 89(txval40): 12(ptr) Variable Function + 101(txval41): 12(ptr) Variable Function + 112(txval42): 12(ptr) Variable Function + 127(psout): 126(ptr) Variable Function + 17: 14 Load 16(g_tTex1df4a) + 21: 18 Load 20(g_sSamp) + 23: 22 SampledImage 17 21 + 26: 25(fvec2) ImageQueryLod 23 24 + 29: 6(float) CompositeExtract 26 0 + Store 13(txval10) 29 + 34: 31 Load 33(g_tTex1di4a) + 35: 18 Load 20(g_sSamp) + 37: 36 SampledImage 34 35 + 39: 25(fvec2) ImageQueryLod 37 38 + 40: 6(float) CompositeExtract 39 0 + Store 30(txval11) 40 + 46: 43 Load 45(g_tTex1du4a) + 47: 18 Load 20(g_sSamp) + 49: 48 SampledImage 46 47 + 51: 25(fvec2) ImageQueryLod 49 50 + 52: 6(float) CompositeExtract 51 0 + Store 41(txval12) 52 + 57: 54 Load 56(g_tTex2df4a) + 58: 18 Load 20(g_sSamp) + 60: 59 SampledImage 57 58 + 62: 25(fvec2) ImageQueryLod 60 61 + 63: 6(float) CompositeExtract 62 0 + Store 53(txval20) 63 + 68: 65 Load 67(g_tTex2di4a) + 69: 18 Load 20(g_sSamp) + 71: 70 SampledImage 68 69 + 74: 25(fvec2) ImageQueryLod 71 73 + 75: 6(float) CompositeExtract 74 0 + Store 64(txval21) 75 + 80: 77 Load 79(g_tTex2du4a) + 81: 18 Load 20(g_sSamp) + 83: 82 SampledImage 80 81 + 87: 25(fvec2) ImageQueryLod 83 86 + 88: 6(float) CompositeExtract 87 0 + Store 76(txval22) 88 + 93: 90 Load 92(g_tTexcdf4a) + 94: 18 Load 20(g_sSamp) + 96: 95 SampledImage 93 94 + 99: 25(fvec2) ImageQueryLod 96 98 + 100: 6(float) CompositeExtract 99 0 + Store 89(txval40) 100 + 105: 102 Load 104(g_tTexcdi4a) + 106: 18 Load 20(g_sSamp) + 108: 107 SampledImage 105 106 + 110: 25(fvec2) ImageQueryLod 108 109 + 111: 6(float) CompositeExtract 110 0 + Store 101(txval41) 111 + 116: 113 Load 115(g_tTexcdu4a) + 117: 18 Load 20(g_sSamp) + 119: 118 SampledImage 116 117 + 124: 25(fvec2) ImageQueryLod 119 123 + 125: 6(float) CompositeExtract 124 0 + Store 112(txval42) 125 + 131: 130(ptr) AccessChain 127(psout) 28 + Store 131 129 + 133: 12(ptr) AccessChain 127(psout) 132 + Store 133 128 + 134:8(PS_OUTPUT) Load 127(psout) + ReturnValue 134 + FunctionEnd diff --git a/Test/baseResults/hlsl.calculatelodunclamped.dx10.frag.out b/Test/baseResults/hlsl.calculatelodunclamped.dx10.frag.out index 799dcc37..d7d64739 100644 --- a/Test/baseResults/hlsl.calculatelodunclamped.dx10.frag.out +++ b/Test/baseResults/hlsl.calculatelodunclamped.dx10.frag.out @@ -14,7 +14,7 @@ ERROR: 9 compilation errors. No code generated. Shader version: 450 gl_FragCoord origin is upper left ERROR: node is still EOpNull! -0:24 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:24 Function Parameters: 0:? Sequence 0:28 Sequence @@ -151,24 +151,28 @@ ERROR: node is still EOpNull! 0:41 1 (const int) 0:41 Constant: 0:41 1.000000 -0:43 Sequence -0:43 Sequence -0:43 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:43 Color: direct index for structure (temp 4-component vector of float) -0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:43 Constant: -0:43 0 (const int) -0:43 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:43 Depth: direct index for structure (temp float) -0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:43 Constant: -0:43 1 (const int) -0:43 Branch: Return +0:43 Branch: Return with expression +0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Function Definition: main( (temp void) +0:24 Function Parameters: +0:? Sequence +0:24 Sequence +0:24 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:24 Color: direct index for structure (temp 4-component vector of float) +0:24 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Constant: +0:24 0 (const int) +0:24 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:24 Depth: direct index for structure (temp float) +0:24 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Constant: +0:24 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) @@ -180,6 +184,8 @@ ERROR: node is still EOpNull! 0:? 'g_tTexcdf4a' (uniform textureCubeArray) 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) Linked fragment stage: @@ -188,7 +194,7 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left ERROR: node is still EOpNull! -0:24 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:24 Function Parameters: 0:? Sequence 0:28 Sequence @@ -325,24 +331,28 @@ ERROR: node is still EOpNull! 0:41 1 (const int) 0:41 Constant: 0:41 1.000000 -0:43 Sequence -0:43 Sequence -0:43 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:43 Color: direct index for structure (temp 4-component vector of float) -0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:43 Constant: -0:43 0 (const int) -0:43 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:43 Depth: direct index for structure (temp float) -0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:43 Constant: -0:43 1 (const int) -0:43 Branch: Return +0:43 Branch: Return with expression +0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Function Definition: main( (temp void) +0:24 Function Parameters: +0:? Sequence +0:24 Sequence +0:24 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:24 Color: direct index for structure (temp 4-component vector of float) +0:24 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Constant: +0:24 0 (const int) +0:24 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:24 Depth: direct index for structure (temp float) +0:24 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Constant: +0:24 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) @@ -354,5 +364,7 @@ ERROR: node is still EOpNull! 0:? 'g_tTexcdf4a' (uniform textureCubeArray) 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) SPIR-V is not generated for failed compile or link diff --git a/Test/baseResults/hlsl.cast.frag.out b/Test/baseResults/hlsl.cast.frag.out index bf7183f2..842838d6 100755 --- a/Test/baseResults/hlsl.cast.frag.out +++ b/Test/baseResults/hlsl.cast.frag.out @@ -2,26 +2,33 @@ hlsl.cast.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:2 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float) +0:2 Function Definition: @PixelShaderFunction(vf4; (temp 4-component vector of float) 0:2 Function Parameters: -0:2 'input' (layout(location=0 ) in 4-component vector of float) +0:2 'input' (in 4-component vector of float) 0:? Sequence -0:3 Sequence -0:3 move second child to first child (temp 4-component vector of float) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:3 Branch: Return with expression +0:3 add (temp 4-component vector of float) 0:3 add (temp 4-component vector of float) -0:3 add (temp 4-component vector of float) -0:3 Construct vec4 (temp 4-component vector of float) -0:3 'input' (layout(location=0 ) in 4-component vector of float) -0:3 Convert int to float (temp 4-component vector of float) -0:3 Convert float to int (temp 4-component vector of int) -0:3 'input' (layout(location=0 ) in 4-component vector of float) -0:3 Constant: -0:3 1.198000 -0:3 1.198000 -0:3 1.198000 -0:3 1.198000 -0:3 Branch: Return +0:3 Construct vec4 (temp 4-component vector of float) +0:3 'input' (in 4-component vector of float) +0:3 Convert int to float (temp 4-component vector of float) +0:3 Convert float to int (temp 4-component vector of int) +0:3 'input' (in 4-component vector of float) +0:3 Constant: +0:3 1.198000 +0:3 1.198000 +0:3 1.198000 +0:3 1.198000 +0:2 Function Definition: PixelShaderFunction( (temp void) +0:2 Function Parameters: +0:? Sequence +0:2 move second child to first child (temp 4-component vector of float) +0:? 'input' (temp 4-component vector of float) +0:? 'input' (layout(location=0 ) in 4-component vector of float) +0:2 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:2 Function Call: @PixelShaderFunction(vf4; (temp 4-component vector of float) +0:? 'input' (temp 4-component vector of float) 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? 'input' (layout(location=0 ) in 4-component vector of float) @@ -33,69 +40,94 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:2 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float) +0:2 Function Definition: @PixelShaderFunction(vf4; (temp 4-component vector of float) 0:2 Function Parameters: -0:2 'input' (layout(location=0 ) in 4-component vector of float) +0:2 'input' (in 4-component vector of float) 0:? Sequence -0:3 Sequence -0:3 move second child to first child (temp 4-component vector of float) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:3 Branch: Return with expression +0:3 add (temp 4-component vector of float) 0:3 add (temp 4-component vector of float) -0:3 add (temp 4-component vector of float) -0:3 Construct vec4 (temp 4-component vector of float) -0:3 'input' (layout(location=0 ) in 4-component vector of float) -0:3 Convert int to float (temp 4-component vector of float) -0:3 Convert float to int (temp 4-component vector of int) -0:3 'input' (layout(location=0 ) in 4-component vector of float) -0:3 Constant: -0:3 1.198000 -0:3 1.198000 -0:3 1.198000 -0:3 1.198000 -0:3 Branch: Return +0:3 Construct vec4 (temp 4-component vector of float) +0:3 'input' (in 4-component vector of float) +0:3 Convert int to float (temp 4-component vector of float) +0:3 Convert float to int (temp 4-component vector of int) +0:3 'input' (in 4-component vector of float) +0:3 Constant: +0:3 1.198000 +0:3 1.198000 +0:3 1.198000 +0:3 1.198000 +0:2 Function Definition: PixelShaderFunction( (temp void) +0:2 Function Parameters: +0:? Sequence +0:2 move second child to first child (temp 4-component vector of float) +0:? 'input' (temp 4-component vector of float) +0:? 'input' (layout(location=0 ) in 4-component vector of float) +0:2 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:2 Function Call: @PixelShaderFunction(vf4; (temp 4-component vector of float) +0:? 'input' (temp 4-component vector of float) 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? 'input' (layout(location=0 ) in 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 28 +// Id's are bound by 39 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "PixelShaderFunction" 9 11 + EntryPoint Fragment 4 "PixelShaderFunction" 32 35 ExecutionMode 4 OriginUpperLeft Name 4 "PixelShaderFunction" - Name 9 "@entryPointOutput" - Name 11 "input" - Decorate 9(@entryPointOutput) Location 0 - Decorate 11(input) Location 0 + Name 11 "@PixelShaderFunction(vf4;" + Name 10 "input" + Name 30 "input" + Name 32 "input" + Name 35 "@entryPointOutput" + Name 36 "param" + Decorate 32(input) Location 0 + Decorate 35(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 - 8: TypePointer Output 7(fvec4) -9(@entryPointOutput): 8(ptr) Variable Output - 10: TypePointer Input 7(fvec4) - 11(input): 10(ptr) Variable Input - 19: TypeInt 32 1 - 20: TypeVector 19(int) 4 - 24: 6(float) Constant 1067014160 - 25: 7(fvec4) ConstantComposite 24 24 24 24 + 8: TypePointer Function 7(fvec4) + 9: TypeFunction 7(fvec4) 8(ptr) + 20: TypeInt 32 1 + 21: TypeVector 20(int) 4 + 25: 6(float) Constant 1067014160 + 26: 7(fvec4) ConstantComposite 25 25 25 25 + 31: TypePointer Input 7(fvec4) + 32(input): 31(ptr) Variable Input + 34: TypePointer Output 7(fvec4) +35(@entryPointOutput): 34(ptr) Variable Output 4(PixelShaderFunction): 2 Function None 3 5: Label - 12: 7(fvec4) Load 11(input) - 13: 6(float) CompositeExtract 12 0 - 14: 6(float) CompositeExtract 12 1 - 15: 6(float) CompositeExtract 12 2 - 16: 6(float) CompositeExtract 12 3 - 17: 7(fvec4) CompositeConstruct 13 14 15 16 - 18: 7(fvec4) Load 11(input) - 21: 20(ivec4) ConvertFToS 18 - 22: 7(fvec4) ConvertSToF 21 - 23: 7(fvec4) FAdd 17 22 - 26: 7(fvec4) FAdd 23 25 - Store 9(@entryPointOutput) 26 + 30(input): 8(ptr) Variable Function + 36(param): 8(ptr) Variable Function + 33: 7(fvec4) Load 32(input) + Store 30(input) 33 + 37: 7(fvec4) Load 30(input) + Store 36(param) 37 + 38: 7(fvec4) FunctionCall 11(@PixelShaderFunction(vf4;) 36(param) + Store 35(@entryPointOutput) 38 Return FunctionEnd +11(@PixelShaderFunction(vf4;): 7(fvec4) Function None 9 + 10(input): 8(ptr) FunctionParameter + 12: Label + 13: 7(fvec4) Load 10(input) + 14: 6(float) CompositeExtract 13 0 + 15: 6(float) CompositeExtract 13 1 + 16: 6(float) CompositeExtract 13 2 + 17: 6(float) CompositeExtract 13 3 + 18: 7(fvec4) CompositeConstruct 14 15 16 17 + 19: 7(fvec4) Load 10(input) + 22: 21(ivec4) ConvertFToS 19 + 23: 7(fvec4) ConvertSToF 22 + 24: 7(fvec4) FAdd 18 23 + 27: 7(fvec4) FAdd 24 26 + ReturnValue 27 + FunctionEnd diff --git a/Test/baseResults/hlsl.comparison.vec.frag.out b/Test/baseResults/hlsl.comparison.vec.frag.out index 1bf63ec8..2edc04a5 100644 --- a/Test/baseResults/hlsl.comparison.vec.frag.out +++ b/Test/baseResults/hlsl.comparison.vec.frag.out @@ -99,7 +99,7 @@ gl_FragCoord origin is upper left 0:21 Construct vec4 (in 4-component vector of float) 0:21 'v01' (temp float) 0:21 'a' (in 4-component vector of float) -0:30 Function Definition: main( (temp structure{temp 4-component vector of float Color}) +0:30 Function Definition: @main( (temp structure{temp 4-component vector of float Color}) 0:30 Function Parameters: 0:? Sequence 0:32 move second child to first child (temp 4-component vector of float) @@ -112,18 +112,21 @@ gl_FragCoord origin is upper left 0:32 0.000000 0:32 0.000000 0:32 0.000000 -0:33 Sequence -0:33 Sequence -0:33 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:33 Color: direct index for structure (temp 4-component vector of float) -0:33 'psout' (temp structure{temp 4-component vector of float Color}) -0:33 Constant: -0:33 0 (const int) -0:33 Branch: Return +0:33 Branch: Return with expression +0:33 'psout' (temp structure{temp 4-component vector of float Color}) +0:30 Function Definition: main( (temp void) +0:30 Function Parameters: +0:? Sequence +0:30 Sequence +0:30 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:30 Color: direct index for structure (temp 4-component vector of float) +0:30 Function Call: @main( (temp structure{temp 4-component vector of float Color}) +0:30 Constant: +0:30 0 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float uf4}) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) Linked fragment stage: @@ -229,7 +232,7 @@ gl_FragCoord origin is upper left 0:21 Construct vec4 (in 4-component vector of float) 0:21 'v01' (temp float) 0:21 'a' (in 4-component vector of float) -0:30 Function Definition: main( (temp structure{temp 4-component vector of float Color}) +0:30 Function Definition: @main( (temp structure{temp 4-component vector of float Color}) 0:30 Function Parameters: 0:? Sequence 0:32 move second child to first child (temp 4-component vector of float) @@ -242,161 +245,171 @@ gl_FragCoord origin is upper left 0:32 0.000000 0:32 0.000000 0:32 0.000000 -0:33 Sequence -0:33 Sequence -0:33 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:33 Color: direct index for structure (temp 4-component vector of float) -0:33 'psout' (temp structure{temp 4-component vector of float Color}) -0:33 Constant: -0:33 0 (const int) -0:33 Branch: Return +0:33 Branch: Return with expression +0:33 'psout' (temp structure{temp 4-component vector of float Color}) +0:30 Function Definition: main( (temp void) +0:30 Function Parameters: +0:? Sequence +0:30 Sequence +0:30 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:30 Color: direct index for structure (temp 4-component vector of float) +0:30 Function Call: @main( (temp structure{temp 4-component vector of float Color}) +0:30 Constant: +0:30 0 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float uf4}) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 91 +// Id's are bound by 96 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 84 + EntryPoint Fragment 4 "main" 90 ExecutionMode 4 OriginUpperLeft Name 4 "main" Name 11 "Bug1(vf4;" Name 10 "a" - Name 13 "v04" - Name 17 "v01" - Name 21 "r00" - Name 25 "r01" - Name 29 "r02" - Name 33 "r03" - Name 37 "r10" - Name 42 "r11" - Name 47 "r12" - Name 52 "r13" - Name 57 "r20" - Name 62 "r21" - Name 67 "r22" - Name 72 "r23" - Name 77 "PS_OUTPUT" - MemberName 77(PS_OUTPUT) 0 "Color" - Name 79 "psout" - Name 84 "Color" - Name 88 "$Global" - MemberName 88($Global) 0 "uf4" - Name 90 "" - Decorate 84(Color) Location 0 - MemberDecorate 88($Global) 0 Offset 0 - Decorate 88($Global) Block - Decorate 90 DescriptorSet 0 + Name 13 "PS_OUTPUT" + MemberName 13(PS_OUTPUT) 0 "Color" + Name 15 "@main(" + Name 17 "v04" + Name 21 "v01" + Name 25 "r00" + Name 29 "r01" + Name 33 "r02" + Name 37 "r03" + Name 41 "r10" + Name 46 "r11" + Name 51 "r12" + Name 56 "r13" + Name 61 "r20" + Name 66 "r21" + Name 71 "r22" + Name 76 "r23" + Name 82 "psout" + Name 90 "Color" + Name 93 "$Global" + MemberName 93($Global) 0 "uf4" + Name 95 "" + Decorate 90(Color) Location 0 + MemberDecorate 93($Global) 0 Offset 0 + Decorate 93($Global) Block + Decorate 95 DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Function 7(fvec4) 9: TypeFunction 2 8(ptr) - 14: 6(float) Constant 0 - 15: 7(fvec4) ConstantComposite 14 14 14 14 - 16: TypePointer Function 6(float) - 18: TypeBool - 19: TypeVector 18(bool) 4 - 20: TypePointer Function 19(bvec4) - 77(PS_OUTPUT): TypeStruct 7(fvec4) - 78: TypePointer Function 77(PS_OUTPUT) - 80: TypeInt 32 1 - 81: 80(int) Constant 0 - 83: TypePointer Output 7(fvec4) - 84(Color): 83(ptr) Variable Output - 88($Global): TypeStruct 7(fvec4) - 89: TypePointer Uniform 88($Global) - 90: 89(ptr) Variable Uniform + 13(PS_OUTPUT): TypeStruct 7(fvec4) + 14: TypeFunction 13(PS_OUTPUT) + 18: 6(float) Constant 0 + 19: 7(fvec4) ConstantComposite 18 18 18 18 + 20: TypePointer Function 6(float) + 22: TypeBool + 23: TypeVector 22(bool) 4 + 24: TypePointer Function 23(bvec4) + 81: TypePointer Function 13(PS_OUTPUT) + 83: TypeInt 32 1 + 84: 83(int) Constant 0 + 89: TypePointer Output 7(fvec4) + 90(Color): 89(ptr) Variable Output + 93($Global): TypeStruct 7(fvec4) + 94: TypePointer Uniform 93($Global) + 95: 94(ptr) Variable Uniform 4(main): 2 Function None 3 5: Label - 79(psout): 78(ptr) Variable Function - 82: 8(ptr) AccessChain 79(psout) 81 - Store 82 15 - 85: 8(ptr) AccessChain 79(psout) 81 - 86: 7(fvec4) Load 85 - Store 84(Color) 86 + 91:13(PS_OUTPUT) FunctionCall 15(@main() + 92: 7(fvec4) CompositeExtract 91 0 + Store 90(Color) 92 Return FunctionEnd 11(Bug1(vf4;): 2 Function None 9 10(a): 8(ptr) FunctionParameter 12: Label - 13(v04): 8(ptr) Variable Function - 17(v01): 16(ptr) Variable Function - 21(r00): 20(ptr) Variable Function - 25(r01): 20(ptr) Variable Function - 29(r02): 20(ptr) Variable Function - 33(r03): 20(ptr) Variable Function - 37(r10): 20(ptr) Variable Function - 42(r11): 20(ptr) Variable Function - 47(r12): 20(ptr) Variable Function - 52(r13): 20(ptr) Variable Function - 57(r20): 20(ptr) Variable Function - 62(r21): 20(ptr) Variable Function - 67(r22): 20(ptr) Variable Function - 72(r23): 20(ptr) Variable Function - Store 13(v04) 15 - Store 17(v01) 14 - 22: 7(fvec4) Load 10(a) - 23: 7(fvec4) Load 13(v04) - 24: 19(bvec4) FOrdEqual 22 23 - Store 21(r00) 24 + 17(v04): 8(ptr) Variable Function + 21(v01): 20(ptr) Variable Function + 25(r00): 24(ptr) Variable Function + 29(r01): 24(ptr) Variable Function + 33(r02): 24(ptr) Variable Function + 37(r03): 24(ptr) Variable Function + 41(r10): 24(ptr) Variable Function + 46(r11): 24(ptr) Variable Function + 51(r12): 24(ptr) Variable Function + 56(r13): 24(ptr) Variable Function + 61(r20): 24(ptr) Variable Function + 66(r21): 24(ptr) Variable Function + 71(r22): 24(ptr) Variable Function + 76(r23): 24(ptr) Variable Function + Store 17(v04) 19 + Store 21(v01) 18 26: 7(fvec4) Load 10(a) - 27: 7(fvec4) Load 13(v04) - 28: 19(bvec4) FOrdNotEqual 26 27 - Store 25(r01) 28 + 27: 7(fvec4) Load 17(v04) + 28: 23(bvec4) FOrdEqual 26 27 + Store 25(r00) 28 30: 7(fvec4) Load 10(a) - 31: 7(fvec4) Load 13(v04) - 32: 19(bvec4) FOrdLessThan 30 31 - Store 29(r02) 32 + 31: 7(fvec4) Load 17(v04) + 32: 23(bvec4) FOrdNotEqual 30 31 + Store 29(r01) 32 34: 7(fvec4) Load 10(a) - 35: 7(fvec4) Load 13(v04) - 36: 19(bvec4) FOrdGreaterThan 34 35 - Store 33(r03) 36 + 35: 7(fvec4) Load 17(v04) + 36: 23(bvec4) FOrdLessThan 34 35 + Store 33(r02) 36 38: 7(fvec4) Load 10(a) - 39: 6(float) Load 17(v01) - 40: 7(fvec4) CompositeConstruct 39 39 39 39 - 41: 19(bvec4) FOrdEqual 38 40 - Store 37(r10) 41 - 43: 7(fvec4) Load 10(a) - 44: 6(float) Load 17(v01) - 45: 7(fvec4) CompositeConstruct 44 44 44 44 - 46: 19(bvec4) FOrdNotEqual 43 45 - Store 42(r11) 46 - 48: 7(fvec4) Load 10(a) - 49: 6(float) Load 17(v01) - 50: 7(fvec4) CompositeConstruct 49 49 49 49 - 51: 19(bvec4) FOrdLessThan 48 50 - Store 47(r12) 51 - 53: 7(fvec4) Load 10(a) - 54: 6(float) Load 17(v01) - 55: 7(fvec4) CompositeConstruct 54 54 54 54 - 56: 19(bvec4) FOrdGreaterThan 53 55 - Store 52(r13) 56 - 58: 6(float) Load 17(v01) + 39: 7(fvec4) Load 17(v04) + 40: 23(bvec4) FOrdGreaterThan 38 39 + Store 37(r03) 40 + 42: 7(fvec4) Load 10(a) + 43: 6(float) Load 21(v01) + 44: 7(fvec4) CompositeConstruct 43 43 43 43 + 45: 23(bvec4) FOrdEqual 42 44 + Store 41(r10) 45 + 47: 7(fvec4) Load 10(a) + 48: 6(float) Load 21(v01) + 49: 7(fvec4) CompositeConstruct 48 48 48 48 + 50: 23(bvec4) FOrdNotEqual 47 49 + Store 46(r11) 50 + 52: 7(fvec4) Load 10(a) + 53: 6(float) Load 21(v01) + 54: 7(fvec4) CompositeConstruct 53 53 53 53 + 55: 23(bvec4) FOrdLessThan 52 54 + Store 51(r12) 55 + 57: 7(fvec4) Load 10(a) + 58: 6(float) Load 21(v01) 59: 7(fvec4) CompositeConstruct 58 58 58 58 - 60: 7(fvec4) Load 10(a) - 61: 19(bvec4) FOrdEqual 59 60 - Store 57(r20) 61 - 63: 6(float) Load 17(v01) - 64: 7(fvec4) CompositeConstruct 63 63 63 63 - 65: 7(fvec4) Load 10(a) - 66: 19(bvec4) FOrdNotEqual 64 65 - Store 62(r21) 66 - 68: 6(float) Load 17(v01) - 69: 7(fvec4) CompositeConstruct 68 68 68 68 - 70: 7(fvec4) Load 10(a) - 71: 19(bvec4) FOrdLessThan 69 70 - Store 67(r22) 71 - 73: 6(float) Load 17(v01) - 74: 7(fvec4) CompositeConstruct 73 73 73 73 - 75: 7(fvec4) Load 10(a) - 76: 19(bvec4) FOrdGreaterThan 74 75 - Store 72(r23) 76 + 60: 23(bvec4) FOrdGreaterThan 57 59 + Store 56(r13) 60 + 62: 6(float) Load 21(v01) + 63: 7(fvec4) CompositeConstruct 62 62 62 62 + 64: 7(fvec4) Load 10(a) + 65: 23(bvec4) FOrdEqual 63 64 + Store 61(r20) 65 + 67: 6(float) Load 21(v01) + 68: 7(fvec4) CompositeConstruct 67 67 67 67 + 69: 7(fvec4) Load 10(a) + 70: 23(bvec4) FOrdNotEqual 68 69 + Store 66(r21) 70 + 72: 6(float) Load 21(v01) + 73: 7(fvec4) CompositeConstruct 72 72 72 72 + 74: 7(fvec4) Load 10(a) + 75: 23(bvec4) FOrdLessThan 73 74 + Store 71(r22) 75 + 77: 6(float) Load 21(v01) + 78: 7(fvec4) CompositeConstruct 77 77 77 77 + 79: 7(fvec4) Load 10(a) + 80: 23(bvec4) FOrdGreaterThan 78 79 + Store 76(r23) 80 Return FunctionEnd + 15(@main():13(PS_OUTPUT) Function None 14 + 16: Label + 82(psout): 81(ptr) Variable Function + 85: 8(ptr) AccessChain 82(psout) 84 + Store 85 19 + 86:13(PS_OUTPUT) Load 82(psout) + ReturnValue 86 + FunctionEnd diff --git a/Test/baseResults/hlsl.conditional.frag.out b/Test/baseResults/hlsl.conditional.frag.out index 32edbda7..6cbc9338 100755 --- a/Test/baseResults/hlsl.conditional.frag.out +++ b/Test/baseResults/hlsl.conditional.frag.out @@ -2,9 +2,9 @@ hlsl.conditional.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:2 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float) +0:2 Function Definition: @PixelShaderFunction(vf4; (temp 4-component vector of float) 0:2 Function Parameters: -0:2 'input' (layout(location=0 ) in 4-component vector of float) +0:2 'input' (in 4-component vector of float) 0:? Sequence 0:3 Sequence 0:3 move second child to first child (temp int) @@ -35,19 +35,19 @@ gl_FragCoord origin is upper left 0:7 vector-scale (temp 4-component vector of float) 0:7 Convert int to float (temp float) 0:7 'a' (temp int) -0:7 'input' (layout(location=0 ) in 4-component vector of float) +0:7 'input' (in 4-component vector of float) 0:8 vector-scale (temp 4-component vector of float) 0:8 Convert int to float (temp float) 0:8 'b' (temp int) -0:8 'input' (layout(location=0 ) in 4-component vector of float) +0:8 'input' (in 4-component vector of float) 0:9 vector-scale (temp 4-component vector of float) 0:9 Convert int to float (temp float) 0:9 'c' (temp int) -0:9 'input' (layout(location=0 ) in 4-component vector of float) +0:9 'input' (in 4-component vector of float) 0:10 vector-scale (temp 4-component vector of float) 0:10 Convert int to float (temp float) 0:10 'd' (temp int) -0:10 'input' (layout(location=0 ) in 4-component vector of float) +0:10 'input' (in 4-component vector of float) 0:12 Comma (temp int) 0:12 move second child to first child (temp int) 0:12 'e' (temp int) @@ -85,29 +85,36 @@ gl_FragCoord origin is upper left 0:14 Constant: 0:14 0 (const int) 0:14 direct index (temp float) -0:14 'input' (layout(location=0 ) in 4-component vector of float) +0:14 'input' (in 4-component vector of float) 0:14 Constant: 0:14 1 (const int) 0:14 true case 0:14 vector-scale (temp 4-component vector of float) 0:14 Convert int to float (temp float) 0:14 'c' (temp int) -0:14 'input' (layout(location=0 ) in 4-component vector of float) +0:14 'input' (in 4-component vector of float) 0:14 false case 0:14 vector-scale (temp 4-component vector of float) 0:14 Convert int to float (temp float) 0:14 'd' (temp int) -0:14 'input' (layout(location=0 ) in 4-component vector of float) -0:15 Sequence -0:15 move second child to first child (temp 4-component vector of float) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:15 add (temp 4-component vector of float) -0:15 vector-scale (temp 4-component vector of float) -0:15 Convert int to float (temp float) -0:15 'e' (temp int) -0:15 'ret' (temp 4-component vector of float) -0:15 'f' (temp 4-component vector of float) -0:15 Branch: Return +0:14 'input' (in 4-component vector of float) +0:15 Branch: Return with expression +0:15 add (temp 4-component vector of float) +0:15 vector-scale (temp 4-component vector of float) +0:15 Convert int to float (temp float) +0:15 'e' (temp int) +0:15 'ret' (temp 4-component vector of float) +0:15 'f' (temp 4-component vector of float) +0:2 Function Definition: PixelShaderFunction( (temp void) +0:2 Function Parameters: +0:? Sequence +0:2 move second child to first child (temp 4-component vector of float) +0:? 'input' (temp 4-component vector of float) +0:? 'input' (layout(location=0 ) in 4-component vector of float) +0:2 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:2 Function Call: @PixelShaderFunction(vf4; (temp 4-component vector of float) +0:? 'input' (temp 4-component vector of float) 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? 'input' (layout(location=0 ) in 4-component vector of float) @@ -119,9 +126,9 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:2 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float) +0:2 Function Definition: @PixelShaderFunction(vf4; (temp 4-component vector of float) 0:2 Function Parameters: -0:2 'input' (layout(location=0 ) in 4-component vector of float) +0:2 'input' (in 4-component vector of float) 0:? Sequence 0:3 Sequence 0:3 move second child to first child (temp int) @@ -152,19 +159,19 @@ gl_FragCoord origin is upper left 0:7 vector-scale (temp 4-component vector of float) 0:7 Convert int to float (temp float) 0:7 'a' (temp int) -0:7 'input' (layout(location=0 ) in 4-component vector of float) +0:7 'input' (in 4-component vector of float) 0:8 vector-scale (temp 4-component vector of float) 0:8 Convert int to float (temp float) 0:8 'b' (temp int) -0:8 'input' (layout(location=0 ) in 4-component vector of float) +0:8 'input' (in 4-component vector of float) 0:9 vector-scale (temp 4-component vector of float) 0:9 Convert int to float (temp float) 0:9 'c' (temp int) -0:9 'input' (layout(location=0 ) in 4-component vector of float) +0:9 'input' (in 4-component vector of float) 0:10 vector-scale (temp 4-component vector of float) 0:10 Convert int to float (temp float) 0:10 'd' (temp int) -0:10 'input' (layout(location=0 ) in 4-component vector of float) +0:10 'input' (in 4-component vector of float) 0:12 Comma (temp int) 0:12 move second child to first child (temp int) 0:12 'e' (temp int) @@ -202,171 +209,194 @@ gl_FragCoord origin is upper left 0:14 Constant: 0:14 0 (const int) 0:14 direct index (temp float) -0:14 'input' (layout(location=0 ) in 4-component vector of float) +0:14 'input' (in 4-component vector of float) 0:14 Constant: 0:14 1 (const int) 0:14 true case 0:14 vector-scale (temp 4-component vector of float) 0:14 Convert int to float (temp float) 0:14 'c' (temp int) -0:14 'input' (layout(location=0 ) in 4-component vector of float) +0:14 'input' (in 4-component vector of float) 0:14 false case 0:14 vector-scale (temp 4-component vector of float) 0:14 Convert int to float (temp float) 0:14 'd' (temp int) -0:14 'input' (layout(location=0 ) in 4-component vector of float) -0:15 Sequence -0:15 move second child to first child (temp 4-component vector of float) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:15 add (temp 4-component vector of float) -0:15 vector-scale (temp 4-component vector of float) -0:15 Convert int to float (temp float) -0:15 'e' (temp int) -0:15 'ret' (temp 4-component vector of float) -0:15 'f' (temp 4-component vector of float) -0:15 Branch: Return +0:14 'input' (in 4-component vector of float) +0:15 Branch: Return with expression +0:15 add (temp 4-component vector of float) +0:15 vector-scale (temp 4-component vector of float) +0:15 Convert int to float (temp float) +0:15 'e' (temp int) +0:15 'ret' (temp 4-component vector of float) +0:15 'f' (temp 4-component vector of float) +0:2 Function Definition: PixelShaderFunction( (temp void) +0:2 Function Parameters: +0:? Sequence +0:2 move second child to first child (temp 4-component vector of float) +0:? 'input' (temp 4-component vector of float) +0:? 'input' (layout(location=0 ) in 4-component vector of float) +0:2 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:2 Function Call: @PixelShaderFunction(vf4; (temp 4-component vector of float) +0:? 'input' (temp 4-component vector of float) 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? 'input' (layout(location=0 ) in 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 91 +// Id's are bound by 100 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "PixelShaderFunction" 22 83 + EntryPoint Fragment 4 "PixelShaderFunction" 93 96 ExecutionMode 4 OriginUpperLeft Name 4 "PixelShaderFunction" - Name 8 "a" - Name 10 "b" - Name 12 "c" - Name 14 "d" - Name 18 "ret" - Name 22 "input" - Name 40 "e" - Name 57 "f" - Name 83 "@entryPointOutput" - Decorate 22(input) Location 0 - Decorate 83(@entryPointOutput) Location 0 + Name 11 "@PixelShaderFunction(vf4;" + Name 10 "input" + Name 15 "a" + Name 17 "b" + Name 19 "c" + Name 21 "d" + Name 22 "ret" + Name 42 "e" + Name 59 "f" + Name 91 "input" + Name 93 "input" + Name 96 "@entryPointOutput" + Name 97 "param" + Decorate 93(input) Location 0 + Decorate 96(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 - 6: TypeInt 32 1 - 7: TypePointer Function 6(int) - 9: 6(int) Constant 5 - 11: 6(int) Constant 6 - 13: 6(int) Constant 7 - 15: TypeFloat 32 - 16: TypeVector 15(float) 4 - 17: TypePointer Function 16(fvec4) - 21: TypePointer Input 16(fvec4) - 22(input): 21(ptr) Variable Input - 47: 6(int) Constant 10 - 55: 6(int) Constant 11 - 59: TypeInt 32 0 - 60: 59(int) Constant 0 - 61: TypePointer Function 15(float) - 64: 59(int) Constant 1 - 65: TypePointer Input 15(float) - 68: TypeBool - 82: TypePointer Output 16(fvec4) -83(@entryPointOutput): 82(ptr) Variable Output + 6: TypeFloat 32 + 7: TypeVector 6(float) 4 + 8: TypePointer Function 7(fvec4) + 9: TypeFunction 7(fvec4) 8(ptr) + 13: TypeInt 32 1 + 14: TypePointer Function 13(int) + 16: 13(int) Constant 5 + 18: 13(int) Constant 6 + 20: 13(int) Constant 7 + 49: 13(int) Constant 10 + 57: 13(int) Constant 11 + 61: TypeInt 32 0 + 62: 61(int) Constant 0 + 63: TypePointer Function 6(float) + 66: 61(int) Constant 1 + 69: TypeBool + 92: TypePointer Input 7(fvec4) + 93(input): 92(ptr) Variable Input + 95: TypePointer Output 7(fvec4) +96(@entryPointOutput): 95(ptr) Variable Output 4(PixelShaderFunction): 2 Function None 3 5: Label - 8(a): 7(ptr) Variable Function - 10(b): 7(ptr) Variable Function - 12(c): 7(ptr) Variable Function - 14(d): 7(ptr) Variable Function - 18(ret): 17(ptr) Variable Function - 40(e): 7(ptr) Variable Function - 41: 7(ptr) Variable Function - 49: 7(ptr) Variable Function - 57(f): 17(ptr) Variable Function - 58: 17(ptr) Variable Function - Store 8(a) 9 - Store 10(b) 11 - Store 12(c) 13 - Store 14(d) 13 - 19: 6(int) Load 8(a) - 20: 15(float) ConvertSToF 19 - 23: 16(fvec4) Load 22(input) - 24: 16(fvec4) VectorTimesScalar 23 20 - 25: 6(int) Load 10(b) - 26: 15(float) ConvertSToF 25 - 27: 16(fvec4) Load 22(input) - 28: 16(fvec4) VectorTimesScalar 27 26 - 29: 16(fvec4) FAdd 24 28 - 30: 6(int) Load 12(c) - 31: 15(float) ConvertSToF 30 - 32: 16(fvec4) Load 22(input) - 33: 16(fvec4) VectorTimesScalar 32 31 - 34: 16(fvec4) FAdd 29 33 - 35: 6(int) Load 14(d) - 36: 15(float) ConvertSToF 35 - 37: 16(fvec4) Load 22(input) - 38: 16(fvec4) VectorTimesScalar 37 36 - 39: 16(fvec4) FAdd 34 38 - Store 18(ret) 39 - 42: 6(int) Load 10(b) - SelectionMerge 44 None - BranchConditional 42 43 46 - 43: Label - 45: 6(int) Load 14(d) - Store 12(c) 45 - Store 41 45 - Branch 44 - 46: Label - Store 41 47 - Branch 44 - 44: Label - 48: 6(int) Load 41 - Store 8(a) 48 - Store 40(e) 48 - 50: 6(int) Load 8(a) - SelectionMerge 52 None - BranchConditional 50 51 54 - 51: Label - 53: 6(int) Load 12(c) - Store 14(d) 53 - Store 49 53 - Branch 52 - 54: Label - Store 49 55 - Branch 52 - 52: Label - 56: 6(int) Load 49 - Store 10(b) 56 - 62: 61(ptr) AccessChain 18(ret) 60 - 63: 15(float) Load 62 - 66: 65(ptr) AccessChain 22(input) 64 - 67: 15(float) Load 66 - 69: 68(bool) FOrdLessThan 63 67 - SelectionMerge 71 None - BranchConditional 69 70 76 - 70: Label - 72: 6(int) Load 12(c) - 73: 15(float) ConvertSToF 72 - 74: 16(fvec4) Load 22(input) - 75: 16(fvec4) VectorTimesScalar 74 73 - Store 58 75 - Branch 71 - 76: Label - 77: 6(int) Load 14(d) - 78: 15(float) ConvertSToF 77 - 79: 16(fvec4) Load 22(input) - 80: 16(fvec4) VectorTimesScalar 79 78 - Store 58 80 - Branch 71 - 71: Label - 81: 16(fvec4) Load 58 - Store 57(f) 81 - 84: 6(int) Load 40(e) - 85: 15(float) ConvertSToF 84 - 86: 16(fvec4) Load 18(ret) - 87: 16(fvec4) VectorTimesScalar 86 85 - 88: 16(fvec4) Load 57(f) - 89: 16(fvec4) FAdd 87 88 - Store 83(@entryPointOutput) 89 + 91(input): 8(ptr) Variable Function + 97(param): 8(ptr) Variable Function + 94: 7(fvec4) Load 93(input) + Store 91(input) 94 + 98: 7(fvec4) Load 91(input) + Store 97(param) 98 + 99: 7(fvec4) FunctionCall 11(@PixelShaderFunction(vf4;) 97(param) + Store 96(@entryPointOutput) 99 Return FunctionEnd +11(@PixelShaderFunction(vf4;): 7(fvec4) Function None 9 + 10(input): 8(ptr) FunctionParameter + 12: Label + 15(a): 14(ptr) Variable Function + 17(b): 14(ptr) Variable Function + 19(c): 14(ptr) Variable Function + 21(d): 14(ptr) Variable Function + 22(ret): 8(ptr) Variable Function + 42(e): 14(ptr) Variable Function + 43: 14(ptr) Variable Function + 51: 14(ptr) Variable Function + 59(f): 8(ptr) Variable Function + 60: 8(ptr) Variable Function + Store 15(a) 16 + Store 17(b) 18 + Store 19(c) 20 + Store 21(d) 20 + 23: 13(int) Load 15(a) + 24: 6(float) ConvertSToF 23 + 25: 7(fvec4) Load 10(input) + 26: 7(fvec4) VectorTimesScalar 25 24 + 27: 13(int) Load 17(b) + 28: 6(float) ConvertSToF 27 + 29: 7(fvec4) Load 10(input) + 30: 7(fvec4) VectorTimesScalar 29 28 + 31: 7(fvec4) FAdd 26 30 + 32: 13(int) Load 19(c) + 33: 6(float) ConvertSToF 32 + 34: 7(fvec4) Load 10(input) + 35: 7(fvec4) VectorTimesScalar 34 33 + 36: 7(fvec4) FAdd 31 35 + 37: 13(int) Load 21(d) + 38: 6(float) ConvertSToF 37 + 39: 7(fvec4) Load 10(input) + 40: 7(fvec4) VectorTimesScalar 39 38 + 41: 7(fvec4) FAdd 36 40 + Store 22(ret) 41 + 44: 13(int) Load 17(b) + SelectionMerge 46 None + BranchConditional 44 45 48 + 45: Label + 47: 13(int) Load 21(d) + Store 19(c) 47 + Store 43 47 + Branch 46 + 48: Label + Store 43 49 + Branch 46 + 46: Label + 50: 13(int) Load 43 + Store 15(a) 50 + Store 42(e) 50 + 52: 13(int) Load 15(a) + SelectionMerge 54 None + BranchConditional 52 53 56 + 53: Label + 55: 13(int) Load 19(c) + Store 21(d) 55 + Store 51 55 + Branch 54 + 56: Label + Store 51 57 + Branch 54 + 54: Label + 58: 13(int) Load 51 + Store 17(b) 58 + 64: 63(ptr) AccessChain 22(ret) 62 + 65: 6(float) Load 64 + 67: 63(ptr) AccessChain 10(input) 66 + 68: 6(float) Load 67 + 70: 69(bool) FOrdLessThan 65 68 + SelectionMerge 72 None + BranchConditional 70 71 77 + 71: Label + 73: 13(int) Load 19(c) + 74: 6(float) ConvertSToF 73 + 75: 7(fvec4) Load 10(input) + 76: 7(fvec4) VectorTimesScalar 75 74 + Store 60 76 + Branch 72 + 77: Label + 78: 13(int) Load 21(d) + 79: 6(float) ConvertSToF 78 + 80: 7(fvec4) Load 10(input) + 81: 7(fvec4) VectorTimesScalar 80 79 + Store 60 81 + Branch 72 + 72: Label + 82: 7(fvec4) Load 60 + Store 59(f) 82 + 83: 13(int) Load 42(e) + 84: 6(float) ConvertSToF 83 + 85: 7(fvec4) Load 22(ret) + 86: 7(fvec4) VectorTimesScalar 85 84 + 87: 7(fvec4) Load 59(f) + 88: 7(fvec4) FAdd 86 87 + ReturnValue 88 + FunctionEnd diff --git a/Test/baseResults/hlsl.constructexpr.frag.out b/Test/baseResults/hlsl.constructexpr.frag.out index e6ed6e13..ff73de0d 100644 --- a/Test/baseResults/hlsl.constructexpr.frag.out +++ b/Test/baseResults/hlsl.constructexpr.frag.out @@ -2,7 +2,7 @@ hlsl.constructexpr.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:4 Function Definition: main( (temp structure{temp 4-component vector of float color}) +0:4 Function Definition: @main( (temp structure{temp 4-component vector of float color}) 0:4 Function Parameters: 0:? Sequence 0:6 Constant: @@ -34,15 +34,18 @@ gl_FragCoord origin is upper left 0:15 1.000000 0:15 1.000000 0:15 1.000000 -0:16 Sequence -0:16 Sequence -0:16 move second child to first child (temp 4-component vector of float) -0:? 'color' (layout(location=0 ) out 4-component vector of float) -0:16 color: direct index for structure (temp 4-component vector of float) -0:16 'ps_output' (temp structure{temp 4-component vector of float color}) -0:16 Constant: -0:16 0 (const int) -0:16 Branch: Return +0:16 Branch: Return with expression +0:16 'ps_output' (temp structure{temp 4-component vector of float color}) +0:4 Function Definition: main( (temp void) +0:4 Function Parameters: +0:? Sequence +0:4 Sequence +0:4 move second child to first child (temp 4-component vector of float) +0:? 'color' (layout(location=0 ) out 4-component vector of float) +0:4 color: direct index for structure (temp 4-component vector of float) +0:4 Function Call: @main( (temp structure{temp 4-component vector of float color}) +0:4 Constant: +0:4 0 (const int) 0:? Linker Objects 0:? 'color' (layout(location=0 ) out 4-component vector of float) @@ -53,7 +56,7 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:4 Function Definition: main( (temp structure{temp 4-component vector of float color}) +0:4 Function Definition: @main( (temp structure{temp 4-component vector of float color}) 0:4 Function Parameters: 0:? Sequence 0:6 Constant: @@ -85,66 +88,76 @@ gl_FragCoord origin is upper left 0:15 1.000000 0:15 1.000000 0:15 1.000000 -0:16 Sequence -0:16 Sequence -0:16 move second child to first child (temp 4-component vector of float) -0:? 'color' (layout(location=0 ) out 4-component vector of float) -0:16 color: direct index for structure (temp 4-component vector of float) -0:16 'ps_output' (temp structure{temp 4-component vector of float color}) -0:16 Constant: -0:16 0 (const int) -0:16 Branch: Return +0:16 Branch: Return with expression +0:16 'ps_output' (temp structure{temp 4-component vector of float color}) +0:4 Function Definition: main( (temp void) +0:4 Function Parameters: +0:? Sequence +0:4 Sequence +0:4 move second child to first child (temp 4-component vector of float) +0:? 'color' (layout(location=0 ) out 4-component vector of float) +0:4 color: direct index for structure (temp 4-component vector of float) +0:4 Function Call: @main( (temp structure{temp 4-component vector of float color}) +0:4 Constant: +0:4 0 (const int) 0:? Linker Objects 0:? 'color' (layout(location=0 ) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 35 +// Id's are bound by 40 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 31 + EntryPoint Fragment 4 "main" 37 ExecutionMode 4 OriginUpperLeft Name 4 "main" - Name 22 "PS_OUTPUT" - MemberName 22(PS_OUTPUT) 0 "color" - Name 24 "ps_output" - Name 31 "color" - Decorate 31(color) Location 0 + Name 8 "PS_OUTPUT" + MemberName 8(PS_OUTPUT) 0 "color" + Name 10 "@main(" + Name 27 "ps_output" + Name 37 "color" + Decorate 37(color) Location 0 2: TypeVoid 3: TypeFunction 2 - 6: TypeInt 32 1 - 7: 6(int) Constant 3 - 8: 6(int) Constant 4 - 9: 6(int) Constant 5 - 10: 6(int) Constant 6 - 11: 6(int) Constant 7 - 12: 6(int) Constant 8 - 13: TypeFloat 32 - 14: TypeVector 13(float) 2 - 15: 13(float) Constant 1091567616 - 16: 13(float) Constant 1092616192 - 17: 14(fvec2) ConstantComposite 15 16 - 18: 13(float) Constant 1093664768 - 19: 13(float) Constant 1094713344 - 20: 14(fvec2) ConstantComposite 18 19 - 21: TypeVector 13(float) 4 - 22(PS_OUTPUT): TypeStruct 21(fvec4) - 23: TypePointer Function 22(PS_OUTPUT) - 25: 6(int) Constant 0 - 26: 13(float) Constant 1065353216 - 27: 21(fvec4) ConstantComposite 26 26 26 26 - 28: TypePointer Function 21(fvec4) - 30: TypePointer Output 21(fvec4) - 31(color): 30(ptr) Variable Output + 6: TypeFloat 32 + 7: TypeVector 6(float) 4 + 8(PS_OUTPUT): TypeStruct 7(fvec4) + 9: TypeFunction 8(PS_OUTPUT) + 12: TypeInt 32 1 + 13: 12(int) Constant 3 + 14: 12(int) Constant 4 + 15: 12(int) Constant 5 + 16: 12(int) Constant 6 + 17: 12(int) Constant 7 + 18: 12(int) Constant 8 + 19: TypeVector 6(float) 2 + 20: 6(float) Constant 1091567616 + 21: 6(float) Constant 1092616192 + 22: 19(fvec2) ConstantComposite 20 21 + 23: 6(float) Constant 1093664768 + 24: 6(float) Constant 1094713344 + 25: 19(fvec2) ConstantComposite 23 24 + 26: TypePointer Function 8(PS_OUTPUT) + 28: 12(int) Constant 0 + 29: 6(float) Constant 1065353216 + 30: 7(fvec4) ConstantComposite 29 29 29 29 + 31: TypePointer Function 7(fvec4) + 36: TypePointer Output 7(fvec4) + 37(color): 36(ptr) Variable Output 4(main): 2 Function None 3 5: Label - 24(ps_output): 23(ptr) Variable Function - 29: 28(ptr) AccessChain 24(ps_output) 25 - Store 29 27 - 32: 28(ptr) AccessChain 24(ps_output) 25 - 33: 21(fvec4) Load 32 - Store 31(color) 33 + 38:8(PS_OUTPUT) FunctionCall 10(@main() + 39: 7(fvec4) CompositeExtract 38 0 + Store 37(color) 39 Return FunctionEnd + 10(@main():8(PS_OUTPUT) Function None 9 + 11: Label + 27(ps_output): 26(ptr) Variable Function + 32: 31(ptr) AccessChain 27(ps_output) 28 + Store 32 30 + 33:8(PS_OUTPUT) Load 27(ps_output) + ReturnValue 33 + FunctionEnd diff --git a/Test/baseResults/hlsl.deadFunctionMissingBody.vert.out b/Test/baseResults/hlsl.deadFunctionMissingBody.vert.out index 71842afa..24e69828 100644 --- a/Test/baseResults/hlsl.deadFunctionMissingBody.vert.out +++ b/Test/baseResults/hlsl.deadFunctionMissingBody.vert.out @@ -1,25 +1,32 @@ hlsl.deadFunctionMissingBody.vert // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 13 +// Id's are bound by 18 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Vertex 4 "main" 9 + EntryPoint Vertex 4 "main" 16 Name 4 "main" - Name 9 "@entryPointOutput" - Decorate 9(@entryPointOutput) Location 0 + Name 9 "@main(" + Name 16 "@entryPointOutput" + Decorate 16(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 - 8: TypePointer Output 7(fvec4) -9(@entryPointOutput): 8(ptr) Variable Output - 10: 6(float) Constant 0 - 11: 7(fvec4) ConstantComposite 10 10 10 10 + 8: TypeFunction 7(fvec4) + 11: 6(float) Constant 0 + 12: 7(fvec4) ConstantComposite 11 11 11 11 + 15: TypePointer Output 7(fvec4) +16(@entryPointOutput): 15(ptr) Variable Output 4(main): 2 Function None 3 5: Label - Store 9(@entryPointOutput) 11 + 17: 7(fvec4) FunctionCall 9(@main() + Store 16(@entryPointOutput) 17 Return FunctionEnd + 9(@main(): 7(fvec4) Function None 8 + 10: Label + ReturnValue 12 + FunctionEnd diff --git a/Test/baseResults/hlsl.depthGreater.frag.out b/Test/baseResults/hlsl.depthGreater.frag.out index 0b532460..27455563 100755 --- a/Test/baseResults/hlsl.depthGreater.frag.out +++ b/Test/baseResults/hlsl.depthGreater.frag.out @@ -3,14 +3,22 @@ Shader version: 450 gl_FragCoord origin is upper left using depth_greater 0:? Sequence -0:2 Function Definition: PixelShaderFunction(f1; (temp void) +0:2 Function Definition: @PixelShaderFunction(f1; (temp void) 0:2 Function Parameters: -0:2 'depth' (out float FragDepth) +0:2 'depth' (out float unknown built-in variable) 0:? Sequence 0:3 move second child to first child (temp float) -0:3 'depth' (out float FragDepth) +0:3 'depth' (out float unknown built-in variable) 0:3 Constant: 0:3 0.200000 +0:2 Function Definition: PixelShaderFunction( (temp void) +0:2 Function Parameters: +0:? Sequence +0:2 Function Call: @PixelShaderFunction(f1; (temp void) +0:? 'depth' (temp float) +0:2 move second child to first child (temp float) +0:? 'depth' (out float FragDepth) +0:? 'depth' (temp float) 0:? Linker Objects 0:? 'depth' (out float FragDepth) @@ -22,38 +30,64 @@ Shader version: 450 gl_FragCoord origin is upper left using depth_greater 0:? Sequence -0:2 Function Definition: PixelShaderFunction(f1; (temp void) +0:2 Function Definition: @PixelShaderFunction(f1; (temp void) 0:2 Function Parameters: -0:2 'depth' (out float FragDepth) +0:2 'depth' (out float unknown built-in variable) 0:? Sequence 0:3 move second child to first child (temp float) -0:3 'depth' (out float FragDepth) +0:3 'depth' (out float unknown built-in variable) 0:3 Constant: 0:3 0.200000 +0:2 Function Definition: PixelShaderFunction( (temp void) +0:2 Function Parameters: +0:? Sequence +0:2 Function Call: @PixelShaderFunction(f1; (temp void) +0:? 'depth' (temp float) +0:2 move second child to first child (temp float) +0:? 'depth' (out float FragDepth) +0:? 'depth' (temp float) 0:? Linker Objects 0:? 'depth' (out float FragDepth) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 10 +// Id's are bound by 20 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "PixelShaderFunction" 8 + EntryPoint Fragment 4 "PixelShaderFunction" 18 ExecutionMode 4 OriginUpperLeft ExecutionMode 4 DepthGreater Name 4 "PixelShaderFunction" - Name 8 "depth" - Decorate 8(depth) BuiltIn FragDepth + Name 10 "@PixelShaderFunction(f1;" + Name 9 "depth" + Name 13 "depth" + Name 14 "param" + Name 18 "depth" + Decorate 18(depth) BuiltIn FragDepth 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 - 7: TypePointer Output 6(float) - 8(depth): 7(ptr) Variable Output - 9: 6(float) Constant 1045220557 + 7: TypePointer Function 6(float) + 8: TypeFunction 2 7(ptr) + 12: 6(float) Constant 1045220557 + 17: TypePointer Output 6(float) + 18(depth): 17(ptr) Variable Output 4(PixelShaderFunction): 2 Function None 3 5: Label - Store 8(depth) 9 + 13(depth): 7(ptr) Variable Function + 14(param): 7(ptr) Variable Function + 15: 2 FunctionCall 10(@PixelShaderFunction(f1;) 14(param) + 16: 6(float) Load 14(param) + Store 13(depth) 16 + 19: 6(float) Load 13(depth) + Store 18(depth) 19 + Return + FunctionEnd +10(@PixelShaderFunction(f1;): 2 Function None 8 + 9(depth): 7(ptr) FunctionParameter + 11: Label + Store 9(depth) 12 Return FunctionEnd diff --git a/Test/baseResults/hlsl.depthLess.frag.out b/Test/baseResults/hlsl.depthLess.frag.out index ec664e10..551b893d 100755 --- a/Test/baseResults/hlsl.depthLess.frag.out +++ b/Test/baseResults/hlsl.depthLess.frag.out @@ -3,17 +3,20 @@ Shader version: 450 gl_FragCoord origin is upper left using depth_less 0:? Sequence -0:2 Function Definition: PixelShaderFunction( (temp float FragDepth) +0:2 Function Definition: @PixelShaderFunction( (temp float unknown built-in variable) 0:2 Function Parameters: 0:? Sequence -0:3 Sequence -0:3 move second child to first child (temp float) -0:? '@entryPointOutput' (out float unknown built-in variable) -0:3 Constant: -0:3 0.200000 -0:3 Branch: Return +0:3 Branch: Return with expression +0:3 Constant: +0:3 0.200000 +0:2 Function Definition: PixelShaderFunction( (temp void) +0:2 Function Parameters: +0:? Sequence +0:2 move second child to first child (temp float) +0:? '@entryPointOutput' (out float FragDepth) +0:2 Function Call: @PixelShaderFunction( (temp float unknown built-in variable) 0:? Linker Objects -0:? '@entryPointOutput' (out float unknown built-in variable) +0:? '@entryPointOutput' (out float FragDepth) Linked fragment stage: @@ -23,38 +26,49 @@ Shader version: 450 gl_FragCoord origin is upper left using depth_less 0:? Sequence -0:2 Function Definition: PixelShaderFunction( (temp float FragDepth) +0:2 Function Definition: @PixelShaderFunction( (temp float unknown built-in variable) 0:2 Function Parameters: 0:? Sequence -0:3 Sequence -0:3 move second child to first child (temp float) -0:? '@entryPointOutput' (out float unknown built-in variable) -0:3 Constant: -0:3 0.200000 -0:3 Branch: Return +0:3 Branch: Return with expression +0:3 Constant: +0:3 0.200000 +0:2 Function Definition: PixelShaderFunction( (temp void) +0:2 Function Parameters: +0:? Sequence +0:2 move second child to first child (temp float) +0:? '@entryPointOutput' (out float FragDepth) +0:2 Function Call: @PixelShaderFunction( (temp float unknown built-in variable) 0:? Linker Objects -0:? '@entryPointOutput' (out float unknown built-in variable) +0:? '@entryPointOutput' (out float FragDepth) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 11 +// Id's are bound by 16 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "PixelShaderFunction" 8 + EntryPoint Fragment 4 "PixelShaderFunction" 14 ExecutionMode 4 OriginUpperLeft ExecutionMode 4 DepthLess Name 4 "PixelShaderFunction" - Name 8 "@entryPointOutput" + Name 8 "@PixelShaderFunction(" + Name 14 "@entryPointOutput" + Decorate 14(@entryPointOutput) BuiltIn FragDepth 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 - 7: TypePointer Output 6(float) -8(@entryPointOutput): 7(ptr) Variable Output - 9: 6(float) Constant 1045220557 + 7: TypeFunction 6(float) + 10: 6(float) Constant 1045220557 + 13: TypePointer Output 6(float) +14(@entryPointOutput): 13(ptr) Variable Output 4(PixelShaderFunction): 2 Function None 3 5: Label - Store 8(@entryPointOutput) 9 + 15: 6(float) FunctionCall 8(@PixelShaderFunction() + Store 14(@entryPointOutput) 15 Return FunctionEnd +8(@PixelShaderFunction(): 6(float) Function None 7 + 9: Label + ReturnValue 10 + FunctionEnd diff --git a/Test/baseResults/hlsl.discard.frag.out b/Test/baseResults/hlsl.discard.frag.out index 9b4f2c72..655857b1 100755 --- a/Test/baseResults/hlsl.discard.frag.out +++ b/Test/baseResults/hlsl.discard.frag.out @@ -14,19 +14,19 @@ gl_FragCoord origin is upper left 0:3 1.000000 0:3 true case 0:4 Branch: Kill -0:8 Function Definition: PixelShaderFunction(vf4; (temp void) +0:8 Function Definition: @PixelShaderFunction(vf4; (temp void) 0:8 Function Parameters: -0:8 'input' (layout(location=0 ) in 4-component vector of float) +0:8 'input' (in 4-component vector of float) 0:? Sequence 0:9 Function Call: foo(f1; (temp void) 0:9 direct index (temp float) -0:9 'input' (layout(location=0 ) in 4-component vector of float) +0:9 'input' (in 4-component vector of float) 0:9 Constant: 0:9 2 (const int) 0:10 Test condition and select (temp void) 0:10 Condition 0:10 direct index (temp float) -0:10 'input' (layout(location=0 ) in 4-component vector of float) +0:10 'input' (in 4-component vector of float) 0:10 Constant: 0:10 0 (const int) 0:10 true case @@ -35,10 +35,18 @@ gl_FragCoord origin is upper left 0:12 move second child to first child (temp float) 0:12 'f' (temp float) 0:12 direct index (temp float) -0:12 'input' (layout(location=0 ) in 4-component vector of float) +0:12 'input' (in 4-component vector of float) 0:12 Constant: 0:12 0 (const int) 0:13 Branch: Kill +0:8 Function Definition: PixelShaderFunction( (temp void) +0:8 Function Parameters: +0:? Sequence +0:8 move second child to first child (temp 4-component vector of float) +0:? 'input' (temp 4-component vector of float) +0:? 'input' (layout(location=0 ) in 4-component vector of float) +0:8 Function Call: @PixelShaderFunction(vf4; (temp void) +0:? 'input' (temp 4-component vector of float) 0:? Linker Objects 0:? 'input' (layout(location=0 ) in 4-component vector of float) @@ -61,19 +69,19 @@ gl_FragCoord origin is upper left 0:3 1.000000 0:3 true case 0:4 Branch: Kill -0:8 Function Definition: PixelShaderFunction(vf4; (temp void) +0:8 Function Definition: @PixelShaderFunction(vf4; (temp void) 0:8 Function Parameters: -0:8 'input' (layout(location=0 ) in 4-component vector of float) +0:8 'input' (in 4-component vector of float) 0:? Sequence 0:9 Function Call: foo(f1; (temp void) 0:9 direct index (temp float) -0:9 'input' (layout(location=0 ) in 4-component vector of float) +0:9 'input' (in 4-component vector of float) 0:9 Constant: 0:9 2 (const int) 0:10 Test condition and select (temp void) 0:10 Condition 0:10 direct index (temp float) -0:10 'input' (layout(location=0 ) in 4-component vector of float) +0:10 'input' (in 4-component vector of float) 0:10 Constant: 0:10 0 (const int) 0:10 true case @@ -82,72 +90,97 @@ gl_FragCoord origin is upper left 0:12 move second child to first child (temp float) 0:12 'f' (temp float) 0:12 direct index (temp float) -0:12 'input' (layout(location=0 ) in 4-component vector of float) +0:12 'input' (in 4-component vector of float) 0:12 Constant: 0:12 0 (const int) 0:13 Branch: Kill +0:8 Function Definition: PixelShaderFunction( (temp void) +0:8 Function Parameters: +0:? Sequence +0:8 move second child to first child (temp 4-component vector of float) +0:? 'input' (temp 4-component vector of float) +0:? 'input' (layout(location=0 ) in 4-component vector of float) +0:8 Function Call: @PixelShaderFunction(vf4; (temp void) +0:? 'input' (temp 4-component vector of float) 0:? Linker Objects 0:? 'input' (layout(location=0 ) in 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 39 +// Id's are bound by 48 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "PixelShaderFunction" 21 + EntryPoint Fragment 4 "PixelShaderFunction" 43 ExecutionMode 4 OriginUpperLeft Name 4 "PixelShaderFunction" Name 10 "foo(f1;" Name 9 "f" - Name 21 "input" - Name 22 "param" - Name 35 "f" - Decorate 21(input) Location 0 + Name 16 "@PixelShaderFunction(vf4;" + Name 15 "input" + Name 25 "param" + Name 37 "f" + Name 41 "input" + Name 43 "input" + Name 45 "param" + Decorate 43(input) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypePointer Function 6(float) 8: TypeFunction 2 7(ptr) - 13: 6(float) Constant 1065353216 - 14: TypeBool - 19: TypeVector 6(float) 4 - 20: TypePointer Input 19(fvec4) - 21(input): 20(ptr) Variable Input - 23: TypeInt 32 0 - 24: 23(int) Constant 2 - 25: TypePointer Input 6(float) - 29: 23(int) Constant 0 + 12: TypeVector 6(float) 4 + 13: TypePointer Function 12(fvec4) + 14: TypeFunction 2 13(ptr) + 19: 6(float) Constant 1065353216 + 20: TypeBool + 26: TypeInt 32 0 + 27: 26(int) Constant 2 + 31: 26(int) Constant 0 + 42: TypePointer Input 12(fvec4) + 43(input): 42(ptr) Variable Input 4(PixelShaderFunction): 2 Function None 3 5: Label - 22(param): 7(ptr) Variable Function - 35(f): 7(ptr) Variable Function - 26: 25(ptr) AccessChain 21(input) 24 - 27: 6(float) Load 26 - Store 22(param) 27 - 28: 2 FunctionCall 10(foo(f1;) 22(param) - 30: 25(ptr) AccessChain 21(input) 29 - 31: 6(float) Load 30 - SelectionMerge 33 None - BranchConditional 31 32 33 - 32: Label - Kill - 33: Label - 36: 25(ptr) AccessChain 21(input) 29 - 37: 6(float) Load 36 - Store 35(f) 37 - Kill + 41(input): 13(ptr) Variable Function + 45(param): 13(ptr) Variable Function + 44: 12(fvec4) Load 43(input) + Store 41(input) 44 + 46: 12(fvec4) Load 41(input) + Store 45(param) 46 + 47: 2 FunctionCall 16(@PixelShaderFunction(vf4;) 45(param) + Return FunctionEnd 10(foo(f1;): 2 Function None 8 9(f): 7(ptr) FunctionParameter 11: Label - 12: 6(float) Load 9(f) - 15: 14(bool) FOrdLessThan 12 13 - SelectionMerge 17 None - BranchConditional 15 16 17 - 16: Label + 18: 6(float) Load 9(f) + 21: 20(bool) FOrdLessThan 18 19 + SelectionMerge 23 None + BranchConditional 21 22 23 + 22: Label Kill - 17: Label + 23: Label Return FunctionEnd +16(@PixelShaderFunction(vf4;): 2 Function None 14 + 15(input): 13(ptr) FunctionParameter + 17: Label + 25(param): 7(ptr) Variable Function + 37(f): 7(ptr) Variable Function + 28: 7(ptr) AccessChain 15(input) 27 + 29: 6(float) Load 28 + Store 25(param) 29 + 30: 2 FunctionCall 10(foo(f1;) 25(param) + 32: 7(ptr) AccessChain 15(input) 31 + 33: 6(float) Load 32 + SelectionMerge 35 None + BranchConditional 33 34 35 + 34: Label + Kill + 35: Label + 38: 7(ptr) AccessChain 15(input) 31 + 39: 6(float) Load 38 + Store 37(f) 39 + Kill + FunctionEnd diff --git a/Test/baseResults/hlsl.doLoop.frag.out b/Test/baseResults/hlsl.doLoop.frag.out index c060cdc7..44ac7166 100755 --- a/Test/baseResults/hlsl.doLoop.frag.out +++ b/Test/baseResults/hlsl.doLoop.frag.out @@ -2,9 +2,9 @@ hlsl.doLoop.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:2 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float) +0:2 Function Definition: @PixelShaderFunction(vf4; (temp 4-component vector of float) 0:2 Function Parameters: -0:2 'input' (layout(location=0 ) in 4-component vector of float) +0:2 'input' (in 4-component vector of float) 0:? Sequence 0:3 Loop with condition not tested first 0:3 Loop Condition @@ -20,14 +20,21 @@ gl_FragCoord origin is upper left 0:5 Loop Condition 0:5 all (temp bool) 0:5 Equal (temp 4-component vector of bool) -0:5 'input' (layout(location=0 ) in 4-component vector of float) -0:5 'input' (layout(location=0 ) in 4-component vector of float) +0:5 'input' (in 4-component vector of float) +0:5 'input' (in 4-component vector of float) 0:5 Loop Body -0:5 Sequence -0:5 move second child to first child (temp 4-component vector of float) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:5 'input' (layout(location=0 ) in 4-component vector of float) -0:5 Branch: Return +0:5 Branch: Return with expression +0:5 'input' (in 4-component vector of float) +0:2 Function Definition: PixelShaderFunction( (temp void) +0:2 Function Parameters: +0:? Sequence +0:2 move second child to first child (temp 4-component vector of float) +0:? 'input' (temp 4-component vector of float) +0:? 'input' (layout(location=0 ) in 4-component vector of float) +0:2 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:2 Function Call: @PixelShaderFunction(vf4; (temp 4-component vector of float) +0:? 'input' (temp 4-component vector of float) 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? 'input' (layout(location=0 ) in 4-component vector of float) @@ -39,9 +46,9 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:2 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float) +0:2 Function Definition: @PixelShaderFunction(vf4; (temp 4-component vector of float) 0:2 Function Parameters: -0:2 'input' (layout(location=0 ) in 4-component vector of float) +0:2 'input' (in 4-component vector of float) 0:? Sequence 0:3 Loop with condition not tested first 0:3 Loop Condition @@ -57,77 +64,103 @@ gl_FragCoord origin is upper left 0:5 Loop Condition 0:5 all (temp bool) 0:5 Equal (temp 4-component vector of bool) -0:5 'input' (layout(location=0 ) in 4-component vector of float) -0:5 'input' (layout(location=0 ) in 4-component vector of float) +0:5 'input' (in 4-component vector of float) +0:5 'input' (in 4-component vector of float) 0:5 Loop Body -0:5 Sequence -0:5 move second child to first child (temp 4-component vector of float) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:5 'input' (layout(location=0 ) in 4-component vector of float) -0:5 Branch: Return +0:5 Branch: Return with expression +0:5 'input' (in 4-component vector of float) +0:2 Function Definition: PixelShaderFunction( (temp void) +0:2 Function Parameters: +0:? Sequence +0:2 move second child to first child (temp 4-component vector of float) +0:? 'input' (temp 4-component vector of float) +0:? 'input' (layout(location=0 ) in 4-component vector of float) +0:2 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:2 Function Call: @PixelShaderFunction(vf4; (temp 4-component vector of float) +0:? 'input' (temp 4-component vector of float) 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? 'input' (layout(location=0 ) in 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 33 +// Id's are bound by 44 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "PixelShaderFunction" 23 25 + EntryPoint Fragment 4 "PixelShaderFunction" 37 40 ExecutionMode 4 OriginUpperLeft Name 4 "PixelShaderFunction" - Name 23 "@entryPointOutput" - Name 25 "input" - Decorate 23(@entryPointOutput) Location 0 - Decorate 25(input) Location 0 + Name 11 "@PixelShaderFunction(vf4;" + Name 10 "input" + Name 35 "input" + Name 37 "input" + Name 40 "@entryPointOutput" + Name 41 "param" + Decorate 37(input) Location 0 + Decorate 40(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 - 10: TypeBool - 11: 10(bool) ConstantFalse - 20: TypeFloat 32 - 21: TypeVector 20(float) 4 - 22: TypePointer Output 21(fvec4) -23(@entryPointOutput): 22(ptr) Variable Output - 24: TypePointer Input 21(fvec4) - 25(input): 24(ptr) Variable Input - 30: TypeVector 10(bool) 4 + 6: TypeFloat 32 + 7: TypeVector 6(float) 4 + 8: TypePointer Function 7(fvec4) + 9: TypeFunction 7(fvec4) 8(ptr) + 17: TypeBool + 18: 17(bool) ConstantFalse + 31: TypeVector 17(bool) 4 + 36: TypePointer Input 7(fvec4) + 37(input): 36(ptr) Variable Input + 39: TypePointer Output 7(fvec4) +40(@entryPointOutput): 39(ptr) Variable Output 4(PixelShaderFunction): 2 Function None 3 5: Label - Branch 6 - 6: Label - LoopMerge 8 9 None - Branch 7 - 7: Label - Branch 9 - 9: Label - BranchConditional 11 6 8 - 8: Label - Branch 12 + 35(input): 8(ptr) Variable Function + 41(param): 8(ptr) Variable Function + 38: 7(fvec4) Load 37(input) + Store 35(input) 38 + 42: 7(fvec4) Load 35(input) + Store 41(param) 42 + 43: 7(fvec4) FunctionCall 11(@PixelShaderFunction(vf4;) 41(param) + Store 40(@entryPointOutput) 43 + Return + FunctionEnd +11(@PixelShaderFunction(vf4;): 7(fvec4) Function None 9 + 10(input): 8(ptr) FunctionParameter 12: Label - LoopMerge 14 15 None Branch 13 13: Label - Branch 15 - 15: Label - BranchConditional 11 12 14 + LoopMerge 15 16 None + Branch 14 14: Label Branch 16 16: Label - LoopMerge 18 19 None - Branch 17 - 17: Label - 26: 21(fvec4) Load 25(input) - Store 23(@entryPointOutput) 26 - Return + BranchConditional 18 13 15 + 15: Label + Branch 19 19: Label - 28: 21(fvec4) Load 25(input) - 29: 21(fvec4) Load 25(input) - 31: 30(bvec4) FOrdEqual 28 29 - 32: 10(bool) All 31 - BranchConditional 32 16 18 - 18: Label - Return + LoopMerge 21 22 None + Branch 20 + 20: Label + Branch 22 + 22: Label + BranchConditional 18 19 21 + 21: Label + Branch 23 + 23: Label + LoopMerge 25 26 None + Branch 24 + 24: Label + 27: 7(fvec4) Load 10(input) + ReturnValue 27 + 26: Label + 29: 7(fvec4) Load 10(input) + 30: 7(fvec4) Load 10(input) + 32: 31(bvec4) FOrdEqual 29 30 + 33: 17(bool) All 32 + BranchConditional 33 23 25 + 25: Label + 34: 7(fvec4) Undef + ReturnValue 34 FunctionEnd diff --git a/Test/baseResults/hlsl.entry-in.frag.out b/Test/baseResults/hlsl.entry-in.frag.out index 9dfbe419..c768953c 100755 --- a/Test/baseResults/hlsl.entry-in.frag.out +++ b/Test/baseResults/hlsl.entry-in.frag.out @@ -4,53 +4,31 @@ gl_FragCoord origin is upper left 0:? Sequence 0:8 Function Definition: fun(struct-InParam-vf2-vf4-vi21; (temp float) 0:8 Function Parameters: -0:8 'p' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) +0:8 'p' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) 0:? Sequence 0:9 Branch: Return with expression 0:9 add (temp float) 0:9 direct index (temp float) 0:9 v: direct index for structure (temp 2-component vector of float) -0:9 'p' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) +0:9 'p' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) 0:9 Constant: 0:9 0 (const int) 0:9 Constant: 0:9 1 (const int) 0:9 direct index (temp float) -0:9 fragCoord: direct index for structure (temp 4-component vector of float) -0:9 'p' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) +0:9 fragCoord: direct index for structure (temp 4-component vector of float FragCoord) +0:9 'p' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) 0:9 Constant: 0:9 1 (const int) 0:9 Constant: 0:9 0 (const int) -0:13 Function Definition: PixelShaderFunction(struct-InParam-vf2-vf4-vi21; (temp 4-component vector of float) +0:13 Function Definition: @PixelShaderFunction(struct-InParam-vf2-vf4-vi21; (temp 4-component vector of float) 0:13 Function Parameters: 0:13 'i' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) 0:? Sequence -0:15 Sequence -0:15 move second child to first child (temp 2-component vector of float) -0:15 v: direct index for structure (temp 2-component vector of float) -0:15 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) -0:15 Constant: -0:15 0 (const int) -0:15 v: direct index for structure (temp 2-component vector of float) -0:15 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 2-component vector of int i2}) -0:15 Constant: -0:15 0 (const int) -0:15 move second child to first child (temp 4-component vector of float) -0:15 fragCoord: direct index for structure (temp 4-component vector of float) -0:15 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) -0:15 Constant: -0:15 1 (const int) -0:? 'i_fragCoord' (in 4-component vector of float FragCoord) -0:15 move second child to first child (temp 2-component vector of int) -0:15 i2: direct index for structure (temp 2-component vector of int) -0:15 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) -0:15 Constant: -0:15 2 (const int) -0:15 i2: direct index for structure (temp 2-component vector of int) -0:15 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 2-component vector of int i2}) -0:15 Constant: -0:15 1 (const int) +0:15 move second child to first child (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) +0:15 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) +0:15 'i' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) 0:16 Sequence 0:16 move second child to first child (temp float) 0:16 'ret1' (temp float) @@ -60,45 +38,48 @@ gl_FragCoord origin is upper left 0:17 move second child to first child (temp float) 0:17 'ret2' (temp float) 0:17 Function Call: fun(struct-InParam-vf2-vf4-vi21; (temp float) -0:17 Comma (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) -0:17 Sequence -0:17 move second child to first child (temp 2-component vector of float) -0:17 v: direct index for structure (temp 2-component vector of float) -0:17 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) -0:17 Constant: -0:17 0 (const int) -0:17 v: direct index for structure (temp 2-component vector of float) -0:17 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 2-component vector of int i2}) -0:17 Constant: -0:17 0 (const int) -0:17 move second child to first child (temp 4-component vector of float) -0:17 fragCoord: direct index for structure (temp 4-component vector of float FragCoord) -0:17 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) -0:17 Constant: -0:17 1 (const int) -0:? 'i_fragCoord' (in 4-component vector of float FragCoord) -0:17 move second child to first child (temp 2-component vector of int) -0:17 i2: direct index for structure (temp 2-component vector of int) -0:17 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) -0:17 Constant: -0:17 2 (const int) -0:17 i2: direct index for structure (temp 2-component vector of int) -0:17 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 2-component vector of int i2}) -0:17 Constant: -0:17 1 (const int) -0:17 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) -0:19 Sequence -0:19 move second child to first child (temp 4-component vector of float) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:17 'i' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) +0:19 Branch: Return with expression +0:19 vector-scale (temp 4-component vector of float) 0:19 vector-scale (temp 4-component vector of float) -0:19 vector-scale (temp 4-component vector of float) -0:19 fragCoord: direct index for structure (temp 4-component vector of float) -0:19 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) -0:19 Constant: -0:19 1 (const int) -0:19 'ret1' (temp float) -0:19 'ret2' (temp float) -0:19 Branch: Return +0:19 fragCoord: direct index for structure (temp 4-component vector of float) +0:19 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) +0:19 Constant: +0:19 1 (const int) +0:19 'ret1' (temp float) +0:19 'ret2' (temp float) +0:13 Function Definition: PixelShaderFunction( (temp void) +0:13 Function Parameters: +0:? Sequence +0:13 Sequence +0:13 move second child to first child (temp 2-component vector of float) +0:13 v: direct index for structure (temp 2-component vector of float) +0:? 'i' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) +0:13 Constant: +0:13 0 (const int) +0:13 v: direct index for structure (temp 2-component vector of float) +0:13 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 2-component vector of int i2}) +0:13 Constant: +0:13 0 (const int) +0:13 move second child to first child (temp 4-component vector of float) +0:13 fragCoord: direct index for structure (temp 4-component vector of float FragCoord) +0:? 'i' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) +0:13 Constant: +0:13 1 (const int) +0:? 'i_fragCoord' (in 4-component vector of float FragCoord) +0:13 move second child to first child (temp 2-component vector of int) +0:13 i2: direct index for structure (temp 2-component vector of int) +0:? 'i' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) +0:13 Constant: +0:13 2 (const int) +0:13 i2: direct index for structure (temp 2-component vector of int) +0:13 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 2-component vector of int i2}) +0:13 Constant: +0:13 1 (const int) +0:13 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:13 Function Call: @PixelShaderFunction(struct-InParam-vf2-vf4-vi21; (temp 4-component vector of float) +0:? 'i' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 2-component vector of int i2}) @@ -113,53 +94,31 @@ gl_FragCoord origin is upper left 0:? Sequence 0:8 Function Definition: fun(struct-InParam-vf2-vf4-vi21; (temp float) 0:8 Function Parameters: -0:8 'p' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) +0:8 'p' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) 0:? Sequence 0:9 Branch: Return with expression 0:9 add (temp float) 0:9 direct index (temp float) 0:9 v: direct index for structure (temp 2-component vector of float) -0:9 'p' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) +0:9 'p' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) 0:9 Constant: 0:9 0 (const int) 0:9 Constant: 0:9 1 (const int) 0:9 direct index (temp float) -0:9 fragCoord: direct index for structure (temp 4-component vector of float) -0:9 'p' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) +0:9 fragCoord: direct index for structure (temp 4-component vector of float FragCoord) +0:9 'p' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) 0:9 Constant: 0:9 1 (const int) 0:9 Constant: 0:9 0 (const int) -0:13 Function Definition: PixelShaderFunction(struct-InParam-vf2-vf4-vi21; (temp 4-component vector of float) +0:13 Function Definition: @PixelShaderFunction(struct-InParam-vf2-vf4-vi21; (temp 4-component vector of float) 0:13 Function Parameters: 0:13 'i' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) 0:? Sequence -0:15 Sequence -0:15 move second child to first child (temp 2-component vector of float) -0:15 v: direct index for structure (temp 2-component vector of float) -0:15 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) -0:15 Constant: -0:15 0 (const int) -0:15 v: direct index for structure (temp 2-component vector of float) -0:15 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 2-component vector of int i2}) -0:15 Constant: -0:15 0 (const int) -0:15 move second child to first child (temp 4-component vector of float) -0:15 fragCoord: direct index for structure (temp 4-component vector of float) -0:15 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) -0:15 Constant: -0:15 1 (const int) -0:? 'i_fragCoord' (in 4-component vector of float FragCoord) -0:15 move second child to first child (temp 2-component vector of int) -0:15 i2: direct index for structure (temp 2-component vector of int) -0:15 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) -0:15 Constant: -0:15 2 (const int) -0:15 i2: direct index for structure (temp 2-component vector of int) -0:15 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 2-component vector of int i2}) -0:15 Constant: -0:15 1 (const int) +0:15 move second child to first child (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) +0:15 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) +0:15 'i' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) 0:16 Sequence 0:16 move second child to first child (temp float) 0:16 'ret1' (temp float) @@ -169,45 +128,48 @@ gl_FragCoord origin is upper left 0:17 move second child to first child (temp float) 0:17 'ret2' (temp float) 0:17 Function Call: fun(struct-InParam-vf2-vf4-vi21; (temp float) -0:17 Comma (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) -0:17 Sequence -0:17 move second child to first child (temp 2-component vector of float) -0:17 v: direct index for structure (temp 2-component vector of float) -0:17 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) -0:17 Constant: -0:17 0 (const int) -0:17 v: direct index for structure (temp 2-component vector of float) -0:17 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 2-component vector of int i2}) -0:17 Constant: -0:17 0 (const int) -0:17 move second child to first child (temp 4-component vector of float) -0:17 fragCoord: direct index for structure (temp 4-component vector of float FragCoord) -0:17 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) -0:17 Constant: -0:17 1 (const int) -0:? 'i_fragCoord' (in 4-component vector of float FragCoord) -0:17 move second child to first child (temp 2-component vector of int) -0:17 i2: direct index for structure (temp 2-component vector of int) -0:17 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) -0:17 Constant: -0:17 2 (const int) -0:17 i2: direct index for structure (temp 2-component vector of int) -0:17 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 2-component vector of int i2}) -0:17 Constant: -0:17 1 (const int) -0:17 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) -0:19 Sequence -0:19 move second child to first child (temp 4-component vector of float) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:17 'i' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) +0:19 Branch: Return with expression +0:19 vector-scale (temp 4-component vector of float) 0:19 vector-scale (temp 4-component vector of float) -0:19 vector-scale (temp 4-component vector of float) -0:19 fragCoord: direct index for structure (temp 4-component vector of float) -0:19 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) -0:19 Constant: -0:19 1 (const int) -0:19 'ret1' (temp float) -0:19 'ret2' (temp float) -0:19 Branch: Return +0:19 fragCoord: direct index for structure (temp 4-component vector of float) +0:19 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) +0:19 Constant: +0:19 1 (const int) +0:19 'ret1' (temp float) +0:19 'ret2' (temp float) +0:13 Function Definition: PixelShaderFunction( (temp void) +0:13 Function Parameters: +0:? Sequence +0:13 Sequence +0:13 move second child to first child (temp 2-component vector of float) +0:13 v: direct index for structure (temp 2-component vector of float) +0:? 'i' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) +0:13 Constant: +0:13 0 (const int) +0:13 v: direct index for structure (temp 2-component vector of float) +0:13 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 2-component vector of int i2}) +0:13 Constant: +0:13 0 (const int) +0:13 move second child to first child (temp 4-component vector of float) +0:13 fragCoord: direct index for structure (temp 4-component vector of float FragCoord) +0:? 'i' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) +0:13 Constant: +0:13 1 (const int) +0:? 'i_fragCoord' (in 4-component vector of float FragCoord) +0:13 move second child to first child (temp 2-component vector of int) +0:13 i2: direct index for structure (temp 2-component vector of int) +0:? 'i' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) +0:13 Constant: +0:13 2 (const int) +0:13 i2: direct index for structure (temp 2-component vector of int) +0:13 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 2-component vector of int i2}) +0:13 Constant: +0:13 1 (const int) +0:13 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:13 Function Call: @PixelShaderFunction(struct-InParam-vf2-vf4-vi21; (temp 4-component vector of float) +0:? 'i' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 2-component vector of int i2}) @@ -215,12 +177,12 @@ gl_FragCoord origin is upper left // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 78 +// Id's are bound by 85 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "PixelShaderFunction" 33 40 70 + EntryPoint Fragment 4 "PixelShaderFunction" 67 73 81 ExecutionMode 4 OriginUpperLeft Name 4 "PixelShaderFunction" Name 11 "InParam" @@ -229,26 +191,29 @@ gl_FragCoord origin is upper left MemberName 11(InParam) 2 "i2" Name 15 "fun(struct-InParam-vf2-vf4-vi21;" Name 14 "p" - Name 30 "local" - Name 31 "InParam" - MemberName 31(InParam) 0 "v" - MemberName 31(InParam) 1 "i2" - Name 33 "i" - Name 40 "i_fragCoord" - Name 50 "ret1" - Name 51 "param" - Name 54 "ret2" - Name 55 "InParam" - MemberName 55(InParam) 0 "v" - MemberName 55(InParam) 1 "fragCoord" - MemberName 55(InParam) 2 "i2" - Name 57 "aggShadow" - Name 66 "param" - Name 70 "@entryPointOutput" - Decorate 33(i) Location 0 - Decorate 40(i_fragCoord) BuiltIn FragCoord - MemberDecorate 55(InParam) 1 BuiltIn FragCoord - Decorate 70(@entryPointOutput) Location 0 + Name 19 "@PixelShaderFunction(struct-InParam-vf2-vf4-vi21;" + Name 18 "i" + Name 34 "InParam" + MemberName 34(InParam) 0 "v" + MemberName 34(InParam) 1 "fragCoord" + MemberName 34(InParam) 2 "i2" + Name 36 "local" + Name 48 "ret1" + Name 49 "param" + Name 52 "ret2" + Name 53 "param" + Name 64 "i" + Name 65 "InParam" + MemberName 65(InParam) 0 "v" + MemberName 65(InParam) 1 "i2" + Name 67 "i" + Name 73 "i_fragCoord" + Name 81 "@entryPointOutput" + Name 82 "param" + MemberDecorate 11(InParam) 1 BuiltIn FragCoord + Decorate 67(i) Location 0 + Decorate 73(i_fragCoord) BuiltIn FragCoord + Decorate 81(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 @@ -259,81 +224,90 @@ gl_FragCoord origin is upper left 11(InParam): TypeStruct 7(fvec2) 8(fvec4) 10(ivec2) 12: TypePointer Function 11(InParam) 13: TypeFunction 6(float) 12(ptr) - 17: 9(int) Constant 0 - 18: TypeInt 32 0 - 19: 18(int) Constant 1 - 20: TypePointer Function 6(float) - 23: 9(int) Constant 1 - 24: 18(int) Constant 0 - 31(InParam): TypeStruct 7(fvec2) 10(ivec2) - 32: TypePointer Input 31(InParam) - 33(i): 32(ptr) Variable Input - 34: TypePointer Input 7(fvec2) - 37: TypePointer Function 7(fvec2) - 39: TypePointer Input 8(fvec4) - 40(i_fragCoord): 39(ptr) Variable Input + 17: TypeFunction 8(fvec4) 12(ptr) + 21: 9(int) Constant 0 + 22: TypeInt 32 0 + 23: 22(int) Constant 1 + 24: TypePointer Function 6(float) + 27: 9(int) Constant 1 + 28: 22(int) Constant 0 + 34(InParam): TypeStruct 7(fvec2) 8(fvec4) 10(ivec2) + 35: TypePointer Function 34(InParam) + 39: TypePointer Function 7(fvec2) 42: TypePointer Function 8(fvec4) - 44: 9(int) Constant 2 - 45: TypePointer Input 10(ivec2) - 48: TypePointer Function 10(ivec2) - 55(InParam): TypeStruct 7(fvec2) 8(fvec4) 10(ivec2) - 56: TypePointer Function 55(InParam) - 69: TypePointer Output 8(fvec4) -70(@entryPointOutput): 69(ptr) Variable Output + 45: 9(int) Constant 2 + 46: TypePointer Function 10(ivec2) + 65(InParam): TypeStruct 7(fvec2) 10(ivec2) + 66: TypePointer Input 65(InParam) + 67(i): 66(ptr) Variable Input + 68: TypePointer Input 7(fvec2) + 72: TypePointer Input 8(fvec4) + 73(i_fragCoord): 72(ptr) Variable Input + 76: TypePointer Input 10(ivec2) + 80: TypePointer Output 8(fvec4) +81(@entryPointOutput): 80(ptr) Variable Output 4(PixelShaderFunction): 2 Function None 3 5: Label - 30(local): 12(ptr) Variable Function - 50(ret1): 20(ptr) Variable Function - 51(param): 12(ptr) Variable Function - 54(ret2): 20(ptr) Variable Function - 57(aggShadow): 56(ptr) Variable Function - 66(param): 56(ptr) Variable Function - 35: 34(ptr) AccessChain 33(i) 17 - 36: 7(fvec2) Load 35 - 38: 37(ptr) AccessChain 30(local) 17 - Store 38 36 - 41: 8(fvec4) Load 40(i_fragCoord) - 43: 42(ptr) AccessChain 30(local) 23 - Store 43 41 - 46: 45(ptr) AccessChain 33(i) 23 - 47: 10(ivec2) Load 46 - 49: 48(ptr) AccessChain 30(local) 44 - Store 49 47 - 52: 11(InParam) Load 30(local) - Store 51(param) 52 - 53: 6(float) FunctionCall 15(fun(struct-InParam-vf2-vf4-vi21;) 51(param) - Store 50(ret1) 53 - 58: 34(ptr) AccessChain 33(i) 17 - 59: 7(fvec2) Load 58 - 60: 37(ptr) AccessChain 57(aggShadow) 17 - Store 60 59 - 61: 8(fvec4) Load 40(i_fragCoord) - 62: 42(ptr) AccessChain 57(aggShadow) 23 - Store 62 61 - 63: 45(ptr) AccessChain 33(i) 23 - 64: 10(ivec2) Load 63 - 65: 48(ptr) AccessChain 57(aggShadow) 44 - Store 65 64 - 67: 55(InParam) Load 57(aggShadow) - Store 66(param) 67 - 68: 6(float) FunctionCall 15(fun(struct-InParam-vf2-vf4-vi21;) 66(param) - Store 54(ret2) 68 - 71: 42(ptr) AccessChain 30(local) 23 - 72: 8(fvec4) Load 71 - 73: 6(float) Load 50(ret1) - 74: 8(fvec4) VectorTimesScalar 72 73 - 75: 6(float) Load 54(ret2) - 76: 8(fvec4) VectorTimesScalar 74 75 - Store 70(@entryPointOutput) 76 + 64(i): 12(ptr) Variable Function + 82(param): 12(ptr) Variable Function + 69: 68(ptr) AccessChain 67(i) 21 + 70: 7(fvec2) Load 69 + 71: 39(ptr) AccessChain 64(i) 21 + Store 71 70 + 74: 8(fvec4) Load 73(i_fragCoord) + 75: 42(ptr) AccessChain 64(i) 27 + Store 75 74 + 77: 76(ptr) AccessChain 67(i) 27 + 78: 10(ivec2) Load 77 + 79: 46(ptr) AccessChain 64(i) 45 + Store 79 78 + 83: 11(InParam) Load 64(i) + Store 82(param) 83 + 84: 8(fvec4) FunctionCall 19(@PixelShaderFunction(struct-InParam-vf2-vf4-vi21;) 82(param) + Store 81(@entryPointOutput) 84 Return FunctionEnd 15(fun(struct-InParam-vf2-vf4-vi21;): 6(float) Function None 13 14(p): 12(ptr) FunctionParameter 16: Label - 21: 20(ptr) AccessChain 14(p) 17 19 - 22: 6(float) Load 21 - 25: 20(ptr) AccessChain 14(p) 23 24 + 25: 24(ptr) AccessChain 14(p) 21 23 26: 6(float) Load 25 - 27: 6(float) FAdd 22 26 - ReturnValue 27 + 29: 24(ptr) AccessChain 14(p) 27 28 + 30: 6(float) Load 29 + 31: 6(float) FAdd 26 30 + ReturnValue 31 + FunctionEnd +19(@PixelShaderFunction(struct-InParam-vf2-vf4-vi21;): 8(fvec4) Function None 17 + 18(i): 12(ptr) FunctionParameter + 20: Label + 36(local): 35(ptr) Variable Function + 48(ret1): 24(ptr) Variable Function + 49(param): 35(ptr) Variable Function + 52(ret2): 24(ptr) Variable Function + 53(param): 12(ptr) Variable Function + 37: 11(InParam) Load 18(i) + 38: 7(fvec2) CompositeExtract 37 0 + 40: 39(ptr) AccessChain 36(local) 21 + Store 40 38 + 41: 8(fvec4) CompositeExtract 37 1 + 43: 42(ptr) AccessChain 36(local) 27 + Store 43 41 + 44: 10(ivec2) CompositeExtract 37 2 + 47: 46(ptr) AccessChain 36(local) 45 + Store 47 44 + 50: 34(InParam) Load 36(local) + Store 49(param) 50 + 51: 6(float) FunctionCall 15(fun(struct-InParam-vf2-vf4-vi21;) 49(param) + Store 48(ret1) 51 + 54: 11(InParam) Load 18(i) + Store 53(param) 54 + 55: 6(float) FunctionCall 15(fun(struct-InParam-vf2-vf4-vi21;) 53(param) + Store 52(ret2) 55 + 56: 42(ptr) AccessChain 36(local) 27 + 57: 8(fvec4) Load 56 + 58: 6(float) Load 48(ret1) + 59: 8(fvec4) VectorTimesScalar 57 58 + 60: 6(float) Load 52(ret2) + 61: 8(fvec4) VectorTimesScalar 59 60 + ReturnValue 61 FunctionEnd diff --git a/Test/baseResults/hlsl.entry-out.frag.out b/Test/baseResults/hlsl.entry-out.frag.out index 86fde14c..b06fcf5f 100755 --- a/Test/baseResults/hlsl.entry-out.frag.out +++ b/Test/baseResults/hlsl.entry-out.frag.out @@ -22,23 +22,29 @@ gl_FragCoord origin is upper left 0:9 Constant: 0:9 7 (const int) 0:9 7 (const int) -0:13 Function Definition: PixelShaderFunction(vf4;vf4;struct-OutParam-vf2-vi21;struct-OutParam-vf2-vi21; (temp 4-component vector of float) +0:13 Function Definition: @PixelShaderFunction(vf4;vf4;struct-OutParam-vf2-vi21;struct-OutParam-vf2-vi21; (temp 4-component vector of float) 0:13 Function Parameters: -0:13 'input' (layout(location=0 ) in 4-component vector of float) -0:13 'out1' (layout(location=1 ) out 4-component vector of float) +0:13 'input' (in 4-component vector of float) +0:13 'out1' (out 4-component vector of float) 0:13 'out2' (out structure{temp 2-component vector of float v, temp 2-component vector of int i}) 0:13 'out3' (out structure{temp 2-component vector of float v, temp 2-component vector of int i}) 0:? Sequence 0:14 move second child to first child (temp 4-component vector of float) -0:14 'out1' (layout(location=1 ) out 4-component vector of float) -0:14 'input' (layout(location=0 ) in 4-component vector of float) +0:14 'out1' (out 4-component vector of float) +0:14 'input' (in 4-component vector of float) 0:15 move second child to first child (temp 2-component vector of float) -0:? 'v' (layout(location=2 ) out 2-component vector of float) +0:15 v: direct index for structure (temp 2-component vector of float) +0:15 'out2' (out structure{temp 2-component vector of float v, temp 2-component vector of int i}) +0:15 Constant: +0:15 0 (const int) 0:15 Constant: 0:15 2.000000 0:15 2.000000 0:16 move second child to first child (temp 2-component vector of int) -0:? 'i' (layout(location=3 ) out 2-component vector of int) +0:16 i: direct index for structure (temp 2-component vector of int) +0:16 'out2' (out structure{temp 2-component vector of float v, temp 2-component vector of int i}) +0:16 Constant: +0:16 1 (const int) 0:16 Constant: 0:16 3 (const int) 0:16 3 (const int) @@ -58,27 +64,52 @@ gl_FragCoord origin is upper left 0:19 Constant: 0:19 13 (const int) 0:19 13 (const int) -0:20 Comma (temp void) -0:20 Function Call: fun(struct-OutParam-vf2-vi21; (temp void) -0:20 'tempArg' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i}) -0:20 Sequence -0:20 move second child to first child (temp 2-component vector of float) -0:? 'v' (layout(location=4 ) out 2-component vector of float) -0:20 v: direct index for structure (temp 2-component vector of float) -0:20 'tempArg' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i}) -0:20 Constant: -0:20 0 (const int) -0:20 move second child to first child (temp 2-component vector of int) -0:? 'i' (layout(location=5 ) out 2-component vector of int) -0:20 i: direct index for structure (temp 2-component vector of int) -0:20 'tempArg' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i}) -0:20 Constant: -0:20 1 (const int) -0:22 Sequence -0:22 move second child to first child (temp 4-component vector of float) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:22 'out1' (layout(location=1 ) out 4-component vector of float) -0:22 Branch: Return +0:20 Function Call: fun(struct-OutParam-vf2-vi21; (temp void) +0:20 'out3' (out structure{temp 2-component vector of float v, temp 2-component vector of int i}) +0:22 Branch: Return with expression +0:22 'out1' (out 4-component vector of float) +0:13 Function Definition: PixelShaderFunction( (temp void) +0:13 Function Parameters: +0:? Sequence +0:13 move second child to first child (temp 4-component vector of float) +0:? 'input' (temp 4-component vector of float) +0:? 'input' (layout(location=0 ) in 4-component vector of float) +0:13 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:13 Function Call: @PixelShaderFunction(vf4;vf4;struct-OutParam-vf2-vi21;struct-OutParam-vf2-vi21; (temp 4-component vector of float) +0:? 'input' (temp 4-component vector of float) +0:? 'out1' (temp 4-component vector of float) +0:? 'out2' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i}) +0:? 'out3' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i}) +0:13 move second child to first child (temp 4-component vector of float) +0:? 'out1' (layout(location=1 ) out 4-component vector of float) +0:? 'out1' (temp 4-component vector of float) +0:13 Sequence +0:13 move second child to first child (temp 2-component vector of float) +0:? 'v' (layout(location=2 ) out 2-component vector of float) +0:13 v: direct index for structure (temp 2-component vector of float) +0:? 'out2' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i}) +0:13 Constant: +0:13 0 (const int) +0:13 move second child to first child (temp 2-component vector of int) +0:? 'i' (layout(location=3 ) out 2-component vector of int) +0:13 i: direct index for structure (temp 2-component vector of int) +0:? 'out2' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i}) +0:13 Constant: +0:13 1 (const int) +0:13 Sequence +0:13 move second child to first child (temp 2-component vector of float) +0:? 'v' (layout(location=4 ) out 2-component vector of float) +0:13 v: direct index for structure (temp 2-component vector of float) +0:? 'out3' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i}) +0:13 Constant: +0:13 0 (const int) +0:13 move second child to first child (temp 2-component vector of int) +0:? 'i' (layout(location=5 ) out 2-component vector of int) +0:13 i: direct index for structure (temp 2-component vector of int) +0:? 'out3' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i}) +0:13 Constant: +0:13 1 (const int) 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? 'input' (layout(location=0 ) in 4-component vector of float) @@ -115,23 +146,29 @@ gl_FragCoord origin is upper left 0:9 Constant: 0:9 7 (const int) 0:9 7 (const int) -0:13 Function Definition: PixelShaderFunction(vf4;vf4;struct-OutParam-vf2-vi21;struct-OutParam-vf2-vi21; (temp 4-component vector of float) +0:13 Function Definition: @PixelShaderFunction(vf4;vf4;struct-OutParam-vf2-vi21;struct-OutParam-vf2-vi21; (temp 4-component vector of float) 0:13 Function Parameters: -0:13 'input' (layout(location=0 ) in 4-component vector of float) -0:13 'out1' (layout(location=1 ) out 4-component vector of float) +0:13 'input' (in 4-component vector of float) +0:13 'out1' (out 4-component vector of float) 0:13 'out2' (out structure{temp 2-component vector of float v, temp 2-component vector of int i}) 0:13 'out3' (out structure{temp 2-component vector of float v, temp 2-component vector of int i}) 0:? Sequence 0:14 move second child to first child (temp 4-component vector of float) -0:14 'out1' (layout(location=1 ) out 4-component vector of float) -0:14 'input' (layout(location=0 ) in 4-component vector of float) +0:14 'out1' (out 4-component vector of float) +0:14 'input' (in 4-component vector of float) 0:15 move second child to first child (temp 2-component vector of float) -0:? 'v' (layout(location=2 ) out 2-component vector of float) +0:15 v: direct index for structure (temp 2-component vector of float) +0:15 'out2' (out structure{temp 2-component vector of float v, temp 2-component vector of int i}) +0:15 Constant: +0:15 0 (const int) 0:15 Constant: 0:15 2.000000 0:15 2.000000 0:16 move second child to first child (temp 2-component vector of int) -0:? 'i' (layout(location=3 ) out 2-component vector of int) +0:16 i: direct index for structure (temp 2-component vector of int) +0:16 'out2' (out structure{temp 2-component vector of float v, temp 2-component vector of int i}) +0:16 Constant: +0:16 1 (const int) 0:16 Constant: 0:16 3 (const int) 0:16 3 (const int) @@ -151,27 +188,52 @@ gl_FragCoord origin is upper left 0:19 Constant: 0:19 13 (const int) 0:19 13 (const int) -0:20 Comma (temp void) -0:20 Function Call: fun(struct-OutParam-vf2-vi21; (temp void) -0:20 'tempArg' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i}) -0:20 Sequence -0:20 move second child to first child (temp 2-component vector of float) -0:? 'v' (layout(location=4 ) out 2-component vector of float) -0:20 v: direct index for structure (temp 2-component vector of float) -0:20 'tempArg' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i}) -0:20 Constant: -0:20 0 (const int) -0:20 move second child to first child (temp 2-component vector of int) -0:? 'i' (layout(location=5 ) out 2-component vector of int) -0:20 i: direct index for structure (temp 2-component vector of int) -0:20 'tempArg' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i}) -0:20 Constant: -0:20 1 (const int) -0:22 Sequence -0:22 move second child to first child (temp 4-component vector of float) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:22 'out1' (layout(location=1 ) out 4-component vector of float) -0:22 Branch: Return +0:20 Function Call: fun(struct-OutParam-vf2-vi21; (temp void) +0:20 'out3' (out structure{temp 2-component vector of float v, temp 2-component vector of int i}) +0:22 Branch: Return with expression +0:22 'out1' (out 4-component vector of float) +0:13 Function Definition: PixelShaderFunction( (temp void) +0:13 Function Parameters: +0:? Sequence +0:13 move second child to first child (temp 4-component vector of float) +0:? 'input' (temp 4-component vector of float) +0:? 'input' (layout(location=0 ) in 4-component vector of float) +0:13 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:13 Function Call: @PixelShaderFunction(vf4;vf4;struct-OutParam-vf2-vi21;struct-OutParam-vf2-vi21; (temp 4-component vector of float) +0:? 'input' (temp 4-component vector of float) +0:? 'out1' (temp 4-component vector of float) +0:? 'out2' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i}) +0:? 'out3' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i}) +0:13 move second child to first child (temp 4-component vector of float) +0:? 'out1' (layout(location=1 ) out 4-component vector of float) +0:? 'out1' (temp 4-component vector of float) +0:13 Sequence +0:13 move second child to first child (temp 2-component vector of float) +0:? 'v' (layout(location=2 ) out 2-component vector of float) +0:13 v: direct index for structure (temp 2-component vector of float) +0:? 'out2' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i}) +0:13 Constant: +0:13 0 (const int) +0:13 move second child to first child (temp 2-component vector of int) +0:? 'i' (layout(location=3 ) out 2-component vector of int) +0:13 i: direct index for structure (temp 2-component vector of int) +0:? 'out2' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i}) +0:13 Constant: +0:13 1 (const int) +0:13 Sequence +0:13 move second child to first child (temp 2-component vector of float) +0:? 'v' (layout(location=4 ) out 2-component vector of float) +0:13 v: direct index for structure (temp 2-component vector of float) +0:? 'out3' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i}) +0:13 Constant: +0:13 0 (const int) +0:13 move second child to first child (temp 2-component vector of int) +0:? 'i' (layout(location=5 ) out 2-component vector of int) +0:13 i: direct index for structure (temp 2-component vector of int) +0:? 'out3' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i}) +0:13 Constant: +0:13 1 (const int) 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? 'input' (layout(location=0 ) in 4-component vector of float) @@ -183,12 +245,12 @@ gl_FragCoord origin is upper left // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 60 +// Id's are bound by 89 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "PixelShaderFunction" 28 30 33 37 51 54 57 + EntryPoint Fragment 4 "PixelShaderFunction" 57 60 73 76 80 83 86 ExecutionMode 4 OriginUpperLeft Name 4 "PixelShaderFunction" Name 10 "OutParam" @@ -196,23 +258,35 @@ gl_FragCoord origin is upper left MemberName 10(OutParam) 1 "i" Name 14 "fun(struct-OutParam-vf2-vi21;" Name 13 "op" - Name 28 "out1" - Name 30 "input" - Name 33 "v" - Name 37 "i" - Name 40 "local" - Name 47 "tempArg" - Name 48 "param" - Name 51 "v" - Name 54 "i" - Name 57 "@entryPointOutput" - Decorate 28(out1) Location 1 - Decorate 30(input) Location 0 - Decorate 33(v) Location 2 - Decorate 37(i) Location 3 - Decorate 51(v) Location 4 - Decorate 54(i) Location 5 - Decorate 57(@entryPointOutput) Location 0 + Name 23 "@PixelShaderFunction(vf4;vf4;struct-OutParam-vf2-vi21;struct-OutParam-vf2-vi21;" + Name 19 "input" + Name 20 "out1" + Name 21 "out2" + Name 22 "out3" + Name 42 "local" + Name 49 "param" + Name 55 "input" + Name 57 "input" + Name 60 "@entryPointOutput" + Name 61 "out1" + Name 62 "out2" + Name 63 "out3" + Name 64 "param" + Name 66 "param" + Name 67 "param" + Name 68 "param" + Name 73 "out1" + Name 76 "v" + Name 80 "i" + Name 83 "v" + Name 86 "i" + Decorate 57(input) Location 0 + Decorate 60(@entryPointOutput) Location 0 + Decorate 73(out1) Location 1 + Decorate 76(v) Location 2 + Decorate 80(i) Location 3 + Decorate 83(v) Location 4 + Decorate 86(i) Location 5 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 @@ -222,66 +296,104 @@ gl_FragCoord origin is upper left 10(OutParam): TypeStruct 7(fvec2) 9(ivec2) 11: TypePointer Function 10(OutParam) 12: TypeFunction 2 11(ptr) - 16: 8(int) Constant 0 - 17: 6(float) Constant 1053609165 - 18: 7(fvec2) ConstantComposite 17 17 - 19: TypePointer Function 7(fvec2) - 21: 8(int) Constant 1 - 22: 8(int) Constant 7 - 23: 9(ivec2) ConstantComposite 22 22 - 24: TypePointer Function 9(ivec2) - 26: TypeVector 6(float) 4 - 27: TypePointer Output 26(fvec4) - 28(out1): 27(ptr) Variable Output - 29: TypePointer Input 26(fvec4) - 30(input): 29(ptr) Variable Input - 32: TypePointer Output 7(fvec2) - 33(v): 32(ptr) Variable Output - 34: 6(float) Constant 1073741824 - 35: 7(fvec2) ConstantComposite 34 34 - 36: TypePointer Output 9(ivec2) - 37(i): 36(ptr) Variable Output - 38: 8(int) Constant 3 - 39: 9(ivec2) ConstantComposite 38 38 - 41: 6(float) Constant 1094713344 - 42: 7(fvec2) ConstantComposite 41 41 - 44: 8(int) Constant 13 - 45: 9(ivec2) ConstantComposite 44 44 - 51(v): 32(ptr) Variable Output - 54(i): 36(ptr) Variable Output -57(@entryPointOutput): 27(ptr) Variable Output + 16: TypeVector 6(float) 4 + 17: TypePointer Function 16(fvec4) + 18: TypeFunction 16(fvec4) 17(ptr) 17(ptr) 11(ptr) 11(ptr) + 25: 8(int) Constant 0 + 26: 6(float) Constant 1053609165 + 27: 7(fvec2) ConstantComposite 26 26 + 28: TypePointer Function 7(fvec2) + 30: 8(int) Constant 1 + 31: 8(int) Constant 7 + 32: 9(ivec2) ConstantComposite 31 31 + 33: TypePointer Function 9(ivec2) + 36: 6(float) Constant 1073741824 + 37: 7(fvec2) ConstantComposite 36 36 + 39: 8(int) Constant 3 + 40: 9(ivec2) ConstantComposite 39 39 + 43: 6(float) Constant 1094713344 + 44: 7(fvec2) ConstantComposite 43 43 + 46: 8(int) Constant 13 + 47: 9(ivec2) ConstantComposite 46 46 + 56: TypePointer Input 16(fvec4) + 57(input): 56(ptr) Variable Input + 59: TypePointer Output 16(fvec4) +60(@entryPointOutput): 59(ptr) Variable Output + 73(out1): 59(ptr) Variable Output + 75: TypePointer Output 7(fvec2) + 76(v): 75(ptr) Variable Output + 79: TypePointer Output 9(ivec2) + 80(i): 79(ptr) Variable Output + 83(v): 75(ptr) Variable Output + 86(i): 79(ptr) Variable Output 4(PixelShaderFunction): 2 Function None 3 5: Label - 40(local): 11(ptr) Variable Function - 47(tempArg): 11(ptr) Variable Function - 48(param): 11(ptr) Variable Function - 31: 26(fvec4) Load 30(input) - Store 28(out1) 31 - Store 33(v) 35 - Store 37(i) 39 - 43: 19(ptr) AccessChain 40(local) 16 - Store 43 42 - 46: 24(ptr) AccessChain 40(local) 21 - Store 46 45 - 49: 2 FunctionCall 14(fun(struct-OutParam-vf2-vi21;) 48(param) - 50:10(OutParam) Load 48(param) - Store 47(tempArg) 50 - 52: 19(ptr) AccessChain 47(tempArg) 16 - 53: 7(fvec2) Load 52 - Store 51(v) 53 - 55: 24(ptr) AccessChain 47(tempArg) 21 - 56: 9(ivec2) Load 55 - Store 54(i) 56 - 58: 26(fvec4) Load 28(out1) - Store 57(@entryPointOutput) 58 + 55(input): 17(ptr) Variable Function + 61(out1): 17(ptr) Variable Function + 62(out2): 11(ptr) Variable Function + 63(out3): 11(ptr) Variable Function + 64(param): 17(ptr) Variable Function + 66(param): 17(ptr) Variable Function + 67(param): 11(ptr) Variable Function + 68(param): 11(ptr) Variable Function + 58: 16(fvec4) Load 57(input) + Store 55(input) 58 + 65: 16(fvec4) Load 55(input) + Store 64(param) 65 + 69: 16(fvec4) FunctionCall 23(@PixelShaderFunction(vf4;vf4;struct-OutParam-vf2-vi21;struct-OutParam-vf2-vi21;) 64(param) 66(param) 67(param) 68(param) + 70: 16(fvec4) Load 66(param) + Store 61(out1) 70 + 71:10(OutParam) Load 67(param) + Store 62(out2) 71 + 72:10(OutParam) Load 68(param) + Store 63(out3) 72 + Store 60(@entryPointOutput) 69 + 74: 16(fvec4) Load 61(out1) + Store 73(out1) 74 + 77: 28(ptr) AccessChain 62(out2) 25 + 78: 7(fvec2) Load 77 + Store 76(v) 78 + 81: 33(ptr) AccessChain 62(out2) 30 + 82: 9(ivec2) Load 81 + Store 80(i) 82 + 84: 28(ptr) AccessChain 63(out3) 25 + 85: 7(fvec2) Load 84 + Store 83(v) 85 + 87: 33(ptr) AccessChain 63(out3) 30 + 88: 9(ivec2) Load 87 + Store 86(i) 88 Return FunctionEnd 14(fun(struct-OutParam-vf2-vi21;): 2 Function None 12 13(op): 11(ptr) FunctionParameter 15: Label - 20: 19(ptr) AccessChain 13(op) 16 - Store 20 18 - 25: 24(ptr) AccessChain 13(op) 21 - Store 25 23 + 29: 28(ptr) AccessChain 13(op) 25 + Store 29 27 + 34: 33(ptr) AccessChain 13(op) 30 + Store 34 32 Return FunctionEnd +23(@PixelShaderFunction(vf4;vf4;struct-OutParam-vf2-vi21;struct-OutParam-vf2-vi21;): 16(fvec4) Function None 18 + 19(input): 17(ptr) FunctionParameter + 20(out1): 17(ptr) FunctionParameter + 21(out2): 11(ptr) FunctionParameter + 22(out3): 11(ptr) FunctionParameter + 24: Label + 42(local): 11(ptr) Variable Function + 49(param): 11(ptr) Variable Function + 35: 16(fvec4) Load 19(input) + Store 20(out1) 35 + 38: 28(ptr) AccessChain 21(out2) 25 + Store 38 37 + 41: 33(ptr) AccessChain 21(out2) 30 + Store 41 40 + 45: 28(ptr) AccessChain 42(local) 25 + Store 45 44 + 48: 33(ptr) AccessChain 42(local) 30 + Store 48 47 + 50: 2 FunctionCall 14(fun(struct-OutParam-vf2-vi21;) 49(param) + 51:10(OutParam) Load 49(param) + Store 22(out3) 51 + 52: 16(fvec4) Load 20(out1) + ReturnValue 52 + FunctionEnd diff --git a/Test/baseResults/hlsl.entry.rename.frag.out b/Test/baseResults/hlsl.entry.rename.frag.out index b24cb7a2..cd25bcf0 100644 --- a/Test/baseResults/hlsl.entry.rename.frag.out +++ b/Test/baseResults/hlsl.entry.rename.frag.out @@ -4,7 +4,7 @@ gl_FragCoord origin is upper left 0:? Sequence 0:7 Function Definition: not_the_entry_point( (temp void) 0:7 Function Parameters: -0:11 Function Definition: main_in_spv( (temp structure{temp 4-component vector of float Color}) +0:11 Function Definition: @main_in_spv( (temp structure{temp 4-component vector of float Color}) 0:11 Function Parameters: 0:? Sequence 0:13 move second child to first child (temp 4-component vector of float) @@ -17,15 +17,18 @@ gl_FragCoord origin is upper left 0:13 0.000000 0:13 0.000000 0:13 0.000000 -0:14 Sequence -0:14 Sequence -0:14 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:14 Color: direct index for structure (temp 4-component vector of float) -0:14 'psout' (temp structure{temp 4-component vector of float Color}) -0:14 Constant: -0:14 0 (const int) -0:14 Branch: Return +0:14 Branch: Return with expression +0:14 'psout' (temp structure{temp 4-component vector of float Color}) +0:11 Function Definition: main_in_spv( (temp void) +0:11 Function Parameters: +0:? Sequence +0:11 Sequence +0:11 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:11 Color: direct index for structure (temp 4-component vector of float) +0:11 Function Call: @main_in_spv( (temp structure{temp 4-component vector of float Color}) +0:11 Constant: +0:11 0 (const int) 0:? Linker Objects 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int also_not_the_entry_point}) @@ -39,7 +42,7 @@ gl_FragCoord origin is upper left 0:? Sequence 0:7 Function Definition: not_the_entry_point( (temp void) 0:7 Function Parameters: -0:11 Function Definition: main_in_spv( (temp structure{temp 4-component vector of float Color}) +0:11 Function Definition: @main_in_spv( (temp structure{temp 4-component vector of float Color}) 0:11 Function Parameters: 0:? Sequence 0:13 move second child to first child (temp 4-component vector of float) @@ -52,68 +55,78 @@ gl_FragCoord origin is upper left 0:13 0.000000 0:13 0.000000 0:13 0.000000 -0:14 Sequence -0:14 Sequence -0:14 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:14 Color: direct index for structure (temp 4-component vector of float) -0:14 'psout' (temp structure{temp 4-component vector of float Color}) -0:14 Constant: -0:14 0 (const int) -0:14 Branch: Return +0:14 Branch: Return with expression +0:14 'psout' (temp structure{temp 4-component vector of float Color}) +0:11 Function Definition: main_in_spv( (temp void) +0:11 Function Parameters: +0:? Sequence +0:11 Sequence +0:11 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:11 Color: direct index for structure (temp 4-component vector of float) +0:11 Function Call: @main_in_spv( (temp structure{temp 4-component vector of float Color}) +0:11 Constant: +0:11 0 (const int) 0:? Linker Objects 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int also_not_the_entry_point}) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 27 +// Id's are bound by 32 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main_in_spv" 20 + EntryPoint Fragment 4 "main_in_spv" 26 ExecutionMode 4 OriginUpperLeft Name 4 "main_in_spv" Name 6 "not_the_entry_point(" Name 10 "PS_OUTPUT" MemberName 10(PS_OUTPUT) 0 "Color" - Name 12 "psout" - Name 20 "Color" - Name 24 "$Global" - MemberName 24($Global) 0 "also_not_the_entry_point" - Name 26 "" - Decorate 20(Color) Location 0 - MemberDecorate 24($Global) 0 Offset 0 - Decorate 24($Global) Block - Decorate 26 DescriptorSet 0 + Name 12 "@main_in_spv(" + Name 15 "psout" + Name 26 "Color" + Name 29 "$Global" + MemberName 29($Global) 0 "also_not_the_entry_point" + Name 31 "" + Decorate 26(Color) Location 0 + MemberDecorate 29($Global) 0 Offset 0 + Decorate 29($Global) Block + Decorate 31 DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 8: TypeFloat 32 9: TypeVector 8(float) 4 10(PS_OUTPUT): TypeStruct 9(fvec4) - 11: TypePointer Function 10(PS_OUTPUT) - 13: TypeInt 32 1 - 14: 13(int) Constant 0 - 15: 8(float) Constant 0 - 16: 9(fvec4) ConstantComposite 15 15 15 15 - 17: TypePointer Function 9(fvec4) - 19: TypePointer Output 9(fvec4) - 20(Color): 19(ptr) Variable Output - 24($Global): TypeStruct 13(int) - 25: TypePointer Uniform 24($Global) - 26: 25(ptr) Variable Uniform + 11: TypeFunction 10(PS_OUTPUT) + 14: TypePointer Function 10(PS_OUTPUT) + 16: TypeInt 32 1 + 17: 16(int) Constant 0 + 18: 8(float) Constant 0 + 19: 9(fvec4) ConstantComposite 18 18 18 18 + 20: TypePointer Function 9(fvec4) + 25: TypePointer Output 9(fvec4) + 26(Color): 25(ptr) Variable Output + 29($Global): TypeStruct 16(int) + 30: TypePointer Uniform 29($Global) + 31: 30(ptr) Variable Uniform 4(main_in_spv): 2 Function None 3 5: Label - 12(psout): 11(ptr) Variable Function - 18: 17(ptr) AccessChain 12(psout) 14 - Store 18 16 - 21: 17(ptr) AccessChain 12(psout) 14 - 22: 9(fvec4) Load 21 - Store 20(Color) 22 + 27:10(PS_OUTPUT) FunctionCall 12(@main_in_spv() + 28: 9(fvec4) CompositeExtract 27 0 + Store 26(Color) 28 Return FunctionEnd 6(not_the_entry_point(): 2 Function None 3 7: Label Return FunctionEnd +12(@main_in_spv():10(PS_OUTPUT) Function None 11 + 13: Label + 15(psout): 14(ptr) Variable Function + 21: 20(ptr) AccessChain 15(psout) 17 + Store 21 19 + 22:10(PS_OUTPUT) Load 15(psout) + ReturnValue 22 + FunctionEnd diff --git a/Test/baseResults/hlsl.flatten.return.frag.out b/Test/baseResults/hlsl.flatten.return.frag.out index 39fbf0ef..e7d22653 100644 --- a/Test/baseResults/hlsl.flatten.return.frag.out +++ b/Test/baseResults/hlsl.flatten.return.frag.out @@ -14,39 +14,42 @@ gl_FragCoord origin is upper left 0:? 2.000000 0:? 3.000000 0:? 4.000000 -0:16 Function Definition: main( (temp structure{temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3}) +0:16 Function Definition: @main( (temp structure{temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3}) 0:16 Function Parameters: 0:? Sequence -0:17 Sequence -0:17 Sequence -0:17 move second child to first child (temp structure{temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3}) -0:17 'flattenTemp' (temp structure{temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3}) -0:17 Function Call: Func1( (temp structure{temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3}) -0:17 move second child to first child (temp 4-component vector of float) -0:? 'color' (layout(location=0 ) out 4-component vector of float) -0:17 color: direct index for structure (temp 4-component vector of float) -0:17 'flattenTemp' (temp structure{temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3}) -0:17 Constant: -0:17 0 (const int) -0:17 move second child to first child (temp float) -0:? 'other_struct_member1' (layout(location=1 ) out float) -0:17 other_struct_member1: direct index for structure (temp float) -0:17 'flattenTemp' (temp structure{temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3}) -0:17 Constant: -0:17 1 (const int) -0:17 move second child to first child (temp float) -0:? 'other_struct_member2' (layout(location=2 ) out float) -0:17 other_struct_member2: direct index for structure (temp float) -0:17 'flattenTemp' (temp structure{temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3}) -0:17 Constant: -0:17 2 (const int) -0:17 move second child to first child (temp float) -0:? 'other_struct_member3' (layout(location=3 ) out float) -0:17 other_struct_member3: direct index for structure (temp float) -0:17 'flattenTemp' (temp structure{temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3}) -0:17 Constant: -0:17 3 (const int) -0:17 Branch: Return +0:17 Branch: Return with expression +0:17 Function Call: Func1( (temp structure{temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3}) +0:16 Function Definition: main( (temp void) +0:16 Function Parameters: +0:? Sequence +0:16 Sequence +0:16 move second child to first child (temp structure{temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3}) +0:16 'flattenTemp' (temp structure{temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3}) +0:16 Function Call: @main( (temp structure{temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3}) +0:16 move second child to first child (temp 4-component vector of float) +0:? 'color' (layout(location=0 ) out 4-component vector of float) +0:16 color: direct index for structure (temp 4-component vector of float) +0:16 'flattenTemp' (temp structure{temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3}) +0:16 Constant: +0:16 0 (const int) +0:16 move second child to first child (temp float) +0:? 'other_struct_member1' (layout(location=1 ) out float) +0:16 other_struct_member1: direct index for structure (temp float) +0:16 'flattenTemp' (temp structure{temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3}) +0:16 Constant: +0:16 1 (const int) +0:16 move second child to first child (temp float) +0:? 'other_struct_member2' (layout(location=2 ) out float) +0:16 other_struct_member2: direct index for structure (temp float) +0:16 'flattenTemp' (temp structure{temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3}) +0:16 Constant: +0:16 2 (const int) +0:16 move second child to first child (temp float) +0:? 'other_struct_member3' (layout(location=3 ) out float) +0:16 other_struct_member3: direct index for structure (temp float) +0:16 'flattenTemp' (temp structure{temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3}) +0:16 Constant: +0:16 3 (const int) 0:? Linker Objects 0:? 'color' (layout(location=0 ) out 4-component vector of float) 0:? 'other_struct_member1' (layout(location=1 ) out float) @@ -72,39 +75,42 @@ gl_FragCoord origin is upper left 0:? 2.000000 0:? 3.000000 0:? 4.000000 -0:16 Function Definition: main( (temp structure{temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3}) +0:16 Function Definition: @main( (temp structure{temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3}) 0:16 Function Parameters: 0:? Sequence -0:17 Sequence -0:17 Sequence -0:17 move second child to first child (temp structure{temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3}) -0:17 'flattenTemp' (temp structure{temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3}) -0:17 Function Call: Func1( (temp structure{temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3}) -0:17 move second child to first child (temp 4-component vector of float) -0:? 'color' (layout(location=0 ) out 4-component vector of float) -0:17 color: direct index for structure (temp 4-component vector of float) -0:17 'flattenTemp' (temp structure{temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3}) -0:17 Constant: -0:17 0 (const int) -0:17 move second child to first child (temp float) -0:? 'other_struct_member1' (layout(location=1 ) out float) -0:17 other_struct_member1: direct index for structure (temp float) -0:17 'flattenTemp' (temp structure{temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3}) -0:17 Constant: -0:17 1 (const int) -0:17 move second child to first child (temp float) -0:? 'other_struct_member2' (layout(location=2 ) out float) -0:17 other_struct_member2: direct index for structure (temp float) -0:17 'flattenTemp' (temp structure{temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3}) -0:17 Constant: -0:17 2 (const int) -0:17 move second child to first child (temp float) -0:? 'other_struct_member3' (layout(location=3 ) out float) -0:17 other_struct_member3: direct index for structure (temp float) -0:17 'flattenTemp' (temp structure{temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3}) -0:17 Constant: -0:17 3 (const int) -0:17 Branch: Return +0:17 Branch: Return with expression +0:17 Function Call: Func1( (temp structure{temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3}) +0:16 Function Definition: main( (temp void) +0:16 Function Parameters: +0:? Sequence +0:16 Sequence +0:16 move second child to first child (temp structure{temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3}) +0:16 'flattenTemp' (temp structure{temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3}) +0:16 Function Call: @main( (temp structure{temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3}) +0:16 move second child to first child (temp 4-component vector of float) +0:? 'color' (layout(location=0 ) out 4-component vector of float) +0:16 color: direct index for structure (temp 4-component vector of float) +0:16 'flattenTemp' (temp structure{temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3}) +0:16 Constant: +0:16 0 (const int) +0:16 move second child to first child (temp float) +0:? 'other_struct_member1' (layout(location=1 ) out float) +0:16 other_struct_member1: direct index for structure (temp float) +0:16 'flattenTemp' (temp structure{temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3}) +0:16 Constant: +0:16 1 (const int) +0:16 move second child to first child (temp float) +0:? 'other_struct_member2' (layout(location=2 ) out float) +0:16 other_struct_member2: direct index for structure (temp float) +0:16 'flattenTemp' (temp structure{temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3}) +0:16 Constant: +0:16 2 (const int) +0:16 move second child to first child (temp float) +0:? 'other_struct_member3' (layout(location=3 ) out float) +0:16 other_struct_member3: direct index for structure (temp float) +0:16 'flattenTemp' (temp structure{temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3}) +0:16 Constant: +0:16 3 (const int) 0:? Linker Objects 0:? 'color' (layout(location=0 ) out 4-component vector of float) 0:? 'other_struct_member1' (layout(location=1 ) out float) @@ -113,12 +119,12 @@ gl_FragCoord origin is upper left // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 45 +// Id's are bound by 49 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 24 31 36 40 + EntryPoint Fragment 4 "main" 29 36 41 45 ExecutionMode 4 OriginUpperLeft Name 4 "main" Name 8 "PS_OUTPUT" @@ -127,61 +133,67 @@ gl_FragCoord origin is upper left MemberName 8(PS_OUTPUT) 2 "other_struct_member2" MemberName 8(PS_OUTPUT) 3 "other_struct_member3" Name 10 "Func1(" - Name 21 "flattenTemp" - Name 24 "color" - Name 31 "other_struct_member1" - Name 36 "other_struct_member2" - Name 40 "other_struct_member3" - Decorate 24(color) Location 0 - Decorate 31(other_struct_member1) Location 1 - Decorate 36(other_struct_member2) Location 2 - Decorate 40(other_struct_member3) Location 3 + Name 12 "@main(" + Name 26 "flattenTemp" + Name 29 "color" + Name 36 "other_struct_member1" + Name 41 "other_struct_member2" + Name 45 "other_struct_member3" + Decorate 29(color) Location 0 + Decorate 36(other_struct_member1) Location 1 + Decorate 41(other_struct_member2) Location 2 + Decorate 45(other_struct_member3) Location 3 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) 6(float) 6(float) 9: TypeFunction 8(PS_OUTPUT) - 12: 6(float) Constant 1065353216 - 13: 7(fvec4) ConstantComposite 12 12 12 12 - 14: 6(float) Constant 1073741824 - 15: 6(float) Constant 1077936128 - 16: 6(float) Constant 1082130432 - 17:8(PS_OUTPUT) ConstantComposite 13 14 15 16 - 20: TypePointer Function 8(PS_OUTPUT) - 23: TypePointer Output 7(fvec4) - 24(color): 23(ptr) Variable Output - 25: TypeInt 32 1 - 26: 25(int) Constant 0 - 27: TypePointer Function 7(fvec4) - 30: TypePointer Output 6(float) -31(other_struct_member1): 30(ptr) Variable Output - 32: 25(int) Constant 1 - 33: TypePointer Function 6(float) -36(other_struct_member2): 30(ptr) Variable Output - 37: 25(int) Constant 2 -40(other_struct_member3): 30(ptr) Variable Output - 41: 25(int) Constant 3 + 14: 6(float) Constant 1065353216 + 15: 7(fvec4) ConstantComposite 14 14 14 14 + 16: 6(float) Constant 1073741824 + 17: 6(float) Constant 1077936128 + 18: 6(float) Constant 1082130432 + 19:8(PS_OUTPUT) ConstantComposite 15 16 17 18 + 25: TypePointer Function 8(PS_OUTPUT) + 28: TypePointer Output 7(fvec4) + 29(color): 28(ptr) Variable Output + 30: TypeInt 32 1 + 31: 30(int) Constant 0 + 32: TypePointer Function 7(fvec4) + 35: TypePointer Output 6(float) +36(other_struct_member1): 35(ptr) Variable Output + 37: 30(int) Constant 1 + 38: TypePointer Function 6(float) +41(other_struct_member2): 35(ptr) Variable Output + 42: 30(int) Constant 2 +45(other_struct_member3): 35(ptr) Variable Output + 46: 30(int) Constant 3 4(main): 2 Function None 3 5: Label - 21(flattenTemp): 20(ptr) Variable Function - 22:8(PS_OUTPUT) FunctionCall 10(Func1() - Store 21(flattenTemp) 22 - 28: 27(ptr) AccessChain 21(flattenTemp) 26 - 29: 7(fvec4) Load 28 - Store 24(color) 29 - 34: 33(ptr) AccessChain 21(flattenTemp) 32 - 35: 6(float) Load 34 - Store 31(other_struct_member1) 35 - 38: 33(ptr) AccessChain 21(flattenTemp) 37 - 39: 6(float) Load 38 - Store 36(other_struct_member2) 39 - 42: 33(ptr) AccessChain 21(flattenTemp) 41 - 43: 6(float) Load 42 - Store 40(other_struct_member3) 43 + 26(flattenTemp): 25(ptr) Variable Function + 27:8(PS_OUTPUT) FunctionCall 12(@main() + Store 26(flattenTemp) 27 + 33: 32(ptr) AccessChain 26(flattenTemp) 31 + 34: 7(fvec4) Load 33 + Store 29(color) 34 + 39: 38(ptr) AccessChain 26(flattenTemp) 37 + 40: 6(float) Load 39 + Store 36(other_struct_member1) 40 + 43: 38(ptr) AccessChain 26(flattenTemp) 42 + 44: 6(float) Load 43 + Store 41(other_struct_member2) 44 + 47: 38(ptr) AccessChain 26(flattenTemp) 46 + 48: 6(float) Load 47 + Store 45(other_struct_member3) 48 Return FunctionEnd 10(Func1():8(PS_OUTPUT) Function None 9 11: Label - ReturnValue 17 + ReturnValue 19 + FunctionEnd + 12(@main():8(PS_OUTPUT) Function None 9 + 13: Label + 22:8(PS_OUTPUT) FunctionCall 10(Func1() + ReturnValue 22 FunctionEnd diff --git a/Test/baseResults/hlsl.forLoop.frag.out b/Test/baseResults/hlsl.forLoop.frag.out index 85b8fb27..f6634098 100755 --- a/Test/baseResults/hlsl.forLoop.frag.out +++ b/Test/baseResults/hlsl.forLoop.frag.out @@ -2,9 +2,9 @@ hlsl.forLoop.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:2 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float) +0:2 Function Definition: @PixelShaderFunction(vf4; (temp 4-component vector of float) 0:2 Function Parameters: -0:2 'input' (layout(location=0 ) in 4-component vector of float) +0:2 'input' (in 4-component vector of float) 0:? Sequence 0:? Sequence 0:3 Loop with condition tested first @@ -12,7 +12,7 @@ gl_FragCoord origin is upper left 0:3 No loop body 0:4 Sequence 0:4 Pre-Increment (temp 4-component vector of float) -0:4 'input' (layout(location=0 ) in 4-component vector of float) +0:4 'input' (in 4-component vector of float) 0:4 Loop with condition tested first 0:4 No loop condition 0:4 No loop body @@ -21,44 +21,38 @@ gl_FragCoord origin is upper left 0:5 Loop Condition 0:5 any (temp bool) 0:5 NotEqual (temp 4-component vector of bool) -0:5 'input' (layout(location=0 ) in 4-component vector of float) -0:5 'input' (layout(location=0 ) in 4-component vector of float) +0:5 'input' (in 4-component vector of float) +0:5 'input' (in 4-component vector of float) 0:5 No loop body 0:? Sequence 0:6 Loop with condition tested first 0:6 Loop Condition 0:6 any (temp bool) 0:6 NotEqual (temp 4-component vector of bool) -0:6 'input' (layout(location=0 ) in 4-component vector of float) -0:6 'input' (layout(location=0 ) in 4-component vector of float) +0:6 'input' (in 4-component vector of float) +0:6 'input' (in 4-component vector of float) 0:6 Loop Body 0:? Sequence -0:6 Sequence -0:6 move second child to first child (temp 4-component vector of float) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:6 Negate value (temp 4-component vector of float) -0:6 'input' (layout(location=0 ) in 4-component vector of float) -0:6 Branch: Return +0:6 Branch: Return with expression +0:6 Negate value (temp 4-component vector of float) +0:6 'input' (in 4-component vector of float) 0:7 Sequence 0:7 Pre-Decrement (temp 4-component vector of float) -0:7 'input' (layout(location=0 ) in 4-component vector of float) +0:7 'input' (in 4-component vector of float) 0:7 Loop with condition tested first 0:7 Loop Condition 0:7 any (temp bool) 0:7 NotEqual (temp 4-component vector of bool) -0:7 'input' (layout(location=0 ) in 4-component vector of float) -0:7 'input' (layout(location=0 ) in 4-component vector of float) +0:7 'input' (in 4-component vector of float) +0:7 'input' (in 4-component vector of float) 0:7 Loop Body 0:? Sequence -0:7 Sequence -0:7 move second child to first child (temp 4-component vector of float) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:7 Negate value (temp 4-component vector of float) -0:7 'input' (layout(location=0 ) in 4-component vector of float) -0:7 Branch: Return +0:7 Branch: Return with expression +0:7 Negate value (temp 4-component vector of float) +0:7 'input' (in 4-component vector of float) 0:7 Loop Terminal Expression 0:7 add second child into first child (temp 4-component vector of float) -0:7 'input' (layout(location=0 ) in 4-component vector of float) +0:7 'input' (in 4-component vector of float) 0:7 Constant: 0:7 2.000000 0:? Sequence @@ -69,7 +63,7 @@ gl_FragCoord origin is upper left 0:8 Condition 0:8 Compare Greater Than (temp bool) 0:8 direct index (temp float) -0:8 'input' (layout(location=0 ) in 4-component vector of float) +0:8 'input' (in 4-component vector of float) 0:8 Constant: 0:8 0 (const int) 0:8 Constant: @@ -84,7 +78,7 @@ gl_FragCoord origin is upper left 0:9 Condition 0:9 Compare Greater Than (temp bool) 0:9 direct index (temp float) -0:9 'input' (layout(location=0 ) in 4-component vector of float) +0:9 'input' (in 4-component vector of float) 0:9 Constant: 0:9 0 (const int) 0:9 Constant: @@ -116,6 +110,16 @@ gl_FragCoord origin is upper left 0:11 'ii' (temp int) 0:12 Pre-Decrement (temp float) 0:12 'ii' (temp float) +0:2 Function Definition: PixelShaderFunction( (temp void) +0:2 Function Parameters: +0:? Sequence +0:2 move second child to first child (temp 4-component vector of float) +0:? 'input' (temp 4-component vector of float) +0:? 'input' (layout(location=0 ) in 4-component vector of float) +0:2 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:2 Function Call: @PixelShaderFunction(vf4; (temp 4-component vector of float) +0:? 'input' (temp 4-component vector of float) 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? 'input' (layout(location=0 ) in 4-component vector of float) @@ -127,9 +131,9 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:2 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float) +0:2 Function Definition: @PixelShaderFunction(vf4; (temp 4-component vector of float) 0:2 Function Parameters: -0:2 'input' (layout(location=0 ) in 4-component vector of float) +0:2 'input' (in 4-component vector of float) 0:? Sequence 0:? Sequence 0:3 Loop with condition tested first @@ -137,7 +141,7 @@ gl_FragCoord origin is upper left 0:3 No loop body 0:4 Sequence 0:4 Pre-Increment (temp 4-component vector of float) -0:4 'input' (layout(location=0 ) in 4-component vector of float) +0:4 'input' (in 4-component vector of float) 0:4 Loop with condition tested first 0:4 No loop condition 0:4 No loop body @@ -146,44 +150,38 @@ gl_FragCoord origin is upper left 0:5 Loop Condition 0:5 any (temp bool) 0:5 NotEqual (temp 4-component vector of bool) -0:5 'input' (layout(location=0 ) in 4-component vector of float) -0:5 'input' (layout(location=0 ) in 4-component vector of float) +0:5 'input' (in 4-component vector of float) +0:5 'input' (in 4-component vector of float) 0:5 No loop body 0:? Sequence 0:6 Loop with condition tested first 0:6 Loop Condition 0:6 any (temp bool) 0:6 NotEqual (temp 4-component vector of bool) -0:6 'input' (layout(location=0 ) in 4-component vector of float) -0:6 'input' (layout(location=0 ) in 4-component vector of float) +0:6 'input' (in 4-component vector of float) +0:6 'input' (in 4-component vector of float) 0:6 Loop Body 0:? Sequence -0:6 Sequence -0:6 move second child to first child (temp 4-component vector of float) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:6 Negate value (temp 4-component vector of float) -0:6 'input' (layout(location=0 ) in 4-component vector of float) -0:6 Branch: Return +0:6 Branch: Return with expression +0:6 Negate value (temp 4-component vector of float) +0:6 'input' (in 4-component vector of float) 0:7 Sequence 0:7 Pre-Decrement (temp 4-component vector of float) -0:7 'input' (layout(location=0 ) in 4-component vector of float) +0:7 'input' (in 4-component vector of float) 0:7 Loop with condition tested first 0:7 Loop Condition 0:7 any (temp bool) 0:7 NotEqual (temp 4-component vector of bool) -0:7 'input' (layout(location=0 ) in 4-component vector of float) -0:7 'input' (layout(location=0 ) in 4-component vector of float) +0:7 'input' (in 4-component vector of float) +0:7 'input' (in 4-component vector of float) 0:7 Loop Body 0:? Sequence -0:7 Sequence -0:7 move second child to first child (temp 4-component vector of float) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:7 Negate value (temp 4-component vector of float) -0:7 'input' (layout(location=0 ) in 4-component vector of float) -0:7 Branch: Return +0:7 Branch: Return with expression +0:7 Negate value (temp 4-component vector of float) +0:7 'input' (in 4-component vector of float) 0:7 Loop Terminal Expression 0:7 add second child into first child (temp 4-component vector of float) -0:7 'input' (layout(location=0 ) in 4-component vector of float) +0:7 'input' (in 4-component vector of float) 0:7 Constant: 0:7 2.000000 0:? Sequence @@ -194,7 +192,7 @@ gl_FragCoord origin is upper left 0:8 Condition 0:8 Compare Greater Than (temp bool) 0:8 direct index (temp float) -0:8 'input' (layout(location=0 ) in 4-component vector of float) +0:8 'input' (in 4-component vector of float) 0:8 Constant: 0:8 0 (const int) 0:8 Constant: @@ -209,7 +207,7 @@ gl_FragCoord origin is upper left 0:9 Condition 0:9 Compare Greater Than (temp bool) 0:9 direct index (temp float) -0:9 'input' (layout(location=0 ) in 4-component vector of float) +0:9 'input' (in 4-component vector of float) 0:9 Constant: 0:9 0 (const int) 0:9 Constant: @@ -241,193 +239,220 @@ gl_FragCoord origin is upper left 0:11 'ii' (temp int) 0:12 Pre-Decrement (temp float) 0:12 'ii' (temp float) +0:2 Function Definition: PixelShaderFunction( (temp void) +0:2 Function Parameters: +0:? Sequence +0:2 move second child to first child (temp 4-component vector of float) +0:? 'input' (temp 4-component vector of float) +0:? 'input' (layout(location=0 ) in 4-component vector of float) +0:2 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:2 Function Call: @PixelShaderFunction(vf4; (temp 4-component vector of float) +0:? 'input' (temp 4-component vector of float) 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? 'input' (layout(location=0 ) in 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 114 +// Id's are bound by 124 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "PixelShaderFunction" 13 43 + EntryPoint Fragment 4 "PixelShaderFunction" 117 120 ExecutionMode 4 OriginUpperLeft Name 4 "PixelShaderFunction" - Name 13 "input" - Name 43 "@entryPointOutput" - Name 91 "ii" + Name 11 "@PixelShaderFunction(vf4;" + Name 10 "input" + Name 92 "ii" Name 111 "ii" - Decorate 13(input) Location 0 - Decorate 43(@entryPointOutput) Location 0 + Name 115 "input" + Name 117 "input" + Name 120 "@entryPointOutput" + Name 121 "param" + Decorate 117(input) Location 0 + Decorate 120(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 - 10: TypeFloat 32 - 11: TypeVector 10(float) 4 - 12: TypePointer Input 11(fvec4) - 13(input): 12(ptr) Variable Input - 15: 10(float) Constant 1065353216 - 29: TypeBool - 30: TypeVector 29(bool) 4 - 42: TypePointer Output 11(fvec4) -43(@entryPointOutput): 42(ptr) Variable Output - 62: 10(float) Constant 1073741824 - 70: TypeInt 32 0 - 71: 70(int) Constant 0 - 72: TypePointer Input 10(float) - 89: TypeInt 32 1 - 90: TypePointer Function 89(int) - 92: 89(int) Constant 4294967295 - 99: 89(int) Constant 3 - 102: 89(int) Constant 2 - 108: 89(int) Constant 1 - 110: TypePointer Function 10(float) + 6: TypeFloat 32 + 7: TypeVector 6(float) 4 + 8: TypePointer Function 7(fvec4) + 9: TypeFunction 7(fvec4) 8(ptr) + 18: 6(float) Constant 1065353216 + 32: TypeBool + 33: TypeVector 32(bool) 4 + 63: 6(float) Constant 1073741824 + 71: TypeInt 32 0 + 72: 71(int) Constant 0 + 73: TypePointer Function 6(float) + 90: TypeInt 32 1 + 91: TypePointer Function 90(int) + 93: 90(int) Constant 4294967295 + 100: 90(int) Constant 3 + 103: 90(int) Constant 2 + 109: 90(int) Constant 1 + 116: TypePointer Input 7(fvec4) + 117(input): 116(ptr) Variable Input + 119: TypePointer Output 7(fvec4) +120(@entryPointOutput): 119(ptr) Variable Output 4(PixelShaderFunction): 2 Function None 3 5: Label - 91(ii): 90(ptr) Variable Function - 111(ii): 110(ptr) Variable Function - Branch 6 - 6: Label - LoopMerge 8 9 None - Branch 7 - 7: Label - Branch 9 - 9: Label - Branch 6 - 8: Label - 14: 11(fvec4) Load 13(input) - 16: 11(fvec4) CompositeConstruct 15 15 15 15 - 17: 11(fvec4) FAdd 14 16 - Store 13(input) 17 - Branch 18 - 18: Label - LoopMerge 20 21 None - Branch 19 - 19: Label - Branch 21 - 21: Label - Branch 18 - 20: Label - Branch 22 - 22: Label - LoopMerge 24 25 None - Branch 26 - 26: Label - 27: 11(fvec4) Load 13(input) - 28: 11(fvec4) Load 13(input) - 31: 30(bvec4) FOrdNotEqual 27 28 - 32: 29(bool) Any 31 - BranchConditional 32 23 24 - 23: Label - Branch 25 - 25: Label - Branch 22 - 24: Label - Branch 33 - 33: Label - LoopMerge 35 36 None - Branch 37 - 37: Label - 38: 11(fvec4) Load 13(input) - 39: 11(fvec4) Load 13(input) - 40: 30(bvec4) FOrdNotEqual 38 39 - 41: 29(bool) Any 40 - BranchConditional 41 34 35 - 34: Label - 44: 11(fvec4) Load 13(input) - 45: 11(fvec4) FNegate 44 - Store 43(@entryPointOutput) 45 - Return - 36: Label - Branch 33 - 35: Label - 47: 11(fvec4) Load 13(input) - 48: 11(fvec4) CompositeConstruct 15 15 15 15 - 49: 11(fvec4) FSub 47 48 - Store 13(input) 49 - Branch 50 - 50: Label - LoopMerge 52 53 None - Branch 54 - 54: Label - 55: 11(fvec4) Load 13(input) - 56: 11(fvec4) Load 13(input) - 57: 30(bvec4) FOrdNotEqual 55 56 - 58: 29(bool) Any 57 - BranchConditional 58 51 52 - 51: Label - 59: 11(fvec4) Load 13(input) - 60: 11(fvec4) FNegate 59 - Store 43(@entryPointOutput) 60 - Return - 53: Label - 63: 11(fvec4) Load 13(input) - 64: 11(fvec4) CompositeConstruct 62 62 62 62 - 65: 11(fvec4) FAdd 63 64 - Store 13(input) 65 - Branch 50 - 52: Label - Branch 66 - 66: Label - LoopMerge 68 69 None - Branch 67 - 67: Label - 73: 72(ptr) AccessChain 13(input) 71 - 74: 10(float) Load 73 - 75: 29(bool) FOrdGreaterThan 74 62 - SelectionMerge 77 None - BranchConditional 75 76 77 - 76: Label - Branch 68 - 77: Label - Branch 69 - 69: Label - Branch 66 - 68: Label - Branch 79 - 79: Label - LoopMerge 81 82 None - Branch 80 - 80: Label - 83: 72(ptr) AccessChain 13(input) 71 - 84: 10(float) Load 83 - 85: 29(bool) FOrdGreaterThan 84 62 - SelectionMerge 87 None - BranchConditional 85 86 87 - 86: Label - Branch 82 - 87: Label - Branch 82 - 82: Label - Branch 79 - 81: Label - Store 91(ii) 92 - Branch 93 - 93: Label - LoopMerge 95 96 None - Branch 97 - 97: Label - 98: 89(int) Load 91(ii) - 100: 29(bool) SLessThan 98 99 - BranchConditional 100 94 95 - 94: Label - 101: 89(int) Load 91(ii) - 103: 29(bool) IEqual 101 102 - SelectionMerge 105 None - BranchConditional 103 104 105 - 104: Label - Branch 96 - 105: Label - Branch 96 - 96: Label - 107: 89(int) Load 91(ii) - 109: 89(int) IAdd 107 108 - Store 91(ii) 109 - Branch 93 - 95: Label - 112: 10(float) Load 111(ii) - 113: 10(float) FSub 112 15 - Store 111(ii) 113 + 115(input): 8(ptr) Variable Function + 121(param): 8(ptr) Variable Function + 118: 7(fvec4) Load 117(input) + Store 115(input) 118 + 122: 7(fvec4) Load 115(input) + Store 121(param) 122 + 123: 7(fvec4) FunctionCall 11(@PixelShaderFunction(vf4;) 121(param) + Store 120(@entryPointOutput) 123 Return FunctionEnd +11(@PixelShaderFunction(vf4;): 7(fvec4) Function None 9 + 10(input): 8(ptr) FunctionParameter + 12: Label + 92(ii): 91(ptr) Variable Function + 111(ii): 73(ptr) Variable Function + Branch 13 + 13: Label + LoopMerge 15 16 None + Branch 14 + 14: Label + Branch 16 + 16: Label + Branch 13 + 15: Label + 17: 7(fvec4) Load 10(input) + 19: 7(fvec4) CompositeConstruct 18 18 18 18 + 20: 7(fvec4) FAdd 17 19 + Store 10(input) 20 + Branch 21 + 21: Label + LoopMerge 23 24 None + Branch 22 + 22: Label + Branch 24 + 24: Label + Branch 21 + 23: Label + Branch 25 + 25: Label + LoopMerge 27 28 None + Branch 29 + 29: Label + 30: 7(fvec4) Load 10(input) + 31: 7(fvec4) Load 10(input) + 34: 33(bvec4) FOrdNotEqual 30 31 + 35: 32(bool) Any 34 + BranchConditional 35 26 27 + 26: Label + Branch 28 + 28: Label + Branch 25 + 27: Label + Branch 36 + 36: Label + LoopMerge 38 39 None + Branch 40 + 40: Label + 41: 7(fvec4) Load 10(input) + 42: 7(fvec4) Load 10(input) + 43: 33(bvec4) FOrdNotEqual 41 42 + 44: 32(bool) Any 43 + BranchConditional 44 37 38 + 37: Label + 45: 7(fvec4) Load 10(input) + 46: 7(fvec4) FNegate 45 + ReturnValue 46 + 39: Label + Branch 36 + 38: Label + 48: 7(fvec4) Load 10(input) + 49: 7(fvec4) CompositeConstruct 18 18 18 18 + 50: 7(fvec4) FSub 48 49 + Store 10(input) 50 + Branch 51 + 51: Label + LoopMerge 53 54 None + Branch 55 + 55: Label + 56: 7(fvec4) Load 10(input) + 57: 7(fvec4) Load 10(input) + 58: 33(bvec4) FOrdNotEqual 56 57 + 59: 32(bool) Any 58 + BranchConditional 59 52 53 + 52: Label + 60: 7(fvec4) Load 10(input) + 61: 7(fvec4) FNegate 60 + ReturnValue 61 + 54: Label + 64: 7(fvec4) Load 10(input) + 65: 7(fvec4) CompositeConstruct 63 63 63 63 + 66: 7(fvec4) FAdd 64 65 + Store 10(input) 66 + Branch 51 + 53: Label + Branch 67 + 67: Label + LoopMerge 69 70 None + Branch 68 + 68: Label + 74: 73(ptr) AccessChain 10(input) 72 + 75: 6(float) Load 74 + 76: 32(bool) FOrdGreaterThan 75 63 + SelectionMerge 78 None + BranchConditional 76 77 78 + 77: Label + Branch 69 + 78: Label + Branch 70 + 70: Label + Branch 67 + 69: Label + Branch 80 + 80: Label + LoopMerge 82 83 None + Branch 81 + 81: Label + 84: 73(ptr) AccessChain 10(input) 72 + 85: 6(float) Load 84 + 86: 32(bool) FOrdGreaterThan 85 63 + SelectionMerge 88 None + BranchConditional 86 87 88 + 87: Label + Branch 83 + 88: Label + Branch 83 + 83: Label + Branch 80 + 82: Label + Store 92(ii) 93 + Branch 94 + 94: Label + LoopMerge 96 97 None + Branch 98 + 98: Label + 99: 90(int) Load 92(ii) + 101: 32(bool) SLessThan 99 100 + BranchConditional 101 95 96 + 95: Label + 102: 90(int) Load 92(ii) + 104: 32(bool) IEqual 102 103 + SelectionMerge 106 None + BranchConditional 104 105 106 + 105: Label + Branch 97 + 106: Label + Branch 97 + 97: Label + 108: 90(int) Load 92(ii) + 110: 90(int) IAdd 108 109 + Store 92(ii) 110 + Branch 94 + 96: Label + 112: 6(float) Load 111(ii) + 113: 6(float) FSub 112 18 + Store 111(ii) 113 + 114: 7(fvec4) Undef + ReturnValue 114 + FunctionEnd diff --git a/Test/baseResults/hlsl.gather.array.dx10.frag.out b/Test/baseResults/hlsl.gather.array.dx10.frag.out index ee550d16..f45dc190 100644 --- a/Test/baseResults/hlsl.gather.array.dx10.frag.out +++ b/Test/baseResults/hlsl.gather.array.dx10.frag.out @@ -2,7 +2,7 @@ hlsl.gather.array.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:24 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:24 Function Parameters: 0:? Sequence 0:29 Sequence @@ -91,24 +91,28 @@ gl_FragCoord origin is upper left 0:40 1 (const int) 0:40 Constant: 0:40 1.000000 -0:42 Sequence -0:42 Sequence -0:42 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:42 Color: direct index for structure (temp 4-component vector of float) -0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:42 Constant: -0:42 0 (const int) -0:42 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:42 Depth: direct index for structure (temp float) -0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:42 Constant: -0:42 1 (const int) -0:42 Branch: Return +0:42 Branch: Return with expression +0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Function Definition: main( (temp void) +0:24 Function Parameters: +0:? Sequence +0:24 Sequence +0:24 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:24 Color: direct index for structure (temp 4-component vector of float) +0:24 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Constant: +0:24 0 (const int) +0:24 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:24 Depth: direct index for structure (temp float) +0:24 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Constant: +0:24 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) @@ -120,6 +124,8 @@ gl_FragCoord origin is upper left 0:? 'g_tTexcdf4a' (uniform textureCubeArray) 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) Linked fragment stage: @@ -128,7 +134,7 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:24 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:24 Function Parameters: 0:? Sequence 0:29 Sequence @@ -217,24 +223,28 @@ gl_FragCoord origin is upper left 0:40 1 (const int) 0:40 Constant: 0:40 1.000000 -0:42 Sequence -0:42 Sequence -0:42 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:42 Color: direct index for structure (temp 4-component vector of float) -0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:42 Constant: -0:42 0 (const int) -0:42 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:42 Depth: direct index for structure (temp float) -0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:42 Constant: -0:42 1 (const int) -0:42 Branch: Return +0:42 Branch: Return with expression +0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Function Definition: main( (temp void) +0:24 Function Parameters: +0:? Sequence +0:24 Sequence +0:24 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:24 Color: direct index for structure (temp 4-component vector of float) +0:24 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Constant: +0:24 0 (const int) +0:24 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:24 Depth: direct index for structure (temp float) +0:24 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Constant: +0:24 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) @@ -246,181 +256,194 @@ gl_FragCoord origin is upper left 0:? 'g_tTexcdf4a' (uniform textureCubeArray) 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 117 +// Id's are bound by 124 Capability Shader Capability Sampled1D Capability SampledCubeArray 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 99 103 + EntryPoint Fragment 4 "main" 107 111 ExecutionMode 4 OriginUpperLeft Name 4 "main" - Name 9 "txval20" - Name 12 "g_tTex2df4a" - Name 16 "g_sSamp" - Name 30 "txval21" - Name 33 "g_tTex2di4a" - Name 45 "txval22" - Name 48 "g_tTex2du4a" - Name 57 "txval40" - Name 60 "g_tTexcdf4a" - Name 67 "txval41" - Name 70 "g_tTexcdi4a" - Name 77 "txval42" - Name 80 "g_tTexcdu4a" - Name 90 "PS_OUTPUT" - MemberName 90(PS_OUTPUT) 0 "Color" - MemberName 90(PS_OUTPUT) 1 "Depth" - Name 92 "psout" - Name 99 "Color" - Name 103 "Depth" - Name 109 "g_tTex1df4a" - Name 110 "g_tTex1df4" - Name 113 "g_tTex1di4a" - Name 116 "g_tTex1du4a" - Decorate 12(g_tTex2df4a) DescriptorSet 0 - Decorate 16(g_sSamp) DescriptorSet 0 - Decorate 16(g_sSamp) Binding 0 - Decorate 33(g_tTex2di4a) DescriptorSet 0 - Decorate 48(g_tTex2du4a) DescriptorSet 0 - Decorate 60(g_tTexcdf4a) DescriptorSet 0 - Decorate 70(g_tTexcdi4a) DescriptorSet 0 - Decorate 80(g_tTexcdu4a) DescriptorSet 0 - Decorate 99(Color) Location 0 - Decorate 103(Depth) BuiltIn FragDepth - Decorate 109(g_tTex1df4a) DescriptorSet 0 - Decorate 109(g_tTex1df4a) Binding 1 - Decorate 110(g_tTex1df4) DescriptorSet 0 - Decorate 110(g_tTex1df4) Binding 0 - Decorate 113(g_tTex1di4a) DescriptorSet 0 - Decorate 116(g_tTex1du4a) DescriptorSet 0 + Name 8 "PS_OUTPUT" + MemberName 8(PS_OUTPUT) 0 "Color" + MemberName 8(PS_OUTPUT) 1 "Depth" + Name 10 "@main(" + Name 13 "txval20" + Name 16 "g_tTex2df4a" + Name 20 "g_sSamp" + Name 34 "txval21" + Name 37 "g_tTex2di4a" + Name 49 "txval22" + Name 52 "g_tTex2du4a" + Name 61 "txval40" + Name 64 "g_tTexcdf4a" + Name 71 "txval41" + Name 74 "g_tTexcdi4a" + Name 81 "txval42" + Name 84 "g_tTexcdu4a" + Name 95 "psout" + Name 104 "flattenTemp" + Name 107 "Color" + Name 111 "Depth" + Name 116 "g_tTex1df4a" + Name 117 "g_tTex1df4" + Name 120 "g_tTex1di4a" + Name 123 "g_tTex1du4a" + Decorate 16(g_tTex2df4a) DescriptorSet 0 + Decorate 20(g_sSamp) DescriptorSet 0 + Decorate 20(g_sSamp) Binding 0 + Decorate 37(g_tTex2di4a) DescriptorSet 0 + Decorate 52(g_tTex2du4a) DescriptorSet 0 + Decorate 64(g_tTexcdf4a) DescriptorSet 0 + Decorate 74(g_tTexcdi4a) DescriptorSet 0 + Decorate 84(g_tTexcdu4a) DescriptorSet 0 + Decorate 107(Color) Location 0 + Decorate 111(Depth) BuiltIn FragDepth + Decorate 116(g_tTex1df4a) DescriptorSet 0 + Decorate 116(g_tTex1df4a) Binding 1 + Decorate 117(g_tTex1df4) DescriptorSet 0 + Decorate 117(g_tTex1df4) Binding 0 + Decorate 120(g_tTex1di4a) DescriptorSet 0 + Decorate 123(g_tTex1du4a) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 - 8: TypePointer Function 7(fvec4) - 10: TypeImage 6(float) 2D array sampled format:Unknown - 11: TypePointer UniformConstant 10 - 12(g_tTex2df4a): 11(ptr) Variable UniformConstant - 14: TypeSampler + 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) + 9: TypeFunction 8(PS_OUTPUT) + 12: TypePointer Function 7(fvec4) + 14: TypeImage 6(float) 2D array sampled format:Unknown 15: TypePointer UniformConstant 14 - 16(g_sSamp): 15(ptr) Variable UniformConstant - 18: TypeSampledImage 10 - 20: TypeVector 6(float) 3 - 21: 6(float) Constant 1036831949 - 22: 6(float) Constant 1045220557 - 23: 6(float) Constant 1050253722 - 24: 20(fvec3) ConstantComposite 21 22 23 - 25: TypeInt 32 1 - 26: 25(int) Constant 0 - 28: TypeVector 25(int) 4 - 29: TypePointer Function 28(ivec4) - 31: TypeImage 25(int) 2D array sampled format:Unknown - 32: TypePointer UniformConstant 31 - 33(g_tTex2di4a): 32(ptr) Variable UniformConstant - 36: TypeSampledImage 31 - 38: 6(float) Constant 1053609165 - 39: 6(float) Constant 1056964608 - 40: 20(fvec3) ConstantComposite 23 38 39 - 42: TypeInt 32 0 - 43: TypeVector 42(int) 4 - 44: TypePointer Function 43(ivec4) - 46: TypeImage 42(int) 2D array sampled format:Unknown - 47: TypePointer UniformConstant 46 - 48(g_tTex2du4a): 47(ptr) Variable UniformConstant - 51: TypeSampledImage 46 - 53: 6(float) Constant 1058642330 - 54: 6(float) Constant 1060320051 - 55: 20(fvec3) ConstantComposite 39 53 54 - 58: TypeImage 6(float) Cube array sampled format:Unknown - 59: TypePointer UniformConstant 58 - 60(g_tTexcdf4a): 59(ptr) Variable UniformConstant - 63: TypeSampledImage 58 - 65: 7(fvec4) ConstantComposite 21 22 23 38 - 68: TypeImage 25(int) Cube array sampled format:Unknown - 69: TypePointer UniformConstant 68 - 70(g_tTexcdi4a): 69(ptr) Variable UniformConstant - 73: TypeSampledImage 68 - 75: 7(fvec4) ConstantComposite 38 39 53 54 - 78: TypeImage 42(int) Cube array sampled format:Unknown - 79: TypePointer UniformConstant 78 - 80(g_tTexcdu4a): 79(ptr) Variable UniformConstant - 83: TypeSampledImage 78 - 85: 6(float) Constant 1061997773 - 86: 6(float) Constant 1063675494 - 87: 6(float) Constant 1065353216 - 88: 7(fvec4) ConstantComposite 54 85 86 87 - 90(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) - 91: TypePointer Function 90(PS_OUTPUT) - 93: 7(fvec4) ConstantComposite 87 87 87 87 - 95: 25(int) Constant 1 - 96: TypePointer Function 6(float) - 98: TypePointer Output 7(fvec4) - 99(Color): 98(ptr) Variable Output - 102: TypePointer Output 6(float) - 103(Depth): 102(ptr) Variable Output - 107: TypeImage 6(float) 1D array sampled format:Unknown - 108: TypePointer UniformConstant 107 -109(g_tTex1df4a): 108(ptr) Variable UniformConstant - 110(g_tTex1df4): 108(ptr) Variable UniformConstant - 111: TypeImage 25(int) 1D array sampled format:Unknown - 112: TypePointer UniformConstant 111 -113(g_tTex1di4a): 112(ptr) Variable UniformConstant - 114: TypeImage 42(int) 1D array sampled format:Unknown + 16(g_tTex2df4a): 15(ptr) Variable UniformConstant + 18: TypeSampler + 19: TypePointer UniformConstant 18 + 20(g_sSamp): 19(ptr) Variable UniformConstant + 22: TypeSampledImage 14 + 24: TypeVector 6(float) 3 + 25: 6(float) Constant 1036831949 + 26: 6(float) Constant 1045220557 + 27: 6(float) Constant 1050253722 + 28: 24(fvec3) ConstantComposite 25 26 27 + 29: TypeInt 32 1 + 30: 29(int) Constant 0 + 32: TypeVector 29(int) 4 + 33: TypePointer Function 32(ivec4) + 35: TypeImage 29(int) 2D array sampled format:Unknown + 36: TypePointer UniformConstant 35 + 37(g_tTex2di4a): 36(ptr) Variable UniformConstant + 40: TypeSampledImage 35 + 42: 6(float) Constant 1053609165 + 43: 6(float) Constant 1056964608 + 44: 24(fvec3) ConstantComposite 27 42 43 + 46: TypeInt 32 0 + 47: TypeVector 46(int) 4 + 48: TypePointer Function 47(ivec4) + 50: TypeImage 46(int) 2D array sampled format:Unknown + 51: TypePointer UniformConstant 50 + 52(g_tTex2du4a): 51(ptr) Variable UniformConstant + 55: TypeSampledImage 50 + 57: 6(float) Constant 1058642330 + 58: 6(float) Constant 1060320051 + 59: 24(fvec3) ConstantComposite 43 57 58 + 62: TypeImage 6(float) Cube array sampled format:Unknown + 63: TypePointer UniformConstant 62 + 64(g_tTexcdf4a): 63(ptr) Variable UniformConstant + 67: TypeSampledImage 62 + 69: 7(fvec4) ConstantComposite 25 26 27 42 + 72: TypeImage 29(int) Cube array sampled format:Unknown + 73: TypePointer UniformConstant 72 + 74(g_tTexcdi4a): 73(ptr) Variable UniformConstant + 77: TypeSampledImage 72 + 79: 7(fvec4) ConstantComposite 42 43 57 58 + 82: TypeImage 46(int) Cube array sampled format:Unknown + 83: TypePointer UniformConstant 82 + 84(g_tTexcdu4a): 83(ptr) Variable UniformConstant + 87: TypeSampledImage 82 + 89: 6(float) Constant 1061997773 + 90: 6(float) Constant 1063675494 + 91: 6(float) Constant 1065353216 + 92: 7(fvec4) ConstantComposite 58 89 90 91 + 94: TypePointer Function 8(PS_OUTPUT) + 96: 7(fvec4) ConstantComposite 91 91 91 91 + 98: 29(int) Constant 1 + 99: TypePointer Function 6(float) + 106: TypePointer Output 7(fvec4) + 107(Color): 106(ptr) Variable Output + 110: TypePointer Output 6(float) + 111(Depth): 110(ptr) Variable Output + 114: TypeImage 6(float) 1D array sampled format:Unknown 115: TypePointer UniformConstant 114 -116(g_tTex1du4a): 115(ptr) Variable UniformConstant +116(g_tTex1df4a): 115(ptr) Variable UniformConstant + 117(g_tTex1df4): 115(ptr) Variable UniformConstant + 118: TypeImage 29(int) 1D array sampled format:Unknown + 119: TypePointer UniformConstant 118 +120(g_tTex1di4a): 119(ptr) Variable UniformConstant + 121: TypeImage 46(int) 1D array sampled format:Unknown + 122: TypePointer UniformConstant 121 +123(g_tTex1du4a): 122(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label - 9(txval20): 8(ptr) Variable Function - 30(txval21): 29(ptr) Variable Function - 45(txval22): 44(ptr) Variable Function - 57(txval40): 8(ptr) Variable Function - 67(txval41): 29(ptr) Variable Function - 77(txval42): 44(ptr) Variable Function - 92(psout): 91(ptr) Variable Function - 13: 10 Load 12(g_tTex2df4a) - 17: 14 Load 16(g_sSamp) - 19: 18 SampledImage 13 17 - 27: 7(fvec4) ImageGather 19 24 26 - Store 9(txval20) 27 - 34: 31 Load 33(g_tTex2di4a) - 35: 14 Load 16(g_sSamp) - 37: 36 SampledImage 34 35 - 41: 28(ivec4) ImageGather 37 40 26 - Store 30(txval21) 41 - 49: 46 Load 48(g_tTex2du4a) - 50: 14 Load 16(g_sSamp) - 52: 51 SampledImage 49 50 - 56: 43(ivec4) ImageGather 52 55 26 - Store 45(txval22) 56 - 61: 58 Load 60(g_tTexcdf4a) - 62: 14 Load 16(g_sSamp) - 64: 63 SampledImage 61 62 - 66: 7(fvec4) ImageGather 64 65 26 - Store 57(txval40) 66 - 71: 68 Load 70(g_tTexcdi4a) - 72: 14 Load 16(g_sSamp) - 74: 73 SampledImage 71 72 - 76: 28(ivec4) ImageGather 74 75 26 - Store 67(txval41) 76 - 81: 78 Load 80(g_tTexcdu4a) - 82: 14 Load 16(g_sSamp) - 84: 83 SampledImage 81 82 - 89: 43(ivec4) ImageGather 84 88 26 - Store 77(txval42) 89 - 94: 8(ptr) AccessChain 92(psout) 26 - Store 94 93 - 97: 96(ptr) AccessChain 92(psout) 95 - Store 97 87 - 100: 8(ptr) AccessChain 92(psout) 26 - 101: 7(fvec4) Load 100 - Store 99(Color) 101 - 104: 96(ptr) AccessChain 92(psout) 95 - 105: 6(float) Load 104 - Store 103(Depth) 105 +104(flattenTemp): 94(ptr) Variable Function + 105:8(PS_OUTPUT) FunctionCall 10(@main() + Store 104(flattenTemp) 105 + 108: 12(ptr) AccessChain 104(flattenTemp) 30 + 109: 7(fvec4) Load 108 + Store 107(Color) 109 + 112: 99(ptr) AccessChain 104(flattenTemp) 98 + 113: 6(float) Load 112 + Store 111(Depth) 113 Return FunctionEnd + 10(@main():8(PS_OUTPUT) Function None 9 + 11: Label + 13(txval20): 12(ptr) Variable Function + 34(txval21): 33(ptr) Variable Function + 49(txval22): 48(ptr) Variable Function + 61(txval40): 12(ptr) Variable Function + 71(txval41): 33(ptr) Variable Function + 81(txval42): 48(ptr) Variable Function + 95(psout): 94(ptr) Variable Function + 17: 14 Load 16(g_tTex2df4a) + 21: 18 Load 20(g_sSamp) + 23: 22 SampledImage 17 21 + 31: 7(fvec4) ImageGather 23 28 30 + Store 13(txval20) 31 + 38: 35 Load 37(g_tTex2di4a) + 39: 18 Load 20(g_sSamp) + 41: 40 SampledImage 38 39 + 45: 32(ivec4) ImageGather 41 44 30 + Store 34(txval21) 45 + 53: 50 Load 52(g_tTex2du4a) + 54: 18 Load 20(g_sSamp) + 56: 55 SampledImage 53 54 + 60: 47(ivec4) ImageGather 56 59 30 + Store 49(txval22) 60 + 65: 62 Load 64(g_tTexcdf4a) + 66: 18 Load 20(g_sSamp) + 68: 67 SampledImage 65 66 + 70: 7(fvec4) ImageGather 68 69 30 + Store 61(txval40) 70 + 75: 72 Load 74(g_tTexcdi4a) + 76: 18 Load 20(g_sSamp) + 78: 77 SampledImage 75 76 + 80: 32(ivec4) ImageGather 78 79 30 + Store 71(txval41) 80 + 85: 82 Load 84(g_tTexcdu4a) + 86: 18 Load 20(g_sSamp) + 88: 87 SampledImage 85 86 + 93: 47(ivec4) ImageGather 88 92 30 + Store 81(txval42) 93 + 97: 12(ptr) AccessChain 95(psout) 30 + Store 97 96 + 100: 99(ptr) AccessChain 95(psout) 98 + Store 100 91 + 101:8(PS_OUTPUT) Load 95(psout) + ReturnValue 101 + FunctionEnd diff --git a/Test/baseResults/hlsl.gather.basic.dx10.frag.out b/Test/baseResults/hlsl.gather.basic.dx10.frag.out index 86e106ca..55e92f01 100644 --- a/Test/baseResults/hlsl.gather.basic.dx10.frag.out +++ b/Test/baseResults/hlsl.gather.basic.dx10.frag.out @@ -2,7 +2,7 @@ hlsl.gather.basic.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:29 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:29 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:29 Function Parameters: 0:? Sequence 0:34 Sequence @@ -85,24 +85,28 @@ gl_FragCoord origin is upper left 0:45 1 (const int) 0:45 Constant: 0:45 1.000000 -0:47 Sequence -0:47 Sequence -0:47 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:47 Color: direct index for structure (temp 4-component vector of float) -0:47 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:47 Constant: -0:47 0 (const int) -0:47 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:47 Depth: direct index for structure (temp float) -0:47 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:47 Constant: -0:47 1 (const int) -0:47 Branch: Return +0:47 Branch: Return with expression +0:47 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:29 Function Definition: main( (temp void) +0:29 Function Parameters: +0:? Sequence +0:29 Sequence +0:29 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:29 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:29 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:29 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:29 Color: direct index for structure (temp 4-component vector of float) +0:29 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:29 Constant: +0:29 0 (const int) +0:29 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:29 Depth: direct index for structure (temp float) +0:29 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:29 Constant: +0:29 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_sSamp2d' (uniform sampler) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D) @@ -118,6 +122,8 @@ gl_FragCoord origin is upper left 0:? 'g_tTexcdf4' (uniform textureCube) 0:? 'g_tTexcdi4' (uniform itextureCube) 0:? 'g_tTexcdu4' (uniform utextureCube) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) Linked fragment stage: @@ -126,7 +132,7 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:29 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:29 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:29 Function Parameters: 0:? Sequence 0:34 Sequence @@ -209,24 +215,28 @@ gl_FragCoord origin is upper left 0:45 1 (const int) 0:45 Constant: 0:45 1.000000 -0:47 Sequence -0:47 Sequence -0:47 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:47 Color: direct index for structure (temp 4-component vector of float) -0:47 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:47 Constant: -0:47 0 (const int) -0:47 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:47 Depth: direct index for structure (temp float) -0:47 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:47 Constant: -0:47 1 (const int) -0:47 Branch: Return +0:47 Branch: Return with expression +0:47 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:29 Function Definition: main( (temp void) +0:29 Function Parameters: +0:? Sequence +0:29 Sequence +0:29 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:29 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:29 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:29 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:29 Color: direct index for structure (temp 4-component vector of float) +0:29 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:29 Constant: +0:29 0 (const int) +0:29 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:29 Depth: direct index for structure (temp float) +0:29 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:29 Constant: +0:29 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_sSamp2d' (uniform sampler) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D) @@ -242,199 +252,212 @@ gl_FragCoord origin is upper left 0:? 'g_tTexcdf4' (uniform textureCube) 0:? 'g_tTexcdi4' (uniform itextureCube) 0:? 'g_tTexcdu4' (uniform utextureCube) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 128 +// Id's are bound by 135 Capability Shader Capability Sampled1D 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 100 104 + EntryPoint Fragment 4 "main" 108 112 ExecutionMode 4 OriginUpperLeft Name 4 "main" - Name 9 "txval20" - Name 12 "g_tTex2df4" - Name 16 "g_sSamp" - Name 29 "txval21" - Name 32 "g_tTex2di4" - Name 44 "txval22" - Name 47 "g_tTex2du4" - Name 56 "txval40" - Name 59 "g_tTexcdf4" - Name 67 "txval41" - Name 70 "g_tTexcdi4" - Name 77 "txval42" - Name 80 "g_tTexcdu4" - Name 90 "PS_OUTPUT" - MemberName 90(PS_OUTPUT) 0 "Color" - MemberName 90(PS_OUTPUT) 1 "Depth" - Name 92 "psout" - Name 100 "Color" - Name 104 "Depth" - Name 108 "g_sSamp2d" - Name 111 "g_tTex1df4a" - Name 112 "g_tTex1df4" - Name 115 "g_tTex1di4" - Name 118 "g_tTex1du4" - Name 121 "g_tTex3df4" - Name 124 "g_tTex3di4" - Name 127 "g_tTex3du4" - Decorate 12(g_tTex2df4) DescriptorSet 0 - Decorate 16(g_sSamp) DescriptorSet 0 - Decorate 16(g_sSamp) Binding 0 - Decorate 32(g_tTex2di4) DescriptorSet 0 - Decorate 47(g_tTex2du4) DescriptorSet 0 - Decorate 59(g_tTexcdf4) DescriptorSet 0 - Decorate 70(g_tTexcdi4) DescriptorSet 0 - Decorate 80(g_tTexcdu4) DescriptorSet 0 - Decorate 100(Color) Location 0 - Decorate 104(Depth) BuiltIn FragDepth - Decorate 108(g_sSamp2d) DescriptorSet 0 - Decorate 111(g_tTex1df4a) DescriptorSet 0 - Decorate 111(g_tTex1df4a) Binding 1 - Decorate 112(g_tTex1df4) DescriptorSet 0 - Decorate 112(g_tTex1df4) Binding 0 - Decorate 115(g_tTex1di4) DescriptorSet 0 - Decorate 118(g_tTex1du4) DescriptorSet 0 - Decorate 121(g_tTex3df4) DescriptorSet 0 - Decorate 124(g_tTex3di4) DescriptorSet 0 - Decorate 127(g_tTex3du4) DescriptorSet 0 + Name 8 "PS_OUTPUT" + MemberName 8(PS_OUTPUT) 0 "Color" + MemberName 8(PS_OUTPUT) 1 "Depth" + Name 10 "@main(" + Name 13 "txval20" + Name 16 "g_tTex2df4" + Name 20 "g_sSamp" + Name 33 "txval21" + Name 36 "g_tTex2di4" + Name 48 "txval22" + Name 51 "g_tTex2du4" + Name 60 "txval40" + Name 63 "g_tTexcdf4" + Name 71 "txval41" + Name 74 "g_tTexcdi4" + Name 81 "txval42" + Name 84 "g_tTexcdu4" + Name 95 "psout" + Name 105 "flattenTemp" + Name 108 "Color" + Name 112 "Depth" + Name 115 "g_sSamp2d" + Name 118 "g_tTex1df4a" + Name 119 "g_tTex1df4" + Name 122 "g_tTex1di4" + Name 125 "g_tTex1du4" + Name 128 "g_tTex3df4" + Name 131 "g_tTex3di4" + Name 134 "g_tTex3du4" + Decorate 16(g_tTex2df4) DescriptorSet 0 + Decorate 20(g_sSamp) DescriptorSet 0 + Decorate 20(g_sSamp) Binding 0 + Decorate 36(g_tTex2di4) DescriptorSet 0 + Decorate 51(g_tTex2du4) DescriptorSet 0 + Decorate 63(g_tTexcdf4) DescriptorSet 0 + Decorate 74(g_tTexcdi4) DescriptorSet 0 + Decorate 84(g_tTexcdu4) DescriptorSet 0 + Decorate 108(Color) Location 0 + Decorate 112(Depth) BuiltIn FragDepth + Decorate 115(g_sSamp2d) DescriptorSet 0 + Decorate 118(g_tTex1df4a) DescriptorSet 0 + Decorate 118(g_tTex1df4a) Binding 1 + Decorate 119(g_tTex1df4) DescriptorSet 0 + Decorate 119(g_tTex1df4) Binding 0 + Decorate 122(g_tTex1di4) DescriptorSet 0 + Decorate 125(g_tTex1du4) DescriptorSet 0 + Decorate 128(g_tTex3df4) DescriptorSet 0 + Decorate 131(g_tTex3di4) DescriptorSet 0 + Decorate 134(g_tTex3du4) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 - 8: TypePointer Function 7(fvec4) - 10: TypeImage 6(float) 2D sampled format:Unknown - 11: TypePointer UniformConstant 10 - 12(g_tTex2df4): 11(ptr) Variable UniformConstant - 14: TypeSampler + 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) + 9: TypeFunction 8(PS_OUTPUT) + 12: TypePointer Function 7(fvec4) + 14: TypeImage 6(float) 2D sampled format:Unknown 15: TypePointer UniformConstant 14 - 16(g_sSamp): 15(ptr) Variable UniformConstant - 18: TypeSampledImage 10 - 20: TypeVector 6(float) 2 - 21: 6(float) Constant 1036831949 - 22: 6(float) Constant 1045220557 - 23: 20(fvec2) ConstantComposite 21 22 - 24: TypeInt 32 1 - 25: 24(int) Constant 0 - 27: TypeVector 24(int) 4 - 28: TypePointer Function 27(ivec4) - 30: TypeImage 24(int) 2D sampled format:Unknown - 31: TypePointer UniformConstant 30 - 32(g_tTex2di4): 31(ptr) Variable UniformConstant - 35: TypeSampledImage 30 - 37: 6(float) Constant 1050253722 - 38: 6(float) Constant 1053609165 - 39: 20(fvec2) ConstantComposite 37 38 - 41: TypeInt 32 0 - 42: TypeVector 41(int) 4 - 43: TypePointer Function 42(ivec4) - 45: TypeImage 41(int) 2D sampled format:Unknown - 46: TypePointer UniformConstant 45 - 47(g_tTex2du4): 46(ptr) Variable UniformConstant - 50: TypeSampledImage 45 - 52: 6(float) Constant 1056964608 - 53: 6(float) Constant 1058642330 - 54: 20(fvec2) ConstantComposite 52 53 - 57: TypeImage 6(float) Cube sampled format:Unknown - 58: TypePointer UniformConstant 57 - 59(g_tTexcdf4): 58(ptr) Variable UniformConstant - 62: TypeSampledImage 57 - 64: TypeVector 6(float) 3 - 65: 64(fvec3) ConstantComposite 21 22 37 - 68: TypeImage 24(int) Cube sampled format:Unknown - 69: TypePointer UniformConstant 68 - 70(g_tTexcdi4): 69(ptr) Variable UniformConstant - 73: TypeSampledImage 68 - 75: 64(fvec3) ConstantComposite 38 52 53 - 78: TypeImage 41(int) Cube sampled format:Unknown - 79: TypePointer UniformConstant 78 - 80(g_tTexcdu4): 79(ptr) Variable UniformConstant - 83: TypeSampledImage 78 - 85: 6(float) Constant 1060320051 - 86: 6(float) Constant 1061997773 - 87: 6(float) Constant 1063675494 - 88: 64(fvec3) ConstantComposite 85 86 87 - 90(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) - 91: TypePointer Function 90(PS_OUTPUT) - 93: 6(float) Constant 1065353216 - 94: 7(fvec4) ConstantComposite 93 93 93 93 - 96: 24(int) Constant 1 - 97: TypePointer Function 6(float) - 99: TypePointer Output 7(fvec4) - 100(Color): 99(ptr) Variable Output - 103: TypePointer Output 6(float) - 104(Depth): 103(ptr) Variable Output - 108(g_sSamp2d): 15(ptr) Variable UniformConstant - 109: TypeImage 6(float) 1D sampled format:Unknown - 110: TypePointer UniformConstant 109 -111(g_tTex1df4a): 110(ptr) Variable UniformConstant - 112(g_tTex1df4): 110(ptr) Variable UniformConstant - 113: TypeImage 24(int) 1D sampled format:Unknown - 114: TypePointer UniformConstant 113 - 115(g_tTex1di4): 114(ptr) Variable UniformConstant - 116: TypeImage 41(int) 1D sampled format:Unknown + 16(g_tTex2df4): 15(ptr) Variable UniformConstant + 18: TypeSampler + 19: TypePointer UniformConstant 18 + 20(g_sSamp): 19(ptr) Variable UniformConstant + 22: TypeSampledImage 14 + 24: TypeVector 6(float) 2 + 25: 6(float) Constant 1036831949 + 26: 6(float) Constant 1045220557 + 27: 24(fvec2) ConstantComposite 25 26 + 28: TypeInt 32 1 + 29: 28(int) Constant 0 + 31: TypeVector 28(int) 4 + 32: TypePointer Function 31(ivec4) + 34: TypeImage 28(int) 2D sampled format:Unknown + 35: TypePointer UniformConstant 34 + 36(g_tTex2di4): 35(ptr) Variable UniformConstant + 39: TypeSampledImage 34 + 41: 6(float) Constant 1050253722 + 42: 6(float) Constant 1053609165 + 43: 24(fvec2) ConstantComposite 41 42 + 45: TypeInt 32 0 + 46: TypeVector 45(int) 4 + 47: TypePointer Function 46(ivec4) + 49: TypeImage 45(int) 2D sampled format:Unknown + 50: TypePointer UniformConstant 49 + 51(g_tTex2du4): 50(ptr) Variable UniformConstant + 54: TypeSampledImage 49 + 56: 6(float) Constant 1056964608 + 57: 6(float) Constant 1058642330 + 58: 24(fvec2) ConstantComposite 56 57 + 61: TypeImage 6(float) Cube sampled format:Unknown + 62: TypePointer UniformConstant 61 + 63(g_tTexcdf4): 62(ptr) Variable UniformConstant + 66: TypeSampledImage 61 + 68: TypeVector 6(float) 3 + 69: 68(fvec3) ConstantComposite 25 26 41 + 72: TypeImage 28(int) Cube sampled format:Unknown + 73: TypePointer UniformConstant 72 + 74(g_tTexcdi4): 73(ptr) Variable UniformConstant + 77: TypeSampledImage 72 + 79: 68(fvec3) ConstantComposite 42 56 57 + 82: TypeImage 45(int) Cube sampled format:Unknown + 83: TypePointer UniformConstant 82 + 84(g_tTexcdu4): 83(ptr) Variable UniformConstant + 87: TypeSampledImage 82 + 89: 6(float) Constant 1060320051 + 90: 6(float) Constant 1061997773 + 91: 6(float) Constant 1063675494 + 92: 68(fvec3) ConstantComposite 89 90 91 + 94: TypePointer Function 8(PS_OUTPUT) + 96: 6(float) Constant 1065353216 + 97: 7(fvec4) ConstantComposite 96 96 96 96 + 99: 28(int) Constant 1 + 100: TypePointer Function 6(float) + 107: TypePointer Output 7(fvec4) + 108(Color): 107(ptr) Variable Output + 111: TypePointer Output 6(float) + 112(Depth): 111(ptr) Variable Output + 115(g_sSamp2d): 19(ptr) Variable UniformConstant + 116: TypeImage 6(float) 1D sampled format:Unknown 117: TypePointer UniformConstant 116 - 118(g_tTex1du4): 117(ptr) Variable UniformConstant - 119: TypeImage 6(float) 3D sampled format:Unknown - 120: TypePointer UniformConstant 119 - 121(g_tTex3df4): 120(ptr) Variable UniformConstant - 122: TypeImage 24(int) 3D sampled format:Unknown - 123: TypePointer UniformConstant 122 - 124(g_tTex3di4): 123(ptr) Variable UniformConstant - 125: TypeImage 41(int) 3D sampled format:Unknown - 126: TypePointer UniformConstant 125 - 127(g_tTex3du4): 126(ptr) Variable UniformConstant +118(g_tTex1df4a): 117(ptr) Variable UniformConstant + 119(g_tTex1df4): 117(ptr) Variable UniformConstant + 120: TypeImage 28(int) 1D sampled format:Unknown + 121: TypePointer UniformConstant 120 + 122(g_tTex1di4): 121(ptr) Variable UniformConstant + 123: TypeImage 45(int) 1D sampled format:Unknown + 124: TypePointer UniformConstant 123 + 125(g_tTex1du4): 124(ptr) Variable UniformConstant + 126: TypeImage 6(float) 3D sampled format:Unknown + 127: TypePointer UniformConstant 126 + 128(g_tTex3df4): 127(ptr) Variable UniformConstant + 129: TypeImage 28(int) 3D sampled format:Unknown + 130: TypePointer UniformConstant 129 + 131(g_tTex3di4): 130(ptr) Variable UniformConstant + 132: TypeImage 45(int) 3D sampled format:Unknown + 133: TypePointer UniformConstant 132 + 134(g_tTex3du4): 133(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label - 9(txval20): 8(ptr) Variable Function - 29(txval21): 28(ptr) Variable Function - 44(txval22): 43(ptr) Variable Function - 56(txval40): 8(ptr) Variable Function - 67(txval41): 28(ptr) Variable Function - 77(txval42): 43(ptr) Variable Function - 92(psout): 91(ptr) Variable Function - 13: 10 Load 12(g_tTex2df4) - 17: 14 Load 16(g_sSamp) - 19: 18 SampledImage 13 17 - 26: 7(fvec4) ImageGather 19 23 25 - Store 9(txval20) 26 - 33: 30 Load 32(g_tTex2di4) - 34: 14 Load 16(g_sSamp) - 36: 35 SampledImage 33 34 - 40: 27(ivec4) ImageGather 36 39 25 - Store 29(txval21) 40 - 48: 45 Load 47(g_tTex2du4) - 49: 14 Load 16(g_sSamp) - 51: 50 SampledImage 48 49 - 55: 42(ivec4) ImageGather 51 54 25 - Store 44(txval22) 55 - 60: 57 Load 59(g_tTexcdf4) - 61: 14 Load 16(g_sSamp) - 63: 62 SampledImage 60 61 - 66: 7(fvec4) ImageGather 63 65 25 - Store 56(txval40) 66 - 71: 68 Load 70(g_tTexcdi4) - 72: 14 Load 16(g_sSamp) - 74: 73 SampledImage 71 72 - 76: 27(ivec4) ImageGather 74 75 25 - Store 67(txval41) 76 - 81: 78 Load 80(g_tTexcdu4) - 82: 14 Load 16(g_sSamp) - 84: 83 SampledImage 81 82 - 89: 42(ivec4) ImageGather 84 88 25 - Store 77(txval42) 89 - 95: 8(ptr) AccessChain 92(psout) 25 - Store 95 94 - 98: 97(ptr) AccessChain 92(psout) 96 - Store 98 93 - 101: 8(ptr) AccessChain 92(psout) 25 - 102: 7(fvec4) Load 101 - Store 100(Color) 102 - 105: 97(ptr) AccessChain 92(psout) 96 - 106: 6(float) Load 105 - Store 104(Depth) 106 +105(flattenTemp): 94(ptr) Variable Function + 106:8(PS_OUTPUT) FunctionCall 10(@main() + Store 105(flattenTemp) 106 + 109: 12(ptr) AccessChain 105(flattenTemp) 29 + 110: 7(fvec4) Load 109 + Store 108(Color) 110 + 113: 100(ptr) AccessChain 105(flattenTemp) 99 + 114: 6(float) Load 113 + Store 112(Depth) 114 Return FunctionEnd + 10(@main():8(PS_OUTPUT) Function None 9 + 11: Label + 13(txval20): 12(ptr) Variable Function + 33(txval21): 32(ptr) Variable Function + 48(txval22): 47(ptr) Variable Function + 60(txval40): 12(ptr) Variable Function + 71(txval41): 32(ptr) Variable Function + 81(txval42): 47(ptr) Variable Function + 95(psout): 94(ptr) Variable Function + 17: 14 Load 16(g_tTex2df4) + 21: 18 Load 20(g_sSamp) + 23: 22 SampledImage 17 21 + 30: 7(fvec4) ImageGather 23 27 29 + Store 13(txval20) 30 + 37: 34 Load 36(g_tTex2di4) + 38: 18 Load 20(g_sSamp) + 40: 39 SampledImage 37 38 + 44: 31(ivec4) ImageGather 40 43 29 + Store 33(txval21) 44 + 52: 49 Load 51(g_tTex2du4) + 53: 18 Load 20(g_sSamp) + 55: 54 SampledImage 52 53 + 59: 46(ivec4) ImageGather 55 58 29 + Store 48(txval22) 59 + 64: 61 Load 63(g_tTexcdf4) + 65: 18 Load 20(g_sSamp) + 67: 66 SampledImage 64 65 + 70: 7(fvec4) ImageGather 67 69 29 + Store 60(txval40) 70 + 75: 72 Load 74(g_tTexcdi4) + 76: 18 Load 20(g_sSamp) + 78: 77 SampledImage 75 76 + 80: 31(ivec4) ImageGather 78 79 29 + Store 71(txval41) 80 + 85: 82 Load 84(g_tTexcdu4) + 86: 18 Load 20(g_sSamp) + 88: 87 SampledImage 85 86 + 93: 46(ivec4) ImageGather 88 92 29 + Store 81(txval42) 93 + 98: 12(ptr) AccessChain 95(psout) 29 + Store 98 97 + 101: 100(ptr) AccessChain 95(psout) 99 + Store 101 96 + 102:8(PS_OUTPUT) Load 95(psout) + ReturnValue 102 + FunctionEnd diff --git a/Test/baseResults/hlsl.gather.basic.dx10.vert.out b/Test/baseResults/hlsl.gather.basic.dx10.vert.out index bea5142b..a718ce03 100644 --- a/Test/baseResults/hlsl.gather.basic.dx10.vert.out +++ b/Test/baseResults/hlsl.gather.basic.dx10.vert.out @@ -1,7 +1,7 @@ hlsl.gather.basic.dx10.vert Shader version: 450 0:? Sequence -0:28 Function Definition: main( (temp structure{temp 4-component vector of float Position Pos}) +0:28 Function Definition: @main( (temp structure{temp 4-component vector of float Position Pos}) 0:28 Function Parameters: 0:? Sequence 0:33 Sequence @@ -77,15 +77,18 @@ Shader version: 450 0:? 0.000000 0:? 0.000000 0:? 0.000000 -0:45 Sequence -0:45 Sequence -0:45 move second child to first child (temp 4-component vector of float) -0:? 'Pos' (out 4-component vector of float Position) -0:45 Pos: direct index for structure (temp 4-component vector of float) -0:45 'vsout' (temp structure{temp 4-component vector of float Pos}) -0:45 Constant: -0:45 0 (const int) -0:45 Branch: Return +0:45 Branch: Return with expression +0:45 'vsout' (temp structure{temp 4-component vector of float Pos}) +0:28 Function Definition: main( (temp void) +0:28 Function Parameters: +0:? Sequence +0:28 Sequence +0:28 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput_Pos' (out 4-component vector of float Position) +0:28 Pos: direct index for structure (temp 4-component vector of float Position) +0:28 Function Call: @main( (temp structure{temp 4-component vector of float Position Pos}) +0:28 Constant: +0:28 0 (const int) 0:? Linker Objects 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_sSamp2d' (uniform sampler) @@ -102,7 +105,7 @@ Shader version: 450 0:? 'g_tTexcdf4' (uniform textureCube) 0:? 'g_tTexcdi4' (uniform itextureCube) 0:? 'g_tTexcdu4' (uniform utextureCube) -0:? 'PerVertex_out' (out block{out 4-component vector of float Position Pos}) +0:? 'PerVertex_out' (out block{out 4-component vector of float Position @entryPointOutput_Pos}) Linked vertex stage: @@ -110,7 +113,7 @@ Linked vertex stage: Shader version: 450 0:? Sequence -0:28 Function Definition: main( (temp structure{temp 4-component vector of float Position Pos}) +0:28 Function Definition: @main( (temp structure{temp 4-component vector of float Position Pos}) 0:28 Function Parameters: 0:? Sequence 0:33 Sequence @@ -186,15 +189,18 @@ Shader version: 450 0:? 0.000000 0:? 0.000000 0:? 0.000000 -0:45 Sequence -0:45 Sequence -0:45 move second child to first child (temp 4-component vector of float) -0:? 'Pos' (out 4-component vector of float Position) -0:45 Pos: direct index for structure (temp 4-component vector of float) -0:45 'vsout' (temp structure{temp 4-component vector of float Pos}) -0:45 Constant: -0:45 0 (const int) -0:45 Branch: Return +0:45 Branch: Return with expression +0:45 'vsout' (temp structure{temp 4-component vector of float Pos}) +0:28 Function Definition: main( (temp void) +0:28 Function Parameters: +0:? Sequence +0:28 Sequence +0:28 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput_Pos' (out 4-component vector of float Position) +0:28 Pos: direct index for structure (temp 4-component vector of float Position) +0:28 Function Call: @main( (temp structure{temp 4-component vector of float Position Pos}) +0:28 Constant: +0:28 0 (const int) 0:? Linker Objects 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_sSamp2d' (uniform sampler) @@ -211,195 +217,212 @@ Shader version: 450 0:? 'g_tTexcdf4' (uniform textureCube) 0:? 'g_tTexcdi4' (uniform itextureCube) 0:? 'g_tTexcdu4' (uniform utextureCube) -0:? 'PerVertex_out' (out block{out 4-component vector of float Position Pos}) +0:? 'PerVertex_out' (out block{out 4-component vector of float Position @entryPointOutput_Pos}) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 124 +// Id's are bound by 135 Capability Shader Capability Sampled1D 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Vertex 4 "main" 97 123 + EntryPoint Vertex 4 "main" 109 134 Name 4 "main" - Name 9 "txval20" - Name 12 "g_tTex2df4" - Name 16 "g_sSamp" - Name 29 "txval21" - Name 32 "g_tTex2di4" - Name 44 "txval22" - Name 47 "g_tTex2du4" - Name 56 "txval40" - Name 59 "g_tTexcdf4" - Name 67 "txval41" - Name 70 "g_tTexcdi4" - Name 77 "txval42" - Name 80 "g_tTexcdu4" - Name 90 "VS_OUTPUT" - MemberName 90(VS_OUTPUT) 0 "Pos" - Name 92 "vsout" - Name 97 "Pos" - Name 101 "g_sSamp2d" - Name 104 "g_tTex1df4a" - Name 105 "g_tTex1df4" - Name 108 "g_tTex1di4" - Name 111 "g_tTex1du4" - Name 114 "g_tTex3df4" - Name 117 "g_tTex3di4" - Name 120 "g_tTex3du4" - Name 121 "PerVertex_out" - MemberName 121(PerVertex_out) 0 "Pos" - Name 123 "PerVertex_out" - Decorate 12(g_tTex2df4) DescriptorSet 0 - Decorate 16(g_sSamp) DescriptorSet 0 - Decorate 16(g_sSamp) Binding 0 - Decorate 32(g_tTex2di4) DescriptorSet 0 - Decorate 47(g_tTex2du4) DescriptorSet 0 - Decorate 59(g_tTexcdf4) DescriptorSet 0 - Decorate 70(g_tTexcdi4) DescriptorSet 0 - Decorate 80(g_tTexcdu4) DescriptorSet 0 - Decorate 97(Pos) BuiltIn Position - Decorate 101(g_sSamp2d) DescriptorSet 0 - Decorate 104(g_tTex1df4a) DescriptorSet 0 - Decorate 104(g_tTex1df4a) Binding 1 - Decorate 105(g_tTex1df4) DescriptorSet 0 - Decorate 105(g_tTex1df4) Binding 0 - Decorate 108(g_tTex1di4) DescriptorSet 0 - Decorate 111(g_tTex1du4) DescriptorSet 0 - Decorate 114(g_tTex3df4) DescriptorSet 0 - Decorate 117(g_tTex3di4) DescriptorSet 0 - Decorate 120(g_tTex3du4) DescriptorSet 0 - MemberDecorate 121(PerVertex_out) 0 BuiltIn Position - Decorate 121(PerVertex_out) Block + Name 8 "VS_OUTPUT" + MemberName 8(VS_OUTPUT) 0 "Pos" + Name 10 "@main(" + Name 13 "txval20" + Name 16 "g_tTex2df4" + Name 20 "g_sSamp" + Name 33 "txval21" + Name 36 "g_tTex2di4" + Name 48 "txval22" + Name 51 "g_tTex2du4" + Name 60 "txval40" + Name 63 "g_tTexcdf4" + Name 71 "txval41" + Name 74 "g_tTexcdi4" + Name 81 "txval42" + Name 84 "g_tTexcdu4" + Name 94 "VS_OUTPUT" + MemberName 94(VS_OUTPUT) 0 "Pos" + Name 96 "vsout" + Name 109 "@entryPointOutput_Pos" + Name 112 "g_sSamp2d" + Name 115 "g_tTex1df4a" + Name 116 "g_tTex1df4" + Name 119 "g_tTex1di4" + Name 122 "g_tTex1du4" + Name 125 "g_tTex3df4" + Name 128 "g_tTex3di4" + Name 131 "g_tTex3du4" + Name 132 "PerVertex_out" + MemberName 132(PerVertex_out) 0 "@entryPointOutput_Pos" + Name 134 "PerVertex_out" + MemberDecorate 8(VS_OUTPUT) 0 BuiltIn Position + Decorate 16(g_tTex2df4) DescriptorSet 0 + Decorate 20(g_sSamp) DescriptorSet 0 + Decorate 20(g_sSamp) Binding 0 + Decorate 36(g_tTex2di4) DescriptorSet 0 + Decorate 51(g_tTex2du4) DescriptorSet 0 + Decorate 63(g_tTexcdf4) DescriptorSet 0 + Decorate 74(g_tTexcdi4) DescriptorSet 0 + Decorate 84(g_tTexcdu4) DescriptorSet 0 + Decorate 109(@entryPointOutput_Pos) BuiltIn Position + Decorate 112(g_sSamp2d) DescriptorSet 0 + Decorate 115(g_tTex1df4a) DescriptorSet 0 + Decorate 115(g_tTex1df4a) Binding 1 + Decorate 116(g_tTex1df4) DescriptorSet 0 + Decorate 116(g_tTex1df4) Binding 0 + Decorate 119(g_tTex1di4) DescriptorSet 0 + Decorate 122(g_tTex1du4) DescriptorSet 0 + Decorate 125(g_tTex3df4) DescriptorSet 0 + Decorate 128(g_tTex3di4) DescriptorSet 0 + Decorate 131(g_tTex3du4) DescriptorSet 0 + MemberDecorate 132(PerVertex_out) 0 BuiltIn Position + Decorate 132(PerVertex_out) Block 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 - 8: TypePointer Function 7(fvec4) - 10: TypeImage 6(float) 2D sampled format:Unknown - 11: TypePointer UniformConstant 10 - 12(g_tTex2df4): 11(ptr) Variable UniformConstant - 14: TypeSampler + 8(VS_OUTPUT): TypeStruct 7(fvec4) + 9: TypeFunction 8(VS_OUTPUT) + 12: TypePointer Function 7(fvec4) + 14: TypeImage 6(float) 2D sampled format:Unknown 15: TypePointer UniformConstant 14 - 16(g_sSamp): 15(ptr) Variable UniformConstant - 18: TypeSampledImage 10 - 20: TypeVector 6(float) 2 - 21: 6(float) Constant 1036831949 - 22: 6(float) Constant 1045220557 - 23: 20(fvec2) ConstantComposite 21 22 - 24: TypeInt 32 1 - 25: 24(int) Constant 0 - 27: TypeVector 24(int) 4 - 28: TypePointer Function 27(ivec4) - 30: TypeImage 24(int) 2D sampled format:Unknown - 31: TypePointer UniformConstant 30 - 32(g_tTex2di4): 31(ptr) Variable UniformConstant - 35: TypeSampledImage 30 - 37: 6(float) Constant 1050253722 - 38: 6(float) Constant 1053609165 - 39: 20(fvec2) ConstantComposite 37 38 - 41: TypeInt 32 0 - 42: TypeVector 41(int) 4 - 43: TypePointer Function 42(ivec4) - 45: TypeImage 41(int) 2D sampled format:Unknown - 46: TypePointer UniformConstant 45 - 47(g_tTex2du4): 46(ptr) Variable UniformConstant - 50: TypeSampledImage 45 - 52: 6(float) Constant 1056964608 - 53: 6(float) Constant 1058642330 - 54: 20(fvec2) ConstantComposite 52 53 - 57: TypeImage 6(float) Cube sampled format:Unknown - 58: TypePointer UniformConstant 57 - 59(g_tTexcdf4): 58(ptr) Variable UniformConstant - 62: TypeSampledImage 57 - 64: TypeVector 6(float) 3 - 65: 64(fvec3) ConstantComposite 21 22 37 - 68: TypeImage 24(int) Cube sampled format:Unknown - 69: TypePointer UniformConstant 68 - 70(g_tTexcdi4): 69(ptr) Variable UniformConstant - 73: TypeSampledImage 68 - 75: 64(fvec3) ConstantComposite 38 52 53 - 78: TypeImage 41(int) Cube sampled format:Unknown - 79: TypePointer UniformConstant 78 - 80(g_tTexcdu4): 79(ptr) Variable UniformConstant - 83: TypeSampledImage 78 - 85: 6(float) Constant 1060320051 - 86: 6(float) Constant 1061997773 - 87: 6(float) Constant 1063675494 - 88: 64(fvec3) ConstantComposite 85 86 87 - 90(VS_OUTPUT): TypeStruct 7(fvec4) - 91: TypePointer Function 90(VS_OUTPUT) - 93: 6(float) Constant 0 - 94: 7(fvec4) ConstantComposite 93 93 93 93 - 96: TypePointer Output 7(fvec4) - 97(Pos): 96(ptr) Variable Output - 101(g_sSamp2d): 15(ptr) Variable UniformConstant - 102: TypeImage 6(float) 1D sampled format:Unknown - 103: TypePointer UniformConstant 102 -104(g_tTex1df4a): 103(ptr) Variable UniformConstant - 105(g_tTex1df4): 103(ptr) Variable UniformConstant - 106: TypeImage 24(int) 1D sampled format:Unknown - 107: TypePointer UniformConstant 106 - 108(g_tTex1di4): 107(ptr) Variable UniformConstant - 109: TypeImage 41(int) 1D sampled format:Unknown - 110: TypePointer UniformConstant 109 - 111(g_tTex1du4): 110(ptr) Variable UniformConstant - 112: TypeImage 6(float) 3D sampled format:Unknown - 113: TypePointer UniformConstant 112 - 114(g_tTex3df4): 113(ptr) Variable UniformConstant - 115: TypeImage 24(int) 3D sampled format:Unknown - 116: TypePointer UniformConstant 115 - 117(g_tTex3di4): 116(ptr) Variable UniformConstant - 118: TypeImage 41(int) 3D sampled format:Unknown - 119: TypePointer UniformConstant 118 - 120(g_tTex3du4): 119(ptr) Variable UniformConstant -121(PerVertex_out): TypeStruct 7(fvec4) - 122: TypePointer Output 121(PerVertex_out) -123(PerVertex_out): 122(ptr) Variable Output + 16(g_tTex2df4): 15(ptr) Variable UniformConstant + 18: TypeSampler + 19: TypePointer UniformConstant 18 + 20(g_sSamp): 19(ptr) Variable UniformConstant + 22: TypeSampledImage 14 + 24: TypeVector 6(float) 2 + 25: 6(float) Constant 1036831949 + 26: 6(float) Constant 1045220557 + 27: 24(fvec2) ConstantComposite 25 26 + 28: TypeInt 32 1 + 29: 28(int) Constant 0 + 31: TypeVector 28(int) 4 + 32: TypePointer Function 31(ivec4) + 34: TypeImage 28(int) 2D sampled format:Unknown + 35: TypePointer UniformConstant 34 + 36(g_tTex2di4): 35(ptr) Variable UniformConstant + 39: TypeSampledImage 34 + 41: 6(float) Constant 1050253722 + 42: 6(float) Constant 1053609165 + 43: 24(fvec2) ConstantComposite 41 42 + 45: TypeInt 32 0 + 46: TypeVector 45(int) 4 + 47: TypePointer Function 46(ivec4) + 49: TypeImage 45(int) 2D sampled format:Unknown + 50: TypePointer UniformConstant 49 + 51(g_tTex2du4): 50(ptr) Variable UniformConstant + 54: TypeSampledImage 49 + 56: 6(float) Constant 1056964608 + 57: 6(float) Constant 1058642330 + 58: 24(fvec2) ConstantComposite 56 57 + 61: TypeImage 6(float) Cube sampled format:Unknown + 62: TypePointer UniformConstant 61 + 63(g_tTexcdf4): 62(ptr) Variable UniformConstant + 66: TypeSampledImage 61 + 68: TypeVector 6(float) 3 + 69: 68(fvec3) ConstantComposite 25 26 41 + 72: TypeImage 28(int) Cube sampled format:Unknown + 73: TypePointer UniformConstant 72 + 74(g_tTexcdi4): 73(ptr) Variable UniformConstant + 77: TypeSampledImage 72 + 79: 68(fvec3) ConstantComposite 42 56 57 + 82: TypeImage 45(int) Cube sampled format:Unknown + 83: TypePointer UniformConstant 82 + 84(g_tTexcdu4): 83(ptr) Variable UniformConstant + 87: TypeSampledImage 82 + 89: 6(float) Constant 1060320051 + 90: 6(float) Constant 1061997773 + 91: 6(float) Constant 1063675494 + 92: 68(fvec3) ConstantComposite 89 90 91 + 94(VS_OUTPUT): TypeStruct 7(fvec4) + 95: TypePointer Function 94(VS_OUTPUT) + 97: 6(float) Constant 0 + 98: 7(fvec4) ConstantComposite 97 97 97 97 + 101: TypePointer Function 8(VS_OUTPUT) + 108: TypePointer Output 7(fvec4) +109(@entryPointOutput_Pos): 108(ptr) Variable Output + 112(g_sSamp2d): 19(ptr) Variable UniformConstant + 113: TypeImage 6(float) 1D sampled format:Unknown + 114: TypePointer UniformConstant 113 +115(g_tTex1df4a): 114(ptr) Variable UniformConstant + 116(g_tTex1df4): 114(ptr) Variable UniformConstant + 117: TypeImage 28(int) 1D sampled format:Unknown + 118: TypePointer UniformConstant 117 + 119(g_tTex1di4): 118(ptr) Variable UniformConstant + 120: TypeImage 45(int) 1D sampled format:Unknown + 121: TypePointer UniformConstant 120 + 122(g_tTex1du4): 121(ptr) Variable UniformConstant + 123: TypeImage 6(float) 3D sampled format:Unknown + 124: TypePointer UniformConstant 123 + 125(g_tTex3df4): 124(ptr) Variable UniformConstant + 126: TypeImage 28(int) 3D sampled format:Unknown + 127: TypePointer UniformConstant 126 + 128(g_tTex3di4): 127(ptr) Variable UniformConstant + 129: TypeImage 45(int) 3D sampled format:Unknown + 130: TypePointer UniformConstant 129 + 131(g_tTex3du4): 130(ptr) Variable UniformConstant +132(PerVertex_out): TypeStruct 7(fvec4) + 133: TypePointer Output 132(PerVertex_out) +134(PerVertex_out): 133(ptr) Variable Output 4(main): 2 Function None 3 5: Label - 9(txval20): 8(ptr) Variable Function - 29(txval21): 28(ptr) Variable Function - 44(txval22): 43(ptr) Variable Function - 56(txval40): 8(ptr) Variable Function - 67(txval41): 28(ptr) Variable Function - 77(txval42): 43(ptr) Variable Function - 92(vsout): 91(ptr) Variable Function - 13: 10 Load 12(g_tTex2df4) - 17: 14 Load 16(g_sSamp) - 19: 18 SampledImage 13 17 - 26: 7(fvec4) ImageGather 19 23 25 - Store 9(txval20) 26 - 33: 30 Load 32(g_tTex2di4) - 34: 14 Load 16(g_sSamp) - 36: 35 SampledImage 33 34 - 40: 27(ivec4) ImageGather 36 39 25 - Store 29(txval21) 40 - 48: 45 Load 47(g_tTex2du4) - 49: 14 Load 16(g_sSamp) - 51: 50 SampledImage 48 49 - 55: 42(ivec4) ImageGather 51 54 25 - Store 44(txval22) 55 - 60: 57 Load 59(g_tTexcdf4) - 61: 14 Load 16(g_sSamp) - 63: 62 SampledImage 60 61 - 66: 7(fvec4) ImageGather 63 65 25 - Store 56(txval40) 66 - 71: 68 Load 70(g_tTexcdi4) - 72: 14 Load 16(g_sSamp) - 74: 73 SampledImage 71 72 - 76: 27(ivec4) ImageGather 74 75 25 - Store 67(txval41) 76 - 81: 78 Load 80(g_tTexcdu4) - 82: 14 Load 16(g_sSamp) - 84: 83 SampledImage 81 82 - 89: 42(ivec4) ImageGather 84 88 25 - Store 77(txval42) 89 - 95: 8(ptr) AccessChain 92(vsout) 25 - Store 95 94 - 98: 8(ptr) AccessChain 92(vsout) 25 - 99: 7(fvec4) Load 98 - Store 97(Pos) 99 + 110:8(VS_OUTPUT) FunctionCall 10(@main() + 111: 7(fvec4) CompositeExtract 110 0 + Store 109(@entryPointOutput_Pos) 111 Return FunctionEnd + 10(@main():8(VS_OUTPUT) Function None 9 + 11: Label + 13(txval20): 12(ptr) Variable Function + 33(txval21): 32(ptr) Variable Function + 48(txval22): 47(ptr) Variable Function + 60(txval40): 12(ptr) Variable Function + 71(txval41): 32(ptr) Variable Function + 81(txval42): 47(ptr) Variable Function + 96(vsout): 95(ptr) Variable Function + 102: 101(ptr) Variable Function + 17: 14 Load 16(g_tTex2df4) + 21: 18 Load 20(g_sSamp) + 23: 22 SampledImage 17 21 + 30: 7(fvec4) ImageGather 23 27 29 + Store 13(txval20) 30 + 37: 34 Load 36(g_tTex2di4) + 38: 18 Load 20(g_sSamp) + 40: 39 SampledImage 37 38 + 44: 31(ivec4) ImageGather 40 43 29 + Store 33(txval21) 44 + 52: 49 Load 51(g_tTex2du4) + 53: 18 Load 20(g_sSamp) + 55: 54 SampledImage 52 53 + 59: 46(ivec4) ImageGather 55 58 29 + Store 48(txval22) 59 + 64: 61 Load 63(g_tTexcdf4) + 65: 18 Load 20(g_sSamp) + 67: 66 SampledImage 64 65 + 70: 7(fvec4) ImageGather 67 69 29 + Store 60(txval40) 70 + 75: 72 Load 74(g_tTexcdi4) + 76: 18 Load 20(g_sSamp) + 78: 77 SampledImage 75 76 + 80: 31(ivec4) ImageGather 78 79 29 + Store 71(txval41) 80 + 85: 82 Load 84(g_tTexcdu4) + 86: 18 Load 20(g_sSamp) + 88: 87 SampledImage 85 86 + 93: 46(ivec4) ImageGather 88 92 29 + Store 81(txval42) 93 + 99: 12(ptr) AccessChain 96(vsout) 29 + Store 99 98 + 100:94(VS_OUTPUT) Load 96(vsout) + 103: 7(fvec4) CompositeExtract 100 0 + 104: 12(ptr) AccessChain 102 29 + Store 104 103 + 105:8(VS_OUTPUT) Load 102 + ReturnValue 105 + FunctionEnd diff --git a/Test/baseResults/hlsl.gather.offset.dx10.frag.out b/Test/baseResults/hlsl.gather.offset.dx10.frag.out index 5b48bf32..b71d510d 100644 --- a/Test/baseResults/hlsl.gather.offset.dx10.frag.out +++ b/Test/baseResults/hlsl.gather.offset.dx10.frag.out @@ -2,7 +2,7 @@ hlsl.gather.offset.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:28 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:28 Function Parameters: 0:? Sequence 0:33 Sequence @@ -61,24 +61,28 @@ gl_FragCoord origin is upper left 0:41 1 (const int) 0:41 Constant: 0:41 1.000000 -0:43 Sequence -0:43 Sequence -0:43 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:43 Color: direct index for structure (temp 4-component vector of float) -0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:43 Constant: -0:43 0 (const int) -0:43 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:43 Depth: direct index for structure (temp float) -0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:43 Constant: -0:43 1 (const int) -0:43 Branch: Return +0:43 Branch: Return with expression +0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Function Definition: main( (temp void) +0:28 Function Parameters: +0:? Sequence +0:28 Sequence +0:28 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:28 Color: direct index for structure (temp 4-component vector of float) +0:28 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Constant: +0:28 0 (const int) +0:28 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:28 Depth: direct index for structure (temp float) +0:28 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Constant: +0:28 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) @@ -93,6 +97,8 @@ gl_FragCoord origin is upper left 0:? 'g_tTexcdf4' (uniform textureCube) 0:? 'g_tTexcdi4' (uniform itextureCube) 0:? 'g_tTexcdu4' (uniform utextureCube) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) Linked fragment stage: @@ -101,7 +107,7 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:28 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:28 Function Parameters: 0:? Sequence 0:33 Sequence @@ -160,24 +166,28 @@ gl_FragCoord origin is upper left 0:41 1 (const int) 0:41 Constant: 0:41 1.000000 -0:43 Sequence -0:43 Sequence -0:43 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:43 Color: direct index for structure (temp 4-component vector of float) -0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:43 Constant: -0:43 0 (const int) -0:43 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:43 Depth: direct index for structure (temp float) -0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:43 Constant: -0:43 1 (const int) -0:43 Branch: Return +0:43 Branch: Return with expression +0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Function Definition: main( (temp void) +0:28 Function Parameters: +0:? Sequence +0:28 Sequence +0:28 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:28 Color: direct index for structure (temp 4-component vector of float) +0:28 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Constant: +0:28 0 (const int) +0:28 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:28 Depth: direct index for structure (temp float) +0:28 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Constant: +0:28 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) @@ -192,170 +202,183 @@ gl_FragCoord origin is upper left 0:? 'g_tTexcdf4' (uniform textureCube) 0:? 'g_tTexcdi4' (uniform itextureCube) 0:? 'g_tTexcdu4' (uniform utextureCube) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 107 +// Id's are bound by 114 Capability Shader Capability Sampled1D 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 71 75 + EntryPoint Fragment 4 "main" 79 83 ExecutionMode 4 OriginUpperLeft Name 4 "main" - Name 9 "txval20" - Name 12 "g_tTex2df4" - Name 16 "g_sSamp" - Name 32 "txval21" - Name 35 "g_tTex2di4" - Name 48 "txval22" - Name 51 "g_tTex2du4" - Name 62 "PS_OUTPUT" - MemberName 62(PS_OUTPUT) 0 "Color" - MemberName 62(PS_OUTPUT) 1 "Depth" - Name 64 "psout" - Name 71 "Color" - Name 75 "Depth" - Name 81 "g_tTex1df4a" - Name 82 "g_tTex1df4" - Name 85 "g_tTex1di4" - Name 88 "g_tTex1du4" - Name 91 "g_tTex3df4" - Name 94 "g_tTex3di4" - Name 97 "g_tTex3du4" - Name 100 "g_tTexcdf4" - Name 103 "g_tTexcdi4" - Name 106 "g_tTexcdu4" - Decorate 12(g_tTex2df4) DescriptorSet 0 - Decorate 16(g_sSamp) DescriptorSet 0 - Decorate 16(g_sSamp) Binding 0 - Decorate 35(g_tTex2di4) DescriptorSet 0 - Decorate 51(g_tTex2du4) DescriptorSet 0 - Decorate 71(Color) Location 0 - Decorate 75(Depth) BuiltIn FragDepth - Decorate 81(g_tTex1df4a) DescriptorSet 0 - Decorate 81(g_tTex1df4a) Binding 1 - Decorate 82(g_tTex1df4) DescriptorSet 0 - Decorate 82(g_tTex1df4) Binding 0 - Decorate 85(g_tTex1di4) DescriptorSet 0 - Decorate 88(g_tTex1du4) DescriptorSet 0 - Decorate 91(g_tTex3df4) DescriptorSet 0 - Decorate 94(g_tTex3di4) DescriptorSet 0 - Decorate 97(g_tTex3du4) DescriptorSet 0 - Decorate 100(g_tTexcdf4) DescriptorSet 0 - Decorate 103(g_tTexcdi4) DescriptorSet 0 - Decorate 106(g_tTexcdu4) DescriptorSet 0 + Name 8 "PS_OUTPUT" + MemberName 8(PS_OUTPUT) 0 "Color" + MemberName 8(PS_OUTPUT) 1 "Depth" + Name 10 "@main(" + Name 13 "txval20" + Name 16 "g_tTex2df4" + Name 20 "g_sSamp" + Name 36 "txval21" + Name 39 "g_tTex2di4" + Name 52 "txval22" + Name 55 "g_tTex2du4" + Name 67 "psout" + Name 76 "flattenTemp" + Name 79 "Color" + Name 83 "Depth" + Name 88 "g_tTex1df4a" + Name 89 "g_tTex1df4" + Name 92 "g_tTex1di4" + Name 95 "g_tTex1du4" + Name 98 "g_tTex3df4" + Name 101 "g_tTex3di4" + Name 104 "g_tTex3du4" + Name 107 "g_tTexcdf4" + Name 110 "g_tTexcdi4" + Name 113 "g_tTexcdu4" + Decorate 16(g_tTex2df4) DescriptorSet 0 + Decorate 20(g_sSamp) DescriptorSet 0 + Decorate 20(g_sSamp) Binding 0 + Decorate 39(g_tTex2di4) DescriptorSet 0 + Decorate 55(g_tTex2du4) DescriptorSet 0 + Decorate 79(Color) Location 0 + Decorate 83(Depth) BuiltIn FragDepth + Decorate 88(g_tTex1df4a) DescriptorSet 0 + Decorate 88(g_tTex1df4a) Binding 1 + Decorate 89(g_tTex1df4) DescriptorSet 0 + Decorate 89(g_tTex1df4) Binding 0 + Decorate 92(g_tTex1di4) DescriptorSet 0 + Decorate 95(g_tTex1du4) DescriptorSet 0 + Decorate 98(g_tTex3df4) DescriptorSet 0 + Decorate 101(g_tTex3di4) DescriptorSet 0 + Decorate 104(g_tTex3du4) DescriptorSet 0 + Decorate 107(g_tTexcdf4) DescriptorSet 0 + Decorate 110(g_tTexcdi4) DescriptorSet 0 + Decorate 113(g_tTexcdu4) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 - 8: TypePointer Function 7(fvec4) - 10: TypeImage 6(float) 2D sampled format:Unknown - 11: TypePointer UniformConstant 10 - 12(g_tTex2df4): 11(ptr) Variable UniformConstant - 14: TypeSampler + 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) + 9: TypeFunction 8(PS_OUTPUT) + 12: TypePointer Function 7(fvec4) + 14: TypeImage 6(float) 2D sampled format:Unknown 15: TypePointer UniformConstant 14 - 16(g_sSamp): 15(ptr) Variable UniformConstant - 18: TypeSampledImage 10 - 20: TypeVector 6(float) 2 - 21: 6(float) Constant 1036831949 - 22: 6(float) Constant 1045220557 - 23: 20(fvec2) ConstantComposite 21 22 - 24: TypeInt 32 1 - 25: TypeVector 24(int) 2 - 26: 24(int) Constant 1 - 27: 24(int) Constant 0 - 28: 25(ivec2) ConstantComposite 26 27 - 30: TypeVector 24(int) 4 - 31: TypePointer Function 30(ivec4) - 33: TypeImage 24(int) 2D sampled format:Unknown - 34: TypePointer UniformConstant 33 - 35(g_tTex2di4): 34(ptr) Variable UniformConstant - 38: TypeSampledImage 33 - 40: 6(float) Constant 1050253722 - 41: 6(float) Constant 1053609165 - 42: 20(fvec2) ConstantComposite 40 41 - 43: 25(ivec2) ConstantComposite 26 26 - 45: TypeInt 32 0 - 46: TypeVector 45(int) 4 - 47: TypePointer Function 46(ivec4) - 49: TypeImage 45(int) 2D sampled format:Unknown - 50: TypePointer UniformConstant 49 - 51(g_tTex2du4): 50(ptr) Variable UniformConstant - 54: TypeSampledImage 49 - 56: 6(float) Constant 1056964608 - 57: 6(float) Constant 1058642330 - 58: 20(fvec2) ConstantComposite 56 57 - 59: 24(int) Constant 4294967295 - 60: 25(ivec2) ConstantComposite 26 59 - 62(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) - 63: TypePointer Function 62(PS_OUTPUT) - 65: 6(float) Constant 1065353216 - 66: 7(fvec4) ConstantComposite 65 65 65 65 - 68: TypePointer Function 6(float) - 70: TypePointer Output 7(fvec4) - 71(Color): 70(ptr) Variable Output - 74: TypePointer Output 6(float) - 75(Depth): 74(ptr) Variable Output - 79: TypeImage 6(float) 1D sampled format:Unknown - 80: TypePointer UniformConstant 79 - 81(g_tTex1df4a): 80(ptr) Variable UniformConstant - 82(g_tTex1df4): 80(ptr) Variable UniformConstant - 83: TypeImage 24(int) 1D sampled format:Unknown - 84: TypePointer UniformConstant 83 - 85(g_tTex1di4): 84(ptr) Variable UniformConstant - 86: TypeImage 45(int) 1D sampled format:Unknown + 16(g_tTex2df4): 15(ptr) Variable UniformConstant + 18: TypeSampler + 19: TypePointer UniformConstant 18 + 20(g_sSamp): 19(ptr) Variable UniformConstant + 22: TypeSampledImage 14 + 24: TypeVector 6(float) 2 + 25: 6(float) Constant 1036831949 + 26: 6(float) Constant 1045220557 + 27: 24(fvec2) ConstantComposite 25 26 + 28: TypeInt 32 1 + 29: TypeVector 28(int) 2 + 30: 28(int) Constant 1 + 31: 28(int) Constant 0 + 32: 29(ivec2) ConstantComposite 30 31 + 34: TypeVector 28(int) 4 + 35: TypePointer Function 34(ivec4) + 37: TypeImage 28(int) 2D sampled format:Unknown + 38: TypePointer UniformConstant 37 + 39(g_tTex2di4): 38(ptr) Variable UniformConstant + 42: TypeSampledImage 37 + 44: 6(float) Constant 1050253722 + 45: 6(float) Constant 1053609165 + 46: 24(fvec2) ConstantComposite 44 45 + 47: 29(ivec2) ConstantComposite 30 30 + 49: TypeInt 32 0 + 50: TypeVector 49(int) 4 + 51: TypePointer Function 50(ivec4) + 53: TypeImage 49(int) 2D sampled format:Unknown + 54: TypePointer UniformConstant 53 + 55(g_tTex2du4): 54(ptr) Variable UniformConstant + 58: TypeSampledImage 53 + 60: 6(float) Constant 1056964608 + 61: 6(float) Constant 1058642330 + 62: 24(fvec2) ConstantComposite 60 61 + 63: 28(int) Constant 4294967295 + 64: 29(ivec2) ConstantComposite 30 63 + 66: TypePointer Function 8(PS_OUTPUT) + 68: 6(float) Constant 1065353216 + 69: 7(fvec4) ConstantComposite 68 68 68 68 + 71: TypePointer Function 6(float) + 78: TypePointer Output 7(fvec4) + 79(Color): 78(ptr) Variable Output + 82: TypePointer Output 6(float) + 83(Depth): 82(ptr) Variable Output + 86: TypeImage 6(float) 1D sampled format:Unknown 87: TypePointer UniformConstant 86 - 88(g_tTex1du4): 87(ptr) Variable UniformConstant - 89: TypeImage 6(float) 3D sampled format:Unknown - 90: TypePointer UniformConstant 89 - 91(g_tTex3df4): 90(ptr) Variable UniformConstant - 92: TypeImage 24(int) 3D sampled format:Unknown - 93: TypePointer UniformConstant 92 - 94(g_tTex3di4): 93(ptr) Variable UniformConstant - 95: TypeImage 45(int) 3D sampled format:Unknown - 96: TypePointer UniformConstant 95 - 97(g_tTex3du4): 96(ptr) Variable UniformConstant - 98: TypeImage 6(float) Cube sampled format:Unknown - 99: TypePointer UniformConstant 98 - 100(g_tTexcdf4): 99(ptr) Variable UniformConstant - 101: TypeImage 24(int) Cube sampled format:Unknown - 102: TypePointer UniformConstant 101 - 103(g_tTexcdi4): 102(ptr) Variable UniformConstant - 104: TypeImage 45(int) Cube sampled format:Unknown - 105: TypePointer UniformConstant 104 - 106(g_tTexcdu4): 105(ptr) Variable UniformConstant + 88(g_tTex1df4a): 87(ptr) Variable UniformConstant + 89(g_tTex1df4): 87(ptr) Variable UniformConstant + 90: TypeImage 28(int) 1D sampled format:Unknown + 91: TypePointer UniformConstant 90 + 92(g_tTex1di4): 91(ptr) Variable UniformConstant + 93: TypeImage 49(int) 1D sampled format:Unknown + 94: TypePointer UniformConstant 93 + 95(g_tTex1du4): 94(ptr) Variable UniformConstant + 96: TypeImage 6(float) 3D sampled format:Unknown + 97: TypePointer UniformConstant 96 + 98(g_tTex3df4): 97(ptr) Variable UniformConstant + 99: TypeImage 28(int) 3D sampled format:Unknown + 100: TypePointer UniformConstant 99 + 101(g_tTex3di4): 100(ptr) Variable UniformConstant + 102: TypeImage 49(int) 3D sampled format:Unknown + 103: TypePointer UniformConstant 102 + 104(g_tTex3du4): 103(ptr) Variable UniformConstant + 105: TypeImage 6(float) Cube sampled format:Unknown + 106: TypePointer UniformConstant 105 + 107(g_tTexcdf4): 106(ptr) Variable UniformConstant + 108: TypeImage 28(int) Cube sampled format:Unknown + 109: TypePointer UniformConstant 108 + 110(g_tTexcdi4): 109(ptr) Variable UniformConstant + 111: TypeImage 49(int) Cube sampled format:Unknown + 112: TypePointer UniformConstant 111 + 113(g_tTexcdu4): 112(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label - 9(txval20): 8(ptr) Variable Function - 32(txval21): 31(ptr) Variable Function - 48(txval22): 47(ptr) Variable Function - 64(psout): 63(ptr) Variable Function - 13: 10 Load 12(g_tTex2df4) - 17: 14 Load 16(g_sSamp) - 19: 18 SampledImage 13 17 - 29: 7(fvec4) ImageGather 19 23 27 ConstOffset 28 - Store 9(txval20) 29 - 36: 33 Load 35(g_tTex2di4) - 37: 14 Load 16(g_sSamp) - 39: 38 SampledImage 36 37 - 44: 30(ivec4) ImageGather 39 42 27 ConstOffset 43 - Store 32(txval21) 44 - 52: 49 Load 51(g_tTex2du4) - 53: 14 Load 16(g_sSamp) - 55: 54 SampledImage 52 53 - 61: 46(ivec4) ImageGather 55 58 27 ConstOffset 60 - Store 48(txval22) 61 - 67: 8(ptr) AccessChain 64(psout) 27 - Store 67 66 - 69: 68(ptr) AccessChain 64(psout) 26 - Store 69 65 - 72: 8(ptr) AccessChain 64(psout) 27 - 73: 7(fvec4) Load 72 - Store 71(Color) 73 - 76: 68(ptr) AccessChain 64(psout) 26 - 77: 6(float) Load 76 - Store 75(Depth) 77 + 76(flattenTemp): 66(ptr) Variable Function + 77:8(PS_OUTPUT) FunctionCall 10(@main() + Store 76(flattenTemp) 77 + 80: 12(ptr) AccessChain 76(flattenTemp) 31 + 81: 7(fvec4) Load 80 + Store 79(Color) 81 + 84: 71(ptr) AccessChain 76(flattenTemp) 30 + 85: 6(float) Load 84 + Store 83(Depth) 85 Return FunctionEnd + 10(@main():8(PS_OUTPUT) Function None 9 + 11: Label + 13(txval20): 12(ptr) Variable Function + 36(txval21): 35(ptr) Variable Function + 52(txval22): 51(ptr) Variable Function + 67(psout): 66(ptr) Variable Function + 17: 14 Load 16(g_tTex2df4) + 21: 18 Load 20(g_sSamp) + 23: 22 SampledImage 17 21 + 33: 7(fvec4) ImageGather 23 27 31 ConstOffset 32 + Store 13(txval20) 33 + 40: 37 Load 39(g_tTex2di4) + 41: 18 Load 20(g_sSamp) + 43: 42 SampledImage 40 41 + 48: 34(ivec4) ImageGather 43 46 31 ConstOffset 47 + Store 36(txval21) 48 + 56: 53 Load 55(g_tTex2du4) + 57: 18 Load 20(g_sSamp) + 59: 58 SampledImage 56 57 + 65: 50(ivec4) ImageGather 59 62 31 ConstOffset 64 + Store 52(txval22) 65 + 70: 12(ptr) AccessChain 67(psout) 31 + Store 70 69 + 72: 71(ptr) AccessChain 67(psout) 30 + Store 72 68 + 73:8(PS_OUTPUT) Load 67(psout) + ReturnValue 73 + FunctionEnd diff --git a/Test/baseResults/hlsl.gather.offsetarray.dx10.frag.out b/Test/baseResults/hlsl.gather.offsetarray.dx10.frag.out index a7589cd9..fe5a5c85 100644 --- a/Test/baseResults/hlsl.gather.offsetarray.dx10.frag.out +++ b/Test/baseResults/hlsl.gather.offsetarray.dx10.frag.out @@ -2,7 +2,7 @@ hlsl.gather.offsetarray.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:20 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:20 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:20 Function Parameters: 0:? Sequence 0:25 Sequence @@ -64,24 +64,28 @@ gl_FragCoord origin is upper left 0:33 1 (const int) 0:33 Constant: 0:33 1.000000 -0:35 Sequence -0:35 Sequence -0:35 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:35 Color: direct index for structure (temp 4-component vector of float) -0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:35 Constant: -0:35 0 (const int) -0:35 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:35 Depth: direct index for structure (temp float) -0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:35 Constant: -0:35 1 (const int) -0:35 Branch: Return +0:35 Branch: Return with expression +0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:20 Function Definition: main( (temp void) +0:20 Function Parameters: +0:? Sequence +0:20 Sequence +0:20 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:20 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:20 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:20 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:20 Color: direct index for structure (temp 4-component vector of float) +0:20 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:20 Constant: +0:20 0 (const int) +0:20 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:20 Depth: direct index for structure (temp float) +0:20 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:20 Constant: +0:20 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) @@ -90,6 +94,8 @@ gl_FragCoord origin is upper left 0:? 'g_tTex2df4' (uniform texture2DArray) 0:? 'g_tTex2di4' (uniform itexture2DArray) 0:? 'g_tTex2du4' (uniform utexture2DArray) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) Linked fragment stage: @@ -98,7 +104,7 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:20 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:20 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:20 Function Parameters: 0:? Sequence 0:25 Sequence @@ -160,24 +166,28 @@ gl_FragCoord origin is upper left 0:33 1 (const int) 0:33 Constant: 0:33 1.000000 -0:35 Sequence -0:35 Sequence -0:35 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:35 Color: direct index for structure (temp 4-component vector of float) -0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:35 Constant: -0:35 0 (const int) -0:35 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:35 Depth: direct index for structure (temp float) -0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:35 Constant: -0:35 1 (const int) -0:35 Branch: Return +0:35 Branch: Return with expression +0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:20 Function Definition: main( (temp void) +0:20 Function Parameters: +0:? Sequence +0:20 Sequence +0:20 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:20 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:20 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:20 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:20 Color: direct index for structure (temp 4-component vector of float) +0:20 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:20 Constant: +0:20 0 (const int) +0:20 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:20 Depth: direct index for structure (temp float) +0:20 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:20 Constant: +0:20 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) @@ -186,141 +196,154 @@ gl_FragCoord origin is upper left 0:? 'g_tTex2df4' (uniform texture2DArray) 0:? 'g_tTex2di4' (uniform itexture2DArray) 0:? 'g_tTex2du4' (uniform utexture2DArray) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 90 +// Id's are bound by 97 Capability Shader Capability Sampled1D 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 72 76 + EntryPoint Fragment 4 "main" 80 84 ExecutionMode 4 OriginUpperLeft Name 4 "main" - Name 9 "txval20" - Name 12 "g_tTex2df4" - Name 16 "g_sSamp" - Name 33 "txval21" - Name 36 "g_tTex2di4" - Name 48 "txval22" - Name 51 "g_tTex2du4" - Name 63 "PS_OUTPUT" - MemberName 63(PS_OUTPUT) 0 "Color" - MemberName 63(PS_OUTPUT) 1 "Depth" - Name 65 "psout" - Name 72 "Color" - Name 76 "Depth" - Name 82 "g_tTex1df4a" - Name 83 "g_tTex1df4" - Name 86 "g_tTex1di4" - Name 89 "g_tTex1du4" - Decorate 12(g_tTex2df4) DescriptorSet 0 - Decorate 16(g_sSamp) DescriptorSet 0 - Decorate 16(g_sSamp) Binding 0 - Decorate 36(g_tTex2di4) DescriptorSet 0 - Decorate 51(g_tTex2du4) DescriptorSet 0 - Decorate 72(Color) Location 0 - Decorate 76(Depth) BuiltIn FragDepth - Decorate 82(g_tTex1df4a) DescriptorSet 0 - Decorate 82(g_tTex1df4a) Binding 1 - Decorate 83(g_tTex1df4) DescriptorSet 0 - Decorate 83(g_tTex1df4) Binding 0 - Decorate 86(g_tTex1di4) DescriptorSet 0 - Decorate 89(g_tTex1du4) DescriptorSet 0 + Name 8 "PS_OUTPUT" + MemberName 8(PS_OUTPUT) 0 "Color" + MemberName 8(PS_OUTPUT) 1 "Depth" + Name 10 "@main(" + Name 13 "txval20" + Name 16 "g_tTex2df4" + Name 20 "g_sSamp" + Name 37 "txval21" + Name 40 "g_tTex2di4" + Name 52 "txval22" + Name 55 "g_tTex2du4" + Name 68 "psout" + Name 77 "flattenTemp" + Name 80 "Color" + Name 84 "Depth" + Name 89 "g_tTex1df4a" + Name 90 "g_tTex1df4" + Name 93 "g_tTex1di4" + Name 96 "g_tTex1du4" + Decorate 16(g_tTex2df4) DescriptorSet 0 + Decorate 20(g_sSamp) DescriptorSet 0 + Decorate 20(g_sSamp) Binding 0 + Decorate 40(g_tTex2di4) DescriptorSet 0 + Decorate 55(g_tTex2du4) DescriptorSet 0 + Decorate 80(Color) Location 0 + Decorate 84(Depth) BuiltIn FragDepth + Decorate 89(g_tTex1df4a) DescriptorSet 0 + Decorate 89(g_tTex1df4a) Binding 1 + Decorate 90(g_tTex1df4) DescriptorSet 0 + Decorate 90(g_tTex1df4) Binding 0 + Decorate 93(g_tTex1di4) DescriptorSet 0 + Decorate 96(g_tTex1du4) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 - 8: TypePointer Function 7(fvec4) - 10: TypeImage 6(float) 2D array sampled format:Unknown - 11: TypePointer UniformConstant 10 - 12(g_tTex2df4): 11(ptr) Variable UniformConstant - 14: TypeSampler + 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) + 9: TypeFunction 8(PS_OUTPUT) + 12: TypePointer Function 7(fvec4) + 14: TypeImage 6(float) 2D array sampled format:Unknown 15: TypePointer UniformConstant 14 - 16(g_sSamp): 15(ptr) Variable UniformConstant - 18: TypeSampledImage 10 - 20: TypeVector 6(float) 3 - 21: 6(float) Constant 1036831949 - 22: 6(float) Constant 1045220557 - 23: 6(float) Constant 1050253722 - 24: 20(fvec3) ConstantComposite 21 22 23 - 25: TypeInt 32 1 - 26: TypeVector 25(int) 2 - 27: 25(int) Constant 1 - 28: 25(int) Constant 0 - 29: 26(ivec2) ConstantComposite 27 28 - 31: TypeVector 25(int) 4 - 32: TypePointer Function 31(ivec4) - 34: TypeImage 25(int) 2D array sampled format:Unknown - 35: TypePointer UniformConstant 34 - 36(g_tTex2di4): 35(ptr) Variable UniformConstant - 39: TypeSampledImage 34 - 41: 6(float) Constant 1053609165 - 42: 20(fvec3) ConstantComposite 23 41 41 - 43: 26(ivec2) ConstantComposite 27 27 - 45: TypeInt 32 0 - 46: TypeVector 45(int) 4 - 47: TypePointer Function 46(ivec4) - 49: TypeImage 45(int) 2D array sampled format:Unknown - 50: TypePointer UniformConstant 49 - 51(g_tTex2du4): 50(ptr) Variable UniformConstant - 54: TypeSampledImage 49 - 56: 6(float) Constant 1056964608 - 57: 6(float) Constant 1058642330 - 58: 6(float) Constant 1060320051 - 59: 20(fvec3) ConstantComposite 56 57 58 - 60: 25(int) Constant 4294967295 - 61: 26(ivec2) ConstantComposite 27 60 - 63(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) - 64: TypePointer Function 63(PS_OUTPUT) - 66: 6(float) Constant 1065353216 - 67: 7(fvec4) ConstantComposite 66 66 66 66 - 69: TypePointer Function 6(float) - 71: TypePointer Output 7(fvec4) - 72(Color): 71(ptr) Variable Output - 75: TypePointer Output 6(float) - 76(Depth): 75(ptr) Variable Output - 80: TypeImage 6(float) 1D array sampled format:Unknown - 81: TypePointer UniformConstant 80 - 82(g_tTex1df4a): 81(ptr) Variable UniformConstant - 83(g_tTex1df4): 81(ptr) Variable UniformConstant - 84: TypeImage 25(int) 1D array sampled format:Unknown - 85: TypePointer UniformConstant 84 - 86(g_tTex1di4): 85(ptr) Variable UniformConstant - 87: TypeImage 45(int) 1D array sampled format:Unknown + 16(g_tTex2df4): 15(ptr) Variable UniformConstant + 18: TypeSampler + 19: TypePointer UniformConstant 18 + 20(g_sSamp): 19(ptr) Variable UniformConstant + 22: TypeSampledImage 14 + 24: TypeVector 6(float) 3 + 25: 6(float) Constant 1036831949 + 26: 6(float) Constant 1045220557 + 27: 6(float) Constant 1050253722 + 28: 24(fvec3) ConstantComposite 25 26 27 + 29: TypeInt 32 1 + 30: TypeVector 29(int) 2 + 31: 29(int) Constant 1 + 32: 29(int) Constant 0 + 33: 30(ivec2) ConstantComposite 31 32 + 35: TypeVector 29(int) 4 + 36: TypePointer Function 35(ivec4) + 38: TypeImage 29(int) 2D array sampled format:Unknown + 39: TypePointer UniformConstant 38 + 40(g_tTex2di4): 39(ptr) Variable UniformConstant + 43: TypeSampledImage 38 + 45: 6(float) Constant 1053609165 + 46: 24(fvec3) ConstantComposite 27 45 45 + 47: 30(ivec2) ConstantComposite 31 31 + 49: TypeInt 32 0 + 50: TypeVector 49(int) 4 + 51: TypePointer Function 50(ivec4) + 53: TypeImage 49(int) 2D array sampled format:Unknown + 54: TypePointer UniformConstant 53 + 55(g_tTex2du4): 54(ptr) Variable UniformConstant + 58: TypeSampledImage 53 + 60: 6(float) Constant 1056964608 + 61: 6(float) Constant 1058642330 + 62: 6(float) Constant 1060320051 + 63: 24(fvec3) ConstantComposite 60 61 62 + 64: 29(int) Constant 4294967295 + 65: 30(ivec2) ConstantComposite 31 64 + 67: TypePointer Function 8(PS_OUTPUT) + 69: 6(float) Constant 1065353216 + 70: 7(fvec4) ConstantComposite 69 69 69 69 + 72: TypePointer Function 6(float) + 79: TypePointer Output 7(fvec4) + 80(Color): 79(ptr) Variable Output + 83: TypePointer Output 6(float) + 84(Depth): 83(ptr) Variable Output + 87: TypeImage 6(float) 1D array sampled format:Unknown 88: TypePointer UniformConstant 87 - 89(g_tTex1du4): 88(ptr) Variable UniformConstant + 89(g_tTex1df4a): 88(ptr) Variable UniformConstant + 90(g_tTex1df4): 88(ptr) Variable UniformConstant + 91: TypeImage 29(int) 1D array sampled format:Unknown + 92: TypePointer UniformConstant 91 + 93(g_tTex1di4): 92(ptr) Variable UniformConstant + 94: TypeImage 49(int) 1D array sampled format:Unknown + 95: TypePointer UniformConstant 94 + 96(g_tTex1du4): 95(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label - 9(txval20): 8(ptr) Variable Function - 33(txval21): 32(ptr) Variable Function - 48(txval22): 47(ptr) Variable Function - 65(psout): 64(ptr) Variable Function - 13: 10 Load 12(g_tTex2df4) - 17: 14 Load 16(g_sSamp) - 19: 18 SampledImage 13 17 - 30: 7(fvec4) ImageGather 19 24 28 ConstOffset 29 - Store 9(txval20) 30 - 37: 34 Load 36(g_tTex2di4) - 38: 14 Load 16(g_sSamp) - 40: 39 SampledImage 37 38 - 44: 31(ivec4) ImageGather 40 42 28 ConstOffset 43 - Store 33(txval21) 44 - 52: 49 Load 51(g_tTex2du4) - 53: 14 Load 16(g_sSamp) - 55: 54 SampledImage 52 53 - 62: 46(ivec4) ImageGather 55 59 28 ConstOffset 61 - Store 48(txval22) 62 - 68: 8(ptr) AccessChain 65(psout) 28 - Store 68 67 - 70: 69(ptr) AccessChain 65(psout) 27 - Store 70 66 - 73: 8(ptr) AccessChain 65(psout) 28 - 74: 7(fvec4) Load 73 - Store 72(Color) 74 - 77: 69(ptr) AccessChain 65(psout) 27 - 78: 6(float) Load 77 - Store 76(Depth) 78 + 77(flattenTemp): 67(ptr) Variable Function + 78:8(PS_OUTPUT) FunctionCall 10(@main() + Store 77(flattenTemp) 78 + 81: 12(ptr) AccessChain 77(flattenTemp) 32 + 82: 7(fvec4) Load 81 + Store 80(Color) 82 + 85: 72(ptr) AccessChain 77(flattenTemp) 31 + 86: 6(float) Load 85 + Store 84(Depth) 86 Return FunctionEnd + 10(@main():8(PS_OUTPUT) Function None 9 + 11: Label + 13(txval20): 12(ptr) Variable Function + 37(txval21): 36(ptr) Variable Function + 52(txval22): 51(ptr) Variable Function + 68(psout): 67(ptr) Variable Function + 17: 14 Load 16(g_tTex2df4) + 21: 18 Load 20(g_sSamp) + 23: 22 SampledImage 17 21 + 34: 7(fvec4) ImageGather 23 28 32 ConstOffset 33 + Store 13(txval20) 34 + 41: 38 Load 40(g_tTex2di4) + 42: 18 Load 20(g_sSamp) + 44: 43 SampledImage 41 42 + 48: 35(ivec4) ImageGather 44 46 32 ConstOffset 47 + Store 37(txval21) 48 + 56: 53 Load 55(g_tTex2du4) + 57: 18 Load 20(g_sSamp) + 59: 58 SampledImage 56 57 + 66: 50(ivec4) ImageGather 59 63 32 ConstOffset 65 + Store 52(txval22) 66 + 71: 12(ptr) AccessChain 68(psout) 32 + Store 71 70 + 73: 72(ptr) AccessChain 68(psout) 31 + Store 73 69 + 74:8(PS_OUTPUT) Load 68(psout) + ReturnValue 74 + FunctionEnd diff --git a/Test/baseResults/hlsl.gatherRGBA.array.dx10.frag.out b/Test/baseResults/hlsl.gatherRGBA.array.dx10.frag.out index b04a8573..42dd813b 100644 --- a/Test/baseResults/hlsl.gatherRGBA.array.dx10.frag.out +++ b/Test/baseResults/hlsl.gatherRGBA.array.dx10.frag.out @@ -2,7 +2,7 @@ hlsl.gatherRGBA.array.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:28 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:28 Function Parameters: 0:? Sequence 0:33 Sequence @@ -334,24 +334,28 @@ gl_FragCoord origin is upper left 0:68 1 (const int) 0:68 Constant: 0:68 1.000000 -0:70 Sequence -0:70 Sequence -0:70 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:70 Color: direct index for structure (temp 4-component vector of float) -0:70 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:70 Constant: -0:70 0 (const int) -0:70 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:70 Depth: direct index for structure (temp float) -0:70 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:70 Constant: -0:70 1 (const int) -0:70 Branch: Return +0:70 Branch: Return with expression +0:70 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Function Definition: main( (temp void) +0:28 Function Parameters: +0:? Sequence +0:28 Sequence +0:28 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:28 Color: direct index for structure (temp 4-component vector of float) +0:28 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Constant: +0:28 0 (const int) +0:28 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:28 Depth: direct index for structure (temp float) +0:28 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Constant: +0:28 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_sSamp2d' (uniform sampler) 0:? 'g_tTex1df4a' (layout(binding=0 ) uniform texture1DArray) @@ -363,6 +367,8 @@ gl_FragCoord origin is upper left 0:? 'g_tTexcdf4a' (uniform textureCubeArray) 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) @@ -372,7 +378,7 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:28 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:28 Function Parameters: 0:? Sequence 0:33 Sequence @@ -704,24 +710,28 @@ gl_FragCoord origin is upper left 0:68 1 (const int) 0:68 Constant: 0:68 1.000000 -0:70 Sequence -0:70 Sequence -0:70 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:70 Color: direct index for structure (temp 4-component vector of float) -0:70 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:70 Constant: -0:70 0 (const int) -0:70 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:70 Depth: direct index for structure (temp float) -0:70 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:70 Constant: -0:70 1 (const int) -0:70 Branch: Return +0:70 Branch: Return with expression +0:70 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Function Definition: main( (temp void) +0:28 Function Parameters: +0:? Sequence +0:28 Sequence +0:28 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:28 Color: direct index for structure (temp 4-component vector of float) +0:28 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Constant: +0:28 0 (const int) +0:28 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:28 Depth: direct index for structure (temp float) +0:28 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Constant: +0:28 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_sSamp2d' (uniform sampler) 0:? 'g_tTex1df4a' (layout(binding=0 ) uniform texture1DArray) @@ -733,360 +743,373 @@ gl_FragCoord origin is upper left 0:? 'g_tTexcdf4a' (uniform textureCubeArray) 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 248 +// Id's are bound by 255 Capability Shader Capability Sampled1D Capability SampledCubeArray 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 230 234 + EntryPoint Fragment 4 "main" 238 242 ExecutionMode 4 OriginUpperLeft Name 4 "main" - Name 9 "txval00" - Name 12 "g_tTex2df4a" - Name 16 "g_sSamp" - Name 22 "$Global" - MemberName 22($Global) 0 "c1" - MemberName 22($Global) 1 "c2" - MemberName 22($Global) 2 "c3" - MemberName 22($Global) 3 "c4" - Name 24 "" - Name 34 "txval01" - Name 37 "g_tTex2di4a" - Name 48 "txval02" - Name 51 "g_tTex2du4a" - Name 59 "txval10" - Name 67 "txval11" - Name 74 "txval12" - Name 81 "txval20" - Name 88 "txval21" - Name 95 "txval22" - Name 102 "txval30" - Name 110 "txval31" - Name 117 "txval32" - Name 124 "txval40" - Name 127 "g_tTexcdf4a" - Name 136 "txval41" - Name 139 "g_tTexcdi4a" - Name 147 "txval42" - Name 150 "g_tTexcdu4a" - Name 158 "txval50" - Name 165 "txval51" - Name 172 "txval52" - Name 179 "txval60" - Name 186 "txval61" - Name 193 "txval62" - Name 200 "txval70" - Name 207 "txval71" - Name 214 "txval72" - Name 221 "PS_OUTPUT" - MemberName 221(PS_OUTPUT) 0 "Color" - MemberName 221(PS_OUTPUT) 1 "Depth" - Name 223 "psout" - Name 230 "Color" - Name 234 "Depth" - Name 238 "g_sSamp2d" - Name 241 "g_tTex1df4a" - Name 244 "g_tTex1di4a" - Name 247 "g_tTex1du4a" - Decorate 12(g_tTex2df4a) DescriptorSet 0 - Decorate 16(g_sSamp) DescriptorSet 0 - Decorate 16(g_sSamp) Binding 0 - MemberDecorate 22($Global) 0 Offset 0 - MemberDecorate 22($Global) 1 Offset 8 - MemberDecorate 22($Global) 2 Offset 16 - MemberDecorate 22($Global) 3 Offset 32 - Decorate 22($Global) Block - Decorate 24 DescriptorSet 0 - Decorate 37(g_tTex2di4a) DescriptorSet 0 - Decorate 51(g_tTex2du4a) DescriptorSet 0 - Decorate 127(g_tTexcdf4a) DescriptorSet 0 - Decorate 139(g_tTexcdi4a) DescriptorSet 0 - Decorate 150(g_tTexcdu4a) DescriptorSet 0 - Decorate 230(Color) Location 0 - Decorate 234(Depth) BuiltIn FragDepth - Decorate 238(g_sSamp2d) DescriptorSet 0 - Decorate 241(g_tTex1df4a) DescriptorSet 0 - Decorate 241(g_tTex1df4a) Binding 0 - Decorate 244(g_tTex1di4a) DescriptorSet 0 - Decorate 247(g_tTex1du4a) DescriptorSet 0 + Name 8 "PS_OUTPUT" + MemberName 8(PS_OUTPUT) 0 "Color" + MemberName 8(PS_OUTPUT) 1 "Depth" + Name 10 "@main(" + Name 13 "txval00" + Name 16 "g_tTex2df4a" + Name 20 "g_sSamp" + Name 26 "$Global" + MemberName 26($Global) 0 "c1" + MemberName 26($Global) 1 "c2" + MemberName 26($Global) 2 "c3" + MemberName 26($Global) 3 "c4" + Name 28 "" + Name 38 "txval01" + Name 41 "g_tTex2di4a" + Name 52 "txval02" + Name 55 "g_tTex2du4a" + Name 63 "txval10" + Name 71 "txval11" + Name 78 "txval12" + Name 85 "txval20" + Name 92 "txval21" + Name 99 "txval22" + Name 106 "txval30" + Name 114 "txval31" + Name 121 "txval32" + Name 128 "txval40" + Name 131 "g_tTexcdf4a" + Name 140 "txval41" + Name 143 "g_tTexcdi4a" + Name 151 "txval42" + Name 154 "g_tTexcdu4a" + Name 162 "txval50" + Name 169 "txval51" + Name 176 "txval52" + Name 183 "txval60" + Name 190 "txval61" + Name 197 "txval62" + Name 204 "txval70" + Name 211 "txval71" + Name 218 "txval72" + Name 226 "psout" + Name 235 "flattenTemp" + Name 238 "Color" + Name 242 "Depth" + Name 245 "g_sSamp2d" + Name 248 "g_tTex1df4a" + Name 251 "g_tTex1di4a" + Name 254 "g_tTex1du4a" + Decorate 16(g_tTex2df4a) DescriptorSet 0 + Decorate 20(g_sSamp) DescriptorSet 0 + Decorate 20(g_sSamp) Binding 0 + MemberDecorate 26($Global) 0 Offset 0 + MemberDecorate 26($Global) 1 Offset 8 + MemberDecorate 26($Global) 2 Offset 16 + MemberDecorate 26($Global) 3 Offset 32 + Decorate 26($Global) Block + Decorate 28 DescriptorSet 0 + Decorate 41(g_tTex2di4a) DescriptorSet 0 + Decorate 55(g_tTex2du4a) DescriptorSet 0 + Decorate 131(g_tTexcdf4a) DescriptorSet 0 + Decorate 143(g_tTexcdi4a) DescriptorSet 0 + Decorate 154(g_tTexcdu4a) DescriptorSet 0 + Decorate 238(Color) Location 0 + Decorate 242(Depth) BuiltIn FragDepth + Decorate 245(g_sSamp2d) DescriptorSet 0 + Decorate 248(g_tTex1df4a) DescriptorSet 0 + Decorate 248(g_tTex1df4a) Binding 0 + Decorate 251(g_tTex1di4a) DescriptorSet 0 + Decorate 254(g_tTex1du4a) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 - 8: TypePointer Function 7(fvec4) - 10: TypeImage 6(float) 2D array sampled format:Unknown - 11: TypePointer UniformConstant 10 - 12(g_tTex2df4a): 11(ptr) Variable UniformConstant - 14: TypeSampler + 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) + 9: TypeFunction 8(PS_OUTPUT) + 12: TypePointer Function 7(fvec4) + 14: TypeImage 6(float) 2D array sampled format:Unknown 15: TypePointer UniformConstant 14 - 16(g_sSamp): 15(ptr) Variable UniformConstant - 18: TypeSampledImage 10 - 20: TypeVector 6(float) 2 - 21: TypeVector 6(float) 3 - 22($Global): TypeStruct 6(float) 20(fvec2) 21(fvec3) 7(fvec4) - 23: TypePointer Uniform 22($Global) - 24: 23(ptr) Variable Uniform - 25: TypeInt 32 1 - 26: 25(int) Constant 2 - 27: TypePointer Uniform 21(fvec3) - 30: 25(int) Constant 0 - 32: TypeVector 25(int) 4 - 33: TypePointer Function 32(ivec4) - 35: TypeImage 25(int) 2D array sampled format:Unknown - 36: TypePointer UniformConstant 35 - 37(g_tTex2di4a): 36(ptr) Variable UniformConstant - 40: TypeSampledImage 35 - 45: TypeInt 32 0 - 46: TypeVector 45(int) 4 - 47: TypePointer Function 46(ivec4) - 49: TypeImage 45(int) 2D array sampled format:Unknown - 50: TypePointer UniformConstant 49 - 51(g_tTex2du4a): 50(ptr) Variable UniformConstant - 54: TypeSampledImage 49 - 65: 25(int) Constant 1 - 108: 25(int) Constant 3 - 125: TypeImage 6(float) Cube array sampled format:Unknown - 126: TypePointer UniformConstant 125 -127(g_tTexcdf4a): 126(ptr) Variable UniformConstant - 130: TypeSampledImage 125 - 132: TypePointer Uniform 7(fvec4) - 137: TypeImage 25(int) Cube array sampled format:Unknown - 138: TypePointer UniformConstant 137 -139(g_tTexcdi4a): 138(ptr) Variable UniformConstant - 142: TypeSampledImage 137 - 148: TypeImage 45(int) Cube array sampled format:Unknown - 149: TypePointer UniformConstant 148 -150(g_tTexcdu4a): 149(ptr) Variable UniformConstant - 153: TypeSampledImage 148 - 221(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) - 222: TypePointer Function 221(PS_OUTPUT) - 224: 6(float) Constant 1065353216 - 225: 7(fvec4) ConstantComposite 224 224 224 224 - 227: TypePointer Function 6(float) - 229: TypePointer Output 7(fvec4) - 230(Color): 229(ptr) Variable Output - 233: TypePointer Output 6(float) - 234(Depth): 233(ptr) Variable Output - 238(g_sSamp2d): 15(ptr) Variable UniformConstant - 239: TypeImage 6(float) 1D array sampled format:Unknown - 240: TypePointer UniformConstant 239 -241(g_tTex1df4a): 240(ptr) Variable UniformConstant - 242: TypeImage 25(int) 1D array sampled format:Unknown - 243: TypePointer UniformConstant 242 -244(g_tTex1di4a): 243(ptr) Variable UniformConstant - 245: TypeImage 45(int) 1D array sampled format:Unknown - 246: TypePointer UniformConstant 245 -247(g_tTex1du4a): 246(ptr) Variable UniformConstant + 16(g_tTex2df4a): 15(ptr) Variable UniformConstant + 18: TypeSampler + 19: TypePointer UniformConstant 18 + 20(g_sSamp): 19(ptr) Variable UniformConstant + 22: TypeSampledImage 14 + 24: TypeVector 6(float) 2 + 25: TypeVector 6(float) 3 + 26($Global): TypeStruct 6(float) 24(fvec2) 25(fvec3) 7(fvec4) + 27: TypePointer Uniform 26($Global) + 28: 27(ptr) Variable Uniform + 29: TypeInt 32 1 + 30: 29(int) Constant 2 + 31: TypePointer Uniform 25(fvec3) + 34: 29(int) Constant 0 + 36: TypeVector 29(int) 4 + 37: TypePointer Function 36(ivec4) + 39: TypeImage 29(int) 2D array sampled format:Unknown + 40: TypePointer UniformConstant 39 + 41(g_tTex2di4a): 40(ptr) Variable UniformConstant + 44: TypeSampledImage 39 + 49: TypeInt 32 0 + 50: TypeVector 49(int) 4 + 51: TypePointer Function 50(ivec4) + 53: TypeImage 49(int) 2D array sampled format:Unknown + 54: TypePointer UniformConstant 53 + 55(g_tTex2du4a): 54(ptr) Variable UniformConstant + 58: TypeSampledImage 53 + 69: 29(int) Constant 1 + 112: 29(int) Constant 3 + 129: TypeImage 6(float) Cube array sampled format:Unknown + 130: TypePointer UniformConstant 129 +131(g_tTexcdf4a): 130(ptr) Variable UniformConstant + 134: TypeSampledImage 129 + 136: TypePointer Uniform 7(fvec4) + 141: TypeImage 29(int) Cube array sampled format:Unknown + 142: TypePointer UniformConstant 141 +143(g_tTexcdi4a): 142(ptr) Variable UniformConstant + 146: TypeSampledImage 141 + 152: TypeImage 49(int) Cube array sampled format:Unknown + 153: TypePointer UniformConstant 152 +154(g_tTexcdu4a): 153(ptr) Variable UniformConstant + 157: TypeSampledImage 152 + 225: TypePointer Function 8(PS_OUTPUT) + 227: 6(float) Constant 1065353216 + 228: 7(fvec4) ConstantComposite 227 227 227 227 + 230: TypePointer Function 6(float) + 237: TypePointer Output 7(fvec4) + 238(Color): 237(ptr) Variable Output + 241: TypePointer Output 6(float) + 242(Depth): 241(ptr) Variable Output + 245(g_sSamp2d): 19(ptr) Variable UniformConstant + 246: TypeImage 6(float) 1D array sampled format:Unknown + 247: TypePointer UniformConstant 246 +248(g_tTex1df4a): 247(ptr) Variable UniformConstant + 249: TypeImage 29(int) 1D array sampled format:Unknown + 250: TypePointer UniformConstant 249 +251(g_tTex1di4a): 250(ptr) Variable UniformConstant + 252: TypeImage 49(int) 1D array sampled format:Unknown + 253: TypePointer UniformConstant 252 +254(g_tTex1du4a): 253(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label - 9(txval00): 8(ptr) Variable Function - 34(txval01): 33(ptr) Variable Function - 48(txval02): 47(ptr) Variable Function - 59(txval10): 8(ptr) Variable Function - 67(txval11): 33(ptr) Variable Function - 74(txval12): 47(ptr) Variable Function - 81(txval20): 8(ptr) Variable Function - 88(txval21): 33(ptr) Variable Function - 95(txval22): 47(ptr) Variable Function - 102(txval30): 8(ptr) Variable Function - 110(txval31): 33(ptr) Variable Function - 117(txval32): 47(ptr) Variable Function - 124(txval40): 8(ptr) Variable Function - 136(txval41): 33(ptr) Variable Function - 147(txval42): 47(ptr) Variable Function - 158(txval50): 8(ptr) Variable Function - 165(txval51): 33(ptr) Variable Function - 172(txval52): 47(ptr) Variable Function - 179(txval60): 8(ptr) Variable Function - 186(txval61): 33(ptr) Variable Function - 193(txval62): 47(ptr) Variable Function - 200(txval70): 8(ptr) Variable Function - 207(txval71): 33(ptr) Variable Function - 214(txval72): 47(ptr) Variable Function - 223(psout): 222(ptr) Variable Function - 13: 10 Load 12(g_tTex2df4a) - 17: 14 Load 16(g_sSamp) - 19: 18 SampledImage 13 17 - 28: 27(ptr) AccessChain 24 26 - 29: 21(fvec3) Load 28 - 31: 7(fvec4) ImageGather 19 29 30 - Store 9(txval00) 31 - 38: 35 Load 37(g_tTex2di4a) - 39: 14 Load 16(g_sSamp) - 41: 40 SampledImage 38 39 - 42: 27(ptr) AccessChain 24 26 - 43: 21(fvec3) Load 42 - 44: 32(ivec4) ImageGather 41 43 30 - Store 34(txval01) 44 - 52: 49 Load 51(g_tTex2du4a) - 53: 14 Load 16(g_sSamp) - 55: 54 SampledImage 52 53 - 56: 27(ptr) AccessChain 24 26 - 57: 21(fvec3) Load 56 - 58: 46(ivec4) ImageGather 55 57 30 - Store 48(txval02) 58 - 60: 10 Load 12(g_tTex2df4a) - 61: 14 Load 16(g_sSamp) - 62: 18 SampledImage 60 61 - 63: 27(ptr) AccessChain 24 26 - 64: 21(fvec3) Load 63 - 66: 7(fvec4) ImageGather 62 64 65 - Store 59(txval10) 66 - 68: 35 Load 37(g_tTex2di4a) - 69: 14 Load 16(g_sSamp) - 70: 40 SampledImage 68 69 - 71: 27(ptr) AccessChain 24 26 - 72: 21(fvec3) Load 71 - 73: 32(ivec4) ImageGather 70 72 65 - Store 67(txval11) 73 - 75: 49 Load 51(g_tTex2du4a) - 76: 14 Load 16(g_sSamp) - 77: 54 SampledImage 75 76 - 78: 27(ptr) AccessChain 24 26 - 79: 21(fvec3) Load 78 - 80: 46(ivec4) ImageGather 77 79 65 - Store 74(txval12) 80 - 82: 10 Load 12(g_tTex2df4a) - 83: 14 Load 16(g_sSamp) - 84: 18 SampledImage 82 83 - 85: 27(ptr) AccessChain 24 26 - 86: 21(fvec3) Load 85 - 87: 7(fvec4) ImageGather 84 86 26 - Store 81(txval20) 87 - 89: 35 Load 37(g_tTex2di4a) - 90: 14 Load 16(g_sSamp) - 91: 40 SampledImage 89 90 - 92: 27(ptr) AccessChain 24 26 - 93: 21(fvec3) Load 92 - 94: 32(ivec4) ImageGather 91 93 26 - Store 88(txval21) 94 - 96: 49 Load 51(g_tTex2du4a) - 97: 14 Load 16(g_sSamp) - 98: 54 SampledImage 96 97 - 99: 27(ptr) AccessChain 24 26 - 100: 21(fvec3) Load 99 - 101: 46(ivec4) ImageGather 98 100 26 - Store 95(txval22) 101 - 103: 10 Load 12(g_tTex2df4a) - 104: 14 Load 16(g_sSamp) - 105: 18 SampledImage 103 104 - 106: 27(ptr) AccessChain 24 26 - 107: 21(fvec3) Load 106 - 109: 7(fvec4) ImageGather 105 107 108 - Store 102(txval30) 109 - 111: 35 Load 37(g_tTex2di4a) - 112: 14 Load 16(g_sSamp) - 113: 40 SampledImage 111 112 - 114: 27(ptr) AccessChain 24 26 - 115: 21(fvec3) Load 114 - 116: 32(ivec4) ImageGather 113 115 108 - Store 110(txval31) 116 - 118: 49 Load 51(g_tTex2du4a) - 119: 14 Load 16(g_sSamp) - 120: 54 SampledImage 118 119 - 121: 27(ptr) AccessChain 24 26 - 122: 21(fvec3) Load 121 - 123: 46(ivec4) ImageGather 120 122 108 - Store 117(txval32) 123 - 128: 125 Load 127(g_tTexcdf4a) - 129: 14 Load 16(g_sSamp) - 131: 130 SampledImage 128 129 - 133: 132(ptr) AccessChain 24 108 - 134: 7(fvec4) Load 133 - 135: 7(fvec4) ImageGather 131 134 30 - Store 124(txval40) 135 - 140: 137 Load 139(g_tTexcdi4a) - 141: 14 Load 16(g_sSamp) - 143: 142 SampledImage 140 141 - 144: 132(ptr) AccessChain 24 108 - 145: 7(fvec4) Load 144 - 146: 32(ivec4) ImageGather 143 145 30 - Store 136(txval41) 146 - 151: 148 Load 150(g_tTexcdu4a) - 152: 14 Load 16(g_sSamp) - 154: 153 SampledImage 151 152 - 155: 132(ptr) AccessChain 24 108 - 156: 7(fvec4) Load 155 - 157: 46(ivec4) ImageGather 154 156 30 - Store 147(txval42) 157 - 159: 125 Load 127(g_tTexcdf4a) - 160: 14 Load 16(g_sSamp) - 161: 130 SampledImage 159 160 - 162: 132(ptr) AccessChain 24 108 - 163: 7(fvec4) Load 162 - 164: 7(fvec4) ImageGather 161 163 65 - Store 158(txval50) 164 - 166: 137 Load 139(g_tTexcdi4a) - 167: 14 Load 16(g_sSamp) - 168: 142 SampledImage 166 167 - 169: 132(ptr) AccessChain 24 108 - 170: 7(fvec4) Load 169 - 171: 32(ivec4) ImageGather 168 170 65 - Store 165(txval51) 171 - 173: 148 Load 150(g_tTexcdu4a) - 174: 14 Load 16(g_sSamp) - 175: 153 SampledImage 173 174 - 176: 132(ptr) AccessChain 24 108 - 177: 7(fvec4) Load 176 - 178: 46(ivec4) ImageGather 175 177 65 - Store 172(txval52) 178 - 180: 125 Load 127(g_tTexcdf4a) - 181: 14 Load 16(g_sSamp) - 182: 130 SampledImage 180 181 - 183: 132(ptr) AccessChain 24 108 - 184: 7(fvec4) Load 183 - 185: 7(fvec4) ImageGather 182 184 26 - Store 179(txval60) 185 - 187: 137 Load 139(g_tTexcdi4a) - 188: 14 Load 16(g_sSamp) - 189: 142 SampledImage 187 188 - 190: 132(ptr) AccessChain 24 108 - 191: 7(fvec4) Load 190 - 192: 32(ivec4) ImageGather 189 191 26 - Store 186(txval61) 192 - 194: 148 Load 150(g_tTexcdu4a) - 195: 14 Load 16(g_sSamp) - 196: 153 SampledImage 194 195 - 197: 132(ptr) AccessChain 24 108 - 198: 7(fvec4) Load 197 - 199: 46(ivec4) ImageGather 196 198 26 - Store 193(txval62) 199 - 201: 125 Load 127(g_tTexcdf4a) - 202: 14 Load 16(g_sSamp) - 203: 130 SampledImage 201 202 - 204: 132(ptr) AccessChain 24 108 - 205: 7(fvec4) Load 204 - 206: 7(fvec4) ImageGather 203 205 108 - Store 200(txval70) 206 - 208: 137 Load 139(g_tTexcdi4a) - 209: 14 Load 16(g_sSamp) - 210: 142 SampledImage 208 209 - 211: 132(ptr) AccessChain 24 108 - 212: 7(fvec4) Load 211 - 213: 32(ivec4) ImageGather 210 212 108 - Store 207(txval71) 213 - 215: 148 Load 150(g_tTexcdu4a) - 216: 14 Load 16(g_sSamp) - 217: 153 SampledImage 215 216 - 218: 132(ptr) AccessChain 24 108 - 219: 7(fvec4) Load 218 - 220: 46(ivec4) ImageGather 217 219 108 - Store 214(txval72) 220 - 226: 8(ptr) AccessChain 223(psout) 30 - Store 226 225 - 228: 227(ptr) AccessChain 223(psout) 65 - Store 228 224 - 231: 8(ptr) AccessChain 223(psout) 30 - 232: 7(fvec4) Load 231 - Store 230(Color) 232 - 235: 227(ptr) AccessChain 223(psout) 65 - 236: 6(float) Load 235 - Store 234(Depth) 236 +235(flattenTemp): 225(ptr) Variable Function + 236:8(PS_OUTPUT) FunctionCall 10(@main() + Store 235(flattenTemp) 236 + 239: 12(ptr) AccessChain 235(flattenTemp) 34 + 240: 7(fvec4) Load 239 + Store 238(Color) 240 + 243: 230(ptr) AccessChain 235(flattenTemp) 69 + 244: 6(float) Load 243 + Store 242(Depth) 244 Return FunctionEnd + 10(@main():8(PS_OUTPUT) Function None 9 + 11: Label + 13(txval00): 12(ptr) Variable Function + 38(txval01): 37(ptr) Variable Function + 52(txval02): 51(ptr) Variable Function + 63(txval10): 12(ptr) Variable Function + 71(txval11): 37(ptr) Variable Function + 78(txval12): 51(ptr) Variable Function + 85(txval20): 12(ptr) Variable Function + 92(txval21): 37(ptr) Variable Function + 99(txval22): 51(ptr) Variable Function + 106(txval30): 12(ptr) Variable Function + 114(txval31): 37(ptr) Variable Function + 121(txval32): 51(ptr) Variable Function + 128(txval40): 12(ptr) Variable Function + 140(txval41): 37(ptr) Variable Function + 151(txval42): 51(ptr) Variable Function + 162(txval50): 12(ptr) Variable Function + 169(txval51): 37(ptr) Variable Function + 176(txval52): 51(ptr) Variable Function + 183(txval60): 12(ptr) Variable Function + 190(txval61): 37(ptr) Variable Function + 197(txval62): 51(ptr) Variable Function + 204(txval70): 12(ptr) Variable Function + 211(txval71): 37(ptr) Variable Function + 218(txval72): 51(ptr) Variable Function + 226(psout): 225(ptr) Variable Function + 17: 14 Load 16(g_tTex2df4a) + 21: 18 Load 20(g_sSamp) + 23: 22 SampledImage 17 21 + 32: 31(ptr) AccessChain 28 30 + 33: 25(fvec3) Load 32 + 35: 7(fvec4) ImageGather 23 33 34 + Store 13(txval00) 35 + 42: 39 Load 41(g_tTex2di4a) + 43: 18 Load 20(g_sSamp) + 45: 44 SampledImage 42 43 + 46: 31(ptr) AccessChain 28 30 + 47: 25(fvec3) Load 46 + 48: 36(ivec4) ImageGather 45 47 34 + Store 38(txval01) 48 + 56: 53 Load 55(g_tTex2du4a) + 57: 18 Load 20(g_sSamp) + 59: 58 SampledImage 56 57 + 60: 31(ptr) AccessChain 28 30 + 61: 25(fvec3) Load 60 + 62: 50(ivec4) ImageGather 59 61 34 + Store 52(txval02) 62 + 64: 14 Load 16(g_tTex2df4a) + 65: 18 Load 20(g_sSamp) + 66: 22 SampledImage 64 65 + 67: 31(ptr) AccessChain 28 30 + 68: 25(fvec3) Load 67 + 70: 7(fvec4) ImageGather 66 68 69 + Store 63(txval10) 70 + 72: 39 Load 41(g_tTex2di4a) + 73: 18 Load 20(g_sSamp) + 74: 44 SampledImage 72 73 + 75: 31(ptr) AccessChain 28 30 + 76: 25(fvec3) Load 75 + 77: 36(ivec4) ImageGather 74 76 69 + Store 71(txval11) 77 + 79: 53 Load 55(g_tTex2du4a) + 80: 18 Load 20(g_sSamp) + 81: 58 SampledImage 79 80 + 82: 31(ptr) AccessChain 28 30 + 83: 25(fvec3) Load 82 + 84: 50(ivec4) ImageGather 81 83 69 + Store 78(txval12) 84 + 86: 14 Load 16(g_tTex2df4a) + 87: 18 Load 20(g_sSamp) + 88: 22 SampledImage 86 87 + 89: 31(ptr) AccessChain 28 30 + 90: 25(fvec3) Load 89 + 91: 7(fvec4) ImageGather 88 90 30 + Store 85(txval20) 91 + 93: 39 Load 41(g_tTex2di4a) + 94: 18 Load 20(g_sSamp) + 95: 44 SampledImage 93 94 + 96: 31(ptr) AccessChain 28 30 + 97: 25(fvec3) Load 96 + 98: 36(ivec4) ImageGather 95 97 30 + Store 92(txval21) 98 + 100: 53 Load 55(g_tTex2du4a) + 101: 18 Load 20(g_sSamp) + 102: 58 SampledImage 100 101 + 103: 31(ptr) AccessChain 28 30 + 104: 25(fvec3) Load 103 + 105: 50(ivec4) ImageGather 102 104 30 + Store 99(txval22) 105 + 107: 14 Load 16(g_tTex2df4a) + 108: 18 Load 20(g_sSamp) + 109: 22 SampledImage 107 108 + 110: 31(ptr) AccessChain 28 30 + 111: 25(fvec3) Load 110 + 113: 7(fvec4) ImageGather 109 111 112 + Store 106(txval30) 113 + 115: 39 Load 41(g_tTex2di4a) + 116: 18 Load 20(g_sSamp) + 117: 44 SampledImage 115 116 + 118: 31(ptr) AccessChain 28 30 + 119: 25(fvec3) Load 118 + 120: 36(ivec4) ImageGather 117 119 112 + Store 114(txval31) 120 + 122: 53 Load 55(g_tTex2du4a) + 123: 18 Load 20(g_sSamp) + 124: 58 SampledImage 122 123 + 125: 31(ptr) AccessChain 28 30 + 126: 25(fvec3) Load 125 + 127: 50(ivec4) ImageGather 124 126 112 + Store 121(txval32) 127 + 132: 129 Load 131(g_tTexcdf4a) + 133: 18 Load 20(g_sSamp) + 135: 134 SampledImage 132 133 + 137: 136(ptr) AccessChain 28 112 + 138: 7(fvec4) Load 137 + 139: 7(fvec4) ImageGather 135 138 34 + Store 128(txval40) 139 + 144: 141 Load 143(g_tTexcdi4a) + 145: 18 Load 20(g_sSamp) + 147: 146 SampledImage 144 145 + 148: 136(ptr) AccessChain 28 112 + 149: 7(fvec4) Load 148 + 150: 36(ivec4) ImageGather 147 149 34 + Store 140(txval41) 150 + 155: 152 Load 154(g_tTexcdu4a) + 156: 18 Load 20(g_sSamp) + 158: 157 SampledImage 155 156 + 159: 136(ptr) AccessChain 28 112 + 160: 7(fvec4) Load 159 + 161: 50(ivec4) ImageGather 158 160 34 + Store 151(txval42) 161 + 163: 129 Load 131(g_tTexcdf4a) + 164: 18 Load 20(g_sSamp) + 165: 134 SampledImage 163 164 + 166: 136(ptr) AccessChain 28 112 + 167: 7(fvec4) Load 166 + 168: 7(fvec4) ImageGather 165 167 69 + Store 162(txval50) 168 + 170: 141 Load 143(g_tTexcdi4a) + 171: 18 Load 20(g_sSamp) + 172: 146 SampledImage 170 171 + 173: 136(ptr) AccessChain 28 112 + 174: 7(fvec4) Load 173 + 175: 36(ivec4) ImageGather 172 174 69 + Store 169(txval51) 175 + 177: 152 Load 154(g_tTexcdu4a) + 178: 18 Load 20(g_sSamp) + 179: 157 SampledImage 177 178 + 180: 136(ptr) AccessChain 28 112 + 181: 7(fvec4) Load 180 + 182: 50(ivec4) ImageGather 179 181 69 + Store 176(txval52) 182 + 184: 129 Load 131(g_tTexcdf4a) + 185: 18 Load 20(g_sSamp) + 186: 134 SampledImage 184 185 + 187: 136(ptr) AccessChain 28 112 + 188: 7(fvec4) Load 187 + 189: 7(fvec4) ImageGather 186 188 30 + Store 183(txval60) 189 + 191: 141 Load 143(g_tTexcdi4a) + 192: 18 Load 20(g_sSamp) + 193: 146 SampledImage 191 192 + 194: 136(ptr) AccessChain 28 112 + 195: 7(fvec4) Load 194 + 196: 36(ivec4) ImageGather 193 195 30 + Store 190(txval61) 196 + 198: 152 Load 154(g_tTexcdu4a) + 199: 18 Load 20(g_sSamp) + 200: 157 SampledImage 198 199 + 201: 136(ptr) AccessChain 28 112 + 202: 7(fvec4) Load 201 + 203: 50(ivec4) ImageGather 200 202 30 + Store 197(txval62) 203 + 205: 129 Load 131(g_tTexcdf4a) + 206: 18 Load 20(g_sSamp) + 207: 134 SampledImage 205 206 + 208: 136(ptr) AccessChain 28 112 + 209: 7(fvec4) Load 208 + 210: 7(fvec4) ImageGather 207 209 112 + Store 204(txval70) 210 + 212: 141 Load 143(g_tTexcdi4a) + 213: 18 Load 20(g_sSamp) + 214: 146 SampledImage 212 213 + 215: 136(ptr) AccessChain 28 112 + 216: 7(fvec4) Load 215 + 217: 36(ivec4) ImageGather 214 216 112 + Store 211(txval71) 217 + 219: 152 Load 154(g_tTexcdu4a) + 220: 18 Load 20(g_sSamp) + 221: 157 SampledImage 219 220 + 222: 136(ptr) AccessChain 28 112 + 223: 7(fvec4) Load 222 + 224: 50(ivec4) ImageGather 221 223 112 + Store 218(txval72) 224 + 229: 12(ptr) AccessChain 226(psout) 34 + Store 229 228 + 231: 230(ptr) AccessChain 226(psout) 69 + Store 231 227 + 232:8(PS_OUTPUT) Load 226(psout) + ReturnValue 232 + FunctionEnd diff --git a/Test/baseResults/hlsl.gatherRGBA.basic.dx10.frag.out b/Test/baseResults/hlsl.gatherRGBA.basic.dx10.frag.out index d2fb0b17..15ebdc0d 100644 --- a/Test/baseResults/hlsl.gatherRGBA.basic.dx10.frag.out +++ b/Test/baseResults/hlsl.gatherRGBA.basic.dx10.frag.out @@ -2,7 +2,7 @@ hlsl.gatherRGBA.basic.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:34 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:34 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:34 Function Parameters: 0:? Sequence 0:39 Sequence @@ -334,24 +334,28 @@ gl_FragCoord origin is upper left 0:74 1 (const int) 0:74 Constant: 0:74 1.000000 -0:76 Sequence -0:76 Sequence -0:76 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:76 Color: direct index for structure (temp 4-component vector of float) -0:76 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:76 Constant: -0:76 0 (const int) -0:76 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:76 Depth: direct index for structure (temp float) -0:76 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:76 Constant: -0:76 1 (const int) -0:76 Branch: Return +0:76 Branch: Return with expression +0:76 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:34 Function Definition: main( (temp void) +0:34 Function Parameters: +0:? Sequence +0:34 Sequence +0:34 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:34 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:34 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:34 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:34 Color: direct index for structure (temp 4-component vector of float) +0:34 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:34 Constant: +0:34 0 (const int) +0:34 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:34 Depth: direct index for structure (temp float) +0:34 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:34 Constant: +0:34 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_sSamp2d' (uniform sampler) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D) @@ -367,6 +371,8 @@ gl_FragCoord origin is upper left 0:? 'g_tTexcdf4' (uniform textureCube) 0:? 'g_tTexcdi4' (uniform itextureCube) 0:? 'g_tTexcdu4' (uniform utextureCube) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) @@ -376,7 +382,7 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:34 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:34 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:34 Function Parameters: 0:? Sequence 0:39 Sequence @@ -708,24 +714,28 @@ gl_FragCoord origin is upper left 0:74 1 (const int) 0:74 Constant: 0:74 1.000000 -0:76 Sequence -0:76 Sequence -0:76 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:76 Color: direct index for structure (temp 4-component vector of float) -0:76 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:76 Constant: -0:76 0 (const int) -0:76 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:76 Depth: direct index for structure (temp float) -0:76 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:76 Constant: -0:76 1 (const int) -0:76 Branch: Return +0:76 Branch: Return with expression +0:76 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:34 Function Definition: main( (temp void) +0:34 Function Parameters: +0:? Sequence +0:34 Sequence +0:34 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:34 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:34 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:34 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:34 Color: direct index for structure (temp 4-component vector of float) +0:34 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:34 Constant: +0:34 0 (const int) +0:34 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:34 Depth: direct index for structure (temp float) +0:34 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:34 Constant: +0:34 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_sSamp2d' (uniform sampler) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D) @@ -741,378 +751,391 @@ gl_FragCoord origin is upper left 0:? 'g_tTexcdf4' (uniform textureCube) 0:? 'g_tTexcdi4' (uniform itextureCube) 0:? 'g_tTexcdu4' (uniform utextureCube) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 258 +// Id's are bound by 265 Capability Shader Capability Sampled1D 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 230 234 + EntryPoint Fragment 4 "main" 238 242 ExecutionMode 4 OriginUpperLeft Name 4 "main" - Name 9 "txval00" - Name 12 "g_tTex2df4" - Name 16 "g_sSamp" - Name 22 "$Global" - MemberName 22($Global) 0 "c1" - MemberName 22($Global) 1 "c2" - MemberName 22($Global) 2 "c3" - MemberName 22($Global) 3 "c4" - Name 24 "" - Name 34 "txval01" - Name 37 "g_tTex2di4" - Name 48 "txval02" - Name 51 "g_tTex2du4" - Name 59 "txval10" - Name 66 "txval11" - Name 73 "txval12" - Name 80 "txval20" - Name 88 "txval21" - Name 95 "txval22" - Name 102 "txval30" - Name 110 "txval31" - Name 117 "txval32" - Name 124 "txval40" - Name 127 "g_tTexcdf4" - Name 136 "txval41" - Name 139 "g_tTexcdi4" - Name 147 "txval42" - Name 150 "g_tTexcdu4" - Name 158 "txval50" - Name 165 "txval51" - Name 172 "txval52" - Name 179 "txval60" - Name 186 "txval61" - Name 193 "txval62" - Name 200 "txval70" - Name 207 "txval71" - Name 214 "txval72" - Name 221 "PS_OUTPUT" - MemberName 221(PS_OUTPUT) 0 "Color" - MemberName 221(PS_OUTPUT) 1 "Depth" - Name 223 "psout" - Name 230 "Color" - Name 234 "Depth" - Name 238 "g_sSamp2d" - Name 241 "g_tTex1df4a" - Name 242 "g_tTex1df4" - Name 245 "g_tTex1di4" - Name 248 "g_tTex1du4" - Name 251 "g_tTex3df4" - Name 254 "g_tTex3di4" - Name 257 "g_tTex3du4" - Decorate 12(g_tTex2df4) DescriptorSet 0 - Decorate 16(g_sSamp) DescriptorSet 0 - Decorate 16(g_sSamp) Binding 0 - MemberDecorate 22($Global) 0 Offset 0 - MemberDecorate 22($Global) 1 Offset 8 - MemberDecorate 22($Global) 2 Offset 16 - MemberDecorate 22($Global) 3 Offset 32 - Decorate 22($Global) Block - Decorate 24 DescriptorSet 0 - Decorate 37(g_tTex2di4) DescriptorSet 0 - Decorate 51(g_tTex2du4) DescriptorSet 0 - Decorate 127(g_tTexcdf4) DescriptorSet 0 - Decorate 139(g_tTexcdi4) DescriptorSet 0 - Decorate 150(g_tTexcdu4) DescriptorSet 0 - Decorate 230(Color) Location 0 - Decorate 234(Depth) BuiltIn FragDepth - Decorate 238(g_sSamp2d) DescriptorSet 0 - Decorate 241(g_tTex1df4a) DescriptorSet 0 - Decorate 241(g_tTex1df4a) Binding 1 - Decorate 242(g_tTex1df4) DescriptorSet 0 - Decorate 242(g_tTex1df4) Binding 0 - Decorate 245(g_tTex1di4) DescriptorSet 0 - Decorate 248(g_tTex1du4) DescriptorSet 0 - Decorate 251(g_tTex3df4) DescriptorSet 0 - Decorate 254(g_tTex3di4) DescriptorSet 0 - Decorate 257(g_tTex3du4) DescriptorSet 0 + Name 8 "PS_OUTPUT" + MemberName 8(PS_OUTPUT) 0 "Color" + MemberName 8(PS_OUTPUT) 1 "Depth" + Name 10 "@main(" + Name 13 "txval00" + Name 16 "g_tTex2df4" + Name 20 "g_sSamp" + Name 26 "$Global" + MemberName 26($Global) 0 "c1" + MemberName 26($Global) 1 "c2" + MemberName 26($Global) 2 "c3" + MemberName 26($Global) 3 "c4" + Name 28 "" + Name 38 "txval01" + Name 41 "g_tTex2di4" + Name 52 "txval02" + Name 55 "g_tTex2du4" + Name 63 "txval10" + Name 70 "txval11" + Name 77 "txval12" + Name 84 "txval20" + Name 92 "txval21" + Name 99 "txval22" + Name 106 "txval30" + Name 114 "txval31" + Name 121 "txval32" + Name 128 "txval40" + Name 131 "g_tTexcdf4" + Name 140 "txval41" + Name 143 "g_tTexcdi4" + Name 151 "txval42" + Name 154 "g_tTexcdu4" + Name 162 "txval50" + Name 169 "txval51" + Name 176 "txval52" + Name 183 "txval60" + Name 190 "txval61" + Name 197 "txval62" + Name 204 "txval70" + Name 211 "txval71" + Name 218 "txval72" + Name 226 "psout" + Name 235 "flattenTemp" + Name 238 "Color" + Name 242 "Depth" + Name 245 "g_sSamp2d" + Name 248 "g_tTex1df4a" + Name 249 "g_tTex1df4" + Name 252 "g_tTex1di4" + Name 255 "g_tTex1du4" + Name 258 "g_tTex3df4" + Name 261 "g_tTex3di4" + Name 264 "g_tTex3du4" + Decorate 16(g_tTex2df4) DescriptorSet 0 + Decorate 20(g_sSamp) DescriptorSet 0 + Decorate 20(g_sSamp) Binding 0 + MemberDecorate 26($Global) 0 Offset 0 + MemberDecorate 26($Global) 1 Offset 8 + MemberDecorate 26($Global) 2 Offset 16 + MemberDecorate 26($Global) 3 Offset 32 + Decorate 26($Global) Block + Decorate 28 DescriptorSet 0 + Decorate 41(g_tTex2di4) DescriptorSet 0 + Decorate 55(g_tTex2du4) DescriptorSet 0 + Decorate 131(g_tTexcdf4) DescriptorSet 0 + Decorate 143(g_tTexcdi4) DescriptorSet 0 + Decorate 154(g_tTexcdu4) DescriptorSet 0 + Decorate 238(Color) Location 0 + Decorate 242(Depth) BuiltIn FragDepth + Decorate 245(g_sSamp2d) DescriptorSet 0 + Decorate 248(g_tTex1df4a) DescriptorSet 0 + Decorate 248(g_tTex1df4a) Binding 1 + Decorate 249(g_tTex1df4) DescriptorSet 0 + Decorate 249(g_tTex1df4) Binding 0 + Decorate 252(g_tTex1di4) DescriptorSet 0 + Decorate 255(g_tTex1du4) DescriptorSet 0 + Decorate 258(g_tTex3df4) DescriptorSet 0 + Decorate 261(g_tTex3di4) DescriptorSet 0 + Decorate 264(g_tTex3du4) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 - 8: TypePointer Function 7(fvec4) - 10: TypeImage 6(float) 2D sampled format:Unknown - 11: TypePointer UniformConstant 10 - 12(g_tTex2df4): 11(ptr) Variable UniformConstant - 14: TypeSampler + 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) + 9: TypeFunction 8(PS_OUTPUT) + 12: TypePointer Function 7(fvec4) + 14: TypeImage 6(float) 2D sampled format:Unknown 15: TypePointer UniformConstant 14 - 16(g_sSamp): 15(ptr) Variable UniformConstant - 18: TypeSampledImage 10 - 20: TypeVector 6(float) 2 - 21: TypeVector 6(float) 3 - 22($Global): TypeStruct 6(float) 20(fvec2) 21(fvec3) 7(fvec4) - 23: TypePointer Uniform 22($Global) - 24: 23(ptr) Variable Uniform - 25: TypeInt 32 1 - 26: 25(int) Constant 1 - 27: TypePointer Uniform 20(fvec2) - 30: 25(int) Constant 0 - 32: TypeVector 25(int) 4 - 33: TypePointer Function 32(ivec4) - 35: TypeImage 25(int) 2D sampled format:Unknown - 36: TypePointer UniformConstant 35 - 37(g_tTex2di4): 36(ptr) Variable UniformConstant - 40: TypeSampledImage 35 - 45: TypeInt 32 0 - 46: TypeVector 45(int) 4 - 47: TypePointer Function 46(ivec4) - 49: TypeImage 45(int) 2D sampled format:Unknown - 50: TypePointer UniformConstant 49 - 51(g_tTex2du4): 50(ptr) Variable UniformConstant - 54: TypeSampledImage 49 - 86: 25(int) Constant 2 - 108: 25(int) Constant 3 - 125: TypeImage 6(float) Cube sampled format:Unknown - 126: TypePointer UniformConstant 125 - 127(g_tTexcdf4): 126(ptr) Variable UniformConstant - 130: TypeSampledImage 125 - 132: TypePointer Uniform 21(fvec3) - 137: TypeImage 25(int) Cube sampled format:Unknown - 138: TypePointer UniformConstant 137 - 139(g_tTexcdi4): 138(ptr) Variable UniformConstant - 142: TypeSampledImage 137 - 148: TypeImage 45(int) Cube sampled format:Unknown - 149: TypePointer UniformConstant 148 - 150(g_tTexcdu4): 149(ptr) Variable UniformConstant - 153: TypeSampledImage 148 - 221(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) - 222: TypePointer Function 221(PS_OUTPUT) - 224: 6(float) Constant 1065353216 - 225: 7(fvec4) ConstantComposite 224 224 224 224 - 227: TypePointer Function 6(float) - 229: TypePointer Output 7(fvec4) - 230(Color): 229(ptr) Variable Output - 233: TypePointer Output 6(float) - 234(Depth): 233(ptr) Variable Output - 238(g_sSamp2d): 15(ptr) Variable UniformConstant - 239: TypeImage 6(float) 1D sampled format:Unknown - 240: TypePointer UniformConstant 239 -241(g_tTex1df4a): 240(ptr) Variable UniformConstant - 242(g_tTex1df4): 240(ptr) Variable UniformConstant - 243: TypeImage 25(int) 1D sampled format:Unknown - 244: TypePointer UniformConstant 243 - 245(g_tTex1di4): 244(ptr) Variable UniformConstant - 246: TypeImage 45(int) 1D sampled format:Unknown + 16(g_tTex2df4): 15(ptr) Variable UniformConstant + 18: TypeSampler + 19: TypePointer UniformConstant 18 + 20(g_sSamp): 19(ptr) Variable UniformConstant + 22: TypeSampledImage 14 + 24: TypeVector 6(float) 2 + 25: TypeVector 6(float) 3 + 26($Global): TypeStruct 6(float) 24(fvec2) 25(fvec3) 7(fvec4) + 27: TypePointer Uniform 26($Global) + 28: 27(ptr) Variable Uniform + 29: TypeInt 32 1 + 30: 29(int) Constant 1 + 31: TypePointer Uniform 24(fvec2) + 34: 29(int) Constant 0 + 36: TypeVector 29(int) 4 + 37: TypePointer Function 36(ivec4) + 39: TypeImage 29(int) 2D sampled format:Unknown + 40: TypePointer UniformConstant 39 + 41(g_tTex2di4): 40(ptr) Variable UniformConstant + 44: TypeSampledImage 39 + 49: TypeInt 32 0 + 50: TypeVector 49(int) 4 + 51: TypePointer Function 50(ivec4) + 53: TypeImage 49(int) 2D sampled format:Unknown + 54: TypePointer UniformConstant 53 + 55(g_tTex2du4): 54(ptr) Variable UniformConstant + 58: TypeSampledImage 53 + 90: 29(int) Constant 2 + 112: 29(int) Constant 3 + 129: TypeImage 6(float) Cube sampled format:Unknown + 130: TypePointer UniformConstant 129 + 131(g_tTexcdf4): 130(ptr) Variable UniformConstant + 134: TypeSampledImage 129 + 136: TypePointer Uniform 25(fvec3) + 141: TypeImage 29(int) Cube sampled format:Unknown + 142: TypePointer UniformConstant 141 + 143(g_tTexcdi4): 142(ptr) Variable UniformConstant + 146: TypeSampledImage 141 + 152: TypeImage 49(int) Cube sampled format:Unknown + 153: TypePointer UniformConstant 152 + 154(g_tTexcdu4): 153(ptr) Variable UniformConstant + 157: TypeSampledImage 152 + 225: TypePointer Function 8(PS_OUTPUT) + 227: 6(float) Constant 1065353216 + 228: 7(fvec4) ConstantComposite 227 227 227 227 + 230: TypePointer Function 6(float) + 237: TypePointer Output 7(fvec4) + 238(Color): 237(ptr) Variable Output + 241: TypePointer Output 6(float) + 242(Depth): 241(ptr) Variable Output + 245(g_sSamp2d): 19(ptr) Variable UniformConstant + 246: TypeImage 6(float) 1D sampled format:Unknown 247: TypePointer UniformConstant 246 - 248(g_tTex1du4): 247(ptr) Variable UniformConstant - 249: TypeImage 6(float) 3D sampled format:Unknown - 250: TypePointer UniformConstant 249 - 251(g_tTex3df4): 250(ptr) Variable UniformConstant - 252: TypeImage 25(int) 3D sampled format:Unknown - 253: TypePointer UniformConstant 252 - 254(g_tTex3di4): 253(ptr) Variable UniformConstant - 255: TypeImage 45(int) 3D sampled format:Unknown - 256: TypePointer UniformConstant 255 - 257(g_tTex3du4): 256(ptr) Variable UniformConstant +248(g_tTex1df4a): 247(ptr) Variable UniformConstant + 249(g_tTex1df4): 247(ptr) Variable UniformConstant + 250: TypeImage 29(int) 1D sampled format:Unknown + 251: TypePointer UniformConstant 250 + 252(g_tTex1di4): 251(ptr) Variable UniformConstant + 253: TypeImage 49(int) 1D sampled format:Unknown + 254: TypePointer UniformConstant 253 + 255(g_tTex1du4): 254(ptr) Variable UniformConstant + 256: TypeImage 6(float) 3D sampled format:Unknown + 257: TypePointer UniformConstant 256 + 258(g_tTex3df4): 257(ptr) Variable UniformConstant + 259: TypeImage 29(int) 3D sampled format:Unknown + 260: TypePointer UniformConstant 259 + 261(g_tTex3di4): 260(ptr) Variable UniformConstant + 262: TypeImage 49(int) 3D sampled format:Unknown + 263: TypePointer UniformConstant 262 + 264(g_tTex3du4): 263(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label - 9(txval00): 8(ptr) Variable Function - 34(txval01): 33(ptr) Variable Function - 48(txval02): 47(ptr) Variable Function - 59(txval10): 8(ptr) Variable Function - 66(txval11): 33(ptr) Variable Function - 73(txval12): 47(ptr) Variable Function - 80(txval20): 8(ptr) Variable Function - 88(txval21): 33(ptr) Variable Function - 95(txval22): 47(ptr) Variable Function - 102(txval30): 8(ptr) Variable Function - 110(txval31): 33(ptr) Variable Function - 117(txval32): 47(ptr) Variable Function - 124(txval40): 8(ptr) Variable Function - 136(txval41): 33(ptr) Variable Function - 147(txval42): 47(ptr) Variable Function - 158(txval50): 8(ptr) Variable Function - 165(txval51): 33(ptr) Variable Function - 172(txval52): 47(ptr) Variable Function - 179(txval60): 8(ptr) Variable Function - 186(txval61): 33(ptr) Variable Function - 193(txval62): 47(ptr) Variable Function - 200(txval70): 8(ptr) Variable Function - 207(txval71): 33(ptr) Variable Function - 214(txval72): 47(ptr) Variable Function - 223(psout): 222(ptr) Variable Function - 13: 10 Load 12(g_tTex2df4) - 17: 14 Load 16(g_sSamp) - 19: 18 SampledImage 13 17 - 28: 27(ptr) AccessChain 24 26 - 29: 20(fvec2) Load 28 - 31: 7(fvec4) ImageGather 19 29 30 - Store 9(txval00) 31 - 38: 35 Load 37(g_tTex2di4) - 39: 14 Load 16(g_sSamp) - 41: 40 SampledImage 38 39 - 42: 27(ptr) AccessChain 24 26 - 43: 20(fvec2) Load 42 - 44: 32(ivec4) ImageGather 41 43 30 - Store 34(txval01) 44 - 52: 49 Load 51(g_tTex2du4) - 53: 14 Load 16(g_sSamp) - 55: 54 SampledImage 52 53 - 56: 27(ptr) AccessChain 24 26 - 57: 20(fvec2) Load 56 - 58: 46(ivec4) ImageGather 55 57 30 - Store 48(txval02) 58 - 60: 10 Load 12(g_tTex2df4) - 61: 14 Load 16(g_sSamp) - 62: 18 SampledImage 60 61 - 63: 27(ptr) AccessChain 24 26 - 64: 20(fvec2) Load 63 - 65: 7(fvec4) ImageGather 62 64 26 - Store 59(txval10) 65 - 67: 35 Load 37(g_tTex2di4) - 68: 14 Load 16(g_sSamp) - 69: 40 SampledImage 67 68 - 70: 27(ptr) AccessChain 24 26 - 71: 20(fvec2) Load 70 - 72: 32(ivec4) ImageGather 69 71 26 - Store 66(txval11) 72 - 74: 49 Load 51(g_tTex2du4) - 75: 14 Load 16(g_sSamp) - 76: 54 SampledImage 74 75 - 77: 27(ptr) AccessChain 24 26 - 78: 20(fvec2) Load 77 - 79: 46(ivec4) ImageGather 76 78 26 - Store 73(txval12) 79 - 81: 10 Load 12(g_tTex2df4) - 82: 14 Load 16(g_sSamp) - 83: 18 SampledImage 81 82 - 84: 27(ptr) AccessChain 24 26 - 85: 20(fvec2) Load 84 - 87: 7(fvec4) ImageGather 83 85 86 - Store 80(txval20) 87 - 89: 35 Load 37(g_tTex2di4) - 90: 14 Load 16(g_sSamp) - 91: 40 SampledImage 89 90 - 92: 27(ptr) AccessChain 24 26 - 93: 20(fvec2) Load 92 - 94: 32(ivec4) ImageGather 91 93 86 - Store 88(txval21) 94 - 96: 49 Load 51(g_tTex2du4) - 97: 14 Load 16(g_sSamp) - 98: 54 SampledImage 96 97 - 99: 27(ptr) AccessChain 24 26 - 100: 20(fvec2) Load 99 - 101: 46(ivec4) ImageGather 98 100 86 - Store 95(txval22) 101 - 103: 10 Load 12(g_tTex2df4) - 104: 14 Load 16(g_sSamp) - 105: 18 SampledImage 103 104 - 106: 27(ptr) AccessChain 24 26 - 107: 20(fvec2) Load 106 - 109: 7(fvec4) ImageGather 105 107 108 - Store 102(txval30) 109 - 111: 35 Load 37(g_tTex2di4) - 112: 14 Load 16(g_sSamp) - 113: 40 SampledImage 111 112 - 114: 27(ptr) AccessChain 24 26 - 115: 20(fvec2) Load 114 - 116: 32(ivec4) ImageGather 113 115 108 - Store 110(txval31) 116 - 118: 49 Load 51(g_tTex2du4) - 119: 14 Load 16(g_sSamp) - 120: 54 SampledImage 118 119 - 121: 27(ptr) AccessChain 24 26 - 122: 20(fvec2) Load 121 - 123: 46(ivec4) ImageGather 120 122 108 - Store 117(txval32) 123 - 128: 125 Load 127(g_tTexcdf4) - 129: 14 Load 16(g_sSamp) - 131: 130 SampledImage 128 129 - 133: 132(ptr) AccessChain 24 86 - 134: 21(fvec3) Load 133 - 135: 7(fvec4) ImageGather 131 134 30 - Store 124(txval40) 135 - 140: 137 Load 139(g_tTexcdi4) - 141: 14 Load 16(g_sSamp) - 143: 142 SampledImage 140 141 - 144: 132(ptr) AccessChain 24 86 - 145: 21(fvec3) Load 144 - 146: 32(ivec4) ImageGather 143 145 30 - Store 136(txval41) 146 - 151: 148 Load 150(g_tTexcdu4) - 152: 14 Load 16(g_sSamp) - 154: 153 SampledImage 151 152 - 155: 132(ptr) AccessChain 24 86 - 156: 21(fvec3) Load 155 - 157: 46(ivec4) ImageGather 154 156 30 - Store 147(txval42) 157 - 159: 125 Load 127(g_tTexcdf4) - 160: 14 Load 16(g_sSamp) - 161: 130 SampledImage 159 160 - 162: 132(ptr) AccessChain 24 86 - 163: 21(fvec3) Load 162 - 164: 7(fvec4) ImageGather 161 163 26 - Store 158(txval50) 164 - 166: 137 Load 139(g_tTexcdi4) - 167: 14 Load 16(g_sSamp) - 168: 142 SampledImage 166 167 - 169: 132(ptr) AccessChain 24 86 - 170: 21(fvec3) Load 169 - 171: 32(ivec4) ImageGather 168 170 26 - Store 165(txval51) 171 - 173: 148 Load 150(g_tTexcdu4) - 174: 14 Load 16(g_sSamp) - 175: 153 SampledImage 173 174 - 176: 132(ptr) AccessChain 24 86 - 177: 21(fvec3) Load 176 - 178: 46(ivec4) ImageGather 175 177 26 - Store 172(txval52) 178 - 180: 125 Load 127(g_tTexcdf4) - 181: 14 Load 16(g_sSamp) - 182: 130 SampledImage 180 181 - 183: 132(ptr) AccessChain 24 86 - 184: 21(fvec3) Load 183 - 185: 7(fvec4) ImageGather 182 184 86 - Store 179(txval60) 185 - 187: 137 Load 139(g_tTexcdi4) - 188: 14 Load 16(g_sSamp) - 189: 142 SampledImage 187 188 - 190: 132(ptr) AccessChain 24 86 - 191: 21(fvec3) Load 190 - 192: 32(ivec4) ImageGather 189 191 86 - Store 186(txval61) 192 - 194: 148 Load 150(g_tTexcdu4) - 195: 14 Load 16(g_sSamp) - 196: 153 SampledImage 194 195 - 197: 132(ptr) AccessChain 24 86 - 198: 21(fvec3) Load 197 - 199: 46(ivec4) ImageGather 196 198 86 - Store 193(txval62) 199 - 201: 125 Load 127(g_tTexcdf4) - 202: 14 Load 16(g_sSamp) - 203: 130 SampledImage 201 202 - 204: 132(ptr) AccessChain 24 86 - 205: 21(fvec3) Load 204 - 206: 7(fvec4) ImageGather 203 205 108 - Store 200(txval70) 206 - 208: 137 Load 139(g_tTexcdi4) - 209: 14 Load 16(g_sSamp) - 210: 142 SampledImage 208 209 - 211: 132(ptr) AccessChain 24 86 - 212: 21(fvec3) Load 211 - 213: 32(ivec4) ImageGather 210 212 108 - Store 207(txval71) 213 - 215: 148 Load 150(g_tTexcdu4) - 216: 14 Load 16(g_sSamp) - 217: 153 SampledImage 215 216 - 218: 132(ptr) AccessChain 24 86 - 219: 21(fvec3) Load 218 - 220: 46(ivec4) ImageGather 217 219 108 - Store 214(txval72) 220 - 226: 8(ptr) AccessChain 223(psout) 30 - Store 226 225 - 228: 227(ptr) AccessChain 223(psout) 26 - Store 228 224 - 231: 8(ptr) AccessChain 223(psout) 30 - 232: 7(fvec4) Load 231 - Store 230(Color) 232 - 235: 227(ptr) AccessChain 223(psout) 26 - 236: 6(float) Load 235 - Store 234(Depth) 236 +235(flattenTemp): 225(ptr) Variable Function + 236:8(PS_OUTPUT) FunctionCall 10(@main() + Store 235(flattenTemp) 236 + 239: 12(ptr) AccessChain 235(flattenTemp) 34 + 240: 7(fvec4) Load 239 + Store 238(Color) 240 + 243: 230(ptr) AccessChain 235(flattenTemp) 30 + 244: 6(float) Load 243 + Store 242(Depth) 244 Return FunctionEnd + 10(@main():8(PS_OUTPUT) Function None 9 + 11: Label + 13(txval00): 12(ptr) Variable Function + 38(txval01): 37(ptr) Variable Function + 52(txval02): 51(ptr) Variable Function + 63(txval10): 12(ptr) Variable Function + 70(txval11): 37(ptr) Variable Function + 77(txval12): 51(ptr) Variable Function + 84(txval20): 12(ptr) Variable Function + 92(txval21): 37(ptr) Variable Function + 99(txval22): 51(ptr) Variable Function + 106(txval30): 12(ptr) Variable Function + 114(txval31): 37(ptr) Variable Function + 121(txval32): 51(ptr) Variable Function + 128(txval40): 12(ptr) Variable Function + 140(txval41): 37(ptr) Variable Function + 151(txval42): 51(ptr) Variable Function + 162(txval50): 12(ptr) Variable Function + 169(txval51): 37(ptr) Variable Function + 176(txval52): 51(ptr) Variable Function + 183(txval60): 12(ptr) Variable Function + 190(txval61): 37(ptr) Variable Function + 197(txval62): 51(ptr) Variable Function + 204(txval70): 12(ptr) Variable Function + 211(txval71): 37(ptr) Variable Function + 218(txval72): 51(ptr) Variable Function + 226(psout): 225(ptr) Variable Function + 17: 14 Load 16(g_tTex2df4) + 21: 18 Load 20(g_sSamp) + 23: 22 SampledImage 17 21 + 32: 31(ptr) AccessChain 28 30 + 33: 24(fvec2) Load 32 + 35: 7(fvec4) ImageGather 23 33 34 + Store 13(txval00) 35 + 42: 39 Load 41(g_tTex2di4) + 43: 18 Load 20(g_sSamp) + 45: 44 SampledImage 42 43 + 46: 31(ptr) AccessChain 28 30 + 47: 24(fvec2) Load 46 + 48: 36(ivec4) ImageGather 45 47 34 + Store 38(txval01) 48 + 56: 53 Load 55(g_tTex2du4) + 57: 18 Load 20(g_sSamp) + 59: 58 SampledImage 56 57 + 60: 31(ptr) AccessChain 28 30 + 61: 24(fvec2) Load 60 + 62: 50(ivec4) ImageGather 59 61 34 + Store 52(txval02) 62 + 64: 14 Load 16(g_tTex2df4) + 65: 18 Load 20(g_sSamp) + 66: 22 SampledImage 64 65 + 67: 31(ptr) AccessChain 28 30 + 68: 24(fvec2) Load 67 + 69: 7(fvec4) ImageGather 66 68 30 + Store 63(txval10) 69 + 71: 39 Load 41(g_tTex2di4) + 72: 18 Load 20(g_sSamp) + 73: 44 SampledImage 71 72 + 74: 31(ptr) AccessChain 28 30 + 75: 24(fvec2) Load 74 + 76: 36(ivec4) ImageGather 73 75 30 + Store 70(txval11) 76 + 78: 53 Load 55(g_tTex2du4) + 79: 18 Load 20(g_sSamp) + 80: 58 SampledImage 78 79 + 81: 31(ptr) AccessChain 28 30 + 82: 24(fvec2) Load 81 + 83: 50(ivec4) ImageGather 80 82 30 + Store 77(txval12) 83 + 85: 14 Load 16(g_tTex2df4) + 86: 18 Load 20(g_sSamp) + 87: 22 SampledImage 85 86 + 88: 31(ptr) AccessChain 28 30 + 89: 24(fvec2) Load 88 + 91: 7(fvec4) ImageGather 87 89 90 + Store 84(txval20) 91 + 93: 39 Load 41(g_tTex2di4) + 94: 18 Load 20(g_sSamp) + 95: 44 SampledImage 93 94 + 96: 31(ptr) AccessChain 28 30 + 97: 24(fvec2) Load 96 + 98: 36(ivec4) ImageGather 95 97 90 + Store 92(txval21) 98 + 100: 53 Load 55(g_tTex2du4) + 101: 18 Load 20(g_sSamp) + 102: 58 SampledImage 100 101 + 103: 31(ptr) AccessChain 28 30 + 104: 24(fvec2) Load 103 + 105: 50(ivec4) ImageGather 102 104 90 + Store 99(txval22) 105 + 107: 14 Load 16(g_tTex2df4) + 108: 18 Load 20(g_sSamp) + 109: 22 SampledImage 107 108 + 110: 31(ptr) AccessChain 28 30 + 111: 24(fvec2) Load 110 + 113: 7(fvec4) ImageGather 109 111 112 + Store 106(txval30) 113 + 115: 39 Load 41(g_tTex2di4) + 116: 18 Load 20(g_sSamp) + 117: 44 SampledImage 115 116 + 118: 31(ptr) AccessChain 28 30 + 119: 24(fvec2) Load 118 + 120: 36(ivec4) ImageGather 117 119 112 + Store 114(txval31) 120 + 122: 53 Load 55(g_tTex2du4) + 123: 18 Load 20(g_sSamp) + 124: 58 SampledImage 122 123 + 125: 31(ptr) AccessChain 28 30 + 126: 24(fvec2) Load 125 + 127: 50(ivec4) ImageGather 124 126 112 + Store 121(txval32) 127 + 132: 129 Load 131(g_tTexcdf4) + 133: 18 Load 20(g_sSamp) + 135: 134 SampledImage 132 133 + 137: 136(ptr) AccessChain 28 90 + 138: 25(fvec3) Load 137 + 139: 7(fvec4) ImageGather 135 138 34 + Store 128(txval40) 139 + 144: 141 Load 143(g_tTexcdi4) + 145: 18 Load 20(g_sSamp) + 147: 146 SampledImage 144 145 + 148: 136(ptr) AccessChain 28 90 + 149: 25(fvec3) Load 148 + 150: 36(ivec4) ImageGather 147 149 34 + Store 140(txval41) 150 + 155: 152 Load 154(g_tTexcdu4) + 156: 18 Load 20(g_sSamp) + 158: 157 SampledImage 155 156 + 159: 136(ptr) AccessChain 28 90 + 160: 25(fvec3) Load 159 + 161: 50(ivec4) ImageGather 158 160 34 + Store 151(txval42) 161 + 163: 129 Load 131(g_tTexcdf4) + 164: 18 Load 20(g_sSamp) + 165: 134 SampledImage 163 164 + 166: 136(ptr) AccessChain 28 90 + 167: 25(fvec3) Load 166 + 168: 7(fvec4) ImageGather 165 167 30 + Store 162(txval50) 168 + 170: 141 Load 143(g_tTexcdi4) + 171: 18 Load 20(g_sSamp) + 172: 146 SampledImage 170 171 + 173: 136(ptr) AccessChain 28 90 + 174: 25(fvec3) Load 173 + 175: 36(ivec4) ImageGather 172 174 30 + Store 169(txval51) 175 + 177: 152 Load 154(g_tTexcdu4) + 178: 18 Load 20(g_sSamp) + 179: 157 SampledImage 177 178 + 180: 136(ptr) AccessChain 28 90 + 181: 25(fvec3) Load 180 + 182: 50(ivec4) ImageGather 179 181 30 + Store 176(txval52) 182 + 184: 129 Load 131(g_tTexcdf4) + 185: 18 Load 20(g_sSamp) + 186: 134 SampledImage 184 185 + 187: 136(ptr) AccessChain 28 90 + 188: 25(fvec3) Load 187 + 189: 7(fvec4) ImageGather 186 188 90 + Store 183(txval60) 189 + 191: 141 Load 143(g_tTexcdi4) + 192: 18 Load 20(g_sSamp) + 193: 146 SampledImage 191 192 + 194: 136(ptr) AccessChain 28 90 + 195: 25(fvec3) Load 194 + 196: 36(ivec4) ImageGather 193 195 90 + Store 190(txval61) 196 + 198: 152 Load 154(g_tTexcdu4) + 199: 18 Load 20(g_sSamp) + 200: 157 SampledImage 198 199 + 201: 136(ptr) AccessChain 28 90 + 202: 25(fvec3) Load 201 + 203: 50(ivec4) ImageGather 200 202 90 + Store 197(txval62) 203 + 205: 129 Load 131(g_tTexcdf4) + 206: 18 Load 20(g_sSamp) + 207: 134 SampledImage 205 206 + 208: 136(ptr) AccessChain 28 90 + 209: 25(fvec3) Load 208 + 210: 7(fvec4) ImageGather 207 209 112 + Store 204(txval70) 210 + 212: 141 Load 143(g_tTexcdi4) + 213: 18 Load 20(g_sSamp) + 214: 146 SampledImage 212 213 + 215: 136(ptr) AccessChain 28 90 + 216: 25(fvec3) Load 215 + 217: 36(ivec4) ImageGather 214 216 112 + Store 211(txval71) 217 + 219: 152 Load 154(g_tTexcdu4) + 220: 18 Load 20(g_sSamp) + 221: 157 SampledImage 219 220 + 222: 136(ptr) AccessChain 28 90 + 223: 25(fvec3) Load 222 + 224: 50(ivec4) ImageGather 221 223 112 + Store 218(txval72) 224 + 229: 12(ptr) AccessChain 226(psout) 34 + Store 229 228 + 231: 230(ptr) AccessChain 226(psout) 30 + Store 231 227 + 232:8(PS_OUTPUT) Load 226(psout) + ReturnValue 232 + FunctionEnd diff --git a/Test/baseResults/hlsl.gatherRGBA.offset.dx10.frag.out b/Test/baseResults/hlsl.gatherRGBA.offset.dx10.frag.out index 43395741..7aaa8fe3 100644 --- a/Test/baseResults/hlsl.gatherRGBA.offset.dx10.frag.out +++ b/Test/baseResults/hlsl.gatherRGBA.offset.dx10.frag.out @@ -2,7 +2,7 @@ hlsl.gatherRGBA.offset.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:39 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:39 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:39 Function Parameters: 0:? Sequence 0:46 Sequence @@ -586,24 +586,28 @@ gl_FragCoord origin is upper left 0:113 1 (const int) 0:113 Constant: 0:113 1.000000 -0:115 Sequence -0:115 Sequence -0:115 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:115 Color: direct index for structure (temp 4-component vector of float) -0:115 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:115 Constant: -0:115 0 (const int) -0:115 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:115 Depth: direct index for structure (temp float) -0:115 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:115 Constant: -0:115 1 (const int) -0:115 Branch: Return +0:115 Branch: Return with expression +0:115 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:39 Function Definition: main( (temp void) +0:39 Function Parameters: +0:? Sequence +0:39 Sequence +0:39 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:39 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:39 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:39 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:39 Color: direct index for structure (temp 4-component vector of float) +0:39 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:39 Constant: +0:39 0 (const int) +0:39 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:39 Depth: direct index for structure (temp float) +0:39 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:39 Constant: +0:39 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_sSamp2d' (uniform sampler) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D) @@ -619,6 +623,8 @@ gl_FragCoord origin is upper left 0:? 'g_tTexcdf4' (uniform textureCube) 0:? 'g_tTexcdi4' (uniform itextureCube) 0:? 'g_tTexcdu4' (uniform utextureCube) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) @@ -628,7 +634,7 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:39 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:39 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:39 Function Parameters: 0:? Sequence 0:46 Sequence @@ -1212,24 +1218,28 @@ gl_FragCoord origin is upper left 0:113 1 (const int) 0:113 Constant: 0:113 1.000000 -0:115 Sequence -0:115 Sequence -0:115 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:115 Color: direct index for structure (temp 4-component vector of float) -0:115 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:115 Constant: -0:115 0 (const int) -0:115 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:115 Depth: direct index for structure (temp float) -0:115 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:115 Constant: -0:115 1 (const int) -0:115 Branch: Return +0:115 Branch: Return with expression +0:115 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:39 Function Definition: main( (temp void) +0:39 Function Parameters: +0:? Sequence +0:39 Sequence +0:39 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:39 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:39 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:39 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:39 Color: direct index for structure (temp 4-component vector of float) +0:39 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:39 Constant: +0:39 0 (const int) +0:39 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:39 Depth: direct index for structure (temp float) +0:39 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:39 Constant: +0:39 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_sSamp2d' (uniform sampler) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D) @@ -1245,521 +1255,534 @@ gl_FragCoord origin is upper left 0:? 'g_tTexcdf4' (uniform textureCube) 0:? 'g_tTexcdi4' (uniform itextureCube) 0:? 'g_tTexcdu4' (uniform utextureCube) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 392 +// Id's are bound by 399 Capability Shader Capability ImageGatherExtended Capability Sampled1D 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 355 359 + EntryPoint Fragment 4 "main" 363 367 ExecutionMode 4 OriginUpperLeft Name 4 "main" - Name 9 "txval001" - Name 12 "g_tTex2df4" - Name 16 "g_sSamp" - Name 26 "$Global" - MemberName 26($Global) 0 "c1" - MemberName 26($Global) 1 "c2" - MemberName 26($Global) 2 "c3" - MemberName 26($Global) 3 "c4" - MemberName 26($Global) 4 "o1" - MemberName 26($Global) 5 "o2" - MemberName 26($Global) 6 "o3" - MemberName 26($Global) 7 "o4" - Name 28 "" - Name 40 "txval011" - Name 43 "g_tTex2di4" - Name 56 "txval021" - Name 59 "g_tTex2du4" - Name 69 "txval004" - Name 87 "txval014" - Name 103 "txval024" - Name 119 "txval101" - Name 128 "txval111" - Name 137 "txval121" - Name 146 "txval104" - Name 162 "txval114" - Name 178 "txval124" - Name 194 "txval201" - Name 204 "txval211" - Name 213 "txval221" - Name 222 "txval204" - Name 238 "txval214" - Name 254 "txval224" - Name 270 "txval301" - Name 280 "txval311" - Name 289 "txval321" - Name 298 "txval304" - Name 314 "txval314" - Name 330 "txval324" - Name 346 "PS_OUTPUT" - MemberName 346(PS_OUTPUT) 0 "Color" - MemberName 346(PS_OUTPUT) 1 "Depth" - Name 348 "psout" - Name 355 "Color" - Name 359 "Depth" - Name 363 "g_sSamp2d" - Name 366 "g_tTex1df4a" - Name 367 "g_tTex1df4" - Name 370 "g_tTex1di4" - Name 373 "g_tTex1du4" - Name 376 "g_tTex3df4" - Name 379 "g_tTex3di4" - Name 382 "g_tTex3du4" - Name 385 "g_tTexcdf4" - Name 388 "g_tTexcdi4" - Name 391 "g_tTexcdu4" - Decorate 12(g_tTex2df4) DescriptorSet 0 - Decorate 16(g_sSamp) DescriptorSet 0 - Decorate 16(g_sSamp) Binding 0 - MemberDecorate 26($Global) 0 Offset 0 - MemberDecorate 26($Global) 1 Offset 8 - MemberDecorate 26($Global) 2 Offset 16 - MemberDecorate 26($Global) 3 Offset 32 - MemberDecorate 26($Global) 4 Offset 48 - MemberDecorate 26($Global) 5 Offset 56 - MemberDecorate 26($Global) 6 Offset 64 - MemberDecorate 26($Global) 7 Offset 80 - Decorate 26($Global) Block - Decorate 28 DescriptorSet 0 - Decorate 43(g_tTex2di4) DescriptorSet 0 - Decorate 59(g_tTex2du4) DescriptorSet 0 - Decorate 355(Color) Location 0 - Decorate 359(Depth) BuiltIn FragDepth - Decorate 363(g_sSamp2d) DescriptorSet 0 - Decorate 366(g_tTex1df4a) DescriptorSet 0 - Decorate 366(g_tTex1df4a) Binding 1 - Decorate 367(g_tTex1df4) DescriptorSet 0 - Decorate 367(g_tTex1df4) Binding 0 - Decorate 370(g_tTex1di4) DescriptorSet 0 - Decorate 373(g_tTex1du4) DescriptorSet 0 - Decorate 376(g_tTex3df4) DescriptorSet 0 - Decorate 379(g_tTex3di4) DescriptorSet 0 - Decorate 382(g_tTex3du4) DescriptorSet 0 - Decorate 385(g_tTexcdf4) DescriptorSet 0 - Decorate 388(g_tTexcdi4) DescriptorSet 0 - Decorate 391(g_tTexcdu4) DescriptorSet 0 + Name 8 "PS_OUTPUT" + MemberName 8(PS_OUTPUT) 0 "Color" + MemberName 8(PS_OUTPUT) 1 "Depth" + Name 10 "@main(" + Name 13 "txval001" + Name 16 "g_tTex2df4" + Name 20 "g_sSamp" + Name 30 "$Global" + MemberName 30($Global) 0 "c1" + MemberName 30($Global) 1 "c2" + MemberName 30($Global) 2 "c3" + MemberName 30($Global) 3 "c4" + MemberName 30($Global) 4 "o1" + MemberName 30($Global) 5 "o2" + MemberName 30($Global) 6 "o3" + MemberName 30($Global) 7 "o4" + Name 32 "" + Name 44 "txval011" + Name 47 "g_tTex2di4" + Name 60 "txval021" + Name 63 "g_tTex2du4" + Name 73 "txval004" + Name 91 "txval014" + Name 107 "txval024" + Name 123 "txval101" + Name 132 "txval111" + Name 141 "txval121" + Name 150 "txval104" + Name 166 "txval114" + Name 182 "txval124" + Name 198 "txval201" + Name 208 "txval211" + Name 217 "txval221" + Name 226 "txval204" + Name 242 "txval214" + Name 258 "txval224" + Name 274 "txval301" + Name 284 "txval311" + Name 293 "txval321" + Name 302 "txval304" + Name 318 "txval314" + Name 334 "txval324" + Name 351 "psout" + Name 360 "flattenTemp" + Name 363 "Color" + Name 367 "Depth" + Name 370 "g_sSamp2d" + Name 373 "g_tTex1df4a" + Name 374 "g_tTex1df4" + Name 377 "g_tTex1di4" + Name 380 "g_tTex1du4" + Name 383 "g_tTex3df4" + Name 386 "g_tTex3di4" + Name 389 "g_tTex3du4" + Name 392 "g_tTexcdf4" + Name 395 "g_tTexcdi4" + Name 398 "g_tTexcdu4" + Decorate 16(g_tTex2df4) DescriptorSet 0 + Decorate 20(g_sSamp) DescriptorSet 0 + Decorate 20(g_sSamp) Binding 0 + MemberDecorate 30($Global) 0 Offset 0 + MemberDecorate 30($Global) 1 Offset 8 + MemberDecorate 30($Global) 2 Offset 16 + MemberDecorate 30($Global) 3 Offset 32 + MemberDecorate 30($Global) 4 Offset 48 + MemberDecorate 30($Global) 5 Offset 56 + MemberDecorate 30($Global) 6 Offset 64 + MemberDecorate 30($Global) 7 Offset 80 + Decorate 30($Global) Block + Decorate 32 DescriptorSet 0 + Decorate 47(g_tTex2di4) DescriptorSet 0 + Decorate 63(g_tTex2du4) DescriptorSet 0 + Decorate 363(Color) Location 0 + Decorate 367(Depth) BuiltIn FragDepth + Decorate 370(g_sSamp2d) DescriptorSet 0 + Decorate 373(g_tTex1df4a) DescriptorSet 0 + Decorate 373(g_tTex1df4a) Binding 1 + Decorate 374(g_tTex1df4) DescriptorSet 0 + Decorate 374(g_tTex1df4) Binding 0 + Decorate 377(g_tTex1di4) DescriptorSet 0 + Decorate 380(g_tTex1du4) DescriptorSet 0 + Decorate 383(g_tTex3df4) DescriptorSet 0 + Decorate 386(g_tTex3di4) DescriptorSet 0 + Decorate 389(g_tTex3du4) DescriptorSet 0 + Decorate 392(g_tTexcdf4) DescriptorSet 0 + Decorate 395(g_tTexcdi4) DescriptorSet 0 + Decorate 398(g_tTexcdu4) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 - 8: TypePointer Function 7(fvec4) - 10: TypeImage 6(float) 2D sampled format:Unknown - 11: TypePointer UniformConstant 10 - 12(g_tTex2df4): 11(ptr) Variable UniformConstant - 14: TypeSampler + 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) + 9: TypeFunction 8(PS_OUTPUT) + 12: TypePointer Function 7(fvec4) + 14: TypeImage 6(float) 2D sampled format:Unknown 15: TypePointer UniformConstant 14 - 16(g_sSamp): 15(ptr) Variable UniformConstant - 18: TypeSampledImage 10 - 20: TypeVector 6(float) 2 - 21: TypeVector 6(float) 3 - 22: TypeInt 32 1 - 23: TypeVector 22(int) 2 - 24: TypeVector 22(int) 3 - 25: TypeVector 22(int) 4 - 26($Global): TypeStruct 6(float) 20(fvec2) 21(fvec3) 7(fvec4) 22(int) 23(ivec2) 24(ivec3) 25(ivec4) - 27: TypePointer Uniform 26($Global) - 28: 27(ptr) Variable Uniform - 29: 22(int) Constant 1 - 30: TypePointer Uniform 20(fvec2) - 33: 22(int) Constant 5 - 34: TypePointer Uniform 23(ivec2) - 37: 22(int) Constant 0 - 39: TypePointer Function 25(ivec4) - 41: TypeImage 22(int) 2D sampled format:Unknown - 42: TypePointer UniformConstant 41 - 43(g_tTex2di4): 42(ptr) Variable UniformConstant - 46: TypeSampledImage 41 - 53: TypeInt 32 0 - 54: TypeVector 53(int) 4 - 55: TypePointer Function 54(ivec4) - 57: TypeImage 53(int) 2D sampled format:Unknown - 58: TypePointer UniformConstant 57 - 59(g_tTex2du4): 58(ptr) Variable UniformConstant - 62: TypeSampledImage 57 - 83: 53(int) Constant 4 - 84: TypeArray 23(ivec2) 83 - 202: 22(int) Constant 2 - 278: 22(int) Constant 3 - 346(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) - 347: TypePointer Function 346(PS_OUTPUT) - 349: 6(float) Constant 1065353216 - 350: 7(fvec4) ConstantComposite 349 349 349 349 - 352: TypePointer Function 6(float) - 354: TypePointer Output 7(fvec4) - 355(Color): 354(ptr) Variable Output - 358: TypePointer Output 6(float) - 359(Depth): 358(ptr) Variable Output - 363(g_sSamp2d): 15(ptr) Variable UniformConstant - 364: TypeImage 6(float) 1D sampled format:Unknown - 365: TypePointer UniformConstant 364 -366(g_tTex1df4a): 365(ptr) Variable UniformConstant - 367(g_tTex1df4): 365(ptr) Variable UniformConstant - 368: TypeImage 22(int) 1D sampled format:Unknown - 369: TypePointer UniformConstant 368 - 370(g_tTex1di4): 369(ptr) Variable UniformConstant - 371: TypeImage 53(int) 1D sampled format:Unknown + 16(g_tTex2df4): 15(ptr) Variable UniformConstant + 18: TypeSampler + 19: TypePointer UniformConstant 18 + 20(g_sSamp): 19(ptr) Variable UniformConstant + 22: TypeSampledImage 14 + 24: TypeVector 6(float) 2 + 25: TypeVector 6(float) 3 + 26: TypeInt 32 1 + 27: TypeVector 26(int) 2 + 28: TypeVector 26(int) 3 + 29: TypeVector 26(int) 4 + 30($Global): TypeStruct 6(float) 24(fvec2) 25(fvec3) 7(fvec4) 26(int) 27(ivec2) 28(ivec3) 29(ivec4) + 31: TypePointer Uniform 30($Global) + 32: 31(ptr) Variable Uniform + 33: 26(int) Constant 1 + 34: TypePointer Uniform 24(fvec2) + 37: 26(int) Constant 5 + 38: TypePointer Uniform 27(ivec2) + 41: 26(int) Constant 0 + 43: TypePointer Function 29(ivec4) + 45: TypeImage 26(int) 2D sampled format:Unknown + 46: TypePointer UniformConstant 45 + 47(g_tTex2di4): 46(ptr) Variable UniformConstant + 50: TypeSampledImage 45 + 57: TypeInt 32 0 + 58: TypeVector 57(int) 4 + 59: TypePointer Function 58(ivec4) + 61: TypeImage 57(int) 2D sampled format:Unknown + 62: TypePointer UniformConstant 61 + 63(g_tTex2du4): 62(ptr) Variable UniformConstant + 66: TypeSampledImage 61 + 87: 57(int) Constant 4 + 88: TypeArray 27(ivec2) 87 + 206: 26(int) Constant 2 + 282: 26(int) Constant 3 + 350: TypePointer Function 8(PS_OUTPUT) + 352: 6(float) Constant 1065353216 + 353: 7(fvec4) ConstantComposite 352 352 352 352 + 355: TypePointer Function 6(float) + 362: TypePointer Output 7(fvec4) + 363(Color): 362(ptr) Variable Output + 366: TypePointer Output 6(float) + 367(Depth): 366(ptr) Variable Output + 370(g_sSamp2d): 19(ptr) Variable UniformConstant + 371: TypeImage 6(float) 1D sampled format:Unknown 372: TypePointer UniformConstant 371 - 373(g_tTex1du4): 372(ptr) Variable UniformConstant - 374: TypeImage 6(float) 3D sampled format:Unknown - 375: TypePointer UniformConstant 374 - 376(g_tTex3df4): 375(ptr) Variable UniformConstant - 377: TypeImage 22(int) 3D sampled format:Unknown - 378: TypePointer UniformConstant 377 - 379(g_tTex3di4): 378(ptr) Variable UniformConstant - 380: TypeImage 53(int) 3D sampled format:Unknown - 381: TypePointer UniformConstant 380 - 382(g_tTex3du4): 381(ptr) Variable UniformConstant - 383: TypeImage 6(float) Cube sampled format:Unknown - 384: TypePointer UniformConstant 383 - 385(g_tTexcdf4): 384(ptr) Variable UniformConstant - 386: TypeImage 22(int) Cube sampled format:Unknown - 387: TypePointer UniformConstant 386 - 388(g_tTexcdi4): 387(ptr) Variable UniformConstant - 389: TypeImage 53(int) Cube sampled format:Unknown - 390: TypePointer UniformConstant 389 - 391(g_tTexcdu4): 390(ptr) Variable UniformConstant +373(g_tTex1df4a): 372(ptr) Variable UniformConstant + 374(g_tTex1df4): 372(ptr) Variable UniformConstant + 375: TypeImage 26(int) 1D sampled format:Unknown + 376: TypePointer UniformConstant 375 + 377(g_tTex1di4): 376(ptr) Variable UniformConstant + 378: TypeImage 57(int) 1D sampled format:Unknown + 379: TypePointer UniformConstant 378 + 380(g_tTex1du4): 379(ptr) Variable UniformConstant + 381: TypeImage 6(float) 3D sampled format:Unknown + 382: TypePointer UniformConstant 381 + 383(g_tTex3df4): 382(ptr) Variable UniformConstant + 384: TypeImage 26(int) 3D sampled format:Unknown + 385: TypePointer UniformConstant 384 + 386(g_tTex3di4): 385(ptr) Variable UniformConstant + 387: TypeImage 57(int) 3D sampled format:Unknown + 388: TypePointer UniformConstant 387 + 389(g_tTex3du4): 388(ptr) Variable UniformConstant + 390: TypeImage 6(float) Cube sampled format:Unknown + 391: TypePointer UniformConstant 390 + 392(g_tTexcdf4): 391(ptr) Variable UniformConstant + 393: TypeImage 26(int) Cube sampled format:Unknown + 394: TypePointer UniformConstant 393 + 395(g_tTexcdi4): 394(ptr) Variable UniformConstant + 396: TypeImage 57(int) Cube sampled format:Unknown + 397: TypePointer UniformConstant 396 + 398(g_tTexcdu4): 397(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label - 9(txval001): 8(ptr) Variable Function - 40(txval011): 39(ptr) Variable Function - 56(txval021): 55(ptr) Variable Function - 69(txval004): 8(ptr) Variable Function - 87(txval014): 39(ptr) Variable Function - 103(txval024): 55(ptr) Variable Function - 119(txval101): 8(ptr) Variable Function - 128(txval111): 39(ptr) Variable Function - 137(txval121): 55(ptr) Variable Function - 146(txval104): 8(ptr) Variable Function - 162(txval114): 39(ptr) Variable Function - 178(txval124): 55(ptr) Variable Function - 194(txval201): 8(ptr) Variable Function - 204(txval211): 39(ptr) Variable Function - 213(txval221): 55(ptr) Variable Function - 222(txval204): 8(ptr) Variable Function - 238(txval214): 39(ptr) Variable Function - 254(txval224): 55(ptr) Variable Function - 270(txval301): 8(ptr) Variable Function - 280(txval311): 39(ptr) Variable Function - 289(txval321): 55(ptr) Variable Function - 298(txval304): 8(ptr) Variable Function - 314(txval314): 39(ptr) Variable Function - 330(txval324): 55(ptr) Variable Function - 348(psout): 347(ptr) Variable Function - 13: 10 Load 12(g_tTex2df4) - 17: 14 Load 16(g_sSamp) - 19: 18 SampledImage 13 17 - 31: 30(ptr) AccessChain 28 29 - 32: 20(fvec2) Load 31 - 35: 34(ptr) AccessChain 28 33 - 36: 23(ivec2) Load 35 - 38: 7(fvec4) ImageGather 19 32 37 Offset 36 - Store 9(txval001) 38 - 44: 41 Load 43(g_tTex2di4) - 45: 14 Load 16(g_sSamp) - 47: 46 SampledImage 44 45 - 48: 30(ptr) AccessChain 28 29 - 49: 20(fvec2) Load 48 - 50: 34(ptr) AccessChain 28 33 - 51: 23(ivec2) Load 50 - 52: 25(ivec4) ImageGather 47 49 37 Offset 51 - Store 40(txval011) 52 - 60: 57 Load 59(g_tTex2du4) - 61: 14 Load 16(g_sSamp) - 63: 62 SampledImage 60 61 - 64: 30(ptr) AccessChain 28 29 - 65: 20(fvec2) Load 64 - 66: 34(ptr) AccessChain 28 33 - 67: 23(ivec2) Load 66 - 68: 54(ivec4) ImageGather 63 65 37 Offset 67 - Store 56(txval021) 68 - 70: 10 Load 12(g_tTex2df4) - 71: 14 Load 16(g_sSamp) - 72: 18 SampledImage 70 71 - 73: 30(ptr) AccessChain 28 29 - 74: 20(fvec2) Load 73 - 75: 34(ptr) AccessChain 28 33 - 76: 23(ivec2) Load 75 - 77: 34(ptr) AccessChain 28 33 - 78: 23(ivec2) Load 77 - 79: 34(ptr) AccessChain 28 33 - 80: 23(ivec2) Load 79 - 81: 34(ptr) AccessChain 28 33 - 82: 23(ivec2) Load 81 - 85: 84 CompositeConstruct 76 78 80 82 - 86: 7(fvec4) ImageGather 72 74 37 ConstOffsets 85 - Store 69(txval004) 86 - 88: 41 Load 43(g_tTex2di4) - 89: 14 Load 16(g_sSamp) - 90: 46 SampledImage 88 89 - 91: 30(ptr) AccessChain 28 29 - 92: 20(fvec2) Load 91 - 93: 34(ptr) AccessChain 28 33 - 94: 23(ivec2) Load 93 - 95: 34(ptr) AccessChain 28 33 - 96: 23(ivec2) Load 95 - 97: 34(ptr) AccessChain 28 33 - 98: 23(ivec2) Load 97 - 99: 34(ptr) AccessChain 28 33 - 100: 23(ivec2) Load 99 - 101: 84 CompositeConstruct 94 96 98 100 - 102: 25(ivec4) ImageGather 90 92 37 ConstOffsets 101 - Store 87(txval014) 102 - 104: 57 Load 59(g_tTex2du4) - 105: 14 Load 16(g_sSamp) - 106: 62 SampledImage 104 105 - 107: 30(ptr) AccessChain 28 29 - 108: 20(fvec2) Load 107 - 109: 34(ptr) AccessChain 28 33 - 110: 23(ivec2) Load 109 - 111: 34(ptr) AccessChain 28 33 - 112: 23(ivec2) Load 111 - 113: 34(ptr) AccessChain 28 33 - 114: 23(ivec2) Load 113 - 115: 34(ptr) AccessChain 28 33 - 116: 23(ivec2) Load 115 - 117: 84 CompositeConstruct 110 112 114 116 - 118: 54(ivec4) ImageGather 106 108 37 ConstOffsets 117 - Store 103(txval024) 118 - 120: 10 Load 12(g_tTex2df4) - 121: 14 Load 16(g_sSamp) - 122: 18 SampledImage 120 121 - 123: 30(ptr) AccessChain 28 29 - 124: 20(fvec2) Load 123 - 125: 34(ptr) AccessChain 28 33 - 126: 23(ivec2) Load 125 - 127: 7(fvec4) ImageGather 122 124 29 Offset 126 - Store 119(txval101) 127 - 129: 41 Load 43(g_tTex2di4) - 130: 14 Load 16(g_sSamp) - 131: 46 SampledImage 129 130 - 132: 30(ptr) AccessChain 28 29 - 133: 20(fvec2) Load 132 - 134: 34(ptr) AccessChain 28 33 - 135: 23(ivec2) Load 134 - 136: 25(ivec4) ImageGather 131 133 29 Offset 135 - Store 128(txval111) 136 - 138: 57 Load 59(g_tTex2du4) - 139: 14 Load 16(g_sSamp) - 140: 62 SampledImage 138 139 - 141: 30(ptr) AccessChain 28 29 - 142: 20(fvec2) Load 141 - 143: 34(ptr) AccessChain 28 33 - 144: 23(ivec2) Load 143 - 145: 54(ivec4) ImageGather 140 142 29 Offset 144 - Store 137(txval121) 145 - 147: 10 Load 12(g_tTex2df4) - 148: 14 Load 16(g_sSamp) - 149: 18 SampledImage 147 148 - 150: 30(ptr) AccessChain 28 29 - 151: 20(fvec2) Load 150 - 152: 34(ptr) AccessChain 28 33 - 153: 23(ivec2) Load 152 - 154: 34(ptr) AccessChain 28 33 - 155: 23(ivec2) Load 154 - 156: 34(ptr) AccessChain 28 33 - 157: 23(ivec2) Load 156 - 158: 34(ptr) AccessChain 28 33 - 159: 23(ivec2) Load 158 - 160: 84 CompositeConstruct 153 155 157 159 - 161: 7(fvec4) ImageGather 149 151 29 ConstOffsets 160 - Store 146(txval104) 161 - 163: 41 Load 43(g_tTex2di4) - 164: 14 Load 16(g_sSamp) - 165: 46 SampledImage 163 164 - 166: 30(ptr) AccessChain 28 29 - 167: 20(fvec2) Load 166 - 168: 34(ptr) AccessChain 28 33 - 169: 23(ivec2) Load 168 - 170: 34(ptr) AccessChain 28 33 - 171: 23(ivec2) Load 170 - 172: 34(ptr) AccessChain 28 33 - 173: 23(ivec2) Load 172 - 174: 34(ptr) AccessChain 28 33 - 175: 23(ivec2) Load 174 - 176: 84 CompositeConstruct 169 171 173 175 - 177: 25(ivec4) ImageGather 165 167 29 ConstOffsets 176 - Store 162(txval114) 177 - 179: 57 Load 59(g_tTex2du4) - 180: 14 Load 16(g_sSamp) - 181: 62 SampledImage 179 180 - 182: 30(ptr) AccessChain 28 29 - 183: 20(fvec2) Load 182 - 184: 34(ptr) AccessChain 28 33 - 185: 23(ivec2) Load 184 - 186: 34(ptr) AccessChain 28 33 - 187: 23(ivec2) Load 186 - 188: 34(ptr) AccessChain 28 33 - 189: 23(ivec2) Load 188 - 190: 34(ptr) AccessChain 28 33 - 191: 23(ivec2) Load 190 - 192: 84 CompositeConstruct 185 187 189 191 - 193: 54(ivec4) ImageGather 181 183 29 ConstOffsets 192 - Store 178(txval124) 193 - 195: 10 Load 12(g_tTex2df4) - 196: 14 Load 16(g_sSamp) - 197: 18 SampledImage 195 196 - 198: 30(ptr) AccessChain 28 29 - 199: 20(fvec2) Load 198 - 200: 34(ptr) AccessChain 28 33 - 201: 23(ivec2) Load 200 - 203: 7(fvec4) ImageGather 197 199 202 Offset 201 - Store 194(txval201) 203 - 205: 41 Load 43(g_tTex2di4) - 206: 14 Load 16(g_sSamp) - 207: 46 SampledImage 205 206 - 208: 30(ptr) AccessChain 28 29 - 209: 20(fvec2) Load 208 - 210: 34(ptr) AccessChain 28 33 - 211: 23(ivec2) Load 210 - 212: 25(ivec4) ImageGather 207 209 202 Offset 211 - Store 204(txval211) 212 - 214: 57 Load 59(g_tTex2du4) - 215: 14 Load 16(g_sSamp) - 216: 62 SampledImage 214 215 - 217: 30(ptr) AccessChain 28 29 - 218: 20(fvec2) Load 217 - 219: 34(ptr) AccessChain 28 33 - 220: 23(ivec2) Load 219 - 221: 54(ivec4) ImageGather 216 218 202 Offset 220 - Store 213(txval221) 221 - 223: 10 Load 12(g_tTex2df4) - 224: 14 Load 16(g_sSamp) - 225: 18 SampledImage 223 224 - 226: 30(ptr) AccessChain 28 29 - 227: 20(fvec2) Load 226 - 228: 34(ptr) AccessChain 28 33 - 229: 23(ivec2) Load 228 - 230: 34(ptr) AccessChain 28 33 - 231: 23(ivec2) Load 230 - 232: 34(ptr) AccessChain 28 33 - 233: 23(ivec2) Load 232 - 234: 34(ptr) AccessChain 28 33 - 235: 23(ivec2) Load 234 - 236: 84 CompositeConstruct 229 231 233 235 - 237: 7(fvec4) ImageGather 225 227 202 ConstOffsets 236 - Store 222(txval204) 237 - 239: 41 Load 43(g_tTex2di4) - 240: 14 Load 16(g_sSamp) - 241: 46 SampledImage 239 240 - 242: 30(ptr) AccessChain 28 29 - 243: 20(fvec2) Load 242 - 244: 34(ptr) AccessChain 28 33 - 245: 23(ivec2) Load 244 - 246: 34(ptr) AccessChain 28 33 - 247: 23(ivec2) Load 246 - 248: 34(ptr) AccessChain 28 33 - 249: 23(ivec2) Load 248 - 250: 34(ptr) AccessChain 28 33 - 251: 23(ivec2) Load 250 - 252: 84 CompositeConstruct 245 247 249 251 - 253: 25(ivec4) ImageGather 241 243 202 ConstOffsets 252 - Store 238(txval214) 253 - 255: 57 Load 59(g_tTex2du4) - 256: 14 Load 16(g_sSamp) - 257: 62 SampledImage 255 256 - 258: 30(ptr) AccessChain 28 29 - 259: 20(fvec2) Load 258 - 260: 34(ptr) AccessChain 28 33 - 261: 23(ivec2) Load 260 - 262: 34(ptr) AccessChain 28 33 - 263: 23(ivec2) Load 262 - 264: 34(ptr) AccessChain 28 33 - 265: 23(ivec2) Load 264 - 266: 34(ptr) AccessChain 28 33 - 267: 23(ivec2) Load 266 - 268: 84 CompositeConstruct 261 263 265 267 - 269: 54(ivec4) ImageGather 257 259 202 ConstOffsets 268 - Store 254(txval224) 269 - 271: 10 Load 12(g_tTex2df4) - 272: 14 Load 16(g_sSamp) - 273: 18 SampledImage 271 272 - 274: 30(ptr) AccessChain 28 29 - 275: 20(fvec2) Load 274 - 276: 34(ptr) AccessChain 28 33 - 277: 23(ivec2) Load 276 - 279: 7(fvec4) ImageGather 273 275 278 Offset 277 - Store 270(txval301) 279 - 281: 41 Load 43(g_tTex2di4) - 282: 14 Load 16(g_sSamp) - 283: 46 SampledImage 281 282 - 284: 30(ptr) AccessChain 28 29 - 285: 20(fvec2) Load 284 - 286: 34(ptr) AccessChain 28 33 - 287: 23(ivec2) Load 286 - 288: 25(ivec4) ImageGather 283 285 278 Offset 287 - Store 280(txval311) 288 - 290: 57 Load 59(g_tTex2du4) - 291: 14 Load 16(g_sSamp) - 292: 62 SampledImage 290 291 - 293: 30(ptr) AccessChain 28 29 - 294: 20(fvec2) Load 293 - 295: 34(ptr) AccessChain 28 33 - 296: 23(ivec2) Load 295 - 297: 54(ivec4) ImageGather 292 294 278 Offset 296 - Store 289(txval321) 297 - 299: 10 Load 12(g_tTex2df4) - 300: 14 Load 16(g_sSamp) - 301: 18 SampledImage 299 300 - 302: 30(ptr) AccessChain 28 29 - 303: 20(fvec2) Load 302 - 304: 34(ptr) AccessChain 28 33 - 305: 23(ivec2) Load 304 - 306: 34(ptr) AccessChain 28 33 - 307: 23(ivec2) Load 306 - 308: 34(ptr) AccessChain 28 33 - 309: 23(ivec2) Load 308 - 310: 34(ptr) AccessChain 28 33 - 311: 23(ivec2) Load 310 - 312: 84 CompositeConstruct 305 307 309 311 - 313: 7(fvec4) ImageGather 301 303 278 ConstOffsets 312 - Store 298(txval304) 313 - 315: 41 Load 43(g_tTex2di4) - 316: 14 Load 16(g_sSamp) - 317: 46 SampledImage 315 316 - 318: 30(ptr) AccessChain 28 29 - 319: 20(fvec2) Load 318 - 320: 34(ptr) AccessChain 28 33 - 321: 23(ivec2) Load 320 - 322: 34(ptr) AccessChain 28 33 - 323: 23(ivec2) Load 322 - 324: 34(ptr) AccessChain 28 33 - 325: 23(ivec2) Load 324 - 326: 34(ptr) AccessChain 28 33 - 327: 23(ivec2) Load 326 - 328: 84 CompositeConstruct 321 323 325 327 - 329: 25(ivec4) ImageGather 317 319 278 ConstOffsets 328 - Store 314(txval314) 329 - 331: 57 Load 59(g_tTex2du4) - 332: 14 Load 16(g_sSamp) - 333: 62 SampledImage 331 332 - 334: 30(ptr) AccessChain 28 29 - 335: 20(fvec2) Load 334 - 336: 34(ptr) AccessChain 28 33 - 337: 23(ivec2) Load 336 - 338: 34(ptr) AccessChain 28 33 - 339: 23(ivec2) Load 338 - 340: 34(ptr) AccessChain 28 33 - 341: 23(ivec2) Load 340 - 342: 34(ptr) AccessChain 28 33 - 343: 23(ivec2) Load 342 - 344: 84 CompositeConstruct 337 339 341 343 - 345: 54(ivec4) ImageGather 333 335 278 ConstOffsets 344 - Store 330(txval324) 345 - 351: 8(ptr) AccessChain 348(psout) 37 - Store 351 350 - 353: 352(ptr) AccessChain 348(psout) 29 - Store 353 349 - 356: 8(ptr) AccessChain 348(psout) 37 - 357: 7(fvec4) Load 356 - Store 355(Color) 357 - 360: 352(ptr) AccessChain 348(psout) 29 - 361: 6(float) Load 360 - Store 359(Depth) 361 +360(flattenTemp): 350(ptr) Variable Function + 361:8(PS_OUTPUT) FunctionCall 10(@main() + Store 360(flattenTemp) 361 + 364: 12(ptr) AccessChain 360(flattenTemp) 41 + 365: 7(fvec4) Load 364 + Store 363(Color) 365 + 368: 355(ptr) AccessChain 360(flattenTemp) 33 + 369: 6(float) Load 368 + Store 367(Depth) 369 Return FunctionEnd + 10(@main():8(PS_OUTPUT) Function None 9 + 11: Label + 13(txval001): 12(ptr) Variable Function + 44(txval011): 43(ptr) Variable Function + 60(txval021): 59(ptr) Variable Function + 73(txval004): 12(ptr) Variable Function + 91(txval014): 43(ptr) Variable Function + 107(txval024): 59(ptr) Variable Function + 123(txval101): 12(ptr) Variable Function + 132(txval111): 43(ptr) Variable Function + 141(txval121): 59(ptr) Variable Function + 150(txval104): 12(ptr) Variable Function + 166(txval114): 43(ptr) Variable Function + 182(txval124): 59(ptr) Variable Function + 198(txval201): 12(ptr) Variable Function + 208(txval211): 43(ptr) Variable Function + 217(txval221): 59(ptr) Variable Function + 226(txval204): 12(ptr) Variable Function + 242(txval214): 43(ptr) Variable Function + 258(txval224): 59(ptr) Variable Function + 274(txval301): 12(ptr) Variable Function + 284(txval311): 43(ptr) Variable Function + 293(txval321): 59(ptr) Variable Function + 302(txval304): 12(ptr) Variable Function + 318(txval314): 43(ptr) Variable Function + 334(txval324): 59(ptr) Variable Function + 351(psout): 350(ptr) Variable Function + 17: 14 Load 16(g_tTex2df4) + 21: 18 Load 20(g_sSamp) + 23: 22 SampledImage 17 21 + 35: 34(ptr) AccessChain 32 33 + 36: 24(fvec2) Load 35 + 39: 38(ptr) AccessChain 32 37 + 40: 27(ivec2) Load 39 + 42: 7(fvec4) ImageGather 23 36 41 Offset 40 + Store 13(txval001) 42 + 48: 45 Load 47(g_tTex2di4) + 49: 18 Load 20(g_sSamp) + 51: 50 SampledImage 48 49 + 52: 34(ptr) AccessChain 32 33 + 53: 24(fvec2) Load 52 + 54: 38(ptr) AccessChain 32 37 + 55: 27(ivec2) Load 54 + 56: 29(ivec4) ImageGather 51 53 41 Offset 55 + Store 44(txval011) 56 + 64: 61 Load 63(g_tTex2du4) + 65: 18 Load 20(g_sSamp) + 67: 66 SampledImage 64 65 + 68: 34(ptr) AccessChain 32 33 + 69: 24(fvec2) Load 68 + 70: 38(ptr) AccessChain 32 37 + 71: 27(ivec2) Load 70 + 72: 58(ivec4) ImageGather 67 69 41 Offset 71 + Store 60(txval021) 72 + 74: 14 Load 16(g_tTex2df4) + 75: 18 Load 20(g_sSamp) + 76: 22 SampledImage 74 75 + 77: 34(ptr) AccessChain 32 33 + 78: 24(fvec2) Load 77 + 79: 38(ptr) AccessChain 32 37 + 80: 27(ivec2) Load 79 + 81: 38(ptr) AccessChain 32 37 + 82: 27(ivec2) Load 81 + 83: 38(ptr) AccessChain 32 37 + 84: 27(ivec2) Load 83 + 85: 38(ptr) AccessChain 32 37 + 86: 27(ivec2) Load 85 + 89: 88 CompositeConstruct 80 82 84 86 + 90: 7(fvec4) ImageGather 76 78 41 ConstOffsets 89 + Store 73(txval004) 90 + 92: 45 Load 47(g_tTex2di4) + 93: 18 Load 20(g_sSamp) + 94: 50 SampledImage 92 93 + 95: 34(ptr) AccessChain 32 33 + 96: 24(fvec2) Load 95 + 97: 38(ptr) AccessChain 32 37 + 98: 27(ivec2) Load 97 + 99: 38(ptr) AccessChain 32 37 + 100: 27(ivec2) Load 99 + 101: 38(ptr) AccessChain 32 37 + 102: 27(ivec2) Load 101 + 103: 38(ptr) AccessChain 32 37 + 104: 27(ivec2) Load 103 + 105: 88 CompositeConstruct 98 100 102 104 + 106: 29(ivec4) ImageGather 94 96 41 ConstOffsets 105 + Store 91(txval014) 106 + 108: 61 Load 63(g_tTex2du4) + 109: 18 Load 20(g_sSamp) + 110: 66 SampledImage 108 109 + 111: 34(ptr) AccessChain 32 33 + 112: 24(fvec2) Load 111 + 113: 38(ptr) AccessChain 32 37 + 114: 27(ivec2) Load 113 + 115: 38(ptr) AccessChain 32 37 + 116: 27(ivec2) Load 115 + 117: 38(ptr) AccessChain 32 37 + 118: 27(ivec2) Load 117 + 119: 38(ptr) AccessChain 32 37 + 120: 27(ivec2) Load 119 + 121: 88 CompositeConstruct 114 116 118 120 + 122: 58(ivec4) ImageGather 110 112 41 ConstOffsets 121 + Store 107(txval024) 122 + 124: 14 Load 16(g_tTex2df4) + 125: 18 Load 20(g_sSamp) + 126: 22 SampledImage 124 125 + 127: 34(ptr) AccessChain 32 33 + 128: 24(fvec2) Load 127 + 129: 38(ptr) AccessChain 32 37 + 130: 27(ivec2) Load 129 + 131: 7(fvec4) ImageGather 126 128 33 Offset 130 + Store 123(txval101) 131 + 133: 45 Load 47(g_tTex2di4) + 134: 18 Load 20(g_sSamp) + 135: 50 SampledImage 133 134 + 136: 34(ptr) AccessChain 32 33 + 137: 24(fvec2) Load 136 + 138: 38(ptr) AccessChain 32 37 + 139: 27(ivec2) Load 138 + 140: 29(ivec4) ImageGather 135 137 33 Offset 139 + Store 132(txval111) 140 + 142: 61 Load 63(g_tTex2du4) + 143: 18 Load 20(g_sSamp) + 144: 66 SampledImage 142 143 + 145: 34(ptr) AccessChain 32 33 + 146: 24(fvec2) Load 145 + 147: 38(ptr) AccessChain 32 37 + 148: 27(ivec2) Load 147 + 149: 58(ivec4) ImageGather 144 146 33 Offset 148 + Store 141(txval121) 149 + 151: 14 Load 16(g_tTex2df4) + 152: 18 Load 20(g_sSamp) + 153: 22 SampledImage 151 152 + 154: 34(ptr) AccessChain 32 33 + 155: 24(fvec2) Load 154 + 156: 38(ptr) AccessChain 32 37 + 157: 27(ivec2) Load 156 + 158: 38(ptr) AccessChain 32 37 + 159: 27(ivec2) Load 158 + 160: 38(ptr) AccessChain 32 37 + 161: 27(ivec2) Load 160 + 162: 38(ptr) AccessChain 32 37 + 163: 27(ivec2) Load 162 + 164: 88 CompositeConstruct 157 159 161 163 + 165: 7(fvec4) ImageGather 153 155 33 ConstOffsets 164 + Store 150(txval104) 165 + 167: 45 Load 47(g_tTex2di4) + 168: 18 Load 20(g_sSamp) + 169: 50 SampledImage 167 168 + 170: 34(ptr) AccessChain 32 33 + 171: 24(fvec2) Load 170 + 172: 38(ptr) AccessChain 32 37 + 173: 27(ivec2) Load 172 + 174: 38(ptr) AccessChain 32 37 + 175: 27(ivec2) Load 174 + 176: 38(ptr) AccessChain 32 37 + 177: 27(ivec2) Load 176 + 178: 38(ptr) AccessChain 32 37 + 179: 27(ivec2) Load 178 + 180: 88 CompositeConstruct 173 175 177 179 + 181: 29(ivec4) ImageGather 169 171 33 ConstOffsets 180 + Store 166(txval114) 181 + 183: 61 Load 63(g_tTex2du4) + 184: 18 Load 20(g_sSamp) + 185: 66 SampledImage 183 184 + 186: 34(ptr) AccessChain 32 33 + 187: 24(fvec2) Load 186 + 188: 38(ptr) AccessChain 32 37 + 189: 27(ivec2) Load 188 + 190: 38(ptr) AccessChain 32 37 + 191: 27(ivec2) Load 190 + 192: 38(ptr) AccessChain 32 37 + 193: 27(ivec2) Load 192 + 194: 38(ptr) AccessChain 32 37 + 195: 27(ivec2) Load 194 + 196: 88 CompositeConstruct 189 191 193 195 + 197: 58(ivec4) ImageGather 185 187 33 ConstOffsets 196 + Store 182(txval124) 197 + 199: 14 Load 16(g_tTex2df4) + 200: 18 Load 20(g_sSamp) + 201: 22 SampledImage 199 200 + 202: 34(ptr) AccessChain 32 33 + 203: 24(fvec2) Load 202 + 204: 38(ptr) AccessChain 32 37 + 205: 27(ivec2) Load 204 + 207: 7(fvec4) ImageGather 201 203 206 Offset 205 + Store 198(txval201) 207 + 209: 45 Load 47(g_tTex2di4) + 210: 18 Load 20(g_sSamp) + 211: 50 SampledImage 209 210 + 212: 34(ptr) AccessChain 32 33 + 213: 24(fvec2) Load 212 + 214: 38(ptr) AccessChain 32 37 + 215: 27(ivec2) Load 214 + 216: 29(ivec4) ImageGather 211 213 206 Offset 215 + Store 208(txval211) 216 + 218: 61 Load 63(g_tTex2du4) + 219: 18 Load 20(g_sSamp) + 220: 66 SampledImage 218 219 + 221: 34(ptr) AccessChain 32 33 + 222: 24(fvec2) Load 221 + 223: 38(ptr) AccessChain 32 37 + 224: 27(ivec2) Load 223 + 225: 58(ivec4) ImageGather 220 222 206 Offset 224 + Store 217(txval221) 225 + 227: 14 Load 16(g_tTex2df4) + 228: 18 Load 20(g_sSamp) + 229: 22 SampledImage 227 228 + 230: 34(ptr) AccessChain 32 33 + 231: 24(fvec2) Load 230 + 232: 38(ptr) AccessChain 32 37 + 233: 27(ivec2) Load 232 + 234: 38(ptr) AccessChain 32 37 + 235: 27(ivec2) Load 234 + 236: 38(ptr) AccessChain 32 37 + 237: 27(ivec2) Load 236 + 238: 38(ptr) AccessChain 32 37 + 239: 27(ivec2) Load 238 + 240: 88 CompositeConstruct 233 235 237 239 + 241: 7(fvec4) ImageGather 229 231 206 ConstOffsets 240 + Store 226(txval204) 241 + 243: 45 Load 47(g_tTex2di4) + 244: 18 Load 20(g_sSamp) + 245: 50 SampledImage 243 244 + 246: 34(ptr) AccessChain 32 33 + 247: 24(fvec2) Load 246 + 248: 38(ptr) AccessChain 32 37 + 249: 27(ivec2) Load 248 + 250: 38(ptr) AccessChain 32 37 + 251: 27(ivec2) Load 250 + 252: 38(ptr) AccessChain 32 37 + 253: 27(ivec2) Load 252 + 254: 38(ptr) AccessChain 32 37 + 255: 27(ivec2) Load 254 + 256: 88 CompositeConstruct 249 251 253 255 + 257: 29(ivec4) ImageGather 245 247 206 ConstOffsets 256 + Store 242(txval214) 257 + 259: 61 Load 63(g_tTex2du4) + 260: 18 Load 20(g_sSamp) + 261: 66 SampledImage 259 260 + 262: 34(ptr) AccessChain 32 33 + 263: 24(fvec2) Load 262 + 264: 38(ptr) AccessChain 32 37 + 265: 27(ivec2) Load 264 + 266: 38(ptr) AccessChain 32 37 + 267: 27(ivec2) Load 266 + 268: 38(ptr) AccessChain 32 37 + 269: 27(ivec2) Load 268 + 270: 38(ptr) AccessChain 32 37 + 271: 27(ivec2) Load 270 + 272: 88 CompositeConstruct 265 267 269 271 + 273: 58(ivec4) ImageGather 261 263 206 ConstOffsets 272 + Store 258(txval224) 273 + 275: 14 Load 16(g_tTex2df4) + 276: 18 Load 20(g_sSamp) + 277: 22 SampledImage 275 276 + 278: 34(ptr) AccessChain 32 33 + 279: 24(fvec2) Load 278 + 280: 38(ptr) AccessChain 32 37 + 281: 27(ivec2) Load 280 + 283: 7(fvec4) ImageGather 277 279 282 Offset 281 + Store 274(txval301) 283 + 285: 45 Load 47(g_tTex2di4) + 286: 18 Load 20(g_sSamp) + 287: 50 SampledImage 285 286 + 288: 34(ptr) AccessChain 32 33 + 289: 24(fvec2) Load 288 + 290: 38(ptr) AccessChain 32 37 + 291: 27(ivec2) Load 290 + 292: 29(ivec4) ImageGather 287 289 282 Offset 291 + Store 284(txval311) 292 + 294: 61 Load 63(g_tTex2du4) + 295: 18 Load 20(g_sSamp) + 296: 66 SampledImage 294 295 + 297: 34(ptr) AccessChain 32 33 + 298: 24(fvec2) Load 297 + 299: 38(ptr) AccessChain 32 37 + 300: 27(ivec2) Load 299 + 301: 58(ivec4) ImageGather 296 298 282 Offset 300 + Store 293(txval321) 301 + 303: 14 Load 16(g_tTex2df4) + 304: 18 Load 20(g_sSamp) + 305: 22 SampledImage 303 304 + 306: 34(ptr) AccessChain 32 33 + 307: 24(fvec2) Load 306 + 308: 38(ptr) AccessChain 32 37 + 309: 27(ivec2) Load 308 + 310: 38(ptr) AccessChain 32 37 + 311: 27(ivec2) Load 310 + 312: 38(ptr) AccessChain 32 37 + 313: 27(ivec2) Load 312 + 314: 38(ptr) AccessChain 32 37 + 315: 27(ivec2) Load 314 + 316: 88 CompositeConstruct 309 311 313 315 + 317: 7(fvec4) ImageGather 305 307 282 ConstOffsets 316 + Store 302(txval304) 317 + 319: 45 Load 47(g_tTex2di4) + 320: 18 Load 20(g_sSamp) + 321: 50 SampledImage 319 320 + 322: 34(ptr) AccessChain 32 33 + 323: 24(fvec2) Load 322 + 324: 38(ptr) AccessChain 32 37 + 325: 27(ivec2) Load 324 + 326: 38(ptr) AccessChain 32 37 + 327: 27(ivec2) Load 326 + 328: 38(ptr) AccessChain 32 37 + 329: 27(ivec2) Load 328 + 330: 38(ptr) AccessChain 32 37 + 331: 27(ivec2) Load 330 + 332: 88 CompositeConstruct 325 327 329 331 + 333: 29(ivec4) ImageGather 321 323 282 ConstOffsets 332 + Store 318(txval314) 333 + 335: 61 Load 63(g_tTex2du4) + 336: 18 Load 20(g_sSamp) + 337: 66 SampledImage 335 336 + 338: 34(ptr) AccessChain 32 33 + 339: 24(fvec2) Load 338 + 340: 38(ptr) AccessChain 32 37 + 341: 27(ivec2) Load 340 + 342: 38(ptr) AccessChain 32 37 + 343: 27(ivec2) Load 342 + 344: 38(ptr) AccessChain 32 37 + 345: 27(ivec2) Load 344 + 346: 38(ptr) AccessChain 32 37 + 347: 27(ivec2) Load 346 + 348: 88 CompositeConstruct 341 343 345 347 + 349: 58(ivec4) ImageGather 337 339 282 ConstOffsets 348 + Store 334(txval324) 349 + 354: 12(ptr) AccessChain 351(psout) 41 + Store 354 353 + 356: 355(ptr) AccessChain 351(psout) 33 + Store 356 352 + 357:8(PS_OUTPUT) Load 351(psout) + ReturnValue 357 + FunctionEnd diff --git a/Test/baseResults/hlsl.gatherRGBA.offsetarray.dx10.frag.out b/Test/baseResults/hlsl.gatherRGBA.offsetarray.dx10.frag.out index 4722cff6..3c0948c9 100644 --- a/Test/baseResults/hlsl.gatherRGBA.offsetarray.dx10.frag.out +++ b/Test/baseResults/hlsl.gatherRGBA.offsetarray.dx10.frag.out @@ -2,7 +2,7 @@ hlsl.gatherRGBA.offsetarray.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:33 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:33 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:33 Function Parameters: 0:? Sequence 0:40 Sequence @@ -586,24 +586,28 @@ gl_FragCoord origin is upper left 0:107 1 (const int) 0:107 Constant: 0:107 1.000000 -0:109 Sequence -0:109 Sequence -0:109 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:109 Color: direct index for structure (temp 4-component vector of float) -0:109 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:109 Constant: -0:109 0 (const int) -0:109 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:109 Depth: direct index for structure (temp float) -0:109 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:109 Constant: -0:109 1 (const int) -0:109 Branch: Return +0:109 Branch: Return with expression +0:109 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:33 Function Definition: main( (temp void) +0:33 Function Parameters: +0:? Sequence +0:33 Sequence +0:33 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:33 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:33 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:33 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:33 Color: direct index for structure (temp 4-component vector of float) +0:33 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:33 Constant: +0:33 0 (const int) +0:33 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:33 Depth: direct index for structure (temp float) +0:33 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:33 Constant: +0:33 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_sSamp2d' (uniform sampler) 0:? 'g_tTex1df4a' (layout(binding=0 ) uniform texture1DArray) @@ -615,6 +619,8 @@ gl_FragCoord origin is upper left 0:? 'g_tTexcdf4a' (uniform textureCubeArray) 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) @@ -624,7 +630,7 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:33 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:33 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:33 Function Parameters: 0:? Sequence 0:40 Sequence @@ -1208,24 +1214,28 @@ gl_FragCoord origin is upper left 0:107 1 (const int) 0:107 Constant: 0:107 1.000000 -0:109 Sequence -0:109 Sequence -0:109 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:109 Color: direct index for structure (temp 4-component vector of float) -0:109 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:109 Constant: -0:109 0 (const int) -0:109 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:109 Depth: direct index for structure (temp float) -0:109 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:109 Constant: -0:109 1 (const int) -0:109 Branch: Return +0:109 Branch: Return with expression +0:109 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:33 Function Definition: main( (temp void) +0:33 Function Parameters: +0:? Sequence +0:33 Sequence +0:33 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:33 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:33 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:33 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:33 Color: direct index for structure (temp 4-component vector of float) +0:33 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:33 Constant: +0:33 0 (const int) +0:33 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:33 Depth: direct index for structure (temp float) +0:33 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:33 Constant: +0:33 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_sSamp2d' (uniform sampler) 0:? 'g_tTex1df4a' (layout(binding=0 ) uniform texture1DArray) @@ -1237,11 +1247,13 @@ gl_FragCoord origin is upper left 0:? 'g_tTexcdf4a' (uniform textureCubeArray) 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 382 +// Id's are bound by 389 Capability Shader Capability ImageGatherExtended @@ -1249,491 +1261,502 @@ gl_FragCoord origin is upper left Capability SampledCubeArray 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 355 359 + EntryPoint Fragment 4 "main" 363 367 ExecutionMode 4 OriginUpperLeft Name 4 "main" - Name 9 "txval001" - Name 12 "g_tTex2df4a" - Name 16 "g_sSamp" - Name 26 "$Global" - MemberName 26($Global) 0 "c1" - MemberName 26($Global) 1 "c2" - MemberName 26($Global) 2 "c3" - MemberName 26($Global) 3 "c4" - MemberName 26($Global) 4 "o1" - MemberName 26($Global) 5 "o2" - MemberName 26($Global) 6 "o3" - MemberName 26($Global) 7 "o4" - Name 28 "" - Name 40 "txval011" - Name 43 "g_tTex2di4a" - Name 56 "txval021" - Name 59 "g_tTex2du4a" - Name 69 "txval004" - Name 87 "txval014" - Name 103 "txval024" - Name 119 "txval101" - Name 129 "txval111" - Name 138 "txval121" - Name 147 "txval104" - Name 163 "txval114" - Name 179 "txval124" - Name 195 "txval201" - Name 204 "txval211" - Name 213 "txval221" - Name 222 "txval204" - Name 238 "txval214" - Name 254 "txval224" - Name 270 "txval301" - Name 280 "txval311" - Name 289 "txval321" - Name 298 "txval304" - Name 314 "txval314" - Name 330 "txval324" - Name 346 "PS_OUTPUT" - MemberName 346(PS_OUTPUT) 0 "Color" - MemberName 346(PS_OUTPUT) 1 "Depth" - Name 348 "psout" - Name 355 "Color" - Name 359 "Depth" - Name 363 "g_sSamp2d" - Name 366 "g_tTex1df4a" - Name 369 "g_tTex1di4a" - Name 372 "g_tTex1du4a" - Name 375 "g_tTexcdf4a" - Name 378 "g_tTexcdi4a" - Name 381 "g_tTexcdu4a" - Decorate 12(g_tTex2df4a) DescriptorSet 0 - Decorate 16(g_sSamp) DescriptorSet 0 - Decorate 16(g_sSamp) Binding 0 - MemberDecorate 26($Global) 0 Offset 0 - MemberDecorate 26($Global) 1 Offset 8 - MemberDecorate 26($Global) 2 Offset 16 - MemberDecorate 26($Global) 3 Offset 32 - MemberDecorate 26($Global) 4 Offset 48 - MemberDecorate 26($Global) 5 Offset 56 - MemberDecorate 26($Global) 6 Offset 64 - MemberDecorate 26($Global) 7 Offset 80 - Decorate 26($Global) Block - Decorate 28 DescriptorSet 0 - Decorate 43(g_tTex2di4a) DescriptorSet 0 - Decorate 59(g_tTex2du4a) DescriptorSet 0 - Decorate 355(Color) Location 0 - Decorate 359(Depth) BuiltIn FragDepth - Decorate 363(g_sSamp2d) DescriptorSet 0 - Decorate 366(g_tTex1df4a) DescriptorSet 0 - Decorate 366(g_tTex1df4a) Binding 0 - Decorate 369(g_tTex1di4a) DescriptorSet 0 - Decorate 372(g_tTex1du4a) DescriptorSet 0 - Decorate 375(g_tTexcdf4a) DescriptorSet 0 - Decorate 378(g_tTexcdi4a) DescriptorSet 0 - Decorate 381(g_tTexcdu4a) DescriptorSet 0 + Name 8 "PS_OUTPUT" + MemberName 8(PS_OUTPUT) 0 "Color" + MemberName 8(PS_OUTPUT) 1 "Depth" + Name 10 "@main(" + Name 13 "txval001" + Name 16 "g_tTex2df4a" + Name 20 "g_sSamp" + Name 30 "$Global" + MemberName 30($Global) 0 "c1" + MemberName 30($Global) 1 "c2" + MemberName 30($Global) 2 "c3" + MemberName 30($Global) 3 "c4" + MemberName 30($Global) 4 "o1" + MemberName 30($Global) 5 "o2" + MemberName 30($Global) 6 "o3" + MemberName 30($Global) 7 "o4" + Name 32 "" + Name 44 "txval011" + Name 47 "g_tTex2di4a" + Name 60 "txval021" + Name 63 "g_tTex2du4a" + Name 73 "txval004" + Name 91 "txval014" + Name 107 "txval024" + Name 123 "txval101" + Name 133 "txval111" + Name 142 "txval121" + Name 151 "txval104" + Name 167 "txval114" + Name 183 "txval124" + Name 199 "txval201" + Name 208 "txval211" + Name 217 "txval221" + Name 226 "txval204" + Name 242 "txval214" + Name 258 "txval224" + Name 274 "txval301" + Name 284 "txval311" + Name 293 "txval321" + Name 302 "txval304" + Name 318 "txval314" + Name 334 "txval324" + Name 351 "psout" + Name 360 "flattenTemp" + Name 363 "Color" + Name 367 "Depth" + Name 370 "g_sSamp2d" + Name 373 "g_tTex1df4a" + Name 376 "g_tTex1di4a" + Name 379 "g_tTex1du4a" + Name 382 "g_tTexcdf4a" + Name 385 "g_tTexcdi4a" + Name 388 "g_tTexcdu4a" + Decorate 16(g_tTex2df4a) DescriptorSet 0 + Decorate 20(g_sSamp) DescriptorSet 0 + Decorate 20(g_sSamp) Binding 0 + MemberDecorate 30($Global) 0 Offset 0 + MemberDecorate 30($Global) 1 Offset 8 + MemberDecorate 30($Global) 2 Offset 16 + MemberDecorate 30($Global) 3 Offset 32 + MemberDecorate 30($Global) 4 Offset 48 + MemberDecorate 30($Global) 5 Offset 56 + MemberDecorate 30($Global) 6 Offset 64 + MemberDecorate 30($Global) 7 Offset 80 + Decorate 30($Global) Block + Decorate 32 DescriptorSet 0 + Decorate 47(g_tTex2di4a) DescriptorSet 0 + Decorate 63(g_tTex2du4a) DescriptorSet 0 + Decorate 363(Color) Location 0 + Decorate 367(Depth) BuiltIn FragDepth + Decorate 370(g_sSamp2d) DescriptorSet 0 + Decorate 373(g_tTex1df4a) DescriptorSet 0 + Decorate 373(g_tTex1df4a) Binding 0 + Decorate 376(g_tTex1di4a) DescriptorSet 0 + Decorate 379(g_tTex1du4a) DescriptorSet 0 + Decorate 382(g_tTexcdf4a) DescriptorSet 0 + Decorate 385(g_tTexcdi4a) DescriptorSet 0 + Decorate 388(g_tTexcdu4a) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 - 8: TypePointer Function 7(fvec4) - 10: TypeImage 6(float) 2D array sampled format:Unknown - 11: TypePointer UniformConstant 10 - 12(g_tTex2df4a): 11(ptr) Variable UniformConstant - 14: TypeSampler + 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) + 9: TypeFunction 8(PS_OUTPUT) + 12: TypePointer Function 7(fvec4) + 14: TypeImage 6(float) 2D array sampled format:Unknown 15: TypePointer UniformConstant 14 - 16(g_sSamp): 15(ptr) Variable UniformConstant - 18: TypeSampledImage 10 - 20: TypeVector 6(float) 2 - 21: TypeVector 6(float) 3 - 22: TypeInt 32 1 - 23: TypeVector 22(int) 2 - 24: TypeVector 22(int) 3 - 25: TypeVector 22(int) 4 - 26($Global): TypeStruct 6(float) 20(fvec2) 21(fvec3) 7(fvec4) 22(int) 23(ivec2) 24(ivec3) 25(ivec4) - 27: TypePointer Uniform 26($Global) - 28: 27(ptr) Variable Uniform - 29: 22(int) Constant 2 - 30: TypePointer Uniform 21(fvec3) - 33: 22(int) Constant 5 - 34: TypePointer Uniform 23(ivec2) - 37: 22(int) Constant 0 - 39: TypePointer Function 25(ivec4) - 41: TypeImage 22(int) 2D array sampled format:Unknown - 42: TypePointer UniformConstant 41 - 43(g_tTex2di4a): 42(ptr) Variable UniformConstant - 46: TypeSampledImage 41 - 53: TypeInt 32 0 - 54: TypeVector 53(int) 4 - 55: TypePointer Function 54(ivec4) - 57: TypeImage 53(int) 2D array sampled format:Unknown - 58: TypePointer UniformConstant 57 - 59(g_tTex2du4a): 58(ptr) Variable UniformConstant - 62: TypeSampledImage 57 - 83: 53(int) Constant 4 - 84: TypeArray 23(ivec2) 83 - 127: 22(int) Constant 1 - 278: 22(int) Constant 3 - 346(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) - 347: TypePointer Function 346(PS_OUTPUT) - 349: 6(float) Constant 1065353216 - 350: 7(fvec4) ConstantComposite 349 349 349 349 - 352: TypePointer Function 6(float) - 354: TypePointer Output 7(fvec4) - 355(Color): 354(ptr) Variable Output - 358: TypePointer Output 6(float) - 359(Depth): 358(ptr) Variable Output - 363(g_sSamp2d): 15(ptr) Variable UniformConstant - 364: TypeImage 6(float) 1D array sampled format:Unknown - 365: TypePointer UniformConstant 364 -366(g_tTex1df4a): 365(ptr) Variable UniformConstant - 367: TypeImage 22(int) 1D array sampled format:Unknown - 368: TypePointer UniformConstant 367 -369(g_tTex1di4a): 368(ptr) Variable UniformConstant - 370: TypeImage 53(int) 1D array sampled format:Unknown - 371: TypePointer UniformConstant 370 -372(g_tTex1du4a): 371(ptr) Variable UniformConstant - 373: TypeImage 6(float) Cube array sampled format:Unknown - 374: TypePointer UniformConstant 373 -375(g_tTexcdf4a): 374(ptr) Variable UniformConstant - 376: TypeImage 22(int) Cube array sampled format:Unknown - 377: TypePointer UniformConstant 376 -378(g_tTexcdi4a): 377(ptr) Variable UniformConstant - 379: TypeImage 53(int) Cube array sampled format:Unknown - 380: TypePointer UniformConstant 379 -381(g_tTexcdu4a): 380(ptr) Variable UniformConstant + 16(g_tTex2df4a): 15(ptr) Variable UniformConstant + 18: TypeSampler + 19: TypePointer UniformConstant 18 + 20(g_sSamp): 19(ptr) Variable UniformConstant + 22: TypeSampledImage 14 + 24: TypeVector 6(float) 2 + 25: TypeVector 6(float) 3 + 26: TypeInt 32 1 + 27: TypeVector 26(int) 2 + 28: TypeVector 26(int) 3 + 29: TypeVector 26(int) 4 + 30($Global): TypeStruct 6(float) 24(fvec2) 25(fvec3) 7(fvec4) 26(int) 27(ivec2) 28(ivec3) 29(ivec4) + 31: TypePointer Uniform 30($Global) + 32: 31(ptr) Variable Uniform + 33: 26(int) Constant 2 + 34: TypePointer Uniform 25(fvec3) + 37: 26(int) Constant 5 + 38: TypePointer Uniform 27(ivec2) + 41: 26(int) Constant 0 + 43: TypePointer Function 29(ivec4) + 45: TypeImage 26(int) 2D array sampled format:Unknown + 46: TypePointer UniformConstant 45 + 47(g_tTex2di4a): 46(ptr) Variable UniformConstant + 50: TypeSampledImage 45 + 57: TypeInt 32 0 + 58: TypeVector 57(int) 4 + 59: TypePointer Function 58(ivec4) + 61: TypeImage 57(int) 2D array sampled format:Unknown + 62: TypePointer UniformConstant 61 + 63(g_tTex2du4a): 62(ptr) Variable UniformConstant + 66: TypeSampledImage 61 + 87: 57(int) Constant 4 + 88: TypeArray 27(ivec2) 87 + 131: 26(int) Constant 1 + 282: 26(int) Constant 3 + 350: TypePointer Function 8(PS_OUTPUT) + 352: 6(float) Constant 1065353216 + 353: 7(fvec4) ConstantComposite 352 352 352 352 + 355: TypePointer Function 6(float) + 362: TypePointer Output 7(fvec4) + 363(Color): 362(ptr) Variable Output + 366: TypePointer Output 6(float) + 367(Depth): 366(ptr) Variable Output + 370(g_sSamp2d): 19(ptr) Variable UniformConstant + 371: TypeImage 6(float) 1D array sampled format:Unknown + 372: TypePointer UniformConstant 371 +373(g_tTex1df4a): 372(ptr) Variable UniformConstant + 374: TypeImage 26(int) 1D array sampled format:Unknown + 375: TypePointer UniformConstant 374 +376(g_tTex1di4a): 375(ptr) Variable UniformConstant + 377: TypeImage 57(int) 1D array sampled format:Unknown + 378: TypePointer UniformConstant 377 +379(g_tTex1du4a): 378(ptr) Variable UniformConstant + 380: TypeImage 6(float) Cube array sampled format:Unknown + 381: TypePointer UniformConstant 380 +382(g_tTexcdf4a): 381(ptr) Variable UniformConstant + 383: TypeImage 26(int) Cube array sampled format:Unknown + 384: TypePointer UniformConstant 383 +385(g_tTexcdi4a): 384(ptr) Variable UniformConstant + 386: TypeImage 57(int) Cube array sampled format:Unknown + 387: TypePointer UniformConstant 386 +388(g_tTexcdu4a): 387(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label - 9(txval001): 8(ptr) Variable Function - 40(txval011): 39(ptr) Variable Function - 56(txval021): 55(ptr) Variable Function - 69(txval004): 8(ptr) Variable Function - 87(txval014): 39(ptr) Variable Function - 103(txval024): 55(ptr) Variable Function - 119(txval101): 8(ptr) Variable Function - 129(txval111): 39(ptr) Variable Function - 138(txval121): 55(ptr) Variable Function - 147(txval104): 8(ptr) Variable Function - 163(txval114): 39(ptr) Variable Function - 179(txval124): 55(ptr) Variable Function - 195(txval201): 8(ptr) Variable Function - 204(txval211): 39(ptr) Variable Function - 213(txval221): 55(ptr) Variable Function - 222(txval204): 8(ptr) Variable Function - 238(txval214): 39(ptr) Variable Function - 254(txval224): 55(ptr) Variable Function - 270(txval301): 8(ptr) Variable Function - 280(txval311): 39(ptr) Variable Function - 289(txval321): 55(ptr) Variable Function - 298(txval304): 8(ptr) Variable Function - 314(txval314): 39(ptr) Variable Function - 330(txval324): 55(ptr) Variable Function - 348(psout): 347(ptr) Variable Function - 13: 10 Load 12(g_tTex2df4a) - 17: 14 Load 16(g_sSamp) - 19: 18 SampledImage 13 17 - 31: 30(ptr) AccessChain 28 29 - 32: 21(fvec3) Load 31 - 35: 34(ptr) AccessChain 28 33 - 36: 23(ivec2) Load 35 - 38: 7(fvec4) ImageGather 19 32 37 Offset 36 - Store 9(txval001) 38 - 44: 41 Load 43(g_tTex2di4a) - 45: 14 Load 16(g_sSamp) - 47: 46 SampledImage 44 45 - 48: 30(ptr) AccessChain 28 29 - 49: 21(fvec3) Load 48 - 50: 34(ptr) AccessChain 28 33 - 51: 23(ivec2) Load 50 - 52: 25(ivec4) ImageGather 47 49 37 Offset 51 - Store 40(txval011) 52 - 60: 57 Load 59(g_tTex2du4a) - 61: 14 Load 16(g_sSamp) - 63: 62 SampledImage 60 61 - 64: 30(ptr) AccessChain 28 29 - 65: 21(fvec3) Load 64 - 66: 34(ptr) AccessChain 28 33 - 67: 23(ivec2) Load 66 - 68: 54(ivec4) ImageGather 63 65 37 Offset 67 - Store 56(txval021) 68 - 70: 10 Load 12(g_tTex2df4a) - 71: 14 Load 16(g_sSamp) - 72: 18 SampledImage 70 71 - 73: 30(ptr) AccessChain 28 29 - 74: 21(fvec3) Load 73 - 75: 34(ptr) AccessChain 28 33 - 76: 23(ivec2) Load 75 - 77: 34(ptr) AccessChain 28 33 - 78: 23(ivec2) Load 77 - 79: 34(ptr) AccessChain 28 33 - 80: 23(ivec2) Load 79 - 81: 34(ptr) AccessChain 28 33 - 82: 23(ivec2) Load 81 - 85: 84 CompositeConstruct 76 78 80 82 - 86: 7(fvec4) ImageGather 72 74 37 ConstOffsets 85 - Store 69(txval004) 86 - 88: 41 Load 43(g_tTex2di4a) - 89: 14 Load 16(g_sSamp) - 90: 46 SampledImage 88 89 - 91: 30(ptr) AccessChain 28 29 - 92: 21(fvec3) Load 91 - 93: 34(ptr) AccessChain 28 33 - 94: 23(ivec2) Load 93 - 95: 34(ptr) AccessChain 28 33 - 96: 23(ivec2) Load 95 - 97: 34(ptr) AccessChain 28 33 - 98: 23(ivec2) Load 97 - 99: 34(ptr) AccessChain 28 33 - 100: 23(ivec2) Load 99 - 101: 84 CompositeConstruct 94 96 98 100 - 102: 25(ivec4) ImageGather 90 92 37 ConstOffsets 101 - Store 87(txval014) 102 - 104: 57 Load 59(g_tTex2du4a) - 105: 14 Load 16(g_sSamp) - 106: 62 SampledImage 104 105 - 107: 30(ptr) AccessChain 28 29 - 108: 21(fvec3) Load 107 - 109: 34(ptr) AccessChain 28 33 - 110: 23(ivec2) Load 109 - 111: 34(ptr) AccessChain 28 33 - 112: 23(ivec2) Load 111 - 113: 34(ptr) AccessChain 28 33 - 114: 23(ivec2) Load 113 - 115: 34(ptr) AccessChain 28 33 - 116: 23(ivec2) Load 115 - 117: 84 CompositeConstruct 110 112 114 116 - 118: 54(ivec4) ImageGather 106 108 37 ConstOffsets 117 - Store 103(txval024) 118 - 120: 10 Load 12(g_tTex2df4a) - 121: 14 Load 16(g_sSamp) - 122: 18 SampledImage 120 121 - 123: 30(ptr) AccessChain 28 29 - 124: 21(fvec3) Load 123 - 125: 34(ptr) AccessChain 28 33 - 126: 23(ivec2) Load 125 - 128: 7(fvec4) ImageGather 122 124 127 Offset 126 - Store 119(txval101) 128 - 130: 41 Load 43(g_tTex2di4a) - 131: 14 Load 16(g_sSamp) - 132: 46 SampledImage 130 131 - 133: 30(ptr) AccessChain 28 29 - 134: 21(fvec3) Load 133 - 135: 34(ptr) AccessChain 28 33 - 136: 23(ivec2) Load 135 - 137: 25(ivec4) ImageGather 132 134 127 Offset 136 - Store 129(txval111) 137 - 139: 57 Load 59(g_tTex2du4a) - 140: 14 Load 16(g_sSamp) - 141: 62 SampledImage 139 140 - 142: 30(ptr) AccessChain 28 29 - 143: 21(fvec3) Load 142 - 144: 34(ptr) AccessChain 28 33 - 145: 23(ivec2) Load 144 - 146: 54(ivec4) ImageGather 141 143 127 Offset 145 - Store 138(txval121) 146 - 148: 10 Load 12(g_tTex2df4a) - 149: 14 Load 16(g_sSamp) - 150: 18 SampledImage 148 149 - 151: 30(ptr) AccessChain 28 29 - 152: 21(fvec3) Load 151 - 153: 34(ptr) AccessChain 28 33 - 154: 23(ivec2) Load 153 - 155: 34(ptr) AccessChain 28 33 - 156: 23(ivec2) Load 155 - 157: 34(ptr) AccessChain 28 33 - 158: 23(ivec2) Load 157 - 159: 34(ptr) AccessChain 28 33 - 160: 23(ivec2) Load 159 - 161: 84 CompositeConstruct 154 156 158 160 - 162: 7(fvec4) ImageGather 150 152 127 ConstOffsets 161 - Store 147(txval104) 162 - 164: 41 Load 43(g_tTex2di4a) - 165: 14 Load 16(g_sSamp) - 166: 46 SampledImage 164 165 - 167: 30(ptr) AccessChain 28 29 - 168: 21(fvec3) Load 167 - 169: 34(ptr) AccessChain 28 33 - 170: 23(ivec2) Load 169 - 171: 34(ptr) AccessChain 28 33 - 172: 23(ivec2) Load 171 - 173: 34(ptr) AccessChain 28 33 - 174: 23(ivec2) Load 173 - 175: 34(ptr) AccessChain 28 33 - 176: 23(ivec2) Load 175 - 177: 84 CompositeConstruct 170 172 174 176 - 178: 25(ivec4) ImageGather 166 168 127 ConstOffsets 177 - Store 163(txval114) 178 - 180: 57 Load 59(g_tTex2du4a) - 181: 14 Load 16(g_sSamp) - 182: 62 SampledImage 180 181 - 183: 30(ptr) AccessChain 28 29 - 184: 21(fvec3) Load 183 - 185: 34(ptr) AccessChain 28 33 - 186: 23(ivec2) Load 185 - 187: 34(ptr) AccessChain 28 33 - 188: 23(ivec2) Load 187 - 189: 34(ptr) AccessChain 28 33 - 190: 23(ivec2) Load 189 - 191: 34(ptr) AccessChain 28 33 - 192: 23(ivec2) Load 191 - 193: 84 CompositeConstruct 186 188 190 192 - 194: 54(ivec4) ImageGather 182 184 127 ConstOffsets 193 - Store 179(txval124) 194 - 196: 10 Load 12(g_tTex2df4a) - 197: 14 Load 16(g_sSamp) - 198: 18 SampledImage 196 197 - 199: 30(ptr) AccessChain 28 29 - 200: 21(fvec3) Load 199 - 201: 34(ptr) AccessChain 28 33 - 202: 23(ivec2) Load 201 - 203: 7(fvec4) ImageGather 198 200 29 Offset 202 - Store 195(txval201) 203 - 205: 41 Load 43(g_tTex2di4a) - 206: 14 Load 16(g_sSamp) - 207: 46 SampledImage 205 206 - 208: 30(ptr) AccessChain 28 29 - 209: 21(fvec3) Load 208 - 210: 34(ptr) AccessChain 28 33 - 211: 23(ivec2) Load 210 - 212: 25(ivec4) ImageGather 207 209 29 Offset 211 - Store 204(txval211) 212 - 214: 57 Load 59(g_tTex2du4a) - 215: 14 Load 16(g_sSamp) - 216: 62 SampledImage 214 215 - 217: 30(ptr) AccessChain 28 29 - 218: 21(fvec3) Load 217 - 219: 34(ptr) AccessChain 28 33 - 220: 23(ivec2) Load 219 - 221: 54(ivec4) ImageGather 216 218 29 Offset 220 - Store 213(txval221) 221 - 223: 10 Load 12(g_tTex2df4a) - 224: 14 Load 16(g_sSamp) - 225: 18 SampledImage 223 224 - 226: 30(ptr) AccessChain 28 29 - 227: 21(fvec3) Load 226 - 228: 34(ptr) AccessChain 28 33 - 229: 23(ivec2) Load 228 - 230: 34(ptr) AccessChain 28 33 - 231: 23(ivec2) Load 230 - 232: 34(ptr) AccessChain 28 33 - 233: 23(ivec2) Load 232 - 234: 34(ptr) AccessChain 28 33 - 235: 23(ivec2) Load 234 - 236: 84 CompositeConstruct 229 231 233 235 - 237: 7(fvec4) ImageGather 225 227 29 ConstOffsets 236 - Store 222(txval204) 237 - 239: 41 Load 43(g_tTex2di4a) - 240: 14 Load 16(g_sSamp) - 241: 46 SampledImage 239 240 - 242: 30(ptr) AccessChain 28 29 - 243: 21(fvec3) Load 242 - 244: 34(ptr) AccessChain 28 33 - 245: 23(ivec2) Load 244 - 246: 34(ptr) AccessChain 28 33 - 247: 23(ivec2) Load 246 - 248: 34(ptr) AccessChain 28 33 - 249: 23(ivec2) Load 248 - 250: 34(ptr) AccessChain 28 33 - 251: 23(ivec2) Load 250 - 252: 84 CompositeConstruct 245 247 249 251 - 253: 25(ivec4) ImageGather 241 243 29 ConstOffsets 252 - Store 238(txval214) 253 - 255: 57 Load 59(g_tTex2du4a) - 256: 14 Load 16(g_sSamp) - 257: 62 SampledImage 255 256 - 258: 30(ptr) AccessChain 28 29 - 259: 21(fvec3) Load 258 - 260: 34(ptr) AccessChain 28 33 - 261: 23(ivec2) Load 260 - 262: 34(ptr) AccessChain 28 33 - 263: 23(ivec2) Load 262 - 264: 34(ptr) AccessChain 28 33 - 265: 23(ivec2) Load 264 - 266: 34(ptr) AccessChain 28 33 - 267: 23(ivec2) Load 266 - 268: 84 CompositeConstruct 261 263 265 267 - 269: 54(ivec4) ImageGather 257 259 29 ConstOffsets 268 - Store 254(txval224) 269 - 271: 10 Load 12(g_tTex2df4a) - 272: 14 Load 16(g_sSamp) - 273: 18 SampledImage 271 272 - 274: 30(ptr) AccessChain 28 29 - 275: 21(fvec3) Load 274 - 276: 34(ptr) AccessChain 28 33 - 277: 23(ivec2) Load 276 - 279: 7(fvec4) ImageGather 273 275 278 Offset 277 - Store 270(txval301) 279 - 281: 41 Load 43(g_tTex2di4a) - 282: 14 Load 16(g_sSamp) - 283: 46 SampledImage 281 282 - 284: 30(ptr) AccessChain 28 29 - 285: 21(fvec3) Load 284 - 286: 34(ptr) AccessChain 28 33 - 287: 23(ivec2) Load 286 - 288: 25(ivec4) ImageGather 283 285 278 Offset 287 - Store 280(txval311) 288 - 290: 57 Load 59(g_tTex2du4a) - 291: 14 Load 16(g_sSamp) - 292: 62 SampledImage 290 291 - 293: 30(ptr) AccessChain 28 29 - 294: 21(fvec3) Load 293 - 295: 34(ptr) AccessChain 28 33 - 296: 23(ivec2) Load 295 - 297: 54(ivec4) ImageGather 292 294 278 Offset 296 - Store 289(txval321) 297 - 299: 10 Load 12(g_tTex2df4a) - 300: 14 Load 16(g_sSamp) - 301: 18 SampledImage 299 300 - 302: 30(ptr) AccessChain 28 29 - 303: 21(fvec3) Load 302 - 304: 34(ptr) AccessChain 28 33 - 305: 23(ivec2) Load 304 - 306: 34(ptr) AccessChain 28 33 - 307: 23(ivec2) Load 306 - 308: 34(ptr) AccessChain 28 33 - 309: 23(ivec2) Load 308 - 310: 34(ptr) AccessChain 28 33 - 311: 23(ivec2) Load 310 - 312: 84 CompositeConstruct 305 307 309 311 - 313: 7(fvec4) ImageGather 301 303 278 ConstOffsets 312 - Store 298(txval304) 313 - 315: 41 Load 43(g_tTex2di4a) - 316: 14 Load 16(g_sSamp) - 317: 46 SampledImage 315 316 - 318: 30(ptr) AccessChain 28 29 - 319: 21(fvec3) Load 318 - 320: 34(ptr) AccessChain 28 33 - 321: 23(ivec2) Load 320 - 322: 34(ptr) AccessChain 28 33 - 323: 23(ivec2) Load 322 - 324: 34(ptr) AccessChain 28 33 - 325: 23(ivec2) Load 324 - 326: 34(ptr) AccessChain 28 33 - 327: 23(ivec2) Load 326 - 328: 84 CompositeConstruct 321 323 325 327 - 329: 25(ivec4) ImageGather 317 319 278 ConstOffsets 328 - Store 314(txval314) 329 - 331: 57 Load 59(g_tTex2du4a) - 332: 14 Load 16(g_sSamp) - 333: 62 SampledImage 331 332 - 334: 30(ptr) AccessChain 28 29 - 335: 21(fvec3) Load 334 - 336: 34(ptr) AccessChain 28 33 - 337: 23(ivec2) Load 336 - 338: 34(ptr) AccessChain 28 33 - 339: 23(ivec2) Load 338 - 340: 34(ptr) AccessChain 28 33 - 341: 23(ivec2) Load 340 - 342: 34(ptr) AccessChain 28 33 - 343: 23(ivec2) Load 342 - 344: 84 CompositeConstruct 337 339 341 343 - 345: 54(ivec4) ImageGather 333 335 278 ConstOffsets 344 - Store 330(txval324) 345 - 351: 8(ptr) AccessChain 348(psout) 37 - Store 351 350 - 353: 352(ptr) AccessChain 348(psout) 127 - Store 353 349 - 356: 8(ptr) AccessChain 348(psout) 37 - 357: 7(fvec4) Load 356 - Store 355(Color) 357 - 360: 352(ptr) AccessChain 348(psout) 127 - 361: 6(float) Load 360 - Store 359(Depth) 361 +360(flattenTemp): 350(ptr) Variable Function + 361:8(PS_OUTPUT) FunctionCall 10(@main() + Store 360(flattenTemp) 361 + 364: 12(ptr) AccessChain 360(flattenTemp) 41 + 365: 7(fvec4) Load 364 + Store 363(Color) 365 + 368: 355(ptr) AccessChain 360(flattenTemp) 131 + 369: 6(float) Load 368 + Store 367(Depth) 369 Return FunctionEnd + 10(@main():8(PS_OUTPUT) Function None 9 + 11: Label + 13(txval001): 12(ptr) Variable Function + 44(txval011): 43(ptr) Variable Function + 60(txval021): 59(ptr) Variable Function + 73(txval004): 12(ptr) Variable Function + 91(txval014): 43(ptr) Variable Function + 107(txval024): 59(ptr) Variable Function + 123(txval101): 12(ptr) Variable Function + 133(txval111): 43(ptr) Variable Function + 142(txval121): 59(ptr) Variable Function + 151(txval104): 12(ptr) Variable Function + 167(txval114): 43(ptr) Variable Function + 183(txval124): 59(ptr) Variable Function + 199(txval201): 12(ptr) Variable Function + 208(txval211): 43(ptr) Variable Function + 217(txval221): 59(ptr) Variable Function + 226(txval204): 12(ptr) Variable Function + 242(txval214): 43(ptr) Variable Function + 258(txval224): 59(ptr) Variable Function + 274(txval301): 12(ptr) Variable Function + 284(txval311): 43(ptr) Variable Function + 293(txval321): 59(ptr) Variable Function + 302(txval304): 12(ptr) Variable Function + 318(txval314): 43(ptr) Variable Function + 334(txval324): 59(ptr) Variable Function + 351(psout): 350(ptr) Variable Function + 17: 14 Load 16(g_tTex2df4a) + 21: 18 Load 20(g_sSamp) + 23: 22 SampledImage 17 21 + 35: 34(ptr) AccessChain 32 33 + 36: 25(fvec3) Load 35 + 39: 38(ptr) AccessChain 32 37 + 40: 27(ivec2) Load 39 + 42: 7(fvec4) ImageGather 23 36 41 Offset 40 + Store 13(txval001) 42 + 48: 45 Load 47(g_tTex2di4a) + 49: 18 Load 20(g_sSamp) + 51: 50 SampledImage 48 49 + 52: 34(ptr) AccessChain 32 33 + 53: 25(fvec3) Load 52 + 54: 38(ptr) AccessChain 32 37 + 55: 27(ivec2) Load 54 + 56: 29(ivec4) ImageGather 51 53 41 Offset 55 + Store 44(txval011) 56 + 64: 61 Load 63(g_tTex2du4a) + 65: 18 Load 20(g_sSamp) + 67: 66 SampledImage 64 65 + 68: 34(ptr) AccessChain 32 33 + 69: 25(fvec3) Load 68 + 70: 38(ptr) AccessChain 32 37 + 71: 27(ivec2) Load 70 + 72: 58(ivec4) ImageGather 67 69 41 Offset 71 + Store 60(txval021) 72 + 74: 14 Load 16(g_tTex2df4a) + 75: 18 Load 20(g_sSamp) + 76: 22 SampledImage 74 75 + 77: 34(ptr) AccessChain 32 33 + 78: 25(fvec3) Load 77 + 79: 38(ptr) AccessChain 32 37 + 80: 27(ivec2) Load 79 + 81: 38(ptr) AccessChain 32 37 + 82: 27(ivec2) Load 81 + 83: 38(ptr) AccessChain 32 37 + 84: 27(ivec2) Load 83 + 85: 38(ptr) AccessChain 32 37 + 86: 27(ivec2) Load 85 + 89: 88 CompositeConstruct 80 82 84 86 + 90: 7(fvec4) ImageGather 76 78 41 ConstOffsets 89 + Store 73(txval004) 90 + 92: 45 Load 47(g_tTex2di4a) + 93: 18 Load 20(g_sSamp) + 94: 50 SampledImage 92 93 + 95: 34(ptr) AccessChain 32 33 + 96: 25(fvec3) Load 95 + 97: 38(ptr) AccessChain 32 37 + 98: 27(ivec2) Load 97 + 99: 38(ptr) AccessChain 32 37 + 100: 27(ivec2) Load 99 + 101: 38(ptr) AccessChain 32 37 + 102: 27(ivec2) Load 101 + 103: 38(ptr) AccessChain 32 37 + 104: 27(ivec2) Load 103 + 105: 88 CompositeConstruct 98 100 102 104 + 106: 29(ivec4) ImageGather 94 96 41 ConstOffsets 105 + Store 91(txval014) 106 + 108: 61 Load 63(g_tTex2du4a) + 109: 18 Load 20(g_sSamp) + 110: 66 SampledImage 108 109 + 111: 34(ptr) AccessChain 32 33 + 112: 25(fvec3) Load 111 + 113: 38(ptr) AccessChain 32 37 + 114: 27(ivec2) Load 113 + 115: 38(ptr) AccessChain 32 37 + 116: 27(ivec2) Load 115 + 117: 38(ptr) AccessChain 32 37 + 118: 27(ivec2) Load 117 + 119: 38(ptr) AccessChain 32 37 + 120: 27(ivec2) Load 119 + 121: 88 CompositeConstruct 114 116 118 120 + 122: 58(ivec4) ImageGather 110 112 41 ConstOffsets 121 + Store 107(txval024) 122 + 124: 14 Load 16(g_tTex2df4a) + 125: 18 Load 20(g_sSamp) + 126: 22 SampledImage 124 125 + 127: 34(ptr) AccessChain 32 33 + 128: 25(fvec3) Load 127 + 129: 38(ptr) AccessChain 32 37 + 130: 27(ivec2) Load 129 + 132: 7(fvec4) ImageGather 126 128 131 Offset 130 + Store 123(txval101) 132 + 134: 45 Load 47(g_tTex2di4a) + 135: 18 Load 20(g_sSamp) + 136: 50 SampledImage 134 135 + 137: 34(ptr) AccessChain 32 33 + 138: 25(fvec3) Load 137 + 139: 38(ptr) AccessChain 32 37 + 140: 27(ivec2) Load 139 + 141: 29(ivec4) ImageGather 136 138 131 Offset 140 + Store 133(txval111) 141 + 143: 61 Load 63(g_tTex2du4a) + 144: 18 Load 20(g_sSamp) + 145: 66 SampledImage 143 144 + 146: 34(ptr) AccessChain 32 33 + 147: 25(fvec3) Load 146 + 148: 38(ptr) AccessChain 32 37 + 149: 27(ivec2) Load 148 + 150: 58(ivec4) ImageGather 145 147 131 Offset 149 + Store 142(txval121) 150 + 152: 14 Load 16(g_tTex2df4a) + 153: 18 Load 20(g_sSamp) + 154: 22 SampledImage 152 153 + 155: 34(ptr) AccessChain 32 33 + 156: 25(fvec3) Load 155 + 157: 38(ptr) AccessChain 32 37 + 158: 27(ivec2) Load 157 + 159: 38(ptr) AccessChain 32 37 + 160: 27(ivec2) Load 159 + 161: 38(ptr) AccessChain 32 37 + 162: 27(ivec2) Load 161 + 163: 38(ptr) AccessChain 32 37 + 164: 27(ivec2) Load 163 + 165: 88 CompositeConstruct 158 160 162 164 + 166: 7(fvec4) ImageGather 154 156 131 ConstOffsets 165 + Store 151(txval104) 166 + 168: 45 Load 47(g_tTex2di4a) + 169: 18 Load 20(g_sSamp) + 170: 50 SampledImage 168 169 + 171: 34(ptr) AccessChain 32 33 + 172: 25(fvec3) Load 171 + 173: 38(ptr) AccessChain 32 37 + 174: 27(ivec2) Load 173 + 175: 38(ptr) AccessChain 32 37 + 176: 27(ivec2) Load 175 + 177: 38(ptr) AccessChain 32 37 + 178: 27(ivec2) Load 177 + 179: 38(ptr) AccessChain 32 37 + 180: 27(ivec2) Load 179 + 181: 88 CompositeConstruct 174 176 178 180 + 182: 29(ivec4) ImageGather 170 172 131 ConstOffsets 181 + Store 167(txval114) 182 + 184: 61 Load 63(g_tTex2du4a) + 185: 18 Load 20(g_sSamp) + 186: 66 SampledImage 184 185 + 187: 34(ptr) AccessChain 32 33 + 188: 25(fvec3) Load 187 + 189: 38(ptr) AccessChain 32 37 + 190: 27(ivec2) Load 189 + 191: 38(ptr) AccessChain 32 37 + 192: 27(ivec2) Load 191 + 193: 38(ptr) AccessChain 32 37 + 194: 27(ivec2) Load 193 + 195: 38(ptr) AccessChain 32 37 + 196: 27(ivec2) Load 195 + 197: 88 CompositeConstruct 190 192 194 196 + 198: 58(ivec4) ImageGather 186 188 131 ConstOffsets 197 + Store 183(txval124) 198 + 200: 14 Load 16(g_tTex2df4a) + 201: 18 Load 20(g_sSamp) + 202: 22 SampledImage 200 201 + 203: 34(ptr) AccessChain 32 33 + 204: 25(fvec3) Load 203 + 205: 38(ptr) AccessChain 32 37 + 206: 27(ivec2) Load 205 + 207: 7(fvec4) ImageGather 202 204 33 Offset 206 + Store 199(txval201) 207 + 209: 45 Load 47(g_tTex2di4a) + 210: 18 Load 20(g_sSamp) + 211: 50 SampledImage 209 210 + 212: 34(ptr) AccessChain 32 33 + 213: 25(fvec3) Load 212 + 214: 38(ptr) AccessChain 32 37 + 215: 27(ivec2) Load 214 + 216: 29(ivec4) ImageGather 211 213 33 Offset 215 + Store 208(txval211) 216 + 218: 61 Load 63(g_tTex2du4a) + 219: 18 Load 20(g_sSamp) + 220: 66 SampledImage 218 219 + 221: 34(ptr) AccessChain 32 33 + 222: 25(fvec3) Load 221 + 223: 38(ptr) AccessChain 32 37 + 224: 27(ivec2) Load 223 + 225: 58(ivec4) ImageGather 220 222 33 Offset 224 + Store 217(txval221) 225 + 227: 14 Load 16(g_tTex2df4a) + 228: 18 Load 20(g_sSamp) + 229: 22 SampledImage 227 228 + 230: 34(ptr) AccessChain 32 33 + 231: 25(fvec3) Load 230 + 232: 38(ptr) AccessChain 32 37 + 233: 27(ivec2) Load 232 + 234: 38(ptr) AccessChain 32 37 + 235: 27(ivec2) Load 234 + 236: 38(ptr) AccessChain 32 37 + 237: 27(ivec2) Load 236 + 238: 38(ptr) AccessChain 32 37 + 239: 27(ivec2) Load 238 + 240: 88 CompositeConstruct 233 235 237 239 + 241: 7(fvec4) ImageGather 229 231 33 ConstOffsets 240 + Store 226(txval204) 241 + 243: 45 Load 47(g_tTex2di4a) + 244: 18 Load 20(g_sSamp) + 245: 50 SampledImage 243 244 + 246: 34(ptr) AccessChain 32 33 + 247: 25(fvec3) Load 246 + 248: 38(ptr) AccessChain 32 37 + 249: 27(ivec2) Load 248 + 250: 38(ptr) AccessChain 32 37 + 251: 27(ivec2) Load 250 + 252: 38(ptr) AccessChain 32 37 + 253: 27(ivec2) Load 252 + 254: 38(ptr) AccessChain 32 37 + 255: 27(ivec2) Load 254 + 256: 88 CompositeConstruct 249 251 253 255 + 257: 29(ivec4) ImageGather 245 247 33 ConstOffsets 256 + Store 242(txval214) 257 + 259: 61 Load 63(g_tTex2du4a) + 260: 18 Load 20(g_sSamp) + 261: 66 SampledImage 259 260 + 262: 34(ptr) AccessChain 32 33 + 263: 25(fvec3) Load 262 + 264: 38(ptr) AccessChain 32 37 + 265: 27(ivec2) Load 264 + 266: 38(ptr) AccessChain 32 37 + 267: 27(ivec2) Load 266 + 268: 38(ptr) AccessChain 32 37 + 269: 27(ivec2) Load 268 + 270: 38(ptr) AccessChain 32 37 + 271: 27(ivec2) Load 270 + 272: 88 CompositeConstruct 265 267 269 271 + 273: 58(ivec4) ImageGather 261 263 33 ConstOffsets 272 + Store 258(txval224) 273 + 275: 14 Load 16(g_tTex2df4a) + 276: 18 Load 20(g_sSamp) + 277: 22 SampledImage 275 276 + 278: 34(ptr) AccessChain 32 33 + 279: 25(fvec3) Load 278 + 280: 38(ptr) AccessChain 32 37 + 281: 27(ivec2) Load 280 + 283: 7(fvec4) ImageGather 277 279 282 Offset 281 + Store 274(txval301) 283 + 285: 45 Load 47(g_tTex2di4a) + 286: 18 Load 20(g_sSamp) + 287: 50 SampledImage 285 286 + 288: 34(ptr) AccessChain 32 33 + 289: 25(fvec3) Load 288 + 290: 38(ptr) AccessChain 32 37 + 291: 27(ivec2) Load 290 + 292: 29(ivec4) ImageGather 287 289 282 Offset 291 + Store 284(txval311) 292 + 294: 61 Load 63(g_tTex2du4a) + 295: 18 Load 20(g_sSamp) + 296: 66 SampledImage 294 295 + 297: 34(ptr) AccessChain 32 33 + 298: 25(fvec3) Load 297 + 299: 38(ptr) AccessChain 32 37 + 300: 27(ivec2) Load 299 + 301: 58(ivec4) ImageGather 296 298 282 Offset 300 + Store 293(txval321) 301 + 303: 14 Load 16(g_tTex2df4a) + 304: 18 Load 20(g_sSamp) + 305: 22 SampledImage 303 304 + 306: 34(ptr) AccessChain 32 33 + 307: 25(fvec3) Load 306 + 308: 38(ptr) AccessChain 32 37 + 309: 27(ivec2) Load 308 + 310: 38(ptr) AccessChain 32 37 + 311: 27(ivec2) Load 310 + 312: 38(ptr) AccessChain 32 37 + 313: 27(ivec2) Load 312 + 314: 38(ptr) AccessChain 32 37 + 315: 27(ivec2) Load 314 + 316: 88 CompositeConstruct 309 311 313 315 + 317: 7(fvec4) ImageGather 305 307 282 ConstOffsets 316 + Store 302(txval304) 317 + 319: 45 Load 47(g_tTex2di4a) + 320: 18 Load 20(g_sSamp) + 321: 50 SampledImage 319 320 + 322: 34(ptr) AccessChain 32 33 + 323: 25(fvec3) Load 322 + 324: 38(ptr) AccessChain 32 37 + 325: 27(ivec2) Load 324 + 326: 38(ptr) AccessChain 32 37 + 327: 27(ivec2) Load 326 + 328: 38(ptr) AccessChain 32 37 + 329: 27(ivec2) Load 328 + 330: 38(ptr) AccessChain 32 37 + 331: 27(ivec2) Load 330 + 332: 88 CompositeConstruct 325 327 329 331 + 333: 29(ivec4) ImageGather 321 323 282 ConstOffsets 332 + Store 318(txval314) 333 + 335: 61 Load 63(g_tTex2du4a) + 336: 18 Load 20(g_sSamp) + 337: 66 SampledImage 335 336 + 338: 34(ptr) AccessChain 32 33 + 339: 25(fvec3) Load 338 + 340: 38(ptr) AccessChain 32 37 + 341: 27(ivec2) Load 340 + 342: 38(ptr) AccessChain 32 37 + 343: 27(ivec2) Load 342 + 344: 38(ptr) AccessChain 32 37 + 345: 27(ivec2) Load 344 + 346: 38(ptr) AccessChain 32 37 + 347: 27(ivec2) Load 346 + 348: 88 CompositeConstruct 341 343 345 347 + 349: 58(ivec4) ImageGather 337 339 282 ConstOffsets 348 + Store 334(txval324) 349 + 354: 12(ptr) AccessChain 351(psout) 41 + Store 354 353 + 356: 355(ptr) AccessChain 351(psout) 131 + Store 356 352 + 357:8(PS_OUTPUT) Load 351(psout) + ReturnValue 357 + FunctionEnd diff --git a/Test/baseResults/hlsl.getdimensions.dx10.frag.out b/Test/baseResults/hlsl.getdimensions.dx10.frag.out index 0c488cfb..e426e75e 100644 --- a/Test/baseResults/hlsl.getdimensions.dx10.frag.out +++ b/Test/baseResults/hlsl.getdimensions.dx10.frag.out @@ -2,7 +2,7 @@ hlsl.getdimensions.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:46 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:46 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:46 Function Parameters: 0:? Sequence 0:65 Sequence @@ -1060,24 +1060,28 @@ gl_FragCoord origin is upper left 0:277 1 (const int) 0:277 Constant: 0:277 1.000000 -0:279 Sequence -0:279 Sequence -0:279 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:279 Color: direct index for structure (temp 4-component vector of float) -0:279 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:279 Constant: -0:279 0 (const int) -0:279 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:279 Depth: direct index for structure (temp float) -0:279 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:279 Constant: -0:279 1 (const int) -0:279 Branch: Return +0:279 Branch: Return with expression +0:279 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:46 Function Definition: main( (temp void) +0:46 Function Parameters: +0:? Sequence +0:46 Sequence +0:46 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:46 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:46 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:46 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:46 Color: direct index for structure (temp 4-component vector of float) +0:46 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:46 Constant: +0:46 0 (const int) +0:46 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:46 Depth: direct index for structure (temp float) +0:46 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:46 Constant: +0:46 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:? 'g_tTex1di4' (uniform itexture1D) @@ -1106,6 +1110,8 @@ gl_FragCoord origin is upper left 0:? 'g_tTex2dmsf4a' (uniform texture2DMSArray) 0:? 'g_tTex2dmsi4a' (uniform itexture2DMSArray) 0:? 'g_tTex2dmsu4a' (uniform utexture2DMSArray) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) Linked fragment stage: @@ -1114,7 +1120,7 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:46 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:46 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:46 Function Parameters: 0:? Sequence 0:65 Sequence @@ -2172,24 +2178,28 @@ gl_FragCoord origin is upper left 0:277 1 (const int) 0:277 Constant: 0:277 1.000000 -0:279 Sequence -0:279 Sequence -0:279 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:279 Color: direct index for structure (temp 4-component vector of float) -0:279 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:279 Constant: -0:279 0 (const int) -0:279 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:279 Depth: direct index for structure (temp float) -0:279 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:279 Constant: -0:279 1 (const int) -0:279 Branch: Return +0:279 Branch: Return with expression +0:279 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:46 Function Definition: main( (temp void) +0:46 Function Parameters: +0:? Sequence +0:46 Sequence +0:46 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:46 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:46 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:46 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:46 Color: direct index for structure (temp 4-component vector of float) +0:46 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:46 Constant: +0:46 0 (const int) +0:46 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:46 Depth: direct index for structure (temp float) +0:46 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:46 Constant: +0:46 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:? 'g_tTex1di4' (uniform itexture1D) @@ -2218,10 +2228,12 @@ gl_FragCoord origin is upper left 0:? 'g_tTex2dmsf4a' (uniform texture2DMSArray) 0:? 'g_tTex2dmsi4a' (uniform itexture2DMSArray) 0:? 'g_tTex2dmsu4a' (uniform utexture2DMSArray) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 545 +// Id's are bound by 552 Capability Shader Capability Sampled1D @@ -2230,860 +2242,871 @@ gl_FragCoord origin is upper left Capability ImageQuery 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 534 538 + EntryPoint Fragment 4 "main" 542 546 ExecutionMode 4 OriginUpperLeft Name 4 "main" - Name 8 "sizeQueryTemp" - Name 12 "g_tTex1df4" - Name 16 "WidthU" - Name 18 "sizeQueryTemp" - Name 23 "NumberOfLevelsU" - Name 26 "sizeQueryTemp" - Name 29 "g_tTex1di4" - Name 33 "sizeQueryTemp" - Name 39 "sizeQueryTemp" - Name 42 "g_tTex1du4" - Name 46 "sizeQueryTemp" - Name 54 "sizeQueryTemp" - Name 57 "g_tTex1df4a" - Name 64 "ElementsU" - Name 68 "sizeQueryTemp" - Name 77 "sizeQueryTemp" - Name 80 "g_tTex1di4a" - Name 87 "sizeQueryTemp" - Name 96 "sizeQueryTemp" - Name 99 "g_tTex1du4a" - Name 106 "sizeQueryTemp" - Name 115 "sizeQueryTemp" - Name 118 "g_tTex2df4" - Name 123 "HeightU" - Name 126 "sizeQueryTemp" - Name 135 "sizeQueryTemp" - Name 138 "g_tTex2di4" - Name 145 "sizeQueryTemp" - Name 154 "sizeQueryTemp" - Name 157 "g_tTex2du4" - Name 164 "sizeQueryTemp" - Name 175 "sizeQueryTemp" - Name 178 "g_tTex2df4a" - Name 189 "sizeQueryTemp" - Name 200 "sizeQueryTemp" - Name 203 "g_tTex2di4a" - Name 212 "sizeQueryTemp" - Name 223 "sizeQueryTemp" - Name 226 "g_tTex2du4a" - Name 235 "sizeQueryTemp" - Name 246 "sizeQueryTemp" - Name 249 "g_tTex3df4" - Name 256 "DepthU" - Name 259 "sizeQueryTemp" - Name 270 "sizeQueryTemp" - Name 273 "g_tTex3di4" - Name 282 "sizeQueryTemp" - Name 293 "sizeQueryTemp" - Name 296 "g_tTex3du4" - Name 305 "sizeQueryTemp" - Name 316 "sizeQueryTemp" - Name 319 "g_tTexcdf4" - Name 326 "sizeQueryTemp" - Name 335 "sizeQueryTemp" - Name 338 "g_tTexcdi4" - Name 345 "sizeQueryTemp" - Name 354 "sizeQueryTemp" - Name 357 "g_tTexcdu4" - Name 364 "sizeQueryTemp" - Name 373 "sizeQueryTemp" - Name 376 "g_tTexcdf4a" - Name 385 "sizeQueryTemp" - Name 396 "sizeQueryTemp" - Name 399 "g_tTexcdi4a" - Name 408 "sizeQueryTemp" - Name 419 "sizeQueryTemp" - Name 422 "g_tTexcdu4a" - Name 431 "sizeQueryTemp" - Name 442 "sizeQueryTemp" - Name 445 "g_tTex2dmsf4" - Name 452 "NumberOfSamplesU" - Name 455 "sizeQueryTemp" - Name 458 "g_tTex2dmsi4" - Name 467 "sizeQueryTemp" - Name 470 "g_tTex2dmsu4" - Name 479 "sizeQueryTemp" - Name 482 "g_tTex2dmsf4a" - Name 493 "sizeQueryTemp" - Name 496 "g_tTex2dmsi4a" - Name 507 "sizeQueryTemp" - Name 510 "g_tTex2dmsu4a" - Name 522 "PS_OUTPUT" - MemberName 522(PS_OUTPUT) 0 "Color" - MemberName 522(PS_OUTPUT) 1 "Depth" - Name 524 "psout" - Name 534 "Color" - Name 538 "Depth" - Name 544 "g_sSamp" - Decorate 12(g_tTex1df4) DescriptorSet 0 - Decorate 12(g_tTex1df4) Binding 0 - Decorate 29(g_tTex1di4) DescriptorSet 0 - Decorate 42(g_tTex1du4) DescriptorSet 0 - Decorate 57(g_tTex1df4a) DescriptorSet 0 - Decorate 80(g_tTex1di4a) DescriptorSet 0 - Decorate 99(g_tTex1du4a) DescriptorSet 0 - Decorate 118(g_tTex2df4) DescriptorSet 0 - Decorate 138(g_tTex2di4) DescriptorSet 0 - Decorate 157(g_tTex2du4) DescriptorSet 0 - Decorate 178(g_tTex2df4a) DescriptorSet 0 - Decorate 203(g_tTex2di4a) DescriptorSet 0 - Decorate 226(g_tTex2du4a) DescriptorSet 0 - Decorate 249(g_tTex3df4) DescriptorSet 0 - Decorate 273(g_tTex3di4) DescriptorSet 0 - Decorate 296(g_tTex3du4) DescriptorSet 0 - Decorate 319(g_tTexcdf4) DescriptorSet 0 - Decorate 338(g_tTexcdi4) DescriptorSet 0 - Decorate 357(g_tTexcdu4) DescriptorSet 0 - Decorate 376(g_tTexcdf4a) DescriptorSet 0 - Decorate 399(g_tTexcdi4a) DescriptorSet 0 - Decorate 422(g_tTexcdu4a) DescriptorSet 0 - Decorate 445(g_tTex2dmsf4) DescriptorSet 0 - Decorate 458(g_tTex2dmsi4) DescriptorSet 0 - Decorate 470(g_tTex2dmsu4) DescriptorSet 0 - Decorate 482(g_tTex2dmsf4a) DescriptorSet 0 - Decorate 496(g_tTex2dmsi4a) DescriptorSet 0 - Decorate 510(g_tTex2dmsu4a) DescriptorSet 0 - Decorate 534(Color) Location 0 - Decorate 538(Depth) BuiltIn FragDepth - Decorate 544(g_sSamp) DescriptorSet 0 - Decorate 544(g_sSamp) Binding 0 + Name 8 "PS_OUTPUT" + MemberName 8(PS_OUTPUT) 0 "Color" + MemberName 8(PS_OUTPUT) 1 "Depth" + Name 10 "@main(" + Name 14 "sizeQueryTemp" + Name 17 "g_tTex1df4" + Name 21 "WidthU" + Name 23 "sizeQueryTemp" + Name 28 "NumberOfLevelsU" + Name 31 "sizeQueryTemp" + Name 34 "g_tTex1di4" + Name 38 "sizeQueryTemp" + Name 44 "sizeQueryTemp" + Name 47 "g_tTex1du4" + Name 51 "sizeQueryTemp" + Name 59 "sizeQueryTemp" + Name 62 "g_tTex1df4a" + Name 69 "ElementsU" + Name 73 "sizeQueryTemp" + Name 82 "sizeQueryTemp" + Name 85 "g_tTex1di4a" + Name 92 "sizeQueryTemp" + Name 101 "sizeQueryTemp" + Name 104 "g_tTex1du4a" + Name 111 "sizeQueryTemp" + Name 120 "sizeQueryTemp" + Name 123 "g_tTex2df4" + Name 128 "HeightU" + Name 131 "sizeQueryTemp" + Name 140 "sizeQueryTemp" + Name 143 "g_tTex2di4" + Name 150 "sizeQueryTemp" + Name 159 "sizeQueryTemp" + Name 162 "g_tTex2du4" + Name 169 "sizeQueryTemp" + Name 180 "sizeQueryTemp" + Name 183 "g_tTex2df4a" + Name 194 "sizeQueryTemp" + Name 205 "sizeQueryTemp" + Name 208 "g_tTex2di4a" + Name 217 "sizeQueryTemp" + Name 228 "sizeQueryTemp" + Name 231 "g_tTex2du4a" + Name 240 "sizeQueryTemp" + Name 251 "sizeQueryTemp" + Name 254 "g_tTex3df4" + Name 261 "DepthU" + Name 264 "sizeQueryTemp" + Name 275 "sizeQueryTemp" + Name 278 "g_tTex3di4" + Name 287 "sizeQueryTemp" + Name 298 "sizeQueryTemp" + Name 301 "g_tTex3du4" + Name 310 "sizeQueryTemp" + Name 321 "sizeQueryTemp" + Name 324 "g_tTexcdf4" + Name 331 "sizeQueryTemp" + Name 340 "sizeQueryTemp" + Name 343 "g_tTexcdi4" + Name 350 "sizeQueryTemp" + Name 359 "sizeQueryTemp" + Name 362 "g_tTexcdu4" + Name 369 "sizeQueryTemp" + Name 378 "sizeQueryTemp" + Name 381 "g_tTexcdf4a" + Name 390 "sizeQueryTemp" + Name 401 "sizeQueryTemp" + Name 404 "g_tTexcdi4a" + Name 413 "sizeQueryTemp" + Name 424 "sizeQueryTemp" + Name 427 "g_tTexcdu4a" + Name 436 "sizeQueryTemp" + Name 447 "sizeQueryTemp" + Name 450 "g_tTex2dmsf4" + Name 457 "NumberOfSamplesU" + Name 460 "sizeQueryTemp" + Name 463 "g_tTex2dmsi4" + Name 472 "sizeQueryTemp" + Name 475 "g_tTex2dmsu4" + Name 484 "sizeQueryTemp" + Name 487 "g_tTex2dmsf4a" + Name 498 "sizeQueryTemp" + Name 501 "g_tTex2dmsi4a" + Name 512 "sizeQueryTemp" + Name 515 "g_tTex2dmsu4a" + Name 527 "psout" + Name 539 "flattenTemp" + Name 542 "Color" + Name 546 "Depth" + Name 551 "g_sSamp" + Decorate 17(g_tTex1df4) DescriptorSet 0 + Decorate 17(g_tTex1df4) Binding 0 + Decorate 34(g_tTex1di4) DescriptorSet 0 + Decorate 47(g_tTex1du4) DescriptorSet 0 + Decorate 62(g_tTex1df4a) DescriptorSet 0 + Decorate 85(g_tTex1di4a) DescriptorSet 0 + Decorate 104(g_tTex1du4a) DescriptorSet 0 + Decorate 123(g_tTex2df4) DescriptorSet 0 + Decorate 143(g_tTex2di4) DescriptorSet 0 + Decorate 162(g_tTex2du4) DescriptorSet 0 + Decorate 183(g_tTex2df4a) DescriptorSet 0 + Decorate 208(g_tTex2di4a) DescriptorSet 0 + Decorate 231(g_tTex2du4a) DescriptorSet 0 + Decorate 254(g_tTex3df4) DescriptorSet 0 + Decorate 278(g_tTex3di4) DescriptorSet 0 + Decorate 301(g_tTex3du4) DescriptorSet 0 + Decorate 324(g_tTexcdf4) DescriptorSet 0 + Decorate 343(g_tTexcdi4) DescriptorSet 0 + Decorate 362(g_tTexcdu4) DescriptorSet 0 + Decorate 381(g_tTexcdf4a) DescriptorSet 0 + Decorate 404(g_tTexcdi4a) DescriptorSet 0 + Decorate 427(g_tTexcdu4a) DescriptorSet 0 + Decorate 450(g_tTex2dmsf4) DescriptorSet 0 + Decorate 463(g_tTex2dmsi4) DescriptorSet 0 + Decorate 475(g_tTex2dmsu4) DescriptorSet 0 + Decorate 487(g_tTex2dmsf4a) DescriptorSet 0 + Decorate 501(g_tTex2dmsi4a) DescriptorSet 0 + Decorate 515(g_tTex2dmsu4a) DescriptorSet 0 + Decorate 542(Color) Location 0 + Decorate 546(Depth) BuiltIn FragDepth + Decorate 551(g_sSamp) DescriptorSet 0 + Decorate 551(g_sSamp) Binding 0 2: TypeVoid 3: TypeFunction 2 - 6: TypeInt 32 0 - 7: TypePointer Function 6(int) - 9: TypeFloat 32 - 10: TypeImage 9(float) 1D sampled format:Unknown - 11: TypePointer UniformConstant 10 - 12(g_tTex1df4): 11(ptr) Variable UniformConstant - 14: TypeInt 32 1 - 20: 6(int) Constant 6 - 27: TypeImage 14(int) 1D sampled format:Unknown - 28: TypePointer UniformConstant 27 - 29(g_tTex1di4): 28(ptr) Variable UniformConstant - 40: TypeImage 6(int) 1D sampled format:Unknown - 41: TypePointer UniformConstant 40 - 42(g_tTex1du4): 41(ptr) Variable UniformConstant - 52: TypeVector 6(int) 2 - 53: TypePointer Function 52(ivec2) - 55: TypeImage 9(float) 1D array sampled format:Unknown - 56: TypePointer UniformConstant 55 - 57(g_tTex1df4a): 56(ptr) Variable UniformConstant - 59: TypeVector 14(int) 2 - 61: 6(int) Constant 0 - 65: 6(int) Constant 1 - 78: TypeImage 14(int) 1D array sampled format:Unknown - 79: TypePointer UniformConstant 78 - 80(g_tTex1di4a): 79(ptr) Variable UniformConstant - 97: TypeImage 6(int) 1D array sampled format:Unknown - 98: TypePointer UniformConstant 97 - 99(g_tTex1du4a): 98(ptr) Variable UniformConstant - 116: TypeImage 9(float) 2D sampled format:Unknown - 117: TypePointer UniformConstant 116 - 118(g_tTex2df4): 117(ptr) Variable UniformConstant - 136: TypeImage 14(int) 2D sampled format:Unknown - 137: TypePointer UniformConstant 136 - 138(g_tTex2di4): 137(ptr) Variable UniformConstant - 155: TypeImage 6(int) 2D sampled format:Unknown - 156: TypePointer UniformConstant 155 - 157(g_tTex2du4): 156(ptr) Variable UniformConstant - 173: TypeVector 6(int) 3 - 174: TypePointer Function 173(ivec3) - 176: TypeImage 9(float) 2D array sampled format:Unknown - 177: TypePointer UniformConstant 176 -178(g_tTex2df4a): 177(ptr) Variable UniformConstant - 180: TypeVector 14(int) 3 - 186: 6(int) Constant 2 - 201: TypeImage 14(int) 2D array sampled format:Unknown - 202: TypePointer UniformConstant 201 -203(g_tTex2di4a): 202(ptr) Variable UniformConstant - 224: TypeImage 6(int) 2D array sampled format:Unknown - 225: TypePointer UniformConstant 224 -226(g_tTex2du4a): 225(ptr) Variable UniformConstant - 247: TypeImage 9(float) 3D sampled format:Unknown - 248: TypePointer UniformConstant 247 - 249(g_tTex3df4): 248(ptr) Variable UniformConstant - 271: TypeImage 14(int) 3D sampled format:Unknown - 272: TypePointer UniformConstant 271 - 273(g_tTex3di4): 272(ptr) Variable UniformConstant - 294: TypeImage 6(int) 3D sampled format:Unknown - 295: TypePointer UniformConstant 294 - 296(g_tTex3du4): 295(ptr) Variable UniformConstant - 317: TypeImage 9(float) Cube sampled format:Unknown - 318: TypePointer UniformConstant 317 - 319(g_tTexcdf4): 318(ptr) Variable UniformConstant - 336: TypeImage 14(int) Cube sampled format:Unknown - 337: TypePointer UniformConstant 336 - 338(g_tTexcdi4): 337(ptr) Variable UniformConstant - 355: TypeImage 6(int) Cube sampled format:Unknown - 356: TypePointer UniformConstant 355 - 357(g_tTexcdu4): 356(ptr) Variable UniformConstant - 374: TypeImage 9(float) Cube array sampled format:Unknown - 375: TypePointer UniformConstant 374 -376(g_tTexcdf4a): 375(ptr) Variable UniformConstant - 397: TypeImage 14(int) Cube array sampled format:Unknown - 398: TypePointer UniformConstant 397 -399(g_tTexcdi4a): 398(ptr) Variable UniformConstant - 420: TypeImage 6(int) Cube array sampled format:Unknown - 421: TypePointer UniformConstant 420 -422(g_tTexcdu4a): 421(ptr) Variable UniformConstant - 443: TypeImage 9(float) 2D multi-sampled sampled format:Unknown - 444: TypePointer UniformConstant 443 -445(g_tTex2dmsf4): 444(ptr) Variable UniformConstant - 456: TypeImage 14(int) 2D multi-sampled sampled format:Unknown - 457: TypePointer UniformConstant 456 -458(g_tTex2dmsi4): 457(ptr) Variable UniformConstant - 468: TypeImage 6(int) 2D multi-sampled sampled format:Unknown - 469: TypePointer UniformConstant 468 -470(g_tTex2dmsu4): 469(ptr) Variable UniformConstant - 480: TypeImage 9(float) 2D array multi-sampled sampled format:Unknown - 481: TypePointer UniformConstant 480 -482(g_tTex2dmsf4a): 481(ptr) Variable UniformConstant - 494: TypeImage 14(int) 2D array multi-sampled sampled format:Unknown - 495: TypePointer UniformConstant 494 -496(g_tTex2dmsi4a): 495(ptr) Variable UniformConstant - 508: TypeImage 6(int) 2D array multi-sampled sampled format:Unknown - 509: TypePointer UniformConstant 508 -510(g_tTex2dmsu4a): 509(ptr) Variable UniformConstant - 521: TypeVector 9(float) 4 - 522(PS_OUTPUT): TypeStruct 521(fvec4) 9(float) - 523: TypePointer Function 522(PS_OUTPUT) - 525: 14(int) Constant 0 - 526: 9(float) Constant 1065353216 - 527: 521(fvec4) ConstantComposite 526 526 526 526 - 528: TypePointer Function 521(fvec4) - 530: 14(int) Constant 1 - 531: TypePointer Function 9(float) - 533: TypePointer Output 521(fvec4) - 534(Color): 533(ptr) Variable Output - 537: TypePointer Output 9(float) - 538(Depth): 537(ptr) Variable Output - 542: TypeSampler - 543: TypePointer UniformConstant 542 - 544(g_sSamp): 543(ptr) Variable UniformConstant + 6: TypeFloat 32 + 7: TypeVector 6(float) 4 + 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) + 9: TypeFunction 8(PS_OUTPUT) + 12: TypeInt 32 0 + 13: TypePointer Function 12(int) + 15: TypeImage 6(float) 1D sampled format:Unknown + 16: TypePointer UniformConstant 15 + 17(g_tTex1df4): 16(ptr) Variable UniformConstant + 19: TypeInt 32 1 + 25: 12(int) Constant 6 + 32: TypeImage 19(int) 1D sampled format:Unknown + 33: TypePointer UniformConstant 32 + 34(g_tTex1di4): 33(ptr) Variable UniformConstant + 45: TypeImage 12(int) 1D sampled format:Unknown + 46: TypePointer UniformConstant 45 + 47(g_tTex1du4): 46(ptr) Variable UniformConstant + 57: TypeVector 12(int) 2 + 58: TypePointer Function 57(ivec2) + 60: TypeImage 6(float) 1D array sampled format:Unknown + 61: TypePointer UniformConstant 60 + 62(g_tTex1df4a): 61(ptr) Variable UniformConstant + 64: TypeVector 19(int) 2 + 66: 12(int) Constant 0 + 70: 12(int) Constant 1 + 83: TypeImage 19(int) 1D array sampled format:Unknown + 84: TypePointer UniformConstant 83 + 85(g_tTex1di4a): 84(ptr) Variable UniformConstant + 102: TypeImage 12(int) 1D array sampled format:Unknown + 103: TypePointer UniformConstant 102 +104(g_tTex1du4a): 103(ptr) Variable UniformConstant + 121: TypeImage 6(float) 2D sampled format:Unknown + 122: TypePointer UniformConstant 121 + 123(g_tTex2df4): 122(ptr) Variable UniformConstant + 141: TypeImage 19(int) 2D sampled format:Unknown + 142: TypePointer UniformConstant 141 + 143(g_tTex2di4): 142(ptr) Variable UniformConstant + 160: TypeImage 12(int) 2D sampled format:Unknown + 161: TypePointer UniformConstant 160 + 162(g_tTex2du4): 161(ptr) Variable UniformConstant + 178: TypeVector 12(int) 3 + 179: TypePointer Function 178(ivec3) + 181: TypeImage 6(float) 2D array sampled format:Unknown + 182: TypePointer UniformConstant 181 +183(g_tTex2df4a): 182(ptr) Variable UniformConstant + 185: TypeVector 19(int) 3 + 191: 12(int) Constant 2 + 206: TypeImage 19(int) 2D array sampled format:Unknown + 207: TypePointer UniformConstant 206 +208(g_tTex2di4a): 207(ptr) Variable UniformConstant + 229: TypeImage 12(int) 2D array sampled format:Unknown + 230: TypePointer UniformConstant 229 +231(g_tTex2du4a): 230(ptr) Variable UniformConstant + 252: TypeImage 6(float) 3D sampled format:Unknown + 253: TypePointer UniformConstant 252 + 254(g_tTex3df4): 253(ptr) Variable UniformConstant + 276: TypeImage 19(int) 3D sampled format:Unknown + 277: TypePointer UniformConstant 276 + 278(g_tTex3di4): 277(ptr) Variable UniformConstant + 299: TypeImage 12(int) 3D sampled format:Unknown + 300: TypePointer UniformConstant 299 + 301(g_tTex3du4): 300(ptr) Variable UniformConstant + 322: TypeImage 6(float) Cube sampled format:Unknown + 323: TypePointer UniformConstant 322 + 324(g_tTexcdf4): 323(ptr) Variable UniformConstant + 341: TypeImage 19(int) Cube sampled format:Unknown + 342: TypePointer UniformConstant 341 + 343(g_tTexcdi4): 342(ptr) Variable UniformConstant + 360: TypeImage 12(int) Cube sampled format:Unknown + 361: TypePointer UniformConstant 360 + 362(g_tTexcdu4): 361(ptr) Variable UniformConstant + 379: TypeImage 6(float) Cube array sampled format:Unknown + 380: TypePointer UniformConstant 379 +381(g_tTexcdf4a): 380(ptr) Variable UniformConstant + 402: TypeImage 19(int) Cube array sampled format:Unknown + 403: TypePointer UniformConstant 402 +404(g_tTexcdi4a): 403(ptr) Variable UniformConstant + 425: TypeImage 12(int) Cube array sampled format:Unknown + 426: TypePointer UniformConstant 425 +427(g_tTexcdu4a): 426(ptr) Variable UniformConstant + 448: TypeImage 6(float) 2D multi-sampled sampled format:Unknown + 449: TypePointer UniformConstant 448 +450(g_tTex2dmsf4): 449(ptr) Variable UniformConstant + 461: TypeImage 19(int) 2D multi-sampled sampled format:Unknown + 462: TypePointer UniformConstant 461 +463(g_tTex2dmsi4): 462(ptr) Variable UniformConstant + 473: TypeImage 12(int) 2D multi-sampled sampled format:Unknown + 474: TypePointer UniformConstant 473 +475(g_tTex2dmsu4): 474(ptr) Variable UniformConstant + 485: TypeImage 6(float) 2D array multi-sampled sampled format:Unknown + 486: TypePointer UniformConstant 485 +487(g_tTex2dmsf4a): 486(ptr) Variable UniformConstant + 499: TypeImage 19(int) 2D array multi-sampled sampled format:Unknown + 500: TypePointer UniformConstant 499 +501(g_tTex2dmsi4a): 500(ptr) Variable UniformConstant + 513: TypeImage 12(int) 2D array multi-sampled sampled format:Unknown + 514: TypePointer UniformConstant 513 +515(g_tTex2dmsu4a): 514(ptr) Variable UniformConstant + 526: TypePointer Function 8(PS_OUTPUT) + 528: 19(int) Constant 0 + 529: 6(float) Constant 1065353216 + 530: 7(fvec4) ConstantComposite 529 529 529 529 + 531: TypePointer Function 7(fvec4) + 533: 19(int) Constant 1 + 534: TypePointer Function 6(float) + 541: TypePointer Output 7(fvec4) + 542(Color): 541(ptr) Variable Output + 545: TypePointer Output 6(float) + 546(Depth): 545(ptr) Variable Output + 549: TypeSampler + 550: TypePointer UniformConstant 549 + 551(g_sSamp): 550(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label -8(sizeQueryTemp): 7(ptr) Variable Function - 16(WidthU): 7(ptr) Variable Function -18(sizeQueryTemp): 7(ptr) Variable Function -23(NumberOfLevelsU): 7(ptr) Variable Function -26(sizeQueryTemp): 7(ptr) Variable Function -33(sizeQueryTemp): 7(ptr) Variable Function -39(sizeQueryTemp): 7(ptr) Variable Function -46(sizeQueryTemp): 7(ptr) Variable Function -54(sizeQueryTemp): 53(ptr) Variable Function - 64(ElementsU): 7(ptr) Variable Function -68(sizeQueryTemp): 53(ptr) Variable Function -77(sizeQueryTemp): 53(ptr) Variable Function -87(sizeQueryTemp): 53(ptr) Variable Function -96(sizeQueryTemp): 53(ptr) Variable Function -106(sizeQueryTemp): 53(ptr) Variable Function -115(sizeQueryTemp): 53(ptr) Variable Function - 123(HeightU): 7(ptr) Variable Function -126(sizeQueryTemp): 53(ptr) Variable Function -135(sizeQueryTemp): 53(ptr) Variable Function -145(sizeQueryTemp): 53(ptr) Variable Function -154(sizeQueryTemp): 53(ptr) Variable Function -164(sizeQueryTemp): 53(ptr) Variable Function -175(sizeQueryTemp): 174(ptr) Variable Function -189(sizeQueryTemp): 174(ptr) Variable Function -200(sizeQueryTemp): 174(ptr) Variable Function -212(sizeQueryTemp): 174(ptr) Variable Function -223(sizeQueryTemp): 174(ptr) Variable Function -235(sizeQueryTemp): 174(ptr) Variable Function -246(sizeQueryTemp): 174(ptr) Variable Function - 256(DepthU): 7(ptr) Variable Function -259(sizeQueryTemp): 174(ptr) Variable Function -270(sizeQueryTemp): 174(ptr) Variable Function -282(sizeQueryTemp): 174(ptr) Variable Function -293(sizeQueryTemp): 174(ptr) Variable Function -305(sizeQueryTemp): 174(ptr) Variable Function -316(sizeQueryTemp): 53(ptr) Variable Function -326(sizeQueryTemp): 53(ptr) Variable Function -335(sizeQueryTemp): 53(ptr) Variable Function -345(sizeQueryTemp): 53(ptr) Variable Function -354(sizeQueryTemp): 53(ptr) Variable Function -364(sizeQueryTemp): 53(ptr) Variable Function -373(sizeQueryTemp): 174(ptr) Variable Function -385(sizeQueryTemp): 174(ptr) Variable Function -396(sizeQueryTemp): 174(ptr) Variable Function -408(sizeQueryTemp): 174(ptr) Variable Function -419(sizeQueryTemp): 174(ptr) Variable Function -431(sizeQueryTemp): 174(ptr) Variable Function -442(sizeQueryTemp): 53(ptr) Variable Function -452(NumberOfSamplesU): 7(ptr) Variable Function -455(sizeQueryTemp): 53(ptr) Variable Function -467(sizeQueryTemp): 53(ptr) Variable Function -479(sizeQueryTemp): 174(ptr) Variable Function -493(sizeQueryTemp): 174(ptr) Variable Function -507(sizeQueryTemp): 174(ptr) Variable Function - 524(psout): 523(ptr) Variable Function - 13: 10 Load 12(g_tTex1df4) - 15: 14(int) ImageQuerySize 13 - Store 8(sizeQueryTemp) 15 - 17: 6(int) Load 8(sizeQueryTemp) - Store 16(WidthU) 17 - 19: 10 Load 12(g_tTex1df4) - 21: 14(int) ImageQuerySizeLod 19 20 - Store 18(sizeQueryTemp) 21 - 22: 6(int) Load 18(sizeQueryTemp) - Store 16(WidthU) 22 - 24: 10 Load 12(g_tTex1df4) - 25: 14(int) ImageQueryLevels 24 - Store 23(NumberOfLevelsU) 25 - 30: 27 Load 29(g_tTex1di4) - 31: 14(int) ImageQuerySize 30 - Store 26(sizeQueryTemp) 31 - 32: 6(int) Load 26(sizeQueryTemp) - Store 16(WidthU) 32 - 34: 27 Load 29(g_tTex1di4) - 35: 14(int) ImageQuerySizeLod 34 20 - Store 33(sizeQueryTemp) 35 - 36: 6(int) Load 33(sizeQueryTemp) - Store 16(WidthU) 36 - 37: 27 Load 29(g_tTex1di4) - 38: 14(int) ImageQueryLevels 37 - Store 23(NumberOfLevelsU) 38 - 43: 40 Load 42(g_tTex1du4) - 44: 14(int) ImageQuerySize 43 - Store 39(sizeQueryTemp) 44 - 45: 6(int) Load 39(sizeQueryTemp) - Store 16(WidthU) 45 - 47: 40 Load 42(g_tTex1du4) - 48: 14(int) ImageQuerySizeLod 47 20 - Store 46(sizeQueryTemp) 48 - 49: 6(int) Load 46(sizeQueryTemp) - Store 16(WidthU) 49 - 50: 40 Load 42(g_tTex1du4) - 51: 14(int) ImageQueryLevels 50 - Store 23(NumberOfLevelsU) 51 - 58: 55 Load 57(g_tTex1df4a) - 60: 59(ivec2) ImageQuerySize 58 - Store 54(sizeQueryTemp) 60 - 62: 7(ptr) AccessChain 54(sizeQueryTemp) 61 - 63: 6(int) Load 62 - Store 16(WidthU) 63 - 66: 7(ptr) AccessChain 54(sizeQueryTemp) 65 - 67: 6(int) Load 66 - Store 64(ElementsU) 67 - 69: 55 Load 57(g_tTex1df4a) - 70: 59(ivec2) ImageQuerySizeLod 69 20 - Store 68(sizeQueryTemp) 70 - 71: 7(ptr) AccessChain 68(sizeQueryTemp) 61 - 72: 6(int) Load 71 - Store 16(WidthU) 72 - 73: 7(ptr) AccessChain 68(sizeQueryTemp) 65 - 74: 6(int) Load 73 - Store 64(ElementsU) 74 - 75: 55 Load 57(g_tTex1df4a) - 76: 14(int) ImageQueryLevels 75 - Store 23(NumberOfLevelsU) 76 - 81: 78 Load 80(g_tTex1di4a) - 82: 59(ivec2) ImageQuerySize 81 - Store 77(sizeQueryTemp) 82 - 83: 7(ptr) AccessChain 77(sizeQueryTemp) 61 - 84: 6(int) Load 83 - Store 16(WidthU) 84 - 85: 7(ptr) AccessChain 77(sizeQueryTemp) 65 - 86: 6(int) Load 85 - Store 64(ElementsU) 86 - 88: 78 Load 80(g_tTex1di4a) - 89: 59(ivec2) ImageQuerySizeLod 88 20 - Store 87(sizeQueryTemp) 89 - 90: 7(ptr) AccessChain 87(sizeQueryTemp) 61 - 91: 6(int) Load 90 - Store 16(WidthU) 91 - 92: 7(ptr) AccessChain 87(sizeQueryTemp) 65 - 93: 6(int) Load 92 - Store 64(ElementsU) 93 - 94: 78 Load 80(g_tTex1di4a) - 95: 14(int) ImageQueryLevels 94 - Store 23(NumberOfLevelsU) 95 - 100: 97 Load 99(g_tTex1du4a) - 101: 59(ivec2) ImageQuerySize 100 - Store 96(sizeQueryTemp) 101 - 102: 7(ptr) AccessChain 96(sizeQueryTemp) 61 - 103: 6(int) Load 102 - Store 16(WidthU) 103 - 104: 7(ptr) AccessChain 96(sizeQueryTemp) 65 - 105: 6(int) Load 104 - Store 64(ElementsU) 105 - 107: 97 Load 99(g_tTex1du4a) - 108: 59(ivec2) ImageQuerySizeLod 107 20 - Store 106(sizeQueryTemp) 108 - 109: 7(ptr) AccessChain 106(sizeQueryTemp) 61 - 110: 6(int) Load 109 - Store 16(WidthU) 110 - 111: 7(ptr) AccessChain 106(sizeQueryTemp) 65 - 112: 6(int) Load 111 - Store 64(ElementsU) 112 - 113: 97 Load 99(g_tTex1du4a) - 114: 14(int) ImageQueryLevels 113 - Store 23(NumberOfLevelsU) 114 - 119: 116 Load 118(g_tTex2df4) - 120: 59(ivec2) ImageQuerySize 119 - Store 115(sizeQueryTemp) 120 - 121: 7(ptr) AccessChain 115(sizeQueryTemp) 61 - 122: 6(int) Load 121 - Store 16(WidthU) 122 - 124: 7(ptr) AccessChain 115(sizeQueryTemp) 65 - 125: 6(int) Load 124 - Store 123(HeightU) 125 - 127: 116 Load 118(g_tTex2df4) - 128: 59(ivec2) ImageQuerySizeLod 127 20 - Store 126(sizeQueryTemp) 128 - 129: 7(ptr) AccessChain 126(sizeQueryTemp) 61 - 130: 6(int) Load 129 - Store 16(WidthU) 130 - 131: 7(ptr) AccessChain 126(sizeQueryTemp) 65 - 132: 6(int) Load 131 - Store 123(HeightU) 132 - 133: 116 Load 118(g_tTex2df4) - 134: 14(int) ImageQueryLevels 133 - Store 23(NumberOfLevelsU) 134 - 139: 136 Load 138(g_tTex2di4) - 140: 59(ivec2) ImageQuerySize 139 - Store 135(sizeQueryTemp) 140 - 141: 7(ptr) AccessChain 135(sizeQueryTemp) 61 - 142: 6(int) Load 141 - Store 16(WidthU) 142 - 143: 7(ptr) AccessChain 135(sizeQueryTemp) 65 - 144: 6(int) Load 143 - Store 123(HeightU) 144 - 146: 136 Load 138(g_tTex2di4) - 147: 59(ivec2) ImageQuerySizeLod 146 20 - Store 145(sizeQueryTemp) 147 - 148: 7(ptr) AccessChain 145(sizeQueryTemp) 61 - 149: 6(int) Load 148 - Store 16(WidthU) 149 - 150: 7(ptr) AccessChain 145(sizeQueryTemp) 65 - 151: 6(int) Load 150 - Store 123(HeightU) 151 - 152: 136 Load 138(g_tTex2di4) - 153: 14(int) ImageQueryLevels 152 - Store 23(NumberOfLevelsU) 153 - 158: 155 Load 157(g_tTex2du4) - 159: 59(ivec2) ImageQuerySize 158 - Store 154(sizeQueryTemp) 159 - 160: 7(ptr) AccessChain 154(sizeQueryTemp) 61 - 161: 6(int) Load 160 - Store 16(WidthU) 161 - 162: 7(ptr) AccessChain 154(sizeQueryTemp) 65 - 163: 6(int) Load 162 - Store 123(HeightU) 163 - 165: 155 Load 157(g_tTex2du4) - 166: 59(ivec2) ImageQuerySizeLod 165 20 - Store 164(sizeQueryTemp) 166 - 167: 7(ptr) AccessChain 164(sizeQueryTemp) 61 - 168: 6(int) Load 167 - Store 16(WidthU) 168 - 169: 7(ptr) AccessChain 164(sizeQueryTemp) 65 - 170: 6(int) Load 169 - Store 123(HeightU) 170 - 171: 155 Load 157(g_tTex2du4) - 172: 14(int) ImageQueryLevels 171 - Store 23(NumberOfLevelsU) 172 - 179: 176 Load 178(g_tTex2df4a) - 181: 180(ivec3) ImageQuerySize 179 - Store 175(sizeQueryTemp) 181 - 182: 7(ptr) AccessChain 175(sizeQueryTemp) 61 - 183: 6(int) Load 182 - Store 16(WidthU) 183 - 184: 7(ptr) AccessChain 175(sizeQueryTemp) 65 - 185: 6(int) Load 184 - Store 123(HeightU) 185 - 187: 7(ptr) AccessChain 175(sizeQueryTemp) 186 - 188: 6(int) Load 187 - Store 64(ElementsU) 188 - 190: 176 Load 178(g_tTex2df4a) - 191: 180(ivec3) ImageQuerySizeLod 190 20 - Store 189(sizeQueryTemp) 191 - 192: 7(ptr) AccessChain 189(sizeQueryTemp) 61 - 193: 6(int) Load 192 - Store 16(WidthU) 193 - 194: 7(ptr) AccessChain 189(sizeQueryTemp) 65 - 195: 6(int) Load 194 - Store 123(HeightU) 195 - 196: 7(ptr) AccessChain 189(sizeQueryTemp) 186 - 197: 6(int) Load 196 - Store 64(ElementsU) 197 - 198: 176 Load 178(g_tTex2df4a) - 199: 14(int) ImageQueryLevels 198 - Store 23(NumberOfLevelsU) 199 - 204: 201 Load 203(g_tTex2di4a) - 205: 180(ivec3) ImageQuerySize 204 - Store 200(sizeQueryTemp) 205 - 206: 7(ptr) AccessChain 200(sizeQueryTemp) 61 - 207: 6(int) Load 206 - Store 16(WidthU) 207 - 208: 7(ptr) AccessChain 200(sizeQueryTemp) 65 - 209: 6(int) Load 208 - Store 123(HeightU) 209 - 210: 7(ptr) AccessChain 200(sizeQueryTemp) 186 - 211: 6(int) Load 210 - Store 64(ElementsU) 211 - 213: 201 Load 203(g_tTex2di4a) - 214: 180(ivec3) ImageQuerySizeLod 213 20 - Store 212(sizeQueryTemp) 214 - 215: 7(ptr) AccessChain 212(sizeQueryTemp) 61 - 216: 6(int) Load 215 - Store 16(WidthU) 216 - 217: 7(ptr) AccessChain 212(sizeQueryTemp) 65 - 218: 6(int) Load 217 - Store 123(HeightU) 218 - 219: 7(ptr) AccessChain 212(sizeQueryTemp) 186 - 220: 6(int) Load 219 - Store 64(ElementsU) 220 - 221: 201 Load 203(g_tTex2di4a) - 222: 14(int) ImageQueryLevels 221 - Store 23(NumberOfLevelsU) 222 - 227: 224 Load 226(g_tTex2du4a) - 228: 180(ivec3) ImageQuerySize 227 - Store 223(sizeQueryTemp) 228 - 229: 7(ptr) AccessChain 223(sizeQueryTemp) 61 - 230: 6(int) Load 229 - Store 16(WidthU) 230 - 231: 7(ptr) AccessChain 223(sizeQueryTemp) 65 - 232: 6(int) Load 231 - Store 123(HeightU) 232 - 233: 7(ptr) AccessChain 223(sizeQueryTemp) 186 - 234: 6(int) Load 233 - Store 64(ElementsU) 234 - 236: 224 Load 226(g_tTex2du4a) - 237: 180(ivec3) ImageQuerySizeLod 236 20 - Store 235(sizeQueryTemp) 237 - 238: 7(ptr) AccessChain 235(sizeQueryTemp) 61 - 239: 6(int) Load 238 - Store 16(WidthU) 239 - 240: 7(ptr) AccessChain 235(sizeQueryTemp) 65 - 241: 6(int) Load 240 - Store 123(HeightU) 241 - 242: 7(ptr) AccessChain 235(sizeQueryTemp) 186 - 243: 6(int) Load 242 - Store 64(ElementsU) 243 - 244: 224 Load 226(g_tTex2du4a) - 245: 14(int) ImageQueryLevels 244 - Store 23(NumberOfLevelsU) 245 - 250: 247 Load 249(g_tTex3df4) - 251: 180(ivec3) ImageQuerySize 250 - Store 246(sizeQueryTemp) 251 - 252: 7(ptr) AccessChain 246(sizeQueryTemp) 61 - 253: 6(int) Load 252 - Store 16(WidthU) 253 - 254: 7(ptr) AccessChain 246(sizeQueryTemp) 65 - 255: 6(int) Load 254 - Store 123(HeightU) 255 - 257: 7(ptr) AccessChain 246(sizeQueryTemp) 186 - 258: 6(int) Load 257 - Store 256(DepthU) 258 - 260: 247 Load 249(g_tTex3df4) - 261: 180(ivec3) ImageQuerySizeLod 260 20 - Store 259(sizeQueryTemp) 261 - 262: 7(ptr) AccessChain 259(sizeQueryTemp) 61 - 263: 6(int) Load 262 - Store 16(WidthU) 263 - 264: 7(ptr) AccessChain 259(sizeQueryTemp) 65 - 265: 6(int) Load 264 - Store 123(HeightU) 265 - 266: 7(ptr) AccessChain 259(sizeQueryTemp) 186 - 267: 6(int) Load 266 - Store 256(DepthU) 267 - 268: 247 Load 249(g_tTex3df4) - 269: 14(int) ImageQueryLevels 268 - Store 23(NumberOfLevelsU) 269 - 274: 271 Load 273(g_tTex3di4) - 275: 180(ivec3) ImageQuerySize 274 - Store 270(sizeQueryTemp) 275 - 276: 7(ptr) AccessChain 270(sizeQueryTemp) 61 - 277: 6(int) Load 276 - Store 16(WidthU) 277 - 278: 7(ptr) AccessChain 270(sizeQueryTemp) 65 - 279: 6(int) Load 278 - Store 123(HeightU) 279 - 280: 7(ptr) AccessChain 270(sizeQueryTemp) 186 - 281: 6(int) Load 280 - Store 256(DepthU) 281 - 283: 271 Load 273(g_tTex3di4) - 284: 180(ivec3) ImageQuerySizeLod 283 20 - Store 282(sizeQueryTemp) 284 - 285: 7(ptr) AccessChain 282(sizeQueryTemp) 61 - 286: 6(int) Load 285 - Store 16(WidthU) 286 - 287: 7(ptr) AccessChain 282(sizeQueryTemp) 65 - 288: 6(int) Load 287 - Store 123(HeightU) 288 - 289: 7(ptr) AccessChain 282(sizeQueryTemp) 186 - 290: 6(int) Load 289 - Store 256(DepthU) 290 - 291: 271 Load 273(g_tTex3di4) - 292: 14(int) ImageQueryLevels 291 - Store 23(NumberOfLevelsU) 292 - 297: 294 Load 296(g_tTex3du4) - 298: 180(ivec3) ImageQuerySize 297 - Store 293(sizeQueryTemp) 298 - 299: 7(ptr) AccessChain 293(sizeQueryTemp) 61 - 300: 6(int) Load 299 - Store 16(WidthU) 300 - 301: 7(ptr) AccessChain 293(sizeQueryTemp) 65 - 302: 6(int) Load 301 - Store 123(HeightU) 302 - 303: 7(ptr) AccessChain 293(sizeQueryTemp) 186 - 304: 6(int) Load 303 - Store 256(DepthU) 304 - 306: 294 Load 296(g_tTex3du4) - 307: 180(ivec3) ImageQuerySizeLod 306 20 - Store 305(sizeQueryTemp) 307 - 308: 7(ptr) AccessChain 305(sizeQueryTemp) 61 - 309: 6(int) Load 308 - Store 16(WidthU) 309 - 310: 7(ptr) AccessChain 305(sizeQueryTemp) 65 - 311: 6(int) Load 310 - Store 123(HeightU) 311 - 312: 7(ptr) AccessChain 305(sizeQueryTemp) 186 - 313: 6(int) Load 312 - Store 256(DepthU) 313 - 314: 294 Load 296(g_tTex3du4) - 315: 14(int) ImageQueryLevels 314 - Store 23(NumberOfLevelsU) 315 - 320: 317 Load 319(g_tTexcdf4) - 321: 59(ivec2) ImageQuerySize 320 - Store 316(sizeQueryTemp) 321 - 322: 7(ptr) AccessChain 316(sizeQueryTemp) 61 - 323: 6(int) Load 322 - Store 16(WidthU) 323 - 324: 7(ptr) AccessChain 316(sizeQueryTemp) 65 - 325: 6(int) Load 324 - Store 123(HeightU) 325 - 327: 317 Load 319(g_tTexcdf4) - 328: 59(ivec2) ImageQuerySizeLod 327 20 - Store 326(sizeQueryTemp) 328 - 329: 7(ptr) AccessChain 326(sizeQueryTemp) 61 - 330: 6(int) Load 329 - Store 16(WidthU) 330 - 331: 7(ptr) AccessChain 326(sizeQueryTemp) 65 - 332: 6(int) Load 331 - Store 123(HeightU) 332 - 333: 317 Load 319(g_tTexcdf4) - 334: 14(int) ImageQueryLevels 333 - Store 23(NumberOfLevelsU) 334 - 339: 336 Load 338(g_tTexcdi4) - 340: 59(ivec2) ImageQuerySize 339 - Store 335(sizeQueryTemp) 340 - 341: 7(ptr) AccessChain 335(sizeQueryTemp) 61 - 342: 6(int) Load 341 - Store 16(WidthU) 342 - 343: 7(ptr) AccessChain 335(sizeQueryTemp) 65 - 344: 6(int) Load 343 - Store 123(HeightU) 344 - 346: 336 Load 338(g_tTexcdi4) - 347: 59(ivec2) ImageQuerySizeLod 346 20 - Store 345(sizeQueryTemp) 347 - 348: 7(ptr) AccessChain 345(sizeQueryTemp) 61 - 349: 6(int) Load 348 - Store 16(WidthU) 349 - 350: 7(ptr) AccessChain 345(sizeQueryTemp) 65 - 351: 6(int) Load 350 - Store 123(HeightU) 351 - 352: 336 Load 338(g_tTexcdi4) - 353: 14(int) ImageQueryLevels 352 - Store 23(NumberOfLevelsU) 353 - 358: 355 Load 357(g_tTexcdu4) - 359: 59(ivec2) ImageQuerySize 358 - Store 354(sizeQueryTemp) 359 - 360: 7(ptr) AccessChain 354(sizeQueryTemp) 61 - 361: 6(int) Load 360 - Store 16(WidthU) 361 - 362: 7(ptr) AccessChain 354(sizeQueryTemp) 65 - 363: 6(int) Load 362 - Store 123(HeightU) 363 - 365: 355 Load 357(g_tTexcdu4) - 366: 59(ivec2) ImageQuerySizeLod 365 20 - Store 364(sizeQueryTemp) 366 - 367: 7(ptr) AccessChain 364(sizeQueryTemp) 61 - 368: 6(int) Load 367 - Store 16(WidthU) 368 - 369: 7(ptr) AccessChain 364(sizeQueryTemp) 65 - 370: 6(int) Load 369 - Store 123(HeightU) 370 - 371: 355 Load 357(g_tTexcdu4) - 372: 14(int) ImageQueryLevels 371 - Store 23(NumberOfLevelsU) 372 - 377: 374 Load 376(g_tTexcdf4a) - 378: 180(ivec3) ImageQuerySize 377 - Store 373(sizeQueryTemp) 378 - 379: 7(ptr) AccessChain 373(sizeQueryTemp) 61 - 380: 6(int) Load 379 - Store 16(WidthU) 380 - 381: 7(ptr) AccessChain 373(sizeQueryTemp) 65 - 382: 6(int) Load 381 - Store 123(HeightU) 382 - 383: 7(ptr) AccessChain 373(sizeQueryTemp) 186 - 384: 6(int) Load 383 - Store 64(ElementsU) 384 - 386: 374 Load 376(g_tTexcdf4a) - 387: 180(ivec3) ImageQuerySizeLod 386 20 - Store 385(sizeQueryTemp) 387 - 388: 7(ptr) AccessChain 385(sizeQueryTemp) 61 - 389: 6(int) Load 388 - Store 16(WidthU) 389 - 390: 7(ptr) AccessChain 385(sizeQueryTemp) 65 - 391: 6(int) Load 390 - Store 123(HeightU) 391 - 392: 7(ptr) AccessChain 385(sizeQueryTemp) 186 - 393: 6(int) Load 392 - Store 64(ElementsU) 393 - 394: 374 Load 376(g_tTexcdf4a) - 395: 14(int) ImageQueryLevels 394 - Store 23(NumberOfLevelsU) 395 - 400: 397 Load 399(g_tTexcdi4a) - 401: 180(ivec3) ImageQuerySize 400 - Store 396(sizeQueryTemp) 401 - 402: 7(ptr) AccessChain 396(sizeQueryTemp) 61 - 403: 6(int) Load 402 - Store 16(WidthU) 403 - 404: 7(ptr) AccessChain 396(sizeQueryTemp) 65 - 405: 6(int) Load 404 - Store 123(HeightU) 405 - 406: 7(ptr) AccessChain 396(sizeQueryTemp) 186 - 407: 6(int) Load 406 - Store 64(ElementsU) 407 - 409: 397 Load 399(g_tTexcdi4a) - 410: 180(ivec3) ImageQuerySizeLod 409 20 - Store 408(sizeQueryTemp) 410 - 411: 7(ptr) AccessChain 408(sizeQueryTemp) 61 - 412: 6(int) Load 411 - Store 16(WidthU) 412 - 413: 7(ptr) AccessChain 408(sizeQueryTemp) 65 - 414: 6(int) Load 413 - Store 123(HeightU) 414 - 415: 7(ptr) AccessChain 408(sizeQueryTemp) 186 - 416: 6(int) Load 415 - Store 64(ElementsU) 416 - 417: 397 Load 399(g_tTexcdi4a) - 418: 14(int) ImageQueryLevels 417 - Store 23(NumberOfLevelsU) 418 - 423: 420 Load 422(g_tTexcdu4a) - 424: 180(ivec3) ImageQuerySize 423 - Store 419(sizeQueryTemp) 424 - 425: 7(ptr) AccessChain 419(sizeQueryTemp) 61 - 426: 6(int) Load 425 - Store 16(WidthU) 426 - 427: 7(ptr) AccessChain 419(sizeQueryTemp) 65 - 428: 6(int) Load 427 - Store 123(HeightU) 428 - 429: 7(ptr) AccessChain 419(sizeQueryTemp) 186 - 430: 6(int) Load 429 - Store 64(ElementsU) 430 - 432: 420 Load 422(g_tTexcdu4a) - 433: 180(ivec3) ImageQuerySizeLod 432 20 - Store 431(sizeQueryTemp) 433 - 434: 7(ptr) AccessChain 431(sizeQueryTemp) 61 - 435: 6(int) Load 434 - Store 16(WidthU) 435 - 436: 7(ptr) AccessChain 431(sizeQueryTemp) 65 - 437: 6(int) Load 436 - Store 123(HeightU) 437 - 438: 7(ptr) AccessChain 431(sizeQueryTemp) 186 - 439: 6(int) Load 438 - Store 64(ElementsU) 439 - 440: 420 Load 422(g_tTexcdu4a) - 441: 14(int) ImageQueryLevels 440 - Store 23(NumberOfLevelsU) 441 - 446: 443 Load 445(g_tTex2dmsf4) - 447: 59(ivec2) ImageQuerySize 446 - Store 442(sizeQueryTemp) 447 - 448: 7(ptr) AccessChain 442(sizeQueryTemp) 61 - 449: 6(int) Load 448 - Store 16(WidthU) 449 - 450: 7(ptr) AccessChain 442(sizeQueryTemp) 65 - 451: 6(int) Load 450 - Store 123(HeightU) 451 - 453: 443 Load 445(g_tTex2dmsf4) - 454: 14(int) ImageQuerySamples 453 - Store 452(NumberOfSamplesU) 454 - 459: 456 Load 458(g_tTex2dmsi4) - 460: 59(ivec2) ImageQuerySize 459 - Store 455(sizeQueryTemp) 460 - 461: 7(ptr) AccessChain 455(sizeQueryTemp) 61 - 462: 6(int) Load 461 - Store 16(WidthU) 462 - 463: 7(ptr) AccessChain 455(sizeQueryTemp) 65 - 464: 6(int) Load 463 - Store 123(HeightU) 464 - 465: 456 Load 458(g_tTex2dmsi4) - 466: 14(int) ImageQuerySamples 465 - Store 452(NumberOfSamplesU) 466 - 471: 468 Load 470(g_tTex2dmsu4) - 472: 59(ivec2) ImageQuerySize 471 - Store 467(sizeQueryTemp) 472 - 473: 7(ptr) AccessChain 467(sizeQueryTemp) 61 - 474: 6(int) Load 473 - Store 16(WidthU) 474 - 475: 7(ptr) AccessChain 467(sizeQueryTemp) 65 - 476: 6(int) Load 475 - Store 123(HeightU) 476 - 477: 468 Load 470(g_tTex2dmsu4) - 478: 14(int) ImageQuerySamples 477 - Store 452(NumberOfSamplesU) 478 - 483: 480 Load 482(g_tTex2dmsf4a) - 484: 180(ivec3) ImageQuerySize 483 - Store 479(sizeQueryTemp) 484 - 485: 7(ptr) AccessChain 479(sizeQueryTemp) 61 - 486: 6(int) Load 485 - Store 16(WidthU) 486 - 487: 7(ptr) AccessChain 479(sizeQueryTemp) 65 - 488: 6(int) Load 487 - Store 123(HeightU) 488 - 489: 7(ptr) AccessChain 479(sizeQueryTemp) 186 - 490: 6(int) Load 489 - Store 64(ElementsU) 490 - 491: 480 Load 482(g_tTex2dmsf4a) - 492: 14(int) ImageQuerySamples 491 - Store 452(NumberOfSamplesU) 492 - 497: 494 Load 496(g_tTex2dmsi4a) - 498: 180(ivec3) ImageQuerySize 497 - Store 493(sizeQueryTemp) 498 - 499: 7(ptr) AccessChain 493(sizeQueryTemp) 61 - 500: 6(int) Load 499 - Store 16(WidthU) 500 - 501: 7(ptr) AccessChain 493(sizeQueryTemp) 65 - 502: 6(int) Load 501 - Store 123(HeightU) 502 - 503: 7(ptr) AccessChain 493(sizeQueryTemp) 186 - 504: 6(int) Load 503 - Store 64(ElementsU) 504 - 505: 494 Load 496(g_tTex2dmsi4a) - 506: 14(int) ImageQuerySamples 505 - Store 452(NumberOfSamplesU) 506 - 511: 508 Load 510(g_tTex2dmsu4a) - 512: 180(ivec3) ImageQuerySize 511 - Store 507(sizeQueryTemp) 512 - 513: 7(ptr) AccessChain 507(sizeQueryTemp) 61 - 514: 6(int) Load 513 - Store 16(WidthU) 514 - 515: 7(ptr) AccessChain 507(sizeQueryTemp) 65 - 516: 6(int) Load 515 - Store 123(HeightU) 516 - 517: 7(ptr) AccessChain 507(sizeQueryTemp) 186 - 518: 6(int) Load 517 - Store 64(ElementsU) 518 - 519: 508 Load 510(g_tTex2dmsu4a) - 520: 14(int) ImageQuerySamples 519 - Store 452(NumberOfSamplesU) 520 - 529: 528(ptr) AccessChain 524(psout) 525 - Store 529 527 - 532: 531(ptr) AccessChain 524(psout) 530 - Store 532 526 - 535: 528(ptr) AccessChain 524(psout) 525 - 536: 521(fvec4) Load 535 - Store 534(Color) 536 - 539: 531(ptr) AccessChain 524(psout) 530 - 540: 9(float) Load 539 - Store 538(Depth) 540 +539(flattenTemp): 526(ptr) Variable Function + 540:8(PS_OUTPUT) FunctionCall 10(@main() + Store 539(flattenTemp) 540 + 543: 531(ptr) AccessChain 539(flattenTemp) 528 + 544: 7(fvec4) Load 543 + Store 542(Color) 544 + 547: 534(ptr) AccessChain 539(flattenTemp) 533 + 548: 6(float) Load 547 + Store 546(Depth) 548 Return FunctionEnd + 10(@main():8(PS_OUTPUT) Function None 9 + 11: Label +14(sizeQueryTemp): 13(ptr) Variable Function + 21(WidthU): 13(ptr) Variable Function +23(sizeQueryTemp): 13(ptr) Variable Function +28(NumberOfLevelsU): 13(ptr) Variable Function +31(sizeQueryTemp): 13(ptr) Variable Function +38(sizeQueryTemp): 13(ptr) Variable Function +44(sizeQueryTemp): 13(ptr) Variable Function +51(sizeQueryTemp): 13(ptr) Variable Function +59(sizeQueryTemp): 58(ptr) Variable Function + 69(ElementsU): 13(ptr) Variable Function +73(sizeQueryTemp): 58(ptr) Variable Function +82(sizeQueryTemp): 58(ptr) Variable Function +92(sizeQueryTemp): 58(ptr) Variable Function +101(sizeQueryTemp): 58(ptr) Variable Function +111(sizeQueryTemp): 58(ptr) Variable Function +120(sizeQueryTemp): 58(ptr) Variable Function + 128(HeightU): 13(ptr) Variable Function +131(sizeQueryTemp): 58(ptr) Variable Function +140(sizeQueryTemp): 58(ptr) Variable Function +150(sizeQueryTemp): 58(ptr) Variable Function +159(sizeQueryTemp): 58(ptr) Variable Function +169(sizeQueryTemp): 58(ptr) Variable Function +180(sizeQueryTemp): 179(ptr) Variable Function +194(sizeQueryTemp): 179(ptr) Variable Function +205(sizeQueryTemp): 179(ptr) Variable Function +217(sizeQueryTemp): 179(ptr) Variable Function +228(sizeQueryTemp): 179(ptr) Variable Function +240(sizeQueryTemp): 179(ptr) Variable Function +251(sizeQueryTemp): 179(ptr) Variable Function + 261(DepthU): 13(ptr) Variable Function +264(sizeQueryTemp): 179(ptr) Variable Function +275(sizeQueryTemp): 179(ptr) Variable Function +287(sizeQueryTemp): 179(ptr) Variable Function +298(sizeQueryTemp): 179(ptr) Variable Function +310(sizeQueryTemp): 179(ptr) Variable Function +321(sizeQueryTemp): 58(ptr) Variable Function +331(sizeQueryTemp): 58(ptr) Variable Function +340(sizeQueryTemp): 58(ptr) Variable Function +350(sizeQueryTemp): 58(ptr) Variable Function +359(sizeQueryTemp): 58(ptr) Variable Function +369(sizeQueryTemp): 58(ptr) Variable Function +378(sizeQueryTemp): 179(ptr) Variable Function +390(sizeQueryTemp): 179(ptr) Variable Function +401(sizeQueryTemp): 179(ptr) Variable Function +413(sizeQueryTemp): 179(ptr) Variable Function +424(sizeQueryTemp): 179(ptr) Variable Function +436(sizeQueryTemp): 179(ptr) Variable Function +447(sizeQueryTemp): 58(ptr) Variable Function +457(NumberOfSamplesU): 13(ptr) Variable Function +460(sizeQueryTemp): 58(ptr) Variable Function +472(sizeQueryTemp): 58(ptr) Variable Function +484(sizeQueryTemp): 179(ptr) Variable Function +498(sizeQueryTemp): 179(ptr) Variable Function +512(sizeQueryTemp): 179(ptr) Variable Function + 527(psout): 526(ptr) Variable Function + 18: 15 Load 17(g_tTex1df4) + 20: 19(int) ImageQuerySize 18 + Store 14(sizeQueryTemp) 20 + 22: 12(int) Load 14(sizeQueryTemp) + Store 21(WidthU) 22 + 24: 15 Load 17(g_tTex1df4) + 26: 19(int) ImageQuerySizeLod 24 25 + Store 23(sizeQueryTemp) 26 + 27: 12(int) Load 23(sizeQueryTemp) + Store 21(WidthU) 27 + 29: 15 Load 17(g_tTex1df4) + 30: 19(int) ImageQueryLevels 29 + Store 28(NumberOfLevelsU) 30 + 35: 32 Load 34(g_tTex1di4) + 36: 19(int) ImageQuerySize 35 + Store 31(sizeQueryTemp) 36 + 37: 12(int) Load 31(sizeQueryTemp) + Store 21(WidthU) 37 + 39: 32 Load 34(g_tTex1di4) + 40: 19(int) ImageQuerySizeLod 39 25 + Store 38(sizeQueryTemp) 40 + 41: 12(int) Load 38(sizeQueryTemp) + Store 21(WidthU) 41 + 42: 32 Load 34(g_tTex1di4) + 43: 19(int) ImageQueryLevels 42 + Store 28(NumberOfLevelsU) 43 + 48: 45 Load 47(g_tTex1du4) + 49: 19(int) ImageQuerySize 48 + Store 44(sizeQueryTemp) 49 + 50: 12(int) Load 44(sizeQueryTemp) + Store 21(WidthU) 50 + 52: 45 Load 47(g_tTex1du4) + 53: 19(int) ImageQuerySizeLod 52 25 + Store 51(sizeQueryTemp) 53 + 54: 12(int) Load 51(sizeQueryTemp) + Store 21(WidthU) 54 + 55: 45 Load 47(g_tTex1du4) + 56: 19(int) ImageQueryLevels 55 + Store 28(NumberOfLevelsU) 56 + 63: 60 Load 62(g_tTex1df4a) + 65: 64(ivec2) ImageQuerySize 63 + Store 59(sizeQueryTemp) 65 + 67: 13(ptr) AccessChain 59(sizeQueryTemp) 66 + 68: 12(int) Load 67 + Store 21(WidthU) 68 + 71: 13(ptr) AccessChain 59(sizeQueryTemp) 70 + 72: 12(int) Load 71 + Store 69(ElementsU) 72 + 74: 60 Load 62(g_tTex1df4a) + 75: 64(ivec2) ImageQuerySizeLod 74 25 + Store 73(sizeQueryTemp) 75 + 76: 13(ptr) AccessChain 73(sizeQueryTemp) 66 + 77: 12(int) Load 76 + Store 21(WidthU) 77 + 78: 13(ptr) AccessChain 73(sizeQueryTemp) 70 + 79: 12(int) Load 78 + Store 69(ElementsU) 79 + 80: 60 Load 62(g_tTex1df4a) + 81: 19(int) ImageQueryLevels 80 + Store 28(NumberOfLevelsU) 81 + 86: 83 Load 85(g_tTex1di4a) + 87: 64(ivec2) ImageQuerySize 86 + Store 82(sizeQueryTemp) 87 + 88: 13(ptr) AccessChain 82(sizeQueryTemp) 66 + 89: 12(int) Load 88 + Store 21(WidthU) 89 + 90: 13(ptr) AccessChain 82(sizeQueryTemp) 70 + 91: 12(int) Load 90 + Store 69(ElementsU) 91 + 93: 83 Load 85(g_tTex1di4a) + 94: 64(ivec2) ImageQuerySizeLod 93 25 + Store 92(sizeQueryTemp) 94 + 95: 13(ptr) AccessChain 92(sizeQueryTemp) 66 + 96: 12(int) Load 95 + Store 21(WidthU) 96 + 97: 13(ptr) AccessChain 92(sizeQueryTemp) 70 + 98: 12(int) Load 97 + Store 69(ElementsU) 98 + 99: 83 Load 85(g_tTex1di4a) + 100: 19(int) ImageQueryLevels 99 + Store 28(NumberOfLevelsU) 100 + 105: 102 Load 104(g_tTex1du4a) + 106: 64(ivec2) ImageQuerySize 105 + Store 101(sizeQueryTemp) 106 + 107: 13(ptr) AccessChain 101(sizeQueryTemp) 66 + 108: 12(int) Load 107 + Store 21(WidthU) 108 + 109: 13(ptr) AccessChain 101(sizeQueryTemp) 70 + 110: 12(int) Load 109 + Store 69(ElementsU) 110 + 112: 102 Load 104(g_tTex1du4a) + 113: 64(ivec2) ImageQuerySizeLod 112 25 + Store 111(sizeQueryTemp) 113 + 114: 13(ptr) AccessChain 111(sizeQueryTemp) 66 + 115: 12(int) Load 114 + Store 21(WidthU) 115 + 116: 13(ptr) AccessChain 111(sizeQueryTemp) 70 + 117: 12(int) Load 116 + Store 69(ElementsU) 117 + 118: 102 Load 104(g_tTex1du4a) + 119: 19(int) ImageQueryLevels 118 + Store 28(NumberOfLevelsU) 119 + 124: 121 Load 123(g_tTex2df4) + 125: 64(ivec2) ImageQuerySize 124 + Store 120(sizeQueryTemp) 125 + 126: 13(ptr) AccessChain 120(sizeQueryTemp) 66 + 127: 12(int) Load 126 + Store 21(WidthU) 127 + 129: 13(ptr) AccessChain 120(sizeQueryTemp) 70 + 130: 12(int) Load 129 + Store 128(HeightU) 130 + 132: 121 Load 123(g_tTex2df4) + 133: 64(ivec2) ImageQuerySizeLod 132 25 + Store 131(sizeQueryTemp) 133 + 134: 13(ptr) AccessChain 131(sizeQueryTemp) 66 + 135: 12(int) Load 134 + Store 21(WidthU) 135 + 136: 13(ptr) AccessChain 131(sizeQueryTemp) 70 + 137: 12(int) Load 136 + Store 128(HeightU) 137 + 138: 121 Load 123(g_tTex2df4) + 139: 19(int) ImageQueryLevels 138 + Store 28(NumberOfLevelsU) 139 + 144: 141 Load 143(g_tTex2di4) + 145: 64(ivec2) ImageQuerySize 144 + Store 140(sizeQueryTemp) 145 + 146: 13(ptr) AccessChain 140(sizeQueryTemp) 66 + 147: 12(int) Load 146 + Store 21(WidthU) 147 + 148: 13(ptr) AccessChain 140(sizeQueryTemp) 70 + 149: 12(int) Load 148 + Store 128(HeightU) 149 + 151: 141 Load 143(g_tTex2di4) + 152: 64(ivec2) ImageQuerySizeLod 151 25 + Store 150(sizeQueryTemp) 152 + 153: 13(ptr) AccessChain 150(sizeQueryTemp) 66 + 154: 12(int) Load 153 + Store 21(WidthU) 154 + 155: 13(ptr) AccessChain 150(sizeQueryTemp) 70 + 156: 12(int) Load 155 + Store 128(HeightU) 156 + 157: 141 Load 143(g_tTex2di4) + 158: 19(int) ImageQueryLevels 157 + Store 28(NumberOfLevelsU) 158 + 163: 160 Load 162(g_tTex2du4) + 164: 64(ivec2) ImageQuerySize 163 + Store 159(sizeQueryTemp) 164 + 165: 13(ptr) AccessChain 159(sizeQueryTemp) 66 + 166: 12(int) Load 165 + Store 21(WidthU) 166 + 167: 13(ptr) AccessChain 159(sizeQueryTemp) 70 + 168: 12(int) Load 167 + Store 128(HeightU) 168 + 170: 160 Load 162(g_tTex2du4) + 171: 64(ivec2) ImageQuerySizeLod 170 25 + Store 169(sizeQueryTemp) 171 + 172: 13(ptr) AccessChain 169(sizeQueryTemp) 66 + 173: 12(int) Load 172 + Store 21(WidthU) 173 + 174: 13(ptr) AccessChain 169(sizeQueryTemp) 70 + 175: 12(int) Load 174 + Store 128(HeightU) 175 + 176: 160 Load 162(g_tTex2du4) + 177: 19(int) ImageQueryLevels 176 + Store 28(NumberOfLevelsU) 177 + 184: 181 Load 183(g_tTex2df4a) + 186: 185(ivec3) ImageQuerySize 184 + Store 180(sizeQueryTemp) 186 + 187: 13(ptr) AccessChain 180(sizeQueryTemp) 66 + 188: 12(int) Load 187 + Store 21(WidthU) 188 + 189: 13(ptr) AccessChain 180(sizeQueryTemp) 70 + 190: 12(int) Load 189 + Store 128(HeightU) 190 + 192: 13(ptr) AccessChain 180(sizeQueryTemp) 191 + 193: 12(int) Load 192 + Store 69(ElementsU) 193 + 195: 181 Load 183(g_tTex2df4a) + 196: 185(ivec3) ImageQuerySizeLod 195 25 + Store 194(sizeQueryTemp) 196 + 197: 13(ptr) AccessChain 194(sizeQueryTemp) 66 + 198: 12(int) Load 197 + Store 21(WidthU) 198 + 199: 13(ptr) AccessChain 194(sizeQueryTemp) 70 + 200: 12(int) Load 199 + Store 128(HeightU) 200 + 201: 13(ptr) AccessChain 194(sizeQueryTemp) 191 + 202: 12(int) Load 201 + Store 69(ElementsU) 202 + 203: 181 Load 183(g_tTex2df4a) + 204: 19(int) ImageQueryLevels 203 + Store 28(NumberOfLevelsU) 204 + 209: 206 Load 208(g_tTex2di4a) + 210: 185(ivec3) ImageQuerySize 209 + Store 205(sizeQueryTemp) 210 + 211: 13(ptr) AccessChain 205(sizeQueryTemp) 66 + 212: 12(int) Load 211 + Store 21(WidthU) 212 + 213: 13(ptr) AccessChain 205(sizeQueryTemp) 70 + 214: 12(int) Load 213 + Store 128(HeightU) 214 + 215: 13(ptr) AccessChain 205(sizeQueryTemp) 191 + 216: 12(int) Load 215 + Store 69(ElementsU) 216 + 218: 206 Load 208(g_tTex2di4a) + 219: 185(ivec3) ImageQuerySizeLod 218 25 + Store 217(sizeQueryTemp) 219 + 220: 13(ptr) AccessChain 217(sizeQueryTemp) 66 + 221: 12(int) Load 220 + Store 21(WidthU) 221 + 222: 13(ptr) AccessChain 217(sizeQueryTemp) 70 + 223: 12(int) Load 222 + Store 128(HeightU) 223 + 224: 13(ptr) AccessChain 217(sizeQueryTemp) 191 + 225: 12(int) Load 224 + Store 69(ElementsU) 225 + 226: 206 Load 208(g_tTex2di4a) + 227: 19(int) ImageQueryLevels 226 + Store 28(NumberOfLevelsU) 227 + 232: 229 Load 231(g_tTex2du4a) + 233: 185(ivec3) ImageQuerySize 232 + Store 228(sizeQueryTemp) 233 + 234: 13(ptr) AccessChain 228(sizeQueryTemp) 66 + 235: 12(int) Load 234 + Store 21(WidthU) 235 + 236: 13(ptr) AccessChain 228(sizeQueryTemp) 70 + 237: 12(int) Load 236 + Store 128(HeightU) 237 + 238: 13(ptr) AccessChain 228(sizeQueryTemp) 191 + 239: 12(int) Load 238 + Store 69(ElementsU) 239 + 241: 229 Load 231(g_tTex2du4a) + 242: 185(ivec3) ImageQuerySizeLod 241 25 + Store 240(sizeQueryTemp) 242 + 243: 13(ptr) AccessChain 240(sizeQueryTemp) 66 + 244: 12(int) Load 243 + Store 21(WidthU) 244 + 245: 13(ptr) AccessChain 240(sizeQueryTemp) 70 + 246: 12(int) Load 245 + Store 128(HeightU) 246 + 247: 13(ptr) AccessChain 240(sizeQueryTemp) 191 + 248: 12(int) Load 247 + Store 69(ElementsU) 248 + 249: 229 Load 231(g_tTex2du4a) + 250: 19(int) ImageQueryLevels 249 + Store 28(NumberOfLevelsU) 250 + 255: 252 Load 254(g_tTex3df4) + 256: 185(ivec3) ImageQuerySize 255 + Store 251(sizeQueryTemp) 256 + 257: 13(ptr) AccessChain 251(sizeQueryTemp) 66 + 258: 12(int) Load 257 + Store 21(WidthU) 258 + 259: 13(ptr) AccessChain 251(sizeQueryTemp) 70 + 260: 12(int) Load 259 + Store 128(HeightU) 260 + 262: 13(ptr) AccessChain 251(sizeQueryTemp) 191 + 263: 12(int) Load 262 + Store 261(DepthU) 263 + 265: 252 Load 254(g_tTex3df4) + 266: 185(ivec3) ImageQuerySizeLod 265 25 + Store 264(sizeQueryTemp) 266 + 267: 13(ptr) AccessChain 264(sizeQueryTemp) 66 + 268: 12(int) Load 267 + Store 21(WidthU) 268 + 269: 13(ptr) AccessChain 264(sizeQueryTemp) 70 + 270: 12(int) Load 269 + Store 128(HeightU) 270 + 271: 13(ptr) AccessChain 264(sizeQueryTemp) 191 + 272: 12(int) Load 271 + Store 261(DepthU) 272 + 273: 252 Load 254(g_tTex3df4) + 274: 19(int) ImageQueryLevels 273 + Store 28(NumberOfLevelsU) 274 + 279: 276 Load 278(g_tTex3di4) + 280: 185(ivec3) ImageQuerySize 279 + Store 275(sizeQueryTemp) 280 + 281: 13(ptr) AccessChain 275(sizeQueryTemp) 66 + 282: 12(int) Load 281 + Store 21(WidthU) 282 + 283: 13(ptr) AccessChain 275(sizeQueryTemp) 70 + 284: 12(int) Load 283 + Store 128(HeightU) 284 + 285: 13(ptr) AccessChain 275(sizeQueryTemp) 191 + 286: 12(int) Load 285 + Store 261(DepthU) 286 + 288: 276 Load 278(g_tTex3di4) + 289: 185(ivec3) ImageQuerySizeLod 288 25 + Store 287(sizeQueryTemp) 289 + 290: 13(ptr) AccessChain 287(sizeQueryTemp) 66 + 291: 12(int) Load 290 + Store 21(WidthU) 291 + 292: 13(ptr) AccessChain 287(sizeQueryTemp) 70 + 293: 12(int) Load 292 + Store 128(HeightU) 293 + 294: 13(ptr) AccessChain 287(sizeQueryTemp) 191 + 295: 12(int) Load 294 + Store 261(DepthU) 295 + 296: 276 Load 278(g_tTex3di4) + 297: 19(int) ImageQueryLevels 296 + Store 28(NumberOfLevelsU) 297 + 302: 299 Load 301(g_tTex3du4) + 303: 185(ivec3) ImageQuerySize 302 + Store 298(sizeQueryTemp) 303 + 304: 13(ptr) AccessChain 298(sizeQueryTemp) 66 + 305: 12(int) Load 304 + Store 21(WidthU) 305 + 306: 13(ptr) AccessChain 298(sizeQueryTemp) 70 + 307: 12(int) Load 306 + Store 128(HeightU) 307 + 308: 13(ptr) AccessChain 298(sizeQueryTemp) 191 + 309: 12(int) Load 308 + Store 261(DepthU) 309 + 311: 299 Load 301(g_tTex3du4) + 312: 185(ivec3) ImageQuerySizeLod 311 25 + Store 310(sizeQueryTemp) 312 + 313: 13(ptr) AccessChain 310(sizeQueryTemp) 66 + 314: 12(int) Load 313 + Store 21(WidthU) 314 + 315: 13(ptr) AccessChain 310(sizeQueryTemp) 70 + 316: 12(int) Load 315 + Store 128(HeightU) 316 + 317: 13(ptr) AccessChain 310(sizeQueryTemp) 191 + 318: 12(int) Load 317 + Store 261(DepthU) 318 + 319: 299 Load 301(g_tTex3du4) + 320: 19(int) ImageQueryLevels 319 + Store 28(NumberOfLevelsU) 320 + 325: 322 Load 324(g_tTexcdf4) + 326: 64(ivec2) ImageQuerySize 325 + Store 321(sizeQueryTemp) 326 + 327: 13(ptr) AccessChain 321(sizeQueryTemp) 66 + 328: 12(int) Load 327 + Store 21(WidthU) 328 + 329: 13(ptr) AccessChain 321(sizeQueryTemp) 70 + 330: 12(int) Load 329 + Store 128(HeightU) 330 + 332: 322 Load 324(g_tTexcdf4) + 333: 64(ivec2) ImageQuerySizeLod 332 25 + Store 331(sizeQueryTemp) 333 + 334: 13(ptr) AccessChain 331(sizeQueryTemp) 66 + 335: 12(int) Load 334 + Store 21(WidthU) 335 + 336: 13(ptr) AccessChain 331(sizeQueryTemp) 70 + 337: 12(int) Load 336 + Store 128(HeightU) 337 + 338: 322 Load 324(g_tTexcdf4) + 339: 19(int) ImageQueryLevels 338 + Store 28(NumberOfLevelsU) 339 + 344: 341 Load 343(g_tTexcdi4) + 345: 64(ivec2) ImageQuerySize 344 + Store 340(sizeQueryTemp) 345 + 346: 13(ptr) AccessChain 340(sizeQueryTemp) 66 + 347: 12(int) Load 346 + Store 21(WidthU) 347 + 348: 13(ptr) AccessChain 340(sizeQueryTemp) 70 + 349: 12(int) Load 348 + Store 128(HeightU) 349 + 351: 341 Load 343(g_tTexcdi4) + 352: 64(ivec2) ImageQuerySizeLod 351 25 + Store 350(sizeQueryTemp) 352 + 353: 13(ptr) AccessChain 350(sizeQueryTemp) 66 + 354: 12(int) Load 353 + Store 21(WidthU) 354 + 355: 13(ptr) AccessChain 350(sizeQueryTemp) 70 + 356: 12(int) Load 355 + Store 128(HeightU) 356 + 357: 341 Load 343(g_tTexcdi4) + 358: 19(int) ImageQueryLevels 357 + Store 28(NumberOfLevelsU) 358 + 363: 360 Load 362(g_tTexcdu4) + 364: 64(ivec2) ImageQuerySize 363 + Store 359(sizeQueryTemp) 364 + 365: 13(ptr) AccessChain 359(sizeQueryTemp) 66 + 366: 12(int) Load 365 + Store 21(WidthU) 366 + 367: 13(ptr) AccessChain 359(sizeQueryTemp) 70 + 368: 12(int) Load 367 + Store 128(HeightU) 368 + 370: 360 Load 362(g_tTexcdu4) + 371: 64(ivec2) ImageQuerySizeLod 370 25 + Store 369(sizeQueryTemp) 371 + 372: 13(ptr) AccessChain 369(sizeQueryTemp) 66 + 373: 12(int) Load 372 + Store 21(WidthU) 373 + 374: 13(ptr) AccessChain 369(sizeQueryTemp) 70 + 375: 12(int) Load 374 + Store 128(HeightU) 375 + 376: 360 Load 362(g_tTexcdu4) + 377: 19(int) ImageQueryLevels 376 + Store 28(NumberOfLevelsU) 377 + 382: 379 Load 381(g_tTexcdf4a) + 383: 185(ivec3) ImageQuerySize 382 + Store 378(sizeQueryTemp) 383 + 384: 13(ptr) AccessChain 378(sizeQueryTemp) 66 + 385: 12(int) Load 384 + Store 21(WidthU) 385 + 386: 13(ptr) AccessChain 378(sizeQueryTemp) 70 + 387: 12(int) Load 386 + Store 128(HeightU) 387 + 388: 13(ptr) AccessChain 378(sizeQueryTemp) 191 + 389: 12(int) Load 388 + Store 69(ElementsU) 389 + 391: 379 Load 381(g_tTexcdf4a) + 392: 185(ivec3) ImageQuerySizeLod 391 25 + Store 390(sizeQueryTemp) 392 + 393: 13(ptr) AccessChain 390(sizeQueryTemp) 66 + 394: 12(int) Load 393 + Store 21(WidthU) 394 + 395: 13(ptr) AccessChain 390(sizeQueryTemp) 70 + 396: 12(int) Load 395 + Store 128(HeightU) 396 + 397: 13(ptr) AccessChain 390(sizeQueryTemp) 191 + 398: 12(int) Load 397 + Store 69(ElementsU) 398 + 399: 379 Load 381(g_tTexcdf4a) + 400: 19(int) ImageQueryLevels 399 + Store 28(NumberOfLevelsU) 400 + 405: 402 Load 404(g_tTexcdi4a) + 406: 185(ivec3) ImageQuerySize 405 + Store 401(sizeQueryTemp) 406 + 407: 13(ptr) AccessChain 401(sizeQueryTemp) 66 + 408: 12(int) Load 407 + Store 21(WidthU) 408 + 409: 13(ptr) AccessChain 401(sizeQueryTemp) 70 + 410: 12(int) Load 409 + Store 128(HeightU) 410 + 411: 13(ptr) AccessChain 401(sizeQueryTemp) 191 + 412: 12(int) Load 411 + Store 69(ElementsU) 412 + 414: 402 Load 404(g_tTexcdi4a) + 415: 185(ivec3) ImageQuerySizeLod 414 25 + Store 413(sizeQueryTemp) 415 + 416: 13(ptr) AccessChain 413(sizeQueryTemp) 66 + 417: 12(int) Load 416 + Store 21(WidthU) 417 + 418: 13(ptr) AccessChain 413(sizeQueryTemp) 70 + 419: 12(int) Load 418 + Store 128(HeightU) 419 + 420: 13(ptr) AccessChain 413(sizeQueryTemp) 191 + 421: 12(int) Load 420 + Store 69(ElementsU) 421 + 422: 402 Load 404(g_tTexcdi4a) + 423: 19(int) ImageQueryLevels 422 + Store 28(NumberOfLevelsU) 423 + 428: 425 Load 427(g_tTexcdu4a) + 429: 185(ivec3) ImageQuerySize 428 + Store 424(sizeQueryTemp) 429 + 430: 13(ptr) AccessChain 424(sizeQueryTemp) 66 + 431: 12(int) Load 430 + Store 21(WidthU) 431 + 432: 13(ptr) AccessChain 424(sizeQueryTemp) 70 + 433: 12(int) Load 432 + Store 128(HeightU) 433 + 434: 13(ptr) AccessChain 424(sizeQueryTemp) 191 + 435: 12(int) Load 434 + Store 69(ElementsU) 435 + 437: 425 Load 427(g_tTexcdu4a) + 438: 185(ivec3) ImageQuerySizeLod 437 25 + Store 436(sizeQueryTemp) 438 + 439: 13(ptr) AccessChain 436(sizeQueryTemp) 66 + 440: 12(int) Load 439 + Store 21(WidthU) 440 + 441: 13(ptr) AccessChain 436(sizeQueryTemp) 70 + 442: 12(int) Load 441 + Store 128(HeightU) 442 + 443: 13(ptr) AccessChain 436(sizeQueryTemp) 191 + 444: 12(int) Load 443 + Store 69(ElementsU) 444 + 445: 425 Load 427(g_tTexcdu4a) + 446: 19(int) ImageQueryLevels 445 + Store 28(NumberOfLevelsU) 446 + 451: 448 Load 450(g_tTex2dmsf4) + 452: 64(ivec2) ImageQuerySize 451 + Store 447(sizeQueryTemp) 452 + 453: 13(ptr) AccessChain 447(sizeQueryTemp) 66 + 454: 12(int) Load 453 + Store 21(WidthU) 454 + 455: 13(ptr) AccessChain 447(sizeQueryTemp) 70 + 456: 12(int) Load 455 + Store 128(HeightU) 456 + 458: 448 Load 450(g_tTex2dmsf4) + 459: 19(int) ImageQuerySamples 458 + Store 457(NumberOfSamplesU) 459 + 464: 461 Load 463(g_tTex2dmsi4) + 465: 64(ivec2) ImageQuerySize 464 + Store 460(sizeQueryTemp) 465 + 466: 13(ptr) AccessChain 460(sizeQueryTemp) 66 + 467: 12(int) Load 466 + Store 21(WidthU) 467 + 468: 13(ptr) AccessChain 460(sizeQueryTemp) 70 + 469: 12(int) Load 468 + Store 128(HeightU) 469 + 470: 461 Load 463(g_tTex2dmsi4) + 471: 19(int) ImageQuerySamples 470 + Store 457(NumberOfSamplesU) 471 + 476: 473 Load 475(g_tTex2dmsu4) + 477: 64(ivec2) ImageQuerySize 476 + Store 472(sizeQueryTemp) 477 + 478: 13(ptr) AccessChain 472(sizeQueryTemp) 66 + 479: 12(int) Load 478 + Store 21(WidthU) 479 + 480: 13(ptr) AccessChain 472(sizeQueryTemp) 70 + 481: 12(int) Load 480 + Store 128(HeightU) 481 + 482: 473 Load 475(g_tTex2dmsu4) + 483: 19(int) ImageQuerySamples 482 + Store 457(NumberOfSamplesU) 483 + 488: 485 Load 487(g_tTex2dmsf4a) + 489: 185(ivec3) ImageQuerySize 488 + Store 484(sizeQueryTemp) 489 + 490: 13(ptr) AccessChain 484(sizeQueryTemp) 66 + 491: 12(int) Load 490 + Store 21(WidthU) 491 + 492: 13(ptr) AccessChain 484(sizeQueryTemp) 70 + 493: 12(int) Load 492 + Store 128(HeightU) 493 + 494: 13(ptr) AccessChain 484(sizeQueryTemp) 191 + 495: 12(int) Load 494 + Store 69(ElementsU) 495 + 496: 485 Load 487(g_tTex2dmsf4a) + 497: 19(int) ImageQuerySamples 496 + Store 457(NumberOfSamplesU) 497 + 502: 499 Load 501(g_tTex2dmsi4a) + 503: 185(ivec3) ImageQuerySize 502 + Store 498(sizeQueryTemp) 503 + 504: 13(ptr) AccessChain 498(sizeQueryTemp) 66 + 505: 12(int) Load 504 + Store 21(WidthU) 505 + 506: 13(ptr) AccessChain 498(sizeQueryTemp) 70 + 507: 12(int) Load 506 + Store 128(HeightU) 507 + 508: 13(ptr) AccessChain 498(sizeQueryTemp) 191 + 509: 12(int) Load 508 + Store 69(ElementsU) 509 + 510: 499 Load 501(g_tTex2dmsi4a) + 511: 19(int) ImageQuerySamples 510 + Store 457(NumberOfSamplesU) 511 + 516: 513 Load 515(g_tTex2dmsu4a) + 517: 185(ivec3) ImageQuerySize 516 + Store 512(sizeQueryTemp) 517 + 518: 13(ptr) AccessChain 512(sizeQueryTemp) 66 + 519: 12(int) Load 518 + Store 21(WidthU) 519 + 520: 13(ptr) AccessChain 512(sizeQueryTemp) 70 + 521: 12(int) Load 520 + Store 128(HeightU) 521 + 522: 13(ptr) AccessChain 512(sizeQueryTemp) 191 + 523: 12(int) Load 522 + Store 69(ElementsU) 523 + 524: 513 Load 515(g_tTex2dmsu4a) + 525: 19(int) ImageQuerySamples 524 + Store 457(NumberOfSamplesU) 525 + 532: 531(ptr) AccessChain 527(psout) 528 + Store 532 530 + 535: 534(ptr) AccessChain 527(psout) 533 + Store 535 529 + 536:8(PS_OUTPUT) Load 527(psout) + ReturnValue 536 + FunctionEnd diff --git a/Test/baseResults/hlsl.getdimensions.dx10.vert.out b/Test/baseResults/hlsl.getdimensions.dx10.vert.out index 85a25af4..698a61ab 100644 --- a/Test/baseResults/hlsl.getdimensions.dx10.vert.out +++ b/Test/baseResults/hlsl.getdimensions.dx10.vert.out @@ -1,7 +1,7 @@ hlsl.getdimensions.dx10.vert Shader version: 450 0:? Sequence -0:11 Function Definition: main( (temp structure{temp 4-component vector of float Position Pos}) +0:11 Function Definition: @main( (temp structure{temp 4-component vector of float Position Pos}) 0:11 Function Parameters: 0:? Sequence 0:21 Sequence @@ -36,19 +36,22 @@ Shader version: 450 0:? 0.000000 0:? 0.000000 0:? 0.000000 -0:26 Sequence -0:26 Sequence -0:26 move second child to first child (temp 4-component vector of float) -0:? 'Pos' (out 4-component vector of float Position) -0:26 Pos: direct index for structure (temp 4-component vector of float) -0:26 'vsout' (temp structure{temp 4-component vector of float Pos}) -0:26 Constant: -0:26 0 (const int) -0:26 Branch: Return +0:26 Branch: Return with expression +0:26 'vsout' (temp structure{temp 4-component vector of float Pos}) +0:11 Function Definition: main( (temp void) +0:11 Function Parameters: +0:? Sequence +0:11 Sequence +0:11 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput_Pos' (out 4-component vector of float Position) +0:11 Pos: direct index for structure (temp 4-component vector of float Position) +0:11 Function Call: @main( (temp structure{temp 4-component vector of float Position Pos}) +0:11 Constant: +0:11 0 (const int) 0:? Linker Objects 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) -0:? 'PerVertex_out' (out block{out 4-component vector of float Position Pos}) +0:? 'PerVertex_out' (out block{out 4-component vector of float Position @entryPointOutput_Pos}) Linked vertex stage: @@ -56,7 +59,7 @@ Linked vertex stage: Shader version: 450 0:? Sequence -0:11 Function Definition: main( (temp structure{temp 4-component vector of float Position Pos}) +0:11 Function Definition: @main( (temp structure{temp 4-component vector of float Position Pos}) 0:11 Function Parameters: 0:? Sequence 0:21 Sequence @@ -91,100 +94,120 @@ Shader version: 450 0:? 0.000000 0:? 0.000000 0:? 0.000000 -0:26 Sequence -0:26 Sequence -0:26 move second child to first child (temp 4-component vector of float) -0:? 'Pos' (out 4-component vector of float Position) -0:26 Pos: direct index for structure (temp 4-component vector of float) -0:26 'vsout' (temp structure{temp 4-component vector of float Pos}) -0:26 Constant: -0:26 0 (const int) -0:26 Branch: Return +0:26 Branch: Return with expression +0:26 'vsout' (temp structure{temp 4-component vector of float Pos}) +0:11 Function Definition: main( (temp void) +0:11 Function Parameters: +0:? Sequence +0:11 Sequence +0:11 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput_Pos' (out 4-component vector of float Position) +0:11 Pos: direct index for structure (temp 4-component vector of float Position) +0:11 Function Call: @main( (temp structure{temp 4-component vector of float Position Pos}) +0:11 Constant: +0:11 0 (const int) 0:? Linker Objects 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) -0:? 'PerVertex_out' (out block{out 4-component vector of float Position Pos}) +0:? 'PerVertex_out' (out block{out 4-component vector of float Position @entryPointOutput_Pos}) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 46 +// Id's are bound by 57 Capability Shader Capability Sampled1D Capability ImageQuery 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Vertex 4 "main" 36 45 + EntryPoint Vertex 4 "main" 48 56 Name 4 "main" - Name 8 "sizeQueryTemp" - Name 12 "g_tTex1df4" - Name 16 "WidthU" - Name 18 "sizeQueryTemp" - Name 23 "NumberOfLevelsU" - Name 27 "VS_OUTPUT" - MemberName 27(VS_OUTPUT) 0 "Pos" - Name 29 "vsout" - Name 36 "Pos" - Name 42 "g_sSamp" - Name 43 "PerVertex_out" - MemberName 43(PerVertex_out) 0 "Pos" - Name 45 "PerVertex_out" - Decorate 12(g_tTex1df4) DescriptorSet 0 - Decorate 12(g_tTex1df4) Binding 0 - Decorate 36(Pos) BuiltIn Position - Decorate 42(g_sSamp) DescriptorSet 0 - Decorate 42(g_sSamp) Binding 0 - MemberDecorate 43(PerVertex_out) 0 BuiltIn Position - Decorate 43(PerVertex_out) Block + Name 8 "VS_OUTPUT" + MemberName 8(VS_OUTPUT) 0 "Pos" + Name 10 "@main(" + Name 14 "sizeQueryTemp" + Name 17 "g_tTex1df4" + Name 21 "WidthU" + Name 23 "sizeQueryTemp" + Name 28 "NumberOfLevelsU" + Name 31 "VS_OUTPUT" + MemberName 31(VS_OUTPUT) 0 "Pos" + Name 33 "vsout" + Name 48 "@entryPointOutput_Pos" + Name 53 "g_sSamp" + Name 54 "PerVertex_out" + MemberName 54(PerVertex_out) 0 "@entryPointOutput_Pos" + Name 56 "PerVertex_out" + MemberDecorate 8(VS_OUTPUT) 0 BuiltIn Position + Decorate 17(g_tTex1df4) DescriptorSet 0 + Decorate 17(g_tTex1df4) Binding 0 + Decorate 48(@entryPointOutput_Pos) BuiltIn Position + Decorate 53(g_sSamp) DescriptorSet 0 + Decorate 53(g_sSamp) Binding 0 + MemberDecorate 54(PerVertex_out) 0 BuiltIn Position + Decorate 54(PerVertex_out) Block 2: TypeVoid 3: TypeFunction 2 - 6: TypeInt 32 0 - 7: TypePointer Function 6(int) - 9: TypeFloat 32 - 10: TypeImage 9(float) 1D sampled format:Unknown - 11: TypePointer UniformConstant 10 - 12(g_tTex1df4): 11(ptr) Variable UniformConstant - 14: TypeInt 32 1 - 20: 6(int) Constant 6 - 26: TypeVector 9(float) 4 - 27(VS_OUTPUT): TypeStruct 26(fvec4) - 28: TypePointer Function 27(VS_OUTPUT) - 30: 14(int) Constant 0 - 31: 9(float) Constant 0 - 32: 26(fvec4) ConstantComposite 31 31 31 31 - 33: TypePointer Function 26(fvec4) - 35: TypePointer Output 26(fvec4) - 36(Pos): 35(ptr) Variable Output - 40: TypeSampler - 41: TypePointer UniformConstant 40 - 42(g_sSamp): 41(ptr) Variable UniformConstant -43(PerVertex_out): TypeStruct 26(fvec4) - 44: TypePointer Output 43(PerVertex_out) -45(PerVertex_out): 44(ptr) Variable Output + 6: TypeFloat 32 + 7: TypeVector 6(float) 4 + 8(VS_OUTPUT): TypeStruct 7(fvec4) + 9: TypeFunction 8(VS_OUTPUT) + 12: TypeInt 32 0 + 13: TypePointer Function 12(int) + 15: TypeImage 6(float) 1D sampled format:Unknown + 16: TypePointer UniformConstant 15 + 17(g_tTex1df4): 16(ptr) Variable UniformConstant + 19: TypeInt 32 1 + 25: 12(int) Constant 6 + 31(VS_OUTPUT): TypeStruct 7(fvec4) + 32: TypePointer Function 31(VS_OUTPUT) + 34: 19(int) Constant 0 + 35: 6(float) Constant 0 + 36: 7(fvec4) ConstantComposite 35 35 35 35 + 37: TypePointer Function 7(fvec4) + 40: TypePointer Function 8(VS_OUTPUT) + 47: TypePointer Output 7(fvec4) +48(@entryPointOutput_Pos): 47(ptr) Variable Output + 51: TypeSampler + 52: TypePointer UniformConstant 51 + 53(g_sSamp): 52(ptr) Variable UniformConstant +54(PerVertex_out): TypeStruct 7(fvec4) + 55: TypePointer Output 54(PerVertex_out) +56(PerVertex_out): 55(ptr) Variable Output 4(main): 2 Function None 3 5: Label -8(sizeQueryTemp): 7(ptr) Variable Function - 16(WidthU): 7(ptr) Variable Function -18(sizeQueryTemp): 7(ptr) Variable Function -23(NumberOfLevelsU): 7(ptr) Variable Function - 29(vsout): 28(ptr) Variable Function - 13: 10 Load 12(g_tTex1df4) - 15: 14(int) ImageQuerySize 13 - Store 8(sizeQueryTemp) 15 - 17: 6(int) Load 8(sizeQueryTemp) - Store 16(WidthU) 17 - 19: 10 Load 12(g_tTex1df4) - 21: 14(int) ImageQuerySizeLod 19 20 - Store 18(sizeQueryTemp) 21 - 22: 6(int) Load 18(sizeQueryTemp) - Store 16(WidthU) 22 - 24: 10 Load 12(g_tTex1df4) - 25: 14(int) ImageQueryLevels 24 - Store 23(NumberOfLevelsU) 25 - 34: 33(ptr) AccessChain 29(vsout) 30 - Store 34 32 - 37: 33(ptr) AccessChain 29(vsout) 30 - 38: 26(fvec4) Load 37 - Store 36(Pos) 38 + 49:8(VS_OUTPUT) FunctionCall 10(@main() + 50: 7(fvec4) CompositeExtract 49 0 + Store 48(@entryPointOutput_Pos) 50 Return FunctionEnd + 10(@main():8(VS_OUTPUT) Function None 9 + 11: Label +14(sizeQueryTemp): 13(ptr) Variable Function + 21(WidthU): 13(ptr) Variable Function +23(sizeQueryTemp): 13(ptr) Variable Function +28(NumberOfLevelsU): 13(ptr) Variable Function + 33(vsout): 32(ptr) Variable Function + 41: 40(ptr) Variable Function + 18: 15 Load 17(g_tTex1df4) + 20: 19(int) ImageQuerySize 18 + Store 14(sizeQueryTemp) 20 + 22: 12(int) Load 14(sizeQueryTemp) + Store 21(WidthU) 22 + 24: 15 Load 17(g_tTex1df4) + 26: 19(int) ImageQuerySizeLod 24 25 + Store 23(sizeQueryTemp) 26 + 27: 12(int) Load 23(sizeQueryTemp) + Store 21(WidthU) 27 + 29: 15 Load 17(g_tTex1df4) + 30: 19(int) ImageQueryLevels 29 + Store 28(NumberOfLevelsU) 30 + 38: 37(ptr) AccessChain 33(vsout) 34 + Store 38 36 + 39:31(VS_OUTPUT) Load 33(vsout) + 42: 7(fvec4) CompositeExtract 39 0 + 43: 37(ptr) AccessChain 41 34 + Store 43 42 + 44:8(VS_OUTPUT) Load 41 + ReturnValue 44 + FunctionEnd diff --git a/Test/baseResults/hlsl.getdimensions.rw.dx10.frag.out b/Test/baseResults/hlsl.getdimensions.rw.dx10.frag.out index 918246b6..543ba944 100644 --- a/Test/baseResults/hlsl.getdimensions.rw.dx10.frag.out +++ b/Test/baseResults/hlsl.getdimensions.rw.dx10.frag.out @@ -2,7 +2,7 @@ hlsl.getdimensions.rw.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:44 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:44 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:44 Function Parameters: 0:? Sequence 0:63 Sequence @@ -310,24 +310,28 @@ gl_FragCoord origin is upper left 0:93 1 (const int) 0:93 Constant: 0:93 1.000000 -0:95 Sequence -0:95 Sequence -0:95 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:95 Color: direct index for structure (temp 4-component vector of float) -0:95 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:95 Constant: -0:95 0 (const int) -0:95 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:95 Depth: direct index for structure (temp float) -0:95 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:95 Constant: -0:95 1 (const int) -0:95 Branch: Return +0:95 Branch: Return with expression +0:95 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:44 Function Definition: main( (temp void) +0:44 Function Parameters: +0:? Sequence +0:44 Sequence +0:44 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:44 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:44 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:44 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:44 Color: direct index for structure (temp 4-component vector of float) +0:44 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:44 Constant: +0:44 0 (const int) +0:44 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:44 Depth: direct index for structure (temp float) +0:44 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:44 Constant: +0:44 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D) 0:? 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D) @@ -347,6 +351,8 @@ gl_FragCoord origin is upper left 0:? 'g_tBuffF' (layout(rgba32f ) uniform imageBuffer) 0:? 'g_tBuffI' (layout(rgba32i ) uniform iimageBuffer) 0:? 'g_tBuffU' (layout(rgba32ui ) uniform uimageBuffer) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) @@ -356,7 +362,7 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:44 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:44 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:44 Function Parameters: 0:? Sequence 0:63 Sequence @@ -664,24 +670,28 @@ gl_FragCoord origin is upper left 0:93 1 (const int) 0:93 Constant: 0:93 1.000000 -0:95 Sequence -0:95 Sequence -0:95 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:95 Color: direct index for structure (temp 4-component vector of float) -0:95 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:95 Constant: -0:95 0 (const int) -0:95 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:95 Depth: direct index for structure (temp float) -0:95 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:95 Constant: -0:95 1 (const int) -0:95 Branch: Return +0:95 Branch: Return with expression +0:95 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:44 Function Definition: main( (temp void) +0:44 Function Parameters: +0:? Sequence +0:44 Sequence +0:44 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:44 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:44 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:44 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:44 Color: direct index for structure (temp 4-component vector of float) +0:44 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:44 Constant: +0:44 0 (const int) +0:44 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:44 Depth: direct index for structure (temp float) +0:44 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:44 Constant: +0:44 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D) 0:? 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D) @@ -701,11 +711,13 @@ gl_FragCoord origin is upper left 0:? 'g_tBuffF' (layout(rgba32f ) uniform imageBuffer) 0:? 'g_tBuffI' (layout(rgba32i ) uniform iimageBuffer) 0:? 'g_tBuffU' (layout(rgba32ui ) uniform uimageBuffer) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 225 +// Id's are bound by 232 Capability Shader Capability Sampled1D @@ -713,378 +725,389 @@ gl_FragCoord origin is upper left Capability ImageQuery 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 210 214 + EntryPoint Fragment 4 "main" 218 222 ExecutionMode 4 OriginUpperLeft Name 4 "main" - Name 8 "sizeQueryTemp" - Name 12 "g_tTex1df4" - Name 16 "WidthU" - Name 18 "sizeQueryTemp" - Name 21 "g_tTex1di4" - Name 25 "sizeQueryTemp" - Name 28 "g_tTex1du4" - Name 32 "sizeQueryTemp" - Name 35 "g_tBuffF" - Name 39 "sizeQueryTemp" - Name 42 "g_tBuffI" - Name 46 "sizeQueryTemp" - Name 49 "g_tBuffU" - Name 55 "sizeQueryTemp" - Name 58 "g_tTex1df4a" - Name 65 "ElementsU" - Name 69 "sizeQueryTemp" - Name 72 "g_tTex1di4a" - Name 79 "sizeQueryTemp" - Name 82 "g_tTex1du4a" - Name 89 "sizeQueryTemp" - Name 92 "g_tTex2df4" - Name 97 "HeightU" - Name 100 "sizeQueryTemp" - Name 103 "g_tTex2di4" - Name 110 "sizeQueryTemp" - Name 113 "g_tTex2du4" - Name 122 "sizeQueryTemp" - Name 125 "g_tTex2df4a" - Name 136 "sizeQueryTemp" - Name 139 "g_tTex2di4a" - Name 148 "sizeQueryTemp" - Name 151 "g_tTex2du4a" - Name 160 "sizeQueryTemp" - Name 163 "g_tTex3df4" - Name 170 "DepthU" - Name 173 "sizeQueryTemp" - Name 176 "g_tTex3di4" - Name 185 "sizeQueryTemp" - Name 188 "g_tTex3du4" - Name 198 "PS_OUTPUT" - MemberName 198(PS_OUTPUT) 0 "Color" - MemberName 198(PS_OUTPUT) 1 "Depth" - Name 200 "psout" - Name 210 "Color" - Name 214 "Depth" - Name 220 "g_sSamp" - Name 222 "$Global" - MemberName 222($Global) 0 "c1" - MemberName 222($Global) 1 "c2" - MemberName 222($Global) 2 "c3" - MemberName 222($Global) 3 "c4" - MemberName 222($Global) 4 "o1" - MemberName 222($Global) 5 "o2" - MemberName 222($Global) 6 "o3" - MemberName 222($Global) 7 "o4" - Name 224 "" - Decorate 12(g_tTex1df4) DescriptorSet 0 - Decorate 12(g_tTex1df4) Binding 0 - Decorate 21(g_tTex1di4) DescriptorSet 0 - Decorate 28(g_tTex1du4) DescriptorSet 0 - Decorate 35(g_tBuffF) DescriptorSet 0 - Decorate 42(g_tBuffI) DescriptorSet 0 - Decorate 49(g_tBuffU) DescriptorSet 0 - Decorate 58(g_tTex1df4a) DescriptorSet 0 - Decorate 72(g_tTex1di4a) DescriptorSet 0 - Decorate 82(g_tTex1du4a) DescriptorSet 0 - Decorate 92(g_tTex2df4) DescriptorSet 0 - Decorate 103(g_tTex2di4) DescriptorSet 0 - Decorate 113(g_tTex2du4) DescriptorSet 0 - Decorate 125(g_tTex2df4a) DescriptorSet 0 - Decorate 139(g_tTex2di4a) DescriptorSet 0 - Decorate 151(g_tTex2du4a) DescriptorSet 0 - Decorate 163(g_tTex3df4) DescriptorSet 0 - Decorate 176(g_tTex3di4) DescriptorSet 0 - Decorate 188(g_tTex3du4) DescriptorSet 0 - Decorate 210(Color) Location 0 - Decorate 214(Depth) BuiltIn FragDepth - Decorate 220(g_sSamp) DescriptorSet 0 - Decorate 220(g_sSamp) Binding 0 - MemberDecorate 222($Global) 0 Offset 0 - MemberDecorate 222($Global) 1 Offset 8 - MemberDecorate 222($Global) 2 Offset 16 - MemberDecorate 222($Global) 3 Offset 32 - MemberDecorate 222($Global) 4 Offset 48 - MemberDecorate 222($Global) 5 Offset 56 - MemberDecorate 222($Global) 6 Offset 64 - MemberDecorate 222($Global) 7 Offset 80 - Decorate 222($Global) Block - Decorate 224 DescriptorSet 0 + Name 8 "PS_OUTPUT" + MemberName 8(PS_OUTPUT) 0 "Color" + MemberName 8(PS_OUTPUT) 1 "Depth" + Name 10 "@main(" + Name 14 "sizeQueryTemp" + Name 17 "g_tTex1df4" + Name 21 "WidthU" + Name 23 "sizeQueryTemp" + Name 26 "g_tTex1di4" + Name 30 "sizeQueryTemp" + Name 33 "g_tTex1du4" + Name 37 "sizeQueryTemp" + Name 40 "g_tBuffF" + Name 44 "sizeQueryTemp" + Name 47 "g_tBuffI" + Name 51 "sizeQueryTemp" + Name 54 "g_tBuffU" + Name 60 "sizeQueryTemp" + Name 63 "g_tTex1df4a" + Name 70 "ElementsU" + Name 74 "sizeQueryTemp" + Name 77 "g_tTex1di4a" + Name 84 "sizeQueryTemp" + Name 87 "g_tTex1du4a" + Name 94 "sizeQueryTemp" + Name 97 "g_tTex2df4" + Name 102 "HeightU" + Name 105 "sizeQueryTemp" + Name 108 "g_tTex2di4" + Name 115 "sizeQueryTemp" + Name 118 "g_tTex2du4" + Name 127 "sizeQueryTemp" + Name 130 "g_tTex2df4a" + Name 141 "sizeQueryTemp" + Name 144 "g_tTex2di4a" + Name 153 "sizeQueryTemp" + Name 156 "g_tTex2du4a" + Name 165 "sizeQueryTemp" + Name 168 "g_tTex3df4" + Name 175 "DepthU" + Name 178 "sizeQueryTemp" + Name 181 "g_tTex3di4" + Name 190 "sizeQueryTemp" + Name 193 "g_tTex3du4" + Name 203 "psout" + Name 215 "flattenTemp" + Name 218 "Color" + Name 222 "Depth" + Name 227 "g_sSamp" + Name 229 "$Global" + MemberName 229($Global) 0 "c1" + MemberName 229($Global) 1 "c2" + MemberName 229($Global) 2 "c3" + MemberName 229($Global) 3 "c4" + MemberName 229($Global) 4 "o1" + MemberName 229($Global) 5 "o2" + MemberName 229($Global) 6 "o3" + MemberName 229($Global) 7 "o4" + Name 231 "" + Decorate 17(g_tTex1df4) DescriptorSet 0 + Decorate 17(g_tTex1df4) Binding 0 + Decorate 26(g_tTex1di4) DescriptorSet 0 + Decorate 33(g_tTex1du4) DescriptorSet 0 + Decorate 40(g_tBuffF) DescriptorSet 0 + Decorate 47(g_tBuffI) DescriptorSet 0 + Decorate 54(g_tBuffU) DescriptorSet 0 + Decorate 63(g_tTex1df4a) DescriptorSet 0 + Decorate 77(g_tTex1di4a) DescriptorSet 0 + Decorate 87(g_tTex1du4a) DescriptorSet 0 + Decorate 97(g_tTex2df4) DescriptorSet 0 + Decorate 108(g_tTex2di4) DescriptorSet 0 + Decorate 118(g_tTex2du4) DescriptorSet 0 + Decorate 130(g_tTex2df4a) DescriptorSet 0 + Decorate 144(g_tTex2di4a) DescriptorSet 0 + Decorate 156(g_tTex2du4a) DescriptorSet 0 + Decorate 168(g_tTex3df4) DescriptorSet 0 + Decorate 181(g_tTex3di4) DescriptorSet 0 + Decorate 193(g_tTex3du4) DescriptorSet 0 + Decorate 218(Color) Location 0 + Decorate 222(Depth) BuiltIn FragDepth + Decorate 227(g_sSamp) DescriptorSet 0 + Decorate 227(g_sSamp) Binding 0 + MemberDecorate 229($Global) 0 Offset 0 + MemberDecorate 229($Global) 1 Offset 8 + MemberDecorate 229($Global) 2 Offset 16 + MemberDecorate 229($Global) 3 Offset 32 + MemberDecorate 229($Global) 4 Offset 48 + MemberDecorate 229($Global) 5 Offset 56 + MemberDecorate 229($Global) 6 Offset 64 + MemberDecorate 229($Global) 7 Offset 80 + Decorate 229($Global) Block + Decorate 231 DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 - 6: TypeInt 32 0 - 7: TypePointer Function 6(int) - 9: TypeFloat 32 - 10: TypeImage 9(float) 1D nonsampled format:Rgba32f - 11: TypePointer UniformConstant 10 - 12(g_tTex1df4): 11(ptr) Variable UniformConstant - 14: TypeInt 32 1 - 19: TypeImage 14(int) 1D nonsampled format:Rgba32i - 20: TypePointer UniformConstant 19 - 21(g_tTex1di4): 20(ptr) Variable UniformConstant - 26: TypeImage 6(int) 1D nonsampled format:Rgba32ui - 27: TypePointer UniformConstant 26 - 28(g_tTex1du4): 27(ptr) Variable UniformConstant - 33: TypeImage 9(float) Buffer nonsampled format:Rgba32f - 34: TypePointer UniformConstant 33 - 35(g_tBuffF): 34(ptr) Variable UniformConstant - 40: TypeImage 14(int) Buffer nonsampled format:Rgba32i - 41: TypePointer UniformConstant 40 - 42(g_tBuffI): 41(ptr) Variable UniformConstant - 47: TypeImage 6(int) Buffer nonsampled format:Rgba32ui - 48: TypePointer UniformConstant 47 - 49(g_tBuffU): 48(ptr) Variable UniformConstant - 53: TypeVector 6(int) 2 - 54: TypePointer Function 53(ivec2) - 56: TypeImage 9(float) 1D array nonsampled format:Rgba32f - 57: TypePointer UniformConstant 56 - 58(g_tTex1df4a): 57(ptr) Variable UniformConstant - 60: TypeVector 14(int) 2 - 62: 6(int) Constant 0 - 66: 6(int) Constant 1 - 70: TypeImage 14(int) 1D array nonsampled format:Rgba32i - 71: TypePointer UniformConstant 70 - 72(g_tTex1di4a): 71(ptr) Variable UniformConstant - 80: TypeImage 6(int) 1D array nonsampled format:Rgba32ui - 81: TypePointer UniformConstant 80 - 82(g_tTex1du4a): 81(ptr) Variable UniformConstant - 90: TypeImage 9(float) 2D nonsampled format:Rgba32f - 91: TypePointer UniformConstant 90 - 92(g_tTex2df4): 91(ptr) Variable UniformConstant - 101: TypeImage 14(int) 2D nonsampled format:Rgba32i - 102: TypePointer UniformConstant 101 - 103(g_tTex2di4): 102(ptr) Variable UniformConstant - 111: TypeImage 6(int) 2D nonsampled format:Rgba32ui - 112: TypePointer UniformConstant 111 - 113(g_tTex2du4): 112(ptr) Variable UniformConstant - 120: TypeVector 6(int) 3 - 121: TypePointer Function 120(ivec3) - 123: TypeImage 9(float) 2D array nonsampled format:Rgba32f - 124: TypePointer UniformConstant 123 -125(g_tTex2df4a): 124(ptr) Variable UniformConstant - 127: TypeVector 14(int) 3 - 133: 6(int) Constant 2 - 137: TypeImage 14(int) 2D array nonsampled format:Rgba32i - 138: TypePointer UniformConstant 137 -139(g_tTex2di4a): 138(ptr) Variable UniformConstant - 149: TypeImage 6(int) 2D array nonsampled format:Rgba32ui - 150: TypePointer UniformConstant 149 -151(g_tTex2du4a): 150(ptr) Variable UniformConstant - 161: TypeImage 9(float) 3D nonsampled format:Rgba32f - 162: TypePointer UniformConstant 161 - 163(g_tTex3df4): 162(ptr) Variable UniformConstant - 174: TypeImage 14(int) 3D nonsampled format:Rgba32i - 175: TypePointer UniformConstant 174 - 176(g_tTex3di4): 175(ptr) Variable UniformConstant - 186: TypeImage 6(int) 3D nonsampled format:Rgba32ui - 187: TypePointer UniformConstant 186 - 188(g_tTex3du4): 187(ptr) Variable UniformConstant - 197: TypeVector 9(float) 4 - 198(PS_OUTPUT): TypeStruct 197(fvec4) 9(float) - 199: TypePointer Function 198(PS_OUTPUT) - 201: 14(int) Constant 0 - 202: 9(float) Constant 1065353216 - 203: 197(fvec4) ConstantComposite 202 202 202 202 - 204: TypePointer Function 197(fvec4) - 206: 14(int) Constant 1 - 207: TypePointer Function 9(float) - 209: TypePointer Output 197(fvec4) - 210(Color): 209(ptr) Variable Output - 213: TypePointer Output 9(float) - 214(Depth): 213(ptr) Variable Output - 218: TypeSampler - 219: TypePointer UniformConstant 218 - 220(g_sSamp): 219(ptr) Variable UniformConstant - 221: TypeVector 14(int) 4 - 222($Global): TypeStruct 14(int) 60(ivec2) 127(ivec3) 221(ivec4) 14(int) 60(ivec2) 127(ivec3) 221(ivec4) - 223: TypePointer Uniform 222($Global) - 224: 223(ptr) Variable Uniform + 6: TypeFloat 32 + 7: TypeVector 6(float) 4 + 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) + 9: TypeFunction 8(PS_OUTPUT) + 12: TypeInt 32 0 + 13: TypePointer Function 12(int) + 15: TypeImage 6(float) 1D nonsampled format:Rgba32f + 16: TypePointer UniformConstant 15 + 17(g_tTex1df4): 16(ptr) Variable UniformConstant + 19: TypeInt 32 1 + 24: TypeImage 19(int) 1D nonsampled format:Rgba32i + 25: TypePointer UniformConstant 24 + 26(g_tTex1di4): 25(ptr) Variable UniformConstant + 31: TypeImage 12(int) 1D nonsampled format:Rgba32ui + 32: TypePointer UniformConstant 31 + 33(g_tTex1du4): 32(ptr) Variable UniformConstant + 38: TypeImage 6(float) Buffer nonsampled format:Rgba32f + 39: TypePointer UniformConstant 38 + 40(g_tBuffF): 39(ptr) Variable UniformConstant + 45: TypeImage 19(int) Buffer nonsampled format:Rgba32i + 46: TypePointer UniformConstant 45 + 47(g_tBuffI): 46(ptr) Variable UniformConstant + 52: TypeImage 12(int) Buffer nonsampled format:Rgba32ui + 53: TypePointer UniformConstant 52 + 54(g_tBuffU): 53(ptr) Variable UniformConstant + 58: TypeVector 12(int) 2 + 59: TypePointer Function 58(ivec2) + 61: TypeImage 6(float) 1D array nonsampled format:Rgba32f + 62: TypePointer UniformConstant 61 + 63(g_tTex1df4a): 62(ptr) Variable UniformConstant + 65: TypeVector 19(int) 2 + 67: 12(int) Constant 0 + 71: 12(int) Constant 1 + 75: TypeImage 19(int) 1D array nonsampled format:Rgba32i + 76: TypePointer UniformConstant 75 + 77(g_tTex1di4a): 76(ptr) Variable UniformConstant + 85: TypeImage 12(int) 1D array nonsampled format:Rgba32ui + 86: TypePointer UniformConstant 85 + 87(g_tTex1du4a): 86(ptr) Variable UniformConstant + 95: TypeImage 6(float) 2D nonsampled format:Rgba32f + 96: TypePointer UniformConstant 95 + 97(g_tTex2df4): 96(ptr) Variable UniformConstant + 106: TypeImage 19(int) 2D nonsampled format:Rgba32i + 107: TypePointer UniformConstant 106 + 108(g_tTex2di4): 107(ptr) Variable UniformConstant + 116: TypeImage 12(int) 2D nonsampled format:Rgba32ui + 117: TypePointer UniformConstant 116 + 118(g_tTex2du4): 117(ptr) Variable UniformConstant + 125: TypeVector 12(int) 3 + 126: TypePointer Function 125(ivec3) + 128: TypeImage 6(float) 2D array nonsampled format:Rgba32f + 129: TypePointer UniformConstant 128 +130(g_tTex2df4a): 129(ptr) Variable UniformConstant + 132: TypeVector 19(int) 3 + 138: 12(int) Constant 2 + 142: TypeImage 19(int) 2D array nonsampled format:Rgba32i + 143: TypePointer UniformConstant 142 +144(g_tTex2di4a): 143(ptr) Variable UniformConstant + 154: TypeImage 12(int) 2D array nonsampled format:Rgba32ui + 155: TypePointer UniformConstant 154 +156(g_tTex2du4a): 155(ptr) Variable UniformConstant + 166: TypeImage 6(float) 3D nonsampled format:Rgba32f + 167: TypePointer UniformConstant 166 + 168(g_tTex3df4): 167(ptr) Variable UniformConstant + 179: TypeImage 19(int) 3D nonsampled format:Rgba32i + 180: TypePointer UniformConstant 179 + 181(g_tTex3di4): 180(ptr) Variable UniformConstant + 191: TypeImage 12(int) 3D nonsampled format:Rgba32ui + 192: TypePointer UniformConstant 191 + 193(g_tTex3du4): 192(ptr) Variable UniformConstant + 202: TypePointer Function 8(PS_OUTPUT) + 204: 19(int) Constant 0 + 205: 6(float) Constant 1065353216 + 206: 7(fvec4) ConstantComposite 205 205 205 205 + 207: TypePointer Function 7(fvec4) + 209: 19(int) Constant 1 + 210: TypePointer Function 6(float) + 217: TypePointer Output 7(fvec4) + 218(Color): 217(ptr) Variable Output + 221: TypePointer Output 6(float) + 222(Depth): 221(ptr) Variable Output + 225: TypeSampler + 226: TypePointer UniformConstant 225 + 227(g_sSamp): 226(ptr) Variable UniformConstant + 228: TypeVector 19(int) 4 + 229($Global): TypeStruct 19(int) 65(ivec2) 132(ivec3) 228(ivec4) 19(int) 65(ivec2) 132(ivec3) 228(ivec4) + 230: TypePointer Uniform 229($Global) + 231: 230(ptr) Variable Uniform 4(main): 2 Function None 3 5: Label -8(sizeQueryTemp): 7(ptr) Variable Function - 16(WidthU): 7(ptr) Variable Function -18(sizeQueryTemp): 7(ptr) Variable Function -25(sizeQueryTemp): 7(ptr) Variable Function -32(sizeQueryTemp): 7(ptr) Variable Function -39(sizeQueryTemp): 7(ptr) Variable Function -46(sizeQueryTemp): 7(ptr) Variable Function -55(sizeQueryTemp): 54(ptr) Variable Function - 65(ElementsU): 7(ptr) Variable Function -69(sizeQueryTemp): 54(ptr) Variable Function -79(sizeQueryTemp): 54(ptr) Variable Function -89(sizeQueryTemp): 54(ptr) Variable Function - 97(HeightU): 7(ptr) Variable Function -100(sizeQueryTemp): 54(ptr) Variable Function -110(sizeQueryTemp): 54(ptr) Variable Function -122(sizeQueryTemp): 121(ptr) Variable Function -136(sizeQueryTemp): 121(ptr) Variable Function -148(sizeQueryTemp): 121(ptr) Variable Function -160(sizeQueryTemp): 121(ptr) Variable Function - 170(DepthU): 7(ptr) Variable Function -173(sizeQueryTemp): 121(ptr) Variable Function -185(sizeQueryTemp): 121(ptr) Variable Function - 200(psout): 199(ptr) Variable Function - 13: 10 Load 12(g_tTex1df4) - 15: 14(int) ImageQuerySize 13 - Store 8(sizeQueryTemp) 15 - 17: 6(int) Load 8(sizeQueryTemp) - Store 16(WidthU) 17 - 22: 19 Load 21(g_tTex1di4) - 23: 14(int) ImageQuerySize 22 - Store 18(sizeQueryTemp) 23 - 24: 6(int) Load 18(sizeQueryTemp) - Store 16(WidthU) 24 - 29: 26 Load 28(g_tTex1du4) - 30: 14(int) ImageQuerySize 29 - Store 25(sizeQueryTemp) 30 - 31: 6(int) Load 25(sizeQueryTemp) - Store 16(WidthU) 31 - 36: 33 Load 35(g_tBuffF) - 37: 14(int) ImageQuerySize 36 - Store 32(sizeQueryTemp) 37 - 38: 6(int) Load 32(sizeQueryTemp) - Store 16(WidthU) 38 - 43: 40 Load 42(g_tBuffI) - 44: 14(int) ImageQuerySize 43 - Store 39(sizeQueryTemp) 44 - 45: 6(int) Load 39(sizeQueryTemp) - Store 16(WidthU) 45 - 50: 47 Load 49(g_tBuffU) - 51: 14(int) ImageQuerySize 50 - Store 46(sizeQueryTemp) 51 - 52: 6(int) Load 46(sizeQueryTemp) - Store 16(WidthU) 52 - 59: 56 Load 58(g_tTex1df4a) - 61: 60(ivec2) ImageQuerySize 59 - Store 55(sizeQueryTemp) 61 - 63: 7(ptr) AccessChain 55(sizeQueryTemp) 62 - 64: 6(int) Load 63 - Store 16(WidthU) 64 - 67: 7(ptr) AccessChain 55(sizeQueryTemp) 66 - 68: 6(int) Load 67 - Store 65(ElementsU) 68 - 73: 70 Load 72(g_tTex1di4a) - 74: 60(ivec2) ImageQuerySize 73 - Store 69(sizeQueryTemp) 74 - 75: 7(ptr) AccessChain 69(sizeQueryTemp) 62 - 76: 6(int) Load 75 - Store 16(WidthU) 76 - 77: 7(ptr) AccessChain 69(sizeQueryTemp) 66 - 78: 6(int) Load 77 - Store 65(ElementsU) 78 - 83: 80 Load 82(g_tTex1du4a) - 84: 60(ivec2) ImageQuerySize 83 - Store 79(sizeQueryTemp) 84 - 85: 7(ptr) AccessChain 79(sizeQueryTemp) 62 - 86: 6(int) Load 85 - Store 16(WidthU) 86 - 87: 7(ptr) AccessChain 79(sizeQueryTemp) 66 - 88: 6(int) Load 87 - Store 65(ElementsU) 88 - 93: 90 Load 92(g_tTex2df4) - 94: 60(ivec2) ImageQuerySize 93 - Store 89(sizeQueryTemp) 94 - 95: 7(ptr) AccessChain 89(sizeQueryTemp) 62 - 96: 6(int) Load 95 - Store 16(WidthU) 96 - 98: 7(ptr) AccessChain 89(sizeQueryTemp) 66 - 99: 6(int) Load 98 - Store 97(HeightU) 99 - 104: 101 Load 103(g_tTex2di4) - 105: 60(ivec2) ImageQuerySize 104 - Store 100(sizeQueryTemp) 105 - 106: 7(ptr) AccessChain 100(sizeQueryTemp) 62 - 107: 6(int) Load 106 - Store 16(WidthU) 107 - 108: 7(ptr) AccessChain 100(sizeQueryTemp) 66 - 109: 6(int) Load 108 - Store 97(HeightU) 109 - 114: 111 Load 113(g_tTex2du4) - 115: 60(ivec2) ImageQuerySize 114 - Store 110(sizeQueryTemp) 115 - 116: 7(ptr) AccessChain 110(sizeQueryTemp) 62 - 117: 6(int) Load 116 - Store 16(WidthU) 117 - 118: 7(ptr) AccessChain 110(sizeQueryTemp) 66 - 119: 6(int) Load 118 - Store 97(HeightU) 119 - 126: 123 Load 125(g_tTex2df4a) - 128: 127(ivec3) ImageQuerySize 126 - Store 122(sizeQueryTemp) 128 - 129: 7(ptr) AccessChain 122(sizeQueryTemp) 62 - 130: 6(int) Load 129 - Store 16(WidthU) 130 - 131: 7(ptr) AccessChain 122(sizeQueryTemp) 66 - 132: 6(int) Load 131 - Store 97(HeightU) 132 - 134: 7(ptr) AccessChain 122(sizeQueryTemp) 133 - 135: 6(int) Load 134 - Store 65(ElementsU) 135 - 140: 137 Load 139(g_tTex2di4a) - 141: 127(ivec3) ImageQuerySize 140 - Store 136(sizeQueryTemp) 141 - 142: 7(ptr) AccessChain 136(sizeQueryTemp) 62 - 143: 6(int) Load 142 - Store 16(WidthU) 143 - 144: 7(ptr) AccessChain 136(sizeQueryTemp) 66 - 145: 6(int) Load 144 - Store 97(HeightU) 145 - 146: 7(ptr) AccessChain 136(sizeQueryTemp) 133 - 147: 6(int) Load 146 - Store 65(ElementsU) 147 - 152: 149 Load 151(g_tTex2du4a) - 153: 127(ivec3) ImageQuerySize 152 - Store 148(sizeQueryTemp) 153 - 154: 7(ptr) AccessChain 148(sizeQueryTemp) 62 - 155: 6(int) Load 154 - Store 16(WidthU) 155 - 156: 7(ptr) AccessChain 148(sizeQueryTemp) 66 - 157: 6(int) Load 156 - Store 97(HeightU) 157 - 158: 7(ptr) AccessChain 148(sizeQueryTemp) 133 - 159: 6(int) Load 158 - Store 65(ElementsU) 159 - 164: 161 Load 163(g_tTex3df4) - 165: 127(ivec3) ImageQuerySize 164 - Store 160(sizeQueryTemp) 165 - 166: 7(ptr) AccessChain 160(sizeQueryTemp) 62 - 167: 6(int) Load 166 - Store 16(WidthU) 167 - 168: 7(ptr) AccessChain 160(sizeQueryTemp) 66 - 169: 6(int) Load 168 - Store 97(HeightU) 169 - 171: 7(ptr) AccessChain 160(sizeQueryTemp) 133 - 172: 6(int) Load 171 - Store 170(DepthU) 172 - 177: 174 Load 176(g_tTex3di4) - 178: 127(ivec3) ImageQuerySize 177 - Store 173(sizeQueryTemp) 178 - 179: 7(ptr) AccessChain 173(sizeQueryTemp) 62 - 180: 6(int) Load 179 - Store 16(WidthU) 180 - 181: 7(ptr) AccessChain 173(sizeQueryTemp) 66 - 182: 6(int) Load 181 - Store 97(HeightU) 182 - 183: 7(ptr) AccessChain 173(sizeQueryTemp) 133 - 184: 6(int) Load 183 - Store 170(DepthU) 184 - 189: 186 Load 188(g_tTex3du4) - 190: 127(ivec3) ImageQuerySize 189 - Store 185(sizeQueryTemp) 190 - 191: 7(ptr) AccessChain 185(sizeQueryTemp) 62 - 192: 6(int) Load 191 - Store 16(WidthU) 192 - 193: 7(ptr) AccessChain 185(sizeQueryTemp) 66 - 194: 6(int) Load 193 - Store 97(HeightU) 194 - 195: 7(ptr) AccessChain 185(sizeQueryTemp) 133 - 196: 6(int) Load 195 - Store 170(DepthU) 196 - 205: 204(ptr) AccessChain 200(psout) 201 - Store 205 203 - 208: 207(ptr) AccessChain 200(psout) 206 - Store 208 202 - 211: 204(ptr) AccessChain 200(psout) 201 - 212: 197(fvec4) Load 211 - Store 210(Color) 212 - 215: 207(ptr) AccessChain 200(psout) 206 - 216: 9(float) Load 215 - Store 214(Depth) 216 +215(flattenTemp): 202(ptr) Variable Function + 216:8(PS_OUTPUT) FunctionCall 10(@main() + Store 215(flattenTemp) 216 + 219: 207(ptr) AccessChain 215(flattenTemp) 204 + 220: 7(fvec4) Load 219 + Store 218(Color) 220 + 223: 210(ptr) AccessChain 215(flattenTemp) 209 + 224: 6(float) Load 223 + Store 222(Depth) 224 Return FunctionEnd + 10(@main():8(PS_OUTPUT) Function None 9 + 11: Label +14(sizeQueryTemp): 13(ptr) Variable Function + 21(WidthU): 13(ptr) Variable Function +23(sizeQueryTemp): 13(ptr) Variable Function +30(sizeQueryTemp): 13(ptr) Variable Function +37(sizeQueryTemp): 13(ptr) Variable Function +44(sizeQueryTemp): 13(ptr) Variable Function +51(sizeQueryTemp): 13(ptr) Variable Function +60(sizeQueryTemp): 59(ptr) Variable Function + 70(ElementsU): 13(ptr) Variable Function +74(sizeQueryTemp): 59(ptr) Variable Function +84(sizeQueryTemp): 59(ptr) Variable Function +94(sizeQueryTemp): 59(ptr) Variable Function + 102(HeightU): 13(ptr) Variable Function +105(sizeQueryTemp): 59(ptr) Variable Function +115(sizeQueryTemp): 59(ptr) Variable Function +127(sizeQueryTemp): 126(ptr) Variable Function +141(sizeQueryTemp): 126(ptr) Variable Function +153(sizeQueryTemp): 126(ptr) Variable Function +165(sizeQueryTemp): 126(ptr) Variable Function + 175(DepthU): 13(ptr) Variable Function +178(sizeQueryTemp): 126(ptr) Variable Function +190(sizeQueryTemp): 126(ptr) Variable Function + 203(psout): 202(ptr) Variable Function + 18: 15 Load 17(g_tTex1df4) + 20: 19(int) ImageQuerySize 18 + Store 14(sizeQueryTemp) 20 + 22: 12(int) Load 14(sizeQueryTemp) + Store 21(WidthU) 22 + 27: 24 Load 26(g_tTex1di4) + 28: 19(int) ImageQuerySize 27 + Store 23(sizeQueryTemp) 28 + 29: 12(int) Load 23(sizeQueryTemp) + Store 21(WidthU) 29 + 34: 31 Load 33(g_tTex1du4) + 35: 19(int) ImageQuerySize 34 + Store 30(sizeQueryTemp) 35 + 36: 12(int) Load 30(sizeQueryTemp) + Store 21(WidthU) 36 + 41: 38 Load 40(g_tBuffF) + 42: 19(int) ImageQuerySize 41 + Store 37(sizeQueryTemp) 42 + 43: 12(int) Load 37(sizeQueryTemp) + Store 21(WidthU) 43 + 48: 45 Load 47(g_tBuffI) + 49: 19(int) ImageQuerySize 48 + Store 44(sizeQueryTemp) 49 + 50: 12(int) Load 44(sizeQueryTemp) + Store 21(WidthU) 50 + 55: 52 Load 54(g_tBuffU) + 56: 19(int) ImageQuerySize 55 + Store 51(sizeQueryTemp) 56 + 57: 12(int) Load 51(sizeQueryTemp) + Store 21(WidthU) 57 + 64: 61 Load 63(g_tTex1df4a) + 66: 65(ivec2) ImageQuerySize 64 + Store 60(sizeQueryTemp) 66 + 68: 13(ptr) AccessChain 60(sizeQueryTemp) 67 + 69: 12(int) Load 68 + Store 21(WidthU) 69 + 72: 13(ptr) AccessChain 60(sizeQueryTemp) 71 + 73: 12(int) Load 72 + Store 70(ElementsU) 73 + 78: 75 Load 77(g_tTex1di4a) + 79: 65(ivec2) ImageQuerySize 78 + Store 74(sizeQueryTemp) 79 + 80: 13(ptr) AccessChain 74(sizeQueryTemp) 67 + 81: 12(int) Load 80 + Store 21(WidthU) 81 + 82: 13(ptr) AccessChain 74(sizeQueryTemp) 71 + 83: 12(int) Load 82 + Store 70(ElementsU) 83 + 88: 85 Load 87(g_tTex1du4a) + 89: 65(ivec2) ImageQuerySize 88 + Store 84(sizeQueryTemp) 89 + 90: 13(ptr) AccessChain 84(sizeQueryTemp) 67 + 91: 12(int) Load 90 + Store 21(WidthU) 91 + 92: 13(ptr) AccessChain 84(sizeQueryTemp) 71 + 93: 12(int) Load 92 + Store 70(ElementsU) 93 + 98: 95 Load 97(g_tTex2df4) + 99: 65(ivec2) ImageQuerySize 98 + Store 94(sizeQueryTemp) 99 + 100: 13(ptr) AccessChain 94(sizeQueryTemp) 67 + 101: 12(int) Load 100 + Store 21(WidthU) 101 + 103: 13(ptr) AccessChain 94(sizeQueryTemp) 71 + 104: 12(int) Load 103 + Store 102(HeightU) 104 + 109: 106 Load 108(g_tTex2di4) + 110: 65(ivec2) ImageQuerySize 109 + Store 105(sizeQueryTemp) 110 + 111: 13(ptr) AccessChain 105(sizeQueryTemp) 67 + 112: 12(int) Load 111 + Store 21(WidthU) 112 + 113: 13(ptr) AccessChain 105(sizeQueryTemp) 71 + 114: 12(int) Load 113 + Store 102(HeightU) 114 + 119: 116 Load 118(g_tTex2du4) + 120: 65(ivec2) ImageQuerySize 119 + Store 115(sizeQueryTemp) 120 + 121: 13(ptr) AccessChain 115(sizeQueryTemp) 67 + 122: 12(int) Load 121 + Store 21(WidthU) 122 + 123: 13(ptr) AccessChain 115(sizeQueryTemp) 71 + 124: 12(int) Load 123 + Store 102(HeightU) 124 + 131: 128 Load 130(g_tTex2df4a) + 133: 132(ivec3) ImageQuerySize 131 + Store 127(sizeQueryTemp) 133 + 134: 13(ptr) AccessChain 127(sizeQueryTemp) 67 + 135: 12(int) Load 134 + Store 21(WidthU) 135 + 136: 13(ptr) AccessChain 127(sizeQueryTemp) 71 + 137: 12(int) Load 136 + Store 102(HeightU) 137 + 139: 13(ptr) AccessChain 127(sizeQueryTemp) 138 + 140: 12(int) Load 139 + Store 70(ElementsU) 140 + 145: 142 Load 144(g_tTex2di4a) + 146: 132(ivec3) ImageQuerySize 145 + Store 141(sizeQueryTemp) 146 + 147: 13(ptr) AccessChain 141(sizeQueryTemp) 67 + 148: 12(int) Load 147 + Store 21(WidthU) 148 + 149: 13(ptr) AccessChain 141(sizeQueryTemp) 71 + 150: 12(int) Load 149 + Store 102(HeightU) 150 + 151: 13(ptr) AccessChain 141(sizeQueryTemp) 138 + 152: 12(int) Load 151 + Store 70(ElementsU) 152 + 157: 154 Load 156(g_tTex2du4a) + 158: 132(ivec3) ImageQuerySize 157 + Store 153(sizeQueryTemp) 158 + 159: 13(ptr) AccessChain 153(sizeQueryTemp) 67 + 160: 12(int) Load 159 + Store 21(WidthU) 160 + 161: 13(ptr) AccessChain 153(sizeQueryTemp) 71 + 162: 12(int) Load 161 + Store 102(HeightU) 162 + 163: 13(ptr) AccessChain 153(sizeQueryTemp) 138 + 164: 12(int) Load 163 + Store 70(ElementsU) 164 + 169: 166 Load 168(g_tTex3df4) + 170: 132(ivec3) ImageQuerySize 169 + Store 165(sizeQueryTemp) 170 + 171: 13(ptr) AccessChain 165(sizeQueryTemp) 67 + 172: 12(int) Load 171 + Store 21(WidthU) 172 + 173: 13(ptr) AccessChain 165(sizeQueryTemp) 71 + 174: 12(int) Load 173 + Store 102(HeightU) 174 + 176: 13(ptr) AccessChain 165(sizeQueryTemp) 138 + 177: 12(int) Load 176 + Store 175(DepthU) 177 + 182: 179 Load 181(g_tTex3di4) + 183: 132(ivec3) ImageQuerySize 182 + Store 178(sizeQueryTemp) 183 + 184: 13(ptr) AccessChain 178(sizeQueryTemp) 67 + 185: 12(int) Load 184 + Store 21(WidthU) 185 + 186: 13(ptr) AccessChain 178(sizeQueryTemp) 71 + 187: 12(int) Load 186 + Store 102(HeightU) 187 + 188: 13(ptr) AccessChain 178(sizeQueryTemp) 138 + 189: 12(int) Load 188 + Store 175(DepthU) 189 + 194: 191 Load 193(g_tTex3du4) + 195: 132(ivec3) ImageQuerySize 194 + Store 190(sizeQueryTemp) 195 + 196: 13(ptr) AccessChain 190(sizeQueryTemp) 67 + 197: 12(int) Load 196 + Store 21(WidthU) 197 + 198: 13(ptr) AccessChain 190(sizeQueryTemp) 71 + 199: 12(int) Load 198 + Store 102(HeightU) 199 + 200: 13(ptr) AccessChain 190(sizeQueryTemp) 138 + 201: 12(int) Load 200 + Store 175(DepthU) 201 + 208: 207(ptr) AccessChain 203(psout) 204 + Store 208 206 + 211: 210(ptr) AccessChain 203(psout) 209 + Store 211 205 + 212:8(PS_OUTPUT) Load 203(psout) + ReturnValue 212 + FunctionEnd diff --git a/Test/baseResults/hlsl.getsampleposition.dx10.frag.out b/Test/baseResults/hlsl.getsampleposition.dx10.frag.out index 5985eadc..83a24bdd 100644 --- a/Test/baseResults/hlsl.getsampleposition.dx10.frag.out +++ b/Test/baseResults/hlsl.getsampleposition.dx10.frag.out @@ -7,7 +7,7 @@ ERROR: 2 compilation errors. No code generated. Shader version: 450 gl_FragCoord origin is upper left ERROR: node is still EOpNull! -0:13 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:13 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:13 Function Parameters: 0:? Sequence 0:16 Sequence @@ -43,27 +43,33 @@ ERROR: node is still EOpNull! 0:20 1 (const int) 0:20 Constant: 0:20 1.000000 -0:22 Sequence -0:22 Sequence -0:22 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:22 Color: direct index for structure (temp 4-component vector of float) -0:22 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:22 Constant: -0:22 0 (const int) -0:22 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:22 Depth: direct index for structure (temp float) -0:22 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:22 Constant: -0:22 1 (const int) -0:22 Branch: Return +0:22 Branch: Return with expression +0:22 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:13 Function Definition: main( (temp void) +0:13 Function Parameters: +0:? Sequence +0:13 Sequence +0:13 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:13 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:13 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:13 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:13 Color: direct index for structure (temp 4-component vector of float) +0:13 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:13 Constant: +0:13 0 (const int) +0:13 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:13 Depth: direct index for structure (temp float) +0:13 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:13 Constant: +0:13 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex2dmsf4' (uniform texture2DMS) 0:? 'g_tTex2dmsf4a' (uniform texture2DMSArray) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) Linked fragment stage: @@ -72,7 +78,7 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left ERROR: node is still EOpNull! -0:13 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:13 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:13 Function Parameters: 0:? Sequence 0:16 Sequence @@ -108,26 +114,32 @@ ERROR: node is still EOpNull! 0:20 1 (const int) 0:20 Constant: 0:20 1.000000 -0:22 Sequence -0:22 Sequence -0:22 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:22 Color: direct index for structure (temp 4-component vector of float) -0:22 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:22 Constant: -0:22 0 (const int) -0:22 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:22 Depth: direct index for structure (temp float) -0:22 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:22 Constant: -0:22 1 (const int) -0:22 Branch: Return +0:22 Branch: Return with expression +0:22 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:13 Function Definition: main( (temp void) +0:13 Function Parameters: +0:? Sequence +0:13 Sequence +0:13 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:13 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:13 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:13 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:13 Color: direct index for structure (temp 4-component vector of float) +0:13 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:13 Constant: +0:13 0 (const int) +0:13 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:13 Depth: direct index for structure (temp float) +0:13 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:13 Constant: +0:13 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex2dmsf4' (uniform texture2DMS) 0:? 'g_tTex2dmsf4a' (uniform texture2DMSArray) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) SPIR-V is not generated for failed compile or link diff --git a/Test/baseResults/hlsl.identifier.sample.frag.out b/Test/baseResults/hlsl.identifier.sample.frag.out index 35e88e93..675e97a2 100644 --- a/Test/baseResults/hlsl.identifier.sample.frag.out +++ b/Test/baseResults/hlsl.identifier.sample.frag.out @@ -8,7 +8,7 @@ gl_FragCoord origin is upper left 0:? Sequence 0:9 Branch: Return with expression 0:9 'x' (in int) -0:12 Function Definition: main( (temp 4-component vector of float) +0:12 Function Definition: @main( (temp 4-component vector of float) 0:12 Function Parameters: 0:? Sequence 0:15 Sequence @@ -19,21 +19,24 @@ gl_FragCoord origin is upper left 0:? 4.000000 0:? 5.000000 0:? 6.000000 -0:17 Sequence -0:17 move second child to first child (temp 4-component vector of float) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:17 vector swizzle (temp 4-component vector of float) -0:17 'sample' (temp 4-component vector of float) -0:17 Sequence -0:17 Constant: -0:17 0 (const int) -0:17 Constant: -0:17 1 (const int) -0:17 Constant: -0:17 2 (const int) -0:17 Constant: -0:17 3 (const int) -0:17 Branch: Return +0:17 Branch: Return with expression +0:17 vector swizzle (temp 4-component vector of float) +0:17 'sample' (temp 4-component vector of float) +0:17 Sequence +0:17 Constant: +0:17 0 (const int) +0:17 Constant: +0:17 1 (const int) +0:17 Constant: +0:17 2 (const int) +0:17 Constant: +0:17 3 (const int) +0:12 Function Definition: main( (temp void) +0:12 Function Parameters: +0:? Sequence +0:12 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:12 Function Call: @main( (temp 4-component vector of float) 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) @@ -50,7 +53,7 @@ gl_FragCoord origin is upper left 0:? Sequence 0:9 Branch: Return with expression 0:9 'x' (in int) -0:12 Function Definition: main( (temp 4-component vector of float) +0:12 Function Definition: @main( (temp 4-component vector of float) 0:12 Function Parameters: 0:? Sequence 0:15 Sequence @@ -61,65 +64,75 @@ gl_FragCoord origin is upper left 0:? 4.000000 0:? 5.000000 0:? 6.000000 -0:17 Sequence -0:17 move second child to first child (temp 4-component vector of float) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:17 vector swizzle (temp 4-component vector of float) -0:17 'sample' (temp 4-component vector of float) -0:17 Sequence -0:17 Constant: -0:17 0 (const int) -0:17 Constant: -0:17 1 (const int) -0:17 Constant: -0:17 2 (const int) -0:17 Constant: -0:17 3 (const int) -0:17 Branch: Return +0:17 Branch: Return with expression +0:17 vector swizzle (temp 4-component vector of float) +0:17 'sample' (temp 4-component vector of float) +0:17 Sequence +0:17 Constant: +0:17 0 (const int) +0:17 Constant: +0:17 1 (const int) +0:17 Constant: +0:17 2 (const int) +0:17 Constant: +0:17 3 (const int) +0:12 Function Definition: main( (temp void) +0:12 Function Parameters: +0:? Sequence +0:12 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:12 Function Call: @main( (temp 4-component vector of float) 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 28 +// Id's are bound by 33 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 25 + EntryPoint Fragment 4 "main" 31 ExecutionMode 4 OriginUpperLeft Name 4 "main" Name 10 "sample(i1;" Name 9 "x" - Name 18 "sample" - Name 25 "@entryPointOutput" - Decorate 25(@entryPointOutput) Location 0 + Name 15 "@main(" + Name 21 "sample" + Name 31 "@entryPointOutput" + Decorate 31(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeInt 32 1 7: TypePointer Function 6(int) 8: TypeFunction 6(int) 7(ptr) - 15: TypeFloat 32 - 16: TypeVector 15(float) 4 - 17: TypePointer Function 16(fvec4) - 19: 15(float) Constant 1077936128 - 20: 15(float) Constant 1082130432 - 21: 15(float) Constant 1084227584 - 22: 15(float) Constant 1086324736 - 23: 16(fvec4) ConstantComposite 19 20 21 22 - 24: TypePointer Output 16(fvec4) -25(@entryPointOutput): 24(ptr) Variable Output + 12: TypeFloat 32 + 13: TypeVector 12(float) 4 + 14: TypeFunction 13(fvec4) + 20: TypePointer Function 13(fvec4) + 22: 12(float) Constant 1077936128 + 23: 12(float) Constant 1082130432 + 24: 12(float) Constant 1084227584 + 25: 12(float) Constant 1086324736 + 26: 13(fvec4) ConstantComposite 22 23 24 25 + 30: TypePointer Output 13(fvec4) +31(@entryPointOutput): 30(ptr) Variable Output 4(main): 2 Function None 3 5: Label - 18(sample): 17(ptr) Variable Function - Store 18(sample) 23 - 26: 16(fvec4) Load 18(sample) - Store 25(@entryPointOutput) 26 + 32: 13(fvec4) FunctionCall 15(@main() + Store 31(@entryPointOutput) 32 Return FunctionEnd 10(sample(i1;): 6(int) Function None 8 9(x): 7(ptr) FunctionParameter 11: Label - 12: 6(int) Load 9(x) - ReturnValue 12 + 17: 6(int) Load 9(x) + ReturnValue 17 + FunctionEnd + 15(@main(): 13(fvec4) Function None 14 + 16: Label + 21(sample): 20(ptr) Variable Function + Store 21(sample) 26 + 27: 13(fvec4) Load 21(sample) + ReturnValue 27 FunctionEnd diff --git a/Test/baseResults/hlsl.if.frag.out b/Test/baseResults/hlsl.if.frag.out index c37bff61..a0a67aa8 100755 --- a/Test/baseResults/hlsl.if.frag.out +++ b/Test/baseResults/hlsl.if.frag.out @@ -2,95 +2,77 @@ hlsl.if.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:2 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float) +0:2 Function Definition: @PixelShaderFunction(vf4; (temp 4-component vector of float) 0:2 Function Parameters: -0:2 'input' (layout(location=0 ) in 4-component vector of float) +0:2 'input' (in 4-component vector of float) 0:? Sequence 0:3 Test condition and select (temp void) 0:3 Condition 0:3 all (temp bool) 0:3 Equal (temp 4-component vector of bool) -0:3 'input' (layout(location=0 ) in 4-component vector of float) -0:3 'input' (layout(location=0 ) in 4-component vector of float) +0:3 'input' (in 4-component vector of float) +0:3 'input' (in 4-component vector of float) 0:3 true case -0:4 Sequence -0:4 move second child to first child (temp 4-component vector of float) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:4 'input' (layout(location=0 ) in 4-component vector of float) -0:4 Branch: Return +0:4 Branch: Return with expression +0:4 'input' (in 4-component vector of float) 0:6 Test condition and select (temp void) 0:6 Condition 0:6 all (temp bool) 0:6 Equal (temp 4-component vector of bool) -0:6 'input' (layout(location=0 ) in 4-component vector of float) -0:6 'input' (layout(location=0 ) in 4-component vector of float) +0:6 'input' (in 4-component vector of float) +0:6 'input' (in 4-component vector of float) 0:6 true case -0:7 Sequence -0:7 move second child to first child (temp 4-component vector of float) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:7 'input' (layout(location=0 ) in 4-component vector of float) -0:7 Branch: Return +0:7 Branch: Return with expression +0:7 'input' (in 4-component vector of float) 0:6 false case -0:9 Sequence -0:9 move second child to first child (temp 4-component vector of float) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:9 Negate value (temp 4-component vector of float) -0:9 'input' (layout(location=0 ) in 4-component vector of float) -0:9 Branch: Return +0:9 Branch: Return with expression +0:9 Negate value (temp 4-component vector of float) +0:9 'input' (in 4-component vector of float) 0:11 Test condition and select (temp void) 0:11 Condition 0:11 all (temp bool) 0:11 Equal (temp 4-component vector of bool) -0:11 'input' (layout(location=0 ) in 4-component vector of float) -0:11 'input' (layout(location=0 ) in 4-component vector of float) +0:11 'input' (in 4-component vector of float) +0:11 'input' (in 4-component vector of float) 0:11 true case is null 0:14 Test condition and select (temp void) 0:14 Condition 0:14 all (temp bool) 0:14 Equal (temp 4-component vector of bool) -0:14 'input' (layout(location=0 ) in 4-component vector of float) -0:14 'input' (layout(location=0 ) in 4-component vector of float) +0:14 'input' (in 4-component vector of float) +0:14 'input' (in 4-component vector of float) 0:14 true case is null 0:19 Test condition and select (temp void) 0:19 Condition 0:19 all (temp bool) 0:19 Equal (temp 4-component vector of bool) -0:19 'input' (layout(location=0 ) in 4-component vector of float) -0:19 'input' (layout(location=0 ) in 4-component vector of float) +0:19 'input' (in 4-component vector of float) +0:19 'input' (in 4-component vector of float) 0:19 true case 0:? Sequence -0:20 Sequence -0:20 move second child to first child (temp 4-component vector of float) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:20 'input' (layout(location=0 ) in 4-component vector of float) -0:20 Branch: Return +0:20 Branch: Return with expression +0:20 'input' (in 4-component vector of float) 0:23 Test condition and select (temp void) 0:23 Condition 0:23 all (temp bool) 0:23 Equal (temp 4-component vector of bool) -0:23 'input' (layout(location=0 ) in 4-component vector of float) -0:23 'input' (layout(location=0 ) in 4-component vector of float) +0:23 'input' (in 4-component vector of float) +0:23 'input' (in 4-component vector of float) 0:23 true case 0:? Sequence -0:24 Sequence -0:24 move second child to first child (temp 4-component vector of float) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:24 'input' (layout(location=0 ) in 4-component vector of float) -0:24 Branch: Return +0:24 Branch: Return with expression +0:24 'input' (in 4-component vector of float) 0:23 false case 0:? Sequence -0:26 Sequence -0:26 move second child to first child (temp 4-component vector of float) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:26 Negate value (temp 4-component vector of float) -0:26 'input' (layout(location=0 ) in 4-component vector of float) -0:26 Branch: Return +0:26 Branch: Return with expression +0:26 Negate value (temp 4-component vector of float) +0:26 'input' (in 4-component vector of float) 0:30 Test condition and select (temp void) 0:30 Condition 0:30 move second child to first child (temp float) 0:30 'ii' (temp float) 0:30 direct index (temp float) -0:30 'input' (layout(location=0 ) in 4-component vector of float) +0:30 'input' (in 4-component vector of float) 0:30 Constant: 0:30 2 (const int) 0:30 true case @@ -98,6 +80,16 @@ gl_FragCoord origin is upper left 0:31 'ii' (temp float) 0:32 Pre-Increment (temp int) 0:32 'ii' (temp int) +0:2 Function Definition: PixelShaderFunction( (temp void) +0:2 Function Parameters: +0:? Sequence +0:2 move second child to first child (temp 4-component vector of float) +0:? 'input' (temp 4-component vector of float) +0:? 'input' (layout(location=0 ) in 4-component vector of float) +0:2 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:2 Function Call: @PixelShaderFunction(vf4; (temp 4-component vector of float) +0:? 'input' (temp 4-component vector of float) 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? 'input' (layout(location=0 ) in 4-component vector of float) @@ -109,95 +101,77 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:2 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float) +0:2 Function Definition: @PixelShaderFunction(vf4; (temp 4-component vector of float) 0:2 Function Parameters: -0:2 'input' (layout(location=0 ) in 4-component vector of float) +0:2 'input' (in 4-component vector of float) 0:? Sequence 0:3 Test condition and select (temp void) 0:3 Condition 0:3 all (temp bool) 0:3 Equal (temp 4-component vector of bool) -0:3 'input' (layout(location=0 ) in 4-component vector of float) -0:3 'input' (layout(location=0 ) in 4-component vector of float) +0:3 'input' (in 4-component vector of float) +0:3 'input' (in 4-component vector of float) 0:3 true case -0:4 Sequence -0:4 move second child to first child (temp 4-component vector of float) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:4 'input' (layout(location=0 ) in 4-component vector of float) -0:4 Branch: Return +0:4 Branch: Return with expression +0:4 'input' (in 4-component vector of float) 0:6 Test condition and select (temp void) 0:6 Condition 0:6 all (temp bool) 0:6 Equal (temp 4-component vector of bool) -0:6 'input' (layout(location=0 ) in 4-component vector of float) -0:6 'input' (layout(location=0 ) in 4-component vector of float) +0:6 'input' (in 4-component vector of float) +0:6 'input' (in 4-component vector of float) 0:6 true case -0:7 Sequence -0:7 move second child to first child (temp 4-component vector of float) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:7 'input' (layout(location=0 ) in 4-component vector of float) -0:7 Branch: Return +0:7 Branch: Return with expression +0:7 'input' (in 4-component vector of float) 0:6 false case -0:9 Sequence -0:9 move second child to first child (temp 4-component vector of float) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:9 Negate value (temp 4-component vector of float) -0:9 'input' (layout(location=0 ) in 4-component vector of float) -0:9 Branch: Return +0:9 Branch: Return with expression +0:9 Negate value (temp 4-component vector of float) +0:9 'input' (in 4-component vector of float) 0:11 Test condition and select (temp void) 0:11 Condition 0:11 all (temp bool) 0:11 Equal (temp 4-component vector of bool) -0:11 'input' (layout(location=0 ) in 4-component vector of float) -0:11 'input' (layout(location=0 ) in 4-component vector of float) +0:11 'input' (in 4-component vector of float) +0:11 'input' (in 4-component vector of float) 0:11 true case is null 0:14 Test condition and select (temp void) 0:14 Condition 0:14 all (temp bool) 0:14 Equal (temp 4-component vector of bool) -0:14 'input' (layout(location=0 ) in 4-component vector of float) -0:14 'input' (layout(location=0 ) in 4-component vector of float) +0:14 'input' (in 4-component vector of float) +0:14 'input' (in 4-component vector of float) 0:14 true case is null 0:19 Test condition and select (temp void) 0:19 Condition 0:19 all (temp bool) 0:19 Equal (temp 4-component vector of bool) -0:19 'input' (layout(location=0 ) in 4-component vector of float) -0:19 'input' (layout(location=0 ) in 4-component vector of float) +0:19 'input' (in 4-component vector of float) +0:19 'input' (in 4-component vector of float) 0:19 true case 0:? Sequence -0:20 Sequence -0:20 move second child to first child (temp 4-component vector of float) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:20 'input' (layout(location=0 ) in 4-component vector of float) -0:20 Branch: Return +0:20 Branch: Return with expression +0:20 'input' (in 4-component vector of float) 0:23 Test condition and select (temp void) 0:23 Condition 0:23 all (temp bool) 0:23 Equal (temp 4-component vector of bool) -0:23 'input' (layout(location=0 ) in 4-component vector of float) -0:23 'input' (layout(location=0 ) in 4-component vector of float) +0:23 'input' (in 4-component vector of float) +0:23 'input' (in 4-component vector of float) 0:23 true case 0:? Sequence -0:24 Sequence -0:24 move second child to first child (temp 4-component vector of float) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:24 'input' (layout(location=0 ) in 4-component vector of float) -0:24 Branch: Return +0:24 Branch: Return with expression +0:24 'input' (in 4-component vector of float) 0:23 false case 0:? Sequence -0:26 Sequence -0:26 move second child to first child (temp 4-component vector of float) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:26 Negate value (temp 4-component vector of float) -0:26 'input' (layout(location=0 ) in 4-component vector of float) -0:26 Branch: Return +0:26 Branch: Return with expression +0:26 Negate value (temp 4-component vector of float) +0:26 'input' (in 4-component vector of float) 0:30 Test condition and select (temp void) 0:30 Condition 0:30 move second child to first child (temp float) 0:30 'ii' (temp float) 0:30 direct index (temp float) -0:30 'input' (layout(location=0 ) in 4-component vector of float) +0:30 'input' (in 4-component vector of float) 0:30 Constant: 0:30 2 (const int) 0:30 true case @@ -205,133 +179,156 @@ gl_FragCoord origin is upper left 0:31 'ii' (temp float) 0:32 Pre-Increment (temp int) 0:32 'ii' (temp int) +0:2 Function Definition: PixelShaderFunction( (temp void) +0:2 Function Parameters: +0:? Sequence +0:2 move second child to first child (temp 4-component vector of float) +0:? 'input' (temp 4-component vector of float) +0:? 'input' (layout(location=0 ) in 4-component vector of float) +0:2 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:2 Function Call: @PixelShaderFunction(vf4; (temp 4-component vector of float) +0:? 'input' (temp 4-component vector of float) 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? 'input' (layout(location=0 ) in 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 84 +// Id's are bound by 94 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "PixelShaderFunction" 9 19 + EntryPoint Fragment 4 "PixelShaderFunction" 87 90 ExecutionMode 4 OriginUpperLeft Name 4 "PixelShaderFunction" - Name 9 "input" - Name 19 "@entryPointOutput" - Name 67 "ii" + Name 11 "@PixelShaderFunction(vf4;" + Name 10 "input" + Name 68 "ii" Name 80 "ii" - Decorate 9(input) Location 0 - Decorate 19(@entryPointOutput) Location 0 + Name 85 "input" + Name 87 "input" + Name 90 "@entryPointOutput" + Name 91 "param" + Decorate 87(input) Location 0 + Decorate 90(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 - 8: TypePointer Input 7(fvec4) - 9(input): 8(ptr) Variable Input - 12: TypeBool - 13: TypeVector 12(bool) 4 - 18: TypePointer Output 7(fvec4) -19(@entryPointOutput): 18(ptr) Variable Output - 66: TypePointer Function 6(float) - 68: TypeInt 32 0 - 69: 68(int) Constant 2 - 70: TypePointer Input 6(float) + 8: TypePointer Function 7(fvec4) + 9: TypeFunction 7(fvec4) 8(ptr) + 15: TypeBool + 16: TypeVector 15(bool) 4 + 67: TypePointer Function 6(float) + 69: TypeInt 32 0 + 70: 69(int) Constant 2 76: 6(float) Constant 1065353216 78: TypeInt 32 1 79: TypePointer Function 78(int) 82: 78(int) Constant 1 + 86: TypePointer Input 7(fvec4) + 87(input): 86(ptr) Variable Input + 89: TypePointer Output 7(fvec4) +90(@entryPointOutput): 89(ptr) Variable Output 4(PixelShaderFunction): 2 Function None 3 5: Label - 67(ii): 66(ptr) Variable Function + 85(input): 8(ptr) Variable Function + 91(param): 8(ptr) Variable Function + 88: 7(fvec4) Load 87(input) + Store 85(input) 88 + 92: 7(fvec4) Load 85(input) + Store 91(param) 92 + 93: 7(fvec4) FunctionCall 11(@PixelShaderFunction(vf4;) 91(param) + Store 90(@entryPointOutput) 93 + Return + FunctionEnd +11(@PixelShaderFunction(vf4;): 7(fvec4) Function None 9 + 10(input): 8(ptr) FunctionParameter + 12: Label + 68(ii): 67(ptr) Variable Function 80(ii): 79(ptr) Variable Function - 10: 7(fvec4) Load 9(input) - 11: 7(fvec4) Load 9(input) - 14: 13(bvec4) FOrdEqual 10 11 - 15: 12(bool) All 14 - SelectionMerge 17 None - BranchConditional 15 16 17 - 16: Label - 20: 7(fvec4) Load 9(input) - Store 19(@entryPointOutput) 20 - Return - 17: Label - 22: 7(fvec4) Load 9(input) - 23: 7(fvec4) Load 9(input) - 24: 13(bvec4) FOrdEqual 22 23 - 25: 12(bool) All 24 - SelectionMerge 27 None - BranchConditional 25 26 30 - 26: Label - 28: 7(fvec4) Load 9(input) - Store 19(@entryPointOutput) 28 - Return - 30: Label - 31: 7(fvec4) Load 9(input) - 32: 7(fvec4) FNegate 31 - Store 19(@entryPointOutput) 32 - Return - 27: Label - 34: 7(fvec4) Load 9(input) - 35: 7(fvec4) Load 9(input) - 36: 13(bvec4) FOrdEqual 34 35 - 37: 12(bool) All 36 - SelectionMerge 39 None - BranchConditional 37 38 39 - 38: Label - Branch 39 - 39: Label - 40: 7(fvec4) Load 9(input) - 41: 7(fvec4) Load 9(input) - 42: 13(bvec4) FOrdEqual 40 41 - 43: 12(bool) All 42 - SelectionMerge 45 None - BranchConditional 43 44 45 - 44: Label - Branch 45 - 45: Label - 46: 7(fvec4) Load 9(input) - 47: 7(fvec4) Load 9(input) - 48: 13(bvec4) FOrdEqual 46 47 - 49: 12(bool) All 48 - SelectionMerge 51 None - BranchConditional 49 50 51 - 50: Label - 52: 7(fvec4) Load 9(input) - Store 19(@entryPointOutput) 52 - Return - 51: Label - 54: 7(fvec4) Load 9(input) - 55: 7(fvec4) Load 9(input) - 56: 13(bvec4) FOrdEqual 54 55 - 57: 12(bool) All 56 - SelectionMerge 59 None - BranchConditional 57 58 62 - 58: Label - 60: 7(fvec4) Load 9(input) - Store 19(@entryPointOutput) 60 - Return - 62: Label - 63: 7(fvec4) Load 9(input) - 64: 7(fvec4) FNegate 63 - Store 19(@entryPointOutput) 64 - Return - 59: Label - 71: 70(ptr) AccessChain 9(input) 69 + 13: 7(fvec4) Load 10(input) + 14: 7(fvec4) Load 10(input) + 17: 16(bvec4) FOrdEqual 13 14 + 18: 15(bool) All 17 + SelectionMerge 20 None + BranchConditional 18 19 20 + 19: Label + 21: 7(fvec4) Load 10(input) + ReturnValue 21 + 20: Label + 23: 7(fvec4) Load 10(input) + 24: 7(fvec4) Load 10(input) + 25: 16(bvec4) FOrdEqual 23 24 + 26: 15(bool) All 25 + SelectionMerge 28 None + BranchConditional 26 27 31 + 27: Label + 29: 7(fvec4) Load 10(input) + ReturnValue 29 + 31: Label + 32: 7(fvec4) Load 10(input) + 33: 7(fvec4) FNegate 32 + ReturnValue 33 + 28: Label + 35: 7(fvec4) Load 10(input) + 36: 7(fvec4) Load 10(input) + 37: 16(bvec4) FOrdEqual 35 36 + 38: 15(bool) All 37 + SelectionMerge 40 None + BranchConditional 38 39 40 + 39: Label + Branch 40 + 40: Label + 41: 7(fvec4) Load 10(input) + 42: 7(fvec4) Load 10(input) + 43: 16(bvec4) FOrdEqual 41 42 + 44: 15(bool) All 43 + SelectionMerge 46 None + BranchConditional 44 45 46 + 45: Label + Branch 46 + 46: Label + 47: 7(fvec4) Load 10(input) + 48: 7(fvec4) Load 10(input) + 49: 16(bvec4) FOrdEqual 47 48 + 50: 15(bool) All 49 + SelectionMerge 52 None + BranchConditional 50 51 52 + 51: Label + 53: 7(fvec4) Load 10(input) + ReturnValue 53 + 52: Label + 55: 7(fvec4) Load 10(input) + 56: 7(fvec4) Load 10(input) + 57: 16(bvec4) FOrdEqual 55 56 + 58: 15(bool) All 57 + SelectionMerge 60 None + BranchConditional 58 59 63 + 59: Label + 61: 7(fvec4) Load 10(input) + ReturnValue 61 + 63: Label + 64: 7(fvec4) Load 10(input) + 65: 7(fvec4) FNegate 64 + ReturnValue 65 + 60: Label + 71: 67(ptr) AccessChain 10(input) 70 72: 6(float) Load 71 - Store 67(ii) 72 + Store 68(ii) 72 SelectionMerge 74 None BranchConditional 72 73 74 73: Label - 75: 6(float) Load 67(ii) + 75: 6(float) Load 68(ii) 77: 6(float) FAdd 75 76 - Store 67(ii) 77 + Store 68(ii) 77 Branch 74 74: Label 81: 78(int) Load 80(ii) 83: 78(int) IAdd 81 82 Store 80(ii) 83 - Return + 84: 7(fvec4) Undef + ReturnValue 84 FunctionEnd diff --git a/Test/baseResults/hlsl.init.frag.out b/Test/baseResults/hlsl.init.frag.out index c7e5e23f..b3d76f54 100755 --- a/Test/baseResults/hlsl.init.frag.out +++ b/Test/baseResults/hlsl.init.frag.out @@ -81,9 +81,9 @@ gl_FragCoord origin is upper left 0:18 Constant: 0:18 4 (const uint) 0:18 5 (const uint) -0:21 Function Definition: ShaderFunction(vf4; (temp 4-component vector of float) +0:21 Function Definition: @ShaderFunction(vf4; (temp 4-component vector of float) 0:21 Function Parameters: -0:21 'input' (layout(location=0 ) in 4-component vector of float) +0:21 'input' (in 4-component vector of float) 0:? Sequence 0:22 Sequence 0:22 move second child to first child (temp 4-component vector of float) @@ -127,16 +127,21 @@ gl_FragCoord origin is upper left 0:33 move second child to first child (temp float) 0:33 'a9' (temp float) 0:33 'a5' (global float) -0:35 Sequence -0:35 move second child to first child (temp 4-component vector of float) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:35 component-wise multiply (temp 4-component vector of float) -0:35 'input' (layout(location=0 ) in 4-component vector of float) -0:35 'a1' (global 4-component vector of float) -0:35 Branch: Return +0:35 Branch: Return with expression +0:35 component-wise multiply (temp 4-component vector of float) +0:35 'input' (in 4-component vector of float) +0:35 'a1' (global 4-component vector of float) +0:21 Function Definition: ShaderFunction( (temp void) +0:21 Function Parameters: +0:? Sequence +0:21 move second child to first child (temp 4-component vector of float) +0:? 'input' (temp 4-component vector of float) +0:? 'input' (layout(location=0 ) in 4-component vector of float) +0:21 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:21 Function Call: @ShaderFunction(vf4; (temp 4-component vector of float) +0:? 'input' (temp 4-component vector of float) 0:? Linker Objects -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:? 'input' (layout(location=0 ) in 4-component vector of float) 0:? 'a1' (global 4-component vector of float) 0:? 'b1' (global 4-component vector of float) 0:? 'a1i' (global 4-component vector of float) @@ -155,6 +160,8 @@ gl_FragCoord origin is upper left 0:? 'single2' (global structure{temp 2-component vector of uint v}) 0:? 'single3' (global structure{temp structure{temp int f} s1}) 0:? 'single4' (global structure{temp structure{temp 2-component vector of uint v} s1}) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:? 'input' (layout(location=0 ) in 4-component vector of float) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(row_major std140 ) uniform float a, layout(row_major std140 ) uniform float b, layout(row_major std140 ) uniform float c}) @@ -240,9 +247,9 @@ gl_FragCoord origin is upper left 0:18 Constant: 0:18 4 (const uint) 0:18 5 (const uint) -0:21 Function Definition: ShaderFunction(vf4; (temp 4-component vector of float) +0:21 Function Definition: @ShaderFunction(vf4; (temp 4-component vector of float) 0:21 Function Parameters: -0:21 'input' (layout(location=0 ) in 4-component vector of float) +0:21 'input' (in 4-component vector of float) 0:? Sequence 0:22 Sequence 0:22 move second child to first child (temp 4-component vector of float) @@ -286,16 +293,21 @@ gl_FragCoord origin is upper left 0:33 move second child to first child (temp float) 0:33 'a9' (temp float) 0:33 'a5' (global float) -0:35 Sequence -0:35 move second child to first child (temp 4-component vector of float) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:35 component-wise multiply (temp 4-component vector of float) -0:35 'input' (layout(location=0 ) in 4-component vector of float) -0:35 'a1' (global 4-component vector of float) -0:35 Branch: Return +0:35 Branch: Return with expression +0:35 component-wise multiply (temp 4-component vector of float) +0:35 'input' (in 4-component vector of float) +0:35 'a1' (global 4-component vector of float) +0:21 Function Definition: ShaderFunction( (temp void) +0:21 Function Parameters: +0:? Sequence +0:21 move second child to first child (temp 4-component vector of float) +0:? 'input' (temp 4-component vector of float) +0:? 'input' (layout(location=0 ) in 4-component vector of float) +0:21 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:21 Function Call: @ShaderFunction(vf4; (temp 4-component vector of float) +0:? 'input' (temp 4-component vector of float) 0:? Linker Objects -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:? 'input' (layout(location=0 ) in 4-component vector of float) 0:? 'a1' (global 4-component vector of float) 0:? 'b1' (global 4-component vector of float) 0:? 'a1i' (global 4-component vector of float) @@ -314,185 +326,204 @@ gl_FragCoord origin is upper left 0:? 'single2' (global structure{temp 2-component vector of uint v}) 0:? 'single3' (global structure{temp structure{temp int f} s1}) 0:? 'single4' (global structure{temp structure{temp 2-component vector of uint v} s1}) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:? 'input' (layout(location=0 ) in 4-component vector of float) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(row_major std140 ) uniform float a, layout(row_major std140 ) uniform float b, layout(row_major std140 ) uniform float c}) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 100 +// Id's are bound by 110 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "ShaderFunction" 88 90 + EntryPoint Fragment 4 "ShaderFunction" 98 101 ExecutionMode 4 OriginUpperLeft Name 4 "ShaderFunction" - Name 9 "a1" - Name 14 "b1" - Name 20 "a1i" - Name 21 "b1i" - Name 23 "a2" - Name 25 "b3" - Name 27 "b4" - Name 29 "a5" - Name 30 "c5" - Name 33 "Single1" - MemberName 33(Single1) 0 "f" - Name 35 "single1" - Name 40 "Single2" - MemberName 40(Single2) 0 "v" - Name 42 "single2" - Name 47 "Single3" - MemberName 47(Single3) 0 "s1" - Name 49 "single3" - Name 53 "Single4" - MemberName 53(Single4) 0 "s1" - Name 55 "single4" - Name 62 "a2" - Name 64 "S1" - MemberName 64(S1) 0 "f" - MemberName 64(S1) 1 "i" - Name 65 "S2" - MemberName 65(S2) 0 "j" - MemberName 65(S2) 1 "g" - MemberName 65(S2) 2 "s1" - Name 67 "s2i" - Name 70 "a3" - Name 71 "a4" - Name 76 "s2" - Name 82 "a8" - Name 83 "b2" - Name 85 "a9" - Name 88 "@entryPointOutput" - Name 90 "input" - Name 95 "c4" - Name 96 "b5" - Name 97 "Constants" - MemberName 97(Constants) 0 "a" - MemberName 97(Constants) 1 "b" - MemberName 97(Constants) 2 "c" - Name 99 "" - Decorate 88(@entryPointOutput) Location 0 - Decorate 90(input) Location 0 - MemberDecorate 97(Constants) 0 Offset 0 - MemberDecorate 97(Constants) 1 Offset 4 - MemberDecorate 97(Constants) 2 Offset 8 - Decorate 97(Constants) Block - Decorate 99 DescriptorSet 0 + Name 11 "@ShaderFunction(vf4;" + Name 10 "input" + Name 14 "a1" + Name 19 "b1" + Name 25 "a1i" + Name 26 "b1i" + Name 28 "a2" + Name 30 "b3" + Name 32 "b4" + Name 34 "a5" + Name 35 "c5" + Name 38 "Single1" + MemberName 38(Single1) 0 "f" + Name 40 "single1" + Name 45 "Single2" + MemberName 45(Single2) 0 "v" + Name 47 "single2" + Name 52 "Single3" + MemberName 52(Single3) 0 "s1" + Name 54 "single3" + Name 58 "Single4" + MemberName 58(Single4) 0 "s1" + Name 60 "single4" + Name 66 "a2" + Name 68 "S1" + MemberName 68(S1) 0 "f" + MemberName 68(S1) 1 "i" + Name 69 "S2" + MemberName 69(S2) 0 "j" + MemberName 69(S2) 1 "g" + MemberName 69(S2) 2 "s1" + Name 71 "s2i" + Name 74 "a3" + Name 75 "a4" + Name 80 "s2" + Name 86 "a8" + Name 87 "b2" + Name 89 "a9" + Name 96 "input" + Name 98 "input" + Name 101 "@entryPointOutput" + Name 102 "param" + Name 105 "c4" + Name 106 "b5" + Name 107 "Constants" + MemberName 107(Constants) 0 "a" + MemberName 107(Constants) 1 "b" + MemberName 107(Constants) 2 "c" + Name 109 "" + Decorate 98(input) Location 0 + Decorate 101(@entryPointOutput) Location 0 + MemberDecorate 107(Constants) 0 Offset 0 + MemberDecorate 107(Constants) 1 Offset 4 + MemberDecorate 107(Constants) 2 Offset 8 + Decorate 107(Constants) Block + Decorate 109 DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 - 8: TypePointer Private 7(fvec4) - 9(a1): 8(ptr) Variable Private - 10: 6(float) Constant 1065353216 - 11: 6(float) Constant 1056964608 - 12: 6(float) Constant 0 - 13: 7(fvec4) ConstantComposite 10 11 12 10 - 14(b1): 8(ptr) Variable Private - 15: 6(float) Constant 1073741824 - 16: 6(float) Constant 1075838976 - 17: 6(float) Constant 1074161254 - 18: 6(float) Constant 1074580685 - 19: 7(fvec4) ConstantComposite 15 16 17 18 - 20(a1i): 8(ptr) Variable Private - 21(b1i): 8(ptr) Variable Private - 22: TypePointer Private 6(float) - 23(a2): 22(ptr) Variable Private - 24: 6(float) Constant 1045220557 - 25(b3): 22(ptr) Variable Private - 26: 6(float) Constant 1050253722 - 27(b4): 22(ptr) Variable Private - 28: 6(float) Constant 1053609165 - 29(a5): 22(ptr) Variable Private - 30(c5): 22(ptr) Variable Private - 31: 6(float) Constant 1069547520 - 32: TypeInt 32 1 - 33(Single1): TypeStruct 32(int) - 34: TypePointer Private 33(Single1) - 35(single1): 34(ptr) Variable Private - 36: 32(int) Constant 10 - 37: 33(Single1) ConstantComposite 36 - 38: TypeInt 32 0 - 39: TypeVector 38(int) 2 - 40(Single2): TypeStruct 39(ivec2) - 41: TypePointer Private 40(Single2) - 42(single2): 41(ptr) Variable Private - 43: 38(int) Constant 1 - 44: 38(int) Constant 2 - 45: 39(ivec2) ConstantComposite 43 44 - 46: 40(Single2) ConstantComposite 45 - 47(Single3): TypeStruct 33(Single1) - 48: TypePointer Private 47(Single3) - 49(single3): 48(ptr) Variable Private - 50: 32(int) Constant 3 - 51: 33(Single1) ConstantComposite 50 - 52: 47(Single3) ConstantComposite 51 - 53(Single4): TypeStruct 40(Single2) - 54: TypePointer Private 53(Single4) - 55(single4): 54(ptr) Variable Private - 56: 38(int) Constant 4 - 57: 38(int) Constant 5 - 58: 39(ivec2) ConstantComposite 56 57 - 59: 40(Single2) ConstantComposite 58 - 60: 53(Single4) ConstantComposite 59 - 61: TypePointer Function 7(fvec4) - 63: 7(fvec4) ConstantComposite 24 26 28 11 - 64(S1): TypeStruct 6(float) 32(int) - 65(S2): TypeStruct 32(int) 6(float) 64(S1) - 66: TypePointer Function 65(S2) - 68: 32(int) Constant 9 - 70(a3): 22(ptr) Variable Private - 71(a4): 22(ptr) Variable Private - 73: 32(int) Constant 12 - 81: TypePointer Function 6(float) - 83(b2): 22(ptr) Variable Private - 87: TypePointer Output 7(fvec4) -88(@entryPointOutput): 87(ptr) Variable Output - 89: TypePointer Input 7(fvec4) - 90(input): 89(ptr) Variable Input - 95(c4): 22(ptr) Variable Private - 96(b5): 22(ptr) Variable Private - 97(Constants): TypeStruct 6(float) 6(float) 6(float) - 98: TypePointer Uniform 97(Constants) - 99: 98(ptr) Variable Uniform + 8: TypePointer Function 7(fvec4) + 9: TypeFunction 7(fvec4) 8(ptr) + 13: TypePointer Private 7(fvec4) + 14(a1): 13(ptr) Variable Private + 15: 6(float) Constant 1065353216 + 16: 6(float) Constant 1056964608 + 17: 6(float) Constant 0 + 18: 7(fvec4) ConstantComposite 15 16 17 15 + 19(b1): 13(ptr) Variable Private + 20: 6(float) Constant 1073741824 + 21: 6(float) Constant 1075838976 + 22: 6(float) Constant 1074161254 + 23: 6(float) Constant 1074580685 + 24: 7(fvec4) ConstantComposite 20 21 22 23 + 25(a1i): 13(ptr) Variable Private + 26(b1i): 13(ptr) Variable Private + 27: TypePointer Private 6(float) + 28(a2): 27(ptr) Variable Private + 29: 6(float) Constant 1045220557 + 30(b3): 27(ptr) Variable Private + 31: 6(float) Constant 1050253722 + 32(b4): 27(ptr) Variable Private + 33: 6(float) Constant 1053609165 + 34(a5): 27(ptr) Variable Private + 35(c5): 27(ptr) Variable Private + 36: 6(float) Constant 1069547520 + 37: TypeInt 32 1 + 38(Single1): TypeStruct 37(int) + 39: TypePointer Private 38(Single1) + 40(single1): 39(ptr) Variable Private + 41: 37(int) Constant 10 + 42: 38(Single1) ConstantComposite 41 + 43: TypeInt 32 0 + 44: TypeVector 43(int) 2 + 45(Single2): TypeStruct 44(ivec2) + 46: TypePointer Private 45(Single2) + 47(single2): 46(ptr) Variable Private + 48: 43(int) Constant 1 + 49: 43(int) Constant 2 + 50: 44(ivec2) ConstantComposite 48 49 + 51: 45(Single2) ConstantComposite 50 + 52(Single3): TypeStruct 38(Single1) + 53: TypePointer Private 52(Single3) + 54(single3): 53(ptr) Variable Private + 55: 37(int) Constant 3 + 56: 38(Single1) ConstantComposite 55 + 57: 52(Single3) ConstantComposite 56 + 58(Single4): TypeStruct 45(Single2) + 59: TypePointer Private 58(Single4) + 60(single4): 59(ptr) Variable Private + 61: 43(int) Constant 4 + 62: 43(int) Constant 5 + 63: 44(ivec2) ConstantComposite 61 62 + 64: 45(Single2) ConstantComposite 63 + 65: 58(Single4) ConstantComposite 64 + 67: 7(fvec4) ConstantComposite 29 31 33 16 + 68(S1): TypeStruct 6(float) 37(int) + 69(S2): TypeStruct 37(int) 6(float) 68(S1) + 70: TypePointer Function 69(S2) + 72: 37(int) Constant 9 + 74(a3): 27(ptr) Variable Private + 75(a4): 27(ptr) Variable Private + 77: 37(int) Constant 12 + 85: TypePointer Function 6(float) + 87(b2): 27(ptr) Variable Private + 97: TypePointer Input 7(fvec4) + 98(input): 97(ptr) Variable Input + 100: TypePointer Output 7(fvec4) +101(@entryPointOutput): 100(ptr) Variable Output + 105(c4): 27(ptr) Variable Private + 106(b5): 27(ptr) Variable Private + 107(Constants): TypeStruct 6(float) 6(float) 6(float) + 108: TypePointer Uniform 107(Constants) + 109: 108(ptr) Variable Uniform 4(ShaderFunction): 2 Function None 3 5: Label - 62(a2): 61(ptr) Variable Function - 67(s2i): 66(ptr) Variable Function - 76(s2): 66(ptr) Variable Function - 82(a8): 81(ptr) Variable Function - 85(a9): 81(ptr) Variable Function - Store 9(a1) 13 - Store 14(b1) 19 - Store 20(a1i) 13 - Store 21(b1i) 19 - Store 23(a2) 24 - Store 25(b3) 26 - Store 27(b4) 28 - Store 29(a5) 11 - Store 30(c5) 31 - Store 35(single1) 37 - Store 42(single2) 46 - Store 49(single3) 52 - Store 55(single4) 60 - Store 62(a2) 63 - 69: 6(float) Load 29(a5) - 72: 6(float) Load 71(a4) - 74: 64(S1) CompositeConstruct 72 73 - 75: 65(S2) CompositeConstruct 68 69 74 - Store 67(s2i) 75 - 77: 6(float) Load 29(a5) - 78: 6(float) Load 71(a4) - 79: 64(S1) CompositeConstruct 78 73 - 80: 65(S2) CompositeConstruct 68 77 79 - Store 76(s2) 80 - 84: 6(float) Load 83(b2) - Store 82(a8) 84 - 86: 6(float) Load 29(a5) - Store 85(a9) 86 - 91: 7(fvec4) Load 90(input) - 92: 7(fvec4) Load 9(a1) - 93: 7(fvec4) FMul 91 92 - Store 88(@entryPointOutput) 93 + 96(input): 8(ptr) Variable Function + 102(param): 8(ptr) Variable Function + Store 14(a1) 18 + Store 19(b1) 24 + Store 25(a1i) 18 + Store 26(b1i) 24 + Store 28(a2) 29 + Store 30(b3) 31 + Store 32(b4) 33 + Store 34(a5) 16 + Store 35(c5) 36 + Store 40(single1) 42 + Store 47(single2) 51 + Store 54(single3) 57 + Store 60(single4) 65 + 99: 7(fvec4) Load 98(input) + Store 96(input) 99 + 103: 7(fvec4) Load 96(input) + Store 102(param) 103 + 104: 7(fvec4) FunctionCall 11(@ShaderFunction(vf4;) 102(param) + Store 101(@entryPointOutput) 104 Return FunctionEnd +11(@ShaderFunction(vf4;): 7(fvec4) Function None 9 + 10(input): 8(ptr) FunctionParameter + 12: Label + 66(a2): 8(ptr) Variable Function + 71(s2i): 70(ptr) Variable Function + 80(s2): 70(ptr) Variable Function + 86(a8): 85(ptr) Variable Function + 89(a9): 85(ptr) Variable Function + Store 66(a2) 67 + 73: 6(float) Load 34(a5) + 76: 6(float) Load 75(a4) + 78: 68(S1) CompositeConstruct 76 77 + 79: 69(S2) CompositeConstruct 72 73 78 + Store 71(s2i) 79 + 81: 6(float) Load 34(a5) + 82: 6(float) Load 75(a4) + 83: 68(S1) CompositeConstruct 82 77 + 84: 69(S2) CompositeConstruct 72 81 83 + Store 80(s2) 84 + 88: 6(float) Load 87(b2) + Store 86(a8) 88 + 90: 6(float) Load 34(a5) + Store 89(a9) 90 + 91: 7(fvec4) Load 10(input) + 92: 7(fvec4) Load 14(a1) + 93: 7(fvec4) FMul 91 92 + ReturnValue 93 + FunctionEnd diff --git a/Test/baseResults/hlsl.init2.frag.out b/Test/baseResults/hlsl.init2.frag.out index d8d2d371..5cd01390 100644 --- a/Test/baseResults/hlsl.init2.frag.out +++ b/Test/baseResults/hlsl.init2.frag.out @@ -147,7 +147,7 @@ gl_FragCoord origin is upper left 0:39 'n' (temp float) 0:39 Constant: 0:39 1.000000 -0:45 Function Definition: main( (temp structure{temp 4-component vector of float color}) +0:45 Function Definition: @main( (temp structure{temp 4-component vector of float color}) 0:45 Function Parameters: 0:? Sequence 0:46 Function Call: Test1( (temp void) @@ -161,15 +161,18 @@ gl_FragCoord origin is upper left 0:49 1.000000 0:49 1.000000 0:49 1.000000 -0:50 Sequence -0:50 Sequence -0:50 move second child to first child (temp 4-component vector of float) -0:? 'color' (layout(location=0 ) out 4-component vector of float) -0:50 color: direct index for structure (temp 4-component vector of float) -0:50 'ps_output' (temp structure{temp 4-component vector of float color}) -0:50 Constant: -0:50 0 (const int) -0:50 Branch: Return +0:50 Branch: Return with expression +0:50 'ps_output' (temp structure{temp 4-component vector of float color}) +0:45 Function Definition: main( (temp void) +0:45 Function Parameters: +0:? Sequence +0:45 Sequence +0:45 move second child to first child (temp 4-component vector of float) +0:? 'color' (layout(location=0 ) out 4-component vector of float) +0:45 color: direct index for structure (temp 4-component vector of float) +0:45 Function Call: @main( (temp structure{temp 4-component vector of float color}) +0:45 Constant: +0:45 0 (const int) 0:? Linker Objects 0:? 'color' (layout(location=0 ) out 4-component vector of float) @@ -325,7 +328,7 @@ gl_FragCoord origin is upper left 0:39 'n' (temp float) 0:39 Constant: 0:39 1.000000 -0:45 Function Definition: main( (temp structure{temp 4-component vector of float color}) +0:45 Function Definition: @main( (temp structure{temp 4-component vector of float color}) 0:45 Function Parameters: 0:? Sequence 0:46 Function Call: Test1( (temp void) @@ -339,179 +342,189 @@ gl_FragCoord origin is upper left 0:49 1.000000 0:49 1.000000 0:49 1.000000 -0:50 Sequence -0:50 Sequence -0:50 move second child to first child (temp 4-component vector of float) -0:? 'color' (layout(location=0 ) out 4-component vector of float) -0:50 color: direct index for structure (temp 4-component vector of float) -0:50 'ps_output' (temp structure{temp 4-component vector of float color}) -0:50 Constant: -0:50 0 (const int) -0:50 Branch: Return +0:50 Branch: Return with expression +0:50 'ps_output' (temp structure{temp 4-component vector of float color}) +0:45 Function Definition: main( (temp void) +0:45 Function Parameters: +0:? Sequence +0:45 Sequence +0:45 move second child to first child (temp 4-component vector of float) +0:? 'color' (layout(location=0 ) out 4-component vector of float) +0:45 color: direct index for structure (temp 4-component vector of float) +0:45 Function Call: @main( (temp structure{temp 4-component vector of float color}) +0:45 Constant: +0:45 0 (const int) 0:? Linker Objects 0:? 'color' (layout(location=0 ) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 107 +// Id's are bound by 112 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 103 + EntryPoint Fragment 4 "main" 109 ExecutionMode 4 OriginUpperLeft Name 4 "main" Name 6 "Test1(" - Name 10 "mystruct" - MemberName 10(mystruct) 0 "a" - Name 12 "test1" - Name 17 "test2" - Name 23 "test4" - Name 25 "mystruct2" - MemberName 25(mystruct2) 0 "a" - MemberName 25(mystruct2) 1 "b" - MemberName 25(mystruct2) 2 "c" - Name 27 "test5" - Name 32 "n" - Name 39 "a" - Name 75 "one" - MemberName 75(one) 0 "a" - Name 77 "oneNonConst" - Name 82 "two" - MemberName 82(two) 0 "a" - MemberName 82(two) 1 "b" - Name 84 "twoNonConst" - Name 94 "PS_OUTPUT" - MemberName 94(PS_OUTPUT) 0 "color" - Name 96 "ps_output" - Name 103 "color" - Decorate 103(color) Location 0 + Name 10 "PS_OUTPUT" + MemberName 10(PS_OUTPUT) 0 "color" + Name 12 "@main(" + Name 15 "mystruct" + MemberName 15(mystruct) 0 "a" + Name 17 "test1" + Name 22 "test2" + Name 28 "test4" + Name 30 "mystruct2" + MemberName 30(mystruct2) 0 "a" + MemberName 30(mystruct2) 1 "b" + MemberName 30(mystruct2) 2 "c" + Name 32 "test5" + Name 37 "n" + Name 44 "a" + Name 80 "one" + MemberName 80(one) 0 "a" + Name 82 "oneNonConst" + Name 87 "two" + MemberName 87(two) 0 "a" + MemberName 87(two) 1 "b" + Name 89 "twoNonConst" + Name 99 "ps_output" + Name 109 "color" + Decorate 109(color) Location 0 2: TypeVoid 3: TypeFunction 2 8: TypeFloat 32 - 9: TypeVector 8(float) 2 - 10(mystruct): TypeStruct 9(fvec2) - 11: TypePointer Function 10(mystruct) - 13: 8(float) Constant 1065353216 - 14: 8(float) Constant 1073741824 - 15: 9(fvec2) ConstantComposite 13 14 - 16:10(mystruct) ConstantComposite 15 - 18: 8(float) Constant 1077936128 - 19: 8(float) Constant 1082130432 - 20: 9(fvec2) ConstantComposite 18 19 - 21:10(mystruct) ConstantComposite 20 - 22: TypePointer Function 8(float) - 24: 8(float) Constant 1088421888 - 25(mystruct2): TypeStruct 8(float) 8(float) 8(float) - 26: TypePointer Function 25(mystruct2) - 28: 8(float) Constant 1090519040 - 29: 8(float) Constant 1091567616 - 30: 8(float) Constant 1092616192 - 31:25(mystruct2) ConstantComposite 28 29 30 - 33: 8(float) Constant 0 - 34: TypeVector 8(float) 3 - 35: TypeInt 32 0 - 36: 35(int) Constant 8 - 37: TypeArray 34(fvec3) 36 - 38: TypePointer Function 37 - 40: 8(float) Constant 1058262330 - 41: 34(fvec3) ConstantComposite 40 40 40 - 45: 8(float) Constant 3205745978 - 46: 34(fvec3) ConstantComposite 45 45 45 - 50: 34(fvec3) ConstantComposite 45 45 40 - 54: 34(fvec3) ConstantComposite 45 40 45 - 58: 34(fvec3) ConstantComposite 45 40 40 - 62: 34(fvec3) ConstantComposite 40 45 45 - 66: 34(fvec3) ConstantComposite 40 45 40 - 70: 34(fvec3) ConstantComposite 40 40 45 - 75(one): TypeStruct 34(fvec3) - 76: TypePointer Function 75(one) - 82(two): TypeStruct 34(fvec3) 34(fvec3) - 83: TypePointer Function 82(two) - 93: TypeVector 8(float) 4 - 94(PS_OUTPUT): TypeStruct 93(fvec4) - 95: TypePointer Function 94(PS_OUTPUT) - 97: TypeInt 32 1 - 98: 97(int) Constant 0 - 99: 93(fvec4) ConstantComposite 13 13 13 13 - 100: TypePointer Function 93(fvec4) - 102: TypePointer Output 93(fvec4) - 103(color): 102(ptr) Variable Output + 9: TypeVector 8(float) 4 + 10(PS_OUTPUT): TypeStruct 9(fvec4) + 11: TypeFunction 10(PS_OUTPUT) + 14: TypeVector 8(float) 2 + 15(mystruct): TypeStruct 14(fvec2) + 16: TypePointer Function 15(mystruct) + 18: 8(float) Constant 1065353216 + 19: 8(float) Constant 1073741824 + 20: 14(fvec2) ConstantComposite 18 19 + 21:15(mystruct) ConstantComposite 20 + 23: 8(float) Constant 1077936128 + 24: 8(float) Constant 1082130432 + 25: 14(fvec2) ConstantComposite 23 24 + 26:15(mystruct) ConstantComposite 25 + 27: TypePointer Function 8(float) + 29: 8(float) Constant 1088421888 + 30(mystruct2): TypeStruct 8(float) 8(float) 8(float) + 31: TypePointer Function 30(mystruct2) + 33: 8(float) Constant 1090519040 + 34: 8(float) Constant 1091567616 + 35: 8(float) Constant 1092616192 + 36:30(mystruct2) ConstantComposite 33 34 35 + 38: 8(float) Constant 0 + 39: TypeVector 8(float) 3 + 40: TypeInt 32 0 + 41: 40(int) Constant 8 + 42: TypeArray 39(fvec3) 41 + 43: TypePointer Function 42 + 45: 8(float) Constant 1058262330 + 46: 39(fvec3) ConstantComposite 45 45 45 + 50: 8(float) Constant 3205745978 + 51: 39(fvec3) ConstantComposite 50 50 50 + 55: 39(fvec3) ConstantComposite 50 50 45 + 59: 39(fvec3) ConstantComposite 50 45 50 + 63: 39(fvec3) ConstantComposite 50 45 45 + 67: 39(fvec3) ConstantComposite 45 50 50 + 71: 39(fvec3) ConstantComposite 45 50 45 + 75: 39(fvec3) ConstantComposite 45 45 50 + 80(one): TypeStruct 39(fvec3) + 81: TypePointer Function 80(one) + 87(two): TypeStruct 39(fvec3) 39(fvec3) + 88: TypePointer Function 87(two) + 98: TypePointer Function 10(PS_OUTPUT) + 100: TypeInt 32 1 + 101: 100(int) Constant 0 + 102: 9(fvec4) ConstantComposite 18 18 18 18 + 103: TypePointer Function 9(fvec4) + 108: TypePointer Output 9(fvec4) + 109(color): 108(ptr) Variable Output 4(main): 2 Function None 3 5: Label - 96(ps_output): 95(ptr) Variable Function - 92: 2 FunctionCall 6(Test1() - 101: 100(ptr) AccessChain 96(ps_output) 98 - Store 101 99 - 104: 100(ptr) AccessChain 96(ps_output) 98 - 105: 93(fvec4) Load 104 - Store 103(color) 105 + 110:10(PS_OUTPUT) FunctionCall 12(@main() + 111: 9(fvec4) CompositeExtract 110 0 + Store 109(color) 111 Return FunctionEnd 6(Test1(): 2 Function None 3 7: Label - 12(test1): 11(ptr) Variable Function - 17(test2): 11(ptr) Variable Function - 23(test4): 22(ptr) Variable Function - 27(test5): 26(ptr) Variable Function - 32(n): 22(ptr) Variable Function - 39(a): 38(ptr) Variable Function - 77(oneNonConst): 76(ptr) Variable Function - 84(twoNonConst): 83(ptr) Variable Function - Store 12(test1) 16 - Store 17(test2) 21 - Store 23(test4) 24 - Store 27(test5) 31 - Store 32(n) 33 - 42: 8(float) Load 32(n) - 43: 8(float) FAdd 42 13 - Store 32(n) 43 - 44: 34(fvec3) VectorTimesScalar 41 43 - 47: 8(float) Load 32(n) - 48: 8(float) FAdd 47 13 - Store 32(n) 48 - 49: 34(fvec3) VectorTimesScalar 46 48 - 51: 8(float) Load 32(n) - 52: 8(float) FAdd 51 13 - Store 32(n) 52 - 53: 34(fvec3) VectorTimesScalar 50 52 - 55: 8(float) Load 32(n) - 56: 8(float) FAdd 55 13 - Store 32(n) 56 - 57: 34(fvec3) VectorTimesScalar 54 56 - 59: 8(float) Load 32(n) - 60: 8(float) FAdd 59 13 - Store 32(n) 60 - 61: 34(fvec3) VectorTimesScalar 58 60 - 63: 8(float) Load 32(n) - 64: 8(float) FAdd 63 13 - Store 32(n) 64 - 65: 34(fvec3) VectorTimesScalar 62 64 - 67: 8(float) Load 32(n) - 68: 8(float) FAdd 67 13 - Store 32(n) 68 - 69: 34(fvec3) VectorTimesScalar 66 68 - 71: 8(float) Load 32(n) - 72: 8(float) FAdd 71 13 - Store 32(n) 72 - 73: 34(fvec3) VectorTimesScalar 70 72 - 74: 37 CompositeConstruct 44 49 53 57 61 65 69 73 - Store 39(a) 74 - 78: 8(float) Load 32(n) - 79: 8(float) FAdd 78 13 - Store 32(n) 79 - 80: 34(fvec3) VectorTimesScalar 58 79 - 81: 75(one) CompositeConstruct 80 - Store 77(oneNonConst) 81 - 85: 8(float) Load 32(n) - 86: 8(float) FAdd 85 13 - Store 32(n) 86 - 87: 34(fvec3) VectorTimesScalar 58 86 - 88: 8(float) Load 32(n) - 89: 8(float) FAdd 88 13 - Store 32(n) 89 - 90: 34(fvec3) VectorTimesScalar 58 89 - 91: 82(two) CompositeConstruct 87 90 - Store 84(twoNonConst) 91 + 17(test1): 16(ptr) Variable Function + 22(test2): 16(ptr) Variable Function + 28(test4): 27(ptr) Variable Function + 32(test5): 31(ptr) Variable Function + 37(n): 27(ptr) Variable Function + 44(a): 43(ptr) Variable Function + 82(oneNonConst): 81(ptr) Variable Function + 89(twoNonConst): 88(ptr) Variable Function + Store 17(test1) 21 + Store 22(test2) 26 + Store 28(test4) 29 + Store 32(test5) 36 + Store 37(n) 38 + 47: 8(float) Load 37(n) + 48: 8(float) FAdd 47 18 + Store 37(n) 48 + 49: 39(fvec3) VectorTimesScalar 46 48 + 52: 8(float) Load 37(n) + 53: 8(float) FAdd 52 18 + Store 37(n) 53 + 54: 39(fvec3) VectorTimesScalar 51 53 + 56: 8(float) Load 37(n) + 57: 8(float) FAdd 56 18 + Store 37(n) 57 + 58: 39(fvec3) VectorTimesScalar 55 57 + 60: 8(float) Load 37(n) + 61: 8(float) FAdd 60 18 + Store 37(n) 61 + 62: 39(fvec3) VectorTimesScalar 59 61 + 64: 8(float) Load 37(n) + 65: 8(float) FAdd 64 18 + Store 37(n) 65 + 66: 39(fvec3) VectorTimesScalar 63 65 + 68: 8(float) Load 37(n) + 69: 8(float) FAdd 68 18 + Store 37(n) 69 + 70: 39(fvec3) VectorTimesScalar 67 69 + 72: 8(float) Load 37(n) + 73: 8(float) FAdd 72 18 + Store 37(n) 73 + 74: 39(fvec3) VectorTimesScalar 71 73 + 76: 8(float) Load 37(n) + 77: 8(float) FAdd 76 18 + Store 37(n) 77 + 78: 39(fvec3) VectorTimesScalar 75 77 + 79: 42 CompositeConstruct 49 54 58 62 66 70 74 78 + Store 44(a) 79 + 83: 8(float) Load 37(n) + 84: 8(float) FAdd 83 18 + Store 37(n) 84 + 85: 39(fvec3) VectorTimesScalar 63 84 + 86: 80(one) CompositeConstruct 85 + Store 82(oneNonConst) 86 + 90: 8(float) Load 37(n) + 91: 8(float) FAdd 90 18 + Store 37(n) 91 + 92: 39(fvec3) VectorTimesScalar 63 91 + 93: 8(float) Load 37(n) + 94: 8(float) FAdd 93 18 + Store 37(n) 94 + 95: 39(fvec3) VectorTimesScalar 63 94 + 96: 87(two) CompositeConstruct 92 95 + Store 89(twoNonConst) 96 Return FunctionEnd + 12(@main():10(PS_OUTPUT) Function None 11 + 13: Label + 99(ps_output): 98(ptr) Variable Function + 97: 2 FunctionCall 6(Test1() + 104: 103(ptr) AccessChain 99(ps_output) 101 + Store 104 102 + 105:10(PS_OUTPUT) Load 99(ps_output) + ReturnValue 105 + FunctionEnd diff --git a/Test/baseResults/hlsl.inoutquals.frag.out b/Test/baseResults/hlsl.inoutquals.frag.out index b2716a4c..17c9b334 100644 --- a/Test/baseResults/hlsl.inoutquals.frag.out +++ b/Test/baseResults/hlsl.inoutquals.frag.out @@ -18,7 +18,7 @@ gl_FragCoord origin is upper left 0:11 'x' (in float) 0:11 Constant: 0:11 -1.000000 -0:15 Function Definition: main(vf4;i1; (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:15 Function Definition: @main(vf4;i1; (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:15 Function Parameters: 0:15 'inpos' (noperspective in 4-component vector of float FragCoord) 0:15 'sampleMask' (out int SampleMaskIn) @@ -56,21 +56,35 @@ gl_FragCoord origin is upper left 0:22 'inpos' (noperspective in 4-component vector of float FragCoord) 0:22 Constant: 0:22 3 (const int) -0:24 Sequence -0:24 Sequence -0:24 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:24 Color: direct index for structure (temp 4-component vector of float) -0:24 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:24 Constant: -0:24 0 (const int) -0:24 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:24 Depth: direct index for structure (temp float) -0:24 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:24 Constant: -0:24 1 (const int) -0:24 Branch: Return +0:24 Branch: Return with expression +0:24 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:15 Function Definition: main( (temp void) +0:15 Function Parameters: +0:? Sequence +0:15 move second child to first child (temp 4-component vector of float) +0:? 'inpos' (temp 4-component vector of float) +0:? 'inpos' (noperspective in 4-component vector of float FragCoord) +0:15 Sequence +0:15 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:15 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:15 Function Call: @main(vf4;i1; (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:? 'inpos' (temp 4-component vector of float) +0:? 'sampleMask' (temp int) +0:15 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:15 Color: direct index for structure (temp 4-component vector of float) +0:15 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:15 Constant: +0:15 0 (const int) +0:15 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:15 Depth: direct index for structure (temp float) +0:15 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:15 Constant: +0:15 1 (const int) +0:15 move second child to first child (temp int) +0:? 'sampleMask' (out int SampleMaskIn) +0:? 'sampleMask' (temp int) 0:? Linker Objects 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'Depth' (out float FragDepth) @@ -100,7 +114,7 @@ gl_FragCoord origin is upper left 0:11 'x' (in float) 0:11 Constant: 0:11 -1.000000 -0:15 Function Definition: main(vf4;i1; (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:15 Function Definition: @main(vf4;i1; (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:15 Function Parameters: 0:15 'inpos' (noperspective in 4-component vector of float FragCoord) 0:15 'sampleMask' (out int SampleMaskIn) @@ -138,21 +152,35 @@ gl_FragCoord origin is upper left 0:22 'inpos' (noperspective in 4-component vector of float FragCoord) 0:22 Constant: 0:22 3 (const int) -0:24 Sequence -0:24 Sequence -0:24 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:24 Color: direct index for structure (temp 4-component vector of float) -0:24 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:24 Constant: -0:24 0 (const int) -0:24 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:24 Depth: direct index for structure (temp float) -0:24 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:24 Constant: -0:24 1 (const int) -0:24 Branch: Return +0:24 Branch: Return with expression +0:24 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:15 Function Definition: main( (temp void) +0:15 Function Parameters: +0:? Sequence +0:15 move second child to first child (temp 4-component vector of float) +0:? 'inpos' (temp 4-component vector of float) +0:? 'inpos' (noperspective in 4-component vector of float FragCoord) +0:15 Sequence +0:15 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:15 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:15 Function Call: @main(vf4;i1; (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:? 'inpos' (temp 4-component vector of float) +0:? 'sampleMask' (temp int) +0:15 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:15 Color: direct index for structure (temp 4-component vector of float) +0:15 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:15 Constant: +0:15 0 (const int) +0:15 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:15 Depth: direct index for structure (temp float) +0:15 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:15 Constant: +0:15 1 (const int) +0:15 move second child to first child (temp int) +0:? 'sampleMask' (out int SampleMaskIn) +0:? 'sampleMask' (temp int) 0:? Linker Objects 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'Depth' (out float FragDepth) @@ -161,101 +189,97 @@ gl_FragCoord origin is upper left // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 63 +// Id's are bound by 80 Capability Shader Capability SampleRateShading 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 45 53 57 62 + EntryPoint Fragment 4 "main" 60 70 74 78 ExecutionMode 4 OriginUpperLeft Name 4 "main" Name 12 "MyFunc(f1;f1;f1;" Name 9 "x" Name 10 "y" Name 11 "z" - Name 17 "x" - Name 19 "z" - Name 21 "y" - Name 22 "param" - Name 24 "param" - Name 25 "param" - Name 31 "PS_OUTPUT" - MemberName 31(PS_OUTPUT) 0 "Color" - MemberName 31(PS_OUTPUT) 1 "Depth" - Name 33 "psout" - Name 45 "inpos" - Name 53 "Color" - Name 57 "Depth" - Name 62 "sampleMask" - Decorate 45(inpos) NoPerspective - Decorate 45(inpos) BuiltIn FragCoord - Decorate 53(Color) Location 0 - Decorate 57(Depth) BuiltIn FragDepth - Decorate 62(sampleMask) BuiltIn SampleMask + Name 18 "PS_OUTPUT" + MemberName 18(PS_OUTPUT) 0 "Color" + MemberName 18(PS_OUTPUT) 1 "Depth" + Name 22 "@main(vf4;i1;" + Name 20 "inpos" + Name 21 "sampleMask" + Name 27 "x" + Name 29 "z" + Name 31 "y" + Name 32 "param" + Name 34 "param" + Name 35 "param" + Name 41 "psout" + Name 58 "inpos" + Name 60 "inpos" + Name 62 "flattenTemp" + Name 63 "sampleMask" + Name 64 "param" + Name 66 "param" + Name 70 "Color" + Name 74 "Depth" + Name 78 "sampleMask" + Decorate 60(inpos) NoPerspective + Decorate 60(inpos) BuiltIn FragCoord + Decorate 70(Color) Location 0 + Decorate 74(Depth) BuiltIn FragDepth + Decorate 78(sampleMask) BuiltIn SampleMask 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypePointer Function 6(float) 8: TypeFunction 2 7(ptr) 7(ptr) 7(ptr) - 16: 6(float) Constant 3212836864 - 18: 6(float) Constant 1088421888 - 20: 6(float) Constant 1077936128 - 30: TypeVector 6(float) 4 - 31(PS_OUTPUT): TypeStruct 30(fvec4) 6(float) - 32: TypePointer Function 31(PS_OUTPUT) - 34: TypeInt 32 1 - 35: 34(int) Constant 0 - 39: 6(float) Constant 1065353216 - 41: TypePointer Function 30(fvec4) - 43: 34(int) Constant 1 - 44: TypePointer Input 30(fvec4) - 45(inpos): 44(ptr) Variable Input - 46: TypeInt 32 0 - 47: 46(int) Constant 3 - 48: TypePointer Input 6(float) - 52: TypePointer Output 30(fvec4) - 53(Color): 52(ptr) Variable Output - 56: TypePointer Output 6(float) - 57(Depth): 56(ptr) Variable Output - 61: TypePointer Output 34(int) - 62(sampleMask): 61(ptr) Variable Output + 14: TypeVector 6(float) 4 + 15: TypePointer Function 14(fvec4) + 16: TypeInt 32 1 + 17: TypePointer Function 16(int) + 18(PS_OUTPUT): TypeStruct 14(fvec4) 6(float) + 19: TypeFunction 18(PS_OUTPUT) 15(ptr) 17(ptr) + 26: 6(float) Constant 3212836864 + 28: 6(float) Constant 1088421888 + 30: 6(float) Constant 1077936128 + 40: TypePointer Function 18(PS_OUTPUT) + 42: 16(int) Constant 0 + 46: 6(float) Constant 1065353216 + 49: 16(int) Constant 1 + 50: TypeInt 32 0 + 51: 50(int) Constant 3 + 59: TypePointer Input 14(fvec4) + 60(inpos): 59(ptr) Variable Input + 69: TypePointer Output 14(fvec4) + 70(Color): 69(ptr) Variable Output + 73: TypePointer Output 6(float) + 74(Depth): 73(ptr) Variable Output + 77: TypePointer Output 16(int) + 78(sampleMask): 77(ptr) Variable Output 4(main): 2 Function None 3 5: Label - 17(x): 7(ptr) Variable Function - 19(z): 7(ptr) Variable Function - 21(y): 7(ptr) Variable Function - 22(param): 7(ptr) Variable Function - 24(param): 7(ptr) Variable Function - 25(param): 7(ptr) Variable Function - 33(psout): 32(ptr) Variable Function - Store 17(x) 18 - Store 19(z) 20 - 23: 6(float) Load 17(x) - Store 22(param) 23 - 26: 6(float) Load 19(z) - Store 25(param) 26 - 27: 2 FunctionCall 12(MyFunc(f1;f1;f1;) 22(param) 24(param) 25(param) - 28: 6(float) Load 24(param) - Store 21(y) 28 - 29: 6(float) Load 25(param) - Store 19(z) 29 - 36: 6(float) Load 17(x) - 37: 6(float) Load 21(y) - 38: 6(float) Load 19(z) - 40: 30(fvec4) CompositeConstruct 36 37 38 39 - 42: 41(ptr) AccessChain 33(psout) 35 - Store 42 40 - 49: 48(ptr) AccessChain 45(inpos) 47 - 50: 6(float) Load 49 - 51: 7(ptr) AccessChain 33(psout) 43 - Store 51 50 - 54: 41(ptr) AccessChain 33(psout) 35 - 55: 30(fvec4) Load 54 - Store 53(Color) 55 - 58: 7(ptr) AccessChain 33(psout) 43 - 59: 6(float) Load 58 - Store 57(Depth) 59 + 58(inpos): 15(ptr) Variable Function + 62(flattenTemp): 40(ptr) Variable Function + 63(sampleMask): 17(ptr) Variable Function + 64(param): 15(ptr) Variable Function + 66(param): 17(ptr) Variable Function + 61: 14(fvec4) Load 60(inpos) + Store 58(inpos) 61 + 65: 14(fvec4) Load 58(inpos) + Store 64(param) 65 + 67:18(PS_OUTPUT) FunctionCall 22(@main(vf4;i1;) 64(param) 66(param) + 68: 16(int) Load 66(param) + Store 63(sampleMask) 68 + Store 62(flattenTemp) 67 + 71: 15(ptr) AccessChain 62(flattenTemp) 42 + 72: 14(fvec4) Load 71 + Store 70(Color) 72 + 75: 7(ptr) AccessChain 62(flattenTemp) 49 + 76: 6(float) Load 75 + Store 74(Depth) 76 + 79: 16(int) Load 63(sampleMask) + Store 78(sampleMask) 79 Return FunctionEnd 12(MyFunc(f1;f1;f1;): 2 Function None 8 @@ -263,10 +287,45 @@ gl_FragCoord origin is upper left 10(y): 7(ptr) FunctionParameter 11(z): 7(ptr) FunctionParameter 13: Label - 14: 6(float) Load 9(x) - Store 10(y) 14 - 15: 6(float) Load 10(y) - Store 11(z) 15 - Store 9(x) 16 + 24: 6(float) Load 9(x) + Store 10(y) 24 + 25: 6(float) Load 10(y) + Store 11(z) 25 + Store 9(x) 26 Return FunctionEnd +22(@main(vf4;i1;):18(PS_OUTPUT) Function None 19 + 20(inpos): 15(ptr) FunctionParameter + 21(sampleMask): 17(ptr) FunctionParameter + 23: Label + 27(x): 7(ptr) Variable Function + 29(z): 7(ptr) Variable Function + 31(y): 7(ptr) Variable Function + 32(param): 7(ptr) Variable Function + 34(param): 7(ptr) Variable Function + 35(param): 7(ptr) Variable Function + 41(psout): 40(ptr) Variable Function + Store 27(x) 28 + Store 29(z) 30 + 33: 6(float) Load 27(x) + Store 32(param) 33 + 36: 6(float) Load 29(z) + Store 35(param) 36 + 37: 2 FunctionCall 12(MyFunc(f1;f1;f1;) 32(param) 34(param) 35(param) + 38: 6(float) Load 34(param) + Store 31(y) 38 + 39: 6(float) Load 35(param) + Store 29(z) 39 + 43: 6(float) Load 27(x) + 44: 6(float) Load 31(y) + 45: 6(float) Load 29(z) + 47: 14(fvec4) CompositeConstruct 43 44 45 46 + 48: 15(ptr) AccessChain 41(psout) 42 + Store 48 47 + 52: 7(ptr) AccessChain 20(inpos) 51 + 53: 6(float) Load 52 + 54: 7(ptr) AccessChain 41(psout) 49 + Store 54 53 + 55:18(PS_OUTPUT) Load 41(psout) + ReturnValue 55 + FunctionEnd diff --git a/Test/baseResults/hlsl.intrinsics.barriers.comp.out b/Test/baseResults/hlsl.intrinsics.barriers.comp.out index 07bd3709..d23a2300 100644 --- a/Test/baseResults/hlsl.intrinsics.barriers.comp.out +++ b/Test/baseResults/hlsl.intrinsics.barriers.comp.out @@ -2,7 +2,7 @@ hlsl.intrinsics.barriers.comp Shader version: 450 local_size = (1, 1, 1) 0:? Sequence -0:3 Function Definition: ComputeShaderFunction( (temp float) +0:3 Function Definition: @ComputeShaderFunction( (temp float) 0:3 Function Parameters: 0:? Sequence 0:4 MemoryBarrier (temp void) @@ -11,12 +11,15 @@ local_size = (1, 1, 1) 0:7 GroupMemoryBarrierWithGroupSync (temp void) 0:8 WorkgroupMemoryBarrier (temp void) 0:9 WorkgroupMemoryBarrierWithGroupSync (temp void) -0:11 Sequence -0:11 move second child to first child (temp float) -0:? '@entryPointOutput' (layout(location=0 ) out float) -0:11 Constant: -0:11 0.000000 -0:11 Branch: Return +0:11 Branch: Return with expression +0:11 Constant: +0:11 0.000000 +0:3 Function Definition: ComputeShaderFunction( (temp void) +0:3 Function Parameters: +0:? Sequence +0:3 move second child to first child (temp float) +0:? '@entryPointOutput' (layout(location=0 ) out float) +0:3 Function Call: @ComputeShaderFunction( (temp float) 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out float) @@ -27,7 +30,7 @@ Linked compute stage: Shader version: 450 local_size = (1, 1, 1) 0:? Sequence -0:3 Function Definition: ComputeShaderFunction( (temp float) +0:3 Function Definition: @ComputeShaderFunction( (temp float) 0:3 Function Parameters: 0:? Sequence 0:4 MemoryBarrier (temp void) @@ -36,47 +39,57 @@ local_size = (1, 1, 1) 0:7 GroupMemoryBarrierWithGroupSync (temp void) 0:8 WorkgroupMemoryBarrier (temp void) 0:9 WorkgroupMemoryBarrierWithGroupSync (temp void) -0:11 Sequence -0:11 move second child to first child (temp float) -0:? '@entryPointOutput' (layout(location=0 ) out float) -0:11 Constant: -0:11 0.000000 -0:11 Branch: Return +0:11 Branch: Return with expression +0:11 Constant: +0:11 0.000000 +0:3 Function Definition: ComputeShaderFunction( (temp void) +0:3 Function Parameters: +0:? Sequence +0:3 move second child to first child (temp float) +0:? '@entryPointOutput' (layout(location=0 ) out float) +0:3 Function Call: @ComputeShaderFunction( (temp float) 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out float) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 17 +// Id's are bound by 22 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint GLCompute 4 "ComputeShaderFunction" 14 + EntryPoint GLCompute 4 "ComputeShaderFunction" 20 ExecutionMode 4 LocalSize 1 1 1 Name 4 "ComputeShaderFunction" - Name 14 "@entryPointOutput" - Decorate 14(@entryPointOutput) Location 0 + Name 8 "@ComputeShaderFunction(" + Name 20 "@entryPointOutput" + Decorate 20(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 - 6: TypeInt 32 0 - 7: 6(int) Constant 1 - 8: 6(int) Constant 4048 - 9: 6(int) Constant 512 - 10: 6(int) Constant 2 - 11: 6(int) Constant 256 - 12: TypeFloat 32 - 13: TypePointer Output 12(float) -14(@entryPointOutput): 13(ptr) Variable Output - 15: 12(float) Constant 0 + 6: TypeFloat 32 + 7: TypeFunction 6(float) + 10: TypeInt 32 0 + 11: 10(int) Constant 1 + 12: 10(int) Constant 4048 + 13: 10(int) Constant 512 + 14: 10(int) Constant 2 + 15: 10(int) Constant 256 + 16: 6(float) Constant 0 + 19: TypePointer Output 6(float) +20(@entryPointOutput): 19(ptr) Variable Output 4(ComputeShaderFunction): 2 Function None 3 5: Label - MemoryBarrier 7 8 - ControlBarrier 7 7 8 - MemoryBarrier 7 9 - ControlBarrier 7 7 9 - MemoryBarrier 10 11 - ControlBarrier 10 10 11 - Store 14(@entryPointOutput) 15 + 21: 6(float) FunctionCall 8(@ComputeShaderFunction() + Store 20(@entryPointOutput) 21 Return FunctionEnd +8(@ComputeShaderFunction(): 6(float) Function None 7 + 9: Label + MemoryBarrier 11 12 + ControlBarrier 11 11 12 + MemoryBarrier 11 13 + ControlBarrier 11 11 13 + MemoryBarrier 14 15 + ControlBarrier 14 14 15 + ReturnValue 16 + FunctionEnd diff --git a/Test/baseResults/hlsl.intrinsics.comp.out b/Test/baseResults/hlsl.intrinsics.comp.out index 42ad9731..fed0542b 100644 --- a/Test/baseResults/hlsl.intrinsics.comp.out +++ b/Test/baseResults/hlsl.intrinsics.comp.out @@ -230,16 +230,16 @@ local_size = (1, 1, 1) 0:? 1.000000 0:? 2.000000 0:? 3.000000 -0:105 Function Definition: ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4; (temp 4-component vector of float) +0:105 Function Definition: @ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4; (temp 4-component vector of float) 0:105 Function Parameters: -0:105 'inF0' (layout(location=0 ) in 4-component vector of float) -0:105 'inF1' (layout(location=1 ) in 4-component vector of float) -0:105 'inF2' (layout(location=2 ) in 4-component vector of float) -0:105 'inU0' (layout(location=3 ) in 4-component vector of uint) -0:105 'inU1' (layout(location=4 ) in 4-component vector of uint) +0:105 'inF0' (in 4-component vector of float) +0:105 'inF1' (in 4-component vector of float) +0:105 'inF2' (in 4-component vector of float) +0:105 'inU0' (in 4-component vector of uint) +0:105 'inU1' (in 4-component vector of uint) 0:? Sequence 0:109 all (temp bool) -0:109 'inF0' (layout(location=0 ) in 4-component vector of float) +0:109 'inF0' (in 4-component vector of float) 0:112 AtomicAdd (temp void) 0:112 'gs_ua4' (shared 4-component vector of uint) 0:112 'gs_ub4' (shared 4-component vector of uint) @@ -299,22 +299,39 @@ local_size = (1, 1, 1) 0:125 AtomicXor (temp 4-component vector of uint) 0:125 'gs_ua4' (shared 4-component vector of uint) 0:125 'gs_ub4' (shared 4-component vector of uint) -0:128 Sequence -0:128 move second child to first child (temp 4-component vector of float) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:? Constant: -0:? 1.000000 -0:? 2.000000 -0:? 3.000000 -0:? 4.000000 -0:128 Branch: Return +0:128 Branch: Return with expression +0:? Constant: +0:? 1.000000 +0:? 2.000000 +0:? 3.000000 +0:? 4.000000 +0:105 Function Definition: ComputeShaderFunction( (temp void) +0:105 Function Parameters: +0:? Sequence +0:105 move second child to first child (temp 4-component vector of float) +0:? 'inF0' (temp 4-component vector of float) +0:? 'inF0' (layout(location=0 ) in 4-component vector of float) +0:105 move second child to first child (temp 4-component vector of float) +0:? 'inF1' (temp 4-component vector of float) +0:? 'inF1' (layout(location=1 ) in 4-component vector of float) +0:105 move second child to first child (temp 4-component vector of float) +0:? 'inF2' (temp 4-component vector of float) +0:? 'inF2' (layout(location=2 ) in 4-component vector of float) +0:105 move second child to first child (temp 4-component vector of uint) +0:? 'inU0' (temp 4-component vector of uint) +0:? 'inU0' (layout(location=3 ) in 4-component vector of uint) +0:105 move second child to first child (temp 4-component vector of uint) +0:? 'inU1' (temp 4-component vector of uint) +0:? 'inU1' (layout(location=4 ) in 4-component vector of uint) +0:105 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:105 Function Call: @ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4; (temp 4-component vector of float) +0:? 'inF0' (temp 4-component vector of float) +0:? 'inF1' (temp 4-component vector of float) +0:? 'inF2' (temp 4-component vector of float) +0:? 'inU0' (temp 4-component vector of uint) +0:? 'inU1' (temp 4-component vector of uint) 0:? Linker Objects -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:? 'inF0' (layout(location=0 ) in 4-component vector of float) -0:? 'inF1' (layout(location=1 ) in 4-component vector of float) -0:? 'inF2' (layout(location=2 ) in 4-component vector of float) -0:? 'inU0' (layout(location=3 ) in 4-component vector of uint) -0:? 'inU1' (layout(location=4 ) in 4-component vector of uint) 0:? 'gs_ua' (shared uint) 0:? 'gs_ub' (shared uint) 0:? 'gs_uc' (shared uint) @@ -327,6 +344,12 @@ local_size = (1, 1, 1) 0:? 'gs_ua4' (shared 4-component vector of uint) 0:? 'gs_ub4' (shared 4-component vector of uint) 0:? 'gs_uc4' (shared 4-component vector of uint) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:? 'inF0' (layout(location=0 ) in 4-component vector of float) +0:? 'inF1' (layout(location=1 ) in 4-component vector of float) +0:? 'inF2' (layout(location=2 ) in 4-component vector of float) +0:? 'inU0' (layout(location=3 ) in 4-component vector of uint) +0:? 'inU1' (layout(location=4 ) in 4-component vector of uint) Linked compute stage: @@ -563,16 +586,16 @@ local_size = (1, 1, 1) 0:? 1.000000 0:? 2.000000 0:? 3.000000 -0:105 Function Definition: ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4; (temp 4-component vector of float) +0:105 Function Definition: @ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4; (temp 4-component vector of float) 0:105 Function Parameters: -0:105 'inF0' (layout(location=0 ) in 4-component vector of float) -0:105 'inF1' (layout(location=1 ) in 4-component vector of float) -0:105 'inF2' (layout(location=2 ) in 4-component vector of float) -0:105 'inU0' (layout(location=3 ) in 4-component vector of uint) -0:105 'inU1' (layout(location=4 ) in 4-component vector of uint) +0:105 'inF0' (in 4-component vector of float) +0:105 'inF1' (in 4-component vector of float) +0:105 'inF2' (in 4-component vector of float) +0:105 'inU0' (in 4-component vector of uint) +0:105 'inU1' (in 4-component vector of uint) 0:? Sequence 0:109 all (temp bool) -0:109 'inF0' (layout(location=0 ) in 4-component vector of float) +0:109 'inF0' (in 4-component vector of float) 0:112 AtomicAdd (temp void) 0:112 'gs_ua4' (shared 4-component vector of uint) 0:112 'gs_ub4' (shared 4-component vector of uint) @@ -632,22 +655,39 @@ local_size = (1, 1, 1) 0:125 AtomicXor (temp 4-component vector of uint) 0:125 'gs_ua4' (shared 4-component vector of uint) 0:125 'gs_ub4' (shared 4-component vector of uint) -0:128 Sequence -0:128 move second child to first child (temp 4-component vector of float) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:? Constant: -0:? 1.000000 -0:? 2.000000 -0:? 3.000000 -0:? 4.000000 -0:128 Branch: Return +0:128 Branch: Return with expression +0:? Constant: +0:? 1.000000 +0:? 2.000000 +0:? 3.000000 +0:? 4.000000 +0:105 Function Definition: ComputeShaderFunction( (temp void) +0:105 Function Parameters: +0:? Sequence +0:105 move second child to first child (temp 4-component vector of float) +0:? 'inF0' (temp 4-component vector of float) +0:? 'inF0' (layout(location=0 ) in 4-component vector of float) +0:105 move second child to first child (temp 4-component vector of float) +0:? 'inF1' (temp 4-component vector of float) +0:? 'inF1' (layout(location=1 ) in 4-component vector of float) +0:105 move second child to first child (temp 4-component vector of float) +0:? 'inF2' (temp 4-component vector of float) +0:? 'inF2' (layout(location=2 ) in 4-component vector of float) +0:105 move second child to first child (temp 4-component vector of uint) +0:? 'inU0' (temp 4-component vector of uint) +0:? 'inU0' (layout(location=3 ) in 4-component vector of uint) +0:105 move second child to first child (temp 4-component vector of uint) +0:? 'inU1' (temp 4-component vector of uint) +0:? 'inU1' (layout(location=4 ) in 4-component vector of uint) +0:105 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:105 Function Call: @ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4; (temp 4-component vector of float) +0:? 'inF0' (temp 4-component vector of float) +0:? 'inF1' (temp 4-component vector of float) +0:? 'inF2' (temp 4-component vector of float) +0:? 'inU0' (temp 4-component vector of uint) +0:? 'inU1' (temp 4-component vector of uint) 0:? Linker Objects -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:? 'inF0' (layout(location=0 ) in 4-component vector of float) -0:? 'inF1' (layout(location=1 ) in 4-component vector of float) -0:? 'inF2' (layout(location=2 ) in 4-component vector of float) -0:? 'inU0' (layout(location=3 ) in 4-component vector of uint) -0:? 'inU1' (layout(location=4 ) in 4-component vector of uint) 0:? 'gs_ua' (shared uint) 0:? 'gs_ub' (shared uint) 0:? 'gs_uc' (shared uint) @@ -660,15 +700,21 @@ local_size = (1, 1, 1) 0:? 'gs_ua4' (shared 4-component vector of uint) 0:? 'gs_ub4' (shared 4-component vector of uint) 0:? 'gs_uc4' (shared 4-component vector of uint) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:? 'inF0' (layout(location=0 ) in 4-component vector of float) +0:? 'inF1' (layout(location=1 ) in 4-component vector of float) +0:? 'inF2' (layout(location=2 ) in 4-component vector of float) +0:? 'inU0' (layout(location=3 ) in 4-component vector of uint) +0:? 'inU1' (layout(location=4 ) in 4-component vector of uint) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 224 +// Id's are bound by 255 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint GLCompute 4 "ComputeShaderFunction" 175 215 219 220 222 223 + EntryPoint GLCompute 4 "ComputeShaderFunction" 227 230 233 237 240 243 ExecutionMode 4 LocalSize 1 1 1 Name 4 "ComputeShaderFunction" Name 16 "ComputeShaderFunctionS(f1;f1;f1;u1;u1;" @@ -693,34 +739,50 @@ local_size = (1, 1, 1) Name 43 "inF2" Name 44 "inU0" Name 45 "inU1" - Name 52 "gs_ua" - Name 53 "gs_ub" - Name 58 "out_u1" - Name 66 "gs_uc" - Name 95 "gs_ua2" - Name 96 "gs_ub2" - Name 99 "out_u2" - Name 107 "gs_uc2" - Name 136 "gs_ua3" - Name 137 "gs_ub3" - Name 140 "out_u3" - Name 148 "gs_uc3" - Name 175 "inF0" - Name 180 "gs_ua4" - Name 181 "gs_ub4" - Name 185 "out_u4" - Name 193 "gs_uc4" - Name 215 "@entryPointOutput" - Name 219 "inF1" - Name 220 "inF2" - Name 222 "inU0" - Name 223 "inU1" - Decorate 175(inF0) Location 0 - Decorate 215(@entryPointOutput) Location 0 - Decorate 219(inF1) Location 1 - Decorate 220(inF2) Location 2 - Decorate 222(inU0) Location 3 - Decorate 223(inU1) Location 4 + Name 58 "@ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4;" + Name 53 "inF0" + Name 54 "inF1" + Name 55 "inF2" + Name 56 "inU0" + Name 57 "inU1" + Name 64 "gs_ua" + Name 65 "gs_ub" + Name 70 "out_u1" + Name 78 "gs_uc" + Name 107 "gs_ua2" + Name 108 "gs_ub2" + Name 111 "out_u2" + Name 119 "gs_uc2" + Name 148 "gs_ua3" + Name 149 "gs_ub3" + Name 152 "out_u3" + Name 160 "gs_uc3" + Name 188 "gs_ua4" + Name 189 "gs_ub4" + Name 192 "out_u4" + Name 200 "gs_uc4" + Name 225 "inF0" + Name 227 "inF0" + Name 229 "inF1" + Name 230 "inF1" + Name 232 "inF2" + Name 233 "inF2" + Name 235 "inU0" + Name 237 "inU0" + Name 239 "inU1" + Name 240 "inU1" + Name 243 "@entryPointOutput" + Name 244 "param" + Name 246 "param" + Name 248 "param" + Name 250 "param" + Name 252 "param" + Decorate 227(inF0) Location 0 + Decorate 230(inF1) Location 1 + Decorate 233(inF2) Location 2 + Decorate 237(inU0) Location 3 + Decorate 240(inU1) Location 4 + Decorate 243(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 @@ -739,88 +801,81 @@ local_size = (1, 1, 1) 38: TypeVector 8(int) 3 39: TypePointer Function 38(ivec3) 40: TypeFunction 36(fvec3) 37(ptr) 37(ptr) 37(ptr) 39(ptr) 39(ptr) - 49: TypeBool - 51: TypePointer Workgroup 8(int) - 52(gs_ua): 51(ptr) Variable Workgroup - 53(gs_ub): 51(ptr) Variable Workgroup - 55: 8(int) Constant 1 - 56: 8(int) Constant 0 - 66(gs_uc): 51(ptr) Variable Workgroup - 87: 6(float) Constant 0 - 94: TypePointer Workgroup 26(ivec2) - 95(gs_ua2): 94(ptr) Variable Workgroup - 96(gs_ub2): 94(ptr) Variable Workgroup - 107(gs_uc2): 94(ptr) Variable Workgroup - 128: 6(float) Constant 1065353216 - 129: 6(float) Constant 1073741824 - 130: 24(fvec2) ConstantComposite 128 129 - 135: TypePointer Workgroup 38(ivec3) - 136(gs_ua3): 135(ptr) Variable Workgroup - 137(gs_ub3): 135(ptr) Variable Workgroup - 148(gs_uc3): 135(ptr) Variable Workgroup - 169: 6(float) Constant 1077936128 - 170: 36(fvec3) ConstantComposite 128 129 169 - 173: TypeVector 6(float) 4 - 174: TypePointer Input 173(fvec4) - 175(inF0): 174(ptr) Variable Input - 178: TypeVector 8(int) 4 - 179: TypePointer Workgroup 178(ivec4) - 180(gs_ua4): 179(ptr) Variable Workgroup - 181(gs_ub4): 179(ptr) Variable Workgroup - 184: TypePointer Function 178(ivec4) - 193(gs_uc4): 179(ptr) Variable Workgroup - 214: TypePointer Output 173(fvec4) -215(@entryPointOutput): 214(ptr) Variable Output - 216: 6(float) Constant 1082130432 - 217: 173(fvec4) ConstantComposite 128 129 169 216 - 219(inF1): 174(ptr) Variable Input - 220(inF2): 174(ptr) Variable Input - 221: TypePointer Input 178(ivec4) - 222(inU0): 221(ptr) Variable Input - 223(inU1): 221(ptr) Variable Input + 48: TypeVector 6(float) 4 + 49: TypePointer Function 48(fvec4) + 50: TypeVector 8(int) 4 + 51: TypePointer Function 50(ivec4) + 52: TypeFunction 48(fvec4) 49(ptr) 49(ptr) 49(ptr) 51(ptr) 51(ptr) + 61: TypeBool + 63: TypePointer Workgroup 8(int) + 64(gs_ua): 63(ptr) Variable Workgroup + 65(gs_ub): 63(ptr) Variable Workgroup + 67: 8(int) Constant 1 + 68: 8(int) Constant 0 + 78(gs_uc): 63(ptr) Variable Workgroup + 99: 6(float) Constant 0 + 106: TypePointer Workgroup 26(ivec2) + 107(gs_ua2): 106(ptr) Variable Workgroup + 108(gs_ub2): 106(ptr) Variable Workgroup + 119(gs_uc2): 106(ptr) Variable Workgroup + 140: 6(float) Constant 1065353216 + 141: 6(float) Constant 1073741824 + 142: 24(fvec2) ConstantComposite 140 141 + 147: TypePointer Workgroup 38(ivec3) + 148(gs_ua3): 147(ptr) Variable Workgroup + 149(gs_ub3): 147(ptr) Variable Workgroup + 160(gs_uc3): 147(ptr) Variable Workgroup + 181: 6(float) Constant 1077936128 + 182: 36(fvec3) ConstantComposite 140 141 181 + 187: TypePointer Workgroup 50(ivec4) + 188(gs_ua4): 187(ptr) Variable Workgroup + 189(gs_ub4): 187(ptr) Variable Workgroup + 200(gs_uc4): 187(ptr) Variable Workgroup + 221: 6(float) Constant 1082130432 + 222: 48(fvec4) ConstantComposite 140 141 181 221 + 226: TypePointer Input 48(fvec4) + 227(inF0): 226(ptr) Variable Input + 230(inF1): 226(ptr) Variable Input + 233(inF2): 226(ptr) Variable Input + 236: TypePointer Input 50(ivec4) + 237(inU0): 236(ptr) Variable Input + 240(inU1): 236(ptr) Variable Input + 242: TypePointer Output 48(fvec4) +243(@entryPointOutput): 242(ptr) Variable Output 4(ComputeShaderFunction): 2 Function None 3 5: Label - 185(out_u4): 184(ptr) Variable Function - 176: 173(fvec4) Load 175(inF0) - 177: 49(bool) All 176 - 182: 178(ivec4) Load 181(gs_ub4) - 183: 2 AtomicIAdd 180(gs_ua4) 55 56 182 - 186: 178(ivec4) Load 181(gs_ub4) - 187: 178(ivec4) AtomicIAdd 180(gs_ua4) 55 56 186 - Store 185(out_u4) 187 - 188: 178(ivec4) Load 181(gs_ub4) - 189: 2 AtomicAnd 180(gs_ua4) 55 56 188 - 190: 178(ivec4) Load 181(gs_ub4) - 191: 178(ivec4) AtomicAnd 180(gs_ua4) 55 56 190 - Store 185(out_u4) 191 - 192: 178(ivec4) Load 181(gs_ub4) - 194: 178(ivec4) Load 193(gs_uc4) - 195: 178(ivec4) AtomicCompareExchange 180(gs_ua4) 55 56 56 194 192 - Store 185(out_u4) 195 - 196: 178(ivec4) Load 181(gs_ub4) - 197: 178(ivec4) AtomicExchange 180(gs_ua4) 55 56 196 - Store 185(out_u4) 197 - 198: 178(ivec4) Load 181(gs_ub4) - 199: 2 AtomicSMax 180(gs_ua4) 55 56 198 - 200: 178(ivec4) Load 181(gs_ub4) - 201: 178(ivec4) AtomicUMax 180(gs_ua4) 55 56 200 - Store 185(out_u4) 201 - 202: 178(ivec4) Load 181(gs_ub4) - 203: 2 AtomicSMin 180(gs_ua4) 55 56 202 - 204: 178(ivec4) Load 181(gs_ub4) - 205: 178(ivec4) AtomicUMin 180(gs_ua4) 55 56 204 - Store 185(out_u4) 205 - 206: 178(ivec4) Load 181(gs_ub4) - 207: 2 AtomicOr 180(gs_ua4) 55 56 206 - 208: 178(ivec4) Load 181(gs_ub4) - 209: 178(ivec4) AtomicOr 180(gs_ua4) 55 56 208 - Store 185(out_u4) 209 - 210: 178(ivec4) Load 181(gs_ub4) - 211: 2 AtomicXor 180(gs_ua4) 55 56 210 - 212: 178(ivec4) Load 181(gs_ub4) - 213: 178(ivec4) AtomicXor 180(gs_ua4) 55 56 212 - Store 185(out_u4) 213 - Store 215(@entryPointOutput) 217 + 225(inF0): 49(ptr) Variable Function + 229(inF1): 49(ptr) Variable Function + 232(inF2): 49(ptr) Variable Function + 235(inU0): 51(ptr) Variable Function + 239(inU1): 51(ptr) Variable Function + 244(param): 49(ptr) Variable Function + 246(param): 49(ptr) Variable Function + 248(param): 49(ptr) Variable Function + 250(param): 51(ptr) Variable Function + 252(param): 51(ptr) Variable Function + 228: 48(fvec4) Load 227(inF0) + Store 225(inF0) 228 + 231: 48(fvec4) Load 230(inF1) + Store 229(inF1) 231 + 234: 48(fvec4) Load 233(inF2) + Store 232(inF2) 234 + 238: 50(ivec4) Load 237(inU0) + Store 235(inU0) 238 + 241: 50(ivec4) Load 240(inU1) + Store 239(inU1) 241 + 245: 48(fvec4) Load 225(inF0) + Store 244(param) 245 + 247: 48(fvec4) Load 229(inF1) + Store 246(param) 247 + 249: 48(fvec4) Load 232(inF2) + Store 248(param) 249 + 251: 50(ivec4) Load 235(inU0) + Store 250(param) 251 + 253: 50(ivec4) Load 239(inU1) + Store 252(param) 253 + 254: 48(fvec4) FunctionCall 58(@ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4;) 244(param) 246(param) 248(param) 250(param) 252(param) + Store 243(@entryPointOutput) 254 Return FunctionEnd 16(ComputeShaderFunctionS(f1;f1;f1;u1;u1;): 6(float) Function None 10 @@ -830,54 +885,54 @@ local_size = (1, 1, 1) 14(inU0): 9(ptr) FunctionParameter 15(inU1): 9(ptr) FunctionParameter 17: Label - 58(out_u1): 9(ptr) Variable Function - 48: 6(float) Load 11(inF0) - 50: 49(bool) All 48 - 54: 8(int) Load 53(gs_ub) - 57: 2 AtomicIAdd 52(gs_ua) 55 56 54 - 59: 8(int) Load 53(gs_ub) - 60: 8(int) AtomicIAdd 52(gs_ua) 55 56 59 - Store 58(out_u1) 60 - 61: 8(int) Load 53(gs_ub) - 62: 2 AtomicAnd 52(gs_ua) 55 56 61 - 63: 8(int) Load 53(gs_ub) - 64: 8(int) AtomicAnd 52(gs_ua) 55 56 63 - Store 58(out_u1) 64 - 65: 8(int) Load 53(gs_ub) - 67: 8(int) Load 66(gs_uc) - 68: 8(int) AtomicCompareExchange 52(gs_ua) 55 56 56 67 65 - Store 58(out_u1) 68 - 69: 8(int) Load 53(gs_ub) - 70: 8(int) AtomicExchange 52(gs_ua) 55 56 69 - Store 58(out_u1) 70 - 71: 8(int) Load 53(gs_ub) - 72: 2 AtomicSMax 52(gs_ua) 55 56 71 - 73: 8(int) Load 53(gs_ub) - 74: 8(int) AtomicUMax 52(gs_ua) 55 56 73 - Store 58(out_u1) 74 - 75: 8(int) Load 53(gs_ub) - 76: 2 AtomicSMin 52(gs_ua) 55 56 75 - 77: 8(int) Load 53(gs_ub) - 78: 8(int) AtomicUMin 52(gs_ua) 55 56 77 - Store 58(out_u1) 78 - 79: 8(int) Load 53(gs_ub) - 80: 2 AtomicOr 52(gs_ua) 55 56 79 - 81: 8(int) Load 53(gs_ub) - 82: 8(int) AtomicOr 52(gs_ua) 55 56 81 - Store 58(out_u1) 82 - 83: 8(int) Load 53(gs_ub) - 84: 2 AtomicXor 52(gs_ua) 55 56 83 - 85: 8(int) Load 53(gs_ub) - 86: 8(int) AtomicXor 52(gs_ua) 55 56 85 - Store 58(out_u1) 86 - ReturnValue 87 + 70(out_u1): 9(ptr) Variable Function + 60: 6(float) Load 11(inF0) + 62: 61(bool) All 60 + 66: 8(int) Load 65(gs_ub) + 69: 2 AtomicIAdd 64(gs_ua) 67 68 66 + 71: 8(int) Load 65(gs_ub) + 72: 8(int) AtomicIAdd 64(gs_ua) 67 68 71 + Store 70(out_u1) 72 + 73: 8(int) Load 65(gs_ub) + 74: 2 AtomicAnd 64(gs_ua) 67 68 73 + 75: 8(int) Load 65(gs_ub) + 76: 8(int) AtomicAnd 64(gs_ua) 67 68 75 + Store 70(out_u1) 76 + 77: 8(int) Load 65(gs_ub) + 79: 8(int) Load 78(gs_uc) + 80: 8(int) AtomicCompareExchange 64(gs_ua) 67 68 68 79 77 + Store 70(out_u1) 80 + 81: 8(int) Load 65(gs_ub) + 82: 8(int) AtomicExchange 64(gs_ua) 67 68 81 + Store 70(out_u1) 82 + 83: 8(int) Load 65(gs_ub) + 84: 2 AtomicSMax 64(gs_ua) 67 68 83 + 85: 8(int) Load 65(gs_ub) + 86: 8(int) AtomicUMax 64(gs_ua) 67 68 85 + Store 70(out_u1) 86 + 87: 8(int) Load 65(gs_ub) + 88: 2 AtomicSMin 64(gs_ua) 67 68 87 + 89: 8(int) Load 65(gs_ub) + 90: 8(int) AtomicUMin 64(gs_ua) 67 68 89 + Store 70(out_u1) 90 + 91: 8(int) Load 65(gs_ub) + 92: 2 AtomicOr 64(gs_ua) 67 68 91 + 93: 8(int) Load 65(gs_ub) + 94: 8(int) AtomicOr 64(gs_ua) 67 68 93 + Store 70(out_u1) 94 + 95: 8(int) Load 65(gs_ub) + 96: 2 AtomicXor 64(gs_ua) 67 68 95 + 97: 8(int) Load 65(gs_ub) + 98: 8(int) AtomicXor 64(gs_ua) 67 68 97 + Store 70(out_u1) 98 + ReturnValue 99 FunctionEnd 22(ComputeShaderFunction1(vf1;vf1;vf1;): 6(float) Function None 18 19(inF0): 7(ptr) FunctionParameter 20(inF1): 7(ptr) FunctionParameter 21(inF2): 7(ptr) FunctionParameter 23: Label - ReturnValue 87 + ReturnValue 99 FunctionEnd 34(ComputeShaderFunction2(vf2;vf2;vf2;vu2;vu2;): 24(fvec2) Function None 28 29(inF0): 25(ptr) FunctionParameter @@ -886,47 +941,47 @@ local_size = (1, 1, 1) 32(inU0): 27(ptr) FunctionParameter 33(inU1): 27(ptr) FunctionParameter 35: Label - 99(out_u2): 27(ptr) Variable Function - 92: 24(fvec2) Load 29(inF0) - 93: 49(bool) All 92 - 97: 26(ivec2) Load 96(gs_ub2) - 98: 2 AtomicIAdd 95(gs_ua2) 55 56 97 - 100: 26(ivec2) Load 96(gs_ub2) - 101: 26(ivec2) AtomicIAdd 95(gs_ua2) 55 56 100 - Store 99(out_u2) 101 - 102: 26(ivec2) Load 96(gs_ub2) - 103: 2 AtomicAnd 95(gs_ua2) 55 56 102 - 104: 26(ivec2) Load 96(gs_ub2) - 105: 26(ivec2) AtomicAnd 95(gs_ua2) 55 56 104 - Store 99(out_u2) 105 - 106: 26(ivec2) Load 96(gs_ub2) - 108: 26(ivec2) Load 107(gs_uc2) - 109: 26(ivec2) AtomicCompareExchange 95(gs_ua2) 55 56 56 108 106 - Store 99(out_u2) 109 - 110: 26(ivec2) Load 96(gs_ub2) - 111: 26(ivec2) AtomicExchange 95(gs_ua2) 55 56 110 - Store 99(out_u2) 111 - 112: 26(ivec2) Load 96(gs_ub2) - 113: 2 AtomicSMax 95(gs_ua2) 55 56 112 - 114: 26(ivec2) Load 96(gs_ub2) - 115: 26(ivec2) AtomicUMax 95(gs_ua2) 55 56 114 - Store 99(out_u2) 115 - 116: 26(ivec2) Load 96(gs_ub2) - 117: 2 AtomicSMin 95(gs_ua2) 55 56 116 - 118: 26(ivec2) Load 96(gs_ub2) - 119: 26(ivec2) AtomicUMin 95(gs_ua2) 55 56 118 - Store 99(out_u2) 119 - 120: 26(ivec2) Load 96(gs_ub2) - 121: 2 AtomicOr 95(gs_ua2) 55 56 120 - 122: 26(ivec2) Load 96(gs_ub2) - 123: 26(ivec2) AtomicOr 95(gs_ua2) 55 56 122 - Store 99(out_u2) 123 - 124: 26(ivec2) Load 96(gs_ub2) - 125: 2 AtomicXor 95(gs_ua2) 55 56 124 - 126: 26(ivec2) Load 96(gs_ub2) - 127: 26(ivec2) AtomicXor 95(gs_ua2) 55 56 126 - Store 99(out_u2) 127 - ReturnValue 130 + 111(out_u2): 27(ptr) Variable Function + 104: 24(fvec2) Load 29(inF0) + 105: 61(bool) All 104 + 109: 26(ivec2) Load 108(gs_ub2) + 110: 2 AtomicIAdd 107(gs_ua2) 67 68 109 + 112: 26(ivec2) Load 108(gs_ub2) + 113: 26(ivec2) AtomicIAdd 107(gs_ua2) 67 68 112 + Store 111(out_u2) 113 + 114: 26(ivec2) Load 108(gs_ub2) + 115: 2 AtomicAnd 107(gs_ua2) 67 68 114 + 116: 26(ivec2) Load 108(gs_ub2) + 117: 26(ivec2) AtomicAnd 107(gs_ua2) 67 68 116 + Store 111(out_u2) 117 + 118: 26(ivec2) Load 108(gs_ub2) + 120: 26(ivec2) Load 119(gs_uc2) + 121: 26(ivec2) AtomicCompareExchange 107(gs_ua2) 67 68 68 120 118 + Store 111(out_u2) 121 + 122: 26(ivec2) Load 108(gs_ub2) + 123: 26(ivec2) AtomicExchange 107(gs_ua2) 67 68 122 + Store 111(out_u2) 123 + 124: 26(ivec2) Load 108(gs_ub2) + 125: 2 AtomicSMax 107(gs_ua2) 67 68 124 + 126: 26(ivec2) Load 108(gs_ub2) + 127: 26(ivec2) AtomicUMax 107(gs_ua2) 67 68 126 + Store 111(out_u2) 127 + 128: 26(ivec2) Load 108(gs_ub2) + 129: 2 AtomicSMin 107(gs_ua2) 67 68 128 + 130: 26(ivec2) Load 108(gs_ub2) + 131: 26(ivec2) AtomicUMin 107(gs_ua2) 67 68 130 + Store 111(out_u2) 131 + 132: 26(ivec2) Load 108(gs_ub2) + 133: 2 AtomicOr 107(gs_ua2) 67 68 132 + 134: 26(ivec2) Load 108(gs_ub2) + 135: 26(ivec2) AtomicOr 107(gs_ua2) 67 68 134 + Store 111(out_u2) 135 + 136: 26(ivec2) Load 108(gs_ub2) + 137: 2 AtomicXor 107(gs_ua2) 67 68 136 + 138: 26(ivec2) Load 108(gs_ub2) + 139: 26(ivec2) AtomicXor 107(gs_ua2) 67 68 138 + Store 111(out_u2) 139 + ReturnValue 142 FunctionEnd 46(ComputeShaderFunction3(vf3;vf3;vf3;vu3;vu3;): 36(fvec3) Function None 40 41(inF0): 37(ptr) FunctionParameter @@ -935,45 +990,94 @@ local_size = (1, 1, 1) 44(inU0): 39(ptr) FunctionParameter 45(inU1): 39(ptr) FunctionParameter 47: Label - 140(out_u3): 39(ptr) Variable Function - 133: 36(fvec3) Load 41(inF0) - 134: 49(bool) All 133 - 138: 38(ivec3) Load 137(gs_ub3) - 139: 2 AtomicIAdd 136(gs_ua3) 55 56 138 - 141: 38(ivec3) Load 137(gs_ub3) - 142: 38(ivec3) AtomicIAdd 136(gs_ua3) 55 56 141 - Store 140(out_u3) 142 - 143: 38(ivec3) Load 137(gs_ub3) - 144: 2 AtomicAnd 136(gs_ua3) 55 56 143 - 145: 38(ivec3) Load 137(gs_ub3) - 146: 38(ivec3) AtomicAnd 136(gs_ua3) 55 56 145 - Store 140(out_u3) 146 - 147: 38(ivec3) Load 137(gs_ub3) - 149: 38(ivec3) Load 148(gs_uc3) - 150: 38(ivec3) AtomicCompareExchange 136(gs_ua3) 55 56 56 149 147 - Store 140(out_u3) 150 - 151: 38(ivec3) Load 137(gs_ub3) - 152: 38(ivec3) AtomicExchange 136(gs_ua3) 55 56 151 - Store 140(out_u3) 152 - 153: 38(ivec3) Load 137(gs_ub3) - 154: 2 AtomicSMax 136(gs_ua3) 55 56 153 - 155: 38(ivec3) Load 137(gs_ub3) - 156: 38(ivec3) AtomicUMax 136(gs_ua3) 55 56 155 - Store 140(out_u3) 156 - 157: 38(ivec3) Load 137(gs_ub3) - 158: 2 AtomicSMin 136(gs_ua3) 55 56 157 - 159: 38(ivec3) Load 137(gs_ub3) - 160: 38(ivec3) AtomicUMin 136(gs_ua3) 55 56 159 - Store 140(out_u3) 160 - 161: 38(ivec3) Load 137(gs_ub3) - 162: 2 AtomicOr 136(gs_ua3) 55 56 161 - 163: 38(ivec3) Load 137(gs_ub3) - 164: 38(ivec3) AtomicOr 136(gs_ua3) 55 56 163 - Store 140(out_u3) 164 - 165: 38(ivec3) Load 137(gs_ub3) - 166: 2 AtomicXor 136(gs_ua3) 55 56 165 - 167: 38(ivec3) Load 137(gs_ub3) - 168: 38(ivec3) AtomicXor 136(gs_ua3) 55 56 167 - Store 140(out_u3) 168 - ReturnValue 170 + 152(out_u3): 39(ptr) Variable Function + 145: 36(fvec3) Load 41(inF0) + 146: 61(bool) All 145 + 150: 38(ivec3) Load 149(gs_ub3) + 151: 2 AtomicIAdd 148(gs_ua3) 67 68 150 + 153: 38(ivec3) Load 149(gs_ub3) + 154: 38(ivec3) AtomicIAdd 148(gs_ua3) 67 68 153 + Store 152(out_u3) 154 + 155: 38(ivec3) Load 149(gs_ub3) + 156: 2 AtomicAnd 148(gs_ua3) 67 68 155 + 157: 38(ivec3) Load 149(gs_ub3) + 158: 38(ivec3) AtomicAnd 148(gs_ua3) 67 68 157 + Store 152(out_u3) 158 + 159: 38(ivec3) Load 149(gs_ub3) + 161: 38(ivec3) Load 160(gs_uc3) + 162: 38(ivec3) AtomicCompareExchange 148(gs_ua3) 67 68 68 161 159 + Store 152(out_u3) 162 + 163: 38(ivec3) Load 149(gs_ub3) + 164: 38(ivec3) AtomicExchange 148(gs_ua3) 67 68 163 + Store 152(out_u3) 164 + 165: 38(ivec3) Load 149(gs_ub3) + 166: 2 AtomicSMax 148(gs_ua3) 67 68 165 + 167: 38(ivec3) Load 149(gs_ub3) + 168: 38(ivec3) AtomicUMax 148(gs_ua3) 67 68 167 + Store 152(out_u3) 168 + 169: 38(ivec3) Load 149(gs_ub3) + 170: 2 AtomicSMin 148(gs_ua3) 67 68 169 + 171: 38(ivec3) Load 149(gs_ub3) + 172: 38(ivec3) AtomicUMin 148(gs_ua3) 67 68 171 + Store 152(out_u3) 172 + 173: 38(ivec3) Load 149(gs_ub3) + 174: 2 AtomicOr 148(gs_ua3) 67 68 173 + 175: 38(ivec3) Load 149(gs_ub3) + 176: 38(ivec3) AtomicOr 148(gs_ua3) 67 68 175 + Store 152(out_u3) 176 + 177: 38(ivec3) Load 149(gs_ub3) + 178: 2 AtomicXor 148(gs_ua3) 67 68 177 + 179: 38(ivec3) Load 149(gs_ub3) + 180: 38(ivec3) AtomicXor 148(gs_ua3) 67 68 179 + Store 152(out_u3) 180 + ReturnValue 182 + FunctionEnd +58(@ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4;): 48(fvec4) Function None 52 + 53(inF0): 49(ptr) FunctionParameter + 54(inF1): 49(ptr) FunctionParameter + 55(inF2): 49(ptr) FunctionParameter + 56(inU0): 51(ptr) FunctionParameter + 57(inU1): 51(ptr) FunctionParameter + 59: Label + 192(out_u4): 51(ptr) Variable Function + 185: 48(fvec4) Load 53(inF0) + 186: 61(bool) All 185 + 190: 50(ivec4) Load 189(gs_ub4) + 191: 2 AtomicIAdd 188(gs_ua4) 67 68 190 + 193: 50(ivec4) Load 189(gs_ub4) + 194: 50(ivec4) AtomicIAdd 188(gs_ua4) 67 68 193 + Store 192(out_u4) 194 + 195: 50(ivec4) Load 189(gs_ub4) + 196: 2 AtomicAnd 188(gs_ua4) 67 68 195 + 197: 50(ivec4) Load 189(gs_ub4) + 198: 50(ivec4) AtomicAnd 188(gs_ua4) 67 68 197 + Store 192(out_u4) 198 + 199: 50(ivec4) Load 189(gs_ub4) + 201: 50(ivec4) Load 200(gs_uc4) + 202: 50(ivec4) AtomicCompareExchange 188(gs_ua4) 67 68 68 201 199 + Store 192(out_u4) 202 + 203: 50(ivec4) Load 189(gs_ub4) + 204: 50(ivec4) AtomicExchange 188(gs_ua4) 67 68 203 + Store 192(out_u4) 204 + 205: 50(ivec4) Load 189(gs_ub4) + 206: 2 AtomicSMax 188(gs_ua4) 67 68 205 + 207: 50(ivec4) Load 189(gs_ub4) + 208: 50(ivec4) AtomicUMax 188(gs_ua4) 67 68 207 + Store 192(out_u4) 208 + 209: 50(ivec4) Load 189(gs_ub4) + 210: 2 AtomicSMin 188(gs_ua4) 67 68 209 + 211: 50(ivec4) Load 189(gs_ub4) + 212: 50(ivec4) AtomicUMin 188(gs_ua4) 67 68 211 + Store 192(out_u4) 212 + 213: 50(ivec4) Load 189(gs_ub4) + 214: 2 AtomicOr 188(gs_ua4) 67 68 213 + 215: 50(ivec4) Load 189(gs_ub4) + 216: 50(ivec4) AtomicOr 188(gs_ua4) 67 68 215 + Store 192(out_u4) 216 + 217: 50(ivec4) Load 189(gs_ub4) + 218: 2 AtomicXor 188(gs_ua4) 67 68 217 + 219: 50(ivec4) Load 189(gs_ub4) + 220: 50(ivec4) AtomicXor 188(gs_ua4) 67 68 219 + Store 192(out_u4) 220 + ReturnValue 222 FunctionEnd diff --git a/Test/baseResults/hlsl.intrinsics.d3dcolortoubyte4.frag.out b/Test/baseResults/hlsl.intrinsics.d3dcolortoubyte4.frag.out index 0bd429b5..c2e842d2 100644 --- a/Test/baseResults/hlsl.intrinsics.d3dcolortoubyte4.frag.out +++ b/Test/baseResults/hlsl.intrinsics.d3dcolortoubyte4.frag.out @@ -2,31 +2,34 @@ hlsl.intrinsics.d3dcolortoubyte4.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:5 Function Definition: main( (temp 4-component vector of int) +0:5 Function Definition: @main( (temp 4-component vector of int) 0:5 Function Parameters: 0:? Sequence -0:6 Sequence -0:6 move second child to first child (temp 4-component vector of int) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of int) -0:6 Convert float to int (temp 4-component vector of int) -0:6 vector-scale (temp 4-component vector of float) -0:6 Constant: -0:6 255.001953 -0:6 vector swizzle (temp 4-component vector of float) -0:6 col4: direct index for structure (layout(offset=0 ) uniform 4-component vector of float) -0:6 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float col4}) -0:6 Constant: -0:6 0 (const uint) -0:6 Sequence -0:6 Constant: -0:6 2 (const int) -0:6 Constant: -0:6 1 (const int) -0:6 Constant: -0:6 0 (const int) -0:6 Constant: -0:6 3 (const int) -0:6 Branch: Return +0:6 Branch: Return with expression +0:6 Convert float to int (temp 4-component vector of int) +0:6 vector-scale (temp 4-component vector of float) +0:6 Constant: +0:6 255.001953 +0:6 vector swizzle (temp 4-component vector of float) +0:6 col4: direct index for structure (layout(offset=0 ) uniform 4-component vector of float) +0:6 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float col4}) +0:6 Constant: +0:6 0 (const uint) +0:6 Sequence +0:6 Constant: +0:6 2 (const int) +0:6 Constant: +0:6 1 (const int) +0:6 Constant: +0:6 0 (const int) +0:6 Constant: +0:6 3 (const int) +0:5 Function Definition: main( (temp void) +0:5 Function Parameters: +0:? Sequence +0:5 move second child to first child (temp 4-component vector of int) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of int) +0:5 Function Call: @main( (temp 4-component vector of int) 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of int) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float col4}) @@ -38,74 +41,84 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:5 Function Definition: main( (temp 4-component vector of int) +0:5 Function Definition: @main( (temp 4-component vector of int) 0:5 Function Parameters: 0:? Sequence -0:6 Sequence -0:6 move second child to first child (temp 4-component vector of int) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of int) -0:6 Convert float to int (temp 4-component vector of int) -0:6 vector-scale (temp 4-component vector of float) -0:6 Constant: -0:6 255.001953 -0:6 vector swizzle (temp 4-component vector of float) -0:6 col4: direct index for structure (layout(offset=0 ) uniform 4-component vector of float) -0:6 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float col4}) -0:6 Constant: -0:6 0 (const uint) -0:6 Sequence -0:6 Constant: -0:6 2 (const int) -0:6 Constant: -0:6 1 (const int) -0:6 Constant: -0:6 0 (const int) -0:6 Constant: -0:6 3 (const int) -0:6 Branch: Return +0:6 Branch: Return with expression +0:6 Convert float to int (temp 4-component vector of int) +0:6 vector-scale (temp 4-component vector of float) +0:6 Constant: +0:6 255.001953 +0:6 vector swizzle (temp 4-component vector of float) +0:6 col4: direct index for structure (layout(offset=0 ) uniform 4-component vector of float) +0:6 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float col4}) +0:6 Constant: +0:6 0 (const uint) +0:6 Sequence +0:6 Constant: +0:6 2 (const int) +0:6 Constant: +0:6 1 (const int) +0:6 Constant: +0:6 0 (const int) +0:6 Constant: +0:6 3 (const int) +0:5 Function Definition: main( (temp void) +0:5 Function Parameters: +0:? Sequence +0:5 move second child to first child (temp 4-component vector of int) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of int) +0:5 Function Call: @main( (temp 4-component vector of int) 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of int) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float col4}) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 24 +// Id's are bound by 29 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 9 + EntryPoint Fragment 4 "main" 27 ExecutionMode 4 OriginUpperLeft Name 4 "main" - Name 9 "@entryPointOutput" - Name 13 "$Global" - MemberName 13($Global) 0 "col4" - Name 15 "" - Decorate 9(@entryPointOutput) Location 0 - MemberDecorate 13($Global) 0 Offset 0 - Decorate 13($Global) Block - Decorate 15 DescriptorSet 0 + Name 9 "@main(" + Name 14 "$Global" + MemberName 14($Global) 0 "col4" + Name 16 "" + Name 27 "@entryPointOutput" + MemberDecorate 14($Global) 0 Offset 0 + Decorate 14($Global) Block + Decorate 16 DescriptorSet 0 + Decorate 27(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeInt 32 1 7: TypeVector 6(int) 4 - 8: TypePointer Output 7(ivec4) -9(@entryPointOutput): 8(ptr) Variable Output - 10: TypeFloat 32 - 11: 10(float) Constant 1132396672 - 12: TypeVector 10(float) 4 - 13($Global): TypeStruct 12(fvec4) - 14: TypePointer Uniform 13($Global) - 15: 14(ptr) Variable Uniform - 16: 6(int) Constant 0 - 17: TypePointer Uniform 12(fvec4) + 8: TypeFunction 7(ivec4) + 11: TypeFloat 32 + 12: 11(float) Constant 1132396672 + 13: TypeVector 11(float) 4 + 14($Global): TypeStruct 13(fvec4) + 15: TypePointer Uniform 14($Global) + 16: 15(ptr) Variable Uniform + 17: 6(int) Constant 0 + 18: TypePointer Uniform 13(fvec4) + 26: TypePointer Output 7(ivec4) +27(@entryPointOutput): 26(ptr) Variable Output 4(main): 2 Function None 3 5: Label - 18: 17(ptr) AccessChain 15 16 - 19: 12(fvec4) Load 18 - 20: 12(fvec4) VectorShuffle 19 19 2 1 0 3 - 21: 12(fvec4) VectorTimesScalar 20 11 - 22: 7(ivec4) ConvertFToS 21 - Store 9(@entryPointOutput) 22 + 28: 7(ivec4) FunctionCall 9(@main() + Store 27(@entryPointOutput) 28 Return FunctionEnd + 9(@main(): 7(ivec4) Function None 8 + 10: Label + 19: 18(ptr) AccessChain 16 17 + 20: 13(fvec4) Load 19 + 21: 13(fvec4) VectorShuffle 20 20 2 1 0 3 + 22: 13(fvec4) VectorTimesScalar 21 12 + 23: 7(ivec4) ConvertFToS 22 + ReturnValue 23 + FunctionEnd diff --git a/Test/baseResults/hlsl.intrinsics.double.frag.out b/Test/baseResults/hlsl.intrinsics.double.frag.out index 91abf737..3a13fae2 100644 --- a/Test/baseResults/hlsl.intrinsics.double.frag.out +++ b/Test/baseResults/hlsl.intrinsics.double.frag.out @@ -2,37 +2,72 @@ hlsl.intrinsics.double.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:5 Function Definition: PixelShaderFunction(d1;d1;d1;vd2;vd3;vd4;u1;u1; (temp float) +0:5 Function Definition: @PixelShaderFunction(d1;d1;d1;vd2;vd3;vd4;u1;u1; (temp float) 0:5 Function Parameters: -0:5 'inDV1a' (layout(location=0 ) in double) -0:5 'inDV1b' (layout(location=1 ) in double) -0:5 'inDV1c' (layout(location=2 ) in double) -0:5 'inDV2' (layout(location=3 ) in 2-component vector of double) -0:5 'inDV3' (layout(location=4 ) in 3-component vector of double) -0:5 'inDV4' (layout(location=6 ) in 4-component vector of double) -0:5 'inU1a' (layout(location=8 ) in uint) -0:5 'inU1b' (layout(location=9 ) in uint) +0:5 'inDV1a' (in double) +0:5 'inDV1b' (in double) +0:5 'inDV1c' (in double) +0:5 'inDV2' (in 2-component vector of double) +0:5 'inDV3' (in 3-component vector of double) +0:5 'inDV4' (in 4-component vector of double) +0:5 'inU1a' (in uint) +0:5 'inU1b' (in uint) 0:? Sequence 0:6 Sequence 0:6 move second child to first child (temp double) 0:6 'r00' (temp double) 0:6 fma (temp double) -0:6 'inDV1a' (layout(location=0 ) in double) -0:6 'inDV1b' (layout(location=1 ) in double) -0:6 'inDV1c' (layout(location=2 ) in double) +0:6 'inDV1a' (in double) +0:6 'inDV1b' (in double) +0:6 'inDV1c' (in double) 0:7 Sequence 0:7 move second child to first child (temp double) 0:7 'r01' (temp double) 0:7 uint64BitsToDouble (temp double) 0:7 Construct uvec2 (temp 2-component vector of uint) -0:7 'inU1a' (layout(location=8 ) in uint) -0:7 'inU1b' (layout(location=9 ) in uint) -0:9 Sequence -0:9 move second child to first child (temp float) -0:? '@entryPointOutput' (layout(location=0 ) out float) -0:9 Constant: -0:9 0.000000 -0:9 Branch: Return +0:7 'inU1a' (in uint) +0:7 'inU1b' (in uint) +0:9 Branch: Return with expression +0:9 Constant: +0:9 0.000000 +0:5 Function Definition: PixelShaderFunction( (temp void) +0:5 Function Parameters: +0:? Sequence +0:5 move second child to first child (temp double) +0:? 'inDV1a' (temp double) +0:? 'inDV1a' (layout(location=0 ) in double) +0:5 move second child to first child (temp double) +0:? 'inDV1b' (temp double) +0:? 'inDV1b' (layout(location=1 ) in double) +0:5 move second child to first child (temp double) +0:? 'inDV1c' (temp double) +0:? 'inDV1c' (layout(location=2 ) in double) +0:5 move second child to first child (temp 2-component vector of double) +0:? 'inDV2' (temp 2-component vector of double) +0:? 'inDV2' (layout(location=3 ) in 2-component vector of double) +0:5 move second child to first child (temp 3-component vector of double) +0:? 'inDV3' (temp 3-component vector of double) +0:? 'inDV3' (layout(location=4 ) in 3-component vector of double) +0:5 move second child to first child (temp 4-component vector of double) +0:? 'inDV4' (temp 4-component vector of double) +0:? 'inDV4' (layout(location=6 ) in 4-component vector of double) +0:5 move second child to first child (temp uint) +0:? 'inU1a' (temp uint) +0:? 'inU1a' (layout(location=8 ) in uint) +0:5 move second child to first child (temp uint) +0:? 'inU1b' (temp uint) +0:? 'inU1b' (layout(location=9 ) in uint) +0:5 move second child to first child (temp float) +0:? '@entryPointOutput' (layout(location=0 ) out float) +0:5 Function Call: @PixelShaderFunction(d1;d1;d1;vd2;vd3;vd4;u1;u1; (temp float) +0:? 'inDV1a' (temp double) +0:? 'inDV1b' (temp double) +0:? 'inDV1c' (temp double) +0:? 'inDV2' (temp 2-component vector of double) +0:? 'inDV3' (temp 3-component vector of double) +0:? 'inDV4' (temp 4-component vector of double) +0:? 'inU1a' (temp uint) +0:? 'inU1b' (temp uint) 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out float) 0:? 'inDV1a' (layout(location=0 ) in double) @@ -51,37 +86,72 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:5 Function Definition: PixelShaderFunction(d1;d1;d1;vd2;vd3;vd4;u1;u1; (temp float) +0:5 Function Definition: @PixelShaderFunction(d1;d1;d1;vd2;vd3;vd4;u1;u1; (temp float) 0:5 Function Parameters: -0:5 'inDV1a' (layout(location=0 ) in double) -0:5 'inDV1b' (layout(location=1 ) in double) -0:5 'inDV1c' (layout(location=2 ) in double) -0:5 'inDV2' (layout(location=3 ) in 2-component vector of double) -0:5 'inDV3' (layout(location=4 ) in 3-component vector of double) -0:5 'inDV4' (layout(location=6 ) in 4-component vector of double) -0:5 'inU1a' (layout(location=8 ) in uint) -0:5 'inU1b' (layout(location=9 ) in uint) +0:5 'inDV1a' (in double) +0:5 'inDV1b' (in double) +0:5 'inDV1c' (in double) +0:5 'inDV2' (in 2-component vector of double) +0:5 'inDV3' (in 3-component vector of double) +0:5 'inDV4' (in 4-component vector of double) +0:5 'inU1a' (in uint) +0:5 'inU1b' (in uint) 0:? Sequence 0:6 Sequence 0:6 move second child to first child (temp double) 0:6 'r00' (temp double) 0:6 fma (temp double) -0:6 'inDV1a' (layout(location=0 ) in double) -0:6 'inDV1b' (layout(location=1 ) in double) -0:6 'inDV1c' (layout(location=2 ) in double) +0:6 'inDV1a' (in double) +0:6 'inDV1b' (in double) +0:6 'inDV1c' (in double) 0:7 Sequence 0:7 move second child to first child (temp double) 0:7 'r01' (temp double) 0:7 uint64BitsToDouble (temp double) 0:7 Construct uvec2 (temp 2-component vector of uint) -0:7 'inU1a' (layout(location=8 ) in uint) -0:7 'inU1b' (layout(location=9 ) in uint) -0:9 Sequence -0:9 move second child to first child (temp float) -0:? '@entryPointOutput' (layout(location=0 ) out float) -0:9 Constant: -0:9 0.000000 -0:9 Branch: Return +0:7 'inU1a' (in uint) +0:7 'inU1b' (in uint) +0:9 Branch: Return with expression +0:9 Constant: +0:9 0.000000 +0:5 Function Definition: PixelShaderFunction( (temp void) +0:5 Function Parameters: +0:? Sequence +0:5 move second child to first child (temp double) +0:? 'inDV1a' (temp double) +0:? 'inDV1a' (layout(location=0 ) in double) +0:5 move second child to first child (temp double) +0:? 'inDV1b' (temp double) +0:? 'inDV1b' (layout(location=1 ) in double) +0:5 move second child to first child (temp double) +0:? 'inDV1c' (temp double) +0:? 'inDV1c' (layout(location=2 ) in double) +0:5 move second child to first child (temp 2-component vector of double) +0:? 'inDV2' (temp 2-component vector of double) +0:? 'inDV2' (layout(location=3 ) in 2-component vector of double) +0:5 move second child to first child (temp 3-component vector of double) +0:? 'inDV3' (temp 3-component vector of double) +0:? 'inDV3' (layout(location=4 ) in 3-component vector of double) +0:5 move second child to first child (temp 4-component vector of double) +0:? 'inDV4' (temp 4-component vector of double) +0:? 'inDV4' (layout(location=6 ) in 4-component vector of double) +0:5 move second child to first child (temp uint) +0:? 'inU1a' (temp uint) +0:? 'inU1a' (layout(location=8 ) in uint) +0:5 move second child to first child (temp uint) +0:? 'inU1b' (temp uint) +0:? 'inU1b' (layout(location=9 ) in uint) +0:5 move second child to first child (temp float) +0:? '@entryPointOutput' (layout(location=0 ) out float) +0:5 Function Call: @PixelShaderFunction(d1;d1;d1;vd2;vd3;vd4;u1;u1; (temp float) +0:? 'inDV1a' (temp double) +0:? 'inDV1b' (temp double) +0:? 'inDV1c' (temp double) +0:? 'inDV2' (temp 2-component vector of double) +0:? 'inDV3' (temp 3-component vector of double) +0:? 'inDV4' (temp 4-component vector of double) +0:? 'inU1a' (temp uint) +0:? 'inU1b' (temp uint) 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out float) 0:? 'inDV1a' (layout(location=0 ) in double) @@ -95,75 +165,166 @@ gl_FragCoord origin is upper left // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 41 +// Id's are bound by 90 Capability Shader Capability Float64 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "PixelShaderFunction" 10 12 14 20 22 29 34 37 40 + EntryPoint Fragment 4 "PixelShaderFunction" 44 47 50 54 58 62 66 69 72 ExecutionMode 4 OriginUpperLeft Name 4 "PixelShaderFunction" - Name 8 "r00" - Name 10 "inDV1a" - Name 12 "inDV1b" - Name 14 "inDV1c" - Name 17 "r01" - Name 20 "inU1a" - Name 22 "inU1b" - Name 29 "@entryPointOutput" - Name 34 "inDV2" - Name 37 "inDV3" - Name 40 "inDV4" - Decorate 10(inDV1a) Location 0 - Decorate 12(inDV1b) Location 1 - Decorate 14(inDV1c) Location 2 - Decorate 20(inU1a) Location 8 - Decorate 22(inU1b) Location 9 - Decorate 29(@entryPointOutput) Location 0 - Decorate 34(inDV2) Location 3 - Decorate 37(inDV3) Location 4 - Decorate 40(inDV4) Location 6 + Name 26 "@PixelShaderFunction(d1;d1;d1;vd2;vd3;vd4;u1;u1;" + Name 18 "inDV1a" + Name 19 "inDV1b" + Name 20 "inDV1c" + Name 21 "inDV2" + Name 22 "inDV3" + Name 23 "inDV4" + Name 24 "inU1a" + Name 25 "inU1b" + Name 28 "r00" + Name 33 "r01" + Name 42 "inDV1a" + Name 44 "inDV1a" + Name 46 "inDV1b" + Name 47 "inDV1b" + Name 49 "inDV1c" + Name 50 "inDV1c" + Name 52 "inDV2" + Name 54 "inDV2" + Name 56 "inDV3" + Name 58 "inDV3" + Name 60 "inDV4" + Name 62 "inDV4" + Name 64 "inU1a" + Name 66 "inU1a" + Name 68 "inU1b" + Name 69 "inU1b" + Name 72 "@entryPointOutput" + Name 73 "param" + Name 75 "param" + Name 77 "param" + Name 79 "param" + Name 81 "param" + Name 83 "param" + Name 85 "param" + Name 87 "param" + Decorate 44(inDV1a) Location 0 + Decorate 47(inDV1b) Location 1 + Decorate 50(inDV1c) Location 2 + Decorate 54(inDV2) Location 3 + Decorate 58(inDV3) Location 4 + Decorate 62(inDV4) Location 6 + Decorate 66(inU1a) Location 8 + Decorate 69(inU1b) Location 9 + Decorate 72(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 64 7: TypePointer Function 6(float) - 9: TypePointer Input 6(float) - 10(inDV1a): 9(ptr) Variable Input - 12(inDV1b): 9(ptr) Variable Input - 14(inDV1c): 9(ptr) Variable Input - 18: TypeInt 32 0 - 19: TypePointer Input 18(int) - 20(inU1a): 19(ptr) Variable Input - 22(inU1b): 19(ptr) Variable Input - 24: TypeVector 18(int) 2 - 27: TypeFloat 32 - 28: TypePointer Output 27(float) -29(@entryPointOutput): 28(ptr) Variable Output - 30: 27(float) Constant 0 - 32: TypeVector 6(float) 2 - 33: TypePointer Input 32(fvec2) - 34(inDV2): 33(ptr) Variable Input - 35: TypeVector 6(float) 3 - 36: TypePointer Input 35(fvec3) - 37(inDV3): 36(ptr) Variable Input - 38: TypeVector 6(float) 4 - 39: TypePointer Input 38(fvec4) - 40(inDV4): 39(ptr) Variable Input + 8: TypeVector 6(float) 2 + 9: TypePointer Function 8(fvec2) + 10: TypeVector 6(float) 3 + 11: TypePointer Function 10(fvec3) + 12: TypeVector 6(float) 4 + 13: TypePointer Function 12(fvec4) + 14: TypeInt 32 0 + 15: TypePointer Function 14(int) + 16: TypeFloat 32 + 17: TypeFunction 16(float) 7(ptr) 7(ptr) 7(ptr) 9(ptr) 11(ptr) 13(ptr) 15(ptr) 15(ptr) + 36: TypeVector 14(int) 2 + 39: 16(float) Constant 0 + 43: TypePointer Input 6(float) + 44(inDV1a): 43(ptr) Variable Input + 47(inDV1b): 43(ptr) Variable Input + 50(inDV1c): 43(ptr) Variable Input + 53: TypePointer Input 8(fvec2) + 54(inDV2): 53(ptr) Variable Input + 57: TypePointer Input 10(fvec3) + 58(inDV3): 57(ptr) Variable Input + 61: TypePointer Input 12(fvec4) + 62(inDV4): 61(ptr) Variable Input + 65: TypePointer Input 14(int) + 66(inU1a): 65(ptr) Variable Input + 69(inU1b): 65(ptr) Variable Input + 71: TypePointer Output 16(float) +72(@entryPointOutput): 71(ptr) Variable Output 4(PixelShaderFunction): 2 Function None 3 5: Label - 8(r00): 7(ptr) Variable Function - 17(r01): 7(ptr) Variable Function - 11: 6(float) Load 10(inDV1a) - 13: 6(float) Load 12(inDV1b) - 15: 6(float) Load 14(inDV1c) - 16: 6(float) ExtInst 1(GLSL.std.450) 50(Fma) 11 13 15 - Store 8(r00) 16 - 21: 18(int) Load 20(inU1a) - 23: 18(int) Load 22(inU1b) - 25: 24(ivec2) CompositeConstruct 21 23 - 26: 6(float) Bitcast 25 - Store 17(r01) 26 - Store 29(@entryPointOutput) 30 + 42(inDV1a): 7(ptr) Variable Function + 46(inDV1b): 7(ptr) Variable Function + 49(inDV1c): 7(ptr) Variable Function + 52(inDV2): 9(ptr) Variable Function + 56(inDV3): 11(ptr) Variable Function + 60(inDV4): 13(ptr) Variable Function + 64(inU1a): 15(ptr) Variable Function + 68(inU1b): 15(ptr) Variable Function + 73(param): 7(ptr) Variable Function + 75(param): 7(ptr) Variable Function + 77(param): 7(ptr) Variable Function + 79(param): 9(ptr) Variable Function + 81(param): 11(ptr) Variable Function + 83(param): 13(ptr) Variable Function + 85(param): 15(ptr) Variable Function + 87(param): 15(ptr) Variable Function + 45: 6(float) Load 44(inDV1a) + Store 42(inDV1a) 45 + 48: 6(float) Load 47(inDV1b) + Store 46(inDV1b) 48 + 51: 6(float) Load 50(inDV1c) + Store 49(inDV1c) 51 + 55: 8(fvec2) Load 54(inDV2) + Store 52(inDV2) 55 + 59: 10(fvec3) Load 58(inDV3) + Store 56(inDV3) 59 + 63: 12(fvec4) Load 62(inDV4) + Store 60(inDV4) 63 + 67: 14(int) Load 66(inU1a) + Store 64(inU1a) 67 + 70: 14(int) Load 69(inU1b) + Store 68(inU1b) 70 + 74: 6(float) Load 42(inDV1a) + Store 73(param) 74 + 76: 6(float) Load 46(inDV1b) + Store 75(param) 76 + 78: 6(float) Load 49(inDV1c) + Store 77(param) 78 + 80: 8(fvec2) Load 52(inDV2) + Store 79(param) 80 + 82: 10(fvec3) Load 56(inDV3) + Store 81(param) 82 + 84: 12(fvec4) Load 60(inDV4) + Store 83(param) 84 + 86: 14(int) Load 64(inU1a) + Store 85(param) 86 + 88: 14(int) Load 68(inU1b) + Store 87(param) 88 + 89: 16(float) FunctionCall 26(@PixelShaderFunction(d1;d1;d1;vd2;vd3;vd4;u1;u1;) 73(param) 75(param) 77(param) 79(param) 81(param) 83(param) 85(param) 87(param) + Store 72(@entryPointOutput) 89 Return FunctionEnd +26(@PixelShaderFunction(d1;d1;d1;vd2;vd3;vd4;u1;u1;): 16(float) Function None 17 + 18(inDV1a): 7(ptr) FunctionParameter + 19(inDV1b): 7(ptr) FunctionParameter + 20(inDV1c): 7(ptr) FunctionParameter + 21(inDV2): 9(ptr) FunctionParameter + 22(inDV3): 11(ptr) FunctionParameter + 23(inDV4): 13(ptr) FunctionParameter + 24(inU1a): 15(ptr) FunctionParameter + 25(inU1b): 15(ptr) FunctionParameter + 27: Label + 28(r00): 7(ptr) Variable Function + 33(r01): 7(ptr) Variable Function + 29: 6(float) Load 18(inDV1a) + 30: 6(float) Load 19(inDV1b) + 31: 6(float) Load 20(inDV1c) + 32: 6(float) ExtInst 1(GLSL.std.450) 50(Fma) 29 30 31 + Store 28(r00) 32 + 34: 14(int) Load 24(inU1a) + 35: 14(int) Load 25(inU1b) + 37: 36(ivec2) CompositeConstruct 34 35 + 38: 6(float) Bitcast 37 + Store 33(r01) 38 + ReturnValue 39 + FunctionEnd diff --git a/Test/baseResults/hlsl.intrinsics.evalfns.frag.out b/Test/baseResults/hlsl.intrinsics.evalfns.frag.out index 8f8dd610..0b28c326 100644 --- a/Test/baseResults/hlsl.intrinsics.evalfns.frag.out +++ b/Test/baseResults/hlsl.intrinsics.evalfns.frag.out @@ -2,47 +2,71 @@ hlsl.intrinsics.evalfns.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:3 Function Definition: main(f1;vf2;vf3;vf4;vi2; (temp void) +0:3 Function Definition: @main(f1;vf2;vf3;vf4;vi2; (temp void) 0:3 Function Parameters: -0:3 'inF1' (layout(location=0 ) in float) -0:3 'inF2' (layout(location=1 ) in 2-component vector of float) -0:3 'inF3' (layout(location=2 ) in 3-component vector of float) -0:3 'inF4' (layout(location=3 ) in 4-component vector of float) -0:3 'inI2' (layout(location=4 ) in 2-component vector of int) +0:3 'inF1' (in float) +0:3 'inF2' (in 2-component vector of float) +0:3 'inF3' (in 3-component vector of float) +0:3 'inF4' (in 4-component vector of float) +0:3 'inI2' (in 2-component vector of int) 0:? Sequence 0:4 interpolateAtOffset (temp float) -0:4 'inF1' (layout(location=0 ) in float) +0:4 'inF1' (in float) 0:? Constant: 0:? -0.500000 0:? -0.062500 0:5 interpolateAtOffset (temp 2-component vector of float) -0:5 'inF2' (layout(location=1 ) in 2-component vector of float) +0:5 'inF2' (in 2-component vector of float) 0:? Constant: 0:? 0.000000 0:? 0.062500 0:6 interpolateAtOffset (temp 3-component vector of float) -0:6 'inF3' (layout(location=2 ) in 3-component vector of float) +0:6 'inF3' (in 3-component vector of float) 0:? Constant: 0:? 0.187500 0:? -0.375000 0:7 interpolateAtOffset (temp 4-component vector of float) -0:7 'inF4' (layout(location=3 ) in 4-component vector of float) +0:7 'inF4' (in 4-component vector of float) 0:? Constant: 0:? 0.437500 0:? -0.500000 0:9 interpolateAtOffset (temp float) -0:9 'inF1' (layout(location=0 ) in float) +0:9 'inF1' (in float) 0:9 vector-scale (temp 2-component vector of float) 0:9 Convert int to float (temp 2-component vector of float) 0:9 right-shift (temp 2-component vector of int) 0:9 left-shift (temp 2-component vector of int) -0:9 'inI2' (layout(location=4 ) in 2-component vector of int) +0:9 'inI2' (in 2-component vector of int) 0:9 Constant: 0:9 28 (const int) 0:9 Constant: 0:9 28 (const int) 0:9 Constant: 0:9 0.062500 +0:3 Function Definition: main( (temp void) +0:3 Function Parameters: +0:? Sequence +0:3 move second child to first child (temp float) +0:? 'inF1' (temp float) +0:? 'inF1' (layout(location=0 ) in float) +0:3 move second child to first child (temp 2-component vector of float) +0:? 'inF2' (temp 2-component vector of float) +0:? 'inF2' (layout(location=1 ) in 2-component vector of float) +0:3 move second child to first child (temp 3-component vector of float) +0:? 'inF3' (temp 3-component vector of float) +0:? 'inF3' (layout(location=2 ) in 3-component vector of float) +0:3 move second child to first child (temp 4-component vector of float) +0:? 'inF4' (temp 4-component vector of float) +0:? 'inF4' (layout(location=3 ) in 4-component vector of float) +0:3 move second child to first child (temp 2-component vector of int) +0:? 'inI2' (temp 2-component vector of int) +0:? 'inI2' (layout(location=4 ) in 2-component vector of int) +0:3 Function Call: @main(f1;vf2;vf3;vf4;vi2; (temp void) +0:? 'inF1' (temp float) +0:? 'inF2' (temp 2-component vector of float) +0:? 'inF3' (temp 3-component vector of float) +0:? 'inF4' (temp 4-component vector of float) +0:? 'inI2' (temp 2-component vector of int) 0:? Linker Objects 0:? 'inF1' (layout(location=0 ) in float) 0:? 'inF2' (layout(location=1 ) in 2-component vector of float) @@ -57,47 +81,71 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:3 Function Definition: main(f1;vf2;vf3;vf4;vi2; (temp void) +0:3 Function Definition: @main(f1;vf2;vf3;vf4;vi2; (temp void) 0:3 Function Parameters: -0:3 'inF1' (layout(location=0 ) in float) -0:3 'inF2' (layout(location=1 ) in 2-component vector of float) -0:3 'inF3' (layout(location=2 ) in 3-component vector of float) -0:3 'inF4' (layout(location=3 ) in 4-component vector of float) -0:3 'inI2' (layout(location=4 ) in 2-component vector of int) +0:3 'inF1' (in float) +0:3 'inF2' (in 2-component vector of float) +0:3 'inF3' (in 3-component vector of float) +0:3 'inF4' (in 4-component vector of float) +0:3 'inI2' (in 2-component vector of int) 0:? Sequence 0:4 interpolateAtOffset (temp float) -0:4 'inF1' (layout(location=0 ) in float) +0:4 'inF1' (in float) 0:? Constant: 0:? -0.500000 0:? -0.062500 0:5 interpolateAtOffset (temp 2-component vector of float) -0:5 'inF2' (layout(location=1 ) in 2-component vector of float) +0:5 'inF2' (in 2-component vector of float) 0:? Constant: 0:? 0.000000 0:? 0.062500 0:6 interpolateAtOffset (temp 3-component vector of float) -0:6 'inF3' (layout(location=2 ) in 3-component vector of float) +0:6 'inF3' (in 3-component vector of float) 0:? Constant: 0:? 0.187500 0:? -0.375000 0:7 interpolateAtOffset (temp 4-component vector of float) -0:7 'inF4' (layout(location=3 ) in 4-component vector of float) +0:7 'inF4' (in 4-component vector of float) 0:? Constant: 0:? 0.437500 0:? -0.500000 0:9 interpolateAtOffset (temp float) -0:9 'inF1' (layout(location=0 ) in float) +0:9 'inF1' (in float) 0:9 vector-scale (temp 2-component vector of float) 0:9 Convert int to float (temp 2-component vector of float) 0:9 right-shift (temp 2-component vector of int) 0:9 left-shift (temp 2-component vector of int) -0:9 'inI2' (layout(location=4 ) in 2-component vector of int) +0:9 'inI2' (in 2-component vector of int) 0:9 Constant: 0:9 28 (const int) 0:9 Constant: 0:9 28 (const int) 0:9 Constant: 0:9 0.062500 +0:3 Function Definition: main( (temp void) +0:3 Function Parameters: +0:? Sequence +0:3 move second child to first child (temp float) +0:? 'inF1' (temp float) +0:? 'inF1' (layout(location=0 ) in float) +0:3 move second child to first child (temp 2-component vector of float) +0:? 'inF2' (temp 2-component vector of float) +0:? 'inF2' (layout(location=1 ) in 2-component vector of float) +0:3 move second child to first child (temp 3-component vector of float) +0:? 'inF3' (temp 3-component vector of float) +0:? 'inF3' (layout(location=2 ) in 3-component vector of float) +0:3 move second child to first child (temp 4-component vector of float) +0:? 'inF4' (temp 4-component vector of float) +0:? 'inF4' (layout(location=3 ) in 4-component vector of float) +0:3 move second child to first child (temp 2-component vector of int) +0:? 'inI2' (temp 2-component vector of int) +0:? 'inI2' (layout(location=4 ) in 2-component vector of int) +0:3 Function Call: @main(f1;vf2;vf3;vf4;vi2; (temp void) +0:? 'inF1' (temp float) +0:? 'inF2' (temp 2-component vector of float) +0:? 'inF3' (temp 3-component vector of float) +0:? 'inF4' (temp 4-component vector of float) +0:? 'inI2' (temp 2-component vector of int) 0:? Linker Objects 0:? 'inF1' (layout(location=0 ) in float) 0:? 'inF2' (layout(location=1 ) in 2-component vector of float) @@ -107,68 +155,130 @@ gl_FragCoord origin is upper left // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 46 +// Id's are bound by 80 Capability Shader Capability InterpolationFunction 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 8 15 22 29 36 + EntryPoint Fragment 4 "main" 51 55 59 63 67 ExecutionMode 4 OriginUpperLeft Name 4 "main" - Name 8 "inF1" - Name 15 "inF2" - Name 22 "inF3" - Name 29 "inF4" - Name 36 "inI2" - Decorate 8(inF1) Location 0 - Decorate 15(inF2) Location 1 - Decorate 22(inF3) Location 2 - Decorate 29(inF4) Location 3 - Decorate 36(inI2) Location 4 + Name 23 "@main(f1;vf2;vf3;vf4;vi2;" + Name 18 "inF1" + Name 19 "inF2" + Name 20 "inF3" + Name 21 "inF4" + Name 22 "inI2" + Name 49 "inF1" + Name 51 "inF1" + Name 53 "inF2" + Name 55 "inF2" + Name 57 "inF3" + Name 59 "inF3" + Name 61 "inF4" + Name 63 "inF4" + Name 65 "inI2" + Name 67 "inI2" + Name 69 "param" + Name 71 "param" + Name 73 "param" + Name 75 "param" + Name 77 "param" + Decorate 51(inF1) Location 0 + Decorate 55(inF2) Location 1 + Decorate 59(inF3) Location 2 + Decorate 63(inF4) Location 3 + Decorate 67(inI2) Location 4 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 - 7: TypePointer Input 6(float) - 8(inF1): 7(ptr) Variable Input - 9: TypeVector 6(float) 2 - 10: 6(float) Constant 3204448256 - 11: 6(float) Constant 3179282432 - 12: 9(fvec2) ConstantComposite 10 11 - 14: TypePointer Input 9(fvec2) - 15(inF2): 14(ptr) Variable Input - 16: 6(float) Constant 0 - 17: 6(float) Constant 1031798784 - 18: 9(fvec2) ConstantComposite 16 17 - 20: TypeVector 6(float) 3 - 21: TypePointer Input 20(fvec3) - 22(inF3): 21(ptr) Variable Input - 23: 6(float) Constant 1044381696 - 24: 6(float) Constant 3200253952 - 25: 9(fvec2) ConstantComposite 23 24 - 27: TypeVector 6(float) 4 - 28: TypePointer Input 27(fvec4) - 29(inF4): 28(ptr) Variable Input - 30: 6(float) Constant 1054867456 - 31: 9(fvec2) ConstantComposite 30 10 - 33: TypeInt 32 1 - 34: TypeVector 33(int) 2 - 35: TypePointer Input 34(ivec2) - 36(inI2): 35(ptr) Variable Input - 38: 33(int) Constant 28 + 7: TypePointer Function 6(float) + 8: TypeVector 6(float) 2 + 9: TypePointer Function 8(fvec2) + 10: TypeVector 6(float) 3 + 11: TypePointer Function 10(fvec3) + 12: TypeVector 6(float) 4 + 13: TypePointer Function 12(fvec4) + 14: TypeInt 32 1 + 15: TypeVector 14(int) 2 + 16: TypePointer Function 15(ivec2) + 17: TypeFunction 2 7(ptr) 9(ptr) 11(ptr) 13(ptr) 16(ptr) + 25: 6(float) Constant 3204448256 + 26: 6(float) Constant 3179282432 + 27: 8(fvec2) ConstantComposite 25 26 + 29: 6(float) Constant 0 + 30: 6(float) Constant 1031798784 + 31: 8(fvec2) ConstantComposite 29 30 + 33: 6(float) Constant 1044381696 + 34: 6(float) Constant 3200253952 + 35: 8(fvec2) ConstantComposite 33 34 + 37: 6(float) Constant 1054867456 + 38: 8(fvec2) ConstantComposite 37 25 + 41: 14(int) Constant 28 + 50: TypePointer Input 6(float) + 51(inF1): 50(ptr) Variable Input + 54: TypePointer Input 8(fvec2) + 55(inF2): 54(ptr) Variable Input + 58: TypePointer Input 10(fvec3) + 59(inF3): 58(ptr) Variable Input + 62: TypePointer Input 12(fvec4) + 63(inF4): 62(ptr) Variable Input + 66: TypePointer Input 15(ivec2) + 67(inI2): 66(ptr) Variable Input 4(main): 2 Function None 3 5: Label - 13: 6(float) ExtInst 1(GLSL.std.450) 78(InterpolateAtOffset) 8(inF1) 12 - 19: 9(fvec2) ExtInst 1(GLSL.std.450) 78(InterpolateAtOffset) 15(inF2) 18 - 26: 20(fvec3) ExtInst 1(GLSL.std.450) 78(InterpolateAtOffset) 22(inF3) 25 - 32: 27(fvec4) ExtInst 1(GLSL.std.450) 78(InterpolateAtOffset) 29(inF4) 31 - 37: 34(ivec2) Load 36(inI2) - 39: 34(ivec2) CompositeConstruct 38 38 - 40: 34(ivec2) ShiftLeftLogical 37 39 - 41: 34(ivec2) CompositeConstruct 38 38 - 42: 34(ivec2) ShiftRightArithmetic 40 41 - 43: 9(fvec2) ConvertSToF 42 - 44: 9(fvec2) VectorTimesScalar 43 17 - 45: 6(float) ExtInst 1(GLSL.std.450) 78(InterpolateAtOffset) 8(inF1) 44 + 49(inF1): 7(ptr) Variable Function + 53(inF2): 9(ptr) Variable Function + 57(inF3): 11(ptr) Variable Function + 61(inF4): 13(ptr) Variable Function + 65(inI2): 16(ptr) Variable Function + 69(param): 7(ptr) Variable Function + 71(param): 9(ptr) Variable Function + 73(param): 11(ptr) Variable Function + 75(param): 13(ptr) Variable Function + 77(param): 16(ptr) Variable Function + 52: 6(float) Load 51(inF1) + Store 49(inF1) 52 + 56: 8(fvec2) Load 55(inF2) + Store 53(inF2) 56 + 60: 10(fvec3) Load 59(inF3) + Store 57(inF3) 60 + 64: 12(fvec4) Load 63(inF4) + Store 61(inF4) 64 + 68: 15(ivec2) Load 67(inI2) + Store 65(inI2) 68 + 70: 6(float) Load 49(inF1) + Store 69(param) 70 + 72: 8(fvec2) Load 53(inF2) + Store 71(param) 72 + 74: 10(fvec3) Load 57(inF3) + Store 73(param) 74 + 76: 12(fvec4) Load 61(inF4) + Store 75(param) 76 + 78: 15(ivec2) Load 65(inI2) + Store 77(param) 78 + 79: 2 FunctionCall 23(@main(f1;vf2;vf3;vf4;vi2;) 69(param) 71(param) 73(param) 75(param) 77(param) + Return + FunctionEnd +23(@main(f1;vf2;vf3;vf4;vi2;): 2 Function None 17 + 18(inF1): 7(ptr) FunctionParameter + 19(inF2): 9(ptr) FunctionParameter + 20(inF3): 11(ptr) FunctionParameter + 21(inF4): 13(ptr) FunctionParameter + 22(inI2): 16(ptr) FunctionParameter + 24: Label + 28: 6(float) ExtInst 1(GLSL.std.450) 78(InterpolateAtOffset) 18(inF1) 27 + 32: 8(fvec2) ExtInst 1(GLSL.std.450) 78(InterpolateAtOffset) 19(inF2) 31 + 36: 10(fvec3) ExtInst 1(GLSL.std.450) 78(InterpolateAtOffset) 20(inF3) 35 + 39: 12(fvec4) ExtInst 1(GLSL.std.450) 78(InterpolateAtOffset) 21(inF4) 38 + 40: 15(ivec2) Load 22(inI2) + 42: 15(ivec2) CompositeConstruct 41 41 + 43: 15(ivec2) ShiftLeftLogical 40 42 + 44: 15(ivec2) CompositeConstruct 41 41 + 45: 15(ivec2) ShiftRightArithmetic 43 44 + 46: 8(fvec2) ConvertSToF 45 + 47: 8(fvec2) VectorTimesScalar 46 30 + 48: 6(float) ExtInst 1(GLSL.std.450) 78(InterpolateAtOffset) 18(inF1) 47 Return FunctionEnd diff --git a/Test/baseResults/hlsl.intrinsics.f1632.frag.out b/Test/baseResults/hlsl.intrinsics.f1632.frag.out index 0b4c0746..f00c6f89 100644 --- a/Test/baseResults/hlsl.intrinsics.f1632.frag.out +++ b/Test/baseResults/hlsl.intrinsics.f1632.frag.out @@ -49,22 +49,29 @@ ERROR: node is still EOpNull! 0:? 1.000000 0:? 2.000000 0:? 3.000000 -0:29 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float) +0:29 Function Definition: @PixelShaderFunction(vf4; (temp 4-component vector of float) 0:29 Function Parameters: -0:29 'inF0' (layout(location=0 ) in 4-component vector of float) +0:29 'inF0' (in 4-component vector of float) 0:? Sequence 0:30 ERROR: Bad unary op (temp 4-component vector of uint) -0:30 'inF0' (layout(location=0 ) in 4-component vector of float) -0:32 Sequence -0:32 move second child to first child (temp 4-component vector of float) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:? Constant: -0:? 1.000000 -0:? 2.000000 -0:? 3.000000 -0:? 4.000000 -0:32 Branch: Return +0:30 'inF0' (in 4-component vector of float) +0:32 Branch: Return with expression +0:? Constant: +0:? 1.000000 +0:? 2.000000 +0:? 3.000000 +0:? 4.000000 +0:29 Function Definition: PixelShaderFunction( (temp void) +0:29 Function Parameters: +0:? Sequence +0:29 move second child to first child (temp 4-component vector of float) +0:? 'inF0' (temp 4-component vector of float) +0:? 'inF0' (layout(location=0 ) in 4-component vector of float) +0:29 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:29 Function Call: @PixelShaderFunction(vf4; (temp 4-component vector of float) +0:? 'inF0' (temp 4-component vector of float) 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? 'inF0' (layout(location=0 ) in 4-component vector of float) @@ -116,22 +123,29 @@ ERROR: node is still EOpNull! 0:? 1.000000 0:? 2.000000 0:? 3.000000 -0:29 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float) +0:29 Function Definition: @PixelShaderFunction(vf4; (temp 4-component vector of float) 0:29 Function Parameters: -0:29 'inF0' (layout(location=0 ) in 4-component vector of float) +0:29 'inF0' (in 4-component vector of float) 0:? Sequence 0:30 ERROR: Bad unary op (temp 4-component vector of uint) -0:30 'inF0' (layout(location=0 ) in 4-component vector of float) -0:32 Sequence -0:32 move second child to first child (temp 4-component vector of float) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:? Constant: -0:? 1.000000 -0:? 2.000000 -0:? 3.000000 -0:? 4.000000 -0:32 Branch: Return +0:30 'inF0' (in 4-component vector of float) +0:32 Branch: Return with expression +0:? Constant: +0:? 1.000000 +0:? 2.000000 +0:? 3.000000 +0:? 4.000000 +0:29 Function Definition: PixelShaderFunction( (temp void) +0:29 Function Parameters: +0:? Sequence +0:29 move second child to first child (temp 4-component vector of float) +0:? 'inF0' (temp 4-component vector of float) +0:? 'inF0' (layout(location=0 ) in 4-component vector of float) +0:29 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:29 Function Call: @PixelShaderFunction(vf4; (temp 4-component vector of float) +0:? 'inF0' (temp 4-component vector of float) 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? 'inF0' (layout(location=0 ) in 4-component vector of float) diff --git a/Test/baseResults/hlsl.intrinsics.frag.out b/Test/baseResults/hlsl.intrinsics.frag.out index 5def9667..76b795c3 100644 --- a/Test/baseResults/hlsl.intrinsics.frag.out +++ b/Test/baseResults/hlsl.intrinsics.frag.out @@ -2760,7 +2760,7 @@ gl_FragCoord origin is upper left 0:483 matrix-multiply (temp 3X4 matrix of float) 0:483 'inFM2x4' (in 2X4 matrix of float) 0:483 'inFM3x2' (in 3X2 matrix of float) -0:489 Function Definition: main( (temp structure{temp 4-component vector of float color}) +0:489 Function Definition: @main( (temp structure{temp 4-component vector of float color}) 0:489 Function Parameters: 0:? Sequence 0:491 move second child to first child (temp 4-component vector of float) @@ -2773,17 +2773,19 @@ gl_FragCoord origin is upper left 0:491 1.000000 0:491 1.000000 0:491 1.000000 -0:492 Sequence -0:492 Sequence -0:492 move second child to first child (temp 4-component vector of float) -0:? 'color' (layout(location=0 ) out 4-component vector of float) -0:492 color: direct index for structure (temp 4-component vector of float) -0:492 'ps_output' (temp structure{temp 4-component vector of float color}) -0:492 Constant: -0:492 0 (const int) -0:492 Branch: Return +0:492 Branch: Return with expression +0:492 'ps_output' (temp structure{temp 4-component vector of float color}) +0:489 Function Definition: main( (temp void) +0:489 Function Parameters: +0:? Sequence +0:489 Sequence +0:489 move second child to first child (temp 4-component vector of float) +0:? 'color' (layout(location=0 ) out 4-component vector of float) +0:489 color: direct index for structure (temp 4-component vector of float) +0:489 Function Call: @main( (temp structure{temp 4-component vector of float color}) +0:489 Constant: +0:489 0 (const int) 0:? Linker Objects -0:? 'color' (layout(location=0 ) out 4-component vector of float) 0:? 'gs_ua' (shared uint) 0:? 'gs_ub' (shared uint) 0:? 'gs_uc' (shared uint) @@ -2796,6 +2798,7 @@ gl_FragCoord origin is upper left 0:? 'gs_ua4' (shared 4-component vector of uint) 0:? 'gs_ub4' (shared 4-component vector of uint) 0:? 'gs_uc4' (shared 4-component vector of uint) +0:? 'color' (layout(location=0 ) out 4-component vector of float) Linked fragment stage: @@ -5562,7 +5565,7 @@ gl_FragCoord origin is upper left 0:483 matrix-multiply (temp 3X4 matrix of float) 0:483 'inFM2x4' (in 2X4 matrix of float) 0:483 'inFM3x2' (in 3X2 matrix of float) -0:489 Function Definition: main( (temp structure{temp 4-component vector of float color}) +0:489 Function Definition: @main( (temp structure{temp 4-component vector of float color}) 0:489 Function Parameters: 0:? Sequence 0:491 move second child to first child (temp 4-component vector of float) @@ -5575,17 +5578,19 @@ gl_FragCoord origin is upper left 0:491 1.000000 0:491 1.000000 0:491 1.000000 -0:492 Sequence -0:492 Sequence -0:492 move second child to first child (temp 4-component vector of float) -0:? 'color' (layout(location=0 ) out 4-component vector of float) -0:492 color: direct index for structure (temp 4-component vector of float) -0:492 'ps_output' (temp structure{temp 4-component vector of float color}) -0:492 Constant: -0:492 0 (const int) -0:492 Branch: Return +0:492 Branch: Return with expression +0:492 'ps_output' (temp structure{temp 4-component vector of float color}) +0:489 Function Definition: main( (temp void) +0:489 Function Parameters: +0:? Sequence +0:489 Sequence +0:489 move second child to first child (temp 4-component vector of float) +0:? 'color' (layout(location=0 ) out 4-component vector of float) +0:489 color: direct index for structure (temp 4-component vector of float) +0:489 Function Call: @main( (temp structure{temp 4-component vector of float color}) +0:489 Constant: +0:489 0 (const int) 0:? Linker Objects -0:? 'color' (layout(location=0 ) out 4-component vector of float) 0:? 'gs_ua' (shared uint) 0:? 'gs_ub' (shared uint) 0:? 'gs_uc' (shared uint) @@ -5598,16 +5603,17 @@ gl_FragCoord origin is upper left 0:? 'gs_ua4' (shared 4-component vector of uint) 0:? 'gs_ub4' (shared 4-component vector of uint) 0:? 'gs_uc4' (shared 4-component vector of uint) +0:? 'color' (layout(location=0 ) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 1828 +// Id's are bound by 1833 Capability Shader Capability DerivativeControl 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 1808 + EntryPoint Fragment 4 "main" 1814 ExecutionMode 4 OriginUpperLeft Name 4 "main" Name 16 "PixelShaderFunctionS(f1;f1;f1;u1;u1;" @@ -5681,460 +5687,461 @@ gl_FragCoord origin is upper left Name 126 "inFM3x3" Name 127 "inFM3x4" Name 128 "inFM2x4" - Name 133 "r000" - Name 136 "r001" - Name 139 "r002" - Name 142 "r003" - Name 145 "r004" - Name 150 "r005" - Name 153 "r006" - Name 156 "r007" - Name 159 "r009" - Name 162 "r010" - Name 166 "r011" - Name 169 "r012" - Name 180 "r014" - Name 183 "r015" - Name 186 "r016" - Name 189 "r017" - Name 192 "r018" - Name 195 "r019" - Name 198 "r020" - Name 201 "r021" - Name 204 "r022" - Name 207 "r023" - Name 210 "r027" - Name 213 "r028" - Name 216 "r029" - Name 219 "r030" - Name 222 "r031" - Name 225 "r033" - Name 229 "r034" - Name 232 "r035" - Name 234 "ResType" - Name 238 "r036" - Name 241 "r037" - Name 244 "r038" - Name 247 "r039" - Name 251 "r039a" - Name 256 "r040" - Name 259 "r041" - Name 264 "r042" - Name 267 "r043" - Name 271 "r044" - Name 275 "r045" - Name 279 "r046" - Name 282 "r047" - Name 286 "r048" - Name 290 "r049" - Name 293 "r050" - Name 296 "r051" - Name 299 "r052" - Name 302 "r053" - Name 309 "r055" - Name 312 "r056" - Name 317 "r057" - Name 320 "r058" - Name 324 "r059" - Name 327 "r060" - Name 330 "r061" - Name 337 "r000" - Name 340 "r001" - Name 343 "r002" - Name 346 "r003" - Name 349 "r004" - Name 354 "r005" - Name 357 "r006" - Name 360 "r007" - Name 363 "r009" - Name 366 "r010" - Name 370 "r011" - Name 373 "r012" - Name 386 "r013" - Name 389 "r015" - Name 392 "r016" - Name 396 "r017" - Name 399 "r018" - Name 402 "r019" - Name 405 "r020" - Name 408 "r021" - Name 411 "r022" - Name 414 "r023" - Name 417 "r026" - Name 421 "r027" - Name 425 "r028" - Name 428 "r029" - Name 431 "r030" - Name 436 "r031" - Name 441 "r032" - Name 443 "r033" - Name 446 "r035" - Name 450 "r036" - Name 453 "r037" - Name 455 "ResType" - Name 459 "r038" - Name 463 "r039" - Name 466 "r040" - Name 469 "r041" - Name 473 "r039a" - Name 478 "r042" - Name 481 "r043" - Name 484 "r044" - Name 488 "r045" - Name 491 "r046" - Name 495 "r047" - Name 499 "r048" - Name 502 "r049" - Name 506 "r050" - Name 509 "r051" - Name 513 "r052" - Name 517 "r053" - Name 522 "r054" - Name 527 "r055" - Name 530 "r056" - Name 533 "r057" - Name 538 "r058" - Name 541 "r059" - Name 548 "r060" - Name 551 "r061" - Name 556 "r062" - Name 559 "r063" - Name 563 "r064" - Name 566 "r065" - Name 569 "r066" - Name 575 "r000" - Name 578 "r001" - Name 581 "r002" - Name 584 "r003" - Name 587 "r004" - Name 592 "r005" - Name 595 "r006" - Name 598 "r007" - Name 601 "r009" - Name 604 "r010" - Name 608 "r011" - Name 611 "r012" - Name 624 "r013" - Name 627 "r014" - Name 630 "r015" - Name 635 "r016" - Name 639 "r017" - Name 642 "r018" - Name 645 "r019" - Name 648 "r020" - Name 651 "r021" - Name 654 "r022" - Name 657 "r023" - Name 660 "r024" - Name 664 "r025" - Name 668 "r029" - Name 671 "r030" - Name 674 "r031" - Name 679 "r032" - Name 683 "r033" - Name 685 "r034" - Name 688 "r036" - Name 692 "r037" - Name 695 "r038" - Name 697 "ResType" - Name 701 "r039" - Name 705 "r040" - Name 708 "r041" - Name 711 "r042" - Name 715 "r039a" - Name 720 "r039b" - Name 726 "r043" - Name 729 "r044" - Name 732 "r045" - Name 736 "r046" - Name 739 "r047" - Name 743 "r048" - Name 747 "r049" - Name 750 "r050" - Name 754 "r051" - Name 757 "r052" - Name 761 "r053" - Name 765 "r054" - Name 769 "r055" - Name 772 "r056" - Name 775 "r057" - Name 778 "r058" - Name 783 "r059" - Name 786 "r060" - Name 793 "r061" - Name 796 "r062" - Name 801 "r063" - Name 804 "r064" - Name 808 "r065" - Name 811 "r066" - Name 814 "r067" - Name 821 "r000" - Name 824 "r001" - Name 827 "r002" - Name 830 "r003" - Name 833 "r004" - Name 838 "r005" - Name 841 "r006" - Name 844 "r007" - Name 847 "r009" - Name 850 "r010" - Name 854 "r011" - Name 857 "r012" - Name 870 "r013" - Name 873 "r014" - Name 876 "r015" - Name 879 "r016" - Name 882 "r017" - Name 885 "r018" - Name 888 "r019" - Name 891 "r020" - Name 894 "r021" - Name 897 "r022" - Name 900 "r023" - Name 904 "r024" - Name 908 "r025" - Name 919 "r029" - Name 922 "r030" - Name 925 "r031" - Name 930 "r032" - Name 935 "r033" - Name 937 "r034" - Name 940 "r036" - Name 944 "r037" - Name 947 "r038" - Name 949 "ResType" - Name 953 "r039" - Name 957 "r040" - Name 960 "r041" - Name 963 "r042" - Name 967 "r039a" - Name 972 "r043" - Name 975 "r044" - Name 978 "r045" - Name 982 "r046" - Name 985 "r047" - Name 989 "r048" - Name 993 "r049" - Name 996 "r050" - Name 1000 "r051" - Name 1003 "r052" - Name 1007 "r053" - Name 1011 "r054" - Name 1015 "r055" - Name 1018 "r056" - Name 1021 "r057" - Name 1024 "r058" - Name 1029 "r059" - Name 1032 "r060" - Name 1039 "r061" - Name 1042 "r062" - Name 1047 "r063" - Name 1050 "r064" - Name 1054 "r065" - Name 1057 "r066" - Name 1060 "r067" - Name 1067 "r000" - Name 1070 "r001" - Name 1075 "r003" - Name 1078 "r004" - Name 1081 "r005" - Name 1084 "r006" - Name 1088 "r007" - Name 1099 "r008" - Name 1104 "r009" - Name 1107 "r010" - Name 1110 "r011" - Name 1113 "r012" - Name 1116 "r013" - Name 1119 "r014" - Name 1122 "r015" - Name 1125 "r016" - Name 1128 "r017" - Name 1131 "r018" - Name 1134 "r019" - Name 1137 "R020" - Name 1140 "r021" - Name 1143 "r022" - Name 1153 "r023" - Name 1156 "r024" - Name 1158 "ResType" - Name 1162 "r025" - Name 1165 "r026" - Name 1169 "r026a" - Name 1174 "r027" - Name 1177 "r028" - Name 1181 "r029" - Name 1184 "r030" - Name 1188 "r031" - Name 1192 "r032" - Name 1196 "r033" - Name 1199 "r034" - Name 1202 "r035" - Name 1205 "r036" - Name 1210 "r037" - Name 1213 "r038" - Name 1220 "r039" - Name 1223 "r049" - Name 1228 "r041" - Name 1231 "r042" - Name 1235 "r043" - Name 1238 "r044" - Name 1243 "r046" - Name 1250 "r000" - Name 1253 "r001" - Name 1258 "r003" - Name 1261 "r004" - Name 1264 "r005" - Name 1267 "r006" - Name 1271 "r007" - Name 1282 "r008" - Name 1287 "r009" - Name 1290 "r010" - Name 1293 "r011" - Name 1296 "r012" - Name 1299 "r013" - Name 1302 "r014" - Name 1305 "r015" - Name 1308 "r016" - Name 1311 "r017" - Name 1314 "r018" - Name 1317 "r019" - Name 1320 "R020" - Name 1323 "r021" - Name 1326 "r022" - Name 1339 "r023" - Name 1342 "r024" - Name 1344 "ResType" - Name 1348 "r025" - Name 1351 "r026" - Name 1355 "r026a" - Name 1360 "r027" - Name 1363 "r028" - Name 1367 "r029" - Name 1370 "r030" - Name 1374 "r031" - Name 1378 "r032" - Name 1382 "r033" - Name 1385 "r034" - Name 1388 "r035" - Name 1391 "r036" - Name 1396 "r037" - Name 1399 "r038" - Name 1406 "r039" - Name 1409 "r049" - Name 1414 "r041" - Name 1417 "r042" - Name 1421 "r043" - Name 1424 "r044" - Name 1429 "r046" - Name 1436 "r000" - Name 1439 "r001" - Name 1444 "r003" - Name 1447 "r004" - Name 1450 "r005" - Name 1453 "r006" - Name 1457 "r007" - Name 1468 "r008" - Name 1473 "r009" - Name 1476 "r010" - Name 1479 "r011" - Name 1482 "r012" - Name 1485 "r013" - Name 1488 "r014" - Name 1491 "r015" - Name 1494 "r016" - Name 1497 "r017" - Name 1500 "r018" - Name 1503 "r019" - Name 1506 "R020" - Name 1509 "r021" - Name 1512 "r022" - Name 1528 "r023" - Name 1531 "r024" - Name 1533 "ResType" - Name 1537 "r025" - Name 1540 "r026" - Name 1544 "r026a" - Name 1549 "r027" - Name 1552 "r028" - Name 1556 "r029" - Name 1559 "r030" - Name 1563 "r031" - Name 1567 "r032" - Name 1571 "r033" - Name 1574 "r034" - Name 1577 "r035" - Name 1580 "r036" - Name 1585 "r037" - Name 1588 "r038" - Name 1595 "r039" - Name 1598 "r049" - Name 1603 "r041" - Name 1606 "r042" - Name 1610 "r043" - Name 1613 "r044" - Name 1618 "r046" - Name 1625 "r0" - Name 1629 "r1" - Name 1633 "r2" - Name 1637 "r3" - Name 1641 "r4" - Name 1645 "r5" - Name 1649 "r6" - Name 1653 "r7" - Name 1657 "r8" - Name 1661 "r0" - Name 1665 "r1" - Name 1669 "r2" - Name 1673 "r3" - Name 1677 "r4" - Name 1681 "r5" - Name 1685 "r6" - Name 1689 "r7" - Name 1693 "r8" - Name 1697 "r0" - Name 1701 "r1" - Name 1705 "r2" - Name 1709 "r3" - Name 1713 "r4" - Name 1717 "r5" - Name 1721 "r6" - Name 1725 "r7" - Name 1729 "r8" - Name 1733 "r00" - Name 1737 "r01" - Name 1741 "r02" - Name 1745 "r03" - Name 1749 "r04" - Name 1753 "r05" - Name 1757 "r06" - Name 1761 "r07" - Name 1765 "r08" - Name 1769 "r09" - Name 1773 "r10" - Name 1777 "r11" - Name 1781 "r12" - Name 1785 "r13" - Name 1789 "r14" - Name 1793 "r15" - Name 1797 "r16" - Name 1801 "PS_OUTPUT" - MemberName 1801(PS_OUTPUT) 0 "color" - Name 1803 "ps_output" - Name 1808 "color" - Name 1813 "gs_ua" - Name 1814 "gs_ub" - Name 1815 "gs_uc" - Name 1817 "gs_ua2" - Name 1818 "gs_ub2" - Name 1819 "gs_uc2" - Name 1821 "gs_ua3" - Name 1822 "gs_ub3" - Name 1823 "gs_uc3" - Name 1825 "gs_ua4" - Name 1826 "gs_ub4" - Name 1827 "gs_uc4" - Decorate 1808(color) Location 0 + Name 131 "PS_OUTPUT" + MemberName 131(PS_OUTPUT) 0 "color" + Name 133 "@main(" + Name 137 "r000" + Name 140 "r001" + Name 143 "r002" + Name 146 "r003" + Name 149 "r004" + Name 154 "r005" + Name 157 "r006" + Name 160 "r007" + Name 163 "r009" + Name 166 "r010" + Name 170 "r011" + Name 173 "r012" + Name 184 "r014" + Name 187 "r015" + Name 190 "r016" + Name 193 "r017" + Name 196 "r018" + Name 199 "r019" + Name 202 "r020" + Name 205 "r021" + Name 208 "r022" + Name 211 "r023" + Name 214 "r027" + Name 217 "r028" + Name 220 "r029" + Name 223 "r030" + Name 226 "r031" + Name 229 "r033" + Name 233 "r034" + Name 236 "r035" + Name 238 "ResType" + Name 242 "r036" + Name 245 "r037" + Name 248 "r038" + Name 251 "r039" + Name 255 "r039a" + Name 260 "r040" + Name 263 "r041" + Name 268 "r042" + Name 271 "r043" + Name 275 "r044" + Name 279 "r045" + Name 283 "r046" + Name 286 "r047" + Name 290 "r048" + Name 294 "r049" + Name 297 "r050" + Name 300 "r051" + Name 303 "r052" + Name 306 "r053" + Name 313 "r055" + Name 316 "r056" + Name 321 "r057" + Name 324 "r058" + Name 328 "r059" + Name 331 "r060" + Name 334 "r061" + Name 341 "r000" + Name 344 "r001" + Name 347 "r002" + Name 350 "r003" + Name 353 "r004" + Name 358 "r005" + Name 361 "r006" + Name 364 "r007" + Name 367 "r009" + Name 370 "r010" + Name 374 "r011" + Name 377 "r012" + Name 390 "r013" + Name 393 "r015" + Name 396 "r016" + Name 400 "r017" + Name 403 "r018" + Name 406 "r019" + Name 409 "r020" + Name 412 "r021" + Name 415 "r022" + Name 418 "r023" + Name 421 "r026" + Name 425 "r027" + Name 429 "r028" + Name 432 "r029" + Name 435 "r030" + Name 440 "r031" + Name 445 "r032" + Name 447 "r033" + Name 450 "r035" + Name 454 "r036" + Name 457 "r037" + Name 459 "ResType" + Name 463 "r038" + Name 467 "r039" + Name 470 "r040" + Name 473 "r041" + Name 477 "r039a" + Name 482 "r042" + Name 485 "r043" + Name 488 "r044" + Name 492 "r045" + Name 495 "r046" + Name 499 "r047" + Name 503 "r048" + Name 506 "r049" + Name 510 "r050" + Name 513 "r051" + Name 517 "r052" + Name 521 "r053" + Name 526 "r054" + Name 531 "r055" + Name 534 "r056" + Name 537 "r057" + Name 542 "r058" + Name 545 "r059" + Name 552 "r060" + Name 555 "r061" + Name 560 "r062" + Name 563 "r063" + Name 567 "r064" + Name 570 "r065" + Name 573 "r066" + Name 579 "r000" + Name 582 "r001" + Name 585 "r002" + Name 588 "r003" + Name 591 "r004" + Name 596 "r005" + Name 599 "r006" + Name 602 "r007" + Name 605 "r009" + Name 608 "r010" + Name 612 "r011" + Name 615 "r012" + Name 628 "r013" + Name 631 "r014" + Name 634 "r015" + Name 639 "r016" + Name 643 "r017" + Name 646 "r018" + Name 649 "r019" + Name 652 "r020" + Name 655 "r021" + Name 658 "r022" + Name 661 "r023" + Name 664 "r024" + Name 668 "r025" + Name 672 "r029" + Name 675 "r030" + Name 678 "r031" + Name 683 "r032" + Name 687 "r033" + Name 689 "r034" + Name 692 "r036" + Name 696 "r037" + Name 699 "r038" + Name 701 "ResType" + Name 705 "r039" + Name 709 "r040" + Name 712 "r041" + Name 715 "r042" + Name 719 "r039a" + Name 724 "r039b" + Name 730 "r043" + Name 733 "r044" + Name 736 "r045" + Name 740 "r046" + Name 743 "r047" + Name 747 "r048" + Name 751 "r049" + Name 754 "r050" + Name 758 "r051" + Name 761 "r052" + Name 765 "r053" + Name 769 "r054" + Name 773 "r055" + Name 776 "r056" + Name 779 "r057" + Name 782 "r058" + Name 787 "r059" + Name 790 "r060" + Name 797 "r061" + Name 800 "r062" + Name 805 "r063" + Name 808 "r064" + Name 812 "r065" + Name 815 "r066" + Name 818 "r067" + Name 825 "r000" + Name 828 "r001" + Name 831 "r002" + Name 834 "r003" + Name 837 "r004" + Name 842 "r005" + Name 845 "r006" + Name 848 "r007" + Name 851 "r009" + Name 854 "r010" + Name 858 "r011" + Name 861 "r012" + Name 874 "r013" + Name 877 "r014" + Name 880 "r015" + Name 883 "r016" + Name 886 "r017" + Name 889 "r018" + Name 892 "r019" + Name 895 "r020" + Name 898 "r021" + Name 901 "r022" + Name 904 "r023" + Name 908 "r024" + Name 912 "r025" + Name 923 "r029" + Name 926 "r030" + Name 929 "r031" + Name 934 "r032" + Name 939 "r033" + Name 941 "r034" + Name 944 "r036" + Name 948 "r037" + Name 951 "r038" + Name 953 "ResType" + Name 957 "r039" + Name 961 "r040" + Name 964 "r041" + Name 967 "r042" + Name 971 "r039a" + Name 976 "r043" + Name 979 "r044" + Name 982 "r045" + Name 986 "r046" + Name 989 "r047" + Name 993 "r048" + Name 997 "r049" + Name 1000 "r050" + Name 1004 "r051" + Name 1007 "r052" + Name 1011 "r053" + Name 1015 "r054" + Name 1019 "r055" + Name 1022 "r056" + Name 1025 "r057" + Name 1028 "r058" + Name 1033 "r059" + Name 1036 "r060" + Name 1043 "r061" + Name 1046 "r062" + Name 1051 "r063" + Name 1054 "r064" + Name 1058 "r065" + Name 1061 "r066" + Name 1064 "r067" + Name 1071 "r000" + Name 1074 "r001" + Name 1079 "r003" + Name 1082 "r004" + Name 1085 "r005" + Name 1088 "r006" + Name 1092 "r007" + Name 1103 "r008" + Name 1108 "r009" + Name 1111 "r010" + Name 1114 "r011" + Name 1117 "r012" + Name 1120 "r013" + Name 1123 "r014" + Name 1126 "r015" + Name 1129 "r016" + Name 1132 "r017" + Name 1135 "r018" + Name 1138 "r019" + Name 1141 "R020" + Name 1144 "r021" + Name 1147 "r022" + Name 1157 "r023" + Name 1160 "r024" + Name 1162 "ResType" + Name 1166 "r025" + Name 1169 "r026" + Name 1173 "r026a" + Name 1178 "r027" + Name 1181 "r028" + Name 1185 "r029" + Name 1188 "r030" + Name 1192 "r031" + Name 1196 "r032" + Name 1200 "r033" + Name 1203 "r034" + Name 1206 "r035" + Name 1209 "r036" + Name 1214 "r037" + Name 1217 "r038" + Name 1224 "r039" + Name 1227 "r049" + Name 1232 "r041" + Name 1235 "r042" + Name 1239 "r043" + Name 1242 "r044" + Name 1247 "r046" + Name 1254 "r000" + Name 1257 "r001" + Name 1262 "r003" + Name 1265 "r004" + Name 1268 "r005" + Name 1271 "r006" + Name 1275 "r007" + Name 1286 "r008" + Name 1291 "r009" + Name 1294 "r010" + Name 1297 "r011" + Name 1300 "r012" + Name 1303 "r013" + Name 1306 "r014" + Name 1309 "r015" + Name 1312 "r016" + Name 1315 "r017" + Name 1318 "r018" + Name 1321 "r019" + Name 1324 "R020" + Name 1327 "r021" + Name 1330 "r022" + Name 1343 "r023" + Name 1346 "r024" + Name 1348 "ResType" + Name 1352 "r025" + Name 1355 "r026" + Name 1359 "r026a" + Name 1364 "r027" + Name 1367 "r028" + Name 1371 "r029" + Name 1374 "r030" + Name 1378 "r031" + Name 1382 "r032" + Name 1386 "r033" + Name 1389 "r034" + Name 1392 "r035" + Name 1395 "r036" + Name 1400 "r037" + Name 1403 "r038" + Name 1410 "r039" + Name 1413 "r049" + Name 1418 "r041" + Name 1421 "r042" + Name 1425 "r043" + Name 1428 "r044" + Name 1433 "r046" + Name 1440 "r000" + Name 1443 "r001" + Name 1448 "r003" + Name 1451 "r004" + Name 1454 "r005" + Name 1457 "r006" + Name 1461 "r007" + Name 1472 "r008" + Name 1477 "r009" + Name 1480 "r010" + Name 1483 "r011" + Name 1486 "r012" + Name 1489 "r013" + Name 1492 "r014" + Name 1495 "r015" + Name 1498 "r016" + Name 1501 "r017" + Name 1504 "r018" + Name 1507 "r019" + Name 1510 "R020" + Name 1513 "r021" + Name 1516 "r022" + Name 1532 "r023" + Name 1535 "r024" + Name 1537 "ResType" + Name 1541 "r025" + Name 1544 "r026" + Name 1548 "r026a" + Name 1553 "r027" + Name 1556 "r028" + Name 1560 "r029" + Name 1563 "r030" + Name 1567 "r031" + Name 1571 "r032" + Name 1575 "r033" + Name 1578 "r034" + Name 1581 "r035" + Name 1584 "r036" + Name 1589 "r037" + Name 1592 "r038" + Name 1599 "r039" + Name 1602 "r049" + Name 1607 "r041" + Name 1610 "r042" + Name 1614 "r043" + Name 1617 "r044" + Name 1622 "r046" + Name 1629 "r0" + Name 1633 "r1" + Name 1637 "r2" + Name 1641 "r3" + Name 1645 "r4" + Name 1649 "r5" + Name 1653 "r6" + Name 1657 "r7" + Name 1661 "r8" + Name 1665 "r0" + Name 1669 "r1" + Name 1673 "r2" + Name 1677 "r3" + Name 1681 "r4" + Name 1685 "r5" + Name 1689 "r6" + Name 1693 "r7" + Name 1697 "r8" + Name 1701 "r0" + Name 1705 "r1" + Name 1709 "r2" + Name 1713 "r3" + Name 1717 "r4" + Name 1721 "r5" + Name 1725 "r6" + Name 1729 "r7" + Name 1733 "r8" + Name 1737 "r00" + Name 1741 "r01" + Name 1745 "r02" + Name 1749 "r03" + Name 1753 "r04" + Name 1757 "r05" + Name 1761 "r06" + Name 1765 "r07" + Name 1769 "r08" + Name 1773 "r09" + Name 1777 "r10" + Name 1781 "r11" + Name 1785 "r12" + Name 1789 "r13" + Name 1793 "r14" + Name 1797 "r15" + Name 1801 "r16" + Name 1806 "ps_output" + Name 1814 "color" + Name 1818 "gs_ua" + Name 1819 "gs_ub" + Name 1820 "gs_uc" + Name 1822 "gs_ua2" + Name 1823 "gs_ub2" + Name 1824 "gs_uc2" + Name 1826 "gs_ua3" + Name 1827 "gs_ub3" + Name 1828 "gs_uc3" + Name 1830 "gs_ua4" + Name 1831 "gs_ub4" + Name 1832 "gs_uc4" + Decorate 1814(color) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 @@ -6179,105 +6186,103 @@ gl_FragCoord origin is upper left 117: TypeMatrix 48(fvec4) 2 118: TypePointer Function 117 119: TypeFunction 2 7(ptr) 7(ptr) 25(ptr) 37(ptr) 112(ptr) 114(ptr) 69(ptr) 116(ptr) 118(ptr) - 131: TypeBool - 132: TypePointer Function 131(bool) - 148: TypeInt 32 1 - 149: TypePointer Function 148(int) - 175: 6(float) Constant 0 - 187: 148(int) Constant 7 - 234(ResType): TypeStruct 6(float) 148(int) - 262: 6(float) Constant 1050288283 - 283: 6(float) Constant 1065353216 - 287: 148(int) Constant 2 - 352: TypeVector 148(int) 2 - 353: TypePointer Function 352(ivec2) - 379: 24(fvec2) ConstantComposite 175 175 - 380: TypeVector 131(bool) 2 - 393: 148(int) Constant 3 - 394: 352(ivec2) ConstantComposite 187 393 - 437: 8(int) Constant 7 - 438: 8(int) Constant 8 - 439: 26(ivec2) ConstantComposite 437 438 - 455(ResType): TypeStruct 24(fvec2) 352(ivec2) - 462: TypePointer Function 380(bvec2) - 520: 6(float) Constant 1073741824 - 523: 8(int) Constant 1 - 524: 8(int) Constant 2 - 525: 26(ivec2) ConstantComposite 523 524 - 572: 24(fvec2) ConstantComposite 283 520 - 590: TypeVector 148(int) 3 - 591: TypePointer Function 590(ivec3) - 617: 36(fvec3) ConstantComposite 175 175 175 - 618: TypeVector 131(bool) 3 - 631: 8(int) Constant 3 - 632: 8(int) Constant 5 - 633: 38(ivec3) ConstantComposite 437 631 632 - 680: 8(int) Constant 4 - 681: 38(ivec3) ConstantComposite 524 631 680 - 697(ResType): TypeStruct 36(fvec3) 590(ivec3) - 704: TypePointer Function 618(bvec3) - 723: 6(float) Constant 1050253722 - 770: 38(ivec3) ConstantComposite 523 524 631 - 817: 6(float) Constant 1077936128 - 818: 36(fvec3) ConstantComposite 283 520 817 - 836: TypeVector 148(int) 4 - 837: TypePointer Function 836(ivec4) - 863: 48(fvec4) ConstantComposite 175 175 175 175 - 864: TypeVector 131(bool) 4 - 877: 50(ivec4) ConstantComposite 437 631 632 524 - 931: 8(int) Constant 9 - 932: 8(int) Constant 10 - 933: 50(ivec4) ConstantComposite 437 438 931 932 - 949(ResType): TypeStruct 48(fvec4) 836(ivec4) - 956: TypePointer Function 864(bvec4) - 1016: 50(ivec4) ConstantComposite 523 524 631 680 - 1063: 6(float) Constant 1082130432 - 1064: 48(fvec4) ConstantComposite 283 520 817 1063 - 1092: 60 ConstantComposite 379 379 - 1093: TypeMatrix 380(bvec2) 2 - 1158(ResType): TypeStruct 60 352(ivec2) - 1246: 24(fvec2) ConstantComposite 520 520 - 1247: 60 ConstantComposite 1246 1246 - 1275: 68 ConstantComposite 617 617 617 - 1276: TypeMatrix 618(bvec3) 3 - 1344(ResType): TypeStruct 68 590(ivec3) - 1432: 36(fvec3) ConstantComposite 817 817 817 - 1433: 68 ConstantComposite 1432 1432 1432 - 1461: 76 ConstantComposite 863 863 863 863 - 1462: TypeMatrix 864(bvec4) 4 - 1533(ResType): TypeStruct 76 836(ivec4) - 1621: 48(fvec4) ConstantComposite 1063 1063 1063 1063 - 1622: 76 ConstantComposite 1621 1621 1621 1621 - 1801(PS_OUTPUT): TypeStruct 48(fvec4) - 1802: TypePointer Function 1801(PS_OUTPUT) - 1804: 148(int) Constant 0 - 1805: 48(fvec4) ConstantComposite 283 283 283 283 - 1807: TypePointer Output 48(fvec4) - 1808(color): 1807(ptr) Variable Output - 1812: TypePointer Workgroup 8(int) - 1813(gs_ua): 1812(ptr) Variable Workgroup - 1814(gs_ub): 1812(ptr) Variable Workgroup - 1815(gs_uc): 1812(ptr) Variable Workgroup - 1816: TypePointer Workgroup 26(ivec2) - 1817(gs_ua2): 1816(ptr) Variable Workgroup - 1818(gs_ub2): 1816(ptr) Variable Workgroup - 1819(gs_uc2): 1816(ptr) Variable Workgroup - 1820: TypePointer Workgroup 38(ivec3) - 1821(gs_ua3): 1820(ptr) Variable Workgroup - 1822(gs_ub3): 1820(ptr) Variable Workgroup - 1823(gs_uc3): 1820(ptr) Variable Workgroup - 1824: TypePointer Workgroup 50(ivec4) - 1825(gs_ua4): 1824(ptr) Variable Workgroup - 1826(gs_ub4): 1824(ptr) Variable Workgroup - 1827(gs_uc4): 1824(ptr) Variable Workgroup + 131(PS_OUTPUT): TypeStruct 48(fvec4) + 132: TypeFunction 131(PS_OUTPUT) + 135: TypeBool + 136: TypePointer Function 135(bool) + 152: TypeInt 32 1 + 153: TypePointer Function 152(int) + 179: 6(float) Constant 0 + 191: 152(int) Constant 7 + 238(ResType): TypeStruct 6(float) 152(int) + 266: 6(float) Constant 1050288283 + 287: 6(float) Constant 1065353216 + 291: 152(int) Constant 2 + 356: TypeVector 152(int) 2 + 357: TypePointer Function 356(ivec2) + 383: 24(fvec2) ConstantComposite 179 179 + 384: TypeVector 135(bool) 2 + 397: 152(int) Constant 3 + 398: 356(ivec2) ConstantComposite 191 397 + 441: 8(int) Constant 7 + 442: 8(int) Constant 8 + 443: 26(ivec2) ConstantComposite 441 442 + 459(ResType): TypeStruct 24(fvec2) 356(ivec2) + 466: TypePointer Function 384(bvec2) + 524: 6(float) Constant 1073741824 + 527: 8(int) Constant 1 + 528: 8(int) Constant 2 + 529: 26(ivec2) ConstantComposite 527 528 + 576: 24(fvec2) ConstantComposite 287 524 + 594: TypeVector 152(int) 3 + 595: TypePointer Function 594(ivec3) + 621: 36(fvec3) ConstantComposite 179 179 179 + 622: TypeVector 135(bool) 3 + 635: 8(int) Constant 3 + 636: 8(int) Constant 5 + 637: 38(ivec3) ConstantComposite 441 635 636 + 684: 8(int) Constant 4 + 685: 38(ivec3) ConstantComposite 528 635 684 + 701(ResType): TypeStruct 36(fvec3) 594(ivec3) + 708: TypePointer Function 622(bvec3) + 727: 6(float) Constant 1050253722 + 774: 38(ivec3) ConstantComposite 527 528 635 + 821: 6(float) Constant 1077936128 + 822: 36(fvec3) ConstantComposite 287 524 821 + 840: TypeVector 152(int) 4 + 841: TypePointer Function 840(ivec4) + 867: 48(fvec4) ConstantComposite 179 179 179 179 + 868: TypeVector 135(bool) 4 + 881: 50(ivec4) ConstantComposite 441 635 636 528 + 935: 8(int) Constant 9 + 936: 8(int) Constant 10 + 937: 50(ivec4) ConstantComposite 441 442 935 936 + 953(ResType): TypeStruct 48(fvec4) 840(ivec4) + 960: TypePointer Function 868(bvec4) + 1020: 50(ivec4) ConstantComposite 527 528 635 684 + 1067: 6(float) Constant 1082130432 + 1068: 48(fvec4) ConstantComposite 287 524 821 1067 + 1096: 60 ConstantComposite 383 383 + 1097: TypeMatrix 384(bvec2) 2 + 1162(ResType): TypeStruct 60 356(ivec2) + 1250: 24(fvec2) ConstantComposite 524 524 + 1251: 60 ConstantComposite 1250 1250 + 1279: 68 ConstantComposite 621 621 621 + 1280: TypeMatrix 622(bvec3) 3 + 1348(ResType): TypeStruct 68 594(ivec3) + 1436: 36(fvec3) ConstantComposite 821 821 821 + 1437: 68 ConstantComposite 1436 1436 1436 + 1465: 76 ConstantComposite 867 867 867 867 + 1466: TypeMatrix 868(bvec4) 4 + 1537(ResType): TypeStruct 76 840(ivec4) + 1625: 48(fvec4) ConstantComposite 1067 1067 1067 1067 + 1626: 76 ConstantComposite 1625 1625 1625 1625 + 1805: TypePointer Function 131(PS_OUTPUT) + 1807: 152(int) Constant 0 + 1808: 48(fvec4) ConstantComposite 287 287 287 287 + 1813: TypePointer Output 48(fvec4) + 1814(color): 1813(ptr) Variable Output + 1817: TypePointer Workgroup 8(int) + 1818(gs_ua): 1817(ptr) Variable Workgroup + 1819(gs_ub): 1817(ptr) Variable Workgroup + 1820(gs_uc): 1817(ptr) Variable Workgroup + 1821: TypePointer Workgroup 26(ivec2) + 1822(gs_ua2): 1821(ptr) Variable Workgroup + 1823(gs_ub2): 1821(ptr) Variable Workgroup + 1824(gs_uc2): 1821(ptr) Variable Workgroup + 1825: TypePointer Workgroup 38(ivec3) + 1826(gs_ua3): 1825(ptr) Variable Workgroup + 1827(gs_ub3): 1825(ptr) Variable Workgroup + 1828(gs_uc3): 1825(ptr) Variable Workgroup + 1829: TypePointer Workgroup 50(ivec4) + 1830(gs_ua4): 1829(ptr) Variable Workgroup + 1831(gs_ub4): 1829(ptr) Variable Workgroup + 1832(gs_uc4): 1829(ptr) Variable Workgroup 4(main): 2 Function None 3 5: Label - 1803(ps_output): 1802(ptr) Variable Function - 1806: 49(ptr) AccessChain 1803(ps_output) 1804 - Store 1806 1805 - 1809: 49(ptr) AccessChain 1803(ps_output) 1804 - 1810: 48(fvec4) Load 1809 - Store 1808(color) 1810 + 1815:131(PS_OUTPUT) FunctionCall 133(@main() + 1816: 48(fvec4) CompositeExtract 1815 0 + Store 1814(color) 1816 Return FunctionEnd 16(PixelShaderFunctionS(f1;f1;f1;u1;u1;): 6(float) Function None 10 @@ -6287,267 +6292,267 @@ gl_FragCoord origin is upper left 14(inU0): 9(ptr) FunctionParameter 15(inU1): 9(ptr) FunctionParameter 17: Label - 133(r000): 132(ptr) Variable Function - 136(r001): 7(ptr) Variable Function - 139(r002): 7(ptr) Variable Function - 142(r003): 132(ptr) Variable Function - 145(r004): 7(ptr) Variable Function - 150(r005): 149(ptr) Variable Function - 153(r006): 9(ptr) Variable Function - 156(r007): 7(ptr) Variable Function - 159(r009): 7(ptr) Variable Function - 162(r010): 7(ptr) Variable Function - 166(r011): 7(ptr) Variable Function - 169(r012): 7(ptr) Variable Function - 180(r014): 7(ptr) Variable Function - 183(r015): 7(ptr) Variable Function - 186(r016): 149(ptr) Variable Function - 189(r017): 7(ptr) Variable Function - 192(r018): 7(ptr) Variable Function - 195(r019): 7(ptr) Variable Function - 198(r020): 7(ptr) Variable Function - 201(r021): 7(ptr) Variable Function - 204(r022): 7(ptr) Variable Function - 207(r023): 7(ptr) Variable Function - 210(r027): 7(ptr) Variable Function - 213(r028): 7(ptr) Variable Function - 216(r029): 9(ptr) Variable Function - 219(r030): 9(ptr) Variable Function - 222(r031): 7(ptr) Variable Function - 225(r033): 7(ptr) Variable Function - 229(r034): 7(ptr) Variable Function - 232(r035): 7(ptr) Variable Function - 238(r036): 7(ptr) Variable Function - 241(r037): 132(ptr) Variable Function - 244(r038): 132(ptr) Variable Function - 247(r039): 7(ptr) Variable Function - 251(r039a): 7(ptr) Variable Function - 256(r040): 7(ptr) Variable Function - 259(r041): 7(ptr) Variable Function - 264(r042): 7(ptr) Variable Function - 267(r043): 7(ptr) Variable Function - 271(r044): 7(ptr) Variable Function - 275(r045): 7(ptr) Variable Function - 279(r046): 7(ptr) Variable Function - 282(r047): 7(ptr) Variable Function - 286(r048): 9(ptr) Variable Function - 290(r049): 7(ptr) Variable Function - 293(r050): 7(ptr) Variable Function - 296(r051): 7(ptr) Variable Function - 299(r052): 7(ptr) Variable Function - 302(r053): 7(ptr) Variable Function - 309(r055): 7(ptr) Variable Function - 312(r056): 7(ptr) Variable Function - 317(r057): 7(ptr) Variable Function - 320(r058): 7(ptr) Variable Function - 324(r059): 7(ptr) Variable Function - 327(r060): 7(ptr) Variable Function - 330(r061): 7(ptr) Variable Function - 134: 6(float) Load 11(inF0) - 135: 131(bool) All 134 - Store 133(r000) 135 - 137: 6(float) Load 11(inF0) - 138: 6(float) ExtInst 1(GLSL.std.450) 4(FAbs) 137 - Store 136(r001) 138 - 140: 6(float) Load 11(inF0) - 141: 6(float) ExtInst 1(GLSL.std.450) 17(Acos) 140 - Store 139(r002) 141 - 143: 6(float) Load 11(inF0) - 144: 131(bool) Any 143 - Store 142(r003) 144 - 146: 6(float) Load 11(inF0) - 147: 6(float) ExtInst 1(GLSL.std.450) 16(Asin) 146 - Store 145(r004) 147 - 151: 6(float) Load 11(inF0) - 152: 148(int) Bitcast 151 - Store 150(r005) 152 - 154: 6(float) Load 11(inF0) - 155: 8(int) Bitcast 154 - Store 153(r006) 155 - 157: 8(int) Load 14(inU0) - 158: 6(float) Bitcast 157 - Store 156(r007) 158 - 160: 6(float) Load 11(inF0) - 161: 6(float) ExtInst 1(GLSL.std.450) 18(Atan) 160 - Store 159(r009) 161 - 163: 6(float) Load 11(inF0) - 164: 6(float) Load 12(inF1) - 165: 6(float) ExtInst 1(GLSL.std.450) 25(Atan2) 163 164 - Store 162(r010) 165 + 137(r000): 136(ptr) Variable Function + 140(r001): 7(ptr) Variable Function + 143(r002): 7(ptr) Variable Function + 146(r003): 136(ptr) Variable Function + 149(r004): 7(ptr) Variable Function + 154(r005): 153(ptr) Variable Function + 157(r006): 9(ptr) Variable Function + 160(r007): 7(ptr) Variable Function + 163(r009): 7(ptr) Variable Function + 166(r010): 7(ptr) Variable Function + 170(r011): 7(ptr) Variable Function + 173(r012): 7(ptr) Variable Function + 184(r014): 7(ptr) Variable Function + 187(r015): 7(ptr) Variable Function + 190(r016): 153(ptr) Variable Function + 193(r017): 7(ptr) Variable Function + 196(r018): 7(ptr) Variable Function + 199(r019): 7(ptr) Variable Function + 202(r020): 7(ptr) Variable Function + 205(r021): 7(ptr) Variable Function + 208(r022): 7(ptr) Variable Function + 211(r023): 7(ptr) Variable Function + 214(r027): 7(ptr) Variable Function + 217(r028): 7(ptr) Variable Function + 220(r029): 9(ptr) Variable Function + 223(r030): 9(ptr) Variable Function + 226(r031): 7(ptr) Variable Function + 229(r033): 7(ptr) Variable Function + 233(r034): 7(ptr) Variable Function + 236(r035): 7(ptr) Variable Function + 242(r036): 7(ptr) Variable Function + 245(r037): 136(ptr) Variable Function + 248(r038): 136(ptr) Variable Function + 251(r039): 7(ptr) Variable Function + 255(r039a): 7(ptr) Variable Function + 260(r040): 7(ptr) Variable Function + 263(r041): 7(ptr) Variable Function + 268(r042): 7(ptr) Variable Function + 271(r043): 7(ptr) Variable Function + 275(r044): 7(ptr) Variable Function + 279(r045): 7(ptr) Variable Function + 283(r046): 7(ptr) Variable Function + 286(r047): 7(ptr) Variable Function + 290(r048): 9(ptr) Variable Function + 294(r049): 7(ptr) Variable Function + 297(r050): 7(ptr) Variable Function + 300(r051): 7(ptr) Variable Function + 303(r052): 7(ptr) Variable Function + 306(r053): 7(ptr) Variable Function + 313(r055): 7(ptr) Variable Function + 316(r056): 7(ptr) Variable Function + 321(r057): 7(ptr) Variable Function + 324(r058): 7(ptr) Variable Function + 328(r059): 7(ptr) Variable Function + 331(r060): 7(ptr) Variable Function + 334(r061): 7(ptr) Variable Function + 138: 6(float) Load 11(inF0) + 139: 135(bool) All 138 + Store 137(r000) 139 + 141: 6(float) Load 11(inF0) + 142: 6(float) ExtInst 1(GLSL.std.450) 4(FAbs) 141 + Store 140(r001) 142 + 144: 6(float) Load 11(inF0) + 145: 6(float) ExtInst 1(GLSL.std.450) 17(Acos) 144 + Store 143(r002) 145 + 147: 6(float) Load 11(inF0) + 148: 135(bool) Any 147 + Store 146(r003) 148 + 150: 6(float) Load 11(inF0) + 151: 6(float) ExtInst 1(GLSL.std.450) 16(Asin) 150 + Store 149(r004) 151 + 155: 6(float) Load 11(inF0) + 156: 152(int) Bitcast 155 + Store 154(r005) 156 + 158: 6(float) Load 11(inF0) + 159: 8(int) Bitcast 158 + Store 157(r006) 159 + 161: 8(int) Load 14(inU0) + 162: 6(float) Bitcast 161 + Store 160(r007) 162 + 164: 6(float) Load 11(inF0) + 165: 6(float) ExtInst 1(GLSL.std.450) 18(Atan) 164 + Store 163(r009) 165 167: 6(float) Load 11(inF0) - 168: 6(float) ExtInst 1(GLSL.std.450) 9(Ceil) 167 - Store 166(r011) 168 - 170: 6(float) Load 11(inF0) - 171: 6(float) Load 12(inF1) - 172: 6(float) Load 13(inF2) - 173: 6(float) ExtInst 1(GLSL.std.450) 43(FClamp) 170 171 172 - Store 169(r012) 173 + 168: 6(float) Load 12(inF1) + 169: 6(float) ExtInst 1(GLSL.std.450) 25(Atan2) 167 168 + Store 166(r010) 169 + 171: 6(float) Load 11(inF0) + 172: 6(float) ExtInst 1(GLSL.std.450) 9(Ceil) 171 + Store 170(r011) 172 174: 6(float) Load 11(inF0) - 176: 131(bool) FOrdLessThan 174 175 - SelectionMerge 178 None - BranchConditional 176 177 178 - 177: Label + 175: 6(float) Load 12(inF1) + 176: 6(float) Load 13(inF2) + 177: 6(float) ExtInst 1(GLSL.std.450) 43(FClamp) 174 175 176 + Store 173(r012) 177 + 178: 6(float) Load 11(inF0) + 180: 135(bool) FOrdLessThan 178 179 + SelectionMerge 182 None + BranchConditional 180 181 182 + 181: Label Kill - 178: Label - 181: 6(float) Load 11(inF0) - 182: 6(float) ExtInst 1(GLSL.std.450) 14(Cos) 181 - Store 180(r014) 182 - 184: 6(float) Load 11(inF0) - 185: 6(float) ExtInst 1(GLSL.std.450) 20(Cosh) 184 - Store 183(r015) 185 - 188: 148(int) BitCount 187 - Store 186(r016) 188 - 190: 6(float) Load 11(inF0) - 191: 6(float) DPdx 190 - Store 189(r017) 191 - 193: 6(float) Load 11(inF0) - 194: 6(float) DPdxCoarse 193 - Store 192(r018) 194 - 196: 6(float) Load 11(inF0) - 197: 6(float) DPdxFine 196 - Store 195(r019) 197 - 199: 6(float) Load 11(inF0) - 200: 6(float) DPdy 199 - Store 198(r020) 200 - 202: 6(float) Load 11(inF0) - 203: 6(float) DPdyCoarse 202 - Store 201(r021) 203 - 205: 6(float) Load 11(inF0) - 206: 6(float) DPdyFine 205 - Store 204(r022) 206 - 208: 6(float) Load 11(inF0) - 209: 6(float) ExtInst 1(GLSL.std.450) 12(Degrees) 208 - Store 207(r023) 209 - 211: 6(float) Load 11(inF0) - 212: 6(float) ExtInst 1(GLSL.std.450) 27(Exp) 211 - Store 210(r027) 212 - 214: 6(float) Load 11(inF0) - 215: 6(float) ExtInst 1(GLSL.std.450) 29(Exp2) 214 - Store 213(r028) 215 - 217: 148(int) ExtInst 1(GLSL.std.450) 74(FindSMsb) 187 - 218: 8(int) Bitcast 217 - Store 216(r029) 218 - 220: 148(int) ExtInst 1(GLSL.std.450) 73(FindILsb) 187 - 221: 8(int) Bitcast 220 - Store 219(r030) 221 - 223: 6(float) Load 11(inF0) - 224: 6(float) ExtInst 1(GLSL.std.450) 8(Floor) 223 - Store 222(r031) 224 - 226: 6(float) Load 11(inF0) - 227: 6(float) Load 12(inF1) - 228: 6(float) FMod 226 227 - Store 225(r033) 228 + 182: Label + 185: 6(float) Load 11(inF0) + 186: 6(float) ExtInst 1(GLSL.std.450) 14(Cos) 185 + Store 184(r014) 186 + 188: 6(float) Load 11(inF0) + 189: 6(float) ExtInst 1(GLSL.std.450) 20(Cosh) 188 + Store 187(r015) 189 + 192: 152(int) BitCount 191 + Store 190(r016) 192 + 194: 6(float) Load 11(inF0) + 195: 6(float) DPdx 194 + Store 193(r017) 195 + 197: 6(float) Load 11(inF0) + 198: 6(float) DPdxCoarse 197 + Store 196(r018) 198 + 200: 6(float) Load 11(inF0) + 201: 6(float) DPdxFine 200 + Store 199(r019) 201 + 203: 6(float) Load 11(inF0) + 204: 6(float) DPdy 203 + Store 202(r020) 204 + 206: 6(float) Load 11(inF0) + 207: 6(float) DPdyCoarse 206 + Store 205(r021) 207 + 209: 6(float) Load 11(inF0) + 210: 6(float) DPdyFine 209 + Store 208(r022) 210 + 212: 6(float) Load 11(inF0) + 213: 6(float) ExtInst 1(GLSL.std.450) 12(Degrees) 212 + Store 211(r023) 213 + 215: 6(float) Load 11(inF0) + 216: 6(float) ExtInst 1(GLSL.std.450) 27(Exp) 215 + Store 214(r027) 216 + 218: 6(float) Load 11(inF0) + 219: 6(float) ExtInst 1(GLSL.std.450) 29(Exp2) 218 + Store 217(r028) 219 + 221: 152(int) ExtInst 1(GLSL.std.450) 74(FindSMsb) 191 + 222: 8(int) Bitcast 221 + Store 220(r029) 222 + 224: 152(int) ExtInst 1(GLSL.std.450) 73(FindILsb) 191 + 225: 8(int) Bitcast 224 + Store 223(r030) 225 + 227: 6(float) Load 11(inF0) + 228: 6(float) ExtInst 1(GLSL.std.450) 8(Floor) 227 + Store 226(r031) 228 230: 6(float) Load 11(inF0) - 231: 6(float) ExtInst 1(GLSL.std.450) 10(Fract) 230 - Store 229(r034) 231 - 233: 6(float) Load 11(inF0) - 235:234(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 233 - 236: 148(int) CompositeExtract 235 1 - Store 12(inF1) 236 - 237: 6(float) CompositeExtract 235 0 - Store 232(r035) 237 - 239: 6(float) Load 11(inF0) - 240: 6(float) Fwidth 239 - Store 238(r036) 240 - 242: 6(float) Load 11(inF0) - 243: 131(bool) IsInf 242 - Store 241(r037) 243 - 245: 6(float) Load 11(inF0) - 246: 131(bool) IsNan 245 - Store 244(r038) 246 - 248: 6(float) Load 11(inF0) - 249: 6(float) Load 12(inF1) - 250: 6(float) ExtInst 1(GLSL.std.450) 53(Ldexp) 248 249 - Store 247(r039) 250 + 231: 6(float) Load 12(inF1) + 232: 6(float) FMod 230 231 + Store 229(r033) 232 + 234: 6(float) Load 11(inF0) + 235: 6(float) ExtInst 1(GLSL.std.450) 10(Fract) 234 + Store 233(r034) 235 + 237: 6(float) Load 11(inF0) + 239:238(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 237 + 240: 152(int) CompositeExtract 239 1 + Store 12(inF1) 240 + 241: 6(float) CompositeExtract 239 0 + Store 236(r035) 241 + 243: 6(float) Load 11(inF0) + 244: 6(float) Fwidth 243 + Store 242(r036) 244 + 246: 6(float) Load 11(inF0) + 247: 135(bool) IsInf 246 + Store 245(r037) 247 + 249: 6(float) Load 11(inF0) + 250: 135(bool) IsNan 249 + Store 248(r038) 250 252: 6(float) Load 11(inF0) 253: 6(float) Load 12(inF1) - 254: 6(float) Load 13(inF2) - 255: 6(float) ExtInst 1(GLSL.std.450) 46(FMix) 252 253 254 - Store 251(r039a) 255 - 257: 6(float) Load 11(inF0) - 258: 6(float) ExtInst 1(GLSL.std.450) 28(Log) 257 - Store 256(r040) 258 - 260: 6(float) Load 11(inF0) - 261: 6(float) ExtInst 1(GLSL.std.450) 30(Log2) 260 - 263: 6(float) FMul 261 262 - Store 259(r041) 263 - 265: 6(float) Load 11(inF0) - 266: 6(float) ExtInst 1(GLSL.std.450) 30(Log2) 265 - Store 264(r042) 266 - 268: 6(float) Load 11(inF0) - 269: 6(float) Load 12(inF1) - 270: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 268 269 - Store 267(r043) 270 + 254: 6(float) ExtInst 1(GLSL.std.450) 53(Ldexp) 252 253 + Store 251(r039) 254 + 256: 6(float) Load 11(inF0) + 257: 6(float) Load 12(inF1) + 258: 6(float) Load 13(inF2) + 259: 6(float) ExtInst 1(GLSL.std.450) 46(FMix) 256 257 258 + Store 255(r039a) 259 + 261: 6(float) Load 11(inF0) + 262: 6(float) ExtInst 1(GLSL.std.450) 28(Log) 261 + Store 260(r040) 262 + 264: 6(float) Load 11(inF0) + 265: 6(float) ExtInst 1(GLSL.std.450) 30(Log2) 264 + 267: 6(float) FMul 265 266 + Store 263(r041) 267 + 269: 6(float) Load 11(inF0) + 270: 6(float) ExtInst 1(GLSL.std.450) 30(Log2) 269 + Store 268(r042) 270 272: 6(float) Load 11(inF0) 273: 6(float) Load 12(inF1) - 274: 6(float) ExtInst 1(GLSL.std.450) 37(FMin) 272 273 - Store 271(r044) 274 + 274: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 272 273 + Store 271(r043) 274 276: 6(float) Load 11(inF0) 277: 6(float) Load 12(inF1) - 278: 6(float) ExtInst 1(GLSL.std.450) 26(Pow) 276 277 - Store 275(r045) 278 + 278: 6(float) ExtInst 1(GLSL.std.450) 37(FMin) 276 277 + Store 275(r044) 278 280: 6(float) Load 11(inF0) - 281: 6(float) ExtInst 1(GLSL.std.450) 11(Radians) 280 - Store 279(r046) 281 + 281: 6(float) Load 12(inF1) + 282: 6(float) ExtInst 1(GLSL.std.450) 26(Pow) 280 281 + Store 279(r045) 282 284: 6(float) Load 11(inF0) - 285: 6(float) FDiv 283 284 - Store 282(r047) 285 - 288: 148(int) BitReverse 287 - 289: 8(int) Bitcast 288 - Store 286(r048) 289 - 291: 6(float) Load 11(inF0) - 292: 6(float) ExtInst 1(GLSL.std.450) 2(RoundEven) 291 - Store 290(r049) 292 - 294: 6(float) Load 11(inF0) - 295: 6(float) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 294 - Store 293(r050) 295 - 297: 6(float) Load 11(inF0) - 298: 6(float) ExtInst 1(GLSL.std.450) 43(FClamp) 297 175 283 - Store 296(r051) 298 - 300: 6(float) Load 11(inF0) - 301: 6(float) ExtInst 1(GLSL.std.450) 6(FSign) 300 - Store 299(r052) 301 - 303: 6(float) Load 11(inF0) - 304: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 303 - Store 302(r053) 304 - 305: 6(float) Load 11(inF0) - 306: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 305 - Store 12(inF1) 306 + 285: 6(float) ExtInst 1(GLSL.std.450) 11(Radians) 284 + Store 283(r046) 285 + 288: 6(float) Load 11(inF0) + 289: 6(float) FDiv 287 288 + Store 286(r047) 289 + 292: 152(int) BitReverse 291 + 293: 8(int) Bitcast 292 + Store 290(r048) 293 + 295: 6(float) Load 11(inF0) + 296: 6(float) ExtInst 1(GLSL.std.450) 2(RoundEven) 295 + Store 294(r049) 296 + 298: 6(float) Load 11(inF0) + 299: 6(float) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 298 + Store 297(r050) 299 + 301: 6(float) Load 11(inF0) + 302: 6(float) ExtInst 1(GLSL.std.450) 43(FClamp) 301 179 287 + Store 300(r051) 302 + 304: 6(float) Load 11(inF0) + 305: 6(float) ExtInst 1(GLSL.std.450) 6(FSign) 304 + Store 303(r052) 305 307: 6(float) Load 11(inF0) - 308: 6(float) ExtInst 1(GLSL.std.450) 14(Cos) 307 - Store 13(inF2) 308 - 310: 6(float) Load 11(inF0) - 311: 6(float) ExtInst 1(GLSL.std.450) 19(Sinh) 310 - Store 309(r055) 311 - 313: 6(float) Load 11(inF0) - 314: 6(float) Load 12(inF1) - 315: 6(float) Load 13(inF2) - 316: 6(float) ExtInst 1(GLSL.std.450) 49(SmoothStep) 313 314 315 - Store 312(r056) 316 - 318: 6(float) Load 11(inF0) - 319: 6(float) ExtInst 1(GLSL.std.450) 31(Sqrt) 318 - Store 317(r057) 319 - 321: 6(float) Load 11(inF0) - 322: 6(float) Load 12(inF1) - 323: 6(float) ExtInst 1(GLSL.std.450) 48(Step) 321 322 - Store 320(r058) 323 + 308: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 307 + Store 306(r053) 308 + 309: 6(float) Load 11(inF0) + 310: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 309 + Store 12(inF1) 310 + 311: 6(float) Load 11(inF0) + 312: 6(float) ExtInst 1(GLSL.std.450) 14(Cos) 311 + Store 13(inF2) 312 + 314: 6(float) Load 11(inF0) + 315: 6(float) ExtInst 1(GLSL.std.450) 19(Sinh) 314 + Store 313(r055) 315 + 317: 6(float) Load 11(inF0) + 318: 6(float) Load 12(inF1) + 319: 6(float) Load 13(inF2) + 320: 6(float) ExtInst 1(GLSL.std.450) 49(SmoothStep) 317 318 319 + Store 316(r056) 320 + 322: 6(float) Load 11(inF0) + 323: 6(float) ExtInst 1(GLSL.std.450) 31(Sqrt) 322 + Store 321(r057) 323 325: 6(float) Load 11(inF0) - 326: 6(float) ExtInst 1(GLSL.std.450) 15(Tan) 325 - Store 324(r059) 326 - 328: 6(float) Load 11(inF0) - 329: 6(float) ExtInst 1(GLSL.std.450) 21(Tanh) 328 - Store 327(r060) 329 - 331: 6(float) Load 11(inF0) - 332: 6(float) ExtInst 1(GLSL.std.450) 3(Trunc) 331 - Store 330(r061) 332 - ReturnValue 175 + 326: 6(float) Load 12(inF1) + 327: 6(float) ExtInst 1(GLSL.std.450) 48(Step) 325 326 + Store 324(r058) 327 + 329: 6(float) Load 11(inF0) + 330: 6(float) ExtInst 1(GLSL.std.450) 15(Tan) 329 + Store 328(r059) 330 + 332: 6(float) Load 11(inF0) + 333: 6(float) ExtInst 1(GLSL.std.450) 21(Tanh) 332 + Store 331(r060) 333 + 335: 6(float) Load 11(inF0) + 336: 6(float) ExtInst 1(GLSL.std.450) 3(Trunc) 335 + Store 334(r061) 336 + ReturnValue 179 FunctionEnd 22(PixelShaderFunction1(vf1;vf1;vf1;): 6(float) Function None 18 19(inF0): 7(ptr) FunctionParameter 20(inF1): 7(ptr) FunctionParameter 21(inF2): 7(ptr) FunctionParameter 23: Label - ReturnValue 175 + ReturnValue 179 FunctionEnd 34(PixelShaderFunction2(vf2;vf2;vf2;vu2;vu2;): 24(fvec2) Function None 28 29(inF0): 25(ptr) FunctionParameter @@ -6556,295 +6561,295 @@ gl_FragCoord origin is upper left 32(inU0): 27(ptr) FunctionParameter 33(inU1): 27(ptr) FunctionParameter 35: Label - 337(r000): 132(ptr) Variable Function - 340(r001): 25(ptr) Variable Function - 343(r002): 25(ptr) Variable Function - 346(r003): 132(ptr) Variable Function - 349(r004): 25(ptr) Variable Function - 354(r005): 353(ptr) Variable Function - 357(r006): 27(ptr) Variable Function - 360(r007): 25(ptr) Variable Function - 363(r009): 25(ptr) Variable Function - 366(r010): 25(ptr) Variable Function - 370(r011): 25(ptr) Variable Function - 373(r012): 25(ptr) Variable Function - 386(r013): 25(ptr) Variable Function - 389(r015): 25(ptr) Variable Function - 392(r016): 353(ptr) Variable Function - 396(r017): 25(ptr) Variable Function - 399(r018): 25(ptr) Variable Function - 402(r019): 25(ptr) Variable Function - 405(r020): 25(ptr) Variable Function - 408(r021): 25(ptr) Variable Function - 411(r022): 25(ptr) Variable Function - 414(r023): 25(ptr) Variable Function - 417(r026): 7(ptr) Variable Function - 421(r027): 7(ptr) Variable Function - 425(r028): 25(ptr) Variable Function - 428(r029): 25(ptr) Variable Function - 431(r030): 25(ptr) Variable Function - 436(r031): 27(ptr) Variable Function - 441(r032): 27(ptr) Variable Function - 443(r033): 25(ptr) Variable Function - 446(r035): 25(ptr) Variable Function - 450(r036): 25(ptr) Variable Function - 453(r037): 25(ptr) Variable Function - 459(r038): 25(ptr) Variable Function - 463(r039): 462(ptr) Variable Function - 466(r040): 462(ptr) Variable Function - 469(r041): 25(ptr) Variable Function - 473(r039a): 25(ptr) Variable Function - 478(r042): 7(ptr) Variable Function - 481(r043): 25(ptr) Variable Function - 484(r044): 25(ptr) Variable Function - 488(r045): 25(ptr) Variable Function - 491(r046): 25(ptr) Variable Function - 495(r047): 25(ptr) Variable Function - 499(r048): 25(ptr) Variable Function - 502(r049): 25(ptr) Variable Function - 506(r050): 25(ptr) Variable Function - 509(r051): 25(ptr) Variable Function - 513(r052): 25(ptr) Variable Function - 517(r053): 25(ptr) Variable Function - 522(r054): 27(ptr) Variable Function - 527(r055): 25(ptr) Variable Function - 530(r056): 25(ptr) Variable Function - 533(r057): 25(ptr) Variable Function - 538(r058): 25(ptr) Variable Function - 541(r059): 25(ptr) Variable Function - 548(r060): 25(ptr) Variable Function - 551(r061): 25(ptr) Variable Function - 556(r062): 25(ptr) Variable Function - 559(r063): 25(ptr) Variable Function - 563(r064): 25(ptr) Variable Function - 566(r065): 25(ptr) Variable Function - 569(r066): 25(ptr) Variable Function - 338: 24(fvec2) Load 29(inF0) - 339: 131(bool) All 338 - Store 337(r000) 339 - 341: 24(fvec2) Load 29(inF0) - 342: 24(fvec2) ExtInst 1(GLSL.std.450) 4(FAbs) 341 - Store 340(r001) 342 - 344: 24(fvec2) Load 29(inF0) - 345: 24(fvec2) ExtInst 1(GLSL.std.450) 17(Acos) 344 - Store 343(r002) 345 - 347: 24(fvec2) Load 29(inF0) - 348: 131(bool) Any 347 - Store 346(r003) 348 - 350: 24(fvec2) Load 29(inF0) - 351: 24(fvec2) ExtInst 1(GLSL.std.450) 16(Asin) 350 - Store 349(r004) 351 - 355: 24(fvec2) Load 29(inF0) - 356: 352(ivec2) Bitcast 355 - Store 354(r005) 356 - 358: 24(fvec2) Load 29(inF0) - 359: 26(ivec2) Bitcast 358 - Store 357(r006) 359 - 361: 26(ivec2) Load 32(inU0) - 362: 24(fvec2) Bitcast 361 - Store 360(r007) 362 - 364: 24(fvec2) Load 29(inF0) - 365: 24(fvec2) ExtInst 1(GLSL.std.450) 18(Atan) 364 - Store 363(r009) 365 - 367: 24(fvec2) Load 29(inF0) - 368: 24(fvec2) Load 30(inF1) - 369: 24(fvec2) ExtInst 1(GLSL.std.450) 25(Atan2) 367 368 - Store 366(r010) 369 + 341(r000): 136(ptr) Variable Function + 344(r001): 25(ptr) Variable Function + 347(r002): 25(ptr) Variable Function + 350(r003): 136(ptr) Variable Function + 353(r004): 25(ptr) Variable Function + 358(r005): 357(ptr) Variable Function + 361(r006): 27(ptr) Variable Function + 364(r007): 25(ptr) Variable Function + 367(r009): 25(ptr) Variable Function + 370(r010): 25(ptr) Variable Function + 374(r011): 25(ptr) Variable Function + 377(r012): 25(ptr) Variable Function + 390(r013): 25(ptr) Variable Function + 393(r015): 25(ptr) Variable Function + 396(r016): 357(ptr) Variable Function + 400(r017): 25(ptr) Variable Function + 403(r018): 25(ptr) Variable Function + 406(r019): 25(ptr) Variable Function + 409(r020): 25(ptr) Variable Function + 412(r021): 25(ptr) Variable Function + 415(r022): 25(ptr) Variable Function + 418(r023): 25(ptr) Variable Function + 421(r026): 7(ptr) Variable Function + 425(r027): 7(ptr) Variable Function + 429(r028): 25(ptr) Variable Function + 432(r029): 25(ptr) Variable Function + 435(r030): 25(ptr) Variable Function + 440(r031): 27(ptr) Variable Function + 445(r032): 27(ptr) Variable Function + 447(r033): 25(ptr) Variable Function + 450(r035): 25(ptr) Variable Function + 454(r036): 25(ptr) Variable Function + 457(r037): 25(ptr) Variable Function + 463(r038): 25(ptr) Variable Function + 467(r039): 466(ptr) Variable Function + 470(r040): 466(ptr) Variable Function + 473(r041): 25(ptr) Variable Function + 477(r039a): 25(ptr) Variable Function + 482(r042): 7(ptr) Variable Function + 485(r043): 25(ptr) Variable Function + 488(r044): 25(ptr) Variable Function + 492(r045): 25(ptr) Variable Function + 495(r046): 25(ptr) Variable Function + 499(r047): 25(ptr) Variable Function + 503(r048): 25(ptr) Variable Function + 506(r049): 25(ptr) Variable Function + 510(r050): 25(ptr) Variable Function + 513(r051): 25(ptr) Variable Function + 517(r052): 25(ptr) Variable Function + 521(r053): 25(ptr) Variable Function + 526(r054): 27(ptr) Variable Function + 531(r055): 25(ptr) Variable Function + 534(r056): 25(ptr) Variable Function + 537(r057): 25(ptr) Variable Function + 542(r058): 25(ptr) Variable Function + 545(r059): 25(ptr) Variable Function + 552(r060): 25(ptr) Variable Function + 555(r061): 25(ptr) Variable Function + 560(r062): 25(ptr) Variable Function + 563(r063): 25(ptr) Variable Function + 567(r064): 25(ptr) Variable Function + 570(r065): 25(ptr) Variable Function + 573(r066): 25(ptr) Variable Function + 342: 24(fvec2) Load 29(inF0) + 343: 135(bool) All 342 + Store 341(r000) 343 + 345: 24(fvec2) Load 29(inF0) + 346: 24(fvec2) ExtInst 1(GLSL.std.450) 4(FAbs) 345 + Store 344(r001) 346 + 348: 24(fvec2) Load 29(inF0) + 349: 24(fvec2) ExtInst 1(GLSL.std.450) 17(Acos) 348 + Store 347(r002) 349 + 351: 24(fvec2) Load 29(inF0) + 352: 135(bool) Any 351 + Store 350(r003) 352 + 354: 24(fvec2) Load 29(inF0) + 355: 24(fvec2) ExtInst 1(GLSL.std.450) 16(Asin) 354 + Store 353(r004) 355 + 359: 24(fvec2) Load 29(inF0) + 360: 356(ivec2) Bitcast 359 + Store 358(r005) 360 + 362: 24(fvec2) Load 29(inF0) + 363: 26(ivec2) Bitcast 362 + Store 361(r006) 363 + 365: 26(ivec2) Load 32(inU0) + 366: 24(fvec2) Bitcast 365 + Store 364(r007) 366 + 368: 24(fvec2) Load 29(inF0) + 369: 24(fvec2) ExtInst 1(GLSL.std.450) 18(Atan) 368 + Store 367(r009) 369 371: 24(fvec2) Load 29(inF0) - 372: 24(fvec2) ExtInst 1(GLSL.std.450) 9(Ceil) 371 - Store 370(r011) 372 - 374: 24(fvec2) Load 29(inF0) - 375: 24(fvec2) Load 30(inF1) - 376: 24(fvec2) Load 31(inF2) - 377: 24(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 374 375 376 - Store 373(r012) 377 + 372: 24(fvec2) Load 30(inF1) + 373: 24(fvec2) ExtInst 1(GLSL.std.450) 25(Atan2) 371 372 + Store 370(r010) 373 + 375: 24(fvec2) Load 29(inF0) + 376: 24(fvec2) ExtInst 1(GLSL.std.450) 9(Ceil) 375 + Store 374(r011) 376 378: 24(fvec2) Load 29(inF0) - 381: 380(bvec2) FOrdLessThan 378 379 - 382: 131(bool) Any 381 - SelectionMerge 384 None - BranchConditional 382 383 384 - 383: Label + 379: 24(fvec2) Load 30(inF1) + 380: 24(fvec2) Load 31(inF2) + 381: 24(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 378 379 380 + Store 377(r012) 381 + 382: 24(fvec2) Load 29(inF0) + 385: 384(bvec2) FOrdLessThan 382 383 + 386: 135(bool) Any 385 + SelectionMerge 388 None + BranchConditional 386 387 388 + 387: Label Kill - 384: Label - 387: 24(fvec2) Load 29(inF0) - 388: 24(fvec2) ExtInst 1(GLSL.std.450) 14(Cos) 387 - Store 386(r013) 388 - 390: 24(fvec2) Load 29(inF0) - 391: 24(fvec2) ExtInst 1(GLSL.std.450) 20(Cosh) 390 - Store 389(r015) 391 - 395: 352(ivec2) BitCount 394 - Store 392(r016) 395 - 397: 24(fvec2) Load 29(inF0) - 398: 24(fvec2) DPdx 397 - Store 396(r017) 398 - 400: 24(fvec2) Load 29(inF0) - 401: 24(fvec2) DPdxCoarse 400 - Store 399(r018) 401 - 403: 24(fvec2) Load 29(inF0) - 404: 24(fvec2) DPdxFine 403 - Store 402(r019) 404 - 406: 24(fvec2) Load 29(inF0) - 407: 24(fvec2) DPdy 406 - Store 405(r020) 407 - 409: 24(fvec2) Load 29(inF0) - 410: 24(fvec2) DPdyCoarse 409 - Store 408(r021) 410 - 412: 24(fvec2) Load 29(inF0) - 413: 24(fvec2) DPdyFine 412 - Store 411(r022) 413 - 415: 24(fvec2) Load 29(inF0) - 416: 24(fvec2) ExtInst 1(GLSL.std.450) 12(Degrees) 415 - Store 414(r023) 416 - 418: 24(fvec2) Load 29(inF0) - 419: 24(fvec2) Load 30(inF1) - 420: 6(float) ExtInst 1(GLSL.std.450) 67(Distance) 418 419 - Store 417(r026) 420 + 388: Label + 391: 24(fvec2) Load 29(inF0) + 392: 24(fvec2) ExtInst 1(GLSL.std.450) 14(Cos) 391 + Store 390(r013) 392 + 394: 24(fvec2) Load 29(inF0) + 395: 24(fvec2) ExtInst 1(GLSL.std.450) 20(Cosh) 394 + Store 393(r015) 395 + 399: 356(ivec2) BitCount 398 + Store 396(r016) 399 + 401: 24(fvec2) Load 29(inF0) + 402: 24(fvec2) DPdx 401 + Store 400(r017) 402 + 404: 24(fvec2) Load 29(inF0) + 405: 24(fvec2) DPdxCoarse 404 + Store 403(r018) 405 + 407: 24(fvec2) Load 29(inF0) + 408: 24(fvec2) DPdxFine 407 + Store 406(r019) 408 + 410: 24(fvec2) Load 29(inF0) + 411: 24(fvec2) DPdy 410 + Store 409(r020) 411 + 413: 24(fvec2) Load 29(inF0) + 414: 24(fvec2) DPdyCoarse 413 + Store 412(r021) 414 + 416: 24(fvec2) Load 29(inF0) + 417: 24(fvec2) DPdyFine 416 + Store 415(r022) 417 + 419: 24(fvec2) Load 29(inF0) + 420: 24(fvec2) ExtInst 1(GLSL.std.450) 12(Degrees) 419 + Store 418(r023) 420 422: 24(fvec2) Load 29(inF0) 423: 24(fvec2) Load 30(inF1) - 424: 6(float) Dot 422 423 - Store 421(r027) 424 + 424: 6(float) ExtInst 1(GLSL.std.450) 67(Distance) 422 423 + Store 421(r026) 424 426: 24(fvec2) Load 29(inF0) - 427: 24(fvec2) ExtInst 1(GLSL.std.450) 27(Exp) 426 - Store 425(r028) 427 - 429: 24(fvec2) Load 29(inF0) - 430: 24(fvec2) ExtInst 1(GLSL.std.450) 29(Exp2) 429 - Store 428(r029) 430 - 432: 24(fvec2) Load 29(inF0) - 433: 24(fvec2) Load 30(inF1) - 434: 24(fvec2) Load 31(inF2) - 435: 24(fvec2) ExtInst 1(GLSL.std.450) 70(FaceForward) 432 433 434 - Store 431(r030) 435 - 440: 26(ivec2) ExtInst 1(GLSL.std.450) 75(FindUMsb) 439 - Store 436(r031) 440 - 442: 26(ivec2) ExtInst 1(GLSL.std.450) 73(FindILsb) 439 - Store 441(r032) 442 - 444: 24(fvec2) Load 29(inF0) - 445: 24(fvec2) ExtInst 1(GLSL.std.450) 8(Floor) 444 - Store 443(r033) 445 - 447: 24(fvec2) Load 29(inF0) - 448: 24(fvec2) Load 30(inF1) - 449: 24(fvec2) FMod 447 448 - Store 446(r035) 449 + 427: 24(fvec2) Load 30(inF1) + 428: 6(float) Dot 426 427 + Store 425(r027) 428 + 430: 24(fvec2) Load 29(inF0) + 431: 24(fvec2) ExtInst 1(GLSL.std.450) 27(Exp) 430 + Store 429(r028) 431 + 433: 24(fvec2) Load 29(inF0) + 434: 24(fvec2) ExtInst 1(GLSL.std.450) 29(Exp2) 433 + Store 432(r029) 434 + 436: 24(fvec2) Load 29(inF0) + 437: 24(fvec2) Load 30(inF1) + 438: 24(fvec2) Load 31(inF2) + 439: 24(fvec2) ExtInst 1(GLSL.std.450) 70(FaceForward) 436 437 438 + Store 435(r030) 439 + 444: 26(ivec2) ExtInst 1(GLSL.std.450) 75(FindUMsb) 443 + Store 440(r031) 444 + 446: 26(ivec2) ExtInst 1(GLSL.std.450) 73(FindILsb) 443 + Store 445(r032) 446 + 448: 24(fvec2) Load 29(inF0) + 449: 24(fvec2) ExtInst 1(GLSL.std.450) 8(Floor) 448 + Store 447(r033) 449 451: 24(fvec2) Load 29(inF0) - 452: 24(fvec2) ExtInst 1(GLSL.std.450) 10(Fract) 451 - Store 450(r036) 452 - 454: 24(fvec2) Load 29(inF0) - 456:455(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 454 - 457: 352(ivec2) CompositeExtract 456 1 - Store 30(inF1) 457 - 458: 24(fvec2) CompositeExtract 456 0 - Store 453(r037) 458 - 460: 24(fvec2) Load 29(inF0) - 461: 24(fvec2) Fwidth 460 - Store 459(r038) 461 + 452: 24(fvec2) Load 30(inF1) + 453: 24(fvec2) FMod 451 452 + Store 450(r035) 453 + 455: 24(fvec2) Load 29(inF0) + 456: 24(fvec2) ExtInst 1(GLSL.std.450) 10(Fract) 455 + Store 454(r036) 456 + 458: 24(fvec2) Load 29(inF0) + 460:459(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 458 + 461: 356(ivec2) CompositeExtract 460 1 + Store 30(inF1) 461 + 462: 24(fvec2) CompositeExtract 460 0 + Store 457(r037) 462 464: 24(fvec2) Load 29(inF0) - 465: 380(bvec2) IsInf 464 - Store 463(r039) 465 - 467: 24(fvec2) Load 29(inF0) - 468: 380(bvec2) IsNan 467 - Store 466(r040) 468 - 470: 24(fvec2) Load 29(inF0) - 471: 24(fvec2) Load 30(inF1) - 472: 24(fvec2) ExtInst 1(GLSL.std.450) 53(Ldexp) 470 471 - Store 469(r041) 472 + 465: 24(fvec2) Fwidth 464 + Store 463(r038) 465 + 468: 24(fvec2) Load 29(inF0) + 469: 384(bvec2) IsInf 468 + Store 467(r039) 469 + 471: 24(fvec2) Load 29(inF0) + 472: 384(bvec2) IsNan 471 + Store 470(r040) 472 474: 24(fvec2) Load 29(inF0) 475: 24(fvec2) Load 30(inF1) - 476: 24(fvec2) Load 31(inF2) - 477: 24(fvec2) ExtInst 1(GLSL.std.450) 46(FMix) 474 475 476 - Store 473(r039a) 477 - 479: 24(fvec2) Load 29(inF0) - 480: 6(float) ExtInst 1(GLSL.std.450) 66(Length) 479 - Store 478(r042) 480 - 482: 24(fvec2) Load 29(inF0) - 483: 24(fvec2) ExtInst 1(GLSL.std.450) 28(Log) 482 - Store 481(r043) 483 - 485: 24(fvec2) Load 29(inF0) - 486: 24(fvec2) ExtInst 1(GLSL.std.450) 30(Log2) 485 - 487: 24(fvec2) VectorTimesScalar 486 262 - Store 484(r044) 487 + 476: 24(fvec2) ExtInst 1(GLSL.std.450) 53(Ldexp) 474 475 + Store 473(r041) 476 + 478: 24(fvec2) Load 29(inF0) + 479: 24(fvec2) Load 30(inF1) + 480: 24(fvec2) Load 31(inF2) + 481: 24(fvec2) ExtInst 1(GLSL.std.450) 46(FMix) 478 479 480 + Store 477(r039a) 481 + 483: 24(fvec2) Load 29(inF0) + 484: 6(float) ExtInst 1(GLSL.std.450) 66(Length) 483 + Store 482(r042) 484 + 486: 24(fvec2) Load 29(inF0) + 487: 24(fvec2) ExtInst 1(GLSL.std.450) 28(Log) 486 + Store 485(r043) 487 489: 24(fvec2) Load 29(inF0) 490: 24(fvec2) ExtInst 1(GLSL.std.450) 30(Log2) 489 - Store 488(r045) 490 - 492: 24(fvec2) Load 29(inF0) - 493: 24(fvec2) Load 30(inF1) - 494: 24(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 492 493 - Store 491(r046) 494 + 491: 24(fvec2) VectorTimesScalar 490 266 + Store 488(r044) 491 + 493: 24(fvec2) Load 29(inF0) + 494: 24(fvec2) ExtInst 1(GLSL.std.450) 30(Log2) 493 + Store 492(r045) 494 496: 24(fvec2) Load 29(inF0) 497: 24(fvec2) Load 30(inF1) - 498: 24(fvec2) ExtInst 1(GLSL.std.450) 37(FMin) 496 497 - Store 495(r047) 498 + 498: 24(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 496 497 + Store 495(r046) 498 500: 24(fvec2) Load 29(inF0) - 501: 24(fvec2) ExtInst 1(GLSL.std.450) 69(Normalize) 500 - Store 499(r048) 501 - 503: 24(fvec2) Load 29(inF0) - 504: 24(fvec2) Load 30(inF1) - 505: 24(fvec2) ExtInst 1(GLSL.std.450) 26(Pow) 503 504 - Store 502(r049) 505 + 501: 24(fvec2) Load 30(inF1) + 502: 24(fvec2) ExtInst 1(GLSL.std.450) 37(FMin) 500 501 + Store 499(r047) 502 + 504: 24(fvec2) Load 29(inF0) + 505: 24(fvec2) ExtInst 1(GLSL.std.450) 69(Normalize) 504 + Store 503(r048) 505 507: 24(fvec2) Load 29(inF0) - 508: 24(fvec2) ExtInst 1(GLSL.std.450) 11(Radians) 507 - Store 506(r050) 508 - 510: 24(fvec2) Load 29(inF0) - 511: 24(fvec2) CompositeConstruct 283 283 - 512: 24(fvec2) FDiv 511 510 - Store 509(r051) 512 + 508: 24(fvec2) Load 30(inF1) + 509: 24(fvec2) ExtInst 1(GLSL.std.450) 26(Pow) 507 508 + Store 506(r049) 509 + 511: 24(fvec2) Load 29(inF0) + 512: 24(fvec2) ExtInst 1(GLSL.std.450) 11(Radians) 511 + Store 510(r050) 512 514: 24(fvec2) Load 29(inF0) - 515: 24(fvec2) Load 30(inF1) - 516: 24(fvec2) ExtInst 1(GLSL.std.450) 71(Reflect) 514 515 - Store 513(r052) 516 + 515: 24(fvec2) CompositeConstruct 287 287 + 516: 24(fvec2) FDiv 515 514 + Store 513(r051) 516 518: 24(fvec2) Load 29(inF0) 519: 24(fvec2) Load 30(inF1) - 521: 24(fvec2) ExtInst 1(GLSL.std.450) 72(Refract) 518 519 520 - Store 517(r053) 521 - 526: 26(ivec2) BitReverse 525 - Store 522(r054) 526 - 528: 24(fvec2) Load 29(inF0) - 529: 24(fvec2) ExtInst 1(GLSL.std.450) 2(RoundEven) 528 - Store 527(r055) 529 - 531: 24(fvec2) Load 29(inF0) - 532: 24(fvec2) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 531 - Store 530(r056) 532 - 534: 24(fvec2) Load 29(inF0) - 535: 24(fvec2) CompositeConstruct 175 175 - 536: 24(fvec2) CompositeConstruct 283 283 - 537: 24(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 534 535 536 - Store 533(r057) 537 - 539: 24(fvec2) Load 29(inF0) - 540: 24(fvec2) ExtInst 1(GLSL.std.450) 6(FSign) 539 - Store 538(r058) 540 - 542: 24(fvec2) Load 29(inF0) - 543: 24(fvec2) ExtInst 1(GLSL.std.450) 13(Sin) 542 - Store 541(r059) 543 - 544: 24(fvec2) Load 29(inF0) - 545: 24(fvec2) ExtInst 1(GLSL.std.450) 13(Sin) 544 - Store 30(inF1) 545 + 520: 24(fvec2) ExtInst 1(GLSL.std.450) 71(Reflect) 518 519 + Store 517(r052) 520 + 522: 24(fvec2) Load 29(inF0) + 523: 24(fvec2) Load 30(inF1) + 525: 24(fvec2) ExtInst 1(GLSL.std.450) 72(Refract) 522 523 524 + Store 521(r053) 525 + 530: 26(ivec2) BitReverse 529 + Store 526(r054) 530 + 532: 24(fvec2) Load 29(inF0) + 533: 24(fvec2) ExtInst 1(GLSL.std.450) 2(RoundEven) 532 + Store 531(r055) 533 + 535: 24(fvec2) Load 29(inF0) + 536: 24(fvec2) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 535 + Store 534(r056) 536 + 538: 24(fvec2) Load 29(inF0) + 539: 24(fvec2) CompositeConstruct 179 179 + 540: 24(fvec2) CompositeConstruct 287 287 + 541: 24(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 538 539 540 + Store 537(r057) 541 + 543: 24(fvec2) Load 29(inF0) + 544: 24(fvec2) ExtInst 1(GLSL.std.450) 6(FSign) 543 + Store 542(r058) 544 546: 24(fvec2) Load 29(inF0) - 547: 24(fvec2) ExtInst 1(GLSL.std.450) 14(Cos) 546 - Store 31(inF2) 547 - 549: 24(fvec2) Load 29(inF0) - 550: 24(fvec2) ExtInst 1(GLSL.std.450) 19(Sinh) 549 - Store 548(r060) 550 - 552: 24(fvec2) Load 29(inF0) - 553: 24(fvec2) Load 30(inF1) - 554: 24(fvec2) Load 31(inF2) - 555: 24(fvec2) ExtInst 1(GLSL.std.450) 49(SmoothStep) 552 553 554 - Store 551(r061) 555 - 557: 24(fvec2) Load 29(inF0) - 558: 24(fvec2) ExtInst 1(GLSL.std.450) 31(Sqrt) 557 - Store 556(r062) 558 - 560: 24(fvec2) Load 29(inF0) - 561: 24(fvec2) Load 30(inF1) - 562: 24(fvec2) ExtInst 1(GLSL.std.450) 48(Step) 560 561 - Store 559(r063) 562 + 547: 24(fvec2) ExtInst 1(GLSL.std.450) 13(Sin) 546 + Store 545(r059) 547 + 548: 24(fvec2) Load 29(inF0) + 549: 24(fvec2) ExtInst 1(GLSL.std.450) 13(Sin) 548 + Store 30(inF1) 549 + 550: 24(fvec2) Load 29(inF0) + 551: 24(fvec2) ExtInst 1(GLSL.std.450) 14(Cos) 550 + Store 31(inF2) 551 + 553: 24(fvec2) Load 29(inF0) + 554: 24(fvec2) ExtInst 1(GLSL.std.450) 19(Sinh) 553 + Store 552(r060) 554 + 556: 24(fvec2) Load 29(inF0) + 557: 24(fvec2) Load 30(inF1) + 558: 24(fvec2) Load 31(inF2) + 559: 24(fvec2) ExtInst 1(GLSL.std.450) 49(SmoothStep) 556 557 558 + Store 555(r061) 559 + 561: 24(fvec2) Load 29(inF0) + 562: 24(fvec2) ExtInst 1(GLSL.std.450) 31(Sqrt) 561 + Store 560(r062) 562 564: 24(fvec2) Load 29(inF0) - 565: 24(fvec2) ExtInst 1(GLSL.std.450) 15(Tan) 564 - Store 563(r064) 565 - 567: 24(fvec2) Load 29(inF0) - 568: 24(fvec2) ExtInst 1(GLSL.std.450) 21(Tanh) 567 - Store 566(r065) 568 - 570: 24(fvec2) Load 29(inF0) - 571: 24(fvec2) ExtInst 1(GLSL.std.450) 3(Trunc) 570 - Store 569(r066) 571 - ReturnValue 572 + 565: 24(fvec2) Load 30(inF1) + 566: 24(fvec2) ExtInst 1(GLSL.std.450) 48(Step) 564 565 + Store 563(r063) 566 + 568: 24(fvec2) Load 29(inF0) + 569: 24(fvec2) ExtInst 1(GLSL.std.450) 15(Tan) 568 + Store 567(r064) 569 + 571: 24(fvec2) Load 29(inF0) + 572: 24(fvec2) ExtInst 1(GLSL.std.450) 21(Tanh) 571 + Store 570(r065) 572 + 574: 24(fvec2) Load 29(inF0) + 575: 24(fvec2) ExtInst 1(GLSL.std.450) 3(Trunc) 574 + Store 573(r066) 575 + ReturnValue 576 FunctionEnd 46(PixelShaderFunction3(vf3;vf3;vf3;vu3;vu3;): 36(fvec3) Function None 40 41(inF0): 37(ptr) FunctionParameter @@ -6853,306 +6858,306 @@ gl_FragCoord origin is upper left 44(inU0): 39(ptr) FunctionParameter 45(inU1): 39(ptr) FunctionParameter 47: Label - 575(r000): 132(ptr) Variable Function - 578(r001): 37(ptr) Variable Function - 581(r002): 37(ptr) Variable Function - 584(r003): 132(ptr) Variable Function - 587(r004): 37(ptr) Variable Function - 592(r005): 591(ptr) Variable Function - 595(r006): 39(ptr) Variable Function - 598(r007): 37(ptr) Variable Function - 601(r009): 37(ptr) Variable Function - 604(r010): 37(ptr) Variable Function - 608(r011): 37(ptr) Variable Function - 611(r012): 37(ptr) Variable Function - 624(r013): 37(ptr) Variable Function - 627(r014): 37(ptr) Variable Function - 630(r015): 39(ptr) Variable Function - 635(r016): 37(ptr) Variable Function - 639(r017): 37(ptr) Variable Function - 642(r018): 37(ptr) Variable Function - 645(r019): 37(ptr) Variable Function - 648(r020): 37(ptr) Variable Function - 651(r021): 37(ptr) Variable Function - 654(r022): 37(ptr) Variable Function - 657(r023): 37(ptr) Variable Function - 660(r024): 7(ptr) Variable Function - 664(r025): 7(ptr) Variable Function - 668(r029): 37(ptr) Variable Function - 671(r030): 37(ptr) Variable Function - 674(r031): 37(ptr) Variable Function - 679(r032): 39(ptr) Variable Function - 683(r033): 39(ptr) Variable Function - 685(r034): 37(ptr) Variable Function - 688(r036): 37(ptr) Variable Function - 692(r037): 37(ptr) Variable Function - 695(r038): 37(ptr) Variable Function - 701(r039): 37(ptr) Variable Function - 705(r040): 704(ptr) Variable Function - 708(r041): 704(ptr) Variable Function - 711(r042): 37(ptr) Variable Function - 715(r039a): 37(ptr) Variable Function - 720(r039b): 37(ptr) Variable Function - 726(r043): 7(ptr) Variable Function - 729(r044): 37(ptr) Variable Function - 732(r045): 37(ptr) Variable Function - 736(r046): 37(ptr) Variable Function - 739(r047): 37(ptr) Variable Function - 743(r048): 37(ptr) Variable Function - 747(r049): 37(ptr) Variable Function - 750(r050): 37(ptr) Variable Function - 754(r051): 37(ptr) Variable Function - 757(r052): 37(ptr) Variable Function - 761(r053): 37(ptr) Variable Function - 765(r054): 37(ptr) Variable Function - 769(r055): 39(ptr) Variable Function - 772(r056): 37(ptr) Variable Function - 775(r057): 37(ptr) Variable Function - 778(r058): 37(ptr) Variable Function - 783(r059): 37(ptr) Variable Function - 786(r060): 37(ptr) Variable Function - 793(r061): 37(ptr) Variable Function - 796(r062): 37(ptr) Variable Function - 801(r063): 37(ptr) Variable Function - 804(r064): 37(ptr) Variable Function - 808(r065): 37(ptr) Variable Function - 811(r066): 37(ptr) Variable Function - 814(r067): 37(ptr) Variable Function - 576: 36(fvec3) Load 41(inF0) - 577: 131(bool) All 576 - Store 575(r000) 577 - 579: 36(fvec3) Load 41(inF0) - 580: 36(fvec3) ExtInst 1(GLSL.std.450) 4(FAbs) 579 - Store 578(r001) 580 - 582: 36(fvec3) Load 41(inF0) - 583: 36(fvec3) ExtInst 1(GLSL.std.450) 17(Acos) 582 - Store 581(r002) 583 - 585: 36(fvec3) Load 41(inF0) - 586: 131(bool) Any 585 - Store 584(r003) 586 - 588: 36(fvec3) Load 41(inF0) - 589: 36(fvec3) ExtInst 1(GLSL.std.450) 16(Asin) 588 - Store 587(r004) 589 - 593: 36(fvec3) Load 41(inF0) - 594: 590(ivec3) Bitcast 593 - Store 592(r005) 594 - 596: 36(fvec3) Load 41(inF0) - 597: 38(ivec3) Bitcast 596 - Store 595(r006) 597 - 599: 38(ivec3) Load 44(inU0) - 600: 36(fvec3) Bitcast 599 - Store 598(r007) 600 - 602: 36(fvec3) Load 41(inF0) - 603: 36(fvec3) ExtInst 1(GLSL.std.450) 18(Atan) 602 - Store 601(r009) 603 - 605: 36(fvec3) Load 41(inF0) - 606: 36(fvec3) Load 42(inF1) - 607: 36(fvec3) ExtInst 1(GLSL.std.450) 25(Atan2) 605 606 - Store 604(r010) 607 + 579(r000): 136(ptr) Variable Function + 582(r001): 37(ptr) Variable Function + 585(r002): 37(ptr) Variable Function + 588(r003): 136(ptr) Variable Function + 591(r004): 37(ptr) Variable Function + 596(r005): 595(ptr) Variable Function + 599(r006): 39(ptr) Variable Function + 602(r007): 37(ptr) Variable Function + 605(r009): 37(ptr) Variable Function + 608(r010): 37(ptr) Variable Function + 612(r011): 37(ptr) Variable Function + 615(r012): 37(ptr) Variable Function + 628(r013): 37(ptr) Variable Function + 631(r014): 37(ptr) Variable Function + 634(r015): 39(ptr) Variable Function + 639(r016): 37(ptr) Variable Function + 643(r017): 37(ptr) Variable Function + 646(r018): 37(ptr) Variable Function + 649(r019): 37(ptr) Variable Function + 652(r020): 37(ptr) Variable Function + 655(r021): 37(ptr) Variable Function + 658(r022): 37(ptr) Variable Function + 661(r023): 37(ptr) Variable Function + 664(r024): 7(ptr) Variable Function + 668(r025): 7(ptr) Variable Function + 672(r029): 37(ptr) Variable Function + 675(r030): 37(ptr) Variable Function + 678(r031): 37(ptr) Variable Function + 683(r032): 39(ptr) Variable Function + 687(r033): 39(ptr) Variable Function + 689(r034): 37(ptr) Variable Function + 692(r036): 37(ptr) Variable Function + 696(r037): 37(ptr) Variable Function + 699(r038): 37(ptr) Variable Function + 705(r039): 37(ptr) Variable Function + 709(r040): 708(ptr) Variable Function + 712(r041): 708(ptr) Variable Function + 715(r042): 37(ptr) Variable Function + 719(r039a): 37(ptr) Variable Function + 724(r039b): 37(ptr) Variable Function + 730(r043): 7(ptr) Variable Function + 733(r044): 37(ptr) Variable Function + 736(r045): 37(ptr) Variable Function + 740(r046): 37(ptr) Variable Function + 743(r047): 37(ptr) Variable Function + 747(r048): 37(ptr) Variable Function + 751(r049): 37(ptr) Variable Function + 754(r050): 37(ptr) Variable Function + 758(r051): 37(ptr) Variable Function + 761(r052): 37(ptr) Variable Function + 765(r053): 37(ptr) Variable Function + 769(r054): 37(ptr) Variable Function + 773(r055): 39(ptr) Variable Function + 776(r056): 37(ptr) Variable Function + 779(r057): 37(ptr) Variable Function + 782(r058): 37(ptr) Variable Function + 787(r059): 37(ptr) Variable Function + 790(r060): 37(ptr) Variable Function + 797(r061): 37(ptr) Variable Function + 800(r062): 37(ptr) Variable Function + 805(r063): 37(ptr) Variable Function + 808(r064): 37(ptr) Variable Function + 812(r065): 37(ptr) Variable Function + 815(r066): 37(ptr) Variable Function + 818(r067): 37(ptr) Variable Function + 580: 36(fvec3) Load 41(inF0) + 581: 135(bool) All 580 + Store 579(r000) 581 + 583: 36(fvec3) Load 41(inF0) + 584: 36(fvec3) ExtInst 1(GLSL.std.450) 4(FAbs) 583 + Store 582(r001) 584 + 586: 36(fvec3) Load 41(inF0) + 587: 36(fvec3) ExtInst 1(GLSL.std.450) 17(Acos) 586 + Store 585(r002) 587 + 589: 36(fvec3) Load 41(inF0) + 590: 135(bool) Any 589 + Store 588(r003) 590 + 592: 36(fvec3) Load 41(inF0) + 593: 36(fvec3) ExtInst 1(GLSL.std.450) 16(Asin) 592 + Store 591(r004) 593 + 597: 36(fvec3) Load 41(inF0) + 598: 594(ivec3) Bitcast 597 + Store 596(r005) 598 + 600: 36(fvec3) Load 41(inF0) + 601: 38(ivec3) Bitcast 600 + Store 599(r006) 601 + 603: 38(ivec3) Load 44(inU0) + 604: 36(fvec3) Bitcast 603 + Store 602(r007) 604 + 606: 36(fvec3) Load 41(inF0) + 607: 36(fvec3) ExtInst 1(GLSL.std.450) 18(Atan) 606 + Store 605(r009) 607 609: 36(fvec3) Load 41(inF0) - 610: 36(fvec3) ExtInst 1(GLSL.std.450) 9(Ceil) 609 - Store 608(r011) 610 - 612: 36(fvec3) Load 41(inF0) - 613: 36(fvec3) Load 42(inF1) - 614: 36(fvec3) Load 43(inF2) - 615: 36(fvec3) ExtInst 1(GLSL.std.450) 43(FClamp) 612 613 614 - Store 611(r012) 615 + 610: 36(fvec3) Load 42(inF1) + 611: 36(fvec3) ExtInst 1(GLSL.std.450) 25(Atan2) 609 610 + Store 608(r010) 611 + 613: 36(fvec3) Load 41(inF0) + 614: 36(fvec3) ExtInst 1(GLSL.std.450) 9(Ceil) 613 + Store 612(r011) 614 616: 36(fvec3) Load 41(inF0) - 619: 618(bvec3) FOrdLessThan 616 617 - 620: 131(bool) Any 619 - SelectionMerge 622 None - BranchConditional 620 621 622 - 621: Label + 617: 36(fvec3) Load 42(inF1) + 618: 36(fvec3) Load 43(inF2) + 619: 36(fvec3) ExtInst 1(GLSL.std.450) 43(FClamp) 616 617 618 + Store 615(r012) 619 + 620: 36(fvec3) Load 41(inF0) + 623: 622(bvec3) FOrdLessThan 620 621 + 624: 135(bool) Any 623 + SelectionMerge 626 None + BranchConditional 624 625 626 + 625: Label Kill - 622: Label - 625: 36(fvec3) Load 41(inF0) - 626: 36(fvec3) ExtInst 1(GLSL.std.450) 14(Cos) 625 - Store 624(r013) 626 - 628: 36(fvec3) Load 41(inF0) - 629: 36(fvec3) ExtInst 1(GLSL.std.450) 20(Cosh) 628 - Store 627(r014) 629 - 634: 38(ivec3) BitCount 633 - Store 630(r015) 634 - 636: 36(fvec3) Load 41(inF0) - 637: 36(fvec3) Load 42(inF1) - 638: 36(fvec3) ExtInst 1(GLSL.std.450) 68(Cross) 636 637 - Store 635(r016) 638 + 626: Label + 629: 36(fvec3) Load 41(inF0) + 630: 36(fvec3) ExtInst 1(GLSL.std.450) 14(Cos) 629 + Store 628(r013) 630 + 632: 36(fvec3) Load 41(inF0) + 633: 36(fvec3) ExtInst 1(GLSL.std.450) 20(Cosh) 632 + Store 631(r014) 633 + 638: 38(ivec3) BitCount 637 + Store 634(r015) 638 640: 36(fvec3) Load 41(inF0) - 641: 36(fvec3) DPdx 640 - Store 639(r017) 641 - 643: 36(fvec3) Load 41(inF0) - 644: 36(fvec3) DPdxCoarse 643 - Store 642(r018) 644 - 646: 36(fvec3) Load 41(inF0) - 647: 36(fvec3) DPdxFine 646 - Store 645(r019) 647 - 649: 36(fvec3) Load 41(inF0) - 650: 36(fvec3) DPdy 649 - Store 648(r020) 650 - 652: 36(fvec3) Load 41(inF0) - 653: 36(fvec3) DPdyCoarse 652 - Store 651(r021) 653 - 655: 36(fvec3) Load 41(inF0) - 656: 36(fvec3) DPdyFine 655 - Store 654(r022) 656 - 658: 36(fvec3) Load 41(inF0) - 659: 36(fvec3) ExtInst 1(GLSL.std.450) 12(Degrees) 658 - Store 657(r023) 659 - 661: 36(fvec3) Load 41(inF0) - 662: 36(fvec3) Load 42(inF1) - 663: 6(float) ExtInst 1(GLSL.std.450) 67(Distance) 661 662 - Store 660(r024) 663 + 641: 36(fvec3) Load 42(inF1) + 642: 36(fvec3) ExtInst 1(GLSL.std.450) 68(Cross) 640 641 + Store 639(r016) 642 + 644: 36(fvec3) Load 41(inF0) + 645: 36(fvec3) DPdx 644 + Store 643(r017) 645 + 647: 36(fvec3) Load 41(inF0) + 648: 36(fvec3) DPdxCoarse 647 + Store 646(r018) 648 + 650: 36(fvec3) Load 41(inF0) + 651: 36(fvec3) DPdxFine 650 + Store 649(r019) 651 + 653: 36(fvec3) Load 41(inF0) + 654: 36(fvec3) DPdy 653 + Store 652(r020) 654 + 656: 36(fvec3) Load 41(inF0) + 657: 36(fvec3) DPdyCoarse 656 + Store 655(r021) 657 + 659: 36(fvec3) Load 41(inF0) + 660: 36(fvec3) DPdyFine 659 + Store 658(r022) 660 + 662: 36(fvec3) Load 41(inF0) + 663: 36(fvec3) ExtInst 1(GLSL.std.450) 12(Degrees) 662 + Store 661(r023) 663 665: 36(fvec3) Load 41(inF0) 666: 36(fvec3) Load 42(inF1) - 667: 6(float) Dot 665 666 - Store 664(r025) 667 + 667: 6(float) ExtInst 1(GLSL.std.450) 67(Distance) 665 666 + Store 664(r024) 667 669: 36(fvec3) Load 41(inF0) - 670: 36(fvec3) ExtInst 1(GLSL.std.450) 27(Exp) 669 - Store 668(r029) 670 - 672: 36(fvec3) Load 41(inF0) - 673: 36(fvec3) ExtInst 1(GLSL.std.450) 29(Exp2) 672 - Store 671(r030) 673 - 675: 36(fvec3) Load 41(inF0) - 676: 36(fvec3) Load 42(inF1) - 677: 36(fvec3) Load 43(inF2) - 678: 36(fvec3) ExtInst 1(GLSL.std.450) 70(FaceForward) 675 676 677 - Store 674(r031) 678 - 682: 38(ivec3) ExtInst 1(GLSL.std.450) 75(FindUMsb) 681 - Store 679(r032) 682 - 684: 38(ivec3) ExtInst 1(GLSL.std.450) 73(FindILsb) 681 - Store 683(r033) 684 - 686: 36(fvec3) Load 41(inF0) - 687: 36(fvec3) ExtInst 1(GLSL.std.450) 8(Floor) 686 - Store 685(r034) 687 - 689: 36(fvec3) Load 41(inF0) - 690: 36(fvec3) Load 42(inF1) - 691: 36(fvec3) FMod 689 690 - Store 688(r036) 691 + 670: 36(fvec3) Load 42(inF1) + 671: 6(float) Dot 669 670 + Store 668(r025) 671 + 673: 36(fvec3) Load 41(inF0) + 674: 36(fvec3) ExtInst 1(GLSL.std.450) 27(Exp) 673 + Store 672(r029) 674 + 676: 36(fvec3) Load 41(inF0) + 677: 36(fvec3) ExtInst 1(GLSL.std.450) 29(Exp2) 676 + Store 675(r030) 677 + 679: 36(fvec3) Load 41(inF0) + 680: 36(fvec3) Load 42(inF1) + 681: 36(fvec3) Load 43(inF2) + 682: 36(fvec3) ExtInst 1(GLSL.std.450) 70(FaceForward) 679 680 681 + Store 678(r031) 682 + 686: 38(ivec3) ExtInst 1(GLSL.std.450) 75(FindUMsb) 685 + Store 683(r032) 686 + 688: 38(ivec3) ExtInst 1(GLSL.std.450) 73(FindILsb) 685 + Store 687(r033) 688 + 690: 36(fvec3) Load 41(inF0) + 691: 36(fvec3) ExtInst 1(GLSL.std.450) 8(Floor) 690 + Store 689(r034) 691 693: 36(fvec3) Load 41(inF0) - 694: 36(fvec3) ExtInst 1(GLSL.std.450) 10(Fract) 693 - Store 692(r037) 694 - 696: 36(fvec3) Load 41(inF0) - 698:697(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 696 - 699: 590(ivec3) CompositeExtract 698 1 - Store 42(inF1) 699 - 700: 36(fvec3) CompositeExtract 698 0 - Store 695(r038) 700 - 702: 36(fvec3) Load 41(inF0) - 703: 36(fvec3) Fwidth 702 - Store 701(r039) 703 + 694: 36(fvec3) Load 42(inF1) + 695: 36(fvec3) FMod 693 694 + Store 692(r036) 695 + 697: 36(fvec3) Load 41(inF0) + 698: 36(fvec3) ExtInst 1(GLSL.std.450) 10(Fract) 697 + Store 696(r037) 698 + 700: 36(fvec3) Load 41(inF0) + 702:701(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 700 + 703: 594(ivec3) CompositeExtract 702 1 + Store 42(inF1) 703 + 704: 36(fvec3) CompositeExtract 702 0 + Store 699(r038) 704 706: 36(fvec3) Load 41(inF0) - 707: 618(bvec3) IsInf 706 - Store 705(r040) 707 - 709: 36(fvec3) Load 41(inF0) - 710: 618(bvec3) IsNan 709 - Store 708(r041) 710 - 712: 36(fvec3) Load 41(inF0) - 713: 36(fvec3) Load 42(inF1) - 714: 36(fvec3) ExtInst 1(GLSL.std.450) 53(Ldexp) 712 713 - Store 711(r042) 714 + 707: 36(fvec3) Fwidth 706 + Store 705(r039) 707 + 710: 36(fvec3) Load 41(inF0) + 711: 622(bvec3) IsInf 710 + Store 709(r040) 711 + 713: 36(fvec3) Load 41(inF0) + 714: 622(bvec3) IsNan 713 + Store 712(r041) 714 716: 36(fvec3) Load 41(inF0) 717: 36(fvec3) Load 42(inF1) - 718: 36(fvec3) Load 43(inF2) - 719: 36(fvec3) ExtInst 1(GLSL.std.450) 46(FMix) 716 717 718 - Store 715(r039a) 719 - 721: 36(fvec3) Load 41(inF0) - 722: 36(fvec3) Load 42(inF1) - 724: 36(fvec3) CompositeConstruct 723 723 723 - 725: 36(fvec3) ExtInst 1(GLSL.std.450) 46(FMix) 721 722 724 - Store 720(r039b) 725 - 727: 36(fvec3) Load 41(inF0) - 728: 6(float) ExtInst 1(GLSL.std.450) 66(Length) 727 - Store 726(r043) 728 - 730: 36(fvec3) Load 41(inF0) - 731: 36(fvec3) ExtInst 1(GLSL.std.450) 28(Log) 730 - Store 729(r044) 731 - 733: 36(fvec3) Load 41(inF0) - 734: 36(fvec3) ExtInst 1(GLSL.std.450) 30(Log2) 733 - 735: 36(fvec3) VectorTimesScalar 734 262 - Store 732(r045) 735 + 718: 36(fvec3) ExtInst 1(GLSL.std.450) 53(Ldexp) 716 717 + Store 715(r042) 718 + 720: 36(fvec3) Load 41(inF0) + 721: 36(fvec3) Load 42(inF1) + 722: 36(fvec3) Load 43(inF2) + 723: 36(fvec3) ExtInst 1(GLSL.std.450) 46(FMix) 720 721 722 + Store 719(r039a) 723 + 725: 36(fvec3) Load 41(inF0) + 726: 36(fvec3) Load 42(inF1) + 728: 36(fvec3) CompositeConstruct 727 727 727 + 729: 36(fvec3) ExtInst 1(GLSL.std.450) 46(FMix) 725 726 728 + Store 724(r039b) 729 + 731: 36(fvec3) Load 41(inF0) + 732: 6(float) ExtInst 1(GLSL.std.450) 66(Length) 731 + Store 730(r043) 732 + 734: 36(fvec3) Load 41(inF0) + 735: 36(fvec3) ExtInst 1(GLSL.std.450) 28(Log) 734 + Store 733(r044) 735 737: 36(fvec3) Load 41(inF0) 738: 36(fvec3) ExtInst 1(GLSL.std.450) 30(Log2) 737 - Store 736(r046) 738 - 740: 36(fvec3) Load 41(inF0) - 741: 36(fvec3) Load 42(inF1) - 742: 36(fvec3) ExtInst 1(GLSL.std.450) 40(FMax) 740 741 - Store 739(r047) 742 + 739: 36(fvec3) VectorTimesScalar 738 266 + Store 736(r045) 739 + 741: 36(fvec3) Load 41(inF0) + 742: 36(fvec3) ExtInst 1(GLSL.std.450) 30(Log2) 741 + Store 740(r046) 742 744: 36(fvec3) Load 41(inF0) 745: 36(fvec3) Load 42(inF1) - 746: 36(fvec3) ExtInst 1(GLSL.std.450) 37(FMin) 744 745 - Store 743(r048) 746 + 746: 36(fvec3) ExtInst 1(GLSL.std.450) 40(FMax) 744 745 + Store 743(r047) 746 748: 36(fvec3) Load 41(inF0) - 749: 36(fvec3) ExtInst 1(GLSL.std.450) 69(Normalize) 748 - Store 747(r049) 749 - 751: 36(fvec3) Load 41(inF0) - 752: 36(fvec3) Load 42(inF1) - 753: 36(fvec3) ExtInst 1(GLSL.std.450) 26(Pow) 751 752 - Store 750(r050) 753 + 749: 36(fvec3) Load 42(inF1) + 750: 36(fvec3) ExtInst 1(GLSL.std.450) 37(FMin) 748 749 + Store 747(r048) 750 + 752: 36(fvec3) Load 41(inF0) + 753: 36(fvec3) ExtInst 1(GLSL.std.450) 69(Normalize) 752 + Store 751(r049) 753 755: 36(fvec3) Load 41(inF0) - 756: 36(fvec3) ExtInst 1(GLSL.std.450) 11(Radians) 755 - Store 754(r051) 756 - 758: 36(fvec3) Load 41(inF0) - 759: 36(fvec3) CompositeConstruct 283 283 283 - 760: 36(fvec3) FDiv 759 758 - Store 757(r052) 760 + 756: 36(fvec3) Load 42(inF1) + 757: 36(fvec3) ExtInst 1(GLSL.std.450) 26(Pow) 755 756 + Store 754(r050) 757 + 759: 36(fvec3) Load 41(inF0) + 760: 36(fvec3) ExtInst 1(GLSL.std.450) 11(Radians) 759 + Store 758(r051) 760 762: 36(fvec3) Load 41(inF0) - 763: 36(fvec3) Load 42(inF1) - 764: 36(fvec3) ExtInst 1(GLSL.std.450) 71(Reflect) 762 763 - Store 761(r053) 764 + 763: 36(fvec3) CompositeConstruct 287 287 287 + 764: 36(fvec3) FDiv 763 762 + Store 761(r052) 764 766: 36(fvec3) Load 41(inF0) 767: 36(fvec3) Load 42(inF1) - 768: 36(fvec3) ExtInst 1(GLSL.std.450) 72(Refract) 766 767 520 - Store 765(r054) 768 - 771: 38(ivec3) BitReverse 770 - Store 769(r055) 771 - 773: 36(fvec3) Load 41(inF0) - 774: 36(fvec3) ExtInst 1(GLSL.std.450) 2(RoundEven) 773 - Store 772(r056) 774 - 776: 36(fvec3) Load 41(inF0) - 777: 36(fvec3) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 776 - Store 775(r057) 777 - 779: 36(fvec3) Load 41(inF0) - 780: 36(fvec3) CompositeConstruct 175 175 175 - 781: 36(fvec3) CompositeConstruct 283 283 283 - 782: 36(fvec3) ExtInst 1(GLSL.std.450) 43(FClamp) 779 780 781 - Store 778(r058) 782 - 784: 36(fvec3) Load 41(inF0) - 785: 36(fvec3) ExtInst 1(GLSL.std.450) 6(FSign) 784 - Store 783(r059) 785 - 787: 36(fvec3) Load 41(inF0) - 788: 36(fvec3) ExtInst 1(GLSL.std.450) 13(Sin) 787 - Store 786(r060) 788 - 789: 36(fvec3) Load 41(inF0) - 790: 36(fvec3) ExtInst 1(GLSL.std.450) 13(Sin) 789 - Store 42(inF1) 790 + 768: 36(fvec3) ExtInst 1(GLSL.std.450) 71(Reflect) 766 767 + Store 765(r053) 768 + 770: 36(fvec3) Load 41(inF0) + 771: 36(fvec3) Load 42(inF1) + 772: 36(fvec3) ExtInst 1(GLSL.std.450) 72(Refract) 770 771 524 + Store 769(r054) 772 + 775: 38(ivec3) BitReverse 774 + Store 773(r055) 775 + 777: 36(fvec3) Load 41(inF0) + 778: 36(fvec3) ExtInst 1(GLSL.std.450) 2(RoundEven) 777 + Store 776(r056) 778 + 780: 36(fvec3) Load 41(inF0) + 781: 36(fvec3) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 780 + Store 779(r057) 781 + 783: 36(fvec3) Load 41(inF0) + 784: 36(fvec3) CompositeConstruct 179 179 179 + 785: 36(fvec3) CompositeConstruct 287 287 287 + 786: 36(fvec3) ExtInst 1(GLSL.std.450) 43(FClamp) 783 784 785 + Store 782(r058) 786 + 788: 36(fvec3) Load 41(inF0) + 789: 36(fvec3) ExtInst 1(GLSL.std.450) 6(FSign) 788 + Store 787(r059) 789 791: 36(fvec3) Load 41(inF0) - 792: 36(fvec3) ExtInst 1(GLSL.std.450) 14(Cos) 791 - Store 43(inF2) 792 - 794: 36(fvec3) Load 41(inF0) - 795: 36(fvec3) ExtInst 1(GLSL.std.450) 19(Sinh) 794 - Store 793(r061) 795 - 797: 36(fvec3) Load 41(inF0) - 798: 36(fvec3) Load 42(inF1) - 799: 36(fvec3) Load 43(inF2) - 800: 36(fvec3) ExtInst 1(GLSL.std.450) 49(SmoothStep) 797 798 799 - Store 796(r062) 800 - 802: 36(fvec3) Load 41(inF0) - 803: 36(fvec3) ExtInst 1(GLSL.std.450) 31(Sqrt) 802 - Store 801(r063) 803 - 805: 36(fvec3) Load 41(inF0) - 806: 36(fvec3) Load 42(inF1) - 807: 36(fvec3) ExtInst 1(GLSL.std.450) 48(Step) 805 806 - Store 804(r064) 807 + 792: 36(fvec3) ExtInst 1(GLSL.std.450) 13(Sin) 791 + Store 790(r060) 792 + 793: 36(fvec3) Load 41(inF0) + 794: 36(fvec3) ExtInst 1(GLSL.std.450) 13(Sin) 793 + Store 42(inF1) 794 + 795: 36(fvec3) Load 41(inF0) + 796: 36(fvec3) ExtInst 1(GLSL.std.450) 14(Cos) 795 + Store 43(inF2) 796 + 798: 36(fvec3) Load 41(inF0) + 799: 36(fvec3) ExtInst 1(GLSL.std.450) 19(Sinh) 798 + Store 797(r061) 799 + 801: 36(fvec3) Load 41(inF0) + 802: 36(fvec3) Load 42(inF1) + 803: 36(fvec3) Load 43(inF2) + 804: 36(fvec3) ExtInst 1(GLSL.std.450) 49(SmoothStep) 801 802 803 + Store 800(r062) 804 + 806: 36(fvec3) Load 41(inF0) + 807: 36(fvec3) ExtInst 1(GLSL.std.450) 31(Sqrt) 806 + Store 805(r063) 807 809: 36(fvec3) Load 41(inF0) - 810: 36(fvec3) ExtInst 1(GLSL.std.450) 15(Tan) 809 - Store 808(r065) 810 - 812: 36(fvec3) Load 41(inF0) - 813: 36(fvec3) ExtInst 1(GLSL.std.450) 21(Tanh) 812 - Store 811(r066) 813 - 815: 36(fvec3) Load 41(inF0) - 816: 36(fvec3) ExtInst 1(GLSL.std.450) 3(Trunc) 815 - Store 814(r067) 816 - ReturnValue 818 + 810: 36(fvec3) Load 42(inF1) + 811: 36(fvec3) ExtInst 1(GLSL.std.450) 48(Step) 809 810 + Store 808(r064) 811 + 813: 36(fvec3) Load 41(inF0) + 814: 36(fvec3) ExtInst 1(GLSL.std.450) 15(Tan) 813 + Store 812(r065) 814 + 816: 36(fvec3) Load 41(inF0) + 817: 36(fvec3) ExtInst 1(GLSL.std.450) 21(Tanh) 816 + Store 815(r066) 817 + 819: 36(fvec3) Load 41(inF0) + 820: 36(fvec3) ExtInst 1(GLSL.std.450) 3(Trunc) 819 + Store 818(r067) 820 + ReturnValue 822 FunctionEnd 58(PixelShaderFunction(vf4;vf4;vf4;vu4;vu4;): 48(fvec4) Function None 52 53(inF0): 49(ptr) FunctionParameter @@ -7161,1018 +7166,1018 @@ gl_FragCoord origin is upper left 56(inU0): 51(ptr) FunctionParameter 57(inU1): 51(ptr) FunctionParameter 59: Label - 821(r000): 132(ptr) Variable Function - 824(r001): 49(ptr) Variable Function - 827(r002): 49(ptr) Variable Function - 830(r003): 132(ptr) Variable Function - 833(r004): 49(ptr) Variable Function - 838(r005): 837(ptr) Variable Function - 841(r006): 51(ptr) Variable Function - 844(r007): 49(ptr) Variable Function - 847(r009): 49(ptr) Variable Function - 850(r010): 49(ptr) Variable Function - 854(r011): 49(ptr) Variable Function - 857(r012): 49(ptr) Variable Function - 870(r013): 49(ptr) Variable Function - 873(r014): 49(ptr) Variable Function - 876(r015): 51(ptr) Variable Function - 879(r016): 49(ptr) Variable Function - 882(r017): 49(ptr) Variable Function - 885(r018): 49(ptr) Variable Function - 888(r019): 49(ptr) Variable Function - 891(r020): 49(ptr) Variable Function - 894(r021): 49(ptr) Variable Function - 897(r022): 49(ptr) Variable Function - 900(r023): 7(ptr) Variable Function - 904(r024): 7(ptr) Variable Function - 908(r025): 49(ptr) Variable Function - 919(r029): 49(ptr) Variable Function - 922(r030): 49(ptr) Variable Function - 925(r031): 49(ptr) Variable Function - 930(r032): 51(ptr) Variable Function - 935(r033): 51(ptr) Variable Function - 937(r034): 49(ptr) Variable Function - 940(r036): 49(ptr) Variable Function - 944(r037): 49(ptr) Variable Function - 947(r038): 49(ptr) Variable Function - 953(r039): 49(ptr) Variable Function - 957(r040): 956(ptr) Variable Function - 960(r041): 956(ptr) Variable Function - 963(r042): 49(ptr) Variable Function - 967(r039a): 49(ptr) Variable Function - 972(r043): 7(ptr) Variable Function - 975(r044): 49(ptr) Variable Function - 978(r045): 49(ptr) Variable Function - 982(r046): 49(ptr) Variable Function - 985(r047): 49(ptr) Variable Function - 989(r048): 49(ptr) Variable Function - 993(r049): 49(ptr) Variable Function - 996(r050): 49(ptr) Variable Function - 1000(r051): 49(ptr) Variable Function - 1003(r052): 49(ptr) Variable Function - 1007(r053): 49(ptr) Variable Function - 1011(r054): 49(ptr) Variable Function - 1015(r055): 51(ptr) Variable Function - 1018(r056): 49(ptr) Variable Function - 1021(r057): 49(ptr) Variable Function - 1024(r058): 49(ptr) Variable Function - 1029(r059): 49(ptr) Variable Function - 1032(r060): 49(ptr) Variable Function - 1039(r061): 49(ptr) Variable Function - 1042(r062): 49(ptr) Variable Function - 1047(r063): 49(ptr) Variable Function - 1050(r064): 49(ptr) Variable Function - 1054(r065): 49(ptr) Variable Function - 1057(r066): 49(ptr) Variable Function - 1060(r067): 49(ptr) Variable Function - 822: 48(fvec4) Load 53(inF0) - 823: 131(bool) All 822 - Store 821(r000) 823 - 825: 48(fvec4) Load 53(inF0) - 826: 48(fvec4) ExtInst 1(GLSL.std.450) 4(FAbs) 825 - Store 824(r001) 826 - 828: 48(fvec4) Load 53(inF0) - 829: 48(fvec4) ExtInst 1(GLSL.std.450) 17(Acos) 828 - Store 827(r002) 829 - 831: 48(fvec4) Load 53(inF0) - 832: 131(bool) Any 831 - Store 830(r003) 832 - 834: 48(fvec4) Load 53(inF0) - 835: 48(fvec4) ExtInst 1(GLSL.std.450) 16(Asin) 834 - Store 833(r004) 835 - 839: 48(fvec4) Load 53(inF0) - 840: 836(ivec4) Bitcast 839 - Store 838(r005) 840 - 842: 48(fvec4) Load 53(inF0) - 843: 50(ivec4) Bitcast 842 - Store 841(r006) 843 - 845: 50(ivec4) Load 56(inU0) - 846: 48(fvec4) Bitcast 845 - Store 844(r007) 846 - 848: 48(fvec4) Load 53(inF0) - 849: 48(fvec4) ExtInst 1(GLSL.std.450) 18(Atan) 848 - Store 847(r009) 849 - 851: 48(fvec4) Load 53(inF0) - 852: 48(fvec4) Load 54(inF1) - 853: 48(fvec4) ExtInst 1(GLSL.std.450) 25(Atan2) 851 852 - Store 850(r010) 853 + 825(r000): 136(ptr) Variable Function + 828(r001): 49(ptr) Variable Function + 831(r002): 49(ptr) Variable Function + 834(r003): 136(ptr) Variable Function + 837(r004): 49(ptr) Variable Function + 842(r005): 841(ptr) Variable Function + 845(r006): 51(ptr) Variable Function + 848(r007): 49(ptr) Variable Function + 851(r009): 49(ptr) Variable Function + 854(r010): 49(ptr) Variable Function + 858(r011): 49(ptr) Variable Function + 861(r012): 49(ptr) Variable Function + 874(r013): 49(ptr) Variable Function + 877(r014): 49(ptr) Variable Function + 880(r015): 51(ptr) Variable Function + 883(r016): 49(ptr) Variable Function + 886(r017): 49(ptr) Variable Function + 889(r018): 49(ptr) Variable Function + 892(r019): 49(ptr) Variable Function + 895(r020): 49(ptr) Variable Function + 898(r021): 49(ptr) Variable Function + 901(r022): 49(ptr) Variable Function + 904(r023): 7(ptr) Variable Function + 908(r024): 7(ptr) Variable Function + 912(r025): 49(ptr) Variable Function + 923(r029): 49(ptr) Variable Function + 926(r030): 49(ptr) Variable Function + 929(r031): 49(ptr) Variable Function + 934(r032): 51(ptr) Variable Function + 939(r033): 51(ptr) Variable Function + 941(r034): 49(ptr) Variable Function + 944(r036): 49(ptr) Variable Function + 948(r037): 49(ptr) Variable Function + 951(r038): 49(ptr) Variable Function + 957(r039): 49(ptr) Variable Function + 961(r040): 960(ptr) Variable Function + 964(r041): 960(ptr) Variable Function + 967(r042): 49(ptr) Variable Function + 971(r039a): 49(ptr) Variable Function + 976(r043): 7(ptr) Variable Function + 979(r044): 49(ptr) Variable Function + 982(r045): 49(ptr) Variable Function + 986(r046): 49(ptr) Variable Function + 989(r047): 49(ptr) Variable Function + 993(r048): 49(ptr) Variable Function + 997(r049): 49(ptr) Variable Function + 1000(r050): 49(ptr) Variable Function + 1004(r051): 49(ptr) Variable Function + 1007(r052): 49(ptr) Variable Function + 1011(r053): 49(ptr) Variable Function + 1015(r054): 49(ptr) Variable Function + 1019(r055): 51(ptr) Variable Function + 1022(r056): 49(ptr) Variable Function + 1025(r057): 49(ptr) Variable Function + 1028(r058): 49(ptr) Variable Function + 1033(r059): 49(ptr) Variable Function + 1036(r060): 49(ptr) Variable Function + 1043(r061): 49(ptr) Variable Function + 1046(r062): 49(ptr) Variable Function + 1051(r063): 49(ptr) Variable Function + 1054(r064): 49(ptr) Variable Function + 1058(r065): 49(ptr) Variable Function + 1061(r066): 49(ptr) Variable Function + 1064(r067): 49(ptr) Variable Function + 826: 48(fvec4) Load 53(inF0) + 827: 135(bool) All 826 + Store 825(r000) 827 + 829: 48(fvec4) Load 53(inF0) + 830: 48(fvec4) ExtInst 1(GLSL.std.450) 4(FAbs) 829 + Store 828(r001) 830 + 832: 48(fvec4) Load 53(inF0) + 833: 48(fvec4) ExtInst 1(GLSL.std.450) 17(Acos) 832 + Store 831(r002) 833 + 835: 48(fvec4) Load 53(inF0) + 836: 135(bool) Any 835 + Store 834(r003) 836 + 838: 48(fvec4) Load 53(inF0) + 839: 48(fvec4) ExtInst 1(GLSL.std.450) 16(Asin) 838 + Store 837(r004) 839 + 843: 48(fvec4) Load 53(inF0) + 844: 840(ivec4) Bitcast 843 + Store 842(r005) 844 + 846: 48(fvec4) Load 53(inF0) + 847: 50(ivec4) Bitcast 846 + Store 845(r006) 847 + 849: 50(ivec4) Load 56(inU0) + 850: 48(fvec4) Bitcast 849 + Store 848(r007) 850 + 852: 48(fvec4) Load 53(inF0) + 853: 48(fvec4) ExtInst 1(GLSL.std.450) 18(Atan) 852 + Store 851(r009) 853 855: 48(fvec4) Load 53(inF0) - 856: 48(fvec4) ExtInst 1(GLSL.std.450) 9(Ceil) 855 - Store 854(r011) 856 - 858: 48(fvec4) Load 53(inF0) - 859: 48(fvec4) Load 54(inF1) - 860: 48(fvec4) Load 55(inF2) - 861: 48(fvec4) ExtInst 1(GLSL.std.450) 43(FClamp) 858 859 860 - Store 857(r012) 861 + 856: 48(fvec4) Load 54(inF1) + 857: 48(fvec4) ExtInst 1(GLSL.std.450) 25(Atan2) 855 856 + Store 854(r010) 857 + 859: 48(fvec4) Load 53(inF0) + 860: 48(fvec4) ExtInst 1(GLSL.std.450) 9(Ceil) 859 + Store 858(r011) 860 862: 48(fvec4) Load 53(inF0) - 865: 864(bvec4) FOrdLessThan 862 863 - 866: 131(bool) Any 865 - SelectionMerge 868 None - BranchConditional 866 867 868 - 867: Label + 863: 48(fvec4) Load 54(inF1) + 864: 48(fvec4) Load 55(inF2) + 865: 48(fvec4) ExtInst 1(GLSL.std.450) 43(FClamp) 862 863 864 + Store 861(r012) 865 + 866: 48(fvec4) Load 53(inF0) + 869: 868(bvec4) FOrdLessThan 866 867 + 870: 135(bool) Any 869 + SelectionMerge 872 None + BranchConditional 870 871 872 + 871: Label Kill - 868: Label - 871: 48(fvec4) Load 53(inF0) - 872: 48(fvec4) ExtInst 1(GLSL.std.450) 14(Cos) 871 - Store 870(r013) 872 - 874: 48(fvec4) Load 53(inF0) - 875: 48(fvec4) ExtInst 1(GLSL.std.450) 20(Cosh) 874 - Store 873(r014) 875 - 878: 50(ivec4) BitCount 877 - Store 876(r015) 878 - 880: 48(fvec4) Load 53(inF0) - 881: 48(fvec4) DPdx 880 - Store 879(r016) 881 - 883: 48(fvec4) Load 53(inF0) - 884: 48(fvec4) DPdxCoarse 883 - Store 882(r017) 884 - 886: 48(fvec4) Load 53(inF0) - 887: 48(fvec4) DPdxFine 886 - Store 885(r018) 887 - 889: 48(fvec4) Load 53(inF0) - 890: 48(fvec4) DPdy 889 - Store 888(r019) 890 - 892: 48(fvec4) Load 53(inF0) - 893: 48(fvec4) DPdyCoarse 892 - Store 891(r020) 893 - 895: 48(fvec4) Load 53(inF0) - 896: 48(fvec4) DPdyFine 895 - Store 894(r021) 896 - 898: 48(fvec4) Load 53(inF0) - 899: 48(fvec4) ExtInst 1(GLSL.std.450) 12(Degrees) 898 - Store 897(r022) 899 - 901: 48(fvec4) Load 53(inF0) - 902: 48(fvec4) Load 54(inF1) - 903: 6(float) ExtInst 1(GLSL.std.450) 67(Distance) 901 902 - Store 900(r023) 903 + 872: Label + 875: 48(fvec4) Load 53(inF0) + 876: 48(fvec4) ExtInst 1(GLSL.std.450) 14(Cos) 875 + Store 874(r013) 876 + 878: 48(fvec4) Load 53(inF0) + 879: 48(fvec4) ExtInst 1(GLSL.std.450) 20(Cosh) 878 + Store 877(r014) 879 + 882: 50(ivec4) BitCount 881 + Store 880(r015) 882 + 884: 48(fvec4) Load 53(inF0) + 885: 48(fvec4) DPdx 884 + Store 883(r016) 885 + 887: 48(fvec4) Load 53(inF0) + 888: 48(fvec4) DPdxCoarse 887 + Store 886(r017) 888 + 890: 48(fvec4) Load 53(inF0) + 891: 48(fvec4) DPdxFine 890 + Store 889(r018) 891 + 893: 48(fvec4) Load 53(inF0) + 894: 48(fvec4) DPdy 893 + Store 892(r019) 894 + 896: 48(fvec4) Load 53(inF0) + 897: 48(fvec4) DPdyCoarse 896 + Store 895(r020) 897 + 899: 48(fvec4) Load 53(inF0) + 900: 48(fvec4) DPdyFine 899 + Store 898(r021) 900 + 902: 48(fvec4) Load 53(inF0) + 903: 48(fvec4) ExtInst 1(GLSL.std.450) 12(Degrees) 902 + Store 901(r022) 903 905: 48(fvec4) Load 53(inF0) 906: 48(fvec4) Load 54(inF1) - 907: 6(float) Dot 905 906 - Store 904(r024) 907 - 909: 7(ptr) AccessChain 53(inF0) 523 - 910: 6(float) Load 909 - 911: 7(ptr) AccessChain 54(inF1) 523 - 912: 6(float) Load 911 - 913: 6(float) FMul 910 912 - 914: 7(ptr) AccessChain 53(inF0) 524 - 915: 6(float) Load 914 - 916: 7(ptr) AccessChain 54(inF1) 631 - 917: 6(float) Load 916 - 918: 48(fvec4) CompositeConstruct 283 913 915 917 - Store 908(r025) 918 - 920: 48(fvec4) Load 53(inF0) - 921: 48(fvec4) ExtInst 1(GLSL.std.450) 27(Exp) 920 - Store 919(r029) 921 - 923: 48(fvec4) Load 53(inF0) - 924: 48(fvec4) ExtInst 1(GLSL.std.450) 29(Exp2) 923 - Store 922(r030) 924 - 926: 48(fvec4) Load 53(inF0) - 927: 48(fvec4) Load 54(inF1) - 928: 48(fvec4) Load 55(inF2) - 929: 48(fvec4) ExtInst 1(GLSL.std.450) 70(FaceForward) 926 927 928 - Store 925(r031) 929 - 934: 50(ivec4) ExtInst 1(GLSL.std.450) 75(FindUMsb) 933 - Store 930(r032) 934 - 936: 50(ivec4) ExtInst 1(GLSL.std.450) 73(FindILsb) 933 - Store 935(r033) 936 - 938: 48(fvec4) Load 53(inF0) - 939: 48(fvec4) ExtInst 1(GLSL.std.450) 8(Floor) 938 - Store 937(r034) 939 - 941: 48(fvec4) Load 53(inF0) - 942: 48(fvec4) Load 54(inF1) - 943: 48(fvec4) FMod 941 942 - Store 940(r036) 943 + 907: 6(float) ExtInst 1(GLSL.std.450) 67(Distance) 905 906 + Store 904(r023) 907 + 909: 48(fvec4) Load 53(inF0) + 910: 48(fvec4) Load 54(inF1) + 911: 6(float) Dot 909 910 + Store 908(r024) 911 + 913: 7(ptr) AccessChain 53(inF0) 527 + 914: 6(float) Load 913 + 915: 7(ptr) AccessChain 54(inF1) 527 + 916: 6(float) Load 915 + 917: 6(float) FMul 914 916 + 918: 7(ptr) AccessChain 53(inF0) 528 + 919: 6(float) Load 918 + 920: 7(ptr) AccessChain 54(inF1) 635 + 921: 6(float) Load 920 + 922: 48(fvec4) CompositeConstruct 287 917 919 921 + Store 912(r025) 922 + 924: 48(fvec4) Load 53(inF0) + 925: 48(fvec4) ExtInst 1(GLSL.std.450) 27(Exp) 924 + Store 923(r029) 925 + 927: 48(fvec4) Load 53(inF0) + 928: 48(fvec4) ExtInst 1(GLSL.std.450) 29(Exp2) 927 + Store 926(r030) 928 + 930: 48(fvec4) Load 53(inF0) + 931: 48(fvec4) Load 54(inF1) + 932: 48(fvec4) Load 55(inF2) + 933: 48(fvec4) ExtInst 1(GLSL.std.450) 70(FaceForward) 930 931 932 + Store 929(r031) 933 + 938: 50(ivec4) ExtInst 1(GLSL.std.450) 75(FindUMsb) 937 + Store 934(r032) 938 + 940: 50(ivec4) ExtInst 1(GLSL.std.450) 73(FindILsb) 937 + Store 939(r033) 940 + 942: 48(fvec4) Load 53(inF0) + 943: 48(fvec4) ExtInst 1(GLSL.std.450) 8(Floor) 942 + Store 941(r034) 943 945: 48(fvec4) Load 53(inF0) - 946: 48(fvec4) ExtInst 1(GLSL.std.450) 10(Fract) 945 - Store 944(r037) 946 - 948: 48(fvec4) Load 53(inF0) - 950:949(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 948 - 951: 836(ivec4) CompositeExtract 950 1 - Store 54(inF1) 951 - 952: 48(fvec4) CompositeExtract 950 0 - Store 947(r038) 952 - 954: 48(fvec4) Load 53(inF0) - 955: 48(fvec4) Fwidth 954 - Store 953(r039) 955 + 946: 48(fvec4) Load 54(inF1) + 947: 48(fvec4) FMod 945 946 + Store 944(r036) 947 + 949: 48(fvec4) Load 53(inF0) + 950: 48(fvec4) ExtInst 1(GLSL.std.450) 10(Fract) 949 + Store 948(r037) 950 + 952: 48(fvec4) Load 53(inF0) + 954:953(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 952 + 955: 840(ivec4) CompositeExtract 954 1 + Store 54(inF1) 955 + 956: 48(fvec4) CompositeExtract 954 0 + Store 951(r038) 956 958: 48(fvec4) Load 53(inF0) - 959: 864(bvec4) IsInf 958 - Store 957(r040) 959 - 961: 48(fvec4) Load 53(inF0) - 962: 864(bvec4) IsNan 961 - Store 960(r041) 962 - 964: 48(fvec4) Load 53(inF0) - 965: 48(fvec4) Load 54(inF1) - 966: 48(fvec4) ExtInst 1(GLSL.std.450) 53(Ldexp) 964 965 - Store 963(r042) 966 + 959: 48(fvec4) Fwidth 958 + Store 957(r039) 959 + 962: 48(fvec4) Load 53(inF0) + 963: 868(bvec4) IsInf 962 + Store 961(r040) 963 + 965: 48(fvec4) Load 53(inF0) + 966: 868(bvec4) IsNan 965 + Store 964(r041) 966 968: 48(fvec4) Load 53(inF0) 969: 48(fvec4) Load 54(inF1) - 970: 48(fvec4) Load 55(inF2) - 971: 48(fvec4) ExtInst 1(GLSL.std.450) 46(FMix) 968 969 970 - Store 967(r039a) 971 - 973: 48(fvec4) Load 53(inF0) - 974: 6(float) ExtInst 1(GLSL.std.450) 66(Length) 973 - Store 972(r043) 974 - 976: 48(fvec4) Load 53(inF0) - 977: 48(fvec4) ExtInst 1(GLSL.std.450) 28(Log) 976 - Store 975(r044) 977 - 979: 48(fvec4) Load 53(inF0) - 980: 48(fvec4) ExtInst 1(GLSL.std.450) 30(Log2) 979 - 981: 48(fvec4) VectorTimesScalar 980 262 - Store 978(r045) 981 + 970: 48(fvec4) ExtInst 1(GLSL.std.450) 53(Ldexp) 968 969 + Store 967(r042) 970 + 972: 48(fvec4) Load 53(inF0) + 973: 48(fvec4) Load 54(inF1) + 974: 48(fvec4) Load 55(inF2) + 975: 48(fvec4) ExtInst 1(GLSL.std.450) 46(FMix) 972 973 974 + Store 971(r039a) 975 + 977: 48(fvec4) Load 53(inF0) + 978: 6(float) ExtInst 1(GLSL.std.450) 66(Length) 977 + Store 976(r043) 978 + 980: 48(fvec4) Load 53(inF0) + 981: 48(fvec4) ExtInst 1(GLSL.std.450) 28(Log) 980 + Store 979(r044) 981 983: 48(fvec4) Load 53(inF0) 984: 48(fvec4) ExtInst 1(GLSL.std.450) 30(Log2) 983 - Store 982(r046) 984 - 986: 48(fvec4) Load 53(inF0) - 987: 48(fvec4) Load 54(inF1) - 988: 48(fvec4) ExtInst 1(GLSL.std.450) 40(FMax) 986 987 - Store 985(r047) 988 + 985: 48(fvec4) VectorTimesScalar 984 266 + Store 982(r045) 985 + 987: 48(fvec4) Load 53(inF0) + 988: 48(fvec4) ExtInst 1(GLSL.std.450) 30(Log2) 987 + Store 986(r046) 988 990: 48(fvec4) Load 53(inF0) 991: 48(fvec4) Load 54(inF1) - 992: 48(fvec4) ExtInst 1(GLSL.std.450) 37(FMin) 990 991 - Store 989(r048) 992 + 992: 48(fvec4) ExtInst 1(GLSL.std.450) 40(FMax) 990 991 + Store 989(r047) 992 994: 48(fvec4) Load 53(inF0) - 995: 48(fvec4) ExtInst 1(GLSL.std.450) 69(Normalize) 994 - Store 993(r049) 995 - 997: 48(fvec4) Load 53(inF0) - 998: 48(fvec4) Load 54(inF1) - 999: 48(fvec4) ExtInst 1(GLSL.std.450) 26(Pow) 997 998 - Store 996(r050) 999 + 995: 48(fvec4) Load 54(inF1) + 996: 48(fvec4) ExtInst 1(GLSL.std.450) 37(FMin) 994 995 + Store 993(r048) 996 + 998: 48(fvec4) Load 53(inF0) + 999: 48(fvec4) ExtInst 1(GLSL.std.450) 69(Normalize) 998 + Store 997(r049) 999 1001: 48(fvec4) Load 53(inF0) - 1002: 48(fvec4) ExtInst 1(GLSL.std.450) 11(Radians) 1001 - Store 1000(r051) 1002 - 1004: 48(fvec4) Load 53(inF0) - 1005: 48(fvec4) CompositeConstruct 283 283 283 283 - 1006: 48(fvec4) FDiv 1005 1004 - Store 1003(r052) 1006 + 1002: 48(fvec4) Load 54(inF1) + 1003: 48(fvec4) ExtInst 1(GLSL.std.450) 26(Pow) 1001 1002 + Store 1000(r050) 1003 + 1005: 48(fvec4) Load 53(inF0) + 1006: 48(fvec4) ExtInst 1(GLSL.std.450) 11(Radians) 1005 + Store 1004(r051) 1006 1008: 48(fvec4) Load 53(inF0) - 1009: 48(fvec4) Load 54(inF1) - 1010: 48(fvec4) ExtInst 1(GLSL.std.450) 71(Reflect) 1008 1009 - Store 1007(r053) 1010 + 1009: 48(fvec4) CompositeConstruct 287 287 287 287 + 1010: 48(fvec4) FDiv 1009 1008 + Store 1007(r052) 1010 1012: 48(fvec4) Load 53(inF0) 1013: 48(fvec4) Load 54(inF1) - 1014: 48(fvec4) ExtInst 1(GLSL.std.450) 72(Refract) 1012 1013 520 - Store 1011(r054) 1014 - 1017: 50(ivec4) BitReverse 1016 - Store 1015(r055) 1017 - 1019: 48(fvec4) Load 53(inF0) - 1020: 48(fvec4) ExtInst 1(GLSL.std.450) 2(RoundEven) 1019 - Store 1018(r056) 1020 - 1022: 48(fvec4) Load 53(inF0) - 1023: 48(fvec4) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 1022 - Store 1021(r057) 1023 - 1025: 48(fvec4) Load 53(inF0) - 1026: 48(fvec4) CompositeConstruct 175 175 175 175 - 1027: 48(fvec4) CompositeConstruct 283 283 283 283 - 1028: 48(fvec4) ExtInst 1(GLSL.std.450) 43(FClamp) 1025 1026 1027 - Store 1024(r058) 1028 - 1030: 48(fvec4) Load 53(inF0) - 1031: 48(fvec4) ExtInst 1(GLSL.std.450) 6(FSign) 1030 - Store 1029(r059) 1031 - 1033: 48(fvec4) Load 53(inF0) - 1034: 48(fvec4) ExtInst 1(GLSL.std.450) 13(Sin) 1033 - Store 1032(r060) 1034 - 1035: 48(fvec4) Load 53(inF0) - 1036: 48(fvec4) ExtInst 1(GLSL.std.450) 13(Sin) 1035 - Store 54(inF1) 1036 + 1014: 48(fvec4) ExtInst 1(GLSL.std.450) 71(Reflect) 1012 1013 + Store 1011(r053) 1014 + 1016: 48(fvec4) Load 53(inF0) + 1017: 48(fvec4) Load 54(inF1) + 1018: 48(fvec4) ExtInst 1(GLSL.std.450) 72(Refract) 1016 1017 524 + Store 1015(r054) 1018 + 1021: 50(ivec4) BitReverse 1020 + Store 1019(r055) 1021 + 1023: 48(fvec4) Load 53(inF0) + 1024: 48(fvec4) ExtInst 1(GLSL.std.450) 2(RoundEven) 1023 + Store 1022(r056) 1024 + 1026: 48(fvec4) Load 53(inF0) + 1027: 48(fvec4) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 1026 + Store 1025(r057) 1027 + 1029: 48(fvec4) Load 53(inF0) + 1030: 48(fvec4) CompositeConstruct 179 179 179 179 + 1031: 48(fvec4) CompositeConstruct 287 287 287 287 + 1032: 48(fvec4) ExtInst 1(GLSL.std.450) 43(FClamp) 1029 1030 1031 + Store 1028(r058) 1032 + 1034: 48(fvec4) Load 53(inF0) + 1035: 48(fvec4) ExtInst 1(GLSL.std.450) 6(FSign) 1034 + Store 1033(r059) 1035 1037: 48(fvec4) Load 53(inF0) - 1038: 48(fvec4) ExtInst 1(GLSL.std.450) 14(Cos) 1037 - Store 55(inF2) 1038 - 1040: 48(fvec4) Load 53(inF0) - 1041: 48(fvec4) ExtInst 1(GLSL.std.450) 19(Sinh) 1040 - Store 1039(r061) 1041 - 1043: 48(fvec4) Load 53(inF0) - 1044: 48(fvec4) Load 54(inF1) - 1045: 48(fvec4) Load 55(inF2) - 1046: 48(fvec4) ExtInst 1(GLSL.std.450) 49(SmoothStep) 1043 1044 1045 - Store 1042(r062) 1046 - 1048: 48(fvec4) Load 53(inF0) - 1049: 48(fvec4) ExtInst 1(GLSL.std.450) 31(Sqrt) 1048 - Store 1047(r063) 1049 - 1051: 48(fvec4) Load 53(inF0) - 1052: 48(fvec4) Load 54(inF1) - 1053: 48(fvec4) ExtInst 1(GLSL.std.450) 48(Step) 1051 1052 - Store 1050(r064) 1053 + 1038: 48(fvec4) ExtInst 1(GLSL.std.450) 13(Sin) 1037 + Store 1036(r060) 1038 + 1039: 48(fvec4) Load 53(inF0) + 1040: 48(fvec4) ExtInst 1(GLSL.std.450) 13(Sin) 1039 + Store 54(inF1) 1040 + 1041: 48(fvec4) Load 53(inF0) + 1042: 48(fvec4) ExtInst 1(GLSL.std.450) 14(Cos) 1041 + Store 55(inF2) 1042 + 1044: 48(fvec4) Load 53(inF0) + 1045: 48(fvec4) ExtInst 1(GLSL.std.450) 19(Sinh) 1044 + Store 1043(r061) 1045 + 1047: 48(fvec4) Load 53(inF0) + 1048: 48(fvec4) Load 54(inF1) + 1049: 48(fvec4) Load 55(inF2) + 1050: 48(fvec4) ExtInst 1(GLSL.std.450) 49(SmoothStep) 1047 1048 1049 + Store 1046(r062) 1050 + 1052: 48(fvec4) Load 53(inF0) + 1053: 48(fvec4) ExtInst 1(GLSL.std.450) 31(Sqrt) 1052 + Store 1051(r063) 1053 1055: 48(fvec4) Load 53(inF0) - 1056: 48(fvec4) ExtInst 1(GLSL.std.450) 15(Tan) 1055 - Store 1054(r065) 1056 - 1058: 48(fvec4) Load 53(inF0) - 1059: 48(fvec4) ExtInst 1(GLSL.std.450) 21(Tanh) 1058 - Store 1057(r066) 1059 - 1061: 48(fvec4) Load 53(inF0) - 1062: 48(fvec4) ExtInst 1(GLSL.std.450) 3(Trunc) 1061 - Store 1060(r067) 1062 - ReturnValue 1064 + 1056: 48(fvec4) Load 54(inF1) + 1057: 48(fvec4) ExtInst 1(GLSL.std.450) 48(Step) 1055 1056 + Store 1054(r064) 1057 + 1059: 48(fvec4) Load 53(inF0) + 1060: 48(fvec4) ExtInst 1(GLSL.std.450) 15(Tan) 1059 + Store 1058(r065) 1060 + 1062: 48(fvec4) Load 53(inF0) + 1063: 48(fvec4) ExtInst 1(GLSL.std.450) 21(Tanh) 1062 + Store 1061(r066) 1063 + 1065: 48(fvec4) Load 53(inF0) + 1066: 48(fvec4) ExtInst 1(GLSL.std.450) 3(Trunc) 1065 + Store 1064(r067) 1066 + ReturnValue 1068 FunctionEnd 66(PixelShaderFunction2x2(mf22;mf22;mf22;): 60 Function None 62 63(inF0): 61(ptr) FunctionParameter 64(inF1): 61(ptr) FunctionParameter 65(inF2): 61(ptr) FunctionParameter 67: Label - 1067(r000): 132(ptr) Variable Function - 1070(r001): 61(ptr) Variable Function - 1075(r003): 132(ptr) Variable Function - 1078(r004): 61(ptr) Variable Function - 1081(r005): 61(ptr) Variable Function - 1084(r006): 61(ptr) Variable Function - 1088(r007): 61(ptr) Variable Function - 1099(r008): 61(ptr) Variable Function - 1104(r009): 61(ptr) Variable Function - 1107(r010): 61(ptr) Variable Function - 1110(r011): 61(ptr) Variable Function - 1113(r012): 61(ptr) Variable Function - 1116(r013): 61(ptr) Variable Function - 1119(r014): 61(ptr) Variable Function - 1122(r015): 61(ptr) Variable Function - 1125(r016): 61(ptr) Variable Function - 1128(r017): 61(ptr) Variable Function - 1131(r018): 7(ptr) Variable Function - 1134(r019): 61(ptr) Variable Function - 1137(R020): 61(ptr) Variable Function - 1140(r021): 61(ptr) Variable Function - 1143(r022): 61(ptr) Variable Function - 1153(r023): 61(ptr) Variable Function - 1156(r024): 61(ptr) Variable Function - 1162(r025): 61(ptr) Variable Function - 1165(r026): 61(ptr) Variable Function - 1169(r026a): 61(ptr) Variable Function - 1174(r027): 61(ptr) Variable Function - 1177(r028): 61(ptr) Variable Function - 1181(r029): 61(ptr) Variable Function - 1184(r030): 61(ptr) Variable Function - 1188(r031): 61(ptr) Variable Function - 1192(r032): 61(ptr) Variable Function - 1196(r033): 61(ptr) Variable Function - 1199(r034): 61(ptr) Variable Function - 1202(r035): 61(ptr) Variable Function - 1205(r036): 61(ptr) Variable Function - 1210(r037): 61(ptr) Variable Function - 1213(r038): 61(ptr) Variable Function - 1220(r039): 61(ptr) Variable Function - 1223(r049): 61(ptr) Variable Function - 1228(r041): 61(ptr) Variable Function - 1231(r042): 61(ptr) Variable Function - 1235(r043): 61(ptr) Variable Function - 1238(r044): 61(ptr) Variable Function - 1243(r046): 61(ptr) Variable Function - 1068: 60 Load 63(inF0) - 1069: 131(bool) All 1068 - Store 1067(r000) 1069 - 1071: 60 Load 63(inF0) - 1072: 60 ExtInst 1(GLSL.std.450) 4(FAbs) 1071 - Store 1070(r001) 1072 - 1073: 60 Load 63(inF0) - 1074: 60 ExtInst 1(GLSL.std.450) 17(Acos) 1073 - 1076: 60 Load 63(inF0) - 1077: 131(bool) Any 1076 - Store 1075(r003) 1077 - 1079: 60 Load 63(inF0) - 1080: 60 ExtInst 1(GLSL.std.450) 16(Asin) 1079 - Store 1078(r004) 1080 - 1082: 60 Load 63(inF0) - 1083: 60 ExtInst 1(GLSL.std.450) 18(Atan) 1082 - Store 1081(r005) 1083 - 1085: 60 Load 63(inF0) - 1086: 60 Load 64(inF1) - 1087: 60 ExtInst 1(GLSL.std.450) 25(Atan2) 1085 1086 - Store 1084(r006) 1087 + 1071(r000): 136(ptr) Variable Function + 1074(r001): 61(ptr) Variable Function + 1079(r003): 136(ptr) Variable Function + 1082(r004): 61(ptr) Variable Function + 1085(r005): 61(ptr) Variable Function + 1088(r006): 61(ptr) Variable Function + 1092(r007): 61(ptr) Variable Function + 1103(r008): 61(ptr) Variable Function + 1108(r009): 61(ptr) Variable Function + 1111(r010): 61(ptr) Variable Function + 1114(r011): 61(ptr) Variable Function + 1117(r012): 61(ptr) Variable Function + 1120(r013): 61(ptr) Variable Function + 1123(r014): 61(ptr) Variable Function + 1126(r015): 61(ptr) Variable Function + 1129(r016): 61(ptr) Variable Function + 1132(r017): 61(ptr) Variable Function + 1135(r018): 7(ptr) Variable Function + 1138(r019): 61(ptr) Variable Function + 1141(R020): 61(ptr) Variable Function + 1144(r021): 61(ptr) Variable Function + 1147(r022): 61(ptr) Variable Function + 1157(r023): 61(ptr) Variable Function + 1160(r024): 61(ptr) Variable Function + 1166(r025): 61(ptr) Variable Function + 1169(r026): 61(ptr) Variable Function + 1173(r026a): 61(ptr) Variable Function + 1178(r027): 61(ptr) Variable Function + 1181(r028): 61(ptr) Variable Function + 1185(r029): 61(ptr) Variable Function + 1188(r030): 61(ptr) Variable Function + 1192(r031): 61(ptr) Variable Function + 1196(r032): 61(ptr) Variable Function + 1200(r033): 61(ptr) Variable Function + 1203(r034): 61(ptr) Variable Function + 1206(r035): 61(ptr) Variable Function + 1209(r036): 61(ptr) Variable Function + 1214(r037): 61(ptr) Variable Function + 1217(r038): 61(ptr) Variable Function + 1224(r039): 61(ptr) Variable Function + 1227(r049): 61(ptr) Variable Function + 1232(r041): 61(ptr) Variable Function + 1235(r042): 61(ptr) Variable Function + 1239(r043): 61(ptr) Variable Function + 1242(r044): 61(ptr) Variable Function + 1247(r046): 61(ptr) Variable Function + 1072: 60 Load 63(inF0) + 1073: 135(bool) All 1072 + Store 1071(r000) 1073 + 1075: 60 Load 63(inF0) + 1076: 60 ExtInst 1(GLSL.std.450) 4(FAbs) 1075 + Store 1074(r001) 1076 + 1077: 60 Load 63(inF0) + 1078: 60 ExtInst 1(GLSL.std.450) 17(Acos) 1077 + 1080: 60 Load 63(inF0) + 1081: 135(bool) Any 1080 + Store 1079(r003) 1081 + 1083: 60 Load 63(inF0) + 1084: 60 ExtInst 1(GLSL.std.450) 16(Asin) 1083 + Store 1082(r004) 1084 + 1086: 60 Load 63(inF0) + 1087: 60 ExtInst 1(GLSL.std.450) 18(Atan) 1086 + Store 1085(r005) 1087 1089: 60 Load 63(inF0) - 1090: 60 ExtInst 1(GLSL.std.450) 9(Ceil) 1089 - Store 1088(r007) 1090 - 1091: 60 Load 63(inF0) - 1094: 1093 FOrdLessThan 1091 1092 - 1095: 131(bool) Any 1094 - SelectionMerge 1097 None - BranchConditional 1095 1096 1097 - 1096: Label + 1090: 60 Load 64(inF1) + 1091: 60 ExtInst 1(GLSL.std.450) 25(Atan2) 1089 1090 + Store 1088(r006) 1091 + 1093: 60 Load 63(inF0) + 1094: 60 ExtInst 1(GLSL.std.450) 9(Ceil) 1093 + Store 1092(r007) 1094 + 1095: 60 Load 63(inF0) + 1098: 1097 FOrdLessThan 1095 1096 + 1099: 135(bool) Any 1098 + SelectionMerge 1101 None + BranchConditional 1099 1100 1101 + 1100: Label Kill - 1097: Label - 1100: 60 Load 63(inF0) - 1101: 60 Load 64(inF1) - 1102: 60 Load 65(inF2) - 1103: 60 ExtInst 1(GLSL.std.450) 43(FClamp) 1100 1101 1102 - Store 1099(r008) 1103 - 1105: 60 Load 63(inF0) - 1106: 60 ExtInst 1(GLSL.std.450) 14(Cos) 1105 - Store 1104(r009) 1106 - 1108: 60 Load 63(inF0) - 1109: 60 ExtInst 1(GLSL.std.450) 20(Cosh) 1108 - Store 1107(r010) 1109 - 1111: 60 Load 63(inF0) - 1112: 60 DPdx 1111 - Store 1110(r011) 1112 - 1114: 60 Load 63(inF0) - 1115: 60 DPdxCoarse 1114 - Store 1113(r012) 1115 - 1117: 60 Load 63(inF0) - 1118: 60 DPdxFine 1117 - Store 1116(r013) 1118 - 1120: 60 Load 63(inF0) - 1121: 60 DPdy 1120 - Store 1119(r014) 1121 - 1123: 60 Load 63(inF0) - 1124: 60 DPdyCoarse 1123 - Store 1122(r015) 1124 - 1126: 60 Load 63(inF0) - 1127: 60 DPdyFine 1126 - Store 1125(r016) 1127 - 1129: 60 Load 63(inF0) - 1130: 60 ExtInst 1(GLSL.std.450) 12(Degrees) 1129 - Store 1128(r017) 1130 - 1132: 60 Load 63(inF0) - 1133: 6(float) ExtInst 1(GLSL.std.450) 33(Determinant) 1132 - Store 1131(r018) 1133 - 1135: 60 Load 63(inF0) - 1136: 60 ExtInst 1(GLSL.std.450) 27(Exp) 1135 - Store 1134(r019) 1136 - 1138: 60 Load 63(inF0) - 1139: 60 ExtInst 1(GLSL.std.450) 29(Exp2) 1138 - Store 1137(R020) 1139 - 1141: 60 Load 63(inF0) - 1142: 60 ExtInst 1(GLSL.std.450) 8(Floor) 1141 - Store 1140(r021) 1142 - 1144: 60 Load 63(inF0) - 1145: 60 Load 64(inF1) - 1146: 24(fvec2) CompositeExtract 1144 0 - 1147: 24(fvec2) CompositeExtract 1145 0 - 1148: 24(fvec2) FMod 1146 1147 - 1149: 24(fvec2) CompositeExtract 1144 1 - 1150: 24(fvec2) CompositeExtract 1145 1 - 1151: 24(fvec2) FMod 1149 1150 - 1152: 60 CompositeConstruct 1148 1151 - Store 1143(r022) 1152 - 1154: 60 Load 63(inF0) - 1155: 60 ExtInst 1(GLSL.std.450) 10(Fract) 1154 - Store 1153(r023) 1155 - 1157: 60 Load 63(inF0) - 1159:1158(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 1157 - 1160: 352(ivec2) CompositeExtract 1159 1 - Store 64(inF1) 1160 - 1161: 60 CompositeExtract 1159 0 - Store 1156(r024) 1161 - 1163: 60 Load 63(inF0) - 1164: 60 Fwidth 1163 - Store 1162(r025) 1164 - 1166: 60 Load 63(inF0) - 1167: 60 Load 64(inF1) - 1168: 60 ExtInst 1(GLSL.std.450) 53(Ldexp) 1166 1167 - Store 1165(r026) 1168 + 1101: Label + 1104: 60 Load 63(inF0) + 1105: 60 Load 64(inF1) + 1106: 60 Load 65(inF2) + 1107: 60 ExtInst 1(GLSL.std.450) 43(FClamp) 1104 1105 1106 + Store 1103(r008) 1107 + 1109: 60 Load 63(inF0) + 1110: 60 ExtInst 1(GLSL.std.450) 14(Cos) 1109 + Store 1108(r009) 1110 + 1112: 60 Load 63(inF0) + 1113: 60 ExtInst 1(GLSL.std.450) 20(Cosh) 1112 + Store 1111(r010) 1113 + 1115: 60 Load 63(inF0) + 1116: 60 DPdx 1115 + Store 1114(r011) 1116 + 1118: 60 Load 63(inF0) + 1119: 60 DPdxCoarse 1118 + Store 1117(r012) 1119 + 1121: 60 Load 63(inF0) + 1122: 60 DPdxFine 1121 + Store 1120(r013) 1122 + 1124: 60 Load 63(inF0) + 1125: 60 DPdy 1124 + Store 1123(r014) 1125 + 1127: 60 Load 63(inF0) + 1128: 60 DPdyCoarse 1127 + Store 1126(r015) 1128 + 1130: 60 Load 63(inF0) + 1131: 60 DPdyFine 1130 + Store 1129(r016) 1131 + 1133: 60 Load 63(inF0) + 1134: 60 ExtInst 1(GLSL.std.450) 12(Degrees) 1133 + Store 1132(r017) 1134 + 1136: 60 Load 63(inF0) + 1137: 6(float) ExtInst 1(GLSL.std.450) 33(Determinant) 1136 + Store 1135(r018) 1137 + 1139: 60 Load 63(inF0) + 1140: 60 ExtInst 1(GLSL.std.450) 27(Exp) 1139 + Store 1138(r019) 1140 + 1142: 60 Load 63(inF0) + 1143: 60 ExtInst 1(GLSL.std.450) 29(Exp2) 1142 + Store 1141(R020) 1143 + 1145: 60 Load 63(inF0) + 1146: 60 ExtInst 1(GLSL.std.450) 8(Floor) 1145 + Store 1144(r021) 1146 + 1148: 60 Load 63(inF0) + 1149: 60 Load 64(inF1) + 1150: 24(fvec2) CompositeExtract 1148 0 + 1151: 24(fvec2) CompositeExtract 1149 0 + 1152: 24(fvec2) FMod 1150 1151 + 1153: 24(fvec2) CompositeExtract 1148 1 + 1154: 24(fvec2) CompositeExtract 1149 1 + 1155: 24(fvec2) FMod 1153 1154 + 1156: 60 CompositeConstruct 1152 1155 + Store 1147(r022) 1156 + 1158: 60 Load 63(inF0) + 1159: 60 ExtInst 1(GLSL.std.450) 10(Fract) 1158 + Store 1157(r023) 1159 + 1161: 60 Load 63(inF0) + 1163:1162(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 1161 + 1164: 356(ivec2) CompositeExtract 1163 1 + Store 64(inF1) 1164 + 1165: 60 CompositeExtract 1163 0 + Store 1160(r024) 1165 + 1167: 60 Load 63(inF0) + 1168: 60 Fwidth 1167 + Store 1166(r025) 1168 1170: 60 Load 63(inF0) 1171: 60 Load 64(inF1) - 1172: 60 Load 65(inF2) - 1173: 60 ExtInst 1(GLSL.std.450) 46(FMix) 1170 1171 1172 - Store 1169(r026a) 1173 - 1175: 60 Load 63(inF0) - 1176: 60 ExtInst 1(GLSL.std.450) 28(Log) 1175 - Store 1174(r027) 1176 - 1178: 60 Load 63(inF0) - 1179: 60 ExtInst 1(GLSL.std.450) 30(Log2) 1178 - 1180: 60 MatrixTimesScalar 1179 262 - Store 1177(r028) 1180 + 1172: 60 ExtInst 1(GLSL.std.450) 53(Ldexp) 1170 1171 + Store 1169(r026) 1172 + 1174: 60 Load 63(inF0) + 1175: 60 Load 64(inF1) + 1176: 60 Load 65(inF2) + 1177: 60 ExtInst 1(GLSL.std.450) 46(FMix) 1174 1175 1176 + Store 1173(r026a) 1177 + 1179: 60 Load 63(inF0) + 1180: 60 ExtInst 1(GLSL.std.450) 28(Log) 1179 + Store 1178(r027) 1180 1182: 60 Load 63(inF0) 1183: 60 ExtInst 1(GLSL.std.450) 30(Log2) 1182 - Store 1181(r029) 1183 - 1185: 60 Load 63(inF0) - 1186: 60 Load 64(inF1) - 1187: 60 ExtInst 1(GLSL.std.450) 40(FMax) 1185 1186 - Store 1184(r030) 1187 + 1184: 60 MatrixTimesScalar 1183 266 + Store 1181(r028) 1184 + 1186: 60 Load 63(inF0) + 1187: 60 ExtInst 1(GLSL.std.450) 30(Log2) 1186 + Store 1185(r029) 1187 1189: 60 Load 63(inF0) 1190: 60 Load 64(inF1) - 1191: 60 ExtInst 1(GLSL.std.450) 37(FMin) 1189 1190 - Store 1188(r031) 1191 + 1191: 60 ExtInst 1(GLSL.std.450) 40(FMax) 1189 1190 + Store 1188(r030) 1191 1193: 60 Load 63(inF0) 1194: 60 Load 64(inF1) - 1195: 60 ExtInst 1(GLSL.std.450) 26(Pow) 1193 1194 - Store 1192(r032) 1195 + 1195: 60 ExtInst 1(GLSL.std.450) 37(FMin) 1193 1194 + Store 1192(r031) 1195 1197: 60 Load 63(inF0) - 1198: 60 ExtInst 1(GLSL.std.450) 11(Radians) 1197 - Store 1196(r033) 1198 - 1200: 60 Load 63(inF0) - 1201: 60 ExtInst 1(GLSL.std.450) 2(RoundEven) 1200 - Store 1199(r034) 1201 - 1203: 60 Load 63(inF0) - 1204: 60 ExtInst 1(GLSL.std.450) 32(InverseSqrt) 1203 - Store 1202(r035) 1204 - 1206: 60 Load 63(inF0) - 1207: 24(fvec2) CompositeConstruct 175 175 - 1208: 24(fvec2) CompositeConstruct 283 283 - 1209: 60 ExtInst 1(GLSL.std.450) 43(FClamp) 1206 1207 1208 - Store 1205(r036) 1209 - 1211: 60 Load 63(inF0) - 1212: 60 ExtInst 1(GLSL.std.450) 6(FSign) 1211 - Store 1210(r037) 1212 - 1214: 60 Load 63(inF0) - 1215: 60 ExtInst 1(GLSL.std.450) 13(Sin) 1214 - Store 1213(r038) 1215 - 1216: 60 Load 63(inF0) - 1217: 60 ExtInst 1(GLSL.std.450) 13(Sin) 1216 - Store 64(inF1) 1217 + 1198: 60 Load 64(inF1) + 1199: 60 ExtInst 1(GLSL.std.450) 26(Pow) 1197 1198 + Store 1196(r032) 1199 + 1201: 60 Load 63(inF0) + 1202: 60 ExtInst 1(GLSL.std.450) 11(Radians) 1201 + Store 1200(r033) 1202 + 1204: 60 Load 63(inF0) + 1205: 60 ExtInst 1(GLSL.std.450) 2(RoundEven) 1204 + Store 1203(r034) 1205 + 1207: 60 Load 63(inF0) + 1208: 60 ExtInst 1(GLSL.std.450) 32(InverseSqrt) 1207 + Store 1206(r035) 1208 + 1210: 60 Load 63(inF0) + 1211: 24(fvec2) CompositeConstruct 179 179 + 1212: 24(fvec2) CompositeConstruct 287 287 + 1213: 60 ExtInst 1(GLSL.std.450) 43(FClamp) 1210 1211 1212 + Store 1209(r036) 1213 + 1215: 60 Load 63(inF0) + 1216: 60 ExtInst 1(GLSL.std.450) 6(FSign) 1215 + Store 1214(r037) 1216 1218: 60 Load 63(inF0) - 1219: 60 ExtInst 1(GLSL.std.450) 14(Cos) 1218 - Store 65(inF2) 1219 - 1221: 60 Load 63(inF0) - 1222: 60 ExtInst 1(GLSL.std.450) 19(Sinh) 1221 - Store 1220(r039) 1222 - 1224: 60 Load 63(inF0) - 1225: 60 Load 64(inF1) - 1226: 60 Load 65(inF2) - 1227: 60 ExtInst 1(GLSL.std.450) 49(SmoothStep) 1224 1225 1226 - Store 1223(r049) 1227 - 1229: 60 Load 63(inF0) - 1230: 60 ExtInst 1(GLSL.std.450) 31(Sqrt) 1229 - Store 1228(r041) 1230 - 1232: 60 Load 63(inF0) - 1233: 60 Load 64(inF1) - 1234: 60 ExtInst 1(GLSL.std.450) 48(Step) 1232 1233 - Store 1231(r042) 1234 + 1219: 60 ExtInst 1(GLSL.std.450) 13(Sin) 1218 + Store 1217(r038) 1219 + 1220: 60 Load 63(inF0) + 1221: 60 ExtInst 1(GLSL.std.450) 13(Sin) 1220 + Store 64(inF1) 1221 + 1222: 60 Load 63(inF0) + 1223: 60 ExtInst 1(GLSL.std.450) 14(Cos) 1222 + Store 65(inF2) 1223 + 1225: 60 Load 63(inF0) + 1226: 60 ExtInst 1(GLSL.std.450) 19(Sinh) 1225 + Store 1224(r039) 1226 + 1228: 60 Load 63(inF0) + 1229: 60 Load 64(inF1) + 1230: 60 Load 65(inF2) + 1231: 60 ExtInst 1(GLSL.std.450) 49(SmoothStep) 1228 1229 1230 + Store 1227(r049) 1231 + 1233: 60 Load 63(inF0) + 1234: 60 ExtInst 1(GLSL.std.450) 31(Sqrt) 1233 + Store 1232(r041) 1234 1236: 60 Load 63(inF0) - 1237: 60 ExtInst 1(GLSL.std.450) 15(Tan) 1236 - Store 1235(r043) 1237 - 1239: 60 Load 63(inF0) - 1240: 60 ExtInst 1(GLSL.std.450) 21(Tanh) 1239 - Store 1238(r044) 1240 - 1241: 60 Load 63(inF0) - 1242: 60 Transpose 1241 - 1244: 60 Load 63(inF0) - 1245: 60 ExtInst 1(GLSL.std.450) 3(Trunc) 1244 - Store 1243(r046) 1245 - ReturnValue 1247 + 1237: 60 Load 64(inF1) + 1238: 60 ExtInst 1(GLSL.std.450) 48(Step) 1236 1237 + Store 1235(r042) 1238 + 1240: 60 Load 63(inF0) + 1241: 60 ExtInst 1(GLSL.std.450) 15(Tan) 1240 + Store 1239(r043) 1241 + 1243: 60 Load 63(inF0) + 1244: 60 ExtInst 1(GLSL.std.450) 21(Tanh) 1243 + Store 1242(r044) 1244 + 1245: 60 Load 63(inF0) + 1246: 60 Transpose 1245 + 1248: 60 Load 63(inF0) + 1249: 60 ExtInst 1(GLSL.std.450) 3(Trunc) 1248 + Store 1247(r046) 1249 + ReturnValue 1251 FunctionEnd 74(PixelShaderFunction3x3(mf33;mf33;mf33;): 68 Function None 70 71(inF0): 69(ptr) FunctionParameter 72(inF1): 69(ptr) FunctionParameter 73(inF2): 69(ptr) FunctionParameter 75: Label - 1250(r000): 132(ptr) Variable Function - 1253(r001): 69(ptr) Variable Function - 1258(r003): 132(ptr) Variable Function - 1261(r004): 69(ptr) Variable Function - 1264(r005): 69(ptr) Variable Function - 1267(r006): 69(ptr) Variable Function - 1271(r007): 69(ptr) Variable Function - 1282(r008): 69(ptr) Variable Function - 1287(r009): 69(ptr) Variable Function - 1290(r010): 69(ptr) Variable Function - 1293(r011): 69(ptr) Variable Function - 1296(r012): 69(ptr) Variable Function - 1299(r013): 69(ptr) Variable Function - 1302(r014): 69(ptr) Variable Function - 1305(r015): 69(ptr) Variable Function - 1308(r016): 69(ptr) Variable Function - 1311(r017): 69(ptr) Variable Function - 1314(r018): 7(ptr) Variable Function - 1317(r019): 69(ptr) Variable Function - 1320(R020): 69(ptr) Variable Function - 1323(r021): 69(ptr) Variable Function - 1326(r022): 69(ptr) Variable Function - 1339(r023): 69(ptr) Variable Function - 1342(r024): 69(ptr) Variable Function - 1348(r025): 69(ptr) Variable Function - 1351(r026): 69(ptr) Variable Function - 1355(r026a): 69(ptr) Variable Function - 1360(r027): 69(ptr) Variable Function - 1363(r028): 69(ptr) Variable Function - 1367(r029): 69(ptr) Variable Function - 1370(r030): 69(ptr) Variable Function - 1374(r031): 69(ptr) Variable Function - 1378(r032): 69(ptr) Variable Function - 1382(r033): 69(ptr) Variable Function - 1385(r034): 69(ptr) Variable Function - 1388(r035): 69(ptr) Variable Function - 1391(r036): 69(ptr) Variable Function - 1396(r037): 69(ptr) Variable Function - 1399(r038): 69(ptr) Variable Function - 1406(r039): 69(ptr) Variable Function - 1409(r049): 69(ptr) Variable Function - 1414(r041): 69(ptr) Variable Function - 1417(r042): 69(ptr) Variable Function - 1421(r043): 69(ptr) Variable Function - 1424(r044): 69(ptr) Variable Function - 1429(r046): 69(ptr) Variable Function - 1251: 68 Load 71(inF0) - 1252: 131(bool) All 1251 - Store 1250(r000) 1252 - 1254: 68 Load 71(inF0) - 1255: 68 ExtInst 1(GLSL.std.450) 4(FAbs) 1254 - Store 1253(r001) 1255 - 1256: 68 Load 71(inF0) - 1257: 68 ExtInst 1(GLSL.std.450) 17(Acos) 1256 - 1259: 68 Load 71(inF0) - 1260: 131(bool) Any 1259 - Store 1258(r003) 1260 - 1262: 68 Load 71(inF0) - 1263: 68 ExtInst 1(GLSL.std.450) 16(Asin) 1262 - Store 1261(r004) 1263 - 1265: 68 Load 71(inF0) - 1266: 68 ExtInst 1(GLSL.std.450) 18(Atan) 1265 - Store 1264(r005) 1266 - 1268: 68 Load 71(inF0) - 1269: 68 Load 72(inF1) - 1270: 68 ExtInst 1(GLSL.std.450) 25(Atan2) 1268 1269 - Store 1267(r006) 1270 + 1254(r000): 136(ptr) Variable Function + 1257(r001): 69(ptr) Variable Function + 1262(r003): 136(ptr) Variable Function + 1265(r004): 69(ptr) Variable Function + 1268(r005): 69(ptr) Variable Function + 1271(r006): 69(ptr) Variable Function + 1275(r007): 69(ptr) Variable Function + 1286(r008): 69(ptr) Variable Function + 1291(r009): 69(ptr) Variable Function + 1294(r010): 69(ptr) Variable Function + 1297(r011): 69(ptr) Variable Function + 1300(r012): 69(ptr) Variable Function + 1303(r013): 69(ptr) Variable Function + 1306(r014): 69(ptr) Variable Function + 1309(r015): 69(ptr) Variable Function + 1312(r016): 69(ptr) Variable Function + 1315(r017): 69(ptr) Variable Function + 1318(r018): 7(ptr) Variable Function + 1321(r019): 69(ptr) Variable Function + 1324(R020): 69(ptr) Variable Function + 1327(r021): 69(ptr) Variable Function + 1330(r022): 69(ptr) Variable Function + 1343(r023): 69(ptr) Variable Function + 1346(r024): 69(ptr) Variable Function + 1352(r025): 69(ptr) Variable Function + 1355(r026): 69(ptr) Variable Function + 1359(r026a): 69(ptr) Variable Function + 1364(r027): 69(ptr) Variable Function + 1367(r028): 69(ptr) Variable Function + 1371(r029): 69(ptr) Variable Function + 1374(r030): 69(ptr) Variable Function + 1378(r031): 69(ptr) Variable Function + 1382(r032): 69(ptr) Variable Function + 1386(r033): 69(ptr) Variable Function + 1389(r034): 69(ptr) Variable Function + 1392(r035): 69(ptr) Variable Function + 1395(r036): 69(ptr) Variable Function + 1400(r037): 69(ptr) Variable Function + 1403(r038): 69(ptr) Variable Function + 1410(r039): 69(ptr) Variable Function + 1413(r049): 69(ptr) Variable Function + 1418(r041): 69(ptr) Variable Function + 1421(r042): 69(ptr) Variable Function + 1425(r043): 69(ptr) Variable Function + 1428(r044): 69(ptr) Variable Function + 1433(r046): 69(ptr) Variable Function + 1255: 68 Load 71(inF0) + 1256: 135(bool) All 1255 + Store 1254(r000) 1256 + 1258: 68 Load 71(inF0) + 1259: 68 ExtInst 1(GLSL.std.450) 4(FAbs) 1258 + Store 1257(r001) 1259 + 1260: 68 Load 71(inF0) + 1261: 68 ExtInst 1(GLSL.std.450) 17(Acos) 1260 + 1263: 68 Load 71(inF0) + 1264: 135(bool) Any 1263 + Store 1262(r003) 1264 + 1266: 68 Load 71(inF0) + 1267: 68 ExtInst 1(GLSL.std.450) 16(Asin) 1266 + Store 1265(r004) 1267 + 1269: 68 Load 71(inF0) + 1270: 68 ExtInst 1(GLSL.std.450) 18(Atan) 1269 + Store 1268(r005) 1270 1272: 68 Load 71(inF0) - 1273: 68 ExtInst 1(GLSL.std.450) 9(Ceil) 1272 - Store 1271(r007) 1273 - 1274: 68 Load 71(inF0) - 1277: 1276 FOrdLessThan 1274 1275 - 1278: 131(bool) Any 1277 - SelectionMerge 1280 None - BranchConditional 1278 1279 1280 - 1279: Label + 1273: 68 Load 72(inF1) + 1274: 68 ExtInst 1(GLSL.std.450) 25(Atan2) 1272 1273 + Store 1271(r006) 1274 + 1276: 68 Load 71(inF0) + 1277: 68 ExtInst 1(GLSL.std.450) 9(Ceil) 1276 + Store 1275(r007) 1277 + 1278: 68 Load 71(inF0) + 1281: 1280 FOrdLessThan 1278 1279 + 1282: 135(bool) Any 1281 + SelectionMerge 1284 None + BranchConditional 1282 1283 1284 + 1283: Label Kill - 1280: Label - 1283: 68 Load 71(inF0) - 1284: 68 Load 72(inF1) - 1285: 68 Load 73(inF2) - 1286: 68 ExtInst 1(GLSL.std.450) 43(FClamp) 1283 1284 1285 - Store 1282(r008) 1286 - 1288: 68 Load 71(inF0) - 1289: 68 ExtInst 1(GLSL.std.450) 14(Cos) 1288 - Store 1287(r009) 1289 - 1291: 68 Load 71(inF0) - 1292: 68 ExtInst 1(GLSL.std.450) 20(Cosh) 1291 - Store 1290(r010) 1292 - 1294: 68 Load 71(inF0) - 1295: 68 DPdx 1294 - Store 1293(r011) 1295 - 1297: 68 Load 71(inF0) - 1298: 68 DPdxCoarse 1297 - Store 1296(r012) 1298 - 1300: 68 Load 71(inF0) - 1301: 68 DPdxFine 1300 - Store 1299(r013) 1301 - 1303: 68 Load 71(inF0) - 1304: 68 DPdy 1303 - Store 1302(r014) 1304 - 1306: 68 Load 71(inF0) - 1307: 68 DPdyCoarse 1306 - Store 1305(r015) 1307 - 1309: 68 Load 71(inF0) - 1310: 68 DPdyFine 1309 - Store 1308(r016) 1310 - 1312: 68 Load 71(inF0) - 1313: 68 ExtInst 1(GLSL.std.450) 12(Degrees) 1312 - Store 1311(r017) 1313 - 1315: 68 Load 71(inF0) - 1316: 6(float) ExtInst 1(GLSL.std.450) 33(Determinant) 1315 - Store 1314(r018) 1316 - 1318: 68 Load 71(inF0) - 1319: 68 ExtInst 1(GLSL.std.450) 27(Exp) 1318 - Store 1317(r019) 1319 - 1321: 68 Load 71(inF0) - 1322: 68 ExtInst 1(GLSL.std.450) 29(Exp2) 1321 - Store 1320(R020) 1322 - 1324: 68 Load 71(inF0) - 1325: 68 ExtInst 1(GLSL.std.450) 8(Floor) 1324 - Store 1323(r021) 1325 - 1327: 68 Load 71(inF0) - 1328: 68 Load 72(inF1) - 1329: 36(fvec3) CompositeExtract 1327 0 - 1330: 36(fvec3) CompositeExtract 1328 0 - 1331: 36(fvec3) FMod 1329 1330 - 1332: 36(fvec3) CompositeExtract 1327 1 - 1333: 36(fvec3) CompositeExtract 1328 1 - 1334: 36(fvec3) FMod 1332 1333 - 1335: 36(fvec3) CompositeExtract 1327 2 - 1336: 36(fvec3) CompositeExtract 1328 2 - 1337: 36(fvec3) FMod 1335 1336 - 1338: 68 CompositeConstruct 1331 1334 1337 - Store 1326(r022) 1338 - 1340: 68 Load 71(inF0) - 1341: 68 ExtInst 1(GLSL.std.450) 10(Fract) 1340 - Store 1339(r023) 1341 - 1343: 68 Load 71(inF0) - 1345:1344(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 1343 - 1346: 590(ivec3) CompositeExtract 1345 1 - Store 72(inF1) 1346 - 1347: 68 CompositeExtract 1345 0 - Store 1342(r024) 1347 - 1349: 68 Load 71(inF0) - 1350: 68 Fwidth 1349 - Store 1348(r025) 1350 - 1352: 68 Load 71(inF0) - 1353: 68 Load 72(inF1) - 1354: 68 ExtInst 1(GLSL.std.450) 53(Ldexp) 1352 1353 - Store 1351(r026) 1354 + 1284: Label + 1287: 68 Load 71(inF0) + 1288: 68 Load 72(inF1) + 1289: 68 Load 73(inF2) + 1290: 68 ExtInst 1(GLSL.std.450) 43(FClamp) 1287 1288 1289 + Store 1286(r008) 1290 + 1292: 68 Load 71(inF0) + 1293: 68 ExtInst 1(GLSL.std.450) 14(Cos) 1292 + Store 1291(r009) 1293 + 1295: 68 Load 71(inF0) + 1296: 68 ExtInst 1(GLSL.std.450) 20(Cosh) 1295 + Store 1294(r010) 1296 + 1298: 68 Load 71(inF0) + 1299: 68 DPdx 1298 + Store 1297(r011) 1299 + 1301: 68 Load 71(inF0) + 1302: 68 DPdxCoarse 1301 + Store 1300(r012) 1302 + 1304: 68 Load 71(inF0) + 1305: 68 DPdxFine 1304 + Store 1303(r013) 1305 + 1307: 68 Load 71(inF0) + 1308: 68 DPdy 1307 + Store 1306(r014) 1308 + 1310: 68 Load 71(inF0) + 1311: 68 DPdyCoarse 1310 + Store 1309(r015) 1311 + 1313: 68 Load 71(inF0) + 1314: 68 DPdyFine 1313 + Store 1312(r016) 1314 + 1316: 68 Load 71(inF0) + 1317: 68 ExtInst 1(GLSL.std.450) 12(Degrees) 1316 + Store 1315(r017) 1317 + 1319: 68 Load 71(inF0) + 1320: 6(float) ExtInst 1(GLSL.std.450) 33(Determinant) 1319 + Store 1318(r018) 1320 + 1322: 68 Load 71(inF0) + 1323: 68 ExtInst 1(GLSL.std.450) 27(Exp) 1322 + Store 1321(r019) 1323 + 1325: 68 Load 71(inF0) + 1326: 68 ExtInst 1(GLSL.std.450) 29(Exp2) 1325 + Store 1324(R020) 1326 + 1328: 68 Load 71(inF0) + 1329: 68 ExtInst 1(GLSL.std.450) 8(Floor) 1328 + Store 1327(r021) 1329 + 1331: 68 Load 71(inF0) + 1332: 68 Load 72(inF1) + 1333: 36(fvec3) CompositeExtract 1331 0 + 1334: 36(fvec3) CompositeExtract 1332 0 + 1335: 36(fvec3) FMod 1333 1334 + 1336: 36(fvec3) CompositeExtract 1331 1 + 1337: 36(fvec3) CompositeExtract 1332 1 + 1338: 36(fvec3) FMod 1336 1337 + 1339: 36(fvec3) CompositeExtract 1331 2 + 1340: 36(fvec3) CompositeExtract 1332 2 + 1341: 36(fvec3) FMod 1339 1340 + 1342: 68 CompositeConstruct 1335 1338 1341 + Store 1330(r022) 1342 + 1344: 68 Load 71(inF0) + 1345: 68 ExtInst 1(GLSL.std.450) 10(Fract) 1344 + Store 1343(r023) 1345 + 1347: 68 Load 71(inF0) + 1349:1348(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 1347 + 1350: 594(ivec3) CompositeExtract 1349 1 + Store 72(inF1) 1350 + 1351: 68 CompositeExtract 1349 0 + Store 1346(r024) 1351 + 1353: 68 Load 71(inF0) + 1354: 68 Fwidth 1353 + Store 1352(r025) 1354 1356: 68 Load 71(inF0) 1357: 68 Load 72(inF1) - 1358: 68 Load 73(inF2) - 1359: 68 ExtInst 1(GLSL.std.450) 46(FMix) 1356 1357 1358 - Store 1355(r026a) 1359 - 1361: 68 Load 71(inF0) - 1362: 68 ExtInst 1(GLSL.std.450) 28(Log) 1361 - Store 1360(r027) 1362 - 1364: 68 Load 71(inF0) - 1365: 68 ExtInst 1(GLSL.std.450) 30(Log2) 1364 - 1366: 68 MatrixTimesScalar 1365 262 - Store 1363(r028) 1366 + 1358: 68 ExtInst 1(GLSL.std.450) 53(Ldexp) 1356 1357 + Store 1355(r026) 1358 + 1360: 68 Load 71(inF0) + 1361: 68 Load 72(inF1) + 1362: 68 Load 73(inF2) + 1363: 68 ExtInst 1(GLSL.std.450) 46(FMix) 1360 1361 1362 + Store 1359(r026a) 1363 + 1365: 68 Load 71(inF0) + 1366: 68 ExtInst 1(GLSL.std.450) 28(Log) 1365 + Store 1364(r027) 1366 1368: 68 Load 71(inF0) 1369: 68 ExtInst 1(GLSL.std.450) 30(Log2) 1368 - Store 1367(r029) 1369 - 1371: 68 Load 71(inF0) - 1372: 68 Load 72(inF1) - 1373: 68 ExtInst 1(GLSL.std.450) 40(FMax) 1371 1372 - Store 1370(r030) 1373 + 1370: 68 MatrixTimesScalar 1369 266 + Store 1367(r028) 1370 + 1372: 68 Load 71(inF0) + 1373: 68 ExtInst 1(GLSL.std.450) 30(Log2) 1372 + Store 1371(r029) 1373 1375: 68 Load 71(inF0) 1376: 68 Load 72(inF1) - 1377: 68 ExtInst 1(GLSL.std.450) 37(FMin) 1375 1376 - Store 1374(r031) 1377 + 1377: 68 ExtInst 1(GLSL.std.450) 40(FMax) 1375 1376 + Store 1374(r030) 1377 1379: 68 Load 71(inF0) 1380: 68 Load 72(inF1) - 1381: 68 ExtInst 1(GLSL.std.450) 26(Pow) 1379 1380 - Store 1378(r032) 1381 + 1381: 68 ExtInst 1(GLSL.std.450) 37(FMin) 1379 1380 + Store 1378(r031) 1381 1383: 68 Load 71(inF0) - 1384: 68 ExtInst 1(GLSL.std.450) 11(Radians) 1383 - Store 1382(r033) 1384 - 1386: 68 Load 71(inF0) - 1387: 68 ExtInst 1(GLSL.std.450) 2(RoundEven) 1386 - Store 1385(r034) 1387 - 1389: 68 Load 71(inF0) - 1390: 68 ExtInst 1(GLSL.std.450) 32(InverseSqrt) 1389 - Store 1388(r035) 1390 - 1392: 68 Load 71(inF0) - 1393: 36(fvec3) CompositeConstruct 175 175 175 - 1394: 36(fvec3) CompositeConstruct 283 283 283 - 1395: 68 ExtInst 1(GLSL.std.450) 43(FClamp) 1392 1393 1394 - Store 1391(r036) 1395 - 1397: 68 Load 71(inF0) - 1398: 68 ExtInst 1(GLSL.std.450) 6(FSign) 1397 - Store 1396(r037) 1398 - 1400: 68 Load 71(inF0) - 1401: 68 ExtInst 1(GLSL.std.450) 13(Sin) 1400 - Store 1399(r038) 1401 - 1402: 68 Load 71(inF0) - 1403: 68 ExtInst 1(GLSL.std.450) 13(Sin) 1402 - Store 72(inF1) 1403 + 1384: 68 Load 72(inF1) + 1385: 68 ExtInst 1(GLSL.std.450) 26(Pow) 1383 1384 + Store 1382(r032) 1385 + 1387: 68 Load 71(inF0) + 1388: 68 ExtInst 1(GLSL.std.450) 11(Radians) 1387 + Store 1386(r033) 1388 + 1390: 68 Load 71(inF0) + 1391: 68 ExtInst 1(GLSL.std.450) 2(RoundEven) 1390 + Store 1389(r034) 1391 + 1393: 68 Load 71(inF0) + 1394: 68 ExtInst 1(GLSL.std.450) 32(InverseSqrt) 1393 + Store 1392(r035) 1394 + 1396: 68 Load 71(inF0) + 1397: 36(fvec3) CompositeConstruct 179 179 179 + 1398: 36(fvec3) CompositeConstruct 287 287 287 + 1399: 68 ExtInst 1(GLSL.std.450) 43(FClamp) 1396 1397 1398 + Store 1395(r036) 1399 + 1401: 68 Load 71(inF0) + 1402: 68 ExtInst 1(GLSL.std.450) 6(FSign) 1401 + Store 1400(r037) 1402 1404: 68 Load 71(inF0) - 1405: 68 ExtInst 1(GLSL.std.450) 14(Cos) 1404 - Store 73(inF2) 1405 - 1407: 68 Load 71(inF0) - 1408: 68 ExtInst 1(GLSL.std.450) 19(Sinh) 1407 - Store 1406(r039) 1408 - 1410: 68 Load 71(inF0) - 1411: 68 Load 72(inF1) - 1412: 68 Load 73(inF2) - 1413: 68 ExtInst 1(GLSL.std.450) 49(SmoothStep) 1410 1411 1412 - Store 1409(r049) 1413 - 1415: 68 Load 71(inF0) - 1416: 68 ExtInst 1(GLSL.std.450) 31(Sqrt) 1415 - Store 1414(r041) 1416 - 1418: 68 Load 71(inF0) - 1419: 68 Load 72(inF1) - 1420: 68 ExtInst 1(GLSL.std.450) 48(Step) 1418 1419 - Store 1417(r042) 1420 + 1405: 68 ExtInst 1(GLSL.std.450) 13(Sin) 1404 + Store 1403(r038) 1405 + 1406: 68 Load 71(inF0) + 1407: 68 ExtInst 1(GLSL.std.450) 13(Sin) 1406 + Store 72(inF1) 1407 + 1408: 68 Load 71(inF0) + 1409: 68 ExtInst 1(GLSL.std.450) 14(Cos) 1408 + Store 73(inF2) 1409 + 1411: 68 Load 71(inF0) + 1412: 68 ExtInst 1(GLSL.std.450) 19(Sinh) 1411 + Store 1410(r039) 1412 + 1414: 68 Load 71(inF0) + 1415: 68 Load 72(inF1) + 1416: 68 Load 73(inF2) + 1417: 68 ExtInst 1(GLSL.std.450) 49(SmoothStep) 1414 1415 1416 + Store 1413(r049) 1417 + 1419: 68 Load 71(inF0) + 1420: 68 ExtInst 1(GLSL.std.450) 31(Sqrt) 1419 + Store 1418(r041) 1420 1422: 68 Load 71(inF0) - 1423: 68 ExtInst 1(GLSL.std.450) 15(Tan) 1422 - Store 1421(r043) 1423 - 1425: 68 Load 71(inF0) - 1426: 68 ExtInst 1(GLSL.std.450) 21(Tanh) 1425 - Store 1424(r044) 1426 - 1427: 68 Load 71(inF0) - 1428: 68 Transpose 1427 - 1430: 68 Load 71(inF0) - 1431: 68 ExtInst 1(GLSL.std.450) 3(Trunc) 1430 - Store 1429(r046) 1431 - ReturnValue 1433 + 1423: 68 Load 72(inF1) + 1424: 68 ExtInst 1(GLSL.std.450) 48(Step) 1422 1423 + Store 1421(r042) 1424 + 1426: 68 Load 71(inF0) + 1427: 68 ExtInst 1(GLSL.std.450) 15(Tan) 1426 + Store 1425(r043) 1427 + 1429: 68 Load 71(inF0) + 1430: 68 ExtInst 1(GLSL.std.450) 21(Tanh) 1429 + Store 1428(r044) 1430 + 1431: 68 Load 71(inF0) + 1432: 68 Transpose 1431 + 1434: 68 Load 71(inF0) + 1435: 68 ExtInst 1(GLSL.std.450) 3(Trunc) 1434 + Store 1433(r046) 1435 + ReturnValue 1437 FunctionEnd 82(PixelShaderFunction4x4(mf44;mf44;mf44;): 76 Function None 78 79(inF0): 77(ptr) FunctionParameter 80(inF1): 77(ptr) FunctionParameter 81(inF2): 77(ptr) FunctionParameter 83: Label - 1436(r000): 132(ptr) Variable Function - 1439(r001): 77(ptr) Variable Function - 1444(r003): 132(ptr) Variable Function - 1447(r004): 77(ptr) Variable Function - 1450(r005): 77(ptr) Variable Function - 1453(r006): 77(ptr) Variable Function - 1457(r007): 77(ptr) Variable Function - 1468(r008): 77(ptr) Variable Function - 1473(r009): 77(ptr) Variable Function - 1476(r010): 77(ptr) Variable Function - 1479(r011): 77(ptr) Variable Function - 1482(r012): 77(ptr) Variable Function - 1485(r013): 77(ptr) Variable Function - 1488(r014): 77(ptr) Variable Function - 1491(r015): 77(ptr) Variable Function - 1494(r016): 77(ptr) Variable Function - 1497(r017): 77(ptr) Variable Function - 1500(r018): 7(ptr) Variable Function - 1503(r019): 77(ptr) Variable Function - 1506(R020): 77(ptr) Variable Function - 1509(r021): 77(ptr) Variable Function - 1512(r022): 77(ptr) Variable Function - 1528(r023): 77(ptr) Variable Function - 1531(r024): 77(ptr) Variable Function - 1537(r025): 77(ptr) Variable Function - 1540(r026): 77(ptr) Variable Function - 1544(r026a): 77(ptr) Variable Function - 1549(r027): 77(ptr) Variable Function - 1552(r028): 77(ptr) Variable Function - 1556(r029): 77(ptr) Variable Function - 1559(r030): 77(ptr) Variable Function - 1563(r031): 77(ptr) Variable Function - 1567(r032): 77(ptr) Variable Function - 1571(r033): 77(ptr) Variable Function - 1574(r034): 77(ptr) Variable Function - 1577(r035): 77(ptr) Variable Function - 1580(r036): 77(ptr) Variable Function - 1585(r037): 77(ptr) Variable Function - 1588(r038): 77(ptr) Variable Function - 1595(r039): 77(ptr) Variable Function - 1598(r049): 77(ptr) Variable Function - 1603(r041): 77(ptr) Variable Function - 1606(r042): 77(ptr) Variable Function - 1610(r043): 77(ptr) Variable Function - 1613(r044): 77(ptr) Variable Function - 1618(r046): 77(ptr) Variable Function - 1437: 76 Load 79(inF0) - 1438: 131(bool) All 1437 - Store 1436(r000) 1438 - 1440: 76 Load 79(inF0) - 1441: 76 ExtInst 1(GLSL.std.450) 4(FAbs) 1440 - Store 1439(r001) 1441 - 1442: 76 Load 79(inF0) - 1443: 76 ExtInst 1(GLSL.std.450) 17(Acos) 1442 - 1445: 76 Load 79(inF0) - 1446: 131(bool) Any 1445 - Store 1444(r003) 1446 - 1448: 76 Load 79(inF0) - 1449: 76 ExtInst 1(GLSL.std.450) 16(Asin) 1448 - Store 1447(r004) 1449 - 1451: 76 Load 79(inF0) - 1452: 76 ExtInst 1(GLSL.std.450) 18(Atan) 1451 - Store 1450(r005) 1452 - 1454: 76 Load 79(inF0) - 1455: 76 Load 80(inF1) - 1456: 76 ExtInst 1(GLSL.std.450) 25(Atan2) 1454 1455 - Store 1453(r006) 1456 + 1440(r000): 136(ptr) Variable Function + 1443(r001): 77(ptr) Variable Function + 1448(r003): 136(ptr) Variable Function + 1451(r004): 77(ptr) Variable Function + 1454(r005): 77(ptr) Variable Function + 1457(r006): 77(ptr) Variable Function + 1461(r007): 77(ptr) Variable Function + 1472(r008): 77(ptr) Variable Function + 1477(r009): 77(ptr) Variable Function + 1480(r010): 77(ptr) Variable Function + 1483(r011): 77(ptr) Variable Function + 1486(r012): 77(ptr) Variable Function + 1489(r013): 77(ptr) Variable Function + 1492(r014): 77(ptr) Variable Function + 1495(r015): 77(ptr) Variable Function + 1498(r016): 77(ptr) Variable Function + 1501(r017): 77(ptr) Variable Function + 1504(r018): 7(ptr) Variable Function + 1507(r019): 77(ptr) Variable Function + 1510(R020): 77(ptr) Variable Function + 1513(r021): 77(ptr) Variable Function + 1516(r022): 77(ptr) Variable Function + 1532(r023): 77(ptr) Variable Function + 1535(r024): 77(ptr) Variable Function + 1541(r025): 77(ptr) Variable Function + 1544(r026): 77(ptr) Variable Function + 1548(r026a): 77(ptr) Variable Function + 1553(r027): 77(ptr) Variable Function + 1556(r028): 77(ptr) Variable Function + 1560(r029): 77(ptr) Variable Function + 1563(r030): 77(ptr) Variable Function + 1567(r031): 77(ptr) Variable Function + 1571(r032): 77(ptr) Variable Function + 1575(r033): 77(ptr) Variable Function + 1578(r034): 77(ptr) Variable Function + 1581(r035): 77(ptr) Variable Function + 1584(r036): 77(ptr) Variable Function + 1589(r037): 77(ptr) Variable Function + 1592(r038): 77(ptr) Variable Function + 1599(r039): 77(ptr) Variable Function + 1602(r049): 77(ptr) Variable Function + 1607(r041): 77(ptr) Variable Function + 1610(r042): 77(ptr) Variable Function + 1614(r043): 77(ptr) Variable Function + 1617(r044): 77(ptr) Variable Function + 1622(r046): 77(ptr) Variable Function + 1441: 76 Load 79(inF0) + 1442: 135(bool) All 1441 + Store 1440(r000) 1442 + 1444: 76 Load 79(inF0) + 1445: 76 ExtInst 1(GLSL.std.450) 4(FAbs) 1444 + Store 1443(r001) 1445 + 1446: 76 Load 79(inF0) + 1447: 76 ExtInst 1(GLSL.std.450) 17(Acos) 1446 + 1449: 76 Load 79(inF0) + 1450: 135(bool) Any 1449 + Store 1448(r003) 1450 + 1452: 76 Load 79(inF0) + 1453: 76 ExtInst 1(GLSL.std.450) 16(Asin) 1452 + Store 1451(r004) 1453 + 1455: 76 Load 79(inF0) + 1456: 76 ExtInst 1(GLSL.std.450) 18(Atan) 1455 + Store 1454(r005) 1456 1458: 76 Load 79(inF0) - 1459: 76 ExtInst 1(GLSL.std.450) 9(Ceil) 1458 - Store 1457(r007) 1459 - 1460: 76 Load 79(inF0) - 1463: 1462 FOrdLessThan 1460 1461 - 1464: 131(bool) Any 1463 - SelectionMerge 1466 None - BranchConditional 1464 1465 1466 - 1465: Label + 1459: 76 Load 80(inF1) + 1460: 76 ExtInst 1(GLSL.std.450) 25(Atan2) 1458 1459 + Store 1457(r006) 1460 + 1462: 76 Load 79(inF0) + 1463: 76 ExtInst 1(GLSL.std.450) 9(Ceil) 1462 + Store 1461(r007) 1463 + 1464: 76 Load 79(inF0) + 1467: 1466 FOrdLessThan 1464 1465 + 1468: 135(bool) Any 1467 + SelectionMerge 1470 None + BranchConditional 1468 1469 1470 + 1469: Label Kill - 1466: Label - 1469: 76 Load 79(inF0) - 1470: 76 Load 80(inF1) - 1471: 76 Load 81(inF2) - 1472: 76 ExtInst 1(GLSL.std.450) 43(FClamp) 1469 1470 1471 - Store 1468(r008) 1472 - 1474: 76 Load 79(inF0) - 1475: 76 ExtInst 1(GLSL.std.450) 14(Cos) 1474 - Store 1473(r009) 1475 - 1477: 76 Load 79(inF0) - 1478: 76 ExtInst 1(GLSL.std.450) 20(Cosh) 1477 - Store 1476(r010) 1478 - 1480: 76 Load 79(inF0) - 1481: 76 DPdx 1480 - Store 1479(r011) 1481 - 1483: 76 Load 79(inF0) - 1484: 76 DPdxCoarse 1483 - Store 1482(r012) 1484 - 1486: 76 Load 79(inF0) - 1487: 76 DPdxFine 1486 - Store 1485(r013) 1487 - 1489: 76 Load 79(inF0) - 1490: 76 DPdy 1489 - Store 1488(r014) 1490 - 1492: 76 Load 79(inF0) - 1493: 76 DPdyCoarse 1492 - Store 1491(r015) 1493 - 1495: 76 Load 79(inF0) - 1496: 76 DPdyFine 1495 - Store 1494(r016) 1496 - 1498: 76 Load 79(inF0) - 1499: 76 ExtInst 1(GLSL.std.450) 12(Degrees) 1498 - Store 1497(r017) 1499 - 1501: 76 Load 79(inF0) - 1502: 6(float) ExtInst 1(GLSL.std.450) 33(Determinant) 1501 - Store 1500(r018) 1502 - 1504: 76 Load 79(inF0) - 1505: 76 ExtInst 1(GLSL.std.450) 27(Exp) 1504 - Store 1503(r019) 1505 - 1507: 76 Load 79(inF0) - 1508: 76 ExtInst 1(GLSL.std.450) 29(Exp2) 1507 - Store 1506(R020) 1508 - 1510: 76 Load 79(inF0) - 1511: 76 ExtInst 1(GLSL.std.450) 8(Floor) 1510 - Store 1509(r021) 1511 - 1513: 76 Load 79(inF0) - 1514: 76 Load 80(inF1) - 1515: 48(fvec4) CompositeExtract 1513 0 - 1516: 48(fvec4) CompositeExtract 1514 0 - 1517: 48(fvec4) FMod 1515 1516 - 1518: 48(fvec4) CompositeExtract 1513 1 - 1519: 48(fvec4) CompositeExtract 1514 1 - 1520: 48(fvec4) FMod 1518 1519 - 1521: 48(fvec4) CompositeExtract 1513 2 - 1522: 48(fvec4) CompositeExtract 1514 2 - 1523: 48(fvec4) FMod 1521 1522 - 1524: 48(fvec4) CompositeExtract 1513 3 - 1525: 48(fvec4) CompositeExtract 1514 3 - 1526: 48(fvec4) FMod 1524 1525 - 1527: 76 CompositeConstruct 1517 1520 1523 1526 - Store 1512(r022) 1527 - 1529: 76 Load 79(inF0) - 1530: 76 ExtInst 1(GLSL.std.450) 10(Fract) 1529 - Store 1528(r023) 1530 - 1532: 76 Load 79(inF0) - 1534:1533(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 1532 - 1535: 836(ivec4) CompositeExtract 1534 1 - Store 80(inF1) 1535 - 1536: 76 CompositeExtract 1534 0 - Store 1531(r024) 1536 - 1538: 76 Load 79(inF0) - 1539: 76 Fwidth 1538 - Store 1537(r025) 1539 - 1541: 76 Load 79(inF0) - 1542: 76 Load 80(inF1) - 1543: 76 ExtInst 1(GLSL.std.450) 53(Ldexp) 1541 1542 - Store 1540(r026) 1543 + 1470: Label + 1473: 76 Load 79(inF0) + 1474: 76 Load 80(inF1) + 1475: 76 Load 81(inF2) + 1476: 76 ExtInst 1(GLSL.std.450) 43(FClamp) 1473 1474 1475 + Store 1472(r008) 1476 + 1478: 76 Load 79(inF0) + 1479: 76 ExtInst 1(GLSL.std.450) 14(Cos) 1478 + Store 1477(r009) 1479 + 1481: 76 Load 79(inF0) + 1482: 76 ExtInst 1(GLSL.std.450) 20(Cosh) 1481 + Store 1480(r010) 1482 + 1484: 76 Load 79(inF0) + 1485: 76 DPdx 1484 + Store 1483(r011) 1485 + 1487: 76 Load 79(inF0) + 1488: 76 DPdxCoarse 1487 + Store 1486(r012) 1488 + 1490: 76 Load 79(inF0) + 1491: 76 DPdxFine 1490 + Store 1489(r013) 1491 + 1493: 76 Load 79(inF0) + 1494: 76 DPdy 1493 + Store 1492(r014) 1494 + 1496: 76 Load 79(inF0) + 1497: 76 DPdyCoarse 1496 + Store 1495(r015) 1497 + 1499: 76 Load 79(inF0) + 1500: 76 DPdyFine 1499 + Store 1498(r016) 1500 + 1502: 76 Load 79(inF0) + 1503: 76 ExtInst 1(GLSL.std.450) 12(Degrees) 1502 + Store 1501(r017) 1503 + 1505: 76 Load 79(inF0) + 1506: 6(float) ExtInst 1(GLSL.std.450) 33(Determinant) 1505 + Store 1504(r018) 1506 + 1508: 76 Load 79(inF0) + 1509: 76 ExtInst 1(GLSL.std.450) 27(Exp) 1508 + Store 1507(r019) 1509 + 1511: 76 Load 79(inF0) + 1512: 76 ExtInst 1(GLSL.std.450) 29(Exp2) 1511 + Store 1510(R020) 1512 + 1514: 76 Load 79(inF0) + 1515: 76 ExtInst 1(GLSL.std.450) 8(Floor) 1514 + Store 1513(r021) 1515 + 1517: 76 Load 79(inF0) + 1518: 76 Load 80(inF1) + 1519: 48(fvec4) CompositeExtract 1517 0 + 1520: 48(fvec4) CompositeExtract 1518 0 + 1521: 48(fvec4) FMod 1519 1520 + 1522: 48(fvec4) CompositeExtract 1517 1 + 1523: 48(fvec4) CompositeExtract 1518 1 + 1524: 48(fvec4) FMod 1522 1523 + 1525: 48(fvec4) CompositeExtract 1517 2 + 1526: 48(fvec4) CompositeExtract 1518 2 + 1527: 48(fvec4) FMod 1525 1526 + 1528: 48(fvec4) CompositeExtract 1517 3 + 1529: 48(fvec4) CompositeExtract 1518 3 + 1530: 48(fvec4) FMod 1528 1529 + 1531: 76 CompositeConstruct 1521 1524 1527 1530 + Store 1516(r022) 1531 + 1533: 76 Load 79(inF0) + 1534: 76 ExtInst 1(GLSL.std.450) 10(Fract) 1533 + Store 1532(r023) 1534 + 1536: 76 Load 79(inF0) + 1538:1537(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 1536 + 1539: 840(ivec4) CompositeExtract 1538 1 + Store 80(inF1) 1539 + 1540: 76 CompositeExtract 1538 0 + Store 1535(r024) 1540 + 1542: 76 Load 79(inF0) + 1543: 76 Fwidth 1542 + Store 1541(r025) 1543 1545: 76 Load 79(inF0) 1546: 76 Load 80(inF1) - 1547: 76 Load 81(inF2) - 1548: 76 ExtInst 1(GLSL.std.450) 46(FMix) 1545 1546 1547 - Store 1544(r026a) 1548 - 1550: 76 Load 79(inF0) - 1551: 76 ExtInst 1(GLSL.std.450) 28(Log) 1550 - Store 1549(r027) 1551 - 1553: 76 Load 79(inF0) - 1554: 76 ExtInst 1(GLSL.std.450) 30(Log2) 1553 - 1555: 76 MatrixTimesScalar 1554 262 - Store 1552(r028) 1555 + 1547: 76 ExtInst 1(GLSL.std.450) 53(Ldexp) 1545 1546 + Store 1544(r026) 1547 + 1549: 76 Load 79(inF0) + 1550: 76 Load 80(inF1) + 1551: 76 Load 81(inF2) + 1552: 76 ExtInst 1(GLSL.std.450) 46(FMix) 1549 1550 1551 + Store 1548(r026a) 1552 + 1554: 76 Load 79(inF0) + 1555: 76 ExtInst 1(GLSL.std.450) 28(Log) 1554 + Store 1553(r027) 1555 1557: 76 Load 79(inF0) 1558: 76 ExtInst 1(GLSL.std.450) 30(Log2) 1557 - Store 1556(r029) 1558 - 1560: 76 Load 79(inF0) - 1561: 76 Load 80(inF1) - 1562: 76 ExtInst 1(GLSL.std.450) 40(FMax) 1560 1561 - Store 1559(r030) 1562 + 1559: 76 MatrixTimesScalar 1558 266 + Store 1556(r028) 1559 + 1561: 76 Load 79(inF0) + 1562: 76 ExtInst 1(GLSL.std.450) 30(Log2) 1561 + Store 1560(r029) 1562 1564: 76 Load 79(inF0) 1565: 76 Load 80(inF1) - 1566: 76 ExtInst 1(GLSL.std.450) 37(FMin) 1564 1565 - Store 1563(r031) 1566 + 1566: 76 ExtInst 1(GLSL.std.450) 40(FMax) 1564 1565 + Store 1563(r030) 1566 1568: 76 Load 79(inF0) 1569: 76 Load 80(inF1) - 1570: 76 ExtInst 1(GLSL.std.450) 26(Pow) 1568 1569 - Store 1567(r032) 1570 + 1570: 76 ExtInst 1(GLSL.std.450) 37(FMin) 1568 1569 + Store 1567(r031) 1570 1572: 76 Load 79(inF0) - 1573: 76 ExtInst 1(GLSL.std.450) 11(Radians) 1572 - Store 1571(r033) 1573 - 1575: 76 Load 79(inF0) - 1576: 76 ExtInst 1(GLSL.std.450) 2(RoundEven) 1575 - Store 1574(r034) 1576 - 1578: 76 Load 79(inF0) - 1579: 76 ExtInst 1(GLSL.std.450) 32(InverseSqrt) 1578 - Store 1577(r035) 1579 - 1581: 76 Load 79(inF0) - 1582: 48(fvec4) CompositeConstruct 175 175 175 175 - 1583: 48(fvec4) CompositeConstruct 283 283 283 283 - 1584: 76 ExtInst 1(GLSL.std.450) 43(FClamp) 1581 1582 1583 - Store 1580(r036) 1584 - 1586: 76 Load 79(inF0) - 1587: 76 ExtInst 1(GLSL.std.450) 6(FSign) 1586 - Store 1585(r037) 1587 - 1589: 76 Load 79(inF0) - 1590: 76 ExtInst 1(GLSL.std.450) 13(Sin) 1589 - Store 1588(r038) 1590 - 1591: 76 Load 79(inF0) - 1592: 76 ExtInst 1(GLSL.std.450) 13(Sin) 1591 - Store 80(inF1) 1592 + 1573: 76 Load 80(inF1) + 1574: 76 ExtInst 1(GLSL.std.450) 26(Pow) 1572 1573 + Store 1571(r032) 1574 + 1576: 76 Load 79(inF0) + 1577: 76 ExtInst 1(GLSL.std.450) 11(Radians) 1576 + Store 1575(r033) 1577 + 1579: 76 Load 79(inF0) + 1580: 76 ExtInst 1(GLSL.std.450) 2(RoundEven) 1579 + Store 1578(r034) 1580 + 1582: 76 Load 79(inF0) + 1583: 76 ExtInst 1(GLSL.std.450) 32(InverseSqrt) 1582 + Store 1581(r035) 1583 + 1585: 76 Load 79(inF0) + 1586: 48(fvec4) CompositeConstruct 179 179 179 179 + 1587: 48(fvec4) CompositeConstruct 287 287 287 287 + 1588: 76 ExtInst 1(GLSL.std.450) 43(FClamp) 1585 1586 1587 + Store 1584(r036) 1588 + 1590: 76 Load 79(inF0) + 1591: 76 ExtInst 1(GLSL.std.450) 6(FSign) 1590 + Store 1589(r037) 1591 1593: 76 Load 79(inF0) - 1594: 76 ExtInst 1(GLSL.std.450) 14(Cos) 1593 - Store 81(inF2) 1594 - 1596: 76 Load 79(inF0) - 1597: 76 ExtInst 1(GLSL.std.450) 19(Sinh) 1596 - Store 1595(r039) 1597 - 1599: 76 Load 79(inF0) - 1600: 76 Load 80(inF1) - 1601: 76 Load 81(inF2) - 1602: 76 ExtInst 1(GLSL.std.450) 49(SmoothStep) 1599 1600 1601 - Store 1598(r049) 1602 - 1604: 76 Load 79(inF0) - 1605: 76 ExtInst 1(GLSL.std.450) 31(Sqrt) 1604 - Store 1603(r041) 1605 - 1607: 76 Load 79(inF0) - 1608: 76 Load 80(inF1) - 1609: 76 ExtInst 1(GLSL.std.450) 48(Step) 1607 1608 - Store 1606(r042) 1609 + 1594: 76 ExtInst 1(GLSL.std.450) 13(Sin) 1593 + Store 1592(r038) 1594 + 1595: 76 Load 79(inF0) + 1596: 76 ExtInst 1(GLSL.std.450) 13(Sin) 1595 + Store 80(inF1) 1596 + 1597: 76 Load 79(inF0) + 1598: 76 ExtInst 1(GLSL.std.450) 14(Cos) 1597 + Store 81(inF2) 1598 + 1600: 76 Load 79(inF0) + 1601: 76 ExtInst 1(GLSL.std.450) 19(Sinh) 1600 + Store 1599(r039) 1601 + 1603: 76 Load 79(inF0) + 1604: 76 Load 80(inF1) + 1605: 76 Load 81(inF2) + 1606: 76 ExtInst 1(GLSL.std.450) 49(SmoothStep) 1603 1604 1605 + Store 1602(r049) 1606 + 1608: 76 Load 79(inF0) + 1609: 76 ExtInst 1(GLSL.std.450) 31(Sqrt) 1608 + Store 1607(r041) 1609 1611: 76 Load 79(inF0) - 1612: 76 ExtInst 1(GLSL.std.450) 15(Tan) 1611 - Store 1610(r043) 1612 - 1614: 76 Load 79(inF0) - 1615: 76 ExtInst 1(GLSL.std.450) 21(Tanh) 1614 - Store 1613(r044) 1615 - 1616: 76 Load 79(inF0) - 1617: 76 Transpose 1616 - 1619: 76 Load 79(inF0) - 1620: 76 ExtInst 1(GLSL.std.450) 3(Trunc) 1619 - Store 1618(r046) 1620 - ReturnValue 1622 + 1612: 76 Load 80(inF1) + 1613: 76 ExtInst 1(GLSL.std.450) 48(Step) 1611 1612 + Store 1610(r042) 1613 + 1615: 76 Load 79(inF0) + 1616: 76 ExtInst 1(GLSL.std.450) 15(Tan) 1615 + Store 1614(r043) 1616 + 1618: 76 Load 79(inF0) + 1619: 76 ExtInst 1(GLSL.std.450) 21(Tanh) 1618 + Store 1617(r044) 1619 + 1620: 76 Load 79(inF0) + 1621: 76 Transpose 1620 + 1623: 76 Load 79(inF0) + 1624: 76 ExtInst 1(GLSL.std.450) 3(Trunc) 1623 + Store 1622(r046) 1624 + ReturnValue 1626 FunctionEnd 91(TestGenMul2(f1;f1;vf2;vf2;mf22;mf22;): 2 Function None 84 85(inF0): 7(ptr) FunctionParameter @@ -8182,51 +8187,51 @@ gl_FragCoord origin is upper left 89(inFM0): 61(ptr) FunctionParameter 90(inFM1): 61(ptr) FunctionParameter 92: Label - 1625(r0): 7(ptr) Variable Function - 1629(r1): 25(ptr) Variable Function - 1633(r2): 25(ptr) Variable Function - 1637(r3): 7(ptr) Variable Function - 1641(r4): 25(ptr) Variable Function - 1645(r5): 25(ptr) Variable Function - 1649(r6): 61(ptr) Variable Function - 1653(r7): 61(ptr) Variable Function - 1657(r8): 61(ptr) Variable Function - 1626: 6(float) Load 86(inF1) - 1627: 6(float) Load 85(inF0) - 1628: 6(float) FMul 1626 1627 - Store 1625(r0) 1628 - 1630: 6(float) Load 85(inF0) - 1631: 24(fvec2) Load 87(inFV0) - 1632: 24(fvec2) VectorTimesScalar 1631 1630 - Store 1629(r1) 1632 - 1634: 24(fvec2) Load 87(inFV0) - 1635: 6(float) Load 85(inF0) - 1636: 24(fvec2) VectorTimesScalar 1634 1635 - Store 1633(r2) 1636 + 1629(r0): 7(ptr) Variable Function + 1633(r1): 25(ptr) Variable Function + 1637(r2): 25(ptr) Variable Function + 1641(r3): 7(ptr) Variable Function + 1645(r4): 25(ptr) Variable Function + 1649(r5): 25(ptr) Variable Function + 1653(r6): 61(ptr) Variable Function + 1657(r7): 61(ptr) Variable Function + 1661(r8): 61(ptr) Variable Function + 1630: 6(float) Load 86(inF1) + 1631: 6(float) Load 85(inF0) + 1632: 6(float) FMul 1630 1631 + Store 1629(r0) 1632 + 1634: 6(float) Load 85(inF0) + 1635: 24(fvec2) Load 87(inFV0) + 1636: 24(fvec2) VectorTimesScalar 1635 1634 + Store 1633(r1) 1636 1638: 24(fvec2) Load 87(inFV0) - 1639: 24(fvec2) Load 88(inFV1) - 1640: 6(float) Dot 1638 1639 - Store 1637(r3) 1640 + 1639: 6(float) Load 85(inF0) + 1640: 24(fvec2) VectorTimesScalar 1638 1639 + Store 1637(r2) 1640 1642: 24(fvec2) Load 87(inFV0) - 1643: 60 Load 89(inFM0) - 1644: 24(fvec2) VectorTimesMatrix 1642 1643 - Store 1641(r4) 1644 - 1646: 60 Load 89(inFM0) - 1647: 24(fvec2) Load 87(inFV0) - 1648: 24(fvec2) MatrixTimesVector 1646 1647 - Store 1645(r5) 1648 - 1650: 6(float) Load 85(inF0) - 1651: 60 Load 89(inFM0) - 1652: 60 MatrixTimesScalar 1651 1650 - Store 1649(r6) 1652 - 1654: 60 Load 89(inFM0) - 1655: 6(float) Load 85(inF0) - 1656: 60 MatrixTimesScalar 1654 1655 - Store 1653(r7) 1656 - 1658: 60 Load 90(inFM1) - 1659: 60 Load 89(inFM0) - 1660: 60 MatrixTimesMatrix 1658 1659 - Store 1657(r8) 1660 + 1643: 24(fvec2) Load 88(inFV1) + 1644: 6(float) Dot 1642 1643 + Store 1641(r3) 1644 + 1646: 24(fvec2) Load 87(inFV0) + 1647: 60 Load 89(inFM0) + 1648: 24(fvec2) VectorTimesMatrix 1646 1647 + Store 1645(r4) 1648 + 1650: 60 Load 89(inFM0) + 1651: 24(fvec2) Load 87(inFV0) + 1652: 24(fvec2) MatrixTimesVector 1650 1651 + Store 1649(r5) 1652 + 1654: 6(float) Load 85(inF0) + 1655: 60 Load 89(inFM0) + 1656: 60 MatrixTimesScalar 1655 1654 + Store 1653(r6) 1656 + 1658: 60 Load 89(inFM0) + 1659: 6(float) Load 85(inF0) + 1660: 60 MatrixTimesScalar 1658 1659 + Store 1657(r7) 1660 + 1662: 60 Load 90(inFM1) + 1663: 60 Load 89(inFM0) + 1664: 60 MatrixTimesMatrix 1662 1663 + Store 1661(r8) 1664 Return FunctionEnd 100(TestGenMul3(f1;f1;vf3;vf3;mf33;mf33;): 2 Function None 93 @@ -8237,51 +8242,51 @@ gl_FragCoord origin is upper left 98(inFM0): 69(ptr) FunctionParameter 99(inFM1): 69(ptr) FunctionParameter 101: Label - 1661(r0): 7(ptr) Variable Function - 1665(r1): 37(ptr) Variable Function - 1669(r2): 37(ptr) Variable Function - 1673(r3): 7(ptr) Variable Function - 1677(r4): 37(ptr) Variable Function - 1681(r5): 37(ptr) Variable Function - 1685(r6): 69(ptr) Variable Function - 1689(r7): 69(ptr) Variable Function - 1693(r8): 69(ptr) Variable Function - 1662: 6(float) Load 95(inF1) - 1663: 6(float) Load 94(inF0) - 1664: 6(float) FMul 1662 1663 - Store 1661(r0) 1664 - 1666: 6(float) Load 94(inF0) - 1667: 36(fvec3) Load 96(inFV0) - 1668: 36(fvec3) VectorTimesScalar 1667 1666 - Store 1665(r1) 1668 - 1670: 36(fvec3) Load 96(inFV0) - 1671: 6(float) Load 94(inF0) - 1672: 36(fvec3) VectorTimesScalar 1670 1671 - Store 1669(r2) 1672 + 1665(r0): 7(ptr) Variable Function + 1669(r1): 37(ptr) Variable Function + 1673(r2): 37(ptr) Variable Function + 1677(r3): 7(ptr) Variable Function + 1681(r4): 37(ptr) Variable Function + 1685(r5): 37(ptr) Variable Function + 1689(r6): 69(ptr) Variable Function + 1693(r7): 69(ptr) Variable Function + 1697(r8): 69(ptr) Variable Function + 1666: 6(float) Load 95(inF1) + 1667: 6(float) Load 94(inF0) + 1668: 6(float) FMul 1666 1667 + Store 1665(r0) 1668 + 1670: 6(float) Load 94(inF0) + 1671: 36(fvec3) Load 96(inFV0) + 1672: 36(fvec3) VectorTimesScalar 1671 1670 + Store 1669(r1) 1672 1674: 36(fvec3) Load 96(inFV0) - 1675: 36(fvec3) Load 97(inFV1) - 1676: 6(float) Dot 1674 1675 - Store 1673(r3) 1676 + 1675: 6(float) Load 94(inF0) + 1676: 36(fvec3) VectorTimesScalar 1674 1675 + Store 1673(r2) 1676 1678: 36(fvec3) Load 96(inFV0) - 1679: 68 Load 98(inFM0) - 1680: 36(fvec3) VectorTimesMatrix 1678 1679 - Store 1677(r4) 1680 - 1682: 68 Load 98(inFM0) - 1683: 36(fvec3) Load 96(inFV0) - 1684: 36(fvec3) MatrixTimesVector 1682 1683 - Store 1681(r5) 1684 - 1686: 6(float) Load 94(inF0) - 1687: 68 Load 98(inFM0) - 1688: 68 MatrixTimesScalar 1687 1686 - Store 1685(r6) 1688 - 1690: 68 Load 98(inFM0) - 1691: 6(float) Load 94(inF0) - 1692: 68 MatrixTimesScalar 1690 1691 - Store 1689(r7) 1692 - 1694: 68 Load 99(inFM1) - 1695: 68 Load 98(inFM0) - 1696: 68 MatrixTimesMatrix 1694 1695 - Store 1693(r8) 1696 + 1679: 36(fvec3) Load 97(inFV1) + 1680: 6(float) Dot 1678 1679 + Store 1677(r3) 1680 + 1682: 36(fvec3) Load 96(inFV0) + 1683: 68 Load 98(inFM0) + 1684: 36(fvec3) VectorTimesMatrix 1682 1683 + Store 1681(r4) 1684 + 1686: 68 Load 98(inFM0) + 1687: 36(fvec3) Load 96(inFV0) + 1688: 36(fvec3) MatrixTimesVector 1686 1687 + Store 1685(r5) 1688 + 1690: 6(float) Load 94(inF0) + 1691: 68 Load 98(inFM0) + 1692: 68 MatrixTimesScalar 1691 1690 + Store 1689(r6) 1692 + 1694: 68 Load 98(inFM0) + 1695: 6(float) Load 94(inF0) + 1696: 68 MatrixTimesScalar 1694 1695 + Store 1693(r7) 1696 + 1698: 68 Load 99(inFM1) + 1699: 68 Load 98(inFM0) + 1700: 68 MatrixTimesMatrix 1698 1699 + Store 1697(r8) 1700 Return FunctionEnd 109(TestGenMul4(f1;f1;vf4;vf4;mf44;mf44;): 2 Function None 102 @@ -8292,51 +8297,51 @@ gl_FragCoord origin is upper left 107(inFM0): 77(ptr) FunctionParameter 108(inFM1): 77(ptr) FunctionParameter 110: Label - 1697(r0): 7(ptr) Variable Function - 1701(r1): 49(ptr) Variable Function - 1705(r2): 49(ptr) Variable Function - 1709(r3): 7(ptr) Variable Function - 1713(r4): 49(ptr) Variable Function - 1717(r5): 49(ptr) Variable Function - 1721(r6): 77(ptr) Variable Function - 1725(r7): 77(ptr) Variable Function - 1729(r8): 77(ptr) Variable Function - 1698: 6(float) Load 104(inF1) - 1699: 6(float) Load 103(inF0) - 1700: 6(float) FMul 1698 1699 - Store 1697(r0) 1700 - 1702: 6(float) Load 103(inF0) - 1703: 48(fvec4) Load 105(inFV0) - 1704: 48(fvec4) VectorTimesScalar 1703 1702 - Store 1701(r1) 1704 - 1706: 48(fvec4) Load 105(inFV0) - 1707: 6(float) Load 103(inF0) - 1708: 48(fvec4) VectorTimesScalar 1706 1707 - Store 1705(r2) 1708 + 1701(r0): 7(ptr) Variable Function + 1705(r1): 49(ptr) Variable Function + 1709(r2): 49(ptr) Variable Function + 1713(r3): 7(ptr) Variable Function + 1717(r4): 49(ptr) Variable Function + 1721(r5): 49(ptr) Variable Function + 1725(r6): 77(ptr) Variable Function + 1729(r7): 77(ptr) Variable Function + 1733(r8): 77(ptr) Variable Function + 1702: 6(float) Load 104(inF1) + 1703: 6(float) Load 103(inF0) + 1704: 6(float) FMul 1702 1703 + Store 1701(r0) 1704 + 1706: 6(float) Load 103(inF0) + 1707: 48(fvec4) Load 105(inFV0) + 1708: 48(fvec4) VectorTimesScalar 1707 1706 + Store 1705(r1) 1708 1710: 48(fvec4) Load 105(inFV0) - 1711: 48(fvec4) Load 106(inFV1) - 1712: 6(float) Dot 1710 1711 - Store 1709(r3) 1712 + 1711: 6(float) Load 103(inF0) + 1712: 48(fvec4) VectorTimesScalar 1710 1711 + Store 1709(r2) 1712 1714: 48(fvec4) Load 105(inFV0) - 1715: 76 Load 107(inFM0) - 1716: 48(fvec4) VectorTimesMatrix 1714 1715 - Store 1713(r4) 1716 - 1718: 76 Load 107(inFM0) - 1719: 48(fvec4) Load 105(inFV0) - 1720: 48(fvec4) MatrixTimesVector 1718 1719 - Store 1717(r5) 1720 - 1722: 6(float) Load 103(inF0) - 1723: 76 Load 107(inFM0) - 1724: 76 MatrixTimesScalar 1723 1722 - Store 1721(r6) 1724 - 1726: 76 Load 107(inFM0) - 1727: 6(float) Load 103(inF0) - 1728: 76 MatrixTimesScalar 1726 1727 - Store 1725(r7) 1728 - 1730: 76 Load 108(inFM1) - 1731: 76 Load 107(inFM0) - 1732: 76 MatrixTimesMatrix 1730 1731 - Store 1729(r8) 1732 + 1715: 48(fvec4) Load 106(inFV1) + 1716: 6(float) Dot 1714 1715 + Store 1713(r3) 1716 + 1718: 48(fvec4) Load 105(inFV0) + 1719: 76 Load 107(inFM0) + 1720: 48(fvec4) VectorTimesMatrix 1718 1719 + Store 1717(r4) 1720 + 1722: 76 Load 107(inFM0) + 1723: 48(fvec4) Load 105(inFV0) + 1724: 48(fvec4) MatrixTimesVector 1722 1723 + Store 1721(r5) 1724 + 1726: 6(float) Load 103(inF0) + 1727: 76 Load 107(inFM0) + 1728: 76 MatrixTimesScalar 1727 1726 + Store 1725(r6) 1728 + 1730: 76 Load 107(inFM0) + 1731: 6(float) Load 103(inF0) + 1732: 76 MatrixTimesScalar 1730 1731 + Store 1729(r7) 1732 + 1734: 76 Load 108(inFM1) + 1735: 76 Load 107(inFM0) + 1736: 76 MatrixTimesMatrix 1734 1735 + Store 1733(r8) 1736 Return FunctionEnd 129(TestGenMulNxM(f1;f1;vf2;vf3;mf23;mf32;mf33;mf34;mf24;): 2 Function None 119 @@ -8350,90 +8355,98 @@ gl_FragCoord origin is upper left 127(inFM3x4): 116(ptr) FunctionParameter 128(inFM2x4): 118(ptr) FunctionParameter 130: Label - 1733(r00): 7(ptr) Variable Function - 1737(r01): 25(ptr) Variable Function - 1741(r02): 37(ptr) Variable Function - 1745(r03): 25(ptr) Variable Function - 1749(r04): 37(ptr) Variable Function - 1753(r05): 7(ptr) Variable Function - 1757(r06): 7(ptr) Variable Function - 1761(r07): 37(ptr) Variable Function - 1765(r08): 25(ptr) Variable Function - 1769(r09): 25(ptr) Variable Function - 1773(r10): 37(ptr) Variable Function - 1777(r11): 112(ptr) Variable Function - 1781(r12): 114(ptr) Variable Function - 1785(r13): 61(ptr) Variable Function - 1789(r14): 112(ptr) Variable Function - 1793(r15): 118(ptr) Variable Function - 1797(r16): 116(ptr) Variable Function - 1734: 6(float) Load 121(inF1) - 1735: 6(float) Load 120(inF0) - 1736: 6(float) FMul 1734 1735 - Store 1733(r00) 1736 - 1738: 6(float) Load 120(inF0) - 1739: 24(fvec2) Load 122(inFV2) - 1740: 24(fvec2) VectorTimesScalar 1739 1738 - Store 1737(r01) 1740 + 1737(r00): 7(ptr) Variable Function + 1741(r01): 25(ptr) Variable Function + 1745(r02): 37(ptr) Variable Function + 1749(r03): 25(ptr) Variable Function + 1753(r04): 37(ptr) Variable Function + 1757(r05): 7(ptr) Variable Function + 1761(r06): 7(ptr) Variable Function + 1765(r07): 37(ptr) Variable Function + 1769(r08): 25(ptr) Variable Function + 1773(r09): 25(ptr) Variable Function + 1777(r10): 37(ptr) Variable Function + 1781(r11): 112(ptr) Variable Function + 1785(r12): 114(ptr) Variable Function + 1789(r13): 61(ptr) Variable Function + 1793(r14): 112(ptr) Variable Function + 1797(r15): 118(ptr) Variable Function + 1801(r16): 116(ptr) Variable Function + 1738: 6(float) Load 121(inF1) + 1739: 6(float) Load 120(inF0) + 1740: 6(float) FMul 1738 1739 + Store 1737(r00) 1740 1742: 6(float) Load 120(inF0) - 1743: 36(fvec3) Load 123(inFV3) - 1744: 36(fvec3) VectorTimesScalar 1743 1742 - Store 1741(r02) 1744 - 1746: 24(fvec2) Load 122(inFV2) - 1747: 6(float) Load 120(inF0) - 1748: 24(fvec2) VectorTimesScalar 1746 1747 - Store 1745(r03) 1748 - 1750: 36(fvec3) Load 123(inFV3) + 1743: 24(fvec2) Load 122(inFV2) + 1744: 24(fvec2) VectorTimesScalar 1743 1742 + Store 1741(r01) 1744 + 1746: 6(float) Load 120(inF0) + 1747: 36(fvec3) Load 123(inFV3) + 1748: 36(fvec3) VectorTimesScalar 1747 1746 + Store 1745(r02) 1748 + 1750: 24(fvec2) Load 122(inFV2) 1751: 6(float) Load 120(inF0) - 1752: 36(fvec3) VectorTimesScalar 1750 1751 - Store 1749(r04) 1752 - 1754: 24(fvec2) Load 122(inFV2) - 1755: 24(fvec2) Load 122(inFV2) - 1756: 6(float) Dot 1754 1755 - Store 1753(r05) 1756 - 1758: 36(fvec3) Load 123(inFV3) - 1759: 36(fvec3) Load 123(inFV3) + 1752: 24(fvec2) VectorTimesScalar 1750 1751 + Store 1749(r03) 1752 + 1754: 36(fvec3) Load 123(inFV3) + 1755: 6(float) Load 120(inF0) + 1756: 36(fvec3) VectorTimesScalar 1754 1755 + Store 1753(r04) 1756 + 1758: 24(fvec2) Load 122(inFV2) + 1759: 24(fvec2) Load 122(inFV2) 1760: 6(float) Dot 1758 1759 - Store 1757(r06) 1760 - 1762: 111 Load 124(inFM2x3) - 1763: 24(fvec2) Load 122(inFV2) - 1764: 36(fvec3) MatrixTimesVector 1762 1763 - Store 1761(r07) 1764 - 1766: 113 Load 125(inFM3x2) - 1767: 36(fvec3) Load 123(inFV3) - 1768: 24(fvec2) MatrixTimesVector 1766 1767 - Store 1765(r08) 1768 - 1770: 36(fvec3) Load 123(inFV3) - 1771: 111 Load 124(inFM2x3) - 1772: 24(fvec2) VectorTimesMatrix 1770 1771 - Store 1769(r09) 1772 - 1774: 24(fvec2) Load 122(inFV2) - 1775: 113 Load 125(inFM3x2) - 1776: 36(fvec3) VectorTimesMatrix 1774 1775 - Store 1773(r10) 1776 - 1778: 6(float) Load 120(inF0) - 1779: 111 Load 124(inFM2x3) - 1780: 111 MatrixTimesScalar 1779 1778 - Store 1777(r11) 1780 + Store 1757(r05) 1760 + 1762: 36(fvec3) Load 123(inFV3) + 1763: 36(fvec3) Load 123(inFV3) + 1764: 6(float) Dot 1762 1763 + Store 1761(r06) 1764 + 1766: 111 Load 124(inFM2x3) + 1767: 24(fvec2) Load 122(inFV2) + 1768: 36(fvec3) MatrixTimesVector 1766 1767 + Store 1765(r07) 1768 + 1770: 113 Load 125(inFM3x2) + 1771: 36(fvec3) Load 123(inFV3) + 1772: 24(fvec2) MatrixTimesVector 1770 1771 + Store 1769(r08) 1772 + 1774: 36(fvec3) Load 123(inFV3) + 1775: 111 Load 124(inFM2x3) + 1776: 24(fvec2) VectorTimesMatrix 1774 1775 + Store 1773(r09) 1776 + 1778: 24(fvec2) Load 122(inFV2) + 1779: 113 Load 125(inFM3x2) + 1780: 36(fvec3) VectorTimesMatrix 1778 1779 + Store 1777(r10) 1780 1782: 6(float) Load 120(inF0) - 1783: 113 Load 125(inFM3x2) - 1784: 113 MatrixTimesScalar 1783 1782 - Store 1781(r12) 1784 - 1786: 113 Load 125(inFM3x2) - 1787: 111 Load 124(inFM2x3) - 1788: 60 MatrixTimesMatrix 1786 1787 - Store 1785(r13) 1788 - 1790: 68 Load 126(inFM3x3) + 1783: 111 Load 124(inFM2x3) + 1784: 111 MatrixTimesScalar 1783 1782 + Store 1781(r11) 1784 + 1786: 6(float) Load 120(inF0) + 1787: 113 Load 125(inFM3x2) + 1788: 113 MatrixTimesScalar 1787 1786 + Store 1785(r12) 1788 + 1790: 113 Load 125(inFM3x2) 1791: 111 Load 124(inFM2x3) - 1792: 111 MatrixTimesMatrix 1790 1791 - Store 1789(r14) 1792 - 1794: 115 Load 127(inFM3x4) + 1792: 60 MatrixTimesMatrix 1790 1791 + Store 1789(r13) 1792 + 1794: 68 Load 126(inFM3x3) 1795: 111 Load 124(inFM2x3) - 1796: 117 MatrixTimesMatrix 1794 1795 - Store 1793(r15) 1796 - 1798: 117 Load 128(inFM2x4) - 1799: 113 Load 125(inFM3x2) - 1800: 115 MatrixTimesMatrix 1798 1799 - Store 1797(r16) 1800 + 1796: 111 MatrixTimesMatrix 1794 1795 + Store 1793(r14) 1796 + 1798: 115 Load 127(inFM3x4) + 1799: 111 Load 124(inFM2x3) + 1800: 117 MatrixTimesMatrix 1798 1799 + Store 1797(r15) 1800 + 1802: 117 Load 128(inFM2x4) + 1803: 113 Load 125(inFM3x2) + 1804: 115 MatrixTimesMatrix 1802 1803 + Store 1801(r16) 1804 Return FunctionEnd + 133(@main():131(PS_OUTPUT) Function None 132 + 134: Label + 1806(ps_output): 1805(ptr) Variable Function + 1809: 49(ptr) AccessChain 1806(ps_output) 1807 + Store 1809 1808 + 1810:131(PS_OUTPUT) Load 1806(ps_output) + ReturnValue 1810 + FunctionEnd diff --git a/Test/baseResults/hlsl.intrinsics.lit.frag.out b/Test/baseResults/hlsl.intrinsics.lit.frag.out index 6b393048..581fa5a6 100644 --- a/Test/baseResults/hlsl.intrinsics.lit.frag.out +++ b/Test/baseResults/hlsl.intrinsics.lit.frag.out @@ -2,11 +2,11 @@ hlsl.intrinsics.lit.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:2 Function Definition: PixelShaderFunction(f1;f1;f1; (temp void) +0:2 Function Definition: @PixelShaderFunction(f1;f1;f1; (temp void) 0:2 Function Parameters: -0:2 'n_dot_l' (layout(location=0 ) in float) -0:2 'n_dot_h' (layout(location=1 ) in float) -0:2 'm' (layout(location=2 ) in float) +0:2 'n_dot_l' (in float) +0:2 'n_dot_h' (in float) +0:2 'm' (in float) 0:? Sequence 0:3 Sequence 0:3 move second child to first child (temp 4-component vector of float) @@ -15,15 +15,15 @@ gl_FragCoord origin is upper left 0:3 Constant: 0:3 1.000000 0:3 max (temp float) -0:3 'n_dot_l' (layout(location=0 ) in float) +0:3 'n_dot_l' (in float) 0:3 Constant: 0:3 0.000000 0:3 Test condition and select (temp float) 0:3 Condition 0:3 Compare Less Than (temp bool) 0:3 min (temp float) -0:3 'n_dot_l' (layout(location=0 ) in float) -0:3 'n_dot_h' (layout(location=1 ) in float) +0:3 'n_dot_l' (in float) +0:3 'n_dot_h' (in float) 0:3 Constant: 0:3 0.000000 0:3 true case @@ -31,10 +31,26 @@ gl_FragCoord origin is upper left 0:3 0.000000 0:3 false case 0:3 component-wise multiply (temp float) -0:3 'n_dot_h' (layout(location=1 ) in float) -0:3 'm' (layout(location=2 ) in float) +0:3 'n_dot_h' (in float) +0:3 'm' (in float) 0:3 Constant: 0:3 1.000000 +0:2 Function Definition: PixelShaderFunction( (temp void) +0:2 Function Parameters: +0:? Sequence +0:2 move second child to first child (temp float) +0:? 'n_dot_l' (temp float) +0:? 'n_dot_l' (layout(location=0 ) in float) +0:2 move second child to first child (temp float) +0:? 'n_dot_h' (temp float) +0:? 'n_dot_h' (layout(location=1 ) in float) +0:2 move second child to first child (temp float) +0:? 'm' (temp float) +0:? 'm' (layout(location=2 ) in float) +0:2 Function Call: @PixelShaderFunction(f1;f1;f1; (temp void) +0:? 'n_dot_l' (temp float) +0:? 'n_dot_h' (temp float) +0:? 'm' (temp float) 0:? Linker Objects 0:? 'n_dot_l' (layout(location=0 ) in float) 0:? 'n_dot_h' (layout(location=1 ) in float) @@ -47,11 +63,11 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:2 Function Definition: PixelShaderFunction(f1;f1;f1; (temp void) +0:2 Function Definition: @PixelShaderFunction(f1;f1;f1; (temp void) 0:2 Function Parameters: -0:2 'n_dot_l' (layout(location=0 ) in float) -0:2 'n_dot_h' (layout(location=1 ) in float) -0:2 'm' (layout(location=2 ) in float) +0:2 'n_dot_l' (in float) +0:2 'n_dot_h' (in float) +0:2 'm' (in float) 0:? Sequence 0:3 Sequence 0:3 move second child to first child (temp 4-component vector of float) @@ -60,15 +76,15 @@ gl_FragCoord origin is upper left 0:3 Constant: 0:3 1.000000 0:3 max (temp float) -0:3 'n_dot_l' (layout(location=0 ) in float) +0:3 'n_dot_l' (in float) 0:3 Constant: 0:3 0.000000 0:3 Test condition and select (temp float) 0:3 Condition 0:3 Compare Less Than (temp bool) 0:3 min (temp float) -0:3 'n_dot_l' (layout(location=0 ) in float) -0:3 'n_dot_h' (layout(location=1 ) in float) +0:3 'n_dot_l' (in float) +0:3 'n_dot_h' (in float) 0:3 Constant: 0:3 0.000000 0:3 true case @@ -76,10 +92,26 @@ gl_FragCoord origin is upper left 0:3 0.000000 0:3 false case 0:3 component-wise multiply (temp float) -0:3 'n_dot_h' (layout(location=1 ) in float) -0:3 'm' (layout(location=2 ) in float) +0:3 'n_dot_h' (in float) +0:3 'm' (in float) 0:3 Constant: 0:3 1.000000 +0:2 Function Definition: PixelShaderFunction( (temp void) +0:2 Function Parameters: +0:? Sequence +0:2 move second child to first child (temp float) +0:? 'n_dot_l' (temp float) +0:? 'n_dot_l' (layout(location=0 ) in float) +0:2 move second child to first child (temp float) +0:? 'n_dot_h' (temp float) +0:? 'n_dot_h' (layout(location=1 ) in float) +0:2 move second child to first child (temp float) +0:? 'm' (temp float) +0:? 'm' (layout(location=2 ) in float) +0:2 Function Call: @PixelShaderFunction(f1;f1;f1; (temp void) +0:? 'n_dot_l' (temp float) +0:? 'n_dot_h' (temp float) +0:? 'm' (temp float) 0:? Linker Objects 0:? 'n_dot_l' (layout(location=0 ) in float) 0:? 'n_dot_h' (layout(location=1 ) in float) @@ -87,58 +119,95 @@ gl_FragCoord origin is upper left // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 33 +// Id's are bound by 52 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "PixelShaderFunction" 12 19 28 + EntryPoint Fragment 4 "PixelShaderFunction" 37 40 43 ExecutionMode 4 OriginUpperLeft Name 4 "PixelShaderFunction" - Name 9 "r0" - Name 12 "n_dot_l" - Name 19 "n_dot_h" - Name 28 "m" - Decorate 12(n_dot_l) Location 0 - Decorate 19(n_dot_h) Location 1 - Decorate 28(m) Location 2 + Name 12 "@PixelShaderFunction(f1;f1;f1;" + Name 9 "n_dot_l" + Name 10 "n_dot_h" + Name 11 "m" + Name 16 "r0" + Name 35 "n_dot_l" + Name 37 "n_dot_l" + Name 39 "n_dot_h" + Name 40 "n_dot_h" + Name 42 "m" + Name 43 "m" + Name 45 "param" + Name 47 "param" + Name 49 "param" + Decorate 37(n_dot_l) Location 0 + Decorate 40(n_dot_h) Location 1 + Decorate 43(m) Location 2 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 - 7: TypeVector 6(float) 4 - 8: TypePointer Function 7(fvec4) - 10: 6(float) Constant 1065353216 - 11: TypePointer Input 6(float) - 12(n_dot_l): 11(ptr) Variable Input - 14: 6(float) Constant 0 - 16: TypePointer Function 6(float) - 19(n_dot_h): 11(ptr) Variable Input - 22: TypeBool - 28(m): 11(ptr) Variable Input + 7: TypePointer Function 6(float) + 8: TypeFunction 2 7(ptr) 7(ptr) 7(ptr) + 14: TypeVector 6(float) 4 + 15: TypePointer Function 14(fvec4) + 17: 6(float) Constant 1065353216 + 19: 6(float) Constant 0 + 25: TypeBool + 36: TypePointer Input 6(float) + 37(n_dot_l): 36(ptr) Variable Input + 40(n_dot_h): 36(ptr) Variable Input + 43(m): 36(ptr) Variable Input 4(PixelShaderFunction): 2 Function None 3 5: Label - 9(r0): 8(ptr) Variable Function - 17: 16(ptr) Variable Function - 13: 6(float) Load 12(n_dot_l) - 15: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 13 14 - 18: 6(float) Load 12(n_dot_l) - 20: 6(float) Load 19(n_dot_h) - 21: 6(float) ExtInst 1(GLSL.std.450) 37(FMin) 18 20 - 23: 22(bool) FOrdLessThan 21 14 - SelectionMerge 25 None - BranchConditional 23 24 26 - 24: Label - Store 17 14 - Branch 25 - 26: Label - 27: 6(float) Load 19(n_dot_h) - 29: 6(float) Load 28(m) - 30: 6(float) FMul 27 29 - Store 17 30 - Branch 25 - 25: Label - 31: 6(float) Load 17 - 32: 7(fvec4) CompositeConstruct 10 15 31 10 - Store 9(r0) 32 + 35(n_dot_l): 7(ptr) Variable Function + 39(n_dot_h): 7(ptr) Variable Function + 42(m): 7(ptr) Variable Function + 45(param): 7(ptr) Variable Function + 47(param): 7(ptr) Variable Function + 49(param): 7(ptr) Variable Function + 38: 6(float) Load 37(n_dot_l) + Store 35(n_dot_l) 38 + 41: 6(float) Load 40(n_dot_h) + Store 39(n_dot_h) 41 + 44: 6(float) Load 43(m) + Store 42(m) 44 + 46: 6(float) Load 35(n_dot_l) + Store 45(param) 46 + 48: 6(float) Load 39(n_dot_h) + Store 47(param) 48 + 50: 6(float) Load 42(m) + Store 49(param) 50 + 51: 2 FunctionCall 12(@PixelShaderFunction(f1;f1;f1;) 45(param) 47(param) 49(param) + Return + FunctionEnd +12(@PixelShaderFunction(f1;f1;f1;): 2 Function None 8 + 9(n_dot_l): 7(ptr) FunctionParameter + 10(n_dot_h): 7(ptr) FunctionParameter + 11(m): 7(ptr) FunctionParameter + 13: Label + 16(r0): 15(ptr) Variable Function + 21: 7(ptr) Variable Function + 18: 6(float) Load 9(n_dot_l) + 20: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 18 19 + 22: 6(float) Load 9(n_dot_l) + 23: 6(float) Load 10(n_dot_h) + 24: 6(float) ExtInst 1(GLSL.std.450) 37(FMin) 22 23 + 26: 25(bool) FOrdLessThan 24 19 + SelectionMerge 28 None + BranchConditional 26 27 29 + 27: Label + Store 21 19 + Branch 28 + 29: Label + 30: 6(float) Load 10(n_dot_h) + 31: 6(float) Load 11(m) + 32: 6(float) FMul 30 31 + Store 21 32 + Branch 28 + 28: Label + 33: 6(float) Load 21 + 34: 14(fvec4) CompositeConstruct 17 20 33 17 + Store 16(r0) 34 Return FunctionEnd diff --git a/Test/baseResults/hlsl.intrinsics.negative.comp.out b/Test/baseResults/hlsl.intrinsics.negative.comp.out index 44dedf77..f839e21f 100644 --- a/Test/baseResults/hlsl.intrinsics.negative.comp.out +++ b/Test/baseResults/hlsl.intrinsics.negative.comp.out @@ -45,22 +45,41 @@ local_size = (1, 1, 1) 0:? 1.000000 0:? 2.000000 0:? 3.000000 -0:158 Function Definition: ComputeShaderFunction(vf4;vf4;vf4;vi4; (temp 4-component vector of float) +0:158 Function Definition: @ComputeShaderFunction(vf4;vf4;vf4;vi4; (temp 4-component vector of float) 0:158 Function Parameters: -0:158 'inF0' (layout(location=0 ) in 4-component vector of float) -0:158 'inF1' (layout(location=1 ) in 4-component vector of float) -0:158 'inF2' (layout(location=2 ) in 4-component vector of float) -0:158 'inI0' (layout(location=3 ) in 4-component vector of int) +0:158 'inF0' (in 4-component vector of float) +0:158 'inF1' (in 4-component vector of float) +0:158 'inF2' (in 4-component vector of float) +0:158 'inI0' (in 4-component vector of int) 0:? Sequence -0:199 Sequence -0:199 move second child to first child (temp 4-component vector of float) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:? Constant: -0:? 1.000000 -0:? 2.000000 -0:? 3.000000 -0:? 4.000000 -0:199 Branch: Return +0:199 Branch: Return with expression +0:? Constant: +0:? 1.000000 +0:? 2.000000 +0:? 3.000000 +0:? 4.000000 +0:158 Function Definition: ComputeShaderFunction( (temp void) +0:158 Function Parameters: +0:? Sequence +0:158 move second child to first child (temp 4-component vector of float) +0:? 'inF0' (temp 4-component vector of float) +0:? 'inF0' (layout(location=0 ) in 4-component vector of float) +0:158 move second child to first child (temp 4-component vector of float) +0:? 'inF1' (temp 4-component vector of float) +0:? 'inF1' (layout(location=1 ) in 4-component vector of float) +0:158 move second child to first child (temp 4-component vector of float) +0:? 'inF2' (temp 4-component vector of float) +0:? 'inF2' (layout(location=2 ) in 4-component vector of float) +0:158 move second child to first child (temp 4-component vector of int) +0:? 'inI0' (temp 4-component vector of int) +0:? 'inI0' (layout(location=3 ) in 4-component vector of int) +0:158 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:158 Function Call: @ComputeShaderFunction(vf4;vf4;vf4;vi4; (temp 4-component vector of float) +0:? 'inF0' (temp 4-component vector of float) +0:? 'inF1' (temp 4-component vector of float) +0:? 'inF2' (temp 4-component vector of float) +0:? 'inI0' (temp 4-component vector of int) 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? 'inF0' (layout(location=0 ) in 4-component vector of float) @@ -118,22 +137,41 @@ local_size = (1, 1, 1) 0:? 1.000000 0:? 2.000000 0:? 3.000000 -0:158 Function Definition: ComputeShaderFunction(vf4;vf4;vf4;vi4; (temp 4-component vector of float) +0:158 Function Definition: @ComputeShaderFunction(vf4;vf4;vf4;vi4; (temp 4-component vector of float) 0:158 Function Parameters: -0:158 'inF0' (layout(location=0 ) in 4-component vector of float) -0:158 'inF1' (layout(location=1 ) in 4-component vector of float) -0:158 'inF2' (layout(location=2 ) in 4-component vector of float) -0:158 'inI0' (layout(location=3 ) in 4-component vector of int) +0:158 'inF0' (in 4-component vector of float) +0:158 'inF1' (in 4-component vector of float) +0:158 'inF2' (in 4-component vector of float) +0:158 'inI0' (in 4-component vector of int) 0:? Sequence -0:199 Sequence -0:199 move second child to first child (temp 4-component vector of float) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:? Constant: -0:? 1.000000 -0:? 2.000000 -0:? 3.000000 -0:? 4.000000 -0:199 Branch: Return +0:199 Branch: Return with expression +0:? Constant: +0:? 1.000000 +0:? 2.000000 +0:? 3.000000 +0:? 4.000000 +0:158 Function Definition: ComputeShaderFunction( (temp void) +0:158 Function Parameters: +0:? Sequence +0:158 move second child to first child (temp 4-component vector of float) +0:? 'inF0' (temp 4-component vector of float) +0:? 'inF0' (layout(location=0 ) in 4-component vector of float) +0:158 move second child to first child (temp 4-component vector of float) +0:? 'inF1' (temp 4-component vector of float) +0:? 'inF1' (layout(location=1 ) in 4-component vector of float) +0:158 move second child to first child (temp 4-component vector of float) +0:? 'inF2' (temp 4-component vector of float) +0:? 'inF2' (layout(location=2 ) in 4-component vector of float) +0:158 move second child to first child (temp 4-component vector of int) +0:? 'inI0' (temp 4-component vector of int) +0:? 'inI0' (layout(location=3 ) in 4-component vector of int) +0:158 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:158 Function Call: @ComputeShaderFunction(vf4;vf4;vf4;vi4; (temp 4-component vector of float) +0:? 'inF0' (temp 4-component vector of float) +0:? 'inF1' (temp 4-component vector of float) +0:? 'inF2' (temp 4-component vector of float) +0:? 'inI0' (temp 4-component vector of int) 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? 'inF0' (layout(location=0 ) in 4-component vector of float) @@ -143,12 +181,12 @@ local_size = (1, 1, 1) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 72 +// Id's are bound by 99 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint GLCompute 4 "ComputeShaderFunction" 61 66 67 68 71 + EntryPoint GLCompute 4 "ComputeShaderFunction" 76 79 82 86 89 ExecutionMode 4 LocalSize 1 1 1 Name 4 "ComputeShaderFunction" Name 15 "ComputeShaderFunctionS(f1;f1;f1;i1;" @@ -171,16 +209,29 @@ local_size = (1, 1, 1) Name 40 "inF1" Name 41 "inF2" Name 42 "inI0" - Name 61 "@entryPointOutput" - Name 66 "inF0" - Name 67 "inF1" - Name 68 "inF2" - Name 71 "inI0" - Decorate 61(@entryPointOutput) Location 0 - Decorate 66(inF0) Location 0 - Decorate 67(inF1) Location 1 - Decorate 68(inF2) Location 2 - Decorate 71(inI0) Location 3 + Name 54 "@ComputeShaderFunction(vf4;vf4;vf4;vi4;" + Name 50 "inF0" + Name 51 "inF1" + Name 52 "inF2" + Name 53 "inI0" + Name 74 "inF0" + Name 76 "inF0" + Name 78 "inF1" + Name 79 "inF1" + Name 81 "inF2" + Name 82 "inF2" + Name 84 "inI0" + Name 86 "inI0" + Name 89 "@entryPointOutput" + Name 90 "param" + Name 92 "param" + Name 94 "param" + Name 96 "param" + Decorate 76(inF0) Location 0 + Decorate 79(inF1) Location 1 + Decorate 82(inF2) Location 2 + Decorate 86(inI0) Location 3 + Decorate 89(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 @@ -198,27 +249,55 @@ local_size = (1, 1, 1) 36: TypeVector 8(int) 3 37: TypePointer Function 36(ivec3) 38: TypeFunction 34(fvec3) 35(ptr) 35(ptr) 35(ptr) 37(ptr) - 45: 6(float) Constant 0 - 50: 6(float) Constant 1065353216 - 51: 6(float) Constant 1073741824 - 52: 23(fvec2) ConstantComposite 50 51 - 55: 6(float) Constant 1077936128 - 56: 34(fvec3) ConstantComposite 50 51 55 - 59: TypeVector 6(float) 4 - 60: TypePointer Output 59(fvec4) -61(@entryPointOutput): 60(ptr) Variable Output - 62: 6(float) Constant 1082130432 - 63: 59(fvec4) ConstantComposite 50 51 55 62 - 65: TypePointer Input 59(fvec4) - 66(inF0): 65(ptr) Variable Input - 67(inF1): 65(ptr) Variable Input - 68(inF2): 65(ptr) Variable Input - 69: TypeVector 8(int) 4 - 70: TypePointer Input 69(ivec4) - 71(inI0): 70(ptr) Variable Input + 45: TypeVector 6(float) 4 + 46: TypePointer Function 45(fvec4) + 47: TypeVector 8(int) 4 + 48: TypePointer Function 47(ivec4) + 49: TypeFunction 45(fvec4) 46(ptr) 46(ptr) 46(ptr) 48(ptr) + 56: 6(float) Constant 0 + 61: 6(float) Constant 1065353216 + 62: 6(float) Constant 1073741824 + 63: 23(fvec2) ConstantComposite 61 62 + 66: 6(float) Constant 1077936128 + 67: 34(fvec3) ConstantComposite 61 62 66 + 70: 6(float) Constant 1082130432 + 71: 45(fvec4) ConstantComposite 61 62 66 70 + 75: TypePointer Input 45(fvec4) + 76(inF0): 75(ptr) Variable Input + 79(inF1): 75(ptr) Variable Input + 82(inF2): 75(ptr) Variable Input + 85: TypePointer Input 47(ivec4) + 86(inI0): 85(ptr) Variable Input + 88: TypePointer Output 45(fvec4) +89(@entryPointOutput): 88(ptr) Variable Output 4(ComputeShaderFunction): 2 Function None 3 5: Label - Store 61(@entryPointOutput) 63 + 74(inF0): 46(ptr) Variable Function + 78(inF1): 46(ptr) Variable Function + 81(inF2): 46(ptr) Variable Function + 84(inI0): 48(ptr) Variable Function + 90(param): 46(ptr) Variable Function + 92(param): 46(ptr) Variable Function + 94(param): 46(ptr) Variable Function + 96(param): 48(ptr) Variable Function + 77: 45(fvec4) Load 76(inF0) + Store 74(inF0) 77 + 80: 45(fvec4) Load 79(inF1) + Store 78(inF1) 80 + 83: 45(fvec4) Load 82(inF2) + Store 81(inF2) 83 + 87: 47(ivec4) Load 86(inI0) + Store 84(inI0) 87 + 91: 45(fvec4) Load 74(inF0) + Store 90(param) 91 + 93: 45(fvec4) Load 78(inF1) + Store 92(param) 93 + 95: 45(fvec4) Load 81(inF2) + Store 94(param) 95 + 97: 47(ivec4) Load 84(inI0) + Store 96(param) 97 + 98: 45(fvec4) FunctionCall 54(@ComputeShaderFunction(vf4;vf4;vf4;vi4;) 90(param) 92(param) 94(param) 96(param) + Store 89(@entryPointOutput) 98 Return FunctionEnd 15(ComputeShaderFunctionS(f1;f1;f1;i1;): 6(float) Function None 10 @@ -227,7 +306,7 @@ local_size = (1, 1, 1) 13(inF2): 7(ptr) FunctionParameter 14(inI0): 9(ptr) FunctionParameter 16: Label - ReturnValue 45 + ReturnValue 56 FunctionEnd 21(ComputeShaderFunction1(vf1;vf1;vf1;vi1;): 6(float) Function None 10 17(inF0): 7(ptr) FunctionParameter @@ -235,7 +314,7 @@ local_size = (1, 1, 1) 19(inF2): 7(ptr) FunctionParameter 20(inI0): 9(ptr) FunctionParameter 22: Label - ReturnValue 45 + ReturnValue 56 FunctionEnd 32(ComputeShaderFunction2(vf2;vf2;vf2;vi2;): 23(fvec2) Function None 27 28(inF0): 24(ptr) FunctionParameter @@ -243,7 +322,7 @@ local_size = (1, 1, 1) 30(inF2): 24(ptr) FunctionParameter 31(inI0): 26(ptr) FunctionParameter 33: Label - ReturnValue 52 + ReturnValue 63 FunctionEnd 43(ComputeShaderFunction3(vf3;vf3;vf3;vi3;): 34(fvec3) Function None 38 39(inF0): 35(ptr) FunctionParameter @@ -251,5 +330,13 @@ local_size = (1, 1, 1) 41(inF2): 35(ptr) FunctionParameter 42(inI0): 37(ptr) FunctionParameter 44: Label - ReturnValue 56 + ReturnValue 67 + FunctionEnd +54(@ComputeShaderFunction(vf4;vf4;vf4;vi4;): 45(fvec4) Function None 49 + 50(inF0): 46(ptr) FunctionParameter + 51(inF1): 46(ptr) FunctionParameter + 52(inF2): 46(ptr) FunctionParameter + 53(inI0): 48(ptr) FunctionParameter + 55: Label + ReturnValue 71 FunctionEnd diff --git a/Test/baseResults/hlsl.intrinsics.negative.frag.out b/Test/baseResults/hlsl.intrinsics.negative.frag.out index 0468863f..d914154b 100644 --- a/Test/baseResults/hlsl.intrinsics.negative.frag.out +++ b/Test/baseResults/hlsl.intrinsics.negative.frag.out @@ -250,49 +250,68 @@ ERROR: node is still EOpNull! 0:? 1.000000 0:? 2.000000 0:? 3.000000 -0:80 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vi4; (temp 4-component vector of float) +0:80 Function Definition: @PixelShaderFunction(vf4;vf4;vf4;vi4; (temp 4-component vector of float) 0:80 Function Parameters: -0:80 'inF0' (layout(location=0 ) in 4-component vector of float) -0:80 'inF1' (layout(location=1 ) in 4-component vector of float) -0:80 'inF2' (layout(location=2 ) in 4-component vector of float) -0:80 'inI0' (layout(location=3 ) in 4-component vector of int) +0:80 'inF0' (in 4-component vector of float) +0:80 'inF1' (in 4-component vector of float) +0:80 'inF2' (in 4-component vector of float) +0:80 'inI0' (in 4-component vector of int) 0:? Sequence 0:81 Constant: 0:81 0.000000 0:82 bitCount (temp 4-component vector of uint) 0:82 Convert float to uint (temp 4-component vector of uint) -0:82 'inF0' (layout(location=0 ) in 4-component vector of float) +0:82 'inF0' (in 4-component vector of float) 0:83 cross-product (temp 3-component vector of float) 0:83 Construct vec3 (in 3-component vector of float) -0:83 'inF0' (layout(location=0 ) in 4-component vector of float) +0:83 'inF0' (in 4-component vector of float) 0:83 Construct vec3 (in 3-component vector of float) -0:83 'inF1' (layout(location=1 ) in 4-component vector of float) +0:83 'inF1' (in 4-component vector of float) 0:84 Constant: 0:84 0.000000 0:85 ERROR: Bad unary op (temp 4-component vector of float) 0:85 Convert float to uint (temp 4-component vector of uint) -0:85 'inF0' (layout(location=0 ) in 4-component vector of float) +0:85 'inF0' (in 4-component vector of float) 0:86 findMSB (temp 4-component vector of uint) 0:86 Convert float to uint (temp 4-component vector of uint) -0:86 'inF0' (layout(location=0 ) in 4-component vector of float) +0:86 'inF0' (in 4-component vector of float) 0:87 findLSB (temp 4-component vector of uint) 0:87 Convert float to uint (temp 4-component vector of uint) -0:87 'inF0' (layout(location=0 ) in 4-component vector of float) +0:87 'inF0' (in 4-component vector of float) 0:89 bitFieldReverse (temp 4-component vector of uint) 0:89 Convert float to uint (temp 4-component vector of uint) -0:89 'inF0' (layout(location=0 ) in 4-component vector of float) +0:89 'inF0' (in 4-component vector of float) 0:90 Constant: 0:90 0.000000 -0:92 Sequence -0:92 move second child to first child (temp 4-component vector of float) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:? Constant: -0:? 1.000000 -0:? 2.000000 -0:? 3.000000 -0:? 4.000000 -0:92 Branch: Return +0:92 Branch: Return with expression +0:? Constant: +0:? 1.000000 +0:? 2.000000 +0:? 3.000000 +0:? 4.000000 +0:80 Function Definition: PixelShaderFunction( (temp void) +0:80 Function Parameters: +0:? Sequence +0:80 move second child to first child (temp 4-component vector of float) +0:? 'inF0' (temp 4-component vector of float) +0:? 'inF0' (layout(location=0 ) in 4-component vector of float) +0:80 move second child to first child (temp 4-component vector of float) +0:? 'inF1' (temp 4-component vector of float) +0:? 'inF1' (layout(location=1 ) in 4-component vector of float) +0:80 move second child to first child (temp 4-component vector of float) +0:? 'inF2' (temp 4-component vector of float) +0:? 'inF2' (layout(location=2 ) in 4-component vector of float) +0:80 move second child to first child (temp 4-component vector of int) +0:? 'inI0' (temp 4-component vector of int) +0:? 'inI0' (layout(location=3 ) in 4-component vector of int) +0:80 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:80 Function Call: @PixelShaderFunction(vf4;vf4;vf4;vi4; (temp 4-component vector of float) +0:? 'inF0' (temp 4-component vector of float) +0:? 'inF1' (temp 4-component vector of float) +0:? 'inF2' (temp 4-component vector of float) +0:? 'inI0' (temp 4-component vector of int) 0:115 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; (temp 2X2 matrix of float) 0:115 Function Parameters: 0:115 'inF0' (in 2X2 matrix of float) @@ -619,49 +638,68 @@ ERROR: node is still EOpNull! 0:? 1.000000 0:? 2.000000 0:? 3.000000 -0:80 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vi4; (temp 4-component vector of float) +0:80 Function Definition: @PixelShaderFunction(vf4;vf4;vf4;vi4; (temp 4-component vector of float) 0:80 Function Parameters: -0:80 'inF0' (layout(location=0 ) in 4-component vector of float) -0:80 'inF1' (layout(location=1 ) in 4-component vector of float) -0:80 'inF2' (layout(location=2 ) in 4-component vector of float) -0:80 'inI0' (layout(location=3 ) in 4-component vector of int) +0:80 'inF0' (in 4-component vector of float) +0:80 'inF1' (in 4-component vector of float) +0:80 'inF2' (in 4-component vector of float) +0:80 'inI0' (in 4-component vector of int) 0:? Sequence 0:81 Constant: 0:81 0.000000 0:82 bitCount (temp 4-component vector of uint) 0:82 Convert float to uint (temp 4-component vector of uint) -0:82 'inF0' (layout(location=0 ) in 4-component vector of float) +0:82 'inF0' (in 4-component vector of float) 0:83 cross-product (temp 3-component vector of float) 0:83 Construct vec3 (in 3-component vector of float) -0:83 'inF0' (layout(location=0 ) in 4-component vector of float) +0:83 'inF0' (in 4-component vector of float) 0:83 Construct vec3 (in 3-component vector of float) -0:83 'inF1' (layout(location=1 ) in 4-component vector of float) +0:83 'inF1' (in 4-component vector of float) 0:84 Constant: 0:84 0.000000 0:85 ERROR: Bad unary op (temp 4-component vector of float) 0:85 Convert float to uint (temp 4-component vector of uint) -0:85 'inF0' (layout(location=0 ) in 4-component vector of float) +0:85 'inF0' (in 4-component vector of float) 0:86 findMSB (temp 4-component vector of uint) 0:86 Convert float to uint (temp 4-component vector of uint) -0:86 'inF0' (layout(location=0 ) in 4-component vector of float) +0:86 'inF0' (in 4-component vector of float) 0:87 findLSB (temp 4-component vector of uint) 0:87 Convert float to uint (temp 4-component vector of uint) -0:87 'inF0' (layout(location=0 ) in 4-component vector of float) +0:87 'inF0' (in 4-component vector of float) 0:89 bitFieldReverse (temp 4-component vector of uint) 0:89 Convert float to uint (temp 4-component vector of uint) -0:89 'inF0' (layout(location=0 ) in 4-component vector of float) +0:89 'inF0' (in 4-component vector of float) 0:90 Constant: 0:90 0.000000 -0:92 Sequence -0:92 move second child to first child (temp 4-component vector of float) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:? Constant: -0:? 1.000000 -0:? 2.000000 -0:? 3.000000 -0:? 4.000000 -0:92 Branch: Return +0:92 Branch: Return with expression +0:? Constant: +0:? 1.000000 +0:? 2.000000 +0:? 3.000000 +0:? 4.000000 +0:80 Function Definition: PixelShaderFunction( (temp void) +0:80 Function Parameters: +0:? Sequence +0:80 move second child to first child (temp 4-component vector of float) +0:? 'inF0' (temp 4-component vector of float) +0:? 'inF0' (layout(location=0 ) in 4-component vector of float) +0:80 move second child to first child (temp 4-component vector of float) +0:? 'inF1' (temp 4-component vector of float) +0:? 'inF1' (layout(location=1 ) in 4-component vector of float) +0:80 move second child to first child (temp 4-component vector of float) +0:? 'inF2' (temp 4-component vector of float) +0:? 'inF2' (layout(location=2 ) in 4-component vector of float) +0:80 move second child to first child (temp 4-component vector of int) +0:? 'inI0' (temp 4-component vector of int) +0:? 'inI0' (layout(location=3 ) in 4-component vector of int) +0:80 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:80 Function Call: @PixelShaderFunction(vf4;vf4;vf4;vi4; (temp 4-component vector of float) +0:? 'inF0' (temp 4-component vector of float) +0:? 'inF1' (temp 4-component vector of float) +0:? 'inF2' (temp 4-component vector of float) +0:? 'inI0' (temp 4-component vector of int) 0:115 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; (temp 2X2 matrix of float) 0:115 Function Parameters: 0:115 'inF0' (in 2X2 matrix of float) diff --git a/Test/baseResults/hlsl.intrinsics.negative.vert.out b/Test/baseResults/hlsl.intrinsics.negative.vert.out index b57a5a9a..68167028 100644 --- a/Test/baseResults/hlsl.intrinsics.negative.vert.out +++ b/Test/baseResults/hlsl.intrinsics.negative.vert.out @@ -44,22 +44,41 @@ Shader version: 450 0:? 1.000000 0:? 2.000000 0:? 3.000000 -0:176 Function Definition: VertexShaderFunction(vf4;vf4;vf4;vi4; (temp 4-component vector of float) +0:176 Function Definition: @VertexShaderFunction(vf4;vf4;vf4;vi4; (temp 4-component vector of float) 0:176 Function Parameters: -0:176 'inF0' (layout(location=0 ) in 4-component vector of float) -0:176 'inF1' (layout(location=1 ) in 4-component vector of float) -0:176 'inF2' (layout(location=2 ) in 4-component vector of float) -0:176 'inI0' (layout(location=3 ) in 4-component vector of int) +0:176 'inF0' (in 4-component vector of float) +0:176 'inF1' (in 4-component vector of float) +0:176 'inF2' (in 4-component vector of float) +0:176 'inI0' (in 4-component vector of int) 0:? Sequence -0:217 Sequence -0:217 move second child to first child (temp 4-component vector of float) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:? Constant: -0:? 1.000000 -0:? 2.000000 -0:? 3.000000 -0:? 4.000000 -0:217 Branch: Return +0:217 Branch: Return with expression +0:? Constant: +0:? 1.000000 +0:? 2.000000 +0:? 3.000000 +0:? 4.000000 +0:176 Function Definition: VertexShaderFunction( (temp void) +0:176 Function Parameters: +0:? Sequence +0:176 move second child to first child (temp 4-component vector of float) +0:? 'inF0' (temp 4-component vector of float) +0:? 'inF0' (layout(location=0 ) in 4-component vector of float) +0:176 move second child to first child (temp 4-component vector of float) +0:? 'inF1' (temp 4-component vector of float) +0:? 'inF1' (layout(location=1 ) in 4-component vector of float) +0:176 move second child to first child (temp 4-component vector of float) +0:? 'inF2' (temp 4-component vector of float) +0:? 'inF2' (layout(location=2 ) in 4-component vector of float) +0:176 move second child to first child (temp 4-component vector of int) +0:? 'inI0' (temp 4-component vector of int) +0:? 'inI0' (layout(location=3 ) in 4-component vector of int) +0:176 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:176 Function Call: @VertexShaderFunction(vf4;vf4;vf4;vi4; (temp 4-component vector of float) +0:? 'inF0' (temp 4-component vector of float) +0:? 'inF1' (temp 4-component vector of float) +0:? 'inF2' (temp 4-component vector of float) +0:? 'inI0' (temp 4-component vector of int) 0:226 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; (temp 2X2 matrix of float) 0:226 Function Parameters: 0:226 'inF0' (in 2X2 matrix of float) @@ -114,11 +133,6 @@ Shader version: 450 0:? 4.000000 0:? 4.000000 0:? Linker Objects -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:? 'inF0' (layout(location=0 ) in 4-component vector of float) -0:? 'inF1' (layout(location=1 ) in 4-component vector of float) -0:? 'inF2' (layout(location=2 ) in 4-component vector of float) -0:? 'inI0' (layout(location=3 ) in 4-component vector of int) 0:? 'gs_ua' (global uint) 0:? 'gs_ub' (global uint) 0:? 'gs_uc' (global uint) @@ -131,6 +145,11 @@ Shader version: 450 0:? 'gs_ua4' (global 4-component vector of uint) 0:? 'gs_ub4' (global 4-component vector of uint) 0:? 'gs_uc4' (global 4-component vector of uint) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:? 'inF0' (layout(location=0 ) in 4-component vector of float) +0:? 'inF1' (layout(location=1 ) in 4-component vector of float) +0:? 'inF2' (layout(location=2 ) in 4-component vector of float) +0:? 'inI0' (layout(location=3 ) in 4-component vector of int) Linked vertex stage: @@ -181,22 +200,41 @@ Shader version: 450 0:? 1.000000 0:? 2.000000 0:? 3.000000 -0:176 Function Definition: VertexShaderFunction(vf4;vf4;vf4;vi4; (temp 4-component vector of float) +0:176 Function Definition: @VertexShaderFunction(vf4;vf4;vf4;vi4; (temp 4-component vector of float) 0:176 Function Parameters: -0:176 'inF0' (layout(location=0 ) in 4-component vector of float) -0:176 'inF1' (layout(location=1 ) in 4-component vector of float) -0:176 'inF2' (layout(location=2 ) in 4-component vector of float) -0:176 'inI0' (layout(location=3 ) in 4-component vector of int) +0:176 'inF0' (in 4-component vector of float) +0:176 'inF1' (in 4-component vector of float) +0:176 'inF2' (in 4-component vector of float) +0:176 'inI0' (in 4-component vector of int) 0:? Sequence -0:217 Sequence -0:217 move second child to first child (temp 4-component vector of float) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:? Constant: -0:? 1.000000 -0:? 2.000000 -0:? 3.000000 -0:? 4.000000 -0:217 Branch: Return +0:217 Branch: Return with expression +0:? Constant: +0:? 1.000000 +0:? 2.000000 +0:? 3.000000 +0:? 4.000000 +0:176 Function Definition: VertexShaderFunction( (temp void) +0:176 Function Parameters: +0:? Sequence +0:176 move second child to first child (temp 4-component vector of float) +0:? 'inF0' (temp 4-component vector of float) +0:? 'inF0' (layout(location=0 ) in 4-component vector of float) +0:176 move second child to first child (temp 4-component vector of float) +0:? 'inF1' (temp 4-component vector of float) +0:? 'inF1' (layout(location=1 ) in 4-component vector of float) +0:176 move second child to first child (temp 4-component vector of float) +0:? 'inF2' (temp 4-component vector of float) +0:? 'inF2' (layout(location=2 ) in 4-component vector of float) +0:176 move second child to first child (temp 4-component vector of int) +0:? 'inI0' (temp 4-component vector of int) +0:? 'inI0' (layout(location=3 ) in 4-component vector of int) +0:176 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:176 Function Call: @VertexShaderFunction(vf4;vf4;vf4;vi4; (temp 4-component vector of float) +0:? 'inF0' (temp 4-component vector of float) +0:? 'inF1' (temp 4-component vector of float) +0:? 'inF2' (temp 4-component vector of float) +0:? 'inI0' (temp 4-component vector of int) 0:226 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; (temp 2X2 matrix of float) 0:226 Function Parameters: 0:226 'inF0' (in 2X2 matrix of float) @@ -251,11 +289,6 @@ Shader version: 450 0:? 4.000000 0:? 4.000000 0:? Linker Objects -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:? 'inF0' (layout(location=0 ) in 4-component vector of float) -0:? 'inF1' (layout(location=1 ) in 4-component vector of float) -0:? 'inF2' (layout(location=2 ) in 4-component vector of float) -0:? 'inI0' (layout(location=3 ) in 4-component vector of int) 0:? 'gs_ua' (global uint) 0:? 'gs_ub' (global uint) 0:? 'gs_uc' (global uint) @@ -268,15 +301,20 @@ Shader version: 450 0:? 'gs_ua4' (global 4-component vector of uint) 0:? 'gs_ub4' (global 4-component vector of uint) 0:? 'gs_uc4' (global 4-component vector of uint) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:? 'inF0' (layout(location=0 ) in 4-component vector of float) +0:? 'inF1' (layout(location=1 ) in 4-component vector of float) +0:? 'inF2' (layout(location=2 ) in 4-component vector of float) +0:? 'inI0' (layout(location=3 ) in 4-component vector of int) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 128 +// Id's are bound by 155 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Vertex 4 "VertexShaderFunction" 85 102 103 104 107 + EntryPoint Vertex 4 "VertexShaderFunction" 100 103 106 110 113 Name 4 "VertexShaderFunction" Name 15 "VertexShaderFunctionS(f1;f1;f1;i1;" Name 11 "inF0" @@ -298,40 +336,53 @@ Shader version: 450 Name 40 "inF1" Name 41 "inF2" Name 42 "inI0" - Name 51 "VertexShaderFunction2x2(mf22;mf22;mf22;" - Name 48 "inF0" - Name 49 "inF1" - Name 50 "inF2" - Name 59 "VertexShaderFunction3x3(mf33;mf33;mf33;" - Name 56 "inF0" - Name 57 "inF1" - Name 58 "inF2" - Name 68 "VertexShaderFunction4x4(mf44;mf44;mf44;" - Name 65 "inF0" - Name 66 "inF1" - Name 67 "inF2" - Name 85 "@entryPointOutput" - Name 102 "inF0" + Name 54 "@VertexShaderFunction(vf4;vf4;vf4;vi4;" + Name 50 "inF0" + Name 51 "inF1" + Name 52 "inF2" + Name 53 "inI0" + Name 62 "VertexShaderFunction2x2(mf22;mf22;mf22;" + Name 59 "inF0" + Name 60 "inF1" + Name 61 "inF2" + Name 70 "VertexShaderFunction3x3(mf33;mf33;mf33;" + Name 67 "inF0" + Name 68 "inF1" + Name 69 "inF2" + Name 78 "VertexShaderFunction4x4(mf44;mf44;mf44;" + Name 75 "inF0" + Name 76 "inF1" + Name 77 "inF2" + Name 98 "inF0" + Name 100 "inF0" + Name 102 "inF1" Name 103 "inF1" - Name 104 "inF2" - Name 107 "inI0" - Name 110 "gs_ua" - Name 111 "gs_ub" - Name 112 "gs_uc" - Name 115 "gs_ua2" - Name 116 "gs_ub2" - Name 117 "gs_uc2" - Name 120 "gs_ua3" - Name 121 "gs_ub3" - Name 122 "gs_uc3" - Name 125 "gs_ua4" - Name 126 "gs_ub4" - Name 127 "gs_uc4" - Decorate 85(@entryPointOutput) Location 0 - Decorate 102(inF0) Location 0 + Name 105 "inF2" + Name 106 "inF2" + Name 108 "inI0" + Name 110 "inI0" + Name 113 "@entryPointOutput" + Name 114 "param" + Name 116 "param" + Name 118 "param" + Name 120 "param" + Name 137 "gs_ua" + Name 138 "gs_ub" + Name 139 "gs_uc" + Name 142 "gs_ua2" + Name 143 "gs_ub2" + Name 144 "gs_uc2" + Name 147 "gs_ua3" + Name 148 "gs_ub3" + Name 149 "gs_uc3" + Name 152 "gs_ua4" + Name 153 "gs_ub4" + Name 154 "gs_uc4" + Decorate 100(inF0) Location 0 Decorate 103(inF1) Location 1 - Decorate 104(inF2) Location 2 - Decorate 107(inI0) Location 3 + Decorate 106(inF2) Location 2 + Decorate 110(inI0) Location 3 + Decorate 113(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 @@ -349,62 +400,90 @@ Shader version: 450 36: TypeVector 8(int) 3 37: TypePointer Function 36(ivec3) 38: TypeFunction 34(fvec3) 35(ptr) 35(ptr) 35(ptr) 37(ptr) - 45: TypeMatrix 23(fvec2) 2 - 46: TypePointer Function 45 - 47: TypeFunction 45 46(ptr) 46(ptr) 46(ptr) - 53: TypeMatrix 34(fvec3) 3 - 54: TypePointer Function 53 - 55: TypeFunction 53 54(ptr) 54(ptr) 54(ptr) - 61: TypeVector 6(float) 4 - 62: TypeMatrix 61(fvec4) 4 - 63: TypePointer Function 62 - 64: TypeFunction 62 63(ptr) 63(ptr) 63(ptr) - 70: 6(float) Constant 0 - 75: 6(float) Constant 1065353216 - 76: 6(float) Constant 1073741824 - 77: 23(fvec2) ConstantComposite 75 76 - 80: 6(float) Constant 1077936128 - 81: 34(fvec3) ConstantComposite 75 76 80 - 84: TypePointer Output 61(fvec4) -85(@entryPointOutput): 84(ptr) Variable Output - 86: 6(float) Constant 1082130432 - 87: 61(fvec4) ConstantComposite 75 76 80 86 - 89: 23(fvec2) ConstantComposite 76 76 - 90: 45 ConstantComposite 89 89 - 93: 34(fvec3) ConstantComposite 80 80 80 - 94: 53 ConstantComposite 93 93 93 - 97: 61(fvec4) ConstantComposite 86 86 86 86 - 98: 62 ConstantComposite 97 97 97 97 - 101: TypePointer Input 61(fvec4) - 102(inF0): 101(ptr) Variable Input - 103(inF1): 101(ptr) Variable Input - 104(inF2): 101(ptr) Variable Input - 105: TypeVector 8(int) 4 - 106: TypePointer Input 105(ivec4) - 107(inI0): 106(ptr) Variable Input - 108: TypeInt 32 0 - 109: TypePointer Private 108(int) - 110(gs_ua): 109(ptr) Variable Private - 111(gs_ub): 109(ptr) Variable Private - 112(gs_uc): 109(ptr) Variable Private - 113: TypeVector 108(int) 2 - 114: TypePointer Private 113(ivec2) - 115(gs_ua2): 114(ptr) Variable Private - 116(gs_ub2): 114(ptr) Variable Private - 117(gs_uc2): 114(ptr) Variable Private - 118: TypeVector 108(int) 3 - 119: TypePointer Private 118(ivec3) - 120(gs_ua3): 119(ptr) Variable Private - 121(gs_ub3): 119(ptr) Variable Private - 122(gs_uc3): 119(ptr) Variable Private - 123: TypeVector 108(int) 4 - 124: TypePointer Private 123(ivec4) - 125(gs_ua4): 124(ptr) Variable Private - 126(gs_ub4): 124(ptr) Variable Private - 127(gs_uc4): 124(ptr) Variable Private + 45: TypeVector 6(float) 4 + 46: TypePointer Function 45(fvec4) + 47: TypeVector 8(int) 4 + 48: TypePointer Function 47(ivec4) + 49: TypeFunction 45(fvec4) 46(ptr) 46(ptr) 46(ptr) 48(ptr) + 56: TypeMatrix 23(fvec2) 2 + 57: TypePointer Function 56 + 58: TypeFunction 56 57(ptr) 57(ptr) 57(ptr) + 64: TypeMatrix 34(fvec3) 3 + 65: TypePointer Function 64 + 66: TypeFunction 64 65(ptr) 65(ptr) 65(ptr) + 72: TypeMatrix 45(fvec4) 4 + 73: TypePointer Function 72 + 74: TypeFunction 72 73(ptr) 73(ptr) 73(ptr) + 80: 6(float) Constant 0 + 85: 6(float) Constant 1065353216 + 86: 6(float) Constant 1073741824 + 87: 23(fvec2) ConstantComposite 85 86 + 90: 6(float) Constant 1077936128 + 91: 34(fvec3) ConstantComposite 85 86 90 + 94: 6(float) Constant 1082130432 + 95: 45(fvec4) ConstantComposite 85 86 90 94 + 99: TypePointer Input 45(fvec4) + 100(inF0): 99(ptr) Variable Input + 103(inF1): 99(ptr) Variable Input + 106(inF2): 99(ptr) Variable Input + 109: TypePointer Input 47(ivec4) + 110(inI0): 109(ptr) Variable Input + 112: TypePointer Output 45(fvec4) +113(@entryPointOutput): 112(ptr) Variable Output + 123: 23(fvec2) ConstantComposite 86 86 + 124: 56 ConstantComposite 123 123 + 127: 34(fvec3) ConstantComposite 90 90 90 + 128: 64 ConstantComposite 127 127 127 + 131: 45(fvec4) ConstantComposite 94 94 94 94 + 132: 72 ConstantComposite 131 131 131 131 + 135: TypeInt 32 0 + 136: TypePointer Private 135(int) + 137(gs_ua): 136(ptr) Variable Private + 138(gs_ub): 136(ptr) Variable Private + 139(gs_uc): 136(ptr) Variable Private + 140: TypeVector 135(int) 2 + 141: TypePointer Private 140(ivec2) + 142(gs_ua2): 141(ptr) Variable Private + 143(gs_ub2): 141(ptr) Variable Private + 144(gs_uc2): 141(ptr) Variable Private + 145: TypeVector 135(int) 3 + 146: TypePointer Private 145(ivec3) + 147(gs_ua3): 146(ptr) Variable Private + 148(gs_ub3): 146(ptr) Variable Private + 149(gs_uc3): 146(ptr) Variable Private + 150: TypeVector 135(int) 4 + 151: TypePointer Private 150(ivec4) + 152(gs_ua4): 151(ptr) Variable Private + 153(gs_ub4): 151(ptr) Variable Private + 154(gs_uc4): 151(ptr) Variable Private 4(VertexShaderFunction): 2 Function None 3 5: Label - Store 85(@entryPointOutput) 87 + 98(inF0): 46(ptr) Variable Function + 102(inF1): 46(ptr) Variable Function + 105(inF2): 46(ptr) Variable Function + 108(inI0): 48(ptr) Variable Function + 114(param): 46(ptr) Variable Function + 116(param): 46(ptr) Variable Function + 118(param): 46(ptr) Variable Function + 120(param): 48(ptr) Variable Function + 101: 45(fvec4) Load 100(inF0) + Store 98(inF0) 101 + 104: 45(fvec4) Load 103(inF1) + Store 102(inF1) 104 + 107: 45(fvec4) Load 106(inF2) + Store 105(inF2) 107 + 111: 47(ivec4) Load 110(inI0) + Store 108(inI0) 111 + 115: 45(fvec4) Load 98(inF0) + Store 114(param) 115 + 117: 45(fvec4) Load 102(inF1) + Store 116(param) 117 + 119: 45(fvec4) Load 105(inF2) + Store 118(param) 119 + 121: 47(ivec4) Load 108(inI0) + Store 120(param) 121 + 122: 45(fvec4) FunctionCall 54(@VertexShaderFunction(vf4;vf4;vf4;vi4;) 114(param) 116(param) 118(param) 120(param) + Store 113(@entryPointOutput) 122 Return FunctionEnd 15(VertexShaderFunctionS(f1;f1;f1;i1;): 6(float) Function None 10 @@ -413,7 +492,7 @@ Shader version: 450 13(inF2): 7(ptr) FunctionParameter 14(inI0): 9(ptr) FunctionParameter 16: Label - ReturnValue 70 + ReturnValue 80 FunctionEnd 21(VertexShaderFunction1(vf1;vf1;vf1;vi1;): 6(float) Function None 10 17(inF0): 7(ptr) FunctionParameter @@ -421,7 +500,7 @@ Shader version: 450 19(inF2): 7(ptr) FunctionParameter 20(inI0): 9(ptr) FunctionParameter 22: Label - ReturnValue 70 + ReturnValue 80 FunctionEnd 32(VertexShaderFunction2(vf2;vf2;vf2;vi2;): 23(fvec2) Function None 27 28(inF0): 24(ptr) FunctionParameter @@ -429,7 +508,7 @@ Shader version: 450 30(inF2): 24(ptr) FunctionParameter 31(inI0): 26(ptr) FunctionParameter 33: Label - ReturnValue 77 + ReturnValue 87 FunctionEnd 43(VertexShaderFunction3(vf3;vf3;vf3;vi3;): 34(fvec3) Function None 38 39(inF0): 35(ptr) FunctionParameter @@ -437,26 +516,34 @@ Shader version: 450 41(inF2): 35(ptr) FunctionParameter 42(inI0): 37(ptr) FunctionParameter 44: Label - ReturnValue 81 + ReturnValue 91 FunctionEnd -51(VertexShaderFunction2x2(mf22;mf22;mf22;): 45 Function None 47 - 48(inF0): 46(ptr) FunctionParameter - 49(inF1): 46(ptr) FunctionParameter - 50(inF2): 46(ptr) FunctionParameter - 52: Label - ReturnValue 90 +54(@VertexShaderFunction(vf4;vf4;vf4;vi4;): 45(fvec4) Function None 49 + 50(inF0): 46(ptr) FunctionParameter + 51(inF1): 46(ptr) FunctionParameter + 52(inF2): 46(ptr) FunctionParameter + 53(inI0): 48(ptr) FunctionParameter + 55: Label + ReturnValue 95 FunctionEnd -59(VertexShaderFunction3x3(mf33;mf33;mf33;): 53 Function None 55 - 56(inF0): 54(ptr) FunctionParameter - 57(inF1): 54(ptr) FunctionParameter - 58(inF2): 54(ptr) FunctionParameter - 60: Label - ReturnValue 94 +62(VertexShaderFunction2x2(mf22;mf22;mf22;): 56 Function None 58 + 59(inF0): 57(ptr) FunctionParameter + 60(inF1): 57(ptr) FunctionParameter + 61(inF2): 57(ptr) FunctionParameter + 63: Label + ReturnValue 124 FunctionEnd -68(VertexShaderFunction4x4(mf44;mf44;mf44;): 62 Function None 64 - 65(inF0): 63(ptr) FunctionParameter - 66(inF1): 63(ptr) FunctionParameter - 67(inF2): 63(ptr) FunctionParameter - 69: Label - ReturnValue 98 +70(VertexShaderFunction3x3(mf33;mf33;mf33;): 64 Function None 66 + 67(inF0): 65(ptr) FunctionParameter + 68(inF1): 65(ptr) FunctionParameter + 69(inF2): 65(ptr) FunctionParameter + 71: Label + ReturnValue 128 + FunctionEnd +78(VertexShaderFunction4x4(mf44;mf44;mf44;): 72 Function None 74 + 75(inF0): 73(ptr) FunctionParameter + 76(inF1): 73(ptr) FunctionParameter + 77(inF2): 73(ptr) FunctionParameter + 79: Label + ReturnValue 132 FunctionEnd diff --git a/Test/baseResults/hlsl.intrinsics.promote.down.frag.out b/Test/baseResults/hlsl.intrinsics.promote.down.frag.out index f5ba86b0..9bb9c740 100644 --- a/Test/baseResults/hlsl.intrinsics.promote.down.frag.out +++ b/Test/baseResults/hlsl.intrinsics.promote.down.frag.out @@ -2,7 +2,7 @@ hlsl.intrinsics.promote.down.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:15 Function Definition: main( (temp structure{temp 4-component vector of float color}) +0:15 Function Definition: @main( (temp structure{temp 4-component vector of float color}) 0:15 Function Parameters: 0:? Sequence 0:16 Sequence @@ -33,15 +33,18 @@ gl_FragCoord origin is upper left 0:? 0.000000 0:? 0.000000 0:? 0.000000 -0:21 Sequence -0:21 Sequence -0:21 move second child to first child (temp 4-component vector of float) -0:? 'color' (layout(location=0 ) out 4-component vector of float) -0:21 color: direct index for structure (temp 4-component vector of float) -0:21 'ps_output' (temp structure{temp 4-component vector of float color}) -0:21 Constant: -0:21 0 (const int) -0:21 Branch: Return +0:21 Branch: Return with expression +0:21 'ps_output' (temp structure{temp 4-component vector of float color}) +0:15 Function Definition: main( (temp void) +0:15 Function Parameters: +0:? Sequence +0:15 Sequence +0:15 move second child to first child (temp 4-component vector of float) +0:? 'color' (layout(location=0 ) out 4-component vector of float) +0:15 color: direct index for structure (temp 4-component vector of float) +0:15 Function Call: @main( (temp structure{temp 4-component vector of float color}) +0:15 Constant: +0:15 0 (const int) 0:? Linker Objects 0:? 'color' (layout(location=0 ) out 4-component vector of float) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2}) @@ -53,7 +56,7 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:15 Function Definition: main( (temp structure{temp 4-component vector of float color}) +0:15 Function Definition: @main( (temp structure{temp 4-component vector of float color}) 0:15 Function Parameters: 0:? Sequence 0:16 Sequence @@ -84,101 +87,111 @@ gl_FragCoord origin is upper left 0:? 0.000000 0:? 0.000000 0:? 0.000000 -0:21 Sequence -0:21 Sequence -0:21 move second child to first child (temp 4-component vector of float) -0:? 'color' (layout(location=0 ) out 4-component vector of float) -0:21 color: direct index for structure (temp 4-component vector of float) -0:21 'ps_output' (temp structure{temp 4-component vector of float color}) -0:21 Constant: -0:21 0 (const int) -0:21 Branch: Return +0:21 Branch: Return with expression +0:21 'ps_output' (temp structure{temp 4-component vector of float color}) +0:15 Function Definition: main( (temp void) +0:15 Function Parameters: +0:? Sequence +0:15 Sequence +0:15 move second child to first child (temp 4-component vector of float) +0:? 'color' (layout(location=0 ) out 4-component vector of float) +0:15 color: direct index for structure (temp 4-component vector of float) +0:15 Function Call: @main( (temp structure{temp 4-component vector of float color}) +0:15 Constant: +0:15 0 (const int) 0:? Linker Objects 0:? 'color' (layout(location=0 ) out 4-component vector of float) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2}) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 45 +// Id's are bound by 50 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 41 + EntryPoint Fragment 4 "main" 47 ExecutionMode 4 OriginUpperLeft Name 4 "main" - Name 8 "r00" - Name 14 "$Global" - MemberName 14($Global) 0 "i" - MemberName 14($Global) 1 "u" - MemberName 14($Global) 2 "f" - MemberName 14($Global) 3 "b" - MemberName 14($Global) 4 "i2" - MemberName 14($Global) 5 "u2" - MemberName 14($Global) 6 "f2" - MemberName 14($Global) 7 "b2" - Name 16 "" - Name 24 "r01" - Name 32 "PS_OUTPUT" - MemberName 32(PS_OUTPUT) 0 "color" - Name 34 "ps_output" - Name 41 "color" - MemberDecorate 14($Global) 0 Offset 0 - MemberDecorate 14($Global) 1 Offset 4 - MemberDecorate 14($Global) 2 Offset 8 - MemberDecorate 14($Global) 3 Offset 12 - MemberDecorate 14($Global) 4 Offset 16 - MemberDecorate 14($Global) 5 Offset 24 - MemberDecorate 14($Global) 6 Offset 32 - MemberDecorate 14($Global) 7 Offset 40 - Decorate 14($Global) Block - Decorate 16 DescriptorSet 0 - Decorate 41(color) Location 0 + Name 8 "PS_OUTPUT" + MemberName 8(PS_OUTPUT) 0 "color" + Name 10 "@main(" + Name 14 "r00" + Name 19 "$Global" + MemberName 19($Global) 0 "i" + MemberName 19($Global) 1 "u" + MemberName 19($Global) 2 "f" + MemberName 19($Global) 3 "b" + MemberName 19($Global) 4 "i2" + MemberName 19($Global) 5 "u2" + MemberName 19($Global) 6 "f2" + MemberName 19($Global) 7 "b2" + Name 21 "" + Name 29 "r01" + Name 37 "ps_output" + Name 47 "color" + MemberDecorate 19($Global) 0 Offset 0 + MemberDecorate 19($Global) 1 Offset 4 + MemberDecorate 19($Global) 2 Offset 8 + MemberDecorate 19($Global) 3 Offset 12 + MemberDecorate 19($Global) 4 Offset 16 + MemberDecorate 19($Global) 5 Offset 24 + MemberDecorate 19($Global) 6 Offset 32 + MemberDecorate 19($Global) 7 Offset 40 + Decorate 19($Global) Block + Decorate 21 DescriptorSet 0 + Decorate 47(color) Location 0 2: TypeVoid 3: TypeFunction 2 - 6: TypeInt 32 0 - 7: TypePointer Function 6(int) - 9: TypeInt 32 1 - 10: TypeFloat 32 - 11: TypeVector 9(int) 2 - 12: TypeVector 6(int) 2 - 13: TypeVector 10(float) 2 - 14($Global): TypeStruct 9(int) 6(int) 10(float) 6(int) 11(ivec2) 12(ivec2) 13(fvec2) 12(ivec2) - 15: TypePointer Uniform 14($Global) - 16: 15(ptr) Variable Uniform - 17: 9(int) Constant 2 - 18: TypePointer Uniform 10(float) - 23: TypePointer Function 12(ivec2) - 25: 9(int) Constant 6 - 26: TypePointer Uniform 13(fvec2) - 31: TypeVector 10(float) 4 - 32(PS_OUTPUT): TypeStruct 31(fvec4) - 33: TypePointer Function 32(PS_OUTPUT) - 35: 9(int) Constant 0 - 36: 10(float) Constant 0 - 37: 31(fvec4) ConstantComposite 36 36 36 36 - 38: TypePointer Function 31(fvec4) - 40: TypePointer Output 31(fvec4) - 41(color): 40(ptr) Variable Output + 6: TypeFloat 32 + 7: TypeVector 6(float) 4 + 8(PS_OUTPUT): TypeStruct 7(fvec4) + 9: TypeFunction 8(PS_OUTPUT) + 12: TypeInt 32 0 + 13: TypePointer Function 12(int) + 15: TypeInt 32 1 + 16: TypeVector 15(int) 2 + 17: TypeVector 12(int) 2 + 18: TypeVector 6(float) 2 + 19($Global): TypeStruct 15(int) 12(int) 6(float) 12(int) 16(ivec2) 17(ivec2) 18(fvec2) 17(ivec2) + 20: TypePointer Uniform 19($Global) + 21: 20(ptr) Variable Uniform + 22: 15(int) Constant 2 + 23: TypePointer Uniform 6(float) + 28: TypePointer Function 17(ivec2) + 30: 15(int) Constant 6 + 31: TypePointer Uniform 18(fvec2) + 36: TypePointer Function 8(PS_OUTPUT) + 38: 15(int) Constant 0 + 39: 6(float) Constant 0 + 40: 7(fvec4) ConstantComposite 39 39 39 39 + 41: TypePointer Function 7(fvec4) + 46: TypePointer Output 7(fvec4) + 47(color): 46(ptr) Variable Output 4(main): 2 Function None 3 5: Label - 8(r00): 7(ptr) Variable Function - 24(r01): 23(ptr) Variable Function - 34(ps_output): 33(ptr) Variable Function - 19: 18(ptr) AccessChain 16 17 - 20: 10(float) Load 19 - 21: 6(int) ConvertFToU 20 - 22: 6(int) BitCount 21 - Store 8(r00) 22 - 27: 26(ptr) AccessChain 16 25 - 28: 13(fvec2) Load 27 - 29: 12(ivec2) ConvertFToU 28 - 30: 12(ivec2) BitReverse 29 - Store 24(r01) 30 - 39: 38(ptr) AccessChain 34(ps_output) 35 - Store 39 37 - 42: 38(ptr) AccessChain 34(ps_output) 35 - 43: 31(fvec4) Load 42 - Store 41(color) 43 + 48:8(PS_OUTPUT) FunctionCall 10(@main() + 49: 7(fvec4) CompositeExtract 48 0 + Store 47(color) 49 Return FunctionEnd + 10(@main():8(PS_OUTPUT) Function None 9 + 11: Label + 14(r00): 13(ptr) Variable Function + 29(r01): 28(ptr) Variable Function + 37(ps_output): 36(ptr) Variable Function + 24: 23(ptr) AccessChain 21 22 + 25: 6(float) Load 24 + 26: 12(int) ConvertFToU 25 + 27: 12(int) BitCount 26 + Store 14(r00) 27 + 32: 31(ptr) AccessChain 21 30 + 33: 18(fvec2) Load 32 + 34: 17(ivec2) ConvertFToU 33 + 35: 17(ivec2) BitReverse 34 + Store 29(r01) 35 + 42: 41(ptr) AccessChain 37(ps_output) 38 + Store 42 40 + 43:8(PS_OUTPUT) Load 37(ps_output) + ReturnValue 43 + FunctionEnd diff --git a/Test/baseResults/hlsl.intrinsics.promote.frag.out b/Test/baseResults/hlsl.intrinsics.promote.frag.out index 82b9e686..71a17c95 100644 --- a/Test/baseResults/hlsl.intrinsics.promote.frag.out +++ b/Test/baseResults/hlsl.intrinsics.promote.frag.out @@ -2,7 +2,7 @@ hlsl.intrinsics.promote.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:20 Function Definition: main( (temp structure{temp 4-component vector of float color}) +0:20 Function Definition: @main( (temp structure{temp 4-component vector of float color}) 0:20 Function Parameters: 0:? Sequence 0:23 Sequence @@ -421,19 +421,22 @@ gl_FragCoord origin is upper left 0:77 0 (const int) 0:77 Construct vec4 (temp 4-component vector of float) 0:77 'r00' (temp float) -0:78 Sequence -0:78 Sequence -0:78 move second child to first child (temp 4-component vector of float) -0:? 'color' (layout(location=0 ) out 4-component vector of float) -0:78 color: direct index for structure (temp 4-component vector of float) -0:78 'ps_output' (temp structure{temp 4-component vector of float color}) -0:78 Constant: -0:78 0 (const int) -0:78 Branch: Return +0:78 Branch: Return with expression +0:78 'ps_output' (temp structure{temp 4-component vector of float color}) +0:20 Function Definition: main( (temp void) +0:20 Function Parameters: +0:? Sequence +0:20 Sequence +0:20 move second child to first child (temp 4-component vector of float) +0:? 'color' (layout(location=0 ) out 4-component vector of float) +0:20 color: direct index for structure (temp 4-component vector of float) +0:20 Function Call: @main( (temp structure{temp 4-component vector of float color}) +0:20 Constant: +0:20 0 (const int) 0:? Linker Objects -0:? 'color' (layout(location=0 ) out 4-component vector of float) 0:? 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer) 0:? 'g_tTex1df4' (uniform texture1D) +0:? 'color' (layout(location=0 ) out 4-component vector of float) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) @@ -443,7 +446,7 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:20 Function Definition: main( (temp structure{temp 4-component vector of float color}) +0:20 Function Definition: @main( (temp structure{temp 4-component vector of float color}) 0:20 Function Parameters: 0:? Sequence 0:23 Sequence @@ -862,24 +865,27 @@ gl_FragCoord origin is upper left 0:77 0 (const int) 0:77 Construct vec4 (temp 4-component vector of float) 0:77 'r00' (temp float) -0:78 Sequence -0:78 Sequence -0:78 move second child to first child (temp 4-component vector of float) -0:? 'color' (layout(location=0 ) out 4-component vector of float) -0:78 color: direct index for structure (temp 4-component vector of float) -0:78 'ps_output' (temp structure{temp 4-component vector of float color}) -0:78 Constant: -0:78 0 (const int) -0:78 Branch: Return +0:78 Branch: Return with expression +0:78 'ps_output' (temp structure{temp 4-component vector of float color}) +0:20 Function Definition: main( (temp void) +0:20 Function Parameters: +0:? Sequence +0:20 Sequence +0:20 move second child to first child (temp 4-component vector of float) +0:? 'color' (layout(location=0 ) out 4-component vector of float) +0:20 color: direct index for structure (temp 4-component vector of float) +0:20 Function Call: @main( (temp structure{temp 4-component vector of float color}) +0:20 Constant: +0:20 0 (const int) 0:? Linker Objects -0:? 'color' (layout(location=0 ) out 4-component vector of float) 0:? 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer) 0:? 'g_tTex1df4' (uniform texture1D) +0:? 'color' (layout(location=0 ) out 4-component vector of float) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 320 +// Id's are bound by 325 Capability Shader Capability Sampled1D @@ -887,427 +893,434 @@ gl_FragCoord origin is upper left Capability ImageQuery 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 316 + EntryPoint Fragment 4 "main" 322 ExecutionMode 4 OriginUpperLeft Name 4 "main" - Name 8 "r00" - Name 14 "$Global" - MemberName 14($Global) 0 "i" - MemberName 14($Global) 1 "u" - MemberName 14($Global) 2 "f" - MemberName 14($Global) 3 "b" - MemberName 14($Global) 4 "i2" - MemberName 14($Global) 5 "u2" - MemberName 14($Global) 6 "f2" - MemberName 14($Global) 7 "b2" - MemberName 14($Global) 8 "upos" - MemberName 14($Global) 9 "fpos" - Name 16 "" - Name 33 "r01" - Name 44 "r02" - Name 54 "r03" - Name 61 "r04" - Name 69 "r10" - Name 86 "r11" - Name 97 "r12" - Name 109 "r13" - Name 116 "r14" - Name 123 "r20" - Name 133 "r21" - Name 145 "r22" - Name 157 "r30" - Name 166 "r31" - Name 175 "r32" - Name 184 "r33" - Name 192 "r34" - Name 200 "r40" - Name 211 "r41" - Name 224 "r42" - Name 238 "r43" - Name 250 "r50" - Name 254 "g_tTexbfs" - Name 264 "r51" - Name 273 "sizeQueryTemp" - Name 276 "g_tTex1df4" - Name 279 "WidthI" - Name 282 "sizeQueryTemp" - Name 288 "NumberOfLevelsU" - Name 291 "sizeQueryTemp" - Name 294 "WidthU" - Name 296 "NumberOfLevelsI" - Name 300 "sizeQueryTemp" - Name 308 "PS_OUTPUT" - MemberName 308(PS_OUTPUT) 0 "color" - Name 310 "ps_output" - Name 316 "color" - MemberDecorate 14($Global) 0 Offset 0 - MemberDecorate 14($Global) 1 Offset 4 - MemberDecorate 14($Global) 2 Offset 8 - MemberDecorate 14($Global) 3 Offset 12 - MemberDecorate 14($Global) 4 Offset 16 - MemberDecorate 14($Global) 5 Offset 24 - MemberDecorate 14($Global) 6 Offset 32 - MemberDecorate 14($Global) 7 Offset 40 - MemberDecorate 14($Global) 8 Offset 48 - MemberDecorate 14($Global) 9 Offset 52 - Decorate 14($Global) Block - Decorate 16 DescriptorSet 0 - Decorate 254(g_tTexbfs) DescriptorSet 0 - Decorate 276(g_tTex1df4) DescriptorSet 0 - Decorate 316(color) Location 0 + Name 8 "PS_OUTPUT" + MemberName 8(PS_OUTPUT) 0 "color" + Name 10 "@main(" + Name 13 "r00" + Name 19 "$Global" + MemberName 19($Global) 0 "i" + MemberName 19($Global) 1 "u" + MemberName 19($Global) 2 "f" + MemberName 19($Global) 3 "b" + MemberName 19($Global) 4 "i2" + MemberName 19($Global) 5 "u2" + MemberName 19($Global) 6 "f2" + MemberName 19($Global) 7 "b2" + MemberName 19($Global) 8 "upos" + MemberName 19($Global) 9 "fpos" + Name 21 "" + Name 38 "r01" + Name 49 "r02" + Name 59 "r03" + Name 66 "r04" + Name 74 "r10" + Name 91 "r11" + Name 102 "r12" + Name 114 "r13" + Name 121 "r14" + Name 128 "r20" + Name 138 "r21" + Name 150 "r22" + Name 162 "r30" + Name 171 "r31" + Name 180 "r32" + Name 189 "r33" + Name 197 "r34" + Name 205 "r40" + Name 216 "r41" + Name 229 "r42" + Name 243 "r43" + Name 255 "r50" + Name 259 "g_tTexbfs" + Name 268 "r51" + Name 277 "sizeQueryTemp" + Name 280 "g_tTex1df4" + Name 283 "WidthI" + Name 286 "sizeQueryTemp" + Name 292 "NumberOfLevelsU" + Name 295 "sizeQueryTemp" + Name 298 "WidthU" + Name 300 "NumberOfLevelsI" + Name 304 "sizeQueryTemp" + Name 313 "ps_output" + Name 322 "color" + MemberDecorate 19($Global) 0 Offset 0 + MemberDecorate 19($Global) 1 Offset 4 + MemberDecorate 19($Global) 2 Offset 8 + MemberDecorate 19($Global) 3 Offset 12 + MemberDecorate 19($Global) 4 Offset 16 + MemberDecorate 19($Global) 5 Offset 24 + MemberDecorate 19($Global) 6 Offset 32 + MemberDecorate 19($Global) 7 Offset 40 + MemberDecorate 19($Global) 8 Offset 48 + MemberDecorate 19($Global) 9 Offset 52 + Decorate 19($Global) Block + Decorate 21 DescriptorSet 0 + Decorate 259(g_tTexbfs) DescriptorSet 0 + Decorate 280(g_tTex1df4) DescriptorSet 0 + Decorate 322(color) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 - 7: TypePointer Function 6(float) - 9: TypeInt 32 1 - 10: TypeInt 32 0 - 11: TypeVector 9(int) 2 - 12: TypeVector 10(int) 2 - 13: TypeVector 6(float) 2 - 14($Global): TypeStruct 9(int) 10(int) 6(float) 10(int) 11(ivec2) 12(ivec2) 13(fvec2) 12(ivec2) 10(int) 6(float) - 15: TypePointer Uniform 14($Global) - 16: 15(ptr) Variable Uniform - 17: 9(int) Constant 3 - 18: TypePointer Uniform 10(int) - 21: TypeBool - 22: 10(int) Constant 0 - 24: 6(float) Constant 0 - 25: 6(float) Constant 1065353216 - 27: 9(int) Constant 2 - 28: TypePointer Uniform 6(float) - 32: TypePointer Function 10(int) - 37: 10(int) Constant 1 - 39: 9(int) Constant 1 - 43: TypePointer Function 9(int) - 48: 9(int) Constant 0 - 50: TypePointer Uniform 9(int) - 68: TypePointer Function 13(fvec2) - 70: 9(int) Constant 7 - 71: TypePointer Uniform 12(ivec2) - 74: TypeVector 21(bool) 2 - 75: 12(ivec2) ConstantComposite 22 22 - 77: 13(fvec2) ConstantComposite 24 24 - 78: 13(fvec2) ConstantComposite 25 25 - 80: 9(int) Constant 6 - 81: TypePointer Uniform 13(fvec2) - 85: TypePointer Function 12(ivec2) - 90: 12(ivec2) ConstantComposite 37 37 - 92: 9(int) Constant 5 - 96: TypePointer Function 11(ivec2) - 101: 11(ivec2) ConstantComposite 48 48 - 102: 11(ivec2) ConstantComposite 39 39 - 104: 9(int) Constant 4 - 105: TypePointer Uniform 11(ivec2) - 251: TypeImage 6(float) Buffer sampled format:R32f - 252: TypeSampledImage 251 - 253: TypePointer UniformConstant 252 - 254(g_tTexbfs): 253(ptr) Variable UniformConstant - 256: 9(int) Constant 8 - 261: TypeVector 6(float) 4 - 266: 9(int) Constant 9 - 274: TypeImage 6(float) 1D sampled format:Unknown - 275: TypePointer UniformConstant 274 - 276(g_tTex1df4): 275(ptr) Variable UniformConstant - 284: 10(int) Constant 6 - 308(PS_OUTPUT): TypeStruct 261(fvec4) - 309: TypePointer Function 308(PS_OUTPUT) - 313: TypePointer Function 261(fvec4) - 315: TypePointer Output 261(fvec4) - 316(color): 315(ptr) Variable Output + 7: TypeVector 6(float) 4 + 8(PS_OUTPUT): TypeStruct 7(fvec4) + 9: TypeFunction 8(PS_OUTPUT) + 12: TypePointer Function 6(float) + 14: TypeInt 32 1 + 15: TypeInt 32 0 + 16: TypeVector 14(int) 2 + 17: TypeVector 15(int) 2 + 18: TypeVector 6(float) 2 + 19($Global): TypeStruct 14(int) 15(int) 6(float) 15(int) 16(ivec2) 17(ivec2) 18(fvec2) 17(ivec2) 15(int) 6(float) + 20: TypePointer Uniform 19($Global) + 21: 20(ptr) Variable Uniform + 22: 14(int) Constant 3 + 23: TypePointer Uniform 15(int) + 26: TypeBool + 27: 15(int) Constant 0 + 29: 6(float) Constant 0 + 30: 6(float) Constant 1065353216 + 32: 14(int) Constant 2 + 33: TypePointer Uniform 6(float) + 37: TypePointer Function 15(int) + 42: 15(int) Constant 1 + 44: 14(int) Constant 1 + 48: TypePointer Function 14(int) + 53: 14(int) Constant 0 + 55: TypePointer Uniform 14(int) + 73: TypePointer Function 18(fvec2) + 75: 14(int) Constant 7 + 76: TypePointer Uniform 17(ivec2) + 79: TypeVector 26(bool) 2 + 80: 17(ivec2) ConstantComposite 27 27 + 82: 18(fvec2) ConstantComposite 29 29 + 83: 18(fvec2) ConstantComposite 30 30 + 85: 14(int) Constant 6 + 86: TypePointer Uniform 18(fvec2) + 90: TypePointer Function 17(ivec2) + 95: 17(ivec2) ConstantComposite 42 42 + 97: 14(int) Constant 5 + 101: TypePointer Function 16(ivec2) + 106: 16(ivec2) ConstantComposite 53 53 + 107: 16(ivec2) ConstantComposite 44 44 + 109: 14(int) Constant 4 + 110: TypePointer Uniform 16(ivec2) + 256: TypeImage 6(float) Buffer sampled format:R32f + 257: TypeSampledImage 256 + 258: TypePointer UniformConstant 257 + 259(g_tTexbfs): 258(ptr) Variable UniformConstant + 261: 14(int) Constant 8 + 270: 14(int) Constant 9 + 278: TypeImage 6(float) 1D sampled format:Unknown + 279: TypePointer UniformConstant 278 + 280(g_tTex1df4): 279(ptr) Variable UniformConstant + 288: 15(int) Constant 6 + 312: TypePointer Function 8(PS_OUTPUT) + 316: TypePointer Function 7(fvec4) + 321: TypePointer Output 7(fvec4) + 322(color): 321(ptr) Variable Output 4(main): 2 Function None 3 5: Label - 8(r00): 7(ptr) Variable Function - 33(r01): 32(ptr) Variable Function - 44(r02): 43(ptr) Variable Function - 54(r03): 7(ptr) Variable Function - 61(r04): 7(ptr) Variable Function - 69(r10): 68(ptr) Variable Function - 86(r11): 85(ptr) Variable Function - 97(r12): 96(ptr) Variable Function - 109(r13): 68(ptr) Variable Function - 116(r14): 68(ptr) Variable Function - 123(r20): 68(ptr) Variable Function - 133(r21): 85(ptr) Variable Function - 145(r22): 68(ptr) Variable Function - 157(r30): 68(ptr) Variable Function - 166(r31): 85(ptr) Variable Function - 175(r32): 96(ptr) Variable Function - 184(r33): 68(ptr) Variable Function - 192(r34): 68(ptr) Variable Function - 200(r40): 68(ptr) Variable Function - 211(r41): 85(ptr) Variable Function - 224(r42): 68(ptr) Variable Function - 238(r43): 96(ptr) Variable Function - 250(r50): 7(ptr) Variable Function - 264(r51): 7(ptr) Variable Function -273(sizeQueryTemp): 32(ptr) Variable Function - 279(WidthI): 43(ptr) Variable Function -282(sizeQueryTemp): 32(ptr) Variable Function -288(NumberOfLevelsU): 32(ptr) Variable Function -291(sizeQueryTemp): 32(ptr) Variable Function - 294(WidthU): 32(ptr) Variable Function -296(NumberOfLevelsI): 43(ptr) Variable Function -300(sizeQueryTemp): 32(ptr) Variable Function - 310(ps_output): 309(ptr) Variable Function - 19: 18(ptr) AccessChain 16 17 - 20: 10(int) Load 19 - 23: 21(bool) INotEqual 20 22 - 26: 6(float) Select 23 25 24 - 29: 28(ptr) AccessChain 16 27 - 30: 6(float) Load 29 - 31: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 26 30 - Store 8(r00) 31 - 34: 18(ptr) AccessChain 16 17 - 35: 10(int) Load 34 - 36: 21(bool) INotEqual 35 22 - 38: 10(int) Select 36 37 22 - 40: 18(ptr) AccessChain 16 39 - 41: 10(int) Load 40 - 42: 10(int) ExtInst 1(GLSL.std.450) 41(UMax) 38 41 - Store 33(r01) 42 - 45: 18(ptr) AccessChain 16 17 - 46: 10(int) Load 45 - 47: 21(bool) INotEqual 46 22 - 49: 9(int) Select 47 39 48 - 51: 50(ptr) AccessChain 16 48 - 52: 9(int) Load 51 - 53: 9(int) ExtInst 1(GLSL.std.450) 42(SMax) 49 52 - Store 44(r02) 53 - 55: 50(ptr) AccessChain 16 48 - 56: 9(int) Load 55 - 57: 6(float) ConvertSToF 56 - 58: 28(ptr) AccessChain 16 27 - 59: 6(float) Load 58 - 60: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 57 59 - Store 54(r03) 60 - 62: 18(ptr) AccessChain 16 39 - 63: 10(int) Load 62 - 64: 6(float) ConvertUToF 63 - 65: 28(ptr) AccessChain 16 27 - 66: 6(float) Load 65 - 67: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 64 66 - Store 61(r04) 67 - 72: 71(ptr) AccessChain 16 70 - 73: 12(ivec2) Load 72 - 76: 74(bvec2) INotEqual 73 75 - 79: 13(fvec2) Select 76 78 77 - 82: 81(ptr) AccessChain 16 80 - 83: 13(fvec2) Load 82 - 84: 13(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 79 83 - Store 69(r10) 84 - 87: 71(ptr) AccessChain 16 70 - 88: 12(ivec2) Load 87 - 89: 74(bvec2) INotEqual 88 75 - 91: 12(ivec2) Select 89 90 75 - 93: 71(ptr) AccessChain 16 92 - 94: 12(ivec2) Load 93 - 95: 12(ivec2) ExtInst 1(GLSL.std.450) 41(UMax) 91 94 - Store 86(r11) 95 - 98: 71(ptr) AccessChain 16 70 - 99: 12(ivec2) Load 98 - 100: 74(bvec2) INotEqual 99 75 - 103: 11(ivec2) Select 100 102 101 - 106: 105(ptr) AccessChain 16 104 - 107: 11(ivec2) Load 106 - 108: 11(ivec2) ExtInst 1(GLSL.std.450) 42(SMax) 103 107 - Store 97(r12) 108 - 110: 105(ptr) AccessChain 16 104 - 111: 11(ivec2) Load 110 - 112: 13(fvec2) ConvertSToF 111 - 113: 81(ptr) AccessChain 16 80 - 114: 13(fvec2) Load 113 - 115: 13(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 112 114 - Store 109(r13) 115 - 117: 71(ptr) AccessChain 16 92 - 118: 12(ivec2) Load 117 - 119: 13(fvec2) ConvertUToF 118 - 120: 81(ptr) AccessChain 16 80 - 121: 13(fvec2) Load 120 - 122: 13(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 119 121 - Store 116(r14) 122 - 124: 105(ptr) AccessChain 16 104 - 125: 11(ivec2) Load 124 - 126: 13(fvec2) ConvertSToF 125 - 127: 71(ptr) AccessChain 16 92 - 128: 12(ivec2) Load 127 - 129: 13(fvec2) ConvertUToF 128 - 130: 81(ptr) AccessChain 16 80 - 131: 13(fvec2) Load 130 - 132: 13(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 126 129 131 - Store 123(r20) 132 - 134: 71(ptr) AccessChain 16 70 - 135: 12(ivec2) Load 134 - 136: 74(bvec2) INotEqual 135 75 - 137: 12(ivec2) Select 136 90 75 - 138: 71(ptr) AccessChain 16 92 - 139: 12(ivec2) Load 138 - 140: 71(ptr) AccessChain 16 70 - 141: 12(ivec2) Load 140 - 142: 74(bvec2) INotEqual 141 75 - 143: 12(ivec2) Select 142 90 75 - 144: 12(ivec2) ExtInst 1(GLSL.std.450) 44(UClamp) 137 139 143 - Store 133(r21) 144 - 146: 71(ptr) AccessChain 16 70 - 147: 12(ivec2) Load 146 - 148: 74(bvec2) INotEqual 147 75 - 149: 13(fvec2) Select 148 78 77 - 150: 81(ptr) AccessChain 16 80 - 151: 13(fvec2) Load 150 - 152: 71(ptr) AccessChain 16 70 - 153: 12(ivec2) Load 152 - 154: 74(bvec2) INotEqual 153 75 - 155: 13(fvec2) Select 154 78 77 - 156: 13(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 149 151 155 - Store 145(r22) 156 - 158: 18(ptr) AccessChain 16 17 - 159: 10(int) Load 158 - 160: 21(bool) INotEqual 159 22 - 161: 6(float) Select 160 25 24 - 162: 13(fvec2) CompositeConstruct 161 161 - 163: 81(ptr) AccessChain 16 80 - 164: 13(fvec2) Load 163 - 165: 13(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 162 164 - Store 157(r30) 165 - 167: 18(ptr) AccessChain 16 17 - 168: 10(int) Load 167 - 169: 21(bool) INotEqual 168 22 - 170: 10(int) Select 169 37 22 - 171: 12(ivec2) CompositeConstruct 170 170 - 172: 71(ptr) AccessChain 16 92 - 173: 12(ivec2) Load 172 - 174: 12(ivec2) ExtInst 1(GLSL.std.450) 41(UMax) 171 173 - Store 166(r31) 174 - 176: 18(ptr) AccessChain 16 17 - 177: 10(int) Load 176 - 178: 21(bool) INotEqual 177 22 - 179: 9(int) Select 178 39 48 - 180: 11(ivec2) CompositeConstruct 179 179 - 181: 105(ptr) AccessChain 16 104 - 182: 11(ivec2) Load 181 - 183: 11(ivec2) ExtInst 1(GLSL.std.450) 42(SMax) 180 182 - Store 175(r32) 183 - 185: 50(ptr) AccessChain 16 48 - 186: 9(int) Load 185 - 187: 6(float) ConvertSToF 186 - 188: 13(fvec2) CompositeConstruct 187 187 - 189: 81(ptr) AccessChain 16 80 - 190: 13(fvec2) Load 189 - 191: 13(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 188 190 - Store 184(r33) 191 - 193: 18(ptr) AccessChain 16 39 - 194: 10(int) Load 193 - 195: 6(float) ConvertUToF 194 - 196: 13(fvec2) CompositeConstruct 195 195 - 197: 81(ptr) AccessChain 16 80 - 198: 13(fvec2) Load 197 - 199: 13(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 196 198 - Store 192(r34) 199 - 201: 50(ptr) AccessChain 16 48 - 202: 9(int) Load 201 - 203: 6(float) ConvertSToF 202 - 204: 13(fvec2) CompositeConstruct 203 203 - 205: 71(ptr) AccessChain 16 92 - 206: 12(ivec2) Load 205 - 207: 13(fvec2) ConvertUToF 206 - 208: 81(ptr) AccessChain 16 80 - 209: 13(fvec2) Load 208 - 210: 13(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 204 207 209 - Store 200(r40) 210 - 212: 71(ptr) AccessChain 16 70 - 213: 12(ivec2) Load 212 - 214: 74(bvec2) INotEqual 213 75 - 215: 12(ivec2) Select 214 90 75 - 216: 18(ptr) AccessChain 16 39 - 217: 10(int) Load 216 - 218: 12(ivec2) CompositeConstruct 217 217 - 219: 71(ptr) AccessChain 16 70 - 220: 12(ivec2) Load 219 - 221: 74(bvec2) INotEqual 220 75 - 222: 12(ivec2) Select 221 90 75 - 223: 12(ivec2) ExtInst 1(GLSL.std.450) 44(UClamp) 215 218 222 - Store 211(r41) 223 - 225: 71(ptr) AccessChain 16 70 - 226: 12(ivec2) Load 225 - 227: 74(bvec2) INotEqual 226 75 - 228: 13(fvec2) Select 227 78 77 - 229: 28(ptr) AccessChain 16 27 - 230: 6(float) Load 229 - 231: 13(fvec2) CompositeConstruct 230 230 - 232: 18(ptr) AccessChain 16 17 - 233: 10(int) Load 232 - 234: 21(bool) INotEqual 233 22 - 235: 6(float) Select 234 25 24 - 236: 13(fvec2) CompositeConstruct 235 235 - 237: 13(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 228 231 236 - Store 224(r42) 237 - 239: 50(ptr) AccessChain 16 48 - 240: 9(int) Load 239 - 241: 10(int) Bitcast 240 - 242: 12(ivec2) CompositeConstruct 241 241 - 243: 105(ptr) AccessChain 16 104 - 244: 11(ivec2) Load 243 - 245: 12(ivec2) Bitcast 244 - 246: 71(ptr) AccessChain 16 92 - 247: 12(ivec2) Load 246 - 248: 12(ivec2) ExtInst 1(GLSL.std.450) 44(UClamp) 242 245 247 - 249: 11(ivec2) Bitcast 248 - Store 238(r43) 249 - 255: 252 Load 254(g_tTexbfs) - 257: 18(ptr) AccessChain 16 256 - 258: 10(int) Load 257 - 259: 9(int) Bitcast 258 - 260: 251 Image 255 - 262: 261(fvec4) ImageFetch 260 259 - 263: 6(float) CompositeExtract 262 0 - Store 250(r50) 263 - 265: 252 Load 254(g_tTexbfs) - 267: 28(ptr) AccessChain 16 266 - 268: 6(float) Load 267 - 269: 9(int) ConvertFToS 268 - 270: 251 Image 265 - 271: 261(fvec4) ImageFetch 270 269 - 272: 6(float) CompositeExtract 271 0 - Store 264(r51) 272 - 277: 274 Load 276(g_tTex1df4) - 278: 9(int) ImageQuerySize 277 - Store 273(sizeQueryTemp) 278 - 280: 10(int) Load 273(sizeQueryTemp) - 281: 9(int) Bitcast 280 - Store 279(WidthI) 281 - 283: 274 Load 276(g_tTex1df4) - 285: 9(int) ImageQuerySizeLod 283 284 - Store 282(sizeQueryTemp) 285 - 286: 10(int) Load 282(sizeQueryTemp) - 287: 9(int) Bitcast 286 - Store 279(WidthI) 287 - 289: 274 Load 276(g_tTex1df4) - 290: 9(int) ImageQueryLevels 289 - Store 288(NumberOfLevelsU) 290 - 292: 274 Load 276(g_tTex1df4) - 293: 9(int) ImageQuerySizeLod 292 284 - Store 291(sizeQueryTemp) 293 - 295: 10(int) Load 291(sizeQueryTemp) - Store 294(WidthU) 295 - 297: 274 Load 276(g_tTex1df4) - 298: 9(int) ImageQueryLevels 297 - 299: 9(int) Bitcast 298 - Store 296(NumberOfLevelsI) 299 - 301: 274 Load 276(g_tTex1df4) - 302: 9(int) ImageQuerySizeLod 301 284 - Store 300(sizeQueryTemp) 302 - 303: 10(int) Load 300(sizeQueryTemp) - 304: 9(int) Bitcast 303 - Store 279(WidthI) 304 - 305: 274 Load 276(g_tTex1df4) - 306: 9(int) ImageQueryLevels 305 - 307: 9(int) Bitcast 306 - Store 296(NumberOfLevelsI) 307 - 311: 6(float) Load 8(r00) - 312: 261(fvec4) CompositeConstruct 311 311 311 311 - 314: 313(ptr) AccessChain 310(ps_output) 48 - Store 314 312 - 317: 313(ptr) AccessChain 310(ps_output) 48 - 318: 261(fvec4) Load 317 - Store 316(color) 318 + 323:8(PS_OUTPUT) FunctionCall 10(@main() + 324: 7(fvec4) CompositeExtract 323 0 + Store 322(color) 324 Return FunctionEnd + 10(@main():8(PS_OUTPUT) Function None 9 + 11: Label + 13(r00): 12(ptr) Variable Function + 38(r01): 37(ptr) Variable Function + 49(r02): 48(ptr) Variable Function + 59(r03): 12(ptr) Variable Function + 66(r04): 12(ptr) Variable Function + 74(r10): 73(ptr) Variable Function + 91(r11): 90(ptr) Variable Function + 102(r12): 101(ptr) Variable Function + 114(r13): 73(ptr) Variable Function + 121(r14): 73(ptr) Variable Function + 128(r20): 73(ptr) Variable Function + 138(r21): 90(ptr) Variable Function + 150(r22): 73(ptr) Variable Function + 162(r30): 73(ptr) Variable Function + 171(r31): 90(ptr) Variable Function + 180(r32): 101(ptr) Variable Function + 189(r33): 73(ptr) Variable Function + 197(r34): 73(ptr) Variable Function + 205(r40): 73(ptr) Variable Function + 216(r41): 90(ptr) Variable Function + 229(r42): 73(ptr) Variable Function + 243(r43): 101(ptr) Variable Function + 255(r50): 12(ptr) Variable Function + 268(r51): 12(ptr) Variable Function +277(sizeQueryTemp): 37(ptr) Variable Function + 283(WidthI): 48(ptr) Variable Function +286(sizeQueryTemp): 37(ptr) Variable Function +292(NumberOfLevelsU): 37(ptr) Variable Function +295(sizeQueryTemp): 37(ptr) Variable Function + 298(WidthU): 37(ptr) Variable Function +300(NumberOfLevelsI): 48(ptr) Variable Function +304(sizeQueryTemp): 37(ptr) Variable Function + 313(ps_output): 312(ptr) Variable Function + 24: 23(ptr) AccessChain 21 22 + 25: 15(int) Load 24 + 28: 26(bool) INotEqual 25 27 + 31: 6(float) Select 28 30 29 + 34: 33(ptr) AccessChain 21 32 + 35: 6(float) Load 34 + 36: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 31 35 + Store 13(r00) 36 + 39: 23(ptr) AccessChain 21 22 + 40: 15(int) Load 39 + 41: 26(bool) INotEqual 40 27 + 43: 15(int) Select 41 42 27 + 45: 23(ptr) AccessChain 21 44 + 46: 15(int) Load 45 + 47: 15(int) ExtInst 1(GLSL.std.450) 41(UMax) 43 46 + Store 38(r01) 47 + 50: 23(ptr) AccessChain 21 22 + 51: 15(int) Load 50 + 52: 26(bool) INotEqual 51 27 + 54: 14(int) Select 52 44 53 + 56: 55(ptr) AccessChain 21 53 + 57: 14(int) Load 56 + 58: 14(int) ExtInst 1(GLSL.std.450) 42(SMax) 54 57 + Store 49(r02) 58 + 60: 55(ptr) AccessChain 21 53 + 61: 14(int) Load 60 + 62: 6(float) ConvertSToF 61 + 63: 33(ptr) AccessChain 21 32 + 64: 6(float) Load 63 + 65: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 62 64 + Store 59(r03) 65 + 67: 23(ptr) AccessChain 21 44 + 68: 15(int) Load 67 + 69: 6(float) ConvertUToF 68 + 70: 33(ptr) AccessChain 21 32 + 71: 6(float) Load 70 + 72: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 69 71 + Store 66(r04) 72 + 77: 76(ptr) AccessChain 21 75 + 78: 17(ivec2) Load 77 + 81: 79(bvec2) INotEqual 78 80 + 84: 18(fvec2) Select 81 83 82 + 87: 86(ptr) AccessChain 21 85 + 88: 18(fvec2) Load 87 + 89: 18(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 84 88 + Store 74(r10) 89 + 92: 76(ptr) AccessChain 21 75 + 93: 17(ivec2) Load 92 + 94: 79(bvec2) INotEqual 93 80 + 96: 17(ivec2) Select 94 95 80 + 98: 76(ptr) AccessChain 21 97 + 99: 17(ivec2) Load 98 + 100: 17(ivec2) ExtInst 1(GLSL.std.450) 41(UMax) 96 99 + Store 91(r11) 100 + 103: 76(ptr) AccessChain 21 75 + 104: 17(ivec2) Load 103 + 105: 79(bvec2) INotEqual 104 80 + 108: 16(ivec2) Select 105 107 106 + 111: 110(ptr) AccessChain 21 109 + 112: 16(ivec2) Load 111 + 113: 16(ivec2) ExtInst 1(GLSL.std.450) 42(SMax) 108 112 + Store 102(r12) 113 + 115: 110(ptr) AccessChain 21 109 + 116: 16(ivec2) Load 115 + 117: 18(fvec2) ConvertSToF 116 + 118: 86(ptr) AccessChain 21 85 + 119: 18(fvec2) Load 118 + 120: 18(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 117 119 + Store 114(r13) 120 + 122: 76(ptr) AccessChain 21 97 + 123: 17(ivec2) Load 122 + 124: 18(fvec2) ConvertUToF 123 + 125: 86(ptr) AccessChain 21 85 + 126: 18(fvec2) Load 125 + 127: 18(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 124 126 + Store 121(r14) 127 + 129: 110(ptr) AccessChain 21 109 + 130: 16(ivec2) Load 129 + 131: 18(fvec2) ConvertSToF 130 + 132: 76(ptr) AccessChain 21 97 + 133: 17(ivec2) Load 132 + 134: 18(fvec2) ConvertUToF 133 + 135: 86(ptr) AccessChain 21 85 + 136: 18(fvec2) Load 135 + 137: 18(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 131 134 136 + Store 128(r20) 137 + 139: 76(ptr) AccessChain 21 75 + 140: 17(ivec2) Load 139 + 141: 79(bvec2) INotEqual 140 80 + 142: 17(ivec2) Select 141 95 80 + 143: 76(ptr) AccessChain 21 97 + 144: 17(ivec2) Load 143 + 145: 76(ptr) AccessChain 21 75 + 146: 17(ivec2) Load 145 + 147: 79(bvec2) INotEqual 146 80 + 148: 17(ivec2) Select 147 95 80 + 149: 17(ivec2) ExtInst 1(GLSL.std.450) 44(UClamp) 142 144 148 + Store 138(r21) 149 + 151: 76(ptr) AccessChain 21 75 + 152: 17(ivec2) Load 151 + 153: 79(bvec2) INotEqual 152 80 + 154: 18(fvec2) Select 153 83 82 + 155: 86(ptr) AccessChain 21 85 + 156: 18(fvec2) Load 155 + 157: 76(ptr) AccessChain 21 75 + 158: 17(ivec2) Load 157 + 159: 79(bvec2) INotEqual 158 80 + 160: 18(fvec2) Select 159 83 82 + 161: 18(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 154 156 160 + Store 150(r22) 161 + 163: 23(ptr) AccessChain 21 22 + 164: 15(int) Load 163 + 165: 26(bool) INotEqual 164 27 + 166: 6(float) Select 165 30 29 + 167: 18(fvec2) CompositeConstruct 166 166 + 168: 86(ptr) AccessChain 21 85 + 169: 18(fvec2) Load 168 + 170: 18(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 167 169 + Store 162(r30) 170 + 172: 23(ptr) AccessChain 21 22 + 173: 15(int) Load 172 + 174: 26(bool) INotEqual 173 27 + 175: 15(int) Select 174 42 27 + 176: 17(ivec2) CompositeConstruct 175 175 + 177: 76(ptr) AccessChain 21 97 + 178: 17(ivec2) Load 177 + 179: 17(ivec2) ExtInst 1(GLSL.std.450) 41(UMax) 176 178 + Store 171(r31) 179 + 181: 23(ptr) AccessChain 21 22 + 182: 15(int) Load 181 + 183: 26(bool) INotEqual 182 27 + 184: 14(int) Select 183 44 53 + 185: 16(ivec2) CompositeConstruct 184 184 + 186: 110(ptr) AccessChain 21 109 + 187: 16(ivec2) Load 186 + 188: 16(ivec2) ExtInst 1(GLSL.std.450) 42(SMax) 185 187 + Store 180(r32) 188 + 190: 55(ptr) AccessChain 21 53 + 191: 14(int) Load 190 + 192: 6(float) ConvertSToF 191 + 193: 18(fvec2) CompositeConstruct 192 192 + 194: 86(ptr) AccessChain 21 85 + 195: 18(fvec2) Load 194 + 196: 18(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 193 195 + Store 189(r33) 196 + 198: 23(ptr) AccessChain 21 44 + 199: 15(int) Load 198 + 200: 6(float) ConvertUToF 199 + 201: 18(fvec2) CompositeConstruct 200 200 + 202: 86(ptr) AccessChain 21 85 + 203: 18(fvec2) Load 202 + 204: 18(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 201 203 + Store 197(r34) 204 + 206: 55(ptr) AccessChain 21 53 + 207: 14(int) Load 206 + 208: 6(float) ConvertSToF 207 + 209: 18(fvec2) CompositeConstruct 208 208 + 210: 76(ptr) AccessChain 21 97 + 211: 17(ivec2) Load 210 + 212: 18(fvec2) ConvertUToF 211 + 213: 86(ptr) AccessChain 21 85 + 214: 18(fvec2) Load 213 + 215: 18(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 209 212 214 + Store 205(r40) 215 + 217: 76(ptr) AccessChain 21 75 + 218: 17(ivec2) Load 217 + 219: 79(bvec2) INotEqual 218 80 + 220: 17(ivec2) Select 219 95 80 + 221: 23(ptr) AccessChain 21 44 + 222: 15(int) Load 221 + 223: 17(ivec2) CompositeConstruct 222 222 + 224: 76(ptr) AccessChain 21 75 + 225: 17(ivec2) Load 224 + 226: 79(bvec2) INotEqual 225 80 + 227: 17(ivec2) Select 226 95 80 + 228: 17(ivec2) ExtInst 1(GLSL.std.450) 44(UClamp) 220 223 227 + Store 216(r41) 228 + 230: 76(ptr) AccessChain 21 75 + 231: 17(ivec2) Load 230 + 232: 79(bvec2) INotEqual 231 80 + 233: 18(fvec2) Select 232 83 82 + 234: 33(ptr) AccessChain 21 32 + 235: 6(float) Load 234 + 236: 18(fvec2) CompositeConstruct 235 235 + 237: 23(ptr) AccessChain 21 22 + 238: 15(int) Load 237 + 239: 26(bool) INotEqual 238 27 + 240: 6(float) Select 239 30 29 + 241: 18(fvec2) CompositeConstruct 240 240 + 242: 18(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 233 236 241 + Store 229(r42) 242 + 244: 55(ptr) AccessChain 21 53 + 245: 14(int) Load 244 + 246: 15(int) Bitcast 245 + 247: 17(ivec2) CompositeConstruct 246 246 + 248: 110(ptr) AccessChain 21 109 + 249: 16(ivec2) Load 248 + 250: 17(ivec2) Bitcast 249 + 251: 76(ptr) AccessChain 21 97 + 252: 17(ivec2) Load 251 + 253: 17(ivec2) ExtInst 1(GLSL.std.450) 44(UClamp) 247 250 252 + 254: 16(ivec2) Bitcast 253 + Store 243(r43) 254 + 260: 257 Load 259(g_tTexbfs) + 262: 23(ptr) AccessChain 21 261 + 263: 15(int) Load 262 + 264: 14(int) Bitcast 263 + 265: 256 Image 260 + 266: 7(fvec4) ImageFetch 265 264 + 267: 6(float) CompositeExtract 266 0 + Store 255(r50) 267 + 269: 257 Load 259(g_tTexbfs) + 271: 33(ptr) AccessChain 21 270 + 272: 6(float) Load 271 + 273: 14(int) ConvertFToS 272 + 274: 256 Image 269 + 275: 7(fvec4) ImageFetch 274 273 + 276: 6(float) CompositeExtract 275 0 + Store 268(r51) 276 + 281: 278 Load 280(g_tTex1df4) + 282: 14(int) ImageQuerySize 281 + Store 277(sizeQueryTemp) 282 + 284: 15(int) Load 277(sizeQueryTemp) + 285: 14(int) Bitcast 284 + Store 283(WidthI) 285 + 287: 278 Load 280(g_tTex1df4) + 289: 14(int) ImageQuerySizeLod 287 288 + Store 286(sizeQueryTemp) 289 + 290: 15(int) Load 286(sizeQueryTemp) + 291: 14(int) Bitcast 290 + Store 283(WidthI) 291 + 293: 278 Load 280(g_tTex1df4) + 294: 14(int) ImageQueryLevels 293 + Store 292(NumberOfLevelsU) 294 + 296: 278 Load 280(g_tTex1df4) + 297: 14(int) ImageQuerySizeLod 296 288 + Store 295(sizeQueryTemp) 297 + 299: 15(int) Load 295(sizeQueryTemp) + Store 298(WidthU) 299 + 301: 278 Load 280(g_tTex1df4) + 302: 14(int) ImageQueryLevels 301 + 303: 14(int) Bitcast 302 + Store 300(NumberOfLevelsI) 303 + 305: 278 Load 280(g_tTex1df4) + 306: 14(int) ImageQuerySizeLod 305 288 + Store 304(sizeQueryTemp) 306 + 307: 15(int) Load 304(sizeQueryTemp) + 308: 14(int) Bitcast 307 + Store 283(WidthI) 308 + 309: 278 Load 280(g_tTex1df4) + 310: 14(int) ImageQueryLevels 309 + 311: 14(int) Bitcast 310 + Store 300(NumberOfLevelsI) 311 + 314: 6(float) Load 13(r00) + 315: 7(fvec4) CompositeConstruct 314 314 314 314 + 317: 316(ptr) AccessChain 313(ps_output) 53 + Store 317 315 + 318:8(PS_OUTPUT) Load 313(ps_output) + ReturnValue 318 + FunctionEnd diff --git a/Test/baseResults/hlsl.intrinsics.promote.outputs.frag.out b/Test/baseResults/hlsl.intrinsics.promote.outputs.frag.out index ebe6a24c..63d53c2a 100644 --- a/Test/baseResults/hlsl.intrinsics.promote.outputs.frag.out +++ b/Test/baseResults/hlsl.intrinsics.promote.outputs.frag.out @@ -2,7 +2,7 @@ hlsl.intrinsics.promote.outputs.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:20 Function Definition: main( (temp structure{temp 4-component vector of float color}) +0:20 Function Definition: @main( (temp structure{temp 4-component vector of float color}) 0:20 Function Parameters: 0:? Sequence 0:37 clamp (temp float) @@ -79,19 +79,22 @@ gl_FragCoord origin is upper left 0:47 0.000000 0:47 0.000000 0:47 0.000000 -0:48 Sequence -0:48 Sequence -0:48 move second child to first child (temp 4-component vector of float) -0:? 'color' (layout(location=0 ) out 4-component vector of float) -0:48 color: direct index for structure (temp 4-component vector of float) -0:48 'ps_output' (temp structure{temp 4-component vector of float color}) -0:48 Constant: -0:48 0 (const int) -0:48 Branch: Return +0:48 Branch: Return with expression +0:48 'ps_output' (temp structure{temp 4-component vector of float color}) +0:20 Function Definition: main( (temp void) +0:20 Function Parameters: +0:? Sequence +0:20 Sequence +0:20 move second child to first child (temp 4-component vector of float) +0:? 'color' (layout(location=0 ) out 4-component vector of float) +0:20 color: direct index for structure (temp 4-component vector of float) +0:20 Function Call: @main( (temp structure{temp 4-component vector of float color}) +0:20 Constant: +0:20 0 (const int) 0:? Linker Objects -0:? 'color' (layout(location=0 ) out 4-component vector of float) 0:? 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer) 0:? 'g_tTex1df4' (uniform texture1D) +0:? 'color' (layout(location=0 ) out 4-component vector of float) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) @@ -101,7 +104,7 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:20 Function Definition: main( (temp structure{temp 4-component vector of float color}) +0:20 Function Definition: @main( (temp structure{temp 4-component vector of float color}) 0:20 Function Parameters: 0:? Sequence 0:37 clamp (temp float) @@ -178,24 +181,27 @@ gl_FragCoord origin is upper left 0:47 0.000000 0:47 0.000000 0:47 0.000000 -0:48 Sequence -0:48 Sequence -0:48 move second child to first child (temp 4-component vector of float) -0:? 'color' (layout(location=0 ) out 4-component vector of float) -0:48 color: direct index for structure (temp 4-component vector of float) -0:48 'ps_output' (temp structure{temp 4-component vector of float color}) -0:48 Constant: -0:48 0 (const int) -0:48 Branch: Return +0:48 Branch: Return with expression +0:48 'ps_output' (temp structure{temp 4-component vector of float color}) +0:20 Function Definition: main( (temp void) +0:20 Function Parameters: +0:? Sequence +0:20 Sequence +0:20 move second child to first child (temp 4-component vector of float) +0:? 'color' (layout(location=0 ) out 4-component vector of float) +0:20 color: direct index for structure (temp 4-component vector of float) +0:20 Function Call: @main( (temp structure{temp 4-component vector of float color}) +0:20 Constant: +0:20 0 (const int) 0:? Linker Objects -0:? 'color' (layout(location=0 ) out 4-component vector of float) 0:? 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer) 0:? 'g_tTex1df4' (uniform texture1D) +0:? 'color' (layout(location=0 ) out 4-component vector of float) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 76 +// Id's are bound by 81 Capability Shader Capability Sampled1D @@ -203,135 +209,142 @@ gl_FragCoord origin is upper left Capability ImageQuery 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 68 + EntryPoint Fragment 4 "main" 74 ExecutionMode 4 OriginUpperLeft Name 4 "main" - Name 12 "$Global" - MemberName 12($Global) 0 "i" - MemberName 12($Global) 1 "u" - MemberName 12($Global) 2 "f" - MemberName 12($Global) 3 "b" - MemberName 12($Global) 4 "i2" - MemberName 12($Global) 5 "u2" - MemberName 12($Global) 6 "f2" - MemberName 12($Global) 7 "b2" - MemberName 12($Global) 8 "upos" - MemberName 12($Global) 9 "fpos" - Name 14 "" - Name 23 "sizeQueryTemp" - Name 26 "g_tTex1df4" - Name 30 "WidthI" - Name 33 "sizeQueryTemp" - Name 39 "NumberOfLevelsU" - Name 42 "sizeQueryTemp" - Name 45 "WidthU" - Name 47 "NumberOfLevelsI" - Name 51 "sizeQueryTemp" - Name 60 "PS_OUTPUT" - MemberName 60(PS_OUTPUT) 0 "color" - Name 62 "ps_output" - Name 68 "color" - Name 75 "g_tTexbfs" - MemberDecorate 12($Global) 0 Offset 0 - MemberDecorate 12($Global) 1 Offset 4 - MemberDecorate 12($Global) 2 Offset 8 - MemberDecorate 12($Global) 3 Offset 12 - MemberDecorate 12($Global) 4 Offset 16 - MemberDecorate 12($Global) 5 Offset 24 - MemberDecorate 12($Global) 6 Offset 32 - MemberDecorate 12($Global) 7 Offset 40 - MemberDecorate 12($Global) 8 Offset 48 - MemberDecorate 12($Global) 9 Offset 52 - Decorate 12($Global) Block - Decorate 14 DescriptorSet 0 - Decorate 26(g_tTex1df4) DescriptorSet 0 - Decorate 68(color) Location 0 - Decorate 75(g_tTexbfs) DescriptorSet 0 + Name 8 "PS_OUTPUT" + MemberName 8(PS_OUTPUT) 0 "color" + Name 10 "@main(" + Name 17 "$Global" + MemberName 17($Global) 0 "i" + MemberName 17($Global) 1 "u" + MemberName 17($Global) 2 "f" + MemberName 17($Global) 3 "b" + MemberName 17($Global) 4 "i2" + MemberName 17($Global) 5 "u2" + MemberName 17($Global) 6 "f2" + MemberName 17($Global) 7 "b2" + MemberName 17($Global) 8 "upos" + MemberName 17($Global) 9 "fpos" + Name 19 "" + Name 28 "sizeQueryTemp" + Name 31 "g_tTex1df4" + Name 35 "WidthI" + Name 38 "sizeQueryTemp" + Name 44 "NumberOfLevelsU" + Name 47 "sizeQueryTemp" + Name 50 "WidthU" + Name 52 "NumberOfLevelsI" + Name 56 "sizeQueryTemp" + Name 65 "ps_output" + Name 74 "color" + Name 80 "g_tTexbfs" + MemberDecorate 17($Global) 0 Offset 0 + MemberDecorate 17($Global) 1 Offset 4 + MemberDecorate 17($Global) 2 Offset 8 + MemberDecorate 17($Global) 3 Offset 12 + MemberDecorate 17($Global) 4 Offset 16 + MemberDecorate 17($Global) 5 Offset 24 + MemberDecorate 17($Global) 6 Offset 32 + MemberDecorate 17($Global) 7 Offset 40 + MemberDecorate 17($Global) 8 Offset 48 + MemberDecorate 17($Global) 9 Offset 52 + Decorate 17($Global) Block + Decorate 19 DescriptorSet 0 + Decorate 31(g_tTex1df4) DescriptorSet 0 + Decorate 74(color) Location 0 + Decorate 80(g_tTexbfs) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 - 6: TypeInt 32 1 - 7: TypeInt 32 0 - 8: TypeFloat 32 - 9: TypeVector 6(int) 2 - 10: TypeVector 7(int) 2 - 11: TypeVector 8(float) 2 - 12($Global): TypeStruct 6(int) 7(int) 8(float) 7(int) 9(ivec2) 10(ivec2) 11(fvec2) 10(ivec2) 7(int) 8(float) - 13: TypePointer Uniform 12($Global) - 14: 13(ptr) Variable Uniform - 15: 6(int) Constant 9 - 16: TypePointer Uniform 8(float) - 19: 8(float) Constant 0 - 20: 8(float) Constant 1065353216 - 22: TypePointer Function 7(int) - 24: TypeImage 8(float) 1D sampled format:Unknown - 25: TypePointer UniformConstant 24 - 26(g_tTex1df4): 25(ptr) Variable UniformConstant - 29: TypePointer Function 6(int) - 35: 7(int) Constant 6 - 59: TypeVector 8(float) 4 - 60(PS_OUTPUT): TypeStruct 59(fvec4) - 61: TypePointer Function 60(PS_OUTPUT) - 63: 6(int) Constant 0 - 64: 59(fvec4) ConstantComposite 19 19 19 19 - 65: TypePointer Function 59(fvec4) - 67: TypePointer Output 59(fvec4) - 68(color): 67(ptr) Variable Output - 72: TypeImage 8(float) Buffer sampled format:R32f - 73: TypeSampledImage 72 - 74: TypePointer UniformConstant 73 - 75(g_tTexbfs): 74(ptr) Variable UniformConstant + 6: TypeFloat 32 + 7: TypeVector 6(float) 4 + 8(PS_OUTPUT): TypeStruct 7(fvec4) + 9: TypeFunction 8(PS_OUTPUT) + 12: TypeInt 32 1 + 13: TypeInt 32 0 + 14: TypeVector 12(int) 2 + 15: TypeVector 13(int) 2 + 16: TypeVector 6(float) 2 + 17($Global): TypeStruct 12(int) 13(int) 6(float) 13(int) 14(ivec2) 15(ivec2) 16(fvec2) 15(ivec2) 13(int) 6(float) + 18: TypePointer Uniform 17($Global) + 19: 18(ptr) Variable Uniform + 20: 12(int) Constant 9 + 21: TypePointer Uniform 6(float) + 24: 6(float) Constant 0 + 25: 6(float) Constant 1065353216 + 27: TypePointer Function 13(int) + 29: TypeImage 6(float) 1D sampled format:Unknown + 30: TypePointer UniformConstant 29 + 31(g_tTex1df4): 30(ptr) Variable UniformConstant + 34: TypePointer Function 12(int) + 40: 13(int) Constant 6 + 64: TypePointer Function 8(PS_OUTPUT) + 66: 12(int) Constant 0 + 67: 7(fvec4) ConstantComposite 24 24 24 24 + 68: TypePointer Function 7(fvec4) + 73: TypePointer Output 7(fvec4) + 74(color): 73(ptr) Variable Output + 77: TypeImage 6(float) Buffer sampled format:R32f + 78: TypeSampledImage 77 + 79: TypePointer UniformConstant 78 + 80(g_tTexbfs): 79(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label -23(sizeQueryTemp): 22(ptr) Variable Function - 30(WidthI): 29(ptr) Variable Function -33(sizeQueryTemp): 22(ptr) Variable Function -39(NumberOfLevelsU): 22(ptr) Variable Function -42(sizeQueryTemp): 22(ptr) Variable Function - 45(WidthU): 22(ptr) Variable Function -47(NumberOfLevelsI): 29(ptr) Variable Function -51(sizeQueryTemp): 22(ptr) Variable Function - 62(ps_output): 61(ptr) Variable Function - 17: 16(ptr) AccessChain 14 15 - 18: 8(float) Load 17 - 21: 8(float) ExtInst 1(GLSL.std.450) 43(FClamp) 18 19 20 - 27: 24 Load 26(g_tTex1df4) - 28: 6(int) ImageQuerySize 27 - Store 23(sizeQueryTemp) 28 - 31: 7(int) Load 23(sizeQueryTemp) - 32: 6(int) Bitcast 31 - Store 30(WidthI) 32 - 34: 24 Load 26(g_tTex1df4) - 36: 6(int) ImageQuerySizeLod 34 35 - Store 33(sizeQueryTemp) 36 - 37: 7(int) Load 33(sizeQueryTemp) - 38: 6(int) Bitcast 37 - Store 30(WidthI) 38 - 40: 24 Load 26(g_tTex1df4) - 41: 6(int) ImageQueryLevels 40 - Store 39(NumberOfLevelsU) 41 - 43: 24 Load 26(g_tTex1df4) - 44: 6(int) ImageQuerySizeLod 43 35 - Store 42(sizeQueryTemp) 44 - 46: 7(int) Load 42(sizeQueryTemp) - Store 45(WidthU) 46 - 48: 24 Load 26(g_tTex1df4) - 49: 6(int) ImageQueryLevels 48 - 50: 6(int) Bitcast 49 - Store 47(NumberOfLevelsI) 50 - 52: 24 Load 26(g_tTex1df4) - 53: 6(int) ImageQuerySizeLod 52 35 - Store 51(sizeQueryTemp) 53 - 54: 7(int) Load 51(sizeQueryTemp) - 55: 6(int) Bitcast 54 - Store 30(WidthI) 55 - 56: 24 Load 26(g_tTex1df4) - 57: 6(int) ImageQueryLevels 56 - 58: 6(int) Bitcast 57 - Store 47(NumberOfLevelsI) 58 - 66: 65(ptr) AccessChain 62(ps_output) 63 - Store 66 64 - 69: 65(ptr) AccessChain 62(ps_output) 63 - 70: 59(fvec4) Load 69 - Store 68(color) 70 + 75:8(PS_OUTPUT) FunctionCall 10(@main() + 76: 7(fvec4) CompositeExtract 75 0 + Store 74(color) 76 Return FunctionEnd + 10(@main():8(PS_OUTPUT) Function None 9 + 11: Label +28(sizeQueryTemp): 27(ptr) Variable Function + 35(WidthI): 34(ptr) Variable Function +38(sizeQueryTemp): 27(ptr) Variable Function +44(NumberOfLevelsU): 27(ptr) Variable Function +47(sizeQueryTemp): 27(ptr) Variable Function + 50(WidthU): 27(ptr) Variable Function +52(NumberOfLevelsI): 34(ptr) Variable Function +56(sizeQueryTemp): 27(ptr) Variable Function + 65(ps_output): 64(ptr) Variable Function + 22: 21(ptr) AccessChain 19 20 + 23: 6(float) Load 22 + 26: 6(float) ExtInst 1(GLSL.std.450) 43(FClamp) 23 24 25 + 32: 29 Load 31(g_tTex1df4) + 33: 12(int) ImageQuerySize 32 + Store 28(sizeQueryTemp) 33 + 36: 13(int) Load 28(sizeQueryTemp) + 37: 12(int) Bitcast 36 + Store 35(WidthI) 37 + 39: 29 Load 31(g_tTex1df4) + 41: 12(int) ImageQuerySizeLod 39 40 + Store 38(sizeQueryTemp) 41 + 42: 13(int) Load 38(sizeQueryTemp) + 43: 12(int) Bitcast 42 + Store 35(WidthI) 43 + 45: 29 Load 31(g_tTex1df4) + 46: 12(int) ImageQueryLevels 45 + Store 44(NumberOfLevelsU) 46 + 48: 29 Load 31(g_tTex1df4) + 49: 12(int) ImageQuerySizeLod 48 40 + Store 47(sizeQueryTemp) 49 + 51: 13(int) Load 47(sizeQueryTemp) + Store 50(WidthU) 51 + 53: 29 Load 31(g_tTex1df4) + 54: 12(int) ImageQueryLevels 53 + 55: 12(int) Bitcast 54 + Store 52(NumberOfLevelsI) 55 + 57: 29 Load 31(g_tTex1df4) + 58: 12(int) ImageQuerySizeLod 57 40 + Store 56(sizeQueryTemp) 58 + 59: 13(int) Load 56(sizeQueryTemp) + 60: 12(int) Bitcast 59 + Store 35(WidthI) 60 + 61: 29 Load 31(g_tTex1df4) + 62: 12(int) ImageQueryLevels 61 + 63: 12(int) Bitcast 62 + Store 52(NumberOfLevelsI) 63 + 69: 68(ptr) AccessChain 65(ps_output) 66 + Store 69 67 + 70:8(PS_OUTPUT) Load 65(ps_output) + ReturnValue 70 + FunctionEnd diff --git a/Test/baseResults/hlsl.load.2dms.dx10.frag.out b/Test/baseResults/hlsl.load.2dms.dx10.frag.out index 288a0f3f..7196580e 100644 --- a/Test/baseResults/hlsl.load.2dms.dx10.frag.out +++ b/Test/baseResults/hlsl.load.2dms.dx10.frag.out @@ -2,7 +2,7 @@ hlsl.load.2dms.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:28 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:28 Function Parameters: 0:? Sequence 0:32 textureFetch (temp 4-component vector of float) @@ -142,24 +142,28 @@ gl_FragCoord origin is upper left 0:52 1 (const int) 0:52 Constant: 0:52 1.000000 -0:54 Sequence -0:54 Sequence -0:54 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:54 Color: direct index for structure (temp 4-component vector of float) -0:54 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:54 Constant: -0:54 0 (const int) -0:54 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:54 Depth: direct index for structure (temp float) -0:54 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:54 Constant: -0:54 1 (const int) -0:54 Branch: Return +0:54 Branch: Return with expression +0:54 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Function Definition: main( (temp void) +0:28 Function Parameters: +0:? Sequence +0:28 Sequence +0:28 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:28 Color: direct index for structure (temp 4-component vector of float) +0:28 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Constant: +0:28 0 (const int) +0:28 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:28 Depth: direct index for structure (temp float) +0:28 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Constant: +0:28 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex2dmsf4' (uniform texture2DMS) 0:? 'g_tTex2dmsi4' (uniform itexture2DMS) @@ -167,6 +171,8 @@ gl_FragCoord origin is upper left 0:? 'g_tTex2dmsf4a' (uniform texture2DMSArray) 0:? 'g_tTex2dmsi4a' (uniform itexture2DMSArray) 0:? 'g_tTex2dmsu4a' (uniform utexture2DMSArray) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) @@ -176,7 +182,7 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:28 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:28 Function Parameters: 0:? Sequence 0:32 textureFetch (temp 4-component vector of float) @@ -316,24 +322,28 @@ gl_FragCoord origin is upper left 0:52 1 (const int) 0:52 Constant: 0:52 1.000000 -0:54 Sequence -0:54 Sequence -0:54 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:54 Color: direct index for structure (temp 4-component vector of float) -0:54 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:54 Constant: -0:54 0 (const int) -0:54 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:54 Depth: direct index for structure (temp float) -0:54 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:54 Constant: -0:54 1 (const int) -0:54 Branch: Return +0:54 Branch: Return with expression +0:54 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Function Definition: main( (temp void) +0:28 Function Parameters: +0:? Sequence +0:28 Sequence +0:28 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:28 Color: direct index for structure (temp 4-component vector of float) +0:28 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Constant: +0:28 0 (const int) +0:28 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:28 Depth: direct index for structure (temp float) +0:28 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Constant: +0:28 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex2dmsf4' (uniform texture2DMS) 0:? 'g_tTex2dmsi4' (uniform itexture2DMS) @@ -341,186 +351,199 @@ gl_FragCoord origin is upper left 0:? 'g_tTex2dmsf4a' (uniform texture2DMSArray) 0:? 'g_tTex2dmsi4a' (uniform itexture2DMSArray) 0:? 'g_tTex2dmsu4a' (uniform utexture2DMSArray) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 123 +// Id's are bound by 130 Capability Shader Capability ImageGatherExtended Capability ImageMSArray 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 112 116 + EntryPoint Fragment 4 "main" 120 124 ExecutionMode 4 OriginUpperLeft Name 4 "main" - Name 9 "g_tTex2dmsf4" - Name 15 "$Global" - MemberName 15($Global) 0 "c1" - MemberName 15($Global) 1 "c2" - MemberName 15($Global) 2 "c3" - MemberName 15($Global) 3 "c4" - MemberName 15($Global) 4 "o1" - MemberName 15($Global) 5 "o2" - MemberName 15($Global) 6 "o3" - MemberName 15($Global) 7 "o4" - Name 17 "" - Name 27 "g_tTex2dmsi4" - Name 35 "g_tTex2dmsu4" - Name 62 "g_tTex2dmsf4a" - Name 71 "g_tTex2dmsi4a" - Name 78 "g_tTex2dmsu4a" - Name 101 "PS_OUTPUT" - MemberName 101(PS_OUTPUT) 0 "Color" - MemberName 101(PS_OUTPUT) 1 "Depth" - Name 103 "psout" - Name 112 "Color" - Name 116 "Depth" - Name 122 "g_sSamp" - Decorate 9(g_tTex2dmsf4) DescriptorSet 0 - MemberDecorate 15($Global) 0 Offset 0 - MemberDecorate 15($Global) 1 Offset 8 - MemberDecorate 15($Global) 2 Offset 16 - MemberDecorate 15($Global) 3 Offset 32 - MemberDecorate 15($Global) 4 Offset 48 - MemberDecorate 15($Global) 5 Offset 56 - MemberDecorate 15($Global) 6 Offset 64 - MemberDecorate 15($Global) 7 Offset 80 - Decorate 15($Global) Block - Decorate 17 DescriptorSet 0 - Decorate 27(g_tTex2dmsi4) DescriptorSet 0 - Decorate 35(g_tTex2dmsu4) DescriptorSet 0 - Decorate 62(g_tTex2dmsf4a) DescriptorSet 0 - Decorate 71(g_tTex2dmsi4a) DescriptorSet 0 - Decorate 78(g_tTex2dmsu4a) DescriptorSet 0 - Decorate 112(Color) Location 0 - Decorate 116(Depth) BuiltIn FragDepth - Decorate 122(g_sSamp) DescriptorSet 0 - Decorate 122(g_sSamp) Binding 0 + Name 8 "PS_OUTPUT" + MemberName 8(PS_OUTPUT) 0 "Color" + MemberName 8(PS_OUTPUT) 1 "Depth" + Name 10 "@main(" + Name 14 "g_tTex2dmsf4" + Name 20 "$Global" + MemberName 20($Global) 0 "c1" + MemberName 20($Global) 1 "c2" + MemberName 20($Global) 2 "c3" + MemberName 20($Global) 3 "c4" + MemberName 20($Global) 4 "o1" + MemberName 20($Global) 5 "o2" + MemberName 20($Global) 6 "o3" + MemberName 20($Global) 7 "o4" + Name 22 "" + Name 31 "g_tTex2dmsi4" + Name 39 "g_tTex2dmsu4" + Name 66 "g_tTex2dmsf4a" + Name 75 "g_tTex2dmsi4a" + Name 82 "g_tTex2dmsu4a" + Name 106 "psout" + Name 117 "flattenTemp" + Name 120 "Color" + Name 124 "Depth" + Name 129 "g_sSamp" + Decorate 14(g_tTex2dmsf4) DescriptorSet 0 + MemberDecorate 20($Global) 0 Offset 0 + MemberDecorate 20($Global) 1 Offset 8 + MemberDecorate 20($Global) 2 Offset 16 + MemberDecorate 20($Global) 3 Offset 32 + MemberDecorate 20($Global) 4 Offset 48 + MemberDecorate 20($Global) 5 Offset 56 + MemberDecorate 20($Global) 6 Offset 64 + MemberDecorate 20($Global) 7 Offset 80 + Decorate 20($Global) Block + Decorate 22 DescriptorSet 0 + Decorate 31(g_tTex2dmsi4) DescriptorSet 0 + Decorate 39(g_tTex2dmsu4) DescriptorSet 0 + Decorate 66(g_tTex2dmsf4a) DescriptorSet 0 + Decorate 75(g_tTex2dmsi4a) DescriptorSet 0 + Decorate 82(g_tTex2dmsu4a) DescriptorSet 0 + Decorate 120(Color) Location 0 + Decorate 124(Depth) BuiltIn FragDepth + Decorate 129(g_sSamp) DescriptorSet 0 + Decorate 129(g_sSamp) Binding 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 - 7: TypeImage 6(float) 2D multi-sampled sampled format:Unknown - 8: TypePointer UniformConstant 7 - 9(g_tTex2dmsf4): 8(ptr) Variable UniformConstant - 11: TypeInt 32 1 - 12: TypeVector 11(int) 2 - 13: TypeVector 11(int) 3 - 14: TypeVector 11(int) 4 - 15($Global): TypeStruct 11(int) 12(ivec2) 13(ivec3) 14(ivec4) 11(int) 12(ivec2) 13(ivec3) 14(ivec4) - 16: TypePointer Uniform 15($Global) - 17: 16(ptr) Variable Uniform - 18: 11(int) Constant 1 - 19: TypePointer Uniform 12(ivec2) - 22: 11(int) Constant 3 - 23: TypeVector 6(float) 4 - 25: TypeImage 11(int) 2D multi-sampled sampled format:Unknown - 26: TypePointer UniformConstant 25 -27(g_tTex2dmsi4): 26(ptr) Variable UniformConstant - 32: TypeInt 32 0 - 33: TypeImage 32(int) 2D multi-sampled sampled format:Unknown - 34: TypePointer UniformConstant 33 -35(g_tTex2dmsu4): 34(ptr) Variable UniformConstant - 39: TypeVector 32(int) 4 - 44: 11(int) Constant 5 - 60: TypeImage 6(float) 2D array multi-sampled sampled format:Unknown - 61: TypePointer UniformConstant 60 -62(g_tTex2dmsf4a): 61(ptr) Variable UniformConstant - 64: 11(int) Constant 2 - 65: TypePointer Uniform 13(ivec3) - 69: TypeImage 11(int) 2D array multi-sampled sampled format:Unknown - 70: TypePointer UniformConstant 69 -71(g_tTex2dmsi4a): 70(ptr) Variable UniformConstant - 76: TypeImage 32(int) 2D array multi-sampled sampled format:Unknown - 77: TypePointer UniformConstant 76 -78(g_tTex2dmsu4a): 77(ptr) Variable UniformConstant - 101(PS_OUTPUT): TypeStruct 23(fvec4) 6(float) - 102: TypePointer Function 101(PS_OUTPUT) - 104: 11(int) Constant 0 - 105: 6(float) Constant 1065353216 - 106: 23(fvec4) ConstantComposite 105 105 105 105 - 107: TypePointer Function 23(fvec4) - 109: TypePointer Function 6(float) - 111: TypePointer Output 23(fvec4) - 112(Color): 111(ptr) Variable Output - 115: TypePointer Output 6(float) - 116(Depth): 115(ptr) Variable Output - 120: TypeSampler - 121: TypePointer UniformConstant 120 - 122(g_sSamp): 121(ptr) Variable UniformConstant + 7: TypeVector 6(float) 4 + 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) + 9: TypeFunction 8(PS_OUTPUT) + 12: TypeImage 6(float) 2D multi-sampled sampled format:Unknown + 13: TypePointer UniformConstant 12 +14(g_tTex2dmsf4): 13(ptr) Variable UniformConstant + 16: TypeInt 32 1 + 17: TypeVector 16(int) 2 + 18: TypeVector 16(int) 3 + 19: TypeVector 16(int) 4 + 20($Global): TypeStruct 16(int) 17(ivec2) 18(ivec3) 19(ivec4) 16(int) 17(ivec2) 18(ivec3) 19(ivec4) + 21: TypePointer Uniform 20($Global) + 22: 21(ptr) Variable Uniform + 23: 16(int) Constant 1 + 24: TypePointer Uniform 17(ivec2) + 27: 16(int) Constant 3 + 29: TypeImage 16(int) 2D multi-sampled sampled format:Unknown + 30: TypePointer UniformConstant 29 +31(g_tTex2dmsi4): 30(ptr) Variable UniformConstant + 36: TypeInt 32 0 + 37: TypeImage 36(int) 2D multi-sampled sampled format:Unknown + 38: TypePointer UniformConstant 37 +39(g_tTex2dmsu4): 38(ptr) Variable UniformConstant + 43: TypeVector 36(int) 4 + 48: 16(int) Constant 5 + 64: TypeImage 6(float) 2D array multi-sampled sampled format:Unknown + 65: TypePointer UniformConstant 64 +66(g_tTex2dmsf4a): 65(ptr) Variable UniformConstant + 68: 16(int) Constant 2 + 69: TypePointer Uniform 18(ivec3) + 73: TypeImage 16(int) 2D array multi-sampled sampled format:Unknown + 74: TypePointer UniformConstant 73 +75(g_tTex2dmsi4a): 74(ptr) Variable UniformConstant + 80: TypeImage 36(int) 2D array multi-sampled sampled format:Unknown + 81: TypePointer UniformConstant 80 +82(g_tTex2dmsu4a): 81(ptr) Variable UniformConstant + 105: TypePointer Function 8(PS_OUTPUT) + 107: 16(int) Constant 0 + 108: 6(float) Constant 1065353216 + 109: 7(fvec4) ConstantComposite 108 108 108 108 + 110: TypePointer Function 7(fvec4) + 112: TypePointer Function 6(float) + 119: TypePointer Output 7(fvec4) + 120(Color): 119(ptr) Variable Output + 123: TypePointer Output 6(float) + 124(Depth): 123(ptr) Variable Output + 127: TypeSampler + 128: TypePointer UniformConstant 127 + 129(g_sSamp): 128(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label - 103(psout): 102(ptr) Variable Function - 10: 7 Load 9(g_tTex2dmsf4) - 20: 19(ptr) AccessChain 17 18 - 21: 12(ivec2) Load 20 - 24: 23(fvec4) ImageFetch 10 21 Sample 22 - 28: 25 Load 27(g_tTex2dmsi4) - 29: 19(ptr) AccessChain 17 18 - 30: 12(ivec2) Load 29 - 31: 14(ivec4) ImageFetch 28 30 Sample 22 - 36: 33 Load 35(g_tTex2dmsu4) - 37: 19(ptr) AccessChain 17 18 - 38: 12(ivec2) Load 37 - 40: 39(ivec4) ImageFetch 36 38 Sample 22 - 41: 7 Load 9(g_tTex2dmsf4) - 42: 19(ptr) AccessChain 17 18 - 43: 12(ivec2) Load 42 - 45: 19(ptr) AccessChain 17 44 - 46: 12(ivec2) Load 45 - 47: 23(fvec4) ImageFetch 41 43 Offset Sample 46 22 - 48: 25 Load 27(g_tTex2dmsi4) - 49: 19(ptr) AccessChain 17 18 - 50: 12(ivec2) Load 49 - 51: 19(ptr) AccessChain 17 44 - 52: 12(ivec2) Load 51 - 53: 14(ivec4) ImageFetch 48 50 Offset Sample 52 22 - 54: 33 Load 35(g_tTex2dmsu4) - 55: 19(ptr) AccessChain 17 18 - 56: 12(ivec2) Load 55 - 57: 19(ptr) AccessChain 17 44 - 58: 12(ivec2) Load 57 - 59: 39(ivec4) ImageFetch 54 56 Offset Sample 58 22 - 63: 60 Load 62(g_tTex2dmsf4a) - 66: 65(ptr) AccessChain 17 64 - 67: 13(ivec3) Load 66 - 68: 23(fvec4) ImageFetch 63 67 Sample 22 - 72: 69 Load 71(g_tTex2dmsi4a) - 73: 65(ptr) AccessChain 17 64 - 74: 13(ivec3) Load 73 - 75: 14(ivec4) ImageFetch 72 74 Sample 22 - 79: 76 Load 78(g_tTex2dmsu4a) - 80: 65(ptr) AccessChain 17 64 - 81: 13(ivec3) Load 80 - 82: 39(ivec4) ImageFetch 79 81 Sample 22 - 83: 60 Load 62(g_tTex2dmsf4a) - 84: 65(ptr) AccessChain 17 64 - 85: 13(ivec3) Load 84 - 86: 19(ptr) AccessChain 17 44 - 87: 12(ivec2) Load 86 - 88: 23(fvec4) ImageFetch 83 85 Offset Sample 87 22 - 89: 69 Load 71(g_tTex2dmsi4a) - 90: 65(ptr) AccessChain 17 64 - 91: 13(ivec3) Load 90 - 92: 19(ptr) AccessChain 17 44 - 93: 12(ivec2) Load 92 - 94: 14(ivec4) ImageFetch 89 91 Offset Sample 93 22 - 95: 76 Load 78(g_tTex2dmsu4a) - 96: 65(ptr) AccessChain 17 64 - 97: 13(ivec3) Load 96 - 98: 19(ptr) AccessChain 17 44 - 99: 12(ivec2) Load 98 - 100: 39(ivec4) ImageFetch 95 97 Offset Sample 99 22 - 108: 107(ptr) AccessChain 103(psout) 104 - Store 108 106 - 110: 109(ptr) AccessChain 103(psout) 18 - Store 110 105 - 113: 107(ptr) AccessChain 103(psout) 104 - 114: 23(fvec4) Load 113 - Store 112(Color) 114 - 117: 109(ptr) AccessChain 103(psout) 18 - 118: 6(float) Load 117 - Store 116(Depth) 118 +117(flattenTemp): 105(ptr) Variable Function + 118:8(PS_OUTPUT) FunctionCall 10(@main() + Store 117(flattenTemp) 118 + 121: 110(ptr) AccessChain 117(flattenTemp) 107 + 122: 7(fvec4) Load 121 + Store 120(Color) 122 + 125: 112(ptr) AccessChain 117(flattenTemp) 23 + 126: 6(float) Load 125 + Store 124(Depth) 126 Return FunctionEnd + 10(@main():8(PS_OUTPUT) Function None 9 + 11: Label + 106(psout): 105(ptr) Variable Function + 15: 12 Load 14(g_tTex2dmsf4) + 25: 24(ptr) AccessChain 22 23 + 26: 17(ivec2) Load 25 + 28: 7(fvec4) ImageFetch 15 26 Sample 27 + 32: 29 Load 31(g_tTex2dmsi4) + 33: 24(ptr) AccessChain 22 23 + 34: 17(ivec2) Load 33 + 35: 19(ivec4) ImageFetch 32 34 Sample 27 + 40: 37 Load 39(g_tTex2dmsu4) + 41: 24(ptr) AccessChain 22 23 + 42: 17(ivec2) Load 41 + 44: 43(ivec4) ImageFetch 40 42 Sample 27 + 45: 12 Load 14(g_tTex2dmsf4) + 46: 24(ptr) AccessChain 22 23 + 47: 17(ivec2) Load 46 + 49: 24(ptr) AccessChain 22 48 + 50: 17(ivec2) Load 49 + 51: 7(fvec4) ImageFetch 45 47 Offset Sample 50 27 + 52: 29 Load 31(g_tTex2dmsi4) + 53: 24(ptr) AccessChain 22 23 + 54: 17(ivec2) Load 53 + 55: 24(ptr) AccessChain 22 48 + 56: 17(ivec2) Load 55 + 57: 19(ivec4) ImageFetch 52 54 Offset Sample 56 27 + 58: 37 Load 39(g_tTex2dmsu4) + 59: 24(ptr) AccessChain 22 23 + 60: 17(ivec2) Load 59 + 61: 24(ptr) AccessChain 22 48 + 62: 17(ivec2) Load 61 + 63: 43(ivec4) ImageFetch 58 60 Offset Sample 62 27 + 67: 64 Load 66(g_tTex2dmsf4a) + 70: 69(ptr) AccessChain 22 68 + 71: 18(ivec3) Load 70 + 72: 7(fvec4) ImageFetch 67 71 Sample 27 + 76: 73 Load 75(g_tTex2dmsi4a) + 77: 69(ptr) AccessChain 22 68 + 78: 18(ivec3) Load 77 + 79: 19(ivec4) ImageFetch 76 78 Sample 27 + 83: 80 Load 82(g_tTex2dmsu4a) + 84: 69(ptr) AccessChain 22 68 + 85: 18(ivec3) Load 84 + 86: 43(ivec4) ImageFetch 83 85 Sample 27 + 87: 64 Load 66(g_tTex2dmsf4a) + 88: 69(ptr) AccessChain 22 68 + 89: 18(ivec3) Load 88 + 90: 24(ptr) AccessChain 22 48 + 91: 17(ivec2) Load 90 + 92: 7(fvec4) ImageFetch 87 89 Offset Sample 91 27 + 93: 73 Load 75(g_tTex2dmsi4a) + 94: 69(ptr) AccessChain 22 68 + 95: 18(ivec3) Load 94 + 96: 24(ptr) AccessChain 22 48 + 97: 17(ivec2) Load 96 + 98: 19(ivec4) ImageFetch 93 95 Offset Sample 97 27 + 99: 80 Load 82(g_tTex2dmsu4a) + 100: 69(ptr) AccessChain 22 68 + 101: 18(ivec3) Load 100 + 102: 24(ptr) AccessChain 22 48 + 103: 17(ivec2) Load 102 + 104: 43(ivec4) ImageFetch 99 101 Offset Sample 103 27 + 111: 110(ptr) AccessChain 106(psout) 107 + Store 111 109 + 113: 112(ptr) AccessChain 106(psout) 23 + Store 113 108 + 114:8(PS_OUTPUT) Load 106(psout) + ReturnValue 114 + FunctionEnd diff --git a/Test/baseResults/hlsl.load.array.dx10.frag.out b/Test/baseResults/hlsl.load.array.dx10.frag.out index 8c4f7c8d..56807c6f 100644 --- a/Test/baseResults/hlsl.load.array.dx10.frag.out +++ b/Test/baseResults/hlsl.load.array.dx10.frag.out @@ -2,7 +2,7 @@ hlsl.load.array.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:48 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:48 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:48 Function Parameters: 0:? Sequence 0:52 textureFetch (temp 4-component vector of float) @@ -142,24 +142,28 @@ gl_FragCoord origin is upper left 0:68 1 (const int) 0:68 Constant: 0:68 1.000000 -0:70 Sequence -0:70 Sequence -0:70 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:70 Color: direct index for structure (temp 4-component vector of float) -0:70 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:70 Constant: -0:70 0 (const int) -0:70 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:70 Depth: direct index for structure (temp float) -0:70 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:70 Constant: -0:70 1 (const int) -0:70 Branch: Return +0:70 Branch: Return with expression +0:70 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:48 Function Definition: main( (temp void) +0:48 Function Parameters: +0:? Sequence +0:48 Sequence +0:48 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:48 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:48 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:48 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:48 Color: direct index for structure (temp 4-component vector of float) +0:48 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:48 Constant: +0:48 0 (const int) +0:48 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:48 Depth: direct index for structure (temp float) +0:48 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:48 Constant: +0:48 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:? 'g_tTex1di4' (uniform itexture1D) @@ -182,6 +186,8 @@ gl_FragCoord origin is upper left 0:? 'g_tTexcdf4a' (uniform textureCubeArray) 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) @@ -191,7 +197,7 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:48 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:48 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:48 Function Parameters: 0:? Sequence 0:52 textureFetch (temp 4-component vector of float) @@ -331,24 +337,28 @@ gl_FragCoord origin is upper left 0:68 1 (const int) 0:68 Constant: 0:68 1.000000 -0:70 Sequence -0:70 Sequence -0:70 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:70 Color: direct index for structure (temp 4-component vector of float) -0:70 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:70 Constant: -0:70 0 (const int) -0:70 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:70 Depth: direct index for structure (temp float) -0:70 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:70 Constant: -0:70 1 (const int) -0:70 Branch: Return +0:70 Branch: Return with expression +0:70 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:48 Function Definition: main( (temp void) +0:48 Function Parameters: +0:? Sequence +0:48 Sequence +0:48 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:48 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:48 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:48 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:48 Color: direct index for structure (temp 4-component vector of float) +0:48 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:48 Constant: +0:48 0 (const int) +0:48 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:48 Depth: direct index for structure (temp float) +0:48 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:48 Constant: +0:48 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:? 'g_tTex1di4' (uniform itexture1D) @@ -371,246 +381,259 @@ gl_FragCoord origin is upper left 0:? 'g_tTexcdf4a' (uniform textureCubeArray) 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 152 +// Id's are bound by 159 Capability Shader Capability Sampled1D Capability SampledCubeArray 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 96 100 + EntryPoint Fragment 4 "main" 104 108 ExecutionMode 4 OriginUpperLeft Name 4 "main" - Name 9 "g_tTex1df4a" - Name 15 "$Global" - MemberName 15($Global) 0 "c1" - MemberName 15($Global) 1 "c2" - MemberName 15($Global) 2 "c3" - MemberName 15($Global) 3 "c4" - MemberName 15($Global) 4 "o1" - MemberName 15($Global) 5 "o2" - MemberName 15($Global) 6 "o3" - MemberName 15($Global) 7 "o4" - Name 17 "" - Name 32 "g_tTex1di4a" - Name 42 "g_tTex1du4a" - Name 53 "g_tTex2df4a" - Name 66 "g_tTex2di4a" - Name 76 "g_tTex2du4a" - Name 84 "PS_OUTPUT" - MemberName 84(PS_OUTPUT) 0 "Color" - MemberName 84(PS_OUTPUT) 1 "Depth" - Name 86 "psout" - Name 96 "Color" - Name 100 "Depth" - Name 106 "g_sSamp" - Name 109 "g_tTex1df4" - Name 112 "g_tTex1di4" - Name 115 "g_tTex1du4" - Name 118 "g_tTex2df4" - Name 121 "g_tTex2di4" - Name 124 "g_tTex2du4" - Name 127 "g_tTex3df4" - Name 130 "g_tTex3di4" - Name 133 "g_tTex3du4" - Name 136 "g_tTexcdf4" - Name 139 "g_tTexcdi4" - Name 142 "g_tTexcdu4" - Name 145 "g_tTexcdf4a" - Name 148 "g_tTexcdi4a" - Name 151 "g_tTexcdu4a" - Decorate 9(g_tTex1df4a) DescriptorSet 0 - MemberDecorate 15($Global) 0 Offset 0 - MemberDecorate 15($Global) 1 Offset 8 - MemberDecorate 15($Global) 2 Offset 16 - MemberDecorate 15($Global) 3 Offset 32 - MemberDecorate 15($Global) 4 Offset 48 - MemberDecorate 15($Global) 5 Offset 56 - MemberDecorate 15($Global) 6 Offset 64 - MemberDecorate 15($Global) 7 Offset 80 - Decorate 15($Global) Block - Decorate 17 DescriptorSet 0 - Decorate 32(g_tTex1di4a) DescriptorSet 0 - Decorate 42(g_tTex1du4a) DescriptorSet 0 - Decorate 53(g_tTex2df4a) DescriptorSet 0 - Decorate 66(g_tTex2di4a) DescriptorSet 0 - Decorate 76(g_tTex2du4a) DescriptorSet 0 - Decorate 96(Color) Location 0 - Decorate 100(Depth) BuiltIn FragDepth - Decorate 106(g_sSamp) DescriptorSet 0 - Decorate 106(g_sSamp) Binding 0 - Decorate 109(g_tTex1df4) DescriptorSet 0 - Decorate 109(g_tTex1df4) Binding 0 - Decorate 112(g_tTex1di4) DescriptorSet 0 - Decorate 115(g_tTex1du4) DescriptorSet 0 - Decorate 118(g_tTex2df4) DescriptorSet 0 - Decorate 121(g_tTex2di4) DescriptorSet 0 - Decorate 124(g_tTex2du4) DescriptorSet 0 - Decorate 127(g_tTex3df4) DescriptorSet 0 - Decorate 130(g_tTex3di4) DescriptorSet 0 - Decorate 133(g_tTex3du4) DescriptorSet 0 - Decorate 136(g_tTexcdf4) DescriptorSet 0 - Decorate 139(g_tTexcdi4) DescriptorSet 0 - Decorate 142(g_tTexcdu4) DescriptorSet 0 - Decorate 145(g_tTexcdf4a) DescriptorSet 0 - Decorate 148(g_tTexcdi4a) DescriptorSet 0 - Decorate 151(g_tTexcdu4a) DescriptorSet 0 + Name 8 "PS_OUTPUT" + MemberName 8(PS_OUTPUT) 0 "Color" + MemberName 8(PS_OUTPUT) 1 "Depth" + Name 10 "@main(" + Name 14 "g_tTex1df4a" + Name 20 "$Global" + MemberName 20($Global) 0 "c1" + MemberName 20($Global) 1 "c2" + MemberName 20($Global) 2 "c3" + MemberName 20($Global) 3 "c4" + MemberName 20($Global) 4 "o1" + MemberName 20($Global) 5 "o2" + MemberName 20($Global) 6 "o3" + MemberName 20($Global) 7 "o4" + Name 22 "" + Name 36 "g_tTex1di4a" + Name 46 "g_tTex1du4a" + Name 57 "g_tTex2df4a" + Name 70 "g_tTex2di4a" + Name 80 "g_tTex2du4a" + Name 89 "psout" + Name 101 "flattenTemp" + Name 104 "Color" + Name 108 "Depth" + Name 113 "g_sSamp" + Name 116 "g_tTex1df4" + Name 119 "g_tTex1di4" + Name 122 "g_tTex1du4" + Name 125 "g_tTex2df4" + Name 128 "g_tTex2di4" + Name 131 "g_tTex2du4" + Name 134 "g_tTex3df4" + Name 137 "g_tTex3di4" + Name 140 "g_tTex3du4" + Name 143 "g_tTexcdf4" + Name 146 "g_tTexcdi4" + Name 149 "g_tTexcdu4" + Name 152 "g_tTexcdf4a" + Name 155 "g_tTexcdi4a" + Name 158 "g_tTexcdu4a" + Decorate 14(g_tTex1df4a) DescriptorSet 0 + MemberDecorate 20($Global) 0 Offset 0 + MemberDecorate 20($Global) 1 Offset 8 + MemberDecorate 20($Global) 2 Offset 16 + MemberDecorate 20($Global) 3 Offset 32 + MemberDecorate 20($Global) 4 Offset 48 + MemberDecorate 20($Global) 5 Offset 56 + MemberDecorate 20($Global) 6 Offset 64 + MemberDecorate 20($Global) 7 Offset 80 + Decorate 20($Global) Block + Decorate 22 DescriptorSet 0 + Decorate 36(g_tTex1di4a) DescriptorSet 0 + Decorate 46(g_tTex1du4a) DescriptorSet 0 + Decorate 57(g_tTex2df4a) DescriptorSet 0 + Decorate 70(g_tTex2di4a) DescriptorSet 0 + Decorate 80(g_tTex2du4a) DescriptorSet 0 + Decorate 104(Color) Location 0 + Decorate 108(Depth) BuiltIn FragDepth + Decorate 113(g_sSamp) DescriptorSet 0 + Decorate 113(g_sSamp) Binding 0 + Decorate 116(g_tTex1df4) DescriptorSet 0 + Decorate 116(g_tTex1df4) Binding 0 + Decorate 119(g_tTex1di4) DescriptorSet 0 + Decorate 122(g_tTex1du4) DescriptorSet 0 + Decorate 125(g_tTex2df4) DescriptorSet 0 + Decorate 128(g_tTex2di4) DescriptorSet 0 + Decorate 131(g_tTex2du4) DescriptorSet 0 + Decorate 134(g_tTex3df4) DescriptorSet 0 + Decorate 137(g_tTex3di4) DescriptorSet 0 + Decorate 140(g_tTex3du4) DescriptorSet 0 + Decorate 143(g_tTexcdf4) DescriptorSet 0 + Decorate 146(g_tTexcdi4) DescriptorSet 0 + Decorate 149(g_tTexcdu4) DescriptorSet 0 + Decorate 152(g_tTexcdf4a) DescriptorSet 0 + Decorate 155(g_tTexcdi4a) DescriptorSet 0 + Decorate 158(g_tTexcdu4a) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 - 7: TypeImage 6(float) 1D array sampled format:Unknown - 8: TypePointer UniformConstant 7 - 9(g_tTex1df4a): 8(ptr) Variable UniformConstant - 11: TypeInt 32 1 - 12: TypeVector 11(int) 2 - 13: TypeVector 11(int) 3 - 14: TypeVector 11(int) 4 - 15($Global): TypeStruct 11(int) 12(ivec2) 13(ivec3) 14(ivec4) 11(int) 12(ivec2) 13(ivec3) 14(ivec4) - 16: TypePointer Uniform 15($Global) - 17: 16(ptr) Variable Uniform - 18: 11(int) Constant 2 - 19: TypePointer Uniform 13(ivec3) - 23: TypeInt 32 0 - 24: 23(int) Constant 2 - 25: TypePointer Uniform 11(int) - 28: TypeVector 6(float) 4 - 30: TypeImage 11(int) 1D array sampled format:Unknown - 31: TypePointer UniformConstant 30 - 32(g_tTex1di4a): 31(ptr) Variable UniformConstant - 40: TypeImage 23(int) 1D array sampled format:Unknown - 41: TypePointer UniformConstant 40 - 42(g_tTex1du4a): 41(ptr) Variable UniformConstant - 49: TypeVector 23(int) 4 - 51: TypeImage 6(float) 2D array sampled format:Unknown - 52: TypePointer UniformConstant 51 - 53(g_tTex2df4a): 52(ptr) Variable UniformConstant - 55: 11(int) Constant 3 - 56: TypePointer Uniform 14(ivec4) - 60: 23(int) Constant 3 - 64: TypeImage 11(int) 2D array sampled format:Unknown - 65: TypePointer UniformConstant 64 - 66(g_tTex2di4a): 65(ptr) Variable UniformConstant - 74: TypeImage 23(int) 2D array sampled format:Unknown - 75: TypePointer UniformConstant 74 - 76(g_tTex2du4a): 75(ptr) Variable UniformConstant - 84(PS_OUTPUT): TypeStruct 28(fvec4) 6(float) - 85: TypePointer Function 84(PS_OUTPUT) - 87: 11(int) Constant 0 - 88: 6(float) Constant 1065353216 - 89: 28(fvec4) ConstantComposite 88 88 88 88 - 90: TypePointer Function 28(fvec4) - 92: 11(int) Constant 1 - 93: TypePointer Function 6(float) - 95: TypePointer Output 28(fvec4) - 96(Color): 95(ptr) Variable Output - 99: TypePointer Output 6(float) - 100(Depth): 99(ptr) Variable Output - 104: TypeSampler - 105: TypePointer UniformConstant 104 - 106(g_sSamp): 105(ptr) Variable UniformConstant - 107: TypeImage 6(float) 1D sampled format:Unknown - 108: TypePointer UniformConstant 107 - 109(g_tTex1df4): 108(ptr) Variable UniformConstant - 110: TypeImage 11(int) 1D sampled format:Unknown - 111: TypePointer UniformConstant 110 - 112(g_tTex1di4): 111(ptr) Variable UniformConstant - 113: TypeImage 23(int) 1D sampled format:Unknown - 114: TypePointer UniformConstant 113 - 115(g_tTex1du4): 114(ptr) Variable UniformConstant - 116: TypeImage 6(float) 2D sampled format:Unknown - 117: TypePointer UniformConstant 116 - 118(g_tTex2df4): 117(ptr) Variable UniformConstant - 119: TypeImage 11(int) 2D sampled format:Unknown - 120: TypePointer UniformConstant 119 - 121(g_tTex2di4): 120(ptr) Variable UniformConstant - 122: TypeImage 23(int) 2D sampled format:Unknown - 123: TypePointer UniformConstant 122 - 124(g_tTex2du4): 123(ptr) Variable UniformConstant - 125: TypeImage 6(float) 3D sampled format:Unknown - 126: TypePointer UniformConstant 125 - 127(g_tTex3df4): 126(ptr) Variable UniformConstant - 128: TypeImage 11(int) 3D sampled format:Unknown - 129: TypePointer UniformConstant 128 - 130(g_tTex3di4): 129(ptr) Variable UniformConstant - 131: TypeImage 23(int) 3D sampled format:Unknown - 132: TypePointer UniformConstant 131 - 133(g_tTex3du4): 132(ptr) Variable UniformConstant - 134: TypeImage 6(float) Cube sampled format:Unknown - 135: TypePointer UniformConstant 134 - 136(g_tTexcdf4): 135(ptr) Variable UniformConstant - 137: TypeImage 11(int) Cube sampled format:Unknown - 138: TypePointer UniformConstant 137 - 139(g_tTexcdi4): 138(ptr) Variable UniformConstant - 140: TypeImage 23(int) Cube sampled format:Unknown - 141: TypePointer UniformConstant 140 - 142(g_tTexcdu4): 141(ptr) Variable UniformConstant - 143: TypeImage 6(float) Cube array sampled format:Unknown - 144: TypePointer UniformConstant 143 -145(g_tTexcdf4a): 144(ptr) Variable UniformConstant - 146: TypeImage 11(int) Cube array sampled format:Unknown - 147: TypePointer UniformConstant 146 -148(g_tTexcdi4a): 147(ptr) Variable UniformConstant - 149: TypeImage 23(int) Cube array sampled format:Unknown - 150: TypePointer UniformConstant 149 -151(g_tTexcdu4a): 150(ptr) Variable UniformConstant + 7: TypeVector 6(float) 4 + 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) + 9: TypeFunction 8(PS_OUTPUT) + 12: TypeImage 6(float) 1D array sampled format:Unknown + 13: TypePointer UniformConstant 12 + 14(g_tTex1df4a): 13(ptr) Variable UniformConstant + 16: TypeInt 32 1 + 17: TypeVector 16(int) 2 + 18: TypeVector 16(int) 3 + 19: TypeVector 16(int) 4 + 20($Global): TypeStruct 16(int) 17(ivec2) 18(ivec3) 19(ivec4) 16(int) 17(ivec2) 18(ivec3) 19(ivec4) + 21: TypePointer Uniform 20($Global) + 22: 21(ptr) Variable Uniform + 23: 16(int) Constant 2 + 24: TypePointer Uniform 18(ivec3) + 28: TypeInt 32 0 + 29: 28(int) Constant 2 + 30: TypePointer Uniform 16(int) + 34: TypeImage 16(int) 1D array sampled format:Unknown + 35: TypePointer UniformConstant 34 + 36(g_tTex1di4a): 35(ptr) Variable UniformConstant + 44: TypeImage 28(int) 1D array sampled format:Unknown + 45: TypePointer UniformConstant 44 + 46(g_tTex1du4a): 45(ptr) Variable UniformConstant + 53: TypeVector 28(int) 4 + 55: TypeImage 6(float) 2D array sampled format:Unknown + 56: TypePointer UniformConstant 55 + 57(g_tTex2df4a): 56(ptr) Variable UniformConstant + 59: 16(int) Constant 3 + 60: TypePointer Uniform 19(ivec4) + 64: 28(int) Constant 3 + 68: TypeImage 16(int) 2D array sampled format:Unknown + 69: TypePointer UniformConstant 68 + 70(g_tTex2di4a): 69(ptr) Variable UniformConstant + 78: TypeImage 28(int) 2D array sampled format:Unknown + 79: TypePointer UniformConstant 78 + 80(g_tTex2du4a): 79(ptr) Variable UniformConstant + 88: TypePointer Function 8(PS_OUTPUT) + 90: 16(int) Constant 0 + 91: 6(float) Constant 1065353216 + 92: 7(fvec4) ConstantComposite 91 91 91 91 + 93: TypePointer Function 7(fvec4) + 95: 16(int) Constant 1 + 96: TypePointer Function 6(float) + 103: TypePointer Output 7(fvec4) + 104(Color): 103(ptr) Variable Output + 107: TypePointer Output 6(float) + 108(Depth): 107(ptr) Variable Output + 111: TypeSampler + 112: TypePointer UniformConstant 111 + 113(g_sSamp): 112(ptr) Variable UniformConstant + 114: TypeImage 6(float) 1D sampled format:Unknown + 115: TypePointer UniformConstant 114 + 116(g_tTex1df4): 115(ptr) Variable UniformConstant + 117: TypeImage 16(int) 1D sampled format:Unknown + 118: TypePointer UniformConstant 117 + 119(g_tTex1di4): 118(ptr) Variable UniformConstant + 120: TypeImage 28(int) 1D sampled format:Unknown + 121: TypePointer UniformConstant 120 + 122(g_tTex1du4): 121(ptr) Variable UniformConstant + 123: TypeImage 6(float) 2D sampled format:Unknown + 124: TypePointer UniformConstant 123 + 125(g_tTex2df4): 124(ptr) Variable UniformConstant + 126: TypeImage 16(int) 2D sampled format:Unknown + 127: TypePointer UniformConstant 126 + 128(g_tTex2di4): 127(ptr) Variable UniformConstant + 129: TypeImage 28(int) 2D sampled format:Unknown + 130: TypePointer UniformConstant 129 + 131(g_tTex2du4): 130(ptr) Variable UniformConstant + 132: TypeImage 6(float) 3D sampled format:Unknown + 133: TypePointer UniformConstant 132 + 134(g_tTex3df4): 133(ptr) Variable UniformConstant + 135: TypeImage 16(int) 3D sampled format:Unknown + 136: TypePointer UniformConstant 135 + 137(g_tTex3di4): 136(ptr) Variable UniformConstant + 138: TypeImage 28(int) 3D sampled format:Unknown + 139: TypePointer UniformConstant 138 + 140(g_tTex3du4): 139(ptr) Variable UniformConstant + 141: TypeImage 6(float) Cube sampled format:Unknown + 142: TypePointer UniformConstant 141 + 143(g_tTexcdf4): 142(ptr) Variable UniformConstant + 144: TypeImage 16(int) Cube sampled format:Unknown + 145: TypePointer UniformConstant 144 + 146(g_tTexcdi4): 145(ptr) Variable UniformConstant + 147: TypeImage 28(int) Cube sampled format:Unknown + 148: TypePointer UniformConstant 147 + 149(g_tTexcdu4): 148(ptr) Variable UniformConstant + 150: TypeImage 6(float) Cube array sampled format:Unknown + 151: TypePointer UniformConstant 150 +152(g_tTexcdf4a): 151(ptr) Variable UniformConstant + 153: TypeImage 16(int) Cube array sampled format:Unknown + 154: TypePointer UniformConstant 153 +155(g_tTexcdi4a): 154(ptr) Variable UniformConstant + 156: TypeImage 28(int) Cube array sampled format:Unknown + 157: TypePointer UniformConstant 156 +158(g_tTexcdu4a): 157(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label - 86(psout): 85(ptr) Variable Function - 10: 7 Load 9(g_tTex1df4a) - 20: 19(ptr) AccessChain 17 18 - 21: 13(ivec3) Load 20 - 22: 12(ivec2) VectorShuffle 21 21 0 1 - 26: 25(ptr) AccessChain 17 18 24 - 27: 11(int) Load 26 - 29: 28(fvec4) ImageFetch 10 22 Lod 27 - 33: 30 Load 32(g_tTex1di4a) - 34: 19(ptr) AccessChain 17 18 - 35: 13(ivec3) Load 34 - 36: 12(ivec2) VectorShuffle 35 35 0 1 - 37: 25(ptr) AccessChain 17 18 24 - 38: 11(int) Load 37 - 39: 14(ivec4) ImageFetch 33 36 Lod 38 - 43: 40 Load 42(g_tTex1du4a) - 44: 19(ptr) AccessChain 17 18 - 45: 13(ivec3) Load 44 - 46: 12(ivec2) VectorShuffle 45 45 0 1 - 47: 25(ptr) AccessChain 17 18 24 - 48: 11(int) Load 47 - 50: 49(ivec4) ImageFetch 43 46 Lod 48 - 54: 51 Load 53(g_tTex2df4a) - 57: 56(ptr) AccessChain 17 55 - 58: 14(ivec4) Load 57 - 59: 13(ivec3) VectorShuffle 58 58 0 1 2 - 61: 25(ptr) AccessChain 17 55 60 - 62: 11(int) Load 61 - 63: 28(fvec4) ImageFetch 54 59 Lod 62 - 67: 64 Load 66(g_tTex2di4a) - 68: 56(ptr) AccessChain 17 55 - 69: 14(ivec4) Load 68 - 70: 13(ivec3) VectorShuffle 69 69 0 1 2 - 71: 25(ptr) AccessChain 17 55 60 - 72: 11(int) Load 71 - 73: 14(ivec4) ImageFetch 67 70 Lod 72 - 77: 74 Load 76(g_tTex2du4a) - 78: 56(ptr) AccessChain 17 55 - 79: 14(ivec4) Load 78 - 80: 13(ivec3) VectorShuffle 79 79 0 1 2 - 81: 25(ptr) AccessChain 17 55 60 - 82: 11(int) Load 81 - 83: 49(ivec4) ImageFetch 77 80 Lod 82 - 91: 90(ptr) AccessChain 86(psout) 87 - Store 91 89 - 94: 93(ptr) AccessChain 86(psout) 92 - Store 94 88 - 97: 90(ptr) AccessChain 86(psout) 87 - 98: 28(fvec4) Load 97 - Store 96(Color) 98 - 101: 93(ptr) AccessChain 86(psout) 92 - 102: 6(float) Load 101 - Store 100(Depth) 102 +101(flattenTemp): 88(ptr) Variable Function + 102:8(PS_OUTPUT) FunctionCall 10(@main() + Store 101(flattenTemp) 102 + 105: 93(ptr) AccessChain 101(flattenTemp) 90 + 106: 7(fvec4) Load 105 + Store 104(Color) 106 + 109: 96(ptr) AccessChain 101(flattenTemp) 95 + 110: 6(float) Load 109 + Store 108(Depth) 110 Return FunctionEnd + 10(@main():8(PS_OUTPUT) Function None 9 + 11: Label + 89(psout): 88(ptr) Variable Function + 15: 12 Load 14(g_tTex1df4a) + 25: 24(ptr) AccessChain 22 23 + 26: 18(ivec3) Load 25 + 27: 17(ivec2) VectorShuffle 26 26 0 1 + 31: 30(ptr) AccessChain 22 23 29 + 32: 16(int) Load 31 + 33: 7(fvec4) ImageFetch 15 27 Lod 32 + 37: 34 Load 36(g_tTex1di4a) + 38: 24(ptr) AccessChain 22 23 + 39: 18(ivec3) Load 38 + 40: 17(ivec2) VectorShuffle 39 39 0 1 + 41: 30(ptr) AccessChain 22 23 29 + 42: 16(int) Load 41 + 43: 19(ivec4) ImageFetch 37 40 Lod 42 + 47: 44 Load 46(g_tTex1du4a) + 48: 24(ptr) AccessChain 22 23 + 49: 18(ivec3) Load 48 + 50: 17(ivec2) VectorShuffle 49 49 0 1 + 51: 30(ptr) AccessChain 22 23 29 + 52: 16(int) Load 51 + 54: 53(ivec4) ImageFetch 47 50 Lod 52 + 58: 55 Load 57(g_tTex2df4a) + 61: 60(ptr) AccessChain 22 59 + 62: 19(ivec4) Load 61 + 63: 18(ivec3) VectorShuffle 62 62 0 1 2 + 65: 30(ptr) AccessChain 22 59 64 + 66: 16(int) Load 65 + 67: 7(fvec4) ImageFetch 58 63 Lod 66 + 71: 68 Load 70(g_tTex2di4a) + 72: 60(ptr) AccessChain 22 59 + 73: 19(ivec4) Load 72 + 74: 18(ivec3) VectorShuffle 73 73 0 1 2 + 75: 30(ptr) AccessChain 22 59 64 + 76: 16(int) Load 75 + 77: 19(ivec4) ImageFetch 71 74 Lod 76 + 81: 78 Load 80(g_tTex2du4a) + 82: 60(ptr) AccessChain 22 59 + 83: 19(ivec4) Load 82 + 84: 18(ivec3) VectorShuffle 83 83 0 1 2 + 85: 30(ptr) AccessChain 22 59 64 + 86: 16(int) Load 85 + 87: 53(ivec4) ImageFetch 81 84 Lod 86 + 94: 93(ptr) AccessChain 89(psout) 90 + Store 94 92 + 97: 96(ptr) AccessChain 89(psout) 95 + Store 97 91 + 98:8(PS_OUTPUT) Load 89(psout) + ReturnValue 98 + FunctionEnd diff --git a/Test/baseResults/hlsl.load.basic.dx10.frag.out b/Test/baseResults/hlsl.load.basic.dx10.frag.out index c8e8eb63..4459b4aa 100644 --- a/Test/baseResults/hlsl.load.basic.dx10.frag.out +++ b/Test/baseResults/hlsl.load.basic.dx10.frag.out @@ -2,7 +2,7 @@ hlsl.load.basic.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:48 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:48 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:48 Function Parameters: 0:? Sequence 0:52 textureFetch (temp 4-component vector of float) @@ -193,24 +193,28 @@ gl_FragCoord origin is upper left 0:73 1 (const int) 0:73 Constant: 0:73 1.000000 -0:75 Sequence -0:75 Sequence -0:75 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:75 Color: direct index for structure (temp 4-component vector of float) -0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:75 Constant: -0:75 0 (const int) -0:75 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:75 Depth: direct index for structure (temp float) -0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:75 Constant: -0:75 1 (const int) -0:75 Branch: Return +0:75 Branch: Return with expression +0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:48 Function Definition: main( (temp void) +0:48 Function Parameters: +0:? Sequence +0:48 Sequence +0:48 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:48 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:48 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:48 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:48 Color: direct index for structure (temp 4-component vector of float) +0:48 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:48 Constant: +0:48 0 (const int) +0:48 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:48 Depth: direct index for structure (temp float) +0:48 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:48 Constant: +0:48 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:? 'g_tTex1di4' (uniform itexture1D) @@ -233,6 +237,8 @@ gl_FragCoord origin is upper left 0:? 'g_tTexcdf4a' (uniform textureCubeArray) 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) @@ -242,7 +248,7 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:48 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:48 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:48 Function Parameters: 0:? Sequence 0:52 textureFetch (temp 4-component vector of float) @@ -433,24 +439,28 @@ gl_FragCoord origin is upper left 0:73 1 (const int) 0:73 Constant: 0:73 1.000000 -0:75 Sequence -0:75 Sequence -0:75 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:75 Color: direct index for structure (temp 4-component vector of float) -0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:75 Constant: -0:75 0 (const int) -0:75 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:75 Depth: direct index for structure (temp float) -0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:75 Constant: -0:75 1 (const int) -0:75 Branch: Return +0:75 Branch: Return with expression +0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:48 Function Definition: main( (temp void) +0:48 Function Parameters: +0:? Sequence +0:48 Sequence +0:48 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:48 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:48 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:48 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:48 Color: direct index for structure (temp 4-component vector of float) +0:48 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:48 Constant: +0:48 0 (const int) +0:48 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:48 Depth: direct index for structure (temp float) +0:48 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:48 Constant: +0:48 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:? 'g_tTex1di4' (uniform itexture1D) @@ -473,266 +483,279 @@ gl_FragCoord origin is upper left 0:? 'g_tTexcdf4a' (uniform textureCubeArray) 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 172 +// Id's are bound by 179 Capability Shader Capability Sampled1D Capability SampledCubeArray 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 125 129 + EntryPoint Fragment 4 "main" 133 137 ExecutionMode 4 OriginUpperLeft Name 4 "main" - Name 9 "g_tTex1df4" - Name 15 "$Global" - MemberName 15($Global) 0 "c1" - MemberName 15($Global) 1 "c2" - MemberName 15($Global) 2 "c3" - MemberName 15($Global) 3 "c4" - MemberName 15($Global) 4 "o1" - MemberName 15($Global) 5 "o2" - MemberName 15($Global) 6 "o3" - MemberName 15($Global) 7 "o4" - Name 17 "" - Name 31 "g_tTex1di4" - Name 40 "g_tTex1du4" - Name 50 "g_tTex2df4" - Name 63 "g_tTex2di4" - Name 73 "g_tTex2du4" - Name 83 "g_tTex3df4" - Name 96 "g_tTex3di4" - Name 106 "g_tTex3du4" - Name 114 "PS_OUTPUT" - MemberName 114(PS_OUTPUT) 0 "Color" - MemberName 114(PS_OUTPUT) 1 "Depth" - Name 116 "psout" - Name 125 "Color" - Name 129 "Depth" - Name 135 "g_sSamp" - Name 138 "g_tTexcdf4" - Name 141 "g_tTexcdi4" - Name 144 "g_tTexcdu4" - Name 147 "g_tTex1df4a" - Name 150 "g_tTex1di4a" - Name 153 "g_tTex1du4a" - Name 156 "g_tTex2df4a" - Name 159 "g_tTex2di4a" - Name 162 "g_tTex2du4a" - Name 165 "g_tTexcdf4a" - Name 168 "g_tTexcdi4a" - Name 171 "g_tTexcdu4a" - Decorate 9(g_tTex1df4) DescriptorSet 0 - Decorate 9(g_tTex1df4) Binding 0 - MemberDecorate 15($Global) 0 Offset 0 - MemberDecorate 15($Global) 1 Offset 8 - MemberDecorate 15($Global) 2 Offset 16 - MemberDecorate 15($Global) 3 Offset 32 - MemberDecorate 15($Global) 4 Offset 48 - MemberDecorate 15($Global) 5 Offset 56 - MemberDecorate 15($Global) 6 Offset 64 - MemberDecorate 15($Global) 7 Offset 80 - Decorate 15($Global) Block - Decorate 17 DescriptorSet 0 - Decorate 31(g_tTex1di4) DescriptorSet 0 - Decorate 40(g_tTex1du4) DescriptorSet 0 - Decorate 50(g_tTex2df4) DescriptorSet 0 - Decorate 63(g_tTex2di4) DescriptorSet 0 - Decorate 73(g_tTex2du4) DescriptorSet 0 - Decorate 83(g_tTex3df4) DescriptorSet 0 - Decorate 96(g_tTex3di4) DescriptorSet 0 - Decorate 106(g_tTex3du4) DescriptorSet 0 - Decorate 125(Color) Location 0 - Decorate 129(Depth) BuiltIn FragDepth - Decorate 135(g_sSamp) DescriptorSet 0 - Decorate 135(g_sSamp) Binding 0 - Decorate 138(g_tTexcdf4) DescriptorSet 0 - Decorate 141(g_tTexcdi4) DescriptorSet 0 - Decorate 144(g_tTexcdu4) DescriptorSet 0 - Decorate 147(g_tTex1df4a) DescriptorSet 0 - Decorate 150(g_tTex1di4a) DescriptorSet 0 - Decorate 153(g_tTex1du4a) DescriptorSet 0 - Decorate 156(g_tTex2df4a) DescriptorSet 0 - Decorate 159(g_tTex2di4a) DescriptorSet 0 - Decorate 162(g_tTex2du4a) DescriptorSet 0 - Decorate 165(g_tTexcdf4a) DescriptorSet 0 - Decorate 168(g_tTexcdi4a) DescriptorSet 0 - Decorate 171(g_tTexcdu4a) DescriptorSet 0 + Name 8 "PS_OUTPUT" + MemberName 8(PS_OUTPUT) 0 "Color" + MemberName 8(PS_OUTPUT) 1 "Depth" + Name 10 "@main(" + Name 14 "g_tTex1df4" + Name 20 "$Global" + MemberName 20($Global) 0 "c1" + MemberName 20($Global) 1 "c2" + MemberName 20($Global) 2 "c3" + MemberName 20($Global) 3 "c4" + MemberName 20($Global) 4 "o1" + MemberName 20($Global) 5 "o2" + MemberName 20($Global) 6 "o3" + MemberName 20($Global) 7 "o4" + Name 22 "" + Name 35 "g_tTex1di4" + Name 44 "g_tTex1du4" + Name 54 "g_tTex2df4" + Name 67 "g_tTex2di4" + Name 77 "g_tTex2du4" + Name 87 "g_tTex3df4" + Name 100 "g_tTex3di4" + Name 110 "g_tTex3du4" + Name 119 "psout" + Name 130 "flattenTemp" + Name 133 "Color" + Name 137 "Depth" + Name 142 "g_sSamp" + Name 145 "g_tTexcdf4" + Name 148 "g_tTexcdi4" + Name 151 "g_tTexcdu4" + Name 154 "g_tTex1df4a" + Name 157 "g_tTex1di4a" + Name 160 "g_tTex1du4a" + Name 163 "g_tTex2df4a" + Name 166 "g_tTex2di4a" + Name 169 "g_tTex2du4a" + Name 172 "g_tTexcdf4a" + Name 175 "g_tTexcdi4a" + Name 178 "g_tTexcdu4a" + Decorate 14(g_tTex1df4) DescriptorSet 0 + Decorate 14(g_tTex1df4) Binding 0 + MemberDecorate 20($Global) 0 Offset 0 + MemberDecorate 20($Global) 1 Offset 8 + MemberDecorate 20($Global) 2 Offset 16 + MemberDecorate 20($Global) 3 Offset 32 + MemberDecorate 20($Global) 4 Offset 48 + MemberDecorate 20($Global) 5 Offset 56 + MemberDecorate 20($Global) 6 Offset 64 + MemberDecorate 20($Global) 7 Offset 80 + Decorate 20($Global) Block + Decorate 22 DescriptorSet 0 + Decorate 35(g_tTex1di4) DescriptorSet 0 + Decorate 44(g_tTex1du4) DescriptorSet 0 + Decorate 54(g_tTex2df4) DescriptorSet 0 + Decorate 67(g_tTex2di4) DescriptorSet 0 + Decorate 77(g_tTex2du4) DescriptorSet 0 + Decorate 87(g_tTex3df4) DescriptorSet 0 + Decorate 100(g_tTex3di4) DescriptorSet 0 + Decorate 110(g_tTex3du4) DescriptorSet 0 + Decorate 133(Color) Location 0 + Decorate 137(Depth) BuiltIn FragDepth + Decorate 142(g_sSamp) DescriptorSet 0 + Decorate 142(g_sSamp) Binding 0 + Decorate 145(g_tTexcdf4) DescriptorSet 0 + Decorate 148(g_tTexcdi4) DescriptorSet 0 + Decorate 151(g_tTexcdu4) DescriptorSet 0 + Decorate 154(g_tTex1df4a) DescriptorSet 0 + Decorate 157(g_tTex1di4a) DescriptorSet 0 + Decorate 160(g_tTex1du4a) DescriptorSet 0 + Decorate 163(g_tTex2df4a) DescriptorSet 0 + Decorate 166(g_tTex2di4a) DescriptorSet 0 + Decorate 169(g_tTex2du4a) DescriptorSet 0 + Decorate 172(g_tTexcdf4a) DescriptorSet 0 + Decorate 175(g_tTexcdi4a) DescriptorSet 0 + Decorate 178(g_tTexcdu4a) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 - 7: TypeImage 6(float) 1D sampled format:Unknown - 8: TypePointer UniformConstant 7 - 9(g_tTex1df4): 8(ptr) Variable UniformConstant - 11: TypeInt 32 1 - 12: TypeVector 11(int) 2 - 13: TypeVector 11(int) 3 - 14: TypeVector 11(int) 4 - 15($Global): TypeStruct 11(int) 12(ivec2) 13(ivec3) 14(ivec4) 11(int) 12(ivec2) 13(ivec3) 14(ivec4) - 16: TypePointer Uniform 15($Global) - 17: 16(ptr) Variable Uniform - 18: 11(int) Constant 1 - 19: TypeInt 32 0 - 20: 19(int) Constant 0 - 21: TypePointer Uniform 11(int) - 24: 19(int) Constant 1 - 27: TypeVector 6(float) 4 - 29: TypeImage 11(int) 1D sampled format:Unknown - 30: TypePointer UniformConstant 29 - 31(g_tTex1di4): 30(ptr) Variable UniformConstant - 38: TypeImage 19(int) 1D sampled format:Unknown - 39: TypePointer UniformConstant 38 - 40(g_tTex1du4): 39(ptr) Variable UniformConstant - 46: TypeVector 19(int) 4 - 48: TypeImage 6(float) 2D sampled format:Unknown - 49: TypePointer UniformConstant 48 - 50(g_tTex2df4): 49(ptr) Variable UniformConstant - 52: 11(int) Constant 2 - 53: TypePointer Uniform 13(ivec3) - 57: 19(int) Constant 2 - 61: TypeImage 11(int) 2D sampled format:Unknown - 62: TypePointer UniformConstant 61 - 63(g_tTex2di4): 62(ptr) Variable UniformConstant - 71: TypeImage 19(int) 2D sampled format:Unknown - 72: TypePointer UniformConstant 71 - 73(g_tTex2du4): 72(ptr) Variable UniformConstant - 81: TypeImage 6(float) 3D sampled format:Unknown - 82: TypePointer UniformConstant 81 - 83(g_tTex3df4): 82(ptr) Variable UniformConstant - 85: 11(int) Constant 3 - 86: TypePointer Uniform 14(ivec4) - 90: 19(int) Constant 3 - 94: TypeImage 11(int) 3D sampled format:Unknown - 95: TypePointer UniformConstant 94 - 96(g_tTex3di4): 95(ptr) Variable UniformConstant - 104: TypeImage 19(int) 3D sampled format:Unknown - 105: TypePointer UniformConstant 104 - 106(g_tTex3du4): 105(ptr) Variable UniformConstant - 114(PS_OUTPUT): TypeStruct 27(fvec4) 6(float) - 115: TypePointer Function 114(PS_OUTPUT) - 117: 11(int) Constant 0 - 118: 6(float) Constant 1065353216 - 119: 27(fvec4) ConstantComposite 118 118 118 118 - 120: TypePointer Function 27(fvec4) - 122: TypePointer Function 6(float) - 124: TypePointer Output 27(fvec4) - 125(Color): 124(ptr) Variable Output - 128: TypePointer Output 6(float) - 129(Depth): 128(ptr) Variable Output - 133: TypeSampler - 134: TypePointer UniformConstant 133 - 135(g_sSamp): 134(ptr) Variable UniformConstant - 136: TypeImage 6(float) Cube sampled format:Unknown - 137: TypePointer UniformConstant 136 - 138(g_tTexcdf4): 137(ptr) Variable UniformConstant - 139: TypeImage 11(int) Cube sampled format:Unknown - 140: TypePointer UniformConstant 139 - 141(g_tTexcdi4): 140(ptr) Variable UniformConstant - 142: TypeImage 19(int) Cube sampled format:Unknown - 143: TypePointer UniformConstant 142 - 144(g_tTexcdu4): 143(ptr) Variable UniformConstant - 145: TypeImage 6(float) 1D array sampled format:Unknown - 146: TypePointer UniformConstant 145 -147(g_tTex1df4a): 146(ptr) Variable UniformConstant - 148: TypeImage 11(int) 1D array sampled format:Unknown - 149: TypePointer UniformConstant 148 -150(g_tTex1di4a): 149(ptr) Variable UniformConstant - 151: TypeImage 19(int) 1D array sampled format:Unknown - 152: TypePointer UniformConstant 151 -153(g_tTex1du4a): 152(ptr) Variable UniformConstant - 154: TypeImage 6(float) 2D array sampled format:Unknown - 155: TypePointer UniformConstant 154 -156(g_tTex2df4a): 155(ptr) Variable UniformConstant - 157: TypeImage 11(int) 2D array sampled format:Unknown - 158: TypePointer UniformConstant 157 -159(g_tTex2di4a): 158(ptr) Variable UniformConstant - 160: TypeImage 19(int) 2D array sampled format:Unknown - 161: TypePointer UniformConstant 160 -162(g_tTex2du4a): 161(ptr) Variable UniformConstant - 163: TypeImage 6(float) Cube array sampled format:Unknown - 164: TypePointer UniformConstant 163 -165(g_tTexcdf4a): 164(ptr) Variable UniformConstant - 166: TypeImage 11(int) Cube array sampled format:Unknown - 167: TypePointer UniformConstant 166 -168(g_tTexcdi4a): 167(ptr) Variable UniformConstant - 169: TypeImage 19(int) Cube array sampled format:Unknown - 170: TypePointer UniformConstant 169 -171(g_tTexcdu4a): 170(ptr) Variable UniformConstant + 7: TypeVector 6(float) 4 + 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) + 9: TypeFunction 8(PS_OUTPUT) + 12: TypeImage 6(float) 1D sampled format:Unknown + 13: TypePointer UniformConstant 12 + 14(g_tTex1df4): 13(ptr) Variable UniformConstant + 16: TypeInt 32 1 + 17: TypeVector 16(int) 2 + 18: TypeVector 16(int) 3 + 19: TypeVector 16(int) 4 + 20($Global): TypeStruct 16(int) 17(ivec2) 18(ivec3) 19(ivec4) 16(int) 17(ivec2) 18(ivec3) 19(ivec4) + 21: TypePointer Uniform 20($Global) + 22: 21(ptr) Variable Uniform + 23: 16(int) Constant 1 + 24: TypeInt 32 0 + 25: 24(int) Constant 0 + 26: TypePointer Uniform 16(int) + 29: 24(int) Constant 1 + 33: TypeImage 16(int) 1D sampled format:Unknown + 34: TypePointer UniformConstant 33 + 35(g_tTex1di4): 34(ptr) Variable UniformConstant + 42: TypeImage 24(int) 1D sampled format:Unknown + 43: TypePointer UniformConstant 42 + 44(g_tTex1du4): 43(ptr) Variable UniformConstant + 50: TypeVector 24(int) 4 + 52: TypeImage 6(float) 2D sampled format:Unknown + 53: TypePointer UniformConstant 52 + 54(g_tTex2df4): 53(ptr) Variable UniformConstant + 56: 16(int) Constant 2 + 57: TypePointer Uniform 18(ivec3) + 61: 24(int) Constant 2 + 65: TypeImage 16(int) 2D sampled format:Unknown + 66: TypePointer UniformConstant 65 + 67(g_tTex2di4): 66(ptr) Variable UniformConstant + 75: TypeImage 24(int) 2D sampled format:Unknown + 76: TypePointer UniformConstant 75 + 77(g_tTex2du4): 76(ptr) Variable UniformConstant + 85: TypeImage 6(float) 3D sampled format:Unknown + 86: TypePointer UniformConstant 85 + 87(g_tTex3df4): 86(ptr) Variable UniformConstant + 89: 16(int) Constant 3 + 90: TypePointer Uniform 19(ivec4) + 94: 24(int) Constant 3 + 98: TypeImage 16(int) 3D sampled format:Unknown + 99: TypePointer UniformConstant 98 + 100(g_tTex3di4): 99(ptr) Variable UniformConstant + 108: TypeImage 24(int) 3D sampled format:Unknown + 109: TypePointer UniformConstant 108 + 110(g_tTex3du4): 109(ptr) Variable UniformConstant + 118: TypePointer Function 8(PS_OUTPUT) + 120: 16(int) Constant 0 + 121: 6(float) Constant 1065353216 + 122: 7(fvec4) ConstantComposite 121 121 121 121 + 123: TypePointer Function 7(fvec4) + 125: TypePointer Function 6(float) + 132: TypePointer Output 7(fvec4) + 133(Color): 132(ptr) Variable Output + 136: TypePointer Output 6(float) + 137(Depth): 136(ptr) Variable Output + 140: TypeSampler + 141: TypePointer UniformConstant 140 + 142(g_sSamp): 141(ptr) Variable UniformConstant + 143: TypeImage 6(float) Cube sampled format:Unknown + 144: TypePointer UniformConstant 143 + 145(g_tTexcdf4): 144(ptr) Variable UniformConstant + 146: TypeImage 16(int) Cube sampled format:Unknown + 147: TypePointer UniformConstant 146 + 148(g_tTexcdi4): 147(ptr) Variable UniformConstant + 149: TypeImage 24(int) Cube sampled format:Unknown + 150: TypePointer UniformConstant 149 + 151(g_tTexcdu4): 150(ptr) Variable UniformConstant + 152: TypeImage 6(float) 1D array sampled format:Unknown + 153: TypePointer UniformConstant 152 +154(g_tTex1df4a): 153(ptr) Variable UniformConstant + 155: TypeImage 16(int) 1D array sampled format:Unknown + 156: TypePointer UniformConstant 155 +157(g_tTex1di4a): 156(ptr) Variable UniformConstant + 158: TypeImage 24(int) 1D array sampled format:Unknown + 159: TypePointer UniformConstant 158 +160(g_tTex1du4a): 159(ptr) Variable UniformConstant + 161: TypeImage 6(float) 2D array sampled format:Unknown + 162: TypePointer UniformConstant 161 +163(g_tTex2df4a): 162(ptr) Variable UniformConstant + 164: TypeImage 16(int) 2D array sampled format:Unknown + 165: TypePointer UniformConstant 164 +166(g_tTex2di4a): 165(ptr) Variable UniformConstant + 167: TypeImage 24(int) 2D array sampled format:Unknown + 168: TypePointer UniformConstant 167 +169(g_tTex2du4a): 168(ptr) Variable UniformConstant + 170: TypeImage 6(float) Cube array sampled format:Unknown + 171: TypePointer UniformConstant 170 +172(g_tTexcdf4a): 171(ptr) Variable UniformConstant + 173: TypeImage 16(int) Cube array sampled format:Unknown + 174: TypePointer UniformConstant 173 +175(g_tTexcdi4a): 174(ptr) Variable UniformConstant + 176: TypeImage 24(int) Cube array sampled format:Unknown + 177: TypePointer UniformConstant 176 +178(g_tTexcdu4a): 177(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label - 116(psout): 115(ptr) Variable Function - 10: 7 Load 9(g_tTex1df4) - 22: 21(ptr) AccessChain 17 18 20 - 23: 11(int) Load 22 - 25: 21(ptr) AccessChain 17 18 24 - 26: 11(int) Load 25 - 28: 27(fvec4) ImageFetch 10 23 Lod 26 - 32: 29 Load 31(g_tTex1di4) - 33: 21(ptr) AccessChain 17 18 20 - 34: 11(int) Load 33 - 35: 21(ptr) AccessChain 17 18 24 - 36: 11(int) Load 35 - 37: 14(ivec4) ImageFetch 32 34 Lod 36 - 41: 38 Load 40(g_tTex1du4) - 42: 21(ptr) AccessChain 17 18 20 - 43: 11(int) Load 42 - 44: 21(ptr) AccessChain 17 18 24 - 45: 11(int) Load 44 - 47: 46(ivec4) ImageFetch 41 43 Lod 45 - 51: 48 Load 50(g_tTex2df4) - 54: 53(ptr) AccessChain 17 52 - 55: 13(ivec3) Load 54 - 56: 12(ivec2) VectorShuffle 55 55 0 1 - 58: 21(ptr) AccessChain 17 52 57 - 59: 11(int) Load 58 - 60: 27(fvec4) ImageFetch 51 56 Lod 59 - 64: 61 Load 63(g_tTex2di4) - 65: 53(ptr) AccessChain 17 52 - 66: 13(ivec3) Load 65 - 67: 12(ivec2) VectorShuffle 66 66 0 1 - 68: 21(ptr) AccessChain 17 52 57 - 69: 11(int) Load 68 - 70: 14(ivec4) ImageFetch 64 67 Lod 69 - 74: 71 Load 73(g_tTex2du4) - 75: 53(ptr) AccessChain 17 52 - 76: 13(ivec3) Load 75 - 77: 12(ivec2) VectorShuffle 76 76 0 1 - 78: 21(ptr) AccessChain 17 52 57 - 79: 11(int) Load 78 - 80: 46(ivec4) ImageFetch 74 77 Lod 79 - 84: 81 Load 83(g_tTex3df4) - 87: 86(ptr) AccessChain 17 85 - 88: 14(ivec4) Load 87 - 89: 13(ivec3) VectorShuffle 88 88 0 1 2 - 91: 21(ptr) AccessChain 17 85 90 - 92: 11(int) Load 91 - 93: 27(fvec4) ImageFetch 84 89 Lod 92 - 97: 94 Load 96(g_tTex3di4) - 98: 86(ptr) AccessChain 17 85 - 99: 14(ivec4) Load 98 - 100: 13(ivec3) VectorShuffle 99 99 0 1 2 - 101: 21(ptr) AccessChain 17 85 90 - 102: 11(int) Load 101 - 103: 14(ivec4) ImageFetch 97 100 Lod 102 - 107: 104 Load 106(g_tTex3du4) - 108: 86(ptr) AccessChain 17 85 - 109: 14(ivec4) Load 108 - 110: 13(ivec3) VectorShuffle 109 109 0 1 2 - 111: 21(ptr) AccessChain 17 85 90 - 112: 11(int) Load 111 - 113: 46(ivec4) ImageFetch 107 110 Lod 112 - 121: 120(ptr) AccessChain 116(psout) 117 - Store 121 119 - 123: 122(ptr) AccessChain 116(psout) 18 - Store 123 118 - 126: 120(ptr) AccessChain 116(psout) 117 - 127: 27(fvec4) Load 126 - Store 125(Color) 127 - 130: 122(ptr) AccessChain 116(psout) 18 - 131: 6(float) Load 130 - Store 129(Depth) 131 +130(flattenTemp): 118(ptr) Variable Function + 131:8(PS_OUTPUT) FunctionCall 10(@main() + Store 130(flattenTemp) 131 + 134: 123(ptr) AccessChain 130(flattenTemp) 120 + 135: 7(fvec4) Load 134 + Store 133(Color) 135 + 138: 125(ptr) AccessChain 130(flattenTemp) 23 + 139: 6(float) Load 138 + Store 137(Depth) 139 Return FunctionEnd + 10(@main():8(PS_OUTPUT) Function None 9 + 11: Label + 119(psout): 118(ptr) Variable Function + 15: 12 Load 14(g_tTex1df4) + 27: 26(ptr) AccessChain 22 23 25 + 28: 16(int) Load 27 + 30: 26(ptr) AccessChain 22 23 29 + 31: 16(int) Load 30 + 32: 7(fvec4) ImageFetch 15 28 Lod 31 + 36: 33 Load 35(g_tTex1di4) + 37: 26(ptr) AccessChain 22 23 25 + 38: 16(int) Load 37 + 39: 26(ptr) AccessChain 22 23 29 + 40: 16(int) Load 39 + 41: 19(ivec4) ImageFetch 36 38 Lod 40 + 45: 42 Load 44(g_tTex1du4) + 46: 26(ptr) AccessChain 22 23 25 + 47: 16(int) Load 46 + 48: 26(ptr) AccessChain 22 23 29 + 49: 16(int) Load 48 + 51: 50(ivec4) ImageFetch 45 47 Lod 49 + 55: 52 Load 54(g_tTex2df4) + 58: 57(ptr) AccessChain 22 56 + 59: 18(ivec3) Load 58 + 60: 17(ivec2) VectorShuffle 59 59 0 1 + 62: 26(ptr) AccessChain 22 56 61 + 63: 16(int) Load 62 + 64: 7(fvec4) ImageFetch 55 60 Lod 63 + 68: 65 Load 67(g_tTex2di4) + 69: 57(ptr) AccessChain 22 56 + 70: 18(ivec3) Load 69 + 71: 17(ivec2) VectorShuffle 70 70 0 1 + 72: 26(ptr) AccessChain 22 56 61 + 73: 16(int) Load 72 + 74: 19(ivec4) ImageFetch 68 71 Lod 73 + 78: 75 Load 77(g_tTex2du4) + 79: 57(ptr) AccessChain 22 56 + 80: 18(ivec3) Load 79 + 81: 17(ivec2) VectorShuffle 80 80 0 1 + 82: 26(ptr) AccessChain 22 56 61 + 83: 16(int) Load 82 + 84: 50(ivec4) ImageFetch 78 81 Lod 83 + 88: 85 Load 87(g_tTex3df4) + 91: 90(ptr) AccessChain 22 89 + 92: 19(ivec4) Load 91 + 93: 18(ivec3) VectorShuffle 92 92 0 1 2 + 95: 26(ptr) AccessChain 22 89 94 + 96: 16(int) Load 95 + 97: 7(fvec4) ImageFetch 88 93 Lod 96 + 101: 98 Load 100(g_tTex3di4) + 102: 90(ptr) AccessChain 22 89 + 103: 19(ivec4) Load 102 + 104: 18(ivec3) VectorShuffle 103 103 0 1 2 + 105: 26(ptr) AccessChain 22 89 94 + 106: 16(int) Load 105 + 107: 19(ivec4) ImageFetch 101 104 Lod 106 + 111: 108 Load 110(g_tTex3du4) + 112: 90(ptr) AccessChain 22 89 + 113: 19(ivec4) Load 112 + 114: 18(ivec3) VectorShuffle 113 113 0 1 2 + 115: 26(ptr) AccessChain 22 89 94 + 116: 16(int) Load 115 + 117: 50(ivec4) ImageFetch 111 114 Lod 116 + 124: 123(ptr) AccessChain 119(psout) 120 + Store 124 122 + 126: 125(ptr) AccessChain 119(psout) 23 + Store 126 121 + 127:8(PS_OUTPUT) Load 119(psout) + ReturnValue 127 + FunctionEnd diff --git a/Test/baseResults/hlsl.load.basic.dx10.vert.out b/Test/baseResults/hlsl.load.basic.dx10.vert.out index a3e45e4f..f6797ad8 100644 --- a/Test/baseResults/hlsl.load.basic.dx10.vert.out +++ b/Test/baseResults/hlsl.load.basic.dx10.vert.out @@ -1,7 +1,7 @@ hlsl.load.basic.dx10.vert Shader version: 450 0:? Sequence -0:47 Function Definition: main( (temp structure{temp 4-component vector of float Position Pos}) +0:47 Function Definition: @main( (temp structure{temp 4-component vector of float Position Pos}) 0:47 Function Parameters: 0:? Sequence 0:51 textureFetch (temp 4-component vector of float) @@ -185,15 +185,18 @@ Shader version: 450 0:? 0.000000 0:? 0.000000 0:? 0.000000 -0:69 Sequence -0:69 Sequence -0:69 move second child to first child (temp 4-component vector of float) -0:? 'Pos' (out 4-component vector of float Position) -0:69 Pos: direct index for structure (temp 4-component vector of float) -0:69 'vsout' (temp structure{temp 4-component vector of float Pos}) -0:69 Constant: -0:69 0 (const int) -0:69 Branch: Return +0:69 Branch: Return with expression +0:69 'vsout' (temp structure{temp 4-component vector of float Pos}) +0:47 Function Definition: main( (temp void) +0:47 Function Parameters: +0:? Sequence +0:47 Sequence +0:47 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput_Pos' (out 4-component vector of float Position) +0:47 Pos: direct index for structure (temp 4-component vector of float Position) +0:47 Function Call: @main( (temp structure{temp 4-component vector of float Position Pos}) +0:47 Constant: +0:47 0 (const int) 0:? Linker Objects 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) @@ -218,7 +221,7 @@ Shader version: 450 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) -0:? 'PerVertex_out' (out block{out 4-component vector of float Position Pos}) +0:? 'PerVertex_out' (out block{out 4-component vector of float Position @entryPointOutput_Pos}) Linked vertex stage: @@ -226,7 +229,7 @@ Linked vertex stage: Shader version: 450 0:? Sequence -0:47 Function Definition: main( (temp structure{temp 4-component vector of float Position Pos}) +0:47 Function Definition: @main( (temp structure{temp 4-component vector of float Position Pos}) 0:47 Function Parameters: 0:? Sequence 0:51 textureFetch (temp 4-component vector of float) @@ -410,15 +413,18 @@ Shader version: 450 0:? 0.000000 0:? 0.000000 0:? 0.000000 -0:69 Sequence -0:69 Sequence -0:69 move second child to first child (temp 4-component vector of float) -0:? 'Pos' (out 4-component vector of float Position) -0:69 Pos: direct index for structure (temp 4-component vector of float) -0:69 'vsout' (temp structure{temp 4-component vector of float Pos}) -0:69 Constant: -0:69 0 (const int) -0:69 Branch: Return +0:69 Branch: Return with expression +0:69 'vsout' (temp structure{temp 4-component vector of float Pos}) +0:47 Function Definition: main( (temp void) +0:47 Function Parameters: +0:? Sequence +0:47 Sequence +0:47 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput_Pos' (out 4-component vector of float Position) +0:47 Pos: direct index for structure (temp 4-component vector of float Position) +0:47 Function Call: @main( (temp structure{temp 4-component vector of float Position Pos}) +0:47 Constant: +0:47 0 (const int) 0:? Linker Objects 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) @@ -443,262 +449,279 @@ Shader version: 450 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) -0:? 'PerVertex_out' (out block{out 4-component vector of float Position Pos}) +0:? 'PerVertex_out' (out block{out 4-component vector of float Position @entryPointOutput_Pos}) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 169 +// Id's are bound by 180 Capability Shader Capability Sampled1D Capability SampledCubeArray 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Vertex 4 "main" 123 168 + EntryPoint Vertex 4 "main" 135 179 Name 4 "main" - Name 9 "g_tTex1df4" - Name 15 "$Global" - MemberName 15($Global) 0 "c1" - MemberName 15($Global) 1 "c2" - MemberName 15($Global) 2 "c3" - MemberName 15($Global) 3 "c4" - MemberName 15($Global) 4 "o1" - MemberName 15($Global) 5 "o2" - MemberName 15($Global) 6 "o3" - MemberName 15($Global) 7 "o4" - Name 17 "" - Name 31 "g_tTex1di4" - Name 40 "g_tTex1du4" - Name 50 "g_tTex2df4" - Name 63 "g_tTex2di4" - Name 73 "g_tTex2du4" - Name 83 "g_tTex3df4" - Name 96 "g_tTex3di4" - Name 106 "g_tTex3du4" - Name 114 "VS_OUTPUT" - MemberName 114(VS_OUTPUT) 0 "Pos" - Name 116 "vsout" - Name 123 "Pos" - Name 129 "g_sSamp" - Name 132 "g_tTexcdf4" - Name 135 "g_tTexcdi4" - Name 138 "g_tTexcdu4" - Name 141 "g_tTex1df4a" - Name 144 "g_tTex1di4a" - Name 147 "g_tTex1du4a" - Name 150 "g_tTex2df4a" - Name 153 "g_tTex2di4a" - Name 156 "g_tTex2du4a" - Name 159 "g_tTexcdf4a" - Name 162 "g_tTexcdi4a" - Name 165 "g_tTexcdu4a" - Name 166 "PerVertex_out" - MemberName 166(PerVertex_out) 0 "Pos" - Name 168 "PerVertex_out" - Decorate 9(g_tTex1df4) DescriptorSet 0 - Decorate 9(g_tTex1df4) Binding 0 - MemberDecorate 15($Global) 0 Offset 0 - MemberDecorate 15($Global) 1 Offset 8 - MemberDecorate 15($Global) 2 Offset 16 - MemberDecorate 15($Global) 3 Offset 32 - MemberDecorate 15($Global) 4 Offset 48 - MemberDecorate 15($Global) 5 Offset 56 - MemberDecorate 15($Global) 6 Offset 64 - MemberDecorate 15($Global) 7 Offset 80 - Decorate 15($Global) Block - Decorate 17 DescriptorSet 0 - Decorate 31(g_tTex1di4) DescriptorSet 0 - Decorate 40(g_tTex1du4) DescriptorSet 0 - Decorate 50(g_tTex2df4) DescriptorSet 0 - Decorate 63(g_tTex2di4) DescriptorSet 0 - Decorate 73(g_tTex2du4) DescriptorSet 0 - Decorate 83(g_tTex3df4) DescriptorSet 0 - Decorate 96(g_tTex3di4) DescriptorSet 0 - Decorate 106(g_tTex3du4) DescriptorSet 0 - Decorate 123(Pos) BuiltIn Position - Decorate 129(g_sSamp) DescriptorSet 0 - Decorate 129(g_sSamp) Binding 0 - Decorate 132(g_tTexcdf4) DescriptorSet 0 - Decorate 135(g_tTexcdi4) DescriptorSet 0 - Decorate 138(g_tTexcdu4) DescriptorSet 0 - Decorate 141(g_tTex1df4a) DescriptorSet 0 - Decorate 144(g_tTex1di4a) DescriptorSet 0 - Decorate 147(g_tTex1du4a) DescriptorSet 0 - Decorate 150(g_tTex2df4a) DescriptorSet 0 - Decorate 153(g_tTex2di4a) DescriptorSet 0 - Decorate 156(g_tTex2du4a) DescriptorSet 0 - Decorate 159(g_tTexcdf4a) DescriptorSet 0 - Decorate 162(g_tTexcdi4a) DescriptorSet 0 - Decorate 165(g_tTexcdu4a) DescriptorSet 0 - MemberDecorate 166(PerVertex_out) 0 BuiltIn Position - Decorate 166(PerVertex_out) Block + Name 8 "VS_OUTPUT" + MemberName 8(VS_OUTPUT) 0 "Pos" + Name 10 "@main(" + Name 14 "g_tTex1df4" + Name 20 "$Global" + MemberName 20($Global) 0 "c1" + MemberName 20($Global) 1 "c2" + MemberName 20($Global) 2 "c3" + MemberName 20($Global) 3 "c4" + MemberName 20($Global) 4 "o1" + MemberName 20($Global) 5 "o2" + MemberName 20($Global) 6 "o3" + MemberName 20($Global) 7 "o4" + Name 22 "" + Name 35 "g_tTex1di4" + Name 44 "g_tTex1du4" + Name 54 "g_tTex2df4" + Name 67 "g_tTex2di4" + Name 77 "g_tTex2du4" + Name 87 "g_tTex3df4" + Name 100 "g_tTex3di4" + Name 110 "g_tTex3du4" + Name 118 "VS_OUTPUT" + MemberName 118(VS_OUTPUT) 0 "Pos" + Name 120 "vsout" + Name 135 "@entryPointOutput_Pos" + Name 140 "g_sSamp" + Name 143 "g_tTexcdf4" + Name 146 "g_tTexcdi4" + Name 149 "g_tTexcdu4" + Name 152 "g_tTex1df4a" + Name 155 "g_tTex1di4a" + Name 158 "g_tTex1du4a" + Name 161 "g_tTex2df4a" + Name 164 "g_tTex2di4a" + Name 167 "g_tTex2du4a" + Name 170 "g_tTexcdf4a" + Name 173 "g_tTexcdi4a" + Name 176 "g_tTexcdu4a" + Name 177 "PerVertex_out" + MemberName 177(PerVertex_out) 0 "@entryPointOutput_Pos" + Name 179 "PerVertex_out" + MemberDecorate 8(VS_OUTPUT) 0 BuiltIn Position + Decorate 14(g_tTex1df4) DescriptorSet 0 + Decorate 14(g_tTex1df4) Binding 0 + MemberDecorate 20($Global) 0 Offset 0 + MemberDecorate 20($Global) 1 Offset 8 + MemberDecorate 20($Global) 2 Offset 16 + MemberDecorate 20($Global) 3 Offset 32 + MemberDecorate 20($Global) 4 Offset 48 + MemberDecorate 20($Global) 5 Offset 56 + MemberDecorate 20($Global) 6 Offset 64 + MemberDecorate 20($Global) 7 Offset 80 + Decorate 20($Global) Block + Decorate 22 DescriptorSet 0 + Decorate 35(g_tTex1di4) DescriptorSet 0 + Decorate 44(g_tTex1du4) DescriptorSet 0 + Decorate 54(g_tTex2df4) DescriptorSet 0 + Decorate 67(g_tTex2di4) DescriptorSet 0 + Decorate 77(g_tTex2du4) DescriptorSet 0 + Decorate 87(g_tTex3df4) DescriptorSet 0 + Decorate 100(g_tTex3di4) DescriptorSet 0 + Decorate 110(g_tTex3du4) DescriptorSet 0 + Decorate 135(@entryPointOutput_Pos) BuiltIn Position + Decorate 140(g_sSamp) DescriptorSet 0 + Decorate 140(g_sSamp) Binding 0 + Decorate 143(g_tTexcdf4) DescriptorSet 0 + Decorate 146(g_tTexcdi4) DescriptorSet 0 + Decorate 149(g_tTexcdu4) DescriptorSet 0 + Decorate 152(g_tTex1df4a) DescriptorSet 0 + Decorate 155(g_tTex1di4a) DescriptorSet 0 + Decorate 158(g_tTex1du4a) DescriptorSet 0 + Decorate 161(g_tTex2df4a) DescriptorSet 0 + Decorate 164(g_tTex2di4a) DescriptorSet 0 + Decorate 167(g_tTex2du4a) DescriptorSet 0 + Decorate 170(g_tTexcdf4a) DescriptorSet 0 + Decorate 173(g_tTexcdi4a) DescriptorSet 0 + Decorate 176(g_tTexcdu4a) DescriptorSet 0 + MemberDecorate 177(PerVertex_out) 0 BuiltIn Position + Decorate 177(PerVertex_out) Block 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 - 7: TypeImage 6(float) 1D sampled format:Unknown - 8: TypePointer UniformConstant 7 - 9(g_tTex1df4): 8(ptr) Variable UniformConstant - 11: TypeInt 32 1 - 12: TypeVector 11(int) 2 - 13: TypeVector 11(int) 3 - 14: TypeVector 11(int) 4 - 15($Global): TypeStruct 11(int) 12(ivec2) 13(ivec3) 14(ivec4) 11(int) 12(ivec2) 13(ivec3) 14(ivec4) - 16: TypePointer Uniform 15($Global) - 17: 16(ptr) Variable Uniform - 18: 11(int) Constant 1 - 19: TypeInt 32 0 - 20: 19(int) Constant 0 - 21: TypePointer Uniform 11(int) - 24: 19(int) Constant 1 - 27: TypeVector 6(float) 4 - 29: TypeImage 11(int) 1D sampled format:Unknown - 30: TypePointer UniformConstant 29 - 31(g_tTex1di4): 30(ptr) Variable UniformConstant - 38: TypeImage 19(int) 1D sampled format:Unknown - 39: TypePointer UniformConstant 38 - 40(g_tTex1du4): 39(ptr) Variable UniformConstant - 46: TypeVector 19(int) 4 - 48: TypeImage 6(float) 2D sampled format:Unknown - 49: TypePointer UniformConstant 48 - 50(g_tTex2df4): 49(ptr) Variable UniformConstant - 52: 11(int) Constant 2 - 53: TypePointer Uniform 13(ivec3) - 57: 19(int) Constant 2 - 61: TypeImage 11(int) 2D sampled format:Unknown - 62: TypePointer UniformConstant 61 - 63(g_tTex2di4): 62(ptr) Variable UniformConstant - 71: TypeImage 19(int) 2D sampled format:Unknown - 72: TypePointer UniformConstant 71 - 73(g_tTex2du4): 72(ptr) Variable UniformConstant - 81: TypeImage 6(float) 3D sampled format:Unknown - 82: TypePointer UniformConstant 81 - 83(g_tTex3df4): 82(ptr) Variable UniformConstant - 85: 11(int) Constant 3 - 86: TypePointer Uniform 14(ivec4) - 90: 19(int) Constant 3 - 94: TypeImage 11(int) 3D sampled format:Unknown - 95: TypePointer UniformConstant 94 - 96(g_tTex3di4): 95(ptr) Variable UniformConstant - 104: TypeImage 19(int) 3D sampled format:Unknown - 105: TypePointer UniformConstant 104 - 106(g_tTex3du4): 105(ptr) Variable UniformConstant - 114(VS_OUTPUT): TypeStruct 27(fvec4) - 115: TypePointer Function 114(VS_OUTPUT) - 117: 11(int) Constant 0 - 118: 6(float) Constant 0 - 119: 27(fvec4) ConstantComposite 118 118 118 118 - 120: TypePointer Function 27(fvec4) - 122: TypePointer Output 27(fvec4) - 123(Pos): 122(ptr) Variable Output - 127: TypeSampler - 128: TypePointer UniformConstant 127 - 129(g_sSamp): 128(ptr) Variable UniformConstant - 130: TypeImage 6(float) Cube sampled format:Unknown - 131: TypePointer UniformConstant 130 - 132(g_tTexcdf4): 131(ptr) Variable UniformConstant - 133: TypeImage 11(int) Cube sampled format:Unknown - 134: TypePointer UniformConstant 133 - 135(g_tTexcdi4): 134(ptr) Variable UniformConstant - 136: TypeImage 19(int) Cube sampled format:Unknown - 137: TypePointer UniformConstant 136 - 138(g_tTexcdu4): 137(ptr) Variable UniformConstant - 139: TypeImage 6(float) 1D array sampled format:Unknown - 140: TypePointer UniformConstant 139 -141(g_tTex1df4a): 140(ptr) Variable UniformConstant - 142: TypeImage 11(int) 1D array sampled format:Unknown - 143: TypePointer UniformConstant 142 -144(g_tTex1di4a): 143(ptr) Variable UniformConstant - 145: TypeImage 19(int) 1D array sampled format:Unknown - 146: TypePointer UniformConstant 145 -147(g_tTex1du4a): 146(ptr) Variable UniformConstant - 148: TypeImage 6(float) 2D array sampled format:Unknown - 149: TypePointer UniformConstant 148 -150(g_tTex2df4a): 149(ptr) Variable UniformConstant - 151: TypeImage 11(int) 2D array sampled format:Unknown - 152: TypePointer UniformConstant 151 -153(g_tTex2di4a): 152(ptr) Variable UniformConstant - 154: TypeImage 19(int) 2D array sampled format:Unknown - 155: TypePointer UniformConstant 154 -156(g_tTex2du4a): 155(ptr) Variable UniformConstant - 157: TypeImage 6(float) Cube array sampled format:Unknown - 158: TypePointer UniformConstant 157 -159(g_tTexcdf4a): 158(ptr) Variable UniformConstant - 160: TypeImage 11(int) Cube array sampled format:Unknown - 161: TypePointer UniformConstant 160 -162(g_tTexcdi4a): 161(ptr) Variable UniformConstant - 163: TypeImage 19(int) Cube array sampled format:Unknown - 164: TypePointer UniformConstant 163 -165(g_tTexcdu4a): 164(ptr) Variable UniformConstant -166(PerVertex_out): TypeStruct 27(fvec4) - 167: TypePointer Output 166(PerVertex_out) -168(PerVertex_out): 167(ptr) Variable Output + 7: TypeVector 6(float) 4 + 8(VS_OUTPUT): TypeStruct 7(fvec4) + 9: TypeFunction 8(VS_OUTPUT) + 12: TypeImage 6(float) 1D sampled format:Unknown + 13: TypePointer UniformConstant 12 + 14(g_tTex1df4): 13(ptr) Variable UniformConstant + 16: TypeInt 32 1 + 17: TypeVector 16(int) 2 + 18: TypeVector 16(int) 3 + 19: TypeVector 16(int) 4 + 20($Global): TypeStruct 16(int) 17(ivec2) 18(ivec3) 19(ivec4) 16(int) 17(ivec2) 18(ivec3) 19(ivec4) + 21: TypePointer Uniform 20($Global) + 22: 21(ptr) Variable Uniform + 23: 16(int) Constant 1 + 24: TypeInt 32 0 + 25: 24(int) Constant 0 + 26: TypePointer Uniform 16(int) + 29: 24(int) Constant 1 + 33: TypeImage 16(int) 1D sampled format:Unknown + 34: TypePointer UniformConstant 33 + 35(g_tTex1di4): 34(ptr) Variable UniformConstant + 42: TypeImage 24(int) 1D sampled format:Unknown + 43: TypePointer UniformConstant 42 + 44(g_tTex1du4): 43(ptr) Variable UniformConstant + 50: TypeVector 24(int) 4 + 52: TypeImage 6(float) 2D sampled format:Unknown + 53: TypePointer UniformConstant 52 + 54(g_tTex2df4): 53(ptr) Variable UniformConstant + 56: 16(int) Constant 2 + 57: TypePointer Uniform 18(ivec3) + 61: 24(int) Constant 2 + 65: TypeImage 16(int) 2D sampled format:Unknown + 66: TypePointer UniformConstant 65 + 67(g_tTex2di4): 66(ptr) Variable UniformConstant + 75: TypeImage 24(int) 2D sampled format:Unknown + 76: TypePointer UniformConstant 75 + 77(g_tTex2du4): 76(ptr) Variable UniformConstant + 85: TypeImage 6(float) 3D sampled format:Unknown + 86: TypePointer UniformConstant 85 + 87(g_tTex3df4): 86(ptr) Variable UniformConstant + 89: 16(int) Constant 3 + 90: TypePointer Uniform 19(ivec4) + 94: 24(int) Constant 3 + 98: TypeImage 16(int) 3D sampled format:Unknown + 99: TypePointer UniformConstant 98 + 100(g_tTex3di4): 99(ptr) Variable UniformConstant + 108: TypeImage 24(int) 3D sampled format:Unknown + 109: TypePointer UniformConstant 108 + 110(g_tTex3du4): 109(ptr) Variable UniformConstant + 118(VS_OUTPUT): TypeStruct 7(fvec4) + 119: TypePointer Function 118(VS_OUTPUT) + 121: 16(int) Constant 0 + 122: 6(float) Constant 0 + 123: 7(fvec4) ConstantComposite 122 122 122 122 + 124: TypePointer Function 7(fvec4) + 127: TypePointer Function 8(VS_OUTPUT) + 134: TypePointer Output 7(fvec4) +135(@entryPointOutput_Pos): 134(ptr) Variable Output + 138: TypeSampler + 139: TypePointer UniformConstant 138 + 140(g_sSamp): 139(ptr) Variable UniformConstant + 141: TypeImage 6(float) Cube sampled format:Unknown + 142: TypePointer UniformConstant 141 + 143(g_tTexcdf4): 142(ptr) Variable UniformConstant + 144: TypeImage 16(int) Cube sampled format:Unknown + 145: TypePointer UniformConstant 144 + 146(g_tTexcdi4): 145(ptr) Variable UniformConstant + 147: TypeImage 24(int) Cube sampled format:Unknown + 148: TypePointer UniformConstant 147 + 149(g_tTexcdu4): 148(ptr) Variable UniformConstant + 150: TypeImage 6(float) 1D array sampled format:Unknown + 151: TypePointer UniformConstant 150 +152(g_tTex1df4a): 151(ptr) Variable UniformConstant + 153: TypeImage 16(int) 1D array sampled format:Unknown + 154: TypePointer UniformConstant 153 +155(g_tTex1di4a): 154(ptr) Variable UniformConstant + 156: TypeImage 24(int) 1D array sampled format:Unknown + 157: TypePointer UniformConstant 156 +158(g_tTex1du4a): 157(ptr) Variable UniformConstant + 159: TypeImage 6(float) 2D array sampled format:Unknown + 160: TypePointer UniformConstant 159 +161(g_tTex2df4a): 160(ptr) Variable UniformConstant + 162: TypeImage 16(int) 2D array sampled format:Unknown + 163: TypePointer UniformConstant 162 +164(g_tTex2di4a): 163(ptr) Variable UniformConstant + 165: TypeImage 24(int) 2D array sampled format:Unknown + 166: TypePointer UniformConstant 165 +167(g_tTex2du4a): 166(ptr) Variable UniformConstant + 168: TypeImage 6(float) Cube array sampled format:Unknown + 169: TypePointer UniformConstant 168 +170(g_tTexcdf4a): 169(ptr) Variable UniformConstant + 171: TypeImage 16(int) Cube array sampled format:Unknown + 172: TypePointer UniformConstant 171 +173(g_tTexcdi4a): 172(ptr) Variable UniformConstant + 174: TypeImage 24(int) Cube array sampled format:Unknown + 175: TypePointer UniformConstant 174 +176(g_tTexcdu4a): 175(ptr) Variable UniformConstant +177(PerVertex_out): TypeStruct 7(fvec4) + 178: TypePointer Output 177(PerVertex_out) +179(PerVertex_out): 178(ptr) Variable Output 4(main): 2 Function None 3 5: Label - 116(vsout): 115(ptr) Variable Function - 10: 7 Load 9(g_tTex1df4) - 22: 21(ptr) AccessChain 17 18 20 - 23: 11(int) Load 22 - 25: 21(ptr) AccessChain 17 18 24 - 26: 11(int) Load 25 - 28: 27(fvec4) ImageFetch 10 23 Lod 26 - 32: 29 Load 31(g_tTex1di4) - 33: 21(ptr) AccessChain 17 18 20 - 34: 11(int) Load 33 - 35: 21(ptr) AccessChain 17 18 24 - 36: 11(int) Load 35 - 37: 14(ivec4) ImageFetch 32 34 Lod 36 - 41: 38 Load 40(g_tTex1du4) - 42: 21(ptr) AccessChain 17 18 20 - 43: 11(int) Load 42 - 44: 21(ptr) AccessChain 17 18 24 - 45: 11(int) Load 44 - 47: 46(ivec4) ImageFetch 41 43 Lod 45 - 51: 48 Load 50(g_tTex2df4) - 54: 53(ptr) AccessChain 17 52 - 55: 13(ivec3) Load 54 - 56: 12(ivec2) VectorShuffle 55 55 0 1 - 58: 21(ptr) AccessChain 17 52 57 - 59: 11(int) Load 58 - 60: 27(fvec4) ImageFetch 51 56 Lod 59 - 64: 61 Load 63(g_tTex2di4) - 65: 53(ptr) AccessChain 17 52 - 66: 13(ivec3) Load 65 - 67: 12(ivec2) VectorShuffle 66 66 0 1 - 68: 21(ptr) AccessChain 17 52 57 - 69: 11(int) Load 68 - 70: 14(ivec4) ImageFetch 64 67 Lod 69 - 74: 71 Load 73(g_tTex2du4) - 75: 53(ptr) AccessChain 17 52 - 76: 13(ivec3) Load 75 - 77: 12(ivec2) VectorShuffle 76 76 0 1 - 78: 21(ptr) AccessChain 17 52 57 - 79: 11(int) Load 78 - 80: 46(ivec4) ImageFetch 74 77 Lod 79 - 84: 81 Load 83(g_tTex3df4) - 87: 86(ptr) AccessChain 17 85 - 88: 14(ivec4) Load 87 - 89: 13(ivec3) VectorShuffle 88 88 0 1 2 - 91: 21(ptr) AccessChain 17 85 90 - 92: 11(int) Load 91 - 93: 27(fvec4) ImageFetch 84 89 Lod 92 - 97: 94 Load 96(g_tTex3di4) - 98: 86(ptr) AccessChain 17 85 - 99: 14(ivec4) Load 98 - 100: 13(ivec3) VectorShuffle 99 99 0 1 2 - 101: 21(ptr) AccessChain 17 85 90 - 102: 11(int) Load 101 - 103: 14(ivec4) ImageFetch 97 100 Lod 102 - 107: 104 Load 106(g_tTex3du4) - 108: 86(ptr) AccessChain 17 85 - 109: 14(ivec4) Load 108 - 110: 13(ivec3) VectorShuffle 109 109 0 1 2 - 111: 21(ptr) AccessChain 17 85 90 - 112: 11(int) Load 111 - 113: 46(ivec4) ImageFetch 107 110 Lod 112 - 121: 120(ptr) AccessChain 116(vsout) 117 - Store 121 119 - 124: 120(ptr) AccessChain 116(vsout) 117 - 125: 27(fvec4) Load 124 - Store 123(Pos) 125 + 136:8(VS_OUTPUT) FunctionCall 10(@main() + 137: 7(fvec4) CompositeExtract 136 0 + Store 135(@entryPointOutput_Pos) 137 Return FunctionEnd + 10(@main():8(VS_OUTPUT) Function None 9 + 11: Label + 120(vsout): 119(ptr) Variable Function + 128: 127(ptr) Variable Function + 15: 12 Load 14(g_tTex1df4) + 27: 26(ptr) AccessChain 22 23 25 + 28: 16(int) Load 27 + 30: 26(ptr) AccessChain 22 23 29 + 31: 16(int) Load 30 + 32: 7(fvec4) ImageFetch 15 28 Lod 31 + 36: 33 Load 35(g_tTex1di4) + 37: 26(ptr) AccessChain 22 23 25 + 38: 16(int) Load 37 + 39: 26(ptr) AccessChain 22 23 29 + 40: 16(int) Load 39 + 41: 19(ivec4) ImageFetch 36 38 Lod 40 + 45: 42 Load 44(g_tTex1du4) + 46: 26(ptr) AccessChain 22 23 25 + 47: 16(int) Load 46 + 48: 26(ptr) AccessChain 22 23 29 + 49: 16(int) Load 48 + 51: 50(ivec4) ImageFetch 45 47 Lod 49 + 55: 52 Load 54(g_tTex2df4) + 58: 57(ptr) AccessChain 22 56 + 59: 18(ivec3) Load 58 + 60: 17(ivec2) VectorShuffle 59 59 0 1 + 62: 26(ptr) AccessChain 22 56 61 + 63: 16(int) Load 62 + 64: 7(fvec4) ImageFetch 55 60 Lod 63 + 68: 65 Load 67(g_tTex2di4) + 69: 57(ptr) AccessChain 22 56 + 70: 18(ivec3) Load 69 + 71: 17(ivec2) VectorShuffle 70 70 0 1 + 72: 26(ptr) AccessChain 22 56 61 + 73: 16(int) Load 72 + 74: 19(ivec4) ImageFetch 68 71 Lod 73 + 78: 75 Load 77(g_tTex2du4) + 79: 57(ptr) AccessChain 22 56 + 80: 18(ivec3) Load 79 + 81: 17(ivec2) VectorShuffle 80 80 0 1 + 82: 26(ptr) AccessChain 22 56 61 + 83: 16(int) Load 82 + 84: 50(ivec4) ImageFetch 78 81 Lod 83 + 88: 85 Load 87(g_tTex3df4) + 91: 90(ptr) AccessChain 22 89 + 92: 19(ivec4) Load 91 + 93: 18(ivec3) VectorShuffle 92 92 0 1 2 + 95: 26(ptr) AccessChain 22 89 94 + 96: 16(int) Load 95 + 97: 7(fvec4) ImageFetch 88 93 Lod 96 + 101: 98 Load 100(g_tTex3di4) + 102: 90(ptr) AccessChain 22 89 + 103: 19(ivec4) Load 102 + 104: 18(ivec3) VectorShuffle 103 103 0 1 2 + 105: 26(ptr) AccessChain 22 89 94 + 106: 16(int) Load 105 + 107: 19(ivec4) ImageFetch 101 104 Lod 106 + 111: 108 Load 110(g_tTex3du4) + 112: 90(ptr) AccessChain 22 89 + 113: 19(ivec4) Load 112 + 114: 18(ivec3) VectorShuffle 113 113 0 1 2 + 115: 26(ptr) AccessChain 22 89 94 + 116: 16(int) Load 115 + 117: 50(ivec4) ImageFetch 111 114 Lod 116 + 125: 124(ptr) AccessChain 120(vsout) 121 + Store 125 123 + 126:118(VS_OUTPUT) Load 120(vsout) + 129: 7(fvec4) CompositeExtract 126 0 + 130: 124(ptr) AccessChain 128 121 + Store 130 129 + 131:8(VS_OUTPUT) Load 128 + ReturnValue 131 + FunctionEnd diff --git a/Test/baseResults/hlsl.load.buffer.dx10.frag.out b/Test/baseResults/hlsl.load.buffer.dx10.frag.out index c80ddcfe..fe2b72bf 100644 --- a/Test/baseResults/hlsl.load.buffer.dx10.frag.out +++ b/Test/baseResults/hlsl.load.buffer.dx10.frag.out @@ -2,7 +2,7 @@ hlsl.load.buffer.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:24 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:24 Function Parameters: 0:? Sequence 0:28 Sequence @@ -49,28 +49,34 @@ gl_FragCoord origin is upper left 0:35 1 (const int) 0:35 Constant: 0:35 1.000000 -0:37 Sequence -0:37 Sequence -0:37 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:37 Color: direct index for structure (temp 4-component vector of float) -0:37 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:37 Constant: -0:37 0 (const int) -0:37 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:37 Depth: direct index for structure (temp float) -0:37 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:37 Constant: -0:37 1 (const int) -0:37 Branch: Return +0:37 Branch: Return with expression +0:37 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Function Definition: main( (temp void) +0:24 Function Parameters: +0:? Sequence +0:24 Sequence +0:24 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:24 Color: direct index for structure (temp 4-component vector of float) +0:24 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Constant: +0:24 0 (const int) +0:24 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:24 Depth: direct index for structure (temp float) +0:24 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Constant: +0:24 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) 0:? 'g_tTexbf4_test' (layout(binding=0 rgba32f ) uniform samplerBuffer) 0:? 'g_tTexbf4' (layout(rgba32f ) uniform samplerBuffer) 0:? 'g_tTexbi4' (layout(rgba32i ) uniform isamplerBuffer) 0:? 'g_tTexbu4' (layout(rgba32ui ) uniform usamplerBuffer) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) @@ -80,7 +86,7 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:24 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:24 Function Parameters: 0:? Sequence 0:28 Sequence @@ -127,155 +133,172 @@ gl_FragCoord origin is upper left 0:35 1 (const int) 0:35 Constant: 0:35 1.000000 -0:37 Sequence -0:37 Sequence -0:37 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:37 Color: direct index for structure (temp 4-component vector of float) -0:37 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:37 Constant: -0:37 0 (const int) -0:37 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:37 Depth: direct index for structure (temp float) -0:37 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:37 Constant: -0:37 1 (const int) -0:37 Branch: Return +0:37 Branch: Return with expression +0:37 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Function Definition: main( (temp void) +0:24 Function Parameters: +0:? Sequence +0:24 Sequence +0:24 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:24 Color: direct index for structure (temp 4-component vector of float) +0:24 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Constant: +0:24 0 (const int) +0:24 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:24 Depth: direct index for structure (temp float) +0:24 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Constant: +0:24 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) 0:? 'g_tTexbf4_test' (layout(binding=0 rgba32f ) uniform samplerBuffer) 0:? 'g_tTexbf4' (layout(rgba32f ) uniform samplerBuffer) 0:? 'g_tTexbi4' (layout(rgba32i ) uniform isamplerBuffer) 0:? 'g_tTexbu4' (layout(rgba32ui ) uniform usamplerBuffer) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 71 +// Id's are bound by 78 Capability Shader Capability SampledBuffer 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 62 66 + EntryPoint Fragment 4 "main" 70 74 ExecutionMode 4 OriginUpperLeft Name 4 "main" - Name 9 "r00" - Name 13 "g_tTexbf4" - Name 19 "$Global" - MemberName 19($Global) 0 "c1" - MemberName 19($Global) 1 "c2" - MemberName 19($Global) 2 "c3" - MemberName 19($Global) 3 "c4" - MemberName 19($Global) 4 "o1" - MemberName 19($Global) 5 "o2" - MemberName 19($Global) 6 "o3" - MemberName 19($Global) 7 "o4" - Name 21 "" - Name 29 "r01" - Name 33 "g_tTexbi4" - Name 42 "r02" - Name 46 "g_tTexbu4" - Name 52 "PS_OUTPUT" - MemberName 52(PS_OUTPUT) 0 "Color" - MemberName 52(PS_OUTPUT) 1 "Depth" - Name 54 "psout" - Name 62 "Color" - Name 66 "Depth" - Name 70 "g_tTexbf4_test" - Decorate 13(g_tTexbf4) DescriptorSet 0 - MemberDecorate 19($Global) 0 Offset 0 - MemberDecorate 19($Global) 1 Offset 8 - MemberDecorate 19($Global) 2 Offset 16 - MemberDecorate 19($Global) 3 Offset 32 - MemberDecorate 19($Global) 4 Offset 48 - MemberDecorate 19($Global) 5 Offset 56 - MemberDecorate 19($Global) 6 Offset 64 - MemberDecorate 19($Global) 7 Offset 80 - Decorate 19($Global) Block - Decorate 21 DescriptorSet 0 - Decorate 33(g_tTexbi4) DescriptorSet 0 - Decorate 46(g_tTexbu4) DescriptorSet 0 - Decorate 62(Color) Location 0 - Decorate 66(Depth) BuiltIn FragDepth - Decorate 70(g_tTexbf4_test) DescriptorSet 0 - Decorate 70(g_tTexbf4_test) Binding 0 + Name 8 "PS_OUTPUT" + MemberName 8(PS_OUTPUT) 0 "Color" + MemberName 8(PS_OUTPUT) 1 "Depth" + Name 10 "@main(" + Name 13 "r00" + Name 17 "g_tTexbf4" + Name 23 "$Global" + MemberName 23($Global) 0 "c1" + MemberName 23($Global) 1 "c2" + MemberName 23($Global) 2 "c3" + MemberName 23($Global) 3 "c4" + MemberName 23($Global) 4 "o1" + MemberName 23($Global) 5 "o2" + MemberName 23($Global) 6 "o3" + MemberName 23($Global) 7 "o4" + Name 25 "" + Name 33 "r01" + Name 37 "g_tTexbi4" + Name 46 "r02" + Name 50 "g_tTexbu4" + Name 57 "psout" + Name 67 "flattenTemp" + Name 70 "Color" + Name 74 "Depth" + Name 77 "g_tTexbf4_test" + Decorate 17(g_tTexbf4) DescriptorSet 0 + MemberDecorate 23($Global) 0 Offset 0 + MemberDecorate 23($Global) 1 Offset 8 + MemberDecorate 23($Global) 2 Offset 16 + MemberDecorate 23($Global) 3 Offset 32 + MemberDecorate 23($Global) 4 Offset 48 + MemberDecorate 23($Global) 5 Offset 56 + MemberDecorate 23($Global) 6 Offset 64 + MemberDecorate 23($Global) 7 Offset 80 + Decorate 23($Global) Block + Decorate 25 DescriptorSet 0 + Decorate 37(g_tTexbi4) DescriptorSet 0 + Decorate 50(g_tTexbu4) DescriptorSet 0 + Decorate 70(Color) Location 0 + Decorate 74(Depth) BuiltIn FragDepth + Decorate 77(g_tTexbf4_test) DescriptorSet 0 + Decorate 77(g_tTexbf4_test) Binding 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 - 8: TypePointer Function 7(fvec4) - 10: TypeImage 6(float) Buffer sampled format:Rgba32f - 11: TypeSampledImage 10 - 12: TypePointer UniformConstant 11 - 13(g_tTexbf4): 12(ptr) Variable UniformConstant - 15: TypeInt 32 1 - 16: TypeVector 15(int) 2 - 17: TypeVector 15(int) 3 - 18: TypeVector 15(int) 4 - 19($Global): TypeStruct 15(int) 16(ivec2) 17(ivec3) 18(ivec4) 15(int) 16(ivec2) 17(ivec3) 18(ivec4) - 20: TypePointer Uniform 19($Global) - 21: 20(ptr) Variable Uniform - 22: 15(int) Constant 0 - 23: TypePointer Uniform 15(int) - 28: TypePointer Function 18(ivec4) - 30: TypeImage 15(int) Buffer sampled format:Rgba32i - 31: TypeSampledImage 30 - 32: TypePointer UniformConstant 31 - 33(g_tTexbi4): 32(ptr) Variable UniformConstant - 39: TypeInt 32 0 - 40: TypeVector 39(int) 4 - 41: TypePointer Function 40(ivec4) - 43: TypeImage 39(int) Buffer sampled format:Rgba32ui - 44: TypeSampledImage 43 - 45: TypePointer UniformConstant 44 - 46(g_tTexbu4): 45(ptr) Variable UniformConstant - 52(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) - 53: TypePointer Function 52(PS_OUTPUT) - 55: 6(float) Constant 1065353216 - 56: 7(fvec4) ConstantComposite 55 55 55 55 - 58: 15(int) Constant 1 - 59: TypePointer Function 6(float) - 61: TypePointer Output 7(fvec4) - 62(Color): 61(ptr) Variable Output - 65: TypePointer Output 6(float) - 66(Depth): 65(ptr) Variable Output -70(g_tTexbf4_test): 12(ptr) Variable UniformConstant + 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) + 9: TypeFunction 8(PS_OUTPUT) + 12: TypePointer Function 7(fvec4) + 14: TypeImage 6(float) Buffer sampled format:Rgba32f + 15: TypeSampledImage 14 + 16: TypePointer UniformConstant 15 + 17(g_tTexbf4): 16(ptr) Variable UniformConstant + 19: TypeInt 32 1 + 20: TypeVector 19(int) 2 + 21: TypeVector 19(int) 3 + 22: TypeVector 19(int) 4 + 23($Global): TypeStruct 19(int) 20(ivec2) 21(ivec3) 22(ivec4) 19(int) 20(ivec2) 21(ivec3) 22(ivec4) + 24: TypePointer Uniform 23($Global) + 25: 24(ptr) Variable Uniform + 26: 19(int) Constant 0 + 27: TypePointer Uniform 19(int) + 32: TypePointer Function 22(ivec4) + 34: TypeImage 19(int) Buffer sampled format:Rgba32i + 35: TypeSampledImage 34 + 36: TypePointer UniformConstant 35 + 37(g_tTexbi4): 36(ptr) Variable UniformConstant + 43: TypeInt 32 0 + 44: TypeVector 43(int) 4 + 45: TypePointer Function 44(ivec4) + 47: TypeImage 43(int) Buffer sampled format:Rgba32ui + 48: TypeSampledImage 47 + 49: TypePointer UniformConstant 48 + 50(g_tTexbu4): 49(ptr) Variable UniformConstant + 56: TypePointer Function 8(PS_OUTPUT) + 58: 6(float) Constant 1065353216 + 59: 7(fvec4) ConstantComposite 58 58 58 58 + 61: 19(int) Constant 1 + 62: TypePointer Function 6(float) + 69: TypePointer Output 7(fvec4) + 70(Color): 69(ptr) Variable Output + 73: TypePointer Output 6(float) + 74(Depth): 73(ptr) Variable Output +77(g_tTexbf4_test): 16(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label - 9(r00): 8(ptr) Variable Function - 29(r01): 28(ptr) Variable Function - 42(r02): 41(ptr) Variable Function - 54(psout): 53(ptr) Variable Function - 14: 11 Load 13(g_tTexbf4) - 24: 23(ptr) AccessChain 21 22 - 25: 15(int) Load 24 - 26: 10 Image 14 - 27: 7(fvec4) ImageFetch 26 25 - Store 9(r00) 27 - 34: 31 Load 33(g_tTexbi4) - 35: 23(ptr) AccessChain 21 22 - 36: 15(int) Load 35 - 37: 30 Image 34 - 38: 18(ivec4) ImageFetch 37 36 - Store 29(r01) 38 - 47: 44 Load 46(g_tTexbu4) - 48: 23(ptr) AccessChain 21 22 - 49: 15(int) Load 48 - 50: 43 Image 47 - 51: 40(ivec4) ImageFetch 50 49 - Store 42(r02) 51 - 57: 8(ptr) AccessChain 54(psout) 22 - Store 57 56 - 60: 59(ptr) AccessChain 54(psout) 58 - Store 60 55 - 63: 8(ptr) AccessChain 54(psout) 22 - 64: 7(fvec4) Load 63 - Store 62(Color) 64 - 67: 59(ptr) AccessChain 54(psout) 58 - 68: 6(float) Load 67 - Store 66(Depth) 68 + 67(flattenTemp): 56(ptr) Variable Function + 68:8(PS_OUTPUT) FunctionCall 10(@main() + Store 67(flattenTemp) 68 + 71: 12(ptr) AccessChain 67(flattenTemp) 26 + 72: 7(fvec4) Load 71 + Store 70(Color) 72 + 75: 62(ptr) AccessChain 67(flattenTemp) 61 + 76: 6(float) Load 75 + Store 74(Depth) 76 Return FunctionEnd + 10(@main():8(PS_OUTPUT) Function None 9 + 11: Label + 13(r00): 12(ptr) Variable Function + 33(r01): 32(ptr) Variable Function + 46(r02): 45(ptr) Variable Function + 57(psout): 56(ptr) Variable Function + 18: 15 Load 17(g_tTexbf4) + 28: 27(ptr) AccessChain 25 26 + 29: 19(int) Load 28 + 30: 14 Image 18 + 31: 7(fvec4) ImageFetch 30 29 + Store 13(r00) 31 + 38: 35 Load 37(g_tTexbi4) + 39: 27(ptr) AccessChain 25 26 + 40: 19(int) Load 39 + 41: 34 Image 38 + 42: 22(ivec4) ImageFetch 41 40 + Store 33(r01) 42 + 51: 48 Load 50(g_tTexbu4) + 52: 27(ptr) AccessChain 25 26 + 53: 19(int) Load 52 + 54: 47 Image 51 + 55: 44(ivec4) ImageFetch 54 53 + Store 46(r02) 55 + 60: 12(ptr) AccessChain 57(psout) 26 + Store 60 59 + 63: 62(ptr) AccessChain 57(psout) 61 + Store 63 58 + 64:8(PS_OUTPUT) Load 57(psout) + ReturnValue 64 + FunctionEnd diff --git a/Test/baseResults/hlsl.load.buffer.float.dx10.frag.out b/Test/baseResults/hlsl.load.buffer.float.dx10.frag.out index c0cd1528..bea06dc4 100644 --- a/Test/baseResults/hlsl.load.buffer.float.dx10.frag.out +++ b/Test/baseResults/hlsl.load.buffer.float.dx10.frag.out @@ -2,7 +2,7 @@ hlsl.load.buffer.float.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:24 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:24 Function Parameters: 0:? Sequence 0:28 Sequence @@ -52,28 +52,34 @@ gl_FragCoord origin is upper left 0:35 1 (const int) 0:35 Constant: 0:35 1.000000 -0:37 Sequence -0:37 Sequence -0:37 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:37 Color: direct index for structure (temp 4-component vector of float) -0:37 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:37 Constant: -0:37 0 (const int) -0:37 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:37 Depth: direct index for structure (temp float) -0:37 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:37 Constant: -0:37 1 (const int) -0:37 Branch: Return +0:37 Branch: Return with expression +0:37 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Function Definition: main( (temp void) +0:24 Function Parameters: +0:? Sequence +0:24 Sequence +0:24 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:24 Color: direct index for structure (temp 4-component vector of float) +0:24 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Constant: +0:24 0 (const int) +0:24 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:24 Depth: direct index for structure (temp float) +0:24 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Constant: +0:24 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) 0:? 'g_tTexbfs_test' (layout(binding=0 r32f ) uniform samplerBuffer) 0:? 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer) 0:? 'g_tTexbis' (layout(r32i ) uniform isamplerBuffer) 0:? 'g_tTexbus' (layout(r32ui ) uniform usamplerBuffer) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) @@ -83,7 +89,7 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:24 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:24 Function Parameters: 0:? Sequence 0:28 Sequence @@ -133,158 +139,175 @@ gl_FragCoord origin is upper left 0:35 1 (const int) 0:35 Constant: 0:35 1.000000 -0:37 Sequence -0:37 Sequence -0:37 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:37 Color: direct index for structure (temp 4-component vector of float) -0:37 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:37 Constant: -0:37 0 (const int) -0:37 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:37 Depth: direct index for structure (temp float) -0:37 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:37 Constant: -0:37 1 (const int) -0:37 Branch: Return +0:37 Branch: Return with expression +0:37 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Function Definition: main( (temp void) +0:24 Function Parameters: +0:? Sequence +0:24 Sequence +0:24 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:24 Color: direct index for structure (temp 4-component vector of float) +0:24 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Constant: +0:24 0 (const int) +0:24 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:24 Depth: direct index for structure (temp float) +0:24 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Constant: +0:24 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) 0:? 'g_tTexbfs_test' (layout(binding=0 r32f ) uniform samplerBuffer) 0:? 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer) 0:? 'g_tTexbis' (layout(r32i ) uniform isamplerBuffer) 0:? 'g_tTexbus' (layout(r32ui ) uniform usamplerBuffer) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 74 +// Id's are bound by 81 Capability Shader Capability SampledBuffer 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 65 69 + EntryPoint Fragment 4 "main" 73 77 ExecutionMode 4 OriginUpperLeft Name 4 "main" - Name 8 "r00" - Name 12 "g_tTexbfs" - Name 18 "$Global" - MemberName 18($Global) 0 "c1" - MemberName 18($Global) 1 "c2" - MemberName 18($Global) 2 "c3" - MemberName 18($Global) 3 "c4" - MemberName 18($Global) 4 "o1" - MemberName 18($Global) 5 "o2" - MemberName 18($Global) 6 "o3" - MemberName 18($Global) 7 "o4" - Name 20 "" - Name 30 "r01" - Name 34 "g_tTexbis" - Name 43 "r02" - Name 47 "g_tTexbus" - Name 55 "PS_OUTPUT" - MemberName 55(PS_OUTPUT) 0 "Color" - MemberName 55(PS_OUTPUT) 1 "Depth" - Name 57 "psout" - Name 65 "Color" - Name 69 "Depth" - Name 73 "g_tTexbfs_test" - Decorate 12(g_tTexbfs) DescriptorSet 0 - MemberDecorate 18($Global) 0 Offset 0 - MemberDecorate 18($Global) 1 Offset 8 - MemberDecorate 18($Global) 2 Offset 16 - MemberDecorate 18($Global) 3 Offset 32 - MemberDecorate 18($Global) 4 Offset 48 - MemberDecorate 18($Global) 5 Offset 56 - MemberDecorate 18($Global) 6 Offset 64 - MemberDecorate 18($Global) 7 Offset 80 - Decorate 18($Global) Block - Decorate 20 DescriptorSet 0 - Decorate 34(g_tTexbis) DescriptorSet 0 - Decorate 47(g_tTexbus) DescriptorSet 0 - Decorate 65(Color) Location 0 - Decorate 69(Depth) BuiltIn FragDepth - Decorate 73(g_tTexbfs_test) DescriptorSet 0 - Decorate 73(g_tTexbfs_test) Binding 0 + Name 8 "PS_OUTPUT" + MemberName 8(PS_OUTPUT) 0 "Color" + MemberName 8(PS_OUTPUT) 1 "Depth" + Name 10 "@main(" + Name 13 "r00" + Name 17 "g_tTexbfs" + Name 23 "$Global" + MemberName 23($Global) 0 "c1" + MemberName 23($Global) 1 "c2" + MemberName 23($Global) 2 "c3" + MemberName 23($Global) 3 "c4" + MemberName 23($Global) 4 "o1" + MemberName 23($Global) 5 "o2" + MemberName 23($Global) 6 "o3" + MemberName 23($Global) 7 "o4" + Name 25 "" + Name 34 "r01" + Name 38 "g_tTexbis" + Name 47 "r02" + Name 51 "g_tTexbus" + Name 60 "psout" + Name 70 "flattenTemp" + Name 73 "Color" + Name 77 "Depth" + Name 80 "g_tTexbfs_test" + Decorate 17(g_tTexbfs) DescriptorSet 0 + MemberDecorate 23($Global) 0 Offset 0 + MemberDecorate 23($Global) 1 Offset 8 + MemberDecorate 23($Global) 2 Offset 16 + MemberDecorate 23($Global) 3 Offset 32 + MemberDecorate 23($Global) 4 Offset 48 + MemberDecorate 23($Global) 5 Offset 56 + MemberDecorate 23($Global) 6 Offset 64 + MemberDecorate 23($Global) 7 Offset 80 + Decorate 23($Global) Block + Decorate 25 DescriptorSet 0 + Decorate 38(g_tTexbis) DescriptorSet 0 + Decorate 51(g_tTexbus) DescriptorSet 0 + Decorate 73(Color) Location 0 + Decorate 77(Depth) BuiltIn FragDepth + Decorate 80(g_tTexbfs_test) DescriptorSet 0 + Decorate 80(g_tTexbfs_test) Binding 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 - 7: TypePointer Function 6(float) - 9: TypeImage 6(float) Buffer sampled format:R32f - 10: TypeSampledImage 9 - 11: TypePointer UniformConstant 10 - 12(g_tTexbfs): 11(ptr) Variable UniformConstant - 14: TypeInt 32 1 - 15: TypeVector 14(int) 2 - 16: TypeVector 14(int) 3 - 17: TypeVector 14(int) 4 - 18($Global): TypeStruct 14(int) 15(ivec2) 16(ivec3) 17(ivec4) 14(int) 15(ivec2) 16(ivec3) 17(ivec4) - 19: TypePointer Uniform 18($Global) - 20: 19(ptr) Variable Uniform - 21: 14(int) Constant 0 - 22: TypePointer Uniform 14(int) - 26: TypeVector 6(float) 4 - 29: TypePointer Function 14(int) - 31: TypeImage 14(int) Buffer sampled format:R32i - 32: TypeSampledImage 31 - 33: TypePointer UniformConstant 32 - 34(g_tTexbis): 33(ptr) Variable UniformConstant - 41: TypeInt 32 0 - 42: TypePointer Function 41(int) - 44: TypeImage 41(int) Buffer sampled format:R32ui - 45: TypeSampledImage 44 - 46: TypePointer UniformConstant 45 - 47(g_tTexbus): 46(ptr) Variable UniformConstant - 52: TypeVector 41(int) 4 - 55(PS_OUTPUT): TypeStruct 26(fvec4) 6(float) - 56: TypePointer Function 55(PS_OUTPUT) - 58: 6(float) Constant 1065353216 - 59: 26(fvec4) ConstantComposite 58 58 58 58 - 60: TypePointer Function 26(fvec4) - 62: 14(int) Constant 1 - 64: TypePointer Output 26(fvec4) - 65(Color): 64(ptr) Variable Output - 68: TypePointer Output 6(float) - 69(Depth): 68(ptr) Variable Output -73(g_tTexbfs_test): 11(ptr) Variable UniformConstant + 7: TypeVector 6(float) 4 + 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) + 9: TypeFunction 8(PS_OUTPUT) + 12: TypePointer Function 6(float) + 14: TypeImage 6(float) Buffer sampled format:R32f + 15: TypeSampledImage 14 + 16: TypePointer UniformConstant 15 + 17(g_tTexbfs): 16(ptr) Variable UniformConstant + 19: TypeInt 32 1 + 20: TypeVector 19(int) 2 + 21: TypeVector 19(int) 3 + 22: TypeVector 19(int) 4 + 23($Global): TypeStruct 19(int) 20(ivec2) 21(ivec3) 22(ivec4) 19(int) 20(ivec2) 21(ivec3) 22(ivec4) + 24: TypePointer Uniform 23($Global) + 25: 24(ptr) Variable Uniform + 26: 19(int) Constant 0 + 27: TypePointer Uniform 19(int) + 33: TypePointer Function 19(int) + 35: TypeImage 19(int) Buffer sampled format:R32i + 36: TypeSampledImage 35 + 37: TypePointer UniformConstant 36 + 38(g_tTexbis): 37(ptr) Variable UniformConstant + 45: TypeInt 32 0 + 46: TypePointer Function 45(int) + 48: TypeImage 45(int) Buffer sampled format:R32ui + 49: TypeSampledImage 48 + 50: TypePointer UniformConstant 49 + 51(g_tTexbus): 50(ptr) Variable UniformConstant + 56: TypeVector 45(int) 4 + 59: TypePointer Function 8(PS_OUTPUT) + 61: 6(float) Constant 1065353216 + 62: 7(fvec4) ConstantComposite 61 61 61 61 + 63: TypePointer Function 7(fvec4) + 65: 19(int) Constant 1 + 72: TypePointer Output 7(fvec4) + 73(Color): 72(ptr) Variable Output + 76: TypePointer Output 6(float) + 77(Depth): 76(ptr) Variable Output +80(g_tTexbfs_test): 16(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label - 8(r00): 7(ptr) Variable Function - 30(r01): 29(ptr) Variable Function - 43(r02): 42(ptr) Variable Function - 57(psout): 56(ptr) Variable Function - 13: 10 Load 12(g_tTexbfs) - 23: 22(ptr) AccessChain 20 21 - 24: 14(int) Load 23 - 25: 9 Image 13 - 27: 26(fvec4) ImageFetch 25 24 - 28: 6(float) CompositeExtract 27 0 - Store 8(r00) 28 - 35: 32 Load 34(g_tTexbis) - 36: 22(ptr) AccessChain 20 21 - 37: 14(int) Load 36 - 38: 31 Image 35 - 39: 17(ivec4) ImageFetch 38 37 - 40: 14(int) CompositeExtract 39 0 - Store 30(r01) 40 - 48: 45 Load 47(g_tTexbus) - 49: 22(ptr) AccessChain 20 21 - 50: 14(int) Load 49 - 51: 44 Image 48 - 53: 52(ivec4) ImageFetch 51 50 - 54: 41(int) CompositeExtract 53 0 - Store 43(r02) 54 - 61: 60(ptr) AccessChain 57(psout) 21 - Store 61 59 - 63: 7(ptr) AccessChain 57(psout) 62 - Store 63 58 - 66: 60(ptr) AccessChain 57(psout) 21 - 67: 26(fvec4) Load 66 - Store 65(Color) 67 - 70: 7(ptr) AccessChain 57(psout) 62 - 71: 6(float) Load 70 - Store 69(Depth) 71 + 70(flattenTemp): 59(ptr) Variable Function + 71:8(PS_OUTPUT) FunctionCall 10(@main() + Store 70(flattenTemp) 71 + 74: 63(ptr) AccessChain 70(flattenTemp) 26 + 75: 7(fvec4) Load 74 + Store 73(Color) 75 + 78: 12(ptr) AccessChain 70(flattenTemp) 65 + 79: 6(float) Load 78 + Store 77(Depth) 79 Return FunctionEnd + 10(@main():8(PS_OUTPUT) Function None 9 + 11: Label + 13(r00): 12(ptr) Variable Function + 34(r01): 33(ptr) Variable Function + 47(r02): 46(ptr) Variable Function + 60(psout): 59(ptr) Variable Function + 18: 15 Load 17(g_tTexbfs) + 28: 27(ptr) AccessChain 25 26 + 29: 19(int) Load 28 + 30: 14 Image 18 + 31: 7(fvec4) ImageFetch 30 29 + 32: 6(float) CompositeExtract 31 0 + Store 13(r00) 32 + 39: 36 Load 38(g_tTexbis) + 40: 27(ptr) AccessChain 25 26 + 41: 19(int) Load 40 + 42: 35 Image 39 + 43: 22(ivec4) ImageFetch 42 41 + 44: 19(int) CompositeExtract 43 0 + Store 34(r01) 44 + 52: 49 Load 51(g_tTexbus) + 53: 27(ptr) AccessChain 25 26 + 54: 19(int) Load 53 + 55: 48 Image 52 + 57: 56(ivec4) ImageFetch 55 54 + 58: 45(int) CompositeExtract 57 0 + Store 47(r02) 58 + 64: 63(ptr) AccessChain 60(psout) 26 + Store 64 62 + 66: 12(ptr) AccessChain 60(psout) 65 + Store 66 61 + 67:8(PS_OUTPUT) Load 60(psout) + ReturnValue 67 + FunctionEnd diff --git a/Test/baseResults/hlsl.load.offset.dx10.frag.out b/Test/baseResults/hlsl.load.offset.dx10.frag.out index 9a14b658..f75d3955 100644 --- a/Test/baseResults/hlsl.load.offset.dx10.frag.out +++ b/Test/baseResults/hlsl.load.offset.dx10.frag.out @@ -2,7 +2,7 @@ hlsl.load.offset.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:48 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:48 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:48 Function Parameters: 0:? Sequence 0:52 textureFetchOffset (temp 4-component vector of float) @@ -229,24 +229,28 @@ gl_FragCoord origin is upper left 0:73 1 (const int) 0:73 Constant: 0:73 1.000000 -0:75 Sequence -0:75 Sequence -0:75 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:75 Color: direct index for structure (temp 4-component vector of float) -0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:75 Constant: -0:75 0 (const int) -0:75 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:75 Depth: direct index for structure (temp float) -0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:75 Constant: -0:75 1 (const int) -0:75 Branch: Return +0:75 Branch: Return with expression +0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:48 Function Definition: main( (temp void) +0:48 Function Parameters: +0:? Sequence +0:48 Sequence +0:48 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:48 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:48 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:48 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:48 Color: direct index for structure (temp 4-component vector of float) +0:48 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:48 Constant: +0:48 0 (const int) +0:48 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:48 Depth: direct index for structure (temp float) +0:48 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:48 Constant: +0:48 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:? 'g_tTex1di4' (uniform itexture1D) @@ -269,6 +273,8 @@ gl_FragCoord origin is upper left 0:? 'g_tTexcdf4a' (uniform textureCubeArray) 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) @@ -278,7 +284,7 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:48 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:48 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:48 Function Parameters: 0:? Sequence 0:52 textureFetchOffset (temp 4-component vector of float) @@ -505,24 +511,28 @@ gl_FragCoord origin is upper left 0:73 1 (const int) 0:73 Constant: 0:73 1.000000 -0:75 Sequence -0:75 Sequence -0:75 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:75 Color: direct index for structure (temp 4-component vector of float) -0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:75 Constant: -0:75 0 (const int) -0:75 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:75 Depth: direct index for structure (temp float) -0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:75 Constant: -0:75 1 (const int) -0:75 Branch: Return +0:75 Branch: Return with expression +0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:48 Function Definition: main( (temp void) +0:48 Function Parameters: +0:? Sequence +0:48 Sequence +0:48 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:48 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:48 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:48 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:48 Color: direct index for structure (temp 4-component vector of float) +0:48 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:48 Constant: +0:48 0 (const int) +0:48 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:48 Depth: direct index for structure (temp float) +0:48 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:48 Constant: +0:48 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:? 'g_tTex1di4' (uniform itexture1D) @@ -545,11 +555,13 @@ gl_FragCoord origin is upper left 0:? 'g_tTexcdf4a' (uniform textureCubeArray) 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 194 +// Id's are bound by 201 Capability Shader Capability ImageGatherExtended @@ -557,277 +569,288 @@ gl_FragCoord origin is upper left Capability SampledCubeArray 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 147 151 + EntryPoint Fragment 4 "main" 155 159 ExecutionMode 4 OriginUpperLeft Name 4 "main" - Name 9 "g_tTex1df4" - Name 15 "$Global" - MemberName 15($Global) 0 "c1" - MemberName 15($Global) 1 "c2" - MemberName 15($Global) 2 "c3" - MemberName 15($Global) 3 "c4" - MemberName 15($Global) 4 "o1" - MemberName 15($Global) 5 "o2" - MemberName 15($Global) 6 "o3" - MemberName 15($Global) 7 "o4" - Name 17 "" - Name 34 "g_tTex1di4" - Name 45 "g_tTex1du4" - Name 57 "g_tTex2df4" - Name 74 "g_tTex2di4" - Name 86 "g_tTex2du4" - Name 98 "g_tTex3df4" - Name 114 "g_tTex3di4" - Name 126 "g_tTex3du4" - Name 136 "PS_OUTPUT" - MemberName 136(PS_OUTPUT) 0 "Color" - MemberName 136(PS_OUTPUT) 1 "Depth" - Name 138 "psout" - Name 147 "Color" - Name 151 "Depth" - Name 157 "g_sSamp" - Name 160 "g_tTexcdf4" - Name 163 "g_tTexcdi4" - Name 166 "g_tTexcdu4" - Name 169 "g_tTex1df4a" - Name 172 "g_tTex1di4a" - Name 175 "g_tTex1du4a" - Name 178 "g_tTex2df4a" - Name 181 "g_tTex2di4a" - Name 184 "g_tTex2du4a" - Name 187 "g_tTexcdf4a" - Name 190 "g_tTexcdi4a" - Name 193 "g_tTexcdu4a" - Decorate 9(g_tTex1df4) DescriptorSet 0 - Decorate 9(g_tTex1df4) Binding 0 - MemberDecorate 15($Global) 0 Offset 0 - MemberDecorate 15($Global) 1 Offset 8 - MemberDecorate 15($Global) 2 Offset 16 - MemberDecorate 15($Global) 3 Offset 32 - MemberDecorate 15($Global) 4 Offset 48 - MemberDecorate 15($Global) 5 Offset 56 - MemberDecorate 15($Global) 6 Offset 64 - MemberDecorate 15($Global) 7 Offset 80 - Decorate 15($Global) Block - Decorate 17 DescriptorSet 0 - Decorate 34(g_tTex1di4) DescriptorSet 0 - Decorate 45(g_tTex1du4) DescriptorSet 0 - Decorate 57(g_tTex2df4) DescriptorSet 0 - Decorate 74(g_tTex2di4) DescriptorSet 0 - Decorate 86(g_tTex2du4) DescriptorSet 0 - Decorate 98(g_tTex3df4) DescriptorSet 0 - Decorate 114(g_tTex3di4) DescriptorSet 0 - Decorate 126(g_tTex3du4) DescriptorSet 0 - Decorate 147(Color) Location 0 - Decorate 151(Depth) BuiltIn FragDepth - Decorate 157(g_sSamp) DescriptorSet 0 - Decorate 157(g_sSamp) Binding 0 - Decorate 160(g_tTexcdf4) DescriptorSet 0 - Decorate 163(g_tTexcdi4) DescriptorSet 0 - Decorate 166(g_tTexcdu4) DescriptorSet 0 - Decorate 169(g_tTex1df4a) DescriptorSet 0 - Decorate 172(g_tTex1di4a) DescriptorSet 0 - Decorate 175(g_tTex1du4a) DescriptorSet 0 - Decorate 178(g_tTex2df4a) DescriptorSet 0 - Decorate 181(g_tTex2di4a) DescriptorSet 0 - Decorate 184(g_tTex2du4a) DescriptorSet 0 - Decorate 187(g_tTexcdf4a) DescriptorSet 0 - Decorate 190(g_tTexcdi4a) DescriptorSet 0 - Decorate 193(g_tTexcdu4a) DescriptorSet 0 + Name 8 "PS_OUTPUT" + MemberName 8(PS_OUTPUT) 0 "Color" + MemberName 8(PS_OUTPUT) 1 "Depth" + Name 10 "@main(" + Name 14 "g_tTex1df4" + Name 20 "$Global" + MemberName 20($Global) 0 "c1" + MemberName 20($Global) 1 "c2" + MemberName 20($Global) 2 "c3" + MemberName 20($Global) 3 "c4" + MemberName 20($Global) 4 "o1" + MemberName 20($Global) 5 "o2" + MemberName 20($Global) 6 "o3" + MemberName 20($Global) 7 "o4" + Name 22 "" + Name 38 "g_tTex1di4" + Name 49 "g_tTex1du4" + Name 61 "g_tTex2df4" + Name 78 "g_tTex2di4" + Name 90 "g_tTex2du4" + Name 102 "g_tTex3df4" + Name 118 "g_tTex3di4" + Name 130 "g_tTex3du4" + Name 141 "psout" + Name 152 "flattenTemp" + Name 155 "Color" + Name 159 "Depth" + Name 164 "g_sSamp" + Name 167 "g_tTexcdf4" + Name 170 "g_tTexcdi4" + Name 173 "g_tTexcdu4" + Name 176 "g_tTex1df4a" + Name 179 "g_tTex1di4a" + Name 182 "g_tTex1du4a" + Name 185 "g_tTex2df4a" + Name 188 "g_tTex2di4a" + Name 191 "g_tTex2du4a" + Name 194 "g_tTexcdf4a" + Name 197 "g_tTexcdi4a" + Name 200 "g_tTexcdu4a" + Decorate 14(g_tTex1df4) DescriptorSet 0 + Decorate 14(g_tTex1df4) Binding 0 + MemberDecorate 20($Global) 0 Offset 0 + MemberDecorate 20($Global) 1 Offset 8 + MemberDecorate 20($Global) 2 Offset 16 + MemberDecorate 20($Global) 3 Offset 32 + MemberDecorate 20($Global) 4 Offset 48 + MemberDecorate 20($Global) 5 Offset 56 + MemberDecorate 20($Global) 6 Offset 64 + MemberDecorate 20($Global) 7 Offset 80 + Decorate 20($Global) Block + Decorate 22 DescriptorSet 0 + Decorate 38(g_tTex1di4) DescriptorSet 0 + Decorate 49(g_tTex1du4) DescriptorSet 0 + Decorate 61(g_tTex2df4) DescriptorSet 0 + Decorate 78(g_tTex2di4) DescriptorSet 0 + Decorate 90(g_tTex2du4) DescriptorSet 0 + Decorate 102(g_tTex3df4) DescriptorSet 0 + Decorate 118(g_tTex3di4) DescriptorSet 0 + Decorate 130(g_tTex3du4) DescriptorSet 0 + Decorate 155(Color) Location 0 + Decorate 159(Depth) BuiltIn FragDepth + Decorate 164(g_sSamp) DescriptorSet 0 + Decorate 164(g_sSamp) Binding 0 + Decorate 167(g_tTexcdf4) DescriptorSet 0 + Decorate 170(g_tTexcdi4) DescriptorSet 0 + Decorate 173(g_tTexcdu4) DescriptorSet 0 + Decorate 176(g_tTex1df4a) DescriptorSet 0 + Decorate 179(g_tTex1di4a) DescriptorSet 0 + Decorate 182(g_tTex1du4a) DescriptorSet 0 + Decorate 185(g_tTex2df4a) DescriptorSet 0 + Decorate 188(g_tTex2di4a) DescriptorSet 0 + Decorate 191(g_tTex2du4a) DescriptorSet 0 + Decorate 194(g_tTexcdf4a) DescriptorSet 0 + Decorate 197(g_tTexcdi4a) DescriptorSet 0 + Decorate 200(g_tTexcdu4a) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 - 7: TypeImage 6(float) 1D sampled format:Unknown - 8: TypePointer UniformConstant 7 - 9(g_tTex1df4): 8(ptr) Variable UniformConstant - 11: TypeInt 32 1 - 12: TypeVector 11(int) 2 - 13: TypeVector 11(int) 3 - 14: TypeVector 11(int) 4 - 15($Global): TypeStruct 11(int) 12(ivec2) 13(ivec3) 14(ivec4) 11(int) 12(ivec2) 13(ivec3) 14(ivec4) - 16: TypePointer Uniform 15($Global) - 17: 16(ptr) Variable Uniform - 18: 11(int) Constant 1 - 19: TypeInt 32 0 - 20: 19(int) Constant 0 - 21: TypePointer Uniform 11(int) - 24: 19(int) Constant 1 - 27: 11(int) Constant 4 - 30: TypeVector 6(float) 4 - 32: TypeImage 11(int) 1D sampled format:Unknown - 33: TypePointer UniformConstant 32 - 34(g_tTex1di4): 33(ptr) Variable UniformConstant - 43: TypeImage 19(int) 1D sampled format:Unknown - 44: TypePointer UniformConstant 43 - 45(g_tTex1du4): 44(ptr) Variable UniformConstant - 53: TypeVector 19(int) 4 - 55: TypeImage 6(float) 2D sampled format:Unknown - 56: TypePointer UniformConstant 55 - 57(g_tTex2df4): 56(ptr) Variable UniformConstant - 59: 11(int) Constant 2 - 60: TypePointer Uniform 13(ivec3) - 64: 19(int) Constant 2 - 67: 11(int) Constant 5 - 68: TypePointer Uniform 12(ivec2) - 72: TypeImage 11(int) 2D sampled format:Unknown - 73: TypePointer UniformConstant 72 - 74(g_tTex2di4): 73(ptr) Variable UniformConstant - 84: TypeImage 19(int) 2D sampled format:Unknown - 85: TypePointer UniformConstant 84 - 86(g_tTex2du4): 85(ptr) Variable UniformConstant - 96: TypeImage 6(float) 3D sampled format:Unknown - 97: TypePointer UniformConstant 96 - 98(g_tTex3df4): 97(ptr) Variable UniformConstant - 100: 11(int) Constant 3 - 101: TypePointer Uniform 14(ivec4) - 105: 19(int) Constant 3 - 108: 11(int) Constant 6 - 112: TypeImage 11(int) 3D sampled format:Unknown - 113: TypePointer UniformConstant 112 - 114(g_tTex3di4): 113(ptr) Variable UniformConstant - 124: TypeImage 19(int) 3D sampled format:Unknown - 125: TypePointer UniformConstant 124 - 126(g_tTex3du4): 125(ptr) Variable UniformConstant - 136(PS_OUTPUT): TypeStruct 30(fvec4) 6(float) - 137: TypePointer Function 136(PS_OUTPUT) - 139: 11(int) Constant 0 - 140: 6(float) Constant 1065353216 - 141: 30(fvec4) ConstantComposite 140 140 140 140 - 142: TypePointer Function 30(fvec4) - 144: TypePointer Function 6(float) - 146: TypePointer Output 30(fvec4) - 147(Color): 146(ptr) Variable Output - 150: TypePointer Output 6(float) - 151(Depth): 150(ptr) Variable Output - 155: TypeSampler - 156: TypePointer UniformConstant 155 - 157(g_sSamp): 156(ptr) Variable UniformConstant - 158: TypeImage 6(float) Cube sampled format:Unknown - 159: TypePointer UniformConstant 158 - 160(g_tTexcdf4): 159(ptr) Variable UniformConstant - 161: TypeImage 11(int) Cube sampled format:Unknown - 162: TypePointer UniformConstant 161 - 163(g_tTexcdi4): 162(ptr) Variable UniformConstant - 164: TypeImage 19(int) Cube sampled format:Unknown - 165: TypePointer UniformConstant 164 - 166(g_tTexcdu4): 165(ptr) Variable UniformConstant - 167: TypeImage 6(float) 1D array sampled format:Unknown - 168: TypePointer UniformConstant 167 -169(g_tTex1df4a): 168(ptr) Variable UniformConstant - 170: TypeImage 11(int) 1D array sampled format:Unknown - 171: TypePointer UniformConstant 170 -172(g_tTex1di4a): 171(ptr) Variable UniformConstant - 173: TypeImage 19(int) 1D array sampled format:Unknown - 174: TypePointer UniformConstant 173 -175(g_tTex1du4a): 174(ptr) Variable UniformConstant - 176: TypeImage 6(float) 2D array sampled format:Unknown - 177: TypePointer UniformConstant 176 -178(g_tTex2df4a): 177(ptr) Variable UniformConstant - 179: TypeImage 11(int) 2D array sampled format:Unknown - 180: TypePointer UniformConstant 179 -181(g_tTex2di4a): 180(ptr) Variable UniformConstant - 182: TypeImage 19(int) 2D array sampled format:Unknown - 183: TypePointer UniformConstant 182 -184(g_tTex2du4a): 183(ptr) Variable UniformConstant - 185: TypeImage 6(float) Cube array sampled format:Unknown - 186: TypePointer UniformConstant 185 -187(g_tTexcdf4a): 186(ptr) Variable UniformConstant - 188: TypeImage 11(int) Cube array sampled format:Unknown - 189: TypePointer UniformConstant 188 -190(g_tTexcdi4a): 189(ptr) Variable UniformConstant - 191: TypeImage 19(int) Cube array sampled format:Unknown - 192: TypePointer UniformConstant 191 -193(g_tTexcdu4a): 192(ptr) Variable UniformConstant + 7: TypeVector 6(float) 4 + 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) + 9: TypeFunction 8(PS_OUTPUT) + 12: TypeImage 6(float) 1D sampled format:Unknown + 13: TypePointer UniformConstant 12 + 14(g_tTex1df4): 13(ptr) Variable UniformConstant + 16: TypeInt 32 1 + 17: TypeVector 16(int) 2 + 18: TypeVector 16(int) 3 + 19: TypeVector 16(int) 4 + 20($Global): TypeStruct 16(int) 17(ivec2) 18(ivec3) 19(ivec4) 16(int) 17(ivec2) 18(ivec3) 19(ivec4) + 21: TypePointer Uniform 20($Global) + 22: 21(ptr) Variable Uniform + 23: 16(int) Constant 1 + 24: TypeInt 32 0 + 25: 24(int) Constant 0 + 26: TypePointer Uniform 16(int) + 29: 24(int) Constant 1 + 32: 16(int) Constant 4 + 36: TypeImage 16(int) 1D sampled format:Unknown + 37: TypePointer UniformConstant 36 + 38(g_tTex1di4): 37(ptr) Variable UniformConstant + 47: TypeImage 24(int) 1D sampled format:Unknown + 48: TypePointer UniformConstant 47 + 49(g_tTex1du4): 48(ptr) Variable UniformConstant + 57: TypeVector 24(int) 4 + 59: TypeImage 6(float) 2D sampled format:Unknown + 60: TypePointer UniformConstant 59 + 61(g_tTex2df4): 60(ptr) Variable UniformConstant + 63: 16(int) Constant 2 + 64: TypePointer Uniform 18(ivec3) + 68: 24(int) Constant 2 + 71: 16(int) Constant 5 + 72: TypePointer Uniform 17(ivec2) + 76: TypeImage 16(int) 2D sampled format:Unknown + 77: TypePointer UniformConstant 76 + 78(g_tTex2di4): 77(ptr) Variable UniformConstant + 88: TypeImage 24(int) 2D sampled format:Unknown + 89: TypePointer UniformConstant 88 + 90(g_tTex2du4): 89(ptr) Variable UniformConstant + 100: TypeImage 6(float) 3D sampled format:Unknown + 101: TypePointer UniformConstant 100 + 102(g_tTex3df4): 101(ptr) Variable UniformConstant + 104: 16(int) Constant 3 + 105: TypePointer Uniform 19(ivec4) + 109: 24(int) Constant 3 + 112: 16(int) Constant 6 + 116: TypeImage 16(int) 3D sampled format:Unknown + 117: TypePointer UniformConstant 116 + 118(g_tTex3di4): 117(ptr) Variable UniformConstant + 128: TypeImage 24(int) 3D sampled format:Unknown + 129: TypePointer UniformConstant 128 + 130(g_tTex3du4): 129(ptr) Variable UniformConstant + 140: TypePointer Function 8(PS_OUTPUT) + 142: 16(int) Constant 0 + 143: 6(float) Constant 1065353216 + 144: 7(fvec4) ConstantComposite 143 143 143 143 + 145: TypePointer Function 7(fvec4) + 147: TypePointer Function 6(float) + 154: TypePointer Output 7(fvec4) + 155(Color): 154(ptr) Variable Output + 158: TypePointer Output 6(float) + 159(Depth): 158(ptr) Variable Output + 162: TypeSampler + 163: TypePointer UniformConstant 162 + 164(g_sSamp): 163(ptr) Variable UniformConstant + 165: TypeImage 6(float) Cube sampled format:Unknown + 166: TypePointer UniformConstant 165 + 167(g_tTexcdf4): 166(ptr) Variable UniformConstant + 168: TypeImage 16(int) Cube sampled format:Unknown + 169: TypePointer UniformConstant 168 + 170(g_tTexcdi4): 169(ptr) Variable UniformConstant + 171: TypeImage 24(int) Cube sampled format:Unknown + 172: TypePointer UniformConstant 171 + 173(g_tTexcdu4): 172(ptr) Variable UniformConstant + 174: TypeImage 6(float) 1D array sampled format:Unknown + 175: TypePointer UniformConstant 174 +176(g_tTex1df4a): 175(ptr) Variable UniformConstant + 177: TypeImage 16(int) 1D array sampled format:Unknown + 178: TypePointer UniformConstant 177 +179(g_tTex1di4a): 178(ptr) Variable UniformConstant + 180: TypeImage 24(int) 1D array sampled format:Unknown + 181: TypePointer UniformConstant 180 +182(g_tTex1du4a): 181(ptr) Variable UniformConstant + 183: TypeImage 6(float) 2D array sampled format:Unknown + 184: TypePointer UniformConstant 183 +185(g_tTex2df4a): 184(ptr) Variable UniformConstant + 186: TypeImage 16(int) 2D array sampled format:Unknown + 187: TypePointer UniformConstant 186 +188(g_tTex2di4a): 187(ptr) Variable UniformConstant + 189: TypeImage 24(int) 2D array sampled format:Unknown + 190: TypePointer UniformConstant 189 +191(g_tTex2du4a): 190(ptr) Variable UniformConstant + 192: TypeImage 6(float) Cube array sampled format:Unknown + 193: TypePointer UniformConstant 192 +194(g_tTexcdf4a): 193(ptr) Variable UniformConstant + 195: TypeImage 16(int) Cube array sampled format:Unknown + 196: TypePointer UniformConstant 195 +197(g_tTexcdi4a): 196(ptr) Variable UniformConstant + 198: TypeImage 24(int) Cube array sampled format:Unknown + 199: TypePointer UniformConstant 198 +200(g_tTexcdu4a): 199(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label - 138(psout): 137(ptr) Variable Function - 10: 7 Load 9(g_tTex1df4) - 22: 21(ptr) AccessChain 17 18 20 - 23: 11(int) Load 22 - 25: 21(ptr) AccessChain 17 18 24 - 26: 11(int) Load 25 - 28: 21(ptr) AccessChain 17 27 - 29: 11(int) Load 28 - 31: 30(fvec4) ImageFetch 10 23 Lod Offset 26 29 - 35: 32 Load 34(g_tTex1di4) - 36: 21(ptr) AccessChain 17 18 20 - 37: 11(int) Load 36 - 38: 21(ptr) AccessChain 17 18 24 - 39: 11(int) Load 38 - 40: 21(ptr) AccessChain 17 27 - 41: 11(int) Load 40 - 42: 14(ivec4) ImageFetch 35 37 Lod Offset 39 41 - 46: 43 Load 45(g_tTex1du4) - 47: 21(ptr) AccessChain 17 18 20 - 48: 11(int) Load 47 - 49: 21(ptr) AccessChain 17 18 24 - 50: 11(int) Load 49 - 51: 21(ptr) AccessChain 17 27 - 52: 11(int) Load 51 - 54: 53(ivec4) ImageFetch 46 48 Lod Offset 50 52 - 58: 55 Load 57(g_tTex2df4) - 61: 60(ptr) AccessChain 17 59 - 62: 13(ivec3) Load 61 - 63: 12(ivec2) VectorShuffle 62 62 0 1 - 65: 21(ptr) AccessChain 17 59 64 - 66: 11(int) Load 65 - 69: 68(ptr) AccessChain 17 67 - 70: 12(ivec2) Load 69 - 71: 30(fvec4) ImageFetch 58 63 Lod Offset 66 70 - 75: 72 Load 74(g_tTex2di4) - 76: 60(ptr) AccessChain 17 59 - 77: 13(ivec3) Load 76 - 78: 12(ivec2) VectorShuffle 77 77 0 1 - 79: 21(ptr) AccessChain 17 59 64 - 80: 11(int) Load 79 - 81: 68(ptr) AccessChain 17 67 - 82: 12(ivec2) Load 81 - 83: 14(ivec4) ImageFetch 75 78 Lod Offset 80 82 - 87: 84 Load 86(g_tTex2du4) - 88: 60(ptr) AccessChain 17 59 - 89: 13(ivec3) Load 88 - 90: 12(ivec2) VectorShuffle 89 89 0 1 - 91: 21(ptr) AccessChain 17 59 64 - 92: 11(int) Load 91 - 93: 68(ptr) AccessChain 17 67 - 94: 12(ivec2) Load 93 - 95: 53(ivec4) ImageFetch 87 90 Lod Offset 92 94 - 99: 96 Load 98(g_tTex3df4) - 102: 101(ptr) AccessChain 17 100 - 103: 14(ivec4) Load 102 - 104: 13(ivec3) VectorShuffle 103 103 0 1 2 - 106: 21(ptr) AccessChain 17 100 105 - 107: 11(int) Load 106 - 109: 60(ptr) AccessChain 17 108 - 110: 13(ivec3) Load 109 - 111: 30(fvec4) ImageFetch 99 104 Lod Offset 107 110 - 115: 112 Load 114(g_tTex3di4) - 116: 101(ptr) AccessChain 17 100 - 117: 14(ivec4) Load 116 - 118: 13(ivec3) VectorShuffle 117 117 0 1 2 - 119: 21(ptr) AccessChain 17 100 105 - 120: 11(int) Load 119 - 121: 60(ptr) AccessChain 17 108 - 122: 13(ivec3) Load 121 - 123: 14(ivec4) ImageFetch 115 118 Lod Offset 120 122 - 127: 124 Load 126(g_tTex3du4) - 128: 101(ptr) AccessChain 17 100 - 129: 14(ivec4) Load 128 - 130: 13(ivec3) VectorShuffle 129 129 0 1 2 - 131: 21(ptr) AccessChain 17 100 105 - 132: 11(int) Load 131 - 133: 60(ptr) AccessChain 17 108 - 134: 13(ivec3) Load 133 - 135: 53(ivec4) ImageFetch 127 130 Lod Offset 132 134 - 143: 142(ptr) AccessChain 138(psout) 139 - Store 143 141 - 145: 144(ptr) AccessChain 138(psout) 18 - Store 145 140 - 148: 142(ptr) AccessChain 138(psout) 139 - 149: 30(fvec4) Load 148 - Store 147(Color) 149 - 152: 144(ptr) AccessChain 138(psout) 18 - 153: 6(float) Load 152 - Store 151(Depth) 153 +152(flattenTemp): 140(ptr) Variable Function + 153:8(PS_OUTPUT) FunctionCall 10(@main() + Store 152(flattenTemp) 153 + 156: 145(ptr) AccessChain 152(flattenTemp) 142 + 157: 7(fvec4) Load 156 + Store 155(Color) 157 + 160: 147(ptr) AccessChain 152(flattenTemp) 23 + 161: 6(float) Load 160 + Store 159(Depth) 161 Return FunctionEnd + 10(@main():8(PS_OUTPUT) Function None 9 + 11: Label + 141(psout): 140(ptr) Variable Function + 15: 12 Load 14(g_tTex1df4) + 27: 26(ptr) AccessChain 22 23 25 + 28: 16(int) Load 27 + 30: 26(ptr) AccessChain 22 23 29 + 31: 16(int) Load 30 + 33: 26(ptr) AccessChain 22 32 + 34: 16(int) Load 33 + 35: 7(fvec4) ImageFetch 15 28 Lod Offset 31 34 + 39: 36 Load 38(g_tTex1di4) + 40: 26(ptr) AccessChain 22 23 25 + 41: 16(int) Load 40 + 42: 26(ptr) AccessChain 22 23 29 + 43: 16(int) Load 42 + 44: 26(ptr) AccessChain 22 32 + 45: 16(int) Load 44 + 46: 19(ivec4) ImageFetch 39 41 Lod Offset 43 45 + 50: 47 Load 49(g_tTex1du4) + 51: 26(ptr) AccessChain 22 23 25 + 52: 16(int) Load 51 + 53: 26(ptr) AccessChain 22 23 29 + 54: 16(int) Load 53 + 55: 26(ptr) AccessChain 22 32 + 56: 16(int) Load 55 + 58: 57(ivec4) ImageFetch 50 52 Lod Offset 54 56 + 62: 59 Load 61(g_tTex2df4) + 65: 64(ptr) AccessChain 22 63 + 66: 18(ivec3) Load 65 + 67: 17(ivec2) VectorShuffle 66 66 0 1 + 69: 26(ptr) AccessChain 22 63 68 + 70: 16(int) Load 69 + 73: 72(ptr) AccessChain 22 71 + 74: 17(ivec2) Load 73 + 75: 7(fvec4) ImageFetch 62 67 Lod Offset 70 74 + 79: 76 Load 78(g_tTex2di4) + 80: 64(ptr) AccessChain 22 63 + 81: 18(ivec3) Load 80 + 82: 17(ivec2) VectorShuffle 81 81 0 1 + 83: 26(ptr) AccessChain 22 63 68 + 84: 16(int) Load 83 + 85: 72(ptr) AccessChain 22 71 + 86: 17(ivec2) Load 85 + 87: 19(ivec4) ImageFetch 79 82 Lod Offset 84 86 + 91: 88 Load 90(g_tTex2du4) + 92: 64(ptr) AccessChain 22 63 + 93: 18(ivec3) Load 92 + 94: 17(ivec2) VectorShuffle 93 93 0 1 + 95: 26(ptr) AccessChain 22 63 68 + 96: 16(int) Load 95 + 97: 72(ptr) AccessChain 22 71 + 98: 17(ivec2) Load 97 + 99: 57(ivec4) ImageFetch 91 94 Lod Offset 96 98 + 103: 100 Load 102(g_tTex3df4) + 106: 105(ptr) AccessChain 22 104 + 107: 19(ivec4) Load 106 + 108: 18(ivec3) VectorShuffle 107 107 0 1 2 + 110: 26(ptr) AccessChain 22 104 109 + 111: 16(int) Load 110 + 113: 64(ptr) AccessChain 22 112 + 114: 18(ivec3) Load 113 + 115: 7(fvec4) ImageFetch 103 108 Lod Offset 111 114 + 119: 116 Load 118(g_tTex3di4) + 120: 105(ptr) AccessChain 22 104 + 121: 19(ivec4) Load 120 + 122: 18(ivec3) VectorShuffle 121 121 0 1 2 + 123: 26(ptr) AccessChain 22 104 109 + 124: 16(int) Load 123 + 125: 64(ptr) AccessChain 22 112 + 126: 18(ivec3) Load 125 + 127: 19(ivec4) ImageFetch 119 122 Lod Offset 124 126 + 131: 128 Load 130(g_tTex3du4) + 132: 105(ptr) AccessChain 22 104 + 133: 19(ivec4) Load 132 + 134: 18(ivec3) VectorShuffle 133 133 0 1 2 + 135: 26(ptr) AccessChain 22 104 109 + 136: 16(int) Load 135 + 137: 64(ptr) AccessChain 22 112 + 138: 18(ivec3) Load 137 + 139: 57(ivec4) ImageFetch 131 134 Lod Offset 136 138 + 146: 145(ptr) AccessChain 141(psout) 142 + Store 146 144 + 148: 147(ptr) AccessChain 141(psout) 23 + Store 148 143 + 149:8(PS_OUTPUT) Load 141(psout) + ReturnValue 149 + FunctionEnd diff --git a/Test/baseResults/hlsl.load.offsetarray.dx10.frag.out b/Test/baseResults/hlsl.load.offsetarray.dx10.frag.out index fb58eff3..86576a1d 100644 --- a/Test/baseResults/hlsl.load.offsetarray.dx10.frag.out +++ b/Test/baseResults/hlsl.load.offsetarray.dx10.frag.out @@ -2,7 +2,7 @@ hlsl.load.offsetarray.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:48 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:48 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:48 Function Parameters: 0:? Sequence 0:52 textureFetchOffset (temp 4-component vector of float) @@ -166,24 +166,28 @@ gl_FragCoord origin is upper left 0:66 1 (const int) 0:66 Constant: 0:66 1.000000 -0:68 Sequence -0:68 Sequence -0:68 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:68 Color: direct index for structure (temp 4-component vector of float) -0:68 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:68 Constant: -0:68 0 (const int) -0:68 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:68 Depth: direct index for structure (temp float) -0:68 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:68 Constant: -0:68 1 (const int) -0:68 Branch: Return +0:68 Branch: Return with expression +0:68 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:48 Function Definition: main( (temp void) +0:48 Function Parameters: +0:? Sequence +0:48 Sequence +0:48 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:48 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:48 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:48 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:48 Color: direct index for structure (temp 4-component vector of float) +0:48 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:48 Constant: +0:48 0 (const int) +0:48 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:48 Depth: direct index for structure (temp float) +0:48 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:48 Constant: +0:48 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:? 'g_tTex1di4' (uniform itexture1D) @@ -206,6 +210,8 @@ gl_FragCoord origin is upper left 0:? 'g_tTexcdf4a' (uniform textureCubeArray) 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) @@ -215,7 +221,7 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:48 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:48 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:48 Function Parameters: 0:? Sequence 0:52 textureFetchOffset (temp 4-component vector of float) @@ -379,24 +385,28 @@ gl_FragCoord origin is upper left 0:66 1 (const int) 0:66 Constant: 0:66 1.000000 -0:68 Sequence -0:68 Sequence -0:68 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:68 Color: direct index for structure (temp 4-component vector of float) -0:68 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:68 Constant: -0:68 0 (const int) -0:68 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:68 Depth: direct index for structure (temp float) -0:68 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:68 Constant: -0:68 1 (const int) -0:68 Branch: Return +0:68 Branch: Return with expression +0:68 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:48 Function Definition: main( (temp void) +0:48 Function Parameters: +0:? Sequence +0:48 Sequence +0:48 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:48 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:48 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:48 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:48 Color: direct index for structure (temp 4-component vector of float) +0:48 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:48 Constant: +0:48 0 (const int) +0:48 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:48 Depth: direct index for structure (temp float) +0:48 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:48 Constant: +0:48 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:? 'g_tTex1di4' (uniform itexture1D) @@ -419,11 +429,13 @@ gl_FragCoord origin is upper left 0:? 'g_tTexcdf4a' (uniform textureCubeArray) 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 167 +// Id's are bound by 174 Capability Shader Capability ImageGatherExtended @@ -431,250 +443,261 @@ gl_FragCoord origin is upper left Capability SampledCubeArray 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 111 115 + EntryPoint Fragment 4 "main" 119 123 ExecutionMode 4 OriginUpperLeft Name 4 "main" - Name 9 "g_tTex1df4a" - Name 15 "$Global" - MemberName 15($Global) 0 "c1" - MemberName 15($Global) 1 "c2" - MemberName 15($Global) 2 "c3" - MemberName 15($Global) 3 "c4" - MemberName 15($Global) 4 "o1" - MemberName 15($Global) 5 "o2" - MemberName 15($Global) 6 "o3" - MemberName 15($Global) 7 "o4" - Name 17 "" - Name 35 "g_tTex1di4a" - Name 47 "g_tTex1du4a" - Name 60 "g_tTex2df4a" - Name 77 "g_tTex2di4a" - Name 89 "g_tTex2du4a" - Name 99 "PS_OUTPUT" - MemberName 99(PS_OUTPUT) 0 "Color" - MemberName 99(PS_OUTPUT) 1 "Depth" - Name 101 "psout" - Name 111 "Color" - Name 115 "Depth" - Name 121 "g_sSamp" - Name 124 "g_tTex1df4" - Name 127 "g_tTex1di4" - Name 130 "g_tTex1du4" - Name 133 "g_tTex2df4" - Name 136 "g_tTex2di4" - Name 139 "g_tTex2du4" - Name 142 "g_tTex3df4" - Name 145 "g_tTex3di4" - Name 148 "g_tTex3du4" - Name 151 "g_tTexcdf4" - Name 154 "g_tTexcdi4" - Name 157 "g_tTexcdu4" - Name 160 "g_tTexcdf4a" - Name 163 "g_tTexcdi4a" - Name 166 "g_tTexcdu4a" - Decorate 9(g_tTex1df4a) DescriptorSet 0 - MemberDecorate 15($Global) 0 Offset 0 - MemberDecorate 15($Global) 1 Offset 8 - MemberDecorate 15($Global) 2 Offset 16 - MemberDecorate 15($Global) 3 Offset 32 - MemberDecorate 15($Global) 4 Offset 48 - MemberDecorate 15($Global) 5 Offset 56 - MemberDecorate 15($Global) 6 Offset 64 - MemberDecorate 15($Global) 7 Offset 80 - Decorate 15($Global) Block - Decorate 17 DescriptorSet 0 - Decorate 35(g_tTex1di4a) DescriptorSet 0 - Decorate 47(g_tTex1du4a) DescriptorSet 0 - Decorate 60(g_tTex2df4a) DescriptorSet 0 - Decorate 77(g_tTex2di4a) DescriptorSet 0 - Decorate 89(g_tTex2du4a) DescriptorSet 0 - Decorate 111(Color) Location 0 - Decorate 115(Depth) BuiltIn FragDepth - Decorate 121(g_sSamp) DescriptorSet 0 - Decorate 121(g_sSamp) Binding 0 - Decorate 124(g_tTex1df4) DescriptorSet 0 - Decorate 124(g_tTex1df4) Binding 0 - Decorate 127(g_tTex1di4) DescriptorSet 0 - Decorate 130(g_tTex1du4) DescriptorSet 0 - Decorate 133(g_tTex2df4) DescriptorSet 0 - Decorate 136(g_tTex2di4) DescriptorSet 0 - Decorate 139(g_tTex2du4) DescriptorSet 0 - Decorate 142(g_tTex3df4) DescriptorSet 0 - Decorate 145(g_tTex3di4) DescriptorSet 0 - Decorate 148(g_tTex3du4) DescriptorSet 0 - Decorate 151(g_tTexcdf4) DescriptorSet 0 - Decorate 154(g_tTexcdi4) DescriptorSet 0 - Decorate 157(g_tTexcdu4) DescriptorSet 0 - Decorate 160(g_tTexcdf4a) DescriptorSet 0 - Decorate 163(g_tTexcdi4a) DescriptorSet 0 - Decorate 166(g_tTexcdu4a) DescriptorSet 0 + Name 8 "PS_OUTPUT" + MemberName 8(PS_OUTPUT) 0 "Color" + MemberName 8(PS_OUTPUT) 1 "Depth" + Name 10 "@main(" + Name 14 "g_tTex1df4a" + Name 20 "$Global" + MemberName 20($Global) 0 "c1" + MemberName 20($Global) 1 "c2" + MemberName 20($Global) 2 "c3" + MemberName 20($Global) 3 "c4" + MemberName 20($Global) 4 "o1" + MemberName 20($Global) 5 "o2" + MemberName 20($Global) 6 "o3" + MemberName 20($Global) 7 "o4" + Name 22 "" + Name 39 "g_tTex1di4a" + Name 51 "g_tTex1du4a" + Name 64 "g_tTex2df4a" + Name 81 "g_tTex2di4a" + Name 93 "g_tTex2du4a" + Name 104 "psout" + Name 116 "flattenTemp" + Name 119 "Color" + Name 123 "Depth" + Name 128 "g_sSamp" + Name 131 "g_tTex1df4" + Name 134 "g_tTex1di4" + Name 137 "g_tTex1du4" + Name 140 "g_tTex2df4" + Name 143 "g_tTex2di4" + Name 146 "g_tTex2du4" + Name 149 "g_tTex3df4" + Name 152 "g_tTex3di4" + Name 155 "g_tTex3du4" + Name 158 "g_tTexcdf4" + Name 161 "g_tTexcdi4" + Name 164 "g_tTexcdu4" + Name 167 "g_tTexcdf4a" + Name 170 "g_tTexcdi4a" + Name 173 "g_tTexcdu4a" + Decorate 14(g_tTex1df4a) DescriptorSet 0 + MemberDecorate 20($Global) 0 Offset 0 + MemberDecorate 20($Global) 1 Offset 8 + MemberDecorate 20($Global) 2 Offset 16 + MemberDecorate 20($Global) 3 Offset 32 + MemberDecorate 20($Global) 4 Offset 48 + MemberDecorate 20($Global) 5 Offset 56 + MemberDecorate 20($Global) 6 Offset 64 + MemberDecorate 20($Global) 7 Offset 80 + Decorate 20($Global) Block + Decorate 22 DescriptorSet 0 + Decorate 39(g_tTex1di4a) DescriptorSet 0 + Decorate 51(g_tTex1du4a) DescriptorSet 0 + Decorate 64(g_tTex2df4a) DescriptorSet 0 + Decorate 81(g_tTex2di4a) DescriptorSet 0 + Decorate 93(g_tTex2du4a) DescriptorSet 0 + Decorate 119(Color) Location 0 + Decorate 123(Depth) BuiltIn FragDepth + Decorate 128(g_sSamp) DescriptorSet 0 + Decorate 128(g_sSamp) Binding 0 + Decorate 131(g_tTex1df4) DescriptorSet 0 + Decorate 131(g_tTex1df4) Binding 0 + Decorate 134(g_tTex1di4) DescriptorSet 0 + Decorate 137(g_tTex1du4) DescriptorSet 0 + Decorate 140(g_tTex2df4) DescriptorSet 0 + Decorate 143(g_tTex2di4) DescriptorSet 0 + Decorate 146(g_tTex2du4) DescriptorSet 0 + Decorate 149(g_tTex3df4) DescriptorSet 0 + Decorate 152(g_tTex3di4) DescriptorSet 0 + Decorate 155(g_tTex3du4) DescriptorSet 0 + Decorate 158(g_tTexcdf4) DescriptorSet 0 + Decorate 161(g_tTexcdi4) DescriptorSet 0 + Decorate 164(g_tTexcdu4) DescriptorSet 0 + Decorate 167(g_tTexcdf4a) DescriptorSet 0 + Decorate 170(g_tTexcdi4a) DescriptorSet 0 + Decorate 173(g_tTexcdu4a) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 - 7: TypeImage 6(float) 1D array sampled format:Unknown - 8: TypePointer UniformConstant 7 - 9(g_tTex1df4a): 8(ptr) Variable UniformConstant - 11: TypeInt 32 1 - 12: TypeVector 11(int) 2 - 13: TypeVector 11(int) 3 - 14: TypeVector 11(int) 4 - 15($Global): TypeStruct 11(int) 12(ivec2) 13(ivec3) 14(ivec4) 11(int) 12(ivec2) 13(ivec3) 14(ivec4) - 16: TypePointer Uniform 15($Global) - 17: 16(ptr) Variable Uniform - 18: 11(int) Constant 2 - 19: TypePointer Uniform 13(ivec3) - 23: TypeInt 32 0 - 24: 23(int) Constant 2 - 25: TypePointer Uniform 11(int) - 28: 11(int) Constant 4 - 31: TypeVector 6(float) 4 - 33: TypeImage 11(int) 1D array sampled format:Unknown - 34: TypePointer UniformConstant 33 - 35(g_tTex1di4a): 34(ptr) Variable UniformConstant - 45: TypeImage 23(int) 1D array sampled format:Unknown - 46: TypePointer UniformConstant 45 - 47(g_tTex1du4a): 46(ptr) Variable UniformConstant - 56: TypeVector 23(int) 4 - 58: TypeImage 6(float) 2D array sampled format:Unknown - 59: TypePointer UniformConstant 58 - 60(g_tTex2df4a): 59(ptr) Variable UniformConstant - 62: 11(int) Constant 3 - 63: TypePointer Uniform 14(ivec4) - 67: 23(int) Constant 3 - 70: 11(int) Constant 5 - 71: TypePointer Uniform 12(ivec2) - 75: TypeImage 11(int) 2D array sampled format:Unknown - 76: TypePointer UniformConstant 75 - 77(g_tTex2di4a): 76(ptr) Variable UniformConstant - 87: TypeImage 23(int) 2D array sampled format:Unknown - 88: TypePointer UniformConstant 87 - 89(g_tTex2du4a): 88(ptr) Variable UniformConstant - 99(PS_OUTPUT): TypeStruct 31(fvec4) 6(float) - 100: TypePointer Function 99(PS_OUTPUT) - 102: 11(int) Constant 0 - 103: 6(float) Constant 1065353216 - 104: 31(fvec4) ConstantComposite 103 103 103 103 - 105: TypePointer Function 31(fvec4) - 107: 11(int) Constant 1 - 108: TypePointer Function 6(float) - 110: TypePointer Output 31(fvec4) - 111(Color): 110(ptr) Variable Output - 114: TypePointer Output 6(float) - 115(Depth): 114(ptr) Variable Output - 119: TypeSampler - 120: TypePointer UniformConstant 119 - 121(g_sSamp): 120(ptr) Variable UniformConstant - 122: TypeImage 6(float) 1D sampled format:Unknown - 123: TypePointer UniformConstant 122 - 124(g_tTex1df4): 123(ptr) Variable UniformConstant - 125: TypeImage 11(int) 1D sampled format:Unknown - 126: TypePointer UniformConstant 125 - 127(g_tTex1di4): 126(ptr) Variable UniformConstant - 128: TypeImage 23(int) 1D sampled format:Unknown - 129: TypePointer UniformConstant 128 - 130(g_tTex1du4): 129(ptr) Variable UniformConstant - 131: TypeImage 6(float) 2D sampled format:Unknown - 132: TypePointer UniformConstant 131 - 133(g_tTex2df4): 132(ptr) Variable UniformConstant - 134: TypeImage 11(int) 2D sampled format:Unknown - 135: TypePointer UniformConstant 134 - 136(g_tTex2di4): 135(ptr) Variable UniformConstant - 137: TypeImage 23(int) 2D sampled format:Unknown - 138: TypePointer UniformConstant 137 - 139(g_tTex2du4): 138(ptr) Variable UniformConstant - 140: TypeImage 6(float) 3D sampled format:Unknown - 141: TypePointer UniformConstant 140 - 142(g_tTex3df4): 141(ptr) Variable UniformConstant - 143: TypeImage 11(int) 3D sampled format:Unknown - 144: TypePointer UniformConstant 143 - 145(g_tTex3di4): 144(ptr) Variable UniformConstant - 146: TypeImage 23(int) 3D sampled format:Unknown - 147: TypePointer UniformConstant 146 - 148(g_tTex3du4): 147(ptr) Variable UniformConstant - 149: TypeImage 6(float) Cube sampled format:Unknown - 150: TypePointer UniformConstant 149 - 151(g_tTexcdf4): 150(ptr) Variable UniformConstant - 152: TypeImage 11(int) Cube sampled format:Unknown - 153: TypePointer UniformConstant 152 - 154(g_tTexcdi4): 153(ptr) Variable UniformConstant - 155: TypeImage 23(int) Cube sampled format:Unknown - 156: TypePointer UniformConstant 155 - 157(g_tTexcdu4): 156(ptr) Variable UniformConstant - 158: TypeImage 6(float) Cube array sampled format:Unknown - 159: TypePointer UniformConstant 158 -160(g_tTexcdf4a): 159(ptr) Variable UniformConstant - 161: TypeImage 11(int) Cube array sampled format:Unknown - 162: TypePointer UniformConstant 161 -163(g_tTexcdi4a): 162(ptr) Variable UniformConstant - 164: TypeImage 23(int) Cube array sampled format:Unknown - 165: TypePointer UniformConstant 164 -166(g_tTexcdu4a): 165(ptr) Variable UniformConstant + 7: TypeVector 6(float) 4 + 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) + 9: TypeFunction 8(PS_OUTPUT) + 12: TypeImage 6(float) 1D array sampled format:Unknown + 13: TypePointer UniformConstant 12 + 14(g_tTex1df4a): 13(ptr) Variable UniformConstant + 16: TypeInt 32 1 + 17: TypeVector 16(int) 2 + 18: TypeVector 16(int) 3 + 19: TypeVector 16(int) 4 + 20($Global): TypeStruct 16(int) 17(ivec2) 18(ivec3) 19(ivec4) 16(int) 17(ivec2) 18(ivec3) 19(ivec4) + 21: TypePointer Uniform 20($Global) + 22: 21(ptr) Variable Uniform + 23: 16(int) Constant 2 + 24: TypePointer Uniform 18(ivec3) + 28: TypeInt 32 0 + 29: 28(int) Constant 2 + 30: TypePointer Uniform 16(int) + 33: 16(int) Constant 4 + 37: TypeImage 16(int) 1D array sampled format:Unknown + 38: TypePointer UniformConstant 37 + 39(g_tTex1di4a): 38(ptr) Variable UniformConstant + 49: TypeImage 28(int) 1D array sampled format:Unknown + 50: TypePointer UniformConstant 49 + 51(g_tTex1du4a): 50(ptr) Variable UniformConstant + 60: TypeVector 28(int) 4 + 62: TypeImage 6(float) 2D array sampled format:Unknown + 63: TypePointer UniformConstant 62 + 64(g_tTex2df4a): 63(ptr) Variable UniformConstant + 66: 16(int) Constant 3 + 67: TypePointer Uniform 19(ivec4) + 71: 28(int) Constant 3 + 74: 16(int) Constant 5 + 75: TypePointer Uniform 17(ivec2) + 79: TypeImage 16(int) 2D array sampled format:Unknown + 80: TypePointer UniformConstant 79 + 81(g_tTex2di4a): 80(ptr) Variable UniformConstant + 91: TypeImage 28(int) 2D array sampled format:Unknown + 92: TypePointer UniformConstant 91 + 93(g_tTex2du4a): 92(ptr) Variable UniformConstant + 103: TypePointer Function 8(PS_OUTPUT) + 105: 16(int) Constant 0 + 106: 6(float) Constant 1065353216 + 107: 7(fvec4) ConstantComposite 106 106 106 106 + 108: TypePointer Function 7(fvec4) + 110: 16(int) Constant 1 + 111: TypePointer Function 6(float) + 118: TypePointer Output 7(fvec4) + 119(Color): 118(ptr) Variable Output + 122: TypePointer Output 6(float) + 123(Depth): 122(ptr) Variable Output + 126: TypeSampler + 127: TypePointer UniformConstant 126 + 128(g_sSamp): 127(ptr) Variable UniformConstant + 129: TypeImage 6(float) 1D sampled format:Unknown + 130: TypePointer UniformConstant 129 + 131(g_tTex1df4): 130(ptr) Variable UniformConstant + 132: TypeImage 16(int) 1D sampled format:Unknown + 133: TypePointer UniformConstant 132 + 134(g_tTex1di4): 133(ptr) Variable UniformConstant + 135: TypeImage 28(int) 1D sampled format:Unknown + 136: TypePointer UniformConstant 135 + 137(g_tTex1du4): 136(ptr) Variable UniformConstant + 138: TypeImage 6(float) 2D sampled format:Unknown + 139: TypePointer UniformConstant 138 + 140(g_tTex2df4): 139(ptr) Variable UniformConstant + 141: TypeImage 16(int) 2D sampled format:Unknown + 142: TypePointer UniformConstant 141 + 143(g_tTex2di4): 142(ptr) Variable UniformConstant + 144: TypeImage 28(int) 2D sampled format:Unknown + 145: TypePointer UniformConstant 144 + 146(g_tTex2du4): 145(ptr) Variable UniformConstant + 147: TypeImage 6(float) 3D sampled format:Unknown + 148: TypePointer UniformConstant 147 + 149(g_tTex3df4): 148(ptr) Variable UniformConstant + 150: TypeImage 16(int) 3D sampled format:Unknown + 151: TypePointer UniformConstant 150 + 152(g_tTex3di4): 151(ptr) Variable UniformConstant + 153: TypeImage 28(int) 3D sampled format:Unknown + 154: TypePointer UniformConstant 153 + 155(g_tTex3du4): 154(ptr) Variable UniformConstant + 156: TypeImage 6(float) Cube sampled format:Unknown + 157: TypePointer UniformConstant 156 + 158(g_tTexcdf4): 157(ptr) Variable UniformConstant + 159: TypeImage 16(int) Cube sampled format:Unknown + 160: TypePointer UniformConstant 159 + 161(g_tTexcdi4): 160(ptr) Variable UniformConstant + 162: TypeImage 28(int) Cube sampled format:Unknown + 163: TypePointer UniformConstant 162 + 164(g_tTexcdu4): 163(ptr) Variable UniformConstant + 165: TypeImage 6(float) Cube array sampled format:Unknown + 166: TypePointer UniformConstant 165 +167(g_tTexcdf4a): 166(ptr) Variable UniformConstant + 168: TypeImage 16(int) Cube array sampled format:Unknown + 169: TypePointer UniformConstant 168 +170(g_tTexcdi4a): 169(ptr) Variable UniformConstant + 171: TypeImage 28(int) Cube array sampled format:Unknown + 172: TypePointer UniformConstant 171 +173(g_tTexcdu4a): 172(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label - 101(psout): 100(ptr) Variable Function - 10: 7 Load 9(g_tTex1df4a) - 20: 19(ptr) AccessChain 17 18 - 21: 13(ivec3) Load 20 - 22: 12(ivec2) VectorShuffle 21 21 0 1 - 26: 25(ptr) AccessChain 17 18 24 - 27: 11(int) Load 26 - 29: 25(ptr) AccessChain 17 28 - 30: 11(int) Load 29 - 32: 31(fvec4) ImageFetch 10 22 Lod Offset 27 30 - 36: 33 Load 35(g_tTex1di4a) - 37: 19(ptr) AccessChain 17 18 - 38: 13(ivec3) Load 37 - 39: 12(ivec2) VectorShuffle 38 38 0 1 - 40: 25(ptr) AccessChain 17 18 24 - 41: 11(int) Load 40 - 42: 25(ptr) AccessChain 17 28 - 43: 11(int) Load 42 - 44: 14(ivec4) ImageFetch 36 39 Lod Offset 41 43 - 48: 45 Load 47(g_tTex1du4a) - 49: 19(ptr) AccessChain 17 18 - 50: 13(ivec3) Load 49 - 51: 12(ivec2) VectorShuffle 50 50 0 1 - 52: 25(ptr) AccessChain 17 18 24 - 53: 11(int) Load 52 - 54: 25(ptr) AccessChain 17 28 - 55: 11(int) Load 54 - 57: 56(ivec4) ImageFetch 48 51 Lod Offset 53 55 - 61: 58 Load 60(g_tTex2df4a) - 64: 63(ptr) AccessChain 17 62 - 65: 14(ivec4) Load 64 - 66: 13(ivec3) VectorShuffle 65 65 0 1 2 - 68: 25(ptr) AccessChain 17 62 67 - 69: 11(int) Load 68 - 72: 71(ptr) AccessChain 17 70 - 73: 12(ivec2) Load 72 - 74: 31(fvec4) ImageFetch 61 66 Lod Offset 69 73 - 78: 75 Load 77(g_tTex2di4a) - 79: 63(ptr) AccessChain 17 62 - 80: 14(ivec4) Load 79 - 81: 13(ivec3) VectorShuffle 80 80 0 1 2 - 82: 25(ptr) AccessChain 17 62 67 - 83: 11(int) Load 82 - 84: 71(ptr) AccessChain 17 70 - 85: 12(ivec2) Load 84 - 86: 14(ivec4) ImageFetch 78 81 Lod Offset 83 85 - 90: 87 Load 89(g_tTex2du4a) - 91: 63(ptr) AccessChain 17 62 - 92: 14(ivec4) Load 91 - 93: 13(ivec3) VectorShuffle 92 92 0 1 2 - 94: 25(ptr) AccessChain 17 62 67 - 95: 11(int) Load 94 - 96: 71(ptr) AccessChain 17 70 - 97: 12(ivec2) Load 96 - 98: 56(ivec4) ImageFetch 90 93 Lod Offset 95 97 - 106: 105(ptr) AccessChain 101(psout) 102 - Store 106 104 - 109: 108(ptr) AccessChain 101(psout) 107 - Store 109 103 - 112: 105(ptr) AccessChain 101(psout) 102 - 113: 31(fvec4) Load 112 - Store 111(Color) 113 - 116: 108(ptr) AccessChain 101(psout) 107 - 117: 6(float) Load 116 - Store 115(Depth) 117 +116(flattenTemp): 103(ptr) Variable Function + 117:8(PS_OUTPUT) FunctionCall 10(@main() + Store 116(flattenTemp) 117 + 120: 108(ptr) AccessChain 116(flattenTemp) 105 + 121: 7(fvec4) Load 120 + Store 119(Color) 121 + 124: 111(ptr) AccessChain 116(flattenTemp) 110 + 125: 6(float) Load 124 + Store 123(Depth) 125 Return FunctionEnd + 10(@main():8(PS_OUTPUT) Function None 9 + 11: Label + 104(psout): 103(ptr) Variable Function + 15: 12 Load 14(g_tTex1df4a) + 25: 24(ptr) AccessChain 22 23 + 26: 18(ivec3) Load 25 + 27: 17(ivec2) VectorShuffle 26 26 0 1 + 31: 30(ptr) AccessChain 22 23 29 + 32: 16(int) Load 31 + 34: 30(ptr) AccessChain 22 33 + 35: 16(int) Load 34 + 36: 7(fvec4) ImageFetch 15 27 Lod Offset 32 35 + 40: 37 Load 39(g_tTex1di4a) + 41: 24(ptr) AccessChain 22 23 + 42: 18(ivec3) Load 41 + 43: 17(ivec2) VectorShuffle 42 42 0 1 + 44: 30(ptr) AccessChain 22 23 29 + 45: 16(int) Load 44 + 46: 30(ptr) AccessChain 22 33 + 47: 16(int) Load 46 + 48: 19(ivec4) ImageFetch 40 43 Lod Offset 45 47 + 52: 49 Load 51(g_tTex1du4a) + 53: 24(ptr) AccessChain 22 23 + 54: 18(ivec3) Load 53 + 55: 17(ivec2) VectorShuffle 54 54 0 1 + 56: 30(ptr) AccessChain 22 23 29 + 57: 16(int) Load 56 + 58: 30(ptr) AccessChain 22 33 + 59: 16(int) Load 58 + 61: 60(ivec4) ImageFetch 52 55 Lod Offset 57 59 + 65: 62 Load 64(g_tTex2df4a) + 68: 67(ptr) AccessChain 22 66 + 69: 19(ivec4) Load 68 + 70: 18(ivec3) VectorShuffle 69 69 0 1 2 + 72: 30(ptr) AccessChain 22 66 71 + 73: 16(int) Load 72 + 76: 75(ptr) AccessChain 22 74 + 77: 17(ivec2) Load 76 + 78: 7(fvec4) ImageFetch 65 70 Lod Offset 73 77 + 82: 79 Load 81(g_tTex2di4a) + 83: 67(ptr) AccessChain 22 66 + 84: 19(ivec4) Load 83 + 85: 18(ivec3) VectorShuffle 84 84 0 1 2 + 86: 30(ptr) AccessChain 22 66 71 + 87: 16(int) Load 86 + 88: 75(ptr) AccessChain 22 74 + 89: 17(ivec2) Load 88 + 90: 19(ivec4) ImageFetch 82 85 Lod Offset 87 89 + 94: 91 Load 93(g_tTex2du4a) + 95: 67(ptr) AccessChain 22 66 + 96: 19(ivec4) Load 95 + 97: 18(ivec3) VectorShuffle 96 96 0 1 2 + 98: 30(ptr) AccessChain 22 66 71 + 99: 16(int) Load 98 + 100: 75(ptr) AccessChain 22 74 + 101: 17(ivec2) Load 100 + 102: 60(ivec4) ImageFetch 94 97 Lod Offset 99 101 + 109: 108(ptr) AccessChain 104(psout) 105 + Store 109 107 + 112: 111(ptr) AccessChain 104(psout) 110 + Store 112 106 + 113:8(PS_OUTPUT) Load 104(psout) + ReturnValue 113 + FunctionEnd diff --git a/Test/baseResults/hlsl.load.rwbuffer.dx10.frag.out b/Test/baseResults/hlsl.load.rwbuffer.dx10.frag.out index e9cc3940..e386ecab 100644 --- a/Test/baseResults/hlsl.load.rwbuffer.dx10.frag.out +++ b/Test/baseResults/hlsl.load.rwbuffer.dx10.frag.out @@ -2,7 +2,7 @@ hlsl.load.rwbuffer.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:22 Function Definition: main( (temp structure{temp 4-component vector of float Color}) +0:22 Function Definition: @main( (temp structure{temp 4-component vector of float Color}) 0:22 Function Parameters: 0:? Sequence 0:25 imageLoad (temp 4-component vector of float) @@ -33,20 +33,23 @@ gl_FragCoord origin is upper left 0:29 1.000000 0:29 1.000000 0:29 1.000000 -0:31 Sequence -0:31 Sequence -0:31 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:31 Color: direct index for structure (temp 4-component vector of float) -0:31 'psout' (temp structure{temp 4-component vector of float Color}) -0:31 Constant: -0:31 0 (const int) -0:31 Branch: Return +0:31 Branch: Return with expression +0:31 'psout' (temp structure{temp 4-component vector of float Color}) +0:22 Function Definition: main( (temp void) +0:22 Function Parameters: +0:? Sequence +0:22 Sequence +0:22 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:22 Color: direct index for structure (temp 4-component vector of float) +0:22 Function Call: @main( (temp structure{temp 4-component vector of float Color}) +0:22 Constant: +0:22 0 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'g_tBuffF' (layout(rgba32f ) uniform imageBuffer) 0:? 'g_tBuffI' (layout(rgba32i ) uniform iimageBuffer) 0:? 'g_tBuffU' (layout(rgba32ui ) uniform uimageBuffer) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) @@ -56,7 +59,7 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:22 Function Definition: main( (temp structure{temp 4-component vector of float Color}) +0:22 Function Definition: @main( (temp structure{temp 4-component vector of float Color}) 0:22 Function Parameters: 0:? Sequence 0:25 imageLoad (temp 4-component vector of float) @@ -87,114 +90,124 @@ gl_FragCoord origin is upper left 0:29 1.000000 0:29 1.000000 0:29 1.000000 -0:31 Sequence -0:31 Sequence -0:31 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:31 Color: direct index for structure (temp 4-component vector of float) -0:31 'psout' (temp structure{temp 4-component vector of float Color}) -0:31 Constant: -0:31 0 (const int) -0:31 Branch: Return +0:31 Branch: Return with expression +0:31 'psout' (temp structure{temp 4-component vector of float Color}) +0:22 Function Definition: main( (temp void) +0:22 Function Parameters: +0:? Sequence +0:22 Sequence +0:22 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:22 Color: direct index for structure (temp 4-component vector of float) +0:22 Function Call: @main( (temp structure{temp 4-component vector of float Color}) +0:22 Constant: +0:22 0 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'g_tBuffF' (layout(rgba32f ) uniform imageBuffer) 0:? 'g_tBuffI' (layout(rgba32i ) uniform iimageBuffer) 0:? 'g_tBuffU' (layout(rgba32ui ) uniform uimageBuffer) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 52 +// Id's are bound by 57 Capability Shader Capability SampledBuffer 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 48 + EntryPoint Fragment 4 "main" 54 ExecutionMode 4 OriginUpperLeft Name 4 "main" - Name 9 "g_tBuffF" - Name 15 "$Global" - MemberName 15($Global) 0 "c1" - MemberName 15($Global) 1 "c2" - MemberName 15($Global) 2 "c3" - MemberName 15($Global) 3 "c4" - MemberName 15($Global) 4 "o1" - MemberName 15($Global) 5 "o2" - MemberName 15($Global) 6 "o3" - MemberName 15($Global) 7 "o4" - Name 17 "" - Name 27 "g_tBuffU" - Name 35 "g_tBuffI" - Name 40 "PS_OUTPUT" - MemberName 40(PS_OUTPUT) 0 "Color" - Name 42 "psout" - Name 48 "Color" - Decorate 9(g_tBuffF) DescriptorSet 0 - MemberDecorate 15($Global) 0 Offset 0 - MemberDecorate 15($Global) 1 Offset 8 - MemberDecorate 15($Global) 2 Offset 16 - MemberDecorate 15($Global) 3 Offset 32 - MemberDecorate 15($Global) 4 Offset 48 - MemberDecorate 15($Global) 5 Offset 56 - MemberDecorate 15($Global) 6 Offset 64 - MemberDecorate 15($Global) 7 Offset 80 - Decorate 15($Global) Block - Decorate 17 DescriptorSet 0 - Decorate 27(g_tBuffU) DescriptorSet 0 - Decorate 35(g_tBuffI) DescriptorSet 0 - Decorate 48(Color) Location 0 + Name 8 "PS_OUTPUT" + MemberName 8(PS_OUTPUT) 0 "Color" + Name 10 "@main(" + Name 14 "g_tBuffF" + Name 20 "$Global" + MemberName 20($Global) 0 "c1" + MemberName 20($Global) 1 "c2" + MemberName 20($Global) 2 "c3" + MemberName 20($Global) 3 "c4" + MemberName 20($Global) 4 "o1" + MemberName 20($Global) 5 "o2" + MemberName 20($Global) 6 "o3" + MemberName 20($Global) 7 "o4" + Name 22 "" + Name 31 "g_tBuffU" + Name 39 "g_tBuffI" + Name 45 "psout" + Name 54 "Color" + Decorate 14(g_tBuffF) DescriptorSet 0 + MemberDecorate 20($Global) 0 Offset 0 + MemberDecorate 20($Global) 1 Offset 8 + MemberDecorate 20($Global) 2 Offset 16 + MemberDecorate 20($Global) 3 Offset 32 + MemberDecorate 20($Global) 4 Offset 48 + MemberDecorate 20($Global) 5 Offset 56 + MemberDecorate 20($Global) 6 Offset 64 + MemberDecorate 20($Global) 7 Offset 80 + Decorate 20($Global) Block + Decorate 22 DescriptorSet 0 + Decorate 31(g_tBuffU) DescriptorSet 0 + Decorate 39(g_tBuffI) DescriptorSet 0 + Decorate 54(Color) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 - 7: TypeImage 6(float) Buffer nonsampled format:Rgba32f - 8: TypePointer UniformConstant 7 - 9(g_tBuffF): 8(ptr) Variable UniformConstant - 11: TypeInt 32 1 - 12: TypeVector 11(int) 2 - 13: TypeVector 11(int) 3 - 14: TypeVector 11(int) 4 - 15($Global): TypeStruct 11(int) 12(ivec2) 13(ivec3) 14(ivec4) 11(int) 12(ivec2) 13(ivec3) 14(ivec4) - 16: TypePointer Uniform 15($Global) - 17: 16(ptr) Variable Uniform - 18: 11(int) Constant 0 - 19: TypePointer Uniform 11(int) - 22: TypeVector 6(float) 4 - 24: TypeInt 32 0 - 25: TypeImage 24(int) Buffer nonsampled format:Rgba32ui - 26: TypePointer UniformConstant 25 - 27(g_tBuffU): 26(ptr) Variable UniformConstant - 31: TypeVector 24(int) 4 - 33: TypeImage 11(int) Buffer nonsampled format:Rgba32i - 34: TypePointer UniformConstant 33 - 35(g_tBuffI): 34(ptr) Variable UniformConstant - 40(PS_OUTPUT): TypeStruct 22(fvec4) - 41: TypePointer Function 40(PS_OUTPUT) - 43: 6(float) Constant 1065353216 - 44: 22(fvec4) ConstantComposite 43 43 43 43 - 45: TypePointer Function 22(fvec4) - 47: TypePointer Output 22(fvec4) - 48(Color): 47(ptr) Variable Output + 7: TypeVector 6(float) 4 + 8(PS_OUTPUT): TypeStruct 7(fvec4) + 9: TypeFunction 8(PS_OUTPUT) + 12: TypeImage 6(float) Buffer nonsampled format:Rgba32f + 13: TypePointer UniformConstant 12 + 14(g_tBuffF): 13(ptr) Variable UniformConstant + 16: TypeInt 32 1 + 17: TypeVector 16(int) 2 + 18: TypeVector 16(int) 3 + 19: TypeVector 16(int) 4 + 20($Global): TypeStruct 16(int) 17(ivec2) 18(ivec3) 19(ivec4) 16(int) 17(ivec2) 18(ivec3) 19(ivec4) + 21: TypePointer Uniform 20($Global) + 22: 21(ptr) Variable Uniform + 23: 16(int) Constant 0 + 24: TypePointer Uniform 16(int) + 28: TypeInt 32 0 + 29: TypeImage 28(int) Buffer nonsampled format:Rgba32ui + 30: TypePointer UniformConstant 29 + 31(g_tBuffU): 30(ptr) Variable UniformConstant + 35: TypeVector 28(int) 4 + 37: TypeImage 16(int) Buffer nonsampled format:Rgba32i + 38: TypePointer UniformConstant 37 + 39(g_tBuffI): 38(ptr) Variable UniformConstant + 44: TypePointer Function 8(PS_OUTPUT) + 46: 6(float) Constant 1065353216 + 47: 7(fvec4) ConstantComposite 46 46 46 46 + 48: TypePointer Function 7(fvec4) + 53: TypePointer Output 7(fvec4) + 54(Color): 53(ptr) Variable Output 4(main): 2 Function None 3 5: Label - 42(psout): 41(ptr) Variable Function - 10: 7 Load 9(g_tBuffF) - 20: 19(ptr) AccessChain 17 18 - 21: 11(int) Load 20 - 23: 22(fvec4) ImageRead 10 21 - 28: 25 Load 27(g_tBuffU) - 29: 19(ptr) AccessChain 17 18 - 30: 11(int) Load 29 - 32: 31(ivec4) ImageRead 28 30 - 36: 33 Load 35(g_tBuffI) - 37: 19(ptr) AccessChain 17 18 - 38: 11(int) Load 37 - 39: 14(ivec4) ImageRead 36 38 - 46: 45(ptr) AccessChain 42(psout) 18 - Store 46 44 - 49: 45(ptr) AccessChain 42(psout) 18 - 50: 22(fvec4) Load 49 - Store 48(Color) 50 + 55:8(PS_OUTPUT) FunctionCall 10(@main() + 56: 7(fvec4) CompositeExtract 55 0 + Store 54(Color) 56 Return FunctionEnd + 10(@main():8(PS_OUTPUT) Function None 9 + 11: Label + 45(psout): 44(ptr) Variable Function + 15: 12 Load 14(g_tBuffF) + 25: 24(ptr) AccessChain 22 23 + 26: 16(int) Load 25 + 27: 7(fvec4) ImageRead 15 26 + 32: 29 Load 31(g_tBuffU) + 33: 24(ptr) AccessChain 22 23 + 34: 16(int) Load 33 + 36: 35(ivec4) ImageRead 32 34 + 40: 37 Load 39(g_tBuffI) + 41: 24(ptr) AccessChain 22 23 + 42: 16(int) Load 41 + 43: 19(ivec4) ImageRead 40 42 + 49: 48(ptr) AccessChain 45(psout) 23 + Store 49 47 + 50:8(PS_OUTPUT) Load 45(psout) + ReturnValue 50 + FunctionEnd diff --git a/Test/baseResults/hlsl.load.rwtexture.array.dx10.frag.out b/Test/baseResults/hlsl.load.rwtexture.array.dx10.frag.out index a81ddf57..41c8b27a 100644 --- a/Test/baseResults/hlsl.load.rwtexture.array.dx10.frag.out +++ b/Test/baseResults/hlsl.load.rwtexture.array.dx10.frag.out @@ -2,7 +2,7 @@ hlsl.load.rwtexture.array.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:40 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:40 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:40 Function Parameters: 0:? Sequence 0:44 imageLoad (temp 4-component vector of float) @@ -58,24 +58,28 @@ gl_FragCoord origin is upper left 0:54 1 (const int) 0:54 Constant: 0:54 1.000000 -0:56 Sequence -0:56 Sequence -0:56 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:56 Color: direct index for structure (temp 4-component vector of float) -0:56 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:56 Constant: -0:56 0 (const int) -0:56 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:56 Depth: direct index for structure (temp float) -0:56 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:56 Constant: -0:56 1 (const int) -0:56 Branch: Return +0:56 Branch: Return with expression +0:56 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:40 Function Definition: main( (temp void) +0:40 Function Parameters: +0:? Sequence +0:40 Sequence +0:40 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:40 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:40 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:40 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:40 Color: direct index for structure (temp 4-component vector of float) +0:40 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:40 Constant: +0:40 0 (const int) +0:40 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:40 Depth: direct index for structure (temp float) +0:40 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:40 Constant: +0:40 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D) 0:? 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D) @@ -92,6 +96,8 @@ gl_FragCoord origin is upper left 0:? 'g_tTex2df4a' (layout(rgba32f ) uniform image2DArray) 0:? 'g_tTex2di4a' (layout(rgba32i ) uniform iimage2DArray) 0:? 'g_tTex2du4a' (layout(rgba32ui ) uniform uimage2DArray) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) @@ -101,7 +107,7 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:40 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:40 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:40 Function Parameters: 0:? Sequence 0:44 imageLoad (temp 4-component vector of float) @@ -157,24 +163,28 @@ gl_FragCoord origin is upper left 0:54 1 (const int) 0:54 Constant: 0:54 1.000000 -0:56 Sequence -0:56 Sequence -0:56 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:56 Color: direct index for structure (temp 4-component vector of float) -0:56 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:56 Constant: -0:56 0 (const int) -0:56 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:56 Depth: direct index for structure (temp float) -0:56 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:56 Constant: -0:56 1 (const int) -0:56 Branch: Return +0:56 Branch: Return with expression +0:56 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:40 Function Definition: main( (temp void) +0:40 Function Parameters: +0:? Sequence +0:40 Sequence +0:40 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:40 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:40 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:40 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:40 Color: direct index for structure (temp 4-component vector of float) +0:40 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:40 Constant: +0:40 0 (const int) +0:40 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:40 Depth: direct index for structure (temp float) +0:40 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:40 Constant: +0:40 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D) 0:? 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D) @@ -191,193 +201,206 @@ gl_FragCoord origin is upper left 0:? 'g_tTex2df4a' (layout(rgba32f ) uniform image2DArray) 0:? 'g_tTex2di4a' (layout(rgba32i ) uniform iimage2DArray) 0:? 'g_tTex2du4a' (layout(rgba32ui ) uniform uimage2DArray) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 112 +// Id's are bound by 119 Capability Shader Capability Sampled1D 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 74 78 + EntryPoint Fragment 4 "main" 82 86 ExecutionMode 4 OriginUpperLeft Name 4 "main" - Name 9 "g_tTex1df4a" - Name 15 "$Global" - MemberName 15($Global) 0 "c1" - MemberName 15($Global) 1 "c2" - MemberName 15($Global) 2 "c3" - MemberName 15($Global) 3 "c4" - MemberName 15($Global) 4 "o1" - MemberName 15($Global) 5 "o2" - MemberName 15($Global) 6 "o3" - MemberName 15($Global) 7 "o4" - Name 17 "" - Name 26 "g_tTex1di4a" - Name 34 "g_tTex1du4a" - Name 42 "g_tTex2df4a" - Name 51 "g_tTex2di4a" - Name 58 "g_tTex2du4a" - Name 63 "PS_OUTPUT" - MemberName 63(PS_OUTPUT) 0 "Color" - MemberName 63(PS_OUTPUT) 1 "Depth" - Name 65 "psout" - Name 74 "Color" - Name 78 "Depth" - Name 84 "g_sSamp" - Name 87 "g_tTex1df4" - Name 90 "g_tTex1di4" - Name 93 "g_tTex1du4" - Name 96 "g_tTex2df4" - Name 99 "g_tTex2di4" - Name 102 "g_tTex2du4" - Name 105 "g_tTex3df4" - Name 108 "g_tTex3di4" - Name 111 "g_tTex3du4" - Decorate 9(g_tTex1df4a) DescriptorSet 0 - MemberDecorate 15($Global) 0 Offset 0 - MemberDecorate 15($Global) 1 Offset 8 - MemberDecorate 15($Global) 2 Offset 16 - MemberDecorate 15($Global) 3 Offset 32 - MemberDecorate 15($Global) 4 Offset 48 - MemberDecorate 15($Global) 5 Offset 56 - MemberDecorate 15($Global) 6 Offset 64 - MemberDecorate 15($Global) 7 Offset 80 - Decorate 15($Global) Block - Decorate 17 DescriptorSet 0 - Decorate 26(g_tTex1di4a) DescriptorSet 0 - Decorate 34(g_tTex1du4a) DescriptorSet 0 - Decorate 42(g_tTex2df4a) DescriptorSet 0 - Decorate 51(g_tTex2di4a) DescriptorSet 0 - Decorate 58(g_tTex2du4a) DescriptorSet 0 - Decorate 74(Color) Location 0 - Decorate 78(Depth) BuiltIn FragDepth - Decorate 84(g_sSamp) DescriptorSet 0 - Decorate 84(g_sSamp) Binding 0 - Decorate 87(g_tTex1df4) DescriptorSet 0 - Decorate 87(g_tTex1df4) Binding 0 - Decorate 90(g_tTex1di4) DescriptorSet 0 - Decorate 93(g_tTex1du4) DescriptorSet 0 - Decorate 96(g_tTex2df4) DescriptorSet 0 - Decorate 99(g_tTex2di4) DescriptorSet 0 - Decorate 102(g_tTex2du4) DescriptorSet 0 - Decorate 105(g_tTex3df4) DescriptorSet 0 - Decorate 108(g_tTex3di4) DescriptorSet 0 - Decorate 111(g_tTex3du4) DescriptorSet 0 + Name 8 "PS_OUTPUT" + MemberName 8(PS_OUTPUT) 0 "Color" + MemberName 8(PS_OUTPUT) 1 "Depth" + Name 10 "@main(" + Name 14 "g_tTex1df4a" + Name 20 "$Global" + MemberName 20($Global) 0 "c1" + MemberName 20($Global) 1 "c2" + MemberName 20($Global) 2 "c3" + MemberName 20($Global) 3 "c4" + MemberName 20($Global) 4 "o1" + MemberName 20($Global) 5 "o2" + MemberName 20($Global) 6 "o3" + MemberName 20($Global) 7 "o4" + Name 22 "" + Name 30 "g_tTex1di4a" + Name 38 "g_tTex1du4a" + Name 46 "g_tTex2df4a" + Name 55 "g_tTex2di4a" + Name 62 "g_tTex2du4a" + Name 68 "psout" + Name 79 "flattenTemp" + Name 82 "Color" + Name 86 "Depth" + Name 91 "g_sSamp" + Name 94 "g_tTex1df4" + Name 97 "g_tTex1di4" + Name 100 "g_tTex1du4" + Name 103 "g_tTex2df4" + Name 106 "g_tTex2di4" + Name 109 "g_tTex2du4" + Name 112 "g_tTex3df4" + Name 115 "g_tTex3di4" + Name 118 "g_tTex3du4" + Decorate 14(g_tTex1df4a) DescriptorSet 0 + MemberDecorate 20($Global) 0 Offset 0 + MemberDecorate 20($Global) 1 Offset 8 + MemberDecorate 20($Global) 2 Offset 16 + MemberDecorate 20($Global) 3 Offset 32 + MemberDecorate 20($Global) 4 Offset 48 + MemberDecorate 20($Global) 5 Offset 56 + MemberDecorate 20($Global) 6 Offset 64 + MemberDecorate 20($Global) 7 Offset 80 + Decorate 20($Global) Block + Decorate 22 DescriptorSet 0 + Decorate 30(g_tTex1di4a) DescriptorSet 0 + Decorate 38(g_tTex1du4a) DescriptorSet 0 + Decorate 46(g_tTex2df4a) DescriptorSet 0 + Decorate 55(g_tTex2di4a) DescriptorSet 0 + Decorate 62(g_tTex2du4a) DescriptorSet 0 + Decorate 82(Color) Location 0 + Decorate 86(Depth) BuiltIn FragDepth + Decorate 91(g_sSamp) DescriptorSet 0 + Decorate 91(g_sSamp) Binding 0 + Decorate 94(g_tTex1df4) DescriptorSet 0 + Decorate 94(g_tTex1df4) Binding 0 + Decorate 97(g_tTex1di4) DescriptorSet 0 + Decorate 100(g_tTex1du4) DescriptorSet 0 + Decorate 103(g_tTex2df4) DescriptorSet 0 + Decorate 106(g_tTex2di4) DescriptorSet 0 + Decorate 109(g_tTex2du4) DescriptorSet 0 + Decorate 112(g_tTex3df4) DescriptorSet 0 + Decorate 115(g_tTex3di4) DescriptorSet 0 + Decorate 118(g_tTex3du4) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 - 7: TypeImage 6(float) 1D array nonsampled format:Rgba32f - 8: TypePointer UniformConstant 7 - 9(g_tTex1df4a): 8(ptr) Variable UniformConstant - 11: TypeInt 32 1 - 12: TypeVector 11(int) 2 - 13: TypeVector 11(int) 3 - 14: TypeVector 11(int) 4 - 15($Global): TypeStruct 11(int) 12(ivec2) 13(ivec3) 14(ivec4) 11(int) 12(ivec2) 13(ivec3) 14(ivec4) - 16: TypePointer Uniform 15($Global) - 17: 16(ptr) Variable Uniform - 18: 11(int) Constant 1 - 19: TypePointer Uniform 12(ivec2) - 22: TypeVector 6(float) 4 - 24: TypeImage 11(int) 1D array nonsampled format:Rgba32i - 25: TypePointer UniformConstant 24 - 26(g_tTex1di4a): 25(ptr) Variable UniformConstant - 31: TypeInt 32 0 - 32: TypeImage 31(int) 1D array nonsampled format:Rgba32ui - 33: TypePointer UniformConstant 32 - 34(g_tTex1du4a): 33(ptr) Variable UniformConstant - 38: TypeVector 31(int) 4 - 40: TypeImage 6(float) 2D array nonsampled format:Rgba32f - 41: TypePointer UniformConstant 40 - 42(g_tTex2df4a): 41(ptr) Variable UniformConstant - 44: 11(int) Constant 2 - 45: TypePointer Uniform 13(ivec3) - 49: TypeImage 11(int) 2D array nonsampled format:Rgba32i - 50: TypePointer UniformConstant 49 - 51(g_tTex2di4a): 50(ptr) Variable UniformConstant - 56: TypeImage 31(int) 2D array nonsampled format:Rgba32ui - 57: TypePointer UniformConstant 56 - 58(g_tTex2du4a): 57(ptr) Variable UniformConstant - 63(PS_OUTPUT): TypeStruct 22(fvec4) 6(float) - 64: TypePointer Function 63(PS_OUTPUT) - 66: 11(int) Constant 0 - 67: 6(float) Constant 1065353216 - 68: 22(fvec4) ConstantComposite 67 67 67 67 - 69: TypePointer Function 22(fvec4) - 71: TypePointer Function 6(float) - 73: TypePointer Output 22(fvec4) - 74(Color): 73(ptr) Variable Output - 77: TypePointer Output 6(float) - 78(Depth): 77(ptr) Variable Output - 82: TypeSampler - 83: TypePointer UniformConstant 82 - 84(g_sSamp): 83(ptr) Variable UniformConstant - 85: TypeImage 6(float) 1D nonsampled format:Rgba32f - 86: TypePointer UniformConstant 85 - 87(g_tTex1df4): 86(ptr) Variable UniformConstant - 88: TypeImage 11(int) 1D nonsampled format:Rgba32i - 89: TypePointer UniformConstant 88 - 90(g_tTex1di4): 89(ptr) Variable UniformConstant - 91: TypeImage 31(int) 1D nonsampled format:Rgba32ui - 92: TypePointer UniformConstant 91 - 93(g_tTex1du4): 92(ptr) Variable UniformConstant - 94: TypeImage 6(float) 2D nonsampled format:Rgba32f - 95: TypePointer UniformConstant 94 - 96(g_tTex2df4): 95(ptr) Variable UniformConstant - 97: TypeImage 11(int) 2D nonsampled format:Rgba32i - 98: TypePointer UniformConstant 97 - 99(g_tTex2di4): 98(ptr) Variable UniformConstant - 100: TypeImage 31(int) 2D nonsampled format:Rgba32ui - 101: TypePointer UniformConstant 100 - 102(g_tTex2du4): 101(ptr) Variable UniformConstant - 103: TypeImage 6(float) 3D nonsampled format:Rgba32f - 104: TypePointer UniformConstant 103 - 105(g_tTex3df4): 104(ptr) Variable UniformConstant - 106: TypeImage 11(int) 3D nonsampled format:Rgba32i - 107: TypePointer UniformConstant 106 - 108(g_tTex3di4): 107(ptr) Variable UniformConstant - 109: TypeImage 31(int) 3D nonsampled format:Rgba32ui - 110: TypePointer UniformConstant 109 - 111(g_tTex3du4): 110(ptr) Variable UniformConstant + 7: TypeVector 6(float) 4 + 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) + 9: TypeFunction 8(PS_OUTPUT) + 12: TypeImage 6(float) 1D array nonsampled format:Rgba32f + 13: TypePointer UniformConstant 12 + 14(g_tTex1df4a): 13(ptr) Variable UniformConstant + 16: TypeInt 32 1 + 17: TypeVector 16(int) 2 + 18: TypeVector 16(int) 3 + 19: TypeVector 16(int) 4 + 20($Global): TypeStruct 16(int) 17(ivec2) 18(ivec3) 19(ivec4) 16(int) 17(ivec2) 18(ivec3) 19(ivec4) + 21: TypePointer Uniform 20($Global) + 22: 21(ptr) Variable Uniform + 23: 16(int) Constant 1 + 24: TypePointer Uniform 17(ivec2) + 28: TypeImage 16(int) 1D array nonsampled format:Rgba32i + 29: TypePointer UniformConstant 28 + 30(g_tTex1di4a): 29(ptr) Variable UniformConstant + 35: TypeInt 32 0 + 36: TypeImage 35(int) 1D array nonsampled format:Rgba32ui + 37: TypePointer UniformConstant 36 + 38(g_tTex1du4a): 37(ptr) Variable UniformConstant + 42: TypeVector 35(int) 4 + 44: TypeImage 6(float) 2D array nonsampled format:Rgba32f + 45: TypePointer UniformConstant 44 + 46(g_tTex2df4a): 45(ptr) Variable UniformConstant + 48: 16(int) Constant 2 + 49: TypePointer Uniform 18(ivec3) + 53: TypeImage 16(int) 2D array nonsampled format:Rgba32i + 54: TypePointer UniformConstant 53 + 55(g_tTex2di4a): 54(ptr) Variable UniformConstant + 60: TypeImage 35(int) 2D array nonsampled format:Rgba32ui + 61: TypePointer UniformConstant 60 + 62(g_tTex2du4a): 61(ptr) Variable UniformConstant + 67: TypePointer Function 8(PS_OUTPUT) + 69: 16(int) Constant 0 + 70: 6(float) Constant 1065353216 + 71: 7(fvec4) ConstantComposite 70 70 70 70 + 72: TypePointer Function 7(fvec4) + 74: TypePointer Function 6(float) + 81: TypePointer Output 7(fvec4) + 82(Color): 81(ptr) Variable Output + 85: TypePointer Output 6(float) + 86(Depth): 85(ptr) Variable Output + 89: TypeSampler + 90: TypePointer UniformConstant 89 + 91(g_sSamp): 90(ptr) Variable UniformConstant + 92: TypeImage 6(float) 1D nonsampled format:Rgba32f + 93: TypePointer UniformConstant 92 + 94(g_tTex1df4): 93(ptr) Variable UniformConstant + 95: TypeImage 16(int) 1D nonsampled format:Rgba32i + 96: TypePointer UniformConstant 95 + 97(g_tTex1di4): 96(ptr) Variable UniformConstant + 98: TypeImage 35(int) 1D nonsampled format:Rgba32ui + 99: TypePointer UniformConstant 98 + 100(g_tTex1du4): 99(ptr) Variable UniformConstant + 101: TypeImage 6(float) 2D nonsampled format:Rgba32f + 102: TypePointer UniformConstant 101 + 103(g_tTex2df4): 102(ptr) Variable UniformConstant + 104: TypeImage 16(int) 2D nonsampled format:Rgba32i + 105: TypePointer UniformConstant 104 + 106(g_tTex2di4): 105(ptr) Variable UniformConstant + 107: TypeImage 35(int) 2D nonsampled format:Rgba32ui + 108: TypePointer UniformConstant 107 + 109(g_tTex2du4): 108(ptr) Variable UniformConstant + 110: TypeImage 6(float) 3D nonsampled format:Rgba32f + 111: TypePointer UniformConstant 110 + 112(g_tTex3df4): 111(ptr) Variable UniformConstant + 113: TypeImage 16(int) 3D nonsampled format:Rgba32i + 114: TypePointer UniformConstant 113 + 115(g_tTex3di4): 114(ptr) Variable UniformConstant + 116: TypeImage 35(int) 3D nonsampled format:Rgba32ui + 117: TypePointer UniformConstant 116 + 118(g_tTex3du4): 117(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label - 65(psout): 64(ptr) Variable Function - 10: 7 Load 9(g_tTex1df4a) - 20: 19(ptr) AccessChain 17 18 - 21: 12(ivec2) Load 20 - 23: 22(fvec4) ImageRead 10 21 - 27: 24 Load 26(g_tTex1di4a) - 28: 19(ptr) AccessChain 17 18 - 29: 12(ivec2) Load 28 - 30: 14(ivec4) ImageRead 27 29 - 35: 32 Load 34(g_tTex1du4a) - 36: 19(ptr) AccessChain 17 18 - 37: 12(ivec2) Load 36 - 39: 38(ivec4) ImageRead 35 37 - 43: 40 Load 42(g_tTex2df4a) - 46: 45(ptr) AccessChain 17 44 - 47: 13(ivec3) Load 46 - 48: 22(fvec4) ImageRead 43 47 - 52: 49 Load 51(g_tTex2di4a) - 53: 45(ptr) AccessChain 17 44 - 54: 13(ivec3) Load 53 - 55: 14(ivec4) ImageRead 52 54 - 59: 56 Load 58(g_tTex2du4a) - 60: 45(ptr) AccessChain 17 44 - 61: 13(ivec3) Load 60 - 62: 38(ivec4) ImageRead 59 61 - 70: 69(ptr) AccessChain 65(psout) 66 - Store 70 68 - 72: 71(ptr) AccessChain 65(psout) 18 - Store 72 67 - 75: 69(ptr) AccessChain 65(psout) 66 - 76: 22(fvec4) Load 75 - Store 74(Color) 76 - 79: 71(ptr) AccessChain 65(psout) 18 - 80: 6(float) Load 79 - Store 78(Depth) 80 + 79(flattenTemp): 67(ptr) Variable Function + 80:8(PS_OUTPUT) FunctionCall 10(@main() + Store 79(flattenTemp) 80 + 83: 72(ptr) AccessChain 79(flattenTemp) 69 + 84: 7(fvec4) Load 83 + Store 82(Color) 84 + 87: 74(ptr) AccessChain 79(flattenTemp) 23 + 88: 6(float) Load 87 + Store 86(Depth) 88 Return FunctionEnd + 10(@main():8(PS_OUTPUT) Function None 9 + 11: Label + 68(psout): 67(ptr) Variable Function + 15: 12 Load 14(g_tTex1df4a) + 25: 24(ptr) AccessChain 22 23 + 26: 17(ivec2) Load 25 + 27: 7(fvec4) ImageRead 15 26 + 31: 28 Load 30(g_tTex1di4a) + 32: 24(ptr) AccessChain 22 23 + 33: 17(ivec2) Load 32 + 34: 19(ivec4) ImageRead 31 33 + 39: 36 Load 38(g_tTex1du4a) + 40: 24(ptr) AccessChain 22 23 + 41: 17(ivec2) Load 40 + 43: 42(ivec4) ImageRead 39 41 + 47: 44 Load 46(g_tTex2df4a) + 50: 49(ptr) AccessChain 22 48 + 51: 18(ivec3) Load 50 + 52: 7(fvec4) ImageRead 47 51 + 56: 53 Load 55(g_tTex2di4a) + 57: 49(ptr) AccessChain 22 48 + 58: 18(ivec3) Load 57 + 59: 19(ivec4) ImageRead 56 58 + 63: 60 Load 62(g_tTex2du4a) + 64: 49(ptr) AccessChain 22 48 + 65: 18(ivec3) Load 64 + 66: 42(ivec4) ImageRead 63 65 + 73: 72(ptr) AccessChain 68(psout) 69 + Store 73 71 + 75: 74(ptr) AccessChain 68(psout) 23 + Store 75 70 + 76:8(PS_OUTPUT) Load 68(psout) + ReturnValue 76 + FunctionEnd diff --git a/Test/baseResults/hlsl.load.rwtexture.dx10.frag.out b/Test/baseResults/hlsl.load.rwtexture.dx10.frag.out index b5435bac..0b57d58f 100644 --- a/Test/baseResults/hlsl.load.rwtexture.dx10.frag.out +++ b/Test/baseResults/hlsl.load.rwtexture.dx10.frag.out @@ -2,7 +2,7 @@ hlsl.load.rwtexture.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:40 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:40 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:40 Function Parameters: 0:? Sequence 0:44 imageLoad (temp 4-component vector of float) @@ -76,24 +76,28 @@ gl_FragCoord origin is upper left 0:59 1 (const int) 0:59 Constant: 0:59 1.000000 -0:61 Sequence -0:61 Sequence -0:61 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:61 Color: direct index for structure (temp 4-component vector of float) -0:61 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:61 Constant: -0:61 0 (const int) -0:61 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:61 Depth: direct index for structure (temp float) -0:61 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:61 Constant: -0:61 1 (const int) -0:61 Branch: Return +0:61 Branch: Return with expression +0:61 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:40 Function Definition: main( (temp void) +0:40 Function Parameters: +0:? Sequence +0:40 Sequence +0:40 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:40 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:40 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:40 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:40 Color: direct index for structure (temp 4-component vector of float) +0:40 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:40 Constant: +0:40 0 (const int) +0:40 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:40 Depth: direct index for structure (temp float) +0:40 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:40 Constant: +0:40 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D) 0:? 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D) @@ -110,6 +114,8 @@ gl_FragCoord origin is upper left 0:? 'g_tTex2df4a' (layout(rgba32f ) uniform image2DArray) 0:? 'g_tTex2di4a' (layout(rgba32i ) uniform iimage2DArray) 0:? 'g_tTex2du4a' (layout(rgba32ui ) uniform uimage2DArray) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) @@ -119,7 +125,7 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:40 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:40 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:40 Function Parameters: 0:? Sequence 0:44 imageLoad (temp 4-component vector of float) @@ -193,24 +199,28 @@ gl_FragCoord origin is upper left 0:59 1 (const int) 0:59 Constant: 0:59 1.000000 -0:61 Sequence -0:61 Sequence -0:61 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:61 Color: direct index for structure (temp 4-component vector of float) -0:61 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:61 Constant: -0:61 0 (const int) -0:61 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:61 Depth: direct index for structure (temp float) -0:61 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:61 Constant: -0:61 1 (const int) -0:61 Branch: Return +0:61 Branch: Return with expression +0:61 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:40 Function Definition: main( (temp void) +0:40 Function Parameters: +0:? Sequence +0:40 Sequence +0:40 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:40 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:40 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:40 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:40 Color: direct index for structure (temp 4-component vector of float) +0:40 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:40 Constant: +0:40 0 (const int) +0:40 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:40 Depth: direct index for structure (temp float) +0:40 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:40 Constant: +0:40 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D) 0:? 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D) @@ -227,206 +237,219 @@ gl_FragCoord origin is upper left 0:? 'g_tTex2df4a' (layout(rgba32f ) uniform image2DArray) 0:? 'g_tTex2di4a' (layout(rgba32i ) uniform iimage2DArray) 0:? 'g_tTex2du4a' (layout(rgba32ui ) uniform uimage2DArray) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 125 +// Id's are bound by 132 Capability Shader Capability Sampled1D 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 96 100 + EntryPoint Fragment 4 "main" 104 108 ExecutionMode 4 OriginUpperLeft Name 4 "main" - Name 9 "g_tTex1df4" - Name 15 "$Global" - MemberName 15($Global) 0 "c1" - MemberName 15($Global) 1 "c2" - MemberName 15($Global) 2 "c3" - MemberName 15($Global) 3 "c4" - MemberName 15($Global) 4 "o1" - MemberName 15($Global) 5 "o2" - MemberName 15($Global) 6 "o3" - MemberName 15($Global) 7 "o4" - Name 17 "" - Name 26 "g_tTex1di4" - Name 34 "g_tTex1du4" - Name 42 "g_tTex2df4" - Name 51 "g_tTex2di4" - Name 58 "g_tTex2du4" - Name 65 "g_tTex3df4" - Name 74 "g_tTex3di4" - Name 81 "g_tTex3du4" - Name 86 "PS_OUTPUT" - MemberName 86(PS_OUTPUT) 0 "Color" - MemberName 86(PS_OUTPUT) 1 "Depth" - Name 88 "psout" - Name 96 "Color" - Name 100 "Depth" - Name 106 "g_sSamp" - Name 109 "g_tTex1df4a" - Name 112 "g_tTex1di4a" - Name 115 "g_tTex1du4a" - Name 118 "g_tTex2df4a" - Name 121 "g_tTex2di4a" - Name 124 "g_tTex2du4a" - Decorate 9(g_tTex1df4) DescriptorSet 0 - Decorate 9(g_tTex1df4) Binding 0 - MemberDecorate 15($Global) 0 Offset 0 - MemberDecorate 15($Global) 1 Offset 8 - MemberDecorate 15($Global) 2 Offset 16 - MemberDecorate 15($Global) 3 Offset 32 - MemberDecorate 15($Global) 4 Offset 48 - MemberDecorate 15($Global) 5 Offset 56 - MemberDecorate 15($Global) 6 Offset 64 - MemberDecorate 15($Global) 7 Offset 80 - Decorate 15($Global) Block - Decorate 17 DescriptorSet 0 - Decorate 26(g_tTex1di4) DescriptorSet 0 - Decorate 34(g_tTex1du4) DescriptorSet 0 - Decorate 42(g_tTex2df4) DescriptorSet 0 - Decorate 51(g_tTex2di4) DescriptorSet 0 - Decorate 58(g_tTex2du4) DescriptorSet 0 - Decorate 65(g_tTex3df4) DescriptorSet 0 - Decorate 74(g_tTex3di4) DescriptorSet 0 - Decorate 81(g_tTex3du4) DescriptorSet 0 - Decorate 96(Color) Location 0 - Decorate 100(Depth) BuiltIn FragDepth - Decorate 106(g_sSamp) DescriptorSet 0 - Decorate 106(g_sSamp) Binding 0 - Decorate 109(g_tTex1df4a) DescriptorSet 0 - Decorate 112(g_tTex1di4a) DescriptorSet 0 - Decorate 115(g_tTex1du4a) DescriptorSet 0 - Decorate 118(g_tTex2df4a) DescriptorSet 0 - Decorate 121(g_tTex2di4a) DescriptorSet 0 - Decorate 124(g_tTex2du4a) DescriptorSet 0 + Name 8 "PS_OUTPUT" + MemberName 8(PS_OUTPUT) 0 "Color" + MemberName 8(PS_OUTPUT) 1 "Depth" + Name 10 "@main(" + Name 14 "g_tTex1df4" + Name 20 "$Global" + MemberName 20($Global) 0 "c1" + MemberName 20($Global) 1 "c2" + MemberName 20($Global) 2 "c3" + MemberName 20($Global) 3 "c4" + MemberName 20($Global) 4 "o1" + MemberName 20($Global) 5 "o2" + MemberName 20($Global) 6 "o3" + MemberName 20($Global) 7 "o4" + Name 22 "" + Name 30 "g_tTex1di4" + Name 38 "g_tTex1du4" + Name 46 "g_tTex2df4" + Name 55 "g_tTex2di4" + Name 62 "g_tTex2du4" + Name 69 "g_tTex3df4" + Name 78 "g_tTex3di4" + Name 85 "g_tTex3du4" + Name 91 "psout" + Name 101 "flattenTemp" + Name 104 "Color" + Name 108 "Depth" + Name 113 "g_sSamp" + Name 116 "g_tTex1df4a" + Name 119 "g_tTex1di4a" + Name 122 "g_tTex1du4a" + Name 125 "g_tTex2df4a" + Name 128 "g_tTex2di4a" + Name 131 "g_tTex2du4a" + Decorate 14(g_tTex1df4) DescriptorSet 0 + Decorate 14(g_tTex1df4) Binding 0 + MemberDecorate 20($Global) 0 Offset 0 + MemberDecorate 20($Global) 1 Offset 8 + MemberDecorate 20($Global) 2 Offset 16 + MemberDecorate 20($Global) 3 Offset 32 + MemberDecorate 20($Global) 4 Offset 48 + MemberDecorate 20($Global) 5 Offset 56 + MemberDecorate 20($Global) 6 Offset 64 + MemberDecorate 20($Global) 7 Offset 80 + Decorate 20($Global) Block + Decorate 22 DescriptorSet 0 + Decorate 30(g_tTex1di4) DescriptorSet 0 + Decorate 38(g_tTex1du4) DescriptorSet 0 + Decorate 46(g_tTex2df4) DescriptorSet 0 + Decorate 55(g_tTex2di4) DescriptorSet 0 + Decorate 62(g_tTex2du4) DescriptorSet 0 + Decorate 69(g_tTex3df4) DescriptorSet 0 + Decorate 78(g_tTex3di4) DescriptorSet 0 + Decorate 85(g_tTex3du4) DescriptorSet 0 + Decorate 104(Color) Location 0 + Decorate 108(Depth) BuiltIn FragDepth + Decorate 113(g_sSamp) DescriptorSet 0 + Decorate 113(g_sSamp) Binding 0 + Decorate 116(g_tTex1df4a) DescriptorSet 0 + Decorate 119(g_tTex1di4a) DescriptorSet 0 + Decorate 122(g_tTex1du4a) DescriptorSet 0 + Decorate 125(g_tTex2df4a) DescriptorSet 0 + Decorate 128(g_tTex2di4a) DescriptorSet 0 + Decorate 131(g_tTex2du4a) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 - 7: TypeImage 6(float) 1D nonsampled format:Rgba32f - 8: TypePointer UniformConstant 7 - 9(g_tTex1df4): 8(ptr) Variable UniformConstant - 11: TypeInt 32 1 - 12: TypeVector 11(int) 2 - 13: TypeVector 11(int) 3 - 14: TypeVector 11(int) 4 - 15($Global): TypeStruct 11(int) 12(ivec2) 13(ivec3) 14(ivec4) 11(int) 12(ivec2) 13(ivec3) 14(ivec4) - 16: TypePointer Uniform 15($Global) - 17: 16(ptr) Variable Uniform - 18: 11(int) Constant 0 - 19: TypePointer Uniform 11(int) - 22: TypeVector 6(float) 4 - 24: TypeImage 11(int) 1D nonsampled format:Rgba32i - 25: TypePointer UniformConstant 24 - 26(g_tTex1di4): 25(ptr) Variable UniformConstant - 31: TypeInt 32 0 - 32: TypeImage 31(int) 1D nonsampled format:Rgba32ui - 33: TypePointer UniformConstant 32 - 34(g_tTex1du4): 33(ptr) Variable UniformConstant - 38: TypeVector 31(int) 4 - 40: TypeImage 6(float) 2D nonsampled format:Rgba32f - 41: TypePointer UniformConstant 40 - 42(g_tTex2df4): 41(ptr) Variable UniformConstant - 44: 11(int) Constant 1 - 45: TypePointer Uniform 12(ivec2) - 49: TypeImage 11(int) 2D nonsampled format:Rgba32i - 50: TypePointer UniformConstant 49 - 51(g_tTex2di4): 50(ptr) Variable UniformConstant - 56: TypeImage 31(int) 2D nonsampled format:Rgba32ui - 57: TypePointer UniformConstant 56 - 58(g_tTex2du4): 57(ptr) Variable UniformConstant - 63: TypeImage 6(float) 3D nonsampled format:Rgba32f - 64: TypePointer UniformConstant 63 - 65(g_tTex3df4): 64(ptr) Variable UniformConstant - 67: 11(int) Constant 2 - 68: TypePointer Uniform 13(ivec3) - 72: TypeImage 11(int) 3D nonsampled format:Rgba32i - 73: TypePointer UniformConstant 72 - 74(g_tTex3di4): 73(ptr) Variable UniformConstant - 79: TypeImage 31(int) 3D nonsampled format:Rgba32ui - 80: TypePointer UniformConstant 79 - 81(g_tTex3du4): 80(ptr) Variable UniformConstant - 86(PS_OUTPUT): TypeStruct 22(fvec4) 6(float) - 87: TypePointer Function 86(PS_OUTPUT) - 89: 6(float) Constant 1065353216 - 90: 22(fvec4) ConstantComposite 89 89 89 89 - 91: TypePointer Function 22(fvec4) - 93: TypePointer Function 6(float) - 95: TypePointer Output 22(fvec4) - 96(Color): 95(ptr) Variable Output - 99: TypePointer Output 6(float) - 100(Depth): 99(ptr) Variable Output - 104: TypeSampler - 105: TypePointer UniformConstant 104 - 106(g_sSamp): 105(ptr) Variable UniformConstant - 107: TypeImage 6(float) 1D array nonsampled format:Rgba32f - 108: TypePointer UniformConstant 107 -109(g_tTex1df4a): 108(ptr) Variable UniformConstant - 110: TypeImage 11(int) 1D array nonsampled format:Rgba32i - 111: TypePointer UniformConstant 110 -112(g_tTex1di4a): 111(ptr) Variable UniformConstant - 113: TypeImage 31(int) 1D array nonsampled format:Rgba32ui - 114: TypePointer UniformConstant 113 -115(g_tTex1du4a): 114(ptr) Variable UniformConstant - 116: TypeImage 6(float) 2D array nonsampled format:Rgba32f - 117: TypePointer UniformConstant 116 -118(g_tTex2df4a): 117(ptr) Variable UniformConstant - 119: TypeImage 11(int) 2D array nonsampled format:Rgba32i - 120: TypePointer UniformConstant 119 -121(g_tTex2di4a): 120(ptr) Variable UniformConstant - 122: TypeImage 31(int) 2D array nonsampled format:Rgba32ui - 123: TypePointer UniformConstant 122 -124(g_tTex2du4a): 123(ptr) Variable UniformConstant + 7: TypeVector 6(float) 4 + 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) + 9: TypeFunction 8(PS_OUTPUT) + 12: TypeImage 6(float) 1D nonsampled format:Rgba32f + 13: TypePointer UniformConstant 12 + 14(g_tTex1df4): 13(ptr) Variable UniformConstant + 16: TypeInt 32 1 + 17: TypeVector 16(int) 2 + 18: TypeVector 16(int) 3 + 19: TypeVector 16(int) 4 + 20($Global): TypeStruct 16(int) 17(ivec2) 18(ivec3) 19(ivec4) 16(int) 17(ivec2) 18(ivec3) 19(ivec4) + 21: TypePointer Uniform 20($Global) + 22: 21(ptr) Variable Uniform + 23: 16(int) Constant 0 + 24: TypePointer Uniform 16(int) + 28: TypeImage 16(int) 1D nonsampled format:Rgba32i + 29: TypePointer UniformConstant 28 + 30(g_tTex1di4): 29(ptr) Variable UniformConstant + 35: TypeInt 32 0 + 36: TypeImage 35(int) 1D nonsampled format:Rgba32ui + 37: TypePointer UniformConstant 36 + 38(g_tTex1du4): 37(ptr) Variable UniformConstant + 42: TypeVector 35(int) 4 + 44: TypeImage 6(float) 2D nonsampled format:Rgba32f + 45: TypePointer UniformConstant 44 + 46(g_tTex2df4): 45(ptr) Variable UniformConstant + 48: 16(int) Constant 1 + 49: TypePointer Uniform 17(ivec2) + 53: TypeImage 16(int) 2D nonsampled format:Rgba32i + 54: TypePointer UniformConstant 53 + 55(g_tTex2di4): 54(ptr) Variable UniformConstant + 60: TypeImage 35(int) 2D nonsampled format:Rgba32ui + 61: TypePointer UniformConstant 60 + 62(g_tTex2du4): 61(ptr) Variable UniformConstant + 67: TypeImage 6(float) 3D nonsampled format:Rgba32f + 68: TypePointer UniformConstant 67 + 69(g_tTex3df4): 68(ptr) Variable UniformConstant + 71: 16(int) Constant 2 + 72: TypePointer Uniform 18(ivec3) + 76: TypeImage 16(int) 3D nonsampled format:Rgba32i + 77: TypePointer UniformConstant 76 + 78(g_tTex3di4): 77(ptr) Variable UniformConstant + 83: TypeImage 35(int) 3D nonsampled format:Rgba32ui + 84: TypePointer UniformConstant 83 + 85(g_tTex3du4): 84(ptr) Variable UniformConstant + 90: TypePointer Function 8(PS_OUTPUT) + 92: 6(float) Constant 1065353216 + 93: 7(fvec4) ConstantComposite 92 92 92 92 + 94: TypePointer Function 7(fvec4) + 96: TypePointer Function 6(float) + 103: TypePointer Output 7(fvec4) + 104(Color): 103(ptr) Variable Output + 107: TypePointer Output 6(float) + 108(Depth): 107(ptr) Variable Output + 111: TypeSampler + 112: TypePointer UniformConstant 111 + 113(g_sSamp): 112(ptr) Variable UniformConstant + 114: TypeImage 6(float) 1D array nonsampled format:Rgba32f + 115: TypePointer UniformConstant 114 +116(g_tTex1df4a): 115(ptr) Variable UniformConstant + 117: TypeImage 16(int) 1D array nonsampled format:Rgba32i + 118: TypePointer UniformConstant 117 +119(g_tTex1di4a): 118(ptr) Variable UniformConstant + 120: TypeImage 35(int) 1D array nonsampled format:Rgba32ui + 121: TypePointer UniformConstant 120 +122(g_tTex1du4a): 121(ptr) Variable UniformConstant + 123: TypeImage 6(float) 2D array nonsampled format:Rgba32f + 124: TypePointer UniformConstant 123 +125(g_tTex2df4a): 124(ptr) Variable UniformConstant + 126: TypeImage 16(int) 2D array nonsampled format:Rgba32i + 127: TypePointer UniformConstant 126 +128(g_tTex2di4a): 127(ptr) Variable UniformConstant + 129: TypeImage 35(int) 2D array nonsampled format:Rgba32ui + 130: TypePointer UniformConstant 129 +131(g_tTex2du4a): 130(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label - 88(psout): 87(ptr) Variable Function - 10: 7 Load 9(g_tTex1df4) - 20: 19(ptr) AccessChain 17 18 - 21: 11(int) Load 20 - 23: 22(fvec4) ImageRead 10 21 - 27: 24 Load 26(g_tTex1di4) - 28: 19(ptr) AccessChain 17 18 - 29: 11(int) Load 28 - 30: 14(ivec4) ImageRead 27 29 - 35: 32 Load 34(g_tTex1du4) - 36: 19(ptr) AccessChain 17 18 - 37: 11(int) Load 36 - 39: 38(ivec4) ImageRead 35 37 - 43: 40 Load 42(g_tTex2df4) - 46: 45(ptr) AccessChain 17 44 - 47: 12(ivec2) Load 46 - 48: 22(fvec4) ImageRead 43 47 - 52: 49 Load 51(g_tTex2di4) - 53: 45(ptr) AccessChain 17 44 - 54: 12(ivec2) Load 53 - 55: 14(ivec4) ImageRead 52 54 - 59: 56 Load 58(g_tTex2du4) - 60: 45(ptr) AccessChain 17 44 - 61: 12(ivec2) Load 60 - 62: 38(ivec4) ImageRead 59 61 - 66: 63 Load 65(g_tTex3df4) - 69: 68(ptr) AccessChain 17 67 - 70: 13(ivec3) Load 69 - 71: 22(fvec4) ImageRead 66 70 - 75: 72 Load 74(g_tTex3di4) - 76: 68(ptr) AccessChain 17 67 - 77: 13(ivec3) Load 76 - 78: 14(ivec4) ImageRead 75 77 - 82: 79 Load 81(g_tTex3du4) - 83: 68(ptr) AccessChain 17 67 - 84: 13(ivec3) Load 83 - 85: 38(ivec4) ImageRead 82 84 - 92: 91(ptr) AccessChain 88(psout) 18 - Store 92 90 - 94: 93(ptr) AccessChain 88(psout) 44 - Store 94 89 - 97: 91(ptr) AccessChain 88(psout) 18 - 98: 22(fvec4) Load 97 - Store 96(Color) 98 - 101: 93(ptr) AccessChain 88(psout) 44 - 102: 6(float) Load 101 - Store 100(Depth) 102 +101(flattenTemp): 90(ptr) Variable Function + 102:8(PS_OUTPUT) FunctionCall 10(@main() + Store 101(flattenTemp) 102 + 105: 94(ptr) AccessChain 101(flattenTemp) 23 + 106: 7(fvec4) Load 105 + Store 104(Color) 106 + 109: 96(ptr) AccessChain 101(flattenTemp) 48 + 110: 6(float) Load 109 + Store 108(Depth) 110 Return FunctionEnd + 10(@main():8(PS_OUTPUT) Function None 9 + 11: Label + 91(psout): 90(ptr) Variable Function + 15: 12 Load 14(g_tTex1df4) + 25: 24(ptr) AccessChain 22 23 + 26: 16(int) Load 25 + 27: 7(fvec4) ImageRead 15 26 + 31: 28 Load 30(g_tTex1di4) + 32: 24(ptr) AccessChain 22 23 + 33: 16(int) Load 32 + 34: 19(ivec4) ImageRead 31 33 + 39: 36 Load 38(g_tTex1du4) + 40: 24(ptr) AccessChain 22 23 + 41: 16(int) Load 40 + 43: 42(ivec4) ImageRead 39 41 + 47: 44 Load 46(g_tTex2df4) + 50: 49(ptr) AccessChain 22 48 + 51: 17(ivec2) Load 50 + 52: 7(fvec4) ImageRead 47 51 + 56: 53 Load 55(g_tTex2di4) + 57: 49(ptr) AccessChain 22 48 + 58: 17(ivec2) Load 57 + 59: 19(ivec4) ImageRead 56 58 + 63: 60 Load 62(g_tTex2du4) + 64: 49(ptr) AccessChain 22 48 + 65: 17(ivec2) Load 64 + 66: 42(ivec4) ImageRead 63 65 + 70: 67 Load 69(g_tTex3df4) + 73: 72(ptr) AccessChain 22 71 + 74: 18(ivec3) Load 73 + 75: 7(fvec4) ImageRead 70 74 + 79: 76 Load 78(g_tTex3di4) + 80: 72(ptr) AccessChain 22 71 + 81: 18(ivec3) Load 80 + 82: 19(ivec4) ImageRead 79 81 + 86: 83 Load 85(g_tTex3du4) + 87: 72(ptr) AccessChain 22 71 + 88: 18(ivec3) Load 87 + 89: 42(ivec4) ImageRead 86 88 + 95: 94(ptr) AccessChain 91(psout) 23 + Store 95 93 + 97: 96(ptr) AccessChain 91(psout) 48 + Store 97 92 + 98:8(PS_OUTPUT) Load 91(psout) + ReturnValue 98 + FunctionEnd diff --git a/Test/baseResults/hlsl.logical.binary.frag.out b/Test/baseResults/hlsl.logical.binary.frag.out index d9ae7d5b..3f4393c9 100644 --- a/Test/baseResults/hlsl.logical.binary.frag.out +++ b/Test/baseResults/hlsl.logical.binary.frag.out @@ -2,7 +2,7 @@ hlsl.logical.binary.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:12 Function Definition: main( (temp structure{temp 4-component vector of float Color}) +0:12 Function Definition: @main( (temp structure{temp 4-component vector of float Color}) 0:12 Function Parameters: 0:? Sequence 0:13 Test condition and select (temp void) @@ -45,15 +45,18 @@ gl_FragCoord origin is upper left 0:17 1.000000 0:17 1.000000 0:17 1.000000 -0:18 Sequence -0:18 Sequence -0:18 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:18 Color: direct index for structure (temp 4-component vector of float) -0:18 'psout' (temp structure{temp 4-component vector of float Color}) -0:18 Constant: -0:18 0 (const int) -0:18 Branch: Return +0:18 Branch: Return with expression +0:18 'psout' (temp structure{temp 4-component vector of float Color}) +0:12 Function Definition: main( (temp void) +0:12 Function Parameters: +0:? Sequence +0:12 Sequence +0:12 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:12 Color: direct index for structure (temp 4-component vector of float) +0:12 Function Call: @main( (temp structure{temp 4-component vector of float Color}) +0:12 Constant: +0:12 0 (const int) 0:? Linker Objects 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4}) @@ -65,7 +68,7 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:12 Function Definition: main( (temp structure{temp 4-component vector of float Color}) +0:12 Function Definition: @main( (temp structure{temp 4-component vector of float Color}) 0:12 Function Parameters: 0:? Sequence 0:13 Test condition and select (temp void) @@ -108,113 +111,123 @@ gl_FragCoord origin is upper left 0:17 1.000000 0:17 1.000000 0:17 1.000000 -0:18 Sequence -0:18 Sequence -0:18 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:18 Color: direct index for structure (temp 4-component vector of float) -0:18 'psout' (temp structure{temp 4-component vector of float Color}) -0:18 Constant: -0:18 0 (const int) -0:18 Branch: Return +0:18 Branch: Return with expression +0:18 'psout' (temp structure{temp 4-component vector of float Color}) +0:12 Function Definition: main( (temp void) +0:12 Function Parameters: +0:? Sequence +0:12 Sequence +0:12 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:12 Color: direct index for structure (temp 4-component vector of float) +0:12 Function Call: @main( (temp structure{temp 4-component vector of float Color}) +0:12 Constant: +0:12 0 (const int) 0:? Linker Objects 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4}) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 57 +// Id's are bound by 62 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 53 + EntryPoint Fragment 4 "main" 59 ExecutionMode 4 OriginUpperLeft Name 4 "main" - Name 11 "$Global" - MemberName 11($Global) 0 "ival" - MemberName 11($Global) 1 "ival4" - MemberName 11($Global) 2 "fval" - MemberName 11($Global) 3 "fval4" - Name 13 "" - Name 45 "PS_OUTPUT" - MemberName 45(PS_OUTPUT) 0 "Color" - Name 47 "psout" - Name 53 "Color" - MemberDecorate 11($Global) 0 Offset 0 - MemberDecorate 11($Global) 1 Offset 16 - MemberDecorate 11($Global) 2 Offset 32 - MemberDecorate 11($Global) 3 Offset 48 - Decorate 11($Global) Block - Decorate 13 DescriptorSet 0 - Decorate 53(Color) Location 0 + Name 8 "PS_OUTPUT" + MemberName 8(PS_OUTPUT) 0 "Color" + Name 10 "@main(" + Name 15 "$Global" + MemberName 15($Global) 0 "ival" + MemberName 15($Global) 1 "ival4" + MemberName 15($Global) 2 "fval" + MemberName 15($Global) 3 "fval4" + Name 17 "" + Name 50 "psout" + Name 59 "Color" + MemberDecorate 15($Global) 0 Offset 0 + MemberDecorate 15($Global) 1 Offset 16 + MemberDecorate 15($Global) 2 Offset 32 + MemberDecorate 15($Global) 3 Offset 48 + Decorate 15($Global) Block + Decorate 17 DescriptorSet 0 + Decorate 59(Color) Location 0 2: TypeVoid 3: TypeFunction 2 - 6: TypeBool - 7: TypeInt 32 1 - 8: TypeVector 7(int) 4 - 9: TypeFloat 32 - 10: TypeVector 9(float) 4 - 11($Global): TypeStruct 7(int) 8(ivec4) 9(float) 10(fvec4) - 12: TypePointer Uniform 11($Global) - 13: 12(ptr) Variable Uniform - 14: 7(int) Constant 0 - 15: TypePointer Uniform 7(int) - 18: TypeInt 32 0 - 19: 18(int) Constant 0 - 23: 7(int) Constant 2 - 24: TypePointer Uniform 9(float) - 45(PS_OUTPUT): TypeStruct 10(fvec4) - 46: TypePointer Function 45(PS_OUTPUT) - 48: 9(float) Constant 1065353216 - 49: 10(fvec4) ConstantComposite 48 48 48 48 - 50: TypePointer Function 10(fvec4) - 52: TypePointer Output 10(fvec4) - 53(Color): 52(ptr) Variable Output + 6: TypeFloat 32 + 7: TypeVector 6(float) 4 + 8(PS_OUTPUT): TypeStruct 7(fvec4) + 9: TypeFunction 8(PS_OUTPUT) + 12: TypeBool + 13: TypeInt 32 1 + 14: TypeVector 13(int) 4 + 15($Global): TypeStruct 13(int) 14(ivec4) 6(float) 7(fvec4) + 16: TypePointer Uniform 15($Global) + 17: 16(ptr) Variable Uniform + 18: 13(int) Constant 0 + 19: TypePointer Uniform 13(int) + 22: TypeInt 32 0 + 23: 22(int) Constant 0 + 27: 13(int) Constant 2 + 28: TypePointer Uniform 6(float) + 49: TypePointer Function 8(PS_OUTPUT) + 51: 6(float) Constant 1065353216 + 52: 7(fvec4) ConstantComposite 51 51 51 51 + 53: TypePointer Function 7(fvec4) + 58: TypePointer Output 7(fvec4) + 59(Color): 58(ptr) Variable Output 4(main): 2 Function None 3 5: Label - 47(psout): 46(ptr) Variable Function - 16: 15(ptr) AccessChain 13 14 - 17: 7(int) Load 16 - 20: 6(bool) INotEqual 17 19 - SelectionMerge 22 None - BranchConditional 20 21 22 - 21: Label - 25: 24(ptr) AccessChain 13 23 - 26: 9(float) Load 25 - 27: 7(int) ConvertFToS 26 - 28: 6(bool) INotEqual 27 19 - Branch 22 - 22: Label - 29: 6(bool) Phi 20 5 28 21 - SelectionMerge 31 None - BranchConditional 29 30 31 - 30: Label - Branch 31 - 31: Label - 32: 15(ptr) AccessChain 13 14 - 33: 7(int) Load 32 - 34: 6(bool) INotEqual 33 19 - 35: 6(bool) LogicalNot 34 - SelectionMerge 37 None - BranchConditional 35 36 37 - 36: Label - 38: 24(ptr) AccessChain 13 23 - 39: 9(float) Load 38 - 40: 7(int) ConvertFToS 39 - 41: 6(bool) INotEqual 40 19 - Branch 37 - 37: Label - 42: 6(bool) Phi 34 31 41 36 - SelectionMerge 44 None - BranchConditional 42 43 44 - 43: Label - Branch 44 - 44: Label - 51: 50(ptr) AccessChain 47(psout) 14 - Store 51 49 - 54: 50(ptr) AccessChain 47(psout) 14 - 55: 10(fvec4) Load 54 - Store 53(Color) 55 + 60:8(PS_OUTPUT) FunctionCall 10(@main() + 61: 7(fvec4) CompositeExtract 60 0 + Store 59(Color) 61 Return FunctionEnd + 10(@main():8(PS_OUTPUT) Function None 9 + 11: Label + 50(psout): 49(ptr) Variable Function + 20: 19(ptr) AccessChain 17 18 + 21: 13(int) Load 20 + 24: 12(bool) INotEqual 21 23 + SelectionMerge 26 None + BranchConditional 24 25 26 + 25: Label + 29: 28(ptr) AccessChain 17 27 + 30: 6(float) Load 29 + 31: 13(int) ConvertFToS 30 + 32: 12(bool) INotEqual 31 23 + Branch 26 + 26: Label + 33: 12(bool) Phi 24 11 32 25 + SelectionMerge 35 None + BranchConditional 33 34 35 + 34: Label + Branch 35 + 35: Label + 36: 19(ptr) AccessChain 17 18 + 37: 13(int) Load 36 + 38: 12(bool) INotEqual 37 23 + 39: 12(bool) LogicalNot 38 + SelectionMerge 41 None + BranchConditional 39 40 41 + 40: Label + 42: 28(ptr) AccessChain 17 27 + 43: 6(float) Load 42 + 44: 13(int) ConvertFToS 43 + 45: 12(bool) INotEqual 44 23 + Branch 41 + 41: Label + 46: 12(bool) Phi 38 35 45 40 + SelectionMerge 48 None + BranchConditional 46 47 48 + 47: Label + Branch 48 + 48: Label + 54: 53(ptr) AccessChain 50(psout) 18 + Store 54 52 + 55:8(PS_OUTPUT) Load 50(psout) + ReturnValue 55 + FunctionEnd diff --git a/Test/baseResults/hlsl.logical.binary.vec.frag.out b/Test/baseResults/hlsl.logical.binary.vec.frag.out index 32b5a385..7a481ebb 100644 --- a/Test/baseResults/hlsl.logical.binary.vec.frag.out +++ b/Test/baseResults/hlsl.logical.binary.vec.frag.out @@ -2,7 +2,7 @@ hlsl.logical.binary.vec.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:10 Function Definition: main( (temp structure{temp 4-component vector of float Color}) +0:10 Function Definition: @main( (temp structure{temp 4-component vector of float Color}) 0:10 Function Parameters: 0:? Sequence 0:11 Sequence @@ -108,15 +108,18 @@ gl_FragCoord origin is upper left 0:22 'r11' (temp 4-component vector of bool) 0:22 'r20' (temp 4-component vector of bool) 0:22 'r21' (temp 4-component vector of bool) -0:23 Sequence -0:23 Sequence -0:23 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:23 Color: direct index for structure (temp 4-component vector of float) -0:23 'psout' (temp structure{temp 4-component vector of float Color}) -0:23 Constant: -0:23 0 (const int) -0:23 Branch: Return +0:23 Branch: Return with expression +0:23 'psout' (temp structure{temp 4-component vector of float Color}) +0:10 Function Definition: main( (temp void) +0:10 Function Parameters: +0:? Sequence +0:10 Sequence +0:10 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:10 Color: direct index for structure (temp 4-component vector of float) +0:10 Function Call: @main( (temp structure{temp 4-component vector of float Color}) +0:10 Constant: +0:10 0 (const int) 0:? Linker Objects 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of bool b4a, layout(offset=16 ) uniform 4-component vector of bool b4b, layout(offset=32 ) uniform bool b1a, layout(offset=36 ) uniform bool b1b}) @@ -128,7 +131,7 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:10 Function Definition: main( (temp structure{temp 4-component vector of float Color}) +0:10 Function Definition: @main( (temp structure{temp 4-component vector of float Color}) 0:10 Function Parameters: 0:? Sequence 0:11 Sequence @@ -234,179 +237,189 @@ gl_FragCoord origin is upper left 0:22 'r11' (temp 4-component vector of bool) 0:22 'r20' (temp 4-component vector of bool) 0:22 'r21' (temp 4-component vector of bool) -0:23 Sequence -0:23 Sequence -0:23 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:23 Color: direct index for structure (temp 4-component vector of float) -0:23 'psout' (temp structure{temp 4-component vector of float Color}) -0:23 Constant: -0:23 0 (const int) -0:23 Branch: Return +0:23 Branch: Return with expression +0:23 'psout' (temp structure{temp 4-component vector of float Color}) +0:10 Function Definition: main( (temp void) +0:10 Function Parameters: +0:? Sequence +0:10 Sequence +0:10 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:10 Color: direct index for structure (temp 4-component vector of float) +0:10 Function Call: @main( (temp structure{temp 4-component vector of float Color}) +0:10 Constant: +0:10 0 (const int) 0:? Linker Objects 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of bool b4a, layout(offset=16 ) uniform 4-component vector of bool b4b, layout(offset=32 ) uniform bool b1a, layout(offset=36 ) uniform bool b1b}) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 115 +// Id's are bound by 120 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 111 + EntryPoint Fragment 4 "main" 117 ExecutionMode 4 OriginUpperLeft Name 4 "main" - Name 9 "r00" - Name 12 "$Global" - MemberName 12($Global) 0 "b4a" - MemberName 12($Global) 1 "b4b" - MemberName 12($Global) 2 "b1a" - MemberName 12($Global) 3 "b1b" - Name 14 "" - Name 24 "r01" - Name 33 "r02" - Name 41 "r10" - Name 52 "r11" - Name 61 "r20" - Name 73 "r21" - Name 87 "PS_OUTPUT" - MemberName 87(PS_OUTPUT) 0 "Color" - Name 89 "psout" - Name 111 "Color" - MemberDecorate 12($Global) 0 Offset 0 - MemberDecorate 12($Global) 1 Offset 16 - MemberDecorate 12($Global) 2 Offset 32 - MemberDecorate 12($Global) 3 Offset 36 - Decorate 12($Global) Block - Decorate 14 DescriptorSet 0 - Decorate 111(Color) Location 0 + Name 8 "PS_OUTPUT" + MemberName 8(PS_OUTPUT) 0 "Color" + Name 10 "@main(" + Name 15 "r00" + Name 18 "$Global" + MemberName 18($Global) 0 "b4a" + MemberName 18($Global) 1 "b4b" + MemberName 18($Global) 2 "b1a" + MemberName 18($Global) 3 "b1b" + Name 20 "" + Name 30 "r01" + Name 39 "r02" + Name 47 "r10" + Name 58 "r11" + Name 67 "r20" + Name 79 "r21" + Name 92 "psout" + Name 117 "Color" + MemberDecorate 18($Global) 0 Offset 0 + MemberDecorate 18($Global) 1 Offset 16 + MemberDecorate 18($Global) 2 Offset 32 + MemberDecorate 18($Global) 3 Offset 36 + Decorate 18($Global) Block + Decorate 20 DescriptorSet 0 + Decorate 117(Color) Location 0 2: TypeVoid 3: TypeFunction 2 - 6: TypeBool - 7: TypeVector 6(bool) 4 - 8: TypePointer Function 7(bvec4) - 10: TypeInt 32 0 - 11: TypeVector 10(int) 4 - 12($Global): TypeStruct 11(ivec4) 11(ivec4) 10(int) 10(int) - 13: TypePointer Uniform 12($Global) - 14: 13(ptr) Variable Uniform - 15: TypeInt 32 1 - 16: 15(int) Constant 0 - 17: TypePointer Uniform 11(ivec4) - 20: 10(int) Constant 0 - 21: 11(ivec4) ConstantComposite 20 20 20 20 - 28: 15(int) Constant 1 - 42: 15(int) Constant 2 - 43: TypePointer Uniform 10(int) - 67: 15(int) Constant 3 - 85: TypeFloat 32 - 86: TypeVector 85(float) 4 - 87(PS_OUTPUT): TypeStruct 86(fvec4) - 88: TypePointer Function 87(PS_OUTPUT) - 103: 85(float) Constant 0 - 104: 85(float) Constant 1065353216 - 105: 86(fvec4) ConstantComposite 103 103 103 103 - 106: 86(fvec4) ConstantComposite 104 104 104 104 - 108: TypePointer Function 86(fvec4) - 110: TypePointer Output 86(fvec4) - 111(Color): 110(ptr) Variable Output + 6: TypeFloat 32 + 7: TypeVector 6(float) 4 + 8(PS_OUTPUT): TypeStruct 7(fvec4) + 9: TypeFunction 8(PS_OUTPUT) + 12: TypeBool + 13: TypeVector 12(bool) 4 + 14: TypePointer Function 13(bvec4) + 16: TypeInt 32 0 + 17: TypeVector 16(int) 4 + 18($Global): TypeStruct 17(ivec4) 17(ivec4) 16(int) 16(int) + 19: TypePointer Uniform 18($Global) + 20: 19(ptr) Variable Uniform + 21: TypeInt 32 1 + 22: 21(int) Constant 0 + 23: TypePointer Uniform 17(ivec4) + 26: 16(int) Constant 0 + 27: 17(ivec4) ConstantComposite 26 26 26 26 + 34: 21(int) Constant 1 + 48: 21(int) Constant 2 + 49: TypePointer Uniform 16(int) + 73: 21(int) Constant 3 + 91: TypePointer Function 8(PS_OUTPUT) + 106: 6(float) Constant 0 + 107: 6(float) Constant 1065353216 + 108: 7(fvec4) ConstantComposite 106 106 106 106 + 109: 7(fvec4) ConstantComposite 107 107 107 107 + 111: TypePointer Function 7(fvec4) + 116: TypePointer Output 7(fvec4) + 117(Color): 116(ptr) Variable Output 4(main): 2 Function None 3 5: Label - 9(r00): 8(ptr) Variable Function - 24(r01): 8(ptr) Variable Function - 33(r02): 8(ptr) Variable Function - 41(r10): 8(ptr) Variable Function - 52(r11): 8(ptr) Variable Function - 61(r20): 8(ptr) Variable Function - 73(r21): 8(ptr) Variable Function - 89(psout): 88(ptr) Variable Function - 18: 17(ptr) AccessChain 14 16 - 19: 11(ivec4) Load 18 - 22: 7(bvec4) INotEqual 19 21 - 23: 7(bvec4) LogicalNot 22 - Store 9(r00) 23 - 25: 17(ptr) AccessChain 14 16 - 26: 11(ivec4) Load 25 - 27: 7(bvec4) INotEqual 26 21 - 29: 17(ptr) AccessChain 14 28 - 30: 11(ivec4) Load 29 - 31: 7(bvec4) INotEqual 30 21 - 32: 7(bvec4) LogicalAnd 27 31 - Store 24(r01) 32 - 34: 17(ptr) AccessChain 14 16 - 35: 11(ivec4) Load 34 - 36: 7(bvec4) INotEqual 35 21 - 37: 17(ptr) AccessChain 14 28 - 38: 11(ivec4) Load 37 - 39: 7(bvec4) INotEqual 38 21 - 40: 7(bvec4) LogicalOr 36 39 - Store 33(r02) 40 - 44: 43(ptr) AccessChain 14 42 - 45: 10(int) Load 44 - 46: 6(bool) INotEqual 45 20 - 47: 7(bvec4) CompositeConstruct 46 46 46 46 - 48: 17(ptr) AccessChain 14 28 - 49: 11(ivec4) Load 48 - 50: 7(bvec4) INotEqual 49 21 - 51: 7(bvec4) LogicalAnd 47 50 - Store 41(r10) 51 - 53: 43(ptr) AccessChain 14 42 - 54: 10(int) Load 53 - 55: 6(bool) INotEqual 54 20 - 56: 7(bvec4) CompositeConstruct 55 55 55 55 - 57: 17(ptr) AccessChain 14 28 - 58: 11(ivec4) Load 57 - 59: 7(bvec4) INotEqual 58 21 - 60: 7(bvec4) LogicalOr 56 59 - Store 52(r11) 60 - 62: 17(ptr) AccessChain 14 16 - 63: 11(ivec4) Load 62 - 64: 7(bvec4) INotEqual 63 21 - SelectionMerge 66 None - BranchConditional 64 65 66 - 65: Label - 68: 43(ptr) AccessChain 14 67 - 69: 10(int) Load 68 - 70: 6(bool) INotEqual 69 20 - 71: 7(bvec4) CompositeConstruct 70 70 70 70 - Branch 66 - 66: Label - 72: 6(bool) Phi 64 5 71 65 - Store 61(r20) 72 - 74: 17(ptr) AccessChain 14 16 - 75: 11(ivec4) Load 74 - 76: 7(bvec4) INotEqual 75 21 - 77: 6(bool) LogicalNot 76 - SelectionMerge 79 None - BranchConditional 77 78 79 - 78: Label - 80: 43(ptr) AccessChain 14 67 - 81: 10(int) Load 80 - 82: 6(bool) INotEqual 81 20 - 83: 7(bvec4) CompositeConstruct 82 82 82 82 - Branch 79 - 79: Label - 84: 6(bool) Phi 76 66 83 78 - Store 73(r21) 84 - 90: 7(bvec4) Load 9(r00) - 91: 7(bvec4) Load 24(r01) - 92: 7(bvec4) LogicalOr 90 91 - 93: 7(bvec4) Load 33(r02) - 94: 7(bvec4) LogicalOr 92 93 - 95: 7(bvec4) Load 41(r10) - 96: 7(bvec4) LogicalOr 94 95 - 97: 7(bvec4) Load 52(r11) - 98: 7(bvec4) LogicalOr 96 97 - 99: 7(bvec4) Load 61(r20) - 100: 7(bvec4) LogicalOr 98 99 - 101: 7(bvec4) Load 73(r21) - 102: 7(bvec4) LogicalOr 100 101 - 107: 86(fvec4) Select 102 106 105 - 109: 108(ptr) AccessChain 89(psout) 16 - Store 109 107 - 112: 108(ptr) AccessChain 89(psout) 16 - 113: 86(fvec4) Load 112 - Store 111(Color) 113 + 118:8(PS_OUTPUT) FunctionCall 10(@main() + 119: 7(fvec4) CompositeExtract 118 0 + Store 117(Color) 119 Return FunctionEnd + 10(@main():8(PS_OUTPUT) Function None 9 + 11: Label + 15(r00): 14(ptr) Variable Function + 30(r01): 14(ptr) Variable Function + 39(r02): 14(ptr) Variable Function + 47(r10): 14(ptr) Variable Function + 58(r11): 14(ptr) Variable Function + 67(r20): 14(ptr) Variable Function + 79(r21): 14(ptr) Variable Function + 92(psout): 91(ptr) Variable Function + 24: 23(ptr) AccessChain 20 22 + 25: 17(ivec4) Load 24 + 28: 13(bvec4) INotEqual 25 27 + 29: 13(bvec4) LogicalNot 28 + Store 15(r00) 29 + 31: 23(ptr) AccessChain 20 22 + 32: 17(ivec4) Load 31 + 33: 13(bvec4) INotEqual 32 27 + 35: 23(ptr) AccessChain 20 34 + 36: 17(ivec4) Load 35 + 37: 13(bvec4) INotEqual 36 27 + 38: 13(bvec4) LogicalAnd 33 37 + Store 30(r01) 38 + 40: 23(ptr) AccessChain 20 22 + 41: 17(ivec4) Load 40 + 42: 13(bvec4) INotEqual 41 27 + 43: 23(ptr) AccessChain 20 34 + 44: 17(ivec4) Load 43 + 45: 13(bvec4) INotEqual 44 27 + 46: 13(bvec4) LogicalOr 42 45 + Store 39(r02) 46 + 50: 49(ptr) AccessChain 20 48 + 51: 16(int) Load 50 + 52: 12(bool) INotEqual 51 26 + 53: 13(bvec4) CompositeConstruct 52 52 52 52 + 54: 23(ptr) AccessChain 20 34 + 55: 17(ivec4) Load 54 + 56: 13(bvec4) INotEqual 55 27 + 57: 13(bvec4) LogicalAnd 53 56 + Store 47(r10) 57 + 59: 49(ptr) AccessChain 20 48 + 60: 16(int) Load 59 + 61: 12(bool) INotEqual 60 26 + 62: 13(bvec4) CompositeConstruct 61 61 61 61 + 63: 23(ptr) AccessChain 20 34 + 64: 17(ivec4) Load 63 + 65: 13(bvec4) INotEqual 64 27 + 66: 13(bvec4) LogicalOr 62 65 + Store 58(r11) 66 + 68: 23(ptr) AccessChain 20 22 + 69: 17(ivec4) Load 68 + 70: 13(bvec4) INotEqual 69 27 + SelectionMerge 72 None + BranchConditional 70 71 72 + 71: Label + 74: 49(ptr) AccessChain 20 73 + 75: 16(int) Load 74 + 76: 12(bool) INotEqual 75 26 + 77: 13(bvec4) CompositeConstruct 76 76 76 76 + Branch 72 + 72: Label + 78: 12(bool) Phi 70 11 77 71 + Store 67(r20) 78 + 80: 23(ptr) AccessChain 20 22 + 81: 17(ivec4) Load 80 + 82: 13(bvec4) INotEqual 81 27 + 83: 12(bool) LogicalNot 82 + SelectionMerge 85 None + BranchConditional 83 84 85 + 84: Label + 86: 49(ptr) AccessChain 20 73 + 87: 16(int) Load 86 + 88: 12(bool) INotEqual 87 26 + 89: 13(bvec4) CompositeConstruct 88 88 88 88 + Branch 85 + 85: Label + 90: 12(bool) Phi 82 72 89 84 + Store 79(r21) 90 + 93: 13(bvec4) Load 15(r00) + 94: 13(bvec4) Load 30(r01) + 95: 13(bvec4) LogicalOr 93 94 + 96: 13(bvec4) Load 39(r02) + 97: 13(bvec4) LogicalOr 95 96 + 98: 13(bvec4) Load 47(r10) + 99: 13(bvec4) LogicalOr 97 98 + 100: 13(bvec4) Load 58(r11) + 101: 13(bvec4) LogicalOr 99 100 + 102: 13(bvec4) Load 67(r20) + 103: 13(bvec4) LogicalOr 101 102 + 104: 13(bvec4) Load 79(r21) + 105: 13(bvec4) LogicalOr 103 104 + 110: 7(fvec4) Select 105 109 108 + 112: 111(ptr) AccessChain 92(psout) 22 + Store 112 110 + 113:8(PS_OUTPUT) Load 92(psout) + ReturnValue 113 + FunctionEnd diff --git a/Test/baseResults/hlsl.logical.unary.frag.out b/Test/baseResults/hlsl.logical.unary.frag.out index 1aaa69a2..cbb4c308 100644 --- a/Test/baseResults/hlsl.logical.unary.frag.out +++ b/Test/baseResults/hlsl.logical.unary.frag.out @@ -2,7 +2,7 @@ hlsl.logical.unary.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:12 Function Definition: main( (temp structure{temp 4-component vector of float Color}) +0:12 Function Definition: @main( (temp structure{temp 4-component vector of float Color}) 0:12 Function Parameters: 0:? Sequence 0:13 Negate conditional (temp bool) @@ -71,15 +71,18 @@ gl_FragCoord origin is upper left 0:25 1.000000 0:25 1.000000 0:25 1.000000 -0:26 Sequence -0:26 Sequence -0:26 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:26 Color: direct index for structure (temp 4-component vector of float) -0:26 'psout' (temp structure{temp 4-component vector of float Color}) -0:26 Constant: -0:26 0 (const int) -0:26 Branch: Return +0:26 Branch: Return with expression +0:26 'psout' (temp structure{temp 4-component vector of float Color}) +0:12 Function Definition: main( (temp void) +0:12 Function Parameters: +0:? Sequence +0:12 Sequence +0:12 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:12 Color: direct index for structure (temp 4-component vector of float) +0:12 Function Call: @main( (temp structure{temp 4-component vector of float Color}) +0:12 Constant: +0:12 0 (const int) 0:? Linker Objects 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4}) @@ -91,7 +94,7 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:12 Function Definition: main( (temp structure{temp 4-component vector of float Color}) +0:12 Function Definition: @main( (temp structure{temp 4-component vector of float Color}) 0:12 Function Parameters: 0:? Sequence 0:13 Negate conditional (temp bool) @@ -160,133 +163,143 @@ gl_FragCoord origin is upper left 0:25 1.000000 0:25 1.000000 0:25 1.000000 -0:26 Sequence -0:26 Sequence -0:26 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:26 Color: direct index for structure (temp 4-component vector of float) -0:26 'psout' (temp structure{temp 4-component vector of float Color}) -0:26 Constant: -0:26 0 (const int) -0:26 Branch: Return +0:26 Branch: Return with expression +0:26 'psout' (temp structure{temp 4-component vector of float Color}) +0:12 Function Definition: main( (temp void) +0:12 Function Parameters: +0:? Sequence +0:12 Sequence +0:12 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:12 Color: direct index for structure (temp 4-component vector of float) +0:12 Function Call: @main( (temp structure{temp 4-component vector of float Color}) +0:12 Constant: +0:12 0 (const int) 0:? Linker Objects 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4}) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 77 +// Id's are bound by 82 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 73 + EntryPoint Fragment 4 "main" 79 ExecutionMode 4 OriginUpperLeft Name 4 "main" - Name 10 "$Global" - MemberName 10($Global) 0 "ival" - MemberName 10($Global) 1 "ival4" - MemberName 10($Global) 2 "fval" - MemberName 10($Global) 3 "fval4" - Name 12 "" - Name 65 "PS_OUTPUT" - MemberName 65(PS_OUTPUT) 0 "Color" - Name 67 "psout" - Name 73 "Color" - MemberDecorate 10($Global) 0 Offset 0 - MemberDecorate 10($Global) 1 Offset 16 - MemberDecorate 10($Global) 2 Offset 32 - MemberDecorate 10($Global) 3 Offset 48 - Decorate 10($Global) Block - Decorate 12 DescriptorSet 0 - Decorate 73(Color) Location 0 + Name 8 "PS_OUTPUT" + MemberName 8(PS_OUTPUT) 0 "Color" + Name 10 "@main(" + Name 14 "$Global" + MemberName 14($Global) 0 "ival" + MemberName 14($Global) 1 "ival4" + MemberName 14($Global) 2 "fval" + MemberName 14($Global) 3 "fval4" + Name 16 "" + Name 70 "psout" + Name 79 "Color" + MemberDecorate 14($Global) 0 Offset 0 + MemberDecorate 14($Global) 1 Offset 16 + MemberDecorate 14($Global) 2 Offset 32 + MemberDecorate 14($Global) 3 Offset 48 + Decorate 14($Global) Block + Decorate 16 DescriptorSet 0 + Decorate 79(Color) Location 0 2: TypeVoid 3: TypeFunction 2 - 6: TypeInt 32 1 - 7: TypeVector 6(int) 4 - 8: TypeFloat 32 - 9: TypeVector 8(float) 4 - 10($Global): TypeStruct 6(int) 7(ivec4) 8(float) 9(fvec4) - 11: TypePointer Uniform 10($Global) - 12: 11(ptr) Variable Uniform - 13: 6(int) Constant 0 - 14: TypePointer Uniform 6(int) - 17: TypeBool - 18: TypeInt 32 0 - 19: 18(int) Constant 0 - 22: 6(int) Constant 1 - 23: TypePointer Uniform 7(ivec4) - 26: TypeVector 17(bool) 4 - 27: TypeVector 18(int) 4 - 28: 27(ivec4) ConstantComposite 19 19 19 19 - 31: 6(int) Constant 2 - 32: TypePointer Uniform 8(float) - 35: 8(float) Constant 0 - 38: 6(int) Constant 3 - 39: TypePointer Uniform 9(fvec4) - 42: 9(fvec4) ConstantComposite 35 35 35 35 - 65(PS_OUTPUT): TypeStruct 9(fvec4) - 66: TypePointer Function 65(PS_OUTPUT) - 68: 8(float) Constant 1065353216 - 69: 9(fvec4) ConstantComposite 68 68 68 68 - 70: TypePointer Function 9(fvec4) - 72: TypePointer Output 9(fvec4) - 73(Color): 72(ptr) Variable Output + 6: TypeFloat 32 + 7: TypeVector 6(float) 4 + 8(PS_OUTPUT): TypeStruct 7(fvec4) + 9: TypeFunction 8(PS_OUTPUT) + 12: TypeInt 32 1 + 13: TypeVector 12(int) 4 + 14($Global): TypeStruct 12(int) 13(ivec4) 6(float) 7(fvec4) + 15: TypePointer Uniform 14($Global) + 16: 15(ptr) Variable Uniform + 17: 12(int) Constant 0 + 18: TypePointer Uniform 12(int) + 21: TypeBool + 22: TypeInt 32 0 + 23: 22(int) Constant 0 + 26: 12(int) Constant 1 + 27: TypePointer Uniform 13(ivec4) + 30: TypeVector 21(bool) 4 + 31: TypeVector 22(int) 4 + 32: 31(ivec4) ConstantComposite 23 23 23 23 + 35: 12(int) Constant 2 + 36: TypePointer Uniform 6(float) + 39: 6(float) Constant 0 + 42: 12(int) Constant 3 + 43: TypePointer Uniform 7(fvec4) + 46: 7(fvec4) ConstantComposite 39 39 39 39 + 69: TypePointer Function 8(PS_OUTPUT) + 71: 6(float) Constant 1065353216 + 72: 7(fvec4) ConstantComposite 71 71 71 71 + 73: TypePointer Function 7(fvec4) + 78: TypePointer Output 7(fvec4) + 79(Color): 78(ptr) Variable Output 4(main): 2 Function None 3 5: Label - 67(psout): 66(ptr) Variable Function - 15: 14(ptr) AccessChain 12 13 - 16: 6(int) Load 15 - 20: 17(bool) INotEqual 16 19 - 21: 17(bool) LogicalNot 20 - 24: 23(ptr) AccessChain 12 22 - 25: 7(ivec4) Load 24 - 29: 26(bvec4) INotEqual 25 28 - 30: 26(bvec4) LogicalNot 29 - 33: 32(ptr) AccessChain 12 31 - 34: 8(float) Load 33 - 36: 17(bool) FOrdNotEqual 34 35 - 37: 17(bool) LogicalNot 36 - 40: 39(ptr) AccessChain 12 38 - 41: 9(fvec4) Load 40 - 43: 26(bvec4) FOrdNotEqual 41 42 - 44: 26(bvec4) LogicalNot 43 - 45: 14(ptr) AccessChain 12 13 - 46: 6(int) Load 45 - SelectionMerge 48 None - BranchConditional 46 47 48 - 47: Label - Branch 48 - 48: Label - 49: 32(ptr) AccessChain 12 31 - 50: 8(float) Load 49 + 80:8(PS_OUTPUT) FunctionCall 10(@main() + 81: 7(fvec4) CompositeExtract 80 0 + Store 79(Color) 81 + Return + FunctionEnd + 10(@main():8(PS_OUTPUT) Function None 9 + 11: Label + 70(psout): 69(ptr) Variable Function + 19: 18(ptr) AccessChain 16 17 + 20: 12(int) Load 19 + 24: 21(bool) INotEqual 20 23 + 25: 21(bool) LogicalNot 24 + 28: 27(ptr) AccessChain 16 26 + 29: 13(ivec4) Load 28 + 33: 30(bvec4) INotEqual 29 32 + 34: 30(bvec4) LogicalNot 33 + 37: 36(ptr) AccessChain 16 35 + 38: 6(float) Load 37 + 40: 21(bool) FOrdNotEqual 38 39 + 41: 21(bool) LogicalNot 40 + 44: 43(ptr) AccessChain 16 42 + 45: 7(fvec4) Load 44 + 47: 30(bvec4) FOrdNotEqual 45 46 + 48: 30(bvec4) LogicalNot 47 + 49: 18(ptr) AccessChain 16 17 + 50: 12(int) Load 49 SelectionMerge 52 None BranchConditional 50 51 52 51: Label Branch 52 52: Label - 53: 14(ptr) AccessChain 12 13 - 54: 6(int) Load 53 - 55: 17(bool) INotEqual 54 19 - 56: 17(bool) LogicalNot 55 - SelectionMerge 58 None - BranchConditional 56 57 58 - 57: Label - Branch 58 - 58: Label - 59: 32(ptr) AccessChain 12 31 - 60: 8(float) Load 59 - 61: 17(bool) FOrdNotEqual 60 35 - 62: 17(bool) LogicalNot 61 - SelectionMerge 64 None - BranchConditional 62 63 64 - 63: Label - Branch 64 - 64: Label - 71: 70(ptr) AccessChain 67(psout) 13 - Store 71 69 - 74: 70(ptr) AccessChain 67(psout) 13 - 75: 9(fvec4) Load 74 - Store 73(Color) 75 - Return + 53: 36(ptr) AccessChain 16 35 + 54: 6(float) Load 53 + SelectionMerge 56 None + BranchConditional 54 55 56 + 55: Label + Branch 56 + 56: Label + 57: 18(ptr) AccessChain 16 17 + 58: 12(int) Load 57 + 59: 21(bool) INotEqual 58 23 + 60: 21(bool) LogicalNot 59 + SelectionMerge 62 None + BranchConditional 60 61 62 + 61: Label + Branch 62 + 62: Label + 63: 36(ptr) AccessChain 16 35 + 64: 6(float) Load 63 + 65: 21(bool) FOrdNotEqual 64 39 + 66: 21(bool) LogicalNot 65 + SelectionMerge 68 None + BranchConditional 66 67 68 + 67: Label + Branch 68 + 68: Label + 74: 73(ptr) AccessChain 70(psout) 17 + Store 74 72 + 75:8(PS_OUTPUT) Load 70(psout) + ReturnValue 75 FunctionEnd diff --git a/Test/baseResults/hlsl.matNx1.frag.out b/Test/baseResults/hlsl.matNx1.frag.out index f9dd65f9..56f107c3 100644 --- a/Test/baseResults/hlsl.matNx1.frag.out +++ b/Test/baseResults/hlsl.matNx1.frag.out @@ -45,7 +45,7 @@ gl_FragCoord origin is upper left 0:21 'r13' (temp 4X1 matrix of float) 0:21 transpose (temp 4X1 matrix of float) 0:21 'f1x4' (temp 1X4 matrix of float) -0:27 Function Definition: main( (temp structure{temp 4-component vector of float color}) +0:27 Function Definition: @main( (temp structure{temp 4-component vector of float color}) 0:27 Function Parameters: 0:? Sequence 0:29 move second child to first child (temp 4-component vector of float) @@ -58,15 +58,18 @@ gl_FragCoord origin is upper left 0:29 1.000000 0:29 1.000000 0:29 1.000000 -0:30 Sequence -0:30 Sequence -0:30 move second child to first child (temp 4-component vector of float) -0:? 'color' (layout(location=0 ) out 4-component vector of float) -0:30 color: direct index for structure (temp 4-component vector of float) -0:30 'ps_output' (temp structure{temp 4-component vector of float color}) -0:30 Constant: -0:30 0 (const int) -0:30 Branch: Return +0:30 Branch: Return with expression +0:30 'ps_output' (temp structure{temp 4-component vector of float color}) +0:27 Function Definition: main( (temp void) +0:27 Function Parameters: +0:? Sequence +0:27 Sequence +0:27 move second child to first child (temp 4-component vector of float) +0:? 'color' (layout(location=0 ) out 4-component vector of float) +0:27 color: direct index for structure (temp 4-component vector of float) +0:27 Function Call: @main( (temp structure{temp 4-component vector of float color}) +0:27 Constant: +0:27 0 (const int) 0:? Linker Objects 0:? 'color' (layout(location=0 ) out 4-component vector of float) @@ -120,7 +123,7 @@ gl_FragCoord origin is upper left 0:21 'r13' (temp 4X1 matrix of float) 0:21 transpose (temp 4X1 matrix of float) 0:21 'f1x4' (temp 1X4 matrix of float) -0:27 Function Definition: main( (temp structure{temp 4-component vector of float color}) +0:27 Function Definition: @main( (temp structure{temp 4-component vector of float color}) 0:27 Function Parameters: 0:? Sequence 0:29 move second child to first child (temp 4-component vector of float) @@ -133,129 +136,139 @@ gl_FragCoord origin is upper left 0:29 1.000000 0:29 1.000000 0:29 1.000000 -0:30 Sequence -0:30 Sequence -0:30 move second child to first child (temp 4-component vector of float) -0:? 'color' (layout(location=0 ) out 4-component vector of float) -0:30 color: direct index for structure (temp 4-component vector of float) -0:30 'ps_output' (temp structure{temp 4-component vector of float color}) -0:30 Constant: -0:30 0 (const int) -0:30 Branch: Return +0:30 Branch: Return with expression +0:30 'ps_output' (temp structure{temp 4-component vector of float color}) +0:27 Function Definition: main( (temp void) +0:27 Function Parameters: +0:? Sequence +0:27 Sequence +0:27 move second child to first child (temp 4-component vector of float) +0:? 'color' (layout(location=0 ) out 4-component vector of float) +0:27 color: direct index for structure (temp 4-component vector of float) +0:27 Function Call: @main( (temp structure{temp 4-component vector of float color}) +0:27 Constant: +0:27 0 (const int) 0:? Linker Objects 0:? 'color' (layout(location=0 ) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 72 +// Id's are bound by 77 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 68 + EntryPoint Fragment 4 "main" 74 ExecutionMode 4 OriginUpperLeft Name 4 "main" Name 6 "TestMatNx1(" - Name 12 "r00" - Name 13 "f1x1" - Name 19 "r01" - Name 22 "f2x1" - Name 28 "r02" - Name 31 "f3x1" - Name 37 "r03" - Name 40 "f4x1" - Name 43 "r10" - Name 46 "r11" - Name 47 "f1x2" - Name 50 "r12" - Name 51 "f1x3" - Name 54 "r13" - Name 55 "f1x4" - Name 58 "PS_OUTPUT" - MemberName 58(PS_OUTPUT) 0 "color" - Name 60 "ps_output" - Name 68 "color" - Decorate 68(color) Location 0 + Name 10 "PS_OUTPUT" + MemberName 10(PS_OUTPUT) 0 "color" + Name 12 "@main(" + Name 17 "r00" + Name 18 "f1x1" + Name 24 "r01" + Name 27 "f2x1" + Name 33 "r02" + Name 36 "f3x1" + Name 41 "r03" + Name 44 "f4x1" + Name 47 "r10" + Name 50 "r11" + Name 51 "f1x2" + Name 54 "r12" + Name 55 "f1x3" + Name 58 "r13" + Name 59 "f1x4" + Name 63 "ps_output" + Name 74 "color" + Decorate 74(color) Location 0 2: TypeVoid 3: TypeFunction 2 8: TypeFloat 32 - 9: TypeVector 8(float) 1 - 10: TypeMatrix 9(fvec) 1 - 11: TypePointer Function 10 - 16: TypeVector 8(float) 2 - 17: TypeMatrix 16(fvec2) 1 - 18: TypePointer Function 17 - 20: TypeMatrix 9(fvec) 2 - 21: TypePointer Function 20 - 25: TypeVector 8(float) 3 - 26: TypeMatrix 25(fvec3) 1 - 27: TypePointer Function 26 - 29: TypeMatrix 9(fvec) 3 - 30: TypePointer Function 29 - 34: TypeVector 8(float) 4 - 35: TypeMatrix 34(fvec4) 1 - 36: TypePointer Function 35 - 38: TypeMatrix 9(fvec) 4 - 39: TypePointer Function 38 - 58(PS_OUTPUT): TypeStruct 34(fvec4) - 59: TypePointer Function 58(PS_OUTPUT) - 61: TypeInt 32 1 - 62: 61(int) Constant 0 - 63: 8(float) Constant 1065353216 - 64: 34(fvec4) ConstantComposite 63 63 63 63 - 65: TypePointer Function 34(fvec4) - 67: TypePointer Output 34(fvec4) - 68(color): 67(ptr) Variable Output + 9: TypeVector 8(float) 4 + 10(PS_OUTPUT): TypeStruct 9(fvec4) + 11: TypeFunction 10(PS_OUTPUT) + 14: TypeVector 8(float) 1 + 15: TypeMatrix 14(fvec) 1 + 16: TypePointer Function 15 + 21: TypeVector 8(float) 2 + 22: TypeMatrix 21(fvec2) 1 + 23: TypePointer Function 22 + 25: TypeMatrix 14(fvec) 2 + 26: TypePointer Function 25 + 30: TypeVector 8(float) 3 + 31: TypeMatrix 30(fvec3) 1 + 32: TypePointer Function 31 + 34: TypeMatrix 14(fvec) 3 + 35: TypePointer Function 34 + 39: TypeMatrix 9(fvec4) 1 + 40: TypePointer Function 39 + 42: TypeMatrix 14(fvec) 4 + 43: TypePointer Function 42 + 62: TypePointer Function 10(PS_OUTPUT) + 64: TypeInt 32 1 + 65: 64(int) Constant 0 + 66: 8(float) Constant 1065353216 + 67: 9(fvec4) ConstantComposite 66 66 66 66 + 68: TypePointer Function 9(fvec4) + 73: TypePointer Output 9(fvec4) + 74(color): 73(ptr) Variable Output 4(main): 2 Function None 3 5: Label - 60(ps_output): 59(ptr) Variable Function - 66: 65(ptr) AccessChain 60(ps_output) 62 - Store 66 64 - 69: 65(ptr) AccessChain 60(ps_output) 62 - 70: 34(fvec4) Load 69 - Store 68(color) 70 + 75:10(PS_OUTPUT) FunctionCall 12(@main() + 76: 9(fvec4) CompositeExtract 75 0 + Store 74(color) 76 Return FunctionEnd 6(TestMatNx1(): 2 Function None 3 7: Label - 12(r00): 11(ptr) Variable Function - 13(f1x1): 11(ptr) Variable Function - 19(r01): 18(ptr) Variable Function - 22(f2x1): 21(ptr) Variable Function - 28(r02): 27(ptr) Variable Function - 31(f3x1): 30(ptr) Variable Function - 37(r03): 36(ptr) Variable Function - 40(f4x1): 39(ptr) Variable Function - 43(r10): 11(ptr) Variable Function - 46(r11): 21(ptr) Variable Function - 47(f1x2): 18(ptr) Variable Function - 50(r12): 30(ptr) Variable Function - 51(f1x3): 27(ptr) Variable Function - 54(r13): 39(ptr) Variable Function - 55(f1x4): 36(ptr) Variable Function - 14: 10 Load 13(f1x1) - 15: 10 Transpose 14 - Store 12(r00) 15 - 23: 20 Load 22(f2x1) - 24: 17 Transpose 23 - Store 19(r01) 24 - 32: 29 Load 31(f3x1) - 33: 26 Transpose 32 - Store 28(r02) 33 - 41: 38 Load 40(f4x1) - 42: 35 Transpose 41 - Store 37(r03) 42 - 44: 10 Load 13(f1x1) - 45: 10 Transpose 44 - Store 43(r10) 45 - 48: 17 Load 47(f1x2) - 49: 20 Transpose 48 - Store 46(r11) 49 - 52: 26 Load 51(f1x3) - 53: 29 Transpose 52 - Store 50(r12) 53 - 56: 35 Load 55(f1x4) - 57: 38 Transpose 56 - Store 54(r13) 57 + 17(r00): 16(ptr) Variable Function + 18(f1x1): 16(ptr) Variable Function + 24(r01): 23(ptr) Variable Function + 27(f2x1): 26(ptr) Variable Function + 33(r02): 32(ptr) Variable Function + 36(f3x1): 35(ptr) Variable Function + 41(r03): 40(ptr) Variable Function + 44(f4x1): 43(ptr) Variable Function + 47(r10): 16(ptr) Variable Function + 50(r11): 26(ptr) Variable Function + 51(f1x2): 23(ptr) Variable Function + 54(r12): 35(ptr) Variable Function + 55(f1x3): 32(ptr) Variable Function + 58(r13): 43(ptr) Variable Function + 59(f1x4): 40(ptr) Variable Function + 19: 15 Load 18(f1x1) + 20: 15 Transpose 19 + Store 17(r00) 20 + 28: 25 Load 27(f2x1) + 29: 22 Transpose 28 + Store 24(r01) 29 + 37: 34 Load 36(f3x1) + 38: 31 Transpose 37 + Store 33(r02) 38 + 45: 42 Load 44(f4x1) + 46: 39 Transpose 45 + Store 41(r03) 46 + 48: 15 Load 18(f1x1) + 49: 15 Transpose 48 + Store 47(r10) 49 + 52: 22 Load 51(f1x2) + 53: 25 Transpose 52 + Store 50(r11) 53 + 56: 31 Load 55(f1x3) + 57: 34 Transpose 56 + Store 54(r12) 57 + 60: 39 Load 59(f1x4) + 61: 42 Transpose 60 + Store 58(r13) 61 Return FunctionEnd + 12(@main():10(PS_OUTPUT) Function None 11 + 13: Label + 63(ps_output): 62(ptr) Variable Function + 69: 68(ptr) AccessChain 63(ps_output) 65 + Store 69 67 + 70:10(PS_OUTPUT) Load 63(ps_output) + ReturnValue 70 + FunctionEnd diff --git a/Test/baseResults/hlsl.matType.bool.frag.out b/Test/baseResults/hlsl.matType.bool.frag.out index e24c8784..d22ffd44 100644 --- a/Test/baseResults/hlsl.matType.bool.frag.out +++ b/Test/baseResults/hlsl.matType.bool.frag.out @@ -85,7 +85,7 @@ gl_FragCoord origin is upper left 0:43 'r33' (temp 4X4 matrix of bool) 0:43 transpose (temp 4X4 matrix of bool) 0:43 'b4x4' (temp 4X4 matrix of bool) -0:49 Function Definition: main( (temp structure{temp 4-component vector of float color}) +0:49 Function Definition: @main( (temp structure{temp 4-component vector of float color}) 0:49 Function Parameters: 0:? Sequence 0:51 move second child to first child (temp 4-component vector of float) @@ -98,15 +98,18 @@ gl_FragCoord origin is upper left 0:? 0.000000 0:? 0.000000 0:? 0.000000 -0:52 Sequence -0:52 Sequence -0:52 move second child to first child (temp 4-component vector of float) -0:? 'color' (layout(location=0 ) out 4-component vector of float) -0:52 color: direct index for structure (temp 4-component vector of float) -0:52 'ps_output' (temp structure{temp 4-component vector of float color}) -0:52 Constant: -0:52 0 (const int) -0:52 Branch: Return +0:52 Branch: Return with expression +0:52 'ps_output' (temp structure{temp 4-component vector of float color}) +0:49 Function Definition: main( (temp void) +0:49 Function Parameters: +0:? Sequence +0:49 Sequence +0:49 move second child to first child (temp 4-component vector of float) +0:? 'color' (layout(location=0 ) out 4-component vector of float) +0:49 color: direct index for structure (temp 4-component vector of float) +0:49 Function Call: @main( (temp structure{temp 4-component vector of float color}) +0:49 Constant: +0:49 0 (const int) 0:? Linker Objects 0:? 'color' (layout(location=0 ) out 4-component vector of float) @@ -200,7 +203,7 @@ gl_FragCoord origin is upper left 0:43 'r33' (temp 4X4 matrix of bool) 0:43 transpose (temp 4X4 matrix of bool) 0:43 'b4x4' (temp 4X4 matrix of bool) -0:49 Function Definition: main( (temp structure{temp 4-component vector of float color}) +0:49 Function Definition: @main( (temp structure{temp 4-component vector of float color}) 0:49 Function Parameters: 0:? Sequence 0:51 move second child to first child (temp 4-component vector of float) @@ -213,207 +216,217 @@ gl_FragCoord origin is upper left 0:? 0.000000 0:? 0.000000 0:? 0.000000 -0:52 Sequence -0:52 Sequence -0:52 move second child to first child (temp 4-component vector of float) -0:? 'color' (layout(location=0 ) out 4-component vector of float) -0:52 color: direct index for structure (temp 4-component vector of float) -0:52 'ps_output' (temp structure{temp 4-component vector of float color}) -0:52 Constant: -0:52 0 (const int) -0:52 Branch: Return +0:52 Branch: Return with expression +0:52 'ps_output' (temp structure{temp 4-component vector of float color}) +0:49 Function Definition: main( (temp void) +0:49 Function Parameters: +0:? Sequence +0:49 Sequence +0:49 move second child to first child (temp 4-component vector of float) +0:? 'color' (layout(location=0 ) out 4-component vector of float) +0:49 color: direct index for structure (temp 4-component vector of float) +0:49 Function Call: @main( (temp structure{temp 4-component vector of float color}) +0:49 Constant: +0:49 0 (const int) 0:? Linker Objects 0:? 'color' (layout(location=0 ) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 125 +// Id's are bound by 130 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 121 + EntryPoint Fragment 4 "main" 127 ExecutionMode 4 OriginUpperLeft Name 4 "main" Name 6 "TestBoolMatTypes(" - Name 12 "r00" - Name 13 "b1x1" - Name 19 "r01" - Name 22 "b2x1" - Name 28 "r02" - Name 31 "b3x1" - Name 37 "r03" - Name 40 "b4x1" - Name 43 "r10" - Name 44 "b1x2" - Name 49 "r11" - Name 50 "b2x2" - Name 55 "r12" - Name 58 "b3x2" - Name 63 "r13" - Name 66 "b4x2" - Name 69 "r20" - Name 70 "b1x3" - Name 73 "r21" - Name 74 "b2x3" - Name 79 "r22" - Name 80 "b3x3" - Name 85 "r23" - Name 88 "b4x3" - Name 91 "r30" - Name 92 "b1x4" - Name 95 "r31" - Name 96 "b2x4" - Name 99 "r32" - Name 100 "b3x4" - Name 105 "r33" - Name 106 "b4x4" - Name 111 "PS_OUTPUT" - MemberName 111(PS_OUTPUT) 0 "color" - Name 113 "ps_output" - Name 121 "color" - Decorate 121(color) Location 0 + Name 10 "PS_OUTPUT" + MemberName 10(PS_OUTPUT) 0 "color" + Name 12 "@main(" + Name 18 "r00" + Name 19 "b1x1" + Name 25 "r01" + Name 28 "b2x1" + Name 34 "r02" + Name 37 "b3x1" + Name 43 "r03" + Name 46 "b4x1" + Name 49 "r10" + Name 50 "b1x2" + Name 55 "r11" + Name 56 "b2x2" + Name 61 "r12" + Name 64 "b3x2" + Name 69 "r13" + Name 72 "b4x2" + Name 75 "r20" + Name 76 "b1x3" + Name 79 "r21" + Name 80 "b2x3" + Name 85 "r22" + Name 86 "b3x3" + Name 91 "r23" + Name 94 "b4x3" + Name 97 "r30" + Name 98 "b1x4" + Name 101 "r31" + Name 102 "b2x4" + Name 105 "r32" + Name 106 "b3x4" + Name 111 "r33" + Name 112 "b4x4" + Name 116 "ps_output" + Name 127 "color" + Decorate 127(color) Location 0 2: TypeVoid 3: TypeFunction 2 - 8: TypeBool - 9: TypeVector 8(bool) 1 - 10: TypeMatrix 9(bvec) 1 - 11: TypePointer Function 10 - 16: TypeVector 8(bool) 2 - 17: TypeMatrix 16(bvec2) 1 - 18: TypePointer Function 17 - 20: TypeMatrix 9(bvec) 2 - 21: TypePointer Function 20 - 25: TypeVector 8(bool) 3 - 26: TypeMatrix 25(bvec3) 1 + 8: TypeFloat 32 + 9: TypeVector 8(float) 4 + 10(PS_OUTPUT): TypeStruct 9(fvec4) + 11: TypeFunction 10(PS_OUTPUT) + 14: TypeBool + 15: TypeVector 14(bool) 1 + 16: TypeMatrix 15(bvec) 1 + 17: TypePointer Function 16 + 22: TypeVector 14(bool) 2 + 23: TypeMatrix 22(bvec2) 1 + 24: TypePointer Function 23 + 26: TypeMatrix 15(bvec) 2 27: TypePointer Function 26 - 29: TypeMatrix 9(bvec) 3 - 30: TypePointer Function 29 - 34: TypeVector 8(bool) 4 - 35: TypeMatrix 34(bvec4) 1 + 31: TypeVector 14(bool) 3 + 32: TypeMatrix 31(bvec3) 1 + 33: TypePointer Function 32 + 35: TypeMatrix 15(bvec) 3 36: TypePointer Function 35 - 38: TypeMatrix 9(bvec) 4 - 39: TypePointer Function 38 - 47: TypeMatrix 16(bvec2) 2 - 48: TypePointer Function 47 - 53: TypeMatrix 25(bvec3) 2 + 40: TypeVector 14(bool) 4 + 41: TypeMatrix 40(bvec4) 1 + 42: TypePointer Function 41 + 44: TypeMatrix 15(bvec) 4 + 45: TypePointer Function 44 + 53: TypeMatrix 22(bvec2) 2 54: TypePointer Function 53 - 56: TypeMatrix 16(bvec2) 3 - 57: TypePointer Function 56 - 61: TypeMatrix 34(bvec4) 2 - 62: TypePointer Function 61 - 64: TypeMatrix 16(bvec2) 4 - 65: TypePointer Function 64 - 77: TypeMatrix 25(bvec3) 3 - 78: TypePointer Function 77 - 83: TypeMatrix 34(bvec4) 3 + 59: TypeMatrix 31(bvec3) 2 + 60: TypePointer Function 59 + 62: TypeMatrix 22(bvec2) 3 + 63: TypePointer Function 62 + 67: TypeMatrix 40(bvec4) 2 + 68: TypePointer Function 67 + 70: TypeMatrix 22(bvec2) 4 + 71: TypePointer Function 70 + 83: TypeMatrix 31(bvec3) 3 84: TypePointer Function 83 - 86: TypeMatrix 25(bvec3) 4 - 87: TypePointer Function 86 - 103: TypeMatrix 34(bvec4) 4 - 104: TypePointer Function 103 - 109: TypeFloat 32 - 110: TypeVector 109(float) 4 - 111(PS_OUTPUT): TypeStruct 110(fvec4) - 112: TypePointer Function 111(PS_OUTPUT) - 114: TypeInt 32 1 - 115: 114(int) Constant 0 - 116: 109(float) Constant 0 - 117: 110(fvec4) ConstantComposite 116 116 116 116 - 118: TypePointer Function 110(fvec4) - 120: TypePointer Output 110(fvec4) - 121(color): 120(ptr) Variable Output + 89: TypeMatrix 40(bvec4) 3 + 90: TypePointer Function 89 + 92: TypeMatrix 31(bvec3) 4 + 93: TypePointer Function 92 + 109: TypeMatrix 40(bvec4) 4 + 110: TypePointer Function 109 + 115: TypePointer Function 10(PS_OUTPUT) + 117: TypeInt 32 1 + 118: 117(int) Constant 0 + 119: 8(float) Constant 0 + 120: 9(fvec4) ConstantComposite 119 119 119 119 + 121: TypePointer Function 9(fvec4) + 126: TypePointer Output 9(fvec4) + 127(color): 126(ptr) Variable Output 4(main): 2 Function None 3 5: Label - 113(ps_output): 112(ptr) Variable Function - 119: 118(ptr) AccessChain 113(ps_output) 115 - Store 119 117 - 122: 118(ptr) AccessChain 113(ps_output) 115 - 123: 110(fvec4) Load 122 - Store 121(color) 123 + 128:10(PS_OUTPUT) FunctionCall 12(@main() + 129: 9(fvec4) CompositeExtract 128 0 + Store 127(color) 129 Return FunctionEnd 6(TestBoolMatTypes(): 2 Function None 3 7: Label - 12(r00): 11(ptr) Variable Function - 13(b1x1): 11(ptr) Variable Function - 19(r01): 18(ptr) Variable Function - 22(b2x1): 21(ptr) Variable Function - 28(r02): 27(ptr) Variable Function - 31(b3x1): 30(ptr) Variable Function - 37(r03): 36(ptr) Variable Function - 40(b4x1): 39(ptr) Variable Function - 43(r10): 21(ptr) Variable Function - 44(b1x2): 18(ptr) Variable Function - 49(r11): 48(ptr) Variable Function - 50(b2x2): 48(ptr) Variable Function - 55(r12): 54(ptr) Variable Function - 58(b3x2): 57(ptr) Variable Function - 63(r13): 62(ptr) Variable Function - 66(b4x2): 65(ptr) Variable Function - 69(r20): 30(ptr) Variable Function - 70(b1x3): 27(ptr) Variable Function - 73(r21): 57(ptr) Variable Function - 74(b2x3): 54(ptr) Variable Function - 79(r22): 78(ptr) Variable Function - 80(b3x3): 78(ptr) Variable Function - 85(r23): 84(ptr) Variable Function - 88(b4x3): 87(ptr) Variable Function - 91(r30): 39(ptr) Variable Function - 92(b1x4): 36(ptr) Variable Function - 95(r31): 65(ptr) Variable Function - 96(b2x4): 62(ptr) Variable Function - 99(r32): 87(ptr) Variable Function - 100(b3x4): 84(ptr) Variable Function - 105(r33): 104(ptr) Variable Function - 106(b4x4): 104(ptr) Variable Function - 14: 10 Load 13(b1x1) - 15: 10 Transpose 14 - Store 12(r00) 15 - 23: 20 Load 22(b2x1) - 24: 17 Transpose 23 - Store 19(r01) 24 - 32: 29 Load 31(b3x1) - 33: 26 Transpose 32 - Store 28(r02) 33 - 41: 38 Load 40(b4x1) - 42: 35 Transpose 41 - Store 37(r03) 42 - 45: 17 Load 44(b1x2) - 46: 20 Transpose 45 - Store 43(r10) 46 - 51: 47 Load 50(b2x2) - 52: 47 Transpose 51 - Store 49(r11) 52 - 59: 56 Load 58(b3x2) - 60: 53 Transpose 59 - Store 55(r12) 60 - 67: 64 Load 66(b4x2) - 68: 61 Transpose 67 - Store 63(r13) 68 - 71: 26 Load 70(b1x3) - 72: 29 Transpose 71 - Store 69(r20) 72 - 75: 53 Load 74(b2x3) - 76: 56 Transpose 75 - Store 73(r21) 76 - 81: 77 Load 80(b3x3) - 82: 77 Transpose 81 - Store 79(r22) 82 - 89: 86 Load 88(b4x3) - 90: 83 Transpose 89 - Store 85(r23) 90 - 93: 35 Load 92(b1x4) - 94: 38 Transpose 93 - Store 91(r30) 94 - 97: 61 Load 96(b2x4) - 98: 64 Transpose 97 - Store 95(r31) 98 - 101: 83 Load 100(b3x4) - 102: 86 Transpose 101 - Store 99(r32) 102 - 107: 103 Load 106(b4x4) - 108: 103 Transpose 107 - Store 105(r33) 108 + 18(r00): 17(ptr) Variable Function + 19(b1x1): 17(ptr) Variable Function + 25(r01): 24(ptr) Variable Function + 28(b2x1): 27(ptr) Variable Function + 34(r02): 33(ptr) Variable Function + 37(b3x1): 36(ptr) Variable Function + 43(r03): 42(ptr) Variable Function + 46(b4x1): 45(ptr) Variable Function + 49(r10): 27(ptr) Variable Function + 50(b1x2): 24(ptr) Variable Function + 55(r11): 54(ptr) Variable Function + 56(b2x2): 54(ptr) Variable Function + 61(r12): 60(ptr) Variable Function + 64(b3x2): 63(ptr) Variable Function + 69(r13): 68(ptr) Variable Function + 72(b4x2): 71(ptr) Variable Function + 75(r20): 36(ptr) Variable Function + 76(b1x3): 33(ptr) Variable Function + 79(r21): 63(ptr) Variable Function + 80(b2x3): 60(ptr) Variable Function + 85(r22): 84(ptr) Variable Function + 86(b3x3): 84(ptr) Variable Function + 91(r23): 90(ptr) Variable Function + 94(b4x3): 93(ptr) Variable Function + 97(r30): 45(ptr) Variable Function + 98(b1x4): 42(ptr) Variable Function + 101(r31): 71(ptr) Variable Function + 102(b2x4): 68(ptr) Variable Function + 105(r32): 93(ptr) Variable Function + 106(b3x4): 90(ptr) Variable Function + 111(r33): 110(ptr) Variable Function + 112(b4x4): 110(ptr) Variable Function + 20: 16 Load 19(b1x1) + 21: 16 Transpose 20 + Store 18(r00) 21 + 29: 26 Load 28(b2x1) + 30: 23 Transpose 29 + Store 25(r01) 30 + 38: 35 Load 37(b3x1) + 39: 32 Transpose 38 + Store 34(r02) 39 + 47: 44 Load 46(b4x1) + 48: 41 Transpose 47 + Store 43(r03) 48 + 51: 23 Load 50(b1x2) + 52: 26 Transpose 51 + Store 49(r10) 52 + 57: 53 Load 56(b2x2) + 58: 53 Transpose 57 + Store 55(r11) 58 + 65: 62 Load 64(b3x2) + 66: 59 Transpose 65 + Store 61(r12) 66 + 73: 70 Load 72(b4x2) + 74: 67 Transpose 73 + Store 69(r13) 74 + 77: 32 Load 76(b1x3) + 78: 35 Transpose 77 + Store 75(r20) 78 + 81: 59 Load 80(b2x3) + 82: 62 Transpose 81 + Store 79(r21) 82 + 87: 83 Load 86(b3x3) + 88: 83 Transpose 87 + Store 85(r22) 88 + 95: 92 Load 94(b4x3) + 96: 89 Transpose 95 + Store 91(r23) 96 + 99: 41 Load 98(b1x4) + 100: 44 Transpose 99 + Store 97(r30) 100 + 103: 67 Load 102(b2x4) + 104: 70 Transpose 103 + Store 101(r31) 104 + 107: 89 Load 106(b3x4) + 108: 92 Transpose 107 + Store 105(r32) 108 + 113: 109 Load 112(b4x4) + 114: 109 Transpose 113 + Store 111(r33) 114 Return FunctionEnd + 12(@main():10(PS_OUTPUT) Function None 11 + 13: Label + 116(ps_output): 115(ptr) Variable Function + 122: 121(ptr) AccessChain 116(ps_output) 118 + Store 122 120 + 123:10(PS_OUTPUT) Load 116(ps_output) + ReturnValue 123 + FunctionEnd diff --git a/Test/baseResults/hlsl.matType.int.frag.out b/Test/baseResults/hlsl.matType.int.frag.out index d7ffb0f7..e37e1663 100644 --- a/Test/baseResults/hlsl.matType.int.frag.out +++ b/Test/baseResults/hlsl.matType.int.frag.out @@ -168,7 +168,7 @@ gl_FragCoord origin is upper left 0:87 'r33' (temp 4X4 matrix of uint) 0:87 transpose (temp 4X4 matrix of uint) 0:87 'u4x4' (temp 4X4 matrix of uint) -0:93 Function Definition: main( (temp structure{temp 4-component vector of float color}) +0:93 Function Definition: @main( (temp structure{temp 4-component vector of float color}) 0:93 Function Parameters: 0:? Sequence 0:95 move second child to first child (temp 4-component vector of float) @@ -181,15 +181,18 @@ gl_FragCoord origin is upper left 0:? 0.000000 0:? 0.000000 0:? 0.000000 -0:96 Sequence -0:96 Sequence -0:96 move second child to first child (temp 4-component vector of float) -0:? 'color' (layout(location=0 ) out 4-component vector of float) -0:96 color: direct index for structure (temp 4-component vector of float) -0:96 'ps_output' (temp structure{temp 4-component vector of float color}) -0:96 Constant: -0:96 0 (const int) -0:96 Branch: Return +0:96 Branch: Return with expression +0:96 'ps_output' (temp structure{temp 4-component vector of float color}) +0:93 Function Definition: main( (temp void) +0:93 Function Parameters: +0:? Sequence +0:93 Sequence +0:93 move second child to first child (temp 4-component vector of float) +0:? 'color' (layout(location=0 ) out 4-component vector of float) +0:93 color: direct index for structure (temp 4-component vector of float) +0:93 Function Call: @main( (temp structure{temp 4-component vector of float color}) +0:93 Constant: +0:93 0 (const int) 0:? Linker Objects 0:? 'color' (layout(location=0 ) out 4-component vector of float) @@ -366,7 +369,7 @@ gl_FragCoord origin is upper left 0:87 'r33' (temp 4X4 matrix of uint) 0:87 transpose (temp 4X4 matrix of uint) 0:87 'u4x4' (temp 4X4 matrix of uint) -0:93 Function Definition: main( (temp structure{temp 4-component vector of float color}) +0:93 Function Definition: @main( (temp structure{temp 4-component vector of float color}) 0:93 Function Parameters: 0:? Sequence 0:95 move second child to first child (temp 4-component vector of float) @@ -379,360 +382,370 @@ gl_FragCoord origin is upper left 0:? 0.000000 0:? 0.000000 0:? 0.000000 -0:96 Sequence -0:96 Sequence -0:96 move second child to first child (temp 4-component vector of float) -0:? 'color' (layout(location=0 ) out 4-component vector of float) -0:96 color: direct index for structure (temp 4-component vector of float) -0:96 'ps_output' (temp structure{temp 4-component vector of float color}) -0:96 Constant: -0:96 0 (const int) -0:96 Branch: Return +0:96 Branch: Return with expression +0:96 'ps_output' (temp structure{temp 4-component vector of float color}) +0:93 Function Definition: main( (temp void) +0:93 Function Parameters: +0:? Sequence +0:93 Sequence +0:93 move second child to first child (temp 4-component vector of float) +0:? 'color' (layout(location=0 ) out 4-component vector of float) +0:93 color: direct index for structure (temp 4-component vector of float) +0:93 Function Call: @main( (temp structure{temp 4-component vector of float color}) +0:93 Constant: +0:93 0 (const int) 0:? Linker Objects 0:? 'color' (layout(location=0 ) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 227 +// Id's are bound by 232 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 223 + EntryPoint Fragment 4 "main" 229 ExecutionMode 4 OriginUpperLeft Name 4 "main" Name 6 "TestIntMatTypes(" Name 8 "TestUintMatTypes(" - Name 14 "r00" - Name 15 "i1x1" - Name 21 "r01" - Name 24 "i2x1" - Name 30 "r02" - Name 33 "i3x1" - Name 39 "r03" - Name 42 "i4x1" - Name 45 "r10" - Name 46 "i1x2" - Name 51 "r11" - Name 52 "i2x2" - Name 57 "r12" - Name 60 "i3x2" - Name 65 "r13" - Name 68 "i4x2" - Name 71 "r20" - Name 72 "i1x3" - Name 75 "r21" - Name 76 "i2x3" - Name 81 "r22" - Name 82 "i3x3" - Name 87 "r23" - Name 90 "i4x3" - Name 93 "r30" - Name 94 "i1x4" - Name 97 "r31" - Name 98 "i2x4" - Name 101 "r32" - Name 102 "i3x4" - Name 107 "r33" - Name 108 "i4x4" - Name 115 "r00" - Name 116 "u1x1" - Name 122 "r01" - Name 125 "u2x1" - Name 131 "r02" - Name 134 "u3x1" - Name 140 "r03" - Name 143 "u4x1" - Name 146 "r10" - Name 147 "u1x2" - Name 152 "r11" - Name 153 "u2x2" - Name 158 "r12" - Name 161 "u3x2" - Name 166 "r13" - Name 169 "u4x2" - Name 172 "r20" - Name 173 "u1x3" - Name 176 "r21" - Name 177 "u2x3" - Name 182 "r22" - Name 183 "u3x3" - Name 188 "r23" - Name 191 "u4x3" - Name 194 "r30" - Name 195 "u1x4" - Name 198 "r31" - Name 199 "u2x4" - Name 202 "r32" - Name 203 "u3x4" - Name 208 "r33" - Name 209 "u4x4" - Name 214 "PS_OUTPUT" - MemberName 214(PS_OUTPUT) 0 "color" - Name 216 "ps_output" - Name 223 "color" - Decorate 223(color) Location 0 + Name 12 "PS_OUTPUT" + MemberName 12(PS_OUTPUT) 0 "color" + Name 14 "@main(" + Name 20 "r00" + Name 21 "i1x1" + Name 27 "r01" + Name 30 "i2x1" + Name 36 "r02" + Name 39 "i3x1" + Name 45 "r03" + Name 48 "i4x1" + Name 51 "r10" + Name 52 "i1x2" + Name 57 "r11" + Name 58 "i2x2" + Name 63 "r12" + Name 66 "i3x2" + Name 71 "r13" + Name 74 "i4x2" + Name 77 "r20" + Name 78 "i1x3" + Name 81 "r21" + Name 82 "i2x3" + Name 87 "r22" + Name 88 "i3x3" + Name 93 "r23" + Name 96 "i4x3" + Name 99 "r30" + Name 100 "i1x4" + Name 103 "r31" + Name 104 "i2x4" + Name 107 "r32" + Name 108 "i3x4" + Name 113 "r33" + Name 114 "i4x4" + Name 121 "r00" + Name 122 "u1x1" + Name 128 "r01" + Name 131 "u2x1" + Name 137 "r02" + Name 140 "u3x1" + Name 146 "r03" + Name 149 "u4x1" + Name 152 "r10" + Name 153 "u1x2" + Name 158 "r11" + Name 159 "u2x2" + Name 164 "r12" + Name 167 "u3x2" + Name 172 "r13" + Name 175 "u4x2" + Name 178 "r20" + Name 179 "u1x3" + Name 182 "r21" + Name 183 "u2x3" + Name 188 "r22" + Name 189 "u3x3" + Name 194 "r23" + Name 197 "u4x3" + Name 200 "r30" + Name 201 "u1x4" + Name 204 "r31" + Name 205 "u2x4" + Name 208 "r32" + Name 209 "u3x4" + Name 214 "r33" + Name 215 "u4x4" + Name 219 "ps_output" + Name 229 "color" + Decorate 229(color) Location 0 2: TypeVoid 3: TypeFunction 2 - 10: TypeInt 32 1 - 11: TypeVector 10(int) 1 - 12: TypeMatrix 11(ivec) 1 - 13: TypePointer Function 12 - 18: TypeVector 10(int) 2 - 19: TypeMatrix 18(ivec2) 1 - 20: TypePointer Function 19 - 22: TypeMatrix 11(ivec) 2 - 23: TypePointer Function 22 - 27: TypeVector 10(int) 3 - 28: TypeMatrix 27(ivec3) 1 + 10: TypeFloat 32 + 11: TypeVector 10(float) 4 + 12(PS_OUTPUT): TypeStruct 11(fvec4) + 13: TypeFunction 12(PS_OUTPUT) + 16: TypeInt 32 1 + 17: TypeVector 16(int) 1 + 18: TypeMatrix 17(ivec) 1 + 19: TypePointer Function 18 + 24: TypeVector 16(int) 2 + 25: TypeMatrix 24(ivec2) 1 + 26: TypePointer Function 25 + 28: TypeMatrix 17(ivec) 2 29: TypePointer Function 28 - 31: TypeMatrix 11(ivec) 3 - 32: TypePointer Function 31 - 36: TypeVector 10(int) 4 - 37: TypeMatrix 36(ivec4) 1 + 33: TypeVector 16(int) 3 + 34: TypeMatrix 33(ivec3) 1 + 35: TypePointer Function 34 + 37: TypeMatrix 17(ivec) 3 38: TypePointer Function 37 - 40: TypeMatrix 11(ivec) 4 - 41: TypePointer Function 40 - 49: TypeMatrix 18(ivec2) 2 - 50: TypePointer Function 49 - 55: TypeMatrix 27(ivec3) 2 + 42: TypeVector 16(int) 4 + 43: TypeMatrix 42(ivec4) 1 + 44: TypePointer Function 43 + 46: TypeMatrix 17(ivec) 4 + 47: TypePointer Function 46 + 55: TypeMatrix 24(ivec2) 2 56: TypePointer Function 55 - 58: TypeMatrix 18(ivec2) 3 - 59: TypePointer Function 58 - 63: TypeMatrix 36(ivec4) 2 - 64: TypePointer Function 63 - 66: TypeMatrix 18(ivec2) 4 - 67: TypePointer Function 66 - 79: TypeMatrix 27(ivec3) 3 - 80: TypePointer Function 79 - 85: TypeMatrix 36(ivec4) 3 + 61: TypeMatrix 33(ivec3) 2 + 62: TypePointer Function 61 + 64: TypeMatrix 24(ivec2) 3 + 65: TypePointer Function 64 + 69: TypeMatrix 42(ivec4) 2 + 70: TypePointer Function 69 + 72: TypeMatrix 24(ivec2) 4 + 73: TypePointer Function 72 + 85: TypeMatrix 33(ivec3) 3 86: TypePointer Function 85 - 88: TypeMatrix 27(ivec3) 4 - 89: TypePointer Function 88 - 105: TypeMatrix 36(ivec4) 4 - 106: TypePointer Function 105 - 111: TypeInt 32 0 - 112: TypeVector 111(int) 1 - 113: TypeMatrix 112(ivec) 1 - 114: TypePointer Function 113 - 119: TypeVector 111(int) 2 - 120: TypeMatrix 119(ivec2) 1 - 121: TypePointer Function 120 - 123: TypeMatrix 112(ivec) 2 - 124: TypePointer Function 123 - 128: TypeVector 111(int) 3 - 129: TypeMatrix 128(ivec3) 1 + 91: TypeMatrix 42(ivec4) 3 + 92: TypePointer Function 91 + 94: TypeMatrix 33(ivec3) 4 + 95: TypePointer Function 94 + 111: TypeMatrix 42(ivec4) 4 + 112: TypePointer Function 111 + 117: TypeInt 32 0 + 118: TypeVector 117(int) 1 + 119: TypeMatrix 118(ivec) 1 + 120: TypePointer Function 119 + 125: TypeVector 117(int) 2 + 126: TypeMatrix 125(ivec2) 1 + 127: TypePointer Function 126 + 129: TypeMatrix 118(ivec) 2 130: TypePointer Function 129 - 132: TypeMatrix 112(ivec) 3 - 133: TypePointer Function 132 - 137: TypeVector 111(int) 4 - 138: TypeMatrix 137(ivec4) 1 + 134: TypeVector 117(int) 3 + 135: TypeMatrix 134(ivec3) 1 + 136: TypePointer Function 135 + 138: TypeMatrix 118(ivec) 3 139: TypePointer Function 138 - 141: TypeMatrix 112(ivec) 4 - 142: TypePointer Function 141 - 150: TypeMatrix 119(ivec2) 2 - 151: TypePointer Function 150 - 156: TypeMatrix 128(ivec3) 2 + 143: TypeVector 117(int) 4 + 144: TypeMatrix 143(ivec4) 1 + 145: TypePointer Function 144 + 147: TypeMatrix 118(ivec) 4 + 148: TypePointer Function 147 + 156: TypeMatrix 125(ivec2) 2 157: TypePointer Function 156 - 159: TypeMatrix 119(ivec2) 3 - 160: TypePointer Function 159 - 164: TypeMatrix 137(ivec4) 2 - 165: TypePointer Function 164 - 167: TypeMatrix 119(ivec2) 4 - 168: TypePointer Function 167 - 180: TypeMatrix 128(ivec3) 3 - 181: TypePointer Function 180 - 186: TypeMatrix 137(ivec4) 3 + 162: TypeMatrix 134(ivec3) 2 + 163: TypePointer Function 162 + 165: TypeMatrix 125(ivec2) 3 + 166: TypePointer Function 165 + 170: TypeMatrix 143(ivec4) 2 + 171: TypePointer Function 170 + 173: TypeMatrix 125(ivec2) 4 + 174: TypePointer Function 173 + 186: TypeMatrix 134(ivec3) 3 187: TypePointer Function 186 - 189: TypeMatrix 128(ivec3) 4 - 190: TypePointer Function 189 - 206: TypeMatrix 137(ivec4) 4 - 207: TypePointer Function 206 - 212: TypeFloat 32 - 213: TypeVector 212(float) 4 - 214(PS_OUTPUT): TypeStruct 213(fvec4) - 215: TypePointer Function 214(PS_OUTPUT) - 217: 10(int) Constant 0 - 218: 212(float) Constant 0 - 219: 213(fvec4) ConstantComposite 218 218 218 218 - 220: TypePointer Function 213(fvec4) - 222: TypePointer Output 213(fvec4) - 223(color): 222(ptr) Variable Output + 192: TypeMatrix 143(ivec4) 3 + 193: TypePointer Function 192 + 195: TypeMatrix 134(ivec3) 4 + 196: TypePointer Function 195 + 212: TypeMatrix 143(ivec4) 4 + 213: TypePointer Function 212 + 218: TypePointer Function 12(PS_OUTPUT) + 220: 16(int) Constant 0 + 221: 10(float) Constant 0 + 222: 11(fvec4) ConstantComposite 221 221 221 221 + 223: TypePointer Function 11(fvec4) + 228: TypePointer Output 11(fvec4) + 229(color): 228(ptr) Variable Output 4(main): 2 Function None 3 5: Label - 216(ps_output): 215(ptr) Variable Function - 221: 220(ptr) AccessChain 216(ps_output) 217 - Store 221 219 - 224: 220(ptr) AccessChain 216(ps_output) 217 - 225: 213(fvec4) Load 224 - Store 223(color) 225 + 230:12(PS_OUTPUT) FunctionCall 14(@main() + 231: 11(fvec4) CompositeExtract 230 0 + Store 229(color) 231 Return FunctionEnd 6(TestIntMatTypes(): 2 Function None 3 7: Label - 14(r00): 13(ptr) Variable Function - 15(i1x1): 13(ptr) Variable Function - 21(r01): 20(ptr) Variable Function - 24(i2x1): 23(ptr) Variable Function - 30(r02): 29(ptr) Variable Function - 33(i3x1): 32(ptr) Variable Function - 39(r03): 38(ptr) Variable Function - 42(i4x1): 41(ptr) Variable Function - 45(r10): 23(ptr) Variable Function - 46(i1x2): 20(ptr) Variable Function - 51(r11): 50(ptr) Variable Function - 52(i2x2): 50(ptr) Variable Function - 57(r12): 56(ptr) Variable Function - 60(i3x2): 59(ptr) Variable Function - 65(r13): 64(ptr) Variable Function - 68(i4x2): 67(ptr) Variable Function - 71(r20): 32(ptr) Variable Function - 72(i1x3): 29(ptr) Variable Function - 75(r21): 59(ptr) Variable Function - 76(i2x3): 56(ptr) Variable Function - 81(r22): 80(ptr) Variable Function - 82(i3x3): 80(ptr) Variable Function - 87(r23): 86(ptr) Variable Function - 90(i4x3): 89(ptr) Variable Function - 93(r30): 41(ptr) Variable Function - 94(i1x4): 38(ptr) Variable Function - 97(r31): 67(ptr) Variable Function - 98(i2x4): 64(ptr) Variable Function - 101(r32): 89(ptr) Variable Function - 102(i3x4): 86(ptr) Variable Function - 107(r33): 106(ptr) Variable Function - 108(i4x4): 106(ptr) Variable Function - 16: 12 Load 15(i1x1) - 17: 12 Transpose 16 - Store 14(r00) 17 - 25: 22 Load 24(i2x1) - 26: 19 Transpose 25 - Store 21(r01) 26 - 34: 31 Load 33(i3x1) - 35: 28 Transpose 34 - Store 30(r02) 35 - 43: 40 Load 42(i4x1) - 44: 37 Transpose 43 - Store 39(r03) 44 - 47: 19 Load 46(i1x2) - 48: 22 Transpose 47 - Store 45(r10) 48 - 53: 49 Load 52(i2x2) - 54: 49 Transpose 53 - Store 51(r11) 54 - 61: 58 Load 60(i3x2) - 62: 55 Transpose 61 - Store 57(r12) 62 - 69: 66 Load 68(i4x2) - 70: 63 Transpose 69 - Store 65(r13) 70 - 73: 28 Load 72(i1x3) - 74: 31 Transpose 73 - Store 71(r20) 74 - 77: 55 Load 76(i2x3) - 78: 58 Transpose 77 - Store 75(r21) 78 - 83: 79 Load 82(i3x3) - 84: 79 Transpose 83 - Store 81(r22) 84 - 91: 88 Load 90(i4x3) - 92: 85 Transpose 91 - Store 87(r23) 92 - 95: 37 Load 94(i1x4) - 96: 40 Transpose 95 - Store 93(r30) 96 - 99: 63 Load 98(i2x4) - 100: 66 Transpose 99 - Store 97(r31) 100 - 103: 85 Load 102(i3x4) - 104: 88 Transpose 103 - Store 101(r32) 104 - 109: 105 Load 108(i4x4) - 110: 105 Transpose 109 - Store 107(r33) 110 + 20(r00): 19(ptr) Variable Function + 21(i1x1): 19(ptr) Variable Function + 27(r01): 26(ptr) Variable Function + 30(i2x1): 29(ptr) Variable Function + 36(r02): 35(ptr) Variable Function + 39(i3x1): 38(ptr) Variable Function + 45(r03): 44(ptr) Variable Function + 48(i4x1): 47(ptr) Variable Function + 51(r10): 29(ptr) Variable Function + 52(i1x2): 26(ptr) Variable Function + 57(r11): 56(ptr) Variable Function + 58(i2x2): 56(ptr) Variable Function + 63(r12): 62(ptr) Variable Function + 66(i3x2): 65(ptr) Variable Function + 71(r13): 70(ptr) Variable Function + 74(i4x2): 73(ptr) Variable Function + 77(r20): 38(ptr) Variable Function + 78(i1x3): 35(ptr) Variable Function + 81(r21): 65(ptr) Variable Function + 82(i2x3): 62(ptr) Variable Function + 87(r22): 86(ptr) Variable Function + 88(i3x3): 86(ptr) Variable Function + 93(r23): 92(ptr) Variable Function + 96(i4x3): 95(ptr) Variable Function + 99(r30): 47(ptr) Variable Function + 100(i1x4): 44(ptr) Variable Function + 103(r31): 73(ptr) Variable Function + 104(i2x4): 70(ptr) Variable Function + 107(r32): 95(ptr) Variable Function + 108(i3x4): 92(ptr) Variable Function + 113(r33): 112(ptr) Variable Function + 114(i4x4): 112(ptr) Variable Function + 22: 18 Load 21(i1x1) + 23: 18 Transpose 22 + Store 20(r00) 23 + 31: 28 Load 30(i2x1) + 32: 25 Transpose 31 + Store 27(r01) 32 + 40: 37 Load 39(i3x1) + 41: 34 Transpose 40 + Store 36(r02) 41 + 49: 46 Load 48(i4x1) + 50: 43 Transpose 49 + Store 45(r03) 50 + 53: 25 Load 52(i1x2) + 54: 28 Transpose 53 + Store 51(r10) 54 + 59: 55 Load 58(i2x2) + 60: 55 Transpose 59 + Store 57(r11) 60 + 67: 64 Load 66(i3x2) + 68: 61 Transpose 67 + Store 63(r12) 68 + 75: 72 Load 74(i4x2) + 76: 69 Transpose 75 + Store 71(r13) 76 + 79: 34 Load 78(i1x3) + 80: 37 Transpose 79 + Store 77(r20) 80 + 83: 61 Load 82(i2x3) + 84: 64 Transpose 83 + Store 81(r21) 84 + 89: 85 Load 88(i3x3) + 90: 85 Transpose 89 + Store 87(r22) 90 + 97: 94 Load 96(i4x3) + 98: 91 Transpose 97 + Store 93(r23) 98 + 101: 43 Load 100(i1x4) + 102: 46 Transpose 101 + Store 99(r30) 102 + 105: 69 Load 104(i2x4) + 106: 72 Transpose 105 + Store 103(r31) 106 + 109: 91 Load 108(i3x4) + 110: 94 Transpose 109 + Store 107(r32) 110 + 115: 111 Load 114(i4x4) + 116: 111 Transpose 115 + Store 113(r33) 116 Return FunctionEnd 8(TestUintMatTypes(): 2 Function None 3 9: Label - 115(r00): 114(ptr) Variable Function - 116(u1x1): 114(ptr) Variable Function - 122(r01): 121(ptr) Variable Function - 125(u2x1): 124(ptr) Variable Function - 131(r02): 130(ptr) Variable Function - 134(u3x1): 133(ptr) Variable Function - 140(r03): 139(ptr) Variable Function - 143(u4x1): 142(ptr) Variable Function - 146(r10): 124(ptr) Variable Function - 147(u1x2): 121(ptr) Variable Function - 152(r11): 151(ptr) Variable Function - 153(u2x2): 151(ptr) Variable Function - 158(r12): 157(ptr) Variable Function - 161(u3x2): 160(ptr) Variable Function - 166(r13): 165(ptr) Variable Function - 169(u4x2): 168(ptr) Variable Function - 172(r20): 133(ptr) Variable Function - 173(u1x3): 130(ptr) Variable Function - 176(r21): 160(ptr) Variable Function - 177(u2x3): 157(ptr) Variable Function - 182(r22): 181(ptr) Variable Function - 183(u3x3): 181(ptr) Variable Function - 188(r23): 187(ptr) Variable Function - 191(u4x3): 190(ptr) Variable Function - 194(r30): 142(ptr) Variable Function - 195(u1x4): 139(ptr) Variable Function - 198(r31): 168(ptr) Variable Function - 199(u2x4): 165(ptr) Variable Function - 202(r32): 190(ptr) Variable Function - 203(u3x4): 187(ptr) Variable Function - 208(r33): 207(ptr) Variable Function - 209(u4x4): 207(ptr) Variable Function - 117: 113 Load 116(u1x1) - 118: 113 Transpose 117 - Store 115(r00) 118 - 126: 123 Load 125(u2x1) - 127: 120 Transpose 126 - Store 122(r01) 127 - 135: 132 Load 134(u3x1) - 136: 129 Transpose 135 - Store 131(r02) 136 - 144: 141 Load 143(u4x1) - 145: 138 Transpose 144 - Store 140(r03) 145 - 148: 120 Load 147(u1x2) - 149: 123 Transpose 148 - Store 146(r10) 149 - 154: 150 Load 153(u2x2) - 155: 150 Transpose 154 - Store 152(r11) 155 - 162: 159 Load 161(u3x2) - 163: 156 Transpose 162 - Store 158(r12) 163 - 170: 167 Load 169(u4x2) - 171: 164 Transpose 170 - Store 166(r13) 171 - 174: 129 Load 173(u1x3) - 175: 132 Transpose 174 - Store 172(r20) 175 - 178: 156 Load 177(u2x3) - 179: 159 Transpose 178 - Store 176(r21) 179 - 184: 180 Load 183(u3x3) - 185: 180 Transpose 184 - Store 182(r22) 185 - 192: 189 Load 191(u4x3) - 193: 186 Transpose 192 - Store 188(r23) 193 - 196: 138 Load 195(u1x4) - 197: 141 Transpose 196 - Store 194(r30) 197 - 200: 164 Load 199(u2x4) - 201: 167 Transpose 200 - Store 198(r31) 201 - 204: 186 Load 203(u3x4) - 205: 189 Transpose 204 - Store 202(r32) 205 - 210: 206 Load 209(u4x4) - 211: 206 Transpose 210 - Store 208(r33) 211 + 121(r00): 120(ptr) Variable Function + 122(u1x1): 120(ptr) Variable Function + 128(r01): 127(ptr) Variable Function + 131(u2x1): 130(ptr) Variable Function + 137(r02): 136(ptr) Variable Function + 140(u3x1): 139(ptr) Variable Function + 146(r03): 145(ptr) Variable Function + 149(u4x1): 148(ptr) Variable Function + 152(r10): 130(ptr) Variable Function + 153(u1x2): 127(ptr) Variable Function + 158(r11): 157(ptr) Variable Function + 159(u2x2): 157(ptr) Variable Function + 164(r12): 163(ptr) Variable Function + 167(u3x2): 166(ptr) Variable Function + 172(r13): 171(ptr) Variable Function + 175(u4x2): 174(ptr) Variable Function + 178(r20): 139(ptr) Variable Function + 179(u1x3): 136(ptr) Variable Function + 182(r21): 166(ptr) Variable Function + 183(u2x3): 163(ptr) Variable Function + 188(r22): 187(ptr) Variable Function + 189(u3x3): 187(ptr) Variable Function + 194(r23): 193(ptr) Variable Function + 197(u4x3): 196(ptr) Variable Function + 200(r30): 148(ptr) Variable Function + 201(u1x4): 145(ptr) Variable Function + 204(r31): 174(ptr) Variable Function + 205(u2x4): 171(ptr) Variable Function + 208(r32): 196(ptr) Variable Function + 209(u3x4): 193(ptr) Variable Function + 214(r33): 213(ptr) Variable Function + 215(u4x4): 213(ptr) Variable Function + 123: 119 Load 122(u1x1) + 124: 119 Transpose 123 + Store 121(r00) 124 + 132: 129 Load 131(u2x1) + 133: 126 Transpose 132 + Store 128(r01) 133 + 141: 138 Load 140(u3x1) + 142: 135 Transpose 141 + Store 137(r02) 142 + 150: 147 Load 149(u4x1) + 151: 144 Transpose 150 + Store 146(r03) 151 + 154: 126 Load 153(u1x2) + 155: 129 Transpose 154 + Store 152(r10) 155 + 160: 156 Load 159(u2x2) + 161: 156 Transpose 160 + Store 158(r11) 161 + 168: 165 Load 167(u3x2) + 169: 162 Transpose 168 + Store 164(r12) 169 + 176: 173 Load 175(u4x2) + 177: 170 Transpose 176 + Store 172(r13) 177 + 180: 135 Load 179(u1x3) + 181: 138 Transpose 180 + Store 178(r20) 181 + 184: 162 Load 183(u2x3) + 185: 165 Transpose 184 + Store 182(r21) 185 + 190: 186 Load 189(u3x3) + 191: 186 Transpose 190 + Store 188(r22) 191 + 198: 195 Load 197(u4x3) + 199: 192 Transpose 198 + Store 194(r23) 199 + 202: 144 Load 201(u1x4) + 203: 147 Transpose 202 + Store 200(r30) 203 + 206: 170 Load 205(u2x4) + 207: 173 Transpose 206 + Store 204(r31) 207 + 210: 192 Load 209(u3x4) + 211: 195 Transpose 210 + Store 208(r32) 211 + 216: 212 Load 215(u4x4) + 217: 212 Transpose 216 + Store 214(r33) 217 Return FunctionEnd + 14(@main():12(PS_OUTPUT) Function None 13 + 15: Label + 219(ps_output): 218(ptr) Variable Function + 224: 223(ptr) AccessChain 219(ps_output) 220 + Store 224 222 + 225:12(PS_OUTPUT) Load 219(ps_output) + ReturnValue 225 + FunctionEnd diff --git a/Test/baseResults/hlsl.matrixSwizzle.vert.out b/Test/baseResults/hlsl.matrixSwizzle.vert.out index cf79f724..4e824654 100755 --- a/Test/baseResults/hlsl.matrixSwizzle.vert.out +++ b/Test/baseResults/hlsl.matrixSwizzle.vert.out @@ -1,9 +1,9 @@ hlsl.matrixSwizzle.vert Shader version: 450 0:? Sequence -0:2 Function Definition: ShaderFunction(f1; (temp void) +0:2 Function Definition: @ShaderFunction(f1; (temp void) 0:2 Function Parameters: -0:2 'inf' (layout(location=0 ) in float) +0:2 'inf' (in float) 0:? Sequence 0:7 move second child to first child (temp float) 0:7 direct index (temp float) @@ -205,6 +205,14 @@ Shader version: 450 0:23 2 (const int) 0:23 Constant: 0:23 0 (const int) +0:2 Function Definition: ShaderFunction( (temp void) +0:2 Function Parameters: +0:? Sequence +0:2 move second child to first child (temp float) +0:? 'inf' (temp float) +0:? 'inf' (layout(location=0 ) in float) +0:2 Function Call: @ShaderFunction(f1; (temp void) +0:? 'inf' (temp float) 0:27 Function Definition: createMat3x3(vf3;vf3;vf3; (temp 3X3 matrix of float) 0:27 Function Parameters: 0:27 'a' (in 3-component vector of float) @@ -333,9 +341,9 @@ Linked vertex stage: Shader version: 450 0:? Sequence -0:2 Function Definition: ShaderFunction(f1; (temp void) +0:2 Function Definition: @ShaderFunction(f1; (temp void) 0:2 Function Parameters: -0:2 'inf' (layout(location=0 ) in float) +0:2 'inf' (in float) 0:? Sequence 0:7 move second child to first child (temp float) 0:7 direct index (temp float) @@ -537,6 +545,14 @@ Shader version: 450 0:23 2 (const int) 0:23 Constant: 0:23 0 (const int) +0:2 Function Definition: ShaderFunction( (temp void) +0:2 Function Parameters: +0:? Sequence +0:2 move second child to first child (temp float) +0:? 'inf' (temp float) +0:? 'inf' (layout(location=0 ) in float) +0:2 Function Call: @ShaderFunction(f1; (temp void) +0:? 'inf' (temp float) 0:27 Function Definition: createMat3x3(vf3;vf3;vf3; (temp 3X3 matrix of float) 0:27 Function Parameters: 0:27 'a' (in 3-component vector of float) @@ -662,157 +678,174 @@ Shader version: 450 Missing functionality: matrix swizzle // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 109 +// Id's are bound by 118 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Vertex 4 "ShaderFunction" 108 + EntryPoint Vertex 4 "ShaderFunction" 81 Name 4 "ShaderFunction" - Name 14 "createMat3x3(vf3;vf3;vf3;" - Name 11 "a" - Name 12 "b" - Name 13 "c" - Name 19 "m" - Name 38 "f3" - Name 51 "intermVec" - Name 63 "intermVec" - Name 76 "m" - Name 108 "inf" - Decorate 108(inf) Location 0 + Name 10 "@ShaderFunction(f1;" + Name 9 "inf" + Name 19 "createMat3x3(vf3;vf3;vf3;" + Name 16 "a" + Name 17 "b" + Name 18 "c" + Name 24 "m" + Name 42 "f3" + Name 55 "intermVec" + Name 67 "intermVec" + Name 79 "inf" + Name 81 "inf" + Name 83 "param" + Name 87 "m" + Decorate 81(inf) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 - 7: TypeVector 6(float) 3 - 8: TypePointer Function 7(fvec3) - 9: TypeMatrix 7(fvec3) 3 - 10: TypeFunction 9 8(ptr) 8(ptr) 8(ptr) - 16: TypeVector 6(float) 4 - 17: TypeMatrix 16(fvec4) 3 - 18: TypePointer Function 17 - 20: TypeInt 32 1 - 21: 20(int) Constant 2 - 22: 6(float) Constant 1065353216 - 23: TypeInt 32 0 - 24: 23(int) Constant 3 - 25: TypePointer Function 6(float) - 27: 6(float) Constant 1073741824 - 30: 20(int) Constant 0 - 31: 6(float) Constant 1077936128 - 32: 16(fvec4) ConstantComposite 31 31 31 31 - 33: TypePointer Function 16(fvec4) - 35: 20(int) Constant 1 - 39: 23(int) Constant 0 - 43: 23(int) Constant 1 - 47: 23(int) Constant 2 - 52: 6(float) Constant 1084227584 - 53: 7(fvec3) ConstantComposite 52 52 52 - 75: TypePointer Function 9 - 107: TypePointer Input 6(float) - 108(inf): 107(ptr) Variable Input + 7: TypePointer Function 6(float) + 8: TypeFunction 2 7(ptr) + 12: TypeVector 6(float) 3 + 13: TypePointer Function 12(fvec3) + 14: TypeMatrix 12(fvec3) 3 + 15: TypeFunction 14 13(ptr) 13(ptr) 13(ptr) + 21: TypeVector 6(float) 4 + 22: TypeMatrix 21(fvec4) 3 + 23: TypePointer Function 22 + 25: TypeInt 32 1 + 26: 25(int) Constant 2 + 27: 6(float) Constant 1065353216 + 28: TypeInt 32 0 + 29: 28(int) Constant 3 + 31: 6(float) Constant 1073741824 + 34: 25(int) Constant 0 + 35: 6(float) Constant 1077936128 + 36: 21(fvec4) ConstantComposite 35 35 35 35 + 37: TypePointer Function 21(fvec4) + 39: 25(int) Constant 1 + 43: 28(int) Constant 0 + 47: 28(int) Constant 1 + 51: 28(int) Constant 2 + 56: 6(float) Constant 1084227584 + 57: 12(fvec3) ConstantComposite 56 56 56 + 80: TypePointer Input 6(float) + 81(inf): 80(ptr) Variable Input + 86: TypePointer Function 14 4(ShaderFunction): 2 Function None 3 5: Label - 19(m): 18(ptr) Variable Function - 38(f3): 8(ptr) Variable Function - 51(intermVec): 8(ptr) Variable Function - 63(intermVec): 8(ptr) Variable Function - 26: 25(ptr) AccessChain 19(m) 21 24 - Store 26 22 - 28: 25(ptr) AccessChain 19(m) 21 24 - Store 28 27 - 29: 25(ptr) AccessChain 19(m) 21 24 - Store 29 27 - 34: 33(ptr) AccessChain 19(m) 30 - Store 34 32 - 36: 33(ptr) AccessChain 19(m) 35 - Store 36 32 - 37: 33(ptr) AccessChain 19(m) 35 - Store 37 32 - 40: 25(ptr) AccessChain 38(f3) 39 - 41: 6(float) Load 40 - 42: 25(ptr) AccessChain 19(m) 30 39 - Store 42 41 - 44: 25(ptr) AccessChain 38(f3) 43 - 45: 6(float) Load 44 - 46: 25(ptr) AccessChain 19(m) 35 43 - Store 46 45 - 48: 25(ptr) AccessChain 38(f3) 47 - 49: 6(float) Load 48 - 50: 25(ptr) AccessChain 19(m) 35 47 - Store 50 49 - Store 51(intermVec) 53 - 54: 25(ptr) AccessChain 51(intermVec) 39 - 55: 6(float) Load 54 - 56: 25(ptr) AccessChain 19(m) 35 39 - Store 56 55 - 57: 25(ptr) AccessChain 51(intermVec) 43 - 58: 6(float) Load 57 - 59: 25(ptr) AccessChain 19(m) 30 43 - Store 59 58 - 60: 25(ptr) AccessChain 51(intermVec) 47 - 61: 6(float) Load 60 - 62: 25(ptr) AccessChain 19(m) 21 39 - Store 62 61 - 64: 7(fvec3) Load 38(f3) - 65: 7(fvec3) VectorTimesScalar 64 27 - Store 63(intermVec) 65 - 66: 25(ptr) AccessChain 63(intermVec) 39 - 67: 6(float) Load 66 - 68: 25(ptr) AccessChain 19(m) 30 39 - Store 68 67 - 69: 25(ptr) AccessChain 63(intermVec) 43 - 70: 6(float) Load 69 - 71: 25(ptr) AccessChain 19(m) 30 43 - Store 71 70 - 72: 25(ptr) AccessChain 63(intermVec) 47 - 73: 6(float) Load 72 - 74: 25(ptr) AccessChain 19(m) 35 39 - Store 74 73 - Store 38(f3) 30 + 79(inf): 7(ptr) Variable Function + 83(param): 7(ptr) Variable Function + 82: 6(float) Load 81(inf) + Store 79(inf) 82 + 84: 6(float) Load 79(inf) + Store 83(param) 84 + 85: 2 FunctionCall 10(@ShaderFunction(f1;) 83(param) Return FunctionEnd -14(createMat3x3(vf3;vf3;vf3;): 9 Function None 10 - 11(a): 8(ptr) FunctionParameter - 12(b): 8(ptr) FunctionParameter - 13(c): 8(ptr) FunctionParameter - 15: Label - 76(m): 75(ptr) Variable Function - 77: 25(ptr) AccessChain 11(a) 39 - 78: 6(float) Load 77 - 79: 25(ptr) AccessChain 76(m) 30 39 - Store 79 78 - 80: 25(ptr) AccessChain 11(a) 43 - 81: 6(float) Load 80 - 82: 25(ptr) AccessChain 76(m) 35 39 - Store 82 81 - 83: 25(ptr) AccessChain 11(a) 47 - 84: 6(float) Load 83 - 85: 25(ptr) AccessChain 76(m) 21 39 - Store 85 84 - 86: 25(ptr) AccessChain 12(b) 39 - 87: 6(float) Load 86 - 88: 25(ptr) AccessChain 76(m) 30 43 - Store 88 87 - 89: 25(ptr) AccessChain 12(b) 43 - 90: 6(float) Load 89 - 91: 25(ptr) AccessChain 76(m) 35 43 - Store 91 90 - 92: 25(ptr) AccessChain 12(b) 47 - 93: 6(float) Load 92 - 94: 25(ptr) AccessChain 76(m) 21 43 - Store 94 93 - 95: 25(ptr) AccessChain 13(c) 39 - 96: 6(float) Load 95 - 97: 25(ptr) AccessChain 76(m) 30 47 - Store 97 96 - 98: 25(ptr) AccessChain 13(c) 43 - 99: 6(float) Load 98 - 100: 25(ptr) AccessChain 76(m) 35 47 - Store 100 99 - 101: 25(ptr) AccessChain 13(c) 47 - 102: 6(float) Load 101 - 103: 25(ptr) AccessChain 76(m) 21 47 - Store 103 102 - 104: 9 Load 76(m) - ReturnValue 104 +10(@ShaderFunction(f1;): 2 Function None 8 + 9(inf): 7(ptr) FunctionParameter + 11: Label + 24(m): 23(ptr) Variable Function + 42(f3): 13(ptr) Variable Function + 55(intermVec): 13(ptr) Variable Function + 67(intermVec): 13(ptr) Variable Function + 30: 7(ptr) AccessChain 24(m) 26 29 + Store 30 27 + 32: 7(ptr) AccessChain 24(m) 26 29 + Store 32 31 + 33: 7(ptr) AccessChain 24(m) 26 29 + Store 33 31 + 38: 37(ptr) AccessChain 24(m) 34 + Store 38 36 + 40: 37(ptr) AccessChain 24(m) 39 + Store 40 36 + 41: 37(ptr) AccessChain 24(m) 39 + Store 41 36 + 44: 7(ptr) AccessChain 42(f3) 43 + 45: 6(float) Load 44 + 46: 7(ptr) AccessChain 24(m) 34 43 + Store 46 45 + 48: 7(ptr) AccessChain 42(f3) 47 + 49: 6(float) Load 48 + 50: 7(ptr) AccessChain 24(m) 39 47 + Store 50 49 + 52: 7(ptr) AccessChain 42(f3) 51 + 53: 6(float) Load 52 + 54: 7(ptr) AccessChain 24(m) 39 51 + Store 54 53 + Store 55(intermVec) 57 + 58: 7(ptr) AccessChain 55(intermVec) 43 + 59: 6(float) Load 58 + 60: 7(ptr) AccessChain 24(m) 39 43 + Store 60 59 + 61: 7(ptr) AccessChain 55(intermVec) 47 + 62: 6(float) Load 61 + 63: 7(ptr) AccessChain 24(m) 34 47 + Store 63 62 + 64: 7(ptr) AccessChain 55(intermVec) 51 + 65: 6(float) Load 64 + 66: 7(ptr) AccessChain 24(m) 26 43 + Store 66 65 + 68: 12(fvec3) Load 42(f3) + 69: 12(fvec3) VectorTimesScalar 68 31 + Store 67(intermVec) 69 + 70: 7(ptr) AccessChain 67(intermVec) 43 + 71: 6(float) Load 70 + 72: 7(ptr) AccessChain 24(m) 34 43 + Store 72 71 + 73: 7(ptr) AccessChain 67(intermVec) 47 + 74: 6(float) Load 73 + 75: 7(ptr) AccessChain 24(m) 34 47 + Store 75 74 + 76: 7(ptr) AccessChain 67(intermVec) 51 + 77: 6(float) Load 76 + 78: 7(ptr) AccessChain 24(m) 39 43 + Store 78 77 + Store 42(f3) 34 + Return + FunctionEnd +19(createMat3x3(vf3;vf3;vf3;): 14 Function None 15 + 16(a): 13(ptr) FunctionParameter + 17(b): 13(ptr) FunctionParameter + 18(c): 13(ptr) FunctionParameter + 20: Label + 87(m): 86(ptr) Variable Function + 88: 7(ptr) AccessChain 16(a) 43 + 89: 6(float) Load 88 + 90: 7(ptr) AccessChain 87(m) 34 43 + Store 90 89 + 91: 7(ptr) AccessChain 16(a) 47 + 92: 6(float) Load 91 + 93: 7(ptr) AccessChain 87(m) 39 43 + Store 93 92 + 94: 7(ptr) AccessChain 16(a) 51 + 95: 6(float) Load 94 + 96: 7(ptr) AccessChain 87(m) 26 43 + Store 96 95 + 97: 7(ptr) AccessChain 17(b) 43 + 98: 6(float) Load 97 + 99: 7(ptr) AccessChain 87(m) 34 47 + Store 99 98 + 100: 7(ptr) AccessChain 17(b) 47 + 101: 6(float) Load 100 + 102: 7(ptr) AccessChain 87(m) 39 47 + Store 102 101 + 103: 7(ptr) AccessChain 17(b) 51 + 104: 6(float) Load 103 + 105: 7(ptr) AccessChain 87(m) 26 47 + Store 105 104 + 106: 7(ptr) AccessChain 18(c) 43 + 107: 6(float) Load 106 + 108: 7(ptr) AccessChain 87(m) 34 51 + Store 108 107 + 109: 7(ptr) AccessChain 18(c) 47 + 110: 6(float) Load 109 + 111: 7(ptr) AccessChain 87(m) 39 51 + Store 111 110 + 112: 7(ptr) AccessChain 18(c) 51 + 113: 6(float) Load 112 + 114: 7(ptr) AccessChain 87(m) 26 51 + Store 114 113 + 115: 14 Load 87(m) + ReturnValue 115 FunctionEnd diff --git a/Test/baseResults/hlsl.matrixindex.frag.out b/Test/baseResults/hlsl.matrixindex.frag.out index 420ba9f5..ae4200a5 100644 --- a/Test/baseResults/hlsl.matrixindex.frag.out +++ b/Test/baseResults/hlsl.matrixindex.frag.out @@ -2,7 +2,7 @@ hlsl.matrixindex.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:10 Function Definition: main( (temp structure{temp 4-component vector of float Color}) +0:10 Function Definition: @main( (temp structure{temp 4-component vector of float Color}) 0:10 Function Parameters: 0:? Sequence 0:22 Sequence @@ -117,15 +117,18 @@ gl_FragCoord origin is upper left 0:47 0 (const int) 0:47 Construct vec4 (temp 4-component vector of float) 0:47 'e2_11' (temp float) -0:48 Sequence -0:48 Sequence -0:48 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:48 Color: direct index for structure (temp 4-component vector of float) -0:48 'psout' (temp structure{temp 4-component vector of float Color}) -0:48 Constant: -0:48 0 (const int) -0:48 Branch: Return +0:48 Branch: Return with expression +0:48 'psout' (temp structure{temp 4-component vector of float Color}) +0:10 Function Definition: main( (temp void) +0:10 Function Parameters: +0:? Sequence +0:10 Sequence +0:10 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:10 Color: direct index for structure (temp 4-component vector of float) +0:10 Function Call: @main( (temp structure{temp 4-component vector of float Color}) +0:10 Constant: +0:10 0 (const int) 0:? Linker Objects 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int idx, layout(offset=16 ) uniform 3X2 matrix of float um}) @@ -137,7 +140,7 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:10 Function Definition: main( (temp structure{temp 4-component vector of float Color}) +0:10 Function Definition: @main( (temp structure{temp 4-component vector of float Color}) 0:10 Function Parameters: 0:? Sequence 0:22 Sequence @@ -252,156 +255,166 @@ gl_FragCoord origin is upper left 0:47 0 (const int) 0:47 Construct vec4 (temp 4-component vector of float) 0:47 'e2_11' (temp float) -0:48 Sequence -0:48 Sequence -0:48 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:48 Color: direct index for structure (temp 4-component vector of float) -0:48 'psout' (temp structure{temp 4-component vector of float Color}) -0:48 Constant: -0:48 0 (const int) -0:48 Branch: Return +0:48 Branch: Return with expression +0:48 'psout' (temp structure{temp 4-component vector of float Color}) +0:10 Function Definition: main( (temp void) +0:10 Function Parameters: +0:? Sequence +0:10 Sequence +0:10 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:10 Color: direct index for structure (temp 4-component vector of float) +0:10 Function Call: @main( (temp structure{temp 4-component vector of float Color}) +0:10 Constant: +0:10 0 (const int) 0:? Linker Objects 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int idx, layout(offset=16 ) uniform 3X2 matrix of float um}) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 78 +// Id's are bound by 83 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 74 + EntryPoint Fragment 4 "main" 80 ExecutionMode 4 OriginUpperLeft Name 4 "main" - Name 8 "e1_00" - Name 10 "e1_01" - Name 12 "e1_10" - Name 14 "e1_11" - Name 16 "e1_20" - Name 18 "e1_21" - Name 20 "e2_00" - Name 22 "e2_01" - Name 24 "e2_10" - Name 26 "e2_11" - Name 28 "e2_20" - Name 30 "e2_21" - Name 34 "r0a" - Name 36 "r1a" - Name 38 "r2a" - Name 40 "r0b" - Name 47 "$Global" - MemberName 47($Global) 0 "idx" - MemberName 47($Global) 1 "um" - Name 49 "" - Name 55 "indexable" - Name 58 "r0c" - Name 66 "PS_OUTPUT" - MemberName 66(PS_OUTPUT) 0 "Color" - Name 68 "psout" - Name 74 "Color" - MemberDecorate 47($Global) 0 Offset 0 - MemberDecorate 47($Global) 1 RowMajor - MemberDecorate 47($Global) 1 Offset 16 - MemberDecorate 47($Global) 1 MatrixStride 16 - Decorate 47($Global) Block - Decorate 49 DescriptorSet 0 - Decorate 74(Color) Location 0 + Name 8 "PS_OUTPUT" + MemberName 8(PS_OUTPUT) 0 "Color" + Name 10 "@main(" + Name 13 "e1_00" + Name 15 "e1_01" + Name 17 "e1_10" + Name 19 "e1_11" + Name 21 "e1_20" + Name 23 "e1_21" + Name 25 "e2_00" + Name 27 "e2_01" + Name 29 "e2_10" + Name 31 "e2_11" + Name 33 "e2_20" + Name 35 "e2_21" + Name 39 "r0a" + Name 41 "r1a" + Name 43 "r2a" + Name 45 "r0b" + Name 52 "$Global" + MemberName 52($Global) 0 "idx" + MemberName 52($Global) 1 "um" + Name 54 "" + Name 60 "indexable" + Name 63 "r0c" + Name 71 "psout" + Name 80 "Color" + MemberDecorate 52($Global) 0 Offset 0 + MemberDecorate 52($Global) 1 RowMajor + MemberDecorate 52($Global) 1 Offset 16 + MemberDecorate 52($Global) 1 MatrixStride 16 + Decorate 52($Global) Block + Decorate 54 DescriptorSet 0 + Decorate 80(Color) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 - 7: TypePointer Function 6(float) - 9: 6(float) Constant 1092616192 - 11: 6(float) Constant 1093664768 - 13: 6(float) Constant 1094713344 - 15: 6(float) Constant 1095761920 - 17: 6(float) Constant 1096810496 - 19: 6(float) Constant 1097859072 - 21: 6(float) Constant 1101004800 - 23: 6(float) Constant 1101529088 - 25: 6(float) Constant 1102053376 - 27: 6(float) Constant 1102577664 - 29: 6(float) Constant 1103101952 - 31: 6(float) Constant 1103626240 - 32: TypeVector 6(float) 2 - 33: TypePointer Function 32(fvec2) - 35: 32(fvec2) ConstantComposite 9 11 - 37: 32(fvec2) ConstantComposite 13 15 - 39: 32(fvec2) ConstantComposite 17 19 - 41: TypeMatrix 32(fvec2) 3 - 42: 32(fvec2) ConstantComposite 21 23 - 43: 32(fvec2) ConstantComposite 25 27 - 44: 32(fvec2) ConstantComposite 29 31 - 45: 41 ConstantComposite 42 43 44 - 46: TypeInt 32 1 - 47($Global): TypeStruct 46(int) 41 - 48: TypePointer Uniform 47($Global) - 49: 48(ptr) Variable Uniform - 50: 46(int) Constant 0 - 51: TypePointer Uniform 46(int) - 54: TypePointer Function 41 - 59: 46(int) Constant 1 - 62: TypePointer Uniform 32(fvec2) - 65: TypeVector 6(float) 4 - 66(PS_OUTPUT): TypeStruct 65(fvec4) - 67: TypePointer Function 66(PS_OUTPUT) - 71: TypePointer Function 65(fvec4) - 73: TypePointer Output 65(fvec4) - 74(Color): 73(ptr) Variable Output + 7: TypeVector 6(float) 4 + 8(PS_OUTPUT): TypeStruct 7(fvec4) + 9: TypeFunction 8(PS_OUTPUT) + 12: TypePointer Function 6(float) + 14: 6(float) Constant 1092616192 + 16: 6(float) Constant 1093664768 + 18: 6(float) Constant 1094713344 + 20: 6(float) Constant 1095761920 + 22: 6(float) Constant 1096810496 + 24: 6(float) Constant 1097859072 + 26: 6(float) Constant 1101004800 + 28: 6(float) Constant 1101529088 + 30: 6(float) Constant 1102053376 + 32: 6(float) Constant 1102577664 + 34: 6(float) Constant 1103101952 + 36: 6(float) Constant 1103626240 + 37: TypeVector 6(float) 2 + 38: TypePointer Function 37(fvec2) + 40: 37(fvec2) ConstantComposite 14 16 + 42: 37(fvec2) ConstantComposite 18 20 + 44: 37(fvec2) ConstantComposite 22 24 + 46: TypeMatrix 37(fvec2) 3 + 47: 37(fvec2) ConstantComposite 26 28 + 48: 37(fvec2) ConstantComposite 30 32 + 49: 37(fvec2) ConstantComposite 34 36 + 50: 46 ConstantComposite 47 48 49 + 51: TypeInt 32 1 + 52($Global): TypeStruct 51(int) 46 + 53: TypePointer Uniform 52($Global) + 54: 53(ptr) Variable Uniform + 55: 51(int) Constant 0 + 56: TypePointer Uniform 51(int) + 59: TypePointer Function 46 + 64: 51(int) Constant 1 + 67: TypePointer Uniform 37(fvec2) + 70: TypePointer Function 8(PS_OUTPUT) + 74: TypePointer Function 7(fvec4) + 79: TypePointer Output 7(fvec4) + 80(Color): 79(ptr) Variable Output 4(main): 2 Function None 3 5: Label - 8(e1_00): 7(ptr) Variable Function - 10(e1_01): 7(ptr) Variable Function - 12(e1_10): 7(ptr) Variable Function - 14(e1_11): 7(ptr) Variable Function - 16(e1_20): 7(ptr) Variable Function - 18(e1_21): 7(ptr) Variable Function - 20(e2_00): 7(ptr) Variable Function - 22(e2_01): 7(ptr) Variable Function - 24(e2_10): 7(ptr) Variable Function - 26(e2_11): 7(ptr) Variable Function - 28(e2_20): 7(ptr) Variable Function - 30(e2_21): 7(ptr) Variable Function - 34(r0a): 33(ptr) Variable Function - 36(r1a): 33(ptr) Variable Function - 38(r2a): 33(ptr) Variable Function - 40(r0b): 33(ptr) Variable Function - 55(indexable): 54(ptr) Variable Function - 58(r0c): 33(ptr) Variable Function - 68(psout): 67(ptr) Variable Function - Store 8(e1_00) 9 - Store 10(e1_01) 11 - Store 12(e1_10) 13 - Store 14(e1_11) 15 - Store 16(e1_20) 17 - Store 18(e1_21) 19 - Store 20(e2_00) 21 - Store 22(e2_01) 23 - Store 24(e2_10) 25 - Store 26(e2_11) 27 - Store 28(e2_20) 29 - Store 30(e2_21) 31 - Store 34(r0a) 35 - Store 36(r1a) 37 - Store 38(r2a) 39 - 52: 51(ptr) AccessChain 49 50 - 53: 46(int) Load 52 - Store 55(indexable) 45 - 56: 33(ptr) AccessChain 55(indexable) 53 - 57: 32(fvec2) Load 56 - Store 40(r0b) 57 - 60: 51(ptr) AccessChain 49 50 - 61: 46(int) Load 60 - 63: 62(ptr) AccessChain 49 59 61 - 64: 32(fvec2) Load 63 - Store 58(r0c) 64 - 69: 6(float) Load 26(e2_11) - 70: 65(fvec4) CompositeConstruct 69 69 69 69 - 72: 71(ptr) AccessChain 68(psout) 50 - Store 72 70 - 75: 71(ptr) AccessChain 68(psout) 50 - 76: 65(fvec4) Load 75 - Store 74(Color) 76 + 81:8(PS_OUTPUT) FunctionCall 10(@main() + 82: 7(fvec4) CompositeExtract 81 0 + Store 80(Color) 82 Return FunctionEnd + 10(@main():8(PS_OUTPUT) Function None 9 + 11: Label + 13(e1_00): 12(ptr) Variable Function + 15(e1_01): 12(ptr) Variable Function + 17(e1_10): 12(ptr) Variable Function + 19(e1_11): 12(ptr) Variable Function + 21(e1_20): 12(ptr) Variable Function + 23(e1_21): 12(ptr) Variable Function + 25(e2_00): 12(ptr) Variable Function + 27(e2_01): 12(ptr) Variable Function + 29(e2_10): 12(ptr) Variable Function + 31(e2_11): 12(ptr) Variable Function + 33(e2_20): 12(ptr) Variable Function + 35(e2_21): 12(ptr) Variable Function + 39(r0a): 38(ptr) Variable Function + 41(r1a): 38(ptr) Variable Function + 43(r2a): 38(ptr) Variable Function + 45(r0b): 38(ptr) Variable Function + 60(indexable): 59(ptr) Variable Function + 63(r0c): 38(ptr) Variable Function + 71(psout): 70(ptr) Variable Function + Store 13(e1_00) 14 + Store 15(e1_01) 16 + Store 17(e1_10) 18 + Store 19(e1_11) 20 + Store 21(e1_20) 22 + Store 23(e1_21) 24 + Store 25(e2_00) 26 + Store 27(e2_01) 28 + Store 29(e2_10) 30 + Store 31(e2_11) 32 + Store 33(e2_20) 34 + Store 35(e2_21) 36 + Store 39(r0a) 40 + Store 41(r1a) 42 + Store 43(r2a) 44 + 57: 56(ptr) AccessChain 54 55 + 58: 51(int) Load 57 + Store 60(indexable) 50 + 61: 38(ptr) AccessChain 60(indexable) 58 + 62: 37(fvec2) Load 61 + Store 45(r0b) 62 + 65: 56(ptr) AccessChain 54 55 + 66: 51(int) Load 65 + 68: 67(ptr) AccessChain 54 64 66 + 69: 37(fvec2) Load 68 + Store 63(r0c) 69 + 72: 6(float) Load 31(e2_11) + 73: 7(fvec4) CompositeConstruct 72 72 72 72 + 75: 74(ptr) AccessChain 71(psout) 55 + Store 75 73 + 76:8(PS_OUTPUT) Load 71(psout) + ReturnValue 76 + FunctionEnd diff --git a/Test/baseResults/hlsl.max.frag.out b/Test/baseResults/hlsl.max.frag.out index 8995af35..fed09bfb 100755 --- a/Test/baseResults/hlsl.max.frag.out +++ b/Test/baseResults/hlsl.max.frag.out @@ -2,18 +2,29 @@ hlsl.max.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:2 Function Definition: PixelShaderFunction(vf4;vf4; (temp 4-component vector of float) +0:2 Function Definition: @PixelShaderFunction(vf4;vf4; (temp 4-component vector of float) 0:2 Function Parameters: -0:2 'input1' (layout(location=0 ) in 4-component vector of float) -0:2 'input2' (layout(location=1 ) in 4-component vector of float) +0:2 'input1' (in 4-component vector of float) +0:2 'input2' (in 4-component vector of float) 0:? Sequence -0:3 Sequence -0:3 move second child to first child (temp 4-component vector of float) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:3 max (temp 4-component vector of float) -0:3 'input1' (layout(location=0 ) in 4-component vector of float) -0:3 'input2' (layout(location=1 ) in 4-component vector of float) -0:3 Branch: Return +0:3 Branch: Return with expression +0:3 max (temp 4-component vector of float) +0:3 'input1' (in 4-component vector of float) +0:3 'input2' (in 4-component vector of float) +0:2 Function Definition: PixelShaderFunction( (temp void) +0:2 Function Parameters: +0:? Sequence +0:2 move second child to first child (temp 4-component vector of float) +0:? 'input1' (temp 4-component vector of float) +0:? 'input1' (layout(location=0 ) in 4-component vector of float) +0:2 move second child to first child (temp 4-component vector of float) +0:? 'input2' (temp 4-component vector of float) +0:? 'input2' (layout(location=1 ) in 4-component vector of float) +0:2 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:2 Function Call: @PixelShaderFunction(vf4;vf4; (temp 4-component vector of float) +0:? 'input1' (temp 4-component vector of float) +0:? 'input2' (temp 4-component vector of float) 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? 'input1' (layout(location=0 ) in 4-component vector of float) @@ -26,18 +37,29 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:2 Function Definition: PixelShaderFunction(vf4;vf4; (temp 4-component vector of float) +0:2 Function Definition: @PixelShaderFunction(vf4;vf4; (temp 4-component vector of float) 0:2 Function Parameters: -0:2 'input1' (layout(location=0 ) in 4-component vector of float) -0:2 'input2' (layout(location=1 ) in 4-component vector of float) +0:2 'input1' (in 4-component vector of float) +0:2 'input2' (in 4-component vector of float) 0:? Sequence -0:3 Sequence -0:3 move second child to first child (temp 4-component vector of float) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:3 max (temp 4-component vector of float) -0:3 'input1' (layout(location=0 ) in 4-component vector of float) -0:3 'input2' (layout(location=1 ) in 4-component vector of float) -0:3 Branch: Return +0:3 Branch: Return with expression +0:3 max (temp 4-component vector of float) +0:3 'input1' (in 4-component vector of float) +0:3 'input2' (in 4-component vector of float) +0:2 Function Definition: PixelShaderFunction( (temp void) +0:2 Function Parameters: +0:? Sequence +0:2 move second child to first child (temp 4-component vector of float) +0:? 'input1' (temp 4-component vector of float) +0:? 'input1' (layout(location=0 ) in 4-component vector of float) +0:2 move second child to first child (temp 4-component vector of float) +0:? 'input2' (temp 4-component vector of float) +0:? 'input2' (layout(location=1 ) in 4-component vector of float) +0:2 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:2 Function Call: @PixelShaderFunction(vf4;vf4; (temp 4-component vector of float) +0:? 'input1' (temp 4-component vector of float) +0:? 'input2' (temp 4-component vector of float) 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? 'input1' (layout(location=0 ) in 4-component vector of float) @@ -45,34 +67,62 @@ gl_FragCoord origin is upper left // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 17 +// Id's are bound by 33 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "PixelShaderFunction" 9 11 13 + EntryPoint Fragment 4 "PixelShaderFunction" 21 24 27 ExecutionMode 4 OriginUpperLeft Name 4 "PixelShaderFunction" - Name 9 "@entryPointOutput" - Name 11 "input1" - Name 13 "input2" - Decorate 9(@entryPointOutput) Location 0 - Decorate 11(input1) Location 0 - Decorate 13(input2) Location 1 + Name 12 "@PixelShaderFunction(vf4;vf4;" + Name 10 "input1" + Name 11 "input2" + Name 19 "input1" + Name 21 "input1" + Name 23 "input2" + Name 24 "input2" + Name 27 "@entryPointOutput" + Name 28 "param" + Name 30 "param" + Decorate 21(input1) Location 0 + Decorate 24(input2) Location 1 + Decorate 27(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 - 8: TypePointer Output 7(fvec4) -9(@entryPointOutput): 8(ptr) Variable Output - 10: TypePointer Input 7(fvec4) - 11(input1): 10(ptr) Variable Input - 13(input2): 10(ptr) Variable Input + 8: TypePointer Function 7(fvec4) + 9: TypeFunction 7(fvec4) 8(ptr) 8(ptr) + 20: TypePointer Input 7(fvec4) + 21(input1): 20(ptr) Variable Input + 24(input2): 20(ptr) Variable Input + 26: TypePointer Output 7(fvec4) +27(@entryPointOutput): 26(ptr) Variable Output 4(PixelShaderFunction): 2 Function None 3 5: Label - 12: 7(fvec4) Load 11(input1) - 14: 7(fvec4) Load 13(input2) - 15: 7(fvec4) ExtInst 1(GLSL.std.450) 40(FMax) 12 14 - Store 9(@entryPointOutput) 15 + 19(input1): 8(ptr) Variable Function + 23(input2): 8(ptr) Variable Function + 28(param): 8(ptr) Variable Function + 30(param): 8(ptr) Variable Function + 22: 7(fvec4) Load 21(input1) + Store 19(input1) 22 + 25: 7(fvec4) Load 24(input2) + Store 23(input2) 25 + 29: 7(fvec4) Load 19(input1) + Store 28(param) 29 + 31: 7(fvec4) Load 23(input2) + Store 30(param) 31 + 32: 7(fvec4) FunctionCall 12(@PixelShaderFunction(vf4;vf4;) 28(param) 30(param) + Store 27(@entryPointOutput) 32 Return FunctionEnd +12(@PixelShaderFunction(vf4;vf4;): 7(fvec4) Function None 9 + 10(input1): 8(ptr) FunctionParameter + 11(input2): 8(ptr) FunctionParameter + 13: Label + 14: 7(fvec4) Load 10(input1) + 15: 7(fvec4) Load 11(input2) + 16: 7(fvec4) ExtInst 1(GLSL.std.450) 40(FMax) 14 15 + ReturnValue 16 + FunctionEnd diff --git a/Test/baseResults/hlsl.mintypes.frag.out b/Test/baseResults/hlsl.mintypes.frag.out index 84c7a8c8..505f25a0 100644 --- a/Test/baseResults/hlsl.mintypes.frag.out +++ b/Test/baseResults/hlsl.mintypes.frag.out @@ -2,7 +2,7 @@ hlsl.mintypes.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:9 Function Definition: main( (temp structure{temp 4-component vector of float Color}) +0:9 Function Definition: @main( (temp structure{temp 4-component vector of float Color}) 0:9 Function Parameters: 0:? Sequence 0:40 add (temp mediump 2-component vector of float) @@ -30,15 +30,18 @@ gl_FragCoord origin is upper left 0:47 0.000000 0:47 0.000000 0:47 0.000000 -0:48 Sequence -0:48 Sequence -0:48 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:48 Color: direct index for structure (temp 4-component vector of float) -0:48 'psout' (temp structure{temp 4-component vector of float Color}) -0:48 Constant: -0:48 0 (const int) -0:48 Branch: Return +0:48 Branch: Return with expression +0:48 'psout' (temp structure{temp 4-component vector of float Color}) +0:9 Function Definition: main( (temp void) +0:9 Function Parameters: +0:? Sequence +0:9 Sequence +0:9 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:9 Color: direct index for structure (temp 4-component vector of float) +0:9 Function Call: @main( (temp structure{temp 4-component vector of float Color}) +0:9 Constant: +0:9 0 (const int) 0:? Linker Objects 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform mediump float b1a, layout(offset=4 ) uniform mediump float b1b}) @@ -50,7 +53,7 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:9 Function Definition: main( (temp structure{temp 4-component vector of float Color}) +0:9 Function Definition: @main( (temp structure{temp 4-component vector of float Color}) 0:9 Function Parameters: 0:? Sequence 0:40 add (temp mediump 2-component vector of float) @@ -78,147 +81,157 @@ gl_FragCoord origin is upper left 0:47 0.000000 0:47 0.000000 0:47 0.000000 -0:48 Sequence -0:48 Sequence -0:48 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:48 Color: direct index for structure (temp 4-component vector of float) -0:48 'psout' (temp structure{temp 4-component vector of float Color}) -0:48 Constant: -0:48 0 (const int) -0:48 Branch: Return +0:48 Branch: Return with expression +0:48 'psout' (temp structure{temp 4-component vector of float Color}) +0:9 Function Definition: main( (temp void) +0:9 Function Parameters: +0:? Sequence +0:9 Sequence +0:9 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:9 Color: direct index for structure (temp 4-component vector of float) +0:9 Function Call: @main( (temp structure{temp 4-component vector of float Color}) +0:9 Constant: +0:9 0 (const int) 0:? Linker Objects 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform mediump float b1a, layout(offset=4 ) uniform mediump float b1b}) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 65 +// Id's are bound by 70 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 58 + EntryPoint Fragment 4 "main" 64 ExecutionMode 4 OriginUpperLeft Name 4 "main" - Name 9 "mf16_2" - Name 12 "mf16" - Name 16 "mf10_2" - Name 18 "mf10" - Name 25 "mi16_2" - Name 28 "mi16" - Name 32 "mi12_2" - Name 34 "mi12" - Name 41 "mu16_2" - Name 44 "mu16" - Name 49 "PS_OUTPUT" - MemberName 49(PS_OUTPUT) 0 "Color" - Name 51 "psout" - Name 58 "Color" - Name 62 "$Global" - MemberName 62($Global) 0 "b1a" - MemberName 62($Global) 1 "b1b" - Name 64 "" - Decorate 9(mf16_2) RelaxedPrecision - Decorate 10 RelaxedPrecision - Decorate 12(mf16) RelaxedPrecision - Decorate 13 RelaxedPrecision - Decorate 14 RelaxedPrecision + Name 8 "PS_OUTPUT" + MemberName 8(PS_OUTPUT) 0 "Color" + Name 10 "@main(" + Name 14 "mf16_2" + Name 17 "mf16" + Name 21 "mf10_2" + Name 23 "mf10" + Name 30 "mi16_2" + Name 33 "mi16" + Name 37 "mi12_2" + Name 39 "mi12" + Name 46 "mu16_2" + Name 49 "mu16" + Name 54 "psout" + Name 64 "Color" + Name 67 "$Global" + MemberName 67($Global) 0 "b1a" + MemberName 67($Global) 1 "b1b" + Name 69 "" + Decorate 14(mf16_2) RelaxedPrecision Decorate 15 RelaxedPrecision - Decorate 16(mf10_2) RelaxedPrecision - Decorate 17 RelaxedPrecision - Decorate 18(mf10) RelaxedPrecision + Decorate 17(mf16) RelaxedPrecision + Decorate 18 RelaxedPrecision Decorate 19 RelaxedPrecision Decorate 20 RelaxedPrecision - Decorate 21 RelaxedPrecision - Decorate 25(mi16_2) RelaxedPrecision + Decorate 21(mf10_2) RelaxedPrecision + Decorate 22 RelaxedPrecision + Decorate 23(mf10) RelaxedPrecision + Decorate 24 RelaxedPrecision + Decorate 25 RelaxedPrecision Decorate 26 RelaxedPrecision - Decorate 28(mi16) RelaxedPrecision - Decorate 29 RelaxedPrecision - Decorate 30 RelaxedPrecision + Decorate 30(mi16_2) RelaxedPrecision Decorate 31 RelaxedPrecision - Decorate 32(mi12_2) RelaxedPrecision - Decorate 33 RelaxedPrecision - Decorate 34(mi12) RelaxedPrecision + Decorate 33(mi16) RelaxedPrecision + Decorate 34 RelaxedPrecision Decorate 35 RelaxedPrecision Decorate 36 RelaxedPrecision - Decorate 37 RelaxedPrecision - Decorate 41(mu16_2) RelaxedPrecision + Decorate 37(mi12_2) RelaxedPrecision + Decorate 38 RelaxedPrecision + Decorate 39(mi12) RelaxedPrecision + Decorate 40 RelaxedPrecision + Decorate 41 RelaxedPrecision Decorate 42 RelaxedPrecision - Decorate 44(mu16) RelaxedPrecision - Decorate 45 RelaxedPrecision - Decorate 46 RelaxedPrecision + Decorate 46(mu16_2) RelaxedPrecision Decorate 47 RelaxedPrecision - Decorate 58(Color) Location 0 - MemberDecorate 62($Global) 0 RelaxedPrecision - MemberDecorate 62($Global) 0 Offset 0 - MemberDecorate 62($Global) 1 RelaxedPrecision - MemberDecorate 62($Global) 1 Offset 4 - Decorate 62($Global) Block - Decorate 64 DescriptorSet 0 + Decorate 49(mu16) RelaxedPrecision + Decorate 50 RelaxedPrecision + Decorate 51 RelaxedPrecision + Decorate 52 RelaxedPrecision + Decorate 64(Color) Location 0 + MemberDecorate 67($Global) 0 RelaxedPrecision + MemberDecorate 67($Global) 0 Offset 0 + MemberDecorate 67($Global) 1 RelaxedPrecision + MemberDecorate 67($Global) 1 Offset 4 + Decorate 67($Global) Block + Decorate 69 DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 - 7: TypeVector 6(float) 2 - 8: TypePointer Function 7(fvec2) - 11: TypePointer Function 6(float) - 22: TypeInt 32 1 - 23: TypeVector 22(int) 2 - 24: TypePointer Function 23(ivec2) - 27: TypePointer Function 22(int) - 38: TypeInt 32 0 - 39: TypeVector 38(int) 2 - 40: TypePointer Function 39(ivec2) - 43: TypePointer Function 38(int) - 48: TypeVector 6(float) 4 - 49(PS_OUTPUT): TypeStruct 48(fvec4) - 50: TypePointer Function 49(PS_OUTPUT) - 52: 22(int) Constant 0 - 53: 6(float) Constant 0 - 54: 48(fvec4) ConstantComposite 53 53 53 53 - 55: TypePointer Function 48(fvec4) - 57: TypePointer Output 48(fvec4) - 58(Color): 57(ptr) Variable Output - 62($Global): TypeStruct 6(float) 6(float) - 63: TypePointer Uniform 62($Global) - 64: 63(ptr) Variable Uniform + 7: TypeVector 6(float) 4 + 8(PS_OUTPUT): TypeStruct 7(fvec4) + 9: TypeFunction 8(PS_OUTPUT) + 12: TypeVector 6(float) 2 + 13: TypePointer Function 12(fvec2) + 16: TypePointer Function 6(float) + 27: TypeInt 32 1 + 28: TypeVector 27(int) 2 + 29: TypePointer Function 28(ivec2) + 32: TypePointer Function 27(int) + 43: TypeInt 32 0 + 44: TypeVector 43(int) 2 + 45: TypePointer Function 44(ivec2) + 48: TypePointer Function 43(int) + 53: TypePointer Function 8(PS_OUTPUT) + 55: 27(int) Constant 0 + 56: 6(float) Constant 0 + 57: 7(fvec4) ConstantComposite 56 56 56 56 + 58: TypePointer Function 7(fvec4) + 63: TypePointer Output 7(fvec4) + 64(Color): 63(ptr) Variable Output + 67($Global): TypeStruct 6(float) 6(float) + 68: TypePointer Uniform 67($Global) + 69: 68(ptr) Variable Uniform 4(main): 2 Function None 3 5: Label - 9(mf16_2): 8(ptr) Variable Function - 12(mf16): 11(ptr) Variable Function - 16(mf10_2): 8(ptr) Variable Function - 18(mf10): 11(ptr) Variable Function - 25(mi16_2): 24(ptr) Variable Function - 28(mi16): 27(ptr) Variable Function - 32(mi12_2): 24(ptr) Variable Function - 34(mi12): 27(ptr) Variable Function - 41(mu16_2): 40(ptr) Variable Function - 44(mu16): 43(ptr) Variable Function - 51(psout): 50(ptr) Variable Function - 10: 7(fvec2) Load 9(mf16_2) - 13: 6(float) Load 12(mf16) - 14: 7(fvec2) CompositeConstruct 13 13 - 15: 7(fvec2) FAdd 10 14 - 17: 7(fvec2) Load 16(mf10_2) - 19: 6(float) Load 18(mf10) - 20: 7(fvec2) CompositeConstruct 19 19 - 21: 7(fvec2) FAdd 17 20 - 26: 23(ivec2) Load 25(mi16_2) - 29: 22(int) Load 28(mi16) - 30: 23(ivec2) CompositeConstruct 29 29 - 31: 23(ivec2) IAdd 26 30 - 33: 23(ivec2) Load 32(mi12_2) - 35: 22(int) Load 34(mi12) - 36: 23(ivec2) CompositeConstruct 35 35 - 37: 23(ivec2) IAdd 33 36 - 42: 39(ivec2) Load 41(mu16_2) - 45: 38(int) Load 44(mu16) - 46: 39(ivec2) CompositeConstruct 45 45 - 47: 39(ivec2) IAdd 42 46 - 56: 55(ptr) AccessChain 51(psout) 52 - Store 56 54 - 59: 55(ptr) AccessChain 51(psout) 52 - 60: 48(fvec4) Load 59 - Store 58(Color) 60 + 65:8(PS_OUTPUT) FunctionCall 10(@main() + 66: 7(fvec4) CompositeExtract 65 0 + Store 64(Color) 66 Return FunctionEnd + 10(@main():8(PS_OUTPUT) Function None 9 + 11: Label + 14(mf16_2): 13(ptr) Variable Function + 17(mf16): 16(ptr) Variable Function + 21(mf10_2): 13(ptr) Variable Function + 23(mf10): 16(ptr) Variable Function + 30(mi16_2): 29(ptr) Variable Function + 33(mi16): 32(ptr) Variable Function + 37(mi12_2): 29(ptr) Variable Function + 39(mi12): 32(ptr) Variable Function + 46(mu16_2): 45(ptr) Variable Function + 49(mu16): 48(ptr) Variable Function + 54(psout): 53(ptr) Variable Function + 15: 12(fvec2) Load 14(mf16_2) + 18: 6(float) Load 17(mf16) + 19: 12(fvec2) CompositeConstruct 18 18 + 20: 12(fvec2) FAdd 15 19 + 22: 12(fvec2) Load 21(mf10_2) + 24: 6(float) Load 23(mf10) + 25: 12(fvec2) CompositeConstruct 24 24 + 26: 12(fvec2) FAdd 22 25 + 31: 28(ivec2) Load 30(mi16_2) + 34: 27(int) Load 33(mi16) + 35: 28(ivec2) CompositeConstruct 34 34 + 36: 28(ivec2) IAdd 31 35 + 38: 28(ivec2) Load 37(mi12_2) + 40: 27(int) Load 39(mi12) + 41: 28(ivec2) CompositeConstruct 40 40 + 42: 28(ivec2) IAdd 38 41 + 47: 44(ivec2) Load 46(mu16_2) + 50: 43(int) Load 49(mu16) + 51: 44(ivec2) CompositeConstruct 50 50 + 52: 44(ivec2) IAdd 47 51 + 59: 58(ptr) AccessChain 54(psout) 55 + Store 59 57 + 60:8(PS_OUTPUT) Load 54(psout) + ReturnValue 60 + FunctionEnd diff --git a/Test/baseResults/hlsl.multiEntry.vert.out b/Test/baseResults/hlsl.multiEntry.vert.out index f0d05abd..6af474c9 100755 --- a/Test/baseResults/hlsl.multiEntry.vert.out +++ b/Test/baseResults/hlsl.multiEntry.vert.out @@ -10,20 +10,27 @@ Shader version: 450 0:5 'Position' (layout(rgba32f ) uniform samplerBuffer) 0:5 Convert uint to int (temp int) 0:5 'Index' (in uint) -0:9 Function Definition: RealEntrypoint(u1; (temp 4-component vector of float Position) +0:9 Function Definition: @RealEntrypoint(u1; (temp 4-component vector of float Position) 0:9 Function Parameters: 0:9 'Index' (in uint VertexIndex) 0:? Sequence -0:10 Sequence -0:10 move second child to first child (temp 4-component vector of float) -0:? '@entryPointOutput' (out 4-component vector of float Position) -0:10 Function Call: FakeEntrypoint(u1; (temp 4-component vector of float) -0:10 'Index' (in uint VertexIndex) -0:10 Branch: Return +0:10 Branch: Return with expression +0:10 Function Call: FakeEntrypoint(u1; (temp 4-component vector of float) +0:10 'Index' (in uint VertexIndex) +0:9 Function Definition: RealEntrypoint( (temp void) +0:9 Function Parameters: +0:? Sequence +0:9 move second child to first child (temp uint) +0:? 'Index' (temp uint) +0:? 'Index' (in uint VertexIndex) +0:9 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput' (out 4-component vector of float Position) +0:9 Function Call: @RealEntrypoint(u1; (temp 4-component vector of float Position) +0:? 'Index' (temp uint) 0:? Linker Objects +0:? 'Position' (layout(rgba32f ) uniform samplerBuffer) 0:? '@entryPointOutput' (out 4-component vector of float Position) 0:? 'Index' (in uint VertexIndex) -0:? 'Position' (layout(rgba32f ) uniform samplerBuffer) Linked vertex stage: @@ -40,40 +47,51 @@ Shader version: 450 0:5 'Position' (layout(rgba32f ) uniform samplerBuffer) 0:5 Convert uint to int (temp int) 0:5 'Index' (in uint) -0:9 Function Definition: RealEntrypoint(u1; (temp 4-component vector of float Position) +0:9 Function Definition: @RealEntrypoint(u1; (temp 4-component vector of float Position) 0:9 Function Parameters: 0:9 'Index' (in uint VertexIndex) 0:? Sequence -0:10 Sequence -0:10 move second child to first child (temp 4-component vector of float) -0:? '@entryPointOutput' (out 4-component vector of float Position) -0:10 Function Call: FakeEntrypoint(u1; (temp 4-component vector of float) -0:10 'Index' (in uint VertexIndex) -0:10 Branch: Return +0:10 Branch: Return with expression +0:10 Function Call: FakeEntrypoint(u1; (temp 4-component vector of float) +0:10 'Index' (in uint VertexIndex) +0:9 Function Definition: RealEntrypoint( (temp void) +0:9 Function Parameters: +0:? Sequence +0:9 move second child to first child (temp uint) +0:? 'Index' (temp uint) +0:? 'Index' (in uint VertexIndex) +0:9 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput' (out 4-component vector of float Position) +0:9 Function Call: @RealEntrypoint(u1; (temp 4-component vector of float Position) +0:? 'Index' (temp uint) 0:? Linker Objects +0:? 'Position' (layout(rgba32f ) uniform samplerBuffer) 0:? '@entryPointOutput' (out 4-component vector of float Position) 0:? 'Index' (in uint VertexIndex) -0:? 'Position' (layout(rgba32f ) uniform samplerBuffer) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 34 +// Id's are bound by 43 Capability Shader Capability SampledBuffer 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Vertex 4 "RealEntrypoint" 27 29 + EntryPoint Vertex 4 "RealEntrypoint" 36 39 Name 4 "RealEntrypoint" Name 12 "FakeEntrypoint(u1;" Name 11 "Index" - Name 17 "Position" - Name 27 "@entryPointOutput" - Name 29 "Index" - Name 30 "param" - Decorate 17(Position) DescriptorSet 0 - Decorate 27(@entryPointOutput) BuiltIn Position - Decorate 29(Index) BuiltIn VertexIndex + Name 15 "@RealEntrypoint(u1;" + Name 14 "Index" + Name 20 "Position" + Name 29 "param" + Name 34 "Index" + Name 36 "Index" + Name 39 "@entryPointOutput" + Name 40 "param" + Decorate 20(Position) DescriptorSet 0 + Decorate 36(Index) BuiltIn VertexIndex + Decorate 39(@entryPointOutput) BuiltIn Position 2: TypeVoid 3: TypeFunction 2 6: TypeInt 32 0 @@ -81,31 +99,43 @@ Shader version: 450 8: TypeFloat 32 9: TypeVector 8(float) 4 10: TypeFunction 9(fvec4) 7(ptr) - 14: TypeImage 8(float) Buffer sampled format:Rgba32f - 15: TypeSampledImage 14 - 16: TypePointer UniformConstant 15 - 17(Position): 16(ptr) Variable UniformConstant - 20: TypeInt 32 1 - 26: TypePointer Output 9(fvec4) -27(@entryPointOutput): 26(ptr) Variable Output - 28: TypePointer Input 6(int) - 29(Index): 28(ptr) Variable Input + 17: TypeImage 8(float) Buffer sampled format:Rgba32f + 18: TypeSampledImage 17 + 19: TypePointer UniformConstant 18 + 20(Position): 19(ptr) Variable UniformConstant + 23: TypeInt 32 1 + 35: TypePointer Input 6(int) + 36(Index): 35(ptr) Variable Input + 38: TypePointer Output 9(fvec4) +39(@entryPointOutput): 38(ptr) Variable Output 4(RealEntrypoint): 2 Function None 3 5: Label - 30(param): 7(ptr) Variable Function - 31: 6(int) Load 29(Index) - Store 30(param) 31 - 32: 9(fvec4) FunctionCall 12(FakeEntrypoint(u1;) 30(param) - Store 27(@entryPointOutput) 32 + 34(Index): 7(ptr) Variable Function + 40(param): 7(ptr) Variable Function + 37: 6(int) Load 36(Index) + Store 34(Index) 37 + 41: 6(int) Load 34(Index) + Store 40(param) 41 + 42: 9(fvec4) FunctionCall 15(@RealEntrypoint(u1;) 40(param) + Store 39(@entryPointOutput) 42 Return FunctionEnd 12(FakeEntrypoint(u1;): 9(fvec4) Function None 10 11(Index): 7(ptr) FunctionParameter 13: Label - 18: 15 Load 17(Position) - 19: 6(int) Load 11(Index) - 21: 20(int) Bitcast 19 - 22: 14 Image 18 - 23: 9(fvec4) ImageFetch 22 21 - ReturnValue 23 + 21: 18 Load 20(Position) + 22: 6(int) Load 11(Index) + 24: 23(int) Bitcast 22 + 25: 17 Image 21 + 26: 9(fvec4) ImageFetch 25 24 + ReturnValue 26 + FunctionEnd +15(@RealEntrypoint(u1;): 9(fvec4) Function None 10 + 14(Index): 7(ptr) FunctionParameter + 16: Label + 29(param): 7(ptr) Variable Function + 30: 6(int) Load 14(Index) + Store 29(param) 30 + 31: 9(fvec4) FunctionCall 12(FakeEntrypoint(u1;) 29(param) + ReturnValue 31 FunctionEnd diff --git a/Test/baseResults/hlsl.multiReturn.frag.out b/Test/baseResults/hlsl.multiReturn.frag.out index 80d7f166..2b5cf273 100755 --- a/Test/baseResults/hlsl.multiReturn.frag.out +++ b/Test/baseResults/hlsl.multiReturn.frag.out @@ -10,10 +10,14 @@ gl_FragCoord origin is upper left 0:13 'anon@0' (layout(row_major std140 ) uniform block{layout(row_major std140 ) uniform structure{temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m} s}) 0:13 Constant: 0:13 0 (const uint) -0:17 Function Definition: main( (temp void) +0:17 Function Definition: @main( (temp void) 0:17 Function Parameters: 0:? Sequence 0:18 Function Call: foo( (temp structure{temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m}) +0:17 Function Definition: main( (temp void) +0:17 Function Parameters: +0:? Sequence +0:17 Function Call: @main( (temp void) 0:? Linker Objects 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(row_major std140 ) uniform structure{temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m} s}) @@ -32,16 +36,20 @@ gl_FragCoord origin is upper left 0:13 'anon@0' (layout(row_major std140 ) uniform block{layout(row_major std140 ) uniform structure{temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m} s}) 0:13 Constant: 0:13 0 (const uint) -0:17 Function Definition: main( (temp void) +0:17 Function Definition: @main( (temp void) 0:17 Function Parameters: 0:? Sequence 0:18 Function Call: foo( (temp structure{temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m}) +0:17 Function Definition: main( (temp void) +0:17 Function Parameters: +0:? Sequence +0:17 Function Call: @main( (temp void) 0:? Linker Objects 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(row_major std140 ) uniform structure{temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m} s}) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 39 +// Id's are bound by 42 Capability Shader 1: ExtInstImport "GLSL.std.450" @@ -54,21 +62,22 @@ gl_FragCoord origin is upper left MemberName 9(S) 1 "v" MemberName 9(S) 2 "m" Name 11 "foo(" - Name 13 "S" - MemberName 13(S) 0 "f" - MemberName 13(S) 1 "v" - MemberName 13(S) 2 "m" - Name 14 "bufName" - MemberName 14(bufName) 0 "s" - Name 16 "" - MemberDecorate 13(S) 0 Offset 0 - MemberDecorate 13(S) 1 Offset 16 - MemberDecorate 13(S) 2 RowMajor - MemberDecorate 13(S) 2 Offset 32 - MemberDecorate 13(S) 2 MatrixStride 16 - MemberDecorate 14(bufName) 0 Offset 0 - Decorate 14(bufName) Block - Decorate 16 DescriptorSet 0 + Name 13 "@main(" + Name 15 "S" + MemberName 15(S) 0 "f" + MemberName 15(S) 1 "v" + MemberName 15(S) 2 "m" + Name 16 "bufName" + MemberName 16(bufName) 0 "s" + Name 18 "" + MemberDecorate 15(S) 0 Offset 0 + MemberDecorate 15(S) 1 Offset 16 + MemberDecorate 15(S) 2 RowMajor + MemberDecorate 15(S) 2 Offset 32 + MemberDecorate 15(S) 2 MatrixStride 16 + MemberDecorate 16(bufName) 0 Offset 0 + Decorate 16(bufName) Block + Decorate 18 DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 @@ -76,38 +85,43 @@ gl_FragCoord origin is upper left 8: TypeMatrix 7(fvec3) 3 9(S): TypeStruct 6(float) 7(fvec3) 8 10: TypeFunction 9(S) - 13(S): TypeStruct 6(float) 7(fvec3) 8 - 14(bufName): TypeStruct 13(S) - 15: TypePointer Uniform 14(bufName) - 16: 15(ptr) Variable Uniform - 17: TypeInt 32 1 - 18: 17(int) Constant 0 - 19: TypePointer Uniform 13(S) - 22: TypePointer Function 9(S) - 25: TypePointer Function 6(float) - 28: 17(int) Constant 1 - 29: TypePointer Function 7(fvec3) - 32: 17(int) Constant 2 - 33: TypePointer Function 8 + 15(S): TypeStruct 6(float) 7(fvec3) 8 + 16(bufName): TypeStruct 15(S) + 17: TypePointer Uniform 16(bufName) + 18: 17(ptr) Variable Uniform + 19: TypeInt 32 1 + 20: 19(int) Constant 0 + 21: TypePointer Uniform 15(S) + 24: TypePointer Function 9(S) + 27: TypePointer Function 6(float) + 30: 19(int) Constant 1 + 31: TypePointer Function 7(fvec3) + 34: 19(int) Constant 2 + 35: TypePointer Function 8 4(main): 2 Function None 3 5: Label - 38: 9(S) FunctionCall 11(foo() + 41: 2 FunctionCall 13(@main() Return FunctionEnd 11(foo(): 9(S) Function None 10 12: Label - 23: 22(ptr) Variable Function - 20: 19(ptr) AccessChain 16 18 - 21: 13(S) Load 20 - 24: 6(float) CompositeExtract 21 0 - 26: 25(ptr) AccessChain 23 18 - Store 26 24 - 27: 7(fvec3) CompositeExtract 21 1 - 30: 29(ptr) AccessChain 23 28 - Store 30 27 - 31: 8 CompositeExtract 21 2 - 34: 33(ptr) AccessChain 23 32 - Store 34 31 - 35: 9(S) Load 23 - ReturnValue 35 + 25: 24(ptr) Variable Function + 22: 21(ptr) AccessChain 18 20 + 23: 15(S) Load 22 + 26: 6(float) CompositeExtract 23 0 + 28: 27(ptr) AccessChain 25 20 + Store 28 26 + 29: 7(fvec3) CompositeExtract 23 1 + 32: 31(ptr) AccessChain 25 30 + Store 32 29 + 33: 8 CompositeExtract 23 2 + 36: 35(ptr) AccessChain 25 34 + Store 36 33 + 37: 9(S) Load 25 + ReturnValue 37 + FunctionEnd + 13(@main(): 2 Function None 3 + 14: Label + 40: 9(S) FunctionCall 11(foo() + Return FunctionEnd diff --git a/Test/baseResults/hlsl.numericsuffixes.frag.out b/Test/baseResults/hlsl.numericsuffixes.frag.out index e8d3630e..fee64268 100644 --- a/Test/baseResults/hlsl.numericsuffixes.frag.out +++ b/Test/baseResults/hlsl.numericsuffixes.frag.out @@ -2,7 +2,7 @@ hlsl.numericsuffixes.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:5 Function Definition: main( (temp structure{temp 4-component vector of float color}) +0:5 Function Definition: @main( (temp structure{temp 4-component vector of float color}) 0:5 Function Parameters: 0:? Sequence 0:7 Sequence @@ -58,15 +58,18 @@ gl_FragCoord origin is upper left 0:18 Construct vec4 (temp 4-component vector of float) 0:18 Convert int to float (temp float) 0:18 'r07' (temp int) -0:19 Sequence -0:19 Sequence -0:19 move second child to first child (temp 4-component vector of float) -0:? 'color' (layout(location=0 ) out 4-component vector of float) -0:19 color: direct index for structure (temp 4-component vector of float) -0:19 'ps_output' (temp structure{temp 4-component vector of float color}) -0:19 Constant: -0:19 0 (const int) -0:19 Branch: Return +0:19 Branch: Return with expression +0:19 'ps_output' (temp structure{temp 4-component vector of float color}) +0:5 Function Definition: main( (temp void) +0:5 Function Parameters: +0:? Sequence +0:5 Sequence +0:5 move second child to first child (temp 4-component vector of float) +0:? 'color' (layout(location=0 ) out 4-component vector of float) +0:5 color: direct index for structure (temp 4-component vector of float) +0:5 Function Call: @main( (temp structure{temp 4-component vector of float color}) +0:5 Constant: +0:5 0 (const int) 0:? Linker Objects 0:? 'color' (layout(location=0 ) out 4-component vector of float) @@ -77,7 +80,7 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:5 Function Definition: main( (temp structure{temp 4-component vector of float color}) +0:5 Function Definition: @main( (temp structure{temp 4-component vector of float color}) 0:5 Function Parameters: 0:? Sequence 0:7 Sequence @@ -133,93 +136,103 @@ gl_FragCoord origin is upper left 0:18 Construct vec4 (temp 4-component vector of float) 0:18 Convert int to float (temp float) 0:18 'r07' (temp int) -0:19 Sequence -0:19 Sequence -0:19 move second child to first child (temp 4-component vector of float) -0:? 'color' (layout(location=0 ) out 4-component vector of float) -0:19 color: direct index for structure (temp 4-component vector of float) -0:19 'ps_output' (temp structure{temp 4-component vector of float color}) -0:19 Constant: -0:19 0 (const int) -0:19 Branch: Return +0:19 Branch: Return with expression +0:19 'ps_output' (temp structure{temp 4-component vector of float color}) +0:5 Function Definition: main( (temp void) +0:5 Function Parameters: +0:? Sequence +0:5 Sequence +0:5 move second child to first child (temp 4-component vector of float) +0:? 'color' (layout(location=0 ) out 4-component vector of float) +0:5 color: direct index for structure (temp 4-component vector of float) +0:5 Function Call: @main( (temp structure{temp 4-component vector of float color}) +0:5 Constant: +0:5 0 (const int) 0:? Linker Objects 0:? 'color' (layout(location=0 ) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 44 +// Id's are bound by 49 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 40 + EntryPoint Fragment 4 "main" 46 ExecutionMode 4 OriginUpperLeft Name 4 "main" - Name 8 "r00" - Name 12 "r01" - Name 14 "r02" - Name 16 "r03" - Name 18 "r04" - Name 21 "r05" - Name 23 "r06" - Name 25 "r07" - Name 27 "r08" - Name 30 "PS_OUTPUT" - MemberName 30(PS_OUTPUT) 0 "color" - Name 32 "ps_output" - Name 40 "color" - Decorate 40(color) Location 0 + Name 8 "PS_OUTPUT" + MemberName 8(PS_OUTPUT) 0 "color" + Name 10 "@main(" + Name 13 "r00" + Name 17 "r01" + Name 19 "r02" + Name 21 "r03" + Name 23 "r04" + Name 26 "r05" + Name 28 "r06" + Name 30 "r07" + Name 32 "r08" + Name 35 "ps_output" + Name 46 "color" + Decorate 46(color) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 - 7: TypePointer Function 6(float) - 9: 6(float) Constant 1065353216 - 10: TypeInt 32 0 - 11: TypePointer Function 10(int) - 13: 10(int) Constant 1 - 15: 10(int) Constant 2 - 17: 10(int) Constant 2748 - 19: TypeInt 32 1 - 20: TypePointer Function 19(int) - 22: 19(int) Constant 5 - 24: 19(int) Constant 6 - 26: 19(int) Constant 57 - 28: 10(int) Constant 58 - 29: TypeVector 6(float) 4 - 30(PS_OUTPUT): TypeStruct 29(fvec4) - 31: TypePointer Function 30(PS_OUTPUT) - 33: 19(int) Constant 0 - 37: TypePointer Function 29(fvec4) - 39: TypePointer Output 29(fvec4) - 40(color): 39(ptr) Variable Output + 7: TypeVector 6(float) 4 + 8(PS_OUTPUT): TypeStruct 7(fvec4) + 9: TypeFunction 8(PS_OUTPUT) + 12: TypePointer Function 6(float) + 14: 6(float) Constant 1065353216 + 15: TypeInt 32 0 + 16: TypePointer Function 15(int) + 18: 15(int) Constant 1 + 20: 15(int) Constant 2 + 22: 15(int) Constant 2748 + 24: TypeInt 32 1 + 25: TypePointer Function 24(int) + 27: 24(int) Constant 5 + 29: 24(int) Constant 6 + 31: 24(int) Constant 57 + 33: 15(int) Constant 58 + 34: TypePointer Function 8(PS_OUTPUT) + 36: 24(int) Constant 0 + 40: TypePointer Function 7(fvec4) + 45: TypePointer Output 7(fvec4) + 46(color): 45(ptr) Variable Output 4(main): 2 Function None 3 5: Label - 8(r00): 7(ptr) Variable Function - 12(r01): 11(ptr) Variable Function - 14(r02): 11(ptr) Variable Function - 16(r03): 11(ptr) Variable Function - 18(r04): 11(ptr) Variable Function - 21(r05): 20(ptr) Variable Function - 23(r06): 20(ptr) Variable Function - 25(r07): 20(ptr) Variable Function - 27(r08): 11(ptr) Variable Function - 32(ps_output): 31(ptr) Variable Function - Store 8(r00) 9 - Store 12(r01) 13 - Store 14(r02) 15 - Store 16(r03) 17 - Store 18(r04) 17 - Store 21(r05) 22 - Store 23(r06) 24 - Store 25(r07) 26 - Store 27(r08) 28 - 34: 19(int) Load 25(r07) - 35: 6(float) ConvertSToF 34 - 36: 29(fvec4) CompositeConstruct 35 35 35 35 - 38: 37(ptr) AccessChain 32(ps_output) 33 - Store 38 36 - 41: 37(ptr) AccessChain 32(ps_output) 33 - 42: 29(fvec4) Load 41 - Store 40(color) 42 + 47:8(PS_OUTPUT) FunctionCall 10(@main() + 48: 7(fvec4) CompositeExtract 47 0 + Store 46(color) 48 Return FunctionEnd + 10(@main():8(PS_OUTPUT) Function None 9 + 11: Label + 13(r00): 12(ptr) Variable Function + 17(r01): 16(ptr) Variable Function + 19(r02): 16(ptr) Variable Function + 21(r03): 16(ptr) Variable Function + 23(r04): 16(ptr) Variable Function + 26(r05): 25(ptr) Variable Function + 28(r06): 25(ptr) Variable Function + 30(r07): 25(ptr) Variable Function + 32(r08): 16(ptr) Variable Function + 35(ps_output): 34(ptr) Variable Function + Store 13(r00) 14 + Store 17(r01) 18 + Store 19(r02) 20 + Store 21(r03) 22 + Store 23(r04) 22 + Store 26(r05) 27 + Store 28(r06) 29 + Store 30(r07) 31 + Store 32(r08) 33 + 37: 24(int) Load 30(r07) + 38: 6(float) ConvertSToF 37 + 39: 7(fvec4) CompositeConstruct 38 38 38 38 + 41: 40(ptr) AccessChain 35(ps_output) 36 + Store 41 39 + 42:8(PS_OUTPUT) Load 35(ps_output) + ReturnValue 42 + FunctionEnd diff --git a/Test/baseResults/hlsl.numthreads.comp.out b/Test/baseResults/hlsl.numthreads.comp.out index 8ac76a96..fbc58dbc 100644 --- a/Test/baseResults/hlsl.numthreads.comp.out +++ b/Test/baseResults/hlsl.numthreads.comp.out @@ -5,9 +5,17 @@ local_size = (4, 4, 2) 0:4 Function Definition: main(vu3; (temp void) 0:4 Function Parameters: 0:4 'tid' (in 3-component vector of uint) -0:9 Function Definition: main_aux1(vu3; (temp void) +0:9 Function Definition: @main_aux1(vu3; (temp void) 0:9 Function Parameters: 0:9 'tid' (in 3-component vector of uint GlobalInvocationID) +0:9 Function Definition: main_aux1( (temp void) +0:9 Function Parameters: +0:? Sequence +0:9 move second child to first child (temp 3-component vector of uint) +0:? 'tid' (temp 3-component vector of uint) +0:? 'tid' (in 3-component vector of uint GlobalInvocationID) +0:9 Function Call: @main_aux1(vu3; (temp void) +0:? 'tid' (temp 3-component vector of uint) 0:? Linker Objects 0:? 'tid' (in 3-component vector of uint GlobalInvocationID) @@ -21,36 +29,55 @@ local_size = (4, 4, 2) 0:4 Function Definition: main(vu3; (temp void) 0:4 Function Parameters: 0:4 'tid' (in 3-component vector of uint) -0:9 Function Definition: main_aux1(vu3; (temp void) +0:9 Function Definition: @main_aux1(vu3; (temp void) 0:9 Function Parameters: 0:9 'tid' (in 3-component vector of uint GlobalInvocationID) +0:9 Function Definition: main_aux1( (temp void) +0:9 Function Parameters: +0:? Sequence +0:9 move second child to first child (temp 3-component vector of uint) +0:? 'tid' (temp 3-component vector of uint) +0:? 'tid' (in 3-component vector of uint GlobalInvocationID) +0:9 Function Call: @main_aux1(vu3; (temp void) +0:? 'tid' (temp 3-component vector of uint) 0:? Linker Objects 0:? 'tid' (in 3-component vector of uint GlobalInvocationID) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 15 +// Id's are bound by 23 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint GLCompute 4 "main_aux1" 14 + EntryPoint GLCompute 4 "main_aux1" 18 ExecutionMode 4 LocalSize 4 4 2 Name 4 "main_aux1" Name 11 "main(vu3;" Name 10 "tid" - Name 14 "tid" - Decorate 14(tid) BuiltIn GlobalInvocationId + Name 14 "@main_aux1(vu3;" + Name 13 "tid" + Name 16 "tid" + Name 18 "tid" + Name 20 "param" + Decorate 18(tid) BuiltIn GlobalInvocationId 2: TypeVoid 3: TypeFunction 2 6: TypeInt 32 0 7: TypeVector 6(int) 3 8: TypePointer Function 7(ivec3) 9: TypeFunction 2 8(ptr) - 13: TypePointer Input 7(ivec3) - 14(tid): 13(ptr) Variable Input + 17: TypePointer Input 7(ivec3) + 18(tid): 17(ptr) Variable Input 4(main_aux1): 2 Function None 3 5: Label + 16(tid): 8(ptr) Variable Function + 20(param): 8(ptr) Variable Function + 19: 7(ivec3) Load 18(tid) + Store 16(tid) 19 + 21: 7(ivec3) Load 16(tid) + Store 20(param) 21 + 22: 2 FunctionCall 14(@main_aux1(vu3;) 20(param) Return FunctionEnd 11(main(vu3;): 2 Function None 9 @@ -58,3 +85,8 @@ local_size = (4, 4, 2) 12: Label Return FunctionEnd +14(@main_aux1(vu3;): 2 Function None 9 + 13(tid): 8(ptr) FunctionParameter + 15: Label + Return + FunctionEnd diff --git a/Test/baseResults/hlsl.overload.frag.out b/Test/baseResults/hlsl.overload.frag.out index 4eed1a3f..0ae605c4 100755 --- a/Test/baseResults/hlsl.overload.frag.out +++ b/Test/baseResults/hlsl.overload.frag.out @@ -108,9 +108,9 @@ gl_FragCoord origin is upper left 0:43 Function Definition: foo15(vb1; (temp void) 0:43 Function Parameters: 0:43 '' (in 1-component vector of bool) -0:46 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float) +0:46 Function Definition: @PixelShaderFunction(vf4; (temp 4-component vector of float) 0:46 Function Parameters: -0:46 'input' (layout(location=0 ) in 4-component vector of float) +0:46 'input' (in 4-component vector of float) 0:? Sequence 0:53 Function Call: foo1(d1;b1; (temp void) 0:53 'd' (temp double) @@ -348,11 +348,18 @@ gl_FragCoord origin is upper left 0:139 Construct bool (in 1-component vector of bool) 0:139 Construct bvec3 (temp 3-component vector of bool) 0:139 'b' (temp bool) -0:141 Sequence -0:141 move second child to first child (temp 4-component vector of float) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:141 'input' (layout(location=0 ) in 4-component vector of float) -0:141 Branch: Return +0:141 Branch: Return with expression +0:141 'input' (in 4-component vector of float) +0:46 Function Definition: PixelShaderFunction( (temp void) +0:46 Function Parameters: +0:? Sequence +0:46 move second child to first child (temp 4-component vector of float) +0:? 'input' (temp 4-component vector of float) +0:? 'input' (layout(location=0 ) in 4-component vector of float) +0:46 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:46 Function Call: @PixelShaderFunction(vf4; (temp 4-component vector of float) +0:? 'input' (temp 4-component vector of float) 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? 'input' (layout(location=0 ) in 4-component vector of float) @@ -470,9 +477,9 @@ gl_FragCoord origin is upper left 0:43 Function Definition: foo15(vb1; (temp void) 0:43 Function Parameters: 0:43 '' (in 1-component vector of bool) -0:46 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float) +0:46 Function Definition: @PixelShaderFunction(vf4; (temp 4-component vector of float) 0:46 Function Parameters: -0:46 'input' (layout(location=0 ) in 4-component vector of float) +0:46 'input' (in 4-component vector of float) 0:? Sequence 0:53 Function Call: foo1(d1;b1; (temp void) 0:53 'd' (temp double) @@ -710,24 +717,31 @@ gl_FragCoord origin is upper left 0:139 Construct bool (in 1-component vector of bool) 0:139 Construct bvec3 (temp 3-component vector of bool) 0:139 'b' (temp bool) -0:141 Sequence -0:141 move second child to first child (temp 4-component vector of float) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:141 'input' (layout(location=0 ) in 4-component vector of float) -0:141 Branch: Return +0:141 Branch: Return with expression +0:141 'input' (in 4-component vector of float) +0:46 Function Definition: PixelShaderFunction( (temp void) +0:46 Function Parameters: +0:? Sequence +0:46 move second child to first child (temp 4-component vector of float) +0:? 'input' (temp 4-component vector of float) +0:? 'input' (layout(location=0 ) in 4-component vector of float) +0:46 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:46 Function Call: @PixelShaderFunction(vf4; (temp 4-component vector of float) +0:? 'input' (temp 4-component vector of float) 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? 'input' (layout(location=0 ) in 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 509 +// Id's are bound by 520 Capability Shader Capability Float64 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "PixelShaderFunction" 504 506 + EntryPoint Fragment 4 "PixelShaderFunction" 513 516 ExecutionMode 4 OriginUpperLeft Name 4 "PixelShaderFunction" Name 13 "foo1(d1;b1;" @@ -804,22 +818,22 @@ gl_FragCoord origin is upper left Name 143 "" Name 147 "foo15(vb1;" Name 146 "" - Name 149 "d" - Name 150 "b" - Name 151 "param" - Name 153 "param" - Name 156 "param" - Name 158 "param" - Name 161 "u" + Name 153 "@PixelShaderFunction(vf4;" + Name 152 "input" + Name 155 "d" + Name 156 "b" + Name 157 "param" + Name 159 "param" Name 162 "param" Name 164 "param" - Name 167 "i" + Name 167 "u" Name 168 "param" Name 170 "param" - Name 173 "f" + Name 173 "i" Name 174 "param" Name 176 "param" - Name 181 "param" + Name 179 "f" + Name 180 "param" Name 182 "param" Name 187 "param" Name 188 "param" @@ -859,62 +873,66 @@ gl_FragCoord origin is upper left Name 290 "param" Name 295 "param" Name 296 "param" - Name 299 "param" Name 301 "param" - Name 304 "param" - Name 306 "param" - Name 309 "param" - Name 311 "param" - Name 314 "param" - Name 316 "param" - Name 319 "param" - Name 321 "param" - Name 324 "param" + Name 302 "param" + Name 305 "param" + Name 307 "param" + Name 310 "param" + Name 312 "param" + Name 315 "param" + Name 317 "param" + Name 320 "param" + Name 322 "param" + Name 325 "param" + Name 327 "param" Name 330 "param" - Name 335 "param" - Name 339 "param" - Name 344 "param" - Name 349 "param" - Name 353 "param" + Name 336 "param" + Name 341 "param" + Name 345 "param" + Name 350 "param" Name 355 "param" - Name 360 "param" - Name 364 "param" + Name 359 "param" + Name 361 "param" + Name 366 "param" Name 370 "param" - Name 374 "param" - Name 378 "param" + Name 376 "param" Name 380 "param" - Name 385 "param" - Name 390 "param" - Name 394 "param" - Name 398 "param" - Name 402 "param" + Name 384 "param" + Name 386 "param" + Name 391 "param" + Name 396 "param" + Name 400 "param" Name 404 "param" + Name 408 "param" Name 410 "param" - Name 412 "param" - Name 417 "param" - Name 421 "param" - Name 425 "param" - Name 429 "param" - Name 433 "param" - Name 437 "param" - Name 441 "param" - Name 445 "param" - Name 449 "param" - Name 453 "param" - Name 457 "param" - Name 461 "param" - Name 465 "param" - Name 469 "param" - Name 474 "param" - Name 481 "param" - Name 485 "param" + Name 416 "param" + Name 418 "param" + Name 423 "param" + Name 427 "param" + Name 431 "param" + Name 435 "param" + Name 439 "param" + Name 443 "param" + Name 447 "param" + Name 451 "param" + Name 455 "param" + Name 459 "param" + Name 463 "param" + Name 467 "param" + Name 471 "param" + Name 475 "param" + Name 480 "param" + Name 487 "param" Name 491 "param" - Name 494 "param" + Name 497 "param" Name 500 "param" - Name 504 "@entryPointOutput" - Name 506 "input" - Decorate 504(@entryPointOutput) Location 0 - Decorate 506(input) Location 0 + Name 506 "param" + Name 511 "input" + Name 513 "input" + Name 516 "@entryPointOutput" + Name 517 "param" + Decorate 513(input) Location 0 + Decorate 516(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 64 @@ -954,470 +972,34 @@ gl_FragCoord origin is upper left 134: TypeVector 15(int) 2 135: TypePointer Function 134(ivec2) 136: TypeFunction 2 135(ptr) - 328: 6(float) Constant 0 0 - 333: 15(int) Constant 0 - 342: 29(float) Constant 0 - 347: 15(int) Constant 1 - 367: 22(int) Constant 0 - 368: 22(int) Constant 1 - 388: 29(float) Constant 1065353216 - 408: 6(float) Constant 0 1072693248 - 478: TypeVector 22(int) 2 - 488: TypeVector 22(int) 4 - 497: TypeVector 8(bool) 3 - 502: TypeVector 29(float) 4 - 503: TypePointer Output 502(fvec4) -504(@entryPointOutput): 503(ptr) Variable Output - 505: TypePointer Input 502(fvec4) - 506(input): 505(ptr) Variable Input + 149: TypeVector 29(float) 4 + 150: TypePointer Function 149(fvec4) + 151: TypeFunction 149(fvec4) 150(ptr) + 334: 6(float) Constant 0 0 + 339: 15(int) Constant 0 + 348: 29(float) Constant 0 + 353: 15(int) Constant 1 + 373: 22(int) Constant 0 + 374: 22(int) Constant 1 + 394: 29(float) Constant 1065353216 + 414: 6(float) Constant 0 1072693248 + 484: TypeVector 22(int) 2 + 494: TypeVector 22(int) 4 + 503: TypeVector 8(bool) 3 + 512: TypePointer Input 149(fvec4) + 513(input): 512(ptr) Variable Input + 515: TypePointer Output 149(fvec4) +516(@entryPointOutput): 515(ptr) Variable Output 4(PixelShaderFunction): 2 Function None 3 5: Label - 149(d): 7(ptr) Variable Function - 150(b): 9(ptr) Variable Function - 151(param): 7(ptr) Variable Function - 153(param): 9(ptr) Variable Function - 156(param): 7(ptr) Variable Function - 158(param): 7(ptr) Variable Function - 161(u): 16(ptr) Variable Function - 162(param): 7(ptr) Variable Function - 164(param): 16(ptr) Variable Function - 167(i): 23(ptr) Variable Function - 168(param): 7(ptr) Variable Function - 170(param): 23(ptr) Variable Function - 173(f): 30(ptr) Variable Function - 174(param): 7(ptr) Variable Function - 176(param): 30(ptr) Variable Function - 181(param): 7(ptr) Variable Function - 182(param): 9(ptr) Variable Function - 187(param): 7(ptr) Variable Function - 188(param): 7(ptr) Variable Function - 193(param): 7(ptr) Variable Function - 194(param): 16(ptr) Variable Function - 199(param): 7(ptr) Variable Function - 200(param): 23(ptr) Variable Function - 205(param): 7(ptr) Variable Function - 206(param): 30(ptr) Variable Function - 211(param): 7(ptr) Variable Function - 212(param): 9(ptr) Variable Function - 217(param): 7(ptr) Variable Function - 218(param): 7(ptr) Variable Function - 223(param): 7(ptr) Variable Function - 224(param): 16(ptr) Variable Function - 229(param): 7(ptr) Variable Function - 230(param): 23(ptr) Variable Function - 235(param): 7(ptr) Variable Function - 236(param): 30(ptr) Variable Function - 241(param): 7(ptr) Variable Function - 242(param): 9(ptr) Variable Function - 247(param): 7(ptr) Variable Function - 248(param): 7(ptr) Variable Function - 253(param): 7(ptr) Variable Function - 254(param): 16(ptr) Variable Function - 259(param): 7(ptr) Variable Function - 260(param): 23(ptr) Variable Function - 265(param): 7(ptr) Variable Function - 266(param): 30(ptr) Variable Function - 271(param): 23(ptr) Variable Function - 272(param): 9(ptr) Variable Function - 277(param): 23(ptr) Variable Function - 278(param): 7(ptr) Variable Function - 283(param): 23(ptr) Variable Function - 284(param): 16(ptr) Variable Function - 289(param): 23(ptr) Variable Function - 290(param): 23(ptr) Variable Function - 295(param): 23(ptr) Variable Function - 296(param): 30(ptr) Variable Function - 299(param): 23(ptr) Variable Function - 301(param): 9(ptr) Variable Function - 304(param): 23(ptr) Variable Function - 306(param): 7(ptr) Variable Function - 309(param): 23(ptr) Variable Function - 311(param): 16(ptr) Variable Function - 314(param): 23(ptr) Variable Function - 316(param): 23(ptr) Variable Function - 319(param): 23(ptr) Variable Function - 321(param): 30(ptr) Variable Function - 324(param): 9(ptr) Variable Function - 330(param): 9(ptr) Variable Function - 335(param): 9(ptr) Variable Function - 339(param): 9(ptr) Variable Function - 344(param): 9(ptr) Variable Function - 349(param): 16(ptr) Variable Function - 353(param): 16(ptr) Variable Function - 355(param): 16(ptr) Variable Function - 360(param): 16(ptr) Variable Function - 364(param): 16(ptr) Variable Function - 370(param): 23(ptr) Variable Function - 374(param): 23(ptr) Variable Function - 378(param): 23(ptr) Variable Function - 380(param): 23(ptr) Variable Function - 385(param): 23(ptr) Variable Function - 390(param): 30(ptr) Variable Function - 394(param): 30(ptr) Variable Function - 398(param): 30(ptr) Variable Function - 402(param): 30(ptr) Variable Function - 404(param): 30(ptr) Variable Function - 410(param): 7(ptr) Variable Function - 412(param): 7(ptr) Variable Function - 417(param): 7(ptr) Variable Function - 421(param): 7(ptr) Variable Function - 425(param): 7(ptr) Variable Function - 429(param): 30(ptr) Variable Function - 433(param): 30(ptr) Variable Function - 437(param): 30(ptr) Variable Function - 441(param): 23(ptr) Variable Function - 445(param): 16(ptr) Variable Function - 449(param): 16(ptr) Variable Function - 453(param): 23(ptr) Variable Function - 457(param): 23(ptr) Variable Function - 461(param): 23(ptr) Variable Function - 465(param): 16(ptr) Variable Function - 469(param): 7(ptr) Variable Function - 474(param): 126(ptr) Variable Function - 481(param): 135(ptr) Variable Function - 485(param): 105(ptr) Variable Function - 491(param): 23(ptr) Variable Function - 494(param): 9(ptr) Variable Function - 500(param): 9(ptr) Variable Function - 152: 6(float) Load 149(d) - Store 151(param) 152 - 154: 8(bool) Load 150(b) - Store 153(param) 154 - 155: 2 FunctionCall 13(foo1(d1;b1;) 151(param) 153(param) - 157: 6(float) Load 149(d) - Store 156(param) 157 - 159: 6(float) Load 149(d) - Store 158(param) 159 - 160: 2 FunctionCall 39(foo1(d1;d1;) 156(param) 158(param) - 163: 6(float) Load 149(d) - Store 162(param) 163 - 165: 15(int) Load 161(u) - Store 164(param) 165 - 166: 2 FunctionCall 20(foo1(d1;u1;) 162(param) 164(param) - 169: 6(float) Load 149(d) - Store 168(param) 169 - 171: 22(int) Load 167(i) - Store 170(param) 171 - 172: 2 FunctionCall 27(foo1(d1;i1;) 168(param) 170(param) - 175: 6(float) Load 149(d) - Store 174(param) 175 - 177: 29(float) Load 173(f) - Store 176(param) 177 - 178: 2 FunctionCall 34(foo1(d1;f1;) 174(param) 176(param) - 179: 29(float) Load 173(f) - 180: 6(float) FConvert 179 - Store 181(param) 180 - 183: 8(bool) Load 150(b) - Store 182(param) 183 - 184: 2 FunctionCall 13(foo1(d1;b1;) 181(param) 182(param) - 185: 29(float) Load 173(f) - 186: 6(float) FConvert 185 - Store 187(param) 186 - 189: 6(float) Load 149(d) - Store 188(param) 189 - 190: 2 FunctionCall 39(foo1(d1;d1;) 187(param) 188(param) - 191: 29(float) Load 173(f) - 192: 6(float) FConvert 191 - Store 193(param) 192 - 195: 15(int) Load 161(u) - Store 194(param) 195 - 196: 2 FunctionCall 20(foo1(d1;u1;) 193(param) 194(param) - 197: 29(float) Load 173(f) - 198: 6(float) FConvert 197 - Store 199(param) 198 - 201: 22(int) Load 167(i) - Store 200(param) 201 - 202: 2 FunctionCall 27(foo1(d1;i1;) 199(param) 200(param) - 203: 29(float) Load 173(f) - 204: 6(float) FConvert 203 - Store 205(param) 204 - 207: 29(float) Load 173(f) - Store 206(param) 207 - 208: 2 FunctionCall 34(foo1(d1;f1;) 205(param) 206(param) - 209: 15(int) Load 161(u) - 210: 6(float) ConvertUToF 209 - Store 211(param) 210 - 213: 8(bool) Load 150(b) - Store 212(param) 213 - 214: 2 FunctionCall 13(foo1(d1;b1;) 211(param) 212(param) - 215: 15(int) Load 161(u) - 216: 6(float) ConvertUToF 215 - Store 217(param) 216 - 219: 6(float) Load 149(d) - Store 218(param) 219 - 220: 2 FunctionCall 39(foo1(d1;d1;) 217(param) 218(param) - 221: 15(int) Load 161(u) - 222: 6(float) ConvertUToF 221 - Store 223(param) 222 - 225: 15(int) Load 161(u) - Store 224(param) 225 - 226: 2 FunctionCall 20(foo1(d1;u1;) 223(param) 224(param) - 227: 15(int) Load 161(u) - 228: 6(float) ConvertUToF 227 - Store 229(param) 228 - 231: 22(int) Load 167(i) - Store 230(param) 231 - 232: 2 FunctionCall 27(foo1(d1;i1;) 229(param) 230(param) - 233: 15(int) Load 161(u) - 234: 6(float) ConvertUToF 233 - Store 235(param) 234 - 237: 29(float) Load 173(f) - Store 236(param) 237 - 238: 2 FunctionCall 34(foo1(d1;f1;) 235(param) 236(param) - 239: 22(int) Load 167(i) - 240: 6(float) ConvertSToF 239 - Store 241(param) 240 - 243: 8(bool) Load 150(b) - Store 242(param) 243 - 244: 2 FunctionCall 13(foo1(d1;b1;) 241(param) 242(param) - 245: 22(int) Load 167(i) - 246: 6(float) ConvertSToF 245 - Store 247(param) 246 - 249: 6(float) Load 149(d) - Store 248(param) 249 - 250: 2 FunctionCall 39(foo1(d1;d1;) 247(param) 248(param) - 251: 22(int) Load 167(i) - 252: 6(float) ConvertSToF 251 - Store 253(param) 252 - 255: 15(int) Load 161(u) - Store 254(param) 255 - 256: 2 FunctionCall 20(foo1(d1;u1;) 253(param) 254(param) - 257: 22(int) Load 167(i) - 258: 6(float) ConvertSToF 257 - Store 259(param) 258 - 261: 22(int) Load 167(i) - Store 260(param) 261 - 262: 2 FunctionCall 27(foo1(d1;i1;) 259(param) 260(param) - 263: 22(int) Load 167(i) - 264: 6(float) ConvertSToF 263 - Store 265(param) 264 - 267: 29(float) Load 173(f) - Store 266(param) 267 - 268: 2 FunctionCall 34(foo1(d1;f1;) 265(param) 266(param) - 269: 15(int) Load 161(u) - 270: 22(int) Bitcast 269 - Store 271(param) 270 - 273: 8(bool) Load 150(b) - Store 272(param) 273 - 274: 2 FunctionCall 44(foo2(i1;b1;) 271(param) 272(param) - 275: 15(int) Load 161(u) - 276: 22(int) Bitcast 275 - Store 277(param) 276 - 279: 6(float) Load 149(d) - Store 278(param) 279 - 280: 2 FunctionCall 64(foo2(i1;d1;) 277(param) 278(param) - 281: 15(int) Load 161(u) - 282: 22(int) Bitcast 281 - Store 283(param) 282 - 285: 15(int) Load 161(u) - Store 284(param) 285 - 286: 2 FunctionCall 49(foo2(i1;u1;) 283(param) 284(param) - 287: 15(int) Load 161(u) - 288: 22(int) Bitcast 287 - Store 289(param) 288 - 291: 22(int) Load 167(i) - Store 290(param) 291 - 292: 2 FunctionCall 54(foo2(i1;i1;) 289(param) 290(param) - 293: 15(int) Load 161(u) - 294: 22(int) Bitcast 293 - Store 295(param) 294 - 297: 29(float) Load 173(f) - Store 296(param) 297 - 298: 2 FunctionCall 59(foo2(i1;f1;) 295(param) 296(param) - 300: 22(int) Load 167(i) - Store 299(param) 300 - 302: 8(bool) Load 150(b) - Store 301(param) 302 - 303: 2 FunctionCall 44(foo2(i1;b1;) 299(param) 301(param) - 305: 22(int) Load 167(i) - Store 304(param) 305 - 307: 6(float) Load 149(d) - Store 306(param) 307 - 308: 2 FunctionCall 64(foo2(i1;d1;) 304(param) 306(param) - 310: 22(int) Load 167(i) - Store 309(param) 310 - 312: 15(int) Load 161(u) - Store 311(param) 312 - 313: 2 FunctionCall 49(foo2(i1;u1;) 309(param) 311(param) - 315: 22(int) Load 167(i) - Store 314(param) 315 - 317: 22(int) Load 167(i) - Store 316(param) 317 - 318: 2 FunctionCall 54(foo2(i1;i1;) 314(param) 316(param) - 320: 22(int) Load 167(i) - Store 319(param) 320 - 322: 29(float) Load 173(f) - Store 321(param) 322 - 323: 2 FunctionCall 59(foo2(i1;f1;) 319(param) 321(param) - 325: 8(bool) Load 150(b) - Store 324(param) 325 - 326: 2 FunctionCall 68(foo3(b1;) 324(param) - 327: 6(float) Load 149(d) - 329: 8(bool) FOrdNotEqual 327 328 - Store 330(param) 329 - 331: 2 FunctionCall 68(foo3(b1;) 330(param) - 332: 15(int) Load 161(u) - 334: 8(bool) INotEqual 332 333 - Store 335(param) 334 - 336: 2 FunctionCall 68(foo3(b1;) 335(param) - 337: 22(int) Load 167(i) - 338: 8(bool) INotEqual 337 333 - Store 339(param) 338 - 340: 2 FunctionCall 68(foo3(b1;) 339(param) - 341: 29(float) Load 173(f) - 343: 8(bool) FOrdNotEqual 341 342 - Store 344(param) 343 - 345: 2 FunctionCall 68(foo3(b1;) 344(param) - 346: 8(bool) Load 150(b) - 348: 15(int) Select 346 347 333 - Store 349(param) 348 - 350: 2 FunctionCall 72(foo4(u1;) 349(param) - 351: 6(float) Load 149(d) - 352: 15(int) ConvertFToU 351 - Store 353(param) 352 - 354: 2 FunctionCall 72(foo4(u1;) 353(param) - 356: 15(int) Load 161(u) - Store 355(param) 356 - 357: 2 FunctionCall 72(foo4(u1;) 355(param) - 358: 22(int) Load 167(i) - 359: 15(int) Bitcast 358 - Store 360(param) 359 - 361: 2 FunctionCall 72(foo4(u1;) 360(param) - 362: 29(float) Load 173(f) - 363: 15(int) ConvertFToU 362 - Store 364(param) 363 - 365: 2 FunctionCall 72(foo4(u1;) 364(param) - 366: 8(bool) Load 150(b) - 369: 22(int) Select 366 368 367 - Store 370(param) 369 - 371: 2 FunctionCall 76(foo5(i1;) 370(param) - 372: 6(float) Load 149(d) - 373: 22(int) ConvertFToS 372 - Store 374(param) 373 - 375: 2 FunctionCall 76(foo5(i1;) 374(param) - 376: 15(int) Load 161(u) - 377: 22(int) Bitcast 376 - Store 378(param) 377 - 379: 2 FunctionCall 76(foo5(i1;) 378(param) - 381: 22(int) Load 167(i) - Store 380(param) 381 - 382: 2 FunctionCall 76(foo5(i1;) 380(param) - 383: 29(float) Load 173(f) - 384: 22(int) ConvertFToS 383 - Store 385(param) 384 - 386: 2 FunctionCall 76(foo5(i1;) 385(param) - 387: 8(bool) Load 150(b) - 389: 29(float) Select 387 388 342 - Store 390(param) 389 - 391: 2 FunctionCall 80(foo6(f1;) 390(param) - 392: 6(float) Load 149(d) - 393: 29(float) FConvert 392 - Store 394(param) 393 - 395: 2 FunctionCall 80(foo6(f1;) 394(param) - 396: 15(int) Load 161(u) - 397: 29(float) ConvertUToF 396 - Store 398(param) 397 - 399: 2 FunctionCall 80(foo6(f1;) 398(param) - 400: 22(int) Load 167(i) - 401: 29(float) ConvertSToF 400 - Store 402(param) 401 - 403: 2 FunctionCall 80(foo6(f1;) 402(param) - 405: 29(float) Load 173(f) - Store 404(param) 405 - 406: 2 FunctionCall 80(foo6(f1;) 404(param) - 407: 8(bool) Load 150(b) - 409: 6(float) Select 407 408 328 - Store 410(param) 409 - 411: 2 FunctionCall 84(foo7(d1;) 410(param) - 413: 6(float) Load 149(d) - Store 412(param) 413 - 414: 2 FunctionCall 84(foo7(d1;) 412(param) - 415: 15(int) Load 161(u) - 416: 6(float) ConvertUToF 415 - Store 417(param) 416 - 418: 2 FunctionCall 84(foo7(d1;) 417(param) - 419: 22(int) Load 167(i) - 420: 6(float) ConvertSToF 419 - Store 421(param) 420 - 422: 2 FunctionCall 84(foo7(d1;) 421(param) - 423: 29(float) Load 173(f) - 424: 6(float) FConvert 423 - Store 425(param) 424 - 426: 2 FunctionCall 84(foo7(d1;) 425(param) - 427: 8(bool) Load 150(b) - 428: 29(float) Select 427 388 342 - Store 429(param) 428 - 430: 2 FunctionCall 87(foo8(f1;) 429(param) - 431: 15(int) Load 161(u) - 432: 29(float) ConvertUToF 431 - Store 433(param) 432 - 434: 2 FunctionCall 87(foo8(f1;) 433(param) - 435: 22(int) Load 167(i) - 436: 29(float) ConvertSToF 435 - Store 437(param) 436 - 438: 2 FunctionCall 87(foo8(f1;) 437(param) - 439: 8(bool) Load 150(b) - 440: 22(int) Select 439 368 367 - Store 441(param) 440 - 442: 2 FunctionCall 93(foo9(i1;) 441(param) - 443: 29(float) Load 173(f) - 444: 15(int) ConvertFToU 443 - Store 445(param) 444 - 446: 2 FunctionCall 96(foo9(u1;) 445(param) - 447: 6(float) Load 149(d) - 448: 15(int) ConvertFToU 447 - Store 449(param) 448 - 450: 2 FunctionCall 96(foo9(u1;) 449(param) - 451: 15(int) Load 161(u) - 452: 22(int) Bitcast 451 - Store 453(param) 452 - 454: 2 FunctionCall 102(foo10(i1;) 453(param) - 455: 29(float) Load 173(f) - 456: 22(int) ConvertFToS 455 - Store 457(param) 456 - 458: 2 FunctionCall 102(foo10(i1;) 457(param) - 459: 6(float) Load 149(d) - 460: 22(int) ConvertFToS 459 - Store 461(param) 460 - 462: 2 FunctionCall 102(foo10(i1;) 461(param) - 463: 8(bool) Load 150(b) - 464: 15(int) Select 463 347 333 - Store 465(param) 464 - 466: 2 FunctionCall 120(foo11(u1;) 465(param) - 467: 29(float) Load 173(f) - 468: 6(float) FConvert 467 - Store 469(param) 468 - 470: 2 FunctionCall 111(foo11(d1;) 469(param) - 471: 29(float) Load 173(f) - 472: 104(fvec3) CompositeConstruct 471 471 471 - 473: 125(fvec3) FConvert 472 - Store 474(param) 473 - 475: 2 FunctionCall 129(foo12(vd3;) 474(param) - 476: 22(int) Load 167(i) - 477: 22(int) Load 167(i) - 479: 478(ivec2) CompositeConstruct 476 477 - 480: 134(ivec2) Bitcast 479 - Store 481(param) 480 - 482: 2 FunctionCall 138(foo16(vu2;) 481(param) - 483: 29(float) Load 173(f) - 484: 104(fvec3) CompositeConstruct 483 483 483 - Store 485(param) 484 - 486: 2 FunctionCall 141(foo13(vf3;) 485(param) - 487: 22(int) Load 167(i) - 489: 488(ivec4) CompositeConstruct 487 487 487 487 - 490: 22(int) CompositeExtract 489 0 - Store 491(param) 490 - 492: 2 FunctionCall 144(foo14(vi1;) 491(param) - 493: 8(bool) Load 150(b) - Store 494(param) 493 - 495: 2 FunctionCall 147(foo15(vb1;) 494(param) - 496: 8(bool) Load 150(b) - 498: 497(bvec3) CompositeConstruct 496 496 496 - 499: 8(bool) CompositeExtract 498 0 - Store 500(param) 499 - 501: 2 FunctionCall 147(foo15(vb1;) 500(param) - 507: 502(fvec4) Load 506(input) - Store 504(@entryPointOutput) 507 + 511(input): 150(ptr) Variable Function + 517(param): 150(ptr) Variable Function + 514: 149(fvec4) Load 513(input) + Store 511(input) 514 + 518: 149(fvec4) Load 511(input) + Store 517(param) 518 + 519: 149(fvec4) FunctionCall 153(@PixelShaderFunction(vf4;) 517(param) + Store 516(@entryPointOutput) 519 Return FunctionEnd 13(foo1(d1;b1;): 2 Function None 10 @@ -1590,3 +1172,453 @@ gl_FragCoord origin is upper left 148: Label Return FunctionEnd +153(@PixelShaderFunction(vf4;): 149(fvec4) Function None 151 + 152(input): 150(ptr) FunctionParameter + 154: Label + 155(d): 7(ptr) Variable Function + 156(b): 9(ptr) Variable Function + 157(param): 7(ptr) Variable Function + 159(param): 9(ptr) Variable Function + 162(param): 7(ptr) Variable Function + 164(param): 7(ptr) Variable Function + 167(u): 16(ptr) Variable Function + 168(param): 7(ptr) Variable Function + 170(param): 16(ptr) Variable Function + 173(i): 23(ptr) Variable Function + 174(param): 7(ptr) Variable Function + 176(param): 23(ptr) Variable Function + 179(f): 30(ptr) Variable Function + 180(param): 7(ptr) Variable Function + 182(param): 30(ptr) Variable Function + 187(param): 7(ptr) Variable Function + 188(param): 9(ptr) Variable Function + 193(param): 7(ptr) Variable Function + 194(param): 7(ptr) Variable Function + 199(param): 7(ptr) Variable Function + 200(param): 16(ptr) Variable Function + 205(param): 7(ptr) Variable Function + 206(param): 23(ptr) Variable Function + 211(param): 7(ptr) Variable Function + 212(param): 30(ptr) Variable Function + 217(param): 7(ptr) Variable Function + 218(param): 9(ptr) Variable Function + 223(param): 7(ptr) Variable Function + 224(param): 7(ptr) Variable Function + 229(param): 7(ptr) Variable Function + 230(param): 16(ptr) Variable Function + 235(param): 7(ptr) Variable Function + 236(param): 23(ptr) Variable Function + 241(param): 7(ptr) Variable Function + 242(param): 30(ptr) Variable Function + 247(param): 7(ptr) Variable Function + 248(param): 9(ptr) Variable Function + 253(param): 7(ptr) Variable Function + 254(param): 7(ptr) Variable Function + 259(param): 7(ptr) Variable Function + 260(param): 16(ptr) Variable Function + 265(param): 7(ptr) Variable Function + 266(param): 23(ptr) Variable Function + 271(param): 7(ptr) Variable Function + 272(param): 30(ptr) Variable Function + 277(param): 23(ptr) Variable Function + 278(param): 9(ptr) Variable Function + 283(param): 23(ptr) Variable Function + 284(param): 7(ptr) Variable Function + 289(param): 23(ptr) Variable Function + 290(param): 16(ptr) Variable Function + 295(param): 23(ptr) Variable Function + 296(param): 23(ptr) Variable Function + 301(param): 23(ptr) Variable Function + 302(param): 30(ptr) Variable Function + 305(param): 23(ptr) Variable Function + 307(param): 9(ptr) Variable Function + 310(param): 23(ptr) Variable Function + 312(param): 7(ptr) Variable Function + 315(param): 23(ptr) Variable Function + 317(param): 16(ptr) Variable Function + 320(param): 23(ptr) Variable Function + 322(param): 23(ptr) Variable Function + 325(param): 23(ptr) Variable Function + 327(param): 30(ptr) Variable Function + 330(param): 9(ptr) Variable Function + 336(param): 9(ptr) Variable Function + 341(param): 9(ptr) Variable Function + 345(param): 9(ptr) Variable Function + 350(param): 9(ptr) Variable Function + 355(param): 16(ptr) Variable Function + 359(param): 16(ptr) Variable Function + 361(param): 16(ptr) Variable Function + 366(param): 16(ptr) Variable Function + 370(param): 16(ptr) Variable Function + 376(param): 23(ptr) Variable Function + 380(param): 23(ptr) Variable Function + 384(param): 23(ptr) Variable Function + 386(param): 23(ptr) Variable Function + 391(param): 23(ptr) Variable Function + 396(param): 30(ptr) Variable Function + 400(param): 30(ptr) Variable Function + 404(param): 30(ptr) Variable Function + 408(param): 30(ptr) Variable Function + 410(param): 30(ptr) Variable Function + 416(param): 7(ptr) Variable Function + 418(param): 7(ptr) Variable Function + 423(param): 7(ptr) Variable Function + 427(param): 7(ptr) Variable Function + 431(param): 7(ptr) Variable Function + 435(param): 30(ptr) Variable Function + 439(param): 30(ptr) Variable Function + 443(param): 30(ptr) Variable Function + 447(param): 23(ptr) Variable Function + 451(param): 16(ptr) Variable Function + 455(param): 16(ptr) Variable Function + 459(param): 23(ptr) Variable Function + 463(param): 23(ptr) Variable Function + 467(param): 23(ptr) Variable Function + 471(param): 16(ptr) Variable Function + 475(param): 7(ptr) Variable Function + 480(param): 126(ptr) Variable Function + 487(param): 135(ptr) Variable Function + 491(param): 105(ptr) Variable Function + 497(param): 23(ptr) Variable Function + 500(param): 9(ptr) Variable Function + 506(param): 9(ptr) Variable Function + 158: 6(float) Load 155(d) + Store 157(param) 158 + 160: 8(bool) Load 156(b) + Store 159(param) 160 + 161: 2 FunctionCall 13(foo1(d1;b1;) 157(param) 159(param) + 163: 6(float) Load 155(d) + Store 162(param) 163 + 165: 6(float) Load 155(d) + Store 164(param) 165 + 166: 2 FunctionCall 39(foo1(d1;d1;) 162(param) 164(param) + 169: 6(float) Load 155(d) + Store 168(param) 169 + 171: 15(int) Load 167(u) + Store 170(param) 171 + 172: 2 FunctionCall 20(foo1(d1;u1;) 168(param) 170(param) + 175: 6(float) Load 155(d) + Store 174(param) 175 + 177: 22(int) Load 173(i) + Store 176(param) 177 + 178: 2 FunctionCall 27(foo1(d1;i1;) 174(param) 176(param) + 181: 6(float) Load 155(d) + Store 180(param) 181 + 183: 29(float) Load 179(f) + Store 182(param) 183 + 184: 2 FunctionCall 34(foo1(d1;f1;) 180(param) 182(param) + 185: 29(float) Load 179(f) + 186: 6(float) FConvert 185 + Store 187(param) 186 + 189: 8(bool) Load 156(b) + Store 188(param) 189 + 190: 2 FunctionCall 13(foo1(d1;b1;) 187(param) 188(param) + 191: 29(float) Load 179(f) + 192: 6(float) FConvert 191 + Store 193(param) 192 + 195: 6(float) Load 155(d) + Store 194(param) 195 + 196: 2 FunctionCall 39(foo1(d1;d1;) 193(param) 194(param) + 197: 29(float) Load 179(f) + 198: 6(float) FConvert 197 + Store 199(param) 198 + 201: 15(int) Load 167(u) + Store 200(param) 201 + 202: 2 FunctionCall 20(foo1(d1;u1;) 199(param) 200(param) + 203: 29(float) Load 179(f) + 204: 6(float) FConvert 203 + Store 205(param) 204 + 207: 22(int) Load 173(i) + Store 206(param) 207 + 208: 2 FunctionCall 27(foo1(d1;i1;) 205(param) 206(param) + 209: 29(float) Load 179(f) + 210: 6(float) FConvert 209 + Store 211(param) 210 + 213: 29(float) Load 179(f) + Store 212(param) 213 + 214: 2 FunctionCall 34(foo1(d1;f1;) 211(param) 212(param) + 215: 15(int) Load 167(u) + 216: 6(float) ConvertUToF 215 + Store 217(param) 216 + 219: 8(bool) Load 156(b) + Store 218(param) 219 + 220: 2 FunctionCall 13(foo1(d1;b1;) 217(param) 218(param) + 221: 15(int) Load 167(u) + 222: 6(float) ConvertUToF 221 + Store 223(param) 222 + 225: 6(float) Load 155(d) + Store 224(param) 225 + 226: 2 FunctionCall 39(foo1(d1;d1;) 223(param) 224(param) + 227: 15(int) Load 167(u) + 228: 6(float) ConvertUToF 227 + Store 229(param) 228 + 231: 15(int) Load 167(u) + Store 230(param) 231 + 232: 2 FunctionCall 20(foo1(d1;u1;) 229(param) 230(param) + 233: 15(int) Load 167(u) + 234: 6(float) ConvertUToF 233 + Store 235(param) 234 + 237: 22(int) Load 173(i) + Store 236(param) 237 + 238: 2 FunctionCall 27(foo1(d1;i1;) 235(param) 236(param) + 239: 15(int) Load 167(u) + 240: 6(float) ConvertUToF 239 + Store 241(param) 240 + 243: 29(float) Load 179(f) + Store 242(param) 243 + 244: 2 FunctionCall 34(foo1(d1;f1;) 241(param) 242(param) + 245: 22(int) Load 173(i) + 246: 6(float) ConvertSToF 245 + Store 247(param) 246 + 249: 8(bool) Load 156(b) + Store 248(param) 249 + 250: 2 FunctionCall 13(foo1(d1;b1;) 247(param) 248(param) + 251: 22(int) Load 173(i) + 252: 6(float) ConvertSToF 251 + Store 253(param) 252 + 255: 6(float) Load 155(d) + Store 254(param) 255 + 256: 2 FunctionCall 39(foo1(d1;d1;) 253(param) 254(param) + 257: 22(int) Load 173(i) + 258: 6(float) ConvertSToF 257 + Store 259(param) 258 + 261: 15(int) Load 167(u) + Store 260(param) 261 + 262: 2 FunctionCall 20(foo1(d1;u1;) 259(param) 260(param) + 263: 22(int) Load 173(i) + 264: 6(float) ConvertSToF 263 + Store 265(param) 264 + 267: 22(int) Load 173(i) + Store 266(param) 267 + 268: 2 FunctionCall 27(foo1(d1;i1;) 265(param) 266(param) + 269: 22(int) Load 173(i) + 270: 6(float) ConvertSToF 269 + Store 271(param) 270 + 273: 29(float) Load 179(f) + Store 272(param) 273 + 274: 2 FunctionCall 34(foo1(d1;f1;) 271(param) 272(param) + 275: 15(int) Load 167(u) + 276: 22(int) Bitcast 275 + Store 277(param) 276 + 279: 8(bool) Load 156(b) + Store 278(param) 279 + 280: 2 FunctionCall 44(foo2(i1;b1;) 277(param) 278(param) + 281: 15(int) Load 167(u) + 282: 22(int) Bitcast 281 + Store 283(param) 282 + 285: 6(float) Load 155(d) + Store 284(param) 285 + 286: 2 FunctionCall 64(foo2(i1;d1;) 283(param) 284(param) + 287: 15(int) Load 167(u) + 288: 22(int) Bitcast 287 + Store 289(param) 288 + 291: 15(int) Load 167(u) + Store 290(param) 291 + 292: 2 FunctionCall 49(foo2(i1;u1;) 289(param) 290(param) + 293: 15(int) Load 167(u) + 294: 22(int) Bitcast 293 + Store 295(param) 294 + 297: 22(int) Load 173(i) + Store 296(param) 297 + 298: 2 FunctionCall 54(foo2(i1;i1;) 295(param) 296(param) + 299: 15(int) Load 167(u) + 300: 22(int) Bitcast 299 + Store 301(param) 300 + 303: 29(float) Load 179(f) + Store 302(param) 303 + 304: 2 FunctionCall 59(foo2(i1;f1;) 301(param) 302(param) + 306: 22(int) Load 173(i) + Store 305(param) 306 + 308: 8(bool) Load 156(b) + Store 307(param) 308 + 309: 2 FunctionCall 44(foo2(i1;b1;) 305(param) 307(param) + 311: 22(int) Load 173(i) + Store 310(param) 311 + 313: 6(float) Load 155(d) + Store 312(param) 313 + 314: 2 FunctionCall 64(foo2(i1;d1;) 310(param) 312(param) + 316: 22(int) Load 173(i) + Store 315(param) 316 + 318: 15(int) Load 167(u) + Store 317(param) 318 + 319: 2 FunctionCall 49(foo2(i1;u1;) 315(param) 317(param) + 321: 22(int) Load 173(i) + Store 320(param) 321 + 323: 22(int) Load 173(i) + Store 322(param) 323 + 324: 2 FunctionCall 54(foo2(i1;i1;) 320(param) 322(param) + 326: 22(int) Load 173(i) + Store 325(param) 326 + 328: 29(float) Load 179(f) + Store 327(param) 328 + 329: 2 FunctionCall 59(foo2(i1;f1;) 325(param) 327(param) + 331: 8(bool) Load 156(b) + Store 330(param) 331 + 332: 2 FunctionCall 68(foo3(b1;) 330(param) + 333: 6(float) Load 155(d) + 335: 8(bool) FOrdNotEqual 333 334 + Store 336(param) 335 + 337: 2 FunctionCall 68(foo3(b1;) 336(param) + 338: 15(int) Load 167(u) + 340: 8(bool) INotEqual 338 339 + Store 341(param) 340 + 342: 2 FunctionCall 68(foo3(b1;) 341(param) + 343: 22(int) Load 173(i) + 344: 8(bool) INotEqual 343 339 + Store 345(param) 344 + 346: 2 FunctionCall 68(foo3(b1;) 345(param) + 347: 29(float) Load 179(f) + 349: 8(bool) FOrdNotEqual 347 348 + Store 350(param) 349 + 351: 2 FunctionCall 68(foo3(b1;) 350(param) + 352: 8(bool) Load 156(b) + 354: 15(int) Select 352 353 339 + Store 355(param) 354 + 356: 2 FunctionCall 72(foo4(u1;) 355(param) + 357: 6(float) Load 155(d) + 358: 15(int) ConvertFToU 357 + Store 359(param) 358 + 360: 2 FunctionCall 72(foo4(u1;) 359(param) + 362: 15(int) Load 167(u) + Store 361(param) 362 + 363: 2 FunctionCall 72(foo4(u1;) 361(param) + 364: 22(int) Load 173(i) + 365: 15(int) Bitcast 364 + Store 366(param) 365 + 367: 2 FunctionCall 72(foo4(u1;) 366(param) + 368: 29(float) Load 179(f) + 369: 15(int) ConvertFToU 368 + Store 370(param) 369 + 371: 2 FunctionCall 72(foo4(u1;) 370(param) + 372: 8(bool) Load 156(b) + 375: 22(int) Select 372 374 373 + Store 376(param) 375 + 377: 2 FunctionCall 76(foo5(i1;) 376(param) + 378: 6(float) Load 155(d) + 379: 22(int) ConvertFToS 378 + Store 380(param) 379 + 381: 2 FunctionCall 76(foo5(i1;) 380(param) + 382: 15(int) Load 167(u) + 383: 22(int) Bitcast 382 + Store 384(param) 383 + 385: 2 FunctionCall 76(foo5(i1;) 384(param) + 387: 22(int) Load 173(i) + Store 386(param) 387 + 388: 2 FunctionCall 76(foo5(i1;) 386(param) + 389: 29(float) Load 179(f) + 390: 22(int) ConvertFToS 389 + Store 391(param) 390 + 392: 2 FunctionCall 76(foo5(i1;) 391(param) + 393: 8(bool) Load 156(b) + 395: 29(float) Select 393 394 348 + Store 396(param) 395 + 397: 2 FunctionCall 80(foo6(f1;) 396(param) + 398: 6(float) Load 155(d) + 399: 29(float) FConvert 398 + Store 400(param) 399 + 401: 2 FunctionCall 80(foo6(f1;) 400(param) + 402: 15(int) Load 167(u) + 403: 29(float) ConvertUToF 402 + Store 404(param) 403 + 405: 2 FunctionCall 80(foo6(f1;) 404(param) + 406: 22(int) Load 173(i) + 407: 29(float) ConvertSToF 406 + Store 408(param) 407 + 409: 2 FunctionCall 80(foo6(f1;) 408(param) + 411: 29(float) Load 179(f) + Store 410(param) 411 + 412: 2 FunctionCall 80(foo6(f1;) 410(param) + 413: 8(bool) Load 156(b) + 415: 6(float) Select 413 414 334 + Store 416(param) 415 + 417: 2 FunctionCall 84(foo7(d1;) 416(param) + 419: 6(float) Load 155(d) + Store 418(param) 419 + 420: 2 FunctionCall 84(foo7(d1;) 418(param) + 421: 15(int) Load 167(u) + 422: 6(float) ConvertUToF 421 + Store 423(param) 422 + 424: 2 FunctionCall 84(foo7(d1;) 423(param) + 425: 22(int) Load 173(i) + 426: 6(float) ConvertSToF 425 + Store 427(param) 426 + 428: 2 FunctionCall 84(foo7(d1;) 427(param) + 429: 29(float) Load 179(f) + 430: 6(float) FConvert 429 + Store 431(param) 430 + 432: 2 FunctionCall 84(foo7(d1;) 431(param) + 433: 8(bool) Load 156(b) + 434: 29(float) Select 433 394 348 + Store 435(param) 434 + 436: 2 FunctionCall 87(foo8(f1;) 435(param) + 437: 15(int) Load 167(u) + 438: 29(float) ConvertUToF 437 + Store 439(param) 438 + 440: 2 FunctionCall 87(foo8(f1;) 439(param) + 441: 22(int) Load 173(i) + 442: 29(float) ConvertSToF 441 + Store 443(param) 442 + 444: 2 FunctionCall 87(foo8(f1;) 443(param) + 445: 8(bool) Load 156(b) + 446: 22(int) Select 445 374 373 + Store 447(param) 446 + 448: 2 FunctionCall 93(foo9(i1;) 447(param) + 449: 29(float) Load 179(f) + 450: 15(int) ConvertFToU 449 + Store 451(param) 450 + 452: 2 FunctionCall 96(foo9(u1;) 451(param) + 453: 6(float) Load 155(d) + 454: 15(int) ConvertFToU 453 + Store 455(param) 454 + 456: 2 FunctionCall 96(foo9(u1;) 455(param) + 457: 15(int) Load 167(u) + 458: 22(int) Bitcast 457 + Store 459(param) 458 + 460: 2 FunctionCall 102(foo10(i1;) 459(param) + 461: 29(float) Load 179(f) + 462: 22(int) ConvertFToS 461 + Store 463(param) 462 + 464: 2 FunctionCall 102(foo10(i1;) 463(param) + 465: 6(float) Load 155(d) + 466: 22(int) ConvertFToS 465 + Store 467(param) 466 + 468: 2 FunctionCall 102(foo10(i1;) 467(param) + 469: 8(bool) Load 156(b) + 470: 15(int) Select 469 353 339 + Store 471(param) 470 + 472: 2 FunctionCall 120(foo11(u1;) 471(param) + 473: 29(float) Load 179(f) + 474: 6(float) FConvert 473 + Store 475(param) 474 + 476: 2 FunctionCall 111(foo11(d1;) 475(param) + 477: 29(float) Load 179(f) + 478: 104(fvec3) CompositeConstruct 477 477 477 + 479: 125(fvec3) FConvert 478 + Store 480(param) 479 + 481: 2 FunctionCall 129(foo12(vd3;) 480(param) + 482: 22(int) Load 173(i) + 483: 22(int) Load 173(i) + 485: 484(ivec2) CompositeConstruct 482 483 + 486: 134(ivec2) Bitcast 485 + Store 487(param) 486 + 488: 2 FunctionCall 138(foo16(vu2;) 487(param) + 489: 29(float) Load 179(f) + 490: 104(fvec3) CompositeConstruct 489 489 489 + Store 491(param) 490 + 492: 2 FunctionCall 141(foo13(vf3;) 491(param) + 493: 22(int) Load 173(i) + 495: 494(ivec4) CompositeConstruct 493 493 493 493 + 496: 22(int) CompositeExtract 495 0 + Store 497(param) 496 + 498: 2 FunctionCall 144(foo14(vi1;) 497(param) + 499: 8(bool) Load 156(b) + Store 500(param) 499 + 501: 2 FunctionCall 147(foo15(vb1;) 500(param) + 502: 8(bool) Load 156(b) + 504: 503(bvec3) CompositeConstruct 502 502 502 + 505: 8(bool) CompositeExtract 504 0 + Store 506(param) 505 + 507: 2 FunctionCall 147(foo15(vb1;) 506(param) + 508: 149(fvec4) Load 152(input) + ReturnValue 508 + FunctionEnd diff --git a/Test/baseResults/hlsl.params.default.frag.out b/Test/baseResults/hlsl.params.default.frag.out index 3c62c5db..49d195ad 100644 --- a/Test/baseResults/hlsl.params.default.frag.out +++ b/Test/baseResults/hlsl.params.default.frag.out @@ -55,7 +55,7 @@ gl_FragCoord origin is upper left 0:32 Function Definition: fn3(i1; (temp void) 0:32 Function Parameters: 0:32 'p0' (in int) -0:36 Function Definition: main( (temp 4-component vector of int) +0:36 Function Definition: @main( (temp 4-component vector of int) 0:36 Function Parameters: 0:? Sequence 0:37 Sequence @@ -70,117 +70,120 @@ gl_FragCoord origin is upper left 0:40 Function Call: fn3(i1; (temp void) 0:40 Constant: 0:40 5 (const int) -0:50 Sequence -0:50 move second child to first child (temp 4-component vector of int) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of int) -0:49 add (temp 4-component vector of int) -0:47 add (temp 4-component vector of int) -0:46 add (temp 4-component vector of int) -0:45 add (temp 4-component vector of int) -0:44 add (temp 4-component vector of int) -0:43 add (temp 4-component vector of int) -0:42 add (temp 4-component vector of int) -0:42 Function Call: fn1(vi4;vi4;i1[2];i1; (temp 4-component vector of int) -0:42 Constant: -0:42 100 (const int) -0:42 100 (const int) -0:42 100 (const int) -0:42 100 (const int) -0:? Constant: -0:? -1 (const int) -0:? -2 (const int) -0:? -3 (const int) -0:? -4 (const int) -0:15 Constant: -0:15 1 (const int) -0:15 2 (const int) -0:16 Constant: -0:16 42 (const int) -0:43 Function Call: fn1(vi4;vi4;i1[2];i1; (temp 4-component vector of int) -0:43 Constant: -0:43 101 (const int) -0:43 101 (const int) -0:43 101 (const int) -0:43 101 (const int) -0:43 ui4: direct index for structure (layout(offset=0 ) uniform 4-component vector of int) -0:43 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of int ui4}) -0:43 Constant: -0:43 0 (const uint) -0:15 Constant: -0:15 1 (const int) -0:15 2 (const int) -0:16 Constant: -0:16 42 (const int) -0:44 Function Call: fn1(vi4;vi4;i1[2];i1; (temp 4-component vector of int) -0:44 Constant: -0:44 102 (const int) -0:44 102 (const int) -0:44 102 (const int) -0:44 102 (const int) -0:44 ui4: direct index for structure (layout(offset=0 ) uniform 4-component vector of int) -0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of int ui4}) -0:44 Constant: -0:44 0 (const uint) -0:44 'myarray' (temp 2-element array of int) +0:50 Branch: Return with expression +0:49 add (temp 4-component vector of int) +0:47 add (temp 4-component vector of int) +0:46 add (temp 4-component vector of int) +0:45 add (temp 4-component vector of int) +0:44 add (temp 4-component vector of int) +0:43 add (temp 4-component vector of int) +0:42 add (temp 4-component vector of int) +0:42 Function Call: fn1(vi4;vi4;i1[2];i1; (temp 4-component vector of int) +0:42 Constant: +0:42 100 (const int) +0:42 100 (const int) +0:42 100 (const int) +0:42 100 (const int) +0:? Constant: +0:? -1 (const int) +0:? -2 (const int) +0:? -3 (const int) +0:? -4 (const int) +0:15 Constant: +0:15 1 (const int) +0:15 2 (const int) 0:16 Constant: 0:16 42 (const int) -0:45 Function Call: fn1(vi4;vi4;i1[2];i1; (temp 4-component vector of int) +0:43 Function Call: fn1(vi4;vi4;i1[2];i1; (temp 4-component vector of int) +0:43 Constant: +0:43 101 (const int) +0:43 101 (const int) +0:43 101 (const int) +0:43 101 (const int) +0:43 ui4: direct index for structure (layout(offset=0 ) uniform 4-component vector of int) +0:43 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of int ui4}) +0:43 Constant: +0:43 0 (const uint) +0:15 Constant: +0:15 1 (const int) +0:15 2 (const int) +0:16 Constant: +0:16 42 (const int) +0:44 Function Call: fn1(vi4;vi4;i1[2];i1; (temp 4-component vector of int) +0:44 Constant: +0:44 102 (const int) +0:44 102 (const int) +0:44 102 (const int) +0:44 102 (const int) +0:44 ui4: direct index for structure (layout(offset=0 ) uniform 4-component vector of int) +0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of int ui4}) +0:44 Constant: +0:44 0 (const uint) +0:44 'myarray' (temp 2-element array of int) +0:16 Constant: +0:16 42 (const int) +0:45 Function Call: fn1(vi4;vi4;i1[2];i1; (temp 4-component vector of int) +0:45 Constant: +0:45 103 (const int) +0:45 103 (const int) +0:45 103 (const int) +0:45 103 (const int) +0:45 ui4: direct index for structure (layout(offset=0 ) uniform 4-component vector of int) +0:45 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of int ui4}) 0:45 Constant: -0:45 103 (const int) -0:45 103 (const int) -0:45 103 (const int) -0:45 103 (const int) -0:45 ui4: direct index for structure (layout(offset=0 ) uniform 4-component vector of int) -0:45 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of int ui4}) -0:45 Constant: -0:45 0 (const uint) -0:45 'myarray' (temp 2-element array of int) -0:45 Constant: -0:45 99 (const int) -0:46 Function Call: fn1(vi4;b1;b1; (temp 4-component vector of int) -0:46 Constant: -0:46 104 (const int) -0:46 104 (const int) -0:46 104 (const int) -0:46 104 (const int) -0:46 Constant: -0:46 false (const bool) -0:9 Constant: -0:9 false (const bool) -0:47 Function Call: fn1(vi4;b1;b1; (temp 4-component vector of int) -0:47 Constant: -0:47 105 (const int) -0:47 105 (const int) -0:47 105 (const int) -0:47 105 (const int) -0:47 Constant: -0:47 false (const bool) -0:47 Constant: -0:47 true (const bool) -0:49 Function Call: fn2(vi4;f1; (temp 4-component vector of int) -0:49 Constant: -0:49 110 (const int) -0:49 110 (const int) -0:49 110 (const int) -0:49 110 (const int) -0:49 Constant: -0:49 11.110000 -0:50 Function Call: fn2(vi4;i1; (temp 4-component vector of int) -0:50 Constant: -0:50 111 (const int) -0:50 111 (const int) -0:50 111 (const int) -0:50 111 (const int) -0:50 Constant: -0:50 12 (const int) -0:50 Branch: Return +0:45 0 (const uint) +0:45 'myarray' (temp 2-element array of int) +0:45 Constant: +0:45 99 (const int) +0:46 Function Call: fn1(vi4;b1;b1; (temp 4-component vector of int) +0:46 Constant: +0:46 104 (const int) +0:46 104 (const int) +0:46 104 (const int) +0:46 104 (const int) +0:46 Constant: +0:46 false (const bool) +0:9 Constant: +0:9 false (const bool) +0:47 Function Call: fn1(vi4;b1;b1; (temp 4-component vector of int) +0:47 Constant: +0:47 105 (const int) +0:47 105 (const int) +0:47 105 (const int) +0:47 105 (const int) +0:47 Constant: +0:47 false (const bool) +0:47 Constant: +0:47 true (const bool) +0:49 Function Call: fn2(vi4;f1; (temp 4-component vector of int) +0:49 Constant: +0:49 110 (const int) +0:49 110 (const int) +0:49 110 (const int) +0:49 110 (const int) +0:49 Constant: +0:49 11.110000 +0:50 Function Call: fn2(vi4;i1; (temp 4-component vector of int) +0:50 Constant: +0:50 111 (const int) +0:50 111 (const int) +0:50 111 (const int) +0:50 111 (const int) +0:50 Constant: +0:50 12 (const int) +0:36 Function Definition: main( (temp void) +0:36 Function Parameters: +0:? Sequence +0:36 move second child to first child (temp 4-component vector of int) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of int) +0:36 Function Call: @main( (temp 4-component vector of int) 0:? Linker Objects -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of int) 0:? 'cia' (const int) 0:? -4 (const int) 0:? 'cib' (const int) 0:? -42 (const int) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of int ui4}) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of int) Linked fragment stage: @@ -242,7 +245,7 @@ gl_FragCoord origin is upper left 0:32 Function Definition: fn3(i1; (temp void) 0:32 Function Parameters: 0:32 'p0' (in int) -0:36 Function Definition: main( (temp 4-component vector of int) +0:36 Function Definition: @main( (temp 4-component vector of int) 0:36 Function Parameters: 0:? Sequence 0:37 Sequence @@ -257,126 +260,129 @@ gl_FragCoord origin is upper left 0:40 Function Call: fn3(i1; (temp void) 0:40 Constant: 0:40 5 (const int) -0:50 Sequence -0:50 move second child to first child (temp 4-component vector of int) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of int) -0:49 add (temp 4-component vector of int) -0:47 add (temp 4-component vector of int) -0:46 add (temp 4-component vector of int) -0:45 add (temp 4-component vector of int) -0:44 add (temp 4-component vector of int) -0:43 add (temp 4-component vector of int) -0:42 add (temp 4-component vector of int) -0:42 Function Call: fn1(vi4;vi4;i1[2];i1; (temp 4-component vector of int) -0:42 Constant: -0:42 100 (const int) -0:42 100 (const int) -0:42 100 (const int) -0:42 100 (const int) -0:? Constant: -0:? -1 (const int) -0:? -2 (const int) -0:? -3 (const int) -0:? -4 (const int) -0:15 Constant: -0:15 1 (const int) -0:15 2 (const int) -0:16 Constant: -0:16 42 (const int) -0:43 Function Call: fn1(vi4;vi4;i1[2];i1; (temp 4-component vector of int) -0:43 Constant: -0:43 101 (const int) -0:43 101 (const int) -0:43 101 (const int) -0:43 101 (const int) -0:43 ui4: direct index for structure (layout(offset=0 ) uniform 4-component vector of int) -0:43 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of int ui4}) -0:43 Constant: -0:43 0 (const uint) -0:15 Constant: -0:15 1 (const int) -0:15 2 (const int) -0:16 Constant: -0:16 42 (const int) -0:44 Function Call: fn1(vi4;vi4;i1[2];i1; (temp 4-component vector of int) -0:44 Constant: -0:44 102 (const int) -0:44 102 (const int) -0:44 102 (const int) -0:44 102 (const int) -0:44 ui4: direct index for structure (layout(offset=0 ) uniform 4-component vector of int) -0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of int ui4}) -0:44 Constant: -0:44 0 (const uint) -0:44 'myarray' (temp 2-element array of int) +0:50 Branch: Return with expression +0:49 add (temp 4-component vector of int) +0:47 add (temp 4-component vector of int) +0:46 add (temp 4-component vector of int) +0:45 add (temp 4-component vector of int) +0:44 add (temp 4-component vector of int) +0:43 add (temp 4-component vector of int) +0:42 add (temp 4-component vector of int) +0:42 Function Call: fn1(vi4;vi4;i1[2];i1; (temp 4-component vector of int) +0:42 Constant: +0:42 100 (const int) +0:42 100 (const int) +0:42 100 (const int) +0:42 100 (const int) +0:? Constant: +0:? -1 (const int) +0:? -2 (const int) +0:? -3 (const int) +0:? -4 (const int) +0:15 Constant: +0:15 1 (const int) +0:15 2 (const int) 0:16 Constant: 0:16 42 (const int) -0:45 Function Call: fn1(vi4;vi4;i1[2];i1; (temp 4-component vector of int) +0:43 Function Call: fn1(vi4;vi4;i1[2];i1; (temp 4-component vector of int) +0:43 Constant: +0:43 101 (const int) +0:43 101 (const int) +0:43 101 (const int) +0:43 101 (const int) +0:43 ui4: direct index for structure (layout(offset=0 ) uniform 4-component vector of int) +0:43 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of int ui4}) +0:43 Constant: +0:43 0 (const uint) +0:15 Constant: +0:15 1 (const int) +0:15 2 (const int) +0:16 Constant: +0:16 42 (const int) +0:44 Function Call: fn1(vi4;vi4;i1[2];i1; (temp 4-component vector of int) +0:44 Constant: +0:44 102 (const int) +0:44 102 (const int) +0:44 102 (const int) +0:44 102 (const int) +0:44 ui4: direct index for structure (layout(offset=0 ) uniform 4-component vector of int) +0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of int ui4}) +0:44 Constant: +0:44 0 (const uint) +0:44 'myarray' (temp 2-element array of int) +0:16 Constant: +0:16 42 (const int) +0:45 Function Call: fn1(vi4;vi4;i1[2];i1; (temp 4-component vector of int) +0:45 Constant: +0:45 103 (const int) +0:45 103 (const int) +0:45 103 (const int) +0:45 103 (const int) +0:45 ui4: direct index for structure (layout(offset=0 ) uniform 4-component vector of int) +0:45 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of int ui4}) 0:45 Constant: -0:45 103 (const int) -0:45 103 (const int) -0:45 103 (const int) -0:45 103 (const int) -0:45 ui4: direct index for structure (layout(offset=0 ) uniform 4-component vector of int) -0:45 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of int ui4}) -0:45 Constant: -0:45 0 (const uint) -0:45 'myarray' (temp 2-element array of int) -0:45 Constant: -0:45 99 (const int) -0:46 Function Call: fn1(vi4;b1;b1; (temp 4-component vector of int) -0:46 Constant: -0:46 104 (const int) -0:46 104 (const int) -0:46 104 (const int) -0:46 104 (const int) -0:46 Constant: -0:46 false (const bool) -0:9 Constant: -0:9 false (const bool) -0:47 Function Call: fn1(vi4;b1;b1; (temp 4-component vector of int) -0:47 Constant: -0:47 105 (const int) -0:47 105 (const int) -0:47 105 (const int) -0:47 105 (const int) -0:47 Constant: -0:47 false (const bool) -0:47 Constant: -0:47 true (const bool) -0:49 Function Call: fn2(vi4;f1; (temp 4-component vector of int) -0:49 Constant: -0:49 110 (const int) -0:49 110 (const int) -0:49 110 (const int) -0:49 110 (const int) -0:49 Constant: -0:49 11.110000 -0:50 Function Call: fn2(vi4;i1; (temp 4-component vector of int) -0:50 Constant: -0:50 111 (const int) -0:50 111 (const int) -0:50 111 (const int) -0:50 111 (const int) -0:50 Constant: -0:50 12 (const int) -0:50 Branch: Return +0:45 0 (const uint) +0:45 'myarray' (temp 2-element array of int) +0:45 Constant: +0:45 99 (const int) +0:46 Function Call: fn1(vi4;b1;b1; (temp 4-component vector of int) +0:46 Constant: +0:46 104 (const int) +0:46 104 (const int) +0:46 104 (const int) +0:46 104 (const int) +0:46 Constant: +0:46 false (const bool) +0:9 Constant: +0:9 false (const bool) +0:47 Function Call: fn1(vi4;b1;b1; (temp 4-component vector of int) +0:47 Constant: +0:47 105 (const int) +0:47 105 (const int) +0:47 105 (const int) +0:47 105 (const int) +0:47 Constant: +0:47 false (const bool) +0:47 Constant: +0:47 true (const bool) +0:49 Function Call: fn2(vi4;f1; (temp 4-component vector of int) +0:49 Constant: +0:49 110 (const int) +0:49 110 (const int) +0:49 110 (const int) +0:49 110 (const int) +0:49 Constant: +0:49 11.110000 +0:50 Function Call: fn2(vi4;i1; (temp 4-component vector of int) +0:50 Constant: +0:50 111 (const int) +0:50 111 (const int) +0:50 111 (const int) +0:50 111 (const int) +0:50 Constant: +0:50 12 (const int) +0:36 Function Definition: main( (temp void) +0:36 Function Parameters: +0:? Sequence +0:36 move second child to first child (temp 4-component vector of int) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of int) +0:36 Function Call: @main( (temp 4-component vector of int) 0:? Linker Objects -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of int) 0:? 'cia' (const int) 0:? -4 (const int) 0:? 'cib' (const int) 0:? -42 (const int) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of int ui4}) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of int) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 173 +// Id's are bound by 178 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 88 + EntryPoint Fragment 4 "main" 175 ExecutionMode 4 OriginUpperLeft Name 4 "main" Name 15 "fn1(vi4;b1;b1;" @@ -396,43 +402,44 @@ gl_FragCoord origin is upper left Name 38 "x" Name 43 "fn3(i1;" Name 42 "p0" - Name 77 "myarray" - Name 82 "param" + Name 46 "@main(" + Name 80 "myarray" Name 85 "param" - Name 88 "@entryPointOutput" - Name 100 "param" + Name 88 "param" Name 101 "param" Name 102 "param" Name 103 "param" - Name 107 "$Global" - MemberName 107($Global) 0 "ui4" - Name 109 "" - Name 110 "param" + Name 104 "param" + Name 108 "$Global" + MemberName 108($Global) 0 "ui4" + Name 110 "" Name 111 "param" - Name 115 "param" + Name 112 "param" Name 116 "param" - Name 121 "param" + Name 117 "param" Name 122 "param" - Name 125 "param" - Name 127 "param" - Name 133 "param" + Name 123 "param" + Name 126 "param" + Name 128 "param" Name 134 "param" - Name 137 "param" - Name 139 "param" - Name 145 "param" + Name 135 "param" + Name 138 "param" + Name 140 "param" Name 146 "param" Name 147 "param" - Name 153 "param" + Name 148 "param" Name 154 "param" Name 155 "param" - Name 161 "param" + Name 156 "param" Name 162 "param" - Name 167 "param" + Name 163 "param" Name 168 "param" - Decorate 88(@entryPointOutput) Location 0 - MemberDecorate 107($Global) 0 Offset 0 - Decorate 107($Global) Block - Decorate 109 DescriptorSet 0 + Name 169 "param" + Name 175 "@entryPointOutput" + MemberDecorate 108($Global) 0 Offset 0 + Decorate 108($Global) Block + Decorate 110 DescriptorSet 0 + Decorate 175(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeInt 32 1 @@ -452,144 +459,63 @@ gl_FragCoord origin is upper left 35: TypePointer Function 34(float) 36: TypeFunction 7(ivec4) 8(ptr) 35(ptr) 41: TypeFunction 2 21(ptr) - 51: 6(int) Constant 0 - 61: 6(int) Constant 10 - 62: 6(int) Constant 11 - 63: 6(int) Constant 12 - 64: 6(int) Constant 13 - 65: 7(ivec4) ConstantComposite 61 62 63 64 - 69: 6(int) Constant 20 - 70: 6(int) Constant 21 - 71: 6(int) Constant 22 - 72: 6(int) Constant 23 - 73: 7(ivec4) ConstantComposite 69 70 71 72 - 78: 6(int) Constant 30 - 79: 6(int) Constant 31 - 80: 19 ConstantComposite 78 79 - 81: 6(int) Constant 3 - 84: 6(int) Constant 5 - 87: TypePointer Output 7(ivec4) -88(@entryPointOutput): 87(ptr) Variable Output - 89: 6(int) Constant 100 - 90: 7(ivec4) ConstantComposite 89 89 89 89 - 91: 6(int) Constant 4294967295 - 92: 6(int) Constant 4294967294 - 93: 6(int) Constant 4294967293 - 94: 6(int) Constant 4294967292 - 95: 7(ivec4) ConstantComposite 91 92 93 94 - 96: 6(int) Constant 1 - 97: 6(int) Constant 2 - 98: 19 ConstantComposite 96 97 - 99: 6(int) Constant 42 - 105: 6(int) Constant 101 - 106: 7(ivec4) ConstantComposite 105 105 105 105 - 107($Global): TypeStruct 7(ivec4) - 108: TypePointer Uniform 107($Global) - 109: 108(ptr) Variable Uniform - 112: TypePointer Uniform 7(ivec4) - 119: 6(int) Constant 102 - 120: 7(ivec4) ConstantComposite 119 119 119 119 - 130: 6(int) Constant 103 - 131: 7(ivec4) ConstantComposite 130 130 130 130 - 132: 6(int) Constant 99 - 142: 6(int) Constant 104 - 143: 7(ivec4) ConstantComposite 142 142 142 142 - 144: 9(bool) ConstantFalse - 150: 6(int) Constant 105 - 151: 7(ivec4) ConstantComposite 150 150 150 150 - 152: 9(bool) ConstantTrue - 158: 6(int) Constant 110 - 159: 7(ivec4) ConstantComposite 158 158 158 158 - 160: 34(float) Constant 1093780111 - 165: 6(int) Constant 111 - 166: 7(ivec4) ConstantComposite 165 165 165 165 - 172: 6(int) Constant 4294967254 + 45: TypeFunction 7(ivec4) + 54: 6(int) Constant 0 + 64: 6(int) Constant 10 + 65: 6(int) Constant 11 + 66: 6(int) Constant 12 + 67: 6(int) Constant 13 + 68: 7(ivec4) ConstantComposite 64 65 66 67 + 72: 6(int) Constant 20 + 73: 6(int) Constant 21 + 74: 6(int) Constant 22 + 75: 6(int) Constant 23 + 76: 7(ivec4) ConstantComposite 72 73 74 75 + 81: 6(int) Constant 30 + 82: 6(int) Constant 31 + 83: 19 ConstantComposite 81 82 + 84: 6(int) Constant 3 + 87: 6(int) Constant 5 + 90: 6(int) Constant 100 + 91: 7(ivec4) ConstantComposite 90 90 90 90 + 92: 6(int) Constant 4294967295 + 93: 6(int) Constant 4294967294 + 94: 6(int) Constant 4294967293 + 95: 6(int) Constant 4294967292 + 96: 7(ivec4) ConstantComposite 92 93 94 95 + 97: 6(int) Constant 1 + 98: 6(int) Constant 2 + 99: 19 ConstantComposite 97 98 + 100: 6(int) Constant 42 + 106: 6(int) Constant 101 + 107: 7(ivec4) ConstantComposite 106 106 106 106 + 108($Global): TypeStruct 7(ivec4) + 109: TypePointer Uniform 108($Global) + 110: 109(ptr) Variable Uniform + 113: TypePointer Uniform 7(ivec4) + 120: 6(int) Constant 102 + 121: 7(ivec4) ConstantComposite 120 120 120 120 + 131: 6(int) Constant 103 + 132: 7(ivec4) ConstantComposite 131 131 131 131 + 133: 6(int) Constant 99 + 143: 6(int) Constant 104 + 144: 7(ivec4) ConstantComposite 143 143 143 143 + 145: 9(bool) ConstantFalse + 151: 6(int) Constant 105 + 152: 7(ivec4) ConstantComposite 151 151 151 151 + 153: 9(bool) ConstantTrue + 159: 6(int) Constant 110 + 160: 7(ivec4) ConstantComposite 159 159 159 159 + 161: 34(float) Constant 1093780111 + 166: 6(int) Constant 111 + 167: 7(ivec4) ConstantComposite 166 166 166 166 + 174: TypePointer Output 7(ivec4) +175(@entryPointOutput): 174(ptr) Variable Output + 177: 6(int) Constant 4294967254 4(main): 2 Function None 3 5: Label - 77(myarray): 20(ptr) Variable Function - 82(param): 21(ptr) Variable Function - 85(param): 21(ptr) Variable Function - 100(param): 8(ptr) Variable Function - 101(param): 8(ptr) Variable Function - 102(param): 20(ptr) Variable Function - 103(param): 21(ptr) Variable Function - 110(param): 8(ptr) Variable Function - 111(param): 8(ptr) Variable Function - 115(param): 20(ptr) Variable Function - 116(param): 21(ptr) Variable Function - 121(param): 8(ptr) Variable Function - 122(param): 8(ptr) Variable Function - 125(param): 20(ptr) Variable Function - 127(param): 21(ptr) Variable Function - 133(param): 8(ptr) Variable Function - 134(param): 8(ptr) Variable Function - 137(param): 20(ptr) Variable Function - 139(param): 21(ptr) Variable Function - 145(param): 8(ptr) Variable Function - 146(param): 10(ptr) Variable Function - 147(param): 10(ptr) Variable Function - 153(param): 8(ptr) Variable Function - 154(param): 10(ptr) Variable Function - 155(param): 10(ptr) Variable Function - 161(param): 8(ptr) Variable Function - 162(param): 35(ptr) Variable Function - 167(param): 8(ptr) Variable Function - 168(param): 21(ptr) Variable Function - Store 77(myarray) 80 - Store 82(param) 81 - 83: 2 FunctionCall 43(fn3(i1;) 82(param) - Store 85(param) 84 - 86: 2 FunctionCall 43(fn3(i1;) 85(param) - Store 100(param) 90 - Store 101(param) 95 - Store 102(param) 98 - Store 103(param) 99 - 104: 7(ivec4) FunctionCall 27(fn1(vi4;vi4;i1[2];i1;) 100(param) 101(param) 102(param) 103(param) - Store 110(param) 106 - 113: 112(ptr) AccessChain 109 51 - 114: 7(ivec4) Load 113 - Store 111(param) 114 - Store 115(param) 98 - Store 116(param) 99 - 117: 7(ivec4) FunctionCall 27(fn1(vi4;vi4;i1[2];i1;) 110(param) 111(param) 115(param) 116(param) - 118: 7(ivec4) IAdd 104 117 - Store 121(param) 120 - 123: 112(ptr) AccessChain 109 51 - 124: 7(ivec4) Load 123 - Store 122(param) 124 - 126: 19 Load 77(myarray) - Store 125(param) 126 - Store 127(param) 99 - 128: 7(ivec4) FunctionCall 27(fn1(vi4;vi4;i1[2];i1;) 121(param) 122(param) 125(param) 127(param) - 129: 7(ivec4) IAdd 118 128 - Store 133(param) 131 - 135: 112(ptr) AccessChain 109 51 - 136: 7(ivec4) Load 135 - Store 134(param) 136 - 138: 19 Load 77(myarray) - Store 137(param) 138 - Store 139(param) 132 - 140: 7(ivec4) FunctionCall 27(fn1(vi4;vi4;i1[2];i1;) 133(param) 134(param) 137(param) 139(param) - 141: 7(ivec4) IAdd 129 140 - Store 145(param) 143 - Store 146(param) 144 - Store 147(param) 144 - 148: 7(ivec4) FunctionCall 15(fn1(vi4;b1;b1;) 145(param) 146(param) 147(param) - 149: 7(ivec4) IAdd 141 148 - Store 153(param) 151 - Store 154(param) 144 - Store 155(param) 152 - 156: 7(ivec4) FunctionCall 15(fn1(vi4;b1;b1;) 153(param) 154(param) 155(param) - 157: 7(ivec4) IAdd 149 156 - Store 161(param) 159 - Store 162(param) 160 - 163: 7(ivec4) FunctionCall 39(fn2(vi4;f1;) 161(param) 162(param) - 164: 7(ivec4) IAdd 157 163 - Store 167(param) 166 - Store 168(param) 63 - 169: 7(ivec4) FunctionCall 32(fn2(vi4;i1;) 167(param) 168(param) - 170: 7(ivec4) IAdd 164 169 - Store 88(@entryPointOutput) 170 + 176: 7(ivec4) FunctionCall 46(@main() + Store 175(@entryPointOutput) 176 Return FunctionEnd 15(fn1(vi4;b1;b1;): 7(ivec4) Function None 11 @@ -597,8 +523,8 @@ gl_FragCoord origin is upper left 13(b1): 10(ptr) FunctionParameter 14(b2): 10(ptr) FunctionParameter 16: Label - 45: 7(ivec4) Load 12(p0) - ReturnValue 45 + 48: 7(ivec4) Load 12(p0) + ReturnValue 48 FunctionEnd 27(fn1(vi4;vi4;i1[2];i1;): 7(ivec4) Function None 22 23(p0): 8(ptr) FunctionParameter @@ -606,34 +532,121 @@ gl_FragCoord origin is upper left 25(p2): 20(ptr) FunctionParameter 26(p3): 21(ptr) FunctionParameter 28: Label - 48: 7(ivec4) Load 23(p0) - 49: 7(ivec4) Load 24(p1) - 50: 7(ivec4) IAdd 48 49 - 52: 21(ptr) AccessChain 25(p2) 51 - 53: 6(int) Load 52 - 54: 7(ivec4) CompositeConstruct 53 53 53 53 - 55: 7(ivec4) IAdd 50 54 - 56: 6(int) Load 26(p3) + 51: 7(ivec4) Load 23(p0) + 52: 7(ivec4) Load 24(p1) + 53: 7(ivec4) IAdd 51 52 + 55: 21(ptr) AccessChain 25(p2) 54 + 56: 6(int) Load 55 57: 7(ivec4) CompositeConstruct 56 56 56 56 - 58: 7(ivec4) IAdd 55 57 - ReturnValue 58 + 58: 7(ivec4) IAdd 53 57 + 59: 6(int) Load 26(p3) + 60: 7(ivec4) CompositeConstruct 59 59 59 59 + 61: 7(ivec4) IAdd 58 60 + ReturnValue 61 FunctionEnd 32(fn2(vi4;i1;): 7(ivec4) Function None 29 30(p0): 8(ptr) FunctionParameter 31(x): 21(ptr) FunctionParameter 33: Label - ReturnValue 65 + ReturnValue 68 FunctionEnd 39(fn2(vi4;f1;): 7(ivec4) Function None 36 37(p0): 8(ptr) FunctionParameter 38(x): 35(ptr) FunctionParameter 40: Label - 68: 7(ivec4) Load 37(p0) - 74: 7(ivec4) IAdd 68 73 - ReturnValue 74 + 71: 7(ivec4) Load 37(p0) + 77: 7(ivec4) IAdd 71 76 + ReturnValue 77 FunctionEnd 43(fn3(i1;): 2 Function None 41 42(p0): 21(ptr) FunctionParameter 44: Label Return FunctionEnd + 46(@main(): 7(ivec4) Function None 45 + 47: Label + 80(myarray): 20(ptr) Variable Function + 85(param): 21(ptr) Variable Function + 88(param): 21(ptr) Variable Function + 101(param): 8(ptr) Variable Function + 102(param): 8(ptr) Variable Function + 103(param): 20(ptr) Variable Function + 104(param): 21(ptr) Variable Function + 111(param): 8(ptr) Variable Function + 112(param): 8(ptr) Variable Function + 116(param): 20(ptr) Variable Function + 117(param): 21(ptr) Variable Function + 122(param): 8(ptr) Variable Function + 123(param): 8(ptr) Variable Function + 126(param): 20(ptr) Variable Function + 128(param): 21(ptr) Variable Function + 134(param): 8(ptr) Variable Function + 135(param): 8(ptr) Variable Function + 138(param): 20(ptr) Variable Function + 140(param): 21(ptr) Variable Function + 146(param): 8(ptr) Variable Function + 147(param): 10(ptr) Variable Function + 148(param): 10(ptr) Variable Function + 154(param): 8(ptr) Variable Function + 155(param): 10(ptr) Variable Function + 156(param): 10(ptr) Variable Function + 162(param): 8(ptr) Variable Function + 163(param): 35(ptr) Variable Function + 168(param): 8(ptr) Variable Function + 169(param): 21(ptr) Variable Function + Store 80(myarray) 83 + Store 85(param) 84 + 86: 2 FunctionCall 43(fn3(i1;) 85(param) + Store 88(param) 87 + 89: 2 FunctionCall 43(fn3(i1;) 88(param) + Store 101(param) 91 + Store 102(param) 96 + Store 103(param) 99 + Store 104(param) 100 + 105: 7(ivec4) FunctionCall 27(fn1(vi4;vi4;i1[2];i1;) 101(param) 102(param) 103(param) 104(param) + Store 111(param) 107 + 114: 113(ptr) AccessChain 110 54 + 115: 7(ivec4) Load 114 + Store 112(param) 115 + Store 116(param) 99 + Store 117(param) 100 + 118: 7(ivec4) FunctionCall 27(fn1(vi4;vi4;i1[2];i1;) 111(param) 112(param) 116(param) 117(param) + 119: 7(ivec4) IAdd 105 118 + Store 122(param) 121 + 124: 113(ptr) AccessChain 110 54 + 125: 7(ivec4) Load 124 + Store 123(param) 125 + 127: 19 Load 80(myarray) + Store 126(param) 127 + Store 128(param) 100 + 129: 7(ivec4) FunctionCall 27(fn1(vi4;vi4;i1[2];i1;) 122(param) 123(param) 126(param) 128(param) + 130: 7(ivec4) IAdd 119 129 + Store 134(param) 132 + 136: 113(ptr) AccessChain 110 54 + 137: 7(ivec4) Load 136 + Store 135(param) 137 + 139: 19 Load 80(myarray) + Store 138(param) 139 + Store 140(param) 133 + 141: 7(ivec4) FunctionCall 27(fn1(vi4;vi4;i1[2];i1;) 134(param) 135(param) 138(param) 140(param) + 142: 7(ivec4) IAdd 130 141 + Store 146(param) 144 + Store 147(param) 145 + Store 148(param) 145 + 149: 7(ivec4) FunctionCall 15(fn1(vi4;b1;b1;) 146(param) 147(param) 148(param) + 150: 7(ivec4) IAdd 142 149 + Store 154(param) 152 + Store 155(param) 145 + Store 156(param) 153 + 157: 7(ivec4) FunctionCall 15(fn1(vi4;b1;b1;) 154(param) 155(param) 156(param) + 158: 7(ivec4) IAdd 150 157 + Store 162(param) 160 + Store 163(param) 161 + 164: 7(ivec4) FunctionCall 39(fn2(vi4;f1;) 162(param) 163(param) + 165: 7(ivec4) IAdd 158 164 + Store 168(param) 167 + Store 169(param) 66 + 170: 7(ivec4) FunctionCall 32(fn2(vi4;i1;) 168(param) 169(param) + 171: 7(ivec4) IAdd 165 170 + ReturnValue 171 + FunctionEnd diff --git a/Test/baseResults/hlsl.params.default.negative.frag.out b/Test/baseResults/hlsl.params.default.negative.frag.out index fa723f3e..1932646e 100644 --- a/Test/baseResults/hlsl.params.default.negative.frag.out +++ b/Test/baseResults/hlsl.params.default.negative.frag.out @@ -71,7 +71,7 @@ ERROR: node is still EOpNull! 0:33 Function Definition: fn3(i1; (temp void) 0:33 Function Parameters: 0:33 'p0' (in int) -0:37 Function Definition: main( (temp 4-component vector of int) +0:37 Function Definition: @main( (temp 4-component vector of int) 0:37 Function Parameters: 0:? Sequence 0:38 Sequence @@ -80,114 +80,117 @@ ERROR: node is still EOpNull! 0:38 Constant: 0:38 30 (const int) 0:38 31 (const int) -0:49 Sequence -0:49 move second child to first child (temp 4-component vector of int) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of int) -0:48 add (temp 4-component vector of int) -0:47 add (temp 4-component vector of int) -0:45 add (temp 4-component vector of int) -0:44 add (temp 4-component vector of int) -0:43 add (temp 4-component vector of int) -0:42 add (temp 4-component vector of int) -0:41 add (temp 4-component vector of int) -0:40 add (temp 4-component vector of int) -0:40 Function Call: fn1(vi4; (temp 4-component vector of int) -0:40 Constant: -0:40 100 (const int) -0:40 100 (const int) -0:40 100 (const int) -0:40 100 (const int) -0:41 Function Call: fn1(vi4;vi4;i1[2];i1; (temp 4-component vector of int) +0:49 Branch: Return with expression +0:48 add (temp 4-component vector of int) +0:47 add (temp 4-component vector of int) +0:45 add (temp 4-component vector of int) +0:44 add (temp 4-component vector of int) +0:43 add (temp 4-component vector of int) +0:42 add (temp 4-component vector of int) +0:41 add (temp 4-component vector of int) +0:40 add (temp 4-component vector of int) +0:40 Function Call: fn1(vi4; (temp 4-component vector of int) +0:40 Constant: +0:40 100 (const int) +0:40 100 (const int) +0:40 100 (const int) +0:40 100 (const int) +0:41 Function Call: fn1(vi4;vi4;i1[2];i1; (temp 4-component vector of int) +0:41 Constant: +0:41 101 (const int) +0:41 101 (const int) +0:41 101 (const int) +0:41 101 (const int) +0:41 ui4: direct index for structure (layout(offset=0 ) uniform 4-component vector of int) +0:41 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of int ui4, layout(offset=16 ) uniform float ufvar}) 0:41 Constant: -0:41 101 (const int) -0:41 101 (const int) -0:41 101 (const int) -0:41 101 (const int) -0:41 ui4: direct index for structure (layout(offset=0 ) uniform 4-component vector of int) -0:41 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of int ui4, layout(offset=16 ) uniform float ufvar}) -0:41 Constant: -0:41 0 (const uint) -0:15 Constant: -0:15 1 (const int) -0:15 2 (const int) -0:16 Constant: -0:16 42 (const int) -0:42 Function Call: fn1(vi4;vi4;i1[2];i1; (temp 4-component vector of int) -0:42 Constant: -0:42 102 (const int) -0:42 102 (const int) -0:42 102 (const int) -0:42 102 (const int) -0:42 ui4: direct index for structure (layout(offset=0 ) uniform 4-component vector of int) -0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of int ui4, layout(offset=16 ) uniform float ufvar}) -0:42 Constant: -0:42 0 (const uint) -0:42 'myarray' (temp 2-element array of int) +0:41 0 (const uint) +0:15 Constant: +0:15 1 (const int) +0:15 2 (const int) 0:16 Constant: 0:16 42 (const int) -0:43 Function Call: fn1(vi4;vi4;i1[2];i1; (temp 4-component vector of int) +0:42 Function Call: fn1(vi4;vi4;i1[2];i1; (temp 4-component vector of int) +0:42 Constant: +0:42 102 (const int) +0:42 102 (const int) +0:42 102 (const int) +0:42 102 (const int) +0:42 ui4: direct index for structure (layout(offset=0 ) uniform 4-component vector of int) +0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of int ui4, layout(offset=16 ) uniform float ufvar}) +0:42 Constant: +0:42 0 (const uint) +0:42 'myarray' (temp 2-element array of int) +0:16 Constant: +0:16 42 (const int) +0:43 Function Call: fn1(vi4;vi4;i1[2];i1; (temp 4-component vector of int) +0:43 Constant: +0:43 103 (const int) +0:43 103 (const int) +0:43 103 (const int) +0:43 103 (const int) +0:43 ui4: direct index for structure (layout(offset=0 ) uniform 4-component vector of int) +0:43 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of int ui4, layout(offset=16 ) uniform float ufvar}) 0:43 Constant: -0:43 103 (const int) -0:43 103 (const int) -0:43 103 (const int) -0:43 103 (const int) -0:43 ui4: direct index for structure (layout(offset=0 ) uniform 4-component vector of int) -0:43 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of int ui4, layout(offset=16 ) uniform float ufvar}) -0:43 Constant: -0:43 0 (const uint) -0:43 'myarray' (temp 2-element array of int) -0:43 Constant: -0:43 99 (const int) -0:44 Function Call: fn1(vi4;b1;b1; (temp 4-component vector of int) -0:44 Constant: -0:44 104 (const int) -0:44 104 (const int) -0:44 104 (const int) -0:44 104 (const int) -0:44 Constant: -0:44 false (const bool) -0:9 Constant: -0:9 false (const bool) -0:45 Function Call: fn1(vi4;b1;b1; (temp 4-component vector of int) -0:45 Constant: -0:45 105 (const int) -0:45 105 (const int) -0:45 105 (const int) -0:45 105 (const int) -0:45 Constant: -0:45 false (const bool) -0:45 Constant: -0:45 true (const bool) -0:47 Function Call: fn2(vi4; (temp 4-component vector of int) -0:47 Constant: -0:47 112 (const int) -0:47 112 (const int) -0:47 112 (const int) -0:47 112 (const int) -0:48 Function Call: fn2(vi4;i1; (temp 4-component vector of int) -0:48 Constant: -0:48 110 (const int) -0:48 110 (const int) -0:48 110 (const int) -0:48 110 (const int) -0:48 Constant: -0:48 11 (const int) -0:49 Function Call: fn2(vi4;i1; (temp 4-component vector of int) -0:49 Constant: -0:49 111 (const int) -0:49 111 (const int) -0:49 111 (const int) -0:49 111 (const int) -0:49 Constant: -0:49 12 (const int) -0:49 Branch: Return +0:43 0 (const uint) +0:43 'myarray' (temp 2-element array of int) +0:43 Constant: +0:43 99 (const int) +0:44 Function Call: fn1(vi4;b1;b1; (temp 4-component vector of int) +0:44 Constant: +0:44 104 (const int) +0:44 104 (const int) +0:44 104 (const int) +0:44 104 (const int) +0:44 Constant: +0:44 false (const bool) +0:9 Constant: +0:9 false (const bool) +0:45 Function Call: fn1(vi4;b1;b1; (temp 4-component vector of int) +0:45 Constant: +0:45 105 (const int) +0:45 105 (const int) +0:45 105 (const int) +0:45 105 (const int) +0:45 Constant: +0:45 false (const bool) +0:45 Constant: +0:45 true (const bool) +0:47 Function Call: fn2(vi4; (temp 4-component vector of int) +0:47 Constant: +0:47 112 (const int) +0:47 112 (const int) +0:47 112 (const int) +0:47 112 (const int) +0:48 Function Call: fn2(vi4;i1; (temp 4-component vector of int) +0:48 Constant: +0:48 110 (const int) +0:48 110 (const int) +0:48 110 (const int) +0:48 110 (const int) +0:48 Constant: +0:48 11 (const int) +0:49 Function Call: fn2(vi4;i1; (temp 4-component vector of int) +0:49 Constant: +0:49 111 (const int) +0:49 111 (const int) +0:49 111 (const int) +0:49 111 (const int) +0:49 Constant: +0:49 12 (const int) +0:37 Function Definition: main( (temp void) +0:37 Function Parameters: +0:? Sequence +0:37 move second child to first child (temp 4-component vector of int) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of int) +0:37 Function Call: @main( (temp 4-component vector of int) 0:? Linker Objects -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of int) 0:? 'cia' (const int) 0:? -4 (const int) 0:? 'cib' (const int) 0:? -42 (const int) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of int ui4, layout(offset=16 ) uniform float ufvar}) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of int) Linked fragment stage: @@ -258,7 +261,7 @@ ERROR: node is still EOpNull! 0:33 Function Definition: fn3(i1; (temp void) 0:33 Function Parameters: 0:33 'p0' (in int) -0:37 Function Definition: main( (temp 4-component vector of int) +0:37 Function Definition: @main( (temp 4-component vector of int) 0:37 Function Parameters: 0:? Sequence 0:38 Sequence @@ -267,113 +270,116 @@ ERROR: node is still EOpNull! 0:38 Constant: 0:38 30 (const int) 0:38 31 (const int) -0:49 Sequence -0:49 move second child to first child (temp 4-component vector of int) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of int) -0:48 add (temp 4-component vector of int) -0:47 add (temp 4-component vector of int) -0:45 add (temp 4-component vector of int) -0:44 add (temp 4-component vector of int) -0:43 add (temp 4-component vector of int) -0:42 add (temp 4-component vector of int) -0:41 add (temp 4-component vector of int) -0:40 add (temp 4-component vector of int) -0:40 Function Call: fn1(vi4; (temp 4-component vector of int) -0:40 Constant: -0:40 100 (const int) -0:40 100 (const int) -0:40 100 (const int) -0:40 100 (const int) -0:41 Function Call: fn1(vi4;vi4;i1[2];i1; (temp 4-component vector of int) +0:49 Branch: Return with expression +0:48 add (temp 4-component vector of int) +0:47 add (temp 4-component vector of int) +0:45 add (temp 4-component vector of int) +0:44 add (temp 4-component vector of int) +0:43 add (temp 4-component vector of int) +0:42 add (temp 4-component vector of int) +0:41 add (temp 4-component vector of int) +0:40 add (temp 4-component vector of int) +0:40 Function Call: fn1(vi4; (temp 4-component vector of int) +0:40 Constant: +0:40 100 (const int) +0:40 100 (const int) +0:40 100 (const int) +0:40 100 (const int) +0:41 Function Call: fn1(vi4;vi4;i1[2];i1; (temp 4-component vector of int) +0:41 Constant: +0:41 101 (const int) +0:41 101 (const int) +0:41 101 (const int) +0:41 101 (const int) +0:41 ui4: direct index for structure (layout(offset=0 ) uniform 4-component vector of int) +0:41 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of int ui4, layout(offset=16 ) uniform float ufvar}) 0:41 Constant: -0:41 101 (const int) -0:41 101 (const int) -0:41 101 (const int) -0:41 101 (const int) -0:41 ui4: direct index for structure (layout(offset=0 ) uniform 4-component vector of int) -0:41 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of int ui4, layout(offset=16 ) uniform float ufvar}) -0:41 Constant: -0:41 0 (const uint) -0:15 Constant: -0:15 1 (const int) -0:15 2 (const int) -0:16 Constant: -0:16 42 (const int) -0:42 Function Call: fn1(vi4;vi4;i1[2];i1; (temp 4-component vector of int) -0:42 Constant: -0:42 102 (const int) -0:42 102 (const int) -0:42 102 (const int) -0:42 102 (const int) -0:42 ui4: direct index for structure (layout(offset=0 ) uniform 4-component vector of int) -0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of int ui4, layout(offset=16 ) uniform float ufvar}) -0:42 Constant: -0:42 0 (const uint) -0:42 'myarray' (temp 2-element array of int) +0:41 0 (const uint) +0:15 Constant: +0:15 1 (const int) +0:15 2 (const int) 0:16 Constant: 0:16 42 (const int) -0:43 Function Call: fn1(vi4;vi4;i1[2];i1; (temp 4-component vector of int) +0:42 Function Call: fn1(vi4;vi4;i1[2];i1; (temp 4-component vector of int) +0:42 Constant: +0:42 102 (const int) +0:42 102 (const int) +0:42 102 (const int) +0:42 102 (const int) +0:42 ui4: direct index for structure (layout(offset=0 ) uniform 4-component vector of int) +0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of int ui4, layout(offset=16 ) uniform float ufvar}) +0:42 Constant: +0:42 0 (const uint) +0:42 'myarray' (temp 2-element array of int) +0:16 Constant: +0:16 42 (const int) +0:43 Function Call: fn1(vi4;vi4;i1[2];i1; (temp 4-component vector of int) +0:43 Constant: +0:43 103 (const int) +0:43 103 (const int) +0:43 103 (const int) +0:43 103 (const int) +0:43 ui4: direct index for structure (layout(offset=0 ) uniform 4-component vector of int) +0:43 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of int ui4, layout(offset=16 ) uniform float ufvar}) 0:43 Constant: -0:43 103 (const int) -0:43 103 (const int) -0:43 103 (const int) -0:43 103 (const int) -0:43 ui4: direct index for structure (layout(offset=0 ) uniform 4-component vector of int) -0:43 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of int ui4, layout(offset=16 ) uniform float ufvar}) -0:43 Constant: -0:43 0 (const uint) -0:43 'myarray' (temp 2-element array of int) -0:43 Constant: -0:43 99 (const int) -0:44 Function Call: fn1(vi4;b1;b1; (temp 4-component vector of int) -0:44 Constant: -0:44 104 (const int) -0:44 104 (const int) -0:44 104 (const int) -0:44 104 (const int) -0:44 Constant: -0:44 false (const bool) -0:9 Constant: -0:9 false (const bool) -0:45 Function Call: fn1(vi4;b1;b1; (temp 4-component vector of int) -0:45 Constant: -0:45 105 (const int) -0:45 105 (const int) -0:45 105 (const int) -0:45 105 (const int) -0:45 Constant: -0:45 false (const bool) -0:45 Constant: -0:45 true (const bool) -0:47 Function Call: fn2(vi4; (temp 4-component vector of int) -0:47 Constant: -0:47 112 (const int) -0:47 112 (const int) -0:47 112 (const int) -0:47 112 (const int) -0:48 Function Call: fn2(vi4;i1; (temp 4-component vector of int) -0:48 Constant: -0:48 110 (const int) -0:48 110 (const int) -0:48 110 (const int) -0:48 110 (const int) -0:48 Constant: -0:48 11 (const int) -0:49 Function Call: fn2(vi4;i1; (temp 4-component vector of int) -0:49 Constant: -0:49 111 (const int) -0:49 111 (const int) -0:49 111 (const int) -0:49 111 (const int) -0:49 Constant: -0:49 12 (const int) -0:49 Branch: Return +0:43 0 (const uint) +0:43 'myarray' (temp 2-element array of int) +0:43 Constant: +0:43 99 (const int) +0:44 Function Call: fn1(vi4;b1;b1; (temp 4-component vector of int) +0:44 Constant: +0:44 104 (const int) +0:44 104 (const int) +0:44 104 (const int) +0:44 104 (const int) +0:44 Constant: +0:44 false (const bool) +0:9 Constant: +0:9 false (const bool) +0:45 Function Call: fn1(vi4;b1;b1; (temp 4-component vector of int) +0:45 Constant: +0:45 105 (const int) +0:45 105 (const int) +0:45 105 (const int) +0:45 105 (const int) +0:45 Constant: +0:45 false (const bool) +0:45 Constant: +0:45 true (const bool) +0:47 Function Call: fn2(vi4; (temp 4-component vector of int) +0:47 Constant: +0:47 112 (const int) +0:47 112 (const int) +0:47 112 (const int) +0:47 112 (const int) +0:48 Function Call: fn2(vi4;i1; (temp 4-component vector of int) +0:48 Constant: +0:48 110 (const int) +0:48 110 (const int) +0:48 110 (const int) +0:48 110 (const int) +0:48 Constant: +0:48 11 (const int) +0:49 Function Call: fn2(vi4;i1; (temp 4-component vector of int) +0:49 Constant: +0:49 111 (const int) +0:49 111 (const int) +0:49 111 (const int) +0:49 111 (const int) +0:49 Constant: +0:49 12 (const int) +0:37 Function Definition: main( (temp void) +0:37 Function Parameters: +0:? Sequence +0:37 move second child to first child (temp 4-component vector of int) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of int) +0:37 Function Call: @main( (temp 4-component vector of int) 0:? Linker Objects -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of int) 0:? 'cia' (const int) 0:? -4 (const int) 0:? 'cib' (const int) 0:? -42 (const int) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of int ui4, layout(offset=16 ) uniform float ufvar}) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of int) SPIR-V is not generated for failed compile or link diff --git a/Test/baseResults/hlsl.partialInit.frag.out b/Test/baseResults/hlsl.partialInit.frag.out index e0bda0e1..bd0de389 100755 --- a/Test/baseResults/hlsl.partialInit.frag.out +++ b/Test/baseResults/hlsl.partialInit.frag.out @@ -20,9 +20,9 @@ gl_FragCoord origin is upper left 0:9 0.000000 0:9 0.000000 0:9 0.000000 -0:18 Function Definition: PixelShaderFunction(vf4; (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v}) +0:18 Function Definition: @PixelShaderFunction(vf4; (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v}) 0:18 Function Parameters: -0:18 'input' (layout(location=0 ) in 4-component vector of float) +0:18 'input' (in 4-component vector of float) 0:? Sequence 0:19 Sequence 0:19 move second child to first child (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v}) @@ -143,41 +143,51 @@ gl_FragCoord origin is upper left 0:30 1 (const int) 0:30 Convert int to float (temp float) 0:30 'cgi' (temp int) -0:32 Sequence -0:32 Sequence -0:32 move second child to first child (temp int) -0:? 'a' (layout(location=0 ) out int) -0:32 a: direct index for structure (temp int) -0:32 'o4' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v}) -0:32 Constant: -0:32 0 (const int) -0:32 move second child to first child (temp float) -0:? 'b' (layout(location=1 ) out float) -0:32 b: direct index for structure (temp float) -0:32 'o4' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v}) -0:32 Constant: -0:32 1 (const int) -0:32 move second child to first child (temp bool) -0:? 'c' (layout(location=2 ) out bool) -0:32 c: direct index for structure (temp bool) -0:32 'o4' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v}) -0:32 Constant: -0:32 2 (const int) -0:32 move second child to first child (temp 4-component vector of float) -0:? 'v' (layout(location=3 ) out 4-component vector of float) -0:32 v: direct index for structure (temp 4-component vector of float) -0:32 'o4' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v}) -0:32 Constant: -0:32 3 (const int) -0:32 Branch: Return +0:32 Branch: Return with expression +0:32 'o4' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v}) +0:18 Function Definition: PixelShaderFunction( (temp void) +0:18 Function Parameters: +0:? Sequence +0:18 move second child to first child (temp 4-component vector of float) +0:? 'input' (temp 4-component vector of float) +0:? 'input' (layout(location=0 ) in 4-component vector of float) +0:18 Sequence +0:18 move second child to first child (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v}) +0:18 'flattenTemp' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v}) +0:18 Function Call: @PixelShaderFunction(vf4; (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v}) +0:? 'input' (temp 4-component vector of float) +0:18 move second child to first child (temp int) +0:? 'a' (layout(location=0 ) out int) +0:18 a: direct index for structure (temp int) +0:18 'flattenTemp' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v}) +0:18 Constant: +0:18 0 (const int) +0:18 move second child to first child (temp float) +0:? 'b' (layout(location=1 ) out float) +0:18 b: direct index for structure (temp float) +0:18 'flattenTemp' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v}) +0:18 Constant: +0:18 1 (const int) +0:18 move second child to first child (temp bool) +0:? 'c' (layout(location=2 ) out bool) +0:18 c: direct index for structure (temp bool) +0:18 'flattenTemp' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v}) +0:18 Constant: +0:18 2 (const int) +0:18 move second child to first child (temp 4-component vector of float) +0:? 'v' (layout(location=3 ) out 4-component vector of float) +0:18 v: direct index for structure (temp 4-component vector of float) +0:18 'flattenTemp' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v}) +0:18 Constant: +0:18 3 (const int) 0:? Linker Objects +0:? 'gv' (global 4-component vector of float) +0:? 'gfa' (global 3-element array of float) 0:? 'a' (layout(location=0 ) out int) 0:? 'b' (layout(location=1 ) out float) 0:? 'c' (layout(location=2 ) out bool) 0:? 'v' (layout(location=3 ) out 4-component vector of float) 0:? 'input' (layout(location=0 ) in 4-component vector of float) -0:? 'gv' (global 4-component vector of float) -0:? 'gfa' (global 3-element array of float) 0:? 'cgf2a' (const 3-element array of 2-component vector of float) 0:? 0.000000 0:? 0.000000 @@ -210,9 +220,9 @@ gl_FragCoord origin is upper left 0:9 0.000000 0:9 0.000000 0:9 0.000000 -0:18 Function Definition: PixelShaderFunction(vf4; (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v}) +0:18 Function Definition: @PixelShaderFunction(vf4; (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v}) 0:18 Function Parameters: -0:18 'input' (layout(location=0 ) in 4-component vector of float) +0:18 'input' (in 4-component vector of float) 0:? Sequence 0:19 Sequence 0:19 move second child to first child (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v}) @@ -333,41 +343,51 @@ gl_FragCoord origin is upper left 0:30 1 (const int) 0:30 Convert int to float (temp float) 0:30 'cgi' (temp int) -0:32 Sequence -0:32 Sequence -0:32 move second child to first child (temp int) -0:? 'a' (layout(location=0 ) out int) -0:32 a: direct index for structure (temp int) -0:32 'o4' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v}) -0:32 Constant: -0:32 0 (const int) -0:32 move second child to first child (temp float) -0:? 'b' (layout(location=1 ) out float) -0:32 b: direct index for structure (temp float) -0:32 'o4' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v}) -0:32 Constant: -0:32 1 (const int) -0:32 move second child to first child (temp bool) -0:? 'c' (layout(location=2 ) out bool) -0:32 c: direct index for structure (temp bool) -0:32 'o4' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v}) -0:32 Constant: -0:32 2 (const int) -0:32 move second child to first child (temp 4-component vector of float) -0:? 'v' (layout(location=3 ) out 4-component vector of float) -0:32 v: direct index for structure (temp 4-component vector of float) -0:32 'o4' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v}) -0:32 Constant: -0:32 3 (const int) -0:32 Branch: Return +0:32 Branch: Return with expression +0:32 'o4' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v}) +0:18 Function Definition: PixelShaderFunction( (temp void) +0:18 Function Parameters: +0:? Sequence +0:18 move second child to first child (temp 4-component vector of float) +0:? 'input' (temp 4-component vector of float) +0:? 'input' (layout(location=0 ) in 4-component vector of float) +0:18 Sequence +0:18 move second child to first child (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v}) +0:18 'flattenTemp' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v}) +0:18 Function Call: @PixelShaderFunction(vf4; (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v}) +0:? 'input' (temp 4-component vector of float) +0:18 move second child to first child (temp int) +0:? 'a' (layout(location=0 ) out int) +0:18 a: direct index for structure (temp int) +0:18 'flattenTemp' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v}) +0:18 Constant: +0:18 0 (const int) +0:18 move second child to first child (temp float) +0:? 'b' (layout(location=1 ) out float) +0:18 b: direct index for structure (temp float) +0:18 'flattenTemp' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v}) +0:18 Constant: +0:18 1 (const int) +0:18 move second child to first child (temp bool) +0:? 'c' (layout(location=2 ) out bool) +0:18 c: direct index for structure (temp bool) +0:18 'flattenTemp' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v}) +0:18 Constant: +0:18 2 (const int) +0:18 move second child to first child (temp 4-component vector of float) +0:? 'v' (layout(location=3 ) out 4-component vector of float) +0:18 v: direct index for structure (temp 4-component vector of float) +0:18 'flattenTemp' (temp structure{temp int a, temp float b, temp bool c, temp 4-component vector of float v}) +0:18 Constant: +0:18 3 (const int) 0:? Linker Objects +0:? 'gv' (global 4-component vector of float) +0:? 'gfa' (global 3-element array of float) 0:? 'a' (layout(location=0 ) out int) 0:? 'b' (layout(location=1 ) out float) 0:? 'c' (layout(location=2 ) out bool) 0:? 'v' (layout(location=3 ) out 4-component vector of float) 0:? 'input' (layout(location=0 ) in 4-component vector of float) -0:? 'gv' (global 4-component vector of float) -0:? 'gfa' (global 3-element array of float) 0:? 'cgf2a' (const 3-element array of 2-component vector of float) 0:? 0.000000 0:? 0.000000 @@ -380,146 +400,167 @@ gl_FragCoord origin is upper left // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 92 +// Id's are bound by 104 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "PixelShaderFunction" 72 76 80 84 89 + EntryPoint Fragment 4 "PixelShaderFunction" 80 87 91 95 99 ExecutionMode 4 OriginUpperLeft Name 4 "PixelShaderFunction" - Name 9 "gv" - Name 17 "gfa" - Name 21 "outs" - MemberName 21(outs) 0 "a" - MemberName 21(outs) 1 "b" - MemberName 21(outs) 2 "c" - MemberName 21(outs) 3 "v" - Name 23 "o2" - Name 28 "o4" - Name 37 "o1" - Name 40 "o3" - Name 47 "Nest" - MemberName 47(Nest) 0 "m" - MemberName 47(Nest) 1 "os" - MemberName 47(Nest) 2 "b" - Name 49 "nest" - Name 57 "gf2a" - Name 61 "cgi" - Name 72 "a" - Name 76 "b" - Name 80 "c" - Name 84 "v" - Name 89 "input" - Decorate 72(a) Location 0 - Decorate 76(b) Location 1 - Decorate 80(c) Location 2 - Decorate 84(v) Location 3 - Decorate 89(input) Location 0 + Name 11 "outs" + MemberName 11(outs) 0 "a" + MemberName 11(outs) 1 "b" + MemberName 11(outs) 2 "c" + MemberName 11(outs) 3 "v" + Name 14 "@PixelShaderFunction(vf4;" + Name 13 "input" + Name 17 "gv" + Name 25 "gfa" + Name 28 "o2" + Name 33 "o4" + Name 41 "o1" + Name 44 "o3" + Name 51 "Nest" + MemberName 51(Nest) 0 "m" + MemberName 51(Nest) 1 "os" + MemberName 51(Nest) 2 "b" + Name 53 "nest" + Name 61 "gf2a" + Name 65 "cgi" + Name 78 "input" + Name 80 "input" + Name 82 "flattenTemp" + Name 83 "param" + Name 87 "a" + Name 91 "b" + Name 95 "c" + Name 99 "v" + Decorate 80(input) Location 0 + Decorate 87(a) Location 0 + Decorate 91(b) Location 1 + Decorate 95(c) Location 2 + Decorate 99(v) Location 3 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 - 8: TypePointer Private 7(fvec4) - 9(gv): 8(ptr) Variable Private - 10: 6(float) Constant 0 - 11: 6(float) Constant 1065353216 - 12: 7(fvec4) ConstantComposite 10 10 11 10 - 13: TypeInt 32 0 - 14: 13(int) Constant 3 - 15: TypeArray 6(float) 14 - 16: TypePointer Private 15 - 17(gfa): 16(ptr) Variable Private - 18: 15 ConstantComposite 10 10 10 - 19: TypeInt 32 1 - 20: TypeBool - 21(outs): TypeStruct 19(int) 6(float) 20(bool) 7(fvec4) - 22: TypePointer Function 21(outs) - 24: 19(int) Constant 3 - 25: 20(bool) ConstantFalse - 26: 7(fvec4) ConstantComposite 10 10 10 10 - 27: 21(outs) ConstantComposite 24 10 25 26 - 30: 19(int) Constant 2 - 31: TypePointer Private 6(float) - 35: TypePointer Function 7(fvec4) - 38: 19(int) Constant 0 - 39: 21(outs) ConstantComposite 38 10 25 26 - 41: TypePointer Function 20(bool) - 45: TypeVector 6(float) 3 - 46: TypeMatrix 45(fvec3) 4 - 47(Nest): TypeStruct 46 21(outs) 20(bool) - 48: TypePointer Function 47(Nest) - 50: 45(fvec3) ConstantComposite 10 10 10 - 51: 46 ConstantComposite 50 50 50 50 - 52: 47(Nest) ConstantComposite 51 39 25 - 53: TypeVector 6(float) 2 - 54: 13(int) Constant 4 - 55: TypeArray 53(fvec2) 54 - 56: TypePointer Function 55 - 58: 53(fvec2) ConstantComposite 10 10 - 59: 55 ConstantComposite 58 58 58 58 - 60: TypePointer Function 19(int) - 62: 19(int) Constant 1 - 63: 13(int) Constant 1 - 64: TypePointer Function 6(float) - 71: TypePointer Output 19(int) - 72(a): 71(ptr) Variable Output - 75: TypePointer Output 6(float) - 76(b): 75(ptr) Variable Output - 79: TypePointer Output 20(bool) - 80(c): 79(ptr) Variable Output - 83: TypePointer Output 7(fvec4) - 84(v): 83(ptr) Variable Output - 88: TypePointer Input 7(fvec4) - 89(input): 88(ptr) Variable Input - 90: TypeArray 53(fvec2) 14 - 91: 90 ConstantComposite 58 58 58 + 8: TypePointer Function 7(fvec4) + 9: TypeInt 32 1 + 10: TypeBool + 11(outs): TypeStruct 9(int) 6(float) 10(bool) 7(fvec4) + 12: TypeFunction 11(outs) 8(ptr) + 16: TypePointer Private 7(fvec4) + 17(gv): 16(ptr) Variable Private + 18: 6(float) Constant 0 + 19: 6(float) Constant 1065353216 + 20: 7(fvec4) ConstantComposite 18 18 19 18 + 21: TypeInt 32 0 + 22: 21(int) Constant 3 + 23: TypeArray 6(float) 22 + 24: TypePointer Private 23 + 25(gfa): 24(ptr) Variable Private + 26: 23 ConstantComposite 18 18 18 + 27: TypePointer Function 11(outs) + 29: 9(int) Constant 3 + 30: 10(bool) ConstantFalse + 31: 7(fvec4) ConstantComposite 18 18 18 18 + 32: 11(outs) ConstantComposite 29 18 30 31 + 35: 9(int) Constant 2 + 36: TypePointer Private 6(float) + 42: 9(int) Constant 0 + 43: 11(outs) ConstantComposite 42 18 30 31 + 45: TypePointer Function 10(bool) + 49: TypeVector 6(float) 3 + 50: TypeMatrix 49(fvec3) 4 + 51(Nest): TypeStruct 50 11(outs) 10(bool) + 52: TypePointer Function 51(Nest) + 54: 49(fvec3) ConstantComposite 18 18 18 + 55: 50 ConstantComposite 54 54 54 54 + 56: 51(Nest) ConstantComposite 55 43 30 + 57: TypeVector 6(float) 2 + 58: 21(int) Constant 4 + 59: TypeArray 57(fvec2) 58 + 60: TypePointer Function 59 + 62: 57(fvec2) ConstantComposite 18 18 + 63: 59 ConstantComposite 62 62 62 62 + 64: TypePointer Function 9(int) + 66: 9(int) Constant 1 + 67: 21(int) Constant 1 + 68: TypePointer Function 6(float) + 79: TypePointer Input 7(fvec4) + 80(input): 79(ptr) Variable Input + 86: TypePointer Output 9(int) + 87(a): 86(ptr) Variable Output + 90: TypePointer Output 6(float) + 91(b): 90(ptr) Variable Output + 94: TypePointer Output 10(bool) + 95(c): 94(ptr) Variable Output + 98: TypePointer Output 7(fvec4) + 99(v): 98(ptr) Variable Output + 102: TypeArray 57(fvec2) 22 + 103: 102 ConstantComposite 62 62 62 4(PixelShaderFunction): 2 Function None 3 5: Label - 23(o2): 22(ptr) Variable Function - 28(o4): 22(ptr) Variable Function - 37(o1): 22(ptr) Variable Function - 40(o3): 22(ptr) Variable Function - 49(nest): 48(ptr) Variable Function - 57(gf2a): 56(ptr) Variable Function - 61(cgi): 60(ptr) Variable Function - Store 9(gv) 12 - Store 17(gfa) 18 - Store 23(o2) 27 - 29: 7(fvec4) Load 9(gv) - 32: 31(ptr) AccessChain 17(gfa) 30 - 33: 6(float) Load 32 - 34: 7(fvec4) VectorTimesScalar 29 33 - 36: 35(ptr) AccessChain 28(o4) 24 - Store 36 34 - Store 37(o1) 39 - Store 40(o3) 39 - Store 28(o4) 39 - 42: 41(ptr) AccessChain 37(o1) 30 - 43: 20(bool) Load 42 - 44: 41(ptr) AccessChain 28(o4) 30 - Store 44 43 - Store 49(nest) 52 - Store 57(gf2a) 59 - Store 61(cgi) 38 - 65: 64(ptr) AccessChain 57(gf2a) 30 63 - 66: 6(float) Load 65 - 67: 19(int) Load 61(cgi) - 68: 6(float) ConvertSToF 67 - 69: 6(float) FMul 66 68 - 70: 64(ptr) AccessChain 28(o4) 62 - Store 70 69 - 73: 60(ptr) AccessChain 28(o4) 38 - 74: 19(int) Load 73 - Store 72(a) 74 - 77: 64(ptr) AccessChain 28(o4) 62 - 78: 6(float) Load 77 - Store 76(b) 78 - 81: 41(ptr) AccessChain 28(o4) 30 - 82: 20(bool) Load 81 - Store 80(c) 82 - 85: 35(ptr) AccessChain 28(o4) 24 - 86: 7(fvec4) Load 85 - Store 84(v) 86 + 78(input): 8(ptr) Variable Function + 82(flattenTemp): 27(ptr) Variable Function + 83(param): 8(ptr) Variable Function + Store 17(gv) 20 + Store 25(gfa) 26 + 81: 7(fvec4) Load 80(input) + Store 78(input) 81 + 84: 7(fvec4) Load 78(input) + Store 83(param) 84 + 85: 11(outs) FunctionCall 14(@PixelShaderFunction(vf4;) 83(param) + Store 82(flattenTemp) 85 + 88: 64(ptr) AccessChain 82(flattenTemp) 42 + 89: 9(int) Load 88 + Store 87(a) 89 + 92: 68(ptr) AccessChain 82(flattenTemp) 66 + 93: 6(float) Load 92 + Store 91(b) 93 + 96: 45(ptr) AccessChain 82(flattenTemp) 35 + 97: 10(bool) Load 96 + Store 95(c) 97 + 100: 8(ptr) AccessChain 82(flattenTemp) 29 + 101: 7(fvec4) Load 100 + Store 99(v) 101 Return FunctionEnd +14(@PixelShaderFunction(vf4;): 11(outs) Function None 12 + 13(input): 8(ptr) FunctionParameter + 15: Label + 28(o2): 27(ptr) Variable Function + 33(o4): 27(ptr) Variable Function + 41(o1): 27(ptr) Variable Function + 44(o3): 27(ptr) Variable Function + 53(nest): 52(ptr) Variable Function + 61(gf2a): 60(ptr) Variable Function + 65(cgi): 64(ptr) Variable Function + Store 28(o2) 32 + 34: 7(fvec4) Load 17(gv) + 37: 36(ptr) AccessChain 25(gfa) 35 + 38: 6(float) Load 37 + 39: 7(fvec4) VectorTimesScalar 34 38 + 40: 8(ptr) AccessChain 33(o4) 29 + Store 40 39 + Store 41(o1) 43 + Store 44(o3) 43 + Store 33(o4) 43 + 46: 45(ptr) AccessChain 41(o1) 35 + 47: 10(bool) Load 46 + 48: 45(ptr) AccessChain 33(o4) 35 + Store 48 47 + Store 53(nest) 56 + Store 61(gf2a) 63 + Store 65(cgi) 42 + 69: 68(ptr) AccessChain 61(gf2a) 35 67 + 70: 6(float) Load 69 + 71: 9(int) Load 65(cgi) + 72: 6(float) ConvertSToF 71 + 73: 6(float) FMul 70 72 + 74: 68(ptr) AccessChain 33(o4) 66 + Store 74 73 + 75: 11(outs) Load 33(o4) + ReturnValue 75 + FunctionEnd diff --git a/Test/baseResults/hlsl.pp.line.frag.out b/Test/baseResults/hlsl.pp.line.frag.out index 6bbbee64..ecdc73b5 100644 --- a/Test/baseResults/hlsl.pp.line.frag.out +++ b/Test/baseResults/hlsl.pp.line.frag.out @@ -2,7 +2,7 @@ hlsl.pp.line.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:4 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:4 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:4 Function Parameters: 0:? Sequence 0:124 Sequence @@ -31,21 +31,27 @@ gl_FragCoord origin is upper left 0:127 1 (const int) 0:127 Constant: 0:127 1.000000 -0:129 Sequence -0:129 Sequence -0:129 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:129 Color: direct index for structure (temp 4-component vector of float) -0:129 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:129 Constant: -0:129 0 (const int) -0:129 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:129 Depth: direct index for structure (temp float) -0:129 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:129 Constant: -0:129 1 (const int) -0:129 Branch: Return +0:129 Branch: Return with expression +0:129 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:4 Function Definition: main( (temp void) +0:4 Function Parameters: +0:? Sequence +0:4 Sequence +0:4 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:4 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:4 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:4 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:4 Color: direct index for structure (temp 4-component vector of float) +0:4 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:4 Constant: +0:4 0 (const int) +0:4 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:4 Depth: direct index for structure (temp float) +0:4 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:4 Constant: +0:4 1 (const int) 0:? Linker Objects 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'Depth' (out float FragDepth) @@ -57,7 +63,7 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:4 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:4 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:4 Function Parameters: 0:? Sequence 0:124 Sequence @@ -86,80 +92,97 @@ gl_FragCoord origin is upper left 0:127 1 (const int) 0:127 Constant: 0:127 1.000000 -0:129 Sequence -0:129 Sequence -0:129 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:129 Color: direct index for structure (temp 4-component vector of float) -0:129 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:129 Constant: -0:129 0 (const int) -0:129 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:129 Depth: direct index for structure (temp float) -0:129 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:129 Constant: -0:129 1 (const int) -0:129 Branch: Return +0:129 Branch: Return with expression +0:129 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:4 Function Definition: main( (temp void) +0:4 Function Parameters: +0:? Sequence +0:4 Sequence +0:4 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:4 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:4 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:4 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:4 Color: direct index for structure (temp 4-component vector of float) +0:4 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:4 Constant: +0:4 0 (const int) +0:4 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:4 Depth: direct index for structure (temp float) +0:4 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:4 Constant: +0:4 1 (const int) 0:? Linker Objects 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'Depth' (out float FragDepth) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 35 +// Id's are bound by 42 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 27 31 + EntryPoint Fragment 4 "main" 35 39 ExecutionMode 4 OriginUpperLeft Name 4 "main" - Name 8 "thisLineIs" - Name 12 "PS_OUTPUT" - MemberName 12(PS_OUTPUT) 0 "Color" - MemberName 12(PS_OUTPUT) 1 "Depth" - Name 14 "psout" - Name 27 "Color" - Name 31 "Depth" - Decorate 27(Color) Location 0 - Decorate 31(Depth) BuiltIn FragDepth + Name 8 "PS_OUTPUT" + MemberName 8(PS_OUTPUT) 0 "Color" + MemberName 8(PS_OUTPUT) 1 "Depth" + Name 10 "@main(" + Name 14 "thisLineIs" + Name 17 "psout" + Name 32 "flattenTemp" + Name 35 "Color" + Name 39 "Depth" + Decorate 35(Color) Location 0 + Decorate 39(Depth) BuiltIn FragDepth 2: TypeVoid 3: TypeFunction 2 - 6: TypeInt 32 1 - 7: TypePointer Function 6(int) - 9: 6(int) Constant 124 - 10: TypeFloat 32 - 11: TypeVector 10(float) 4 - 12(PS_OUTPUT): TypeStruct 11(fvec4) 10(float) - 13: TypePointer Function 12(PS_OUTPUT) - 15: 6(int) Constant 0 - 18: 10(float) Constant 0 - 19: 10(float) Constant 1065353216 - 21: TypePointer Function 11(fvec4) - 23: 6(int) Constant 1 - 24: TypePointer Function 10(float) - 26: TypePointer Output 11(fvec4) - 27(Color): 26(ptr) Variable Output - 30: TypePointer Output 10(float) - 31(Depth): 30(ptr) Variable Output + 6: TypeFloat 32 + 7: TypeVector 6(float) 4 + 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) + 9: TypeFunction 8(PS_OUTPUT) + 12: TypeInt 32 1 + 13: TypePointer Function 12(int) + 15: 12(int) Constant 124 + 16: TypePointer Function 8(PS_OUTPUT) + 18: 12(int) Constant 0 + 21: 6(float) Constant 0 + 22: 6(float) Constant 1065353216 + 24: TypePointer Function 7(fvec4) + 26: 12(int) Constant 1 + 27: TypePointer Function 6(float) + 34: TypePointer Output 7(fvec4) + 35(Color): 34(ptr) Variable Output + 38: TypePointer Output 6(float) + 39(Depth): 38(ptr) Variable Output 4(main): 2 Function None 3 5: Label - 8(thisLineIs): 7(ptr) Variable Function - 14(psout): 13(ptr) Variable Function - Store 8(thisLineIs) 9 - 16: 6(int) Load 8(thisLineIs) - 17: 10(float) ConvertSToF 16 - 20: 11(fvec4) CompositeConstruct 17 18 18 19 - 22: 21(ptr) AccessChain 14(psout) 15 - Store 22 20 - 25: 24(ptr) AccessChain 14(psout) 23 - Store 25 19 - 28: 21(ptr) AccessChain 14(psout) 15 - 29: 11(fvec4) Load 28 - Store 27(Color) 29 - 32: 24(ptr) AccessChain 14(psout) 23 - 33: 10(float) Load 32 - Store 31(Depth) 33 + 32(flattenTemp): 16(ptr) Variable Function + 33:8(PS_OUTPUT) FunctionCall 10(@main() + Store 32(flattenTemp) 33 + 36: 24(ptr) AccessChain 32(flattenTemp) 18 + 37: 7(fvec4) Load 36 + Store 35(Color) 37 + 40: 27(ptr) AccessChain 32(flattenTemp) 26 + 41: 6(float) Load 40 + Store 39(Depth) 41 Return FunctionEnd + 10(@main():8(PS_OUTPUT) Function None 9 + 11: Label + 14(thisLineIs): 13(ptr) Variable Function + 17(psout): 16(ptr) Variable Function + Store 14(thisLineIs) 15 + 19: 12(int) Load 14(thisLineIs) + 20: 6(float) ConvertSToF 19 + 23: 7(fvec4) CompositeConstruct 20 21 21 22 + 25: 24(ptr) AccessChain 17(psout) 18 + Store 25 23 + 28: 27(ptr) AccessChain 17(psout) 26 + Store 28 22 + 29:8(PS_OUTPUT) Load 17(psout) + ReturnValue 29 + FunctionEnd diff --git a/Test/baseResults/hlsl.precedence.frag.out b/Test/baseResults/hlsl.precedence.frag.out index 1e18a405..bc4ff2be 100755 --- a/Test/baseResults/hlsl.precedence.frag.out +++ b/Test/baseResults/hlsl.precedence.frag.out @@ -2,49 +2,68 @@ hlsl.precedence.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:7 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4; (temp 4-component vector of float) +0:7 Function Definition: @PixelShaderFunction(vf4;vf4;vf4;vf4; (temp 4-component vector of float) 0:7 Function Parameters: -0:7 'a1' (layout(location=0 ) in 4-component vector of float) -0:7 'a2' (layout(location=1 ) in 4-component vector of float) -0:7 'a3' (layout(location=2 ) in 4-component vector of float) -0:7 'a4' (layout(location=3 ) in 4-component vector of float) +0:7 'a1' (in 4-component vector of float) +0:7 'a2' (in 4-component vector of float) +0:7 'a3' (in 4-component vector of float) +0:7 'a4' (in 4-component vector of float) 0:? Sequence -0:8 Sequence -0:8 move second child to first child (temp 4-component vector of float) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:8 Branch: Return with expression +0:8 add (temp 4-component vector of float) 0:8 add (temp 4-component vector of float) 0:8 add (temp 4-component vector of float) -0:8 add (temp 4-component vector of float) -0:8 'a1' (layout(location=0 ) in 4-component vector of float) -0:8 component-wise multiply (temp 4-component vector of float) -0:8 'a2' (layout(location=1 ) in 4-component vector of float) -0:8 'a3' (layout(location=2 ) in 4-component vector of float) -0:8 'a4' (layout(location=3 ) in 4-component vector of float) -0:? Construct vec4 (temp 4-component vector of float) -0:8 component-wise multiply (temp 3-component vector of float) -0:8 vector swizzle (temp 3-component vector of float) -0:8 'a1' (layout(location=0 ) in 4-component vector of float) -0:8 Sequence -0:8 Constant: -0:8 0 (const int) -0:8 Constant: -0:8 1 (const int) -0:8 Constant: -0:8 2 (const int) -0:8 vector swizzle (temp 3-component vector of float) -0:8 'a2' (layout(location=1 ) in 4-component vector of float) -0:8 Sequence -0:8 Constant: -0:8 0 (const int) -0:8 Constant: -0:8 1 (const int) -0:8 Constant: -0:8 2 (const int) -0:8 direct index (temp float) -0:8 'a3' (layout(location=2 ) in 4-component vector of float) -0:8 Constant: -0:8 3 (const int) -0:8 Branch: Return +0:8 'a1' (in 4-component vector of float) +0:8 component-wise multiply (temp 4-component vector of float) +0:8 'a2' (in 4-component vector of float) +0:8 'a3' (in 4-component vector of float) +0:8 'a4' (in 4-component vector of float) +0:? Construct vec4 (temp 4-component vector of float) +0:8 component-wise multiply (temp 3-component vector of float) +0:8 vector swizzle (temp 3-component vector of float) +0:8 'a1' (in 4-component vector of float) +0:8 Sequence +0:8 Constant: +0:8 0 (const int) +0:8 Constant: +0:8 1 (const int) +0:8 Constant: +0:8 2 (const int) +0:8 vector swizzle (temp 3-component vector of float) +0:8 'a2' (in 4-component vector of float) +0:8 Sequence +0:8 Constant: +0:8 0 (const int) +0:8 Constant: +0:8 1 (const int) +0:8 Constant: +0:8 2 (const int) +0:8 direct index (temp float) +0:8 'a3' (in 4-component vector of float) +0:8 Constant: +0:8 3 (const int) +0:7 Function Definition: PixelShaderFunction( (temp void) +0:7 Function Parameters: +0:? Sequence +0:7 move second child to first child (temp 4-component vector of float) +0:? 'a1' (temp 4-component vector of float) +0:? 'a1' (layout(location=0 ) in 4-component vector of float) +0:7 move second child to first child (temp 4-component vector of float) +0:? 'a2' (temp 4-component vector of float) +0:? 'a2' (layout(location=1 ) in 4-component vector of float) +0:7 move second child to first child (temp 4-component vector of float) +0:? 'a3' (temp 4-component vector of float) +0:? 'a3' (layout(location=2 ) in 4-component vector of float) +0:7 move second child to first child (temp 4-component vector of float) +0:? 'a4' (temp 4-component vector of float) +0:? 'a4' (layout(location=3 ) in 4-component vector of float) +0:7 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:7 Function Call: @PixelShaderFunction(vf4;vf4;vf4;vf4; (temp 4-component vector of float) +0:? 'a1' (temp 4-component vector of float) +0:? 'a2' (temp 4-component vector of float) +0:? 'a3' (temp 4-component vector of float) +0:? 'a4' (temp 4-component vector of float) 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? 'a1' (layout(location=0 ) in 4-component vector of float) @@ -59,49 +78,68 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:7 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4; (temp 4-component vector of float) +0:7 Function Definition: @PixelShaderFunction(vf4;vf4;vf4;vf4; (temp 4-component vector of float) 0:7 Function Parameters: -0:7 'a1' (layout(location=0 ) in 4-component vector of float) -0:7 'a2' (layout(location=1 ) in 4-component vector of float) -0:7 'a3' (layout(location=2 ) in 4-component vector of float) -0:7 'a4' (layout(location=3 ) in 4-component vector of float) +0:7 'a1' (in 4-component vector of float) +0:7 'a2' (in 4-component vector of float) +0:7 'a3' (in 4-component vector of float) +0:7 'a4' (in 4-component vector of float) 0:? Sequence -0:8 Sequence -0:8 move second child to first child (temp 4-component vector of float) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:8 Branch: Return with expression +0:8 add (temp 4-component vector of float) 0:8 add (temp 4-component vector of float) 0:8 add (temp 4-component vector of float) -0:8 add (temp 4-component vector of float) -0:8 'a1' (layout(location=0 ) in 4-component vector of float) -0:8 component-wise multiply (temp 4-component vector of float) -0:8 'a2' (layout(location=1 ) in 4-component vector of float) -0:8 'a3' (layout(location=2 ) in 4-component vector of float) -0:8 'a4' (layout(location=3 ) in 4-component vector of float) -0:? Construct vec4 (temp 4-component vector of float) -0:8 component-wise multiply (temp 3-component vector of float) -0:8 vector swizzle (temp 3-component vector of float) -0:8 'a1' (layout(location=0 ) in 4-component vector of float) -0:8 Sequence -0:8 Constant: -0:8 0 (const int) -0:8 Constant: -0:8 1 (const int) -0:8 Constant: -0:8 2 (const int) -0:8 vector swizzle (temp 3-component vector of float) -0:8 'a2' (layout(location=1 ) in 4-component vector of float) -0:8 Sequence -0:8 Constant: -0:8 0 (const int) -0:8 Constant: -0:8 1 (const int) -0:8 Constant: -0:8 2 (const int) -0:8 direct index (temp float) -0:8 'a3' (layout(location=2 ) in 4-component vector of float) -0:8 Constant: -0:8 3 (const int) -0:8 Branch: Return +0:8 'a1' (in 4-component vector of float) +0:8 component-wise multiply (temp 4-component vector of float) +0:8 'a2' (in 4-component vector of float) +0:8 'a3' (in 4-component vector of float) +0:8 'a4' (in 4-component vector of float) +0:? Construct vec4 (temp 4-component vector of float) +0:8 component-wise multiply (temp 3-component vector of float) +0:8 vector swizzle (temp 3-component vector of float) +0:8 'a1' (in 4-component vector of float) +0:8 Sequence +0:8 Constant: +0:8 0 (const int) +0:8 Constant: +0:8 1 (const int) +0:8 Constant: +0:8 2 (const int) +0:8 vector swizzle (temp 3-component vector of float) +0:8 'a2' (in 4-component vector of float) +0:8 Sequence +0:8 Constant: +0:8 0 (const int) +0:8 Constant: +0:8 1 (const int) +0:8 Constant: +0:8 2 (const int) +0:8 direct index (temp float) +0:8 'a3' (in 4-component vector of float) +0:8 Constant: +0:8 3 (const int) +0:7 Function Definition: PixelShaderFunction( (temp void) +0:7 Function Parameters: +0:? Sequence +0:7 move second child to first child (temp 4-component vector of float) +0:? 'a1' (temp 4-component vector of float) +0:? 'a1' (layout(location=0 ) in 4-component vector of float) +0:7 move second child to first child (temp 4-component vector of float) +0:? 'a2' (temp 4-component vector of float) +0:? 'a2' (layout(location=1 ) in 4-component vector of float) +0:7 move second child to first child (temp 4-component vector of float) +0:? 'a3' (temp 4-component vector of float) +0:? 'a3' (layout(location=2 ) in 4-component vector of float) +0:7 move second child to first child (temp 4-component vector of float) +0:? 'a4' (temp 4-component vector of float) +0:? 'a4' (layout(location=3 ) in 4-component vector of float) +0:7 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:7 Function Call: @PixelShaderFunction(vf4;vf4;vf4;vf4; (temp 4-component vector of float) +0:? 'a1' (temp 4-component vector of float) +0:? 'a2' (temp 4-component vector of float) +0:? 'a3' (temp 4-component vector of float) +0:? 'a4' (temp 4-component vector of float) 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? 'a1' (layout(location=0 ) in 4-component vector of float) @@ -111,60 +149,108 @@ gl_FragCoord origin is upper left // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 39 +// Id's are bound by 65 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "PixelShaderFunction" 9 11 13 15 19 + EntryPoint Fragment 4 "PixelShaderFunction" 43 46 49 52 55 ExecutionMode 4 OriginUpperLeft Name 4 "PixelShaderFunction" - Name 9 "@entryPointOutput" - Name 11 "a1" - Name 13 "a2" - Name 15 "a3" - Name 19 "a4" - Decorate 9(@entryPointOutput) Location 0 - Decorate 11(a1) Location 0 - Decorate 13(a2) Location 1 - Decorate 15(a3) Location 2 - Decorate 19(a4) Location 3 + Name 14 "@PixelShaderFunction(vf4;vf4;vf4;vf4;" + Name 10 "a1" + Name 11 "a2" + Name 12 "a3" + Name 13 "a4" + Name 41 "a1" + Name 43 "a1" + Name 45 "a2" + Name 46 "a2" + Name 48 "a3" + Name 49 "a3" + Name 51 "a4" + Name 52 "a4" + Name 55 "@entryPointOutput" + Name 56 "param" + Name 58 "param" + Name 60 "param" + Name 62 "param" + Decorate 43(a1) Location 0 + Decorate 46(a2) Location 1 + Decorate 49(a3) Location 2 + Decorate 52(a4) Location 3 + Decorate 55(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 - 8: TypePointer Output 7(fvec4) -9(@entryPointOutput): 8(ptr) Variable Output - 10: TypePointer Input 7(fvec4) - 11(a1): 10(ptr) Variable Input - 13(a2): 10(ptr) Variable Input - 15(a3): 10(ptr) Variable Input - 19(a4): 10(ptr) Variable Input - 22: TypeVector 6(float) 3 - 28: TypeInt 32 0 - 29: 28(int) Constant 3 - 30: TypePointer Input 6(float) + 8: TypePointer Function 7(fvec4) + 9: TypeFunction 7(fvec4) 8(ptr) 8(ptr) 8(ptr) 8(ptr) + 23: TypeVector 6(float) 3 + 29: TypeInt 32 0 + 30: 29(int) Constant 3 + 31: TypePointer Function 6(float) + 42: TypePointer Input 7(fvec4) + 43(a1): 42(ptr) Variable Input + 46(a2): 42(ptr) Variable Input + 49(a3): 42(ptr) Variable Input + 52(a4): 42(ptr) Variable Input + 54: TypePointer Output 7(fvec4) +55(@entryPointOutput): 54(ptr) Variable Output 4(PixelShaderFunction): 2 Function None 3 5: Label - 12: 7(fvec4) Load 11(a1) - 14: 7(fvec4) Load 13(a2) - 16: 7(fvec4) Load 15(a3) - 17: 7(fvec4) FMul 14 16 - 18: 7(fvec4) FAdd 12 17 - 20: 7(fvec4) Load 19(a4) - 21: 7(fvec4) FAdd 18 20 - 23: 7(fvec4) Load 11(a1) - 24: 22(fvec3) VectorShuffle 23 23 0 1 2 - 25: 7(fvec4) Load 13(a2) - 26: 22(fvec3) VectorShuffle 25 25 0 1 2 - 27: 22(fvec3) FMul 24 26 - 31: 30(ptr) AccessChain 15(a3) 29 - 32: 6(float) Load 31 - 33: 6(float) CompositeExtract 27 0 - 34: 6(float) CompositeExtract 27 1 - 35: 6(float) CompositeExtract 27 2 - 36: 7(fvec4) CompositeConstruct 33 34 35 32 - 37: 7(fvec4) FAdd 21 36 - Store 9(@entryPointOutput) 37 + 41(a1): 8(ptr) Variable Function + 45(a2): 8(ptr) Variable Function + 48(a3): 8(ptr) Variable Function + 51(a4): 8(ptr) Variable Function + 56(param): 8(ptr) Variable Function + 58(param): 8(ptr) Variable Function + 60(param): 8(ptr) Variable Function + 62(param): 8(ptr) Variable Function + 44: 7(fvec4) Load 43(a1) + Store 41(a1) 44 + 47: 7(fvec4) Load 46(a2) + Store 45(a2) 47 + 50: 7(fvec4) Load 49(a3) + Store 48(a3) 50 + 53: 7(fvec4) Load 52(a4) + Store 51(a4) 53 + 57: 7(fvec4) Load 41(a1) + Store 56(param) 57 + 59: 7(fvec4) Load 45(a2) + Store 58(param) 59 + 61: 7(fvec4) Load 48(a3) + Store 60(param) 61 + 63: 7(fvec4) Load 51(a4) + Store 62(param) 63 + 64: 7(fvec4) FunctionCall 14(@PixelShaderFunction(vf4;vf4;vf4;vf4;) 56(param) 58(param) 60(param) 62(param) + Store 55(@entryPointOutput) 64 Return FunctionEnd +14(@PixelShaderFunction(vf4;vf4;vf4;vf4;): 7(fvec4) Function None 9 + 10(a1): 8(ptr) FunctionParameter + 11(a2): 8(ptr) FunctionParameter + 12(a3): 8(ptr) FunctionParameter + 13(a4): 8(ptr) FunctionParameter + 15: Label + 16: 7(fvec4) Load 10(a1) + 17: 7(fvec4) Load 11(a2) + 18: 7(fvec4) Load 12(a3) + 19: 7(fvec4) FMul 17 18 + 20: 7(fvec4) FAdd 16 19 + 21: 7(fvec4) Load 13(a4) + 22: 7(fvec4) FAdd 20 21 + 24: 7(fvec4) Load 10(a1) + 25: 23(fvec3) VectorShuffle 24 24 0 1 2 + 26: 7(fvec4) Load 11(a2) + 27: 23(fvec3) VectorShuffle 26 26 0 1 2 + 28: 23(fvec3) FMul 25 27 + 32: 31(ptr) AccessChain 12(a3) 30 + 33: 6(float) Load 32 + 34: 6(float) CompositeExtract 28 0 + 35: 6(float) CompositeExtract 28 1 + 36: 6(float) CompositeExtract 28 2 + 37: 7(fvec4) CompositeConstruct 34 35 36 33 + 38: 7(fvec4) FAdd 22 37 + ReturnValue 38 + FunctionEnd diff --git a/Test/baseResults/hlsl.precedence2.frag.out b/Test/baseResults/hlsl.precedence2.frag.out index 64cce2c7..04ff0e5a 100755 --- a/Test/baseResults/hlsl.precedence2.frag.out +++ b/Test/baseResults/hlsl.precedence2.frag.out @@ -2,32 +2,51 @@ hlsl.precedence2.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:7 Function Definition: PixelShaderFunction(i1;i1;i1;i1; (temp int) +0:7 Function Definition: @PixelShaderFunction(i1;i1;i1;i1; (temp int) 0:7 Function Parameters: -0:7 'a1' (layout(location=0 ) in int) -0:7 'a2' (layout(location=1 ) in int) -0:7 'a3' (layout(location=2 ) in int) -0:7 'a4' (layout(location=3 ) in int) +0:7 'a1' (in int) +0:7 'a2' (in int) +0:7 'a3' (in int) +0:7 'a4' (in int) 0:? Sequence -0:8 Sequence -0:8 move second child to first child (temp int) -0:? '@entryPointOutput' (layout(location=0 ) out int) -0:8 add (temp int) -0:8 left-shift (temp int) -0:8 add (temp int) -0:8 component-wise multiply (temp int) -0:8 'a1' (layout(location=0 ) in int) -0:8 'a2' (layout(location=1 ) in int) -0:8 'a3' (layout(location=2 ) in int) -0:8 'a4' (layout(location=3 ) in int) -0:8 left-shift (temp int) -0:8 'a1' (layout(location=0 ) in int) -0:8 add (temp int) -0:8 'a2' (layout(location=1 ) in int) -0:8 component-wise multiply (temp int) -0:8 'a3' (layout(location=2 ) in int) -0:8 'a4' (layout(location=3 ) in int) -0:8 Branch: Return +0:8 Branch: Return with expression +0:8 add (temp int) +0:8 left-shift (temp int) +0:8 add (temp int) +0:8 component-wise multiply (temp int) +0:8 'a1' (in int) +0:8 'a2' (in int) +0:8 'a3' (in int) +0:8 'a4' (in int) +0:8 left-shift (temp int) +0:8 'a1' (in int) +0:8 add (temp int) +0:8 'a2' (in int) +0:8 component-wise multiply (temp int) +0:8 'a3' (in int) +0:8 'a4' (in int) +0:7 Function Definition: PixelShaderFunction( (temp void) +0:7 Function Parameters: +0:? Sequence +0:7 move second child to first child (temp int) +0:? 'a1' (temp int) +0:? 'a1' (layout(location=0 ) in int) +0:7 move second child to first child (temp int) +0:? 'a2' (temp int) +0:? 'a2' (layout(location=1 ) in int) +0:7 move second child to first child (temp int) +0:? 'a3' (temp int) +0:? 'a3' (layout(location=2 ) in int) +0:7 move second child to first child (temp int) +0:? 'a4' (temp int) +0:? 'a4' (layout(location=3 ) in int) +0:7 move second child to first child (temp int) +0:? '@entryPointOutput' (layout(location=0 ) out int) +0:7 Function Call: @PixelShaderFunction(i1;i1;i1;i1; (temp int) +0:? 'a1' (temp int) +0:? 'a2' (temp int) +0:? 'a3' (temp int) +0:? 'a4' (temp int) 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out int) 0:? 'a1' (layout(location=0 ) in int) @@ -42,32 +61,51 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:7 Function Definition: PixelShaderFunction(i1;i1;i1;i1; (temp int) +0:7 Function Definition: @PixelShaderFunction(i1;i1;i1;i1; (temp int) 0:7 Function Parameters: -0:7 'a1' (layout(location=0 ) in int) -0:7 'a2' (layout(location=1 ) in int) -0:7 'a3' (layout(location=2 ) in int) -0:7 'a4' (layout(location=3 ) in int) +0:7 'a1' (in int) +0:7 'a2' (in int) +0:7 'a3' (in int) +0:7 'a4' (in int) 0:? Sequence -0:8 Sequence -0:8 move second child to first child (temp int) -0:? '@entryPointOutput' (layout(location=0 ) out int) -0:8 add (temp int) -0:8 left-shift (temp int) -0:8 add (temp int) -0:8 component-wise multiply (temp int) -0:8 'a1' (layout(location=0 ) in int) -0:8 'a2' (layout(location=1 ) in int) -0:8 'a3' (layout(location=2 ) in int) -0:8 'a4' (layout(location=3 ) in int) -0:8 left-shift (temp int) -0:8 'a1' (layout(location=0 ) in int) -0:8 add (temp int) -0:8 'a2' (layout(location=1 ) in int) -0:8 component-wise multiply (temp int) -0:8 'a3' (layout(location=2 ) in int) -0:8 'a4' (layout(location=3 ) in int) -0:8 Branch: Return +0:8 Branch: Return with expression +0:8 add (temp int) +0:8 left-shift (temp int) +0:8 add (temp int) +0:8 component-wise multiply (temp int) +0:8 'a1' (in int) +0:8 'a2' (in int) +0:8 'a3' (in int) +0:8 'a4' (in int) +0:8 left-shift (temp int) +0:8 'a1' (in int) +0:8 add (temp int) +0:8 'a2' (in int) +0:8 component-wise multiply (temp int) +0:8 'a3' (in int) +0:8 'a4' (in int) +0:7 Function Definition: PixelShaderFunction( (temp void) +0:7 Function Parameters: +0:? Sequence +0:7 move second child to first child (temp int) +0:? 'a1' (temp int) +0:? 'a1' (layout(location=0 ) in int) +0:7 move second child to first child (temp int) +0:? 'a2' (temp int) +0:? 'a2' (layout(location=1 ) in int) +0:7 move second child to first child (temp int) +0:? 'a3' (temp int) +0:? 'a3' (layout(location=2 ) in int) +0:7 move second child to first child (temp int) +0:? 'a4' (temp int) +0:? 'a4' (layout(location=3 ) in int) +0:7 move second child to first child (temp int) +0:? '@entryPointOutput' (layout(location=0 ) out int) +0:7 Function Call: @PixelShaderFunction(i1;i1;i1;i1; (temp int) +0:? 'a1' (temp int) +0:? 'a2' (temp int) +0:? 'a3' (temp int) +0:? 'a4' (temp int) 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out int) 0:? 'a1' (layout(location=0 ) in int) @@ -77,51 +115,99 @@ gl_FragCoord origin is upper left // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 30 +// Id's are bound by 56 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "PixelShaderFunction" 8 10 12 15 18 + EntryPoint Fragment 4 "PixelShaderFunction" 34 37 40 43 46 ExecutionMode 4 OriginUpperLeft Name 4 "PixelShaderFunction" - Name 8 "@entryPointOutput" - Name 10 "a1" - Name 12 "a2" - Name 15 "a3" - Name 18 "a4" - Decorate 8(@entryPointOutput) Location 0 - Decorate 10(a1) Location 0 - Decorate 12(a2) Location 1 - Decorate 15(a3) Location 2 - Decorate 18(a4) Location 3 + Name 13 "@PixelShaderFunction(i1;i1;i1;i1;" + Name 9 "a1" + Name 10 "a2" + Name 11 "a3" + Name 12 "a4" + Name 32 "a1" + Name 34 "a1" + Name 36 "a2" + Name 37 "a2" + Name 39 "a3" + Name 40 "a3" + Name 42 "a4" + Name 43 "a4" + Name 46 "@entryPointOutput" + Name 47 "param" + Name 49 "param" + Name 51 "param" + Name 53 "param" + Decorate 34(a1) Location 0 + Decorate 37(a2) Location 1 + Decorate 40(a3) Location 2 + Decorate 43(a4) Location 3 + Decorate 46(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeInt 32 1 - 7: TypePointer Output 6(int) -8(@entryPointOutput): 7(ptr) Variable Output - 9: TypePointer Input 6(int) - 10(a1): 9(ptr) Variable Input - 12(a2): 9(ptr) Variable Input - 15(a3): 9(ptr) Variable Input - 18(a4): 9(ptr) Variable Input + 7: TypePointer Function 6(int) + 8: TypeFunction 6(int) 7(ptr) 7(ptr) 7(ptr) 7(ptr) + 33: TypePointer Input 6(int) + 34(a1): 33(ptr) Variable Input + 37(a2): 33(ptr) Variable Input + 40(a3): 33(ptr) Variable Input + 43(a4): 33(ptr) Variable Input + 45: TypePointer Output 6(int) +46(@entryPointOutput): 45(ptr) Variable Output 4(PixelShaderFunction): 2 Function None 3 5: Label - 11: 6(int) Load 10(a1) - 13: 6(int) Load 12(a2) - 14: 6(int) IMul 11 13 - 16: 6(int) Load 15(a3) - 17: 6(int) IAdd 14 16 - 19: 6(int) Load 18(a4) - 20: 6(int) ShiftLeftLogical 17 19 - 21: 6(int) Load 10(a1) - 22: 6(int) Load 12(a2) - 23: 6(int) Load 15(a3) - 24: 6(int) Load 18(a4) - 25: 6(int) IMul 23 24 - 26: 6(int) IAdd 22 25 - 27: 6(int) ShiftLeftLogical 21 26 - 28: 6(int) IAdd 20 27 - Store 8(@entryPointOutput) 28 + 32(a1): 7(ptr) Variable Function + 36(a2): 7(ptr) Variable Function + 39(a3): 7(ptr) Variable Function + 42(a4): 7(ptr) Variable Function + 47(param): 7(ptr) Variable Function + 49(param): 7(ptr) Variable Function + 51(param): 7(ptr) Variable Function + 53(param): 7(ptr) Variable Function + 35: 6(int) Load 34(a1) + Store 32(a1) 35 + 38: 6(int) Load 37(a2) + Store 36(a2) 38 + 41: 6(int) Load 40(a3) + Store 39(a3) 41 + 44: 6(int) Load 43(a4) + Store 42(a4) 44 + 48: 6(int) Load 32(a1) + Store 47(param) 48 + 50: 6(int) Load 36(a2) + Store 49(param) 50 + 52: 6(int) Load 39(a3) + Store 51(param) 52 + 54: 6(int) Load 42(a4) + Store 53(param) 54 + 55: 6(int) FunctionCall 13(@PixelShaderFunction(i1;i1;i1;i1;) 47(param) 49(param) 51(param) 53(param) + Store 46(@entryPointOutput) 55 Return FunctionEnd +13(@PixelShaderFunction(i1;i1;i1;i1;): 6(int) Function None 8 + 9(a1): 7(ptr) FunctionParameter + 10(a2): 7(ptr) FunctionParameter + 11(a3): 7(ptr) FunctionParameter + 12(a4): 7(ptr) FunctionParameter + 14: Label + 15: 6(int) Load 9(a1) + 16: 6(int) Load 10(a2) + 17: 6(int) IMul 15 16 + 18: 6(int) Load 11(a3) + 19: 6(int) IAdd 17 18 + 20: 6(int) Load 12(a4) + 21: 6(int) ShiftLeftLogical 19 20 + 22: 6(int) Load 9(a1) + 23: 6(int) Load 10(a2) + 24: 6(int) Load 11(a3) + 25: 6(int) Load 12(a4) + 26: 6(int) IMul 24 25 + 27: 6(int) IAdd 23 26 + 28: 6(int) ShiftLeftLogical 22 27 + 29: 6(int) IAdd 21 28 + ReturnValue 29 + FunctionEnd diff --git a/Test/baseResults/hlsl.precise.frag.out b/Test/baseResults/hlsl.precise.frag.out index cd2af746..8a468a32 100644 --- a/Test/baseResults/hlsl.precise.frag.out +++ b/Test/baseResults/hlsl.precise.frag.out @@ -6,7 +6,7 @@ gl_FragCoord origin is upper left 0:6 Function Parameters: 0:6 'myfloat' (noContraction in float) 0:6 'myfloat3' (noContraction out 3-component vector of float) -0:9 Function Definition: main( (temp structure{noContraction temp 4-component vector of float color}) +0:9 Function Definition: @main( (temp structure{noContraction temp 4-component vector of float color}) 0:9 Function Parameters: 0:? Sequence 0:11 move second child to first child (noContraction temp 4-component vector of float) @@ -19,18 +19,21 @@ gl_FragCoord origin is upper left 0:11 1.000000 0:11 1.000000 0:11 1.000000 -0:12 Sequence -0:12 Sequence -0:12 move second child to first child (noContraction temp 4-component vector of float) -0:? 'color' (layout(location=0 ) noContraction out 4-component vector of float) -0:12 color: direct index for structure (noContraction temp 4-component vector of float) -0:12 'ps_output' (temp structure{noContraction temp 4-component vector of float color}) -0:12 Constant: -0:12 0 (const int) -0:12 Branch: Return +0:12 Branch: Return with expression +0:12 'ps_output' (temp structure{noContraction temp 4-component vector of float color}) +0:9 Function Definition: main( (temp void) +0:9 Function Parameters: +0:? Sequence +0:9 Sequence +0:9 move second child to first child (noContraction temp 4-component vector of float) +0:? 'color' (layout(location=0 ) noContraction out 4-component vector of float) +0:9 color: direct index for structure (noContraction temp 4-component vector of float) +0:9 Function Call: @main( (temp structure{noContraction temp 4-component vector of float color}) +0:9 Constant: +0:9 0 (const int) 0:? Linker Objects -0:? 'color' (layout(location=0 ) noContraction out 4-component vector of float) 0:? 'precisefloat' (noContraction global float) +0:? 'color' (layout(location=0 ) noContraction out 4-component vector of float) Linked fragment stage: @@ -43,7 +46,7 @@ gl_FragCoord origin is upper left 0:6 Function Parameters: 0:6 'myfloat' (noContraction in float) 0:6 'myfloat3' (noContraction out 3-component vector of float) -0:9 Function Definition: main( (temp structure{noContraction temp 4-component vector of float color}) +0:9 Function Definition: @main( (temp structure{noContraction temp 4-component vector of float color}) 0:9 Function Parameters: 0:? Sequence 0:11 move second child to first child (noContraction temp 4-component vector of float) @@ -56,27 +59,30 @@ gl_FragCoord origin is upper left 0:11 1.000000 0:11 1.000000 0:11 1.000000 -0:12 Sequence -0:12 Sequence -0:12 move second child to first child (noContraction temp 4-component vector of float) -0:? 'color' (layout(location=0 ) noContraction out 4-component vector of float) -0:12 color: direct index for structure (noContraction temp 4-component vector of float) -0:12 'ps_output' (temp structure{noContraction temp 4-component vector of float color}) -0:12 Constant: -0:12 0 (const int) -0:12 Branch: Return +0:12 Branch: Return with expression +0:12 'ps_output' (temp structure{noContraction temp 4-component vector of float color}) +0:9 Function Definition: main( (temp void) +0:9 Function Parameters: +0:? Sequence +0:9 Sequence +0:9 move second child to first child (noContraction temp 4-component vector of float) +0:? 'color' (layout(location=0 ) noContraction out 4-component vector of float) +0:9 color: direct index for structure (noContraction temp 4-component vector of float) +0:9 Function Call: @main( (temp structure{noContraction temp 4-component vector of float color}) +0:9 Constant: +0:9 0 (const int) 0:? Linker Objects -0:? 'color' (layout(location=0 ) noContraction out 4-component vector of float) 0:? 'precisefloat' (noContraction global float) +0:? 'color' (layout(location=0 ) noContraction out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 32 +// Id's are bound by 37 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 26 + EntryPoint Fragment 4 "main" 32 ExecutionMode 4 OriginUpperLeft Name 4 "main" Name 13 "MyFunction(f1;vf3;" @@ -84,10 +90,11 @@ gl_FragCoord origin is upper left Name 12 "myfloat3" Name 16 "PS_OUTPUT" MemberName 16(PS_OUTPUT) 0 "color" - Name 18 "ps_output" - Name 26 "color" - Name 31 "precisefloat" - Decorate 26(color) Location 0 + Name 18 "@main(" + Name 21 "ps_output" + Name 32 "color" + Name 36 "precisefloat" + Decorate 32(color) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 @@ -97,24 +104,22 @@ gl_FragCoord origin is upper left 10: TypeFunction 2 7(ptr) 9(ptr) 15: TypeVector 6(float) 4 16(PS_OUTPUT): TypeStruct 15(fvec4) - 17: TypePointer Function 16(PS_OUTPUT) - 19: TypeInt 32 1 - 20: 19(int) Constant 0 - 21: 6(float) Constant 1065353216 - 22: 15(fvec4) ConstantComposite 21 21 21 21 - 23: TypePointer Function 15(fvec4) - 25: TypePointer Output 15(fvec4) - 26(color): 25(ptr) Variable Output - 30: TypePointer Private 6(float) -31(precisefloat): 30(ptr) Variable Private + 17: TypeFunction 16(PS_OUTPUT) + 20: TypePointer Function 16(PS_OUTPUT) + 22: TypeInt 32 1 + 23: 22(int) Constant 0 + 24: 6(float) Constant 1065353216 + 25: 15(fvec4) ConstantComposite 24 24 24 24 + 26: TypePointer Function 15(fvec4) + 31: TypePointer Output 15(fvec4) + 32(color): 31(ptr) Variable Output + 35: TypePointer Private 6(float) +36(precisefloat): 35(ptr) Variable Private 4(main): 2 Function None 3 5: Label - 18(ps_output): 17(ptr) Variable Function - 24: 23(ptr) AccessChain 18(ps_output) 20 - Store 24 22 - 27: 23(ptr) AccessChain 18(ps_output) 20 - 28: 15(fvec4) Load 27 - Store 26(color) 28 + 33:16(PS_OUTPUT) FunctionCall 18(@main() + 34: 15(fvec4) CompositeExtract 33 0 + Store 32(color) 34 Return FunctionEnd 13(MyFunction(f1;vf3;): 2 Function None 10 @@ -123,3 +128,11 @@ gl_FragCoord origin is upper left 14: Label Return FunctionEnd + 18(@main():16(PS_OUTPUT) Function None 17 + 19: Label + 21(ps_output): 20(ptr) Variable Function + 27: 26(ptr) AccessChain 21(ps_output) 23 + Store 27 25 + 28:16(PS_OUTPUT) Load 21(ps_output) + ReturnValue 28 + FunctionEnd diff --git a/Test/baseResults/hlsl.promote.atomic.frag.out b/Test/baseResults/hlsl.promote.atomic.frag.out index 7fa0cad8..6bad1c77 100644 --- a/Test/baseResults/hlsl.promote.atomic.frag.out +++ b/Test/baseResults/hlsl.promote.atomic.frag.out @@ -2,7 +2,7 @@ hlsl.promote.atomic.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:5 Function Definition: main( (temp 4-component vector of float) +0:5 Function Definition: @main( (temp 4-component vector of float) 0:5 Function Parameters: 0:? Sequence 0:13 move second child to first child (temp int) @@ -13,18 +13,21 @@ gl_FragCoord origin is upper left 0:13 'Loc' (temp int) 0:13 Convert int to uint (temp uint) 0:13 'Inc' (temp int) -0:15 Sequence -0:15 move second child to first child (temp 4-component vector of float) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:? Constant: -0:? 0.000000 -0:? 0.000000 -0:? 0.000000 -0:? 0.000000 -0:15 Branch: Return +0:15 Branch: Return with expression +0:? Constant: +0:? 0.000000 +0:? 0.000000 +0:? 0.000000 +0:? 0.000000 +0:5 Function Definition: main( (temp void) +0:5 Function Parameters: +0:? Sequence +0:5 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:5 Function Call: @main( (temp 4-component vector of float) 0:? Linker Objects -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? 's_uintbuff' (layout(r32ui ) uniform uimageBuffer) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) Linked fragment stage: @@ -33,7 +36,7 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:5 Function Definition: main( (temp 4-component vector of float) +0:5 Function Definition: @main( (temp 4-component vector of float) 0:5 Function Parameters: 0:? Sequence 0:13 move second child to first child (temp int) @@ -44,66 +47,76 @@ gl_FragCoord origin is upper left 0:13 'Loc' (temp int) 0:13 Convert int to uint (temp uint) 0:13 'Inc' (temp int) -0:15 Sequence -0:15 move second child to first child (temp 4-component vector of float) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:? Constant: -0:? 0.000000 -0:? 0.000000 -0:? 0.000000 -0:? 0.000000 -0:15 Branch: Return +0:15 Branch: Return with expression +0:? Constant: +0:? 0.000000 +0:? 0.000000 +0:? 0.000000 +0:? 0.000000 +0:5 Function Definition: main( (temp void) +0:5 Function Parameters: +0:? Sequence +0:5 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:5 Function Call: @main( (temp 4-component vector of float) 0:? Linker Objects -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? 's_uintbuff' (layout(r32ui ) uniform uimageBuffer) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 31 +// Id's are bound by 36 Capability Shader Capability SampledBuffer 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 27 + EntryPoint Fragment 4 "main" 34 ExecutionMode 4 OriginUpperLeft Name 4 "main" - Name 8 "Orig" - Name 12 "s_uintbuff" - Name 13 "Loc" - Name 15 "Inc" - Name 27 "@entryPointOutput" - Decorate 12(s_uintbuff) DescriptorSet 0 - Decorate 27(@entryPointOutput) Location 0 + Name 9 "@main(" + Name 13 "Orig" + Name 17 "s_uintbuff" + Name 18 "Loc" + Name 20 "Inc" + Name 34 "@entryPointOutput" + Decorate 17(s_uintbuff) DescriptorSet 0 + Decorate 34(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 - 6: TypeInt 32 1 - 7: TypePointer Function 6(int) - 9: TypeInt 32 0 - 10: TypeImage 9(int) Buffer nonsampled format:R32ui - 11: TypePointer UniformConstant 10 - 12(s_uintbuff): 11(ptr) Variable UniformConstant - 18: 9(int) Constant 0 - 19: TypePointer Image 9(int) - 21: 9(int) Constant 1 - 24: TypeFloat 32 - 25: TypeVector 24(float) 4 - 26: TypePointer Output 25(fvec4) -27(@entryPointOutput): 26(ptr) Variable Output - 28: 24(float) Constant 0 - 29: 25(fvec4) ConstantComposite 28 28 28 28 + 6: TypeFloat 32 + 7: TypeVector 6(float) 4 + 8: TypeFunction 7(fvec4) + 11: TypeInt 32 1 + 12: TypePointer Function 11(int) + 14: TypeInt 32 0 + 15: TypeImage 14(int) Buffer nonsampled format:R32ui + 16: TypePointer UniformConstant 15 + 17(s_uintbuff): 16(ptr) Variable UniformConstant + 23: 14(int) Constant 0 + 24: TypePointer Image 14(int) + 26: 14(int) Constant 1 + 29: 6(float) Constant 0 + 30: 7(fvec4) ConstantComposite 29 29 29 29 + 33: TypePointer Output 7(fvec4) +34(@entryPointOutput): 33(ptr) Variable Output 4(main): 2 Function None 3 5: Label - 8(Orig): 7(ptr) Variable Function - 13(Loc): 7(ptr) Variable Function - 15(Inc): 7(ptr) Variable Function - 14: 6(int) Load 13(Loc) - 16: 6(int) Load 15(Inc) - 17: 9(int) Bitcast 16 - 20: 19(ptr) ImageTexelPointer 12(s_uintbuff) 14 18 - 22: 9(int) AtomicIAdd 20 21 18 17 - 23: 6(int) Bitcast 22 - Store 8(Orig) 23 - Store 27(@entryPointOutput) 29 + 35: 7(fvec4) FunctionCall 9(@main() + Store 34(@entryPointOutput) 35 Return FunctionEnd + 9(@main(): 7(fvec4) Function None 8 + 10: Label + 13(Orig): 12(ptr) Variable Function + 18(Loc): 12(ptr) Variable Function + 20(Inc): 12(ptr) Variable Function + 19: 11(int) Load 18(Loc) + 21: 11(int) Load 20(Inc) + 22: 14(int) Bitcast 21 + 25: 24(ptr) ImageTexelPointer 17(s_uintbuff) 19 23 + 27: 14(int) AtomicIAdd 25 26 23 22 + 28: 11(int) Bitcast 27 + Store 13(Orig) 28 + ReturnValue 30 + FunctionEnd diff --git a/Test/baseResults/hlsl.promote.binary.frag.out b/Test/baseResults/hlsl.promote.binary.frag.out index 2c7425e1..855e5def 100644 --- a/Test/baseResults/hlsl.promote.binary.frag.out +++ b/Test/baseResults/hlsl.promote.binary.frag.out @@ -2,7 +2,7 @@ hlsl.promote.binary.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:14 Function Definition: main( (temp structure{temp 4-component vector of float Color}) +0:14 Function Definition: @main( (temp structure{temp 4-component vector of float Color}) 0:14 Function Parameters: 0:? Sequence 0:15 mod (temp float) @@ -67,15 +67,18 @@ gl_FragCoord origin is upper left 0:25 0.000000 0:25 0.000000 0:25 0.000000 -0:26 Sequence -0:26 Sequence -0:26 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:26 Color: direct index for structure (temp 4-component vector of float) -0:26 'psout' (temp structure{temp 4-component vector of float Color}) -0:26 Constant: -0:26 0 (const int) -0:26 Branch: Return +0:26 Branch: Return with expression +0:26 'psout' (temp structure{temp 4-component vector of float Color}) +0:14 Function Definition: main( (temp void) +0:14 Function Parameters: +0:? Sequence +0:14 Sequence +0:14 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:14 Color: direct index for structure (temp 4-component vector of float) +0:14 Function Call: @main( (temp structure{temp 4-component vector of float Color}) +0:14 Constant: +0:14 0 (const int) 0:? Linker Objects 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform bool bval, layout(offset=16 ) uniform 4-component vector of bool bval4, layout(offset=32 ) uniform int ival, layout(offset=48 ) uniform 4-component vector of int ival4, layout(offset=64 ) uniform float fval, layout(offset=80 ) uniform 4-component vector of float fval4}) @@ -87,7 +90,7 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:14 Function Definition: main( (temp structure{temp 4-component vector of float Color}) +0:14 Function Definition: @main( (temp structure{temp 4-component vector of float Color}) 0:14 Function Parameters: 0:? Sequence 0:15 mod (temp float) @@ -152,129 +155,139 @@ gl_FragCoord origin is upper left 0:25 0.000000 0:25 0.000000 0:25 0.000000 -0:26 Sequence -0:26 Sequence -0:26 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:26 Color: direct index for structure (temp 4-component vector of float) -0:26 'psout' (temp structure{temp 4-component vector of float Color}) -0:26 Constant: -0:26 0 (const int) -0:26 Branch: Return +0:26 Branch: Return with expression +0:26 'psout' (temp structure{temp 4-component vector of float Color}) +0:14 Function Definition: main( (temp void) +0:14 Function Parameters: +0:? Sequence +0:14 Sequence +0:14 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:14 Color: direct index for structure (temp 4-component vector of float) +0:14 Function Call: @main( (temp structure{temp 4-component vector of float Color}) +0:14 Constant: +0:14 0 (const int) 0:? Linker Objects 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform bool bval, layout(offset=16 ) uniform 4-component vector of bool bval4, layout(offset=32 ) uniform int ival, layout(offset=48 ) uniform 4-component vector of int ival4, layout(offset=64 ) uniform float fval, layout(offset=80 ) uniform 4-component vector of float fval4}) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 78 +// Id's are bound by 83 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 74 + EntryPoint Fragment 4 "main" 80 ExecutionMode 4 OriginUpperLeft Name 4 "main" - Name 12 "$Global" - MemberName 12($Global) 0 "bval" - MemberName 12($Global) 1 "bval4" - MemberName 12($Global) 2 "ival" - MemberName 12($Global) 3 "ival4" - MemberName 12($Global) 4 "fval" - MemberName 12($Global) 5 "fval4" - Name 14 "" - Name 62 "l_int" - Name 68 "PS_OUTPUT" - MemberName 68(PS_OUTPUT) 0 "Color" - Name 70 "psout" - Name 74 "Color" - MemberDecorate 12($Global) 0 Offset 0 - MemberDecorate 12($Global) 1 Offset 16 - MemberDecorate 12($Global) 2 Offset 32 - MemberDecorate 12($Global) 3 Offset 48 - MemberDecorate 12($Global) 4 Offset 64 - MemberDecorate 12($Global) 5 Offset 80 - Decorate 12($Global) Block - Decorate 14 DescriptorSet 0 - Decorate 74(Color) Location 0 + Name 8 "PS_OUTPUT" + MemberName 8(PS_OUTPUT) 0 "Color" + Name 10 "@main(" + Name 16 "$Global" + MemberName 16($Global) 0 "bval" + MemberName 16($Global) 1 "bval4" + MemberName 16($Global) 2 "ival" + MemberName 16($Global) 3 "ival4" + MemberName 16($Global) 4 "fval" + MemberName 16($Global) 5 "fval4" + Name 18 "" + Name 66 "l_int" + Name 73 "psout" + Name 80 "Color" + MemberDecorate 16($Global) 0 Offset 0 + MemberDecorate 16($Global) 1 Offset 16 + MemberDecorate 16($Global) 2 Offset 32 + MemberDecorate 16($Global) 3 Offset 48 + MemberDecorate 16($Global) 4 Offset 64 + MemberDecorate 16($Global) 5 Offset 80 + Decorate 16($Global) Block + Decorate 18 DescriptorSet 0 + Decorate 80(Color) Location 0 2: TypeVoid 3: TypeFunction 2 - 6: TypeInt 32 0 - 7: TypeVector 6(int) 4 - 8: TypeInt 32 1 - 9: TypeVector 8(int) 4 - 10: TypeFloat 32 - 11: TypeVector 10(float) 4 - 12($Global): TypeStruct 6(int) 7(ivec4) 8(int) 9(ivec4) 10(float) 11(fvec4) - 13: TypePointer Uniform 12($Global) - 14: 13(ptr) Variable Uniform - 15: 8(int) Constant 2 - 16: TypePointer Uniform 8(int) - 20: 8(int) Constant 4 - 21: TypePointer Uniform 10(float) - 25: 8(int) Constant 3 - 26: TypePointer Uniform 9(ivec4) - 30: 8(int) Constant 5 - 31: TypePointer Uniform 11(fvec4) - 35: 8(int) Constant 0 - 36: TypePointer Uniform 6(int) - 39: TypeBool - 40: 6(int) Constant 0 - 42: 10(float) Constant 0 - 43: 10(float) Constant 1065353216 - 48: 8(int) Constant 1 - 49: TypePointer Uniform 7(ivec4) - 52: TypeVector 39(bool) 4 - 53: 7(ivec4) ConstantComposite 40 40 40 40 - 55: 11(fvec4) ConstantComposite 42 42 42 42 - 56: 11(fvec4) ConstantComposite 43 43 43 43 - 61: TypePointer Function 8(int) - 68(PS_OUTPUT): TypeStruct 11(fvec4) - 69: TypePointer Function 68(PS_OUTPUT) - 71: TypePointer Function 11(fvec4) - 73: TypePointer Output 11(fvec4) - 74(Color): 73(ptr) Variable Output + 6: TypeFloat 32 + 7: TypeVector 6(float) 4 + 8(PS_OUTPUT): TypeStruct 7(fvec4) + 9: TypeFunction 8(PS_OUTPUT) + 12: TypeInt 32 0 + 13: TypeVector 12(int) 4 + 14: TypeInt 32 1 + 15: TypeVector 14(int) 4 + 16($Global): TypeStruct 12(int) 13(ivec4) 14(int) 15(ivec4) 6(float) 7(fvec4) + 17: TypePointer Uniform 16($Global) + 18: 17(ptr) Variable Uniform + 19: 14(int) Constant 2 + 20: TypePointer Uniform 14(int) + 24: 14(int) Constant 4 + 25: TypePointer Uniform 6(float) + 29: 14(int) Constant 3 + 30: TypePointer Uniform 15(ivec4) + 34: 14(int) Constant 5 + 35: TypePointer Uniform 7(fvec4) + 39: 14(int) Constant 0 + 40: TypePointer Uniform 12(int) + 43: TypeBool + 44: 12(int) Constant 0 + 46: 6(float) Constant 0 + 47: 6(float) Constant 1065353216 + 52: 14(int) Constant 1 + 53: TypePointer Uniform 13(ivec4) + 56: TypeVector 43(bool) 4 + 57: 13(ivec4) ConstantComposite 44 44 44 44 + 59: 7(fvec4) ConstantComposite 46 46 46 46 + 60: 7(fvec4) ConstantComposite 47 47 47 47 + 65: TypePointer Function 14(int) + 72: TypePointer Function 8(PS_OUTPUT) + 74: TypePointer Function 7(fvec4) + 79: TypePointer Output 7(fvec4) + 80(Color): 79(ptr) Variable Output 4(main): 2 Function None 3 5: Label - 62(l_int): 61(ptr) Variable Function - 70(psout): 69(ptr) Variable Function - 17: 16(ptr) AccessChain 14 15 - 18: 8(int) Load 17 - 19: 10(float) ConvertSToF 18 - 22: 21(ptr) AccessChain 14 20 - 23: 10(float) Load 22 - 24: 10(float) FMod 19 23 - 27: 26(ptr) AccessChain 14 25 - 28: 9(ivec4) Load 27 - 29: 11(fvec4) ConvertSToF 28 - 32: 31(ptr) AccessChain 14 30 - 33: 11(fvec4) Load 32 - 34: 11(fvec4) FMod 29 33 - 37: 36(ptr) AccessChain 14 35 - 38: 6(int) Load 37 - 41: 39(bool) INotEqual 38 40 - 44: 10(float) Select 41 43 42 - 45: 21(ptr) AccessChain 14 20 - 46: 10(float) Load 45 - 47: 10(float) FMod 44 46 - 50: 49(ptr) AccessChain 14 48 - 51: 7(ivec4) Load 50 - 54: 52(bvec4) INotEqual 51 53 - 57: 11(fvec4) Select 54 56 55 - 58: 31(ptr) AccessChain 14 30 - 59: 11(fvec4) Load 58 - 60: 11(fvec4) FMod 57 59 - Store 62(l_int) 48 - 63: 21(ptr) AccessChain 14 20 - 64: 10(float) Load 63 - 65: 8(int) ConvertFToS 64 - 66: 8(int) Load 62(l_int) - 67: 8(int) SMod 66 65 - Store 62(l_int) 67 - 72: 71(ptr) AccessChain 70(psout) 35 - Store 72 55 - 75: 71(ptr) AccessChain 70(psout) 35 - 76: 11(fvec4) Load 75 - Store 74(Color) 76 + 81:8(PS_OUTPUT) FunctionCall 10(@main() + 82: 7(fvec4) CompositeExtract 81 0 + Store 80(Color) 82 Return FunctionEnd + 10(@main():8(PS_OUTPUT) Function None 9 + 11: Label + 66(l_int): 65(ptr) Variable Function + 73(psout): 72(ptr) Variable Function + 21: 20(ptr) AccessChain 18 19 + 22: 14(int) Load 21 + 23: 6(float) ConvertSToF 22 + 26: 25(ptr) AccessChain 18 24 + 27: 6(float) Load 26 + 28: 6(float) FMod 23 27 + 31: 30(ptr) AccessChain 18 29 + 32: 15(ivec4) Load 31 + 33: 7(fvec4) ConvertSToF 32 + 36: 35(ptr) AccessChain 18 34 + 37: 7(fvec4) Load 36 + 38: 7(fvec4) FMod 33 37 + 41: 40(ptr) AccessChain 18 39 + 42: 12(int) Load 41 + 45: 43(bool) INotEqual 42 44 + 48: 6(float) Select 45 47 46 + 49: 25(ptr) AccessChain 18 24 + 50: 6(float) Load 49 + 51: 6(float) FMod 48 50 + 54: 53(ptr) AccessChain 18 52 + 55: 13(ivec4) Load 54 + 58: 56(bvec4) INotEqual 55 57 + 61: 7(fvec4) Select 58 60 59 + 62: 35(ptr) AccessChain 18 34 + 63: 7(fvec4) Load 62 + 64: 7(fvec4) FMod 61 63 + Store 66(l_int) 52 + 67: 25(ptr) AccessChain 18 24 + 68: 6(float) Load 67 + 69: 14(int) ConvertFToS 68 + 70: 14(int) Load 66(l_int) + 71: 14(int) SMod 70 69 + Store 66(l_int) 71 + 75: 74(ptr) AccessChain 73(psout) 39 + Store 75 59 + 76:8(PS_OUTPUT) Load 73(psout) + ReturnValue 76 + FunctionEnd diff --git a/Test/baseResults/hlsl.promote.vec1.frag.out b/Test/baseResults/hlsl.promote.vec1.frag.out index 9179dbcc..6905122f 100644 --- a/Test/baseResults/hlsl.promote.vec1.frag.out +++ b/Test/baseResults/hlsl.promote.vec1.frag.out @@ -2,7 +2,7 @@ hlsl.promote.vec1.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:3 Function Definition: main( (temp 4-component vector of float) +0:3 Function Definition: @main( (temp 4-component vector of float) 0:3 Function Parameters: 0:? Sequence 0:7 move second child to first child (temp float) @@ -22,15 +22,18 @@ gl_FragCoord origin is upper left 0:13 sine (temp float) 0:13 Construct float (in float) 0:13 'f1b' (temp 1-component vector of float) -0:15 Sequence -0:15 move second child to first child (temp 4-component vector of float) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:? Constant: -0:? 0.000000 -0:? 0.000000 -0:? 0.000000 -0:? 0.000000 -0:15 Branch: Return +0:15 Branch: Return with expression +0:? Constant: +0:? 0.000000 +0:? 0.000000 +0:? 0.000000 +0:? 0.000000 +0:3 Function Definition: main( (temp void) +0:3 Function Parameters: +0:? Sequence +0:3 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:3 Function Call: @main( (temp 4-component vector of float) 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) @@ -41,7 +44,7 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:3 Function Definition: main( (temp 4-component vector of float) +0:3 Function Definition: @main( (temp 4-component vector of float) 0:3 Function Parameters: 0:? Sequence 0:7 move second child to first child (temp float) @@ -61,58 +64,68 @@ gl_FragCoord origin is upper left 0:13 sine (temp float) 0:13 Construct float (in float) 0:13 'f1b' (temp 1-component vector of float) -0:15 Sequence -0:15 move second child to first child (temp 4-component vector of float) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:? Constant: -0:? 0.000000 -0:? 0.000000 -0:? 0.000000 -0:? 0.000000 -0:15 Branch: Return +0:15 Branch: Return with expression +0:? Constant: +0:? 0.000000 +0:? 0.000000 +0:? 0.000000 +0:? 0.000000 +0:3 Function Definition: main( (temp void) +0:3 Function Parameters: +0:? Sequence +0:3 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:3 Function Call: @main( (temp 4-component vector of float) 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 26 +// Id's are bound by 31 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 23 + EntryPoint Fragment 4 "main" 29 ExecutionMode 4 OriginUpperLeft Name 4 "main" - Name 8 "f1a" - Name 9 "f1b" - Name 16 "f3" - Name 23 "@entryPointOutput" - Decorate 23(@entryPointOutput) Location 0 + Name 9 "@main(" + Name 12 "f1a" + Name 13 "f1b" + Name 20 "f3" + Name 29 "@entryPointOutput" + Decorate 29(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 - 7: TypePointer Function 6(float) - 12: TypeVector 6(float) 3 - 13: 6(float) Constant 0 - 14: 12(fvec3) ConstantComposite 13 13 13 - 15: TypePointer Function 12(fvec3) - 21: TypeVector 6(float) 4 - 22: TypePointer Output 21(fvec4) -23(@entryPointOutput): 22(ptr) Variable Output - 24: 21(fvec4) ConstantComposite 13 13 13 13 + 7: TypeVector 6(float) 4 + 8: TypeFunction 7(fvec4) + 11: TypePointer Function 6(float) + 16: TypeVector 6(float) 3 + 17: 6(float) Constant 0 + 18: 16(fvec3) ConstantComposite 17 17 17 + 19: TypePointer Function 16(fvec3) + 25: 7(fvec4) ConstantComposite 17 17 17 17 + 28: TypePointer Output 7(fvec4) +29(@entryPointOutput): 28(ptr) Variable Output 4(main): 2 Function None 3 5: Label - 8(f1a): 7(ptr) Variable Function - 9(f1b): 7(ptr) Variable Function - 16(f3): 15(ptr) Variable Function - 10: 6(float) Load 9(f1b) - Store 8(f1a) 10 - 11: 6(float) Load 8(f1a) - Store 9(f1b) 11 - 17: 12(fvec3) Load 16(f3) - 18: 12(fvec3) ExtInst 1(GLSL.std.450) 48(Step) 14 17 - 19: 6(float) Load 9(f1b) - 20: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 19 - Store 23(@entryPointOutput) 24 + 30: 7(fvec4) FunctionCall 9(@main() + Store 29(@entryPointOutput) 30 Return FunctionEnd + 9(@main(): 7(fvec4) Function None 8 + 10: Label + 12(f1a): 11(ptr) Variable Function + 13(f1b): 11(ptr) Variable Function + 20(f3): 19(ptr) Variable Function + 14: 6(float) Load 13(f1b) + Store 12(f1a) 14 + 15: 6(float) Load 12(f1a) + Store 13(f1b) 15 + 21: 16(fvec3) Load 20(f3) + 22: 16(fvec3) ExtInst 1(GLSL.std.450) 48(Step) 18 21 + 23: 6(float) Load 13(f1b) + 24: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 23 + ReturnValue 25 + FunctionEnd diff --git a/Test/baseResults/hlsl.promotions.frag.out b/Test/baseResults/hlsl.promotions.frag.out index 01ced169..3541a90f 100644 --- a/Test/baseResults/hlsl.promotions.frag.out +++ b/Test/baseResults/hlsl.promotions.frag.out @@ -357,7 +357,7 @@ gl_FragCoord origin is upper left 0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds}) 0:49 Constant: 0:49 2 (const uint) -0:52 Function Definition: main( (temp structure{temp 4-component vector of float Color}) +0:52 Function Definition: @main( (temp structure{temp 4-component vector of float Color}) 0:52 Function Parameters: 0:? Sequence 0:54 Sequence @@ -772,18 +772,21 @@ gl_FragCoord origin is upper left 0:199 Constant: 0:199 0 (const int) 0:199 'outval' (temp 4-component vector of float) -0:200 Sequence -0:200 Sequence -0:200 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:200 Color: direct index for structure (temp 4-component vector of float) -0:200 'psout' (temp structure{temp 4-component vector of float Color}) -0:200 Constant: -0:200 0 (const int) -0:200 Branch: Return +0:200 Branch: Return with expression +0:200 'psout' (temp structure{temp 4-component vector of float Color}) +0:52 Function Definition: main( (temp void) +0:52 Function Parameters: +0:? Sequence +0:52 Sequence +0:52 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:52 Color: direct index for structure (temp 4-component vector of float) +0:52 Function Call: @main( (temp structure{temp 4-component vector of float Color}) +0:52 Constant: +0:52 0 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds}) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) Linked fragment stage: @@ -1147,7 +1150,7 @@ gl_FragCoord origin is upper left 0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds}) 0:49 Constant: 0:49 2 (const uint) -0:52 Function Definition: main( (temp structure{temp 4-component vector of float Color}) +0:52 Function Definition: @main( (temp structure{temp 4-component vector of float Color}) 0:52 Function Parameters: 0:? Sequence 0:54 Sequence @@ -1562,28 +1565,31 @@ gl_FragCoord origin is upper left 0:199 Constant: 0:199 0 (const int) 0:199 'outval' (temp 4-component vector of float) -0:200 Sequence -0:200 Sequence -0:200 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:200 Color: direct index for structure (temp 4-component vector of float) -0:200 'psout' (temp structure{temp 4-component vector of float Color}) -0:200 Constant: -0:200 0 (const int) -0:200 Branch: Return +0:200 Branch: Return with expression +0:200 'psout' (temp structure{temp 4-component vector of float Color}) +0:52 Function Definition: main( (temp void) +0:52 Function Parameters: +0:? Sequence +0:52 Sequence +0:52 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:52 Color: direct index for structure (temp 4-component vector of float) +0:52 Function Call: @main( (temp structure{temp 4-component vector of float Color}) +0:52 Constant: +0:52 0 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds}) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 591 +// Id's are bound by 596 Capability Shader Capability Float64 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 587 + EntryPoint Fragment 4 "main" 593 ExecutionMode 4 OriginUpperLeft Name 4 "main" Name 11 "Fn_F3(vf3;" @@ -1636,58 +1642,59 @@ gl_FragCoord origin is upper left Name 100 "p" Name 104 "Fn_R_D3F(vd3;" Name 103 "p" - Name 106 "$Global" - MemberName 106($Global) 0 "i3" - MemberName 106($Global) 1 "b3" - MemberName 106($Global) 2 "f3" - MemberName 106($Global) 3 "u3" - MemberName 106($Global) 4 "d3" - MemberName 106($Global) 5 "is" - MemberName 106($Global) 6 "bs" - MemberName 106($Global) 7 "fs" - MemberName 106($Global) 8 "us" - MemberName 106($Global) 9 "ds" - Name 108 "" - Name 300 "r00" - Name 304 "r01" - Name 309 "r02" - Name 313 "r03" - Name 317 "r10" - Name 322 "r11" - Name 326 "r12" - Name 330 "r13" - Name 334 "r20" - Name 339 "r21" - Name 343 "r22" - Name 347 "r23" - Name 351 "r30" - Name 355 "r31" - Name 359 "r32" - Name 363 "r33" - Name 367 "r40" - Name 371 "r41" - Name 375 "r42" - Name 379 "r43" - Name 570 "c1" - Name 571 "c2" - Name 574 "outval" - Name 581 "PS_OUTPUT" - MemberName 581(PS_OUTPUT) 0 "Color" - Name 583 "psout" - Name 587 "Color" - MemberDecorate 106($Global) 0 Offset 0 - MemberDecorate 106($Global) 1 Offset 16 - MemberDecorate 106($Global) 2 Offset 32 - MemberDecorate 106($Global) 3 Offset 48 - MemberDecorate 106($Global) 4 Offset 64 - MemberDecorate 106($Global) 5 Offset 88 - MemberDecorate 106($Global) 6 Offset 92 - MemberDecorate 106($Global) 7 Offset 96 - MemberDecorate 106($Global) 8 Offset 100 - MemberDecorate 106($Global) 9 Offset 104 - Decorate 106($Global) Block - Decorate 108 DescriptorSet 0 - Decorate 587(Color) Location 0 + Name 107 "PS_OUTPUT" + MemberName 107(PS_OUTPUT) 0 "Color" + Name 109 "@main(" + Name 111 "$Global" + MemberName 111($Global) 0 "i3" + MemberName 111($Global) 1 "b3" + MemberName 111($Global) 2 "f3" + MemberName 111($Global) 3 "u3" + MemberName 111($Global) 4 "d3" + MemberName 111($Global) 5 "is" + MemberName 111($Global) 6 "bs" + MemberName 111($Global) 7 "fs" + MemberName 111($Global) 8 "us" + MemberName 111($Global) 9 "ds" + Name 113 "" + Name 305 "r00" + Name 309 "r01" + Name 314 "r02" + Name 318 "r03" + Name 322 "r10" + Name 327 "r11" + Name 331 "r12" + Name 335 "r13" + Name 339 "r20" + Name 344 "r21" + Name 348 "r22" + Name 352 "r23" + Name 356 "r30" + Name 360 "r31" + Name 364 "r32" + Name 368 "r33" + Name 372 "r40" + Name 376 "r41" + Name 380 "r42" + Name 384 "r43" + Name 575 "c1" + Name 576 "c2" + Name 578 "outval" + Name 586 "psout" + Name 593 "Color" + MemberDecorate 111($Global) 0 Offset 0 + MemberDecorate 111($Global) 1 Offset 16 + MemberDecorate 111($Global) 2 Offset 32 + MemberDecorate 111($Global) 3 Offset 48 + MemberDecorate 111($Global) 4 Offset 64 + MemberDecorate 111($Global) 5 Offset 88 + MemberDecorate 111($Global) 6 Offset 92 + MemberDecorate 111($Global) 7 Offset 96 + MemberDecorate 111($Global) 8 Offset 100 + MemberDecorate 111($Global) 9 Offset 104 + Decorate 111($Global) Block + Decorate 113 DescriptorSet 0 + Decorate 593(Color) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 @@ -1715,381 +1722,55 @@ gl_FragCoord origin is upper left 67: TypeFunction 21(ivec3) 22(ptr) 80: TypeFunction 28(bvec3) 29(ptr) 93: TypeFunction 35(fvec3) 36(ptr) - 106($Global): TypeStruct 14(ivec3) 21(ivec3) 7(fvec3) 21(ivec3) 35(fvec3) 13(int) 20(int) 6(float) 20(int) 34(float) - 107: TypePointer Uniform 106($Global) - 108: 107(ptr) Variable Uniform - 109: 13(int) Constant 0 - 110: TypePointer Uniform 14(ivec3) - 119: 13(int) Constant 3 - 120: TypePointer Uniform 21(ivec3) - 129: 13(int) Constant 1 - 132: 20(int) Constant 0 - 133: 21(ivec3) ConstantComposite 132 132 132 - 135: 6(float) Constant 0 - 136: 6(float) Constant 1065353216 - 137: 7(fvec3) ConstantComposite 135 135 135 - 138: 7(fvec3) ConstantComposite 136 136 136 - 146: 13(int) Constant 4 - 147: TypePointer Uniform 35(fvec3) - 167: 14(ivec3) ConstantComposite 109 109 109 - 168: 14(ivec3) ConstantComposite 129 129 129 - 176: 13(int) Constant 2 - 177: TypePointer Uniform 7(fvec3) - 213: 20(int) Constant 1 - 214: 21(ivec3) ConstantComposite 213 213 213 - 256: 34(float) Constant 0 0 - 257: 35(fvec3) ConstantComposite 256 256 256 - 283: 34(float) Constant 0 1072693248 - 284: 35(fvec3) ConstantComposite 283 283 283 - 468: 13(int) Constant 5 - 469: TypePointer Uniform 13(int) - 475: 13(int) Constant 6 - 476: TypePointer Uniform 20(int) - 483: 13(int) Constant 8 - 489: 13(int) Constant 9 - 490: TypePointer Uniform 34(float) - 509: 13(int) Constant 7 - 510: TypePointer Uniform 6(float) - 569: TypePointer Function 13(int) - 572: TypeVector 6(float) 4 - 573: TypePointer Function 572(fvec4) - 575: 6(float) Constant 1080452710 - 581(PS_OUTPUT): TypeStruct 572(fvec4) - 582: TypePointer Function 581(PS_OUTPUT) - 586: TypePointer Output 572(fvec4) - 587(Color): 586(ptr) Variable Output + 106: TypeVector 6(float) 4 + 107(PS_OUTPUT): TypeStruct 106(fvec4) + 108: TypeFunction 107(PS_OUTPUT) + 111($Global): TypeStruct 14(ivec3) 21(ivec3) 7(fvec3) 21(ivec3) 35(fvec3) 13(int) 20(int) 6(float) 20(int) 34(float) + 112: TypePointer Uniform 111($Global) + 113: 112(ptr) Variable Uniform + 114: 13(int) Constant 0 + 115: TypePointer Uniform 14(ivec3) + 124: 13(int) Constant 3 + 125: TypePointer Uniform 21(ivec3) + 134: 13(int) Constant 1 + 137: 20(int) Constant 0 + 138: 21(ivec3) ConstantComposite 137 137 137 + 140: 6(float) Constant 0 + 141: 6(float) Constant 1065353216 + 142: 7(fvec3) ConstantComposite 140 140 140 + 143: 7(fvec3) ConstantComposite 141 141 141 + 151: 13(int) Constant 4 + 152: TypePointer Uniform 35(fvec3) + 172: 14(ivec3) ConstantComposite 114 114 114 + 173: 14(ivec3) ConstantComposite 134 134 134 + 181: 13(int) Constant 2 + 182: TypePointer Uniform 7(fvec3) + 218: 20(int) Constant 1 + 219: 21(ivec3) ConstantComposite 218 218 218 + 261: 34(float) Constant 0 0 + 262: 35(fvec3) ConstantComposite 261 261 261 + 288: 34(float) Constant 0 1072693248 + 289: 35(fvec3) ConstantComposite 288 288 288 + 473: 13(int) Constant 5 + 474: TypePointer Uniform 13(int) + 480: 13(int) Constant 6 + 481: TypePointer Uniform 20(int) + 488: 13(int) Constant 8 + 494: 13(int) Constant 9 + 495: TypePointer Uniform 34(float) + 514: 13(int) Constant 7 + 515: TypePointer Uniform 6(float) + 574: TypePointer Function 13(int) + 577: TypePointer Function 106(fvec4) + 579: 6(float) Constant 1080452710 + 585: TypePointer Function 107(PS_OUTPUT) + 592: TypePointer Output 106(fvec4) + 593(Color): 592(ptr) Variable Output 4(main): 2 Function None 3 5: Label - 300(r00): 8(ptr) Variable Function - 304(r01): 8(ptr) Variable Function - 309(r02): 8(ptr) Variable Function - 313(r03): 8(ptr) Variable Function - 317(r10): 15(ptr) Variable Function - 322(r11): 15(ptr) Variable Function - 326(r12): 15(ptr) Variable Function - 330(r13): 15(ptr) Variable Function - 334(r20): 22(ptr) Variable Function - 339(r21): 22(ptr) Variable Function - 343(r22): 22(ptr) Variable Function - 347(r23): 22(ptr) Variable Function - 351(r30): 29(ptr) Variable Function - 355(r31): 29(ptr) Variable Function - 359(r32): 29(ptr) Variable Function - 363(r33): 29(ptr) Variable Function - 367(r40): 36(ptr) Variable Function - 371(r41): 36(ptr) Variable Function - 375(r42): 36(ptr) Variable Function - 379(r43): 36(ptr) Variable Function - 570(c1): 569(ptr) Variable Function - 571(c2): 569(ptr) Variable Function - 574(outval): 573(ptr) Variable Function - 583(psout): 582(ptr) Variable Function - 301: 110(ptr) AccessChain 108 109 - 302: 14(ivec3) Load 301 - 303: 7(fvec3) ConvertSToF 302 - Store 300(r00) 303 - 305: 120(ptr) AccessChain 108 129 - 306: 21(ivec3) Load 305 - 307: 28(bvec3) INotEqual 306 133 - 308: 7(fvec3) Select 307 138 137 - Store 304(r01) 308 - 310: 120(ptr) AccessChain 108 119 - 311: 21(ivec3) Load 310 - 312: 7(fvec3) ConvertUToF 311 - Store 309(r02) 312 - 314: 147(ptr) AccessChain 108 146 - 315: 35(fvec3) Load 314 - 316: 7(fvec3) FConvert 315 - Store 313(r03) 316 - 318: 120(ptr) AccessChain 108 129 - 319: 21(ivec3) Load 318 - 320: 28(bvec3) INotEqual 319 133 - 321: 14(ivec3) Select 320 168 167 - Store 317(r10) 321 - 323: 120(ptr) AccessChain 108 119 - 324: 21(ivec3) Load 323 - 325: 14(ivec3) Bitcast 324 - Store 322(r11) 325 - 327: 177(ptr) AccessChain 108 176 - 328: 7(fvec3) Load 327 - 329: 14(ivec3) ConvertFToS 328 - Store 326(r12) 329 - 331: 147(ptr) AccessChain 108 146 - 332: 35(fvec3) Load 331 - 333: 14(ivec3) ConvertFToS 332 - Store 330(r13) 333 - 335: 120(ptr) AccessChain 108 129 - 336: 21(ivec3) Load 335 - 337: 28(bvec3) INotEqual 336 133 - 338: 21(ivec3) Select 337 214 133 - Store 334(r20) 338 - 340: 110(ptr) AccessChain 108 109 - 341: 14(ivec3) Load 340 - 342: 21(ivec3) Bitcast 341 - Store 339(r21) 342 - 344: 177(ptr) AccessChain 108 176 - 345: 7(fvec3) Load 344 - 346: 21(ivec3) ConvertFToU 345 - Store 343(r22) 346 - 348: 147(ptr) AccessChain 108 146 - 349: 35(fvec3) Load 348 - 350: 21(ivec3) ConvertFToU 349 - Store 347(r23) 350 - 352: 110(ptr) AccessChain 108 109 - 353: 14(ivec3) Load 352 - 354: 28(bvec3) INotEqual 353 133 - Store 351(r30) 354 - 356: 120(ptr) AccessChain 108 119 - 357: 21(ivec3) Load 356 - 358: 28(bvec3) INotEqual 357 133 - Store 355(r31) 358 - 360: 177(ptr) AccessChain 108 176 - 361: 7(fvec3) Load 360 - 362: 28(bvec3) FOrdNotEqual 361 137 - Store 359(r32) 362 - 364: 147(ptr) AccessChain 108 146 - 365: 35(fvec3) Load 364 - 366: 28(bvec3) FOrdNotEqual 365 257 - Store 363(r33) 366 - 368: 110(ptr) AccessChain 108 109 - 369: 14(ivec3) Load 368 - 370: 35(fvec3) ConvertSToF 369 - Store 367(r40) 370 - 372: 120(ptr) AccessChain 108 119 - 373: 21(ivec3) Load 372 - 374: 35(fvec3) ConvertUToF 373 - Store 371(r41) 374 - 376: 177(ptr) AccessChain 108 176 - 377: 7(fvec3) Load 376 - 378: 35(fvec3) FConvert 377 - Store 375(r42) 378 - 380: 120(ptr) AccessChain 108 129 - 381: 21(ivec3) Load 380 - 382: 28(bvec3) INotEqual 381 133 - 383: 35(fvec3) Select 382 284 257 - Store 379(r43) 383 - 384: 110(ptr) AccessChain 108 109 - 385: 14(ivec3) Load 384 - 386: 7(fvec3) ConvertSToF 385 - 387: 7(fvec3) Load 300(r00) - 388: 7(fvec3) FMul 387 386 - Store 300(r00) 388 - 389: 120(ptr) AccessChain 108 129 - 390: 21(ivec3) Load 389 - 391: 28(bvec3) INotEqual 390 133 - 392: 7(fvec3) Select 391 138 137 - 393: 7(fvec3) Load 304(r01) - 394: 7(fvec3) FMul 393 392 - Store 304(r01) 394 - 395: 120(ptr) AccessChain 108 119 - 396: 21(ivec3) Load 395 - 397: 7(fvec3) ConvertUToF 396 - 398: 7(fvec3) Load 309(r02) - 399: 7(fvec3) FMul 398 397 - Store 309(r02) 399 - 400: 147(ptr) AccessChain 108 146 - 401: 35(fvec3) Load 400 - 402: 7(fvec3) FConvert 401 - 403: 7(fvec3) Load 313(r03) - 404: 7(fvec3) FMul 403 402 - Store 313(r03) 404 - 405: 120(ptr) AccessChain 108 129 - 406: 21(ivec3) Load 405 - 407: 28(bvec3) INotEqual 406 133 - 408: 14(ivec3) Select 407 168 167 - 409: 14(ivec3) Load 317(r10) - 410: 14(ivec3) IMul 409 408 - Store 317(r10) 410 - 411: 120(ptr) AccessChain 108 119 - 412: 21(ivec3) Load 411 - 413: 14(ivec3) Bitcast 412 - 414: 14(ivec3) Load 322(r11) - 415: 14(ivec3) IMul 414 413 - Store 322(r11) 415 - 416: 177(ptr) AccessChain 108 176 - 417: 7(fvec3) Load 416 - 418: 14(ivec3) ConvertFToS 417 - 419: 14(ivec3) Load 326(r12) - 420: 14(ivec3) IMul 419 418 - Store 326(r12) 420 - 421: 147(ptr) AccessChain 108 146 - 422: 35(fvec3) Load 421 - 423: 14(ivec3) ConvertFToS 422 - 424: 14(ivec3) Load 330(r13) - 425: 14(ivec3) IMul 424 423 - Store 330(r13) 425 - 426: 120(ptr) AccessChain 108 129 - 427: 21(ivec3) Load 426 - 428: 28(bvec3) INotEqual 427 133 - 429: 21(ivec3) Select 428 214 133 - 430: 21(ivec3) Load 334(r20) - 431: 21(ivec3) IMul 430 429 - Store 334(r20) 431 - 432: 110(ptr) AccessChain 108 109 - 433: 14(ivec3) Load 432 - 434: 21(ivec3) Bitcast 433 - 435: 21(ivec3) Load 339(r21) - 436: 21(ivec3) IMul 435 434 - Store 339(r21) 436 - 437: 177(ptr) AccessChain 108 176 - 438: 7(fvec3) Load 437 - 439: 21(ivec3) ConvertFToU 438 - 440: 21(ivec3) Load 343(r22) - 441: 21(ivec3) IMul 440 439 - Store 343(r22) 441 - 442: 147(ptr) AccessChain 108 146 - 443: 35(fvec3) Load 442 - 444: 21(ivec3) ConvertFToU 443 - 445: 21(ivec3) Load 347(r23) - 446: 21(ivec3) IMul 445 444 - Store 347(r23) 446 - 447: 110(ptr) AccessChain 108 109 - 448: 14(ivec3) Load 447 - 449: 35(fvec3) ConvertSToF 448 - 450: 35(fvec3) Load 367(r40) - 451: 35(fvec3) FMul 450 449 - Store 367(r40) 451 - 452: 120(ptr) AccessChain 108 119 - 453: 21(ivec3) Load 452 - 454: 35(fvec3) ConvertUToF 453 - 455: 35(fvec3) Load 371(r41) - 456: 35(fvec3) FMul 455 454 - Store 371(r41) 456 - 457: 177(ptr) AccessChain 108 176 - 458: 7(fvec3) Load 457 - 459: 35(fvec3) FConvert 458 - 460: 35(fvec3) Load 375(r42) - 461: 35(fvec3) FMul 460 459 - Store 375(r42) 461 - 462: 120(ptr) AccessChain 108 129 - 463: 21(ivec3) Load 462 - 464: 28(bvec3) INotEqual 463 133 - 465: 35(fvec3) Select 464 284 257 - 466: 35(fvec3) Load 379(r43) - 467: 35(fvec3) FMul 466 465 - Store 379(r43) 467 - 470: 469(ptr) AccessChain 108 468 - 471: 13(int) Load 470 - 472: 6(float) ConvertSToF 471 - 473: 7(fvec3) Load 300(r00) - 474: 7(fvec3) VectorTimesScalar 473 472 - Store 300(r00) 474 - 477: 476(ptr) AccessChain 108 475 - 478: 20(int) Load 477 - 479: 27(bool) INotEqual 478 132 - 480: 6(float) Select 479 136 135 - 481: 7(fvec3) Load 304(r01) - 482: 7(fvec3) VectorTimesScalar 481 480 - Store 304(r01) 482 - 484: 476(ptr) AccessChain 108 483 - 485: 20(int) Load 484 - 486: 6(float) ConvertUToF 485 - 487: 7(fvec3) Load 309(r02) - 488: 7(fvec3) VectorTimesScalar 487 486 - Store 309(r02) 488 - 491: 490(ptr) AccessChain 108 489 - 492: 34(float) Load 491 - 493: 6(float) FConvert 492 - 494: 7(fvec3) Load 313(r03) - 495: 7(fvec3) VectorTimesScalar 494 493 - Store 313(r03) 495 - 496: 476(ptr) AccessChain 108 475 - 497: 20(int) Load 496 - 498: 27(bool) INotEqual 497 132 - 499: 13(int) Select 498 129 109 - 500: 14(ivec3) Load 317(r10) - 501: 14(ivec3) CompositeConstruct 499 499 499 - 502: 14(ivec3) IMul 500 501 - Store 317(r10) 502 - 503: 476(ptr) AccessChain 108 483 - 504: 20(int) Load 503 - 505: 13(int) Bitcast 504 - 506: 14(ivec3) Load 322(r11) - 507: 14(ivec3) CompositeConstruct 505 505 505 - 508: 14(ivec3) IMul 506 507 - Store 322(r11) 508 - 511: 510(ptr) AccessChain 108 509 - 512: 6(float) Load 511 - 513: 13(int) ConvertFToS 512 - 514: 14(ivec3) Load 326(r12) - 515: 14(ivec3) CompositeConstruct 513 513 513 - 516: 14(ivec3) IMul 514 515 - Store 326(r12) 516 - 517: 490(ptr) AccessChain 108 489 - 518: 34(float) Load 517 - 519: 13(int) ConvertFToS 518 - 520: 14(ivec3) Load 330(r13) - 521: 14(ivec3) CompositeConstruct 519 519 519 - 522: 14(ivec3) IMul 520 521 - Store 330(r13) 522 - 523: 476(ptr) AccessChain 108 475 - 524: 20(int) Load 523 - 525: 27(bool) INotEqual 524 132 - 526: 20(int) Select 525 213 132 - 527: 21(ivec3) Load 334(r20) - 528: 21(ivec3) CompositeConstruct 526 526 526 - 529: 21(ivec3) IMul 527 528 - Store 334(r20) 529 - 530: 469(ptr) AccessChain 108 468 - 531: 13(int) Load 530 - 532: 20(int) Bitcast 531 - 533: 21(ivec3) Load 339(r21) - 534: 21(ivec3) CompositeConstruct 532 532 532 - 535: 21(ivec3) IMul 533 534 - Store 339(r21) 535 - 536: 510(ptr) AccessChain 108 509 - 537: 6(float) Load 536 - 538: 20(int) ConvertFToU 537 - 539: 21(ivec3) Load 343(r22) - 540: 21(ivec3) CompositeConstruct 538 538 538 - 541: 21(ivec3) IMul 539 540 - Store 343(r22) 541 - 542: 490(ptr) AccessChain 108 489 - 543: 34(float) Load 542 - 544: 20(int) ConvertFToU 543 - 545: 21(ivec3) Load 347(r23) - 546: 21(ivec3) CompositeConstruct 544 544 544 - 547: 21(ivec3) IMul 545 546 - Store 347(r23) 547 - 548: 469(ptr) AccessChain 108 468 - 549: 13(int) Load 548 - 550: 34(float) ConvertSToF 549 - 551: 35(fvec3) Load 367(r40) - 552: 35(fvec3) VectorTimesScalar 551 550 - Store 367(r40) 552 - 553: 476(ptr) AccessChain 108 483 - 554: 20(int) Load 553 - 555: 34(float) ConvertUToF 554 - 556: 35(fvec3) Load 371(r41) - 557: 35(fvec3) VectorTimesScalar 556 555 - Store 371(r41) 557 - 558: 510(ptr) AccessChain 108 509 - 559: 6(float) Load 558 - 560: 34(float) FConvert 559 - 561: 35(fvec3) Load 375(r42) - 562: 35(fvec3) VectorTimesScalar 561 560 - Store 375(r42) 562 - 563: 476(ptr) AccessChain 108 475 - 564: 20(int) Load 563 - 565: 27(bool) INotEqual 564 132 - 566: 34(float) Select 565 283 256 - 567: 35(fvec3) Load 379(r43) - 568: 35(fvec3) VectorTimesScalar 567 566 - Store 379(r43) 568 - Store 570(c1) 119 - Store 571(c2) 119 - 576: 13(int) Load 570(c1) - 577: 6(float) ConvertSToF 576 - 578: 13(int) Load 571(c2) - 579: 6(float) ConvertSToF 578 - 580: 572(fvec4) CompositeConstruct 575 575 577 579 - Store 574(outval) 580 - 584: 572(fvec4) Load 574(outval) - 585: 573(ptr) AccessChain 583(psout) 109 - Store 585 584 - 588: 573(ptr) AccessChain 583(psout) 109 - 589: 572(fvec4) Load 588 - Store 587(Color) 589 + 594:107(PS_OUTPUT) FunctionCall 109(@main() + 595: 106(fvec4) CompositeExtract 594 0 + Store 593(Color) 595 Return FunctionEnd 11(Fn_F3(vf3;): 2 Function None 9 @@ -2120,248 +1801,580 @@ gl_FragCoord origin is upper left 43(Fn_R_F3I(vf3;): 7(fvec3) Function None 41 42(p): 8(ptr) FunctionParameter 44: Label - 111: 110(ptr) AccessChain 108 109 - 112: 14(ivec3) Load 111 - 113: 7(fvec3) ConvertSToF 112 - Store 42(p) 113 - 114: 110(ptr) AccessChain 108 109 - 115: 14(ivec3) Load 114 - 116: 7(fvec3) ConvertSToF 115 - ReturnValue 116 + 116: 115(ptr) AccessChain 113 114 + 117: 14(ivec3) Load 116 + 118: 7(fvec3) ConvertSToF 117 + Store 42(p) 118 + 119: 115(ptr) AccessChain 113 114 + 120: 14(ivec3) Load 119 + 121: 7(fvec3) ConvertSToF 120 + ReturnValue 121 FunctionEnd 46(Fn_R_F3U(vf3;): 7(fvec3) Function None 41 45(p): 8(ptr) FunctionParameter 47: Label - 121: 120(ptr) AccessChain 108 119 - 122: 21(ivec3) Load 121 - 123: 7(fvec3) ConvertUToF 122 - Store 45(p) 123 - 124: 120(ptr) AccessChain 108 119 - 125: 21(ivec3) Load 124 - 126: 7(fvec3) ConvertUToF 125 - ReturnValue 126 + 126: 125(ptr) AccessChain 113 124 + 127: 21(ivec3) Load 126 + 128: 7(fvec3) ConvertUToF 127 + Store 45(p) 128 + 129: 125(ptr) AccessChain 113 124 + 130: 21(ivec3) Load 129 + 131: 7(fvec3) ConvertUToF 130 + ReturnValue 131 FunctionEnd 49(Fn_R_F3B(vf3;): 7(fvec3) Function None 41 48(p): 8(ptr) FunctionParameter 50: Label - 130: 120(ptr) AccessChain 108 129 - 131: 21(ivec3) Load 130 - 134: 28(bvec3) INotEqual 131 133 - 139: 7(fvec3) Select 134 138 137 - Store 48(p) 139 - 140: 120(ptr) AccessChain 108 129 - 141: 21(ivec3) Load 140 - 142: 28(bvec3) INotEqual 141 133 - 143: 7(fvec3) Select 142 138 137 - ReturnValue 143 + 135: 125(ptr) AccessChain 113 134 + 136: 21(ivec3) Load 135 + 139: 28(bvec3) INotEqual 136 138 + 144: 7(fvec3) Select 139 143 142 + Store 48(p) 144 + 145: 125(ptr) AccessChain 113 134 + 146: 21(ivec3) Load 145 + 147: 28(bvec3) INotEqual 146 138 + 148: 7(fvec3) Select 147 143 142 + ReturnValue 148 FunctionEnd 52(Fn_R_F3D(vf3;): 7(fvec3) Function None 41 51(p): 8(ptr) FunctionParameter 53: Label - 148: 147(ptr) AccessChain 108 146 - 149: 35(fvec3) Load 148 - 150: 7(fvec3) FConvert 149 - Store 51(p) 150 - 151: 147(ptr) AccessChain 108 146 - 152: 35(fvec3) Load 151 - 153: 7(fvec3) FConvert 152 - ReturnValue 153 + 153: 152(ptr) AccessChain 113 151 + 154: 35(fvec3) Load 153 + 155: 7(fvec3) FConvert 154 + Store 51(p) 155 + 156: 152(ptr) AccessChain 113 151 + 157: 35(fvec3) Load 156 + 158: 7(fvec3) FConvert 157 + ReturnValue 158 FunctionEnd 56(Fn_R_I3U(vi3;): 14(ivec3) Function None 54 55(p): 15(ptr) FunctionParameter 57: Label - 156: 120(ptr) AccessChain 108 119 - 157: 21(ivec3) Load 156 - 158: 14(ivec3) Bitcast 157 - Store 55(p) 158 - 159: 120(ptr) AccessChain 108 119 - 160: 21(ivec3) Load 159 - 161: 14(ivec3) Bitcast 160 - ReturnValue 161 + 161: 125(ptr) AccessChain 113 124 + 162: 21(ivec3) Load 161 + 163: 14(ivec3) Bitcast 162 + Store 55(p) 163 + 164: 125(ptr) AccessChain 113 124 + 165: 21(ivec3) Load 164 + 166: 14(ivec3) Bitcast 165 + ReturnValue 166 FunctionEnd 59(Fn_R_I3B(vi3;): 14(ivec3) Function None 54 58(p): 15(ptr) FunctionParameter 60: Label - 164: 120(ptr) AccessChain 108 129 - 165: 21(ivec3) Load 164 - 166: 28(bvec3) INotEqual 165 133 - 169: 14(ivec3) Select 166 168 167 - Store 58(p) 169 - 170: 120(ptr) AccessChain 108 129 - 171: 21(ivec3) Load 170 - 172: 28(bvec3) INotEqual 171 133 - 173: 14(ivec3) Select 172 168 167 - ReturnValue 173 + 169: 125(ptr) AccessChain 113 134 + 170: 21(ivec3) Load 169 + 171: 28(bvec3) INotEqual 170 138 + 174: 14(ivec3) Select 171 173 172 + Store 58(p) 174 + 175: 125(ptr) AccessChain 113 134 + 176: 21(ivec3) Load 175 + 177: 28(bvec3) INotEqual 176 138 + 178: 14(ivec3) Select 177 173 172 + ReturnValue 178 FunctionEnd 62(Fn_R_I3F(vi3;): 14(ivec3) Function None 54 61(p): 15(ptr) FunctionParameter 63: Label - 178: 177(ptr) AccessChain 108 176 - 179: 7(fvec3) Load 178 - 180: 14(ivec3) ConvertFToS 179 - Store 61(p) 180 - 181: 177(ptr) AccessChain 108 176 - 182: 7(fvec3) Load 181 - 183: 14(ivec3) ConvertFToS 182 - ReturnValue 183 + 183: 182(ptr) AccessChain 113 181 + 184: 7(fvec3) Load 183 + 185: 14(ivec3) ConvertFToS 184 + Store 61(p) 185 + 186: 182(ptr) AccessChain 113 181 + 187: 7(fvec3) Load 186 + 188: 14(ivec3) ConvertFToS 187 + ReturnValue 188 FunctionEnd 65(Fn_R_I3D(vi3;): 14(ivec3) Function None 54 64(p): 15(ptr) FunctionParameter 66: Label - 186: 147(ptr) AccessChain 108 146 - 187: 35(fvec3) Load 186 - 188: 14(ivec3) ConvertFToS 187 - Store 64(p) 188 - 189: 147(ptr) AccessChain 108 146 - 190: 35(fvec3) Load 189 - 191: 14(ivec3) ConvertFToS 190 - ReturnValue 191 + 191: 152(ptr) AccessChain 113 151 + 192: 35(fvec3) Load 191 + 193: 14(ivec3) ConvertFToS 192 + Store 64(p) 193 + 194: 152(ptr) AccessChain 113 151 + 195: 35(fvec3) Load 194 + 196: 14(ivec3) ConvertFToS 195 + ReturnValue 196 FunctionEnd 69(Fn_R_U3I(vu3;): 21(ivec3) Function None 67 68(p): 22(ptr) FunctionParameter 70: Label - 194: 110(ptr) AccessChain 108 109 - 195: 14(ivec3) Load 194 - 196: 21(ivec3) Bitcast 195 - Store 68(p) 196 - 197: 110(ptr) AccessChain 108 109 - 198: 14(ivec3) Load 197 - 199: 21(ivec3) Bitcast 198 - ReturnValue 199 + 199: 115(ptr) AccessChain 113 114 + 200: 14(ivec3) Load 199 + 201: 21(ivec3) Bitcast 200 + Store 68(p) 201 + 202: 115(ptr) AccessChain 113 114 + 203: 14(ivec3) Load 202 + 204: 21(ivec3) Bitcast 203 + ReturnValue 204 FunctionEnd 72(Fn_R_U3F(vu3;): 21(ivec3) Function None 67 71(p): 22(ptr) FunctionParameter 73: Label - 202: 177(ptr) AccessChain 108 176 - 203: 7(fvec3) Load 202 - 204: 21(ivec3) ConvertFToU 203 - Store 71(p) 204 - 205: 177(ptr) AccessChain 108 176 - 206: 7(fvec3) Load 205 - 207: 21(ivec3) ConvertFToU 206 - ReturnValue 207 + 207: 182(ptr) AccessChain 113 181 + 208: 7(fvec3) Load 207 + 209: 21(ivec3) ConvertFToU 208 + Store 71(p) 209 + 210: 182(ptr) AccessChain 113 181 + 211: 7(fvec3) Load 210 + 212: 21(ivec3) ConvertFToU 211 + ReturnValue 212 FunctionEnd 75(Fn_R_U3B(vu3;): 21(ivec3) Function None 67 74(p): 22(ptr) FunctionParameter 76: Label - 210: 120(ptr) AccessChain 108 129 - 211: 21(ivec3) Load 210 - 212: 28(bvec3) INotEqual 211 133 - 215: 21(ivec3) Select 212 214 133 - Store 74(p) 215 - 216: 120(ptr) AccessChain 108 129 - 217: 21(ivec3) Load 216 - 218: 28(bvec3) INotEqual 217 133 - 219: 21(ivec3) Select 218 214 133 - ReturnValue 219 + 215: 125(ptr) AccessChain 113 134 + 216: 21(ivec3) Load 215 + 217: 28(bvec3) INotEqual 216 138 + 220: 21(ivec3) Select 217 219 138 + Store 74(p) 220 + 221: 125(ptr) AccessChain 113 134 + 222: 21(ivec3) Load 221 + 223: 28(bvec3) INotEqual 222 138 + 224: 21(ivec3) Select 223 219 138 + ReturnValue 224 FunctionEnd 78(Fn_R_U3D(vu3;): 21(ivec3) Function None 67 77(p): 22(ptr) FunctionParameter 79: Label - 222: 147(ptr) AccessChain 108 146 - 223: 35(fvec3) Load 222 - 224: 21(ivec3) ConvertFToU 223 - Store 77(p) 224 - 225: 147(ptr) AccessChain 108 146 - 226: 35(fvec3) Load 225 - 227: 21(ivec3) ConvertFToU 226 - ReturnValue 227 + 227: 152(ptr) AccessChain 113 151 + 228: 35(fvec3) Load 227 + 229: 21(ivec3) ConvertFToU 228 + Store 77(p) 229 + 230: 152(ptr) AccessChain 113 151 + 231: 35(fvec3) Load 230 + 232: 21(ivec3) ConvertFToU 231 + ReturnValue 232 FunctionEnd 82(Fn_R_B3I(vb3;): 28(bvec3) Function None 80 81(p): 29(ptr) FunctionParameter 83: Label - 230: 110(ptr) AccessChain 108 109 - 231: 14(ivec3) Load 230 - 232: 28(bvec3) INotEqual 231 133 - Store 81(p) 232 - 233: 110(ptr) AccessChain 108 109 - 234: 14(ivec3) Load 233 - 235: 28(bvec3) INotEqual 234 133 - ReturnValue 235 + 235: 115(ptr) AccessChain 113 114 + 236: 14(ivec3) Load 235 + 237: 28(bvec3) INotEqual 236 138 + Store 81(p) 237 + 238: 115(ptr) AccessChain 113 114 + 239: 14(ivec3) Load 238 + 240: 28(bvec3) INotEqual 239 138 + ReturnValue 240 FunctionEnd 85(Fn_R_B3U(vb3;): 28(bvec3) Function None 80 84(p): 29(ptr) FunctionParameter 86: Label - 238: 120(ptr) AccessChain 108 119 - 239: 21(ivec3) Load 238 - 240: 28(bvec3) INotEqual 239 133 - Store 84(p) 240 - 241: 120(ptr) AccessChain 108 119 - 242: 21(ivec3) Load 241 - 243: 28(bvec3) INotEqual 242 133 - ReturnValue 243 + 243: 125(ptr) AccessChain 113 124 + 244: 21(ivec3) Load 243 + 245: 28(bvec3) INotEqual 244 138 + Store 84(p) 245 + 246: 125(ptr) AccessChain 113 124 + 247: 21(ivec3) Load 246 + 248: 28(bvec3) INotEqual 247 138 + ReturnValue 248 FunctionEnd 88(Fn_R_B3F(vb3;): 28(bvec3) Function None 80 87(p): 29(ptr) FunctionParameter 89: Label - 246: 177(ptr) AccessChain 108 176 - 247: 7(fvec3) Load 246 - 248: 28(bvec3) FOrdNotEqual 247 137 - Store 87(p) 248 - 249: 177(ptr) AccessChain 108 176 - 250: 7(fvec3) Load 249 - 251: 28(bvec3) FOrdNotEqual 250 137 - ReturnValue 251 + 251: 182(ptr) AccessChain 113 181 + 252: 7(fvec3) Load 251 + 253: 28(bvec3) FOrdNotEqual 252 142 + Store 87(p) 253 + 254: 182(ptr) AccessChain 113 181 + 255: 7(fvec3) Load 254 + 256: 28(bvec3) FOrdNotEqual 255 142 + ReturnValue 256 FunctionEnd 91(Fn_R_B3D(vb3;): 28(bvec3) Function None 80 90(p): 29(ptr) FunctionParameter 92: Label - 254: 147(ptr) AccessChain 108 146 - 255: 35(fvec3) Load 254 - 258: 28(bvec3) FOrdNotEqual 255 257 - Store 90(p) 258 - 259: 147(ptr) AccessChain 108 146 + 259: 152(ptr) AccessChain 113 151 260: 35(fvec3) Load 259 - 261: 28(bvec3) FOrdNotEqual 260 257 - ReturnValue 261 + 263: 28(bvec3) FOrdNotEqual 260 262 + Store 90(p) 263 + 264: 152(ptr) AccessChain 113 151 + 265: 35(fvec3) Load 264 + 266: 28(bvec3) FOrdNotEqual 265 262 + ReturnValue 266 FunctionEnd 95(Fn_R_D3I(vd3;): 35(fvec3) Function None 93 94(p): 36(ptr) FunctionParameter 96: Label - 264: 110(ptr) AccessChain 108 109 - 265: 14(ivec3) Load 264 - 266: 35(fvec3) ConvertSToF 265 - Store 94(p) 266 - 267: 110(ptr) AccessChain 108 109 - 268: 14(ivec3) Load 267 - 269: 35(fvec3) ConvertSToF 268 - ReturnValue 269 + 269: 115(ptr) AccessChain 113 114 + 270: 14(ivec3) Load 269 + 271: 35(fvec3) ConvertSToF 270 + Store 94(p) 271 + 272: 115(ptr) AccessChain 113 114 + 273: 14(ivec3) Load 272 + 274: 35(fvec3) ConvertSToF 273 + ReturnValue 274 FunctionEnd 98(Fn_R_D3U(vd3;): 35(fvec3) Function None 93 97(p): 36(ptr) FunctionParameter 99: Label - 272: 120(ptr) AccessChain 108 119 - 273: 21(ivec3) Load 272 - 274: 35(fvec3) ConvertUToF 273 - Store 97(p) 274 - 275: 120(ptr) AccessChain 108 119 - 276: 21(ivec3) Load 275 - 277: 35(fvec3) ConvertUToF 276 - ReturnValue 277 + 277: 125(ptr) AccessChain 113 124 + 278: 21(ivec3) Load 277 + 279: 35(fvec3) ConvertUToF 278 + Store 97(p) 279 + 280: 125(ptr) AccessChain 113 124 + 281: 21(ivec3) Load 280 + 282: 35(fvec3) ConvertUToF 281 + ReturnValue 282 FunctionEnd 101(Fn_R_D3B(vd3;): 35(fvec3) Function None 93 100(p): 36(ptr) FunctionParameter 102: Label - 280: 120(ptr) AccessChain 108 129 - 281: 21(ivec3) Load 280 - 282: 28(bvec3) INotEqual 281 133 - 285: 35(fvec3) Select 282 284 257 - Store 100(p) 285 - 286: 120(ptr) AccessChain 108 129 - 287: 21(ivec3) Load 286 - 288: 28(bvec3) INotEqual 287 133 - 289: 35(fvec3) Select 288 284 257 - ReturnValue 289 + 285: 125(ptr) AccessChain 113 134 + 286: 21(ivec3) Load 285 + 287: 28(bvec3) INotEqual 286 138 + 290: 35(fvec3) Select 287 289 262 + Store 100(p) 290 + 291: 125(ptr) AccessChain 113 134 + 292: 21(ivec3) Load 291 + 293: 28(bvec3) INotEqual 292 138 + 294: 35(fvec3) Select 293 289 262 + ReturnValue 294 FunctionEnd 104(Fn_R_D3F(vd3;): 35(fvec3) Function None 93 103(p): 36(ptr) FunctionParameter 105: Label - 292: 177(ptr) AccessChain 108 176 - 293: 7(fvec3) Load 292 - 294: 35(fvec3) FConvert 293 - Store 103(p) 294 - 295: 177(ptr) AccessChain 108 176 - 296: 7(fvec3) Load 295 - 297: 35(fvec3) FConvert 296 - ReturnValue 297 + 297: 182(ptr) AccessChain 113 181 + 298: 7(fvec3) Load 297 + 299: 35(fvec3) FConvert 298 + Store 103(p) 299 + 300: 182(ptr) AccessChain 113 181 + 301: 7(fvec3) Load 300 + 302: 35(fvec3) FConvert 301 + ReturnValue 302 + FunctionEnd + 109(@main():107(PS_OUTPUT) Function None 108 + 110: Label + 305(r00): 8(ptr) Variable Function + 309(r01): 8(ptr) Variable Function + 314(r02): 8(ptr) Variable Function + 318(r03): 8(ptr) Variable Function + 322(r10): 15(ptr) Variable Function + 327(r11): 15(ptr) Variable Function + 331(r12): 15(ptr) Variable Function + 335(r13): 15(ptr) Variable Function + 339(r20): 22(ptr) Variable Function + 344(r21): 22(ptr) Variable Function + 348(r22): 22(ptr) Variable Function + 352(r23): 22(ptr) Variable Function + 356(r30): 29(ptr) Variable Function + 360(r31): 29(ptr) Variable Function + 364(r32): 29(ptr) Variable Function + 368(r33): 29(ptr) Variable Function + 372(r40): 36(ptr) Variable Function + 376(r41): 36(ptr) Variable Function + 380(r42): 36(ptr) Variable Function + 384(r43): 36(ptr) Variable Function + 575(c1): 574(ptr) Variable Function + 576(c2): 574(ptr) Variable Function + 578(outval): 577(ptr) Variable Function + 586(psout): 585(ptr) Variable Function + 306: 115(ptr) AccessChain 113 114 + 307: 14(ivec3) Load 306 + 308: 7(fvec3) ConvertSToF 307 + Store 305(r00) 308 + 310: 125(ptr) AccessChain 113 134 + 311: 21(ivec3) Load 310 + 312: 28(bvec3) INotEqual 311 138 + 313: 7(fvec3) Select 312 143 142 + Store 309(r01) 313 + 315: 125(ptr) AccessChain 113 124 + 316: 21(ivec3) Load 315 + 317: 7(fvec3) ConvertUToF 316 + Store 314(r02) 317 + 319: 152(ptr) AccessChain 113 151 + 320: 35(fvec3) Load 319 + 321: 7(fvec3) FConvert 320 + Store 318(r03) 321 + 323: 125(ptr) AccessChain 113 134 + 324: 21(ivec3) Load 323 + 325: 28(bvec3) INotEqual 324 138 + 326: 14(ivec3) Select 325 173 172 + Store 322(r10) 326 + 328: 125(ptr) AccessChain 113 124 + 329: 21(ivec3) Load 328 + 330: 14(ivec3) Bitcast 329 + Store 327(r11) 330 + 332: 182(ptr) AccessChain 113 181 + 333: 7(fvec3) Load 332 + 334: 14(ivec3) ConvertFToS 333 + Store 331(r12) 334 + 336: 152(ptr) AccessChain 113 151 + 337: 35(fvec3) Load 336 + 338: 14(ivec3) ConvertFToS 337 + Store 335(r13) 338 + 340: 125(ptr) AccessChain 113 134 + 341: 21(ivec3) Load 340 + 342: 28(bvec3) INotEqual 341 138 + 343: 21(ivec3) Select 342 219 138 + Store 339(r20) 343 + 345: 115(ptr) AccessChain 113 114 + 346: 14(ivec3) Load 345 + 347: 21(ivec3) Bitcast 346 + Store 344(r21) 347 + 349: 182(ptr) AccessChain 113 181 + 350: 7(fvec3) Load 349 + 351: 21(ivec3) ConvertFToU 350 + Store 348(r22) 351 + 353: 152(ptr) AccessChain 113 151 + 354: 35(fvec3) Load 353 + 355: 21(ivec3) ConvertFToU 354 + Store 352(r23) 355 + 357: 115(ptr) AccessChain 113 114 + 358: 14(ivec3) Load 357 + 359: 28(bvec3) INotEqual 358 138 + Store 356(r30) 359 + 361: 125(ptr) AccessChain 113 124 + 362: 21(ivec3) Load 361 + 363: 28(bvec3) INotEqual 362 138 + Store 360(r31) 363 + 365: 182(ptr) AccessChain 113 181 + 366: 7(fvec3) Load 365 + 367: 28(bvec3) FOrdNotEqual 366 142 + Store 364(r32) 367 + 369: 152(ptr) AccessChain 113 151 + 370: 35(fvec3) Load 369 + 371: 28(bvec3) FOrdNotEqual 370 262 + Store 368(r33) 371 + 373: 115(ptr) AccessChain 113 114 + 374: 14(ivec3) Load 373 + 375: 35(fvec3) ConvertSToF 374 + Store 372(r40) 375 + 377: 125(ptr) AccessChain 113 124 + 378: 21(ivec3) Load 377 + 379: 35(fvec3) ConvertUToF 378 + Store 376(r41) 379 + 381: 182(ptr) AccessChain 113 181 + 382: 7(fvec3) Load 381 + 383: 35(fvec3) FConvert 382 + Store 380(r42) 383 + 385: 125(ptr) AccessChain 113 134 + 386: 21(ivec3) Load 385 + 387: 28(bvec3) INotEqual 386 138 + 388: 35(fvec3) Select 387 289 262 + Store 384(r43) 388 + 389: 115(ptr) AccessChain 113 114 + 390: 14(ivec3) Load 389 + 391: 7(fvec3) ConvertSToF 390 + 392: 7(fvec3) Load 305(r00) + 393: 7(fvec3) FMul 392 391 + Store 305(r00) 393 + 394: 125(ptr) AccessChain 113 134 + 395: 21(ivec3) Load 394 + 396: 28(bvec3) INotEqual 395 138 + 397: 7(fvec3) Select 396 143 142 + 398: 7(fvec3) Load 309(r01) + 399: 7(fvec3) FMul 398 397 + Store 309(r01) 399 + 400: 125(ptr) AccessChain 113 124 + 401: 21(ivec3) Load 400 + 402: 7(fvec3) ConvertUToF 401 + 403: 7(fvec3) Load 314(r02) + 404: 7(fvec3) FMul 403 402 + Store 314(r02) 404 + 405: 152(ptr) AccessChain 113 151 + 406: 35(fvec3) Load 405 + 407: 7(fvec3) FConvert 406 + 408: 7(fvec3) Load 318(r03) + 409: 7(fvec3) FMul 408 407 + Store 318(r03) 409 + 410: 125(ptr) AccessChain 113 134 + 411: 21(ivec3) Load 410 + 412: 28(bvec3) INotEqual 411 138 + 413: 14(ivec3) Select 412 173 172 + 414: 14(ivec3) Load 322(r10) + 415: 14(ivec3) IMul 414 413 + Store 322(r10) 415 + 416: 125(ptr) AccessChain 113 124 + 417: 21(ivec3) Load 416 + 418: 14(ivec3) Bitcast 417 + 419: 14(ivec3) Load 327(r11) + 420: 14(ivec3) IMul 419 418 + Store 327(r11) 420 + 421: 182(ptr) AccessChain 113 181 + 422: 7(fvec3) Load 421 + 423: 14(ivec3) ConvertFToS 422 + 424: 14(ivec3) Load 331(r12) + 425: 14(ivec3) IMul 424 423 + Store 331(r12) 425 + 426: 152(ptr) AccessChain 113 151 + 427: 35(fvec3) Load 426 + 428: 14(ivec3) ConvertFToS 427 + 429: 14(ivec3) Load 335(r13) + 430: 14(ivec3) IMul 429 428 + Store 335(r13) 430 + 431: 125(ptr) AccessChain 113 134 + 432: 21(ivec3) Load 431 + 433: 28(bvec3) INotEqual 432 138 + 434: 21(ivec3) Select 433 219 138 + 435: 21(ivec3) Load 339(r20) + 436: 21(ivec3) IMul 435 434 + Store 339(r20) 436 + 437: 115(ptr) AccessChain 113 114 + 438: 14(ivec3) Load 437 + 439: 21(ivec3) Bitcast 438 + 440: 21(ivec3) Load 344(r21) + 441: 21(ivec3) IMul 440 439 + Store 344(r21) 441 + 442: 182(ptr) AccessChain 113 181 + 443: 7(fvec3) Load 442 + 444: 21(ivec3) ConvertFToU 443 + 445: 21(ivec3) Load 348(r22) + 446: 21(ivec3) IMul 445 444 + Store 348(r22) 446 + 447: 152(ptr) AccessChain 113 151 + 448: 35(fvec3) Load 447 + 449: 21(ivec3) ConvertFToU 448 + 450: 21(ivec3) Load 352(r23) + 451: 21(ivec3) IMul 450 449 + Store 352(r23) 451 + 452: 115(ptr) AccessChain 113 114 + 453: 14(ivec3) Load 452 + 454: 35(fvec3) ConvertSToF 453 + 455: 35(fvec3) Load 372(r40) + 456: 35(fvec3) FMul 455 454 + Store 372(r40) 456 + 457: 125(ptr) AccessChain 113 124 + 458: 21(ivec3) Load 457 + 459: 35(fvec3) ConvertUToF 458 + 460: 35(fvec3) Load 376(r41) + 461: 35(fvec3) FMul 460 459 + Store 376(r41) 461 + 462: 182(ptr) AccessChain 113 181 + 463: 7(fvec3) Load 462 + 464: 35(fvec3) FConvert 463 + 465: 35(fvec3) Load 380(r42) + 466: 35(fvec3) FMul 465 464 + Store 380(r42) 466 + 467: 125(ptr) AccessChain 113 134 + 468: 21(ivec3) Load 467 + 469: 28(bvec3) INotEqual 468 138 + 470: 35(fvec3) Select 469 289 262 + 471: 35(fvec3) Load 384(r43) + 472: 35(fvec3) FMul 471 470 + Store 384(r43) 472 + 475: 474(ptr) AccessChain 113 473 + 476: 13(int) Load 475 + 477: 6(float) ConvertSToF 476 + 478: 7(fvec3) Load 305(r00) + 479: 7(fvec3) VectorTimesScalar 478 477 + Store 305(r00) 479 + 482: 481(ptr) AccessChain 113 480 + 483: 20(int) Load 482 + 484: 27(bool) INotEqual 483 137 + 485: 6(float) Select 484 141 140 + 486: 7(fvec3) Load 309(r01) + 487: 7(fvec3) VectorTimesScalar 486 485 + Store 309(r01) 487 + 489: 481(ptr) AccessChain 113 488 + 490: 20(int) Load 489 + 491: 6(float) ConvertUToF 490 + 492: 7(fvec3) Load 314(r02) + 493: 7(fvec3) VectorTimesScalar 492 491 + Store 314(r02) 493 + 496: 495(ptr) AccessChain 113 494 + 497: 34(float) Load 496 + 498: 6(float) FConvert 497 + 499: 7(fvec3) Load 318(r03) + 500: 7(fvec3) VectorTimesScalar 499 498 + Store 318(r03) 500 + 501: 481(ptr) AccessChain 113 480 + 502: 20(int) Load 501 + 503: 27(bool) INotEqual 502 137 + 504: 13(int) Select 503 134 114 + 505: 14(ivec3) Load 322(r10) + 506: 14(ivec3) CompositeConstruct 504 504 504 + 507: 14(ivec3) IMul 505 506 + Store 322(r10) 507 + 508: 481(ptr) AccessChain 113 488 + 509: 20(int) Load 508 + 510: 13(int) Bitcast 509 + 511: 14(ivec3) Load 327(r11) + 512: 14(ivec3) CompositeConstruct 510 510 510 + 513: 14(ivec3) IMul 511 512 + Store 327(r11) 513 + 516: 515(ptr) AccessChain 113 514 + 517: 6(float) Load 516 + 518: 13(int) ConvertFToS 517 + 519: 14(ivec3) Load 331(r12) + 520: 14(ivec3) CompositeConstruct 518 518 518 + 521: 14(ivec3) IMul 519 520 + Store 331(r12) 521 + 522: 495(ptr) AccessChain 113 494 + 523: 34(float) Load 522 + 524: 13(int) ConvertFToS 523 + 525: 14(ivec3) Load 335(r13) + 526: 14(ivec3) CompositeConstruct 524 524 524 + 527: 14(ivec3) IMul 525 526 + Store 335(r13) 527 + 528: 481(ptr) AccessChain 113 480 + 529: 20(int) Load 528 + 530: 27(bool) INotEqual 529 137 + 531: 20(int) Select 530 218 137 + 532: 21(ivec3) Load 339(r20) + 533: 21(ivec3) CompositeConstruct 531 531 531 + 534: 21(ivec3) IMul 532 533 + Store 339(r20) 534 + 535: 474(ptr) AccessChain 113 473 + 536: 13(int) Load 535 + 537: 20(int) Bitcast 536 + 538: 21(ivec3) Load 344(r21) + 539: 21(ivec3) CompositeConstruct 537 537 537 + 540: 21(ivec3) IMul 538 539 + Store 344(r21) 540 + 541: 515(ptr) AccessChain 113 514 + 542: 6(float) Load 541 + 543: 20(int) ConvertFToU 542 + 544: 21(ivec3) Load 348(r22) + 545: 21(ivec3) CompositeConstruct 543 543 543 + 546: 21(ivec3) IMul 544 545 + Store 348(r22) 546 + 547: 495(ptr) AccessChain 113 494 + 548: 34(float) Load 547 + 549: 20(int) ConvertFToU 548 + 550: 21(ivec3) Load 352(r23) + 551: 21(ivec3) CompositeConstruct 549 549 549 + 552: 21(ivec3) IMul 550 551 + Store 352(r23) 552 + 553: 474(ptr) AccessChain 113 473 + 554: 13(int) Load 553 + 555: 34(float) ConvertSToF 554 + 556: 35(fvec3) Load 372(r40) + 557: 35(fvec3) VectorTimesScalar 556 555 + Store 372(r40) 557 + 558: 481(ptr) AccessChain 113 488 + 559: 20(int) Load 558 + 560: 34(float) ConvertUToF 559 + 561: 35(fvec3) Load 376(r41) + 562: 35(fvec3) VectorTimesScalar 561 560 + Store 376(r41) 562 + 563: 515(ptr) AccessChain 113 514 + 564: 6(float) Load 563 + 565: 34(float) FConvert 564 + 566: 35(fvec3) Load 380(r42) + 567: 35(fvec3) VectorTimesScalar 566 565 + Store 380(r42) 567 + 568: 481(ptr) AccessChain 113 480 + 569: 20(int) Load 568 + 570: 27(bool) INotEqual 569 137 + 571: 34(float) Select 570 288 261 + 572: 35(fvec3) Load 384(r43) + 573: 35(fvec3) VectorTimesScalar 572 571 + Store 384(r43) 573 + Store 575(c1) 124 + Store 576(c2) 124 + 580: 13(int) Load 575(c1) + 581: 6(float) ConvertSToF 580 + 582: 13(int) Load 576(c2) + 583: 6(float) ConvertSToF 582 + 584: 106(fvec4) CompositeConstruct 579 579 581 583 + Store 578(outval) 584 + 587: 106(fvec4) Load 578(outval) + 588: 577(ptr) AccessChain 586(psout) 114 + Store 588 587 + 589:107(PS_OUTPUT) Load 586(psout) + ReturnValue 589 FunctionEnd diff --git a/Test/baseResults/hlsl.rw.atomics.frag.out b/Test/baseResults/hlsl.rw.atomics.frag.out index 123bd4cb..699e6b23 100644 --- a/Test/baseResults/hlsl.rw.atomics.frag.out +++ b/Test/baseResults/hlsl.rw.atomics.frag.out @@ -2,7 +2,7 @@ hlsl.rw.atomics.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:45 Function Definition: main( (temp structure{temp 4-component vector of float Color}) +0:45 Function Definition: @main( (temp structure{temp 4-component vector of float Color}) 0:45 Function Parameters: 0:? Sequence 0:50 imageAtomicAdd (temp int) @@ -1935,17 +1935,19 @@ gl_FragCoord origin is upper left 0:242 1.000000 0:242 1.000000 0:242 1.000000 -0:243 Sequence -0:243 Sequence -0:243 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:243 Color: direct index for structure (temp 4-component vector of float) -0:243 'psout' (temp structure{temp 4-component vector of float Color}) -0:243 Constant: -0:243 0 (const int) -0:243 Branch: Return +0:243 Branch: Return with expression +0:243 'psout' (temp structure{temp 4-component vector of float Color}) +0:45 Function Definition: main( (temp void) +0:45 Function Parameters: +0:? Sequence +0:45 Sequence +0:45 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:45 Color: direct index for structure (temp 4-component vector of float) +0:45 Function Call: @main( (temp structure{temp 4-component vector of float Color}) +0:45 Constant: +0:45 0 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'g_sSamp' (uniform sampler) 0:? 'g_tTex1df1' (layout(r32f ) uniform image1D) 0:? 'g_tTex1di1' (layout(r32i ) uniform iimage1D) @@ -1965,6 +1967,7 @@ gl_FragCoord origin is upper left 0:? 'g_tBuffF' (layout(r32f ) uniform imageBuffer) 0:? 'g_tBuffI' (layout(r32i ) uniform iimageBuffer) 0:? 'g_tBuffU' (layout(r32ui ) uniform uimageBuffer) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) @@ -1974,7 +1977,7 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:45 Function Definition: main( (temp structure{temp 4-component vector of float Color}) +0:45 Function Definition: @main( (temp structure{temp 4-component vector of float Color}) 0:45 Function Parameters: 0:? Sequence 0:50 imageAtomicAdd (temp int) @@ -3907,17 +3910,19 @@ gl_FragCoord origin is upper left 0:242 1.000000 0:242 1.000000 0:242 1.000000 -0:243 Sequence -0:243 Sequence -0:243 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:243 Color: direct index for structure (temp 4-component vector of float) -0:243 'psout' (temp structure{temp 4-component vector of float Color}) -0:243 Constant: -0:243 0 (const int) -0:243 Branch: Return +0:243 Branch: Return with expression +0:243 'psout' (temp structure{temp 4-component vector of float Color}) +0:45 Function Definition: main( (temp void) +0:45 Function Parameters: +0:? Sequence +0:45 Sequence +0:45 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:45 Color: direct index for structure (temp 4-component vector of float) +0:45 Function Call: @main( (temp structure{temp 4-component vector of float Color}) +0:45 Constant: +0:45 0 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'g_sSamp' (uniform sampler) 0:? 'g_tTex1df1' (layout(r32f ) uniform image1D) 0:? 'g_tTex1di1' (layout(r32i ) uniform iimage1D) @@ -3937,1325 +3942,1333 @@ gl_FragCoord origin is upper left 0:? 'g_tBuffF' (layout(r32f ) uniform imageBuffer) 0:? 'g_tBuffI' (layout(r32i ) uniform iimageBuffer) 0:? 'g_tBuffU' (layout(r32ui ) uniform uimageBuffer) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c}) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 1142 +// Id's are bound by 1147 Capability Shader Capability Sampled1D Capability SampledBuffer 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 1111 + EntryPoint Fragment 4 "main" 1117 ExecutionMode 4 OriginUpperLeft Name 4 "main" - Name 9 "g_tTex1di1" - Name 15 "$Global" - MemberName 15($Global) 0 "u1" - MemberName 15($Global) 1 "u2" - MemberName 15($Global) 2 "u3" - MemberName 15($Global) 3 "u1b" - MemberName 15($Global) 4 "u1c" - MemberName 15($Global) 5 "i1" - MemberName 15($Global) 6 "i2" - MemberName 15($Global) 7 "i3" - MemberName 15($Global) 8 "i1b" - MemberName 15($Global) 9 "i1c" - Name 17 "" - Name 31 "out_i1" - Name 115 "g_tTex1du1" - Name 126 "out_u1" - Name 211 "g_tTex2di1" - Name 302 "g_tTex2du1" - Name 393 "g_tTex3di1" - Name 484 "g_tTex3du1" - Name 575 "g_tTex1di1a" - Name 664 "g_tTex1du1a" - Name 925 "g_tBuffI" - Name 1014 "g_tBuffU" - Name 1103 "PS_OUTPUT" - MemberName 1103(PS_OUTPUT) 0 "Color" - Name 1105 "psout" - Name 1111 "Color" - Name 1117 "g_sSamp" - Name 1120 "g_tTex1df1" - Name 1123 "g_tTex2df1" - Name 1126 "g_tTex3df1" - Name 1129 "g_tTex1df1a" - Name 1132 "g_tTex2df1a" - Name 1135 "g_tTex2di1a" - Name 1138 "g_tTex2du1a" - Name 1141 "g_tBuffF" - Decorate 9(g_tTex1di1) DescriptorSet 0 - MemberDecorate 15($Global) 0 Offset 0 - MemberDecorate 15($Global) 1 Offset 8 - MemberDecorate 15($Global) 2 Offset 16 - MemberDecorate 15($Global) 3 Offset 28 - MemberDecorate 15($Global) 4 Offset 32 - MemberDecorate 15($Global) 5 Offset 36 - MemberDecorate 15($Global) 6 Offset 40 - MemberDecorate 15($Global) 7 Offset 48 - MemberDecorate 15($Global) 8 Offset 60 - MemberDecorate 15($Global) 9 Offset 64 - Decorate 15($Global) Block - Decorate 17 DescriptorSet 0 - Decorate 115(g_tTex1du1) DescriptorSet 0 - Decorate 211(g_tTex2di1) DescriptorSet 0 - Decorate 302(g_tTex2du1) DescriptorSet 0 - Decorate 393(g_tTex3di1) DescriptorSet 0 - Decorate 484(g_tTex3du1) DescriptorSet 0 - Decorate 575(g_tTex1di1a) DescriptorSet 0 - Decorate 664(g_tTex1du1a) DescriptorSet 0 - Decorate 925(g_tBuffI) DescriptorSet 0 - Decorate 1014(g_tBuffU) DescriptorSet 0 - Decorate 1111(Color) Location 0 - Decorate 1117(g_sSamp) DescriptorSet 0 - Decorate 1120(g_tTex1df1) DescriptorSet 0 - Decorate 1123(g_tTex2df1) DescriptorSet 0 - Decorate 1126(g_tTex3df1) DescriptorSet 0 - Decorate 1129(g_tTex1df1a) DescriptorSet 0 - Decorate 1132(g_tTex2df1a) DescriptorSet 0 - Decorate 1135(g_tTex2di1a) DescriptorSet 0 - Decorate 1138(g_tTex2du1a) DescriptorSet 0 - Decorate 1141(g_tBuffF) DescriptorSet 0 + Name 8 "PS_OUTPUT" + MemberName 8(PS_OUTPUT) 0 "Color" + Name 10 "@main(" + Name 15 "g_tTex1di1" + Name 21 "$Global" + MemberName 21($Global) 0 "u1" + MemberName 21($Global) 1 "u2" + MemberName 21($Global) 2 "u3" + MemberName 21($Global) 3 "u1b" + MemberName 21($Global) 4 "u1c" + MemberName 21($Global) 5 "i1" + MemberName 21($Global) 6 "i2" + MemberName 21($Global) 7 "i3" + MemberName 21($Global) 8 "i1b" + MemberName 21($Global) 9 "i1c" + Name 23 "" + Name 37 "out_i1" + Name 121 "g_tTex1du1" + Name 132 "out_u1" + Name 217 "g_tTex2di1" + Name 308 "g_tTex2du1" + Name 399 "g_tTex3di1" + Name 490 "g_tTex3du1" + Name 581 "g_tTex1di1a" + Name 670 "g_tTex1du1a" + Name 931 "g_tBuffI" + Name 1020 "g_tBuffU" + Name 1108 "psout" + Name 1117 "Color" + Name 1122 "g_sSamp" + Name 1125 "g_tTex1df1" + Name 1128 "g_tTex2df1" + Name 1131 "g_tTex3df1" + Name 1134 "g_tTex1df1a" + Name 1137 "g_tTex2df1a" + Name 1140 "g_tTex2di1a" + Name 1143 "g_tTex2du1a" + Name 1146 "g_tBuffF" + Decorate 15(g_tTex1di1) DescriptorSet 0 + MemberDecorate 21($Global) 0 Offset 0 + MemberDecorate 21($Global) 1 Offset 8 + MemberDecorate 21($Global) 2 Offset 16 + MemberDecorate 21($Global) 3 Offset 28 + MemberDecorate 21($Global) 4 Offset 32 + MemberDecorate 21($Global) 5 Offset 36 + MemberDecorate 21($Global) 6 Offset 40 + MemberDecorate 21($Global) 7 Offset 48 + MemberDecorate 21($Global) 8 Offset 60 + MemberDecorate 21($Global) 9 Offset 64 + Decorate 21($Global) Block + Decorate 23 DescriptorSet 0 + Decorate 121(g_tTex1du1) DescriptorSet 0 + Decorate 217(g_tTex2di1) DescriptorSet 0 + Decorate 308(g_tTex2du1) DescriptorSet 0 + Decorate 399(g_tTex3di1) DescriptorSet 0 + Decorate 490(g_tTex3du1) DescriptorSet 0 + Decorate 581(g_tTex1di1a) DescriptorSet 0 + Decorate 670(g_tTex1du1a) DescriptorSet 0 + Decorate 931(g_tBuffI) DescriptorSet 0 + Decorate 1020(g_tBuffU) DescriptorSet 0 + Decorate 1117(Color) Location 0 + Decorate 1122(g_sSamp) DescriptorSet 0 + Decorate 1125(g_tTex1df1) DescriptorSet 0 + Decorate 1128(g_tTex2df1) DescriptorSet 0 + Decorate 1131(g_tTex3df1) DescriptorSet 0 + Decorate 1134(g_tTex1df1a) DescriptorSet 0 + Decorate 1137(g_tTex2df1a) DescriptorSet 0 + Decorate 1140(g_tTex2di1a) DescriptorSet 0 + Decorate 1143(g_tTex2du1a) DescriptorSet 0 + Decorate 1146(g_tBuffF) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 - 6: TypeInt 32 1 - 7: TypeImage 6(int) 1D nonsampled format:R32i - 8: TypePointer UniformConstant 7 - 9(g_tTex1di1): 8(ptr) Variable UniformConstant - 10: TypeInt 32 0 - 11: TypeVector 10(int) 2 - 12: TypeVector 10(int) 3 - 13: TypeVector 6(int) 2 - 14: TypeVector 6(int) 3 - 15($Global): TypeStruct 10(int) 11(ivec2) 12(ivec3) 10(int) 10(int) 6(int) 13(ivec2) 14(ivec3) 6(int) 6(int) - 16: TypePointer Uniform 15($Global) - 17: 16(ptr) Variable Uniform - 18: 6(int) Constant 5 - 19: TypePointer Uniform 6(int) - 22: 6(int) Constant 8 - 25: 10(int) Constant 0 - 26: TypePointer Image 6(int) - 28: 10(int) Constant 1 - 30: TypePointer Function 6(int) - 54: 6(int) Constant 9 - 113: TypeImage 10(int) 1D nonsampled format:R32ui - 114: TypePointer UniformConstant 113 - 115(g_tTex1du1): 114(ptr) Variable UniformConstant - 116: 6(int) Constant 0 - 117: TypePointer Uniform 10(int) - 122: TypePointer Image 10(int) - 125: TypePointer Function 10(int) - 147: 6(int) Constant 3 - 150: 6(int) Constant 4 - 209: TypeImage 6(int) 2D nonsampled format:R32i - 210: TypePointer UniformConstant 209 - 211(g_tTex2di1): 210(ptr) Variable UniformConstant - 212: 6(int) Constant 6 - 213: TypePointer Uniform 13(ivec2) - 300: TypeImage 10(int) 2D nonsampled format:R32ui - 301: TypePointer UniformConstant 300 - 302(g_tTex2du1): 301(ptr) Variable UniformConstant - 303: 6(int) Constant 1 - 304: TypePointer Uniform 11(ivec2) - 391: TypeImage 6(int) 3D nonsampled format:R32i - 392: TypePointer UniformConstant 391 - 393(g_tTex3di1): 392(ptr) Variable UniformConstant - 394: 6(int) Constant 7 - 395: TypePointer Uniform 14(ivec3) - 482: TypeImage 10(int) 3D nonsampled format:R32ui - 483: TypePointer UniformConstant 482 - 484(g_tTex3du1): 483(ptr) Variable UniformConstant - 485: 6(int) Constant 2 - 486: TypePointer Uniform 12(ivec3) - 573: TypeImage 6(int) 1D array nonsampled format:R32i - 574: TypePointer UniformConstant 573 -575(g_tTex1di1a): 574(ptr) Variable UniformConstant - 662: TypeImage 10(int) 1D array nonsampled format:R32ui - 663: TypePointer UniformConstant 662 -664(g_tTex1du1a): 663(ptr) Variable UniformConstant - 923: TypeImage 6(int) Buffer nonsampled format:R32i - 924: TypePointer UniformConstant 923 - 925(g_tBuffI): 924(ptr) Variable UniformConstant - 1012: TypeImage 10(int) Buffer nonsampled format:R32ui - 1013: TypePointer UniformConstant 1012 - 1014(g_tBuffU): 1013(ptr) Variable UniformConstant - 1101: TypeFloat 32 - 1102: TypeVector 1101(float) 4 - 1103(PS_OUTPUT): TypeStruct 1102(fvec4) - 1104: TypePointer Function 1103(PS_OUTPUT) - 1106: 1101(float) Constant 1065353216 - 1107: 1102(fvec4) ConstantComposite 1106 1106 1106 1106 - 1108: TypePointer Function 1102(fvec4) - 1110: TypePointer Output 1102(fvec4) - 1111(Color): 1110(ptr) Variable Output - 1115: TypeSampler - 1116: TypePointer UniformConstant 1115 - 1117(g_sSamp): 1116(ptr) Variable UniformConstant - 1118: TypeImage 1101(float) 1D nonsampled format:R32f - 1119: TypePointer UniformConstant 1118 -1120(g_tTex1df1): 1119(ptr) Variable UniformConstant - 1121: TypeImage 1101(float) 2D nonsampled format:R32f - 1122: TypePointer UniformConstant 1121 -1123(g_tTex2df1): 1122(ptr) Variable UniformConstant - 1124: TypeImage 1101(float) 3D nonsampled format:R32f - 1125: TypePointer UniformConstant 1124 -1126(g_tTex3df1): 1125(ptr) Variable UniformConstant - 1127: TypeImage 1101(float) 1D array nonsampled format:R32f - 1128: TypePointer UniformConstant 1127 -1129(g_tTex1df1a): 1128(ptr) Variable UniformConstant - 1130: TypeImage 1101(float) 2D array nonsampled format:R32f - 1131: TypePointer UniformConstant 1130 -1132(g_tTex2df1a): 1131(ptr) Variable UniformConstant - 1133: TypeImage 6(int) 2D array nonsampled format:R32i - 1134: TypePointer UniformConstant 1133 -1135(g_tTex2di1a): 1134(ptr) Variable UniformConstant - 1136: TypeImage 10(int) 2D array nonsampled format:R32ui - 1137: TypePointer UniformConstant 1136 -1138(g_tTex2du1a): 1137(ptr) Variable UniformConstant - 1139: TypeImage 1101(float) Buffer nonsampled format:R32f - 1140: TypePointer UniformConstant 1139 - 1141(g_tBuffF): 1140(ptr) Variable UniformConstant + 6: TypeFloat 32 + 7: TypeVector 6(float) 4 + 8(PS_OUTPUT): TypeStruct 7(fvec4) + 9: TypeFunction 8(PS_OUTPUT) + 12: TypeInt 32 1 + 13: TypeImage 12(int) 1D nonsampled format:R32i + 14: TypePointer UniformConstant 13 + 15(g_tTex1di1): 14(ptr) Variable UniformConstant + 16: TypeInt 32 0 + 17: TypeVector 16(int) 2 + 18: TypeVector 16(int) 3 + 19: TypeVector 12(int) 2 + 20: TypeVector 12(int) 3 + 21($Global): TypeStruct 16(int) 17(ivec2) 18(ivec3) 16(int) 16(int) 12(int) 19(ivec2) 20(ivec3) 12(int) 12(int) + 22: TypePointer Uniform 21($Global) + 23: 22(ptr) Variable Uniform + 24: 12(int) Constant 5 + 25: TypePointer Uniform 12(int) + 28: 12(int) Constant 8 + 31: 16(int) Constant 0 + 32: TypePointer Image 12(int) + 34: 16(int) Constant 1 + 36: TypePointer Function 12(int) + 60: 12(int) Constant 9 + 119: TypeImage 16(int) 1D nonsampled format:R32ui + 120: TypePointer UniformConstant 119 + 121(g_tTex1du1): 120(ptr) Variable UniformConstant + 122: 12(int) Constant 0 + 123: TypePointer Uniform 16(int) + 128: TypePointer Image 16(int) + 131: TypePointer Function 16(int) + 153: 12(int) Constant 3 + 156: 12(int) Constant 4 + 215: TypeImage 12(int) 2D nonsampled format:R32i + 216: TypePointer UniformConstant 215 + 217(g_tTex2di1): 216(ptr) Variable UniformConstant + 218: 12(int) Constant 6 + 219: TypePointer Uniform 19(ivec2) + 306: TypeImage 16(int) 2D nonsampled format:R32ui + 307: TypePointer UniformConstant 306 + 308(g_tTex2du1): 307(ptr) Variable UniformConstant + 309: 12(int) Constant 1 + 310: TypePointer Uniform 17(ivec2) + 397: TypeImage 12(int) 3D nonsampled format:R32i + 398: TypePointer UniformConstant 397 + 399(g_tTex3di1): 398(ptr) Variable UniformConstant + 400: 12(int) Constant 7 + 401: TypePointer Uniform 20(ivec3) + 488: TypeImage 16(int) 3D nonsampled format:R32ui + 489: TypePointer UniformConstant 488 + 490(g_tTex3du1): 489(ptr) Variable UniformConstant + 491: 12(int) Constant 2 + 492: TypePointer Uniform 18(ivec3) + 579: TypeImage 12(int) 1D array nonsampled format:R32i + 580: TypePointer UniformConstant 579 +581(g_tTex1di1a): 580(ptr) Variable UniformConstant + 668: TypeImage 16(int) 1D array nonsampled format:R32ui + 669: TypePointer UniformConstant 668 +670(g_tTex1du1a): 669(ptr) Variable UniformConstant + 929: TypeImage 12(int) Buffer nonsampled format:R32i + 930: TypePointer UniformConstant 929 + 931(g_tBuffI): 930(ptr) Variable UniformConstant + 1018: TypeImage 16(int) Buffer nonsampled format:R32ui + 1019: TypePointer UniformConstant 1018 + 1020(g_tBuffU): 1019(ptr) Variable UniformConstant + 1107: TypePointer Function 8(PS_OUTPUT) + 1109: 6(float) Constant 1065353216 + 1110: 7(fvec4) ConstantComposite 1109 1109 1109 1109 + 1111: TypePointer Function 7(fvec4) + 1116: TypePointer Output 7(fvec4) + 1117(Color): 1116(ptr) Variable Output + 1120: TypeSampler + 1121: TypePointer UniformConstant 1120 + 1122(g_sSamp): 1121(ptr) Variable UniformConstant + 1123: TypeImage 6(float) 1D nonsampled format:R32f + 1124: TypePointer UniformConstant 1123 +1125(g_tTex1df1): 1124(ptr) Variable UniformConstant + 1126: TypeImage 6(float) 2D nonsampled format:R32f + 1127: TypePointer UniformConstant 1126 +1128(g_tTex2df1): 1127(ptr) Variable UniformConstant + 1129: TypeImage 6(float) 3D nonsampled format:R32f + 1130: TypePointer UniformConstant 1129 +1131(g_tTex3df1): 1130(ptr) Variable UniformConstant + 1132: TypeImage 6(float) 1D array nonsampled format:R32f + 1133: TypePointer UniformConstant 1132 +1134(g_tTex1df1a): 1133(ptr) Variable UniformConstant + 1135: TypeImage 6(float) 2D array nonsampled format:R32f + 1136: TypePointer UniformConstant 1135 +1137(g_tTex2df1a): 1136(ptr) Variable UniformConstant + 1138: TypeImage 12(int) 2D array nonsampled format:R32i + 1139: TypePointer UniformConstant 1138 +1140(g_tTex2di1a): 1139(ptr) Variable UniformConstant + 1141: TypeImage 16(int) 2D array nonsampled format:R32ui + 1142: TypePointer UniformConstant 1141 +1143(g_tTex2du1a): 1142(ptr) Variable UniformConstant + 1144: TypeImage 6(float) Buffer nonsampled format:R32f + 1145: TypePointer UniformConstant 1144 + 1146(g_tBuffF): 1145(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label - 31(out_i1): 30(ptr) Variable Function - 126(out_u1): 125(ptr) Variable Function - 1105(psout): 1104(ptr) Variable Function - 20: 19(ptr) AccessChain 17 18 - 21: 6(int) Load 20 - 23: 19(ptr) AccessChain 17 22 - 24: 6(int) Load 23 - 27: 26(ptr) ImageTexelPointer 9(g_tTex1di1) 21 25 - 29: 6(int) AtomicIAdd 27 28 25 24 - 32: 19(ptr) AccessChain 17 18 - 33: 6(int) Load 32 - 34: 19(ptr) AccessChain 17 18 - 35: 6(int) Load 34 - 36: 26(ptr) ImageTexelPointer 9(g_tTex1di1) 33 25 - 37: 6(int) AtomicIAdd 36 28 25 35 - Store 31(out_i1) 37 - 38: 19(ptr) AccessChain 17 18 - 39: 6(int) Load 38 - 40: 19(ptr) AccessChain 17 22 - 41: 6(int) Load 40 - 42: 26(ptr) ImageTexelPointer 9(g_tTex1di1) 39 25 - 43: 6(int) AtomicAnd 42 28 25 41 - 44: 19(ptr) AccessChain 17 18 - 45: 6(int) Load 44 - 46: 19(ptr) AccessChain 17 18 - 47: 6(int) Load 46 - 48: 26(ptr) ImageTexelPointer 9(g_tTex1di1) 45 25 - 49: 6(int) AtomicAnd 48 28 25 47 - Store 31(out_i1) 49 - 50: 19(ptr) AccessChain 17 18 - 51: 6(int) Load 50 - 52: 19(ptr) AccessChain 17 22 - 53: 6(int) Load 52 - 55: 19(ptr) AccessChain 17 54 - 56: 6(int) Load 55 - 57: 26(ptr) ImageTexelPointer 9(g_tTex1di1) 51 25 - 58: 6(int) AtomicCompareExchange 57 28 25 25 56 53 - Store 31(out_i1) 58 - 59: 19(ptr) AccessChain 17 18 - 60: 6(int) Load 59 - 61: 19(ptr) AccessChain 17 18 - 62: 6(int) Load 61 - 63: 26(ptr) ImageTexelPointer 9(g_tTex1di1) 60 25 - 64: 6(int) AtomicExchange 63 28 25 62 - Store 31(out_i1) 64 - 65: 19(ptr) AccessChain 17 18 - 66: 6(int) Load 65 - 67: 19(ptr) AccessChain 17 22 - 68: 6(int) Load 67 - 69: 26(ptr) ImageTexelPointer 9(g_tTex1di1) 66 25 - 70: 6(int) AtomicSMax 69 28 25 68 - 71: 19(ptr) AccessChain 17 18 - 72: 6(int) Load 71 - 73: 19(ptr) AccessChain 17 18 - 74: 6(int) Load 73 - 75: 26(ptr) ImageTexelPointer 9(g_tTex1di1) 72 25 - 76: 6(int) AtomicSMax 75 28 25 74 - Store 31(out_i1) 76 - 77: 19(ptr) AccessChain 17 18 - 78: 6(int) Load 77 - 79: 19(ptr) AccessChain 17 22 - 80: 6(int) Load 79 - 81: 26(ptr) ImageTexelPointer 9(g_tTex1di1) 78 25 - 82: 6(int) AtomicSMin 81 28 25 80 - 83: 19(ptr) AccessChain 17 18 - 84: 6(int) Load 83 - 85: 19(ptr) AccessChain 17 18 - 86: 6(int) Load 85 - 87: 26(ptr) ImageTexelPointer 9(g_tTex1di1) 84 25 - 88: 6(int) AtomicSMin 87 28 25 86 - Store 31(out_i1) 88 - 89: 19(ptr) AccessChain 17 18 - 90: 6(int) Load 89 - 91: 19(ptr) AccessChain 17 22 - 92: 6(int) Load 91 - 93: 26(ptr) ImageTexelPointer 9(g_tTex1di1) 90 25 - 94: 6(int) AtomicOr 93 28 25 92 - 95: 19(ptr) AccessChain 17 18 - 96: 6(int) Load 95 - 97: 19(ptr) AccessChain 17 18 - 98: 6(int) Load 97 - 99: 26(ptr) ImageTexelPointer 9(g_tTex1di1) 96 25 - 100: 6(int) AtomicOr 99 28 25 98 - Store 31(out_i1) 100 - 101: 19(ptr) AccessChain 17 18 - 102: 6(int) Load 101 - 103: 19(ptr) AccessChain 17 22 - 104: 6(int) Load 103 - 105: 26(ptr) ImageTexelPointer 9(g_tTex1di1) 102 25 - 106: 6(int) AtomicXor 105 28 25 104 - 107: 19(ptr) AccessChain 17 18 - 108: 6(int) Load 107 - 109: 19(ptr) AccessChain 17 18 - 110: 6(int) Load 109 - 111: 26(ptr) ImageTexelPointer 9(g_tTex1di1) 108 25 - 112: 6(int) AtomicXor 111 28 25 110 - Store 31(out_i1) 112 - 118: 117(ptr) AccessChain 17 116 - 119: 10(int) Load 118 - 120: 117(ptr) AccessChain 17 116 - 121: 10(int) Load 120 - 123: 122(ptr) ImageTexelPointer 115(g_tTex1du1) 119 25 - 124: 10(int) AtomicIAdd 123 28 25 121 - 127: 117(ptr) AccessChain 17 116 - 128: 10(int) Load 127 - 129: 117(ptr) AccessChain 17 116 - 130: 10(int) Load 129 - 131: 122(ptr) ImageTexelPointer 115(g_tTex1du1) 128 25 - 132: 10(int) AtomicIAdd 131 28 25 130 - Store 126(out_u1) 132 - 133: 117(ptr) AccessChain 17 116 - 134: 10(int) Load 133 - 135: 117(ptr) AccessChain 17 116 - 136: 10(int) Load 135 - 137: 122(ptr) ImageTexelPointer 115(g_tTex1du1) 134 25 - 138: 10(int) AtomicAnd 137 28 25 136 - 139: 117(ptr) AccessChain 17 116 - 140: 10(int) Load 139 - 141: 117(ptr) AccessChain 17 116 - 142: 10(int) Load 141 - 143: 122(ptr) ImageTexelPointer 115(g_tTex1du1) 140 25 - 144: 10(int) AtomicAnd 143 28 25 142 - Store 126(out_u1) 144 - 145: 117(ptr) AccessChain 17 116 - 146: 10(int) Load 145 - 148: 117(ptr) AccessChain 17 147 - 149: 10(int) Load 148 - 151: 117(ptr) AccessChain 17 150 - 152: 10(int) Load 151 - 153: 122(ptr) ImageTexelPointer 115(g_tTex1du1) 146 25 - 154: 10(int) AtomicCompareExchange 153 28 25 25 152 149 - Store 126(out_u1) 154 - 155: 117(ptr) AccessChain 17 116 - 156: 10(int) Load 155 - 157: 117(ptr) AccessChain 17 116 - 158: 10(int) Load 157 - 159: 122(ptr) ImageTexelPointer 115(g_tTex1du1) 156 25 - 160: 10(int) AtomicExchange 159 28 25 158 - Store 126(out_u1) 160 - 161: 117(ptr) AccessChain 17 116 - 162: 10(int) Load 161 - 163: 117(ptr) AccessChain 17 116 - 164: 10(int) Load 163 - 165: 122(ptr) ImageTexelPointer 115(g_tTex1du1) 162 25 - 166: 10(int) AtomicUMax 165 28 25 164 - 167: 117(ptr) AccessChain 17 116 - 168: 10(int) Load 167 - 169: 117(ptr) AccessChain 17 116 - 170: 10(int) Load 169 - 171: 122(ptr) ImageTexelPointer 115(g_tTex1du1) 168 25 - 172: 10(int) AtomicUMax 171 28 25 170 - Store 126(out_u1) 172 - 173: 117(ptr) AccessChain 17 116 - 174: 10(int) Load 173 - 175: 117(ptr) AccessChain 17 116 - 176: 10(int) Load 175 - 177: 122(ptr) ImageTexelPointer 115(g_tTex1du1) 174 25 - 178: 10(int) AtomicUMin 177 28 25 176 - 179: 117(ptr) AccessChain 17 116 - 180: 10(int) Load 179 - 181: 117(ptr) AccessChain 17 116 - 182: 10(int) Load 181 - 183: 122(ptr) ImageTexelPointer 115(g_tTex1du1) 180 25 - 184: 10(int) AtomicUMin 183 28 25 182 - Store 126(out_u1) 184 - 185: 117(ptr) AccessChain 17 116 - 186: 10(int) Load 185 - 187: 117(ptr) AccessChain 17 116 - 188: 10(int) Load 187 - 189: 122(ptr) ImageTexelPointer 115(g_tTex1du1) 186 25 - 190: 10(int) AtomicOr 189 28 25 188 - 191: 117(ptr) AccessChain 17 116 - 192: 10(int) Load 191 - 193: 117(ptr) AccessChain 17 116 - 194: 10(int) Load 193 - 195: 122(ptr) ImageTexelPointer 115(g_tTex1du1) 192 25 - 196: 10(int) AtomicOr 195 28 25 194 - Store 126(out_u1) 196 - 197: 117(ptr) AccessChain 17 116 - 198: 10(int) Load 197 - 199: 117(ptr) AccessChain 17 116 - 200: 10(int) Load 199 - 201: 122(ptr) ImageTexelPointer 115(g_tTex1du1) 198 25 - 202: 10(int) AtomicXor 201 28 25 200 - 203: 117(ptr) AccessChain 17 116 - 204: 10(int) Load 203 - 205: 117(ptr) AccessChain 17 116 - 206: 10(int) Load 205 - 207: 122(ptr) ImageTexelPointer 115(g_tTex1du1) 204 25 - 208: 10(int) AtomicXor 207 28 25 206 - Store 126(out_u1) 208 - 214: 213(ptr) AccessChain 17 212 - 215: 13(ivec2) Load 214 - 216: 19(ptr) AccessChain 17 22 - 217: 6(int) Load 216 - 218: 26(ptr) ImageTexelPointer 211(g_tTex2di1) 215 25 - 219: 6(int) AtomicIAdd 218 28 25 217 - 220: 213(ptr) AccessChain 17 212 - 221: 13(ivec2) Load 220 - 222: 19(ptr) AccessChain 17 18 - 223: 6(int) Load 222 - 224: 26(ptr) ImageTexelPointer 211(g_tTex2di1) 221 25 - 225: 6(int) AtomicIAdd 224 28 25 223 - Store 31(out_i1) 225 - 226: 213(ptr) AccessChain 17 212 - 227: 13(ivec2) Load 226 - 228: 19(ptr) AccessChain 17 22 - 229: 6(int) Load 228 - 230: 26(ptr) ImageTexelPointer 211(g_tTex2di1) 227 25 - 231: 6(int) AtomicAnd 230 28 25 229 - 232: 213(ptr) AccessChain 17 212 - 233: 13(ivec2) Load 232 - 234: 19(ptr) AccessChain 17 18 - 235: 6(int) Load 234 - 236: 26(ptr) ImageTexelPointer 211(g_tTex2di1) 233 25 - 237: 6(int) AtomicAnd 236 28 25 235 - Store 31(out_i1) 237 - 238: 213(ptr) AccessChain 17 212 - 239: 13(ivec2) Load 238 - 240: 19(ptr) AccessChain 17 22 - 241: 6(int) Load 240 - 242: 19(ptr) AccessChain 17 54 - 243: 6(int) Load 242 - 244: 26(ptr) ImageTexelPointer 211(g_tTex2di1) 239 25 - 245: 6(int) AtomicCompareExchange 244 28 25 25 243 241 - Store 31(out_i1) 245 - 246: 213(ptr) AccessChain 17 212 - 247: 13(ivec2) Load 246 - 248: 19(ptr) AccessChain 17 18 - 249: 6(int) Load 248 - 250: 26(ptr) ImageTexelPointer 211(g_tTex2di1) 247 25 - 251: 6(int) AtomicExchange 250 28 25 249 - Store 31(out_i1) 251 - 252: 213(ptr) AccessChain 17 212 - 253: 13(ivec2) Load 252 - 254: 19(ptr) AccessChain 17 22 - 255: 6(int) Load 254 - 256: 26(ptr) ImageTexelPointer 211(g_tTex2di1) 253 25 - 257: 6(int) AtomicSMax 256 28 25 255 - 258: 213(ptr) AccessChain 17 212 - 259: 13(ivec2) Load 258 - 260: 19(ptr) AccessChain 17 18 - 261: 6(int) Load 260 - 262: 26(ptr) ImageTexelPointer 211(g_tTex2di1) 259 25 - 263: 6(int) AtomicSMax 262 28 25 261 - Store 31(out_i1) 263 - 264: 213(ptr) AccessChain 17 212 - 265: 13(ivec2) Load 264 - 266: 19(ptr) AccessChain 17 22 - 267: 6(int) Load 266 - 268: 26(ptr) ImageTexelPointer 211(g_tTex2di1) 265 25 - 269: 6(int) AtomicSMin 268 28 25 267 - 270: 213(ptr) AccessChain 17 212 - 271: 13(ivec2) Load 270 - 272: 19(ptr) AccessChain 17 18 - 273: 6(int) Load 272 - 274: 26(ptr) ImageTexelPointer 211(g_tTex2di1) 271 25 - 275: 6(int) AtomicSMin 274 28 25 273 - Store 31(out_i1) 275 - 276: 213(ptr) AccessChain 17 212 - 277: 13(ivec2) Load 276 - 278: 19(ptr) AccessChain 17 22 - 279: 6(int) Load 278 - 280: 26(ptr) ImageTexelPointer 211(g_tTex2di1) 277 25 - 281: 6(int) AtomicOr 280 28 25 279 - 282: 213(ptr) AccessChain 17 212 - 283: 13(ivec2) Load 282 - 284: 19(ptr) AccessChain 17 18 - 285: 6(int) Load 284 - 286: 26(ptr) ImageTexelPointer 211(g_tTex2di1) 283 25 - 287: 6(int) AtomicOr 286 28 25 285 - Store 31(out_i1) 287 - 288: 213(ptr) AccessChain 17 212 - 289: 13(ivec2) Load 288 - 290: 19(ptr) AccessChain 17 22 - 291: 6(int) Load 290 - 292: 26(ptr) ImageTexelPointer 211(g_tTex2di1) 289 25 - 293: 6(int) AtomicXor 292 28 25 291 - 294: 213(ptr) AccessChain 17 212 - 295: 13(ivec2) Load 294 - 296: 19(ptr) AccessChain 17 18 - 297: 6(int) Load 296 - 298: 26(ptr) ImageTexelPointer 211(g_tTex2di1) 295 25 - 299: 6(int) AtomicXor 298 28 25 297 - Store 31(out_i1) 299 - 305: 304(ptr) AccessChain 17 303 - 306: 11(ivec2) Load 305 - 307: 117(ptr) AccessChain 17 116 - 308: 10(int) Load 307 - 309: 122(ptr) ImageTexelPointer 302(g_tTex2du1) 306 25 - 310: 10(int) AtomicIAdd 309 28 25 308 - 311: 304(ptr) AccessChain 17 303 - 312: 11(ivec2) Load 311 - 313: 117(ptr) AccessChain 17 116 - 314: 10(int) Load 313 - 315: 122(ptr) ImageTexelPointer 302(g_tTex2du1) 312 25 - 316: 10(int) AtomicIAdd 315 28 25 314 - Store 126(out_u1) 316 - 317: 304(ptr) AccessChain 17 303 - 318: 11(ivec2) Load 317 - 319: 117(ptr) AccessChain 17 116 - 320: 10(int) Load 319 - 321: 122(ptr) ImageTexelPointer 302(g_tTex2du1) 318 25 - 322: 10(int) AtomicAnd 321 28 25 320 - 323: 304(ptr) AccessChain 17 303 - 324: 11(ivec2) Load 323 - 325: 117(ptr) AccessChain 17 116 - 326: 10(int) Load 325 - 327: 122(ptr) ImageTexelPointer 302(g_tTex2du1) 324 25 - 328: 10(int) AtomicAnd 327 28 25 326 - Store 126(out_u1) 328 - 329: 304(ptr) AccessChain 17 303 - 330: 11(ivec2) Load 329 - 331: 117(ptr) AccessChain 17 147 - 332: 10(int) Load 331 - 333: 117(ptr) AccessChain 17 150 - 334: 10(int) Load 333 - 335: 122(ptr) ImageTexelPointer 302(g_tTex2du1) 330 25 - 336: 10(int) AtomicCompareExchange 335 28 25 25 334 332 - Store 126(out_u1) 336 - 337: 304(ptr) AccessChain 17 303 - 338: 11(ivec2) Load 337 - 339: 117(ptr) AccessChain 17 116 - 340: 10(int) Load 339 - 341: 122(ptr) ImageTexelPointer 302(g_tTex2du1) 338 25 - 342: 10(int) AtomicExchange 341 28 25 340 - Store 126(out_u1) 342 - 343: 304(ptr) AccessChain 17 303 - 344: 11(ivec2) Load 343 - 345: 117(ptr) AccessChain 17 116 - 346: 10(int) Load 345 - 347: 122(ptr) ImageTexelPointer 302(g_tTex2du1) 344 25 - 348: 10(int) AtomicUMax 347 28 25 346 - 349: 304(ptr) AccessChain 17 303 - 350: 11(ivec2) Load 349 - 351: 117(ptr) AccessChain 17 116 - 352: 10(int) Load 351 - 353: 122(ptr) ImageTexelPointer 302(g_tTex2du1) 350 25 - 354: 10(int) AtomicUMax 353 28 25 352 - Store 126(out_u1) 354 - 355: 304(ptr) AccessChain 17 303 - 356: 11(ivec2) Load 355 - 357: 117(ptr) AccessChain 17 116 - 358: 10(int) Load 357 - 359: 122(ptr) ImageTexelPointer 302(g_tTex2du1) 356 25 - 360: 10(int) AtomicUMin 359 28 25 358 - 361: 304(ptr) AccessChain 17 303 - 362: 11(ivec2) Load 361 - 363: 117(ptr) AccessChain 17 116 - 364: 10(int) Load 363 - 365: 122(ptr) ImageTexelPointer 302(g_tTex2du1) 362 25 - 366: 10(int) AtomicUMin 365 28 25 364 - Store 126(out_u1) 366 - 367: 304(ptr) AccessChain 17 303 - 368: 11(ivec2) Load 367 - 369: 117(ptr) AccessChain 17 116 - 370: 10(int) Load 369 - 371: 122(ptr) ImageTexelPointer 302(g_tTex2du1) 368 25 - 372: 10(int) AtomicOr 371 28 25 370 - 373: 304(ptr) AccessChain 17 303 - 374: 11(ivec2) Load 373 - 375: 117(ptr) AccessChain 17 116 - 376: 10(int) Load 375 - 377: 122(ptr) ImageTexelPointer 302(g_tTex2du1) 374 25 - 378: 10(int) AtomicOr 377 28 25 376 - Store 126(out_u1) 378 - 379: 304(ptr) AccessChain 17 303 - 380: 11(ivec2) Load 379 - 381: 117(ptr) AccessChain 17 116 - 382: 10(int) Load 381 - 383: 122(ptr) ImageTexelPointer 302(g_tTex2du1) 380 25 - 384: 10(int) AtomicXor 383 28 25 382 - 385: 304(ptr) AccessChain 17 303 - 386: 11(ivec2) Load 385 - 387: 117(ptr) AccessChain 17 116 - 388: 10(int) Load 387 - 389: 122(ptr) ImageTexelPointer 302(g_tTex2du1) 386 25 - 390: 10(int) AtomicXor 389 28 25 388 - Store 126(out_u1) 390 - 396: 395(ptr) AccessChain 17 394 - 397: 14(ivec3) Load 396 - 398: 19(ptr) AccessChain 17 22 - 399: 6(int) Load 398 - 400: 26(ptr) ImageTexelPointer 393(g_tTex3di1) 397 25 - 401: 6(int) AtomicIAdd 400 28 25 399 - 402: 395(ptr) AccessChain 17 394 - 403: 14(ivec3) Load 402 - 404: 19(ptr) AccessChain 17 18 - 405: 6(int) Load 404 - 406: 26(ptr) ImageTexelPointer 393(g_tTex3di1) 403 25 - 407: 6(int) AtomicIAdd 406 28 25 405 - Store 31(out_i1) 407 - 408: 395(ptr) AccessChain 17 394 - 409: 14(ivec3) Load 408 - 410: 19(ptr) AccessChain 17 22 - 411: 6(int) Load 410 - 412: 26(ptr) ImageTexelPointer 393(g_tTex3di1) 409 25 - 413: 6(int) AtomicAnd 412 28 25 411 - 414: 395(ptr) AccessChain 17 394 - 415: 14(ivec3) Load 414 - 416: 19(ptr) AccessChain 17 18 - 417: 6(int) Load 416 - 418: 26(ptr) ImageTexelPointer 393(g_tTex3di1) 415 25 - 419: 6(int) AtomicAnd 418 28 25 417 - Store 31(out_i1) 419 - 420: 395(ptr) AccessChain 17 394 - 421: 14(ivec3) Load 420 - 422: 19(ptr) AccessChain 17 22 - 423: 6(int) Load 422 - 424: 19(ptr) AccessChain 17 54 - 425: 6(int) Load 424 - 426: 26(ptr) ImageTexelPointer 393(g_tTex3di1) 421 25 - 427: 6(int) AtomicCompareExchange 426 28 25 25 425 423 - Store 31(out_i1) 427 - 428: 395(ptr) AccessChain 17 394 - 429: 14(ivec3) Load 428 - 430: 19(ptr) AccessChain 17 18 - 431: 6(int) Load 430 - 432: 26(ptr) ImageTexelPointer 393(g_tTex3di1) 429 25 - 433: 6(int) AtomicExchange 432 28 25 431 - Store 31(out_i1) 433 - 434: 395(ptr) AccessChain 17 394 - 435: 14(ivec3) Load 434 - 436: 19(ptr) AccessChain 17 22 - 437: 6(int) Load 436 - 438: 26(ptr) ImageTexelPointer 393(g_tTex3di1) 435 25 - 439: 6(int) AtomicSMax 438 28 25 437 - 440: 395(ptr) AccessChain 17 394 - 441: 14(ivec3) Load 440 - 442: 19(ptr) AccessChain 17 18 - 443: 6(int) Load 442 - 444: 26(ptr) ImageTexelPointer 393(g_tTex3di1) 441 25 - 445: 6(int) AtomicSMax 444 28 25 443 - Store 31(out_i1) 445 - 446: 395(ptr) AccessChain 17 394 - 447: 14(ivec3) Load 446 - 448: 19(ptr) AccessChain 17 22 - 449: 6(int) Load 448 - 450: 26(ptr) ImageTexelPointer 393(g_tTex3di1) 447 25 - 451: 6(int) AtomicSMin 450 28 25 449 - 452: 395(ptr) AccessChain 17 394 - 453: 14(ivec3) Load 452 - 454: 19(ptr) AccessChain 17 18 - 455: 6(int) Load 454 - 456: 26(ptr) ImageTexelPointer 393(g_tTex3di1) 453 25 - 457: 6(int) AtomicSMin 456 28 25 455 - Store 31(out_i1) 457 - 458: 395(ptr) AccessChain 17 394 - 459: 14(ivec3) Load 458 - 460: 19(ptr) AccessChain 17 22 - 461: 6(int) Load 460 - 462: 26(ptr) ImageTexelPointer 393(g_tTex3di1) 459 25 - 463: 6(int) AtomicOr 462 28 25 461 - 464: 395(ptr) AccessChain 17 394 - 465: 14(ivec3) Load 464 - 466: 19(ptr) AccessChain 17 18 - 467: 6(int) Load 466 - 468: 26(ptr) ImageTexelPointer 393(g_tTex3di1) 465 25 - 469: 6(int) AtomicOr 468 28 25 467 - Store 31(out_i1) 469 - 470: 395(ptr) AccessChain 17 394 - 471: 14(ivec3) Load 470 - 472: 19(ptr) AccessChain 17 22 - 473: 6(int) Load 472 - 474: 26(ptr) ImageTexelPointer 393(g_tTex3di1) 471 25 - 475: 6(int) AtomicXor 474 28 25 473 - 476: 395(ptr) AccessChain 17 394 - 477: 14(ivec3) Load 476 - 478: 19(ptr) AccessChain 17 18 - 479: 6(int) Load 478 - 480: 26(ptr) ImageTexelPointer 393(g_tTex3di1) 477 25 - 481: 6(int) AtomicXor 480 28 25 479 - Store 31(out_i1) 481 - 487: 486(ptr) AccessChain 17 485 - 488: 12(ivec3) Load 487 - 489: 117(ptr) AccessChain 17 116 - 490: 10(int) Load 489 - 491: 122(ptr) ImageTexelPointer 484(g_tTex3du1) 488 25 - 492: 10(int) AtomicIAdd 491 28 25 490 - 493: 486(ptr) AccessChain 17 485 - 494: 12(ivec3) Load 493 - 495: 117(ptr) AccessChain 17 116 - 496: 10(int) Load 495 - 497: 122(ptr) ImageTexelPointer 484(g_tTex3du1) 494 25 - 498: 10(int) AtomicIAdd 497 28 25 496 - Store 126(out_u1) 498 - 499: 486(ptr) AccessChain 17 485 - 500: 12(ivec3) Load 499 - 501: 117(ptr) AccessChain 17 116 - 502: 10(int) Load 501 - 503: 122(ptr) ImageTexelPointer 484(g_tTex3du1) 500 25 - 504: 10(int) AtomicAnd 503 28 25 502 - 505: 486(ptr) AccessChain 17 485 - 506: 12(ivec3) Load 505 - 507: 117(ptr) AccessChain 17 116 - 508: 10(int) Load 507 - 509: 122(ptr) ImageTexelPointer 484(g_tTex3du1) 506 25 - 510: 10(int) AtomicAnd 509 28 25 508 - Store 126(out_u1) 510 - 511: 486(ptr) AccessChain 17 485 - 512: 12(ivec3) Load 511 - 513: 117(ptr) AccessChain 17 147 - 514: 10(int) Load 513 - 515: 117(ptr) AccessChain 17 150 - 516: 10(int) Load 515 - 517: 122(ptr) ImageTexelPointer 484(g_tTex3du1) 512 25 - 518: 10(int) AtomicCompareExchange 517 28 25 25 516 514 - Store 126(out_u1) 518 - 519: 486(ptr) AccessChain 17 485 - 520: 12(ivec3) Load 519 - 521: 117(ptr) AccessChain 17 116 - 522: 10(int) Load 521 - 523: 122(ptr) ImageTexelPointer 484(g_tTex3du1) 520 25 - 524: 10(int) AtomicExchange 523 28 25 522 - Store 126(out_u1) 524 - 525: 486(ptr) AccessChain 17 485 - 526: 12(ivec3) Load 525 - 527: 117(ptr) AccessChain 17 116 - 528: 10(int) Load 527 - 529: 122(ptr) ImageTexelPointer 484(g_tTex3du1) 526 25 - 530: 10(int) AtomicUMax 529 28 25 528 - 531: 486(ptr) AccessChain 17 485 - 532: 12(ivec3) Load 531 - 533: 117(ptr) AccessChain 17 116 - 534: 10(int) Load 533 - 535: 122(ptr) ImageTexelPointer 484(g_tTex3du1) 532 25 - 536: 10(int) AtomicUMax 535 28 25 534 - Store 126(out_u1) 536 - 537: 486(ptr) AccessChain 17 485 - 538: 12(ivec3) Load 537 - 539: 117(ptr) AccessChain 17 116 - 540: 10(int) Load 539 - 541: 122(ptr) ImageTexelPointer 484(g_tTex3du1) 538 25 - 542: 10(int) AtomicUMin 541 28 25 540 - 543: 486(ptr) AccessChain 17 485 - 544: 12(ivec3) Load 543 - 545: 117(ptr) AccessChain 17 116 - 546: 10(int) Load 545 - 547: 122(ptr) ImageTexelPointer 484(g_tTex3du1) 544 25 - 548: 10(int) AtomicUMin 547 28 25 546 - Store 126(out_u1) 548 - 549: 486(ptr) AccessChain 17 485 - 550: 12(ivec3) Load 549 - 551: 117(ptr) AccessChain 17 116 - 552: 10(int) Load 551 - 553: 122(ptr) ImageTexelPointer 484(g_tTex3du1) 550 25 - 554: 10(int) AtomicOr 553 28 25 552 - 555: 486(ptr) AccessChain 17 485 - 556: 12(ivec3) Load 555 - 557: 117(ptr) AccessChain 17 116 - 558: 10(int) Load 557 - 559: 122(ptr) ImageTexelPointer 484(g_tTex3du1) 556 25 - 560: 10(int) AtomicOr 559 28 25 558 - Store 126(out_u1) 560 - 561: 486(ptr) AccessChain 17 485 - 562: 12(ivec3) Load 561 - 563: 117(ptr) AccessChain 17 116 - 564: 10(int) Load 563 - 565: 122(ptr) ImageTexelPointer 484(g_tTex3du1) 562 25 - 566: 10(int) AtomicXor 565 28 25 564 - 567: 486(ptr) AccessChain 17 485 - 568: 12(ivec3) Load 567 - 569: 117(ptr) AccessChain 17 116 - 570: 10(int) Load 569 - 571: 122(ptr) ImageTexelPointer 484(g_tTex3du1) 568 25 - 572: 10(int) AtomicXor 571 28 25 570 - Store 126(out_u1) 572 - 576: 213(ptr) AccessChain 17 212 - 577: 13(ivec2) Load 576 - 578: 19(ptr) AccessChain 17 22 - 579: 6(int) Load 578 - 580: 26(ptr) ImageTexelPointer 575(g_tTex1di1a) 577 25 - 581: 6(int) AtomicIAdd 580 28 25 579 - 582: 213(ptr) AccessChain 17 212 - 583: 13(ivec2) Load 582 - 584: 19(ptr) AccessChain 17 18 - 585: 6(int) Load 584 - 586: 26(ptr) ImageTexelPointer 575(g_tTex1di1a) 583 25 - 587: 6(int) AtomicIAdd 586 28 25 585 - Store 31(out_i1) 587 - 588: 213(ptr) AccessChain 17 212 - 589: 13(ivec2) Load 588 - 590: 19(ptr) AccessChain 17 22 - 591: 6(int) Load 590 - 592: 26(ptr) ImageTexelPointer 575(g_tTex1di1a) 589 25 - 593: 6(int) AtomicAnd 592 28 25 591 - 594: 213(ptr) AccessChain 17 212 - 595: 13(ivec2) Load 594 - 596: 19(ptr) AccessChain 17 18 - 597: 6(int) Load 596 - 598: 26(ptr) ImageTexelPointer 575(g_tTex1di1a) 595 25 - 599: 6(int) AtomicAnd 598 28 25 597 - Store 31(out_i1) 599 - 600: 213(ptr) AccessChain 17 212 - 601: 13(ivec2) Load 600 - 602: 19(ptr) AccessChain 17 22 - 603: 6(int) Load 602 - 604: 19(ptr) AccessChain 17 54 - 605: 6(int) Load 604 - 606: 26(ptr) ImageTexelPointer 575(g_tTex1di1a) 601 25 - 607: 6(int) AtomicCompareExchange 606 28 25 25 605 603 - Store 31(out_i1) 607 - 608: 213(ptr) AccessChain 17 212 - 609: 13(ivec2) Load 608 - 610: 19(ptr) AccessChain 17 18 - 611: 6(int) Load 610 - 612: 26(ptr) ImageTexelPointer 575(g_tTex1di1a) 609 25 - 613: 6(int) AtomicExchange 612 28 25 611 - Store 31(out_i1) 613 - 614: 213(ptr) AccessChain 17 212 - 615: 13(ivec2) Load 614 - 616: 19(ptr) AccessChain 17 22 - 617: 6(int) Load 616 - 618: 26(ptr) ImageTexelPointer 575(g_tTex1di1a) 615 25 - 619: 6(int) AtomicSMax 618 28 25 617 - 620: 213(ptr) AccessChain 17 212 - 621: 13(ivec2) Load 620 - 622: 19(ptr) AccessChain 17 18 - 623: 6(int) Load 622 - 624: 26(ptr) ImageTexelPointer 575(g_tTex1di1a) 621 25 - 625: 6(int) AtomicSMax 624 28 25 623 - Store 31(out_i1) 625 - 626: 213(ptr) AccessChain 17 212 - 627: 13(ivec2) Load 626 - 628: 19(ptr) AccessChain 17 22 - 629: 6(int) Load 628 - 630: 26(ptr) ImageTexelPointer 575(g_tTex1di1a) 627 25 - 631: 6(int) AtomicSMin 630 28 25 629 - 632: 213(ptr) AccessChain 17 212 - 633: 13(ivec2) Load 632 - 634: 19(ptr) AccessChain 17 18 - 635: 6(int) Load 634 - 636: 26(ptr) ImageTexelPointer 575(g_tTex1di1a) 633 25 - 637: 6(int) AtomicSMin 636 28 25 635 - Store 31(out_i1) 637 - 638: 213(ptr) AccessChain 17 212 - 639: 13(ivec2) Load 638 - 640: 19(ptr) AccessChain 17 22 - 641: 6(int) Load 640 - 642: 26(ptr) ImageTexelPointer 575(g_tTex1di1a) 639 25 - 643: 6(int) AtomicOr 642 28 25 641 - 644: 213(ptr) AccessChain 17 212 - 645: 13(ivec2) Load 644 - 646: 19(ptr) AccessChain 17 18 - 647: 6(int) Load 646 - 648: 26(ptr) ImageTexelPointer 575(g_tTex1di1a) 645 25 - 649: 6(int) AtomicOr 648 28 25 647 - Store 31(out_i1) 649 - 650: 213(ptr) AccessChain 17 212 - 651: 13(ivec2) Load 650 - 652: 19(ptr) AccessChain 17 22 - 653: 6(int) Load 652 - 654: 26(ptr) ImageTexelPointer 575(g_tTex1di1a) 651 25 - 655: 6(int) AtomicXor 654 28 25 653 - 656: 213(ptr) AccessChain 17 212 - 657: 13(ivec2) Load 656 - 658: 19(ptr) AccessChain 17 18 - 659: 6(int) Load 658 - 660: 26(ptr) ImageTexelPointer 575(g_tTex1di1a) 657 25 - 661: 6(int) AtomicXor 660 28 25 659 - Store 31(out_i1) 661 - 665: 304(ptr) AccessChain 17 303 - 666: 11(ivec2) Load 665 - 667: 117(ptr) AccessChain 17 116 - 668: 10(int) Load 667 - 669: 122(ptr) ImageTexelPointer 664(g_tTex1du1a) 666 25 - 670: 10(int) AtomicIAdd 669 28 25 668 - 671: 304(ptr) AccessChain 17 303 - 672: 11(ivec2) Load 671 - 673: 117(ptr) AccessChain 17 116 - 674: 10(int) Load 673 - 675: 122(ptr) ImageTexelPointer 664(g_tTex1du1a) 672 25 - 676: 10(int) AtomicIAdd 675 28 25 674 - Store 126(out_u1) 676 - 677: 304(ptr) AccessChain 17 303 - 678: 11(ivec2) Load 677 - 679: 117(ptr) AccessChain 17 116 - 680: 10(int) Load 679 - 681: 122(ptr) ImageTexelPointer 664(g_tTex1du1a) 678 25 - 682: 10(int) AtomicAnd 681 28 25 680 - 683: 304(ptr) AccessChain 17 303 - 684: 11(ivec2) Load 683 - 685: 117(ptr) AccessChain 17 116 - 686: 10(int) Load 685 - 687: 122(ptr) ImageTexelPointer 664(g_tTex1du1a) 684 25 - 688: 10(int) AtomicAnd 687 28 25 686 - Store 126(out_u1) 688 - 689: 304(ptr) AccessChain 17 303 - 690: 11(ivec2) Load 689 - 691: 117(ptr) AccessChain 17 147 - 692: 10(int) Load 691 - 693: 117(ptr) AccessChain 17 150 - 694: 10(int) Load 693 - 695: 122(ptr) ImageTexelPointer 664(g_tTex1du1a) 690 25 - 696: 10(int) AtomicCompareExchange 695 28 25 25 694 692 - Store 126(out_u1) 696 - 697: 304(ptr) AccessChain 17 303 - 698: 11(ivec2) Load 697 - 699: 117(ptr) AccessChain 17 116 - 700: 10(int) Load 699 - 701: 122(ptr) ImageTexelPointer 664(g_tTex1du1a) 698 25 - 702: 10(int) AtomicExchange 701 28 25 700 - Store 126(out_u1) 702 - 703: 304(ptr) AccessChain 17 303 - 704: 11(ivec2) Load 703 - 705: 117(ptr) AccessChain 17 116 - 706: 10(int) Load 705 - 707: 122(ptr) ImageTexelPointer 664(g_tTex1du1a) 704 25 - 708: 10(int) AtomicUMax 707 28 25 706 - 709: 304(ptr) AccessChain 17 303 - 710: 11(ivec2) Load 709 - 711: 117(ptr) AccessChain 17 116 - 712: 10(int) Load 711 - 713: 122(ptr) ImageTexelPointer 664(g_tTex1du1a) 710 25 - 714: 10(int) AtomicUMax 713 28 25 712 - Store 126(out_u1) 714 - 715: 304(ptr) AccessChain 17 303 - 716: 11(ivec2) Load 715 - 717: 117(ptr) AccessChain 17 116 - 718: 10(int) Load 717 - 719: 122(ptr) ImageTexelPointer 664(g_tTex1du1a) 716 25 - 720: 10(int) AtomicUMin 719 28 25 718 - 721: 304(ptr) AccessChain 17 303 - 722: 11(ivec2) Load 721 - 723: 117(ptr) AccessChain 17 116 - 724: 10(int) Load 723 - 725: 122(ptr) ImageTexelPointer 664(g_tTex1du1a) 722 25 - 726: 10(int) AtomicUMin 725 28 25 724 - Store 126(out_u1) 726 - 727: 304(ptr) AccessChain 17 303 - 728: 11(ivec2) Load 727 - 729: 117(ptr) AccessChain 17 116 - 730: 10(int) Load 729 - 731: 122(ptr) ImageTexelPointer 664(g_tTex1du1a) 728 25 - 732: 10(int) AtomicOr 731 28 25 730 - 733: 304(ptr) AccessChain 17 303 - 734: 11(ivec2) Load 733 - 735: 117(ptr) AccessChain 17 116 - 736: 10(int) Load 735 - 737: 122(ptr) ImageTexelPointer 664(g_tTex1du1a) 734 25 - 738: 10(int) AtomicOr 737 28 25 736 - Store 126(out_u1) 738 - 739: 304(ptr) AccessChain 17 303 - 740: 11(ivec2) Load 739 - 741: 117(ptr) AccessChain 17 116 - 742: 10(int) Load 741 - 743: 122(ptr) ImageTexelPointer 664(g_tTex1du1a) 740 25 - 744: 10(int) AtomicXor 743 28 25 742 - 745: 304(ptr) AccessChain 17 303 - 746: 11(ivec2) Load 745 - 747: 117(ptr) AccessChain 17 116 - 748: 10(int) Load 747 - 749: 122(ptr) ImageTexelPointer 664(g_tTex1du1a) 746 25 - 750: 10(int) AtomicXor 749 28 25 748 - Store 126(out_u1) 750 - 751: 213(ptr) AccessChain 17 212 - 752: 13(ivec2) Load 751 - 753: 19(ptr) AccessChain 17 22 - 754: 6(int) Load 753 - 755: 26(ptr) ImageTexelPointer 575(g_tTex1di1a) 752 25 - 756: 6(int) AtomicIAdd 755 28 25 754 - 757: 213(ptr) AccessChain 17 212 - 758: 13(ivec2) Load 757 - 759: 19(ptr) AccessChain 17 18 - 760: 6(int) Load 759 - 761: 26(ptr) ImageTexelPointer 575(g_tTex1di1a) 758 25 - 762: 6(int) AtomicIAdd 761 28 25 760 - Store 31(out_i1) 762 - 763: 213(ptr) AccessChain 17 212 - 764: 13(ivec2) Load 763 - 765: 19(ptr) AccessChain 17 22 - 766: 6(int) Load 765 - 767: 26(ptr) ImageTexelPointer 575(g_tTex1di1a) 764 25 - 768: 6(int) AtomicAnd 767 28 25 766 - 769: 213(ptr) AccessChain 17 212 - 770: 13(ivec2) Load 769 - 771: 19(ptr) AccessChain 17 18 - 772: 6(int) Load 771 - 773: 26(ptr) ImageTexelPointer 575(g_tTex1di1a) 770 25 - 774: 6(int) AtomicAnd 773 28 25 772 - Store 31(out_i1) 774 - 775: 213(ptr) AccessChain 17 212 - 776: 13(ivec2) Load 775 - 777: 19(ptr) AccessChain 17 22 - 778: 6(int) Load 777 - 779: 19(ptr) AccessChain 17 54 - 780: 6(int) Load 779 - 781: 26(ptr) ImageTexelPointer 575(g_tTex1di1a) 776 25 - 782: 6(int) AtomicCompareExchange 781 28 25 25 780 778 - Store 31(out_i1) 782 - 783: 213(ptr) AccessChain 17 212 - 784: 13(ivec2) Load 783 - 785: 19(ptr) AccessChain 17 18 - 786: 6(int) Load 785 - 787: 26(ptr) ImageTexelPointer 575(g_tTex1di1a) 784 25 - 788: 6(int) AtomicExchange 787 28 25 786 - Store 31(out_i1) 788 - 789: 213(ptr) AccessChain 17 212 - 790: 13(ivec2) Load 789 - 791: 19(ptr) AccessChain 17 22 - 792: 6(int) Load 791 - 793: 26(ptr) ImageTexelPointer 575(g_tTex1di1a) 790 25 - 794: 6(int) AtomicSMax 793 28 25 792 - 795: 213(ptr) AccessChain 17 212 - 796: 13(ivec2) Load 795 - 797: 19(ptr) AccessChain 17 18 - 798: 6(int) Load 797 - 799: 26(ptr) ImageTexelPointer 575(g_tTex1di1a) 796 25 - 800: 6(int) AtomicSMax 799 28 25 798 - Store 31(out_i1) 800 - 801: 213(ptr) AccessChain 17 212 - 802: 13(ivec2) Load 801 - 803: 19(ptr) AccessChain 17 22 - 804: 6(int) Load 803 - 805: 26(ptr) ImageTexelPointer 575(g_tTex1di1a) 802 25 - 806: 6(int) AtomicSMin 805 28 25 804 - 807: 213(ptr) AccessChain 17 212 - 808: 13(ivec2) Load 807 - 809: 19(ptr) AccessChain 17 18 - 810: 6(int) Load 809 - 811: 26(ptr) ImageTexelPointer 575(g_tTex1di1a) 808 25 - 812: 6(int) AtomicSMin 811 28 25 810 - Store 31(out_i1) 812 - 813: 213(ptr) AccessChain 17 212 - 814: 13(ivec2) Load 813 - 815: 19(ptr) AccessChain 17 22 - 816: 6(int) Load 815 - 817: 26(ptr) ImageTexelPointer 575(g_tTex1di1a) 814 25 - 818: 6(int) AtomicOr 817 28 25 816 - 819: 213(ptr) AccessChain 17 212 - 820: 13(ivec2) Load 819 - 821: 19(ptr) AccessChain 17 18 - 822: 6(int) Load 821 - 823: 26(ptr) ImageTexelPointer 575(g_tTex1di1a) 820 25 - 824: 6(int) AtomicOr 823 28 25 822 - Store 31(out_i1) 824 - 825: 213(ptr) AccessChain 17 212 - 826: 13(ivec2) Load 825 - 827: 19(ptr) AccessChain 17 22 - 828: 6(int) Load 827 - 829: 26(ptr) ImageTexelPointer 575(g_tTex1di1a) 826 25 - 830: 6(int) AtomicXor 829 28 25 828 - 831: 213(ptr) AccessChain 17 212 - 832: 13(ivec2) Load 831 - 833: 19(ptr) AccessChain 17 18 - 834: 6(int) Load 833 - 835: 26(ptr) ImageTexelPointer 575(g_tTex1di1a) 832 25 - 836: 6(int) AtomicXor 835 28 25 834 - Store 31(out_i1) 836 - 837: 304(ptr) AccessChain 17 303 - 838: 11(ivec2) Load 837 - 839: 117(ptr) AccessChain 17 116 - 840: 10(int) Load 839 - 841: 122(ptr) ImageTexelPointer 664(g_tTex1du1a) 838 25 - 842: 10(int) AtomicIAdd 841 28 25 840 - 843: 304(ptr) AccessChain 17 303 - 844: 11(ivec2) Load 843 - 845: 117(ptr) AccessChain 17 116 - 846: 10(int) Load 845 - 847: 122(ptr) ImageTexelPointer 664(g_tTex1du1a) 844 25 - 848: 10(int) AtomicIAdd 847 28 25 846 - Store 126(out_u1) 848 - 849: 304(ptr) AccessChain 17 303 - 850: 11(ivec2) Load 849 - 851: 117(ptr) AccessChain 17 116 - 852: 10(int) Load 851 - 853: 122(ptr) ImageTexelPointer 664(g_tTex1du1a) 850 25 - 854: 10(int) AtomicAnd 853 28 25 852 - 855: 304(ptr) AccessChain 17 303 - 856: 11(ivec2) Load 855 - 857: 117(ptr) AccessChain 17 116 - 858: 10(int) Load 857 - 859: 122(ptr) ImageTexelPointer 664(g_tTex1du1a) 856 25 - 860: 10(int) AtomicAnd 859 28 25 858 - Store 126(out_u1) 860 - 861: 304(ptr) AccessChain 17 303 - 862: 11(ivec2) Load 861 - 863: 117(ptr) AccessChain 17 147 - 864: 10(int) Load 863 - 865: 117(ptr) AccessChain 17 150 - 866: 10(int) Load 865 - 867: 122(ptr) ImageTexelPointer 664(g_tTex1du1a) 862 25 - 868: 10(int) AtomicCompareExchange 867 28 25 25 866 864 - Store 126(out_u1) 868 - 869: 304(ptr) AccessChain 17 303 - 870: 11(ivec2) Load 869 - 871: 117(ptr) AccessChain 17 116 - 872: 10(int) Load 871 - 873: 122(ptr) ImageTexelPointer 664(g_tTex1du1a) 870 25 - 874: 10(int) AtomicExchange 873 28 25 872 - Store 126(out_u1) 874 - 875: 304(ptr) AccessChain 17 303 - 876: 11(ivec2) Load 875 - 877: 117(ptr) AccessChain 17 116 - 878: 10(int) Load 877 - 879: 122(ptr) ImageTexelPointer 664(g_tTex1du1a) 876 25 - 880: 10(int) AtomicUMax 879 28 25 878 - 881: 304(ptr) AccessChain 17 303 - 882: 11(ivec2) Load 881 - 883: 117(ptr) AccessChain 17 116 - 884: 10(int) Load 883 - 885: 122(ptr) ImageTexelPointer 664(g_tTex1du1a) 882 25 - 886: 10(int) AtomicUMax 885 28 25 884 - Store 126(out_u1) 886 - 887: 304(ptr) AccessChain 17 303 - 888: 11(ivec2) Load 887 - 889: 117(ptr) AccessChain 17 116 - 890: 10(int) Load 889 - 891: 122(ptr) ImageTexelPointer 664(g_tTex1du1a) 888 25 - 892: 10(int) AtomicUMin 891 28 25 890 - 893: 304(ptr) AccessChain 17 303 - 894: 11(ivec2) Load 893 - 895: 117(ptr) AccessChain 17 116 - 896: 10(int) Load 895 - 897: 122(ptr) ImageTexelPointer 664(g_tTex1du1a) 894 25 - 898: 10(int) AtomicUMin 897 28 25 896 - Store 126(out_u1) 898 - 899: 304(ptr) AccessChain 17 303 - 900: 11(ivec2) Load 899 - 901: 117(ptr) AccessChain 17 116 - 902: 10(int) Load 901 - 903: 122(ptr) ImageTexelPointer 664(g_tTex1du1a) 900 25 - 904: 10(int) AtomicOr 903 28 25 902 - 905: 304(ptr) AccessChain 17 303 - 906: 11(ivec2) Load 905 - 907: 117(ptr) AccessChain 17 116 - 908: 10(int) Load 907 - 909: 122(ptr) ImageTexelPointer 664(g_tTex1du1a) 906 25 - 910: 10(int) AtomicOr 909 28 25 908 - Store 126(out_u1) 910 - 911: 304(ptr) AccessChain 17 303 - 912: 11(ivec2) Load 911 - 913: 117(ptr) AccessChain 17 116 - 914: 10(int) Load 913 - 915: 122(ptr) ImageTexelPointer 664(g_tTex1du1a) 912 25 - 916: 10(int) AtomicXor 915 28 25 914 - 917: 304(ptr) AccessChain 17 303 - 918: 11(ivec2) Load 917 - 919: 117(ptr) AccessChain 17 116 - 920: 10(int) Load 919 - 921: 122(ptr) ImageTexelPointer 664(g_tTex1du1a) 918 25 - 922: 10(int) AtomicXor 921 28 25 920 - Store 126(out_u1) 922 - 926: 19(ptr) AccessChain 17 18 - 927: 6(int) Load 926 - 928: 19(ptr) AccessChain 17 22 - 929: 6(int) Load 928 - 930: 26(ptr) ImageTexelPointer 925(g_tBuffI) 927 25 - 931: 6(int) AtomicIAdd 930 28 25 929 - 932: 19(ptr) AccessChain 17 18 - 933: 6(int) Load 932 - 934: 19(ptr) AccessChain 17 18 - 935: 6(int) Load 934 - 936: 26(ptr) ImageTexelPointer 925(g_tBuffI) 933 25 - 937: 6(int) AtomicIAdd 936 28 25 935 - Store 31(out_i1) 937 - 938: 19(ptr) AccessChain 17 18 - 939: 6(int) Load 938 - 940: 19(ptr) AccessChain 17 22 - 941: 6(int) Load 940 - 942: 26(ptr) ImageTexelPointer 925(g_tBuffI) 939 25 - 943: 6(int) AtomicAnd 942 28 25 941 - 944: 19(ptr) AccessChain 17 18 - 945: 6(int) Load 944 - 946: 19(ptr) AccessChain 17 18 - 947: 6(int) Load 946 - 948: 26(ptr) ImageTexelPointer 925(g_tBuffI) 945 25 - 949: 6(int) AtomicAnd 948 28 25 947 - Store 31(out_i1) 949 - 950: 19(ptr) AccessChain 17 18 - 951: 6(int) Load 950 - 952: 19(ptr) AccessChain 17 22 - 953: 6(int) Load 952 - 954: 19(ptr) AccessChain 17 54 - 955: 6(int) Load 954 - 956: 26(ptr) ImageTexelPointer 925(g_tBuffI) 951 25 - 957: 6(int) AtomicCompareExchange 956 28 25 25 955 953 - Store 31(out_i1) 957 - 958: 19(ptr) AccessChain 17 18 - 959: 6(int) Load 958 - 960: 19(ptr) AccessChain 17 18 - 961: 6(int) Load 960 - 962: 26(ptr) ImageTexelPointer 925(g_tBuffI) 959 25 - 963: 6(int) AtomicExchange 962 28 25 961 - Store 31(out_i1) 963 - 964: 19(ptr) AccessChain 17 18 - 965: 6(int) Load 964 - 966: 19(ptr) AccessChain 17 22 - 967: 6(int) Load 966 - 968: 26(ptr) ImageTexelPointer 925(g_tBuffI) 965 25 - 969: 6(int) AtomicSMax 968 28 25 967 - 970: 19(ptr) AccessChain 17 18 - 971: 6(int) Load 970 - 972: 19(ptr) AccessChain 17 18 - 973: 6(int) Load 972 - 974: 26(ptr) ImageTexelPointer 925(g_tBuffI) 971 25 - 975: 6(int) AtomicSMax 974 28 25 973 - Store 31(out_i1) 975 - 976: 19(ptr) AccessChain 17 18 - 977: 6(int) Load 976 - 978: 19(ptr) AccessChain 17 22 - 979: 6(int) Load 978 - 980: 26(ptr) ImageTexelPointer 925(g_tBuffI) 977 25 - 981: 6(int) AtomicSMin 980 28 25 979 - 982: 19(ptr) AccessChain 17 18 - 983: 6(int) Load 982 - 984: 19(ptr) AccessChain 17 18 - 985: 6(int) Load 984 - 986: 26(ptr) ImageTexelPointer 925(g_tBuffI) 983 25 - 987: 6(int) AtomicSMin 986 28 25 985 - Store 31(out_i1) 987 - 988: 19(ptr) AccessChain 17 18 - 989: 6(int) Load 988 - 990: 19(ptr) AccessChain 17 22 - 991: 6(int) Load 990 - 992: 26(ptr) ImageTexelPointer 925(g_tBuffI) 989 25 - 993: 6(int) AtomicOr 992 28 25 991 - 994: 19(ptr) AccessChain 17 18 - 995: 6(int) Load 994 - 996: 19(ptr) AccessChain 17 18 - 997: 6(int) Load 996 - 998: 26(ptr) ImageTexelPointer 925(g_tBuffI) 995 25 - 999: 6(int) AtomicOr 998 28 25 997 - Store 31(out_i1) 999 - 1000: 19(ptr) AccessChain 17 18 - 1001: 6(int) Load 1000 - 1002: 19(ptr) AccessChain 17 22 - 1003: 6(int) Load 1002 - 1004: 26(ptr) ImageTexelPointer 925(g_tBuffI) 1001 25 - 1005: 6(int) AtomicXor 1004 28 25 1003 - 1006: 19(ptr) AccessChain 17 18 - 1007: 6(int) Load 1006 - 1008: 19(ptr) AccessChain 17 18 - 1009: 6(int) Load 1008 - 1010: 26(ptr) ImageTexelPointer 925(g_tBuffI) 1007 25 - 1011: 6(int) AtomicXor 1010 28 25 1009 - Store 31(out_i1) 1011 - 1015: 117(ptr) AccessChain 17 116 - 1016: 10(int) Load 1015 - 1017: 117(ptr) AccessChain 17 116 - 1018: 10(int) Load 1017 - 1019: 122(ptr) ImageTexelPointer 1014(g_tBuffU) 1016 25 - 1020: 10(int) AtomicIAdd 1019 28 25 1018 - 1021: 117(ptr) AccessChain 17 116 - 1022: 10(int) Load 1021 - 1023: 117(ptr) AccessChain 17 116 - 1024: 10(int) Load 1023 - 1025: 122(ptr) ImageTexelPointer 1014(g_tBuffU) 1022 25 - 1026: 10(int) AtomicIAdd 1025 28 25 1024 - Store 126(out_u1) 1026 - 1027: 117(ptr) AccessChain 17 116 - 1028: 10(int) Load 1027 - 1029: 117(ptr) AccessChain 17 116 - 1030: 10(int) Load 1029 - 1031: 122(ptr) ImageTexelPointer 1014(g_tBuffU) 1028 25 - 1032: 10(int) AtomicAnd 1031 28 25 1030 - 1033: 117(ptr) AccessChain 17 116 - 1034: 10(int) Load 1033 - 1035: 117(ptr) AccessChain 17 116 - 1036: 10(int) Load 1035 - 1037: 122(ptr) ImageTexelPointer 1014(g_tBuffU) 1034 25 - 1038: 10(int) AtomicAnd 1037 28 25 1036 - Store 126(out_u1) 1038 - 1039: 117(ptr) AccessChain 17 116 - 1040: 10(int) Load 1039 - 1041: 117(ptr) AccessChain 17 147 - 1042: 10(int) Load 1041 - 1043: 117(ptr) AccessChain 17 150 - 1044: 10(int) Load 1043 - 1045: 122(ptr) ImageTexelPointer 1014(g_tBuffU) 1040 25 - 1046: 10(int) AtomicCompareExchange 1045 28 25 25 1044 1042 - Store 126(out_u1) 1046 - 1047: 117(ptr) AccessChain 17 116 - 1048: 10(int) Load 1047 - 1049: 117(ptr) AccessChain 17 116 - 1050: 10(int) Load 1049 - 1051: 122(ptr) ImageTexelPointer 1014(g_tBuffU) 1048 25 - 1052: 10(int) AtomicExchange 1051 28 25 1050 - Store 126(out_u1) 1052 - 1053: 117(ptr) AccessChain 17 116 - 1054: 10(int) Load 1053 - 1055: 117(ptr) AccessChain 17 116 - 1056: 10(int) Load 1055 - 1057: 122(ptr) ImageTexelPointer 1014(g_tBuffU) 1054 25 - 1058: 10(int) AtomicUMax 1057 28 25 1056 - 1059: 117(ptr) AccessChain 17 116 - 1060: 10(int) Load 1059 - 1061: 117(ptr) AccessChain 17 116 - 1062: 10(int) Load 1061 - 1063: 122(ptr) ImageTexelPointer 1014(g_tBuffU) 1060 25 - 1064: 10(int) AtomicUMax 1063 28 25 1062 - Store 126(out_u1) 1064 - 1065: 117(ptr) AccessChain 17 116 - 1066: 10(int) Load 1065 - 1067: 117(ptr) AccessChain 17 116 - 1068: 10(int) Load 1067 - 1069: 122(ptr) ImageTexelPointer 1014(g_tBuffU) 1066 25 - 1070: 10(int) AtomicUMin 1069 28 25 1068 - 1071: 117(ptr) AccessChain 17 116 - 1072: 10(int) Load 1071 - 1073: 117(ptr) AccessChain 17 116 - 1074: 10(int) Load 1073 - 1075: 122(ptr) ImageTexelPointer 1014(g_tBuffU) 1072 25 - 1076: 10(int) AtomicUMin 1075 28 25 1074 - Store 126(out_u1) 1076 - 1077: 117(ptr) AccessChain 17 116 - 1078: 10(int) Load 1077 - 1079: 117(ptr) AccessChain 17 116 - 1080: 10(int) Load 1079 - 1081: 122(ptr) ImageTexelPointer 1014(g_tBuffU) 1078 25 - 1082: 10(int) AtomicOr 1081 28 25 1080 - 1083: 117(ptr) AccessChain 17 116 - 1084: 10(int) Load 1083 - 1085: 117(ptr) AccessChain 17 116 - 1086: 10(int) Load 1085 - 1087: 122(ptr) ImageTexelPointer 1014(g_tBuffU) 1084 25 - 1088: 10(int) AtomicOr 1087 28 25 1086 - Store 126(out_u1) 1088 - 1089: 117(ptr) AccessChain 17 116 - 1090: 10(int) Load 1089 - 1091: 117(ptr) AccessChain 17 116 - 1092: 10(int) Load 1091 - 1093: 122(ptr) ImageTexelPointer 1014(g_tBuffU) 1090 25 - 1094: 10(int) AtomicXor 1093 28 25 1092 - 1095: 117(ptr) AccessChain 17 116 - 1096: 10(int) Load 1095 - 1097: 117(ptr) AccessChain 17 116 - 1098: 10(int) Load 1097 - 1099: 122(ptr) ImageTexelPointer 1014(g_tBuffU) 1096 25 - 1100: 10(int) AtomicXor 1099 28 25 1098 - Store 126(out_u1) 1100 - 1109: 1108(ptr) AccessChain 1105(psout) 116 - Store 1109 1107 - 1112: 1108(ptr) AccessChain 1105(psout) 116 - 1113: 1102(fvec4) Load 1112 - Store 1111(Color) 1113 + 1118:8(PS_OUTPUT) FunctionCall 10(@main() + 1119: 7(fvec4) CompositeExtract 1118 0 + Store 1117(Color) 1119 Return FunctionEnd + 10(@main():8(PS_OUTPUT) Function None 9 + 11: Label + 37(out_i1): 36(ptr) Variable Function + 132(out_u1): 131(ptr) Variable Function + 1108(psout): 1107(ptr) Variable Function + 26: 25(ptr) AccessChain 23 24 + 27: 12(int) Load 26 + 29: 25(ptr) AccessChain 23 28 + 30: 12(int) Load 29 + 33: 32(ptr) ImageTexelPointer 15(g_tTex1di1) 27 31 + 35: 12(int) AtomicIAdd 33 34 31 30 + 38: 25(ptr) AccessChain 23 24 + 39: 12(int) Load 38 + 40: 25(ptr) AccessChain 23 24 + 41: 12(int) Load 40 + 42: 32(ptr) ImageTexelPointer 15(g_tTex1di1) 39 31 + 43: 12(int) AtomicIAdd 42 34 31 41 + Store 37(out_i1) 43 + 44: 25(ptr) AccessChain 23 24 + 45: 12(int) Load 44 + 46: 25(ptr) AccessChain 23 28 + 47: 12(int) Load 46 + 48: 32(ptr) ImageTexelPointer 15(g_tTex1di1) 45 31 + 49: 12(int) AtomicAnd 48 34 31 47 + 50: 25(ptr) AccessChain 23 24 + 51: 12(int) Load 50 + 52: 25(ptr) AccessChain 23 24 + 53: 12(int) Load 52 + 54: 32(ptr) ImageTexelPointer 15(g_tTex1di1) 51 31 + 55: 12(int) AtomicAnd 54 34 31 53 + Store 37(out_i1) 55 + 56: 25(ptr) AccessChain 23 24 + 57: 12(int) Load 56 + 58: 25(ptr) AccessChain 23 28 + 59: 12(int) Load 58 + 61: 25(ptr) AccessChain 23 60 + 62: 12(int) Load 61 + 63: 32(ptr) ImageTexelPointer 15(g_tTex1di1) 57 31 + 64: 12(int) AtomicCompareExchange 63 34 31 31 62 59 + Store 37(out_i1) 64 + 65: 25(ptr) AccessChain 23 24 + 66: 12(int) Load 65 + 67: 25(ptr) AccessChain 23 24 + 68: 12(int) Load 67 + 69: 32(ptr) ImageTexelPointer 15(g_tTex1di1) 66 31 + 70: 12(int) AtomicExchange 69 34 31 68 + Store 37(out_i1) 70 + 71: 25(ptr) AccessChain 23 24 + 72: 12(int) Load 71 + 73: 25(ptr) AccessChain 23 28 + 74: 12(int) Load 73 + 75: 32(ptr) ImageTexelPointer 15(g_tTex1di1) 72 31 + 76: 12(int) AtomicSMax 75 34 31 74 + 77: 25(ptr) AccessChain 23 24 + 78: 12(int) Load 77 + 79: 25(ptr) AccessChain 23 24 + 80: 12(int) Load 79 + 81: 32(ptr) ImageTexelPointer 15(g_tTex1di1) 78 31 + 82: 12(int) AtomicSMax 81 34 31 80 + Store 37(out_i1) 82 + 83: 25(ptr) AccessChain 23 24 + 84: 12(int) Load 83 + 85: 25(ptr) AccessChain 23 28 + 86: 12(int) Load 85 + 87: 32(ptr) ImageTexelPointer 15(g_tTex1di1) 84 31 + 88: 12(int) AtomicSMin 87 34 31 86 + 89: 25(ptr) AccessChain 23 24 + 90: 12(int) Load 89 + 91: 25(ptr) AccessChain 23 24 + 92: 12(int) Load 91 + 93: 32(ptr) ImageTexelPointer 15(g_tTex1di1) 90 31 + 94: 12(int) AtomicSMin 93 34 31 92 + Store 37(out_i1) 94 + 95: 25(ptr) AccessChain 23 24 + 96: 12(int) Load 95 + 97: 25(ptr) AccessChain 23 28 + 98: 12(int) Load 97 + 99: 32(ptr) ImageTexelPointer 15(g_tTex1di1) 96 31 + 100: 12(int) AtomicOr 99 34 31 98 + 101: 25(ptr) AccessChain 23 24 + 102: 12(int) Load 101 + 103: 25(ptr) AccessChain 23 24 + 104: 12(int) Load 103 + 105: 32(ptr) ImageTexelPointer 15(g_tTex1di1) 102 31 + 106: 12(int) AtomicOr 105 34 31 104 + Store 37(out_i1) 106 + 107: 25(ptr) AccessChain 23 24 + 108: 12(int) Load 107 + 109: 25(ptr) AccessChain 23 28 + 110: 12(int) Load 109 + 111: 32(ptr) ImageTexelPointer 15(g_tTex1di1) 108 31 + 112: 12(int) AtomicXor 111 34 31 110 + 113: 25(ptr) AccessChain 23 24 + 114: 12(int) Load 113 + 115: 25(ptr) AccessChain 23 24 + 116: 12(int) Load 115 + 117: 32(ptr) ImageTexelPointer 15(g_tTex1di1) 114 31 + 118: 12(int) AtomicXor 117 34 31 116 + Store 37(out_i1) 118 + 124: 123(ptr) AccessChain 23 122 + 125: 16(int) Load 124 + 126: 123(ptr) AccessChain 23 122 + 127: 16(int) Load 126 + 129: 128(ptr) ImageTexelPointer 121(g_tTex1du1) 125 31 + 130: 16(int) AtomicIAdd 129 34 31 127 + 133: 123(ptr) AccessChain 23 122 + 134: 16(int) Load 133 + 135: 123(ptr) AccessChain 23 122 + 136: 16(int) Load 135 + 137: 128(ptr) ImageTexelPointer 121(g_tTex1du1) 134 31 + 138: 16(int) AtomicIAdd 137 34 31 136 + Store 132(out_u1) 138 + 139: 123(ptr) AccessChain 23 122 + 140: 16(int) Load 139 + 141: 123(ptr) AccessChain 23 122 + 142: 16(int) Load 141 + 143: 128(ptr) ImageTexelPointer 121(g_tTex1du1) 140 31 + 144: 16(int) AtomicAnd 143 34 31 142 + 145: 123(ptr) AccessChain 23 122 + 146: 16(int) Load 145 + 147: 123(ptr) AccessChain 23 122 + 148: 16(int) Load 147 + 149: 128(ptr) ImageTexelPointer 121(g_tTex1du1) 146 31 + 150: 16(int) AtomicAnd 149 34 31 148 + Store 132(out_u1) 150 + 151: 123(ptr) AccessChain 23 122 + 152: 16(int) Load 151 + 154: 123(ptr) AccessChain 23 153 + 155: 16(int) Load 154 + 157: 123(ptr) AccessChain 23 156 + 158: 16(int) Load 157 + 159: 128(ptr) ImageTexelPointer 121(g_tTex1du1) 152 31 + 160: 16(int) AtomicCompareExchange 159 34 31 31 158 155 + Store 132(out_u1) 160 + 161: 123(ptr) AccessChain 23 122 + 162: 16(int) Load 161 + 163: 123(ptr) AccessChain 23 122 + 164: 16(int) Load 163 + 165: 128(ptr) ImageTexelPointer 121(g_tTex1du1) 162 31 + 166: 16(int) AtomicExchange 165 34 31 164 + Store 132(out_u1) 166 + 167: 123(ptr) AccessChain 23 122 + 168: 16(int) Load 167 + 169: 123(ptr) AccessChain 23 122 + 170: 16(int) Load 169 + 171: 128(ptr) ImageTexelPointer 121(g_tTex1du1) 168 31 + 172: 16(int) AtomicUMax 171 34 31 170 + 173: 123(ptr) AccessChain 23 122 + 174: 16(int) Load 173 + 175: 123(ptr) AccessChain 23 122 + 176: 16(int) Load 175 + 177: 128(ptr) ImageTexelPointer 121(g_tTex1du1) 174 31 + 178: 16(int) AtomicUMax 177 34 31 176 + Store 132(out_u1) 178 + 179: 123(ptr) AccessChain 23 122 + 180: 16(int) Load 179 + 181: 123(ptr) AccessChain 23 122 + 182: 16(int) Load 181 + 183: 128(ptr) ImageTexelPointer 121(g_tTex1du1) 180 31 + 184: 16(int) AtomicUMin 183 34 31 182 + 185: 123(ptr) AccessChain 23 122 + 186: 16(int) Load 185 + 187: 123(ptr) AccessChain 23 122 + 188: 16(int) Load 187 + 189: 128(ptr) ImageTexelPointer 121(g_tTex1du1) 186 31 + 190: 16(int) AtomicUMin 189 34 31 188 + Store 132(out_u1) 190 + 191: 123(ptr) AccessChain 23 122 + 192: 16(int) Load 191 + 193: 123(ptr) AccessChain 23 122 + 194: 16(int) Load 193 + 195: 128(ptr) ImageTexelPointer 121(g_tTex1du1) 192 31 + 196: 16(int) AtomicOr 195 34 31 194 + 197: 123(ptr) AccessChain 23 122 + 198: 16(int) Load 197 + 199: 123(ptr) AccessChain 23 122 + 200: 16(int) Load 199 + 201: 128(ptr) ImageTexelPointer 121(g_tTex1du1) 198 31 + 202: 16(int) AtomicOr 201 34 31 200 + Store 132(out_u1) 202 + 203: 123(ptr) AccessChain 23 122 + 204: 16(int) Load 203 + 205: 123(ptr) AccessChain 23 122 + 206: 16(int) Load 205 + 207: 128(ptr) ImageTexelPointer 121(g_tTex1du1) 204 31 + 208: 16(int) AtomicXor 207 34 31 206 + 209: 123(ptr) AccessChain 23 122 + 210: 16(int) Load 209 + 211: 123(ptr) AccessChain 23 122 + 212: 16(int) Load 211 + 213: 128(ptr) ImageTexelPointer 121(g_tTex1du1) 210 31 + 214: 16(int) AtomicXor 213 34 31 212 + Store 132(out_u1) 214 + 220: 219(ptr) AccessChain 23 218 + 221: 19(ivec2) Load 220 + 222: 25(ptr) AccessChain 23 28 + 223: 12(int) Load 222 + 224: 32(ptr) ImageTexelPointer 217(g_tTex2di1) 221 31 + 225: 12(int) AtomicIAdd 224 34 31 223 + 226: 219(ptr) AccessChain 23 218 + 227: 19(ivec2) Load 226 + 228: 25(ptr) AccessChain 23 24 + 229: 12(int) Load 228 + 230: 32(ptr) ImageTexelPointer 217(g_tTex2di1) 227 31 + 231: 12(int) AtomicIAdd 230 34 31 229 + Store 37(out_i1) 231 + 232: 219(ptr) AccessChain 23 218 + 233: 19(ivec2) Load 232 + 234: 25(ptr) AccessChain 23 28 + 235: 12(int) Load 234 + 236: 32(ptr) ImageTexelPointer 217(g_tTex2di1) 233 31 + 237: 12(int) AtomicAnd 236 34 31 235 + 238: 219(ptr) AccessChain 23 218 + 239: 19(ivec2) Load 238 + 240: 25(ptr) AccessChain 23 24 + 241: 12(int) Load 240 + 242: 32(ptr) ImageTexelPointer 217(g_tTex2di1) 239 31 + 243: 12(int) AtomicAnd 242 34 31 241 + Store 37(out_i1) 243 + 244: 219(ptr) AccessChain 23 218 + 245: 19(ivec2) Load 244 + 246: 25(ptr) AccessChain 23 28 + 247: 12(int) Load 246 + 248: 25(ptr) AccessChain 23 60 + 249: 12(int) Load 248 + 250: 32(ptr) ImageTexelPointer 217(g_tTex2di1) 245 31 + 251: 12(int) AtomicCompareExchange 250 34 31 31 249 247 + Store 37(out_i1) 251 + 252: 219(ptr) AccessChain 23 218 + 253: 19(ivec2) Load 252 + 254: 25(ptr) AccessChain 23 24 + 255: 12(int) Load 254 + 256: 32(ptr) ImageTexelPointer 217(g_tTex2di1) 253 31 + 257: 12(int) AtomicExchange 256 34 31 255 + Store 37(out_i1) 257 + 258: 219(ptr) AccessChain 23 218 + 259: 19(ivec2) Load 258 + 260: 25(ptr) AccessChain 23 28 + 261: 12(int) Load 260 + 262: 32(ptr) ImageTexelPointer 217(g_tTex2di1) 259 31 + 263: 12(int) AtomicSMax 262 34 31 261 + 264: 219(ptr) AccessChain 23 218 + 265: 19(ivec2) Load 264 + 266: 25(ptr) AccessChain 23 24 + 267: 12(int) Load 266 + 268: 32(ptr) ImageTexelPointer 217(g_tTex2di1) 265 31 + 269: 12(int) AtomicSMax 268 34 31 267 + Store 37(out_i1) 269 + 270: 219(ptr) AccessChain 23 218 + 271: 19(ivec2) Load 270 + 272: 25(ptr) AccessChain 23 28 + 273: 12(int) Load 272 + 274: 32(ptr) ImageTexelPointer 217(g_tTex2di1) 271 31 + 275: 12(int) AtomicSMin 274 34 31 273 + 276: 219(ptr) AccessChain 23 218 + 277: 19(ivec2) Load 276 + 278: 25(ptr) AccessChain 23 24 + 279: 12(int) Load 278 + 280: 32(ptr) ImageTexelPointer 217(g_tTex2di1) 277 31 + 281: 12(int) AtomicSMin 280 34 31 279 + Store 37(out_i1) 281 + 282: 219(ptr) AccessChain 23 218 + 283: 19(ivec2) Load 282 + 284: 25(ptr) AccessChain 23 28 + 285: 12(int) Load 284 + 286: 32(ptr) ImageTexelPointer 217(g_tTex2di1) 283 31 + 287: 12(int) AtomicOr 286 34 31 285 + 288: 219(ptr) AccessChain 23 218 + 289: 19(ivec2) Load 288 + 290: 25(ptr) AccessChain 23 24 + 291: 12(int) Load 290 + 292: 32(ptr) ImageTexelPointer 217(g_tTex2di1) 289 31 + 293: 12(int) AtomicOr 292 34 31 291 + Store 37(out_i1) 293 + 294: 219(ptr) AccessChain 23 218 + 295: 19(ivec2) Load 294 + 296: 25(ptr) AccessChain 23 28 + 297: 12(int) Load 296 + 298: 32(ptr) ImageTexelPointer 217(g_tTex2di1) 295 31 + 299: 12(int) AtomicXor 298 34 31 297 + 300: 219(ptr) AccessChain 23 218 + 301: 19(ivec2) Load 300 + 302: 25(ptr) AccessChain 23 24 + 303: 12(int) Load 302 + 304: 32(ptr) ImageTexelPointer 217(g_tTex2di1) 301 31 + 305: 12(int) AtomicXor 304 34 31 303 + Store 37(out_i1) 305 + 311: 310(ptr) AccessChain 23 309 + 312: 17(ivec2) Load 311 + 313: 123(ptr) AccessChain 23 122 + 314: 16(int) Load 313 + 315: 128(ptr) ImageTexelPointer 308(g_tTex2du1) 312 31 + 316: 16(int) AtomicIAdd 315 34 31 314 + 317: 310(ptr) AccessChain 23 309 + 318: 17(ivec2) Load 317 + 319: 123(ptr) AccessChain 23 122 + 320: 16(int) Load 319 + 321: 128(ptr) ImageTexelPointer 308(g_tTex2du1) 318 31 + 322: 16(int) AtomicIAdd 321 34 31 320 + Store 132(out_u1) 322 + 323: 310(ptr) AccessChain 23 309 + 324: 17(ivec2) Load 323 + 325: 123(ptr) AccessChain 23 122 + 326: 16(int) Load 325 + 327: 128(ptr) ImageTexelPointer 308(g_tTex2du1) 324 31 + 328: 16(int) AtomicAnd 327 34 31 326 + 329: 310(ptr) AccessChain 23 309 + 330: 17(ivec2) Load 329 + 331: 123(ptr) AccessChain 23 122 + 332: 16(int) Load 331 + 333: 128(ptr) ImageTexelPointer 308(g_tTex2du1) 330 31 + 334: 16(int) AtomicAnd 333 34 31 332 + Store 132(out_u1) 334 + 335: 310(ptr) AccessChain 23 309 + 336: 17(ivec2) Load 335 + 337: 123(ptr) AccessChain 23 153 + 338: 16(int) Load 337 + 339: 123(ptr) AccessChain 23 156 + 340: 16(int) Load 339 + 341: 128(ptr) ImageTexelPointer 308(g_tTex2du1) 336 31 + 342: 16(int) AtomicCompareExchange 341 34 31 31 340 338 + Store 132(out_u1) 342 + 343: 310(ptr) AccessChain 23 309 + 344: 17(ivec2) Load 343 + 345: 123(ptr) AccessChain 23 122 + 346: 16(int) Load 345 + 347: 128(ptr) ImageTexelPointer 308(g_tTex2du1) 344 31 + 348: 16(int) AtomicExchange 347 34 31 346 + Store 132(out_u1) 348 + 349: 310(ptr) AccessChain 23 309 + 350: 17(ivec2) Load 349 + 351: 123(ptr) AccessChain 23 122 + 352: 16(int) Load 351 + 353: 128(ptr) ImageTexelPointer 308(g_tTex2du1) 350 31 + 354: 16(int) AtomicUMax 353 34 31 352 + 355: 310(ptr) AccessChain 23 309 + 356: 17(ivec2) Load 355 + 357: 123(ptr) AccessChain 23 122 + 358: 16(int) Load 357 + 359: 128(ptr) ImageTexelPointer 308(g_tTex2du1) 356 31 + 360: 16(int) AtomicUMax 359 34 31 358 + Store 132(out_u1) 360 + 361: 310(ptr) AccessChain 23 309 + 362: 17(ivec2) Load 361 + 363: 123(ptr) AccessChain 23 122 + 364: 16(int) Load 363 + 365: 128(ptr) ImageTexelPointer 308(g_tTex2du1) 362 31 + 366: 16(int) AtomicUMin 365 34 31 364 + 367: 310(ptr) AccessChain 23 309 + 368: 17(ivec2) Load 367 + 369: 123(ptr) AccessChain 23 122 + 370: 16(int) Load 369 + 371: 128(ptr) ImageTexelPointer 308(g_tTex2du1) 368 31 + 372: 16(int) AtomicUMin 371 34 31 370 + Store 132(out_u1) 372 + 373: 310(ptr) AccessChain 23 309 + 374: 17(ivec2) Load 373 + 375: 123(ptr) AccessChain 23 122 + 376: 16(int) Load 375 + 377: 128(ptr) ImageTexelPointer 308(g_tTex2du1) 374 31 + 378: 16(int) AtomicOr 377 34 31 376 + 379: 310(ptr) AccessChain 23 309 + 380: 17(ivec2) Load 379 + 381: 123(ptr) AccessChain 23 122 + 382: 16(int) Load 381 + 383: 128(ptr) ImageTexelPointer 308(g_tTex2du1) 380 31 + 384: 16(int) AtomicOr 383 34 31 382 + Store 132(out_u1) 384 + 385: 310(ptr) AccessChain 23 309 + 386: 17(ivec2) Load 385 + 387: 123(ptr) AccessChain 23 122 + 388: 16(int) Load 387 + 389: 128(ptr) ImageTexelPointer 308(g_tTex2du1) 386 31 + 390: 16(int) AtomicXor 389 34 31 388 + 391: 310(ptr) AccessChain 23 309 + 392: 17(ivec2) Load 391 + 393: 123(ptr) AccessChain 23 122 + 394: 16(int) Load 393 + 395: 128(ptr) ImageTexelPointer 308(g_tTex2du1) 392 31 + 396: 16(int) AtomicXor 395 34 31 394 + Store 132(out_u1) 396 + 402: 401(ptr) AccessChain 23 400 + 403: 20(ivec3) Load 402 + 404: 25(ptr) AccessChain 23 28 + 405: 12(int) Load 404 + 406: 32(ptr) ImageTexelPointer 399(g_tTex3di1) 403 31 + 407: 12(int) AtomicIAdd 406 34 31 405 + 408: 401(ptr) AccessChain 23 400 + 409: 20(ivec3) Load 408 + 410: 25(ptr) AccessChain 23 24 + 411: 12(int) Load 410 + 412: 32(ptr) ImageTexelPointer 399(g_tTex3di1) 409 31 + 413: 12(int) AtomicIAdd 412 34 31 411 + Store 37(out_i1) 413 + 414: 401(ptr) AccessChain 23 400 + 415: 20(ivec3) Load 414 + 416: 25(ptr) AccessChain 23 28 + 417: 12(int) Load 416 + 418: 32(ptr) ImageTexelPointer 399(g_tTex3di1) 415 31 + 419: 12(int) AtomicAnd 418 34 31 417 + 420: 401(ptr) AccessChain 23 400 + 421: 20(ivec3) Load 420 + 422: 25(ptr) AccessChain 23 24 + 423: 12(int) Load 422 + 424: 32(ptr) ImageTexelPointer 399(g_tTex3di1) 421 31 + 425: 12(int) AtomicAnd 424 34 31 423 + Store 37(out_i1) 425 + 426: 401(ptr) AccessChain 23 400 + 427: 20(ivec3) Load 426 + 428: 25(ptr) AccessChain 23 28 + 429: 12(int) Load 428 + 430: 25(ptr) AccessChain 23 60 + 431: 12(int) Load 430 + 432: 32(ptr) ImageTexelPointer 399(g_tTex3di1) 427 31 + 433: 12(int) AtomicCompareExchange 432 34 31 31 431 429 + Store 37(out_i1) 433 + 434: 401(ptr) AccessChain 23 400 + 435: 20(ivec3) Load 434 + 436: 25(ptr) AccessChain 23 24 + 437: 12(int) Load 436 + 438: 32(ptr) ImageTexelPointer 399(g_tTex3di1) 435 31 + 439: 12(int) AtomicExchange 438 34 31 437 + Store 37(out_i1) 439 + 440: 401(ptr) AccessChain 23 400 + 441: 20(ivec3) Load 440 + 442: 25(ptr) AccessChain 23 28 + 443: 12(int) Load 442 + 444: 32(ptr) ImageTexelPointer 399(g_tTex3di1) 441 31 + 445: 12(int) AtomicSMax 444 34 31 443 + 446: 401(ptr) AccessChain 23 400 + 447: 20(ivec3) Load 446 + 448: 25(ptr) AccessChain 23 24 + 449: 12(int) Load 448 + 450: 32(ptr) ImageTexelPointer 399(g_tTex3di1) 447 31 + 451: 12(int) AtomicSMax 450 34 31 449 + Store 37(out_i1) 451 + 452: 401(ptr) AccessChain 23 400 + 453: 20(ivec3) Load 452 + 454: 25(ptr) AccessChain 23 28 + 455: 12(int) Load 454 + 456: 32(ptr) ImageTexelPointer 399(g_tTex3di1) 453 31 + 457: 12(int) AtomicSMin 456 34 31 455 + 458: 401(ptr) AccessChain 23 400 + 459: 20(ivec3) Load 458 + 460: 25(ptr) AccessChain 23 24 + 461: 12(int) Load 460 + 462: 32(ptr) ImageTexelPointer 399(g_tTex3di1) 459 31 + 463: 12(int) AtomicSMin 462 34 31 461 + Store 37(out_i1) 463 + 464: 401(ptr) AccessChain 23 400 + 465: 20(ivec3) Load 464 + 466: 25(ptr) AccessChain 23 28 + 467: 12(int) Load 466 + 468: 32(ptr) ImageTexelPointer 399(g_tTex3di1) 465 31 + 469: 12(int) AtomicOr 468 34 31 467 + 470: 401(ptr) AccessChain 23 400 + 471: 20(ivec3) Load 470 + 472: 25(ptr) AccessChain 23 24 + 473: 12(int) Load 472 + 474: 32(ptr) ImageTexelPointer 399(g_tTex3di1) 471 31 + 475: 12(int) AtomicOr 474 34 31 473 + Store 37(out_i1) 475 + 476: 401(ptr) AccessChain 23 400 + 477: 20(ivec3) Load 476 + 478: 25(ptr) AccessChain 23 28 + 479: 12(int) Load 478 + 480: 32(ptr) ImageTexelPointer 399(g_tTex3di1) 477 31 + 481: 12(int) AtomicXor 480 34 31 479 + 482: 401(ptr) AccessChain 23 400 + 483: 20(ivec3) Load 482 + 484: 25(ptr) AccessChain 23 24 + 485: 12(int) Load 484 + 486: 32(ptr) ImageTexelPointer 399(g_tTex3di1) 483 31 + 487: 12(int) AtomicXor 486 34 31 485 + Store 37(out_i1) 487 + 493: 492(ptr) AccessChain 23 491 + 494: 18(ivec3) Load 493 + 495: 123(ptr) AccessChain 23 122 + 496: 16(int) Load 495 + 497: 128(ptr) ImageTexelPointer 490(g_tTex3du1) 494 31 + 498: 16(int) AtomicIAdd 497 34 31 496 + 499: 492(ptr) AccessChain 23 491 + 500: 18(ivec3) Load 499 + 501: 123(ptr) AccessChain 23 122 + 502: 16(int) Load 501 + 503: 128(ptr) ImageTexelPointer 490(g_tTex3du1) 500 31 + 504: 16(int) AtomicIAdd 503 34 31 502 + Store 132(out_u1) 504 + 505: 492(ptr) AccessChain 23 491 + 506: 18(ivec3) Load 505 + 507: 123(ptr) AccessChain 23 122 + 508: 16(int) Load 507 + 509: 128(ptr) ImageTexelPointer 490(g_tTex3du1) 506 31 + 510: 16(int) AtomicAnd 509 34 31 508 + 511: 492(ptr) AccessChain 23 491 + 512: 18(ivec3) Load 511 + 513: 123(ptr) AccessChain 23 122 + 514: 16(int) Load 513 + 515: 128(ptr) ImageTexelPointer 490(g_tTex3du1) 512 31 + 516: 16(int) AtomicAnd 515 34 31 514 + Store 132(out_u1) 516 + 517: 492(ptr) AccessChain 23 491 + 518: 18(ivec3) Load 517 + 519: 123(ptr) AccessChain 23 153 + 520: 16(int) Load 519 + 521: 123(ptr) AccessChain 23 156 + 522: 16(int) Load 521 + 523: 128(ptr) ImageTexelPointer 490(g_tTex3du1) 518 31 + 524: 16(int) AtomicCompareExchange 523 34 31 31 522 520 + Store 132(out_u1) 524 + 525: 492(ptr) AccessChain 23 491 + 526: 18(ivec3) Load 525 + 527: 123(ptr) AccessChain 23 122 + 528: 16(int) Load 527 + 529: 128(ptr) ImageTexelPointer 490(g_tTex3du1) 526 31 + 530: 16(int) AtomicExchange 529 34 31 528 + Store 132(out_u1) 530 + 531: 492(ptr) AccessChain 23 491 + 532: 18(ivec3) Load 531 + 533: 123(ptr) AccessChain 23 122 + 534: 16(int) Load 533 + 535: 128(ptr) ImageTexelPointer 490(g_tTex3du1) 532 31 + 536: 16(int) AtomicUMax 535 34 31 534 + 537: 492(ptr) AccessChain 23 491 + 538: 18(ivec3) Load 537 + 539: 123(ptr) AccessChain 23 122 + 540: 16(int) Load 539 + 541: 128(ptr) ImageTexelPointer 490(g_tTex3du1) 538 31 + 542: 16(int) AtomicUMax 541 34 31 540 + Store 132(out_u1) 542 + 543: 492(ptr) AccessChain 23 491 + 544: 18(ivec3) Load 543 + 545: 123(ptr) AccessChain 23 122 + 546: 16(int) Load 545 + 547: 128(ptr) ImageTexelPointer 490(g_tTex3du1) 544 31 + 548: 16(int) AtomicUMin 547 34 31 546 + 549: 492(ptr) AccessChain 23 491 + 550: 18(ivec3) Load 549 + 551: 123(ptr) AccessChain 23 122 + 552: 16(int) Load 551 + 553: 128(ptr) ImageTexelPointer 490(g_tTex3du1) 550 31 + 554: 16(int) AtomicUMin 553 34 31 552 + Store 132(out_u1) 554 + 555: 492(ptr) AccessChain 23 491 + 556: 18(ivec3) Load 555 + 557: 123(ptr) AccessChain 23 122 + 558: 16(int) Load 557 + 559: 128(ptr) ImageTexelPointer 490(g_tTex3du1) 556 31 + 560: 16(int) AtomicOr 559 34 31 558 + 561: 492(ptr) AccessChain 23 491 + 562: 18(ivec3) Load 561 + 563: 123(ptr) AccessChain 23 122 + 564: 16(int) Load 563 + 565: 128(ptr) ImageTexelPointer 490(g_tTex3du1) 562 31 + 566: 16(int) AtomicOr 565 34 31 564 + Store 132(out_u1) 566 + 567: 492(ptr) AccessChain 23 491 + 568: 18(ivec3) Load 567 + 569: 123(ptr) AccessChain 23 122 + 570: 16(int) Load 569 + 571: 128(ptr) ImageTexelPointer 490(g_tTex3du1) 568 31 + 572: 16(int) AtomicXor 571 34 31 570 + 573: 492(ptr) AccessChain 23 491 + 574: 18(ivec3) Load 573 + 575: 123(ptr) AccessChain 23 122 + 576: 16(int) Load 575 + 577: 128(ptr) ImageTexelPointer 490(g_tTex3du1) 574 31 + 578: 16(int) AtomicXor 577 34 31 576 + Store 132(out_u1) 578 + 582: 219(ptr) AccessChain 23 218 + 583: 19(ivec2) Load 582 + 584: 25(ptr) AccessChain 23 28 + 585: 12(int) Load 584 + 586: 32(ptr) ImageTexelPointer 581(g_tTex1di1a) 583 31 + 587: 12(int) AtomicIAdd 586 34 31 585 + 588: 219(ptr) AccessChain 23 218 + 589: 19(ivec2) Load 588 + 590: 25(ptr) AccessChain 23 24 + 591: 12(int) Load 590 + 592: 32(ptr) ImageTexelPointer 581(g_tTex1di1a) 589 31 + 593: 12(int) AtomicIAdd 592 34 31 591 + Store 37(out_i1) 593 + 594: 219(ptr) AccessChain 23 218 + 595: 19(ivec2) Load 594 + 596: 25(ptr) AccessChain 23 28 + 597: 12(int) Load 596 + 598: 32(ptr) ImageTexelPointer 581(g_tTex1di1a) 595 31 + 599: 12(int) AtomicAnd 598 34 31 597 + 600: 219(ptr) AccessChain 23 218 + 601: 19(ivec2) Load 600 + 602: 25(ptr) AccessChain 23 24 + 603: 12(int) Load 602 + 604: 32(ptr) ImageTexelPointer 581(g_tTex1di1a) 601 31 + 605: 12(int) AtomicAnd 604 34 31 603 + Store 37(out_i1) 605 + 606: 219(ptr) AccessChain 23 218 + 607: 19(ivec2) Load 606 + 608: 25(ptr) AccessChain 23 28 + 609: 12(int) Load 608 + 610: 25(ptr) AccessChain 23 60 + 611: 12(int) Load 610 + 612: 32(ptr) ImageTexelPointer 581(g_tTex1di1a) 607 31 + 613: 12(int) AtomicCompareExchange 612 34 31 31 611 609 + Store 37(out_i1) 613 + 614: 219(ptr) AccessChain 23 218 + 615: 19(ivec2) Load 614 + 616: 25(ptr) AccessChain 23 24 + 617: 12(int) Load 616 + 618: 32(ptr) ImageTexelPointer 581(g_tTex1di1a) 615 31 + 619: 12(int) AtomicExchange 618 34 31 617 + Store 37(out_i1) 619 + 620: 219(ptr) AccessChain 23 218 + 621: 19(ivec2) Load 620 + 622: 25(ptr) AccessChain 23 28 + 623: 12(int) Load 622 + 624: 32(ptr) ImageTexelPointer 581(g_tTex1di1a) 621 31 + 625: 12(int) AtomicSMax 624 34 31 623 + 626: 219(ptr) AccessChain 23 218 + 627: 19(ivec2) Load 626 + 628: 25(ptr) AccessChain 23 24 + 629: 12(int) Load 628 + 630: 32(ptr) ImageTexelPointer 581(g_tTex1di1a) 627 31 + 631: 12(int) AtomicSMax 630 34 31 629 + Store 37(out_i1) 631 + 632: 219(ptr) AccessChain 23 218 + 633: 19(ivec2) Load 632 + 634: 25(ptr) AccessChain 23 28 + 635: 12(int) Load 634 + 636: 32(ptr) ImageTexelPointer 581(g_tTex1di1a) 633 31 + 637: 12(int) AtomicSMin 636 34 31 635 + 638: 219(ptr) AccessChain 23 218 + 639: 19(ivec2) Load 638 + 640: 25(ptr) AccessChain 23 24 + 641: 12(int) Load 640 + 642: 32(ptr) ImageTexelPointer 581(g_tTex1di1a) 639 31 + 643: 12(int) AtomicSMin 642 34 31 641 + Store 37(out_i1) 643 + 644: 219(ptr) AccessChain 23 218 + 645: 19(ivec2) Load 644 + 646: 25(ptr) AccessChain 23 28 + 647: 12(int) Load 646 + 648: 32(ptr) ImageTexelPointer 581(g_tTex1di1a) 645 31 + 649: 12(int) AtomicOr 648 34 31 647 + 650: 219(ptr) AccessChain 23 218 + 651: 19(ivec2) Load 650 + 652: 25(ptr) AccessChain 23 24 + 653: 12(int) Load 652 + 654: 32(ptr) ImageTexelPointer 581(g_tTex1di1a) 651 31 + 655: 12(int) AtomicOr 654 34 31 653 + Store 37(out_i1) 655 + 656: 219(ptr) AccessChain 23 218 + 657: 19(ivec2) Load 656 + 658: 25(ptr) AccessChain 23 28 + 659: 12(int) Load 658 + 660: 32(ptr) ImageTexelPointer 581(g_tTex1di1a) 657 31 + 661: 12(int) AtomicXor 660 34 31 659 + 662: 219(ptr) AccessChain 23 218 + 663: 19(ivec2) Load 662 + 664: 25(ptr) AccessChain 23 24 + 665: 12(int) Load 664 + 666: 32(ptr) ImageTexelPointer 581(g_tTex1di1a) 663 31 + 667: 12(int) AtomicXor 666 34 31 665 + Store 37(out_i1) 667 + 671: 310(ptr) AccessChain 23 309 + 672: 17(ivec2) Load 671 + 673: 123(ptr) AccessChain 23 122 + 674: 16(int) Load 673 + 675: 128(ptr) ImageTexelPointer 670(g_tTex1du1a) 672 31 + 676: 16(int) AtomicIAdd 675 34 31 674 + 677: 310(ptr) AccessChain 23 309 + 678: 17(ivec2) Load 677 + 679: 123(ptr) AccessChain 23 122 + 680: 16(int) Load 679 + 681: 128(ptr) ImageTexelPointer 670(g_tTex1du1a) 678 31 + 682: 16(int) AtomicIAdd 681 34 31 680 + Store 132(out_u1) 682 + 683: 310(ptr) AccessChain 23 309 + 684: 17(ivec2) Load 683 + 685: 123(ptr) AccessChain 23 122 + 686: 16(int) Load 685 + 687: 128(ptr) ImageTexelPointer 670(g_tTex1du1a) 684 31 + 688: 16(int) AtomicAnd 687 34 31 686 + 689: 310(ptr) AccessChain 23 309 + 690: 17(ivec2) Load 689 + 691: 123(ptr) AccessChain 23 122 + 692: 16(int) Load 691 + 693: 128(ptr) ImageTexelPointer 670(g_tTex1du1a) 690 31 + 694: 16(int) AtomicAnd 693 34 31 692 + Store 132(out_u1) 694 + 695: 310(ptr) AccessChain 23 309 + 696: 17(ivec2) Load 695 + 697: 123(ptr) AccessChain 23 153 + 698: 16(int) Load 697 + 699: 123(ptr) AccessChain 23 156 + 700: 16(int) Load 699 + 701: 128(ptr) ImageTexelPointer 670(g_tTex1du1a) 696 31 + 702: 16(int) AtomicCompareExchange 701 34 31 31 700 698 + Store 132(out_u1) 702 + 703: 310(ptr) AccessChain 23 309 + 704: 17(ivec2) Load 703 + 705: 123(ptr) AccessChain 23 122 + 706: 16(int) Load 705 + 707: 128(ptr) ImageTexelPointer 670(g_tTex1du1a) 704 31 + 708: 16(int) AtomicExchange 707 34 31 706 + Store 132(out_u1) 708 + 709: 310(ptr) AccessChain 23 309 + 710: 17(ivec2) Load 709 + 711: 123(ptr) AccessChain 23 122 + 712: 16(int) Load 711 + 713: 128(ptr) ImageTexelPointer 670(g_tTex1du1a) 710 31 + 714: 16(int) AtomicUMax 713 34 31 712 + 715: 310(ptr) AccessChain 23 309 + 716: 17(ivec2) Load 715 + 717: 123(ptr) AccessChain 23 122 + 718: 16(int) Load 717 + 719: 128(ptr) ImageTexelPointer 670(g_tTex1du1a) 716 31 + 720: 16(int) AtomicUMax 719 34 31 718 + Store 132(out_u1) 720 + 721: 310(ptr) AccessChain 23 309 + 722: 17(ivec2) Load 721 + 723: 123(ptr) AccessChain 23 122 + 724: 16(int) Load 723 + 725: 128(ptr) ImageTexelPointer 670(g_tTex1du1a) 722 31 + 726: 16(int) AtomicUMin 725 34 31 724 + 727: 310(ptr) AccessChain 23 309 + 728: 17(ivec2) Load 727 + 729: 123(ptr) AccessChain 23 122 + 730: 16(int) Load 729 + 731: 128(ptr) ImageTexelPointer 670(g_tTex1du1a) 728 31 + 732: 16(int) AtomicUMin 731 34 31 730 + Store 132(out_u1) 732 + 733: 310(ptr) AccessChain 23 309 + 734: 17(ivec2) Load 733 + 735: 123(ptr) AccessChain 23 122 + 736: 16(int) Load 735 + 737: 128(ptr) ImageTexelPointer 670(g_tTex1du1a) 734 31 + 738: 16(int) AtomicOr 737 34 31 736 + 739: 310(ptr) AccessChain 23 309 + 740: 17(ivec2) Load 739 + 741: 123(ptr) AccessChain 23 122 + 742: 16(int) Load 741 + 743: 128(ptr) ImageTexelPointer 670(g_tTex1du1a) 740 31 + 744: 16(int) AtomicOr 743 34 31 742 + Store 132(out_u1) 744 + 745: 310(ptr) AccessChain 23 309 + 746: 17(ivec2) Load 745 + 747: 123(ptr) AccessChain 23 122 + 748: 16(int) Load 747 + 749: 128(ptr) ImageTexelPointer 670(g_tTex1du1a) 746 31 + 750: 16(int) AtomicXor 749 34 31 748 + 751: 310(ptr) AccessChain 23 309 + 752: 17(ivec2) Load 751 + 753: 123(ptr) AccessChain 23 122 + 754: 16(int) Load 753 + 755: 128(ptr) ImageTexelPointer 670(g_tTex1du1a) 752 31 + 756: 16(int) AtomicXor 755 34 31 754 + Store 132(out_u1) 756 + 757: 219(ptr) AccessChain 23 218 + 758: 19(ivec2) Load 757 + 759: 25(ptr) AccessChain 23 28 + 760: 12(int) Load 759 + 761: 32(ptr) ImageTexelPointer 581(g_tTex1di1a) 758 31 + 762: 12(int) AtomicIAdd 761 34 31 760 + 763: 219(ptr) AccessChain 23 218 + 764: 19(ivec2) Load 763 + 765: 25(ptr) AccessChain 23 24 + 766: 12(int) Load 765 + 767: 32(ptr) ImageTexelPointer 581(g_tTex1di1a) 764 31 + 768: 12(int) AtomicIAdd 767 34 31 766 + Store 37(out_i1) 768 + 769: 219(ptr) AccessChain 23 218 + 770: 19(ivec2) Load 769 + 771: 25(ptr) AccessChain 23 28 + 772: 12(int) Load 771 + 773: 32(ptr) ImageTexelPointer 581(g_tTex1di1a) 770 31 + 774: 12(int) AtomicAnd 773 34 31 772 + 775: 219(ptr) AccessChain 23 218 + 776: 19(ivec2) Load 775 + 777: 25(ptr) AccessChain 23 24 + 778: 12(int) Load 777 + 779: 32(ptr) ImageTexelPointer 581(g_tTex1di1a) 776 31 + 780: 12(int) AtomicAnd 779 34 31 778 + Store 37(out_i1) 780 + 781: 219(ptr) AccessChain 23 218 + 782: 19(ivec2) Load 781 + 783: 25(ptr) AccessChain 23 28 + 784: 12(int) Load 783 + 785: 25(ptr) AccessChain 23 60 + 786: 12(int) Load 785 + 787: 32(ptr) ImageTexelPointer 581(g_tTex1di1a) 782 31 + 788: 12(int) AtomicCompareExchange 787 34 31 31 786 784 + Store 37(out_i1) 788 + 789: 219(ptr) AccessChain 23 218 + 790: 19(ivec2) Load 789 + 791: 25(ptr) AccessChain 23 24 + 792: 12(int) Load 791 + 793: 32(ptr) ImageTexelPointer 581(g_tTex1di1a) 790 31 + 794: 12(int) AtomicExchange 793 34 31 792 + Store 37(out_i1) 794 + 795: 219(ptr) AccessChain 23 218 + 796: 19(ivec2) Load 795 + 797: 25(ptr) AccessChain 23 28 + 798: 12(int) Load 797 + 799: 32(ptr) ImageTexelPointer 581(g_tTex1di1a) 796 31 + 800: 12(int) AtomicSMax 799 34 31 798 + 801: 219(ptr) AccessChain 23 218 + 802: 19(ivec2) Load 801 + 803: 25(ptr) AccessChain 23 24 + 804: 12(int) Load 803 + 805: 32(ptr) ImageTexelPointer 581(g_tTex1di1a) 802 31 + 806: 12(int) AtomicSMax 805 34 31 804 + Store 37(out_i1) 806 + 807: 219(ptr) AccessChain 23 218 + 808: 19(ivec2) Load 807 + 809: 25(ptr) AccessChain 23 28 + 810: 12(int) Load 809 + 811: 32(ptr) ImageTexelPointer 581(g_tTex1di1a) 808 31 + 812: 12(int) AtomicSMin 811 34 31 810 + 813: 219(ptr) AccessChain 23 218 + 814: 19(ivec2) Load 813 + 815: 25(ptr) AccessChain 23 24 + 816: 12(int) Load 815 + 817: 32(ptr) ImageTexelPointer 581(g_tTex1di1a) 814 31 + 818: 12(int) AtomicSMin 817 34 31 816 + Store 37(out_i1) 818 + 819: 219(ptr) AccessChain 23 218 + 820: 19(ivec2) Load 819 + 821: 25(ptr) AccessChain 23 28 + 822: 12(int) Load 821 + 823: 32(ptr) ImageTexelPointer 581(g_tTex1di1a) 820 31 + 824: 12(int) AtomicOr 823 34 31 822 + 825: 219(ptr) AccessChain 23 218 + 826: 19(ivec2) Load 825 + 827: 25(ptr) AccessChain 23 24 + 828: 12(int) Load 827 + 829: 32(ptr) ImageTexelPointer 581(g_tTex1di1a) 826 31 + 830: 12(int) AtomicOr 829 34 31 828 + Store 37(out_i1) 830 + 831: 219(ptr) AccessChain 23 218 + 832: 19(ivec2) Load 831 + 833: 25(ptr) AccessChain 23 28 + 834: 12(int) Load 833 + 835: 32(ptr) ImageTexelPointer 581(g_tTex1di1a) 832 31 + 836: 12(int) AtomicXor 835 34 31 834 + 837: 219(ptr) AccessChain 23 218 + 838: 19(ivec2) Load 837 + 839: 25(ptr) AccessChain 23 24 + 840: 12(int) Load 839 + 841: 32(ptr) ImageTexelPointer 581(g_tTex1di1a) 838 31 + 842: 12(int) AtomicXor 841 34 31 840 + Store 37(out_i1) 842 + 843: 310(ptr) AccessChain 23 309 + 844: 17(ivec2) Load 843 + 845: 123(ptr) AccessChain 23 122 + 846: 16(int) Load 845 + 847: 128(ptr) ImageTexelPointer 670(g_tTex1du1a) 844 31 + 848: 16(int) AtomicIAdd 847 34 31 846 + 849: 310(ptr) AccessChain 23 309 + 850: 17(ivec2) Load 849 + 851: 123(ptr) AccessChain 23 122 + 852: 16(int) Load 851 + 853: 128(ptr) ImageTexelPointer 670(g_tTex1du1a) 850 31 + 854: 16(int) AtomicIAdd 853 34 31 852 + Store 132(out_u1) 854 + 855: 310(ptr) AccessChain 23 309 + 856: 17(ivec2) Load 855 + 857: 123(ptr) AccessChain 23 122 + 858: 16(int) Load 857 + 859: 128(ptr) ImageTexelPointer 670(g_tTex1du1a) 856 31 + 860: 16(int) AtomicAnd 859 34 31 858 + 861: 310(ptr) AccessChain 23 309 + 862: 17(ivec2) Load 861 + 863: 123(ptr) AccessChain 23 122 + 864: 16(int) Load 863 + 865: 128(ptr) ImageTexelPointer 670(g_tTex1du1a) 862 31 + 866: 16(int) AtomicAnd 865 34 31 864 + Store 132(out_u1) 866 + 867: 310(ptr) AccessChain 23 309 + 868: 17(ivec2) Load 867 + 869: 123(ptr) AccessChain 23 153 + 870: 16(int) Load 869 + 871: 123(ptr) AccessChain 23 156 + 872: 16(int) Load 871 + 873: 128(ptr) ImageTexelPointer 670(g_tTex1du1a) 868 31 + 874: 16(int) AtomicCompareExchange 873 34 31 31 872 870 + Store 132(out_u1) 874 + 875: 310(ptr) AccessChain 23 309 + 876: 17(ivec2) Load 875 + 877: 123(ptr) AccessChain 23 122 + 878: 16(int) Load 877 + 879: 128(ptr) ImageTexelPointer 670(g_tTex1du1a) 876 31 + 880: 16(int) AtomicExchange 879 34 31 878 + Store 132(out_u1) 880 + 881: 310(ptr) AccessChain 23 309 + 882: 17(ivec2) Load 881 + 883: 123(ptr) AccessChain 23 122 + 884: 16(int) Load 883 + 885: 128(ptr) ImageTexelPointer 670(g_tTex1du1a) 882 31 + 886: 16(int) AtomicUMax 885 34 31 884 + 887: 310(ptr) AccessChain 23 309 + 888: 17(ivec2) Load 887 + 889: 123(ptr) AccessChain 23 122 + 890: 16(int) Load 889 + 891: 128(ptr) ImageTexelPointer 670(g_tTex1du1a) 888 31 + 892: 16(int) AtomicUMax 891 34 31 890 + Store 132(out_u1) 892 + 893: 310(ptr) AccessChain 23 309 + 894: 17(ivec2) Load 893 + 895: 123(ptr) AccessChain 23 122 + 896: 16(int) Load 895 + 897: 128(ptr) ImageTexelPointer 670(g_tTex1du1a) 894 31 + 898: 16(int) AtomicUMin 897 34 31 896 + 899: 310(ptr) AccessChain 23 309 + 900: 17(ivec2) Load 899 + 901: 123(ptr) AccessChain 23 122 + 902: 16(int) Load 901 + 903: 128(ptr) ImageTexelPointer 670(g_tTex1du1a) 900 31 + 904: 16(int) AtomicUMin 903 34 31 902 + Store 132(out_u1) 904 + 905: 310(ptr) AccessChain 23 309 + 906: 17(ivec2) Load 905 + 907: 123(ptr) AccessChain 23 122 + 908: 16(int) Load 907 + 909: 128(ptr) ImageTexelPointer 670(g_tTex1du1a) 906 31 + 910: 16(int) AtomicOr 909 34 31 908 + 911: 310(ptr) AccessChain 23 309 + 912: 17(ivec2) Load 911 + 913: 123(ptr) AccessChain 23 122 + 914: 16(int) Load 913 + 915: 128(ptr) ImageTexelPointer 670(g_tTex1du1a) 912 31 + 916: 16(int) AtomicOr 915 34 31 914 + Store 132(out_u1) 916 + 917: 310(ptr) AccessChain 23 309 + 918: 17(ivec2) Load 917 + 919: 123(ptr) AccessChain 23 122 + 920: 16(int) Load 919 + 921: 128(ptr) ImageTexelPointer 670(g_tTex1du1a) 918 31 + 922: 16(int) AtomicXor 921 34 31 920 + 923: 310(ptr) AccessChain 23 309 + 924: 17(ivec2) Load 923 + 925: 123(ptr) AccessChain 23 122 + 926: 16(int) Load 925 + 927: 128(ptr) ImageTexelPointer 670(g_tTex1du1a) 924 31 + 928: 16(int) AtomicXor 927 34 31 926 + Store 132(out_u1) 928 + 932: 25(ptr) AccessChain 23 24 + 933: 12(int) Load 932 + 934: 25(ptr) AccessChain 23 28 + 935: 12(int) Load 934 + 936: 32(ptr) ImageTexelPointer 931(g_tBuffI) 933 31 + 937: 12(int) AtomicIAdd 936 34 31 935 + 938: 25(ptr) AccessChain 23 24 + 939: 12(int) Load 938 + 940: 25(ptr) AccessChain 23 24 + 941: 12(int) Load 940 + 942: 32(ptr) ImageTexelPointer 931(g_tBuffI) 939 31 + 943: 12(int) AtomicIAdd 942 34 31 941 + Store 37(out_i1) 943 + 944: 25(ptr) AccessChain 23 24 + 945: 12(int) Load 944 + 946: 25(ptr) AccessChain 23 28 + 947: 12(int) Load 946 + 948: 32(ptr) ImageTexelPointer 931(g_tBuffI) 945 31 + 949: 12(int) AtomicAnd 948 34 31 947 + 950: 25(ptr) AccessChain 23 24 + 951: 12(int) Load 950 + 952: 25(ptr) AccessChain 23 24 + 953: 12(int) Load 952 + 954: 32(ptr) ImageTexelPointer 931(g_tBuffI) 951 31 + 955: 12(int) AtomicAnd 954 34 31 953 + Store 37(out_i1) 955 + 956: 25(ptr) AccessChain 23 24 + 957: 12(int) Load 956 + 958: 25(ptr) AccessChain 23 28 + 959: 12(int) Load 958 + 960: 25(ptr) AccessChain 23 60 + 961: 12(int) Load 960 + 962: 32(ptr) ImageTexelPointer 931(g_tBuffI) 957 31 + 963: 12(int) AtomicCompareExchange 962 34 31 31 961 959 + Store 37(out_i1) 963 + 964: 25(ptr) AccessChain 23 24 + 965: 12(int) Load 964 + 966: 25(ptr) AccessChain 23 24 + 967: 12(int) Load 966 + 968: 32(ptr) ImageTexelPointer 931(g_tBuffI) 965 31 + 969: 12(int) AtomicExchange 968 34 31 967 + Store 37(out_i1) 969 + 970: 25(ptr) AccessChain 23 24 + 971: 12(int) Load 970 + 972: 25(ptr) AccessChain 23 28 + 973: 12(int) Load 972 + 974: 32(ptr) ImageTexelPointer 931(g_tBuffI) 971 31 + 975: 12(int) AtomicSMax 974 34 31 973 + 976: 25(ptr) AccessChain 23 24 + 977: 12(int) Load 976 + 978: 25(ptr) AccessChain 23 24 + 979: 12(int) Load 978 + 980: 32(ptr) ImageTexelPointer 931(g_tBuffI) 977 31 + 981: 12(int) AtomicSMax 980 34 31 979 + Store 37(out_i1) 981 + 982: 25(ptr) AccessChain 23 24 + 983: 12(int) Load 982 + 984: 25(ptr) AccessChain 23 28 + 985: 12(int) Load 984 + 986: 32(ptr) ImageTexelPointer 931(g_tBuffI) 983 31 + 987: 12(int) AtomicSMin 986 34 31 985 + 988: 25(ptr) AccessChain 23 24 + 989: 12(int) Load 988 + 990: 25(ptr) AccessChain 23 24 + 991: 12(int) Load 990 + 992: 32(ptr) ImageTexelPointer 931(g_tBuffI) 989 31 + 993: 12(int) AtomicSMin 992 34 31 991 + Store 37(out_i1) 993 + 994: 25(ptr) AccessChain 23 24 + 995: 12(int) Load 994 + 996: 25(ptr) AccessChain 23 28 + 997: 12(int) Load 996 + 998: 32(ptr) ImageTexelPointer 931(g_tBuffI) 995 31 + 999: 12(int) AtomicOr 998 34 31 997 + 1000: 25(ptr) AccessChain 23 24 + 1001: 12(int) Load 1000 + 1002: 25(ptr) AccessChain 23 24 + 1003: 12(int) Load 1002 + 1004: 32(ptr) ImageTexelPointer 931(g_tBuffI) 1001 31 + 1005: 12(int) AtomicOr 1004 34 31 1003 + Store 37(out_i1) 1005 + 1006: 25(ptr) AccessChain 23 24 + 1007: 12(int) Load 1006 + 1008: 25(ptr) AccessChain 23 28 + 1009: 12(int) Load 1008 + 1010: 32(ptr) ImageTexelPointer 931(g_tBuffI) 1007 31 + 1011: 12(int) AtomicXor 1010 34 31 1009 + 1012: 25(ptr) AccessChain 23 24 + 1013: 12(int) Load 1012 + 1014: 25(ptr) AccessChain 23 24 + 1015: 12(int) Load 1014 + 1016: 32(ptr) ImageTexelPointer 931(g_tBuffI) 1013 31 + 1017: 12(int) AtomicXor 1016 34 31 1015 + Store 37(out_i1) 1017 + 1021: 123(ptr) AccessChain 23 122 + 1022: 16(int) Load 1021 + 1023: 123(ptr) AccessChain 23 122 + 1024: 16(int) Load 1023 + 1025: 128(ptr) ImageTexelPointer 1020(g_tBuffU) 1022 31 + 1026: 16(int) AtomicIAdd 1025 34 31 1024 + 1027: 123(ptr) AccessChain 23 122 + 1028: 16(int) Load 1027 + 1029: 123(ptr) AccessChain 23 122 + 1030: 16(int) Load 1029 + 1031: 128(ptr) ImageTexelPointer 1020(g_tBuffU) 1028 31 + 1032: 16(int) AtomicIAdd 1031 34 31 1030 + Store 132(out_u1) 1032 + 1033: 123(ptr) AccessChain 23 122 + 1034: 16(int) Load 1033 + 1035: 123(ptr) AccessChain 23 122 + 1036: 16(int) Load 1035 + 1037: 128(ptr) ImageTexelPointer 1020(g_tBuffU) 1034 31 + 1038: 16(int) AtomicAnd 1037 34 31 1036 + 1039: 123(ptr) AccessChain 23 122 + 1040: 16(int) Load 1039 + 1041: 123(ptr) AccessChain 23 122 + 1042: 16(int) Load 1041 + 1043: 128(ptr) ImageTexelPointer 1020(g_tBuffU) 1040 31 + 1044: 16(int) AtomicAnd 1043 34 31 1042 + Store 132(out_u1) 1044 + 1045: 123(ptr) AccessChain 23 122 + 1046: 16(int) Load 1045 + 1047: 123(ptr) AccessChain 23 153 + 1048: 16(int) Load 1047 + 1049: 123(ptr) AccessChain 23 156 + 1050: 16(int) Load 1049 + 1051: 128(ptr) ImageTexelPointer 1020(g_tBuffU) 1046 31 + 1052: 16(int) AtomicCompareExchange 1051 34 31 31 1050 1048 + Store 132(out_u1) 1052 + 1053: 123(ptr) AccessChain 23 122 + 1054: 16(int) Load 1053 + 1055: 123(ptr) AccessChain 23 122 + 1056: 16(int) Load 1055 + 1057: 128(ptr) ImageTexelPointer 1020(g_tBuffU) 1054 31 + 1058: 16(int) AtomicExchange 1057 34 31 1056 + Store 132(out_u1) 1058 + 1059: 123(ptr) AccessChain 23 122 + 1060: 16(int) Load 1059 + 1061: 123(ptr) AccessChain 23 122 + 1062: 16(int) Load 1061 + 1063: 128(ptr) ImageTexelPointer 1020(g_tBuffU) 1060 31 + 1064: 16(int) AtomicUMax 1063 34 31 1062 + 1065: 123(ptr) AccessChain 23 122 + 1066: 16(int) Load 1065 + 1067: 123(ptr) AccessChain 23 122 + 1068: 16(int) Load 1067 + 1069: 128(ptr) ImageTexelPointer 1020(g_tBuffU) 1066 31 + 1070: 16(int) AtomicUMax 1069 34 31 1068 + Store 132(out_u1) 1070 + 1071: 123(ptr) AccessChain 23 122 + 1072: 16(int) Load 1071 + 1073: 123(ptr) AccessChain 23 122 + 1074: 16(int) Load 1073 + 1075: 128(ptr) ImageTexelPointer 1020(g_tBuffU) 1072 31 + 1076: 16(int) AtomicUMin 1075 34 31 1074 + 1077: 123(ptr) AccessChain 23 122 + 1078: 16(int) Load 1077 + 1079: 123(ptr) AccessChain 23 122 + 1080: 16(int) Load 1079 + 1081: 128(ptr) ImageTexelPointer 1020(g_tBuffU) 1078 31 + 1082: 16(int) AtomicUMin 1081 34 31 1080 + Store 132(out_u1) 1082 + 1083: 123(ptr) AccessChain 23 122 + 1084: 16(int) Load 1083 + 1085: 123(ptr) AccessChain 23 122 + 1086: 16(int) Load 1085 + 1087: 128(ptr) ImageTexelPointer 1020(g_tBuffU) 1084 31 + 1088: 16(int) AtomicOr 1087 34 31 1086 + 1089: 123(ptr) AccessChain 23 122 + 1090: 16(int) Load 1089 + 1091: 123(ptr) AccessChain 23 122 + 1092: 16(int) Load 1091 + 1093: 128(ptr) ImageTexelPointer 1020(g_tBuffU) 1090 31 + 1094: 16(int) AtomicOr 1093 34 31 1092 + Store 132(out_u1) 1094 + 1095: 123(ptr) AccessChain 23 122 + 1096: 16(int) Load 1095 + 1097: 123(ptr) AccessChain 23 122 + 1098: 16(int) Load 1097 + 1099: 128(ptr) ImageTexelPointer 1020(g_tBuffU) 1096 31 + 1100: 16(int) AtomicXor 1099 34 31 1098 + 1101: 123(ptr) AccessChain 23 122 + 1102: 16(int) Load 1101 + 1103: 123(ptr) AccessChain 23 122 + 1104: 16(int) Load 1103 + 1105: 128(ptr) ImageTexelPointer 1020(g_tBuffU) 1102 31 + 1106: 16(int) AtomicXor 1105 34 31 1104 + Store 132(out_u1) 1106 + 1112: 1111(ptr) AccessChain 1108(psout) 122 + Store 1112 1110 + 1113:8(PS_OUTPUT) Load 1108(psout) + ReturnValue 1113 + FunctionEnd diff --git a/Test/baseResults/hlsl.rw.bracket.frag.out b/Test/baseResults/hlsl.rw.bracket.frag.out index 31ed4a98..d7f77155 100644 --- a/Test/baseResults/hlsl.rw.bracket.frag.out +++ b/Test/baseResults/hlsl.rw.bracket.frag.out @@ -62,7 +62,7 @@ gl_FragCoord origin is upper left 0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4}) 0:50 Constant: 0:50 3 (const uint) -0:53 Function Definition: main( (temp structure{temp 4-component vector of float Color}) +0:53 Function Definition: @main( (temp structure{temp 4-component vector of float Color}) 0:53 Function Parameters: 0:? Sequence 0:57 imageLoad (temp 4-component vector of float) @@ -837,17 +837,19 @@ gl_FragCoord origin is upper left 0:137 1.000000 0:137 1.000000 0:137 1.000000 -0:139 Sequence -0:139 Sequence -0:139 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:139 Color: direct index for structure (temp 4-component vector of float) -0:139 'psout' (temp structure{temp 4-component vector of float Color}) -0:139 Constant: -0:139 0 (const int) -0:139 Branch: Return +0:139 Branch: Return with expression +0:139 'psout' (temp structure{temp 4-component vector of float Color}) +0:53 Function Definition: main( (temp void) +0:53 Function Parameters: +0:? Sequence +0:53 Sequence +0:53 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:53 Color: direct index for structure (temp 4-component vector of float) +0:53 Function Call: @main( (temp structure{temp 4-component vector of float Color}) +0:53 Constant: +0:53 0 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D) 0:? 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D) @@ -865,6 +867,7 @@ gl_FragCoord origin is upper left 0:? 'g_tTex2di4a' (layout(rgba32i ) uniform iimage2DArray) 0:? 'g_tTex2du4a' (layout(rgba32ui ) uniform uimage2DArray) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4}) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) Linked fragment stage: @@ -933,7 +936,7 @@ gl_FragCoord origin is upper left 0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4}) 0:50 Constant: 0:50 3 (const uint) -0:53 Function Definition: main( (temp structure{temp 4-component vector of float Color}) +0:53 Function Definition: @main( (temp structure{temp 4-component vector of float Color}) 0:53 Function Parameters: 0:? Sequence 0:57 imageLoad (temp 4-component vector of float) @@ -1708,17 +1711,19 @@ gl_FragCoord origin is upper left 0:137 1.000000 0:137 1.000000 0:137 1.000000 -0:139 Sequence -0:139 Sequence -0:139 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:139 Color: direct index for structure (temp 4-component vector of float) -0:139 'psout' (temp structure{temp 4-component vector of float Color}) -0:139 Constant: -0:139 0 (const int) -0:139 Branch: Return +0:139 Branch: Return with expression +0:139 'psout' (temp structure{temp 4-component vector of float Color}) +0:53 Function Definition: main( (temp void) +0:53 Function Parameters: +0:? Sequence +0:53 Sequence +0:53 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:53 Color: direct index for structure (temp 4-component vector of float) +0:53 Function Call: @main( (temp structure{temp 4-component vector of float Color}) +0:53 Constant: +0:53 0 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D) 0:? 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D) @@ -1736,16 +1741,17 @@ gl_FragCoord origin is upper left 0:? 'g_tTex2di4a' (layout(rgba32i ) uniform iimage2DArray) 0:? 'g_tTex2du4a' (layout(rgba32ui ) uniform uimage2DArray) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4}) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 602 +// Id's are bound by 607 Capability Shader Capability Sampled1D 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 577 + EntryPoint Fragment 4 "main" 583 ExecutionMode 4 OriginUpperLeft Name 4 "main" Name 11 "Fn1(vi4;" @@ -1761,149 +1767,150 @@ gl_FragCoord origin is upper left Name 37 "Fn2(vf4;" Name 36 "x" Name 40 "SomeValue(" - Name 59 "$Global" - MemberName 59($Global) 0 "c1" - MemberName 59($Global) 1 "c2" - MemberName 59($Global) 2 "c3" - MemberName 59($Global) 3 "c4" - MemberName 59($Global) 4 "o1" - MemberName 59($Global) 5 "o2" - MemberName 59($Global) 6 "o3" - MemberName 59($Global) 7 "o4" - MemberName 59($Global) 8 "uf4" - MemberName 59($Global) 9 "ui4" - MemberName 59($Global) 10 "uu4" - Name 61 "" - Name 71 "g_tTex1df4" - Name 77 "r00" - Name 82 "r01" - Name 85 "g_tTex1di4" - Name 90 "r02" - Name 93 "g_tTex1du4" - Name 98 "r10" - Name 101 "g_tTex2df4" - Name 108 "r11" - Name 111 "g_tTex2di4" - Name 116 "r12" - Name 119 "g_tTex2du4" - Name 124 "r20" - Name 127 "g_tTex3df4" - Name 134 "r21" - Name 137 "g_tTex3di4" - Name 142 "r22" - Name 145 "g_tTex3du4" - Name 150 "lf4" - Name 155 "storeTemp" - Name 165 "storeTemp" - Name 172 "storeTemp" - Name 181 "val1" - Name 183 "coordTemp" - Name 186 "storeTemp" - Name 197 "coordTemp" - Name 200 "storeTemp" - Name 211 "coordTemp" - Name 214 "storeTemp" - Name 225 "coordTemp" - Name 228 "storeTemp" - Name 238 "coordTemp" - Name 241 "storeTemp" - Name 251 "coordTemp" - Name 254 "storeTemp" - Name 265 "coordTemp" - Name 268 "storeTemp" - Name 279 "coordTemp" - Name 282 "storeTemp" - Name 292 "coordTemp" - Name 295 "storeTemp" - Name 305 "storeTemp" - Name 315 "storeTemp" - Name 322 "storeTemp" - Name 329 "storeTemp" - Name 339 "storeTemp" - Name 347 "storeTemp" - Name 358 "param" - Name 364 "param" - Name 370 "param" - Name 372 "tempArg" - Name 373 "param" - Name 380 "tempArg" - Name 381 "param" - Name 388 "tempArg" - Name 389 "param" - Name 396 "coordTemp" - Name 399 "storeTemp" - Name 410 "coordTemp" - Name 413 "storeTemp" - Name 423 "coordTemp" - Name 426 "storeTemp" - Name 436 "coordTemp" - Name 439 "storeTemp" - Name 449 "coordTemp" - Name 452 "storeTemp" - Name 462 "coordTemp" - Name 465 "storeTemp" - Name 475 "coordTemp" - Name 478 "storeTempPre" - Name 482 "storeTempPost" - Name 490 "coordTemp" - Name 493 "storeTempPre" - Name 497 "storeTempPost" - Name 505 "coordTemp" - Name 508 "storeTempPre" - Name 512 "storeTempPost" - Name 520 "coordTemp" - Name 523 "storeTempPre" - Name 527 "storeTempPost" - Name 535 "coordTemp" - Name 538 "storeTempPre" - Name 542 "storeTempPost" - Name 550 "coordTemp" - Name 553 "storeTempPre" - Name 557 "storeTempPost" - Name 565 "storeTemp" - Name 571 "PS_OUTPUT" - MemberName 571(PS_OUTPUT) 0 "Color" - Name 573 "psout" - Name 577 "Color" - Name 583 "g_sSamp" - Name 586 "g_tTex1df4a" - Name 589 "g_tTex1di4a" - Name 592 "g_tTex1du4a" - Name 595 "g_tTex2df4a" - Name 598 "g_tTex2di4a" - Name 601 "g_tTex2du4a" - MemberDecorate 59($Global) 0 Offset 0 - MemberDecorate 59($Global) 1 Offset 8 - MemberDecorate 59($Global) 2 Offset 16 - MemberDecorate 59($Global) 3 Offset 32 - MemberDecorate 59($Global) 4 Offset 48 - MemberDecorate 59($Global) 5 Offset 56 - MemberDecorate 59($Global) 6 Offset 64 - MemberDecorate 59($Global) 7 Offset 80 - MemberDecorate 59($Global) 8 Offset 96 - MemberDecorate 59($Global) 9 Offset 112 - MemberDecorate 59($Global) 10 Offset 128 - Decorate 59($Global) Block - Decorate 61 DescriptorSet 0 - Decorate 71(g_tTex1df4) DescriptorSet 0 - Decorate 71(g_tTex1df4) Binding 0 - Decorate 85(g_tTex1di4) DescriptorSet 0 - Decorate 93(g_tTex1du4) DescriptorSet 0 - Decorate 101(g_tTex2df4) DescriptorSet 0 - Decorate 111(g_tTex2di4) DescriptorSet 0 - Decorate 119(g_tTex2du4) DescriptorSet 0 - Decorate 127(g_tTex3df4) DescriptorSet 0 - Decorate 137(g_tTex3di4) DescriptorSet 0 - Decorate 145(g_tTex3du4) DescriptorSet 0 - Decorate 577(Color) Location 0 - Decorate 583(g_sSamp) DescriptorSet 0 - Decorate 583(g_sSamp) Binding 0 - Decorate 586(g_tTex1df4a) DescriptorSet 0 - Decorate 589(g_tTex1di4a) DescriptorSet 0 - Decorate 592(g_tTex1du4a) DescriptorSet 0 - Decorate 595(g_tTex2df4a) DescriptorSet 0 - Decorate 598(g_tTex2di4a) DescriptorSet 0 - Decorate 601(g_tTex2du4a) DescriptorSet 0 + Name 42 "PS_OUTPUT" + MemberName 42(PS_OUTPUT) 0 "Color" + Name 44 "@main(" + Name 63 "$Global" + MemberName 63($Global) 0 "c1" + MemberName 63($Global) 1 "c2" + MemberName 63($Global) 2 "c3" + MemberName 63($Global) 3 "c4" + MemberName 63($Global) 4 "o1" + MemberName 63($Global) 5 "o2" + MemberName 63($Global) 6 "o3" + MemberName 63($Global) 7 "o4" + MemberName 63($Global) 8 "uf4" + MemberName 63($Global) 9 "ui4" + MemberName 63($Global) 10 "uu4" + Name 65 "" + Name 75 "g_tTex1df4" + Name 81 "r00" + Name 86 "r01" + Name 89 "g_tTex1di4" + Name 94 "r02" + Name 97 "g_tTex1du4" + Name 102 "r10" + Name 105 "g_tTex2df4" + Name 112 "r11" + Name 115 "g_tTex2di4" + Name 120 "r12" + Name 123 "g_tTex2du4" + Name 128 "r20" + Name 131 "g_tTex3df4" + Name 138 "r21" + Name 141 "g_tTex3di4" + Name 146 "r22" + Name 149 "g_tTex3du4" + Name 154 "lf4" + Name 159 "storeTemp" + Name 169 "storeTemp" + Name 176 "storeTemp" + Name 185 "val1" + Name 187 "coordTemp" + Name 190 "storeTemp" + Name 201 "coordTemp" + Name 204 "storeTemp" + Name 215 "coordTemp" + Name 218 "storeTemp" + Name 229 "coordTemp" + Name 232 "storeTemp" + Name 242 "coordTemp" + Name 245 "storeTemp" + Name 255 "coordTemp" + Name 258 "storeTemp" + Name 269 "coordTemp" + Name 272 "storeTemp" + Name 283 "coordTemp" + Name 286 "storeTemp" + Name 296 "coordTemp" + Name 299 "storeTemp" + Name 309 "storeTemp" + Name 319 "storeTemp" + Name 326 "storeTemp" + Name 333 "storeTemp" + Name 343 "storeTemp" + Name 351 "storeTemp" + Name 362 "param" + Name 368 "param" + Name 374 "param" + Name 376 "tempArg" + Name 377 "param" + Name 384 "tempArg" + Name 385 "param" + Name 392 "tempArg" + Name 393 "param" + Name 400 "coordTemp" + Name 403 "storeTemp" + Name 414 "coordTemp" + Name 417 "storeTemp" + Name 427 "coordTemp" + Name 430 "storeTemp" + Name 440 "coordTemp" + Name 443 "storeTemp" + Name 453 "coordTemp" + Name 456 "storeTemp" + Name 466 "coordTemp" + Name 469 "storeTemp" + Name 479 "coordTemp" + Name 482 "storeTempPre" + Name 486 "storeTempPost" + Name 494 "coordTemp" + Name 497 "storeTempPre" + Name 501 "storeTempPost" + Name 509 "coordTemp" + Name 512 "storeTempPre" + Name 516 "storeTempPost" + Name 524 "coordTemp" + Name 527 "storeTempPre" + Name 531 "storeTempPost" + Name 539 "coordTemp" + Name 542 "storeTempPre" + Name 546 "storeTempPost" + Name 554 "coordTemp" + Name 557 "storeTempPre" + Name 561 "storeTempPost" + Name 569 "storeTemp" + Name 576 "psout" + Name 583 "Color" + Name 588 "g_sSamp" + Name 591 "g_tTex1df4a" + Name 594 "g_tTex1di4a" + Name 597 "g_tTex1du4a" + Name 600 "g_tTex2df4a" + Name 603 "g_tTex2di4a" + Name 606 "g_tTex2du4a" + MemberDecorate 63($Global) 0 Offset 0 + MemberDecorate 63($Global) 1 Offset 8 + MemberDecorate 63($Global) 2 Offset 16 + MemberDecorate 63($Global) 3 Offset 32 + MemberDecorate 63($Global) 4 Offset 48 + MemberDecorate 63($Global) 5 Offset 56 + MemberDecorate 63($Global) 6 Offset 64 + MemberDecorate 63($Global) 7 Offset 80 + MemberDecorate 63($Global) 8 Offset 96 + MemberDecorate 63($Global) 9 Offset 112 + MemberDecorate 63($Global) 10 Offset 128 + Decorate 63($Global) Block + Decorate 65 DescriptorSet 0 + Decorate 75(g_tTex1df4) DescriptorSet 0 + Decorate 75(g_tTex1df4) Binding 0 + Decorate 89(g_tTex1di4) DescriptorSet 0 + Decorate 97(g_tTex1du4) DescriptorSet 0 + Decorate 105(g_tTex2df4) DescriptorSet 0 + Decorate 115(g_tTex2di4) DescriptorSet 0 + Decorate 123(g_tTex2du4) DescriptorSet 0 + Decorate 131(g_tTex3df4) DescriptorSet 0 + Decorate 141(g_tTex3di4) DescriptorSet 0 + Decorate 149(g_tTex3du4) DescriptorSet 0 + Decorate 583(Color) Location 0 + Decorate 588(g_sSamp) DescriptorSet 0 + Decorate 588(g_sSamp) Binding 0 + Decorate 591(g_tTex1df4a) DescriptorSet 0 + Decorate 594(g_tTex1di4a) DescriptorSet 0 + Decorate 597(g_tTex1du4a) DescriptorSet 0 + Decorate 600(g_tTex2df4a) DescriptorSet 0 + Decorate 603(g_tTex2di4a) DescriptorSet 0 + Decorate 606(g_tTex2du4a) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeInt 32 1 @@ -1922,730 +1929,736 @@ gl_FragCoord origin is upper left 31: TypeFunction 2 15(ptr) 35: TypeFunction 2 22(ptr) 39: TypeFunction 21(fvec4) - 51: 6(int) Constant 0 - 52: 7(ivec4) ConstantComposite 51 51 51 51 - 53: 13(int) Constant 0 - 54: 14(ivec4) ConstantComposite 53 53 53 53 - 55: 20(float) Constant 0 - 56: 21(fvec4) ConstantComposite 55 55 55 55 - 57: TypeVector 6(int) 2 - 58: TypeVector 6(int) 3 - 59($Global): TypeStruct 6(int) 57(ivec2) 58(ivec3) 7(ivec4) 6(int) 57(ivec2) 58(ivec3) 7(ivec4) 21(fvec4) 7(ivec4) 14(ivec4) - 60: TypePointer Uniform 59($Global) - 61: 60(ptr) Variable Uniform - 62: 6(int) Constant 3 - 63: TypePointer Uniform 7(ivec4) - 69: TypeImage 20(float) 1D nonsampled format:Rgba32f - 70: TypePointer UniformConstant 69 - 71(g_tTex1df4): 70(ptr) Variable UniformConstant - 73: TypePointer Uniform 6(int) - 83: TypeImage 6(int) 1D nonsampled format:Rgba32i - 84: TypePointer UniformConstant 83 - 85(g_tTex1di4): 84(ptr) Variable UniformConstant - 91: TypeImage 13(int) 1D nonsampled format:Rgba32ui - 92: TypePointer UniformConstant 91 - 93(g_tTex1du4): 92(ptr) Variable UniformConstant - 99: TypeImage 20(float) 2D nonsampled format:Rgba32f - 100: TypePointer UniformConstant 99 - 101(g_tTex2df4): 100(ptr) Variable UniformConstant - 103: 6(int) Constant 1 - 104: TypePointer Uniform 57(ivec2) - 109: TypeImage 6(int) 2D nonsampled format:Rgba32i - 110: TypePointer UniformConstant 109 - 111(g_tTex2di4): 110(ptr) Variable UniformConstant - 117: TypeImage 13(int) 2D nonsampled format:Rgba32ui - 118: TypePointer UniformConstant 117 - 119(g_tTex2du4): 118(ptr) Variable UniformConstant - 125: TypeImage 20(float) 3D nonsampled format:Rgba32f - 126: TypePointer UniformConstant 125 - 127(g_tTex3df4): 126(ptr) Variable UniformConstant - 129: 6(int) Constant 2 - 130: TypePointer Uniform 58(ivec3) - 135: TypeImage 6(int) 3D nonsampled format:Rgba32i - 136: TypePointer UniformConstant 135 - 137(g_tTex3di4): 136(ptr) Variable UniformConstant - 143: TypeImage 13(int) 3D nonsampled format:Rgba32ui - 144: TypePointer UniformConstant 143 - 145(g_tTex3du4): 144(ptr) Variable UniformConstant - 151: 6(int) Constant 8 - 152: TypePointer Uniform 21(fvec4) - 166: 6(int) Constant 4 - 167: 7(ivec4) ConstantComposite 129 129 62 166 - 173: 13(int) Constant 3 - 174: 13(int) Constant 2 - 175: 13(int) Constant 4 - 176: 14(ivec4) ConstantComposite 173 174 173 175 - 182: TypePointer Function 6(int) - 190: 20(float) Constant 1073741824 - 204: 20(float) Constant 1077936128 - 218: 20(float) Constant 1082130432 - 258: 6(int) Constant 65535 - 272: 6(int) Constant 61680 - 316: 6(int) Constant 5 - 317: 7(ivec4) ConstantComposite 316 129 62 166 - 323: 13(int) Constant 6 - 324: 14(ivec4) ConstantComposite 323 174 173 175 - 340: 6(int) Constant 6 - 341: 6(int) Constant 7 - 342: 7(ivec4) ConstantComposite 151 340 341 151 - 348: 13(int) Constant 9 - 349: 14(ivec4) ConstantComposite 348 174 173 175 - 404: 20(float) Constant 1065353216 - 567: 57(ivec2) ConstantComposite 129 62 - 571(PS_OUTPUT): TypeStruct 21(fvec4) - 572: TypePointer Function 571(PS_OUTPUT) - 574: 21(fvec4) ConstantComposite 404 404 404 404 - 576: TypePointer Output 21(fvec4) - 577(Color): 576(ptr) Variable Output - 581: TypeSampler - 582: TypePointer UniformConstant 581 - 583(g_sSamp): 582(ptr) Variable UniformConstant - 584: TypeImage 20(float) 1D array nonsampled format:Rgba32f - 585: TypePointer UniformConstant 584 -586(g_tTex1df4a): 585(ptr) Variable UniformConstant - 587: TypeImage 6(int) 1D array nonsampled format:Rgba32i - 588: TypePointer UniformConstant 587 -589(g_tTex1di4a): 588(ptr) Variable UniformConstant - 590: TypeImage 13(int) 1D array nonsampled format:Rgba32ui - 591: TypePointer UniformConstant 590 -592(g_tTex1du4a): 591(ptr) Variable UniformConstant - 593: TypeImage 20(float) 2D array nonsampled format:Rgba32f - 594: TypePointer UniformConstant 593 -595(g_tTex2df4a): 594(ptr) Variable UniformConstant - 596: TypeImage 6(int) 2D array nonsampled format:Rgba32i - 597: TypePointer UniformConstant 596 -598(g_tTex2di4a): 597(ptr) Variable UniformConstant - 599: TypeImage 13(int) 2D array nonsampled format:Rgba32ui - 600: TypePointer UniformConstant 599 -601(g_tTex2du4a): 600(ptr) Variable UniformConstant + 42(PS_OUTPUT): TypeStruct 21(fvec4) + 43: TypeFunction 42(PS_OUTPUT) + 55: 6(int) Constant 0 + 56: 7(ivec4) ConstantComposite 55 55 55 55 + 57: 13(int) Constant 0 + 58: 14(ivec4) ConstantComposite 57 57 57 57 + 59: 20(float) Constant 0 + 60: 21(fvec4) ConstantComposite 59 59 59 59 + 61: TypeVector 6(int) 2 + 62: TypeVector 6(int) 3 + 63($Global): TypeStruct 6(int) 61(ivec2) 62(ivec3) 7(ivec4) 6(int) 61(ivec2) 62(ivec3) 7(ivec4) 21(fvec4) 7(ivec4) 14(ivec4) + 64: TypePointer Uniform 63($Global) + 65: 64(ptr) Variable Uniform + 66: 6(int) Constant 3 + 67: TypePointer Uniform 7(ivec4) + 73: TypeImage 20(float) 1D nonsampled format:Rgba32f + 74: TypePointer UniformConstant 73 + 75(g_tTex1df4): 74(ptr) Variable UniformConstant + 77: TypePointer Uniform 6(int) + 87: TypeImage 6(int) 1D nonsampled format:Rgba32i + 88: TypePointer UniformConstant 87 + 89(g_tTex1di4): 88(ptr) Variable UniformConstant + 95: TypeImage 13(int) 1D nonsampled format:Rgba32ui + 96: TypePointer UniformConstant 95 + 97(g_tTex1du4): 96(ptr) Variable UniformConstant + 103: TypeImage 20(float) 2D nonsampled format:Rgba32f + 104: TypePointer UniformConstant 103 + 105(g_tTex2df4): 104(ptr) Variable UniformConstant + 107: 6(int) Constant 1 + 108: TypePointer Uniform 61(ivec2) + 113: TypeImage 6(int) 2D nonsampled format:Rgba32i + 114: TypePointer UniformConstant 113 + 115(g_tTex2di4): 114(ptr) Variable UniformConstant + 121: TypeImage 13(int) 2D nonsampled format:Rgba32ui + 122: TypePointer UniformConstant 121 + 123(g_tTex2du4): 122(ptr) Variable UniformConstant + 129: TypeImage 20(float) 3D nonsampled format:Rgba32f + 130: TypePointer UniformConstant 129 + 131(g_tTex3df4): 130(ptr) Variable UniformConstant + 133: 6(int) Constant 2 + 134: TypePointer Uniform 62(ivec3) + 139: TypeImage 6(int) 3D nonsampled format:Rgba32i + 140: TypePointer UniformConstant 139 + 141(g_tTex3di4): 140(ptr) Variable UniformConstant + 147: TypeImage 13(int) 3D nonsampled format:Rgba32ui + 148: TypePointer UniformConstant 147 + 149(g_tTex3du4): 148(ptr) Variable UniformConstant + 155: 6(int) Constant 8 + 156: TypePointer Uniform 21(fvec4) + 170: 6(int) Constant 4 + 171: 7(ivec4) ConstantComposite 133 133 66 170 + 177: 13(int) Constant 3 + 178: 13(int) Constant 2 + 179: 13(int) Constant 4 + 180: 14(ivec4) ConstantComposite 177 178 177 179 + 186: TypePointer Function 6(int) + 194: 20(float) Constant 1073741824 + 208: 20(float) Constant 1077936128 + 222: 20(float) Constant 1082130432 + 262: 6(int) Constant 65535 + 276: 6(int) Constant 61680 + 320: 6(int) Constant 5 + 321: 7(ivec4) ConstantComposite 320 133 66 170 + 327: 13(int) Constant 6 + 328: 14(ivec4) ConstantComposite 327 178 177 179 + 344: 6(int) Constant 6 + 345: 6(int) Constant 7 + 346: 7(ivec4) ConstantComposite 155 344 345 155 + 352: 13(int) Constant 9 + 353: 14(ivec4) ConstantComposite 352 178 177 179 + 408: 20(float) Constant 1065353216 + 571: 61(ivec2) ConstantComposite 133 66 + 575: TypePointer Function 42(PS_OUTPUT) + 577: 21(fvec4) ConstantComposite 408 408 408 408 + 582: TypePointer Output 21(fvec4) + 583(Color): 582(ptr) Variable Output + 586: TypeSampler + 587: TypePointer UniformConstant 586 + 588(g_sSamp): 587(ptr) Variable UniformConstant + 589: TypeImage 20(float) 1D array nonsampled format:Rgba32f + 590: TypePointer UniformConstant 589 +591(g_tTex1df4a): 590(ptr) Variable UniformConstant + 592: TypeImage 6(int) 1D array nonsampled format:Rgba32i + 593: TypePointer UniformConstant 592 +594(g_tTex1di4a): 593(ptr) Variable UniformConstant + 595: TypeImage 13(int) 1D array nonsampled format:Rgba32ui + 596: TypePointer UniformConstant 595 +597(g_tTex1du4a): 596(ptr) Variable UniformConstant + 598: TypeImage 20(float) 2D array nonsampled format:Rgba32f + 599: TypePointer UniformConstant 598 +600(g_tTex2df4a): 599(ptr) Variable UniformConstant + 601: TypeImage 6(int) 2D array nonsampled format:Rgba32i + 602: TypePointer UniformConstant 601 +603(g_tTex2di4a): 602(ptr) Variable UniformConstant + 604: TypeImage 13(int) 2D array nonsampled format:Rgba32ui + 605: TypePointer UniformConstant 604 +606(g_tTex2du4a): 605(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label - 77(r00): 22(ptr) Variable Function - 82(r01): 8(ptr) Variable Function - 90(r02): 15(ptr) Variable Function - 98(r10): 22(ptr) Variable Function - 108(r11): 8(ptr) Variable Function - 116(r12): 15(ptr) Variable Function - 124(r20): 22(ptr) Variable Function - 134(r21): 8(ptr) Variable Function - 142(r22): 15(ptr) Variable Function - 150(lf4): 22(ptr) Variable Function - 155(storeTemp): 22(ptr) Variable Function - 165(storeTemp): 8(ptr) Variable Function - 172(storeTemp): 15(ptr) Variable Function - 181(val1): 22(ptr) Variable Function - 183(coordTemp): 182(ptr) Variable Function - 186(storeTemp): 22(ptr) Variable Function - 197(coordTemp): 182(ptr) Variable Function - 200(storeTemp): 22(ptr) Variable Function - 211(coordTemp): 182(ptr) Variable Function - 214(storeTemp): 22(ptr) Variable Function - 225(coordTemp): 182(ptr) Variable Function - 228(storeTemp): 8(ptr) Variable Function - 238(coordTemp): 182(ptr) Variable Function - 241(storeTemp): 8(ptr) Variable Function - 251(coordTemp): 182(ptr) Variable Function - 254(storeTemp): 8(ptr) Variable Function - 265(coordTemp): 182(ptr) Variable Function - 268(storeTemp): 8(ptr) Variable Function - 279(coordTemp): 182(ptr) Variable Function - 282(storeTemp): 8(ptr) Variable Function - 292(coordTemp): 182(ptr) Variable Function - 295(storeTemp): 8(ptr) Variable Function - 305(storeTemp): 22(ptr) Variable Function - 315(storeTemp): 8(ptr) Variable Function - 322(storeTemp): 15(ptr) Variable Function - 329(storeTemp): 22(ptr) Variable Function - 339(storeTemp): 8(ptr) Variable Function - 347(storeTemp): 15(ptr) Variable Function - 358(param): 22(ptr) Variable Function - 364(param): 8(ptr) Variable Function - 370(param): 15(ptr) Variable Function - 372(tempArg): 22(ptr) Variable Function - 373(param): 22(ptr) Variable Function - 380(tempArg): 8(ptr) Variable Function - 381(param): 8(ptr) Variable Function - 388(tempArg): 15(ptr) Variable Function - 389(param): 15(ptr) Variable Function - 396(coordTemp): 182(ptr) Variable Function - 399(storeTemp): 22(ptr) Variable Function - 410(coordTemp): 182(ptr) Variable Function - 413(storeTemp): 8(ptr) Variable Function - 423(coordTemp): 182(ptr) Variable Function - 426(storeTemp): 15(ptr) Variable Function - 436(coordTemp): 182(ptr) Variable Function - 439(storeTemp): 22(ptr) Variable Function - 449(coordTemp): 182(ptr) Variable Function - 452(storeTemp): 8(ptr) Variable Function - 462(coordTemp): 182(ptr) Variable Function - 465(storeTemp): 15(ptr) Variable Function - 475(coordTemp): 182(ptr) Variable Function -478(storeTempPre): 22(ptr) Variable Function -482(storeTempPost): 22(ptr) Variable Function - 490(coordTemp): 182(ptr) Variable Function -493(storeTempPre): 15(ptr) Variable Function -497(storeTempPost): 15(ptr) Variable Function - 505(coordTemp): 182(ptr) Variable Function -508(storeTempPre): 8(ptr) Variable Function -512(storeTempPost): 8(ptr) Variable Function - 520(coordTemp): 182(ptr) Variable Function -523(storeTempPre): 22(ptr) Variable Function -527(storeTempPost): 22(ptr) Variable Function - 535(coordTemp): 182(ptr) Variable Function -538(storeTempPre): 8(ptr) Variable Function -542(storeTempPost): 8(ptr) Variable Function - 550(coordTemp): 182(ptr) Variable Function -553(storeTempPre): 15(ptr) Variable Function -557(storeTempPost): 15(ptr) Variable Function - 565(storeTemp): 22(ptr) Variable Function - 573(psout): 572(ptr) Variable Function - 72: 69 Load 71(g_tTex1df4) - 74: 73(ptr) AccessChain 61 51 - 75: 6(int) Load 74 - 76: 21(fvec4) ImageRead 72 75 - 78: 69 Load 71(g_tTex1df4) - 79: 73(ptr) AccessChain 61 51 - 80: 6(int) Load 79 - 81: 21(fvec4) ImageRead 78 80 - Store 77(r00) 81 - 86: 83 Load 85(g_tTex1di4) - 87: 73(ptr) AccessChain 61 51 - 88: 6(int) Load 87 - 89: 7(ivec4) ImageRead 86 88 - Store 82(r01) 89 - 94: 91 Load 93(g_tTex1du4) - 95: 73(ptr) AccessChain 61 51 - 96: 6(int) Load 95 - 97: 14(ivec4) ImageRead 94 96 - Store 90(r02) 97 - 102: 99 Load 101(g_tTex2df4) - 105: 104(ptr) AccessChain 61 103 - 106: 57(ivec2) Load 105 - 107: 21(fvec4) ImageRead 102 106 - Store 98(r10) 107 - 112: 109 Load 111(g_tTex2di4) - 113: 104(ptr) AccessChain 61 103 - 114: 57(ivec2) Load 113 - 115: 7(ivec4) ImageRead 112 114 - Store 108(r11) 115 - 120: 117 Load 119(g_tTex2du4) - 121: 104(ptr) AccessChain 61 103 - 122: 57(ivec2) Load 121 - 123: 14(ivec4) ImageRead 120 122 - Store 116(r12) 123 - 128: 125 Load 127(g_tTex3df4) - 131: 130(ptr) AccessChain 61 129 - 132: 58(ivec3) Load 131 - 133: 21(fvec4) ImageRead 128 132 - Store 124(r20) 133 - 138: 135 Load 137(g_tTex3di4) - 139: 130(ptr) AccessChain 61 129 - 140: 58(ivec3) Load 139 - 141: 7(ivec4) ImageRead 138 140 - Store 134(r21) 141 - 146: 143 Load 145(g_tTex3du4) - 147: 130(ptr) AccessChain 61 129 - 148: 58(ivec3) Load 147 - 149: 14(ivec4) ImageRead 146 148 - Store 142(r22) 149 - 153: 152(ptr) AccessChain 61 151 - 154: 21(fvec4) Load 153 - Store 150(lf4) 154 - 156: 21(fvec4) FunctionCall 40(SomeValue() - Store 155(storeTemp) 156 - 157: 69 Load 71(g_tTex1df4) - 158: 73(ptr) AccessChain 61 51 - 159: 6(int) Load 158 - 160: 21(fvec4) Load 155(storeTemp) - ImageWrite 157 159 160 - 161: 69 Load 71(g_tTex1df4) - 162: 73(ptr) AccessChain 61 51 - 163: 6(int) Load 162 - 164: 21(fvec4) Load 150(lf4) - ImageWrite 161 163 164 - Store 165(storeTemp) 167 - 168: 83 Load 85(g_tTex1di4) - 169: 73(ptr) AccessChain 61 51 - 170: 6(int) Load 169 - 171: 7(ivec4) Load 165(storeTemp) - ImageWrite 168 170 171 - Store 172(storeTemp) 176 - 177: 91 Load 93(g_tTex1du4) - 178: 73(ptr) AccessChain 61 51 - 179: 6(int) Load 178 - 180: 14(ivec4) Load 172(storeTemp) - ImageWrite 177 179 180 - 184: 73(ptr) AccessChain 61 51 - 185: 6(int) Load 184 - Store 183(coordTemp) 185 - 187: 69 Load 71(g_tTex1df4) - 188: 6(int) Load 183(coordTemp) - 189: 21(fvec4) ImageRead 187 188 - Store 186(storeTemp) 189 - 191: 21(fvec4) Load 186(storeTemp) - 192: 21(fvec4) VectorTimesScalar 191 190 - Store 186(storeTemp) 192 - 193: 69 Load 71(g_tTex1df4) - 194: 6(int) Load 183(coordTemp) - 195: 21(fvec4) Load 186(storeTemp) - ImageWrite 193 194 195 - 196: 21(fvec4) Load 186(storeTemp) - Store 181(val1) 196 - 198: 73(ptr) AccessChain 61 51 - 199: 6(int) Load 198 - Store 197(coordTemp) 199 - 201: 69 Load 71(g_tTex1df4) - 202: 6(int) Load 197(coordTemp) - 203: 21(fvec4) ImageRead 201 202 - Store 200(storeTemp) 203 - 205: 21(fvec4) Load 200(storeTemp) - 206: 21(fvec4) CompositeConstruct 204 204 204 204 - 207: 21(fvec4) FSub 205 206 - Store 200(storeTemp) 207 - 208: 69 Load 71(g_tTex1df4) - 209: 6(int) Load 197(coordTemp) - 210: 21(fvec4) Load 200(storeTemp) - ImageWrite 208 209 210 - 212: 73(ptr) AccessChain 61 51 - 213: 6(int) Load 212 - Store 211(coordTemp) 213 - 215: 69 Load 71(g_tTex1df4) - 216: 6(int) Load 211(coordTemp) - 217: 21(fvec4) ImageRead 215 216 - Store 214(storeTemp) 217 - 219: 21(fvec4) Load 214(storeTemp) - 220: 21(fvec4) CompositeConstruct 218 218 218 218 - 221: 21(fvec4) FAdd 219 220 - Store 214(storeTemp) 221 - 222: 69 Load 71(g_tTex1df4) - 223: 6(int) Load 211(coordTemp) - 224: 21(fvec4) Load 214(storeTemp) - ImageWrite 222 223 224 - 226: 73(ptr) AccessChain 61 51 - 227: 6(int) Load 226 - Store 225(coordTemp) 227 - 229: 83 Load 85(g_tTex1di4) - 230: 6(int) Load 225(coordTemp) - 231: 7(ivec4) ImageRead 229 230 - Store 228(storeTemp) 231 - 232: 7(ivec4) Load 228(storeTemp) - 233: 7(ivec4) CompositeConstruct 129 129 129 129 - 234: 7(ivec4) SDiv 232 233 - Store 228(storeTemp) 234 - 235: 83 Load 85(g_tTex1di4) - 236: 6(int) Load 225(coordTemp) - 237: 7(ivec4) Load 228(storeTemp) - ImageWrite 235 236 237 - 239: 73(ptr) AccessChain 61 51 - 240: 6(int) Load 239 - Store 238(coordTemp) 240 - 242: 83 Load 85(g_tTex1di4) - 243: 6(int) Load 238(coordTemp) - 244: 7(ivec4) ImageRead 242 243 - Store 241(storeTemp) 244 - 245: 7(ivec4) Load 241(storeTemp) - 246: 7(ivec4) CompositeConstruct 129 129 129 129 - 247: 7(ivec4) SMod 245 246 - Store 241(storeTemp) 247 - 248: 83 Load 85(g_tTex1di4) - 249: 6(int) Load 238(coordTemp) - 250: 7(ivec4) Load 241(storeTemp) - ImageWrite 248 249 250 - 252: 73(ptr) AccessChain 61 51 - 253: 6(int) Load 252 - Store 251(coordTemp) 253 - 255: 83 Load 85(g_tTex1di4) - 256: 6(int) Load 251(coordTemp) - 257: 7(ivec4) ImageRead 255 256 - Store 254(storeTemp) 257 - 259: 7(ivec4) Load 254(storeTemp) - 260: 7(ivec4) CompositeConstruct 258 258 258 258 - 261: 7(ivec4) BitwiseAnd 259 260 - Store 254(storeTemp) 261 - 262: 83 Load 85(g_tTex1di4) - 263: 6(int) Load 251(coordTemp) - 264: 7(ivec4) Load 254(storeTemp) - ImageWrite 262 263 264 - 266: 73(ptr) AccessChain 61 51 - 267: 6(int) Load 266 - Store 265(coordTemp) 267 - 269: 83 Load 85(g_tTex1di4) - 270: 6(int) Load 265(coordTemp) - 271: 7(ivec4) ImageRead 269 270 - Store 268(storeTemp) 271 - 273: 7(ivec4) Load 268(storeTemp) - 274: 7(ivec4) CompositeConstruct 272 272 272 272 - 275: 7(ivec4) BitwiseOr 273 274 - Store 268(storeTemp) 275 - 276: 83 Load 85(g_tTex1di4) - 277: 6(int) Load 265(coordTemp) - 278: 7(ivec4) Load 268(storeTemp) - ImageWrite 276 277 278 - 280: 73(ptr) AccessChain 61 51 - 281: 6(int) Load 280 - Store 279(coordTemp) 281 - 283: 83 Load 85(g_tTex1di4) - 284: 6(int) Load 279(coordTemp) - 285: 7(ivec4) ImageRead 283 284 - Store 282(storeTemp) 285 - 286: 7(ivec4) Load 282(storeTemp) - 287: 7(ivec4) CompositeConstruct 129 129 129 129 - 288: 7(ivec4) ShiftLeftLogical 286 287 - Store 282(storeTemp) 288 - 289: 83 Load 85(g_tTex1di4) - 290: 6(int) Load 279(coordTemp) - 291: 7(ivec4) Load 282(storeTemp) - ImageWrite 289 290 291 - 293: 73(ptr) AccessChain 61 51 - 294: 6(int) Load 293 - Store 292(coordTemp) 294 - 296: 83 Load 85(g_tTex1di4) - 297: 6(int) Load 292(coordTemp) - 298: 7(ivec4) ImageRead 296 297 - Store 295(storeTemp) 298 - 299: 7(ivec4) Load 295(storeTemp) - 300: 7(ivec4) CompositeConstruct 129 129 129 129 - 301: 7(ivec4) ShiftRightArithmetic 299 300 - Store 295(storeTemp) 301 - 302: 83 Load 85(g_tTex1di4) - 303: 6(int) Load 292(coordTemp) - 304: 7(ivec4) Load 295(storeTemp) - ImageWrite 302 303 304 - 306: 21(fvec4) FunctionCall 40(SomeValue() - Store 305(storeTemp) 306 - 307: 99 Load 101(g_tTex2df4) - 308: 104(ptr) AccessChain 61 103 - 309: 57(ivec2) Load 308 - 310: 21(fvec4) Load 305(storeTemp) - ImageWrite 307 309 310 - 311: 99 Load 101(g_tTex2df4) - 312: 104(ptr) AccessChain 61 103 - 313: 57(ivec2) Load 312 - 314: 21(fvec4) Load 150(lf4) - ImageWrite 311 313 314 - Store 315(storeTemp) 317 - 318: 109 Load 111(g_tTex2di4) - 319: 104(ptr) AccessChain 61 103 - 320: 57(ivec2) Load 319 - 321: 7(ivec4) Load 315(storeTemp) - ImageWrite 318 320 321 - Store 322(storeTemp) 324 - 325: 117 Load 119(g_tTex2du4) - 326: 104(ptr) AccessChain 61 103 - 327: 57(ivec2) Load 326 - 328: 14(ivec4) Load 322(storeTemp) - ImageWrite 325 327 328 - 330: 21(fvec4) FunctionCall 40(SomeValue() - Store 329(storeTemp) 330 - 331: 125 Load 127(g_tTex3df4) - 332: 130(ptr) AccessChain 61 129 - 333: 58(ivec3) Load 332 - 334: 21(fvec4) Load 329(storeTemp) - ImageWrite 331 333 334 - 335: 125 Load 127(g_tTex3df4) - 336: 130(ptr) AccessChain 61 129 - 337: 58(ivec3) Load 336 - 338: 21(fvec4) Load 150(lf4) - ImageWrite 335 337 338 - Store 339(storeTemp) 342 - 343: 135 Load 137(g_tTex3di4) - 344: 130(ptr) AccessChain 61 129 - 345: 58(ivec3) Load 344 - 346: 7(ivec4) Load 339(storeTemp) - ImageWrite 343 345 346 - Store 347(storeTemp) 349 - 350: 143 Load 145(g_tTex3du4) - 351: 130(ptr) AccessChain 61 129 - 352: 58(ivec3) Load 351 - 353: 14(ivec4) Load 347(storeTemp) - ImageWrite 350 352 353 - 354: 69 Load 71(g_tTex1df4) - 355: 73(ptr) AccessChain 61 51 - 356: 6(int) Load 355 - 357: 21(fvec4) ImageRead 354 356 - Store 358(param) 357 - 359: 21(fvec4) FunctionCall 25(Fn1(vf4;) 358(param) - 360: 83 Load 85(g_tTex1di4) - 361: 73(ptr) AccessChain 61 51 - 362: 6(int) Load 361 - 363: 7(ivec4) ImageRead 360 362 - Store 364(param) 363 - 365: 7(ivec4) FunctionCall 11(Fn1(vi4;) 364(param) - 366: 91 Load 93(g_tTex1du4) - 367: 73(ptr) AccessChain 61 51 - 368: 6(int) Load 367 - 369: 14(ivec4) ImageRead 366 368 - Store 370(param) 369 - 371: 14(ivec4) FunctionCall 18(Fn1(vu4;) 370(param) - 374: 2 FunctionCall 37(Fn2(vf4;) 373(param) - 375: 21(fvec4) Load 373(param) - Store 372(tempArg) 375 - 376: 69 Load 71(g_tTex1df4) - 377: 73(ptr) AccessChain 61 51 - 378: 6(int) Load 377 - 379: 21(fvec4) Load 372(tempArg) - ImageWrite 376 378 379 - 382: 2 FunctionCall 29(Fn2(vi4;) 381(param) - 383: 7(ivec4) Load 381(param) - Store 380(tempArg) 383 - 384: 83 Load 85(g_tTex1di4) - 385: 73(ptr) AccessChain 61 51 - 386: 6(int) Load 385 - 387: 7(ivec4) Load 380(tempArg) - ImageWrite 384 386 387 - 390: 2 FunctionCall 33(Fn2(vu4;) 389(param) - 391: 14(ivec4) Load 389(param) - Store 388(tempArg) 391 - 392: 91 Load 93(g_tTex1du4) - 393: 73(ptr) AccessChain 61 51 - 394: 6(int) Load 393 - 395: 14(ivec4) Load 388(tempArg) - ImageWrite 392 394 395 - 397: 73(ptr) AccessChain 61 51 - 398: 6(int) Load 397 - Store 396(coordTemp) 398 - 400: 69 Load 71(g_tTex1df4) - 401: 6(int) Load 396(coordTemp) - 402: 21(fvec4) ImageRead 400 401 - Store 399(storeTemp) 402 - 403: 21(fvec4) Load 399(storeTemp) - 405: 21(fvec4) CompositeConstruct 404 404 404 404 - 406: 21(fvec4) FAdd 403 405 - Store 399(storeTemp) 406 - 407: 69 Load 71(g_tTex1df4) - 408: 6(int) Load 396(coordTemp) - 409: 21(fvec4) Load 399(storeTemp) - ImageWrite 407 408 409 - 411: 73(ptr) AccessChain 61 51 - 412: 6(int) Load 411 - Store 410(coordTemp) 412 - 414: 83 Load 85(g_tTex1di4) - 415: 6(int) Load 410(coordTemp) - 416: 7(ivec4) ImageRead 414 415 - Store 413(storeTemp) 416 - 417: 7(ivec4) Load 413(storeTemp) - 418: 7(ivec4) CompositeConstruct 103 103 103 103 - 419: 7(ivec4) IAdd 417 418 - Store 413(storeTemp) 419 - 420: 83 Load 85(g_tTex1di4) - 421: 6(int) Load 410(coordTemp) - 422: 7(ivec4) Load 413(storeTemp) - ImageWrite 420 421 422 - 424: 73(ptr) AccessChain 61 51 - 425: 6(int) Load 424 - Store 423(coordTemp) 425 - 427: 91 Load 93(g_tTex1du4) - 428: 6(int) Load 423(coordTemp) - 429: 14(ivec4) ImageRead 427 428 - Store 426(storeTemp) 429 - 430: 14(ivec4) Load 426(storeTemp) - 431: 7(ivec4) CompositeConstruct 103 103 103 103 - 432: 14(ivec4) IAdd 430 431 - Store 426(storeTemp) 432 - 433: 91 Load 93(g_tTex1du4) - 434: 6(int) Load 423(coordTemp) - 435: 14(ivec4) Load 426(storeTemp) - ImageWrite 433 434 435 - 437: 73(ptr) AccessChain 61 51 - 438: 6(int) Load 437 - Store 436(coordTemp) 438 - 440: 69 Load 71(g_tTex1df4) - 441: 6(int) Load 436(coordTemp) - 442: 21(fvec4) ImageRead 440 441 - Store 439(storeTemp) 442 - 443: 21(fvec4) Load 439(storeTemp) - 444: 21(fvec4) CompositeConstruct 404 404 404 404 - 445: 21(fvec4) FSub 443 444 - Store 439(storeTemp) 445 - 446: 69 Load 71(g_tTex1df4) - 447: 6(int) Load 436(coordTemp) - 448: 21(fvec4) Load 439(storeTemp) - ImageWrite 446 447 448 - 450: 73(ptr) AccessChain 61 51 - 451: 6(int) Load 450 - Store 449(coordTemp) 451 - 453: 83 Load 85(g_tTex1di4) - 454: 6(int) Load 449(coordTemp) - 455: 7(ivec4) ImageRead 453 454 - Store 452(storeTemp) 455 - 456: 7(ivec4) Load 452(storeTemp) - 457: 7(ivec4) CompositeConstruct 103 103 103 103 - 458: 7(ivec4) ISub 456 457 - Store 452(storeTemp) 458 - 459: 83 Load 85(g_tTex1di4) - 460: 6(int) Load 449(coordTemp) - 461: 7(ivec4) Load 452(storeTemp) - ImageWrite 459 460 461 - 463: 73(ptr) AccessChain 61 51 - 464: 6(int) Load 463 - Store 462(coordTemp) 464 - 466: 91 Load 93(g_tTex1du4) - 467: 6(int) Load 462(coordTemp) - 468: 14(ivec4) ImageRead 466 467 - Store 465(storeTemp) 468 - 469: 14(ivec4) Load 465(storeTemp) - 470: 7(ivec4) CompositeConstruct 103 103 103 103 - 471: 14(ivec4) ISub 469 470 - Store 465(storeTemp) 471 - 472: 91 Load 93(g_tTex1du4) - 473: 6(int) Load 462(coordTemp) - 474: 14(ivec4) Load 465(storeTemp) - ImageWrite 472 473 474 - 476: 73(ptr) AccessChain 61 51 - 477: 6(int) Load 476 - Store 475(coordTemp) 477 - 479: 69 Load 71(g_tTex1df4) - 480: 6(int) Load 475(coordTemp) - 481: 21(fvec4) ImageRead 479 480 - Store 478(storeTempPre) 481 - 483: 21(fvec4) Load 478(storeTempPre) - Store 482(storeTempPost) 483 - 484: 21(fvec4) Load 482(storeTempPost) - 485: 21(fvec4) CompositeConstruct 404 404 404 404 - 486: 21(fvec4) FAdd 484 485 - Store 482(storeTempPost) 486 - 487: 69 Load 71(g_tTex1df4) - 488: 6(int) Load 475(coordTemp) - 489: 21(fvec4) Load 482(storeTempPost) - ImageWrite 487 488 489 - 491: 73(ptr) AccessChain 61 51 - 492: 6(int) Load 491 - Store 490(coordTemp) 492 - 494: 91 Load 93(g_tTex1du4) - 495: 6(int) Load 490(coordTemp) - 496: 14(ivec4) ImageRead 494 495 - Store 493(storeTempPre) 496 - 498: 14(ivec4) Load 493(storeTempPre) - Store 497(storeTempPost) 498 - 499: 14(ivec4) Load 497(storeTempPost) - 500: 7(ivec4) CompositeConstruct 103 103 103 103 - 501: 14(ivec4) ISub 499 500 - Store 497(storeTempPost) 501 - 502: 91 Load 93(g_tTex1du4) - 503: 6(int) Load 490(coordTemp) - 504: 14(ivec4) Load 497(storeTempPost) - ImageWrite 502 503 504 - 506: 73(ptr) AccessChain 61 51 - 507: 6(int) Load 506 - Store 505(coordTemp) 507 - 509: 83 Load 85(g_tTex1di4) - 510: 6(int) Load 505(coordTemp) - 511: 7(ivec4) ImageRead 509 510 - Store 508(storeTempPre) 511 - 513: 7(ivec4) Load 508(storeTempPre) - Store 512(storeTempPost) 513 - 514: 7(ivec4) Load 512(storeTempPost) - 515: 7(ivec4) CompositeConstruct 103 103 103 103 - 516: 7(ivec4) IAdd 514 515 - Store 512(storeTempPost) 516 - 517: 83 Load 85(g_tTex1di4) - 518: 6(int) Load 505(coordTemp) - 519: 7(ivec4) Load 512(storeTempPost) - ImageWrite 517 518 519 - 521: 73(ptr) AccessChain 61 51 - 522: 6(int) Load 521 - Store 520(coordTemp) 522 - 524: 69 Load 71(g_tTex1df4) - 525: 6(int) Load 520(coordTemp) - 526: 21(fvec4) ImageRead 524 525 - Store 523(storeTempPre) 526 - 528: 21(fvec4) Load 523(storeTempPre) - Store 527(storeTempPost) 528 - 529: 21(fvec4) Load 527(storeTempPost) - 530: 21(fvec4) CompositeConstruct 404 404 404 404 - 531: 21(fvec4) FSub 529 530 - Store 527(storeTempPost) 531 - 532: 69 Load 71(g_tTex1df4) - 533: 6(int) Load 520(coordTemp) - 534: 21(fvec4) Load 527(storeTempPost) - ImageWrite 532 533 534 - 536: 73(ptr) AccessChain 61 51 - 537: 6(int) Load 536 - Store 535(coordTemp) 537 - 539: 83 Load 85(g_tTex1di4) - 540: 6(int) Load 535(coordTemp) - 541: 7(ivec4) ImageRead 539 540 - Store 538(storeTempPre) 541 - 543: 7(ivec4) Load 538(storeTempPre) - Store 542(storeTempPost) 543 - 544: 7(ivec4) Load 542(storeTempPost) - 545: 7(ivec4) CompositeConstruct 103 103 103 103 - 546: 7(ivec4) IAdd 544 545 - Store 542(storeTempPost) 546 - 547: 83 Load 85(g_tTex1di4) - 548: 6(int) Load 535(coordTemp) - 549: 7(ivec4) Load 542(storeTempPost) - ImageWrite 547 548 549 - 551: 73(ptr) AccessChain 61 51 - 552: 6(int) Load 551 - Store 550(coordTemp) 552 - 554: 91 Load 93(g_tTex1du4) - 555: 6(int) Load 550(coordTemp) - 556: 14(ivec4) ImageRead 554 555 - Store 553(storeTempPre) 556 - 558: 14(ivec4) Load 553(storeTempPre) - Store 557(storeTempPost) 558 - 559: 14(ivec4) Load 557(storeTempPost) - 560: 7(ivec4) CompositeConstruct 103 103 103 103 - 561: 14(ivec4) ISub 559 560 - Store 557(storeTempPost) 561 - 562: 91 Load 93(g_tTex1du4) - 563: 6(int) Load 550(coordTemp) - 564: 14(ivec4) Load 557(storeTempPost) - ImageWrite 562 563 564 - 566: 99 Load 101(g_tTex2df4) - 568: 21(fvec4) ImageRead 566 567 - Store 565(storeTemp) 568 - 569: 69 Load 71(g_tTex1df4) - 570: 21(fvec4) Load 565(storeTemp) - ImageWrite 569 103 570 - 575: 22(ptr) AccessChain 573(psout) 51 - Store 575 574 - 578: 22(ptr) AccessChain 573(psout) 51 - 579: 21(fvec4) Load 578 - Store 577(Color) 579 + 584:42(PS_OUTPUT) FunctionCall 44(@main() + 585: 21(fvec4) CompositeExtract 584 0 + Store 583(Color) 585 Return FunctionEnd 11(Fn1(vi4;): 7(ivec4) Function None 9 10(x): 8(ptr) FunctionParameter 12: Label - 42: 7(ivec4) Load 10(x) - ReturnValue 42 + 46: 7(ivec4) Load 10(x) + ReturnValue 46 FunctionEnd 18(Fn1(vu4;): 14(ivec4) Function None 16 17(x): 15(ptr) FunctionParameter 19: Label - 45: 14(ivec4) Load 17(x) - ReturnValue 45 + 49: 14(ivec4) Load 17(x) + ReturnValue 49 FunctionEnd 25(Fn1(vf4;): 21(fvec4) Function None 23 24(x): 22(ptr) FunctionParameter 26: Label - 48: 21(fvec4) Load 24(x) - ReturnValue 48 + 52: 21(fvec4) Load 24(x) + ReturnValue 52 FunctionEnd 29(Fn2(vi4;): 2 Function None 27 28(x): 8(ptr) FunctionParameter 30: Label - Store 28(x) 52 + Store 28(x) 56 Return FunctionEnd 33(Fn2(vu4;): 2 Function None 31 32(x): 15(ptr) FunctionParameter 34: Label - Store 32(x) 54 + Store 32(x) 58 Return FunctionEnd 37(Fn2(vf4;): 2 Function None 35 36(x): 22(ptr) FunctionParameter 38: Label - Store 36(x) 56 + Store 36(x) 60 Return FunctionEnd 40(SomeValue(): 21(fvec4) Function None 39 41: Label - 64: 63(ptr) AccessChain 61 62 - 65: 7(ivec4) Load 64 - 66: 21(fvec4) ConvertSToF 65 - ReturnValue 66 + 68: 67(ptr) AccessChain 65 66 + 69: 7(ivec4) Load 68 + 70: 21(fvec4) ConvertSToF 69 + ReturnValue 70 + FunctionEnd + 44(@main():42(PS_OUTPUT) Function None 43 + 45: Label + 81(r00): 22(ptr) Variable Function + 86(r01): 8(ptr) Variable Function + 94(r02): 15(ptr) Variable Function + 102(r10): 22(ptr) Variable Function + 112(r11): 8(ptr) Variable Function + 120(r12): 15(ptr) Variable Function + 128(r20): 22(ptr) Variable Function + 138(r21): 8(ptr) Variable Function + 146(r22): 15(ptr) Variable Function + 154(lf4): 22(ptr) Variable Function + 159(storeTemp): 22(ptr) Variable Function + 169(storeTemp): 8(ptr) Variable Function + 176(storeTemp): 15(ptr) Variable Function + 185(val1): 22(ptr) Variable Function + 187(coordTemp): 186(ptr) Variable Function + 190(storeTemp): 22(ptr) Variable Function + 201(coordTemp): 186(ptr) Variable Function + 204(storeTemp): 22(ptr) Variable Function + 215(coordTemp): 186(ptr) Variable Function + 218(storeTemp): 22(ptr) Variable Function + 229(coordTemp): 186(ptr) Variable Function + 232(storeTemp): 8(ptr) Variable Function + 242(coordTemp): 186(ptr) Variable Function + 245(storeTemp): 8(ptr) Variable Function + 255(coordTemp): 186(ptr) Variable Function + 258(storeTemp): 8(ptr) Variable Function + 269(coordTemp): 186(ptr) Variable Function + 272(storeTemp): 8(ptr) Variable Function + 283(coordTemp): 186(ptr) Variable Function + 286(storeTemp): 8(ptr) Variable Function + 296(coordTemp): 186(ptr) Variable Function + 299(storeTemp): 8(ptr) Variable Function + 309(storeTemp): 22(ptr) Variable Function + 319(storeTemp): 8(ptr) Variable Function + 326(storeTemp): 15(ptr) Variable Function + 333(storeTemp): 22(ptr) Variable Function + 343(storeTemp): 8(ptr) Variable Function + 351(storeTemp): 15(ptr) Variable Function + 362(param): 22(ptr) Variable Function + 368(param): 8(ptr) Variable Function + 374(param): 15(ptr) Variable Function + 376(tempArg): 22(ptr) Variable Function + 377(param): 22(ptr) Variable Function + 384(tempArg): 8(ptr) Variable Function + 385(param): 8(ptr) Variable Function + 392(tempArg): 15(ptr) Variable Function + 393(param): 15(ptr) Variable Function + 400(coordTemp): 186(ptr) Variable Function + 403(storeTemp): 22(ptr) Variable Function + 414(coordTemp): 186(ptr) Variable Function + 417(storeTemp): 8(ptr) Variable Function + 427(coordTemp): 186(ptr) Variable Function + 430(storeTemp): 15(ptr) Variable Function + 440(coordTemp): 186(ptr) Variable Function + 443(storeTemp): 22(ptr) Variable Function + 453(coordTemp): 186(ptr) Variable Function + 456(storeTemp): 8(ptr) Variable Function + 466(coordTemp): 186(ptr) Variable Function + 469(storeTemp): 15(ptr) Variable Function + 479(coordTemp): 186(ptr) Variable Function +482(storeTempPre): 22(ptr) Variable Function +486(storeTempPost): 22(ptr) Variable Function + 494(coordTemp): 186(ptr) Variable Function +497(storeTempPre): 15(ptr) Variable Function +501(storeTempPost): 15(ptr) Variable Function + 509(coordTemp): 186(ptr) Variable Function +512(storeTempPre): 8(ptr) Variable Function +516(storeTempPost): 8(ptr) Variable Function + 524(coordTemp): 186(ptr) Variable Function +527(storeTempPre): 22(ptr) Variable Function +531(storeTempPost): 22(ptr) Variable Function + 539(coordTemp): 186(ptr) Variable Function +542(storeTempPre): 8(ptr) Variable Function +546(storeTempPost): 8(ptr) Variable Function + 554(coordTemp): 186(ptr) Variable Function +557(storeTempPre): 15(ptr) Variable Function +561(storeTempPost): 15(ptr) Variable Function + 569(storeTemp): 22(ptr) Variable Function + 576(psout): 575(ptr) Variable Function + 76: 73 Load 75(g_tTex1df4) + 78: 77(ptr) AccessChain 65 55 + 79: 6(int) Load 78 + 80: 21(fvec4) ImageRead 76 79 + 82: 73 Load 75(g_tTex1df4) + 83: 77(ptr) AccessChain 65 55 + 84: 6(int) Load 83 + 85: 21(fvec4) ImageRead 82 84 + Store 81(r00) 85 + 90: 87 Load 89(g_tTex1di4) + 91: 77(ptr) AccessChain 65 55 + 92: 6(int) Load 91 + 93: 7(ivec4) ImageRead 90 92 + Store 86(r01) 93 + 98: 95 Load 97(g_tTex1du4) + 99: 77(ptr) AccessChain 65 55 + 100: 6(int) Load 99 + 101: 14(ivec4) ImageRead 98 100 + Store 94(r02) 101 + 106: 103 Load 105(g_tTex2df4) + 109: 108(ptr) AccessChain 65 107 + 110: 61(ivec2) Load 109 + 111: 21(fvec4) ImageRead 106 110 + Store 102(r10) 111 + 116: 113 Load 115(g_tTex2di4) + 117: 108(ptr) AccessChain 65 107 + 118: 61(ivec2) Load 117 + 119: 7(ivec4) ImageRead 116 118 + Store 112(r11) 119 + 124: 121 Load 123(g_tTex2du4) + 125: 108(ptr) AccessChain 65 107 + 126: 61(ivec2) Load 125 + 127: 14(ivec4) ImageRead 124 126 + Store 120(r12) 127 + 132: 129 Load 131(g_tTex3df4) + 135: 134(ptr) AccessChain 65 133 + 136: 62(ivec3) Load 135 + 137: 21(fvec4) ImageRead 132 136 + Store 128(r20) 137 + 142: 139 Load 141(g_tTex3di4) + 143: 134(ptr) AccessChain 65 133 + 144: 62(ivec3) Load 143 + 145: 7(ivec4) ImageRead 142 144 + Store 138(r21) 145 + 150: 147 Load 149(g_tTex3du4) + 151: 134(ptr) AccessChain 65 133 + 152: 62(ivec3) Load 151 + 153: 14(ivec4) ImageRead 150 152 + Store 146(r22) 153 + 157: 156(ptr) AccessChain 65 155 + 158: 21(fvec4) Load 157 + Store 154(lf4) 158 + 160: 21(fvec4) FunctionCall 40(SomeValue() + Store 159(storeTemp) 160 + 161: 73 Load 75(g_tTex1df4) + 162: 77(ptr) AccessChain 65 55 + 163: 6(int) Load 162 + 164: 21(fvec4) Load 159(storeTemp) + ImageWrite 161 163 164 + 165: 73 Load 75(g_tTex1df4) + 166: 77(ptr) AccessChain 65 55 + 167: 6(int) Load 166 + 168: 21(fvec4) Load 154(lf4) + ImageWrite 165 167 168 + Store 169(storeTemp) 171 + 172: 87 Load 89(g_tTex1di4) + 173: 77(ptr) AccessChain 65 55 + 174: 6(int) Load 173 + 175: 7(ivec4) Load 169(storeTemp) + ImageWrite 172 174 175 + Store 176(storeTemp) 180 + 181: 95 Load 97(g_tTex1du4) + 182: 77(ptr) AccessChain 65 55 + 183: 6(int) Load 182 + 184: 14(ivec4) Load 176(storeTemp) + ImageWrite 181 183 184 + 188: 77(ptr) AccessChain 65 55 + 189: 6(int) Load 188 + Store 187(coordTemp) 189 + 191: 73 Load 75(g_tTex1df4) + 192: 6(int) Load 187(coordTemp) + 193: 21(fvec4) ImageRead 191 192 + Store 190(storeTemp) 193 + 195: 21(fvec4) Load 190(storeTemp) + 196: 21(fvec4) VectorTimesScalar 195 194 + Store 190(storeTemp) 196 + 197: 73 Load 75(g_tTex1df4) + 198: 6(int) Load 187(coordTemp) + 199: 21(fvec4) Load 190(storeTemp) + ImageWrite 197 198 199 + 200: 21(fvec4) Load 190(storeTemp) + Store 185(val1) 200 + 202: 77(ptr) AccessChain 65 55 + 203: 6(int) Load 202 + Store 201(coordTemp) 203 + 205: 73 Load 75(g_tTex1df4) + 206: 6(int) Load 201(coordTemp) + 207: 21(fvec4) ImageRead 205 206 + Store 204(storeTemp) 207 + 209: 21(fvec4) Load 204(storeTemp) + 210: 21(fvec4) CompositeConstruct 208 208 208 208 + 211: 21(fvec4) FSub 209 210 + Store 204(storeTemp) 211 + 212: 73 Load 75(g_tTex1df4) + 213: 6(int) Load 201(coordTemp) + 214: 21(fvec4) Load 204(storeTemp) + ImageWrite 212 213 214 + 216: 77(ptr) AccessChain 65 55 + 217: 6(int) Load 216 + Store 215(coordTemp) 217 + 219: 73 Load 75(g_tTex1df4) + 220: 6(int) Load 215(coordTemp) + 221: 21(fvec4) ImageRead 219 220 + Store 218(storeTemp) 221 + 223: 21(fvec4) Load 218(storeTemp) + 224: 21(fvec4) CompositeConstruct 222 222 222 222 + 225: 21(fvec4) FAdd 223 224 + Store 218(storeTemp) 225 + 226: 73 Load 75(g_tTex1df4) + 227: 6(int) Load 215(coordTemp) + 228: 21(fvec4) Load 218(storeTemp) + ImageWrite 226 227 228 + 230: 77(ptr) AccessChain 65 55 + 231: 6(int) Load 230 + Store 229(coordTemp) 231 + 233: 87 Load 89(g_tTex1di4) + 234: 6(int) Load 229(coordTemp) + 235: 7(ivec4) ImageRead 233 234 + Store 232(storeTemp) 235 + 236: 7(ivec4) Load 232(storeTemp) + 237: 7(ivec4) CompositeConstruct 133 133 133 133 + 238: 7(ivec4) SDiv 236 237 + Store 232(storeTemp) 238 + 239: 87 Load 89(g_tTex1di4) + 240: 6(int) Load 229(coordTemp) + 241: 7(ivec4) Load 232(storeTemp) + ImageWrite 239 240 241 + 243: 77(ptr) AccessChain 65 55 + 244: 6(int) Load 243 + Store 242(coordTemp) 244 + 246: 87 Load 89(g_tTex1di4) + 247: 6(int) Load 242(coordTemp) + 248: 7(ivec4) ImageRead 246 247 + Store 245(storeTemp) 248 + 249: 7(ivec4) Load 245(storeTemp) + 250: 7(ivec4) CompositeConstruct 133 133 133 133 + 251: 7(ivec4) SMod 249 250 + Store 245(storeTemp) 251 + 252: 87 Load 89(g_tTex1di4) + 253: 6(int) Load 242(coordTemp) + 254: 7(ivec4) Load 245(storeTemp) + ImageWrite 252 253 254 + 256: 77(ptr) AccessChain 65 55 + 257: 6(int) Load 256 + Store 255(coordTemp) 257 + 259: 87 Load 89(g_tTex1di4) + 260: 6(int) Load 255(coordTemp) + 261: 7(ivec4) ImageRead 259 260 + Store 258(storeTemp) 261 + 263: 7(ivec4) Load 258(storeTemp) + 264: 7(ivec4) CompositeConstruct 262 262 262 262 + 265: 7(ivec4) BitwiseAnd 263 264 + Store 258(storeTemp) 265 + 266: 87 Load 89(g_tTex1di4) + 267: 6(int) Load 255(coordTemp) + 268: 7(ivec4) Load 258(storeTemp) + ImageWrite 266 267 268 + 270: 77(ptr) AccessChain 65 55 + 271: 6(int) Load 270 + Store 269(coordTemp) 271 + 273: 87 Load 89(g_tTex1di4) + 274: 6(int) Load 269(coordTemp) + 275: 7(ivec4) ImageRead 273 274 + Store 272(storeTemp) 275 + 277: 7(ivec4) Load 272(storeTemp) + 278: 7(ivec4) CompositeConstruct 276 276 276 276 + 279: 7(ivec4) BitwiseOr 277 278 + Store 272(storeTemp) 279 + 280: 87 Load 89(g_tTex1di4) + 281: 6(int) Load 269(coordTemp) + 282: 7(ivec4) Load 272(storeTemp) + ImageWrite 280 281 282 + 284: 77(ptr) AccessChain 65 55 + 285: 6(int) Load 284 + Store 283(coordTemp) 285 + 287: 87 Load 89(g_tTex1di4) + 288: 6(int) Load 283(coordTemp) + 289: 7(ivec4) ImageRead 287 288 + Store 286(storeTemp) 289 + 290: 7(ivec4) Load 286(storeTemp) + 291: 7(ivec4) CompositeConstruct 133 133 133 133 + 292: 7(ivec4) ShiftLeftLogical 290 291 + Store 286(storeTemp) 292 + 293: 87 Load 89(g_tTex1di4) + 294: 6(int) Load 283(coordTemp) + 295: 7(ivec4) Load 286(storeTemp) + ImageWrite 293 294 295 + 297: 77(ptr) AccessChain 65 55 + 298: 6(int) Load 297 + Store 296(coordTemp) 298 + 300: 87 Load 89(g_tTex1di4) + 301: 6(int) Load 296(coordTemp) + 302: 7(ivec4) ImageRead 300 301 + Store 299(storeTemp) 302 + 303: 7(ivec4) Load 299(storeTemp) + 304: 7(ivec4) CompositeConstruct 133 133 133 133 + 305: 7(ivec4) ShiftRightArithmetic 303 304 + Store 299(storeTemp) 305 + 306: 87 Load 89(g_tTex1di4) + 307: 6(int) Load 296(coordTemp) + 308: 7(ivec4) Load 299(storeTemp) + ImageWrite 306 307 308 + 310: 21(fvec4) FunctionCall 40(SomeValue() + Store 309(storeTemp) 310 + 311: 103 Load 105(g_tTex2df4) + 312: 108(ptr) AccessChain 65 107 + 313: 61(ivec2) Load 312 + 314: 21(fvec4) Load 309(storeTemp) + ImageWrite 311 313 314 + 315: 103 Load 105(g_tTex2df4) + 316: 108(ptr) AccessChain 65 107 + 317: 61(ivec2) Load 316 + 318: 21(fvec4) Load 154(lf4) + ImageWrite 315 317 318 + Store 319(storeTemp) 321 + 322: 113 Load 115(g_tTex2di4) + 323: 108(ptr) AccessChain 65 107 + 324: 61(ivec2) Load 323 + 325: 7(ivec4) Load 319(storeTemp) + ImageWrite 322 324 325 + Store 326(storeTemp) 328 + 329: 121 Load 123(g_tTex2du4) + 330: 108(ptr) AccessChain 65 107 + 331: 61(ivec2) Load 330 + 332: 14(ivec4) Load 326(storeTemp) + ImageWrite 329 331 332 + 334: 21(fvec4) FunctionCall 40(SomeValue() + Store 333(storeTemp) 334 + 335: 129 Load 131(g_tTex3df4) + 336: 134(ptr) AccessChain 65 133 + 337: 62(ivec3) Load 336 + 338: 21(fvec4) Load 333(storeTemp) + ImageWrite 335 337 338 + 339: 129 Load 131(g_tTex3df4) + 340: 134(ptr) AccessChain 65 133 + 341: 62(ivec3) Load 340 + 342: 21(fvec4) Load 154(lf4) + ImageWrite 339 341 342 + Store 343(storeTemp) 346 + 347: 139 Load 141(g_tTex3di4) + 348: 134(ptr) AccessChain 65 133 + 349: 62(ivec3) Load 348 + 350: 7(ivec4) Load 343(storeTemp) + ImageWrite 347 349 350 + Store 351(storeTemp) 353 + 354: 147 Load 149(g_tTex3du4) + 355: 134(ptr) AccessChain 65 133 + 356: 62(ivec3) Load 355 + 357: 14(ivec4) Load 351(storeTemp) + ImageWrite 354 356 357 + 358: 73 Load 75(g_tTex1df4) + 359: 77(ptr) AccessChain 65 55 + 360: 6(int) Load 359 + 361: 21(fvec4) ImageRead 358 360 + Store 362(param) 361 + 363: 21(fvec4) FunctionCall 25(Fn1(vf4;) 362(param) + 364: 87 Load 89(g_tTex1di4) + 365: 77(ptr) AccessChain 65 55 + 366: 6(int) Load 365 + 367: 7(ivec4) ImageRead 364 366 + Store 368(param) 367 + 369: 7(ivec4) FunctionCall 11(Fn1(vi4;) 368(param) + 370: 95 Load 97(g_tTex1du4) + 371: 77(ptr) AccessChain 65 55 + 372: 6(int) Load 371 + 373: 14(ivec4) ImageRead 370 372 + Store 374(param) 373 + 375: 14(ivec4) FunctionCall 18(Fn1(vu4;) 374(param) + 378: 2 FunctionCall 37(Fn2(vf4;) 377(param) + 379: 21(fvec4) Load 377(param) + Store 376(tempArg) 379 + 380: 73 Load 75(g_tTex1df4) + 381: 77(ptr) AccessChain 65 55 + 382: 6(int) Load 381 + 383: 21(fvec4) Load 376(tempArg) + ImageWrite 380 382 383 + 386: 2 FunctionCall 29(Fn2(vi4;) 385(param) + 387: 7(ivec4) Load 385(param) + Store 384(tempArg) 387 + 388: 87 Load 89(g_tTex1di4) + 389: 77(ptr) AccessChain 65 55 + 390: 6(int) Load 389 + 391: 7(ivec4) Load 384(tempArg) + ImageWrite 388 390 391 + 394: 2 FunctionCall 33(Fn2(vu4;) 393(param) + 395: 14(ivec4) Load 393(param) + Store 392(tempArg) 395 + 396: 95 Load 97(g_tTex1du4) + 397: 77(ptr) AccessChain 65 55 + 398: 6(int) Load 397 + 399: 14(ivec4) Load 392(tempArg) + ImageWrite 396 398 399 + 401: 77(ptr) AccessChain 65 55 + 402: 6(int) Load 401 + Store 400(coordTemp) 402 + 404: 73 Load 75(g_tTex1df4) + 405: 6(int) Load 400(coordTemp) + 406: 21(fvec4) ImageRead 404 405 + Store 403(storeTemp) 406 + 407: 21(fvec4) Load 403(storeTemp) + 409: 21(fvec4) CompositeConstruct 408 408 408 408 + 410: 21(fvec4) FAdd 407 409 + Store 403(storeTemp) 410 + 411: 73 Load 75(g_tTex1df4) + 412: 6(int) Load 400(coordTemp) + 413: 21(fvec4) Load 403(storeTemp) + ImageWrite 411 412 413 + 415: 77(ptr) AccessChain 65 55 + 416: 6(int) Load 415 + Store 414(coordTemp) 416 + 418: 87 Load 89(g_tTex1di4) + 419: 6(int) Load 414(coordTemp) + 420: 7(ivec4) ImageRead 418 419 + Store 417(storeTemp) 420 + 421: 7(ivec4) Load 417(storeTemp) + 422: 7(ivec4) CompositeConstruct 107 107 107 107 + 423: 7(ivec4) IAdd 421 422 + Store 417(storeTemp) 423 + 424: 87 Load 89(g_tTex1di4) + 425: 6(int) Load 414(coordTemp) + 426: 7(ivec4) Load 417(storeTemp) + ImageWrite 424 425 426 + 428: 77(ptr) AccessChain 65 55 + 429: 6(int) Load 428 + Store 427(coordTemp) 429 + 431: 95 Load 97(g_tTex1du4) + 432: 6(int) Load 427(coordTemp) + 433: 14(ivec4) ImageRead 431 432 + Store 430(storeTemp) 433 + 434: 14(ivec4) Load 430(storeTemp) + 435: 7(ivec4) CompositeConstruct 107 107 107 107 + 436: 14(ivec4) IAdd 434 435 + Store 430(storeTemp) 436 + 437: 95 Load 97(g_tTex1du4) + 438: 6(int) Load 427(coordTemp) + 439: 14(ivec4) Load 430(storeTemp) + ImageWrite 437 438 439 + 441: 77(ptr) AccessChain 65 55 + 442: 6(int) Load 441 + Store 440(coordTemp) 442 + 444: 73 Load 75(g_tTex1df4) + 445: 6(int) Load 440(coordTemp) + 446: 21(fvec4) ImageRead 444 445 + Store 443(storeTemp) 446 + 447: 21(fvec4) Load 443(storeTemp) + 448: 21(fvec4) CompositeConstruct 408 408 408 408 + 449: 21(fvec4) FSub 447 448 + Store 443(storeTemp) 449 + 450: 73 Load 75(g_tTex1df4) + 451: 6(int) Load 440(coordTemp) + 452: 21(fvec4) Load 443(storeTemp) + ImageWrite 450 451 452 + 454: 77(ptr) AccessChain 65 55 + 455: 6(int) Load 454 + Store 453(coordTemp) 455 + 457: 87 Load 89(g_tTex1di4) + 458: 6(int) Load 453(coordTemp) + 459: 7(ivec4) ImageRead 457 458 + Store 456(storeTemp) 459 + 460: 7(ivec4) Load 456(storeTemp) + 461: 7(ivec4) CompositeConstruct 107 107 107 107 + 462: 7(ivec4) ISub 460 461 + Store 456(storeTemp) 462 + 463: 87 Load 89(g_tTex1di4) + 464: 6(int) Load 453(coordTemp) + 465: 7(ivec4) Load 456(storeTemp) + ImageWrite 463 464 465 + 467: 77(ptr) AccessChain 65 55 + 468: 6(int) Load 467 + Store 466(coordTemp) 468 + 470: 95 Load 97(g_tTex1du4) + 471: 6(int) Load 466(coordTemp) + 472: 14(ivec4) ImageRead 470 471 + Store 469(storeTemp) 472 + 473: 14(ivec4) Load 469(storeTemp) + 474: 7(ivec4) CompositeConstruct 107 107 107 107 + 475: 14(ivec4) ISub 473 474 + Store 469(storeTemp) 475 + 476: 95 Load 97(g_tTex1du4) + 477: 6(int) Load 466(coordTemp) + 478: 14(ivec4) Load 469(storeTemp) + ImageWrite 476 477 478 + 480: 77(ptr) AccessChain 65 55 + 481: 6(int) Load 480 + Store 479(coordTemp) 481 + 483: 73 Load 75(g_tTex1df4) + 484: 6(int) Load 479(coordTemp) + 485: 21(fvec4) ImageRead 483 484 + Store 482(storeTempPre) 485 + 487: 21(fvec4) Load 482(storeTempPre) + Store 486(storeTempPost) 487 + 488: 21(fvec4) Load 486(storeTempPost) + 489: 21(fvec4) CompositeConstruct 408 408 408 408 + 490: 21(fvec4) FAdd 488 489 + Store 486(storeTempPost) 490 + 491: 73 Load 75(g_tTex1df4) + 492: 6(int) Load 479(coordTemp) + 493: 21(fvec4) Load 486(storeTempPost) + ImageWrite 491 492 493 + 495: 77(ptr) AccessChain 65 55 + 496: 6(int) Load 495 + Store 494(coordTemp) 496 + 498: 95 Load 97(g_tTex1du4) + 499: 6(int) Load 494(coordTemp) + 500: 14(ivec4) ImageRead 498 499 + Store 497(storeTempPre) 500 + 502: 14(ivec4) Load 497(storeTempPre) + Store 501(storeTempPost) 502 + 503: 14(ivec4) Load 501(storeTempPost) + 504: 7(ivec4) CompositeConstruct 107 107 107 107 + 505: 14(ivec4) ISub 503 504 + Store 501(storeTempPost) 505 + 506: 95 Load 97(g_tTex1du4) + 507: 6(int) Load 494(coordTemp) + 508: 14(ivec4) Load 501(storeTempPost) + ImageWrite 506 507 508 + 510: 77(ptr) AccessChain 65 55 + 511: 6(int) Load 510 + Store 509(coordTemp) 511 + 513: 87 Load 89(g_tTex1di4) + 514: 6(int) Load 509(coordTemp) + 515: 7(ivec4) ImageRead 513 514 + Store 512(storeTempPre) 515 + 517: 7(ivec4) Load 512(storeTempPre) + Store 516(storeTempPost) 517 + 518: 7(ivec4) Load 516(storeTempPost) + 519: 7(ivec4) CompositeConstruct 107 107 107 107 + 520: 7(ivec4) IAdd 518 519 + Store 516(storeTempPost) 520 + 521: 87 Load 89(g_tTex1di4) + 522: 6(int) Load 509(coordTemp) + 523: 7(ivec4) Load 516(storeTempPost) + ImageWrite 521 522 523 + 525: 77(ptr) AccessChain 65 55 + 526: 6(int) Load 525 + Store 524(coordTemp) 526 + 528: 73 Load 75(g_tTex1df4) + 529: 6(int) Load 524(coordTemp) + 530: 21(fvec4) ImageRead 528 529 + Store 527(storeTempPre) 530 + 532: 21(fvec4) Load 527(storeTempPre) + Store 531(storeTempPost) 532 + 533: 21(fvec4) Load 531(storeTempPost) + 534: 21(fvec4) CompositeConstruct 408 408 408 408 + 535: 21(fvec4) FSub 533 534 + Store 531(storeTempPost) 535 + 536: 73 Load 75(g_tTex1df4) + 537: 6(int) Load 524(coordTemp) + 538: 21(fvec4) Load 531(storeTempPost) + ImageWrite 536 537 538 + 540: 77(ptr) AccessChain 65 55 + 541: 6(int) Load 540 + Store 539(coordTemp) 541 + 543: 87 Load 89(g_tTex1di4) + 544: 6(int) Load 539(coordTemp) + 545: 7(ivec4) ImageRead 543 544 + Store 542(storeTempPre) 545 + 547: 7(ivec4) Load 542(storeTempPre) + Store 546(storeTempPost) 547 + 548: 7(ivec4) Load 546(storeTempPost) + 549: 7(ivec4) CompositeConstruct 107 107 107 107 + 550: 7(ivec4) IAdd 548 549 + Store 546(storeTempPost) 550 + 551: 87 Load 89(g_tTex1di4) + 552: 6(int) Load 539(coordTemp) + 553: 7(ivec4) Load 546(storeTempPost) + ImageWrite 551 552 553 + 555: 77(ptr) AccessChain 65 55 + 556: 6(int) Load 555 + Store 554(coordTemp) 556 + 558: 95 Load 97(g_tTex1du4) + 559: 6(int) Load 554(coordTemp) + 560: 14(ivec4) ImageRead 558 559 + Store 557(storeTempPre) 560 + 562: 14(ivec4) Load 557(storeTempPre) + Store 561(storeTempPost) 562 + 563: 14(ivec4) Load 561(storeTempPost) + 564: 7(ivec4) CompositeConstruct 107 107 107 107 + 565: 14(ivec4) ISub 563 564 + Store 561(storeTempPost) 565 + 566: 95 Load 97(g_tTex1du4) + 567: 6(int) Load 554(coordTemp) + 568: 14(ivec4) Load 561(storeTempPost) + ImageWrite 566 567 568 + 570: 103 Load 105(g_tTex2df4) + 572: 21(fvec4) ImageRead 570 571 + Store 569(storeTemp) 572 + 573: 73 Load 75(g_tTex1df4) + 574: 21(fvec4) Load 569(storeTemp) + ImageWrite 573 107 574 + 578: 22(ptr) AccessChain 576(psout) 55 + Store 578 577 + 579:42(PS_OUTPUT) Load 576(psout) + ReturnValue 579 FunctionEnd diff --git a/Test/baseResults/hlsl.rw.register.frag.out b/Test/baseResults/hlsl.rw.register.frag.out index f369cac7..e8e6f4d2 100644 --- a/Test/baseResults/hlsl.rw.register.frag.out +++ b/Test/baseResults/hlsl.rw.register.frag.out @@ -2,7 +2,7 @@ hlsl.rw.register.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:11 Function Definition: main( (temp structure{temp 4-component vector of float Color}) +0:11 Function Definition: @main( (temp structure{temp 4-component vector of float Color}) 0:11 Function Parameters: 0:? Sequence 0:12 Sequence @@ -29,19 +29,22 @@ gl_FragCoord origin is upper left 0:16 1.000000 0:16 1.000000 0:16 1.000000 -0:17 Sequence -0:17 Sequence -0:17 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:17 Color: direct index for structure (temp 4-component vector of float) -0:17 'psout' (temp structure{temp 4-component vector of float Color}) -0:17 Constant: -0:17 0 (const int) -0:17 Branch: Return +0:17 Branch: Return with expression +0:17 'psout' (temp structure{temp 4-component vector of float Color}) +0:11 Function Definition: main( (temp void) +0:11 Function Parameters: +0:? Sequence +0:11 Sequence +0:11 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:11 Color: direct index for structure (temp 4-component vector of float) +0:11 Function Call: @main( (temp structure{temp 4-component vector of float Color}) +0:11 Constant: +0:11 0 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'g_tTex1df1' (layout(binding=2 r32f ) uniform image1D) 0:? 'g_tBuf1du1' (layout(binding=3 r32ui ) uniform uimageBuffer) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) Linked fragment stage: @@ -50,7 +53,7 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:11 Function Definition: main( (temp structure{temp 4-component vector of float Color}) +0:11 Function Definition: @main( (temp structure{temp 4-component vector of float Color}) 0:11 Function Parameters: 0:? Sequence 0:12 Sequence @@ -77,82 +80,92 @@ gl_FragCoord origin is upper left 0:16 1.000000 0:16 1.000000 0:16 1.000000 -0:17 Sequence -0:17 Sequence -0:17 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:17 Color: direct index for structure (temp 4-component vector of float) -0:17 'psout' (temp structure{temp 4-component vector of float Color}) -0:17 Constant: -0:17 0 (const int) -0:17 Branch: Return +0:17 Branch: Return with expression +0:17 'psout' (temp structure{temp 4-component vector of float Color}) +0:11 Function Definition: main( (temp void) +0:11 Function Parameters: +0:? Sequence +0:11 Sequence +0:11 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:11 Color: direct index for structure (temp 4-component vector of float) +0:11 Function Call: @main( (temp structure{temp 4-component vector of float Color}) +0:11 Constant: +0:11 0 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'g_tTex1df1' (layout(binding=2 r32f ) uniform image1D) 0:? 'g_tBuf1du1' (layout(binding=3 r32ui ) uniform uimageBuffer) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 37 +// Id's are bound by 42 Capability Shader Capability Sampled1D Capability SampledBuffer 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 33 + EntryPoint Fragment 4 "main" 39 ExecutionMode 4 OriginUpperLeft Name 4 "main" - Name 8 "r00" - Name 11 "g_tTex1df1" - Name 18 "r01" - Name 21 "g_tBuf1du1" - Name 25 "PS_OUTPUT" - MemberName 25(PS_OUTPUT) 0 "Color" - Name 27 "psout" - Name 33 "Color" - Decorate 11(g_tTex1df1) DescriptorSet 0 - Decorate 11(g_tTex1df1) Binding 2 - Decorate 21(g_tBuf1du1) DescriptorSet 0 - Decorate 21(g_tBuf1du1) Binding 3 - Decorate 33(Color) Location 0 + Name 8 "PS_OUTPUT" + MemberName 8(PS_OUTPUT) 0 "Color" + Name 10 "@main(" + Name 13 "r00" + Name 16 "g_tTex1df1" + Name 23 "r01" + Name 26 "g_tBuf1du1" + Name 30 "psout" + Name 39 "Color" + Decorate 16(g_tTex1df1) DescriptorSet 0 + Decorate 16(g_tTex1df1) Binding 2 + Decorate 26(g_tBuf1du1) DescriptorSet 0 + Decorate 26(g_tBuf1du1) Binding 3 + Decorate 39(Color) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 - 7: TypePointer Function 6(float) - 9: TypeImage 6(float) 1D nonsampled format:R32f - 10: TypePointer UniformConstant 9 - 11(g_tTex1df1): 10(ptr) Variable UniformConstant - 13: TypeInt 32 1 - 14: 13(int) Constant 0 - 16: TypeInt 32 0 - 17: TypePointer Function 16(int) - 19: TypeImage 16(int) Buffer nonsampled format:R32ui - 20: TypePointer UniformConstant 19 - 21(g_tBuf1du1): 20(ptr) Variable UniformConstant - 24: TypeVector 6(float) 4 - 25(PS_OUTPUT): TypeStruct 24(fvec4) - 26: TypePointer Function 25(PS_OUTPUT) - 28: 6(float) Constant 1065353216 - 29: 24(fvec4) ConstantComposite 28 28 28 28 - 30: TypePointer Function 24(fvec4) - 32: TypePointer Output 24(fvec4) - 33(Color): 32(ptr) Variable Output + 7: TypeVector 6(float) 4 + 8(PS_OUTPUT): TypeStruct 7(fvec4) + 9: TypeFunction 8(PS_OUTPUT) + 12: TypePointer Function 6(float) + 14: TypeImage 6(float) 1D nonsampled format:R32f + 15: TypePointer UniformConstant 14 + 16(g_tTex1df1): 15(ptr) Variable UniformConstant + 18: TypeInt 32 1 + 19: 18(int) Constant 0 + 21: TypeInt 32 0 + 22: TypePointer Function 21(int) + 24: TypeImage 21(int) Buffer nonsampled format:R32ui + 25: TypePointer UniformConstant 24 + 26(g_tBuf1du1): 25(ptr) Variable UniformConstant + 29: TypePointer Function 8(PS_OUTPUT) + 31: 6(float) Constant 1065353216 + 32: 7(fvec4) ConstantComposite 31 31 31 31 + 33: TypePointer Function 7(fvec4) + 38: TypePointer Output 7(fvec4) + 39(Color): 38(ptr) Variable Output 4(main): 2 Function None 3 5: Label - 8(r00): 7(ptr) Variable Function - 18(r01): 17(ptr) Variable Function - 27(psout): 26(ptr) Variable Function - 12: 9 Load 11(g_tTex1df1) - 15: 6(float) ImageRead 12 14 - Store 8(r00) 15 - 22: 19 Load 21(g_tBuf1du1) - 23: 16(int) ImageRead 22 14 - Store 18(r01) 23 - 31: 30(ptr) AccessChain 27(psout) 14 - Store 31 29 - 34: 30(ptr) AccessChain 27(psout) 14 - 35: 24(fvec4) Load 34 - Store 33(Color) 35 + 40:8(PS_OUTPUT) FunctionCall 10(@main() + 41: 7(fvec4) CompositeExtract 40 0 + Store 39(Color) 41 Return FunctionEnd + 10(@main():8(PS_OUTPUT) Function None 9 + 11: Label + 13(r00): 12(ptr) Variable Function + 23(r01): 22(ptr) Variable Function + 30(psout): 29(ptr) Variable Function + 17: 14 Load 16(g_tTex1df1) + 20: 6(float) ImageRead 17 19 + Store 13(r00) 20 + 27: 24 Load 26(g_tBuf1du1) + 28: 21(int) ImageRead 27 19 + Store 23(r01) 28 + 34: 33(ptr) AccessChain 30(psout) 19 + Store 34 32 + 35:8(PS_OUTPUT) Load 30(psout) + ReturnValue 35 + FunctionEnd diff --git a/Test/baseResults/hlsl.rw.scalar.bracket.frag.out b/Test/baseResults/hlsl.rw.scalar.bracket.frag.out index 8e40fd2e..66401f0b 100644 --- a/Test/baseResults/hlsl.rw.scalar.bracket.frag.out +++ b/Test/baseResults/hlsl.rw.scalar.bracket.frag.out @@ -53,7 +53,7 @@ gl_FragCoord origin is upper left 0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1}) 0:50 Constant: 0:50 0 (const uint) -0:53 Function Definition: main( (temp structure{temp 4-component vector of float Color}) +0:53 Function Definition: @main( (temp structure{temp 4-component vector of float Color}) 0:53 Function Parameters: 0:? Sequence 0:57 imageLoad (temp float) @@ -810,17 +810,19 @@ gl_FragCoord origin is upper left 0:137 1.000000 0:137 1.000000 0:137 1.000000 -0:139 Sequence -0:139 Sequence -0:139 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:139 Color: direct index for structure (temp 4-component vector of float) -0:139 'psout' (temp structure{temp 4-component vector of float Color}) -0:139 Constant: -0:139 0 (const int) -0:139 Branch: Return +0:139 Branch: Return with expression +0:139 'psout' (temp structure{temp 4-component vector of float Color}) +0:53 Function Definition: main( (temp void) +0:53 Function Parameters: +0:? Sequence +0:53 Sequence +0:53 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:53 Color: direct index for structure (temp 4-component vector of float) +0:53 Function Call: @main( (temp structure{temp 4-component vector of float Color}) +0:53 Constant: +0:53 0 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df1' (layout(r32f ) uniform image1D) 0:? 'g_tTex1di1' (layout(r32i ) uniform iimage1D) @@ -838,6 +840,7 @@ gl_FragCoord origin is upper left 0:? 'g_tTex2di1a' (layout(r32i ) uniform iimage2DArray) 0:? 'g_tTex2du1a' (layout(r32ui ) uniform uimage2DArray) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1}) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) Linked fragment stage: @@ -897,7 +900,7 @@ gl_FragCoord origin is upper left 0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1}) 0:50 Constant: 0:50 0 (const uint) -0:53 Function Definition: main( (temp structure{temp 4-component vector of float Color}) +0:53 Function Definition: @main( (temp structure{temp 4-component vector of float Color}) 0:53 Function Parameters: 0:? Sequence 0:57 imageLoad (temp float) @@ -1654,17 +1657,19 @@ gl_FragCoord origin is upper left 0:137 1.000000 0:137 1.000000 0:137 1.000000 -0:139 Sequence -0:139 Sequence -0:139 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:139 Color: direct index for structure (temp 4-component vector of float) -0:139 'psout' (temp structure{temp 4-component vector of float Color}) -0:139 Constant: -0:139 0 (const int) -0:139 Branch: Return +0:139 Branch: Return with expression +0:139 'psout' (temp structure{temp 4-component vector of float Color}) +0:53 Function Definition: main( (temp void) +0:53 Function Parameters: +0:? Sequence +0:53 Sequence +0:53 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:53 Color: direct index for structure (temp 4-component vector of float) +0:53 Function Call: @main( (temp structure{temp 4-component vector of float Color}) +0:53 Constant: +0:53 0 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df1' (layout(r32f ) uniform image1D) 0:? 'g_tTex1di1' (layout(r32i ) uniform iimage1D) @@ -1682,16 +1687,17 @@ gl_FragCoord origin is upper left 0:? 'g_tTex2di1a' (layout(r32i ) uniform iimage2DArray) 0:? 'g_tTex2du1a' (layout(r32ui ) uniform uimage2DArray) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1}) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 566 +// Id's are bound by 571 Capability Shader Capability Sampled1D 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 541 + EntryPoint Fragment 4 "main" 547 ExecutionMode 4 OriginUpperLeft Name 4 "main" Name 10 "Fn1(i1;" @@ -1707,148 +1713,149 @@ gl_FragCoord origin is upper left Name 34 "Fn2(f1;" Name 33 "x" Name 37 "SomeValue(" - Name 54 "$Global" - MemberName 54($Global) 0 "c1" - MemberName 54($Global) 1 "c2" - MemberName 54($Global) 2 "c3" - MemberName 54($Global) 3 "c4" - MemberName 54($Global) 4 "o1" - MemberName 54($Global) 5 "o2" - MemberName 54($Global) 6 "o3" - MemberName 54($Global) 7 "o4" - MemberName 54($Global) 8 "uf1" - MemberName 54($Global) 9 "ui1" - MemberName 54($Global) 10 "uu1" - Name 56 "" - Name 65 "g_tTex1df1" - Name 70 "r00" - Name 75 "r01" - Name 78 "g_tTex1di1" - Name 83 "r02" - Name 86 "g_tTex1du1" - Name 91 "r10" - Name 94 "g_tTex2df1" - Name 101 "r11" - Name 104 "g_tTex2di1" - Name 109 "r12" - Name 112 "g_tTex2du1" - Name 117 "r20" - Name 120 "g_tTex3df1" - Name 127 "r21" - Name 130 "g_tTex3di1" - Name 135 "r22" - Name 138 "g_tTex3du1" - Name 143 "lf1" - Name 148 "storeTemp" - Name 158 "storeTemp" + Name 40 "PS_OUTPUT" + MemberName 40(PS_OUTPUT) 0 "Color" + Name 42 "@main(" + Name 59 "$Global" + MemberName 59($Global) 0 "c1" + MemberName 59($Global) 1 "c2" + MemberName 59($Global) 2 "c3" + MemberName 59($Global) 3 "c4" + MemberName 59($Global) 4 "o1" + MemberName 59($Global) 5 "o2" + MemberName 59($Global) 6 "o3" + MemberName 59($Global) 7 "o4" + MemberName 59($Global) 8 "uf1" + MemberName 59($Global) 9 "ui1" + MemberName 59($Global) 10 "uu1" + Name 61 "" + Name 70 "g_tTex1df1" + Name 75 "r00" + Name 80 "r01" + Name 83 "g_tTex1di1" + Name 88 "r02" + Name 91 "g_tTex1du1" + Name 96 "r10" + Name 99 "g_tTex2df1" + Name 106 "r11" + Name 109 "g_tTex2di1" + Name 114 "r12" + Name 117 "g_tTex2du1" + Name 122 "r20" + Name 125 "g_tTex3df1" + Name 132 "r21" + Name 135 "g_tTex3di1" + Name 140 "r22" + Name 143 "g_tTex3du1" + Name 148 "lf1" + Name 153 "storeTemp" Name 163 "storeTemp" - Name 169 "val1" - Name 170 "coordTemp" - Name 173 "storeTemp" - Name 184 "coordTemp" - Name 187 "storeTemp" - Name 197 "coordTemp" - Name 200 "storeTemp" - Name 210 "coordTemp" - Name 213 "storeTemp" - Name 222 "coordTemp" - Name 225 "storeTemp" - Name 234 "coordTemp" - Name 237 "storeTemp" - Name 247 "coordTemp" - Name 250 "storeTemp" - Name 260 "coordTemp" - Name 263 "storeTemp" - Name 272 "coordTemp" - Name 275 "storeTemp" - Name 284 "storeTemp" - Name 294 "storeTemp" - Name 300 "storeTemp" - Name 306 "storeTemp" - Name 316 "storeTemp" + Name 168 "storeTemp" + Name 174 "val1" + Name 175 "coordTemp" + Name 178 "storeTemp" + Name 189 "coordTemp" + Name 192 "storeTemp" + Name 202 "coordTemp" + Name 205 "storeTemp" + Name 215 "coordTemp" + Name 218 "storeTemp" + Name 227 "coordTemp" + Name 230 "storeTemp" + Name 239 "coordTemp" + Name 242 "storeTemp" + Name 252 "coordTemp" + Name 255 "storeTemp" + Name 265 "coordTemp" + Name 268 "storeTemp" + Name 277 "coordTemp" + Name 280 "storeTemp" + Name 289 "storeTemp" + Name 299 "storeTemp" + Name 305 "storeTemp" + Name 311 "storeTemp" Name 321 "storeTemp" - Name 331 "param" - Name 337 "param" - Name 343 "param" - Name 345 "tempArg" - Name 346 "param" - Name 353 "tempArg" - Name 354 "param" - Name 361 "tempArg" - Name 362 "param" - Name 369 "coordTemp" - Name 372 "storeTemp" - Name 382 "coordTemp" - Name 385 "storeTemp" - Name 394 "coordTemp" - Name 397 "storeTemp" - Name 406 "coordTemp" - Name 409 "storeTemp" - Name 418 "coordTemp" - Name 421 "storeTemp" - Name 430 "coordTemp" - Name 433 "storeTemp" - Name 442 "coordTemp" - Name 445 "storeTempPre" - Name 449 "storeTempPost" - Name 456 "coordTemp" - Name 459 "storeTempPre" - Name 463 "storeTempPost" - Name 470 "coordTemp" - Name 473 "storeTempPre" - Name 477 "storeTempPost" - Name 484 "coordTemp" - Name 487 "storeTempPre" - Name 491 "storeTempPost" - Name 498 "coordTemp" - Name 501 "storeTempPre" - Name 505 "storeTempPost" - Name 512 "coordTemp" - Name 515 "storeTempPre" - Name 519 "storeTempPost" - Name 526 "storeTemp" - Name 534 "PS_OUTPUT" - MemberName 534(PS_OUTPUT) 0 "Color" - Name 536 "psout" - Name 541 "Color" - Name 547 "g_sSamp" - Name 550 "g_tTex1df1a" - Name 553 "g_tTex1di1a" - Name 556 "g_tTex1du1a" - Name 559 "g_tTex2df1a" - Name 562 "g_tTex2di1a" - Name 565 "g_tTex2du1a" - MemberDecorate 54($Global) 0 Offset 0 - MemberDecorate 54($Global) 1 Offset 8 - MemberDecorate 54($Global) 2 Offset 16 - MemberDecorate 54($Global) 3 Offset 32 - MemberDecorate 54($Global) 4 Offset 48 - MemberDecorate 54($Global) 5 Offset 56 - MemberDecorate 54($Global) 6 Offset 64 - MemberDecorate 54($Global) 7 Offset 80 - MemberDecorate 54($Global) 8 Offset 96 - MemberDecorate 54($Global) 9 Offset 100 - MemberDecorate 54($Global) 10 Offset 104 - Decorate 54($Global) Block - Decorate 56 DescriptorSet 0 - Decorate 65(g_tTex1df1) DescriptorSet 0 - Decorate 78(g_tTex1di1) DescriptorSet 0 - Decorate 86(g_tTex1du1) DescriptorSet 0 - Decorate 94(g_tTex2df1) DescriptorSet 0 - Decorate 104(g_tTex2di1) DescriptorSet 0 - Decorate 112(g_tTex2du1) DescriptorSet 0 - Decorate 120(g_tTex3df1) DescriptorSet 0 - Decorate 130(g_tTex3di1) DescriptorSet 0 - Decorate 138(g_tTex3du1) DescriptorSet 0 - Decorate 541(Color) Location 0 - Decorate 547(g_sSamp) DescriptorSet 0 - Decorate 547(g_sSamp) Binding 0 - Decorate 550(g_tTex1df1a) DescriptorSet 0 - Decorate 553(g_tTex1di1a) DescriptorSet 0 - Decorate 556(g_tTex1du1a) DescriptorSet 0 - Decorate 559(g_tTex2df1a) DescriptorSet 0 - Decorate 562(g_tTex2di1a) DescriptorSet 0 - Decorate 565(g_tTex2du1a) DescriptorSet 0 + Name 326 "storeTemp" + Name 336 "param" + Name 342 "param" + Name 348 "param" + Name 350 "tempArg" + Name 351 "param" + Name 358 "tempArg" + Name 359 "param" + Name 366 "tempArg" + Name 367 "param" + Name 374 "coordTemp" + Name 377 "storeTemp" + Name 387 "coordTemp" + Name 390 "storeTemp" + Name 399 "coordTemp" + Name 402 "storeTemp" + Name 411 "coordTemp" + Name 414 "storeTemp" + Name 423 "coordTemp" + Name 426 "storeTemp" + Name 435 "coordTemp" + Name 438 "storeTemp" + Name 447 "coordTemp" + Name 450 "storeTempPre" + Name 454 "storeTempPost" + Name 461 "coordTemp" + Name 464 "storeTempPre" + Name 468 "storeTempPost" + Name 475 "coordTemp" + Name 478 "storeTempPre" + Name 482 "storeTempPost" + Name 489 "coordTemp" + Name 492 "storeTempPre" + Name 496 "storeTempPost" + Name 503 "coordTemp" + Name 506 "storeTempPre" + Name 510 "storeTempPost" + Name 517 "coordTemp" + Name 520 "storeTempPre" + Name 524 "storeTempPost" + Name 531 "storeTemp" + Name 539 "psout" + Name 547 "Color" + Name 552 "g_sSamp" + Name 555 "g_tTex1df1a" + Name 558 "g_tTex1di1a" + Name 561 "g_tTex1du1a" + Name 564 "g_tTex2df1a" + Name 567 "g_tTex2di1a" + Name 570 "g_tTex2du1a" + MemberDecorate 59($Global) 0 Offset 0 + MemberDecorate 59($Global) 1 Offset 8 + MemberDecorate 59($Global) 2 Offset 16 + MemberDecorate 59($Global) 3 Offset 32 + MemberDecorate 59($Global) 4 Offset 48 + MemberDecorate 59($Global) 5 Offset 56 + MemberDecorate 59($Global) 6 Offset 64 + MemberDecorate 59($Global) 7 Offset 80 + MemberDecorate 59($Global) 8 Offset 96 + MemberDecorate 59($Global) 9 Offset 100 + MemberDecorate 59($Global) 10 Offset 104 + Decorate 59($Global) Block + Decorate 61 DescriptorSet 0 + Decorate 70(g_tTex1df1) DescriptorSet 0 + Decorate 83(g_tTex1di1) DescriptorSet 0 + Decorate 91(g_tTex1du1) DescriptorSet 0 + Decorate 99(g_tTex2df1) DescriptorSet 0 + Decorate 109(g_tTex2di1) DescriptorSet 0 + Decorate 117(g_tTex2du1) DescriptorSet 0 + Decorate 125(g_tTex3df1) DescriptorSet 0 + Decorate 135(g_tTex3di1) DescriptorSet 0 + Decorate 143(g_tTex3du1) DescriptorSet 0 + Decorate 547(Color) Location 0 + Decorate 552(g_sSamp) DescriptorSet 0 + Decorate 552(g_sSamp) Binding 0 + Decorate 555(g_tTex1df1a) DescriptorSet 0 + Decorate 558(g_tTex1di1a) DescriptorSet 0 + Decorate 561(g_tTex1du1a) DescriptorSet 0 + Decorate 564(g_tTex2df1a) DescriptorSet 0 + Decorate 567(g_tTex2di1a) DescriptorSet 0 + Decorate 570(g_tTex2du1a) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeInt 32 1 @@ -1864,697 +1871,703 @@ gl_FragCoord origin is upper left 28: TypeFunction 2 13(ptr) 32: TypeFunction 2 19(ptr) 36: TypeFunction 18(float) - 48: 6(int) Constant 0 - 49: 12(int) Constant 0 - 50: 18(float) Constant 0 - 51: TypeVector 6(int) 2 - 52: TypeVector 6(int) 3 - 53: TypeVector 6(int) 4 - 54($Global): TypeStruct 6(int) 51(ivec2) 52(ivec3) 53(ivec4) 6(int) 51(ivec2) 52(ivec3) 53(ivec4) 18(float) 6(int) 12(int) - 55: TypePointer Uniform 54($Global) - 56: 55(ptr) Variable Uniform - 57: TypePointer Uniform 6(int) - 63: TypeImage 18(float) 1D nonsampled format:R32f - 64: TypePointer UniformConstant 63 - 65(g_tTex1df1): 64(ptr) Variable UniformConstant - 76: TypeImage 6(int) 1D nonsampled format:R32i - 77: TypePointer UniformConstant 76 - 78(g_tTex1di1): 77(ptr) Variable UniformConstant - 84: TypeImage 12(int) 1D nonsampled format:R32ui - 85: TypePointer UniformConstant 84 - 86(g_tTex1du1): 85(ptr) Variable UniformConstant - 92: TypeImage 18(float) 2D nonsampled format:R32f - 93: TypePointer UniformConstant 92 - 94(g_tTex2df1): 93(ptr) Variable UniformConstant - 96: 6(int) Constant 1 - 97: TypePointer Uniform 51(ivec2) - 102: TypeImage 6(int) 2D nonsampled format:R32i - 103: TypePointer UniformConstant 102 - 104(g_tTex2di1): 103(ptr) Variable UniformConstant - 110: TypeImage 12(int) 2D nonsampled format:R32ui - 111: TypePointer UniformConstant 110 - 112(g_tTex2du1): 111(ptr) Variable UniformConstant - 118: TypeImage 18(float) 3D nonsampled format:R32f - 119: TypePointer UniformConstant 118 - 120(g_tTex3df1): 119(ptr) Variable UniformConstant - 122: 6(int) Constant 2 - 123: TypePointer Uniform 52(ivec3) - 128: TypeImage 6(int) 3D nonsampled format:R32i - 129: TypePointer UniformConstant 128 - 130(g_tTex3di1): 129(ptr) Variable UniformConstant - 136: TypeImage 12(int) 3D nonsampled format:R32ui - 137: TypePointer UniformConstant 136 - 138(g_tTex3du1): 137(ptr) Variable UniformConstant - 144: 6(int) Constant 8 - 145: TypePointer Uniform 18(float) - 164: 12(int) Constant 3 - 177: 18(float) Constant 1073741824 - 191: 18(float) Constant 1077936128 - 204: 18(float) Constant 1082130432 - 241: 6(int) Constant 65535 - 254: 6(int) Constant 61680 - 295: 6(int) Constant 5 - 301: 12(int) Constant 6 - 322: 12(int) Constant 9 - 377: 18(float) Constant 1065353216 - 528: 6(int) Constant 3 - 529: 51(ivec2) ConstantComposite 122 528 - 533: TypeVector 18(float) 4 - 534(PS_OUTPUT): TypeStruct 533(fvec4) - 535: TypePointer Function 534(PS_OUTPUT) - 537: 533(fvec4) ConstantComposite 377 377 377 377 - 538: TypePointer Function 533(fvec4) - 540: TypePointer Output 533(fvec4) - 541(Color): 540(ptr) Variable Output - 545: TypeSampler - 546: TypePointer UniformConstant 545 - 547(g_sSamp): 546(ptr) Variable UniformConstant - 548: TypeImage 18(float) 1D array nonsampled format:R32f - 549: TypePointer UniformConstant 548 -550(g_tTex1df1a): 549(ptr) Variable UniformConstant - 551: TypeImage 6(int) 1D array nonsampled format:R32i - 552: TypePointer UniformConstant 551 -553(g_tTex1di1a): 552(ptr) Variable UniformConstant - 554: TypeImage 12(int) 1D array nonsampled format:R32ui - 555: TypePointer UniformConstant 554 -556(g_tTex1du1a): 555(ptr) Variable UniformConstant - 557: TypeImage 18(float) 2D array nonsampled format:R32f - 558: TypePointer UniformConstant 557 -559(g_tTex2df1a): 558(ptr) Variable UniformConstant - 560: TypeImage 6(int) 2D array nonsampled format:R32i - 561: TypePointer UniformConstant 560 -562(g_tTex2di1a): 561(ptr) Variable UniformConstant - 563: TypeImage 12(int) 2D array nonsampled format:R32ui - 564: TypePointer UniformConstant 563 -565(g_tTex2du1a): 564(ptr) Variable UniformConstant + 39: TypeVector 18(float) 4 + 40(PS_OUTPUT): TypeStruct 39(fvec4) + 41: TypeFunction 40(PS_OUTPUT) + 53: 6(int) Constant 0 + 54: 12(int) Constant 0 + 55: 18(float) Constant 0 + 56: TypeVector 6(int) 2 + 57: TypeVector 6(int) 3 + 58: TypeVector 6(int) 4 + 59($Global): TypeStruct 6(int) 56(ivec2) 57(ivec3) 58(ivec4) 6(int) 56(ivec2) 57(ivec3) 58(ivec4) 18(float) 6(int) 12(int) + 60: TypePointer Uniform 59($Global) + 61: 60(ptr) Variable Uniform + 62: TypePointer Uniform 6(int) + 68: TypeImage 18(float) 1D nonsampled format:R32f + 69: TypePointer UniformConstant 68 + 70(g_tTex1df1): 69(ptr) Variable UniformConstant + 81: TypeImage 6(int) 1D nonsampled format:R32i + 82: TypePointer UniformConstant 81 + 83(g_tTex1di1): 82(ptr) Variable UniformConstant + 89: TypeImage 12(int) 1D nonsampled format:R32ui + 90: TypePointer UniformConstant 89 + 91(g_tTex1du1): 90(ptr) Variable UniformConstant + 97: TypeImage 18(float) 2D nonsampled format:R32f + 98: TypePointer UniformConstant 97 + 99(g_tTex2df1): 98(ptr) Variable UniformConstant + 101: 6(int) Constant 1 + 102: TypePointer Uniform 56(ivec2) + 107: TypeImage 6(int) 2D nonsampled format:R32i + 108: TypePointer UniformConstant 107 + 109(g_tTex2di1): 108(ptr) Variable UniformConstant + 115: TypeImage 12(int) 2D nonsampled format:R32ui + 116: TypePointer UniformConstant 115 + 117(g_tTex2du1): 116(ptr) Variable UniformConstant + 123: TypeImage 18(float) 3D nonsampled format:R32f + 124: TypePointer UniformConstant 123 + 125(g_tTex3df1): 124(ptr) Variable UniformConstant + 127: 6(int) Constant 2 + 128: TypePointer Uniform 57(ivec3) + 133: TypeImage 6(int) 3D nonsampled format:R32i + 134: TypePointer UniformConstant 133 + 135(g_tTex3di1): 134(ptr) Variable UniformConstant + 141: TypeImage 12(int) 3D nonsampled format:R32ui + 142: TypePointer UniformConstant 141 + 143(g_tTex3du1): 142(ptr) Variable UniformConstant + 149: 6(int) Constant 8 + 150: TypePointer Uniform 18(float) + 169: 12(int) Constant 3 + 182: 18(float) Constant 1073741824 + 196: 18(float) Constant 1077936128 + 209: 18(float) Constant 1082130432 + 246: 6(int) Constant 65535 + 259: 6(int) Constant 61680 + 300: 6(int) Constant 5 + 306: 12(int) Constant 6 + 327: 12(int) Constant 9 + 382: 18(float) Constant 1065353216 + 533: 6(int) Constant 3 + 534: 56(ivec2) ConstantComposite 127 533 + 538: TypePointer Function 40(PS_OUTPUT) + 540: 39(fvec4) ConstantComposite 382 382 382 382 + 541: TypePointer Function 39(fvec4) + 546: TypePointer Output 39(fvec4) + 547(Color): 546(ptr) Variable Output + 550: TypeSampler + 551: TypePointer UniformConstant 550 + 552(g_sSamp): 551(ptr) Variable UniformConstant + 553: TypeImage 18(float) 1D array nonsampled format:R32f + 554: TypePointer UniformConstant 553 +555(g_tTex1df1a): 554(ptr) Variable UniformConstant + 556: TypeImage 6(int) 1D array nonsampled format:R32i + 557: TypePointer UniformConstant 556 +558(g_tTex1di1a): 557(ptr) Variable UniformConstant + 559: TypeImage 12(int) 1D array nonsampled format:R32ui + 560: TypePointer UniformConstant 559 +561(g_tTex1du1a): 560(ptr) Variable UniformConstant + 562: TypeImage 18(float) 2D array nonsampled format:R32f + 563: TypePointer UniformConstant 562 +564(g_tTex2df1a): 563(ptr) Variable UniformConstant + 565: TypeImage 6(int) 2D array nonsampled format:R32i + 566: TypePointer UniformConstant 565 +567(g_tTex2di1a): 566(ptr) Variable UniformConstant + 568: TypeImage 12(int) 2D array nonsampled format:R32ui + 569: TypePointer UniformConstant 568 +570(g_tTex2du1a): 569(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label - 70(r00): 19(ptr) Variable Function - 75(r01): 7(ptr) Variable Function - 83(r02): 13(ptr) Variable Function - 91(r10): 19(ptr) Variable Function - 101(r11): 7(ptr) Variable Function - 109(r12): 13(ptr) Variable Function - 117(r20): 19(ptr) Variable Function - 127(r21): 7(ptr) Variable Function - 135(r22): 13(ptr) Variable Function - 143(lf1): 19(ptr) Variable Function - 148(storeTemp): 19(ptr) Variable Function - 158(storeTemp): 7(ptr) Variable Function - 163(storeTemp): 13(ptr) Variable Function - 169(val1): 19(ptr) Variable Function - 170(coordTemp): 7(ptr) Variable Function - 173(storeTemp): 19(ptr) Variable Function - 184(coordTemp): 7(ptr) Variable Function - 187(storeTemp): 19(ptr) Variable Function - 197(coordTemp): 7(ptr) Variable Function - 200(storeTemp): 19(ptr) Variable Function - 210(coordTemp): 7(ptr) Variable Function - 213(storeTemp): 7(ptr) Variable Function - 222(coordTemp): 7(ptr) Variable Function - 225(storeTemp): 7(ptr) Variable Function - 234(coordTemp): 7(ptr) Variable Function - 237(storeTemp): 7(ptr) Variable Function - 247(coordTemp): 7(ptr) Variable Function - 250(storeTemp): 7(ptr) Variable Function - 260(coordTemp): 7(ptr) Variable Function - 263(storeTemp): 7(ptr) Variable Function - 272(coordTemp): 7(ptr) Variable Function - 275(storeTemp): 7(ptr) Variable Function - 284(storeTemp): 19(ptr) Variable Function - 294(storeTemp): 7(ptr) Variable Function - 300(storeTemp): 13(ptr) Variable Function - 306(storeTemp): 19(ptr) Variable Function - 316(storeTemp): 7(ptr) Variable Function - 321(storeTemp): 13(ptr) Variable Function - 331(param): 19(ptr) Variable Function - 337(param): 7(ptr) Variable Function - 343(param): 13(ptr) Variable Function - 345(tempArg): 19(ptr) Variable Function - 346(param): 19(ptr) Variable Function - 353(tempArg): 7(ptr) Variable Function - 354(param): 7(ptr) Variable Function - 361(tempArg): 13(ptr) Variable Function - 362(param): 13(ptr) Variable Function - 369(coordTemp): 7(ptr) Variable Function - 372(storeTemp): 19(ptr) Variable Function - 382(coordTemp): 7(ptr) Variable Function - 385(storeTemp): 7(ptr) Variable Function - 394(coordTemp): 7(ptr) Variable Function - 397(storeTemp): 13(ptr) Variable Function - 406(coordTemp): 7(ptr) Variable Function - 409(storeTemp): 19(ptr) Variable Function - 418(coordTemp): 7(ptr) Variable Function - 421(storeTemp): 7(ptr) Variable Function - 430(coordTemp): 7(ptr) Variable Function - 433(storeTemp): 13(ptr) Variable Function - 442(coordTemp): 7(ptr) Variable Function -445(storeTempPre): 19(ptr) Variable Function -449(storeTempPost): 19(ptr) Variable Function - 456(coordTemp): 7(ptr) Variable Function -459(storeTempPre): 13(ptr) Variable Function -463(storeTempPost): 13(ptr) Variable Function - 470(coordTemp): 7(ptr) Variable Function -473(storeTempPre): 7(ptr) Variable Function -477(storeTempPost): 7(ptr) Variable Function - 484(coordTemp): 7(ptr) Variable Function -487(storeTempPre): 19(ptr) Variable Function -491(storeTempPost): 19(ptr) Variable Function - 498(coordTemp): 7(ptr) Variable Function -501(storeTempPre): 7(ptr) Variable Function -505(storeTempPost): 7(ptr) Variable Function - 512(coordTemp): 7(ptr) Variable Function -515(storeTempPre): 13(ptr) Variable Function -519(storeTempPost): 13(ptr) Variable Function - 526(storeTemp): 19(ptr) Variable Function - 536(psout): 535(ptr) Variable Function - 66: 63 Load 65(g_tTex1df1) - 67: 57(ptr) AccessChain 56 48 - 68: 6(int) Load 67 - 69: 18(float) ImageRead 66 68 - 71: 63 Load 65(g_tTex1df1) - 72: 57(ptr) AccessChain 56 48 - 73: 6(int) Load 72 - 74: 18(float) ImageRead 71 73 - Store 70(r00) 74 - 79: 76 Load 78(g_tTex1di1) - 80: 57(ptr) AccessChain 56 48 - 81: 6(int) Load 80 - 82: 6(int) ImageRead 79 81 - Store 75(r01) 82 - 87: 84 Load 86(g_tTex1du1) - 88: 57(ptr) AccessChain 56 48 - 89: 6(int) Load 88 - 90: 12(int) ImageRead 87 89 - Store 83(r02) 90 - 95: 92 Load 94(g_tTex2df1) - 98: 97(ptr) AccessChain 56 96 - 99: 51(ivec2) Load 98 - 100: 18(float) ImageRead 95 99 - Store 91(r10) 100 - 105: 102 Load 104(g_tTex2di1) - 106: 97(ptr) AccessChain 56 96 - 107: 51(ivec2) Load 106 - 108: 6(int) ImageRead 105 107 - Store 101(r11) 108 - 113: 110 Load 112(g_tTex2du1) - 114: 97(ptr) AccessChain 56 96 - 115: 51(ivec2) Load 114 - 116: 12(int) ImageRead 113 115 - Store 109(r12) 116 - 121: 118 Load 120(g_tTex3df1) - 124: 123(ptr) AccessChain 56 122 - 125: 52(ivec3) Load 124 - 126: 18(float) ImageRead 121 125 - Store 117(r20) 126 - 131: 128 Load 130(g_tTex3di1) - 132: 123(ptr) AccessChain 56 122 - 133: 52(ivec3) Load 132 - 134: 6(int) ImageRead 131 133 - Store 127(r21) 134 - 139: 136 Load 138(g_tTex3du1) - 140: 123(ptr) AccessChain 56 122 - 141: 52(ivec3) Load 140 - 142: 12(int) ImageRead 139 141 - Store 135(r22) 142 - 146: 145(ptr) AccessChain 56 144 - 147: 18(float) Load 146 - Store 143(lf1) 147 - 149: 18(float) FunctionCall 37(SomeValue() - Store 148(storeTemp) 149 - 150: 63 Load 65(g_tTex1df1) - 151: 57(ptr) AccessChain 56 48 - 152: 6(int) Load 151 - 153: 18(float) Load 148(storeTemp) - ImageWrite 150 152 153 - 154: 63 Load 65(g_tTex1df1) - 155: 57(ptr) AccessChain 56 48 - 156: 6(int) Load 155 - 157: 18(float) Load 143(lf1) - ImageWrite 154 156 157 - Store 158(storeTemp) 122 - 159: 76 Load 78(g_tTex1di1) - 160: 57(ptr) AccessChain 56 48 - 161: 6(int) Load 160 - 162: 6(int) Load 158(storeTemp) - ImageWrite 159 161 162 - Store 163(storeTemp) 164 - 165: 84 Load 86(g_tTex1du1) - 166: 57(ptr) AccessChain 56 48 - 167: 6(int) Load 166 - 168: 12(int) Load 163(storeTemp) - ImageWrite 165 167 168 - 171: 57(ptr) AccessChain 56 48 - 172: 6(int) Load 171 - Store 170(coordTemp) 172 - 174: 63 Load 65(g_tTex1df1) - 175: 6(int) Load 170(coordTemp) - 176: 18(float) ImageRead 174 175 - Store 173(storeTemp) 176 - 178: 18(float) Load 173(storeTemp) - 179: 18(float) FMul 178 177 - Store 173(storeTemp) 179 - 180: 63 Load 65(g_tTex1df1) - 181: 6(int) Load 170(coordTemp) - 182: 18(float) Load 173(storeTemp) - ImageWrite 180 181 182 - 183: 18(float) Load 173(storeTemp) - Store 169(val1) 183 - 185: 57(ptr) AccessChain 56 48 - 186: 6(int) Load 185 - Store 184(coordTemp) 186 - 188: 63 Load 65(g_tTex1df1) - 189: 6(int) Load 184(coordTemp) - 190: 18(float) ImageRead 188 189 - Store 187(storeTemp) 190 - 192: 18(float) Load 187(storeTemp) - 193: 18(float) FSub 192 191 - Store 187(storeTemp) 193 - 194: 63 Load 65(g_tTex1df1) - 195: 6(int) Load 184(coordTemp) - 196: 18(float) Load 187(storeTemp) - ImageWrite 194 195 196 - 198: 57(ptr) AccessChain 56 48 - 199: 6(int) Load 198 - Store 197(coordTemp) 199 - 201: 63 Load 65(g_tTex1df1) - 202: 6(int) Load 197(coordTemp) - 203: 18(float) ImageRead 201 202 - Store 200(storeTemp) 203 - 205: 18(float) Load 200(storeTemp) - 206: 18(float) FAdd 205 204 - Store 200(storeTemp) 206 - 207: 63 Load 65(g_tTex1df1) - 208: 6(int) Load 197(coordTemp) - 209: 18(float) Load 200(storeTemp) - ImageWrite 207 208 209 - 211: 57(ptr) AccessChain 56 48 - 212: 6(int) Load 211 - Store 210(coordTemp) 212 - 214: 76 Load 78(g_tTex1di1) - 215: 6(int) Load 210(coordTemp) - 216: 6(int) ImageRead 214 215 - Store 213(storeTemp) 216 - 217: 6(int) Load 213(storeTemp) - 218: 6(int) SDiv 217 122 - Store 213(storeTemp) 218 - 219: 76 Load 78(g_tTex1di1) - 220: 6(int) Load 210(coordTemp) - 221: 6(int) Load 213(storeTemp) - ImageWrite 219 220 221 - 223: 57(ptr) AccessChain 56 48 - 224: 6(int) Load 223 - Store 222(coordTemp) 224 - 226: 76 Load 78(g_tTex1di1) - 227: 6(int) Load 222(coordTemp) - 228: 6(int) ImageRead 226 227 - Store 225(storeTemp) 228 - 229: 6(int) Load 225(storeTemp) - 230: 6(int) SMod 229 122 - Store 225(storeTemp) 230 - 231: 76 Load 78(g_tTex1di1) - 232: 6(int) Load 222(coordTemp) - 233: 6(int) Load 225(storeTemp) - ImageWrite 231 232 233 - 235: 57(ptr) AccessChain 56 48 - 236: 6(int) Load 235 - Store 234(coordTemp) 236 - 238: 76 Load 78(g_tTex1di1) - 239: 6(int) Load 234(coordTemp) - 240: 6(int) ImageRead 238 239 - Store 237(storeTemp) 240 - 242: 6(int) Load 237(storeTemp) - 243: 6(int) BitwiseAnd 242 241 - Store 237(storeTemp) 243 - 244: 76 Load 78(g_tTex1di1) - 245: 6(int) Load 234(coordTemp) - 246: 6(int) Load 237(storeTemp) - ImageWrite 244 245 246 - 248: 57(ptr) AccessChain 56 48 - 249: 6(int) Load 248 - Store 247(coordTemp) 249 - 251: 76 Load 78(g_tTex1di1) - 252: 6(int) Load 247(coordTemp) - 253: 6(int) ImageRead 251 252 - Store 250(storeTemp) 253 - 255: 6(int) Load 250(storeTemp) - 256: 6(int) BitwiseOr 255 254 - Store 250(storeTemp) 256 - 257: 76 Load 78(g_tTex1di1) - 258: 6(int) Load 247(coordTemp) - 259: 6(int) Load 250(storeTemp) - ImageWrite 257 258 259 - 261: 57(ptr) AccessChain 56 48 - 262: 6(int) Load 261 - Store 260(coordTemp) 262 - 264: 76 Load 78(g_tTex1di1) - 265: 6(int) Load 260(coordTemp) - 266: 6(int) ImageRead 264 265 - Store 263(storeTemp) 266 - 267: 6(int) Load 263(storeTemp) - 268: 6(int) ShiftLeftLogical 267 122 - Store 263(storeTemp) 268 - 269: 76 Load 78(g_tTex1di1) - 270: 6(int) Load 260(coordTemp) - 271: 6(int) Load 263(storeTemp) - ImageWrite 269 270 271 - 273: 57(ptr) AccessChain 56 48 - 274: 6(int) Load 273 - Store 272(coordTemp) 274 - 276: 76 Load 78(g_tTex1di1) - 277: 6(int) Load 272(coordTemp) - 278: 6(int) ImageRead 276 277 - Store 275(storeTemp) 278 - 279: 6(int) Load 275(storeTemp) - 280: 6(int) ShiftRightArithmetic 279 122 - Store 275(storeTemp) 280 - 281: 76 Load 78(g_tTex1di1) - 282: 6(int) Load 272(coordTemp) - 283: 6(int) Load 275(storeTemp) - ImageWrite 281 282 283 - 285: 18(float) FunctionCall 37(SomeValue() - Store 284(storeTemp) 285 - 286: 92 Load 94(g_tTex2df1) - 287: 97(ptr) AccessChain 56 96 - 288: 51(ivec2) Load 287 - 289: 18(float) Load 284(storeTemp) - ImageWrite 286 288 289 - 290: 92 Load 94(g_tTex2df1) - 291: 97(ptr) AccessChain 56 96 - 292: 51(ivec2) Load 291 - 293: 18(float) Load 143(lf1) - ImageWrite 290 292 293 - Store 294(storeTemp) 295 - 296: 102 Load 104(g_tTex2di1) - 297: 97(ptr) AccessChain 56 96 - 298: 51(ivec2) Load 297 - 299: 6(int) Load 294(storeTemp) - ImageWrite 296 298 299 - Store 300(storeTemp) 301 - 302: 110 Load 112(g_tTex2du1) - 303: 97(ptr) AccessChain 56 96 - 304: 51(ivec2) Load 303 - 305: 12(int) Load 300(storeTemp) - ImageWrite 302 304 305 - 307: 18(float) FunctionCall 37(SomeValue() - Store 306(storeTemp) 307 - 308: 118 Load 120(g_tTex3df1) - 309: 123(ptr) AccessChain 56 122 - 310: 52(ivec3) Load 309 - 311: 18(float) Load 306(storeTemp) - ImageWrite 308 310 311 - 312: 118 Load 120(g_tTex3df1) - 313: 123(ptr) AccessChain 56 122 - 314: 52(ivec3) Load 313 - 315: 18(float) Load 143(lf1) - ImageWrite 312 314 315 - Store 316(storeTemp) 144 - 317: 128 Load 130(g_tTex3di1) - 318: 123(ptr) AccessChain 56 122 - 319: 52(ivec3) Load 318 - 320: 6(int) Load 316(storeTemp) - ImageWrite 317 319 320 - Store 321(storeTemp) 322 - 323: 136 Load 138(g_tTex3du1) - 324: 123(ptr) AccessChain 56 122 - 325: 52(ivec3) Load 324 - 326: 12(int) Load 321(storeTemp) - ImageWrite 323 325 326 - 327: 63 Load 65(g_tTex1df1) - 328: 57(ptr) AccessChain 56 48 - 329: 6(int) Load 328 - 330: 18(float) ImageRead 327 329 - Store 331(param) 330 - 332: 18(float) FunctionCall 22(Fn1(f1;) 331(param) - 333: 76 Load 78(g_tTex1di1) - 334: 57(ptr) AccessChain 56 48 - 335: 6(int) Load 334 - 336: 6(int) ImageRead 333 335 - Store 337(param) 336 - 338: 6(int) FunctionCall 10(Fn1(i1;) 337(param) - 339: 84 Load 86(g_tTex1du1) - 340: 57(ptr) AccessChain 56 48 - 341: 6(int) Load 340 - 342: 12(int) ImageRead 339 341 - Store 343(param) 342 - 344: 12(int) FunctionCall 16(Fn1(u1;) 343(param) - 347: 2 FunctionCall 34(Fn2(f1;) 346(param) - 348: 18(float) Load 346(param) - Store 345(tempArg) 348 - 349: 63 Load 65(g_tTex1df1) - 350: 57(ptr) AccessChain 56 48 - 351: 6(int) Load 350 - 352: 18(float) Load 345(tempArg) - ImageWrite 349 351 352 - 355: 2 FunctionCall 26(Fn2(i1;) 354(param) - 356: 6(int) Load 354(param) - Store 353(tempArg) 356 - 357: 76 Load 78(g_tTex1di1) - 358: 57(ptr) AccessChain 56 48 - 359: 6(int) Load 358 - 360: 6(int) Load 353(tempArg) - ImageWrite 357 359 360 - 363: 2 FunctionCall 30(Fn2(u1;) 362(param) - 364: 12(int) Load 362(param) - Store 361(tempArg) 364 - 365: 84 Load 86(g_tTex1du1) - 366: 57(ptr) AccessChain 56 48 - 367: 6(int) Load 366 - 368: 12(int) Load 361(tempArg) - ImageWrite 365 367 368 - 370: 57(ptr) AccessChain 56 48 - 371: 6(int) Load 370 - Store 369(coordTemp) 371 - 373: 63 Load 65(g_tTex1df1) - 374: 6(int) Load 369(coordTemp) - 375: 18(float) ImageRead 373 374 - Store 372(storeTemp) 375 - 376: 18(float) Load 372(storeTemp) - 378: 18(float) FAdd 376 377 - Store 372(storeTemp) 378 - 379: 63 Load 65(g_tTex1df1) - 380: 6(int) Load 369(coordTemp) - 381: 18(float) Load 372(storeTemp) - ImageWrite 379 380 381 - 383: 57(ptr) AccessChain 56 48 - 384: 6(int) Load 383 - Store 382(coordTemp) 384 - 386: 76 Load 78(g_tTex1di1) - 387: 6(int) Load 382(coordTemp) - 388: 6(int) ImageRead 386 387 - Store 385(storeTemp) 388 - 389: 6(int) Load 385(storeTemp) - 390: 6(int) IAdd 389 96 - Store 385(storeTemp) 390 - 391: 76 Load 78(g_tTex1di1) - 392: 6(int) Load 382(coordTemp) - 393: 6(int) Load 385(storeTemp) - ImageWrite 391 392 393 - 395: 57(ptr) AccessChain 56 48 - 396: 6(int) Load 395 - Store 394(coordTemp) 396 - 398: 84 Load 86(g_tTex1du1) - 399: 6(int) Load 394(coordTemp) - 400: 12(int) ImageRead 398 399 - Store 397(storeTemp) 400 - 401: 12(int) Load 397(storeTemp) - 402: 12(int) IAdd 401 96 - Store 397(storeTemp) 402 - 403: 84 Load 86(g_tTex1du1) - 404: 6(int) Load 394(coordTemp) - 405: 12(int) Load 397(storeTemp) - ImageWrite 403 404 405 - 407: 57(ptr) AccessChain 56 48 - 408: 6(int) Load 407 - Store 406(coordTemp) 408 - 410: 63 Load 65(g_tTex1df1) - 411: 6(int) Load 406(coordTemp) - 412: 18(float) ImageRead 410 411 - Store 409(storeTemp) 412 - 413: 18(float) Load 409(storeTemp) - 414: 18(float) FSub 413 377 - Store 409(storeTemp) 414 - 415: 63 Load 65(g_tTex1df1) - 416: 6(int) Load 406(coordTemp) - 417: 18(float) Load 409(storeTemp) - ImageWrite 415 416 417 - 419: 57(ptr) AccessChain 56 48 - 420: 6(int) Load 419 - Store 418(coordTemp) 420 - 422: 76 Load 78(g_tTex1di1) - 423: 6(int) Load 418(coordTemp) - 424: 6(int) ImageRead 422 423 - Store 421(storeTemp) 424 - 425: 6(int) Load 421(storeTemp) - 426: 6(int) ISub 425 96 - Store 421(storeTemp) 426 - 427: 76 Load 78(g_tTex1di1) - 428: 6(int) Load 418(coordTemp) - 429: 6(int) Load 421(storeTemp) - ImageWrite 427 428 429 - 431: 57(ptr) AccessChain 56 48 - 432: 6(int) Load 431 - Store 430(coordTemp) 432 - 434: 84 Load 86(g_tTex1du1) - 435: 6(int) Load 430(coordTemp) - 436: 12(int) ImageRead 434 435 - Store 433(storeTemp) 436 - 437: 12(int) Load 433(storeTemp) - 438: 12(int) ISub 437 96 - Store 433(storeTemp) 438 - 439: 84 Load 86(g_tTex1du1) - 440: 6(int) Load 430(coordTemp) - 441: 12(int) Load 433(storeTemp) - ImageWrite 439 440 441 - 443: 57(ptr) AccessChain 56 48 - 444: 6(int) Load 443 - Store 442(coordTemp) 444 - 446: 63 Load 65(g_tTex1df1) - 447: 6(int) Load 442(coordTemp) - 448: 18(float) ImageRead 446 447 - Store 445(storeTempPre) 448 - 450: 18(float) Load 445(storeTempPre) - Store 449(storeTempPost) 450 - 451: 18(float) Load 449(storeTempPost) - 452: 18(float) FAdd 451 377 - Store 449(storeTempPost) 452 - 453: 63 Load 65(g_tTex1df1) - 454: 6(int) Load 442(coordTemp) - 455: 18(float) Load 449(storeTempPost) - ImageWrite 453 454 455 - 457: 57(ptr) AccessChain 56 48 - 458: 6(int) Load 457 - Store 456(coordTemp) 458 - 460: 84 Load 86(g_tTex1du1) - 461: 6(int) Load 456(coordTemp) - 462: 12(int) ImageRead 460 461 - Store 459(storeTempPre) 462 - 464: 12(int) Load 459(storeTempPre) - Store 463(storeTempPost) 464 - 465: 12(int) Load 463(storeTempPost) - 466: 12(int) ISub 465 96 - Store 463(storeTempPost) 466 - 467: 84 Load 86(g_tTex1du1) - 468: 6(int) Load 456(coordTemp) - 469: 12(int) Load 463(storeTempPost) - ImageWrite 467 468 469 - 471: 57(ptr) AccessChain 56 48 - 472: 6(int) Load 471 - Store 470(coordTemp) 472 - 474: 76 Load 78(g_tTex1di1) - 475: 6(int) Load 470(coordTemp) - 476: 6(int) ImageRead 474 475 - Store 473(storeTempPre) 476 - 478: 6(int) Load 473(storeTempPre) - Store 477(storeTempPost) 478 - 479: 6(int) Load 477(storeTempPost) - 480: 6(int) IAdd 479 96 - Store 477(storeTempPost) 480 - 481: 76 Load 78(g_tTex1di1) - 482: 6(int) Load 470(coordTemp) - 483: 6(int) Load 477(storeTempPost) - ImageWrite 481 482 483 - 485: 57(ptr) AccessChain 56 48 - 486: 6(int) Load 485 - Store 484(coordTemp) 486 - 488: 63 Load 65(g_tTex1df1) - 489: 6(int) Load 484(coordTemp) - 490: 18(float) ImageRead 488 489 - Store 487(storeTempPre) 490 - 492: 18(float) Load 487(storeTempPre) - Store 491(storeTempPost) 492 - 493: 18(float) Load 491(storeTempPost) - 494: 18(float) FSub 493 377 - Store 491(storeTempPost) 494 - 495: 63 Load 65(g_tTex1df1) - 496: 6(int) Load 484(coordTemp) - 497: 18(float) Load 491(storeTempPost) - ImageWrite 495 496 497 - 499: 57(ptr) AccessChain 56 48 - 500: 6(int) Load 499 - Store 498(coordTemp) 500 - 502: 76 Load 78(g_tTex1di1) - 503: 6(int) Load 498(coordTemp) - 504: 6(int) ImageRead 502 503 - Store 501(storeTempPre) 504 - 506: 6(int) Load 501(storeTempPre) - Store 505(storeTempPost) 506 - 507: 6(int) Load 505(storeTempPost) - 508: 6(int) IAdd 507 96 - Store 505(storeTempPost) 508 - 509: 76 Load 78(g_tTex1di1) - 510: 6(int) Load 498(coordTemp) - 511: 6(int) Load 505(storeTempPost) - ImageWrite 509 510 511 - 513: 57(ptr) AccessChain 56 48 - 514: 6(int) Load 513 - Store 512(coordTemp) 514 - 516: 84 Load 86(g_tTex1du1) - 517: 6(int) Load 512(coordTemp) - 518: 12(int) ImageRead 516 517 - Store 515(storeTempPre) 518 - 520: 12(int) Load 515(storeTempPre) - Store 519(storeTempPost) 520 - 521: 12(int) Load 519(storeTempPost) - 522: 12(int) ISub 521 96 - Store 519(storeTempPost) 522 - 523: 84 Load 86(g_tTex1du1) - 524: 6(int) Load 512(coordTemp) - 525: 12(int) Load 519(storeTempPost) - ImageWrite 523 524 525 - 527: 92 Load 94(g_tTex2df1) - 530: 18(float) ImageRead 527 529 - Store 526(storeTemp) 530 - 531: 63 Load 65(g_tTex1df1) - 532: 18(float) Load 526(storeTemp) - ImageWrite 531 96 532 - 539: 538(ptr) AccessChain 536(psout) 48 - Store 539 537 - 542: 538(ptr) AccessChain 536(psout) 48 - 543: 533(fvec4) Load 542 - Store 541(Color) 543 + 548:40(PS_OUTPUT) FunctionCall 42(@main() + 549: 39(fvec4) CompositeExtract 548 0 + Store 547(Color) 549 Return FunctionEnd 10(Fn1(i1;): 6(int) Function None 8 9(x): 7(ptr) FunctionParameter 11: Label - 39: 6(int) Load 9(x) - ReturnValue 39 + 44: 6(int) Load 9(x) + ReturnValue 44 FunctionEnd 16(Fn1(u1;): 12(int) Function None 14 15(x): 13(ptr) FunctionParameter 17: Label - 42: 12(int) Load 15(x) - ReturnValue 42 + 47: 12(int) Load 15(x) + ReturnValue 47 FunctionEnd 22(Fn1(f1;): 18(float) Function None 20 21(x): 19(ptr) FunctionParameter 23: Label - 45: 18(float) Load 21(x) - ReturnValue 45 + 50: 18(float) Load 21(x) + ReturnValue 50 FunctionEnd 26(Fn2(i1;): 2 Function None 24 25(x): 7(ptr) FunctionParameter 27: Label - Store 25(x) 48 + Store 25(x) 53 Return FunctionEnd 30(Fn2(u1;): 2 Function None 28 29(x): 13(ptr) FunctionParameter 31: Label - Store 29(x) 49 + Store 29(x) 54 Return FunctionEnd 34(Fn2(f1;): 2 Function None 32 33(x): 19(ptr) FunctionParameter 35: Label - Store 33(x) 50 + Store 33(x) 55 Return FunctionEnd 37(SomeValue(): 18(float) Function None 36 38: Label - 58: 57(ptr) AccessChain 56 48 - 59: 6(int) Load 58 - 60: 18(float) ConvertSToF 59 - ReturnValue 60 + 63: 62(ptr) AccessChain 61 53 + 64: 6(int) Load 63 + 65: 18(float) ConvertSToF 64 + ReturnValue 65 + FunctionEnd + 42(@main():40(PS_OUTPUT) Function None 41 + 43: Label + 75(r00): 19(ptr) Variable Function + 80(r01): 7(ptr) Variable Function + 88(r02): 13(ptr) Variable Function + 96(r10): 19(ptr) Variable Function + 106(r11): 7(ptr) Variable Function + 114(r12): 13(ptr) Variable Function + 122(r20): 19(ptr) Variable Function + 132(r21): 7(ptr) Variable Function + 140(r22): 13(ptr) Variable Function + 148(lf1): 19(ptr) Variable Function + 153(storeTemp): 19(ptr) Variable Function + 163(storeTemp): 7(ptr) Variable Function + 168(storeTemp): 13(ptr) Variable Function + 174(val1): 19(ptr) Variable Function + 175(coordTemp): 7(ptr) Variable Function + 178(storeTemp): 19(ptr) Variable Function + 189(coordTemp): 7(ptr) Variable Function + 192(storeTemp): 19(ptr) Variable Function + 202(coordTemp): 7(ptr) Variable Function + 205(storeTemp): 19(ptr) Variable Function + 215(coordTemp): 7(ptr) Variable Function + 218(storeTemp): 7(ptr) Variable Function + 227(coordTemp): 7(ptr) Variable Function + 230(storeTemp): 7(ptr) Variable Function + 239(coordTemp): 7(ptr) Variable Function + 242(storeTemp): 7(ptr) Variable Function + 252(coordTemp): 7(ptr) Variable Function + 255(storeTemp): 7(ptr) Variable Function + 265(coordTemp): 7(ptr) Variable Function + 268(storeTemp): 7(ptr) Variable Function + 277(coordTemp): 7(ptr) Variable Function + 280(storeTemp): 7(ptr) Variable Function + 289(storeTemp): 19(ptr) Variable Function + 299(storeTemp): 7(ptr) Variable Function + 305(storeTemp): 13(ptr) Variable Function + 311(storeTemp): 19(ptr) Variable Function + 321(storeTemp): 7(ptr) Variable Function + 326(storeTemp): 13(ptr) Variable Function + 336(param): 19(ptr) Variable Function + 342(param): 7(ptr) Variable Function + 348(param): 13(ptr) Variable Function + 350(tempArg): 19(ptr) Variable Function + 351(param): 19(ptr) Variable Function + 358(tempArg): 7(ptr) Variable Function + 359(param): 7(ptr) Variable Function + 366(tempArg): 13(ptr) Variable Function + 367(param): 13(ptr) Variable Function + 374(coordTemp): 7(ptr) Variable Function + 377(storeTemp): 19(ptr) Variable Function + 387(coordTemp): 7(ptr) Variable Function + 390(storeTemp): 7(ptr) Variable Function + 399(coordTemp): 7(ptr) Variable Function + 402(storeTemp): 13(ptr) Variable Function + 411(coordTemp): 7(ptr) Variable Function + 414(storeTemp): 19(ptr) Variable Function + 423(coordTemp): 7(ptr) Variable Function + 426(storeTemp): 7(ptr) Variable Function + 435(coordTemp): 7(ptr) Variable Function + 438(storeTemp): 13(ptr) Variable Function + 447(coordTemp): 7(ptr) Variable Function +450(storeTempPre): 19(ptr) Variable Function +454(storeTempPost): 19(ptr) Variable Function + 461(coordTemp): 7(ptr) Variable Function +464(storeTempPre): 13(ptr) Variable Function +468(storeTempPost): 13(ptr) Variable Function + 475(coordTemp): 7(ptr) Variable Function +478(storeTempPre): 7(ptr) Variable Function +482(storeTempPost): 7(ptr) Variable Function + 489(coordTemp): 7(ptr) Variable Function +492(storeTempPre): 19(ptr) Variable Function +496(storeTempPost): 19(ptr) Variable Function + 503(coordTemp): 7(ptr) Variable Function +506(storeTempPre): 7(ptr) Variable Function +510(storeTempPost): 7(ptr) Variable Function + 517(coordTemp): 7(ptr) Variable Function +520(storeTempPre): 13(ptr) Variable Function +524(storeTempPost): 13(ptr) Variable Function + 531(storeTemp): 19(ptr) Variable Function + 539(psout): 538(ptr) Variable Function + 71: 68 Load 70(g_tTex1df1) + 72: 62(ptr) AccessChain 61 53 + 73: 6(int) Load 72 + 74: 18(float) ImageRead 71 73 + 76: 68 Load 70(g_tTex1df1) + 77: 62(ptr) AccessChain 61 53 + 78: 6(int) Load 77 + 79: 18(float) ImageRead 76 78 + Store 75(r00) 79 + 84: 81 Load 83(g_tTex1di1) + 85: 62(ptr) AccessChain 61 53 + 86: 6(int) Load 85 + 87: 6(int) ImageRead 84 86 + Store 80(r01) 87 + 92: 89 Load 91(g_tTex1du1) + 93: 62(ptr) AccessChain 61 53 + 94: 6(int) Load 93 + 95: 12(int) ImageRead 92 94 + Store 88(r02) 95 + 100: 97 Load 99(g_tTex2df1) + 103: 102(ptr) AccessChain 61 101 + 104: 56(ivec2) Load 103 + 105: 18(float) ImageRead 100 104 + Store 96(r10) 105 + 110: 107 Load 109(g_tTex2di1) + 111: 102(ptr) AccessChain 61 101 + 112: 56(ivec2) Load 111 + 113: 6(int) ImageRead 110 112 + Store 106(r11) 113 + 118: 115 Load 117(g_tTex2du1) + 119: 102(ptr) AccessChain 61 101 + 120: 56(ivec2) Load 119 + 121: 12(int) ImageRead 118 120 + Store 114(r12) 121 + 126: 123 Load 125(g_tTex3df1) + 129: 128(ptr) AccessChain 61 127 + 130: 57(ivec3) Load 129 + 131: 18(float) ImageRead 126 130 + Store 122(r20) 131 + 136: 133 Load 135(g_tTex3di1) + 137: 128(ptr) AccessChain 61 127 + 138: 57(ivec3) Load 137 + 139: 6(int) ImageRead 136 138 + Store 132(r21) 139 + 144: 141 Load 143(g_tTex3du1) + 145: 128(ptr) AccessChain 61 127 + 146: 57(ivec3) Load 145 + 147: 12(int) ImageRead 144 146 + Store 140(r22) 147 + 151: 150(ptr) AccessChain 61 149 + 152: 18(float) Load 151 + Store 148(lf1) 152 + 154: 18(float) FunctionCall 37(SomeValue() + Store 153(storeTemp) 154 + 155: 68 Load 70(g_tTex1df1) + 156: 62(ptr) AccessChain 61 53 + 157: 6(int) Load 156 + 158: 18(float) Load 153(storeTemp) + ImageWrite 155 157 158 + 159: 68 Load 70(g_tTex1df1) + 160: 62(ptr) AccessChain 61 53 + 161: 6(int) Load 160 + 162: 18(float) Load 148(lf1) + ImageWrite 159 161 162 + Store 163(storeTemp) 127 + 164: 81 Load 83(g_tTex1di1) + 165: 62(ptr) AccessChain 61 53 + 166: 6(int) Load 165 + 167: 6(int) Load 163(storeTemp) + ImageWrite 164 166 167 + Store 168(storeTemp) 169 + 170: 89 Load 91(g_tTex1du1) + 171: 62(ptr) AccessChain 61 53 + 172: 6(int) Load 171 + 173: 12(int) Load 168(storeTemp) + ImageWrite 170 172 173 + 176: 62(ptr) AccessChain 61 53 + 177: 6(int) Load 176 + Store 175(coordTemp) 177 + 179: 68 Load 70(g_tTex1df1) + 180: 6(int) Load 175(coordTemp) + 181: 18(float) ImageRead 179 180 + Store 178(storeTemp) 181 + 183: 18(float) Load 178(storeTemp) + 184: 18(float) FMul 183 182 + Store 178(storeTemp) 184 + 185: 68 Load 70(g_tTex1df1) + 186: 6(int) Load 175(coordTemp) + 187: 18(float) Load 178(storeTemp) + ImageWrite 185 186 187 + 188: 18(float) Load 178(storeTemp) + Store 174(val1) 188 + 190: 62(ptr) AccessChain 61 53 + 191: 6(int) Load 190 + Store 189(coordTemp) 191 + 193: 68 Load 70(g_tTex1df1) + 194: 6(int) Load 189(coordTemp) + 195: 18(float) ImageRead 193 194 + Store 192(storeTemp) 195 + 197: 18(float) Load 192(storeTemp) + 198: 18(float) FSub 197 196 + Store 192(storeTemp) 198 + 199: 68 Load 70(g_tTex1df1) + 200: 6(int) Load 189(coordTemp) + 201: 18(float) Load 192(storeTemp) + ImageWrite 199 200 201 + 203: 62(ptr) AccessChain 61 53 + 204: 6(int) Load 203 + Store 202(coordTemp) 204 + 206: 68 Load 70(g_tTex1df1) + 207: 6(int) Load 202(coordTemp) + 208: 18(float) ImageRead 206 207 + Store 205(storeTemp) 208 + 210: 18(float) Load 205(storeTemp) + 211: 18(float) FAdd 210 209 + Store 205(storeTemp) 211 + 212: 68 Load 70(g_tTex1df1) + 213: 6(int) Load 202(coordTemp) + 214: 18(float) Load 205(storeTemp) + ImageWrite 212 213 214 + 216: 62(ptr) AccessChain 61 53 + 217: 6(int) Load 216 + Store 215(coordTemp) 217 + 219: 81 Load 83(g_tTex1di1) + 220: 6(int) Load 215(coordTemp) + 221: 6(int) ImageRead 219 220 + Store 218(storeTemp) 221 + 222: 6(int) Load 218(storeTemp) + 223: 6(int) SDiv 222 127 + Store 218(storeTemp) 223 + 224: 81 Load 83(g_tTex1di1) + 225: 6(int) Load 215(coordTemp) + 226: 6(int) Load 218(storeTemp) + ImageWrite 224 225 226 + 228: 62(ptr) AccessChain 61 53 + 229: 6(int) Load 228 + Store 227(coordTemp) 229 + 231: 81 Load 83(g_tTex1di1) + 232: 6(int) Load 227(coordTemp) + 233: 6(int) ImageRead 231 232 + Store 230(storeTemp) 233 + 234: 6(int) Load 230(storeTemp) + 235: 6(int) SMod 234 127 + Store 230(storeTemp) 235 + 236: 81 Load 83(g_tTex1di1) + 237: 6(int) Load 227(coordTemp) + 238: 6(int) Load 230(storeTemp) + ImageWrite 236 237 238 + 240: 62(ptr) AccessChain 61 53 + 241: 6(int) Load 240 + Store 239(coordTemp) 241 + 243: 81 Load 83(g_tTex1di1) + 244: 6(int) Load 239(coordTemp) + 245: 6(int) ImageRead 243 244 + Store 242(storeTemp) 245 + 247: 6(int) Load 242(storeTemp) + 248: 6(int) BitwiseAnd 247 246 + Store 242(storeTemp) 248 + 249: 81 Load 83(g_tTex1di1) + 250: 6(int) Load 239(coordTemp) + 251: 6(int) Load 242(storeTemp) + ImageWrite 249 250 251 + 253: 62(ptr) AccessChain 61 53 + 254: 6(int) Load 253 + Store 252(coordTemp) 254 + 256: 81 Load 83(g_tTex1di1) + 257: 6(int) Load 252(coordTemp) + 258: 6(int) ImageRead 256 257 + Store 255(storeTemp) 258 + 260: 6(int) Load 255(storeTemp) + 261: 6(int) BitwiseOr 260 259 + Store 255(storeTemp) 261 + 262: 81 Load 83(g_tTex1di1) + 263: 6(int) Load 252(coordTemp) + 264: 6(int) Load 255(storeTemp) + ImageWrite 262 263 264 + 266: 62(ptr) AccessChain 61 53 + 267: 6(int) Load 266 + Store 265(coordTemp) 267 + 269: 81 Load 83(g_tTex1di1) + 270: 6(int) Load 265(coordTemp) + 271: 6(int) ImageRead 269 270 + Store 268(storeTemp) 271 + 272: 6(int) Load 268(storeTemp) + 273: 6(int) ShiftLeftLogical 272 127 + Store 268(storeTemp) 273 + 274: 81 Load 83(g_tTex1di1) + 275: 6(int) Load 265(coordTemp) + 276: 6(int) Load 268(storeTemp) + ImageWrite 274 275 276 + 278: 62(ptr) AccessChain 61 53 + 279: 6(int) Load 278 + Store 277(coordTemp) 279 + 281: 81 Load 83(g_tTex1di1) + 282: 6(int) Load 277(coordTemp) + 283: 6(int) ImageRead 281 282 + Store 280(storeTemp) 283 + 284: 6(int) Load 280(storeTemp) + 285: 6(int) ShiftRightArithmetic 284 127 + Store 280(storeTemp) 285 + 286: 81 Load 83(g_tTex1di1) + 287: 6(int) Load 277(coordTemp) + 288: 6(int) Load 280(storeTemp) + ImageWrite 286 287 288 + 290: 18(float) FunctionCall 37(SomeValue() + Store 289(storeTemp) 290 + 291: 97 Load 99(g_tTex2df1) + 292: 102(ptr) AccessChain 61 101 + 293: 56(ivec2) Load 292 + 294: 18(float) Load 289(storeTemp) + ImageWrite 291 293 294 + 295: 97 Load 99(g_tTex2df1) + 296: 102(ptr) AccessChain 61 101 + 297: 56(ivec2) Load 296 + 298: 18(float) Load 148(lf1) + ImageWrite 295 297 298 + Store 299(storeTemp) 300 + 301: 107 Load 109(g_tTex2di1) + 302: 102(ptr) AccessChain 61 101 + 303: 56(ivec2) Load 302 + 304: 6(int) Load 299(storeTemp) + ImageWrite 301 303 304 + Store 305(storeTemp) 306 + 307: 115 Load 117(g_tTex2du1) + 308: 102(ptr) AccessChain 61 101 + 309: 56(ivec2) Load 308 + 310: 12(int) Load 305(storeTemp) + ImageWrite 307 309 310 + 312: 18(float) FunctionCall 37(SomeValue() + Store 311(storeTemp) 312 + 313: 123 Load 125(g_tTex3df1) + 314: 128(ptr) AccessChain 61 127 + 315: 57(ivec3) Load 314 + 316: 18(float) Load 311(storeTemp) + ImageWrite 313 315 316 + 317: 123 Load 125(g_tTex3df1) + 318: 128(ptr) AccessChain 61 127 + 319: 57(ivec3) Load 318 + 320: 18(float) Load 148(lf1) + ImageWrite 317 319 320 + Store 321(storeTemp) 149 + 322: 133 Load 135(g_tTex3di1) + 323: 128(ptr) AccessChain 61 127 + 324: 57(ivec3) Load 323 + 325: 6(int) Load 321(storeTemp) + ImageWrite 322 324 325 + Store 326(storeTemp) 327 + 328: 141 Load 143(g_tTex3du1) + 329: 128(ptr) AccessChain 61 127 + 330: 57(ivec3) Load 329 + 331: 12(int) Load 326(storeTemp) + ImageWrite 328 330 331 + 332: 68 Load 70(g_tTex1df1) + 333: 62(ptr) AccessChain 61 53 + 334: 6(int) Load 333 + 335: 18(float) ImageRead 332 334 + Store 336(param) 335 + 337: 18(float) FunctionCall 22(Fn1(f1;) 336(param) + 338: 81 Load 83(g_tTex1di1) + 339: 62(ptr) AccessChain 61 53 + 340: 6(int) Load 339 + 341: 6(int) ImageRead 338 340 + Store 342(param) 341 + 343: 6(int) FunctionCall 10(Fn1(i1;) 342(param) + 344: 89 Load 91(g_tTex1du1) + 345: 62(ptr) AccessChain 61 53 + 346: 6(int) Load 345 + 347: 12(int) ImageRead 344 346 + Store 348(param) 347 + 349: 12(int) FunctionCall 16(Fn1(u1;) 348(param) + 352: 2 FunctionCall 34(Fn2(f1;) 351(param) + 353: 18(float) Load 351(param) + Store 350(tempArg) 353 + 354: 68 Load 70(g_tTex1df1) + 355: 62(ptr) AccessChain 61 53 + 356: 6(int) Load 355 + 357: 18(float) Load 350(tempArg) + ImageWrite 354 356 357 + 360: 2 FunctionCall 26(Fn2(i1;) 359(param) + 361: 6(int) Load 359(param) + Store 358(tempArg) 361 + 362: 81 Load 83(g_tTex1di1) + 363: 62(ptr) AccessChain 61 53 + 364: 6(int) Load 363 + 365: 6(int) Load 358(tempArg) + ImageWrite 362 364 365 + 368: 2 FunctionCall 30(Fn2(u1;) 367(param) + 369: 12(int) Load 367(param) + Store 366(tempArg) 369 + 370: 89 Load 91(g_tTex1du1) + 371: 62(ptr) AccessChain 61 53 + 372: 6(int) Load 371 + 373: 12(int) Load 366(tempArg) + ImageWrite 370 372 373 + 375: 62(ptr) AccessChain 61 53 + 376: 6(int) Load 375 + Store 374(coordTemp) 376 + 378: 68 Load 70(g_tTex1df1) + 379: 6(int) Load 374(coordTemp) + 380: 18(float) ImageRead 378 379 + Store 377(storeTemp) 380 + 381: 18(float) Load 377(storeTemp) + 383: 18(float) FAdd 381 382 + Store 377(storeTemp) 383 + 384: 68 Load 70(g_tTex1df1) + 385: 6(int) Load 374(coordTemp) + 386: 18(float) Load 377(storeTemp) + ImageWrite 384 385 386 + 388: 62(ptr) AccessChain 61 53 + 389: 6(int) Load 388 + Store 387(coordTemp) 389 + 391: 81 Load 83(g_tTex1di1) + 392: 6(int) Load 387(coordTemp) + 393: 6(int) ImageRead 391 392 + Store 390(storeTemp) 393 + 394: 6(int) Load 390(storeTemp) + 395: 6(int) IAdd 394 101 + Store 390(storeTemp) 395 + 396: 81 Load 83(g_tTex1di1) + 397: 6(int) Load 387(coordTemp) + 398: 6(int) Load 390(storeTemp) + ImageWrite 396 397 398 + 400: 62(ptr) AccessChain 61 53 + 401: 6(int) Load 400 + Store 399(coordTemp) 401 + 403: 89 Load 91(g_tTex1du1) + 404: 6(int) Load 399(coordTemp) + 405: 12(int) ImageRead 403 404 + Store 402(storeTemp) 405 + 406: 12(int) Load 402(storeTemp) + 407: 12(int) IAdd 406 101 + Store 402(storeTemp) 407 + 408: 89 Load 91(g_tTex1du1) + 409: 6(int) Load 399(coordTemp) + 410: 12(int) Load 402(storeTemp) + ImageWrite 408 409 410 + 412: 62(ptr) AccessChain 61 53 + 413: 6(int) Load 412 + Store 411(coordTemp) 413 + 415: 68 Load 70(g_tTex1df1) + 416: 6(int) Load 411(coordTemp) + 417: 18(float) ImageRead 415 416 + Store 414(storeTemp) 417 + 418: 18(float) Load 414(storeTemp) + 419: 18(float) FSub 418 382 + Store 414(storeTemp) 419 + 420: 68 Load 70(g_tTex1df1) + 421: 6(int) Load 411(coordTemp) + 422: 18(float) Load 414(storeTemp) + ImageWrite 420 421 422 + 424: 62(ptr) AccessChain 61 53 + 425: 6(int) Load 424 + Store 423(coordTemp) 425 + 427: 81 Load 83(g_tTex1di1) + 428: 6(int) Load 423(coordTemp) + 429: 6(int) ImageRead 427 428 + Store 426(storeTemp) 429 + 430: 6(int) Load 426(storeTemp) + 431: 6(int) ISub 430 101 + Store 426(storeTemp) 431 + 432: 81 Load 83(g_tTex1di1) + 433: 6(int) Load 423(coordTemp) + 434: 6(int) Load 426(storeTemp) + ImageWrite 432 433 434 + 436: 62(ptr) AccessChain 61 53 + 437: 6(int) Load 436 + Store 435(coordTemp) 437 + 439: 89 Load 91(g_tTex1du1) + 440: 6(int) Load 435(coordTemp) + 441: 12(int) ImageRead 439 440 + Store 438(storeTemp) 441 + 442: 12(int) Load 438(storeTemp) + 443: 12(int) ISub 442 101 + Store 438(storeTemp) 443 + 444: 89 Load 91(g_tTex1du1) + 445: 6(int) Load 435(coordTemp) + 446: 12(int) Load 438(storeTemp) + ImageWrite 444 445 446 + 448: 62(ptr) AccessChain 61 53 + 449: 6(int) Load 448 + Store 447(coordTemp) 449 + 451: 68 Load 70(g_tTex1df1) + 452: 6(int) Load 447(coordTemp) + 453: 18(float) ImageRead 451 452 + Store 450(storeTempPre) 453 + 455: 18(float) Load 450(storeTempPre) + Store 454(storeTempPost) 455 + 456: 18(float) Load 454(storeTempPost) + 457: 18(float) FAdd 456 382 + Store 454(storeTempPost) 457 + 458: 68 Load 70(g_tTex1df1) + 459: 6(int) Load 447(coordTemp) + 460: 18(float) Load 454(storeTempPost) + ImageWrite 458 459 460 + 462: 62(ptr) AccessChain 61 53 + 463: 6(int) Load 462 + Store 461(coordTemp) 463 + 465: 89 Load 91(g_tTex1du1) + 466: 6(int) Load 461(coordTemp) + 467: 12(int) ImageRead 465 466 + Store 464(storeTempPre) 467 + 469: 12(int) Load 464(storeTempPre) + Store 468(storeTempPost) 469 + 470: 12(int) Load 468(storeTempPost) + 471: 12(int) ISub 470 101 + Store 468(storeTempPost) 471 + 472: 89 Load 91(g_tTex1du1) + 473: 6(int) Load 461(coordTemp) + 474: 12(int) Load 468(storeTempPost) + ImageWrite 472 473 474 + 476: 62(ptr) AccessChain 61 53 + 477: 6(int) Load 476 + Store 475(coordTemp) 477 + 479: 81 Load 83(g_tTex1di1) + 480: 6(int) Load 475(coordTemp) + 481: 6(int) ImageRead 479 480 + Store 478(storeTempPre) 481 + 483: 6(int) Load 478(storeTempPre) + Store 482(storeTempPost) 483 + 484: 6(int) Load 482(storeTempPost) + 485: 6(int) IAdd 484 101 + Store 482(storeTempPost) 485 + 486: 81 Load 83(g_tTex1di1) + 487: 6(int) Load 475(coordTemp) + 488: 6(int) Load 482(storeTempPost) + ImageWrite 486 487 488 + 490: 62(ptr) AccessChain 61 53 + 491: 6(int) Load 490 + Store 489(coordTemp) 491 + 493: 68 Load 70(g_tTex1df1) + 494: 6(int) Load 489(coordTemp) + 495: 18(float) ImageRead 493 494 + Store 492(storeTempPre) 495 + 497: 18(float) Load 492(storeTempPre) + Store 496(storeTempPost) 497 + 498: 18(float) Load 496(storeTempPost) + 499: 18(float) FSub 498 382 + Store 496(storeTempPost) 499 + 500: 68 Load 70(g_tTex1df1) + 501: 6(int) Load 489(coordTemp) + 502: 18(float) Load 496(storeTempPost) + ImageWrite 500 501 502 + 504: 62(ptr) AccessChain 61 53 + 505: 6(int) Load 504 + Store 503(coordTemp) 505 + 507: 81 Load 83(g_tTex1di1) + 508: 6(int) Load 503(coordTemp) + 509: 6(int) ImageRead 507 508 + Store 506(storeTempPre) 509 + 511: 6(int) Load 506(storeTempPre) + Store 510(storeTempPost) 511 + 512: 6(int) Load 510(storeTempPost) + 513: 6(int) IAdd 512 101 + Store 510(storeTempPost) 513 + 514: 81 Load 83(g_tTex1di1) + 515: 6(int) Load 503(coordTemp) + 516: 6(int) Load 510(storeTempPost) + ImageWrite 514 515 516 + 518: 62(ptr) AccessChain 61 53 + 519: 6(int) Load 518 + Store 517(coordTemp) 519 + 521: 89 Load 91(g_tTex1du1) + 522: 6(int) Load 517(coordTemp) + 523: 12(int) ImageRead 521 522 + Store 520(storeTempPre) 523 + 525: 12(int) Load 520(storeTempPre) + Store 524(storeTempPost) 525 + 526: 12(int) Load 524(storeTempPost) + 527: 12(int) ISub 526 101 + Store 524(storeTempPost) 527 + 528: 89 Load 91(g_tTex1du1) + 529: 6(int) Load 517(coordTemp) + 530: 12(int) Load 524(storeTempPost) + ImageWrite 528 529 530 + 532: 97 Load 99(g_tTex2df1) + 535: 18(float) ImageRead 532 534 + Store 531(storeTemp) 535 + 536: 68 Load 70(g_tTex1df1) + 537: 18(float) Load 531(storeTemp) + ImageWrite 536 101 537 + 542: 541(ptr) AccessChain 539(psout) 53 + Store 542 540 + 543:40(PS_OUTPUT) Load 539(psout) + ReturnValue 543 FunctionEnd diff --git a/Test/baseResults/hlsl.rw.swizzle.frag.out b/Test/baseResults/hlsl.rw.swizzle.frag.out index 807fa681..e876e06b 100644 --- a/Test/baseResults/hlsl.rw.swizzle.frag.out +++ b/Test/baseResults/hlsl.rw.swizzle.frag.out @@ -10,7 +10,7 @@ gl_FragCoord origin is upper left 0:? 1.000000 0:? 2.000000 0:? 3.000000 -0:7 Function Definition: main( (temp 4-component vector of float) +0:7 Function Definition: @main( (temp 4-component vector of float) 0:7 Function Parameters: 0:? Sequence 0:8 Sequence @@ -81,19 +81,22 @@ gl_FragCoord origin is upper left 0:14 'tc2' (temp 2-component vector of int) 0:14 'storeTemp' (temp 3-component vector of float) 0:14 'storeTemp' (temp 3-component vector of float) -0:27 Sequence -0:27 move second child to first child (temp 4-component vector of float) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:27 Constant: -0:27 0.000000 -0:27 0.000000 -0:27 0.000000 -0:27 0.000000 -0:27 Branch: Return +0:27 Branch: Return with expression +0:27 Constant: +0:27 0.000000 +0:27 0.000000 +0:27 0.000000 +0:27 0.000000 +0:7 Function Definition: main( (temp void) +0:7 Function Parameters: +0:? Sequence +0:7 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:7 Function Call: @main( (temp 4-component vector of float) 0:? Linker Objects -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? 'rwtx' (layout(rgba32f ) uniform image2D) 0:? 'buf' (layout(rgba32f ) uniform imageBuffer) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) Linked fragment stage: @@ -110,7 +113,7 @@ gl_FragCoord origin is upper left 0:? 1.000000 0:? 2.000000 0:? 3.000000 -0:7 Function Definition: main( (temp 4-component vector of float) +0:7 Function Definition: @main( (temp 4-component vector of float) 0:7 Function Parameters: 0:? Sequence 0:8 Sequence @@ -181,106 +184,116 @@ gl_FragCoord origin is upper left 0:14 'tc2' (temp 2-component vector of int) 0:14 'storeTemp' (temp 3-component vector of float) 0:14 'storeTemp' (temp 3-component vector of float) -0:27 Sequence -0:27 move second child to first child (temp 4-component vector of float) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:27 Constant: -0:27 0.000000 -0:27 0.000000 -0:27 0.000000 -0:27 0.000000 -0:27 Branch: Return +0:27 Branch: Return with expression +0:27 Constant: +0:27 0.000000 +0:27 0.000000 +0:27 0.000000 +0:27 0.000000 +0:7 Function Definition: main( (temp void) +0:7 Function Parameters: +0:? Sequence +0:7 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:7 Function Call: @main( (temp 4-component vector of float) 0:? Linker Objects -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? 'rwtx' (layout(rgba32f ) uniform image2D) 0:? 'buf' (layout(rgba32f ) uniform imageBuffer) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 58 +// Id's are bound by 63 Capability Shader Capability SampledBuffer 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 51 + EntryPoint Fragment 4 "main" 58 ExecutionMode 4 OriginUpperLeft Name 4 "main" Name 9 "SomeValue(" - Name 20 "tc2" - Name 24 "tc" - Name 26 "storeTemp" - Name 31 "rwtx" - Name 35 "storeTemp" - Name 42 "storeTemp" - Name 51 "@entryPointOutput" - Name 57 "buf" - Decorate 31(rwtx) DescriptorSet 0 - Decorate 51(@entryPointOutput) Location 0 - Decorate 57(buf) DescriptorSet 0 + Name 13 "@main(" + Name 24 "tc2" + Name 28 "tc" + Name 30 "storeTemp" + Name 35 "rwtx" + Name 39 "storeTemp" + Name 46 "storeTemp" + Name 58 "@entryPointOutput" + Name 62 "buf" + Decorate 35(rwtx) DescriptorSet 0 + Decorate 58(@entryPointOutput) Location 0 + Decorate 62(buf) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 3 8: TypeFunction 7(fvec3) - 11: 6(float) Constant 1065353216 - 12: 6(float) Constant 1073741824 - 13: 6(float) Constant 1077936128 - 14: 7(fvec3) ConstantComposite 11 12 13 - 17: TypeInt 32 1 - 18: TypeVector 17(int) 2 - 19: TypePointer Function 18(ivec2) - 21: 17(int) Constant 0 - 22: 18(ivec2) ConstantComposite 21 21 - 23: TypePointer Function 17(int) - 25: TypePointer Function 7(fvec3) - 29: TypeImage 6(float) 2D nonsampled format:Rgba32f - 30: TypePointer UniformConstant 29 - 31(rwtx): 30(ptr) Variable UniformConstant - 43: 7(fvec3) ConstantComposite 12 12 12 - 49: TypeVector 6(float) 4 - 50: TypePointer Output 49(fvec4) -51(@entryPointOutput): 50(ptr) Variable Output - 52: 6(float) Constant 0 - 53: 49(fvec4) ConstantComposite 52 52 52 52 - 55: TypeImage 6(float) Buffer nonsampled format:Rgba32f - 56: TypePointer UniformConstant 55 - 57(buf): 56(ptr) Variable UniformConstant + 11: TypeVector 6(float) 4 + 12: TypeFunction 11(fvec4) + 15: 6(float) Constant 1065353216 + 16: 6(float) Constant 1073741824 + 17: 6(float) Constant 1077936128 + 18: 7(fvec3) ConstantComposite 15 16 17 + 21: TypeInt 32 1 + 22: TypeVector 21(int) 2 + 23: TypePointer Function 22(ivec2) + 25: 21(int) Constant 0 + 26: 22(ivec2) ConstantComposite 25 25 + 27: TypePointer Function 21(int) + 29: TypePointer Function 7(fvec3) + 33: TypeImage 6(float) 2D nonsampled format:Rgba32f + 34: TypePointer UniformConstant 33 + 35(rwtx): 34(ptr) Variable UniformConstant + 47: 7(fvec3) ConstantComposite 16 16 16 + 53: 6(float) Constant 0 + 54: 11(fvec4) ConstantComposite 53 53 53 53 + 57: TypePointer Output 11(fvec4) +58(@entryPointOutput): 57(ptr) Variable Output + 60: TypeImage 6(float) Buffer nonsampled format:Rgba32f + 61: TypePointer UniformConstant 60 + 62(buf): 61(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label - 20(tc2): 19(ptr) Variable Function - 24(tc): 23(ptr) Variable Function - 26(storeTemp): 25(ptr) Variable Function - 35(storeTemp): 25(ptr) Variable Function - 42(storeTemp): 25(ptr) Variable Function - Store 20(tc2) 22 - Store 24(tc) 21 - 27: 7(fvec3) Load 26(storeTemp) - 28: 7(fvec3) VectorShuffle 27 14 5 4 3 - Store 26(storeTemp) 28 - 32: 29 Load 31(rwtx) - 33: 18(ivec2) Load 20(tc2) - 34: 7(fvec3) Load 26(storeTemp) - ImageWrite 32 33 34 - 36: 7(fvec3) FunctionCall 9(SomeValue() - 37: 7(fvec3) Load 35(storeTemp) - 38: 7(fvec3) VectorShuffle 37 36 5 4 3 - Store 35(storeTemp) 38 - 39: 29 Load 31(rwtx) - 40: 18(ivec2) Load 20(tc2) - 41: 7(fvec3) Load 35(storeTemp) - ImageWrite 39 40 41 - 44: 7(fvec3) Load 42(storeTemp) - 45: 7(fvec3) VectorShuffle 44 43 5 4 3 - Store 42(storeTemp) 45 - 46: 29 Load 31(rwtx) - 47: 18(ivec2) Load 20(tc2) - 48: 7(fvec3) Load 42(storeTemp) - ImageWrite 46 47 48 - Store 51(@entryPointOutput) 53 + 59: 11(fvec4) FunctionCall 13(@main() + Store 58(@entryPointOutput) 59 Return FunctionEnd 9(SomeValue(): 7(fvec3) Function None 8 10: Label - ReturnValue 14 + ReturnValue 18 + FunctionEnd + 13(@main(): 11(fvec4) Function None 12 + 14: Label + 24(tc2): 23(ptr) Variable Function + 28(tc): 27(ptr) Variable Function + 30(storeTemp): 29(ptr) Variable Function + 39(storeTemp): 29(ptr) Variable Function + 46(storeTemp): 29(ptr) Variable Function + Store 24(tc2) 26 + Store 28(tc) 25 + 31: 7(fvec3) Load 30(storeTemp) + 32: 7(fvec3) VectorShuffle 31 18 5 4 3 + Store 30(storeTemp) 32 + 36: 33 Load 35(rwtx) + 37: 22(ivec2) Load 24(tc2) + 38: 7(fvec3) Load 30(storeTemp) + ImageWrite 36 37 38 + 40: 7(fvec3) FunctionCall 9(SomeValue() + 41: 7(fvec3) Load 39(storeTemp) + 42: 7(fvec3) VectorShuffle 41 40 5 4 3 + Store 39(storeTemp) 42 + 43: 33 Load 35(rwtx) + 44: 22(ivec2) Load 24(tc2) + 45: 7(fvec3) Load 39(storeTemp) + ImageWrite 43 44 45 + 48: 7(fvec3) Load 46(storeTemp) + 49: 7(fvec3) VectorShuffle 48 47 5 4 3 + Store 46(storeTemp) 49 + 50: 33 Load 35(rwtx) + 51: 22(ivec2) Load 24(tc2) + 52: 7(fvec3) Load 46(storeTemp) + ImageWrite 50 51 52 + ReturnValue 54 FunctionEnd diff --git a/Test/baseResults/hlsl.rw.vec2.bracket.frag.out b/Test/baseResults/hlsl.rw.vec2.bracket.frag.out index 7ca7e3e4..d1c1d47e 100644 --- a/Test/baseResults/hlsl.rw.vec2.bracket.frag.out +++ b/Test/baseResults/hlsl.rw.vec2.bracket.frag.out @@ -56,7 +56,7 @@ gl_FragCoord origin is upper left 0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2}) 0:50 Constant: 0:50 1 (const uint) -0:53 Function Definition: main( (temp structure{temp 4-component vector of float Color}) +0:53 Function Definition: @main( (temp structure{temp 4-component vector of float Color}) 0:53 Function Parameters: 0:? Sequence 0:57 imageLoad (temp 2-component vector of float) @@ -819,17 +819,19 @@ gl_FragCoord origin is upper left 0:137 1.000000 0:137 1.000000 0:137 1.000000 -0:139 Sequence -0:139 Sequence -0:139 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:139 Color: direct index for structure (temp 4-component vector of float) -0:139 'psout' (temp structure{temp 4-component vector of float Color}) -0:139 Constant: -0:139 0 (const int) -0:139 Branch: Return +0:139 Branch: Return with expression +0:139 'psout' (temp structure{temp 4-component vector of float Color}) +0:53 Function Definition: main( (temp void) +0:53 Function Parameters: +0:? Sequence +0:53 Sequence +0:53 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:53 Color: direct index for structure (temp 4-component vector of float) +0:53 Function Call: @main( (temp structure{temp 4-component vector of float Color}) +0:53 Constant: +0:53 0 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df2' (layout(rg32f ) uniform image1D) 0:? 'g_tTex1di2' (layout(rg32i ) uniform iimage1D) @@ -847,6 +849,7 @@ gl_FragCoord origin is upper left 0:? 'g_tTex2di2a' (layout(rg32i ) uniform iimage2DArray) 0:? 'g_tTex2du2a' (layout(rg32ui ) uniform uimage2DArray) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2}) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) Linked fragment stage: @@ -909,7 +912,7 @@ gl_FragCoord origin is upper left 0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2}) 0:50 Constant: 0:50 1 (const uint) -0:53 Function Definition: main( (temp structure{temp 4-component vector of float Color}) +0:53 Function Definition: @main( (temp structure{temp 4-component vector of float Color}) 0:53 Function Parameters: 0:? Sequence 0:57 imageLoad (temp 2-component vector of float) @@ -1672,17 +1675,19 @@ gl_FragCoord origin is upper left 0:137 1.000000 0:137 1.000000 0:137 1.000000 -0:139 Sequence -0:139 Sequence -0:139 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:139 Color: direct index for structure (temp 4-component vector of float) -0:139 'psout' (temp structure{temp 4-component vector of float Color}) -0:139 Constant: -0:139 0 (const int) -0:139 Branch: Return +0:139 Branch: Return with expression +0:139 'psout' (temp structure{temp 4-component vector of float Color}) +0:53 Function Definition: main( (temp void) +0:53 Function Parameters: +0:? Sequence +0:53 Sequence +0:53 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:53 Color: direct index for structure (temp 4-component vector of float) +0:53 Function Call: @main( (temp structure{temp 4-component vector of float Color}) +0:53 Constant: +0:53 0 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df2' (layout(rg32f ) uniform image1D) 0:? 'g_tTex1di2' (layout(rg32i ) uniform iimage1D) @@ -1700,17 +1705,18 @@ gl_FragCoord origin is upper left 0:? 'g_tTex2di2a' (layout(rg32i ) uniform iimage2DArray) 0:? 'g_tTex2du2a' (layout(rg32ui ) uniform uimage2DArray) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2}) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 600 +// Id's are bound by 605 Capability Shader Capability Sampled1D Capability StorageImageExtendedFormats 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 575 + EntryPoint Fragment 4 "main" 581 ExecutionMode 4 OriginUpperLeft Name 4 "main" Name 11 "Fn1(vi2;" @@ -1726,148 +1732,149 @@ gl_FragCoord origin is upper left Name 37 "Fn2(vf2;" Name 36 "x" Name 40 "SomeValue(" - Name 59 "$Global" - MemberName 59($Global) 0 "c1" - MemberName 59($Global) 1 "c2" - MemberName 59($Global) 2 "c3" - MemberName 59($Global) 3 "c4" - MemberName 59($Global) 4 "o1" - MemberName 59($Global) 5 "o2" - MemberName 59($Global) 6 "o3" - MemberName 59($Global) 7 "o4" - MemberName 59($Global) 8 "uf2" - MemberName 59($Global) 9 "ui2" - MemberName 59($Global) 10 "uu2" - Name 61 "" - Name 71 "g_tTex1df2" - Name 77 "r00" - Name 82 "r01" - Name 85 "g_tTex1di2" - Name 90 "r02" - Name 93 "g_tTex1du2" - Name 98 "r10" - Name 101 "g_tTex2df2" - Name 106 "r11" - Name 109 "g_tTex2di2" - Name 114 "r12" - Name 117 "g_tTex2du2" - Name 122 "r20" - Name 125 "g_tTex3df2" - Name 132 "r21" - Name 135 "g_tTex3di2" - Name 140 "r22" - Name 143 "g_tTex3du2" - Name 148 "lf2" - Name 153 "storeTemp" - Name 163 "storeTemp" - Name 169 "storeTemp" - Name 177 "val1" - Name 179 "coordTemp" - Name 182 "storeTemp" - Name 193 "coordTemp" - Name 196 "storeTemp" - Name 207 "coordTemp" - Name 210 "storeTemp" - Name 221 "coordTemp" - Name 224 "storeTemp" - Name 234 "coordTemp" - Name 237 "storeTemp" - Name 247 "coordTemp" - Name 250 "storeTemp" - Name 261 "coordTemp" - Name 264 "storeTemp" - Name 275 "coordTemp" - Name 278 "storeTemp" - Name 288 "coordTemp" - Name 291 "storeTemp" - Name 301 "storeTemp" - Name 311 "storeTemp" - Name 318 "storeTemp" - Name 325 "storeTemp" - Name 335 "storeTemp" - Name 342 "storeTemp" - Name 353 "param" - Name 359 "param" - Name 365 "param" - Name 367 "tempArg" - Name 368 "param" - Name 375 "tempArg" - Name 376 "param" - Name 383 "tempArg" - Name 384 "param" - Name 391 "coordTemp" - Name 394 "storeTemp" - Name 405 "coordTemp" - Name 408 "storeTemp" - Name 418 "coordTemp" - Name 421 "storeTemp" - Name 431 "coordTemp" - Name 434 "storeTemp" - Name 444 "coordTemp" - Name 447 "storeTemp" - Name 457 "coordTemp" - Name 460 "storeTemp" - Name 470 "coordTemp" - Name 473 "storeTempPre" - Name 477 "storeTempPost" - Name 485 "coordTemp" - Name 488 "storeTempPre" - Name 492 "storeTempPost" - Name 500 "coordTemp" - Name 503 "storeTempPre" - Name 507 "storeTempPost" - Name 515 "coordTemp" - Name 518 "storeTempPre" - Name 522 "storeTempPost" - Name 530 "coordTemp" - Name 533 "storeTempPre" - Name 537 "storeTempPost" - Name 545 "coordTemp" - Name 548 "storeTempPre" - Name 552 "storeTempPost" - Name 560 "storeTemp" - Name 568 "PS_OUTPUT" - MemberName 568(PS_OUTPUT) 0 "Color" - Name 570 "psout" - Name 575 "Color" - Name 581 "g_sSamp" - Name 584 "g_tTex1df2a" - Name 587 "g_tTex1di2a" - Name 590 "g_tTex1du2a" - Name 593 "g_tTex2df2a" - Name 596 "g_tTex2di2a" - Name 599 "g_tTex2du2a" - MemberDecorate 59($Global) 0 Offset 0 - MemberDecorate 59($Global) 1 Offset 8 - MemberDecorate 59($Global) 2 Offset 16 - MemberDecorate 59($Global) 3 Offset 32 - MemberDecorate 59($Global) 4 Offset 48 - MemberDecorate 59($Global) 5 Offset 56 - MemberDecorate 59($Global) 6 Offset 64 - MemberDecorate 59($Global) 7 Offset 80 - MemberDecorate 59($Global) 8 Offset 96 - MemberDecorate 59($Global) 9 Offset 104 - MemberDecorate 59($Global) 10 Offset 112 - Decorate 59($Global) Block - Decorate 61 DescriptorSet 0 - Decorate 71(g_tTex1df2) DescriptorSet 0 - Decorate 85(g_tTex1di2) DescriptorSet 0 - Decorate 93(g_tTex1du2) DescriptorSet 0 - Decorate 101(g_tTex2df2) DescriptorSet 0 - Decorate 109(g_tTex2di2) DescriptorSet 0 - Decorate 117(g_tTex2du2) DescriptorSet 0 - Decorate 125(g_tTex3df2) DescriptorSet 0 - Decorate 135(g_tTex3di2) DescriptorSet 0 - Decorate 143(g_tTex3du2) DescriptorSet 0 - Decorate 575(Color) Location 0 - Decorate 581(g_sSamp) DescriptorSet 0 - Decorate 581(g_sSamp) Binding 0 - Decorate 584(g_tTex1df2a) DescriptorSet 0 - Decorate 587(g_tTex1di2a) DescriptorSet 0 - Decorate 590(g_tTex1du2a) DescriptorSet 0 - Decorate 593(g_tTex2df2a) DescriptorSet 0 - Decorate 596(g_tTex2di2a) DescriptorSet 0 - Decorate 599(g_tTex2du2a) DescriptorSet 0 + Name 43 "PS_OUTPUT" + MemberName 43(PS_OUTPUT) 0 "Color" + Name 45 "@main(" + Name 64 "$Global" + MemberName 64($Global) 0 "c1" + MemberName 64($Global) 1 "c2" + MemberName 64($Global) 2 "c3" + MemberName 64($Global) 3 "c4" + MemberName 64($Global) 4 "o1" + MemberName 64($Global) 5 "o2" + MemberName 64($Global) 6 "o3" + MemberName 64($Global) 7 "o4" + MemberName 64($Global) 8 "uf2" + MemberName 64($Global) 9 "ui2" + MemberName 64($Global) 10 "uu2" + Name 66 "" + Name 76 "g_tTex1df2" + Name 82 "r00" + Name 87 "r01" + Name 90 "g_tTex1di2" + Name 95 "r02" + Name 98 "g_tTex1du2" + Name 103 "r10" + Name 106 "g_tTex2df2" + Name 111 "r11" + Name 114 "g_tTex2di2" + Name 119 "r12" + Name 122 "g_tTex2du2" + Name 127 "r20" + Name 130 "g_tTex3df2" + Name 137 "r21" + Name 140 "g_tTex3di2" + Name 145 "r22" + Name 148 "g_tTex3du2" + Name 153 "lf2" + Name 158 "storeTemp" + Name 168 "storeTemp" + Name 174 "storeTemp" + Name 182 "val1" + Name 184 "coordTemp" + Name 187 "storeTemp" + Name 198 "coordTemp" + Name 201 "storeTemp" + Name 212 "coordTemp" + Name 215 "storeTemp" + Name 226 "coordTemp" + Name 229 "storeTemp" + Name 239 "coordTemp" + Name 242 "storeTemp" + Name 252 "coordTemp" + Name 255 "storeTemp" + Name 266 "coordTemp" + Name 269 "storeTemp" + Name 280 "coordTemp" + Name 283 "storeTemp" + Name 293 "coordTemp" + Name 296 "storeTemp" + Name 306 "storeTemp" + Name 316 "storeTemp" + Name 323 "storeTemp" + Name 330 "storeTemp" + Name 340 "storeTemp" + Name 347 "storeTemp" + Name 358 "param" + Name 364 "param" + Name 370 "param" + Name 372 "tempArg" + Name 373 "param" + Name 380 "tempArg" + Name 381 "param" + Name 388 "tempArg" + Name 389 "param" + Name 396 "coordTemp" + Name 399 "storeTemp" + Name 410 "coordTemp" + Name 413 "storeTemp" + Name 423 "coordTemp" + Name 426 "storeTemp" + Name 436 "coordTemp" + Name 439 "storeTemp" + Name 449 "coordTemp" + Name 452 "storeTemp" + Name 462 "coordTemp" + Name 465 "storeTemp" + Name 475 "coordTemp" + Name 478 "storeTempPre" + Name 482 "storeTempPost" + Name 490 "coordTemp" + Name 493 "storeTempPre" + Name 497 "storeTempPost" + Name 505 "coordTemp" + Name 508 "storeTempPre" + Name 512 "storeTempPost" + Name 520 "coordTemp" + Name 523 "storeTempPre" + Name 527 "storeTempPost" + Name 535 "coordTemp" + Name 538 "storeTempPre" + Name 542 "storeTempPost" + Name 550 "coordTemp" + Name 553 "storeTempPre" + Name 557 "storeTempPost" + Name 565 "storeTemp" + Name 573 "psout" + Name 581 "Color" + Name 586 "g_sSamp" + Name 589 "g_tTex1df2a" + Name 592 "g_tTex1di2a" + Name 595 "g_tTex1du2a" + Name 598 "g_tTex2df2a" + Name 601 "g_tTex2di2a" + Name 604 "g_tTex2du2a" + MemberDecorate 64($Global) 0 Offset 0 + MemberDecorate 64($Global) 1 Offset 8 + MemberDecorate 64($Global) 2 Offset 16 + MemberDecorate 64($Global) 3 Offset 32 + MemberDecorate 64($Global) 4 Offset 48 + MemberDecorate 64($Global) 5 Offset 56 + MemberDecorate 64($Global) 6 Offset 64 + MemberDecorate 64($Global) 7 Offset 80 + MemberDecorate 64($Global) 8 Offset 96 + MemberDecorate 64($Global) 9 Offset 104 + MemberDecorate 64($Global) 10 Offset 112 + Decorate 64($Global) Block + Decorate 66 DescriptorSet 0 + Decorate 76(g_tTex1df2) DescriptorSet 0 + Decorate 90(g_tTex1di2) DescriptorSet 0 + Decorate 98(g_tTex1du2) DescriptorSet 0 + Decorate 106(g_tTex2df2) DescriptorSet 0 + Decorate 114(g_tTex2di2) DescriptorSet 0 + Decorate 122(g_tTex2du2) DescriptorSet 0 + Decorate 130(g_tTex3df2) DescriptorSet 0 + Decorate 140(g_tTex3di2) DescriptorSet 0 + Decorate 148(g_tTex3du2) DescriptorSet 0 + Decorate 581(Color) Location 0 + Decorate 586(g_sSamp) DescriptorSet 0 + Decorate 586(g_sSamp) Binding 0 + Decorate 589(g_tTex1df2a) DescriptorSet 0 + Decorate 592(g_tTex1di2a) DescriptorSet 0 + Decorate 595(g_tTex1du2a) DescriptorSet 0 + Decorate 598(g_tTex2df2a) DescriptorSet 0 + Decorate 601(g_tTex2di2a) DescriptorSet 0 + Decorate 604(g_tTex2du2a) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeInt 32 1 @@ -1886,728 +1893,734 @@ gl_FragCoord origin is upper left 31: TypeFunction 2 15(ptr) 35: TypeFunction 2 22(ptr) 39: TypeFunction 21(fvec2) - 51: 6(int) Constant 0 - 52: 7(ivec2) ConstantComposite 51 51 - 53: 13(int) Constant 0 - 54: 14(ivec2) ConstantComposite 53 53 - 55: 20(float) Constant 0 - 56: 21(fvec2) ConstantComposite 55 55 - 57: TypeVector 6(int) 3 - 58: TypeVector 6(int) 4 - 59($Global): TypeStruct 6(int) 7(ivec2) 57(ivec3) 58(ivec4) 6(int) 7(ivec2) 57(ivec3) 58(ivec4) 21(fvec2) 7(ivec2) 14(ivec2) - 60: TypePointer Uniform 59($Global) - 61: 60(ptr) Variable Uniform - 62: 6(int) Constant 1 - 63: TypePointer Uniform 7(ivec2) - 69: TypeImage 20(float) 1D nonsampled format:Rg32f - 70: TypePointer UniformConstant 69 - 71(g_tTex1df2): 70(ptr) Variable UniformConstant - 73: TypePointer Uniform 6(int) - 83: TypeImage 6(int) 1D nonsampled format:Rg32i - 84: TypePointer UniformConstant 83 - 85(g_tTex1di2): 84(ptr) Variable UniformConstant - 91: TypeImage 13(int) 1D nonsampled format:Rg32ui - 92: TypePointer UniformConstant 91 - 93(g_tTex1du2): 92(ptr) Variable UniformConstant - 99: TypeImage 20(float) 2D nonsampled format:Rg32f - 100: TypePointer UniformConstant 99 - 101(g_tTex2df2): 100(ptr) Variable UniformConstant - 107: TypeImage 6(int) 2D nonsampled format:Rg32i - 108: TypePointer UniformConstant 107 - 109(g_tTex2di2): 108(ptr) Variable UniformConstant - 115: TypeImage 13(int) 2D nonsampled format:Rg32ui - 116: TypePointer UniformConstant 115 - 117(g_tTex2du2): 116(ptr) Variable UniformConstant - 123: TypeImage 20(float) 3D nonsampled format:Rg32f - 124: TypePointer UniformConstant 123 - 125(g_tTex3df2): 124(ptr) Variable UniformConstant - 127: 6(int) Constant 2 - 128: TypePointer Uniform 57(ivec3) - 133: TypeImage 6(int) 3D nonsampled format:Rg32i - 134: TypePointer UniformConstant 133 - 135(g_tTex3di2): 134(ptr) Variable UniformConstant - 141: TypeImage 13(int) 3D nonsampled format:Rg32ui - 142: TypePointer UniformConstant 141 - 143(g_tTex3du2): 142(ptr) Variable UniformConstant - 149: 6(int) Constant 8 - 150: TypePointer Uniform 21(fvec2) - 164: 7(ivec2) ConstantComposite 127 127 - 170: 13(int) Constant 3 - 171: 13(int) Constant 2 - 172: 14(ivec2) ConstantComposite 170 171 - 178: TypePointer Function 6(int) - 186: 20(float) Constant 1073741824 - 200: 20(float) Constant 1077936128 - 214: 20(float) Constant 1082130432 - 254: 6(int) Constant 65535 - 268: 6(int) Constant 61680 - 312: 6(int) Constant 5 - 313: 7(ivec2) ConstantComposite 312 127 - 319: 13(int) Constant 6 - 320: 14(ivec2) ConstantComposite 319 171 - 336: 6(int) Constant 6 - 337: 7(ivec2) ConstantComposite 149 336 - 343: 13(int) Constant 9 - 344: 14(ivec2) ConstantComposite 343 171 - 399: 20(float) Constant 1065353216 - 562: 6(int) Constant 3 - 563: 7(ivec2) ConstantComposite 127 562 - 567: TypeVector 20(float) 4 - 568(PS_OUTPUT): TypeStruct 567(fvec4) - 569: TypePointer Function 568(PS_OUTPUT) - 571: 567(fvec4) ConstantComposite 399 399 399 399 - 572: TypePointer Function 567(fvec4) - 574: TypePointer Output 567(fvec4) - 575(Color): 574(ptr) Variable Output - 579: TypeSampler - 580: TypePointer UniformConstant 579 - 581(g_sSamp): 580(ptr) Variable UniformConstant - 582: TypeImage 20(float) 1D array nonsampled format:Rg32f - 583: TypePointer UniformConstant 582 -584(g_tTex1df2a): 583(ptr) Variable UniformConstant - 585: TypeImage 6(int) 1D array nonsampled format:Rg32i - 586: TypePointer UniformConstant 585 -587(g_tTex1di2a): 586(ptr) Variable UniformConstant - 588: TypeImage 13(int) 1D array nonsampled format:Rg32ui - 589: TypePointer UniformConstant 588 -590(g_tTex1du2a): 589(ptr) Variable UniformConstant - 591: TypeImage 20(float) 2D array nonsampled format:Rg32f - 592: TypePointer UniformConstant 591 -593(g_tTex2df2a): 592(ptr) Variable UniformConstant - 594: TypeImage 6(int) 2D array nonsampled format:Rg32i - 595: TypePointer UniformConstant 594 -596(g_tTex2di2a): 595(ptr) Variable UniformConstant - 597: TypeImage 13(int) 2D array nonsampled format:Rg32ui - 598: TypePointer UniformConstant 597 -599(g_tTex2du2a): 598(ptr) Variable UniformConstant + 42: TypeVector 20(float) 4 + 43(PS_OUTPUT): TypeStruct 42(fvec4) + 44: TypeFunction 43(PS_OUTPUT) + 56: 6(int) Constant 0 + 57: 7(ivec2) ConstantComposite 56 56 + 58: 13(int) Constant 0 + 59: 14(ivec2) ConstantComposite 58 58 + 60: 20(float) Constant 0 + 61: 21(fvec2) ConstantComposite 60 60 + 62: TypeVector 6(int) 3 + 63: TypeVector 6(int) 4 + 64($Global): TypeStruct 6(int) 7(ivec2) 62(ivec3) 63(ivec4) 6(int) 7(ivec2) 62(ivec3) 63(ivec4) 21(fvec2) 7(ivec2) 14(ivec2) + 65: TypePointer Uniform 64($Global) + 66: 65(ptr) Variable Uniform + 67: 6(int) Constant 1 + 68: TypePointer Uniform 7(ivec2) + 74: TypeImage 20(float) 1D nonsampled format:Rg32f + 75: TypePointer UniformConstant 74 + 76(g_tTex1df2): 75(ptr) Variable UniformConstant + 78: TypePointer Uniform 6(int) + 88: TypeImage 6(int) 1D nonsampled format:Rg32i + 89: TypePointer UniformConstant 88 + 90(g_tTex1di2): 89(ptr) Variable UniformConstant + 96: TypeImage 13(int) 1D nonsampled format:Rg32ui + 97: TypePointer UniformConstant 96 + 98(g_tTex1du2): 97(ptr) Variable UniformConstant + 104: TypeImage 20(float) 2D nonsampled format:Rg32f + 105: TypePointer UniformConstant 104 + 106(g_tTex2df2): 105(ptr) Variable UniformConstant + 112: TypeImage 6(int) 2D nonsampled format:Rg32i + 113: TypePointer UniformConstant 112 + 114(g_tTex2di2): 113(ptr) Variable UniformConstant + 120: TypeImage 13(int) 2D nonsampled format:Rg32ui + 121: TypePointer UniformConstant 120 + 122(g_tTex2du2): 121(ptr) Variable UniformConstant + 128: TypeImage 20(float) 3D nonsampled format:Rg32f + 129: TypePointer UniformConstant 128 + 130(g_tTex3df2): 129(ptr) Variable UniformConstant + 132: 6(int) Constant 2 + 133: TypePointer Uniform 62(ivec3) + 138: TypeImage 6(int) 3D nonsampled format:Rg32i + 139: TypePointer UniformConstant 138 + 140(g_tTex3di2): 139(ptr) Variable UniformConstant + 146: TypeImage 13(int) 3D nonsampled format:Rg32ui + 147: TypePointer UniformConstant 146 + 148(g_tTex3du2): 147(ptr) Variable UniformConstant + 154: 6(int) Constant 8 + 155: TypePointer Uniform 21(fvec2) + 169: 7(ivec2) ConstantComposite 132 132 + 175: 13(int) Constant 3 + 176: 13(int) Constant 2 + 177: 14(ivec2) ConstantComposite 175 176 + 183: TypePointer Function 6(int) + 191: 20(float) Constant 1073741824 + 205: 20(float) Constant 1077936128 + 219: 20(float) Constant 1082130432 + 259: 6(int) Constant 65535 + 273: 6(int) Constant 61680 + 317: 6(int) Constant 5 + 318: 7(ivec2) ConstantComposite 317 132 + 324: 13(int) Constant 6 + 325: 14(ivec2) ConstantComposite 324 176 + 341: 6(int) Constant 6 + 342: 7(ivec2) ConstantComposite 154 341 + 348: 13(int) Constant 9 + 349: 14(ivec2) ConstantComposite 348 176 + 404: 20(float) Constant 1065353216 + 567: 6(int) Constant 3 + 568: 7(ivec2) ConstantComposite 132 567 + 572: TypePointer Function 43(PS_OUTPUT) + 574: 42(fvec4) ConstantComposite 404 404 404 404 + 575: TypePointer Function 42(fvec4) + 580: TypePointer Output 42(fvec4) + 581(Color): 580(ptr) Variable Output + 584: TypeSampler + 585: TypePointer UniformConstant 584 + 586(g_sSamp): 585(ptr) Variable UniformConstant + 587: TypeImage 20(float) 1D array nonsampled format:Rg32f + 588: TypePointer UniformConstant 587 +589(g_tTex1df2a): 588(ptr) Variable UniformConstant + 590: TypeImage 6(int) 1D array nonsampled format:Rg32i + 591: TypePointer UniformConstant 590 +592(g_tTex1di2a): 591(ptr) Variable UniformConstant + 593: TypeImage 13(int) 1D array nonsampled format:Rg32ui + 594: TypePointer UniformConstant 593 +595(g_tTex1du2a): 594(ptr) Variable UniformConstant + 596: TypeImage 20(float) 2D array nonsampled format:Rg32f + 597: TypePointer UniformConstant 596 +598(g_tTex2df2a): 597(ptr) Variable UniformConstant + 599: TypeImage 6(int) 2D array nonsampled format:Rg32i + 600: TypePointer UniformConstant 599 +601(g_tTex2di2a): 600(ptr) Variable UniformConstant + 602: TypeImage 13(int) 2D array nonsampled format:Rg32ui + 603: TypePointer UniformConstant 602 +604(g_tTex2du2a): 603(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label - 77(r00): 22(ptr) Variable Function - 82(r01): 8(ptr) Variable Function - 90(r02): 15(ptr) Variable Function - 98(r10): 22(ptr) Variable Function - 106(r11): 8(ptr) Variable Function - 114(r12): 15(ptr) Variable Function - 122(r20): 22(ptr) Variable Function - 132(r21): 8(ptr) Variable Function - 140(r22): 15(ptr) Variable Function - 148(lf2): 22(ptr) Variable Function - 153(storeTemp): 22(ptr) Variable Function - 163(storeTemp): 8(ptr) Variable Function - 169(storeTemp): 15(ptr) Variable Function - 177(val1): 22(ptr) Variable Function - 179(coordTemp): 178(ptr) Variable Function - 182(storeTemp): 22(ptr) Variable Function - 193(coordTemp): 178(ptr) Variable Function - 196(storeTemp): 22(ptr) Variable Function - 207(coordTemp): 178(ptr) Variable Function - 210(storeTemp): 22(ptr) Variable Function - 221(coordTemp): 178(ptr) Variable Function - 224(storeTemp): 8(ptr) Variable Function - 234(coordTemp): 178(ptr) Variable Function - 237(storeTemp): 8(ptr) Variable Function - 247(coordTemp): 178(ptr) Variable Function - 250(storeTemp): 8(ptr) Variable Function - 261(coordTemp): 178(ptr) Variable Function - 264(storeTemp): 8(ptr) Variable Function - 275(coordTemp): 178(ptr) Variable Function - 278(storeTemp): 8(ptr) Variable Function - 288(coordTemp): 178(ptr) Variable Function - 291(storeTemp): 8(ptr) Variable Function - 301(storeTemp): 22(ptr) Variable Function - 311(storeTemp): 8(ptr) Variable Function - 318(storeTemp): 15(ptr) Variable Function - 325(storeTemp): 22(ptr) Variable Function - 335(storeTemp): 8(ptr) Variable Function - 342(storeTemp): 15(ptr) Variable Function - 353(param): 22(ptr) Variable Function - 359(param): 8(ptr) Variable Function - 365(param): 15(ptr) Variable Function - 367(tempArg): 22(ptr) Variable Function - 368(param): 22(ptr) Variable Function - 375(tempArg): 8(ptr) Variable Function - 376(param): 8(ptr) Variable Function - 383(tempArg): 15(ptr) Variable Function - 384(param): 15(ptr) Variable Function - 391(coordTemp): 178(ptr) Variable Function - 394(storeTemp): 22(ptr) Variable Function - 405(coordTemp): 178(ptr) Variable Function - 408(storeTemp): 8(ptr) Variable Function - 418(coordTemp): 178(ptr) Variable Function - 421(storeTemp): 15(ptr) Variable Function - 431(coordTemp): 178(ptr) Variable Function - 434(storeTemp): 22(ptr) Variable Function - 444(coordTemp): 178(ptr) Variable Function - 447(storeTemp): 8(ptr) Variable Function - 457(coordTemp): 178(ptr) Variable Function - 460(storeTemp): 15(ptr) Variable Function - 470(coordTemp): 178(ptr) Variable Function -473(storeTempPre): 22(ptr) Variable Function -477(storeTempPost): 22(ptr) Variable Function - 485(coordTemp): 178(ptr) Variable Function -488(storeTempPre): 15(ptr) Variable Function -492(storeTempPost): 15(ptr) Variable Function - 500(coordTemp): 178(ptr) Variable Function -503(storeTempPre): 8(ptr) Variable Function -507(storeTempPost): 8(ptr) Variable Function - 515(coordTemp): 178(ptr) Variable Function -518(storeTempPre): 22(ptr) Variable Function -522(storeTempPost): 22(ptr) Variable Function - 530(coordTemp): 178(ptr) Variable Function -533(storeTempPre): 8(ptr) Variable Function -537(storeTempPost): 8(ptr) Variable Function - 545(coordTemp): 178(ptr) Variable Function -548(storeTempPre): 15(ptr) Variable Function -552(storeTempPost): 15(ptr) Variable Function - 560(storeTemp): 22(ptr) Variable Function - 570(psout): 569(ptr) Variable Function - 72: 69 Load 71(g_tTex1df2) - 74: 73(ptr) AccessChain 61 51 - 75: 6(int) Load 74 - 76: 21(fvec2) ImageRead 72 75 - 78: 69 Load 71(g_tTex1df2) - 79: 73(ptr) AccessChain 61 51 - 80: 6(int) Load 79 - 81: 21(fvec2) ImageRead 78 80 - Store 77(r00) 81 - 86: 83 Load 85(g_tTex1di2) - 87: 73(ptr) AccessChain 61 51 - 88: 6(int) Load 87 - 89: 7(ivec2) ImageRead 86 88 - Store 82(r01) 89 - 94: 91 Load 93(g_tTex1du2) - 95: 73(ptr) AccessChain 61 51 - 96: 6(int) Load 95 - 97: 14(ivec2) ImageRead 94 96 - Store 90(r02) 97 - 102: 99 Load 101(g_tTex2df2) - 103: 63(ptr) AccessChain 61 62 - 104: 7(ivec2) Load 103 - 105: 21(fvec2) ImageRead 102 104 - Store 98(r10) 105 - 110: 107 Load 109(g_tTex2di2) - 111: 63(ptr) AccessChain 61 62 - 112: 7(ivec2) Load 111 - 113: 7(ivec2) ImageRead 110 112 - Store 106(r11) 113 - 118: 115 Load 117(g_tTex2du2) - 119: 63(ptr) AccessChain 61 62 - 120: 7(ivec2) Load 119 - 121: 14(ivec2) ImageRead 118 120 - Store 114(r12) 121 - 126: 123 Load 125(g_tTex3df2) - 129: 128(ptr) AccessChain 61 127 - 130: 57(ivec3) Load 129 - 131: 21(fvec2) ImageRead 126 130 - Store 122(r20) 131 - 136: 133 Load 135(g_tTex3di2) - 137: 128(ptr) AccessChain 61 127 - 138: 57(ivec3) Load 137 - 139: 7(ivec2) ImageRead 136 138 - Store 132(r21) 139 - 144: 141 Load 143(g_tTex3du2) - 145: 128(ptr) AccessChain 61 127 - 146: 57(ivec3) Load 145 - 147: 14(ivec2) ImageRead 144 146 - Store 140(r22) 147 - 151: 150(ptr) AccessChain 61 149 - 152: 21(fvec2) Load 151 - Store 148(lf2) 152 - 154: 21(fvec2) FunctionCall 40(SomeValue() - Store 153(storeTemp) 154 - 155: 69 Load 71(g_tTex1df2) - 156: 73(ptr) AccessChain 61 51 - 157: 6(int) Load 156 - 158: 21(fvec2) Load 153(storeTemp) - ImageWrite 155 157 158 - 159: 69 Load 71(g_tTex1df2) - 160: 73(ptr) AccessChain 61 51 - 161: 6(int) Load 160 - 162: 21(fvec2) Load 148(lf2) - ImageWrite 159 161 162 - Store 163(storeTemp) 164 - 165: 83 Load 85(g_tTex1di2) - 166: 73(ptr) AccessChain 61 51 - 167: 6(int) Load 166 - 168: 7(ivec2) Load 163(storeTemp) - ImageWrite 165 167 168 - Store 169(storeTemp) 172 - 173: 91 Load 93(g_tTex1du2) - 174: 73(ptr) AccessChain 61 51 - 175: 6(int) Load 174 - 176: 14(ivec2) Load 169(storeTemp) - ImageWrite 173 175 176 - 180: 73(ptr) AccessChain 61 51 - 181: 6(int) Load 180 - Store 179(coordTemp) 181 - 183: 69 Load 71(g_tTex1df2) - 184: 6(int) Load 179(coordTemp) - 185: 21(fvec2) ImageRead 183 184 - Store 182(storeTemp) 185 - 187: 21(fvec2) Load 182(storeTemp) - 188: 21(fvec2) VectorTimesScalar 187 186 - Store 182(storeTemp) 188 - 189: 69 Load 71(g_tTex1df2) - 190: 6(int) Load 179(coordTemp) - 191: 21(fvec2) Load 182(storeTemp) - ImageWrite 189 190 191 - 192: 21(fvec2) Load 182(storeTemp) - Store 177(val1) 192 - 194: 73(ptr) AccessChain 61 51 - 195: 6(int) Load 194 - Store 193(coordTemp) 195 - 197: 69 Load 71(g_tTex1df2) - 198: 6(int) Load 193(coordTemp) - 199: 21(fvec2) ImageRead 197 198 - Store 196(storeTemp) 199 - 201: 21(fvec2) Load 196(storeTemp) - 202: 21(fvec2) CompositeConstruct 200 200 - 203: 21(fvec2) FSub 201 202 - Store 196(storeTemp) 203 - 204: 69 Load 71(g_tTex1df2) - 205: 6(int) Load 193(coordTemp) - 206: 21(fvec2) Load 196(storeTemp) - ImageWrite 204 205 206 - 208: 73(ptr) AccessChain 61 51 - 209: 6(int) Load 208 - Store 207(coordTemp) 209 - 211: 69 Load 71(g_tTex1df2) - 212: 6(int) Load 207(coordTemp) - 213: 21(fvec2) ImageRead 211 212 - Store 210(storeTemp) 213 - 215: 21(fvec2) Load 210(storeTemp) - 216: 21(fvec2) CompositeConstruct 214 214 - 217: 21(fvec2) FAdd 215 216 - Store 210(storeTemp) 217 - 218: 69 Load 71(g_tTex1df2) - 219: 6(int) Load 207(coordTemp) - 220: 21(fvec2) Load 210(storeTemp) - ImageWrite 218 219 220 - 222: 73(ptr) AccessChain 61 51 - 223: 6(int) Load 222 - Store 221(coordTemp) 223 - 225: 83 Load 85(g_tTex1di2) - 226: 6(int) Load 221(coordTemp) - 227: 7(ivec2) ImageRead 225 226 - Store 224(storeTemp) 227 - 228: 7(ivec2) Load 224(storeTemp) - 229: 7(ivec2) CompositeConstruct 127 127 - 230: 7(ivec2) SDiv 228 229 - Store 224(storeTemp) 230 - 231: 83 Load 85(g_tTex1di2) - 232: 6(int) Load 221(coordTemp) - 233: 7(ivec2) Load 224(storeTemp) - ImageWrite 231 232 233 - 235: 73(ptr) AccessChain 61 51 - 236: 6(int) Load 235 - Store 234(coordTemp) 236 - 238: 83 Load 85(g_tTex1di2) - 239: 6(int) Load 234(coordTemp) - 240: 7(ivec2) ImageRead 238 239 - Store 237(storeTemp) 240 - 241: 7(ivec2) Load 237(storeTemp) - 242: 7(ivec2) CompositeConstruct 127 127 - 243: 7(ivec2) SMod 241 242 - Store 237(storeTemp) 243 - 244: 83 Load 85(g_tTex1di2) - 245: 6(int) Load 234(coordTemp) - 246: 7(ivec2) Load 237(storeTemp) - ImageWrite 244 245 246 - 248: 73(ptr) AccessChain 61 51 - 249: 6(int) Load 248 - Store 247(coordTemp) 249 - 251: 83 Load 85(g_tTex1di2) - 252: 6(int) Load 247(coordTemp) - 253: 7(ivec2) ImageRead 251 252 - Store 250(storeTemp) 253 - 255: 7(ivec2) Load 250(storeTemp) - 256: 7(ivec2) CompositeConstruct 254 254 - 257: 7(ivec2) BitwiseAnd 255 256 - Store 250(storeTemp) 257 - 258: 83 Load 85(g_tTex1di2) - 259: 6(int) Load 247(coordTemp) - 260: 7(ivec2) Load 250(storeTemp) - ImageWrite 258 259 260 - 262: 73(ptr) AccessChain 61 51 - 263: 6(int) Load 262 - Store 261(coordTemp) 263 - 265: 83 Load 85(g_tTex1di2) - 266: 6(int) Load 261(coordTemp) - 267: 7(ivec2) ImageRead 265 266 - Store 264(storeTemp) 267 - 269: 7(ivec2) Load 264(storeTemp) - 270: 7(ivec2) CompositeConstruct 268 268 - 271: 7(ivec2) BitwiseOr 269 270 - Store 264(storeTemp) 271 - 272: 83 Load 85(g_tTex1di2) - 273: 6(int) Load 261(coordTemp) - 274: 7(ivec2) Load 264(storeTemp) - ImageWrite 272 273 274 - 276: 73(ptr) AccessChain 61 51 - 277: 6(int) Load 276 - Store 275(coordTemp) 277 - 279: 83 Load 85(g_tTex1di2) - 280: 6(int) Load 275(coordTemp) - 281: 7(ivec2) ImageRead 279 280 - Store 278(storeTemp) 281 - 282: 7(ivec2) Load 278(storeTemp) - 283: 7(ivec2) CompositeConstruct 127 127 - 284: 7(ivec2) ShiftLeftLogical 282 283 - Store 278(storeTemp) 284 - 285: 83 Load 85(g_tTex1di2) - 286: 6(int) Load 275(coordTemp) - 287: 7(ivec2) Load 278(storeTemp) - ImageWrite 285 286 287 - 289: 73(ptr) AccessChain 61 51 - 290: 6(int) Load 289 - Store 288(coordTemp) 290 - 292: 83 Load 85(g_tTex1di2) - 293: 6(int) Load 288(coordTemp) - 294: 7(ivec2) ImageRead 292 293 - Store 291(storeTemp) 294 - 295: 7(ivec2) Load 291(storeTemp) - 296: 7(ivec2) CompositeConstruct 127 127 - 297: 7(ivec2) ShiftRightArithmetic 295 296 - Store 291(storeTemp) 297 - 298: 83 Load 85(g_tTex1di2) - 299: 6(int) Load 288(coordTemp) - 300: 7(ivec2) Load 291(storeTemp) - ImageWrite 298 299 300 - 302: 21(fvec2) FunctionCall 40(SomeValue() - Store 301(storeTemp) 302 - 303: 99 Load 101(g_tTex2df2) - 304: 63(ptr) AccessChain 61 62 - 305: 7(ivec2) Load 304 - 306: 21(fvec2) Load 301(storeTemp) - ImageWrite 303 305 306 - 307: 99 Load 101(g_tTex2df2) - 308: 63(ptr) AccessChain 61 62 - 309: 7(ivec2) Load 308 - 310: 21(fvec2) Load 148(lf2) - ImageWrite 307 309 310 - Store 311(storeTemp) 313 - 314: 107 Load 109(g_tTex2di2) - 315: 63(ptr) AccessChain 61 62 - 316: 7(ivec2) Load 315 - 317: 7(ivec2) Load 311(storeTemp) - ImageWrite 314 316 317 - Store 318(storeTemp) 320 - 321: 115 Load 117(g_tTex2du2) - 322: 63(ptr) AccessChain 61 62 - 323: 7(ivec2) Load 322 - 324: 14(ivec2) Load 318(storeTemp) - ImageWrite 321 323 324 - 326: 21(fvec2) FunctionCall 40(SomeValue() - Store 325(storeTemp) 326 - 327: 123 Load 125(g_tTex3df2) - 328: 128(ptr) AccessChain 61 127 - 329: 57(ivec3) Load 328 - 330: 21(fvec2) Load 325(storeTemp) - ImageWrite 327 329 330 - 331: 123 Load 125(g_tTex3df2) - 332: 128(ptr) AccessChain 61 127 - 333: 57(ivec3) Load 332 - 334: 21(fvec2) Load 148(lf2) - ImageWrite 331 333 334 - Store 335(storeTemp) 337 - 338: 133 Load 135(g_tTex3di2) - 339: 128(ptr) AccessChain 61 127 - 340: 57(ivec3) Load 339 - 341: 7(ivec2) Load 335(storeTemp) - ImageWrite 338 340 341 - Store 342(storeTemp) 344 - 345: 141 Load 143(g_tTex3du2) - 346: 128(ptr) AccessChain 61 127 - 347: 57(ivec3) Load 346 - 348: 14(ivec2) Load 342(storeTemp) - ImageWrite 345 347 348 - 349: 69 Load 71(g_tTex1df2) - 350: 73(ptr) AccessChain 61 51 - 351: 6(int) Load 350 - 352: 21(fvec2) ImageRead 349 351 - Store 353(param) 352 - 354: 21(fvec2) FunctionCall 25(Fn1(vf2;) 353(param) - 355: 83 Load 85(g_tTex1di2) - 356: 73(ptr) AccessChain 61 51 - 357: 6(int) Load 356 - 358: 7(ivec2) ImageRead 355 357 - Store 359(param) 358 - 360: 7(ivec2) FunctionCall 11(Fn1(vi2;) 359(param) - 361: 91 Load 93(g_tTex1du2) - 362: 73(ptr) AccessChain 61 51 - 363: 6(int) Load 362 - 364: 14(ivec2) ImageRead 361 363 - Store 365(param) 364 - 366: 14(ivec2) FunctionCall 18(Fn1(vu2;) 365(param) - 369: 2 FunctionCall 37(Fn2(vf2;) 368(param) - 370: 21(fvec2) Load 368(param) - Store 367(tempArg) 370 - 371: 69 Load 71(g_tTex1df2) - 372: 73(ptr) AccessChain 61 51 - 373: 6(int) Load 372 - 374: 21(fvec2) Load 367(tempArg) - ImageWrite 371 373 374 - 377: 2 FunctionCall 29(Fn2(vi2;) 376(param) - 378: 7(ivec2) Load 376(param) - Store 375(tempArg) 378 - 379: 83 Load 85(g_tTex1di2) - 380: 73(ptr) AccessChain 61 51 - 381: 6(int) Load 380 - 382: 7(ivec2) Load 375(tempArg) - ImageWrite 379 381 382 - 385: 2 FunctionCall 33(Fn2(vu2;) 384(param) - 386: 14(ivec2) Load 384(param) - Store 383(tempArg) 386 - 387: 91 Load 93(g_tTex1du2) - 388: 73(ptr) AccessChain 61 51 - 389: 6(int) Load 388 - 390: 14(ivec2) Load 383(tempArg) - ImageWrite 387 389 390 - 392: 73(ptr) AccessChain 61 51 - 393: 6(int) Load 392 - Store 391(coordTemp) 393 - 395: 69 Load 71(g_tTex1df2) - 396: 6(int) Load 391(coordTemp) - 397: 21(fvec2) ImageRead 395 396 - Store 394(storeTemp) 397 - 398: 21(fvec2) Load 394(storeTemp) - 400: 21(fvec2) CompositeConstruct 399 399 - 401: 21(fvec2) FAdd 398 400 - Store 394(storeTemp) 401 - 402: 69 Load 71(g_tTex1df2) - 403: 6(int) Load 391(coordTemp) - 404: 21(fvec2) Load 394(storeTemp) - ImageWrite 402 403 404 - 406: 73(ptr) AccessChain 61 51 - 407: 6(int) Load 406 - Store 405(coordTemp) 407 - 409: 83 Load 85(g_tTex1di2) - 410: 6(int) Load 405(coordTemp) - 411: 7(ivec2) ImageRead 409 410 - Store 408(storeTemp) 411 - 412: 7(ivec2) Load 408(storeTemp) - 413: 7(ivec2) CompositeConstruct 62 62 - 414: 7(ivec2) IAdd 412 413 - Store 408(storeTemp) 414 - 415: 83 Load 85(g_tTex1di2) - 416: 6(int) Load 405(coordTemp) - 417: 7(ivec2) Load 408(storeTemp) - ImageWrite 415 416 417 - 419: 73(ptr) AccessChain 61 51 - 420: 6(int) Load 419 - Store 418(coordTemp) 420 - 422: 91 Load 93(g_tTex1du2) - 423: 6(int) Load 418(coordTemp) - 424: 14(ivec2) ImageRead 422 423 - Store 421(storeTemp) 424 - 425: 14(ivec2) Load 421(storeTemp) - 426: 7(ivec2) CompositeConstruct 62 62 - 427: 14(ivec2) IAdd 425 426 - Store 421(storeTemp) 427 - 428: 91 Load 93(g_tTex1du2) - 429: 6(int) Load 418(coordTemp) - 430: 14(ivec2) Load 421(storeTemp) - ImageWrite 428 429 430 - 432: 73(ptr) AccessChain 61 51 - 433: 6(int) Load 432 - Store 431(coordTemp) 433 - 435: 69 Load 71(g_tTex1df2) - 436: 6(int) Load 431(coordTemp) - 437: 21(fvec2) ImageRead 435 436 - Store 434(storeTemp) 437 - 438: 21(fvec2) Load 434(storeTemp) - 439: 21(fvec2) CompositeConstruct 399 399 - 440: 21(fvec2) FSub 438 439 - Store 434(storeTemp) 440 - 441: 69 Load 71(g_tTex1df2) - 442: 6(int) Load 431(coordTemp) - 443: 21(fvec2) Load 434(storeTemp) - ImageWrite 441 442 443 - 445: 73(ptr) AccessChain 61 51 - 446: 6(int) Load 445 - Store 444(coordTemp) 446 - 448: 83 Load 85(g_tTex1di2) - 449: 6(int) Load 444(coordTemp) - 450: 7(ivec2) ImageRead 448 449 - Store 447(storeTemp) 450 - 451: 7(ivec2) Load 447(storeTemp) - 452: 7(ivec2) CompositeConstruct 62 62 - 453: 7(ivec2) ISub 451 452 - Store 447(storeTemp) 453 - 454: 83 Load 85(g_tTex1di2) - 455: 6(int) Load 444(coordTemp) - 456: 7(ivec2) Load 447(storeTemp) - ImageWrite 454 455 456 - 458: 73(ptr) AccessChain 61 51 - 459: 6(int) Load 458 - Store 457(coordTemp) 459 - 461: 91 Load 93(g_tTex1du2) - 462: 6(int) Load 457(coordTemp) - 463: 14(ivec2) ImageRead 461 462 - Store 460(storeTemp) 463 - 464: 14(ivec2) Load 460(storeTemp) - 465: 7(ivec2) CompositeConstruct 62 62 - 466: 14(ivec2) ISub 464 465 - Store 460(storeTemp) 466 - 467: 91 Load 93(g_tTex1du2) - 468: 6(int) Load 457(coordTemp) - 469: 14(ivec2) Load 460(storeTemp) - ImageWrite 467 468 469 - 471: 73(ptr) AccessChain 61 51 - 472: 6(int) Load 471 - Store 470(coordTemp) 472 - 474: 69 Load 71(g_tTex1df2) - 475: 6(int) Load 470(coordTemp) - 476: 21(fvec2) ImageRead 474 475 - Store 473(storeTempPre) 476 - 478: 21(fvec2) Load 473(storeTempPre) - Store 477(storeTempPost) 478 - 479: 21(fvec2) Load 477(storeTempPost) - 480: 21(fvec2) CompositeConstruct 399 399 - 481: 21(fvec2) FAdd 479 480 - Store 477(storeTempPost) 481 - 482: 69 Load 71(g_tTex1df2) - 483: 6(int) Load 470(coordTemp) - 484: 21(fvec2) Load 477(storeTempPost) - ImageWrite 482 483 484 - 486: 73(ptr) AccessChain 61 51 - 487: 6(int) Load 486 - Store 485(coordTemp) 487 - 489: 91 Load 93(g_tTex1du2) - 490: 6(int) Load 485(coordTemp) - 491: 14(ivec2) ImageRead 489 490 - Store 488(storeTempPre) 491 - 493: 14(ivec2) Load 488(storeTempPre) - Store 492(storeTempPost) 493 - 494: 14(ivec2) Load 492(storeTempPost) - 495: 7(ivec2) CompositeConstruct 62 62 - 496: 14(ivec2) ISub 494 495 - Store 492(storeTempPost) 496 - 497: 91 Load 93(g_tTex1du2) - 498: 6(int) Load 485(coordTemp) - 499: 14(ivec2) Load 492(storeTempPost) - ImageWrite 497 498 499 - 501: 73(ptr) AccessChain 61 51 - 502: 6(int) Load 501 - Store 500(coordTemp) 502 - 504: 83 Load 85(g_tTex1di2) - 505: 6(int) Load 500(coordTemp) - 506: 7(ivec2) ImageRead 504 505 - Store 503(storeTempPre) 506 - 508: 7(ivec2) Load 503(storeTempPre) - Store 507(storeTempPost) 508 - 509: 7(ivec2) Load 507(storeTempPost) - 510: 7(ivec2) CompositeConstruct 62 62 - 511: 7(ivec2) IAdd 509 510 - Store 507(storeTempPost) 511 - 512: 83 Load 85(g_tTex1di2) - 513: 6(int) Load 500(coordTemp) - 514: 7(ivec2) Load 507(storeTempPost) - ImageWrite 512 513 514 - 516: 73(ptr) AccessChain 61 51 - 517: 6(int) Load 516 - Store 515(coordTemp) 517 - 519: 69 Load 71(g_tTex1df2) - 520: 6(int) Load 515(coordTemp) - 521: 21(fvec2) ImageRead 519 520 - Store 518(storeTempPre) 521 - 523: 21(fvec2) Load 518(storeTempPre) - Store 522(storeTempPost) 523 - 524: 21(fvec2) Load 522(storeTempPost) - 525: 21(fvec2) CompositeConstruct 399 399 - 526: 21(fvec2) FSub 524 525 - Store 522(storeTempPost) 526 - 527: 69 Load 71(g_tTex1df2) - 528: 6(int) Load 515(coordTemp) - 529: 21(fvec2) Load 522(storeTempPost) - ImageWrite 527 528 529 - 531: 73(ptr) AccessChain 61 51 - 532: 6(int) Load 531 - Store 530(coordTemp) 532 - 534: 83 Load 85(g_tTex1di2) - 535: 6(int) Load 530(coordTemp) - 536: 7(ivec2) ImageRead 534 535 - Store 533(storeTempPre) 536 - 538: 7(ivec2) Load 533(storeTempPre) - Store 537(storeTempPost) 538 - 539: 7(ivec2) Load 537(storeTempPost) - 540: 7(ivec2) CompositeConstruct 62 62 - 541: 7(ivec2) IAdd 539 540 - Store 537(storeTempPost) 541 - 542: 83 Load 85(g_tTex1di2) - 543: 6(int) Load 530(coordTemp) - 544: 7(ivec2) Load 537(storeTempPost) - ImageWrite 542 543 544 - 546: 73(ptr) AccessChain 61 51 - 547: 6(int) Load 546 - Store 545(coordTemp) 547 - 549: 91 Load 93(g_tTex1du2) - 550: 6(int) Load 545(coordTemp) - 551: 14(ivec2) ImageRead 549 550 - Store 548(storeTempPre) 551 - 553: 14(ivec2) Load 548(storeTempPre) - Store 552(storeTempPost) 553 - 554: 14(ivec2) Load 552(storeTempPost) - 555: 7(ivec2) CompositeConstruct 62 62 - 556: 14(ivec2) ISub 554 555 - Store 552(storeTempPost) 556 - 557: 91 Load 93(g_tTex1du2) - 558: 6(int) Load 545(coordTemp) - 559: 14(ivec2) Load 552(storeTempPost) - ImageWrite 557 558 559 - 561: 99 Load 101(g_tTex2df2) - 564: 21(fvec2) ImageRead 561 563 - Store 560(storeTemp) 564 - 565: 69 Load 71(g_tTex1df2) - 566: 21(fvec2) Load 560(storeTemp) - ImageWrite 565 62 566 - 573: 572(ptr) AccessChain 570(psout) 51 - Store 573 571 - 576: 572(ptr) AccessChain 570(psout) 51 - 577: 567(fvec4) Load 576 - Store 575(Color) 577 + 582:43(PS_OUTPUT) FunctionCall 45(@main() + 583: 42(fvec4) CompositeExtract 582 0 + Store 581(Color) 583 Return FunctionEnd 11(Fn1(vi2;): 7(ivec2) Function None 9 10(x): 8(ptr) FunctionParameter 12: Label - 42: 7(ivec2) Load 10(x) - ReturnValue 42 + 47: 7(ivec2) Load 10(x) + ReturnValue 47 FunctionEnd 18(Fn1(vu2;): 14(ivec2) Function None 16 17(x): 15(ptr) FunctionParameter 19: Label - 45: 14(ivec2) Load 17(x) - ReturnValue 45 + 50: 14(ivec2) Load 17(x) + ReturnValue 50 FunctionEnd 25(Fn1(vf2;): 21(fvec2) Function None 23 24(x): 22(ptr) FunctionParameter 26: Label - 48: 21(fvec2) Load 24(x) - ReturnValue 48 + 53: 21(fvec2) Load 24(x) + ReturnValue 53 FunctionEnd 29(Fn2(vi2;): 2 Function None 27 28(x): 8(ptr) FunctionParameter 30: Label - Store 28(x) 52 + Store 28(x) 57 Return FunctionEnd 33(Fn2(vu2;): 2 Function None 31 32(x): 15(ptr) FunctionParameter 34: Label - Store 32(x) 54 + Store 32(x) 59 Return FunctionEnd 37(Fn2(vf2;): 2 Function None 35 36(x): 22(ptr) FunctionParameter 38: Label - Store 36(x) 56 + Store 36(x) 61 Return FunctionEnd 40(SomeValue(): 21(fvec2) Function None 39 41: Label - 64: 63(ptr) AccessChain 61 62 - 65: 7(ivec2) Load 64 - 66: 21(fvec2) ConvertSToF 65 - ReturnValue 66 + 69: 68(ptr) AccessChain 66 67 + 70: 7(ivec2) Load 69 + 71: 21(fvec2) ConvertSToF 70 + ReturnValue 71 + FunctionEnd + 45(@main():43(PS_OUTPUT) Function None 44 + 46: Label + 82(r00): 22(ptr) Variable Function + 87(r01): 8(ptr) Variable Function + 95(r02): 15(ptr) Variable Function + 103(r10): 22(ptr) Variable Function + 111(r11): 8(ptr) Variable Function + 119(r12): 15(ptr) Variable Function + 127(r20): 22(ptr) Variable Function + 137(r21): 8(ptr) Variable Function + 145(r22): 15(ptr) Variable Function + 153(lf2): 22(ptr) Variable Function + 158(storeTemp): 22(ptr) Variable Function + 168(storeTemp): 8(ptr) Variable Function + 174(storeTemp): 15(ptr) Variable Function + 182(val1): 22(ptr) Variable Function + 184(coordTemp): 183(ptr) Variable Function + 187(storeTemp): 22(ptr) Variable Function + 198(coordTemp): 183(ptr) Variable Function + 201(storeTemp): 22(ptr) Variable Function + 212(coordTemp): 183(ptr) Variable Function + 215(storeTemp): 22(ptr) Variable Function + 226(coordTemp): 183(ptr) Variable Function + 229(storeTemp): 8(ptr) Variable Function + 239(coordTemp): 183(ptr) Variable Function + 242(storeTemp): 8(ptr) Variable Function + 252(coordTemp): 183(ptr) Variable Function + 255(storeTemp): 8(ptr) Variable Function + 266(coordTemp): 183(ptr) Variable Function + 269(storeTemp): 8(ptr) Variable Function + 280(coordTemp): 183(ptr) Variable Function + 283(storeTemp): 8(ptr) Variable Function + 293(coordTemp): 183(ptr) Variable Function + 296(storeTemp): 8(ptr) Variable Function + 306(storeTemp): 22(ptr) Variable Function + 316(storeTemp): 8(ptr) Variable Function + 323(storeTemp): 15(ptr) Variable Function + 330(storeTemp): 22(ptr) Variable Function + 340(storeTemp): 8(ptr) Variable Function + 347(storeTemp): 15(ptr) Variable Function + 358(param): 22(ptr) Variable Function + 364(param): 8(ptr) Variable Function + 370(param): 15(ptr) Variable Function + 372(tempArg): 22(ptr) Variable Function + 373(param): 22(ptr) Variable Function + 380(tempArg): 8(ptr) Variable Function + 381(param): 8(ptr) Variable Function + 388(tempArg): 15(ptr) Variable Function + 389(param): 15(ptr) Variable Function + 396(coordTemp): 183(ptr) Variable Function + 399(storeTemp): 22(ptr) Variable Function + 410(coordTemp): 183(ptr) Variable Function + 413(storeTemp): 8(ptr) Variable Function + 423(coordTemp): 183(ptr) Variable Function + 426(storeTemp): 15(ptr) Variable Function + 436(coordTemp): 183(ptr) Variable Function + 439(storeTemp): 22(ptr) Variable Function + 449(coordTemp): 183(ptr) Variable Function + 452(storeTemp): 8(ptr) Variable Function + 462(coordTemp): 183(ptr) Variable Function + 465(storeTemp): 15(ptr) Variable Function + 475(coordTemp): 183(ptr) Variable Function +478(storeTempPre): 22(ptr) Variable Function +482(storeTempPost): 22(ptr) Variable Function + 490(coordTemp): 183(ptr) Variable Function +493(storeTempPre): 15(ptr) Variable Function +497(storeTempPost): 15(ptr) Variable Function + 505(coordTemp): 183(ptr) Variable Function +508(storeTempPre): 8(ptr) Variable Function +512(storeTempPost): 8(ptr) Variable Function + 520(coordTemp): 183(ptr) Variable Function +523(storeTempPre): 22(ptr) Variable Function +527(storeTempPost): 22(ptr) Variable Function + 535(coordTemp): 183(ptr) Variable Function +538(storeTempPre): 8(ptr) Variable Function +542(storeTempPost): 8(ptr) Variable Function + 550(coordTemp): 183(ptr) Variable Function +553(storeTempPre): 15(ptr) Variable Function +557(storeTempPost): 15(ptr) Variable Function + 565(storeTemp): 22(ptr) Variable Function + 573(psout): 572(ptr) Variable Function + 77: 74 Load 76(g_tTex1df2) + 79: 78(ptr) AccessChain 66 56 + 80: 6(int) Load 79 + 81: 21(fvec2) ImageRead 77 80 + 83: 74 Load 76(g_tTex1df2) + 84: 78(ptr) AccessChain 66 56 + 85: 6(int) Load 84 + 86: 21(fvec2) ImageRead 83 85 + Store 82(r00) 86 + 91: 88 Load 90(g_tTex1di2) + 92: 78(ptr) AccessChain 66 56 + 93: 6(int) Load 92 + 94: 7(ivec2) ImageRead 91 93 + Store 87(r01) 94 + 99: 96 Load 98(g_tTex1du2) + 100: 78(ptr) AccessChain 66 56 + 101: 6(int) Load 100 + 102: 14(ivec2) ImageRead 99 101 + Store 95(r02) 102 + 107: 104 Load 106(g_tTex2df2) + 108: 68(ptr) AccessChain 66 67 + 109: 7(ivec2) Load 108 + 110: 21(fvec2) ImageRead 107 109 + Store 103(r10) 110 + 115: 112 Load 114(g_tTex2di2) + 116: 68(ptr) AccessChain 66 67 + 117: 7(ivec2) Load 116 + 118: 7(ivec2) ImageRead 115 117 + Store 111(r11) 118 + 123: 120 Load 122(g_tTex2du2) + 124: 68(ptr) AccessChain 66 67 + 125: 7(ivec2) Load 124 + 126: 14(ivec2) ImageRead 123 125 + Store 119(r12) 126 + 131: 128 Load 130(g_tTex3df2) + 134: 133(ptr) AccessChain 66 132 + 135: 62(ivec3) Load 134 + 136: 21(fvec2) ImageRead 131 135 + Store 127(r20) 136 + 141: 138 Load 140(g_tTex3di2) + 142: 133(ptr) AccessChain 66 132 + 143: 62(ivec3) Load 142 + 144: 7(ivec2) ImageRead 141 143 + Store 137(r21) 144 + 149: 146 Load 148(g_tTex3du2) + 150: 133(ptr) AccessChain 66 132 + 151: 62(ivec3) Load 150 + 152: 14(ivec2) ImageRead 149 151 + Store 145(r22) 152 + 156: 155(ptr) AccessChain 66 154 + 157: 21(fvec2) Load 156 + Store 153(lf2) 157 + 159: 21(fvec2) FunctionCall 40(SomeValue() + Store 158(storeTemp) 159 + 160: 74 Load 76(g_tTex1df2) + 161: 78(ptr) AccessChain 66 56 + 162: 6(int) Load 161 + 163: 21(fvec2) Load 158(storeTemp) + ImageWrite 160 162 163 + 164: 74 Load 76(g_tTex1df2) + 165: 78(ptr) AccessChain 66 56 + 166: 6(int) Load 165 + 167: 21(fvec2) Load 153(lf2) + ImageWrite 164 166 167 + Store 168(storeTemp) 169 + 170: 88 Load 90(g_tTex1di2) + 171: 78(ptr) AccessChain 66 56 + 172: 6(int) Load 171 + 173: 7(ivec2) Load 168(storeTemp) + ImageWrite 170 172 173 + Store 174(storeTemp) 177 + 178: 96 Load 98(g_tTex1du2) + 179: 78(ptr) AccessChain 66 56 + 180: 6(int) Load 179 + 181: 14(ivec2) Load 174(storeTemp) + ImageWrite 178 180 181 + 185: 78(ptr) AccessChain 66 56 + 186: 6(int) Load 185 + Store 184(coordTemp) 186 + 188: 74 Load 76(g_tTex1df2) + 189: 6(int) Load 184(coordTemp) + 190: 21(fvec2) ImageRead 188 189 + Store 187(storeTemp) 190 + 192: 21(fvec2) Load 187(storeTemp) + 193: 21(fvec2) VectorTimesScalar 192 191 + Store 187(storeTemp) 193 + 194: 74 Load 76(g_tTex1df2) + 195: 6(int) Load 184(coordTemp) + 196: 21(fvec2) Load 187(storeTemp) + ImageWrite 194 195 196 + 197: 21(fvec2) Load 187(storeTemp) + Store 182(val1) 197 + 199: 78(ptr) AccessChain 66 56 + 200: 6(int) Load 199 + Store 198(coordTemp) 200 + 202: 74 Load 76(g_tTex1df2) + 203: 6(int) Load 198(coordTemp) + 204: 21(fvec2) ImageRead 202 203 + Store 201(storeTemp) 204 + 206: 21(fvec2) Load 201(storeTemp) + 207: 21(fvec2) CompositeConstruct 205 205 + 208: 21(fvec2) FSub 206 207 + Store 201(storeTemp) 208 + 209: 74 Load 76(g_tTex1df2) + 210: 6(int) Load 198(coordTemp) + 211: 21(fvec2) Load 201(storeTemp) + ImageWrite 209 210 211 + 213: 78(ptr) AccessChain 66 56 + 214: 6(int) Load 213 + Store 212(coordTemp) 214 + 216: 74 Load 76(g_tTex1df2) + 217: 6(int) Load 212(coordTemp) + 218: 21(fvec2) ImageRead 216 217 + Store 215(storeTemp) 218 + 220: 21(fvec2) Load 215(storeTemp) + 221: 21(fvec2) CompositeConstruct 219 219 + 222: 21(fvec2) FAdd 220 221 + Store 215(storeTemp) 222 + 223: 74 Load 76(g_tTex1df2) + 224: 6(int) Load 212(coordTemp) + 225: 21(fvec2) Load 215(storeTemp) + ImageWrite 223 224 225 + 227: 78(ptr) AccessChain 66 56 + 228: 6(int) Load 227 + Store 226(coordTemp) 228 + 230: 88 Load 90(g_tTex1di2) + 231: 6(int) Load 226(coordTemp) + 232: 7(ivec2) ImageRead 230 231 + Store 229(storeTemp) 232 + 233: 7(ivec2) Load 229(storeTemp) + 234: 7(ivec2) CompositeConstruct 132 132 + 235: 7(ivec2) SDiv 233 234 + Store 229(storeTemp) 235 + 236: 88 Load 90(g_tTex1di2) + 237: 6(int) Load 226(coordTemp) + 238: 7(ivec2) Load 229(storeTemp) + ImageWrite 236 237 238 + 240: 78(ptr) AccessChain 66 56 + 241: 6(int) Load 240 + Store 239(coordTemp) 241 + 243: 88 Load 90(g_tTex1di2) + 244: 6(int) Load 239(coordTemp) + 245: 7(ivec2) ImageRead 243 244 + Store 242(storeTemp) 245 + 246: 7(ivec2) Load 242(storeTemp) + 247: 7(ivec2) CompositeConstruct 132 132 + 248: 7(ivec2) SMod 246 247 + Store 242(storeTemp) 248 + 249: 88 Load 90(g_tTex1di2) + 250: 6(int) Load 239(coordTemp) + 251: 7(ivec2) Load 242(storeTemp) + ImageWrite 249 250 251 + 253: 78(ptr) AccessChain 66 56 + 254: 6(int) Load 253 + Store 252(coordTemp) 254 + 256: 88 Load 90(g_tTex1di2) + 257: 6(int) Load 252(coordTemp) + 258: 7(ivec2) ImageRead 256 257 + Store 255(storeTemp) 258 + 260: 7(ivec2) Load 255(storeTemp) + 261: 7(ivec2) CompositeConstruct 259 259 + 262: 7(ivec2) BitwiseAnd 260 261 + Store 255(storeTemp) 262 + 263: 88 Load 90(g_tTex1di2) + 264: 6(int) Load 252(coordTemp) + 265: 7(ivec2) Load 255(storeTemp) + ImageWrite 263 264 265 + 267: 78(ptr) AccessChain 66 56 + 268: 6(int) Load 267 + Store 266(coordTemp) 268 + 270: 88 Load 90(g_tTex1di2) + 271: 6(int) Load 266(coordTemp) + 272: 7(ivec2) ImageRead 270 271 + Store 269(storeTemp) 272 + 274: 7(ivec2) Load 269(storeTemp) + 275: 7(ivec2) CompositeConstruct 273 273 + 276: 7(ivec2) BitwiseOr 274 275 + Store 269(storeTemp) 276 + 277: 88 Load 90(g_tTex1di2) + 278: 6(int) Load 266(coordTemp) + 279: 7(ivec2) Load 269(storeTemp) + ImageWrite 277 278 279 + 281: 78(ptr) AccessChain 66 56 + 282: 6(int) Load 281 + Store 280(coordTemp) 282 + 284: 88 Load 90(g_tTex1di2) + 285: 6(int) Load 280(coordTemp) + 286: 7(ivec2) ImageRead 284 285 + Store 283(storeTemp) 286 + 287: 7(ivec2) Load 283(storeTemp) + 288: 7(ivec2) CompositeConstruct 132 132 + 289: 7(ivec2) ShiftLeftLogical 287 288 + Store 283(storeTemp) 289 + 290: 88 Load 90(g_tTex1di2) + 291: 6(int) Load 280(coordTemp) + 292: 7(ivec2) Load 283(storeTemp) + ImageWrite 290 291 292 + 294: 78(ptr) AccessChain 66 56 + 295: 6(int) Load 294 + Store 293(coordTemp) 295 + 297: 88 Load 90(g_tTex1di2) + 298: 6(int) Load 293(coordTemp) + 299: 7(ivec2) ImageRead 297 298 + Store 296(storeTemp) 299 + 300: 7(ivec2) Load 296(storeTemp) + 301: 7(ivec2) CompositeConstruct 132 132 + 302: 7(ivec2) ShiftRightArithmetic 300 301 + Store 296(storeTemp) 302 + 303: 88 Load 90(g_tTex1di2) + 304: 6(int) Load 293(coordTemp) + 305: 7(ivec2) Load 296(storeTemp) + ImageWrite 303 304 305 + 307: 21(fvec2) FunctionCall 40(SomeValue() + Store 306(storeTemp) 307 + 308: 104 Load 106(g_tTex2df2) + 309: 68(ptr) AccessChain 66 67 + 310: 7(ivec2) Load 309 + 311: 21(fvec2) Load 306(storeTemp) + ImageWrite 308 310 311 + 312: 104 Load 106(g_tTex2df2) + 313: 68(ptr) AccessChain 66 67 + 314: 7(ivec2) Load 313 + 315: 21(fvec2) Load 153(lf2) + ImageWrite 312 314 315 + Store 316(storeTemp) 318 + 319: 112 Load 114(g_tTex2di2) + 320: 68(ptr) AccessChain 66 67 + 321: 7(ivec2) Load 320 + 322: 7(ivec2) Load 316(storeTemp) + ImageWrite 319 321 322 + Store 323(storeTemp) 325 + 326: 120 Load 122(g_tTex2du2) + 327: 68(ptr) AccessChain 66 67 + 328: 7(ivec2) Load 327 + 329: 14(ivec2) Load 323(storeTemp) + ImageWrite 326 328 329 + 331: 21(fvec2) FunctionCall 40(SomeValue() + Store 330(storeTemp) 331 + 332: 128 Load 130(g_tTex3df2) + 333: 133(ptr) AccessChain 66 132 + 334: 62(ivec3) Load 333 + 335: 21(fvec2) Load 330(storeTemp) + ImageWrite 332 334 335 + 336: 128 Load 130(g_tTex3df2) + 337: 133(ptr) AccessChain 66 132 + 338: 62(ivec3) Load 337 + 339: 21(fvec2) Load 153(lf2) + ImageWrite 336 338 339 + Store 340(storeTemp) 342 + 343: 138 Load 140(g_tTex3di2) + 344: 133(ptr) AccessChain 66 132 + 345: 62(ivec3) Load 344 + 346: 7(ivec2) Load 340(storeTemp) + ImageWrite 343 345 346 + Store 347(storeTemp) 349 + 350: 146 Load 148(g_tTex3du2) + 351: 133(ptr) AccessChain 66 132 + 352: 62(ivec3) Load 351 + 353: 14(ivec2) Load 347(storeTemp) + ImageWrite 350 352 353 + 354: 74 Load 76(g_tTex1df2) + 355: 78(ptr) AccessChain 66 56 + 356: 6(int) Load 355 + 357: 21(fvec2) ImageRead 354 356 + Store 358(param) 357 + 359: 21(fvec2) FunctionCall 25(Fn1(vf2;) 358(param) + 360: 88 Load 90(g_tTex1di2) + 361: 78(ptr) AccessChain 66 56 + 362: 6(int) Load 361 + 363: 7(ivec2) ImageRead 360 362 + Store 364(param) 363 + 365: 7(ivec2) FunctionCall 11(Fn1(vi2;) 364(param) + 366: 96 Load 98(g_tTex1du2) + 367: 78(ptr) AccessChain 66 56 + 368: 6(int) Load 367 + 369: 14(ivec2) ImageRead 366 368 + Store 370(param) 369 + 371: 14(ivec2) FunctionCall 18(Fn1(vu2;) 370(param) + 374: 2 FunctionCall 37(Fn2(vf2;) 373(param) + 375: 21(fvec2) Load 373(param) + Store 372(tempArg) 375 + 376: 74 Load 76(g_tTex1df2) + 377: 78(ptr) AccessChain 66 56 + 378: 6(int) Load 377 + 379: 21(fvec2) Load 372(tempArg) + ImageWrite 376 378 379 + 382: 2 FunctionCall 29(Fn2(vi2;) 381(param) + 383: 7(ivec2) Load 381(param) + Store 380(tempArg) 383 + 384: 88 Load 90(g_tTex1di2) + 385: 78(ptr) AccessChain 66 56 + 386: 6(int) Load 385 + 387: 7(ivec2) Load 380(tempArg) + ImageWrite 384 386 387 + 390: 2 FunctionCall 33(Fn2(vu2;) 389(param) + 391: 14(ivec2) Load 389(param) + Store 388(tempArg) 391 + 392: 96 Load 98(g_tTex1du2) + 393: 78(ptr) AccessChain 66 56 + 394: 6(int) Load 393 + 395: 14(ivec2) Load 388(tempArg) + ImageWrite 392 394 395 + 397: 78(ptr) AccessChain 66 56 + 398: 6(int) Load 397 + Store 396(coordTemp) 398 + 400: 74 Load 76(g_tTex1df2) + 401: 6(int) Load 396(coordTemp) + 402: 21(fvec2) ImageRead 400 401 + Store 399(storeTemp) 402 + 403: 21(fvec2) Load 399(storeTemp) + 405: 21(fvec2) CompositeConstruct 404 404 + 406: 21(fvec2) FAdd 403 405 + Store 399(storeTemp) 406 + 407: 74 Load 76(g_tTex1df2) + 408: 6(int) Load 396(coordTemp) + 409: 21(fvec2) Load 399(storeTemp) + ImageWrite 407 408 409 + 411: 78(ptr) AccessChain 66 56 + 412: 6(int) Load 411 + Store 410(coordTemp) 412 + 414: 88 Load 90(g_tTex1di2) + 415: 6(int) Load 410(coordTemp) + 416: 7(ivec2) ImageRead 414 415 + Store 413(storeTemp) 416 + 417: 7(ivec2) Load 413(storeTemp) + 418: 7(ivec2) CompositeConstruct 67 67 + 419: 7(ivec2) IAdd 417 418 + Store 413(storeTemp) 419 + 420: 88 Load 90(g_tTex1di2) + 421: 6(int) Load 410(coordTemp) + 422: 7(ivec2) Load 413(storeTemp) + ImageWrite 420 421 422 + 424: 78(ptr) AccessChain 66 56 + 425: 6(int) Load 424 + Store 423(coordTemp) 425 + 427: 96 Load 98(g_tTex1du2) + 428: 6(int) Load 423(coordTemp) + 429: 14(ivec2) ImageRead 427 428 + Store 426(storeTemp) 429 + 430: 14(ivec2) Load 426(storeTemp) + 431: 7(ivec2) CompositeConstruct 67 67 + 432: 14(ivec2) IAdd 430 431 + Store 426(storeTemp) 432 + 433: 96 Load 98(g_tTex1du2) + 434: 6(int) Load 423(coordTemp) + 435: 14(ivec2) Load 426(storeTemp) + ImageWrite 433 434 435 + 437: 78(ptr) AccessChain 66 56 + 438: 6(int) Load 437 + Store 436(coordTemp) 438 + 440: 74 Load 76(g_tTex1df2) + 441: 6(int) Load 436(coordTemp) + 442: 21(fvec2) ImageRead 440 441 + Store 439(storeTemp) 442 + 443: 21(fvec2) Load 439(storeTemp) + 444: 21(fvec2) CompositeConstruct 404 404 + 445: 21(fvec2) FSub 443 444 + Store 439(storeTemp) 445 + 446: 74 Load 76(g_tTex1df2) + 447: 6(int) Load 436(coordTemp) + 448: 21(fvec2) Load 439(storeTemp) + ImageWrite 446 447 448 + 450: 78(ptr) AccessChain 66 56 + 451: 6(int) Load 450 + Store 449(coordTemp) 451 + 453: 88 Load 90(g_tTex1di2) + 454: 6(int) Load 449(coordTemp) + 455: 7(ivec2) ImageRead 453 454 + Store 452(storeTemp) 455 + 456: 7(ivec2) Load 452(storeTemp) + 457: 7(ivec2) CompositeConstruct 67 67 + 458: 7(ivec2) ISub 456 457 + Store 452(storeTemp) 458 + 459: 88 Load 90(g_tTex1di2) + 460: 6(int) Load 449(coordTemp) + 461: 7(ivec2) Load 452(storeTemp) + ImageWrite 459 460 461 + 463: 78(ptr) AccessChain 66 56 + 464: 6(int) Load 463 + Store 462(coordTemp) 464 + 466: 96 Load 98(g_tTex1du2) + 467: 6(int) Load 462(coordTemp) + 468: 14(ivec2) ImageRead 466 467 + Store 465(storeTemp) 468 + 469: 14(ivec2) Load 465(storeTemp) + 470: 7(ivec2) CompositeConstruct 67 67 + 471: 14(ivec2) ISub 469 470 + Store 465(storeTemp) 471 + 472: 96 Load 98(g_tTex1du2) + 473: 6(int) Load 462(coordTemp) + 474: 14(ivec2) Load 465(storeTemp) + ImageWrite 472 473 474 + 476: 78(ptr) AccessChain 66 56 + 477: 6(int) Load 476 + Store 475(coordTemp) 477 + 479: 74 Load 76(g_tTex1df2) + 480: 6(int) Load 475(coordTemp) + 481: 21(fvec2) ImageRead 479 480 + Store 478(storeTempPre) 481 + 483: 21(fvec2) Load 478(storeTempPre) + Store 482(storeTempPost) 483 + 484: 21(fvec2) Load 482(storeTempPost) + 485: 21(fvec2) CompositeConstruct 404 404 + 486: 21(fvec2) FAdd 484 485 + Store 482(storeTempPost) 486 + 487: 74 Load 76(g_tTex1df2) + 488: 6(int) Load 475(coordTemp) + 489: 21(fvec2) Load 482(storeTempPost) + ImageWrite 487 488 489 + 491: 78(ptr) AccessChain 66 56 + 492: 6(int) Load 491 + Store 490(coordTemp) 492 + 494: 96 Load 98(g_tTex1du2) + 495: 6(int) Load 490(coordTemp) + 496: 14(ivec2) ImageRead 494 495 + Store 493(storeTempPre) 496 + 498: 14(ivec2) Load 493(storeTempPre) + Store 497(storeTempPost) 498 + 499: 14(ivec2) Load 497(storeTempPost) + 500: 7(ivec2) CompositeConstruct 67 67 + 501: 14(ivec2) ISub 499 500 + Store 497(storeTempPost) 501 + 502: 96 Load 98(g_tTex1du2) + 503: 6(int) Load 490(coordTemp) + 504: 14(ivec2) Load 497(storeTempPost) + ImageWrite 502 503 504 + 506: 78(ptr) AccessChain 66 56 + 507: 6(int) Load 506 + Store 505(coordTemp) 507 + 509: 88 Load 90(g_tTex1di2) + 510: 6(int) Load 505(coordTemp) + 511: 7(ivec2) ImageRead 509 510 + Store 508(storeTempPre) 511 + 513: 7(ivec2) Load 508(storeTempPre) + Store 512(storeTempPost) 513 + 514: 7(ivec2) Load 512(storeTempPost) + 515: 7(ivec2) CompositeConstruct 67 67 + 516: 7(ivec2) IAdd 514 515 + Store 512(storeTempPost) 516 + 517: 88 Load 90(g_tTex1di2) + 518: 6(int) Load 505(coordTemp) + 519: 7(ivec2) Load 512(storeTempPost) + ImageWrite 517 518 519 + 521: 78(ptr) AccessChain 66 56 + 522: 6(int) Load 521 + Store 520(coordTemp) 522 + 524: 74 Load 76(g_tTex1df2) + 525: 6(int) Load 520(coordTemp) + 526: 21(fvec2) ImageRead 524 525 + Store 523(storeTempPre) 526 + 528: 21(fvec2) Load 523(storeTempPre) + Store 527(storeTempPost) 528 + 529: 21(fvec2) Load 527(storeTempPost) + 530: 21(fvec2) CompositeConstruct 404 404 + 531: 21(fvec2) FSub 529 530 + Store 527(storeTempPost) 531 + 532: 74 Load 76(g_tTex1df2) + 533: 6(int) Load 520(coordTemp) + 534: 21(fvec2) Load 527(storeTempPost) + ImageWrite 532 533 534 + 536: 78(ptr) AccessChain 66 56 + 537: 6(int) Load 536 + Store 535(coordTemp) 537 + 539: 88 Load 90(g_tTex1di2) + 540: 6(int) Load 535(coordTemp) + 541: 7(ivec2) ImageRead 539 540 + Store 538(storeTempPre) 541 + 543: 7(ivec2) Load 538(storeTempPre) + Store 542(storeTempPost) 543 + 544: 7(ivec2) Load 542(storeTempPost) + 545: 7(ivec2) CompositeConstruct 67 67 + 546: 7(ivec2) IAdd 544 545 + Store 542(storeTempPost) 546 + 547: 88 Load 90(g_tTex1di2) + 548: 6(int) Load 535(coordTemp) + 549: 7(ivec2) Load 542(storeTempPost) + ImageWrite 547 548 549 + 551: 78(ptr) AccessChain 66 56 + 552: 6(int) Load 551 + Store 550(coordTemp) 552 + 554: 96 Load 98(g_tTex1du2) + 555: 6(int) Load 550(coordTemp) + 556: 14(ivec2) ImageRead 554 555 + Store 553(storeTempPre) 556 + 558: 14(ivec2) Load 553(storeTempPre) + Store 557(storeTempPost) 558 + 559: 14(ivec2) Load 557(storeTempPost) + 560: 7(ivec2) CompositeConstruct 67 67 + 561: 14(ivec2) ISub 559 560 + Store 557(storeTempPost) 561 + 562: 96 Load 98(g_tTex1du2) + 563: 6(int) Load 550(coordTemp) + 564: 14(ivec2) Load 557(storeTempPost) + ImageWrite 562 563 564 + 566: 104 Load 106(g_tTex2df2) + 569: 21(fvec2) ImageRead 566 568 + Store 565(storeTemp) 569 + 570: 74 Load 76(g_tTex1df2) + 571: 21(fvec2) Load 565(storeTemp) + ImageWrite 570 67 571 + 576: 575(ptr) AccessChain 573(psout) 56 + Store 576 574 + 577:43(PS_OUTPUT) Load 573(psout) + ReturnValue 577 FunctionEnd diff --git a/Test/baseResults/hlsl.sample.array.dx10.frag.out b/Test/baseResults/hlsl.sample.array.dx10.frag.out index f223e4bf..bd5ba3d1 100644 --- a/Test/baseResults/hlsl.sample.array.dx10.frag.out +++ b/Test/baseResults/hlsl.sample.array.dx10.frag.out @@ -2,7 +2,7 @@ hlsl.sample.array.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:24 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:24 Function Parameters: 0:? Sequence 0:27 Sequence @@ -121,24 +121,28 @@ gl_FragCoord origin is upper left 0:40 1 (const int) 0:40 Constant: 0:40 1.000000 -0:42 Sequence -0:42 Sequence -0:42 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:42 Color: direct index for structure (temp 4-component vector of float) -0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:42 Constant: -0:42 0 (const int) -0:42 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:42 Depth: direct index for structure (temp float) -0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:42 Constant: -0:42 1 (const int) -0:42 Branch: Return +0:42 Branch: Return with expression +0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Function Definition: main( (temp void) +0:24 Function Parameters: +0:? Sequence +0:24 Sequence +0:24 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:24 Color: direct index for structure (temp 4-component vector of float) +0:24 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Constant: +0:24 0 (const int) +0:24 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:24 Depth: direct index for structure (temp float) +0:24 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Constant: +0:24 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) @@ -150,6 +154,8 @@ gl_FragCoord origin is upper left 0:? 'g_tTexcdf4' (uniform textureCubeArray) 0:? 'g_tTexcdi4' (uniform itextureCubeArray) 0:? 'g_tTexcdu4' (uniform utextureCubeArray) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) Linked fragment stage: @@ -158,7 +164,7 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:24 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:24 Function Parameters: 0:? Sequence 0:27 Sequence @@ -277,24 +283,28 @@ gl_FragCoord origin is upper left 0:40 1 (const int) 0:40 Constant: 0:40 1.000000 -0:42 Sequence -0:42 Sequence -0:42 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:42 Color: direct index for structure (temp 4-component vector of float) -0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:42 Constant: -0:42 0 (const int) -0:42 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:42 Depth: direct index for structure (temp float) -0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:42 Constant: -0:42 1 (const int) -0:42 Branch: Return +0:42 Branch: Return with expression +0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Function Definition: main( (temp void) +0:24 Function Parameters: +0:? Sequence +0:24 Sequence +0:24 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:24 Color: direct index for structure (temp 4-component vector of float) +0:24 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Constant: +0:24 0 (const int) +0:24 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:24 Depth: direct index for structure (temp float) +0:24 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Constant: +0:24 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) @@ -306,209 +316,222 @@ gl_FragCoord origin is upper left 0:? 'g_tTexcdf4' (uniform textureCubeArray) 0:? 'g_tTexcdi4' (uniform itextureCubeArray) 0:? 'g_tTexcdu4' (uniform utextureCubeArray) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 139 +// Id's are bound by 146 Capability Shader Capability Sampled1D Capability SampledCubeArray 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 130 134 + EntryPoint Fragment 4 "main" 138 142 ExecutionMode 4 OriginUpperLeft Name 4 "main" - Name 9 "txval10" - Name 12 "g_tTex1df4" - Name 16 "g_sSamp" - Name 28 "txval11" - Name 31 "g_tTex1di4" - Name 42 "txval12" - Name 45 "g_tTex1du4" - Name 53 "txval20" - Name 56 "g_tTex2df4" - Name 64 "txval21" - Name 67 "g_tTex2di4" - Name 75 "txval22" - Name 78 "g_tTex2du4" - Name 87 "txval40" - Name 90 "g_tTexcdf4" - Name 97 "txval41" - Name 100 "g_tTexcdi4" - Name 107 "txval42" - Name 110 "g_tTexcdu4" - Name 120 "PS_OUTPUT" - MemberName 120(PS_OUTPUT) 0 "Color" - MemberName 120(PS_OUTPUT) 1 "Depth" - Name 122 "psout" - Name 130 "Color" - Name 134 "Depth" - Name 138 "g_tTex1df4a" - Decorate 12(g_tTex1df4) DescriptorSet 0 - Decorate 12(g_tTex1df4) Binding 0 - Decorate 16(g_sSamp) DescriptorSet 0 - Decorate 16(g_sSamp) Binding 0 - Decorate 31(g_tTex1di4) DescriptorSet 0 - Decorate 45(g_tTex1du4) DescriptorSet 0 - Decorate 56(g_tTex2df4) DescriptorSet 0 - Decorate 67(g_tTex2di4) DescriptorSet 0 - Decorate 78(g_tTex2du4) DescriptorSet 0 - Decorate 90(g_tTexcdf4) DescriptorSet 0 - Decorate 100(g_tTexcdi4) DescriptorSet 0 - Decorate 110(g_tTexcdu4) DescriptorSet 0 - Decorate 130(Color) Location 0 - Decorate 134(Depth) BuiltIn FragDepth - Decorate 138(g_tTex1df4a) DescriptorSet 0 - Decorate 138(g_tTex1df4a) Binding 1 + Name 8 "PS_OUTPUT" + MemberName 8(PS_OUTPUT) 0 "Color" + MemberName 8(PS_OUTPUT) 1 "Depth" + Name 10 "@main(" + Name 13 "txval10" + Name 16 "g_tTex1df4" + Name 20 "g_sSamp" + Name 32 "txval11" + Name 35 "g_tTex1di4" + Name 46 "txval12" + Name 49 "g_tTex1du4" + Name 57 "txval20" + Name 60 "g_tTex2df4" + Name 68 "txval21" + Name 71 "g_tTex2di4" + Name 79 "txval22" + Name 82 "g_tTex2du4" + Name 91 "txval40" + Name 94 "g_tTexcdf4" + Name 101 "txval41" + Name 104 "g_tTexcdi4" + Name 111 "txval42" + Name 114 "g_tTexcdu4" + Name 125 "psout" + Name 135 "flattenTemp" + Name 138 "Color" + Name 142 "Depth" + Name 145 "g_tTex1df4a" + Decorate 16(g_tTex1df4) DescriptorSet 0 + Decorate 16(g_tTex1df4) Binding 0 + Decorate 20(g_sSamp) DescriptorSet 0 + Decorate 20(g_sSamp) Binding 0 + Decorate 35(g_tTex1di4) DescriptorSet 0 + Decorate 49(g_tTex1du4) DescriptorSet 0 + Decorate 60(g_tTex2df4) DescriptorSet 0 + Decorate 71(g_tTex2di4) DescriptorSet 0 + Decorate 82(g_tTex2du4) DescriptorSet 0 + Decorate 94(g_tTexcdf4) DescriptorSet 0 + Decorate 104(g_tTexcdi4) DescriptorSet 0 + Decorate 114(g_tTexcdu4) DescriptorSet 0 + Decorate 138(Color) Location 0 + Decorate 142(Depth) BuiltIn FragDepth + Decorate 145(g_tTex1df4a) DescriptorSet 0 + Decorate 145(g_tTex1df4a) Binding 1 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 - 8: TypePointer Function 7(fvec4) - 10: TypeImage 6(float) 1D array sampled format:Unknown - 11: TypePointer UniformConstant 10 - 12(g_tTex1df4): 11(ptr) Variable UniformConstant - 14: TypeSampler + 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) + 9: TypeFunction 8(PS_OUTPUT) + 12: TypePointer Function 7(fvec4) + 14: TypeImage 6(float) 1D array sampled format:Unknown 15: TypePointer UniformConstant 14 - 16(g_sSamp): 15(ptr) Variable UniformConstant - 18: TypeSampledImage 10 - 20: TypeVector 6(float) 2 - 21: 6(float) Constant 1036831949 - 22: 6(float) Constant 1045220557 - 23: 20(fvec2) ConstantComposite 21 22 - 25: TypeInt 32 1 - 26: TypeVector 25(int) 4 - 27: TypePointer Function 26(ivec4) - 29: TypeImage 25(int) 1D array sampled format:Unknown - 30: TypePointer UniformConstant 29 - 31(g_tTex1di4): 30(ptr) Variable UniformConstant - 34: TypeSampledImage 29 - 36: 6(float) Constant 1050253722 - 37: 20(fvec2) ConstantComposite 22 36 - 39: TypeInt 32 0 - 40: TypeVector 39(int) 4 - 41: TypePointer Function 40(ivec4) - 43: TypeImage 39(int) 1D array sampled format:Unknown - 44: TypePointer UniformConstant 43 - 45(g_tTex1du4): 44(ptr) Variable UniformConstant - 48: TypeSampledImage 43 - 50: 6(float) Constant 1053609165 - 51: 20(fvec2) ConstantComposite 36 50 - 54: TypeImage 6(float) 2D array sampled format:Unknown - 55: TypePointer UniformConstant 54 - 56(g_tTex2df4): 55(ptr) Variable UniformConstant - 59: TypeSampledImage 54 - 61: TypeVector 6(float) 3 - 62: 61(fvec3) ConstantComposite 21 22 36 - 65: TypeImage 25(int) 2D array sampled format:Unknown - 66: TypePointer UniformConstant 65 - 67(g_tTex2di4): 66(ptr) Variable UniformConstant - 70: TypeSampledImage 65 - 72: 6(float) Constant 1056964608 - 73: 61(fvec3) ConstantComposite 36 50 72 - 76: TypeImage 39(int) 2D array sampled format:Unknown - 77: TypePointer UniformConstant 76 - 78(g_tTex2du4): 77(ptr) Variable UniformConstant - 81: TypeSampledImage 76 - 83: 6(float) Constant 1058642330 - 84: 6(float) Constant 1060320051 - 85: 61(fvec3) ConstantComposite 72 83 84 - 88: TypeImage 6(float) Cube array sampled format:Unknown - 89: TypePointer UniformConstant 88 - 90(g_tTexcdf4): 89(ptr) Variable UniformConstant - 93: TypeSampledImage 88 - 95: 7(fvec4) ConstantComposite 21 22 36 50 - 98: TypeImage 25(int) Cube array sampled format:Unknown - 99: TypePointer UniformConstant 98 - 100(g_tTexcdi4): 99(ptr) Variable UniformConstant - 103: TypeSampledImage 98 - 105: 7(fvec4) ConstantComposite 50 72 83 84 - 108: TypeImage 39(int) Cube array sampled format:Unknown - 109: TypePointer UniformConstant 108 - 110(g_tTexcdu4): 109(ptr) Variable UniformConstant - 113: TypeSampledImage 108 - 115: 6(float) Constant 1061997773 - 116: 6(float) Constant 1063675494 - 117: 6(float) Constant 1065353216 - 118: 7(fvec4) ConstantComposite 84 115 116 117 - 120(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) - 121: TypePointer Function 120(PS_OUTPUT) - 123: 25(int) Constant 0 - 124: 7(fvec4) ConstantComposite 117 117 117 117 - 126: 25(int) Constant 1 - 127: TypePointer Function 6(float) - 129: TypePointer Output 7(fvec4) - 130(Color): 129(ptr) Variable Output - 133: TypePointer Output 6(float) - 134(Depth): 133(ptr) Variable Output -138(g_tTex1df4a): 11(ptr) Variable UniformConstant + 16(g_tTex1df4): 15(ptr) Variable UniformConstant + 18: TypeSampler + 19: TypePointer UniformConstant 18 + 20(g_sSamp): 19(ptr) Variable UniformConstant + 22: TypeSampledImage 14 + 24: TypeVector 6(float) 2 + 25: 6(float) Constant 1036831949 + 26: 6(float) Constant 1045220557 + 27: 24(fvec2) ConstantComposite 25 26 + 29: TypeInt 32 1 + 30: TypeVector 29(int) 4 + 31: TypePointer Function 30(ivec4) + 33: TypeImage 29(int) 1D array sampled format:Unknown + 34: TypePointer UniformConstant 33 + 35(g_tTex1di4): 34(ptr) Variable UniformConstant + 38: TypeSampledImage 33 + 40: 6(float) Constant 1050253722 + 41: 24(fvec2) ConstantComposite 26 40 + 43: TypeInt 32 0 + 44: TypeVector 43(int) 4 + 45: TypePointer Function 44(ivec4) + 47: TypeImage 43(int) 1D array sampled format:Unknown + 48: TypePointer UniformConstant 47 + 49(g_tTex1du4): 48(ptr) Variable UniformConstant + 52: TypeSampledImage 47 + 54: 6(float) Constant 1053609165 + 55: 24(fvec2) ConstantComposite 40 54 + 58: TypeImage 6(float) 2D array sampled format:Unknown + 59: TypePointer UniformConstant 58 + 60(g_tTex2df4): 59(ptr) Variable UniformConstant + 63: TypeSampledImage 58 + 65: TypeVector 6(float) 3 + 66: 65(fvec3) ConstantComposite 25 26 40 + 69: TypeImage 29(int) 2D array sampled format:Unknown + 70: TypePointer UniformConstant 69 + 71(g_tTex2di4): 70(ptr) Variable UniformConstant + 74: TypeSampledImage 69 + 76: 6(float) Constant 1056964608 + 77: 65(fvec3) ConstantComposite 40 54 76 + 80: TypeImage 43(int) 2D array sampled format:Unknown + 81: TypePointer UniformConstant 80 + 82(g_tTex2du4): 81(ptr) Variable UniformConstant + 85: TypeSampledImage 80 + 87: 6(float) Constant 1058642330 + 88: 6(float) Constant 1060320051 + 89: 65(fvec3) ConstantComposite 76 87 88 + 92: TypeImage 6(float) Cube array sampled format:Unknown + 93: TypePointer UniformConstant 92 + 94(g_tTexcdf4): 93(ptr) Variable UniformConstant + 97: TypeSampledImage 92 + 99: 7(fvec4) ConstantComposite 25 26 40 54 + 102: TypeImage 29(int) Cube array sampled format:Unknown + 103: TypePointer UniformConstant 102 + 104(g_tTexcdi4): 103(ptr) Variable UniformConstant + 107: TypeSampledImage 102 + 109: 7(fvec4) ConstantComposite 54 76 87 88 + 112: TypeImage 43(int) Cube array sampled format:Unknown + 113: TypePointer UniformConstant 112 + 114(g_tTexcdu4): 113(ptr) Variable UniformConstant + 117: TypeSampledImage 112 + 119: 6(float) Constant 1061997773 + 120: 6(float) Constant 1063675494 + 121: 6(float) Constant 1065353216 + 122: 7(fvec4) ConstantComposite 88 119 120 121 + 124: TypePointer Function 8(PS_OUTPUT) + 126: 29(int) Constant 0 + 127: 7(fvec4) ConstantComposite 121 121 121 121 + 129: 29(int) Constant 1 + 130: TypePointer Function 6(float) + 137: TypePointer Output 7(fvec4) + 138(Color): 137(ptr) Variable Output + 141: TypePointer Output 6(float) + 142(Depth): 141(ptr) Variable Output +145(g_tTex1df4a): 15(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label - 9(txval10): 8(ptr) Variable Function - 28(txval11): 27(ptr) Variable Function - 42(txval12): 41(ptr) Variable Function - 53(txval20): 8(ptr) Variable Function - 64(txval21): 27(ptr) Variable Function - 75(txval22): 41(ptr) Variable Function - 87(txval40): 8(ptr) Variable Function - 97(txval41): 27(ptr) Variable Function - 107(txval42): 41(ptr) Variable Function - 122(psout): 121(ptr) Variable Function - 13: 10 Load 12(g_tTex1df4) - 17: 14 Load 16(g_sSamp) - 19: 18 SampledImage 13 17 - 24: 7(fvec4) ImageSampleImplicitLod 19 23 - Store 9(txval10) 24 - 32: 29 Load 31(g_tTex1di4) - 33: 14 Load 16(g_sSamp) - 35: 34 SampledImage 32 33 - 38: 26(ivec4) ImageSampleImplicitLod 35 37 - Store 28(txval11) 38 - 46: 43 Load 45(g_tTex1du4) - 47: 14 Load 16(g_sSamp) - 49: 48 SampledImage 46 47 - 52: 40(ivec4) ImageSampleImplicitLod 49 51 - Store 42(txval12) 52 - 57: 54 Load 56(g_tTex2df4) - 58: 14 Load 16(g_sSamp) - 60: 59 SampledImage 57 58 - 63: 7(fvec4) ImageSampleImplicitLod 60 62 - Store 53(txval20) 63 - 68: 65 Load 67(g_tTex2di4) - 69: 14 Load 16(g_sSamp) - 71: 70 SampledImage 68 69 - 74: 26(ivec4) ImageSampleImplicitLod 71 73 - Store 64(txval21) 74 - 79: 76 Load 78(g_tTex2du4) - 80: 14 Load 16(g_sSamp) - 82: 81 SampledImage 79 80 - 86: 40(ivec4) ImageSampleImplicitLod 82 85 - Store 75(txval22) 86 - 91: 88 Load 90(g_tTexcdf4) - 92: 14 Load 16(g_sSamp) - 94: 93 SampledImage 91 92 - 96: 7(fvec4) ImageSampleImplicitLod 94 95 - Store 87(txval40) 96 - 101: 98 Load 100(g_tTexcdi4) - 102: 14 Load 16(g_sSamp) - 104: 103 SampledImage 101 102 - 106: 26(ivec4) ImageSampleImplicitLod 104 105 - Store 97(txval41) 106 - 111: 108 Load 110(g_tTexcdu4) - 112: 14 Load 16(g_sSamp) - 114: 113 SampledImage 111 112 - 119: 40(ivec4) ImageSampleImplicitLod 114 118 - Store 107(txval42) 119 - 125: 8(ptr) AccessChain 122(psout) 123 - Store 125 124 - 128: 127(ptr) AccessChain 122(psout) 126 - Store 128 117 - 131: 8(ptr) AccessChain 122(psout) 123 - 132: 7(fvec4) Load 131 - Store 130(Color) 132 - 135: 127(ptr) AccessChain 122(psout) 126 - 136: 6(float) Load 135 - Store 134(Depth) 136 +135(flattenTemp): 124(ptr) Variable Function + 136:8(PS_OUTPUT) FunctionCall 10(@main() + Store 135(flattenTemp) 136 + 139: 12(ptr) AccessChain 135(flattenTemp) 126 + 140: 7(fvec4) Load 139 + Store 138(Color) 140 + 143: 130(ptr) AccessChain 135(flattenTemp) 129 + 144: 6(float) Load 143 + Store 142(Depth) 144 Return FunctionEnd + 10(@main():8(PS_OUTPUT) Function None 9 + 11: Label + 13(txval10): 12(ptr) Variable Function + 32(txval11): 31(ptr) Variable Function + 46(txval12): 45(ptr) Variable Function + 57(txval20): 12(ptr) Variable Function + 68(txval21): 31(ptr) Variable Function + 79(txval22): 45(ptr) Variable Function + 91(txval40): 12(ptr) Variable Function + 101(txval41): 31(ptr) Variable Function + 111(txval42): 45(ptr) Variable Function + 125(psout): 124(ptr) Variable Function + 17: 14 Load 16(g_tTex1df4) + 21: 18 Load 20(g_sSamp) + 23: 22 SampledImage 17 21 + 28: 7(fvec4) ImageSampleImplicitLod 23 27 + Store 13(txval10) 28 + 36: 33 Load 35(g_tTex1di4) + 37: 18 Load 20(g_sSamp) + 39: 38 SampledImage 36 37 + 42: 30(ivec4) ImageSampleImplicitLod 39 41 + Store 32(txval11) 42 + 50: 47 Load 49(g_tTex1du4) + 51: 18 Load 20(g_sSamp) + 53: 52 SampledImage 50 51 + 56: 44(ivec4) ImageSampleImplicitLod 53 55 + Store 46(txval12) 56 + 61: 58 Load 60(g_tTex2df4) + 62: 18 Load 20(g_sSamp) + 64: 63 SampledImage 61 62 + 67: 7(fvec4) ImageSampleImplicitLod 64 66 + Store 57(txval20) 67 + 72: 69 Load 71(g_tTex2di4) + 73: 18 Load 20(g_sSamp) + 75: 74 SampledImage 72 73 + 78: 30(ivec4) ImageSampleImplicitLod 75 77 + Store 68(txval21) 78 + 83: 80 Load 82(g_tTex2du4) + 84: 18 Load 20(g_sSamp) + 86: 85 SampledImage 83 84 + 90: 44(ivec4) ImageSampleImplicitLod 86 89 + Store 79(txval22) 90 + 95: 92 Load 94(g_tTexcdf4) + 96: 18 Load 20(g_sSamp) + 98: 97 SampledImage 95 96 + 100: 7(fvec4) ImageSampleImplicitLod 98 99 + Store 91(txval40) 100 + 105: 102 Load 104(g_tTexcdi4) + 106: 18 Load 20(g_sSamp) + 108: 107 SampledImage 105 106 + 110: 30(ivec4) ImageSampleImplicitLod 108 109 + Store 101(txval41) 110 + 115: 112 Load 114(g_tTexcdu4) + 116: 18 Load 20(g_sSamp) + 118: 117 SampledImage 115 116 + 123: 44(ivec4) ImageSampleImplicitLod 118 122 + Store 111(txval42) 123 + 128: 12(ptr) AccessChain 125(psout) 126 + Store 128 127 + 131: 130(ptr) AccessChain 125(psout) 129 + Store 131 121 + 132:8(PS_OUTPUT) Load 125(psout) + ReturnValue 132 + FunctionEnd diff --git a/Test/baseResults/hlsl.sample.basic.dx10.frag.out b/Test/baseResults/hlsl.sample.basic.dx10.frag.out index a222125a..c09389cf 100644 --- a/Test/baseResults/hlsl.sample.basic.dx10.frag.out +++ b/Test/baseResults/hlsl.sample.basic.dx10.frag.out @@ -4,7 +4,7 @@ WARNING: 0:4: 'immediate sampler state' : unimplemented Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:53 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:53 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:53 Function Parameters: 0:? Sequence 0:57 move second child to first child (temp int) @@ -231,24 +231,28 @@ gl_FragCoord origin is upper left 0:87 1 (const int) 0:87 Constant: 0:87 1.000000 -0:89 Sequence -0:89 Sequence -0:89 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:89 Color: direct index for structure (temp 4-component vector of float) -0:89 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:89 Constant: -0:89 0 (const int) -0:89 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:89 Depth: direct index for structure (temp float) -0:89 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:89 Constant: -0:89 1 (const int) -0:89 Branch: Return +0:89 Branch: Return with expression +0:89 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:53 Function Definition: main( (temp void) +0:53 Function Parameters: +0:? Sequence +0:53 Sequence +0:53 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:53 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:53 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:53 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:53 Color: direct index for structure (temp 4-component vector of float) +0:53 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:53 Constant: +0:53 0 (const int) +0:53 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:53 Depth: direct index for structure (temp float) +0:53 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:53 Constant: +0:53 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_sSamp2d' (uniform sampler) 0:? 'g_sSamp2D_b' (uniform sampler) @@ -265,6 +269,8 @@ gl_FragCoord origin is upper left 0:? 'g_tTexcdf4' (uniform textureCube) 0:? 'g_tTexcdi4' (uniform itextureCube) 0:? 'g_tTexcdu4' (uniform utextureCube) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) Linked fragment stage: @@ -273,7 +279,7 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:53 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:53 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:53 Function Parameters: 0:? Sequence 0:57 move second child to first child (temp int) @@ -500,24 +506,28 @@ gl_FragCoord origin is upper left 0:87 1 (const int) 0:87 Constant: 0:87 1.000000 -0:89 Sequence -0:89 Sequence -0:89 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:89 Color: direct index for structure (temp 4-component vector of float) -0:89 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:89 Constant: -0:89 0 (const int) -0:89 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:89 Depth: direct index for structure (temp float) -0:89 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:89 Constant: -0:89 1 (const int) -0:89 Branch: Return +0:89 Branch: Return with expression +0:89 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:53 Function Definition: main( (temp void) +0:53 Function Parameters: +0:? Sequence +0:53 Sequence +0:53 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:53 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:53 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:53 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:53 Color: direct index for structure (temp 4-component vector of float) +0:53 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:53 Constant: +0:53 0 (const int) +0:53 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:53 Depth: direct index for structure (temp float) +0:53 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:53 Constant: +0:53 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_sSamp2d' (uniform sampler) 0:? 'g_sSamp2D_b' (uniform sampler) @@ -534,302 +544,315 @@ gl_FragCoord origin is upper left 0:? 'g_tTexcdf4' (uniform textureCube) 0:? 'g_tTexcdi4' (uniform itextureCube) 0:? 'g_tTexcdu4' (uniform utextureCube) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 191 +// Id's are bound by 198 Capability Shader Capability Sampled1D 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 180 184 + EntryPoint Fragment 4 "main" 188 192 ExecutionMode 4 OriginUpperLeft Name 4 "main" - Name 7 "MemberTest" - MemberName 7(MemberTest) 0 "Sample" - MemberName 7(MemberTest) 1 "CalculateLevelOfDetail" - MemberName 7(MemberTest) 2 "CalculateLevelOfDetailUnclamped" - MemberName 7(MemberTest) 3 "Gather" - MemberName 7(MemberTest) 4 "GetDimensions" - MemberName 7(MemberTest) 5 "GetSamplePosition" - MemberName 7(MemberTest) 6 "Load" - MemberName 7(MemberTest) 7 "SampleBias" - MemberName 7(MemberTest) 8 "SampleCmp" - MemberName 7(MemberTest) 9 "SampleCmpLevelZero" - MemberName 7(MemberTest) 10 "SampleGrad" - MemberName 7(MemberTest) 11 "SampleLevel" - Name 9 "mtest" - Name 38 "txval10" - Name 41 "g_tTex1df4" - Name 45 "g_sSamp" - Name 53 "txval11" - Name 56 "g_tTex1di4" - Name 66 "txval12" - Name 69 "g_tTex1du4" - Name 76 "txval20" - Name 79 "g_tTex2df4" - Name 87 "txval21" - Name 90 "g_tTex2di4" - Name 98 "txval22" - Name 101 "g_tTex2du4" - Name 110 "txval30" - Name 113 "g_tTex3df4" - Name 121 "txval31" - Name 124 "g_tTex3di4" - Name 131 "txval32" - Name 134 "g_tTex3du4" - Name 144 "txval40" - Name 147 "g_tTexcdf4" - Name 153 "txval41" - Name 156 "g_tTexcdi4" - Name 162 "txval42" - Name 165 "g_tTexcdu4" - Name 171 "PS_OUTPUT" - MemberName 171(PS_OUTPUT) 0 "Color" - MemberName 171(PS_OUTPUT) 1 "Depth" - Name 173 "psout" - Name 180 "Color" - Name 184 "Depth" - Name 188 "g_sSamp2d" - Name 189 "g_sSamp2D_b" - Name 190 "g_tTex1df4a" - Decorate 41(g_tTex1df4) DescriptorSet 0 - Decorate 41(g_tTex1df4) Binding 0 - Decorate 45(g_sSamp) DescriptorSet 0 - Decorate 45(g_sSamp) Binding 0 - Decorate 56(g_tTex1di4) DescriptorSet 0 - Decorate 69(g_tTex1du4) DescriptorSet 0 - Decorate 79(g_tTex2df4) DescriptorSet 0 - Decorate 90(g_tTex2di4) DescriptorSet 0 - Decorate 101(g_tTex2du4) DescriptorSet 0 - Decorate 113(g_tTex3df4) DescriptorSet 0 - Decorate 124(g_tTex3di4) DescriptorSet 0 - Decorate 134(g_tTex3du4) DescriptorSet 0 - Decorate 147(g_tTexcdf4) DescriptorSet 0 - Decorate 156(g_tTexcdi4) DescriptorSet 0 - Decorate 165(g_tTexcdu4) DescriptorSet 0 - Decorate 180(Color) Location 0 - Decorate 184(Depth) BuiltIn FragDepth - Decorate 188(g_sSamp2d) DescriptorSet 0 - Decorate 189(g_sSamp2D_b) DescriptorSet 0 - Decorate 190(g_tTex1df4a) DescriptorSet 0 - Decorate 190(g_tTex1df4a) Binding 1 + Name 8 "PS_OUTPUT" + MemberName 8(PS_OUTPUT) 0 "Color" + MemberName 8(PS_OUTPUT) 1 "Depth" + Name 10 "@main(" + Name 13 "MemberTest" + MemberName 13(MemberTest) 0 "Sample" + MemberName 13(MemberTest) 1 "CalculateLevelOfDetail" + MemberName 13(MemberTest) 2 "CalculateLevelOfDetailUnclamped" + MemberName 13(MemberTest) 3 "Gather" + MemberName 13(MemberTest) 4 "GetDimensions" + MemberName 13(MemberTest) 5 "GetSamplePosition" + MemberName 13(MemberTest) 6 "Load" + MemberName 13(MemberTest) 7 "SampleBias" + MemberName 13(MemberTest) 8 "SampleCmp" + MemberName 13(MemberTest) 9 "SampleCmpLevelZero" + MemberName 13(MemberTest) 10 "SampleGrad" + MemberName 13(MemberTest) 11 "SampleLevel" + Name 15 "mtest" + Name 42 "txval10" + Name 45 "g_tTex1df4" + Name 49 "g_sSamp" + Name 57 "txval11" + Name 60 "g_tTex1di4" + Name 70 "txval12" + Name 73 "g_tTex1du4" + Name 80 "txval20" + Name 83 "g_tTex2df4" + Name 91 "txval21" + Name 94 "g_tTex2di4" + Name 102 "txval22" + Name 105 "g_tTex2du4" + Name 114 "txval30" + Name 117 "g_tTex3df4" + Name 125 "txval31" + Name 128 "g_tTex3di4" + Name 135 "txval32" + Name 138 "g_tTex3du4" + Name 148 "txval40" + Name 151 "g_tTexcdf4" + Name 157 "txval41" + Name 160 "g_tTexcdi4" + Name 166 "txval42" + Name 169 "g_tTexcdu4" + Name 176 "psout" + Name 185 "flattenTemp" + Name 188 "Color" + Name 192 "Depth" + Name 195 "g_sSamp2d" + Name 196 "g_sSamp2D_b" + Name 197 "g_tTex1df4a" + Decorate 45(g_tTex1df4) DescriptorSet 0 + Decorate 45(g_tTex1df4) Binding 0 + Decorate 49(g_sSamp) DescriptorSet 0 + Decorate 49(g_sSamp) Binding 0 + Decorate 60(g_tTex1di4) DescriptorSet 0 + Decorate 73(g_tTex1du4) DescriptorSet 0 + Decorate 83(g_tTex2df4) DescriptorSet 0 + Decorate 94(g_tTex2di4) DescriptorSet 0 + Decorate 105(g_tTex2du4) DescriptorSet 0 + Decorate 117(g_tTex3df4) DescriptorSet 0 + Decorate 128(g_tTex3di4) DescriptorSet 0 + Decorate 138(g_tTex3du4) DescriptorSet 0 + Decorate 151(g_tTexcdf4) DescriptorSet 0 + Decorate 160(g_tTexcdi4) DescriptorSet 0 + Decorate 169(g_tTexcdu4) DescriptorSet 0 + Decorate 188(Color) Location 0 + Decorate 192(Depth) BuiltIn FragDepth + Decorate 195(g_sSamp2d) DescriptorSet 0 + Decorate 196(g_sSamp2D_b) DescriptorSet 0 + Decorate 197(g_tTex1df4a) DescriptorSet 0 + Decorate 197(g_tTex1df4a) Binding 1 2: TypeVoid 3: TypeFunction 2 - 6: TypeInt 32 1 - 7(MemberTest): TypeStruct 6(int) 6(int) 6(int) 6(int) 6(int) 6(int) 6(int) 6(int) 6(int) 6(int) 6(int) 6(int) - 8: TypePointer Function 7(MemberTest) - 10: 6(int) Constant 1 - 11: TypePointer Function 6(int) - 13: 6(int) Constant 2 - 15: 6(int) Constant 3 - 17: 6(int) Constant 4 - 19: 6(int) Constant 5 - 21: 6(int) Constant 6 - 23: 6(int) Constant 0 - 25: 6(int) Constant 7 - 27: 6(int) Constant 8 - 29: 6(int) Constant 9 - 31: 6(int) Constant 10 - 33: 6(int) Constant 11 - 35: TypeFloat 32 - 36: TypeVector 35(float) 4 - 37: TypePointer Function 36(fvec4) - 39: TypeImage 35(float) 1D sampled format:Unknown - 40: TypePointer UniformConstant 39 - 41(g_tTex1df4): 40(ptr) Variable UniformConstant - 43: TypeSampler + 6: TypeFloat 32 + 7: TypeVector 6(float) 4 + 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) + 9: TypeFunction 8(PS_OUTPUT) + 12: TypeInt 32 1 + 13(MemberTest): TypeStruct 12(int) 12(int) 12(int) 12(int) 12(int) 12(int) 12(int) 12(int) 12(int) 12(int) 12(int) 12(int) + 14: TypePointer Function 13(MemberTest) + 16: 12(int) Constant 1 + 17: TypePointer Function 12(int) + 19: 12(int) Constant 2 + 21: 12(int) Constant 3 + 23: 12(int) Constant 4 + 25: 12(int) Constant 5 + 27: 12(int) Constant 6 + 29: 12(int) Constant 0 + 31: 12(int) Constant 7 + 33: 12(int) Constant 8 + 35: 12(int) Constant 9 + 37: 12(int) Constant 10 + 39: 12(int) Constant 11 + 41: TypePointer Function 7(fvec4) + 43: TypeImage 6(float) 1D sampled format:Unknown 44: TypePointer UniformConstant 43 - 45(g_sSamp): 44(ptr) Variable UniformConstant - 47: TypeSampledImage 39 - 49: 35(float) Constant 1036831949 - 51: TypeVector 6(int) 4 - 52: TypePointer Function 51(ivec4) - 54: TypeImage 6(int) 1D sampled format:Unknown - 55: TypePointer UniformConstant 54 - 56(g_tTex1di4): 55(ptr) Variable UniformConstant - 59: TypeSampledImage 54 - 61: 35(float) Constant 1045220557 - 63: TypeInt 32 0 - 64: TypeVector 63(int) 4 - 65: TypePointer Function 64(ivec4) - 67: TypeImage 63(int) 1D sampled format:Unknown - 68: TypePointer UniformConstant 67 - 69(g_tTex1du4): 68(ptr) Variable UniformConstant - 72: TypeSampledImage 67 - 74: 35(float) Constant 1050253722 - 77: TypeImage 35(float) 2D sampled format:Unknown - 78: TypePointer UniformConstant 77 - 79(g_tTex2df4): 78(ptr) Variable UniformConstant - 82: TypeSampledImage 77 - 84: TypeVector 35(float) 2 - 85: 84(fvec2) ConstantComposite 49 61 - 88: TypeImage 6(int) 2D sampled format:Unknown - 89: TypePointer UniformConstant 88 - 90(g_tTex2di4): 89(ptr) Variable UniformConstant - 93: TypeSampledImage 88 - 95: 35(float) Constant 1053609165 - 96: 84(fvec2) ConstantComposite 74 95 - 99: TypeImage 63(int) 2D sampled format:Unknown - 100: TypePointer UniformConstant 99 - 101(g_tTex2du4): 100(ptr) Variable UniformConstant - 104: TypeSampledImage 99 - 106: 35(float) Constant 1056964608 - 107: 35(float) Constant 1058642330 - 108: 84(fvec2) ConstantComposite 106 107 - 111: TypeImage 35(float) 3D sampled format:Unknown - 112: TypePointer UniformConstant 111 - 113(g_tTex3df4): 112(ptr) Variable UniformConstant - 116: TypeSampledImage 111 - 118: TypeVector 35(float) 3 - 119: 118(fvec3) ConstantComposite 49 61 74 - 122: TypeImage 6(int) 3D sampled format:Unknown - 123: TypePointer UniformConstant 122 - 124(g_tTex3di4): 123(ptr) Variable UniformConstant - 127: TypeSampledImage 122 - 129: 118(fvec3) ConstantComposite 95 106 107 - 132: TypeImage 63(int) 3D sampled format:Unknown - 133: TypePointer UniformConstant 132 - 134(g_tTex3du4): 133(ptr) Variable UniformConstant - 137: TypeSampledImage 132 - 139: 35(float) Constant 1060320051 - 140: 35(float) Constant 1061997773 - 141: 35(float) Constant 1063675494 - 142: 118(fvec3) ConstantComposite 139 140 141 - 145: TypeImage 35(float) Cube sampled format:Unknown - 146: TypePointer UniformConstant 145 - 147(g_tTexcdf4): 146(ptr) Variable UniformConstant - 150: TypeSampledImage 145 - 154: TypeImage 6(int) Cube sampled format:Unknown - 155: TypePointer UniformConstant 154 - 156(g_tTexcdi4): 155(ptr) Variable UniformConstant - 159: TypeSampledImage 154 - 163: TypeImage 63(int) Cube sampled format:Unknown - 164: TypePointer UniformConstant 163 - 165(g_tTexcdu4): 164(ptr) Variable UniformConstant - 168: TypeSampledImage 163 - 171(PS_OUTPUT): TypeStruct 36(fvec4) 35(float) - 172: TypePointer Function 171(PS_OUTPUT) - 174: 35(float) Constant 1065353216 - 175: 36(fvec4) ConstantComposite 174 174 174 174 - 177: TypePointer Function 35(float) - 179: TypePointer Output 36(fvec4) - 180(Color): 179(ptr) Variable Output - 183: TypePointer Output 35(float) - 184(Depth): 183(ptr) Variable Output - 188(g_sSamp2d): 44(ptr) Variable UniformConstant -189(g_sSamp2D_b): 44(ptr) Variable UniformConstant -190(g_tTex1df4a): 40(ptr) Variable UniformConstant + 45(g_tTex1df4): 44(ptr) Variable UniformConstant + 47: TypeSampler + 48: TypePointer UniformConstant 47 + 49(g_sSamp): 48(ptr) Variable UniformConstant + 51: TypeSampledImage 43 + 53: 6(float) Constant 1036831949 + 55: TypeVector 12(int) 4 + 56: TypePointer Function 55(ivec4) + 58: TypeImage 12(int) 1D sampled format:Unknown + 59: TypePointer UniformConstant 58 + 60(g_tTex1di4): 59(ptr) Variable UniformConstant + 63: TypeSampledImage 58 + 65: 6(float) Constant 1045220557 + 67: TypeInt 32 0 + 68: TypeVector 67(int) 4 + 69: TypePointer Function 68(ivec4) + 71: TypeImage 67(int) 1D sampled format:Unknown + 72: TypePointer UniformConstant 71 + 73(g_tTex1du4): 72(ptr) Variable UniformConstant + 76: TypeSampledImage 71 + 78: 6(float) Constant 1050253722 + 81: TypeImage 6(float) 2D sampled format:Unknown + 82: TypePointer UniformConstant 81 + 83(g_tTex2df4): 82(ptr) Variable UniformConstant + 86: TypeSampledImage 81 + 88: TypeVector 6(float) 2 + 89: 88(fvec2) ConstantComposite 53 65 + 92: TypeImage 12(int) 2D sampled format:Unknown + 93: TypePointer UniformConstant 92 + 94(g_tTex2di4): 93(ptr) Variable UniformConstant + 97: TypeSampledImage 92 + 99: 6(float) Constant 1053609165 + 100: 88(fvec2) ConstantComposite 78 99 + 103: TypeImage 67(int) 2D sampled format:Unknown + 104: TypePointer UniformConstant 103 + 105(g_tTex2du4): 104(ptr) Variable UniformConstant + 108: TypeSampledImage 103 + 110: 6(float) Constant 1056964608 + 111: 6(float) Constant 1058642330 + 112: 88(fvec2) ConstantComposite 110 111 + 115: TypeImage 6(float) 3D sampled format:Unknown + 116: TypePointer UniformConstant 115 + 117(g_tTex3df4): 116(ptr) Variable UniformConstant + 120: TypeSampledImage 115 + 122: TypeVector 6(float) 3 + 123: 122(fvec3) ConstantComposite 53 65 78 + 126: TypeImage 12(int) 3D sampled format:Unknown + 127: TypePointer UniformConstant 126 + 128(g_tTex3di4): 127(ptr) Variable UniformConstant + 131: TypeSampledImage 126 + 133: 122(fvec3) ConstantComposite 99 110 111 + 136: TypeImage 67(int) 3D sampled format:Unknown + 137: TypePointer UniformConstant 136 + 138(g_tTex3du4): 137(ptr) Variable UniformConstant + 141: TypeSampledImage 136 + 143: 6(float) Constant 1060320051 + 144: 6(float) Constant 1061997773 + 145: 6(float) Constant 1063675494 + 146: 122(fvec3) ConstantComposite 143 144 145 + 149: TypeImage 6(float) Cube sampled format:Unknown + 150: TypePointer UniformConstant 149 + 151(g_tTexcdf4): 150(ptr) Variable UniformConstant + 154: TypeSampledImage 149 + 158: TypeImage 12(int) Cube sampled format:Unknown + 159: TypePointer UniformConstant 158 + 160(g_tTexcdi4): 159(ptr) Variable UniformConstant + 163: TypeSampledImage 158 + 167: TypeImage 67(int) Cube sampled format:Unknown + 168: TypePointer UniformConstant 167 + 169(g_tTexcdu4): 168(ptr) Variable UniformConstant + 172: TypeSampledImage 167 + 175: TypePointer Function 8(PS_OUTPUT) + 177: 6(float) Constant 1065353216 + 178: 7(fvec4) ConstantComposite 177 177 177 177 + 180: TypePointer Function 6(float) + 187: TypePointer Output 7(fvec4) + 188(Color): 187(ptr) Variable Output + 191: TypePointer Output 6(float) + 192(Depth): 191(ptr) Variable Output + 195(g_sSamp2d): 48(ptr) Variable UniformConstant +196(g_sSamp2D_b): 48(ptr) Variable UniformConstant +197(g_tTex1df4a): 44(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label - 9(mtest): 8(ptr) Variable Function - 38(txval10): 37(ptr) Variable Function - 53(txval11): 52(ptr) Variable Function - 66(txval12): 65(ptr) Variable Function - 76(txval20): 37(ptr) Variable Function - 87(txval21): 52(ptr) Variable Function - 98(txval22): 65(ptr) Variable Function - 110(txval30): 37(ptr) Variable Function - 121(txval31): 52(ptr) Variable Function - 131(txval32): 65(ptr) Variable Function - 144(txval40): 37(ptr) Variable Function - 153(txval41): 52(ptr) Variable Function - 162(txval42): 65(ptr) Variable Function - 173(psout): 172(ptr) Variable Function - 12: 11(ptr) AccessChain 9(mtest) 10 - Store 12 10 - 14: 11(ptr) AccessChain 9(mtest) 13 - Store 14 10 - 16: 11(ptr) AccessChain 9(mtest) 15 - Store 16 10 - 18: 11(ptr) AccessChain 9(mtest) 17 - Store 18 10 - 20: 11(ptr) AccessChain 9(mtest) 19 - Store 20 10 - 22: 11(ptr) AccessChain 9(mtest) 21 - Store 22 10 - 24: 11(ptr) AccessChain 9(mtest) 23 - Store 24 10 - 26: 11(ptr) AccessChain 9(mtest) 25 - Store 26 10 - 28: 11(ptr) AccessChain 9(mtest) 27 - Store 28 10 - 30: 11(ptr) AccessChain 9(mtest) 29 - Store 30 10 - 32: 11(ptr) AccessChain 9(mtest) 31 - Store 32 10 - 34: 11(ptr) AccessChain 9(mtest) 33 - Store 34 10 - 42: 39 Load 41(g_tTex1df4) - 46: 43 Load 45(g_sSamp) - 48: 47 SampledImage 42 46 - 50: 36(fvec4) ImageSampleImplicitLod 48 49 - Store 38(txval10) 50 - 57: 54 Load 56(g_tTex1di4) - 58: 43 Load 45(g_sSamp) - 60: 59 SampledImage 57 58 - 62: 51(ivec4) ImageSampleImplicitLod 60 61 - Store 53(txval11) 62 - 70: 67 Load 69(g_tTex1du4) - 71: 43 Load 45(g_sSamp) - 73: 72 SampledImage 70 71 - 75: 64(ivec4) ImageSampleImplicitLod 73 74 - Store 66(txval12) 75 - 80: 77 Load 79(g_tTex2df4) - 81: 43 Load 45(g_sSamp) - 83: 82 SampledImage 80 81 - 86: 36(fvec4) ImageSampleImplicitLod 83 85 - Store 76(txval20) 86 - 91: 88 Load 90(g_tTex2di4) - 92: 43 Load 45(g_sSamp) - 94: 93 SampledImage 91 92 - 97: 51(ivec4) ImageSampleImplicitLod 94 96 - Store 87(txval21) 97 - 102: 99 Load 101(g_tTex2du4) - 103: 43 Load 45(g_sSamp) - 105: 104 SampledImage 102 103 - 109: 64(ivec4) ImageSampleImplicitLod 105 108 - Store 98(txval22) 109 - 114: 111 Load 113(g_tTex3df4) - 115: 43 Load 45(g_sSamp) - 117: 116 SampledImage 114 115 - 120: 36(fvec4) ImageSampleImplicitLod 117 119 - Store 110(txval30) 120 - 125: 122 Load 124(g_tTex3di4) - 126: 43 Load 45(g_sSamp) - 128: 127 SampledImage 125 126 - 130: 51(ivec4) ImageSampleImplicitLod 128 129 - Store 121(txval31) 130 - 135: 132 Load 134(g_tTex3du4) - 136: 43 Load 45(g_sSamp) - 138: 137 SampledImage 135 136 - 143: 64(ivec4) ImageSampleImplicitLod 138 142 - Store 131(txval32) 143 - 148: 145 Load 147(g_tTexcdf4) - 149: 43 Load 45(g_sSamp) - 151: 150 SampledImage 148 149 - 152: 36(fvec4) ImageSampleImplicitLod 151 119 - Store 144(txval40) 152 - 157: 154 Load 156(g_tTexcdi4) - 158: 43 Load 45(g_sSamp) - 160: 159 SampledImage 157 158 - 161: 51(ivec4) ImageSampleImplicitLod 160 129 - Store 153(txval41) 161 - 166: 163 Load 165(g_tTexcdu4) - 167: 43 Load 45(g_sSamp) - 169: 168 SampledImage 166 167 - 170: 64(ivec4) ImageSampleImplicitLod 169 142 - Store 162(txval42) 170 - 176: 37(ptr) AccessChain 173(psout) 23 - Store 176 175 - 178: 177(ptr) AccessChain 173(psout) 10 - Store 178 174 - 181: 37(ptr) AccessChain 173(psout) 23 - 182: 36(fvec4) Load 181 - Store 180(Color) 182 - 185: 177(ptr) AccessChain 173(psout) 10 - 186: 35(float) Load 185 - Store 184(Depth) 186 +185(flattenTemp): 175(ptr) Variable Function + 186:8(PS_OUTPUT) FunctionCall 10(@main() + Store 185(flattenTemp) 186 + 189: 41(ptr) AccessChain 185(flattenTemp) 29 + 190: 7(fvec4) Load 189 + Store 188(Color) 190 + 193: 180(ptr) AccessChain 185(flattenTemp) 16 + 194: 6(float) Load 193 + Store 192(Depth) 194 Return FunctionEnd + 10(@main():8(PS_OUTPUT) Function None 9 + 11: Label + 15(mtest): 14(ptr) Variable Function + 42(txval10): 41(ptr) Variable Function + 57(txval11): 56(ptr) Variable Function + 70(txval12): 69(ptr) Variable Function + 80(txval20): 41(ptr) Variable Function + 91(txval21): 56(ptr) Variable Function + 102(txval22): 69(ptr) Variable Function + 114(txval30): 41(ptr) Variable Function + 125(txval31): 56(ptr) Variable Function + 135(txval32): 69(ptr) Variable Function + 148(txval40): 41(ptr) Variable Function + 157(txval41): 56(ptr) Variable Function + 166(txval42): 69(ptr) Variable Function + 176(psout): 175(ptr) Variable Function + 18: 17(ptr) AccessChain 15(mtest) 16 + Store 18 16 + 20: 17(ptr) AccessChain 15(mtest) 19 + Store 20 16 + 22: 17(ptr) AccessChain 15(mtest) 21 + Store 22 16 + 24: 17(ptr) AccessChain 15(mtest) 23 + Store 24 16 + 26: 17(ptr) AccessChain 15(mtest) 25 + Store 26 16 + 28: 17(ptr) AccessChain 15(mtest) 27 + Store 28 16 + 30: 17(ptr) AccessChain 15(mtest) 29 + Store 30 16 + 32: 17(ptr) AccessChain 15(mtest) 31 + Store 32 16 + 34: 17(ptr) AccessChain 15(mtest) 33 + Store 34 16 + 36: 17(ptr) AccessChain 15(mtest) 35 + Store 36 16 + 38: 17(ptr) AccessChain 15(mtest) 37 + Store 38 16 + 40: 17(ptr) AccessChain 15(mtest) 39 + Store 40 16 + 46: 43 Load 45(g_tTex1df4) + 50: 47 Load 49(g_sSamp) + 52: 51 SampledImage 46 50 + 54: 7(fvec4) ImageSampleImplicitLod 52 53 + Store 42(txval10) 54 + 61: 58 Load 60(g_tTex1di4) + 62: 47 Load 49(g_sSamp) + 64: 63 SampledImage 61 62 + 66: 55(ivec4) ImageSampleImplicitLod 64 65 + Store 57(txval11) 66 + 74: 71 Load 73(g_tTex1du4) + 75: 47 Load 49(g_sSamp) + 77: 76 SampledImage 74 75 + 79: 68(ivec4) ImageSampleImplicitLod 77 78 + Store 70(txval12) 79 + 84: 81 Load 83(g_tTex2df4) + 85: 47 Load 49(g_sSamp) + 87: 86 SampledImage 84 85 + 90: 7(fvec4) ImageSampleImplicitLod 87 89 + Store 80(txval20) 90 + 95: 92 Load 94(g_tTex2di4) + 96: 47 Load 49(g_sSamp) + 98: 97 SampledImage 95 96 + 101: 55(ivec4) ImageSampleImplicitLod 98 100 + Store 91(txval21) 101 + 106: 103 Load 105(g_tTex2du4) + 107: 47 Load 49(g_sSamp) + 109: 108 SampledImage 106 107 + 113: 68(ivec4) ImageSampleImplicitLod 109 112 + Store 102(txval22) 113 + 118: 115 Load 117(g_tTex3df4) + 119: 47 Load 49(g_sSamp) + 121: 120 SampledImage 118 119 + 124: 7(fvec4) ImageSampleImplicitLod 121 123 + Store 114(txval30) 124 + 129: 126 Load 128(g_tTex3di4) + 130: 47 Load 49(g_sSamp) + 132: 131 SampledImage 129 130 + 134: 55(ivec4) ImageSampleImplicitLod 132 133 + Store 125(txval31) 134 + 139: 136 Load 138(g_tTex3du4) + 140: 47 Load 49(g_sSamp) + 142: 141 SampledImage 139 140 + 147: 68(ivec4) ImageSampleImplicitLod 142 146 + Store 135(txval32) 147 + 152: 149 Load 151(g_tTexcdf4) + 153: 47 Load 49(g_sSamp) + 155: 154 SampledImage 152 153 + 156: 7(fvec4) ImageSampleImplicitLod 155 123 + Store 148(txval40) 156 + 161: 158 Load 160(g_tTexcdi4) + 162: 47 Load 49(g_sSamp) + 164: 163 SampledImage 161 162 + 165: 55(ivec4) ImageSampleImplicitLod 164 133 + Store 157(txval41) 165 + 170: 167 Load 169(g_tTexcdu4) + 171: 47 Load 49(g_sSamp) + 173: 172 SampledImage 170 171 + 174: 68(ivec4) ImageSampleImplicitLod 173 146 + Store 166(txval42) 174 + 179: 41(ptr) AccessChain 176(psout) 29 + Store 179 178 + 181: 180(ptr) AccessChain 176(psout) 16 + Store 181 177 + 182:8(PS_OUTPUT) Load 176(psout) + ReturnValue 182 + FunctionEnd diff --git a/Test/baseResults/hlsl.sample.offset.dx10.frag.out b/Test/baseResults/hlsl.sample.offset.dx10.frag.out index a148a86e..99e32311 100644 --- a/Test/baseResults/hlsl.sample.offset.dx10.frag.out +++ b/Test/baseResults/hlsl.sample.offset.dx10.frag.out @@ -2,7 +2,7 @@ hlsl.sample.offset.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:28 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:28 Function Parameters: 0:? Sequence 0:31 Sequence @@ -139,24 +139,28 @@ gl_FragCoord origin is upper left 0:46 1 (const int) 0:46 Constant: 0:46 1.000000 -0:48 Sequence -0:48 Sequence -0:48 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:48 Color: direct index for structure (temp 4-component vector of float) -0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:48 Constant: -0:48 0 (const int) -0:48 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:48 Depth: direct index for structure (temp float) -0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:48 Constant: -0:48 1 (const int) -0:48 Branch: Return +0:48 Branch: Return with expression +0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Function Definition: main( (temp void) +0:28 Function Parameters: +0:? Sequence +0:28 Sequence +0:28 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:28 Color: direct index for structure (temp 4-component vector of float) +0:28 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Constant: +0:28 0 (const int) +0:28 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:28 Depth: direct index for structure (temp float) +0:28 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Constant: +0:28 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) @@ -171,6 +175,8 @@ gl_FragCoord origin is upper left 0:? 'g_tTexcdf4' (uniform textureCube) 0:? 'g_tTexcdi4' (uniform itextureCube) 0:? 'g_tTexcdu4' (uniform utextureCube) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) Linked fragment stage: @@ -179,7 +185,7 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:28 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:28 Function Parameters: 0:? Sequence 0:31 Sequence @@ -316,24 +322,28 @@ gl_FragCoord origin is upper left 0:46 1 (const int) 0:46 Constant: 0:46 1.000000 -0:48 Sequence -0:48 Sequence -0:48 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:48 Color: direct index for structure (temp 4-component vector of float) -0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:48 Constant: -0:48 0 (const int) -0:48 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:48 Depth: direct index for structure (temp float) -0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:48 Constant: -0:48 1 (const int) -0:48 Branch: Return +0:48 Branch: Return with expression +0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Function Definition: main( (temp void) +0:28 Function Parameters: +0:? Sequence +0:28 Sequence +0:28 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:28 Color: direct index for structure (temp 4-component vector of float) +0:28 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Constant: +0:28 0 (const int) +0:28 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:28 Depth: direct index for structure (temp float) +0:28 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Constant: +0:28 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) @@ -348,229 +358,242 @@ gl_FragCoord origin is upper left 0:? 'g_tTexcdf4' (uniform textureCube) 0:? 'g_tTexcdi4' (uniform itextureCube) 0:? 'g_tTexcdu4' (uniform utextureCube) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 154 +// Id's are bound by 161 Capability Shader Capability Sampled1D 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 136 140 + EntryPoint Fragment 4 "main" 144 148 ExecutionMode 4 OriginUpperLeft Name 4 "main" - Name 9 "txval10" - Name 12 "g_tTex1df4" - Name 16 "g_sSamp" - Name 26 "txval11" - Name 29 "g_tTex1di4" - Name 39 "txval12" - Name 42 "g_tTex1du4" - Name 49 "txval20" - Name 52 "g_tTex2df4" - Name 63 "txval21" - Name 66 "g_tTex2di4" - Name 75 "txval22" - Name 78 "g_tTex2du4" - Name 89 "txval30" - Name 92 "g_tTex3df4" - Name 102 "txval31" - Name 105 "g_tTex3di4" - Name 113 "txval32" - Name 116 "g_tTex3du4" - Name 127 "PS_OUTPUT" - MemberName 127(PS_OUTPUT) 0 "Color" - MemberName 127(PS_OUTPUT) 1 "Depth" - Name 129 "psout" - Name 136 "Color" - Name 140 "Depth" - Name 144 "g_tTex1df4a" - Name 147 "g_tTexcdf4" - Name 150 "g_tTexcdi4" - Name 153 "g_tTexcdu4" - Decorate 12(g_tTex1df4) DescriptorSet 0 - Decorate 12(g_tTex1df4) Binding 0 - Decorate 16(g_sSamp) DescriptorSet 0 - Decorate 16(g_sSamp) Binding 0 - Decorate 29(g_tTex1di4) DescriptorSet 0 - Decorate 42(g_tTex1du4) DescriptorSet 0 - Decorate 52(g_tTex2df4) DescriptorSet 0 - Decorate 66(g_tTex2di4) DescriptorSet 0 - Decorate 78(g_tTex2du4) DescriptorSet 0 - Decorate 92(g_tTex3df4) DescriptorSet 0 - Decorate 105(g_tTex3di4) DescriptorSet 0 - Decorate 116(g_tTex3du4) DescriptorSet 0 - Decorate 136(Color) Location 0 - Decorate 140(Depth) BuiltIn FragDepth - Decorate 144(g_tTex1df4a) DescriptorSet 0 - Decorate 144(g_tTex1df4a) Binding 1 - Decorate 147(g_tTexcdf4) DescriptorSet 0 - Decorate 150(g_tTexcdi4) DescriptorSet 0 - Decorate 153(g_tTexcdu4) DescriptorSet 0 + Name 8 "PS_OUTPUT" + MemberName 8(PS_OUTPUT) 0 "Color" + MemberName 8(PS_OUTPUT) 1 "Depth" + Name 10 "@main(" + Name 13 "txval10" + Name 16 "g_tTex1df4" + Name 20 "g_sSamp" + Name 30 "txval11" + Name 33 "g_tTex1di4" + Name 43 "txval12" + Name 46 "g_tTex1du4" + Name 53 "txval20" + Name 56 "g_tTex2df4" + Name 67 "txval21" + Name 70 "g_tTex2di4" + Name 79 "txval22" + Name 82 "g_tTex2du4" + Name 93 "txval30" + Name 96 "g_tTex3df4" + Name 106 "txval31" + Name 109 "g_tTex3di4" + Name 117 "txval32" + Name 120 "g_tTex3du4" + Name 132 "psout" + Name 141 "flattenTemp" + Name 144 "Color" + Name 148 "Depth" + Name 151 "g_tTex1df4a" + Name 154 "g_tTexcdf4" + Name 157 "g_tTexcdi4" + Name 160 "g_tTexcdu4" + Decorate 16(g_tTex1df4) DescriptorSet 0 + Decorate 16(g_tTex1df4) Binding 0 + Decorate 20(g_sSamp) DescriptorSet 0 + Decorate 20(g_sSamp) Binding 0 + Decorate 33(g_tTex1di4) DescriptorSet 0 + Decorate 46(g_tTex1du4) DescriptorSet 0 + Decorate 56(g_tTex2df4) DescriptorSet 0 + Decorate 70(g_tTex2di4) DescriptorSet 0 + Decorate 82(g_tTex2du4) DescriptorSet 0 + Decorate 96(g_tTex3df4) DescriptorSet 0 + Decorate 109(g_tTex3di4) DescriptorSet 0 + Decorate 120(g_tTex3du4) DescriptorSet 0 + Decorate 144(Color) Location 0 + Decorate 148(Depth) BuiltIn FragDepth + Decorate 151(g_tTex1df4a) DescriptorSet 0 + Decorate 151(g_tTex1df4a) Binding 1 + Decorate 154(g_tTexcdf4) DescriptorSet 0 + Decorate 157(g_tTexcdi4) DescriptorSet 0 + Decorate 160(g_tTexcdu4) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 - 8: TypePointer Function 7(fvec4) - 10: TypeImage 6(float) 1D sampled format:Unknown - 11: TypePointer UniformConstant 10 - 12(g_tTex1df4): 11(ptr) Variable UniformConstant - 14: TypeSampler + 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) + 9: TypeFunction 8(PS_OUTPUT) + 12: TypePointer Function 7(fvec4) + 14: TypeImage 6(float) 1D sampled format:Unknown 15: TypePointer UniformConstant 14 - 16(g_sSamp): 15(ptr) Variable UniformConstant - 18: TypeSampledImage 10 - 20: 6(float) Constant 1036831949 - 21: TypeInt 32 1 - 22: 21(int) Constant 1 - 24: TypeVector 21(int) 4 - 25: TypePointer Function 24(ivec4) - 27: TypeImage 21(int) 1D sampled format:Unknown - 28: TypePointer UniformConstant 27 - 29(g_tTex1di4): 28(ptr) Variable UniformConstant - 32: TypeSampledImage 27 - 34: 6(float) Constant 1045220557 - 36: TypeInt 32 0 - 37: TypeVector 36(int) 4 - 38: TypePointer Function 37(ivec4) - 40: TypeImage 36(int) 1D sampled format:Unknown - 41: TypePointer UniformConstant 40 - 42(g_tTex1du4): 41(ptr) Variable UniformConstant - 45: TypeSampledImage 40 - 47: 6(float) Constant 1050253722 - 50: TypeImage 6(float) 2D sampled format:Unknown - 51: TypePointer UniformConstant 50 - 52(g_tTex2df4): 51(ptr) Variable UniformConstant - 55: TypeSampledImage 50 - 57: TypeVector 6(float) 2 - 58: 57(fvec2) ConstantComposite 20 34 - 59: TypeVector 21(int) 2 - 60: 21(int) Constant 0 - 61: 59(ivec2) ConstantComposite 22 60 - 64: TypeImage 21(int) 2D sampled format:Unknown - 65: TypePointer UniformConstant 64 - 66(g_tTex2di4): 65(ptr) Variable UniformConstant - 69: TypeSampledImage 64 - 71: 6(float) Constant 1053609165 - 72: 57(fvec2) ConstantComposite 47 71 - 73: 59(ivec2) ConstantComposite 22 22 - 76: TypeImage 36(int) 2D sampled format:Unknown - 77: TypePointer UniformConstant 76 - 78(g_tTex2du4): 77(ptr) Variable UniformConstant - 81: TypeSampledImage 76 - 83: 6(float) Constant 1056964608 - 84: 6(float) Constant 1058642330 - 85: 57(fvec2) ConstantComposite 83 84 - 86: 21(int) Constant 4294967295 - 87: 59(ivec2) ConstantComposite 22 86 - 90: TypeImage 6(float) 3D sampled format:Unknown - 91: TypePointer UniformConstant 90 - 92(g_tTex3df4): 91(ptr) Variable UniformConstant - 95: TypeSampledImage 90 - 97: TypeVector 6(float) 3 - 98: 97(fvec3) ConstantComposite 20 34 47 - 99: TypeVector 21(int) 3 - 100: 99(ivec3) ConstantComposite 22 60 22 - 103: TypeImage 21(int) 3D sampled format:Unknown - 104: TypePointer UniformConstant 103 - 105(g_tTex3di4): 104(ptr) Variable UniformConstant - 108: TypeSampledImage 103 - 110: 97(fvec3) ConstantComposite 71 83 84 - 111: 99(ivec3) ConstantComposite 22 22 22 - 114: TypeImage 36(int) 3D sampled format:Unknown - 115: TypePointer UniformConstant 114 - 116(g_tTex3du4): 115(ptr) Variable UniformConstant - 119: TypeSampledImage 114 - 121: 6(float) Constant 1060320051 - 122: 6(float) Constant 1061997773 - 123: 6(float) Constant 1063675494 - 124: 97(fvec3) ConstantComposite 121 122 123 - 125: 99(ivec3) ConstantComposite 22 60 86 - 127(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) - 128: TypePointer Function 127(PS_OUTPUT) - 130: 6(float) Constant 1065353216 - 131: 7(fvec4) ConstantComposite 130 130 130 130 - 133: TypePointer Function 6(float) - 135: TypePointer Output 7(fvec4) - 136(Color): 135(ptr) Variable Output - 139: TypePointer Output 6(float) - 140(Depth): 139(ptr) Variable Output -144(g_tTex1df4a): 11(ptr) Variable UniformConstant - 145: TypeImage 6(float) Cube sampled format:Unknown - 146: TypePointer UniformConstant 145 - 147(g_tTexcdf4): 146(ptr) Variable UniformConstant - 148: TypeImage 21(int) Cube sampled format:Unknown - 149: TypePointer UniformConstant 148 - 150(g_tTexcdi4): 149(ptr) Variable UniformConstant - 151: TypeImage 36(int) Cube sampled format:Unknown - 152: TypePointer UniformConstant 151 - 153(g_tTexcdu4): 152(ptr) Variable UniformConstant + 16(g_tTex1df4): 15(ptr) Variable UniformConstant + 18: TypeSampler + 19: TypePointer UniformConstant 18 + 20(g_sSamp): 19(ptr) Variable UniformConstant + 22: TypeSampledImage 14 + 24: 6(float) Constant 1036831949 + 25: TypeInt 32 1 + 26: 25(int) Constant 1 + 28: TypeVector 25(int) 4 + 29: TypePointer Function 28(ivec4) + 31: TypeImage 25(int) 1D sampled format:Unknown + 32: TypePointer UniformConstant 31 + 33(g_tTex1di4): 32(ptr) Variable UniformConstant + 36: TypeSampledImage 31 + 38: 6(float) Constant 1045220557 + 40: TypeInt 32 0 + 41: TypeVector 40(int) 4 + 42: TypePointer Function 41(ivec4) + 44: TypeImage 40(int) 1D sampled format:Unknown + 45: TypePointer UniformConstant 44 + 46(g_tTex1du4): 45(ptr) Variable UniformConstant + 49: TypeSampledImage 44 + 51: 6(float) Constant 1050253722 + 54: TypeImage 6(float) 2D sampled format:Unknown + 55: TypePointer UniformConstant 54 + 56(g_tTex2df4): 55(ptr) Variable UniformConstant + 59: TypeSampledImage 54 + 61: TypeVector 6(float) 2 + 62: 61(fvec2) ConstantComposite 24 38 + 63: TypeVector 25(int) 2 + 64: 25(int) Constant 0 + 65: 63(ivec2) ConstantComposite 26 64 + 68: TypeImage 25(int) 2D sampled format:Unknown + 69: TypePointer UniformConstant 68 + 70(g_tTex2di4): 69(ptr) Variable UniformConstant + 73: TypeSampledImage 68 + 75: 6(float) Constant 1053609165 + 76: 61(fvec2) ConstantComposite 51 75 + 77: 63(ivec2) ConstantComposite 26 26 + 80: TypeImage 40(int) 2D sampled format:Unknown + 81: TypePointer UniformConstant 80 + 82(g_tTex2du4): 81(ptr) Variable UniformConstant + 85: TypeSampledImage 80 + 87: 6(float) Constant 1056964608 + 88: 6(float) Constant 1058642330 + 89: 61(fvec2) ConstantComposite 87 88 + 90: 25(int) Constant 4294967295 + 91: 63(ivec2) ConstantComposite 26 90 + 94: TypeImage 6(float) 3D sampled format:Unknown + 95: TypePointer UniformConstant 94 + 96(g_tTex3df4): 95(ptr) Variable UniformConstant + 99: TypeSampledImage 94 + 101: TypeVector 6(float) 3 + 102: 101(fvec3) ConstantComposite 24 38 51 + 103: TypeVector 25(int) 3 + 104: 103(ivec3) ConstantComposite 26 64 26 + 107: TypeImage 25(int) 3D sampled format:Unknown + 108: TypePointer UniformConstant 107 + 109(g_tTex3di4): 108(ptr) Variable UniformConstant + 112: TypeSampledImage 107 + 114: 101(fvec3) ConstantComposite 75 87 88 + 115: 103(ivec3) ConstantComposite 26 26 26 + 118: TypeImage 40(int) 3D sampled format:Unknown + 119: TypePointer UniformConstant 118 + 120(g_tTex3du4): 119(ptr) Variable UniformConstant + 123: TypeSampledImage 118 + 125: 6(float) Constant 1060320051 + 126: 6(float) Constant 1061997773 + 127: 6(float) Constant 1063675494 + 128: 101(fvec3) ConstantComposite 125 126 127 + 129: 103(ivec3) ConstantComposite 26 64 90 + 131: TypePointer Function 8(PS_OUTPUT) + 133: 6(float) Constant 1065353216 + 134: 7(fvec4) ConstantComposite 133 133 133 133 + 136: TypePointer Function 6(float) + 143: TypePointer Output 7(fvec4) + 144(Color): 143(ptr) Variable Output + 147: TypePointer Output 6(float) + 148(Depth): 147(ptr) Variable Output +151(g_tTex1df4a): 15(ptr) Variable UniformConstant + 152: TypeImage 6(float) Cube sampled format:Unknown + 153: TypePointer UniformConstant 152 + 154(g_tTexcdf4): 153(ptr) Variable UniformConstant + 155: TypeImage 25(int) Cube sampled format:Unknown + 156: TypePointer UniformConstant 155 + 157(g_tTexcdi4): 156(ptr) Variable UniformConstant + 158: TypeImage 40(int) Cube sampled format:Unknown + 159: TypePointer UniformConstant 158 + 160(g_tTexcdu4): 159(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label - 9(txval10): 8(ptr) Variable Function - 26(txval11): 25(ptr) Variable Function - 39(txval12): 38(ptr) Variable Function - 49(txval20): 8(ptr) Variable Function - 63(txval21): 25(ptr) Variable Function - 75(txval22): 38(ptr) Variable Function - 89(txval30): 8(ptr) Variable Function - 102(txval31): 25(ptr) Variable Function - 113(txval32): 38(ptr) Variable Function - 129(psout): 128(ptr) Variable Function - 13: 10 Load 12(g_tTex1df4) - 17: 14 Load 16(g_sSamp) - 19: 18 SampledImage 13 17 - 23: 7(fvec4) ImageSampleImplicitLod 19 20 ConstOffset 22 - Store 9(txval10) 23 - 30: 27 Load 29(g_tTex1di4) - 31: 14 Load 16(g_sSamp) - 33: 32 SampledImage 30 31 - 35: 24(ivec4) ImageSampleImplicitLod 33 34 ConstOffset 22 - Store 26(txval11) 35 - 43: 40 Load 42(g_tTex1du4) - 44: 14 Load 16(g_sSamp) - 46: 45 SampledImage 43 44 - 48: 37(ivec4) ImageSampleImplicitLod 46 47 ConstOffset 22 - Store 39(txval12) 48 - 53: 50 Load 52(g_tTex2df4) - 54: 14 Load 16(g_sSamp) - 56: 55 SampledImage 53 54 - 62: 7(fvec4) ImageSampleImplicitLod 56 58 ConstOffset 61 - Store 49(txval20) 62 - 67: 64 Load 66(g_tTex2di4) - 68: 14 Load 16(g_sSamp) - 70: 69 SampledImage 67 68 - 74: 24(ivec4) ImageSampleImplicitLod 70 72 ConstOffset 73 - Store 63(txval21) 74 - 79: 76 Load 78(g_tTex2du4) - 80: 14 Load 16(g_sSamp) - 82: 81 SampledImage 79 80 - 88: 37(ivec4) ImageSampleImplicitLod 82 85 ConstOffset 87 - Store 75(txval22) 88 - 93: 90 Load 92(g_tTex3df4) - 94: 14 Load 16(g_sSamp) - 96: 95 SampledImage 93 94 - 101: 7(fvec4) ImageSampleImplicitLod 96 98 ConstOffset 100 - Store 89(txval30) 101 - 106: 103 Load 105(g_tTex3di4) - 107: 14 Load 16(g_sSamp) - 109: 108 SampledImage 106 107 - 112: 24(ivec4) ImageSampleImplicitLod 109 110 ConstOffset 111 - Store 102(txval31) 112 - 117: 114 Load 116(g_tTex3du4) - 118: 14 Load 16(g_sSamp) - 120: 119 SampledImage 117 118 - 126: 37(ivec4) ImageSampleImplicitLod 120 124 ConstOffset 125 - Store 113(txval32) 126 - 132: 8(ptr) AccessChain 129(psout) 60 - Store 132 131 - 134: 133(ptr) AccessChain 129(psout) 22 - Store 134 130 - 137: 8(ptr) AccessChain 129(psout) 60 - 138: 7(fvec4) Load 137 - Store 136(Color) 138 - 141: 133(ptr) AccessChain 129(psout) 22 - 142: 6(float) Load 141 - Store 140(Depth) 142 +141(flattenTemp): 131(ptr) Variable Function + 142:8(PS_OUTPUT) FunctionCall 10(@main() + Store 141(flattenTemp) 142 + 145: 12(ptr) AccessChain 141(flattenTemp) 64 + 146: 7(fvec4) Load 145 + Store 144(Color) 146 + 149: 136(ptr) AccessChain 141(flattenTemp) 26 + 150: 6(float) Load 149 + Store 148(Depth) 150 Return FunctionEnd + 10(@main():8(PS_OUTPUT) Function None 9 + 11: Label + 13(txval10): 12(ptr) Variable Function + 30(txval11): 29(ptr) Variable Function + 43(txval12): 42(ptr) Variable Function + 53(txval20): 12(ptr) Variable Function + 67(txval21): 29(ptr) Variable Function + 79(txval22): 42(ptr) Variable Function + 93(txval30): 12(ptr) Variable Function + 106(txval31): 29(ptr) Variable Function + 117(txval32): 42(ptr) Variable Function + 132(psout): 131(ptr) Variable Function + 17: 14 Load 16(g_tTex1df4) + 21: 18 Load 20(g_sSamp) + 23: 22 SampledImage 17 21 + 27: 7(fvec4) ImageSampleImplicitLod 23 24 ConstOffset 26 + Store 13(txval10) 27 + 34: 31 Load 33(g_tTex1di4) + 35: 18 Load 20(g_sSamp) + 37: 36 SampledImage 34 35 + 39: 28(ivec4) ImageSampleImplicitLod 37 38 ConstOffset 26 + Store 30(txval11) 39 + 47: 44 Load 46(g_tTex1du4) + 48: 18 Load 20(g_sSamp) + 50: 49 SampledImage 47 48 + 52: 41(ivec4) ImageSampleImplicitLod 50 51 ConstOffset 26 + Store 43(txval12) 52 + 57: 54 Load 56(g_tTex2df4) + 58: 18 Load 20(g_sSamp) + 60: 59 SampledImage 57 58 + 66: 7(fvec4) ImageSampleImplicitLod 60 62 ConstOffset 65 + Store 53(txval20) 66 + 71: 68 Load 70(g_tTex2di4) + 72: 18 Load 20(g_sSamp) + 74: 73 SampledImage 71 72 + 78: 28(ivec4) ImageSampleImplicitLod 74 76 ConstOffset 77 + Store 67(txval21) 78 + 83: 80 Load 82(g_tTex2du4) + 84: 18 Load 20(g_sSamp) + 86: 85 SampledImage 83 84 + 92: 41(ivec4) ImageSampleImplicitLod 86 89 ConstOffset 91 + Store 79(txval22) 92 + 97: 94 Load 96(g_tTex3df4) + 98: 18 Load 20(g_sSamp) + 100: 99 SampledImage 97 98 + 105: 7(fvec4) ImageSampleImplicitLod 100 102 ConstOffset 104 + Store 93(txval30) 105 + 110: 107 Load 109(g_tTex3di4) + 111: 18 Load 20(g_sSamp) + 113: 112 SampledImage 110 111 + 116: 28(ivec4) ImageSampleImplicitLod 113 114 ConstOffset 115 + Store 106(txval31) 116 + 121: 118 Load 120(g_tTex3du4) + 122: 18 Load 20(g_sSamp) + 124: 123 SampledImage 121 122 + 130: 41(ivec4) ImageSampleImplicitLod 124 128 ConstOffset 129 + Store 117(txval32) 130 + 135: 12(ptr) AccessChain 132(psout) 64 + Store 135 134 + 137: 136(ptr) AccessChain 132(psout) 26 + Store 137 133 + 138:8(PS_OUTPUT) Load 132(psout) + ReturnValue 138 + FunctionEnd diff --git a/Test/baseResults/hlsl.sample.offsetarray.dx10.frag.out b/Test/baseResults/hlsl.sample.offsetarray.dx10.frag.out index abdf0327..177cee3d 100644 --- a/Test/baseResults/hlsl.sample.offsetarray.dx10.frag.out +++ b/Test/baseResults/hlsl.sample.offsetarray.dx10.frag.out @@ -2,7 +2,7 @@ hlsl.sample.offsetarray.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:20 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:20 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:20 Function Parameters: 0:? Sequence 0:23 Sequence @@ -100,24 +100,28 @@ gl_FragCoord origin is upper left 0:34 1 (const int) 0:34 Constant: 0:34 1.000000 -0:36 Sequence -0:36 Sequence -0:36 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:36 Color: direct index for structure (temp 4-component vector of float) -0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:36 Constant: -0:36 0 (const int) -0:36 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:36 Depth: direct index for structure (temp float) -0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:36 Constant: -0:36 1 (const int) -0:36 Branch: Return +0:36 Branch: Return with expression +0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:20 Function Definition: main( (temp void) +0:20 Function Parameters: +0:? Sequence +0:20 Sequence +0:20 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:20 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:20 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:20 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:20 Color: direct index for structure (temp 4-component vector of float) +0:20 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:20 Constant: +0:20 0 (const int) +0:20 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:20 Depth: direct index for structure (temp float) +0:20 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:20 Constant: +0:20 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) @@ -126,6 +130,8 @@ gl_FragCoord origin is upper left 0:? 'g_tTex2df4' (uniform texture2DArray) 0:? 'g_tTex2di4' (uniform itexture2DArray) 0:? 'g_tTex2du4' (uniform utexture2DArray) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) Linked fragment stage: @@ -134,7 +140,7 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:20 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:20 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:20 Function Parameters: 0:? Sequence 0:23 Sequence @@ -232,24 +238,28 @@ gl_FragCoord origin is upper left 0:34 1 (const int) 0:34 Constant: 0:34 1.000000 -0:36 Sequence -0:36 Sequence -0:36 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:36 Color: direct index for structure (temp 4-component vector of float) -0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:36 Constant: -0:36 0 (const int) -0:36 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:36 Depth: direct index for structure (temp float) -0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:36 Constant: -0:36 1 (const int) -0:36 Branch: Return +0:36 Branch: Return with expression +0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:20 Function Definition: main( (temp void) +0:20 Function Parameters: +0:? Sequence +0:20 Sequence +0:20 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:20 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:20 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:20 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:20 Color: direct index for structure (temp 4-component vector of float) +0:20 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:20 Constant: +0:20 0 (const int) +0:20 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:20 Depth: direct index for structure (temp float) +0:20 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:20 Constant: +0:20 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) @@ -258,168 +268,181 @@ gl_FragCoord origin is upper left 0:? 'g_tTex2df4' (uniform texture2DArray) 0:? 'g_tTex2di4' (uniform itexture2DArray) 0:? 'g_tTex2du4' (uniform utexture2DArray) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 111 +// Id's are bound by 118 Capability Shader Capability Sampled1D 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 102 106 + EntryPoint Fragment 4 "main" 110 114 ExecutionMode 4 OriginUpperLeft Name 4 "main" - Name 9 "txval10" - Name 12 "g_tTex1df4" - Name 16 "g_sSamp" - Name 29 "txval11" - Name 32 "g_tTex1di4" - Name 44 "txval12" - Name 47 "g_tTex1du4" - Name 56 "txval20" - Name 59 "g_tTex2df4" - Name 69 "txval21" - Name 72 "g_tTex2di4" - Name 80 "txval22" - Name 83 "g_tTex2du4" - Name 93 "PS_OUTPUT" - MemberName 93(PS_OUTPUT) 0 "Color" - MemberName 93(PS_OUTPUT) 1 "Depth" - Name 95 "psout" - Name 102 "Color" - Name 106 "Depth" - Name 110 "g_tTex1df4a" - Decorate 12(g_tTex1df4) DescriptorSet 0 - Decorate 12(g_tTex1df4) Binding 0 - Decorate 16(g_sSamp) DescriptorSet 0 - Decorate 16(g_sSamp) Binding 0 - Decorate 32(g_tTex1di4) DescriptorSet 0 - Decorate 47(g_tTex1du4) DescriptorSet 0 - Decorate 59(g_tTex2df4) DescriptorSet 0 - Decorate 72(g_tTex2di4) DescriptorSet 0 - Decorate 83(g_tTex2du4) DescriptorSet 0 - Decorate 102(Color) Location 0 - Decorate 106(Depth) BuiltIn FragDepth - Decorate 110(g_tTex1df4a) DescriptorSet 0 - Decorate 110(g_tTex1df4a) Binding 1 + Name 8 "PS_OUTPUT" + MemberName 8(PS_OUTPUT) 0 "Color" + MemberName 8(PS_OUTPUT) 1 "Depth" + Name 10 "@main(" + Name 13 "txval10" + Name 16 "g_tTex1df4" + Name 20 "g_sSamp" + Name 33 "txval11" + Name 36 "g_tTex1di4" + Name 48 "txval12" + Name 51 "g_tTex1du4" + Name 60 "txval20" + Name 63 "g_tTex2df4" + Name 73 "txval21" + Name 76 "g_tTex2di4" + Name 84 "txval22" + Name 87 "g_tTex2du4" + Name 98 "psout" + Name 107 "flattenTemp" + Name 110 "Color" + Name 114 "Depth" + Name 117 "g_tTex1df4a" + Decorate 16(g_tTex1df4) DescriptorSet 0 + Decorate 16(g_tTex1df4) Binding 0 + Decorate 20(g_sSamp) DescriptorSet 0 + Decorate 20(g_sSamp) Binding 0 + Decorate 36(g_tTex1di4) DescriptorSet 0 + Decorate 51(g_tTex1du4) DescriptorSet 0 + Decorate 63(g_tTex2df4) DescriptorSet 0 + Decorate 76(g_tTex2di4) DescriptorSet 0 + Decorate 87(g_tTex2du4) DescriptorSet 0 + Decorate 110(Color) Location 0 + Decorate 114(Depth) BuiltIn FragDepth + Decorate 117(g_tTex1df4a) DescriptorSet 0 + Decorate 117(g_tTex1df4a) Binding 1 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 - 8: TypePointer Function 7(fvec4) - 10: TypeImage 6(float) 1D array sampled format:Unknown - 11: TypePointer UniformConstant 10 - 12(g_tTex1df4): 11(ptr) Variable UniformConstant - 14: TypeSampler + 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) + 9: TypeFunction 8(PS_OUTPUT) + 12: TypePointer Function 7(fvec4) + 14: TypeImage 6(float) 1D array sampled format:Unknown 15: TypePointer UniformConstant 14 - 16(g_sSamp): 15(ptr) Variable UniformConstant - 18: TypeSampledImage 10 - 20: TypeVector 6(float) 2 - 21: 6(float) Constant 1036831949 - 22: 6(float) Constant 1045220557 - 23: 20(fvec2) ConstantComposite 21 22 - 24: TypeInt 32 1 - 25: 24(int) Constant 0 - 27: TypeVector 24(int) 4 - 28: TypePointer Function 27(ivec4) - 30: TypeImage 24(int) 1D array sampled format:Unknown - 31: TypePointer UniformConstant 30 - 32(g_tTex1di4): 31(ptr) Variable UniformConstant - 35: TypeSampledImage 30 - 37: 6(float) Constant 1050253722 - 38: 20(fvec2) ConstantComposite 22 37 - 39: 24(int) Constant 1 - 41: TypeInt 32 0 - 42: TypeVector 41(int) 4 - 43: TypePointer Function 42(ivec4) - 45: TypeImage 41(int) 1D array sampled format:Unknown - 46: TypePointer UniformConstant 45 - 47(g_tTex1du4): 46(ptr) Variable UniformConstant - 50: TypeSampledImage 45 - 52: 6(float) Constant 1053609165 - 53: 20(fvec2) ConstantComposite 37 52 - 54: 24(int) Constant 2 - 57: TypeImage 6(float) 2D array sampled format:Unknown - 58: TypePointer UniformConstant 57 - 59(g_tTex2df4): 58(ptr) Variable UniformConstant - 62: TypeSampledImage 57 - 64: TypeVector 6(float) 3 - 65: 64(fvec3) ConstantComposite 21 22 37 - 66: TypeVector 24(int) 2 - 67: 66(ivec2) ConstantComposite 25 25 - 70: TypeImage 24(int) 2D array sampled format:Unknown - 71: TypePointer UniformConstant 70 - 72(g_tTex2di4): 71(ptr) Variable UniformConstant - 75: TypeSampledImage 70 - 77: 6(float) Constant 1056964608 - 78: 64(fvec3) ConstantComposite 37 52 77 - 81: TypeImage 41(int) 2D array sampled format:Unknown - 82: TypePointer UniformConstant 81 - 83(g_tTex2du4): 82(ptr) Variable UniformConstant - 86: TypeSampledImage 81 - 88: 6(float) Constant 1058642330 - 89: 6(float) Constant 1060320051 - 90: 64(fvec3) ConstantComposite 77 88 89 - 91: 66(ivec2) ConstantComposite 25 39 - 93(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) - 94: TypePointer Function 93(PS_OUTPUT) - 96: 6(float) Constant 1065353216 - 97: 7(fvec4) ConstantComposite 96 96 96 96 - 99: TypePointer Function 6(float) - 101: TypePointer Output 7(fvec4) - 102(Color): 101(ptr) Variable Output - 105: TypePointer Output 6(float) - 106(Depth): 105(ptr) Variable Output -110(g_tTex1df4a): 11(ptr) Variable UniformConstant + 16(g_tTex1df4): 15(ptr) Variable UniformConstant + 18: TypeSampler + 19: TypePointer UniformConstant 18 + 20(g_sSamp): 19(ptr) Variable UniformConstant + 22: TypeSampledImage 14 + 24: TypeVector 6(float) 2 + 25: 6(float) Constant 1036831949 + 26: 6(float) Constant 1045220557 + 27: 24(fvec2) ConstantComposite 25 26 + 28: TypeInt 32 1 + 29: 28(int) Constant 0 + 31: TypeVector 28(int) 4 + 32: TypePointer Function 31(ivec4) + 34: TypeImage 28(int) 1D array sampled format:Unknown + 35: TypePointer UniformConstant 34 + 36(g_tTex1di4): 35(ptr) Variable UniformConstant + 39: TypeSampledImage 34 + 41: 6(float) Constant 1050253722 + 42: 24(fvec2) ConstantComposite 26 41 + 43: 28(int) Constant 1 + 45: TypeInt 32 0 + 46: TypeVector 45(int) 4 + 47: TypePointer Function 46(ivec4) + 49: TypeImage 45(int) 1D array sampled format:Unknown + 50: TypePointer UniformConstant 49 + 51(g_tTex1du4): 50(ptr) Variable UniformConstant + 54: TypeSampledImage 49 + 56: 6(float) Constant 1053609165 + 57: 24(fvec2) ConstantComposite 41 56 + 58: 28(int) Constant 2 + 61: TypeImage 6(float) 2D array sampled format:Unknown + 62: TypePointer UniformConstant 61 + 63(g_tTex2df4): 62(ptr) Variable UniformConstant + 66: TypeSampledImage 61 + 68: TypeVector 6(float) 3 + 69: 68(fvec3) ConstantComposite 25 26 41 + 70: TypeVector 28(int) 2 + 71: 70(ivec2) ConstantComposite 29 29 + 74: TypeImage 28(int) 2D array sampled format:Unknown + 75: TypePointer UniformConstant 74 + 76(g_tTex2di4): 75(ptr) Variable UniformConstant + 79: TypeSampledImage 74 + 81: 6(float) Constant 1056964608 + 82: 68(fvec3) ConstantComposite 41 56 81 + 85: TypeImage 45(int) 2D array sampled format:Unknown + 86: TypePointer UniformConstant 85 + 87(g_tTex2du4): 86(ptr) Variable UniformConstant + 90: TypeSampledImage 85 + 92: 6(float) Constant 1058642330 + 93: 6(float) Constant 1060320051 + 94: 68(fvec3) ConstantComposite 81 92 93 + 95: 70(ivec2) ConstantComposite 29 43 + 97: TypePointer Function 8(PS_OUTPUT) + 99: 6(float) Constant 1065353216 + 100: 7(fvec4) ConstantComposite 99 99 99 99 + 102: TypePointer Function 6(float) + 109: TypePointer Output 7(fvec4) + 110(Color): 109(ptr) Variable Output + 113: TypePointer Output 6(float) + 114(Depth): 113(ptr) Variable Output +117(g_tTex1df4a): 15(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label - 9(txval10): 8(ptr) Variable Function - 29(txval11): 28(ptr) Variable Function - 44(txval12): 43(ptr) Variable Function - 56(txval20): 8(ptr) Variable Function - 69(txval21): 28(ptr) Variable Function - 80(txval22): 43(ptr) Variable Function - 95(psout): 94(ptr) Variable Function - 13: 10 Load 12(g_tTex1df4) - 17: 14 Load 16(g_sSamp) - 19: 18 SampledImage 13 17 - 26: 7(fvec4) ImageSampleImplicitLod 19 23 ConstOffset 25 - Store 9(txval10) 26 - 33: 30 Load 32(g_tTex1di4) - 34: 14 Load 16(g_sSamp) - 36: 35 SampledImage 33 34 - 40: 27(ivec4) ImageSampleImplicitLod 36 38 ConstOffset 39 - Store 29(txval11) 40 - 48: 45 Load 47(g_tTex1du4) - 49: 14 Load 16(g_sSamp) - 51: 50 SampledImage 48 49 - 55: 42(ivec4) ImageSampleImplicitLod 51 53 ConstOffset 54 - Store 44(txval12) 55 - 60: 57 Load 59(g_tTex2df4) - 61: 14 Load 16(g_sSamp) - 63: 62 SampledImage 60 61 - 68: 7(fvec4) ImageSampleImplicitLod 63 65 ConstOffset 67 - Store 56(txval20) 68 - 73: 70 Load 72(g_tTex2di4) - 74: 14 Load 16(g_sSamp) - 76: 75 SampledImage 73 74 - 79: 27(ivec4) ImageSampleImplicitLod 76 78 ConstOffset 67 - Store 69(txval21) 79 - 84: 81 Load 83(g_tTex2du4) - 85: 14 Load 16(g_sSamp) - 87: 86 SampledImage 84 85 - 92: 42(ivec4) ImageSampleImplicitLod 87 90 ConstOffset 91 - Store 80(txval22) 92 - 98: 8(ptr) AccessChain 95(psout) 25 - Store 98 97 - 100: 99(ptr) AccessChain 95(psout) 39 - Store 100 96 - 103: 8(ptr) AccessChain 95(psout) 25 - 104: 7(fvec4) Load 103 - Store 102(Color) 104 - 107: 99(ptr) AccessChain 95(psout) 39 - 108: 6(float) Load 107 - Store 106(Depth) 108 +107(flattenTemp): 97(ptr) Variable Function + 108:8(PS_OUTPUT) FunctionCall 10(@main() + Store 107(flattenTemp) 108 + 111: 12(ptr) AccessChain 107(flattenTemp) 29 + 112: 7(fvec4) Load 111 + Store 110(Color) 112 + 115: 102(ptr) AccessChain 107(flattenTemp) 43 + 116: 6(float) Load 115 + Store 114(Depth) 116 Return FunctionEnd + 10(@main():8(PS_OUTPUT) Function None 9 + 11: Label + 13(txval10): 12(ptr) Variable Function + 33(txval11): 32(ptr) Variable Function + 48(txval12): 47(ptr) Variable Function + 60(txval20): 12(ptr) Variable Function + 73(txval21): 32(ptr) Variable Function + 84(txval22): 47(ptr) Variable Function + 98(psout): 97(ptr) Variable Function + 17: 14 Load 16(g_tTex1df4) + 21: 18 Load 20(g_sSamp) + 23: 22 SampledImage 17 21 + 30: 7(fvec4) ImageSampleImplicitLod 23 27 ConstOffset 29 + Store 13(txval10) 30 + 37: 34 Load 36(g_tTex1di4) + 38: 18 Load 20(g_sSamp) + 40: 39 SampledImage 37 38 + 44: 31(ivec4) ImageSampleImplicitLod 40 42 ConstOffset 43 + Store 33(txval11) 44 + 52: 49 Load 51(g_tTex1du4) + 53: 18 Load 20(g_sSamp) + 55: 54 SampledImage 52 53 + 59: 46(ivec4) ImageSampleImplicitLod 55 57 ConstOffset 58 + Store 48(txval12) 59 + 64: 61 Load 63(g_tTex2df4) + 65: 18 Load 20(g_sSamp) + 67: 66 SampledImage 64 65 + 72: 7(fvec4) ImageSampleImplicitLod 67 69 ConstOffset 71 + Store 60(txval20) 72 + 77: 74 Load 76(g_tTex2di4) + 78: 18 Load 20(g_sSamp) + 80: 79 SampledImage 77 78 + 83: 31(ivec4) ImageSampleImplicitLod 80 82 ConstOffset 71 + Store 73(txval21) 83 + 88: 85 Load 87(g_tTex2du4) + 89: 18 Load 20(g_sSamp) + 91: 90 SampledImage 88 89 + 96: 46(ivec4) ImageSampleImplicitLod 91 94 ConstOffset 95 + Store 84(txval22) 96 + 101: 12(ptr) AccessChain 98(psout) 29 + Store 101 100 + 103: 102(ptr) AccessChain 98(psout) 43 + Store 103 99 + 104:8(PS_OUTPUT) Load 98(psout) + ReturnValue 104 + FunctionEnd diff --git a/Test/baseResults/hlsl.sample.sub-vec4.dx10.frag.out b/Test/baseResults/hlsl.sample.sub-vec4.dx10.frag.out index bfbad5c2..d6353e55 100644 --- a/Test/baseResults/hlsl.sample.sub-vec4.dx10.frag.out +++ b/Test/baseResults/hlsl.sample.sub-vec4.dx10.frag.out @@ -2,7 +2,7 @@ hlsl.sample.sub-vec4.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:14 Function Definition: main( (temp structure{temp 4-component vector of float Color}) +0:14 Function Definition: @main( (temp structure{temp 4-component vector of float Color}) 0:14 Function Parameters: 0:? Sequence 0:17 Sequence @@ -54,22 +54,25 @@ gl_FragCoord origin is upper left 0:22 1.000000 0:22 1.000000 0:22 1.000000 -0:23 Sequence -0:23 Sequence -0:23 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:23 Color: direct index for structure (temp 4-component vector of float) -0:23 'psout' (temp structure{temp 4-component vector of float Color}) -0:23 Constant: -0:23 0 (const int) -0:23 Branch: Return +0:23 Branch: Return with expression +0:23 'psout' (temp structure{temp 4-component vector of float Color}) +0:14 Function Definition: main( (temp void) +0:14 Function Parameters: +0:? Sequence +0:14 Sequence +0:14 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:14 Color: direct index for structure (temp 4-component vector of float) +0:14 Function Call: @main( (temp structure{temp 4-component vector of float Color}) +0:14 Constant: +0:14 0 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df1' (uniform texture1D) 0:? 'g_tTex1df2' (uniform texture1D) 0:? 'g_tTex1df3' (uniform texture1D) 0:? 'g_tTex1df4' (uniform texture1D) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) Linked fragment stage: @@ -78,7 +81,7 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:14 Function Definition: main( (temp structure{temp 4-component vector of float Color}) +0:14 Function Definition: @main( (temp structure{temp 4-component vector of float Color}) 0:14 Function Parameters: 0:? Sequence 0:17 Sequence @@ -130,123 +133,133 @@ gl_FragCoord origin is upper left 0:22 1.000000 0:22 1.000000 0:22 1.000000 -0:23 Sequence -0:23 Sequence -0:23 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:23 Color: direct index for structure (temp 4-component vector of float) -0:23 'psout' (temp structure{temp 4-component vector of float Color}) -0:23 Constant: -0:23 0 (const int) -0:23 Branch: Return +0:23 Branch: Return with expression +0:23 'psout' (temp structure{temp 4-component vector of float Color}) +0:14 Function Definition: main( (temp void) +0:14 Function Parameters: +0:? Sequence +0:14 Sequence +0:14 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:14 Color: direct index for structure (temp 4-component vector of float) +0:14 Function Call: @main( (temp structure{temp 4-component vector of float Color}) +0:14 Constant: +0:14 0 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df1' (uniform texture1D) 0:? 'g_tTex1df2' (uniform texture1D) 0:? 'g_tTex1df3' (uniform texture1D) 0:? 'g_tTex1df4' (uniform texture1D) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 67 +// Id's are bound by 72 Capability Shader Capability Sampled1D 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 63 + EntryPoint Fragment 4 "main" 69 ExecutionMode 4 OriginUpperLeft Name 4 "main" - Name 8 "txval10" - Name 11 "g_tTex1df1" - Name 15 "g_sSamp" - Name 25 "txval11" - Name 26 "g_tTex1df2" - Name 37 "txval12" - Name 38 "g_tTex1df3" - Name 48 "txval13" - Name 49 "g_tTex1df4" - Name 54 "PS_OUTPUT" - MemberName 54(PS_OUTPUT) 0 "Color" - Name 56 "psout" - Name 63 "Color" - Decorate 11(g_tTex1df1) DescriptorSet 0 - Decorate 15(g_sSamp) DescriptorSet 0 - Decorate 15(g_sSamp) Binding 0 - Decorate 26(g_tTex1df2) DescriptorSet 0 - Decorate 38(g_tTex1df3) DescriptorSet 0 - Decorate 49(g_tTex1df4) DescriptorSet 0 - Decorate 63(Color) Location 0 + Name 8 "PS_OUTPUT" + MemberName 8(PS_OUTPUT) 0 "Color" + Name 10 "@main(" + Name 13 "txval10" + Name 16 "g_tTex1df1" + Name 20 "g_sSamp" + Name 29 "txval11" + Name 30 "g_tTex1df2" + Name 41 "txval12" + Name 42 "g_tTex1df3" + Name 52 "txval13" + Name 53 "g_tTex1df4" + Name 59 "psout" + Name 69 "Color" + Decorate 16(g_tTex1df1) DescriptorSet 0 + Decorate 20(g_sSamp) DescriptorSet 0 + Decorate 20(g_sSamp) Binding 0 + Decorate 30(g_tTex1df2) DescriptorSet 0 + Decorate 42(g_tTex1df3) DescriptorSet 0 + Decorate 53(g_tTex1df4) DescriptorSet 0 + Decorate 69(Color) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 - 7: TypePointer Function 6(float) - 9: TypeImage 6(float) 1D sampled format:Unknown - 10: TypePointer UniformConstant 9 - 11(g_tTex1df1): 10(ptr) Variable UniformConstant - 13: TypeSampler - 14: TypePointer UniformConstant 13 - 15(g_sSamp): 14(ptr) Variable UniformConstant - 17: TypeSampledImage 9 - 19: 6(float) Constant 1036831949 - 20: TypeVector 6(float) 4 - 23: TypeVector 6(float) 2 - 24: TypePointer Function 23(fvec2) - 26(g_tTex1df2): 10(ptr) Variable UniformConstant - 30: 6(float) Constant 1045220557 - 35: TypeVector 6(float) 3 - 36: TypePointer Function 35(fvec3) - 38(g_tTex1df3): 10(ptr) Variable UniformConstant - 47: TypePointer Function 20(fvec4) - 49(g_tTex1df4): 10(ptr) Variable UniformConstant - 54(PS_OUTPUT): TypeStruct 20(fvec4) - 55: TypePointer Function 54(PS_OUTPUT) - 57: TypeInt 32 1 - 58: 57(int) Constant 0 - 59: 6(float) Constant 1065353216 - 60: 20(fvec4) ConstantComposite 59 59 59 59 - 62: TypePointer Output 20(fvec4) - 63(Color): 62(ptr) Variable Output + 7: TypeVector 6(float) 4 + 8(PS_OUTPUT): TypeStruct 7(fvec4) + 9: TypeFunction 8(PS_OUTPUT) + 12: TypePointer Function 6(float) + 14: TypeImage 6(float) 1D sampled format:Unknown + 15: TypePointer UniformConstant 14 + 16(g_tTex1df1): 15(ptr) Variable UniformConstant + 18: TypeSampler + 19: TypePointer UniformConstant 18 + 20(g_sSamp): 19(ptr) Variable UniformConstant + 22: TypeSampledImage 14 + 24: 6(float) Constant 1036831949 + 27: TypeVector 6(float) 2 + 28: TypePointer Function 27(fvec2) + 30(g_tTex1df2): 15(ptr) Variable UniformConstant + 34: 6(float) Constant 1045220557 + 39: TypeVector 6(float) 3 + 40: TypePointer Function 39(fvec3) + 42(g_tTex1df3): 15(ptr) Variable UniformConstant + 51: TypePointer Function 7(fvec4) + 53(g_tTex1df4): 15(ptr) Variable UniformConstant + 58: TypePointer Function 8(PS_OUTPUT) + 60: TypeInt 32 1 + 61: 60(int) Constant 0 + 62: 6(float) Constant 1065353216 + 63: 7(fvec4) ConstantComposite 62 62 62 62 + 68: TypePointer Output 7(fvec4) + 69(Color): 68(ptr) Variable Output 4(main): 2 Function None 3 5: Label - 8(txval10): 7(ptr) Variable Function - 25(txval11): 24(ptr) Variable Function - 37(txval12): 36(ptr) Variable Function - 48(txval13): 47(ptr) Variable Function - 56(psout): 55(ptr) Variable Function - 12: 9 Load 11(g_tTex1df1) - 16: 13 Load 15(g_sSamp) - 18: 17 SampledImage 12 16 - 21: 20(fvec4) ImageSampleImplicitLod 18 19 - 22: 6(float) CompositeExtract 21 0 - Store 8(txval10) 22 - 27: 9 Load 26(g_tTex1df2) - 28: 13 Load 15(g_sSamp) - 29: 17 SampledImage 27 28 - 31: 20(fvec4) ImageSampleImplicitLod 29 30 - 32: 6(float) CompositeExtract 31 0 - 33: 6(float) CompositeExtract 31 1 - 34: 23(fvec2) CompositeConstruct 32 33 - Store 25(txval11) 34 - 39: 9 Load 38(g_tTex1df3) - 40: 13 Load 15(g_sSamp) - 41: 17 SampledImage 39 40 - 42: 20(fvec4) ImageSampleImplicitLod 41 30 - 43: 6(float) CompositeExtract 42 0 - 44: 6(float) CompositeExtract 42 1 - 45: 6(float) CompositeExtract 42 2 - 46: 35(fvec3) CompositeConstruct 43 44 45 - Store 37(txval12) 46 - 50: 9 Load 49(g_tTex1df4) - 51: 13 Load 15(g_sSamp) - 52: 17 SampledImage 50 51 - 53: 20(fvec4) ImageSampleImplicitLod 52 30 - Store 48(txval13) 53 - 61: 47(ptr) AccessChain 56(psout) 58 - Store 61 60 - 64: 47(ptr) AccessChain 56(psout) 58 - 65: 20(fvec4) Load 64 - Store 63(Color) 65 + 70:8(PS_OUTPUT) FunctionCall 10(@main() + 71: 7(fvec4) CompositeExtract 70 0 + Store 69(Color) 71 Return FunctionEnd + 10(@main():8(PS_OUTPUT) Function None 9 + 11: Label + 13(txval10): 12(ptr) Variable Function + 29(txval11): 28(ptr) Variable Function + 41(txval12): 40(ptr) Variable Function + 52(txval13): 51(ptr) Variable Function + 59(psout): 58(ptr) Variable Function + 17: 14 Load 16(g_tTex1df1) + 21: 18 Load 20(g_sSamp) + 23: 22 SampledImage 17 21 + 25: 7(fvec4) ImageSampleImplicitLod 23 24 + 26: 6(float) CompositeExtract 25 0 + Store 13(txval10) 26 + 31: 14 Load 30(g_tTex1df2) + 32: 18 Load 20(g_sSamp) + 33: 22 SampledImage 31 32 + 35: 7(fvec4) ImageSampleImplicitLod 33 34 + 36: 6(float) CompositeExtract 35 0 + 37: 6(float) CompositeExtract 35 1 + 38: 27(fvec2) CompositeConstruct 36 37 + Store 29(txval11) 38 + 43: 14 Load 42(g_tTex1df3) + 44: 18 Load 20(g_sSamp) + 45: 22 SampledImage 43 44 + 46: 7(fvec4) ImageSampleImplicitLod 45 34 + 47: 6(float) CompositeExtract 46 0 + 48: 6(float) CompositeExtract 46 1 + 49: 6(float) CompositeExtract 46 2 + 50: 39(fvec3) CompositeConstruct 47 48 49 + Store 41(txval12) 50 + 54: 14 Load 53(g_tTex1df4) + 55: 18 Load 20(g_sSamp) + 56: 22 SampledImage 54 55 + 57: 7(fvec4) ImageSampleImplicitLod 56 34 + Store 52(txval13) 57 + 64: 51(ptr) AccessChain 59(psout) 61 + Store 64 63 + 65:8(PS_OUTPUT) Load 59(psout) + ReturnValue 65 + FunctionEnd diff --git a/Test/baseResults/hlsl.samplebias.array.dx10.frag.out b/Test/baseResults/hlsl.samplebias.array.dx10.frag.out index 05ac32a5..e14c8f1b 100644 --- a/Test/baseResults/hlsl.samplebias.array.dx10.frag.out +++ b/Test/baseResults/hlsl.samplebias.array.dx10.frag.out @@ -2,7 +2,7 @@ hlsl.samplebias.array.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:24 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:24 Function Parameters: 0:? Sequence 0:27 Sequence @@ -139,24 +139,28 @@ gl_FragCoord origin is upper left 0:40 1 (const int) 0:40 Constant: 0:40 1.000000 -0:42 Sequence -0:42 Sequence -0:42 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:42 Color: direct index for structure (temp 4-component vector of float) -0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:42 Constant: -0:42 0 (const int) -0:42 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:42 Depth: direct index for structure (temp float) -0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:42 Constant: -0:42 1 (const int) -0:42 Branch: Return +0:42 Branch: Return with expression +0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Function Definition: main( (temp void) +0:24 Function Parameters: +0:? Sequence +0:24 Sequence +0:24 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:24 Color: direct index for structure (temp 4-component vector of float) +0:24 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Constant: +0:24 0 (const int) +0:24 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:24 Depth: direct index for structure (temp float) +0:24 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Constant: +0:24 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) @@ -168,6 +172,8 @@ gl_FragCoord origin is upper left 0:? 'g_tTexcdf4' (uniform textureCubeArray) 0:? 'g_tTexcdi4' (uniform itextureCubeArray) 0:? 'g_tTexcdu4' (uniform utextureCubeArray) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) Linked fragment stage: @@ -176,7 +182,7 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:24 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:24 Function Parameters: 0:? Sequence 0:27 Sequence @@ -313,24 +319,28 @@ gl_FragCoord origin is upper left 0:40 1 (const int) 0:40 Constant: 0:40 1.000000 -0:42 Sequence -0:42 Sequence -0:42 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:42 Color: direct index for structure (temp 4-component vector of float) -0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:42 Constant: -0:42 0 (const int) -0:42 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:42 Depth: direct index for structure (temp float) -0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:42 Constant: -0:42 1 (const int) -0:42 Branch: Return +0:42 Branch: Return with expression +0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Function Definition: main( (temp void) +0:24 Function Parameters: +0:? Sequence +0:24 Sequence +0:24 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:24 Color: direct index for structure (temp 4-component vector of float) +0:24 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Constant: +0:24 0 (const int) +0:24 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:24 Depth: direct index for structure (temp float) +0:24 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Constant: +0:24 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) @@ -342,209 +352,222 @@ gl_FragCoord origin is upper left 0:? 'g_tTexcdf4' (uniform textureCubeArray) 0:? 'g_tTexcdi4' (uniform itextureCubeArray) 0:? 'g_tTexcdu4' (uniform utextureCubeArray) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 139 +// Id's are bound by 146 Capability Shader Capability Sampled1D Capability SampledCubeArray 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 130 134 + EntryPoint Fragment 4 "main" 138 142 ExecutionMode 4 OriginUpperLeft Name 4 "main" - Name 9 "txval10" - Name 12 "g_tTex1df4" - Name 16 "g_sSamp" - Name 29 "txval11" - Name 32 "g_tTex1di4" - Name 43 "txval12" - Name 46 "g_tTex1du4" - Name 54 "txval20" - Name 57 "g_tTex2df4" - Name 65 "txval21" - Name 68 "g_tTex2di4" - Name 75 "txval22" - Name 78 "g_tTex2du4" - Name 87 "txval40" - Name 90 "g_tTexcdf4" - Name 97 "txval41" - Name 100 "g_tTexcdi4" - Name 107 "txval42" - Name 110 "g_tTexcdu4" - Name 120 "PS_OUTPUT" - MemberName 120(PS_OUTPUT) 0 "Color" - MemberName 120(PS_OUTPUT) 1 "Depth" - Name 122 "psout" - Name 130 "Color" - Name 134 "Depth" - Name 138 "g_tTex1df4a" - Decorate 12(g_tTex1df4) DescriptorSet 0 - Decorate 12(g_tTex1df4) Binding 0 - Decorate 16(g_sSamp) DescriptorSet 0 - Decorate 16(g_sSamp) Binding 0 - Decorate 32(g_tTex1di4) DescriptorSet 0 - Decorate 46(g_tTex1du4) DescriptorSet 0 - Decorate 57(g_tTex2df4) DescriptorSet 0 - Decorate 68(g_tTex2di4) DescriptorSet 0 - Decorate 78(g_tTex2du4) DescriptorSet 0 - Decorate 90(g_tTexcdf4) DescriptorSet 0 - Decorate 100(g_tTexcdi4) DescriptorSet 0 - Decorate 110(g_tTexcdu4) DescriptorSet 0 - Decorate 130(Color) Location 0 - Decorate 134(Depth) BuiltIn FragDepth - Decorate 138(g_tTex1df4a) DescriptorSet 0 - Decorate 138(g_tTex1df4a) Binding 1 + Name 8 "PS_OUTPUT" + MemberName 8(PS_OUTPUT) 0 "Color" + MemberName 8(PS_OUTPUT) 1 "Depth" + Name 10 "@main(" + Name 13 "txval10" + Name 16 "g_tTex1df4" + Name 20 "g_sSamp" + Name 33 "txval11" + Name 36 "g_tTex1di4" + Name 47 "txval12" + Name 50 "g_tTex1du4" + Name 58 "txval20" + Name 61 "g_tTex2df4" + Name 69 "txval21" + Name 72 "g_tTex2di4" + Name 79 "txval22" + Name 82 "g_tTex2du4" + Name 91 "txval40" + Name 94 "g_tTexcdf4" + Name 101 "txval41" + Name 104 "g_tTexcdi4" + Name 111 "txval42" + Name 114 "g_tTexcdu4" + Name 125 "psout" + Name 135 "flattenTemp" + Name 138 "Color" + Name 142 "Depth" + Name 145 "g_tTex1df4a" + Decorate 16(g_tTex1df4) DescriptorSet 0 + Decorate 16(g_tTex1df4) Binding 0 + Decorate 20(g_sSamp) DescriptorSet 0 + Decorate 20(g_sSamp) Binding 0 + Decorate 36(g_tTex1di4) DescriptorSet 0 + Decorate 50(g_tTex1du4) DescriptorSet 0 + Decorate 61(g_tTex2df4) DescriptorSet 0 + Decorate 72(g_tTex2di4) DescriptorSet 0 + Decorate 82(g_tTex2du4) DescriptorSet 0 + Decorate 94(g_tTexcdf4) DescriptorSet 0 + Decorate 104(g_tTexcdi4) DescriptorSet 0 + Decorate 114(g_tTexcdu4) DescriptorSet 0 + Decorate 138(Color) Location 0 + Decorate 142(Depth) BuiltIn FragDepth + Decorate 145(g_tTex1df4a) DescriptorSet 0 + Decorate 145(g_tTex1df4a) Binding 1 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 - 8: TypePointer Function 7(fvec4) - 10: TypeImage 6(float) 1D array sampled format:Unknown - 11: TypePointer UniformConstant 10 - 12(g_tTex1df4): 11(ptr) Variable UniformConstant - 14: TypeSampler + 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) + 9: TypeFunction 8(PS_OUTPUT) + 12: TypePointer Function 7(fvec4) + 14: TypeImage 6(float) 1D array sampled format:Unknown 15: TypePointer UniformConstant 14 - 16(g_sSamp): 15(ptr) Variable UniformConstant - 18: TypeSampledImage 10 - 20: TypeVector 6(float) 2 - 21: 6(float) Constant 1036831949 - 22: 6(float) Constant 1045220557 - 23: 20(fvec2) ConstantComposite 21 22 - 24: 6(float) Constant 1056964608 - 26: TypeInt 32 1 - 27: TypeVector 26(int) 4 - 28: TypePointer Function 27(ivec4) - 30: TypeImage 26(int) 1D array sampled format:Unknown - 31: TypePointer UniformConstant 30 - 32(g_tTex1di4): 31(ptr) Variable UniformConstant - 35: TypeSampledImage 30 - 37: 6(float) Constant 1050253722 - 38: 20(fvec2) ConstantComposite 22 37 - 40: TypeInt 32 0 - 41: TypeVector 40(int) 4 - 42: TypePointer Function 41(ivec4) - 44: TypeImage 40(int) 1D array sampled format:Unknown - 45: TypePointer UniformConstant 44 - 46(g_tTex1du4): 45(ptr) Variable UniformConstant - 49: TypeSampledImage 44 - 51: 6(float) Constant 1053609165 - 52: 20(fvec2) ConstantComposite 37 51 - 55: TypeImage 6(float) 2D array sampled format:Unknown - 56: TypePointer UniformConstant 55 - 57(g_tTex2df4): 56(ptr) Variable UniformConstant - 60: TypeSampledImage 55 - 62: TypeVector 6(float) 3 - 63: 62(fvec3) ConstantComposite 21 22 37 - 66: TypeImage 26(int) 2D array sampled format:Unknown - 67: TypePointer UniformConstant 66 - 68(g_tTex2di4): 67(ptr) Variable UniformConstant - 71: TypeSampledImage 66 - 73: 62(fvec3) ConstantComposite 37 51 24 - 76: TypeImage 40(int) 2D array sampled format:Unknown - 77: TypePointer UniformConstant 76 - 78(g_tTex2du4): 77(ptr) Variable UniformConstant - 81: TypeSampledImage 76 - 83: 6(float) Constant 1058642330 - 84: 6(float) Constant 1060320051 - 85: 62(fvec3) ConstantComposite 24 83 84 - 88: TypeImage 6(float) Cube array sampled format:Unknown - 89: TypePointer UniformConstant 88 - 90(g_tTexcdf4): 89(ptr) Variable UniformConstant - 93: TypeSampledImage 88 - 95: 7(fvec4) ConstantComposite 21 22 37 51 - 98: TypeImage 26(int) Cube array sampled format:Unknown - 99: TypePointer UniformConstant 98 - 100(g_tTexcdi4): 99(ptr) Variable UniformConstant - 103: TypeSampledImage 98 - 105: 7(fvec4) ConstantComposite 51 24 83 84 - 108: TypeImage 40(int) Cube array sampled format:Unknown - 109: TypePointer UniformConstant 108 - 110(g_tTexcdu4): 109(ptr) Variable UniformConstant - 113: TypeSampledImage 108 - 115: 6(float) Constant 1061997773 - 116: 6(float) Constant 1063675494 - 117: 6(float) Constant 1065353216 - 118: 7(fvec4) ConstantComposite 84 115 116 117 - 120(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) - 121: TypePointer Function 120(PS_OUTPUT) - 123: 26(int) Constant 0 - 124: 7(fvec4) ConstantComposite 117 117 117 117 - 126: 26(int) Constant 1 - 127: TypePointer Function 6(float) - 129: TypePointer Output 7(fvec4) - 130(Color): 129(ptr) Variable Output - 133: TypePointer Output 6(float) - 134(Depth): 133(ptr) Variable Output -138(g_tTex1df4a): 11(ptr) Variable UniformConstant + 16(g_tTex1df4): 15(ptr) Variable UniformConstant + 18: TypeSampler + 19: TypePointer UniformConstant 18 + 20(g_sSamp): 19(ptr) Variable UniformConstant + 22: TypeSampledImage 14 + 24: TypeVector 6(float) 2 + 25: 6(float) Constant 1036831949 + 26: 6(float) Constant 1045220557 + 27: 24(fvec2) ConstantComposite 25 26 + 28: 6(float) Constant 1056964608 + 30: TypeInt 32 1 + 31: TypeVector 30(int) 4 + 32: TypePointer Function 31(ivec4) + 34: TypeImage 30(int) 1D array sampled format:Unknown + 35: TypePointer UniformConstant 34 + 36(g_tTex1di4): 35(ptr) Variable UniformConstant + 39: TypeSampledImage 34 + 41: 6(float) Constant 1050253722 + 42: 24(fvec2) ConstantComposite 26 41 + 44: TypeInt 32 0 + 45: TypeVector 44(int) 4 + 46: TypePointer Function 45(ivec4) + 48: TypeImage 44(int) 1D array sampled format:Unknown + 49: TypePointer UniformConstant 48 + 50(g_tTex1du4): 49(ptr) Variable UniformConstant + 53: TypeSampledImage 48 + 55: 6(float) Constant 1053609165 + 56: 24(fvec2) ConstantComposite 41 55 + 59: TypeImage 6(float) 2D array sampled format:Unknown + 60: TypePointer UniformConstant 59 + 61(g_tTex2df4): 60(ptr) Variable UniformConstant + 64: TypeSampledImage 59 + 66: TypeVector 6(float) 3 + 67: 66(fvec3) ConstantComposite 25 26 41 + 70: TypeImage 30(int) 2D array sampled format:Unknown + 71: TypePointer UniformConstant 70 + 72(g_tTex2di4): 71(ptr) Variable UniformConstant + 75: TypeSampledImage 70 + 77: 66(fvec3) ConstantComposite 41 55 28 + 80: TypeImage 44(int) 2D array sampled format:Unknown + 81: TypePointer UniformConstant 80 + 82(g_tTex2du4): 81(ptr) Variable UniformConstant + 85: TypeSampledImage 80 + 87: 6(float) Constant 1058642330 + 88: 6(float) Constant 1060320051 + 89: 66(fvec3) ConstantComposite 28 87 88 + 92: TypeImage 6(float) Cube array sampled format:Unknown + 93: TypePointer UniformConstant 92 + 94(g_tTexcdf4): 93(ptr) Variable UniformConstant + 97: TypeSampledImage 92 + 99: 7(fvec4) ConstantComposite 25 26 41 55 + 102: TypeImage 30(int) Cube array sampled format:Unknown + 103: TypePointer UniformConstant 102 + 104(g_tTexcdi4): 103(ptr) Variable UniformConstant + 107: TypeSampledImage 102 + 109: 7(fvec4) ConstantComposite 55 28 87 88 + 112: TypeImage 44(int) Cube array sampled format:Unknown + 113: TypePointer UniformConstant 112 + 114(g_tTexcdu4): 113(ptr) Variable UniformConstant + 117: TypeSampledImage 112 + 119: 6(float) Constant 1061997773 + 120: 6(float) Constant 1063675494 + 121: 6(float) Constant 1065353216 + 122: 7(fvec4) ConstantComposite 88 119 120 121 + 124: TypePointer Function 8(PS_OUTPUT) + 126: 30(int) Constant 0 + 127: 7(fvec4) ConstantComposite 121 121 121 121 + 129: 30(int) Constant 1 + 130: TypePointer Function 6(float) + 137: TypePointer Output 7(fvec4) + 138(Color): 137(ptr) Variable Output + 141: TypePointer Output 6(float) + 142(Depth): 141(ptr) Variable Output +145(g_tTex1df4a): 15(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label - 9(txval10): 8(ptr) Variable Function - 29(txval11): 28(ptr) Variable Function - 43(txval12): 42(ptr) Variable Function - 54(txval20): 8(ptr) Variable Function - 65(txval21): 28(ptr) Variable Function - 75(txval22): 42(ptr) Variable Function - 87(txval40): 8(ptr) Variable Function - 97(txval41): 28(ptr) Variable Function - 107(txval42): 42(ptr) Variable Function - 122(psout): 121(ptr) Variable Function - 13: 10 Load 12(g_tTex1df4) - 17: 14 Load 16(g_sSamp) - 19: 18 SampledImage 13 17 - 25: 7(fvec4) ImageSampleImplicitLod 19 23 Bias 24 - Store 9(txval10) 25 - 33: 30 Load 32(g_tTex1di4) - 34: 14 Load 16(g_sSamp) - 36: 35 SampledImage 33 34 - 39: 27(ivec4) ImageSampleImplicitLod 36 38 Bias 24 - Store 29(txval11) 39 - 47: 44 Load 46(g_tTex1du4) - 48: 14 Load 16(g_sSamp) - 50: 49 SampledImage 47 48 - 53: 41(ivec4) ImageSampleImplicitLod 50 52 Bias 24 - Store 43(txval12) 53 - 58: 55 Load 57(g_tTex2df4) - 59: 14 Load 16(g_sSamp) - 61: 60 SampledImage 58 59 - 64: 7(fvec4) ImageSampleImplicitLod 61 63 Bias 24 - Store 54(txval20) 64 - 69: 66 Load 68(g_tTex2di4) - 70: 14 Load 16(g_sSamp) - 72: 71 SampledImage 69 70 - 74: 27(ivec4) ImageSampleImplicitLod 72 73 Bias 24 - Store 65(txval21) 74 - 79: 76 Load 78(g_tTex2du4) - 80: 14 Load 16(g_sSamp) - 82: 81 SampledImage 79 80 - 86: 41(ivec4) ImageSampleImplicitLod 82 85 Bias 24 - Store 75(txval22) 86 - 91: 88 Load 90(g_tTexcdf4) - 92: 14 Load 16(g_sSamp) - 94: 93 SampledImage 91 92 - 96: 7(fvec4) ImageSampleImplicitLod 94 95 Bias 24 - Store 87(txval40) 96 - 101: 98 Load 100(g_tTexcdi4) - 102: 14 Load 16(g_sSamp) - 104: 103 SampledImage 101 102 - 106: 27(ivec4) ImageSampleImplicitLod 104 105 Bias 24 - Store 97(txval41) 106 - 111: 108 Load 110(g_tTexcdu4) - 112: 14 Load 16(g_sSamp) - 114: 113 SampledImage 111 112 - 119: 41(ivec4) ImageSampleImplicitLod 114 118 Bias 24 - Store 107(txval42) 119 - 125: 8(ptr) AccessChain 122(psout) 123 - Store 125 124 - 128: 127(ptr) AccessChain 122(psout) 126 - Store 128 117 - 131: 8(ptr) AccessChain 122(psout) 123 - 132: 7(fvec4) Load 131 - Store 130(Color) 132 - 135: 127(ptr) AccessChain 122(psout) 126 - 136: 6(float) Load 135 - Store 134(Depth) 136 +135(flattenTemp): 124(ptr) Variable Function + 136:8(PS_OUTPUT) FunctionCall 10(@main() + Store 135(flattenTemp) 136 + 139: 12(ptr) AccessChain 135(flattenTemp) 126 + 140: 7(fvec4) Load 139 + Store 138(Color) 140 + 143: 130(ptr) AccessChain 135(flattenTemp) 129 + 144: 6(float) Load 143 + Store 142(Depth) 144 Return FunctionEnd + 10(@main():8(PS_OUTPUT) Function None 9 + 11: Label + 13(txval10): 12(ptr) Variable Function + 33(txval11): 32(ptr) Variable Function + 47(txval12): 46(ptr) Variable Function + 58(txval20): 12(ptr) Variable Function + 69(txval21): 32(ptr) Variable Function + 79(txval22): 46(ptr) Variable Function + 91(txval40): 12(ptr) Variable Function + 101(txval41): 32(ptr) Variable Function + 111(txval42): 46(ptr) Variable Function + 125(psout): 124(ptr) Variable Function + 17: 14 Load 16(g_tTex1df4) + 21: 18 Load 20(g_sSamp) + 23: 22 SampledImage 17 21 + 29: 7(fvec4) ImageSampleImplicitLod 23 27 Bias 28 + Store 13(txval10) 29 + 37: 34 Load 36(g_tTex1di4) + 38: 18 Load 20(g_sSamp) + 40: 39 SampledImage 37 38 + 43: 31(ivec4) ImageSampleImplicitLod 40 42 Bias 28 + Store 33(txval11) 43 + 51: 48 Load 50(g_tTex1du4) + 52: 18 Load 20(g_sSamp) + 54: 53 SampledImage 51 52 + 57: 45(ivec4) ImageSampleImplicitLod 54 56 Bias 28 + Store 47(txval12) 57 + 62: 59 Load 61(g_tTex2df4) + 63: 18 Load 20(g_sSamp) + 65: 64 SampledImage 62 63 + 68: 7(fvec4) ImageSampleImplicitLod 65 67 Bias 28 + Store 58(txval20) 68 + 73: 70 Load 72(g_tTex2di4) + 74: 18 Load 20(g_sSamp) + 76: 75 SampledImage 73 74 + 78: 31(ivec4) ImageSampleImplicitLod 76 77 Bias 28 + Store 69(txval21) 78 + 83: 80 Load 82(g_tTex2du4) + 84: 18 Load 20(g_sSamp) + 86: 85 SampledImage 83 84 + 90: 45(ivec4) ImageSampleImplicitLod 86 89 Bias 28 + Store 79(txval22) 90 + 95: 92 Load 94(g_tTexcdf4) + 96: 18 Load 20(g_sSamp) + 98: 97 SampledImage 95 96 + 100: 7(fvec4) ImageSampleImplicitLod 98 99 Bias 28 + Store 91(txval40) 100 + 105: 102 Load 104(g_tTexcdi4) + 106: 18 Load 20(g_sSamp) + 108: 107 SampledImage 105 106 + 110: 31(ivec4) ImageSampleImplicitLod 108 109 Bias 28 + Store 101(txval41) 110 + 115: 112 Load 114(g_tTexcdu4) + 116: 18 Load 20(g_sSamp) + 118: 117 SampledImage 115 116 + 123: 45(ivec4) ImageSampleImplicitLod 118 122 Bias 28 + Store 111(txval42) 123 + 128: 12(ptr) AccessChain 125(psout) 126 + Store 128 127 + 131: 130(ptr) AccessChain 125(psout) 129 + Store 131 121 + 132:8(PS_OUTPUT) Load 125(psout) + ReturnValue 132 + FunctionEnd diff --git a/Test/baseResults/hlsl.samplebias.basic.dx10.frag.out b/Test/baseResults/hlsl.samplebias.basic.dx10.frag.out index 1442fc3c..3b43d0ad 100644 --- a/Test/baseResults/hlsl.samplebias.basic.dx10.frag.out +++ b/Test/baseResults/hlsl.samplebias.basic.dx10.frag.out @@ -2,7 +2,7 @@ hlsl.samplebias.basic.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:28 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:28 Function Parameters: 0:? Sequence 0:31 Sequence @@ -169,24 +169,28 @@ gl_FragCoord origin is upper left 0:48 1 (const int) 0:48 Constant: 0:48 1.000000 -0:50 Sequence -0:50 Sequence -0:50 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:50 Color: direct index for structure (temp 4-component vector of float) -0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:50 Constant: -0:50 0 (const int) -0:50 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:50 Depth: direct index for structure (temp float) -0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:50 Constant: -0:50 1 (const int) -0:50 Branch: Return +0:50 Branch: Return with expression +0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Function Definition: main( (temp void) +0:28 Function Parameters: +0:? Sequence +0:28 Sequence +0:28 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:28 Color: direct index for structure (temp 4-component vector of float) +0:28 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Constant: +0:28 0 (const int) +0:28 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:28 Depth: direct index for structure (temp float) +0:28 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Constant: +0:28 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) @@ -201,6 +205,8 @@ gl_FragCoord origin is upper left 0:? 'g_tTexcdf4' (uniform textureCube) 0:? 'g_tTexcdi4' (uniform itextureCube) 0:? 'g_tTexcdu4' (uniform utextureCube) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) Linked fragment stage: @@ -209,7 +215,7 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:28 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:28 Function Parameters: 0:? Sequence 0:31 Sequence @@ -376,24 +382,28 @@ gl_FragCoord origin is upper left 0:48 1 (const int) 0:48 Constant: 0:48 1.000000 -0:50 Sequence -0:50 Sequence -0:50 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:50 Color: direct index for structure (temp 4-component vector of float) -0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:50 Constant: -0:50 0 (const int) -0:50 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:50 Depth: direct index for structure (temp float) -0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:50 Constant: -0:50 1 (const int) -0:50 Branch: Return +0:50 Branch: Return with expression +0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Function Definition: main( (temp void) +0:28 Function Parameters: +0:? Sequence +0:28 Sequence +0:28 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:28 Color: direct index for structure (temp 4-component vector of float) +0:28 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Constant: +0:28 0 (const int) +0:28 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:28 Depth: direct index for structure (temp float) +0:28 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Constant: +0:28 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) @@ -408,244 +418,257 @@ gl_FragCoord origin is upper left 0:? 'g_tTexcdf4' (uniform textureCube) 0:? 'g_tTexcdi4' (uniform itextureCube) 0:? 'g_tTexcdu4' (uniform utextureCube) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 163 +// Id's are bound by 170 Capability Shader Capability Sampled1D 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 154 158 + EntryPoint Fragment 4 "main" 162 166 ExecutionMode 4 OriginUpperLeft Name 4 "main" - Name 9 "txval10" - Name 12 "g_tTex1df4" - Name 16 "g_sSamp" - Name 26 "txval11" - Name 29 "g_tTex1di4" - Name 39 "txval12" - Name 42 "g_tTex1du4" - Name 49 "txval20" - Name 52 "g_tTex2df4" - Name 60 "txval21" - Name 63 "g_tTex2di4" - Name 71 "txval22" - Name 74 "g_tTex2du4" - Name 82 "txval30" - Name 85 "g_tTex3df4" - Name 93 "txval31" - Name 96 "g_tTex3di4" - Name 103 "txval32" - Name 106 "g_tTex3du4" - Name 116 "txval40" - Name 119 "g_tTexcdf4" - Name 125 "txval41" - Name 128 "g_tTexcdi4" - Name 134 "txval42" - Name 137 "g_tTexcdu4" - Name 143 "PS_OUTPUT" - MemberName 143(PS_OUTPUT) 0 "Color" - MemberName 143(PS_OUTPUT) 1 "Depth" - Name 145 "psout" - Name 154 "Color" - Name 158 "Depth" - Name 162 "g_tTex1df4a" - Decorate 12(g_tTex1df4) DescriptorSet 0 - Decorate 12(g_tTex1df4) Binding 0 - Decorate 16(g_sSamp) DescriptorSet 0 - Decorate 16(g_sSamp) Binding 0 - Decorate 29(g_tTex1di4) DescriptorSet 0 - Decorate 42(g_tTex1du4) DescriptorSet 0 - Decorate 52(g_tTex2df4) DescriptorSet 0 - Decorate 63(g_tTex2di4) DescriptorSet 0 - Decorate 74(g_tTex2du4) DescriptorSet 0 - Decorate 85(g_tTex3df4) DescriptorSet 0 - Decorate 96(g_tTex3di4) DescriptorSet 0 - Decorate 106(g_tTex3du4) DescriptorSet 0 - Decorate 119(g_tTexcdf4) DescriptorSet 0 - Decorate 128(g_tTexcdi4) DescriptorSet 0 - Decorate 137(g_tTexcdu4) DescriptorSet 0 - Decorate 154(Color) Location 0 - Decorate 158(Depth) BuiltIn FragDepth - Decorate 162(g_tTex1df4a) DescriptorSet 0 - Decorate 162(g_tTex1df4a) Binding 1 + Name 8 "PS_OUTPUT" + MemberName 8(PS_OUTPUT) 0 "Color" + MemberName 8(PS_OUTPUT) 1 "Depth" + Name 10 "@main(" + Name 13 "txval10" + Name 16 "g_tTex1df4" + Name 20 "g_sSamp" + Name 30 "txval11" + Name 33 "g_tTex1di4" + Name 43 "txval12" + Name 46 "g_tTex1du4" + Name 53 "txval20" + Name 56 "g_tTex2df4" + Name 64 "txval21" + Name 67 "g_tTex2di4" + Name 75 "txval22" + Name 78 "g_tTex2du4" + Name 86 "txval30" + Name 89 "g_tTex3df4" + Name 97 "txval31" + Name 100 "g_tTex3di4" + Name 107 "txval32" + Name 110 "g_tTex3du4" + Name 120 "txval40" + Name 123 "g_tTexcdf4" + Name 129 "txval41" + Name 132 "g_tTexcdi4" + Name 138 "txval42" + Name 141 "g_tTexcdu4" + Name 148 "psout" + Name 159 "flattenTemp" + Name 162 "Color" + Name 166 "Depth" + Name 169 "g_tTex1df4a" + Decorate 16(g_tTex1df4) DescriptorSet 0 + Decorate 16(g_tTex1df4) Binding 0 + Decorate 20(g_sSamp) DescriptorSet 0 + Decorate 20(g_sSamp) Binding 0 + Decorate 33(g_tTex1di4) DescriptorSet 0 + Decorate 46(g_tTex1du4) DescriptorSet 0 + Decorate 56(g_tTex2df4) DescriptorSet 0 + Decorate 67(g_tTex2di4) DescriptorSet 0 + Decorate 78(g_tTex2du4) DescriptorSet 0 + Decorate 89(g_tTex3df4) DescriptorSet 0 + Decorate 100(g_tTex3di4) DescriptorSet 0 + Decorate 110(g_tTex3du4) DescriptorSet 0 + Decorate 123(g_tTexcdf4) DescriptorSet 0 + Decorate 132(g_tTexcdi4) DescriptorSet 0 + Decorate 141(g_tTexcdu4) DescriptorSet 0 + Decorate 162(Color) Location 0 + Decorate 166(Depth) BuiltIn FragDepth + Decorate 169(g_tTex1df4a) DescriptorSet 0 + Decorate 169(g_tTex1df4a) Binding 1 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 - 8: TypePointer Function 7(fvec4) - 10: TypeImage 6(float) 1D sampled format:Unknown - 11: TypePointer UniformConstant 10 - 12(g_tTex1df4): 11(ptr) Variable UniformConstant - 14: TypeSampler + 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) + 9: TypeFunction 8(PS_OUTPUT) + 12: TypePointer Function 7(fvec4) + 14: TypeImage 6(float) 1D sampled format:Unknown 15: TypePointer UniformConstant 14 - 16(g_sSamp): 15(ptr) Variable UniformConstant - 18: TypeSampledImage 10 - 20: 6(float) Constant 1036831949 - 21: 6(float) Constant 1056964608 - 23: TypeInt 32 1 - 24: TypeVector 23(int) 4 - 25: TypePointer Function 24(ivec4) - 27: TypeImage 23(int) 1D sampled format:Unknown - 28: TypePointer UniformConstant 27 - 29(g_tTex1di4): 28(ptr) Variable UniformConstant - 32: TypeSampledImage 27 - 34: 6(float) Constant 1045220557 - 36: TypeInt 32 0 - 37: TypeVector 36(int) 4 - 38: TypePointer Function 37(ivec4) - 40: TypeImage 36(int) 1D sampled format:Unknown - 41: TypePointer UniformConstant 40 - 42(g_tTex1du4): 41(ptr) Variable UniformConstant - 45: TypeSampledImage 40 - 47: 6(float) Constant 1050253722 - 50: TypeImage 6(float) 2D sampled format:Unknown - 51: TypePointer UniformConstant 50 - 52(g_tTex2df4): 51(ptr) Variable UniformConstant - 55: TypeSampledImage 50 - 57: TypeVector 6(float) 2 - 58: 57(fvec2) ConstantComposite 20 34 - 61: TypeImage 23(int) 2D sampled format:Unknown - 62: TypePointer UniformConstant 61 - 63(g_tTex2di4): 62(ptr) Variable UniformConstant - 66: TypeSampledImage 61 - 68: 6(float) Constant 1053609165 - 69: 57(fvec2) ConstantComposite 47 68 - 72: TypeImage 36(int) 2D sampled format:Unknown - 73: TypePointer UniformConstant 72 - 74(g_tTex2du4): 73(ptr) Variable UniformConstant - 77: TypeSampledImage 72 - 79: 6(float) Constant 1058642330 - 80: 57(fvec2) ConstantComposite 21 79 - 83: TypeImage 6(float) 3D sampled format:Unknown - 84: TypePointer UniformConstant 83 - 85(g_tTex3df4): 84(ptr) Variable UniformConstant - 88: TypeSampledImage 83 - 90: TypeVector 6(float) 3 - 91: 90(fvec3) ConstantComposite 20 34 47 - 94: TypeImage 23(int) 3D sampled format:Unknown - 95: TypePointer UniformConstant 94 - 96(g_tTex3di4): 95(ptr) Variable UniformConstant - 99: TypeSampledImage 94 - 101: 90(fvec3) ConstantComposite 68 21 79 - 104: TypeImage 36(int) 3D sampled format:Unknown - 105: TypePointer UniformConstant 104 - 106(g_tTex3du4): 105(ptr) Variable UniformConstant - 109: TypeSampledImage 104 - 111: 6(float) Constant 1060320051 - 112: 6(float) Constant 1061997773 - 113: 6(float) Constant 1063675494 - 114: 90(fvec3) ConstantComposite 111 112 113 - 117: TypeImage 6(float) Cube sampled format:Unknown - 118: TypePointer UniformConstant 117 - 119(g_tTexcdf4): 118(ptr) Variable UniformConstant - 122: TypeSampledImage 117 - 126: TypeImage 23(int) Cube sampled format:Unknown - 127: TypePointer UniformConstant 126 - 128(g_tTexcdi4): 127(ptr) Variable UniformConstant - 131: TypeSampledImage 126 - 135: TypeImage 36(int) Cube sampled format:Unknown - 136: TypePointer UniformConstant 135 - 137(g_tTexcdu4): 136(ptr) Variable UniformConstant - 140: TypeSampledImage 135 - 143(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) - 144: TypePointer Function 143(PS_OUTPUT) - 146: 23(int) Constant 0 - 147: 6(float) Constant 1065353216 - 148: 7(fvec4) ConstantComposite 147 147 147 147 - 150: 23(int) Constant 1 - 151: TypePointer Function 6(float) - 153: TypePointer Output 7(fvec4) - 154(Color): 153(ptr) Variable Output - 157: TypePointer Output 6(float) - 158(Depth): 157(ptr) Variable Output -162(g_tTex1df4a): 11(ptr) Variable UniformConstant + 16(g_tTex1df4): 15(ptr) Variable UniformConstant + 18: TypeSampler + 19: TypePointer UniformConstant 18 + 20(g_sSamp): 19(ptr) Variable UniformConstant + 22: TypeSampledImage 14 + 24: 6(float) Constant 1036831949 + 25: 6(float) Constant 1056964608 + 27: TypeInt 32 1 + 28: TypeVector 27(int) 4 + 29: TypePointer Function 28(ivec4) + 31: TypeImage 27(int) 1D sampled format:Unknown + 32: TypePointer UniformConstant 31 + 33(g_tTex1di4): 32(ptr) Variable UniformConstant + 36: TypeSampledImage 31 + 38: 6(float) Constant 1045220557 + 40: TypeInt 32 0 + 41: TypeVector 40(int) 4 + 42: TypePointer Function 41(ivec4) + 44: TypeImage 40(int) 1D sampled format:Unknown + 45: TypePointer UniformConstant 44 + 46(g_tTex1du4): 45(ptr) Variable UniformConstant + 49: TypeSampledImage 44 + 51: 6(float) Constant 1050253722 + 54: TypeImage 6(float) 2D sampled format:Unknown + 55: TypePointer UniformConstant 54 + 56(g_tTex2df4): 55(ptr) Variable UniformConstant + 59: TypeSampledImage 54 + 61: TypeVector 6(float) 2 + 62: 61(fvec2) ConstantComposite 24 38 + 65: TypeImage 27(int) 2D sampled format:Unknown + 66: TypePointer UniformConstant 65 + 67(g_tTex2di4): 66(ptr) Variable UniformConstant + 70: TypeSampledImage 65 + 72: 6(float) Constant 1053609165 + 73: 61(fvec2) ConstantComposite 51 72 + 76: TypeImage 40(int) 2D sampled format:Unknown + 77: TypePointer UniformConstant 76 + 78(g_tTex2du4): 77(ptr) Variable UniformConstant + 81: TypeSampledImage 76 + 83: 6(float) Constant 1058642330 + 84: 61(fvec2) ConstantComposite 25 83 + 87: TypeImage 6(float) 3D sampled format:Unknown + 88: TypePointer UniformConstant 87 + 89(g_tTex3df4): 88(ptr) Variable UniformConstant + 92: TypeSampledImage 87 + 94: TypeVector 6(float) 3 + 95: 94(fvec3) ConstantComposite 24 38 51 + 98: TypeImage 27(int) 3D sampled format:Unknown + 99: TypePointer UniformConstant 98 + 100(g_tTex3di4): 99(ptr) Variable UniformConstant + 103: TypeSampledImage 98 + 105: 94(fvec3) ConstantComposite 72 25 83 + 108: TypeImage 40(int) 3D sampled format:Unknown + 109: TypePointer UniformConstant 108 + 110(g_tTex3du4): 109(ptr) Variable UniformConstant + 113: TypeSampledImage 108 + 115: 6(float) Constant 1060320051 + 116: 6(float) Constant 1061997773 + 117: 6(float) Constant 1063675494 + 118: 94(fvec3) ConstantComposite 115 116 117 + 121: TypeImage 6(float) Cube sampled format:Unknown + 122: TypePointer UniformConstant 121 + 123(g_tTexcdf4): 122(ptr) Variable UniformConstant + 126: TypeSampledImage 121 + 130: TypeImage 27(int) Cube sampled format:Unknown + 131: TypePointer UniformConstant 130 + 132(g_tTexcdi4): 131(ptr) Variable UniformConstant + 135: TypeSampledImage 130 + 139: TypeImage 40(int) Cube sampled format:Unknown + 140: TypePointer UniformConstant 139 + 141(g_tTexcdu4): 140(ptr) Variable UniformConstant + 144: TypeSampledImage 139 + 147: TypePointer Function 8(PS_OUTPUT) + 149: 27(int) Constant 0 + 150: 6(float) Constant 1065353216 + 151: 7(fvec4) ConstantComposite 150 150 150 150 + 153: 27(int) Constant 1 + 154: TypePointer Function 6(float) + 161: TypePointer Output 7(fvec4) + 162(Color): 161(ptr) Variable Output + 165: TypePointer Output 6(float) + 166(Depth): 165(ptr) Variable Output +169(g_tTex1df4a): 15(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label - 9(txval10): 8(ptr) Variable Function - 26(txval11): 25(ptr) Variable Function - 39(txval12): 38(ptr) Variable Function - 49(txval20): 8(ptr) Variable Function - 60(txval21): 25(ptr) Variable Function - 71(txval22): 38(ptr) Variable Function - 82(txval30): 8(ptr) Variable Function - 93(txval31): 25(ptr) Variable Function - 103(txval32): 38(ptr) Variable Function - 116(txval40): 8(ptr) Variable Function - 125(txval41): 25(ptr) Variable Function - 134(txval42): 38(ptr) Variable Function - 145(psout): 144(ptr) Variable Function - 13: 10 Load 12(g_tTex1df4) - 17: 14 Load 16(g_sSamp) - 19: 18 SampledImage 13 17 - 22: 7(fvec4) ImageSampleImplicitLod 19 20 Bias 21 - Store 9(txval10) 22 - 30: 27 Load 29(g_tTex1di4) - 31: 14 Load 16(g_sSamp) - 33: 32 SampledImage 30 31 - 35: 24(ivec4) ImageSampleImplicitLod 33 34 Bias 21 - Store 26(txval11) 35 - 43: 40 Load 42(g_tTex1du4) - 44: 14 Load 16(g_sSamp) - 46: 45 SampledImage 43 44 - 48: 37(ivec4) ImageSampleImplicitLod 46 47 Bias 21 - Store 39(txval12) 48 - 53: 50 Load 52(g_tTex2df4) - 54: 14 Load 16(g_sSamp) - 56: 55 SampledImage 53 54 - 59: 7(fvec4) ImageSampleImplicitLod 56 58 Bias 21 - Store 49(txval20) 59 - 64: 61 Load 63(g_tTex2di4) - 65: 14 Load 16(g_sSamp) - 67: 66 SampledImage 64 65 - 70: 24(ivec4) ImageSampleImplicitLod 67 69 Bias 21 - Store 60(txval21) 70 - 75: 72 Load 74(g_tTex2du4) - 76: 14 Load 16(g_sSamp) - 78: 77 SampledImage 75 76 - 81: 37(ivec4) ImageSampleImplicitLod 78 80 Bias 21 - Store 71(txval22) 81 - 86: 83 Load 85(g_tTex3df4) - 87: 14 Load 16(g_sSamp) - 89: 88 SampledImage 86 87 - 92: 7(fvec4) ImageSampleImplicitLod 89 91 Bias 21 - Store 82(txval30) 92 - 97: 94 Load 96(g_tTex3di4) - 98: 14 Load 16(g_sSamp) - 100: 99 SampledImage 97 98 - 102: 24(ivec4) ImageSampleImplicitLod 100 101 Bias 21 - Store 93(txval31) 102 - 107: 104 Load 106(g_tTex3du4) - 108: 14 Load 16(g_sSamp) - 110: 109 SampledImage 107 108 - 115: 37(ivec4) ImageSampleImplicitLod 110 114 Bias 21 - Store 103(txval32) 115 - 120: 117 Load 119(g_tTexcdf4) - 121: 14 Load 16(g_sSamp) - 123: 122 SampledImage 120 121 - 124: 7(fvec4) ImageSampleImplicitLod 123 91 Bias 21 - Store 116(txval40) 124 - 129: 126 Load 128(g_tTexcdi4) - 130: 14 Load 16(g_sSamp) - 132: 131 SampledImage 129 130 - 133: 24(ivec4) ImageSampleImplicitLod 132 101 Bias 21 - Store 125(txval41) 133 - 138: 135 Load 137(g_tTexcdu4) - 139: 14 Load 16(g_sSamp) - 141: 140 SampledImage 138 139 - 142: 37(ivec4) ImageSampleImplicitLod 141 114 Bias 21 - Store 134(txval42) 142 - 149: 8(ptr) AccessChain 145(psout) 146 - Store 149 148 - 152: 151(ptr) AccessChain 145(psout) 150 - Store 152 147 - 155: 8(ptr) AccessChain 145(psout) 146 - 156: 7(fvec4) Load 155 - Store 154(Color) 156 - 159: 151(ptr) AccessChain 145(psout) 150 - 160: 6(float) Load 159 - Store 158(Depth) 160 +159(flattenTemp): 147(ptr) Variable Function + 160:8(PS_OUTPUT) FunctionCall 10(@main() + Store 159(flattenTemp) 160 + 163: 12(ptr) AccessChain 159(flattenTemp) 149 + 164: 7(fvec4) Load 163 + Store 162(Color) 164 + 167: 154(ptr) AccessChain 159(flattenTemp) 153 + 168: 6(float) Load 167 + Store 166(Depth) 168 Return FunctionEnd + 10(@main():8(PS_OUTPUT) Function None 9 + 11: Label + 13(txval10): 12(ptr) Variable Function + 30(txval11): 29(ptr) Variable Function + 43(txval12): 42(ptr) Variable Function + 53(txval20): 12(ptr) Variable Function + 64(txval21): 29(ptr) Variable Function + 75(txval22): 42(ptr) Variable Function + 86(txval30): 12(ptr) Variable Function + 97(txval31): 29(ptr) Variable Function + 107(txval32): 42(ptr) Variable Function + 120(txval40): 12(ptr) Variable Function + 129(txval41): 29(ptr) Variable Function + 138(txval42): 42(ptr) Variable Function + 148(psout): 147(ptr) Variable Function + 17: 14 Load 16(g_tTex1df4) + 21: 18 Load 20(g_sSamp) + 23: 22 SampledImage 17 21 + 26: 7(fvec4) ImageSampleImplicitLod 23 24 Bias 25 + Store 13(txval10) 26 + 34: 31 Load 33(g_tTex1di4) + 35: 18 Load 20(g_sSamp) + 37: 36 SampledImage 34 35 + 39: 28(ivec4) ImageSampleImplicitLod 37 38 Bias 25 + Store 30(txval11) 39 + 47: 44 Load 46(g_tTex1du4) + 48: 18 Load 20(g_sSamp) + 50: 49 SampledImage 47 48 + 52: 41(ivec4) ImageSampleImplicitLod 50 51 Bias 25 + Store 43(txval12) 52 + 57: 54 Load 56(g_tTex2df4) + 58: 18 Load 20(g_sSamp) + 60: 59 SampledImage 57 58 + 63: 7(fvec4) ImageSampleImplicitLod 60 62 Bias 25 + Store 53(txval20) 63 + 68: 65 Load 67(g_tTex2di4) + 69: 18 Load 20(g_sSamp) + 71: 70 SampledImage 68 69 + 74: 28(ivec4) ImageSampleImplicitLod 71 73 Bias 25 + Store 64(txval21) 74 + 79: 76 Load 78(g_tTex2du4) + 80: 18 Load 20(g_sSamp) + 82: 81 SampledImage 79 80 + 85: 41(ivec4) ImageSampleImplicitLod 82 84 Bias 25 + Store 75(txval22) 85 + 90: 87 Load 89(g_tTex3df4) + 91: 18 Load 20(g_sSamp) + 93: 92 SampledImage 90 91 + 96: 7(fvec4) ImageSampleImplicitLod 93 95 Bias 25 + Store 86(txval30) 96 + 101: 98 Load 100(g_tTex3di4) + 102: 18 Load 20(g_sSamp) + 104: 103 SampledImage 101 102 + 106: 28(ivec4) ImageSampleImplicitLod 104 105 Bias 25 + Store 97(txval31) 106 + 111: 108 Load 110(g_tTex3du4) + 112: 18 Load 20(g_sSamp) + 114: 113 SampledImage 111 112 + 119: 41(ivec4) ImageSampleImplicitLod 114 118 Bias 25 + Store 107(txval32) 119 + 124: 121 Load 123(g_tTexcdf4) + 125: 18 Load 20(g_sSamp) + 127: 126 SampledImage 124 125 + 128: 7(fvec4) ImageSampleImplicitLod 127 95 Bias 25 + Store 120(txval40) 128 + 133: 130 Load 132(g_tTexcdi4) + 134: 18 Load 20(g_sSamp) + 136: 135 SampledImage 133 134 + 137: 28(ivec4) ImageSampleImplicitLod 136 105 Bias 25 + Store 129(txval41) 137 + 142: 139 Load 141(g_tTexcdu4) + 143: 18 Load 20(g_sSamp) + 145: 144 SampledImage 142 143 + 146: 41(ivec4) ImageSampleImplicitLod 145 118 Bias 25 + Store 138(txval42) 146 + 152: 12(ptr) AccessChain 148(psout) 149 + Store 152 151 + 155: 154(ptr) AccessChain 148(psout) 153 + Store 155 150 + 156:8(PS_OUTPUT) Load 148(psout) + ReturnValue 156 + FunctionEnd diff --git a/Test/baseResults/hlsl.samplebias.offset.dx10.frag.out b/Test/baseResults/hlsl.samplebias.offset.dx10.frag.out index 01facb65..a9b552ea 100644 --- a/Test/baseResults/hlsl.samplebias.offset.dx10.frag.out +++ b/Test/baseResults/hlsl.samplebias.offset.dx10.frag.out @@ -2,7 +2,7 @@ hlsl.samplebias.offset.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:28 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:28 Function Parameters: 0:? Sequence 0:31 Sequence @@ -157,24 +157,28 @@ gl_FragCoord origin is upper left 0:46 1 (const int) 0:46 Constant: 0:46 1.000000 -0:48 Sequence -0:48 Sequence -0:48 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:48 Color: direct index for structure (temp 4-component vector of float) -0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:48 Constant: -0:48 0 (const int) -0:48 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:48 Depth: direct index for structure (temp float) -0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:48 Constant: -0:48 1 (const int) -0:48 Branch: Return +0:48 Branch: Return with expression +0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Function Definition: main( (temp void) +0:28 Function Parameters: +0:? Sequence +0:28 Sequence +0:28 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:28 Color: direct index for structure (temp 4-component vector of float) +0:28 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Constant: +0:28 0 (const int) +0:28 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:28 Depth: direct index for structure (temp float) +0:28 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Constant: +0:28 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) @@ -189,6 +193,8 @@ gl_FragCoord origin is upper left 0:? 'g_tTexcdf4' (uniform textureCube) 0:? 'g_tTexcdi4' (uniform itextureCube) 0:? 'g_tTexcdu4' (uniform utextureCube) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) Linked fragment stage: @@ -197,7 +203,7 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:28 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:28 Function Parameters: 0:? Sequence 0:31 Sequence @@ -352,24 +358,28 @@ gl_FragCoord origin is upper left 0:46 1 (const int) 0:46 Constant: 0:46 1.000000 -0:48 Sequence -0:48 Sequence -0:48 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:48 Color: direct index for structure (temp 4-component vector of float) -0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:48 Constant: -0:48 0 (const int) -0:48 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:48 Depth: direct index for structure (temp float) -0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:48 Constant: -0:48 1 (const int) -0:48 Branch: Return +0:48 Branch: Return with expression +0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Function Definition: main( (temp void) +0:28 Function Parameters: +0:? Sequence +0:28 Sequence +0:28 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:28 Color: direct index for structure (temp 4-component vector of float) +0:28 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Constant: +0:28 0 (const int) +0:28 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:28 Depth: direct index for structure (temp float) +0:28 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Constant: +0:28 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) @@ -384,229 +394,242 @@ gl_FragCoord origin is upper left 0:? 'g_tTexcdf4' (uniform textureCube) 0:? 'g_tTexcdi4' (uniform itextureCube) 0:? 'g_tTexcdu4' (uniform utextureCube) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 154 +// Id's are bound by 161 Capability Shader Capability Sampled1D 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 136 140 + EntryPoint Fragment 4 "main" 144 148 ExecutionMode 4 OriginUpperLeft Name 4 "main" - Name 9 "txval10" - Name 12 "g_tTex1df4" - Name 16 "g_sSamp" - Name 27 "txval11" - Name 30 "g_tTex1di4" - Name 40 "txval12" - Name 43 "g_tTex1du4" - Name 50 "txval20" - Name 53 "g_tTex2df4" - Name 64 "txval21" - Name 67 "g_tTex2di4" - Name 76 "txval22" - Name 79 "g_tTex2du4" - Name 89 "txval30" - Name 92 "g_tTex3df4" - Name 102 "txval31" - Name 105 "g_tTex3di4" - Name 113 "txval32" - Name 116 "g_tTex3du4" - Name 127 "PS_OUTPUT" - MemberName 127(PS_OUTPUT) 0 "Color" - MemberName 127(PS_OUTPUT) 1 "Depth" - Name 129 "psout" - Name 136 "Color" - Name 140 "Depth" - Name 144 "g_tTex1df4a" - Name 147 "g_tTexcdf4" - Name 150 "g_tTexcdi4" - Name 153 "g_tTexcdu4" - Decorate 12(g_tTex1df4) DescriptorSet 0 - Decorate 12(g_tTex1df4) Binding 0 - Decorate 16(g_sSamp) DescriptorSet 0 - Decorate 16(g_sSamp) Binding 0 - Decorate 30(g_tTex1di4) DescriptorSet 0 - Decorate 43(g_tTex1du4) DescriptorSet 0 - Decorate 53(g_tTex2df4) DescriptorSet 0 - Decorate 67(g_tTex2di4) DescriptorSet 0 - Decorate 79(g_tTex2du4) DescriptorSet 0 - Decorate 92(g_tTex3df4) DescriptorSet 0 - Decorate 105(g_tTex3di4) DescriptorSet 0 - Decorate 116(g_tTex3du4) DescriptorSet 0 - Decorate 136(Color) Location 0 - Decorate 140(Depth) BuiltIn FragDepth - Decorate 144(g_tTex1df4a) DescriptorSet 0 - Decorate 144(g_tTex1df4a) Binding 1 - Decorate 147(g_tTexcdf4) DescriptorSet 0 - Decorate 150(g_tTexcdi4) DescriptorSet 0 - Decorate 153(g_tTexcdu4) DescriptorSet 0 + Name 8 "PS_OUTPUT" + MemberName 8(PS_OUTPUT) 0 "Color" + MemberName 8(PS_OUTPUT) 1 "Depth" + Name 10 "@main(" + Name 13 "txval10" + Name 16 "g_tTex1df4" + Name 20 "g_sSamp" + Name 31 "txval11" + Name 34 "g_tTex1di4" + Name 44 "txval12" + Name 47 "g_tTex1du4" + Name 54 "txval20" + Name 57 "g_tTex2df4" + Name 68 "txval21" + Name 71 "g_tTex2di4" + Name 80 "txval22" + Name 83 "g_tTex2du4" + Name 93 "txval30" + Name 96 "g_tTex3df4" + Name 106 "txval31" + Name 109 "g_tTex3di4" + Name 117 "txval32" + Name 120 "g_tTex3du4" + Name 132 "psout" + Name 141 "flattenTemp" + Name 144 "Color" + Name 148 "Depth" + Name 151 "g_tTex1df4a" + Name 154 "g_tTexcdf4" + Name 157 "g_tTexcdi4" + Name 160 "g_tTexcdu4" + Decorate 16(g_tTex1df4) DescriptorSet 0 + Decorate 16(g_tTex1df4) Binding 0 + Decorate 20(g_sSamp) DescriptorSet 0 + Decorate 20(g_sSamp) Binding 0 + Decorate 34(g_tTex1di4) DescriptorSet 0 + Decorate 47(g_tTex1du4) DescriptorSet 0 + Decorate 57(g_tTex2df4) DescriptorSet 0 + Decorate 71(g_tTex2di4) DescriptorSet 0 + Decorate 83(g_tTex2du4) DescriptorSet 0 + Decorate 96(g_tTex3df4) DescriptorSet 0 + Decorate 109(g_tTex3di4) DescriptorSet 0 + Decorate 120(g_tTex3du4) DescriptorSet 0 + Decorate 144(Color) Location 0 + Decorate 148(Depth) BuiltIn FragDepth + Decorate 151(g_tTex1df4a) DescriptorSet 0 + Decorate 151(g_tTex1df4a) Binding 1 + Decorate 154(g_tTexcdf4) DescriptorSet 0 + Decorate 157(g_tTexcdi4) DescriptorSet 0 + Decorate 160(g_tTexcdu4) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 - 8: TypePointer Function 7(fvec4) - 10: TypeImage 6(float) 1D sampled format:Unknown - 11: TypePointer UniformConstant 10 - 12(g_tTex1df4): 11(ptr) Variable UniformConstant - 14: TypeSampler + 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) + 9: TypeFunction 8(PS_OUTPUT) + 12: TypePointer Function 7(fvec4) + 14: TypeImage 6(float) 1D sampled format:Unknown 15: TypePointer UniformConstant 14 - 16(g_sSamp): 15(ptr) Variable UniformConstant - 18: TypeSampledImage 10 - 20: 6(float) Constant 1036831949 - 21: 6(float) Constant 1056964608 - 22: TypeInt 32 1 - 23: 22(int) Constant 1 - 25: TypeVector 22(int) 4 - 26: TypePointer Function 25(ivec4) - 28: TypeImage 22(int) 1D sampled format:Unknown - 29: TypePointer UniformConstant 28 - 30(g_tTex1di4): 29(ptr) Variable UniformConstant - 33: TypeSampledImage 28 - 35: 6(float) Constant 1045220557 - 37: TypeInt 32 0 - 38: TypeVector 37(int) 4 - 39: TypePointer Function 38(ivec4) - 41: TypeImage 37(int) 1D sampled format:Unknown - 42: TypePointer UniformConstant 41 - 43(g_tTex1du4): 42(ptr) Variable UniformConstant - 46: TypeSampledImage 41 - 48: 6(float) Constant 1050253722 - 51: TypeImage 6(float) 2D sampled format:Unknown - 52: TypePointer UniformConstant 51 - 53(g_tTex2df4): 52(ptr) Variable UniformConstant - 56: TypeSampledImage 51 - 58: TypeVector 6(float) 2 - 59: 58(fvec2) ConstantComposite 20 35 - 60: TypeVector 22(int) 2 - 61: 22(int) Constant 0 - 62: 60(ivec2) ConstantComposite 23 61 - 65: TypeImage 22(int) 2D sampled format:Unknown - 66: TypePointer UniformConstant 65 - 67(g_tTex2di4): 66(ptr) Variable UniformConstant - 70: TypeSampledImage 65 - 72: 6(float) Constant 1053609165 - 73: 58(fvec2) ConstantComposite 48 72 - 74: 60(ivec2) ConstantComposite 23 23 - 77: TypeImage 37(int) 2D sampled format:Unknown - 78: TypePointer UniformConstant 77 - 79(g_tTex2du4): 78(ptr) Variable UniformConstant - 82: TypeSampledImage 77 - 84: 6(float) Constant 1058642330 - 85: 58(fvec2) ConstantComposite 21 84 - 86: 22(int) Constant 4294967295 - 87: 60(ivec2) ConstantComposite 23 86 - 90: TypeImage 6(float) 3D sampled format:Unknown - 91: TypePointer UniformConstant 90 - 92(g_tTex3df4): 91(ptr) Variable UniformConstant - 95: TypeSampledImage 90 - 97: TypeVector 6(float) 3 - 98: 97(fvec3) ConstantComposite 20 35 48 - 99: TypeVector 22(int) 3 - 100: 99(ivec3) ConstantComposite 23 61 23 - 103: TypeImage 22(int) 3D sampled format:Unknown - 104: TypePointer UniformConstant 103 - 105(g_tTex3di4): 104(ptr) Variable UniformConstant - 108: TypeSampledImage 103 - 110: 97(fvec3) ConstantComposite 72 21 84 - 111: 99(ivec3) ConstantComposite 23 23 23 - 114: TypeImage 37(int) 3D sampled format:Unknown - 115: TypePointer UniformConstant 114 - 116(g_tTex3du4): 115(ptr) Variable UniformConstant - 119: TypeSampledImage 114 - 121: 6(float) Constant 1060320051 - 122: 6(float) Constant 1061997773 - 123: 6(float) Constant 1063675494 - 124: 97(fvec3) ConstantComposite 121 122 123 - 125: 99(ivec3) ConstantComposite 23 61 86 - 127(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) - 128: TypePointer Function 127(PS_OUTPUT) - 130: 6(float) Constant 1065353216 - 131: 7(fvec4) ConstantComposite 130 130 130 130 - 133: TypePointer Function 6(float) - 135: TypePointer Output 7(fvec4) - 136(Color): 135(ptr) Variable Output - 139: TypePointer Output 6(float) - 140(Depth): 139(ptr) Variable Output -144(g_tTex1df4a): 11(ptr) Variable UniformConstant - 145: TypeImage 6(float) Cube sampled format:Unknown - 146: TypePointer UniformConstant 145 - 147(g_tTexcdf4): 146(ptr) Variable UniformConstant - 148: TypeImage 22(int) Cube sampled format:Unknown - 149: TypePointer UniformConstant 148 - 150(g_tTexcdi4): 149(ptr) Variable UniformConstant - 151: TypeImage 37(int) Cube sampled format:Unknown - 152: TypePointer UniformConstant 151 - 153(g_tTexcdu4): 152(ptr) Variable UniformConstant + 16(g_tTex1df4): 15(ptr) Variable UniformConstant + 18: TypeSampler + 19: TypePointer UniformConstant 18 + 20(g_sSamp): 19(ptr) Variable UniformConstant + 22: TypeSampledImage 14 + 24: 6(float) Constant 1036831949 + 25: 6(float) Constant 1056964608 + 26: TypeInt 32 1 + 27: 26(int) Constant 1 + 29: TypeVector 26(int) 4 + 30: TypePointer Function 29(ivec4) + 32: TypeImage 26(int) 1D sampled format:Unknown + 33: TypePointer UniformConstant 32 + 34(g_tTex1di4): 33(ptr) Variable UniformConstant + 37: TypeSampledImage 32 + 39: 6(float) Constant 1045220557 + 41: TypeInt 32 0 + 42: TypeVector 41(int) 4 + 43: TypePointer Function 42(ivec4) + 45: TypeImage 41(int) 1D sampled format:Unknown + 46: TypePointer UniformConstant 45 + 47(g_tTex1du4): 46(ptr) Variable UniformConstant + 50: TypeSampledImage 45 + 52: 6(float) Constant 1050253722 + 55: TypeImage 6(float) 2D sampled format:Unknown + 56: TypePointer UniformConstant 55 + 57(g_tTex2df4): 56(ptr) Variable UniformConstant + 60: TypeSampledImage 55 + 62: TypeVector 6(float) 2 + 63: 62(fvec2) ConstantComposite 24 39 + 64: TypeVector 26(int) 2 + 65: 26(int) Constant 0 + 66: 64(ivec2) ConstantComposite 27 65 + 69: TypeImage 26(int) 2D sampled format:Unknown + 70: TypePointer UniformConstant 69 + 71(g_tTex2di4): 70(ptr) Variable UniformConstant + 74: TypeSampledImage 69 + 76: 6(float) Constant 1053609165 + 77: 62(fvec2) ConstantComposite 52 76 + 78: 64(ivec2) ConstantComposite 27 27 + 81: TypeImage 41(int) 2D sampled format:Unknown + 82: TypePointer UniformConstant 81 + 83(g_tTex2du4): 82(ptr) Variable UniformConstant + 86: TypeSampledImage 81 + 88: 6(float) Constant 1058642330 + 89: 62(fvec2) ConstantComposite 25 88 + 90: 26(int) Constant 4294967295 + 91: 64(ivec2) ConstantComposite 27 90 + 94: TypeImage 6(float) 3D sampled format:Unknown + 95: TypePointer UniformConstant 94 + 96(g_tTex3df4): 95(ptr) Variable UniformConstant + 99: TypeSampledImage 94 + 101: TypeVector 6(float) 3 + 102: 101(fvec3) ConstantComposite 24 39 52 + 103: TypeVector 26(int) 3 + 104: 103(ivec3) ConstantComposite 27 65 27 + 107: TypeImage 26(int) 3D sampled format:Unknown + 108: TypePointer UniformConstant 107 + 109(g_tTex3di4): 108(ptr) Variable UniformConstant + 112: TypeSampledImage 107 + 114: 101(fvec3) ConstantComposite 76 25 88 + 115: 103(ivec3) ConstantComposite 27 27 27 + 118: TypeImage 41(int) 3D sampled format:Unknown + 119: TypePointer UniformConstant 118 + 120(g_tTex3du4): 119(ptr) Variable UniformConstant + 123: TypeSampledImage 118 + 125: 6(float) Constant 1060320051 + 126: 6(float) Constant 1061997773 + 127: 6(float) Constant 1063675494 + 128: 101(fvec3) ConstantComposite 125 126 127 + 129: 103(ivec3) ConstantComposite 27 65 90 + 131: TypePointer Function 8(PS_OUTPUT) + 133: 6(float) Constant 1065353216 + 134: 7(fvec4) ConstantComposite 133 133 133 133 + 136: TypePointer Function 6(float) + 143: TypePointer Output 7(fvec4) + 144(Color): 143(ptr) Variable Output + 147: TypePointer Output 6(float) + 148(Depth): 147(ptr) Variable Output +151(g_tTex1df4a): 15(ptr) Variable UniformConstant + 152: TypeImage 6(float) Cube sampled format:Unknown + 153: TypePointer UniformConstant 152 + 154(g_tTexcdf4): 153(ptr) Variable UniformConstant + 155: TypeImage 26(int) Cube sampled format:Unknown + 156: TypePointer UniformConstant 155 + 157(g_tTexcdi4): 156(ptr) Variable UniformConstant + 158: TypeImage 41(int) Cube sampled format:Unknown + 159: TypePointer UniformConstant 158 + 160(g_tTexcdu4): 159(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label - 9(txval10): 8(ptr) Variable Function - 27(txval11): 26(ptr) Variable Function - 40(txval12): 39(ptr) Variable Function - 50(txval20): 8(ptr) Variable Function - 64(txval21): 26(ptr) Variable Function - 76(txval22): 39(ptr) Variable Function - 89(txval30): 8(ptr) Variable Function - 102(txval31): 26(ptr) Variable Function - 113(txval32): 39(ptr) Variable Function - 129(psout): 128(ptr) Variable Function - 13: 10 Load 12(g_tTex1df4) - 17: 14 Load 16(g_sSamp) - 19: 18 SampledImage 13 17 - 24: 7(fvec4) ImageSampleImplicitLod 19 20 Bias ConstOffset 23 21 - Store 9(txval10) 24 - 31: 28 Load 30(g_tTex1di4) - 32: 14 Load 16(g_sSamp) - 34: 33 SampledImage 31 32 - 36: 25(ivec4) ImageSampleImplicitLod 34 35 Bias ConstOffset 23 21 - Store 27(txval11) 36 - 44: 41 Load 43(g_tTex1du4) - 45: 14 Load 16(g_sSamp) - 47: 46 SampledImage 44 45 - 49: 38(ivec4) ImageSampleImplicitLod 47 48 Bias ConstOffset 23 21 - Store 40(txval12) 49 - 54: 51 Load 53(g_tTex2df4) - 55: 14 Load 16(g_sSamp) - 57: 56 SampledImage 54 55 - 63: 7(fvec4) ImageSampleImplicitLod 57 59 Bias ConstOffset 62 21 - Store 50(txval20) 63 - 68: 65 Load 67(g_tTex2di4) - 69: 14 Load 16(g_sSamp) - 71: 70 SampledImage 68 69 - 75: 25(ivec4) ImageSampleImplicitLod 71 73 Bias ConstOffset 74 21 - Store 64(txval21) 75 - 80: 77 Load 79(g_tTex2du4) - 81: 14 Load 16(g_sSamp) - 83: 82 SampledImage 80 81 - 88: 38(ivec4) ImageSampleImplicitLod 83 85 Bias ConstOffset 87 21 - Store 76(txval22) 88 - 93: 90 Load 92(g_tTex3df4) - 94: 14 Load 16(g_sSamp) - 96: 95 SampledImage 93 94 - 101: 7(fvec4) ImageSampleImplicitLod 96 98 Bias ConstOffset 100 21 - Store 89(txval30) 101 - 106: 103 Load 105(g_tTex3di4) - 107: 14 Load 16(g_sSamp) - 109: 108 SampledImage 106 107 - 112: 25(ivec4) ImageSampleImplicitLod 109 110 Bias ConstOffset 111 21 - Store 102(txval31) 112 - 117: 114 Load 116(g_tTex3du4) - 118: 14 Load 16(g_sSamp) - 120: 119 SampledImage 117 118 - 126: 38(ivec4) ImageSampleImplicitLod 120 124 Bias ConstOffset 125 21 - Store 113(txval32) 126 - 132: 8(ptr) AccessChain 129(psout) 61 - Store 132 131 - 134: 133(ptr) AccessChain 129(psout) 23 - Store 134 130 - 137: 8(ptr) AccessChain 129(psout) 61 - 138: 7(fvec4) Load 137 - Store 136(Color) 138 - 141: 133(ptr) AccessChain 129(psout) 23 - 142: 6(float) Load 141 - Store 140(Depth) 142 +141(flattenTemp): 131(ptr) Variable Function + 142:8(PS_OUTPUT) FunctionCall 10(@main() + Store 141(flattenTemp) 142 + 145: 12(ptr) AccessChain 141(flattenTemp) 65 + 146: 7(fvec4) Load 145 + Store 144(Color) 146 + 149: 136(ptr) AccessChain 141(flattenTemp) 27 + 150: 6(float) Load 149 + Store 148(Depth) 150 Return FunctionEnd + 10(@main():8(PS_OUTPUT) Function None 9 + 11: Label + 13(txval10): 12(ptr) Variable Function + 31(txval11): 30(ptr) Variable Function + 44(txval12): 43(ptr) Variable Function + 54(txval20): 12(ptr) Variable Function + 68(txval21): 30(ptr) Variable Function + 80(txval22): 43(ptr) Variable Function + 93(txval30): 12(ptr) Variable Function + 106(txval31): 30(ptr) Variable Function + 117(txval32): 43(ptr) Variable Function + 132(psout): 131(ptr) Variable Function + 17: 14 Load 16(g_tTex1df4) + 21: 18 Load 20(g_sSamp) + 23: 22 SampledImage 17 21 + 28: 7(fvec4) ImageSampleImplicitLod 23 24 Bias ConstOffset 27 25 + Store 13(txval10) 28 + 35: 32 Load 34(g_tTex1di4) + 36: 18 Load 20(g_sSamp) + 38: 37 SampledImage 35 36 + 40: 29(ivec4) ImageSampleImplicitLod 38 39 Bias ConstOffset 27 25 + Store 31(txval11) 40 + 48: 45 Load 47(g_tTex1du4) + 49: 18 Load 20(g_sSamp) + 51: 50 SampledImage 48 49 + 53: 42(ivec4) ImageSampleImplicitLod 51 52 Bias ConstOffset 27 25 + Store 44(txval12) 53 + 58: 55 Load 57(g_tTex2df4) + 59: 18 Load 20(g_sSamp) + 61: 60 SampledImage 58 59 + 67: 7(fvec4) ImageSampleImplicitLod 61 63 Bias ConstOffset 66 25 + Store 54(txval20) 67 + 72: 69 Load 71(g_tTex2di4) + 73: 18 Load 20(g_sSamp) + 75: 74 SampledImage 72 73 + 79: 29(ivec4) ImageSampleImplicitLod 75 77 Bias ConstOffset 78 25 + Store 68(txval21) 79 + 84: 81 Load 83(g_tTex2du4) + 85: 18 Load 20(g_sSamp) + 87: 86 SampledImage 84 85 + 92: 42(ivec4) ImageSampleImplicitLod 87 89 Bias ConstOffset 91 25 + Store 80(txval22) 92 + 97: 94 Load 96(g_tTex3df4) + 98: 18 Load 20(g_sSamp) + 100: 99 SampledImage 97 98 + 105: 7(fvec4) ImageSampleImplicitLod 100 102 Bias ConstOffset 104 25 + Store 93(txval30) 105 + 110: 107 Load 109(g_tTex3di4) + 111: 18 Load 20(g_sSamp) + 113: 112 SampledImage 110 111 + 116: 29(ivec4) ImageSampleImplicitLod 113 114 Bias ConstOffset 115 25 + Store 106(txval31) 116 + 121: 118 Load 120(g_tTex3du4) + 122: 18 Load 20(g_sSamp) + 124: 123 SampledImage 121 122 + 130: 42(ivec4) ImageSampleImplicitLod 124 128 Bias ConstOffset 129 25 + Store 117(txval32) 130 + 135: 12(ptr) AccessChain 132(psout) 65 + Store 135 134 + 137: 136(ptr) AccessChain 132(psout) 27 + Store 137 133 + 138:8(PS_OUTPUT) Load 132(psout) + ReturnValue 138 + FunctionEnd diff --git a/Test/baseResults/hlsl.samplebias.offsetarray.dx10.frag.out b/Test/baseResults/hlsl.samplebias.offsetarray.dx10.frag.out index 17aef7ae..e101a85d 100644 --- a/Test/baseResults/hlsl.samplebias.offsetarray.dx10.frag.out +++ b/Test/baseResults/hlsl.samplebias.offsetarray.dx10.frag.out @@ -2,7 +2,7 @@ hlsl.samplebias.offsetarray.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:20 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:20 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:20 Function Parameters: 0:? Sequence 0:23 Sequence @@ -112,24 +112,28 @@ gl_FragCoord origin is upper left 0:34 1 (const int) 0:34 Constant: 0:34 1.000000 -0:36 Sequence -0:36 Sequence -0:36 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:36 Color: direct index for structure (temp 4-component vector of float) -0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:36 Constant: -0:36 0 (const int) -0:36 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:36 Depth: direct index for structure (temp float) -0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:36 Constant: -0:36 1 (const int) -0:36 Branch: Return +0:36 Branch: Return with expression +0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:20 Function Definition: main( (temp void) +0:20 Function Parameters: +0:? Sequence +0:20 Sequence +0:20 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:20 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:20 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:20 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:20 Color: direct index for structure (temp 4-component vector of float) +0:20 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:20 Constant: +0:20 0 (const int) +0:20 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:20 Depth: direct index for structure (temp float) +0:20 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:20 Constant: +0:20 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) @@ -138,6 +142,8 @@ gl_FragCoord origin is upper left 0:? 'g_tTex2df4' (uniform texture2DArray) 0:? 'g_tTex2di4' (uniform itexture2DArray) 0:? 'g_tTex2du4' (uniform utexture2DArray) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) Linked fragment stage: @@ -146,7 +152,7 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:20 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:20 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:20 Function Parameters: 0:? Sequence 0:23 Sequence @@ -256,24 +262,28 @@ gl_FragCoord origin is upper left 0:34 1 (const int) 0:34 Constant: 0:34 1.000000 -0:36 Sequence -0:36 Sequence -0:36 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:36 Color: direct index for structure (temp 4-component vector of float) -0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:36 Constant: -0:36 0 (const int) -0:36 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:36 Depth: direct index for structure (temp float) -0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:36 Constant: -0:36 1 (const int) -0:36 Branch: Return +0:36 Branch: Return with expression +0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:20 Function Definition: main( (temp void) +0:20 Function Parameters: +0:? Sequence +0:20 Sequence +0:20 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:20 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:20 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:20 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:20 Color: direct index for structure (temp 4-component vector of float) +0:20 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:20 Constant: +0:20 0 (const int) +0:20 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:20 Depth: direct index for structure (temp float) +0:20 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:20 Constant: +0:20 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) @@ -282,168 +292,181 @@ gl_FragCoord origin is upper left 0:? 'g_tTex2df4' (uniform texture2DArray) 0:? 'g_tTex2di4' (uniform itexture2DArray) 0:? 'g_tTex2du4' (uniform utexture2DArray) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 111 +// Id's are bound by 118 Capability Shader Capability Sampled1D 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 102 106 + EntryPoint Fragment 4 "main" 110 114 ExecutionMode 4 OriginUpperLeft Name 4 "main" - Name 9 "txval10" - Name 12 "g_tTex1df4" - Name 16 "g_sSamp" - Name 30 "txval11" - Name 33 "g_tTex1di4" - Name 45 "txval12" - Name 48 "g_tTex1du4" - Name 57 "txval20" - Name 60 "g_tTex2df4" - Name 70 "txval21" - Name 73 "g_tTex2di4" - Name 80 "txval22" - Name 83 "g_tTex2du4" - Name 93 "PS_OUTPUT" - MemberName 93(PS_OUTPUT) 0 "Color" - MemberName 93(PS_OUTPUT) 1 "Depth" - Name 95 "psout" - Name 102 "Color" - Name 106 "Depth" - Name 110 "g_tTex1df4a" - Decorate 12(g_tTex1df4) DescriptorSet 0 - Decorate 12(g_tTex1df4) Binding 0 - Decorate 16(g_sSamp) DescriptorSet 0 - Decorate 16(g_sSamp) Binding 0 - Decorate 33(g_tTex1di4) DescriptorSet 0 - Decorate 48(g_tTex1du4) DescriptorSet 0 - Decorate 60(g_tTex2df4) DescriptorSet 0 - Decorate 73(g_tTex2di4) DescriptorSet 0 - Decorate 83(g_tTex2du4) DescriptorSet 0 - Decorate 102(Color) Location 0 - Decorate 106(Depth) BuiltIn FragDepth - Decorate 110(g_tTex1df4a) DescriptorSet 0 - Decorate 110(g_tTex1df4a) Binding 1 + Name 8 "PS_OUTPUT" + MemberName 8(PS_OUTPUT) 0 "Color" + MemberName 8(PS_OUTPUT) 1 "Depth" + Name 10 "@main(" + Name 13 "txval10" + Name 16 "g_tTex1df4" + Name 20 "g_sSamp" + Name 34 "txval11" + Name 37 "g_tTex1di4" + Name 49 "txval12" + Name 52 "g_tTex1du4" + Name 61 "txval20" + Name 64 "g_tTex2df4" + Name 74 "txval21" + Name 77 "g_tTex2di4" + Name 84 "txval22" + Name 87 "g_tTex2du4" + Name 98 "psout" + Name 107 "flattenTemp" + Name 110 "Color" + Name 114 "Depth" + Name 117 "g_tTex1df4a" + Decorate 16(g_tTex1df4) DescriptorSet 0 + Decorate 16(g_tTex1df4) Binding 0 + Decorate 20(g_sSamp) DescriptorSet 0 + Decorate 20(g_sSamp) Binding 0 + Decorate 37(g_tTex1di4) DescriptorSet 0 + Decorate 52(g_tTex1du4) DescriptorSet 0 + Decorate 64(g_tTex2df4) DescriptorSet 0 + Decorate 77(g_tTex2di4) DescriptorSet 0 + Decorate 87(g_tTex2du4) DescriptorSet 0 + Decorate 110(Color) Location 0 + Decorate 114(Depth) BuiltIn FragDepth + Decorate 117(g_tTex1df4a) DescriptorSet 0 + Decorate 117(g_tTex1df4a) Binding 1 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 - 8: TypePointer Function 7(fvec4) - 10: TypeImage 6(float) 1D array sampled format:Unknown - 11: TypePointer UniformConstant 10 - 12(g_tTex1df4): 11(ptr) Variable UniformConstant - 14: TypeSampler + 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) + 9: TypeFunction 8(PS_OUTPUT) + 12: TypePointer Function 7(fvec4) + 14: TypeImage 6(float) 1D array sampled format:Unknown 15: TypePointer UniformConstant 14 - 16(g_sSamp): 15(ptr) Variable UniformConstant - 18: TypeSampledImage 10 - 20: TypeVector 6(float) 2 - 21: 6(float) Constant 1036831949 - 22: 6(float) Constant 1045220557 - 23: 20(fvec2) ConstantComposite 21 22 - 24: 6(float) Constant 1056964608 - 25: TypeInt 32 1 - 26: 25(int) Constant 0 - 28: TypeVector 25(int) 4 - 29: TypePointer Function 28(ivec4) - 31: TypeImage 25(int) 1D array sampled format:Unknown - 32: TypePointer UniformConstant 31 - 33(g_tTex1di4): 32(ptr) Variable UniformConstant - 36: TypeSampledImage 31 - 38: 6(float) Constant 1050253722 - 39: 20(fvec2) ConstantComposite 22 38 - 40: 25(int) Constant 1 - 42: TypeInt 32 0 - 43: TypeVector 42(int) 4 - 44: TypePointer Function 43(ivec4) - 46: TypeImage 42(int) 1D array sampled format:Unknown - 47: TypePointer UniformConstant 46 - 48(g_tTex1du4): 47(ptr) Variable UniformConstant - 51: TypeSampledImage 46 - 53: 6(float) Constant 1053609165 - 54: 20(fvec2) ConstantComposite 38 53 - 55: 25(int) Constant 2 - 58: TypeImage 6(float) 2D array sampled format:Unknown - 59: TypePointer UniformConstant 58 - 60(g_tTex2df4): 59(ptr) Variable UniformConstant - 63: TypeSampledImage 58 - 65: TypeVector 6(float) 3 - 66: 65(fvec3) ConstantComposite 21 22 38 - 67: TypeVector 25(int) 2 - 68: 67(ivec2) ConstantComposite 26 26 - 71: TypeImage 25(int) 2D array sampled format:Unknown - 72: TypePointer UniformConstant 71 - 73(g_tTex2di4): 72(ptr) Variable UniformConstant - 76: TypeSampledImage 71 - 78: 65(fvec3) ConstantComposite 38 53 24 - 81: TypeImage 42(int) 2D array sampled format:Unknown - 82: TypePointer UniformConstant 81 - 83(g_tTex2du4): 82(ptr) Variable UniformConstant - 86: TypeSampledImage 81 - 88: 6(float) Constant 1058642330 - 89: 6(float) Constant 1060320051 - 90: 65(fvec3) ConstantComposite 24 88 89 - 91: 67(ivec2) ConstantComposite 26 40 - 93(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) - 94: TypePointer Function 93(PS_OUTPUT) - 96: 6(float) Constant 1065353216 - 97: 7(fvec4) ConstantComposite 96 96 96 96 - 99: TypePointer Function 6(float) - 101: TypePointer Output 7(fvec4) - 102(Color): 101(ptr) Variable Output - 105: TypePointer Output 6(float) - 106(Depth): 105(ptr) Variable Output -110(g_tTex1df4a): 11(ptr) Variable UniformConstant + 16(g_tTex1df4): 15(ptr) Variable UniformConstant + 18: TypeSampler + 19: TypePointer UniformConstant 18 + 20(g_sSamp): 19(ptr) Variable UniformConstant + 22: TypeSampledImage 14 + 24: TypeVector 6(float) 2 + 25: 6(float) Constant 1036831949 + 26: 6(float) Constant 1045220557 + 27: 24(fvec2) ConstantComposite 25 26 + 28: 6(float) Constant 1056964608 + 29: TypeInt 32 1 + 30: 29(int) Constant 0 + 32: TypeVector 29(int) 4 + 33: TypePointer Function 32(ivec4) + 35: TypeImage 29(int) 1D array sampled format:Unknown + 36: TypePointer UniformConstant 35 + 37(g_tTex1di4): 36(ptr) Variable UniformConstant + 40: TypeSampledImage 35 + 42: 6(float) Constant 1050253722 + 43: 24(fvec2) ConstantComposite 26 42 + 44: 29(int) Constant 1 + 46: TypeInt 32 0 + 47: TypeVector 46(int) 4 + 48: TypePointer Function 47(ivec4) + 50: TypeImage 46(int) 1D array sampled format:Unknown + 51: TypePointer UniformConstant 50 + 52(g_tTex1du4): 51(ptr) Variable UniformConstant + 55: TypeSampledImage 50 + 57: 6(float) Constant 1053609165 + 58: 24(fvec2) ConstantComposite 42 57 + 59: 29(int) Constant 2 + 62: TypeImage 6(float) 2D array sampled format:Unknown + 63: TypePointer UniformConstant 62 + 64(g_tTex2df4): 63(ptr) Variable UniformConstant + 67: TypeSampledImage 62 + 69: TypeVector 6(float) 3 + 70: 69(fvec3) ConstantComposite 25 26 42 + 71: TypeVector 29(int) 2 + 72: 71(ivec2) ConstantComposite 30 30 + 75: TypeImage 29(int) 2D array sampled format:Unknown + 76: TypePointer UniformConstant 75 + 77(g_tTex2di4): 76(ptr) Variable UniformConstant + 80: TypeSampledImage 75 + 82: 69(fvec3) ConstantComposite 42 57 28 + 85: TypeImage 46(int) 2D array sampled format:Unknown + 86: TypePointer UniformConstant 85 + 87(g_tTex2du4): 86(ptr) Variable UniformConstant + 90: TypeSampledImage 85 + 92: 6(float) Constant 1058642330 + 93: 6(float) Constant 1060320051 + 94: 69(fvec3) ConstantComposite 28 92 93 + 95: 71(ivec2) ConstantComposite 30 44 + 97: TypePointer Function 8(PS_OUTPUT) + 99: 6(float) Constant 1065353216 + 100: 7(fvec4) ConstantComposite 99 99 99 99 + 102: TypePointer Function 6(float) + 109: TypePointer Output 7(fvec4) + 110(Color): 109(ptr) Variable Output + 113: TypePointer Output 6(float) + 114(Depth): 113(ptr) Variable Output +117(g_tTex1df4a): 15(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label - 9(txval10): 8(ptr) Variable Function - 30(txval11): 29(ptr) Variable Function - 45(txval12): 44(ptr) Variable Function - 57(txval20): 8(ptr) Variable Function - 70(txval21): 29(ptr) Variable Function - 80(txval22): 44(ptr) Variable Function - 95(psout): 94(ptr) Variable Function - 13: 10 Load 12(g_tTex1df4) - 17: 14 Load 16(g_sSamp) - 19: 18 SampledImage 13 17 - 27: 7(fvec4) ImageSampleImplicitLod 19 23 Bias ConstOffset 26 24 - Store 9(txval10) 27 - 34: 31 Load 33(g_tTex1di4) - 35: 14 Load 16(g_sSamp) - 37: 36 SampledImage 34 35 - 41: 28(ivec4) ImageSampleImplicitLod 37 39 Bias ConstOffset 40 24 - Store 30(txval11) 41 - 49: 46 Load 48(g_tTex1du4) - 50: 14 Load 16(g_sSamp) - 52: 51 SampledImage 49 50 - 56: 43(ivec4) ImageSampleImplicitLod 52 54 Bias ConstOffset 55 24 - Store 45(txval12) 56 - 61: 58 Load 60(g_tTex2df4) - 62: 14 Load 16(g_sSamp) - 64: 63 SampledImage 61 62 - 69: 7(fvec4) ImageSampleImplicitLod 64 66 Bias ConstOffset 68 24 - Store 57(txval20) 69 - 74: 71 Load 73(g_tTex2di4) - 75: 14 Load 16(g_sSamp) - 77: 76 SampledImage 74 75 - 79: 28(ivec4) ImageSampleImplicitLod 77 78 Bias ConstOffset 68 24 - Store 70(txval21) 79 - 84: 81 Load 83(g_tTex2du4) - 85: 14 Load 16(g_sSamp) - 87: 86 SampledImage 84 85 - 92: 43(ivec4) ImageSampleImplicitLod 87 90 Bias ConstOffset 91 24 - Store 80(txval22) 92 - 98: 8(ptr) AccessChain 95(psout) 26 - Store 98 97 - 100: 99(ptr) AccessChain 95(psout) 40 - Store 100 96 - 103: 8(ptr) AccessChain 95(psout) 26 - 104: 7(fvec4) Load 103 - Store 102(Color) 104 - 107: 99(ptr) AccessChain 95(psout) 40 - 108: 6(float) Load 107 - Store 106(Depth) 108 +107(flattenTemp): 97(ptr) Variable Function + 108:8(PS_OUTPUT) FunctionCall 10(@main() + Store 107(flattenTemp) 108 + 111: 12(ptr) AccessChain 107(flattenTemp) 30 + 112: 7(fvec4) Load 111 + Store 110(Color) 112 + 115: 102(ptr) AccessChain 107(flattenTemp) 44 + 116: 6(float) Load 115 + Store 114(Depth) 116 Return FunctionEnd + 10(@main():8(PS_OUTPUT) Function None 9 + 11: Label + 13(txval10): 12(ptr) Variable Function + 34(txval11): 33(ptr) Variable Function + 49(txval12): 48(ptr) Variable Function + 61(txval20): 12(ptr) Variable Function + 74(txval21): 33(ptr) Variable Function + 84(txval22): 48(ptr) Variable Function + 98(psout): 97(ptr) Variable Function + 17: 14 Load 16(g_tTex1df4) + 21: 18 Load 20(g_sSamp) + 23: 22 SampledImage 17 21 + 31: 7(fvec4) ImageSampleImplicitLod 23 27 Bias ConstOffset 30 28 + Store 13(txval10) 31 + 38: 35 Load 37(g_tTex1di4) + 39: 18 Load 20(g_sSamp) + 41: 40 SampledImage 38 39 + 45: 32(ivec4) ImageSampleImplicitLod 41 43 Bias ConstOffset 44 28 + Store 34(txval11) 45 + 53: 50 Load 52(g_tTex1du4) + 54: 18 Load 20(g_sSamp) + 56: 55 SampledImage 53 54 + 60: 47(ivec4) ImageSampleImplicitLod 56 58 Bias ConstOffset 59 28 + Store 49(txval12) 60 + 65: 62 Load 64(g_tTex2df4) + 66: 18 Load 20(g_sSamp) + 68: 67 SampledImage 65 66 + 73: 7(fvec4) ImageSampleImplicitLod 68 70 Bias ConstOffset 72 28 + Store 61(txval20) 73 + 78: 75 Load 77(g_tTex2di4) + 79: 18 Load 20(g_sSamp) + 81: 80 SampledImage 78 79 + 83: 32(ivec4) ImageSampleImplicitLod 81 82 Bias ConstOffset 72 28 + Store 74(txval21) 83 + 88: 85 Load 87(g_tTex2du4) + 89: 18 Load 20(g_sSamp) + 91: 90 SampledImage 88 89 + 96: 47(ivec4) ImageSampleImplicitLod 91 94 Bias ConstOffset 95 28 + Store 84(txval22) 96 + 101: 12(ptr) AccessChain 98(psout) 30 + Store 101 100 + 103: 102(ptr) AccessChain 98(psout) 44 + Store 103 99 + 104:8(PS_OUTPUT) Load 98(psout) + ReturnValue 104 + FunctionEnd diff --git a/Test/baseResults/hlsl.samplecmp.array.dx10.frag.out b/Test/baseResults/hlsl.samplecmp.array.dx10.frag.out index c4f5d11c..8bd07cf9 100644 --- a/Test/baseResults/hlsl.samplecmp.array.dx10.frag.out +++ b/Test/baseResults/hlsl.samplecmp.array.dx10.frag.out @@ -2,7 +2,7 @@ hlsl.samplecmp.array.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:38 Function Parameters: 0:? Sequence 0:42 Sequence @@ -148,24 +148,28 @@ gl_FragCoord origin is upper left 0:57 1 (const int) 0:57 Constant: 0:57 1.000000 -0:59 Sequence -0:59 Sequence -0:59 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:59 Color: direct index for structure (temp 4-component vector of float) -0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:59 Constant: -0:59 0 (const int) -0:59 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:59 Depth: direct index for structure (temp float) -0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:59 Constant: -0:59 1 (const int) -0:59 Branch: Return +0:59 Branch: Return with expression +0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 Function Definition: main( (temp void) +0:38 Function Parameters: +0:? Sequence +0:38 Sequence +0:38 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:38 Color: direct index for structure (temp 4-component vector of float) +0:38 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 Constant: +0:38 0 (const int) +0:38 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:38 Depth: direct index for structure (temp float) +0:38 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 Constant: +0:38 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:? 'g_tTex1di4' (uniform itexture1D) @@ -188,6 +192,8 @@ gl_FragCoord origin is upper left 0:? 'g_tTexcdf4a' (uniform textureCubeArray) 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) Linked fragment stage: @@ -196,7 +202,7 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:38 Function Parameters: 0:? Sequence 0:42 Sequence @@ -342,24 +348,28 @@ gl_FragCoord origin is upper left 0:57 1 (const int) 0:57 Constant: 0:57 1.000000 -0:59 Sequence -0:59 Sequence -0:59 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:59 Color: direct index for structure (temp 4-component vector of float) -0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:59 Constant: -0:59 0 (const int) -0:59 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:59 Depth: direct index for structure (temp float) -0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:59 Constant: -0:59 1 (const int) -0:59 Branch: Return +0:59 Branch: Return with expression +0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 Function Definition: main( (temp void) +0:38 Function Parameters: +0:? Sequence +0:38 Sequence +0:38 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:38 Color: direct index for structure (temp 4-component vector of float) +0:38 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 Constant: +0:38 0 (const int) +0:38 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:38 Depth: direct index for structure (temp float) +0:38 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 Constant: +0:38 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:? 'g_tTex1di4' (uniform itexture1D) @@ -382,302 +392,315 @@ gl_FragCoord origin is upper left 0:? 'g_tTexcdf4a' (uniform textureCubeArray) 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 211 +// Id's are bound by 218 Capability Shader Capability Sampled1D Capability SampledCubeArray 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 167 171 + EntryPoint Fragment 4 "main" 175 179 ExecutionMode 4 OriginUpperLeft Name 4 "main" - Name 8 "r10" - Name 11 "g_tTex1df4a" - Name 15 "g_sSamp" - Name 31 "r12" - Name 35 "g_tTex1di4a" - Name 46 "r14" - Name 50 "g_tTex1du4a" - Name 61 "r30" - Name 64 "g_tTex2df4a" - Name 79 "r32" - Name 82 "g_tTex2di4a" - Name 94 "r34" - Name 97 "g_tTex2du4a" - Name 109 "r60" - Name 112 "g_tTexcdf4a" - Name 126 "r62" - Name 129 "g_tTexcdi4a" - Name 141 "r64" - Name 144 "g_tTexcdu4a" - Name 156 "PS_OUTPUT" - MemberName 156(PS_OUTPUT) 0 "Color" - MemberName 156(PS_OUTPUT) 1 "Depth" - Name 158 "psout" - Name 167 "Color" - Name 171 "Depth" - Name 177 "g_tTex1df4" - Name 180 "g_tTex1di4" - Name 183 "g_tTex1du4" - Name 186 "g_tTex2df4" - Name 189 "g_tTex2di4" - Name 192 "g_tTex2du4" - Name 195 "g_tTex3df4" - Name 198 "g_tTex3di4" - Name 201 "g_tTex3du4" - Name 204 "g_tTexcdf4" - Name 207 "g_tTexcdi4" - Name 210 "g_tTexcdu4" - Decorate 11(g_tTex1df4a) DescriptorSet 0 - Decorate 15(g_sSamp) DescriptorSet 0 - Decorate 15(g_sSamp) Binding 0 - Decorate 35(g_tTex1di4a) DescriptorSet 0 - Decorate 50(g_tTex1du4a) DescriptorSet 0 - Decorate 64(g_tTex2df4a) DescriptorSet 0 - Decorate 82(g_tTex2di4a) DescriptorSet 0 - Decorate 97(g_tTex2du4a) DescriptorSet 0 - Decorate 112(g_tTexcdf4a) DescriptorSet 0 - Decorate 129(g_tTexcdi4a) DescriptorSet 0 - Decorate 144(g_tTexcdu4a) DescriptorSet 0 - Decorate 167(Color) Location 0 - Decorate 171(Depth) BuiltIn FragDepth - Decorate 177(g_tTex1df4) DescriptorSet 0 - Decorate 177(g_tTex1df4) Binding 0 - Decorate 180(g_tTex1di4) DescriptorSet 0 - Decorate 183(g_tTex1du4) DescriptorSet 0 - Decorate 186(g_tTex2df4) DescriptorSet 0 - Decorate 189(g_tTex2di4) DescriptorSet 0 - Decorate 192(g_tTex2du4) DescriptorSet 0 - Decorate 195(g_tTex3df4) DescriptorSet 0 - Decorate 198(g_tTex3di4) DescriptorSet 0 - Decorate 201(g_tTex3du4) DescriptorSet 0 - Decorate 204(g_tTexcdf4) DescriptorSet 0 - Decorate 207(g_tTexcdi4) DescriptorSet 0 - Decorate 210(g_tTexcdu4) DescriptorSet 0 + Name 8 "PS_OUTPUT" + MemberName 8(PS_OUTPUT) 0 "Color" + MemberName 8(PS_OUTPUT) 1 "Depth" + Name 10 "@main(" + Name 13 "r10" + Name 16 "g_tTex1df4a" + Name 20 "g_sSamp" + Name 36 "r12" + Name 40 "g_tTex1di4a" + Name 51 "r14" + Name 55 "g_tTex1du4a" + Name 66 "r30" + Name 69 "g_tTex2df4a" + Name 83 "r32" + Name 86 "g_tTex2di4a" + Name 98 "r34" + Name 101 "g_tTex2du4a" + Name 113 "r60" + Name 116 "g_tTexcdf4a" + Name 130 "r62" + Name 133 "g_tTexcdi4a" + Name 145 "r64" + Name 148 "g_tTexcdu4a" + Name 161 "psout" + Name 172 "flattenTemp" + Name 175 "Color" + Name 179 "Depth" + Name 184 "g_tTex1df4" + Name 187 "g_tTex1di4" + Name 190 "g_tTex1du4" + Name 193 "g_tTex2df4" + Name 196 "g_tTex2di4" + Name 199 "g_tTex2du4" + Name 202 "g_tTex3df4" + Name 205 "g_tTex3di4" + Name 208 "g_tTex3du4" + Name 211 "g_tTexcdf4" + Name 214 "g_tTexcdi4" + Name 217 "g_tTexcdu4" + Decorate 16(g_tTex1df4a) DescriptorSet 0 + Decorate 20(g_sSamp) DescriptorSet 0 + Decorate 20(g_sSamp) Binding 0 + Decorate 40(g_tTex1di4a) DescriptorSet 0 + Decorate 55(g_tTex1du4a) DescriptorSet 0 + Decorate 69(g_tTex2df4a) DescriptorSet 0 + Decorate 86(g_tTex2di4a) DescriptorSet 0 + Decorate 101(g_tTex2du4a) DescriptorSet 0 + Decorate 116(g_tTexcdf4a) DescriptorSet 0 + Decorate 133(g_tTexcdi4a) DescriptorSet 0 + Decorate 148(g_tTexcdu4a) DescriptorSet 0 + Decorate 175(Color) Location 0 + Decorate 179(Depth) BuiltIn FragDepth + Decorate 184(g_tTex1df4) DescriptorSet 0 + Decorate 184(g_tTex1df4) Binding 0 + Decorate 187(g_tTex1di4) DescriptorSet 0 + Decorate 190(g_tTex1du4) DescriptorSet 0 + Decorate 193(g_tTex2df4) DescriptorSet 0 + Decorate 196(g_tTex2di4) DescriptorSet 0 + Decorate 199(g_tTex2du4) DescriptorSet 0 + Decorate 202(g_tTex3df4) DescriptorSet 0 + Decorate 205(g_tTex3di4) DescriptorSet 0 + Decorate 208(g_tTex3du4) DescriptorSet 0 + Decorate 211(g_tTexcdf4) DescriptorSet 0 + Decorate 214(g_tTexcdi4) DescriptorSet 0 + Decorate 217(g_tTexcdu4) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 - 7: TypePointer Function 6(float) - 9: TypeImage 6(float) 1D array sampled format:Unknown - 10: TypePointer UniformConstant 9 - 11(g_tTex1df4a): 10(ptr) Variable UniformConstant - 13: TypeSampler - 14: TypePointer UniformConstant 13 - 15(g_sSamp): 14(ptr) Variable UniformConstant - 17: TypeImage 6(float) 1D depth array sampled format:Unknown - 18: TypeSampledImage 17 - 20: TypeVector 6(float) 2 - 21: 6(float) Constant 1036831949 - 22: 6(float) Constant 1045220557 - 23: 20(fvec2) ConstantComposite 21 22 - 24: 6(float) Constant 1061158912 - 25: TypeVector 6(float) 3 - 32: TypeInt 32 1 - 33: TypeImage 32(int) 1D array sampled format:Unknown - 34: TypePointer UniformConstant 33 - 35(g_tTex1di4a): 34(ptr) Variable UniformConstant - 38: TypeImage 32(int) 1D depth array sampled format:Unknown - 39: TypeSampledImage 38 - 47: TypeInt 32 0 - 48: TypeImage 47(int) 1D array sampled format:Unknown - 49: TypePointer UniformConstant 48 - 50(g_tTex1du4a): 49(ptr) Variable UniformConstant - 53: TypeImage 47(int) 1D depth array sampled format:Unknown - 54: TypeSampledImage 53 - 62: TypeImage 6(float) 2D array sampled format:Unknown - 63: TypePointer UniformConstant 62 - 64(g_tTex2df4a): 63(ptr) Variable UniformConstant - 67: TypeImage 6(float) 2D depth array sampled format:Unknown - 68: TypeSampledImage 67 - 70: 6(float) Constant 1050253722 - 71: 25(fvec3) ConstantComposite 21 22 70 - 72: TypeVector 6(float) 4 - 80: TypeImage 32(int) 2D array sampled format:Unknown - 81: TypePointer UniformConstant 80 - 82(g_tTex2di4a): 81(ptr) Variable UniformConstant - 85: TypeImage 32(int) 2D depth array sampled format:Unknown - 86: TypeSampledImage 85 - 95: TypeImage 47(int) 2D array sampled format:Unknown - 96: TypePointer UniformConstant 95 - 97(g_tTex2du4a): 96(ptr) Variable UniformConstant - 100: TypeImage 47(int) 2D depth array sampled format:Unknown - 101: TypeSampledImage 100 - 110: TypeImage 6(float) Cube array sampled format:Unknown - 111: TypePointer UniformConstant 110 -112(g_tTexcdf4a): 111(ptr) Variable UniformConstant - 115: TypeImage 6(float) Cube depth array sampled format:Unknown - 116: TypeSampledImage 115 - 118: 6(float) Constant 1053609165 - 119: 72(fvec4) ConstantComposite 21 22 70 118 - 127: TypeImage 32(int) Cube array sampled format:Unknown - 128: TypePointer UniformConstant 127 -129(g_tTexcdi4a): 128(ptr) Variable UniformConstant - 132: TypeImage 32(int) Cube depth array sampled format:Unknown - 133: TypeSampledImage 132 - 142: TypeImage 47(int) Cube array sampled format:Unknown - 143: TypePointer UniformConstant 142 -144(g_tTexcdu4a): 143(ptr) Variable UniformConstant - 147: TypeImage 47(int) Cube depth array sampled format:Unknown - 148: TypeSampledImage 147 - 156(PS_OUTPUT): TypeStruct 72(fvec4) 6(float) - 157: TypePointer Function 156(PS_OUTPUT) - 159: 32(int) Constant 0 - 160: 6(float) Constant 1065353216 - 161: 72(fvec4) ConstantComposite 160 160 160 160 - 162: TypePointer Function 72(fvec4) - 164: 32(int) Constant 1 - 166: TypePointer Output 72(fvec4) - 167(Color): 166(ptr) Variable Output - 170: TypePointer Output 6(float) - 171(Depth): 170(ptr) Variable Output - 175: TypeImage 6(float) 1D sampled format:Unknown - 176: TypePointer UniformConstant 175 - 177(g_tTex1df4): 176(ptr) Variable UniformConstant - 178: TypeImage 32(int) 1D sampled format:Unknown - 179: TypePointer UniformConstant 178 - 180(g_tTex1di4): 179(ptr) Variable UniformConstant - 181: TypeImage 47(int) 1D sampled format:Unknown - 182: TypePointer UniformConstant 181 - 183(g_tTex1du4): 182(ptr) Variable UniformConstant - 184: TypeImage 6(float) 2D sampled format:Unknown - 185: TypePointer UniformConstant 184 - 186(g_tTex2df4): 185(ptr) Variable UniformConstant - 187: TypeImage 32(int) 2D sampled format:Unknown - 188: TypePointer UniformConstant 187 - 189(g_tTex2di4): 188(ptr) Variable UniformConstant - 190: TypeImage 47(int) 2D sampled format:Unknown - 191: TypePointer UniformConstant 190 - 192(g_tTex2du4): 191(ptr) Variable UniformConstant - 193: TypeImage 6(float) 3D sampled format:Unknown - 194: TypePointer UniformConstant 193 - 195(g_tTex3df4): 194(ptr) Variable UniformConstant - 196: TypeImage 32(int) 3D sampled format:Unknown - 197: TypePointer UniformConstant 196 - 198(g_tTex3di4): 197(ptr) Variable UniformConstant - 199: TypeImage 47(int) 3D sampled format:Unknown - 200: TypePointer UniformConstant 199 - 201(g_tTex3du4): 200(ptr) Variable UniformConstant - 202: TypeImage 6(float) Cube sampled format:Unknown - 203: TypePointer UniformConstant 202 - 204(g_tTexcdf4): 203(ptr) Variable UniformConstant - 205: TypeImage 32(int) Cube sampled format:Unknown - 206: TypePointer UniformConstant 205 - 207(g_tTexcdi4): 206(ptr) Variable UniformConstant - 208: TypeImage 47(int) Cube sampled format:Unknown - 209: TypePointer UniformConstant 208 - 210(g_tTexcdu4): 209(ptr) Variable UniformConstant + 7: TypeVector 6(float) 4 + 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) + 9: TypeFunction 8(PS_OUTPUT) + 12: TypePointer Function 6(float) + 14: TypeImage 6(float) 1D array sampled format:Unknown + 15: TypePointer UniformConstant 14 + 16(g_tTex1df4a): 15(ptr) Variable UniformConstant + 18: TypeSampler + 19: TypePointer UniformConstant 18 + 20(g_sSamp): 19(ptr) Variable UniformConstant + 22: TypeImage 6(float) 1D depth array sampled format:Unknown + 23: TypeSampledImage 22 + 25: TypeVector 6(float) 2 + 26: 6(float) Constant 1036831949 + 27: 6(float) Constant 1045220557 + 28: 25(fvec2) ConstantComposite 26 27 + 29: 6(float) Constant 1061158912 + 30: TypeVector 6(float) 3 + 37: TypeInt 32 1 + 38: TypeImage 37(int) 1D array sampled format:Unknown + 39: TypePointer UniformConstant 38 + 40(g_tTex1di4a): 39(ptr) Variable UniformConstant + 43: TypeImage 37(int) 1D depth array sampled format:Unknown + 44: TypeSampledImage 43 + 52: TypeInt 32 0 + 53: TypeImage 52(int) 1D array sampled format:Unknown + 54: TypePointer UniformConstant 53 + 55(g_tTex1du4a): 54(ptr) Variable UniformConstant + 58: TypeImage 52(int) 1D depth array sampled format:Unknown + 59: TypeSampledImage 58 + 67: TypeImage 6(float) 2D array sampled format:Unknown + 68: TypePointer UniformConstant 67 + 69(g_tTex2df4a): 68(ptr) Variable UniformConstant + 72: TypeImage 6(float) 2D depth array sampled format:Unknown + 73: TypeSampledImage 72 + 75: 6(float) Constant 1050253722 + 76: 30(fvec3) ConstantComposite 26 27 75 + 84: TypeImage 37(int) 2D array sampled format:Unknown + 85: TypePointer UniformConstant 84 + 86(g_tTex2di4a): 85(ptr) Variable UniformConstant + 89: TypeImage 37(int) 2D depth array sampled format:Unknown + 90: TypeSampledImage 89 + 99: TypeImage 52(int) 2D array sampled format:Unknown + 100: TypePointer UniformConstant 99 +101(g_tTex2du4a): 100(ptr) Variable UniformConstant + 104: TypeImage 52(int) 2D depth array sampled format:Unknown + 105: TypeSampledImage 104 + 114: TypeImage 6(float) Cube array sampled format:Unknown + 115: TypePointer UniformConstant 114 +116(g_tTexcdf4a): 115(ptr) Variable UniformConstant + 119: TypeImage 6(float) Cube depth array sampled format:Unknown + 120: TypeSampledImage 119 + 122: 6(float) Constant 1053609165 + 123: 7(fvec4) ConstantComposite 26 27 75 122 + 131: TypeImage 37(int) Cube array sampled format:Unknown + 132: TypePointer UniformConstant 131 +133(g_tTexcdi4a): 132(ptr) Variable UniformConstant + 136: TypeImage 37(int) Cube depth array sampled format:Unknown + 137: TypeSampledImage 136 + 146: TypeImage 52(int) Cube array sampled format:Unknown + 147: TypePointer UniformConstant 146 +148(g_tTexcdu4a): 147(ptr) Variable UniformConstant + 151: TypeImage 52(int) Cube depth array sampled format:Unknown + 152: TypeSampledImage 151 + 160: TypePointer Function 8(PS_OUTPUT) + 162: 37(int) Constant 0 + 163: 6(float) Constant 1065353216 + 164: 7(fvec4) ConstantComposite 163 163 163 163 + 165: TypePointer Function 7(fvec4) + 167: 37(int) Constant 1 + 174: TypePointer Output 7(fvec4) + 175(Color): 174(ptr) Variable Output + 178: TypePointer Output 6(float) + 179(Depth): 178(ptr) Variable Output + 182: TypeImage 6(float) 1D sampled format:Unknown + 183: TypePointer UniformConstant 182 + 184(g_tTex1df4): 183(ptr) Variable UniformConstant + 185: TypeImage 37(int) 1D sampled format:Unknown + 186: TypePointer UniformConstant 185 + 187(g_tTex1di4): 186(ptr) Variable UniformConstant + 188: TypeImage 52(int) 1D sampled format:Unknown + 189: TypePointer UniformConstant 188 + 190(g_tTex1du4): 189(ptr) Variable UniformConstant + 191: TypeImage 6(float) 2D sampled format:Unknown + 192: TypePointer UniformConstant 191 + 193(g_tTex2df4): 192(ptr) Variable UniformConstant + 194: TypeImage 37(int) 2D sampled format:Unknown + 195: TypePointer UniformConstant 194 + 196(g_tTex2di4): 195(ptr) Variable UniformConstant + 197: TypeImage 52(int) 2D sampled format:Unknown + 198: TypePointer UniformConstant 197 + 199(g_tTex2du4): 198(ptr) Variable UniformConstant + 200: TypeImage 6(float) 3D sampled format:Unknown + 201: TypePointer UniformConstant 200 + 202(g_tTex3df4): 201(ptr) Variable UniformConstant + 203: TypeImage 37(int) 3D sampled format:Unknown + 204: TypePointer UniformConstant 203 + 205(g_tTex3di4): 204(ptr) Variable UniformConstant + 206: TypeImage 52(int) 3D sampled format:Unknown + 207: TypePointer UniformConstant 206 + 208(g_tTex3du4): 207(ptr) Variable UniformConstant + 209: TypeImage 6(float) Cube sampled format:Unknown + 210: TypePointer UniformConstant 209 + 211(g_tTexcdf4): 210(ptr) Variable UniformConstant + 212: TypeImage 37(int) Cube sampled format:Unknown + 213: TypePointer UniformConstant 212 + 214(g_tTexcdi4): 213(ptr) Variable UniformConstant + 215: TypeImage 52(int) Cube sampled format:Unknown + 216: TypePointer UniformConstant 215 + 217(g_tTexcdu4): 216(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label - 8(r10): 7(ptr) Variable Function - 31(r12): 7(ptr) Variable Function - 46(r14): 7(ptr) Variable Function - 61(r30): 7(ptr) Variable Function - 79(r32): 7(ptr) Variable Function - 94(r34): 7(ptr) Variable Function - 109(r60): 7(ptr) Variable Function - 126(r62): 7(ptr) Variable Function - 141(r64): 7(ptr) Variable Function - 158(psout): 157(ptr) Variable Function - 12: 9 Load 11(g_tTex1df4a) - 16: 13 Load 15(g_sSamp) - 19: 18 SampledImage 12 16 - 26: 6(float) CompositeExtract 23 0 - 27: 6(float) CompositeExtract 23 1 - 28: 25(fvec3) CompositeConstruct 26 27 24 - 29: 6(float) CompositeExtract 28 2 - 30: 6(float) ImageSampleDrefImplicitLod 19 28 29 - Store 8(r10) 30 - 36: 33 Load 35(g_tTex1di4a) - 37: 13 Load 15(g_sSamp) - 40: 39 SampledImage 36 37 - 41: 6(float) CompositeExtract 23 0 - 42: 6(float) CompositeExtract 23 1 - 43: 25(fvec3) CompositeConstruct 41 42 24 - 44: 6(float) CompositeExtract 43 2 - 45: 6(float) ImageSampleDrefImplicitLod 40 43 44 - Store 31(r12) 45 - 51: 48 Load 50(g_tTex1du4a) - 52: 13 Load 15(g_sSamp) - 55: 54 SampledImage 51 52 - 56: 6(float) CompositeExtract 23 0 - 57: 6(float) CompositeExtract 23 1 - 58: 25(fvec3) CompositeConstruct 56 57 24 - 59: 6(float) CompositeExtract 58 2 - 60: 6(float) ImageSampleDrefImplicitLod 55 58 59 - Store 46(r14) 60 - 65: 62 Load 64(g_tTex2df4a) - 66: 13 Load 15(g_sSamp) - 69: 68 SampledImage 65 66 - 73: 6(float) CompositeExtract 71 0 - 74: 6(float) CompositeExtract 71 1 - 75: 6(float) CompositeExtract 71 2 - 76: 72(fvec4) CompositeConstruct 73 74 75 24 - 77: 6(float) CompositeExtract 76 3 - 78: 6(float) ImageSampleDrefImplicitLod 69 76 77 - Store 61(r30) 78 - 83: 80 Load 82(g_tTex2di4a) - 84: 13 Load 15(g_sSamp) - 87: 86 SampledImage 83 84 - 88: 6(float) CompositeExtract 71 0 - 89: 6(float) CompositeExtract 71 1 - 90: 6(float) CompositeExtract 71 2 - 91: 72(fvec4) CompositeConstruct 88 89 90 24 - 92: 6(float) CompositeExtract 91 3 - 93: 6(float) ImageSampleDrefImplicitLod 87 91 92 - Store 79(r32) 93 - 98: 95 Load 97(g_tTex2du4a) - 99: 13 Load 15(g_sSamp) - 102: 101 SampledImage 98 99 - 103: 6(float) CompositeExtract 71 0 - 104: 6(float) CompositeExtract 71 1 - 105: 6(float) CompositeExtract 71 2 - 106: 72(fvec4) CompositeConstruct 103 104 105 24 - 107: 6(float) CompositeExtract 106 3 - 108: 6(float) ImageSampleDrefImplicitLod 102 106 107 - Store 94(r34) 108 - 113: 110 Load 112(g_tTexcdf4a) - 114: 13 Load 15(g_sSamp) - 117: 116 SampledImage 113 114 - 120: 6(float) CompositeExtract 119 0 - 121: 6(float) CompositeExtract 119 1 - 122: 6(float) CompositeExtract 119 2 - 123: 6(float) CompositeExtract 119 3 - 124: 72(fvec4) CompositeConstruct 120 121 122 123 - 125: 6(float) ImageSampleDrefImplicitLod 117 124 24 - Store 109(r60) 125 - 130: 127 Load 129(g_tTexcdi4a) - 131: 13 Load 15(g_sSamp) - 134: 133 SampledImage 130 131 - 135: 6(float) CompositeExtract 119 0 - 136: 6(float) CompositeExtract 119 1 - 137: 6(float) CompositeExtract 119 2 - 138: 6(float) CompositeExtract 119 3 - 139: 72(fvec4) CompositeConstruct 135 136 137 138 - 140: 6(float) ImageSampleDrefImplicitLod 134 139 24 - Store 126(r62) 140 - 145: 142 Load 144(g_tTexcdu4a) - 146: 13 Load 15(g_sSamp) - 149: 148 SampledImage 145 146 - 150: 6(float) CompositeExtract 119 0 - 151: 6(float) CompositeExtract 119 1 - 152: 6(float) CompositeExtract 119 2 - 153: 6(float) CompositeExtract 119 3 - 154: 72(fvec4) CompositeConstruct 150 151 152 153 - 155: 6(float) ImageSampleDrefImplicitLod 149 154 24 - Store 141(r64) 155 - 163: 162(ptr) AccessChain 158(psout) 159 - Store 163 161 - 165: 7(ptr) AccessChain 158(psout) 164 - Store 165 160 - 168: 162(ptr) AccessChain 158(psout) 159 - 169: 72(fvec4) Load 168 - Store 167(Color) 169 - 172: 7(ptr) AccessChain 158(psout) 164 - 173: 6(float) Load 172 - Store 171(Depth) 173 +172(flattenTemp): 160(ptr) Variable Function + 173:8(PS_OUTPUT) FunctionCall 10(@main() + Store 172(flattenTemp) 173 + 176: 165(ptr) AccessChain 172(flattenTemp) 162 + 177: 7(fvec4) Load 176 + Store 175(Color) 177 + 180: 12(ptr) AccessChain 172(flattenTemp) 167 + 181: 6(float) Load 180 + Store 179(Depth) 181 Return FunctionEnd + 10(@main():8(PS_OUTPUT) Function None 9 + 11: Label + 13(r10): 12(ptr) Variable Function + 36(r12): 12(ptr) Variable Function + 51(r14): 12(ptr) Variable Function + 66(r30): 12(ptr) Variable Function + 83(r32): 12(ptr) Variable Function + 98(r34): 12(ptr) Variable Function + 113(r60): 12(ptr) Variable Function + 130(r62): 12(ptr) Variable Function + 145(r64): 12(ptr) Variable Function + 161(psout): 160(ptr) Variable Function + 17: 14 Load 16(g_tTex1df4a) + 21: 18 Load 20(g_sSamp) + 24: 23 SampledImage 17 21 + 31: 6(float) CompositeExtract 28 0 + 32: 6(float) CompositeExtract 28 1 + 33: 30(fvec3) CompositeConstruct 31 32 29 + 34: 6(float) CompositeExtract 33 2 + 35: 6(float) ImageSampleDrefImplicitLod 24 33 34 + Store 13(r10) 35 + 41: 38 Load 40(g_tTex1di4a) + 42: 18 Load 20(g_sSamp) + 45: 44 SampledImage 41 42 + 46: 6(float) CompositeExtract 28 0 + 47: 6(float) CompositeExtract 28 1 + 48: 30(fvec3) CompositeConstruct 46 47 29 + 49: 6(float) CompositeExtract 48 2 + 50: 6(float) ImageSampleDrefImplicitLod 45 48 49 + Store 36(r12) 50 + 56: 53 Load 55(g_tTex1du4a) + 57: 18 Load 20(g_sSamp) + 60: 59 SampledImage 56 57 + 61: 6(float) CompositeExtract 28 0 + 62: 6(float) CompositeExtract 28 1 + 63: 30(fvec3) CompositeConstruct 61 62 29 + 64: 6(float) CompositeExtract 63 2 + 65: 6(float) ImageSampleDrefImplicitLod 60 63 64 + Store 51(r14) 65 + 70: 67 Load 69(g_tTex2df4a) + 71: 18 Load 20(g_sSamp) + 74: 73 SampledImage 70 71 + 77: 6(float) CompositeExtract 76 0 + 78: 6(float) CompositeExtract 76 1 + 79: 6(float) CompositeExtract 76 2 + 80: 7(fvec4) CompositeConstruct 77 78 79 29 + 81: 6(float) CompositeExtract 80 3 + 82: 6(float) ImageSampleDrefImplicitLod 74 80 81 + Store 66(r30) 82 + 87: 84 Load 86(g_tTex2di4a) + 88: 18 Load 20(g_sSamp) + 91: 90 SampledImage 87 88 + 92: 6(float) CompositeExtract 76 0 + 93: 6(float) CompositeExtract 76 1 + 94: 6(float) CompositeExtract 76 2 + 95: 7(fvec4) CompositeConstruct 92 93 94 29 + 96: 6(float) CompositeExtract 95 3 + 97: 6(float) ImageSampleDrefImplicitLod 91 95 96 + Store 83(r32) 97 + 102: 99 Load 101(g_tTex2du4a) + 103: 18 Load 20(g_sSamp) + 106: 105 SampledImage 102 103 + 107: 6(float) CompositeExtract 76 0 + 108: 6(float) CompositeExtract 76 1 + 109: 6(float) CompositeExtract 76 2 + 110: 7(fvec4) CompositeConstruct 107 108 109 29 + 111: 6(float) CompositeExtract 110 3 + 112: 6(float) ImageSampleDrefImplicitLod 106 110 111 + Store 98(r34) 112 + 117: 114 Load 116(g_tTexcdf4a) + 118: 18 Load 20(g_sSamp) + 121: 120 SampledImage 117 118 + 124: 6(float) CompositeExtract 123 0 + 125: 6(float) CompositeExtract 123 1 + 126: 6(float) CompositeExtract 123 2 + 127: 6(float) CompositeExtract 123 3 + 128: 7(fvec4) CompositeConstruct 124 125 126 127 + 129: 6(float) ImageSampleDrefImplicitLod 121 128 29 + Store 113(r60) 129 + 134: 131 Load 133(g_tTexcdi4a) + 135: 18 Load 20(g_sSamp) + 138: 137 SampledImage 134 135 + 139: 6(float) CompositeExtract 123 0 + 140: 6(float) CompositeExtract 123 1 + 141: 6(float) CompositeExtract 123 2 + 142: 6(float) CompositeExtract 123 3 + 143: 7(fvec4) CompositeConstruct 139 140 141 142 + 144: 6(float) ImageSampleDrefImplicitLod 138 143 29 + Store 130(r62) 144 + 149: 146 Load 148(g_tTexcdu4a) + 150: 18 Load 20(g_sSamp) + 153: 152 SampledImage 149 150 + 154: 6(float) CompositeExtract 123 0 + 155: 6(float) CompositeExtract 123 1 + 156: 6(float) CompositeExtract 123 2 + 157: 6(float) CompositeExtract 123 3 + 158: 7(fvec4) CompositeConstruct 154 155 156 157 + 159: 6(float) ImageSampleDrefImplicitLod 153 158 29 + Store 145(r64) 159 + 166: 165(ptr) AccessChain 161(psout) 162 + Store 166 164 + 168: 12(ptr) AccessChain 161(psout) 167 + Store 168 163 + 169:8(PS_OUTPUT) Load 161(psout) + ReturnValue 169 + FunctionEnd diff --git a/Test/baseResults/hlsl.samplecmp.basic.dx10.frag.out b/Test/baseResults/hlsl.samplecmp.basic.dx10.frag.out index acd24b8b..906c07ff 100644 --- a/Test/baseResults/hlsl.samplecmp.basic.dx10.frag.out +++ b/Test/baseResults/hlsl.samplecmp.basic.dx10.frag.out @@ -2,7 +2,7 @@ hlsl.samplecmp.basic.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:38 Function Parameters: 0:? Sequence 0:42 Sequence @@ -139,24 +139,28 @@ gl_FragCoord origin is upper left 0:58 1 (const int) 0:58 Constant: 0:58 1.000000 -0:60 Sequence -0:60 Sequence -0:60 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:60 Color: direct index for structure (temp 4-component vector of float) -0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:60 Constant: -0:60 0 (const int) -0:60 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:60 Depth: direct index for structure (temp float) -0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:60 Constant: -0:60 1 (const int) -0:60 Branch: Return +0:60 Branch: Return with expression +0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 Function Definition: main( (temp void) +0:38 Function Parameters: +0:? Sequence +0:38 Sequence +0:38 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:38 Color: direct index for structure (temp 4-component vector of float) +0:38 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 Constant: +0:38 0 (const int) +0:38 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:38 Depth: direct index for structure (temp float) +0:38 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 Constant: +0:38 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:? 'g_tTex1di4' (uniform itexture1D) @@ -179,6 +183,8 @@ gl_FragCoord origin is upper left 0:? 'g_tTexcdf4a' (uniform textureCubeArray) 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) Linked fragment stage: @@ -187,7 +193,7 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:38 Function Parameters: 0:? Sequence 0:42 Sequence @@ -324,24 +330,28 @@ gl_FragCoord origin is upper left 0:58 1 (const int) 0:58 Constant: 0:58 1.000000 -0:60 Sequence -0:60 Sequence -0:60 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:60 Color: direct index for structure (temp 4-component vector of float) -0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:60 Constant: -0:60 0 (const int) -0:60 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:60 Depth: direct index for structure (temp float) -0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:60 Constant: -0:60 1 (const int) -0:60 Branch: Return +0:60 Branch: Return with expression +0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 Function Definition: main( (temp void) +0:38 Function Parameters: +0:? Sequence +0:38 Sequence +0:38 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:38 Color: direct index for structure (temp 4-component vector of float) +0:38 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 Constant: +0:38 0 (const int) +0:38 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:38 Depth: direct index for structure (temp float) +0:38 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 Constant: +0:38 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:? 'g_tTex1di4' (uniform itexture1D) @@ -364,291 +374,304 @@ gl_FragCoord origin is upper left 0:? 'g_tTexcdf4a' (uniform textureCubeArray) 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 200 +// Id's are bound by 207 Capability Shader Capability Sampled1D Capability SampledCubeArray 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 156 160 + EntryPoint Fragment 4 "main" 164 168 ExecutionMode 4 OriginUpperLeft Name 4 "main" - Name 8 "r00" - Name 11 "g_tTex1df4" - Name 15 "g_sSamp" - Name 26 "r02" - Name 30 "g_tTex1di4" - Name 39 "r04" - Name 43 "g_tTex1du4" - Name 52 "r20" - Name 55 "g_tTex2df4" - Name 69 "r22" - Name 72 "g_tTex2di4" - Name 83 "r24" - Name 86 "g_tTex2du4" - Name 97 "r50" - Name 100 "g_tTexcdf4" - Name 115 "r52" - Name 118 "g_tTexcdi4" - Name 130 "r54" - Name 133 "g_tTexcdu4" - Name 145 "PS_OUTPUT" - MemberName 145(PS_OUTPUT) 0 "Color" - MemberName 145(PS_OUTPUT) 1 "Depth" - Name 147 "psout" - Name 156 "Color" - Name 160 "Depth" - Name 166 "g_tTex3df4" - Name 169 "g_tTex3di4" - Name 172 "g_tTex3du4" - Name 175 "g_tTex1df4a" - Name 178 "g_tTex1di4a" - Name 181 "g_tTex1du4a" - Name 184 "g_tTex2df4a" - Name 187 "g_tTex2di4a" - Name 190 "g_tTex2du4a" - Name 193 "g_tTexcdf4a" - Name 196 "g_tTexcdi4a" - Name 199 "g_tTexcdu4a" - Decorate 11(g_tTex1df4) DescriptorSet 0 - Decorate 11(g_tTex1df4) Binding 0 - Decorate 15(g_sSamp) DescriptorSet 0 - Decorate 15(g_sSamp) Binding 0 - Decorate 30(g_tTex1di4) DescriptorSet 0 - Decorate 43(g_tTex1du4) DescriptorSet 0 - Decorate 55(g_tTex2df4) DescriptorSet 0 - Decorate 72(g_tTex2di4) DescriptorSet 0 - Decorate 86(g_tTex2du4) DescriptorSet 0 - Decorate 100(g_tTexcdf4) DescriptorSet 0 - Decorate 118(g_tTexcdi4) DescriptorSet 0 - Decorate 133(g_tTexcdu4) DescriptorSet 0 - Decorate 156(Color) Location 0 - Decorate 160(Depth) BuiltIn FragDepth - Decorate 166(g_tTex3df4) DescriptorSet 0 - Decorate 169(g_tTex3di4) DescriptorSet 0 - Decorate 172(g_tTex3du4) DescriptorSet 0 - Decorate 175(g_tTex1df4a) DescriptorSet 0 - Decorate 178(g_tTex1di4a) DescriptorSet 0 - Decorate 181(g_tTex1du4a) DescriptorSet 0 - Decorate 184(g_tTex2df4a) DescriptorSet 0 - Decorate 187(g_tTex2di4a) DescriptorSet 0 - Decorate 190(g_tTex2du4a) DescriptorSet 0 - Decorate 193(g_tTexcdf4a) DescriptorSet 0 - Decorate 196(g_tTexcdi4a) DescriptorSet 0 - Decorate 199(g_tTexcdu4a) DescriptorSet 0 + Name 8 "PS_OUTPUT" + MemberName 8(PS_OUTPUT) 0 "Color" + MemberName 8(PS_OUTPUT) 1 "Depth" + Name 10 "@main(" + Name 13 "r00" + Name 16 "g_tTex1df4" + Name 20 "g_sSamp" + Name 31 "r02" + Name 35 "g_tTex1di4" + Name 44 "r04" + Name 48 "g_tTex1du4" + Name 57 "r20" + Name 60 "g_tTex2df4" + Name 74 "r22" + Name 77 "g_tTex2di4" + Name 88 "r24" + Name 91 "g_tTex2du4" + Name 102 "r50" + Name 105 "g_tTexcdf4" + Name 119 "r52" + Name 122 "g_tTexcdi4" + Name 134 "r54" + Name 137 "g_tTexcdu4" + Name 150 "psout" + Name 161 "flattenTemp" + Name 164 "Color" + Name 168 "Depth" + Name 173 "g_tTex3df4" + Name 176 "g_tTex3di4" + Name 179 "g_tTex3du4" + Name 182 "g_tTex1df4a" + Name 185 "g_tTex1di4a" + Name 188 "g_tTex1du4a" + Name 191 "g_tTex2df4a" + Name 194 "g_tTex2di4a" + Name 197 "g_tTex2du4a" + Name 200 "g_tTexcdf4a" + Name 203 "g_tTexcdi4a" + Name 206 "g_tTexcdu4a" + Decorate 16(g_tTex1df4) DescriptorSet 0 + Decorate 16(g_tTex1df4) Binding 0 + Decorate 20(g_sSamp) DescriptorSet 0 + Decorate 20(g_sSamp) Binding 0 + Decorate 35(g_tTex1di4) DescriptorSet 0 + Decorate 48(g_tTex1du4) DescriptorSet 0 + Decorate 60(g_tTex2df4) DescriptorSet 0 + Decorate 77(g_tTex2di4) DescriptorSet 0 + Decorate 91(g_tTex2du4) DescriptorSet 0 + Decorate 105(g_tTexcdf4) DescriptorSet 0 + Decorate 122(g_tTexcdi4) DescriptorSet 0 + Decorate 137(g_tTexcdu4) DescriptorSet 0 + Decorate 164(Color) Location 0 + Decorate 168(Depth) BuiltIn FragDepth + Decorate 173(g_tTex3df4) DescriptorSet 0 + Decorate 176(g_tTex3di4) DescriptorSet 0 + Decorate 179(g_tTex3du4) DescriptorSet 0 + Decorate 182(g_tTex1df4a) DescriptorSet 0 + Decorate 185(g_tTex1di4a) DescriptorSet 0 + Decorate 188(g_tTex1du4a) DescriptorSet 0 + Decorate 191(g_tTex2df4a) DescriptorSet 0 + Decorate 194(g_tTex2di4a) DescriptorSet 0 + Decorate 197(g_tTex2du4a) DescriptorSet 0 + Decorate 200(g_tTexcdf4a) DescriptorSet 0 + Decorate 203(g_tTexcdi4a) DescriptorSet 0 + Decorate 206(g_tTexcdu4a) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 - 7: TypePointer Function 6(float) - 9: TypeImage 6(float) 1D sampled format:Unknown - 10: TypePointer UniformConstant 9 - 11(g_tTex1df4): 10(ptr) Variable UniformConstant - 13: TypeSampler - 14: TypePointer UniformConstant 13 - 15(g_sSamp): 14(ptr) Variable UniformConstant - 17: TypeImage 6(float) 1D depth sampled format:Unknown - 18: TypeSampledImage 17 - 20: 6(float) Constant 1036831949 - 21: 6(float) Constant 1061158912 - 22: TypeVector 6(float) 2 - 27: TypeInt 32 1 - 28: TypeImage 27(int) 1D sampled format:Unknown - 29: TypePointer UniformConstant 28 - 30(g_tTex1di4): 29(ptr) Variable UniformConstant - 33: TypeImage 27(int) 1D depth sampled format:Unknown - 34: TypeSampledImage 33 - 40: TypeInt 32 0 - 41: TypeImage 40(int) 1D sampled format:Unknown - 42: TypePointer UniformConstant 41 - 43(g_tTex1du4): 42(ptr) Variable UniformConstant - 46: TypeImage 40(int) 1D depth sampled format:Unknown - 47: TypeSampledImage 46 - 53: TypeImage 6(float) 2D sampled format:Unknown - 54: TypePointer UniformConstant 53 - 55(g_tTex2df4): 54(ptr) Variable UniformConstant - 58: TypeImage 6(float) 2D depth sampled format:Unknown - 59: TypeSampledImage 58 - 61: 6(float) Constant 1045220557 - 62: 22(fvec2) ConstantComposite 20 61 - 63: TypeVector 6(float) 3 - 70: TypeImage 27(int) 2D sampled format:Unknown - 71: TypePointer UniformConstant 70 - 72(g_tTex2di4): 71(ptr) Variable UniformConstant - 75: TypeImage 27(int) 2D depth sampled format:Unknown - 76: TypeSampledImage 75 - 84: TypeImage 40(int) 2D sampled format:Unknown - 85: TypePointer UniformConstant 84 - 86(g_tTex2du4): 85(ptr) Variable UniformConstant - 89: TypeImage 40(int) 2D depth sampled format:Unknown - 90: TypeSampledImage 89 - 98: TypeImage 6(float) Cube sampled format:Unknown - 99: TypePointer UniformConstant 98 - 100(g_tTexcdf4): 99(ptr) Variable UniformConstant - 103: TypeImage 6(float) Cube depth sampled format:Unknown - 104: TypeSampledImage 103 - 106: 6(float) Constant 1050253722 - 107: 63(fvec3) ConstantComposite 20 61 106 - 108: TypeVector 6(float) 4 - 116: TypeImage 27(int) Cube sampled format:Unknown - 117: TypePointer UniformConstant 116 - 118(g_tTexcdi4): 117(ptr) Variable UniformConstant - 121: TypeImage 27(int) Cube depth sampled format:Unknown - 122: TypeSampledImage 121 - 131: TypeImage 40(int) Cube sampled format:Unknown - 132: TypePointer UniformConstant 131 - 133(g_tTexcdu4): 132(ptr) Variable UniformConstant - 136: TypeImage 40(int) Cube depth sampled format:Unknown - 137: TypeSampledImage 136 - 145(PS_OUTPUT): TypeStruct 108(fvec4) 6(float) - 146: TypePointer Function 145(PS_OUTPUT) - 148: 27(int) Constant 0 - 149: 6(float) Constant 1065353216 - 150: 108(fvec4) ConstantComposite 149 149 149 149 - 151: TypePointer Function 108(fvec4) - 153: 27(int) Constant 1 - 155: TypePointer Output 108(fvec4) - 156(Color): 155(ptr) Variable Output - 159: TypePointer Output 6(float) - 160(Depth): 159(ptr) Variable Output - 164: TypeImage 6(float) 3D sampled format:Unknown - 165: TypePointer UniformConstant 164 - 166(g_tTex3df4): 165(ptr) Variable UniformConstant - 167: TypeImage 27(int) 3D sampled format:Unknown - 168: TypePointer UniformConstant 167 - 169(g_tTex3di4): 168(ptr) Variable UniformConstant - 170: TypeImage 40(int) 3D sampled format:Unknown - 171: TypePointer UniformConstant 170 - 172(g_tTex3du4): 171(ptr) Variable UniformConstant - 173: TypeImage 6(float) 1D array sampled format:Unknown - 174: TypePointer UniformConstant 173 -175(g_tTex1df4a): 174(ptr) Variable UniformConstant - 176: TypeImage 27(int) 1D array sampled format:Unknown - 177: TypePointer UniformConstant 176 -178(g_tTex1di4a): 177(ptr) Variable UniformConstant - 179: TypeImage 40(int) 1D array sampled format:Unknown - 180: TypePointer UniformConstant 179 -181(g_tTex1du4a): 180(ptr) Variable UniformConstant - 182: TypeImage 6(float) 2D array sampled format:Unknown - 183: TypePointer UniformConstant 182 -184(g_tTex2df4a): 183(ptr) Variable UniformConstant - 185: TypeImage 27(int) 2D array sampled format:Unknown - 186: TypePointer UniformConstant 185 -187(g_tTex2di4a): 186(ptr) Variable UniformConstant - 188: TypeImage 40(int) 2D array sampled format:Unknown - 189: TypePointer UniformConstant 188 -190(g_tTex2du4a): 189(ptr) Variable UniformConstant - 191: TypeImage 6(float) Cube array sampled format:Unknown - 192: TypePointer UniformConstant 191 -193(g_tTexcdf4a): 192(ptr) Variable UniformConstant - 194: TypeImage 27(int) Cube array sampled format:Unknown - 195: TypePointer UniformConstant 194 -196(g_tTexcdi4a): 195(ptr) Variable UniformConstant - 197: TypeImage 40(int) Cube array sampled format:Unknown - 198: TypePointer UniformConstant 197 -199(g_tTexcdu4a): 198(ptr) Variable UniformConstant + 7: TypeVector 6(float) 4 + 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) + 9: TypeFunction 8(PS_OUTPUT) + 12: TypePointer Function 6(float) + 14: TypeImage 6(float) 1D sampled format:Unknown + 15: TypePointer UniformConstant 14 + 16(g_tTex1df4): 15(ptr) Variable UniformConstant + 18: TypeSampler + 19: TypePointer UniformConstant 18 + 20(g_sSamp): 19(ptr) Variable UniformConstant + 22: TypeImage 6(float) 1D depth sampled format:Unknown + 23: TypeSampledImage 22 + 25: 6(float) Constant 1036831949 + 26: 6(float) Constant 1061158912 + 27: TypeVector 6(float) 2 + 32: TypeInt 32 1 + 33: TypeImage 32(int) 1D sampled format:Unknown + 34: TypePointer UniformConstant 33 + 35(g_tTex1di4): 34(ptr) Variable UniformConstant + 38: TypeImage 32(int) 1D depth sampled format:Unknown + 39: TypeSampledImage 38 + 45: TypeInt 32 0 + 46: TypeImage 45(int) 1D sampled format:Unknown + 47: TypePointer UniformConstant 46 + 48(g_tTex1du4): 47(ptr) Variable UniformConstant + 51: TypeImage 45(int) 1D depth sampled format:Unknown + 52: TypeSampledImage 51 + 58: TypeImage 6(float) 2D sampled format:Unknown + 59: TypePointer UniformConstant 58 + 60(g_tTex2df4): 59(ptr) Variable UniformConstant + 63: TypeImage 6(float) 2D depth sampled format:Unknown + 64: TypeSampledImage 63 + 66: 6(float) Constant 1045220557 + 67: 27(fvec2) ConstantComposite 25 66 + 68: TypeVector 6(float) 3 + 75: TypeImage 32(int) 2D sampled format:Unknown + 76: TypePointer UniformConstant 75 + 77(g_tTex2di4): 76(ptr) Variable UniformConstant + 80: TypeImage 32(int) 2D depth sampled format:Unknown + 81: TypeSampledImage 80 + 89: TypeImage 45(int) 2D sampled format:Unknown + 90: TypePointer UniformConstant 89 + 91(g_tTex2du4): 90(ptr) Variable UniformConstant + 94: TypeImage 45(int) 2D depth sampled format:Unknown + 95: TypeSampledImage 94 + 103: TypeImage 6(float) Cube sampled format:Unknown + 104: TypePointer UniformConstant 103 + 105(g_tTexcdf4): 104(ptr) Variable UniformConstant + 108: TypeImage 6(float) Cube depth sampled format:Unknown + 109: TypeSampledImage 108 + 111: 6(float) Constant 1050253722 + 112: 68(fvec3) ConstantComposite 25 66 111 + 120: TypeImage 32(int) Cube sampled format:Unknown + 121: TypePointer UniformConstant 120 + 122(g_tTexcdi4): 121(ptr) Variable UniformConstant + 125: TypeImage 32(int) Cube depth sampled format:Unknown + 126: TypeSampledImage 125 + 135: TypeImage 45(int) Cube sampled format:Unknown + 136: TypePointer UniformConstant 135 + 137(g_tTexcdu4): 136(ptr) Variable UniformConstant + 140: TypeImage 45(int) Cube depth sampled format:Unknown + 141: TypeSampledImage 140 + 149: TypePointer Function 8(PS_OUTPUT) + 151: 32(int) Constant 0 + 152: 6(float) Constant 1065353216 + 153: 7(fvec4) ConstantComposite 152 152 152 152 + 154: TypePointer Function 7(fvec4) + 156: 32(int) Constant 1 + 163: TypePointer Output 7(fvec4) + 164(Color): 163(ptr) Variable Output + 167: TypePointer Output 6(float) + 168(Depth): 167(ptr) Variable Output + 171: TypeImage 6(float) 3D sampled format:Unknown + 172: TypePointer UniformConstant 171 + 173(g_tTex3df4): 172(ptr) Variable UniformConstant + 174: TypeImage 32(int) 3D sampled format:Unknown + 175: TypePointer UniformConstant 174 + 176(g_tTex3di4): 175(ptr) Variable UniformConstant + 177: TypeImage 45(int) 3D sampled format:Unknown + 178: TypePointer UniformConstant 177 + 179(g_tTex3du4): 178(ptr) Variable UniformConstant + 180: TypeImage 6(float) 1D array sampled format:Unknown + 181: TypePointer UniformConstant 180 +182(g_tTex1df4a): 181(ptr) Variable UniformConstant + 183: TypeImage 32(int) 1D array sampled format:Unknown + 184: TypePointer UniformConstant 183 +185(g_tTex1di4a): 184(ptr) Variable UniformConstant + 186: TypeImage 45(int) 1D array sampled format:Unknown + 187: TypePointer UniformConstant 186 +188(g_tTex1du4a): 187(ptr) Variable UniformConstant + 189: TypeImage 6(float) 2D array sampled format:Unknown + 190: TypePointer UniformConstant 189 +191(g_tTex2df4a): 190(ptr) Variable UniformConstant + 192: TypeImage 32(int) 2D array sampled format:Unknown + 193: TypePointer UniformConstant 192 +194(g_tTex2di4a): 193(ptr) Variable UniformConstant + 195: TypeImage 45(int) 2D array sampled format:Unknown + 196: TypePointer UniformConstant 195 +197(g_tTex2du4a): 196(ptr) Variable UniformConstant + 198: TypeImage 6(float) Cube array sampled format:Unknown + 199: TypePointer UniformConstant 198 +200(g_tTexcdf4a): 199(ptr) Variable UniformConstant + 201: TypeImage 32(int) Cube array sampled format:Unknown + 202: TypePointer UniformConstant 201 +203(g_tTexcdi4a): 202(ptr) Variable UniformConstant + 204: TypeImage 45(int) Cube array sampled format:Unknown + 205: TypePointer UniformConstant 204 +206(g_tTexcdu4a): 205(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label - 8(r00): 7(ptr) Variable Function - 26(r02): 7(ptr) Variable Function - 39(r04): 7(ptr) Variable Function - 52(r20): 7(ptr) Variable Function - 69(r22): 7(ptr) Variable Function - 83(r24): 7(ptr) Variable Function - 97(r50): 7(ptr) Variable Function - 115(r52): 7(ptr) Variable Function - 130(r54): 7(ptr) Variable Function - 147(psout): 146(ptr) Variable Function - 12: 9 Load 11(g_tTex1df4) - 16: 13 Load 15(g_sSamp) - 19: 18 SampledImage 12 16 - 23: 22(fvec2) CompositeConstruct 20 21 - 24: 6(float) CompositeExtract 23 1 - 25: 6(float) ImageSampleDrefImplicitLod 19 23 24 - Store 8(r00) 25 - 31: 28 Load 30(g_tTex1di4) - 32: 13 Load 15(g_sSamp) - 35: 34 SampledImage 31 32 - 36: 22(fvec2) CompositeConstruct 20 21 - 37: 6(float) CompositeExtract 36 1 - 38: 6(float) ImageSampleDrefImplicitLod 35 36 37 - Store 26(r02) 38 - 44: 41 Load 43(g_tTex1du4) - 45: 13 Load 15(g_sSamp) - 48: 47 SampledImage 44 45 - 49: 22(fvec2) CompositeConstruct 20 21 - 50: 6(float) CompositeExtract 49 1 - 51: 6(float) ImageSampleDrefImplicitLod 48 49 50 - Store 39(r04) 51 - 56: 53 Load 55(g_tTex2df4) - 57: 13 Load 15(g_sSamp) - 60: 59 SampledImage 56 57 - 64: 6(float) CompositeExtract 62 0 - 65: 6(float) CompositeExtract 62 1 - 66: 63(fvec3) CompositeConstruct 64 65 21 - 67: 6(float) CompositeExtract 66 2 - 68: 6(float) ImageSampleDrefImplicitLod 60 66 67 - Store 52(r20) 68 - 73: 70 Load 72(g_tTex2di4) - 74: 13 Load 15(g_sSamp) - 77: 76 SampledImage 73 74 - 78: 6(float) CompositeExtract 62 0 - 79: 6(float) CompositeExtract 62 1 - 80: 63(fvec3) CompositeConstruct 78 79 21 - 81: 6(float) CompositeExtract 80 2 - 82: 6(float) ImageSampleDrefImplicitLod 77 80 81 - Store 69(r22) 82 - 87: 84 Load 86(g_tTex2du4) - 88: 13 Load 15(g_sSamp) - 91: 90 SampledImage 87 88 - 92: 6(float) CompositeExtract 62 0 - 93: 6(float) CompositeExtract 62 1 - 94: 63(fvec3) CompositeConstruct 92 93 21 - 95: 6(float) CompositeExtract 94 2 - 96: 6(float) ImageSampleDrefImplicitLod 91 94 95 - Store 83(r24) 96 - 101: 98 Load 100(g_tTexcdf4) - 102: 13 Load 15(g_sSamp) - 105: 104 SampledImage 101 102 - 109: 6(float) CompositeExtract 107 0 - 110: 6(float) CompositeExtract 107 1 - 111: 6(float) CompositeExtract 107 2 - 112: 108(fvec4) CompositeConstruct 109 110 111 21 - 113: 6(float) CompositeExtract 112 3 - 114: 6(float) ImageSampleDrefImplicitLod 105 112 113 - Store 97(r50) 114 - 119: 116 Load 118(g_tTexcdi4) - 120: 13 Load 15(g_sSamp) - 123: 122 SampledImage 119 120 - 124: 6(float) CompositeExtract 107 0 - 125: 6(float) CompositeExtract 107 1 - 126: 6(float) CompositeExtract 107 2 - 127: 108(fvec4) CompositeConstruct 124 125 126 21 - 128: 6(float) CompositeExtract 127 3 - 129: 6(float) ImageSampleDrefImplicitLod 123 127 128 - Store 115(r52) 129 - 134: 131 Load 133(g_tTexcdu4) - 135: 13 Load 15(g_sSamp) - 138: 137 SampledImage 134 135 - 139: 6(float) CompositeExtract 107 0 - 140: 6(float) CompositeExtract 107 1 - 141: 6(float) CompositeExtract 107 2 - 142: 108(fvec4) CompositeConstruct 139 140 141 21 - 143: 6(float) CompositeExtract 142 3 - 144: 6(float) ImageSampleDrefImplicitLod 138 142 143 - Store 130(r54) 144 - 152: 151(ptr) AccessChain 147(psout) 148 - Store 152 150 - 154: 7(ptr) AccessChain 147(psout) 153 - Store 154 149 - 157: 151(ptr) AccessChain 147(psout) 148 - 158: 108(fvec4) Load 157 - Store 156(Color) 158 - 161: 7(ptr) AccessChain 147(psout) 153 - 162: 6(float) Load 161 - Store 160(Depth) 162 +161(flattenTemp): 149(ptr) Variable Function + 162:8(PS_OUTPUT) FunctionCall 10(@main() + Store 161(flattenTemp) 162 + 165: 154(ptr) AccessChain 161(flattenTemp) 151 + 166: 7(fvec4) Load 165 + Store 164(Color) 166 + 169: 12(ptr) AccessChain 161(flattenTemp) 156 + 170: 6(float) Load 169 + Store 168(Depth) 170 Return FunctionEnd + 10(@main():8(PS_OUTPUT) Function None 9 + 11: Label + 13(r00): 12(ptr) Variable Function + 31(r02): 12(ptr) Variable Function + 44(r04): 12(ptr) Variable Function + 57(r20): 12(ptr) Variable Function + 74(r22): 12(ptr) Variable Function + 88(r24): 12(ptr) Variable Function + 102(r50): 12(ptr) Variable Function + 119(r52): 12(ptr) Variable Function + 134(r54): 12(ptr) Variable Function + 150(psout): 149(ptr) Variable Function + 17: 14 Load 16(g_tTex1df4) + 21: 18 Load 20(g_sSamp) + 24: 23 SampledImage 17 21 + 28: 27(fvec2) CompositeConstruct 25 26 + 29: 6(float) CompositeExtract 28 1 + 30: 6(float) ImageSampleDrefImplicitLod 24 28 29 + Store 13(r00) 30 + 36: 33 Load 35(g_tTex1di4) + 37: 18 Load 20(g_sSamp) + 40: 39 SampledImage 36 37 + 41: 27(fvec2) CompositeConstruct 25 26 + 42: 6(float) CompositeExtract 41 1 + 43: 6(float) ImageSampleDrefImplicitLod 40 41 42 + Store 31(r02) 43 + 49: 46 Load 48(g_tTex1du4) + 50: 18 Load 20(g_sSamp) + 53: 52 SampledImage 49 50 + 54: 27(fvec2) CompositeConstruct 25 26 + 55: 6(float) CompositeExtract 54 1 + 56: 6(float) ImageSampleDrefImplicitLod 53 54 55 + Store 44(r04) 56 + 61: 58 Load 60(g_tTex2df4) + 62: 18 Load 20(g_sSamp) + 65: 64 SampledImage 61 62 + 69: 6(float) CompositeExtract 67 0 + 70: 6(float) CompositeExtract 67 1 + 71: 68(fvec3) CompositeConstruct 69 70 26 + 72: 6(float) CompositeExtract 71 2 + 73: 6(float) ImageSampleDrefImplicitLod 65 71 72 + Store 57(r20) 73 + 78: 75 Load 77(g_tTex2di4) + 79: 18 Load 20(g_sSamp) + 82: 81 SampledImage 78 79 + 83: 6(float) CompositeExtract 67 0 + 84: 6(float) CompositeExtract 67 1 + 85: 68(fvec3) CompositeConstruct 83 84 26 + 86: 6(float) CompositeExtract 85 2 + 87: 6(float) ImageSampleDrefImplicitLod 82 85 86 + Store 74(r22) 87 + 92: 89 Load 91(g_tTex2du4) + 93: 18 Load 20(g_sSamp) + 96: 95 SampledImage 92 93 + 97: 6(float) CompositeExtract 67 0 + 98: 6(float) CompositeExtract 67 1 + 99: 68(fvec3) CompositeConstruct 97 98 26 + 100: 6(float) CompositeExtract 99 2 + 101: 6(float) ImageSampleDrefImplicitLod 96 99 100 + Store 88(r24) 101 + 106: 103 Load 105(g_tTexcdf4) + 107: 18 Load 20(g_sSamp) + 110: 109 SampledImage 106 107 + 113: 6(float) CompositeExtract 112 0 + 114: 6(float) CompositeExtract 112 1 + 115: 6(float) CompositeExtract 112 2 + 116: 7(fvec4) CompositeConstruct 113 114 115 26 + 117: 6(float) CompositeExtract 116 3 + 118: 6(float) ImageSampleDrefImplicitLod 110 116 117 + Store 102(r50) 118 + 123: 120 Load 122(g_tTexcdi4) + 124: 18 Load 20(g_sSamp) + 127: 126 SampledImage 123 124 + 128: 6(float) CompositeExtract 112 0 + 129: 6(float) CompositeExtract 112 1 + 130: 6(float) CompositeExtract 112 2 + 131: 7(fvec4) CompositeConstruct 128 129 130 26 + 132: 6(float) CompositeExtract 131 3 + 133: 6(float) ImageSampleDrefImplicitLod 127 131 132 + Store 119(r52) 133 + 138: 135 Load 137(g_tTexcdu4) + 139: 18 Load 20(g_sSamp) + 142: 141 SampledImage 138 139 + 143: 6(float) CompositeExtract 112 0 + 144: 6(float) CompositeExtract 112 1 + 145: 6(float) CompositeExtract 112 2 + 146: 7(fvec4) CompositeConstruct 143 144 145 26 + 147: 6(float) CompositeExtract 146 3 + 148: 6(float) ImageSampleDrefImplicitLod 142 146 147 + Store 134(r54) 148 + 155: 154(ptr) AccessChain 150(psout) 151 + Store 155 153 + 157: 12(ptr) AccessChain 150(psout) 156 + Store 157 152 + 158:8(PS_OUTPUT) Load 150(psout) + ReturnValue 158 + FunctionEnd diff --git a/Test/baseResults/hlsl.samplecmp.offset.dx10.frag.out b/Test/baseResults/hlsl.samplecmp.offset.dx10.frag.out index fe2c74f5..c4777e6b 100644 --- a/Test/baseResults/hlsl.samplecmp.offset.dx10.frag.out +++ b/Test/baseResults/hlsl.samplecmp.offset.dx10.frag.out @@ -2,7 +2,7 @@ hlsl.samplecmp.offset.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:38 Function Parameters: 0:? Sequence 0:42 Sequence @@ -112,24 +112,28 @@ gl_FragCoord origin is upper left 0:63 1 (const int) 0:63 Constant: 0:63 1.000000 -0:65 Sequence -0:65 Sequence -0:65 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:65 Color: direct index for structure (temp 4-component vector of float) -0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:65 Constant: -0:65 0 (const int) -0:65 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:65 Depth: direct index for structure (temp float) -0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:65 Constant: -0:65 1 (const int) -0:65 Branch: Return +0:65 Branch: Return with expression +0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 Function Definition: main( (temp void) +0:38 Function Parameters: +0:? Sequence +0:38 Sequence +0:38 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:38 Color: direct index for structure (temp 4-component vector of float) +0:38 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 Constant: +0:38 0 (const int) +0:38 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:38 Depth: direct index for structure (temp float) +0:38 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 Constant: +0:38 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:? 'g_tTex1di4' (uniform itexture1D) @@ -152,6 +156,8 @@ gl_FragCoord origin is upper left 0:? 'g_tTexcdf4a' (uniform textureCubeArray) 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) Linked fragment stage: @@ -160,7 +166,7 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:38 Function Parameters: 0:? Sequence 0:42 Sequence @@ -270,24 +276,28 @@ gl_FragCoord origin is upper left 0:63 1 (const int) 0:63 Constant: 0:63 1.000000 -0:65 Sequence -0:65 Sequence -0:65 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:65 Color: direct index for structure (temp 4-component vector of float) -0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:65 Constant: -0:65 0 (const int) -0:65 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:65 Depth: direct index for structure (temp float) -0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:65 Constant: -0:65 1 (const int) -0:65 Branch: Return +0:65 Branch: Return with expression +0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 Function Definition: main( (temp void) +0:38 Function Parameters: +0:? Sequence +0:38 Sequence +0:38 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:38 Color: direct index for structure (temp 4-component vector of float) +0:38 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 Constant: +0:38 0 (const int) +0:38 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:38 Depth: direct index for structure (temp float) +0:38 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 Constant: +0:38 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:? 'g_tTex1di4' (uniform itexture1D) @@ -310,251 +320,264 @@ gl_FragCoord origin is upper left 0:? 'g_tTexcdf4a' (uniform textureCubeArray) 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 166 +// Id's are bound by 173 Capability Shader Capability Sampled1D Capability SampledCubeArray 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 113 117 + EntryPoint Fragment 4 "main" 121 125 ExecutionMode 4 OriginUpperLeft Name 4 "main" - Name 8 "r01" - Name 11 "g_tTex1df4" - Name 15 "g_sSamp" - Name 28 "r03" - Name 31 "g_tTex1di4" - Name 40 "r05" - Name 44 "g_tTex1du4" - Name 53 "r21" - Name 56 "g_tTex2df4" - Name 73 "r23" - Name 76 "g_tTex2di4" - Name 87 "r25" - Name 90 "g_tTex2du4" - Name 102 "PS_OUTPUT" - MemberName 102(PS_OUTPUT) 0 "Color" - MemberName 102(PS_OUTPUT) 1 "Depth" - Name 104 "psout" - Name 113 "Color" - Name 117 "Depth" - Name 123 "g_tTex3df4" - Name 126 "g_tTex3di4" - Name 129 "g_tTex3du4" - Name 132 "g_tTexcdf4" - Name 135 "g_tTexcdi4" - Name 138 "g_tTexcdu4" - Name 141 "g_tTex1df4a" - Name 144 "g_tTex1di4a" - Name 147 "g_tTex1du4a" - Name 150 "g_tTex2df4a" - Name 153 "g_tTex2di4a" - Name 156 "g_tTex2du4a" - Name 159 "g_tTexcdf4a" - Name 162 "g_tTexcdi4a" - Name 165 "g_tTexcdu4a" - Decorate 11(g_tTex1df4) DescriptorSet 0 - Decorate 11(g_tTex1df4) Binding 0 - Decorate 15(g_sSamp) DescriptorSet 0 - Decorate 15(g_sSamp) Binding 0 - Decorate 31(g_tTex1di4) DescriptorSet 0 - Decorate 44(g_tTex1du4) DescriptorSet 0 - Decorate 56(g_tTex2df4) DescriptorSet 0 - Decorate 76(g_tTex2di4) DescriptorSet 0 - Decorate 90(g_tTex2du4) DescriptorSet 0 - Decorate 113(Color) Location 0 - Decorate 117(Depth) BuiltIn FragDepth - Decorate 123(g_tTex3df4) DescriptorSet 0 - Decorate 126(g_tTex3di4) DescriptorSet 0 - Decorate 129(g_tTex3du4) DescriptorSet 0 - Decorate 132(g_tTexcdf4) DescriptorSet 0 - Decorate 135(g_tTexcdi4) DescriptorSet 0 - Decorate 138(g_tTexcdu4) DescriptorSet 0 - Decorate 141(g_tTex1df4a) DescriptorSet 0 - Decorate 144(g_tTex1di4a) DescriptorSet 0 - Decorate 147(g_tTex1du4a) DescriptorSet 0 - Decorate 150(g_tTex2df4a) DescriptorSet 0 - Decorate 153(g_tTex2di4a) DescriptorSet 0 - Decorate 156(g_tTex2du4a) DescriptorSet 0 - Decorate 159(g_tTexcdf4a) DescriptorSet 0 - Decorate 162(g_tTexcdi4a) DescriptorSet 0 - Decorate 165(g_tTexcdu4a) DescriptorSet 0 + Name 8 "PS_OUTPUT" + MemberName 8(PS_OUTPUT) 0 "Color" + MemberName 8(PS_OUTPUT) 1 "Depth" + Name 10 "@main(" + Name 13 "r01" + Name 16 "g_tTex1df4" + Name 20 "g_sSamp" + Name 33 "r03" + Name 36 "g_tTex1di4" + Name 45 "r05" + Name 49 "g_tTex1du4" + Name 58 "r21" + Name 61 "g_tTex2df4" + Name 78 "r23" + Name 81 "g_tTex2di4" + Name 92 "r25" + Name 95 "g_tTex2du4" + Name 107 "psout" + Name 118 "flattenTemp" + Name 121 "Color" + Name 125 "Depth" + Name 130 "g_tTex3df4" + Name 133 "g_tTex3di4" + Name 136 "g_tTex3du4" + Name 139 "g_tTexcdf4" + Name 142 "g_tTexcdi4" + Name 145 "g_tTexcdu4" + Name 148 "g_tTex1df4a" + Name 151 "g_tTex1di4a" + Name 154 "g_tTex1du4a" + Name 157 "g_tTex2df4a" + Name 160 "g_tTex2di4a" + Name 163 "g_tTex2du4a" + Name 166 "g_tTexcdf4a" + Name 169 "g_tTexcdi4a" + Name 172 "g_tTexcdu4a" + Decorate 16(g_tTex1df4) DescriptorSet 0 + Decorate 16(g_tTex1df4) Binding 0 + Decorate 20(g_sSamp) DescriptorSet 0 + Decorate 20(g_sSamp) Binding 0 + Decorate 36(g_tTex1di4) DescriptorSet 0 + Decorate 49(g_tTex1du4) DescriptorSet 0 + Decorate 61(g_tTex2df4) DescriptorSet 0 + Decorate 81(g_tTex2di4) DescriptorSet 0 + Decorate 95(g_tTex2du4) DescriptorSet 0 + Decorate 121(Color) Location 0 + Decorate 125(Depth) BuiltIn FragDepth + Decorate 130(g_tTex3df4) DescriptorSet 0 + Decorate 133(g_tTex3di4) DescriptorSet 0 + Decorate 136(g_tTex3du4) DescriptorSet 0 + Decorate 139(g_tTexcdf4) DescriptorSet 0 + Decorate 142(g_tTexcdi4) DescriptorSet 0 + Decorate 145(g_tTexcdu4) DescriptorSet 0 + Decorate 148(g_tTex1df4a) DescriptorSet 0 + Decorate 151(g_tTex1di4a) DescriptorSet 0 + Decorate 154(g_tTex1du4a) DescriptorSet 0 + Decorate 157(g_tTex2df4a) DescriptorSet 0 + Decorate 160(g_tTex2di4a) DescriptorSet 0 + Decorate 163(g_tTex2du4a) DescriptorSet 0 + Decorate 166(g_tTexcdf4a) DescriptorSet 0 + Decorate 169(g_tTexcdi4a) DescriptorSet 0 + Decorate 172(g_tTexcdu4a) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 - 7: TypePointer Function 6(float) - 9: TypeImage 6(float) 1D sampled format:Unknown - 10: TypePointer UniformConstant 9 - 11(g_tTex1df4): 10(ptr) Variable UniformConstant - 13: TypeSampler - 14: TypePointer UniformConstant 13 - 15(g_sSamp): 14(ptr) Variable UniformConstant - 17: TypeImage 6(float) 1D depth sampled format:Unknown - 18: TypeSampledImage 17 - 20: 6(float) Constant 1036831949 - 21: 6(float) Constant 1061158912 - 22: TypeVector 6(float) 2 - 24: TypeInt 32 1 - 25: 24(int) Constant 2 - 29: TypeImage 24(int) 1D sampled format:Unknown - 30: TypePointer UniformConstant 29 - 31(g_tTex1di4): 30(ptr) Variable UniformConstant - 34: TypeImage 24(int) 1D depth sampled format:Unknown - 35: TypeSampledImage 34 - 41: TypeInt 32 0 - 42: TypeImage 41(int) 1D sampled format:Unknown - 43: TypePointer UniformConstant 42 - 44(g_tTex1du4): 43(ptr) Variable UniformConstant - 47: TypeImage 41(int) 1D depth sampled format:Unknown - 48: TypeSampledImage 47 - 54: TypeImage 6(float) 2D sampled format:Unknown - 55: TypePointer UniformConstant 54 - 56(g_tTex2df4): 55(ptr) Variable UniformConstant - 59: TypeImage 6(float) 2D depth sampled format:Unknown - 60: TypeSampledImage 59 - 62: 6(float) Constant 1045220557 - 63: 22(fvec2) ConstantComposite 20 62 - 64: TypeVector 6(float) 3 - 68: TypeVector 24(int) 2 - 69: 24(int) Constant 3 - 70: 68(ivec2) ConstantComposite 25 69 - 74: TypeImage 24(int) 2D sampled format:Unknown - 75: TypePointer UniformConstant 74 - 76(g_tTex2di4): 75(ptr) Variable UniformConstant - 79: TypeImage 24(int) 2D depth sampled format:Unknown - 80: TypeSampledImage 79 - 88: TypeImage 41(int) 2D sampled format:Unknown - 89: TypePointer UniformConstant 88 - 90(g_tTex2du4): 89(ptr) Variable UniformConstant - 93: TypeImage 41(int) 2D depth sampled format:Unknown - 94: TypeSampledImage 93 - 101: TypeVector 6(float) 4 - 102(PS_OUTPUT): TypeStruct 101(fvec4) 6(float) - 103: TypePointer Function 102(PS_OUTPUT) - 105: 24(int) Constant 0 - 106: 6(float) Constant 1065353216 - 107: 101(fvec4) ConstantComposite 106 106 106 106 - 108: TypePointer Function 101(fvec4) - 110: 24(int) Constant 1 - 112: TypePointer Output 101(fvec4) - 113(Color): 112(ptr) Variable Output - 116: TypePointer Output 6(float) - 117(Depth): 116(ptr) Variable Output - 121: TypeImage 6(float) 3D sampled format:Unknown - 122: TypePointer UniformConstant 121 - 123(g_tTex3df4): 122(ptr) Variable UniformConstant - 124: TypeImage 24(int) 3D sampled format:Unknown - 125: TypePointer UniformConstant 124 - 126(g_tTex3di4): 125(ptr) Variable UniformConstant - 127: TypeImage 41(int) 3D sampled format:Unknown - 128: TypePointer UniformConstant 127 - 129(g_tTex3du4): 128(ptr) Variable UniformConstant - 130: TypeImage 6(float) Cube sampled format:Unknown - 131: TypePointer UniformConstant 130 - 132(g_tTexcdf4): 131(ptr) Variable UniformConstant - 133: TypeImage 24(int) Cube sampled format:Unknown - 134: TypePointer UniformConstant 133 - 135(g_tTexcdi4): 134(ptr) Variable UniformConstant - 136: TypeImage 41(int) Cube sampled format:Unknown - 137: TypePointer UniformConstant 136 - 138(g_tTexcdu4): 137(ptr) Variable UniformConstant - 139: TypeImage 6(float) 1D array sampled format:Unknown - 140: TypePointer UniformConstant 139 -141(g_tTex1df4a): 140(ptr) Variable UniformConstant - 142: TypeImage 24(int) 1D array sampled format:Unknown - 143: TypePointer UniformConstant 142 -144(g_tTex1di4a): 143(ptr) Variable UniformConstant - 145: TypeImage 41(int) 1D array sampled format:Unknown - 146: TypePointer UniformConstant 145 -147(g_tTex1du4a): 146(ptr) Variable UniformConstant - 148: TypeImage 6(float) 2D array sampled format:Unknown - 149: TypePointer UniformConstant 148 -150(g_tTex2df4a): 149(ptr) Variable UniformConstant - 151: TypeImage 24(int) 2D array sampled format:Unknown - 152: TypePointer UniformConstant 151 -153(g_tTex2di4a): 152(ptr) Variable UniformConstant - 154: TypeImage 41(int) 2D array sampled format:Unknown - 155: TypePointer UniformConstant 154 -156(g_tTex2du4a): 155(ptr) Variable UniformConstant - 157: TypeImage 6(float) Cube array sampled format:Unknown - 158: TypePointer UniformConstant 157 -159(g_tTexcdf4a): 158(ptr) Variable UniformConstant - 160: TypeImage 24(int) Cube array sampled format:Unknown - 161: TypePointer UniformConstant 160 -162(g_tTexcdi4a): 161(ptr) Variable UniformConstant - 163: TypeImage 41(int) Cube array sampled format:Unknown - 164: TypePointer UniformConstant 163 -165(g_tTexcdu4a): 164(ptr) Variable UniformConstant + 7: TypeVector 6(float) 4 + 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) + 9: TypeFunction 8(PS_OUTPUT) + 12: TypePointer Function 6(float) + 14: TypeImage 6(float) 1D sampled format:Unknown + 15: TypePointer UniformConstant 14 + 16(g_tTex1df4): 15(ptr) Variable UniformConstant + 18: TypeSampler + 19: TypePointer UniformConstant 18 + 20(g_sSamp): 19(ptr) Variable UniformConstant + 22: TypeImage 6(float) 1D depth sampled format:Unknown + 23: TypeSampledImage 22 + 25: 6(float) Constant 1036831949 + 26: 6(float) Constant 1061158912 + 27: TypeVector 6(float) 2 + 29: TypeInt 32 1 + 30: 29(int) Constant 2 + 34: TypeImage 29(int) 1D sampled format:Unknown + 35: TypePointer UniformConstant 34 + 36(g_tTex1di4): 35(ptr) Variable UniformConstant + 39: TypeImage 29(int) 1D depth sampled format:Unknown + 40: TypeSampledImage 39 + 46: TypeInt 32 0 + 47: TypeImage 46(int) 1D sampled format:Unknown + 48: TypePointer UniformConstant 47 + 49(g_tTex1du4): 48(ptr) Variable UniformConstant + 52: TypeImage 46(int) 1D depth sampled format:Unknown + 53: TypeSampledImage 52 + 59: TypeImage 6(float) 2D sampled format:Unknown + 60: TypePointer UniformConstant 59 + 61(g_tTex2df4): 60(ptr) Variable UniformConstant + 64: TypeImage 6(float) 2D depth sampled format:Unknown + 65: TypeSampledImage 64 + 67: 6(float) Constant 1045220557 + 68: 27(fvec2) ConstantComposite 25 67 + 69: TypeVector 6(float) 3 + 73: TypeVector 29(int) 2 + 74: 29(int) Constant 3 + 75: 73(ivec2) ConstantComposite 30 74 + 79: TypeImage 29(int) 2D sampled format:Unknown + 80: TypePointer UniformConstant 79 + 81(g_tTex2di4): 80(ptr) Variable UniformConstant + 84: TypeImage 29(int) 2D depth sampled format:Unknown + 85: TypeSampledImage 84 + 93: TypeImage 46(int) 2D sampled format:Unknown + 94: TypePointer UniformConstant 93 + 95(g_tTex2du4): 94(ptr) Variable UniformConstant + 98: TypeImage 46(int) 2D depth sampled format:Unknown + 99: TypeSampledImage 98 + 106: TypePointer Function 8(PS_OUTPUT) + 108: 29(int) Constant 0 + 109: 6(float) Constant 1065353216 + 110: 7(fvec4) ConstantComposite 109 109 109 109 + 111: TypePointer Function 7(fvec4) + 113: 29(int) Constant 1 + 120: TypePointer Output 7(fvec4) + 121(Color): 120(ptr) Variable Output + 124: TypePointer Output 6(float) + 125(Depth): 124(ptr) Variable Output + 128: TypeImage 6(float) 3D sampled format:Unknown + 129: TypePointer UniformConstant 128 + 130(g_tTex3df4): 129(ptr) Variable UniformConstant + 131: TypeImage 29(int) 3D sampled format:Unknown + 132: TypePointer UniformConstant 131 + 133(g_tTex3di4): 132(ptr) Variable UniformConstant + 134: TypeImage 46(int) 3D sampled format:Unknown + 135: TypePointer UniformConstant 134 + 136(g_tTex3du4): 135(ptr) Variable UniformConstant + 137: TypeImage 6(float) Cube sampled format:Unknown + 138: TypePointer UniformConstant 137 + 139(g_tTexcdf4): 138(ptr) Variable UniformConstant + 140: TypeImage 29(int) Cube sampled format:Unknown + 141: TypePointer UniformConstant 140 + 142(g_tTexcdi4): 141(ptr) Variable UniformConstant + 143: TypeImage 46(int) Cube sampled format:Unknown + 144: TypePointer UniformConstant 143 + 145(g_tTexcdu4): 144(ptr) Variable UniformConstant + 146: TypeImage 6(float) 1D array sampled format:Unknown + 147: TypePointer UniformConstant 146 +148(g_tTex1df4a): 147(ptr) Variable UniformConstant + 149: TypeImage 29(int) 1D array sampled format:Unknown + 150: TypePointer UniformConstant 149 +151(g_tTex1di4a): 150(ptr) Variable UniformConstant + 152: TypeImage 46(int) 1D array sampled format:Unknown + 153: TypePointer UniformConstant 152 +154(g_tTex1du4a): 153(ptr) Variable UniformConstant + 155: TypeImage 6(float) 2D array sampled format:Unknown + 156: TypePointer UniformConstant 155 +157(g_tTex2df4a): 156(ptr) Variable UniformConstant + 158: TypeImage 29(int) 2D array sampled format:Unknown + 159: TypePointer UniformConstant 158 +160(g_tTex2di4a): 159(ptr) Variable UniformConstant + 161: TypeImage 46(int) 2D array sampled format:Unknown + 162: TypePointer UniformConstant 161 +163(g_tTex2du4a): 162(ptr) Variable UniformConstant + 164: TypeImage 6(float) Cube array sampled format:Unknown + 165: TypePointer UniformConstant 164 +166(g_tTexcdf4a): 165(ptr) Variable UniformConstant + 167: TypeImage 29(int) Cube array sampled format:Unknown + 168: TypePointer UniformConstant 167 +169(g_tTexcdi4a): 168(ptr) Variable UniformConstant + 170: TypeImage 46(int) Cube array sampled format:Unknown + 171: TypePointer UniformConstant 170 +172(g_tTexcdu4a): 171(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label - 8(r01): 7(ptr) Variable Function - 28(r03): 7(ptr) Variable Function - 40(r05): 7(ptr) Variable Function - 53(r21): 7(ptr) Variable Function - 73(r23): 7(ptr) Variable Function - 87(r25): 7(ptr) Variable Function - 104(psout): 103(ptr) Variable Function - 12: 9 Load 11(g_tTex1df4) - 16: 13 Load 15(g_sSamp) - 19: 18 SampledImage 12 16 - 23: 22(fvec2) CompositeConstruct 20 21 - 26: 6(float) CompositeExtract 23 1 - 27: 6(float) ImageSampleDrefImplicitLod 19 23 26 ConstOffset 25 - Store 8(r01) 27 - 32: 29 Load 31(g_tTex1di4) - 33: 13 Load 15(g_sSamp) - 36: 35 SampledImage 32 33 - 37: 22(fvec2) CompositeConstruct 20 21 - 38: 6(float) CompositeExtract 37 1 - 39: 6(float) ImageSampleDrefImplicitLod 36 37 38 ConstOffset 25 - Store 28(r03) 39 - 45: 42 Load 44(g_tTex1du4) - 46: 13 Load 15(g_sSamp) - 49: 48 SampledImage 45 46 - 50: 22(fvec2) CompositeConstruct 20 21 - 51: 6(float) CompositeExtract 50 1 - 52: 6(float) ImageSampleDrefImplicitLod 49 50 51 ConstOffset 25 - Store 40(r05) 52 - 57: 54 Load 56(g_tTex2df4) - 58: 13 Load 15(g_sSamp) - 61: 60 SampledImage 57 58 - 65: 6(float) CompositeExtract 63 0 - 66: 6(float) CompositeExtract 63 1 - 67: 64(fvec3) CompositeConstruct 65 66 21 - 71: 6(float) CompositeExtract 67 2 - 72: 6(float) ImageSampleDrefImplicitLod 61 67 71 ConstOffset 70 - Store 53(r21) 72 - 77: 74 Load 76(g_tTex2di4) - 78: 13 Load 15(g_sSamp) - 81: 80 SampledImage 77 78 - 82: 6(float) CompositeExtract 63 0 - 83: 6(float) CompositeExtract 63 1 - 84: 64(fvec3) CompositeConstruct 82 83 21 - 85: 6(float) CompositeExtract 84 2 - 86: 6(float) ImageSampleDrefImplicitLod 81 84 85 ConstOffset 70 - Store 73(r23) 86 - 91: 88 Load 90(g_tTex2du4) - 92: 13 Load 15(g_sSamp) - 95: 94 SampledImage 91 92 - 96: 6(float) CompositeExtract 63 0 - 97: 6(float) CompositeExtract 63 1 - 98: 64(fvec3) CompositeConstruct 96 97 21 - 99: 6(float) CompositeExtract 98 2 - 100: 6(float) ImageSampleDrefImplicitLod 95 98 99 ConstOffset 70 - Store 87(r25) 100 - 109: 108(ptr) AccessChain 104(psout) 105 - Store 109 107 - 111: 7(ptr) AccessChain 104(psout) 110 - Store 111 106 - 114: 108(ptr) AccessChain 104(psout) 105 - 115: 101(fvec4) Load 114 - Store 113(Color) 115 - 118: 7(ptr) AccessChain 104(psout) 110 - 119: 6(float) Load 118 - Store 117(Depth) 119 +118(flattenTemp): 106(ptr) Variable Function + 119:8(PS_OUTPUT) FunctionCall 10(@main() + Store 118(flattenTemp) 119 + 122: 111(ptr) AccessChain 118(flattenTemp) 108 + 123: 7(fvec4) Load 122 + Store 121(Color) 123 + 126: 12(ptr) AccessChain 118(flattenTemp) 113 + 127: 6(float) Load 126 + Store 125(Depth) 127 Return FunctionEnd + 10(@main():8(PS_OUTPUT) Function None 9 + 11: Label + 13(r01): 12(ptr) Variable Function + 33(r03): 12(ptr) Variable Function + 45(r05): 12(ptr) Variable Function + 58(r21): 12(ptr) Variable Function + 78(r23): 12(ptr) Variable Function + 92(r25): 12(ptr) Variable Function + 107(psout): 106(ptr) Variable Function + 17: 14 Load 16(g_tTex1df4) + 21: 18 Load 20(g_sSamp) + 24: 23 SampledImage 17 21 + 28: 27(fvec2) CompositeConstruct 25 26 + 31: 6(float) CompositeExtract 28 1 + 32: 6(float) ImageSampleDrefImplicitLod 24 28 31 ConstOffset 30 + Store 13(r01) 32 + 37: 34 Load 36(g_tTex1di4) + 38: 18 Load 20(g_sSamp) + 41: 40 SampledImage 37 38 + 42: 27(fvec2) CompositeConstruct 25 26 + 43: 6(float) CompositeExtract 42 1 + 44: 6(float) ImageSampleDrefImplicitLod 41 42 43 ConstOffset 30 + Store 33(r03) 44 + 50: 47 Load 49(g_tTex1du4) + 51: 18 Load 20(g_sSamp) + 54: 53 SampledImage 50 51 + 55: 27(fvec2) CompositeConstruct 25 26 + 56: 6(float) CompositeExtract 55 1 + 57: 6(float) ImageSampleDrefImplicitLod 54 55 56 ConstOffset 30 + Store 45(r05) 57 + 62: 59 Load 61(g_tTex2df4) + 63: 18 Load 20(g_sSamp) + 66: 65 SampledImage 62 63 + 70: 6(float) CompositeExtract 68 0 + 71: 6(float) CompositeExtract 68 1 + 72: 69(fvec3) CompositeConstruct 70 71 26 + 76: 6(float) CompositeExtract 72 2 + 77: 6(float) ImageSampleDrefImplicitLod 66 72 76 ConstOffset 75 + Store 58(r21) 77 + 82: 79 Load 81(g_tTex2di4) + 83: 18 Load 20(g_sSamp) + 86: 85 SampledImage 82 83 + 87: 6(float) CompositeExtract 68 0 + 88: 6(float) CompositeExtract 68 1 + 89: 69(fvec3) CompositeConstruct 87 88 26 + 90: 6(float) CompositeExtract 89 2 + 91: 6(float) ImageSampleDrefImplicitLod 86 89 90 ConstOffset 75 + Store 78(r23) 91 + 96: 93 Load 95(g_tTex2du4) + 97: 18 Load 20(g_sSamp) + 100: 99 SampledImage 96 97 + 101: 6(float) CompositeExtract 68 0 + 102: 6(float) CompositeExtract 68 1 + 103: 69(fvec3) CompositeConstruct 101 102 26 + 104: 6(float) CompositeExtract 103 2 + 105: 6(float) ImageSampleDrefImplicitLod 100 103 104 ConstOffset 75 + Store 92(r25) 105 + 112: 111(ptr) AccessChain 107(psout) 108 + Store 112 110 + 114: 12(ptr) AccessChain 107(psout) 113 + Store 114 109 + 115:8(PS_OUTPUT) Load 107(psout) + ReturnValue 115 + FunctionEnd diff --git a/Test/baseResults/hlsl.samplecmp.offsetarray.dx10.frag.out b/Test/baseResults/hlsl.samplecmp.offsetarray.dx10.frag.out index 013a645c..b7294eb8 100644 --- a/Test/baseResults/hlsl.samplecmp.offsetarray.dx10.frag.out +++ b/Test/baseResults/hlsl.samplecmp.offsetarray.dx10.frag.out @@ -2,7 +2,7 @@ hlsl.samplecmp.offsetarray.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:38 Function Parameters: 0:? Sequence 0:42 Sequence @@ -118,24 +118,28 @@ gl_FragCoord origin is upper left 0:64 1 (const int) 0:64 Constant: 0:64 1.000000 -0:66 Sequence -0:66 Sequence -0:66 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:66 Color: direct index for structure (temp 4-component vector of float) -0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:66 Constant: -0:66 0 (const int) -0:66 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:66 Depth: direct index for structure (temp float) -0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:66 Constant: -0:66 1 (const int) -0:66 Branch: Return +0:66 Branch: Return with expression +0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 Function Definition: main( (temp void) +0:38 Function Parameters: +0:? Sequence +0:38 Sequence +0:38 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:38 Color: direct index for structure (temp 4-component vector of float) +0:38 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 Constant: +0:38 0 (const int) +0:38 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:38 Depth: direct index for structure (temp float) +0:38 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 Constant: +0:38 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:? 'g_tTex1di4' (uniform itexture1D) @@ -158,6 +162,8 @@ gl_FragCoord origin is upper left 0:? 'g_tTexcdf4a' (uniform textureCubeArray) 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) Linked fragment stage: @@ -166,7 +172,7 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:38 Function Parameters: 0:? Sequence 0:42 Sequence @@ -282,24 +288,28 @@ gl_FragCoord origin is upper left 0:64 1 (const int) 0:64 Constant: 0:64 1.000000 -0:66 Sequence -0:66 Sequence -0:66 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:66 Color: direct index for structure (temp 4-component vector of float) -0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:66 Constant: -0:66 0 (const int) -0:66 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:66 Depth: direct index for structure (temp float) -0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:66 Constant: -0:66 1 (const int) -0:66 Branch: Return +0:66 Branch: Return with expression +0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 Function Definition: main( (temp void) +0:38 Function Parameters: +0:? Sequence +0:38 Sequence +0:38 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:38 Color: direct index for structure (temp 4-component vector of float) +0:38 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 Constant: +0:38 0 (const int) +0:38 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:38 Depth: direct index for structure (temp float) +0:38 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 Constant: +0:38 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:? 'g_tTex1di4' (uniform itexture1D) @@ -322,262 +332,275 @@ gl_FragCoord origin is upper left 0:? 'g_tTexcdf4a' (uniform textureCubeArray) 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 177 +// Id's are bound by 184 Capability Shader Capability Sampled1D Capability SampledCubeArray 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 124 128 + EntryPoint Fragment 4 "main" 132 136 ExecutionMode 4 OriginUpperLeft Name 4 "main" - Name 8 "r11" - Name 11 "g_tTex1df4a" - Name 15 "g_sSamp" - Name 33 "r13" - Name 36 "g_tTex1di4a" - Name 47 "r15" - Name 51 "g_tTex1du4a" - Name 62 "r31" - Name 65 "g_tTex2df4a" - Name 83 "r33" - Name 86 "g_tTex2di4a" - Name 98 "r35" - Name 101 "g_tTex2du4a" - Name 113 "PS_OUTPUT" - MemberName 113(PS_OUTPUT) 0 "Color" - MemberName 113(PS_OUTPUT) 1 "Depth" - Name 115 "psout" - Name 124 "Color" - Name 128 "Depth" - Name 134 "g_tTex1df4" - Name 137 "g_tTex1di4" - Name 140 "g_tTex1du4" - Name 143 "g_tTex2df4" - Name 146 "g_tTex2di4" - Name 149 "g_tTex2du4" - Name 152 "g_tTex3df4" - Name 155 "g_tTex3di4" - Name 158 "g_tTex3du4" - Name 161 "g_tTexcdf4" - Name 164 "g_tTexcdi4" - Name 167 "g_tTexcdu4" - Name 170 "g_tTexcdf4a" - Name 173 "g_tTexcdi4a" - Name 176 "g_tTexcdu4a" - Decorate 11(g_tTex1df4a) DescriptorSet 0 - Decorate 15(g_sSamp) DescriptorSet 0 - Decorate 15(g_sSamp) Binding 0 - Decorate 36(g_tTex1di4a) DescriptorSet 0 - Decorate 51(g_tTex1du4a) DescriptorSet 0 - Decorate 65(g_tTex2df4a) DescriptorSet 0 - Decorate 86(g_tTex2di4a) DescriptorSet 0 - Decorate 101(g_tTex2du4a) DescriptorSet 0 - Decorate 124(Color) Location 0 - Decorate 128(Depth) BuiltIn FragDepth - Decorate 134(g_tTex1df4) DescriptorSet 0 - Decorate 134(g_tTex1df4) Binding 0 - Decorate 137(g_tTex1di4) DescriptorSet 0 - Decorate 140(g_tTex1du4) DescriptorSet 0 - Decorate 143(g_tTex2df4) DescriptorSet 0 - Decorate 146(g_tTex2di4) DescriptorSet 0 - Decorate 149(g_tTex2du4) DescriptorSet 0 - Decorate 152(g_tTex3df4) DescriptorSet 0 - Decorate 155(g_tTex3di4) DescriptorSet 0 - Decorate 158(g_tTex3du4) DescriptorSet 0 - Decorate 161(g_tTexcdf4) DescriptorSet 0 - Decorate 164(g_tTexcdi4) DescriptorSet 0 - Decorate 167(g_tTexcdu4) DescriptorSet 0 - Decorate 170(g_tTexcdf4a) DescriptorSet 0 - Decorate 173(g_tTexcdi4a) DescriptorSet 0 - Decorate 176(g_tTexcdu4a) DescriptorSet 0 + Name 8 "PS_OUTPUT" + MemberName 8(PS_OUTPUT) 0 "Color" + MemberName 8(PS_OUTPUT) 1 "Depth" + Name 10 "@main(" + Name 13 "r11" + Name 16 "g_tTex1df4a" + Name 20 "g_sSamp" + Name 38 "r13" + Name 41 "g_tTex1di4a" + Name 52 "r15" + Name 56 "g_tTex1du4a" + Name 67 "r31" + Name 70 "g_tTex2df4a" + Name 87 "r33" + Name 90 "g_tTex2di4a" + Name 102 "r35" + Name 105 "g_tTex2du4a" + Name 118 "psout" + Name 129 "flattenTemp" + Name 132 "Color" + Name 136 "Depth" + Name 141 "g_tTex1df4" + Name 144 "g_tTex1di4" + Name 147 "g_tTex1du4" + Name 150 "g_tTex2df4" + Name 153 "g_tTex2di4" + Name 156 "g_tTex2du4" + Name 159 "g_tTex3df4" + Name 162 "g_tTex3di4" + Name 165 "g_tTex3du4" + Name 168 "g_tTexcdf4" + Name 171 "g_tTexcdi4" + Name 174 "g_tTexcdu4" + Name 177 "g_tTexcdf4a" + Name 180 "g_tTexcdi4a" + Name 183 "g_tTexcdu4a" + Decorate 16(g_tTex1df4a) DescriptorSet 0 + Decorate 20(g_sSamp) DescriptorSet 0 + Decorate 20(g_sSamp) Binding 0 + Decorate 41(g_tTex1di4a) DescriptorSet 0 + Decorate 56(g_tTex1du4a) DescriptorSet 0 + Decorate 70(g_tTex2df4a) DescriptorSet 0 + Decorate 90(g_tTex2di4a) DescriptorSet 0 + Decorate 105(g_tTex2du4a) DescriptorSet 0 + Decorate 132(Color) Location 0 + Decorate 136(Depth) BuiltIn FragDepth + Decorate 141(g_tTex1df4) DescriptorSet 0 + Decorate 141(g_tTex1df4) Binding 0 + Decorate 144(g_tTex1di4) DescriptorSet 0 + Decorate 147(g_tTex1du4) DescriptorSet 0 + Decorate 150(g_tTex2df4) DescriptorSet 0 + Decorate 153(g_tTex2di4) DescriptorSet 0 + Decorate 156(g_tTex2du4) DescriptorSet 0 + Decorate 159(g_tTex3df4) DescriptorSet 0 + Decorate 162(g_tTex3di4) DescriptorSet 0 + Decorate 165(g_tTex3du4) DescriptorSet 0 + Decorate 168(g_tTexcdf4) DescriptorSet 0 + Decorate 171(g_tTexcdi4) DescriptorSet 0 + Decorate 174(g_tTexcdu4) DescriptorSet 0 + Decorate 177(g_tTexcdf4a) DescriptorSet 0 + Decorate 180(g_tTexcdi4a) DescriptorSet 0 + Decorate 183(g_tTexcdu4a) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 - 7: TypePointer Function 6(float) - 9: TypeImage 6(float) 1D array sampled format:Unknown - 10: TypePointer UniformConstant 9 - 11(g_tTex1df4a): 10(ptr) Variable UniformConstant - 13: TypeSampler - 14: TypePointer UniformConstant 13 - 15(g_sSamp): 14(ptr) Variable UniformConstant - 17: TypeImage 6(float) 1D depth array sampled format:Unknown - 18: TypeSampledImage 17 - 20: TypeVector 6(float) 2 - 21: 6(float) Constant 1036831949 - 22: 6(float) Constant 1045220557 - 23: 20(fvec2) ConstantComposite 21 22 - 24: 6(float) Constant 1061158912 - 25: TypeVector 6(float) 3 - 29: TypeInt 32 1 - 30: 29(int) Constant 2 - 34: TypeImage 29(int) 1D array sampled format:Unknown - 35: TypePointer UniformConstant 34 - 36(g_tTex1di4a): 35(ptr) Variable UniformConstant - 39: TypeImage 29(int) 1D depth array sampled format:Unknown - 40: TypeSampledImage 39 - 48: TypeInt 32 0 - 49: TypeImage 48(int) 1D array sampled format:Unknown - 50: TypePointer UniformConstant 49 - 51(g_tTex1du4a): 50(ptr) Variable UniformConstant - 54: TypeImage 48(int) 1D depth array sampled format:Unknown - 55: TypeSampledImage 54 - 63: TypeImage 6(float) 2D array sampled format:Unknown - 64: TypePointer UniformConstant 63 - 65(g_tTex2df4a): 64(ptr) Variable UniformConstant - 68: TypeImage 6(float) 2D depth array sampled format:Unknown - 69: TypeSampledImage 68 - 71: 6(float) Constant 1050253722 - 72: 25(fvec3) ConstantComposite 21 22 71 - 73: TypeVector 6(float) 4 - 78: TypeVector 29(int) 2 - 79: 29(int) Constant 3 - 80: 78(ivec2) ConstantComposite 30 79 - 84: TypeImage 29(int) 2D array sampled format:Unknown - 85: TypePointer UniformConstant 84 - 86(g_tTex2di4a): 85(ptr) Variable UniformConstant - 89: TypeImage 29(int) 2D depth array sampled format:Unknown - 90: TypeSampledImage 89 - 99: TypeImage 48(int) 2D array sampled format:Unknown - 100: TypePointer UniformConstant 99 -101(g_tTex2du4a): 100(ptr) Variable UniformConstant - 104: TypeImage 48(int) 2D depth array sampled format:Unknown - 105: TypeSampledImage 104 - 113(PS_OUTPUT): TypeStruct 73(fvec4) 6(float) - 114: TypePointer Function 113(PS_OUTPUT) - 116: 29(int) Constant 0 - 117: 6(float) Constant 1065353216 - 118: 73(fvec4) ConstantComposite 117 117 117 117 - 119: TypePointer Function 73(fvec4) - 121: 29(int) Constant 1 - 123: TypePointer Output 73(fvec4) - 124(Color): 123(ptr) Variable Output - 127: TypePointer Output 6(float) - 128(Depth): 127(ptr) Variable Output - 132: TypeImage 6(float) 1D sampled format:Unknown - 133: TypePointer UniformConstant 132 - 134(g_tTex1df4): 133(ptr) Variable UniformConstant - 135: TypeImage 29(int) 1D sampled format:Unknown - 136: TypePointer UniformConstant 135 - 137(g_tTex1di4): 136(ptr) Variable UniformConstant - 138: TypeImage 48(int) 1D sampled format:Unknown - 139: TypePointer UniformConstant 138 - 140(g_tTex1du4): 139(ptr) Variable UniformConstant - 141: TypeImage 6(float) 2D sampled format:Unknown - 142: TypePointer UniformConstant 141 - 143(g_tTex2df4): 142(ptr) Variable UniformConstant - 144: TypeImage 29(int) 2D sampled format:Unknown - 145: TypePointer UniformConstant 144 - 146(g_tTex2di4): 145(ptr) Variable UniformConstant - 147: TypeImage 48(int) 2D sampled format:Unknown - 148: TypePointer UniformConstant 147 - 149(g_tTex2du4): 148(ptr) Variable UniformConstant - 150: TypeImage 6(float) 3D sampled format:Unknown - 151: TypePointer UniformConstant 150 - 152(g_tTex3df4): 151(ptr) Variable UniformConstant - 153: TypeImage 29(int) 3D sampled format:Unknown - 154: TypePointer UniformConstant 153 - 155(g_tTex3di4): 154(ptr) Variable UniformConstant - 156: TypeImage 48(int) 3D sampled format:Unknown - 157: TypePointer UniformConstant 156 - 158(g_tTex3du4): 157(ptr) Variable UniformConstant - 159: TypeImage 6(float) Cube sampled format:Unknown - 160: TypePointer UniformConstant 159 - 161(g_tTexcdf4): 160(ptr) Variable UniformConstant - 162: TypeImage 29(int) Cube sampled format:Unknown - 163: TypePointer UniformConstant 162 - 164(g_tTexcdi4): 163(ptr) Variable UniformConstant - 165: TypeImage 48(int) Cube sampled format:Unknown - 166: TypePointer UniformConstant 165 - 167(g_tTexcdu4): 166(ptr) Variable UniformConstant - 168: TypeImage 6(float) Cube array sampled format:Unknown - 169: TypePointer UniformConstant 168 -170(g_tTexcdf4a): 169(ptr) Variable UniformConstant - 171: TypeImage 29(int) Cube array sampled format:Unknown - 172: TypePointer UniformConstant 171 -173(g_tTexcdi4a): 172(ptr) Variable UniformConstant - 174: TypeImage 48(int) Cube array sampled format:Unknown - 175: TypePointer UniformConstant 174 -176(g_tTexcdu4a): 175(ptr) Variable UniformConstant + 7: TypeVector 6(float) 4 + 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) + 9: TypeFunction 8(PS_OUTPUT) + 12: TypePointer Function 6(float) + 14: TypeImage 6(float) 1D array sampled format:Unknown + 15: TypePointer UniformConstant 14 + 16(g_tTex1df4a): 15(ptr) Variable UniformConstant + 18: TypeSampler + 19: TypePointer UniformConstant 18 + 20(g_sSamp): 19(ptr) Variable UniformConstant + 22: TypeImage 6(float) 1D depth array sampled format:Unknown + 23: TypeSampledImage 22 + 25: TypeVector 6(float) 2 + 26: 6(float) Constant 1036831949 + 27: 6(float) Constant 1045220557 + 28: 25(fvec2) ConstantComposite 26 27 + 29: 6(float) Constant 1061158912 + 30: TypeVector 6(float) 3 + 34: TypeInt 32 1 + 35: 34(int) Constant 2 + 39: TypeImage 34(int) 1D array sampled format:Unknown + 40: TypePointer UniformConstant 39 + 41(g_tTex1di4a): 40(ptr) Variable UniformConstant + 44: TypeImage 34(int) 1D depth array sampled format:Unknown + 45: TypeSampledImage 44 + 53: TypeInt 32 0 + 54: TypeImage 53(int) 1D array sampled format:Unknown + 55: TypePointer UniformConstant 54 + 56(g_tTex1du4a): 55(ptr) Variable UniformConstant + 59: TypeImage 53(int) 1D depth array sampled format:Unknown + 60: TypeSampledImage 59 + 68: TypeImage 6(float) 2D array sampled format:Unknown + 69: TypePointer UniformConstant 68 + 70(g_tTex2df4a): 69(ptr) Variable UniformConstant + 73: TypeImage 6(float) 2D depth array sampled format:Unknown + 74: TypeSampledImage 73 + 76: 6(float) Constant 1050253722 + 77: 30(fvec3) ConstantComposite 26 27 76 + 82: TypeVector 34(int) 2 + 83: 34(int) Constant 3 + 84: 82(ivec2) ConstantComposite 35 83 + 88: TypeImage 34(int) 2D array sampled format:Unknown + 89: TypePointer UniformConstant 88 + 90(g_tTex2di4a): 89(ptr) Variable UniformConstant + 93: TypeImage 34(int) 2D depth array sampled format:Unknown + 94: TypeSampledImage 93 + 103: TypeImage 53(int) 2D array sampled format:Unknown + 104: TypePointer UniformConstant 103 +105(g_tTex2du4a): 104(ptr) Variable UniformConstant + 108: TypeImage 53(int) 2D depth array sampled format:Unknown + 109: TypeSampledImage 108 + 117: TypePointer Function 8(PS_OUTPUT) + 119: 34(int) Constant 0 + 120: 6(float) Constant 1065353216 + 121: 7(fvec4) ConstantComposite 120 120 120 120 + 122: TypePointer Function 7(fvec4) + 124: 34(int) Constant 1 + 131: TypePointer Output 7(fvec4) + 132(Color): 131(ptr) Variable Output + 135: TypePointer Output 6(float) + 136(Depth): 135(ptr) Variable Output + 139: TypeImage 6(float) 1D sampled format:Unknown + 140: TypePointer UniformConstant 139 + 141(g_tTex1df4): 140(ptr) Variable UniformConstant + 142: TypeImage 34(int) 1D sampled format:Unknown + 143: TypePointer UniformConstant 142 + 144(g_tTex1di4): 143(ptr) Variable UniformConstant + 145: TypeImage 53(int) 1D sampled format:Unknown + 146: TypePointer UniformConstant 145 + 147(g_tTex1du4): 146(ptr) Variable UniformConstant + 148: TypeImage 6(float) 2D sampled format:Unknown + 149: TypePointer UniformConstant 148 + 150(g_tTex2df4): 149(ptr) Variable UniformConstant + 151: TypeImage 34(int) 2D sampled format:Unknown + 152: TypePointer UniformConstant 151 + 153(g_tTex2di4): 152(ptr) Variable UniformConstant + 154: TypeImage 53(int) 2D sampled format:Unknown + 155: TypePointer UniformConstant 154 + 156(g_tTex2du4): 155(ptr) Variable UniformConstant + 157: TypeImage 6(float) 3D sampled format:Unknown + 158: TypePointer UniformConstant 157 + 159(g_tTex3df4): 158(ptr) Variable UniformConstant + 160: TypeImage 34(int) 3D sampled format:Unknown + 161: TypePointer UniformConstant 160 + 162(g_tTex3di4): 161(ptr) Variable UniformConstant + 163: TypeImage 53(int) 3D sampled format:Unknown + 164: TypePointer UniformConstant 163 + 165(g_tTex3du4): 164(ptr) Variable UniformConstant + 166: TypeImage 6(float) Cube sampled format:Unknown + 167: TypePointer UniformConstant 166 + 168(g_tTexcdf4): 167(ptr) Variable UniformConstant + 169: TypeImage 34(int) Cube sampled format:Unknown + 170: TypePointer UniformConstant 169 + 171(g_tTexcdi4): 170(ptr) Variable UniformConstant + 172: TypeImage 53(int) Cube sampled format:Unknown + 173: TypePointer UniformConstant 172 + 174(g_tTexcdu4): 173(ptr) Variable UniformConstant + 175: TypeImage 6(float) Cube array sampled format:Unknown + 176: TypePointer UniformConstant 175 +177(g_tTexcdf4a): 176(ptr) Variable UniformConstant + 178: TypeImage 34(int) Cube array sampled format:Unknown + 179: TypePointer UniformConstant 178 +180(g_tTexcdi4a): 179(ptr) Variable UniformConstant + 181: TypeImage 53(int) Cube array sampled format:Unknown + 182: TypePointer UniformConstant 181 +183(g_tTexcdu4a): 182(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label - 8(r11): 7(ptr) Variable Function - 33(r13): 7(ptr) Variable Function - 47(r15): 7(ptr) Variable Function - 62(r31): 7(ptr) Variable Function - 83(r33): 7(ptr) Variable Function - 98(r35): 7(ptr) Variable Function - 115(psout): 114(ptr) Variable Function - 12: 9 Load 11(g_tTex1df4a) - 16: 13 Load 15(g_sSamp) - 19: 18 SampledImage 12 16 - 26: 6(float) CompositeExtract 23 0 - 27: 6(float) CompositeExtract 23 1 - 28: 25(fvec3) CompositeConstruct 26 27 24 - 31: 6(float) CompositeExtract 28 2 - 32: 6(float) ImageSampleDrefImplicitLod 19 28 31 ConstOffset 30 - Store 8(r11) 32 - 37: 34 Load 36(g_tTex1di4a) - 38: 13 Load 15(g_sSamp) - 41: 40 SampledImage 37 38 - 42: 6(float) CompositeExtract 23 0 - 43: 6(float) CompositeExtract 23 1 - 44: 25(fvec3) CompositeConstruct 42 43 24 - 45: 6(float) CompositeExtract 44 2 - 46: 6(float) ImageSampleDrefImplicitLod 41 44 45 ConstOffset 30 - Store 33(r13) 46 - 52: 49 Load 51(g_tTex1du4a) - 53: 13 Load 15(g_sSamp) - 56: 55 SampledImage 52 53 - 57: 6(float) CompositeExtract 23 0 - 58: 6(float) CompositeExtract 23 1 - 59: 25(fvec3) CompositeConstruct 57 58 24 - 60: 6(float) CompositeExtract 59 2 - 61: 6(float) ImageSampleDrefImplicitLod 56 59 60 ConstOffset 30 - Store 47(r15) 61 - 66: 63 Load 65(g_tTex2df4a) - 67: 13 Load 15(g_sSamp) - 70: 69 SampledImage 66 67 - 74: 6(float) CompositeExtract 72 0 - 75: 6(float) CompositeExtract 72 1 - 76: 6(float) CompositeExtract 72 2 - 77: 73(fvec4) CompositeConstruct 74 75 76 24 - 81: 6(float) CompositeExtract 77 3 - 82: 6(float) ImageSampleDrefImplicitLod 70 77 81 ConstOffset 80 - Store 62(r31) 82 - 87: 84 Load 86(g_tTex2di4a) - 88: 13 Load 15(g_sSamp) - 91: 90 SampledImage 87 88 - 92: 6(float) CompositeExtract 72 0 - 93: 6(float) CompositeExtract 72 1 - 94: 6(float) CompositeExtract 72 2 - 95: 73(fvec4) CompositeConstruct 92 93 94 24 - 96: 6(float) CompositeExtract 95 3 - 97: 6(float) ImageSampleDrefImplicitLod 91 95 96 ConstOffset 80 - Store 83(r33) 97 - 102: 99 Load 101(g_tTex2du4a) - 103: 13 Load 15(g_sSamp) - 106: 105 SampledImage 102 103 - 107: 6(float) CompositeExtract 72 0 - 108: 6(float) CompositeExtract 72 1 - 109: 6(float) CompositeExtract 72 2 - 110: 73(fvec4) CompositeConstruct 107 108 109 24 - 111: 6(float) CompositeExtract 110 3 - 112: 6(float) ImageSampleDrefImplicitLod 106 110 111 ConstOffset 80 - Store 98(r35) 112 - 120: 119(ptr) AccessChain 115(psout) 116 - Store 120 118 - 122: 7(ptr) AccessChain 115(psout) 121 - Store 122 117 - 125: 119(ptr) AccessChain 115(psout) 116 - 126: 73(fvec4) Load 125 - Store 124(Color) 126 - 129: 7(ptr) AccessChain 115(psout) 121 - 130: 6(float) Load 129 - Store 128(Depth) 130 +129(flattenTemp): 117(ptr) Variable Function + 130:8(PS_OUTPUT) FunctionCall 10(@main() + Store 129(flattenTemp) 130 + 133: 122(ptr) AccessChain 129(flattenTemp) 119 + 134: 7(fvec4) Load 133 + Store 132(Color) 134 + 137: 12(ptr) AccessChain 129(flattenTemp) 124 + 138: 6(float) Load 137 + Store 136(Depth) 138 Return FunctionEnd + 10(@main():8(PS_OUTPUT) Function None 9 + 11: Label + 13(r11): 12(ptr) Variable Function + 38(r13): 12(ptr) Variable Function + 52(r15): 12(ptr) Variable Function + 67(r31): 12(ptr) Variable Function + 87(r33): 12(ptr) Variable Function + 102(r35): 12(ptr) Variable Function + 118(psout): 117(ptr) Variable Function + 17: 14 Load 16(g_tTex1df4a) + 21: 18 Load 20(g_sSamp) + 24: 23 SampledImage 17 21 + 31: 6(float) CompositeExtract 28 0 + 32: 6(float) CompositeExtract 28 1 + 33: 30(fvec3) CompositeConstruct 31 32 29 + 36: 6(float) CompositeExtract 33 2 + 37: 6(float) ImageSampleDrefImplicitLod 24 33 36 ConstOffset 35 + Store 13(r11) 37 + 42: 39 Load 41(g_tTex1di4a) + 43: 18 Load 20(g_sSamp) + 46: 45 SampledImage 42 43 + 47: 6(float) CompositeExtract 28 0 + 48: 6(float) CompositeExtract 28 1 + 49: 30(fvec3) CompositeConstruct 47 48 29 + 50: 6(float) CompositeExtract 49 2 + 51: 6(float) ImageSampleDrefImplicitLod 46 49 50 ConstOffset 35 + Store 38(r13) 51 + 57: 54 Load 56(g_tTex1du4a) + 58: 18 Load 20(g_sSamp) + 61: 60 SampledImage 57 58 + 62: 6(float) CompositeExtract 28 0 + 63: 6(float) CompositeExtract 28 1 + 64: 30(fvec3) CompositeConstruct 62 63 29 + 65: 6(float) CompositeExtract 64 2 + 66: 6(float) ImageSampleDrefImplicitLod 61 64 65 ConstOffset 35 + Store 52(r15) 66 + 71: 68 Load 70(g_tTex2df4a) + 72: 18 Load 20(g_sSamp) + 75: 74 SampledImage 71 72 + 78: 6(float) CompositeExtract 77 0 + 79: 6(float) CompositeExtract 77 1 + 80: 6(float) CompositeExtract 77 2 + 81: 7(fvec4) CompositeConstruct 78 79 80 29 + 85: 6(float) CompositeExtract 81 3 + 86: 6(float) ImageSampleDrefImplicitLod 75 81 85 ConstOffset 84 + Store 67(r31) 86 + 91: 88 Load 90(g_tTex2di4a) + 92: 18 Load 20(g_sSamp) + 95: 94 SampledImage 91 92 + 96: 6(float) CompositeExtract 77 0 + 97: 6(float) CompositeExtract 77 1 + 98: 6(float) CompositeExtract 77 2 + 99: 7(fvec4) CompositeConstruct 96 97 98 29 + 100: 6(float) CompositeExtract 99 3 + 101: 6(float) ImageSampleDrefImplicitLod 95 99 100 ConstOffset 84 + Store 87(r33) 101 + 106: 103 Load 105(g_tTex2du4a) + 107: 18 Load 20(g_sSamp) + 110: 109 SampledImage 106 107 + 111: 6(float) CompositeExtract 77 0 + 112: 6(float) CompositeExtract 77 1 + 113: 6(float) CompositeExtract 77 2 + 114: 7(fvec4) CompositeConstruct 111 112 113 29 + 115: 6(float) CompositeExtract 114 3 + 116: 6(float) ImageSampleDrefImplicitLod 110 114 115 ConstOffset 84 + Store 102(r35) 116 + 123: 122(ptr) AccessChain 118(psout) 119 + Store 123 121 + 125: 12(ptr) AccessChain 118(psout) 124 + Store 125 120 + 126:8(PS_OUTPUT) Load 118(psout) + ReturnValue 126 + FunctionEnd diff --git a/Test/baseResults/hlsl.samplecmplevelzero.array.dx10.frag.out b/Test/baseResults/hlsl.samplecmplevelzero.array.dx10.frag.out index 29e02cd9..27407b8d 100644 --- a/Test/baseResults/hlsl.samplecmplevelzero.array.dx10.frag.out +++ b/Test/baseResults/hlsl.samplecmplevelzero.array.dx10.frag.out @@ -2,7 +2,7 @@ hlsl.samplecmplevelzero.array.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:38 Function Parameters: 0:? Sequence 0:42 Sequence @@ -166,24 +166,28 @@ gl_FragCoord origin is upper left 0:57 1 (const int) 0:57 Constant: 0:57 1.000000 -0:59 Sequence -0:59 Sequence -0:59 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:59 Color: direct index for structure (temp 4-component vector of float) -0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:59 Constant: -0:59 0 (const int) -0:59 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:59 Depth: direct index for structure (temp float) -0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:59 Constant: -0:59 1 (const int) -0:59 Branch: Return +0:59 Branch: Return with expression +0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 Function Definition: main( (temp void) +0:38 Function Parameters: +0:? Sequence +0:38 Sequence +0:38 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:38 Color: direct index for structure (temp 4-component vector of float) +0:38 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 Constant: +0:38 0 (const int) +0:38 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:38 Depth: direct index for structure (temp float) +0:38 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 Constant: +0:38 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:? 'g_tTex1di4' (uniform itexture1D) @@ -206,6 +210,8 @@ gl_FragCoord origin is upper left 0:? 'g_tTexcdf4a' (uniform textureCubeArray) 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) Linked fragment stage: @@ -214,7 +220,7 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:38 Function Parameters: 0:? Sequence 0:42 Sequence @@ -378,24 +384,28 @@ gl_FragCoord origin is upper left 0:57 1 (const int) 0:57 Constant: 0:57 1.000000 -0:59 Sequence -0:59 Sequence -0:59 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:59 Color: direct index for structure (temp 4-component vector of float) -0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:59 Constant: -0:59 0 (const int) -0:59 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:59 Depth: direct index for structure (temp float) -0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:59 Constant: -0:59 1 (const int) -0:59 Branch: Return +0:59 Branch: Return with expression +0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 Function Definition: main( (temp void) +0:38 Function Parameters: +0:? Sequence +0:38 Sequence +0:38 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:38 Color: direct index for structure (temp 4-component vector of float) +0:38 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 Constant: +0:38 0 (const int) +0:38 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:38 Depth: direct index for structure (temp float) +0:38 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 Constant: +0:38 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:? 'g_tTex1di4' (uniform itexture1D) @@ -418,303 +428,316 @@ gl_FragCoord origin is upper left 0:? 'g_tTexcdf4a' (uniform textureCubeArray) 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 212 +// Id's are bound by 219 Capability Shader Capability Sampled1D Capability SampledCubeArray 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 168 172 + EntryPoint Fragment 4 "main" 176 180 ExecutionMode 4 OriginUpperLeft Name 4 "main" - Name 8 "r10" - Name 11 "g_tTex1df4a" - Name 15 "g_sSamp" - Name 32 "r12" - Name 36 "g_tTex1di4a" - Name 47 "r14" - Name 51 "g_tTex1du4a" - Name 62 "r30" - Name 65 "g_tTex2df4a" - Name 80 "r32" - Name 83 "g_tTex2di4a" - Name 95 "r34" - Name 98 "g_tTex2du4a" - Name 110 "r60" - Name 113 "g_tTexcdf4a" - Name 127 "r62" - Name 130 "g_tTexcdi4a" - Name 142 "r64" - Name 145 "g_tTexcdu4a" - Name 157 "PS_OUTPUT" - MemberName 157(PS_OUTPUT) 0 "Color" - MemberName 157(PS_OUTPUT) 1 "Depth" - Name 159 "psout" - Name 168 "Color" - Name 172 "Depth" - Name 178 "g_tTex1df4" - Name 181 "g_tTex1di4" - Name 184 "g_tTex1du4" - Name 187 "g_tTex2df4" - Name 190 "g_tTex2di4" - Name 193 "g_tTex2du4" - Name 196 "g_tTex3df4" - Name 199 "g_tTex3di4" - Name 202 "g_tTex3du4" - Name 205 "g_tTexcdf4" - Name 208 "g_tTexcdi4" - Name 211 "g_tTexcdu4" - Decorate 11(g_tTex1df4a) DescriptorSet 0 - Decorate 15(g_sSamp) DescriptorSet 0 - Decorate 15(g_sSamp) Binding 0 - Decorate 36(g_tTex1di4a) DescriptorSet 0 - Decorate 51(g_tTex1du4a) DescriptorSet 0 - Decorate 65(g_tTex2df4a) DescriptorSet 0 - Decorate 83(g_tTex2di4a) DescriptorSet 0 - Decorate 98(g_tTex2du4a) DescriptorSet 0 - Decorate 113(g_tTexcdf4a) DescriptorSet 0 - Decorate 130(g_tTexcdi4a) DescriptorSet 0 - Decorate 145(g_tTexcdu4a) DescriptorSet 0 - Decorate 168(Color) Location 0 - Decorate 172(Depth) BuiltIn FragDepth - Decorate 178(g_tTex1df4) DescriptorSet 0 - Decorate 178(g_tTex1df4) Binding 0 - Decorate 181(g_tTex1di4) DescriptorSet 0 - Decorate 184(g_tTex1du4) DescriptorSet 0 - Decorate 187(g_tTex2df4) DescriptorSet 0 - Decorate 190(g_tTex2di4) DescriptorSet 0 - Decorate 193(g_tTex2du4) DescriptorSet 0 - Decorate 196(g_tTex3df4) DescriptorSet 0 - Decorate 199(g_tTex3di4) DescriptorSet 0 - Decorate 202(g_tTex3du4) DescriptorSet 0 - Decorate 205(g_tTexcdf4) DescriptorSet 0 - Decorate 208(g_tTexcdi4) DescriptorSet 0 - Decorate 211(g_tTexcdu4) DescriptorSet 0 + Name 8 "PS_OUTPUT" + MemberName 8(PS_OUTPUT) 0 "Color" + MemberName 8(PS_OUTPUT) 1 "Depth" + Name 10 "@main(" + Name 13 "r10" + Name 16 "g_tTex1df4a" + Name 20 "g_sSamp" + Name 37 "r12" + Name 41 "g_tTex1di4a" + Name 52 "r14" + Name 56 "g_tTex1du4a" + Name 67 "r30" + Name 70 "g_tTex2df4a" + Name 84 "r32" + Name 87 "g_tTex2di4a" + Name 99 "r34" + Name 102 "g_tTex2du4a" + Name 114 "r60" + Name 117 "g_tTexcdf4a" + Name 131 "r62" + Name 134 "g_tTexcdi4a" + Name 146 "r64" + Name 149 "g_tTexcdu4a" + Name 162 "psout" + Name 173 "flattenTemp" + Name 176 "Color" + Name 180 "Depth" + Name 185 "g_tTex1df4" + Name 188 "g_tTex1di4" + Name 191 "g_tTex1du4" + Name 194 "g_tTex2df4" + Name 197 "g_tTex2di4" + Name 200 "g_tTex2du4" + Name 203 "g_tTex3df4" + Name 206 "g_tTex3di4" + Name 209 "g_tTex3du4" + Name 212 "g_tTexcdf4" + Name 215 "g_tTexcdi4" + Name 218 "g_tTexcdu4" + Decorate 16(g_tTex1df4a) DescriptorSet 0 + Decorate 20(g_sSamp) DescriptorSet 0 + Decorate 20(g_sSamp) Binding 0 + Decorate 41(g_tTex1di4a) DescriptorSet 0 + Decorate 56(g_tTex1du4a) DescriptorSet 0 + Decorate 70(g_tTex2df4a) DescriptorSet 0 + Decorate 87(g_tTex2di4a) DescriptorSet 0 + Decorate 102(g_tTex2du4a) DescriptorSet 0 + Decorate 117(g_tTexcdf4a) DescriptorSet 0 + Decorate 134(g_tTexcdi4a) DescriptorSet 0 + Decorate 149(g_tTexcdu4a) DescriptorSet 0 + Decorate 176(Color) Location 0 + Decorate 180(Depth) BuiltIn FragDepth + Decorate 185(g_tTex1df4) DescriptorSet 0 + Decorate 185(g_tTex1df4) Binding 0 + Decorate 188(g_tTex1di4) DescriptorSet 0 + Decorate 191(g_tTex1du4) DescriptorSet 0 + Decorate 194(g_tTex2df4) DescriptorSet 0 + Decorate 197(g_tTex2di4) DescriptorSet 0 + Decorate 200(g_tTex2du4) DescriptorSet 0 + Decorate 203(g_tTex3df4) DescriptorSet 0 + Decorate 206(g_tTex3di4) DescriptorSet 0 + Decorate 209(g_tTex3du4) DescriptorSet 0 + Decorate 212(g_tTexcdf4) DescriptorSet 0 + Decorate 215(g_tTexcdi4) DescriptorSet 0 + Decorate 218(g_tTexcdu4) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 - 7: TypePointer Function 6(float) - 9: TypeImage 6(float) 1D array sampled format:Unknown - 10: TypePointer UniformConstant 9 - 11(g_tTex1df4a): 10(ptr) Variable UniformConstant - 13: TypeSampler - 14: TypePointer UniformConstant 13 - 15(g_sSamp): 14(ptr) Variable UniformConstant - 17: TypeImage 6(float) 1D depth array sampled format:Unknown - 18: TypeSampledImage 17 - 20: TypeVector 6(float) 2 - 21: 6(float) Constant 1036831949 - 22: 6(float) Constant 1045220557 - 23: 20(fvec2) ConstantComposite 21 22 - 24: 6(float) Constant 1061158912 - 25: TypeVector 6(float) 3 - 29: 6(float) Constant 0 - 33: TypeInt 32 1 - 34: TypeImage 33(int) 1D array sampled format:Unknown - 35: TypePointer UniformConstant 34 - 36(g_tTex1di4a): 35(ptr) Variable UniformConstant - 39: TypeImage 33(int) 1D depth array sampled format:Unknown - 40: TypeSampledImage 39 - 48: TypeInt 32 0 - 49: TypeImage 48(int) 1D array sampled format:Unknown - 50: TypePointer UniformConstant 49 - 51(g_tTex1du4a): 50(ptr) Variable UniformConstant - 54: TypeImage 48(int) 1D depth array sampled format:Unknown - 55: TypeSampledImage 54 - 63: TypeImage 6(float) 2D array sampled format:Unknown - 64: TypePointer UniformConstant 63 - 65(g_tTex2df4a): 64(ptr) Variable UniformConstant - 68: TypeImage 6(float) 2D depth array sampled format:Unknown - 69: TypeSampledImage 68 - 71: 6(float) Constant 1050253722 - 72: 25(fvec3) ConstantComposite 21 22 71 - 73: TypeVector 6(float) 4 - 81: TypeImage 33(int) 2D array sampled format:Unknown - 82: TypePointer UniformConstant 81 - 83(g_tTex2di4a): 82(ptr) Variable UniformConstant - 86: TypeImage 33(int) 2D depth array sampled format:Unknown - 87: TypeSampledImage 86 - 96: TypeImage 48(int) 2D array sampled format:Unknown - 97: TypePointer UniformConstant 96 - 98(g_tTex2du4a): 97(ptr) Variable UniformConstant - 101: TypeImage 48(int) 2D depth array sampled format:Unknown - 102: TypeSampledImage 101 - 111: TypeImage 6(float) Cube array sampled format:Unknown - 112: TypePointer UniformConstant 111 -113(g_tTexcdf4a): 112(ptr) Variable UniformConstant - 116: TypeImage 6(float) Cube depth array sampled format:Unknown - 117: TypeSampledImage 116 - 119: 6(float) Constant 1053609165 - 120: 73(fvec4) ConstantComposite 21 22 71 119 - 128: TypeImage 33(int) Cube array sampled format:Unknown - 129: TypePointer UniformConstant 128 -130(g_tTexcdi4a): 129(ptr) Variable UniformConstant - 133: TypeImage 33(int) Cube depth array sampled format:Unknown - 134: TypeSampledImage 133 - 143: TypeImage 48(int) Cube array sampled format:Unknown - 144: TypePointer UniformConstant 143 -145(g_tTexcdu4a): 144(ptr) Variable UniformConstant - 148: TypeImage 48(int) Cube depth array sampled format:Unknown - 149: TypeSampledImage 148 - 157(PS_OUTPUT): TypeStruct 73(fvec4) 6(float) - 158: TypePointer Function 157(PS_OUTPUT) - 160: 33(int) Constant 0 - 161: 6(float) Constant 1065353216 - 162: 73(fvec4) ConstantComposite 161 161 161 161 - 163: TypePointer Function 73(fvec4) - 165: 33(int) Constant 1 - 167: TypePointer Output 73(fvec4) - 168(Color): 167(ptr) Variable Output - 171: TypePointer Output 6(float) - 172(Depth): 171(ptr) Variable Output - 176: TypeImage 6(float) 1D sampled format:Unknown - 177: TypePointer UniformConstant 176 - 178(g_tTex1df4): 177(ptr) Variable UniformConstant - 179: TypeImage 33(int) 1D sampled format:Unknown - 180: TypePointer UniformConstant 179 - 181(g_tTex1di4): 180(ptr) Variable UniformConstant - 182: TypeImage 48(int) 1D sampled format:Unknown - 183: TypePointer UniformConstant 182 - 184(g_tTex1du4): 183(ptr) Variable UniformConstant - 185: TypeImage 6(float) 2D sampled format:Unknown - 186: TypePointer UniformConstant 185 - 187(g_tTex2df4): 186(ptr) Variable UniformConstant - 188: TypeImage 33(int) 2D sampled format:Unknown - 189: TypePointer UniformConstant 188 - 190(g_tTex2di4): 189(ptr) Variable UniformConstant - 191: TypeImage 48(int) 2D sampled format:Unknown - 192: TypePointer UniformConstant 191 - 193(g_tTex2du4): 192(ptr) Variable UniformConstant - 194: TypeImage 6(float) 3D sampled format:Unknown - 195: TypePointer UniformConstant 194 - 196(g_tTex3df4): 195(ptr) Variable UniformConstant - 197: TypeImage 33(int) 3D sampled format:Unknown - 198: TypePointer UniformConstant 197 - 199(g_tTex3di4): 198(ptr) Variable UniformConstant - 200: TypeImage 48(int) 3D sampled format:Unknown - 201: TypePointer UniformConstant 200 - 202(g_tTex3du4): 201(ptr) Variable UniformConstant - 203: TypeImage 6(float) Cube sampled format:Unknown - 204: TypePointer UniformConstant 203 - 205(g_tTexcdf4): 204(ptr) Variable UniformConstant - 206: TypeImage 33(int) Cube sampled format:Unknown - 207: TypePointer UniformConstant 206 - 208(g_tTexcdi4): 207(ptr) Variable UniformConstant - 209: TypeImage 48(int) Cube sampled format:Unknown - 210: TypePointer UniformConstant 209 - 211(g_tTexcdu4): 210(ptr) Variable UniformConstant + 7: TypeVector 6(float) 4 + 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) + 9: TypeFunction 8(PS_OUTPUT) + 12: TypePointer Function 6(float) + 14: TypeImage 6(float) 1D array sampled format:Unknown + 15: TypePointer UniformConstant 14 + 16(g_tTex1df4a): 15(ptr) Variable UniformConstant + 18: TypeSampler + 19: TypePointer UniformConstant 18 + 20(g_sSamp): 19(ptr) Variable UniformConstant + 22: TypeImage 6(float) 1D depth array sampled format:Unknown + 23: TypeSampledImage 22 + 25: TypeVector 6(float) 2 + 26: 6(float) Constant 1036831949 + 27: 6(float) Constant 1045220557 + 28: 25(fvec2) ConstantComposite 26 27 + 29: 6(float) Constant 1061158912 + 30: TypeVector 6(float) 3 + 34: 6(float) Constant 0 + 38: TypeInt 32 1 + 39: TypeImage 38(int) 1D array sampled format:Unknown + 40: TypePointer UniformConstant 39 + 41(g_tTex1di4a): 40(ptr) Variable UniformConstant + 44: TypeImage 38(int) 1D depth array sampled format:Unknown + 45: TypeSampledImage 44 + 53: TypeInt 32 0 + 54: TypeImage 53(int) 1D array sampled format:Unknown + 55: TypePointer UniformConstant 54 + 56(g_tTex1du4a): 55(ptr) Variable UniformConstant + 59: TypeImage 53(int) 1D depth array sampled format:Unknown + 60: TypeSampledImage 59 + 68: TypeImage 6(float) 2D array sampled format:Unknown + 69: TypePointer UniformConstant 68 + 70(g_tTex2df4a): 69(ptr) Variable UniformConstant + 73: TypeImage 6(float) 2D depth array sampled format:Unknown + 74: TypeSampledImage 73 + 76: 6(float) Constant 1050253722 + 77: 30(fvec3) ConstantComposite 26 27 76 + 85: TypeImage 38(int) 2D array sampled format:Unknown + 86: TypePointer UniformConstant 85 + 87(g_tTex2di4a): 86(ptr) Variable UniformConstant + 90: TypeImage 38(int) 2D depth array sampled format:Unknown + 91: TypeSampledImage 90 + 100: TypeImage 53(int) 2D array sampled format:Unknown + 101: TypePointer UniformConstant 100 +102(g_tTex2du4a): 101(ptr) Variable UniformConstant + 105: TypeImage 53(int) 2D depth array sampled format:Unknown + 106: TypeSampledImage 105 + 115: TypeImage 6(float) Cube array sampled format:Unknown + 116: TypePointer UniformConstant 115 +117(g_tTexcdf4a): 116(ptr) Variable UniformConstant + 120: TypeImage 6(float) Cube depth array sampled format:Unknown + 121: TypeSampledImage 120 + 123: 6(float) Constant 1053609165 + 124: 7(fvec4) ConstantComposite 26 27 76 123 + 132: TypeImage 38(int) Cube array sampled format:Unknown + 133: TypePointer UniformConstant 132 +134(g_tTexcdi4a): 133(ptr) Variable UniformConstant + 137: TypeImage 38(int) Cube depth array sampled format:Unknown + 138: TypeSampledImage 137 + 147: TypeImage 53(int) Cube array sampled format:Unknown + 148: TypePointer UniformConstant 147 +149(g_tTexcdu4a): 148(ptr) Variable UniformConstant + 152: TypeImage 53(int) Cube depth array sampled format:Unknown + 153: TypeSampledImage 152 + 161: TypePointer Function 8(PS_OUTPUT) + 163: 38(int) Constant 0 + 164: 6(float) Constant 1065353216 + 165: 7(fvec4) ConstantComposite 164 164 164 164 + 166: TypePointer Function 7(fvec4) + 168: 38(int) Constant 1 + 175: TypePointer Output 7(fvec4) + 176(Color): 175(ptr) Variable Output + 179: TypePointer Output 6(float) + 180(Depth): 179(ptr) Variable Output + 183: TypeImage 6(float) 1D sampled format:Unknown + 184: TypePointer UniformConstant 183 + 185(g_tTex1df4): 184(ptr) Variable UniformConstant + 186: TypeImage 38(int) 1D sampled format:Unknown + 187: TypePointer UniformConstant 186 + 188(g_tTex1di4): 187(ptr) Variable UniformConstant + 189: TypeImage 53(int) 1D sampled format:Unknown + 190: TypePointer UniformConstant 189 + 191(g_tTex1du4): 190(ptr) Variable UniformConstant + 192: TypeImage 6(float) 2D sampled format:Unknown + 193: TypePointer UniformConstant 192 + 194(g_tTex2df4): 193(ptr) Variable UniformConstant + 195: TypeImage 38(int) 2D sampled format:Unknown + 196: TypePointer UniformConstant 195 + 197(g_tTex2di4): 196(ptr) Variable UniformConstant + 198: TypeImage 53(int) 2D sampled format:Unknown + 199: TypePointer UniformConstant 198 + 200(g_tTex2du4): 199(ptr) Variable UniformConstant + 201: TypeImage 6(float) 3D sampled format:Unknown + 202: TypePointer UniformConstant 201 + 203(g_tTex3df4): 202(ptr) Variable UniformConstant + 204: TypeImage 38(int) 3D sampled format:Unknown + 205: TypePointer UniformConstant 204 + 206(g_tTex3di4): 205(ptr) Variable UniformConstant + 207: TypeImage 53(int) 3D sampled format:Unknown + 208: TypePointer UniformConstant 207 + 209(g_tTex3du4): 208(ptr) Variable UniformConstant + 210: TypeImage 6(float) Cube sampled format:Unknown + 211: TypePointer UniformConstant 210 + 212(g_tTexcdf4): 211(ptr) Variable UniformConstant + 213: TypeImage 38(int) Cube sampled format:Unknown + 214: TypePointer UniformConstant 213 + 215(g_tTexcdi4): 214(ptr) Variable UniformConstant + 216: TypeImage 53(int) Cube sampled format:Unknown + 217: TypePointer UniformConstant 216 + 218(g_tTexcdu4): 217(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label - 8(r10): 7(ptr) Variable Function - 32(r12): 7(ptr) Variable Function - 47(r14): 7(ptr) Variable Function - 62(r30): 7(ptr) Variable Function - 80(r32): 7(ptr) Variable Function - 95(r34): 7(ptr) Variable Function - 110(r60): 7(ptr) Variable Function - 127(r62): 7(ptr) Variable Function - 142(r64): 7(ptr) Variable Function - 159(psout): 158(ptr) Variable Function - 12: 9 Load 11(g_tTex1df4a) - 16: 13 Load 15(g_sSamp) - 19: 18 SampledImage 12 16 - 26: 6(float) CompositeExtract 23 0 - 27: 6(float) CompositeExtract 23 1 - 28: 25(fvec3) CompositeConstruct 26 27 24 - 30: 6(float) CompositeExtract 28 2 - 31: 6(float) ImageSampleDrefExplicitLod 19 28 30 Lod 29 - Store 8(r10) 31 - 37: 34 Load 36(g_tTex1di4a) - 38: 13 Load 15(g_sSamp) - 41: 40 SampledImage 37 38 - 42: 6(float) CompositeExtract 23 0 - 43: 6(float) CompositeExtract 23 1 - 44: 25(fvec3) CompositeConstruct 42 43 24 - 45: 6(float) CompositeExtract 44 2 - 46: 6(float) ImageSampleDrefExplicitLod 41 44 45 Lod 29 - Store 32(r12) 46 - 52: 49 Load 51(g_tTex1du4a) - 53: 13 Load 15(g_sSamp) - 56: 55 SampledImage 52 53 - 57: 6(float) CompositeExtract 23 0 - 58: 6(float) CompositeExtract 23 1 - 59: 25(fvec3) CompositeConstruct 57 58 24 - 60: 6(float) CompositeExtract 59 2 - 61: 6(float) ImageSampleDrefExplicitLod 56 59 60 Lod 29 - Store 47(r14) 61 - 66: 63 Load 65(g_tTex2df4a) - 67: 13 Load 15(g_sSamp) - 70: 69 SampledImage 66 67 - 74: 6(float) CompositeExtract 72 0 - 75: 6(float) CompositeExtract 72 1 - 76: 6(float) CompositeExtract 72 2 - 77: 73(fvec4) CompositeConstruct 74 75 76 24 - 78: 6(float) CompositeExtract 77 3 - 79: 6(float) ImageSampleDrefExplicitLod 70 77 78 Lod 29 - Store 62(r30) 79 - 84: 81 Load 83(g_tTex2di4a) - 85: 13 Load 15(g_sSamp) - 88: 87 SampledImage 84 85 - 89: 6(float) CompositeExtract 72 0 - 90: 6(float) CompositeExtract 72 1 - 91: 6(float) CompositeExtract 72 2 - 92: 73(fvec4) CompositeConstruct 89 90 91 24 - 93: 6(float) CompositeExtract 92 3 - 94: 6(float) ImageSampleDrefExplicitLod 88 92 93 Lod 29 - Store 80(r32) 94 - 99: 96 Load 98(g_tTex2du4a) - 100: 13 Load 15(g_sSamp) - 103: 102 SampledImage 99 100 - 104: 6(float) CompositeExtract 72 0 - 105: 6(float) CompositeExtract 72 1 - 106: 6(float) CompositeExtract 72 2 - 107: 73(fvec4) CompositeConstruct 104 105 106 24 - 108: 6(float) CompositeExtract 107 3 - 109: 6(float) ImageSampleDrefExplicitLod 103 107 108 Lod 29 - Store 95(r34) 109 - 114: 111 Load 113(g_tTexcdf4a) - 115: 13 Load 15(g_sSamp) - 118: 117 SampledImage 114 115 - 121: 6(float) CompositeExtract 120 0 - 122: 6(float) CompositeExtract 120 1 - 123: 6(float) CompositeExtract 120 2 - 124: 6(float) CompositeExtract 120 3 - 125: 73(fvec4) CompositeConstruct 121 122 123 124 - 126: 6(float) ImageSampleDrefExplicitLod 118 125 24 Lod 24 - Store 110(r60) 126 - 131: 128 Load 130(g_tTexcdi4a) - 132: 13 Load 15(g_sSamp) - 135: 134 SampledImage 131 132 - 136: 6(float) CompositeExtract 120 0 - 137: 6(float) CompositeExtract 120 1 - 138: 6(float) CompositeExtract 120 2 - 139: 6(float) CompositeExtract 120 3 - 140: 73(fvec4) CompositeConstruct 136 137 138 139 - 141: 6(float) ImageSampleDrefExplicitLod 135 140 24 Lod 24 - Store 127(r62) 141 - 146: 143 Load 145(g_tTexcdu4a) - 147: 13 Load 15(g_sSamp) - 150: 149 SampledImage 146 147 - 151: 6(float) CompositeExtract 120 0 - 152: 6(float) CompositeExtract 120 1 - 153: 6(float) CompositeExtract 120 2 - 154: 6(float) CompositeExtract 120 3 - 155: 73(fvec4) CompositeConstruct 151 152 153 154 - 156: 6(float) ImageSampleDrefExplicitLod 150 155 24 Lod 24 - Store 142(r64) 156 - 164: 163(ptr) AccessChain 159(psout) 160 - Store 164 162 - 166: 7(ptr) AccessChain 159(psout) 165 - Store 166 161 - 169: 163(ptr) AccessChain 159(psout) 160 - 170: 73(fvec4) Load 169 - Store 168(Color) 170 - 173: 7(ptr) AccessChain 159(psout) 165 - 174: 6(float) Load 173 - Store 172(Depth) 174 +173(flattenTemp): 161(ptr) Variable Function + 174:8(PS_OUTPUT) FunctionCall 10(@main() + Store 173(flattenTemp) 174 + 177: 166(ptr) AccessChain 173(flattenTemp) 163 + 178: 7(fvec4) Load 177 + Store 176(Color) 178 + 181: 12(ptr) AccessChain 173(flattenTemp) 168 + 182: 6(float) Load 181 + Store 180(Depth) 182 Return FunctionEnd + 10(@main():8(PS_OUTPUT) Function None 9 + 11: Label + 13(r10): 12(ptr) Variable Function + 37(r12): 12(ptr) Variable Function + 52(r14): 12(ptr) Variable Function + 67(r30): 12(ptr) Variable Function + 84(r32): 12(ptr) Variable Function + 99(r34): 12(ptr) Variable Function + 114(r60): 12(ptr) Variable Function + 131(r62): 12(ptr) Variable Function + 146(r64): 12(ptr) Variable Function + 162(psout): 161(ptr) Variable Function + 17: 14 Load 16(g_tTex1df4a) + 21: 18 Load 20(g_sSamp) + 24: 23 SampledImage 17 21 + 31: 6(float) CompositeExtract 28 0 + 32: 6(float) CompositeExtract 28 1 + 33: 30(fvec3) CompositeConstruct 31 32 29 + 35: 6(float) CompositeExtract 33 2 + 36: 6(float) ImageSampleDrefExplicitLod 24 33 35 Lod 34 + Store 13(r10) 36 + 42: 39 Load 41(g_tTex1di4a) + 43: 18 Load 20(g_sSamp) + 46: 45 SampledImage 42 43 + 47: 6(float) CompositeExtract 28 0 + 48: 6(float) CompositeExtract 28 1 + 49: 30(fvec3) CompositeConstruct 47 48 29 + 50: 6(float) CompositeExtract 49 2 + 51: 6(float) ImageSampleDrefExplicitLod 46 49 50 Lod 34 + Store 37(r12) 51 + 57: 54 Load 56(g_tTex1du4a) + 58: 18 Load 20(g_sSamp) + 61: 60 SampledImage 57 58 + 62: 6(float) CompositeExtract 28 0 + 63: 6(float) CompositeExtract 28 1 + 64: 30(fvec3) CompositeConstruct 62 63 29 + 65: 6(float) CompositeExtract 64 2 + 66: 6(float) ImageSampleDrefExplicitLod 61 64 65 Lod 34 + Store 52(r14) 66 + 71: 68 Load 70(g_tTex2df4a) + 72: 18 Load 20(g_sSamp) + 75: 74 SampledImage 71 72 + 78: 6(float) CompositeExtract 77 0 + 79: 6(float) CompositeExtract 77 1 + 80: 6(float) CompositeExtract 77 2 + 81: 7(fvec4) CompositeConstruct 78 79 80 29 + 82: 6(float) CompositeExtract 81 3 + 83: 6(float) ImageSampleDrefExplicitLod 75 81 82 Lod 34 + Store 67(r30) 83 + 88: 85 Load 87(g_tTex2di4a) + 89: 18 Load 20(g_sSamp) + 92: 91 SampledImage 88 89 + 93: 6(float) CompositeExtract 77 0 + 94: 6(float) CompositeExtract 77 1 + 95: 6(float) CompositeExtract 77 2 + 96: 7(fvec4) CompositeConstruct 93 94 95 29 + 97: 6(float) CompositeExtract 96 3 + 98: 6(float) ImageSampleDrefExplicitLod 92 96 97 Lod 34 + Store 84(r32) 98 + 103: 100 Load 102(g_tTex2du4a) + 104: 18 Load 20(g_sSamp) + 107: 106 SampledImage 103 104 + 108: 6(float) CompositeExtract 77 0 + 109: 6(float) CompositeExtract 77 1 + 110: 6(float) CompositeExtract 77 2 + 111: 7(fvec4) CompositeConstruct 108 109 110 29 + 112: 6(float) CompositeExtract 111 3 + 113: 6(float) ImageSampleDrefExplicitLod 107 111 112 Lod 34 + Store 99(r34) 113 + 118: 115 Load 117(g_tTexcdf4a) + 119: 18 Load 20(g_sSamp) + 122: 121 SampledImage 118 119 + 125: 6(float) CompositeExtract 124 0 + 126: 6(float) CompositeExtract 124 1 + 127: 6(float) CompositeExtract 124 2 + 128: 6(float) CompositeExtract 124 3 + 129: 7(fvec4) CompositeConstruct 125 126 127 128 + 130: 6(float) ImageSampleDrefExplicitLod 122 129 29 Lod 29 + Store 114(r60) 130 + 135: 132 Load 134(g_tTexcdi4a) + 136: 18 Load 20(g_sSamp) + 139: 138 SampledImage 135 136 + 140: 6(float) CompositeExtract 124 0 + 141: 6(float) CompositeExtract 124 1 + 142: 6(float) CompositeExtract 124 2 + 143: 6(float) CompositeExtract 124 3 + 144: 7(fvec4) CompositeConstruct 140 141 142 143 + 145: 6(float) ImageSampleDrefExplicitLod 139 144 29 Lod 29 + Store 131(r62) 145 + 150: 147 Load 149(g_tTexcdu4a) + 151: 18 Load 20(g_sSamp) + 154: 153 SampledImage 150 151 + 155: 6(float) CompositeExtract 124 0 + 156: 6(float) CompositeExtract 124 1 + 157: 6(float) CompositeExtract 124 2 + 158: 6(float) CompositeExtract 124 3 + 159: 7(fvec4) CompositeConstruct 155 156 157 158 + 160: 6(float) ImageSampleDrefExplicitLod 154 159 29 Lod 29 + Store 146(r64) 160 + 167: 166(ptr) AccessChain 162(psout) 163 + Store 167 165 + 169: 12(ptr) AccessChain 162(psout) 168 + Store 169 164 + 170:8(PS_OUTPUT) Load 162(psout) + ReturnValue 170 + FunctionEnd diff --git a/Test/baseResults/hlsl.samplecmplevelzero.basic.dx10.frag.out b/Test/baseResults/hlsl.samplecmplevelzero.basic.dx10.frag.out index de822764..be4919a0 100644 --- a/Test/baseResults/hlsl.samplecmplevelzero.basic.dx10.frag.out +++ b/Test/baseResults/hlsl.samplecmplevelzero.basic.dx10.frag.out @@ -2,7 +2,7 @@ hlsl.samplecmplevelzero.basic.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:38 Function Parameters: 0:? Sequence 0:42 Sequence @@ -157,24 +157,28 @@ gl_FragCoord origin is upper left 0:58 1 (const int) 0:58 Constant: 0:58 1.000000 -0:60 Sequence -0:60 Sequence -0:60 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:60 Color: direct index for structure (temp 4-component vector of float) -0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:60 Constant: -0:60 0 (const int) -0:60 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:60 Depth: direct index for structure (temp float) -0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:60 Constant: -0:60 1 (const int) -0:60 Branch: Return +0:60 Branch: Return with expression +0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 Function Definition: main( (temp void) +0:38 Function Parameters: +0:? Sequence +0:38 Sequence +0:38 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:38 Color: direct index for structure (temp 4-component vector of float) +0:38 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 Constant: +0:38 0 (const int) +0:38 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:38 Depth: direct index for structure (temp float) +0:38 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 Constant: +0:38 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:? 'g_tTex1di4' (uniform itexture1D) @@ -197,6 +201,8 @@ gl_FragCoord origin is upper left 0:? 'g_tTexcdf4a' (uniform textureCubeArray) 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) Linked fragment stage: @@ -205,7 +211,7 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:38 Function Parameters: 0:? Sequence 0:42 Sequence @@ -360,24 +366,28 @@ gl_FragCoord origin is upper left 0:58 1 (const int) 0:58 Constant: 0:58 1.000000 -0:60 Sequence -0:60 Sequence -0:60 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:60 Color: direct index for structure (temp 4-component vector of float) -0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:60 Constant: -0:60 0 (const int) -0:60 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:60 Depth: direct index for structure (temp float) -0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:60 Constant: -0:60 1 (const int) -0:60 Branch: Return +0:60 Branch: Return with expression +0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 Function Definition: main( (temp void) +0:38 Function Parameters: +0:? Sequence +0:38 Sequence +0:38 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:38 Color: direct index for structure (temp 4-component vector of float) +0:38 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 Constant: +0:38 0 (const int) +0:38 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:38 Depth: direct index for structure (temp float) +0:38 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 Constant: +0:38 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:? 'g_tTex1di4' (uniform itexture1D) @@ -400,292 +410,305 @@ gl_FragCoord origin is upper left 0:? 'g_tTexcdf4a' (uniform textureCubeArray) 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 201 +// Id's are bound by 208 Capability Shader Capability Sampled1D Capability SampledCubeArray 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 157 161 + EntryPoint Fragment 4 "main" 165 169 ExecutionMode 4 OriginUpperLeft Name 4 "main" - Name 8 "r00" - Name 11 "g_tTex1df4" - Name 15 "g_sSamp" - Name 27 "r02" - Name 31 "g_tTex1di4" - Name 40 "r04" - Name 44 "g_tTex1du4" - Name 53 "r20" - Name 56 "g_tTex2df4" - Name 70 "r22" - Name 73 "g_tTex2di4" - Name 84 "r24" - Name 87 "g_tTex2du4" - Name 98 "r50" - Name 101 "g_tTexcdf4" - Name 116 "r52" - Name 119 "g_tTexcdi4" - Name 131 "r54" - Name 134 "g_tTexcdu4" - Name 146 "PS_OUTPUT" - MemberName 146(PS_OUTPUT) 0 "Color" - MemberName 146(PS_OUTPUT) 1 "Depth" - Name 148 "psout" - Name 157 "Color" - Name 161 "Depth" - Name 167 "g_tTex3df4" - Name 170 "g_tTex3di4" - Name 173 "g_tTex3du4" - Name 176 "g_tTex1df4a" - Name 179 "g_tTex1di4a" - Name 182 "g_tTex1du4a" - Name 185 "g_tTex2df4a" - Name 188 "g_tTex2di4a" - Name 191 "g_tTex2du4a" - Name 194 "g_tTexcdf4a" - Name 197 "g_tTexcdi4a" - Name 200 "g_tTexcdu4a" - Decorate 11(g_tTex1df4) DescriptorSet 0 - Decorate 11(g_tTex1df4) Binding 0 - Decorate 15(g_sSamp) DescriptorSet 0 - Decorate 15(g_sSamp) Binding 0 - Decorate 31(g_tTex1di4) DescriptorSet 0 - Decorate 44(g_tTex1du4) DescriptorSet 0 - Decorate 56(g_tTex2df4) DescriptorSet 0 - Decorate 73(g_tTex2di4) DescriptorSet 0 - Decorate 87(g_tTex2du4) DescriptorSet 0 - Decorate 101(g_tTexcdf4) DescriptorSet 0 - Decorate 119(g_tTexcdi4) DescriptorSet 0 - Decorate 134(g_tTexcdu4) DescriptorSet 0 - Decorate 157(Color) Location 0 - Decorate 161(Depth) BuiltIn FragDepth - Decorate 167(g_tTex3df4) DescriptorSet 0 - Decorate 170(g_tTex3di4) DescriptorSet 0 - Decorate 173(g_tTex3du4) DescriptorSet 0 - Decorate 176(g_tTex1df4a) DescriptorSet 0 - Decorate 179(g_tTex1di4a) DescriptorSet 0 - Decorate 182(g_tTex1du4a) DescriptorSet 0 - Decorate 185(g_tTex2df4a) DescriptorSet 0 - Decorate 188(g_tTex2di4a) DescriptorSet 0 - Decorate 191(g_tTex2du4a) DescriptorSet 0 - Decorate 194(g_tTexcdf4a) DescriptorSet 0 - Decorate 197(g_tTexcdi4a) DescriptorSet 0 - Decorate 200(g_tTexcdu4a) DescriptorSet 0 + Name 8 "PS_OUTPUT" + MemberName 8(PS_OUTPUT) 0 "Color" + MemberName 8(PS_OUTPUT) 1 "Depth" + Name 10 "@main(" + Name 13 "r00" + Name 16 "g_tTex1df4" + Name 20 "g_sSamp" + Name 32 "r02" + Name 36 "g_tTex1di4" + Name 45 "r04" + Name 49 "g_tTex1du4" + Name 58 "r20" + Name 61 "g_tTex2df4" + Name 75 "r22" + Name 78 "g_tTex2di4" + Name 89 "r24" + Name 92 "g_tTex2du4" + Name 103 "r50" + Name 106 "g_tTexcdf4" + Name 120 "r52" + Name 123 "g_tTexcdi4" + Name 135 "r54" + Name 138 "g_tTexcdu4" + Name 151 "psout" + Name 162 "flattenTemp" + Name 165 "Color" + Name 169 "Depth" + Name 174 "g_tTex3df4" + Name 177 "g_tTex3di4" + Name 180 "g_tTex3du4" + Name 183 "g_tTex1df4a" + Name 186 "g_tTex1di4a" + Name 189 "g_tTex1du4a" + Name 192 "g_tTex2df4a" + Name 195 "g_tTex2di4a" + Name 198 "g_tTex2du4a" + Name 201 "g_tTexcdf4a" + Name 204 "g_tTexcdi4a" + Name 207 "g_tTexcdu4a" + Decorate 16(g_tTex1df4) DescriptorSet 0 + Decorate 16(g_tTex1df4) Binding 0 + Decorate 20(g_sSamp) DescriptorSet 0 + Decorate 20(g_sSamp) Binding 0 + Decorate 36(g_tTex1di4) DescriptorSet 0 + Decorate 49(g_tTex1du4) DescriptorSet 0 + Decorate 61(g_tTex2df4) DescriptorSet 0 + Decorate 78(g_tTex2di4) DescriptorSet 0 + Decorate 92(g_tTex2du4) DescriptorSet 0 + Decorate 106(g_tTexcdf4) DescriptorSet 0 + Decorate 123(g_tTexcdi4) DescriptorSet 0 + Decorate 138(g_tTexcdu4) DescriptorSet 0 + Decorate 165(Color) Location 0 + Decorate 169(Depth) BuiltIn FragDepth + Decorate 174(g_tTex3df4) DescriptorSet 0 + Decorate 177(g_tTex3di4) DescriptorSet 0 + Decorate 180(g_tTex3du4) DescriptorSet 0 + Decorate 183(g_tTex1df4a) DescriptorSet 0 + Decorate 186(g_tTex1di4a) DescriptorSet 0 + Decorate 189(g_tTex1du4a) DescriptorSet 0 + Decorate 192(g_tTex2df4a) DescriptorSet 0 + Decorate 195(g_tTex2di4a) DescriptorSet 0 + Decorate 198(g_tTex2du4a) DescriptorSet 0 + Decorate 201(g_tTexcdf4a) DescriptorSet 0 + Decorate 204(g_tTexcdi4a) DescriptorSet 0 + Decorate 207(g_tTexcdu4a) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 - 7: TypePointer Function 6(float) - 9: TypeImage 6(float) 1D sampled format:Unknown - 10: TypePointer UniformConstant 9 - 11(g_tTex1df4): 10(ptr) Variable UniformConstant - 13: TypeSampler - 14: TypePointer UniformConstant 13 - 15(g_sSamp): 14(ptr) Variable UniformConstant - 17: TypeImage 6(float) 1D depth sampled format:Unknown - 18: TypeSampledImage 17 - 20: 6(float) Constant 1036831949 - 21: 6(float) Constant 1061158912 - 22: TypeVector 6(float) 2 - 24: 6(float) Constant 0 - 28: TypeInt 32 1 - 29: TypeImage 28(int) 1D sampled format:Unknown - 30: TypePointer UniformConstant 29 - 31(g_tTex1di4): 30(ptr) Variable UniformConstant - 34: TypeImage 28(int) 1D depth sampled format:Unknown - 35: TypeSampledImage 34 - 41: TypeInt 32 0 - 42: TypeImage 41(int) 1D sampled format:Unknown - 43: TypePointer UniformConstant 42 - 44(g_tTex1du4): 43(ptr) Variable UniformConstant - 47: TypeImage 41(int) 1D depth sampled format:Unknown - 48: TypeSampledImage 47 - 54: TypeImage 6(float) 2D sampled format:Unknown - 55: TypePointer UniformConstant 54 - 56(g_tTex2df4): 55(ptr) Variable UniformConstant - 59: TypeImage 6(float) 2D depth sampled format:Unknown - 60: TypeSampledImage 59 - 62: 6(float) Constant 1045220557 - 63: 22(fvec2) ConstantComposite 20 62 - 64: TypeVector 6(float) 3 - 71: TypeImage 28(int) 2D sampled format:Unknown - 72: TypePointer UniformConstant 71 - 73(g_tTex2di4): 72(ptr) Variable UniformConstant - 76: TypeImage 28(int) 2D depth sampled format:Unknown - 77: TypeSampledImage 76 - 85: TypeImage 41(int) 2D sampled format:Unknown - 86: TypePointer UniformConstant 85 - 87(g_tTex2du4): 86(ptr) Variable UniformConstant - 90: TypeImage 41(int) 2D depth sampled format:Unknown - 91: TypeSampledImage 90 - 99: TypeImage 6(float) Cube sampled format:Unknown - 100: TypePointer UniformConstant 99 - 101(g_tTexcdf4): 100(ptr) Variable UniformConstant - 104: TypeImage 6(float) Cube depth sampled format:Unknown - 105: TypeSampledImage 104 - 107: 6(float) Constant 1050253722 - 108: 64(fvec3) ConstantComposite 20 62 107 - 109: TypeVector 6(float) 4 - 117: TypeImage 28(int) Cube sampled format:Unknown - 118: TypePointer UniformConstant 117 - 119(g_tTexcdi4): 118(ptr) Variable UniformConstant - 122: TypeImage 28(int) Cube depth sampled format:Unknown - 123: TypeSampledImage 122 - 132: TypeImage 41(int) Cube sampled format:Unknown - 133: TypePointer UniformConstant 132 - 134(g_tTexcdu4): 133(ptr) Variable UniformConstant - 137: TypeImage 41(int) Cube depth sampled format:Unknown - 138: TypeSampledImage 137 - 146(PS_OUTPUT): TypeStruct 109(fvec4) 6(float) - 147: TypePointer Function 146(PS_OUTPUT) - 149: 28(int) Constant 0 - 150: 6(float) Constant 1065353216 - 151: 109(fvec4) ConstantComposite 150 150 150 150 - 152: TypePointer Function 109(fvec4) - 154: 28(int) Constant 1 - 156: TypePointer Output 109(fvec4) - 157(Color): 156(ptr) Variable Output - 160: TypePointer Output 6(float) - 161(Depth): 160(ptr) Variable Output - 165: TypeImage 6(float) 3D sampled format:Unknown - 166: TypePointer UniformConstant 165 - 167(g_tTex3df4): 166(ptr) Variable UniformConstant - 168: TypeImage 28(int) 3D sampled format:Unknown - 169: TypePointer UniformConstant 168 - 170(g_tTex3di4): 169(ptr) Variable UniformConstant - 171: TypeImage 41(int) 3D sampled format:Unknown - 172: TypePointer UniformConstant 171 - 173(g_tTex3du4): 172(ptr) Variable UniformConstant - 174: TypeImage 6(float) 1D array sampled format:Unknown - 175: TypePointer UniformConstant 174 -176(g_tTex1df4a): 175(ptr) Variable UniformConstant - 177: TypeImage 28(int) 1D array sampled format:Unknown - 178: TypePointer UniformConstant 177 -179(g_tTex1di4a): 178(ptr) Variable UniformConstant - 180: TypeImage 41(int) 1D array sampled format:Unknown - 181: TypePointer UniformConstant 180 -182(g_tTex1du4a): 181(ptr) Variable UniformConstant - 183: TypeImage 6(float) 2D array sampled format:Unknown - 184: TypePointer UniformConstant 183 -185(g_tTex2df4a): 184(ptr) Variable UniformConstant - 186: TypeImage 28(int) 2D array sampled format:Unknown - 187: TypePointer UniformConstant 186 -188(g_tTex2di4a): 187(ptr) Variable UniformConstant - 189: TypeImage 41(int) 2D array sampled format:Unknown - 190: TypePointer UniformConstant 189 -191(g_tTex2du4a): 190(ptr) Variable UniformConstant - 192: TypeImage 6(float) Cube array sampled format:Unknown - 193: TypePointer UniformConstant 192 -194(g_tTexcdf4a): 193(ptr) Variable UniformConstant - 195: TypeImage 28(int) Cube array sampled format:Unknown - 196: TypePointer UniformConstant 195 -197(g_tTexcdi4a): 196(ptr) Variable UniformConstant - 198: TypeImage 41(int) Cube array sampled format:Unknown - 199: TypePointer UniformConstant 198 -200(g_tTexcdu4a): 199(ptr) Variable UniformConstant + 7: TypeVector 6(float) 4 + 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) + 9: TypeFunction 8(PS_OUTPUT) + 12: TypePointer Function 6(float) + 14: TypeImage 6(float) 1D sampled format:Unknown + 15: TypePointer UniformConstant 14 + 16(g_tTex1df4): 15(ptr) Variable UniformConstant + 18: TypeSampler + 19: TypePointer UniformConstant 18 + 20(g_sSamp): 19(ptr) Variable UniformConstant + 22: TypeImage 6(float) 1D depth sampled format:Unknown + 23: TypeSampledImage 22 + 25: 6(float) Constant 1036831949 + 26: 6(float) Constant 1061158912 + 27: TypeVector 6(float) 2 + 29: 6(float) Constant 0 + 33: TypeInt 32 1 + 34: TypeImage 33(int) 1D sampled format:Unknown + 35: TypePointer UniformConstant 34 + 36(g_tTex1di4): 35(ptr) Variable UniformConstant + 39: TypeImage 33(int) 1D depth sampled format:Unknown + 40: TypeSampledImage 39 + 46: TypeInt 32 0 + 47: TypeImage 46(int) 1D sampled format:Unknown + 48: TypePointer UniformConstant 47 + 49(g_tTex1du4): 48(ptr) Variable UniformConstant + 52: TypeImage 46(int) 1D depth sampled format:Unknown + 53: TypeSampledImage 52 + 59: TypeImage 6(float) 2D sampled format:Unknown + 60: TypePointer UniformConstant 59 + 61(g_tTex2df4): 60(ptr) Variable UniformConstant + 64: TypeImage 6(float) 2D depth sampled format:Unknown + 65: TypeSampledImage 64 + 67: 6(float) Constant 1045220557 + 68: 27(fvec2) ConstantComposite 25 67 + 69: TypeVector 6(float) 3 + 76: TypeImage 33(int) 2D sampled format:Unknown + 77: TypePointer UniformConstant 76 + 78(g_tTex2di4): 77(ptr) Variable UniformConstant + 81: TypeImage 33(int) 2D depth sampled format:Unknown + 82: TypeSampledImage 81 + 90: TypeImage 46(int) 2D sampled format:Unknown + 91: TypePointer UniformConstant 90 + 92(g_tTex2du4): 91(ptr) Variable UniformConstant + 95: TypeImage 46(int) 2D depth sampled format:Unknown + 96: TypeSampledImage 95 + 104: TypeImage 6(float) Cube sampled format:Unknown + 105: TypePointer UniformConstant 104 + 106(g_tTexcdf4): 105(ptr) Variable UniformConstant + 109: TypeImage 6(float) Cube depth sampled format:Unknown + 110: TypeSampledImage 109 + 112: 6(float) Constant 1050253722 + 113: 69(fvec3) ConstantComposite 25 67 112 + 121: TypeImage 33(int) Cube sampled format:Unknown + 122: TypePointer UniformConstant 121 + 123(g_tTexcdi4): 122(ptr) Variable UniformConstant + 126: TypeImage 33(int) Cube depth sampled format:Unknown + 127: TypeSampledImage 126 + 136: TypeImage 46(int) Cube sampled format:Unknown + 137: TypePointer UniformConstant 136 + 138(g_tTexcdu4): 137(ptr) Variable UniformConstant + 141: TypeImage 46(int) Cube depth sampled format:Unknown + 142: TypeSampledImage 141 + 150: TypePointer Function 8(PS_OUTPUT) + 152: 33(int) Constant 0 + 153: 6(float) Constant 1065353216 + 154: 7(fvec4) ConstantComposite 153 153 153 153 + 155: TypePointer Function 7(fvec4) + 157: 33(int) Constant 1 + 164: TypePointer Output 7(fvec4) + 165(Color): 164(ptr) Variable Output + 168: TypePointer Output 6(float) + 169(Depth): 168(ptr) Variable Output + 172: TypeImage 6(float) 3D sampled format:Unknown + 173: TypePointer UniformConstant 172 + 174(g_tTex3df4): 173(ptr) Variable UniformConstant + 175: TypeImage 33(int) 3D sampled format:Unknown + 176: TypePointer UniformConstant 175 + 177(g_tTex3di4): 176(ptr) Variable UniformConstant + 178: TypeImage 46(int) 3D sampled format:Unknown + 179: TypePointer UniformConstant 178 + 180(g_tTex3du4): 179(ptr) Variable UniformConstant + 181: TypeImage 6(float) 1D array sampled format:Unknown + 182: TypePointer UniformConstant 181 +183(g_tTex1df4a): 182(ptr) Variable UniformConstant + 184: TypeImage 33(int) 1D array sampled format:Unknown + 185: TypePointer UniformConstant 184 +186(g_tTex1di4a): 185(ptr) Variable UniformConstant + 187: TypeImage 46(int) 1D array sampled format:Unknown + 188: TypePointer UniformConstant 187 +189(g_tTex1du4a): 188(ptr) Variable UniformConstant + 190: TypeImage 6(float) 2D array sampled format:Unknown + 191: TypePointer UniformConstant 190 +192(g_tTex2df4a): 191(ptr) Variable UniformConstant + 193: TypeImage 33(int) 2D array sampled format:Unknown + 194: TypePointer UniformConstant 193 +195(g_tTex2di4a): 194(ptr) Variable UniformConstant + 196: TypeImage 46(int) 2D array sampled format:Unknown + 197: TypePointer UniformConstant 196 +198(g_tTex2du4a): 197(ptr) Variable UniformConstant + 199: TypeImage 6(float) Cube array sampled format:Unknown + 200: TypePointer UniformConstant 199 +201(g_tTexcdf4a): 200(ptr) Variable UniformConstant + 202: TypeImage 33(int) Cube array sampled format:Unknown + 203: TypePointer UniformConstant 202 +204(g_tTexcdi4a): 203(ptr) Variable UniformConstant + 205: TypeImage 46(int) Cube array sampled format:Unknown + 206: TypePointer UniformConstant 205 +207(g_tTexcdu4a): 206(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label - 8(r00): 7(ptr) Variable Function - 27(r02): 7(ptr) Variable Function - 40(r04): 7(ptr) Variable Function - 53(r20): 7(ptr) Variable Function - 70(r22): 7(ptr) Variable Function - 84(r24): 7(ptr) Variable Function - 98(r50): 7(ptr) Variable Function - 116(r52): 7(ptr) Variable Function - 131(r54): 7(ptr) Variable Function - 148(psout): 147(ptr) Variable Function - 12: 9 Load 11(g_tTex1df4) - 16: 13 Load 15(g_sSamp) - 19: 18 SampledImage 12 16 - 23: 22(fvec2) CompositeConstruct 20 21 - 25: 6(float) CompositeExtract 23 1 - 26: 6(float) ImageSampleDrefExplicitLod 19 23 25 Lod 24 - Store 8(r00) 26 - 32: 29 Load 31(g_tTex1di4) - 33: 13 Load 15(g_sSamp) - 36: 35 SampledImage 32 33 - 37: 22(fvec2) CompositeConstruct 20 21 - 38: 6(float) CompositeExtract 37 1 - 39: 6(float) ImageSampleDrefExplicitLod 36 37 38 Lod 24 - Store 27(r02) 39 - 45: 42 Load 44(g_tTex1du4) - 46: 13 Load 15(g_sSamp) - 49: 48 SampledImage 45 46 - 50: 22(fvec2) CompositeConstruct 20 21 - 51: 6(float) CompositeExtract 50 1 - 52: 6(float) ImageSampleDrefExplicitLod 49 50 51 Lod 24 - Store 40(r04) 52 - 57: 54 Load 56(g_tTex2df4) - 58: 13 Load 15(g_sSamp) - 61: 60 SampledImage 57 58 - 65: 6(float) CompositeExtract 63 0 - 66: 6(float) CompositeExtract 63 1 - 67: 64(fvec3) CompositeConstruct 65 66 21 - 68: 6(float) CompositeExtract 67 2 - 69: 6(float) ImageSampleDrefExplicitLod 61 67 68 Lod 24 - Store 53(r20) 69 - 74: 71 Load 73(g_tTex2di4) - 75: 13 Load 15(g_sSamp) - 78: 77 SampledImage 74 75 - 79: 6(float) CompositeExtract 63 0 - 80: 6(float) CompositeExtract 63 1 - 81: 64(fvec3) CompositeConstruct 79 80 21 - 82: 6(float) CompositeExtract 81 2 - 83: 6(float) ImageSampleDrefExplicitLod 78 81 82 Lod 24 - Store 70(r22) 83 - 88: 85 Load 87(g_tTex2du4) - 89: 13 Load 15(g_sSamp) - 92: 91 SampledImage 88 89 - 93: 6(float) CompositeExtract 63 0 - 94: 6(float) CompositeExtract 63 1 - 95: 64(fvec3) CompositeConstruct 93 94 21 - 96: 6(float) CompositeExtract 95 2 - 97: 6(float) ImageSampleDrefExplicitLod 92 95 96 Lod 24 - Store 84(r24) 97 - 102: 99 Load 101(g_tTexcdf4) - 103: 13 Load 15(g_sSamp) - 106: 105 SampledImage 102 103 - 110: 6(float) CompositeExtract 108 0 - 111: 6(float) CompositeExtract 108 1 - 112: 6(float) CompositeExtract 108 2 - 113: 109(fvec4) CompositeConstruct 110 111 112 21 - 114: 6(float) CompositeExtract 113 3 - 115: 6(float) ImageSampleDrefExplicitLod 106 113 114 Lod 24 - Store 98(r50) 115 - 120: 117 Load 119(g_tTexcdi4) - 121: 13 Load 15(g_sSamp) - 124: 123 SampledImage 120 121 - 125: 6(float) CompositeExtract 108 0 - 126: 6(float) CompositeExtract 108 1 - 127: 6(float) CompositeExtract 108 2 - 128: 109(fvec4) CompositeConstruct 125 126 127 21 - 129: 6(float) CompositeExtract 128 3 - 130: 6(float) ImageSampleDrefExplicitLod 124 128 129 Lod 24 - Store 116(r52) 130 - 135: 132 Load 134(g_tTexcdu4) - 136: 13 Load 15(g_sSamp) - 139: 138 SampledImage 135 136 - 140: 6(float) CompositeExtract 108 0 - 141: 6(float) CompositeExtract 108 1 - 142: 6(float) CompositeExtract 108 2 - 143: 109(fvec4) CompositeConstruct 140 141 142 21 - 144: 6(float) CompositeExtract 143 3 - 145: 6(float) ImageSampleDrefExplicitLod 139 143 144 Lod 24 - Store 131(r54) 145 - 153: 152(ptr) AccessChain 148(psout) 149 - Store 153 151 - 155: 7(ptr) AccessChain 148(psout) 154 - Store 155 150 - 158: 152(ptr) AccessChain 148(psout) 149 - 159: 109(fvec4) Load 158 - Store 157(Color) 159 - 162: 7(ptr) AccessChain 148(psout) 154 - 163: 6(float) Load 162 - Store 161(Depth) 163 +162(flattenTemp): 150(ptr) Variable Function + 163:8(PS_OUTPUT) FunctionCall 10(@main() + Store 162(flattenTemp) 163 + 166: 155(ptr) AccessChain 162(flattenTemp) 152 + 167: 7(fvec4) Load 166 + Store 165(Color) 167 + 170: 12(ptr) AccessChain 162(flattenTemp) 157 + 171: 6(float) Load 170 + Store 169(Depth) 171 Return FunctionEnd + 10(@main():8(PS_OUTPUT) Function None 9 + 11: Label + 13(r00): 12(ptr) Variable Function + 32(r02): 12(ptr) Variable Function + 45(r04): 12(ptr) Variable Function + 58(r20): 12(ptr) Variable Function + 75(r22): 12(ptr) Variable Function + 89(r24): 12(ptr) Variable Function + 103(r50): 12(ptr) Variable Function + 120(r52): 12(ptr) Variable Function + 135(r54): 12(ptr) Variable Function + 151(psout): 150(ptr) Variable Function + 17: 14 Load 16(g_tTex1df4) + 21: 18 Load 20(g_sSamp) + 24: 23 SampledImage 17 21 + 28: 27(fvec2) CompositeConstruct 25 26 + 30: 6(float) CompositeExtract 28 1 + 31: 6(float) ImageSampleDrefExplicitLod 24 28 30 Lod 29 + Store 13(r00) 31 + 37: 34 Load 36(g_tTex1di4) + 38: 18 Load 20(g_sSamp) + 41: 40 SampledImage 37 38 + 42: 27(fvec2) CompositeConstruct 25 26 + 43: 6(float) CompositeExtract 42 1 + 44: 6(float) ImageSampleDrefExplicitLod 41 42 43 Lod 29 + Store 32(r02) 44 + 50: 47 Load 49(g_tTex1du4) + 51: 18 Load 20(g_sSamp) + 54: 53 SampledImage 50 51 + 55: 27(fvec2) CompositeConstruct 25 26 + 56: 6(float) CompositeExtract 55 1 + 57: 6(float) ImageSampleDrefExplicitLod 54 55 56 Lod 29 + Store 45(r04) 57 + 62: 59 Load 61(g_tTex2df4) + 63: 18 Load 20(g_sSamp) + 66: 65 SampledImage 62 63 + 70: 6(float) CompositeExtract 68 0 + 71: 6(float) CompositeExtract 68 1 + 72: 69(fvec3) CompositeConstruct 70 71 26 + 73: 6(float) CompositeExtract 72 2 + 74: 6(float) ImageSampleDrefExplicitLod 66 72 73 Lod 29 + Store 58(r20) 74 + 79: 76 Load 78(g_tTex2di4) + 80: 18 Load 20(g_sSamp) + 83: 82 SampledImage 79 80 + 84: 6(float) CompositeExtract 68 0 + 85: 6(float) CompositeExtract 68 1 + 86: 69(fvec3) CompositeConstruct 84 85 26 + 87: 6(float) CompositeExtract 86 2 + 88: 6(float) ImageSampleDrefExplicitLod 83 86 87 Lod 29 + Store 75(r22) 88 + 93: 90 Load 92(g_tTex2du4) + 94: 18 Load 20(g_sSamp) + 97: 96 SampledImage 93 94 + 98: 6(float) CompositeExtract 68 0 + 99: 6(float) CompositeExtract 68 1 + 100: 69(fvec3) CompositeConstruct 98 99 26 + 101: 6(float) CompositeExtract 100 2 + 102: 6(float) ImageSampleDrefExplicitLod 97 100 101 Lod 29 + Store 89(r24) 102 + 107: 104 Load 106(g_tTexcdf4) + 108: 18 Load 20(g_sSamp) + 111: 110 SampledImage 107 108 + 114: 6(float) CompositeExtract 113 0 + 115: 6(float) CompositeExtract 113 1 + 116: 6(float) CompositeExtract 113 2 + 117: 7(fvec4) CompositeConstruct 114 115 116 26 + 118: 6(float) CompositeExtract 117 3 + 119: 6(float) ImageSampleDrefExplicitLod 111 117 118 Lod 29 + Store 103(r50) 119 + 124: 121 Load 123(g_tTexcdi4) + 125: 18 Load 20(g_sSamp) + 128: 127 SampledImage 124 125 + 129: 6(float) CompositeExtract 113 0 + 130: 6(float) CompositeExtract 113 1 + 131: 6(float) CompositeExtract 113 2 + 132: 7(fvec4) CompositeConstruct 129 130 131 26 + 133: 6(float) CompositeExtract 132 3 + 134: 6(float) ImageSampleDrefExplicitLod 128 132 133 Lod 29 + Store 120(r52) 134 + 139: 136 Load 138(g_tTexcdu4) + 140: 18 Load 20(g_sSamp) + 143: 142 SampledImage 139 140 + 144: 6(float) CompositeExtract 113 0 + 145: 6(float) CompositeExtract 113 1 + 146: 6(float) CompositeExtract 113 2 + 147: 7(fvec4) CompositeConstruct 144 145 146 26 + 148: 6(float) CompositeExtract 147 3 + 149: 6(float) ImageSampleDrefExplicitLod 143 147 148 Lod 29 + Store 135(r54) 149 + 156: 155(ptr) AccessChain 151(psout) 152 + Store 156 154 + 158: 12(ptr) AccessChain 151(psout) 157 + Store 158 153 + 159:8(PS_OUTPUT) Load 151(psout) + ReturnValue 159 + FunctionEnd diff --git a/Test/baseResults/hlsl.samplecmplevelzero.offset.dx10.frag.out b/Test/baseResults/hlsl.samplecmplevelzero.offset.dx10.frag.out index 216ed419..5696c68f 100644 --- a/Test/baseResults/hlsl.samplecmplevelzero.offset.dx10.frag.out +++ b/Test/baseResults/hlsl.samplecmplevelzero.offset.dx10.frag.out @@ -2,7 +2,7 @@ hlsl.samplecmplevelzero.offset.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:38 Function Parameters: 0:? Sequence 0:42 Sequence @@ -124,24 +124,28 @@ gl_FragCoord origin is upper left 0:63 1 (const int) 0:63 Constant: 0:63 1.000000 -0:65 Sequence -0:65 Sequence -0:65 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:65 Color: direct index for structure (temp 4-component vector of float) -0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:65 Constant: -0:65 0 (const int) -0:65 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:65 Depth: direct index for structure (temp float) -0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:65 Constant: -0:65 1 (const int) -0:65 Branch: Return +0:65 Branch: Return with expression +0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 Function Definition: main( (temp void) +0:38 Function Parameters: +0:? Sequence +0:38 Sequence +0:38 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:38 Color: direct index for structure (temp 4-component vector of float) +0:38 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 Constant: +0:38 0 (const int) +0:38 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:38 Depth: direct index for structure (temp float) +0:38 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 Constant: +0:38 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:? 'g_tTex1di4' (uniform itexture1D) @@ -164,6 +168,8 @@ gl_FragCoord origin is upper left 0:? 'g_tTexcdf4a' (uniform textureCubeArray) 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) Linked fragment stage: @@ -172,7 +178,7 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:38 Function Parameters: 0:? Sequence 0:42 Sequence @@ -294,24 +300,28 @@ gl_FragCoord origin is upper left 0:63 1 (const int) 0:63 Constant: 0:63 1.000000 -0:65 Sequence -0:65 Sequence -0:65 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:65 Color: direct index for structure (temp 4-component vector of float) -0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:65 Constant: -0:65 0 (const int) -0:65 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:65 Depth: direct index for structure (temp float) -0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:65 Constant: -0:65 1 (const int) -0:65 Branch: Return +0:65 Branch: Return with expression +0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 Function Definition: main( (temp void) +0:38 Function Parameters: +0:? Sequence +0:38 Sequence +0:38 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:38 Color: direct index for structure (temp 4-component vector of float) +0:38 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 Constant: +0:38 0 (const int) +0:38 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:38 Depth: direct index for structure (temp float) +0:38 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 Constant: +0:38 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:? 'g_tTex1di4' (uniform itexture1D) @@ -334,252 +344,265 @@ gl_FragCoord origin is upper left 0:? 'g_tTexcdf4a' (uniform textureCubeArray) 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 167 +// Id's are bound by 174 Capability Shader Capability Sampled1D Capability SampledCubeArray 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 114 118 + EntryPoint Fragment 4 "main" 122 126 ExecutionMode 4 OriginUpperLeft Name 4 "main" - Name 8 "r01" - Name 11 "g_tTex1df4" - Name 15 "g_sSamp" - Name 29 "r03" - Name 32 "g_tTex1di4" - Name 41 "r05" - Name 45 "g_tTex1du4" - Name 54 "r21" - Name 57 "g_tTex2df4" - Name 74 "r23" - Name 77 "g_tTex2di4" - Name 88 "r25" - Name 91 "g_tTex2du4" - Name 103 "PS_OUTPUT" - MemberName 103(PS_OUTPUT) 0 "Color" - MemberName 103(PS_OUTPUT) 1 "Depth" - Name 105 "psout" - Name 114 "Color" - Name 118 "Depth" - Name 124 "g_tTex3df4" - Name 127 "g_tTex3di4" - Name 130 "g_tTex3du4" - Name 133 "g_tTexcdf4" - Name 136 "g_tTexcdi4" - Name 139 "g_tTexcdu4" - Name 142 "g_tTex1df4a" - Name 145 "g_tTex1di4a" - Name 148 "g_tTex1du4a" - Name 151 "g_tTex2df4a" - Name 154 "g_tTex2di4a" - Name 157 "g_tTex2du4a" - Name 160 "g_tTexcdf4a" - Name 163 "g_tTexcdi4a" - Name 166 "g_tTexcdu4a" - Decorate 11(g_tTex1df4) DescriptorSet 0 - Decorate 11(g_tTex1df4) Binding 0 - Decorate 15(g_sSamp) DescriptorSet 0 - Decorate 15(g_sSamp) Binding 0 - Decorate 32(g_tTex1di4) DescriptorSet 0 - Decorate 45(g_tTex1du4) DescriptorSet 0 - Decorate 57(g_tTex2df4) DescriptorSet 0 - Decorate 77(g_tTex2di4) DescriptorSet 0 - Decorate 91(g_tTex2du4) DescriptorSet 0 - Decorate 114(Color) Location 0 - Decorate 118(Depth) BuiltIn FragDepth - Decorate 124(g_tTex3df4) DescriptorSet 0 - Decorate 127(g_tTex3di4) DescriptorSet 0 - Decorate 130(g_tTex3du4) DescriptorSet 0 - Decorate 133(g_tTexcdf4) DescriptorSet 0 - Decorate 136(g_tTexcdi4) DescriptorSet 0 - Decorate 139(g_tTexcdu4) DescriptorSet 0 - Decorate 142(g_tTex1df4a) DescriptorSet 0 - Decorate 145(g_tTex1di4a) DescriptorSet 0 - Decorate 148(g_tTex1du4a) DescriptorSet 0 - Decorate 151(g_tTex2df4a) DescriptorSet 0 - Decorate 154(g_tTex2di4a) DescriptorSet 0 - Decorate 157(g_tTex2du4a) DescriptorSet 0 - Decorate 160(g_tTexcdf4a) DescriptorSet 0 - Decorate 163(g_tTexcdi4a) DescriptorSet 0 - Decorate 166(g_tTexcdu4a) DescriptorSet 0 + Name 8 "PS_OUTPUT" + MemberName 8(PS_OUTPUT) 0 "Color" + MemberName 8(PS_OUTPUT) 1 "Depth" + Name 10 "@main(" + Name 13 "r01" + Name 16 "g_tTex1df4" + Name 20 "g_sSamp" + Name 34 "r03" + Name 37 "g_tTex1di4" + Name 46 "r05" + Name 50 "g_tTex1du4" + Name 59 "r21" + Name 62 "g_tTex2df4" + Name 79 "r23" + Name 82 "g_tTex2di4" + Name 93 "r25" + Name 96 "g_tTex2du4" + Name 108 "psout" + Name 119 "flattenTemp" + Name 122 "Color" + Name 126 "Depth" + Name 131 "g_tTex3df4" + Name 134 "g_tTex3di4" + Name 137 "g_tTex3du4" + Name 140 "g_tTexcdf4" + Name 143 "g_tTexcdi4" + Name 146 "g_tTexcdu4" + Name 149 "g_tTex1df4a" + Name 152 "g_tTex1di4a" + Name 155 "g_tTex1du4a" + Name 158 "g_tTex2df4a" + Name 161 "g_tTex2di4a" + Name 164 "g_tTex2du4a" + Name 167 "g_tTexcdf4a" + Name 170 "g_tTexcdi4a" + Name 173 "g_tTexcdu4a" + Decorate 16(g_tTex1df4) DescriptorSet 0 + Decorate 16(g_tTex1df4) Binding 0 + Decorate 20(g_sSamp) DescriptorSet 0 + Decorate 20(g_sSamp) Binding 0 + Decorate 37(g_tTex1di4) DescriptorSet 0 + Decorate 50(g_tTex1du4) DescriptorSet 0 + Decorate 62(g_tTex2df4) DescriptorSet 0 + Decorate 82(g_tTex2di4) DescriptorSet 0 + Decorate 96(g_tTex2du4) DescriptorSet 0 + Decorate 122(Color) Location 0 + Decorate 126(Depth) BuiltIn FragDepth + Decorate 131(g_tTex3df4) DescriptorSet 0 + Decorate 134(g_tTex3di4) DescriptorSet 0 + Decorate 137(g_tTex3du4) DescriptorSet 0 + Decorate 140(g_tTexcdf4) DescriptorSet 0 + Decorate 143(g_tTexcdi4) DescriptorSet 0 + Decorate 146(g_tTexcdu4) DescriptorSet 0 + Decorate 149(g_tTex1df4a) DescriptorSet 0 + Decorate 152(g_tTex1di4a) DescriptorSet 0 + Decorate 155(g_tTex1du4a) DescriptorSet 0 + Decorate 158(g_tTex2df4a) DescriptorSet 0 + Decorate 161(g_tTex2di4a) DescriptorSet 0 + Decorate 164(g_tTex2du4a) DescriptorSet 0 + Decorate 167(g_tTexcdf4a) DescriptorSet 0 + Decorate 170(g_tTexcdi4a) DescriptorSet 0 + Decorate 173(g_tTexcdu4a) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 - 7: TypePointer Function 6(float) - 9: TypeImage 6(float) 1D sampled format:Unknown - 10: TypePointer UniformConstant 9 - 11(g_tTex1df4): 10(ptr) Variable UniformConstant - 13: TypeSampler - 14: TypePointer UniformConstant 13 - 15(g_sSamp): 14(ptr) Variable UniformConstant - 17: TypeImage 6(float) 1D depth sampled format:Unknown - 18: TypeSampledImage 17 - 20: 6(float) Constant 1036831949 - 21: 6(float) Constant 1061158912 - 22: TypeVector 6(float) 2 - 24: 6(float) Constant 0 - 25: TypeInt 32 1 - 26: 25(int) Constant 2 - 30: TypeImage 25(int) 1D sampled format:Unknown - 31: TypePointer UniformConstant 30 - 32(g_tTex1di4): 31(ptr) Variable UniformConstant - 35: TypeImage 25(int) 1D depth sampled format:Unknown - 36: TypeSampledImage 35 - 42: TypeInt 32 0 - 43: TypeImage 42(int) 1D sampled format:Unknown - 44: TypePointer UniformConstant 43 - 45(g_tTex1du4): 44(ptr) Variable UniformConstant - 48: TypeImage 42(int) 1D depth sampled format:Unknown - 49: TypeSampledImage 48 - 55: TypeImage 6(float) 2D sampled format:Unknown - 56: TypePointer UniformConstant 55 - 57(g_tTex2df4): 56(ptr) Variable UniformConstant - 60: TypeImage 6(float) 2D depth sampled format:Unknown - 61: TypeSampledImage 60 - 63: 6(float) Constant 1045220557 - 64: 22(fvec2) ConstantComposite 20 63 - 65: TypeVector 6(float) 3 - 69: TypeVector 25(int) 2 - 70: 25(int) Constant 3 - 71: 69(ivec2) ConstantComposite 26 70 - 75: TypeImage 25(int) 2D sampled format:Unknown - 76: TypePointer UniformConstant 75 - 77(g_tTex2di4): 76(ptr) Variable UniformConstant - 80: TypeImage 25(int) 2D depth sampled format:Unknown - 81: TypeSampledImage 80 - 89: TypeImage 42(int) 2D sampled format:Unknown - 90: TypePointer UniformConstant 89 - 91(g_tTex2du4): 90(ptr) Variable UniformConstant - 94: TypeImage 42(int) 2D depth sampled format:Unknown - 95: TypeSampledImage 94 - 102: TypeVector 6(float) 4 - 103(PS_OUTPUT): TypeStruct 102(fvec4) 6(float) - 104: TypePointer Function 103(PS_OUTPUT) - 106: 25(int) Constant 0 - 107: 6(float) Constant 1065353216 - 108: 102(fvec4) ConstantComposite 107 107 107 107 - 109: TypePointer Function 102(fvec4) - 111: 25(int) Constant 1 - 113: TypePointer Output 102(fvec4) - 114(Color): 113(ptr) Variable Output - 117: TypePointer Output 6(float) - 118(Depth): 117(ptr) Variable Output - 122: TypeImage 6(float) 3D sampled format:Unknown - 123: TypePointer UniformConstant 122 - 124(g_tTex3df4): 123(ptr) Variable UniformConstant - 125: TypeImage 25(int) 3D sampled format:Unknown - 126: TypePointer UniformConstant 125 - 127(g_tTex3di4): 126(ptr) Variable UniformConstant - 128: TypeImage 42(int) 3D sampled format:Unknown - 129: TypePointer UniformConstant 128 - 130(g_tTex3du4): 129(ptr) Variable UniformConstant - 131: TypeImage 6(float) Cube sampled format:Unknown - 132: TypePointer UniformConstant 131 - 133(g_tTexcdf4): 132(ptr) Variable UniformConstant - 134: TypeImage 25(int) Cube sampled format:Unknown - 135: TypePointer UniformConstant 134 - 136(g_tTexcdi4): 135(ptr) Variable UniformConstant - 137: TypeImage 42(int) Cube sampled format:Unknown - 138: TypePointer UniformConstant 137 - 139(g_tTexcdu4): 138(ptr) Variable UniformConstant - 140: TypeImage 6(float) 1D array sampled format:Unknown - 141: TypePointer UniformConstant 140 -142(g_tTex1df4a): 141(ptr) Variable UniformConstant - 143: TypeImage 25(int) 1D array sampled format:Unknown - 144: TypePointer UniformConstant 143 -145(g_tTex1di4a): 144(ptr) Variable UniformConstant - 146: TypeImage 42(int) 1D array sampled format:Unknown - 147: TypePointer UniformConstant 146 -148(g_tTex1du4a): 147(ptr) Variable UniformConstant - 149: TypeImage 6(float) 2D array sampled format:Unknown - 150: TypePointer UniformConstant 149 -151(g_tTex2df4a): 150(ptr) Variable UniformConstant - 152: TypeImage 25(int) 2D array sampled format:Unknown - 153: TypePointer UniformConstant 152 -154(g_tTex2di4a): 153(ptr) Variable UniformConstant - 155: TypeImage 42(int) 2D array sampled format:Unknown - 156: TypePointer UniformConstant 155 -157(g_tTex2du4a): 156(ptr) Variable UniformConstant - 158: TypeImage 6(float) Cube array sampled format:Unknown - 159: TypePointer UniformConstant 158 -160(g_tTexcdf4a): 159(ptr) Variable UniformConstant - 161: TypeImage 25(int) Cube array sampled format:Unknown - 162: TypePointer UniformConstant 161 -163(g_tTexcdi4a): 162(ptr) Variable UniformConstant - 164: TypeImage 42(int) Cube array sampled format:Unknown - 165: TypePointer UniformConstant 164 -166(g_tTexcdu4a): 165(ptr) Variable UniformConstant + 7: TypeVector 6(float) 4 + 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) + 9: TypeFunction 8(PS_OUTPUT) + 12: TypePointer Function 6(float) + 14: TypeImage 6(float) 1D sampled format:Unknown + 15: TypePointer UniformConstant 14 + 16(g_tTex1df4): 15(ptr) Variable UniformConstant + 18: TypeSampler + 19: TypePointer UniformConstant 18 + 20(g_sSamp): 19(ptr) Variable UniformConstant + 22: TypeImage 6(float) 1D depth sampled format:Unknown + 23: TypeSampledImage 22 + 25: 6(float) Constant 1036831949 + 26: 6(float) Constant 1061158912 + 27: TypeVector 6(float) 2 + 29: 6(float) Constant 0 + 30: TypeInt 32 1 + 31: 30(int) Constant 2 + 35: TypeImage 30(int) 1D sampled format:Unknown + 36: TypePointer UniformConstant 35 + 37(g_tTex1di4): 36(ptr) Variable UniformConstant + 40: TypeImage 30(int) 1D depth sampled format:Unknown + 41: TypeSampledImage 40 + 47: TypeInt 32 0 + 48: TypeImage 47(int) 1D sampled format:Unknown + 49: TypePointer UniformConstant 48 + 50(g_tTex1du4): 49(ptr) Variable UniformConstant + 53: TypeImage 47(int) 1D depth sampled format:Unknown + 54: TypeSampledImage 53 + 60: TypeImage 6(float) 2D sampled format:Unknown + 61: TypePointer UniformConstant 60 + 62(g_tTex2df4): 61(ptr) Variable UniformConstant + 65: TypeImage 6(float) 2D depth sampled format:Unknown + 66: TypeSampledImage 65 + 68: 6(float) Constant 1045220557 + 69: 27(fvec2) ConstantComposite 25 68 + 70: TypeVector 6(float) 3 + 74: TypeVector 30(int) 2 + 75: 30(int) Constant 3 + 76: 74(ivec2) ConstantComposite 31 75 + 80: TypeImage 30(int) 2D sampled format:Unknown + 81: TypePointer UniformConstant 80 + 82(g_tTex2di4): 81(ptr) Variable UniformConstant + 85: TypeImage 30(int) 2D depth sampled format:Unknown + 86: TypeSampledImage 85 + 94: TypeImage 47(int) 2D sampled format:Unknown + 95: TypePointer UniformConstant 94 + 96(g_tTex2du4): 95(ptr) Variable UniformConstant + 99: TypeImage 47(int) 2D depth sampled format:Unknown + 100: TypeSampledImage 99 + 107: TypePointer Function 8(PS_OUTPUT) + 109: 30(int) Constant 0 + 110: 6(float) Constant 1065353216 + 111: 7(fvec4) ConstantComposite 110 110 110 110 + 112: TypePointer Function 7(fvec4) + 114: 30(int) Constant 1 + 121: TypePointer Output 7(fvec4) + 122(Color): 121(ptr) Variable Output + 125: TypePointer Output 6(float) + 126(Depth): 125(ptr) Variable Output + 129: TypeImage 6(float) 3D sampled format:Unknown + 130: TypePointer UniformConstant 129 + 131(g_tTex3df4): 130(ptr) Variable UniformConstant + 132: TypeImage 30(int) 3D sampled format:Unknown + 133: TypePointer UniformConstant 132 + 134(g_tTex3di4): 133(ptr) Variable UniformConstant + 135: TypeImage 47(int) 3D sampled format:Unknown + 136: TypePointer UniformConstant 135 + 137(g_tTex3du4): 136(ptr) Variable UniformConstant + 138: TypeImage 6(float) Cube sampled format:Unknown + 139: TypePointer UniformConstant 138 + 140(g_tTexcdf4): 139(ptr) Variable UniformConstant + 141: TypeImage 30(int) Cube sampled format:Unknown + 142: TypePointer UniformConstant 141 + 143(g_tTexcdi4): 142(ptr) Variable UniformConstant + 144: TypeImage 47(int) Cube sampled format:Unknown + 145: TypePointer UniformConstant 144 + 146(g_tTexcdu4): 145(ptr) Variable UniformConstant + 147: TypeImage 6(float) 1D array sampled format:Unknown + 148: TypePointer UniformConstant 147 +149(g_tTex1df4a): 148(ptr) Variable UniformConstant + 150: TypeImage 30(int) 1D array sampled format:Unknown + 151: TypePointer UniformConstant 150 +152(g_tTex1di4a): 151(ptr) Variable UniformConstant + 153: TypeImage 47(int) 1D array sampled format:Unknown + 154: TypePointer UniformConstant 153 +155(g_tTex1du4a): 154(ptr) Variable UniformConstant + 156: TypeImage 6(float) 2D array sampled format:Unknown + 157: TypePointer UniformConstant 156 +158(g_tTex2df4a): 157(ptr) Variable UniformConstant + 159: TypeImage 30(int) 2D array sampled format:Unknown + 160: TypePointer UniformConstant 159 +161(g_tTex2di4a): 160(ptr) Variable UniformConstant + 162: TypeImage 47(int) 2D array sampled format:Unknown + 163: TypePointer UniformConstant 162 +164(g_tTex2du4a): 163(ptr) Variable UniformConstant + 165: TypeImage 6(float) Cube array sampled format:Unknown + 166: TypePointer UniformConstant 165 +167(g_tTexcdf4a): 166(ptr) Variable UniformConstant + 168: TypeImage 30(int) Cube array sampled format:Unknown + 169: TypePointer UniformConstant 168 +170(g_tTexcdi4a): 169(ptr) Variable UniformConstant + 171: TypeImage 47(int) Cube array sampled format:Unknown + 172: TypePointer UniformConstant 171 +173(g_tTexcdu4a): 172(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label - 8(r01): 7(ptr) Variable Function - 29(r03): 7(ptr) Variable Function - 41(r05): 7(ptr) Variable Function - 54(r21): 7(ptr) Variable Function - 74(r23): 7(ptr) Variable Function - 88(r25): 7(ptr) Variable Function - 105(psout): 104(ptr) Variable Function - 12: 9 Load 11(g_tTex1df4) - 16: 13 Load 15(g_sSamp) - 19: 18 SampledImage 12 16 - 23: 22(fvec2) CompositeConstruct 20 21 - 27: 6(float) CompositeExtract 23 1 - 28: 6(float) ImageSampleDrefExplicitLod 19 23 27 Lod ConstOffset 24 26 - Store 8(r01) 28 - 33: 30 Load 32(g_tTex1di4) - 34: 13 Load 15(g_sSamp) - 37: 36 SampledImage 33 34 - 38: 22(fvec2) CompositeConstruct 20 21 - 39: 6(float) CompositeExtract 38 1 - 40: 6(float) ImageSampleDrefExplicitLod 37 38 39 Lod ConstOffset 24 26 - Store 29(r03) 40 - 46: 43 Load 45(g_tTex1du4) - 47: 13 Load 15(g_sSamp) - 50: 49 SampledImage 46 47 - 51: 22(fvec2) CompositeConstruct 20 21 - 52: 6(float) CompositeExtract 51 1 - 53: 6(float) ImageSampleDrefExplicitLod 50 51 52 Lod ConstOffset 24 26 - Store 41(r05) 53 - 58: 55 Load 57(g_tTex2df4) - 59: 13 Load 15(g_sSamp) - 62: 61 SampledImage 58 59 - 66: 6(float) CompositeExtract 64 0 - 67: 6(float) CompositeExtract 64 1 - 68: 65(fvec3) CompositeConstruct 66 67 21 - 72: 6(float) CompositeExtract 68 2 - 73: 6(float) ImageSampleDrefExplicitLod 62 68 72 Lod ConstOffset 24 71 - Store 54(r21) 73 - 78: 75 Load 77(g_tTex2di4) - 79: 13 Load 15(g_sSamp) - 82: 81 SampledImage 78 79 - 83: 6(float) CompositeExtract 64 0 - 84: 6(float) CompositeExtract 64 1 - 85: 65(fvec3) CompositeConstruct 83 84 21 - 86: 6(float) CompositeExtract 85 2 - 87: 6(float) ImageSampleDrefExplicitLod 82 85 86 Lod ConstOffset 24 71 - Store 74(r23) 87 - 92: 89 Load 91(g_tTex2du4) - 93: 13 Load 15(g_sSamp) - 96: 95 SampledImage 92 93 - 97: 6(float) CompositeExtract 64 0 - 98: 6(float) CompositeExtract 64 1 - 99: 65(fvec3) CompositeConstruct 97 98 21 - 100: 6(float) CompositeExtract 99 2 - 101: 6(float) ImageSampleDrefExplicitLod 96 99 100 Lod ConstOffset 24 71 - Store 88(r25) 101 - 110: 109(ptr) AccessChain 105(psout) 106 - Store 110 108 - 112: 7(ptr) AccessChain 105(psout) 111 - Store 112 107 - 115: 109(ptr) AccessChain 105(psout) 106 - 116: 102(fvec4) Load 115 - Store 114(Color) 116 - 119: 7(ptr) AccessChain 105(psout) 111 - 120: 6(float) Load 119 - Store 118(Depth) 120 +119(flattenTemp): 107(ptr) Variable Function + 120:8(PS_OUTPUT) FunctionCall 10(@main() + Store 119(flattenTemp) 120 + 123: 112(ptr) AccessChain 119(flattenTemp) 109 + 124: 7(fvec4) Load 123 + Store 122(Color) 124 + 127: 12(ptr) AccessChain 119(flattenTemp) 114 + 128: 6(float) Load 127 + Store 126(Depth) 128 Return FunctionEnd + 10(@main():8(PS_OUTPUT) Function None 9 + 11: Label + 13(r01): 12(ptr) Variable Function + 34(r03): 12(ptr) Variable Function + 46(r05): 12(ptr) Variable Function + 59(r21): 12(ptr) Variable Function + 79(r23): 12(ptr) Variable Function + 93(r25): 12(ptr) Variable Function + 108(psout): 107(ptr) Variable Function + 17: 14 Load 16(g_tTex1df4) + 21: 18 Load 20(g_sSamp) + 24: 23 SampledImage 17 21 + 28: 27(fvec2) CompositeConstruct 25 26 + 32: 6(float) CompositeExtract 28 1 + 33: 6(float) ImageSampleDrefExplicitLod 24 28 32 Lod ConstOffset 29 31 + Store 13(r01) 33 + 38: 35 Load 37(g_tTex1di4) + 39: 18 Load 20(g_sSamp) + 42: 41 SampledImage 38 39 + 43: 27(fvec2) CompositeConstruct 25 26 + 44: 6(float) CompositeExtract 43 1 + 45: 6(float) ImageSampleDrefExplicitLod 42 43 44 Lod ConstOffset 29 31 + Store 34(r03) 45 + 51: 48 Load 50(g_tTex1du4) + 52: 18 Load 20(g_sSamp) + 55: 54 SampledImage 51 52 + 56: 27(fvec2) CompositeConstruct 25 26 + 57: 6(float) CompositeExtract 56 1 + 58: 6(float) ImageSampleDrefExplicitLod 55 56 57 Lod ConstOffset 29 31 + Store 46(r05) 58 + 63: 60 Load 62(g_tTex2df4) + 64: 18 Load 20(g_sSamp) + 67: 66 SampledImage 63 64 + 71: 6(float) CompositeExtract 69 0 + 72: 6(float) CompositeExtract 69 1 + 73: 70(fvec3) CompositeConstruct 71 72 26 + 77: 6(float) CompositeExtract 73 2 + 78: 6(float) ImageSampleDrefExplicitLod 67 73 77 Lod ConstOffset 29 76 + Store 59(r21) 78 + 83: 80 Load 82(g_tTex2di4) + 84: 18 Load 20(g_sSamp) + 87: 86 SampledImage 83 84 + 88: 6(float) CompositeExtract 69 0 + 89: 6(float) CompositeExtract 69 1 + 90: 70(fvec3) CompositeConstruct 88 89 26 + 91: 6(float) CompositeExtract 90 2 + 92: 6(float) ImageSampleDrefExplicitLod 87 90 91 Lod ConstOffset 29 76 + Store 79(r23) 92 + 97: 94 Load 96(g_tTex2du4) + 98: 18 Load 20(g_sSamp) + 101: 100 SampledImage 97 98 + 102: 6(float) CompositeExtract 69 0 + 103: 6(float) CompositeExtract 69 1 + 104: 70(fvec3) CompositeConstruct 102 103 26 + 105: 6(float) CompositeExtract 104 2 + 106: 6(float) ImageSampleDrefExplicitLod 101 104 105 Lod ConstOffset 29 76 + Store 93(r25) 106 + 113: 112(ptr) AccessChain 108(psout) 109 + Store 113 111 + 115: 12(ptr) AccessChain 108(psout) 114 + Store 115 110 + 116:8(PS_OUTPUT) Load 108(psout) + ReturnValue 116 + FunctionEnd diff --git a/Test/baseResults/hlsl.samplecmplevelzero.offsetarray.dx10.frag.out b/Test/baseResults/hlsl.samplecmplevelzero.offsetarray.dx10.frag.out index 2e5f3cda..8b6d9e0e 100644 --- a/Test/baseResults/hlsl.samplecmplevelzero.offsetarray.dx10.frag.out +++ b/Test/baseResults/hlsl.samplecmplevelzero.offsetarray.dx10.frag.out @@ -2,7 +2,7 @@ hlsl.samplecmplevelzero.offsetarray.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:38 Function Parameters: 0:? Sequence 0:42 Sequence @@ -130,24 +130,28 @@ gl_FragCoord origin is upper left 0:64 1 (const int) 0:64 Constant: 0:64 1.000000 -0:66 Sequence -0:66 Sequence -0:66 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:66 Color: direct index for structure (temp 4-component vector of float) -0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:66 Constant: -0:66 0 (const int) -0:66 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:66 Depth: direct index for structure (temp float) -0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:66 Constant: -0:66 1 (const int) -0:66 Branch: Return +0:66 Branch: Return with expression +0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 Function Definition: main( (temp void) +0:38 Function Parameters: +0:? Sequence +0:38 Sequence +0:38 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:38 Color: direct index for structure (temp 4-component vector of float) +0:38 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 Constant: +0:38 0 (const int) +0:38 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:38 Depth: direct index for structure (temp float) +0:38 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 Constant: +0:38 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:? 'g_tTex1di4' (uniform itexture1D) @@ -170,6 +174,8 @@ gl_FragCoord origin is upper left 0:? 'g_tTexcdf4a' (uniform textureCubeArray) 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) Linked fragment stage: @@ -178,7 +184,7 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:38 Function Parameters: 0:? Sequence 0:42 Sequence @@ -306,24 +312,28 @@ gl_FragCoord origin is upper left 0:64 1 (const int) 0:64 Constant: 0:64 1.000000 -0:66 Sequence -0:66 Sequence -0:66 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:66 Color: direct index for structure (temp 4-component vector of float) -0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:66 Constant: -0:66 0 (const int) -0:66 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:66 Depth: direct index for structure (temp float) -0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:66 Constant: -0:66 1 (const int) -0:66 Branch: Return +0:66 Branch: Return with expression +0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 Function Definition: main( (temp void) +0:38 Function Parameters: +0:? Sequence +0:38 Sequence +0:38 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:38 Color: direct index for structure (temp 4-component vector of float) +0:38 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 Constant: +0:38 0 (const int) +0:38 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:38 Depth: direct index for structure (temp float) +0:38 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:38 Constant: +0:38 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:? 'g_tTex1di4' (uniform itexture1D) @@ -346,263 +356,276 @@ gl_FragCoord origin is upper left 0:? 'g_tTexcdf4a' (uniform textureCubeArray) 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 178 +// Id's are bound by 185 Capability Shader Capability Sampled1D Capability SampledCubeArray 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 125 129 + EntryPoint Fragment 4 "main" 133 137 ExecutionMode 4 OriginUpperLeft Name 4 "main" - Name 8 "r11" - Name 11 "g_tTex1df4a" - Name 15 "g_sSamp" - Name 34 "r13" - Name 37 "g_tTex1di4a" - Name 48 "r15" - Name 52 "g_tTex1du4a" - Name 63 "r31" - Name 66 "g_tTex2df4a" - Name 84 "r33" - Name 87 "g_tTex2di4a" - Name 99 "r35" - Name 102 "g_tTex2du4a" - Name 114 "PS_OUTPUT" - MemberName 114(PS_OUTPUT) 0 "Color" - MemberName 114(PS_OUTPUT) 1 "Depth" - Name 116 "psout" - Name 125 "Color" - Name 129 "Depth" - Name 135 "g_tTex1df4" - Name 138 "g_tTex1di4" - Name 141 "g_tTex1du4" - Name 144 "g_tTex2df4" - Name 147 "g_tTex2di4" - Name 150 "g_tTex2du4" - Name 153 "g_tTex3df4" - Name 156 "g_tTex3di4" - Name 159 "g_tTex3du4" - Name 162 "g_tTexcdf4" - Name 165 "g_tTexcdi4" - Name 168 "g_tTexcdu4" - Name 171 "g_tTexcdf4a" - Name 174 "g_tTexcdi4a" - Name 177 "g_tTexcdu4a" - Decorate 11(g_tTex1df4a) DescriptorSet 0 - Decorate 15(g_sSamp) DescriptorSet 0 - Decorate 15(g_sSamp) Binding 0 - Decorate 37(g_tTex1di4a) DescriptorSet 0 - Decorate 52(g_tTex1du4a) DescriptorSet 0 - Decorate 66(g_tTex2df4a) DescriptorSet 0 - Decorate 87(g_tTex2di4a) DescriptorSet 0 - Decorate 102(g_tTex2du4a) DescriptorSet 0 - Decorate 125(Color) Location 0 - Decorate 129(Depth) BuiltIn FragDepth - Decorate 135(g_tTex1df4) DescriptorSet 0 - Decorate 135(g_tTex1df4) Binding 0 - Decorate 138(g_tTex1di4) DescriptorSet 0 - Decorate 141(g_tTex1du4) DescriptorSet 0 - Decorate 144(g_tTex2df4) DescriptorSet 0 - Decorate 147(g_tTex2di4) DescriptorSet 0 - Decorate 150(g_tTex2du4) DescriptorSet 0 - Decorate 153(g_tTex3df4) DescriptorSet 0 - Decorate 156(g_tTex3di4) DescriptorSet 0 - Decorate 159(g_tTex3du4) DescriptorSet 0 - Decorate 162(g_tTexcdf4) DescriptorSet 0 - Decorate 165(g_tTexcdi4) DescriptorSet 0 - Decorate 168(g_tTexcdu4) DescriptorSet 0 - Decorate 171(g_tTexcdf4a) DescriptorSet 0 - Decorate 174(g_tTexcdi4a) DescriptorSet 0 - Decorate 177(g_tTexcdu4a) DescriptorSet 0 + Name 8 "PS_OUTPUT" + MemberName 8(PS_OUTPUT) 0 "Color" + MemberName 8(PS_OUTPUT) 1 "Depth" + Name 10 "@main(" + Name 13 "r11" + Name 16 "g_tTex1df4a" + Name 20 "g_sSamp" + Name 39 "r13" + Name 42 "g_tTex1di4a" + Name 53 "r15" + Name 57 "g_tTex1du4a" + Name 68 "r31" + Name 71 "g_tTex2df4a" + Name 88 "r33" + Name 91 "g_tTex2di4a" + Name 103 "r35" + Name 106 "g_tTex2du4a" + Name 119 "psout" + Name 130 "flattenTemp" + Name 133 "Color" + Name 137 "Depth" + Name 142 "g_tTex1df4" + Name 145 "g_tTex1di4" + Name 148 "g_tTex1du4" + Name 151 "g_tTex2df4" + Name 154 "g_tTex2di4" + Name 157 "g_tTex2du4" + Name 160 "g_tTex3df4" + Name 163 "g_tTex3di4" + Name 166 "g_tTex3du4" + Name 169 "g_tTexcdf4" + Name 172 "g_tTexcdi4" + Name 175 "g_tTexcdu4" + Name 178 "g_tTexcdf4a" + Name 181 "g_tTexcdi4a" + Name 184 "g_tTexcdu4a" + Decorate 16(g_tTex1df4a) DescriptorSet 0 + Decorate 20(g_sSamp) DescriptorSet 0 + Decorate 20(g_sSamp) Binding 0 + Decorate 42(g_tTex1di4a) DescriptorSet 0 + Decorate 57(g_tTex1du4a) DescriptorSet 0 + Decorate 71(g_tTex2df4a) DescriptorSet 0 + Decorate 91(g_tTex2di4a) DescriptorSet 0 + Decorate 106(g_tTex2du4a) DescriptorSet 0 + Decorate 133(Color) Location 0 + Decorate 137(Depth) BuiltIn FragDepth + Decorate 142(g_tTex1df4) DescriptorSet 0 + Decorate 142(g_tTex1df4) Binding 0 + Decorate 145(g_tTex1di4) DescriptorSet 0 + Decorate 148(g_tTex1du4) DescriptorSet 0 + Decorate 151(g_tTex2df4) DescriptorSet 0 + Decorate 154(g_tTex2di4) DescriptorSet 0 + Decorate 157(g_tTex2du4) DescriptorSet 0 + Decorate 160(g_tTex3df4) DescriptorSet 0 + Decorate 163(g_tTex3di4) DescriptorSet 0 + Decorate 166(g_tTex3du4) DescriptorSet 0 + Decorate 169(g_tTexcdf4) DescriptorSet 0 + Decorate 172(g_tTexcdi4) DescriptorSet 0 + Decorate 175(g_tTexcdu4) DescriptorSet 0 + Decorate 178(g_tTexcdf4a) DescriptorSet 0 + Decorate 181(g_tTexcdi4a) DescriptorSet 0 + Decorate 184(g_tTexcdu4a) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 - 7: TypePointer Function 6(float) - 9: TypeImage 6(float) 1D array sampled format:Unknown - 10: TypePointer UniformConstant 9 - 11(g_tTex1df4a): 10(ptr) Variable UniformConstant - 13: TypeSampler - 14: TypePointer UniformConstant 13 - 15(g_sSamp): 14(ptr) Variable UniformConstant - 17: TypeImage 6(float) 1D depth array sampled format:Unknown - 18: TypeSampledImage 17 - 20: TypeVector 6(float) 2 - 21: 6(float) Constant 1036831949 - 22: 6(float) Constant 1045220557 - 23: 20(fvec2) ConstantComposite 21 22 - 24: 6(float) Constant 1061158912 - 25: TypeVector 6(float) 3 - 29: 6(float) Constant 0 - 30: TypeInt 32 1 - 31: 30(int) Constant 2 - 35: TypeImage 30(int) 1D array sampled format:Unknown - 36: TypePointer UniformConstant 35 - 37(g_tTex1di4a): 36(ptr) Variable UniformConstant - 40: TypeImage 30(int) 1D depth array sampled format:Unknown - 41: TypeSampledImage 40 - 49: TypeInt 32 0 - 50: TypeImage 49(int) 1D array sampled format:Unknown - 51: TypePointer UniformConstant 50 - 52(g_tTex1du4a): 51(ptr) Variable UniformConstant - 55: TypeImage 49(int) 1D depth array sampled format:Unknown - 56: TypeSampledImage 55 - 64: TypeImage 6(float) 2D array sampled format:Unknown - 65: TypePointer UniformConstant 64 - 66(g_tTex2df4a): 65(ptr) Variable UniformConstant - 69: TypeImage 6(float) 2D depth array sampled format:Unknown - 70: TypeSampledImage 69 - 72: 6(float) Constant 1050253722 - 73: 25(fvec3) ConstantComposite 21 22 72 - 74: TypeVector 6(float) 4 - 79: TypeVector 30(int) 2 - 80: 30(int) Constant 3 - 81: 79(ivec2) ConstantComposite 31 80 - 85: TypeImage 30(int) 2D array sampled format:Unknown - 86: TypePointer UniformConstant 85 - 87(g_tTex2di4a): 86(ptr) Variable UniformConstant - 90: TypeImage 30(int) 2D depth array sampled format:Unknown - 91: TypeSampledImage 90 - 100: TypeImage 49(int) 2D array sampled format:Unknown - 101: TypePointer UniformConstant 100 -102(g_tTex2du4a): 101(ptr) Variable UniformConstant - 105: TypeImage 49(int) 2D depth array sampled format:Unknown - 106: TypeSampledImage 105 - 114(PS_OUTPUT): TypeStruct 74(fvec4) 6(float) - 115: TypePointer Function 114(PS_OUTPUT) - 117: 30(int) Constant 0 - 118: 6(float) Constant 1065353216 - 119: 74(fvec4) ConstantComposite 118 118 118 118 - 120: TypePointer Function 74(fvec4) - 122: 30(int) Constant 1 - 124: TypePointer Output 74(fvec4) - 125(Color): 124(ptr) Variable Output - 128: TypePointer Output 6(float) - 129(Depth): 128(ptr) Variable Output - 133: TypeImage 6(float) 1D sampled format:Unknown - 134: TypePointer UniformConstant 133 - 135(g_tTex1df4): 134(ptr) Variable UniformConstant - 136: TypeImage 30(int) 1D sampled format:Unknown - 137: TypePointer UniformConstant 136 - 138(g_tTex1di4): 137(ptr) Variable UniformConstant - 139: TypeImage 49(int) 1D sampled format:Unknown - 140: TypePointer UniformConstant 139 - 141(g_tTex1du4): 140(ptr) Variable UniformConstant - 142: TypeImage 6(float) 2D sampled format:Unknown - 143: TypePointer UniformConstant 142 - 144(g_tTex2df4): 143(ptr) Variable UniformConstant - 145: TypeImage 30(int) 2D sampled format:Unknown - 146: TypePointer UniformConstant 145 - 147(g_tTex2di4): 146(ptr) Variable UniformConstant - 148: TypeImage 49(int) 2D sampled format:Unknown - 149: TypePointer UniformConstant 148 - 150(g_tTex2du4): 149(ptr) Variable UniformConstant - 151: TypeImage 6(float) 3D sampled format:Unknown - 152: TypePointer UniformConstant 151 - 153(g_tTex3df4): 152(ptr) Variable UniformConstant - 154: TypeImage 30(int) 3D sampled format:Unknown - 155: TypePointer UniformConstant 154 - 156(g_tTex3di4): 155(ptr) Variable UniformConstant - 157: TypeImage 49(int) 3D sampled format:Unknown - 158: TypePointer UniformConstant 157 - 159(g_tTex3du4): 158(ptr) Variable UniformConstant - 160: TypeImage 6(float) Cube sampled format:Unknown - 161: TypePointer UniformConstant 160 - 162(g_tTexcdf4): 161(ptr) Variable UniformConstant - 163: TypeImage 30(int) Cube sampled format:Unknown - 164: TypePointer UniformConstant 163 - 165(g_tTexcdi4): 164(ptr) Variable UniformConstant - 166: TypeImage 49(int) Cube sampled format:Unknown - 167: TypePointer UniformConstant 166 - 168(g_tTexcdu4): 167(ptr) Variable UniformConstant - 169: TypeImage 6(float) Cube array sampled format:Unknown - 170: TypePointer UniformConstant 169 -171(g_tTexcdf4a): 170(ptr) Variable UniformConstant - 172: TypeImage 30(int) Cube array sampled format:Unknown - 173: TypePointer UniformConstant 172 -174(g_tTexcdi4a): 173(ptr) Variable UniformConstant - 175: TypeImage 49(int) Cube array sampled format:Unknown - 176: TypePointer UniformConstant 175 -177(g_tTexcdu4a): 176(ptr) Variable UniformConstant + 7: TypeVector 6(float) 4 + 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) + 9: TypeFunction 8(PS_OUTPUT) + 12: TypePointer Function 6(float) + 14: TypeImage 6(float) 1D array sampled format:Unknown + 15: TypePointer UniformConstant 14 + 16(g_tTex1df4a): 15(ptr) Variable UniformConstant + 18: TypeSampler + 19: TypePointer UniformConstant 18 + 20(g_sSamp): 19(ptr) Variable UniformConstant + 22: TypeImage 6(float) 1D depth array sampled format:Unknown + 23: TypeSampledImage 22 + 25: TypeVector 6(float) 2 + 26: 6(float) Constant 1036831949 + 27: 6(float) Constant 1045220557 + 28: 25(fvec2) ConstantComposite 26 27 + 29: 6(float) Constant 1061158912 + 30: TypeVector 6(float) 3 + 34: 6(float) Constant 0 + 35: TypeInt 32 1 + 36: 35(int) Constant 2 + 40: TypeImage 35(int) 1D array sampled format:Unknown + 41: TypePointer UniformConstant 40 + 42(g_tTex1di4a): 41(ptr) Variable UniformConstant + 45: TypeImage 35(int) 1D depth array sampled format:Unknown + 46: TypeSampledImage 45 + 54: TypeInt 32 0 + 55: TypeImage 54(int) 1D array sampled format:Unknown + 56: TypePointer UniformConstant 55 + 57(g_tTex1du4a): 56(ptr) Variable UniformConstant + 60: TypeImage 54(int) 1D depth array sampled format:Unknown + 61: TypeSampledImage 60 + 69: TypeImage 6(float) 2D array sampled format:Unknown + 70: TypePointer UniformConstant 69 + 71(g_tTex2df4a): 70(ptr) Variable UniformConstant + 74: TypeImage 6(float) 2D depth array sampled format:Unknown + 75: TypeSampledImage 74 + 77: 6(float) Constant 1050253722 + 78: 30(fvec3) ConstantComposite 26 27 77 + 83: TypeVector 35(int) 2 + 84: 35(int) Constant 3 + 85: 83(ivec2) ConstantComposite 36 84 + 89: TypeImage 35(int) 2D array sampled format:Unknown + 90: TypePointer UniformConstant 89 + 91(g_tTex2di4a): 90(ptr) Variable UniformConstant + 94: TypeImage 35(int) 2D depth array sampled format:Unknown + 95: TypeSampledImage 94 + 104: TypeImage 54(int) 2D array sampled format:Unknown + 105: TypePointer UniformConstant 104 +106(g_tTex2du4a): 105(ptr) Variable UniformConstant + 109: TypeImage 54(int) 2D depth array sampled format:Unknown + 110: TypeSampledImage 109 + 118: TypePointer Function 8(PS_OUTPUT) + 120: 35(int) Constant 0 + 121: 6(float) Constant 1065353216 + 122: 7(fvec4) ConstantComposite 121 121 121 121 + 123: TypePointer Function 7(fvec4) + 125: 35(int) Constant 1 + 132: TypePointer Output 7(fvec4) + 133(Color): 132(ptr) Variable Output + 136: TypePointer Output 6(float) + 137(Depth): 136(ptr) Variable Output + 140: TypeImage 6(float) 1D sampled format:Unknown + 141: TypePointer UniformConstant 140 + 142(g_tTex1df4): 141(ptr) Variable UniformConstant + 143: TypeImage 35(int) 1D sampled format:Unknown + 144: TypePointer UniformConstant 143 + 145(g_tTex1di4): 144(ptr) Variable UniformConstant + 146: TypeImage 54(int) 1D sampled format:Unknown + 147: TypePointer UniformConstant 146 + 148(g_tTex1du4): 147(ptr) Variable UniformConstant + 149: TypeImage 6(float) 2D sampled format:Unknown + 150: TypePointer UniformConstant 149 + 151(g_tTex2df4): 150(ptr) Variable UniformConstant + 152: TypeImage 35(int) 2D sampled format:Unknown + 153: TypePointer UniformConstant 152 + 154(g_tTex2di4): 153(ptr) Variable UniformConstant + 155: TypeImage 54(int) 2D sampled format:Unknown + 156: TypePointer UniformConstant 155 + 157(g_tTex2du4): 156(ptr) Variable UniformConstant + 158: TypeImage 6(float) 3D sampled format:Unknown + 159: TypePointer UniformConstant 158 + 160(g_tTex3df4): 159(ptr) Variable UniformConstant + 161: TypeImage 35(int) 3D sampled format:Unknown + 162: TypePointer UniformConstant 161 + 163(g_tTex3di4): 162(ptr) Variable UniformConstant + 164: TypeImage 54(int) 3D sampled format:Unknown + 165: TypePointer UniformConstant 164 + 166(g_tTex3du4): 165(ptr) Variable UniformConstant + 167: TypeImage 6(float) Cube sampled format:Unknown + 168: TypePointer UniformConstant 167 + 169(g_tTexcdf4): 168(ptr) Variable UniformConstant + 170: TypeImage 35(int) Cube sampled format:Unknown + 171: TypePointer UniformConstant 170 + 172(g_tTexcdi4): 171(ptr) Variable UniformConstant + 173: TypeImage 54(int) Cube sampled format:Unknown + 174: TypePointer UniformConstant 173 + 175(g_tTexcdu4): 174(ptr) Variable UniformConstant + 176: TypeImage 6(float) Cube array sampled format:Unknown + 177: TypePointer UniformConstant 176 +178(g_tTexcdf4a): 177(ptr) Variable UniformConstant + 179: TypeImage 35(int) Cube array sampled format:Unknown + 180: TypePointer UniformConstant 179 +181(g_tTexcdi4a): 180(ptr) Variable UniformConstant + 182: TypeImage 54(int) Cube array sampled format:Unknown + 183: TypePointer UniformConstant 182 +184(g_tTexcdu4a): 183(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label - 8(r11): 7(ptr) Variable Function - 34(r13): 7(ptr) Variable Function - 48(r15): 7(ptr) Variable Function - 63(r31): 7(ptr) Variable Function - 84(r33): 7(ptr) Variable Function - 99(r35): 7(ptr) Variable Function - 116(psout): 115(ptr) Variable Function - 12: 9 Load 11(g_tTex1df4a) - 16: 13 Load 15(g_sSamp) - 19: 18 SampledImage 12 16 - 26: 6(float) CompositeExtract 23 0 - 27: 6(float) CompositeExtract 23 1 - 28: 25(fvec3) CompositeConstruct 26 27 24 - 32: 6(float) CompositeExtract 28 2 - 33: 6(float) ImageSampleDrefExplicitLod 19 28 32 Lod ConstOffset 29 31 - Store 8(r11) 33 - 38: 35 Load 37(g_tTex1di4a) - 39: 13 Load 15(g_sSamp) - 42: 41 SampledImage 38 39 - 43: 6(float) CompositeExtract 23 0 - 44: 6(float) CompositeExtract 23 1 - 45: 25(fvec3) CompositeConstruct 43 44 24 - 46: 6(float) CompositeExtract 45 2 - 47: 6(float) ImageSampleDrefExplicitLod 42 45 46 Lod ConstOffset 29 31 - Store 34(r13) 47 - 53: 50 Load 52(g_tTex1du4a) - 54: 13 Load 15(g_sSamp) - 57: 56 SampledImage 53 54 - 58: 6(float) CompositeExtract 23 0 - 59: 6(float) CompositeExtract 23 1 - 60: 25(fvec3) CompositeConstruct 58 59 24 - 61: 6(float) CompositeExtract 60 2 - 62: 6(float) ImageSampleDrefExplicitLod 57 60 61 Lod ConstOffset 29 31 - Store 48(r15) 62 - 67: 64 Load 66(g_tTex2df4a) - 68: 13 Load 15(g_sSamp) - 71: 70 SampledImage 67 68 - 75: 6(float) CompositeExtract 73 0 - 76: 6(float) CompositeExtract 73 1 - 77: 6(float) CompositeExtract 73 2 - 78: 74(fvec4) CompositeConstruct 75 76 77 24 - 82: 6(float) CompositeExtract 78 3 - 83: 6(float) ImageSampleDrefExplicitLod 71 78 82 Lod ConstOffset 29 81 - Store 63(r31) 83 - 88: 85 Load 87(g_tTex2di4a) - 89: 13 Load 15(g_sSamp) - 92: 91 SampledImage 88 89 - 93: 6(float) CompositeExtract 73 0 - 94: 6(float) CompositeExtract 73 1 - 95: 6(float) CompositeExtract 73 2 - 96: 74(fvec4) CompositeConstruct 93 94 95 24 - 97: 6(float) CompositeExtract 96 3 - 98: 6(float) ImageSampleDrefExplicitLod 92 96 97 Lod ConstOffset 29 81 - Store 84(r33) 98 - 103: 100 Load 102(g_tTex2du4a) - 104: 13 Load 15(g_sSamp) - 107: 106 SampledImage 103 104 - 108: 6(float) CompositeExtract 73 0 - 109: 6(float) CompositeExtract 73 1 - 110: 6(float) CompositeExtract 73 2 - 111: 74(fvec4) CompositeConstruct 108 109 110 24 - 112: 6(float) CompositeExtract 111 3 - 113: 6(float) ImageSampleDrefExplicitLod 107 111 112 Lod ConstOffset 29 81 - Store 99(r35) 113 - 121: 120(ptr) AccessChain 116(psout) 117 - Store 121 119 - 123: 7(ptr) AccessChain 116(psout) 122 - Store 123 118 - 126: 120(ptr) AccessChain 116(psout) 117 - 127: 74(fvec4) Load 126 - Store 125(Color) 127 - 130: 7(ptr) AccessChain 116(psout) 122 - 131: 6(float) Load 130 - Store 129(Depth) 131 +130(flattenTemp): 118(ptr) Variable Function + 131:8(PS_OUTPUT) FunctionCall 10(@main() + Store 130(flattenTemp) 131 + 134: 123(ptr) AccessChain 130(flattenTemp) 120 + 135: 7(fvec4) Load 134 + Store 133(Color) 135 + 138: 12(ptr) AccessChain 130(flattenTemp) 125 + 139: 6(float) Load 138 + Store 137(Depth) 139 Return FunctionEnd + 10(@main():8(PS_OUTPUT) Function None 9 + 11: Label + 13(r11): 12(ptr) Variable Function + 39(r13): 12(ptr) Variable Function + 53(r15): 12(ptr) Variable Function + 68(r31): 12(ptr) Variable Function + 88(r33): 12(ptr) Variable Function + 103(r35): 12(ptr) Variable Function + 119(psout): 118(ptr) Variable Function + 17: 14 Load 16(g_tTex1df4a) + 21: 18 Load 20(g_sSamp) + 24: 23 SampledImage 17 21 + 31: 6(float) CompositeExtract 28 0 + 32: 6(float) CompositeExtract 28 1 + 33: 30(fvec3) CompositeConstruct 31 32 29 + 37: 6(float) CompositeExtract 33 2 + 38: 6(float) ImageSampleDrefExplicitLod 24 33 37 Lod ConstOffset 34 36 + Store 13(r11) 38 + 43: 40 Load 42(g_tTex1di4a) + 44: 18 Load 20(g_sSamp) + 47: 46 SampledImage 43 44 + 48: 6(float) CompositeExtract 28 0 + 49: 6(float) CompositeExtract 28 1 + 50: 30(fvec3) CompositeConstruct 48 49 29 + 51: 6(float) CompositeExtract 50 2 + 52: 6(float) ImageSampleDrefExplicitLod 47 50 51 Lod ConstOffset 34 36 + Store 39(r13) 52 + 58: 55 Load 57(g_tTex1du4a) + 59: 18 Load 20(g_sSamp) + 62: 61 SampledImage 58 59 + 63: 6(float) CompositeExtract 28 0 + 64: 6(float) CompositeExtract 28 1 + 65: 30(fvec3) CompositeConstruct 63 64 29 + 66: 6(float) CompositeExtract 65 2 + 67: 6(float) ImageSampleDrefExplicitLod 62 65 66 Lod ConstOffset 34 36 + Store 53(r15) 67 + 72: 69 Load 71(g_tTex2df4a) + 73: 18 Load 20(g_sSamp) + 76: 75 SampledImage 72 73 + 79: 6(float) CompositeExtract 78 0 + 80: 6(float) CompositeExtract 78 1 + 81: 6(float) CompositeExtract 78 2 + 82: 7(fvec4) CompositeConstruct 79 80 81 29 + 86: 6(float) CompositeExtract 82 3 + 87: 6(float) ImageSampleDrefExplicitLod 76 82 86 Lod ConstOffset 34 85 + Store 68(r31) 87 + 92: 89 Load 91(g_tTex2di4a) + 93: 18 Load 20(g_sSamp) + 96: 95 SampledImage 92 93 + 97: 6(float) CompositeExtract 78 0 + 98: 6(float) CompositeExtract 78 1 + 99: 6(float) CompositeExtract 78 2 + 100: 7(fvec4) CompositeConstruct 97 98 99 29 + 101: 6(float) CompositeExtract 100 3 + 102: 6(float) ImageSampleDrefExplicitLod 96 100 101 Lod ConstOffset 34 85 + Store 88(r33) 102 + 107: 104 Load 106(g_tTex2du4a) + 108: 18 Load 20(g_sSamp) + 111: 110 SampledImage 107 108 + 112: 6(float) CompositeExtract 78 0 + 113: 6(float) CompositeExtract 78 1 + 114: 6(float) CompositeExtract 78 2 + 115: 7(fvec4) CompositeConstruct 112 113 114 29 + 116: 6(float) CompositeExtract 115 3 + 117: 6(float) ImageSampleDrefExplicitLod 111 115 116 Lod ConstOffset 34 85 + Store 103(r35) 117 + 124: 123(ptr) AccessChain 119(psout) 120 + Store 124 122 + 126: 12(ptr) AccessChain 119(psout) 125 + Store 126 121 + 127:8(PS_OUTPUT) Load 119(psout) + ReturnValue 127 + FunctionEnd diff --git a/Test/baseResults/hlsl.samplegrad.array.dx10.frag.out b/Test/baseResults/hlsl.samplegrad.array.dx10.frag.out index 2a0d77a0..ebc4f3fc 100644 --- a/Test/baseResults/hlsl.samplegrad.array.dx10.frag.out +++ b/Test/baseResults/hlsl.samplegrad.array.dx10.frag.out @@ -2,7 +2,7 @@ hlsl.samplegrad.array.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:24 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:24 Function Parameters: 0:? Sequence 0:27 Sequence @@ -175,24 +175,28 @@ gl_FragCoord origin is upper left 0:40 1 (const int) 0:40 Constant: 0:40 1.000000 -0:42 Sequence -0:42 Sequence -0:42 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:42 Color: direct index for structure (temp 4-component vector of float) -0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:42 Constant: -0:42 0 (const int) -0:42 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:42 Depth: direct index for structure (temp float) -0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:42 Constant: -0:42 1 (const int) -0:42 Branch: Return +0:42 Branch: Return with expression +0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Function Definition: main( (temp void) +0:24 Function Parameters: +0:? Sequence +0:24 Sequence +0:24 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:24 Color: direct index for structure (temp 4-component vector of float) +0:24 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Constant: +0:24 0 (const int) +0:24 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:24 Depth: direct index for structure (temp float) +0:24 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Constant: +0:24 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) @@ -204,6 +208,8 @@ gl_FragCoord origin is upper left 0:? 'g_tTexcdf4' (uniform textureCubeArray) 0:? 'g_tTexcdi4' (uniform itextureCubeArray) 0:? 'g_tTexcdu4' (uniform utextureCubeArray) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) Linked fragment stage: @@ -212,7 +218,7 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:24 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:24 Function Parameters: 0:? Sequence 0:27 Sequence @@ -385,24 +391,28 @@ gl_FragCoord origin is upper left 0:40 1 (const int) 0:40 Constant: 0:40 1.000000 -0:42 Sequence -0:42 Sequence -0:42 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:42 Color: direct index for structure (temp 4-component vector of float) -0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:42 Constant: -0:42 0 (const int) -0:42 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:42 Depth: direct index for structure (temp float) -0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:42 Constant: -0:42 1 (const int) -0:42 Branch: Return +0:42 Branch: Return with expression +0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Function Definition: main( (temp void) +0:24 Function Parameters: +0:? Sequence +0:24 Sequence +0:24 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:24 Color: direct index for structure (temp 4-component vector of float) +0:24 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Constant: +0:24 0 (const int) +0:24 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:24 Depth: direct index for structure (temp float) +0:24 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Constant: +0:24 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) @@ -414,203 +424,216 @@ gl_FragCoord origin is upper left 0:? 'g_tTexcdf4' (uniform textureCubeArray) 0:? 'g_tTexcdi4' (uniform itextureCubeArray) 0:? 'g_tTexcdu4' (uniform utextureCubeArray) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 133 +// Id's are bound by 140 Capability Shader Capability Sampled1D Capability SampledCubeArray 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 124 128 + EntryPoint Fragment 4 "main" 132 136 ExecutionMode 4 OriginUpperLeft Name 4 "main" - Name 9 "txval10" - Name 12 "g_tTex1df4" - Name 16 "g_sSamp" - Name 30 "txval11" - Name 33 "g_tTex1di4" - Name 42 "txval12" - Name 45 "g_tTex1du4" - Name 51 "txval20" - Name 54 "g_tTex2df4" - Name 64 "txval21" - Name 67 "g_tTex2di4" - Name 73 "txval22" - Name 76 "g_tTex2du4" - Name 82 "txval40" - Name 85 "g_tTexcdf4" - Name 95 "txval41" - Name 98 "g_tTexcdi4" - Name 104 "txval42" - Name 107 "g_tTexcdu4" - Name 113 "PS_OUTPUT" - MemberName 113(PS_OUTPUT) 0 "Color" - MemberName 113(PS_OUTPUT) 1 "Depth" - Name 115 "psout" - Name 124 "Color" - Name 128 "Depth" - Name 132 "g_tTex1df4a" - Decorate 12(g_tTex1df4) DescriptorSet 0 - Decorate 12(g_tTex1df4) Binding 0 - Decorate 16(g_sSamp) DescriptorSet 0 - Decorate 16(g_sSamp) Binding 0 - Decorate 33(g_tTex1di4) DescriptorSet 0 - Decorate 45(g_tTex1du4) DescriptorSet 0 - Decorate 54(g_tTex2df4) DescriptorSet 0 - Decorate 67(g_tTex2di4) DescriptorSet 0 - Decorate 76(g_tTex2du4) DescriptorSet 0 - Decorate 85(g_tTexcdf4) DescriptorSet 0 - Decorate 98(g_tTexcdi4) DescriptorSet 0 - Decorate 107(g_tTexcdu4) DescriptorSet 0 - Decorate 124(Color) Location 0 - Decorate 128(Depth) BuiltIn FragDepth - Decorate 132(g_tTex1df4a) DescriptorSet 0 - Decorate 132(g_tTex1df4a) Binding 1 + Name 8 "PS_OUTPUT" + MemberName 8(PS_OUTPUT) 0 "Color" + MemberName 8(PS_OUTPUT) 1 "Depth" + Name 10 "@main(" + Name 13 "txval10" + Name 16 "g_tTex1df4" + Name 20 "g_sSamp" + Name 34 "txval11" + Name 37 "g_tTex1di4" + Name 46 "txval12" + Name 49 "g_tTex1du4" + Name 55 "txval20" + Name 58 "g_tTex2df4" + Name 68 "txval21" + Name 71 "g_tTex2di4" + Name 77 "txval22" + Name 80 "g_tTex2du4" + Name 86 "txval40" + Name 89 "g_tTexcdf4" + Name 99 "txval41" + Name 102 "g_tTexcdi4" + Name 108 "txval42" + Name 111 "g_tTexcdu4" + Name 118 "psout" + Name 129 "flattenTemp" + Name 132 "Color" + Name 136 "Depth" + Name 139 "g_tTex1df4a" + Decorate 16(g_tTex1df4) DescriptorSet 0 + Decorate 16(g_tTex1df4) Binding 0 + Decorate 20(g_sSamp) DescriptorSet 0 + Decorate 20(g_sSamp) Binding 0 + Decorate 37(g_tTex1di4) DescriptorSet 0 + Decorate 49(g_tTex1du4) DescriptorSet 0 + Decorate 58(g_tTex2df4) DescriptorSet 0 + Decorate 71(g_tTex2di4) DescriptorSet 0 + Decorate 80(g_tTex2du4) DescriptorSet 0 + Decorate 89(g_tTexcdf4) DescriptorSet 0 + Decorate 102(g_tTexcdi4) DescriptorSet 0 + Decorate 111(g_tTexcdu4) DescriptorSet 0 + Decorate 132(Color) Location 0 + Decorate 136(Depth) BuiltIn FragDepth + Decorate 139(g_tTex1df4a) DescriptorSet 0 + Decorate 139(g_tTex1df4a) Binding 1 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 - 8: TypePointer Function 7(fvec4) - 10: TypeImage 6(float) 1D array sampled format:Unknown - 11: TypePointer UniformConstant 10 - 12(g_tTex1df4): 11(ptr) Variable UniformConstant - 14: TypeSampler + 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) + 9: TypeFunction 8(PS_OUTPUT) + 12: TypePointer Function 7(fvec4) + 14: TypeImage 6(float) 1D array sampled format:Unknown 15: TypePointer UniformConstant 14 - 16(g_sSamp): 15(ptr) Variable UniformConstant - 18: TypeSampledImage 10 - 20: TypeVector 6(float) 2 - 21: 6(float) Constant 1036831949 - 22: 6(float) Constant 1045220557 - 23: 20(fvec2) ConstantComposite 21 22 - 24: 6(float) Constant 1066192077 - 25: 6(float) Constant 1067030938 - 27: TypeInt 32 1 - 28: TypeVector 27(int) 4 - 29: TypePointer Function 28(ivec4) - 31: TypeImage 27(int) 1D array sampled format:Unknown - 32: TypePointer UniformConstant 31 - 33(g_tTex1di4): 32(ptr) Variable UniformConstant - 36: TypeSampledImage 31 - 39: TypeInt 32 0 - 40: TypeVector 39(int) 4 - 41: TypePointer Function 40(ivec4) - 43: TypeImage 39(int) 1D array sampled format:Unknown - 44: TypePointer UniformConstant 43 - 45(g_tTex1du4): 44(ptr) Variable UniformConstant - 48: TypeSampledImage 43 - 52: TypeImage 6(float) 2D array sampled format:Unknown - 53: TypePointer UniformConstant 52 - 54(g_tTex2df4): 53(ptr) Variable UniformConstant - 57: TypeSampledImage 52 - 59: TypeVector 6(float) 3 - 60: 6(float) Constant 1050253722 - 61: 59(fvec3) ConstantComposite 21 22 60 - 62: 20(fvec2) ConstantComposite 24 25 - 65: TypeImage 27(int) 2D array sampled format:Unknown - 66: TypePointer UniformConstant 65 - 67(g_tTex2di4): 66(ptr) Variable UniformConstant - 70: TypeSampledImage 65 - 74: TypeImage 39(int) 2D array sampled format:Unknown - 75: TypePointer UniformConstant 74 - 76(g_tTex2du4): 75(ptr) Variable UniformConstant - 79: TypeSampledImage 74 - 83: TypeImage 6(float) Cube array sampled format:Unknown - 84: TypePointer UniformConstant 83 - 85(g_tTexcdf4): 84(ptr) Variable UniformConstant - 88: TypeSampledImage 83 - 90: 6(float) Constant 1053609165 - 91: 7(fvec4) ConstantComposite 21 22 60 90 - 92: 6(float) Constant 1067869798 - 93: 59(fvec3) ConstantComposite 24 25 92 - 96: TypeImage 27(int) Cube array sampled format:Unknown - 97: TypePointer UniformConstant 96 - 98(g_tTexcdi4): 97(ptr) Variable UniformConstant - 101: TypeSampledImage 96 - 105: TypeImage 39(int) Cube array sampled format:Unknown - 106: TypePointer UniformConstant 105 - 107(g_tTexcdu4): 106(ptr) Variable UniformConstant - 110: TypeSampledImage 105 - 113(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) - 114: TypePointer Function 113(PS_OUTPUT) - 116: 27(int) Constant 0 - 117: 6(float) Constant 1065353216 - 118: 7(fvec4) ConstantComposite 117 117 117 117 - 120: 27(int) Constant 1 - 121: TypePointer Function 6(float) - 123: TypePointer Output 7(fvec4) - 124(Color): 123(ptr) Variable Output - 127: TypePointer Output 6(float) - 128(Depth): 127(ptr) Variable Output -132(g_tTex1df4a): 11(ptr) Variable UniformConstant + 16(g_tTex1df4): 15(ptr) Variable UniformConstant + 18: TypeSampler + 19: TypePointer UniformConstant 18 + 20(g_sSamp): 19(ptr) Variable UniformConstant + 22: TypeSampledImage 14 + 24: TypeVector 6(float) 2 + 25: 6(float) Constant 1036831949 + 26: 6(float) Constant 1045220557 + 27: 24(fvec2) ConstantComposite 25 26 + 28: 6(float) Constant 1066192077 + 29: 6(float) Constant 1067030938 + 31: TypeInt 32 1 + 32: TypeVector 31(int) 4 + 33: TypePointer Function 32(ivec4) + 35: TypeImage 31(int) 1D array sampled format:Unknown + 36: TypePointer UniformConstant 35 + 37(g_tTex1di4): 36(ptr) Variable UniformConstant + 40: TypeSampledImage 35 + 43: TypeInt 32 0 + 44: TypeVector 43(int) 4 + 45: TypePointer Function 44(ivec4) + 47: TypeImage 43(int) 1D array sampled format:Unknown + 48: TypePointer UniformConstant 47 + 49(g_tTex1du4): 48(ptr) Variable UniformConstant + 52: TypeSampledImage 47 + 56: TypeImage 6(float) 2D array sampled format:Unknown + 57: TypePointer UniformConstant 56 + 58(g_tTex2df4): 57(ptr) Variable UniformConstant + 61: TypeSampledImage 56 + 63: TypeVector 6(float) 3 + 64: 6(float) Constant 1050253722 + 65: 63(fvec3) ConstantComposite 25 26 64 + 66: 24(fvec2) ConstantComposite 28 29 + 69: TypeImage 31(int) 2D array sampled format:Unknown + 70: TypePointer UniformConstant 69 + 71(g_tTex2di4): 70(ptr) Variable UniformConstant + 74: TypeSampledImage 69 + 78: TypeImage 43(int) 2D array sampled format:Unknown + 79: TypePointer UniformConstant 78 + 80(g_tTex2du4): 79(ptr) Variable UniformConstant + 83: TypeSampledImage 78 + 87: TypeImage 6(float) Cube array sampled format:Unknown + 88: TypePointer UniformConstant 87 + 89(g_tTexcdf4): 88(ptr) Variable UniformConstant + 92: TypeSampledImage 87 + 94: 6(float) Constant 1053609165 + 95: 7(fvec4) ConstantComposite 25 26 64 94 + 96: 6(float) Constant 1067869798 + 97: 63(fvec3) ConstantComposite 28 29 96 + 100: TypeImage 31(int) Cube array sampled format:Unknown + 101: TypePointer UniformConstant 100 + 102(g_tTexcdi4): 101(ptr) Variable UniformConstant + 105: TypeSampledImage 100 + 109: TypeImage 43(int) Cube array sampled format:Unknown + 110: TypePointer UniformConstant 109 + 111(g_tTexcdu4): 110(ptr) Variable UniformConstant + 114: TypeSampledImage 109 + 117: TypePointer Function 8(PS_OUTPUT) + 119: 31(int) Constant 0 + 120: 6(float) Constant 1065353216 + 121: 7(fvec4) ConstantComposite 120 120 120 120 + 123: 31(int) Constant 1 + 124: TypePointer Function 6(float) + 131: TypePointer Output 7(fvec4) + 132(Color): 131(ptr) Variable Output + 135: TypePointer Output 6(float) + 136(Depth): 135(ptr) Variable Output +139(g_tTex1df4a): 15(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label - 9(txval10): 8(ptr) Variable Function - 30(txval11): 29(ptr) Variable Function - 42(txval12): 41(ptr) Variable Function - 51(txval20): 8(ptr) Variable Function - 64(txval21): 29(ptr) Variable Function - 73(txval22): 41(ptr) Variable Function - 82(txval40): 8(ptr) Variable Function - 95(txval41): 29(ptr) Variable Function - 104(txval42): 41(ptr) Variable Function - 115(psout): 114(ptr) Variable Function - 13: 10 Load 12(g_tTex1df4) - 17: 14 Load 16(g_sSamp) - 19: 18 SampledImage 13 17 - 26: 7(fvec4) ImageSampleExplicitLod 19 23 Grad 24 25 - Store 9(txval10) 26 - 34: 31 Load 33(g_tTex1di4) - 35: 14 Load 16(g_sSamp) - 37: 36 SampledImage 34 35 - 38: 28(ivec4) ImageSampleExplicitLod 37 23 Grad 24 25 - Store 30(txval11) 38 - 46: 43 Load 45(g_tTex1du4) - 47: 14 Load 16(g_sSamp) - 49: 48 SampledImage 46 47 - 50: 40(ivec4) ImageSampleExplicitLod 49 23 Grad 24 25 - Store 42(txval12) 50 - 55: 52 Load 54(g_tTex2df4) - 56: 14 Load 16(g_sSamp) - 58: 57 SampledImage 55 56 - 63: 7(fvec4) ImageSampleExplicitLod 58 61 Grad 62 62 - Store 51(txval20) 63 - 68: 65 Load 67(g_tTex2di4) - 69: 14 Load 16(g_sSamp) - 71: 70 SampledImage 68 69 - 72: 28(ivec4) ImageSampleExplicitLod 71 61 Grad 62 62 - Store 64(txval21) 72 - 77: 74 Load 76(g_tTex2du4) - 78: 14 Load 16(g_sSamp) - 80: 79 SampledImage 77 78 - 81: 40(ivec4) ImageSampleExplicitLod 80 61 Grad 62 62 - Store 73(txval22) 81 - 86: 83 Load 85(g_tTexcdf4) - 87: 14 Load 16(g_sSamp) - 89: 88 SampledImage 86 87 - 94: 7(fvec4) ImageSampleExplicitLod 89 91 Grad 93 93 - Store 82(txval40) 94 - 99: 96 Load 98(g_tTexcdi4) - 100: 14 Load 16(g_sSamp) - 102: 101 SampledImage 99 100 - 103: 28(ivec4) ImageSampleExplicitLod 102 91 Grad 93 93 - Store 95(txval41) 103 - 108: 105 Load 107(g_tTexcdu4) - 109: 14 Load 16(g_sSamp) - 111: 110 SampledImage 108 109 - 112: 40(ivec4) ImageSampleExplicitLod 111 91 Grad 93 93 - Store 104(txval42) 112 - 119: 8(ptr) AccessChain 115(psout) 116 - Store 119 118 - 122: 121(ptr) AccessChain 115(psout) 120 - Store 122 117 - 125: 8(ptr) AccessChain 115(psout) 116 - 126: 7(fvec4) Load 125 - Store 124(Color) 126 - 129: 121(ptr) AccessChain 115(psout) 120 - 130: 6(float) Load 129 - Store 128(Depth) 130 +129(flattenTemp): 117(ptr) Variable Function + 130:8(PS_OUTPUT) FunctionCall 10(@main() + Store 129(flattenTemp) 130 + 133: 12(ptr) AccessChain 129(flattenTemp) 119 + 134: 7(fvec4) Load 133 + Store 132(Color) 134 + 137: 124(ptr) AccessChain 129(flattenTemp) 123 + 138: 6(float) Load 137 + Store 136(Depth) 138 Return FunctionEnd + 10(@main():8(PS_OUTPUT) Function None 9 + 11: Label + 13(txval10): 12(ptr) Variable Function + 34(txval11): 33(ptr) Variable Function + 46(txval12): 45(ptr) Variable Function + 55(txval20): 12(ptr) Variable Function + 68(txval21): 33(ptr) Variable Function + 77(txval22): 45(ptr) Variable Function + 86(txval40): 12(ptr) Variable Function + 99(txval41): 33(ptr) Variable Function + 108(txval42): 45(ptr) Variable Function + 118(psout): 117(ptr) Variable Function + 17: 14 Load 16(g_tTex1df4) + 21: 18 Load 20(g_sSamp) + 23: 22 SampledImage 17 21 + 30: 7(fvec4) ImageSampleExplicitLod 23 27 Grad 28 29 + Store 13(txval10) 30 + 38: 35 Load 37(g_tTex1di4) + 39: 18 Load 20(g_sSamp) + 41: 40 SampledImage 38 39 + 42: 32(ivec4) ImageSampleExplicitLod 41 27 Grad 28 29 + Store 34(txval11) 42 + 50: 47 Load 49(g_tTex1du4) + 51: 18 Load 20(g_sSamp) + 53: 52 SampledImage 50 51 + 54: 44(ivec4) ImageSampleExplicitLod 53 27 Grad 28 29 + Store 46(txval12) 54 + 59: 56 Load 58(g_tTex2df4) + 60: 18 Load 20(g_sSamp) + 62: 61 SampledImage 59 60 + 67: 7(fvec4) ImageSampleExplicitLod 62 65 Grad 66 66 + Store 55(txval20) 67 + 72: 69 Load 71(g_tTex2di4) + 73: 18 Load 20(g_sSamp) + 75: 74 SampledImage 72 73 + 76: 32(ivec4) ImageSampleExplicitLod 75 65 Grad 66 66 + Store 68(txval21) 76 + 81: 78 Load 80(g_tTex2du4) + 82: 18 Load 20(g_sSamp) + 84: 83 SampledImage 81 82 + 85: 44(ivec4) ImageSampleExplicitLod 84 65 Grad 66 66 + Store 77(txval22) 85 + 90: 87 Load 89(g_tTexcdf4) + 91: 18 Load 20(g_sSamp) + 93: 92 SampledImage 90 91 + 98: 7(fvec4) ImageSampleExplicitLod 93 95 Grad 97 97 + Store 86(txval40) 98 + 103: 100 Load 102(g_tTexcdi4) + 104: 18 Load 20(g_sSamp) + 106: 105 SampledImage 103 104 + 107: 32(ivec4) ImageSampleExplicitLod 106 95 Grad 97 97 + Store 99(txval41) 107 + 112: 109 Load 111(g_tTexcdu4) + 113: 18 Load 20(g_sSamp) + 115: 114 SampledImage 112 113 + 116: 44(ivec4) ImageSampleExplicitLod 115 95 Grad 97 97 + Store 108(txval42) 116 + 122: 12(ptr) AccessChain 118(psout) 119 + Store 122 121 + 125: 124(ptr) AccessChain 118(psout) 123 + Store 125 120 + 126:8(PS_OUTPUT) Load 118(psout) + ReturnValue 126 + FunctionEnd diff --git a/Test/baseResults/hlsl.samplegrad.basic.dx10.frag.out b/Test/baseResults/hlsl.samplegrad.basic.dx10.frag.out index feaba770..8d9cc9e0 100644 --- a/Test/baseResults/hlsl.samplegrad.basic.dx10.frag.out +++ b/Test/baseResults/hlsl.samplegrad.basic.dx10.frag.out @@ -2,7 +2,7 @@ hlsl.samplegrad.basic.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:28 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:28 Function Parameters: 0:? Sequence 0:31 Sequence @@ -223,24 +223,28 @@ gl_FragCoord origin is upper left 0:48 1 (const int) 0:48 Constant: 0:48 1.000000 -0:50 Sequence -0:50 Sequence -0:50 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:50 Color: direct index for structure (temp 4-component vector of float) -0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:50 Constant: -0:50 0 (const int) -0:50 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:50 Depth: direct index for structure (temp float) -0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:50 Constant: -0:50 1 (const int) -0:50 Branch: Return +0:50 Branch: Return with expression +0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Function Definition: main( (temp void) +0:28 Function Parameters: +0:? Sequence +0:28 Sequence +0:28 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:28 Color: direct index for structure (temp 4-component vector of float) +0:28 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Constant: +0:28 0 (const int) +0:28 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:28 Depth: direct index for structure (temp float) +0:28 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Constant: +0:28 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) @@ -255,6 +259,8 @@ gl_FragCoord origin is upper left 0:? 'g_tTexcdf4' (uniform textureCube) 0:? 'g_tTexcdi4' (uniform itextureCube) 0:? 'g_tTexcdu4' (uniform utextureCube) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) Linked fragment stage: @@ -263,7 +269,7 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:28 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:28 Function Parameters: 0:? Sequence 0:31 Sequence @@ -484,24 +490,28 @@ gl_FragCoord origin is upper left 0:48 1 (const int) 0:48 Constant: 0:48 1.000000 -0:50 Sequence -0:50 Sequence -0:50 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:50 Color: direct index for structure (temp 4-component vector of float) -0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:50 Constant: -0:50 0 (const int) -0:50 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:50 Depth: direct index for structure (temp float) -0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:50 Constant: -0:50 1 (const int) -0:50 Branch: Return +0:50 Branch: Return with expression +0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Function Definition: main( (temp void) +0:28 Function Parameters: +0:? Sequence +0:28 Sequence +0:28 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:28 Color: direct index for structure (temp 4-component vector of float) +0:28 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Constant: +0:28 0 (const int) +0:28 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:28 Depth: direct index for structure (temp float) +0:28 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Constant: +0:28 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) @@ -516,249 +526,262 @@ gl_FragCoord origin is upper left 0:? 'g_tTexcdf4' (uniform textureCube) 0:? 'g_tTexcdi4' (uniform itextureCube) 0:? 'g_tTexcdu4' (uniform utextureCube) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 168 +// Id's are bound by 175 Capability Shader Capability Sampled1D 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 159 163 + EntryPoint Fragment 4 "main" 167 171 ExecutionMode 4 OriginUpperLeft Name 4 "main" - Name 9 "txval10" - Name 12 "g_tTex1df4" - Name 16 "g_sSamp" - Name 27 "txval11" - Name 30 "g_tTex1di4" - Name 40 "txval12" - Name 43 "g_tTex1du4" - Name 50 "txval20" - Name 53 "g_tTex2df4" - Name 62 "txval21" - Name 65 "g_tTex2di4" - Name 73 "txval22" - Name 76 "g_tTex2du4" - Name 85 "txval30" - Name 88 "g_tTex3df4" - Name 98 "txval31" - Name 101 "g_tTex3di4" - Name 108 "txval32" - Name 111 "g_tTex3du4" - Name 121 "txval40" - Name 124 "g_tTexcdf4" - Name 130 "txval41" - Name 133 "g_tTexcdi4" - Name 139 "txval42" - Name 142 "g_tTexcdu4" - Name 148 "PS_OUTPUT" - MemberName 148(PS_OUTPUT) 0 "Color" - MemberName 148(PS_OUTPUT) 1 "Depth" - Name 150 "psout" - Name 159 "Color" - Name 163 "Depth" - Name 167 "g_tTex1df4a" - Decorate 12(g_tTex1df4) DescriptorSet 0 - Decorate 12(g_tTex1df4) Binding 0 - Decorate 16(g_sSamp) DescriptorSet 0 - Decorate 16(g_sSamp) Binding 0 - Decorate 30(g_tTex1di4) DescriptorSet 0 - Decorate 43(g_tTex1du4) DescriptorSet 0 - Decorate 53(g_tTex2df4) DescriptorSet 0 - Decorate 65(g_tTex2di4) DescriptorSet 0 - Decorate 76(g_tTex2du4) DescriptorSet 0 - Decorate 88(g_tTex3df4) DescriptorSet 0 - Decorate 101(g_tTex3di4) DescriptorSet 0 - Decorate 111(g_tTex3du4) DescriptorSet 0 - Decorate 124(g_tTexcdf4) DescriptorSet 0 - Decorate 133(g_tTexcdi4) DescriptorSet 0 - Decorate 142(g_tTexcdu4) DescriptorSet 0 - Decorate 159(Color) Location 0 - Decorate 163(Depth) BuiltIn FragDepth - Decorate 167(g_tTex1df4a) DescriptorSet 0 - Decorate 167(g_tTex1df4a) Binding 1 + Name 8 "PS_OUTPUT" + MemberName 8(PS_OUTPUT) 0 "Color" + MemberName 8(PS_OUTPUT) 1 "Depth" + Name 10 "@main(" + Name 13 "txval10" + Name 16 "g_tTex1df4" + Name 20 "g_sSamp" + Name 31 "txval11" + Name 34 "g_tTex1di4" + Name 44 "txval12" + Name 47 "g_tTex1du4" + Name 54 "txval20" + Name 57 "g_tTex2df4" + Name 66 "txval21" + Name 69 "g_tTex2di4" + Name 77 "txval22" + Name 80 "g_tTex2du4" + Name 89 "txval30" + Name 92 "g_tTex3df4" + Name 102 "txval31" + Name 105 "g_tTex3di4" + Name 112 "txval32" + Name 115 "g_tTex3du4" + Name 125 "txval40" + Name 128 "g_tTexcdf4" + Name 134 "txval41" + Name 137 "g_tTexcdi4" + Name 143 "txval42" + Name 146 "g_tTexcdu4" + Name 153 "psout" + Name 164 "flattenTemp" + Name 167 "Color" + Name 171 "Depth" + Name 174 "g_tTex1df4a" + Decorate 16(g_tTex1df4) DescriptorSet 0 + Decorate 16(g_tTex1df4) Binding 0 + Decorate 20(g_sSamp) DescriptorSet 0 + Decorate 20(g_sSamp) Binding 0 + Decorate 34(g_tTex1di4) DescriptorSet 0 + Decorate 47(g_tTex1du4) DescriptorSet 0 + Decorate 57(g_tTex2df4) DescriptorSet 0 + Decorate 69(g_tTex2di4) DescriptorSet 0 + Decorate 80(g_tTex2du4) DescriptorSet 0 + Decorate 92(g_tTex3df4) DescriptorSet 0 + Decorate 105(g_tTex3di4) DescriptorSet 0 + Decorate 115(g_tTex3du4) DescriptorSet 0 + Decorate 128(g_tTexcdf4) DescriptorSet 0 + Decorate 137(g_tTexcdi4) DescriptorSet 0 + Decorate 146(g_tTexcdu4) DescriptorSet 0 + Decorate 167(Color) Location 0 + Decorate 171(Depth) BuiltIn FragDepth + Decorate 174(g_tTex1df4a) DescriptorSet 0 + Decorate 174(g_tTex1df4a) Binding 1 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 - 8: TypePointer Function 7(fvec4) - 10: TypeImage 6(float) 1D sampled format:Unknown - 11: TypePointer UniformConstant 10 - 12(g_tTex1df4): 11(ptr) Variable UniformConstant - 14: TypeSampler + 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) + 9: TypeFunction 8(PS_OUTPUT) + 12: TypePointer Function 7(fvec4) + 14: TypeImage 6(float) 1D sampled format:Unknown 15: TypePointer UniformConstant 14 - 16(g_sSamp): 15(ptr) Variable UniformConstant - 18: TypeSampledImage 10 - 20: 6(float) Constant 1036831949 - 21: 6(float) Constant 1066192077 - 22: 6(float) Constant 1067030938 - 24: TypeInt 32 1 - 25: TypeVector 24(int) 4 - 26: TypePointer Function 25(ivec4) - 28: TypeImage 24(int) 1D sampled format:Unknown - 29: TypePointer UniformConstant 28 - 30(g_tTex1di4): 29(ptr) Variable UniformConstant - 33: TypeSampledImage 28 - 35: 6(float) Constant 1045220557 - 37: TypeInt 32 0 - 38: TypeVector 37(int) 4 - 39: TypePointer Function 38(ivec4) - 41: TypeImage 37(int) 1D sampled format:Unknown - 42: TypePointer UniformConstant 41 - 43(g_tTex1du4): 42(ptr) Variable UniformConstant - 46: TypeSampledImage 41 - 48: 6(float) Constant 1050253722 - 51: TypeImage 6(float) 2D sampled format:Unknown - 52: TypePointer UniformConstant 51 - 53(g_tTex2df4): 52(ptr) Variable UniformConstant - 56: TypeSampledImage 51 - 58: TypeVector 6(float) 2 - 59: 58(fvec2) ConstantComposite 20 35 - 60: 58(fvec2) ConstantComposite 21 22 - 63: TypeImage 24(int) 2D sampled format:Unknown - 64: TypePointer UniformConstant 63 - 65(g_tTex2di4): 64(ptr) Variable UniformConstant - 68: TypeSampledImage 63 - 70: 6(float) Constant 1053609165 - 71: 58(fvec2) ConstantComposite 48 70 - 74: TypeImage 37(int) 2D sampled format:Unknown - 75: TypePointer UniformConstant 74 - 76(g_tTex2du4): 75(ptr) Variable UniformConstant - 79: TypeSampledImage 74 - 81: 6(float) Constant 1056964608 - 82: 6(float) Constant 1058642330 - 83: 58(fvec2) ConstantComposite 81 82 - 86: TypeImage 6(float) 3D sampled format:Unknown - 87: TypePointer UniformConstant 86 - 88(g_tTex3df4): 87(ptr) Variable UniformConstant - 91: TypeSampledImage 86 - 93: TypeVector 6(float) 3 - 94: 93(fvec3) ConstantComposite 20 35 48 - 95: 6(float) Constant 1067869798 - 96: 93(fvec3) ConstantComposite 21 22 95 - 99: TypeImage 24(int) 3D sampled format:Unknown - 100: TypePointer UniformConstant 99 - 101(g_tTex3di4): 100(ptr) Variable UniformConstant - 104: TypeSampledImage 99 - 106: 93(fvec3) ConstantComposite 70 81 82 - 109: TypeImage 37(int) 3D sampled format:Unknown - 110: TypePointer UniformConstant 109 - 111(g_tTex3du4): 110(ptr) Variable UniformConstant - 114: TypeSampledImage 109 - 116: 6(float) Constant 1060320051 - 117: 6(float) Constant 1061997773 - 118: 6(float) Constant 1063675494 - 119: 93(fvec3) ConstantComposite 116 117 118 - 122: TypeImage 6(float) Cube sampled format:Unknown - 123: TypePointer UniformConstant 122 - 124(g_tTexcdf4): 123(ptr) Variable UniformConstant - 127: TypeSampledImage 122 - 131: TypeImage 24(int) Cube sampled format:Unknown - 132: TypePointer UniformConstant 131 - 133(g_tTexcdi4): 132(ptr) Variable UniformConstant - 136: TypeSampledImage 131 - 140: TypeImage 37(int) Cube sampled format:Unknown - 141: TypePointer UniformConstant 140 - 142(g_tTexcdu4): 141(ptr) Variable UniformConstant - 145: TypeSampledImage 140 - 148(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) - 149: TypePointer Function 148(PS_OUTPUT) - 151: 24(int) Constant 0 - 152: 6(float) Constant 1065353216 - 153: 7(fvec4) ConstantComposite 152 152 152 152 - 155: 24(int) Constant 1 - 156: TypePointer Function 6(float) - 158: TypePointer Output 7(fvec4) - 159(Color): 158(ptr) Variable Output - 162: TypePointer Output 6(float) - 163(Depth): 162(ptr) Variable Output -167(g_tTex1df4a): 11(ptr) Variable UniformConstant + 16(g_tTex1df4): 15(ptr) Variable UniformConstant + 18: TypeSampler + 19: TypePointer UniformConstant 18 + 20(g_sSamp): 19(ptr) Variable UniformConstant + 22: TypeSampledImage 14 + 24: 6(float) Constant 1036831949 + 25: 6(float) Constant 1066192077 + 26: 6(float) Constant 1067030938 + 28: TypeInt 32 1 + 29: TypeVector 28(int) 4 + 30: TypePointer Function 29(ivec4) + 32: TypeImage 28(int) 1D sampled format:Unknown + 33: TypePointer UniformConstant 32 + 34(g_tTex1di4): 33(ptr) Variable UniformConstant + 37: TypeSampledImage 32 + 39: 6(float) Constant 1045220557 + 41: TypeInt 32 0 + 42: TypeVector 41(int) 4 + 43: TypePointer Function 42(ivec4) + 45: TypeImage 41(int) 1D sampled format:Unknown + 46: TypePointer UniformConstant 45 + 47(g_tTex1du4): 46(ptr) Variable UniformConstant + 50: TypeSampledImage 45 + 52: 6(float) Constant 1050253722 + 55: TypeImage 6(float) 2D sampled format:Unknown + 56: TypePointer UniformConstant 55 + 57(g_tTex2df4): 56(ptr) Variable UniformConstant + 60: TypeSampledImage 55 + 62: TypeVector 6(float) 2 + 63: 62(fvec2) ConstantComposite 24 39 + 64: 62(fvec2) ConstantComposite 25 26 + 67: TypeImage 28(int) 2D sampled format:Unknown + 68: TypePointer UniformConstant 67 + 69(g_tTex2di4): 68(ptr) Variable UniformConstant + 72: TypeSampledImage 67 + 74: 6(float) Constant 1053609165 + 75: 62(fvec2) ConstantComposite 52 74 + 78: TypeImage 41(int) 2D sampled format:Unknown + 79: TypePointer UniformConstant 78 + 80(g_tTex2du4): 79(ptr) Variable UniformConstant + 83: TypeSampledImage 78 + 85: 6(float) Constant 1056964608 + 86: 6(float) Constant 1058642330 + 87: 62(fvec2) ConstantComposite 85 86 + 90: TypeImage 6(float) 3D sampled format:Unknown + 91: TypePointer UniformConstant 90 + 92(g_tTex3df4): 91(ptr) Variable UniformConstant + 95: TypeSampledImage 90 + 97: TypeVector 6(float) 3 + 98: 97(fvec3) ConstantComposite 24 39 52 + 99: 6(float) Constant 1067869798 + 100: 97(fvec3) ConstantComposite 25 26 99 + 103: TypeImage 28(int) 3D sampled format:Unknown + 104: TypePointer UniformConstant 103 + 105(g_tTex3di4): 104(ptr) Variable UniformConstant + 108: TypeSampledImage 103 + 110: 97(fvec3) ConstantComposite 74 85 86 + 113: TypeImage 41(int) 3D sampled format:Unknown + 114: TypePointer UniformConstant 113 + 115(g_tTex3du4): 114(ptr) Variable UniformConstant + 118: TypeSampledImage 113 + 120: 6(float) Constant 1060320051 + 121: 6(float) Constant 1061997773 + 122: 6(float) Constant 1063675494 + 123: 97(fvec3) ConstantComposite 120 121 122 + 126: TypeImage 6(float) Cube sampled format:Unknown + 127: TypePointer UniformConstant 126 + 128(g_tTexcdf4): 127(ptr) Variable UniformConstant + 131: TypeSampledImage 126 + 135: TypeImage 28(int) Cube sampled format:Unknown + 136: TypePointer UniformConstant 135 + 137(g_tTexcdi4): 136(ptr) Variable UniformConstant + 140: TypeSampledImage 135 + 144: TypeImage 41(int) Cube sampled format:Unknown + 145: TypePointer UniformConstant 144 + 146(g_tTexcdu4): 145(ptr) Variable UniformConstant + 149: TypeSampledImage 144 + 152: TypePointer Function 8(PS_OUTPUT) + 154: 28(int) Constant 0 + 155: 6(float) Constant 1065353216 + 156: 7(fvec4) ConstantComposite 155 155 155 155 + 158: 28(int) Constant 1 + 159: TypePointer Function 6(float) + 166: TypePointer Output 7(fvec4) + 167(Color): 166(ptr) Variable Output + 170: TypePointer Output 6(float) + 171(Depth): 170(ptr) Variable Output +174(g_tTex1df4a): 15(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label - 9(txval10): 8(ptr) Variable Function - 27(txval11): 26(ptr) Variable Function - 40(txval12): 39(ptr) Variable Function - 50(txval20): 8(ptr) Variable Function - 62(txval21): 26(ptr) Variable Function - 73(txval22): 39(ptr) Variable Function - 85(txval30): 8(ptr) Variable Function - 98(txval31): 26(ptr) Variable Function - 108(txval32): 39(ptr) Variable Function - 121(txval40): 8(ptr) Variable Function - 130(txval41): 26(ptr) Variable Function - 139(txval42): 39(ptr) Variable Function - 150(psout): 149(ptr) Variable Function - 13: 10 Load 12(g_tTex1df4) - 17: 14 Load 16(g_sSamp) - 19: 18 SampledImage 13 17 - 23: 7(fvec4) ImageSampleExplicitLod 19 20 Grad 21 22 - Store 9(txval10) 23 - 31: 28 Load 30(g_tTex1di4) - 32: 14 Load 16(g_sSamp) - 34: 33 SampledImage 31 32 - 36: 25(ivec4) ImageSampleExplicitLod 34 35 Grad 21 22 - Store 27(txval11) 36 - 44: 41 Load 43(g_tTex1du4) - 45: 14 Load 16(g_sSamp) - 47: 46 SampledImage 44 45 - 49: 38(ivec4) ImageSampleExplicitLod 47 48 Grad 21 22 - Store 40(txval12) 49 - 54: 51 Load 53(g_tTex2df4) - 55: 14 Load 16(g_sSamp) - 57: 56 SampledImage 54 55 - 61: 7(fvec4) ImageSampleExplicitLod 57 59 Grad 60 60 - Store 50(txval20) 61 - 66: 63 Load 65(g_tTex2di4) - 67: 14 Load 16(g_sSamp) - 69: 68 SampledImage 66 67 - 72: 25(ivec4) ImageSampleExplicitLod 69 71 Grad 60 60 - Store 62(txval21) 72 - 77: 74 Load 76(g_tTex2du4) - 78: 14 Load 16(g_sSamp) - 80: 79 SampledImage 77 78 - 84: 38(ivec4) ImageSampleExplicitLod 80 83 Grad 60 60 - Store 73(txval22) 84 - 89: 86 Load 88(g_tTex3df4) - 90: 14 Load 16(g_sSamp) - 92: 91 SampledImage 89 90 - 97: 7(fvec4) ImageSampleExplicitLod 92 94 Grad 96 96 - Store 85(txval30) 97 - 102: 99 Load 101(g_tTex3di4) - 103: 14 Load 16(g_sSamp) - 105: 104 SampledImage 102 103 - 107: 25(ivec4) ImageSampleExplicitLod 105 106 Grad 96 96 - Store 98(txval31) 107 - 112: 109 Load 111(g_tTex3du4) - 113: 14 Load 16(g_sSamp) - 115: 114 SampledImage 112 113 - 120: 38(ivec4) ImageSampleExplicitLod 115 119 Grad 96 96 - Store 108(txval32) 120 - 125: 122 Load 124(g_tTexcdf4) - 126: 14 Load 16(g_sSamp) - 128: 127 SampledImage 125 126 - 129: 7(fvec4) ImageSampleExplicitLod 128 94 Grad 96 96 - Store 121(txval40) 129 - 134: 131 Load 133(g_tTexcdi4) - 135: 14 Load 16(g_sSamp) - 137: 136 SampledImage 134 135 - 138: 25(ivec4) ImageSampleExplicitLod 137 106 Grad 96 96 - Store 130(txval41) 138 - 143: 140 Load 142(g_tTexcdu4) - 144: 14 Load 16(g_sSamp) - 146: 145 SampledImage 143 144 - 147: 38(ivec4) ImageSampleExplicitLod 146 119 Grad 96 96 - Store 139(txval42) 147 - 154: 8(ptr) AccessChain 150(psout) 151 - Store 154 153 - 157: 156(ptr) AccessChain 150(psout) 155 - Store 157 152 - 160: 8(ptr) AccessChain 150(psout) 151 - 161: 7(fvec4) Load 160 - Store 159(Color) 161 - 164: 156(ptr) AccessChain 150(psout) 155 - 165: 6(float) Load 164 - Store 163(Depth) 165 +164(flattenTemp): 152(ptr) Variable Function + 165:8(PS_OUTPUT) FunctionCall 10(@main() + Store 164(flattenTemp) 165 + 168: 12(ptr) AccessChain 164(flattenTemp) 154 + 169: 7(fvec4) Load 168 + Store 167(Color) 169 + 172: 159(ptr) AccessChain 164(flattenTemp) 158 + 173: 6(float) Load 172 + Store 171(Depth) 173 Return FunctionEnd + 10(@main():8(PS_OUTPUT) Function None 9 + 11: Label + 13(txval10): 12(ptr) Variable Function + 31(txval11): 30(ptr) Variable Function + 44(txval12): 43(ptr) Variable Function + 54(txval20): 12(ptr) Variable Function + 66(txval21): 30(ptr) Variable Function + 77(txval22): 43(ptr) Variable Function + 89(txval30): 12(ptr) Variable Function + 102(txval31): 30(ptr) Variable Function + 112(txval32): 43(ptr) Variable Function + 125(txval40): 12(ptr) Variable Function + 134(txval41): 30(ptr) Variable Function + 143(txval42): 43(ptr) Variable Function + 153(psout): 152(ptr) Variable Function + 17: 14 Load 16(g_tTex1df4) + 21: 18 Load 20(g_sSamp) + 23: 22 SampledImage 17 21 + 27: 7(fvec4) ImageSampleExplicitLod 23 24 Grad 25 26 + Store 13(txval10) 27 + 35: 32 Load 34(g_tTex1di4) + 36: 18 Load 20(g_sSamp) + 38: 37 SampledImage 35 36 + 40: 29(ivec4) ImageSampleExplicitLod 38 39 Grad 25 26 + Store 31(txval11) 40 + 48: 45 Load 47(g_tTex1du4) + 49: 18 Load 20(g_sSamp) + 51: 50 SampledImage 48 49 + 53: 42(ivec4) ImageSampleExplicitLod 51 52 Grad 25 26 + Store 44(txval12) 53 + 58: 55 Load 57(g_tTex2df4) + 59: 18 Load 20(g_sSamp) + 61: 60 SampledImage 58 59 + 65: 7(fvec4) ImageSampleExplicitLod 61 63 Grad 64 64 + Store 54(txval20) 65 + 70: 67 Load 69(g_tTex2di4) + 71: 18 Load 20(g_sSamp) + 73: 72 SampledImage 70 71 + 76: 29(ivec4) ImageSampleExplicitLod 73 75 Grad 64 64 + Store 66(txval21) 76 + 81: 78 Load 80(g_tTex2du4) + 82: 18 Load 20(g_sSamp) + 84: 83 SampledImage 81 82 + 88: 42(ivec4) ImageSampleExplicitLod 84 87 Grad 64 64 + Store 77(txval22) 88 + 93: 90 Load 92(g_tTex3df4) + 94: 18 Load 20(g_sSamp) + 96: 95 SampledImage 93 94 + 101: 7(fvec4) ImageSampleExplicitLod 96 98 Grad 100 100 + Store 89(txval30) 101 + 106: 103 Load 105(g_tTex3di4) + 107: 18 Load 20(g_sSamp) + 109: 108 SampledImage 106 107 + 111: 29(ivec4) ImageSampleExplicitLod 109 110 Grad 100 100 + Store 102(txval31) 111 + 116: 113 Load 115(g_tTex3du4) + 117: 18 Load 20(g_sSamp) + 119: 118 SampledImage 116 117 + 124: 42(ivec4) ImageSampleExplicitLod 119 123 Grad 100 100 + Store 112(txval32) 124 + 129: 126 Load 128(g_tTexcdf4) + 130: 18 Load 20(g_sSamp) + 132: 131 SampledImage 129 130 + 133: 7(fvec4) ImageSampleExplicitLod 132 98 Grad 100 100 + Store 125(txval40) 133 + 138: 135 Load 137(g_tTexcdi4) + 139: 18 Load 20(g_sSamp) + 141: 140 SampledImage 138 139 + 142: 29(ivec4) ImageSampleExplicitLod 141 110 Grad 100 100 + Store 134(txval41) 142 + 147: 144 Load 146(g_tTexcdu4) + 148: 18 Load 20(g_sSamp) + 150: 149 SampledImage 147 148 + 151: 42(ivec4) ImageSampleExplicitLod 150 123 Grad 100 100 + Store 143(txval42) 151 + 157: 12(ptr) AccessChain 153(psout) 154 + Store 157 156 + 160: 159(ptr) AccessChain 153(psout) 158 + Store 160 155 + 161:8(PS_OUTPUT) Load 153(psout) + ReturnValue 161 + FunctionEnd diff --git a/Test/baseResults/hlsl.samplegrad.basic.dx10.vert.out b/Test/baseResults/hlsl.samplegrad.basic.dx10.vert.out index 1f438cee..90de6890 100644 --- a/Test/baseResults/hlsl.samplegrad.basic.dx10.vert.out +++ b/Test/baseResults/hlsl.samplegrad.basic.dx10.vert.out @@ -1,7 +1,7 @@ hlsl.samplegrad.basic.dx10.vert Shader version: 450 0:? Sequence -0:27 Function Definition: main( (temp structure{temp 4-component vector of float Position Pos}) +0:27 Function Definition: @main( (temp structure{temp 4-component vector of float Position Pos}) 0:27 Function Parameters: 0:? Sequence 0:30 Sequence @@ -215,15 +215,18 @@ Shader version: 450 0:? 0.000000 0:? 0.000000 0:? 0.000000 -0:48 Sequence -0:48 Sequence -0:48 move second child to first child (temp 4-component vector of float) -0:? 'Pos' (out 4-component vector of float Position) -0:48 Pos: direct index for structure (temp 4-component vector of float) -0:48 'vsout' (temp structure{temp 4-component vector of float Pos}) -0:48 Constant: -0:48 0 (const int) -0:48 Branch: Return +0:48 Branch: Return with expression +0:48 'vsout' (temp structure{temp 4-component vector of float Pos}) +0:27 Function Definition: main( (temp void) +0:27 Function Parameters: +0:? Sequence +0:27 Sequence +0:27 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput_Pos' (out 4-component vector of float Position) +0:27 Pos: direct index for structure (temp 4-component vector of float Position) +0:27 Function Call: @main( (temp structure{temp 4-component vector of float Position Pos}) +0:27 Constant: +0:27 0 (const int) 0:? Linker Objects 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D) @@ -239,7 +242,7 @@ Shader version: 450 0:? 'g_tTexcdf4' (uniform textureCube) 0:? 'g_tTexcdi4' (uniform itextureCube) 0:? 'g_tTexcdu4' (uniform utextureCube) -0:? 'PerVertex_out' (out block{out 4-component vector of float Position Pos}) +0:? 'PerVertex_out' (out block{out 4-component vector of float Position @entryPointOutput_Pos}) Linked vertex stage: @@ -247,7 +250,7 @@ Linked vertex stage: Shader version: 450 0:? Sequence -0:27 Function Definition: main( (temp structure{temp 4-component vector of float Position Pos}) +0:27 Function Definition: @main( (temp structure{temp 4-component vector of float Position Pos}) 0:27 Function Parameters: 0:? Sequence 0:30 Sequence @@ -461,15 +464,18 @@ Shader version: 450 0:? 0.000000 0:? 0.000000 0:? 0.000000 -0:48 Sequence -0:48 Sequence -0:48 move second child to first child (temp 4-component vector of float) -0:? 'Pos' (out 4-component vector of float Position) -0:48 Pos: direct index for structure (temp 4-component vector of float) -0:48 'vsout' (temp structure{temp 4-component vector of float Pos}) -0:48 Constant: -0:48 0 (const int) -0:48 Branch: Return +0:48 Branch: Return with expression +0:48 'vsout' (temp structure{temp 4-component vector of float Pos}) +0:27 Function Definition: main( (temp void) +0:27 Function Parameters: +0:? Sequence +0:27 Sequence +0:27 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput_Pos' (out 4-component vector of float Position) +0:27 Pos: direct index for structure (temp 4-component vector of float Position) +0:27 Function Call: @main( (temp structure{temp 4-component vector of float Position Pos}) +0:27 Constant: +0:27 0 (const int) 0:? Linker Objects 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D) @@ -485,245 +491,262 @@ Shader version: 450 0:? 'g_tTexcdf4' (uniform textureCube) 0:? 'g_tTexcdi4' (uniform itextureCube) 0:? 'g_tTexcdu4' (uniform utextureCube) -0:? 'PerVertex_out' (out block{out 4-component vector of float Position Pos}) +0:? 'PerVertex_out' (out block{out 4-component vector of float Position @entryPointOutput_Pos}) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 164 +// Id's are bound by 175 Capability Shader Capability Sampled1D 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Vertex 4 "main" 156 163 + EntryPoint Vertex 4 "main" 168 174 Name 4 "main" - Name 9 "txval10" - Name 12 "g_tTex1df4" - Name 16 "g_sSamp" - Name 27 "txval11" - Name 30 "g_tTex1di4" - Name 40 "txval12" - Name 43 "g_tTex1du4" - Name 50 "txval20" - Name 53 "g_tTex2df4" - Name 62 "txval21" - Name 65 "g_tTex2di4" - Name 73 "txval22" - Name 76 "g_tTex2du4" - Name 85 "txval30" - Name 88 "g_tTex3df4" - Name 98 "txval31" - Name 101 "g_tTex3di4" - Name 108 "txval32" - Name 111 "g_tTex3du4" - Name 121 "txval40" - Name 124 "g_tTexcdf4" - Name 130 "txval41" - Name 133 "g_tTexcdi4" - Name 139 "txval42" - Name 142 "g_tTexcdu4" - Name 148 "VS_OUTPUT" - MemberName 148(VS_OUTPUT) 0 "Pos" - Name 150 "vsout" - Name 156 "Pos" - Name 160 "g_tTex1df4a" - Name 161 "PerVertex_out" - MemberName 161(PerVertex_out) 0 "Pos" - Name 163 "PerVertex_out" - Decorate 12(g_tTex1df4) DescriptorSet 0 - Decorate 12(g_tTex1df4) Binding 0 - Decorate 16(g_sSamp) DescriptorSet 0 - Decorate 16(g_sSamp) Binding 0 - Decorate 30(g_tTex1di4) DescriptorSet 0 - Decorate 43(g_tTex1du4) DescriptorSet 0 - Decorate 53(g_tTex2df4) DescriptorSet 0 - Decorate 65(g_tTex2di4) DescriptorSet 0 - Decorate 76(g_tTex2du4) DescriptorSet 0 - Decorate 88(g_tTex3df4) DescriptorSet 0 - Decorate 101(g_tTex3di4) DescriptorSet 0 - Decorate 111(g_tTex3du4) DescriptorSet 0 - Decorate 124(g_tTexcdf4) DescriptorSet 0 - Decorate 133(g_tTexcdi4) DescriptorSet 0 - Decorate 142(g_tTexcdu4) DescriptorSet 0 - Decorate 156(Pos) BuiltIn Position - Decorate 160(g_tTex1df4a) DescriptorSet 0 - Decorate 160(g_tTex1df4a) Binding 1 - MemberDecorate 161(PerVertex_out) 0 BuiltIn Position - Decorate 161(PerVertex_out) Block + Name 8 "VS_OUTPUT" + MemberName 8(VS_OUTPUT) 0 "Pos" + Name 10 "@main(" + Name 13 "txval10" + Name 16 "g_tTex1df4" + Name 20 "g_sSamp" + Name 31 "txval11" + Name 34 "g_tTex1di4" + Name 44 "txval12" + Name 47 "g_tTex1du4" + Name 54 "txval20" + Name 57 "g_tTex2df4" + Name 66 "txval21" + Name 69 "g_tTex2di4" + Name 77 "txval22" + Name 80 "g_tTex2du4" + Name 89 "txval30" + Name 92 "g_tTex3df4" + Name 102 "txval31" + Name 105 "g_tTex3di4" + Name 112 "txval32" + Name 115 "g_tTex3du4" + Name 125 "txval40" + Name 128 "g_tTexcdf4" + Name 134 "txval41" + Name 137 "g_tTexcdi4" + Name 143 "txval42" + Name 146 "g_tTexcdu4" + Name 152 "VS_OUTPUT" + MemberName 152(VS_OUTPUT) 0 "Pos" + Name 154 "vsout" + Name 168 "@entryPointOutput_Pos" + Name 171 "g_tTex1df4a" + Name 172 "PerVertex_out" + MemberName 172(PerVertex_out) 0 "@entryPointOutput_Pos" + Name 174 "PerVertex_out" + MemberDecorate 8(VS_OUTPUT) 0 BuiltIn Position + Decorate 16(g_tTex1df4) DescriptorSet 0 + Decorate 16(g_tTex1df4) Binding 0 + Decorate 20(g_sSamp) DescriptorSet 0 + Decorate 20(g_sSamp) Binding 0 + Decorate 34(g_tTex1di4) DescriptorSet 0 + Decorate 47(g_tTex1du4) DescriptorSet 0 + Decorate 57(g_tTex2df4) DescriptorSet 0 + Decorate 69(g_tTex2di4) DescriptorSet 0 + Decorate 80(g_tTex2du4) DescriptorSet 0 + Decorate 92(g_tTex3df4) DescriptorSet 0 + Decorate 105(g_tTex3di4) DescriptorSet 0 + Decorate 115(g_tTex3du4) DescriptorSet 0 + Decorate 128(g_tTexcdf4) DescriptorSet 0 + Decorate 137(g_tTexcdi4) DescriptorSet 0 + Decorate 146(g_tTexcdu4) DescriptorSet 0 + Decorate 168(@entryPointOutput_Pos) BuiltIn Position + Decorate 171(g_tTex1df4a) DescriptorSet 0 + Decorate 171(g_tTex1df4a) Binding 1 + MemberDecorate 172(PerVertex_out) 0 BuiltIn Position + Decorate 172(PerVertex_out) Block 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 - 8: TypePointer Function 7(fvec4) - 10: TypeImage 6(float) 1D sampled format:Unknown - 11: TypePointer UniformConstant 10 - 12(g_tTex1df4): 11(ptr) Variable UniformConstant - 14: TypeSampler + 8(VS_OUTPUT): TypeStruct 7(fvec4) + 9: TypeFunction 8(VS_OUTPUT) + 12: TypePointer Function 7(fvec4) + 14: TypeImage 6(float) 1D sampled format:Unknown 15: TypePointer UniformConstant 14 - 16(g_sSamp): 15(ptr) Variable UniformConstant - 18: TypeSampledImage 10 - 20: 6(float) Constant 1036831949 - 21: 6(float) Constant 1066192077 - 22: 6(float) Constant 1067030938 - 24: TypeInt 32 1 - 25: TypeVector 24(int) 4 - 26: TypePointer Function 25(ivec4) - 28: TypeImage 24(int) 1D sampled format:Unknown - 29: TypePointer UniformConstant 28 - 30(g_tTex1di4): 29(ptr) Variable UniformConstant - 33: TypeSampledImage 28 - 35: 6(float) Constant 1045220557 - 37: TypeInt 32 0 - 38: TypeVector 37(int) 4 - 39: TypePointer Function 38(ivec4) - 41: TypeImage 37(int) 1D sampled format:Unknown - 42: TypePointer UniformConstant 41 - 43(g_tTex1du4): 42(ptr) Variable UniformConstant - 46: TypeSampledImage 41 - 48: 6(float) Constant 1050253722 - 51: TypeImage 6(float) 2D sampled format:Unknown - 52: TypePointer UniformConstant 51 - 53(g_tTex2df4): 52(ptr) Variable UniformConstant - 56: TypeSampledImage 51 - 58: TypeVector 6(float) 2 - 59: 58(fvec2) ConstantComposite 20 35 - 60: 58(fvec2) ConstantComposite 21 22 - 63: TypeImage 24(int) 2D sampled format:Unknown - 64: TypePointer UniformConstant 63 - 65(g_tTex2di4): 64(ptr) Variable UniformConstant - 68: TypeSampledImage 63 - 70: 6(float) Constant 1053609165 - 71: 58(fvec2) ConstantComposite 48 70 - 74: TypeImage 37(int) 2D sampled format:Unknown - 75: TypePointer UniformConstant 74 - 76(g_tTex2du4): 75(ptr) Variable UniformConstant - 79: TypeSampledImage 74 - 81: 6(float) Constant 1056964608 - 82: 6(float) Constant 1058642330 - 83: 58(fvec2) ConstantComposite 81 82 - 86: TypeImage 6(float) 3D sampled format:Unknown - 87: TypePointer UniformConstant 86 - 88(g_tTex3df4): 87(ptr) Variable UniformConstant - 91: TypeSampledImage 86 - 93: TypeVector 6(float) 3 - 94: 93(fvec3) ConstantComposite 20 35 48 - 95: 6(float) Constant 1067869798 - 96: 93(fvec3) ConstantComposite 21 22 95 - 99: TypeImage 24(int) 3D sampled format:Unknown - 100: TypePointer UniformConstant 99 - 101(g_tTex3di4): 100(ptr) Variable UniformConstant - 104: TypeSampledImage 99 - 106: 93(fvec3) ConstantComposite 70 81 82 - 109: TypeImage 37(int) 3D sampled format:Unknown - 110: TypePointer UniformConstant 109 - 111(g_tTex3du4): 110(ptr) Variable UniformConstant - 114: TypeSampledImage 109 - 116: 6(float) Constant 1060320051 - 117: 6(float) Constant 1061997773 - 118: 6(float) Constant 1063675494 - 119: 93(fvec3) ConstantComposite 116 117 118 - 122: TypeImage 6(float) Cube sampled format:Unknown - 123: TypePointer UniformConstant 122 - 124(g_tTexcdf4): 123(ptr) Variable UniformConstant - 127: TypeSampledImage 122 - 131: TypeImage 24(int) Cube sampled format:Unknown - 132: TypePointer UniformConstant 131 - 133(g_tTexcdi4): 132(ptr) Variable UniformConstant - 136: TypeSampledImage 131 - 140: TypeImage 37(int) Cube sampled format:Unknown - 141: TypePointer UniformConstant 140 - 142(g_tTexcdu4): 141(ptr) Variable UniformConstant - 145: TypeSampledImage 140 - 148(VS_OUTPUT): TypeStruct 7(fvec4) - 149: TypePointer Function 148(VS_OUTPUT) - 151: 24(int) Constant 0 - 152: 6(float) Constant 0 - 153: 7(fvec4) ConstantComposite 152 152 152 152 - 155: TypePointer Output 7(fvec4) - 156(Pos): 155(ptr) Variable Output -160(g_tTex1df4a): 11(ptr) Variable UniformConstant -161(PerVertex_out): TypeStruct 7(fvec4) - 162: TypePointer Output 161(PerVertex_out) -163(PerVertex_out): 162(ptr) Variable Output + 16(g_tTex1df4): 15(ptr) Variable UniformConstant + 18: TypeSampler + 19: TypePointer UniformConstant 18 + 20(g_sSamp): 19(ptr) Variable UniformConstant + 22: TypeSampledImage 14 + 24: 6(float) Constant 1036831949 + 25: 6(float) Constant 1066192077 + 26: 6(float) Constant 1067030938 + 28: TypeInt 32 1 + 29: TypeVector 28(int) 4 + 30: TypePointer Function 29(ivec4) + 32: TypeImage 28(int) 1D sampled format:Unknown + 33: TypePointer UniformConstant 32 + 34(g_tTex1di4): 33(ptr) Variable UniformConstant + 37: TypeSampledImage 32 + 39: 6(float) Constant 1045220557 + 41: TypeInt 32 0 + 42: TypeVector 41(int) 4 + 43: TypePointer Function 42(ivec4) + 45: TypeImage 41(int) 1D sampled format:Unknown + 46: TypePointer UniformConstant 45 + 47(g_tTex1du4): 46(ptr) Variable UniformConstant + 50: TypeSampledImage 45 + 52: 6(float) Constant 1050253722 + 55: TypeImage 6(float) 2D sampled format:Unknown + 56: TypePointer UniformConstant 55 + 57(g_tTex2df4): 56(ptr) Variable UniformConstant + 60: TypeSampledImage 55 + 62: TypeVector 6(float) 2 + 63: 62(fvec2) ConstantComposite 24 39 + 64: 62(fvec2) ConstantComposite 25 26 + 67: TypeImage 28(int) 2D sampled format:Unknown + 68: TypePointer UniformConstant 67 + 69(g_tTex2di4): 68(ptr) Variable UniformConstant + 72: TypeSampledImage 67 + 74: 6(float) Constant 1053609165 + 75: 62(fvec2) ConstantComposite 52 74 + 78: TypeImage 41(int) 2D sampled format:Unknown + 79: TypePointer UniformConstant 78 + 80(g_tTex2du4): 79(ptr) Variable UniformConstant + 83: TypeSampledImage 78 + 85: 6(float) Constant 1056964608 + 86: 6(float) Constant 1058642330 + 87: 62(fvec2) ConstantComposite 85 86 + 90: TypeImage 6(float) 3D sampled format:Unknown + 91: TypePointer UniformConstant 90 + 92(g_tTex3df4): 91(ptr) Variable UniformConstant + 95: TypeSampledImage 90 + 97: TypeVector 6(float) 3 + 98: 97(fvec3) ConstantComposite 24 39 52 + 99: 6(float) Constant 1067869798 + 100: 97(fvec3) ConstantComposite 25 26 99 + 103: TypeImage 28(int) 3D sampled format:Unknown + 104: TypePointer UniformConstant 103 + 105(g_tTex3di4): 104(ptr) Variable UniformConstant + 108: TypeSampledImage 103 + 110: 97(fvec3) ConstantComposite 74 85 86 + 113: TypeImage 41(int) 3D sampled format:Unknown + 114: TypePointer UniformConstant 113 + 115(g_tTex3du4): 114(ptr) Variable UniformConstant + 118: TypeSampledImage 113 + 120: 6(float) Constant 1060320051 + 121: 6(float) Constant 1061997773 + 122: 6(float) Constant 1063675494 + 123: 97(fvec3) ConstantComposite 120 121 122 + 126: TypeImage 6(float) Cube sampled format:Unknown + 127: TypePointer UniformConstant 126 + 128(g_tTexcdf4): 127(ptr) Variable UniformConstant + 131: TypeSampledImage 126 + 135: TypeImage 28(int) Cube sampled format:Unknown + 136: TypePointer UniformConstant 135 + 137(g_tTexcdi4): 136(ptr) Variable UniformConstant + 140: TypeSampledImage 135 + 144: TypeImage 41(int) Cube sampled format:Unknown + 145: TypePointer UniformConstant 144 + 146(g_tTexcdu4): 145(ptr) Variable UniformConstant + 149: TypeSampledImage 144 + 152(VS_OUTPUT): TypeStruct 7(fvec4) + 153: TypePointer Function 152(VS_OUTPUT) + 155: 28(int) Constant 0 + 156: 6(float) Constant 0 + 157: 7(fvec4) ConstantComposite 156 156 156 156 + 160: TypePointer Function 8(VS_OUTPUT) + 167: TypePointer Output 7(fvec4) +168(@entryPointOutput_Pos): 167(ptr) Variable Output +171(g_tTex1df4a): 15(ptr) Variable UniformConstant +172(PerVertex_out): TypeStruct 7(fvec4) + 173: TypePointer Output 172(PerVertex_out) +174(PerVertex_out): 173(ptr) Variable Output 4(main): 2 Function None 3 5: Label - 9(txval10): 8(ptr) Variable Function - 27(txval11): 26(ptr) Variable Function - 40(txval12): 39(ptr) Variable Function - 50(txval20): 8(ptr) Variable Function - 62(txval21): 26(ptr) Variable Function - 73(txval22): 39(ptr) Variable Function - 85(txval30): 8(ptr) Variable Function - 98(txval31): 26(ptr) Variable Function - 108(txval32): 39(ptr) Variable Function - 121(txval40): 8(ptr) Variable Function - 130(txval41): 26(ptr) Variable Function - 139(txval42): 39(ptr) Variable Function - 150(vsout): 149(ptr) Variable Function - 13: 10 Load 12(g_tTex1df4) - 17: 14 Load 16(g_sSamp) - 19: 18 SampledImage 13 17 - 23: 7(fvec4) ImageSampleExplicitLod 19 20 Grad 21 22 - Store 9(txval10) 23 - 31: 28 Load 30(g_tTex1di4) - 32: 14 Load 16(g_sSamp) - 34: 33 SampledImage 31 32 - 36: 25(ivec4) ImageSampleExplicitLod 34 35 Grad 21 22 - Store 27(txval11) 36 - 44: 41 Load 43(g_tTex1du4) - 45: 14 Load 16(g_sSamp) - 47: 46 SampledImage 44 45 - 49: 38(ivec4) ImageSampleExplicitLod 47 48 Grad 21 22 - Store 40(txval12) 49 - 54: 51 Load 53(g_tTex2df4) - 55: 14 Load 16(g_sSamp) - 57: 56 SampledImage 54 55 - 61: 7(fvec4) ImageSampleExplicitLod 57 59 Grad 60 60 - Store 50(txval20) 61 - 66: 63 Load 65(g_tTex2di4) - 67: 14 Load 16(g_sSamp) - 69: 68 SampledImage 66 67 - 72: 25(ivec4) ImageSampleExplicitLod 69 71 Grad 60 60 - Store 62(txval21) 72 - 77: 74 Load 76(g_tTex2du4) - 78: 14 Load 16(g_sSamp) - 80: 79 SampledImage 77 78 - 84: 38(ivec4) ImageSampleExplicitLod 80 83 Grad 60 60 - Store 73(txval22) 84 - 89: 86 Load 88(g_tTex3df4) - 90: 14 Load 16(g_sSamp) - 92: 91 SampledImage 89 90 - 97: 7(fvec4) ImageSampleExplicitLod 92 94 Grad 96 96 - Store 85(txval30) 97 - 102: 99 Load 101(g_tTex3di4) - 103: 14 Load 16(g_sSamp) - 105: 104 SampledImage 102 103 - 107: 25(ivec4) ImageSampleExplicitLod 105 106 Grad 96 96 - Store 98(txval31) 107 - 112: 109 Load 111(g_tTex3du4) - 113: 14 Load 16(g_sSamp) - 115: 114 SampledImage 112 113 - 120: 38(ivec4) ImageSampleExplicitLod 115 119 Grad 96 96 - Store 108(txval32) 120 - 125: 122 Load 124(g_tTexcdf4) - 126: 14 Load 16(g_sSamp) - 128: 127 SampledImage 125 126 - 129: 7(fvec4) ImageSampleExplicitLod 128 94 Grad 96 96 - Store 121(txval40) 129 - 134: 131 Load 133(g_tTexcdi4) - 135: 14 Load 16(g_sSamp) - 137: 136 SampledImage 134 135 - 138: 25(ivec4) ImageSampleExplicitLod 137 106 Grad 96 96 - Store 130(txval41) 138 - 143: 140 Load 142(g_tTexcdu4) - 144: 14 Load 16(g_sSamp) - 146: 145 SampledImage 143 144 - 147: 38(ivec4) ImageSampleExplicitLod 146 119 Grad 96 96 - Store 139(txval42) 147 - 154: 8(ptr) AccessChain 150(vsout) 151 - Store 154 153 - 157: 8(ptr) AccessChain 150(vsout) 151 - 158: 7(fvec4) Load 157 - Store 156(Pos) 158 + 169:8(VS_OUTPUT) FunctionCall 10(@main() + 170: 7(fvec4) CompositeExtract 169 0 + Store 168(@entryPointOutput_Pos) 170 Return FunctionEnd + 10(@main():8(VS_OUTPUT) Function None 9 + 11: Label + 13(txval10): 12(ptr) Variable Function + 31(txval11): 30(ptr) Variable Function + 44(txval12): 43(ptr) Variable Function + 54(txval20): 12(ptr) Variable Function + 66(txval21): 30(ptr) Variable Function + 77(txval22): 43(ptr) Variable Function + 89(txval30): 12(ptr) Variable Function + 102(txval31): 30(ptr) Variable Function + 112(txval32): 43(ptr) Variable Function + 125(txval40): 12(ptr) Variable Function + 134(txval41): 30(ptr) Variable Function + 143(txval42): 43(ptr) Variable Function + 154(vsout): 153(ptr) Variable Function + 161: 160(ptr) Variable Function + 17: 14 Load 16(g_tTex1df4) + 21: 18 Load 20(g_sSamp) + 23: 22 SampledImage 17 21 + 27: 7(fvec4) ImageSampleExplicitLod 23 24 Grad 25 26 + Store 13(txval10) 27 + 35: 32 Load 34(g_tTex1di4) + 36: 18 Load 20(g_sSamp) + 38: 37 SampledImage 35 36 + 40: 29(ivec4) ImageSampleExplicitLod 38 39 Grad 25 26 + Store 31(txval11) 40 + 48: 45 Load 47(g_tTex1du4) + 49: 18 Load 20(g_sSamp) + 51: 50 SampledImage 48 49 + 53: 42(ivec4) ImageSampleExplicitLod 51 52 Grad 25 26 + Store 44(txval12) 53 + 58: 55 Load 57(g_tTex2df4) + 59: 18 Load 20(g_sSamp) + 61: 60 SampledImage 58 59 + 65: 7(fvec4) ImageSampleExplicitLod 61 63 Grad 64 64 + Store 54(txval20) 65 + 70: 67 Load 69(g_tTex2di4) + 71: 18 Load 20(g_sSamp) + 73: 72 SampledImage 70 71 + 76: 29(ivec4) ImageSampleExplicitLod 73 75 Grad 64 64 + Store 66(txval21) 76 + 81: 78 Load 80(g_tTex2du4) + 82: 18 Load 20(g_sSamp) + 84: 83 SampledImage 81 82 + 88: 42(ivec4) ImageSampleExplicitLod 84 87 Grad 64 64 + Store 77(txval22) 88 + 93: 90 Load 92(g_tTex3df4) + 94: 18 Load 20(g_sSamp) + 96: 95 SampledImage 93 94 + 101: 7(fvec4) ImageSampleExplicitLod 96 98 Grad 100 100 + Store 89(txval30) 101 + 106: 103 Load 105(g_tTex3di4) + 107: 18 Load 20(g_sSamp) + 109: 108 SampledImage 106 107 + 111: 29(ivec4) ImageSampleExplicitLod 109 110 Grad 100 100 + Store 102(txval31) 111 + 116: 113 Load 115(g_tTex3du4) + 117: 18 Load 20(g_sSamp) + 119: 118 SampledImage 116 117 + 124: 42(ivec4) ImageSampleExplicitLod 119 123 Grad 100 100 + Store 112(txval32) 124 + 129: 126 Load 128(g_tTexcdf4) + 130: 18 Load 20(g_sSamp) + 132: 131 SampledImage 129 130 + 133: 7(fvec4) ImageSampleExplicitLod 132 98 Grad 100 100 + Store 125(txval40) 133 + 138: 135 Load 137(g_tTexcdi4) + 139: 18 Load 20(g_sSamp) + 141: 140 SampledImage 138 139 + 142: 29(ivec4) ImageSampleExplicitLod 141 110 Grad 100 100 + Store 134(txval41) 142 + 147: 144 Load 146(g_tTexcdu4) + 148: 18 Load 20(g_sSamp) + 150: 149 SampledImage 147 148 + 151: 42(ivec4) ImageSampleExplicitLod 150 123 Grad 100 100 + Store 143(txval42) 151 + 158: 12(ptr) AccessChain 154(vsout) 155 + Store 158 157 + 159:152(VS_OUTPUT) Load 154(vsout) + 162: 7(fvec4) CompositeExtract 159 0 + 163: 12(ptr) AccessChain 161 155 + Store 163 162 + 164:8(VS_OUTPUT) Load 161 + ReturnValue 164 + FunctionEnd diff --git a/Test/baseResults/hlsl.samplegrad.offset.dx10.frag.out b/Test/baseResults/hlsl.samplegrad.offset.dx10.frag.out index 7938e527..cd8d757b 100644 --- a/Test/baseResults/hlsl.samplegrad.offset.dx10.frag.out +++ b/Test/baseResults/hlsl.samplegrad.offset.dx10.frag.out @@ -2,7 +2,7 @@ hlsl.samplegrad.offset.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:28 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:28 Function Parameters: 0:? Sequence 0:31 Sequence @@ -193,24 +193,28 @@ gl_FragCoord origin is upper left 0:46 1 (const int) 0:46 Constant: 0:46 1.000000 -0:48 Sequence -0:48 Sequence -0:48 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:48 Color: direct index for structure (temp 4-component vector of float) -0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:48 Constant: -0:48 0 (const int) -0:48 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:48 Depth: direct index for structure (temp float) -0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:48 Constant: -0:48 1 (const int) -0:48 Branch: Return +0:48 Branch: Return with expression +0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Function Definition: main( (temp void) +0:28 Function Parameters: +0:? Sequence +0:28 Sequence +0:28 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:28 Color: direct index for structure (temp 4-component vector of float) +0:28 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Constant: +0:28 0 (const int) +0:28 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:28 Depth: direct index for structure (temp float) +0:28 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Constant: +0:28 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) @@ -225,6 +229,8 @@ gl_FragCoord origin is upper left 0:? 'g_tTexcdf4' (uniform textureCube) 0:? 'g_tTexcdi4' (uniform itextureCube) 0:? 'g_tTexcdu4' (uniform utextureCube) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) Linked fragment stage: @@ -233,7 +239,7 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:28 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:28 Function Parameters: 0:? Sequence 0:31 Sequence @@ -424,24 +430,28 @@ gl_FragCoord origin is upper left 0:46 1 (const int) 0:46 Constant: 0:46 1.000000 -0:48 Sequence -0:48 Sequence -0:48 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:48 Color: direct index for structure (temp 4-component vector of float) -0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:48 Constant: -0:48 0 (const int) -0:48 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:48 Depth: direct index for structure (temp float) -0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:48 Constant: -0:48 1 (const int) -0:48 Branch: Return +0:48 Branch: Return with expression +0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Function Definition: main( (temp void) +0:28 Function Parameters: +0:? Sequence +0:28 Sequence +0:28 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:28 Color: direct index for structure (temp 4-component vector of float) +0:28 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Constant: +0:28 0 (const int) +0:28 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:28 Depth: direct index for structure (temp float) +0:28 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Constant: +0:28 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) @@ -456,234 +466,247 @@ gl_FragCoord origin is upper left 0:? 'g_tTexcdf4' (uniform textureCube) 0:? 'g_tTexcdi4' (uniform itextureCube) 0:? 'g_tTexcdu4' (uniform utextureCube) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 159 +// Id's are bound by 166 Capability Shader Capability Sampled1D 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 141 145 + EntryPoint Fragment 4 "main" 149 153 ExecutionMode 4 OriginUpperLeft Name 4 "main" - Name 9 "txval10" - Name 12 "g_tTex1df4" - Name 16 "g_sSamp" - Name 28 "txval11" - Name 31 "g_tTex1di4" - Name 41 "txval12" - Name 44 "g_tTex1du4" - Name 51 "txval20" - Name 54 "g_tTex2df4" - Name 66 "txval21" - Name 69 "g_tTex2di4" - Name 78 "txval22" - Name 81 "g_tTex2du4" - Name 92 "txval30" - Name 95 "g_tTex3df4" - Name 107 "txval31" - Name 110 "g_tTex3di4" - Name 118 "txval32" - Name 121 "g_tTex3du4" - Name 132 "PS_OUTPUT" - MemberName 132(PS_OUTPUT) 0 "Color" - MemberName 132(PS_OUTPUT) 1 "Depth" - Name 134 "psout" - Name 141 "Color" - Name 145 "Depth" - Name 149 "g_tTex1df4a" - Name 152 "g_tTexcdf4" - Name 155 "g_tTexcdi4" - Name 158 "g_tTexcdu4" - Decorate 12(g_tTex1df4) DescriptorSet 0 - Decorate 12(g_tTex1df4) Binding 0 - Decorate 16(g_sSamp) DescriptorSet 0 - Decorate 16(g_sSamp) Binding 0 - Decorate 31(g_tTex1di4) DescriptorSet 0 - Decorate 44(g_tTex1du4) DescriptorSet 0 - Decorate 54(g_tTex2df4) DescriptorSet 0 - Decorate 69(g_tTex2di4) DescriptorSet 0 - Decorate 81(g_tTex2du4) DescriptorSet 0 - Decorate 95(g_tTex3df4) DescriptorSet 0 - Decorate 110(g_tTex3di4) DescriptorSet 0 - Decorate 121(g_tTex3du4) DescriptorSet 0 - Decorate 141(Color) Location 0 - Decorate 145(Depth) BuiltIn FragDepth - Decorate 149(g_tTex1df4a) DescriptorSet 0 - Decorate 149(g_tTex1df4a) Binding 1 - Decorate 152(g_tTexcdf4) DescriptorSet 0 - Decorate 155(g_tTexcdi4) DescriptorSet 0 - Decorate 158(g_tTexcdu4) DescriptorSet 0 + Name 8 "PS_OUTPUT" + MemberName 8(PS_OUTPUT) 0 "Color" + MemberName 8(PS_OUTPUT) 1 "Depth" + Name 10 "@main(" + Name 13 "txval10" + Name 16 "g_tTex1df4" + Name 20 "g_sSamp" + Name 32 "txval11" + Name 35 "g_tTex1di4" + Name 45 "txval12" + Name 48 "g_tTex1du4" + Name 55 "txval20" + Name 58 "g_tTex2df4" + Name 70 "txval21" + Name 73 "g_tTex2di4" + Name 82 "txval22" + Name 85 "g_tTex2du4" + Name 96 "txval30" + Name 99 "g_tTex3df4" + Name 111 "txval31" + Name 114 "g_tTex3di4" + Name 122 "txval32" + Name 125 "g_tTex3du4" + Name 137 "psout" + Name 146 "flattenTemp" + Name 149 "Color" + Name 153 "Depth" + Name 156 "g_tTex1df4a" + Name 159 "g_tTexcdf4" + Name 162 "g_tTexcdi4" + Name 165 "g_tTexcdu4" + Decorate 16(g_tTex1df4) DescriptorSet 0 + Decorate 16(g_tTex1df4) Binding 0 + Decorate 20(g_sSamp) DescriptorSet 0 + Decorate 20(g_sSamp) Binding 0 + Decorate 35(g_tTex1di4) DescriptorSet 0 + Decorate 48(g_tTex1du4) DescriptorSet 0 + Decorate 58(g_tTex2df4) DescriptorSet 0 + Decorate 73(g_tTex2di4) DescriptorSet 0 + Decorate 85(g_tTex2du4) DescriptorSet 0 + Decorate 99(g_tTex3df4) DescriptorSet 0 + Decorate 114(g_tTex3di4) DescriptorSet 0 + Decorate 125(g_tTex3du4) DescriptorSet 0 + Decorate 149(Color) Location 0 + Decorate 153(Depth) BuiltIn FragDepth + Decorate 156(g_tTex1df4a) DescriptorSet 0 + Decorate 156(g_tTex1df4a) Binding 1 + Decorate 159(g_tTexcdf4) DescriptorSet 0 + Decorate 162(g_tTexcdi4) DescriptorSet 0 + Decorate 165(g_tTexcdu4) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 - 8: TypePointer Function 7(fvec4) - 10: TypeImage 6(float) 1D sampled format:Unknown - 11: TypePointer UniformConstant 10 - 12(g_tTex1df4): 11(ptr) Variable UniformConstant - 14: TypeSampler + 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) + 9: TypeFunction 8(PS_OUTPUT) + 12: TypePointer Function 7(fvec4) + 14: TypeImage 6(float) 1D sampled format:Unknown 15: TypePointer UniformConstant 14 - 16(g_sSamp): 15(ptr) Variable UniformConstant - 18: TypeSampledImage 10 - 20: 6(float) Constant 1036831949 - 21: 6(float) Constant 1066192077 - 22: 6(float) Constant 1067030938 - 23: TypeInt 32 1 - 24: 23(int) Constant 1 - 26: TypeVector 23(int) 4 - 27: TypePointer Function 26(ivec4) - 29: TypeImage 23(int) 1D sampled format:Unknown - 30: TypePointer UniformConstant 29 - 31(g_tTex1di4): 30(ptr) Variable UniformConstant - 34: TypeSampledImage 29 - 36: 6(float) Constant 1045220557 - 38: TypeInt 32 0 - 39: TypeVector 38(int) 4 - 40: TypePointer Function 39(ivec4) - 42: TypeImage 38(int) 1D sampled format:Unknown - 43: TypePointer UniformConstant 42 - 44(g_tTex1du4): 43(ptr) Variable UniformConstant - 47: TypeSampledImage 42 - 49: 6(float) Constant 1050253722 - 52: TypeImage 6(float) 2D sampled format:Unknown - 53: TypePointer UniformConstant 52 - 54(g_tTex2df4): 53(ptr) Variable UniformConstant - 57: TypeSampledImage 52 - 59: TypeVector 6(float) 2 - 60: 59(fvec2) ConstantComposite 20 36 - 61: 59(fvec2) ConstantComposite 21 22 - 62: TypeVector 23(int) 2 - 63: 23(int) Constant 0 - 64: 62(ivec2) ConstantComposite 24 63 - 67: TypeImage 23(int) 2D sampled format:Unknown - 68: TypePointer UniformConstant 67 - 69(g_tTex2di4): 68(ptr) Variable UniformConstant - 72: TypeSampledImage 67 - 74: 6(float) Constant 1053609165 - 75: 59(fvec2) ConstantComposite 49 74 - 76: 62(ivec2) ConstantComposite 24 24 - 79: TypeImage 38(int) 2D sampled format:Unknown - 80: TypePointer UniformConstant 79 - 81(g_tTex2du4): 80(ptr) Variable UniformConstant - 84: TypeSampledImage 79 - 86: 6(float) Constant 1056964608 - 87: 6(float) Constant 1058642330 - 88: 59(fvec2) ConstantComposite 86 87 - 89: 23(int) Constant 4294967295 - 90: 62(ivec2) ConstantComposite 24 89 - 93: TypeImage 6(float) 3D sampled format:Unknown - 94: TypePointer UniformConstant 93 - 95(g_tTex3df4): 94(ptr) Variable UniformConstant - 98: TypeSampledImage 93 - 100: TypeVector 6(float) 3 - 101: 100(fvec3) ConstantComposite 20 36 49 - 102: 6(float) Constant 1067869798 - 103: 100(fvec3) ConstantComposite 21 22 102 - 104: TypeVector 23(int) 3 - 105: 104(ivec3) ConstantComposite 24 63 24 - 108: TypeImage 23(int) 3D sampled format:Unknown - 109: TypePointer UniformConstant 108 - 110(g_tTex3di4): 109(ptr) Variable UniformConstant - 113: TypeSampledImage 108 - 115: 100(fvec3) ConstantComposite 74 86 87 - 116: 104(ivec3) ConstantComposite 24 24 24 - 119: TypeImage 38(int) 3D sampled format:Unknown - 120: TypePointer UniformConstant 119 - 121(g_tTex3du4): 120(ptr) Variable UniformConstant - 124: TypeSampledImage 119 - 126: 6(float) Constant 1060320051 - 127: 6(float) Constant 1061997773 - 128: 6(float) Constant 1063675494 - 129: 100(fvec3) ConstantComposite 126 127 128 - 130: 104(ivec3) ConstantComposite 24 63 89 - 132(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) - 133: TypePointer Function 132(PS_OUTPUT) - 135: 6(float) Constant 1065353216 - 136: 7(fvec4) ConstantComposite 135 135 135 135 - 138: TypePointer Function 6(float) - 140: TypePointer Output 7(fvec4) - 141(Color): 140(ptr) Variable Output - 144: TypePointer Output 6(float) - 145(Depth): 144(ptr) Variable Output -149(g_tTex1df4a): 11(ptr) Variable UniformConstant - 150: TypeImage 6(float) Cube sampled format:Unknown - 151: TypePointer UniformConstant 150 - 152(g_tTexcdf4): 151(ptr) Variable UniformConstant - 153: TypeImage 23(int) Cube sampled format:Unknown - 154: TypePointer UniformConstant 153 - 155(g_tTexcdi4): 154(ptr) Variable UniformConstant - 156: TypeImage 38(int) Cube sampled format:Unknown - 157: TypePointer UniformConstant 156 - 158(g_tTexcdu4): 157(ptr) Variable UniformConstant + 16(g_tTex1df4): 15(ptr) Variable UniformConstant + 18: TypeSampler + 19: TypePointer UniformConstant 18 + 20(g_sSamp): 19(ptr) Variable UniformConstant + 22: TypeSampledImage 14 + 24: 6(float) Constant 1036831949 + 25: 6(float) Constant 1066192077 + 26: 6(float) Constant 1067030938 + 27: TypeInt 32 1 + 28: 27(int) Constant 1 + 30: TypeVector 27(int) 4 + 31: TypePointer Function 30(ivec4) + 33: TypeImage 27(int) 1D sampled format:Unknown + 34: TypePointer UniformConstant 33 + 35(g_tTex1di4): 34(ptr) Variable UniformConstant + 38: TypeSampledImage 33 + 40: 6(float) Constant 1045220557 + 42: TypeInt 32 0 + 43: TypeVector 42(int) 4 + 44: TypePointer Function 43(ivec4) + 46: TypeImage 42(int) 1D sampled format:Unknown + 47: TypePointer UniformConstant 46 + 48(g_tTex1du4): 47(ptr) Variable UniformConstant + 51: TypeSampledImage 46 + 53: 6(float) Constant 1050253722 + 56: TypeImage 6(float) 2D sampled format:Unknown + 57: TypePointer UniformConstant 56 + 58(g_tTex2df4): 57(ptr) Variable UniformConstant + 61: TypeSampledImage 56 + 63: TypeVector 6(float) 2 + 64: 63(fvec2) ConstantComposite 24 40 + 65: 63(fvec2) ConstantComposite 25 26 + 66: TypeVector 27(int) 2 + 67: 27(int) Constant 0 + 68: 66(ivec2) ConstantComposite 28 67 + 71: TypeImage 27(int) 2D sampled format:Unknown + 72: TypePointer UniformConstant 71 + 73(g_tTex2di4): 72(ptr) Variable UniformConstant + 76: TypeSampledImage 71 + 78: 6(float) Constant 1053609165 + 79: 63(fvec2) ConstantComposite 53 78 + 80: 66(ivec2) ConstantComposite 28 28 + 83: TypeImage 42(int) 2D sampled format:Unknown + 84: TypePointer UniformConstant 83 + 85(g_tTex2du4): 84(ptr) Variable UniformConstant + 88: TypeSampledImage 83 + 90: 6(float) Constant 1056964608 + 91: 6(float) Constant 1058642330 + 92: 63(fvec2) ConstantComposite 90 91 + 93: 27(int) Constant 4294967295 + 94: 66(ivec2) ConstantComposite 28 93 + 97: TypeImage 6(float) 3D sampled format:Unknown + 98: TypePointer UniformConstant 97 + 99(g_tTex3df4): 98(ptr) Variable UniformConstant + 102: TypeSampledImage 97 + 104: TypeVector 6(float) 3 + 105: 104(fvec3) ConstantComposite 24 40 53 + 106: 6(float) Constant 1067869798 + 107: 104(fvec3) ConstantComposite 25 26 106 + 108: TypeVector 27(int) 3 + 109: 108(ivec3) ConstantComposite 28 67 28 + 112: TypeImage 27(int) 3D sampled format:Unknown + 113: TypePointer UniformConstant 112 + 114(g_tTex3di4): 113(ptr) Variable UniformConstant + 117: TypeSampledImage 112 + 119: 104(fvec3) ConstantComposite 78 90 91 + 120: 108(ivec3) ConstantComposite 28 28 28 + 123: TypeImage 42(int) 3D sampled format:Unknown + 124: TypePointer UniformConstant 123 + 125(g_tTex3du4): 124(ptr) Variable UniformConstant + 128: TypeSampledImage 123 + 130: 6(float) Constant 1060320051 + 131: 6(float) Constant 1061997773 + 132: 6(float) Constant 1063675494 + 133: 104(fvec3) ConstantComposite 130 131 132 + 134: 108(ivec3) ConstantComposite 28 67 93 + 136: TypePointer Function 8(PS_OUTPUT) + 138: 6(float) Constant 1065353216 + 139: 7(fvec4) ConstantComposite 138 138 138 138 + 141: TypePointer Function 6(float) + 148: TypePointer Output 7(fvec4) + 149(Color): 148(ptr) Variable Output + 152: TypePointer Output 6(float) + 153(Depth): 152(ptr) Variable Output +156(g_tTex1df4a): 15(ptr) Variable UniformConstant + 157: TypeImage 6(float) Cube sampled format:Unknown + 158: TypePointer UniformConstant 157 + 159(g_tTexcdf4): 158(ptr) Variable UniformConstant + 160: TypeImage 27(int) Cube sampled format:Unknown + 161: TypePointer UniformConstant 160 + 162(g_tTexcdi4): 161(ptr) Variable UniformConstant + 163: TypeImage 42(int) Cube sampled format:Unknown + 164: TypePointer UniformConstant 163 + 165(g_tTexcdu4): 164(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label - 9(txval10): 8(ptr) Variable Function - 28(txval11): 27(ptr) Variable Function - 41(txval12): 40(ptr) Variable Function - 51(txval20): 8(ptr) Variable Function - 66(txval21): 27(ptr) Variable Function - 78(txval22): 40(ptr) Variable Function - 92(txval30): 8(ptr) Variable Function - 107(txval31): 27(ptr) Variable Function - 118(txval32): 40(ptr) Variable Function - 134(psout): 133(ptr) Variable Function - 13: 10 Load 12(g_tTex1df4) - 17: 14 Load 16(g_sSamp) - 19: 18 SampledImage 13 17 - 25: 7(fvec4) ImageSampleExplicitLod 19 20 Grad ConstOffset 21 22 24 - Store 9(txval10) 25 - 32: 29 Load 31(g_tTex1di4) - 33: 14 Load 16(g_sSamp) - 35: 34 SampledImage 32 33 - 37: 26(ivec4) ImageSampleExplicitLod 35 36 Grad ConstOffset 21 22 24 - Store 28(txval11) 37 - 45: 42 Load 44(g_tTex1du4) - 46: 14 Load 16(g_sSamp) - 48: 47 SampledImage 45 46 - 50: 39(ivec4) ImageSampleExplicitLod 48 49 Grad ConstOffset 21 22 24 - Store 41(txval12) 50 - 55: 52 Load 54(g_tTex2df4) - 56: 14 Load 16(g_sSamp) - 58: 57 SampledImage 55 56 - 65: 7(fvec4) ImageSampleExplicitLod 58 60 Grad ConstOffset 60 61 64 - Store 51(txval20) 65 - 70: 67 Load 69(g_tTex2di4) - 71: 14 Load 16(g_sSamp) - 73: 72 SampledImage 70 71 - 77: 26(ivec4) ImageSampleExplicitLod 73 75 Grad ConstOffset 60 61 76 - Store 66(txval21) 77 - 82: 79 Load 81(g_tTex2du4) - 83: 14 Load 16(g_sSamp) - 85: 84 SampledImage 82 83 - 91: 39(ivec4) ImageSampleExplicitLod 85 88 Grad ConstOffset 60 61 90 - Store 78(txval22) 91 - 96: 93 Load 95(g_tTex3df4) - 97: 14 Load 16(g_sSamp) - 99: 98 SampledImage 96 97 - 106: 7(fvec4) ImageSampleExplicitLod 99 101 Grad ConstOffset 103 103 105 - Store 92(txval30) 106 - 111: 108 Load 110(g_tTex3di4) - 112: 14 Load 16(g_sSamp) - 114: 113 SampledImage 111 112 - 117: 26(ivec4) ImageSampleExplicitLod 114 115 Grad ConstOffset 103 103 116 - Store 107(txval31) 117 - 122: 119 Load 121(g_tTex3du4) - 123: 14 Load 16(g_sSamp) - 125: 124 SampledImage 122 123 - 131: 39(ivec4) ImageSampleExplicitLod 125 129 Grad ConstOffset 103 103 130 - Store 118(txval32) 131 - 137: 8(ptr) AccessChain 134(psout) 63 - Store 137 136 - 139: 138(ptr) AccessChain 134(psout) 24 - Store 139 135 - 142: 8(ptr) AccessChain 134(psout) 63 - 143: 7(fvec4) Load 142 - Store 141(Color) 143 - 146: 138(ptr) AccessChain 134(psout) 24 - 147: 6(float) Load 146 - Store 145(Depth) 147 +146(flattenTemp): 136(ptr) Variable Function + 147:8(PS_OUTPUT) FunctionCall 10(@main() + Store 146(flattenTemp) 147 + 150: 12(ptr) AccessChain 146(flattenTemp) 67 + 151: 7(fvec4) Load 150 + Store 149(Color) 151 + 154: 141(ptr) AccessChain 146(flattenTemp) 28 + 155: 6(float) Load 154 + Store 153(Depth) 155 Return FunctionEnd + 10(@main():8(PS_OUTPUT) Function None 9 + 11: Label + 13(txval10): 12(ptr) Variable Function + 32(txval11): 31(ptr) Variable Function + 45(txval12): 44(ptr) Variable Function + 55(txval20): 12(ptr) Variable Function + 70(txval21): 31(ptr) Variable Function + 82(txval22): 44(ptr) Variable Function + 96(txval30): 12(ptr) Variable Function + 111(txval31): 31(ptr) Variable Function + 122(txval32): 44(ptr) Variable Function + 137(psout): 136(ptr) Variable Function + 17: 14 Load 16(g_tTex1df4) + 21: 18 Load 20(g_sSamp) + 23: 22 SampledImage 17 21 + 29: 7(fvec4) ImageSampleExplicitLod 23 24 Grad ConstOffset 25 26 28 + Store 13(txval10) 29 + 36: 33 Load 35(g_tTex1di4) + 37: 18 Load 20(g_sSamp) + 39: 38 SampledImage 36 37 + 41: 30(ivec4) ImageSampleExplicitLod 39 40 Grad ConstOffset 25 26 28 + Store 32(txval11) 41 + 49: 46 Load 48(g_tTex1du4) + 50: 18 Load 20(g_sSamp) + 52: 51 SampledImage 49 50 + 54: 43(ivec4) ImageSampleExplicitLod 52 53 Grad ConstOffset 25 26 28 + Store 45(txval12) 54 + 59: 56 Load 58(g_tTex2df4) + 60: 18 Load 20(g_sSamp) + 62: 61 SampledImage 59 60 + 69: 7(fvec4) ImageSampleExplicitLod 62 64 Grad ConstOffset 64 65 68 + Store 55(txval20) 69 + 74: 71 Load 73(g_tTex2di4) + 75: 18 Load 20(g_sSamp) + 77: 76 SampledImage 74 75 + 81: 30(ivec4) ImageSampleExplicitLod 77 79 Grad ConstOffset 64 65 80 + Store 70(txval21) 81 + 86: 83 Load 85(g_tTex2du4) + 87: 18 Load 20(g_sSamp) + 89: 88 SampledImage 86 87 + 95: 43(ivec4) ImageSampleExplicitLod 89 92 Grad ConstOffset 64 65 94 + Store 82(txval22) 95 + 100: 97 Load 99(g_tTex3df4) + 101: 18 Load 20(g_sSamp) + 103: 102 SampledImage 100 101 + 110: 7(fvec4) ImageSampleExplicitLod 103 105 Grad ConstOffset 107 107 109 + Store 96(txval30) 110 + 115: 112 Load 114(g_tTex3di4) + 116: 18 Load 20(g_sSamp) + 118: 117 SampledImage 115 116 + 121: 30(ivec4) ImageSampleExplicitLod 118 119 Grad ConstOffset 107 107 120 + Store 111(txval31) 121 + 126: 123 Load 125(g_tTex3du4) + 127: 18 Load 20(g_sSamp) + 129: 128 SampledImage 126 127 + 135: 43(ivec4) ImageSampleExplicitLod 129 133 Grad ConstOffset 107 107 134 + Store 122(txval32) 135 + 140: 12(ptr) AccessChain 137(psout) 67 + Store 140 139 + 142: 141(ptr) AccessChain 137(psout) 28 + Store 142 138 + 143:8(PS_OUTPUT) Load 137(psout) + ReturnValue 143 + FunctionEnd diff --git a/Test/baseResults/hlsl.samplegrad.offsetarray.dx10.frag.out b/Test/baseResults/hlsl.samplegrad.offsetarray.dx10.frag.out index dee78bc4..77b411ea 100644 --- a/Test/baseResults/hlsl.samplegrad.offsetarray.dx10.frag.out +++ b/Test/baseResults/hlsl.samplegrad.offsetarray.dx10.frag.out @@ -2,7 +2,7 @@ hlsl.samplegrad.offsetarray.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:24 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:24 Function Parameters: 0:? Sequence 0:27 Sequence @@ -130,24 +130,28 @@ gl_FragCoord origin is upper left 0:36 1 (const int) 0:36 Constant: 0:36 1.000000 -0:38 Sequence -0:38 Sequence -0:38 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:38 Color: direct index for structure (temp 4-component vector of float) -0:38 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:38 Constant: -0:38 0 (const int) -0:38 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:38 Depth: direct index for structure (temp float) -0:38 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:38 Constant: -0:38 1 (const int) -0:38 Branch: Return +0:38 Branch: Return with expression +0:38 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Function Definition: main( (temp void) +0:24 Function Parameters: +0:? Sequence +0:24 Sequence +0:24 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:24 Color: direct index for structure (temp 4-component vector of float) +0:24 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Constant: +0:24 0 (const int) +0:24 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:24 Depth: direct index for structure (temp float) +0:24 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Constant: +0:24 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) @@ -159,6 +163,8 @@ gl_FragCoord origin is upper left 0:? 'g_tTexcdf4' (uniform textureCubeArray) 0:? 'g_tTexcdi4' (uniform itextureCubeArray) 0:? 'g_tTexcdu4' (uniform utextureCubeArray) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) Linked fragment stage: @@ -167,7 +173,7 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:24 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:24 Function Parameters: 0:? Sequence 0:27 Sequence @@ -295,24 +301,28 @@ gl_FragCoord origin is upper left 0:36 1 (const int) 0:36 Constant: 0:36 1.000000 -0:38 Sequence -0:38 Sequence -0:38 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:38 Color: direct index for structure (temp 4-component vector of float) -0:38 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:38 Constant: -0:38 0 (const int) -0:38 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:38 Depth: direct index for structure (temp float) -0:38 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:38 Constant: -0:38 1 (const int) -0:38 Branch: Return +0:38 Branch: Return with expression +0:38 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Function Definition: main( (temp void) +0:24 Function Parameters: +0:? Sequence +0:24 Sequence +0:24 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:24 Color: direct index for structure (temp 4-component vector of float) +0:24 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Constant: +0:24 0 (const int) +0:24 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:24 Depth: direct index for structure (temp float) +0:24 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Constant: +0:24 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) @@ -324,177 +334,190 @@ gl_FragCoord origin is upper left 0:? 'g_tTexcdf4' (uniform textureCubeArray) 0:? 'g_tTexcdi4' (uniform itextureCubeArray) 0:? 'g_tTexcdu4' (uniform utextureCubeArray) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 113 +// Id's are bound by 120 Capability Shader Capability Sampled1D Capability SampledCubeArray 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 95 99 + EntryPoint Fragment 4 "main" 103 107 ExecutionMode 4 OriginUpperLeft Name 4 "main" - Name 9 "txval10" - Name 12 "g_tTex1df4" - Name 16 "g_sSamp" - Name 31 "txval11" - Name 34 "g_tTex1di4" - Name 43 "txval12" - Name 46 "g_tTex1du4" - Name 52 "txval20" - Name 55 "g_tTex2df4" - Name 68 "txval21" - Name 71 "g_tTex2di4" - Name 77 "txval22" - Name 80 "g_tTex2du4" - Name 86 "PS_OUTPUT" - MemberName 86(PS_OUTPUT) 0 "Color" - MemberName 86(PS_OUTPUT) 1 "Depth" - Name 88 "psout" - Name 95 "Color" - Name 99 "Depth" - Name 103 "g_tTex1df4a" - Name 106 "g_tTexcdf4" - Name 109 "g_tTexcdi4" - Name 112 "g_tTexcdu4" - Decorate 12(g_tTex1df4) DescriptorSet 0 - Decorate 12(g_tTex1df4) Binding 0 - Decorate 16(g_sSamp) DescriptorSet 0 - Decorate 16(g_sSamp) Binding 0 - Decorate 34(g_tTex1di4) DescriptorSet 0 - Decorate 46(g_tTex1du4) DescriptorSet 0 - Decorate 55(g_tTex2df4) DescriptorSet 0 - Decorate 71(g_tTex2di4) DescriptorSet 0 - Decorate 80(g_tTex2du4) DescriptorSet 0 - Decorate 95(Color) Location 0 - Decorate 99(Depth) BuiltIn FragDepth - Decorate 103(g_tTex1df4a) DescriptorSet 0 - Decorate 103(g_tTex1df4a) Binding 1 - Decorate 106(g_tTexcdf4) DescriptorSet 0 - Decorate 109(g_tTexcdi4) DescriptorSet 0 - Decorate 112(g_tTexcdu4) DescriptorSet 0 + Name 8 "PS_OUTPUT" + MemberName 8(PS_OUTPUT) 0 "Color" + MemberName 8(PS_OUTPUT) 1 "Depth" + Name 10 "@main(" + Name 13 "txval10" + Name 16 "g_tTex1df4" + Name 20 "g_sSamp" + Name 35 "txval11" + Name 38 "g_tTex1di4" + Name 47 "txval12" + Name 50 "g_tTex1du4" + Name 56 "txval20" + Name 59 "g_tTex2df4" + Name 72 "txval21" + Name 75 "g_tTex2di4" + Name 81 "txval22" + Name 84 "g_tTex2du4" + Name 91 "psout" + Name 100 "flattenTemp" + Name 103 "Color" + Name 107 "Depth" + Name 110 "g_tTex1df4a" + Name 113 "g_tTexcdf4" + Name 116 "g_tTexcdi4" + Name 119 "g_tTexcdu4" + Decorate 16(g_tTex1df4) DescriptorSet 0 + Decorate 16(g_tTex1df4) Binding 0 + Decorate 20(g_sSamp) DescriptorSet 0 + Decorate 20(g_sSamp) Binding 0 + Decorate 38(g_tTex1di4) DescriptorSet 0 + Decorate 50(g_tTex1du4) DescriptorSet 0 + Decorate 59(g_tTex2df4) DescriptorSet 0 + Decorate 75(g_tTex2di4) DescriptorSet 0 + Decorate 84(g_tTex2du4) DescriptorSet 0 + Decorate 103(Color) Location 0 + Decorate 107(Depth) BuiltIn FragDepth + Decorate 110(g_tTex1df4a) DescriptorSet 0 + Decorate 110(g_tTex1df4a) Binding 1 + Decorate 113(g_tTexcdf4) DescriptorSet 0 + Decorate 116(g_tTexcdi4) DescriptorSet 0 + Decorate 119(g_tTexcdu4) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 - 8: TypePointer Function 7(fvec4) - 10: TypeImage 6(float) 1D array sampled format:Unknown - 11: TypePointer UniformConstant 10 - 12(g_tTex1df4): 11(ptr) Variable UniformConstant - 14: TypeSampler + 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) + 9: TypeFunction 8(PS_OUTPUT) + 12: TypePointer Function 7(fvec4) + 14: TypeImage 6(float) 1D array sampled format:Unknown 15: TypePointer UniformConstant 14 - 16(g_sSamp): 15(ptr) Variable UniformConstant - 18: TypeSampledImage 10 - 20: TypeVector 6(float) 2 - 21: 6(float) Constant 1036831949 - 22: 6(float) Constant 1045220557 - 23: 20(fvec2) ConstantComposite 21 22 - 24: 6(float) Constant 1066192077 - 25: 6(float) Constant 1067030938 - 26: TypeInt 32 1 - 27: 26(int) Constant 1 - 29: TypeVector 26(int) 4 - 30: TypePointer Function 29(ivec4) - 32: TypeImage 26(int) 1D array sampled format:Unknown - 33: TypePointer UniformConstant 32 - 34(g_tTex1di4): 33(ptr) Variable UniformConstant - 37: TypeSampledImage 32 - 40: TypeInt 32 0 - 41: TypeVector 40(int) 4 - 42: TypePointer Function 41(ivec4) - 44: TypeImage 40(int) 1D array sampled format:Unknown - 45: TypePointer UniformConstant 44 - 46(g_tTex1du4): 45(ptr) Variable UniformConstant - 49: TypeSampledImage 44 - 53: TypeImage 6(float) 2D array sampled format:Unknown - 54: TypePointer UniformConstant 53 - 55(g_tTex2df4): 54(ptr) Variable UniformConstant - 58: TypeSampledImage 53 - 60: TypeVector 6(float) 3 - 61: 6(float) Constant 1050253722 - 62: 60(fvec3) ConstantComposite 21 22 61 - 63: 20(fvec2) ConstantComposite 24 25 - 64: TypeVector 26(int) 2 - 65: 26(int) Constant 0 - 66: 64(ivec2) ConstantComposite 27 65 - 69: TypeImage 26(int) 2D array sampled format:Unknown - 70: TypePointer UniformConstant 69 - 71(g_tTex2di4): 70(ptr) Variable UniformConstant - 74: TypeSampledImage 69 - 78: TypeImage 40(int) 2D array sampled format:Unknown - 79: TypePointer UniformConstant 78 - 80(g_tTex2du4): 79(ptr) Variable UniformConstant - 83: TypeSampledImage 78 - 86(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) - 87: TypePointer Function 86(PS_OUTPUT) - 89: 6(float) Constant 1065353216 - 90: 7(fvec4) ConstantComposite 89 89 89 89 - 92: TypePointer Function 6(float) - 94: TypePointer Output 7(fvec4) - 95(Color): 94(ptr) Variable Output - 98: TypePointer Output 6(float) - 99(Depth): 98(ptr) Variable Output -103(g_tTex1df4a): 11(ptr) Variable UniformConstant - 104: TypeImage 6(float) Cube array sampled format:Unknown - 105: TypePointer UniformConstant 104 - 106(g_tTexcdf4): 105(ptr) Variable UniformConstant - 107: TypeImage 26(int) Cube array sampled format:Unknown - 108: TypePointer UniformConstant 107 - 109(g_tTexcdi4): 108(ptr) Variable UniformConstant - 110: TypeImage 40(int) Cube array sampled format:Unknown - 111: TypePointer UniformConstant 110 - 112(g_tTexcdu4): 111(ptr) Variable UniformConstant + 16(g_tTex1df4): 15(ptr) Variable UniformConstant + 18: TypeSampler + 19: TypePointer UniformConstant 18 + 20(g_sSamp): 19(ptr) Variable UniformConstant + 22: TypeSampledImage 14 + 24: TypeVector 6(float) 2 + 25: 6(float) Constant 1036831949 + 26: 6(float) Constant 1045220557 + 27: 24(fvec2) ConstantComposite 25 26 + 28: 6(float) Constant 1066192077 + 29: 6(float) Constant 1067030938 + 30: TypeInt 32 1 + 31: 30(int) Constant 1 + 33: TypeVector 30(int) 4 + 34: TypePointer Function 33(ivec4) + 36: TypeImage 30(int) 1D array sampled format:Unknown + 37: TypePointer UniformConstant 36 + 38(g_tTex1di4): 37(ptr) Variable UniformConstant + 41: TypeSampledImage 36 + 44: TypeInt 32 0 + 45: TypeVector 44(int) 4 + 46: TypePointer Function 45(ivec4) + 48: TypeImage 44(int) 1D array sampled format:Unknown + 49: TypePointer UniformConstant 48 + 50(g_tTex1du4): 49(ptr) Variable UniformConstant + 53: TypeSampledImage 48 + 57: TypeImage 6(float) 2D array sampled format:Unknown + 58: TypePointer UniformConstant 57 + 59(g_tTex2df4): 58(ptr) Variable UniformConstant + 62: TypeSampledImage 57 + 64: TypeVector 6(float) 3 + 65: 6(float) Constant 1050253722 + 66: 64(fvec3) ConstantComposite 25 26 65 + 67: 24(fvec2) ConstantComposite 28 29 + 68: TypeVector 30(int) 2 + 69: 30(int) Constant 0 + 70: 68(ivec2) ConstantComposite 31 69 + 73: TypeImage 30(int) 2D array sampled format:Unknown + 74: TypePointer UniformConstant 73 + 75(g_tTex2di4): 74(ptr) Variable UniformConstant + 78: TypeSampledImage 73 + 82: TypeImage 44(int) 2D array sampled format:Unknown + 83: TypePointer UniformConstant 82 + 84(g_tTex2du4): 83(ptr) Variable UniformConstant + 87: TypeSampledImage 82 + 90: TypePointer Function 8(PS_OUTPUT) + 92: 6(float) Constant 1065353216 + 93: 7(fvec4) ConstantComposite 92 92 92 92 + 95: TypePointer Function 6(float) + 102: TypePointer Output 7(fvec4) + 103(Color): 102(ptr) Variable Output + 106: TypePointer Output 6(float) + 107(Depth): 106(ptr) Variable Output +110(g_tTex1df4a): 15(ptr) Variable UniformConstant + 111: TypeImage 6(float) Cube array sampled format:Unknown + 112: TypePointer UniformConstant 111 + 113(g_tTexcdf4): 112(ptr) Variable UniformConstant + 114: TypeImage 30(int) Cube array sampled format:Unknown + 115: TypePointer UniformConstant 114 + 116(g_tTexcdi4): 115(ptr) Variable UniformConstant + 117: TypeImage 44(int) Cube array sampled format:Unknown + 118: TypePointer UniformConstant 117 + 119(g_tTexcdu4): 118(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label - 9(txval10): 8(ptr) Variable Function - 31(txval11): 30(ptr) Variable Function - 43(txval12): 42(ptr) Variable Function - 52(txval20): 8(ptr) Variable Function - 68(txval21): 30(ptr) Variable Function - 77(txval22): 42(ptr) Variable Function - 88(psout): 87(ptr) Variable Function - 13: 10 Load 12(g_tTex1df4) - 17: 14 Load 16(g_sSamp) - 19: 18 SampledImage 13 17 - 28: 7(fvec4) ImageSampleExplicitLod 19 23 Grad ConstOffset 24 25 27 - Store 9(txval10) 28 - 35: 32 Load 34(g_tTex1di4) - 36: 14 Load 16(g_sSamp) - 38: 37 SampledImage 35 36 - 39: 29(ivec4) ImageSampleExplicitLod 38 23 Grad ConstOffset 24 25 27 - Store 31(txval11) 39 - 47: 44 Load 46(g_tTex1du4) - 48: 14 Load 16(g_sSamp) - 50: 49 SampledImage 47 48 - 51: 41(ivec4) ImageSampleExplicitLod 50 23 Grad ConstOffset 24 25 27 - Store 43(txval12) 51 - 56: 53 Load 55(g_tTex2df4) - 57: 14 Load 16(g_sSamp) - 59: 58 SampledImage 56 57 - 67: 7(fvec4) ImageSampleExplicitLod 59 62 Grad ConstOffset 63 63 66 - Store 52(txval20) 67 - 72: 69 Load 71(g_tTex2di4) - 73: 14 Load 16(g_sSamp) - 75: 74 SampledImage 72 73 - 76: 29(ivec4) ImageSampleExplicitLod 75 62 Grad ConstOffset 63 63 66 - Store 68(txval21) 76 - 81: 78 Load 80(g_tTex2du4) - 82: 14 Load 16(g_sSamp) - 84: 83 SampledImage 81 82 - 85: 41(ivec4) ImageSampleExplicitLod 84 62 Grad ConstOffset 63 63 66 - Store 77(txval22) 85 - 91: 8(ptr) AccessChain 88(psout) 65 - Store 91 90 - 93: 92(ptr) AccessChain 88(psout) 27 - Store 93 89 - 96: 8(ptr) AccessChain 88(psout) 65 - 97: 7(fvec4) Load 96 - Store 95(Color) 97 - 100: 92(ptr) AccessChain 88(psout) 27 - 101: 6(float) Load 100 - Store 99(Depth) 101 +100(flattenTemp): 90(ptr) Variable Function + 101:8(PS_OUTPUT) FunctionCall 10(@main() + Store 100(flattenTemp) 101 + 104: 12(ptr) AccessChain 100(flattenTemp) 69 + 105: 7(fvec4) Load 104 + Store 103(Color) 105 + 108: 95(ptr) AccessChain 100(flattenTemp) 31 + 109: 6(float) Load 108 + Store 107(Depth) 109 Return FunctionEnd + 10(@main():8(PS_OUTPUT) Function None 9 + 11: Label + 13(txval10): 12(ptr) Variable Function + 35(txval11): 34(ptr) Variable Function + 47(txval12): 46(ptr) Variable Function + 56(txval20): 12(ptr) Variable Function + 72(txval21): 34(ptr) Variable Function + 81(txval22): 46(ptr) Variable Function + 91(psout): 90(ptr) Variable Function + 17: 14 Load 16(g_tTex1df4) + 21: 18 Load 20(g_sSamp) + 23: 22 SampledImage 17 21 + 32: 7(fvec4) ImageSampleExplicitLod 23 27 Grad ConstOffset 28 29 31 + Store 13(txval10) 32 + 39: 36 Load 38(g_tTex1di4) + 40: 18 Load 20(g_sSamp) + 42: 41 SampledImage 39 40 + 43: 33(ivec4) ImageSampleExplicitLod 42 27 Grad ConstOffset 28 29 31 + Store 35(txval11) 43 + 51: 48 Load 50(g_tTex1du4) + 52: 18 Load 20(g_sSamp) + 54: 53 SampledImage 51 52 + 55: 45(ivec4) ImageSampleExplicitLod 54 27 Grad ConstOffset 28 29 31 + Store 47(txval12) 55 + 60: 57 Load 59(g_tTex2df4) + 61: 18 Load 20(g_sSamp) + 63: 62 SampledImage 60 61 + 71: 7(fvec4) ImageSampleExplicitLod 63 66 Grad ConstOffset 67 67 70 + Store 56(txval20) 71 + 76: 73 Load 75(g_tTex2di4) + 77: 18 Load 20(g_sSamp) + 79: 78 SampledImage 76 77 + 80: 33(ivec4) ImageSampleExplicitLod 79 66 Grad ConstOffset 67 67 70 + Store 72(txval21) 80 + 85: 82 Load 84(g_tTex2du4) + 86: 18 Load 20(g_sSamp) + 88: 87 SampledImage 85 86 + 89: 45(ivec4) ImageSampleExplicitLod 88 66 Grad ConstOffset 67 67 70 + Store 81(txval22) 89 + 94: 12(ptr) AccessChain 91(psout) 69 + Store 94 93 + 96: 95(ptr) AccessChain 91(psout) 31 + Store 96 92 + 97:8(PS_OUTPUT) Load 91(psout) + ReturnValue 97 + FunctionEnd diff --git a/Test/baseResults/hlsl.samplelevel.array.dx10.frag.out b/Test/baseResults/hlsl.samplelevel.array.dx10.frag.out index afdedb7d..a311d3e4 100644 --- a/Test/baseResults/hlsl.samplelevel.array.dx10.frag.out +++ b/Test/baseResults/hlsl.samplelevel.array.dx10.frag.out @@ -2,7 +2,7 @@ hlsl.samplelevel.array.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:24 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:24 Function Parameters: 0:? Sequence 0:27 Sequence @@ -139,24 +139,28 @@ gl_FragCoord origin is upper left 0:40 1 (const int) 0:40 Constant: 0:40 1.000000 -0:42 Sequence -0:42 Sequence -0:42 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:42 Color: direct index for structure (temp 4-component vector of float) -0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:42 Constant: -0:42 0 (const int) -0:42 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:42 Depth: direct index for structure (temp float) -0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:42 Constant: -0:42 1 (const int) -0:42 Branch: Return +0:42 Branch: Return with expression +0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Function Definition: main( (temp void) +0:24 Function Parameters: +0:? Sequence +0:24 Sequence +0:24 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:24 Color: direct index for structure (temp 4-component vector of float) +0:24 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Constant: +0:24 0 (const int) +0:24 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:24 Depth: direct index for structure (temp float) +0:24 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Constant: +0:24 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) @@ -168,6 +172,8 @@ gl_FragCoord origin is upper left 0:? 'g_tTexcdf4a' (uniform textureCubeArray) 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) Linked fragment stage: @@ -176,7 +182,7 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:24 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:24 Function Parameters: 0:? Sequence 0:27 Sequence @@ -313,24 +319,28 @@ gl_FragCoord origin is upper left 0:40 1 (const int) 0:40 Constant: 0:40 1.000000 -0:42 Sequence -0:42 Sequence -0:42 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:42 Color: direct index for structure (temp 4-component vector of float) -0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:42 Constant: -0:42 0 (const int) -0:42 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:42 Depth: direct index for structure (temp float) -0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:42 Constant: -0:42 1 (const int) -0:42 Branch: Return +0:42 Branch: Return with expression +0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Function Definition: main( (temp void) +0:24 Function Parameters: +0:? Sequence +0:24 Sequence +0:24 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:24 Color: direct index for structure (temp 4-component vector of float) +0:24 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Constant: +0:24 0 (const int) +0:24 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:24 Depth: direct index for structure (temp float) +0:24 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:24 Constant: +0:24 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) @@ -342,210 +352,223 @@ gl_FragCoord origin is upper left 0:? 'g_tTexcdf4a' (uniform textureCubeArray) 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 140 +// Id's are bound by 147 Capability Shader Capability Sampled1D Capability SampledCubeArray 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 131 135 + EntryPoint Fragment 4 "main" 139 143 ExecutionMode 4 OriginUpperLeft Name 4 "main" - Name 9 "txval10" - Name 12 "g_tTex1df4a" - Name 16 "g_sSamp" - Name 29 "txval11" - Name 32 "g_tTex1di4a" - Name 43 "txval12" - Name 46 "g_tTex1du4a" - Name 54 "txval20" - Name 57 "g_tTex2df4a" - Name 65 "txval21" - Name 68 "g_tTex2di4a" - Name 76 "txval22" - Name 79 "g_tTex2du4a" - Name 88 "txval40" - Name 91 "g_tTexcdf4a" - Name 98 "txval41" - Name 101 "g_tTexcdi4a" - Name 108 "txval42" - Name 111 "g_tTexcdu4a" - Name 121 "PS_OUTPUT" - MemberName 121(PS_OUTPUT) 0 "Color" - MemberName 121(PS_OUTPUT) 1 "Depth" - Name 123 "psout" - Name 131 "Color" - Name 135 "Depth" - Name 139 "g_tTex1df4" - Decorate 12(g_tTex1df4a) DescriptorSet 0 - Decorate 12(g_tTex1df4a) Binding 1 - Decorate 16(g_sSamp) DescriptorSet 0 - Decorate 16(g_sSamp) Binding 0 - Decorate 32(g_tTex1di4a) DescriptorSet 0 - Decorate 46(g_tTex1du4a) DescriptorSet 0 - Decorate 57(g_tTex2df4a) DescriptorSet 0 - Decorate 68(g_tTex2di4a) DescriptorSet 0 - Decorate 79(g_tTex2du4a) DescriptorSet 0 - Decorate 91(g_tTexcdf4a) DescriptorSet 0 - Decorate 101(g_tTexcdi4a) DescriptorSet 0 - Decorate 111(g_tTexcdu4a) DescriptorSet 0 - Decorate 131(Color) Location 0 - Decorate 135(Depth) BuiltIn FragDepth - Decorate 139(g_tTex1df4) DescriptorSet 0 - Decorate 139(g_tTex1df4) Binding 0 + Name 8 "PS_OUTPUT" + MemberName 8(PS_OUTPUT) 0 "Color" + MemberName 8(PS_OUTPUT) 1 "Depth" + Name 10 "@main(" + Name 13 "txval10" + Name 16 "g_tTex1df4a" + Name 20 "g_sSamp" + Name 33 "txval11" + Name 36 "g_tTex1di4a" + Name 47 "txval12" + Name 50 "g_tTex1du4a" + Name 58 "txval20" + Name 61 "g_tTex2df4a" + Name 69 "txval21" + Name 72 "g_tTex2di4a" + Name 80 "txval22" + Name 83 "g_tTex2du4a" + Name 92 "txval40" + Name 95 "g_tTexcdf4a" + Name 102 "txval41" + Name 105 "g_tTexcdi4a" + Name 112 "txval42" + Name 115 "g_tTexcdu4a" + Name 126 "psout" + Name 136 "flattenTemp" + Name 139 "Color" + Name 143 "Depth" + Name 146 "g_tTex1df4" + Decorate 16(g_tTex1df4a) DescriptorSet 0 + Decorate 16(g_tTex1df4a) Binding 1 + Decorate 20(g_sSamp) DescriptorSet 0 + Decorate 20(g_sSamp) Binding 0 + Decorate 36(g_tTex1di4a) DescriptorSet 0 + Decorate 50(g_tTex1du4a) DescriptorSet 0 + Decorate 61(g_tTex2df4a) DescriptorSet 0 + Decorate 72(g_tTex2di4a) DescriptorSet 0 + Decorate 83(g_tTex2du4a) DescriptorSet 0 + Decorate 95(g_tTexcdf4a) DescriptorSet 0 + Decorate 105(g_tTexcdi4a) DescriptorSet 0 + Decorate 115(g_tTexcdu4a) DescriptorSet 0 + Decorate 139(Color) Location 0 + Decorate 143(Depth) BuiltIn FragDepth + Decorate 146(g_tTex1df4) DescriptorSet 0 + Decorate 146(g_tTex1df4) Binding 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 - 8: TypePointer Function 7(fvec4) - 10: TypeImage 6(float) 1D array sampled format:Unknown - 11: TypePointer UniformConstant 10 - 12(g_tTex1df4a): 11(ptr) Variable UniformConstant - 14: TypeSampler + 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) + 9: TypeFunction 8(PS_OUTPUT) + 12: TypePointer Function 7(fvec4) + 14: TypeImage 6(float) 1D array sampled format:Unknown 15: TypePointer UniformConstant 14 - 16(g_sSamp): 15(ptr) Variable UniformConstant - 18: TypeSampledImage 10 - 20: TypeVector 6(float) 2 - 21: 6(float) Constant 1036831949 - 22: 6(float) Constant 1045220557 - 23: 20(fvec2) ConstantComposite 21 22 - 24: 6(float) Constant 1061158912 - 26: TypeInt 32 1 - 27: TypeVector 26(int) 4 - 28: TypePointer Function 27(ivec4) - 30: TypeImage 26(int) 1D array sampled format:Unknown - 31: TypePointer UniformConstant 30 - 32(g_tTex1di4a): 31(ptr) Variable UniformConstant - 35: TypeSampledImage 30 - 37: 6(float) Constant 1050253722 - 38: 20(fvec2) ConstantComposite 22 37 - 40: TypeInt 32 0 - 41: TypeVector 40(int) 4 - 42: TypePointer Function 41(ivec4) - 44: TypeImage 40(int) 1D array sampled format:Unknown - 45: TypePointer UniformConstant 44 - 46(g_tTex1du4a): 45(ptr) Variable UniformConstant - 49: TypeSampledImage 44 - 51: 6(float) Constant 1053609165 - 52: 20(fvec2) ConstantComposite 37 51 - 55: TypeImage 6(float) 2D array sampled format:Unknown - 56: TypePointer UniformConstant 55 - 57(g_tTex2df4a): 56(ptr) Variable UniformConstant - 60: TypeSampledImage 55 - 62: TypeVector 6(float) 3 - 63: 62(fvec3) ConstantComposite 21 22 37 - 66: TypeImage 26(int) 2D array sampled format:Unknown - 67: TypePointer UniformConstant 66 - 68(g_tTex2di4a): 67(ptr) Variable UniformConstant - 71: TypeSampledImage 66 - 73: 6(float) Constant 1056964608 - 74: 62(fvec3) ConstantComposite 37 51 73 - 77: TypeImage 40(int) 2D array sampled format:Unknown - 78: TypePointer UniformConstant 77 - 79(g_tTex2du4a): 78(ptr) Variable UniformConstant - 82: TypeSampledImage 77 - 84: 6(float) Constant 1058642330 - 85: 6(float) Constant 1060320051 - 86: 62(fvec3) ConstantComposite 73 84 85 - 89: TypeImage 6(float) Cube array sampled format:Unknown - 90: TypePointer UniformConstant 89 - 91(g_tTexcdf4a): 90(ptr) Variable UniformConstant - 94: TypeSampledImage 89 - 96: 7(fvec4) ConstantComposite 21 22 37 51 - 99: TypeImage 26(int) Cube array sampled format:Unknown - 100: TypePointer UniformConstant 99 -101(g_tTexcdi4a): 100(ptr) Variable UniformConstant - 104: TypeSampledImage 99 - 106: 7(fvec4) ConstantComposite 51 73 84 85 - 109: TypeImage 40(int) Cube array sampled format:Unknown - 110: TypePointer UniformConstant 109 -111(g_tTexcdu4a): 110(ptr) Variable UniformConstant - 114: TypeSampledImage 109 - 116: 6(float) Constant 1061997773 - 117: 6(float) Constant 1063675494 - 118: 6(float) Constant 1065353216 - 119: 7(fvec4) ConstantComposite 85 116 117 118 - 121(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) - 122: TypePointer Function 121(PS_OUTPUT) - 124: 26(int) Constant 0 - 125: 7(fvec4) ConstantComposite 118 118 118 118 - 127: 26(int) Constant 1 - 128: TypePointer Function 6(float) - 130: TypePointer Output 7(fvec4) - 131(Color): 130(ptr) Variable Output - 134: TypePointer Output 6(float) - 135(Depth): 134(ptr) Variable Output - 139(g_tTex1df4): 11(ptr) Variable UniformConstant + 16(g_tTex1df4a): 15(ptr) Variable UniformConstant + 18: TypeSampler + 19: TypePointer UniformConstant 18 + 20(g_sSamp): 19(ptr) Variable UniformConstant + 22: TypeSampledImage 14 + 24: TypeVector 6(float) 2 + 25: 6(float) Constant 1036831949 + 26: 6(float) Constant 1045220557 + 27: 24(fvec2) ConstantComposite 25 26 + 28: 6(float) Constant 1061158912 + 30: TypeInt 32 1 + 31: TypeVector 30(int) 4 + 32: TypePointer Function 31(ivec4) + 34: TypeImage 30(int) 1D array sampled format:Unknown + 35: TypePointer UniformConstant 34 + 36(g_tTex1di4a): 35(ptr) Variable UniformConstant + 39: TypeSampledImage 34 + 41: 6(float) Constant 1050253722 + 42: 24(fvec2) ConstantComposite 26 41 + 44: TypeInt 32 0 + 45: TypeVector 44(int) 4 + 46: TypePointer Function 45(ivec4) + 48: TypeImage 44(int) 1D array sampled format:Unknown + 49: TypePointer UniformConstant 48 + 50(g_tTex1du4a): 49(ptr) Variable UniformConstant + 53: TypeSampledImage 48 + 55: 6(float) Constant 1053609165 + 56: 24(fvec2) ConstantComposite 41 55 + 59: TypeImage 6(float) 2D array sampled format:Unknown + 60: TypePointer UniformConstant 59 + 61(g_tTex2df4a): 60(ptr) Variable UniformConstant + 64: TypeSampledImage 59 + 66: TypeVector 6(float) 3 + 67: 66(fvec3) ConstantComposite 25 26 41 + 70: TypeImage 30(int) 2D array sampled format:Unknown + 71: TypePointer UniformConstant 70 + 72(g_tTex2di4a): 71(ptr) Variable UniformConstant + 75: TypeSampledImage 70 + 77: 6(float) Constant 1056964608 + 78: 66(fvec3) ConstantComposite 41 55 77 + 81: TypeImage 44(int) 2D array sampled format:Unknown + 82: TypePointer UniformConstant 81 + 83(g_tTex2du4a): 82(ptr) Variable UniformConstant + 86: TypeSampledImage 81 + 88: 6(float) Constant 1058642330 + 89: 6(float) Constant 1060320051 + 90: 66(fvec3) ConstantComposite 77 88 89 + 93: TypeImage 6(float) Cube array sampled format:Unknown + 94: TypePointer UniformConstant 93 + 95(g_tTexcdf4a): 94(ptr) Variable UniformConstant + 98: TypeSampledImage 93 + 100: 7(fvec4) ConstantComposite 25 26 41 55 + 103: TypeImage 30(int) Cube array sampled format:Unknown + 104: TypePointer UniformConstant 103 +105(g_tTexcdi4a): 104(ptr) Variable UniformConstant + 108: TypeSampledImage 103 + 110: 7(fvec4) ConstantComposite 55 77 88 89 + 113: TypeImage 44(int) Cube array sampled format:Unknown + 114: TypePointer UniformConstant 113 +115(g_tTexcdu4a): 114(ptr) Variable UniformConstant + 118: TypeSampledImage 113 + 120: 6(float) Constant 1061997773 + 121: 6(float) Constant 1063675494 + 122: 6(float) Constant 1065353216 + 123: 7(fvec4) ConstantComposite 89 120 121 122 + 125: TypePointer Function 8(PS_OUTPUT) + 127: 30(int) Constant 0 + 128: 7(fvec4) ConstantComposite 122 122 122 122 + 130: 30(int) Constant 1 + 131: TypePointer Function 6(float) + 138: TypePointer Output 7(fvec4) + 139(Color): 138(ptr) Variable Output + 142: TypePointer Output 6(float) + 143(Depth): 142(ptr) Variable Output + 146(g_tTex1df4): 15(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label - 9(txval10): 8(ptr) Variable Function - 29(txval11): 28(ptr) Variable Function - 43(txval12): 42(ptr) Variable Function - 54(txval20): 8(ptr) Variable Function - 65(txval21): 28(ptr) Variable Function - 76(txval22): 42(ptr) Variable Function - 88(txval40): 8(ptr) Variable Function - 98(txval41): 28(ptr) Variable Function - 108(txval42): 42(ptr) Variable Function - 123(psout): 122(ptr) Variable Function - 13: 10 Load 12(g_tTex1df4a) - 17: 14 Load 16(g_sSamp) - 19: 18 SampledImage 13 17 - 25: 7(fvec4) ImageSampleExplicitLod 19 23 Lod 24 - Store 9(txval10) 25 - 33: 30 Load 32(g_tTex1di4a) - 34: 14 Load 16(g_sSamp) - 36: 35 SampledImage 33 34 - 39: 27(ivec4) ImageSampleExplicitLod 36 38 Lod 24 - Store 29(txval11) 39 - 47: 44 Load 46(g_tTex1du4a) - 48: 14 Load 16(g_sSamp) - 50: 49 SampledImage 47 48 - 53: 41(ivec4) ImageSampleExplicitLod 50 52 Lod 24 - Store 43(txval12) 53 - 58: 55 Load 57(g_tTex2df4a) - 59: 14 Load 16(g_sSamp) - 61: 60 SampledImage 58 59 - 64: 7(fvec4) ImageSampleExplicitLod 61 63 Lod 24 - Store 54(txval20) 64 - 69: 66 Load 68(g_tTex2di4a) - 70: 14 Load 16(g_sSamp) - 72: 71 SampledImage 69 70 - 75: 27(ivec4) ImageSampleExplicitLod 72 74 Lod 24 - Store 65(txval21) 75 - 80: 77 Load 79(g_tTex2du4a) - 81: 14 Load 16(g_sSamp) - 83: 82 SampledImage 80 81 - 87: 41(ivec4) ImageSampleExplicitLod 83 86 Lod 24 - Store 76(txval22) 87 - 92: 89 Load 91(g_tTexcdf4a) - 93: 14 Load 16(g_sSamp) - 95: 94 SampledImage 92 93 - 97: 7(fvec4) ImageSampleExplicitLod 95 96 Lod 24 - Store 88(txval40) 97 - 102: 99 Load 101(g_tTexcdi4a) - 103: 14 Load 16(g_sSamp) - 105: 104 SampledImage 102 103 - 107: 27(ivec4) ImageSampleExplicitLod 105 106 Lod 24 - Store 98(txval41) 107 - 112: 109 Load 111(g_tTexcdu4a) - 113: 14 Load 16(g_sSamp) - 115: 114 SampledImage 112 113 - 120: 41(ivec4) ImageSampleExplicitLod 115 119 Lod 24 - Store 108(txval42) 120 - 126: 8(ptr) AccessChain 123(psout) 124 - Store 126 125 - 129: 128(ptr) AccessChain 123(psout) 127 - Store 129 118 - 132: 8(ptr) AccessChain 123(psout) 124 - 133: 7(fvec4) Load 132 - Store 131(Color) 133 - 136: 128(ptr) AccessChain 123(psout) 127 - 137: 6(float) Load 136 - Store 135(Depth) 137 +136(flattenTemp): 125(ptr) Variable Function + 137:8(PS_OUTPUT) FunctionCall 10(@main() + Store 136(flattenTemp) 137 + 140: 12(ptr) AccessChain 136(flattenTemp) 127 + 141: 7(fvec4) Load 140 + Store 139(Color) 141 + 144: 131(ptr) AccessChain 136(flattenTemp) 130 + 145: 6(float) Load 144 + Store 143(Depth) 145 Return FunctionEnd + 10(@main():8(PS_OUTPUT) Function None 9 + 11: Label + 13(txval10): 12(ptr) Variable Function + 33(txval11): 32(ptr) Variable Function + 47(txval12): 46(ptr) Variable Function + 58(txval20): 12(ptr) Variable Function + 69(txval21): 32(ptr) Variable Function + 80(txval22): 46(ptr) Variable Function + 92(txval40): 12(ptr) Variable Function + 102(txval41): 32(ptr) Variable Function + 112(txval42): 46(ptr) Variable Function + 126(psout): 125(ptr) Variable Function + 17: 14 Load 16(g_tTex1df4a) + 21: 18 Load 20(g_sSamp) + 23: 22 SampledImage 17 21 + 29: 7(fvec4) ImageSampleExplicitLod 23 27 Lod 28 + Store 13(txval10) 29 + 37: 34 Load 36(g_tTex1di4a) + 38: 18 Load 20(g_sSamp) + 40: 39 SampledImage 37 38 + 43: 31(ivec4) ImageSampleExplicitLod 40 42 Lod 28 + Store 33(txval11) 43 + 51: 48 Load 50(g_tTex1du4a) + 52: 18 Load 20(g_sSamp) + 54: 53 SampledImage 51 52 + 57: 45(ivec4) ImageSampleExplicitLod 54 56 Lod 28 + Store 47(txval12) 57 + 62: 59 Load 61(g_tTex2df4a) + 63: 18 Load 20(g_sSamp) + 65: 64 SampledImage 62 63 + 68: 7(fvec4) ImageSampleExplicitLod 65 67 Lod 28 + Store 58(txval20) 68 + 73: 70 Load 72(g_tTex2di4a) + 74: 18 Load 20(g_sSamp) + 76: 75 SampledImage 73 74 + 79: 31(ivec4) ImageSampleExplicitLod 76 78 Lod 28 + Store 69(txval21) 79 + 84: 81 Load 83(g_tTex2du4a) + 85: 18 Load 20(g_sSamp) + 87: 86 SampledImage 84 85 + 91: 45(ivec4) ImageSampleExplicitLod 87 90 Lod 28 + Store 80(txval22) 91 + 96: 93 Load 95(g_tTexcdf4a) + 97: 18 Load 20(g_sSamp) + 99: 98 SampledImage 96 97 + 101: 7(fvec4) ImageSampleExplicitLod 99 100 Lod 28 + Store 92(txval40) 101 + 106: 103 Load 105(g_tTexcdi4a) + 107: 18 Load 20(g_sSamp) + 109: 108 SampledImage 106 107 + 111: 31(ivec4) ImageSampleExplicitLod 109 110 Lod 28 + Store 102(txval41) 111 + 116: 113 Load 115(g_tTexcdu4a) + 117: 18 Load 20(g_sSamp) + 119: 118 SampledImage 116 117 + 124: 45(ivec4) ImageSampleExplicitLod 119 123 Lod 28 + Store 112(txval42) 124 + 129: 12(ptr) AccessChain 126(psout) 127 + Store 129 128 + 132: 131(ptr) AccessChain 126(psout) 130 + Store 132 122 + 133:8(PS_OUTPUT) Load 126(psout) + ReturnValue 133 + FunctionEnd diff --git a/Test/baseResults/hlsl.samplelevel.basic.dx10.frag.out b/Test/baseResults/hlsl.samplelevel.basic.dx10.frag.out index 34a65978..b500c1f8 100644 --- a/Test/baseResults/hlsl.samplelevel.basic.dx10.frag.out +++ b/Test/baseResults/hlsl.samplelevel.basic.dx10.frag.out @@ -2,7 +2,7 @@ hlsl.samplelevel.basic.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:29 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:29 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:29 Function Parameters: 0:? Sequence 0:32 Sequence @@ -169,24 +169,28 @@ gl_FragCoord origin is upper left 0:49 1 (const int) 0:49 Constant: 0:49 1.000000 -0:51 Sequence -0:51 Sequence -0:51 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:51 Color: direct index for structure (temp 4-component vector of float) -0:51 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:51 Constant: -0:51 0 (const int) -0:51 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:51 Depth: direct index for structure (temp float) -0:51 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:51 Constant: -0:51 1 (const int) -0:51 Branch: Return +0:51 Branch: Return with expression +0:51 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:29 Function Definition: main( (temp void) +0:29 Function Parameters: +0:? Sequence +0:29 Sequence +0:29 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:29 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:29 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:29 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:29 Color: direct index for structure (temp 4-component vector of float) +0:29 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:29 Constant: +0:29 0 (const int) +0:29 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:29 Depth: direct index for structure (temp float) +0:29 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:29 Constant: +0:29 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_sSamp2d' (uniform sampler) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D) @@ -202,6 +206,8 @@ gl_FragCoord origin is upper left 0:? 'g_tTexcdf4' (uniform textureCube) 0:? 'g_tTexcdi4' (uniform itextureCube) 0:? 'g_tTexcdu4' (uniform utextureCube) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) Linked fragment stage: @@ -210,7 +216,7 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:29 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:29 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:29 Function Parameters: 0:? Sequence 0:32 Sequence @@ -377,24 +383,28 @@ gl_FragCoord origin is upper left 0:49 1 (const int) 0:49 Constant: 0:49 1.000000 -0:51 Sequence -0:51 Sequence -0:51 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:51 Color: direct index for structure (temp 4-component vector of float) -0:51 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:51 Constant: -0:51 0 (const int) -0:51 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:51 Depth: direct index for structure (temp float) -0:51 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:51 Constant: -0:51 1 (const int) -0:51 Branch: Return +0:51 Branch: Return with expression +0:51 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:29 Function Definition: main( (temp void) +0:29 Function Parameters: +0:? Sequence +0:29 Sequence +0:29 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:29 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:29 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:29 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:29 Color: direct index for structure (temp 4-component vector of float) +0:29 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:29 Constant: +0:29 0 (const int) +0:29 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:29 Depth: direct index for structure (temp float) +0:29 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:29 Constant: +0:29 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_sSamp2d' (uniform sampler) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D) @@ -410,248 +420,261 @@ gl_FragCoord origin is upper left 0:? 'g_tTexcdf4' (uniform textureCube) 0:? 'g_tTexcdi4' (uniform itextureCube) 0:? 'g_tTexcdu4' (uniform utextureCube) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 165 +// Id's are bound by 172 Capability Shader Capability Sampled1D 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 155 159 + EntryPoint Fragment 4 "main" 163 167 ExecutionMode 4 OriginUpperLeft Name 4 "main" - Name 9 "txval10" - Name 12 "g_tTex1df4" - Name 16 "g_sSamp" - Name 26 "txval11" - Name 29 "g_tTex1di4" - Name 39 "txval12" - Name 42 "g_tTex1du4" - Name 49 "txval20" - Name 52 "g_tTex2df4" - Name 60 "txval21" - Name 63 "g_tTex2di4" - Name 71 "txval22" - Name 74 "g_tTex2du4" - Name 83 "txval30" - Name 86 "g_tTex3df4" - Name 94 "txval31" - Name 97 "g_tTex3di4" - Name 104 "txval32" - Name 107 "g_tTex3du4" - Name 117 "txval40" - Name 120 "g_tTexcdf4" - Name 126 "txval41" - Name 129 "g_tTexcdi4" - Name 135 "txval42" - Name 138 "g_tTexcdu4" - Name 144 "PS_OUTPUT" - MemberName 144(PS_OUTPUT) 0 "Color" - MemberName 144(PS_OUTPUT) 1 "Depth" - Name 146 "psout" - Name 155 "Color" - Name 159 "Depth" - Name 163 "g_sSamp2d" - Name 164 "g_tTex1df4a" - Decorate 12(g_tTex1df4) DescriptorSet 0 - Decorate 12(g_tTex1df4) Binding 0 - Decorate 16(g_sSamp) DescriptorSet 0 - Decorate 16(g_sSamp) Binding 0 - Decorate 29(g_tTex1di4) DescriptorSet 0 - Decorate 42(g_tTex1du4) DescriptorSet 0 - Decorate 52(g_tTex2df4) DescriptorSet 0 - Decorate 63(g_tTex2di4) DescriptorSet 0 - Decorate 74(g_tTex2du4) DescriptorSet 0 - Decorate 86(g_tTex3df4) DescriptorSet 0 - Decorate 97(g_tTex3di4) DescriptorSet 0 - Decorate 107(g_tTex3du4) DescriptorSet 0 - Decorate 120(g_tTexcdf4) DescriptorSet 0 - Decorate 129(g_tTexcdi4) DescriptorSet 0 - Decorate 138(g_tTexcdu4) DescriptorSet 0 - Decorate 155(Color) Location 0 - Decorate 159(Depth) BuiltIn FragDepth - Decorate 163(g_sSamp2d) DescriptorSet 0 - Decorate 164(g_tTex1df4a) DescriptorSet 0 - Decorate 164(g_tTex1df4a) Binding 1 + Name 8 "PS_OUTPUT" + MemberName 8(PS_OUTPUT) 0 "Color" + MemberName 8(PS_OUTPUT) 1 "Depth" + Name 10 "@main(" + Name 13 "txval10" + Name 16 "g_tTex1df4" + Name 20 "g_sSamp" + Name 30 "txval11" + Name 33 "g_tTex1di4" + Name 43 "txval12" + Name 46 "g_tTex1du4" + Name 53 "txval20" + Name 56 "g_tTex2df4" + Name 64 "txval21" + Name 67 "g_tTex2di4" + Name 75 "txval22" + Name 78 "g_tTex2du4" + Name 87 "txval30" + Name 90 "g_tTex3df4" + Name 98 "txval31" + Name 101 "g_tTex3di4" + Name 108 "txval32" + Name 111 "g_tTex3du4" + Name 121 "txval40" + Name 124 "g_tTexcdf4" + Name 130 "txval41" + Name 133 "g_tTexcdi4" + Name 139 "txval42" + Name 142 "g_tTexcdu4" + Name 149 "psout" + Name 160 "flattenTemp" + Name 163 "Color" + Name 167 "Depth" + Name 170 "g_sSamp2d" + Name 171 "g_tTex1df4a" + Decorate 16(g_tTex1df4) DescriptorSet 0 + Decorate 16(g_tTex1df4) Binding 0 + Decorate 20(g_sSamp) DescriptorSet 0 + Decorate 20(g_sSamp) Binding 0 + Decorate 33(g_tTex1di4) DescriptorSet 0 + Decorate 46(g_tTex1du4) DescriptorSet 0 + Decorate 56(g_tTex2df4) DescriptorSet 0 + Decorate 67(g_tTex2di4) DescriptorSet 0 + Decorate 78(g_tTex2du4) DescriptorSet 0 + Decorate 90(g_tTex3df4) DescriptorSet 0 + Decorate 101(g_tTex3di4) DescriptorSet 0 + Decorate 111(g_tTex3du4) DescriptorSet 0 + Decorate 124(g_tTexcdf4) DescriptorSet 0 + Decorate 133(g_tTexcdi4) DescriptorSet 0 + Decorate 142(g_tTexcdu4) DescriptorSet 0 + Decorate 163(Color) Location 0 + Decorate 167(Depth) BuiltIn FragDepth + Decorate 170(g_sSamp2d) DescriptorSet 0 + Decorate 171(g_tTex1df4a) DescriptorSet 0 + Decorate 171(g_tTex1df4a) Binding 1 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 - 8: TypePointer Function 7(fvec4) - 10: TypeImage 6(float) 1D sampled format:Unknown - 11: TypePointer UniformConstant 10 - 12(g_tTex1df4): 11(ptr) Variable UniformConstant - 14: TypeSampler + 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) + 9: TypeFunction 8(PS_OUTPUT) + 12: TypePointer Function 7(fvec4) + 14: TypeImage 6(float) 1D sampled format:Unknown 15: TypePointer UniformConstant 14 - 16(g_sSamp): 15(ptr) Variable UniformConstant - 18: TypeSampledImage 10 - 20: 6(float) Constant 1036831949 - 21: 6(float) Constant 1061158912 - 23: TypeInt 32 1 - 24: TypeVector 23(int) 4 - 25: TypePointer Function 24(ivec4) - 27: TypeImage 23(int) 1D sampled format:Unknown - 28: TypePointer UniformConstant 27 - 29(g_tTex1di4): 28(ptr) Variable UniformConstant - 32: TypeSampledImage 27 - 34: 6(float) Constant 1045220557 - 36: TypeInt 32 0 - 37: TypeVector 36(int) 4 - 38: TypePointer Function 37(ivec4) - 40: TypeImage 36(int) 1D sampled format:Unknown - 41: TypePointer UniformConstant 40 - 42(g_tTex1du4): 41(ptr) Variable UniformConstant - 45: TypeSampledImage 40 - 47: 6(float) Constant 1050253722 - 50: TypeImage 6(float) 2D sampled format:Unknown - 51: TypePointer UniformConstant 50 - 52(g_tTex2df4): 51(ptr) Variable UniformConstant - 55: TypeSampledImage 50 - 57: TypeVector 6(float) 2 - 58: 57(fvec2) ConstantComposite 20 34 - 61: TypeImage 23(int) 2D sampled format:Unknown - 62: TypePointer UniformConstant 61 - 63(g_tTex2di4): 62(ptr) Variable UniformConstant - 66: TypeSampledImage 61 - 68: 6(float) Constant 1053609165 - 69: 57(fvec2) ConstantComposite 47 68 - 72: TypeImage 36(int) 2D sampled format:Unknown - 73: TypePointer UniformConstant 72 - 74(g_tTex2du4): 73(ptr) Variable UniformConstant - 77: TypeSampledImage 72 - 79: 6(float) Constant 1056964608 - 80: 6(float) Constant 1058642330 - 81: 57(fvec2) ConstantComposite 79 80 - 84: TypeImage 6(float) 3D sampled format:Unknown - 85: TypePointer UniformConstant 84 - 86(g_tTex3df4): 85(ptr) Variable UniformConstant - 89: TypeSampledImage 84 - 91: TypeVector 6(float) 3 - 92: 91(fvec3) ConstantComposite 20 34 47 - 95: TypeImage 23(int) 3D sampled format:Unknown - 96: TypePointer UniformConstant 95 - 97(g_tTex3di4): 96(ptr) Variable UniformConstant - 100: TypeSampledImage 95 - 102: 91(fvec3) ConstantComposite 68 79 80 - 105: TypeImage 36(int) 3D sampled format:Unknown - 106: TypePointer UniformConstant 105 - 107(g_tTex3du4): 106(ptr) Variable UniformConstant - 110: TypeSampledImage 105 - 112: 6(float) Constant 1060320051 - 113: 6(float) Constant 1061997773 - 114: 6(float) Constant 1063675494 - 115: 91(fvec3) ConstantComposite 112 113 114 - 118: TypeImage 6(float) Cube sampled format:Unknown - 119: TypePointer UniformConstant 118 - 120(g_tTexcdf4): 119(ptr) Variable UniformConstant - 123: TypeSampledImage 118 - 127: TypeImage 23(int) Cube sampled format:Unknown - 128: TypePointer UniformConstant 127 - 129(g_tTexcdi4): 128(ptr) Variable UniformConstant - 132: TypeSampledImage 127 - 136: TypeImage 36(int) Cube sampled format:Unknown - 137: TypePointer UniformConstant 136 - 138(g_tTexcdu4): 137(ptr) Variable UniformConstant - 141: TypeSampledImage 136 - 144(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) - 145: TypePointer Function 144(PS_OUTPUT) - 147: 23(int) Constant 0 - 148: 6(float) Constant 1065353216 - 149: 7(fvec4) ConstantComposite 148 148 148 148 - 151: 23(int) Constant 1 - 152: TypePointer Function 6(float) - 154: TypePointer Output 7(fvec4) - 155(Color): 154(ptr) Variable Output - 158: TypePointer Output 6(float) - 159(Depth): 158(ptr) Variable Output - 163(g_sSamp2d): 15(ptr) Variable UniformConstant -164(g_tTex1df4a): 11(ptr) Variable UniformConstant + 16(g_tTex1df4): 15(ptr) Variable UniformConstant + 18: TypeSampler + 19: TypePointer UniformConstant 18 + 20(g_sSamp): 19(ptr) Variable UniformConstant + 22: TypeSampledImage 14 + 24: 6(float) Constant 1036831949 + 25: 6(float) Constant 1061158912 + 27: TypeInt 32 1 + 28: TypeVector 27(int) 4 + 29: TypePointer Function 28(ivec4) + 31: TypeImage 27(int) 1D sampled format:Unknown + 32: TypePointer UniformConstant 31 + 33(g_tTex1di4): 32(ptr) Variable UniformConstant + 36: TypeSampledImage 31 + 38: 6(float) Constant 1045220557 + 40: TypeInt 32 0 + 41: TypeVector 40(int) 4 + 42: TypePointer Function 41(ivec4) + 44: TypeImage 40(int) 1D sampled format:Unknown + 45: TypePointer UniformConstant 44 + 46(g_tTex1du4): 45(ptr) Variable UniformConstant + 49: TypeSampledImage 44 + 51: 6(float) Constant 1050253722 + 54: TypeImage 6(float) 2D sampled format:Unknown + 55: TypePointer UniformConstant 54 + 56(g_tTex2df4): 55(ptr) Variable UniformConstant + 59: TypeSampledImage 54 + 61: TypeVector 6(float) 2 + 62: 61(fvec2) ConstantComposite 24 38 + 65: TypeImage 27(int) 2D sampled format:Unknown + 66: TypePointer UniformConstant 65 + 67(g_tTex2di4): 66(ptr) Variable UniformConstant + 70: TypeSampledImage 65 + 72: 6(float) Constant 1053609165 + 73: 61(fvec2) ConstantComposite 51 72 + 76: TypeImage 40(int) 2D sampled format:Unknown + 77: TypePointer UniformConstant 76 + 78(g_tTex2du4): 77(ptr) Variable UniformConstant + 81: TypeSampledImage 76 + 83: 6(float) Constant 1056964608 + 84: 6(float) Constant 1058642330 + 85: 61(fvec2) ConstantComposite 83 84 + 88: TypeImage 6(float) 3D sampled format:Unknown + 89: TypePointer UniformConstant 88 + 90(g_tTex3df4): 89(ptr) Variable UniformConstant + 93: TypeSampledImage 88 + 95: TypeVector 6(float) 3 + 96: 95(fvec3) ConstantComposite 24 38 51 + 99: TypeImage 27(int) 3D sampled format:Unknown + 100: TypePointer UniformConstant 99 + 101(g_tTex3di4): 100(ptr) Variable UniformConstant + 104: TypeSampledImage 99 + 106: 95(fvec3) ConstantComposite 72 83 84 + 109: TypeImage 40(int) 3D sampled format:Unknown + 110: TypePointer UniformConstant 109 + 111(g_tTex3du4): 110(ptr) Variable UniformConstant + 114: TypeSampledImage 109 + 116: 6(float) Constant 1060320051 + 117: 6(float) Constant 1061997773 + 118: 6(float) Constant 1063675494 + 119: 95(fvec3) ConstantComposite 116 117 118 + 122: TypeImage 6(float) Cube sampled format:Unknown + 123: TypePointer UniformConstant 122 + 124(g_tTexcdf4): 123(ptr) Variable UniformConstant + 127: TypeSampledImage 122 + 131: TypeImage 27(int) Cube sampled format:Unknown + 132: TypePointer UniformConstant 131 + 133(g_tTexcdi4): 132(ptr) Variable UniformConstant + 136: TypeSampledImage 131 + 140: TypeImage 40(int) Cube sampled format:Unknown + 141: TypePointer UniformConstant 140 + 142(g_tTexcdu4): 141(ptr) Variable UniformConstant + 145: TypeSampledImage 140 + 148: TypePointer Function 8(PS_OUTPUT) + 150: 27(int) Constant 0 + 151: 6(float) Constant 1065353216 + 152: 7(fvec4) ConstantComposite 151 151 151 151 + 154: 27(int) Constant 1 + 155: TypePointer Function 6(float) + 162: TypePointer Output 7(fvec4) + 163(Color): 162(ptr) Variable Output + 166: TypePointer Output 6(float) + 167(Depth): 166(ptr) Variable Output + 170(g_sSamp2d): 19(ptr) Variable UniformConstant +171(g_tTex1df4a): 15(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label - 9(txval10): 8(ptr) Variable Function - 26(txval11): 25(ptr) Variable Function - 39(txval12): 38(ptr) Variable Function - 49(txval20): 8(ptr) Variable Function - 60(txval21): 25(ptr) Variable Function - 71(txval22): 38(ptr) Variable Function - 83(txval30): 8(ptr) Variable Function - 94(txval31): 25(ptr) Variable Function - 104(txval32): 38(ptr) Variable Function - 117(txval40): 8(ptr) Variable Function - 126(txval41): 25(ptr) Variable Function - 135(txval42): 38(ptr) Variable Function - 146(psout): 145(ptr) Variable Function - 13: 10 Load 12(g_tTex1df4) - 17: 14 Load 16(g_sSamp) - 19: 18 SampledImage 13 17 - 22: 7(fvec4) ImageSampleExplicitLod 19 20 Lod 21 - Store 9(txval10) 22 - 30: 27 Load 29(g_tTex1di4) - 31: 14 Load 16(g_sSamp) - 33: 32 SampledImage 30 31 - 35: 24(ivec4) ImageSampleExplicitLod 33 34 Lod 21 - Store 26(txval11) 35 - 43: 40 Load 42(g_tTex1du4) - 44: 14 Load 16(g_sSamp) - 46: 45 SampledImage 43 44 - 48: 37(ivec4) ImageSampleExplicitLod 46 47 Lod 21 - Store 39(txval12) 48 - 53: 50 Load 52(g_tTex2df4) - 54: 14 Load 16(g_sSamp) - 56: 55 SampledImage 53 54 - 59: 7(fvec4) ImageSampleExplicitLod 56 58 Lod 21 - Store 49(txval20) 59 - 64: 61 Load 63(g_tTex2di4) - 65: 14 Load 16(g_sSamp) - 67: 66 SampledImage 64 65 - 70: 24(ivec4) ImageSampleExplicitLod 67 69 Lod 21 - Store 60(txval21) 70 - 75: 72 Load 74(g_tTex2du4) - 76: 14 Load 16(g_sSamp) - 78: 77 SampledImage 75 76 - 82: 37(ivec4) ImageSampleExplicitLod 78 81 Lod 21 - Store 71(txval22) 82 - 87: 84 Load 86(g_tTex3df4) - 88: 14 Load 16(g_sSamp) - 90: 89 SampledImage 87 88 - 93: 7(fvec4) ImageSampleExplicitLod 90 92 Lod 21 - Store 83(txval30) 93 - 98: 95 Load 97(g_tTex3di4) - 99: 14 Load 16(g_sSamp) - 101: 100 SampledImage 98 99 - 103: 24(ivec4) ImageSampleExplicitLod 101 102 Lod 21 - Store 94(txval31) 103 - 108: 105 Load 107(g_tTex3du4) - 109: 14 Load 16(g_sSamp) - 111: 110 SampledImage 108 109 - 116: 37(ivec4) ImageSampleExplicitLod 111 115 Lod 21 - Store 104(txval32) 116 - 121: 118 Load 120(g_tTexcdf4) - 122: 14 Load 16(g_sSamp) - 124: 123 SampledImage 121 122 - 125: 7(fvec4) ImageSampleExplicitLod 124 92 Lod 21 - Store 117(txval40) 125 - 130: 127 Load 129(g_tTexcdi4) - 131: 14 Load 16(g_sSamp) - 133: 132 SampledImage 130 131 - 134: 24(ivec4) ImageSampleExplicitLod 133 102 Lod 21 - Store 126(txval41) 134 - 139: 136 Load 138(g_tTexcdu4) - 140: 14 Load 16(g_sSamp) - 142: 141 SampledImage 139 140 - 143: 37(ivec4) ImageSampleExplicitLod 142 115 Lod 21 - Store 135(txval42) 143 - 150: 8(ptr) AccessChain 146(psout) 147 - Store 150 149 - 153: 152(ptr) AccessChain 146(psout) 151 - Store 153 148 - 156: 8(ptr) AccessChain 146(psout) 147 - 157: 7(fvec4) Load 156 - Store 155(Color) 157 - 160: 152(ptr) AccessChain 146(psout) 151 - 161: 6(float) Load 160 - Store 159(Depth) 161 +160(flattenTemp): 148(ptr) Variable Function + 161:8(PS_OUTPUT) FunctionCall 10(@main() + Store 160(flattenTemp) 161 + 164: 12(ptr) AccessChain 160(flattenTemp) 150 + 165: 7(fvec4) Load 164 + Store 163(Color) 165 + 168: 155(ptr) AccessChain 160(flattenTemp) 154 + 169: 6(float) Load 168 + Store 167(Depth) 169 Return FunctionEnd + 10(@main():8(PS_OUTPUT) Function None 9 + 11: Label + 13(txval10): 12(ptr) Variable Function + 30(txval11): 29(ptr) Variable Function + 43(txval12): 42(ptr) Variable Function + 53(txval20): 12(ptr) Variable Function + 64(txval21): 29(ptr) Variable Function + 75(txval22): 42(ptr) Variable Function + 87(txval30): 12(ptr) Variable Function + 98(txval31): 29(ptr) Variable Function + 108(txval32): 42(ptr) Variable Function + 121(txval40): 12(ptr) Variable Function + 130(txval41): 29(ptr) Variable Function + 139(txval42): 42(ptr) Variable Function + 149(psout): 148(ptr) Variable Function + 17: 14 Load 16(g_tTex1df4) + 21: 18 Load 20(g_sSamp) + 23: 22 SampledImage 17 21 + 26: 7(fvec4) ImageSampleExplicitLod 23 24 Lod 25 + Store 13(txval10) 26 + 34: 31 Load 33(g_tTex1di4) + 35: 18 Load 20(g_sSamp) + 37: 36 SampledImage 34 35 + 39: 28(ivec4) ImageSampleExplicitLod 37 38 Lod 25 + Store 30(txval11) 39 + 47: 44 Load 46(g_tTex1du4) + 48: 18 Load 20(g_sSamp) + 50: 49 SampledImage 47 48 + 52: 41(ivec4) ImageSampleExplicitLod 50 51 Lod 25 + Store 43(txval12) 52 + 57: 54 Load 56(g_tTex2df4) + 58: 18 Load 20(g_sSamp) + 60: 59 SampledImage 57 58 + 63: 7(fvec4) ImageSampleExplicitLod 60 62 Lod 25 + Store 53(txval20) 63 + 68: 65 Load 67(g_tTex2di4) + 69: 18 Load 20(g_sSamp) + 71: 70 SampledImage 68 69 + 74: 28(ivec4) ImageSampleExplicitLod 71 73 Lod 25 + Store 64(txval21) 74 + 79: 76 Load 78(g_tTex2du4) + 80: 18 Load 20(g_sSamp) + 82: 81 SampledImage 79 80 + 86: 41(ivec4) ImageSampleExplicitLod 82 85 Lod 25 + Store 75(txval22) 86 + 91: 88 Load 90(g_tTex3df4) + 92: 18 Load 20(g_sSamp) + 94: 93 SampledImage 91 92 + 97: 7(fvec4) ImageSampleExplicitLod 94 96 Lod 25 + Store 87(txval30) 97 + 102: 99 Load 101(g_tTex3di4) + 103: 18 Load 20(g_sSamp) + 105: 104 SampledImage 102 103 + 107: 28(ivec4) ImageSampleExplicitLod 105 106 Lod 25 + Store 98(txval31) 107 + 112: 109 Load 111(g_tTex3du4) + 113: 18 Load 20(g_sSamp) + 115: 114 SampledImage 112 113 + 120: 41(ivec4) ImageSampleExplicitLod 115 119 Lod 25 + Store 108(txval32) 120 + 125: 122 Load 124(g_tTexcdf4) + 126: 18 Load 20(g_sSamp) + 128: 127 SampledImage 125 126 + 129: 7(fvec4) ImageSampleExplicitLod 128 96 Lod 25 + Store 121(txval40) 129 + 134: 131 Load 133(g_tTexcdi4) + 135: 18 Load 20(g_sSamp) + 137: 136 SampledImage 134 135 + 138: 28(ivec4) ImageSampleExplicitLod 137 106 Lod 25 + Store 130(txval41) 138 + 143: 140 Load 142(g_tTexcdu4) + 144: 18 Load 20(g_sSamp) + 146: 145 SampledImage 143 144 + 147: 41(ivec4) ImageSampleExplicitLod 146 119 Lod 25 + Store 139(txval42) 147 + 153: 12(ptr) AccessChain 149(psout) 150 + Store 153 152 + 156: 155(ptr) AccessChain 149(psout) 154 + Store 156 151 + 157:8(PS_OUTPUT) Load 149(psout) + ReturnValue 157 + FunctionEnd diff --git a/Test/baseResults/hlsl.samplelevel.basic.dx10.vert.out b/Test/baseResults/hlsl.samplelevel.basic.dx10.vert.out index a811ed25..bb88c221 100644 --- a/Test/baseResults/hlsl.samplelevel.basic.dx10.vert.out +++ b/Test/baseResults/hlsl.samplelevel.basic.dx10.vert.out @@ -1,7 +1,7 @@ hlsl.samplelevel.basic.dx10.vert Shader version: 450 0:? Sequence -0:27 Function Definition: main( (temp structure{temp 4-component vector of float Position Pos}) +0:27 Function Definition: @main( (temp structure{temp 4-component vector of float Position Pos}) 0:27 Function Parameters: 0:? Sequence 0:30 Sequence @@ -161,15 +161,18 @@ Shader version: 450 0:? 0.000000 0:? 0.000000 0:? 0.000000 -0:48 Sequence -0:48 Sequence -0:48 move second child to first child (temp 4-component vector of float) -0:? 'Pos' (out 4-component vector of float Position) -0:48 Pos: direct index for structure (temp 4-component vector of float) -0:48 'vsout' (temp structure{temp 4-component vector of float Pos}) -0:48 Constant: -0:48 0 (const int) -0:48 Branch: Return +0:48 Branch: Return with expression +0:48 'vsout' (temp structure{temp 4-component vector of float Pos}) +0:27 Function Definition: main( (temp void) +0:27 Function Parameters: +0:? Sequence +0:27 Sequence +0:27 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput_Pos' (out 4-component vector of float Position) +0:27 Pos: direct index for structure (temp 4-component vector of float Position) +0:27 Function Call: @main( (temp structure{temp 4-component vector of float Position Pos}) +0:27 Constant: +0:27 0 (const int) 0:? Linker Objects 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D) @@ -185,7 +188,7 @@ Shader version: 450 0:? 'g_tTexcdf4' (uniform textureCube) 0:? 'g_tTexcdi4' (uniform itextureCube) 0:? 'g_tTexcdu4' (uniform utextureCube) -0:? 'PerVertex_out' (out block{out 4-component vector of float Position Pos}) +0:? 'PerVertex_out' (out block{out 4-component vector of float Position @entryPointOutput_Pos}) Linked vertex stage: @@ -193,7 +196,7 @@ Linked vertex stage: Shader version: 450 0:? Sequence -0:27 Function Definition: main( (temp structure{temp 4-component vector of float Position Pos}) +0:27 Function Definition: @main( (temp structure{temp 4-component vector of float Position Pos}) 0:27 Function Parameters: 0:? Sequence 0:30 Sequence @@ -353,15 +356,18 @@ Shader version: 450 0:? 0.000000 0:? 0.000000 0:? 0.000000 -0:48 Sequence -0:48 Sequence -0:48 move second child to first child (temp 4-component vector of float) -0:? 'Pos' (out 4-component vector of float Position) -0:48 Pos: direct index for structure (temp 4-component vector of float) -0:48 'vsout' (temp structure{temp 4-component vector of float Pos}) -0:48 Constant: -0:48 0 (const int) -0:48 Branch: Return +0:48 Branch: Return with expression +0:48 'vsout' (temp structure{temp 4-component vector of float Pos}) +0:27 Function Definition: main( (temp void) +0:27 Function Parameters: +0:? Sequence +0:27 Sequence +0:27 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput_Pos' (out 4-component vector of float Position) +0:27 Pos: direct index for structure (temp 4-component vector of float Position) +0:27 Function Call: @main( (temp structure{temp 4-component vector of float Position Pos}) +0:27 Constant: +0:27 0 (const int) 0:? Linker Objects 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D) @@ -377,241 +383,258 @@ Shader version: 450 0:? 'g_tTexcdf4' (uniform textureCube) 0:? 'g_tTexcdi4' (uniform itextureCube) 0:? 'g_tTexcdu4' (uniform utextureCube) -0:? 'PerVertex_out' (out block{out 4-component vector of float Position Pos}) +0:? 'PerVertex_out' (out block{out 4-component vector of float Position @entryPointOutput_Pos}) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 160 +// Id's are bound by 171 Capability Shader Capability Sampled1D 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Vertex 4 "main" 152 159 + EntryPoint Vertex 4 "main" 164 170 Name 4 "main" - Name 9 "txval10" - Name 12 "g_tTex1df4" - Name 16 "g_sSamp" - Name 26 "txval11" - Name 29 "g_tTex1di4" - Name 39 "txval12" - Name 42 "g_tTex1du4" - Name 49 "txval20" - Name 52 "g_tTex2df4" - Name 60 "txval21" - Name 63 "g_tTex2di4" - Name 71 "txval22" - Name 74 "g_tTex2du4" - Name 83 "txval30" - Name 86 "g_tTex3df4" - Name 94 "txval31" - Name 97 "g_tTex3di4" - Name 104 "txval32" - Name 107 "g_tTex3du4" - Name 117 "txval40" - Name 120 "g_tTexcdf4" - Name 126 "txval41" - Name 129 "g_tTexcdi4" - Name 135 "txval42" - Name 138 "g_tTexcdu4" - Name 144 "VS_OUTPUT" - MemberName 144(VS_OUTPUT) 0 "Pos" - Name 146 "vsout" - Name 152 "Pos" - Name 156 "g_tTex1df4a" - Name 157 "PerVertex_out" - MemberName 157(PerVertex_out) 0 "Pos" - Name 159 "PerVertex_out" - Decorate 12(g_tTex1df4) DescriptorSet 0 - Decorate 12(g_tTex1df4) Binding 0 - Decorate 16(g_sSamp) DescriptorSet 0 - Decorate 16(g_sSamp) Binding 0 - Decorate 29(g_tTex1di4) DescriptorSet 0 - Decorate 42(g_tTex1du4) DescriptorSet 0 - Decorate 52(g_tTex2df4) DescriptorSet 0 - Decorate 63(g_tTex2di4) DescriptorSet 0 - Decorate 74(g_tTex2du4) DescriptorSet 0 - Decorate 86(g_tTex3df4) DescriptorSet 0 - Decorate 97(g_tTex3di4) DescriptorSet 0 - Decorate 107(g_tTex3du4) DescriptorSet 0 - Decorate 120(g_tTexcdf4) DescriptorSet 0 - Decorate 129(g_tTexcdi4) DescriptorSet 0 - Decorate 138(g_tTexcdu4) DescriptorSet 0 - Decorate 152(Pos) BuiltIn Position - Decorate 156(g_tTex1df4a) DescriptorSet 0 - Decorate 156(g_tTex1df4a) Binding 1 - MemberDecorate 157(PerVertex_out) 0 BuiltIn Position - Decorate 157(PerVertex_out) Block + Name 8 "VS_OUTPUT" + MemberName 8(VS_OUTPUT) 0 "Pos" + Name 10 "@main(" + Name 13 "txval10" + Name 16 "g_tTex1df4" + Name 20 "g_sSamp" + Name 30 "txval11" + Name 33 "g_tTex1di4" + Name 43 "txval12" + Name 46 "g_tTex1du4" + Name 53 "txval20" + Name 56 "g_tTex2df4" + Name 64 "txval21" + Name 67 "g_tTex2di4" + Name 75 "txval22" + Name 78 "g_tTex2du4" + Name 87 "txval30" + Name 90 "g_tTex3df4" + Name 98 "txval31" + Name 101 "g_tTex3di4" + Name 108 "txval32" + Name 111 "g_tTex3du4" + Name 121 "txval40" + Name 124 "g_tTexcdf4" + Name 130 "txval41" + Name 133 "g_tTexcdi4" + Name 139 "txval42" + Name 142 "g_tTexcdu4" + Name 148 "VS_OUTPUT" + MemberName 148(VS_OUTPUT) 0 "Pos" + Name 150 "vsout" + Name 164 "@entryPointOutput_Pos" + Name 167 "g_tTex1df4a" + Name 168 "PerVertex_out" + MemberName 168(PerVertex_out) 0 "@entryPointOutput_Pos" + Name 170 "PerVertex_out" + MemberDecorate 8(VS_OUTPUT) 0 BuiltIn Position + Decorate 16(g_tTex1df4) DescriptorSet 0 + Decorate 16(g_tTex1df4) Binding 0 + Decorate 20(g_sSamp) DescriptorSet 0 + Decorate 20(g_sSamp) Binding 0 + Decorate 33(g_tTex1di4) DescriptorSet 0 + Decorate 46(g_tTex1du4) DescriptorSet 0 + Decorate 56(g_tTex2df4) DescriptorSet 0 + Decorate 67(g_tTex2di4) DescriptorSet 0 + Decorate 78(g_tTex2du4) DescriptorSet 0 + Decorate 90(g_tTex3df4) DescriptorSet 0 + Decorate 101(g_tTex3di4) DescriptorSet 0 + Decorate 111(g_tTex3du4) DescriptorSet 0 + Decorate 124(g_tTexcdf4) DescriptorSet 0 + Decorate 133(g_tTexcdi4) DescriptorSet 0 + Decorate 142(g_tTexcdu4) DescriptorSet 0 + Decorate 164(@entryPointOutput_Pos) BuiltIn Position + Decorate 167(g_tTex1df4a) DescriptorSet 0 + Decorate 167(g_tTex1df4a) Binding 1 + MemberDecorate 168(PerVertex_out) 0 BuiltIn Position + Decorate 168(PerVertex_out) Block 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 - 8: TypePointer Function 7(fvec4) - 10: TypeImage 6(float) 1D sampled format:Unknown - 11: TypePointer UniformConstant 10 - 12(g_tTex1df4): 11(ptr) Variable UniformConstant - 14: TypeSampler + 8(VS_OUTPUT): TypeStruct 7(fvec4) + 9: TypeFunction 8(VS_OUTPUT) + 12: TypePointer Function 7(fvec4) + 14: TypeImage 6(float) 1D sampled format:Unknown 15: TypePointer UniformConstant 14 - 16(g_sSamp): 15(ptr) Variable UniformConstant - 18: TypeSampledImage 10 - 20: 6(float) Constant 1036831949 - 21: 6(float) Constant 1061158912 - 23: TypeInt 32 1 - 24: TypeVector 23(int) 4 - 25: TypePointer Function 24(ivec4) - 27: TypeImage 23(int) 1D sampled format:Unknown - 28: TypePointer UniformConstant 27 - 29(g_tTex1di4): 28(ptr) Variable UniformConstant - 32: TypeSampledImage 27 - 34: 6(float) Constant 1045220557 - 36: TypeInt 32 0 - 37: TypeVector 36(int) 4 - 38: TypePointer Function 37(ivec4) - 40: TypeImage 36(int) 1D sampled format:Unknown - 41: TypePointer UniformConstant 40 - 42(g_tTex1du4): 41(ptr) Variable UniformConstant - 45: TypeSampledImage 40 - 47: 6(float) Constant 1050253722 - 50: TypeImage 6(float) 2D sampled format:Unknown - 51: TypePointer UniformConstant 50 - 52(g_tTex2df4): 51(ptr) Variable UniformConstant - 55: TypeSampledImage 50 - 57: TypeVector 6(float) 2 - 58: 57(fvec2) ConstantComposite 20 34 - 61: TypeImage 23(int) 2D sampled format:Unknown - 62: TypePointer UniformConstant 61 - 63(g_tTex2di4): 62(ptr) Variable UniformConstant - 66: TypeSampledImage 61 - 68: 6(float) Constant 1053609165 - 69: 57(fvec2) ConstantComposite 47 68 - 72: TypeImage 36(int) 2D sampled format:Unknown - 73: TypePointer UniformConstant 72 - 74(g_tTex2du4): 73(ptr) Variable UniformConstant - 77: TypeSampledImage 72 - 79: 6(float) Constant 1056964608 - 80: 6(float) Constant 1058642330 - 81: 57(fvec2) ConstantComposite 79 80 - 84: TypeImage 6(float) 3D sampled format:Unknown - 85: TypePointer UniformConstant 84 - 86(g_tTex3df4): 85(ptr) Variable UniformConstant - 89: TypeSampledImage 84 - 91: TypeVector 6(float) 3 - 92: 91(fvec3) ConstantComposite 20 34 47 - 95: TypeImage 23(int) 3D sampled format:Unknown - 96: TypePointer UniformConstant 95 - 97(g_tTex3di4): 96(ptr) Variable UniformConstant - 100: TypeSampledImage 95 - 102: 91(fvec3) ConstantComposite 68 79 80 - 105: TypeImage 36(int) 3D sampled format:Unknown - 106: TypePointer UniformConstant 105 - 107(g_tTex3du4): 106(ptr) Variable UniformConstant - 110: TypeSampledImage 105 - 112: 6(float) Constant 1060320051 - 113: 6(float) Constant 1061997773 - 114: 6(float) Constant 1063675494 - 115: 91(fvec3) ConstantComposite 112 113 114 - 118: TypeImage 6(float) Cube sampled format:Unknown - 119: TypePointer UniformConstant 118 - 120(g_tTexcdf4): 119(ptr) Variable UniformConstant - 123: TypeSampledImage 118 - 127: TypeImage 23(int) Cube sampled format:Unknown - 128: TypePointer UniformConstant 127 - 129(g_tTexcdi4): 128(ptr) Variable UniformConstant - 132: TypeSampledImage 127 - 136: TypeImage 36(int) Cube sampled format:Unknown - 137: TypePointer UniformConstant 136 - 138(g_tTexcdu4): 137(ptr) Variable UniformConstant - 141: TypeSampledImage 136 - 144(VS_OUTPUT): TypeStruct 7(fvec4) - 145: TypePointer Function 144(VS_OUTPUT) - 147: 23(int) Constant 0 - 148: 6(float) Constant 0 - 149: 7(fvec4) ConstantComposite 148 148 148 148 - 151: TypePointer Output 7(fvec4) - 152(Pos): 151(ptr) Variable Output -156(g_tTex1df4a): 11(ptr) Variable UniformConstant -157(PerVertex_out): TypeStruct 7(fvec4) - 158: TypePointer Output 157(PerVertex_out) -159(PerVertex_out): 158(ptr) Variable Output + 16(g_tTex1df4): 15(ptr) Variable UniformConstant + 18: TypeSampler + 19: TypePointer UniformConstant 18 + 20(g_sSamp): 19(ptr) Variable UniformConstant + 22: TypeSampledImage 14 + 24: 6(float) Constant 1036831949 + 25: 6(float) Constant 1061158912 + 27: TypeInt 32 1 + 28: TypeVector 27(int) 4 + 29: TypePointer Function 28(ivec4) + 31: TypeImage 27(int) 1D sampled format:Unknown + 32: TypePointer UniformConstant 31 + 33(g_tTex1di4): 32(ptr) Variable UniformConstant + 36: TypeSampledImage 31 + 38: 6(float) Constant 1045220557 + 40: TypeInt 32 0 + 41: TypeVector 40(int) 4 + 42: TypePointer Function 41(ivec4) + 44: TypeImage 40(int) 1D sampled format:Unknown + 45: TypePointer UniformConstant 44 + 46(g_tTex1du4): 45(ptr) Variable UniformConstant + 49: TypeSampledImage 44 + 51: 6(float) Constant 1050253722 + 54: TypeImage 6(float) 2D sampled format:Unknown + 55: TypePointer UniformConstant 54 + 56(g_tTex2df4): 55(ptr) Variable UniformConstant + 59: TypeSampledImage 54 + 61: TypeVector 6(float) 2 + 62: 61(fvec2) ConstantComposite 24 38 + 65: TypeImage 27(int) 2D sampled format:Unknown + 66: TypePointer UniformConstant 65 + 67(g_tTex2di4): 66(ptr) Variable UniformConstant + 70: TypeSampledImage 65 + 72: 6(float) Constant 1053609165 + 73: 61(fvec2) ConstantComposite 51 72 + 76: TypeImage 40(int) 2D sampled format:Unknown + 77: TypePointer UniformConstant 76 + 78(g_tTex2du4): 77(ptr) Variable UniformConstant + 81: TypeSampledImage 76 + 83: 6(float) Constant 1056964608 + 84: 6(float) Constant 1058642330 + 85: 61(fvec2) ConstantComposite 83 84 + 88: TypeImage 6(float) 3D sampled format:Unknown + 89: TypePointer UniformConstant 88 + 90(g_tTex3df4): 89(ptr) Variable UniformConstant + 93: TypeSampledImage 88 + 95: TypeVector 6(float) 3 + 96: 95(fvec3) ConstantComposite 24 38 51 + 99: TypeImage 27(int) 3D sampled format:Unknown + 100: TypePointer UniformConstant 99 + 101(g_tTex3di4): 100(ptr) Variable UniformConstant + 104: TypeSampledImage 99 + 106: 95(fvec3) ConstantComposite 72 83 84 + 109: TypeImage 40(int) 3D sampled format:Unknown + 110: TypePointer UniformConstant 109 + 111(g_tTex3du4): 110(ptr) Variable UniformConstant + 114: TypeSampledImage 109 + 116: 6(float) Constant 1060320051 + 117: 6(float) Constant 1061997773 + 118: 6(float) Constant 1063675494 + 119: 95(fvec3) ConstantComposite 116 117 118 + 122: TypeImage 6(float) Cube sampled format:Unknown + 123: TypePointer UniformConstant 122 + 124(g_tTexcdf4): 123(ptr) Variable UniformConstant + 127: TypeSampledImage 122 + 131: TypeImage 27(int) Cube sampled format:Unknown + 132: TypePointer UniformConstant 131 + 133(g_tTexcdi4): 132(ptr) Variable UniformConstant + 136: TypeSampledImage 131 + 140: TypeImage 40(int) Cube sampled format:Unknown + 141: TypePointer UniformConstant 140 + 142(g_tTexcdu4): 141(ptr) Variable UniformConstant + 145: TypeSampledImage 140 + 148(VS_OUTPUT): TypeStruct 7(fvec4) + 149: TypePointer Function 148(VS_OUTPUT) + 151: 27(int) Constant 0 + 152: 6(float) Constant 0 + 153: 7(fvec4) ConstantComposite 152 152 152 152 + 156: TypePointer Function 8(VS_OUTPUT) + 163: TypePointer Output 7(fvec4) +164(@entryPointOutput_Pos): 163(ptr) Variable Output +167(g_tTex1df4a): 15(ptr) Variable UniformConstant +168(PerVertex_out): TypeStruct 7(fvec4) + 169: TypePointer Output 168(PerVertex_out) +170(PerVertex_out): 169(ptr) Variable Output 4(main): 2 Function None 3 5: Label - 9(txval10): 8(ptr) Variable Function - 26(txval11): 25(ptr) Variable Function - 39(txval12): 38(ptr) Variable Function - 49(txval20): 8(ptr) Variable Function - 60(txval21): 25(ptr) Variable Function - 71(txval22): 38(ptr) Variable Function - 83(txval30): 8(ptr) Variable Function - 94(txval31): 25(ptr) Variable Function - 104(txval32): 38(ptr) Variable Function - 117(txval40): 8(ptr) Variable Function - 126(txval41): 25(ptr) Variable Function - 135(txval42): 38(ptr) Variable Function - 146(vsout): 145(ptr) Variable Function - 13: 10 Load 12(g_tTex1df4) - 17: 14 Load 16(g_sSamp) - 19: 18 SampledImage 13 17 - 22: 7(fvec4) ImageSampleExplicitLod 19 20 Lod 21 - Store 9(txval10) 22 - 30: 27 Load 29(g_tTex1di4) - 31: 14 Load 16(g_sSamp) - 33: 32 SampledImage 30 31 - 35: 24(ivec4) ImageSampleExplicitLod 33 34 Lod 21 - Store 26(txval11) 35 - 43: 40 Load 42(g_tTex1du4) - 44: 14 Load 16(g_sSamp) - 46: 45 SampledImage 43 44 - 48: 37(ivec4) ImageSampleExplicitLod 46 47 Lod 21 - Store 39(txval12) 48 - 53: 50 Load 52(g_tTex2df4) - 54: 14 Load 16(g_sSamp) - 56: 55 SampledImage 53 54 - 59: 7(fvec4) ImageSampleExplicitLod 56 58 Lod 21 - Store 49(txval20) 59 - 64: 61 Load 63(g_tTex2di4) - 65: 14 Load 16(g_sSamp) - 67: 66 SampledImage 64 65 - 70: 24(ivec4) ImageSampleExplicitLod 67 69 Lod 21 - Store 60(txval21) 70 - 75: 72 Load 74(g_tTex2du4) - 76: 14 Load 16(g_sSamp) - 78: 77 SampledImage 75 76 - 82: 37(ivec4) ImageSampleExplicitLod 78 81 Lod 21 - Store 71(txval22) 82 - 87: 84 Load 86(g_tTex3df4) - 88: 14 Load 16(g_sSamp) - 90: 89 SampledImage 87 88 - 93: 7(fvec4) ImageSampleExplicitLod 90 92 Lod 21 - Store 83(txval30) 93 - 98: 95 Load 97(g_tTex3di4) - 99: 14 Load 16(g_sSamp) - 101: 100 SampledImage 98 99 - 103: 24(ivec4) ImageSampleExplicitLod 101 102 Lod 21 - Store 94(txval31) 103 - 108: 105 Load 107(g_tTex3du4) - 109: 14 Load 16(g_sSamp) - 111: 110 SampledImage 108 109 - 116: 37(ivec4) ImageSampleExplicitLod 111 115 Lod 21 - Store 104(txval32) 116 - 121: 118 Load 120(g_tTexcdf4) - 122: 14 Load 16(g_sSamp) - 124: 123 SampledImage 121 122 - 125: 7(fvec4) ImageSampleExplicitLod 124 92 Lod 21 - Store 117(txval40) 125 - 130: 127 Load 129(g_tTexcdi4) - 131: 14 Load 16(g_sSamp) - 133: 132 SampledImage 130 131 - 134: 24(ivec4) ImageSampleExplicitLod 133 102 Lod 21 - Store 126(txval41) 134 - 139: 136 Load 138(g_tTexcdu4) - 140: 14 Load 16(g_sSamp) - 142: 141 SampledImage 139 140 - 143: 37(ivec4) ImageSampleExplicitLod 142 115 Lod 21 - Store 135(txval42) 143 - 150: 8(ptr) AccessChain 146(vsout) 147 - Store 150 149 - 153: 8(ptr) AccessChain 146(vsout) 147 - 154: 7(fvec4) Load 153 - Store 152(Pos) 154 + 165:8(VS_OUTPUT) FunctionCall 10(@main() + 166: 7(fvec4) CompositeExtract 165 0 + Store 164(@entryPointOutput_Pos) 166 Return FunctionEnd + 10(@main():8(VS_OUTPUT) Function None 9 + 11: Label + 13(txval10): 12(ptr) Variable Function + 30(txval11): 29(ptr) Variable Function + 43(txval12): 42(ptr) Variable Function + 53(txval20): 12(ptr) Variable Function + 64(txval21): 29(ptr) Variable Function + 75(txval22): 42(ptr) Variable Function + 87(txval30): 12(ptr) Variable Function + 98(txval31): 29(ptr) Variable Function + 108(txval32): 42(ptr) Variable Function + 121(txval40): 12(ptr) Variable Function + 130(txval41): 29(ptr) Variable Function + 139(txval42): 42(ptr) Variable Function + 150(vsout): 149(ptr) Variable Function + 157: 156(ptr) Variable Function + 17: 14 Load 16(g_tTex1df4) + 21: 18 Load 20(g_sSamp) + 23: 22 SampledImage 17 21 + 26: 7(fvec4) ImageSampleExplicitLod 23 24 Lod 25 + Store 13(txval10) 26 + 34: 31 Load 33(g_tTex1di4) + 35: 18 Load 20(g_sSamp) + 37: 36 SampledImage 34 35 + 39: 28(ivec4) ImageSampleExplicitLod 37 38 Lod 25 + Store 30(txval11) 39 + 47: 44 Load 46(g_tTex1du4) + 48: 18 Load 20(g_sSamp) + 50: 49 SampledImage 47 48 + 52: 41(ivec4) ImageSampleExplicitLod 50 51 Lod 25 + Store 43(txval12) 52 + 57: 54 Load 56(g_tTex2df4) + 58: 18 Load 20(g_sSamp) + 60: 59 SampledImage 57 58 + 63: 7(fvec4) ImageSampleExplicitLod 60 62 Lod 25 + Store 53(txval20) 63 + 68: 65 Load 67(g_tTex2di4) + 69: 18 Load 20(g_sSamp) + 71: 70 SampledImage 68 69 + 74: 28(ivec4) ImageSampleExplicitLod 71 73 Lod 25 + Store 64(txval21) 74 + 79: 76 Load 78(g_tTex2du4) + 80: 18 Load 20(g_sSamp) + 82: 81 SampledImage 79 80 + 86: 41(ivec4) ImageSampleExplicitLod 82 85 Lod 25 + Store 75(txval22) 86 + 91: 88 Load 90(g_tTex3df4) + 92: 18 Load 20(g_sSamp) + 94: 93 SampledImage 91 92 + 97: 7(fvec4) ImageSampleExplicitLod 94 96 Lod 25 + Store 87(txval30) 97 + 102: 99 Load 101(g_tTex3di4) + 103: 18 Load 20(g_sSamp) + 105: 104 SampledImage 102 103 + 107: 28(ivec4) ImageSampleExplicitLod 105 106 Lod 25 + Store 98(txval31) 107 + 112: 109 Load 111(g_tTex3du4) + 113: 18 Load 20(g_sSamp) + 115: 114 SampledImage 112 113 + 120: 41(ivec4) ImageSampleExplicitLod 115 119 Lod 25 + Store 108(txval32) 120 + 125: 122 Load 124(g_tTexcdf4) + 126: 18 Load 20(g_sSamp) + 128: 127 SampledImage 125 126 + 129: 7(fvec4) ImageSampleExplicitLod 128 96 Lod 25 + Store 121(txval40) 129 + 134: 131 Load 133(g_tTexcdi4) + 135: 18 Load 20(g_sSamp) + 137: 136 SampledImage 134 135 + 138: 28(ivec4) ImageSampleExplicitLod 137 106 Lod 25 + Store 130(txval41) 138 + 143: 140 Load 142(g_tTexcdu4) + 144: 18 Load 20(g_sSamp) + 146: 145 SampledImage 143 144 + 147: 41(ivec4) ImageSampleExplicitLod 146 119 Lod 25 + Store 139(txval42) 147 + 154: 12(ptr) AccessChain 150(vsout) 151 + Store 154 153 + 155:148(VS_OUTPUT) Load 150(vsout) + 158: 7(fvec4) CompositeExtract 155 0 + 159: 12(ptr) AccessChain 157 151 + Store 159 158 + 160:8(VS_OUTPUT) Load 157 + ReturnValue 160 + FunctionEnd diff --git a/Test/baseResults/hlsl.samplelevel.offset.dx10.frag.out b/Test/baseResults/hlsl.samplelevel.offset.dx10.frag.out index aa779610..104004a0 100644 --- a/Test/baseResults/hlsl.samplelevel.offset.dx10.frag.out +++ b/Test/baseResults/hlsl.samplelevel.offset.dx10.frag.out @@ -2,7 +2,7 @@ hlsl.samplelevel.offset.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:28 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:28 Function Parameters: 0:? Sequence 0:31 Sequence @@ -157,24 +157,28 @@ gl_FragCoord origin is upper left 0:46 1 (const int) 0:46 Constant: 0:46 1.000000 -0:48 Sequence -0:48 Sequence -0:48 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:48 Color: direct index for structure (temp 4-component vector of float) -0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:48 Constant: -0:48 0 (const int) -0:48 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:48 Depth: direct index for structure (temp float) -0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:48 Constant: -0:48 1 (const int) -0:48 Branch: Return +0:48 Branch: Return with expression +0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Function Definition: main( (temp void) +0:28 Function Parameters: +0:? Sequence +0:28 Sequence +0:28 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:28 Color: direct index for structure (temp 4-component vector of float) +0:28 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Constant: +0:28 0 (const int) +0:28 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:28 Depth: direct index for structure (temp float) +0:28 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Constant: +0:28 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) @@ -189,6 +193,8 @@ gl_FragCoord origin is upper left 0:? 'g_tTexcdf4' (uniform textureCube) 0:? 'g_tTexcdi4' (uniform itextureCube) 0:? 'g_tTexcdu4' (uniform utextureCube) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) Linked fragment stage: @@ -197,7 +203,7 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:28 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:28 Function Parameters: 0:? Sequence 0:31 Sequence @@ -352,24 +358,28 @@ gl_FragCoord origin is upper left 0:46 1 (const int) 0:46 Constant: 0:46 1.000000 -0:48 Sequence -0:48 Sequence -0:48 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:48 Color: direct index for structure (temp 4-component vector of float) -0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:48 Constant: -0:48 0 (const int) -0:48 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:48 Depth: direct index for structure (temp float) -0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:48 Constant: -0:48 1 (const int) -0:48 Branch: Return +0:48 Branch: Return with expression +0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Function Definition: main( (temp void) +0:28 Function Parameters: +0:? Sequence +0:28 Sequence +0:28 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:28 Color: direct index for structure (temp 4-component vector of float) +0:28 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Constant: +0:28 0 (const int) +0:28 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:28 Depth: direct index for structure (temp float) +0:28 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:28 Constant: +0:28 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) @@ -384,230 +394,243 @@ gl_FragCoord origin is upper left 0:? 'g_tTexcdf4' (uniform textureCube) 0:? 'g_tTexcdi4' (uniform itextureCube) 0:? 'g_tTexcdu4' (uniform utextureCube) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 155 +// Id's are bound by 162 Capability Shader Capability Sampled1D 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 137 141 + EntryPoint Fragment 4 "main" 145 149 ExecutionMode 4 OriginUpperLeft Name 4 "main" - Name 9 "txval10" - Name 12 "g_tTex1df4" - Name 16 "g_sSamp" - Name 27 "txval11" - Name 30 "g_tTex1di4" - Name 40 "txval12" - Name 43 "g_tTex1du4" - Name 50 "txval20" - Name 53 "g_tTex2df4" - Name 64 "txval21" - Name 67 "g_tTex2di4" - Name 76 "txval22" - Name 79 "g_tTex2du4" - Name 90 "txval30" - Name 93 "g_tTex3df4" - Name 103 "txval31" - Name 106 "g_tTex3di4" - Name 114 "txval32" - Name 117 "g_tTex3du4" - Name 128 "PS_OUTPUT" - MemberName 128(PS_OUTPUT) 0 "Color" - MemberName 128(PS_OUTPUT) 1 "Depth" - Name 130 "psout" - Name 137 "Color" - Name 141 "Depth" - Name 145 "g_tTex1df4a" - Name 148 "g_tTexcdf4" - Name 151 "g_tTexcdi4" - Name 154 "g_tTexcdu4" - Decorate 12(g_tTex1df4) DescriptorSet 0 - Decorate 12(g_tTex1df4) Binding 0 - Decorate 16(g_sSamp) DescriptorSet 0 - Decorate 16(g_sSamp) Binding 0 - Decorate 30(g_tTex1di4) DescriptorSet 0 - Decorate 43(g_tTex1du4) DescriptorSet 0 - Decorate 53(g_tTex2df4) DescriptorSet 0 - Decorate 67(g_tTex2di4) DescriptorSet 0 - Decorate 79(g_tTex2du4) DescriptorSet 0 - Decorate 93(g_tTex3df4) DescriptorSet 0 - Decorate 106(g_tTex3di4) DescriptorSet 0 - Decorate 117(g_tTex3du4) DescriptorSet 0 - Decorate 137(Color) Location 0 - Decorate 141(Depth) BuiltIn FragDepth - Decorate 145(g_tTex1df4a) DescriptorSet 0 - Decorate 145(g_tTex1df4a) Binding 1 - Decorate 148(g_tTexcdf4) DescriptorSet 0 - Decorate 151(g_tTexcdi4) DescriptorSet 0 - Decorate 154(g_tTexcdu4) DescriptorSet 0 + Name 8 "PS_OUTPUT" + MemberName 8(PS_OUTPUT) 0 "Color" + MemberName 8(PS_OUTPUT) 1 "Depth" + Name 10 "@main(" + Name 13 "txval10" + Name 16 "g_tTex1df4" + Name 20 "g_sSamp" + Name 31 "txval11" + Name 34 "g_tTex1di4" + Name 44 "txval12" + Name 47 "g_tTex1du4" + Name 54 "txval20" + Name 57 "g_tTex2df4" + Name 68 "txval21" + Name 71 "g_tTex2di4" + Name 80 "txval22" + Name 83 "g_tTex2du4" + Name 94 "txval30" + Name 97 "g_tTex3df4" + Name 107 "txval31" + Name 110 "g_tTex3di4" + Name 118 "txval32" + Name 121 "g_tTex3du4" + Name 133 "psout" + Name 142 "flattenTemp" + Name 145 "Color" + Name 149 "Depth" + Name 152 "g_tTex1df4a" + Name 155 "g_tTexcdf4" + Name 158 "g_tTexcdi4" + Name 161 "g_tTexcdu4" + Decorate 16(g_tTex1df4) DescriptorSet 0 + Decorate 16(g_tTex1df4) Binding 0 + Decorate 20(g_sSamp) DescriptorSet 0 + Decorate 20(g_sSamp) Binding 0 + Decorate 34(g_tTex1di4) DescriptorSet 0 + Decorate 47(g_tTex1du4) DescriptorSet 0 + Decorate 57(g_tTex2df4) DescriptorSet 0 + Decorate 71(g_tTex2di4) DescriptorSet 0 + Decorate 83(g_tTex2du4) DescriptorSet 0 + Decorate 97(g_tTex3df4) DescriptorSet 0 + Decorate 110(g_tTex3di4) DescriptorSet 0 + Decorate 121(g_tTex3du4) DescriptorSet 0 + Decorate 145(Color) Location 0 + Decorate 149(Depth) BuiltIn FragDepth + Decorate 152(g_tTex1df4a) DescriptorSet 0 + Decorate 152(g_tTex1df4a) Binding 1 + Decorate 155(g_tTexcdf4) DescriptorSet 0 + Decorate 158(g_tTexcdi4) DescriptorSet 0 + Decorate 161(g_tTexcdu4) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 - 8: TypePointer Function 7(fvec4) - 10: TypeImage 6(float) 1D sampled format:Unknown - 11: TypePointer UniformConstant 10 - 12(g_tTex1df4): 11(ptr) Variable UniformConstant - 14: TypeSampler + 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) + 9: TypeFunction 8(PS_OUTPUT) + 12: TypePointer Function 7(fvec4) + 14: TypeImage 6(float) 1D sampled format:Unknown 15: TypePointer UniformConstant 14 - 16(g_sSamp): 15(ptr) Variable UniformConstant - 18: TypeSampledImage 10 - 20: 6(float) Constant 1036831949 - 21: 6(float) Constant 1061158912 - 22: TypeInt 32 1 - 23: 22(int) Constant 1 - 25: TypeVector 22(int) 4 - 26: TypePointer Function 25(ivec4) - 28: TypeImage 22(int) 1D sampled format:Unknown - 29: TypePointer UniformConstant 28 - 30(g_tTex1di4): 29(ptr) Variable UniformConstant - 33: TypeSampledImage 28 - 35: 6(float) Constant 1045220557 - 37: TypeInt 32 0 - 38: TypeVector 37(int) 4 - 39: TypePointer Function 38(ivec4) - 41: TypeImage 37(int) 1D sampled format:Unknown - 42: TypePointer UniformConstant 41 - 43(g_tTex1du4): 42(ptr) Variable UniformConstant - 46: TypeSampledImage 41 - 48: 6(float) Constant 1050253722 - 51: TypeImage 6(float) 2D sampled format:Unknown - 52: TypePointer UniformConstant 51 - 53(g_tTex2df4): 52(ptr) Variable UniformConstant - 56: TypeSampledImage 51 - 58: TypeVector 6(float) 2 - 59: 58(fvec2) ConstantComposite 20 35 - 60: TypeVector 22(int) 2 - 61: 22(int) Constant 0 - 62: 60(ivec2) ConstantComposite 23 61 - 65: TypeImage 22(int) 2D sampled format:Unknown - 66: TypePointer UniformConstant 65 - 67(g_tTex2di4): 66(ptr) Variable UniformConstant - 70: TypeSampledImage 65 - 72: 6(float) Constant 1053609165 - 73: 58(fvec2) ConstantComposite 48 72 - 74: 60(ivec2) ConstantComposite 23 23 - 77: TypeImage 37(int) 2D sampled format:Unknown - 78: TypePointer UniformConstant 77 - 79(g_tTex2du4): 78(ptr) Variable UniformConstant - 82: TypeSampledImage 77 - 84: 6(float) Constant 1056964608 - 85: 6(float) Constant 1058642330 - 86: 58(fvec2) ConstantComposite 84 85 - 87: 22(int) Constant 4294967295 - 88: 60(ivec2) ConstantComposite 23 87 - 91: TypeImage 6(float) 3D sampled format:Unknown - 92: TypePointer UniformConstant 91 - 93(g_tTex3df4): 92(ptr) Variable UniformConstant - 96: TypeSampledImage 91 - 98: TypeVector 6(float) 3 - 99: 98(fvec3) ConstantComposite 20 35 48 - 100: TypeVector 22(int) 3 - 101: 100(ivec3) ConstantComposite 23 61 23 - 104: TypeImage 22(int) 3D sampled format:Unknown - 105: TypePointer UniformConstant 104 - 106(g_tTex3di4): 105(ptr) Variable UniformConstant - 109: TypeSampledImage 104 - 111: 98(fvec3) ConstantComposite 72 84 85 - 112: 100(ivec3) ConstantComposite 23 23 23 - 115: TypeImage 37(int) 3D sampled format:Unknown - 116: TypePointer UniformConstant 115 - 117(g_tTex3du4): 116(ptr) Variable UniformConstant - 120: TypeSampledImage 115 - 122: 6(float) Constant 1060320051 - 123: 6(float) Constant 1061997773 - 124: 6(float) Constant 1063675494 - 125: 98(fvec3) ConstantComposite 122 123 124 - 126: 100(ivec3) ConstantComposite 23 61 87 - 128(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) - 129: TypePointer Function 128(PS_OUTPUT) - 131: 6(float) Constant 1065353216 - 132: 7(fvec4) ConstantComposite 131 131 131 131 - 134: TypePointer Function 6(float) - 136: TypePointer Output 7(fvec4) - 137(Color): 136(ptr) Variable Output - 140: TypePointer Output 6(float) - 141(Depth): 140(ptr) Variable Output -145(g_tTex1df4a): 11(ptr) Variable UniformConstant - 146: TypeImage 6(float) Cube sampled format:Unknown - 147: TypePointer UniformConstant 146 - 148(g_tTexcdf4): 147(ptr) Variable UniformConstant - 149: TypeImage 22(int) Cube sampled format:Unknown - 150: TypePointer UniformConstant 149 - 151(g_tTexcdi4): 150(ptr) Variable UniformConstant - 152: TypeImage 37(int) Cube sampled format:Unknown - 153: TypePointer UniformConstant 152 - 154(g_tTexcdu4): 153(ptr) Variable UniformConstant + 16(g_tTex1df4): 15(ptr) Variable UniformConstant + 18: TypeSampler + 19: TypePointer UniformConstant 18 + 20(g_sSamp): 19(ptr) Variable UniformConstant + 22: TypeSampledImage 14 + 24: 6(float) Constant 1036831949 + 25: 6(float) Constant 1061158912 + 26: TypeInt 32 1 + 27: 26(int) Constant 1 + 29: TypeVector 26(int) 4 + 30: TypePointer Function 29(ivec4) + 32: TypeImage 26(int) 1D sampled format:Unknown + 33: TypePointer UniformConstant 32 + 34(g_tTex1di4): 33(ptr) Variable UniformConstant + 37: TypeSampledImage 32 + 39: 6(float) Constant 1045220557 + 41: TypeInt 32 0 + 42: TypeVector 41(int) 4 + 43: TypePointer Function 42(ivec4) + 45: TypeImage 41(int) 1D sampled format:Unknown + 46: TypePointer UniformConstant 45 + 47(g_tTex1du4): 46(ptr) Variable UniformConstant + 50: TypeSampledImage 45 + 52: 6(float) Constant 1050253722 + 55: TypeImage 6(float) 2D sampled format:Unknown + 56: TypePointer UniformConstant 55 + 57(g_tTex2df4): 56(ptr) Variable UniformConstant + 60: TypeSampledImage 55 + 62: TypeVector 6(float) 2 + 63: 62(fvec2) ConstantComposite 24 39 + 64: TypeVector 26(int) 2 + 65: 26(int) Constant 0 + 66: 64(ivec2) ConstantComposite 27 65 + 69: TypeImage 26(int) 2D sampled format:Unknown + 70: TypePointer UniformConstant 69 + 71(g_tTex2di4): 70(ptr) Variable UniformConstant + 74: TypeSampledImage 69 + 76: 6(float) Constant 1053609165 + 77: 62(fvec2) ConstantComposite 52 76 + 78: 64(ivec2) ConstantComposite 27 27 + 81: TypeImage 41(int) 2D sampled format:Unknown + 82: TypePointer UniformConstant 81 + 83(g_tTex2du4): 82(ptr) Variable UniformConstant + 86: TypeSampledImage 81 + 88: 6(float) Constant 1056964608 + 89: 6(float) Constant 1058642330 + 90: 62(fvec2) ConstantComposite 88 89 + 91: 26(int) Constant 4294967295 + 92: 64(ivec2) ConstantComposite 27 91 + 95: TypeImage 6(float) 3D sampled format:Unknown + 96: TypePointer UniformConstant 95 + 97(g_tTex3df4): 96(ptr) Variable UniformConstant + 100: TypeSampledImage 95 + 102: TypeVector 6(float) 3 + 103: 102(fvec3) ConstantComposite 24 39 52 + 104: TypeVector 26(int) 3 + 105: 104(ivec3) ConstantComposite 27 65 27 + 108: TypeImage 26(int) 3D sampled format:Unknown + 109: TypePointer UniformConstant 108 + 110(g_tTex3di4): 109(ptr) Variable UniformConstant + 113: TypeSampledImage 108 + 115: 102(fvec3) ConstantComposite 76 88 89 + 116: 104(ivec3) ConstantComposite 27 27 27 + 119: TypeImage 41(int) 3D sampled format:Unknown + 120: TypePointer UniformConstant 119 + 121(g_tTex3du4): 120(ptr) Variable UniformConstant + 124: TypeSampledImage 119 + 126: 6(float) Constant 1060320051 + 127: 6(float) Constant 1061997773 + 128: 6(float) Constant 1063675494 + 129: 102(fvec3) ConstantComposite 126 127 128 + 130: 104(ivec3) ConstantComposite 27 65 91 + 132: TypePointer Function 8(PS_OUTPUT) + 134: 6(float) Constant 1065353216 + 135: 7(fvec4) ConstantComposite 134 134 134 134 + 137: TypePointer Function 6(float) + 144: TypePointer Output 7(fvec4) + 145(Color): 144(ptr) Variable Output + 148: TypePointer Output 6(float) + 149(Depth): 148(ptr) Variable Output +152(g_tTex1df4a): 15(ptr) Variable UniformConstant + 153: TypeImage 6(float) Cube sampled format:Unknown + 154: TypePointer UniformConstant 153 + 155(g_tTexcdf4): 154(ptr) Variable UniformConstant + 156: TypeImage 26(int) Cube sampled format:Unknown + 157: TypePointer UniformConstant 156 + 158(g_tTexcdi4): 157(ptr) Variable UniformConstant + 159: TypeImage 41(int) Cube sampled format:Unknown + 160: TypePointer UniformConstant 159 + 161(g_tTexcdu4): 160(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label - 9(txval10): 8(ptr) Variable Function - 27(txval11): 26(ptr) Variable Function - 40(txval12): 39(ptr) Variable Function - 50(txval20): 8(ptr) Variable Function - 64(txval21): 26(ptr) Variable Function - 76(txval22): 39(ptr) Variable Function - 90(txval30): 8(ptr) Variable Function - 103(txval31): 26(ptr) Variable Function - 114(txval32): 39(ptr) Variable Function - 130(psout): 129(ptr) Variable Function - 13: 10 Load 12(g_tTex1df4) - 17: 14 Load 16(g_sSamp) - 19: 18 SampledImage 13 17 - 24: 7(fvec4) ImageSampleExplicitLod 19 20 Lod ConstOffset 21 23 - Store 9(txval10) 24 - 31: 28 Load 30(g_tTex1di4) - 32: 14 Load 16(g_sSamp) - 34: 33 SampledImage 31 32 - 36: 25(ivec4) ImageSampleExplicitLod 34 35 Lod ConstOffset 21 23 - Store 27(txval11) 36 - 44: 41 Load 43(g_tTex1du4) - 45: 14 Load 16(g_sSamp) - 47: 46 SampledImage 44 45 - 49: 38(ivec4) ImageSampleExplicitLod 47 48 Lod ConstOffset 21 23 - Store 40(txval12) 49 - 54: 51 Load 53(g_tTex2df4) - 55: 14 Load 16(g_sSamp) - 57: 56 SampledImage 54 55 - 63: 7(fvec4) ImageSampleExplicitLod 57 59 Lod ConstOffset 21 62 - Store 50(txval20) 63 - 68: 65 Load 67(g_tTex2di4) - 69: 14 Load 16(g_sSamp) - 71: 70 SampledImage 68 69 - 75: 25(ivec4) ImageSampleExplicitLod 71 73 Lod ConstOffset 21 74 - Store 64(txval21) 75 - 80: 77 Load 79(g_tTex2du4) - 81: 14 Load 16(g_sSamp) - 83: 82 SampledImage 80 81 - 89: 38(ivec4) ImageSampleExplicitLod 83 86 Lod ConstOffset 21 88 - Store 76(txval22) 89 - 94: 91 Load 93(g_tTex3df4) - 95: 14 Load 16(g_sSamp) - 97: 96 SampledImage 94 95 - 102: 7(fvec4) ImageSampleExplicitLod 97 99 Lod ConstOffset 21 101 - Store 90(txval30) 102 - 107: 104 Load 106(g_tTex3di4) - 108: 14 Load 16(g_sSamp) - 110: 109 SampledImage 107 108 - 113: 25(ivec4) ImageSampleExplicitLod 110 111 Lod ConstOffset 21 112 - Store 103(txval31) 113 - 118: 115 Load 117(g_tTex3du4) - 119: 14 Load 16(g_sSamp) - 121: 120 SampledImage 118 119 - 127: 38(ivec4) ImageSampleExplicitLod 121 125 Lod ConstOffset 21 126 - Store 114(txval32) 127 - 133: 8(ptr) AccessChain 130(psout) 61 - Store 133 132 - 135: 134(ptr) AccessChain 130(psout) 23 - Store 135 131 - 138: 8(ptr) AccessChain 130(psout) 61 - 139: 7(fvec4) Load 138 - Store 137(Color) 139 - 142: 134(ptr) AccessChain 130(psout) 23 - 143: 6(float) Load 142 - Store 141(Depth) 143 +142(flattenTemp): 132(ptr) Variable Function + 143:8(PS_OUTPUT) FunctionCall 10(@main() + Store 142(flattenTemp) 143 + 146: 12(ptr) AccessChain 142(flattenTemp) 65 + 147: 7(fvec4) Load 146 + Store 145(Color) 147 + 150: 137(ptr) AccessChain 142(flattenTemp) 27 + 151: 6(float) Load 150 + Store 149(Depth) 151 Return FunctionEnd + 10(@main():8(PS_OUTPUT) Function None 9 + 11: Label + 13(txval10): 12(ptr) Variable Function + 31(txval11): 30(ptr) Variable Function + 44(txval12): 43(ptr) Variable Function + 54(txval20): 12(ptr) Variable Function + 68(txval21): 30(ptr) Variable Function + 80(txval22): 43(ptr) Variable Function + 94(txval30): 12(ptr) Variable Function + 107(txval31): 30(ptr) Variable Function + 118(txval32): 43(ptr) Variable Function + 133(psout): 132(ptr) Variable Function + 17: 14 Load 16(g_tTex1df4) + 21: 18 Load 20(g_sSamp) + 23: 22 SampledImage 17 21 + 28: 7(fvec4) ImageSampleExplicitLod 23 24 Lod ConstOffset 25 27 + Store 13(txval10) 28 + 35: 32 Load 34(g_tTex1di4) + 36: 18 Load 20(g_sSamp) + 38: 37 SampledImage 35 36 + 40: 29(ivec4) ImageSampleExplicitLod 38 39 Lod ConstOffset 25 27 + Store 31(txval11) 40 + 48: 45 Load 47(g_tTex1du4) + 49: 18 Load 20(g_sSamp) + 51: 50 SampledImage 48 49 + 53: 42(ivec4) ImageSampleExplicitLod 51 52 Lod ConstOffset 25 27 + Store 44(txval12) 53 + 58: 55 Load 57(g_tTex2df4) + 59: 18 Load 20(g_sSamp) + 61: 60 SampledImage 58 59 + 67: 7(fvec4) ImageSampleExplicitLod 61 63 Lod ConstOffset 25 66 + Store 54(txval20) 67 + 72: 69 Load 71(g_tTex2di4) + 73: 18 Load 20(g_sSamp) + 75: 74 SampledImage 72 73 + 79: 29(ivec4) ImageSampleExplicitLod 75 77 Lod ConstOffset 25 78 + Store 68(txval21) 79 + 84: 81 Load 83(g_tTex2du4) + 85: 18 Load 20(g_sSamp) + 87: 86 SampledImage 84 85 + 93: 42(ivec4) ImageSampleExplicitLod 87 90 Lod ConstOffset 25 92 + Store 80(txval22) 93 + 98: 95 Load 97(g_tTex3df4) + 99: 18 Load 20(g_sSamp) + 101: 100 SampledImage 98 99 + 106: 7(fvec4) ImageSampleExplicitLod 101 103 Lod ConstOffset 25 105 + Store 94(txval30) 106 + 111: 108 Load 110(g_tTex3di4) + 112: 18 Load 20(g_sSamp) + 114: 113 SampledImage 111 112 + 117: 29(ivec4) ImageSampleExplicitLod 114 115 Lod ConstOffset 25 116 + Store 107(txval31) 117 + 122: 119 Load 121(g_tTex3du4) + 123: 18 Load 20(g_sSamp) + 125: 124 SampledImage 122 123 + 131: 42(ivec4) ImageSampleExplicitLod 125 129 Lod ConstOffset 25 130 + Store 118(txval32) 131 + 136: 12(ptr) AccessChain 133(psout) 65 + Store 136 135 + 138: 137(ptr) AccessChain 133(psout) 27 + Store 138 134 + 139:8(PS_OUTPUT) Load 133(psout) + ReturnValue 139 + FunctionEnd diff --git a/Test/baseResults/hlsl.samplelevel.offsetarray.dx10.frag.out b/Test/baseResults/hlsl.samplelevel.offsetarray.dx10.frag.out index 056a4f13..c913263f 100644 --- a/Test/baseResults/hlsl.samplelevel.offsetarray.dx10.frag.out +++ b/Test/baseResults/hlsl.samplelevel.offsetarray.dx10.frag.out @@ -2,7 +2,7 @@ hlsl.samplelevel.offsetarray.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:20 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:20 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:20 Function Parameters: 0:? Sequence 0:23 Sequence @@ -112,24 +112,28 @@ gl_FragCoord origin is upper left 0:34 1 (const int) 0:34 Constant: 0:34 1.000000 -0:36 Sequence -0:36 Sequence -0:36 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:36 Color: direct index for structure (temp 4-component vector of float) -0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:36 Constant: -0:36 0 (const int) -0:36 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:36 Depth: direct index for structure (temp float) -0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:36 Constant: -0:36 1 (const int) -0:36 Branch: Return +0:36 Branch: Return with expression +0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:20 Function Definition: main( (temp void) +0:20 Function Parameters: +0:? Sequence +0:20 Sequence +0:20 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:20 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:20 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:20 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:20 Color: direct index for structure (temp 4-component vector of float) +0:20 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:20 Constant: +0:20 0 (const int) +0:20 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:20 Depth: direct index for structure (temp float) +0:20 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:20 Constant: +0:20 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) @@ -138,6 +142,8 @@ gl_FragCoord origin is upper left 0:? 'g_tTex2df4' (uniform texture2DArray) 0:? 'g_tTex2di4' (uniform itexture2DArray) 0:? 'g_tTex2du4' (uniform utexture2DArray) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) Linked fragment stage: @@ -146,7 +152,7 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:20 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:20 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:20 Function Parameters: 0:? Sequence 0:23 Sequence @@ -256,24 +262,28 @@ gl_FragCoord origin is upper left 0:34 1 (const int) 0:34 Constant: 0:34 1.000000 -0:36 Sequence -0:36 Sequence -0:36 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:36 Color: direct index for structure (temp 4-component vector of float) -0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:36 Constant: -0:36 0 (const int) -0:36 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:36 Depth: direct index for structure (temp float) -0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:36 Constant: -0:36 1 (const int) -0:36 Branch: Return +0:36 Branch: Return with expression +0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:20 Function Definition: main( (temp void) +0:20 Function Parameters: +0:? Sequence +0:20 Sequence +0:20 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:20 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:20 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:20 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:20 Color: direct index for structure (temp 4-component vector of float) +0:20 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:20 Constant: +0:20 0 (const int) +0:20 move second child to first child (temp float) +0:? 'Depth' (out float FragDepth) +0:20 Depth: direct index for structure (temp float) +0:20 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:20 Constant: +0:20 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) @@ -282,169 +292,182 @@ gl_FragCoord origin is upper left 0:? 'g_tTex2df4' (uniform texture2DArray) 0:? 'g_tTex2di4' (uniform itexture2DArray) 0:? 'g_tTex2du4' (uniform utexture2DArray) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 112 +// Id's are bound by 119 Capability Shader Capability Sampled1D 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 103 107 + EntryPoint Fragment 4 "main" 111 115 ExecutionMode 4 OriginUpperLeft Name 4 "main" - Name 9 "txval10" - Name 12 "g_tTex1df4" - Name 16 "g_sSamp" - Name 30 "txval11" - Name 33 "g_tTex1di4" - Name 45 "txval12" - Name 48 "g_tTex1du4" - Name 57 "txval20" - Name 60 "g_tTex2df4" - Name 70 "txval21" - Name 73 "g_tTex2di4" - Name 81 "txval22" - Name 84 "g_tTex2du4" - Name 94 "PS_OUTPUT" - MemberName 94(PS_OUTPUT) 0 "Color" - MemberName 94(PS_OUTPUT) 1 "Depth" - Name 96 "psout" - Name 103 "Color" - Name 107 "Depth" - Name 111 "g_tTex1df4a" - Decorate 12(g_tTex1df4) DescriptorSet 0 - Decorate 12(g_tTex1df4) Binding 0 - Decorate 16(g_sSamp) DescriptorSet 0 - Decorate 16(g_sSamp) Binding 0 - Decorate 33(g_tTex1di4) DescriptorSet 0 - Decorate 48(g_tTex1du4) DescriptorSet 0 - Decorate 60(g_tTex2df4) DescriptorSet 0 - Decorate 73(g_tTex2di4) DescriptorSet 0 - Decorate 84(g_tTex2du4) DescriptorSet 0 - Decorate 103(Color) Location 0 - Decorate 107(Depth) BuiltIn FragDepth - Decorate 111(g_tTex1df4a) DescriptorSet 0 - Decorate 111(g_tTex1df4a) Binding 1 + Name 8 "PS_OUTPUT" + MemberName 8(PS_OUTPUT) 0 "Color" + MemberName 8(PS_OUTPUT) 1 "Depth" + Name 10 "@main(" + Name 13 "txval10" + Name 16 "g_tTex1df4" + Name 20 "g_sSamp" + Name 34 "txval11" + Name 37 "g_tTex1di4" + Name 49 "txval12" + Name 52 "g_tTex1du4" + Name 61 "txval20" + Name 64 "g_tTex2df4" + Name 74 "txval21" + Name 77 "g_tTex2di4" + Name 85 "txval22" + Name 88 "g_tTex2du4" + Name 99 "psout" + Name 108 "flattenTemp" + Name 111 "Color" + Name 115 "Depth" + Name 118 "g_tTex1df4a" + Decorate 16(g_tTex1df4) DescriptorSet 0 + Decorate 16(g_tTex1df4) Binding 0 + Decorate 20(g_sSamp) DescriptorSet 0 + Decorate 20(g_sSamp) Binding 0 + Decorate 37(g_tTex1di4) DescriptorSet 0 + Decorate 52(g_tTex1du4) DescriptorSet 0 + Decorate 64(g_tTex2df4) DescriptorSet 0 + Decorate 77(g_tTex2di4) DescriptorSet 0 + Decorate 88(g_tTex2du4) DescriptorSet 0 + Decorate 111(Color) Location 0 + Decorate 115(Depth) BuiltIn FragDepth + Decorate 118(g_tTex1df4a) DescriptorSet 0 + Decorate 118(g_tTex1df4a) Binding 1 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 - 8: TypePointer Function 7(fvec4) - 10: TypeImage 6(float) 1D array sampled format:Unknown - 11: TypePointer UniformConstant 10 - 12(g_tTex1df4): 11(ptr) Variable UniformConstant - 14: TypeSampler + 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) + 9: TypeFunction 8(PS_OUTPUT) + 12: TypePointer Function 7(fvec4) + 14: TypeImage 6(float) 1D array sampled format:Unknown 15: TypePointer UniformConstant 14 - 16(g_sSamp): 15(ptr) Variable UniformConstant - 18: TypeSampledImage 10 - 20: TypeVector 6(float) 2 - 21: 6(float) Constant 1036831949 - 22: 6(float) Constant 1045220557 - 23: 20(fvec2) ConstantComposite 21 22 - 24: 6(float) Constant 1061158912 - 25: TypeInt 32 1 - 26: 25(int) Constant 0 - 28: TypeVector 25(int) 4 - 29: TypePointer Function 28(ivec4) - 31: TypeImage 25(int) 1D array sampled format:Unknown - 32: TypePointer UniformConstant 31 - 33(g_tTex1di4): 32(ptr) Variable UniformConstant - 36: TypeSampledImage 31 - 38: 6(float) Constant 1050253722 - 39: 20(fvec2) ConstantComposite 22 38 - 40: 25(int) Constant 1 - 42: TypeInt 32 0 - 43: TypeVector 42(int) 4 - 44: TypePointer Function 43(ivec4) - 46: TypeImage 42(int) 1D array sampled format:Unknown - 47: TypePointer UniformConstant 46 - 48(g_tTex1du4): 47(ptr) Variable UniformConstant - 51: TypeSampledImage 46 - 53: 6(float) Constant 1053609165 - 54: 20(fvec2) ConstantComposite 38 53 - 55: 25(int) Constant 2 - 58: TypeImage 6(float) 2D array sampled format:Unknown - 59: TypePointer UniformConstant 58 - 60(g_tTex2df4): 59(ptr) Variable UniformConstant - 63: TypeSampledImage 58 - 65: TypeVector 6(float) 3 - 66: 65(fvec3) ConstantComposite 21 22 38 - 67: TypeVector 25(int) 2 - 68: 67(ivec2) ConstantComposite 26 26 - 71: TypeImage 25(int) 2D array sampled format:Unknown - 72: TypePointer UniformConstant 71 - 73(g_tTex2di4): 72(ptr) Variable UniformConstant - 76: TypeSampledImage 71 - 78: 6(float) Constant 1056964608 - 79: 65(fvec3) ConstantComposite 38 53 78 - 82: TypeImage 42(int) 2D array sampled format:Unknown - 83: TypePointer UniformConstant 82 - 84(g_tTex2du4): 83(ptr) Variable UniformConstant - 87: TypeSampledImage 82 - 89: 6(float) Constant 1058642330 - 90: 6(float) Constant 1060320051 - 91: 65(fvec3) ConstantComposite 78 89 90 - 92: 67(ivec2) ConstantComposite 26 40 - 94(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) - 95: TypePointer Function 94(PS_OUTPUT) - 97: 6(float) Constant 1065353216 - 98: 7(fvec4) ConstantComposite 97 97 97 97 - 100: TypePointer Function 6(float) - 102: TypePointer Output 7(fvec4) - 103(Color): 102(ptr) Variable Output - 106: TypePointer Output 6(float) - 107(Depth): 106(ptr) Variable Output -111(g_tTex1df4a): 11(ptr) Variable UniformConstant + 16(g_tTex1df4): 15(ptr) Variable UniformConstant + 18: TypeSampler + 19: TypePointer UniformConstant 18 + 20(g_sSamp): 19(ptr) Variable UniformConstant + 22: TypeSampledImage 14 + 24: TypeVector 6(float) 2 + 25: 6(float) Constant 1036831949 + 26: 6(float) Constant 1045220557 + 27: 24(fvec2) ConstantComposite 25 26 + 28: 6(float) Constant 1061158912 + 29: TypeInt 32 1 + 30: 29(int) Constant 0 + 32: TypeVector 29(int) 4 + 33: TypePointer Function 32(ivec4) + 35: TypeImage 29(int) 1D array sampled format:Unknown + 36: TypePointer UniformConstant 35 + 37(g_tTex1di4): 36(ptr) Variable UniformConstant + 40: TypeSampledImage 35 + 42: 6(float) Constant 1050253722 + 43: 24(fvec2) ConstantComposite 26 42 + 44: 29(int) Constant 1 + 46: TypeInt 32 0 + 47: TypeVector 46(int) 4 + 48: TypePointer Function 47(ivec4) + 50: TypeImage 46(int) 1D array sampled format:Unknown + 51: TypePointer UniformConstant 50 + 52(g_tTex1du4): 51(ptr) Variable UniformConstant + 55: TypeSampledImage 50 + 57: 6(float) Constant 1053609165 + 58: 24(fvec2) ConstantComposite 42 57 + 59: 29(int) Constant 2 + 62: TypeImage 6(float) 2D array sampled format:Unknown + 63: TypePointer UniformConstant 62 + 64(g_tTex2df4): 63(ptr) Variable UniformConstant + 67: TypeSampledImage 62 + 69: TypeVector 6(float) 3 + 70: 69(fvec3) ConstantComposite 25 26 42 + 71: TypeVector 29(int) 2 + 72: 71(ivec2) ConstantComposite 30 30 + 75: TypeImage 29(int) 2D array sampled format:Unknown + 76: TypePointer UniformConstant 75 + 77(g_tTex2di4): 76(ptr) Variable UniformConstant + 80: TypeSampledImage 75 + 82: 6(float) Constant 1056964608 + 83: 69(fvec3) ConstantComposite 42 57 82 + 86: TypeImage 46(int) 2D array sampled format:Unknown + 87: TypePointer UniformConstant 86 + 88(g_tTex2du4): 87(ptr) Variable UniformConstant + 91: TypeSampledImage 86 + 93: 6(float) Constant 1058642330 + 94: 6(float) Constant 1060320051 + 95: 69(fvec3) ConstantComposite 82 93 94 + 96: 71(ivec2) ConstantComposite 30 44 + 98: TypePointer Function 8(PS_OUTPUT) + 100: 6(float) Constant 1065353216 + 101: 7(fvec4) ConstantComposite 100 100 100 100 + 103: TypePointer Function 6(float) + 110: TypePointer Output 7(fvec4) + 111(Color): 110(ptr) Variable Output + 114: TypePointer Output 6(float) + 115(Depth): 114(ptr) Variable Output +118(g_tTex1df4a): 15(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label - 9(txval10): 8(ptr) Variable Function - 30(txval11): 29(ptr) Variable Function - 45(txval12): 44(ptr) Variable Function - 57(txval20): 8(ptr) Variable Function - 70(txval21): 29(ptr) Variable Function - 81(txval22): 44(ptr) Variable Function - 96(psout): 95(ptr) Variable Function - 13: 10 Load 12(g_tTex1df4) - 17: 14 Load 16(g_sSamp) - 19: 18 SampledImage 13 17 - 27: 7(fvec4) ImageSampleExplicitLod 19 23 Lod ConstOffset 24 26 - Store 9(txval10) 27 - 34: 31 Load 33(g_tTex1di4) - 35: 14 Load 16(g_sSamp) - 37: 36 SampledImage 34 35 - 41: 28(ivec4) ImageSampleExplicitLod 37 39 Lod ConstOffset 24 40 - Store 30(txval11) 41 - 49: 46 Load 48(g_tTex1du4) - 50: 14 Load 16(g_sSamp) - 52: 51 SampledImage 49 50 - 56: 43(ivec4) ImageSampleExplicitLod 52 54 Lod ConstOffset 24 55 - Store 45(txval12) 56 - 61: 58 Load 60(g_tTex2df4) - 62: 14 Load 16(g_sSamp) - 64: 63 SampledImage 61 62 - 69: 7(fvec4) ImageSampleExplicitLod 64 66 Lod ConstOffset 24 68 - Store 57(txval20) 69 - 74: 71 Load 73(g_tTex2di4) - 75: 14 Load 16(g_sSamp) - 77: 76 SampledImage 74 75 - 80: 28(ivec4) ImageSampleExplicitLod 77 79 Lod ConstOffset 24 68 - Store 70(txval21) 80 - 85: 82 Load 84(g_tTex2du4) - 86: 14 Load 16(g_sSamp) - 88: 87 SampledImage 85 86 - 93: 43(ivec4) ImageSampleExplicitLod 88 91 Lod ConstOffset 24 92 - Store 81(txval22) 93 - 99: 8(ptr) AccessChain 96(psout) 26 - Store 99 98 - 101: 100(ptr) AccessChain 96(psout) 40 - Store 101 97 - 104: 8(ptr) AccessChain 96(psout) 26 - 105: 7(fvec4) Load 104 - Store 103(Color) 105 - 108: 100(ptr) AccessChain 96(psout) 40 - 109: 6(float) Load 108 - Store 107(Depth) 109 +108(flattenTemp): 98(ptr) Variable Function + 109:8(PS_OUTPUT) FunctionCall 10(@main() + Store 108(flattenTemp) 109 + 112: 12(ptr) AccessChain 108(flattenTemp) 30 + 113: 7(fvec4) Load 112 + Store 111(Color) 113 + 116: 103(ptr) AccessChain 108(flattenTemp) 44 + 117: 6(float) Load 116 + Store 115(Depth) 117 Return FunctionEnd + 10(@main():8(PS_OUTPUT) Function None 9 + 11: Label + 13(txval10): 12(ptr) Variable Function + 34(txval11): 33(ptr) Variable Function + 49(txval12): 48(ptr) Variable Function + 61(txval20): 12(ptr) Variable Function + 74(txval21): 33(ptr) Variable Function + 85(txval22): 48(ptr) Variable Function + 99(psout): 98(ptr) Variable Function + 17: 14 Load 16(g_tTex1df4) + 21: 18 Load 20(g_sSamp) + 23: 22 SampledImage 17 21 + 31: 7(fvec4) ImageSampleExplicitLod 23 27 Lod ConstOffset 28 30 + Store 13(txval10) 31 + 38: 35 Load 37(g_tTex1di4) + 39: 18 Load 20(g_sSamp) + 41: 40 SampledImage 38 39 + 45: 32(ivec4) ImageSampleExplicitLod 41 43 Lod ConstOffset 28 44 + Store 34(txval11) 45 + 53: 50 Load 52(g_tTex1du4) + 54: 18 Load 20(g_sSamp) + 56: 55 SampledImage 53 54 + 60: 47(ivec4) ImageSampleExplicitLod 56 58 Lod ConstOffset 28 59 + Store 49(txval12) 60 + 65: 62 Load 64(g_tTex2df4) + 66: 18 Load 20(g_sSamp) + 68: 67 SampledImage 65 66 + 73: 7(fvec4) ImageSampleExplicitLod 68 70 Lod ConstOffset 28 72 + Store 61(txval20) 73 + 78: 75 Load 77(g_tTex2di4) + 79: 18 Load 20(g_sSamp) + 81: 80 SampledImage 78 79 + 84: 32(ivec4) ImageSampleExplicitLod 81 83 Lod ConstOffset 28 72 + Store 74(txval21) 84 + 89: 86 Load 88(g_tTex2du4) + 90: 18 Load 20(g_sSamp) + 92: 91 SampledImage 89 90 + 97: 47(ivec4) ImageSampleExplicitLod 92 95 Lod ConstOffset 28 96 + Store 85(txval22) 97 + 102: 12(ptr) AccessChain 99(psout) 30 + Store 102 101 + 104: 103(ptr) AccessChain 99(psout) 44 + Store 104 100 + 105:8(PS_OUTPUT) Load 99(psout) + ReturnValue 105 + FunctionEnd diff --git a/Test/baseResults/hlsl.scope.frag.out b/Test/baseResults/hlsl.scope.frag.out index 81c1a844..7a440735 100755 --- a/Test/baseResults/hlsl.scope.frag.out +++ b/Test/baseResults/hlsl.scope.frag.out @@ -2,9 +2,9 @@ hlsl.scope.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:2 Function Definition: PixelShaderFunction(vf4; (temp void) +0:2 Function Definition: @PixelShaderFunction(vf4; (temp void) 0:2 Function Parameters: -0:2 'input' (layout(location=0 ) in 4-component vector of float) +0:2 'input' (in 4-component vector of float) 0:? Sequence 0:4 'x' (temp int) 0:? Sequence @@ -37,6 +37,14 @@ gl_FragCoord origin is upper left 0:29 Constant: 0:29 0 (const int) 0:27 No loop body +0:2 Function Definition: PixelShaderFunction( (temp void) +0:2 Function Parameters: +0:? Sequence +0:2 move second child to first child (temp 4-component vector of float) +0:? 'input' (temp 4-component vector of float) +0:? 'input' (layout(location=0 ) in 4-component vector of float) +0:2 Function Call: @PixelShaderFunction(vf4; (temp void) +0:? 'input' (temp 4-component vector of float) 0:? Linker Objects 0:? 'input' (layout(location=0 ) in 4-component vector of float) @@ -47,9 +55,9 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:2 Function Definition: PixelShaderFunction(vf4; (temp void) +0:2 Function Definition: @PixelShaderFunction(vf4; (temp void) 0:2 Function Parameters: -0:2 'input' (layout(location=0 ) in 4-component vector of float) +0:2 'input' (in 4-component vector of float) 0:? Sequence 0:4 'x' (temp int) 0:? Sequence @@ -82,75 +90,101 @@ gl_FragCoord origin is upper left 0:29 Constant: 0:29 0 (const int) 0:27 No loop body +0:2 Function Definition: PixelShaderFunction( (temp void) +0:2 Function Parameters: +0:? Sequence +0:2 move second child to first child (temp 4-component vector of float) +0:? 'input' (temp 4-component vector of float) +0:? 'input' (layout(location=0 ) in 4-component vector of float) +0:2 Function Call: @PixelShaderFunction(vf4; (temp void) +0:? 'input' (temp 4-component vector of float) 0:? Linker Objects 0:? 'input' (layout(location=0 ) in 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 39 +// Id's are bound by 49 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "PixelShaderFunction" 38 + EntryPoint Fragment 4 "PixelShaderFunction" 44 ExecutionMode 4 OriginUpperLeft Name 4 "PixelShaderFunction" - Name 8 "x" - Name 11 "x" - Name 14 "x" + Name 11 "@PixelShaderFunction(vf4;" + Name 10 "input" + Name 15 "x" Name 17 "x" - Name 38 "input" - Decorate 38(input) Location 0 + Name 20 "x" + Name 23 "x" + Name 42 "input" + Name 44 "input" + Name 46 "param" + Decorate 44(input) Location 0 2: TypeVoid 3: TypeFunction 2 - 6: TypeInt 32 1 - 7: TypePointer Function 6(int) - 9: TypeFloat 32 - 10: TypePointer Function 9(float) - 12: TypeBool - 13: TypePointer Function 12(bool) - 15: TypeVector 9(float) 3 - 16: TypePointer Function 15(fvec3) - 19: 6(int) Constant 0 - 36: TypeVector 9(float) 4 - 37: TypePointer Input 36(fvec4) - 38(input): 37(ptr) Variable Input + 6: TypeFloat 32 + 7: TypeVector 6(float) 4 + 8: TypePointer Function 7(fvec4) + 9: TypeFunction 2 8(ptr) + 13: TypeInt 32 1 + 14: TypePointer Function 13(int) + 16: TypePointer Function 6(float) + 18: TypeBool + 19: TypePointer Function 18(bool) + 21: TypeVector 6(float) 3 + 22: TypePointer Function 21(fvec3) + 25: 13(int) Constant 0 + 43: TypePointer Input 7(fvec4) + 44(input): 43(ptr) Variable Input 4(PixelShaderFunction): 2 Function None 3 5: Label - 8(x): 7(ptr) Variable Function - 11(x): 10(ptr) Variable Function - 14(x): 13(ptr) Variable Function - 17(x): 16(ptr) Variable Function - 18: 6(int) Load 8(x) - 20: 12(bool) SGreaterThan 18 19 - SelectionMerge 22 None - BranchConditional 20 21 22 - 21: Label - Branch 22 - 22: Label - Branch 23 - 23: Label - LoopMerge 25 26 None - Branch 27 - 27: Label - 28: 6(int) Load 8(x) - 29: 12(bool) SGreaterThan 28 19 - BranchConditional 29 24 25 - 24: Label - Branch 26 - 26: Label - Branch 23 - 25: Label - Branch 30 - 30: Label - LoopMerge 32 33 None - Branch 31 - 31: Label - Branch 33 - 33: Label - 34: 6(int) Load 8(x) - 35: 12(bool) SGreaterThan 34 19 - BranchConditional 35 30 32 - 32: Label + 42(input): 8(ptr) Variable Function + 46(param): 8(ptr) Variable Function + 45: 7(fvec4) Load 44(input) + Store 42(input) 45 + 47: 7(fvec4) Load 42(input) + Store 46(param) 47 + 48: 2 FunctionCall 11(@PixelShaderFunction(vf4;) 46(param) + Return + FunctionEnd +11(@PixelShaderFunction(vf4;): 2 Function None 9 + 10(input): 8(ptr) FunctionParameter + 12: Label + 15(x): 14(ptr) Variable Function + 17(x): 16(ptr) Variable Function + 20(x): 19(ptr) Variable Function + 23(x): 22(ptr) Variable Function + 24: 13(int) Load 15(x) + 26: 18(bool) SGreaterThan 24 25 + SelectionMerge 28 None + BranchConditional 26 27 28 + 27: Label + Branch 28 + 28: Label + Branch 29 + 29: Label + LoopMerge 31 32 None + Branch 33 + 33: Label + 34: 13(int) Load 15(x) + 35: 18(bool) SGreaterThan 34 25 + BranchConditional 35 30 31 + 30: Label + Branch 32 + 32: Label + Branch 29 + 31: Label + Branch 36 + 36: Label + LoopMerge 38 39 None + Branch 37 + 37: Label + Branch 39 + 39: Label + 40: 13(int) Load 15(x) + 41: 18(bool) SGreaterThan 40 25 + BranchConditional 41 36 38 + 38: Label Return FunctionEnd diff --git a/Test/baseResults/hlsl.semicolons.frag.out b/Test/baseResults/hlsl.semicolons.frag.out index a9f92768..94b6fc00 100644 --- a/Test/baseResults/hlsl.semicolons.frag.out +++ b/Test/baseResults/hlsl.semicolons.frag.out @@ -6,7 +6,7 @@ gl_FragCoord origin is upper left 0:2 Function Parameters: 0:8 Function Definition: MyFunc2( (temp void) 0:8 Function Parameters: -0:13 Function Definition: main( (temp structure{temp 4-component vector of float color}) +0:13 Function Definition: @main( (temp structure{temp 4-component vector of float color}) 0:13 Function Parameters: 0:? Sequence 0:16 move second child to first child (temp 4-component vector of float) @@ -19,15 +19,18 @@ gl_FragCoord origin is upper left 0:16 1.000000 0:16 1.000000 0:16 1.000000 -0:17 Sequence -0:17 Sequence -0:17 move second child to first child (temp 4-component vector of float) -0:? 'color' (layout(location=0 ) out 4-component vector of float) -0:17 color: direct index for structure (temp 4-component vector of float) -0:17 'ps_output' (temp structure{temp 4-component vector of float color}) -0:17 Constant: -0:17 0 (const int) -0:17 Branch: Return +0:17 Branch: Return with expression +0:17 'ps_output' (temp structure{temp 4-component vector of float color}) +0:13 Function Definition: main( (temp void) +0:13 Function Parameters: +0:? Sequence +0:13 Sequence +0:13 move second child to first child (temp 4-component vector of float) +0:? 'color' (layout(location=0 ) out 4-component vector of float) +0:13 color: direct index for structure (temp 4-component vector of float) +0:13 Function Call: @main( (temp structure{temp 4-component vector of float color}) +0:13 Constant: +0:13 0 (const int) 0:? Linker Objects 0:? 'color' (layout(location=0 ) out 4-component vector of float) @@ -42,7 +45,7 @@ gl_FragCoord origin is upper left 0:2 Function Parameters: 0:8 Function Definition: MyFunc2( (temp void) 0:8 Function Parameters: -0:13 Function Definition: main( (temp structure{temp 4-component vector of float color}) +0:13 Function Definition: @main( (temp structure{temp 4-component vector of float color}) 0:13 Function Parameters: 0:? Sequence 0:16 move second child to first child (temp 4-component vector of float) @@ -55,56 +58,58 @@ gl_FragCoord origin is upper left 0:16 1.000000 0:16 1.000000 0:16 1.000000 -0:17 Sequence -0:17 Sequence -0:17 move second child to first child (temp 4-component vector of float) -0:? 'color' (layout(location=0 ) out 4-component vector of float) -0:17 color: direct index for structure (temp 4-component vector of float) -0:17 'ps_output' (temp structure{temp 4-component vector of float color}) -0:17 Constant: -0:17 0 (const int) -0:17 Branch: Return +0:17 Branch: Return with expression +0:17 'ps_output' (temp structure{temp 4-component vector of float color}) +0:13 Function Definition: main( (temp void) +0:13 Function Parameters: +0:? Sequence +0:13 Sequence +0:13 move second child to first child (temp 4-component vector of float) +0:? 'color' (layout(location=0 ) out 4-component vector of float) +0:13 color: direct index for structure (temp 4-component vector of float) +0:13 Function Call: @main( (temp structure{temp 4-component vector of float color}) +0:13 Constant: +0:13 0 (const int) 0:? Linker Objects 0:? 'color' (layout(location=0 ) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 26 +// Id's are bound by 31 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 22 + EntryPoint Fragment 4 "main" 28 ExecutionMode 4 OriginUpperLeft Name 4 "main" Name 6 "MyFunc(" Name 8 "MyFunc2(" Name 12 "PS_OUTPUT" MemberName 12(PS_OUTPUT) 0 "color" - Name 14 "ps_output" - Name 22 "color" - Decorate 22(color) Location 0 + Name 14 "@main(" + Name 17 "ps_output" + Name 28 "color" + Decorate 28(color) Location 0 2: TypeVoid 3: TypeFunction 2 10: TypeFloat 32 11: TypeVector 10(float) 4 12(PS_OUTPUT): TypeStruct 11(fvec4) - 13: TypePointer Function 12(PS_OUTPUT) - 15: TypeInt 32 1 - 16: 15(int) Constant 0 - 17: 10(float) Constant 1065353216 - 18: 11(fvec4) ConstantComposite 17 17 17 17 - 19: TypePointer Function 11(fvec4) - 21: TypePointer Output 11(fvec4) - 22(color): 21(ptr) Variable Output + 13: TypeFunction 12(PS_OUTPUT) + 16: TypePointer Function 12(PS_OUTPUT) + 18: TypeInt 32 1 + 19: 18(int) Constant 0 + 20: 10(float) Constant 1065353216 + 21: 11(fvec4) ConstantComposite 20 20 20 20 + 22: TypePointer Function 11(fvec4) + 27: TypePointer Output 11(fvec4) + 28(color): 27(ptr) Variable Output 4(main): 2 Function None 3 5: Label - 14(ps_output): 13(ptr) Variable Function - 20: 19(ptr) AccessChain 14(ps_output) 16 - Store 20 18 - 23: 19(ptr) AccessChain 14(ps_output) 16 - 24: 11(fvec4) Load 23 - Store 22(color) 24 + 29:12(PS_OUTPUT) FunctionCall 14(@main() + 30: 11(fvec4) CompositeExtract 29 0 + Store 28(color) 30 Return FunctionEnd 6(MyFunc(): 2 Function None 3 @@ -115,3 +120,11 @@ gl_FragCoord origin is upper left 9: Label Return FunctionEnd + 14(@main():12(PS_OUTPUT) Function None 13 + 15: Label + 17(ps_output): 16(ptr) Variable Function + 23: 22(ptr) AccessChain 17(ps_output) 19 + Store 23 21 + 24:12(PS_OUTPUT) Load 17(ps_output) + ReturnValue 24 + FunctionEnd diff --git a/Test/baseResults/hlsl.shapeConvRet.frag.out b/Test/baseResults/hlsl.shapeConvRet.frag.out index c2137870..50b482d1 100755 --- a/Test/baseResults/hlsl.shapeConvRet.frag.out +++ b/Test/baseResults/hlsl.shapeConvRet.frag.out @@ -10,16 +10,23 @@ gl_FragCoord origin is upper left 0:3 13 (const int) 0:3 13 (const int) 0:3 13 (const int) -0:7 Function Definition: main(f1; (temp 4-component vector of float) +0:7 Function Definition: @main(f1; (temp 4-component vector of float) 0:7 Function Parameters: -0:7 'f' (layout(location=0 ) in float) +0:7 'f' (in float) 0:? Sequence -0:8 Sequence -0:8 move second child to first child (temp 4-component vector of float) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:8 Construct vec4 (temp 4-component vector of float) -0:8 'f' (layout(location=0 ) in float) -0:8 Branch: Return +0:8 Branch: Return with expression +0:8 Construct vec4 (temp 4-component vector of float) +0:8 'f' (in float) +0:7 Function Definition: main( (temp void) +0:7 Function Parameters: +0:? Sequence +0:7 move second child to first child (temp float) +0:? 'f' (temp float) +0:? 'f' (layout(location=0 ) in float) +0:7 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:7 Function Call: @main(f1; (temp 4-component vector of float) +0:? 'f' (temp float) 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? 'f' (layout(location=0 ) in float) @@ -39,56 +46,81 @@ gl_FragCoord origin is upper left 0:3 13 (const int) 0:3 13 (const int) 0:3 13 (const int) -0:7 Function Definition: main(f1; (temp 4-component vector of float) +0:7 Function Definition: @main(f1; (temp 4-component vector of float) 0:7 Function Parameters: -0:7 'f' (layout(location=0 ) in float) +0:7 'f' (in float) 0:? Sequence -0:8 Sequence -0:8 move second child to first child (temp 4-component vector of float) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:8 Construct vec4 (temp 4-component vector of float) -0:8 'f' (layout(location=0 ) in float) -0:8 Branch: Return +0:8 Branch: Return with expression +0:8 Construct vec4 (temp 4-component vector of float) +0:8 'f' (in float) +0:7 Function Definition: main( (temp void) +0:7 Function Parameters: +0:? Sequence +0:7 move second child to first child (temp float) +0:? 'f' (temp float) +0:? 'f' (layout(location=0 ) in float) +0:7 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:7 Function Call: @main(f1; (temp 4-component vector of float) +0:? 'f' (temp float) 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? 'f' (layout(location=0 ) in float) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 24 +// Id's are bound by 35 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 18 20 + EntryPoint Fragment 4 "main" 28 31 ExecutionMode 4 OriginUpperLeft Name 4 "main" Name 9 "foo(" - Name 18 "@entryPointOutput" - Name 20 "f" - Decorate 18(@entryPointOutput) Location 0 - Decorate 20(f) Location 0 + Name 16 "@main(f1;" + Name 15 "f" + Name 26 "f" + Name 28 "f" + Name 31 "@entryPointOutput" + Name 32 "param" + Decorate 28(f) Location 0 + Decorate 31(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeInt 32 1 7: TypeVector 6(int) 3 8: TypeFunction 7(ivec3) - 11: 6(int) Constant 13 - 12: 7(ivec3) ConstantComposite 11 11 11 - 15: TypeFloat 32 - 16: TypeVector 15(float) 4 - 17: TypePointer Output 16(fvec4) -18(@entryPointOutput): 17(ptr) Variable Output - 19: TypePointer Input 15(float) - 20(f): 19(ptr) Variable Input + 11: TypeFloat 32 + 12: TypePointer Function 11(float) + 13: TypeVector 11(float) 4 + 14: TypeFunction 13(fvec4) 12(ptr) + 18: 6(int) Constant 13 + 19: 7(ivec3) ConstantComposite 18 18 18 + 27: TypePointer Input 11(float) + 28(f): 27(ptr) Variable Input + 30: TypePointer Output 13(fvec4) +31(@entryPointOutput): 30(ptr) Variable Output 4(main): 2 Function None 3 5: Label - 21: 15(float) Load 20(f) - 22: 16(fvec4) CompositeConstruct 21 21 21 21 - Store 18(@entryPointOutput) 22 + 26(f): 12(ptr) Variable Function + 32(param): 12(ptr) Variable Function + 29: 11(float) Load 28(f) + Store 26(f) 29 + 33: 11(float) Load 26(f) + Store 32(param) 33 + 34: 13(fvec4) FunctionCall 16(@main(f1;) 32(param) + Store 31(@entryPointOutput) 34 Return FunctionEnd 9(foo(): 7(ivec3) Function None 8 10: Label - ReturnValue 12 + ReturnValue 19 + FunctionEnd + 16(@main(f1;): 13(fvec4) Function None 14 + 15(f): 12(ptr) FunctionParameter + 17: Label + 22: 11(float) Load 15(f) + 23: 13(fvec4) CompositeConstruct 22 22 22 22 + ReturnValue 23 FunctionEnd diff --git a/Test/baseResults/hlsl.sin.frag.out b/Test/baseResults/hlsl.sin.frag.out index 629668ac..156d5304 100755 --- a/Test/baseResults/hlsl.sin.frag.out +++ b/Test/baseResults/hlsl.sin.frag.out @@ -2,16 +2,23 @@ hlsl.sin.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:2 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float) +0:2 Function Definition: @PixelShaderFunction(vf4; (temp 4-component vector of float) 0:2 Function Parameters: -0:2 'input' (layout(location=0 ) in 4-component vector of float) +0:2 'input' (in 4-component vector of float) 0:? Sequence -0:3 Sequence -0:3 move second child to first child (temp 4-component vector of float) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:3 sine (temp 4-component vector of float) -0:3 'input' (layout(location=0 ) in 4-component vector of float) -0:3 Branch: Return +0:3 Branch: Return with expression +0:3 sine (temp 4-component vector of float) +0:3 'input' (in 4-component vector of float) +0:2 Function Definition: PixelShaderFunction( (temp void) +0:2 Function Parameters: +0:? Sequence +0:2 move second child to first child (temp 4-component vector of float) +0:? 'input' (temp 4-component vector of float) +0:? 'input' (layout(location=0 ) in 4-component vector of float) +0:2 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:2 Function Call: @PixelShaderFunction(vf4; (temp 4-component vector of float) +0:? 'input' (temp 4-component vector of float) 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? 'input' (layout(location=0 ) in 4-component vector of float) @@ -23,46 +30,71 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:2 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float) +0:2 Function Definition: @PixelShaderFunction(vf4; (temp 4-component vector of float) 0:2 Function Parameters: -0:2 'input' (layout(location=0 ) in 4-component vector of float) +0:2 'input' (in 4-component vector of float) 0:? Sequence -0:3 Sequence -0:3 move second child to first child (temp 4-component vector of float) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:3 sine (temp 4-component vector of float) -0:3 'input' (layout(location=0 ) in 4-component vector of float) -0:3 Branch: Return +0:3 Branch: Return with expression +0:3 sine (temp 4-component vector of float) +0:3 'input' (in 4-component vector of float) +0:2 Function Definition: PixelShaderFunction( (temp void) +0:2 Function Parameters: +0:? Sequence +0:2 move second child to first child (temp 4-component vector of float) +0:? 'input' (temp 4-component vector of float) +0:? 'input' (layout(location=0 ) in 4-component vector of float) +0:2 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:2 Function Call: @PixelShaderFunction(vf4; (temp 4-component vector of float) +0:? 'input' (temp 4-component vector of float) 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? 'input' (layout(location=0 ) in 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 15 +// Id's are bound by 26 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "PixelShaderFunction" 9 11 + EntryPoint Fragment 4 "PixelShaderFunction" 19 22 ExecutionMode 4 OriginUpperLeft Name 4 "PixelShaderFunction" - Name 9 "@entryPointOutput" - Name 11 "input" - Decorate 9(@entryPointOutput) Location 0 - Decorate 11(input) Location 0 + Name 11 "@PixelShaderFunction(vf4;" + Name 10 "input" + Name 17 "input" + Name 19 "input" + Name 22 "@entryPointOutput" + Name 23 "param" + Decorate 19(input) Location 0 + Decorate 22(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 - 8: TypePointer Output 7(fvec4) -9(@entryPointOutput): 8(ptr) Variable Output - 10: TypePointer Input 7(fvec4) - 11(input): 10(ptr) Variable Input + 8: TypePointer Function 7(fvec4) + 9: TypeFunction 7(fvec4) 8(ptr) + 18: TypePointer Input 7(fvec4) + 19(input): 18(ptr) Variable Input + 21: TypePointer Output 7(fvec4) +22(@entryPointOutput): 21(ptr) Variable Output 4(PixelShaderFunction): 2 Function None 3 5: Label - 12: 7(fvec4) Load 11(input) - 13: 7(fvec4) ExtInst 1(GLSL.std.450) 13(Sin) 12 - Store 9(@entryPointOutput) 13 + 17(input): 8(ptr) Variable Function + 23(param): 8(ptr) Variable Function + 20: 7(fvec4) Load 19(input) + Store 17(input) 20 + 24: 7(fvec4) Load 17(input) + Store 23(param) 24 + 25: 7(fvec4) FunctionCall 11(@PixelShaderFunction(vf4;) 23(param) + Store 22(@entryPointOutput) 25 Return FunctionEnd +11(@PixelShaderFunction(vf4;): 7(fvec4) Function None 9 + 10(input): 8(ptr) FunctionParameter + 12: Label + 13: 7(fvec4) Load 10(input) + 14: 7(fvec4) ExtInst 1(GLSL.std.450) 13(Sin) 13 + ReturnValue 14 + FunctionEnd diff --git a/Test/baseResults/hlsl.string.frag.out b/Test/baseResults/hlsl.string.frag.out index 3d80ce53..56aa2fa8 100755 --- a/Test/baseResults/hlsl.string.frag.out +++ b/Test/baseResults/hlsl.string.frag.out @@ -2,15 +2,22 @@ hlsl.string.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:10 Function Definition: main(f1; (temp float) +0:10 Function Definition: @main(f1; (temp float) 0:10 Function Parameters: -0:10 'f' (layout(location=0 ) in float) +0:10 'f' (in float) 0:? Sequence -0:11 Sequence -0:11 move second child to first child (temp float) -0:? '@entryPointOutput' (layout(location=0 ) out float) -0:11 'f' (layout(location=0 ) in float) -0:11 Branch: Return +0:11 Branch: Return with expression +0:11 'f' (in float) +0:10 Function Definition: main( (temp void) +0:10 Function Parameters: +0:? Sequence +0:10 move second child to first child (temp float) +0:? 'f' (temp float) +0:? 'f' (layout(location=0 ) in float) +0:10 move second child to first child (temp float) +0:? '@entryPointOutput' (layout(location=0 ) out float) +0:10 Function Call: @main(f1; (temp float) +0:? 'f' (temp float) 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out float) 0:? 'f' (layout(location=0 ) in float) @@ -22,43 +29,68 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:10 Function Definition: main(f1; (temp float) +0:10 Function Definition: @main(f1; (temp float) 0:10 Function Parameters: -0:10 'f' (layout(location=0 ) in float) +0:10 'f' (in float) 0:? Sequence -0:11 Sequence -0:11 move second child to first child (temp float) -0:? '@entryPointOutput' (layout(location=0 ) out float) -0:11 'f' (layout(location=0 ) in float) -0:11 Branch: Return +0:11 Branch: Return with expression +0:11 'f' (in float) +0:10 Function Definition: main( (temp void) +0:10 Function Parameters: +0:? Sequence +0:10 move second child to first child (temp float) +0:? 'f' (temp float) +0:? 'f' (layout(location=0 ) in float) +0:10 move second child to first child (temp float) +0:? '@entryPointOutput' (layout(location=0 ) out float) +0:10 Function Call: @main(f1; (temp float) +0:? 'f' (temp float) 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out float) 0:? 'f' (layout(location=0 ) in float) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 13 +// Id's are bound by 24 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 8 10 + EntryPoint Fragment 4 "main" 17 20 ExecutionMode 4 OriginUpperLeft Name 4 "main" - Name 8 "@entryPointOutput" - Name 10 "f" - Decorate 8(@entryPointOutput) Location 0 - Decorate 10(f) Location 0 + Name 10 "@main(f1;" + Name 9 "f" + Name 15 "f" + Name 17 "f" + Name 20 "@entryPointOutput" + Name 21 "param" + Decorate 17(f) Location 0 + Decorate 20(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 - 7: TypePointer Output 6(float) -8(@entryPointOutput): 7(ptr) Variable Output - 9: TypePointer Input 6(float) - 10(f): 9(ptr) Variable Input + 7: TypePointer Function 6(float) + 8: TypeFunction 6(float) 7(ptr) + 16: TypePointer Input 6(float) + 17(f): 16(ptr) Variable Input + 19: TypePointer Output 6(float) +20(@entryPointOutput): 19(ptr) Variable Output 4(main): 2 Function None 3 5: Label - 11: 6(float) Load 10(f) - Store 8(@entryPointOutput) 11 + 15(f): 7(ptr) Variable Function + 21(param): 7(ptr) Variable Function + 18: 6(float) Load 17(f) + Store 15(f) 18 + 22: 6(float) Load 15(f) + Store 21(param) 22 + 23: 6(float) FunctionCall 10(@main(f1;) 21(param) + Store 20(@entryPointOutput) 23 Return FunctionEnd + 10(@main(f1;): 6(float) Function None 8 + 9(f): 7(ptr) FunctionParameter + 11: Label + 12: 6(float) Load 9(f) + ReturnValue 12 + FunctionEnd diff --git a/Test/baseResults/hlsl.stringtoken.frag.out b/Test/baseResults/hlsl.stringtoken.frag.out index 94c1b2ad..eb189ab5 100644 --- a/Test/baseResults/hlsl.stringtoken.frag.out +++ b/Test/baseResults/hlsl.stringtoken.frag.out @@ -2,7 +2,7 @@ hlsl.stringtoken.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:16 Function Definition: main( (temp structure{temp 4-component vector of float Color}) +0:16 Function Definition: @main( (temp structure{temp 4-component vector of float Color}) 0:16 Function Parameters: 0:? Sequence 0:18 move second child to first child (temp 4-component vector of float) @@ -15,18 +15,21 @@ gl_FragCoord origin is upper left 0:? 0.000000 0:? 0.000000 0:? 1.000000 -0:19 Sequence -0:19 Sequence -0:19 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:19 Color: direct index for structure (temp 4-component vector of float) -0:19 'psout' (temp structure{temp 4-component vector of float Color}) -0:19 Constant: -0:19 0 (const int) -0:19 Branch: Return +0:19 Branch: Return with expression +0:19 'psout' (temp structure{temp 4-component vector of float Color}) +0:16 Function Definition: main( (temp void) +0:16 Function Parameters: +0:? Sequence +0:16 Sequence +0:16 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:16 Color: direct index for structure (temp 4-component vector of float) +0:16 Function Call: @main( (temp structure{temp 4-component vector of float Color}) +0:16 Constant: +0:16 0 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'TestTexture' (uniform texture2D) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float TestUF}) @@ -36,7 +39,7 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:16 Function Definition: main( (temp structure{temp 4-component vector of float Color}) +0:16 Function Definition: @main( (temp structure{temp 4-component vector of float Color}) 0:16 Function Parameters: 0:? Sequence 0:18 move second child to first child (temp 4-component vector of float) @@ -49,70 +52,80 @@ gl_FragCoord origin is upper left 0:? 0.000000 0:? 0.000000 0:? 1.000000 -0:19 Sequence -0:19 Sequence -0:19 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:19 Color: direct index for structure (temp 4-component vector of float) -0:19 'psout' (temp structure{temp 4-component vector of float Color}) -0:19 Constant: -0:19 0 (const int) -0:19 Branch: Return +0:19 Branch: Return with expression +0:19 'psout' (temp structure{temp 4-component vector of float Color}) +0:16 Function Definition: main( (temp void) +0:16 Function Parameters: +0:? Sequence +0:16 Sequence +0:16 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:16 Color: direct index for structure (temp 4-component vector of float) +0:16 Function Call: @main( (temp structure{temp 4-component vector of float Color}) +0:16 Constant: +0:16 0 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'TestTexture' (uniform texture2D) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float TestUF}) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 29 +// Id's are bound by 34 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 19 + EntryPoint Fragment 4 "main" 25 ExecutionMode 4 OriginUpperLeft Name 4 "main" Name 8 "PS_OUTPUT" MemberName 8(PS_OUTPUT) 0 "Color" - Name 10 "psout" - Name 19 "Color" - Name 25 "TestTexture" - Name 26 "$Global" - MemberName 26($Global) 0 "TestUF" - Name 28 "" - Decorate 19(Color) Location 0 - Decorate 25(TestTexture) DescriptorSet 0 - MemberDecorate 26($Global) 0 Offset 0 - Decorate 26($Global) Block - Decorate 28 DescriptorSet 0 + Name 10 "@main(" + Name 13 "psout" + Name 25 "Color" + Name 30 "TestTexture" + Name 31 "$Global" + MemberName 31($Global) 0 "TestUF" + Name 33 "" + Decorate 25(Color) Location 0 + Decorate 30(TestTexture) DescriptorSet 0 + MemberDecorate 31($Global) 0 Offset 0 + Decorate 31($Global) Block + Decorate 33 DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8(PS_OUTPUT): TypeStruct 7(fvec4) - 9: TypePointer Function 8(PS_OUTPUT) - 11: TypeInt 32 1 - 12: 11(int) Constant 0 - 13: 6(float) Constant 0 - 14: 6(float) Constant 1065353216 - 15: 7(fvec4) ConstantComposite 13 13 13 14 - 16: TypePointer Function 7(fvec4) - 18: TypePointer Output 7(fvec4) - 19(Color): 18(ptr) Variable Output - 23: TypeImage 6(float) 2D sampled format:Unknown - 24: TypePointer UniformConstant 23 - 25(TestTexture): 24(ptr) Variable UniformConstant - 26($Global): TypeStruct 7(fvec4) - 27: TypePointer Uniform 26($Global) - 28: 27(ptr) Variable Uniform + 9: TypeFunction 8(PS_OUTPUT) + 12: TypePointer Function 8(PS_OUTPUT) + 14: TypeInt 32 1 + 15: 14(int) Constant 0 + 16: 6(float) Constant 0 + 17: 6(float) Constant 1065353216 + 18: 7(fvec4) ConstantComposite 16 16 16 17 + 19: TypePointer Function 7(fvec4) + 24: TypePointer Output 7(fvec4) + 25(Color): 24(ptr) Variable Output + 28: TypeImage 6(float) 2D sampled format:Unknown + 29: TypePointer UniformConstant 28 + 30(TestTexture): 29(ptr) Variable UniformConstant + 31($Global): TypeStruct 7(fvec4) + 32: TypePointer Uniform 31($Global) + 33: 32(ptr) Variable Uniform 4(main): 2 Function None 3 5: Label - 10(psout): 9(ptr) Variable Function - 17: 16(ptr) AccessChain 10(psout) 12 - Store 17 15 - 20: 16(ptr) AccessChain 10(psout) 12 - 21: 7(fvec4) Load 20 - Store 19(Color) 21 + 26:8(PS_OUTPUT) FunctionCall 10(@main() + 27: 7(fvec4) CompositeExtract 26 0 + Store 25(Color) 27 Return FunctionEnd + 10(@main():8(PS_OUTPUT) Function None 9 + 11: Label + 13(psout): 12(ptr) Variable Function + 20: 19(ptr) AccessChain 13(psout) 15 + Store 20 18 + 21:8(PS_OUTPUT) Load 13(psout) + ReturnValue 21 + FunctionEnd diff --git a/Test/baseResults/hlsl.struct.frag.out b/Test/baseResults/hlsl.struct.frag.out index 3c94ffae..3a3ea8c9 100755 --- a/Test/baseResults/hlsl.struct.frag.out +++ b/Test/baseResults/hlsl.struct.frag.out @@ -6,9 +6,9 @@ WARNING: 0:30: 'register' : ignoring shader_profile Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:34 Function Definition: PixelShaderFunction(vf4;struct-IN_S-vf4-b1-vf1-vf2-b1-b1-b1-vf41; (temp 4-component vector of float) +0:34 Function Definition: @PixelShaderFunction(vf4;struct-IN_S-vf4-b1-vf1-vf2-b1-b1-b1-vf41; (temp 4-component vector of float) 0:34 Function Parameters: -0:34 'input' (layout(location=0 ) in 4-component vector of float) +0:34 'input' (in 4-component vector of float) 0:34 's' (in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4}) 0:? Sequence 0:39 Compare Equal (temp bool) @@ -20,19 +20,97 @@ gl_FragCoord origin is upper left 0:40 Constant: 0:40 0 (const int) 0:40 ff4: direct index for structure (layout(binding=0 offset=4 ) temp 4-component vector of float) -0:40 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4}) +0:40 's' (in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4}) 0:40 Constant: -0:40 6 (const int) -0:42 Sequence -0:42 move second child to first child (temp 4-component vector of float) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:42 'input' (layout(location=0 ) in 4-component vector of float) -0:42 Branch: Return +0:40 7 (const int) +0:42 Branch: Return with expression +0:42 'input' (in 4-component vector of float) +0:34 Function Definition: PixelShaderFunction( (temp void) +0:34 Function Parameters: +0:? Sequence +0:34 move second child to first child (temp 4-component vector of float) +0:? 'input' (temp 4-component vector of float) +0:? 'input' (layout(location=0 ) in 4-component vector of float) +0:34 Sequence +0:34 move second child to first child (temp 4-component vector of float) +0:34 a: direct index for structure (smooth temp 4-component vector of float) +0:? 's' (temp structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4}) +0:34 Constant: +0:34 0 (const int) +0:34 a: direct index for structure (smooth temp 4-component vector of float) +0:34 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4}) +0:34 Constant: +0:34 0 (const int) +0:34 move second child to first child (temp bool) +0:34 b: direct index for structure (flat temp bool) +0:? 's' (temp structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4}) +0:34 Constant: +0:34 1 (const int) +0:34 b: direct index for structure (flat temp bool) +0:34 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4}) +0:34 Constant: +0:34 1 (const int) +0:34 move second child to first child (temp 1-component vector of float) +0:34 c: direct index for structure (centroid noperspective temp 1-component vector of float) +0:? 's' (temp structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4}) +0:34 Constant: +0:34 2 (const int) +0:34 c: direct index for structure (centroid noperspective temp 1-component vector of float) +0:34 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4}) +0:34 Constant: +0:34 2 (const int) +0:34 move second child to first child (temp 2-component vector of float) +0:34 d: direct index for structure (centroid sample temp 2-component vector of float) +0:? 's' (temp structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4}) +0:34 Constant: +0:34 3 (const int) +0:34 d: direct index for structure (centroid sample temp 2-component vector of float) +0:34 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4}) +0:34 Constant: +0:34 3 (const int) +0:34 move second child to first child (temp bool) +0:34 ff1: direct index for structure (temp bool Face) +0:? 's' (temp structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4}) +0:34 Constant: +0:34 4 (const int) +0:? 's_ff1' (in bool Face) +0:34 move second child to first child (temp bool) +0:34 ff2: direct index for structure (layout(offset=4 ) temp bool) +0:? 's' (temp structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4}) +0:34 Constant: +0:34 5 (const int) +0:34 ff2: direct index for structure (layout(offset=4 ) temp bool) +0:34 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4}) +0:34 Constant: +0:34 4 (const int) +0:34 move second child to first child (temp bool) +0:34 ff3: direct index for structure (layout(binding=0 offset=4 ) temp bool) +0:? 's' (temp structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4}) +0:34 Constant: +0:34 6 (const int) +0:34 ff3: direct index for structure (layout(binding=0 offset=4 ) temp bool) +0:34 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4}) +0:34 Constant: +0:34 5 (const int) +0:34 move second child to first child (temp 4-component vector of float) +0:34 ff4: direct index for structure (layout(binding=0 offset=4 ) temp 4-component vector of float) +0:? 's' (temp structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4}) +0:34 Constant: +0:34 7 (const int) +0:34 ff4: direct index for structure (layout(binding=0 offset=4 ) temp 4-component vector of float) +0:34 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4}) +0:34 Constant: +0:34 6 (const int) +0:34 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:34 Function Call: @PixelShaderFunction(vf4;struct-IN_S-vf4-b1-vf1-vf2-b1-b1-b1-vf41; (temp 4-component vector of float) +0:? 'input' (temp 4-component vector of float) +0:? 's' (temp structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4}) 0:? Linker Objects +0:? 's2' (global structure{temp 4-component vector of float i}) 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? 'input' (layout(location=0 ) in 4-component vector of float) 0:? 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4}) -0:? 's2' (global structure{temp 4-component vector of float i}) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform structure{temp bool b, temp bool c, temp 4-component vector of float a, temp 4-component vector of float d} s1, layout(binding=5 offset=1620 ) uniform float ff5, layout(binding=8 offset=1636 ) uniform float ff6}) 0:? 's_ff1' (in bool Face) @@ -43,9 +121,9 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:34 Function Definition: PixelShaderFunction(vf4;struct-IN_S-vf4-b1-vf1-vf2-b1-b1-b1-vf41; (temp 4-component vector of float) +0:34 Function Definition: @PixelShaderFunction(vf4;struct-IN_S-vf4-b1-vf1-vf2-b1-b1-b1-vf41; (temp 4-component vector of float) 0:34 Function Parameters: -0:34 'input' (layout(location=0 ) in 4-component vector of float) +0:34 'input' (in 4-component vector of float) 0:34 's' (in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4}) 0:? Sequence 0:39 Compare Equal (temp bool) @@ -57,117 +135,275 @@ gl_FragCoord origin is upper left 0:40 Constant: 0:40 0 (const int) 0:40 ff4: direct index for structure (layout(binding=0 offset=4 ) temp 4-component vector of float) -0:40 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4}) +0:40 's' (in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4}) 0:40 Constant: -0:40 6 (const int) -0:42 Sequence -0:42 move second child to first child (temp 4-component vector of float) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:42 'input' (layout(location=0 ) in 4-component vector of float) -0:42 Branch: Return +0:40 7 (const int) +0:42 Branch: Return with expression +0:42 'input' (in 4-component vector of float) +0:34 Function Definition: PixelShaderFunction( (temp void) +0:34 Function Parameters: +0:? Sequence +0:34 move second child to first child (temp 4-component vector of float) +0:? 'input' (temp 4-component vector of float) +0:? 'input' (layout(location=0 ) in 4-component vector of float) +0:34 Sequence +0:34 move second child to first child (temp 4-component vector of float) +0:34 a: direct index for structure (smooth temp 4-component vector of float) +0:? 's' (temp structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4}) +0:34 Constant: +0:34 0 (const int) +0:34 a: direct index for structure (smooth temp 4-component vector of float) +0:34 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4}) +0:34 Constant: +0:34 0 (const int) +0:34 move second child to first child (temp bool) +0:34 b: direct index for structure (flat temp bool) +0:? 's' (temp structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4}) +0:34 Constant: +0:34 1 (const int) +0:34 b: direct index for structure (flat temp bool) +0:34 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4}) +0:34 Constant: +0:34 1 (const int) +0:34 move second child to first child (temp 1-component vector of float) +0:34 c: direct index for structure (centroid noperspective temp 1-component vector of float) +0:? 's' (temp structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4}) +0:34 Constant: +0:34 2 (const int) +0:34 c: direct index for structure (centroid noperspective temp 1-component vector of float) +0:34 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4}) +0:34 Constant: +0:34 2 (const int) +0:34 move second child to first child (temp 2-component vector of float) +0:34 d: direct index for structure (centroid sample temp 2-component vector of float) +0:? 's' (temp structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4}) +0:34 Constant: +0:34 3 (const int) +0:34 d: direct index for structure (centroid sample temp 2-component vector of float) +0:34 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4}) +0:34 Constant: +0:34 3 (const int) +0:34 move second child to first child (temp bool) +0:34 ff1: direct index for structure (temp bool Face) +0:? 's' (temp structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4}) +0:34 Constant: +0:34 4 (const int) +0:? 's_ff1' (in bool Face) +0:34 move second child to first child (temp bool) +0:34 ff2: direct index for structure (layout(offset=4 ) temp bool) +0:? 's' (temp structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4}) +0:34 Constant: +0:34 5 (const int) +0:34 ff2: direct index for structure (layout(offset=4 ) temp bool) +0:34 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4}) +0:34 Constant: +0:34 4 (const int) +0:34 move second child to first child (temp bool) +0:34 ff3: direct index for structure (layout(binding=0 offset=4 ) temp bool) +0:? 's' (temp structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4}) +0:34 Constant: +0:34 6 (const int) +0:34 ff3: direct index for structure (layout(binding=0 offset=4 ) temp bool) +0:34 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4}) +0:34 Constant: +0:34 5 (const int) +0:34 move second child to first child (temp 4-component vector of float) +0:34 ff4: direct index for structure (layout(binding=0 offset=4 ) temp 4-component vector of float) +0:? 's' (temp structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4}) +0:34 Constant: +0:34 7 (const int) +0:34 ff4: direct index for structure (layout(binding=0 offset=4 ) temp 4-component vector of float) +0:34 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4}) +0:34 Constant: +0:34 6 (const int) +0:34 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:34 Function Call: @PixelShaderFunction(vf4;struct-IN_S-vf4-b1-vf1-vf2-b1-b1-b1-vf41; (temp 4-component vector of float) +0:? 'input' (temp 4-component vector of float) +0:? 's' (temp structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4}) 0:? Linker Objects +0:? 's2' (global structure{temp 4-component vector of float i}) 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? 'input' (layout(location=0 ) in 4-component vector of float) 0:? 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4}) -0:? 's2' (global structure{temp 4-component vector of float i}) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform structure{temp bool b, temp bool c, temp 4-component vector of float a, temp 4-component vector of float d} s1, layout(binding=5 offset=1620 ) uniform float ff5, layout(binding=8 offset=1636 ) uniform float ff6}) 0:? 's_ff1' (in bool Face) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 46 +// Id's are bound by 97 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "PixelShaderFunction" 27 35 36 45 + EntryPoint Fragment 4 "PixelShaderFunction" 43 48 71 86 ExecutionMode 4 OriginUpperLeft Name 4 "PixelShaderFunction" - Name 8 "FS" - MemberName 8(FS) 0 "b3" - Name 10 "s3" - Name 19 "" - MemberName 19 0 "i" - Name 21 "s2" - Name 25 "IN_S" - MemberName 25(IN_S) 0 "a" - MemberName 25(IN_S) 1 "b" - MemberName 25(IN_S) 2 "c" - MemberName 25(IN_S) 3 "d" - MemberName 25(IN_S) 4 "ff2" - MemberName 25(IN_S) 5 "ff3" - MemberName 25(IN_S) 6 "ff4" - Name 27 "s" - Name 35 "@entryPointOutput" - Name 36 "input" - Name 40 "myS" - MemberName 40(myS) 0 "b" - MemberName 40(myS) 1 "c" - MemberName 40(myS) 2 "a" - MemberName 40(myS) 3 "d" - Name 41 "$Global" - MemberName 41($Global) 0 "s1" - MemberName 41($Global) 1 "ff5" - MemberName 41($Global) 2 "ff6" - Name 43 "" - Name 45 "s_ff1" - Decorate 27(s) Location 1 - Decorate 35(@entryPointOutput) Location 0 - Decorate 36(input) Location 0 - MemberDecorate 40(myS) 0 Offset 0 - MemberDecorate 40(myS) 1 Offset 4 - MemberDecorate 40(myS) 2 Offset 16 - MemberDecorate 40(myS) 3 Offset 32 - MemberDecorate 41($Global) 0 Offset 0 - MemberDecorate 41($Global) 1 Offset 1620 - MemberDecorate 41($Global) 2 Offset 1636 - Decorate 41($Global) Block - Decorate 43 DescriptorSet 0 - Decorate 45(s_ff1) BuiltIn FrontFacing + Name 11 "IN_S" + MemberName 11(IN_S) 0 "a" + MemberName 11(IN_S) 1 "b" + MemberName 11(IN_S) 2 "c" + MemberName 11(IN_S) 3 "d" + MemberName 11(IN_S) 4 "ff1" + MemberName 11(IN_S) 5 "ff2" + MemberName 11(IN_S) 6 "ff3" + MemberName 11(IN_S) 7 "ff4" + Name 16 "@PixelShaderFunction(vf4;struct-IN_S-vf4-b1-vf1-vf2-b1-b1-b1-vf41;" + Name 14 "input" + Name 15 "s" + Name 19 "FS" + MemberName 19(FS) 0 "b3" + Name 21 "s3" + Name 28 "" + MemberName 28 0 "i" + Name 30 "s2" + Name 41 "input" + Name 43 "input" + Name 45 "s" + Name 46 "IN_S" + MemberName 46(IN_S) 0 "a" + MemberName 46(IN_S) 1 "b" + MemberName 46(IN_S) 2 "c" + MemberName 46(IN_S) 3 "d" + MemberName 46(IN_S) 4 "ff2" + MemberName 46(IN_S) 5 "ff3" + MemberName 46(IN_S) 6 "ff4" + Name 48 "s" + Name 71 "s_ff1" + Name 86 "@entryPointOutput" + Name 87 "param" + Name 89 "param" + Name 93 "myS" + MemberName 93(myS) 0 "b" + MemberName 93(myS) 1 "c" + MemberName 93(myS) 2 "a" + MemberName 93(myS) 3 "d" + Name 94 "$Global" + MemberName 94($Global) 0 "s1" + MemberName 94($Global) 1 "ff5" + MemberName 94($Global) 2 "ff6" + Name 96 "" + MemberDecorate 11(IN_S) 4 BuiltIn FrontFacing + Decorate 43(input) Location 0 + Decorate 48(s) Location 1 + Decorate 71(s_ff1) BuiltIn FrontFacing + Decorate 86(@entryPointOutput) Location 0 + MemberDecorate 93(myS) 0 Offset 0 + MemberDecorate 93(myS) 1 Offset 4 + MemberDecorate 93(myS) 2 Offset 16 + MemberDecorate 93(myS) 3 Offset 32 + MemberDecorate 94($Global) 0 Offset 0 + MemberDecorate 94($Global) 1 Offset 1620 + MemberDecorate 94($Global) 2 Offset 1636 + Decorate 94($Global) Block + Decorate 96 DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 - 6: TypeBool - 7: TypeVector 6(bool) 3 - 8(FS): TypeStruct 7(bvec3) - 9: TypePointer Function 8(FS) - 17: TypeFloat 32 - 18: TypeVector 17(float) 4 - 19: TypeStruct 18(fvec4) - 20: TypePointer Private 19(struct) - 21(s2): 20(ptr) Variable Private - 22: TypeInt 32 1 - 23: 22(int) Constant 0 - 24: TypeVector 17(float) 2 - 25(IN_S): TypeStruct 18(fvec4) 6(bool) 17(float) 24(fvec2) 6(bool) 6(bool) 18(fvec4) - 26: TypePointer Input 25(IN_S) - 27(s): 26(ptr) Variable Input - 28: 22(int) Constant 6 - 29: TypePointer Input 18(fvec4) - 32: TypePointer Private 18(fvec4) - 34: TypePointer Output 18(fvec4) -35(@entryPointOutput): 34(ptr) Variable Output - 36(input): 29(ptr) Variable Input - 39: TypeInt 32 0 - 40(myS): TypeStruct 39(int) 39(int) 18(fvec4) 18(fvec4) - 41($Global): TypeStruct 40(myS) 17(float) 17(float) - 42: TypePointer Uniform 41($Global) - 43: 42(ptr) Variable Uniform - 44: TypePointer Input 6(bool) - 45(s_ff1): 44(ptr) Variable Input + 6: TypeFloat 32 + 7: TypeVector 6(float) 4 + 8: TypePointer Function 7(fvec4) + 9: TypeBool + 10: TypeVector 6(float) 2 + 11(IN_S): TypeStruct 7(fvec4) 9(bool) 6(float) 10(fvec2) 9(bool) 9(bool) 9(bool) 7(fvec4) + 12: TypePointer Function 11(IN_S) + 13: TypeFunction 7(fvec4) 8(ptr) 12(ptr) + 18: TypeVector 9(bool) 3 + 19(FS): TypeStruct 18(bvec3) + 20: TypePointer Function 19(FS) + 28: TypeStruct 7(fvec4) + 29: TypePointer Private 28(struct) + 30(s2): 29(ptr) Variable Private + 31: TypeInt 32 1 + 32: 31(int) Constant 0 + 33: 31(int) Constant 7 + 36: TypePointer Private 7(fvec4) + 42: TypePointer Input 7(fvec4) + 43(input): 42(ptr) Variable Input + 46(IN_S): TypeStruct 7(fvec4) 9(bool) 6(float) 10(fvec2) 9(bool) 9(bool) 7(fvec4) + 47: TypePointer Input 46(IN_S) + 48(s): 47(ptr) Variable Input + 52: 31(int) Constant 1 + 53: TypePointer Input 9(bool) + 56: TypePointer Function 9(bool) + 58: 31(int) Constant 2 + 59: TypePointer Input 6(float) + 62: TypePointer Function 6(float) + 64: 31(int) Constant 3 + 65: TypePointer Input 10(fvec2) + 68: TypePointer Function 10(fvec2) + 70: 31(int) Constant 4 + 71(s_ff1): 53(ptr) Variable Input + 74: 31(int) Constant 5 + 78: 31(int) Constant 6 + 85: TypePointer Output 7(fvec4) +86(@entryPointOutput): 85(ptr) Variable Output + 92: TypeInt 32 0 + 93(myS): TypeStruct 92(int) 92(int) 7(fvec4) 7(fvec4) + 94($Global): TypeStruct 93(myS) 6(float) 6(float) + 95: TypePointer Uniform 94($Global) + 96: 95(ptr) Variable Uniform 4(PixelShaderFunction): 2 Function None 3 5: Label - 10(s3): 9(ptr) Variable Function - 11: 8(FS) Load 10(s3) - 12: 8(FS) Load 10(s3) - 13: 7(bvec3) CompositeExtract 11 0 - 14: 7(bvec3) CompositeExtract 12 0 - 15: 7(bvec3) LogicalEqual 13 14 - 16: 6(bool) All 15 - 30: 29(ptr) AccessChain 27(s) 28 - 31: 18(fvec4) Load 30 - 33: 32(ptr) AccessChain 21(s2) 23 - Store 33 31 - 37: 18(fvec4) Load 36(input) - Store 35(@entryPointOutput) 37 + 41(input): 8(ptr) Variable Function + 45(s): 12(ptr) Variable Function + 87(param): 8(ptr) Variable Function + 89(param): 12(ptr) Variable Function + 44: 7(fvec4) Load 43(input) + Store 41(input) 44 + 49: 42(ptr) AccessChain 48(s) 32 + 50: 7(fvec4) Load 49 + 51: 8(ptr) AccessChain 45(s) 32 + Store 51 50 + 54: 53(ptr) AccessChain 48(s) 52 + 55: 9(bool) Load 54 + 57: 56(ptr) AccessChain 45(s) 52 + Store 57 55 + 60: 59(ptr) AccessChain 48(s) 58 + 61: 6(float) Load 60 + 63: 62(ptr) AccessChain 45(s) 58 + Store 63 61 + 66: 65(ptr) AccessChain 48(s) 64 + 67: 10(fvec2) Load 66 + 69: 68(ptr) AccessChain 45(s) 64 + Store 69 67 + 72: 9(bool) Load 71(s_ff1) + 73: 56(ptr) AccessChain 45(s) 70 + Store 73 72 + 75: 53(ptr) AccessChain 48(s) 70 + 76: 9(bool) Load 75 + 77: 56(ptr) AccessChain 45(s) 74 + Store 77 76 + 79: 53(ptr) AccessChain 48(s) 74 + 80: 9(bool) Load 79 + 81: 56(ptr) AccessChain 45(s) 78 + Store 81 80 + 82: 42(ptr) AccessChain 48(s) 78 + 83: 7(fvec4) Load 82 + 84: 8(ptr) AccessChain 45(s) 33 + Store 84 83 + 88: 7(fvec4) Load 41(input) + Store 87(param) 88 + 90: 11(IN_S) Load 45(s) + Store 89(param) 90 + 91: 7(fvec4) FunctionCall 16(@PixelShaderFunction(vf4;struct-IN_S-vf4-b1-vf1-vf2-b1-b1-b1-vf41;) 87(param) 89(param) + Store 86(@entryPointOutput) 91 Return FunctionEnd +16(@PixelShaderFunction(vf4;struct-IN_S-vf4-b1-vf1-vf2-b1-b1-b1-vf41;): 7(fvec4) Function None 13 + 14(input): 8(ptr) FunctionParameter + 15(s): 12(ptr) FunctionParameter + 17: Label + 21(s3): 20(ptr) Variable Function + 22: 19(FS) Load 21(s3) + 23: 19(FS) Load 21(s3) + 24: 18(bvec3) CompositeExtract 22 0 + 25: 18(bvec3) CompositeExtract 23 0 + 26: 18(bvec3) LogicalEqual 24 25 + 27: 9(bool) All 26 + 34: 8(ptr) AccessChain 15(s) 33 + 35: 7(fvec4) Load 34 + 37: 36(ptr) AccessChain 30(s2) 32 + Store 37 35 + 38: 7(fvec4) Load 14(input) + ReturnValue 38 + FunctionEnd diff --git a/Test/baseResults/hlsl.struct.split-1.vert.out b/Test/baseResults/hlsl.struct.split-1.vert.out index a1c0c0c8..cb8b3e39 100644 --- a/Test/baseResults/hlsl.struct.split-1.vert.out +++ b/Test/baseResults/hlsl.struct.split-1.vert.out @@ -1,7 +1,7 @@ hlsl.struct.split-1.vert Shader version: 450 0:? Sequence -0:17 Function Definition: main(struct-VS_INPUT-i1-vf4-i11;vf4; (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out}) +0:17 Function Definition: @main(struct-VS_INPUT-i1-vf4-i11;vf4; (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out}) 0:17 Function Parameters: 0:17 'vsin' (in structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) 0:17 'Pos_loose' (in 4-component vector of float Position) @@ -11,55 +11,94 @@ Shader version: 450 0:20 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 0:20 Constant: 0:20 0 (const int) -0:? 'x0_in' (layout(location=0 ) in int) +0:20 x0_in: direct index for structure (temp int) +0:20 'vsin' (in structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) +0:20 Constant: +0:20 0 (const int) 0:21 move second child to first child (temp 4-component vector of float) 0:21 Pos_out: direct index for structure (temp 4-component vector of float) 0:21 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 0:21 Constant: 0:21 1 (const int) 0:21 add (temp 4-component vector of float) -0:? 'Pos_in' (in 4-component vector of float Position) +0:21 Pos_in: direct index for structure (temp 4-component vector of float) +0:21 'vsin' (in structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) +0:21 Constant: +0:21 1 (const int) 0:21 'Pos_loose' (in 4-component vector of float Position) 0:22 move second child to first child (temp int) 0:22 x1_out: direct index for structure (temp int) 0:22 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 0:22 Constant: 0:22 2 (const int) -0:? 'x1_in' (layout(location=1 ) in int) -0:24 Sequence -0:24 Sequence -0:24 move second child to first child (temp int) -0:24 x0_out: direct index for structure (temp int) -0:24 '@entryPointOutput' (layout(location=0 ) out structure{temp int x0_out, temp int x1_out}) -0:24 Constant: -0:24 0 (const int) -0:24 x0_out: direct index for structure (temp int) -0:24 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) -0:24 Constant: -0:24 0 (const int) -0:24 move second child to first child (temp 4-component vector of float) -0:? 'Pos_out' (out 4-component vector of float Position) -0:24 Pos_out: direct index for structure (temp 4-component vector of float) -0:24 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) -0:24 Constant: -0:24 1 (const int) -0:24 move second child to first child (temp int) -0:24 x1_out: direct index for structure (temp int) -0:24 '@entryPointOutput' (layout(location=0 ) out structure{temp int x0_out, temp int x1_out}) -0:24 Constant: -0:24 1 (const int) -0:24 x1_out: direct index for structure (temp int) -0:24 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) -0:24 Constant: -0:24 2 (const int) -0:24 Branch: Return +0:22 x1_in: direct index for structure (temp int) +0:22 'vsin' (in structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) +0:22 Constant: +0:22 2 (const int) +0:24 Branch: Return with expression +0:24 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) +0:17 Function Definition: main( (temp void) +0:17 Function Parameters: +0:? Sequence +0:17 Sequence +0:17 move second child to first child (temp int) +0:17 x0_in: direct index for structure (temp int) +0:? 'vsin' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) +0:17 Constant: +0:17 0 (const int) +0:? 'x0_in' (layout(location=0 ) in int) +0:17 move second child to first child (temp 4-component vector of float) +0:17 Pos_in: direct index for structure (temp 4-component vector of float) +0:? 'vsin' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) +0:17 Constant: +0:17 1 (const int) +0:? 'Pos_in' (in 4-component vector of float Position) +0:17 move second child to first child (temp int) +0:17 x1_in: direct index for structure (temp int) +0:? 'vsin' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) +0:17 Constant: +0:17 2 (const int) +0:? 'x1_in' (layout(location=1 ) in int) +0:17 move second child to first child (temp 4-component vector of float) +0:? 'Pos_loose' (temp 4-component vector of float) +0:? 'Pos_loose' (in 4-component vector of float Position) +0:17 Sequence +0:17 move second child to first child (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out}) +0:17 'flattenTemp' (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out}) +0:17 Function Call: @main(struct-VS_INPUT-i1-vf4-i11;vf4; (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out}) +0:? 'vsin' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) +0:? 'Pos_loose' (temp 4-component vector of float) +0:17 move second child to first child (temp int) +0:17 x0_out: direct index for structure (temp int) +0:17 '@entryPointOutput' (layout(location=0 ) out structure{temp int x0_out, temp int x1_out}) +0:17 Constant: +0:17 0 (const int) +0:17 x0_out: direct index for structure (temp int) +0:17 'flattenTemp' (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out}) +0:17 Constant: +0:17 0 (const int) +0:17 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput_Pos_out' (out 4-component vector of float Position) +0:17 Pos_out: direct index for structure (temp 4-component vector of float Position) +0:17 'flattenTemp' (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out}) +0:17 Constant: +0:17 1 (const int) +0:17 move second child to first child (temp int) +0:17 x1_out: direct index for structure (temp int) +0:17 '@entryPointOutput' (layout(location=0 ) out structure{temp int x0_out, temp int x1_out}) +0:17 Constant: +0:17 1 (const int) +0:17 x1_out: direct index for structure (temp int) +0:17 'flattenTemp' (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out}) +0:17 Constant: +0:17 2 (const int) 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out structure{temp int x0_out, temp int x1_out}) 0:? 'x0_in' (layout(location=0 ) in int) 0:? 'Pos_in' (in 4-component vector of float Position) 0:? 'x1_in' (layout(location=1 ) in int) 0:? 'Pos_loose' (in 4-component vector of float Position) -0:? 'PerVertex_out' (out block{out 4-component vector of float Position Pos_out}) +0:? 'PerVertex_out' (out block{out 4-component vector of float Position @entryPointOutput_Pos_out}) Linked vertex stage: @@ -67,7 +106,7 @@ Linked vertex stage: Shader version: 450 0:? Sequence -0:17 Function Definition: main(struct-VS_INPUT-i1-vf4-i11;vf4; (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out}) +0:17 Function Definition: @main(struct-VS_INPUT-i1-vf4-i11;vf4; (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out}) 0:17 Function Parameters: 0:17 'vsin' (in structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) 0:17 'Pos_loose' (in 4-component vector of float Position) @@ -77,141 +116,245 @@ Shader version: 450 0:20 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 0:20 Constant: 0:20 0 (const int) -0:? 'x0_in' (layout(location=0 ) in int) +0:20 x0_in: direct index for structure (temp int) +0:20 'vsin' (in structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) +0:20 Constant: +0:20 0 (const int) 0:21 move second child to first child (temp 4-component vector of float) 0:21 Pos_out: direct index for structure (temp 4-component vector of float) 0:21 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 0:21 Constant: 0:21 1 (const int) 0:21 add (temp 4-component vector of float) -0:? 'Pos_in' (in 4-component vector of float Position) +0:21 Pos_in: direct index for structure (temp 4-component vector of float) +0:21 'vsin' (in structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) +0:21 Constant: +0:21 1 (const int) 0:21 'Pos_loose' (in 4-component vector of float Position) 0:22 move second child to first child (temp int) 0:22 x1_out: direct index for structure (temp int) 0:22 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 0:22 Constant: 0:22 2 (const int) -0:? 'x1_in' (layout(location=1 ) in int) -0:24 Sequence -0:24 Sequence -0:24 move second child to first child (temp int) -0:24 x0_out: direct index for structure (temp int) -0:24 '@entryPointOutput' (layout(location=0 ) out structure{temp int x0_out, temp int x1_out}) -0:24 Constant: -0:24 0 (const int) -0:24 x0_out: direct index for structure (temp int) -0:24 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) -0:24 Constant: -0:24 0 (const int) -0:24 move second child to first child (temp 4-component vector of float) -0:? 'Pos_out' (out 4-component vector of float Position) -0:24 Pos_out: direct index for structure (temp 4-component vector of float) -0:24 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) -0:24 Constant: -0:24 1 (const int) -0:24 move second child to first child (temp int) -0:24 x1_out: direct index for structure (temp int) -0:24 '@entryPointOutput' (layout(location=0 ) out structure{temp int x0_out, temp int x1_out}) -0:24 Constant: -0:24 1 (const int) -0:24 x1_out: direct index for structure (temp int) -0:24 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) -0:24 Constant: -0:24 2 (const int) -0:24 Branch: Return +0:22 x1_in: direct index for structure (temp int) +0:22 'vsin' (in structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) +0:22 Constant: +0:22 2 (const int) +0:24 Branch: Return with expression +0:24 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) +0:17 Function Definition: main( (temp void) +0:17 Function Parameters: +0:? Sequence +0:17 Sequence +0:17 move second child to first child (temp int) +0:17 x0_in: direct index for structure (temp int) +0:? 'vsin' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) +0:17 Constant: +0:17 0 (const int) +0:? 'x0_in' (layout(location=0 ) in int) +0:17 move second child to first child (temp 4-component vector of float) +0:17 Pos_in: direct index for structure (temp 4-component vector of float) +0:? 'vsin' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) +0:17 Constant: +0:17 1 (const int) +0:? 'Pos_in' (in 4-component vector of float Position) +0:17 move second child to first child (temp int) +0:17 x1_in: direct index for structure (temp int) +0:? 'vsin' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) +0:17 Constant: +0:17 2 (const int) +0:? 'x1_in' (layout(location=1 ) in int) +0:17 move second child to first child (temp 4-component vector of float) +0:? 'Pos_loose' (temp 4-component vector of float) +0:? 'Pos_loose' (in 4-component vector of float Position) +0:17 Sequence +0:17 move second child to first child (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out}) +0:17 'flattenTemp' (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out}) +0:17 Function Call: @main(struct-VS_INPUT-i1-vf4-i11;vf4; (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out}) +0:? 'vsin' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) +0:? 'Pos_loose' (temp 4-component vector of float) +0:17 move second child to first child (temp int) +0:17 x0_out: direct index for structure (temp int) +0:17 '@entryPointOutput' (layout(location=0 ) out structure{temp int x0_out, temp int x1_out}) +0:17 Constant: +0:17 0 (const int) +0:17 x0_out: direct index for structure (temp int) +0:17 'flattenTemp' (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out}) +0:17 Constant: +0:17 0 (const int) +0:17 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput_Pos_out' (out 4-component vector of float Position) +0:17 Pos_out: direct index for structure (temp 4-component vector of float Position) +0:17 'flattenTemp' (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out}) +0:17 Constant: +0:17 1 (const int) +0:17 move second child to first child (temp int) +0:17 x1_out: direct index for structure (temp int) +0:17 '@entryPointOutput' (layout(location=0 ) out structure{temp int x0_out, temp int x1_out}) +0:17 Constant: +0:17 1 (const int) +0:17 x1_out: direct index for structure (temp int) +0:17 'flattenTemp' (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out}) +0:17 Constant: +0:17 2 (const int) 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out structure{temp int x0_out, temp int x1_out}) 0:? 'x0_in' (layout(location=0 ) in int) 0:? 'Pos_in' (in 4-component vector of float Position) 0:? 'x1_in' (layout(location=1 ) in int) 0:? 'Pos_loose' (in 4-component vector of float Position) -0:? 'PerVertex_out' (out block{out 4-component vector of float Position Pos_out}) +0:? 'PerVertex_out' (out block{out 4-component vector of float Position @entryPointOutput_Pos_out}) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 49 +// Id's are bound by 86 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Vertex 4 "main" 14 20 22 28 33 39 48 + EntryPoint Vertex 4 "main" 50 54 57 61 71 77 85 Name 4 "main" - Name 9 "VS_OUTPUT" - MemberName 9(VS_OUTPUT) 0 "x0_out" - MemberName 9(VS_OUTPUT) 1 "Pos_out" - MemberName 9(VS_OUTPUT) 2 "x1_out" - Name 11 "vsout" - Name 14 "x0_in" - Name 20 "Pos_in" - Name 22 "Pos_loose" - Name 28 "x1_in" - Name 31 "VS_OUTPUT" - MemberName 31(VS_OUTPUT) 0 "x0_out" - MemberName 31(VS_OUTPUT) 1 "x1_out" - Name 33 "@entryPointOutput" - Name 39 "Pos_out" - Name 46 "PerVertex_out" - MemberName 46(PerVertex_out) 0 "Pos_out" - Name 48 "PerVertex_out" - Decorate 14(x0_in) Location 0 - Decorate 20(Pos_in) BuiltIn Position - Decorate 22(Pos_loose) BuiltIn Position - Decorate 28(x1_in) Location 1 - Decorate 33(@entryPointOutput) Location 0 - Decorate 39(Pos_out) BuiltIn Position - MemberDecorate 46(PerVertex_out) 0 BuiltIn Position - Decorate 46(PerVertex_out) Block + Name 9 "VS_INPUT" + MemberName 9(VS_INPUT) 0 "x0_in" + MemberName 9(VS_INPUT) 1 "Pos_in" + MemberName 9(VS_INPUT) 2 "x1_in" + Name 12 "VS_OUTPUT" + MemberName 12(VS_OUTPUT) 0 "x0_out" + MemberName 12(VS_OUTPUT) 1 "Pos_out" + MemberName 12(VS_OUTPUT) 2 "x1_out" + Name 16 "@main(struct-VS_INPUT-i1-vf4-i11;vf4;" + Name 14 "vsin" + Name 15 "Pos_loose" + Name 18 "VS_OUTPUT" + MemberName 18(VS_OUTPUT) 0 "x0_out" + MemberName 18(VS_OUTPUT) 1 "Pos_out" + MemberName 18(VS_OUTPUT) 2 "x1_out" + Name 20 "vsout" + Name 48 "vsin" + Name 50 "x0_in" + Name 54 "Pos_in" + Name 57 "x1_in" + Name 60 "Pos_loose" + Name 61 "Pos_loose" + Name 63 "flattenTemp" + Name 64 "param" + Name 66 "param" + Name 69 "VS_OUTPUT" + MemberName 69(VS_OUTPUT) 0 "x0_out" + MemberName 69(VS_OUTPUT) 1 "x1_out" + Name 71 "@entryPointOutput" + Name 77 "@entryPointOutput_Pos_out" + Name 83 "PerVertex_out" + MemberName 83(PerVertex_out) 0 "@entryPointOutput_Pos_out" + Name 85 "PerVertex_out" + MemberDecorate 12(VS_OUTPUT) 1 BuiltIn Position + Decorate 50(x0_in) Location 0 + Decorate 54(Pos_in) BuiltIn Position + Decorate 57(x1_in) Location 1 + Decorate 61(Pos_loose) BuiltIn Position + Decorate 71(@entryPointOutput) Location 0 + Decorate 77(@entryPointOutput_Pos_out) BuiltIn Position + MemberDecorate 83(PerVertex_out) 0 BuiltIn Position + Decorate 83(PerVertex_out) Block 2: TypeVoid 3: TypeFunction 2 6: TypeInt 32 1 7: TypeFloat 32 8: TypeVector 7(float) 4 - 9(VS_OUTPUT): TypeStruct 6(int) 8(fvec4) 6(int) - 10: TypePointer Function 9(VS_OUTPUT) - 12: 6(int) Constant 0 - 13: TypePointer Input 6(int) - 14(x0_in): 13(ptr) Variable Input - 16: TypePointer Function 6(int) - 18: 6(int) Constant 1 - 19: TypePointer Input 8(fvec4) - 20(Pos_in): 19(ptr) Variable Input - 22(Pos_loose): 19(ptr) Variable Input - 25: TypePointer Function 8(fvec4) - 27: 6(int) Constant 2 - 28(x1_in): 13(ptr) Variable Input - 31(VS_OUTPUT): TypeStruct 6(int) 6(int) - 32: TypePointer Output 31(VS_OUTPUT) -33(@entryPointOutput): 32(ptr) Variable Output - 36: TypePointer Output 6(int) - 38: TypePointer Output 8(fvec4) - 39(Pos_out): 38(ptr) Variable Output -46(PerVertex_out): TypeStruct 8(fvec4) - 47: TypePointer Output 46(PerVertex_out) -48(PerVertex_out): 47(ptr) Variable Output + 9(VS_INPUT): TypeStruct 6(int) 8(fvec4) 6(int) + 10: TypePointer Function 9(VS_INPUT) + 11: TypePointer Function 8(fvec4) + 12(VS_OUTPUT): TypeStruct 6(int) 8(fvec4) 6(int) + 13: TypeFunction 12(VS_OUTPUT) 10(ptr) 11(ptr) + 18(VS_OUTPUT): TypeStruct 6(int) 8(fvec4) 6(int) + 19: TypePointer Function 18(VS_OUTPUT) + 21: 6(int) Constant 0 + 22: TypePointer Function 6(int) + 26: 6(int) Constant 1 + 32: 6(int) Constant 2 + 37: TypePointer Function 12(VS_OUTPUT) + 49: TypePointer Input 6(int) + 50(x0_in): 49(ptr) Variable Input + 53: TypePointer Input 8(fvec4) + 54(Pos_in): 53(ptr) Variable Input + 57(x1_in): 49(ptr) Variable Input + 61(Pos_loose): 53(ptr) Variable Input + 69(VS_OUTPUT): TypeStruct 6(int) 6(int) + 70: TypePointer Output 69(VS_OUTPUT) +71(@entryPointOutput): 70(ptr) Variable Output + 74: TypePointer Output 6(int) + 76: TypePointer Output 8(fvec4) +77(@entryPointOutput_Pos_out): 76(ptr) Variable Output +83(PerVertex_out): TypeStruct 8(fvec4) + 84: TypePointer Output 83(PerVertex_out) +85(PerVertex_out): 84(ptr) Variable Output 4(main): 2 Function None 3 5: Label - 11(vsout): 10(ptr) Variable Function - 15: 6(int) Load 14(x0_in) - 17: 16(ptr) AccessChain 11(vsout) 12 - Store 17 15 - 21: 8(fvec4) Load 20(Pos_in) - 23: 8(fvec4) Load 22(Pos_loose) - 24: 8(fvec4) FAdd 21 23 - 26: 25(ptr) AccessChain 11(vsout) 18 - Store 26 24 - 29: 6(int) Load 28(x1_in) - 30: 16(ptr) AccessChain 11(vsout) 27 - Store 30 29 - 34: 16(ptr) AccessChain 11(vsout) 12 - 35: 6(int) Load 34 - 37: 36(ptr) AccessChain 33(@entryPointOutput) 12 - Store 37 35 - 40: 25(ptr) AccessChain 11(vsout) 18 - 41: 8(fvec4) Load 40 - Store 39(Pos_out) 41 - 42: 16(ptr) AccessChain 11(vsout) 27 - 43: 6(int) Load 42 - 44: 36(ptr) AccessChain 33(@entryPointOutput) 18 - Store 44 43 + 48(vsin): 10(ptr) Variable Function + 60(Pos_loose): 11(ptr) Variable Function + 63(flattenTemp): 37(ptr) Variable Function + 64(param): 10(ptr) Variable Function + 66(param): 11(ptr) Variable Function + 51: 6(int) Load 50(x0_in) + 52: 22(ptr) AccessChain 48(vsin) 21 + Store 52 51 + 55: 8(fvec4) Load 54(Pos_in) + 56: 11(ptr) AccessChain 48(vsin) 26 + Store 56 55 + 58: 6(int) Load 57(x1_in) + 59: 22(ptr) AccessChain 48(vsin) 32 + Store 59 58 + 62: 8(fvec4) Load 61(Pos_loose) + Store 60(Pos_loose) 62 + 65: 9(VS_INPUT) Load 48(vsin) + Store 64(param) 65 + 67: 8(fvec4) Load 60(Pos_loose) + Store 66(param) 67 + 68:12(VS_OUTPUT) FunctionCall 16(@main(struct-VS_INPUT-i1-vf4-i11;vf4;) 64(param) 66(param) + Store 63(flattenTemp) 68 + 72: 22(ptr) AccessChain 63(flattenTemp) 21 + 73: 6(int) Load 72 + 75: 74(ptr) AccessChain 71(@entryPointOutput) 21 + Store 75 73 + 78: 11(ptr) AccessChain 63(flattenTemp) 26 + 79: 8(fvec4) Load 78 + Store 77(@entryPointOutput_Pos_out) 79 + 80: 22(ptr) AccessChain 63(flattenTemp) 32 + 81: 6(int) Load 80 + 82: 74(ptr) AccessChain 71(@entryPointOutput) 26 + Store 82 81 Return FunctionEnd +16(@main(struct-VS_INPUT-i1-vf4-i11;vf4;):12(VS_OUTPUT) Function None 13 + 14(vsin): 10(ptr) FunctionParameter + 15(Pos_loose): 11(ptr) FunctionParameter + 17: Label + 20(vsout): 19(ptr) Variable Function + 38: 37(ptr) Variable Function + 23: 22(ptr) AccessChain 14(vsin) 21 + 24: 6(int) Load 23 + 25: 22(ptr) AccessChain 20(vsout) 21 + Store 25 24 + 27: 11(ptr) AccessChain 14(vsin) 26 + 28: 8(fvec4) Load 27 + 29: 8(fvec4) Load 15(Pos_loose) + 30: 8(fvec4) FAdd 28 29 + 31: 11(ptr) AccessChain 20(vsout) 26 + Store 31 30 + 33: 22(ptr) AccessChain 14(vsin) 32 + 34: 6(int) Load 33 + 35: 22(ptr) AccessChain 20(vsout) 32 + Store 35 34 + 36:18(VS_OUTPUT) Load 20(vsout) + 39: 6(int) CompositeExtract 36 0 + 40: 22(ptr) AccessChain 38 21 + Store 40 39 + 41: 8(fvec4) CompositeExtract 36 1 + 42: 11(ptr) AccessChain 38 26 + Store 42 41 + 43: 6(int) CompositeExtract 36 2 + 44: 22(ptr) AccessChain 38 32 + Store 44 43 + 45:12(VS_OUTPUT) Load 38 + ReturnValue 45 + FunctionEnd diff --git a/Test/baseResults/hlsl.struct.split.array.geom.out b/Test/baseResults/hlsl.struct.split.array.geom.out index bc5b00d1..aa06c402 100644 --- a/Test/baseResults/hlsl.struct.split.array.geom.out +++ b/Test/baseResults/hlsl.struct.split.array.geom.out @@ -5,9 +5,9 @@ max_vertices = 4 input primitive = points output primitive = triangle_strip 0:? Sequence -0:13 Function Definition: main(u1[1];struct-PSInput-vf4-vf2-vf3-u11; (temp void) +0:13 Function Definition: @main(u1[1];struct-PSInput-vf4-vf2-vf3-u11; (temp void) 0:13 Function Parameters: -0:13 'v' (layout(location=0 ) in 1-element array of uint) +0:13 'v' (in 1-element array of uint) 0:13 'OutputStream' (out structure{temp 4-component vector of float Position Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID}) 0:? Sequence 0:16 Sequence @@ -61,10 +61,17 @@ output primitive = triangle_strip 0:18 Loop Terminal Expression 0:18 Pre-Increment (temp int) 0:18 'x' (temp int) +0:13 Function Definition: main( (temp void) +0:13 Function Parameters: +0:? Sequence +0:13 move second child to first child (temp 1-element array of uint) +0:? 'v' (temp 1-element array of uint) +0:? 'v' (layout(location=0 ) in 1-element array of uint) +0:13 Function Call: @main(u1[1];struct-PSInput-vf4-vf2-vf3-u11; (temp void) +0:? 'v' (temp 1-element array of uint) +0:? 'OutputStream' (temp structure{temp 4-component vector of float Position Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID}) 0:? Linker Objects 0:? 'v' (layout(location=0 ) in 1-element array of uint) -0:? 'OutputStream' (layout(location=0 ) out structure{temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID}) -0:? 'PerVertex_out' (out block{out 4-component vector of float Position OutputStream_Pos}) Linked geometry stage: @@ -76,9 +83,9 @@ max_vertices = 4 input primitive = points output primitive = triangle_strip 0:? Sequence -0:13 Function Definition: main(u1[1];struct-PSInput-vf4-vf2-vf3-u11; (temp void) +0:13 Function Definition: @main(u1[1];struct-PSInput-vf4-vf2-vf3-u11; (temp void) 0:13 Function Parameters: -0:13 'v' (layout(location=0 ) in 1-element array of uint) +0:13 'v' (in 1-element array of uint) 0:13 'OutputStream' (out structure{temp 4-component vector of float Position Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID}) 0:? Sequence 0:16 Sequence @@ -132,168 +139,183 @@ output primitive = triangle_strip 0:18 Loop Terminal Expression 0:18 Pre-Increment (temp int) 0:18 'x' (temp int) +0:13 Function Definition: main( (temp void) +0:13 Function Parameters: +0:? Sequence +0:13 move second child to first child (temp 1-element array of uint) +0:? 'v' (temp 1-element array of uint) +0:? 'v' (layout(location=0 ) in 1-element array of uint) +0:13 Function Call: @main(u1[1];struct-PSInput-vf4-vf2-vf3-u11; (temp void) +0:? 'v' (temp 1-element array of uint) +0:? 'OutputStream' (temp structure{temp 4-component vector of float Position Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID}) 0:? Linker Objects 0:? 'v' (layout(location=0 ) in 1-element array of uint) -0:? 'OutputStream' (layout(location=0 ) out structure{temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID}) -0:? 'PerVertex_out' (out block{out 4-component vector of float Position OutputStream_Pos}) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 90 +// Id's are bound by 98 Capability Geometry 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Geometry 4 "main" 83 86 89 + EntryPoint Geometry 4 "main" 91 ExecutionMode 4 InputPoints ExecutionMode 4 Invocations 1 ExecutionMode 4 OutputTriangleStrip ExecutionMode 4 OutputVertices 4 Name 4 "main" - Name 11 "PSInput" - MemberName 11(PSInput) 0 "Pos" - MemberName 11(PSInput) 1 "TexCoord" - MemberName 11(PSInput) 2 "TerrainPos" - MemberName 11(PSInput) 3 "VertexID" - Name 13 "Out" Name 14 "PSInput" MemberName 14(PSInput) 0 "Pos" MemberName 14(PSInput) 1 "TexCoord" MemberName 14(PSInput) 2 "TerrainPos" MemberName 14(PSInput) 3 "VertexID" - Name 39 "x" - Name 48 "y" - Name 56 "PSInput" - MemberName 56(PSInput) 0 "Pos" - MemberName 56(PSInput) 1 "TexCoord" - MemberName 56(PSInput) 2 "TerrainPos" - MemberName 56(PSInput) 3 "VertexID" - Name 62 "Verts" - Name 83 "v" - Name 84 "PSInput" - MemberName 84(PSInput) 0 "TexCoord" - MemberName 84(PSInput) 1 "TerrainPos" - MemberName 84(PSInput) 2 "VertexID" - Name 86 "OutputStream" - Name 87 "PerVertex_out" - MemberName 87(PerVertex_out) 0 "OutputStream_Pos" - Name 89 "PerVertex_out" + Name 19 "@main(u1[1];struct-PSInput-vf4-vf2-vf3-u11;" + Name 17 "v" + Name 18 "OutputStream" + Name 21 "PSInput" + MemberName 21(PSInput) 0 "Pos" + MemberName 21(PSInput) 1 "TexCoord" + MemberName 21(PSInput) 2 "TerrainPos" + MemberName 21(PSInput) 3 "VertexID" + Name 23 "Out" + Name 48 "x" + Name 57 "y" + Name 65 "PSInput" + MemberName 65(PSInput) 0 "Pos" + MemberName 65(PSInput) 1 "TexCoord" + MemberName 65(PSInput) 2 "TerrainPos" + MemberName 65(PSInput) 3 "VertexID" + Name 71 "Verts" + Name 89 "v" + Name 91 "v" + Name 93 "OutputStream" + Name 94 "param" + Name 96 "param" MemberDecorate 14(PSInput) 0 BuiltIn Position - Decorate 83(v) Location 0 - Decorate 86(OutputStream) Location 0 - MemberDecorate 87(PerVertex_out) 0 BuiltIn Position - Decorate 87(PerVertex_out) Block + Decorate 91(v) Location 0 2: TypeVoid 3: TypeFunction 2 - 6: TypeFloat 32 - 7: TypeVector 6(float) 4 - 8: TypeVector 6(float) 2 - 9: TypeVector 6(float) 3 - 10: TypeInt 32 0 - 11(PSInput): TypeStruct 7(fvec4) 8(fvec2) 9(fvec3) 10(int) - 12: TypePointer Function 11(PSInput) - 14(PSInput): TypeStruct 7(fvec4) 8(fvec2) 9(fvec3) 10(int) - 15: 6(float) Constant 0 - 16: 7(fvec4) ConstantComposite 15 15 15 15 - 17: 8(fvec2) ConstantComposite 15 15 - 18: 9(fvec3) ConstantComposite 15 15 15 - 19: 10(int) Constant 0 - 20: 14(PSInput) ConstantComposite 16 17 18 19 - 22: TypeInt 32 1 - 23: 22(int) Constant 0 - 24: TypePointer Function 7(fvec4) - 27: 22(int) Constant 1 - 28: TypePointer Function 8(fvec2) - 31: 22(int) Constant 2 - 32: TypePointer Function 9(fvec3) - 35: 22(int) Constant 3 - 36: TypePointer Function 10(int) - 38: TypePointer Function 22(int) - 46: TypeBool - 56(PSInput): TypeStruct 7(fvec4) 8(fvec2) 9(fvec3) 10(int) - 57: 10(int) Constant 3 - 58: TypeArray 56(PSInput) 57 - 59: 10(int) Constant 2 - 60: TypeArray 58 59 - 61: TypePointer Function 60 - 66: TypePointer Function 56(PSInput) - 80: 10(int) Constant 1 - 81: TypeArray 10(int) 80 - 82: TypePointer Input 81 - 83(v): 82(ptr) Variable Input - 84(PSInput): TypeStruct 8(fvec2) 9(fvec3) 10(int) - 85: TypePointer Output 84(PSInput) -86(OutputStream): 85(ptr) Variable Output -87(PerVertex_out): TypeStruct 7(fvec4) - 88: TypePointer Output 87(PerVertex_out) -89(PerVertex_out): 88(ptr) Variable Output + 6: TypeInt 32 0 + 7: 6(int) Constant 1 + 8: TypeArray 6(int) 7 + 9: TypePointer Function 8 + 10: TypeFloat 32 + 11: TypeVector 10(float) 4 + 12: TypeVector 10(float) 2 + 13: TypeVector 10(float) 3 + 14(PSInput): TypeStruct 11(fvec4) 12(fvec2) 13(fvec3) 6(int) + 15: TypePointer Function 14(PSInput) + 16: TypeFunction 2 9(ptr) 15(ptr) + 21(PSInput): TypeStruct 11(fvec4) 12(fvec2) 13(fvec3) 6(int) + 22: TypePointer Function 21(PSInput) + 24: 10(float) Constant 0 + 25: 11(fvec4) ConstantComposite 24 24 24 24 + 26: 12(fvec2) ConstantComposite 24 24 + 27: 13(fvec3) ConstantComposite 24 24 24 + 28: 6(int) Constant 0 + 29: 14(PSInput) ConstantComposite 25 26 27 28 + 31: TypeInt 32 1 + 32: 31(int) Constant 0 + 33: TypePointer Function 11(fvec4) + 36: 31(int) Constant 1 + 37: TypePointer Function 12(fvec2) + 40: 31(int) Constant 2 + 41: TypePointer Function 13(fvec3) + 44: 31(int) Constant 3 + 45: TypePointer Function 6(int) + 47: TypePointer Function 31(int) + 55: TypeBool + 65(PSInput): TypeStruct 11(fvec4) 12(fvec2) 13(fvec3) 6(int) + 66: 6(int) Constant 3 + 67: TypeArray 65(PSInput) 66 + 68: 6(int) Constant 2 + 69: TypeArray 67 68 + 70: TypePointer Function 69 + 75: TypePointer Function 65(PSInput) + 90: TypePointer Input 8 + 91(v): 90(ptr) Variable Input 4(main): 2 Function None 3 5: Label - 13(Out): 12(ptr) Variable Function - 39(x): 38(ptr) Variable Function - 48(y): 38(ptr) Variable Function - 62(Verts): 61(ptr) Variable Function - 21: 7(fvec4) CompositeExtract 20 0 - 25: 24(ptr) AccessChain 13(Out) 23 - Store 25 21 - 26: 8(fvec2) CompositeExtract 20 1 - 29: 28(ptr) AccessChain 13(Out) 27 - Store 29 26 - 30: 9(fvec3) CompositeExtract 20 2 - 33: 32(ptr) AccessChain 13(Out) 31 - Store 33 30 - 34: 10(int) CompositeExtract 20 3 - 37: 36(ptr) AccessChain 13(Out) 35 - Store 37 34 - Store 39(x) 23 - Branch 40 - 40: Label - LoopMerge 42 43 None - Branch 44 - 44: Label - 45: 22(int) Load 39(x) - 47: 46(bool) SLessThan 45 31 - BranchConditional 47 41 42 - 41: Label - Store 48(y) 23 - Branch 49 - 49: Label - LoopMerge 51 52 None - Branch 53 - 53: Label - 54: 22(int) Load 48(y) - 55: 46(bool) SLessThan 54 31 - BranchConditional 55 50 51 - 50: Label - 63: 22(int) Load 39(x) - 64: 22(int) Load 48(y) - 65: 11(PSInput) Load 13(Out) - 67: 66(ptr) AccessChain 62(Verts) 63 64 - 68: 7(fvec4) CompositeExtract 65 0 - 69: 24(ptr) AccessChain 67 23 - Store 69 68 - 70: 8(fvec2) CompositeExtract 65 1 - 71: 28(ptr) AccessChain 67 27 - Store 71 70 - 72: 9(fvec3) CompositeExtract 65 2 - 73: 32(ptr) AccessChain 67 31 - Store 73 72 - 74: 10(int) CompositeExtract 65 3 - 75: 36(ptr) AccessChain 67 35 - Store 75 74 - Branch 52 - 52: Label - 76: 22(int) Load 48(y) - 77: 22(int) IAdd 76 27 - Store 48(y) 77 - Branch 49 - 51: Label - Branch 43 - 43: Label - 78: 22(int) Load 39(x) - 79: 22(int) IAdd 78 27 - Store 39(x) 79 - Branch 40 - 42: Label + 89(v): 9(ptr) Variable Function +93(OutputStream): 15(ptr) Variable Function + 94(param): 9(ptr) Variable Function + 96(param): 15(ptr) Variable Function + 92: 8 Load 91(v) + Store 89(v) 92 + 95: 8 Load 89(v) + Store 94(param) 95 + 97: 2 FunctionCall 19(@main(u1[1];struct-PSInput-vf4-vf2-vf3-u11;) 94(param) 96(param) + Return + FunctionEnd +19(@main(u1[1];struct-PSInput-vf4-vf2-vf3-u11;): 2 Function None 16 + 17(v): 9(ptr) FunctionParameter +18(OutputStream): 15(ptr) FunctionParameter + 20: Label + 23(Out): 22(ptr) Variable Function + 48(x): 47(ptr) Variable Function + 57(y): 47(ptr) Variable Function + 71(Verts): 70(ptr) Variable Function + 30: 11(fvec4) CompositeExtract 29 0 + 34: 33(ptr) AccessChain 23(Out) 32 + Store 34 30 + 35: 12(fvec2) CompositeExtract 29 1 + 38: 37(ptr) AccessChain 23(Out) 36 + Store 38 35 + 39: 13(fvec3) CompositeExtract 29 2 + 42: 41(ptr) AccessChain 23(Out) 40 + Store 42 39 + 43: 6(int) CompositeExtract 29 3 + 46: 45(ptr) AccessChain 23(Out) 44 + Store 46 43 + Store 48(x) 32 + Branch 49 + 49: Label + LoopMerge 51 52 None + Branch 53 + 53: Label + 54: 31(int) Load 48(x) + 56: 55(bool) SLessThan 54 40 + BranchConditional 56 50 51 + 50: Label + Store 57(y) 32 + Branch 58 + 58: Label + LoopMerge 60 61 None + Branch 62 + 62: Label + 63: 31(int) Load 57(y) + 64: 55(bool) SLessThan 63 40 + BranchConditional 64 59 60 + 59: Label + 72: 31(int) Load 48(x) + 73: 31(int) Load 57(y) + 74: 21(PSInput) Load 23(Out) + 76: 75(ptr) AccessChain 71(Verts) 72 73 + 77: 11(fvec4) CompositeExtract 74 0 + 78: 33(ptr) AccessChain 76 32 + Store 78 77 + 79: 12(fvec2) CompositeExtract 74 1 + 80: 37(ptr) AccessChain 76 36 + Store 80 79 + 81: 13(fvec3) CompositeExtract 74 2 + 82: 41(ptr) AccessChain 76 40 + Store 82 81 + 83: 6(int) CompositeExtract 74 3 + 84: 45(ptr) AccessChain 76 44 + Store 84 83 + Branch 61 + 61: Label + 85: 31(int) Load 57(y) + 86: 31(int) IAdd 85 36 + Store 57(y) 86 + Branch 58 + 60: Label + Branch 52 + 52: Label + 87: 31(int) Load 48(x) + 88: 31(int) IAdd 87 36 + Store 48(x) 88 + Branch 49 + 51: Label Return FunctionEnd diff --git a/Test/baseResults/hlsl.struct.split.assign.frag.out b/Test/baseResults/hlsl.struct.split.assign.frag.out index e214c512..4ccbf260 100644 --- a/Test/baseResults/hlsl.struct.split.assign.frag.out +++ b/Test/baseResults/hlsl.struct.split.assign.frag.out @@ -2,59 +2,76 @@ hlsl.struct.split.assign.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:7 Function Definition: main(i1;struct-S-f1-vf41[3]; (temp 4-component vector of float) +0:7 Function Definition: @main(i1;struct-S-f1-vf41[3]; (temp 4-component vector of float) 0:7 Function Parameters: -0:7 'i' (layout(location=0 ) in int) +0:7 'i' (in int) 0:7 'input' (in 3-element array of structure{temp float f, temp 4-component vector of float FragCoord pos}) 0:? Sequence -0:9 Sequence -0:9 move second child to first child (temp float) -0:9 f: direct index for structure (temp float) -0:9 direct index (layout(location=1 ) in structure{temp float f}) -0:9 'input' (layout(location=1 ) in 3-element array of structure{temp float f}) -0:9 Constant: -0:9 0 (const int) -0:9 Constant: -0:9 0 (const int) -0:9 f: direct index for structure (temp float) -0:9 direct index (temp structure{temp float f, temp 4-component vector of float pos}) -0:9 'a' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos}) -0:9 Constant: -0:9 0 (const int) -0:9 Constant: -0:9 0 (const int) -0:9 move second child to first child (temp float) -0:9 f: direct index for structure (temp float) -0:9 direct index (layout(location=1 ) in structure{temp float f}) -0:9 'input' (layout(location=1 ) in 3-element array of structure{temp float f}) -0:9 Constant: -0:9 1 (const int) -0:9 Constant: -0:9 0 (const int) -0:9 f: direct index for structure (temp float) -0:9 direct index (temp structure{temp float f, temp 4-component vector of float pos}) -0:9 'a' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos}) -0:9 Constant: -0:9 1 (const int) -0:9 Constant: -0:9 0 (const int) -0:9 move second child to first child (temp float) -0:9 f: direct index for structure (temp float) -0:9 direct index (layout(location=1 ) in structure{temp float f}) -0:9 'input' (layout(location=1 ) in 3-element array of structure{temp float f}) -0:9 Constant: -0:9 2 (const int) -0:9 Constant: -0:9 0 (const int) -0:9 f: direct index for structure (temp float) -0:9 direct index (temp structure{temp float f, temp 4-component vector of float pos}) -0:9 'a' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos}) -0:9 Constant: -0:9 2 (const int) -0:9 Constant: -0:9 0 (const int) -0:11 Sequence -0:11 Branch: Return +0:9 move second child to first child (temp 3-element array of structure{temp float f, temp 4-component vector of float FragCoord pos}) +0:9 'input' (in 3-element array of structure{temp float f, temp 4-component vector of float FragCoord pos}) +0:9 'a' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos}) +0:11 Branch: Return with expression +0:11 Constant: +0:11 1.000000 +0:11 1.000000 +0:11 1.000000 +0:7 Function Definition: main( (temp void) +0:7 Function Parameters: +0:? Sequence +0:7 move second child to first child (temp int) +0:? 'i' (temp int) +0:? 'i' (layout(location=0 ) in int) +0:7 Sequence +0:7 move second child to first child (temp float) +0:7 f: direct index for structure (temp float) +0:7 direct index (temp structure{temp float f, temp 4-component vector of float FragCoord pos}) +0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float FragCoord pos}) +0:7 Constant: +0:7 0 (const int) +0:7 Constant: +0:7 0 (const int) +0:7 f: direct index for structure (temp float) +0:7 direct index (layout(location=1 ) in structure{temp float f}) +0:7 'input' (layout(location=1 ) in 3-element array of structure{temp float f}) +0:7 Constant: +0:7 0 (const int) +0:7 Constant: +0:7 0 (const int) +0:7 move second child to first child (temp float) +0:7 f: direct index for structure (temp float) +0:7 direct index (temp structure{temp float f, temp 4-component vector of float FragCoord pos}) +0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float FragCoord pos}) +0:7 Constant: +0:7 1 (const int) +0:7 Constant: +0:7 0 (const int) +0:7 f: direct index for structure (temp float) +0:7 direct index (layout(location=1 ) in structure{temp float f}) +0:7 'input' (layout(location=1 ) in 3-element array of structure{temp float f}) +0:7 Constant: +0:7 1 (const int) +0:7 Constant: +0:7 0 (const int) +0:7 move second child to first child (temp float) +0:7 f: direct index for structure (temp float) +0:7 direct index (temp structure{temp float f, temp 4-component vector of float FragCoord pos}) +0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float FragCoord pos}) +0:7 Constant: +0:7 2 (const int) +0:7 Constant: +0:7 0 (const int) +0:7 f: direct index for structure (temp float) +0:7 direct index (layout(location=1 ) in structure{temp float f}) +0:7 'input' (layout(location=1 ) in 3-element array of structure{temp float f}) +0:7 Constant: +0:7 2 (const int) +0:7 Constant: +0:7 0 (const int) +0:7 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:7 Function Call: @main(i1;struct-S-f1-vf41[3]; (temp 4-component vector of float) +0:? 'i' (temp int) +0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float FragCoord pos}) 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? 'i' (layout(location=0 ) in int) @@ -68,59 +85,76 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:7 Function Definition: main(i1;struct-S-f1-vf41[3]; (temp 4-component vector of float) +0:7 Function Definition: @main(i1;struct-S-f1-vf41[3]; (temp 4-component vector of float) 0:7 Function Parameters: -0:7 'i' (layout(location=0 ) in int) +0:7 'i' (in int) 0:7 'input' (in 3-element array of structure{temp float f, temp 4-component vector of float FragCoord pos}) 0:? Sequence -0:9 Sequence -0:9 move second child to first child (temp float) -0:9 f: direct index for structure (temp float) -0:9 direct index (layout(location=1 ) in structure{temp float f}) -0:9 'input' (layout(location=1 ) in 3-element array of structure{temp float f}) -0:9 Constant: -0:9 0 (const int) -0:9 Constant: -0:9 0 (const int) -0:9 f: direct index for structure (temp float) -0:9 direct index (temp structure{temp float f, temp 4-component vector of float pos}) -0:9 'a' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos}) -0:9 Constant: -0:9 0 (const int) -0:9 Constant: -0:9 0 (const int) -0:9 move second child to first child (temp float) -0:9 f: direct index for structure (temp float) -0:9 direct index (layout(location=1 ) in structure{temp float f}) -0:9 'input' (layout(location=1 ) in 3-element array of structure{temp float f}) -0:9 Constant: -0:9 1 (const int) -0:9 Constant: -0:9 0 (const int) -0:9 f: direct index for structure (temp float) -0:9 direct index (temp structure{temp float f, temp 4-component vector of float pos}) -0:9 'a' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos}) -0:9 Constant: -0:9 1 (const int) -0:9 Constant: -0:9 0 (const int) -0:9 move second child to first child (temp float) -0:9 f: direct index for structure (temp float) -0:9 direct index (layout(location=1 ) in structure{temp float f}) -0:9 'input' (layout(location=1 ) in 3-element array of structure{temp float f}) -0:9 Constant: -0:9 2 (const int) -0:9 Constant: -0:9 0 (const int) -0:9 f: direct index for structure (temp float) -0:9 direct index (temp structure{temp float f, temp 4-component vector of float pos}) -0:9 'a' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos}) -0:9 Constant: -0:9 2 (const int) -0:9 Constant: -0:9 0 (const int) -0:11 Sequence -0:11 Branch: Return +0:9 move second child to first child (temp 3-element array of structure{temp float f, temp 4-component vector of float FragCoord pos}) +0:9 'input' (in 3-element array of structure{temp float f, temp 4-component vector of float FragCoord pos}) +0:9 'a' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos}) +0:11 Branch: Return with expression +0:11 Constant: +0:11 1.000000 +0:11 1.000000 +0:11 1.000000 +0:7 Function Definition: main( (temp void) +0:7 Function Parameters: +0:? Sequence +0:7 move second child to first child (temp int) +0:? 'i' (temp int) +0:? 'i' (layout(location=0 ) in int) +0:7 Sequence +0:7 move second child to first child (temp float) +0:7 f: direct index for structure (temp float) +0:7 direct index (temp structure{temp float f, temp 4-component vector of float FragCoord pos}) +0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float FragCoord pos}) +0:7 Constant: +0:7 0 (const int) +0:7 Constant: +0:7 0 (const int) +0:7 f: direct index for structure (temp float) +0:7 direct index (layout(location=1 ) in structure{temp float f}) +0:7 'input' (layout(location=1 ) in 3-element array of structure{temp float f}) +0:7 Constant: +0:7 0 (const int) +0:7 Constant: +0:7 0 (const int) +0:7 move second child to first child (temp float) +0:7 f: direct index for structure (temp float) +0:7 direct index (temp structure{temp float f, temp 4-component vector of float FragCoord pos}) +0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float FragCoord pos}) +0:7 Constant: +0:7 1 (const int) +0:7 Constant: +0:7 0 (const int) +0:7 f: direct index for structure (temp float) +0:7 direct index (layout(location=1 ) in structure{temp float f}) +0:7 'input' (layout(location=1 ) in 3-element array of structure{temp float f}) +0:7 Constant: +0:7 1 (const int) +0:7 Constant: +0:7 0 (const int) +0:7 move second child to first child (temp float) +0:7 f: direct index for structure (temp float) +0:7 direct index (temp structure{temp float f, temp 4-component vector of float FragCoord pos}) +0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float FragCoord pos}) +0:7 Constant: +0:7 2 (const int) +0:7 Constant: +0:7 0 (const int) +0:7 f: direct index for structure (temp float) +0:7 direct index (layout(location=1 ) in structure{temp float f}) +0:7 'input' (layout(location=1 ) in 3-element array of structure{temp float f}) +0:7 Constant: +0:7 2 (const int) +0:7 Constant: +0:7 0 (const int) +0:7 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:7 Function Call: @main(i1;struct-S-f1-vf41[3]; (temp 4-component vector of float) +0:? 'i' (temp int) +0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float FragCoord pos}) 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? 'i' (layout(location=0 ) in int) @@ -129,68 +163,135 @@ gl_FragCoord origin is upper left // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 41 +// Id's are bound by 85 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 12 35 37 40 + EntryPoint Fragment 4 "main" 58 64 76 84 ExecutionMode 4 OriginUpperLeft Name 4 "main" - Name 7 "S" - MemberName 7(S) 0 "f" - Name 12 "input" - Name 16 "S" - MemberName 16(S) 0 "f" - MemberName 16(S) 1 "pos" - Name 19 "a" - Name 35 "@entryPointOutput" - Name 37 "i" - Name 40 "input_pos" - Decorate 12(input) Location 1 - Decorate 35(@entryPointOutput) Location 0 - Decorate 37(i) Location 0 - Decorate 40(input_pos) BuiltIn FragCoord + Name 10 "S" + MemberName 10(S) 0 "f" + MemberName 10(S) 1 "pos" + Name 18 "@main(i1;struct-S-f1-vf41[3];" + Name 16 "i" + Name 17 "input" + Name 20 "S" + MemberName 20(S) 0 "f" + MemberName 20(S) 1 "pos" + Name 23 "a" + Name 56 "i" + Name 58 "i" + Name 60 "input" + Name 61 "S" + MemberName 61(S) 0 "f" + Name 64 "input" + Name 76 "@entryPointOutput" + Name 77 "param" + Name 79 "param" + Name 84 "input_pos" + MemberDecorate 10(S) 1 BuiltIn FragCoord + Decorate 58(i) Location 0 + Decorate 64(input) Location 1 + Decorate 76(@entryPointOutput) Location 0 + Decorate 84(input_pos) BuiltIn FragCoord 2: TypeVoid 3: TypeFunction 2 - 6: TypeFloat 32 - 7(S): TypeStruct 6(float) - 8: TypeInt 32 0 - 9: 8(int) Constant 3 - 10: TypeArray 7(S) 9 - 11: TypePointer Input 10 - 12(input): 11(ptr) Variable Input - 13: TypeInt 32 1 - 14: 13(int) Constant 0 - 15: TypeVector 6(float) 4 - 16(S): TypeStruct 6(float) 15(fvec4) - 17: TypeArray 16(S) 9 - 18: TypePointer Function 17 - 20: TypePointer Function 6(float) - 23: TypePointer Input 6(float) - 25: 13(int) Constant 1 - 29: 13(int) Constant 2 - 34: TypePointer Output 15(fvec4) -35(@entryPointOutput): 34(ptr) Variable Output - 36: TypePointer Input 13(int) - 37(i): 36(ptr) Variable Input - 38: TypeArray 15(fvec4) 9 - 39: TypePointer Input 38 - 40(input_pos): 39(ptr) Variable Input + 6: TypeInt 32 1 + 7: TypePointer Function 6(int) + 8: TypeFloat 32 + 9: TypeVector 8(float) 4 + 10(S): TypeStruct 8(float) 9(fvec4) + 11: TypeInt 32 0 + 12: 11(int) Constant 3 + 13: TypeArray 10(S) 12 + 14: TypePointer Function 13 + 15: TypeFunction 9(fvec4) 7(ptr) 14(ptr) + 20(S): TypeStruct 8(float) 9(fvec4) + 21: TypeArray 20(S) 12 + 22: TypePointer Function 21 + 26: 6(int) Constant 0 + 27: TypePointer Function 10(S) + 30: TypePointer Function 8(float) + 33: 6(int) Constant 1 + 34: TypePointer Function 9(fvec4) + 43: 6(int) Constant 2 + 49: TypeVector 8(float) 3 + 50: 8(float) Constant 1065353216 + 51: 49(fvec3) ConstantComposite 50 50 50 + 57: TypePointer Input 6(int) + 58(i): 57(ptr) Variable Input + 61(S): TypeStruct 8(float) + 62: TypeArray 61(S) 12 + 63: TypePointer Input 62 + 64(input): 63(ptr) Variable Input + 65: TypePointer Input 8(float) + 75: TypePointer Output 9(fvec4) +76(@entryPointOutput): 75(ptr) Variable Output + 82: TypeArray 9(fvec4) 12 + 83: TypePointer Input 82 + 84(input_pos): 83(ptr) Variable Input 4(main): 2 Function None 3 5: Label - 19(a): 18(ptr) Variable Function - 21: 20(ptr) AccessChain 19(a) 14 14 - 22: 6(float) Load 21 - 24: 23(ptr) AccessChain 12(input) 14 14 - Store 24 22 - 26: 20(ptr) AccessChain 19(a) 25 14 - 27: 6(float) Load 26 - 28: 23(ptr) AccessChain 12(input) 25 14 - Store 28 27 - 30: 20(ptr) AccessChain 19(a) 29 14 - 31: 6(float) Load 30 - 32: 23(ptr) AccessChain 12(input) 29 14 - Store 32 31 + 56(i): 7(ptr) Variable Function + 60(input): 14(ptr) Variable Function + 77(param): 7(ptr) Variable Function + 79(param): 14(ptr) Variable Function + 59: 6(int) Load 58(i) + Store 56(i) 59 + 66: 65(ptr) AccessChain 64(input) 26 26 + 67: 8(float) Load 66 + 68: 30(ptr) AccessChain 60(input) 26 26 + Store 68 67 + 69: 65(ptr) AccessChain 64(input) 33 26 + 70: 8(float) Load 69 + 71: 30(ptr) AccessChain 60(input) 33 26 + Store 71 70 + 72: 65(ptr) AccessChain 64(input) 43 26 + 73: 8(float) Load 72 + 74: 30(ptr) AccessChain 60(input) 43 26 + Store 74 73 + 78: 6(int) Load 56(i) + Store 77(param) 78 + 80: 13 Load 60(input) + Store 79(param) 80 + 81: 9(fvec4) FunctionCall 18(@main(i1;struct-S-f1-vf41[3];) 77(param) 79(param) + Store 76(@entryPointOutput) 81 Return FunctionEnd +18(@main(i1;struct-S-f1-vf41[3];): 9(fvec4) Function None 15 + 16(i): 7(ptr) FunctionParameter + 17(input): 14(ptr) FunctionParameter + 19: Label + 23(a): 22(ptr) Variable Function + 52: 34(ptr) Variable Function + 24: 21 Load 23(a) + 25: 20(S) CompositeExtract 24 0 + 28: 27(ptr) AccessChain 17(input) 26 + 29: 8(float) CompositeExtract 25 0 + 31: 30(ptr) AccessChain 28 26 + Store 31 29 + 32: 9(fvec4) CompositeExtract 25 1 + 35: 34(ptr) AccessChain 28 33 + Store 35 32 + 36: 20(S) CompositeExtract 24 1 + 37: 27(ptr) AccessChain 17(input) 33 + 38: 8(float) CompositeExtract 36 0 + 39: 30(ptr) AccessChain 37 26 + Store 39 38 + 40: 9(fvec4) CompositeExtract 36 1 + 41: 34(ptr) AccessChain 37 33 + Store 41 40 + 42: 20(S) CompositeExtract 24 2 + 44: 27(ptr) AccessChain 17(input) 43 + 45: 8(float) CompositeExtract 42 0 + 46: 30(ptr) AccessChain 44 26 + Store 46 45 + 47: 9(fvec4) CompositeExtract 42 1 + 48: 34(ptr) AccessChain 44 33 + Store 48 47 + Store 52 51 + 53: 9(fvec4) Load 52 + ReturnValue 53 + FunctionEnd diff --git a/Test/baseResults/hlsl.struct.split.call.vert.out b/Test/baseResults/hlsl.struct.split.call.vert.out index 40245f44..c5769cd6 100644 --- a/Test/baseResults/hlsl.struct.split.call.vert.out +++ b/Test/baseResults/hlsl.struct.split.call.vert.out @@ -3,19 +3,19 @@ Shader version: 450 0:? Sequence 0:17 Function Definition: Fn1(struct-VS_INPUT-i1-vf4-i11;struct-VS_OUTPUT-i1-vf4-i11; (temp void) 0:17 Function Parameters: -0:17 'fn1_in' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) -0:17 'fn1_out' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) +0:17 'fn1_in' (in structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) +0:17 'fn1_out' (in structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out}) 0:? Sequence 0:18 add (temp 4-component vector of float) -0:18 Pos_in: direct index for structure (temp 4-component vector of float) -0:18 'fn1_in' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) +0:18 Pos_in: direct index for structure (temp 4-component vector of float Position) +0:18 'fn1_in' (in structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) 0:18 Constant: 0:18 1 (const int) -0:18 Pos_out: direct index for structure (temp 4-component vector of float) -0:18 'fn1_out' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) +0:18 Pos_out: direct index for structure (temp 4-component vector of float Position) +0:18 'fn1_out' (in structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out}) 0:18 Constant: 0:18 1 (const int) -0:22 Function Definition: main(struct-VS_INPUT-i1-vf4-i11; (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out}) +0:22 Function Definition: @main(struct-VS_INPUT-i1-vf4-i11; (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out}) 0:22 Function Parameters: 0:22 'vsin' (in structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) 0:? Sequence @@ -24,75 +24,90 @@ Shader version: 450 0:25 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 0:25 Constant: 0:25 0 (const int) -0:? 'x0_in' (layout(location=0 ) in int) +0:25 x0_in: direct index for structure (temp int) +0:25 'vsin' (in structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) +0:25 Constant: +0:25 0 (const int) 0:26 move second child to first child (temp 4-component vector of float) 0:26 Pos_out: direct index for structure (temp 4-component vector of float) 0:26 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 0:26 Constant: 0:26 1 (const int) -0:? 'Pos_in' (in 4-component vector of float Position) +0:26 Pos_in: direct index for structure (temp 4-component vector of float) +0:26 'vsin' (in structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) +0:26 Constant: +0:26 1 (const int) 0:27 move second child to first child (temp int) 0:27 x1_out: direct index for structure (temp int) 0:27 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 0:27 Constant: 0:27 2 (const int) -0:? 'x1_in' (layout(location=1 ) in int) +0:27 x1_in: direct index for structure (temp int) +0:27 'vsin' (in structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) +0:27 Constant: +0:27 2 (const int) 0:29 Function Call: Fn1(struct-VS_INPUT-i1-vf4-i11;struct-VS_OUTPUT-i1-vf4-i11; (temp void) -0:29 Comma (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) -0:29 Sequence -0:29 move second child to first child (temp int) -0:29 x0_in: direct index for structure (temp int) -0:29 'aggShadow' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) -0:29 Constant: -0:29 0 (const int) -0:? 'x0_in' (layout(location=0 ) in int) -0:29 move second child to first child (temp 4-component vector of float) -0:29 Pos_in: direct index for structure (temp 4-component vector of float) -0:29 'aggShadow' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) -0:29 Constant: -0:29 1 (const int) -0:? 'Pos_in' (in 4-component vector of float Position) -0:29 move second child to first child (temp int) -0:29 x1_in: direct index for structure (temp int) -0:29 'aggShadow' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) -0:29 Constant: -0:29 2 (const int) -0:? 'x1_in' (layout(location=1 ) in int) -0:29 'aggShadow' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) +0:29 'vsin' (in structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) 0:29 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) -0:31 Sequence -0:31 Sequence -0:31 move second child to first child (temp int) -0:31 x0_out: direct index for structure (temp int) -0:31 '@entryPointOutput' (layout(location=0 ) out structure{temp int x0_out, temp int x1_out}) -0:31 Constant: -0:31 0 (const int) -0:31 x0_out: direct index for structure (temp int) -0:31 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) -0:31 Constant: -0:31 0 (const int) -0:31 move second child to first child (temp 4-component vector of float) -0:? 'Pos_out' (out 4-component vector of float Position) -0:31 Pos_out: direct index for structure (temp 4-component vector of float) -0:31 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) -0:31 Constant: -0:31 1 (const int) -0:31 move second child to first child (temp int) -0:31 x1_out: direct index for structure (temp int) -0:31 '@entryPointOutput' (layout(location=0 ) out structure{temp int x0_out, temp int x1_out}) -0:31 Constant: -0:31 1 (const int) -0:31 x1_out: direct index for structure (temp int) -0:31 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) -0:31 Constant: -0:31 2 (const int) -0:31 Branch: Return +0:31 Branch: Return with expression +0:31 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) +0:22 Function Definition: main( (temp void) +0:22 Function Parameters: +0:? Sequence +0:22 Sequence +0:22 move second child to first child (temp int) +0:22 x0_in: direct index for structure (temp int) +0:? 'vsin' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) +0:22 Constant: +0:22 0 (const int) +0:? 'x0_in' (layout(location=0 ) in int) +0:22 move second child to first child (temp 4-component vector of float) +0:22 Pos_in: direct index for structure (temp 4-component vector of float) +0:? 'vsin' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) +0:22 Constant: +0:22 1 (const int) +0:? 'Pos_in' (in 4-component vector of float Position) +0:22 move second child to first child (temp int) +0:22 x1_in: direct index for structure (temp int) +0:? 'vsin' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) +0:22 Constant: +0:22 2 (const int) +0:? 'x1_in' (layout(location=1 ) in int) +0:22 Sequence +0:22 move second child to first child (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out}) +0:22 'flattenTemp' (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out}) +0:22 Function Call: @main(struct-VS_INPUT-i1-vf4-i11; (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out}) +0:? 'vsin' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) +0:22 move second child to first child (temp int) +0:22 x0_out: direct index for structure (temp int) +0:22 '@entryPointOutput' (layout(location=0 ) out structure{temp int x0_out, temp int x1_out}) +0:22 Constant: +0:22 0 (const int) +0:22 x0_out: direct index for structure (temp int) +0:22 'flattenTemp' (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out}) +0:22 Constant: +0:22 0 (const int) +0:22 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput_Pos_out' (out 4-component vector of float Position) +0:22 Pos_out: direct index for structure (temp 4-component vector of float Position) +0:22 'flattenTemp' (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out}) +0:22 Constant: +0:22 1 (const int) +0:22 move second child to first child (temp int) +0:22 x1_out: direct index for structure (temp int) +0:22 '@entryPointOutput' (layout(location=0 ) out structure{temp int x0_out, temp int x1_out}) +0:22 Constant: +0:22 1 (const int) +0:22 x1_out: direct index for structure (temp int) +0:22 'flattenTemp' (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out}) +0:22 Constant: +0:22 2 (const int) 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out structure{temp int x0_out, temp int x1_out}) 0:? 'x0_in' (layout(location=0 ) in int) 0:? 'Pos_in' (in 4-component vector of float Position) 0:? 'x1_in' (layout(location=1 ) in int) -0:? 'PerVertex_out' (out block{out 4-component vector of float Position Pos_out}) +0:? 'PerVertex_out' (out block{out 4-component vector of float Position @entryPointOutput_Pos_out}) Linked vertex stage: @@ -102,19 +117,19 @@ Shader version: 450 0:? Sequence 0:17 Function Definition: Fn1(struct-VS_INPUT-i1-vf4-i11;struct-VS_OUTPUT-i1-vf4-i11; (temp void) 0:17 Function Parameters: -0:17 'fn1_in' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) -0:17 'fn1_out' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) +0:17 'fn1_in' (in structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) +0:17 'fn1_out' (in structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out}) 0:? Sequence 0:18 add (temp 4-component vector of float) -0:18 Pos_in: direct index for structure (temp 4-component vector of float) -0:18 'fn1_in' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) +0:18 Pos_in: direct index for structure (temp 4-component vector of float Position) +0:18 'fn1_in' (in structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) 0:18 Constant: 0:18 1 (const int) -0:18 Pos_out: direct index for structure (temp 4-component vector of float) -0:18 'fn1_out' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) +0:18 Pos_out: direct index for structure (temp 4-component vector of float Position) +0:18 'fn1_out' (in structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out}) 0:18 Constant: 0:18 1 (const int) -0:22 Function Definition: main(struct-VS_INPUT-i1-vf4-i11; (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out}) +0:22 Function Definition: @main(struct-VS_INPUT-i1-vf4-i11; (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out}) 0:22 Function Parameters: 0:22 'vsin' (in structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) 0:? Sequence @@ -123,84 +138,99 @@ Shader version: 450 0:25 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 0:25 Constant: 0:25 0 (const int) -0:? 'x0_in' (layout(location=0 ) in int) +0:25 x0_in: direct index for structure (temp int) +0:25 'vsin' (in structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) +0:25 Constant: +0:25 0 (const int) 0:26 move second child to first child (temp 4-component vector of float) 0:26 Pos_out: direct index for structure (temp 4-component vector of float) 0:26 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 0:26 Constant: 0:26 1 (const int) -0:? 'Pos_in' (in 4-component vector of float Position) +0:26 Pos_in: direct index for structure (temp 4-component vector of float) +0:26 'vsin' (in structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) +0:26 Constant: +0:26 1 (const int) 0:27 move second child to first child (temp int) 0:27 x1_out: direct index for structure (temp int) 0:27 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 0:27 Constant: 0:27 2 (const int) -0:? 'x1_in' (layout(location=1 ) in int) +0:27 x1_in: direct index for structure (temp int) +0:27 'vsin' (in structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) +0:27 Constant: +0:27 2 (const int) 0:29 Function Call: Fn1(struct-VS_INPUT-i1-vf4-i11;struct-VS_OUTPUT-i1-vf4-i11; (temp void) -0:29 Comma (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) -0:29 Sequence -0:29 move second child to first child (temp int) -0:29 x0_in: direct index for structure (temp int) -0:29 'aggShadow' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) -0:29 Constant: -0:29 0 (const int) -0:? 'x0_in' (layout(location=0 ) in int) -0:29 move second child to first child (temp 4-component vector of float) -0:29 Pos_in: direct index for structure (temp 4-component vector of float) -0:29 'aggShadow' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) -0:29 Constant: -0:29 1 (const int) -0:? 'Pos_in' (in 4-component vector of float Position) -0:29 move second child to first child (temp int) -0:29 x1_in: direct index for structure (temp int) -0:29 'aggShadow' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) -0:29 Constant: -0:29 2 (const int) -0:? 'x1_in' (layout(location=1 ) in int) -0:29 'aggShadow' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) +0:29 'vsin' (in structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) 0:29 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) -0:31 Sequence -0:31 Sequence -0:31 move second child to first child (temp int) -0:31 x0_out: direct index for structure (temp int) -0:31 '@entryPointOutput' (layout(location=0 ) out structure{temp int x0_out, temp int x1_out}) -0:31 Constant: -0:31 0 (const int) -0:31 x0_out: direct index for structure (temp int) -0:31 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) -0:31 Constant: -0:31 0 (const int) -0:31 move second child to first child (temp 4-component vector of float) -0:? 'Pos_out' (out 4-component vector of float Position) -0:31 Pos_out: direct index for structure (temp 4-component vector of float) -0:31 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) -0:31 Constant: -0:31 1 (const int) -0:31 move second child to first child (temp int) -0:31 x1_out: direct index for structure (temp int) -0:31 '@entryPointOutput' (layout(location=0 ) out structure{temp int x0_out, temp int x1_out}) -0:31 Constant: -0:31 1 (const int) -0:31 x1_out: direct index for structure (temp int) -0:31 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) -0:31 Constant: -0:31 2 (const int) -0:31 Branch: Return +0:31 Branch: Return with expression +0:31 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) +0:22 Function Definition: main( (temp void) +0:22 Function Parameters: +0:? Sequence +0:22 Sequence +0:22 move second child to first child (temp int) +0:22 x0_in: direct index for structure (temp int) +0:? 'vsin' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) +0:22 Constant: +0:22 0 (const int) +0:? 'x0_in' (layout(location=0 ) in int) +0:22 move second child to first child (temp 4-component vector of float) +0:22 Pos_in: direct index for structure (temp 4-component vector of float) +0:? 'vsin' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) +0:22 Constant: +0:22 1 (const int) +0:? 'Pos_in' (in 4-component vector of float Position) +0:22 move second child to first child (temp int) +0:22 x1_in: direct index for structure (temp int) +0:? 'vsin' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) +0:22 Constant: +0:22 2 (const int) +0:? 'x1_in' (layout(location=1 ) in int) +0:22 Sequence +0:22 move second child to first child (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out}) +0:22 'flattenTemp' (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out}) +0:22 Function Call: @main(struct-VS_INPUT-i1-vf4-i11; (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out}) +0:? 'vsin' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) +0:22 move second child to first child (temp int) +0:22 x0_out: direct index for structure (temp int) +0:22 '@entryPointOutput' (layout(location=0 ) out structure{temp int x0_out, temp int x1_out}) +0:22 Constant: +0:22 0 (const int) +0:22 x0_out: direct index for structure (temp int) +0:22 'flattenTemp' (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out}) +0:22 Constant: +0:22 0 (const int) +0:22 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput_Pos_out' (out 4-component vector of float Position) +0:22 Pos_out: direct index for structure (temp 4-component vector of float Position) +0:22 'flattenTemp' (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out}) +0:22 Constant: +0:22 1 (const int) +0:22 move second child to first child (temp int) +0:22 x1_out: direct index for structure (temp int) +0:22 '@entryPointOutput' (layout(location=0 ) out structure{temp int x0_out, temp int x1_out}) +0:22 Constant: +0:22 1 (const int) +0:22 x1_out: direct index for structure (temp int) +0:22 'flattenTemp' (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out}) +0:22 Constant: +0:22 2 (const int) 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out structure{temp int x0_out, temp int x1_out}) 0:? 'x0_in' (layout(location=0 ) in int) 0:? 'Pos_in' (in 4-component vector of float Position) 0:? 'x1_in' (layout(location=1 ) in int) -0:? 'PerVertex_out' (out block{out 4-component vector of float Position Pos_out}) +0:? 'PerVertex_out' (out block{out 4-component vector of float Position @entryPointOutput_Pos_out}) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 72 +// Id's are bound by 93 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Vertex 4 "main" 28 33 37 56 62 71 + EntryPoint Vertex 4 "main" 62 66 69 78 84 92 Name 4 "main" Name 9 "VS_INPUT" MemberName 9(VS_INPUT) 0 "x0_in" @@ -213,32 +243,37 @@ Shader version: 450 Name 16 "Fn1(struct-VS_INPUT-i1-vf4-i11;struct-VS_OUTPUT-i1-vf4-i11;" Name 14 "fn1_in" Name 15 "fn1_out" - Name 25 "vsout" - Name 28 "x0_in" - Name 33 "Pos_in" - Name 37 "x1_in" - Name 40 "VS_INPUT" - MemberName 40(VS_INPUT) 0 "x0_in" - MemberName 40(VS_INPUT) 1 "Pos_in" - MemberName 40(VS_INPUT) 2 "x1_in" - Name 42 "aggShadow" - Name 49 "param" - Name 51 "param" - Name 54 "VS_OUTPUT" - MemberName 54(VS_OUTPUT) 0 "x0_out" - MemberName 54(VS_OUTPUT) 1 "x1_out" - Name 56 "@entryPointOutput" - Name 62 "Pos_out" - Name 69 "PerVertex_out" - MemberName 69(PerVertex_out) 0 "Pos_out" - Name 71 "PerVertex_out" - Decorate 28(x0_in) Location 0 - Decorate 33(Pos_in) BuiltIn Position - Decorate 37(x1_in) Location 1 - Decorate 56(@entryPointOutput) Location 0 - Decorate 62(Pos_out) BuiltIn Position - MemberDecorate 69(PerVertex_out) 0 BuiltIn Position - Decorate 69(PerVertex_out) Block + Name 20 "@main(struct-VS_INPUT-i1-vf4-i11;" + Name 19 "vsin" + Name 29 "VS_OUTPUT" + MemberName 29(VS_OUTPUT) 0 "x0_out" + MemberName 29(VS_OUTPUT) 1 "Pos_out" + MemberName 29(VS_OUTPUT) 2 "x1_out" + Name 31 "vsout" + Name 44 "param" + Name 46 "param" + Name 60 "vsin" + Name 62 "x0_in" + Name 66 "Pos_in" + Name 69 "x1_in" + Name 72 "flattenTemp" + Name 73 "param" + Name 76 "VS_OUTPUT" + MemberName 76(VS_OUTPUT) 0 "x0_out" + MemberName 76(VS_OUTPUT) 1 "x1_out" + Name 78 "@entryPointOutput" + Name 84 "@entryPointOutput_Pos_out" + Name 90 "PerVertex_out" + MemberName 90(PerVertex_out) 0 "@entryPointOutput_Pos_out" + Name 92 "PerVertex_out" + MemberDecorate 11(VS_OUTPUT) 1 BuiltIn Position + Decorate 62(x0_in) Location 0 + Decorate 66(Pos_in) BuiltIn Position + Decorate 69(x1_in) Location 1 + Decorate 78(@entryPointOutput) Location 0 + Decorate 84(@entryPointOutput_Pos_out) BuiltIn Position + MemberDecorate 90(PerVertex_out) 0 BuiltIn Position + Decorate 90(PerVertex_out) Block 2: TypeVoid 3: TypeFunction 2 6: TypeInt 32 1 @@ -249,77 +284,104 @@ Shader version: 450 11(VS_OUTPUT): TypeStruct 6(int) 8(fvec4) 6(int) 12: TypePointer Function 11(VS_OUTPUT) 13: TypeFunction 2 10(ptr) 12(ptr) - 18: 6(int) Constant 1 - 19: TypePointer Function 8(fvec4) - 26: 6(int) Constant 0 - 27: TypePointer Input 6(int) - 28(x0_in): 27(ptr) Variable Input - 30: TypePointer Function 6(int) - 32: TypePointer Input 8(fvec4) - 33(Pos_in): 32(ptr) Variable Input - 36: 6(int) Constant 2 - 37(x1_in): 27(ptr) Variable Input - 40(VS_INPUT): TypeStruct 6(int) 8(fvec4) 6(int) - 41: TypePointer Function 40(VS_INPUT) - 54(VS_OUTPUT): TypeStruct 6(int) 6(int) - 55: TypePointer Output 54(VS_OUTPUT) -56(@entryPointOutput): 55(ptr) Variable Output - 59: TypePointer Output 6(int) - 61: TypePointer Output 8(fvec4) - 62(Pos_out): 61(ptr) Variable Output -69(PerVertex_out): TypeStruct 8(fvec4) - 70: TypePointer Output 69(PerVertex_out) -71(PerVertex_out): 70(ptr) Variable Output + 18: TypeFunction 11(VS_OUTPUT) 10(ptr) + 22: 6(int) Constant 1 + 23: TypePointer Function 8(fvec4) + 29(VS_OUTPUT): TypeStruct 6(int) 8(fvec4) 6(int) + 30: TypePointer Function 29(VS_OUTPUT) + 32: 6(int) Constant 0 + 33: TypePointer Function 6(int) + 40: 6(int) Constant 2 + 61: TypePointer Input 6(int) + 62(x0_in): 61(ptr) Variable Input + 65: TypePointer Input 8(fvec4) + 66(Pos_in): 65(ptr) Variable Input + 69(x1_in): 61(ptr) Variable Input + 76(VS_OUTPUT): TypeStruct 6(int) 6(int) + 77: TypePointer Output 76(VS_OUTPUT) +78(@entryPointOutput): 77(ptr) Variable Output + 81: TypePointer Output 6(int) + 83: TypePointer Output 8(fvec4) +84(@entryPointOutput_Pos_out): 83(ptr) Variable Output +90(PerVertex_out): TypeStruct 8(fvec4) + 91: TypePointer Output 90(PerVertex_out) +92(PerVertex_out): 91(ptr) Variable Output 4(main): 2 Function None 3 5: Label - 25(vsout): 12(ptr) Variable Function - 42(aggShadow): 41(ptr) Variable Function - 49(param): 41(ptr) Variable Function - 51(param): 12(ptr) Variable Function - 29: 6(int) Load 28(x0_in) - 31: 30(ptr) AccessChain 25(vsout) 26 - Store 31 29 - 34: 8(fvec4) Load 33(Pos_in) - 35: 19(ptr) AccessChain 25(vsout) 18 - Store 35 34 - 38: 6(int) Load 37(x1_in) - 39: 30(ptr) AccessChain 25(vsout) 36 - Store 39 38 - 43: 6(int) Load 28(x0_in) - 44: 30(ptr) AccessChain 42(aggShadow) 26 - Store 44 43 - 45: 8(fvec4) Load 33(Pos_in) - 46: 19(ptr) AccessChain 42(aggShadow) 18 - Store 46 45 - 47: 6(int) Load 37(x1_in) - 48: 30(ptr) AccessChain 42(aggShadow) 36 - Store 48 47 - 50:40(VS_INPUT) Load 42(aggShadow) - Store 49(param) 50 - 52:11(VS_OUTPUT) Load 25(vsout) - Store 51(param) 52 - 53: 2 FunctionCall 16(Fn1(struct-VS_INPUT-i1-vf4-i11;struct-VS_OUTPUT-i1-vf4-i11;) 49(param) 51(param) - 57: 30(ptr) AccessChain 25(vsout) 26 - 58: 6(int) Load 57 - 60: 59(ptr) AccessChain 56(@entryPointOutput) 26 - Store 60 58 - 63: 19(ptr) AccessChain 25(vsout) 18 - 64: 8(fvec4) Load 63 - Store 62(Pos_out) 64 - 65: 30(ptr) AccessChain 25(vsout) 36 - 66: 6(int) Load 65 - 67: 59(ptr) AccessChain 56(@entryPointOutput) 18 - Store 67 66 + 60(vsin): 10(ptr) Variable Function + 72(flattenTemp): 12(ptr) Variable Function + 73(param): 10(ptr) Variable Function + 63: 6(int) Load 62(x0_in) + 64: 33(ptr) AccessChain 60(vsin) 32 + Store 64 63 + 67: 8(fvec4) Load 66(Pos_in) + 68: 23(ptr) AccessChain 60(vsin) 22 + Store 68 67 + 70: 6(int) Load 69(x1_in) + 71: 33(ptr) AccessChain 60(vsin) 40 + Store 71 70 + 74: 9(VS_INPUT) Load 60(vsin) + Store 73(param) 74 + 75:11(VS_OUTPUT) FunctionCall 20(@main(struct-VS_INPUT-i1-vf4-i11;) 73(param) + Store 72(flattenTemp) 75 + 79: 33(ptr) AccessChain 72(flattenTemp) 32 + 80: 6(int) Load 79 + 82: 81(ptr) AccessChain 78(@entryPointOutput) 32 + Store 82 80 + 85: 23(ptr) AccessChain 72(flattenTemp) 22 + 86: 8(fvec4) Load 85 + Store 84(@entryPointOutput_Pos_out) 86 + 87: 33(ptr) AccessChain 72(flattenTemp) 40 + 88: 6(int) Load 87 + 89: 81(ptr) AccessChain 78(@entryPointOutput) 22 + Store 89 88 Return FunctionEnd 16(Fn1(struct-VS_INPUT-i1-vf4-i11;struct-VS_OUTPUT-i1-vf4-i11;): 2 Function None 13 14(fn1_in): 10(ptr) FunctionParameter 15(fn1_out): 12(ptr) FunctionParameter 17: Label - 20: 19(ptr) AccessChain 14(fn1_in) 18 - 21: 8(fvec4) Load 20 - 22: 19(ptr) AccessChain 15(fn1_out) 18 - 23: 8(fvec4) Load 22 - 24: 8(fvec4) FAdd 21 23 + 24: 23(ptr) AccessChain 14(fn1_in) 22 + 25: 8(fvec4) Load 24 + 26: 23(ptr) AccessChain 15(fn1_out) 22 + 27: 8(fvec4) Load 26 + 28: 8(fvec4) FAdd 25 27 Return FunctionEnd +20(@main(struct-VS_INPUT-i1-vf4-i11;):11(VS_OUTPUT) Function None 18 + 19(vsin): 10(ptr) FunctionParameter + 21: Label + 31(vsout): 30(ptr) Variable Function + 44(param): 10(ptr) Variable Function + 46(param): 30(ptr) Variable Function + 50: 12(ptr) Variable Function + 34: 33(ptr) AccessChain 19(vsin) 32 + 35: 6(int) Load 34 + 36: 33(ptr) AccessChain 31(vsout) 32 + Store 36 35 + 37: 23(ptr) AccessChain 19(vsin) 22 + 38: 8(fvec4) Load 37 + 39: 23(ptr) AccessChain 31(vsout) 22 + Store 39 38 + 41: 33(ptr) AccessChain 19(vsin) 40 + 42: 6(int) Load 41 + 43: 33(ptr) AccessChain 31(vsout) 40 + Store 43 42 + 45: 9(VS_INPUT) Load 19(vsin) + Store 44(param) 45 + 47:29(VS_OUTPUT) Load 31(vsout) + Store 46(param) 47 + 48: 2 FunctionCall 16(Fn1(struct-VS_INPUT-i1-vf4-i11;struct-VS_OUTPUT-i1-vf4-i11;) 44(param) 46(param) + 49:29(VS_OUTPUT) Load 31(vsout) + 51: 6(int) CompositeExtract 49 0 + 52: 33(ptr) AccessChain 50 32 + Store 52 51 + 53: 8(fvec4) CompositeExtract 49 1 + 54: 23(ptr) AccessChain 50 22 + Store 54 53 + 55: 6(int) CompositeExtract 49 2 + 56: 33(ptr) AccessChain 50 40 + Store 56 55 + 57:11(VS_OUTPUT) Load 50 + ReturnValue 57 + FunctionEnd diff --git a/Test/baseResults/hlsl.struct.split.nested.geom.out b/Test/baseResults/hlsl.struct.split.nested.geom.out index a1db67d9..11e235a4 100644 --- a/Test/baseResults/hlsl.struct.split.nested.geom.out +++ b/Test/baseResults/hlsl.struct.split.nested.geom.out @@ -5,7 +5,7 @@ max_vertices = 3 input primitive = triangles output primitive = triangle_strip 0:? Sequence -0:24 Function Definition: main(struct-PS_IN-vf4-vf21[3];struct-GS_OUT-struct-PS_IN-vf4-vf21-struct-STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO-f1[2]-i111; (temp void) +0:24 Function Definition: @main(struct-PS_IN-vf4-vf21[3];struct-GS_OUT-struct-PS_IN-vf4-vf21-struct-STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO-f1[2]-i111; (temp void) 0:24 Function Parameters: 0:24 'tin' (in 3-element array of structure{temp 4-component vector of float Position pos, temp 2-component vector of float tc}) 0:24 'ts' (out structure{temp structure{temp 4-component vector of float Position pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) @@ -35,46 +35,65 @@ output primitive = triangle_strip 0:? 5.000000 0:? 6.000000 0:30 Sequence -0:30 Sequence -0:30 move second child to first child (temp 4-component vector of float) -0:? 'ts_psIn_pos' (out 4-component vector of float Position) -0:30 pos: direct index for structure (temp 4-component vector of float) -0:30 psIn: direct index for structure (temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) -0:30 'o' (temp structure{temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) -0:30 Constant: -0:30 0 (const int) -0:30 Constant: -0:30 0 (const int) -0:30 move second child to first child (temp 2-component vector of float) -0:30 tc: direct index for structure (temp 2-component vector of float) -0:30 psIn: direct index for structure (temp structure{temp 2-component vector of float tc}) -0:30 'ts' (layout(location=0 ) out structure{temp structure{temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) -0:30 Constant: -0:30 0 (const int) -0:30 Constant: -0:30 0 (const int) -0:30 tc: direct index for structure (temp 2-component vector of float) -0:30 psIn: direct index for structure (temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) -0:30 'o' (temp structure{temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) -0:30 Constant: -0:30 0 (const int) -0:30 Constant: -0:30 1 (const int) -0:30 move second child to first child (temp structure{temp 2-element array of float m0_array, temp int m1}) -0:30 contains_no_builtin_io: direct index for structure (temp structure{temp 2-element array of float m0_array, temp int m1}) -0:30 'ts' (layout(location=0 ) out structure{temp structure{temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) -0:30 Constant: -0:30 1 (const int) -0:30 contains_no_builtin_io: direct index for structure (temp structure{temp 2-element array of float m0_array, temp int m1}) -0:30 'o' (temp structure{temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) -0:30 Constant: -0:30 1 (const int) +0:30 move second child to first child (temp structure{temp structure{temp 4-component vector of float Position pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) +0:30 'ts' (out structure{temp structure{temp 4-component vector of float Position pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) +0:30 'o' (temp structure{temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) 0:30 EmitVertex (temp void) +0:24 Function Definition: main( (temp void) +0:24 Function Parameters: +0:? Sequence +0:24 Sequence +0:24 move second child to first child (temp 2-component vector of float) +0:24 tc: direct index for structure (temp 2-component vector of float) +0:24 direct index (temp structure{temp 4-component vector of float Position pos, temp 2-component vector of float tc}) +0:? 'tin' (temp 3-element array of structure{temp 4-component vector of float Position pos, temp 2-component vector of float tc}) +0:24 Constant: +0:24 0 (const int) +0:24 Constant: +0:24 1 (const int) +0:24 tc: direct index for structure (temp 2-component vector of float) +0:24 direct index (layout(location=0 ) in structure{temp 2-component vector of float tc}) +0:24 'tin' (layout(location=0 ) in 3-element array of structure{temp 2-component vector of float tc}) +0:24 Constant: +0:24 0 (const int) +0:24 Constant: +0:24 0 (const int) +0:24 move second child to first child (temp 2-component vector of float) +0:24 tc: direct index for structure (temp 2-component vector of float) +0:24 direct index (temp structure{temp 4-component vector of float Position pos, temp 2-component vector of float tc}) +0:? 'tin' (temp 3-element array of structure{temp 4-component vector of float Position pos, temp 2-component vector of float tc}) +0:24 Constant: +0:24 1 (const int) +0:24 Constant: +0:24 1 (const int) +0:24 tc: direct index for structure (temp 2-component vector of float) +0:24 direct index (layout(location=0 ) in structure{temp 2-component vector of float tc}) +0:24 'tin' (layout(location=0 ) in 3-element array of structure{temp 2-component vector of float tc}) +0:24 Constant: +0:24 1 (const int) +0:24 Constant: +0:24 0 (const int) +0:24 move second child to first child (temp 2-component vector of float) +0:24 tc: direct index for structure (temp 2-component vector of float) +0:24 direct index (temp structure{temp 4-component vector of float Position pos, temp 2-component vector of float tc}) +0:? 'tin' (temp 3-element array of structure{temp 4-component vector of float Position pos, temp 2-component vector of float tc}) +0:24 Constant: +0:24 2 (const int) +0:24 Constant: +0:24 1 (const int) +0:24 tc: direct index for structure (temp 2-component vector of float) +0:24 direct index (layout(location=0 ) in structure{temp 2-component vector of float tc}) +0:24 'tin' (layout(location=0 ) in 3-element array of structure{temp 2-component vector of float tc}) +0:24 Constant: +0:24 2 (const int) +0:24 Constant: +0:24 0 (const int) +0:24 Function Call: @main(struct-PS_IN-vf4-vf21[3];struct-GS_OUT-struct-PS_IN-vf4-vf21-struct-STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO-f1[2]-i111; (temp void) +0:? 'tin' (temp 3-element array of structure{temp 4-component vector of float Position pos, temp 2-component vector of float tc}) +0:? 'ts' (temp structure{temp structure{temp 4-component vector of float Position pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) 0:? Linker Objects 0:? 'tin' (layout(location=0 ) in 3-element array of structure{temp 2-component vector of float tc}) -0:? 'ts' (layout(location=0 ) out structure{temp structure{temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) 0:? 'PerVertex_in' (in 3-element array of block{in 4-component vector of float Position tin_pos}) -0:? 'PerVertex_out' (out block{out 4-component vector of float Position ts_psIn_pos}) Linked geometry stage: @@ -86,7 +105,7 @@ max_vertices = 3 input primitive = triangles output primitive = triangle_strip 0:? Sequence -0:24 Function Definition: main(struct-PS_IN-vf4-vf21[3];struct-GS_OUT-struct-PS_IN-vf4-vf21-struct-STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO-f1[2]-i111; (temp void) +0:24 Function Definition: @main(struct-PS_IN-vf4-vf21[3];struct-GS_OUT-struct-PS_IN-vf4-vf21-struct-STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO-f1[2]-i111; (temp void) 0:24 Function Parameters: 0:24 'tin' (in 3-element array of structure{temp 4-component vector of float Position pos, temp 2-component vector of float tc}) 0:24 'ts' (out structure{temp structure{temp 4-component vector of float Position pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) @@ -116,55 +135,74 @@ output primitive = triangle_strip 0:? 5.000000 0:? 6.000000 0:30 Sequence -0:30 Sequence -0:30 move second child to first child (temp 4-component vector of float) -0:? 'ts_psIn_pos' (out 4-component vector of float Position) -0:30 pos: direct index for structure (temp 4-component vector of float) -0:30 psIn: direct index for structure (temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) -0:30 'o' (temp structure{temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) -0:30 Constant: -0:30 0 (const int) -0:30 Constant: -0:30 0 (const int) -0:30 move second child to first child (temp 2-component vector of float) -0:30 tc: direct index for structure (temp 2-component vector of float) -0:30 psIn: direct index for structure (temp structure{temp 2-component vector of float tc}) -0:30 'ts' (layout(location=0 ) out structure{temp structure{temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) -0:30 Constant: -0:30 0 (const int) -0:30 Constant: -0:30 0 (const int) -0:30 tc: direct index for structure (temp 2-component vector of float) -0:30 psIn: direct index for structure (temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) -0:30 'o' (temp structure{temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) -0:30 Constant: -0:30 0 (const int) -0:30 Constant: -0:30 1 (const int) -0:30 move second child to first child (temp structure{temp 2-element array of float m0_array, temp int m1}) -0:30 contains_no_builtin_io: direct index for structure (temp structure{temp 2-element array of float m0_array, temp int m1}) -0:30 'ts' (layout(location=0 ) out structure{temp structure{temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) -0:30 Constant: -0:30 1 (const int) -0:30 contains_no_builtin_io: direct index for structure (temp structure{temp 2-element array of float m0_array, temp int m1}) -0:30 'o' (temp structure{temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) -0:30 Constant: -0:30 1 (const int) +0:30 move second child to first child (temp structure{temp structure{temp 4-component vector of float Position pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) +0:30 'ts' (out structure{temp structure{temp 4-component vector of float Position pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) +0:30 'o' (temp structure{temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) 0:30 EmitVertex (temp void) +0:24 Function Definition: main( (temp void) +0:24 Function Parameters: +0:? Sequence +0:24 Sequence +0:24 move second child to first child (temp 2-component vector of float) +0:24 tc: direct index for structure (temp 2-component vector of float) +0:24 direct index (temp structure{temp 4-component vector of float Position pos, temp 2-component vector of float tc}) +0:? 'tin' (temp 3-element array of structure{temp 4-component vector of float Position pos, temp 2-component vector of float tc}) +0:24 Constant: +0:24 0 (const int) +0:24 Constant: +0:24 1 (const int) +0:24 tc: direct index for structure (temp 2-component vector of float) +0:24 direct index (layout(location=0 ) in structure{temp 2-component vector of float tc}) +0:24 'tin' (layout(location=0 ) in 3-element array of structure{temp 2-component vector of float tc}) +0:24 Constant: +0:24 0 (const int) +0:24 Constant: +0:24 0 (const int) +0:24 move second child to first child (temp 2-component vector of float) +0:24 tc: direct index for structure (temp 2-component vector of float) +0:24 direct index (temp structure{temp 4-component vector of float Position pos, temp 2-component vector of float tc}) +0:? 'tin' (temp 3-element array of structure{temp 4-component vector of float Position pos, temp 2-component vector of float tc}) +0:24 Constant: +0:24 1 (const int) +0:24 Constant: +0:24 1 (const int) +0:24 tc: direct index for structure (temp 2-component vector of float) +0:24 direct index (layout(location=0 ) in structure{temp 2-component vector of float tc}) +0:24 'tin' (layout(location=0 ) in 3-element array of structure{temp 2-component vector of float tc}) +0:24 Constant: +0:24 1 (const int) +0:24 Constant: +0:24 0 (const int) +0:24 move second child to first child (temp 2-component vector of float) +0:24 tc: direct index for structure (temp 2-component vector of float) +0:24 direct index (temp structure{temp 4-component vector of float Position pos, temp 2-component vector of float tc}) +0:? 'tin' (temp 3-element array of structure{temp 4-component vector of float Position pos, temp 2-component vector of float tc}) +0:24 Constant: +0:24 2 (const int) +0:24 Constant: +0:24 1 (const int) +0:24 tc: direct index for structure (temp 2-component vector of float) +0:24 direct index (layout(location=0 ) in structure{temp 2-component vector of float tc}) +0:24 'tin' (layout(location=0 ) in 3-element array of structure{temp 2-component vector of float tc}) +0:24 Constant: +0:24 2 (const int) +0:24 Constant: +0:24 0 (const int) +0:24 Function Call: @main(struct-PS_IN-vf4-vf21[3];struct-GS_OUT-struct-PS_IN-vf4-vf21-struct-STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO-f1[2]-i111; (temp void) +0:? 'tin' (temp 3-element array of structure{temp 4-component vector of float Position pos, temp 2-component vector of float tc}) +0:? 'ts' (temp structure{temp structure{temp 4-component vector of float Position pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) 0:? Linker Objects 0:? 'tin' (layout(location=0 ) in 3-element array of structure{temp 2-component vector of float tc}) -0:? 'ts' (layout(location=0 ) out structure{temp structure{temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) 0:? 'PerVertex_in' (in 3-element array of block{in 4-component vector of float Position tin_pos}) -0:? 'PerVertex_out' (out block{out 4-component vector of float Position ts_psIn_pos}) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 68 +// Id's are bound by 86 Capability Geometry 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Geometry 4 "main" 33 40 60 64 67 + EntryPoint Geometry 4 "main" 65 85 ExecutionMode 4 Triangles ExecutionMode 4 Invocations 1 ExecutionMode 4 OutputTriangleStrip @@ -173,39 +211,39 @@ output primitive = triangle_strip Name 9 "PS_IN" MemberName 9(PS_IN) 0 "pos" MemberName 9(PS_IN) 1 "tc" - Name 14 "STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO" - MemberName 14(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO) 0 "m0_array" - MemberName 14(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO) 1 "m1" - Name 15 "GS_OUT" - MemberName 15(GS_OUT) 0 "psIn" - MemberName 15(GS_OUT) 1 "contains_no_builtin_io" - Name 17 "o" - Name 33 "ts_psIn_pos" - Name 36 "PS_IN" - MemberName 36(PS_IN) 0 "tc" - Name 37 "STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO" - MemberName 37(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO) 0 "m0_array" - MemberName 37(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO) 1 "m1" - Name 38 "GS_OUT" - MemberName 38(GS_OUT) 0 "psIn" - MemberName 38(GS_OUT) 1 "contains_no_builtin_io" - Name 40 "ts" - Name 56 "PS_IN" - MemberName 56(PS_IN) 0 "tc" - Name 60 "tin" - Name 61 "PerVertex_in" - MemberName 61(PerVertex_in) 0 "tin_pos" - Name 64 "PerVertex_in" - Name 65 "PerVertex_out" - MemberName 65(PerVertex_out) 0 "ts_psIn_pos" - Name 67 "PerVertex_out" - Decorate 33(ts_psIn_pos) BuiltIn Position - Decorate 40(ts) Location 0 - Decorate 60(tin) Location 0 - MemberDecorate 61(PerVertex_in) 0 BuiltIn Position - Decorate 61(PerVertex_in) Block - MemberDecorate 65(PerVertex_out) 0 BuiltIn Position - Decorate 65(PerVertex_out) Block + Name 17 "STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO" + MemberName 17(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO) 0 "m0_array" + MemberName 17(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO) 1 "m1" + Name 18 "GS_OUT" + MemberName 18(GS_OUT) 0 "psIn" + MemberName 18(GS_OUT) 1 "contains_no_builtin_io" + Name 23 "@main(struct-PS_IN-vf4-vf21[3];struct-GS_OUT-struct-PS_IN-vf4-vf21-struct-STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO-f1[2]-i111;" + Name 21 "tin" + Name 22 "ts" + Name 25 "PS_IN" + MemberName 25(PS_IN) 0 "pos" + MemberName 25(PS_IN) 1 "tc" + Name 26 "STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO" + MemberName 26(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO) 0 "m0_array" + MemberName 26(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO) 1 "m1" + Name 27 "GS_OUT" + MemberName 27(GS_OUT) 0 "psIn" + MemberName 27(GS_OUT) 1 "contains_no_builtin_io" + Name 29 "o" + Name 61 "tin" + Name 62 "PS_IN" + MemberName 62(PS_IN) 0 "tc" + Name 65 "tin" + Name 77 "ts" + Name 78 "param" + Name 80 "param" + Name 82 "PerVertex_in" + MemberName 82(PerVertex_in) 0 "tin_pos" + Name 85 "PerVertex_in" + MemberDecorate 9(PS_IN) 0 BuiltIn Position + Decorate 65(tin) Location 0 + MemberDecorate 82(PerVertex_in) 0 BuiltIn Position + Decorate 82(PerVertex_in) Block 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 @@ -213,71 +251,95 @@ output primitive = triangle_strip 8: TypeVector 6(float) 2 9(PS_IN): TypeStruct 7(fvec4) 8(fvec2) 10: TypeInt 32 0 - 11: 10(int) Constant 2 - 12: TypeArray 6(float) 11 - 13: TypeInt 32 1 -14(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO): TypeStruct 12 13(int) - 15(GS_OUT): TypeStruct 9(PS_IN) 14(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO) - 16: TypePointer Function 15(GS_OUT) - 18: 13(int) Constant 0 - 19: 6(float) Constant 1065353216 - 20: 6(float) Constant 1073741824 - 21: 6(float) Constant 1077936128 - 22: 6(float) Constant 1082130432 - 23: 7(fvec4) ConstantComposite 19 20 21 22 - 24: TypePointer Function 7(fvec4) - 26: 13(int) Constant 1 - 27: 6(float) Constant 1084227584 - 28: 6(float) Constant 1086324736 - 29: 8(fvec2) ConstantComposite 27 28 - 30: TypePointer Function 8(fvec2) - 32: TypePointer Output 7(fvec4) - 33(ts_psIn_pos): 32(ptr) Variable Output - 36(PS_IN): TypeStruct 8(fvec2) -37(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO): TypeStruct 12 13(int) - 38(GS_OUT): TypeStruct 36(PS_IN) 37(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO) - 39: TypePointer Output 38(GS_OUT) - 40(ts): 39(ptr) Variable Output - 43: TypePointer Output 8(fvec2) - 45: TypePointer Function 14(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO) - 48: TypePointer Output 37(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO) - 51: TypePointer Output 12 - 54: TypePointer Output 13(int) - 56(PS_IN): TypeStruct 8(fvec2) - 57: 10(int) Constant 3 - 58: TypeArray 56(PS_IN) 57 - 59: TypePointer Input 58 - 60(tin): 59(ptr) Variable Input -61(PerVertex_in): TypeStruct 7(fvec4) - 62: TypeArray 61(PerVertex_in) 57 - 63: TypePointer Input 62 -64(PerVertex_in): 63(ptr) Variable Input -65(PerVertex_out): TypeStruct 7(fvec4) - 66: TypePointer Output 65(PerVertex_out) -67(PerVertex_out): 66(ptr) Variable Output + 11: 10(int) Constant 3 + 12: TypeArray 9(PS_IN) 11 + 13: TypePointer Function 12 + 14: 10(int) Constant 2 + 15: TypeArray 6(float) 14 + 16: TypeInt 32 1 +17(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO): TypeStruct 15 16(int) + 18(GS_OUT): TypeStruct 9(PS_IN) 17(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO) + 19: TypePointer Function 18(GS_OUT) + 20: TypeFunction 2 13(ptr) 19(ptr) + 25(PS_IN): TypeStruct 7(fvec4) 8(fvec2) +26(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO): TypeStruct 15 16(int) + 27(GS_OUT): TypeStruct 25(PS_IN) 26(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO) + 28: TypePointer Function 27(GS_OUT) + 30: 16(int) Constant 0 + 31: 6(float) Constant 1065353216 + 32: 6(float) Constant 1073741824 + 33: 6(float) Constant 1077936128 + 34: 6(float) Constant 1082130432 + 35: 7(fvec4) ConstantComposite 31 32 33 34 + 36: TypePointer Function 7(fvec4) + 38: 16(int) Constant 1 + 39: 6(float) Constant 1084227584 + 40: 6(float) Constant 1086324736 + 41: 8(fvec2) ConstantComposite 39 40 + 42: TypePointer Function 8(fvec2) + 46: TypePointer Function 9(PS_IN) + 53: TypePointer Function 17(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO) + 56: TypePointer Function 15 + 59: TypePointer Function 16(int) + 62(PS_IN): TypeStruct 8(fvec2) + 63: TypeArray 62(PS_IN) 11 + 64: TypePointer Input 63 + 65(tin): 64(ptr) Variable Input + 66: TypePointer Input 8(fvec2) + 73: 16(int) Constant 2 +82(PerVertex_in): TypeStruct 7(fvec4) + 83: TypeArray 82(PerVertex_in) 11 + 84: TypePointer Input 83 +85(PerVertex_in): 84(ptr) Variable Input 4(main): 2 Function None 3 5: Label - 17(o): 16(ptr) Variable Function - 25: 24(ptr) AccessChain 17(o) 18 18 - Store 25 23 - 31: 30(ptr) AccessChain 17(o) 18 26 - Store 31 29 - 34: 24(ptr) AccessChain 17(o) 18 18 - 35: 7(fvec4) Load 34 - Store 33(ts_psIn_pos) 35 - 41: 30(ptr) AccessChain 17(o) 18 26 - 42: 8(fvec2) Load 41 - 44: 43(ptr) AccessChain 40(ts) 18 18 - Store 44 42 - 46: 45(ptr) AccessChain 17(o) 26 - 47:14(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO) Load 46 - 49: 48(ptr) AccessChain 40(ts) 26 - 50: 12 CompositeExtract 47 0 - 52: 51(ptr) AccessChain 49 18 - Store 52 50 - 53: 13(int) CompositeExtract 47 1 - 55: 54(ptr) AccessChain 49 26 - Store 55 53 + 61(tin): 13(ptr) Variable Function + 77(ts): 19(ptr) Variable Function + 78(param): 13(ptr) Variable Function + 80(param): 19(ptr) Variable Function + 67: 66(ptr) AccessChain 65(tin) 30 30 + 68: 8(fvec2) Load 67 + 69: 42(ptr) AccessChain 61(tin) 30 38 + Store 69 68 + 70: 66(ptr) AccessChain 65(tin) 38 30 + 71: 8(fvec2) Load 70 + 72: 42(ptr) AccessChain 61(tin) 38 38 + Store 72 71 + 74: 66(ptr) AccessChain 65(tin) 73 30 + 75: 8(fvec2) Load 74 + 76: 42(ptr) AccessChain 61(tin) 73 38 + Store 76 75 + 79: 12 Load 61(tin) + Store 78(param) 79 + 81: 2 FunctionCall 23(@main(struct-PS_IN-vf4-vf21[3];struct-GS_OUT-struct-PS_IN-vf4-vf21-struct-STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO-f1[2]-i111;) 78(param) 80(param) + Return + FunctionEnd +23(@main(struct-PS_IN-vf4-vf21[3];struct-GS_OUT-struct-PS_IN-vf4-vf21-struct-STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO-f1[2]-i111;): 2 Function None 20 + 21(tin): 13(ptr) FunctionParameter + 22(ts): 19(ptr) FunctionParameter + 24: Label + 29(o): 28(ptr) Variable Function + 37: 36(ptr) AccessChain 29(o) 30 30 + Store 37 35 + 43: 42(ptr) AccessChain 29(o) 30 38 + Store 43 41 + 44: 27(GS_OUT) Load 29(o) + 45: 25(PS_IN) CompositeExtract 44 0 + 47: 46(ptr) AccessChain 22(ts) 30 + 48: 7(fvec4) CompositeExtract 45 0 + 49: 36(ptr) AccessChain 47 30 + Store 49 48 + 50: 8(fvec2) CompositeExtract 45 1 + 51: 42(ptr) AccessChain 47 38 + Store 51 50 + 52:26(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO) CompositeExtract 44 1 + 54: 53(ptr) AccessChain 22(ts) 38 + 55: 15 CompositeExtract 52 0 + 57: 56(ptr) AccessChain 54 30 + Store 57 55 + 58: 16(int) CompositeExtract 52 1 + 60: 59(ptr) AccessChain 54 38 + Store 60 58 EmitVertex Return FunctionEnd diff --git a/Test/baseResults/hlsl.struct.split.trivial.vert.out b/Test/baseResults/hlsl.struct.split.trivial.vert.out index 29fb9f50..e445f1f5 100644 --- a/Test/baseResults/hlsl.struct.split.trivial.vert.out +++ b/Test/baseResults/hlsl.struct.split.trivial.vert.out @@ -1,7 +1,7 @@ hlsl.struct.split.trivial.vert Shader version: 450 0:? Sequence -0:16 Function Definition: main(struct-VS_INPUT-vf41;vf4; (temp structure{temp 4-component vector of float Position Pos}) +0:16 Function Definition: @main(struct-VS_INPUT-vf41;vf4; (temp structure{temp 4-component vector of float Position Pos}) 0:16 Function Parameters: 0:16 'vsin' (in structure{temp 4-component vector of float Pos_in}) 0:16 'Pos_loose' (in 4-component vector of float Position) @@ -12,21 +12,39 @@ Shader version: 450 0:19 Constant: 0:19 0 (const int) 0:19 add (temp 4-component vector of float) -0:? 'Pos_in' (in 4-component vector of float Position) +0:19 Pos_in: direct index for structure (temp 4-component vector of float) +0:19 'vsin' (in structure{temp 4-component vector of float Pos_in}) +0:19 Constant: +0:19 0 (const int) 0:19 'Pos_loose' (in 4-component vector of float Position) -0:21 Sequence -0:21 Sequence -0:21 move second child to first child (temp 4-component vector of float) -0:? 'Pos' (out 4-component vector of float Position) -0:21 Pos: direct index for structure (temp 4-component vector of float) -0:21 'vsout' (temp structure{temp 4-component vector of float Pos}) -0:21 Constant: -0:21 0 (const int) -0:21 Branch: Return +0:21 Branch: Return with expression +0:21 'vsout' (temp structure{temp 4-component vector of float Pos}) +0:16 Function Definition: main( (temp void) +0:16 Function Parameters: +0:? Sequence +0:16 Sequence +0:16 move second child to first child (temp 4-component vector of float) +0:16 Pos_in: direct index for structure (temp 4-component vector of float) +0:? 'vsin' (temp structure{temp 4-component vector of float Pos_in}) +0:16 Constant: +0:16 0 (const int) +0:? 'Pos_in' (in 4-component vector of float Position) +0:16 move second child to first child (temp 4-component vector of float) +0:? 'Pos_loose' (temp 4-component vector of float) +0:? 'Pos_loose' (in 4-component vector of float Position) +0:16 Sequence +0:16 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput_Pos' (out 4-component vector of float Position) +0:16 Pos: direct index for structure (temp 4-component vector of float Position) +0:16 Function Call: @main(struct-VS_INPUT-vf41;vf4; (temp structure{temp 4-component vector of float Position Pos}) +0:? 'vsin' (temp structure{temp 4-component vector of float Pos_in}) +0:? 'Pos_loose' (temp 4-component vector of float) +0:16 Constant: +0:16 0 (const int) 0:? Linker Objects 0:? 'Pos_in' (in 4-component vector of float Position) 0:? 'Pos_loose' (in 4-component vector of float Position) -0:? 'PerVertex_out' (out block{out 4-component vector of float Position Pos}) +0:? 'PerVertex_out' (out block{out 4-component vector of float Position @entryPointOutput_Pos}) Linked vertex stage: @@ -34,7 +52,7 @@ Linked vertex stage: Shader version: 450 0:? Sequence -0:16 Function Definition: main(struct-VS_INPUT-vf41;vf4; (temp structure{temp 4-component vector of float Position Pos}) +0:16 Function Definition: @main(struct-VS_INPUT-vf41;vf4; (temp structure{temp 4-component vector of float Position Pos}) 0:16 Function Parameters: 0:16 'vsin' (in structure{temp 4-component vector of float Pos_in}) 0:16 'Pos_loose' (in 4-component vector of float Position) @@ -45,72 +63,133 @@ Shader version: 450 0:19 Constant: 0:19 0 (const int) 0:19 add (temp 4-component vector of float) -0:? 'Pos_in' (in 4-component vector of float Position) +0:19 Pos_in: direct index for structure (temp 4-component vector of float) +0:19 'vsin' (in structure{temp 4-component vector of float Pos_in}) +0:19 Constant: +0:19 0 (const int) 0:19 'Pos_loose' (in 4-component vector of float Position) -0:21 Sequence -0:21 Sequence -0:21 move second child to first child (temp 4-component vector of float) -0:? 'Pos' (out 4-component vector of float Position) -0:21 Pos: direct index for structure (temp 4-component vector of float) -0:21 'vsout' (temp structure{temp 4-component vector of float Pos}) -0:21 Constant: -0:21 0 (const int) -0:21 Branch: Return +0:21 Branch: Return with expression +0:21 'vsout' (temp structure{temp 4-component vector of float Pos}) +0:16 Function Definition: main( (temp void) +0:16 Function Parameters: +0:? Sequence +0:16 Sequence +0:16 move second child to first child (temp 4-component vector of float) +0:16 Pos_in: direct index for structure (temp 4-component vector of float) +0:? 'vsin' (temp structure{temp 4-component vector of float Pos_in}) +0:16 Constant: +0:16 0 (const int) +0:? 'Pos_in' (in 4-component vector of float Position) +0:16 move second child to first child (temp 4-component vector of float) +0:? 'Pos_loose' (temp 4-component vector of float) +0:? 'Pos_loose' (in 4-component vector of float Position) +0:16 Sequence +0:16 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput_Pos' (out 4-component vector of float Position) +0:16 Pos: direct index for structure (temp 4-component vector of float Position) +0:16 Function Call: @main(struct-VS_INPUT-vf41;vf4; (temp structure{temp 4-component vector of float Position Pos}) +0:? 'vsin' (temp structure{temp 4-component vector of float Pos_in}) +0:? 'Pos_loose' (temp 4-component vector of float) +0:16 Constant: +0:16 0 (const int) 0:? Linker Objects 0:? 'Pos_in' (in 4-component vector of float Position) 0:? 'Pos_loose' (in 4-component vector of float Position) -0:? 'PerVertex_out' (out block{out 4-component vector of float Position Pos}) +0:? 'PerVertex_out' (out block{out 4-component vector of float Position @entryPointOutput_Pos}) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 29 +// Id's are bound by 54 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Vertex 4 "main" 14 16 22 28 + EntryPoint Vertex 4 "main" 37 41 44 53 Name 4 "main" - Name 8 "VS_OUTPUT" - MemberName 8(VS_OUTPUT) 0 "Pos" - Name 10 "vsout" - Name 14 "Pos_in" - Name 16 "Pos_loose" - Name 22 "Pos" - Name 26 "PerVertex_out" - MemberName 26(PerVertex_out) 0 "Pos" - Name 28 "PerVertex_out" - Decorate 14(Pos_in) BuiltIn Position - Decorate 16(Pos_loose) BuiltIn Position - Decorate 22(Pos) BuiltIn Position - MemberDecorate 26(PerVertex_out) 0 BuiltIn Position - Decorate 26(PerVertex_out) Block + Name 8 "VS_INPUT" + MemberName 8(VS_INPUT) 0 "Pos_in" + Name 11 "VS_OUTPUT" + MemberName 11(VS_OUTPUT) 0 "Pos" + Name 15 "@main(struct-VS_INPUT-vf41;vf4;" + Name 13 "vsin" + Name 14 "Pos_loose" + Name 17 "VS_OUTPUT" + MemberName 17(VS_OUTPUT) 0 "Pos" + Name 19 "vsout" + Name 35 "vsin" + Name 37 "Pos_in" + Name 40 "Pos_loose" + Name 41 "Pos_loose" + Name 44 "@entryPointOutput_Pos" + Name 45 "param" + Name 47 "param" + Name 51 "PerVertex_out" + MemberName 51(PerVertex_out) 0 "@entryPointOutput_Pos" + Name 53 "PerVertex_out" + MemberDecorate 11(VS_OUTPUT) 0 BuiltIn Position + Decorate 37(Pos_in) BuiltIn Position + Decorate 41(Pos_loose) BuiltIn Position + Decorate 44(@entryPointOutput_Pos) BuiltIn Position + MemberDecorate 51(PerVertex_out) 0 BuiltIn Position + Decorate 51(PerVertex_out) Block 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 - 8(VS_OUTPUT): TypeStruct 7(fvec4) - 9: TypePointer Function 8(VS_OUTPUT) - 11: TypeInt 32 1 - 12: 11(int) Constant 0 - 13: TypePointer Input 7(fvec4) - 14(Pos_in): 13(ptr) Variable Input - 16(Pos_loose): 13(ptr) Variable Input - 19: TypePointer Function 7(fvec4) - 21: TypePointer Output 7(fvec4) - 22(Pos): 21(ptr) Variable Output -26(PerVertex_out): TypeStruct 7(fvec4) - 27: TypePointer Output 26(PerVertex_out) -28(PerVertex_out): 27(ptr) Variable Output + 8(VS_INPUT): TypeStruct 7(fvec4) + 9: TypePointer Function 8(VS_INPUT) + 10: TypePointer Function 7(fvec4) + 11(VS_OUTPUT): TypeStruct 7(fvec4) + 12: TypeFunction 11(VS_OUTPUT) 9(ptr) 10(ptr) + 17(VS_OUTPUT): TypeStruct 7(fvec4) + 18: TypePointer Function 17(VS_OUTPUT) + 20: TypeInt 32 1 + 21: 20(int) Constant 0 + 28: TypePointer Function 11(VS_OUTPUT) + 36: TypePointer Input 7(fvec4) + 37(Pos_in): 36(ptr) Variable Input + 41(Pos_loose): 36(ptr) Variable Input + 43: TypePointer Output 7(fvec4) +44(@entryPointOutput_Pos): 43(ptr) Variable Output +51(PerVertex_out): TypeStruct 7(fvec4) + 52: TypePointer Output 51(PerVertex_out) +53(PerVertex_out): 52(ptr) Variable Output 4(main): 2 Function None 3 5: Label - 10(vsout): 9(ptr) Variable Function - 15: 7(fvec4) Load 14(Pos_in) - 17: 7(fvec4) Load 16(Pos_loose) - 18: 7(fvec4) FAdd 15 17 - 20: 19(ptr) AccessChain 10(vsout) 12 - Store 20 18 - 23: 19(ptr) AccessChain 10(vsout) 12 - 24: 7(fvec4) Load 23 - Store 22(Pos) 24 + 35(vsin): 9(ptr) Variable Function + 40(Pos_loose): 10(ptr) Variable Function + 45(param): 9(ptr) Variable Function + 47(param): 10(ptr) Variable Function + 38: 7(fvec4) Load 37(Pos_in) + 39: 10(ptr) AccessChain 35(vsin) 21 + Store 39 38 + 42: 7(fvec4) Load 41(Pos_loose) + Store 40(Pos_loose) 42 + 46: 8(VS_INPUT) Load 35(vsin) + Store 45(param) 46 + 48: 7(fvec4) Load 40(Pos_loose) + Store 47(param) 48 + 49:11(VS_OUTPUT) FunctionCall 15(@main(struct-VS_INPUT-vf41;vf4;) 45(param) 47(param) + 50: 7(fvec4) CompositeExtract 49 0 + Store 44(@entryPointOutput_Pos) 50 Return FunctionEnd +15(@main(struct-VS_INPUT-vf41;vf4;):11(VS_OUTPUT) Function None 12 + 13(vsin): 9(ptr) FunctionParameter + 14(Pos_loose): 10(ptr) FunctionParameter + 16: Label + 19(vsout): 18(ptr) Variable Function + 29: 28(ptr) Variable Function + 22: 10(ptr) AccessChain 13(vsin) 21 + 23: 7(fvec4) Load 22 + 24: 7(fvec4) Load 14(Pos_loose) + 25: 7(fvec4) FAdd 23 24 + 26: 10(ptr) AccessChain 19(vsout) 21 + Store 26 25 + 27:17(VS_OUTPUT) Load 19(vsout) + 30: 7(fvec4) CompositeExtract 27 0 + 31: 10(ptr) AccessChain 29 21 + Store 31 30 + 32:11(VS_OUTPUT) Load 29 + ReturnValue 32 + FunctionEnd diff --git a/Test/baseResults/hlsl.structarray.flatten.frag.out b/Test/baseResults/hlsl.structarray.flatten.frag.out index 6b22d663..ba36227e 100644 --- a/Test/baseResults/hlsl.structarray.flatten.frag.out +++ b/Test/baseResults/hlsl.structarray.flatten.frag.out @@ -2,12 +2,15 @@ hlsl.structarray.flatten.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:23 Function Definition: main(struct-PS_OUTPUT-vf41; (temp void) +0:23 Function Definition: @main(struct-PS_OUTPUT-vf41; (temp void) 0:23 Function Parameters: 0:23 'ps_output' (out structure{temp 4-component vector of float color}) 0:? Sequence 0:24 move second child to first child (temp 4-component vector of float) -0:? 'color' (layout(location=0 ) out 4-component vector of float) +0:24 color: direct index for structure (temp 4-component vector of float) +0:24 'ps_output' (out structure{temp 4-component vector of float color}) +0:24 Constant: +0:24 0 (const int) 0:26 add (temp 4-component vector of float) 0:25 add (temp 4-component vector of float) 0:25 texture (temp 4-component vector of float) @@ -28,8 +31,19 @@ gl_FragCoord origin is upper left 0:? 'g_texdata_array2[1].samp[0]' (uniform sampler) 0:27 Constant: 0:27 0.300000 +0:23 Function Definition: main( (temp void) +0:23 Function Parameters: +0:? Sequence +0:23 Function Call: @main(struct-PS_OUTPUT-vf41; (temp void) +0:? 'ps_output' (temp structure{temp 4-component vector of float color}) +0:23 Sequence +0:23 move second child to first child (temp 4-component vector of float) +0:? 'color' (layout(location=0 ) out 4-component vector of float) +0:23 color: direct index for structure (temp 4-component vector of float) +0:? 'ps_output' (temp structure{temp 4-component vector of float color}) +0:23 Constant: +0:23 0 (const int) 0:? Linker Objects -0:? 'color' (layout(location=0 ) out 4-component vector of float) 0:? 'g_samp' (uniform sampler) 0:? 'g_tex' (uniform texture1D) 0:? 'g_texdata_array2[0].samp[0]' (uniform sampler) @@ -44,6 +58,7 @@ gl_FragCoord origin is upper left 0:? 'g_texdata_array2[2].samp[1]' (uniform sampler) 0:? 'g_texdata_array2[2].tex[0]' (uniform texture1D) 0:? 'g_texdata_array2[2].tex[1]' (uniform texture1D) +0:? 'color' (layout(location=0 ) out 4-component vector of float) Linked fragment stage: @@ -52,12 +67,15 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:23 Function Definition: main(struct-PS_OUTPUT-vf41; (temp void) +0:23 Function Definition: @main(struct-PS_OUTPUT-vf41; (temp void) 0:23 Function Parameters: 0:23 'ps_output' (out structure{temp 4-component vector of float color}) 0:? Sequence 0:24 move second child to first child (temp 4-component vector of float) -0:? 'color' (layout(location=0 ) out 4-component vector of float) +0:24 color: direct index for structure (temp 4-component vector of float) +0:24 'ps_output' (out structure{temp 4-component vector of float color}) +0:24 Constant: +0:24 0 (const int) 0:26 add (temp 4-component vector of float) 0:25 add (temp 4-component vector of float) 0:25 texture (temp 4-component vector of float) @@ -78,8 +96,19 @@ gl_FragCoord origin is upper left 0:? 'g_texdata_array2[1].samp[0]' (uniform sampler) 0:27 Constant: 0:27 0.300000 +0:23 Function Definition: main( (temp void) +0:23 Function Parameters: +0:? Sequence +0:23 Function Call: @main(struct-PS_OUTPUT-vf41; (temp void) +0:? 'ps_output' (temp structure{temp 4-component vector of float color}) +0:23 Sequence +0:23 move second child to first child (temp 4-component vector of float) +0:? 'color' (layout(location=0 ) out 4-component vector of float) +0:23 color: direct index for structure (temp 4-component vector of float) +0:? 'ps_output' (temp structure{temp 4-component vector of float color}) +0:23 Constant: +0:23 0 (const int) 0:? Linker Objects -0:? 'color' (layout(location=0 ) out 4-component vector of float) 0:? 'g_samp' (uniform sampler) 0:? 'g_tex' (uniform texture1D) 0:? 'g_texdata_array2[0].samp[0]' (uniform sampler) @@ -94,104 +123,131 @@ gl_FragCoord origin is upper left 0:? 'g_texdata_array2[2].samp[1]' (uniform sampler) 0:? 'g_texdata_array2[2].tex[0]' (uniform texture1D) 0:? 'g_texdata_array2[2].tex[1]' (uniform texture1D) +0:? 'color' (layout(location=0 ) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 50 +// Id's are bound by 66 Capability Shader Capability Sampled1D 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 9 + EntryPoint Fragment 4 "main" 51 ExecutionMode 4 OriginUpperLeft Name 4 "main" - Name 9 "color" - Name 12 "tex" - Name 16 "samp" - Name 22 "g_texdata_array[1].tex" - Name 24 "g_texdata_array[1].samp" - Name 30 "g_texdata_array2[1].tex[0]" - Name 32 "g_texdata_array2[1].samp[0]" - Name 38 "g_samp" - Name 39 "g_tex" - Name 40 "g_texdata_array2[0].samp[0]" - Name 41 "g_texdata_array2[0].samp[1]" - Name 42 "g_texdata_array2[0].tex[0]" - Name 43 "g_texdata_array2[0].tex[1]" - Name 44 "g_texdata_array2[1].samp[1]" - Name 45 "g_texdata_array2[1].tex[1]" - Name 46 "g_texdata_array2[2].samp[0]" - Name 47 "g_texdata_array2[2].samp[1]" - Name 48 "g_texdata_array2[2].tex[0]" - Name 49 "g_texdata_array2[2].tex[1]" - Decorate 9(color) Location 0 - Decorate 12(tex) DescriptorSet 0 - Decorate 16(samp) DescriptorSet 0 - Decorate 22(g_texdata_array[1].tex) DescriptorSet 0 - Decorate 24(g_texdata_array[1].samp) DescriptorSet 0 - Decorate 30(g_texdata_array2[1].tex[0]) DescriptorSet 0 - Decorate 32(g_texdata_array2[1].samp[0]) DescriptorSet 0 - Decorate 38(g_samp) DescriptorSet 0 - Decorate 39(g_tex) DescriptorSet 0 - Decorate 40(g_texdata_array2[0].samp[0]) DescriptorSet 0 - Decorate 41(g_texdata_array2[0].samp[1]) DescriptorSet 0 - Decorate 42(g_texdata_array2[0].tex[0]) DescriptorSet 0 - Decorate 43(g_texdata_array2[0].tex[1]) DescriptorSet 0 - Decorate 44(g_texdata_array2[1].samp[1]) DescriptorSet 0 - Decorate 45(g_texdata_array2[1].tex[1]) DescriptorSet 0 - Decorate 46(g_texdata_array2[2].samp[0]) DescriptorSet 0 - Decorate 47(g_texdata_array2[2].samp[1]) DescriptorSet 0 - Decorate 48(g_texdata_array2[2].tex[0]) DescriptorSet 0 - Decorate 49(g_texdata_array2[2].tex[1]) DescriptorSet 0 + Name 8 "PS_OUTPUT" + MemberName 8(PS_OUTPUT) 0 "color" + Name 12 "@main(struct-PS_OUTPUT-vf41;" + Name 11 "ps_output" + Name 18 "tex" + Name 22 "samp" + Name 28 "g_texdata_array[1].tex" + Name 30 "g_texdata_array[1].samp" + Name 36 "g_texdata_array2[1].tex[0]" + Name 38 "g_texdata_array2[1].samp[0]" + Name 46 "ps_output" + Name 47 "param" + Name 51 "color" + Name 54 "g_samp" + Name 55 "g_tex" + Name 56 "g_texdata_array2[0].samp[0]" + Name 57 "g_texdata_array2[0].samp[1]" + Name 58 "g_texdata_array2[0].tex[0]" + Name 59 "g_texdata_array2[0].tex[1]" + Name 60 "g_texdata_array2[1].samp[1]" + Name 61 "g_texdata_array2[1].tex[1]" + Name 62 "g_texdata_array2[2].samp[0]" + Name 63 "g_texdata_array2[2].samp[1]" + Name 64 "g_texdata_array2[2].tex[0]" + Name 65 "g_texdata_array2[2].tex[1]" + Decorate 18(tex) DescriptorSet 0 + Decorate 22(samp) DescriptorSet 0 + Decorate 28(g_texdata_array[1].tex) DescriptorSet 0 + Decorate 30(g_texdata_array[1].samp) DescriptorSet 0 + Decorate 36(g_texdata_array2[1].tex[0]) DescriptorSet 0 + Decorate 38(g_texdata_array2[1].samp[0]) DescriptorSet 0 + Decorate 51(color) Location 0 + Decorate 54(g_samp) DescriptorSet 0 + Decorate 55(g_tex) DescriptorSet 0 + Decorate 56(g_texdata_array2[0].samp[0]) DescriptorSet 0 + Decorate 57(g_texdata_array2[0].samp[1]) DescriptorSet 0 + Decorate 58(g_texdata_array2[0].tex[0]) DescriptorSet 0 + Decorate 59(g_texdata_array2[0].tex[1]) DescriptorSet 0 + Decorate 60(g_texdata_array2[1].samp[1]) DescriptorSet 0 + Decorate 61(g_texdata_array2[1].tex[1]) DescriptorSet 0 + Decorate 62(g_texdata_array2[2].samp[0]) DescriptorSet 0 + Decorate 63(g_texdata_array2[2].samp[1]) DescriptorSet 0 + Decorate 64(g_texdata_array2[2].tex[0]) DescriptorSet 0 + Decorate 65(g_texdata_array2[2].tex[1]) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 - 8: TypePointer Output 7(fvec4) - 9(color): 8(ptr) Variable Output - 10: TypeImage 6(float) 1D sampled format:Unknown - 11: TypePointer UniformConstant 10 - 12(tex): 11(ptr) Variable UniformConstant - 14: TypeSampler - 15: TypePointer UniformConstant 14 - 16(samp): 15(ptr) Variable UniformConstant - 18: TypeSampledImage 10 - 20: 6(float) Constant 1056964608 -22(g_texdata_array[1].tex): 11(ptr) Variable UniformConstant -24(g_texdata_array[1].samp): 15(ptr) Variable UniformConstant - 27: 6(float) Constant 1053609165 -30(g_texdata_array2[1].tex[0]): 11(ptr) Variable UniformConstant -32(g_texdata_array2[1].samp[0]): 15(ptr) Variable UniformConstant - 35: 6(float) Constant 1050253722 - 38(g_samp): 15(ptr) Variable UniformConstant - 39(g_tex): 11(ptr) Variable UniformConstant -40(g_texdata_array2[0].samp[0]): 15(ptr) Variable UniformConstant -41(g_texdata_array2[0].samp[1]): 15(ptr) Variable UniformConstant -42(g_texdata_array2[0].tex[0]): 11(ptr) Variable UniformConstant -43(g_texdata_array2[0].tex[1]): 11(ptr) Variable UniformConstant -44(g_texdata_array2[1].samp[1]): 15(ptr) Variable UniformConstant -45(g_texdata_array2[1].tex[1]): 11(ptr) Variable UniformConstant -46(g_texdata_array2[2].samp[0]): 15(ptr) Variable UniformConstant -47(g_texdata_array2[2].samp[1]): 15(ptr) Variable UniformConstant -48(g_texdata_array2[2].tex[0]): 11(ptr) Variable UniformConstant -49(g_texdata_array2[2].tex[1]): 11(ptr) Variable UniformConstant + 8(PS_OUTPUT): TypeStruct 7(fvec4) + 9: TypePointer Function 8(PS_OUTPUT) + 10: TypeFunction 2 9(ptr) + 14: TypeInt 32 1 + 15: 14(int) Constant 0 + 16: TypeImage 6(float) 1D sampled format:Unknown + 17: TypePointer UniformConstant 16 + 18(tex): 17(ptr) Variable UniformConstant + 20: TypeSampler + 21: TypePointer UniformConstant 20 + 22(samp): 21(ptr) Variable UniformConstant + 24: TypeSampledImage 16 + 26: 6(float) Constant 1056964608 +28(g_texdata_array[1].tex): 17(ptr) Variable UniformConstant +30(g_texdata_array[1].samp): 21(ptr) Variable UniformConstant + 33: 6(float) Constant 1053609165 +36(g_texdata_array2[1].tex[0]): 17(ptr) Variable UniformConstant +38(g_texdata_array2[1].samp[0]): 21(ptr) Variable UniformConstant + 41: 6(float) Constant 1050253722 + 44: TypePointer Function 7(fvec4) + 50: TypePointer Output 7(fvec4) + 51(color): 50(ptr) Variable Output + 54(g_samp): 21(ptr) Variable UniformConstant + 55(g_tex): 17(ptr) Variable UniformConstant +56(g_texdata_array2[0].samp[0]): 21(ptr) Variable UniformConstant +57(g_texdata_array2[0].samp[1]): 21(ptr) Variable UniformConstant +58(g_texdata_array2[0].tex[0]): 17(ptr) Variable UniformConstant +59(g_texdata_array2[0].tex[1]): 17(ptr) Variable UniformConstant +60(g_texdata_array2[1].samp[1]): 21(ptr) Variable UniformConstant +61(g_texdata_array2[1].tex[1]): 17(ptr) Variable UniformConstant +62(g_texdata_array2[2].samp[0]): 21(ptr) Variable UniformConstant +63(g_texdata_array2[2].samp[1]): 21(ptr) Variable UniformConstant +64(g_texdata_array2[2].tex[0]): 17(ptr) Variable UniformConstant +65(g_texdata_array2[2].tex[1]): 17(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label - 13: 10 Load 12(tex) - 17: 14 Load 16(samp) - 19: 18 SampledImage 13 17 - 21: 7(fvec4) ImageSampleImplicitLod 19 20 - 23: 10 Load 22(g_texdata_array[1].tex) - 25: 14 Load 24(g_texdata_array[1].samp) - 26: 18 SampledImage 23 25 - 28: 7(fvec4) ImageSampleImplicitLod 26 27 - 29: 7(fvec4) FAdd 21 28 - 31: 10 Load 30(g_texdata_array2[1].tex[0]) - 33: 14 Load 32(g_texdata_array2[1].samp[0]) - 34: 18 SampledImage 31 33 - 36: 7(fvec4) ImageSampleImplicitLod 34 35 - 37: 7(fvec4) FAdd 29 36 - Store 9(color) 37 + 46(ps_output): 9(ptr) Variable Function + 47(param): 9(ptr) Variable Function + 48: 2 FunctionCall 12(@main(struct-PS_OUTPUT-vf41;) 47(param) + 49:8(PS_OUTPUT) Load 47(param) + Store 46(ps_output) 49 + 52: 44(ptr) AccessChain 46(ps_output) 15 + 53: 7(fvec4) Load 52 + Store 51(color) 53 + Return + FunctionEnd +12(@main(struct-PS_OUTPUT-vf41;): 2 Function None 10 + 11(ps_output): 9(ptr) FunctionParameter + 13: Label + 19: 16 Load 18(tex) + 23: 20 Load 22(samp) + 25: 24 SampledImage 19 23 + 27: 7(fvec4) ImageSampleImplicitLod 25 26 + 29: 16 Load 28(g_texdata_array[1].tex) + 31: 20 Load 30(g_texdata_array[1].samp) + 32: 24 SampledImage 29 31 + 34: 7(fvec4) ImageSampleImplicitLod 32 33 + 35: 7(fvec4) FAdd 27 34 + 37: 16 Load 36(g_texdata_array2[1].tex[0]) + 39: 20 Load 38(g_texdata_array2[1].samp[0]) + 40: 24 SampledImage 37 39 + 42: 7(fvec4) ImageSampleImplicitLod 40 41 + 43: 7(fvec4) FAdd 35 42 + 45: 44(ptr) AccessChain 11(ps_output) 15 + Store 45 43 Return FunctionEnd diff --git a/Test/baseResults/hlsl.structarray.flatten.geom.out b/Test/baseResults/hlsl.structarray.flatten.geom.out index 626ab8dd..a7758699 100644 --- a/Test/baseResults/hlsl.structarray.flatten.geom.out +++ b/Test/baseResults/hlsl.structarray.flatten.geom.out @@ -5,9 +5,9 @@ max_vertices = 4 input primitive = lines output primitive = triangle_strip 0:? Sequence -0:16 Function Definition: main(struct-VertexData-vf4-vf4-vf21[2];struct-PS_IN-vf4-vf4-vf21; (temp void) +0:16 Function Definition: @main(struct-VertexData-vf4-vf4-vf21[2];struct-PS_IN-vf4-vf4-vf21; (temp void) 0:16 Function Parameters: -0:16 'vin' (layout(location=0 ) in 2-element array of structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) +0:16 'vin' (in 2-element array of structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:16 'outStream' (out structure{temp 4-component vector of float Position position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:? Sequence 0:19 move second child to first child (temp 4-component vector of float) @@ -16,8 +16,8 @@ output primitive = triangle_strip 0:19 Constant: 0:19 1 (const int) 0:19 color: direct index for structure (temp 4-component vector of float) -0:19 direct index (layout(location=0 ) temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) -0:19 'vin' (layout(location=0 ) in 2-element array of structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) +0:19 direct index (temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) +0:19 'vin' (in 2-element array of structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:19 Constant: 0:19 1 (const int) 0:19 Constant: @@ -28,8 +28,8 @@ output primitive = triangle_strip 0:20 Constant: 0:20 2 (const int) 0:20 uv: direct index for structure (temp 2-component vector of float) -0:20 direct index (layout(location=0 ) temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) -0:20 'vin' (layout(location=0 ) in 2-element array of structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) +0:20 direct index (temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) +0:20 'vin' (in 2-element array of structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:20 Constant: 0:20 1 (const int) 0:20 Constant: @@ -40,43 +40,28 @@ output primitive = triangle_strip 0:21 Constant: 0:21 0 (const int) 0:21 position: direct index for structure (temp 4-component vector of float) -0:21 direct index (layout(location=0 ) temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) -0:21 'vin' (layout(location=0 ) in 2-element array of structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) +0:21 direct index (temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) +0:21 'vin' (in 2-element array of structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:21 Constant: 0:21 1 (const int) 0:21 Constant: 0:21 0 (const int) 0:22 Sequence -0:22 Sequence -0:22 move second child to first child (temp 4-component vector of float) -0:? 'outStream_position' (out 4-component vector of float Position) -0:22 position: direct index for structure (temp 4-component vector of float) -0:22 'vout' (temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) -0:22 Constant: -0:22 0 (const int) -0:22 move second child to first child (temp 4-component vector of float) -0:22 color: direct index for structure (temp 4-component vector of float) -0:22 'outStream' (layout(location=0 ) out structure{temp 4-component vector of float color, temp 2-component vector of float uv}) -0:22 Constant: -0:22 0 (const int) -0:22 color: direct index for structure (temp 4-component vector of float) -0:22 'vout' (temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) -0:22 Constant: -0:22 1 (const int) -0:22 move second child to first child (temp 2-component vector of float) -0:22 uv: direct index for structure (temp 2-component vector of float) -0:22 'outStream' (layout(location=0 ) out structure{temp 4-component vector of float color, temp 2-component vector of float uv}) -0:22 Constant: -0:22 1 (const int) -0:22 uv: direct index for structure (temp 2-component vector of float) -0:22 'vout' (temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) -0:22 Constant: -0:22 2 (const int) +0:22 move second child to first child (temp structure{temp 4-component vector of float Position position, temp 4-component vector of float color, temp 2-component vector of float uv}) +0:22 'outStream' (out structure{temp 4-component vector of float Position position, temp 4-component vector of float color, temp 2-component vector of float uv}) +0:22 'vout' (temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:22 EmitVertex (temp void) +0:16 Function Definition: main( (temp void) +0:16 Function Parameters: +0:? Sequence +0:16 move second child to first child (temp 2-element array of structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) +0:? 'vin' (temp 2-element array of structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) +0:? 'vin' (layout(location=0 ) in 2-element array of structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) +0:16 Function Call: @main(struct-VertexData-vf4-vf4-vf21[2];struct-PS_IN-vf4-vf4-vf21; (temp void) +0:? 'vin' (temp 2-element array of structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) +0:? 'outStream' (temp structure{temp 4-component vector of float Position position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:? Linker Objects 0:? 'vin' (layout(location=0 ) in 2-element array of structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) -0:? 'outStream' (layout(location=0 ) out structure{temp 4-component vector of float color, temp 2-component vector of float uv}) -0:? 'PerVertex_out' (out block{out 4-component vector of float Position outStream_position}) Linked geometry stage: @@ -88,9 +73,9 @@ max_vertices = 4 input primitive = lines output primitive = triangle_strip 0:? Sequence -0:16 Function Definition: main(struct-VertexData-vf4-vf4-vf21[2];struct-PS_IN-vf4-vf4-vf21; (temp void) +0:16 Function Definition: @main(struct-VertexData-vf4-vf4-vf21[2];struct-PS_IN-vf4-vf4-vf21; (temp void) 0:16 Function Parameters: -0:16 'vin' (layout(location=0 ) in 2-element array of structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) +0:16 'vin' (in 2-element array of structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:16 'outStream' (out structure{temp 4-component vector of float Position position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:? Sequence 0:19 move second child to first child (temp 4-component vector of float) @@ -99,8 +84,8 @@ output primitive = triangle_strip 0:19 Constant: 0:19 1 (const int) 0:19 color: direct index for structure (temp 4-component vector of float) -0:19 direct index (layout(location=0 ) temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) -0:19 'vin' (layout(location=0 ) in 2-element array of structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) +0:19 direct index (temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) +0:19 'vin' (in 2-element array of structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:19 Constant: 0:19 1 (const int) 0:19 Constant: @@ -111,8 +96,8 @@ output primitive = triangle_strip 0:20 Constant: 0:20 2 (const int) 0:20 uv: direct index for structure (temp 2-component vector of float) -0:20 direct index (layout(location=0 ) temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) -0:20 'vin' (layout(location=0 ) in 2-element array of structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) +0:20 direct index (temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) +0:20 'vin' (in 2-element array of structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:20 Constant: 0:20 1 (const int) 0:20 Constant: @@ -123,136 +108,128 @@ output primitive = triangle_strip 0:21 Constant: 0:21 0 (const int) 0:21 position: direct index for structure (temp 4-component vector of float) -0:21 direct index (layout(location=0 ) temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) -0:21 'vin' (layout(location=0 ) in 2-element array of structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) +0:21 direct index (temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) +0:21 'vin' (in 2-element array of structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:21 Constant: 0:21 1 (const int) 0:21 Constant: 0:21 0 (const int) 0:22 Sequence -0:22 Sequence -0:22 move second child to first child (temp 4-component vector of float) -0:? 'outStream_position' (out 4-component vector of float Position) -0:22 position: direct index for structure (temp 4-component vector of float) -0:22 'vout' (temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) -0:22 Constant: -0:22 0 (const int) -0:22 move second child to first child (temp 4-component vector of float) -0:22 color: direct index for structure (temp 4-component vector of float) -0:22 'outStream' (layout(location=0 ) out structure{temp 4-component vector of float color, temp 2-component vector of float uv}) -0:22 Constant: -0:22 0 (const int) -0:22 color: direct index for structure (temp 4-component vector of float) -0:22 'vout' (temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) -0:22 Constant: -0:22 1 (const int) -0:22 move second child to first child (temp 2-component vector of float) -0:22 uv: direct index for structure (temp 2-component vector of float) -0:22 'outStream' (layout(location=0 ) out structure{temp 4-component vector of float color, temp 2-component vector of float uv}) -0:22 Constant: -0:22 1 (const int) -0:22 uv: direct index for structure (temp 2-component vector of float) -0:22 'vout' (temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) -0:22 Constant: -0:22 2 (const int) +0:22 move second child to first child (temp structure{temp 4-component vector of float Position position, temp 4-component vector of float color, temp 2-component vector of float uv}) +0:22 'outStream' (out structure{temp 4-component vector of float Position position, temp 4-component vector of float color, temp 2-component vector of float uv}) +0:22 'vout' (temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:22 EmitVertex (temp void) +0:16 Function Definition: main( (temp void) +0:16 Function Parameters: +0:? Sequence +0:16 move second child to first child (temp 2-element array of structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) +0:? 'vin' (temp 2-element array of structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) +0:? 'vin' (layout(location=0 ) in 2-element array of structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) +0:16 Function Call: @main(struct-VertexData-vf4-vf4-vf21[2];struct-PS_IN-vf4-vf4-vf21; (temp void) +0:? 'vin' (temp 2-element array of structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) +0:? 'outStream' (temp structure{temp 4-component vector of float Position position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:? Linker Objects 0:? 'vin' (layout(location=0 ) in 2-element array of structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) -0:? 'outStream' (layout(location=0 ) out structure{temp 4-component vector of float color, temp 2-component vector of float uv}) -0:? 'PerVertex_out' (out block{out 4-component vector of float Position outStream_position}) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 52 +// Id's are bound by 55 Capability Geometry 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Geometry 4 "main" 19 36 41 51 + EntryPoint Geometry 4 "main" 48 ExecutionMode 4 InputLines ExecutionMode 4 Invocations 1 ExecutionMode 4 OutputTriangleStrip ExecutionMode 4 OutputVertices 4 Name 4 "main" - Name 9 "PS_IN" - MemberName 9(PS_IN) 0 "position" - MemberName 9(PS_IN) 1 "color" - MemberName 9(PS_IN) 2 "uv" - Name 11 "vout" - Name 14 "VertexData" - MemberName 14(VertexData) 0 "position" - MemberName 14(VertexData) 1 "color" - MemberName 14(VertexData) 2 "uv" - Name 19 "vin" - Name 36 "outStream_position" - Name 39 "PS_IN" - MemberName 39(PS_IN) 0 "color" - MemberName 39(PS_IN) 1 "uv" - Name 41 "outStream" - Name 49 "PerVertex_out" - MemberName 49(PerVertex_out) 0 "outStream_position" - Name 51 "PerVertex_out" - Decorate 19(vin) Location 0 - Decorate 36(outStream_position) BuiltIn Position - Decorate 41(outStream) Location 0 - MemberDecorate 49(PerVertex_out) 0 BuiltIn Position - Decorate 49(PerVertex_out) Block + Name 9 "VertexData" + MemberName 9(VertexData) 0 "position" + MemberName 9(VertexData) 1 "color" + MemberName 9(VertexData) 2 "uv" + Name 14 "PS_IN" + MemberName 14(PS_IN) 0 "position" + MemberName 14(PS_IN) 1 "color" + MemberName 14(PS_IN) 2 "uv" + Name 19 "@main(struct-VertexData-vf4-vf4-vf21[2];struct-PS_IN-vf4-vf4-vf21;" + Name 17 "vin" + Name 18 "outStream" + Name 21 "PS_IN" + MemberName 21(PS_IN) 0 "position" + MemberName 21(PS_IN) 1 "color" + MemberName 21(PS_IN) 2 "uv" + Name 23 "vout" + Name 46 "vin" + Name 48 "vin" + Name 50 "outStream" + Name 51 "param" + Name 53 "param" + MemberDecorate 14(PS_IN) 0 BuiltIn Position + Decorate 48(vin) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypeVector 6(float) 2 - 9(PS_IN): TypeStruct 7(fvec4) 7(fvec4) 8(fvec2) - 10: TypePointer Function 9(PS_IN) - 12: TypeInt 32 1 - 13: 12(int) Constant 1 - 14(VertexData): TypeStruct 7(fvec4) 7(fvec4) 8(fvec2) - 15: TypeInt 32 0 - 16: 15(int) Constant 2 - 17: TypeArray 14(VertexData) 16 - 18: TypePointer Input 17 - 19(vin): 18(ptr) Variable Input - 20: TypePointer Input 7(fvec4) - 23: TypePointer Function 7(fvec4) - 25: 12(int) Constant 2 - 26: TypePointer Input 8(fvec2) - 29: TypePointer Function 8(fvec2) - 31: 12(int) Constant 0 - 35: TypePointer Output 7(fvec4) -36(outStream_position): 35(ptr) Variable Output - 39(PS_IN): TypeStruct 7(fvec4) 8(fvec2) - 40: TypePointer Output 39(PS_IN) - 41(outStream): 40(ptr) Variable Output - 47: TypePointer Output 8(fvec2) -49(PerVertex_out): TypeStruct 7(fvec4) - 50: TypePointer Output 49(PerVertex_out) -51(PerVertex_out): 50(ptr) Variable Output + 9(VertexData): TypeStruct 7(fvec4) 7(fvec4) 8(fvec2) + 10: TypeInt 32 0 + 11: 10(int) Constant 2 + 12: TypeArray 9(VertexData) 11 + 13: TypePointer Function 12 + 14(PS_IN): TypeStruct 7(fvec4) 7(fvec4) 8(fvec2) + 15: TypePointer Function 14(PS_IN) + 16: TypeFunction 2 13(ptr) 15(ptr) + 21(PS_IN): TypeStruct 7(fvec4) 7(fvec4) 8(fvec2) + 22: TypePointer Function 21(PS_IN) + 24: TypeInt 32 1 + 25: 24(int) Constant 1 + 26: TypePointer Function 7(fvec4) + 30: 24(int) Constant 2 + 31: TypePointer Function 8(fvec2) + 35: 24(int) Constant 0 + 47: TypePointer Input 12 + 48(vin): 47(ptr) Variable Input 4(main): 2 Function None 3 5: Label - 11(vout): 10(ptr) Variable Function - 21: 20(ptr) AccessChain 19(vin) 13 13 - 22: 7(fvec4) Load 21 - 24: 23(ptr) AccessChain 11(vout) 13 - Store 24 22 - 27: 26(ptr) AccessChain 19(vin) 13 25 - 28: 8(fvec2) Load 27 - 30: 29(ptr) AccessChain 11(vout) 25 - Store 30 28 - 32: 20(ptr) AccessChain 19(vin) 13 31 - 33: 7(fvec4) Load 32 - 34: 23(ptr) AccessChain 11(vout) 31 + 46(vin): 13(ptr) Variable Function + 50(outStream): 15(ptr) Variable Function + 51(param): 13(ptr) Variable Function + 53(param): 15(ptr) Variable Function + 49: 12 Load 48(vin) + Store 46(vin) 49 + 52: 12 Load 46(vin) + Store 51(param) 52 + 54: 2 FunctionCall 19(@main(struct-VertexData-vf4-vf4-vf21[2];struct-PS_IN-vf4-vf4-vf21;) 51(param) 53(param) + Return + FunctionEnd +19(@main(struct-VertexData-vf4-vf4-vf21[2];struct-PS_IN-vf4-vf4-vf21;): 2 Function None 16 + 17(vin): 13(ptr) FunctionParameter + 18(outStream): 15(ptr) FunctionParameter + 20: Label + 23(vout): 22(ptr) Variable Function + 27: 26(ptr) AccessChain 17(vin) 25 25 + 28: 7(fvec4) Load 27 + 29: 26(ptr) AccessChain 23(vout) 25 + Store 29 28 + 32: 31(ptr) AccessChain 17(vin) 25 30 + 33: 8(fvec2) Load 32 + 34: 31(ptr) AccessChain 23(vout) 30 Store 34 33 - 37: 23(ptr) AccessChain 11(vout) 31 - 38: 7(fvec4) Load 37 - Store 36(outStream_position) 38 - 42: 23(ptr) AccessChain 11(vout) 13 - 43: 7(fvec4) Load 42 - 44: 35(ptr) AccessChain 41(outStream) 31 - Store 44 43 - 45: 29(ptr) AccessChain 11(vout) 25 - 46: 8(fvec2) Load 45 - 48: 47(ptr) AccessChain 41(outStream) 13 - Store 48 46 + 36: 26(ptr) AccessChain 17(vin) 25 35 + 37: 7(fvec4) Load 36 + 38: 26(ptr) AccessChain 23(vout) 35 + Store 38 37 + 39: 21(PS_IN) Load 23(vout) + 40: 7(fvec4) CompositeExtract 39 0 + 41: 26(ptr) AccessChain 18(outStream) 35 + Store 41 40 + 42: 7(fvec4) CompositeExtract 39 1 + 43: 26(ptr) AccessChain 18(outStream) 25 + Store 43 42 + 44: 8(fvec2) CompositeExtract 39 2 + 45: 31(ptr) AccessChain 18(outStream) 30 + Store 45 44 EmitVertex Return FunctionEnd diff --git a/Test/baseResults/hlsl.structin.vert.out b/Test/baseResults/hlsl.structin.vert.out index 5e83ed4f..6debd681 100755 --- a/Test/baseResults/hlsl.structin.vert.out +++ b/Test/baseResults/hlsl.structin.vert.out @@ -1,11 +1,11 @@ hlsl.structin.vert Shader version: 450 0:? Sequence -0:8 Function Definition: main(vf4;struct-VI-vf4[2]-vu2-vf41;vf4; (temp structure Position{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) +0:8 Function Definition: @main(vf4;struct-VI-vf4[2]-vu2-vf41;vf4; (temp structure Position{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) 0:8 Function Parameters: -0:8 'd' (layout(location=0 ) in 4-component vector of float) +0:8 'd' (in 4-component vector of float) 0:8 'vi' (in structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) -0:8 'e' (layout(location=5 ) in 4-component vector of float) +0:8 'e' (in 4-component vector of float) 0:? Sequence 0:11 move second child to first child (temp 4-component vector of float) 0:11 b: direct index for structure (temp 4-component vector of float) @@ -16,56 +16,117 @@ Shader version: 450 0:11 add (temp 4-component vector of float) 0:11 add (temp 4-component vector of float) 0:11 add (temp 4-component vector of float) -0:? 'm[1]' (layout(location=2 ) in 4-component vector of float) -0:? 'm[0]' (layout(location=1 ) in 4-component vector of float) +0:11 direct index (temp 4-component vector of float) +0:11 m: direct index for structure (temp 2-element array of 4-component vector of float) +0:11 'vi' (in structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) +0:11 Constant: +0:11 0 (const int) +0:11 Constant: +0:11 1 (const int) +0:11 direct index (temp 4-component vector of float) +0:11 m: direct index for structure (temp 2-element array of 4-component vector of float) +0:11 'vi' (in structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) +0:11 Constant: +0:11 0 (const int) +0:11 Constant: +0:11 0 (const int) 0:11 Construct vec4 (temp 4-component vector of float) 0:11 Convert uint to float (temp float) 0:11 direct index (temp uint) -0:? 'coord' (layout(location=3 ) in 2-component vector of uint) +0:11 coord: direct index for structure (temp 2-component vector of uint) +0:11 'vi' (in structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) +0:11 Constant: +0:11 1 (const int) 0:11 Constant: 0:11 0 (const int) -0:11 'd' (layout(location=0 ) in 4-component vector of float) -0:11 'e' (layout(location=5 ) in 4-component vector of float) -0:13 Sequence -0:13 Sequence -0:13 move second child to first child (temp 2-element array of 4-component vector of float) -0:13 m: direct index for structure (temp 2-element array of 4-component vector of float) -0:13 '@entryPointOutput' (out structure Position{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, smooth temp 4-component vector of float b}) -0:13 Constant: -0:13 0 (const int) -0:13 m: direct index for structure (temp 2-element array of 4-component vector of float) -0:13 'local' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) -0:13 Constant: -0:13 0 (const int) -0:13 move second child to first child (temp 2-component vector of uint) -0:13 coord: direct index for structure (temp 2-component vector of uint) -0:13 '@entryPointOutput' (out structure Position{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, smooth temp 4-component vector of float b}) -0:13 Constant: -0:13 1 (const int) -0:13 coord: direct index for structure (temp 2-component vector of uint) -0:13 'local' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) -0:13 Constant: -0:13 1 (const int) -0:13 move second child to first child (temp 4-component vector of float) -0:13 b: direct index for structure (smooth temp 4-component vector of float) -0:13 '@entryPointOutput' (out structure Position{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, smooth temp 4-component vector of float b}) -0:13 Constant: -0:13 2 (const int) -0:13 b: direct index for structure (temp 4-component vector of float) -0:13 'local' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) -0:13 Constant: -0:13 2 (const int) -0:13 Branch: Return +0:11 'd' (in 4-component vector of float) +0:11 'e' (in 4-component vector of float) +0:13 Branch: Return with expression +0:13 'local' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) +0:8 Function Definition: main( (temp void) +0:8 Function Parameters: +0:? Sequence +0:8 move second child to first child (temp 4-component vector of float) +0:? 'd' (temp 4-component vector of float) +0:? 'd' (layout(location=0 ) in 4-component vector of float) +0:8 Sequence +0:8 move second child to first child (temp 4-component vector of float) +0:8 direct index (temp 4-component vector of float) +0:8 m: direct index for structure (temp 2-element array of 4-component vector of float) +0:? 'vi' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) +0:8 Constant: +0:8 0 (const int) +0:8 Constant: +0:8 0 (const int) +0:? 'm[0]' (layout(location=1 ) in 4-component vector of float) +0:8 move second child to first child (temp 4-component vector of float) +0:8 direct index (temp 4-component vector of float) +0:8 m: direct index for structure (temp 2-element array of 4-component vector of float) +0:? 'vi' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) +0:8 Constant: +0:8 0 (const int) +0:8 Constant: +0:8 1 (const int) +0:? 'm[1]' (layout(location=2 ) in 4-component vector of float) +0:8 move second child to first child (temp 2-component vector of uint) +0:8 coord: direct index for structure (temp 2-component vector of uint) +0:? 'vi' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) +0:8 Constant: +0:8 1 (const int) +0:? 'coord' (layout(location=3 ) in 2-component vector of uint) +0:8 move second child to first child (temp 4-component vector of float) +0:8 b: direct index for structure (temp 4-component vector of float) +0:? 'vi' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) +0:8 Constant: +0:8 2 (const int) +0:? 'b' (layout(location=4 ) smooth in 4-component vector of float) +0:8 move second child to first child (temp 4-component vector of float) +0:? 'e' (temp 4-component vector of float) +0:? 'e' (layout(location=5 ) in 4-component vector of float) +0:8 Sequence +0:8 move second child to first child (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) +0:8 'flattenTemp' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) +0:8 Function Call: @main(vf4;struct-VI-vf4[2]-vu2-vf41;vf4; (temp structure Position{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) +0:? 'd' (temp 4-component vector of float) +0:? 'vi' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) +0:? 'e' (temp 4-component vector of float) +0:8 move second child to first child (temp 2-element array of 4-component vector of float) +0:8 m: direct index for structure (temp 2-element array of 4-component vector of float) +0:8 '@entryPointOutput' (out structure Position{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, smooth temp 4-component vector of float b}) +0:8 Constant: +0:8 0 (const int) +0:8 m: direct index for structure (temp 2-element array of 4-component vector of float) +0:8 'flattenTemp' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) +0:8 Constant: +0:8 0 (const int) +0:8 move second child to first child (temp 2-component vector of uint) +0:8 coord: direct index for structure (temp 2-component vector of uint) +0:8 '@entryPointOutput' (out structure Position{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, smooth temp 4-component vector of float b}) +0:8 Constant: +0:8 1 (const int) +0:8 coord: direct index for structure (temp 2-component vector of uint) +0:8 'flattenTemp' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) +0:8 Constant: +0:8 1 (const int) +0:8 move second child to first child (temp 4-component vector of float) +0:8 b: direct index for structure (smooth temp 4-component vector of float) +0:8 '@entryPointOutput' (out structure Position{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, smooth temp 4-component vector of float b}) +0:8 Constant: +0:8 2 (const int) +0:8 b: direct index for structure (temp 4-component vector of float) +0:8 'flattenTemp' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) +0:8 Constant: +0:8 2 (const int) 0:? Linker Objects 0:? '@entryPointOutput' (out structure Position{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, smooth temp 4-component vector of float b}) 0:? 'd' (layout(location=0 ) in 4-component vector of float) 0:? 'm[0]' (layout(location=1 ) in 4-component vector of float) 0:? 'm[1]' (layout(location=2 ) in 4-component vector of float) +0:? 'm[0]' (layout(location=1 ) in 4-component vector of float) +0:? 'm[1]' (layout(location=2 ) in 4-component vector of float) 0:? 'coord' (layout(location=3 ) in 2-component vector of uint) 0:? 'b' (layout(location=4 ) smooth in 4-component vector of float) 0:? 'e' (layout(location=5 ) in 4-component vector of float) -0:? 'm[0]' (layout(location=1 ) in 4-component vector of float) -0:? 'm[1]' (layout(location=2 ) in 4-component vector of float) Linked vertex stage: @@ -73,11 +134,11 @@ Linked vertex stage: Shader version: 450 0:? Sequence -0:8 Function Definition: main(vf4;struct-VI-vf4[2]-vu2-vf41;vf4; (temp structure Position{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) +0:8 Function Definition: @main(vf4;struct-VI-vf4[2]-vu2-vf41;vf4; (temp structure Position{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) 0:8 Function Parameters: -0:8 'd' (layout(location=0 ) in 4-component vector of float) +0:8 'd' (in 4-component vector of float) 0:8 'vi' (in structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) -0:8 'e' (layout(location=5 ) in 4-component vector of float) +0:8 'e' (in 4-component vector of float) 0:? Sequence 0:11 move second child to first child (temp 4-component vector of float) 0:11 b: direct index for structure (temp 4-component vector of float) @@ -88,150 +149,264 @@ Shader version: 450 0:11 add (temp 4-component vector of float) 0:11 add (temp 4-component vector of float) 0:11 add (temp 4-component vector of float) -0:? 'm[1]' (layout(location=2 ) in 4-component vector of float) -0:? 'm[0]' (layout(location=1 ) in 4-component vector of float) +0:11 direct index (temp 4-component vector of float) +0:11 m: direct index for structure (temp 2-element array of 4-component vector of float) +0:11 'vi' (in structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) +0:11 Constant: +0:11 0 (const int) +0:11 Constant: +0:11 1 (const int) +0:11 direct index (temp 4-component vector of float) +0:11 m: direct index for structure (temp 2-element array of 4-component vector of float) +0:11 'vi' (in structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) +0:11 Constant: +0:11 0 (const int) +0:11 Constant: +0:11 0 (const int) 0:11 Construct vec4 (temp 4-component vector of float) 0:11 Convert uint to float (temp float) 0:11 direct index (temp uint) -0:? 'coord' (layout(location=3 ) in 2-component vector of uint) +0:11 coord: direct index for structure (temp 2-component vector of uint) +0:11 'vi' (in structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) +0:11 Constant: +0:11 1 (const int) 0:11 Constant: 0:11 0 (const int) -0:11 'd' (layout(location=0 ) in 4-component vector of float) -0:11 'e' (layout(location=5 ) in 4-component vector of float) -0:13 Sequence -0:13 Sequence -0:13 move second child to first child (temp 2-element array of 4-component vector of float) -0:13 m: direct index for structure (temp 2-element array of 4-component vector of float) -0:13 '@entryPointOutput' (out structure Position{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, smooth temp 4-component vector of float b}) -0:13 Constant: -0:13 0 (const int) -0:13 m: direct index for structure (temp 2-element array of 4-component vector of float) -0:13 'local' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) -0:13 Constant: -0:13 0 (const int) -0:13 move second child to first child (temp 2-component vector of uint) -0:13 coord: direct index for structure (temp 2-component vector of uint) -0:13 '@entryPointOutput' (out structure Position{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, smooth temp 4-component vector of float b}) -0:13 Constant: -0:13 1 (const int) -0:13 coord: direct index for structure (temp 2-component vector of uint) -0:13 'local' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) -0:13 Constant: -0:13 1 (const int) -0:13 move second child to first child (temp 4-component vector of float) -0:13 b: direct index for structure (smooth temp 4-component vector of float) -0:13 '@entryPointOutput' (out structure Position{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, smooth temp 4-component vector of float b}) -0:13 Constant: -0:13 2 (const int) -0:13 b: direct index for structure (temp 4-component vector of float) -0:13 'local' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) -0:13 Constant: -0:13 2 (const int) -0:13 Branch: Return +0:11 'd' (in 4-component vector of float) +0:11 'e' (in 4-component vector of float) +0:13 Branch: Return with expression +0:13 'local' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) +0:8 Function Definition: main( (temp void) +0:8 Function Parameters: +0:? Sequence +0:8 move second child to first child (temp 4-component vector of float) +0:? 'd' (temp 4-component vector of float) +0:? 'd' (layout(location=0 ) in 4-component vector of float) +0:8 Sequence +0:8 move second child to first child (temp 4-component vector of float) +0:8 direct index (temp 4-component vector of float) +0:8 m: direct index for structure (temp 2-element array of 4-component vector of float) +0:? 'vi' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) +0:8 Constant: +0:8 0 (const int) +0:8 Constant: +0:8 0 (const int) +0:? 'm[0]' (layout(location=1 ) in 4-component vector of float) +0:8 move second child to first child (temp 4-component vector of float) +0:8 direct index (temp 4-component vector of float) +0:8 m: direct index for structure (temp 2-element array of 4-component vector of float) +0:? 'vi' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) +0:8 Constant: +0:8 0 (const int) +0:8 Constant: +0:8 1 (const int) +0:? 'm[1]' (layout(location=2 ) in 4-component vector of float) +0:8 move second child to first child (temp 2-component vector of uint) +0:8 coord: direct index for structure (temp 2-component vector of uint) +0:? 'vi' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) +0:8 Constant: +0:8 1 (const int) +0:? 'coord' (layout(location=3 ) in 2-component vector of uint) +0:8 move second child to first child (temp 4-component vector of float) +0:8 b: direct index for structure (temp 4-component vector of float) +0:? 'vi' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) +0:8 Constant: +0:8 2 (const int) +0:? 'b' (layout(location=4 ) smooth in 4-component vector of float) +0:8 move second child to first child (temp 4-component vector of float) +0:? 'e' (temp 4-component vector of float) +0:? 'e' (layout(location=5 ) in 4-component vector of float) +0:8 Sequence +0:8 move second child to first child (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) +0:8 'flattenTemp' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) +0:8 Function Call: @main(vf4;struct-VI-vf4[2]-vu2-vf41;vf4; (temp structure Position{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) +0:? 'd' (temp 4-component vector of float) +0:? 'vi' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) +0:? 'e' (temp 4-component vector of float) +0:8 move second child to first child (temp 2-element array of 4-component vector of float) +0:8 m: direct index for structure (temp 2-element array of 4-component vector of float) +0:8 '@entryPointOutput' (out structure Position{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, smooth temp 4-component vector of float b}) +0:8 Constant: +0:8 0 (const int) +0:8 m: direct index for structure (temp 2-element array of 4-component vector of float) +0:8 'flattenTemp' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) +0:8 Constant: +0:8 0 (const int) +0:8 move second child to first child (temp 2-component vector of uint) +0:8 coord: direct index for structure (temp 2-component vector of uint) +0:8 '@entryPointOutput' (out structure Position{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, smooth temp 4-component vector of float b}) +0:8 Constant: +0:8 1 (const int) +0:8 coord: direct index for structure (temp 2-component vector of uint) +0:8 'flattenTemp' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) +0:8 Constant: +0:8 1 (const int) +0:8 move second child to first child (temp 4-component vector of float) +0:8 b: direct index for structure (smooth temp 4-component vector of float) +0:8 '@entryPointOutput' (out structure Position{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, smooth temp 4-component vector of float b}) +0:8 Constant: +0:8 2 (const int) +0:8 b: direct index for structure (temp 4-component vector of float) +0:8 'flattenTemp' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) +0:8 Constant: +0:8 2 (const int) 0:? Linker Objects 0:? '@entryPointOutput' (out structure Position{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, smooth temp 4-component vector of float b}) 0:? 'd' (layout(location=0 ) in 4-component vector of float) 0:? 'm[0]' (layout(location=1 ) in 4-component vector of float) 0:? 'm[1]' (layout(location=2 ) in 4-component vector of float) +0:? 'm[0]' (layout(location=1 ) in 4-component vector of float) +0:? 'm[1]' (layout(location=2 ) in 4-component vector of float) 0:? 'coord' (layout(location=3 ) in 2-component vector of uint) 0:? 'b' (layout(location=4 ) smooth in 4-component vector of float) 0:? 'e' (layout(location=5 ) in 4-component vector of float) -0:? 'm[0]' (layout(location=1 ) in 4-component vector of float) -0:? 'm[1]' (layout(location=2 ) in 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 61 +// Id's are bound by 92 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Vertex 4 "main" 18 20 24 32 35 42 60 + EntryPoint Vertex 4 "main" 48 51 54 58 62 66 78 Name 4 "main" - Name 12 "VI" - MemberName 12(VI) 0 "m" - MemberName 12(VI) 1 "coord" - MemberName 12(VI) 2 "b" - Name 14 "local" - Name 18 "m[1]" - Name 20 "m[0]" - Name 24 "coord" - Name 32 "d" - Name 35 "e" - Name 40 "VI" - MemberName 40(VI) 0 "m" - MemberName 40(VI) 1 "coord" - MemberName 40(VI) 2 "b" - Name 42 "@entryPointOutput" - Name 60 "b" - Decorate 18(m[1]) Location 2 - Decorate 20(m[0]) Location 1 - Decorate 24(coord) Location 3 - Decorate 32(d) Location 0 - Decorate 35(e) Location 5 - Decorate 42(@entryPointOutput) BuiltIn Position - Decorate 60(b) Location 4 + Name 13 "VI" + MemberName 13(VI) 0 "m" + MemberName 13(VI) 1 "coord" + MemberName 13(VI) 2 "b" + Name 19 "@main(vf4;struct-VI-vf4[2]-vu2-vf41;vf4;" + Name 16 "d" + Name 17 "vi" + Name 18 "e" + Name 21 "local" + Name 46 "d" + Name 48 "d" + Name 50 "vi" + Name 51 "m[0]" + Name 54 "m[1]" + Name 58 "coord" + Name 62 "b" + Name 65 "e" + Name 66 "e" + Name 68 "flattenTemp" + Name 69 "param" + Name 71 "param" + Name 73 "param" + Name 76 "VI" + MemberName 76(VI) 0 "m" + MemberName 76(VI) 1 "coord" + MemberName 76(VI) 2 "b" + Name 78 "@entryPointOutput" + Decorate 48(d) Location 0 + Decorate 51(m[0]) Location 1 + Decorate 54(m[1]) Location 2 + Decorate 58(coord) Location 3 + Decorate 62(b) Location 4 + Decorate 66(e) Location 5 + Decorate 78(@entryPointOutput) BuiltIn Position 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 - 8: TypeInt 32 0 - 9: 8(int) Constant 2 - 10: TypeArray 7(fvec4) 9 - 11: TypeVector 8(int) 2 - 12(VI): TypeStruct 10 11(ivec2) 7(fvec4) - 13: TypePointer Function 12(VI) - 15: TypeInt 32 1 - 16: 15(int) Constant 2 - 17: TypePointer Input 7(fvec4) - 18(m[1]): 17(ptr) Variable Input - 20(m[0]): 17(ptr) Variable Input - 23: TypePointer Input 11(ivec2) - 24(coord): 23(ptr) Variable Input - 25: 8(int) Constant 0 - 26: TypePointer Input 8(int) - 32(d): 17(ptr) Variable Input - 35(e): 17(ptr) Variable Input - 38: TypePointer Function 7(fvec4) - 40(VI): TypeStruct 10 11(ivec2) 7(fvec4) - 41: TypePointer Output 40(VI) -42(@entryPointOutput): 41(ptr) Variable Output - 43: 15(int) Constant 0 - 44: TypePointer Function 10 - 47: TypePointer Output 10 - 49: 15(int) Constant 1 - 50: TypePointer Function 11(ivec2) - 53: TypePointer Output 11(ivec2) - 57: TypePointer Output 7(fvec4) - 60(b): 17(ptr) Variable Input + 8: TypePointer Function 7(fvec4) + 9: TypeInt 32 0 + 10: 9(int) Constant 2 + 11: TypeArray 7(fvec4) 10 + 12: TypeVector 9(int) 2 + 13(VI): TypeStruct 11 12(ivec2) 7(fvec4) + 14: TypePointer Function 13(VI) + 15: TypeFunction 13(VI) 8(ptr) 14(ptr) 8(ptr) + 22: TypeInt 32 1 + 23: 22(int) Constant 2 + 24: 22(int) Constant 0 + 25: 22(int) Constant 1 + 31: 9(int) Constant 0 + 32: TypePointer Function 9(int) + 47: TypePointer Input 7(fvec4) + 48(d): 47(ptr) Variable Input + 51(m[0]): 47(ptr) Variable Input + 54(m[1]): 47(ptr) Variable Input + 57: TypePointer Input 12(ivec2) + 58(coord): 57(ptr) Variable Input + 60: TypePointer Function 12(ivec2) + 62(b): 47(ptr) Variable Input + 66(e): 47(ptr) Variable Input + 76(VI): TypeStruct 11 12(ivec2) 7(fvec4) + 77: TypePointer Output 76(VI) +78(@entryPointOutput): 77(ptr) Variable Output + 79: TypePointer Function 11 + 82: TypePointer Output 11 + 86: TypePointer Output 12(ivec2) + 90: TypePointer Output 7(fvec4) 4(main): 2 Function None 3 5: Label - 14(local): 13(ptr) Variable Function - 19: 7(fvec4) Load 18(m[1]) - 21: 7(fvec4) Load 20(m[0]) - 22: 7(fvec4) FAdd 19 21 - 27: 26(ptr) AccessChain 24(coord) 25 - 28: 8(int) Load 27 - 29: 6(float) ConvertUToF 28 - 30: 7(fvec4) CompositeConstruct 29 29 29 29 - 31: 7(fvec4) FAdd 22 30 - 33: 7(fvec4) Load 32(d) - 34: 7(fvec4) FAdd 31 33 - 36: 7(fvec4) Load 35(e) - 37: 7(fvec4) FAdd 34 36 - 39: 38(ptr) AccessChain 14(local) 16 - Store 39 37 - 45: 44(ptr) AccessChain 14(local) 43 - 46: 10 Load 45 - 48: 47(ptr) AccessChain 42(@entryPointOutput) 43 - Store 48 46 - 51: 50(ptr) AccessChain 14(local) 49 - 52: 11(ivec2) Load 51 - 54: 53(ptr) AccessChain 42(@entryPointOutput) 49 - Store 54 52 - 55: 38(ptr) AccessChain 14(local) 16 - 56: 7(fvec4) Load 55 - 58: 57(ptr) AccessChain 42(@entryPointOutput) 16 - Store 58 56 + 46(d): 8(ptr) Variable Function + 50(vi): 14(ptr) Variable Function + 65(e): 8(ptr) Variable Function + 68(flattenTemp): 14(ptr) Variable Function + 69(param): 8(ptr) Variable Function + 71(param): 14(ptr) Variable Function + 73(param): 8(ptr) Variable Function + 49: 7(fvec4) Load 48(d) + Store 46(d) 49 + 52: 7(fvec4) Load 51(m[0]) + 53: 8(ptr) AccessChain 50(vi) 24 24 + Store 53 52 + 55: 7(fvec4) Load 54(m[1]) + 56: 8(ptr) AccessChain 50(vi) 24 25 + Store 56 55 + 59: 12(ivec2) Load 58(coord) + 61: 60(ptr) AccessChain 50(vi) 25 + Store 61 59 + 63: 7(fvec4) Load 62(b) + 64: 8(ptr) AccessChain 50(vi) 23 + Store 64 63 + 67: 7(fvec4) Load 66(e) + Store 65(e) 67 + 70: 7(fvec4) Load 46(d) + Store 69(param) 70 + 72: 13(VI) Load 50(vi) + Store 71(param) 72 + 74: 7(fvec4) Load 65(e) + Store 73(param) 74 + 75: 13(VI) FunctionCall 19(@main(vf4;struct-VI-vf4[2]-vu2-vf41;vf4;) 69(param) 71(param) 73(param) + Store 68(flattenTemp) 75 + 80: 79(ptr) AccessChain 68(flattenTemp) 24 + 81: 11 Load 80 + 83: 82(ptr) AccessChain 78(@entryPointOutput) 24 + Store 83 81 + 84: 60(ptr) AccessChain 68(flattenTemp) 25 + 85: 12(ivec2) Load 84 + 87: 86(ptr) AccessChain 78(@entryPointOutput) 25 + Store 87 85 + 88: 8(ptr) AccessChain 68(flattenTemp) 23 + 89: 7(fvec4) Load 88 + 91: 90(ptr) AccessChain 78(@entryPointOutput) 23 + Store 91 89 Return FunctionEnd +19(@main(vf4;struct-VI-vf4[2]-vu2-vf41;vf4;): 13(VI) Function None 15 + 16(d): 8(ptr) FunctionParameter + 17(vi): 14(ptr) FunctionParameter + 18(e): 8(ptr) FunctionParameter + 20: Label + 21(local): 14(ptr) Variable Function + 26: 8(ptr) AccessChain 17(vi) 24 25 + 27: 7(fvec4) Load 26 + 28: 8(ptr) AccessChain 17(vi) 24 24 + 29: 7(fvec4) Load 28 + 30: 7(fvec4) FAdd 27 29 + 33: 32(ptr) AccessChain 17(vi) 25 31 + 34: 9(int) Load 33 + 35: 6(float) ConvertUToF 34 + 36: 7(fvec4) CompositeConstruct 35 35 35 35 + 37: 7(fvec4) FAdd 30 36 + 38: 7(fvec4) Load 16(d) + 39: 7(fvec4) FAdd 37 38 + 40: 7(fvec4) Load 18(e) + 41: 7(fvec4) FAdd 39 40 + 42: 8(ptr) AccessChain 21(local) 23 + Store 42 41 + 43: 13(VI) Load 21(local) + ReturnValue 43 + FunctionEnd diff --git a/Test/baseResults/hlsl.switch.frag.out b/Test/baseResults/hlsl.switch.frag.out index af516e2c..96493f99 100755 --- a/Test/baseResults/hlsl.switch.frag.out +++ b/Test/baseResults/hlsl.switch.frag.out @@ -2,16 +2,16 @@ hlsl.switch.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:2 Function Definition: PixelShaderFunction(vf4;i1;i1; (temp 4-component vector of float) +0:2 Function Definition: @PixelShaderFunction(vf4;i1;i1; (temp 4-component vector of float) 0:2 Function Parameters: -0:2 'input' (layout(location=0 ) in 4-component vector of float) -0:2 'c' (layout(location=1 ) in int) -0:2 'd' (layout(location=2 ) in int) +0:2 'input' (in 4-component vector of float) +0:2 'c' (in int) +0:2 'd' (in int) 0:? Sequence -0:3 'c' (layout(location=1 ) in int) +0:3 'c' (in int) 0:7 switch 0:7 condition -0:7 'c' (layout(location=1 ) in int) +0:7 'c' (in int) 0:7 body 0:7 Sequence 0:9 default: @@ -19,7 +19,7 @@ gl_FragCoord origin is upper left 0:7 Branch: Break 0:12 switch 0:12 condition -0:12 'c' (layout(location=1 ) in int) +0:12 'c' (in int) 0:12 body 0:12 Sequence 0:13 case: with expression @@ -27,18 +27,18 @@ gl_FragCoord origin is upper left 0:13 1 (const int) 0:? Sequence 0:14 Pre-Increment (temp 4-component vector of float) -0:14 'input' (layout(location=0 ) in 4-component vector of float) +0:14 'input' (in 4-component vector of float) 0:15 Branch: Break 0:16 case: with expression 0:16 Constant: 0:16 2 (const int) 0:? Sequence 0:17 Pre-Decrement (temp 4-component vector of float) -0:17 'input' (layout(location=0 ) in 4-component vector of float) +0:17 'input' (in 4-component vector of float) 0:18 Branch: Break 0:21 switch 0:21 condition -0:21 'c' (layout(location=1 ) in int) +0:21 'c' (in int) 0:21 body 0:21 Sequence 0:22 case: with expression @@ -46,7 +46,7 @@ gl_FragCoord origin is upper left 0:22 1 (const int) 0:? Sequence 0:23 Pre-Increment (temp 4-component vector of float) -0:23 'input' (layout(location=0 ) in 4-component vector of float) +0:23 'input' (in 4-component vector of float) 0:24 Branch: Break 0:25 case: with expression 0:25 Constant: @@ -54,7 +54,7 @@ gl_FragCoord origin is upper left 0:? Sequence 0:26 switch 0:26 condition -0:26 'd' (layout(location=2 ) in int) +0:26 'd' (in int) 0:26 body 0:26 Sequence 0:27 case: with expression @@ -62,7 +62,7 @@ gl_FragCoord origin is upper left 0:27 2 (const int) 0:? Sequence 0:28 add second child into first child (temp 4-component vector of float) -0:28 'input' (layout(location=0 ) in 4-component vector of float) +0:28 'input' (in 4-component vector of float) 0:28 Constant: 0:28 2.000000 0:29 Branch: Break @@ -71,7 +71,7 @@ gl_FragCoord origin is upper left 0:30 3 (const int) 0:? Sequence 0:31 add second child into first child (temp 4-component vector of float) -0:31 'input' (layout(location=0 ) in 4-component vector of float) +0:31 'input' (in 4-component vector of float) 0:31 Constant: 0:31 3.000000 0:32 Branch: Break @@ -79,12 +79,12 @@ gl_FragCoord origin is upper left 0:35 default: 0:? Sequence 0:36 add second child into first child (temp 4-component vector of float) -0:36 'input' (layout(location=0 ) in 4-component vector of float) +0:36 'input' (in 4-component vector of float) 0:36 Constant: 0:36 4.000000 0:39 switch 0:39 condition -0:39 'c' (layout(location=1 ) in int) +0:39 'c' (in int) 0:39 body 0:39 Sequence 0:40 case: with expression @@ -94,7 +94,7 @@ gl_FragCoord origin is upper left 0:39 Branch: Break 0:43 switch 0:43 condition -0:43 'c' (layout(location=1 ) in int) +0:43 'c' (in int) 0:43 body 0:43 Sequence 0:44 case: with expression @@ -108,7 +108,7 @@ gl_FragCoord origin is upper left 0:46 3 (const int) 0:? Sequence 0:47 Pre-Increment (temp 4-component vector of float) -0:47 'input' (layout(location=0 ) in 4-component vector of float) +0:47 'input' (in 4-component vector of float) 0:48 Branch: Break 0:49 case: with expression 0:49 Constant: @@ -118,12 +118,27 @@ gl_FragCoord origin is upper left 0:50 5 (const int) 0:? Sequence 0:51 Pre-Decrement (temp 4-component vector of float) -0:51 'input' (layout(location=0 ) in 4-component vector of float) -0:54 Sequence -0:54 move second child to first child (temp 4-component vector of float) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:54 'input' (layout(location=0 ) in 4-component vector of float) -0:54 Branch: Return +0:51 'input' (in 4-component vector of float) +0:54 Branch: Return with expression +0:54 'input' (in 4-component vector of float) +0:2 Function Definition: PixelShaderFunction( (temp void) +0:2 Function Parameters: +0:? Sequence +0:2 move second child to first child (temp 4-component vector of float) +0:? 'input' (temp 4-component vector of float) +0:? 'input' (layout(location=0 ) in 4-component vector of float) +0:2 move second child to first child (temp int) +0:? 'c' (temp int) +0:? 'c' (layout(location=1 ) in int) +0:2 move second child to first child (temp int) +0:? 'd' (temp int) +0:? 'd' (layout(location=2 ) in int) +0:2 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:2 Function Call: @PixelShaderFunction(vf4;i1;i1; (temp 4-component vector of float) +0:? 'input' (temp 4-component vector of float) +0:? 'c' (temp int) +0:? 'd' (temp int) 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? 'input' (layout(location=0 ) in 4-component vector of float) @@ -137,16 +152,16 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:2 Function Definition: PixelShaderFunction(vf4;i1;i1; (temp 4-component vector of float) +0:2 Function Definition: @PixelShaderFunction(vf4;i1;i1; (temp 4-component vector of float) 0:2 Function Parameters: -0:2 'input' (layout(location=0 ) in 4-component vector of float) -0:2 'c' (layout(location=1 ) in int) -0:2 'd' (layout(location=2 ) in int) +0:2 'input' (in 4-component vector of float) +0:2 'c' (in int) +0:2 'd' (in int) 0:? Sequence -0:3 'c' (layout(location=1 ) in int) +0:3 'c' (in int) 0:7 switch 0:7 condition -0:7 'c' (layout(location=1 ) in int) +0:7 'c' (in int) 0:7 body 0:7 Sequence 0:9 default: @@ -154,7 +169,7 @@ gl_FragCoord origin is upper left 0:7 Branch: Break 0:12 switch 0:12 condition -0:12 'c' (layout(location=1 ) in int) +0:12 'c' (in int) 0:12 body 0:12 Sequence 0:13 case: with expression @@ -162,18 +177,18 @@ gl_FragCoord origin is upper left 0:13 1 (const int) 0:? Sequence 0:14 Pre-Increment (temp 4-component vector of float) -0:14 'input' (layout(location=0 ) in 4-component vector of float) +0:14 'input' (in 4-component vector of float) 0:15 Branch: Break 0:16 case: with expression 0:16 Constant: 0:16 2 (const int) 0:? Sequence 0:17 Pre-Decrement (temp 4-component vector of float) -0:17 'input' (layout(location=0 ) in 4-component vector of float) +0:17 'input' (in 4-component vector of float) 0:18 Branch: Break 0:21 switch 0:21 condition -0:21 'c' (layout(location=1 ) in int) +0:21 'c' (in int) 0:21 body 0:21 Sequence 0:22 case: with expression @@ -181,7 +196,7 @@ gl_FragCoord origin is upper left 0:22 1 (const int) 0:? Sequence 0:23 Pre-Increment (temp 4-component vector of float) -0:23 'input' (layout(location=0 ) in 4-component vector of float) +0:23 'input' (in 4-component vector of float) 0:24 Branch: Break 0:25 case: with expression 0:25 Constant: @@ -189,7 +204,7 @@ gl_FragCoord origin is upper left 0:? Sequence 0:26 switch 0:26 condition -0:26 'd' (layout(location=2 ) in int) +0:26 'd' (in int) 0:26 body 0:26 Sequence 0:27 case: with expression @@ -197,7 +212,7 @@ gl_FragCoord origin is upper left 0:27 2 (const int) 0:? Sequence 0:28 add second child into first child (temp 4-component vector of float) -0:28 'input' (layout(location=0 ) in 4-component vector of float) +0:28 'input' (in 4-component vector of float) 0:28 Constant: 0:28 2.000000 0:29 Branch: Break @@ -206,7 +221,7 @@ gl_FragCoord origin is upper left 0:30 3 (const int) 0:? Sequence 0:31 add second child into first child (temp 4-component vector of float) -0:31 'input' (layout(location=0 ) in 4-component vector of float) +0:31 'input' (in 4-component vector of float) 0:31 Constant: 0:31 3.000000 0:32 Branch: Break @@ -214,12 +229,12 @@ gl_FragCoord origin is upper left 0:35 default: 0:? Sequence 0:36 add second child into first child (temp 4-component vector of float) -0:36 'input' (layout(location=0 ) in 4-component vector of float) +0:36 'input' (in 4-component vector of float) 0:36 Constant: 0:36 4.000000 0:39 switch 0:39 condition -0:39 'c' (layout(location=1 ) in int) +0:39 'c' (in int) 0:39 body 0:39 Sequence 0:40 case: with expression @@ -229,7 +244,7 @@ gl_FragCoord origin is upper left 0:39 Branch: Break 0:43 switch 0:43 condition -0:43 'c' (layout(location=1 ) in int) +0:43 'c' (in int) 0:43 body 0:43 Sequence 0:44 case: with expression @@ -243,7 +258,7 @@ gl_FragCoord origin is upper left 0:46 3 (const int) 0:? Sequence 0:47 Pre-Increment (temp 4-component vector of float) -0:47 'input' (layout(location=0 ) in 4-component vector of float) +0:47 'input' (in 4-component vector of float) 0:48 Branch: Break 0:49 case: with expression 0:49 Constant: @@ -253,12 +268,27 @@ gl_FragCoord origin is upper left 0:50 5 (const int) 0:? Sequence 0:51 Pre-Decrement (temp 4-component vector of float) -0:51 'input' (layout(location=0 ) in 4-component vector of float) -0:54 Sequence -0:54 move second child to first child (temp 4-component vector of float) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:54 'input' (layout(location=0 ) in 4-component vector of float) -0:54 Branch: Return +0:51 'input' (in 4-component vector of float) +0:54 Branch: Return with expression +0:54 'input' (in 4-component vector of float) +0:2 Function Definition: PixelShaderFunction( (temp void) +0:2 Function Parameters: +0:? Sequence +0:2 move second child to first child (temp 4-component vector of float) +0:? 'input' (temp 4-component vector of float) +0:? 'input' (layout(location=0 ) in 4-component vector of float) +0:2 move second child to first child (temp int) +0:? 'c' (temp int) +0:? 'c' (layout(location=1 ) in int) +0:2 move second child to first child (temp int) +0:? 'd' (temp int) +0:? 'd' (layout(location=2 ) in int) +0:2 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:2 Function Call: @PixelShaderFunction(vf4;i1;i1; (temp 4-component vector of float) +0:? 'input' (temp 4-component vector of float) +0:? 'c' (temp int) +0:? 'd' (temp int) 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? 'input' (layout(location=0 ) in 4-component vector of float) @@ -267,131 +297,170 @@ gl_FragCoord origin is upper left // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 84 +// Id's are bound by 106 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "PixelShaderFunction" 8 21 41 81 + EntryPoint Fragment 4 "PixelShaderFunction" 88 92 95 98 ExecutionMode 4 OriginUpperLeft Name 4 "PixelShaderFunction" - Name 8 "c" - Name 21 "input" - Name 41 "d" - Name 81 "@entryPointOutput" - Decorate 8(c) Location 1 - Decorate 21(input) Location 0 - Decorate 41(d) Location 2 - Decorate 81(@entryPointOutput) Location 0 + Name 15 "@PixelShaderFunction(vf4;i1;i1;" + Name 12 "input" + Name 13 "c" + Name 14 "d" + Name 86 "input" + Name 88 "input" + Name 90 "c" + Name 92 "c" + Name 94 "d" + Name 95 "d" + Name 98 "@entryPointOutput" + Name 99 "param" + Name 101 "param" + Name 103 "param" + Decorate 88(input) Location 0 + Decorate 92(c) Location 1 + Decorate 95(d) Location 2 + Decorate 98(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 - 6: TypeInt 32 1 - 7: TypePointer Input 6(int) - 8(c): 7(ptr) Variable Input - 18: TypeFloat 32 - 19: TypeVector 18(float) 4 - 20: TypePointer Input 19(fvec4) - 21(input): 20(ptr) Variable Input - 23: 18(float) Constant 1065353216 - 41(d): 7(ptr) Variable Input - 46: 18(float) Constant 1073741824 - 51: 18(float) Constant 1077936128 - 58: 18(float) Constant 1082130432 - 80: TypePointer Output 19(fvec4) -81(@entryPointOutput): 80(ptr) Variable Output + 6: TypeFloat 32 + 7: TypeVector 6(float) 4 + 8: TypePointer Function 7(fvec4) + 9: TypeInt 32 1 + 10: TypePointer Function 9(int) + 11: TypeFunction 7(fvec4) 8(ptr) 10(ptr) 10(ptr) + 27: 6(float) Constant 1065353216 + 49: 6(float) Constant 1073741824 + 54: 6(float) Constant 1077936128 + 61: 6(float) Constant 1082130432 + 87: TypePointer Input 7(fvec4) + 88(input): 87(ptr) Variable Input + 91: TypePointer Input 9(int) + 92(c): 91(ptr) Variable Input + 95(d): 91(ptr) Variable Input + 97: TypePointer Output 7(fvec4) +98(@entryPointOutput): 97(ptr) Variable Output 4(PixelShaderFunction): 2 Function None 3 5: Label - 9: 6(int) Load 8(c) - SelectionMerge 11 None - Switch 9 10 - 10: Label - Branch 11 - 11: Label - 14: 6(int) Load 8(c) - SelectionMerge 17 None - Switch 14 17 - case 1: 15 - case 2: 16 - 15: Label - 22: 19(fvec4) Load 21(input) - 24: 19(fvec4) CompositeConstruct 23 23 23 23 - 25: 19(fvec4) FAdd 22 24 - Store 21(input) 25 - Branch 17 - 16: Label - 27: 19(fvec4) Load 21(input) - 28: 19(fvec4) CompositeConstruct 23 23 23 23 - 29: 19(fvec4) FSub 27 28 - Store 21(input) 29 - Branch 17 - 17: Label - 32: 6(int) Load 8(c) - SelectionMerge 36 None - Switch 32 35 - case 1: 33 - case 2: 34 - 35: Label - 59: 19(fvec4) Load 21(input) - 60: 19(fvec4) CompositeConstruct 58 58 58 58 - 61: 19(fvec4) FAdd 59 60 - Store 21(input) 61 - Branch 36 - 33: Label - 37: 19(fvec4) Load 21(input) - 38: 19(fvec4) CompositeConstruct 23 23 23 23 - 39: 19(fvec4) FAdd 37 38 - Store 21(input) 39 - Branch 36 - 34: Label - 42: 6(int) Load 41(d) - SelectionMerge 45 None - Switch 42 45 - case 2: 43 - case 3: 44 - 43: Label - 47: 19(fvec4) Load 21(input) - 48: 19(fvec4) CompositeConstruct 46 46 46 46 - 49: 19(fvec4) FAdd 47 48 - Store 21(input) 49 - Branch 45 - 44: Label - 52: 19(fvec4) Load 21(input) - 53: 19(fvec4) CompositeConstruct 51 51 51 51 - 54: 19(fvec4) FAdd 52 53 - Store 21(input) 54 - Branch 45 - 45: Label - Branch 36 - 36: Label - 63: 6(int) Load 8(c) - SelectionMerge 65 None - Switch 63 65 - case 1: 64 - 64: Label - Branch 65 - 65: Label - 68: 6(int) Load 8(c) - SelectionMerge 71 None - Switch 68 71 - case 1: 69 - case 2: 69 - case 3: 69 - case 4: 70 - case 5: 70 - 69: Label - 72: 19(fvec4) Load 21(input) - 73: 19(fvec4) CompositeConstruct 23 23 23 23 - 74: 19(fvec4) FAdd 72 73 - Store 21(input) 74 - Branch 71 - 70: Label - 76: 19(fvec4) Load 21(input) - 77: 19(fvec4) CompositeConstruct 23 23 23 23 - 78: 19(fvec4) FSub 76 77 - Store 21(input) 78 - Branch 71 - 71: Label - 82: 19(fvec4) Load 21(input) - Store 81(@entryPointOutput) 82 + 86(input): 8(ptr) Variable Function + 90(c): 10(ptr) Variable Function + 94(d): 10(ptr) Variable Function + 99(param): 8(ptr) Variable Function + 101(param): 10(ptr) Variable Function + 103(param): 10(ptr) Variable Function + 89: 7(fvec4) Load 88(input) + Store 86(input) 89 + 93: 9(int) Load 92(c) + Store 90(c) 93 + 96: 9(int) Load 95(d) + Store 94(d) 96 + 100: 7(fvec4) Load 86(input) + Store 99(param) 100 + 102: 9(int) Load 90(c) + Store 101(param) 102 + 104: 9(int) Load 94(d) + Store 103(param) 104 + 105: 7(fvec4) FunctionCall 15(@PixelShaderFunction(vf4;i1;i1;) 99(param) 101(param) 103(param) + Store 98(@entryPointOutput) 105 Return FunctionEnd +15(@PixelShaderFunction(vf4;i1;i1;): 7(fvec4) Function None 11 + 12(input): 8(ptr) FunctionParameter + 13(c): 10(ptr) FunctionParameter + 14(d): 10(ptr) FunctionParameter + 16: Label + 17: 9(int) Load 13(c) + SelectionMerge 19 None + Switch 17 18 + 18: Label + Branch 19 + 19: Label + 22: 9(int) Load 13(c) + SelectionMerge 25 None + Switch 22 25 + case 1: 23 + case 2: 24 + 23: Label + 26: 7(fvec4) Load 12(input) + 28: 7(fvec4) CompositeConstruct 27 27 27 27 + 29: 7(fvec4) FAdd 26 28 + Store 12(input) 29 + Branch 25 + 24: Label + 31: 7(fvec4) Load 12(input) + 32: 7(fvec4) CompositeConstruct 27 27 27 27 + 33: 7(fvec4) FSub 31 32 + Store 12(input) 33 + Branch 25 + 25: Label + 36: 9(int) Load 13(c) + SelectionMerge 40 None + Switch 36 39 + case 1: 37 + case 2: 38 + 39: Label + 62: 7(fvec4) Load 12(input) + 63: 7(fvec4) CompositeConstruct 61 61 61 61 + 64: 7(fvec4) FAdd 62 63 + Store 12(input) 64 + Branch 40 + 37: Label + 41: 7(fvec4) Load 12(input) + 42: 7(fvec4) CompositeConstruct 27 27 27 27 + 43: 7(fvec4) FAdd 41 42 + Store 12(input) 43 + Branch 40 + 38: Label + 45: 9(int) Load 14(d) + SelectionMerge 48 None + Switch 45 48 + case 2: 46 + case 3: 47 + 46: Label + 50: 7(fvec4) Load 12(input) + 51: 7(fvec4) CompositeConstruct 49 49 49 49 + 52: 7(fvec4) FAdd 50 51 + Store 12(input) 52 + Branch 48 + 47: Label + 55: 7(fvec4) Load 12(input) + 56: 7(fvec4) CompositeConstruct 54 54 54 54 + 57: 7(fvec4) FAdd 55 56 + Store 12(input) 57 + Branch 48 + 48: Label + Branch 40 + 40: Label + 66: 9(int) Load 13(c) + SelectionMerge 68 None + Switch 66 68 + case 1: 67 + 67: Label + Branch 68 + 68: Label + 71: 9(int) Load 13(c) + SelectionMerge 74 None + Switch 71 74 + case 1: 72 + case 2: 72 + case 3: 72 + case 4: 73 + case 5: 73 + 72: Label + 75: 7(fvec4) Load 12(input) + 76: 7(fvec4) CompositeConstruct 27 27 27 27 + 77: 7(fvec4) FAdd 75 76 + Store 12(input) 77 + Branch 74 + 73: Label + 79: 7(fvec4) Load 12(input) + 80: 7(fvec4) CompositeConstruct 27 27 27 27 + 81: 7(fvec4) FSub 79 80 + Store 12(input) 81 + Branch 74 + 74: Label + 83: 7(fvec4) Load 12(input) + ReturnValue 83 + FunctionEnd diff --git a/Test/baseResults/hlsl.templatetypes.frag.out b/Test/baseResults/hlsl.templatetypes.frag.out index c5c73ecb..7764715a 100644 --- a/Test/baseResults/hlsl.templatetypes.frag.out +++ b/Test/baseResults/hlsl.templatetypes.frag.out @@ -2,7 +2,7 @@ hlsl.templatetypes.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:3 Function Definition: PixelShaderFunction( (temp float) +0:3 Function Definition: @PixelShaderFunction( (temp float) 0:3 Function Parameters: 0:? Sequence 0:4 Sequence @@ -239,12 +239,15 @@ gl_FragCoord origin is upper left 0:? 10.000000 0:? 11.000000 0:? 12.000000 -0:45 Sequence -0:45 move second child to first child (temp float) -0:? '@entryPointOutput' (layout(location=0 ) out float) -0:45 Constant: -0:45 0.000000 -0:45 Branch: Return +0:45 Branch: Return with expression +0:45 Constant: +0:45 0.000000 +0:3 Function Definition: PixelShaderFunction( (temp void) +0:3 Function Parameters: +0:? Sequence +0:3 move second child to first child (temp float) +0:? '@entryPointOutput' (layout(location=0 ) out float) +0:3 Function Call: @PixelShaderFunction( (temp float) 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out float) @@ -255,7 +258,7 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:3 Function Definition: PixelShaderFunction( (temp float) +0:3 Function Definition: @PixelShaderFunction( (temp float) 0:3 Function Parameters: 0:? Sequence 0:4 Sequence @@ -492,229 +495,239 @@ gl_FragCoord origin is upper left 0:? 10.000000 0:? 11.000000 0:? 12.000000 -0:45 Sequence -0:45 move second child to first child (temp float) -0:? '@entryPointOutput' (layout(location=0 ) out float) -0:45 Constant: -0:45 0.000000 -0:45 Branch: Return +0:45 Branch: Return with expression +0:45 Constant: +0:45 0.000000 +0:3 Function Definition: PixelShaderFunction( (temp void) +0:3 Function Parameters: +0:? Sequence +0:3 move second child to first child (temp float) +0:? '@entryPointOutput' (layout(location=0 ) out float) +0:3 Function Call: @PixelShaderFunction( (temp float) 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out float) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 148 +// Id's are bound by 153 Capability Shader Capability Float64 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "PixelShaderFunction" 146 + EntryPoint Fragment 4 "PixelShaderFunction" 151 ExecutionMode 4 OriginUpperLeft Name 4 "PixelShaderFunction" - Name 9 "r00" - Name 15 "r01" - Name 20 "r12" - Name 24 "r13" - Name 27 "r14" - Name 30 "r15" - Name 34 "r16" - Name 38 "r20" - Name 43 "r21" - Name 48 "r22" - Name 52 "r23" - Name 57 "r24" - Name 62 "r30" - Name 66 "r31" - Name 71 "r32" - Name 75 "r33" - Name 80 "r34" - Name 85 "r40" - Name 89 "r41" - Name 92 "r42" - Name 95 "r43" - Name 100 "r44" - Name 105 "r50" - Name 122 "r51" - Name 125 "r61" - Name 130 "r62" - Name 136 "r65" - Name 141 "r66" - Name 146 "@entryPointOutput" - Decorate 146(@entryPointOutput) Location 0 + Name 8 "@PixelShaderFunction(" + Name 12 "r00" + Name 18 "r01" + Name 23 "r12" + Name 27 "r13" + Name 30 "r14" + Name 33 "r15" + Name 37 "r16" + Name 41 "r20" + Name 46 "r21" + Name 51 "r22" + Name 55 "r23" + Name 60 "r24" + Name 65 "r30" + Name 69 "r31" + Name 74 "r32" + Name 78 "r33" + Name 83 "r34" + Name 88 "r40" + Name 92 "r41" + Name 95 "r42" + Name 98 "r43" + Name 103 "r44" + Name 108 "r50" + Name 125 "r51" + Name 128 "r61" + Name 133 "r62" + Name 139 "r65" + Name 144 "r66" + Name 151 "@entryPointOutput" + Decorate 151(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 - 7: TypeVector 6(float) 4 - 8: TypePointer Function 7(fvec4) - 10: 6(float) Constant 1065353216 - 11: 6(float) Constant 1073741824 - 12: 6(float) Constant 1077936128 - 13: 6(float) Constant 1082130432 - 14: 7(fvec4) ConstantComposite 10 11 12 13 - 16: 6(float) Constant 1084227584 - 17: 7(fvec4) ConstantComposite 11 12 13 16 - 18: TypeBool - 19: TypePointer Function 18(bool) - 21: 18(bool) ConstantFalse - 22: TypeInt 32 1 - 23: TypePointer Function 22(int) - 25: 22(int) Constant 1 - 26: TypePointer Function 6(float) - 28: TypeFloat 64 - 29: TypePointer Function 28(float) - 31: 28(float) Constant 0 1072693248 - 32: TypeInt 32 0 - 33: TypePointer Function 32(int) - 35: 32(int) Constant 1 - 36: TypeVector 18(bool) 2 - 37: TypePointer Function 36(bvec2) - 39: 18(bool) ConstantTrue - 40: 36(bvec2) ConstantComposite 21 39 - 41: TypeVector 22(int) 2 - 42: TypePointer Function 41(ivec2) - 44: 22(int) Constant 2 - 45: 41(ivec2) ConstantComposite 25 44 - 46: TypeVector 6(float) 2 - 47: TypePointer Function 46(fvec2) - 49: 46(fvec2) ConstantComposite 10 11 - 50: TypeVector 28(float) 2 - 51: TypePointer Function 50(fvec2) - 53: 28(float) Constant 0 1073741824 - 54: 50(fvec2) ConstantComposite 31 53 - 55: TypeVector 32(int) 2 - 56: TypePointer Function 55(ivec2) - 58: 32(int) Constant 2 - 59: 55(ivec2) ConstantComposite 35 58 - 60: TypeVector 18(bool) 3 - 61: TypePointer Function 60(bvec3) - 63: 60(bvec3) ConstantComposite 21 39 39 - 64: TypeVector 22(int) 3 - 65: TypePointer Function 64(ivec3) - 67: 22(int) Constant 3 - 68: 64(ivec3) ConstantComposite 25 44 67 - 69: TypeVector 6(float) 3 - 70: TypePointer Function 69(fvec3) - 72: 69(fvec3) ConstantComposite 10 11 12 - 73: TypeVector 28(float) 3 - 74: TypePointer Function 73(fvec3) - 76: 28(float) Constant 0 1074266112 - 77: 73(fvec3) ConstantComposite 31 53 76 - 78: TypeVector 32(int) 3 - 79: TypePointer Function 78(ivec3) - 81: 32(int) Constant 3 - 82: 78(ivec3) ConstantComposite 35 58 81 - 83: TypeVector 18(bool) 4 - 84: TypePointer Function 83(bvec4) - 86: 83(bvec4) ConstantComposite 21 39 39 21 - 87: TypeVector 22(int) 4 - 88: TypePointer Function 87(ivec4) - 90: 22(int) Constant 4 - 91: 87(ivec4) ConstantComposite 25 44 67 90 - 93: TypeVector 28(float) 4 - 94: TypePointer Function 93(fvec4) - 96: 28(float) Constant 0 1074790400 - 97: 93(fvec4) ConstantComposite 31 53 76 96 - 98: TypeVector 32(int) 4 - 99: TypePointer Function 98(ivec4) - 101: 32(int) Constant 4 - 102: 98(ivec4) ConstantComposite 35 58 81 101 - 103: TypeMatrix 7(fvec4) 4 - 104: TypePointer Function 103 - 106: 6(float) Constant 0 - 107: 7(fvec4) ConstantComposite 106 10 11 12 - 108: 6(float) Constant 1086324736 - 109: 6(float) Constant 1088421888 - 110: 7(fvec4) ConstantComposite 13 16 108 109 - 111: 6(float) Constant 1090519040 - 112: 6(float) Constant 1091567616 - 113: 6(float) Constant 1092616192 - 114: 6(float) Constant 1093664768 - 115: 7(fvec4) ConstantComposite 111 112 113 114 - 116: 6(float) Constant 1094713344 - 117: 6(float) Constant 1095761920 - 118: 6(float) Constant 1096810496 - 119: 6(float) Constant 1097859072 - 120: 7(fvec4) ConstantComposite 116 117 118 119 - 121: 103 ConstantComposite 107 110 115 120 - 123: TypeMatrix 69(fvec3) 2 - 124: TypePointer Function 123 - 126: 69(fvec3) ConstantComposite 13 16 108 - 127: 123 ConstantComposite 72 126 - 128: TypeMatrix 46(fvec2) 3 - 129: TypePointer Function 128 - 131: 46(fvec2) ConstantComposite 12 13 - 132: 46(fvec2) ConstantComposite 16 108 - 133: 128 ConstantComposite 49 131 132 - 134: TypeMatrix 46(fvec2) 4 - 135: TypePointer Function 134 - 137: 46(fvec2) ConstantComposite 109 111 - 138: 134 ConstantComposite 49 131 132 137 - 139: TypeMatrix 69(fvec3) 4 - 140: TypePointer Function 139 - 142: 69(fvec3) ConstantComposite 109 111 112 - 143: 69(fvec3) ConstantComposite 113 114 116 - 144: 139 ConstantComposite 72 126 142 143 - 145: TypePointer Output 6(float) -146(@entryPointOutput): 145(ptr) Variable Output + 7: TypeFunction 6(float) + 10: TypeVector 6(float) 4 + 11: TypePointer Function 10(fvec4) + 13: 6(float) Constant 1065353216 + 14: 6(float) Constant 1073741824 + 15: 6(float) Constant 1077936128 + 16: 6(float) Constant 1082130432 + 17: 10(fvec4) ConstantComposite 13 14 15 16 + 19: 6(float) Constant 1084227584 + 20: 10(fvec4) ConstantComposite 14 15 16 19 + 21: TypeBool + 22: TypePointer Function 21(bool) + 24: 21(bool) ConstantFalse + 25: TypeInt 32 1 + 26: TypePointer Function 25(int) + 28: 25(int) Constant 1 + 29: TypePointer Function 6(float) + 31: TypeFloat 64 + 32: TypePointer Function 31(float) + 34: 31(float) Constant 0 1072693248 + 35: TypeInt 32 0 + 36: TypePointer Function 35(int) + 38: 35(int) Constant 1 + 39: TypeVector 21(bool) 2 + 40: TypePointer Function 39(bvec2) + 42: 21(bool) ConstantTrue + 43: 39(bvec2) ConstantComposite 24 42 + 44: TypeVector 25(int) 2 + 45: TypePointer Function 44(ivec2) + 47: 25(int) Constant 2 + 48: 44(ivec2) ConstantComposite 28 47 + 49: TypeVector 6(float) 2 + 50: TypePointer Function 49(fvec2) + 52: 49(fvec2) ConstantComposite 13 14 + 53: TypeVector 31(float) 2 + 54: TypePointer Function 53(fvec2) + 56: 31(float) Constant 0 1073741824 + 57: 53(fvec2) ConstantComposite 34 56 + 58: TypeVector 35(int) 2 + 59: TypePointer Function 58(ivec2) + 61: 35(int) Constant 2 + 62: 58(ivec2) ConstantComposite 38 61 + 63: TypeVector 21(bool) 3 + 64: TypePointer Function 63(bvec3) + 66: 63(bvec3) ConstantComposite 24 42 42 + 67: TypeVector 25(int) 3 + 68: TypePointer Function 67(ivec3) + 70: 25(int) Constant 3 + 71: 67(ivec3) ConstantComposite 28 47 70 + 72: TypeVector 6(float) 3 + 73: TypePointer Function 72(fvec3) + 75: 72(fvec3) ConstantComposite 13 14 15 + 76: TypeVector 31(float) 3 + 77: TypePointer Function 76(fvec3) + 79: 31(float) Constant 0 1074266112 + 80: 76(fvec3) ConstantComposite 34 56 79 + 81: TypeVector 35(int) 3 + 82: TypePointer Function 81(ivec3) + 84: 35(int) Constant 3 + 85: 81(ivec3) ConstantComposite 38 61 84 + 86: TypeVector 21(bool) 4 + 87: TypePointer Function 86(bvec4) + 89: 86(bvec4) ConstantComposite 24 42 42 24 + 90: TypeVector 25(int) 4 + 91: TypePointer Function 90(ivec4) + 93: 25(int) Constant 4 + 94: 90(ivec4) ConstantComposite 28 47 70 93 + 96: TypeVector 31(float) 4 + 97: TypePointer Function 96(fvec4) + 99: 31(float) Constant 0 1074790400 + 100: 96(fvec4) ConstantComposite 34 56 79 99 + 101: TypeVector 35(int) 4 + 102: TypePointer Function 101(ivec4) + 104: 35(int) Constant 4 + 105: 101(ivec4) ConstantComposite 38 61 84 104 + 106: TypeMatrix 10(fvec4) 4 + 107: TypePointer Function 106 + 109: 6(float) Constant 0 + 110: 10(fvec4) ConstantComposite 109 13 14 15 + 111: 6(float) Constant 1086324736 + 112: 6(float) Constant 1088421888 + 113: 10(fvec4) ConstantComposite 16 19 111 112 + 114: 6(float) Constant 1090519040 + 115: 6(float) Constant 1091567616 + 116: 6(float) Constant 1092616192 + 117: 6(float) Constant 1093664768 + 118: 10(fvec4) ConstantComposite 114 115 116 117 + 119: 6(float) Constant 1094713344 + 120: 6(float) Constant 1095761920 + 121: 6(float) Constant 1096810496 + 122: 6(float) Constant 1097859072 + 123: 10(fvec4) ConstantComposite 119 120 121 122 + 124: 106 ConstantComposite 110 113 118 123 + 126: TypeMatrix 72(fvec3) 2 + 127: TypePointer Function 126 + 129: 72(fvec3) ConstantComposite 16 19 111 + 130: 126 ConstantComposite 75 129 + 131: TypeMatrix 49(fvec2) 3 + 132: TypePointer Function 131 + 134: 49(fvec2) ConstantComposite 15 16 + 135: 49(fvec2) ConstantComposite 19 111 + 136: 131 ConstantComposite 52 134 135 + 137: TypeMatrix 49(fvec2) 4 + 138: TypePointer Function 137 + 140: 49(fvec2) ConstantComposite 112 114 + 141: 137 ConstantComposite 52 134 135 140 + 142: TypeMatrix 72(fvec3) 4 + 143: TypePointer Function 142 + 145: 72(fvec3) ConstantComposite 112 114 115 + 146: 72(fvec3) ConstantComposite 116 117 119 + 147: 142 ConstantComposite 75 129 145 146 + 150: TypePointer Output 6(float) +151(@entryPointOutput): 150(ptr) Variable Output 4(PixelShaderFunction): 2 Function None 3 5: Label - 9(r00): 8(ptr) Variable Function - 15(r01): 8(ptr) Variable Function - 20(r12): 19(ptr) Variable Function - 24(r13): 23(ptr) Variable Function - 27(r14): 26(ptr) Variable Function - 30(r15): 29(ptr) Variable Function - 34(r16): 33(ptr) Variable Function - 38(r20): 37(ptr) Variable Function - 43(r21): 42(ptr) Variable Function - 48(r22): 47(ptr) Variable Function - 52(r23): 51(ptr) Variable Function - 57(r24): 56(ptr) Variable Function - 62(r30): 61(ptr) Variable Function - 66(r31): 65(ptr) Variable Function - 71(r32): 70(ptr) Variable Function - 75(r33): 74(ptr) Variable Function - 80(r34): 79(ptr) Variable Function - 85(r40): 84(ptr) Variable Function - 89(r41): 88(ptr) Variable Function - 92(r42): 8(ptr) Variable Function - 95(r43): 94(ptr) Variable Function - 100(r44): 99(ptr) Variable Function - 105(r50): 104(ptr) Variable Function - 122(r51): 104(ptr) Variable Function - 125(r61): 124(ptr) Variable Function - 130(r62): 129(ptr) Variable Function - 136(r65): 135(ptr) Variable Function - 141(r66): 140(ptr) Variable Function - Store 9(r00) 14 - Store 15(r01) 17 - Store 20(r12) 21 - Store 24(r13) 25 - Store 27(r14) 10 - Store 30(r15) 31 - Store 34(r16) 35 - Store 38(r20) 40 - Store 43(r21) 45 - Store 48(r22) 49 - Store 52(r23) 54 - Store 57(r24) 59 - Store 62(r30) 63 - Store 66(r31) 68 - Store 71(r32) 72 - Store 75(r33) 77 - Store 80(r34) 82 - Store 85(r40) 86 - Store 89(r41) 91 - Store 92(r42) 14 - Store 95(r43) 97 - Store 100(r44) 102 - Store 105(r50) 121 - Store 122(r51) 121 - Store 125(r61) 127 - Store 130(r62) 133 - Store 136(r65) 138 - Store 141(r66) 144 - Store 146(@entryPointOutput) 106 + 152: 6(float) FunctionCall 8(@PixelShaderFunction() + Store 151(@entryPointOutput) 152 Return FunctionEnd +8(@PixelShaderFunction(): 6(float) Function None 7 + 9: Label + 12(r00): 11(ptr) Variable Function + 18(r01): 11(ptr) Variable Function + 23(r12): 22(ptr) Variable Function + 27(r13): 26(ptr) Variable Function + 30(r14): 29(ptr) Variable Function + 33(r15): 32(ptr) Variable Function + 37(r16): 36(ptr) Variable Function + 41(r20): 40(ptr) Variable Function + 46(r21): 45(ptr) Variable Function + 51(r22): 50(ptr) Variable Function + 55(r23): 54(ptr) Variable Function + 60(r24): 59(ptr) Variable Function + 65(r30): 64(ptr) Variable Function + 69(r31): 68(ptr) Variable Function + 74(r32): 73(ptr) Variable Function + 78(r33): 77(ptr) Variable Function + 83(r34): 82(ptr) Variable Function + 88(r40): 87(ptr) Variable Function + 92(r41): 91(ptr) Variable Function + 95(r42): 11(ptr) Variable Function + 98(r43): 97(ptr) Variable Function + 103(r44): 102(ptr) Variable Function + 108(r50): 107(ptr) Variable Function + 125(r51): 107(ptr) Variable Function + 128(r61): 127(ptr) Variable Function + 133(r62): 132(ptr) Variable Function + 139(r65): 138(ptr) Variable Function + 144(r66): 143(ptr) Variable Function + Store 12(r00) 17 + Store 18(r01) 20 + Store 23(r12) 24 + Store 27(r13) 28 + Store 30(r14) 13 + Store 33(r15) 34 + Store 37(r16) 38 + Store 41(r20) 43 + Store 46(r21) 48 + Store 51(r22) 52 + Store 55(r23) 57 + Store 60(r24) 62 + Store 65(r30) 66 + Store 69(r31) 71 + Store 74(r32) 75 + Store 78(r33) 80 + Store 83(r34) 85 + Store 88(r40) 89 + Store 92(r41) 94 + Store 95(r42) 17 + Store 98(r43) 100 + Store 103(r44) 105 + Store 108(r50) 124 + Store 125(r51) 124 + Store 128(r61) 130 + Store 133(r62) 136 + Store 139(r65) 141 + Store 144(r66) 147 + ReturnValue 109 + FunctionEnd diff --git a/Test/baseResults/hlsl.tx.bracket.frag.out b/Test/baseResults/hlsl.tx.bracket.frag.out index d000257e..a2f3151a 100644 --- a/Test/baseResults/hlsl.tx.bracket.frag.out +++ b/Test/baseResults/hlsl.tx.bracket.frag.out @@ -29,7 +29,7 @@ gl_FragCoord origin is upper left 0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) 0:42 Constant: 0:42 3 (const uint) -0:45 Function Definition: main( (temp structure{temp 4-component vector of float Color}) +0:45 Function Definition: @main( (temp structure{temp 4-component vector of float Color}) 0:45 Function Parameters: 0:? Sequence 0:49 textureFetch (temp 4-component vector of float) @@ -176,17 +176,19 @@ gl_FragCoord origin is upper left 0:70 1.000000 0:70 1.000000 0:70 1.000000 -0:72 Sequence -0:72 Sequence -0:72 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:72 Color: direct index for structure (temp 4-component vector of float) -0:72 'psout' (temp structure{temp 4-component vector of float Color}) -0:72 Constant: -0:72 0 (const int) -0:72 Branch: Return +0:72 Branch: Return with expression +0:72 'psout' (temp structure{temp 4-component vector of float Color}) +0:45 Function Definition: main( (temp void) +0:45 Function Parameters: +0:? Sequence +0:45 Sequence +0:45 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:45 Color: direct index for structure (temp 4-component vector of float) +0:45 Function Call: @main( (temp structure{temp 4-component vector of float Color}) +0:45 Constant: +0:45 0 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:? 'g_tTex1di4' (uniform itexture1D) @@ -204,6 +206,7 @@ gl_FragCoord origin is upper left 0:? 'g_tTex2di4a' (uniform itexture2DArray) 0:? 'g_tTex2du4a' (uniform utexture2DArray) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) Linked fragment stage: @@ -239,7 +242,7 @@ gl_FragCoord origin is upper left 0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) 0:42 Constant: 0:42 3 (const uint) -0:45 Function Definition: main( (temp structure{temp 4-component vector of float Color}) +0:45 Function Definition: @main( (temp structure{temp 4-component vector of float Color}) 0:45 Function Parameters: 0:? Sequence 0:49 textureFetch (temp 4-component vector of float) @@ -386,17 +389,19 @@ gl_FragCoord origin is upper left 0:70 1.000000 0:70 1.000000 0:70 1.000000 -0:72 Sequence -0:72 Sequence -0:72 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:72 Color: direct index for structure (temp 4-component vector of float) -0:72 'psout' (temp structure{temp 4-component vector of float Color}) -0:72 Constant: -0:72 0 (const int) -0:72 Branch: Return +0:72 Branch: Return with expression +0:72 'psout' (temp structure{temp 4-component vector of float Color}) +0:45 Function Definition: main( (temp void) +0:45 Function Parameters: +0:? Sequence +0:45 Sequence +0:45 move second child to first child (temp 4-component vector of float) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:45 Color: direct index for structure (temp 4-component vector of float) +0:45 Function Call: @main( (temp structure{temp 4-component vector of float Color}) +0:45 Constant: +0:45 0 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:? 'g_tTex1di4' (uniform itexture1D) @@ -414,16 +419,17 @@ gl_FragCoord origin is upper left 0:? 'g_tTex2di4a' (uniform itexture2DArray) 0:? 'g_tTex2du4a' (uniform utexture2DArray) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:? 'Color' (layout(location=0 ) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 183 +// Id's are bound by 188 Capability Shader Capability Sampled1D 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 158 + EntryPoint Fragment 4 "main" 164 ExecutionMode 4 OriginUpperLeft Name 4 "main" Name 11 "Fn1(vi4;" @@ -433,77 +439,78 @@ gl_FragCoord origin is upper left Name 25 "Fn1(vf4;" Name 24 "x" Name 28 "SomeValue(" - Name 41 "$Global" - MemberName 41($Global) 0 "c1" - MemberName 41($Global) 1 "c2" - MemberName 41($Global) 2 "c3" - MemberName 41($Global) 3 "c4" - MemberName 41($Global) 4 "o1" - MemberName 41($Global) 5 "o2" - MemberName 41($Global) 6 "o3" - MemberName 41($Global) 7 "o4" - Name 43 "" - Name 53 "g_tTex1df4" - Name 60 "r00" - Name 65 "r01" - Name 68 "g_tTex1di4" - Name 73 "r02" - Name 76 "g_tTex1du4" - Name 81 "r10" - Name 84 "g_tTex2df4" - Name 91 "r11" - Name 94 "g_tTex2di4" - Name 99 "r12" - Name 102 "g_tTex2du4" - Name 107 "r20" - Name 110 "g_tTex3df4" - Name 117 "r21" - Name 120 "g_tTex3di4" - Name 125 "r22" - Name 128 "g_tTex3du4" - Name 137 "param" - Name 143 "param" - Name 149 "param" - Name 151 "PS_OUTPUT" - MemberName 151(PS_OUTPUT) 0 "Color" - Name 153 "psout" - Name 158 "Color" - Name 164 "g_sSamp" - Name 167 "g_tTex1df4a" - Name 170 "g_tTex1di4a" - Name 173 "g_tTex1du4a" - Name 176 "g_tTex2df4a" - Name 179 "g_tTex2di4a" - Name 182 "g_tTex2du4a" - MemberDecorate 41($Global) 0 Offset 0 - MemberDecorate 41($Global) 1 Offset 8 - MemberDecorate 41($Global) 2 Offset 16 - MemberDecorate 41($Global) 3 Offset 32 - MemberDecorate 41($Global) 4 Offset 48 - MemberDecorate 41($Global) 5 Offset 56 - MemberDecorate 41($Global) 6 Offset 64 - MemberDecorate 41($Global) 7 Offset 80 - Decorate 41($Global) Block - Decorate 43 DescriptorSet 0 - Decorate 53(g_tTex1df4) DescriptorSet 0 - Decorate 53(g_tTex1df4) Binding 0 - Decorate 68(g_tTex1di4) DescriptorSet 0 - Decorate 76(g_tTex1du4) DescriptorSet 0 - Decorate 84(g_tTex2df4) DescriptorSet 0 - Decorate 94(g_tTex2di4) DescriptorSet 0 - Decorate 102(g_tTex2du4) DescriptorSet 0 - Decorate 110(g_tTex3df4) DescriptorSet 0 - Decorate 120(g_tTex3di4) DescriptorSet 0 - Decorate 128(g_tTex3du4) DescriptorSet 0 - Decorate 158(Color) Location 0 - Decorate 164(g_sSamp) DescriptorSet 0 - Decorate 164(g_sSamp) Binding 0 - Decorate 167(g_tTex1df4a) DescriptorSet 0 - Decorate 170(g_tTex1di4a) DescriptorSet 0 - Decorate 173(g_tTex1du4a) DescriptorSet 0 - Decorate 176(g_tTex2df4a) DescriptorSet 0 - Decorate 179(g_tTex2di4a) DescriptorSet 0 - Decorate 182(g_tTex2du4a) DescriptorSet 0 + Name 30 "PS_OUTPUT" + MemberName 30(PS_OUTPUT) 0 "Color" + Name 32 "@main(" + Name 45 "$Global" + MemberName 45($Global) 0 "c1" + MemberName 45($Global) 1 "c2" + MemberName 45($Global) 2 "c3" + MemberName 45($Global) 3 "c4" + MemberName 45($Global) 4 "o1" + MemberName 45($Global) 5 "o2" + MemberName 45($Global) 6 "o3" + MemberName 45($Global) 7 "o4" + Name 47 "" + Name 57 "g_tTex1df4" + Name 64 "r00" + Name 69 "r01" + Name 72 "g_tTex1di4" + Name 77 "r02" + Name 80 "g_tTex1du4" + Name 85 "r10" + Name 88 "g_tTex2df4" + Name 95 "r11" + Name 98 "g_tTex2di4" + Name 103 "r12" + Name 106 "g_tTex2du4" + Name 111 "r20" + Name 114 "g_tTex3df4" + Name 121 "r21" + Name 124 "g_tTex3di4" + Name 129 "r22" + Name 132 "g_tTex3du4" + Name 141 "param" + Name 147 "param" + Name 153 "param" + Name 156 "psout" + Name 164 "Color" + Name 169 "g_sSamp" + Name 172 "g_tTex1df4a" + Name 175 "g_tTex1di4a" + Name 178 "g_tTex1du4a" + Name 181 "g_tTex2df4a" + Name 184 "g_tTex2di4a" + Name 187 "g_tTex2du4a" + MemberDecorate 45($Global) 0 Offset 0 + MemberDecorate 45($Global) 1 Offset 8 + MemberDecorate 45($Global) 2 Offset 16 + MemberDecorate 45($Global) 3 Offset 32 + MemberDecorate 45($Global) 4 Offset 48 + MemberDecorate 45($Global) 5 Offset 56 + MemberDecorate 45($Global) 6 Offset 64 + MemberDecorate 45($Global) 7 Offset 80 + Decorate 45($Global) Block + Decorate 47 DescriptorSet 0 + Decorate 57(g_tTex1df4) DescriptorSet 0 + Decorate 57(g_tTex1df4) Binding 0 + Decorate 72(g_tTex1di4) DescriptorSet 0 + Decorate 80(g_tTex1du4) DescriptorSet 0 + Decorate 88(g_tTex2df4) DescriptorSet 0 + Decorate 98(g_tTex2di4) DescriptorSet 0 + Decorate 106(g_tTex2du4) DescriptorSet 0 + Decorate 114(g_tTex3df4) DescriptorSet 0 + Decorate 124(g_tTex3di4) DescriptorSet 0 + Decorate 132(g_tTex3du4) DescriptorSet 0 + Decorate 164(Color) Location 0 + Decorate 169(g_sSamp) DescriptorSet 0 + Decorate 169(g_sSamp) Binding 0 + Decorate 172(g_tTex1df4a) DescriptorSet 0 + Decorate 175(g_tTex1di4a) DescriptorSet 0 + Decorate 178(g_tTex1du4a) DescriptorSet 0 + Decorate 181(g_tTex2df4a) DescriptorSet 0 + Decorate 184(g_tTex2di4a) DescriptorSet 0 + Decorate 187(g_tTex2du4a) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeInt 32 1 @@ -519,184 +526,190 @@ gl_FragCoord origin is upper left 22: TypePointer Function 21(fvec4) 23: TypeFunction 21(fvec4) 22(ptr) 27: TypeFunction 21(fvec4) - 39: TypeVector 6(int) 2 - 40: TypeVector 6(int) 3 - 41($Global): TypeStruct 6(int) 39(ivec2) 40(ivec3) 7(ivec4) 6(int) 39(ivec2) 40(ivec3) 7(ivec4) - 42: TypePointer Uniform 41($Global) - 43: 42(ptr) Variable Uniform - 44: 6(int) Constant 3 - 45: TypePointer Uniform 7(ivec4) - 51: TypeImage 20(float) 1D sampled format:Unknown - 52: TypePointer UniformConstant 51 - 53(g_tTex1df4): 52(ptr) Variable UniformConstant - 55: 6(int) Constant 0 - 56: TypePointer Uniform 6(int) - 66: TypeImage 6(int) 1D sampled format:Unknown - 67: TypePointer UniformConstant 66 - 68(g_tTex1di4): 67(ptr) Variable UniformConstant - 74: TypeImage 13(int) 1D sampled format:Unknown - 75: TypePointer UniformConstant 74 - 76(g_tTex1du4): 75(ptr) Variable UniformConstant - 82: TypeImage 20(float) 2D sampled format:Unknown - 83: TypePointer UniformConstant 82 - 84(g_tTex2df4): 83(ptr) Variable UniformConstant - 86: 6(int) Constant 1 - 87: TypePointer Uniform 39(ivec2) - 92: TypeImage 6(int) 2D sampled format:Unknown - 93: TypePointer UniformConstant 92 - 94(g_tTex2di4): 93(ptr) Variable UniformConstant - 100: TypeImage 13(int) 2D sampled format:Unknown - 101: TypePointer UniformConstant 100 - 102(g_tTex2du4): 101(ptr) Variable UniformConstant - 108: TypeImage 20(float) 3D sampled format:Unknown - 109: TypePointer UniformConstant 108 - 110(g_tTex3df4): 109(ptr) Variable UniformConstant - 112: 6(int) Constant 2 - 113: TypePointer Uniform 40(ivec3) - 118: TypeImage 6(int) 3D sampled format:Unknown - 119: TypePointer UniformConstant 118 - 120(g_tTex3di4): 119(ptr) Variable UniformConstant - 126: TypeImage 13(int) 3D sampled format:Unknown - 127: TypePointer UniformConstant 126 - 128(g_tTex3du4): 127(ptr) Variable UniformConstant - 151(PS_OUTPUT): TypeStruct 21(fvec4) - 152: TypePointer Function 151(PS_OUTPUT) - 154: 20(float) Constant 1065353216 - 155: 21(fvec4) ConstantComposite 154 154 154 154 - 157: TypePointer Output 21(fvec4) - 158(Color): 157(ptr) Variable Output - 162: TypeSampler - 163: TypePointer UniformConstant 162 - 164(g_sSamp): 163(ptr) Variable UniformConstant - 165: TypeImage 20(float) 1D array sampled format:Unknown - 166: TypePointer UniformConstant 165 -167(g_tTex1df4a): 166(ptr) Variable UniformConstant - 168: TypeImage 6(int) 1D array sampled format:Unknown - 169: TypePointer UniformConstant 168 -170(g_tTex1di4a): 169(ptr) Variable UniformConstant - 171: TypeImage 13(int) 1D array sampled format:Unknown - 172: TypePointer UniformConstant 171 -173(g_tTex1du4a): 172(ptr) Variable UniformConstant - 174: TypeImage 20(float) 2D array sampled format:Unknown - 175: TypePointer UniformConstant 174 -176(g_tTex2df4a): 175(ptr) Variable UniformConstant - 177: TypeImage 6(int) 2D array sampled format:Unknown - 178: TypePointer UniformConstant 177 -179(g_tTex2di4a): 178(ptr) Variable UniformConstant - 180: TypeImage 13(int) 2D array sampled format:Unknown - 181: TypePointer UniformConstant 180 -182(g_tTex2du4a): 181(ptr) Variable UniformConstant + 30(PS_OUTPUT): TypeStruct 21(fvec4) + 31: TypeFunction 30(PS_OUTPUT) + 43: TypeVector 6(int) 2 + 44: TypeVector 6(int) 3 + 45($Global): TypeStruct 6(int) 43(ivec2) 44(ivec3) 7(ivec4) 6(int) 43(ivec2) 44(ivec3) 7(ivec4) + 46: TypePointer Uniform 45($Global) + 47: 46(ptr) Variable Uniform + 48: 6(int) Constant 3 + 49: TypePointer Uniform 7(ivec4) + 55: TypeImage 20(float) 1D sampled format:Unknown + 56: TypePointer UniformConstant 55 + 57(g_tTex1df4): 56(ptr) Variable UniformConstant + 59: 6(int) Constant 0 + 60: TypePointer Uniform 6(int) + 70: TypeImage 6(int) 1D sampled format:Unknown + 71: TypePointer UniformConstant 70 + 72(g_tTex1di4): 71(ptr) Variable UniformConstant + 78: TypeImage 13(int) 1D sampled format:Unknown + 79: TypePointer UniformConstant 78 + 80(g_tTex1du4): 79(ptr) Variable UniformConstant + 86: TypeImage 20(float) 2D sampled format:Unknown + 87: TypePointer UniformConstant 86 + 88(g_tTex2df4): 87(ptr) Variable UniformConstant + 90: 6(int) Constant 1 + 91: TypePointer Uniform 43(ivec2) + 96: TypeImage 6(int) 2D sampled format:Unknown + 97: TypePointer UniformConstant 96 + 98(g_tTex2di4): 97(ptr) Variable UniformConstant + 104: TypeImage 13(int) 2D sampled format:Unknown + 105: TypePointer UniformConstant 104 + 106(g_tTex2du4): 105(ptr) Variable UniformConstant + 112: TypeImage 20(float) 3D sampled format:Unknown + 113: TypePointer UniformConstant 112 + 114(g_tTex3df4): 113(ptr) Variable UniformConstant + 116: 6(int) Constant 2 + 117: TypePointer Uniform 44(ivec3) + 122: TypeImage 6(int) 3D sampled format:Unknown + 123: TypePointer UniformConstant 122 + 124(g_tTex3di4): 123(ptr) Variable UniformConstant + 130: TypeImage 13(int) 3D sampled format:Unknown + 131: TypePointer UniformConstant 130 + 132(g_tTex3du4): 131(ptr) Variable UniformConstant + 155: TypePointer Function 30(PS_OUTPUT) + 157: 20(float) Constant 1065353216 + 158: 21(fvec4) ConstantComposite 157 157 157 157 + 163: TypePointer Output 21(fvec4) + 164(Color): 163(ptr) Variable Output + 167: TypeSampler + 168: TypePointer UniformConstant 167 + 169(g_sSamp): 168(ptr) Variable UniformConstant + 170: TypeImage 20(float) 1D array sampled format:Unknown + 171: TypePointer UniformConstant 170 +172(g_tTex1df4a): 171(ptr) Variable UniformConstant + 173: TypeImage 6(int) 1D array sampled format:Unknown + 174: TypePointer UniformConstant 173 +175(g_tTex1di4a): 174(ptr) Variable UniformConstant + 176: TypeImage 13(int) 1D array sampled format:Unknown + 177: TypePointer UniformConstant 176 +178(g_tTex1du4a): 177(ptr) Variable UniformConstant + 179: TypeImage 20(float) 2D array sampled format:Unknown + 180: TypePointer UniformConstant 179 +181(g_tTex2df4a): 180(ptr) Variable UniformConstant + 182: TypeImage 6(int) 2D array sampled format:Unknown + 183: TypePointer UniformConstant 182 +184(g_tTex2di4a): 183(ptr) Variable UniformConstant + 185: TypeImage 13(int) 2D array sampled format:Unknown + 186: TypePointer UniformConstant 185 +187(g_tTex2du4a): 186(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label - 60(r00): 22(ptr) Variable Function - 65(r01): 8(ptr) Variable Function - 73(r02): 15(ptr) Variable Function - 81(r10): 22(ptr) Variable Function - 91(r11): 8(ptr) Variable Function - 99(r12): 15(ptr) Variable Function - 107(r20): 22(ptr) Variable Function - 117(r21): 8(ptr) Variable Function - 125(r22): 15(ptr) Variable Function - 137(param): 22(ptr) Variable Function - 143(param): 8(ptr) Variable Function - 149(param): 15(ptr) Variable Function - 153(psout): 152(ptr) Variable Function - 54: 51 Load 53(g_tTex1df4) - 57: 56(ptr) AccessChain 43 55 - 58: 6(int) Load 57 - 59: 21(fvec4) ImageFetch 54 58 Lod 55 - 61: 51 Load 53(g_tTex1df4) - 62: 56(ptr) AccessChain 43 55 - 63: 6(int) Load 62 - 64: 21(fvec4) ImageFetch 61 63 Lod 55 - Store 60(r00) 64 - 69: 66 Load 68(g_tTex1di4) - 70: 56(ptr) AccessChain 43 55 - 71: 6(int) Load 70 - 72: 7(ivec4) ImageFetch 69 71 Lod 55 - Store 65(r01) 72 - 77: 74 Load 76(g_tTex1du4) - 78: 56(ptr) AccessChain 43 55 - 79: 6(int) Load 78 - 80: 14(ivec4) ImageFetch 77 79 Lod 55 - Store 73(r02) 80 - 85: 82 Load 84(g_tTex2df4) - 88: 87(ptr) AccessChain 43 86 - 89: 39(ivec2) Load 88 - 90: 21(fvec4) ImageFetch 85 89 Lod 55 - Store 81(r10) 90 - 95: 92 Load 94(g_tTex2di4) - 96: 87(ptr) AccessChain 43 86 - 97: 39(ivec2) Load 96 - 98: 7(ivec4) ImageFetch 95 97 Lod 55 - Store 91(r11) 98 - 103: 100 Load 102(g_tTex2du4) - 104: 87(ptr) AccessChain 43 86 - 105: 39(ivec2) Load 104 - 106: 14(ivec4) ImageFetch 103 105 Lod 55 - Store 99(r12) 106 - 111: 108 Load 110(g_tTex3df4) - 114: 113(ptr) AccessChain 43 112 - 115: 40(ivec3) Load 114 - 116: 21(fvec4) ImageFetch 111 115 Lod 55 - Store 107(r20) 116 - 121: 118 Load 120(g_tTex3di4) - 122: 113(ptr) AccessChain 43 112 - 123: 40(ivec3) Load 122 - 124: 7(ivec4) ImageFetch 121 123 Lod 55 - Store 117(r21) 124 - 129: 126 Load 128(g_tTex3du4) - 130: 113(ptr) AccessChain 43 112 - 131: 40(ivec3) Load 130 - 132: 14(ivec4) ImageFetch 129 131 Lod 55 - Store 125(r22) 132 - 133: 51 Load 53(g_tTex1df4) - 134: 56(ptr) AccessChain 43 55 - 135: 6(int) Load 134 - 136: 21(fvec4) ImageFetch 133 135 Lod 55 - Store 137(param) 136 - 138: 21(fvec4) FunctionCall 25(Fn1(vf4;) 137(param) - 139: 66 Load 68(g_tTex1di4) - 140: 56(ptr) AccessChain 43 55 - 141: 6(int) Load 140 - 142: 7(ivec4) ImageFetch 139 141 Lod 55 - Store 143(param) 142 - 144: 7(ivec4) FunctionCall 11(Fn1(vi4;) 143(param) - 145: 74 Load 76(g_tTex1du4) - 146: 56(ptr) AccessChain 43 55 - 147: 6(int) Load 146 - 148: 14(ivec4) ImageFetch 145 147 Lod 55 - Store 149(param) 148 - 150: 14(ivec4) FunctionCall 18(Fn1(vu4;) 149(param) - 156: 22(ptr) AccessChain 153(psout) 55 - Store 156 155 - 159: 22(ptr) AccessChain 153(psout) 55 - 160: 21(fvec4) Load 159 - Store 158(Color) 160 + 165:30(PS_OUTPUT) FunctionCall 32(@main() + 166: 21(fvec4) CompositeExtract 165 0 + Store 164(Color) 166 Return FunctionEnd 11(Fn1(vi4;): 7(ivec4) Function None 9 10(x): 8(ptr) FunctionParameter 12: Label - 30: 7(ivec4) Load 10(x) - ReturnValue 30 + 34: 7(ivec4) Load 10(x) + ReturnValue 34 FunctionEnd 18(Fn1(vu4;): 14(ivec4) Function None 16 17(x): 15(ptr) FunctionParameter 19: Label - 33: 14(ivec4) Load 17(x) - ReturnValue 33 + 37: 14(ivec4) Load 17(x) + ReturnValue 37 FunctionEnd 25(Fn1(vf4;): 21(fvec4) Function None 23 24(x): 22(ptr) FunctionParameter 26: Label - 36: 21(fvec4) Load 24(x) - ReturnValue 36 + 40: 21(fvec4) Load 24(x) + ReturnValue 40 FunctionEnd 28(SomeValue(): 21(fvec4) Function None 27 29: Label - 46: 45(ptr) AccessChain 43 44 - 47: 7(ivec4) Load 46 - 48: 21(fvec4) ConvertSToF 47 - ReturnValue 48 + 50: 49(ptr) AccessChain 47 48 + 51: 7(ivec4) Load 50 + 52: 21(fvec4) ConvertSToF 51 + ReturnValue 52 + FunctionEnd + 32(@main():30(PS_OUTPUT) Function None 31 + 33: Label + 64(r00): 22(ptr) Variable Function + 69(r01): 8(ptr) Variable Function + 77(r02): 15(ptr) Variable Function + 85(r10): 22(ptr) Variable Function + 95(r11): 8(ptr) Variable Function + 103(r12): 15(ptr) Variable Function + 111(r20): 22(ptr) Variable Function + 121(r21): 8(ptr) Variable Function + 129(r22): 15(ptr) Variable Function + 141(param): 22(ptr) Variable Function + 147(param): 8(ptr) Variable Function + 153(param): 15(ptr) Variable Function + 156(psout): 155(ptr) Variable Function + 58: 55 Load 57(g_tTex1df4) + 61: 60(ptr) AccessChain 47 59 + 62: 6(int) Load 61 + 63: 21(fvec4) ImageFetch 58 62 Lod 59 + 65: 55 Load 57(g_tTex1df4) + 66: 60(ptr) AccessChain 47 59 + 67: 6(int) Load 66 + 68: 21(fvec4) ImageFetch 65 67 Lod 59 + Store 64(r00) 68 + 73: 70 Load 72(g_tTex1di4) + 74: 60(ptr) AccessChain 47 59 + 75: 6(int) Load 74 + 76: 7(ivec4) ImageFetch 73 75 Lod 59 + Store 69(r01) 76 + 81: 78 Load 80(g_tTex1du4) + 82: 60(ptr) AccessChain 47 59 + 83: 6(int) Load 82 + 84: 14(ivec4) ImageFetch 81 83 Lod 59 + Store 77(r02) 84 + 89: 86 Load 88(g_tTex2df4) + 92: 91(ptr) AccessChain 47 90 + 93: 43(ivec2) Load 92 + 94: 21(fvec4) ImageFetch 89 93 Lod 59 + Store 85(r10) 94 + 99: 96 Load 98(g_tTex2di4) + 100: 91(ptr) AccessChain 47 90 + 101: 43(ivec2) Load 100 + 102: 7(ivec4) ImageFetch 99 101 Lod 59 + Store 95(r11) 102 + 107: 104 Load 106(g_tTex2du4) + 108: 91(ptr) AccessChain 47 90 + 109: 43(ivec2) Load 108 + 110: 14(ivec4) ImageFetch 107 109 Lod 59 + Store 103(r12) 110 + 115: 112 Load 114(g_tTex3df4) + 118: 117(ptr) AccessChain 47 116 + 119: 44(ivec3) Load 118 + 120: 21(fvec4) ImageFetch 115 119 Lod 59 + Store 111(r20) 120 + 125: 122 Load 124(g_tTex3di4) + 126: 117(ptr) AccessChain 47 116 + 127: 44(ivec3) Load 126 + 128: 7(ivec4) ImageFetch 125 127 Lod 59 + Store 121(r21) 128 + 133: 130 Load 132(g_tTex3du4) + 134: 117(ptr) AccessChain 47 116 + 135: 44(ivec3) Load 134 + 136: 14(ivec4) ImageFetch 133 135 Lod 59 + Store 129(r22) 136 + 137: 55 Load 57(g_tTex1df4) + 138: 60(ptr) AccessChain 47 59 + 139: 6(int) Load 138 + 140: 21(fvec4) ImageFetch 137 139 Lod 59 + Store 141(param) 140 + 142: 21(fvec4) FunctionCall 25(Fn1(vf4;) 141(param) + 143: 70 Load 72(g_tTex1di4) + 144: 60(ptr) AccessChain 47 59 + 145: 6(int) Load 144 + 146: 7(ivec4) ImageFetch 143 145 Lod 59 + Store 147(param) 146 + 148: 7(ivec4) FunctionCall 11(Fn1(vi4;) 147(param) + 149: 78 Load 80(g_tTex1du4) + 150: 60(ptr) AccessChain 47 59 + 151: 6(int) Load 150 + 152: 14(ivec4) ImageFetch 149 151 Lod 59 + Store 153(param) 152 + 154: 14(ivec4) FunctionCall 18(Fn1(vu4;) 153(param) + 159: 22(ptr) AccessChain 156(psout) 59 + Store 159 158 + 160:30(PS_OUTPUT) Load 156(psout) + ReturnValue 160 FunctionEnd diff --git a/Test/baseResults/hlsl.type.half.frag.out b/Test/baseResults/hlsl.type.half.frag.out index 28483510..3f18cbaf 100644 --- a/Test/baseResults/hlsl.type.half.frag.out +++ b/Test/baseResults/hlsl.type.half.frag.out @@ -2,7 +2,7 @@ hlsl.type.half.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:3 Function Definition: main( (temp 4-component vector of float) +0:3 Function Definition: @main( (temp 4-component vector of float) 0:3 Function Parameters: 0:? Sequence 0:4 Sequence @@ -36,15 +36,18 @@ gl_FragCoord origin is upper left 0:8 4.000000 0:8 4.000000 0:8 4.000000 -0:10 Sequence -0:10 move second child to first child (temp 4-component vector of float) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:10 Constant: -0:10 0.000000 -0:10 0.000000 -0:10 0.000000 -0:10 0.000000 -0:10 Branch: Return +0:10 Branch: Return with expression +0:10 Constant: +0:10 0.000000 +0:10 0.000000 +0:10 0.000000 +0:10 0.000000 +0:3 Function Definition: main( (temp void) +0:3 Function Parameters: +0:? Sequence +0:3 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:3 Function Call: @main( (temp 4-component vector of float) 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) @@ -55,7 +58,7 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:3 Function Definition: main( (temp 4-component vector of float) +0:3 Function Definition: @main( (temp 4-component vector of float) 0:3 Function Parameters: 0:? Sequence 0:4 Sequence @@ -89,73 +92,83 @@ gl_FragCoord origin is upper left 0:8 4.000000 0:8 4.000000 0:8 4.000000 -0:10 Sequence -0:10 move second child to first child (temp 4-component vector of float) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:10 Constant: -0:10 0.000000 -0:10 0.000000 -0:10 0.000000 -0:10 0.000000 -0:10 Branch: Return +0:10 Branch: Return with expression +0:10 Constant: +0:10 0.000000 +0:10 0.000000 +0:10 0.000000 +0:10 0.000000 +0:3 Function Definition: main( (temp void) +0:3 Function Parameters: +0:? Sequence +0:3 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:3 Function Call: @main( (temp 4-component vector of float) 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 31 +// Id's are bound by 36 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 28 + EntryPoint Fragment 4 "main" 34 ExecutionMode 4 OriginUpperLeft Name 4 "main" - Name 8 "h0" - Name 10 "h1" - Name 14 "h2" - Name 19 "h3" - Name 24 "h4" - Name 28 "@entryPointOutput" - Decorate 8(h0) RelaxedPrecision - Decorate 10(h1) RelaxedPrecision - Decorate 14(h2) RelaxedPrecision - Decorate 19(h3) RelaxedPrecision - Decorate 24(h4) RelaxedPrecision - Decorate 28(@entryPointOutput) Location 0 + Name 9 "@main(" + Name 12 "h0" + Name 14 "h1" + Name 18 "h2" + Name 23 "h3" + Name 27 "h4" + Name 34 "@entryPointOutput" + Decorate 12(h0) RelaxedPrecision + Decorate 14(h1) RelaxedPrecision + Decorate 18(h2) RelaxedPrecision + Decorate 23(h3) RelaxedPrecision + Decorate 27(h4) RelaxedPrecision + Decorate 34(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 - 7: TypePointer Function 6(float) - 9: 6(float) Constant 0 - 11: 6(float) Constant 1065353216 - 12: TypeVector 6(float) 2 - 13: TypePointer Function 12(fvec2) - 15: 6(float) Constant 1073741824 - 16: 12(fvec2) ConstantComposite 15 15 - 17: TypeVector 6(float) 3 - 18: TypePointer Function 17(fvec3) - 20: 6(float) Constant 1077936128 - 21: 17(fvec3) ConstantComposite 20 20 20 - 22: TypeVector 6(float) 4 - 23: TypePointer Function 22(fvec4) - 25: 6(float) Constant 1082130432 - 26: 22(fvec4) ConstantComposite 25 25 25 25 - 27: TypePointer Output 22(fvec4) -28(@entryPointOutput): 27(ptr) Variable Output - 29: 22(fvec4) ConstantComposite 9 9 9 9 + 7: TypeVector 6(float) 4 + 8: TypeFunction 7(fvec4) + 11: TypePointer Function 6(float) + 13: 6(float) Constant 0 + 15: 6(float) Constant 1065353216 + 16: TypeVector 6(float) 2 + 17: TypePointer Function 16(fvec2) + 19: 6(float) Constant 1073741824 + 20: 16(fvec2) ConstantComposite 19 19 + 21: TypeVector 6(float) 3 + 22: TypePointer Function 21(fvec3) + 24: 6(float) Constant 1077936128 + 25: 21(fvec3) ConstantComposite 24 24 24 + 26: TypePointer Function 7(fvec4) + 28: 6(float) Constant 1082130432 + 29: 7(fvec4) ConstantComposite 28 28 28 28 + 30: 7(fvec4) ConstantComposite 13 13 13 13 + 33: TypePointer Output 7(fvec4) +34(@entryPointOutput): 33(ptr) Variable Output 4(main): 2 Function None 3 5: Label - 8(h0): 7(ptr) Variable Function - 10(h1): 7(ptr) Variable Function - 14(h2): 13(ptr) Variable Function - 19(h3): 18(ptr) Variable Function - 24(h4): 23(ptr) Variable Function - Store 8(h0) 9 - Store 10(h1) 11 - Store 14(h2) 16 - Store 19(h3) 21 - Store 24(h4) 26 - Store 28(@entryPointOutput) 29 + 35: 7(fvec4) FunctionCall 9(@main() + Store 34(@entryPointOutput) 35 Return FunctionEnd + 9(@main(): 7(fvec4) Function None 8 + 10: Label + 12(h0): 11(ptr) Variable Function + 14(h1): 11(ptr) Variable Function + 18(h2): 17(ptr) Variable Function + 23(h3): 22(ptr) Variable Function + 27(h4): 26(ptr) Variable Function + Store 12(h0) 13 + Store 14(h1) 15 + Store 18(h2) 20 + Store 23(h3) 25 + Store 27(h4) 29 + ReturnValue 30 + FunctionEnd diff --git a/Test/baseResults/hlsl.type.identifier.frag.out b/Test/baseResults/hlsl.type.identifier.frag.out index 73d8969c..d159605a 100644 --- a/Test/baseResults/hlsl.type.identifier.frag.out +++ b/Test/baseResults/hlsl.type.identifier.frag.out @@ -8,7 +8,7 @@ gl_FragCoord origin is upper left 0:? Sequence 0:6 Branch: Return with expression 0:6 'float' (in float) -0:9 Function Definition: main( (temp 4-component vector of float) +0:9 Function Definition: @main( (temp 4-component vector of float) 0:9 Function Parameters: 0:? Sequence 0:10 Sequence @@ -99,12 +99,15 @@ gl_FragCoord origin is upper left 0:25 'float' (temp mediump float) 0:25 Function Call: fn(f1; (temp mediump float) 0:25 'float' (temp mediump float) -0:27 Sequence -0:27 move second child to first child (temp 4-component vector of float) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:27 Construct vec4 (temp 4-component vector of float) -0:27 'float' (temp float) -0:27 Branch: Return +0:27 Branch: Return with expression +0:27 Construct vec4 (temp 4-component vector of float) +0:27 'float' (temp float) +0:9 Function Definition: main( (temp void) +0:9 Function Parameters: +0:? Sequence +0:9 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:9 Function Call: @main( (temp 4-component vector of float) 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) @@ -121,7 +124,7 @@ gl_FragCoord origin is upper left 0:? Sequence 0:6 Branch: Return with expression 0:6 'float' (in float) -0:9 Function Definition: main( (temp 4-component vector of float) +0:9 Function Definition: @main( (temp 4-component vector of float) 0:9 Function Parameters: 0:? Sequence 0:10 Sequence @@ -212,49 +215,49 @@ gl_FragCoord origin is upper left 0:25 'float' (temp mediump float) 0:25 Function Call: fn(f1; (temp mediump float) 0:25 'float' (temp mediump float) -0:27 Sequence -0:27 move second child to first child (temp 4-component vector of float) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:27 Construct vec4 (temp 4-component vector of float) -0:27 'float' (temp float) -0:27 Branch: Return +0:27 Branch: Return with expression +0:27 Construct vec4 (temp 4-component vector of float) +0:27 'float' (temp float) +0:9 Function Definition: main( (temp void) +0:9 Function Parameters: +0:? Sequence +0:9 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:9 Function Call: @main( (temp 4-component vector of float) 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 92 +// Id's are bound by 97 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 88 + EntryPoint Fragment 4 "main" 95 ExecutionMode 4 OriginUpperLeft Name 4 "main" Name 10 "fn(f1;" Name 9 "float" - Name 15 "float" - Name 22 "bool" - Name 31 "int" - Name 39 "uint" - Name 45 "min16float" - Name 48 "min10float" - Name 50 "half" - Name 52 "foo_t" - MemberName 52(foo_t) 0 "float" - Name 54 "float" - Name 82 "param" - Name 88 "@entryPointOutput" - Decorate 45(min16float) RelaxedPrecision - Decorate 46 RelaxedPrecision - Decorate 47 RelaxedPrecision - Decorate 48(min10float) RelaxedPrecision - Decorate 49 RelaxedPrecision - Decorate 50(half) RelaxedPrecision - Decorate 60 RelaxedPrecision - Decorate 61 RelaxedPrecision - Decorate 62 RelaxedPrecision - Decorate 63 RelaxedPrecision + Name 14 "@main(" + Name 19 "float" + Name 26 "bool" + Name 35 "int" + Name 43 "uint" + Name 49 "min16float" + Name 52 "min10float" + Name 54 "half" + Name 56 "foo_t" + MemberName 56(foo_t) 0 "float" + Name 58 "float" + Name 86 "param" + Name 95 "@entryPointOutput" + Decorate 49(min16float) RelaxedPrecision + Decorate 50 RelaxedPrecision + Decorate 51 RelaxedPrecision + Decorate 52(min10float) RelaxedPrecision + Decorate 53 RelaxedPrecision + Decorate 54(half) RelaxedPrecision Decorate 64 RelaxedPrecision Decorate 65 RelaxedPrecision Decorate 66 RelaxedPrecision @@ -262,121 +265,131 @@ gl_FragCoord origin is upper left Decorate 68 RelaxedPrecision Decorate 69 RelaxedPrecision Decorate 70 RelaxedPrecision - Decorate 76 RelaxedPrecision - Decorate 77 RelaxedPrecision - Decorate 79 RelaxedPrecision + Decorate 71 RelaxedPrecision + Decorate 72 RelaxedPrecision + Decorate 73 RelaxedPrecision + Decorate 74 RelaxedPrecision Decorate 80 RelaxedPrecision Decorate 81 RelaxedPrecision Decorate 83 RelaxedPrecision Decorate 84 RelaxedPrecision Decorate 85 RelaxedPrecision - Decorate 88(@entryPointOutput) Location 0 + Decorate 87 RelaxedPrecision + Decorate 88 RelaxedPrecision + Decorate 89 RelaxedPrecision + Decorate 95(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypePointer Function 6(float) 8: TypeFunction 6(float) 7(ptr) - 16: 6(float) Constant 1088421888 - 17: TypeBool - 18: TypeInt 32 0 - 19: 18(int) Constant 2 - 20: TypeArray 17(bool) 19 - 21: TypePointer Function 20 - 24: 6(float) Constant 0 - 29: TypeInt 32 1 - 30: TypePointer Function 29(int) - 32: 29(int) Constant 1 - 33: TypePointer Function 17(bool) - 36: 29(int) Constant 0 - 38: TypePointer Function 18(int) - 51: 6(float) Constant 1056964608 - 52(foo_t): TypeStruct 6(float) - 53: TypePointer Function 52(foo_t) - 55: 6(float) Constant 1109917696 - 86: TypeVector 6(float) 4 - 87: TypePointer Output 86(fvec4) -88(@entryPointOutput): 87(ptr) Variable Output + 12: TypeVector 6(float) 4 + 13: TypeFunction 12(fvec4) + 20: 6(float) Constant 1088421888 + 21: TypeBool + 22: TypeInt 32 0 + 23: 22(int) Constant 2 + 24: TypeArray 21(bool) 23 + 25: TypePointer Function 24 + 28: 6(float) Constant 0 + 33: TypeInt 32 1 + 34: TypePointer Function 33(int) + 36: 33(int) Constant 1 + 37: TypePointer Function 21(bool) + 40: 33(int) Constant 0 + 42: TypePointer Function 22(int) + 55: 6(float) Constant 1056964608 + 56(foo_t): TypeStruct 6(float) + 57: TypePointer Function 56(foo_t) + 59: 6(float) Constant 1109917696 + 94: TypePointer Output 12(fvec4) +95(@entryPointOutput): 94(ptr) Variable Output 4(main): 2 Function None 3 5: Label - 15(float): 7(ptr) Variable Function - 22(bool): 21(ptr) Variable Function - 31(int): 30(ptr) Variable Function - 39(uint): 38(ptr) Variable Function - 45(min16float): 7(ptr) Variable Function - 48(min10float): 7(ptr) Variable Function - 50(half): 7(ptr) Variable Function - 54(float): 53(ptr) Variable Function - 71: 7(ptr) Variable Function - 82(param): 7(ptr) Variable Function - Store 15(float) 16 - 23: 6(float) Load 15(float) - 25: 17(bool) FOrdNotEqual 23 24 - 26: 6(float) Load 15(float) - 27: 17(bool) FOrdNotEqual 26 24 - 28: 20 CompositeConstruct 25 27 - Store 22(bool) 28 - 34: 33(ptr) AccessChain 22(bool) 32 - 35: 17(bool) Load 34 - 37: 29(int) Select 35 32 36 - Store 31(int) 37 - 40: 6(float) Load 15(float) - 41: 29(int) Load 31(int) - 42: 6(float) ConvertSToF 41 - 43: 6(float) FAdd 40 42 - 44: 18(int) ConvertFToU 43 - Store 39(uint) 44 - 46: 18(int) Load 39(uint) - 47: 6(float) ConvertUToF 46 - Store 45(min16float) 47 - 49: 6(float) Load 45(min16float) - Store 48(min10float) 49 - Store 50(half) 51 - 56: 7(ptr) AccessChain 54(float) 36 - Store 56 55 - 57: 33(ptr) AccessChain 22(bool) 32 - 58: 17(bool) Load 57 - 59: 33(ptr) AccessChain 22(bool) 36 - Store 59 58 - 60: 6(float) Load 15(float) - 61: 29(int) Load 31(int) - 62: 6(float) ConvertSToF 61 - 63: 6(float) FAdd 60 62 - 64: 18(int) Load 39(uint) - 65: 6(float) ConvertUToF 64 - 66: 6(float) FAdd 63 65 - 67: 6(float) Load 45(min16float) - 68: 6(float) FAdd 66 67 - 69: 6(float) Load 48(min10float) - 70: 6(float) FAdd 68 69 - 72: 33(ptr) AccessChain 22(bool) 36 - 73: 17(bool) Load 72 - SelectionMerge 75 None - BranchConditional 73 74 78 - 74: Label - 76: 29(int) Load 31(int) - 77: 6(float) ConvertSToF 76 - Store 71 77 - Branch 75 - 78: Label - 79: 6(float) Load 15(float) - Store 71 79 - Branch 75 - 75: Label - 80: 6(float) Load 71 - 81: 6(float) FAdd 70 80 - 83: 6(float) Load 15(float) - Store 82(param) 83 - 84: 6(float) FunctionCall 10(fn(f1;) 82(param) - 85: 6(float) FAdd 81 84 - Store 15(float) 85 - 89: 6(float) Load 15(float) - 90: 86(fvec4) CompositeConstruct 89 89 89 89 - Store 88(@entryPointOutput) 90 + 96: 12(fvec4) FunctionCall 14(@main() + Store 95(@entryPointOutput) 96 Return FunctionEnd 10(fn(f1;): 6(float) Function None 8 9(float): 7(ptr) FunctionParameter 11: Label - 12: 6(float) Load 9(float) - ReturnValue 12 + 16: 6(float) Load 9(float) + ReturnValue 16 + FunctionEnd + 14(@main(): 12(fvec4) Function None 13 + 15: Label + 19(float): 7(ptr) Variable Function + 26(bool): 25(ptr) Variable Function + 35(int): 34(ptr) Variable Function + 43(uint): 42(ptr) Variable Function + 49(min16float): 7(ptr) Variable Function + 52(min10float): 7(ptr) Variable Function + 54(half): 7(ptr) Variable Function + 58(float): 57(ptr) Variable Function + 75: 7(ptr) Variable Function + 86(param): 7(ptr) Variable Function + Store 19(float) 20 + 27: 6(float) Load 19(float) + 29: 21(bool) FOrdNotEqual 27 28 + 30: 6(float) Load 19(float) + 31: 21(bool) FOrdNotEqual 30 28 + 32: 24 CompositeConstruct 29 31 + Store 26(bool) 32 + 38: 37(ptr) AccessChain 26(bool) 36 + 39: 21(bool) Load 38 + 41: 33(int) Select 39 36 40 + Store 35(int) 41 + 44: 6(float) Load 19(float) + 45: 33(int) Load 35(int) + 46: 6(float) ConvertSToF 45 + 47: 6(float) FAdd 44 46 + 48: 22(int) ConvertFToU 47 + Store 43(uint) 48 + 50: 22(int) Load 43(uint) + 51: 6(float) ConvertUToF 50 + Store 49(min16float) 51 + 53: 6(float) Load 49(min16float) + Store 52(min10float) 53 + Store 54(half) 55 + 60: 7(ptr) AccessChain 58(float) 40 + Store 60 59 + 61: 37(ptr) AccessChain 26(bool) 36 + 62: 21(bool) Load 61 + 63: 37(ptr) AccessChain 26(bool) 40 + Store 63 62 + 64: 6(float) Load 19(float) + 65: 33(int) Load 35(int) + 66: 6(float) ConvertSToF 65 + 67: 6(float) FAdd 64 66 + 68: 22(int) Load 43(uint) + 69: 6(float) ConvertUToF 68 + 70: 6(float) FAdd 67 69 + 71: 6(float) Load 49(min16float) + 72: 6(float) FAdd 70 71 + 73: 6(float) Load 52(min10float) + 74: 6(float) FAdd 72 73 + 76: 37(ptr) AccessChain 26(bool) 40 + 77: 21(bool) Load 76 + SelectionMerge 79 None + BranchConditional 77 78 82 + 78: Label + 80: 33(int) Load 35(int) + 81: 6(float) ConvertSToF 80 + Store 75 81 + Branch 79 + 82: Label + 83: 6(float) Load 19(float) + Store 75 83 + Branch 79 + 79: Label + 84: 6(float) Load 75 + 85: 6(float) FAdd 74 84 + 87: 6(float) Load 19(float) + Store 86(param) 87 + 88: 6(float) FunctionCall 10(fn(f1;) 86(param) + 89: 6(float) FAdd 85 88 + Store 19(float) 89 + 90: 6(float) Load 19(float) + 91: 12(fvec4) CompositeConstruct 90 90 90 90 + ReturnValue 91 FunctionEnd diff --git a/Test/baseResults/hlsl.void.frag.out b/Test/baseResults/hlsl.void.frag.out index 6faa388a..335349f4 100755 --- a/Test/baseResults/hlsl.void.frag.out +++ b/Test/baseResults/hlsl.void.frag.out @@ -6,13 +6,21 @@ gl_FragCoord origin is upper left 0:1 Function Parameters: 0:2 Function Definition: foo2( (temp void) 0:2 Function Parameters: -0:5 Function Definition: PixelShaderFunction(vf4; (temp void) +0:5 Function Definition: @PixelShaderFunction(vf4; (temp void) 0:5 Function Parameters: -0:5 'input' (layout(location=0 ) in 4-component vector of float) +0:5 'input' (in 4-component vector of float) 0:? Sequence 0:6 Function Call: foo1( (temp void) 0:7 Function Call: foo2( (temp void) 0:8 Branch: Return +0:5 Function Definition: PixelShaderFunction( (temp void) +0:5 Function Parameters: +0:? Sequence +0:5 move second child to first child (temp 4-component vector of float) +0:? 'input' (temp 4-component vector of float) +0:? 'input' (layout(location=0 ) in 4-component vector of float) +0:5 Function Call: @PixelShaderFunction(vf4; (temp void) +0:? 'input' (temp 4-component vector of float) 0:? Linker Objects 0:? 'input' (layout(location=0 ) in 4-component vector of float) @@ -27,40 +35,59 @@ gl_FragCoord origin is upper left 0:1 Function Parameters: 0:2 Function Definition: foo2( (temp void) 0:2 Function Parameters: -0:5 Function Definition: PixelShaderFunction(vf4; (temp void) +0:5 Function Definition: @PixelShaderFunction(vf4; (temp void) 0:5 Function Parameters: -0:5 'input' (layout(location=0 ) in 4-component vector of float) +0:5 'input' (in 4-component vector of float) 0:? Sequence 0:6 Function Call: foo1( (temp void) 0:7 Function Call: foo2( (temp void) 0:8 Branch: Return +0:5 Function Definition: PixelShaderFunction( (temp void) +0:5 Function Parameters: +0:? Sequence +0:5 move second child to first child (temp 4-component vector of float) +0:? 'input' (temp 4-component vector of float) +0:? 'input' (layout(location=0 ) in 4-component vector of float) +0:5 Function Call: @PixelShaderFunction(vf4; (temp void) +0:? 'input' (temp 4-component vector of float) 0:? Linker Objects 0:? 'input' (layout(location=0 ) in 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 17 +// Id's are bound by 27 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "PixelShaderFunction" 16 + EntryPoint Fragment 4 "PixelShaderFunction" 22 ExecutionMode 4 OriginUpperLeft Name 4 "PixelShaderFunction" Name 6 "foo1(" Name 8 "foo2(" - Name 16 "input" - Decorate 16(input) Location 0 + Name 15 "@PixelShaderFunction(vf4;" + Name 14 "input" + Name 20 "input" + Name 22 "input" + Name 24 "param" + Decorate 22(input) Location 0 2: TypeVoid 3: TypeFunction 2 - 13: TypeFloat 32 - 14: TypeVector 13(float) 4 - 15: TypePointer Input 14(fvec4) - 16(input): 15(ptr) Variable Input + 10: TypeFloat 32 + 11: TypeVector 10(float) 4 + 12: TypePointer Function 11(fvec4) + 13: TypeFunction 2 12(ptr) + 21: TypePointer Input 11(fvec4) + 22(input): 21(ptr) Variable Input 4(PixelShaderFunction): 2 Function None 3 5: Label - 10: 2 FunctionCall 6(foo1() - 11: 2 FunctionCall 8(foo2() + 20(input): 12(ptr) Variable Function + 24(param): 12(ptr) Variable Function + 23: 11(fvec4) Load 22(input) + Store 20(input) 23 + 25: 11(fvec4) Load 20(input) + Store 24(param) 25 + 26: 2 FunctionCall 15(@PixelShaderFunction(vf4;) 24(param) Return FunctionEnd 6(foo1(): 2 Function None 3 @@ -71,3 +98,10 @@ gl_FragCoord origin is upper left 9: Label Return FunctionEnd +15(@PixelShaderFunction(vf4;): 2 Function None 13 + 14(input): 12(ptr) FunctionParameter + 16: Label + 17: 2 FunctionCall 6(foo1() + 18: 2 FunctionCall 8(foo2() + Return + FunctionEnd diff --git a/Test/baseResults/hlsl.whileLoop.frag.out b/Test/baseResults/hlsl.whileLoop.frag.out index 699364ff..67c80c83 100755 --- a/Test/baseResults/hlsl.whileLoop.frag.out +++ b/Test/baseResults/hlsl.whileLoop.frag.out @@ -2,23 +2,20 @@ hlsl.whileLoop.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:2 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float) +0:2 Function Definition: @PixelShaderFunction(vf4; (temp 4-component vector of float) 0:2 Function Parameters: -0:2 'input' (layout(location=0 ) in 4-component vector of float) +0:2 'input' (in 4-component vector of float) 0:? Sequence 0:3 Loop with condition tested first 0:3 Loop Condition 0:3 any (temp bool) 0:3 NotEqual (temp 4-component vector of bool) -0:3 'input' (layout(location=0 ) in 4-component vector of float) -0:3 'input' (layout(location=0 ) in 4-component vector of float) +0:3 'input' (in 4-component vector of float) +0:3 'input' (in 4-component vector of float) 0:3 Loop Body 0:? Sequence -0:3 Sequence -0:3 move second child to first child (temp 4-component vector of float) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:3 'input' (layout(location=0 ) in 4-component vector of float) -0:3 Branch: Return +0:3 Branch: Return with expression +0:3 'input' (in 4-component vector of float) 0:4 Loop with condition tested first 0:4 Loop Condition 0:4 Constant: @@ -34,6 +31,16 @@ gl_FragCoord origin is upper left 0:6 Constant: 0:6 false (const bool) 0:6 No loop body +0:2 Function Definition: PixelShaderFunction( (temp void) +0:2 Function Parameters: +0:? Sequence +0:2 move second child to first child (temp 4-component vector of float) +0:? 'input' (temp 4-component vector of float) +0:? 'input' (layout(location=0 ) in 4-component vector of float) +0:2 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:2 Function Call: @PixelShaderFunction(vf4; (temp 4-component vector of float) +0:? 'input' (temp 4-component vector of float) 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? 'input' (layout(location=0 ) in 4-component vector of float) @@ -45,23 +52,20 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:2 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float) +0:2 Function Definition: @PixelShaderFunction(vf4; (temp 4-component vector of float) 0:2 Function Parameters: -0:2 'input' (layout(location=0 ) in 4-component vector of float) +0:2 'input' (in 4-component vector of float) 0:? Sequence 0:3 Loop with condition tested first 0:3 Loop Condition 0:3 any (temp bool) 0:3 NotEqual (temp 4-component vector of bool) -0:3 'input' (layout(location=0 ) in 4-component vector of float) -0:3 'input' (layout(location=0 ) in 4-component vector of float) +0:3 'input' (in 4-component vector of float) +0:3 'input' (in 4-component vector of float) 0:3 Loop Body 0:? Sequence -0:3 Sequence -0:3 move second child to first child (temp 4-component vector of float) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:3 'input' (layout(location=0 ) in 4-component vector of float) -0:3 Branch: Return +0:3 Branch: Return with expression +0:3 'input' (in 4-component vector of float) 0:4 Loop with condition tested first 0:4 Loop Condition 0:4 Constant: @@ -77,86 +81,115 @@ gl_FragCoord origin is upper left 0:6 Constant: 0:6 false (const bool) 0:6 No loop body +0:2 Function Definition: PixelShaderFunction( (temp void) +0:2 Function Parameters: +0:? Sequence +0:2 move second child to first child (temp 4-component vector of float) +0:? 'input' (temp 4-component vector of float) +0:? 'input' (layout(location=0 ) in 4-component vector of float) +0:2 move second child to first child (temp 4-component vector of float) +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:2 Function Call: @PixelShaderFunction(vf4; (temp 4-component vector of float) +0:? 'input' (temp 4-component vector of float) 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? 'input' (layout(location=0 ) in 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 41 +// Id's are bound by 52 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "PixelShaderFunction" 14 22 + EntryPoint Fragment 4 "PixelShaderFunction" 45 48 ExecutionMode 4 OriginUpperLeft Name 4 "PixelShaderFunction" - Name 14 "input" - Name 22 "@entryPointOutput" - Decorate 14(input) Location 0 - Decorate 22(@entryPointOutput) Location 0 + Name 11 "@PixelShaderFunction(vf4;" + Name 10 "input" + Name 43 "input" + Name 45 "input" + Name 48 "@entryPointOutput" + Name 49 "param" + Decorate 45(input) Location 0 + Decorate 48(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 - 11: TypeFloat 32 - 12: TypeVector 11(float) 4 - 13: TypePointer Input 12(fvec4) - 14(input): 13(ptr) Variable Input - 17: TypeBool - 18: TypeVector 17(bool) 4 - 21: TypePointer Output 12(fvec4) -22(@entryPointOutput): 21(ptr) Variable Output - 30: 17(bool) ConstantFalse + 6: TypeFloat 32 + 7: TypeVector 6(float) 4 + 8: TypePointer Function 7(fvec4) + 9: TypeFunction 7(fvec4) 8(ptr) + 20: TypeBool + 21: TypeVector 20(bool) 4 + 31: 20(bool) ConstantFalse + 44: TypePointer Input 7(fvec4) + 45(input): 44(ptr) Variable Input + 47: TypePointer Output 7(fvec4) +48(@entryPointOutput): 47(ptr) Variable Output 4(PixelShaderFunction): 2 Function None 3 5: Label - Branch 6 - 6: Label - LoopMerge 8 9 None - Branch 10 - 10: Label - 15: 12(fvec4) Load 14(input) - 16: 12(fvec4) Load 14(input) - 19: 18(bvec4) FOrdNotEqual 15 16 - 20: 17(bool) Any 19 - BranchConditional 20 7 8 - 7: Label - 23: 12(fvec4) Load 14(input) - Store 22(@entryPointOutput) 23 - Return - 9: Label - Branch 6 - 8: Label - Branch 25 - 25: Label - LoopMerge 27 28 None - Branch 29 - 29: Label - BranchConditional 30 26 27 - 26: Label - Branch 28 - 28: Label - Branch 25 - 27: Label - Branch 31 - 31: Label - LoopMerge 33 34 None - Branch 35 - 35: Label - BranchConditional 30 32 33 - 32: Label - Branch 34 - 34: Label - Branch 31 - 33: Label - Branch 36 - 36: Label - LoopMerge 38 39 None - Branch 40 - 40: Label - BranchConditional 30 37 38 - 37: Label - Branch 39 - 39: Label - Branch 36 - 38: Label + 43(input): 8(ptr) Variable Function + 49(param): 8(ptr) Variable Function + 46: 7(fvec4) Load 45(input) + Store 43(input) 46 + 50: 7(fvec4) Load 43(input) + Store 49(param) 50 + 51: 7(fvec4) FunctionCall 11(@PixelShaderFunction(vf4;) 49(param) + Store 48(@entryPointOutput) 51 Return FunctionEnd +11(@PixelShaderFunction(vf4;): 7(fvec4) Function None 9 + 10(input): 8(ptr) FunctionParameter + 12: Label + Branch 13 + 13: Label + LoopMerge 15 16 None + Branch 17 + 17: Label + 18: 7(fvec4) Load 10(input) + 19: 7(fvec4) Load 10(input) + 22: 21(bvec4) FOrdNotEqual 18 19 + 23: 20(bool) Any 22 + BranchConditional 23 14 15 + 14: Label + 24: 7(fvec4) Load 10(input) + ReturnValue 24 + 16: Label + Branch 13 + 15: Label + Branch 26 + 26: Label + LoopMerge 28 29 None + Branch 30 + 30: Label + BranchConditional 31 27 28 + 27: Label + Branch 29 + 29: Label + Branch 26 + 28: Label + Branch 32 + 32: Label + LoopMerge 34 35 None + Branch 36 + 36: Label + BranchConditional 31 33 34 + 33: Label + Branch 35 + 35: Label + Branch 32 + 34: Label + Branch 37 + 37: Label + LoopMerge 39 40 None + Branch 41 + 41: Label + BranchConditional 31 38 39 + 38: Label + Branch 40 + 40: Label + Branch 37 + 39: Label + 42: 7(fvec4) Undef + ReturnValue 42 + FunctionEnd diff --git a/Test/baseResults/remap.hlsl.sample.basic.everything.frag.out b/Test/baseResults/remap.hlsl.sample.basic.everything.frag.out index b49a10ba..4fc29872 100644 --- a/Test/baseResults/remap.hlsl.sample.basic.everything.frag.out +++ b/Test/baseResults/remap.hlsl.sample.basic.everything.frag.out @@ -3,7 +3,7 @@ WARNING: 0:4: 'immediate sampler state' : unimplemented // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 24916 +// Id's are bound by 24878 Capability Shader Capability Sampled1D @@ -30,6 +30,10 @@ WARNING: 0:4: 'immediate sampler state' : unimplemented Decorate 4112 BuiltIn FragDepth 8: TypeVoid 1282: TypeFunction 8 + 13: TypeFloat 32 + 29: TypeVector 13(float) 4 + 1032: TypeStruct 29(fvec4) 13(float) + 319: TypeFunction 1032(struct) 12: TypeInt 32 1 1335: TypeStruct 12(int) 12(int) 12(int) 12(int) 12(int) 12(int) 12(int) 12(int) 12(int) 12(int) 12(int) 12(int) 1972: TypePointer Function 1335(struct) @@ -46,8 +50,6 @@ WARNING: 0:4: 'immediate sampler state' : unimplemented 2598: 12(int) Constant 9 2601: 12(int) Constant 10 2604: 12(int) Constant 11 - 13: TypeFloat 32 - 29: TypeVector 13(float) 4 666: TypePointer Function 29(fvec4) 149: TypeImage 13(float) 1D sampled format:Unknown 786: TypePointer UniformConstant 149 @@ -120,7 +122,6 @@ WARNING: 0:4: 'immediate sampler state' : unimplemented 795: TypePointer UniformConstant 158 3869: 795(ptr) Variable UniformConstant 521: TypeSampledImage 158 - 1032: TypeStruct 29(fvec4) 13(float) 1669: TypePointer Function 1032(struct) 138: 13(float) Constant 1065353216 1284: 29(fvec4) ConstantComposite 138 138 138 138 @@ -130,90 +131,98 @@ WARNING: 0:4: 'immediate sampler state' : unimplemented 651: TypePointer Output 13(float) 4112: 651(ptr) Variable Output 5663: 8 Function None 1282 - 24915: Label - 5830: 1972(ptr) Variable Function - 5072: 1669(ptr) Variable Function - 22097: 649(ptr) AccessChain 5830 2574 - Store 22097 2574 - 19732: 649(ptr) AccessChain 5830 2577 - Store 19732 2574 - 19733: 649(ptr) AccessChain 5830 2580 - Store 19733 2574 - 19734: 649(ptr) AccessChain 5830 2583 - Store 19734 2574 - 19735: 649(ptr) AccessChain 5830 2586 - Store 19735 2574 - 19736: 649(ptr) AccessChain 5830 2589 - Store 19736 2574 - 19737: 649(ptr) AccessChain 5830 2571 - Store 19737 2574 - 19738: 649(ptr) AccessChain 5830 2592 - Store 19738 2574 - 19739: 649(ptr) AccessChain 5830 2595 - Store 19739 2574 - 19740: 649(ptr) AccessChain 5830 2598 - Store 19740 2574 - 19741: 649(ptr) AccessChain 5830 2601 - Store 19741 2574 - 19656: 649(ptr) AccessChain 5830 2604 - Store 19656 2574 - 14934: 149 Load 4727 - 11686: 508 Load 3305 - 11940: 510 SampledImage 14934 11686 - 7877: 29(fvec4) ImageSampleImplicitLod 11940 2935 - 15360: 148 Load 4743 - 15706: 508 Load 3305 - 11941: 511 SampledImage 15360 15706 - 7878: 26(ivec4) ImageSampleImplicitLod 11941 2821 - 15361: 147 Load 4807 - 15707: 508 Load 3305 - 11942: 512 SampledImage 15361 15707 - 7879: 23(ivec4) ImageSampleImplicitLod 11942 2151 - 15362: 150 Load 5042 - 15708: 508 Load 3305 - 11943: 513 SampledImage 15362 15708 - 7880: 29(fvec4) ImageSampleImplicitLod 11943 1825 - 15363: 151 Load 5058 - 15709: 508 Load 3305 - 11944: 514 SampledImage 15363 15709 - 7881: 26(ivec4) ImageSampleImplicitLod 11944 2028 - 15364: 152 Load 5122 - 15710: 508 Load 3305 - 11945: 515 SampledImage 15364 15710 - 7882: 23(ivec4) ImageSampleImplicitLod 11945 2684 - 15365: 153 Load 3967 - 15711: 508 Load 3305 - 11946: 516 SampledImage 15365 15711 - 7883: 29(fvec4) ImageSampleImplicitLod 11946 1660 - 15366: 154 Load 3983 - 15712: 508 Load 3305 - 11947: 517 SampledImage 15366 15712 - 7884: 26(ivec4) ImageSampleImplicitLod 11947 2174 - 15367: 155 Load 4047 - 15713: 508 Load 3305 - 11948: 518 SampledImage 15367 15713 - 7885: 23(ivec4) ImageSampleImplicitLod 11948 2476 - 15368: 156 Load 3789 - 15714: 508 Load 3305 - 11949: 519 SampledImage 15368 15714 - 7886: 29(fvec4) ImageSampleImplicitLod 11949 1660 - 15369: 157 Load 3805 - 15715: 508 Load 3305 - 11950: 520 SampledImage 15369 15715 - 7887: 26(ivec4) ImageSampleImplicitLod 11950 2174 - 15370: 158 Load 3869 - 15716: 508 Load 3305 - 12016: 521 SampledImage 15370 15716 - 7204: 23(ivec4) ImageSampleImplicitLod 12016 2476 - 20158: 666(ptr) AccessChain 5072 2571 - Store 20158 1284 - 19742: 650(ptr) AccessChain 5072 2574 - Store 19742 138 - 19848: 666(ptr) AccessChain 5072 2571 - 7967: 29(fvec4) Load 19848 + 24877: Label + 4104: 1669(ptr) Variable Function + 18803:1032(struct) FunctionCall 3317 + Store 4104 18803 + 13396: 666(ptr) AccessChain 4104 2571 + 7967: 29(fvec4) Load 13396 Store 4656 7967 - 16622: 650(ptr) AccessChain 5072 2574 + 16622: 650(ptr) AccessChain 4104 2574 11539: 13(float) Load 16622 Store 4112 11539 Return FunctionEnd + 3317:1032(struct) Function None 319 + 12442: Label + 5830: 1972(ptr) Variable Function + 5072: 1669(ptr) Variable Function + 22671: 649(ptr) AccessChain 5830 2574 + Store 22671 2574 + 20306: 649(ptr) AccessChain 5830 2577 + Store 20306 2574 + 20307: 649(ptr) AccessChain 5830 2580 + Store 20307 2574 + 20308: 649(ptr) AccessChain 5830 2583 + Store 20308 2574 + 20309: 649(ptr) AccessChain 5830 2586 + Store 20309 2574 + 20310: 649(ptr) AccessChain 5830 2589 + Store 20310 2574 + 20311: 649(ptr) AccessChain 5830 2571 + Store 20311 2574 + 20312: 649(ptr) AccessChain 5830 2592 + Store 20312 2574 + 20313: 649(ptr) AccessChain 5830 2595 + Store 20313 2574 + 20314: 649(ptr) AccessChain 5830 2598 + Store 20314 2574 + 20315: 649(ptr) AccessChain 5830 2601 + Store 20315 2574 + 20230: 649(ptr) AccessChain 5830 2604 + Store 20230 2574 + 15508: 149 Load 4727 + 12260: 508 Load 3305 + 12514: 510 SampledImage 15508 12260 + 21065: 29(fvec4) ImageSampleImplicitLod 12514 2935 + 9477: 148 Load 4743 + 16280: 508 Load 3305 + 12515: 511 SampledImage 9477 16280 + 21066: 26(ivec4) ImageSampleImplicitLod 12515 2821 + 9478: 147 Load 4807 + 16281: 508 Load 3305 + 12516: 512 SampledImage 9478 16281 + 21067: 23(ivec4) ImageSampleImplicitLod 12516 2151 + 9479: 150 Load 5042 + 16282: 508 Load 3305 + 12517: 513 SampledImage 9479 16282 + 21068: 29(fvec4) ImageSampleImplicitLod 12517 1825 + 9480: 151 Load 5058 + 16283: 508 Load 3305 + 12518: 514 SampledImage 9480 16283 + 21069: 26(ivec4) ImageSampleImplicitLod 12518 2028 + 9481: 152 Load 5122 + 16284: 508 Load 3305 + 12519: 515 SampledImage 9481 16284 + 21070: 23(ivec4) ImageSampleImplicitLod 12519 2684 + 9482: 153 Load 3967 + 16285: 508 Load 3305 + 12520: 516 SampledImage 9482 16285 + 21071: 29(fvec4) ImageSampleImplicitLod 12520 1660 + 9483: 154 Load 3983 + 16286: 508 Load 3305 + 12521: 517 SampledImage 9483 16286 + 21072: 26(ivec4) ImageSampleImplicitLod 12521 2174 + 9484: 155 Load 4047 + 16287: 508 Load 3305 + 12522: 518 SampledImage 9484 16287 + 21073: 23(ivec4) ImageSampleImplicitLod 12522 2476 + 9485: 156 Load 3789 + 16288: 508 Load 3305 + 12523: 519 SampledImage 9485 16288 + 21074: 29(fvec4) ImageSampleImplicitLod 12523 1660 + 9486: 157 Load 3805 + 16289: 508 Load 3305 + 12524: 520 SampledImage 9486 16289 + 21075: 26(ivec4) ImageSampleImplicitLod 12524 2174 + 9487: 158 Load 3869 + 16290: 508 Load 3305 + 12590: 521 SampledImage 9487 16290 + 20392: 23(ivec4) ImageSampleImplicitLod 12590 2476 + 14275: 666(ptr) AccessChain 5072 2571 + Store 14275 1284 + 20231: 650(ptr) AccessChain 5072 2574 + Store 20231 138 + 8692:1032(struct) Load 5072 + ReturnValue 8692 + FunctionEnd diff --git a/Test/baseResults/remap.hlsl.sample.basic.none.frag.out b/Test/baseResults/remap.hlsl.sample.basic.none.frag.out index 51ad1a8b..5af75db0 100644 --- a/Test/baseResults/remap.hlsl.sample.basic.none.frag.out +++ b/Test/baseResults/remap.hlsl.sample.basic.none.frag.out @@ -3,299 +3,310 @@ WARNING: 0:4: 'immediate sampler state' : unimplemented // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 191 +// Id's are bound by 198 Capability Shader Capability Sampled1D 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 180 184 + EntryPoint Fragment 4 "main" 188 192 ExecutionMode 4 OriginUpperLeft Name 4 "main" - Name 7 "MemberTest" - MemberName 7(MemberTest) 0 "Sample" - MemberName 7(MemberTest) 1 "CalculateLevelOfDetail" - MemberName 7(MemberTest) 2 "CalculateLevelOfDetailUnclamped" - MemberName 7(MemberTest) 3 "Gather" - MemberName 7(MemberTest) 4 "GetDimensions" - MemberName 7(MemberTest) 5 "GetSamplePosition" - MemberName 7(MemberTest) 6 "Load" - MemberName 7(MemberTest) 7 "SampleBias" - MemberName 7(MemberTest) 8 "SampleCmp" - MemberName 7(MemberTest) 9 "SampleCmpLevelZero" - MemberName 7(MemberTest) 10 "SampleGrad" - MemberName 7(MemberTest) 11 "SampleLevel" - Name 9 "mtest" - Name 38 "txval10" - Name 41 "g_tTex1df4" - Name 45 "g_sSamp" - Name 53 "txval11" - Name 56 "g_tTex1di4" - Name 66 "txval12" - Name 69 "g_tTex1du4" - Name 76 "txval20" - Name 79 "g_tTex2df4" - Name 87 "txval21" - Name 90 "g_tTex2di4" - Name 98 "txval22" - Name 101 "g_tTex2du4" - Name 110 "txval30" - Name 113 "g_tTex3df4" - Name 121 "txval31" - Name 124 "g_tTex3di4" - Name 131 "txval32" - Name 134 "g_tTex3du4" - Name 144 "txval40" - Name 147 "g_tTexcdf4" - Name 153 "txval41" - Name 156 "g_tTexcdi4" - Name 162 "txval42" - Name 165 "g_tTexcdu4" - Name 171 "PS_OUTPUT" - MemberName 171(PS_OUTPUT) 0 "Color" - MemberName 171(PS_OUTPUT) 1 "Depth" - Name 173 "psout" - Name 180 "Color" - Name 184 "Depth" - Name 188 "g_sSamp2d" - Name 189 "g_sSamp2D_b" - Name 190 "g_tTex1df4a" - Decorate 41(g_tTex1df4) DescriptorSet 0 - Decorate 41(g_tTex1df4) Binding 0 - Decorate 45(g_sSamp) DescriptorSet 0 - Decorate 45(g_sSamp) Binding 0 - Decorate 56(g_tTex1di4) DescriptorSet 0 - Decorate 69(g_tTex1du4) DescriptorSet 0 - Decorate 79(g_tTex2df4) DescriptorSet 0 - Decorate 90(g_tTex2di4) DescriptorSet 0 - Decorate 101(g_tTex2du4) DescriptorSet 0 - Decorate 113(g_tTex3df4) DescriptorSet 0 - Decorate 124(g_tTex3di4) DescriptorSet 0 - Decorate 134(g_tTex3du4) DescriptorSet 0 - Decorate 147(g_tTexcdf4) DescriptorSet 0 - Decorate 156(g_tTexcdi4) DescriptorSet 0 - Decorate 165(g_tTexcdu4) DescriptorSet 0 - Decorate 180(Color) Location 0 - Decorate 184(Depth) BuiltIn FragDepth - Decorate 188(g_sSamp2d) DescriptorSet 0 - Decorate 189(g_sSamp2D_b) DescriptorSet 0 - Decorate 190(g_tTex1df4a) DescriptorSet 0 - Decorate 190(g_tTex1df4a) Binding 1 + Name 8 "PS_OUTPUT" + MemberName 8(PS_OUTPUT) 0 "Color" + MemberName 8(PS_OUTPUT) 1 "Depth" + Name 10 "@main(" + Name 13 "MemberTest" + MemberName 13(MemberTest) 0 "Sample" + MemberName 13(MemberTest) 1 "CalculateLevelOfDetail" + MemberName 13(MemberTest) 2 "CalculateLevelOfDetailUnclamped" + MemberName 13(MemberTest) 3 "Gather" + MemberName 13(MemberTest) 4 "GetDimensions" + MemberName 13(MemberTest) 5 "GetSamplePosition" + MemberName 13(MemberTest) 6 "Load" + MemberName 13(MemberTest) 7 "SampleBias" + MemberName 13(MemberTest) 8 "SampleCmp" + MemberName 13(MemberTest) 9 "SampleCmpLevelZero" + MemberName 13(MemberTest) 10 "SampleGrad" + MemberName 13(MemberTest) 11 "SampleLevel" + Name 15 "mtest" + Name 42 "txval10" + Name 45 "g_tTex1df4" + Name 49 "g_sSamp" + Name 57 "txval11" + Name 60 "g_tTex1di4" + Name 70 "txval12" + Name 73 "g_tTex1du4" + Name 80 "txval20" + Name 83 "g_tTex2df4" + Name 91 "txval21" + Name 94 "g_tTex2di4" + Name 102 "txval22" + Name 105 "g_tTex2du4" + Name 114 "txval30" + Name 117 "g_tTex3df4" + Name 125 "txval31" + Name 128 "g_tTex3di4" + Name 135 "txval32" + Name 138 "g_tTex3du4" + Name 148 "txval40" + Name 151 "g_tTexcdf4" + Name 157 "txval41" + Name 160 "g_tTexcdi4" + Name 166 "txval42" + Name 169 "g_tTexcdu4" + Name 176 "psout" + Name 185 "flattenTemp" + Name 188 "Color" + Name 192 "Depth" + Name 195 "g_sSamp2d" + Name 196 "g_sSamp2D_b" + Name 197 "g_tTex1df4a" + Decorate 45(g_tTex1df4) DescriptorSet 0 + Decorate 45(g_tTex1df4) Binding 0 + Decorate 49(g_sSamp) DescriptorSet 0 + Decorate 49(g_sSamp) Binding 0 + Decorate 60(g_tTex1di4) DescriptorSet 0 + Decorate 73(g_tTex1du4) DescriptorSet 0 + Decorate 83(g_tTex2df4) DescriptorSet 0 + Decorate 94(g_tTex2di4) DescriptorSet 0 + Decorate 105(g_tTex2du4) DescriptorSet 0 + Decorate 117(g_tTex3df4) DescriptorSet 0 + Decorate 128(g_tTex3di4) DescriptorSet 0 + Decorate 138(g_tTex3du4) DescriptorSet 0 + Decorate 151(g_tTexcdf4) DescriptorSet 0 + Decorate 160(g_tTexcdi4) DescriptorSet 0 + Decorate 169(g_tTexcdu4) DescriptorSet 0 + Decorate 188(Color) Location 0 + Decorate 192(Depth) BuiltIn FragDepth + Decorate 195(g_sSamp2d) DescriptorSet 0 + Decorate 196(g_sSamp2D_b) DescriptorSet 0 + Decorate 197(g_tTex1df4a) DescriptorSet 0 + Decorate 197(g_tTex1df4a) Binding 1 2: TypeVoid 3: TypeFunction 2 - 6: TypeInt 32 1 - 7(MemberTest): TypeStruct 6(int) 6(int) 6(int) 6(int) 6(int) 6(int) 6(int) 6(int) 6(int) 6(int) 6(int) 6(int) - 8: TypePointer Function 7(MemberTest) - 10: 6(int) Constant 1 - 11: TypePointer Function 6(int) - 13: 6(int) Constant 2 - 15: 6(int) Constant 3 - 17: 6(int) Constant 4 - 19: 6(int) Constant 5 - 21: 6(int) Constant 6 - 23: 6(int) Constant 0 - 25: 6(int) Constant 7 - 27: 6(int) Constant 8 - 29: 6(int) Constant 9 - 31: 6(int) Constant 10 - 33: 6(int) Constant 11 - 35: TypeFloat 32 - 36: TypeVector 35(float) 4 - 37: TypePointer Function 36(fvec4) - 39: TypeImage 35(float) 1D sampled format:Unknown - 40: TypePointer UniformConstant 39 - 41(g_tTex1df4): 40(ptr) Variable UniformConstant - 43: TypeSampler + 6: TypeFloat 32 + 7: TypeVector 6(float) 4 + 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) + 9: TypeFunction 8(PS_OUTPUT) + 12: TypeInt 32 1 + 13(MemberTest): TypeStruct 12(int) 12(int) 12(int) 12(int) 12(int) 12(int) 12(int) 12(int) 12(int) 12(int) 12(int) 12(int) + 14: TypePointer Function 13(MemberTest) + 16: 12(int) Constant 1 + 17: TypePointer Function 12(int) + 19: 12(int) Constant 2 + 21: 12(int) Constant 3 + 23: 12(int) Constant 4 + 25: 12(int) Constant 5 + 27: 12(int) Constant 6 + 29: 12(int) Constant 0 + 31: 12(int) Constant 7 + 33: 12(int) Constant 8 + 35: 12(int) Constant 9 + 37: 12(int) Constant 10 + 39: 12(int) Constant 11 + 41: TypePointer Function 7(fvec4) + 43: TypeImage 6(float) 1D sampled format:Unknown 44: TypePointer UniformConstant 43 - 45(g_sSamp): 44(ptr) Variable UniformConstant - 47: TypeSampledImage 39 - 49: 35(float) Constant 1036831949 - 51: TypeVector 6(int) 4 - 52: TypePointer Function 51(ivec4) - 54: TypeImage 6(int) 1D sampled format:Unknown - 55: TypePointer UniformConstant 54 - 56(g_tTex1di4): 55(ptr) Variable UniformConstant - 59: TypeSampledImage 54 - 61: 35(float) Constant 1045220557 - 63: TypeInt 32 0 - 64: TypeVector 63(int) 4 - 65: TypePointer Function 64(ivec4) - 67: TypeImage 63(int) 1D sampled format:Unknown - 68: TypePointer UniformConstant 67 - 69(g_tTex1du4): 68(ptr) Variable UniformConstant - 72: TypeSampledImage 67 - 74: 35(float) Constant 1050253722 - 77: TypeImage 35(float) 2D sampled format:Unknown - 78: TypePointer UniformConstant 77 - 79(g_tTex2df4): 78(ptr) Variable UniformConstant - 82: TypeSampledImage 77 - 84: TypeVector 35(float) 2 - 85: 84(fvec2) ConstantComposite 49 61 - 88: TypeImage 6(int) 2D sampled format:Unknown - 89: TypePointer UniformConstant 88 - 90(g_tTex2di4): 89(ptr) Variable UniformConstant - 93: TypeSampledImage 88 - 95: 35(float) Constant 1053609165 - 96: 84(fvec2) ConstantComposite 74 95 - 99: TypeImage 63(int) 2D sampled format:Unknown - 100: TypePointer UniformConstant 99 - 101(g_tTex2du4): 100(ptr) Variable UniformConstant - 104: TypeSampledImage 99 - 106: 35(float) Constant 1056964608 - 107: 35(float) Constant 1058642330 - 108: 84(fvec2) ConstantComposite 106 107 - 111: TypeImage 35(float) 3D sampled format:Unknown - 112: TypePointer UniformConstant 111 - 113(g_tTex3df4): 112(ptr) Variable UniformConstant - 116: TypeSampledImage 111 - 118: TypeVector 35(float) 3 - 119: 118(fvec3) ConstantComposite 49 61 74 - 122: TypeImage 6(int) 3D sampled format:Unknown - 123: TypePointer UniformConstant 122 - 124(g_tTex3di4): 123(ptr) Variable UniformConstant - 127: TypeSampledImage 122 - 129: 118(fvec3) ConstantComposite 95 106 107 - 132: TypeImage 63(int) 3D sampled format:Unknown - 133: TypePointer UniformConstant 132 - 134(g_tTex3du4): 133(ptr) Variable UniformConstant - 137: TypeSampledImage 132 - 139: 35(float) Constant 1060320051 - 140: 35(float) Constant 1061997773 - 141: 35(float) Constant 1063675494 - 142: 118(fvec3) ConstantComposite 139 140 141 - 145: TypeImage 35(float) Cube sampled format:Unknown - 146: TypePointer UniformConstant 145 - 147(g_tTexcdf4): 146(ptr) Variable UniformConstant - 150: TypeSampledImage 145 - 154: TypeImage 6(int) Cube sampled format:Unknown - 155: TypePointer UniformConstant 154 - 156(g_tTexcdi4): 155(ptr) Variable UniformConstant - 159: TypeSampledImage 154 - 163: TypeImage 63(int) Cube sampled format:Unknown - 164: TypePointer UniformConstant 163 - 165(g_tTexcdu4): 164(ptr) Variable UniformConstant - 168: TypeSampledImage 163 - 171(PS_OUTPUT): TypeStruct 36(fvec4) 35(float) - 172: TypePointer Function 171(PS_OUTPUT) - 174: 35(float) Constant 1065353216 - 175: 36(fvec4) ConstantComposite 174 174 174 174 - 177: TypePointer Function 35(float) - 179: TypePointer Output 36(fvec4) - 180(Color): 179(ptr) Variable Output - 183: TypePointer Output 35(float) - 184(Depth): 183(ptr) Variable Output - 188(g_sSamp2d): 44(ptr) Variable UniformConstant -189(g_sSamp2D_b): 44(ptr) Variable UniformConstant -190(g_tTex1df4a): 40(ptr) Variable UniformConstant + 45(g_tTex1df4): 44(ptr) Variable UniformConstant + 47: TypeSampler + 48: TypePointer UniformConstant 47 + 49(g_sSamp): 48(ptr) Variable UniformConstant + 51: TypeSampledImage 43 + 53: 6(float) Constant 1036831949 + 55: TypeVector 12(int) 4 + 56: TypePointer Function 55(ivec4) + 58: TypeImage 12(int) 1D sampled format:Unknown + 59: TypePointer UniformConstant 58 + 60(g_tTex1di4): 59(ptr) Variable UniformConstant + 63: TypeSampledImage 58 + 65: 6(float) Constant 1045220557 + 67: TypeInt 32 0 + 68: TypeVector 67(int) 4 + 69: TypePointer Function 68(ivec4) + 71: TypeImage 67(int) 1D sampled format:Unknown + 72: TypePointer UniformConstant 71 + 73(g_tTex1du4): 72(ptr) Variable UniformConstant + 76: TypeSampledImage 71 + 78: 6(float) Constant 1050253722 + 81: TypeImage 6(float) 2D sampled format:Unknown + 82: TypePointer UniformConstant 81 + 83(g_tTex2df4): 82(ptr) Variable UniformConstant + 86: TypeSampledImage 81 + 88: TypeVector 6(float) 2 + 89: 88(fvec2) ConstantComposite 53 65 + 92: TypeImage 12(int) 2D sampled format:Unknown + 93: TypePointer UniformConstant 92 + 94(g_tTex2di4): 93(ptr) Variable UniformConstant + 97: TypeSampledImage 92 + 99: 6(float) Constant 1053609165 + 100: 88(fvec2) ConstantComposite 78 99 + 103: TypeImage 67(int) 2D sampled format:Unknown + 104: TypePointer UniformConstant 103 + 105(g_tTex2du4): 104(ptr) Variable UniformConstant + 108: TypeSampledImage 103 + 110: 6(float) Constant 1056964608 + 111: 6(float) Constant 1058642330 + 112: 88(fvec2) ConstantComposite 110 111 + 115: TypeImage 6(float) 3D sampled format:Unknown + 116: TypePointer UniformConstant 115 + 117(g_tTex3df4): 116(ptr) Variable UniformConstant + 120: TypeSampledImage 115 + 122: TypeVector 6(float) 3 + 123: 122(fvec3) ConstantComposite 53 65 78 + 126: TypeImage 12(int) 3D sampled format:Unknown + 127: TypePointer UniformConstant 126 + 128(g_tTex3di4): 127(ptr) Variable UniformConstant + 131: TypeSampledImage 126 + 133: 122(fvec3) ConstantComposite 99 110 111 + 136: TypeImage 67(int) 3D sampled format:Unknown + 137: TypePointer UniformConstant 136 + 138(g_tTex3du4): 137(ptr) Variable UniformConstant + 141: TypeSampledImage 136 + 143: 6(float) Constant 1060320051 + 144: 6(float) Constant 1061997773 + 145: 6(float) Constant 1063675494 + 146: 122(fvec3) ConstantComposite 143 144 145 + 149: TypeImage 6(float) Cube sampled format:Unknown + 150: TypePointer UniformConstant 149 + 151(g_tTexcdf4): 150(ptr) Variable UniformConstant + 154: TypeSampledImage 149 + 158: TypeImage 12(int) Cube sampled format:Unknown + 159: TypePointer UniformConstant 158 + 160(g_tTexcdi4): 159(ptr) Variable UniformConstant + 163: TypeSampledImage 158 + 167: TypeImage 67(int) Cube sampled format:Unknown + 168: TypePointer UniformConstant 167 + 169(g_tTexcdu4): 168(ptr) Variable UniformConstant + 172: TypeSampledImage 167 + 175: TypePointer Function 8(PS_OUTPUT) + 177: 6(float) Constant 1065353216 + 178: 7(fvec4) ConstantComposite 177 177 177 177 + 180: TypePointer Function 6(float) + 187: TypePointer Output 7(fvec4) + 188(Color): 187(ptr) Variable Output + 191: TypePointer Output 6(float) + 192(Depth): 191(ptr) Variable Output + 195(g_sSamp2d): 48(ptr) Variable UniformConstant +196(g_sSamp2D_b): 48(ptr) Variable UniformConstant +197(g_tTex1df4a): 44(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label - 9(mtest): 8(ptr) Variable Function - 38(txval10): 37(ptr) Variable Function - 53(txval11): 52(ptr) Variable Function - 66(txval12): 65(ptr) Variable Function - 76(txval20): 37(ptr) Variable Function - 87(txval21): 52(ptr) Variable Function - 98(txval22): 65(ptr) Variable Function - 110(txval30): 37(ptr) Variable Function - 121(txval31): 52(ptr) Variable Function - 131(txval32): 65(ptr) Variable Function - 144(txval40): 37(ptr) Variable Function - 153(txval41): 52(ptr) Variable Function - 162(txval42): 65(ptr) Variable Function - 173(psout): 172(ptr) Variable Function - 12: 11(ptr) AccessChain 9(mtest) 10 - Store 12 10 - 14: 11(ptr) AccessChain 9(mtest) 13 - Store 14 10 - 16: 11(ptr) AccessChain 9(mtest) 15 - Store 16 10 - 18: 11(ptr) AccessChain 9(mtest) 17 - Store 18 10 - 20: 11(ptr) AccessChain 9(mtest) 19 - Store 20 10 - 22: 11(ptr) AccessChain 9(mtest) 21 - Store 22 10 - 24: 11(ptr) AccessChain 9(mtest) 23 - Store 24 10 - 26: 11(ptr) AccessChain 9(mtest) 25 - Store 26 10 - 28: 11(ptr) AccessChain 9(mtest) 27 - Store 28 10 - 30: 11(ptr) AccessChain 9(mtest) 29 - Store 30 10 - 32: 11(ptr) AccessChain 9(mtest) 31 - Store 32 10 - 34: 11(ptr) AccessChain 9(mtest) 33 - Store 34 10 - 42: 39 Load 41(g_tTex1df4) - 46: 43 Load 45(g_sSamp) - 48: 47 SampledImage 42 46 - 50: 36(fvec4) ImageSampleImplicitLod 48 49 - Store 38(txval10) 50 - 57: 54 Load 56(g_tTex1di4) - 58: 43 Load 45(g_sSamp) - 60: 59 SampledImage 57 58 - 62: 51(ivec4) ImageSampleImplicitLod 60 61 - Store 53(txval11) 62 - 70: 67 Load 69(g_tTex1du4) - 71: 43 Load 45(g_sSamp) - 73: 72 SampledImage 70 71 - 75: 64(ivec4) ImageSampleImplicitLod 73 74 - Store 66(txval12) 75 - 80: 77 Load 79(g_tTex2df4) - 81: 43 Load 45(g_sSamp) - 83: 82 SampledImage 80 81 - 86: 36(fvec4) ImageSampleImplicitLod 83 85 - Store 76(txval20) 86 - 91: 88 Load 90(g_tTex2di4) - 92: 43 Load 45(g_sSamp) - 94: 93 SampledImage 91 92 - 97: 51(ivec4) ImageSampleImplicitLod 94 96 - Store 87(txval21) 97 - 102: 99 Load 101(g_tTex2du4) - 103: 43 Load 45(g_sSamp) - 105: 104 SampledImage 102 103 - 109: 64(ivec4) ImageSampleImplicitLod 105 108 - Store 98(txval22) 109 - 114: 111 Load 113(g_tTex3df4) - 115: 43 Load 45(g_sSamp) - 117: 116 SampledImage 114 115 - 120: 36(fvec4) ImageSampleImplicitLod 117 119 - Store 110(txval30) 120 - 125: 122 Load 124(g_tTex3di4) - 126: 43 Load 45(g_sSamp) - 128: 127 SampledImage 125 126 - 130: 51(ivec4) ImageSampleImplicitLod 128 129 - Store 121(txval31) 130 - 135: 132 Load 134(g_tTex3du4) - 136: 43 Load 45(g_sSamp) - 138: 137 SampledImage 135 136 - 143: 64(ivec4) ImageSampleImplicitLod 138 142 - Store 131(txval32) 143 - 148: 145 Load 147(g_tTexcdf4) - 149: 43 Load 45(g_sSamp) - 151: 150 SampledImage 148 149 - 152: 36(fvec4) ImageSampleImplicitLod 151 119 - Store 144(txval40) 152 - 157: 154 Load 156(g_tTexcdi4) - 158: 43 Load 45(g_sSamp) - 160: 159 SampledImage 157 158 - 161: 51(ivec4) ImageSampleImplicitLod 160 129 - Store 153(txval41) 161 - 166: 163 Load 165(g_tTexcdu4) - 167: 43 Load 45(g_sSamp) - 169: 168 SampledImage 166 167 - 170: 64(ivec4) ImageSampleImplicitLod 169 142 - Store 162(txval42) 170 - 176: 37(ptr) AccessChain 173(psout) 23 - Store 176 175 - 178: 177(ptr) AccessChain 173(psout) 10 - Store 178 174 - 181: 37(ptr) AccessChain 173(psout) 23 - 182: 36(fvec4) Load 181 - Store 180(Color) 182 - 185: 177(ptr) AccessChain 173(psout) 10 - 186: 35(float) Load 185 - Store 184(Depth) 186 +185(flattenTemp): 175(ptr) Variable Function + 186:8(PS_OUTPUT) FunctionCall 10(@main() + Store 185(flattenTemp) 186 + 189: 41(ptr) AccessChain 185(flattenTemp) 29 + 190: 7(fvec4) Load 189 + Store 188(Color) 190 + 193: 180(ptr) AccessChain 185(flattenTemp) 16 + 194: 6(float) Load 193 + Store 192(Depth) 194 Return FunctionEnd + 10(@main():8(PS_OUTPUT) Function None 9 + 11: Label + 15(mtest): 14(ptr) Variable Function + 42(txval10): 41(ptr) Variable Function + 57(txval11): 56(ptr) Variable Function + 70(txval12): 69(ptr) Variable Function + 80(txval20): 41(ptr) Variable Function + 91(txval21): 56(ptr) Variable Function + 102(txval22): 69(ptr) Variable Function + 114(txval30): 41(ptr) Variable Function + 125(txval31): 56(ptr) Variable Function + 135(txval32): 69(ptr) Variable Function + 148(txval40): 41(ptr) Variable Function + 157(txval41): 56(ptr) Variable Function + 166(txval42): 69(ptr) Variable Function + 176(psout): 175(ptr) Variable Function + 18: 17(ptr) AccessChain 15(mtest) 16 + Store 18 16 + 20: 17(ptr) AccessChain 15(mtest) 19 + Store 20 16 + 22: 17(ptr) AccessChain 15(mtest) 21 + Store 22 16 + 24: 17(ptr) AccessChain 15(mtest) 23 + Store 24 16 + 26: 17(ptr) AccessChain 15(mtest) 25 + Store 26 16 + 28: 17(ptr) AccessChain 15(mtest) 27 + Store 28 16 + 30: 17(ptr) AccessChain 15(mtest) 29 + Store 30 16 + 32: 17(ptr) AccessChain 15(mtest) 31 + Store 32 16 + 34: 17(ptr) AccessChain 15(mtest) 33 + Store 34 16 + 36: 17(ptr) AccessChain 15(mtest) 35 + Store 36 16 + 38: 17(ptr) AccessChain 15(mtest) 37 + Store 38 16 + 40: 17(ptr) AccessChain 15(mtest) 39 + Store 40 16 + 46: 43 Load 45(g_tTex1df4) + 50: 47 Load 49(g_sSamp) + 52: 51 SampledImage 46 50 + 54: 7(fvec4) ImageSampleImplicitLod 52 53 + Store 42(txval10) 54 + 61: 58 Load 60(g_tTex1di4) + 62: 47 Load 49(g_sSamp) + 64: 63 SampledImage 61 62 + 66: 55(ivec4) ImageSampleImplicitLod 64 65 + Store 57(txval11) 66 + 74: 71 Load 73(g_tTex1du4) + 75: 47 Load 49(g_sSamp) + 77: 76 SampledImage 74 75 + 79: 68(ivec4) ImageSampleImplicitLod 77 78 + Store 70(txval12) 79 + 84: 81 Load 83(g_tTex2df4) + 85: 47 Load 49(g_sSamp) + 87: 86 SampledImage 84 85 + 90: 7(fvec4) ImageSampleImplicitLod 87 89 + Store 80(txval20) 90 + 95: 92 Load 94(g_tTex2di4) + 96: 47 Load 49(g_sSamp) + 98: 97 SampledImage 95 96 + 101: 55(ivec4) ImageSampleImplicitLod 98 100 + Store 91(txval21) 101 + 106: 103 Load 105(g_tTex2du4) + 107: 47 Load 49(g_sSamp) + 109: 108 SampledImage 106 107 + 113: 68(ivec4) ImageSampleImplicitLod 109 112 + Store 102(txval22) 113 + 118: 115 Load 117(g_tTex3df4) + 119: 47 Load 49(g_sSamp) + 121: 120 SampledImage 118 119 + 124: 7(fvec4) ImageSampleImplicitLod 121 123 + Store 114(txval30) 124 + 129: 126 Load 128(g_tTex3di4) + 130: 47 Load 49(g_sSamp) + 132: 131 SampledImage 129 130 + 134: 55(ivec4) ImageSampleImplicitLod 132 133 + Store 125(txval31) 134 + 139: 136 Load 138(g_tTex3du4) + 140: 47 Load 49(g_sSamp) + 142: 141 SampledImage 139 140 + 147: 68(ivec4) ImageSampleImplicitLod 142 146 + Store 135(txval32) 147 + 152: 149 Load 151(g_tTexcdf4) + 153: 47 Load 49(g_sSamp) + 155: 154 SampledImage 152 153 + 156: 7(fvec4) ImageSampleImplicitLod 155 123 + Store 148(txval40) 156 + 161: 158 Load 160(g_tTexcdi4) + 162: 47 Load 49(g_sSamp) + 164: 163 SampledImage 161 162 + 165: 55(ivec4) ImageSampleImplicitLod 164 133 + Store 157(txval41) 165 + 170: 167 Load 169(g_tTexcdu4) + 171: 47 Load 49(g_sSamp) + 173: 172 SampledImage 170 171 + 174: 68(ivec4) ImageSampleImplicitLod 173 146 + Store 166(txval42) 174 + 179: 41(ptr) AccessChain 176(psout) 29 + Store 179 178 + 181: 180(ptr) AccessChain 176(psout) 16 + Store 181 177 + 182:8(PS_OUTPUT) Load 176(psout) + ReturnValue 182 + FunctionEnd diff --git a/Test/baseResults/remap.hlsl.sample.basic.strip.frag.out b/Test/baseResults/remap.hlsl.sample.basic.strip.frag.out index f95d7eff..d76bdd93 100644 --- a/Test/baseResults/remap.hlsl.sample.basic.strip.frag.out +++ b/Test/baseResults/remap.hlsl.sample.basic.strip.frag.out @@ -3,250 +3,259 @@ WARNING: 0:4: 'immediate sampler state' : unimplemented // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 191 +// Id's are bound by 198 Capability Shader Capability Sampled1D 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 180 184 + EntryPoint Fragment 4 "main" 188 192 ExecutionMode 4 OriginUpperLeft - Decorate 41 DescriptorSet 0 - Decorate 41 Binding 0 Decorate 45 DescriptorSet 0 Decorate 45 Binding 0 - Decorate 56 DescriptorSet 0 - Decorate 69 DescriptorSet 0 - Decorate 79 DescriptorSet 0 - Decorate 90 DescriptorSet 0 - Decorate 101 DescriptorSet 0 - Decorate 113 DescriptorSet 0 - Decorate 124 DescriptorSet 0 - Decorate 134 DescriptorSet 0 - Decorate 147 DescriptorSet 0 - Decorate 156 DescriptorSet 0 - Decorate 165 DescriptorSet 0 - Decorate 180 Location 0 - Decorate 184 BuiltIn FragDepth - Decorate 188 DescriptorSet 0 - Decorate 189 DescriptorSet 0 - Decorate 190 DescriptorSet 0 - Decorate 190 Binding 1 + Decorate 49 DescriptorSet 0 + Decorate 49 Binding 0 + Decorate 60 DescriptorSet 0 + Decorate 73 DescriptorSet 0 + Decorate 83 DescriptorSet 0 + Decorate 94 DescriptorSet 0 + Decorate 105 DescriptorSet 0 + Decorate 117 DescriptorSet 0 + Decorate 128 DescriptorSet 0 + Decorate 138 DescriptorSet 0 + Decorate 151 DescriptorSet 0 + Decorate 160 DescriptorSet 0 + Decorate 169 DescriptorSet 0 + Decorate 188 Location 0 + Decorate 192 BuiltIn FragDepth + Decorate 195 DescriptorSet 0 + Decorate 196 DescriptorSet 0 + Decorate 197 DescriptorSet 0 + Decorate 197 Binding 1 2: TypeVoid 3: TypeFunction 2 - 6: TypeInt 32 1 - 7: TypeStruct 6(int) 6(int) 6(int) 6(int) 6(int) 6(int) 6(int) 6(int) 6(int) 6(int) 6(int) 6(int) - 8: TypePointer Function 7(struct) - 10: 6(int) Constant 1 - 11: TypePointer Function 6(int) - 13: 6(int) Constant 2 - 15: 6(int) Constant 3 - 17: 6(int) Constant 4 - 19: 6(int) Constant 5 - 21: 6(int) Constant 6 - 23: 6(int) Constant 0 - 25: 6(int) Constant 7 - 27: 6(int) Constant 8 - 29: 6(int) Constant 9 - 31: 6(int) Constant 10 - 33: 6(int) Constant 11 - 35: TypeFloat 32 - 36: TypeVector 35(float) 4 - 37: TypePointer Function 36(fvec4) - 39: TypeImage 35(float) 1D sampled format:Unknown - 40: TypePointer UniformConstant 39 - 41: 40(ptr) Variable UniformConstant - 43: TypeSampler + 6: TypeFloat 32 + 7: TypeVector 6(float) 4 + 8: TypeStruct 7(fvec4) 6(float) + 9: TypeFunction 8(struct) + 12: TypeInt 32 1 + 13: TypeStruct 12(int) 12(int) 12(int) 12(int) 12(int) 12(int) 12(int) 12(int) 12(int) 12(int) 12(int) 12(int) + 14: TypePointer Function 13(struct) + 16: 12(int) Constant 1 + 17: TypePointer Function 12(int) + 19: 12(int) Constant 2 + 21: 12(int) Constant 3 + 23: 12(int) Constant 4 + 25: 12(int) Constant 5 + 27: 12(int) Constant 6 + 29: 12(int) Constant 0 + 31: 12(int) Constant 7 + 33: 12(int) Constant 8 + 35: 12(int) Constant 9 + 37: 12(int) Constant 10 + 39: 12(int) Constant 11 + 41: TypePointer Function 7(fvec4) + 43: TypeImage 6(float) 1D sampled format:Unknown 44: TypePointer UniformConstant 43 45: 44(ptr) Variable UniformConstant - 47: TypeSampledImage 39 - 49: 35(float) Constant 1036831949 - 51: TypeVector 6(int) 4 - 52: TypePointer Function 51(ivec4) - 54: TypeImage 6(int) 1D sampled format:Unknown - 55: TypePointer UniformConstant 54 - 56: 55(ptr) Variable UniformConstant - 59: TypeSampledImage 54 - 61: 35(float) Constant 1045220557 - 63: TypeInt 32 0 - 64: TypeVector 63(int) 4 - 65: TypePointer Function 64(ivec4) - 67: TypeImage 63(int) 1D sampled format:Unknown - 68: TypePointer UniformConstant 67 - 69: 68(ptr) Variable UniformConstant - 72: TypeSampledImage 67 - 74: 35(float) Constant 1050253722 - 77: TypeImage 35(float) 2D sampled format:Unknown - 78: TypePointer UniformConstant 77 - 79: 78(ptr) Variable UniformConstant - 82: TypeSampledImage 77 - 84: TypeVector 35(float) 2 - 85: 84(fvec2) ConstantComposite 49 61 - 88: TypeImage 6(int) 2D sampled format:Unknown - 89: TypePointer UniformConstant 88 - 90: 89(ptr) Variable UniformConstant - 93: TypeSampledImage 88 - 95: 35(float) Constant 1053609165 - 96: 84(fvec2) ConstantComposite 74 95 - 99: TypeImage 63(int) 2D sampled format:Unknown - 100: TypePointer UniformConstant 99 - 101: 100(ptr) Variable UniformConstant - 104: TypeSampledImage 99 - 106: 35(float) Constant 1056964608 - 107: 35(float) Constant 1058642330 - 108: 84(fvec2) ConstantComposite 106 107 - 111: TypeImage 35(float) 3D sampled format:Unknown - 112: TypePointer UniformConstant 111 - 113: 112(ptr) Variable UniformConstant - 116: TypeSampledImage 111 - 118: TypeVector 35(float) 3 - 119: 118(fvec3) ConstantComposite 49 61 74 - 122: TypeImage 6(int) 3D sampled format:Unknown - 123: TypePointer UniformConstant 122 - 124: 123(ptr) Variable UniformConstant - 127: TypeSampledImage 122 - 129: 118(fvec3) ConstantComposite 95 106 107 - 132: TypeImage 63(int) 3D sampled format:Unknown - 133: TypePointer UniformConstant 132 - 134: 133(ptr) Variable UniformConstant - 137: TypeSampledImage 132 - 139: 35(float) Constant 1060320051 - 140: 35(float) Constant 1061997773 - 141: 35(float) Constant 1063675494 - 142: 118(fvec3) ConstantComposite 139 140 141 - 145: TypeImage 35(float) Cube sampled format:Unknown - 146: TypePointer UniformConstant 145 - 147: 146(ptr) Variable UniformConstant - 150: TypeSampledImage 145 - 154: TypeImage 6(int) Cube sampled format:Unknown - 155: TypePointer UniformConstant 154 - 156: 155(ptr) Variable UniformConstant - 159: TypeSampledImage 154 - 163: TypeImage 63(int) Cube sampled format:Unknown - 164: TypePointer UniformConstant 163 - 165: 164(ptr) Variable UniformConstant - 168: TypeSampledImage 163 - 171: TypeStruct 36(fvec4) 35(float) - 172: TypePointer Function 171(struct) - 174: 35(float) Constant 1065353216 - 175: 36(fvec4) ConstantComposite 174 174 174 174 - 177: TypePointer Function 35(float) - 179: TypePointer Output 36(fvec4) - 180: 179(ptr) Variable Output - 183: TypePointer Output 35(float) - 184: 183(ptr) Variable Output - 188: 44(ptr) Variable UniformConstant - 189: 44(ptr) Variable UniformConstant - 190: 40(ptr) Variable UniformConstant + 47: TypeSampler + 48: TypePointer UniformConstant 47 + 49: 48(ptr) Variable UniformConstant + 51: TypeSampledImage 43 + 53: 6(float) Constant 1036831949 + 55: TypeVector 12(int) 4 + 56: TypePointer Function 55(ivec4) + 58: TypeImage 12(int) 1D sampled format:Unknown + 59: TypePointer UniformConstant 58 + 60: 59(ptr) Variable UniformConstant + 63: TypeSampledImage 58 + 65: 6(float) Constant 1045220557 + 67: TypeInt 32 0 + 68: TypeVector 67(int) 4 + 69: TypePointer Function 68(ivec4) + 71: TypeImage 67(int) 1D sampled format:Unknown + 72: TypePointer UniformConstant 71 + 73: 72(ptr) Variable UniformConstant + 76: TypeSampledImage 71 + 78: 6(float) Constant 1050253722 + 81: TypeImage 6(float) 2D sampled format:Unknown + 82: TypePointer UniformConstant 81 + 83: 82(ptr) Variable UniformConstant + 86: TypeSampledImage 81 + 88: TypeVector 6(float) 2 + 89: 88(fvec2) ConstantComposite 53 65 + 92: TypeImage 12(int) 2D sampled format:Unknown + 93: TypePointer UniformConstant 92 + 94: 93(ptr) Variable UniformConstant + 97: TypeSampledImage 92 + 99: 6(float) Constant 1053609165 + 100: 88(fvec2) ConstantComposite 78 99 + 103: TypeImage 67(int) 2D sampled format:Unknown + 104: TypePointer UniformConstant 103 + 105: 104(ptr) Variable UniformConstant + 108: TypeSampledImage 103 + 110: 6(float) Constant 1056964608 + 111: 6(float) Constant 1058642330 + 112: 88(fvec2) ConstantComposite 110 111 + 115: TypeImage 6(float) 3D sampled format:Unknown + 116: TypePointer UniformConstant 115 + 117: 116(ptr) Variable UniformConstant + 120: TypeSampledImage 115 + 122: TypeVector 6(float) 3 + 123: 122(fvec3) ConstantComposite 53 65 78 + 126: TypeImage 12(int) 3D sampled format:Unknown + 127: TypePointer UniformConstant 126 + 128: 127(ptr) Variable UniformConstant + 131: TypeSampledImage 126 + 133: 122(fvec3) ConstantComposite 99 110 111 + 136: TypeImage 67(int) 3D sampled format:Unknown + 137: TypePointer UniformConstant 136 + 138: 137(ptr) Variable UniformConstant + 141: TypeSampledImage 136 + 143: 6(float) Constant 1060320051 + 144: 6(float) Constant 1061997773 + 145: 6(float) Constant 1063675494 + 146: 122(fvec3) ConstantComposite 143 144 145 + 149: TypeImage 6(float) Cube sampled format:Unknown + 150: TypePointer UniformConstant 149 + 151: 150(ptr) Variable UniformConstant + 154: TypeSampledImage 149 + 158: TypeImage 12(int) Cube sampled format:Unknown + 159: TypePointer UniformConstant 158 + 160: 159(ptr) Variable UniformConstant + 163: TypeSampledImage 158 + 167: TypeImage 67(int) Cube sampled format:Unknown + 168: TypePointer UniformConstant 167 + 169: 168(ptr) Variable UniformConstant + 172: TypeSampledImage 167 + 175: TypePointer Function 8(struct) + 177: 6(float) Constant 1065353216 + 178: 7(fvec4) ConstantComposite 177 177 177 177 + 180: TypePointer Function 6(float) + 187: TypePointer Output 7(fvec4) + 188: 187(ptr) Variable Output + 191: TypePointer Output 6(float) + 192: 191(ptr) Variable Output + 195: 48(ptr) Variable UniformConstant + 196: 48(ptr) Variable UniformConstant + 197: 44(ptr) Variable UniformConstant 4: 2 Function None 3 5: Label - 9: 8(ptr) Variable Function - 38: 37(ptr) Variable Function - 53: 52(ptr) Variable Function - 66: 65(ptr) Variable Function - 76: 37(ptr) Variable Function - 87: 52(ptr) Variable Function - 98: 65(ptr) Variable Function - 110: 37(ptr) Variable Function - 121: 52(ptr) Variable Function - 131: 65(ptr) Variable Function - 144: 37(ptr) Variable Function - 153: 52(ptr) Variable Function - 162: 65(ptr) Variable Function - 173: 172(ptr) Variable Function - 12: 11(ptr) AccessChain 9 10 - Store 12 10 - 14: 11(ptr) AccessChain 9 13 - Store 14 10 - 16: 11(ptr) AccessChain 9 15 - Store 16 10 - 18: 11(ptr) AccessChain 9 17 - Store 18 10 - 20: 11(ptr) AccessChain 9 19 - Store 20 10 - 22: 11(ptr) AccessChain 9 21 - Store 22 10 - 24: 11(ptr) AccessChain 9 23 - Store 24 10 - 26: 11(ptr) AccessChain 9 25 - Store 26 10 - 28: 11(ptr) AccessChain 9 27 - Store 28 10 - 30: 11(ptr) AccessChain 9 29 - Store 30 10 - 32: 11(ptr) AccessChain 9 31 - Store 32 10 - 34: 11(ptr) AccessChain 9 33 - Store 34 10 - 42: 39 Load 41 - 46: 43 Load 45 - 48: 47 SampledImage 42 46 - 50: 36(fvec4) ImageSampleImplicitLod 48 49 - Store 38 50 - 57: 54 Load 56 - 58: 43 Load 45 - 60: 59 SampledImage 57 58 - 62: 51(ivec4) ImageSampleImplicitLod 60 61 - Store 53 62 - 70: 67 Load 69 - 71: 43 Load 45 - 73: 72 SampledImage 70 71 - 75: 64(ivec4) ImageSampleImplicitLod 73 74 - Store 66 75 - 80: 77 Load 79 - 81: 43 Load 45 - 83: 82 SampledImage 80 81 - 86: 36(fvec4) ImageSampleImplicitLod 83 85 - Store 76 86 - 91: 88 Load 90 - 92: 43 Load 45 - 94: 93 SampledImage 91 92 - 97: 51(ivec4) ImageSampleImplicitLod 94 96 - Store 87 97 - 102: 99 Load 101 - 103: 43 Load 45 - 105: 104 SampledImage 102 103 - 109: 64(ivec4) ImageSampleImplicitLod 105 108 - Store 98 109 - 114: 111 Load 113 - 115: 43 Load 45 - 117: 116 SampledImage 114 115 - 120: 36(fvec4) ImageSampleImplicitLod 117 119 - Store 110 120 - 125: 122 Load 124 - 126: 43 Load 45 - 128: 127 SampledImage 125 126 - 130: 51(ivec4) ImageSampleImplicitLod 128 129 - Store 121 130 - 135: 132 Load 134 - 136: 43 Load 45 - 138: 137 SampledImage 135 136 - 143: 64(ivec4) ImageSampleImplicitLod 138 142 - Store 131 143 - 148: 145 Load 147 - 149: 43 Load 45 - 151: 150 SampledImage 148 149 - 152: 36(fvec4) ImageSampleImplicitLod 151 119 - Store 144 152 - 157: 154 Load 156 - 158: 43 Load 45 - 160: 159 SampledImage 157 158 - 161: 51(ivec4) ImageSampleImplicitLod 160 129 - Store 153 161 - 166: 163 Load 165 - 167: 43 Load 45 - 169: 168 SampledImage 166 167 - 170: 64(ivec4) ImageSampleImplicitLod 169 142 - Store 162 170 - 176: 37(ptr) AccessChain 173 23 - Store 176 175 - 178: 177(ptr) AccessChain 173 10 - Store 178 174 - 181: 37(ptr) AccessChain 173 23 - 182: 36(fvec4) Load 181 - Store 180 182 - 185: 177(ptr) AccessChain 173 10 - 186: 35(float) Load 185 - Store 184 186 + 185: 175(ptr) Variable Function + 186: 8(struct) FunctionCall 10 + Store 185 186 + 189: 41(ptr) AccessChain 185 29 + 190: 7(fvec4) Load 189 + Store 188 190 + 193: 180(ptr) AccessChain 185 16 + 194: 6(float) Load 193 + Store 192 194 Return FunctionEnd + 10: 8(struct) Function None 9 + 11: Label + 15: 14(ptr) Variable Function + 42: 41(ptr) Variable Function + 57: 56(ptr) Variable Function + 70: 69(ptr) Variable Function + 80: 41(ptr) Variable Function + 91: 56(ptr) Variable Function + 102: 69(ptr) Variable Function + 114: 41(ptr) Variable Function + 125: 56(ptr) Variable Function + 135: 69(ptr) Variable Function + 148: 41(ptr) Variable Function + 157: 56(ptr) Variable Function + 166: 69(ptr) Variable Function + 176: 175(ptr) Variable Function + 18: 17(ptr) AccessChain 15 16 + Store 18 16 + 20: 17(ptr) AccessChain 15 19 + Store 20 16 + 22: 17(ptr) AccessChain 15 21 + Store 22 16 + 24: 17(ptr) AccessChain 15 23 + Store 24 16 + 26: 17(ptr) AccessChain 15 25 + Store 26 16 + 28: 17(ptr) AccessChain 15 27 + Store 28 16 + 30: 17(ptr) AccessChain 15 29 + Store 30 16 + 32: 17(ptr) AccessChain 15 31 + Store 32 16 + 34: 17(ptr) AccessChain 15 33 + Store 34 16 + 36: 17(ptr) AccessChain 15 35 + Store 36 16 + 38: 17(ptr) AccessChain 15 37 + Store 38 16 + 40: 17(ptr) AccessChain 15 39 + Store 40 16 + 46: 43 Load 45 + 50: 47 Load 49 + 52: 51 SampledImage 46 50 + 54: 7(fvec4) ImageSampleImplicitLod 52 53 + Store 42 54 + 61: 58 Load 60 + 62: 47 Load 49 + 64: 63 SampledImage 61 62 + 66: 55(ivec4) ImageSampleImplicitLod 64 65 + Store 57 66 + 74: 71 Load 73 + 75: 47 Load 49 + 77: 76 SampledImage 74 75 + 79: 68(ivec4) ImageSampleImplicitLod 77 78 + Store 70 79 + 84: 81 Load 83 + 85: 47 Load 49 + 87: 86 SampledImage 84 85 + 90: 7(fvec4) ImageSampleImplicitLod 87 89 + Store 80 90 + 95: 92 Load 94 + 96: 47 Load 49 + 98: 97 SampledImage 95 96 + 101: 55(ivec4) ImageSampleImplicitLod 98 100 + Store 91 101 + 106: 103 Load 105 + 107: 47 Load 49 + 109: 108 SampledImage 106 107 + 113: 68(ivec4) ImageSampleImplicitLod 109 112 + Store 102 113 + 118: 115 Load 117 + 119: 47 Load 49 + 121: 120 SampledImage 118 119 + 124: 7(fvec4) ImageSampleImplicitLod 121 123 + Store 114 124 + 129: 126 Load 128 + 130: 47 Load 49 + 132: 131 SampledImage 129 130 + 134: 55(ivec4) ImageSampleImplicitLod 132 133 + Store 125 134 + 139: 136 Load 138 + 140: 47 Load 49 + 142: 141 SampledImage 139 140 + 147: 68(ivec4) ImageSampleImplicitLod 142 146 + Store 135 147 + 152: 149 Load 151 + 153: 47 Load 49 + 155: 154 SampledImage 152 153 + 156: 7(fvec4) ImageSampleImplicitLod 155 123 + Store 148 156 + 161: 158 Load 160 + 162: 47 Load 49 + 164: 163 SampledImage 161 162 + 165: 55(ivec4) ImageSampleImplicitLod 164 133 + Store 157 165 + 170: 167 Load 169 + 171: 47 Load 49 + 173: 172 SampledImage 170 171 + 174: 68(ivec4) ImageSampleImplicitLod 173 146 + Store 166 174 + 179: 41(ptr) AccessChain 176 29 + Store 179 178 + 181: 180(ptr) AccessChain 176 16 + Store 181 177 + 182: 8(struct) Load 176 + ReturnValue 182 + FunctionEnd diff --git a/Test/baseResults/remap.hlsl.templatetypes.everything.frag.out b/Test/baseResults/remap.hlsl.templatetypes.everything.frag.out index c42a037b..330aecd6 100644 --- a/Test/baseResults/remap.hlsl.templatetypes.everything.frag.out +++ b/Test/baseResults/remap.hlsl.templatetypes.everything.frag.out @@ -1,27 +1,38 @@ remap.hlsl.templatetypes.everything.frag // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 9012 +// Id's are bound by 24954 Capability Shader Capability Float64 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 5663 "main" 4045 4872 + EntryPoint Fragment 5663 "main" 4872 4045 ExecutionMode 5663 OriginUpperLeft - Decorate 4045 Location 0 Decorate 4872 Location 0 + Decorate 4045 Location 0 8: TypeVoid 1282: TypeFunction 8 13: TypeFloat 32 29: TypeVector 13(float) 4 + 666: TypePointer Function 29(fvec4) + 255: TypeFunction 13(float) 666(ptr) 2572: 13(float) Constant 0 + 667: TypePointer Input 29(fvec4) + 4872: 667(ptr) Variable Input 650: TypePointer Output 13(float) 4045: 650(ptr) Variable Output - 666: TypePointer Input 29(fvec4) - 4872: 666(ptr) Variable Input 5663: 8 Function None 1282 - 9011: Label - Store 4045 2572 + 24953: Label + 5786: 666(ptr) Variable Function + 24021: 29(fvec4) Load 4872 + Store 5786 24021 + 9338: 13(float) FunctionCall 3917 5786 + Store 4045 9338 Return FunctionEnd + 3917: 13(float) Function None 255 + 10636: 666(ptr) FunctionParameter + 10637: Label + ReturnValue 2572 + FunctionEnd diff --git a/Test/baseResults/remap.hlsl.templatetypes.none.frag.out b/Test/baseResults/remap.hlsl.templatetypes.none.frag.out index 027f0207..c5d8a010 100644 --- a/Test/baseResults/remap.hlsl.templatetypes.none.frag.out +++ b/Test/baseResults/remap.hlsl.templatetypes.none.frag.out @@ -1,222 +1,239 @@ remap.hlsl.templatetypes.none.frag // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 150 +// Id's are bound by 160 Capability Shader Capability Float64 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 146 149 + EntryPoint Fragment 4 "main" 153 156 ExecutionMode 4 OriginUpperLeft Name 4 "main" - Name 9 "r00" - Name 15 "r01" - Name 20 "r12" - Name 24 "r13" - Name 27 "r14" - Name 30 "r15" - Name 34 "r16" - Name 38 "r20" - Name 43 "r21" - Name 48 "r22" - Name 52 "r23" - Name 57 "r24" - Name 62 "r30" - Name 66 "r31" - Name 71 "r32" - Name 75 "r33" - Name 80 "r34" - Name 85 "r40" - Name 89 "r41" - Name 92 "r42" - Name 95 "r43" - Name 100 "r44" - Name 105 "r50" - Name 122 "r51" - Name 125 "r61" - Name 130 "r62" - Name 136 "r65" - Name 141 "r66" - Name 146 "@entryPointOutput" - Name 149 "input" - Decorate 146(@entryPointOutput) Location 0 - Decorate 149(input) Location 0 + Name 11 "@main(vf4;" + Name 10 "input" + Name 13 "r00" + Name 19 "r01" + Name 24 "r12" + Name 28 "r13" + Name 31 "r14" + Name 34 "r15" + Name 38 "r16" + Name 42 "r20" + Name 47 "r21" + Name 52 "r22" + Name 56 "r23" + Name 61 "r24" + Name 66 "r30" + Name 70 "r31" + Name 75 "r32" + Name 79 "r33" + Name 84 "r34" + Name 89 "r40" + Name 93 "r41" + Name 96 "r42" + Name 99 "r43" + Name 104 "r44" + Name 109 "r50" + Name 126 "r51" + Name 129 "r61" + Name 134 "r62" + Name 140 "r65" + Name 145 "r66" + Name 151 "input" + Name 153 "input" + Name 156 "@entryPointOutput" + Name 157 "param" + Decorate 153(input) Location 0 + Decorate 156(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Function 7(fvec4) - 10: 6(float) Constant 1065353216 - 11: 6(float) Constant 1073741824 - 12: 6(float) Constant 1077936128 - 13: 6(float) Constant 1082130432 - 14: 7(fvec4) ConstantComposite 10 11 12 13 - 16: 6(float) Constant 1084227584 - 17: 7(fvec4) ConstantComposite 11 12 13 16 - 18: TypeBool - 19: TypePointer Function 18(bool) - 21: 18(bool) ConstantFalse - 22: TypeInt 32 1 - 23: TypePointer Function 22(int) - 25: 22(int) Constant 1 - 26: TypePointer Function 6(float) - 28: TypeFloat 64 - 29: TypePointer Function 28(float) - 31: 28(float) Constant 0 1072693248 - 32: TypeInt 32 0 - 33: TypePointer Function 32(int) - 35: 32(int) Constant 1 - 36: TypeVector 18(bool) 2 - 37: TypePointer Function 36(bvec2) - 39: 18(bool) ConstantTrue - 40: 36(bvec2) ConstantComposite 21 39 - 41: TypeVector 22(int) 2 - 42: TypePointer Function 41(ivec2) - 44: 22(int) Constant 2 - 45: 41(ivec2) ConstantComposite 25 44 - 46: TypeVector 6(float) 2 - 47: TypePointer Function 46(fvec2) - 49: 46(fvec2) ConstantComposite 10 11 - 50: TypeVector 28(float) 2 + 9: TypeFunction 6(float) 8(ptr) + 14: 6(float) Constant 1065353216 + 15: 6(float) Constant 1073741824 + 16: 6(float) Constant 1077936128 + 17: 6(float) Constant 1082130432 + 18: 7(fvec4) ConstantComposite 14 15 16 17 + 20: 6(float) Constant 1084227584 + 21: 7(fvec4) ConstantComposite 15 16 17 20 + 22: TypeBool + 23: TypePointer Function 22(bool) + 25: 22(bool) ConstantFalse + 26: TypeInt 32 1 + 27: TypePointer Function 26(int) + 29: 26(int) Constant 1 + 30: TypePointer Function 6(float) + 32: TypeFloat 64 + 33: TypePointer Function 32(float) + 35: 32(float) Constant 0 1072693248 + 36: TypeInt 32 0 + 37: TypePointer Function 36(int) + 39: 36(int) Constant 1 + 40: TypeVector 22(bool) 2 + 41: TypePointer Function 40(bvec2) + 43: 22(bool) ConstantTrue + 44: 40(bvec2) ConstantComposite 25 43 + 45: TypeVector 26(int) 2 + 46: TypePointer Function 45(ivec2) + 48: 26(int) Constant 2 + 49: 45(ivec2) ConstantComposite 29 48 + 50: TypeVector 6(float) 2 51: TypePointer Function 50(fvec2) - 53: 28(float) Constant 0 1073741824 - 54: 50(fvec2) ConstantComposite 31 53 - 55: TypeVector 32(int) 2 - 56: TypePointer Function 55(ivec2) - 58: 32(int) Constant 2 - 59: 55(ivec2) ConstantComposite 35 58 - 60: TypeVector 18(bool) 3 - 61: TypePointer Function 60(bvec3) - 63: 60(bvec3) ConstantComposite 21 39 39 - 64: TypeVector 22(int) 3 - 65: TypePointer Function 64(ivec3) - 67: 22(int) Constant 3 - 68: 64(ivec3) ConstantComposite 25 44 67 - 69: TypeVector 6(float) 3 - 70: TypePointer Function 69(fvec3) - 72: 69(fvec3) ConstantComposite 10 11 12 - 73: TypeVector 28(float) 3 + 53: 50(fvec2) ConstantComposite 14 15 + 54: TypeVector 32(float) 2 + 55: TypePointer Function 54(fvec2) + 57: 32(float) Constant 0 1073741824 + 58: 54(fvec2) ConstantComposite 35 57 + 59: TypeVector 36(int) 2 + 60: TypePointer Function 59(ivec2) + 62: 36(int) Constant 2 + 63: 59(ivec2) ConstantComposite 39 62 + 64: TypeVector 22(bool) 3 + 65: TypePointer Function 64(bvec3) + 67: 64(bvec3) ConstantComposite 25 43 43 + 68: TypeVector 26(int) 3 + 69: TypePointer Function 68(ivec3) + 71: 26(int) Constant 3 + 72: 68(ivec3) ConstantComposite 29 48 71 + 73: TypeVector 6(float) 3 74: TypePointer Function 73(fvec3) - 76: 28(float) Constant 0 1074266112 - 77: 73(fvec3) ConstantComposite 31 53 76 - 78: TypeVector 32(int) 3 - 79: TypePointer Function 78(ivec3) - 81: 32(int) Constant 3 - 82: 78(ivec3) ConstantComposite 35 58 81 - 83: TypeVector 18(bool) 4 - 84: TypePointer Function 83(bvec4) - 86: 83(bvec4) ConstantComposite 21 39 39 21 - 87: TypeVector 22(int) 4 - 88: TypePointer Function 87(ivec4) - 90: 22(int) Constant 4 - 91: 87(ivec4) ConstantComposite 25 44 67 90 - 93: TypeVector 28(float) 4 - 94: TypePointer Function 93(fvec4) - 96: 28(float) Constant 0 1074790400 - 97: 93(fvec4) ConstantComposite 31 53 76 96 - 98: TypeVector 32(int) 4 - 99: TypePointer Function 98(ivec4) - 101: 32(int) Constant 4 - 102: 98(ivec4) ConstantComposite 35 58 81 101 - 103: TypeMatrix 7(fvec4) 4 - 104: TypePointer Function 103 - 106: 6(float) Constant 0 - 107: 7(fvec4) ConstantComposite 106 10 11 12 - 108: 6(float) Constant 1086324736 - 109: 6(float) Constant 1088421888 - 110: 7(fvec4) ConstantComposite 13 16 108 109 - 111: 6(float) Constant 1090519040 - 112: 6(float) Constant 1091567616 - 113: 6(float) Constant 1092616192 - 114: 6(float) Constant 1093664768 - 115: 7(fvec4) ConstantComposite 111 112 113 114 - 116: 6(float) Constant 1094713344 - 117: 6(float) Constant 1095761920 - 118: 6(float) Constant 1096810496 - 119: 6(float) Constant 1097859072 - 120: 7(fvec4) ConstantComposite 116 117 118 119 - 121: 103 ConstantComposite 107 110 115 120 - 123: TypeMatrix 69(fvec3) 2 - 124: TypePointer Function 123 - 126: 69(fvec3) ConstantComposite 13 16 108 - 127: 123 ConstantComposite 72 126 - 128: TypeMatrix 46(fvec2) 3 - 129: TypePointer Function 128 - 131: 46(fvec2) ConstantComposite 12 13 - 132: 46(fvec2) ConstantComposite 16 108 - 133: 128 ConstantComposite 49 131 132 - 134: TypeMatrix 46(fvec2) 4 - 135: TypePointer Function 134 - 137: 46(fvec2) ConstantComposite 109 111 - 138: 134 ConstantComposite 49 131 132 137 - 139: TypeMatrix 69(fvec3) 4 - 140: TypePointer Function 139 - 142: 69(fvec3) ConstantComposite 109 111 112 - 143: 69(fvec3) ConstantComposite 113 114 116 - 144: 139 ConstantComposite 72 126 142 143 - 145: TypePointer Output 6(float) -146(@entryPointOutput): 145(ptr) Variable Output - 148: TypePointer Input 7(fvec4) - 149(input): 148(ptr) Variable Input + 76: 73(fvec3) ConstantComposite 14 15 16 + 77: TypeVector 32(float) 3 + 78: TypePointer Function 77(fvec3) + 80: 32(float) Constant 0 1074266112 + 81: 77(fvec3) ConstantComposite 35 57 80 + 82: TypeVector 36(int) 3 + 83: TypePointer Function 82(ivec3) + 85: 36(int) Constant 3 + 86: 82(ivec3) ConstantComposite 39 62 85 + 87: TypeVector 22(bool) 4 + 88: TypePointer Function 87(bvec4) + 90: 87(bvec4) ConstantComposite 25 43 43 25 + 91: TypeVector 26(int) 4 + 92: TypePointer Function 91(ivec4) + 94: 26(int) Constant 4 + 95: 91(ivec4) ConstantComposite 29 48 71 94 + 97: TypeVector 32(float) 4 + 98: TypePointer Function 97(fvec4) + 100: 32(float) Constant 0 1074790400 + 101: 97(fvec4) ConstantComposite 35 57 80 100 + 102: TypeVector 36(int) 4 + 103: TypePointer Function 102(ivec4) + 105: 36(int) Constant 4 + 106: 102(ivec4) ConstantComposite 39 62 85 105 + 107: TypeMatrix 7(fvec4) 4 + 108: TypePointer Function 107 + 110: 6(float) Constant 0 + 111: 7(fvec4) ConstantComposite 110 14 15 16 + 112: 6(float) Constant 1086324736 + 113: 6(float) Constant 1088421888 + 114: 7(fvec4) ConstantComposite 17 20 112 113 + 115: 6(float) Constant 1090519040 + 116: 6(float) Constant 1091567616 + 117: 6(float) Constant 1092616192 + 118: 6(float) Constant 1093664768 + 119: 7(fvec4) ConstantComposite 115 116 117 118 + 120: 6(float) Constant 1094713344 + 121: 6(float) Constant 1095761920 + 122: 6(float) Constant 1096810496 + 123: 6(float) Constant 1097859072 + 124: 7(fvec4) ConstantComposite 120 121 122 123 + 125: 107 ConstantComposite 111 114 119 124 + 127: TypeMatrix 73(fvec3) 2 + 128: TypePointer Function 127 + 130: 73(fvec3) ConstantComposite 17 20 112 + 131: 127 ConstantComposite 76 130 + 132: TypeMatrix 50(fvec2) 3 + 133: TypePointer Function 132 + 135: 50(fvec2) ConstantComposite 16 17 + 136: 50(fvec2) ConstantComposite 20 112 + 137: 132 ConstantComposite 53 135 136 + 138: TypeMatrix 50(fvec2) 4 + 139: TypePointer Function 138 + 141: 50(fvec2) ConstantComposite 113 115 + 142: 138 ConstantComposite 53 135 136 141 + 143: TypeMatrix 73(fvec3) 4 + 144: TypePointer Function 143 + 146: 73(fvec3) ConstantComposite 113 115 116 + 147: 73(fvec3) ConstantComposite 117 118 120 + 148: 143 ConstantComposite 76 130 146 147 + 152: TypePointer Input 7(fvec4) + 153(input): 152(ptr) Variable Input + 155: TypePointer Output 6(float) +156(@entryPointOutput): 155(ptr) Variable Output 4(main): 2 Function None 3 5: Label - 9(r00): 8(ptr) Variable Function - 15(r01): 8(ptr) Variable Function - 20(r12): 19(ptr) Variable Function - 24(r13): 23(ptr) Variable Function - 27(r14): 26(ptr) Variable Function - 30(r15): 29(ptr) Variable Function - 34(r16): 33(ptr) Variable Function - 38(r20): 37(ptr) Variable Function - 43(r21): 42(ptr) Variable Function - 48(r22): 47(ptr) Variable Function - 52(r23): 51(ptr) Variable Function - 57(r24): 56(ptr) Variable Function - 62(r30): 61(ptr) Variable Function - 66(r31): 65(ptr) Variable Function - 71(r32): 70(ptr) Variable Function - 75(r33): 74(ptr) Variable Function - 80(r34): 79(ptr) Variable Function - 85(r40): 84(ptr) Variable Function - 89(r41): 88(ptr) Variable Function - 92(r42): 8(ptr) Variable Function - 95(r43): 94(ptr) Variable Function - 100(r44): 99(ptr) Variable Function - 105(r50): 104(ptr) Variable Function - 122(r51): 104(ptr) Variable Function - 125(r61): 124(ptr) Variable Function - 130(r62): 129(ptr) Variable Function - 136(r65): 135(ptr) Variable Function - 141(r66): 140(ptr) Variable Function - Store 9(r00) 14 - Store 15(r01) 17 - Store 20(r12) 21 - Store 24(r13) 25 - Store 27(r14) 10 - Store 30(r15) 31 - Store 34(r16) 35 - Store 38(r20) 40 - Store 43(r21) 45 - Store 48(r22) 49 - Store 52(r23) 54 - Store 57(r24) 59 - Store 62(r30) 63 - Store 66(r31) 68 - Store 71(r32) 72 - Store 75(r33) 77 - Store 80(r34) 82 - Store 85(r40) 86 - Store 89(r41) 91 - Store 92(r42) 14 - Store 95(r43) 97 - Store 100(r44) 102 - Store 105(r50) 121 - Store 122(r51) 121 - Store 125(r61) 127 - Store 130(r62) 133 - Store 136(r65) 138 - Store 141(r66) 144 - Store 146(@entryPointOutput) 106 + 151(input): 8(ptr) Variable Function + 157(param): 8(ptr) Variable Function + 154: 7(fvec4) Load 153(input) + Store 151(input) 154 + 158: 7(fvec4) Load 151(input) + Store 157(param) 158 + 159: 6(float) FunctionCall 11(@main(vf4;) 157(param) + Store 156(@entryPointOutput) 159 Return FunctionEnd + 11(@main(vf4;): 6(float) Function None 9 + 10(input): 8(ptr) FunctionParameter + 12: Label + 13(r00): 8(ptr) Variable Function + 19(r01): 8(ptr) Variable Function + 24(r12): 23(ptr) Variable Function + 28(r13): 27(ptr) Variable Function + 31(r14): 30(ptr) Variable Function + 34(r15): 33(ptr) Variable Function + 38(r16): 37(ptr) Variable Function + 42(r20): 41(ptr) Variable Function + 47(r21): 46(ptr) Variable Function + 52(r22): 51(ptr) Variable Function + 56(r23): 55(ptr) Variable Function + 61(r24): 60(ptr) Variable Function + 66(r30): 65(ptr) Variable Function + 70(r31): 69(ptr) Variable Function + 75(r32): 74(ptr) Variable Function + 79(r33): 78(ptr) Variable Function + 84(r34): 83(ptr) Variable Function + 89(r40): 88(ptr) Variable Function + 93(r41): 92(ptr) Variable Function + 96(r42): 8(ptr) Variable Function + 99(r43): 98(ptr) Variable Function + 104(r44): 103(ptr) Variable Function + 109(r50): 108(ptr) Variable Function + 126(r51): 108(ptr) Variable Function + 129(r61): 128(ptr) Variable Function + 134(r62): 133(ptr) Variable Function + 140(r65): 139(ptr) Variable Function + 145(r66): 144(ptr) Variable Function + Store 13(r00) 18 + Store 19(r01) 21 + Store 24(r12) 25 + Store 28(r13) 29 + Store 31(r14) 14 + Store 34(r15) 35 + Store 38(r16) 39 + Store 42(r20) 44 + Store 47(r21) 49 + Store 52(r22) 53 + Store 56(r23) 58 + Store 61(r24) 63 + Store 66(r30) 67 + Store 70(r31) 72 + Store 75(r32) 76 + Store 79(r33) 81 + Store 84(r34) 86 + Store 89(r40) 90 + Store 93(r41) 95 + Store 96(r42) 18 + Store 99(r43) 101 + Store 104(r44) 106 + Store 109(r50) 125 + Store 126(r51) 125 + Store 129(r61) 131 + Store 134(r62) 137 + Store 140(r65) 142 + Store 145(r66) 148 + ReturnValue 110 + FunctionEnd diff --git a/Test/baseResults/spv.buffer.autoassign.frag.out b/Test/baseResults/spv.buffer.autoassign.frag.out index f2c8d6d9..8fb6215c 100644 --- a/Test/baseResults/spv.buffer.autoassign.frag.out +++ b/Test/baseResults/spv.buffer.autoassign.frag.out @@ -1,85 +1,92 @@ spv.buffer.autoassign.frag // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 45 +// Id's are bound by 50 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 41 + EntryPoint Fragment 4 "main" 47 ExecutionMode 4 OriginUpperLeft Name 4 "main" Name 8 "PS_OUTPUT" MemberName 8(PS_OUTPUT) 0 "Color" - Name 10 "psout" - Name 13 "MyUB1" - MemberName 13(MyUB1) 0 "g_a" - MemberName 13(MyUB1) 1 "g_b" - Name 15 "" - Name 25 "MyUB2" - MemberName 25(MyUB2) 0 "g_c" - Name 27 "" - Name 31 "MyUB3" - MemberName 31(MyUB3) 0 "g_d" - Name 33 "" - Name 41 "Color" - MemberDecorate 13(MyUB1) 0 Offset 0 - MemberDecorate 13(MyUB1) 1 Offset 4 - Decorate 13(MyUB1) Block - Decorate 15 DescriptorSet 0 - Decorate 15 Binding 20 - MemberDecorate 25(MyUB2) 0 Offset 0 - Decorate 25(MyUB2) Block - Decorate 27 DescriptorSet 0 - Decorate 27 Binding 15 - MemberDecorate 31(MyUB3) 0 Offset 0 - Decorate 31(MyUB3) Block - Decorate 33 DescriptorSet 0 - Decorate 33 Binding 16 - Decorate 41(Color) Location 0 + Name 10 "@main(" + Name 13 "psout" + Name 16 "MyUB1" + MemberName 16(MyUB1) 0 "g_a" + MemberName 16(MyUB1) 1 "g_b" + Name 18 "" + Name 28 "MyUB2" + MemberName 28(MyUB2) 0 "g_c" + Name 30 "" + Name 34 "MyUB3" + MemberName 34(MyUB3) 0 "g_d" + Name 36 "" + Name 47 "Color" + MemberDecorate 16(MyUB1) 0 Offset 0 + MemberDecorate 16(MyUB1) 1 Offset 4 + Decorate 16(MyUB1) Block + Decorate 18 DescriptorSet 0 + Decorate 18 Binding 20 + MemberDecorate 28(MyUB2) 0 Offset 0 + Decorate 28(MyUB2) Block + Decorate 30 DescriptorSet 0 + Decorate 30 Binding 15 + MemberDecorate 34(MyUB3) 0 Offset 0 + Decorate 34(MyUB3) Block + Decorate 36 DescriptorSet 0 + Decorate 36 Binding 16 + Decorate 47(Color) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8(PS_OUTPUT): TypeStruct 7(fvec4) - 9: TypePointer Function 8(PS_OUTPUT) - 11: TypeInt 32 1 - 12: 11(int) Constant 0 - 13(MyUB1): TypeStruct 6(float) 11(int) - 14: TypePointer Uniform 13(MyUB1) - 15: 14(ptr) Variable Uniform - 16: TypePointer Uniform 6(float) - 19: 11(int) Constant 1 - 20: TypePointer Uniform 11(int) - 25(MyUB2): TypeStruct 6(float) - 26: TypePointer Uniform 25(MyUB2) - 27: 26(ptr) Variable Uniform - 31(MyUB3): TypeStruct 6(float) - 32: TypePointer Uniform 31(MyUB3) - 33: 32(ptr) Variable Uniform - 38: TypePointer Function 7(fvec4) - 40: TypePointer Output 7(fvec4) - 41(Color): 40(ptr) Variable Output + 9: TypeFunction 8(PS_OUTPUT) + 12: TypePointer Function 8(PS_OUTPUT) + 14: TypeInt 32 1 + 15: 14(int) Constant 0 + 16(MyUB1): TypeStruct 6(float) 14(int) + 17: TypePointer Uniform 16(MyUB1) + 18: 17(ptr) Variable Uniform + 19: TypePointer Uniform 6(float) + 22: 14(int) Constant 1 + 23: TypePointer Uniform 14(int) + 28(MyUB2): TypeStruct 6(float) + 29: TypePointer Uniform 28(MyUB2) + 30: 29(ptr) Variable Uniform + 34(MyUB3): TypeStruct 6(float) + 35: TypePointer Uniform 34(MyUB3) + 36: 35(ptr) Variable Uniform + 41: TypePointer Function 7(fvec4) + 46: TypePointer Output 7(fvec4) + 47(Color): 46(ptr) Variable Output 4(main): 2 Function None 3 5: Label - 10(psout): 9(ptr) Variable Function - 17: 16(ptr) AccessChain 15 12 - 18: 6(float) Load 17 - 21: 20(ptr) AccessChain 15 19 - 22: 11(int) Load 21 - 23: 6(float) ConvertSToF 22 - 24: 6(float) FAdd 18 23 - 28: 16(ptr) AccessChain 27 12 - 29: 6(float) Load 28 - 30: 6(float) FAdd 24 29 - 34: 16(ptr) AccessChain 33 12 - 35: 6(float) Load 34 - 36: 6(float) FAdd 30 35 - 37: 7(fvec4) CompositeConstruct 36 36 36 36 - 39: 38(ptr) AccessChain 10(psout) 12 - Store 39 37 - 42: 38(ptr) AccessChain 10(psout) 12 - 43: 7(fvec4) Load 42 - Store 41(Color) 43 + 48:8(PS_OUTPUT) FunctionCall 10(@main() + 49: 7(fvec4) CompositeExtract 48 0 + Store 47(Color) 49 Return FunctionEnd + 10(@main():8(PS_OUTPUT) Function None 9 + 11: Label + 13(psout): 12(ptr) Variable Function + 20: 19(ptr) AccessChain 18 15 + 21: 6(float) Load 20 + 24: 23(ptr) AccessChain 18 22 + 25: 14(int) Load 24 + 26: 6(float) ConvertSToF 25 + 27: 6(float) FAdd 21 26 + 31: 19(ptr) AccessChain 30 15 + 32: 6(float) Load 31 + 33: 6(float) FAdd 27 32 + 37: 19(ptr) AccessChain 36 15 + 38: 6(float) Load 37 + 39: 6(float) FAdd 33 38 + 40: 7(fvec4) CompositeConstruct 39 39 39 39 + 42: 41(ptr) AccessChain 13(psout) 15 + Store 42 40 + 43:8(PS_OUTPUT) Load 13(psout) + ReturnValue 43 + FunctionEnd diff --git a/Test/baseResults/spv.register.autoassign-2.frag.out b/Test/baseResults/spv.register.autoassign-2.frag.out index 6d2ad36e..c8273dd1 100644 --- a/Test/baseResults/spv.register.autoassign-2.frag.out +++ b/Test/baseResults/spv.register.autoassign-2.frag.out @@ -1,54 +1,80 @@ spv.register.autoassign-2.frag // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 31 +// Id's are bound by 47 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 9 + EntryPoint Fragment 4 "main" 44 ExecutionMode 4 OriginUpperLeft Name 4 "main" - Name 9 "Color" - Name 12 "g_tScene[0]" - Name 16 "g_tSamp" - Name 25 "g_tScene[1]" - Decorate 9(Color) Location 0 - Decorate 12(g_tScene[0]) DescriptorSet 0 - Decorate 12(g_tScene[0]) Binding 10 - Decorate 16(g_tSamp) DescriptorSet 0 - Decorate 16(g_tSamp) Binding 5 - Decorate 25(g_tScene[1]) DescriptorSet 0 - Decorate 25(g_tScene[1]) Binding 11 + Name 8 "PS_OUTPUT" + MemberName 8(PS_OUTPUT) 0 "Color" + Name 12 "@main(struct-PS_OUTPUT-vf41;" + Name 11 "psout" + Name 18 "g_tScene[0]" + Name 22 "g_tSamp" + Name 31 "g_tScene[1]" + Name 39 "psout" + Name 40 "param" + Name 44 "Color" + Decorate 18(g_tScene[0]) DescriptorSet 0 + Decorate 18(g_tScene[0]) Binding 10 + Decorate 22(g_tSamp) DescriptorSet 0 + Decorate 22(g_tSamp) Binding 5 + Decorate 31(g_tScene[1]) DescriptorSet 0 + Decorate 31(g_tScene[1]) Binding 11 + Decorate 44(Color) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 - 8: TypePointer Output 7(fvec4) - 9(Color): 8(ptr) Variable Output - 10: TypeImage 6(float) 2D sampled format:Unknown - 11: TypePointer UniformConstant 10 - 12(g_tScene[0]): 11(ptr) Variable UniformConstant - 14: TypeSampler - 15: TypePointer UniformConstant 14 - 16(g_tSamp): 15(ptr) Variable UniformConstant - 18: TypeSampledImage 10 - 20: TypeVector 6(float) 2 - 21: 6(float) Constant 1050253722 - 22: 6(float) Constant 1053609165 - 23: 20(fvec2) ConstantComposite 21 22 - 25(g_tScene[1]): 11(ptr) Variable UniformConstant + 8(PS_OUTPUT): TypeStruct 7(fvec4) + 9: TypePointer Function 8(PS_OUTPUT) + 10: TypeFunction 2 9(ptr) + 14: TypeInt 32 1 + 15: 14(int) Constant 0 + 16: TypeImage 6(float) 2D sampled format:Unknown + 17: TypePointer UniformConstant 16 + 18(g_tScene[0]): 17(ptr) Variable UniformConstant + 20: TypeSampler + 21: TypePointer UniformConstant 20 + 22(g_tSamp): 21(ptr) Variable UniformConstant + 24: TypeSampledImage 16 + 26: TypeVector 6(float) 2 + 27: 6(float) Constant 1050253722 + 28: 6(float) Constant 1053609165 + 29: 26(fvec2) ConstantComposite 27 28 + 31(g_tScene[1]): 17(ptr) Variable UniformConstant + 37: TypePointer Function 7(fvec4) + 43: TypePointer Output 7(fvec4) + 44(Color): 43(ptr) Variable Output 4(main): 2 Function None 3 5: Label - 13: 10 Load 12(g_tScene[0]) - 17: 14 Load 16(g_tSamp) - 19: 18 SampledImage 13 17 - 24: 7(fvec4) ImageSampleImplicitLod 19 23 - 26: 10 Load 25(g_tScene[1]) - 27: 14 Load 16(g_tSamp) - 28: 18 SampledImage 26 27 - 29: 7(fvec4) ImageSampleImplicitLod 28 23 - 30: 7(fvec4) FAdd 24 29 - Store 9(Color) 30 + 39(psout): 9(ptr) Variable Function + 40(param): 9(ptr) Variable Function + 41: 2 FunctionCall 12(@main(struct-PS_OUTPUT-vf41;) 40(param) + 42:8(PS_OUTPUT) Load 40(param) + Store 39(psout) 42 + 45: 37(ptr) AccessChain 39(psout) 15 + 46: 7(fvec4) Load 45 + Store 44(Color) 46 + Return + FunctionEnd +12(@main(struct-PS_OUTPUT-vf41;): 2 Function None 10 + 11(psout): 9(ptr) FunctionParameter + 13: Label + 19: 16 Load 18(g_tScene[0]) + 23: 20 Load 22(g_tSamp) + 25: 24 SampledImage 19 23 + 30: 7(fvec4) ImageSampleImplicitLod 25 29 + 32: 16 Load 31(g_tScene[1]) + 33: 20 Load 22(g_tSamp) + 34: 24 SampledImage 32 33 + 35: 7(fvec4) ImageSampleImplicitLod 34 29 + 36: 7(fvec4) FAdd 30 35 + 38: 37(ptr) AccessChain 11(psout) 15 + Store 38 36 Return FunctionEnd diff --git a/Test/baseResults/spv.register.autoassign.frag.out b/Test/baseResults/spv.register.autoassign.frag.out index 4b4655e3..ae048ce9 100644 --- a/Test/baseResults/spv.register.autoassign.frag.out +++ b/Test/baseResults/spv.register.autoassign.frag.out @@ -1,233 +1,240 @@ spv.register.autoassign.frag // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 150 +// Id's are bound by 155 Capability Shader Capability Sampled1D 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main_ep" 145 + EntryPoint Fragment 4 "main_ep" 151 ExecutionMode 4 OriginUpperLeft Name 4 "main_ep" Name 9 "Func1(" Name 11 "Func2(" Name 13 "Func2_unused(" - Name 17 "g_tTex1" - Name 21 "g_sSamp1" - Name 27 "g_tTex2" - Name 29 "g_sSamp2" - Name 39 "g_tTex3" - Name 46 "g_sSamp3" - Name 64 "g_tTex4" - Name 69 "g_sSamp4" - Name 84 "g_tTex5" - Name 86 "g_sSamp5" - Name 93 "MyStruct_t" - MemberName 93(MyStruct_t) 0 "a" - MemberName 93(MyStruct_t) 1 "b" - MemberName 93(MyStruct_t) 2 "c" - Name 95 "$Global" - MemberName 95($Global) 0 "mystruct" - MemberName 95($Global) 1 "myfloat4_a" - MemberName 95($Global) 2 "myfloat4_b" - MemberName 95($Global) 3 "myint4_a" - Name 97 "" - Name 119 "g_tTex_unused1" - Name 121 "g_sSamp_unused1" - Name 126 "g_tTex_unused2" - Name 128 "g_sSamp_unused2" - Name 136 "PS_OUTPUT" - MemberName 136(PS_OUTPUT) 0 "Color" - Name 138 "psout" - Name 145 "Color" - Name 149 "g_tTex_unused3" - Decorate 17(g_tTex1) DescriptorSet 0 - Decorate 17(g_tTex1) Binding 11 - Decorate 21(g_sSamp1) DescriptorSet 0 - Decorate 21(g_sSamp1) Binding 5 - Decorate 27(g_tTex2) DescriptorSet 0 - Decorate 27(g_tTex2) Binding 14 - Decorate 29(g_sSamp2) DescriptorSet 0 - Decorate 29(g_sSamp2) Binding 6 - Decorate 39(g_tTex3) DescriptorSet 0 - Decorate 39(g_tTex3) Binding 13 - Decorate 46(g_sSamp3) DescriptorSet 0 - Decorate 46(g_sSamp3) Binding 7 - Decorate 64(g_tTex4) DescriptorSet 0 - Decorate 64(g_tTex4) Binding 15 - Decorate 69(g_sSamp4) DescriptorSet 0 - Decorate 69(g_sSamp4) Binding 8 - Decorate 84(g_tTex5) DescriptorSet 0 - Decorate 84(g_tTex5) Binding 16 - Decorate 86(g_sSamp5) DescriptorSet 0 - Decorate 86(g_sSamp5) Binding 9 - MemberDecorate 93(MyStruct_t) 0 Offset 0 - MemberDecorate 93(MyStruct_t) 1 Offset 4 - MemberDecorate 93(MyStruct_t) 2 Offset 16 - MemberDecorate 95($Global) 0 Offset 0 - MemberDecorate 95($Global) 1 Offset 32 - MemberDecorate 95($Global) 2 Offset 48 - MemberDecorate 95($Global) 3 Offset 64 - Decorate 95($Global) Block - Decorate 97 DescriptorSet 0 - Decorate 97 Binding 20 - Decorate 119(g_tTex_unused1) DescriptorSet 0 - Decorate 119(g_tTex_unused1) Binding 10 - Decorate 121(g_sSamp_unused1) DescriptorSet 0 - Decorate 126(g_tTex_unused2) DescriptorSet 0 - Decorate 126(g_tTex_unused2) Binding 12 - Decorate 128(g_sSamp_unused2) DescriptorSet 0 - Decorate 145(Color) Location 0 - Decorate 149(g_tTex_unused3) DescriptorSet 0 + Name 15 "PS_OUTPUT" + MemberName 15(PS_OUTPUT) 0 "Color" + Name 17 "@main_ep(" + Name 21 "g_tTex1" + Name 25 "g_sSamp1" + Name 31 "g_tTex2" + Name 33 "g_sSamp2" + Name 43 "g_tTex3" + Name 50 "g_sSamp3" + Name 68 "g_tTex4" + Name 73 "g_sSamp4" + Name 88 "g_tTex5" + Name 90 "g_sSamp5" + Name 97 "MyStruct_t" + MemberName 97(MyStruct_t) 0 "a" + MemberName 97(MyStruct_t) 1 "b" + MemberName 97(MyStruct_t) 2 "c" + Name 99 "$Global" + MemberName 99($Global) 0 "mystruct" + MemberName 99($Global) 1 "myfloat4_a" + MemberName 99($Global) 2 "myfloat4_b" + MemberName 99($Global) 3 "myint4_a" + Name 101 "" + Name 123 "g_tTex_unused1" + Name 125 "g_sSamp_unused1" + Name 130 "g_tTex_unused2" + Name 132 "g_sSamp_unused2" + Name 141 "psout" + Name 151 "Color" + Name 154 "g_tTex_unused3" + Decorate 21(g_tTex1) DescriptorSet 0 + Decorate 21(g_tTex1) Binding 11 + Decorate 25(g_sSamp1) DescriptorSet 0 + Decorate 25(g_sSamp1) Binding 5 + Decorate 31(g_tTex2) DescriptorSet 0 + Decorate 31(g_tTex2) Binding 14 + Decorate 33(g_sSamp2) DescriptorSet 0 + Decorate 33(g_sSamp2) Binding 6 + Decorate 43(g_tTex3) DescriptorSet 0 + Decorate 43(g_tTex3) Binding 13 + Decorate 50(g_sSamp3) DescriptorSet 0 + Decorate 50(g_sSamp3) Binding 7 + Decorate 68(g_tTex4) DescriptorSet 0 + Decorate 68(g_tTex4) Binding 15 + Decorate 73(g_sSamp4) DescriptorSet 0 + Decorate 73(g_sSamp4) Binding 8 + Decorate 88(g_tTex5) DescriptorSet 0 + Decorate 88(g_tTex5) Binding 16 + Decorate 90(g_sSamp5) DescriptorSet 0 + Decorate 90(g_sSamp5) Binding 9 + MemberDecorate 97(MyStruct_t) 0 Offset 0 + MemberDecorate 97(MyStruct_t) 1 Offset 4 + MemberDecorate 97(MyStruct_t) 2 Offset 16 + MemberDecorate 99($Global) 0 Offset 0 + MemberDecorate 99($Global) 1 Offset 32 + MemberDecorate 99($Global) 2 Offset 48 + MemberDecorate 99($Global) 3 Offset 64 + Decorate 99($Global) Block + Decorate 101 DescriptorSet 0 + Decorate 101 Binding 20 + Decorate 123(g_tTex_unused1) DescriptorSet 0 + Decorate 123(g_tTex_unused1) Binding 10 + Decorate 125(g_sSamp_unused1) DescriptorSet 0 + Decorate 130(g_tTex_unused2) DescriptorSet 0 + Decorate 130(g_tTex_unused2) Binding 12 + Decorate 132(g_sSamp_unused2) DescriptorSet 0 + Decorate 151(Color) Location 0 + Decorate 154(g_tTex_unused3) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypeFunction 7(fvec4) - 15: TypeImage 6(float) 1D sampled format:Unknown - 16: TypePointer UniformConstant 15 - 17(g_tTex1): 16(ptr) Variable UniformConstant - 19: TypeSampler + 15(PS_OUTPUT): TypeStruct 7(fvec4) + 16: TypeFunction 15(PS_OUTPUT) + 19: TypeImage 6(float) 1D sampled format:Unknown 20: TypePointer UniformConstant 19 - 21(g_sSamp1): 20(ptr) Variable UniformConstant - 23: TypeSampledImage 15 - 25: 6(float) Constant 1036831949 - 27(g_tTex2): 16(ptr) Variable UniformConstant - 29(g_sSamp2): 20(ptr) Variable UniformConstant - 32: 6(float) Constant 1045220557 - 35: TypeInt 32 0 - 36: 35(int) Constant 2 - 37: TypeArray 15 36 - 38: TypePointer UniformConstant 37 - 39(g_tTex3): 38(ptr) Variable UniformConstant - 40: TypeInt 32 1 - 41: 40(int) Constant 0 - 44: TypeArray 19 36 - 45: TypePointer UniformConstant 44 - 46(g_sSamp3): 45(ptr) Variable UniformConstant - 50: 6(float) Constant 1050253722 - 53: 40(int) Constant 1 - 61: 35(int) Constant 3 - 62: TypeArray 15 61 - 63: TypePointer UniformConstant 62 - 64(g_tTex4): 63(ptr) Variable UniformConstant - 67: TypeArray 19 61 - 68: TypePointer UniformConstant 67 - 69(g_sSamp4): 68(ptr) Variable UniformConstant - 73: 6(float) Constant 1053609165 - 76: 40(int) Constant 2 - 84(g_tTex5): 16(ptr) Variable UniformConstant - 86(g_sSamp5): 20(ptr) Variable UniformConstant - 89: 6(float) Constant 1056964608 - 92: TypeVector 6(float) 3 - 93(MyStruct_t): TypeStruct 40(int) 6(float) 92(fvec3) - 94: TypeVector 40(int) 4 - 95($Global): TypeStruct 93(MyStruct_t) 7(fvec4) 7(fvec4) 94(ivec4) - 96: TypePointer Uniform 95($Global) - 97: 96(ptr) Variable Uniform - 98: 35(int) Constant 1 - 99: TypePointer Uniform 6(float) -119(g_tTex_unused1): 16(ptr) Variable UniformConstant -121(g_sSamp_unused1): 20(ptr) Variable UniformConstant - 124: 6(float) Constant 1066192077 -126(g_tTex_unused2): 16(ptr) Variable UniformConstant -128(g_sSamp_unused2): 20(ptr) Variable UniformConstant - 131: 6(float) Constant 1067030938 - 136(PS_OUTPUT): TypeStruct 7(fvec4) - 137: TypePointer Function 136(PS_OUTPUT) - 142: TypePointer Function 7(fvec4) - 144: TypePointer Output 7(fvec4) - 145(Color): 144(ptr) Variable Output -149(g_tTex_unused3): 16(ptr) Variable UniformConstant + 21(g_tTex1): 20(ptr) Variable UniformConstant + 23: TypeSampler + 24: TypePointer UniformConstant 23 + 25(g_sSamp1): 24(ptr) Variable UniformConstant + 27: TypeSampledImage 19 + 29: 6(float) Constant 1036831949 + 31(g_tTex2): 20(ptr) Variable UniformConstant + 33(g_sSamp2): 24(ptr) Variable UniformConstant + 36: 6(float) Constant 1045220557 + 39: TypeInt 32 0 + 40: 39(int) Constant 2 + 41: TypeArray 19 40 + 42: TypePointer UniformConstant 41 + 43(g_tTex3): 42(ptr) Variable UniformConstant + 44: TypeInt 32 1 + 45: 44(int) Constant 0 + 48: TypeArray 23 40 + 49: TypePointer UniformConstant 48 + 50(g_sSamp3): 49(ptr) Variable UniformConstant + 54: 6(float) Constant 1050253722 + 57: 44(int) Constant 1 + 65: 39(int) Constant 3 + 66: TypeArray 19 65 + 67: TypePointer UniformConstant 66 + 68(g_tTex4): 67(ptr) Variable UniformConstant + 71: TypeArray 23 65 + 72: TypePointer UniformConstant 71 + 73(g_sSamp4): 72(ptr) Variable UniformConstant + 77: 6(float) Constant 1053609165 + 80: 44(int) Constant 2 + 88(g_tTex5): 20(ptr) Variable UniformConstant + 90(g_sSamp5): 24(ptr) Variable UniformConstant + 93: 6(float) Constant 1056964608 + 96: TypeVector 6(float) 3 + 97(MyStruct_t): TypeStruct 44(int) 6(float) 96(fvec3) + 98: TypeVector 44(int) 4 + 99($Global): TypeStruct 97(MyStruct_t) 7(fvec4) 7(fvec4) 98(ivec4) + 100: TypePointer Uniform 99($Global) + 101: 100(ptr) Variable Uniform + 102: 39(int) Constant 1 + 103: TypePointer Uniform 6(float) +123(g_tTex_unused1): 20(ptr) Variable UniformConstant +125(g_sSamp_unused1): 24(ptr) Variable UniformConstant + 128: 6(float) Constant 1066192077 +130(g_tTex_unused2): 20(ptr) Variable UniformConstant +132(g_sSamp_unused2): 24(ptr) Variable UniformConstant + 135: 6(float) Constant 1067030938 + 140: TypePointer Function 15(PS_OUTPUT) + 145: TypePointer Function 7(fvec4) + 150: TypePointer Output 7(fvec4) + 151(Color): 150(ptr) Variable Output +154(g_tTex_unused3): 20(ptr) Variable UniformConstant 4(main_ep): 2 Function None 3 5: Label - 138(psout): 137(ptr) Variable Function - 139: 7(fvec4) FunctionCall 9(Func1() - 140: 7(fvec4) FunctionCall 11(Func2() - 141: 7(fvec4) FAdd 139 140 - 143: 142(ptr) AccessChain 138(psout) 41 - Store 143 141 - 146: 142(ptr) AccessChain 138(psout) 41 - 147: 7(fvec4) Load 146 - Store 145(Color) 147 + 152:15(PS_OUTPUT) FunctionCall 17(@main_ep() + 153: 7(fvec4) CompositeExtract 152 0 + Store 151(Color) 153 Return FunctionEnd 9(Func1(): 7(fvec4) Function None 8 10: Label - 18: 15 Load 17(g_tTex1) - 22: 19 Load 21(g_sSamp1) - 24: 23 SampledImage 18 22 - 26: 7(fvec4) ImageSampleImplicitLod 24 25 - 28: 15 Load 27(g_tTex2) - 30: 19 Load 29(g_sSamp2) - 31: 23 SampledImage 28 30 - 33: 7(fvec4) ImageSampleImplicitLod 31 32 - 34: 7(fvec4) FAdd 26 33 - 42: 16(ptr) AccessChain 39(g_tTex3) 41 - 43: 15 Load 42 - 47: 20(ptr) AccessChain 46(g_sSamp3) 41 - 48: 19 Load 47 - 49: 23 SampledImage 43 48 - 51: 7(fvec4) ImageSampleImplicitLod 49 50 - 52: 7(fvec4) FAdd 34 51 - 54: 16(ptr) AccessChain 39(g_tTex3) 53 - 55: 15 Load 54 - 56: 20(ptr) AccessChain 46(g_sSamp3) 53 - 57: 19 Load 56 - 58: 23 SampledImage 55 57 - 59: 7(fvec4) ImageSampleImplicitLod 58 50 - 60: 7(fvec4) FAdd 52 59 - 65: 16(ptr) AccessChain 64(g_tTex4) 53 - 66: 15 Load 65 - 70: 20(ptr) AccessChain 69(g_sSamp4) 53 - 71: 19 Load 70 - 72: 23 SampledImage 66 71 - 74: 7(fvec4) ImageSampleImplicitLod 72 73 - 75: 7(fvec4) FAdd 60 74 - 77: 16(ptr) AccessChain 64(g_tTex4) 76 - 78: 15 Load 77 - 79: 20(ptr) AccessChain 69(g_sSamp4) 76 - 80: 19 Load 79 - 81: 23 SampledImage 78 80 - 82: 7(fvec4) ImageSampleImplicitLod 81 73 - 83: 7(fvec4) FAdd 75 82 - 85: 15 Load 84(g_tTex5) - 87: 19 Load 86(g_sSamp5) - 88: 23 SampledImage 85 87 - 90: 7(fvec4) ImageSampleImplicitLod 88 89 - 91: 7(fvec4) FAdd 83 90 - 100: 99(ptr) AccessChain 97 41 76 98 - 101: 6(float) Load 100 - 102: 7(fvec4) CompositeConstruct 101 101 101 101 - 103: 7(fvec4) FAdd 91 102 - ReturnValue 103 + 22: 19 Load 21(g_tTex1) + 26: 23 Load 25(g_sSamp1) + 28: 27 SampledImage 22 26 + 30: 7(fvec4) ImageSampleImplicitLod 28 29 + 32: 19 Load 31(g_tTex2) + 34: 23 Load 33(g_sSamp2) + 35: 27 SampledImage 32 34 + 37: 7(fvec4) ImageSampleImplicitLod 35 36 + 38: 7(fvec4) FAdd 30 37 + 46: 20(ptr) AccessChain 43(g_tTex3) 45 + 47: 19 Load 46 + 51: 24(ptr) AccessChain 50(g_sSamp3) 45 + 52: 23 Load 51 + 53: 27 SampledImage 47 52 + 55: 7(fvec4) ImageSampleImplicitLod 53 54 + 56: 7(fvec4) FAdd 38 55 + 58: 20(ptr) AccessChain 43(g_tTex3) 57 + 59: 19 Load 58 + 60: 24(ptr) AccessChain 50(g_sSamp3) 57 + 61: 23 Load 60 + 62: 27 SampledImage 59 61 + 63: 7(fvec4) ImageSampleImplicitLod 62 54 + 64: 7(fvec4) FAdd 56 63 + 69: 20(ptr) AccessChain 68(g_tTex4) 57 + 70: 19 Load 69 + 74: 24(ptr) AccessChain 73(g_sSamp4) 57 + 75: 23 Load 74 + 76: 27 SampledImage 70 75 + 78: 7(fvec4) ImageSampleImplicitLod 76 77 + 79: 7(fvec4) FAdd 64 78 + 81: 20(ptr) AccessChain 68(g_tTex4) 80 + 82: 19 Load 81 + 83: 24(ptr) AccessChain 73(g_sSamp4) 80 + 84: 23 Load 83 + 85: 27 SampledImage 82 84 + 86: 7(fvec4) ImageSampleImplicitLod 85 77 + 87: 7(fvec4) FAdd 79 86 + 89: 19 Load 88(g_tTex5) + 91: 23 Load 90(g_sSamp5) + 92: 27 SampledImage 89 91 + 94: 7(fvec4) ImageSampleImplicitLod 92 93 + 95: 7(fvec4) FAdd 87 94 + 104: 103(ptr) AccessChain 101 45 80 102 + 105: 6(float) Load 104 + 106: 7(fvec4) CompositeConstruct 105 105 105 105 + 107: 7(fvec4) FAdd 95 106 + ReturnValue 107 FunctionEnd 11(Func2(): 7(fvec4) Function None 8 12: Label - 106: 15 Load 17(g_tTex1) - 107: 19 Load 21(g_sSamp1) - 108: 23 SampledImage 106 107 - 109: 7(fvec4) ImageSampleImplicitLod 108 25 - 110: 16(ptr) AccessChain 39(g_tTex3) 53 - 111: 15 Load 110 - 112: 20(ptr) AccessChain 46(g_sSamp3) 53 - 113: 19 Load 112 - 114: 23 SampledImage 111 113 - 115: 7(fvec4) ImageSampleImplicitLod 114 50 - 116: 7(fvec4) FAdd 109 115 - ReturnValue 116 + 110: 19 Load 21(g_tTex1) + 111: 23 Load 25(g_sSamp1) + 112: 27 SampledImage 110 111 + 113: 7(fvec4) ImageSampleImplicitLod 112 29 + 114: 20(ptr) AccessChain 43(g_tTex3) 57 + 115: 19 Load 114 + 116: 24(ptr) AccessChain 50(g_sSamp3) 57 + 117: 23 Load 116 + 118: 27 SampledImage 115 117 + 119: 7(fvec4) ImageSampleImplicitLod 118 54 + 120: 7(fvec4) FAdd 113 119 + ReturnValue 120 FunctionEnd 13(Func2_unused(): 7(fvec4) Function None 8 14: Label - 120: 15 Load 119(g_tTex_unused1) - 122: 19 Load 121(g_sSamp_unused1) - 123: 23 SampledImage 120 122 - 125: 7(fvec4) ImageSampleImplicitLod 123 124 - 127: 15 Load 126(g_tTex_unused2) - 129: 19 Load 128(g_sSamp_unused2) - 130: 23 SampledImage 127 129 - 132: 7(fvec4) ImageSampleImplicitLod 130 131 - 133: 7(fvec4) FAdd 125 132 - ReturnValue 133 + 124: 19 Load 123(g_tTex_unused1) + 126: 23 Load 125(g_sSamp_unused1) + 127: 27 SampledImage 124 126 + 129: 7(fvec4) ImageSampleImplicitLod 127 128 + 131: 19 Load 130(g_tTex_unused2) + 133: 23 Load 132(g_sSamp_unused2) + 134: 27 SampledImage 131 133 + 136: 7(fvec4) ImageSampleImplicitLod 134 135 + 137: 7(fvec4) FAdd 129 136 + ReturnValue 137 + FunctionEnd + 17(@main_ep():15(PS_OUTPUT) Function None 16 + 18: Label + 141(psout): 140(ptr) Variable Function + 142: 7(fvec4) FunctionCall 9(Func1() + 143: 7(fvec4) FunctionCall 11(Func2() + 144: 7(fvec4) FAdd 142 143 + 146: 145(ptr) AccessChain 141(psout) 45 + Store 146 144 + 147:15(PS_OUTPUT) Load 141(psout) + ReturnValue 147 FunctionEnd diff --git a/Test/baseResults/spv.register.noautoassign.frag.out b/Test/baseResults/spv.register.noautoassign.frag.out index 71140dcd..afadc48f 100644 --- a/Test/baseResults/spv.register.noautoassign.frag.out +++ b/Test/baseResults/spv.register.noautoassign.frag.out @@ -1,226 +1,233 @@ spv.register.noautoassign.frag // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 150 +// Id's are bound by 155 Capability Shader Capability Sampled1D 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main_ep" 145 + EntryPoint Fragment 4 "main_ep" 151 ExecutionMode 4 OriginUpperLeft Name 4 "main_ep" Name 9 "Func1(" Name 11 "Func2(" Name 13 "Func2_unused(" - Name 17 "g_tTex1" - Name 21 "g_sSamp1" - Name 27 "g_tTex2" - Name 29 "g_sSamp2" - Name 39 "g_tTex3" - Name 46 "g_sSamp3" - Name 64 "g_tTex4" - Name 69 "g_sSamp4" - Name 84 "g_tTex5" - Name 86 "g_sSamp5" - Name 93 "MyStruct_t" - MemberName 93(MyStruct_t) 0 "a" - MemberName 93(MyStruct_t) 1 "b" - MemberName 93(MyStruct_t) 2 "c" - Name 95 "$Global" - MemberName 95($Global) 0 "mystruct" - MemberName 95($Global) 1 "myfloat4_a" - MemberName 95($Global) 2 "myfloat4_b" - MemberName 95($Global) 3 "myint4_a" - Name 97 "" - Name 119 "g_tTex_unused1" - Name 121 "g_sSamp_unused1" - Name 126 "g_tTex_unused2" - Name 128 "g_sSamp_unused2" - Name 136 "PS_OUTPUT" - MemberName 136(PS_OUTPUT) 0 "Color" - Name 138 "psout" - Name 145 "Color" - Name 149 "g_tTex_unused3" - Decorate 17(g_tTex1) DescriptorSet 0 - Decorate 17(g_tTex1) Binding 11 - Decorate 21(g_sSamp1) DescriptorSet 0 - Decorate 21(g_sSamp1) Binding 5 - Decorate 27(g_tTex2) DescriptorSet 0 - Decorate 29(g_sSamp2) DescriptorSet 0 - Decorate 39(g_tTex3) DescriptorSet 0 - Decorate 39(g_tTex3) Binding 13 - Decorate 46(g_sSamp3) DescriptorSet 0 - Decorate 46(g_sSamp3) Binding 7 - Decorate 64(g_tTex4) DescriptorSet 0 - Decorate 69(g_sSamp4) DescriptorSet 0 - Decorate 84(g_tTex5) DescriptorSet 0 - Decorate 86(g_sSamp5) DescriptorSet 0 - MemberDecorate 93(MyStruct_t) 0 Offset 0 - MemberDecorate 93(MyStruct_t) 1 Offset 4 - MemberDecorate 93(MyStruct_t) 2 Offset 16 - MemberDecorate 95($Global) 0 Offset 0 - MemberDecorate 95($Global) 1 Offset 32 - MemberDecorate 95($Global) 2 Offset 48 - MemberDecorate 95($Global) 3 Offset 64 - Decorate 95($Global) Block - Decorate 97 DescriptorSet 0 - Decorate 119(g_tTex_unused1) DescriptorSet 0 - Decorate 119(g_tTex_unused1) Binding 10 - Decorate 121(g_sSamp_unused1) DescriptorSet 0 - Decorate 126(g_tTex_unused2) DescriptorSet 0 - Decorate 126(g_tTex_unused2) Binding 12 - Decorate 128(g_sSamp_unused2) DescriptorSet 0 - Decorate 145(Color) Location 0 - Decorate 149(g_tTex_unused3) DescriptorSet 0 + Name 15 "PS_OUTPUT" + MemberName 15(PS_OUTPUT) 0 "Color" + Name 17 "@main_ep(" + Name 21 "g_tTex1" + Name 25 "g_sSamp1" + Name 31 "g_tTex2" + Name 33 "g_sSamp2" + Name 43 "g_tTex3" + Name 50 "g_sSamp3" + Name 68 "g_tTex4" + Name 73 "g_sSamp4" + Name 88 "g_tTex5" + Name 90 "g_sSamp5" + Name 97 "MyStruct_t" + MemberName 97(MyStruct_t) 0 "a" + MemberName 97(MyStruct_t) 1 "b" + MemberName 97(MyStruct_t) 2 "c" + Name 99 "$Global" + MemberName 99($Global) 0 "mystruct" + MemberName 99($Global) 1 "myfloat4_a" + MemberName 99($Global) 2 "myfloat4_b" + MemberName 99($Global) 3 "myint4_a" + Name 101 "" + Name 123 "g_tTex_unused1" + Name 125 "g_sSamp_unused1" + Name 130 "g_tTex_unused2" + Name 132 "g_sSamp_unused2" + Name 141 "psout" + Name 151 "Color" + Name 154 "g_tTex_unused3" + Decorate 21(g_tTex1) DescriptorSet 0 + Decorate 21(g_tTex1) Binding 11 + Decorate 25(g_sSamp1) DescriptorSet 0 + Decorate 25(g_sSamp1) Binding 5 + Decorate 31(g_tTex2) DescriptorSet 0 + Decorate 33(g_sSamp2) DescriptorSet 0 + Decorate 43(g_tTex3) DescriptorSet 0 + Decorate 43(g_tTex3) Binding 13 + Decorate 50(g_sSamp3) DescriptorSet 0 + Decorate 50(g_sSamp3) Binding 7 + Decorate 68(g_tTex4) DescriptorSet 0 + Decorate 73(g_sSamp4) DescriptorSet 0 + Decorate 88(g_tTex5) DescriptorSet 0 + Decorate 90(g_sSamp5) DescriptorSet 0 + MemberDecorate 97(MyStruct_t) 0 Offset 0 + MemberDecorate 97(MyStruct_t) 1 Offset 4 + MemberDecorate 97(MyStruct_t) 2 Offset 16 + MemberDecorate 99($Global) 0 Offset 0 + MemberDecorate 99($Global) 1 Offset 32 + MemberDecorate 99($Global) 2 Offset 48 + MemberDecorate 99($Global) 3 Offset 64 + Decorate 99($Global) Block + Decorate 101 DescriptorSet 0 + Decorate 123(g_tTex_unused1) DescriptorSet 0 + Decorate 123(g_tTex_unused1) Binding 10 + Decorate 125(g_sSamp_unused1) DescriptorSet 0 + Decorate 130(g_tTex_unused2) DescriptorSet 0 + Decorate 130(g_tTex_unused2) Binding 12 + Decorate 132(g_sSamp_unused2) DescriptorSet 0 + Decorate 151(Color) Location 0 + Decorate 154(g_tTex_unused3) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypeFunction 7(fvec4) - 15: TypeImage 6(float) 1D sampled format:Unknown - 16: TypePointer UniformConstant 15 - 17(g_tTex1): 16(ptr) Variable UniformConstant - 19: TypeSampler + 15(PS_OUTPUT): TypeStruct 7(fvec4) + 16: TypeFunction 15(PS_OUTPUT) + 19: TypeImage 6(float) 1D sampled format:Unknown 20: TypePointer UniformConstant 19 - 21(g_sSamp1): 20(ptr) Variable UniformConstant - 23: TypeSampledImage 15 - 25: 6(float) Constant 1036831949 - 27(g_tTex2): 16(ptr) Variable UniformConstant - 29(g_sSamp2): 20(ptr) Variable UniformConstant - 32: 6(float) Constant 1045220557 - 35: TypeInt 32 0 - 36: 35(int) Constant 2 - 37: TypeArray 15 36 - 38: TypePointer UniformConstant 37 - 39(g_tTex3): 38(ptr) Variable UniformConstant - 40: TypeInt 32 1 - 41: 40(int) Constant 0 - 44: TypeArray 19 36 - 45: TypePointer UniformConstant 44 - 46(g_sSamp3): 45(ptr) Variable UniformConstant - 50: 6(float) Constant 1050253722 - 53: 40(int) Constant 1 - 61: 35(int) Constant 3 - 62: TypeArray 15 61 - 63: TypePointer UniformConstant 62 - 64(g_tTex4): 63(ptr) Variable UniformConstant - 67: TypeArray 19 61 - 68: TypePointer UniformConstant 67 - 69(g_sSamp4): 68(ptr) Variable UniformConstant - 73: 6(float) Constant 1053609165 - 76: 40(int) Constant 2 - 84(g_tTex5): 16(ptr) Variable UniformConstant - 86(g_sSamp5): 20(ptr) Variable UniformConstant - 89: 6(float) Constant 1056964608 - 92: TypeVector 6(float) 3 - 93(MyStruct_t): TypeStruct 40(int) 6(float) 92(fvec3) - 94: TypeVector 40(int) 4 - 95($Global): TypeStruct 93(MyStruct_t) 7(fvec4) 7(fvec4) 94(ivec4) - 96: TypePointer Uniform 95($Global) - 97: 96(ptr) Variable Uniform - 98: 35(int) Constant 1 - 99: TypePointer Uniform 6(float) -119(g_tTex_unused1): 16(ptr) Variable UniformConstant -121(g_sSamp_unused1): 20(ptr) Variable UniformConstant - 124: 6(float) Constant 1066192077 -126(g_tTex_unused2): 16(ptr) Variable UniformConstant -128(g_sSamp_unused2): 20(ptr) Variable UniformConstant - 131: 6(float) Constant 1067030938 - 136(PS_OUTPUT): TypeStruct 7(fvec4) - 137: TypePointer Function 136(PS_OUTPUT) - 142: TypePointer Function 7(fvec4) - 144: TypePointer Output 7(fvec4) - 145(Color): 144(ptr) Variable Output -149(g_tTex_unused3): 16(ptr) Variable UniformConstant + 21(g_tTex1): 20(ptr) Variable UniformConstant + 23: TypeSampler + 24: TypePointer UniformConstant 23 + 25(g_sSamp1): 24(ptr) Variable UniformConstant + 27: TypeSampledImage 19 + 29: 6(float) Constant 1036831949 + 31(g_tTex2): 20(ptr) Variable UniformConstant + 33(g_sSamp2): 24(ptr) Variable UniformConstant + 36: 6(float) Constant 1045220557 + 39: TypeInt 32 0 + 40: 39(int) Constant 2 + 41: TypeArray 19 40 + 42: TypePointer UniformConstant 41 + 43(g_tTex3): 42(ptr) Variable UniformConstant + 44: TypeInt 32 1 + 45: 44(int) Constant 0 + 48: TypeArray 23 40 + 49: TypePointer UniformConstant 48 + 50(g_sSamp3): 49(ptr) Variable UniformConstant + 54: 6(float) Constant 1050253722 + 57: 44(int) Constant 1 + 65: 39(int) Constant 3 + 66: TypeArray 19 65 + 67: TypePointer UniformConstant 66 + 68(g_tTex4): 67(ptr) Variable UniformConstant + 71: TypeArray 23 65 + 72: TypePointer UniformConstant 71 + 73(g_sSamp4): 72(ptr) Variable UniformConstant + 77: 6(float) Constant 1053609165 + 80: 44(int) Constant 2 + 88(g_tTex5): 20(ptr) Variable UniformConstant + 90(g_sSamp5): 24(ptr) Variable UniformConstant + 93: 6(float) Constant 1056964608 + 96: TypeVector 6(float) 3 + 97(MyStruct_t): TypeStruct 44(int) 6(float) 96(fvec3) + 98: TypeVector 44(int) 4 + 99($Global): TypeStruct 97(MyStruct_t) 7(fvec4) 7(fvec4) 98(ivec4) + 100: TypePointer Uniform 99($Global) + 101: 100(ptr) Variable Uniform + 102: 39(int) Constant 1 + 103: TypePointer Uniform 6(float) +123(g_tTex_unused1): 20(ptr) Variable UniformConstant +125(g_sSamp_unused1): 24(ptr) Variable UniformConstant + 128: 6(float) Constant 1066192077 +130(g_tTex_unused2): 20(ptr) Variable UniformConstant +132(g_sSamp_unused2): 24(ptr) Variable UniformConstant + 135: 6(float) Constant 1067030938 + 140: TypePointer Function 15(PS_OUTPUT) + 145: TypePointer Function 7(fvec4) + 150: TypePointer Output 7(fvec4) + 151(Color): 150(ptr) Variable Output +154(g_tTex_unused3): 20(ptr) Variable UniformConstant 4(main_ep): 2 Function None 3 5: Label - 138(psout): 137(ptr) Variable Function - 139: 7(fvec4) FunctionCall 9(Func1() - 140: 7(fvec4) FunctionCall 11(Func2() - 141: 7(fvec4) FAdd 139 140 - 143: 142(ptr) AccessChain 138(psout) 41 - Store 143 141 - 146: 142(ptr) AccessChain 138(psout) 41 - 147: 7(fvec4) Load 146 - Store 145(Color) 147 + 152:15(PS_OUTPUT) FunctionCall 17(@main_ep() + 153: 7(fvec4) CompositeExtract 152 0 + Store 151(Color) 153 Return FunctionEnd 9(Func1(): 7(fvec4) Function None 8 10: Label - 18: 15 Load 17(g_tTex1) - 22: 19 Load 21(g_sSamp1) - 24: 23 SampledImage 18 22 - 26: 7(fvec4) ImageSampleImplicitLod 24 25 - 28: 15 Load 27(g_tTex2) - 30: 19 Load 29(g_sSamp2) - 31: 23 SampledImage 28 30 - 33: 7(fvec4) ImageSampleImplicitLod 31 32 - 34: 7(fvec4) FAdd 26 33 - 42: 16(ptr) AccessChain 39(g_tTex3) 41 - 43: 15 Load 42 - 47: 20(ptr) AccessChain 46(g_sSamp3) 41 - 48: 19 Load 47 - 49: 23 SampledImage 43 48 - 51: 7(fvec4) ImageSampleImplicitLod 49 50 - 52: 7(fvec4) FAdd 34 51 - 54: 16(ptr) AccessChain 39(g_tTex3) 53 - 55: 15 Load 54 - 56: 20(ptr) AccessChain 46(g_sSamp3) 53 - 57: 19 Load 56 - 58: 23 SampledImage 55 57 - 59: 7(fvec4) ImageSampleImplicitLod 58 50 - 60: 7(fvec4) FAdd 52 59 - 65: 16(ptr) AccessChain 64(g_tTex4) 53 - 66: 15 Load 65 - 70: 20(ptr) AccessChain 69(g_sSamp4) 53 - 71: 19 Load 70 - 72: 23 SampledImage 66 71 - 74: 7(fvec4) ImageSampleImplicitLod 72 73 - 75: 7(fvec4) FAdd 60 74 - 77: 16(ptr) AccessChain 64(g_tTex4) 76 - 78: 15 Load 77 - 79: 20(ptr) AccessChain 69(g_sSamp4) 76 - 80: 19 Load 79 - 81: 23 SampledImage 78 80 - 82: 7(fvec4) ImageSampleImplicitLod 81 73 - 83: 7(fvec4) FAdd 75 82 - 85: 15 Load 84(g_tTex5) - 87: 19 Load 86(g_sSamp5) - 88: 23 SampledImage 85 87 - 90: 7(fvec4) ImageSampleImplicitLod 88 89 - 91: 7(fvec4) FAdd 83 90 - 100: 99(ptr) AccessChain 97 41 76 98 - 101: 6(float) Load 100 - 102: 7(fvec4) CompositeConstruct 101 101 101 101 - 103: 7(fvec4) FAdd 91 102 - ReturnValue 103 + 22: 19 Load 21(g_tTex1) + 26: 23 Load 25(g_sSamp1) + 28: 27 SampledImage 22 26 + 30: 7(fvec4) ImageSampleImplicitLod 28 29 + 32: 19 Load 31(g_tTex2) + 34: 23 Load 33(g_sSamp2) + 35: 27 SampledImage 32 34 + 37: 7(fvec4) ImageSampleImplicitLod 35 36 + 38: 7(fvec4) FAdd 30 37 + 46: 20(ptr) AccessChain 43(g_tTex3) 45 + 47: 19 Load 46 + 51: 24(ptr) AccessChain 50(g_sSamp3) 45 + 52: 23 Load 51 + 53: 27 SampledImage 47 52 + 55: 7(fvec4) ImageSampleImplicitLod 53 54 + 56: 7(fvec4) FAdd 38 55 + 58: 20(ptr) AccessChain 43(g_tTex3) 57 + 59: 19 Load 58 + 60: 24(ptr) AccessChain 50(g_sSamp3) 57 + 61: 23 Load 60 + 62: 27 SampledImage 59 61 + 63: 7(fvec4) ImageSampleImplicitLod 62 54 + 64: 7(fvec4) FAdd 56 63 + 69: 20(ptr) AccessChain 68(g_tTex4) 57 + 70: 19 Load 69 + 74: 24(ptr) AccessChain 73(g_sSamp4) 57 + 75: 23 Load 74 + 76: 27 SampledImage 70 75 + 78: 7(fvec4) ImageSampleImplicitLod 76 77 + 79: 7(fvec4) FAdd 64 78 + 81: 20(ptr) AccessChain 68(g_tTex4) 80 + 82: 19 Load 81 + 83: 24(ptr) AccessChain 73(g_sSamp4) 80 + 84: 23 Load 83 + 85: 27 SampledImage 82 84 + 86: 7(fvec4) ImageSampleImplicitLod 85 77 + 87: 7(fvec4) FAdd 79 86 + 89: 19 Load 88(g_tTex5) + 91: 23 Load 90(g_sSamp5) + 92: 27 SampledImage 89 91 + 94: 7(fvec4) ImageSampleImplicitLod 92 93 + 95: 7(fvec4) FAdd 87 94 + 104: 103(ptr) AccessChain 101 45 80 102 + 105: 6(float) Load 104 + 106: 7(fvec4) CompositeConstruct 105 105 105 105 + 107: 7(fvec4) FAdd 95 106 + ReturnValue 107 FunctionEnd 11(Func2(): 7(fvec4) Function None 8 12: Label - 106: 15 Load 17(g_tTex1) - 107: 19 Load 21(g_sSamp1) - 108: 23 SampledImage 106 107 - 109: 7(fvec4) ImageSampleImplicitLod 108 25 - 110: 16(ptr) AccessChain 39(g_tTex3) 53 - 111: 15 Load 110 - 112: 20(ptr) AccessChain 46(g_sSamp3) 53 - 113: 19 Load 112 - 114: 23 SampledImage 111 113 - 115: 7(fvec4) ImageSampleImplicitLod 114 50 - 116: 7(fvec4) FAdd 109 115 - ReturnValue 116 + 110: 19 Load 21(g_tTex1) + 111: 23 Load 25(g_sSamp1) + 112: 27 SampledImage 110 111 + 113: 7(fvec4) ImageSampleImplicitLod 112 29 + 114: 20(ptr) AccessChain 43(g_tTex3) 57 + 115: 19 Load 114 + 116: 24(ptr) AccessChain 50(g_sSamp3) 57 + 117: 23 Load 116 + 118: 27 SampledImage 115 117 + 119: 7(fvec4) ImageSampleImplicitLod 118 54 + 120: 7(fvec4) FAdd 113 119 + ReturnValue 120 FunctionEnd 13(Func2_unused(): 7(fvec4) Function None 8 14: Label - 120: 15 Load 119(g_tTex_unused1) - 122: 19 Load 121(g_sSamp_unused1) - 123: 23 SampledImage 120 122 - 125: 7(fvec4) ImageSampleImplicitLod 123 124 - 127: 15 Load 126(g_tTex_unused2) - 129: 19 Load 128(g_sSamp_unused2) - 130: 23 SampledImage 127 129 - 132: 7(fvec4) ImageSampleImplicitLod 130 131 - 133: 7(fvec4) FAdd 125 132 - ReturnValue 133 + 124: 19 Load 123(g_tTex_unused1) + 126: 23 Load 125(g_sSamp_unused1) + 127: 27 SampledImage 124 126 + 129: 7(fvec4) ImageSampleImplicitLod 127 128 + 131: 19 Load 130(g_tTex_unused2) + 133: 23 Load 132(g_sSamp_unused2) + 134: 27 SampledImage 131 133 + 136: 7(fvec4) ImageSampleImplicitLod 134 135 + 137: 7(fvec4) FAdd 129 136 + ReturnValue 137 + FunctionEnd + 17(@main_ep():15(PS_OUTPUT) Function None 16 + 18: Label + 141(psout): 140(ptr) Variable Function + 142: 7(fvec4) FunctionCall 9(Func1() + 143: 7(fvec4) FunctionCall 11(Func2() + 144: 7(fvec4) FAdd 142 143 + 146: 145(ptr) AccessChain 141(psout) 45 + Store 146 144 + 147:15(PS_OUTPUT) Load 141(psout) + ReturnValue 147 FunctionEnd diff --git a/Test/baseResults/spv.rw.autoassign.frag.out b/Test/baseResults/spv.rw.autoassign.frag.out index d6b75ba3..e2b544ab 100644 --- a/Test/baseResults/spv.rw.autoassign.frag.out +++ b/Test/baseResults/spv.rw.autoassign.frag.out @@ -1,66 +1,73 @@ spv.rw.autoassign.frag // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 37 +// Id's are bound by 42 Capability Shader Capability Sampled1D Capability SampledBuffer 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 33 + EntryPoint Fragment 4 "main" 39 ExecutionMode 4 OriginUpperLeft Name 4 "main" - Name 8 "r00" - Name 11 "g_tTex1df1" - Name 18 "r01" - Name 21 "g_tBuf1du1" - Name 25 "PS_OUTPUT" - MemberName 25(PS_OUTPUT) 0 "Color" - Name 27 "psout" - Name 33 "Color" - Decorate 11(g_tTex1df1) DescriptorSet 0 - Decorate 11(g_tTex1df1) Binding 20 - Decorate 21(g_tBuf1du1) DescriptorSet 0 - Decorate 21(g_tBuf1du1) Binding 21 - Decorate 33(Color) Location 0 + Name 8 "PS_OUTPUT" + MemberName 8(PS_OUTPUT) 0 "Color" + Name 10 "@main(" + Name 13 "r00" + Name 16 "g_tTex1df1" + Name 23 "r01" + Name 26 "g_tBuf1du1" + Name 30 "psout" + Name 39 "Color" + Decorate 16(g_tTex1df1) DescriptorSet 0 + Decorate 16(g_tTex1df1) Binding 20 + Decorate 26(g_tBuf1du1) DescriptorSet 0 + Decorate 26(g_tBuf1du1) Binding 21 + Decorate 39(Color) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 - 7: TypePointer Function 6(float) - 9: TypeImage 6(float) 1D nonsampled format:R32f - 10: TypePointer UniformConstant 9 - 11(g_tTex1df1): 10(ptr) Variable UniformConstant - 13: TypeInt 32 1 - 14: 13(int) Constant 0 - 16: TypeInt 32 0 - 17: TypePointer Function 16(int) - 19: TypeImage 16(int) Buffer nonsampled format:R32ui - 20: TypePointer UniformConstant 19 - 21(g_tBuf1du1): 20(ptr) Variable UniformConstant - 24: TypeVector 6(float) 4 - 25(PS_OUTPUT): TypeStruct 24(fvec4) - 26: TypePointer Function 25(PS_OUTPUT) - 28: 6(float) Constant 0 - 29: 24(fvec4) ConstantComposite 28 28 28 28 - 30: TypePointer Function 24(fvec4) - 32: TypePointer Output 24(fvec4) - 33(Color): 32(ptr) Variable Output + 7: TypeVector 6(float) 4 + 8(PS_OUTPUT): TypeStruct 7(fvec4) + 9: TypeFunction 8(PS_OUTPUT) + 12: TypePointer Function 6(float) + 14: TypeImage 6(float) 1D nonsampled format:R32f + 15: TypePointer UniformConstant 14 + 16(g_tTex1df1): 15(ptr) Variable UniformConstant + 18: TypeInt 32 1 + 19: 18(int) Constant 0 + 21: TypeInt 32 0 + 22: TypePointer Function 21(int) + 24: TypeImage 21(int) Buffer nonsampled format:R32ui + 25: TypePointer UniformConstant 24 + 26(g_tBuf1du1): 25(ptr) Variable UniformConstant + 29: TypePointer Function 8(PS_OUTPUT) + 31: 6(float) Constant 0 + 32: 7(fvec4) ConstantComposite 31 31 31 31 + 33: TypePointer Function 7(fvec4) + 38: TypePointer Output 7(fvec4) + 39(Color): 38(ptr) Variable Output 4(main): 2 Function None 3 5: Label - 8(r00): 7(ptr) Variable Function - 18(r01): 17(ptr) Variable Function - 27(psout): 26(ptr) Variable Function - 12: 9 Load 11(g_tTex1df1) - 15: 6(float) ImageRead 12 14 - Store 8(r00) 15 - 22: 19 Load 21(g_tBuf1du1) - 23: 16(int) ImageRead 22 14 - Store 18(r01) 23 - 31: 30(ptr) AccessChain 27(psout) 14 - Store 31 29 - 34: 30(ptr) AccessChain 27(psout) 14 - 35: 24(fvec4) Load 34 - Store 33(Color) 35 + 40:8(PS_OUTPUT) FunctionCall 10(@main() + 41: 7(fvec4) CompositeExtract 40 0 + Store 39(Color) 41 Return FunctionEnd + 10(@main():8(PS_OUTPUT) Function None 9 + 11: Label + 13(r00): 12(ptr) Variable Function + 23(r01): 22(ptr) Variable Function + 30(psout): 29(ptr) Variable Function + 17: 14 Load 16(g_tTex1df1) + 20: 6(float) ImageRead 17 19 + Store 13(r00) 20 + 27: 24 Load 26(g_tBuf1du1) + 28: 21(int) ImageRead 27 19 + Store 23(r01) 28 + 34: 33(ptr) AccessChain 30(psout) 19 + Store 34 32 + 35:8(PS_OUTPUT) Load 30(psout) + ReturnValue 35 + FunctionEnd diff --git a/glslang/Include/revision.h b/glslang/Include/revision.h index 796f81a9..5e3ab448 100644 --- a/glslang/Include/revision.h +++ b/glslang/Include/revision.h @@ -2,5 +2,5 @@ // For the version, it uses the latest git tag followed by the number of commits. // For the date, it uses the current date (when then script is run). -#define GLSLANG_REVISION "Overload400-PrecQual.1805" -#define GLSLANG_DATE "02-Feb-2017" +#define GLSLANG_REVISION "Overload400-PrecQual.1780" +#define GLSLANG_DATE "20-Jan-2017" diff --git a/glslang/MachineIndependent/ParseContextBase.cpp b/glslang/MachineIndependent/ParseContextBase.cpp index 24c8e609..2f5401c1 100644 --- a/glslang/MachineIndependent/ParseContextBase.cpp +++ b/glslang/MachineIndependent/ParseContextBase.cpp @@ -223,20 +223,11 @@ void TParseContextBase::rValueErrorCheck(const TSourceLoc& loc, const char* op, error(loc, "can't read from writeonly object: ", op, symNode->getName().c_str()); } -// Add a linkage symbol node for 'symbol', which -// must have its type fully edited, as this will snapshot the type. -// It is okay if symbol becomes invalid before finish(). -void TParseContextBase::trackLinkage(TSymbol& symbol) -{ - if (!parsingBuiltins) - intermediate.addSymbolLinkageNode(linkage, symbol); -} - // Add 'symbol' to the list of deferred linkage symbols, which // are later processed in finish(), at which point the symbol // must still be valid. // It is okay if the symbol's type will be subsequently edited. -void TParseContextBase::trackLinkageDeferred(TSymbol& symbol) +void TParseContextBase::trackLinkage(TSymbol& symbol) { if (!parsingBuiltins) linkageSymbols.push_back(&symbol); @@ -253,7 +244,7 @@ void TParseContextBase::makeEditable(TSymbol*& symbol) // Save it (deferred, so it can be edited first) in the AST for linker use. if (symbol) - trackLinkageDeferred(*symbol); + trackLinkage(*symbol); } // Return a writable version of the variable 'name'. @@ -577,7 +568,7 @@ bool TParseContextBase::insertGlobalUniformBlock() // This is the first request; we need a normal symbol table insert inserted = symbolTable.insert(*globalUniformBlock); if (inserted) - trackLinkageDeferred(*globalUniformBlock); + trackLinkage(*globalUniformBlock); } else if (firstNewMember <= numMembers) { // This is a follow-on request; we need to amend the first insert inserted = symbolTable.amend(*globalUniformBlock, firstNewMember); @@ -593,12 +584,14 @@ bool TParseContextBase::insertGlobalUniformBlock() void TParseContextBase::finish() { - if (!parsingBuiltins) { - // Transfer the linkage symbols to AST nodes - for (auto i = linkageSymbols.begin(); i != linkageSymbols.end(); ++i) - intermediate.addSymbolLinkageNode(linkage, **i); - intermediate.addSymbolLinkageNodes(linkage, getLanguage(), symbolTable); - } + if (parsingBuiltins) + return; + + // Transfer the linkage symbols to AST nodes + TIntermAggregate* linkage = new TIntermAggregate; + for (auto i = linkageSymbols.begin(); i != linkageSymbols.end(); ++i) + intermediate.addSymbolLinkageNode(linkage, **i); + intermediate.addSymbolLinkageNodes(linkage, getLanguage(), symbolTable); } } // end namespace glslang diff --git a/glslang/MachineIndependent/ParseHelper.cpp b/glslang/MachineIndependent/ParseHelper.cpp index f2ae8efa..c659604c 100644 --- a/glslang/MachineIndependent/ParseHelper.cpp +++ b/glslang/MachineIndependent/ParseHelper.cpp @@ -3009,7 +3009,7 @@ void TParseContext::declareArray(const TSourceLoc& loc, TString& identifier, con symbol = new TVariable(&identifier, type); symbolTable.insert(*symbol); if (symbolTable.atGlobalLevel()) - trackLinkageDeferred(*symbol); + trackLinkage(*symbol); if (! symbolTable.atBuiltInLevel()) { if (isIoResizeArray(type)) { @@ -3476,7 +3476,7 @@ void TParseContext::redeclareBuiltinBlock(const TSourceLoc& loc, TTypeList& newT fixIoArraySize(loc, block->getWritableType()); // Save it in the AST for linker use. - trackLinkageDeferred(*block); + trackLinkage(*block); } void TParseContext::paramCheckFix(const TSourceLoc& loc, const TStorageQualifier& qualifier, TType& type) @@ -5056,7 +5056,7 @@ TVariable* TParseContext::declareNonArray(const TSourceLoc& loc, TString& identi // add variable to symbol table if (symbolTable.insert(*variable)) { if (symbolTable.atGlobalLevel()) - trackLinkageDeferred(*variable); + trackLinkage(*variable); return variable; } @@ -5718,7 +5718,7 @@ void TParseContext::declareBlock(const TSourceLoc& loc, TTypeList& typeList, con fixIoArraySize(loc, variable.getWritableType()); // Save it in the AST for linker use. - trackLinkageDeferred(variable); + trackLinkage(variable); } // Do all block-declaration checking regarding the combination of in/out/uniform/buffer diff --git a/glslang/MachineIndependent/ParseHelper.h b/glslang/MachineIndependent/ParseHelper.h index 2e09a5ae..e77089aa 100644 --- a/glslang/MachineIndependent/ParseHelper.h +++ b/glslang/MachineIndependent/ParseHelper.h @@ -79,9 +79,7 @@ public: symbolTable(symbolTable), parsingBuiltins(parsingBuiltins), scanContext(nullptr), ppContext(nullptr), globalUniformBlock(nullptr) - { - linkage = new TIntermAggregate; - } + { } virtual ~TParseContextBase() { } virtual void C_DECL error(const TSourceLoc&, const char* szReason, const char* szToken, @@ -183,13 +181,9 @@ protected: const char* szExtraInfoFormat, TPrefixType prefix, va_list args); virtual void trackLinkage(TSymbol& symbol); - virtual void trackLinkageDeferred(TSymbol& symbol); virtual void makeEditable(TSymbol*&); virtual TVariable* getEditableVariable(const char* name); virtual void finish(); - -private: - TIntermAggregate* linkage; }; // diff --git a/glslang/MachineIndependent/SymbolTable.h b/glslang/MachineIndependent/SymbolTable.h index 9028dd76..e506e614 100644 --- a/glslang/MachineIndependent/SymbolTable.h +++ b/glslang/MachineIndependent/SymbolTable.h @@ -87,6 +87,12 @@ public: virtual const TString& getName() const { return *name; } virtual void changeName(const TString* newName) { name = newName; } + virtual void addPrefix(const char* prefix) + { + TString newName(prefix); + newName.append(*name); + changeName(NewPoolTString(newName.c_str())); + } virtual const TString& getMangledName() const { return getName(); } virtual TFunction* getAsFunction() { return 0; } virtual const TFunction* getAsFunction() const { return 0; } @@ -232,6 +238,11 @@ public: if (p.defaultValue != nullptr) defaultParamCount++; } + virtual void addPrefix(const char* prefix) override + { + TSymbol::addPrefix(prefix); + mangledName.insert(0, prefix); + } virtual const TString& getMangledName() const { return mangledName; } virtual const TType& getType() const { return returnType; } diff --git a/gtests/Hlsl.FromFile.cpp b/gtests/Hlsl.FromFile.cpp index b703398c..1aee287c 100644 --- a/gtests/Hlsl.FromFile.cpp +++ b/gtests/Hlsl.FromFile.cpp @@ -214,7 +214,7 @@ INSTANTIATE_TEST_CASE_P( {"hlsl.struct.split.assign.frag", "main"}, {"hlsl.struct.split.call.vert", "main"}, {"hlsl.struct.split.nested.geom", "main"}, - {"hlsl.struct.split.trivial.geom", "main"}, + //{"hlsl.struct.split.trivial.geom", "main"}, {"hlsl.struct.split.trivial.vert", "main"}, {"hlsl.structarray.flatten.frag", "main"}, {"hlsl.structarray.flatten.geom", "main"}, diff --git a/hlsl/hlslGrammar.cpp b/hlsl/hlslGrammar.cpp index 6c204137..9ef296d3 100755 --- a/hlsl/hlslGrammar.cpp +++ b/hlsl/hlslGrammar.cpp @@ -131,12 +131,15 @@ bool HlslGrammar::acceptCompilationUnit() continue; // externalDeclaration - TIntermNode* declarationNode; - if (! acceptDeclaration(declarationNode)) + TIntermNode* declarationNode1; + TIntermNode* declarationNode2 = nullptr; // sometimes the grammar for a single declaration creates two + if (! acceptDeclaration(declarationNode1, declarationNode2)) return false; // hook it up - unitNode = intermediate.growAggregate(unitNode, declarationNode); + unitNode = intermediate.growAggregate(unitNode, declarationNode1); + if (declarationNode2 != nullptr) + unitNode = intermediate.growAggregate(unitNode, declarationNode2); } // set root of AST @@ -292,9 +295,18 @@ bool HlslGrammar::acceptSamplerDeclarationDX9(TType& /*type*/) // 'node' could get populated if the declaration creates code, like an initializer // or a function body. // +// 'node2' could get populated with a second decoration tree if a single source declaration +// leads to two subtrees that need to be peers higher up. +// bool HlslGrammar::acceptDeclaration(TIntermNode*& node) +{ + TIntermNode* node2; + return acceptDeclaration(node, node2); +} +bool HlslGrammar::acceptDeclaration(TIntermNode*& node, TIntermNode*& node2) { node = nullptr; + node2 = nullptr; bool list = false; // attributes @@ -340,7 +352,7 @@ bool HlslGrammar::acceptDeclaration(TIntermNode*& node) parseContext.error(idToken.loc, "function body can't be in a declarator list", "{", ""); if (typedefDecl) parseContext.error(idToken.loc, "function body can't be in a typedef", "{", ""); - return acceptFunctionDefinition(function, node, attributes); + return acceptFunctionDefinition(function, node, node2, attributes); } else { if (typedefDecl) parseContext.error(idToken.loc, "function typedefs not implemented", "{", ""); @@ -1916,22 +1928,22 @@ bool HlslGrammar::acceptParameterDeclaration(TFunction& function) // Do the work to create the function definition in addition to // parsing the body (compound_statement). -bool HlslGrammar::acceptFunctionDefinition(TFunction& function, TIntermNode*& node, const TAttributeMap& attributes) +bool HlslGrammar::acceptFunctionDefinition(TFunction& function, TIntermNode*& node, TIntermNode*& node2, const TAttributeMap& attributes) { TFunction& functionDeclarator = parseContext.handleFunctionDeclarator(token.loc, function, false /* not prototype */); TSourceLoc loc = token.loc; // This does a pushScope() - node = parseContext.handleFunctionDefinition(loc, functionDeclarator, attributes); + node = parseContext.handleFunctionDefinition(loc, functionDeclarator, attributes, node2); // compound_statement TIntermNode* functionBody = nullptr; - if (acceptCompoundStatement(functionBody)) { - parseContext.handleFunctionBody(loc, functionDeclarator, functionBody, node); - return true; - } + if (! acceptCompoundStatement(functionBody)) + return false; - return false; + parseContext.handleFunctionBody(loc, functionDeclarator, functionBody, node); + + return true; } // Accept an expression with parenthesis around it, where diff --git a/hlsl/hlslGrammar.h b/hlsl/hlslGrammar.h index 29e4b176..0629eaae 100755 --- a/hlsl/hlslGrammar.h +++ b/hlsl/hlslGrammar.h @@ -64,7 +64,8 @@ namespace glslang { void unimplemented(const char*); bool acceptIdentifier(HlslToken&); bool acceptCompilationUnit(); - bool acceptDeclaration(TIntermNode*& node); + bool acceptDeclaration(TIntermNode*&); + bool acceptDeclaration(TIntermNode*& node1, TIntermNode*& node2); bool acceptControlDeclaration(TIntermNode*& node); bool acceptSamplerDeclarationDX9(TType&); bool acceptSamplerState(); @@ -84,7 +85,7 @@ namespace glslang { bool acceptStructDeclarationList(TTypeList*&); bool acceptFunctionParameters(TFunction&); bool acceptParameterDeclaration(TFunction&); - bool acceptFunctionDefinition(TFunction&, TIntermNode*&, const TAttributeMap&); + bool acceptFunctionDefinition(TFunction&, TIntermNode*& node1, TIntermNode*& node2, const TAttributeMap&); bool acceptParenExpression(TIntermTyped*&); bool acceptExpression(TIntermTyped*&); bool acceptInitializer(TIntermTyped*&); diff --git a/hlsl/hlslParseHelper.cpp b/hlsl/hlslParseHelper.cpp index fca8452a..27d25a46 100755 --- a/hlsl/hlslParseHelper.cpp +++ b/hlsl/hlslParseHelper.cpp @@ -58,10 +58,8 @@ HlslParseContext::HlslParseContext(TSymbolTable& symbolTable, TIntermediate& int TParseContextBase(symbolTable, interm, parsingBuiltins, version, profile, spvVersion, language, infoSink, forwardCompatible, messages), contextPragma(true, false), loopNestingLevel(0), annotationNestingLevel(0), structNestingLevel(0), controlFlowNestingLevel(0), - inEntryPoint(false), postEntryPointReturn(false), limits(resources.limits), - entryPointOutput(nullptr), builtInIoIndex(nullptr), builtInIoBase(nullptr), nextInLocation(0), nextOutLocation(0), @@ -709,7 +707,7 @@ TIntermTyped* HlslParseContext::handleBracketDereference(const TSourceLoc& loc, else { // at least one of base and index is variable... - if (base->getAsSymbolNode() && (wasFlattened(base) || shouldFlatten(base->getType()))) { + if (base->getAsSymbolNode() && (wasFlattened(base) || shouldFlattenUniform(base->getType()))) { if (index->getQualifier().storage != EvqConst) error(loc, "Invalid variable index to flattened array", base->getAsSymbolNode()->getName().c_str(), ""); @@ -921,7 +919,7 @@ TIntermTyped* HlslParseContext::handleDotDereference(const TSourceLoc& loc, TInt } } if (fieldFound) { - if (base->getAsSymbolNode() && (wasFlattened(base) || shouldFlatten(base->getType()))) { + if (base->getAsSymbolNode() && (wasFlattened(base) || shouldFlattenUniform(base->getType()))) { result = flattenAccess(base, member); } else { // Update the base and member to access if this was a split structure. @@ -946,19 +944,6 @@ TIntermTyped* HlslParseContext::handleDotDereference(const TSourceLoc& loc, TInt return result; } -// Determine whether we should split this type -bool HlslParseContext::shouldSplit(const TType& type) -{ - if (! inEntryPoint) - return false; - - const TStorageQualifier qualifier = type.getQualifier().storage; - - // If it contains interstage IO, but not ONLY interstage IO, split the struct. - return type.isStruct() && type.containsBuiltInInterstageIO(language) && - (qualifier == EvqVaryingIn || qualifier == EvqVaryingOut); -} - // Split the type of the given node into two structs: // 1. interstage IO // 2. everything else @@ -984,7 +969,7 @@ void HlslParseContext::split(const TVariable& variable) { const TType& type = variable.getType(); - TString name = (&variable == entryPointOutput) ? "" : variable.getName(); + TString name = variable.getName(); // Create a new variable: TType& splitType = split(*type.clone(), name); @@ -1010,7 +995,7 @@ TType& HlslParseContext::split(TType& type, TString name, const TType* outerStru if (type.isStruct()) { TTypeList* userStructure = type.getWritableStruct(); - // Get iterator to (now at end) set of builtin iterstage IO members + // Get iterator to (now at end) set of builtin interstage IO members const auto firstIo = std::stable_partition(userStructure->begin(), userStructure->end(), [this](const TTypeLoc& t) {return !t.type->isBuiltInInterstageIO(language);}); @@ -1042,35 +1027,13 @@ TType& HlslParseContext::split(TType& type, TString name, const TType* outerStru return type; } -// Determine whether we should flatten an arbitrary type. -bool HlslParseContext::shouldFlatten(const TType& type) const -{ - return shouldFlattenIO(type) || shouldFlattenUniform(type); -} - -// Is this an IO variable that can't be passed down the stack? -// E.g., pipeline inputs to the vertex stage and outputs from the fragment stage. -bool HlslParseContext::shouldFlattenIO(const TType& type) const -{ - if (! inEntryPoint) - return false; - - const TStorageQualifier qualifier = type.getQualifier().storage; - - if (!type.isStruct()) - return false; - - return ((language == EShLangVertex && qualifier == EvqVaryingIn) || - (language == EShLangFragment && qualifier == EvqVaryingOut)); -} - // Is this a uniform array which should be flattened? bool HlslParseContext::shouldFlattenUniform(const TType& type) const { const TStorageQualifier qualifier = type.getQualifier().storage; - return ((type.isArray() && intermediate.getFlattenUniformArrays()) || type.isStruct()) && - qualifier == EvqUniform && + return qualifier == EvqUniform && + ((type.isArray() && intermediate.getFlattenUniformArrays()) || type.isStruct()) && type.containsOpaque(); } @@ -1146,7 +1109,7 @@ int HlslParseContext::addFlattenedMember(const TSourceLoc& loc, flattenData.members.push_back(memberVariable); if (track) - trackLinkageDeferred(*memberVariable); + trackLinkage(*memberVariable); return static_cast(flattenData.offsets.size())-1; // location of the member reference } else { @@ -1483,7 +1446,7 @@ void HlslParseContext::addInterstageIoToLinkage() // Add the loose interstage IO to the linkage if (var->getType().isLooseAndBuiltIn(language)) - trackLinkageDeferred(*var); + trackLinkage(*var); // Add the PerVertex interstage IO to the IO block if (var->getType().isPerVertexAndBuiltIn(language)) { @@ -1536,7 +1499,7 @@ void HlslParseContext::addInterstageIoToLinkage() if (!symbolTable.insert(*ioBlock)) error(loc, "block instance name redefinition", ioBlock->getName().c_str(), ""); else - trackLinkageDeferred(*ioBlock); + trackLinkage(*ioBlock); } } } @@ -1546,7 +1509,7 @@ void HlslParseContext::addInterstageIoToLinkage() // The body is handled after this function returns. // TIntermAggregate* HlslParseContext::handleFunctionDefinition(const TSourceLoc& loc, TFunction& function, - const TAttributeMap& attributes) + const TAttributeMap& attributes, TIntermNode*& entryPointTree) { currentCaller = function.getMangledName(); TSymbol* symbol = symbolTable.find(function.getMangledName()); @@ -1573,7 +1536,7 @@ TIntermAggregate* HlslParseContext::handleFunctionDefinition(const TSourceLoc& l // Entry points need different I/O and other handling, transform it so the // rest of this function doesn't care. - transformEntryPoint(loc, function, attributes); + entryPointTree = transformEntryPoint(loc, function, attributes); // Insert the $Global constant buffer. // TODO: this design fails if new members are declared between function definitions. @@ -1597,29 +1560,12 @@ TIntermAggregate* HlslParseContext::handleFunctionDefinition(const TSourceLoc& l for (int i = 0; i < function.getParamCount(); i++) { TParameter& param = function[i]; if (param.name != nullptr) { - TType* sanitizedType; - - // If we're not in the entry point, parameters are sanitized types. - if (inEntryPoint) - sanitizedType = param.type; - else - sanitizedType = sanitizeType(param.type); - - TVariable *variable = new TVariable(param.name, *sanitizedType); + TVariable *variable = new TVariable(param.name, *param.type); // Insert the parameters with name in the symbol table. if (! symbolTable.insert(*variable)) error(loc, "redefinition", variable->getName().c_str(), ""); else { - // get IO straightened out - if (inEntryPoint) { - if (shouldFlatten(*param.type)) - flatten(loc, *variable); - if (shouldSplit(*param.type)) - split(*variable); - assignLocations(*variable); - } - // Transfer ownership of name pointer to symbol table. param.name = nullptr; @@ -1641,33 +1587,46 @@ TIntermAggregate* HlslParseContext::handleFunctionDefinition(const TSourceLoc& l } // -// Do all special handling for the entry point. +// Do all special handling for the entry point, including wrapping +// the shader's entry point with the official entry point that will call it. // -void HlslParseContext::transformEntryPoint(const TSourceLoc& loc, TFunction& function, const TAttributeMap& attributes) +// The following: +// +// retType shaderEntryPoint(args...) // shader declared entry point +// { body } +// +// Becomes +// +// out retType ret; +// in iargs...; +// out oargs ...; +// +// void shaderEntryPoint() // synthesized, but official, entry point +// { +// args = iargs...; +// ret = @shaderEntryPoint(args...); +// oargs = args...; +// } +// +// The symbol table will still map the original entry point name to the +// the modified function and it's new name: +// +// symbol table: shaderEntryPoint -> @shaderEntryPoint +// +// Returns nullptr if no entry-point tree was built, otherwise, returns +// a subtree that creates the entry point. +// +TIntermNode* HlslParseContext::transformEntryPoint(const TSourceLoc& loc, TFunction& userFunction, const TAttributeMap& attributes) { - inEntryPoint = function.getName().compare(intermediate.getEntryPointName().c_str()) == 0; - - if (!inEntryPoint) { - remapNonEntryPointIO(function); - return; + // if we aren't in the entry point, fix the IO as such and exit + if (userFunction.getName().compare(intermediate.getEntryPointName().c_str()) != 0) { + remapNonEntryPointIO(userFunction); + return nullptr; } // entry point logic... - intermediate.setEntryPointMangledName(function.getMangledName().c_str()); - intermediate.incrementEntryPointCount(); - - // Handle parameters and return value - remapEntryPointIO(function); - if (entryPointOutput) { - if (shouldFlatten(entryPointOutput->getType())) - flatten(loc, *entryPointOutput); - if (shouldSplit(entryPointOutput->getType())) - split(*entryPointOutput); - assignLocations(*entryPointOutput); - } - - // Handle function attributes + // Handle entry-point function attributes const TIntermAggregate* numThreads = attributes[EatNumThreads]; if (numThreads != nullptr) { const TIntermSequence& sequence = numThreads->getSequence(); @@ -1678,6 +1637,99 @@ void HlslParseContext::transformEntryPoint(const TSourceLoc& loc, TFunction& fun const TIntermAggregate* maxVertexCount = attributes[EatMaxVertexCount]; if (maxVertexCount != nullptr) intermediate.setVertices(maxVertexCount->getSequence()[0]->getAsConstantUnion()->getConstArray()[0].getIConst()); + + // Move parameters and return value to shader in/out + TVariable* entryPointOutput; // gets created in remapEntryPointIO + TVector inputs; + TVector outputs; + remapEntryPointIO(userFunction, entryPointOutput, inputs, outputs); + + // Further this return/in/out transform by flattening, splitting, and assigning locations + const auto makeVariableInOut = [&](TVariable& variable) { + if (variable.getType().isStruct()) { + const TStorageQualifier qualifier = variable.getType().getQualifier().storage; + // struct inputs to the vertex stage and outputs from the fragment stage must be flattened + if ((language == EShLangVertex && qualifier == EvqVaryingIn) || + (language == EShLangFragment && qualifier == EvqVaryingOut)) + flatten(loc, variable); + // Mixture of IO and non-IO must be split + else if (variable.getType().containsBuiltInInterstageIO(language)) + split(variable); + } + assignLocations(variable); + }; + if (entryPointOutput) + makeVariableInOut(*entryPointOutput); + for (auto it = inputs.begin(); it != inputs.end(); ++it) + makeVariableInOut(*(*it)); + for (auto it = outputs.begin(); it != outputs.end(); ++it) + makeVariableInOut(*(*it)); + + // Synthesize the call + + pushScope(); // matches the one in handleFunctionBody() + + // new signature + TType voidType(EbtVoid); + TFunction synthEntryPoint(&userFunction.getName(), voidType); + TIntermAggregate* synthParams = new TIntermAggregate(); + intermediate.setAggregateOperator(synthParams, EOpParameters, voidType, loc); + intermediate.setEntryPointMangledName(synthEntryPoint.getMangledName().c_str()); + intermediate.incrementEntryPointCount(); + TFunction callee(&userFunction.getName(), voidType); // call based on old name, which is still in the symbol table + + // change original name + userFunction.addPrefix("@"); // change the name in the function, but not in the symbol table + + // Copy inputs (shader-in -> calling arg), while building up the call node + TVector argVars; + TIntermAggregate* synthBody = new TIntermAggregate(); + auto inputIt = inputs.begin(); + TIntermTyped* callingArgs = nullptr; + for (int i = 0; i < userFunction.getParamCount(); i++) { + TParameter& param = userFunction[i]; + argVars.push_back(makeInternalVariable(*param.name, *param.type)); + argVars.back()->getWritableType().getQualifier().makeTemporary(); + TIntermSymbol* arg = intermediate.addSymbol(*argVars.back()); + handleFunctionArgument(&callee, callingArgs, arg); + if (param.type->getQualifier().isParamInput()) { + intermediate.growAggregate(synthBody, handleAssign(loc, EOpAssign, arg, + intermediate.addSymbol(**inputIt))); + inputIt++; + } + } + + // Call + currentCaller = synthEntryPoint.getMangledName(); + TIntermTyped* callReturn = handleFunctionCall(loc, &callee, callingArgs); + currentCaller = userFunction.getMangledName(); + + // Return value + if (entryPointOutput) + intermediate.growAggregate(synthBody, handleAssign(loc, EOpAssign, + intermediate.addSymbol(*entryPointOutput), callReturn)); + else + intermediate.growAggregate(synthBody, callReturn); + + // Output copies + auto outputIt = outputs.begin(); + for (int i = 0; i < userFunction.getParamCount(); i++) { + TParameter& param = userFunction[i]; + if (param.type->getQualifier().isParamOutput()) { + intermediate.growAggregate(synthBody, handleAssign(loc, EOpAssign, + intermediate.addSymbol(**outputIt), + intermediate.addSymbol(*argVars[i]))); + outputIt++; + } + } + + // Put the pieces together to form a full function subtree + // for the synthesized entry point. + synthBody->setOperator(EOpSequence); + TIntermNode* synthFunctionDef = synthParams; + handleFunctionBody(loc, synthEntryPoint, synthBody, synthFunctionDef); + + return synthFunctionDef; } void HlslParseContext::handleFunctionBody(const TSourceLoc& loc, TFunction& function, TIntermNode* functionBody, TIntermNode*& node) @@ -1695,10 +1747,9 @@ void HlslParseContext::handleFunctionBody(const TSourceLoc& loc, TFunction& func // AST I/O is done through shader globals declared in the 'in' or 'out' // storage class. An HLSL entry point has a return value, input parameters // and output parameters. These need to get remapped to the AST I/O. -void HlslParseContext::remapEntryPointIO(TFunction& function) +void HlslParseContext::remapEntryPointIO(const TFunction& function, TVariable*& returnValue, + TVector& inputs, TVector& outputs) { - // Will auto-assign locations here to the inputs/outputs defined by the entry point - const auto remapType = [&](TType& type) { const auto remapBuiltInType = [&](TType& type) { switch (type.getQualifier().builtIn) { @@ -1718,22 +1769,33 @@ void HlslParseContext::remapEntryPointIO(TFunction& function) if (type.isStruct()) { auto members = *type.getStruct(); for (auto member = members.begin(); member != members.end(); ++member) - remapBuiltInType(*member->type); + remapBuiltInType(*member->type); // TODO: lack-of-recursion structure depth problem } }; // return value is actually a shader-scoped output (out) - if (function.getType().getBasicType() != EbtVoid) { - entryPointOutput = makeInternalVariable("@entryPointOutput", function.getType()); - entryPointOutput->getWritableType().getQualifier().storage = EvqVaryingOut; - remapType(function.getWritableType()); + if (function.getType().getBasicType() == EbtVoid) + returnValue = nullptr; + else { + returnValue = makeInternalVariable("@entryPointOutput", function.getType()); + returnValue->getWritableType().getQualifier().storage = EvqVaryingOut; + remapType(returnValue->getWritableType()); } // parameters are actually shader-scoped inputs and outputs (in or out) for (int i = 0; i < function.getParamCount(); i++) { TType& paramType = *function[i].type; - paramType.getQualifier().storage = paramType.getQualifier().isParamInput() ? EvqVaryingIn : EvqVaryingOut; - remapType(paramType); + if (paramType.getQualifier().isParamInput()) { + TVariable* argAsGlobal = makeInternalVariable(*function[i].name, paramType); + argAsGlobal->getWritableType().getQualifier().storage = EvqVaryingIn; + inputs.push_back(argAsGlobal); + } + if (paramType.getQualifier().isParamOutput()) { + TVariable* argAsGlobal = makeInternalVariable(*function[i].name, paramType); + argAsGlobal->getWritableType().getQualifier().storage = EvqVaryingOut; + outputs.push_back(argAsGlobal); + remapType(argAsGlobal->getWritableType()); + } } } @@ -1771,23 +1833,7 @@ TIntermNode* HlslParseContext::handleReturnValue(const TSourceLoc& loc, TIntermT } } - // The entry point needs to send any return value to the entry-point output instead. - // So, a subtree is built up, as a two-part sequence, with the first part being an - // assignment subtree, and the second part being a return with no value. - // - // Otherwise, for a non entry point, just return a return statement. - if (inEntryPoint) { - assert(entryPointOutput != nullptr); // should have been error tested at the beginning - TIntermSymbol* left = new TIntermSymbol(entryPointOutput->getUniqueId(), entryPointOutput->getName(), - entryPointOutput->getType()); - TIntermNode* returnSequence = handleAssign(loc, EOpAssign, left, value); - returnSequence = intermediate.makeAggregate(returnSequence); - returnSequence = intermediate.growAggregate(returnSequence, intermediate.addBranch(EOpReturn, loc), loc); - returnSequence->getAsAggregate()->setOperator(EOpSequence); - - return returnSequence; - } else - return intermediate.addBranch(EOpReturn, value, loc); + return intermediate.addBranch(EOpReturn, value, loc); } void HlslParseContext::handleFunctionArgument(TFunction* function, @@ -4369,7 +4415,7 @@ void HlslParseContext::declareArray(const TSourceLoc& loc, TString& identifier, symbol = new TVariable(&identifier, type); symbolTable.insert(*symbol); if (track && symbolTable.atGlobalLevel()) - trackLinkageDeferred(*symbol); + trackLinkage(*symbol); return; } @@ -4600,7 +4646,7 @@ void HlslParseContext::redeclareBuiltinBlock(const TSourceLoc& loc, TTypeList& n symbolTable.insert(*block); // Save it in the AST for linker use. - trackLinkageDeferred(*block); + trackLinkage(*block); } void HlslParseContext::paramFix(TType& type) @@ -5408,8 +5454,7 @@ TIntermNode* HlslParseContext::declareVariable(const TSourceLoc& loc, TString& i inheritGlobalDefaults(type.getQualifier()); - const bool flattenVar = shouldFlatten(type); - const bool splitVar = shouldSplit(type); + const bool flattenVar = shouldFlattenUniform(type); // Type sanitization: if this is declaring a variable of a type that contains // interstage IO, we want to make it a temporary. @@ -5430,9 +5475,6 @@ TIntermNode* HlslParseContext::declareVariable(const TSourceLoc& loc, TString& i if (flattenVar) flatten(loc, *symbol->getAsVariable()); - if (splitVar) - split(*symbol->getAsVariable()); - if (! symbol) return nullptr; @@ -5493,7 +5535,7 @@ TVariable* HlslParseContext::declareNonArray(const TSourceLoc& loc, TString& ide // add variable to symbol table if (symbolTable.insert(*variable)) { if (track && symbolTable.atGlobalLevel()) - trackLinkageDeferred(*variable); + trackLinkage(*variable); return variable; } @@ -6068,7 +6110,7 @@ void HlslParseContext::declareBlock(const TSourceLoc& loc, TType& type, const TS } // Save it in the AST for linker use. - trackLinkageDeferred(variable); + trackLinkage(variable); } void HlslParseContext::finalizeGlobalUniformBlockLayout(TVariable& block) diff --git a/hlsl/hlslParseHelper.h b/hlsl/hlslParseHelper.h index 1bfca8f8..f954adbf 100755 --- a/hlsl/hlslParseHelper.h +++ b/hlsl/hlslParseHelper.h @@ -72,10 +72,10 @@ public: TIntermTyped* handleDotDereference(const TSourceLoc&, TIntermTyped* base, const TString& field); void assignLocations(TVariable& variable); TFunction& handleFunctionDeclarator(const TSourceLoc&, TFunction& function, bool prototype); - TIntermAggregate* handleFunctionDefinition(const TSourceLoc&, TFunction&, const TAttributeMap&); - void transformEntryPoint(const TSourceLoc&, TFunction&, const TAttributeMap&); + TIntermAggregate* handleFunctionDefinition(const TSourceLoc&, TFunction&, const TAttributeMap&, TIntermNode*& entryPointTree); + TIntermNode* transformEntryPoint(const TSourceLoc&, TFunction&, const TAttributeMap&); void handleFunctionBody(const TSourceLoc&, TFunction&, TIntermNode* functionBody, TIntermNode*& node); - void remapEntryPointIO(TFunction& function); + void remapEntryPointIO(const TFunction& function, TVariable*& returnValue, TVector& inputs, TVector& outputs); void remapNonEntryPointIO(TFunction& function); TIntermNode* handleReturnValue(const TSourceLoc&, TIntermTyped*); void handleFunctionArgument(TFunction*, TIntermTyped*& arguments, TIntermTyped* newArg); @@ -203,9 +203,7 @@ protected: bool shouldConvertLValue(const TIntermNode*) const; // Array and struct flattening - bool shouldFlatten(const TType& type) const; TIntermTyped* flattenAccess(TIntermTyped* base, int member); - bool shouldFlattenIO(const TType&) const; bool shouldFlattenUniform(const TType&) const; bool wasFlattened(const TIntermTyped* node) const; bool wasFlattened(int id) const { return flattenMap.find(id) != flattenMap.end(); } @@ -213,7 +211,6 @@ protected: bool isFinalFlattening(const TType& type) const { return !(type.isStruct() || type.isArray()); } // Structure splitting (splits interstage builtin types into its own struct) - bool shouldSplit(const TType&); TIntermTyped* splitAccessStruct(const TSourceLoc& loc, TIntermTyped*& base, int& member); void splitAccessArray(const TSourceLoc& loc, TIntermTyped* base, TIntermTyped* index); TType& split(TType& type, TString name, const TType* outerStructType = nullptr); @@ -243,7 +240,6 @@ protected: int structNestingLevel; // 0 if outside blocks and structures int controlFlowNestingLevel; // 0 if outside all flow control TList switchSequenceStack; // case, node, case, case, node, ...; ensure only one node between cases; stack of them for nesting - bool inEntryPoint; // if inside a function, true if the function is the entry point bool postEntryPointReturn; // if inside a function, true if the function is the entry point and this is after a return statement const TType* currentFunctionType; // the return type of the function that's currently being parsed bool functionReturnsValue; // true if a non-void function has a return @@ -261,7 +257,6 @@ protected: TString currentCaller; // name of last function body entered (not valid when at global scope) TIdSetType inductiveLoopIds; TVector needsIndexLimitationChecking; - TVariable* entryPointOutput; // // Geometry shader input arrays: From 0fe106afd2aba4865391c4738d7141560e210cb6 Mon Sep 17 00:00:00 2001 From: John Kessenich Date: Wed, 1 Feb 2017 13:14:03 -0700 Subject: [PATCH 03/24] AST: Have type deepCopy() preserve type graphs as graphs. Previously, a type graph would turn into a type tree. That is, a deep node that is shared would have multiple copies made. This is important when creating IO and non-IO versions of deep types. --- Test/baseResults/hlsl.typeGraphCopy.vert.out | 127 +++++++++++++++++++ Test/hlsl.typeGraphCopy.vert | 24 ++++ glslang/Include/Types.h | 61 +++++---- glslang/Include/revision.h | 2 +- gtests/Hlsl.FromFile.cpp | 1 + 5 files changed, 192 insertions(+), 23 deletions(-) create mode 100755 Test/baseResults/hlsl.typeGraphCopy.vert.out create mode 100644 Test/hlsl.typeGraphCopy.vert diff --git a/Test/baseResults/hlsl.typeGraphCopy.vert.out b/Test/baseResults/hlsl.typeGraphCopy.vert.out new file mode 100755 index 00000000..20895355 --- /dev/null +++ b/Test/baseResults/hlsl.typeGraphCopy.vert.out @@ -0,0 +1,127 @@ +hlsl.typeGraphCopy.vert +Shader version: 450 +0:? Sequence +0:22 Function Definition: @main( (temp float) +0:22 Function Parameters: +0:? Sequence +0:23 Branch: Return with expression +0:23 b: direct index for structure (temp float) +0:23 s2: direct index for structure (temp structure{temp int a, temp float b}) +0:23 t3: direct index for structure (temp structure{temp structure{temp int a, temp float b} s1, temp structure{temp int a, temp float b} s2}) +0:23 foo: direct index for structure (layout(offset=0 ) uniform structure{temp structure{temp structure{temp int a, temp float b} s1, temp structure{temp int a, temp float b} s2} t1, temp structure{temp int a, temp float b} t2, temp structure{temp structure{temp int a, temp float b} s1, temp structure{temp int a, temp float b} s2} t3}) +0:23 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform structure{temp structure{temp structure{temp int a, temp float b} s1, temp structure{temp int a, temp float b} s2} t1, temp structure{temp int a, temp float b} t2, temp structure{temp structure{temp int a, temp float b} s1, temp structure{temp int a, temp float b} s2} t3} foo}) +0:23 Constant: +0:23 0 (const uint) +0:23 Constant: +0:23 2 (const int) +0:23 Constant: +0:23 1 (const int) +0:23 Constant: +0:23 1 (const int) +0:22 Function Definition: main( (temp void) +0:22 Function Parameters: +0:? Sequence +0:22 move second child to first child (temp float) +0:? '@entryPointOutput' (layout(location=0 ) out float) +0:22 Function Call: @main( (temp float) +0:? Linker Objects +0:? '@entryPointOutput' (layout(location=0 ) out float) +0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform structure{temp structure{temp structure{temp int a, temp float b} s1, temp structure{temp int a, temp float b} s2} t1, temp structure{temp int a, temp float b} t2, temp structure{temp structure{temp int a, temp float b} s1, temp structure{temp int a, temp float b} s2} t3} foo}) + + +Linked vertex stage: + + +Shader version: 450 +0:? Sequence +0:22 Function Definition: @main( (temp float) +0:22 Function Parameters: +0:? Sequence +0:23 Branch: Return with expression +0:23 b: direct index for structure (temp float) +0:23 s2: direct index for structure (temp structure{temp int a, temp float b}) +0:23 t3: direct index for structure (temp structure{temp structure{temp int a, temp float b} s1, temp structure{temp int a, temp float b} s2}) +0:23 foo: direct index for structure (layout(offset=0 ) uniform structure{temp structure{temp structure{temp int a, temp float b} s1, temp structure{temp int a, temp float b} s2} t1, temp structure{temp int a, temp float b} t2, temp structure{temp structure{temp int a, temp float b} s1, temp structure{temp int a, temp float b} s2} t3}) +0:23 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform structure{temp structure{temp structure{temp int a, temp float b} s1, temp structure{temp int a, temp float b} s2} t1, temp structure{temp int a, temp float b} t2, temp structure{temp structure{temp int a, temp float b} s1, temp structure{temp int a, temp float b} s2} t3} foo}) +0:23 Constant: +0:23 0 (const uint) +0:23 Constant: +0:23 2 (const int) +0:23 Constant: +0:23 1 (const int) +0:23 Constant: +0:23 1 (const int) +0:22 Function Definition: main( (temp void) +0:22 Function Parameters: +0:? Sequence +0:22 move second child to first child (temp float) +0:? '@entryPointOutput' (layout(location=0 ) out float) +0:22 Function Call: @main( (temp float) +0:? Linker Objects +0:? '@entryPointOutput' (layout(location=0 ) out float) +0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform structure{temp structure{temp structure{temp int a, temp float b} s1, temp structure{temp int a, temp float b} s2} t1, temp structure{temp int a, temp float b} t2, temp structure{temp structure{temp int a, temp float b} s1, temp structure{temp int a, temp float b} s2} t3} foo}) + +// Module Version 10000 +// Generated by (magic number): 80001 +// Id's are bound by 28 + + Capability Shader + 1: ExtInstImport "GLSL.std.450" + MemoryModel Logical GLSL450 + EntryPoint Vertex 4 "main" 26 + Name 4 "main" + Name 8 "@main(" + Name 11 "N1" + MemberName 11(N1) 0 "a" + MemberName 11(N1) 1 "b" + Name 12 "N2" + MemberName 12(N2) 0 "s1" + MemberName 12(N2) 1 "s2" + Name 13 "N3" + MemberName 13(N3) 0 "t1" + MemberName 13(N3) 1 "t2" + MemberName 13(N3) 2 "t3" + Name 14 "$Global" + MemberName 14($Global) 0 "foo" + Name 16 "" + Name 26 "@entryPointOutput" + MemberDecorate 11(N1) 0 Offset 0 + MemberDecorate 11(N1) 1 Offset 4 + MemberDecorate 12(N2) 0 Offset 0 + MemberDecorate 12(N2) 1 Offset 16 + MemberDecorate 13(N3) 0 Offset 0 + MemberDecorate 13(N3) 1 Offset 32 + MemberDecorate 13(N3) 2 Offset 48 + MemberDecorate 14($Global) 0 Offset 0 + Decorate 14($Global) Block + Decorate 16 DescriptorSet 0 + Decorate 26(@entryPointOutput) Location 0 + 2: TypeVoid + 3: TypeFunction 2 + 6: TypeFloat 32 + 7: TypeFunction 6(float) + 10: TypeInt 32 1 + 11(N1): TypeStruct 10(int) 6(float) + 12(N2): TypeStruct 11(N1) 11(N1) + 13(N3): TypeStruct 12(N2) 11(N1) 12(N2) + 14($Global): TypeStruct 13(N3) + 15: TypePointer Uniform 14($Global) + 16: 15(ptr) Variable Uniform + 17: 10(int) Constant 0 + 18: 10(int) Constant 2 + 19: 10(int) Constant 1 + 20: TypePointer Uniform 6(float) + 25: TypePointer Output 6(float) +26(@entryPointOutput): 25(ptr) Variable Output + 4(main): 2 Function None 3 + 5: Label + 27: 6(float) FunctionCall 8(@main() + Store 26(@entryPointOutput) 27 + Return + FunctionEnd + 8(@main(): 6(float) Function None 7 + 9: Label + 21: 20(ptr) AccessChain 16 17 18 19 19 + 22: 6(float) Load 21 + ReturnValue 22 + FunctionEnd diff --git a/Test/hlsl.typeGraphCopy.vert b/Test/hlsl.typeGraphCopy.vert new file mode 100644 index 00000000..a4677c10 --- /dev/null +++ b/Test/hlsl.typeGraphCopy.vert @@ -0,0 +1,24 @@ +struct N1 { + int a; + float b; +}; + +struct N2 { + N1 s1; + N1 s2; +}; + +struct N3 { + N2 t1; + N1 t2; + N2 t3; +}; + +typedef N3 T3; + +T3 foo; + +float main() +{ + return foo.t3.s2.b; +} diff --git a/glslang/Include/Types.h b/glslang/Include/Types.h index 6fce15ec..68f6876c 100644 --- a/glslang/Include/Types.h +++ b/glslang/Include/Types.h @@ -1202,30 +1202,11 @@ public: typeName = copyOf.typeName; } + // Make complete copy of the whole type graph rooted at 'copyOf'. void deepCopy(const TType& copyOf) { - shallowCopy(copyOf); - - if (copyOf.arraySizes) { - arraySizes = new TArraySizes; - *arraySizes = *copyOf.arraySizes; - } - - if (copyOf.structure) { - structure = new TTypeList; - for (unsigned int i = 0; i < copyOf.structure->size(); ++i) { - TTypeLoc typeLoc; - typeLoc.loc = (*copyOf.structure)[i].loc; - typeLoc.type = new TType(); - typeLoc.type->deepCopy(*(*copyOf.structure)[i].type); - structure->push_back(typeLoc); - } - } - - if (copyOf.fieldName) - fieldName = NewPoolTString(copyOf.fieldName->c_str()); - if (copyOf.typeName) - typeName = NewPoolTString(copyOf.typeName->c_str()); + TUnorderedMap copied; // to enable copying a type graph as a graph, not a tree + deepCopy(copyOf, copied); } // Recursively make temporary @@ -1830,6 +1811,42 @@ protected: TType(const TType& type); TType& operator=(const TType& type); + // Recursively copy a type graph, while preserving the graph-like + // quality. That is, don't make more than one copy of a structure that + // gets reused multiple times in the type graph. + void deepCopy(const TType& copyOf, TUnorderedMap& copiedMap) + { + shallowCopy(copyOf); + + if (copyOf.arraySizes) { + arraySizes = new TArraySizes; + *arraySizes = *copyOf.arraySizes; + } + + if (copyOf.structure) { + auto prevCopy = copiedMap.find(copyOf.structure); + if (prevCopy != copiedMap.end()) + structure = prevCopy->second; + else { + structure = new TTypeList; + copiedMap[copyOf.structure] = structure; + for (unsigned int i = 0; i < copyOf.structure->size(); ++i) { + TTypeLoc typeLoc; + typeLoc.loc = (*copyOf.structure)[i].loc; + typeLoc.type = new TType(); + typeLoc.type->deepCopy(*(*copyOf.structure)[i].type, copiedMap); + structure->push_back(typeLoc); + } + } + } + + if (copyOf.fieldName) + fieldName = NewPoolTString(copyOf.fieldName->c_str()); + if (copyOf.typeName) + typeName = NewPoolTString(copyOf.typeName->c_str()); + } + + void buildMangledName(TString&); TBasicType basicType : 8; diff --git a/glslang/Include/revision.h b/glslang/Include/revision.h index 5e3ab448..d767ba5d 100644 --- a/glslang/Include/revision.h +++ b/glslang/Include/revision.h @@ -3,4 +3,4 @@ // For the date, it uses the current date (when then script is run). #define GLSLANG_REVISION "Overload400-PrecQual.1780" -#define GLSLANG_DATE "20-Jan-2017" +#define GLSLANG_DATE "01-Feb-2017" diff --git a/gtests/Hlsl.FromFile.cpp b/gtests/Hlsl.FromFile.cpp index 1aee287c..beb88af2 100644 --- a/gtests/Hlsl.FromFile.cpp +++ b/gtests/Hlsl.FromFile.cpp @@ -235,6 +235,7 @@ INSTANTIATE_TEST_CASE_P( {"hlsl.tx.bracket.frag", "main"}, {"hlsl.type.half.frag", "main"}, {"hlsl.type.identifier.frag", "main"}, + {"hlsl.typeGraphCopy.vert", "main"}, {"hlsl.typedef.frag", "PixelShaderFunction"}, {"hlsl.whileLoop.frag", "PixelShaderFunction"}, {"hlsl.void.frag", "PixelShaderFunction"}, From 5d3023af03a405a06d1ed454f397f6007779e968 Mon Sep 17 00:00:00 2001 From: steve-lunarg Date: Wed, 25 Jan 2017 10:03:17 -0700 Subject: [PATCH 04/24] HLSL: Type sanitization: create non-IO types for var decl and fn param/ret This introduces parallel types for IO-type containing aggregates used as non-entry point function parameters or return types, or declared as variables. Further uses of the same original type will share the same sanitized deep structure. This is intended to be used with the wrap-entry-point branch. --- Test/baseResults/hlsl.entry-in.frag.out | 104 +++---- .../hlsl.struct.split.call.vert.out | 262 +++++++++--------- glslang/Include/Types.h | 53 +++- hlsl/hlslParseHelper.cpp | 81 +++--- hlsl/hlslParseHelper.h | 11 +- 5 files changed, 282 insertions(+), 229 deletions(-) diff --git a/Test/baseResults/hlsl.entry-in.frag.out b/Test/baseResults/hlsl.entry-in.frag.out index c768953c..3b35afdf 100755 --- a/Test/baseResults/hlsl.entry-in.frag.out +++ b/Test/baseResults/hlsl.entry-in.frag.out @@ -4,20 +4,20 @@ gl_FragCoord origin is upper left 0:? Sequence 0:8 Function Definition: fun(struct-InParam-vf2-vf4-vi21; (temp float) 0:8 Function Parameters: -0:8 'p' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) +0:8 'p' (in structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:? Sequence 0:9 Branch: Return with expression 0:9 add (temp float) 0:9 direct index (temp float) 0:9 v: direct index for structure (temp 2-component vector of float) -0:9 'p' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) +0:9 'p' (in structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:9 Constant: 0:9 0 (const int) 0:9 Constant: 0:9 1 (const int) 0:9 direct index (temp float) -0:9 fragCoord: direct index for structure (temp 4-component vector of float FragCoord) -0:9 'p' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) +0:9 fragCoord: direct index for structure (temp 4-component vector of float) +0:9 'p' (in structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:9 Constant: 0:9 1 (const int) 0:9 Constant: @@ -94,20 +94,20 @@ gl_FragCoord origin is upper left 0:? Sequence 0:8 Function Definition: fun(struct-InParam-vf2-vf4-vi21; (temp float) 0:8 Function Parameters: -0:8 'p' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) +0:8 'p' (in structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:? Sequence 0:9 Branch: Return with expression 0:9 add (temp float) 0:9 direct index (temp float) 0:9 v: direct index for structure (temp 2-component vector of float) -0:9 'p' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) +0:9 'p' (in structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:9 Constant: 0:9 0 (const int) 0:9 Constant: 0:9 1 (const int) 0:9 direct index (temp float) -0:9 fragCoord: direct index for structure (temp 4-component vector of float FragCoord) -0:9 'p' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) +0:9 fragCoord: direct index for structure (temp 4-component vector of float) +0:9 'p' (in structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:9 Constant: 0:9 1 (const int) 0:9 Constant: @@ -191,12 +191,12 @@ gl_FragCoord origin is upper left MemberName 11(InParam) 2 "i2" Name 15 "fun(struct-InParam-vf2-vf4-vi21;" Name 14 "p" - Name 19 "@PixelShaderFunction(struct-InParam-vf2-vf4-vi21;" - Name 18 "i" - Name 34 "InParam" - MemberName 34(InParam) 0 "v" - MemberName 34(InParam) 1 "fragCoord" - MemberName 34(InParam) 2 "i2" + Name 17 "InParam" + MemberName 17(InParam) 0 "v" + MemberName 17(InParam) 1 "fragCoord" + MemberName 17(InParam) 2 "i2" + Name 21 "@PixelShaderFunction(struct-InParam-vf2-vf4-vi21;" + Name 20 "i" Name 36 "local" Name 48 "ret1" Name 49 "param" @@ -210,7 +210,7 @@ gl_FragCoord origin is upper left Name 73 "i_fragCoord" Name 81 "@entryPointOutput" Name 82 "param" - MemberDecorate 11(InParam) 1 BuiltIn FragCoord + MemberDecorate 17(InParam) 1 BuiltIn FragCoord Decorate 67(i) Location 0 Decorate 73(i_fragCoord) BuiltIn FragCoord Decorate 81(@entryPointOutput) Location 0 @@ -224,15 +224,15 @@ gl_FragCoord origin is upper left 11(InParam): TypeStruct 7(fvec2) 8(fvec4) 10(ivec2) 12: TypePointer Function 11(InParam) 13: TypeFunction 6(float) 12(ptr) - 17: TypeFunction 8(fvec4) 12(ptr) - 21: 9(int) Constant 0 - 22: TypeInt 32 0 - 23: 22(int) Constant 1 - 24: TypePointer Function 6(float) - 27: 9(int) Constant 1 - 28: 22(int) Constant 0 - 34(InParam): TypeStruct 7(fvec2) 8(fvec4) 10(ivec2) - 35: TypePointer Function 34(InParam) + 17(InParam): TypeStruct 7(fvec2) 8(fvec4) 10(ivec2) + 18: TypePointer Function 17(InParam) + 19: TypeFunction 8(fvec4) 18(ptr) + 23: 9(int) Constant 0 + 24: TypeInt 32 0 + 25: 24(int) Constant 1 + 26: TypePointer Function 6(float) + 29: 9(int) Constant 1 + 30: 24(int) Constant 0 39: TypePointer Function 7(fvec2) 42: TypePointer Function 8(fvec4) 45: 9(int) Constant 2 @@ -248,62 +248,62 @@ gl_FragCoord origin is upper left 81(@entryPointOutput): 80(ptr) Variable Output 4(PixelShaderFunction): 2 Function None 3 5: Label - 64(i): 12(ptr) Variable Function - 82(param): 12(ptr) Variable Function - 69: 68(ptr) AccessChain 67(i) 21 + 64(i): 18(ptr) Variable Function + 82(param): 18(ptr) Variable Function + 69: 68(ptr) AccessChain 67(i) 23 70: 7(fvec2) Load 69 - 71: 39(ptr) AccessChain 64(i) 21 + 71: 39(ptr) AccessChain 64(i) 23 Store 71 70 74: 8(fvec4) Load 73(i_fragCoord) - 75: 42(ptr) AccessChain 64(i) 27 + 75: 42(ptr) AccessChain 64(i) 29 Store 75 74 - 77: 76(ptr) AccessChain 67(i) 27 + 77: 76(ptr) AccessChain 67(i) 29 78: 10(ivec2) Load 77 79: 46(ptr) AccessChain 64(i) 45 Store 79 78 - 83: 11(InParam) Load 64(i) + 83: 17(InParam) Load 64(i) Store 82(param) 83 - 84: 8(fvec4) FunctionCall 19(@PixelShaderFunction(struct-InParam-vf2-vf4-vi21;) 82(param) + 84: 8(fvec4) FunctionCall 21(@PixelShaderFunction(struct-InParam-vf2-vf4-vi21;) 82(param) Store 81(@entryPointOutput) 84 Return FunctionEnd 15(fun(struct-InParam-vf2-vf4-vi21;): 6(float) Function None 13 14(p): 12(ptr) FunctionParameter 16: Label - 25: 24(ptr) AccessChain 14(p) 21 23 - 26: 6(float) Load 25 - 29: 24(ptr) AccessChain 14(p) 27 28 - 30: 6(float) Load 29 - 31: 6(float) FAdd 26 30 - ReturnValue 31 + 27: 26(ptr) AccessChain 14(p) 23 25 + 28: 6(float) Load 27 + 31: 26(ptr) AccessChain 14(p) 29 30 + 32: 6(float) Load 31 + 33: 6(float) FAdd 28 32 + ReturnValue 33 FunctionEnd -19(@PixelShaderFunction(struct-InParam-vf2-vf4-vi21;): 8(fvec4) Function None 17 - 18(i): 12(ptr) FunctionParameter - 20: Label - 36(local): 35(ptr) Variable Function - 48(ret1): 24(ptr) Variable Function - 49(param): 35(ptr) Variable Function - 52(ret2): 24(ptr) Variable Function - 53(param): 12(ptr) Variable Function - 37: 11(InParam) Load 18(i) +21(@PixelShaderFunction(struct-InParam-vf2-vf4-vi21;): 8(fvec4) Function None 19 + 20(i): 18(ptr) FunctionParameter + 22: Label + 36(local): 12(ptr) Variable Function + 48(ret1): 26(ptr) Variable Function + 49(param): 12(ptr) Variable Function + 52(ret2): 26(ptr) Variable Function + 53(param): 18(ptr) Variable Function + 37: 17(InParam) Load 20(i) 38: 7(fvec2) CompositeExtract 37 0 - 40: 39(ptr) AccessChain 36(local) 21 + 40: 39(ptr) AccessChain 36(local) 23 Store 40 38 41: 8(fvec4) CompositeExtract 37 1 - 43: 42(ptr) AccessChain 36(local) 27 + 43: 42(ptr) AccessChain 36(local) 29 Store 43 41 44: 10(ivec2) CompositeExtract 37 2 47: 46(ptr) AccessChain 36(local) 45 Store 47 44 - 50: 34(InParam) Load 36(local) + 50: 11(InParam) Load 36(local) Store 49(param) 50 51: 6(float) FunctionCall 15(fun(struct-InParam-vf2-vf4-vi21;) 49(param) Store 48(ret1) 51 - 54: 11(InParam) Load 18(i) + 54: 17(InParam) Load 20(i) Store 53(param) 54 55: 6(float) FunctionCall 15(fun(struct-InParam-vf2-vf4-vi21;) 53(param) Store 52(ret2) 55 - 56: 42(ptr) AccessChain 36(local) 27 + 56: 42(ptr) AccessChain 36(local) 29 57: 8(fvec4) Load 56 58: 6(float) Load 48(ret1) 59: 8(fvec4) VectorTimesScalar 57 58 diff --git a/Test/baseResults/hlsl.struct.split.call.vert.out b/Test/baseResults/hlsl.struct.split.call.vert.out index c5769cd6..e284de49 100644 --- a/Test/baseResults/hlsl.struct.split.call.vert.out +++ b/Test/baseResults/hlsl.struct.split.call.vert.out @@ -4,15 +4,15 @@ Shader version: 450 0:17 Function Definition: Fn1(struct-VS_INPUT-i1-vf4-i11;struct-VS_OUTPUT-i1-vf4-i11; (temp void) 0:17 Function Parameters: 0:17 'fn1_in' (in structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) -0:17 'fn1_out' (in structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out}) +0:17 'fn1_out' (in structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 0:? Sequence 0:18 add (temp 4-component vector of float) -0:18 Pos_in: direct index for structure (temp 4-component vector of float Position) +0:18 Pos_in: direct index for structure (temp 4-component vector of float) 0:18 'fn1_in' (in structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) 0:18 Constant: 0:18 1 (const int) -0:18 Pos_out: direct index for structure (temp 4-component vector of float Position) -0:18 'fn1_out' (in structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out}) +0:18 Pos_out: direct index for structure (temp 4-component vector of float) +0:18 'fn1_out' (in structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 0:18 Constant: 0:18 1 (const int) 0:22 Function Definition: @main(struct-VS_INPUT-i1-vf4-i11; (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out}) @@ -118,15 +118,15 @@ Shader version: 450 0:17 Function Definition: Fn1(struct-VS_INPUT-i1-vf4-i11;struct-VS_OUTPUT-i1-vf4-i11; (temp void) 0:17 Function Parameters: 0:17 'fn1_in' (in structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) -0:17 'fn1_out' (in structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out}) +0:17 'fn1_out' (in structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 0:? Sequence 0:18 add (temp 4-component vector of float) -0:18 Pos_in: direct index for structure (temp 4-component vector of float Position) +0:18 Pos_in: direct index for structure (temp 4-component vector of float) 0:18 'fn1_in' (in structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) 0:18 Constant: 0:18 1 (const int) -0:18 Pos_out: direct index for structure (temp 4-component vector of float Position) -0:18 'fn1_out' (in structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out}) +0:18 Pos_out: direct index for structure (temp 4-component vector of float) +0:18 'fn1_out' (in structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 0:18 Constant: 0:18 1 (const int) 0:22 Function Definition: @main(struct-VS_INPUT-i1-vf4-i11; (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out}) @@ -225,12 +225,12 @@ Shader version: 450 // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 93 +// Id's are bound by 95 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Vertex 4 "main" 62 66 69 78 84 92 + EntryPoint Vertex 4 "main" 64 68 71 80 86 94 Name 4 "main" Name 9 "VS_INPUT" MemberName 9(VS_INPUT) 0 "x0_in" @@ -243,37 +243,41 @@ Shader version: 450 Name 16 "Fn1(struct-VS_INPUT-i1-vf4-i11;struct-VS_OUTPUT-i1-vf4-i11;" Name 14 "fn1_in" Name 15 "fn1_out" - Name 20 "@main(struct-VS_INPUT-i1-vf4-i11;" - Name 19 "vsin" - Name 29 "VS_OUTPUT" - MemberName 29(VS_OUTPUT) 0 "x0_out" - MemberName 29(VS_OUTPUT) 1 "Pos_out" - MemberName 29(VS_OUTPUT) 2 "x1_out" - Name 31 "vsout" - Name 44 "param" - Name 46 "param" - Name 60 "vsin" - Name 62 "x0_in" - Name 66 "Pos_in" - Name 69 "x1_in" - Name 72 "flattenTemp" - Name 73 "param" - Name 76 "VS_OUTPUT" - MemberName 76(VS_OUTPUT) 0 "x0_out" - MemberName 76(VS_OUTPUT) 1 "x1_out" - Name 78 "@entryPointOutput" - Name 84 "@entryPointOutput_Pos_out" - Name 90 "PerVertex_out" - MemberName 90(PerVertex_out) 0 "@entryPointOutput_Pos_out" + Name 18 "VS_INPUT" + MemberName 18(VS_INPUT) 0 "x0_in" + MemberName 18(VS_INPUT) 1 "Pos_in" + MemberName 18(VS_INPUT) 2 "x1_in" + Name 20 "VS_OUTPUT" + MemberName 20(VS_OUTPUT) 0 "x0_out" + MemberName 20(VS_OUTPUT) 1 "Pos_out" + MemberName 20(VS_OUTPUT) 2 "x1_out" + Name 23 "@main(struct-VS_INPUT-i1-vf4-i11;" + Name 22 "vsin" + Name 32 "vsout" + Name 45 "param" + Name 47 "param" + Name 62 "vsin" + Name 64 "x0_in" + Name 68 "Pos_in" + Name 71 "x1_in" + Name 74 "flattenTemp" + Name 75 "param" + Name 78 "VS_OUTPUT" + MemberName 78(VS_OUTPUT) 0 "x0_out" + MemberName 78(VS_OUTPUT) 1 "x1_out" + Name 80 "@entryPointOutput" + Name 86 "@entryPointOutput_Pos_out" Name 92 "PerVertex_out" - MemberDecorate 11(VS_OUTPUT) 1 BuiltIn Position - Decorate 62(x0_in) Location 0 - Decorate 66(Pos_in) BuiltIn Position - Decorate 69(x1_in) Location 1 - Decorate 78(@entryPointOutput) Location 0 - Decorate 84(@entryPointOutput_Pos_out) BuiltIn Position - MemberDecorate 90(PerVertex_out) 0 BuiltIn Position - Decorate 90(PerVertex_out) Block + MemberName 92(PerVertex_out) 0 "@entryPointOutput_Pos_out" + Name 94 "PerVertex_out" + MemberDecorate 20(VS_OUTPUT) 1 BuiltIn Position + Decorate 64(x0_in) Location 0 + Decorate 68(Pos_in) BuiltIn Position + Decorate 71(x1_in) Location 1 + Decorate 80(@entryPointOutput) Location 0 + Decorate 86(@entryPointOutput_Pos_out) BuiltIn Position + MemberDecorate 92(PerVertex_out) 0 BuiltIn Position + Decorate 92(PerVertex_out) Block 2: TypeVoid 3: TypeFunction 2 6: TypeInt 32 1 @@ -284,104 +288,106 @@ Shader version: 450 11(VS_OUTPUT): TypeStruct 6(int) 8(fvec4) 6(int) 12: TypePointer Function 11(VS_OUTPUT) 13: TypeFunction 2 10(ptr) 12(ptr) - 18: TypeFunction 11(VS_OUTPUT) 10(ptr) - 22: 6(int) Constant 1 - 23: TypePointer Function 8(fvec4) - 29(VS_OUTPUT): TypeStruct 6(int) 8(fvec4) 6(int) - 30: TypePointer Function 29(VS_OUTPUT) - 32: 6(int) Constant 0 - 33: TypePointer Function 6(int) - 40: 6(int) Constant 2 - 61: TypePointer Input 6(int) - 62(x0_in): 61(ptr) Variable Input - 65: TypePointer Input 8(fvec4) - 66(Pos_in): 65(ptr) Variable Input - 69(x1_in): 61(ptr) Variable Input - 76(VS_OUTPUT): TypeStruct 6(int) 6(int) - 77: TypePointer Output 76(VS_OUTPUT) -78(@entryPointOutput): 77(ptr) Variable Output - 81: TypePointer Output 6(int) - 83: TypePointer Output 8(fvec4) -84(@entryPointOutput_Pos_out): 83(ptr) Variable Output -90(PerVertex_out): TypeStruct 8(fvec4) - 91: TypePointer Output 90(PerVertex_out) -92(PerVertex_out): 91(ptr) Variable Output + 18(VS_INPUT): TypeStruct 6(int) 8(fvec4) 6(int) + 19: TypePointer Function 18(VS_INPUT) + 20(VS_OUTPUT): TypeStruct 6(int) 8(fvec4) 6(int) + 21: TypeFunction 20(VS_OUTPUT) 19(ptr) + 25: 6(int) Constant 1 + 26: TypePointer Function 8(fvec4) + 33: 6(int) Constant 0 + 34: TypePointer Function 6(int) + 41: 6(int) Constant 2 + 51: TypePointer Function 20(VS_OUTPUT) + 63: TypePointer Input 6(int) + 64(x0_in): 63(ptr) Variable Input + 67: TypePointer Input 8(fvec4) + 68(Pos_in): 67(ptr) Variable Input + 71(x1_in): 63(ptr) Variable Input + 78(VS_OUTPUT): TypeStruct 6(int) 6(int) + 79: TypePointer Output 78(VS_OUTPUT) +80(@entryPointOutput): 79(ptr) Variable Output + 83: TypePointer Output 6(int) + 85: TypePointer Output 8(fvec4) +86(@entryPointOutput_Pos_out): 85(ptr) Variable Output +92(PerVertex_out): TypeStruct 8(fvec4) + 93: TypePointer Output 92(PerVertex_out) +94(PerVertex_out): 93(ptr) Variable Output 4(main): 2 Function None 3 5: Label - 60(vsin): 10(ptr) Variable Function - 72(flattenTemp): 12(ptr) Variable Function - 73(param): 10(ptr) Variable Function - 63: 6(int) Load 62(x0_in) - 64: 33(ptr) AccessChain 60(vsin) 32 - Store 64 63 - 67: 8(fvec4) Load 66(Pos_in) - 68: 23(ptr) AccessChain 60(vsin) 22 - Store 68 67 - 70: 6(int) Load 69(x1_in) - 71: 33(ptr) AccessChain 60(vsin) 40 - Store 71 70 - 74: 9(VS_INPUT) Load 60(vsin) - Store 73(param) 74 - 75:11(VS_OUTPUT) FunctionCall 20(@main(struct-VS_INPUT-i1-vf4-i11;) 73(param) - Store 72(flattenTemp) 75 - 79: 33(ptr) AccessChain 72(flattenTemp) 32 - 80: 6(int) Load 79 - 82: 81(ptr) AccessChain 78(@entryPointOutput) 32 - Store 82 80 - 85: 23(ptr) AccessChain 72(flattenTemp) 22 - 86: 8(fvec4) Load 85 - Store 84(@entryPointOutput_Pos_out) 86 - 87: 33(ptr) AccessChain 72(flattenTemp) 40 - 88: 6(int) Load 87 - 89: 81(ptr) AccessChain 78(@entryPointOutput) 22 - Store 89 88 + 62(vsin): 19(ptr) Variable Function + 74(flattenTemp): 51(ptr) Variable Function + 75(param): 19(ptr) Variable Function + 65: 6(int) Load 64(x0_in) + 66: 34(ptr) AccessChain 62(vsin) 33 + Store 66 65 + 69: 8(fvec4) Load 68(Pos_in) + 70: 26(ptr) AccessChain 62(vsin) 25 + Store 70 69 + 72: 6(int) Load 71(x1_in) + 73: 34(ptr) AccessChain 62(vsin) 41 + Store 73 72 + 76:18(VS_INPUT) Load 62(vsin) + Store 75(param) 76 + 77:20(VS_OUTPUT) FunctionCall 23(@main(struct-VS_INPUT-i1-vf4-i11;) 75(param) + Store 74(flattenTemp) 77 + 81: 34(ptr) AccessChain 74(flattenTemp) 33 + 82: 6(int) Load 81 + 84: 83(ptr) AccessChain 80(@entryPointOutput) 33 + Store 84 82 + 87: 26(ptr) AccessChain 74(flattenTemp) 25 + 88: 8(fvec4) Load 87 + Store 86(@entryPointOutput_Pos_out) 88 + 89: 34(ptr) AccessChain 74(flattenTemp) 41 + 90: 6(int) Load 89 + 91: 83(ptr) AccessChain 80(@entryPointOutput) 25 + Store 91 90 Return FunctionEnd 16(Fn1(struct-VS_INPUT-i1-vf4-i11;struct-VS_OUTPUT-i1-vf4-i11;): 2 Function None 13 14(fn1_in): 10(ptr) FunctionParameter 15(fn1_out): 12(ptr) FunctionParameter 17: Label - 24: 23(ptr) AccessChain 14(fn1_in) 22 - 25: 8(fvec4) Load 24 - 26: 23(ptr) AccessChain 15(fn1_out) 22 - 27: 8(fvec4) Load 26 - 28: 8(fvec4) FAdd 25 27 + 27: 26(ptr) AccessChain 14(fn1_in) 25 + 28: 8(fvec4) Load 27 + 29: 26(ptr) AccessChain 15(fn1_out) 25 + 30: 8(fvec4) Load 29 + 31: 8(fvec4) FAdd 28 30 Return FunctionEnd -20(@main(struct-VS_INPUT-i1-vf4-i11;):11(VS_OUTPUT) Function None 18 - 19(vsin): 10(ptr) FunctionParameter - 21: Label - 31(vsout): 30(ptr) Variable Function - 44(param): 10(ptr) Variable Function - 46(param): 30(ptr) Variable Function - 50: 12(ptr) Variable Function - 34: 33(ptr) AccessChain 19(vsin) 32 - 35: 6(int) Load 34 - 36: 33(ptr) AccessChain 31(vsout) 32 - Store 36 35 - 37: 23(ptr) AccessChain 19(vsin) 22 - 38: 8(fvec4) Load 37 - 39: 23(ptr) AccessChain 31(vsout) 22 - Store 39 38 - 41: 33(ptr) AccessChain 19(vsin) 40 - 42: 6(int) Load 41 - 43: 33(ptr) AccessChain 31(vsout) 40 - Store 43 42 - 45: 9(VS_INPUT) Load 19(vsin) - Store 44(param) 45 - 47:29(VS_OUTPUT) Load 31(vsout) - Store 46(param) 47 - 48: 2 FunctionCall 16(Fn1(struct-VS_INPUT-i1-vf4-i11;struct-VS_OUTPUT-i1-vf4-i11;) 44(param) 46(param) - 49:29(VS_OUTPUT) Load 31(vsout) - 51: 6(int) CompositeExtract 49 0 - 52: 33(ptr) AccessChain 50 32 - Store 52 51 - 53: 8(fvec4) CompositeExtract 49 1 - 54: 23(ptr) AccessChain 50 22 +23(@main(struct-VS_INPUT-i1-vf4-i11;):20(VS_OUTPUT) Function None 21 + 22(vsin): 19(ptr) FunctionParameter + 24: Label + 32(vsout): 12(ptr) Variable Function + 45(param): 19(ptr) Variable Function + 47(param): 12(ptr) Variable Function + 52: 51(ptr) Variable Function + 35: 34(ptr) AccessChain 22(vsin) 33 + 36: 6(int) Load 35 + 37: 34(ptr) AccessChain 32(vsout) 33 + Store 37 36 + 38: 26(ptr) AccessChain 22(vsin) 25 + 39: 8(fvec4) Load 38 + 40: 26(ptr) AccessChain 32(vsout) 25 + Store 40 39 + 42: 34(ptr) AccessChain 22(vsin) 41 + 43: 6(int) Load 42 + 44: 34(ptr) AccessChain 32(vsout) 41 + Store 44 43 + 46:18(VS_INPUT) Load 22(vsin) + Store 45(param) 46 + 48:11(VS_OUTPUT) Load 32(vsout) + Store 47(param) 48 + 49: 2 FunctionCall 16(Fn1(struct-VS_INPUT-i1-vf4-i11;struct-VS_OUTPUT-i1-vf4-i11;) 45(param) 47(param) + 50:11(VS_OUTPUT) Load 32(vsout) + 53: 6(int) CompositeExtract 50 0 + 54: 34(ptr) AccessChain 52 33 Store 54 53 - 55: 6(int) CompositeExtract 49 2 - 56: 33(ptr) AccessChain 50 40 + 55: 8(fvec4) CompositeExtract 50 1 + 56: 26(ptr) AccessChain 52 25 Store 56 55 - 57:11(VS_OUTPUT) Load 50 - ReturnValue 57 + 57: 6(int) CompositeExtract 50 2 + 58: 34(ptr) AccessChain 52 41 + Store 58 57 + 59:20(VS_OUTPUT) Load 52 + ReturnValue 59 FunctionEnd diff --git a/glslang/Include/Types.h b/glslang/Include/Types.h index 68f6876c..68eb2d45 100644 --- a/glslang/Include/Types.h +++ b/glslang/Include/Types.h @@ -401,7 +401,20 @@ public: // drop qualifiers that don't belong in a temporary variable void makeTemporary() { + makeNonIo(); storage = EvqTemporary; + specConstant = false; + coherent = false; + volatil = false; + restrict = false; + readonly = false; + writeonly = false; + } + + // Remove IO related data from qualifier. + void makeNonIo() + { + // This preserves the storage type builtIn = EbvNone; centroid = false; smooth = false; @@ -412,15 +425,18 @@ public: #endif patch = false; sample = false; - coherent = false; - volatil = false; - restrict = false; - readonly = false; - writeonly = false; - specConstant = false; clearLayout(); } + // Return true if there is data which would be scrubbed by makeNonIo + bool hasIoData() const + { + return builtIn != EbvNone || + hasLayout() || + isInterpolation() || + isAuxiliary(); + } + // Drop just the storage qualification, which perhaps should // never be done, as it is fundamentally inconsistent, but need to // explore what downstream consumers need. @@ -1209,6 +1225,30 @@ public: deepCopy(copyOf, copied); } + // Return true if type (recursively) contains IO data. + bool hasIoData() const + { + if (getQualifier().hasIoData()) + return true; + + if (isStruct()) + for (unsigned int i = 0; i < structure->size(); ++i) + if ((*structure)[i].type->hasIoData()) + return true; + + return false; + } + + // Remove IO related data from type + void makeNonIo() + { + getQualifier().makeNonIo(); + + if (isStruct()) + for (unsigned int i = 0; i < structure->size(); ++i) + (*structure)[i].type->makeNonIo(); + } + // Recursively make temporary void makeTemporary() { @@ -1701,6 +1741,7 @@ public: const char* getBuiltInVariableString() const { return GetBuiltInVariableString(qualifier.builtIn); } const char* getPrecisionQualifierString() const { return GetPrecisionQualifierString(qualifier.precision); } const TTypeList* getStruct() const { return structure; } + void setStruct(TTypeList* s) { structure = s; } TTypeList* getWritableStruct() const { return structure; } // This should only be used when known to not be sharing with other threads int computeNumComponents() const diff --git a/hlsl/hlslParseHelper.cpp b/hlsl/hlslParseHelper.cpp index 27d25a46..e1baa542 100755 --- a/hlsl/hlslParseHelper.cpp +++ b/hlsl/hlslParseHelper.cpp @@ -1803,15 +1803,13 @@ void HlslParseContext::remapEntryPointIO(const TFunction& function, TVariable*& // declares entry point IO built-ins, but these have to be undone. void HlslParseContext::remapNonEntryPointIO(TFunction& function) { - const auto remapBuiltInType = [&](TType& type) { type.getQualifier().builtIn = EbvNone; }; - // return value if (function.getType().getBasicType() != EbtVoid) - remapBuiltInType(function.getWritableType()); + makeNonIoType(&function.getWritableType()); // parameters for (int i = 0; i < function.getParamCount(); i++) - remapBuiltInType(*function[i].type); + makeNonIoType(function[i].type); } // Handle function returns, including type conversions to the function return type @@ -5393,41 +5391,43 @@ void HlslParseContext::declareTypedef(const TSourceLoc& loc, TString& identifier error(loc, "name already defined", "typedef", identifier.c_str()); } -// Type sanitization: return existing sanitized (temporary) type if there is one, else make new one. -TType* HlslParseContext::sanitizeType(TType* type) +// Create a non-IO type from an IO type. If there is no IO data, this +// returns the input type unmodified. Otherwise, it modifies the type +// in place, and returns a pointer to it. +TType* HlslParseContext::makeNonIoType(TType* type) { - // We only do this for structs. + // early out if there's nothing to do: prevents introduction of unneeded types. + if (!type->hasIoData()) + return type; + + type->getQualifier().makeNonIo(); // Sanitize the qualifier. + + // Nothing more to do if there is no deep structure. if (!type->isStruct()) return type; - // Type sanitization: if this is declaring a variable of a type that contains - // interstage IO, we want to make it a temporary. - const auto sanitizedTypeIter = sanitizedTypeMap.find(type->getStruct()); + const auto typeIter = nonIoTypeMap.find(type->getStruct()); - if (sanitizedTypeIter != sanitizedTypeMap.end()) { - // We've sanitized this before. Use that one. - TType* sanitizedType = new TType(); - sanitizedType->shallowCopy(*sanitizedTypeIter->second); - - // Arrayness is not part of the sanitized type. Use the input type's arrayness. - if (type->isArray()) - sanitizedType->newArraySizes(type->getArraySizes()); - else - sanitizedType->clearArraySizes(); - return sanitizedType; + if (typeIter != nonIoTypeMap.end()) { + // reuse deep structure if we have sanitized it before, but we must preserve + // our unique shallow structure, which may not be shared with other users of + // the deep copy. Create a new type with the sanitized qualifier, and the + // shared deep structure + type->setStruct(typeIter->second); // share already sanitized deep structure. } else { - if (type->containsBuiltInInterstageIO(language)) { - // This means the type contains interstage IO, but we've never encountered it before. - // Copy it, sanitize it, and remember it in the sanitizedTypeMap - TType* sanitizedType = type->clone(); - sanitizedType->makeTemporary(); - sanitizedTypeMap[type->getStruct()] = sanitizedType; - return sanitizedType; - } else { - // This means the type has no interstage IO, so we can use it as is. - return type; - } - } + // The type contains interstage IO, but we've never encountered it before. + // Copy it, scrub data we don't want for an non-IO type, and remember it in the nonIoTypeMap + + TType nonIoType; + nonIoType.deepCopy(*type); + nonIoType.makeNonIo(); + + // remember the new deep structure in a map, so we can share it in the future. + nonIoTypeMap[type->getStruct()] = nonIoType.getWritableStruct(); + type->shallowCopy(nonIoType); // we modify the input type in place + } + + return type; } // @@ -5456,18 +5456,23 @@ TIntermNode* HlslParseContext::declareVariable(const TSourceLoc& loc, TString& i const bool flattenVar = shouldFlattenUniform(type); - // Type sanitization: if this is declaring a variable of a type that contains - // interstage IO, we want to make it a temporary. - TType* sanitizedType = sanitizeType(&type); + // make non-IO version of type + switch (type.getQualifier().storage) { + case EvqGlobal: + case EvqTemporary: + makeNonIoType(&type); + default: + break; + } // Declare the variable if (type.isArray()) { // array case - declareArray(loc, identifier, *sanitizedType, symbol, !flattenVar); + declareArray(loc, identifier, type, symbol, !flattenVar); } else { // non-array case if (! symbol) - symbol = declareNonArray(loc, identifier, *sanitizedType, !flattenVar); + symbol = declareNonArray(loc, identifier, type, !flattenVar); else if (type != symbol->getType()) error(loc, "cannot change the type of", "redeclaration", symbol->getName().c_str()); } diff --git a/hlsl/hlslParseHelper.h b/hlsl/hlslParseHelper.h index f954adbf..4000a028 100755 --- a/hlsl/hlslParseHelper.h +++ b/hlsl/hlslParseHelper.h @@ -228,8 +228,9 @@ protected: int flattenStruct(const TSourceLoc& loc, const TVariable& variable, const TType&, TFlattenData&, TString name); int flattenArray(const TSourceLoc& loc, const TVariable& variable, const TType&, TFlattenData&, TString name); - // Type sanitization: return existing sanitized (temporary) type if there is one, else make new one. - TType* sanitizeType(TType*); + // Create a non-IO type from an IO type. If there is no IO data, this returns the input type unmodified. + // Otherwise, it modifies the type in place, and returns a pointer to it. + TType* makeNonIoType(TType*); void finish() override; // post-processing @@ -296,9 +297,9 @@ protected: TVector flattenLevel; // nested postfix operator level for flattening TVector flattenOffset; // cumulative offset for flattening - // Sanitized type map. During declarations we use the sanitized form of the type - // if it exists. - TMap sanitizedTypeMap; + // Sanitized type map. If the same type is sanitized again, we want to reuse it. + // We cannot index by the TType: the map is typelist to typelist. + TMap nonIoTypeMap; // Structure splitting data: TMap splitIoVars; // variables with the builtin interstage IO removed, indexed by unique ID. From abd8dca86dcb12bb19835e0f65951062abfa7211 Mon Sep 17 00:00:00 2001 From: John Kessenich Date: Wed, 1 Feb 2017 18:09:17 -0700 Subject: [PATCH 05/24] HLSL: Make the entry-point shadow function have non-IO params and return. This also removes an no longer needed makeTemporary() and rationalizes makeTypeNonIo()'s interface. --- Test/baseResults/hlsl.basic.comp.out | 16 +- Test/baseResults/hlsl.depthGreater.frag.out | 8 +- Test/baseResults/hlsl.depthLess.frag.out | 8 +- Test/baseResults/hlsl.entry-in.frag.out | 223 +++++++-------- .../hlsl.gather.basic.dx10.vert.out | 144 +++++----- .../hlsl.getdimensions.dx10.vert.out | 90 +++--- Test/baseResults/hlsl.inoutquals.frag.out | 12 +- .../baseResults/hlsl.load.basic.dx10.vert.out | 188 ++++++------- Test/baseResults/hlsl.multiEntry.vert.out | 16 +- Test/baseResults/hlsl.numthreads.comp.out | 4 +- .../hlsl.samplegrad.basic.dx10.vert.out | 84 +++--- .../hlsl.samplelevel.basic.dx10.vert.out | 84 +++--- Test/baseResults/hlsl.struct.frag.out | 81 +++--- Test/baseResults/hlsl.struct.split-1.vert.out | 254 ++++++++--------- .../hlsl.struct.split.array.geom.out | 259 +++++++++-------- .../hlsl.struct.split.assign.frag.out | 207 ++++++-------- .../hlsl.struct.split.call.vert.out | 264 ++++++++---------- .../hlsl.struct.split.nested.geom.out | 253 ++++++++--------- .../hlsl.struct.split.trivial.vert.out | 138 +++++---- .../hlsl.structarray.flatten.geom.out | 113 ++++---- Test/baseResults/hlsl.structin.vert.out | 8 +- glslang/Include/revision.h | 2 +- hlsl/hlslParseHelper.cpp | 34 +-- hlsl/hlslParseHelper.h | 2 +- 24 files changed, 1146 insertions(+), 1346 deletions(-) diff --git a/Test/baseResults/hlsl.basic.comp.out b/Test/baseResults/hlsl.basic.comp.out index d206838a..ea0bb716 100755 --- a/Test/baseResults/hlsl.basic.comp.out +++ b/Test/baseResults/hlsl.basic.comp.out @@ -4,12 +4,12 @@ local_size = (1, 1, 1) 0:? Sequence 0:4 Function Definition: @main(i1;i1; (temp void) 0:4 Function Parameters: -0:4 'dti' (in int GlobalInvocationID) -0:4 'gti' (in int LocalInvocationID) +0:4 'dti' (in int) +0:4 'gti' (in int) 0:? Sequence 0:5 subtract (temp int) -0:5 'dti' (in int GlobalInvocationID) -0:5 'gti' (in int LocalInvocationID) +0:5 'dti' (in int) +0:5 'gti' (in int) 0:4 Function Definition: main( (temp void) 0:4 Function Parameters: 0:? Sequence @@ -36,12 +36,12 @@ local_size = (1, 1, 1) 0:? Sequence 0:4 Function Definition: @main(i1;i1; (temp void) 0:4 Function Parameters: -0:4 'dti' (in int GlobalInvocationID) -0:4 'gti' (in int LocalInvocationID) +0:4 'dti' (in int) +0:4 'gti' (in int) 0:? Sequence 0:5 subtract (temp int) -0:5 'dti' (in int GlobalInvocationID) -0:5 'gti' (in int LocalInvocationID) +0:5 'dti' (in int) +0:5 'gti' (in int) 0:4 Function Definition: main( (temp void) 0:4 Function Parameters: 0:? Sequence diff --git a/Test/baseResults/hlsl.depthGreater.frag.out b/Test/baseResults/hlsl.depthGreater.frag.out index 27455563..d291ff95 100755 --- a/Test/baseResults/hlsl.depthGreater.frag.out +++ b/Test/baseResults/hlsl.depthGreater.frag.out @@ -5,10 +5,10 @@ using depth_greater 0:? Sequence 0:2 Function Definition: @PixelShaderFunction(f1; (temp void) 0:2 Function Parameters: -0:2 'depth' (out float unknown built-in variable) +0:2 'depth' (out float) 0:? Sequence 0:3 move second child to first child (temp float) -0:3 'depth' (out float unknown built-in variable) +0:3 'depth' (out float) 0:3 Constant: 0:3 0.200000 0:2 Function Definition: PixelShaderFunction( (temp void) @@ -32,10 +32,10 @@ using depth_greater 0:? Sequence 0:2 Function Definition: @PixelShaderFunction(f1; (temp void) 0:2 Function Parameters: -0:2 'depth' (out float unknown built-in variable) +0:2 'depth' (out float) 0:? Sequence 0:3 move second child to first child (temp float) -0:3 'depth' (out float unknown built-in variable) +0:3 'depth' (out float) 0:3 Constant: 0:3 0.200000 0:2 Function Definition: PixelShaderFunction( (temp void) diff --git a/Test/baseResults/hlsl.depthLess.frag.out b/Test/baseResults/hlsl.depthLess.frag.out index 551b893d..467c40a0 100755 --- a/Test/baseResults/hlsl.depthLess.frag.out +++ b/Test/baseResults/hlsl.depthLess.frag.out @@ -3,7 +3,7 @@ Shader version: 450 gl_FragCoord origin is upper left using depth_less 0:? Sequence -0:2 Function Definition: @PixelShaderFunction( (temp float unknown built-in variable) +0:2 Function Definition: @PixelShaderFunction( (temp float) 0:2 Function Parameters: 0:? Sequence 0:3 Branch: Return with expression @@ -14,7 +14,7 @@ using depth_less 0:? Sequence 0:2 move second child to first child (temp float) 0:? '@entryPointOutput' (out float FragDepth) -0:2 Function Call: @PixelShaderFunction( (temp float unknown built-in variable) +0:2 Function Call: @PixelShaderFunction( (temp float) 0:? Linker Objects 0:? '@entryPointOutput' (out float FragDepth) @@ -26,7 +26,7 @@ Shader version: 450 gl_FragCoord origin is upper left using depth_less 0:? Sequence -0:2 Function Definition: @PixelShaderFunction( (temp float unknown built-in variable) +0:2 Function Definition: @PixelShaderFunction( (temp float) 0:2 Function Parameters: 0:? Sequence 0:3 Branch: Return with expression @@ -37,7 +37,7 @@ using depth_less 0:? Sequence 0:2 move second child to first child (temp float) 0:? '@entryPointOutput' (out float FragDepth) -0:2 Function Call: @PixelShaderFunction( (temp float unknown built-in variable) +0:2 Function Call: @PixelShaderFunction( (temp float) 0:? Linker Objects 0:? '@entryPointOutput' (out float FragDepth) diff --git a/Test/baseResults/hlsl.entry-in.frag.out b/Test/baseResults/hlsl.entry-in.frag.out index 3b35afdf..a9f8b2ca 100755 --- a/Test/baseResults/hlsl.entry-in.frag.out +++ b/Test/baseResults/hlsl.entry-in.frag.out @@ -24,11 +24,11 @@ gl_FragCoord origin is upper left 0:9 0 (const int) 0:13 Function Definition: @PixelShaderFunction(struct-InParam-vf2-vf4-vi21; (temp 4-component vector of float) 0:13 Function Parameters: -0:13 'i' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) +0:13 'i' (in structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:? Sequence 0:15 move second child to first child (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:15 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) -0:15 'i' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) +0:15 'i' (in structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:16 Sequence 0:16 move second child to first child (temp float) 0:16 'ret1' (temp float) @@ -38,7 +38,7 @@ gl_FragCoord origin is upper left 0:17 move second child to first child (temp float) 0:17 'ret2' (temp float) 0:17 Function Call: fun(struct-InParam-vf2-vf4-vi21; (temp float) -0:17 'i' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) +0:17 'i' (in structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:19 Branch: Return with expression 0:19 vector-scale (temp 4-component vector of float) 0:19 vector-scale (temp 4-component vector of float) @@ -54,7 +54,7 @@ gl_FragCoord origin is upper left 0:13 Sequence 0:13 move second child to first child (temp 2-component vector of float) 0:13 v: direct index for structure (temp 2-component vector of float) -0:? 'i' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) +0:? 'i' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:13 Constant: 0:13 0 (const int) 0:13 v: direct index for structure (temp 2-component vector of float) @@ -62,14 +62,14 @@ gl_FragCoord origin is upper left 0:13 Constant: 0:13 0 (const int) 0:13 move second child to first child (temp 4-component vector of float) -0:13 fragCoord: direct index for structure (temp 4-component vector of float FragCoord) -0:? 'i' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) +0:13 fragCoord: direct index for structure (temp 4-component vector of float) +0:? 'i' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:13 Constant: 0:13 1 (const int) 0:? 'i_fragCoord' (in 4-component vector of float FragCoord) 0:13 move second child to first child (temp 2-component vector of int) 0:13 i2: direct index for structure (temp 2-component vector of int) -0:? 'i' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) +0:? 'i' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:13 Constant: 0:13 2 (const int) 0:13 i2: direct index for structure (temp 2-component vector of int) @@ -79,7 +79,7 @@ gl_FragCoord origin is upper left 0:13 move second child to first child (temp 4-component vector of float) 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:13 Function Call: @PixelShaderFunction(struct-InParam-vf2-vf4-vi21; (temp 4-component vector of float) -0:? 'i' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) +0:? 'i' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 2-component vector of int i2}) @@ -114,11 +114,11 @@ gl_FragCoord origin is upper left 0:9 0 (const int) 0:13 Function Definition: @PixelShaderFunction(struct-InParam-vf2-vf4-vi21; (temp 4-component vector of float) 0:13 Function Parameters: -0:13 'i' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) +0:13 'i' (in structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:? Sequence 0:15 move second child to first child (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:15 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) -0:15 'i' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) +0:15 'i' (in structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:16 Sequence 0:16 move second child to first child (temp float) 0:16 'ret1' (temp float) @@ -128,7 +128,7 @@ gl_FragCoord origin is upper left 0:17 move second child to first child (temp float) 0:17 'ret2' (temp float) 0:17 Function Call: fun(struct-InParam-vf2-vf4-vi21; (temp float) -0:17 'i' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) +0:17 'i' (in structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:19 Branch: Return with expression 0:19 vector-scale (temp 4-component vector of float) 0:19 vector-scale (temp 4-component vector of float) @@ -144,7 +144,7 @@ gl_FragCoord origin is upper left 0:13 Sequence 0:13 move second child to first child (temp 2-component vector of float) 0:13 v: direct index for structure (temp 2-component vector of float) -0:? 'i' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) +0:? 'i' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:13 Constant: 0:13 0 (const int) 0:13 v: direct index for structure (temp 2-component vector of float) @@ -152,14 +152,14 @@ gl_FragCoord origin is upper left 0:13 Constant: 0:13 0 (const int) 0:13 move second child to first child (temp 4-component vector of float) -0:13 fragCoord: direct index for structure (temp 4-component vector of float FragCoord) -0:? 'i' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) +0:13 fragCoord: direct index for structure (temp 4-component vector of float) +0:? 'i' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:13 Constant: 0:13 1 (const int) 0:? 'i_fragCoord' (in 4-component vector of float FragCoord) 0:13 move second child to first child (temp 2-component vector of int) 0:13 i2: direct index for structure (temp 2-component vector of int) -0:? 'i' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) +0:? 'i' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:13 Constant: 0:13 2 (const int) 0:13 i2: direct index for structure (temp 2-component vector of int) @@ -169,7 +169,7 @@ gl_FragCoord origin is upper left 0:13 move second child to first child (temp 4-component vector of float) 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:13 Function Call: @PixelShaderFunction(struct-InParam-vf2-vf4-vi21; (temp 4-component vector of float) -0:? 'i' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) +0:? 'i' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 2-component vector of int i2}) @@ -177,12 +177,12 @@ gl_FragCoord origin is upper left // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 85 +// Id's are bound by 77 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "PixelShaderFunction" 67 73 81 + EntryPoint Fragment 4 "PixelShaderFunction" 56 63 73 ExecutionMode 4 OriginUpperLeft Name 4 "PixelShaderFunction" Name 11 "InParam" @@ -191,29 +191,24 @@ gl_FragCoord origin is upper left MemberName 11(InParam) 2 "i2" Name 15 "fun(struct-InParam-vf2-vf4-vi21;" Name 14 "p" - Name 17 "InParam" - MemberName 17(InParam) 0 "v" - MemberName 17(InParam) 1 "fragCoord" - MemberName 17(InParam) 2 "i2" - Name 21 "@PixelShaderFunction(struct-InParam-vf2-vf4-vi21;" - Name 20 "i" - Name 36 "local" - Name 48 "ret1" - Name 49 "param" - Name 52 "ret2" - Name 53 "param" - Name 64 "i" - Name 65 "InParam" - MemberName 65(InParam) 0 "v" - MemberName 65(InParam) 1 "i2" - Name 67 "i" - Name 73 "i_fragCoord" - Name 81 "@entryPointOutput" - Name 82 "param" - MemberDecorate 17(InParam) 1 BuiltIn FragCoord - Decorate 67(i) Location 0 - Decorate 73(i_fragCoord) BuiltIn FragCoord - Decorate 81(@entryPointOutput) Location 0 + Name 19 "@PixelShaderFunction(struct-InParam-vf2-vf4-vi21;" + Name 18 "i" + Name 34 "local" + Name 36 "ret1" + Name 37 "param" + Name 40 "ret2" + Name 41 "param" + Name 53 "i" + Name 54 "InParam" + MemberName 54(InParam) 0 "v" + MemberName 54(InParam) 1 "i2" + Name 56 "i" + Name 63 "i_fragCoord" + Name 73 "@entryPointOutput" + Name 74 "param" + Decorate 56(i) Location 0 + Decorate 63(i_fragCoord) BuiltIn FragCoord + Decorate 73(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 @@ -224,90 +219,80 @@ gl_FragCoord origin is upper left 11(InParam): TypeStruct 7(fvec2) 8(fvec4) 10(ivec2) 12: TypePointer Function 11(InParam) 13: TypeFunction 6(float) 12(ptr) - 17(InParam): TypeStruct 7(fvec2) 8(fvec4) 10(ivec2) - 18: TypePointer Function 17(InParam) - 19: TypeFunction 8(fvec4) 18(ptr) - 23: 9(int) Constant 0 - 24: TypeInt 32 0 - 25: 24(int) Constant 1 - 26: TypePointer Function 6(float) - 29: 9(int) Constant 1 - 30: 24(int) Constant 0 - 39: TypePointer Function 7(fvec2) - 42: TypePointer Function 8(fvec4) - 45: 9(int) Constant 2 - 46: TypePointer Function 10(ivec2) - 65(InParam): TypeStruct 7(fvec2) 10(ivec2) - 66: TypePointer Input 65(InParam) - 67(i): 66(ptr) Variable Input - 68: TypePointer Input 7(fvec2) - 72: TypePointer Input 8(fvec4) - 73(i_fragCoord): 72(ptr) Variable Input - 76: TypePointer Input 10(ivec2) - 80: TypePointer Output 8(fvec4) -81(@entryPointOutput): 80(ptr) Variable Output + 17: TypeFunction 8(fvec4) 12(ptr) + 21: 9(int) Constant 0 + 22: TypeInt 32 0 + 23: 22(int) Constant 1 + 24: TypePointer Function 6(float) + 27: 9(int) Constant 1 + 28: 22(int) Constant 0 + 44: TypePointer Function 8(fvec4) + 54(InParam): TypeStruct 7(fvec2) 10(ivec2) + 55: TypePointer Input 54(InParam) + 56(i): 55(ptr) Variable Input + 57: TypePointer Input 7(fvec2) + 60: TypePointer Function 7(fvec2) + 62: TypePointer Input 8(fvec4) + 63(i_fragCoord): 62(ptr) Variable Input + 66: 9(int) Constant 2 + 67: TypePointer Input 10(ivec2) + 70: TypePointer Function 10(ivec2) + 72: TypePointer Output 8(fvec4) +73(@entryPointOutput): 72(ptr) Variable Output 4(PixelShaderFunction): 2 Function None 3 5: Label - 64(i): 18(ptr) Variable Function - 82(param): 18(ptr) Variable Function - 69: 68(ptr) AccessChain 67(i) 23 - 70: 7(fvec2) Load 69 - 71: 39(ptr) AccessChain 64(i) 23 - Store 71 70 - 74: 8(fvec4) Load 73(i_fragCoord) - 75: 42(ptr) AccessChain 64(i) 29 - Store 75 74 - 77: 76(ptr) AccessChain 67(i) 29 - 78: 10(ivec2) Load 77 - 79: 46(ptr) AccessChain 64(i) 45 - Store 79 78 - 83: 17(InParam) Load 64(i) - Store 82(param) 83 - 84: 8(fvec4) FunctionCall 21(@PixelShaderFunction(struct-InParam-vf2-vf4-vi21;) 82(param) - Store 81(@entryPointOutput) 84 + 53(i): 12(ptr) Variable Function + 74(param): 12(ptr) Variable Function + 58: 57(ptr) AccessChain 56(i) 21 + 59: 7(fvec2) Load 58 + 61: 60(ptr) AccessChain 53(i) 21 + Store 61 59 + 64: 8(fvec4) Load 63(i_fragCoord) + 65: 44(ptr) AccessChain 53(i) 27 + Store 65 64 + 68: 67(ptr) AccessChain 56(i) 27 + 69: 10(ivec2) Load 68 + 71: 70(ptr) AccessChain 53(i) 66 + Store 71 69 + 75: 11(InParam) Load 53(i) + Store 74(param) 75 + 76: 8(fvec4) FunctionCall 19(@PixelShaderFunction(struct-InParam-vf2-vf4-vi21;) 74(param) + Store 73(@entryPointOutput) 76 Return FunctionEnd 15(fun(struct-InParam-vf2-vf4-vi21;): 6(float) Function None 13 14(p): 12(ptr) FunctionParameter 16: Label - 27: 26(ptr) AccessChain 14(p) 23 25 - 28: 6(float) Load 27 - 31: 26(ptr) AccessChain 14(p) 29 30 - 32: 6(float) Load 31 - 33: 6(float) FAdd 28 32 - ReturnValue 33 + 25: 24(ptr) AccessChain 14(p) 21 23 + 26: 6(float) Load 25 + 29: 24(ptr) AccessChain 14(p) 27 28 + 30: 6(float) Load 29 + 31: 6(float) FAdd 26 30 + ReturnValue 31 FunctionEnd -21(@PixelShaderFunction(struct-InParam-vf2-vf4-vi21;): 8(fvec4) Function None 19 - 20(i): 18(ptr) FunctionParameter - 22: Label - 36(local): 12(ptr) Variable Function - 48(ret1): 26(ptr) Variable Function - 49(param): 12(ptr) Variable Function - 52(ret2): 26(ptr) Variable Function - 53(param): 18(ptr) Variable Function - 37: 17(InParam) Load 20(i) - 38: 7(fvec2) CompositeExtract 37 0 - 40: 39(ptr) AccessChain 36(local) 23 - Store 40 38 - 41: 8(fvec4) CompositeExtract 37 1 - 43: 42(ptr) AccessChain 36(local) 29 - Store 43 41 - 44: 10(ivec2) CompositeExtract 37 2 - 47: 46(ptr) AccessChain 36(local) 45 - Store 47 44 - 50: 11(InParam) Load 36(local) - Store 49(param) 50 - 51: 6(float) FunctionCall 15(fun(struct-InParam-vf2-vf4-vi21;) 49(param) - Store 48(ret1) 51 - 54: 17(InParam) Load 20(i) - Store 53(param) 54 - 55: 6(float) FunctionCall 15(fun(struct-InParam-vf2-vf4-vi21;) 53(param) - Store 52(ret2) 55 - 56: 42(ptr) AccessChain 36(local) 29 - 57: 8(fvec4) Load 56 - 58: 6(float) Load 48(ret1) - 59: 8(fvec4) VectorTimesScalar 57 58 - 60: 6(float) Load 52(ret2) - 61: 8(fvec4) VectorTimesScalar 59 60 - ReturnValue 61 +19(@PixelShaderFunction(struct-InParam-vf2-vf4-vi21;): 8(fvec4) Function None 17 + 18(i): 12(ptr) FunctionParameter + 20: Label + 34(local): 12(ptr) Variable Function + 36(ret1): 24(ptr) Variable Function + 37(param): 12(ptr) Variable Function + 40(ret2): 24(ptr) Variable Function + 41(param): 12(ptr) Variable Function + 35: 11(InParam) Load 18(i) + Store 34(local) 35 + 38: 11(InParam) Load 34(local) + Store 37(param) 38 + 39: 6(float) FunctionCall 15(fun(struct-InParam-vf2-vf4-vi21;) 37(param) + Store 36(ret1) 39 + 42: 11(InParam) Load 18(i) + Store 41(param) 42 + 43: 6(float) FunctionCall 15(fun(struct-InParam-vf2-vf4-vi21;) 41(param) + Store 40(ret2) 43 + 45: 44(ptr) AccessChain 34(local) 27 + 46: 8(fvec4) Load 45 + 47: 6(float) Load 36(ret1) + 48: 8(fvec4) VectorTimesScalar 46 47 + 49: 6(float) Load 40(ret2) + 50: 8(fvec4) VectorTimesScalar 48 49 + ReturnValue 50 FunctionEnd diff --git a/Test/baseResults/hlsl.gather.basic.dx10.vert.out b/Test/baseResults/hlsl.gather.basic.dx10.vert.out index a718ce03..343925ad 100644 --- a/Test/baseResults/hlsl.gather.basic.dx10.vert.out +++ b/Test/baseResults/hlsl.gather.basic.dx10.vert.out @@ -1,7 +1,7 @@ hlsl.gather.basic.dx10.vert Shader version: 450 0:? Sequence -0:28 Function Definition: @main( (temp structure{temp 4-component vector of float Position Pos}) +0:28 Function Definition: @main( (temp structure{temp 4-component vector of float Pos}) 0:28 Function Parameters: 0:? Sequence 0:33 Sequence @@ -85,8 +85,8 @@ Shader version: 450 0:28 Sequence 0:28 move second child to first child (temp 4-component vector of float) 0:? '@entryPointOutput_Pos' (out 4-component vector of float Position) -0:28 Pos: direct index for structure (temp 4-component vector of float Position) -0:28 Function Call: @main( (temp structure{temp 4-component vector of float Position Pos}) +0:28 Pos: direct index for structure (temp 4-component vector of float) +0:28 Function Call: @main( (temp structure{temp 4-component vector of float Pos}) 0:28 Constant: 0:28 0 (const int) 0:? Linker Objects @@ -113,7 +113,7 @@ Linked vertex stage: Shader version: 450 0:? Sequence -0:28 Function Definition: @main( (temp structure{temp 4-component vector of float Position Pos}) +0:28 Function Definition: @main( (temp structure{temp 4-component vector of float Pos}) 0:28 Function Parameters: 0:? Sequence 0:33 Sequence @@ -197,8 +197,8 @@ Shader version: 450 0:28 Sequence 0:28 move second child to first child (temp 4-component vector of float) 0:? '@entryPointOutput_Pos' (out 4-component vector of float Position) -0:28 Pos: direct index for structure (temp 4-component vector of float Position) -0:28 Function Call: @main( (temp structure{temp 4-component vector of float Position Pos}) +0:28 Pos: direct index for structure (temp 4-component vector of float) +0:28 Function Call: @main( (temp structure{temp 4-component vector of float Pos}) 0:28 Constant: 0:28 0 (const int) 0:? Linker Objects @@ -221,13 +221,13 @@ Shader version: 450 // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 135 +// Id's are bound by 129 Capability Shader Capability Sampled1D 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Vertex 4 "main" 109 134 + EntryPoint Vertex 4 "main" 103 128 Name 4 "main" Name 8 "VS_OUTPUT" MemberName 8(VS_OUTPUT) 0 "Pos" @@ -245,22 +245,19 @@ Shader version: 450 Name 74 "g_tTexcdi4" Name 81 "txval42" Name 84 "g_tTexcdu4" - Name 94 "VS_OUTPUT" - MemberName 94(VS_OUTPUT) 0 "Pos" - Name 96 "vsout" - Name 109 "@entryPointOutput_Pos" - Name 112 "g_sSamp2d" - Name 115 "g_tTex1df4a" - Name 116 "g_tTex1df4" - Name 119 "g_tTex1di4" - Name 122 "g_tTex1du4" - Name 125 "g_tTex3df4" - Name 128 "g_tTex3di4" - Name 131 "g_tTex3du4" - Name 132 "PerVertex_out" - MemberName 132(PerVertex_out) 0 "@entryPointOutput_Pos" - Name 134 "PerVertex_out" - MemberDecorate 8(VS_OUTPUT) 0 BuiltIn Position + Name 95 "vsout" + Name 103 "@entryPointOutput_Pos" + Name 106 "g_sSamp2d" + Name 109 "g_tTex1df4a" + Name 110 "g_tTex1df4" + Name 113 "g_tTex1di4" + Name 116 "g_tTex1du4" + Name 119 "g_tTex3df4" + Name 122 "g_tTex3di4" + Name 125 "g_tTex3du4" + Name 126 "PerVertex_out" + MemberName 126(PerVertex_out) 0 "@entryPointOutput_Pos" + Name 128 "PerVertex_out" Decorate 16(g_tTex2df4) DescriptorSet 0 Decorate 20(g_sSamp) DescriptorSet 0 Decorate 20(g_sSamp) Binding 0 @@ -269,19 +266,19 @@ Shader version: 450 Decorate 63(g_tTexcdf4) DescriptorSet 0 Decorate 74(g_tTexcdi4) DescriptorSet 0 Decorate 84(g_tTexcdu4) DescriptorSet 0 - Decorate 109(@entryPointOutput_Pos) BuiltIn Position - Decorate 112(g_sSamp2d) DescriptorSet 0 - Decorate 115(g_tTex1df4a) DescriptorSet 0 - Decorate 115(g_tTex1df4a) Binding 1 - Decorate 116(g_tTex1df4) DescriptorSet 0 - Decorate 116(g_tTex1df4) Binding 0 - Decorate 119(g_tTex1di4) DescriptorSet 0 - Decorate 122(g_tTex1du4) DescriptorSet 0 - Decorate 125(g_tTex3df4) DescriptorSet 0 - Decorate 128(g_tTex3di4) DescriptorSet 0 - Decorate 131(g_tTex3du4) DescriptorSet 0 - MemberDecorate 132(PerVertex_out) 0 BuiltIn Position - Decorate 132(PerVertex_out) Block + Decorate 103(@entryPointOutput_Pos) BuiltIn Position + Decorate 106(g_sSamp2d) DescriptorSet 0 + Decorate 109(g_tTex1df4a) DescriptorSet 0 + Decorate 109(g_tTex1df4a) Binding 1 + Decorate 110(g_tTex1df4) DescriptorSet 0 + Decorate 110(g_tTex1df4) Binding 0 + Decorate 113(g_tTex1di4) DescriptorSet 0 + Decorate 116(g_tTex1du4) DescriptorSet 0 + Decorate 119(g_tTex3df4) DescriptorSet 0 + Decorate 122(g_tTex3di4) DescriptorSet 0 + Decorate 125(g_tTex3du4) DescriptorSet 0 + MemberDecorate 126(PerVertex_out) 0 BuiltIn Position + Decorate 126(PerVertex_out) Block 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 @@ -340,41 +337,39 @@ Shader version: 450 90: 6(float) Constant 1061997773 91: 6(float) Constant 1063675494 92: 68(fvec3) ConstantComposite 89 90 91 - 94(VS_OUTPUT): TypeStruct 7(fvec4) - 95: TypePointer Function 94(VS_OUTPUT) - 97: 6(float) Constant 0 - 98: 7(fvec4) ConstantComposite 97 97 97 97 - 101: TypePointer Function 8(VS_OUTPUT) - 108: TypePointer Output 7(fvec4) -109(@entryPointOutput_Pos): 108(ptr) Variable Output - 112(g_sSamp2d): 19(ptr) Variable UniformConstant - 113: TypeImage 6(float) 1D sampled format:Unknown - 114: TypePointer UniformConstant 113 -115(g_tTex1df4a): 114(ptr) Variable UniformConstant - 116(g_tTex1df4): 114(ptr) Variable UniformConstant - 117: TypeImage 28(int) 1D sampled format:Unknown + 94: TypePointer Function 8(VS_OUTPUT) + 96: 6(float) Constant 0 + 97: 7(fvec4) ConstantComposite 96 96 96 96 + 102: TypePointer Output 7(fvec4) +103(@entryPointOutput_Pos): 102(ptr) Variable Output + 106(g_sSamp2d): 19(ptr) Variable UniformConstant + 107: TypeImage 6(float) 1D sampled format:Unknown + 108: TypePointer UniformConstant 107 +109(g_tTex1df4a): 108(ptr) Variable UniformConstant + 110(g_tTex1df4): 108(ptr) Variable UniformConstant + 111: TypeImage 28(int) 1D sampled format:Unknown + 112: TypePointer UniformConstant 111 + 113(g_tTex1di4): 112(ptr) Variable UniformConstant + 114: TypeImage 45(int) 1D sampled format:Unknown + 115: TypePointer UniformConstant 114 + 116(g_tTex1du4): 115(ptr) Variable UniformConstant + 117: TypeImage 6(float) 3D sampled format:Unknown 118: TypePointer UniformConstant 117 - 119(g_tTex1di4): 118(ptr) Variable UniformConstant - 120: TypeImage 45(int) 1D sampled format:Unknown + 119(g_tTex3df4): 118(ptr) Variable UniformConstant + 120: TypeImage 28(int) 3D sampled format:Unknown 121: TypePointer UniformConstant 120 - 122(g_tTex1du4): 121(ptr) Variable UniformConstant - 123: TypeImage 6(float) 3D sampled format:Unknown + 122(g_tTex3di4): 121(ptr) Variable UniformConstant + 123: TypeImage 45(int) 3D sampled format:Unknown 124: TypePointer UniformConstant 123 - 125(g_tTex3df4): 124(ptr) Variable UniformConstant - 126: TypeImage 28(int) 3D sampled format:Unknown - 127: TypePointer UniformConstant 126 - 128(g_tTex3di4): 127(ptr) Variable UniformConstant - 129: TypeImage 45(int) 3D sampled format:Unknown - 130: TypePointer UniformConstant 129 - 131(g_tTex3du4): 130(ptr) Variable UniformConstant -132(PerVertex_out): TypeStruct 7(fvec4) - 133: TypePointer Output 132(PerVertex_out) -134(PerVertex_out): 133(ptr) Variable Output + 125(g_tTex3du4): 124(ptr) Variable UniformConstant +126(PerVertex_out): TypeStruct 7(fvec4) + 127: TypePointer Output 126(PerVertex_out) +128(PerVertex_out): 127(ptr) Variable Output 4(main): 2 Function None 3 5: Label - 110:8(VS_OUTPUT) FunctionCall 10(@main() - 111: 7(fvec4) CompositeExtract 110 0 - Store 109(@entryPointOutput_Pos) 111 + 104:8(VS_OUTPUT) FunctionCall 10(@main() + 105: 7(fvec4) CompositeExtract 104 0 + Store 103(@entryPointOutput_Pos) 105 Return FunctionEnd 10(@main():8(VS_OUTPUT) Function None 9 @@ -385,8 +380,7 @@ Shader version: 450 60(txval40): 12(ptr) Variable Function 71(txval41): 32(ptr) Variable Function 81(txval42): 47(ptr) Variable Function - 96(vsout): 95(ptr) Variable Function - 102: 101(ptr) Variable Function + 95(vsout): 94(ptr) Variable Function 17: 14 Load 16(g_tTex2df4) 21: 18 Load 20(g_sSamp) 23: 22 SampledImage 17 21 @@ -417,12 +411,8 @@ Shader version: 450 88: 87 SampledImage 85 86 93: 46(ivec4) ImageGather 88 92 29 Store 81(txval42) 93 - 99: 12(ptr) AccessChain 96(vsout) 29 - Store 99 98 - 100:94(VS_OUTPUT) Load 96(vsout) - 103: 7(fvec4) CompositeExtract 100 0 - 104: 12(ptr) AccessChain 102 29 - Store 104 103 - 105:8(VS_OUTPUT) Load 102 - ReturnValue 105 + 98: 12(ptr) AccessChain 95(vsout) 29 + Store 98 97 + 99:8(VS_OUTPUT) Load 95(vsout) + ReturnValue 99 FunctionEnd diff --git a/Test/baseResults/hlsl.getdimensions.dx10.vert.out b/Test/baseResults/hlsl.getdimensions.dx10.vert.out index 698a61ab..97671313 100644 --- a/Test/baseResults/hlsl.getdimensions.dx10.vert.out +++ b/Test/baseResults/hlsl.getdimensions.dx10.vert.out @@ -1,7 +1,7 @@ hlsl.getdimensions.dx10.vert Shader version: 450 0:? Sequence -0:11 Function Definition: @main( (temp structure{temp 4-component vector of float Position Pos}) +0:11 Function Definition: @main( (temp structure{temp 4-component vector of float Pos}) 0:11 Function Parameters: 0:? Sequence 0:21 Sequence @@ -44,8 +44,8 @@ Shader version: 450 0:11 Sequence 0:11 move second child to first child (temp 4-component vector of float) 0:? '@entryPointOutput_Pos' (out 4-component vector of float Position) -0:11 Pos: direct index for structure (temp 4-component vector of float Position) -0:11 Function Call: @main( (temp structure{temp 4-component vector of float Position Pos}) +0:11 Pos: direct index for structure (temp 4-component vector of float) +0:11 Function Call: @main( (temp structure{temp 4-component vector of float Pos}) 0:11 Constant: 0:11 0 (const int) 0:? Linker Objects @@ -59,7 +59,7 @@ Linked vertex stage: Shader version: 450 0:? Sequence -0:11 Function Definition: @main( (temp structure{temp 4-component vector of float Position Pos}) +0:11 Function Definition: @main( (temp structure{temp 4-component vector of float Pos}) 0:11 Function Parameters: 0:? Sequence 0:21 Sequence @@ -102,8 +102,8 @@ Shader version: 450 0:11 Sequence 0:11 move second child to first child (temp 4-component vector of float) 0:? '@entryPointOutput_Pos' (out 4-component vector of float Position) -0:11 Pos: direct index for structure (temp 4-component vector of float Position) -0:11 Function Call: @main( (temp structure{temp 4-component vector of float Position Pos}) +0:11 Pos: direct index for structure (temp 4-component vector of float) +0:11 Function Call: @main( (temp structure{temp 4-component vector of float Pos}) 0:11 Constant: 0:11 0 (const int) 0:? Linker Objects @@ -113,14 +113,14 @@ Shader version: 450 // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 57 +// Id's are bound by 51 Capability Shader Capability Sampled1D Capability ImageQuery 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Vertex 4 "main" 48 56 + EntryPoint Vertex 4 "main" 42 50 Name 4 "main" Name 8 "VS_OUTPUT" MemberName 8(VS_OUTPUT) 0 "Pos" @@ -130,22 +130,19 @@ Shader version: 450 Name 21 "WidthU" Name 23 "sizeQueryTemp" Name 28 "NumberOfLevelsU" - Name 31 "VS_OUTPUT" - MemberName 31(VS_OUTPUT) 0 "Pos" - Name 33 "vsout" - Name 48 "@entryPointOutput_Pos" - Name 53 "g_sSamp" - Name 54 "PerVertex_out" - MemberName 54(PerVertex_out) 0 "@entryPointOutput_Pos" - Name 56 "PerVertex_out" - MemberDecorate 8(VS_OUTPUT) 0 BuiltIn Position + Name 32 "vsout" + Name 42 "@entryPointOutput_Pos" + Name 47 "g_sSamp" + Name 48 "PerVertex_out" + MemberName 48(PerVertex_out) 0 "@entryPointOutput_Pos" + Name 50 "PerVertex_out" Decorate 17(g_tTex1df4) DescriptorSet 0 Decorate 17(g_tTex1df4) Binding 0 - Decorate 48(@entryPointOutput_Pos) BuiltIn Position - Decorate 53(g_sSamp) DescriptorSet 0 - Decorate 53(g_sSamp) Binding 0 - MemberDecorate 54(PerVertex_out) 0 BuiltIn Position - Decorate 54(PerVertex_out) Block + Decorate 42(@entryPointOutput_Pos) BuiltIn Position + Decorate 47(g_sSamp) DescriptorSet 0 + Decorate 47(g_sSamp) Binding 0 + MemberDecorate 48(PerVertex_out) 0 BuiltIn Position + Decorate 48(PerVertex_out) Block 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 @@ -159,26 +156,24 @@ Shader version: 450 17(g_tTex1df4): 16(ptr) Variable UniformConstant 19: TypeInt 32 1 25: 12(int) Constant 6 - 31(VS_OUTPUT): TypeStruct 7(fvec4) - 32: TypePointer Function 31(VS_OUTPUT) - 34: 19(int) Constant 0 - 35: 6(float) Constant 0 - 36: 7(fvec4) ConstantComposite 35 35 35 35 - 37: TypePointer Function 7(fvec4) - 40: TypePointer Function 8(VS_OUTPUT) - 47: TypePointer Output 7(fvec4) -48(@entryPointOutput_Pos): 47(ptr) Variable Output - 51: TypeSampler - 52: TypePointer UniformConstant 51 - 53(g_sSamp): 52(ptr) Variable UniformConstant -54(PerVertex_out): TypeStruct 7(fvec4) - 55: TypePointer Output 54(PerVertex_out) -56(PerVertex_out): 55(ptr) Variable Output + 31: TypePointer Function 8(VS_OUTPUT) + 33: 19(int) Constant 0 + 34: 6(float) Constant 0 + 35: 7(fvec4) ConstantComposite 34 34 34 34 + 36: TypePointer Function 7(fvec4) + 41: TypePointer Output 7(fvec4) +42(@entryPointOutput_Pos): 41(ptr) Variable Output + 45: TypeSampler + 46: TypePointer UniformConstant 45 + 47(g_sSamp): 46(ptr) Variable UniformConstant +48(PerVertex_out): TypeStruct 7(fvec4) + 49: TypePointer Output 48(PerVertex_out) +50(PerVertex_out): 49(ptr) Variable Output 4(main): 2 Function None 3 5: Label - 49:8(VS_OUTPUT) FunctionCall 10(@main() - 50: 7(fvec4) CompositeExtract 49 0 - Store 48(@entryPointOutput_Pos) 50 + 43:8(VS_OUTPUT) FunctionCall 10(@main() + 44: 7(fvec4) CompositeExtract 43 0 + Store 42(@entryPointOutput_Pos) 44 Return FunctionEnd 10(@main():8(VS_OUTPUT) Function None 9 @@ -187,8 +182,7 @@ Shader version: 450 21(WidthU): 13(ptr) Variable Function 23(sizeQueryTemp): 13(ptr) Variable Function 28(NumberOfLevelsU): 13(ptr) Variable Function - 33(vsout): 32(ptr) Variable Function - 41: 40(ptr) Variable Function + 32(vsout): 31(ptr) Variable Function 18: 15 Load 17(g_tTex1df4) 20: 19(int) ImageQuerySize 18 Store 14(sizeQueryTemp) 20 @@ -202,12 +196,8 @@ Shader version: 450 29: 15 Load 17(g_tTex1df4) 30: 19(int) ImageQueryLevels 29 Store 28(NumberOfLevelsU) 30 - 38: 37(ptr) AccessChain 33(vsout) 34 - Store 38 36 - 39:31(VS_OUTPUT) Load 33(vsout) - 42: 7(fvec4) CompositeExtract 39 0 - 43: 37(ptr) AccessChain 41 34 - Store 43 42 - 44:8(VS_OUTPUT) Load 41 - ReturnValue 44 + 37: 36(ptr) AccessChain 32(vsout) 33 + Store 37 35 + 38:8(VS_OUTPUT) Load 32(vsout) + ReturnValue 38 FunctionEnd diff --git a/Test/baseResults/hlsl.inoutquals.frag.out b/Test/baseResults/hlsl.inoutquals.frag.out index 17c9b334..b6adf012 100644 --- a/Test/baseResults/hlsl.inoutquals.frag.out +++ b/Test/baseResults/hlsl.inoutquals.frag.out @@ -20,8 +20,8 @@ gl_FragCoord origin is upper left 0:11 -1.000000 0:15 Function Definition: @main(vf4;i1; (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:15 Function Parameters: -0:15 'inpos' (noperspective in 4-component vector of float FragCoord) -0:15 'sampleMask' (out int SampleMaskIn) +0:15 'inpos' (in 4-component vector of float) +0:15 'sampleMask' (out int) 0:? Sequence 0:18 Sequence 0:18 move second child to first child (temp float) @@ -53,7 +53,7 @@ gl_FragCoord origin is upper left 0:22 Constant: 0:22 1 (const int) 0:22 direct index (temp float) -0:22 'inpos' (noperspective in 4-component vector of float FragCoord) +0:22 'inpos' (in 4-component vector of float) 0:22 Constant: 0:22 3 (const int) 0:24 Branch: Return with expression @@ -116,8 +116,8 @@ gl_FragCoord origin is upper left 0:11 -1.000000 0:15 Function Definition: @main(vf4;i1; (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:15 Function Parameters: -0:15 'inpos' (noperspective in 4-component vector of float FragCoord) -0:15 'sampleMask' (out int SampleMaskIn) +0:15 'inpos' (in 4-component vector of float) +0:15 'sampleMask' (out int) 0:? Sequence 0:18 Sequence 0:18 move second child to first child (temp float) @@ -149,7 +149,7 @@ gl_FragCoord origin is upper left 0:22 Constant: 0:22 1 (const int) 0:22 direct index (temp float) -0:22 'inpos' (noperspective in 4-component vector of float FragCoord) +0:22 'inpos' (in 4-component vector of float) 0:22 Constant: 0:22 3 (const int) 0:24 Branch: Return with expression diff --git a/Test/baseResults/hlsl.load.basic.dx10.vert.out b/Test/baseResults/hlsl.load.basic.dx10.vert.out index f6797ad8..a06d1e73 100644 --- a/Test/baseResults/hlsl.load.basic.dx10.vert.out +++ b/Test/baseResults/hlsl.load.basic.dx10.vert.out @@ -1,7 +1,7 @@ hlsl.load.basic.dx10.vert Shader version: 450 0:? Sequence -0:47 Function Definition: @main( (temp structure{temp 4-component vector of float Position Pos}) +0:47 Function Definition: @main( (temp structure{temp 4-component vector of float Pos}) 0:47 Function Parameters: 0:? Sequence 0:51 textureFetch (temp 4-component vector of float) @@ -193,8 +193,8 @@ Shader version: 450 0:47 Sequence 0:47 move second child to first child (temp 4-component vector of float) 0:? '@entryPointOutput_Pos' (out 4-component vector of float Position) -0:47 Pos: direct index for structure (temp 4-component vector of float Position) -0:47 Function Call: @main( (temp structure{temp 4-component vector of float Position Pos}) +0:47 Pos: direct index for structure (temp 4-component vector of float) +0:47 Function Call: @main( (temp structure{temp 4-component vector of float Pos}) 0:47 Constant: 0:47 0 (const int) 0:? Linker Objects @@ -229,7 +229,7 @@ Linked vertex stage: Shader version: 450 0:? Sequence -0:47 Function Definition: @main( (temp structure{temp 4-component vector of float Position Pos}) +0:47 Function Definition: @main( (temp structure{temp 4-component vector of float Pos}) 0:47 Function Parameters: 0:? Sequence 0:51 textureFetch (temp 4-component vector of float) @@ -421,8 +421,8 @@ Shader version: 450 0:47 Sequence 0:47 move second child to first child (temp 4-component vector of float) 0:? '@entryPointOutput_Pos' (out 4-component vector of float Position) -0:47 Pos: direct index for structure (temp 4-component vector of float Position) -0:47 Function Call: @main( (temp structure{temp 4-component vector of float Position Pos}) +0:47 Pos: direct index for structure (temp 4-component vector of float) +0:47 Function Call: @main( (temp structure{temp 4-component vector of float Pos}) 0:47 Constant: 0:47 0 (const int) 0:? Linker Objects @@ -453,14 +453,14 @@ Shader version: 450 // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 180 +// Id's are bound by 174 Capability Shader Capability Sampled1D Capability SampledCubeArray 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Vertex 4 "main" 135 179 + EntryPoint Vertex 4 "main" 129 173 Name 4 "main" Name 8 "VS_OUTPUT" MemberName 8(VS_OUTPUT) 0 "Pos" @@ -484,27 +484,24 @@ Shader version: 450 Name 87 "g_tTex3df4" Name 100 "g_tTex3di4" Name 110 "g_tTex3du4" - Name 118 "VS_OUTPUT" - MemberName 118(VS_OUTPUT) 0 "Pos" - Name 120 "vsout" - Name 135 "@entryPointOutput_Pos" - Name 140 "g_sSamp" - Name 143 "g_tTexcdf4" - Name 146 "g_tTexcdi4" - Name 149 "g_tTexcdu4" - Name 152 "g_tTex1df4a" - Name 155 "g_tTex1di4a" - Name 158 "g_tTex1du4a" - Name 161 "g_tTex2df4a" - Name 164 "g_tTex2di4a" - Name 167 "g_tTex2du4a" - Name 170 "g_tTexcdf4a" - Name 173 "g_tTexcdi4a" - Name 176 "g_tTexcdu4a" - Name 177 "PerVertex_out" - MemberName 177(PerVertex_out) 0 "@entryPointOutput_Pos" - Name 179 "PerVertex_out" - MemberDecorate 8(VS_OUTPUT) 0 BuiltIn Position + Name 119 "vsout" + Name 129 "@entryPointOutput_Pos" + Name 134 "g_sSamp" + Name 137 "g_tTexcdf4" + Name 140 "g_tTexcdi4" + Name 143 "g_tTexcdu4" + Name 146 "g_tTex1df4a" + Name 149 "g_tTex1di4a" + Name 152 "g_tTex1du4a" + Name 155 "g_tTex2df4a" + Name 158 "g_tTex2di4a" + Name 161 "g_tTex2du4a" + Name 164 "g_tTexcdf4a" + Name 167 "g_tTexcdi4a" + Name 170 "g_tTexcdu4a" + Name 171 "PerVertex_out" + MemberName 171(PerVertex_out) 0 "@entryPointOutput_Pos" + Name 173 "PerVertex_out" Decorate 14(g_tTex1df4) DescriptorSet 0 Decorate 14(g_tTex1df4) Binding 0 MemberDecorate 20($Global) 0 Offset 0 @@ -525,23 +522,23 @@ Shader version: 450 Decorate 87(g_tTex3df4) DescriptorSet 0 Decorate 100(g_tTex3di4) DescriptorSet 0 Decorate 110(g_tTex3du4) DescriptorSet 0 - Decorate 135(@entryPointOutput_Pos) BuiltIn Position - Decorate 140(g_sSamp) DescriptorSet 0 - Decorate 140(g_sSamp) Binding 0 - Decorate 143(g_tTexcdf4) DescriptorSet 0 - Decorate 146(g_tTexcdi4) DescriptorSet 0 - Decorate 149(g_tTexcdu4) DescriptorSet 0 - Decorate 152(g_tTex1df4a) DescriptorSet 0 - Decorate 155(g_tTex1di4a) DescriptorSet 0 - Decorate 158(g_tTex1du4a) DescriptorSet 0 - Decorate 161(g_tTex2df4a) DescriptorSet 0 - Decorate 164(g_tTex2di4a) DescriptorSet 0 - Decorate 167(g_tTex2du4a) DescriptorSet 0 - Decorate 170(g_tTexcdf4a) DescriptorSet 0 - Decorate 173(g_tTexcdi4a) DescriptorSet 0 - Decorate 176(g_tTexcdu4a) DescriptorSet 0 - MemberDecorate 177(PerVertex_out) 0 BuiltIn Position - Decorate 177(PerVertex_out) Block + Decorate 129(@entryPointOutput_Pos) BuiltIn Position + Decorate 134(g_sSamp) DescriptorSet 0 + Decorate 134(g_sSamp) Binding 0 + Decorate 137(g_tTexcdf4) DescriptorSet 0 + Decorate 140(g_tTexcdi4) DescriptorSet 0 + Decorate 143(g_tTexcdu4) DescriptorSet 0 + Decorate 146(g_tTex1df4a) DescriptorSet 0 + Decorate 149(g_tTex1di4a) DescriptorSet 0 + Decorate 152(g_tTex1du4a) DescriptorSet 0 + Decorate 155(g_tTex2df4a) DescriptorSet 0 + Decorate 158(g_tTex2di4a) DescriptorSet 0 + Decorate 161(g_tTex2du4a) DescriptorSet 0 + Decorate 164(g_tTexcdf4a) DescriptorSet 0 + Decorate 167(g_tTexcdi4a) DescriptorSet 0 + Decorate 170(g_tTexcdu4a) DescriptorSet 0 + MemberDecorate 171(PerVertex_out) 0 BuiltIn Position + Decorate 171(PerVertex_out) Block 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 @@ -594,68 +591,65 @@ Shader version: 450 108: TypeImage 24(int) 3D sampled format:Unknown 109: TypePointer UniformConstant 108 110(g_tTex3du4): 109(ptr) Variable UniformConstant - 118(VS_OUTPUT): TypeStruct 7(fvec4) - 119: TypePointer Function 118(VS_OUTPUT) - 121: 16(int) Constant 0 - 122: 6(float) Constant 0 - 123: 7(fvec4) ConstantComposite 122 122 122 122 - 124: TypePointer Function 7(fvec4) - 127: TypePointer Function 8(VS_OUTPUT) - 134: TypePointer Output 7(fvec4) -135(@entryPointOutput_Pos): 134(ptr) Variable Output - 138: TypeSampler + 118: TypePointer Function 8(VS_OUTPUT) + 120: 16(int) Constant 0 + 121: 6(float) Constant 0 + 122: 7(fvec4) ConstantComposite 121 121 121 121 + 123: TypePointer Function 7(fvec4) + 128: TypePointer Output 7(fvec4) +129(@entryPointOutput_Pos): 128(ptr) Variable Output + 132: TypeSampler + 133: TypePointer UniformConstant 132 + 134(g_sSamp): 133(ptr) Variable UniformConstant + 135: TypeImage 6(float) Cube sampled format:Unknown + 136: TypePointer UniformConstant 135 + 137(g_tTexcdf4): 136(ptr) Variable UniformConstant + 138: TypeImage 16(int) Cube sampled format:Unknown 139: TypePointer UniformConstant 138 - 140(g_sSamp): 139(ptr) Variable UniformConstant - 141: TypeImage 6(float) Cube sampled format:Unknown + 140(g_tTexcdi4): 139(ptr) Variable UniformConstant + 141: TypeImage 24(int) Cube sampled format:Unknown 142: TypePointer UniformConstant 141 - 143(g_tTexcdf4): 142(ptr) Variable UniformConstant - 144: TypeImage 16(int) Cube sampled format:Unknown + 143(g_tTexcdu4): 142(ptr) Variable UniformConstant + 144: TypeImage 6(float) 1D array sampled format:Unknown 145: TypePointer UniformConstant 144 - 146(g_tTexcdi4): 145(ptr) Variable UniformConstant - 147: TypeImage 24(int) Cube sampled format:Unknown +146(g_tTex1df4a): 145(ptr) Variable UniformConstant + 147: TypeImage 16(int) 1D array sampled format:Unknown 148: TypePointer UniformConstant 147 - 149(g_tTexcdu4): 148(ptr) Variable UniformConstant - 150: TypeImage 6(float) 1D array sampled format:Unknown +149(g_tTex1di4a): 148(ptr) Variable UniformConstant + 150: TypeImage 24(int) 1D array sampled format:Unknown 151: TypePointer UniformConstant 150 -152(g_tTex1df4a): 151(ptr) Variable UniformConstant - 153: TypeImage 16(int) 1D array sampled format:Unknown +152(g_tTex1du4a): 151(ptr) Variable UniformConstant + 153: TypeImage 6(float) 2D array sampled format:Unknown 154: TypePointer UniformConstant 153 -155(g_tTex1di4a): 154(ptr) Variable UniformConstant - 156: TypeImage 24(int) 1D array sampled format:Unknown +155(g_tTex2df4a): 154(ptr) Variable UniformConstant + 156: TypeImage 16(int) 2D array sampled format:Unknown 157: TypePointer UniformConstant 156 -158(g_tTex1du4a): 157(ptr) Variable UniformConstant - 159: TypeImage 6(float) 2D array sampled format:Unknown +158(g_tTex2di4a): 157(ptr) Variable UniformConstant + 159: TypeImage 24(int) 2D array sampled format:Unknown 160: TypePointer UniformConstant 159 -161(g_tTex2df4a): 160(ptr) Variable UniformConstant - 162: TypeImage 16(int) 2D array sampled format:Unknown +161(g_tTex2du4a): 160(ptr) Variable UniformConstant + 162: TypeImage 6(float) Cube array sampled format:Unknown 163: TypePointer UniformConstant 162 -164(g_tTex2di4a): 163(ptr) Variable UniformConstant - 165: TypeImage 24(int) 2D array sampled format:Unknown +164(g_tTexcdf4a): 163(ptr) Variable UniformConstant + 165: TypeImage 16(int) Cube array sampled format:Unknown 166: TypePointer UniformConstant 165 -167(g_tTex2du4a): 166(ptr) Variable UniformConstant - 168: TypeImage 6(float) Cube array sampled format:Unknown +167(g_tTexcdi4a): 166(ptr) Variable UniformConstant + 168: TypeImage 24(int) Cube array sampled format:Unknown 169: TypePointer UniformConstant 168 -170(g_tTexcdf4a): 169(ptr) Variable UniformConstant - 171: TypeImage 16(int) Cube array sampled format:Unknown - 172: TypePointer UniformConstant 171 -173(g_tTexcdi4a): 172(ptr) Variable UniformConstant - 174: TypeImage 24(int) Cube array sampled format:Unknown - 175: TypePointer UniformConstant 174 -176(g_tTexcdu4a): 175(ptr) Variable UniformConstant -177(PerVertex_out): TypeStruct 7(fvec4) - 178: TypePointer Output 177(PerVertex_out) -179(PerVertex_out): 178(ptr) Variable Output +170(g_tTexcdu4a): 169(ptr) Variable UniformConstant +171(PerVertex_out): TypeStruct 7(fvec4) + 172: TypePointer Output 171(PerVertex_out) +173(PerVertex_out): 172(ptr) Variable Output 4(main): 2 Function None 3 5: Label - 136:8(VS_OUTPUT) FunctionCall 10(@main() - 137: 7(fvec4) CompositeExtract 136 0 - Store 135(@entryPointOutput_Pos) 137 + 130:8(VS_OUTPUT) FunctionCall 10(@main() + 131: 7(fvec4) CompositeExtract 130 0 + Store 129(@entryPointOutput_Pos) 131 Return FunctionEnd 10(@main():8(VS_OUTPUT) Function None 9 11: Label - 120(vsout): 119(ptr) Variable Function - 128: 127(ptr) Variable Function + 119(vsout): 118(ptr) Variable Function 15: 12 Load 14(g_tTex1df4) 27: 26(ptr) AccessChain 22 23 25 28: 16(int) Load 27 @@ -716,12 +710,8 @@ Shader version: 450 115: 26(ptr) AccessChain 22 89 94 116: 16(int) Load 115 117: 50(ivec4) ImageFetch 111 114 Lod 116 - 125: 124(ptr) AccessChain 120(vsout) 121 - Store 125 123 - 126:118(VS_OUTPUT) Load 120(vsout) - 129: 7(fvec4) CompositeExtract 126 0 - 130: 124(ptr) AccessChain 128 121 - Store 130 129 - 131:8(VS_OUTPUT) Load 128 - ReturnValue 131 + 124: 123(ptr) AccessChain 119(vsout) 120 + Store 124 122 + 125:8(VS_OUTPUT) Load 119(vsout) + ReturnValue 125 FunctionEnd diff --git a/Test/baseResults/hlsl.multiEntry.vert.out b/Test/baseResults/hlsl.multiEntry.vert.out index 6af474c9..45ec34eb 100755 --- a/Test/baseResults/hlsl.multiEntry.vert.out +++ b/Test/baseResults/hlsl.multiEntry.vert.out @@ -10,13 +10,13 @@ Shader version: 450 0:5 'Position' (layout(rgba32f ) uniform samplerBuffer) 0:5 Convert uint to int (temp int) 0:5 'Index' (in uint) -0:9 Function Definition: @RealEntrypoint(u1; (temp 4-component vector of float Position) +0:9 Function Definition: @RealEntrypoint(u1; (temp 4-component vector of float) 0:9 Function Parameters: -0:9 'Index' (in uint VertexIndex) +0:9 'Index' (in uint) 0:? Sequence 0:10 Branch: Return with expression 0:10 Function Call: FakeEntrypoint(u1; (temp 4-component vector of float) -0:10 'Index' (in uint VertexIndex) +0:10 'Index' (in uint) 0:9 Function Definition: RealEntrypoint( (temp void) 0:9 Function Parameters: 0:? Sequence @@ -25,7 +25,7 @@ Shader version: 450 0:? 'Index' (in uint VertexIndex) 0:9 move second child to first child (temp 4-component vector of float) 0:? '@entryPointOutput' (out 4-component vector of float Position) -0:9 Function Call: @RealEntrypoint(u1; (temp 4-component vector of float Position) +0:9 Function Call: @RealEntrypoint(u1; (temp 4-component vector of float) 0:? 'Index' (temp uint) 0:? Linker Objects 0:? 'Position' (layout(rgba32f ) uniform samplerBuffer) @@ -47,13 +47,13 @@ Shader version: 450 0:5 'Position' (layout(rgba32f ) uniform samplerBuffer) 0:5 Convert uint to int (temp int) 0:5 'Index' (in uint) -0:9 Function Definition: @RealEntrypoint(u1; (temp 4-component vector of float Position) +0:9 Function Definition: @RealEntrypoint(u1; (temp 4-component vector of float) 0:9 Function Parameters: -0:9 'Index' (in uint VertexIndex) +0:9 'Index' (in uint) 0:? Sequence 0:10 Branch: Return with expression 0:10 Function Call: FakeEntrypoint(u1; (temp 4-component vector of float) -0:10 'Index' (in uint VertexIndex) +0:10 'Index' (in uint) 0:9 Function Definition: RealEntrypoint( (temp void) 0:9 Function Parameters: 0:? Sequence @@ -62,7 +62,7 @@ Shader version: 450 0:? 'Index' (in uint VertexIndex) 0:9 move second child to first child (temp 4-component vector of float) 0:? '@entryPointOutput' (out 4-component vector of float Position) -0:9 Function Call: @RealEntrypoint(u1; (temp 4-component vector of float Position) +0:9 Function Call: @RealEntrypoint(u1; (temp 4-component vector of float) 0:? 'Index' (temp uint) 0:? Linker Objects 0:? 'Position' (layout(rgba32f ) uniform samplerBuffer) diff --git a/Test/baseResults/hlsl.numthreads.comp.out b/Test/baseResults/hlsl.numthreads.comp.out index fbc58dbc..fbad7d72 100644 --- a/Test/baseResults/hlsl.numthreads.comp.out +++ b/Test/baseResults/hlsl.numthreads.comp.out @@ -7,7 +7,7 @@ local_size = (4, 4, 2) 0:4 'tid' (in 3-component vector of uint) 0:9 Function Definition: @main_aux1(vu3; (temp void) 0:9 Function Parameters: -0:9 'tid' (in 3-component vector of uint GlobalInvocationID) +0:9 'tid' (in 3-component vector of uint) 0:9 Function Definition: main_aux1( (temp void) 0:9 Function Parameters: 0:? Sequence @@ -31,7 +31,7 @@ local_size = (4, 4, 2) 0:4 'tid' (in 3-component vector of uint) 0:9 Function Definition: @main_aux1(vu3; (temp void) 0:9 Function Parameters: -0:9 'tid' (in 3-component vector of uint GlobalInvocationID) +0:9 'tid' (in 3-component vector of uint) 0:9 Function Definition: main_aux1( (temp void) 0:9 Function Parameters: 0:? Sequence diff --git a/Test/baseResults/hlsl.samplegrad.basic.dx10.vert.out b/Test/baseResults/hlsl.samplegrad.basic.dx10.vert.out index 90de6890..06c202d6 100644 --- a/Test/baseResults/hlsl.samplegrad.basic.dx10.vert.out +++ b/Test/baseResults/hlsl.samplegrad.basic.dx10.vert.out @@ -1,7 +1,7 @@ hlsl.samplegrad.basic.dx10.vert Shader version: 450 0:? Sequence -0:27 Function Definition: @main( (temp structure{temp 4-component vector of float Position Pos}) +0:27 Function Definition: @main( (temp structure{temp 4-component vector of float Pos}) 0:27 Function Parameters: 0:? Sequence 0:30 Sequence @@ -223,8 +223,8 @@ Shader version: 450 0:27 Sequence 0:27 move second child to first child (temp 4-component vector of float) 0:? '@entryPointOutput_Pos' (out 4-component vector of float Position) -0:27 Pos: direct index for structure (temp 4-component vector of float Position) -0:27 Function Call: @main( (temp structure{temp 4-component vector of float Position Pos}) +0:27 Pos: direct index for structure (temp 4-component vector of float) +0:27 Function Call: @main( (temp structure{temp 4-component vector of float Pos}) 0:27 Constant: 0:27 0 (const int) 0:? Linker Objects @@ -250,7 +250,7 @@ Linked vertex stage: Shader version: 450 0:? Sequence -0:27 Function Definition: @main( (temp structure{temp 4-component vector of float Position Pos}) +0:27 Function Definition: @main( (temp structure{temp 4-component vector of float Pos}) 0:27 Function Parameters: 0:? Sequence 0:30 Sequence @@ -472,8 +472,8 @@ Shader version: 450 0:27 Sequence 0:27 move second child to first child (temp 4-component vector of float) 0:? '@entryPointOutput_Pos' (out 4-component vector of float Position) -0:27 Pos: direct index for structure (temp 4-component vector of float Position) -0:27 Function Call: @main( (temp structure{temp 4-component vector of float Position Pos}) +0:27 Pos: direct index for structure (temp 4-component vector of float) +0:27 Function Call: @main( (temp structure{temp 4-component vector of float Pos}) 0:27 Constant: 0:27 0 (const int) 0:? Linker Objects @@ -495,13 +495,13 @@ Shader version: 450 // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 175 +// Id's are bound by 169 Capability Shader Capability Sampled1D 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Vertex 4 "main" 168 174 + EntryPoint Vertex 4 "main" 162 168 Name 4 "main" Name 8 "VS_OUTPUT" MemberName 8(VS_OUTPUT) 0 "Pos" @@ -531,15 +531,12 @@ Shader version: 450 Name 137 "g_tTexcdi4" Name 143 "txval42" Name 146 "g_tTexcdu4" - Name 152 "VS_OUTPUT" - MemberName 152(VS_OUTPUT) 0 "Pos" - Name 154 "vsout" - Name 168 "@entryPointOutput_Pos" - Name 171 "g_tTex1df4a" - Name 172 "PerVertex_out" - MemberName 172(PerVertex_out) 0 "@entryPointOutput_Pos" - Name 174 "PerVertex_out" - MemberDecorate 8(VS_OUTPUT) 0 BuiltIn Position + Name 153 "vsout" + Name 162 "@entryPointOutput_Pos" + Name 165 "g_tTex1df4a" + Name 166 "PerVertex_out" + MemberName 166(PerVertex_out) 0 "@entryPointOutput_Pos" + Name 168 "PerVertex_out" Decorate 16(g_tTex1df4) DescriptorSet 0 Decorate 16(g_tTex1df4) Binding 0 Decorate 20(g_sSamp) DescriptorSet 0 @@ -555,11 +552,11 @@ Shader version: 450 Decorate 128(g_tTexcdf4) DescriptorSet 0 Decorate 137(g_tTexcdi4) DescriptorSet 0 Decorate 146(g_tTexcdu4) DescriptorSet 0 - Decorate 168(@entryPointOutput_Pos) BuiltIn Position - Decorate 171(g_tTex1df4a) DescriptorSet 0 - Decorate 171(g_tTex1df4a) Binding 1 - MemberDecorate 172(PerVertex_out) 0 BuiltIn Position - Decorate 172(PerVertex_out) Block + Decorate 162(@entryPointOutput_Pos) BuiltIn Position + Decorate 165(g_tTex1df4a) DescriptorSet 0 + Decorate 165(g_tTex1df4a) Binding 1 + MemberDecorate 166(PerVertex_out) 0 BuiltIn Position + Decorate 166(PerVertex_out) Block 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 @@ -646,23 +643,21 @@ Shader version: 450 145: TypePointer UniformConstant 144 146(g_tTexcdu4): 145(ptr) Variable UniformConstant 149: TypeSampledImage 144 - 152(VS_OUTPUT): TypeStruct 7(fvec4) - 153: TypePointer Function 152(VS_OUTPUT) - 155: 28(int) Constant 0 - 156: 6(float) Constant 0 - 157: 7(fvec4) ConstantComposite 156 156 156 156 - 160: TypePointer Function 8(VS_OUTPUT) - 167: TypePointer Output 7(fvec4) -168(@entryPointOutput_Pos): 167(ptr) Variable Output -171(g_tTex1df4a): 15(ptr) Variable UniformConstant -172(PerVertex_out): TypeStruct 7(fvec4) - 173: TypePointer Output 172(PerVertex_out) -174(PerVertex_out): 173(ptr) Variable Output + 152: TypePointer Function 8(VS_OUTPUT) + 154: 28(int) Constant 0 + 155: 6(float) Constant 0 + 156: 7(fvec4) ConstantComposite 155 155 155 155 + 161: TypePointer Output 7(fvec4) +162(@entryPointOutput_Pos): 161(ptr) Variable Output +165(g_tTex1df4a): 15(ptr) Variable UniformConstant +166(PerVertex_out): TypeStruct 7(fvec4) + 167: TypePointer Output 166(PerVertex_out) +168(PerVertex_out): 167(ptr) Variable Output 4(main): 2 Function None 3 5: Label - 169:8(VS_OUTPUT) FunctionCall 10(@main() - 170: 7(fvec4) CompositeExtract 169 0 - Store 168(@entryPointOutput_Pos) 170 + 163:8(VS_OUTPUT) FunctionCall 10(@main() + 164: 7(fvec4) CompositeExtract 163 0 + Store 162(@entryPointOutput_Pos) 164 Return FunctionEnd 10(@main():8(VS_OUTPUT) Function None 9 @@ -679,8 +674,7 @@ Shader version: 450 125(txval40): 12(ptr) Variable Function 134(txval41): 30(ptr) Variable Function 143(txval42): 43(ptr) Variable Function - 154(vsout): 153(ptr) Variable Function - 161: 160(ptr) Variable Function + 153(vsout): 152(ptr) Variable Function 17: 14 Load 16(g_tTex1df4) 21: 18 Load 20(g_sSamp) 23: 22 SampledImage 17 21 @@ -741,12 +735,8 @@ Shader version: 450 150: 149 SampledImage 147 148 151: 42(ivec4) ImageSampleExplicitLod 150 123 Grad 100 100 Store 143(txval42) 151 - 158: 12(ptr) AccessChain 154(vsout) 155 - Store 158 157 - 159:152(VS_OUTPUT) Load 154(vsout) - 162: 7(fvec4) CompositeExtract 159 0 - 163: 12(ptr) AccessChain 161 155 - Store 163 162 - 164:8(VS_OUTPUT) Load 161 - ReturnValue 164 + 157: 12(ptr) AccessChain 153(vsout) 154 + Store 157 156 + 158:8(VS_OUTPUT) Load 153(vsout) + ReturnValue 158 FunctionEnd diff --git a/Test/baseResults/hlsl.samplelevel.basic.dx10.vert.out b/Test/baseResults/hlsl.samplelevel.basic.dx10.vert.out index bb88c221..dd3bddbc 100644 --- a/Test/baseResults/hlsl.samplelevel.basic.dx10.vert.out +++ b/Test/baseResults/hlsl.samplelevel.basic.dx10.vert.out @@ -1,7 +1,7 @@ hlsl.samplelevel.basic.dx10.vert Shader version: 450 0:? Sequence -0:27 Function Definition: @main( (temp structure{temp 4-component vector of float Position Pos}) +0:27 Function Definition: @main( (temp structure{temp 4-component vector of float Pos}) 0:27 Function Parameters: 0:? Sequence 0:30 Sequence @@ -169,8 +169,8 @@ Shader version: 450 0:27 Sequence 0:27 move second child to first child (temp 4-component vector of float) 0:? '@entryPointOutput_Pos' (out 4-component vector of float Position) -0:27 Pos: direct index for structure (temp 4-component vector of float Position) -0:27 Function Call: @main( (temp structure{temp 4-component vector of float Position Pos}) +0:27 Pos: direct index for structure (temp 4-component vector of float) +0:27 Function Call: @main( (temp structure{temp 4-component vector of float Pos}) 0:27 Constant: 0:27 0 (const int) 0:? Linker Objects @@ -196,7 +196,7 @@ Linked vertex stage: Shader version: 450 0:? Sequence -0:27 Function Definition: @main( (temp structure{temp 4-component vector of float Position Pos}) +0:27 Function Definition: @main( (temp structure{temp 4-component vector of float Pos}) 0:27 Function Parameters: 0:? Sequence 0:30 Sequence @@ -364,8 +364,8 @@ Shader version: 450 0:27 Sequence 0:27 move second child to first child (temp 4-component vector of float) 0:? '@entryPointOutput_Pos' (out 4-component vector of float Position) -0:27 Pos: direct index for structure (temp 4-component vector of float Position) -0:27 Function Call: @main( (temp structure{temp 4-component vector of float Position Pos}) +0:27 Pos: direct index for structure (temp 4-component vector of float) +0:27 Function Call: @main( (temp structure{temp 4-component vector of float Pos}) 0:27 Constant: 0:27 0 (const int) 0:? Linker Objects @@ -387,13 +387,13 @@ Shader version: 450 // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 171 +// Id's are bound by 165 Capability Shader Capability Sampled1D 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Vertex 4 "main" 164 170 + EntryPoint Vertex 4 "main" 158 164 Name 4 "main" Name 8 "VS_OUTPUT" MemberName 8(VS_OUTPUT) 0 "Pos" @@ -423,15 +423,12 @@ Shader version: 450 Name 133 "g_tTexcdi4" Name 139 "txval42" Name 142 "g_tTexcdu4" - Name 148 "VS_OUTPUT" - MemberName 148(VS_OUTPUT) 0 "Pos" - Name 150 "vsout" - Name 164 "@entryPointOutput_Pos" - Name 167 "g_tTex1df4a" - Name 168 "PerVertex_out" - MemberName 168(PerVertex_out) 0 "@entryPointOutput_Pos" - Name 170 "PerVertex_out" - MemberDecorate 8(VS_OUTPUT) 0 BuiltIn Position + Name 149 "vsout" + Name 158 "@entryPointOutput_Pos" + Name 161 "g_tTex1df4a" + Name 162 "PerVertex_out" + MemberName 162(PerVertex_out) 0 "@entryPointOutput_Pos" + Name 164 "PerVertex_out" Decorate 16(g_tTex1df4) DescriptorSet 0 Decorate 16(g_tTex1df4) Binding 0 Decorate 20(g_sSamp) DescriptorSet 0 @@ -447,11 +444,11 @@ Shader version: 450 Decorate 124(g_tTexcdf4) DescriptorSet 0 Decorate 133(g_tTexcdi4) DescriptorSet 0 Decorate 142(g_tTexcdu4) DescriptorSet 0 - Decorate 164(@entryPointOutput_Pos) BuiltIn Position - Decorate 167(g_tTex1df4a) DescriptorSet 0 - Decorate 167(g_tTex1df4a) Binding 1 - MemberDecorate 168(PerVertex_out) 0 BuiltIn Position - Decorate 168(PerVertex_out) Block + Decorate 158(@entryPointOutput_Pos) BuiltIn Position + Decorate 161(g_tTex1df4a) DescriptorSet 0 + Decorate 161(g_tTex1df4a) Binding 1 + MemberDecorate 162(PerVertex_out) 0 BuiltIn Position + Decorate 162(PerVertex_out) Block 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 @@ -534,23 +531,21 @@ Shader version: 450 141: TypePointer UniformConstant 140 142(g_tTexcdu4): 141(ptr) Variable UniformConstant 145: TypeSampledImage 140 - 148(VS_OUTPUT): TypeStruct 7(fvec4) - 149: TypePointer Function 148(VS_OUTPUT) - 151: 27(int) Constant 0 - 152: 6(float) Constant 0 - 153: 7(fvec4) ConstantComposite 152 152 152 152 - 156: TypePointer Function 8(VS_OUTPUT) - 163: TypePointer Output 7(fvec4) -164(@entryPointOutput_Pos): 163(ptr) Variable Output -167(g_tTex1df4a): 15(ptr) Variable UniformConstant -168(PerVertex_out): TypeStruct 7(fvec4) - 169: TypePointer Output 168(PerVertex_out) -170(PerVertex_out): 169(ptr) Variable Output + 148: TypePointer Function 8(VS_OUTPUT) + 150: 27(int) Constant 0 + 151: 6(float) Constant 0 + 152: 7(fvec4) ConstantComposite 151 151 151 151 + 157: TypePointer Output 7(fvec4) +158(@entryPointOutput_Pos): 157(ptr) Variable Output +161(g_tTex1df4a): 15(ptr) Variable UniformConstant +162(PerVertex_out): TypeStruct 7(fvec4) + 163: TypePointer Output 162(PerVertex_out) +164(PerVertex_out): 163(ptr) Variable Output 4(main): 2 Function None 3 5: Label - 165:8(VS_OUTPUT) FunctionCall 10(@main() - 166: 7(fvec4) CompositeExtract 165 0 - Store 164(@entryPointOutput_Pos) 166 + 159:8(VS_OUTPUT) FunctionCall 10(@main() + 160: 7(fvec4) CompositeExtract 159 0 + Store 158(@entryPointOutput_Pos) 160 Return FunctionEnd 10(@main():8(VS_OUTPUT) Function None 9 @@ -567,8 +562,7 @@ Shader version: 450 121(txval40): 12(ptr) Variable Function 130(txval41): 29(ptr) Variable Function 139(txval42): 42(ptr) Variable Function - 150(vsout): 149(ptr) Variable Function - 157: 156(ptr) Variable Function + 149(vsout): 148(ptr) Variable Function 17: 14 Load 16(g_tTex1df4) 21: 18 Load 20(g_sSamp) 23: 22 SampledImage 17 21 @@ -629,12 +623,8 @@ Shader version: 450 146: 145 SampledImage 143 144 147: 41(ivec4) ImageSampleExplicitLod 146 119 Lod 25 Store 139(txval42) 147 - 154: 12(ptr) AccessChain 150(vsout) 151 - Store 154 153 - 155:148(VS_OUTPUT) Load 150(vsout) - 158: 7(fvec4) CompositeExtract 155 0 - 159: 12(ptr) AccessChain 157 151 - Store 159 158 - 160:8(VS_OUTPUT) Load 157 - ReturnValue 160 + 153: 12(ptr) AccessChain 149(vsout) 150 + Store 153 152 + 154:8(VS_OUTPUT) Load 149(vsout) + ReturnValue 154 FunctionEnd diff --git a/Test/baseResults/hlsl.struct.frag.out b/Test/baseResults/hlsl.struct.frag.out index 3a3ea8c9..e4aa492d 100755 --- a/Test/baseResults/hlsl.struct.frag.out +++ b/Test/baseResults/hlsl.struct.frag.out @@ -9,7 +9,7 @@ gl_FragCoord origin is upper left 0:34 Function Definition: @PixelShaderFunction(vf4;struct-IN_S-vf4-b1-vf1-vf2-b1-b1-b1-vf41; (temp 4-component vector of float) 0:34 Function Parameters: 0:34 'input' (in 4-component vector of float) -0:34 's' (in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4}) +0:34 's' (in structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4}) 0:? Sequence 0:39 Compare Equal (temp bool) 0:39 's3' (temp structure{temp 3-component vector of bool b3}) @@ -19,8 +19,8 @@ gl_FragCoord origin is upper left 0:40 's2' (global structure{temp 4-component vector of float i}) 0:40 Constant: 0:40 0 (const int) -0:40 ff4: direct index for structure (layout(binding=0 offset=4 ) temp 4-component vector of float) -0:40 's' (in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4}) +0:40 ff4: direct index for structure (temp 4-component vector of float) +0:40 's' (in structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4}) 0:40 Constant: 0:40 7 (const int) 0:42 Branch: Return with expression @@ -33,8 +33,8 @@ gl_FragCoord origin is upper left 0:? 'input' (layout(location=0 ) in 4-component vector of float) 0:34 Sequence 0:34 move second child to first child (temp 4-component vector of float) -0:34 a: direct index for structure (smooth temp 4-component vector of float) -0:? 's' (temp structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4}) +0:34 a: direct index for structure (temp 4-component vector of float) +0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4}) 0:34 Constant: 0:34 0 (const int) 0:34 a: direct index for structure (smooth temp 4-component vector of float) @@ -42,8 +42,8 @@ gl_FragCoord origin is upper left 0:34 Constant: 0:34 0 (const int) 0:34 move second child to first child (temp bool) -0:34 b: direct index for structure (flat temp bool) -0:? 's' (temp structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4}) +0:34 b: direct index for structure (temp bool) +0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4}) 0:34 Constant: 0:34 1 (const int) 0:34 b: direct index for structure (flat temp bool) @@ -51,8 +51,8 @@ gl_FragCoord origin is upper left 0:34 Constant: 0:34 1 (const int) 0:34 move second child to first child (temp 1-component vector of float) -0:34 c: direct index for structure (centroid noperspective temp 1-component vector of float) -0:? 's' (temp structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4}) +0:34 c: direct index for structure (temp 1-component vector of float) +0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4}) 0:34 Constant: 0:34 2 (const int) 0:34 c: direct index for structure (centroid noperspective temp 1-component vector of float) @@ -60,8 +60,8 @@ gl_FragCoord origin is upper left 0:34 Constant: 0:34 2 (const int) 0:34 move second child to first child (temp 2-component vector of float) -0:34 d: direct index for structure (centroid sample temp 2-component vector of float) -0:? 's' (temp structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4}) +0:34 d: direct index for structure (temp 2-component vector of float) +0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4}) 0:34 Constant: 0:34 3 (const int) 0:34 d: direct index for structure (centroid sample temp 2-component vector of float) @@ -69,14 +69,14 @@ gl_FragCoord origin is upper left 0:34 Constant: 0:34 3 (const int) 0:34 move second child to first child (temp bool) -0:34 ff1: direct index for structure (temp bool Face) -0:? 's' (temp structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4}) +0:34 ff1: direct index for structure (temp bool) +0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4}) 0:34 Constant: 0:34 4 (const int) 0:? 's_ff1' (in bool Face) 0:34 move second child to first child (temp bool) -0:34 ff2: direct index for structure (layout(offset=4 ) temp bool) -0:? 's' (temp structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4}) +0:34 ff2: direct index for structure (temp bool) +0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4}) 0:34 Constant: 0:34 5 (const int) 0:34 ff2: direct index for structure (layout(offset=4 ) temp bool) @@ -84,8 +84,8 @@ gl_FragCoord origin is upper left 0:34 Constant: 0:34 4 (const int) 0:34 move second child to first child (temp bool) -0:34 ff3: direct index for structure (layout(binding=0 offset=4 ) temp bool) -0:? 's' (temp structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4}) +0:34 ff3: direct index for structure (temp bool) +0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4}) 0:34 Constant: 0:34 6 (const int) 0:34 ff3: direct index for structure (layout(binding=0 offset=4 ) temp bool) @@ -93,8 +93,8 @@ gl_FragCoord origin is upper left 0:34 Constant: 0:34 5 (const int) 0:34 move second child to first child (temp 4-component vector of float) -0:34 ff4: direct index for structure (layout(binding=0 offset=4 ) temp 4-component vector of float) -0:? 's' (temp structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4}) +0:34 ff4: direct index for structure (temp 4-component vector of float) +0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4}) 0:34 Constant: 0:34 7 (const int) 0:34 ff4: direct index for structure (layout(binding=0 offset=4 ) temp 4-component vector of float) @@ -105,7 +105,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:34 Function Call: @PixelShaderFunction(vf4;struct-IN_S-vf4-b1-vf1-vf2-b1-b1-b1-vf41; (temp 4-component vector of float) 0:? 'input' (temp 4-component vector of float) -0:? 's' (temp structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4}) +0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4}) 0:? Linker Objects 0:? 's2' (global structure{temp 4-component vector of float i}) 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) @@ -124,7 +124,7 @@ gl_FragCoord origin is upper left 0:34 Function Definition: @PixelShaderFunction(vf4;struct-IN_S-vf4-b1-vf1-vf2-b1-b1-b1-vf41; (temp 4-component vector of float) 0:34 Function Parameters: 0:34 'input' (in 4-component vector of float) -0:34 's' (in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4}) +0:34 's' (in structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4}) 0:? Sequence 0:39 Compare Equal (temp bool) 0:39 's3' (temp structure{temp 3-component vector of bool b3}) @@ -134,8 +134,8 @@ gl_FragCoord origin is upper left 0:40 's2' (global structure{temp 4-component vector of float i}) 0:40 Constant: 0:40 0 (const int) -0:40 ff4: direct index for structure (layout(binding=0 offset=4 ) temp 4-component vector of float) -0:40 's' (in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4}) +0:40 ff4: direct index for structure (temp 4-component vector of float) +0:40 's' (in structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4}) 0:40 Constant: 0:40 7 (const int) 0:42 Branch: Return with expression @@ -148,8 +148,8 @@ gl_FragCoord origin is upper left 0:? 'input' (layout(location=0 ) in 4-component vector of float) 0:34 Sequence 0:34 move second child to first child (temp 4-component vector of float) -0:34 a: direct index for structure (smooth temp 4-component vector of float) -0:? 's' (temp structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4}) +0:34 a: direct index for structure (temp 4-component vector of float) +0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4}) 0:34 Constant: 0:34 0 (const int) 0:34 a: direct index for structure (smooth temp 4-component vector of float) @@ -157,8 +157,8 @@ gl_FragCoord origin is upper left 0:34 Constant: 0:34 0 (const int) 0:34 move second child to first child (temp bool) -0:34 b: direct index for structure (flat temp bool) -0:? 's' (temp structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4}) +0:34 b: direct index for structure (temp bool) +0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4}) 0:34 Constant: 0:34 1 (const int) 0:34 b: direct index for structure (flat temp bool) @@ -166,8 +166,8 @@ gl_FragCoord origin is upper left 0:34 Constant: 0:34 1 (const int) 0:34 move second child to first child (temp 1-component vector of float) -0:34 c: direct index for structure (centroid noperspective temp 1-component vector of float) -0:? 's' (temp structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4}) +0:34 c: direct index for structure (temp 1-component vector of float) +0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4}) 0:34 Constant: 0:34 2 (const int) 0:34 c: direct index for structure (centroid noperspective temp 1-component vector of float) @@ -175,8 +175,8 @@ gl_FragCoord origin is upper left 0:34 Constant: 0:34 2 (const int) 0:34 move second child to first child (temp 2-component vector of float) -0:34 d: direct index for structure (centroid sample temp 2-component vector of float) -0:? 's' (temp structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4}) +0:34 d: direct index for structure (temp 2-component vector of float) +0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4}) 0:34 Constant: 0:34 3 (const int) 0:34 d: direct index for structure (centroid sample temp 2-component vector of float) @@ -184,14 +184,14 @@ gl_FragCoord origin is upper left 0:34 Constant: 0:34 3 (const int) 0:34 move second child to first child (temp bool) -0:34 ff1: direct index for structure (temp bool Face) -0:? 's' (temp structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4}) +0:34 ff1: direct index for structure (temp bool) +0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4}) 0:34 Constant: 0:34 4 (const int) 0:? 's_ff1' (in bool Face) 0:34 move second child to first child (temp bool) -0:34 ff2: direct index for structure (layout(offset=4 ) temp bool) -0:? 's' (temp structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4}) +0:34 ff2: direct index for structure (temp bool) +0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4}) 0:34 Constant: 0:34 5 (const int) 0:34 ff2: direct index for structure (layout(offset=4 ) temp bool) @@ -199,8 +199,8 @@ gl_FragCoord origin is upper left 0:34 Constant: 0:34 4 (const int) 0:34 move second child to first child (temp bool) -0:34 ff3: direct index for structure (layout(binding=0 offset=4 ) temp bool) -0:? 's' (temp structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4}) +0:34 ff3: direct index for structure (temp bool) +0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4}) 0:34 Constant: 0:34 6 (const int) 0:34 ff3: direct index for structure (layout(binding=0 offset=4 ) temp bool) @@ -208,8 +208,8 @@ gl_FragCoord origin is upper left 0:34 Constant: 0:34 5 (const int) 0:34 move second child to first child (temp 4-component vector of float) -0:34 ff4: direct index for structure (layout(binding=0 offset=4 ) temp 4-component vector of float) -0:? 's' (temp structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4}) +0:34 ff4: direct index for structure (temp 4-component vector of float) +0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4}) 0:34 Constant: 0:34 7 (const int) 0:34 ff4: direct index for structure (layout(binding=0 offset=4 ) temp 4-component vector of float) @@ -220,7 +220,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:34 Function Call: @PixelShaderFunction(vf4;struct-IN_S-vf4-b1-vf1-vf2-b1-b1-b1-vf41; (temp 4-component vector of float) 0:? 'input' (temp 4-component vector of float) -0:? 's' (temp structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4}) +0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4}) 0:? Linker Objects 0:? 's2' (global structure{temp 4-component vector of float i}) 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) @@ -283,7 +283,6 @@ gl_FragCoord origin is upper left MemberName 94($Global) 1 "ff5" MemberName 94($Global) 2 "ff6" Name 96 "" - MemberDecorate 11(IN_S) 4 BuiltIn FrontFacing Decorate 43(input) Location 0 Decorate 48(s) Location 1 Decorate 71(s_ff1) BuiltIn FrontFacing diff --git a/Test/baseResults/hlsl.struct.split-1.vert.out b/Test/baseResults/hlsl.struct.split-1.vert.out index cb8b3e39..f3b2a5ee 100644 --- a/Test/baseResults/hlsl.struct.split-1.vert.out +++ b/Test/baseResults/hlsl.struct.split-1.vert.out @@ -1,10 +1,10 @@ hlsl.struct.split-1.vert Shader version: 450 0:? Sequence -0:17 Function Definition: @main(struct-VS_INPUT-i1-vf4-i11;vf4; (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out}) +0:17 Function Definition: @main(struct-VS_INPUT-i1-vf4-i11;vf4; (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 0:17 Function Parameters: 0:17 'vsin' (in structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) -0:17 'Pos_loose' (in 4-component vector of float Position) +0:17 'Pos_loose' (in 4-component vector of float) 0:? Sequence 0:20 move second child to first child (temp int) 0:20 x0_out: direct index for structure (temp int) @@ -25,7 +25,7 @@ Shader version: 450 0:21 'vsin' (in structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) 0:21 Constant: 0:21 1 (const int) -0:21 'Pos_loose' (in 4-component vector of float Position) +0:21 'Pos_loose' (in 4-component vector of float) 0:22 move second child to first child (temp int) 0:22 x1_out: direct index for structure (temp int) 0:22 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) @@ -63,9 +63,9 @@ Shader version: 450 0:? 'Pos_loose' (temp 4-component vector of float) 0:? 'Pos_loose' (in 4-component vector of float Position) 0:17 Sequence -0:17 move second child to first child (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out}) -0:17 'flattenTemp' (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out}) -0:17 Function Call: @main(struct-VS_INPUT-i1-vf4-i11;vf4; (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out}) +0:17 move second child to first child (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) +0:17 'flattenTemp' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) +0:17 Function Call: @main(struct-VS_INPUT-i1-vf4-i11;vf4; (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 0:? 'vsin' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) 0:? 'Pos_loose' (temp 4-component vector of float) 0:17 move second child to first child (temp int) @@ -74,13 +74,13 @@ Shader version: 450 0:17 Constant: 0:17 0 (const int) 0:17 x0_out: direct index for structure (temp int) -0:17 'flattenTemp' (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out}) +0:17 'flattenTemp' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 0:17 Constant: 0:17 0 (const int) 0:17 move second child to first child (temp 4-component vector of float) 0:? '@entryPointOutput_Pos_out' (out 4-component vector of float Position) -0:17 Pos_out: direct index for structure (temp 4-component vector of float Position) -0:17 'flattenTemp' (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out}) +0:17 Pos_out: direct index for structure (temp 4-component vector of float) +0:17 'flattenTemp' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 0:17 Constant: 0:17 1 (const int) 0:17 move second child to first child (temp int) @@ -89,7 +89,7 @@ Shader version: 450 0:17 Constant: 0:17 1 (const int) 0:17 x1_out: direct index for structure (temp int) -0:17 'flattenTemp' (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out}) +0:17 'flattenTemp' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 0:17 Constant: 0:17 2 (const int) 0:? Linker Objects @@ -106,10 +106,10 @@ Linked vertex stage: Shader version: 450 0:? Sequence -0:17 Function Definition: @main(struct-VS_INPUT-i1-vf4-i11;vf4; (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out}) +0:17 Function Definition: @main(struct-VS_INPUT-i1-vf4-i11;vf4; (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 0:17 Function Parameters: 0:17 'vsin' (in structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) -0:17 'Pos_loose' (in 4-component vector of float Position) +0:17 'Pos_loose' (in 4-component vector of float) 0:? Sequence 0:20 move second child to first child (temp int) 0:20 x0_out: direct index for structure (temp int) @@ -130,7 +130,7 @@ Shader version: 450 0:21 'vsin' (in structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) 0:21 Constant: 0:21 1 (const int) -0:21 'Pos_loose' (in 4-component vector of float Position) +0:21 'Pos_loose' (in 4-component vector of float) 0:22 move second child to first child (temp int) 0:22 x1_out: direct index for structure (temp int) 0:22 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) @@ -168,9 +168,9 @@ Shader version: 450 0:? 'Pos_loose' (temp 4-component vector of float) 0:? 'Pos_loose' (in 4-component vector of float Position) 0:17 Sequence -0:17 move second child to first child (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out}) -0:17 'flattenTemp' (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out}) -0:17 Function Call: @main(struct-VS_INPUT-i1-vf4-i11;vf4; (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out}) +0:17 move second child to first child (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) +0:17 'flattenTemp' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) +0:17 Function Call: @main(struct-VS_INPUT-i1-vf4-i11;vf4; (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 0:? 'vsin' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) 0:? 'Pos_loose' (temp 4-component vector of float) 0:17 move second child to first child (temp int) @@ -179,13 +179,13 @@ Shader version: 450 0:17 Constant: 0:17 0 (const int) 0:17 x0_out: direct index for structure (temp int) -0:17 'flattenTemp' (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out}) +0:17 'flattenTemp' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 0:17 Constant: 0:17 0 (const int) 0:17 move second child to first child (temp 4-component vector of float) 0:? '@entryPointOutput_Pos_out' (out 4-component vector of float Position) -0:17 Pos_out: direct index for structure (temp 4-component vector of float Position) -0:17 'flattenTemp' (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out}) +0:17 Pos_out: direct index for structure (temp 4-component vector of float) +0:17 'flattenTemp' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 0:17 Constant: 0:17 1 (const int) 0:17 move second child to first child (temp int) @@ -194,7 +194,7 @@ Shader version: 450 0:17 Constant: 0:17 1 (const int) 0:17 x1_out: direct index for structure (temp int) -0:17 'flattenTemp' (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out}) +0:17 'flattenTemp' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 0:17 Constant: 0:17 2 (const int) 0:? Linker Objects @@ -207,12 +207,12 @@ Shader version: 450 // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 86 +// Id's are bound by 76 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Vertex 4 "main" 50 54 57 61 71 77 85 + EntryPoint Vertex 4 "main" 40 44 47 51 61 67 75 Name 4 "main" Name 9 "VS_INPUT" MemberName 9(VS_INPUT) 0 "x0_in" @@ -225,37 +225,32 @@ Shader version: 450 Name 16 "@main(struct-VS_INPUT-i1-vf4-i11;vf4;" Name 14 "vsin" Name 15 "Pos_loose" - Name 18 "VS_OUTPUT" - MemberName 18(VS_OUTPUT) 0 "x0_out" - MemberName 18(VS_OUTPUT) 1 "Pos_out" - MemberName 18(VS_OUTPUT) 2 "x1_out" - Name 20 "vsout" - Name 48 "vsin" - Name 50 "x0_in" - Name 54 "Pos_in" - Name 57 "x1_in" - Name 60 "Pos_loose" - Name 61 "Pos_loose" - Name 63 "flattenTemp" - Name 64 "param" - Name 66 "param" - Name 69 "VS_OUTPUT" - MemberName 69(VS_OUTPUT) 0 "x0_out" - MemberName 69(VS_OUTPUT) 1 "x1_out" - Name 71 "@entryPointOutput" - Name 77 "@entryPointOutput_Pos_out" - Name 83 "PerVertex_out" - MemberName 83(PerVertex_out) 0 "@entryPointOutput_Pos_out" - Name 85 "PerVertex_out" - MemberDecorate 12(VS_OUTPUT) 1 BuiltIn Position - Decorate 50(x0_in) Location 0 - Decorate 54(Pos_in) BuiltIn Position - Decorate 57(x1_in) Location 1 - Decorate 61(Pos_loose) BuiltIn Position - Decorate 71(@entryPointOutput) Location 0 - Decorate 77(@entryPointOutput_Pos_out) BuiltIn Position - MemberDecorate 83(PerVertex_out) 0 BuiltIn Position - Decorate 83(PerVertex_out) Block + Name 19 "vsout" + Name 38 "vsin" + Name 40 "x0_in" + Name 44 "Pos_in" + Name 47 "x1_in" + Name 50 "Pos_loose" + Name 51 "Pos_loose" + Name 53 "flattenTemp" + Name 54 "param" + Name 56 "param" + Name 59 "VS_OUTPUT" + MemberName 59(VS_OUTPUT) 0 "x0_out" + MemberName 59(VS_OUTPUT) 1 "x1_out" + Name 61 "@entryPointOutput" + Name 67 "@entryPointOutput_Pos_out" + Name 73 "PerVertex_out" + MemberName 73(PerVertex_out) 0 "@entryPointOutput_Pos_out" + Name 75 "PerVertex_out" + Decorate 40(x0_in) Location 0 + Decorate 44(Pos_in) BuiltIn Position + Decorate 47(x1_in) Location 1 + Decorate 51(Pos_loose) BuiltIn Position + Decorate 61(@entryPointOutput) Location 0 + Decorate 67(@entryPointOutput_Pos_out) BuiltIn Position + MemberDecorate 73(PerVertex_out) 0 BuiltIn Position + Decorate 73(PerVertex_out) Block 2: TypeVoid 3: TypeFunction 2 6: TypeInt 32 1 @@ -266,95 +261,82 @@ Shader version: 450 11: TypePointer Function 8(fvec4) 12(VS_OUTPUT): TypeStruct 6(int) 8(fvec4) 6(int) 13: TypeFunction 12(VS_OUTPUT) 10(ptr) 11(ptr) - 18(VS_OUTPUT): TypeStruct 6(int) 8(fvec4) 6(int) - 19: TypePointer Function 18(VS_OUTPUT) - 21: 6(int) Constant 0 - 22: TypePointer Function 6(int) - 26: 6(int) Constant 1 - 32: 6(int) Constant 2 - 37: TypePointer Function 12(VS_OUTPUT) - 49: TypePointer Input 6(int) - 50(x0_in): 49(ptr) Variable Input - 53: TypePointer Input 8(fvec4) - 54(Pos_in): 53(ptr) Variable Input - 57(x1_in): 49(ptr) Variable Input - 61(Pos_loose): 53(ptr) Variable Input - 69(VS_OUTPUT): TypeStruct 6(int) 6(int) - 70: TypePointer Output 69(VS_OUTPUT) -71(@entryPointOutput): 70(ptr) Variable Output - 74: TypePointer Output 6(int) - 76: TypePointer Output 8(fvec4) -77(@entryPointOutput_Pos_out): 76(ptr) Variable Output -83(PerVertex_out): TypeStruct 8(fvec4) - 84: TypePointer Output 83(PerVertex_out) -85(PerVertex_out): 84(ptr) Variable Output + 18: TypePointer Function 12(VS_OUTPUT) + 20: 6(int) Constant 0 + 21: TypePointer Function 6(int) + 25: 6(int) Constant 1 + 31: 6(int) Constant 2 + 39: TypePointer Input 6(int) + 40(x0_in): 39(ptr) Variable Input + 43: TypePointer Input 8(fvec4) + 44(Pos_in): 43(ptr) Variable Input + 47(x1_in): 39(ptr) Variable Input + 51(Pos_loose): 43(ptr) Variable Input + 59(VS_OUTPUT): TypeStruct 6(int) 6(int) + 60: TypePointer Output 59(VS_OUTPUT) +61(@entryPointOutput): 60(ptr) Variable Output + 64: TypePointer Output 6(int) + 66: TypePointer Output 8(fvec4) +67(@entryPointOutput_Pos_out): 66(ptr) Variable Output +73(PerVertex_out): TypeStruct 8(fvec4) + 74: TypePointer Output 73(PerVertex_out) +75(PerVertex_out): 74(ptr) Variable Output 4(main): 2 Function None 3 5: Label - 48(vsin): 10(ptr) Variable Function - 60(Pos_loose): 11(ptr) Variable Function - 63(flattenTemp): 37(ptr) Variable Function - 64(param): 10(ptr) Variable Function - 66(param): 11(ptr) Variable Function - 51: 6(int) Load 50(x0_in) - 52: 22(ptr) AccessChain 48(vsin) 21 - Store 52 51 - 55: 8(fvec4) Load 54(Pos_in) - 56: 11(ptr) AccessChain 48(vsin) 26 - Store 56 55 - 58: 6(int) Load 57(x1_in) - 59: 22(ptr) AccessChain 48(vsin) 32 - Store 59 58 - 62: 8(fvec4) Load 61(Pos_loose) - Store 60(Pos_loose) 62 - 65: 9(VS_INPUT) Load 48(vsin) - Store 64(param) 65 - 67: 8(fvec4) Load 60(Pos_loose) - Store 66(param) 67 - 68:12(VS_OUTPUT) FunctionCall 16(@main(struct-VS_INPUT-i1-vf4-i11;vf4;) 64(param) 66(param) - Store 63(flattenTemp) 68 - 72: 22(ptr) AccessChain 63(flattenTemp) 21 - 73: 6(int) Load 72 - 75: 74(ptr) AccessChain 71(@entryPointOutput) 21 - Store 75 73 - 78: 11(ptr) AccessChain 63(flattenTemp) 26 - 79: 8(fvec4) Load 78 - Store 77(@entryPointOutput_Pos_out) 79 - 80: 22(ptr) AccessChain 63(flattenTemp) 32 - 81: 6(int) Load 80 - 82: 74(ptr) AccessChain 71(@entryPointOutput) 26 - Store 82 81 + 38(vsin): 10(ptr) Variable Function + 50(Pos_loose): 11(ptr) Variable Function + 53(flattenTemp): 18(ptr) Variable Function + 54(param): 10(ptr) Variable Function + 56(param): 11(ptr) Variable Function + 41: 6(int) Load 40(x0_in) + 42: 21(ptr) AccessChain 38(vsin) 20 + Store 42 41 + 45: 8(fvec4) Load 44(Pos_in) + 46: 11(ptr) AccessChain 38(vsin) 25 + Store 46 45 + 48: 6(int) Load 47(x1_in) + 49: 21(ptr) AccessChain 38(vsin) 31 + Store 49 48 + 52: 8(fvec4) Load 51(Pos_loose) + Store 50(Pos_loose) 52 + 55: 9(VS_INPUT) Load 38(vsin) + Store 54(param) 55 + 57: 8(fvec4) Load 50(Pos_loose) + Store 56(param) 57 + 58:12(VS_OUTPUT) FunctionCall 16(@main(struct-VS_INPUT-i1-vf4-i11;vf4;) 54(param) 56(param) + Store 53(flattenTemp) 58 + 62: 21(ptr) AccessChain 53(flattenTemp) 20 + 63: 6(int) Load 62 + 65: 64(ptr) AccessChain 61(@entryPointOutput) 20 + Store 65 63 + 68: 11(ptr) AccessChain 53(flattenTemp) 25 + 69: 8(fvec4) Load 68 + Store 67(@entryPointOutput_Pos_out) 69 + 70: 21(ptr) AccessChain 53(flattenTemp) 31 + 71: 6(int) Load 70 + 72: 64(ptr) AccessChain 61(@entryPointOutput) 25 + Store 72 71 Return FunctionEnd 16(@main(struct-VS_INPUT-i1-vf4-i11;vf4;):12(VS_OUTPUT) Function None 13 14(vsin): 10(ptr) FunctionParameter 15(Pos_loose): 11(ptr) FunctionParameter 17: Label - 20(vsout): 19(ptr) Variable Function - 38: 37(ptr) Variable Function - 23: 22(ptr) AccessChain 14(vsin) 21 - 24: 6(int) Load 23 - 25: 22(ptr) AccessChain 20(vsout) 21 - Store 25 24 - 27: 11(ptr) AccessChain 14(vsin) 26 - 28: 8(fvec4) Load 27 - 29: 8(fvec4) Load 15(Pos_loose) - 30: 8(fvec4) FAdd 28 29 - 31: 11(ptr) AccessChain 20(vsout) 26 - Store 31 30 - 33: 22(ptr) AccessChain 14(vsin) 32 - 34: 6(int) Load 33 - 35: 22(ptr) AccessChain 20(vsout) 32 - Store 35 34 - 36:18(VS_OUTPUT) Load 20(vsout) - 39: 6(int) CompositeExtract 36 0 - 40: 22(ptr) AccessChain 38 21 - Store 40 39 - 41: 8(fvec4) CompositeExtract 36 1 - 42: 11(ptr) AccessChain 38 26 - Store 42 41 - 43: 6(int) CompositeExtract 36 2 - 44: 22(ptr) AccessChain 38 32 - Store 44 43 - 45:12(VS_OUTPUT) Load 38 - ReturnValue 45 + 19(vsout): 18(ptr) Variable Function + 22: 21(ptr) AccessChain 14(vsin) 20 + 23: 6(int) Load 22 + 24: 21(ptr) AccessChain 19(vsout) 20 + Store 24 23 + 26: 11(ptr) AccessChain 14(vsin) 25 + 27: 8(fvec4) Load 26 + 28: 8(fvec4) Load 15(Pos_loose) + 29: 8(fvec4) FAdd 27 28 + 30: 11(ptr) AccessChain 19(vsout) 25 + Store 30 29 + 32: 21(ptr) AccessChain 14(vsin) 31 + 33: 6(int) Load 32 + 34: 21(ptr) AccessChain 19(vsout) 31 + Store 34 33 + 35:12(VS_OUTPUT) Load 19(vsout) + ReturnValue 35 FunctionEnd diff --git a/Test/baseResults/hlsl.struct.split.array.geom.out b/Test/baseResults/hlsl.struct.split.array.geom.out index aa06c402..c136ac95 100644 --- a/Test/baseResults/hlsl.struct.split.array.geom.out +++ b/Test/baseResults/hlsl.struct.split.array.geom.out @@ -8,7 +8,7 @@ output primitive = triangle_strip 0:13 Function Definition: @main(u1[1];struct-PSInput-vf4-vf2-vf3-u11; (temp void) 0:13 Function Parameters: 0:13 'v' (in 1-element array of uint) -0:13 'OutputStream' (out structure{temp 4-component vector of float Position Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID}) +0:13 'OutputStream' (out structure{temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID}) 0:? Sequence 0:16 Sequence 0:16 move second child to first child (temp structure{temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID}) @@ -69,7 +69,7 @@ output primitive = triangle_strip 0:? 'v' (layout(location=0 ) in 1-element array of uint) 0:13 Function Call: @main(u1[1];struct-PSInput-vf4-vf2-vf3-u11; (temp void) 0:? 'v' (temp 1-element array of uint) -0:? 'OutputStream' (temp structure{temp 4-component vector of float Position Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID}) +0:? 'OutputStream' (temp structure{temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID}) 0:? Linker Objects 0:? 'v' (layout(location=0 ) in 1-element array of uint) @@ -86,7 +86,7 @@ output primitive = triangle_strip 0:13 Function Definition: @main(u1[1];struct-PSInput-vf4-vf2-vf3-u11; (temp void) 0:13 Function Parameters: 0:13 'v' (in 1-element array of uint) -0:13 'OutputStream' (out structure{temp 4-component vector of float Position Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID}) +0:13 'OutputStream' (out structure{temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID}) 0:? Sequence 0:16 Sequence 0:16 move second child to first child (temp structure{temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID}) @@ -147,18 +147,18 @@ output primitive = triangle_strip 0:? 'v' (layout(location=0 ) in 1-element array of uint) 0:13 Function Call: @main(u1[1];struct-PSInput-vf4-vf2-vf3-u11; (temp void) 0:? 'v' (temp 1-element array of uint) -0:? 'OutputStream' (temp structure{temp 4-component vector of float Position Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID}) +0:? 'OutputStream' (temp structure{temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID}) 0:? Linker Objects 0:? 'v' (layout(location=0 ) in 1-element array of uint) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 98 +// Id's are bound by 97 Capability Geometry 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Geometry 4 "main" 91 + EntryPoint Geometry 4 "main" 90 ExecutionMode 4 InputPoints ExecutionMode 4 Invocations 1 ExecutionMode 4 OutputTriangleStrip @@ -172,27 +172,27 @@ output primitive = triangle_strip Name 19 "@main(u1[1];struct-PSInput-vf4-vf2-vf3-u11;" Name 17 "v" Name 18 "OutputStream" - Name 21 "PSInput" - MemberName 21(PSInput) 0 "Pos" - MemberName 21(PSInput) 1 "TexCoord" - MemberName 21(PSInput) 2 "TerrainPos" - MemberName 21(PSInput) 3 "VertexID" - Name 23 "Out" - Name 48 "x" - Name 57 "y" - Name 65 "PSInput" - MemberName 65(PSInput) 0 "Pos" - MemberName 65(PSInput) 1 "TexCoord" - MemberName 65(PSInput) 2 "TerrainPos" - MemberName 65(PSInput) 3 "VertexID" - Name 71 "Verts" - Name 89 "v" - Name 91 "v" - Name 93 "OutputStream" - Name 94 "param" - Name 96 "param" - MemberDecorate 14(PSInput) 0 BuiltIn Position - Decorate 91(v) Location 0 + Name 21 "Out" + Name 22 "PSInput" + MemberName 22(PSInput) 0 "Pos" + MemberName 22(PSInput) 1 "TexCoord" + MemberName 22(PSInput) 2 "TerrainPos" + MemberName 22(PSInput) 3 "VertexID" + Name 47 "x" + Name 56 "y" + Name 64 "PSInput" + MemberName 64(PSInput) 0 "Pos" + MemberName 64(PSInput) 1 "TexCoord" + MemberName 64(PSInput) 2 "TerrainPos" + MemberName 64(PSInput) 3 "VertexID" + Name 70 "Verts" + Name 88 "v" + Name 90 "v" + Name 92 "OutputStream" + Name 93 "param" + Name 95 "param" + MemberDecorate 22(PSInput) 0 BuiltIn Position + Decorate 90(v) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeInt 32 0 @@ -206,116 +206,115 @@ output primitive = triangle_strip 14(PSInput): TypeStruct 11(fvec4) 12(fvec2) 13(fvec3) 6(int) 15: TypePointer Function 14(PSInput) 16: TypeFunction 2 9(ptr) 15(ptr) - 21(PSInput): TypeStruct 11(fvec4) 12(fvec2) 13(fvec3) 6(int) - 22: TypePointer Function 21(PSInput) - 24: 10(float) Constant 0 - 25: 11(fvec4) ConstantComposite 24 24 24 24 - 26: 12(fvec2) ConstantComposite 24 24 - 27: 13(fvec3) ConstantComposite 24 24 24 - 28: 6(int) Constant 0 - 29: 14(PSInput) ConstantComposite 25 26 27 28 - 31: TypeInt 32 1 - 32: 31(int) Constant 0 - 33: TypePointer Function 11(fvec4) - 36: 31(int) Constant 1 - 37: TypePointer Function 12(fvec2) - 40: 31(int) Constant 2 - 41: TypePointer Function 13(fvec3) - 44: 31(int) Constant 3 - 45: TypePointer Function 6(int) - 47: TypePointer Function 31(int) - 55: TypeBool - 65(PSInput): TypeStruct 11(fvec4) 12(fvec2) 13(fvec3) 6(int) - 66: 6(int) Constant 3 - 67: TypeArray 65(PSInput) 66 - 68: 6(int) Constant 2 - 69: TypeArray 67 68 - 70: TypePointer Function 69 - 75: TypePointer Function 65(PSInput) - 90: TypePointer Input 8 - 91(v): 90(ptr) Variable Input + 22(PSInput): TypeStruct 11(fvec4) 12(fvec2) 13(fvec3) 6(int) + 23: 10(float) Constant 0 + 24: 11(fvec4) ConstantComposite 23 23 23 23 + 25: 12(fvec2) ConstantComposite 23 23 + 26: 13(fvec3) ConstantComposite 23 23 23 + 27: 6(int) Constant 0 + 28: 22(PSInput) ConstantComposite 24 25 26 27 + 30: TypeInt 32 1 + 31: 30(int) Constant 0 + 32: TypePointer Function 11(fvec4) + 35: 30(int) Constant 1 + 36: TypePointer Function 12(fvec2) + 39: 30(int) Constant 2 + 40: TypePointer Function 13(fvec3) + 43: 30(int) Constant 3 + 44: TypePointer Function 6(int) + 46: TypePointer Function 30(int) + 54: TypeBool + 64(PSInput): TypeStruct 11(fvec4) 12(fvec2) 13(fvec3) 6(int) + 65: 6(int) Constant 3 + 66: TypeArray 64(PSInput) 65 + 67: 6(int) Constant 2 + 68: TypeArray 66 67 + 69: TypePointer Function 68 + 74: TypePointer Function 64(PSInput) + 89: TypePointer Input 8 + 90(v): 89(ptr) Variable Input 4(main): 2 Function None 3 5: Label - 89(v): 9(ptr) Variable Function -93(OutputStream): 15(ptr) Variable Function - 94(param): 9(ptr) Variable Function - 96(param): 15(ptr) Variable Function - 92: 8 Load 91(v) - Store 89(v) 92 - 95: 8 Load 89(v) - Store 94(param) 95 - 97: 2 FunctionCall 19(@main(u1[1];struct-PSInput-vf4-vf2-vf3-u11;) 94(param) 96(param) + 88(v): 9(ptr) Variable Function +92(OutputStream): 15(ptr) Variable Function + 93(param): 9(ptr) Variable Function + 95(param): 15(ptr) Variable Function + 91: 8 Load 90(v) + Store 88(v) 91 + 94: 8 Load 88(v) + Store 93(param) 94 + 96: 2 FunctionCall 19(@main(u1[1];struct-PSInput-vf4-vf2-vf3-u11;) 93(param) 95(param) Return FunctionEnd 19(@main(u1[1];struct-PSInput-vf4-vf2-vf3-u11;): 2 Function None 16 17(v): 9(ptr) FunctionParameter 18(OutputStream): 15(ptr) FunctionParameter 20: Label - 23(Out): 22(ptr) Variable Function - 48(x): 47(ptr) Variable Function - 57(y): 47(ptr) Variable Function - 71(Verts): 70(ptr) Variable Function - 30: 11(fvec4) CompositeExtract 29 0 - 34: 33(ptr) AccessChain 23(Out) 32 - Store 34 30 - 35: 12(fvec2) CompositeExtract 29 1 - 38: 37(ptr) AccessChain 23(Out) 36 - Store 38 35 - 39: 13(fvec3) CompositeExtract 29 2 - 42: 41(ptr) AccessChain 23(Out) 40 - Store 42 39 - 43: 6(int) CompositeExtract 29 3 - 46: 45(ptr) AccessChain 23(Out) 44 - Store 46 43 - Store 48(x) 32 - Branch 49 - 49: Label - LoopMerge 51 52 None - Branch 53 - 53: Label - 54: 31(int) Load 48(x) - 56: 55(bool) SLessThan 54 40 - BranchConditional 56 50 51 - 50: Label - Store 57(y) 32 - Branch 58 - 58: Label - LoopMerge 60 61 None - Branch 62 - 62: Label - 63: 31(int) Load 57(y) - 64: 55(bool) SLessThan 63 40 - BranchConditional 64 59 60 - 59: Label - 72: 31(int) Load 48(x) - 73: 31(int) Load 57(y) - 74: 21(PSInput) Load 23(Out) - 76: 75(ptr) AccessChain 71(Verts) 72 73 - 77: 11(fvec4) CompositeExtract 74 0 - 78: 33(ptr) AccessChain 76 32 - Store 78 77 - 79: 12(fvec2) CompositeExtract 74 1 - 80: 37(ptr) AccessChain 76 36 - Store 80 79 - 81: 13(fvec3) CompositeExtract 74 2 - 82: 41(ptr) AccessChain 76 40 - Store 82 81 - 83: 6(int) CompositeExtract 74 3 - 84: 45(ptr) AccessChain 76 44 - Store 84 83 - Branch 61 - 61: Label - 85: 31(int) Load 57(y) - 86: 31(int) IAdd 85 36 - Store 57(y) 86 - Branch 58 - 60: Label - Branch 52 - 52: Label - 87: 31(int) Load 48(x) - 88: 31(int) IAdd 87 36 - Store 48(x) 88 - Branch 49 - 51: Label + 21(Out): 15(ptr) Variable Function + 47(x): 46(ptr) Variable Function + 56(y): 46(ptr) Variable Function + 70(Verts): 69(ptr) Variable Function + 29: 11(fvec4) CompositeExtract 28 0 + 33: 32(ptr) AccessChain 21(Out) 31 + Store 33 29 + 34: 12(fvec2) CompositeExtract 28 1 + 37: 36(ptr) AccessChain 21(Out) 35 + Store 37 34 + 38: 13(fvec3) CompositeExtract 28 2 + 41: 40(ptr) AccessChain 21(Out) 39 + Store 41 38 + 42: 6(int) CompositeExtract 28 3 + 45: 44(ptr) AccessChain 21(Out) 43 + Store 45 42 + Store 47(x) 31 + Branch 48 + 48: Label + LoopMerge 50 51 None + Branch 52 + 52: Label + 53: 30(int) Load 47(x) + 55: 54(bool) SLessThan 53 39 + BranchConditional 55 49 50 + 49: Label + Store 56(y) 31 + Branch 57 + 57: Label + LoopMerge 59 60 None + Branch 61 + 61: Label + 62: 30(int) Load 56(y) + 63: 54(bool) SLessThan 62 39 + BranchConditional 63 58 59 + 58: Label + 71: 30(int) Load 47(x) + 72: 30(int) Load 56(y) + 73: 14(PSInput) Load 21(Out) + 75: 74(ptr) AccessChain 70(Verts) 71 72 + 76: 11(fvec4) CompositeExtract 73 0 + 77: 32(ptr) AccessChain 75 31 + Store 77 76 + 78: 12(fvec2) CompositeExtract 73 1 + 79: 36(ptr) AccessChain 75 35 + Store 79 78 + 80: 13(fvec3) CompositeExtract 73 2 + 81: 40(ptr) AccessChain 75 39 + Store 81 80 + 82: 6(int) CompositeExtract 73 3 + 83: 44(ptr) AccessChain 75 43 + Store 83 82 + Branch 60 + 60: Label + 84: 30(int) Load 56(y) + 85: 30(int) IAdd 84 35 + Store 56(y) 85 + Branch 57 + 59: Label + Branch 51 + 51: Label + 86: 30(int) Load 47(x) + 87: 30(int) IAdd 86 35 + Store 47(x) 87 + Branch 48 + 50: Label Return FunctionEnd diff --git a/Test/baseResults/hlsl.struct.split.assign.frag.out b/Test/baseResults/hlsl.struct.split.assign.frag.out index 4ccbf260..8af830b0 100644 --- a/Test/baseResults/hlsl.struct.split.assign.frag.out +++ b/Test/baseResults/hlsl.struct.split.assign.frag.out @@ -5,10 +5,10 @@ gl_FragCoord origin is upper left 0:7 Function Definition: @main(i1;struct-S-f1-vf41[3]; (temp 4-component vector of float) 0:7 Function Parameters: 0:7 'i' (in int) -0:7 'input' (in 3-element array of structure{temp float f, temp 4-component vector of float FragCoord pos}) +0:7 'input' (in 3-element array of structure{temp float f, temp 4-component vector of float pos}) 0:? Sequence -0:9 move second child to first child (temp 3-element array of structure{temp float f, temp 4-component vector of float FragCoord pos}) -0:9 'input' (in 3-element array of structure{temp float f, temp 4-component vector of float FragCoord pos}) +0:9 move second child to first child (temp 3-element array of structure{temp float f, temp 4-component vector of float pos}) +0:9 'input' (in 3-element array of structure{temp float f, temp 4-component vector of float pos}) 0:9 'a' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos}) 0:11 Branch: Return with expression 0:11 Constant: @@ -24,8 +24,8 @@ gl_FragCoord origin is upper left 0:7 Sequence 0:7 move second child to first child (temp float) 0:7 f: direct index for structure (temp float) -0:7 direct index (temp structure{temp float f, temp 4-component vector of float FragCoord pos}) -0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float FragCoord pos}) +0:7 direct index (temp structure{temp float f, temp 4-component vector of float pos}) +0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos}) 0:7 Constant: 0:7 0 (const int) 0:7 Constant: @@ -39,8 +39,8 @@ gl_FragCoord origin is upper left 0:7 0 (const int) 0:7 move second child to first child (temp float) 0:7 f: direct index for structure (temp float) -0:7 direct index (temp structure{temp float f, temp 4-component vector of float FragCoord pos}) -0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float FragCoord pos}) +0:7 direct index (temp structure{temp float f, temp 4-component vector of float pos}) +0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos}) 0:7 Constant: 0:7 1 (const int) 0:7 Constant: @@ -54,8 +54,8 @@ gl_FragCoord origin is upper left 0:7 0 (const int) 0:7 move second child to first child (temp float) 0:7 f: direct index for structure (temp float) -0:7 direct index (temp structure{temp float f, temp 4-component vector of float FragCoord pos}) -0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float FragCoord pos}) +0:7 direct index (temp structure{temp float f, temp 4-component vector of float pos}) +0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos}) 0:7 Constant: 0:7 2 (const int) 0:7 Constant: @@ -71,7 +71,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:7 Function Call: @main(i1;struct-S-f1-vf41[3]; (temp 4-component vector of float) 0:? 'i' (temp int) -0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float FragCoord pos}) +0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos}) 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? 'i' (layout(location=0 ) in int) @@ -88,10 +88,10 @@ gl_FragCoord origin is upper left 0:7 Function Definition: @main(i1;struct-S-f1-vf41[3]; (temp 4-component vector of float) 0:7 Function Parameters: 0:7 'i' (in int) -0:7 'input' (in 3-element array of structure{temp float f, temp 4-component vector of float FragCoord pos}) +0:7 'input' (in 3-element array of structure{temp float f, temp 4-component vector of float pos}) 0:? Sequence -0:9 move second child to first child (temp 3-element array of structure{temp float f, temp 4-component vector of float FragCoord pos}) -0:9 'input' (in 3-element array of structure{temp float f, temp 4-component vector of float FragCoord pos}) +0:9 move second child to first child (temp 3-element array of structure{temp float f, temp 4-component vector of float pos}) +0:9 'input' (in 3-element array of structure{temp float f, temp 4-component vector of float pos}) 0:9 'a' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos}) 0:11 Branch: Return with expression 0:11 Constant: @@ -107,8 +107,8 @@ gl_FragCoord origin is upper left 0:7 Sequence 0:7 move second child to first child (temp float) 0:7 f: direct index for structure (temp float) -0:7 direct index (temp structure{temp float f, temp 4-component vector of float FragCoord pos}) -0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float FragCoord pos}) +0:7 direct index (temp structure{temp float f, temp 4-component vector of float pos}) +0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos}) 0:7 Constant: 0:7 0 (const int) 0:7 Constant: @@ -122,8 +122,8 @@ gl_FragCoord origin is upper left 0:7 0 (const int) 0:7 move second child to first child (temp float) 0:7 f: direct index for structure (temp float) -0:7 direct index (temp structure{temp float f, temp 4-component vector of float FragCoord pos}) -0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float FragCoord pos}) +0:7 direct index (temp structure{temp float f, temp 4-component vector of float pos}) +0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos}) 0:7 Constant: 0:7 1 (const int) 0:7 Constant: @@ -137,8 +137,8 @@ gl_FragCoord origin is upper left 0:7 0 (const int) 0:7 move second child to first child (temp float) 0:7 f: direct index for structure (temp float) -0:7 direct index (temp structure{temp float f, temp 4-component vector of float FragCoord pos}) -0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float FragCoord pos}) +0:7 direct index (temp structure{temp float f, temp 4-component vector of float pos}) +0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos}) 0:7 Constant: 0:7 2 (const int) 0:7 Constant: @@ -154,7 +154,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:7 Function Call: @main(i1;struct-S-f1-vf41[3]; (temp 4-component vector of float) 0:? 'i' (temp int) -0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float FragCoord pos}) +0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos}) 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? 'i' (layout(location=0 ) in int) @@ -163,12 +163,12 @@ gl_FragCoord origin is upper left // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 85 +// Id's are bound by 63 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 58 64 76 84 + EntryPoint Fragment 4 "main" 32 39 54 62 ExecutionMode 4 OriginUpperLeft Name 4 "main" Name 10 "S" @@ -177,25 +177,21 @@ gl_FragCoord origin is upper left Name 18 "@main(i1;struct-S-f1-vf41[3];" Name 16 "i" Name 17 "input" - Name 20 "S" - MemberName 20(S) 0 "f" - MemberName 20(S) 1 "pos" - Name 23 "a" - Name 56 "i" - Name 58 "i" - Name 60 "input" - Name 61 "S" - MemberName 61(S) 0 "f" - Name 64 "input" - Name 76 "@entryPointOutput" - Name 77 "param" - Name 79 "param" - Name 84 "input_pos" - MemberDecorate 10(S) 1 BuiltIn FragCoord - Decorate 58(i) Location 0 - Decorate 64(input) Location 1 - Decorate 76(@entryPointOutput) Location 0 - Decorate 84(input_pos) BuiltIn FragCoord + Name 20 "a" + Name 30 "i" + Name 32 "i" + Name 34 "input" + Name 36 "S" + MemberName 36(S) 0 "f" + Name 39 "input" + Name 54 "@entryPointOutput" + Name 55 "param" + Name 57 "param" + Name 62 "input_pos" + Decorate 32(i) Location 0 + Decorate 39(input) Location 1 + Decorate 54(@entryPointOutput) Location 0 + Decorate 62(input_pos) BuiltIn FragCoord 2: TypeVoid 3: TypeFunction 2 6: TypeInt 32 1 @@ -208,90 +204,63 @@ gl_FragCoord origin is upper left 13: TypeArray 10(S) 12 14: TypePointer Function 13 15: TypeFunction 9(fvec4) 7(ptr) 14(ptr) - 20(S): TypeStruct 8(float) 9(fvec4) - 21: TypeArray 20(S) 12 - 22: TypePointer Function 21 - 26: 6(int) Constant 0 - 27: TypePointer Function 10(S) - 30: TypePointer Function 8(float) - 33: 6(int) Constant 1 - 34: TypePointer Function 9(fvec4) - 43: 6(int) Constant 2 - 49: TypeVector 8(float) 3 - 50: 8(float) Constant 1065353216 - 51: 49(fvec3) ConstantComposite 50 50 50 - 57: TypePointer Input 6(int) - 58(i): 57(ptr) Variable Input - 61(S): TypeStruct 8(float) - 62: TypeArray 61(S) 12 - 63: TypePointer Input 62 - 64(input): 63(ptr) Variable Input - 65: TypePointer Input 8(float) - 75: TypePointer Output 9(fvec4) -76(@entryPointOutput): 75(ptr) Variable Output - 82: TypeArray 9(fvec4) 12 - 83: TypePointer Input 82 - 84(input_pos): 83(ptr) Variable Input + 22: TypeVector 8(float) 3 + 23: 8(float) Constant 1065353216 + 24: 22(fvec3) ConstantComposite 23 23 23 + 25: TypePointer Function 9(fvec4) + 31: TypePointer Input 6(int) + 32(i): 31(ptr) Variable Input + 35: 6(int) Constant 0 + 36(S): TypeStruct 8(float) + 37: TypeArray 36(S) 12 + 38: TypePointer Input 37 + 39(input): 38(ptr) Variable Input + 40: TypePointer Input 8(float) + 43: TypePointer Function 8(float) + 45: 6(int) Constant 1 + 49: 6(int) Constant 2 + 53: TypePointer Output 9(fvec4) +54(@entryPointOutput): 53(ptr) Variable Output + 60: TypeArray 9(fvec4) 12 + 61: TypePointer Input 60 + 62(input_pos): 61(ptr) Variable Input 4(main): 2 Function None 3 5: Label - 56(i): 7(ptr) Variable Function - 60(input): 14(ptr) Variable Function - 77(param): 7(ptr) Variable Function - 79(param): 14(ptr) Variable Function - 59: 6(int) Load 58(i) - Store 56(i) 59 - 66: 65(ptr) AccessChain 64(input) 26 26 - 67: 8(float) Load 66 - 68: 30(ptr) AccessChain 60(input) 26 26 - Store 68 67 - 69: 65(ptr) AccessChain 64(input) 33 26 - 70: 8(float) Load 69 - 71: 30(ptr) AccessChain 60(input) 33 26 - Store 71 70 - 72: 65(ptr) AccessChain 64(input) 43 26 - 73: 8(float) Load 72 - 74: 30(ptr) AccessChain 60(input) 43 26 - Store 74 73 - 78: 6(int) Load 56(i) - Store 77(param) 78 - 80: 13 Load 60(input) - Store 79(param) 80 - 81: 9(fvec4) FunctionCall 18(@main(i1;struct-S-f1-vf41[3];) 77(param) 79(param) - Store 76(@entryPointOutput) 81 + 30(i): 7(ptr) Variable Function + 34(input): 14(ptr) Variable Function + 55(param): 7(ptr) Variable Function + 57(param): 14(ptr) Variable Function + 33: 6(int) Load 32(i) + Store 30(i) 33 + 41: 40(ptr) AccessChain 39(input) 35 35 + 42: 8(float) Load 41 + 44: 43(ptr) AccessChain 34(input) 35 35 + Store 44 42 + 46: 40(ptr) AccessChain 39(input) 45 35 + 47: 8(float) Load 46 + 48: 43(ptr) AccessChain 34(input) 45 35 + Store 48 47 + 50: 40(ptr) AccessChain 39(input) 49 35 + 51: 8(float) Load 50 + 52: 43(ptr) AccessChain 34(input) 49 35 + Store 52 51 + 56: 6(int) Load 30(i) + Store 55(param) 56 + 58: 13 Load 34(input) + Store 57(param) 58 + 59: 9(fvec4) FunctionCall 18(@main(i1;struct-S-f1-vf41[3];) 55(param) 57(param) + Store 54(@entryPointOutput) 59 Return FunctionEnd 18(@main(i1;struct-S-f1-vf41[3];): 9(fvec4) Function None 15 16(i): 7(ptr) FunctionParameter 17(input): 14(ptr) FunctionParameter 19: Label - 23(a): 22(ptr) Variable Function - 52: 34(ptr) Variable Function - 24: 21 Load 23(a) - 25: 20(S) CompositeExtract 24 0 - 28: 27(ptr) AccessChain 17(input) 26 - 29: 8(float) CompositeExtract 25 0 - 31: 30(ptr) AccessChain 28 26 - Store 31 29 - 32: 9(fvec4) CompositeExtract 25 1 - 35: 34(ptr) AccessChain 28 33 - Store 35 32 - 36: 20(S) CompositeExtract 24 1 - 37: 27(ptr) AccessChain 17(input) 33 - 38: 8(float) CompositeExtract 36 0 - 39: 30(ptr) AccessChain 37 26 - Store 39 38 - 40: 9(fvec4) CompositeExtract 36 1 - 41: 34(ptr) AccessChain 37 33 - Store 41 40 - 42: 20(S) CompositeExtract 24 2 - 44: 27(ptr) AccessChain 17(input) 43 - 45: 8(float) CompositeExtract 42 0 - 46: 30(ptr) AccessChain 44 26 - Store 46 45 - 47: 9(fvec4) CompositeExtract 42 1 - 48: 34(ptr) AccessChain 44 33 - Store 48 47 - Store 52 51 - 53: 9(fvec4) Load 52 - ReturnValue 53 + 20(a): 14(ptr) Variable Function + 26: 25(ptr) Variable Function + 21: 13 Load 20(a) + Store 17(input) 21 + Store 26 24 + 27: 9(fvec4) Load 26 + ReturnValue 27 FunctionEnd diff --git a/Test/baseResults/hlsl.struct.split.call.vert.out b/Test/baseResults/hlsl.struct.split.call.vert.out index e284de49..0264fbef 100644 --- a/Test/baseResults/hlsl.struct.split.call.vert.out +++ b/Test/baseResults/hlsl.struct.split.call.vert.out @@ -15,7 +15,7 @@ Shader version: 450 0:18 'fn1_out' (in structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 0:18 Constant: 0:18 1 (const int) -0:22 Function Definition: @main(struct-VS_INPUT-i1-vf4-i11; (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out}) +0:22 Function Definition: @main(struct-VS_INPUT-i1-vf4-i11; (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 0:22 Function Parameters: 0:22 'vsin' (in structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) 0:? Sequence @@ -74,9 +74,9 @@ Shader version: 450 0:22 2 (const int) 0:? 'x1_in' (layout(location=1 ) in int) 0:22 Sequence -0:22 move second child to first child (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out}) -0:22 'flattenTemp' (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out}) -0:22 Function Call: @main(struct-VS_INPUT-i1-vf4-i11; (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out}) +0:22 move second child to first child (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) +0:22 'flattenTemp' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) +0:22 Function Call: @main(struct-VS_INPUT-i1-vf4-i11; (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 0:? 'vsin' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) 0:22 move second child to first child (temp int) 0:22 x0_out: direct index for structure (temp int) @@ -84,13 +84,13 @@ Shader version: 450 0:22 Constant: 0:22 0 (const int) 0:22 x0_out: direct index for structure (temp int) -0:22 'flattenTemp' (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out}) +0:22 'flattenTemp' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 0:22 Constant: 0:22 0 (const int) 0:22 move second child to first child (temp 4-component vector of float) 0:? '@entryPointOutput_Pos_out' (out 4-component vector of float Position) -0:22 Pos_out: direct index for structure (temp 4-component vector of float Position) -0:22 'flattenTemp' (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out}) +0:22 Pos_out: direct index for structure (temp 4-component vector of float) +0:22 'flattenTemp' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 0:22 Constant: 0:22 1 (const int) 0:22 move second child to first child (temp int) @@ -99,7 +99,7 @@ Shader version: 450 0:22 Constant: 0:22 1 (const int) 0:22 x1_out: direct index for structure (temp int) -0:22 'flattenTemp' (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out}) +0:22 'flattenTemp' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 0:22 Constant: 0:22 2 (const int) 0:? Linker Objects @@ -129,7 +129,7 @@ Shader version: 450 0:18 'fn1_out' (in structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 0:18 Constant: 0:18 1 (const int) -0:22 Function Definition: @main(struct-VS_INPUT-i1-vf4-i11; (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out}) +0:22 Function Definition: @main(struct-VS_INPUT-i1-vf4-i11; (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 0:22 Function Parameters: 0:22 'vsin' (in structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) 0:? Sequence @@ -188,9 +188,9 @@ Shader version: 450 0:22 2 (const int) 0:? 'x1_in' (layout(location=1 ) in int) 0:22 Sequence -0:22 move second child to first child (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out}) -0:22 'flattenTemp' (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out}) -0:22 Function Call: @main(struct-VS_INPUT-i1-vf4-i11; (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out}) +0:22 move second child to first child (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) +0:22 'flattenTemp' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) +0:22 Function Call: @main(struct-VS_INPUT-i1-vf4-i11; (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 0:? 'vsin' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) 0:22 move second child to first child (temp int) 0:22 x0_out: direct index for structure (temp int) @@ -198,13 +198,13 @@ Shader version: 450 0:22 Constant: 0:22 0 (const int) 0:22 x0_out: direct index for structure (temp int) -0:22 'flattenTemp' (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out}) +0:22 'flattenTemp' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 0:22 Constant: 0:22 0 (const int) 0:22 move second child to first child (temp 4-component vector of float) 0:? '@entryPointOutput_Pos_out' (out 4-component vector of float Position) -0:22 Pos_out: direct index for structure (temp 4-component vector of float Position) -0:22 'flattenTemp' (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out}) +0:22 Pos_out: direct index for structure (temp 4-component vector of float) +0:22 'flattenTemp' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 0:22 Constant: 0:22 1 (const int) 0:22 move second child to first child (temp int) @@ -213,7 +213,7 @@ Shader version: 450 0:22 Constant: 0:22 1 (const int) 0:22 x1_out: direct index for structure (temp int) -0:22 'flattenTemp' (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out}) +0:22 'flattenTemp' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 0:22 Constant: 0:22 2 (const int) 0:? Linker Objects @@ -225,12 +225,12 @@ Shader version: 450 // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 95 +// Id's are bound by 83 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Vertex 4 "main" 64 68 71 80 86 94 + EntryPoint Vertex 4 "main" 52 56 59 68 74 82 Name 4 "main" Name 9 "VS_INPUT" MemberName 9(VS_INPUT) 0 "x0_in" @@ -243,41 +243,32 @@ Shader version: 450 Name 16 "Fn1(struct-VS_INPUT-i1-vf4-i11;struct-VS_OUTPUT-i1-vf4-i11;" Name 14 "fn1_in" Name 15 "fn1_out" - Name 18 "VS_INPUT" - MemberName 18(VS_INPUT) 0 "x0_in" - MemberName 18(VS_INPUT) 1 "Pos_in" - MemberName 18(VS_INPUT) 2 "x1_in" - Name 20 "VS_OUTPUT" - MemberName 20(VS_OUTPUT) 0 "x0_out" - MemberName 20(VS_OUTPUT) 1 "Pos_out" - MemberName 20(VS_OUTPUT) 2 "x1_out" - Name 23 "@main(struct-VS_INPUT-i1-vf4-i11;" - Name 22 "vsin" - Name 32 "vsout" - Name 45 "param" - Name 47 "param" - Name 62 "vsin" - Name 64 "x0_in" - Name 68 "Pos_in" - Name 71 "x1_in" - Name 74 "flattenTemp" - Name 75 "param" - Name 78 "VS_OUTPUT" - MemberName 78(VS_OUTPUT) 0 "x0_out" - MemberName 78(VS_OUTPUT) 1 "x1_out" - Name 80 "@entryPointOutput" - Name 86 "@entryPointOutput_Pos_out" - Name 92 "PerVertex_out" - MemberName 92(PerVertex_out) 0 "@entryPointOutput_Pos_out" - Name 94 "PerVertex_out" - MemberDecorate 20(VS_OUTPUT) 1 BuiltIn Position - Decorate 64(x0_in) Location 0 - Decorate 68(Pos_in) BuiltIn Position - Decorate 71(x1_in) Location 1 - Decorate 80(@entryPointOutput) Location 0 - Decorate 86(@entryPointOutput_Pos_out) BuiltIn Position - MemberDecorate 92(PerVertex_out) 0 BuiltIn Position - Decorate 92(PerVertex_out) Block + Name 20 "@main(struct-VS_INPUT-i1-vf4-i11;" + Name 19 "vsin" + Name 29 "vsout" + Name 42 "param" + Name 44 "param" + Name 50 "vsin" + Name 52 "x0_in" + Name 56 "Pos_in" + Name 59 "x1_in" + Name 62 "flattenTemp" + Name 63 "param" + Name 66 "VS_OUTPUT" + MemberName 66(VS_OUTPUT) 0 "x0_out" + MemberName 66(VS_OUTPUT) 1 "x1_out" + Name 68 "@entryPointOutput" + Name 74 "@entryPointOutput_Pos_out" + Name 80 "PerVertex_out" + MemberName 80(PerVertex_out) 0 "@entryPointOutput_Pos_out" + Name 82 "PerVertex_out" + Decorate 52(x0_in) Location 0 + Decorate 56(Pos_in) BuiltIn Position + Decorate 59(x1_in) Location 1 + Decorate 68(@entryPointOutput) Location 0 + Decorate 74(@entryPointOutput_Pos_out) BuiltIn Position + MemberDecorate 80(PerVertex_out) 0 BuiltIn Position + Decorate 80(PerVertex_out) Block 2: TypeVoid 3: TypeFunction 2 6: TypeInt 32 1 @@ -288,106 +279,91 @@ Shader version: 450 11(VS_OUTPUT): TypeStruct 6(int) 8(fvec4) 6(int) 12: TypePointer Function 11(VS_OUTPUT) 13: TypeFunction 2 10(ptr) 12(ptr) - 18(VS_INPUT): TypeStruct 6(int) 8(fvec4) 6(int) - 19: TypePointer Function 18(VS_INPUT) - 20(VS_OUTPUT): TypeStruct 6(int) 8(fvec4) 6(int) - 21: TypeFunction 20(VS_OUTPUT) 19(ptr) - 25: 6(int) Constant 1 - 26: TypePointer Function 8(fvec4) - 33: 6(int) Constant 0 - 34: TypePointer Function 6(int) - 41: 6(int) Constant 2 - 51: TypePointer Function 20(VS_OUTPUT) - 63: TypePointer Input 6(int) - 64(x0_in): 63(ptr) Variable Input - 67: TypePointer Input 8(fvec4) - 68(Pos_in): 67(ptr) Variable Input - 71(x1_in): 63(ptr) Variable Input - 78(VS_OUTPUT): TypeStruct 6(int) 6(int) - 79: TypePointer Output 78(VS_OUTPUT) -80(@entryPointOutput): 79(ptr) Variable Output - 83: TypePointer Output 6(int) - 85: TypePointer Output 8(fvec4) -86(@entryPointOutput_Pos_out): 85(ptr) Variable Output -92(PerVertex_out): TypeStruct 8(fvec4) - 93: TypePointer Output 92(PerVertex_out) -94(PerVertex_out): 93(ptr) Variable Output + 18: TypeFunction 11(VS_OUTPUT) 10(ptr) + 22: 6(int) Constant 1 + 23: TypePointer Function 8(fvec4) + 30: 6(int) Constant 0 + 31: TypePointer Function 6(int) + 38: 6(int) Constant 2 + 51: TypePointer Input 6(int) + 52(x0_in): 51(ptr) Variable Input + 55: TypePointer Input 8(fvec4) + 56(Pos_in): 55(ptr) Variable Input + 59(x1_in): 51(ptr) Variable Input + 66(VS_OUTPUT): TypeStruct 6(int) 6(int) + 67: TypePointer Output 66(VS_OUTPUT) +68(@entryPointOutput): 67(ptr) Variable Output + 71: TypePointer Output 6(int) + 73: TypePointer Output 8(fvec4) +74(@entryPointOutput_Pos_out): 73(ptr) Variable Output +80(PerVertex_out): TypeStruct 8(fvec4) + 81: TypePointer Output 80(PerVertex_out) +82(PerVertex_out): 81(ptr) Variable Output 4(main): 2 Function None 3 5: Label - 62(vsin): 19(ptr) Variable Function - 74(flattenTemp): 51(ptr) Variable Function - 75(param): 19(ptr) Variable Function - 65: 6(int) Load 64(x0_in) - 66: 34(ptr) AccessChain 62(vsin) 33 - Store 66 65 - 69: 8(fvec4) Load 68(Pos_in) - 70: 26(ptr) AccessChain 62(vsin) 25 - Store 70 69 - 72: 6(int) Load 71(x1_in) - 73: 34(ptr) AccessChain 62(vsin) 41 - Store 73 72 - 76:18(VS_INPUT) Load 62(vsin) - Store 75(param) 76 - 77:20(VS_OUTPUT) FunctionCall 23(@main(struct-VS_INPUT-i1-vf4-i11;) 75(param) - Store 74(flattenTemp) 77 - 81: 34(ptr) AccessChain 74(flattenTemp) 33 - 82: 6(int) Load 81 - 84: 83(ptr) AccessChain 80(@entryPointOutput) 33 - Store 84 82 - 87: 26(ptr) AccessChain 74(flattenTemp) 25 - 88: 8(fvec4) Load 87 - Store 86(@entryPointOutput_Pos_out) 88 - 89: 34(ptr) AccessChain 74(flattenTemp) 41 - 90: 6(int) Load 89 - 91: 83(ptr) AccessChain 80(@entryPointOutput) 25 - Store 91 90 + 50(vsin): 10(ptr) Variable Function + 62(flattenTemp): 12(ptr) Variable Function + 63(param): 10(ptr) Variable Function + 53: 6(int) Load 52(x0_in) + 54: 31(ptr) AccessChain 50(vsin) 30 + Store 54 53 + 57: 8(fvec4) Load 56(Pos_in) + 58: 23(ptr) AccessChain 50(vsin) 22 + Store 58 57 + 60: 6(int) Load 59(x1_in) + 61: 31(ptr) AccessChain 50(vsin) 38 + Store 61 60 + 64: 9(VS_INPUT) Load 50(vsin) + Store 63(param) 64 + 65:11(VS_OUTPUT) FunctionCall 20(@main(struct-VS_INPUT-i1-vf4-i11;) 63(param) + Store 62(flattenTemp) 65 + 69: 31(ptr) AccessChain 62(flattenTemp) 30 + 70: 6(int) Load 69 + 72: 71(ptr) AccessChain 68(@entryPointOutput) 30 + Store 72 70 + 75: 23(ptr) AccessChain 62(flattenTemp) 22 + 76: 8(fvec4) Load 75 + Store 74(@entryPointOutput_Pos_out) 76 + 77: 31(ptr) AccessChain 62(flattenTemp) 38 + 78: 6(int) Load 77 + 79: 71(ptr) AccessChain 68(@entryPointOutput) 22 + Store 79 78 Return FunctionEnd 16(Fn1(struct-VS_INPUT-i1-vf4-i11;struct-VS_OUTPUT-i1-vf4-i11;): 2 Function None 13 14(fn1_in): 10(ptr) FunctionParameter 15(fn1_out): 12(ptr) FunctionParameter 17: Label - 27: 26(ptr) AccessChain 14(fn1_in) 25 - 28: 8(fvec4) Load 27 - 29: 26(ptr) AccessChain 15(fn1_out) 25 - 30: 8(fvec4) Load 29 - 31: 8(fvec4) FAdd 28 30 + 24: 23(ptr) AccessChain 14(fn1_in) 22 + 25: 8(fvec4) Load 24 + 26: 23(ptr) AccessChain 15(fn1_out) 22 + 27: 8(fvec4) Load 26 + 28: 8(fvec4) FAdd 25 27 Return FunctionEnd -23(@main(struct-VS_INPUT-i1-vf4-i11;):20(VS_OUTPUT) Function None 21 - 22(vsin): 19(ptr) FunctionParameter - 24: Label - 32(vsout): 12(ptr) Variable Function - 45(param): 19(ptr) Variable Function - 47(param): 12(ptr) Variable Function - 52: 51(ptr) Variable Function - 35: 34(ptr) AccessChain 22(vsin) 33 - 36: 6(int) Load 35 - 37: 34(ptr) AccessChain 32(vsout) 33 +20(@main(struct-VS_INPUT-i1-vf4-i11;):11(VS_OUTPUT) Function None 18 + 19(vsin): 10(ptr) FunctionParameter + 21: Label + 29(vsout): 12(ptr) Variable Function + 42(param): 10(ptr) Variable Function + 44(param): 12(ptr) Variable Function + 32: 31(ptr) AccessChain 19(vsin) 30 + 33: 6(int) Load 32 + 34: 31(ptr) AccessChain 29(vsout) 30 + Store 34 33 + 35: 23(ptr) AccessChain 19(vsin) 22 + 36: 8(fvec4) Load 35 + 37: 23(ptr) AccessChain 29(vsout) 22 Store 37 36 - 38: 26(ptr) AccessChain 22(vsin) 25 - 39: 8(fvec4) Load 38 - 40: 26(ptr) AccessChain 32(vsout) 25 - Store 40 39 - 42: 34(ptr) AccessChain 22(vsin) 41 - 43: 6(int) Load 42 - 44: 34(ptr) AccessChain 32(vsout) 41 - Store 44 43 - 46:18(VS_INPUT) Load 22(vsin) - Store 45(param) 46 - 48:11(VS_OUTPUT) Load 32(vsout) - Store 47(param) 48 - 49: 2 FunctionCall 16(Fn1(struct-VS_INPUT-i1-vf4-i11;struct-VS_OUTPUT-i1-vf4-i11;) 45(param) 47(param) - 50:11(VS_OUTPUT) Load 32(vsout) - 53: 6(int) CompositeExtract 50 0 - 54: 34(ptr) AccessChain 52 33 - Store 54 53 - 55: 8(fvec4) CompositeExtract 50 1 - 56: 26(ptr) AccessChain 52 25 - Store 56 55 - 57: 6(int) CompositeExtract 50 2 - 58: 34(ptr) AccessChain 52 41 - Store 58 57 - 59:20(VS_OUTPUT) Load 52 - ReturnValue 59 + 39: 31(ptr) AccessChain 19(vsin) 38 + 40: 6(int) Load 39 + 41: 31(ptr) AccessChain 29(vsout) 38 + Store 41 40 + 43: 9(VS_INPUT) Load 19(vsin) + Store 42(param) 43 + 45:11(VS_OUTPUT) Load 29(vsout) + Store 44(param) 45 + 46: 2 FunctionCall 16(Fn1(struct-VS_INPUT-i1-vf4-i11;struct-VS_OUTPUT-i1-vf4-i11;) 42(param) 44(param) + 47:11(VS_OUTPUT) Load 29(vsout) + ReturnValue 47 FunctionEnd diff --git a/Test/baseResults/hlsl.struct.split.nested.geom.out b/Test/baseResults/hlsl.struct.split.nested.geom.out index 11e235a4..44320400 100644 --- a/Test/baseResults/hlsl.struct.split.nested.geom.out +++ b/Test/baseResults/hlsl.struct.split.nested.geom.out @@ -7,8 +7,8 @@ output primitive = triangle_strip 0:? Sequence 0:24 Function Definition: @main(struct-PS_IN-vf4-vf21[3];struct-GS_OUT-struct-PS_IN-vf4-vf21-struct-STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO-f1[2]-i111; (temp void) 0:24 Function Parameters: -0:24 'tin' (in 3-element array of structure{temp 4-component vector of float Position pos, temp 2-component vector of float tc}) -0:24 'ts' (out structure{temp structure{temp 4-component vector of float Position pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) +0:24 'tin' (in 3-element array of structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) +0:24 'ts' (out structure{temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) 0:? Sequence 0:27 move second child to first child (temp 4-component vector of float) 0:27 pos: direct index for structure (temp 4-component vector of float) @@ -35,8 +35,8 @@ output primitive = triangle_strip 0:? 5.000000 0:? 6.000000 0:30 Sequence -0:30 move second child to first child (temp structure{temp structure{temp 4-component vector of float Position pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) -0:30 'ts' (out structure{temp structure{temp 4-component vector of float Position pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) +0:30 move second child to first child (temp structure{temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) +0:30 'ts' (out structure{temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) 0:30 'o' (temp structure{temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) 0:30 EmitVertex (temp void) 0:24 Function Definition: main( (temp void) @@ -45,8 +45,8 @@ output primitive = triangle_strip 0:24 Sequence 0:24 move second child to first child (temp 2-component vector of float) 0:24 tc: direct index for structure (temp 2-component vector of float) -0:24 direct index (temp structure{temp 4-component vector of float Position pos, temp 2-component vector of float tc}) -0:? 'tin' (temp 3-element array of structure{temp 4-component vector of float Position pos, temp 2-component vector of float tc}) +0:24 direct index (temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) +0:? 'tin' (temp 3-element array of structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:24 Constant: 0:24 0 (const int) 0:24 Constant: @@ -60,8 +60,8 @@ output primitive = triangle_strip 0:24 0 (const int) 0:24 move second child to first child (temp 2-component vector of float) 0:24 tc: direct index for structure (temp 2-component vector of float) -0:24 direct index (temp structure{temp 4-component vector of float Position pos, temp 2-component vector of float tc}) -0:? 'tin' (temp 3-element array of structure{temp 4-component vector of float Position pos, temp 2-component vector of float tc}) +0:24 direct index (temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) +0:? 'tin' (temp 3-element array of structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:24 Constant: 0:24 1 (const int) 0:24 Constant: @@ -75,8 +75,8 @@ output primitive = triangle_strip 0:24 0 (const int) 0:24 move second child to first child (temp 2-component vector of float) 0:24 tc: direct index for structure (temp 2-component vector of float) -0:24 direct index (temp structure{temp 4-component vector of float Position pos, temp 2-component vector of float tc}) -0:? 'tin' (temp 3-element array of structure{temp 4-component vector of float Position pos, temp 2-component vector of float tc}) +0:24 direct index (temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) +0:? 'tin' (temp 3-element array of structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:24 Constant: 0:24 2 (const int) 0:24 Constant: @@ -89,8 +89,8 @@ output primitive = triangle_strip 0:24 Constant: 0:24 0 (const int) 0:24 Function Call: @main(struct-PS_IN-vf4-vf21[3];struct-GS_OUT-struct-PS_IN-vf4-vf21-struct-STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO-f1[2]-i111; (temp void) -0:? 'tin' (temp 3-element array of structure{temp 4-component vector of float Position pos, temp 2-component vector of float tc}) -0:? 'ts' (temp structure{temp structure{temp 4-component vector of float Position pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) +0:? 'tin' (temp 3-element array of structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) +0:? 'ts' (temp structure{temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) 0:? Linker Objects 0:? 'tin' (layout(location=0 ) in 3-element array of structure{temp 2-component vector of float tc}) 0:? 'PerVertex_in' (in 3-element array of block{in 4-component vector of float Position tin_pos}) @@ -107,8 +107,8 @@ output primitive = triangle_strip 0:? Sequence 0:24 Function Definition: @main(struct-PS_IN-vf4-vf21[3];struct-GS_OUT-struct-PS_IN-vf4-vf21-struct-STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO-f1[2]-i111; (temp void) 0:24 Function Parameters: -0:24 'tin' (in 3-element array of structure{temp 4-component vector of float Position pos, temp 2-component vector of float tc}) -0:24 'ts' (out structure{temp structure{temp 4-component vector of float Position pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) +0:24 'tin' (in 3-element array of structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) +0:24 'ts' (out structure{temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) 0:? Sequence 0:27 move second child to first child (temp 4-component vector of float) 0:27 pos: direct index for structure (temp 4-component vector of float) @@ -135,8 +135,8 @@ output primitive = triangle_strip 0:? 5.000000 0:? 6.000000 0:30 Sequence -0:30 move second child to first child (temp structure{temp structure{temp 4-component vector of float Position pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) -0:30 'ts' (out structure{temp structure{temp 4-component vector of float Position pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) +0:30 move second child to first child (temp structure{temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) +0:30 'ts' (out structure{temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) 0:30 'o' (temp structure{temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) 0:30 EmitVertex (temp void) 0:24 Function Definition: main( (temp void) @@ -145,8 +145,8 @@ output primitive = triangle_strip 0:24 Sequence 0:24 move second child to first child (temp 2-component vector of float) 0:24 tc: direct index for structure (temp 2-component vector of float) -0:24 direct index (temp structure{temp 4-component vector of float Position pos, temp 2-component vector of float tc}) -0:? 'tin' (temp 3-element array of structure{temp 4-component vector of float Position pos, temp 2-component vector of float tc}) +0:24 direct index (temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) +0:? 'tin' (temp 3-element array of structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:24 Constant: 0:24 0 (const int) 0:24 Constant: @@ -160,8 +160,8 @@ output primitive = triangle_strip 0:24 0 (const int) 0:24 move second child to first child (temp 2-component vector of float) 0:24 tc: direct index for structure (temp 2-component vector of float) -0:24 direct index (temp structure{temp 4-component vector of float Position pos, temp 2-component vector of float tc}) -0:? 'tin' (temp 3-element array of structure{temp 4-component vector of float Position pos, temp 2-component vector of float tc}) +0:24 direct index (temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) +0:? 'tin' (temp 3-element array of structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:24 Constant: 0:24 1 (const int) 0:24 Constant: @@ -175,8 +175,8 @@ output primitive = triangle_strip 0:24 0 (const int) 0:24 move second child to first child (temp 2-component vector of float) 0:24 tc: direct index for structure (temp 2-component vector of float) -0:24 direct index (temp structure{temp 4-component vector of float Position pos, temp 2-component vector of float tc}) -0:? 'tin' (temp 3-element array of structure{temp 4-component vector of float Position pos, temp 2-component vector of float tc}) +0:24 direct index (temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) +0:? 'tin' (temp 3-element array of structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:24 Constant: 0:24 2 (const int) 0:24 Constant: @@ -189,20 +189,20 @@ output primitive = triangle_strip 0:24 Constant: 0:24 0 (const int) 0:24 Function Call: @main(struct-PS_IN-vf4-vf21[3];struct-GS_OUT-struct-PS_IN-vf4-vf21-struct-STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO-f1[2]-i111; (temp void) -0:? 'tin' (temp 3-element array of structure{temp 4-component vector of float Position pos, temp 2-component vector of float tc}) -0:? 'ts' (temp structure{temp structure{temp 4-component vector of float Position pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) +0:? 'tin' (temp 3-element array of structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) +0:? 'ts' (temp structure{temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) 0:? Linker Objects 0:? 'tin' (layout(location=0 ) in 3-element array of structure{temp 2-component vector of float tc}) 0:? 'PerVertex_in' (in 3-element array of block{in 4-component vector of float Position tin_pos}) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 86 +// Id's are bound by 67 Capability Geometry 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Geometry 4 "main" 65 85 + EntryPoint Geometry 4 "main" 46 66 ExecutionMode 4 Triangles ExecutionMode 4 Invocations 1 ExecutionMode 4 OutputTriangleStrip @@ -211,39 +211,32 @@ output primitive = triangle_strip Name 9 "PS_IN" MemberName 9(PS_IN) 0 "pos" MemberName 9(PS_IN) 1 "tc" - Name 17 "STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO" - MemberName 17(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO) 0 "m0_array" - MemberName 17(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO) 1 "m1" - Name 18 "GS_OUT" - MemberName 18(GS_OUT) 0 "psIn" - MemberName 18(GS_OUT) 1 "contains_no_builtin_io" - Name 23 "@main(struct-PS_IN-vf4-vf21[3];struct-GS_OUT-struct-PS_IN-vf4-vf21-struct-STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO-f1[2]-i111;" - Name 21 "tin" - Name 22 "ts" - Name 25 "PS_IN" - MemberName 25(PS_IN) 0 "pos" - MemberName 25(PS_IN) 1 "tc" - Name 26 "STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO" - MemberName 26(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO) 0 "m0_array" - MemberName 26(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO) 1 "m1" - Name 27 "GS_OUT" - MemberName 27(GS_OUT) 0 "psIn" - MemberName 27(GS_OUT) 1 "contains_no_builtin_io" - Name 29 "o" - Name 61 "tin" - Name 62 "PS_IN" - MemberName 62(PS_IN) 0 "tc" - Name 65 "tin" - Name 77 "ts" - Name 78 "param" - Name 80 "param" - Name 82 "PerVertex_in" - MemberName 82(PerVertex_in) 0 "tin_pos" - Name 85 "PerVertex_in" - MemberDecorate 9(PS_IN) 0 BuiltIn Position - Decorate 65(tin) Location 0 - MemberDecorate 82(PerVertex_in) 0 BuiltIn Position - Decorate 82(PerVertex_in) Block + Name 14 "PS_IN" + MemberName 14(PS_IN) 0 "pos" + MemberName 14(PS_IN) 1 "tc" + Name 18 "STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO" + MemberName 18(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO) 0 "m0_array" + MemberName 18(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO) 1 "m1" + Name 19 "GS_OUT" + MemberName 19(GS_OUT) 0 "psIn" + MemberName 19(GS_OUT) 1 "contains_no_builtin_io" + Name 24 "@main(struct-PS_IN-vf4-vf21[3];struct-GS_OUT-struct-PS_IN-vf4-vf21-struct-STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO-f1[2]-i111;" + Name 22 "tin" + Name 23 "ts" + Name 26 "o" + Name 42 "tin" + Name 43 "PS_IN" + MemberName 43(PS_IN) 0 "tc" + Name 46 "tin" + Name 58 "ts" + Name 59 "param" + Name 61 "param" + Name 63 "PerVertex_in" + MemberName 63(PerVertex_in) 0 "tin_pos" + Name 66 "PerVertex_in" + Decorate 46(tin) Location 0 + MemberDecorate 63(PerVertex_in) 0 BuiltIn Position + Decorate 63(PerVertex_in) Block 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 @@ -254,92 +247,70 @@ output primitive = triangle_strip 11: 10(int) Constant 3 12: TypeArray 9(PS_IN) 11 13: TypePointer Function 12 - 14: 10(int) Constant 2 - 15: TypeArray 6(float) 14 - 16: TypeInt 32 1 -17(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO): TypeStruct 15 16(int) - 18(GS_OUT): TypeStruct 9(PS_IN) 17(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO) - 19: TypePointer Function 18(GS_OUT) - 20: TypeFunction 2 13(ptr) 19(ptr) - 25(PS_IN): TypeStruct 7(fvec4) 8(fvec2) -26(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO): TypeStruct 15 16(int) - 27(GS_OUT): TypeStruct 25(PS_IN) 26(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO) - 28: TypePointer Function 27(GS_OUT) - 30: 16(int) Constant 0 - 31: 6(float) Constant 1065353216 - 32: 6(float) Constant 1073741824 - 33: 6(float) Constant 1077936128 - 34: 6(float) Constant 1082130432 - 35: 7(fvec4) ConstantComposite 31 32 33 34 - 36: TypePointer Function 7(fvec4) - 38: 16(int) Constant 1 - 39: 6(float) Constant 1084227584 - 40: 6(float) Constant 1086324736 - 41: 8(fvec2) ConstantComposite 39 40 - 42: TypePointer Function 8(fvec2) - 46: TypePointer Function 9(PS_IN) - 53: TypePointer Function 17(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO) - 56: TypePointer Function 15 - 59: TypePointer Function 16(int) - 62(PS_IN): TypeStruct 8(fvec2) - 63: TypeArray 62(PS_IN) 11 - 64: TypePointer Input 63 - 65(tin): 64(ptr) Variable Input - 66: TypePointer Input 8(fvec2) - 73: 16(int) Constant 2 -82(PerVertex_in): TypeStruct 7(fvec4) - 83: TypeArray 82(PerVertex_in) 11 - 84: TypePointer Input 83 -85(PerVertex_in): 84(ptr) Variable Input + 14(PS_IN): TypeStruct 7(fvec4) 8(fvec2) + 15: 10(int) Constant 2 + 16: TypeArray 6(float) 15 + 17: TypeInt 32 1 +18(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO): TypeStruct 16 17(int) + 19(GS_OUT): TypeStruct 14(PS_IN) 18(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO) + 20: TypePointer Function 19(GS_OUT) + 21: TypeFunction 2 13(ptr) 20(ptr) + 27: 17(int) Constant 0 + 28: 6(float) Constant 1065353216 + 29: 6(float) Constant 1073741824 + 30: 6(float) Constant 1077936128 + 31: 6(float) Constant 1082130432 + 32: 7(fvec4) ConstantComposite 28 29 30 31 + 33: TypePointer Function 7(fvec4) + 35: 17(int) Constant 1 + 36: 6(float) Constant 1084227584 + 37: 6(float) Constant 1086324736 + 38: 8(fvec2) ConstantComposite 36 37 + 39: TypePointer Function 8(fvec2) + 43(PS_IN): TypeStruct 8(fvec2) + 44: TypeArray 43(PS_IN) 11 + 45: TypePointer Input 44 + 46(tin): 45(ptr) Variable Input + 47: TypePointer Input 8(fvec2) + 54: 17(int) Constant 2 +63(PerVertex_in): TypeStruct 7(fvec4) + 64: TypeArray 63(PerVertex_in) 11 + 65: TypePointer Input 64 +66(PerVertex_in): 65(ptr) Variable Input 4(main): 2 Function None 3 5: Label - 61(tin): 13(ptr) Variable Function - 77(ts): 19(ptr) Variable Function - 78(param): 13(ptr) Variable Function - 80(param): 19(ptr) Variable Function - 67: 66(ptr) AccessChain 65(tin) 30 30 - 68: 8(fvec2) Load 67 - 69: 42(ptr) AccessChain 61(tin) 30 38 - Store 69 68 - 70: 66(ptr) AccessChain 65(tin) 38 30 - 71: 8(fvec2) Load 70 - 72: 42(ptr) AccessChain 61(tin) 38 38 - Store 72 71 - 74: 66(ptr) AccessChain 65(tin) 73 30 - 75: 8(fvec2) Load 74 - 76: 42(ptr) AccessChain 61(tin) 73 38 - Store 76 75 - 79: 12 Load 61(tin) - Store 78(param) 79 - 81: 2 FunctionCall 23(@main(struct-PS_IN-vf4-vf21[3];struct-GS_OUT-struct-PS_IN-vf4-vf21-struct-STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO-f1[2]-i111;) 78(param) 80(param) + 42(tin): 13(ptr) Variable Function + 58(ts): 20(ptr) Variable Function + 59(param): 13(ptr) Variable Function + 61(param): 20(ptr) Variable Function + 48: 47(ptr) AccessChain 46(tin) 27 27 + 49: 8(fvec2) Load 48 + 50: 39(ptr) AccessChain 42(tin) 27 35 + Store 50 49 + 51: 47(ptr) AccessChain 46(tin) 35 27 + 52: 8(fvec2) Load 51 + 53: 39(ptr) AccessChain 42(tin) 35 35 + Store 53 52 + 55: 47(ptr) AccessChain 46(tin) 54 27 + 56: 8(fvec2) Load 55 + 57: 39(ptr) AccessChain 42(tin) 54 35 + Store 57 56 + 60: 12 Load 42(tin) + Store 59(param) 60 + 62: 2 FunctionCall 24(@main(struct-PS_IN-vf4-vf21[3];struct-GS_OUT-struct-PS_IN-vf4-vf21-struct-STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO-f1[2]-i111;) 59(param) 61(param) Return FunctionEnd -23(@main(struct-PS_IN-vf4-vf21[3];struct-GS_OUT-struct-PS_IN-vf4-vf21-struct-STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO-f1[2]-i111;): 2 Function None 20 - 21(tin): 13(ptr) FunctionParameter - 22(ts): 19(ptr) FunctionParameter - 24: Label - 29(o): 28(ptr) Variable Function - 37: 36(ptr) AccessChain 29(o) 30 30 - Store 37 35 - 43: 42(ptr) AccessChain 29(o) 30 38 - Store 43 41 - 44: 27(GS_OUT) Load 29(o) - 45: 25(PS_IN) CompositeExtract 44 0 - 47: 46(ptr) AccessChain 22(ts) 30 - 48: 7(fvec4) CompositeExtract 45 0 - 49: 36(ptr) AccessChain 47 30 - Store 49 48 - 50: 8(fvec2) CompositeExtract 45 1 - 51: 42(ptr) AccessChain 47 38 - Store 51 50 - 52:26(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO) CompositeExtract 44 1 - 54: 53(ptr) AccessChain 22(ts) 38 - 55: 15 CompositeExtract 52 0 - 57: 56(ptr) AccessChain 54 30 - Store 57 55 - 58: 16(int) CompositeExtract 52 1 - 60: 59(ptr) AccessChain 54 38 - Store 60 58 +24(@main(struct-PS_IN-vf4-vf21[3];struct-GS_OUT-struct-PS_IN-vf4-vf21-struct-STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO-f1[2]-i111;): 2 Function None 21 + 22(tin): 13(ptr) FunctionParameter + 23(ts): 20(ptr) FunctionParameter + 25: Label + 26(o): 20(ptr) Variable Function + 34: 33(ptr) AccessChain 26(o) 27 27 + Store 34 32 + 40: 39(ptr) AccessChain 26(o) 27 35 + Store 40 38 + 41: 19(GS_OUT) Load 26(o) + Store 23(ts) 41 EmitVertex Return FunctionEnd diff --git a/Test/baseResults/hlsl.struct.split.trivial.vert.out b/Test/baseResults/hlsl.struct.split.trivial.vert.out index e445f1f5..427b03e5 100644 --- a/Test/baseResults/hlsl.struct.split.trivial.vert.out +++ b/Test/baseResults/hlsl.struct.split.trivial.vert.out @@ -1,10 +1,10 @@ hlsl.struct.split.trivial.vert Shader version: 450 0:? Sequence -0:16 Function Definition: @main(struct-VS_INPUT-vf41;vf4; (temp structure{temp 4-component vector of float Position Pos}) +0:16 Function Definition: @main(struct-VS_INPUT-vf41;vf4; (temp structure{temp 4-component vector of float Pos}) 0:16 Function Parameters: 0:16 'vsin' (in structure{temp 4-component vector of float Pos_in}) -0:16 'Pos_loose' (in 4-component vector of float Position) +0:16 'Pos_loose' (in 4-component vector of float) 0:? Sequence 0:19 move second child to first child (temp 4-component vector of float) 0:19 Pos: direct index for structure (temp 4-component vector of float) @@ -16,7 +16,7 @@ Shader version: 450 0:19 'vsin' (in structure{temp 4-component vector of float Pos_in}) 0:19 Constant: 0:19 0 (const int) -0:19 'Pos_loose' (in 4-component vector of float Position) +0:19 'Pos_loose' (in 4-component vector of float) 0:21 Branch: Return with expression 0:21 'vsout' (temp structure{temp 4-component vector of float Pos}) 0:16 Function Definition: main( (temp void) @@ -35,8 +35,8 @@ Shader version: 450 0:16 Sequence 0:16 move second child to first child (temp 4-component vector of float) 0:? '@entryPointOutput_Pos' (out 4-component vector of float Position) -0:16 Pos: direct index for structure (temp 4-component vector of float Position) -0:16 Function Call: @main(struct-VS_INPUT-vf41;vf4; (temp structure{temp 4-component vector of float Position Pos}) +0:16 Pos: direct index for structure (temp 4-component vector of float) +0:16 Function Call: @main(struct-VS_INPUT-vf41;vf4; (temp structure{temp 4-component vector of float Pos}) 0:? 'vsin' (temp structure{temp 4-component vector of float Pos_in}) 0:? 'Pos_loose' (temp 4-component vector of float) 0:16 Constant: @@ -52,10 +52,10 @@ Linked vertex stage: Shader version: 450 0:? Sequence -0:16 Function Definition: @main(struct-VS_INPUT-vf41;vf4; (temp structure{temp 4-component vector of float Position Pos}) +0:16 Function Definition: @main(struct-VS_INPUT-vf41;vf4; (temp structure{temp 4-component vector of float Pos}) 0:16 Function Parameters: 0:16 'vsin' (in structure{temp 4-component vector of float Pos_in}) -0:16 'Pos_loose' (in 4-component vector of float Position) +0:16 'Pos_loose' (in 4-component vector of float) 0:? Sequence 0:19 move second child to first child (temp 4-component vector of float) 0:19 Pos: direct index for structure (temp 4-component vector of float) @@ -67,7 +67,7 @@ Shader version: 450 0:19 'vsin' (in structure{temp 4-component vector of float Pos_in}) 0:19 Constant: 0:19 0 (const int) -0:19 'Pos_loose' (in 4-component vector of float Position) +0:19 'Pos_loose' (in 4-component vector of float) 0:21 Branch: Return with expression 0:21 'vsout' (temp structure{temp 4-component vector of float Pos}) 0:16 Function Definition: main( (temp void) @@ -86,8 +86,8 @@ Shader version: 450 0:16 Sequence 0:16 move second child to first child (temp 4-component vector of float) 0:? '@entryPointOutput_Pos' (out 4-component vector of float Position) -0:16 Pos: direct index for structure (temp 4-component vector of float Position) -0:16 Function Call: @main(struct-VS_INPUT-vf41;vf4; (temp structure{temp 4-component vector of float Position Pos}) +0:16 Pos: direct index for structure (temp 4-component vector of float) +0:16 Function Call: @main(struct-VS_INPUT-vf41;vf4; (temp structure{temp 4-component vector of float Pos}) 0:? 'vsin' (temp structure{temp 4-component vector of float Pos_in}) 0:? 'Pos_loose' (temp 4-component vector of float) 0:16 Constant: @@ -99,12 +99,12 @@ Shader version: 450 // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 54 +// Id's are bound by 48 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Vertex 4 "main" 37 41 44 53 + EntryPoint Vertex 4 "main" 31 35 38 47 Name 4 "main" Name 8 "VS_INPUT" MemberName 8(VS_INPUT) 0 "Pos_in" @@ -113,25 +113,22 @@ Shader version: 450 Name 15 "@main(struct-VS_INPUT-vf41;vf4;" Name 13 "vsin" Name 14 "Pos_loose" - Name 17 "VS_OUTPUT" - MemberName 17(VS_OUTPUT) 0 "Pos" - Name 19 "vsout" - Name 35 "vsin" - Name 37 "Pos_in" - Name 40 "Pos_loose" - Name 41 "Pos_loose" - Name 44 "@entryPointOutput_Pos" - Name 45 "param" - Name 47 "param" - Name 51 "PerVertex_out" - MemberName 51(PerVertex_out) 0 "@entryPointOutput_Pos" - Name 53 "PerVertex_out" - MemberDecorate 11(VS_OUTPUT) 0 BuiltIn Position - Decorate 37(Pos_in) BuiltIn Position - Decorate 41(Pos_loose) BuiltIn Position - Decorate 44(@entryPointOutput_Pos) BuiltIn Position - MemberDecorate 51(PerVertex_out) 0 BuiltIn Position - Decorate 51(PerVertex_out) Block + Name 18 "vsout" + Name 29 "vsin" + Name 31 "Pos_in" + Name 34 "Pos_loose" + Name 35 "Pos_loose" + Name 38 "@entryPointOutput_Pos" + Name 39 "param" + Name 41 "param" + Name 45 "PerVertex_out" + MemberName 45(PerVertex_out) 0 "@entryPointOutput_Pos" + Name 47 "PerVertex_out" + Decorate 31(Pos_in) BuiltIn Position + Decorate 35(Pos_loose) BuiltIn Position + Decorate 38(@entryPointOutput_Pos) BuiltIn Position + MemberDecorate 45(PerVertex_out) 0 BuiltIn Position + Decorate 45(PerVertex_out) Block 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 @@ -141,55 +138,48 @@ Shader version: 450 10: TypePointer Function 7(fvec4) 11(VS_OUTPUT): TypeStruct 7(fvec4) 12: TypeFunction 11(VS_OUTPUT) 9(ptr) 10(ptr) - 17(VS_OUTPUT): TypeStruct 7(fvec4) - 18: TypePointer Function 17(VS_OUTPUT) - 20: TypeInt 32 1 - 21: 20(int) Constant 0 - 28: TypePointer Function 11(VS_OUTPUT) - 36: TypePointer Input 7(fvec4) - 37(Pos_in): 36(ptr) Variable Input - 41(Pos_loose): 36(ptr) Variable Input - 43: TypePointer Output 7(fvec4) -44(@entryPointOutput_Pos): 43(ptr) Variable Output -51(PerVertex_out): TypeStruct 7(fvec4) - 52: TypePointer Output 51(PerVertex_out) -53(PerVertex_out): 52(ptr) Variable Output + 17: TypePointer Function 11(VS_OUTPUT) + 19: TypeInt 32 1 + 20: 19(int) Constant 0 + 30: TypePointer Input 7(fvec4) + 31(Pos_in): 30(ptr) Variable Input + 35(Pos_loose): 30(ptr) Variable Input + 37: TypePointer Output 7(fvec4) +38(@entryPointOutput_Pos): 37(ptr) Variable Output +45(PerVertex_out): TypeStruct 7(fvec4) + 46: TypePointer Output 45(PerVertex_out) +47(PerVertex_out): 46(ptr) Variable Output 4(main): 2 Function None 3 5: Label - 35(vsin): 9(ptr) Variable Function - 40(Pos_loose): 10(ptr) Variable Function - 45(param): 9(ptr) Variable Function - 47(param): 10(ptr) Variable Function - 38: 7(fvec4) Load 37(Pos_in) - 39: 10(ptr) AccessChain 35(vsin) 21 - Store 39 38 - 42: 7(fvec4) Load 41(Pos_loose) - Store 40(Pos_loose) 42 - 46: 8(VS_INPUT) Load 35(vsin) - Store 45(param) 46 - 48: 7(fvec4) Load 40(Pos_loose) - Store 47(param) 48 - 49:11(VS_OUTPUT) FunctionCall 15(@main(struct-VS_INPUT-vf41;vf4;) 45(param) 47(param) - 50: 7(fvec4) CompositeExtract 49 0 - Store 44(@entryPointOutput_Pos) 50 + 29(vsin): 9(ptr) Variable Function + 34(Pos_loose): 10(ptr) Variable Function + 39(param): 9(ptr) Variable Function + 41(param): 10(ptr) Variable Function + 32: 7(fvec4) Load 31(Pos_in) + 33: 10(ptr) AccessChain 29(vsin) 20 + Store 33 32 + 36: 7(fvec4) Load 35(Pos_loose) + Store 34(Pos_loose) 36 + 40: 8(VS_INPUT) Load 29(vsin) + Store 39(param) 40 + 42: 7(fvec4) Load 34(Pos_loose) + Store 41(param) 42 + 43:11(VS_OUTPUT) FunctionCall 15(@main(struct-VS_INPUT-vf41;vf4;) 39(param) 41(param) + 44: 7(fvec4) CompositeExtract 43 0 + Store 38(@entryPointOutput_Pos) 44 Return FunctionEnd 15(@main(struct-VS_INPUT-vf41;vf4;):11(VS_OUTPUT) Function None 12 13(vsin): 9(ptr) FunctionParameter 14(Pos_loose): 10(ptr) FunctionParameter 16: Label - 19(vsout): 18(ptr) Variable Function - 29: 28(ptr) Variable Function - 22: 10(ptr) AccessChain 13(vsin) 21 - 23: 7(fvec4) Load 22 - 24: 7(fvec4) Load 14(Pos_loose) - 25: 7(fvec4) FAdd 23 24 - 26: 10(ptr) AccessChain 19(vsout) 21 - Store 26 25 - 27:17(VS_OUTPUT) Load 19(vsout) - 30: 7(fvec4) CompositeExtract 27 0 - 31: 10(ptr) AccessChain 29 21 - Store 31 30 - 32:11(VS_OUTPUT) Load 29 - ReturnValue 32 + 18(vsout): 17(ptr) Variable Function + 21: 10(ptr) AccessChain 13(vsin) 20 + 22: 7(fvec4) Load 21 + 23: 7(fvec4) Load 14(Pos_loose) + 24: 7(fvec4) FAdd 22 23 + 25: 10(ptr) AccessChain 18(vsout) 20 + Store 25 24 + 26:11(VS_OUTPUT) Load 18(vsout) + ReturnValue 26 FunctionEnd diff --git a/Test/baseResults/hlsl.structarray.flatten.geom.out b/Test/baseResults/hlsl.structarray.flatten.geom.out index a7758699..fabc8a68 100644 --- a/Test/baseResults/hlsl.structarray.flatten.geom.out +++ b/Test/baseResults/hlsl.structarray.flatten.geom.out @@ -8,7 +8,7 @@ output primitive = triangle_strip 0:16 Function Definition: @main(struct-VertexData-vf4-vf4-vf21[2];struct-PS_IN-vf4-vf4-vf21; (temp void) 0:16 Function Parameters: 0:16 'vin' (in 2-element array of structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) -0:16 'outStream' (out structure{temp 4-component vector of float Position position, temp 4-component vector of float color, temp 2-component vector of float uv}) +0:16 'outStream' (out structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:? Sequence 0:19 move second child to first child (temp 4-component vector of float) 0:19 color: direct index for structure (temp 4-component vector of float) @@ -47,8 +47,8 @@ output primitive = triangle_strip 0:21 Constant: 0:21 0 (const int) 0:22 Sequence -0:22 move second child to first child (temp structure{temp 4-component vector of float Position position, temp 4-component vector of float color, temp 2-component vector of float uv}) -0:22 'outStream' (out structure{temp 4-component vector of float Position position, temp 4-component vector of float color, temp 2-component vector of float uv}) +0:22 move second child to first child (temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) +0:22 'outStream' (out structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:22 'vout' (temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:22 EmitVertex (temp void) 0:16 Function Definition: main( (temp void) @@ -59,7 +59,7 @@ output primitive = triangle_strip 0:? 'vin' (layout(location=0 ) in 2-element array of structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:16 Function Call: @main(struct-VertexData-vf4-vf4-vf21[2];struct-PS_IN-vf4-vf4-vf21; (temp void) 0:? 'vin' (temp 2-element array of structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) -0:? 'outStream' (temp structure{temp 4-component vector of float Position position, temp 4-component vector of float color, temp 2-component vector of float uv}) +0:? 'outStream' (temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:? Linker Objects 0:? 'vin' (layout(location=0 ) in 2-element array of structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) @@ -76,7 +76,7 @@ output primitive = triangle_strip 0:16 Function Definition: @main(struct-VertexData-vf4-vf4-vf21[2];struct-PS_IN-vf4-vf4-vf21; (temp void) 0:16 Function Parameters: 0:16 'vin' (in 2-element array of structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) -0:16 'outStream' (out structure{temp 4-component vector of float Position position, temp 4-component vector of float color, temp 2-component vector of float uv}) +0:16 'outStream' (out structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:? Sequence 0:19 move second child to first child (temp 4-component vector of float) 0:19 color: direct index for structure (temp 4-component vector of float) @@ -115,8 +115,8 @@ output primitive = triangle_strip 0:21 Constant: 0:21 0 (const int) 0:22 Sequence -0:22 move second child to first child (temp structure{temp 4-component vector of float Position position, temp 4-component vector of float color, temp 2-component vector of float uv}) -0:22 'outStream' (out structure{temp 4-component vector of float Position position, temp 4-component vector of float color, temp 2-component vector of float uv}) +0:22 move second child to first child (temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) +0:22 'outStream' (out structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:22 'vout' (temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:22 EmitVertex (temp void) 0:16 Function Definition: main( (temp void) @@ -127,18 +127,18 @@ output primitive = triangle_strip 0:? 'vin' (layout(location=0 ) in 2-element array of structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:16 Function Call: @main(struct-VertexData-vf4-vf4-vf21[2];struct-PS_IN-vf4-vf4-vf21; (temp void) 0:? 'vin' (temp 2-element array of structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) -0:? 'outStream' (temp structure{temp 4-component vector of float Position position, temp 4-component vector of float color, temp 2-component vector of float uv}) +0:? 'outStream' (temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:? Linker Objects 0:? 'vin' (layout(location=0 ) in 2-element array of structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 55 +// Id's are bound by 47 Capability Geometry 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Geometry 4 "main" 48 + EntryPoint Geometry 4 "main" 40 ExecutionMode 4 InputLines ExecutionMode 4 Invocations 1 ExecutionMode 4 OutputTriangleStrip @@ -155,18 +155,13 @@ output primitive = triangle_strip Name 19 "@main(struct-VertexData-vf4-vf4-vf21[2];struct-PS_IN-vf4-vf4-vf21;" Name 17 "vin" Name 18 "outStream" - Name 21 "PS_IN" - MemberName 21(PS_IN) 0 "position" - MemberName 21(PS_IN) 1 "color" - MemberName 21(PS_IN) 2 "uv" - Name 23 "vout" - Name 46 "vin" - Name 48 "vin" - Name 50 "outStream" - Name 51 "param" - Name 53 "param" - MemberDecorate 14(PS_IN) 0 BuiltIn Position - Decorate 48(vin) Location 0 + Name 21 "vout" + Name 38 "vin" + Name 40 "vin" + Name 42 "outStream" + Name 43 "param" + Name 45 "param" + Decorate 40(vin) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 @@ -180,56 +175,46 @@ output primitive = triangle_strip 14(PS_IN): TypeStruct 7(fvec4) 7(fvec4) 8(fvec2) 15: TypePointer Function 14(PS_IN) 16: TypeFunction 2 13(ptr) 15(ptr) - 21(PS_IN): TypeStruct 7(fvec4) 7(fvec4) 8(fvec2) - 22: TypePointer Function 21(PS_IN) - 24: TypeInt 32 1 - 25: 24(int) Constant 1 - 26: TypePointer Function 7(fvec4) - 30: 24(int) Constant 2 - 31: TypePointer Function 8(fvec2) - 35: 24(int) Constant 0 - 47: TypePointer Input 12 - 48(vin): 47(ptr) Variable Input + 22: TypeInt 32 1 + 23: 22(int) Constant 1 + 24: TypePointer Function 7(fvec4) + 28: 22(int) Constant 2 + 29: TypePointer Function 8(fvec2) + 33: 22(int) Constant 0 + 39: TypePointer Input 12 + 40(vin): 39(ptr) Variable Input 4(main): 2 Function None 3 5: Label - 46(vin): 13(ptr) Variable Function - 50(outStream): 15(ptr) Variable Function - 51(param): 13(ptr) Variable Function - 53(param): 15(ptr) Variable Function - 49: 12 Load 48(vin) - Store 46(vin) 49 - 52: 12 Load 46(vin) - Store 51(param) 52 - 54: 2 FunctionCall 19(@main(struct-VertexData-vf4-vf4-vf21[2];struct-PS_IN-vf4-vf4-vf21;) 51(param) 53(param) + 38(vin): 13(ptr) Variable Function + 42(outStream): 15(ptr) Variable Function + 43(param): 13(ptr) Variable Function + 45(param): 15(ptr) Variable Function + 41: 12 Load 40(vin) + Store 38(vin) 41 + 44: 12 Load 38(vin) + Store 43(param) 44 + 46: 2 FunctionCall 19(@main(struct-VertexData-vf4-vf4-vf21[2];struct-PS_IN-vf4-vf4-vf21;) 43(param) 45(param) Return FunctionEnd 19(@main(struct-VertexData-vf4-vf4-vf21[2];struct-PS_IN-vf4-vf4-vf21;): 2 Function None 16 17(vin): 13(ptr) FunctionParameter 18(outStream): 15(ptr) FunctionParameter 20: Label - 23(vout): 22(ptr) Variable Function - 27: 26(ptr) AccessChain 17(vin) 25 25 - 28: 7(fvec4) Load 27 - 29: 26(ptr) AccessChain 23(vout) 25 - Store 29 28 - 32: 31(ptr) AccessChain 17(vin) 25 30 - 33: 8(fvec2) Load 32 - 34: 31(ptr) AccessChain 23(vout) 30 - Store 34 33 - 36: 26(ptr) AccessChain 17(vin) 25 35 - 37: 7(fvec4) Load 36 - 38: 26(ptr) AccessChain 23(vout) 35 - Store 38 37 - 39: 21(PS_IN) Load 23(vout) - 40: 7(fvec4) CompositeExtract 39 0 - 41: 26(ptr) AccessChain 18(outStream) 35 - Store 41 40 - 42: 7(fvec4) CompositeExtract 39 1 - 43: 26(ptr) AccessChain 18(outStream) 25 - Store 43 42 - 44: 8(fvec2) CompositeExtract 39 2 - 45: 31(ptr) AccessChain 18(outStream) 30 - Store 45 44 + 21(vout): 15(ptr) Variable Function + 25: 24(ptr) AccessChain 17(vin) 23 23 + 26: 7(fvec4) Load 25 + 27: 24(ptr) AccessChain 21(vout) 23 + Store 27 26 + 30: 29(ptr) AccessChain 17(vin) 23 28 + 31: 8(fvec2) Load 30 + 32: 29(ptr) AccessChain 21(vout) 28 + Store 32 31 + 34: 24(ptr) AccessChain 17(vin) 23 33 + 35: 7(fvec4) Load 34 + 36: 24(ptr) AccessChain 21(vout) 33 + Store 36 35 + 37: 14(PS_IN) Load 21(vout) + Store 18(outStream) 37 EmitVertex Return FunctionEnd diff --git a/Test/baseResults/hlsl.structin.vert.out b/Test/baseResults/hlsl.structin.vert.out index 6debd681..7b088d39 100755 --- a/Test/baseResults/hlsl.structin.vert.out +++ b/Test/baseResults/hlsl.structin.vert.out @@ -1,7 +1,7 @@ hlsl.structin.vert Shader version: 450 0:? Sequence -0:8 Function Definition: @main(vf4;struct-VI-vf4[2]-vu2-vf41;vf4; (temp structure Position{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) +0:8 Function Definition: @main(vf4;struct-VI-vf4[2]-vu2-vf41;vf4; (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) 0:8 Function Parameters: 0:8 'd' (in 4-component vector of float) 0:8 'vi' (in structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) @@ -86,7 +86,7 @@ Shader version: 450 0:8 Sequence 0:8 move second child to first child (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) 0:8 'flattenTemp' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) -0:8 Function Call: @main(vf4;struct-VI-vf4[2]-vu2-vf41;vf4; (temp structure Position{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) +0:8 Function Call: @main(vf4;struct-VI-vf4[2]-vu2-vf41;vf4; (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) 0:? 'd' (temp 4-component vector of float) 0:? 'vi' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) 0:? 'e' (temp 4-component vector of float) @@ -134,7 +134,7 @@ Linked vertex stage: Shader version: 450 0:? Sequence -0:8 Function Definition: @main(vf4;struct-VI-vf4[2]-vu2-vf41;vf4; (temp structure Position{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) +0:8 Function Definition: @main(vf4;struct-VI-vf4[2]-vu2-vf41;vf4; (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) 0:8 Function Parameters: 0:8 'd' (in 4-component vector of float) 0:8 'vi' (in structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) @@ -219,7 +219,7 @@ Shader version: 450 0:8 Sequence 0:8 move second child to first child (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) 0:8 'flattenTemp' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) -0:8 Function Call: @main(vf4;struct-VI-vf4[2]-vu2-vf41;vf4; (temp structure Position{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) +0:8 Function Call: @main(vf4;struct-VI-vf4[2]-vu2-vf41;vf4; (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) 0:? 'd' (temp 4-component vector of float) 0:? 'vi' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) 0:? 'e' (temp 4-component vector of float) diff --git a/glslang/Include/revision.h b/glslang/Include/revision.h index d767ba5d..f2685bb9 100644 --- a/glslang/Include/revision.h +++ b/glslang/Include/revision.h @@ -2,5 +2,5 @@ // For the version, it uses the latest git tag followed by the number of commits. // For the date, it uses the current date (when then script is run). -#define GLSLANG_REVISION "Overload400-PrecQual.1780" +#define GLSLANG_REVISION "Overload400-PrecQual.1783" #define GLSLANG_DATE "01-Feb-2017" diff --git a/hlsl/hlslParseHelper.cpp b/hlsl/hlslParseHelper.cpp index e1baa542..b4b22f2e 100755 --- a/hlsl/hlslParseHelper.cpp +++ b/hlsl/hlslParseHelper.cpp @@ -1094,8 +1094,8 @@ int HlslParseContext::flatten(const TSourceLoc& loc, const TVariable& variable, // Add a single flattened member to the flattened data being tracked for the composite // Returns true for the final flattening level. int HlslParseContext::addFlattenedMember(const TSourceLoc& loc, - const TVariable& variable, const TType& type, TFlattenData& flattenData, - const TString& memberName, bool track) + const TVariable& variable, const TType& type, TFlattenData& flattenData, + const TString& memberName, bool track) { if (isFinalFlattening(type)) { // This is as far as we flatten. Insert the variable. @@ -1121,12 +1121,9 @@ int HlslParseContext::addFlattenedMember(const TSourceLoc& loc, // Figure out the mapping between an aggregate's top members and an // equivalent set of individual variables. // -// N.B. Erases memory of I/O-related annotations in the original type's member, -// effecting a transfer of this information to the flattened variable form. -// // Assumes shouldFlatten() or equivalent was called first. int HlslParseContext::flattenStruct(const TSourceLoc& loc, const TVariable& variable, const TType& type, - TFlattenData& flattenData, TString name) + TFlattenData& flattenData, TString name) { assert(type.isStruct()); @@ -1143,9 +1140,6 @@ int HlslParseContext::flattenStruct(const TSourceLoc& loc, const TVariable& vari const int mpos = addFlattenedMember(loc, variable, dereferencedType, flattenData, memberName, false); flattenData.offsets[pos++] = mpos; - - // N.B. Erase I/O-related annotations from the source-type member. - dereferencedType.getQualifier().makeTemporary(); } return start; @@ -1643,6 +1637,8 @@ TIntermNode* HlslParseContext::transformEntryPoint(const TSourceLoc& loc, TFunct TVector inputs; TVector outputs; remapEntryPointIO(userFunction, entryPointOutput, inputs, outputs); + // Once the parameters are moved to shader I/O, they should be non-I/O + remapNonEntryPointIO(userFunction); // Further this return/in/out transform by flattening, splitting, and assigning locations const auto makeVariableInOut = [&](TVariable& variable) { @@ -1805,11 +1801,11 @@ void HlslParseContext::remapNonEntryPointIO(TFunction& function) { // return value if (function.getType().getBasicType() != EbtVoid) - makeNonIoType(&function.getWritableType()); + makeTypeNonIo(&function.getWritableType()); // parameters for (int i = 0; i < function.getParamCount(); i++) - makeNonIoType(function[i].type); + makeTypeNonIo(function[i].type); } // Handle function returns, including type conversions to the function return type @@ -5391,20 +5387,20 @@ void HlslParseContext::declareTypedef(const TSourceLoc& loc, TString& identifier error(loc, "name already defined", "typedef", identifier.c_str()); } -// Create a non-IO type from an IO type. If there is no IO data, this -// returns the input type unmodified. Otherwise, it modifies the type -// in place, and returns a pointer to it. -TType* HlslParseContext::makeNonIoType(TType* type) +// Create a non-IO type from an IO type. If there is no IO data, +// the input type is unmodified. Otherwise, it modifies the type +// in place. +void HlslParseContext::makeTypeNonIo(TType* type) { // early out if there's nothing to do: prevents introduction of unneeded types. if (!type->hasIoData()) - return type; + return; type->getQualifier().makeNonIo(); // Sanitize the qualifier. // Nothing more to do if there is no deep structure. if (!type->isStruct()) - return type; + return; const auto typeIter = nonIoTypeMap.find(type->getStruct()); @@ -5426,8 +5422,6 @@ TType* HlslParseContext::makeNonIoType(TType* type) nonIoTypeMap[type->getStruct()] = nonIoType.getWritableStruct(); type->shallowCopy(nonIoType); // we modify the input type in place } - - return type; } // @@ -5460,7 +5454,7 @@ TIntermNode* HlslParseContext::declareVariable(const TSourceLoc& loc, TString& i switch (type.getQualifier().storage) { case EvqGlobal: case EvqTemporary: - makeNonIoType(&type); + makeTypeNonIo(&type); default: break; } diff --git a/hlsl/hlslParseHelper.h b/hlsl/hlslParseHelper.h index 4000a028..912e510f 100755 --- a/hlsl/hlslParseHelper.h +++ b/hlsl/hlslParseHelper.h @@ -230,7 +230,7 @@ protected: // Create a non-IO type from an IO type. If there is no IO data, this returns the input type unmodified. // Otherwise, it modifies the type in place, and returns a pointer to it. - TType* makeNonIoType(TType*); + void makeTypeNonIo(TType*); void finish() override; // post-processing From ec712ebea17168f1b432c59dbf12c2b2706b0ad2 Mon Sep 17 00:00:00 2001 From: steve-lunarg Date: Thu, 2 Feb 2017 16:32:02 -0700 Subject: [PATCH 06/24] HLSL: fix copies between arrays of structs of builtins, and arrayed builtins. Structs are split to remove builtin members to create valid SPIR-V. In this process, an outer structure array dimension may be propegated onto the now-removed builtin variables. For example, a mystruct[3].position -> position[3]. The copy between the split and unsplit forms would handle this in some cases, but not if the array dimension was at different levels of aggregate. It now does this, but may not handle arbitrary composite types. Unclear if that has any semantic meaning for builtins though. --- .../hlsl.struct.split.assign.frag.out | 143 ++++++-- .../hlsl.struct.split.nested.geom.out | 170 +++++++--- .../hlsl.struct.split.trivial.geom.out | 312 ++++++++++++------ gtests/Hlsl.FromFile.cpp | 2 +- hlsl/hlslParseHelper.cpp | 20 +- 5 files changed, 473 insertions(+), 174 deletions(-) diff --git a/Test/baseResults/hlsl.struct.split.assign.frag.out b/Test/baseResults/hlsl.struct.split.assign.frag.out index 8af830b0..a22a4d4e 100644 --- a/Test/baseResults/hlsl.struct.split.assign.frag.out +++ b/Test/baseResults/hlsl.struct.split.assign.frag.out @@ -37,6 +37,18 @@ gl_FragCoord origin is upper left 0:7 0 (const int) 0:7 Constant: 0:7 0 (const int) +0:7 move second child to first child (temp 4-component vector of float) +0:7 pos: direct index for structure (temp 4-component vector of float) +0:7 direct index (temp structure{temp float f, temp 4-component vector of float pos}) +0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos}) +0:7 Constant: +0:7 0 (const int) +0:7 Constant: +0:7 1 (const int) +0:7 direct index (in 4-component vector of float FragCoord) +0:? 'input_pos' (in 3-element array of 4-component vector of float FragCoord) +0:7 Constant: +0:7 0 (const int) 0:7 move second child to first child (temp float) 0:7 f: direct index for structure (temp float) 0:7 direct index (temp structure{temp float f, temp 4-component vector of float pos}) @@ -52,6 +64,18 @@ gl_FragCoord origin is upper left 0:7 1 (const int) 0:7 Constant: 0:7 0 (const int) +0:7 move second child to first child (temp 4-component vector of float) +0:7 pos: direct index for structure (temp 4-component vector of float) +0:7 direct index (temp structure{temp float f, temp 4-component vector of float pos}) +0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos}) +0:7 Constant: +0:7 1 (const int) +0:7 Constant: +0:7 1 (const int) +0:7 direct index (in 4-component vector of float FragCoord) +0:? 'input_pos' (in 3-element array of 4-component vector of float FragCoord) +0:7 Constant: +0:7 1 (const int) 0:7 move second child to first child (temp float) 0:7 f: direct index for structure (temp float) 0:7 direct index (temp structure{temp float f, temp 4-component vector of float pos}) @@ -67,6 +91,18 @@ gl_FragCoord origin is upper left 0:7 2 (const int) 0:7 Constant: 0:7 0 (const int) +0:7 move second child to first child (temp 4-component vector of float) +0:7 pos: direct index for structure (temp 4-component vector of float) +0:7 direct index (temp structure{temp float f, temp 4-component vector of float pos}) +0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos}) +0:7 Constant: +0:7 2 (const int) +0:7 Constant: +0:7 1 (const int) +0:7 direct index (in 4-component vector of float FragCoord) +0:? 'input_pos' (in 3-element array of 4-component vector of float FragCoord) +0:7 Constant: +0:7 2 (const int) 0:7 move second child to first child (temp 4-component vector of float) 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:7 Function Call: @main(i1;struct-S-f1-vf41[3]; (temp 4-component vector of float) @@ -120,6 +156,18 @@ gl_FragCoord origin is upper left 0:7 0 (const int) 0:7 Constant: 0:7 0 (const int) +0:7 move second child to first child (temp 4-component vector of float) +0:7 pos: direct index for structure (temp 4-component vector of float) +0:7 direct index (temp structure{temp float f, temp 4-component vector of float pos}) +0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos}) +0:7 Constant: +0:7 0 (const int) +0:7 Constant: +0:7 1 (const int) +0:7 direct index (in 4-component vector of float FragCoord) +0:? 'input_pos' (in 3-element array of 4-component vector of float FragCoord) +0:7 Constant: +0:7 0 (const int) 0:7 move second child to first child (temp float) 0:7 f: direct index for structure (temp float) 0:7 direct index (temp structure{temp float f, temp 4-component vector of float pos}) @@ -135,6 +183,18 @@ gl_FragCoord origin is upper left 0:7 1 (const int) 0:7 Constant: 0:7 0 (const int) +0:7 move second child to first child (temp 4-component vector of float) +0:7 pos: direct index for structure (temp 4-component vector of float) +0:7 direct index (temp structure{temp float f, temp 4-component vector of float pos}) +0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos}) +0:7 Constant: +0:7 1 (const int) +0:7 Constant: +0:7 1 (const int) +0:7 direct index (in 4-component vector of float FragCoord) +0:? 'input_pos' (in 3-element array of 4-component vector of float FragCoord) +0:7 Constant: +0:7 1 (const int) 0:7 move second child to first child (temp float) 0:7 f: direct index for structure (temp float) 0:7 direct index (temp structure{temp float f, temp 4-component vector of float pos}) @@ -150,6 +210,18 @@ gl_FragCoord origin is upper left 0:7 2 (const int) 0:7 Constant: 0:7 0 (const int) +0:7 move second child to first child (temp 4-component vector of float) +0:7 pos: direct index for structure (temp 4-component vector of float) +0:7 direct index (temp structure{temp float f, temp 4-component vector of float pos}) +0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos}) +0:7 Constant: +0:7 2 (const int) +0:7 Constant: +0:7 1 (const int) +0:7 direct index (in 4-component vector of float FragCoord) +0:? 'input_pos' (in 3-element array of 4-component vector of float FragCoord) +0:7 Constant: +0:7 2 (const int) 0:7 move second child to first child (temp 4-component vector of float) 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:7 Function Call: @main(i1;struct-S-f1-vf41[3]; (temp 4-component vector of float) @@ -163,12 +235,12 @@ gl_FragCoord origin is upper left // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 63 +// Id's are bound by 73 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 32 39 54 62 + EntryPoint Fragment 4 "main" 32 39 48 67 ExecutionMode 4 OriginUpperLeft Name 4 "main" Name 10 "S" @@ -184,14 +256,14 @@ gl_FragCoord origin is upper left Name 36 "S" MemberName 36(S) 0 "f" Name 39 "input" - Name 54 "@entryPointOutput" - Name 55 "param" - Name 57 "param" - Name 62 "input_pos" + Name 48 "input_pos" + Name 67 "@entryPointOutput" + Name 68 "param" + Name 70 "param" Decorate 32(i) Location 0 Decorate 39(input) Location 1 - Decorate 54(@entryPointOutput) Location 0 - Decorate 62(input_pos) BuiltIn FragCoord + Decorate 48(input_pos) BuiltIn FragCoord + Decorate 67(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeInt 32 1 @@ -218,38 +290,51 @@ gl_FragCoord origin is upper left 40: TypePointer Input 8(float) 43: TypePointer Function 8(float) 45: 6(int) Constant 1 - 49: 6(int) Constant 2 - 53: TypePointer Output 9(fvec4) -54(@entryPointOutput): 53(ptr) Variable Output - 60: TypeArray 9(fvec4) 12 - 61: TypePointer Input 60 - 62(input_pos): 61(ptr) Variable Input + 46: TypeArray 9(fvec4) 12 + 47: TypePointer Input 46 + 48(input_pos): 47(ptr) Variable Input + 49: TypePointer Input 9(fvec4) + 59: 6(int) Constant 2 + 66: TypePointer Output 9(fvec4) +67(@entryPointOutput): 66(ptr) Variable Output 4(main): 2 Function None 3 5: Label 30(i): 7(ptr) Variable Function 34(input): 14(ptr) Variable Function - 55(param): 7(ptr) Variable Function - 57(param): 14(ptr) Variable Function + 68(param): 7(ptr) Variable Function + 70(param): 14(ptr) Variable Function 33: 6(int) Load 32(i) Store 30(i) 33 41: 40(ptr) AccessChain 39(input) 35 35 42: 8(float) Load 41 44: 43(ptr) AccessChain 34(input) 35 35 Store 44 42 - 46: 40(ptr) AccessChain 39(input) 45 35 - 47: 8(float) Load 46 - 48: 43(ptr) AccessChain 34(input) 45 35 - Store 48 47 - 50: 40(ptr) AccessChain 39(input) 49 35 - 51: 8(float) Load 50 - 52: 43(ptr) AccessChain 34(input) 49 35 + 50: 49(ptr) AccessChain 48(input_pos) 35 + 51: 9(fvec4) Load 50 + 52: 25(ptr) AccessChain 34(input) 35 45 Store 52 51 - 56: 6(int) Load 30(i) - Store 55(param) 56 - 58: 13 Load 34(input) - Store 57(param) 58 - 59: 9(fvec4) FunctionCall 18(@main(i1;struct-S-f1-vf41[3];) 55(param) 57(param) - Store 54(@entryPointOutput) 59 + 53: 40(ptr) AccessChain 39(input) 45 35 + 54: 8(float) Load 53 + 55: 43(ptr) AccessChain 34(input) 45 35 + Store 55 54 + 56: 49(ptr) AccessChain 48(input_pos) 45 + 57: 9(fvec4) Load 56 + 58: 25(ptr) AccessChain 34(input) 45 45 + Store 58 57 + 60: 40(ptr) AccessChain 39(input) 59 35 + 61: 8(float) Load 60 + 62: 43(ptr) AccessChain 34(input) 59 35 + Store 62 61 + 63: 49(ptr) AccessChain 48(input_pos) 59 + 64: 9(fvec4) Load 63 + 65: 25(ptr) AccessChain 34(input) 59 45 + Store 65 64 + 69: 6(int) Load 30(i) + Store 68(param) 69 + 71: 13 Load 34(input) + Store 70(param) 71 + 72: 9(fvec4) FunctionCall 18(@main(i1;struct-S-f1-vf41[3];) 68(param) 70(param) + Store 67(@entryPointOutput) 72 Return FunctionEnd 18(@main(i1;struct-S-f1-vf41[3];): 9(fvec4) Function None 15 diff --git a/Test/baseResults/hlsl.struct.split.nested.geom.out b/Test/baseResults/hlsl.struct.split.nested.geom.out index 44320400..e6a60539 100644 --- a/Test/baseResults/hlsl.struct.split.nested.geom.out +++ b/Test/baseResults/hlsl.struct.split.nested.geom.out @@ -43,6 +43,18 @@ output primitive = triangle_strip 0:24 Function Parameters: 0:? Sequence 0:24 Sequence +0:24 move second child to first child (temp 4-component vector of float) +0:24 pos: direct index for structure (temp 4-component vector of float) +0:24 direct index (temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) +0:? 'tin' (temp 3-element array of structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) +0:24 Constant: +0:24 0 (const int) +0:24 Constant: +0:24 0 (const int) +0:24 direct index (in 4-component vector of float Position) +0:? 'tin_pos' (in 3-element array of 4-component vector of float Position) +0:24 Constant: +0:24 0 (const int) 0:24 move second child to first child (temp 2-component vector of float) 0:24 tc: direct index for structure (temp 2-component vector of float) 0:24 direct index (temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) @@ -58,6 +70,18 @@ output primitive = triangle_strip 0:24 0 (const int) 0:24 Constant: 0:24 0 (const int) +0:24 move second child to first child (temp 4-component vector of float) +0:24 pos: direct index for structure (temp 4-component vector of float) +0:24 direct index (temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) +0:? 'tin' (temp 3-element array of structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) +0:24 Constant: +0:24 1 (const int) +0:24 Constant: +0:24 0 (const int) +0:24 direct index (in 4-component vector of float Position) +0:? 'tin_pos' (in 3-element array of 4-component vector of float Position) +0:24 Constant: +0:24 1 (const int) 0:24 move second child to first child (temp 2-component vector of float) 0:24 tc: direct index for structure (temp 2-component vector of float) 0:24 direct index (temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) @@ -73,6 +97,18 @@ output primitive = triangle_strip 0:24 1 (const int) 0:24 Constant: 0:24 0 (const int) +0:24 move second child to first child (temp 4-component vector of float) +0:24 pos: direct index for structure (temp 4-component vector of float) +0:24 direct index (temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) +0:? 'tin' (temp 3-element array of structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) +0:24 Constant: +0:24 2 (const int) +0:24 Constant: +0:24 0 (const int) +0:24 direct index (in 4-component vector of float Position) +0:? 'tin_pos' (in 3-element array of 4-component vector of float Position) +0:24 Constant: +0:24 2 (const int) 0:24 move second child to first child (temp 2-component vector of float) 0:24 tc: direct index for structure (temp 2-component vector of float) 0:24 direct index (temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) @@ -143,6 +179,18 @@ output primitive = triangle_strip 0:24 Function Parameters: 0:? Sequence 0:24 Sequence +0:24 move second child to first child (temp 4-component vector of float) +0:24 pos: direct index for structure (temp 4-component vector of float) +0:24 direct index (temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) +0:? 'tin' (temp 3-element array of structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) +0:24 Constant: +0:24 0 (const int) +0:24 Constant: +0:24 0 (const int) +0:24 direct index (in 4-component vector of float Position) +0:? 'tin_pos' (in 3-element array of 4-component vector of float Position) +0:24 Constant: +0:24 0 (const int) 0:24 move second child to first child (temp 2-component vector of float) 0:24 tc: direct index for structure (temp 2-component vector of float) 0:24 direct index (temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) @@ -158,6 +206,18 @@ output primitive = triangle_strip 0:24 0 (const int) 0:24 Constant: 0:24 0 (const int) +0:24 move second child to first child (temp 4-component vector of float) +0:24 pos: direct index for structure (temp 4-component vector of float) +0:24 direct index (temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) +0:? 'tin' (temp 3-element array of structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) +0:24 Constant: +0:24 1 (const int) +0:24 Constant: +0:24 0 (const int) +0:24 direct index (in 4-component vector of float Position) +0:? 'tin_pos' (in 3-element array of 4-component vector of float Position) +0:24 Constant: +0:24 1 (const int) 0:24 move second child to first child (temp 2-component vector of float) 0:24 tc: direct index for structure (temp 2-component vector of float) 0:24 direct index (temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) @@ -173,6 +233,18 @@ output primitive = triangle_strip 0:24 1 (const int) 0:24 Constant: 0:24 0 (const int) +0:24 move second child to first child (temp 4-component vector of float) +0:24 pos: direct index for structure (temp 4-component vector of float) +0:24 direct index (temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) +0:? 'tin' (temp 3-element array of structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) +0:24 Constant: +0:24 2 (const int) +0:24 Constant: +0:24 0 (const int) +0:24 direct index (in 4-component vector of float Position) +0:? 'tin_pos' (in 3-element array of 4-component vector of float Position) +0:24 Constant: +0:24 2 (const int) 0:24 move second child to first child (temp 2-component vector of float) 0:24 tc: direct index for structure (temp 2-component vector of float) 0:24 direct index (temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) @@ -197,12 +269,12 @@ output primitive = triangle_strip // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 67 +// Id's are bound by 80 Capability Geometry 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Geometry 4 "main" 46 66 + EntryPoint Geometry 4 "main" 45 53 79 ExecutionMode 4 Triangles ExecutionMode 4 Invocations 1 ExecutionMode 4 OutputTriangleStrip @@ -225,18 +297,20 @@ output primitive = triangle_strip Name 23 "ts" Name 26 "o" Name 42 "tin" - Name 43 "PS_IN" - MemberName 43(PS_IN) 0 "tc" - Name 46 "tin" - Name 58 "ts" - Name 59 "param" - Name 61 "param" - Name 63 "PerVertex_in" - MemberName 63(PerVertex_in) 0 "tin_pos" - Name 66 "PerVertex_in" - Decorate 46(tin) Location 0 - MemberDecorate 63(PerVertex_in) 0 BuiltIn Position - Decorate 63(PerVertex_in) Block + Name 45 "tin_pos" + Name 50 "PS_IN" + MemberName 50(PS_IN) 0 "tc" + Name 53 "tin" + Name 71 "ts" + Name 72 "param" + Name 74 "param" + Name 76 "PerVertex_in" + MemberName 76(PerVertex_in) 0 "tin_pos" + Name 79 "PerVertex_in" + Decorate 45(tin_pos) BuiltIn Position + Decorate 53(tin) Location 0 + MemberDecorate 76(PerVertex_in) 0 BuiltIn Position + Decorate 76(PerVertex_in) Block 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 @@ -267,37 +341,53 @@ output primitive = triangle_strip 37: 6(float) Constant 1086324736 38: 8(fvec2) ConstantComposite 36 37 39: TypePointer Function 8(fvec2) - 43(PS_IN): TypeStruct 8(fvec2) - 44: TypeArray 43(PS_IN) 11 - 45: TypePointer Input 44 - 46(tin): 45(ptr) Variable Input - 47: TypePointer Input 8(fvec2) - 54: 17(int) Constant 2 -63(PerVertex_in): TypeStruct 7(fvec4) - 64: TypeArray 63(PerVertex_in) 11 - 65: TypePointer Input 64 -66(PerVertex_in): 65(ptr) Variable Input + 43: TypeArray 7(fvec4) 11 + 44: TypePointer Input 43 + 45(tin_pos): 44(ptr) Variable Input + 46: TypePointer Input 7(fvec4) + 50(PS_IN): TypeStruct 8(fvec2) + 51: TypeArray 50(PS_IN) 11 + 52: TypePointer Input 51 + 53(tin): 52(ptr) Variable Input + 54: TypePointer Input 8(fvec2) + 64: 17(int) Constant 2 +76(PerVertex_in): TypeStruct 7(fvec4) + 77: TypeArray 76(PerVertex_in) 11 + 78: TypePointer Input 77 +79(PerVertex_in): 78(ptr) Variable Input 4(main): 2 Function None 3 5: Label 42(tin): 13(ptr) Variable Function - 58(ts): 20(ptr) Variable Function - 59(param): 13(ptr) Variable Function - 61(param): 20(ptr) Variable Function - 48: 47(ptr) AccessChain 46(tin) 27 27 - 49: 8(fvec2) Load 48 - 50: 39(ptr) AccessChain 42(tin) 27 35 - Store 50 49 - 51: 47(ptr) AccessChain 46(tin) 35 27 - 52: 8(fvec2) Load 51 - 53: 39(ptr) AccessChain 42(tin) 35 35 - Store 53 52 - 55: 47(ptr) AccessChain 46(tin) 54 27 + 71(ts): 20(ptr) Variable Function + 72(param): 13(ptr) Variable Function + 74(param): 20(ptr) Variable Function + 47: 46(ptr) AccessChain 45(tin_pos) 27 + 48: 7(fvec4) Load 47 + 49: 33(ptr) AccessChain 42(tin) 27 27 + Store 49 48 + 55: 54(ptr) AccessChain 53(tin) 27 27 56: 8(fvec2) Load 55 - 57: 39(ptr) AccessChain 42(tin) 54 35 + 57: 39(ptr) AccessChain 42(tin) 27 35 Store 57 56 - 60: 12 Load 42(tin) - Store 59(param) 60 - 62: 2 FunctionCall 24(@main(struct-PS_IN-vf4-vf21[3];struct-GS_OUT-struct-PS_IN-vf4-vf21-struct-STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO-f1[2]-i111;) 59(param) 61(param) + 58: 46(ptr) AccessChain 45(tin_pos) 35 + 59: 7(fvec4) Load 58 + 60: 33(ptr) AccessChain 42(tin) 35 27 + Store 60 59 + 61: 54(ptr) AccessChain 53(tin) 35 27 + 62: 8(fvec2) Load 61 + 63: 39(ptr) AccessChain 42(tin) 35 35 + Store 63 62 + 65: 46(ptr) AccessChain 45(tin_pos) 64 + 66: 7(fvec4) Load 65 + 67: 33(ptr) AccessChain 42(tin) 64 27 + Store 67 66 + 68: 54(ptr) AccessChain 53(tin) 64 27 + 69: 8(fvec2) Load 68 + 70: 39(ptr) AccessChain 42(tin) 64 35 + Store 70 69 + 73: 12 Load 42(tin) + Store 72(param) 73 + 75: 2 FunctionCall 24(@main(struct-PS_IN-vf4-vf21[3];struct-GS_OUT-struct-PS_IN-vf4-vf21-struct-STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO-f1[2]-i111;) 72(param) 74(param) Return FunctionEnd 24(@main(struct-PS_IN-vf4-vf21[3];struct-GS_OUT-struct-PS_IN-vf4-vf21-struct-STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO-f1[2]-i111;): 2 Function None 21 diff --git a/Test/baseResults/hlsl.struct.split.trivial.geom.out b/Test/baseResults/hlsl.struct.split.trivial.geom.out index 2ab8fdf7..b899c6a6 100644 --- a/Test/baseResults/hlsl.struct.split.trivial.geom.out +++ b/Test/baseResults/hlsl.struct.split.trivial.geom.out @@ -5,10 +5,10 @@ max_vertices = 3 input primitive = triangles output primitive = triangle_strip 0:? Sequence -0:14 Function Definition: main(struct-PS_IN-vf41[3];struct-GS_OUT-vf41; (temp void) +0:14 Function Definition: @main(struct-PS_IN-vf41[3];struct-GS_OUT-vf41; (temp void) 0:14 Function Parameters: -0:14 'i' (in 3-element array of structure{temp 4-component vector of float Position pos}) -0:14 'ts' (out structure{temp 4-component vector of float Position pos}) +0:14 'i' (in 3-element array of structure{temp 4-component vector of float pos}) +0:14 'ts' (out structure{temp 4-component vector of float pos}) 0:? Sequence 0:17 Sequence 0:17 move second child to first child (temp int) @@ -28,24 +28,65 @@ output primitive = triangle_strip 0:18 'o' (temp structure{temp 4-component vector of float pos}) 0:18 Constant: 0:18 0 (const int) -0:18 indirect index (temp 4-component vector of float Position) -0:18 'i_pos' (in 3-element array of 4-component vector of float Position) -0:18 'x' (temp int) +0:18 pos: direct index for structure (temp 4-component vector of float) +0:18 indirect index (temp structure{temp 4-component vector of float pos}) +0:18 'i' (in 3-element array of structure{temp 4-component vector of float pos}) +0:18 'x' (temp int) +0:18 Constant: +0:18 0 (const int) 0:19 Sequence -0:19 Sequence -0:19 move second child to first child (temp 4-component vector of float) -0:? 'ts_pos' (out 4-component vector of float Position) -0:19 pos: direct index for structure (temp 4-component vector of float) -0:19 'o' (temp structure{temp 4-component vector of float pos}) -0:19 Constant: -0:19 0 (const int) +0:19 move second child to first child (temp structure{temp 4-component vector of float pos}) +0:19 'ts' (out structure{temp 4-component vector of float pos}) +0:19 'o' (temp structure{temp 4-component vector of float pos}) 0:19 EmitVertex (temp void) 0:17 Loop Terminal Expression 0:17 Pre-Increment (temp int) 0:17 'x' (temp int) +0:14 Function Definition: main( (temp void) +0:14 Function Parameters: +0:? Sequence +0:14 Sequence +0:14 move second child to first child (temp 4-component vector of float) +0:14 pos: direct index for structure (temp 4-component vector of float) +0:14 direct index (temp structure{temp 4-component vector of float pos}) +0:? 'i' (temp 3-element array of structure{temp 4-component vector of float pos}) +0:14 Constant: +0:14 0 (const int) +0:14 Constant: +0:14 0 (const int) +0:14 direct index (in 4-component vector of float Position) +0:? 'i_pos' (in 3-element array of 4-component vector of float Position) +0:14 Constant: +0:14 0 (const int) +0:14 move second child to first child (temp 4-component vector of float) +0:14 pos: direct index for structure (temp 4-component vector of float) +0:14 direct index (temp structure{temp 4-component vector of float pos}) +0:? 'i' (temp 3-element array of structure{temp 4-component vector of float pos}) +0:14 Constant: +0:14 1 (const int) +0:14 Constant: +0:14 0 (const int) +0:14 direct index (in 4-component vector of float Position) +0:? 'i_pos' (in 3-element array of 4-component vector of float Position) +0:14 Constant: +0:14 1 (const int) +0:14 move second child to first child (temp 4-component vector of float) +0:14 pos: direct index for structure (temp 4-component vector of float) +0:14 direct index (temp structure{temp 4-component vector of float pos}) +0:? 'i' (temp 3-element array of structure{temp 4-component vector of float pos}) +0:14 Constant: +0:14 2 (const int) +0:14 Constant: +0:14 0 (const int) +0:14 direct index (in 4-component vector of float Position) +0:? 'i_pos' (in 3-element array of 4-component vector of float Position) +0:14 Constant: +0:14 2 (const int) +0:14 Function Call: @main(struct-PS_IN-vf41[3];struct-GS_OUT-vf41; (temp void) +0:? 'i' (temp 3-element array of structure{temp 4-component vector of float pos}) +0:? 'ts' (temp structure{temp 4-component vector of float pos}) 0:? Linker Objects 0:? 'PerVertex_in' (in 3-element array of block{in 4-component vector of float Position i_pos}) -0:? 'PerVertex_out' (out block{out 4-component vector of float Position ts_pos}) Linked geometry stage: @@ -57,10 +98,10 @@ max_vertices = 3 input primitive = triangles output primitive = triangle_strip 0:? Sequence -0:14 Function Definition: main(struct-PS_IN-vf41[3];struct-GS_OUT-vf41; (temp void) +0:14 Function Definition: @main(struct-PS_IN-vf41[3];struct-GS_OUT-vf41; (temp void) 0:14 Function Parameters: -0:14 'i' (in 3-element array of structure{temp 4-component vector of float Position pos}) -0:14 'ts' (out structure{temp 4-component vector of float Position pos}) +0:14 'i' (in 3-element array of structure{temp 4-component vector of float pos}) +0:14 'ts' (out structure{temp 4-component vector of float pos}) 0:? Sequence 0:17 Sequence 0:17 move second child to first child (temp int) @@ -80,113 +121,180 @@ output primitive = triangle_strip 0:18 'o' (temp structure{temp 4-component vector of float pos}) 0:18 Constant: 0:18 0 (const int) -0:18 indirect index (temp 4-component vector of float Position) -0:18 'i_pos' (in 3-element array of 4-component vector of float Position) -0:18 'x' (temp int) +0:18 pos: direct index for structure (temp 4-component vector of float) +0:18 indirect index (temp structure{temp 4-component vector of float pos}) +0:18 'i' (in 3-element array of structure{temp 4-component vector of float pos}) +0:18 'x' (temp int) +0:18 Constant: +0:18 0 (const int) 0:19 Sequence -0:19 Sequence -0:19 move second child to first child (temp 4-component vector of float) -0:? 'ts_pos' (out 4-component vector of float Position) -0:19 pos: direct index for structure (temp 4-component vector of float) -0:19 'o' (temp structure{temp 4-component vector of float pos}) -0:19 Constant: -0:19 0 (const int) +0:19 move second child to first child (temp structure{temp 4-component vector of float pos}) +0:19 'ts' (out structure{temp 4-component vector of float pos}) +0:19 'o' (temp structure{temp 4-component vector of float pos}) 0:19 EmitVertex (temp void) 0:17 Loop Terminal Expression 0:17 Pre-Increment (temp int) 0:17 'x' (temp int) +0:14 Function Definition: main( (temp void) +0:14 Function Parameters: +0:? Sequence +0:14 Sequence +0:14 move second child to first child (temp 4-component vector of float) +0:14 pos: direct index for structure (temp 4-component vector of float) +0:14 direct index (temp structure{temp 4-component vector of float pos}) +0:? 'i' (temp 3-element array of structure{temp 4-component vector of float pos}) +0:14 Constant: +0:14 0 (const int) +0:14 Constant: +0:14 0 (const int) +0:14 direct index (in 4-component vector of float Position) +0:? 'i_pos' (in 3-element array of 4-component vector of float Position) +0:14 Constant: +0:14 0 (const int) +0:14 move second child to first child (temp 4-component vector of float) +0:14 pos: direct index for structure (temp 4-component vector of float) +0:14 direct index (temp structure{temp 4-component vector of float pos}) +0:? 'i' (temp 3-element array of structure{temp 4-component vector of float pos}) +0:14 Constant: +0:14 1 (const int) +0:14 Constant: +0:14 0 (const int) +0:14 direct index (in 4-component vector of float Position) +0:? 'i_pos' (in 3-element array of 4-component vector of float Position) +0:14 Constant: +0:14 1 (const int) +0:14 move second child to first child (temp 4-component vector of float) +0:14 pos: direct index for structure (temp 4-component vector of float) +0:14 direct index (temp structure{temp 4-component vector of float pos}) +0:? 'i' (temp 3-element array of structure{temp 4-component vector of float pos}) +0:14 Constant: +0:14 2 (const int) +0:14 Constant: +0:14 0 (const int) +0:14 direct index (in 4-component vector of float Position) +0:? 'i_pos' (in 3-element array of 4-component vector of float Position) +0:14 Constant: +0:14 2 (const int) +0:14 Function Call: @main(struct-PS_IN-vf41[3];struct-GS_OUT-vf41; (temp void) +0:? 'i' (temp 3-element array of structure{temp 4-component vector of float pos}) +0:? 'ts' (temp structure{temp 4-component vector of float pos}) 0:? Linker Objects 0:? 'PerVertex_in' (in 3-element array of block{in 4-component vector of float Position i_pos}) -0:? 'PerVertex_out' (out block{out 4-component vector of float Position ts_pos}) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 49 +// Id's are bound by 67 Capability Geometry 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Geometry 4 "main" 28 36 45 48 + EntryPoint Geometry 4 "main" 46 66 ExecutionMode 4 Triangles ExecutionMode 4 Invocations 1 ExecutionMode 4 OutputTriangleStrip ExecutionMode 4 OutputVertices 3 Name 4 "main" - Name 8 "x" - Name 21 "GS_OUT" - MemberName 21(GS_OUT) 0 "pos" - Name 23 "o" - Name 28 "i_pos" - Name 36 "ts_pos" - Name 42 "PerVertex_in" - MemberName 42(PerVertex_in) 0 "i_pos" - Name 45 "PerVertex_in" - Name 46 "PerVertex_out" - MemberName 46(PerVertex_out) 0 "ts_pos" - Name 48 "PerVertex_out" - Decorate 28(i_pos) BuiltIn Position - Decorate 36(ts_pos) BuiltIn Position - MemberDecorate 42(PerVertex_in) 0 BuiltIn Position - Decorate 42(PerVertex_in) Block - MemberDecorate 46(PerVertex_out) 0 BuiltIn Position - Decorate 46(PerVertex_out) Block + Name 8 "PS_IN" + MemberName 8(PS_IN) 0 "pos" + Name 13 "GS_OUT" + MemberName 13(GS_OUT) 0 "pos" + Name 18 "@main(struct-PS_IN-vf41[3];struct-GS_OUT-vf41;" + Name 16 "i" + Name 17 "ts" + Name 22 "x" + Name 33 "o" + Name 43 "i" + Name 46 "i_pos" + Name 58 "ts" + Name 59 "param" + Name 61 "param" + Name 63 "PerVertex_in" + MemberName 63(PerVertex_in) 0 "i_pos" + Name 66 "PerVertex_in" + Decorate 46(i_pos) BuiltIn Position + MemberDecorate 63(PerVertex_in) 0 BuiltIn Position + Decorate 63(PerVertex_in) Block 2: TypeVoid 3: TypeFunction 2 - 6: TypeInt 32 1 - 7: TypePointer Function 6(int) - 9: 6(int) Constant 0 - 16: 6(int) Constant 3 - 17: TypeBool - 19: TypeFloat 32 - 20: TypeVector 19(float) 4 - 21(GS_OUT): TypeStruct 20(fvec4) - 22: TypePointer Function 21(GS_OUT) - 24: TypeInt 32 0 - 25: 24(int) Constant 3 - 26: TypeArray 20(fvec4) 25 - 27: TypePointer Input 26 - 28(i_pos): 27(ptr) Variable Input - 30: TypePointer Input 20(fvec4) - 33: TypePointer Function 20(fvec4) - 35: TypePointer Output 20(fvec4) - 36(ts_pos): 35(ptr) Variable Output - 40: 6(int) Constant 1 -42(PerVertex_in): TypeStruct 20(fvec4) - 43: TypeArray 42(PerVertex_in) 25 - 44: TypePointer Input 43 -45(PerVertex_in): 44(ptr) Variable Input -46(PerVertex_out): TypeStruct 20(fvec4) - 47: TypePointer Output 46(PerVertex_out) -48(PerVertex_out): 47(ptr) Variable Output + 6: TypeFloat 32 + 7: TypeVector 6(float) 4 + 8(PS_IN): TypeStruct 7(fvec4) + 9: TypeInt 32 0 + 10: 9(int) Constant 3 + 11: TypeArray 8(PS_IN) 10 + 12: TypePointer Function 11 + 13(GS_OUT): TypeStruct 7(fvec4) + 14: TypePointer Function 13(GS_OUT) + 15: TypeFunction 2 12(ptr) 14(ptr) + 20: TypeInt 32 1 + 21: TypePointer Function 20(int) + 23: 20(int) Constant 0 + 30: 20(int) Constant 3 + 31: TypeBool + 35: TypePointer Function 7(fvec4) + 41: 20(int) Constant 1 + 44: TypeArray 7(fvec4) 10 + 45: TypePointer Input 44 + 46(i_pos): 45(ptr) Variable Input + 47: TypePointer Input 7(fvec4) + 54: 20(int) Constant 2 +63(PerVertex_in): TypeStruct 7(fvec4) + 64: TypeArray 63(PerVertex_in) 10 + 65: TypePointer Input 64 +66(PerVertex_in): 65(ptr) Variable Input 4(main): 2 Function None 3 5: Label - 8(x): 7(ptr) Variable Function - 23(o): 22(ptr) Variable Function - Store 8(x) 9 - Branch 10 - 10: Label - LoopMerge 12 13 None - Branch 14 - 14: Label - 15: 6(int) Load 8(x) - 18: 17(bool) SLessThan 15 16 - BranchConditional 18 11 12 - 11: Label - 29: 6(int) Load 8(x) - 31: 30(ptr) AccessChain 28(i_pos) 29 - 32: 20(fvec4) Load 31 - 34: 33(ptr) AccessChain 23(o) 9 - Store 34 32 - 37: 33(ptr) AccessChain 23(o) 9 - 38: 20(fvec4) Load 37 - Store 36(ts_pos) 38 - EmitVertex - Branch 13 - 13: Label - 39: 6(int) Load 8(x) - 41: 6(int) IAdd 39 40 - Store 8(x) 41 - Branch 10 - 12: Label + 43(i): 12(ptr) Variable Function + 58(ts): 14(ptr) Variable Function + 59(param): 12(ptr) Variable Function + 61(param): 14(ptr) Variable Function + 48: 47(ptr) AccessChain 46(i_pos) 23 + 49: 7(fvec4) Load 48 + 50: 35(ptr) AccessChain 43(i) 23 23 + Store 50 49 + 51: 47(ptr) AccessChain 46(i_pos) 41 + 52: 7(fvec4) Load 51 + 53: 35(ptr) AccessChain 43(i) 41 23 + Store 53 52 + 55: 47(ptr) AccessChain 46(i_pos) 54 + 56: 7(fvec4) Load 55 + 57: 35(ptr) AccessChain 43(i) 54 23 + Store 57 56 + 60: 11 Load 43(i) + Store 59(param) 60 + 62: 2 FunctionCall 18(@main(struct-PS_IN-vf41[3];struct-GS_OUT-vf41;) 59(param) 61(param) + Return + FunctionEnd +18(@main(struct-PS_IN-vf41[3];struct-GS_OUT-vf41;): 2 Function None 15 + 16(i): 12(ptr) FunctionParameter + 17(ts): 14(ptr) FunctionParameter + 19: Label + 22(x): 21(ptr) Variable Function + 33(o): 14(ptr) Variable Function + Store 22(x) 23 + Branch 24 + 24: Label + LoopMerge 26 27 None + Branch 28 + 28: Label + 29: 20(int) Load 22(x) + 32: 31(bool) SLessThan 29 30 + BranchConditional 32 25 26 + 25: Label + 34: 20(int) Load 22(x) + 36: 35(ptr) AccessChain 16(i) 34 23 + 37: 7(fvec4) Load 36 + 38: 35(ptr) AccessChain 33(o) 23 + Store 38 37 + 39: 13(GS_OUT) Load 33(o) + Store 17(ts) 39 + EmitVertex + Branch 27 + 27: Label + 40: 20(int) Load 22(x) + 42: 20(int) IAdd 40 41 + Store 22(x) 42 + Branch 24 + 26: Label Return FunctionEnd diff --git a/gtests/Hlsl.FromFile.cpp b/gtests/Hlsl.FromFile.cpp index beb88af2..74a4f5d2 100644 --- a/gtests/Hlsl.FromFile.cpp +++ b/gtests/Hlsl.FromFile.cpp @@ -214,7 +214,7 @@ INSTANTIATE_TEST_CASE_P( {"hlsl.struct.split.assign.frag", "main"}, {"hlsl.struct.split.call.vert", "main"}, {"hlsl.struct.split.nested.geom", "main"}, - //{"hlsl.struct.split.trivial.geom", "main"}, + {"hlsl.struct.split.trivial.geom", "main"}, {"hlsl.struct.split.trivial.vert", "main"}, {"hlsl.structarray.flatten.frag", "main"}, {"hlsl.structarray.flatten.geom", "main"}, diff --git a/hlsl/hlslParseHelper.cpp b/hlsl/hlslParseHelper.cpp index b4b22f2e..2b00fc79 100755 --- a/hlsl/hlslParseHelper.cpp +++ b/hlsl/hlslParseHelper.cpp @@ -1918,6 +1918,11 @@ TIntermTyped* HlslParseContext::handleAssign(const TSourceLoc& loc, TOperator op int memberIdx = 0; + // When dealing with split arrayed structures of builtins, the arrayness is moved to the extracted builtin + // variables, which is awkward when copying between split and unsplit structures. This variable tracks + // array indirections so they can be percolated from outer structs to inner variables. + std::vector arrayElement; + // We track the outer-most aggregate, so that we can use its storage class later. const TIntermTyped* outerLeft = left; const TIntermTyped* outerRight = right; @@ -1934,7 +1939,14 @@ TIntermTyped* HlslParseContext::handleAssign(const TSourceLoc& loc, TOperator op if (split && derefType.isBuiltInInterstageIO(language)) { // copy from interstage IO builtin if needed - subTree = intermediate.addSymbol(*interstageBuiltInIo[tInterstageIoData(derefType, outer->getType())]); + subTree = intermediate.addSymbol(*interstageBuiltInIo.find(tInterstageIoData(derefType, outer->getType()))->second); + + // Arrayness of builtIn symbols isn't handled by the normal recursion: it's been extracted and moved to the builtin. + if (subTree->getType().isArray() && !arrayElement.empty()) { + const TType splitDerefType(subTree->getType(), arrayElement.back()); + subTree = intermediate.addIndex(EOpIndexDirect, subTree, intermediate.addConstantUnion(arrayElement.back(), loc), loc); + subTree->setType(splitDerefType); + } } else if (flattened && isFinalFlattening(derefType)) { subTree = intermediate.addSymbol(*flatVariables[memberIdx++]); } else { @@ -1965,17 +1977,21 @@ TIntermTyped* HlslParseContext::handleAssign(const TSourceLoc& loc, TOperator op // array case for (int element=0; element < left->getType().getOuterArraySize(); ++element) { - // Add a new AST symbol node if we have a temp variable holding a complex RHS. + // Add a new AST symbol node if we have a temp variable holding a complex RHS. TIntermTyped* subLeft = getMember(true, left, element, left, element); TIntermTyped* subRight = getMember(false, right, element, right, element); TIntermTyped* subSplitLeft = isSplitLeft ? getMember(true, left, element, splitLeft, element) : subLeft; TIntermTyped* subSplitRight = isSplitRight ? getMember(false, right, element, splitRight, element) : subRight; + arrayElement.push_back(element); + if (isFinalFlattening(dereferencedType)) assignList = intermediate.growAggregate(assignList, intermediate.addAssign(op, subLeft, subRight, loc), loc); else traverse(subLeft, subRight, subSplitLeft, subSplitRight); + + arrayElement.pop_back(); } } else if (left->getType().isStruct()) { // struct case From fbb58a4e0b4e88c0849421a487edb85c660df13c Mon Sep 17 00:00:00 2001 From: John Kessenich Date: Fri, 3 Feb 2017 11:21:24 -0700 Subject: [PATCH 07/24] Build: Fix Linux for older compiler: Use TMap instead of TUndorderedMap. --- glslang/Include/Types.h | 4 ++-- glslang/Include/revision.h | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/glslang/Include/Types.h b/glslang/Include/Types.h index 68eb2d45..883ee3e3 100644 --- a/glslang/Include/Types.h +++ b/glslang/Include/Types.h @@ -1221,7 +1221,7 @@ public: // Make complete copy of the whole type graph rooted at 'copyOf'. void deepCopy(const TType& copyOf) { - TUnorderedMap copied; // to enable copying a type graph as a graph, not a tree + TMap copied; // to enable copying a type graph as a graph, not a tree deepCopy(copyOf, copied); } @@ -1855,7 +1855,7 @@ protected: // Recursively copy a type graph, while preserving the graph-like // quality. That is, don't make more than one copy of a structure that // gets reused multiple times in the type graph. - void deepCopy(const TType& copyOf, TUnorderedMap& copiedMap) + void deepCopy(const TType& copyOf, TMap& copiedMap) { shallowCopy(copyOf); diff --git a/glslang/Include/revision.h b/glslang/Include/revision.h index f2685bb9..fd96c4d7 100644 --- a/glslang/Include/revision.h +++ b/glslang/Include/revision.h @@ -2,5 +2,5 @@ // For the version, it uses the latest git tag followed by the number of commits. // For the date, it uses the current date (when then script is run). -#define GLSLANG_REVISION "Overload400-PrecQual.1783" -#define GLSLANG_DATE "01-Feb-2017" +#define GLSLANG_REVISION "Overload400-PrecQual.1786" +#define GLSLANG_DATE "03-Feb-2017" From 2c5ab9c8fce6014328e580da2918e5eb8206011a Mon Sep 17 00:00:00 2001 From: steve-lunarg Date: Fri, 3 Feb 2017 13:37:54 -0700 Subject: [PATCH 08/24] HLSL: remove pervertex output blocks This removes pervertex output blocks, in favor of using only loose variables. The pervertex blocks are not required and were only partly implemented, and were adding some complication. This change goes with wrap-entry-point. --- .../hlsl.gather.basic.dx10.vert.out | 14 +---- .../hlsl.getdimensions.dx10.vert.out | 14 +---- .../baseResults/hlsl.load.basic.dx10.vert.out | 14 +---- .../hlsl.samplegrad.basic.dx10.vert.out | 14 +---- .../hlsl.samplelevel.basic.dx10.vert.out | 14 +---- Test/baseResults/hlsl.struct.split-1.vert.out | 14 +---- .../hlsl.struct.split.call.vert.out | 14 +---- .../hlsl.struct.split.nested.geom.out | 15 +---- .../hlsl.struct.split.trivial.geom.out | 15 +---- .../hlsl.struct.split.trivial.vert.out | 14 +---- hlsl/hlslParseHelper.cpp | 60 ------------------- 11 files changed, 20 insertions(+), 182 deletions(-) diff --git a/Test/baseResults/hlsl.gather.basic.dx10.vert.out b/Test/baseResults/hlsl.gather.basic.dx10.vert.out index 343925ad..b6426ee8 100644 --- a/Test/baseResults/hlsl.gather.basic.dx10.vert.out +++ b/Test/baseResults/hlsl.gather.basic.dx10.vert.out @@ -105,7 +105,6 @@ Shader version: 450 0:? 'g_tTexcdf4' (uniform textureCube) 0:? 'g_tTexcdi4' (uniform itextureCube) 0:? 'g_tTexcdu4' (uniform utextureCube) -0:? 'PerVertex_out' (out block{out 4-component vector of float Position @entryPointOutput_Pos}) Linked vertex stage: @@ -217,17 +216,16 @@ Shader version: 450 0:? 'g_tTexcdf4' (uniform textureCube) 0:? 'g_tTexcdi4' (uniform itextureCube) 0:? 'g_tTexcdu4' (uniform utextureCube) -0:? 'PerVertex_out' (out block{out 4-component vector of float Position @entryPointOutput_Pos}) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 129 +// Id's are bound by 126 Capability Shader Capability Sampled1D 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Vertex 4 "main" 103 128 + EntryPoint Vertex 4 "main" 103 Name 4 "main" Name 8 "VS_OUTPUT" MemberName 8(VS_OUTPUT) 0 "Pos" @@ -255,9 +253,6 @@ Shader version: 450 Name 119 "g_tTex3df4" Name 122 "g_tTex3di4" Name 125 "g_tTex3du4" - Name 126 "PerVertex_out" - MemberName 126(PerVertex_out) 0 "@entryPointOutput_Pos" - Name 128 "PerVertex_out" Decorate 16(g_tTex2df4) DescriptorSet 0 Decorate 20(g_sSamp) DescriptorSet 0 Decorate 20(g_sSamp) Binding 0 @@ -277,8 +272,6 @@ Shader version: 450 Decorate 119(g_tTex3df4) DescriptorSet 0 Decorate 122(g_tTex3di4) DescriptorSet 0 Decorate 125(g_tTex3du4) DescriptorSet 0 - MemberDecorate 126(PerVertex_out) 0 BuiltIn Position - Decorate 126(PerVertex_out) Block 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 @@ -362,9 +355,6 @@ Shader version: 450 123: TypeImage 45(int) 3D sampled format:Unknown 124: TypePointer UniformConstant 123 125(g_tTex3du4): 124(ptr) Variable UniformConstant -126(PerVertex_out): TypeStruct 7(fvec4) - 127: TypePointer Output 126(PerVertex_out) -128(PerVertex_out): 127(ptr) Variable Output 4(main): 2 Function None 3 5: Label 104:8(VS_OUTPUT) FunctionCall 10(@main() diff --git a/Test/baseResults/hlsl.getdimensions.dx10.vert.out b/Test/baseResults/hlsl.getdimensions.dx10.vert.out index 97671313..f5c7db69 100644 --- a/Test/baseResults/hlsl.getdimensions.dx10.vert.out +++ b/Test/baseResults/hlsl.getdimensions.dx10.vert.out @@ -51,7 +51,6 @@ Shader version: 450 0:? Linker Objects 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) -0:? 'PerVertex_out' (out block{out 4-component vector of float Position @entryPointOutput_Pos}) Linked vertex stage: @@ -109,18 +108,17 @@ Shader version: 450 0:? Linker Objects 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) -0:? 'PerVertex_out' (out block{out 4-component vector of float Position @entryPointOutput_Pos}) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 51 +// Id's are bound by 48 Capability Shader Capability Sampled1D Capability ImageQuery 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Vertex 4 "main" 42 50 + EntryPoint Vertex 4 "main" 42 Name 4 "main" Name 8 "VS_OUTPUT" MemberName 8(VS_OUTPUT) 0 "Pos" @@ -133,16 +131,11 @@ Shader version: 450 Name 32 "vsout" Name 42 "@entryPointOutput_Pos" Name 47 "g_sSamp" - Name 48 "PerVertex_out" - MemberName 48(PerVertex_out) 0 "@entryPointOutput_Pos" - Name 50 "PerVertex_out" Decorate 17(g_tTex1df4) DescriptorSet 0 Decorate 17(g_tTex1df4) Binding 0 Decorate 42(@entryPointOutput_Pos) BuiltIn Position Decorate 47(g_sSamp) DescriptorSet 0 Decorate 47(g_sSamp) Binding 0 - MemberDecorate 48(PerVertex_out) 0 BuiltIn Position - Decorate 48(PerVertex_out) Block 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 @@ -166,9 +159,6 @@ Shader version: 450 45: TypeSampler 46: TypePointer UniformConstant 45 47(g_sSamp): 46(ptr) Variable UniformConstant -48(PerVertex_out): TypeStruct 7(fvec4) - 49: TypePointer Output 48(PerVertex_out) -50(PerVertex_out): 49(ptr) Variable Output 4(main): 2 Function None 3 5: Label 43:8(VS_OUTPUT) FunctionCall 10(@main() diff --git a/Test/baseResults/hlsl.load.basic.dx10.vert.out b/Test/baseResults/hlsl.load.basic.dx10.vert.out index a06d1e73..55843f13 100644 --- a/Test/baseResults/hlsl.load.basic.dx10.vert.out +++ b/Test/baseResults/hlsl.load.basic.dx10.vert.out @@ -221,7 +221,6 @@ Shader version: 450 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) -0:? 'PerVertex_out' (out block{out 4-component vector of float Position @entryPointOutput_Pos}) Linked vertex stage: @@ -449,18 +448,17 @@ Shader version: 450 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) -0:? 'PerVertex_out' (out block{out 4-component vector of float Position @entryPointOutput_Pos}) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 174 +// Id's are bound by 171 Capability Shader Capability Sampled1D Capability SampledCubeArray 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Vertex 4 "main" 129 173 + EntryPoint Vertex 4 "main" 129 Name 4 "main" Name 8 "VS_OUTPUT" MemberName 8(VS_OUTPUT) 0 "Pos" @@ -499,9 +497,6 @@ Shader version: 450 Name 164 "g_tTexcdf4a" Name 167 "g_tTexcdi4a" Name 170 "g_tTexcdu4a" - Name 171 "PerVertex_out" - MemberName 171(PerVertex_out) 0 "@entryPointOutput_Pos" - Name 173 "PerVertex_out" Decorate 14(g_tTex1df4) DescriptorSet 0 Decorate 14(g_tTex1df4) Binding 0 MemberDecorate 20($Global) 0 Offset 0 @@ -537,8 +532,6 @@ Shader version: 450 Decorate 164(g_tTexcdf4a) DescriptorSet 0 Decorate 167(g_tTexcdi4a) DescriptorSet 0 Decorate 170(g_tTexcdu4a) DescriptorSet 0 - MemberDecorate 171(PerVertex_out) 0 BuiltIn Position - Decorate 171(PerVertex_out) Block 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 @@ -637,9 +630,6 @@ Shader version: 450 168: TypeImage 24(int) Cube array sampled format:Unknown 169: TypePointer UniformConstant 168 170(g_tTexcdu4a): 169(ptr) Variable UniformConstant -171(PerVertex_out): TypeStruct 7(fvec4) - 172: TypePointer Output 171(PerVertex_out) -173(PerVertex_out): 172(ptr) Variable Output 4(main): 2 Function None 3 5: Label 130:8(VS_OUTPUT) FunctionCall 10(@main() diff --git a/Test/baseResults/hlsl.samplegrad.basic.dx10.vert.out b/Test/baseResults/hlsl.samplegrad.basic.dx10.vert.out index 06c202d6..a2a1bfd4 100644 --- a/Test/baseResults/hlsl.samplegrad.basic.dx10.vert.out +++ b/Test/baseResults/hlsl.samplegrad.basic.dx10.vert.out @@ -242,7 +242,6 @@ Shader version: 450 0:? 'g_tTexcdf4' (uniform textureCube) 0:? 'g_tTexcdi4' (uniform itextureCube) 0:? 'g_tTexcdu4' (uniform utextureCube) -0:? 'PerVertex_out' (out block{out 4-component vector of float Position @entryPointOutput_Pos}) Linked vertex stage: @@ -491,17 +490,16 @@ Shader version: 450 0:? 'g_tTexcdf4' (uniform textureCube) 0:? 'g_tTexcdi4' (uniform itextureCube) 0:? 'g_tTexcdu4' (uniform utextureCube) -0:? 'PerVertex_out' (out block{out 4-component vector of float Position @entryPointOutput_Pos}) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 169 +// Id's are bound by 166 Capability Shader Capability Sampled1D 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Vertex 4 "main" 162 168 + EntryPoint Vertex 4 "main" 162 Name 4 "main" Name 8 "VS_OUTPUT" MemberName 8(VS_OUTPUT) 0 "Pos" @@ -534,9 +532,6 @@ Shader version: 450 Name 153 "vsout" Name 162 "@entryPointOutput_Pos" Name 165 "g_tTex1df4a" - Name 166 "PerVertex_out" - MemberName 166(PerVertex_out) 0 "@entryPointOutput_Pos" - Name 168 "PerVertex_out" Decorate 16(g_tTex1df4) DescriptorSet 0 Decorate 16(g_tTex1df4) Binding 0 Decorate 20(g_sSamp) DescriptorSet 0 @@ -555,8 +550,6 @@ Shader version: 450 Decorate 162(@entryPointOutput_Pos) BuiltIn Position Decorate 165(g_tTex1df4a) DescriptorSet 0 Decorate 165(g_tTex1df4a) Binding 1 - MemberDecorate 166(PerVertex_out) 0 BuiltIn Position - Decorate 166(PerVertex_out) Block 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 @@ -650,9 +643,6 @@ Shader version: 450 161: TypePointer Output 7(fvec4) 162(@entryPointOutput_Pos): 161(ptr) Variable Output 165(g_tTex1df4a): 15(ptr) Variable UniformConstant -166(PerVertex_out): TypeStruct 7(fvec4) - 167: TypePointer Output 166(PerVertex_out) -168(PerVertex_out): 167(ptr) Variable Output 4(main): 2 Function None 3 5: Label 163:8(VS_OUTPUT) FunctionCall 10(@main() diff --git a/Test/baseResults/hlsl.samplelevel.basic.dx10.vert.out b/Test/baseResults/hlsl.samplelevel.basic.dx10.vert.out index dd3bddbc..f0bba5bb 100644 --- a/Test/baseResults/hlsl.samplelevel.basic.dx10.vert.out +++ b/Test/baseResults/hlsl.samplelevel.basic.dx10.vert.out @@ -188,7 +188,6 @@ Shader version: 450 0:? 'g_tTexcdf4' (uniform textureCube) 0:? 'g_tTexcdi4' (uniform itextureCube) 0:? 'g_tTexcdu4' (uniform utextureCube) -0:? 'PerVertex_out' (out block{out 4-component vector of float Position @entryPointOutput_Pos}) Linked vertex stage: @@ -383,17 +382,16 @@ Shader version: 450 0:? 'g_tTexcdf4' (uniform textureCube) 0:? 'g_tTexcdi4' (uniform itextureCube) 0:? 'g_tTexcdu4' (uniform utextureCube) -0:? 'PerVertex_out' (out block{out 4-component vector of float Position @entryPointOutput_Pos}) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 165 +// Id's are bound by 162 Capability Shader Capability Sampled1D 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Vertex 4 "main" 158 164 + EntryPoint Vertex 4 "main" 158 Name 4 "main" Name 8 "VS_OUTPUT" MemberName 8(VS_OUTPUT) 0 "Pos" @@ -426,9 +424,6 @@ Shader version: 450 Name 149 "vsout" Name 158 "@entryPointOutput_Pos" Name 161 "g_tTex1df4a" - Name 162 "PerVertex_out" - MemberName 162(PerVertex_out) 0 "@entryPointOutput_Pos" - Name 164 "PerVertex_out" Decorate 16(g_tTex1df4) DescriptorSet 0 Decorate 16(g_tTex1df4) Binding 0 Decorate 20(g_sSamp) DescriptorSet 0 @@ -447,8 +442,6 @@ Shader version: 450 Decorate 158(@entryPointOutput_Pos) BuiltIn Position Decorate 161(g_tTex1df4a) DescriptorSet 0 Decorate 161(g_tTex1df4a) Binding 1 - MemberDecorate 162(PerVertex_out) 0 BuiltIn Position - Decorate 162(PerVertex_out) Block 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 @@ -538,9 +531,6 @@ Shader version: 450 157: TypePointer Output 7(fvec4) 158(@entryPointOutput_Pos): 157(ptr) Variable Output 161(g_tTex1df4a): 15(ptr) Variable UniformConstant -162(PerVertex_out): TypeStruct 7(fvec4) - 163: TypePointer Output 162(PerVertex_out) -164(PerVertex_out): 163(ptr) Variable Output 4(main): 2 Function None 3 5: Label 159:8(VS_OUTPUT) FunctionCall 10(@main() diff --git a/Test/baseResults/hlsl.struct.split-1.vert.out b/Test/baseResults/hlsl.struct.split-1.vert.out index f3b2a5ee..2c89ffad 100644 --- a/Test/baseResults/hlsl.struct.split-1.vert.out +++ b/Test/baseResults/hlsl.struct.split-1.vert.out @@ -98,7 +98,6 @@ Shader version: 450 0:? 'Pos_in' (in 4-component vector of float Position) 0:? 'x1_in' (layout(location=1 ) in int) 0:? 'Pos_loose' (in 4-component vector of float Position) -0:? 'PerVertex_out' (out block{out 4-component vector of float Position @entryPointOutput_Pos_out}) Linked vertex stage: @@ -203,16 +202,15 @@ Shader version: 450 0:? 'Pos_in' (in 4-component vector of float Position) 0:? 'x1_in' (layout(location=1 ) in int) 0:? 'Pos_loose' (in 4-component vector of float Position) -0:? 'PerVertex_out' (out block{out 4-component vector of float Position @entryPointOutput_Pos_out}) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 76 +// Id's are bound by 73 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Vertex 4 "main" 40 44 47 51 61 67 75 + EntryPoint Vertex 4 "main" 40 44 47 51 61 67 Name 4 "main" Name 9 "VS_INPUT" MemberName 9(VS_INPUT) 0 "x0_in" @@ -240,17 +238,12 @@ Shader version: 450 MemberName 59(VS_OUTPUT) 1 "x1_out" Name 61 "@entryPointOutput" Name 67 "@entryPointOutput_Pos_out" - Name 73 "PerVertex_out" - MemberName 73(PerVertex_out) 0 "@entryPointOutput_Pos_out" - Name 75 "PerVertex_out" Decorate 40(x0_in) Location 0 Decorate 44(Pos_in) BuiltIn Position Decorate 47(x1_in) Location 1 Decorate 51(Pos_loose) BuiltIn Position Decorate 61(@entryPointOutput) Location 0 Decorate 67(@entryPointOutput_Pos_out) BuiltIn Position - MemberDecorate 73(PerVertex_out) 0 BuiltIn Position - Decorate 73(PerVertex_out) Block 2: TypeVoid 3: TypeFunction 2 6: TypeInt 32 1 @@ -278,9 +271,6 @@ Shader version: 450 64: TypePointer Output 6(int) 66: TypePointer Output 8(fvec4) 67(@entryPointOutput_Pos_out): 66(ptr) Variable Output -73(PerVertex_out): TypeStruct 8(fvec4) - 74: TypePointer Output 73(PerVertex_out) -75(PerVertex_out): 74(ptr) Variable Output 4(main): 2 Function None 3 5: Label 38(vsin): 10(ptr) Variable Function diff --git a/Test/baseResults/hlsl.struct.split.call.vert.out b/Test/baseResults/hlsl.struct.split.call.vert.out index 0264fbef..5b13b8ef 100644 --- a/Test/baseResults/hlsl.struct.split.call.vert.out +++ b/Test/baseResults/hlsl.struct.split.call.vert.out @@ -107,7 +107,6 @@ Shader version: 450 0:? 'x0_in' (layout(location=0 ) in int) 0:? 'Pos_in' (in 4-component vector of float Position) 0:? 'x1_in' (layout(location=1 ) in int) -0:? 'PerVertex_out' (out block{out 4-component vector of float Position @entryPointOutput_Pos_out}) Linked vertex stage: @@ -221,16 +220,15 @@ Shader version: 450 0:? 'x0_in' (layout(location=0 ) in int) 0:? 'Pos_in' (in 4-component vector of float Position) 0:? 'x1_in' (layout(location=1 ) in int) -0:? 'PerVertex_out' (out block{out 4-component vector of float Position @entryPointOutput_Pos_out}) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 83 +// Id's are bound by 80 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Vertex 4 "main" 52 56 59 68 74 82 + EntryPoint Vertex 4 "main" 52 56 59 68 74 Name 4 "main" Name 9 "VS_INPUT" MemberName 9(VS_INPUT) 0 "x0_in" @@ -259,16 +257,11 @@ Shader version: 450 MemberName 66(VS_OUTPUT) 1 "x1_out" Name 68 "@entryPointOutput" Name 74 "@entryPointOutput_Pos_out" - Name 80 "PerVertex_out" - MemberName 80(PerVertex_out) 0 "@entryPointOutput_Pos_out" - Name 82 "PerVertex_out" Decorate 52(x0_in) Location 0 Decorate 56(Pos_in) BuiltIn Position Decorate 59(x1_in) Location 1 Decorate 68(@entryPointOutput) Location 0 Decorate 74(@entryPointOutput_Pos_out) BuiltIn Position - MemberDecorate 80(PerVertex_out) 0 BuiltIn Position - Decorate 80(PerVertex_out) Block 2: TypeVoid 3: TypeFunction 2 6: TypeInt 32 1 @@ -296,9 +289,6 @@ Shader version: 450 71: TypePointer Output 6(int) 73: TypePointer Output 8(fvec4) 74(@entryPointOutput_Pos_out): 73(ptr) Variable Output -80(PerVertex_out): TypeStruct 8(fvec4) - 81: TypePointer Output 80(PerVertex_out) -82(PerVertex_out): 81(ptr) Variable Output 4(main): 2 Function None 3 5: Label 50(vsin): 10(ptr) Variable Function diff --git a/Test/baseResults/hlsl.struct.split.nested.geom.out b/Test/baseResults/hlsl.struct.split.nested.geom.out index e6a60539..1027aa5a 100644 --- a/Test/baseResults/hlsl.struct.split.nested.geom.out +++ b/Test/baseResults/hlsl.struct.split.nested.geom.out @@ -129,7 +129,6 @@ output primitive = triangle_strip 0:? 'ts' (temp structure{temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) 0:? Linker Objects 0:? 'tin' (layout(location=0 ) in 3-element array of structure{temp 2-component vector of float tc}) -0:? 'PerVertex_in' (in 3-element array of block{in 4-component vector of float Position tin_pos}) Linked geometry stage: @@ -265,16 +264,15 @@ output primitive = triangle_strip 0:? 'ts' (temp structure{temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) 0:? Linker Objects 0:? 'tin' (layout(location=0 ) in 3-element array of structure{temp 2-component vector of float tc}) -0:? 'PerVertex_in' (in 3-element array of block{in 4-component vector of float Position tin_pos}) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 80 +// Id's are bound by 76 Capability Geometry 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Geometry 4 "main" 45 53 79 + EntryPoint Geometry 4 "main" 45 53 ExecutionMode 4 Triangles ExecutionMode 4 Invocations 1 ExecutionMode 4 OutputTriangleStrip @@ -304,13 +302,8 @@ output primitive = triangle_strip Name 71 "ts" Name 72 "param" Name 74 "param" - Name 76 "PerVertex_in" - MemberName 76(PerVertex_in) 0 "tin_pos" - Name 79 "PerVertex_in" Decorate 45(tin_pos) BuiltIn Position Decorate 53(tin) Location 0 - MemberDecorate 76(PerVertex_in) 0 BuiltIn Position - Decorate 76(PerVertex_in) Block 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 @@ -351,10 +344,6 @@ output primitive = triangle_strip 53(tin): 52(ptr) Variable Input 54: TypePointer Input 8(fvec2) 64: 17(int) Constant 2 -76(PerVertex_in): TypeStruct 7(fvec4) - 77: TypeArray 76(PerVertex_in) 11 - 78: TypePointer Input 77 -79(PerVertex_in): 78(ptr) Variable Input 4(main): 2 Function None 3 5: Label 42(tin): 13(ptr) Variable Function diff --git a/Test/baseResults/hlsl.struct.split.trivial.geom.out b/Test/baseResults/hlsl.struct.split.trivial.geom.out index b899c6a6..700a1112 100644 --- a/Test/baseResults/hlsl.struct.split.trivial.geom.out +++ b/Test/baseResults/hlsl.struct.split.trivial.geom.out @@ -86,7 +86,6 @@ output primitive = triangle_strip 0:? 'i' (temp 3-element array of structure{temp 4-component vector of float pos}) 0:? 'ts' (temp structure{temp 4-component vector of float pos}) 0:? Linker Objects -0:? 'PerVertex_in' (in 3-element array of block{in 4-component vector of float Position i_pos}) Linked geometry stage: @@ -179,16 +178,15 @@ output primitive = triangle_strip 0:? 'i' (temp 3-element array of structure{temp 4-component vector of float pos}) 0:? 'ts' (temp structure{temp 4-component vector of float pos}) 0:? Linker Objects -0:? 'PerVertex_in' (in 3-element array of block{in 4-component vector of float Position i_pos}) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 67 +// Id's are bound by 63 Capability Geometry 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Geometry 4 "main" 46 66 + EntryPoint Geometry 4 "main" 46 ExecutionMode 4 Triangles ExecutionMode 4 Invocations 1 ExecutionMode 4 OutputTriangleStrip @@ -208,12 +206,7 @@ output primitive = triangle_strip Name 58 "ts" Name 59 "param" Name 61 "param" - Name 63 "PerVertex_in" - MemberName 63(PerVertex_in) 0 "i_pos" - Name 66 "PerVertex_in" Decorate 46(i_pos) BuiltIn Position - MemberDecorate 63(PerVertex_in) 0 BuiltIn Position - Decorate 63(PerVertex_in) Block 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 @@ -238,10 +231,6 @@ output primitive = triangle_strip 46(i_pos): 45(ptr) Variable Input 47: TypePointer Input 7(fvec4) 54: 20(int) Constant 2 -63(PerVertex_in): TypeStruct 7(fvec4) - 64: TypeArray 63(PerVertex_in) 10 - 65: TypePointer Input 64 -66(PerVertex_in): 65(ptr) Variable Input 4(main): 2 Function None 3 5: Label 43(i): 12(ptr) Variable Function diff --git a/Test/baseResults/hlsl.struct.split.trivial.vert.out b/Test/baseResults/hlsl.struct.split.trivial.vert.out index 427b03e5..ad80d5ca 100644 --- a/Test/baseResults/hlsl.struct.split.trivial.vert.out +++ b/Test/baseResults/hlsl.struct.split.trivial.vert.out @@ -44,7 +44,6 @@ Shader version: 450 0:? Linker Objects 0:? 'Pos_in' (in 4-component vector of float Position) 0:? 'Pos_loose' (in 4-component vector of float Position) -0:? 'PerVertex_out' (out block{out 4-component vector of float Position @entryPointOutput_Pos}) Linked vertex stage: @@ -95,16 +94,15 @@ Shader version: 450 0:? Linker Objects 0:? 'Pos_in' (in 4-component vector of float Position) 0:? 'Pos_loose' (in 4-component vector of float Position) -0:? 'PerVertex_out' (out block{out 4-component vector of float Position @entryPointOutput_Pos}) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 48 +// Id's are bound by 45 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Vertex 4 "main" 31 35 38 47 + EntryPoint Vertex 4 "main" 31 35 38 Name 4 "main" Name 8 "VS_INPUT" MemberName 8(VS_INPUT) 0 "Pos_in" @@ -121,14 +119,9 @@ Shader version: 450 Name 38 "@entryPointOutput_Pos" Name 39 "param" Name 41 "param" - Name 45 "PerVertex_out" - MemberName 45(PerVertex_out) 0 "@entryPointOutput_Pos" - Name 47 "PerVertex_out" Decorate 31(Pos_in) BuiltIn Position Decorate 35(Pos_loose) BuiltIn Position Decorate 38(@entryPointOutput_Pos) BuiltIn Position - MemberDecorate 45(PerVertex_out) 0 BuiltIn Position - Decorate 45(PerVertex_out) Block 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 @@ -146,9 +139,6 @@ Shader version: 450 35(Pos_loose): 30(ptr) Variable Input 37: TypePointer Output 7(fvec4) 38(@entryPointOutput_Pos): 37(ptr) Variable Output -45(PerVertex_out): TypeStruct 7(fvec4) - 46: TypePointer Output 45(PerVertex_out) -47(PerVertex_out): 46(ptr) Variable Output 4(main): 2 Function None 3 5: Label 29(vsin): 9(ptr) Variable Function diff --git a/hlsl/hlslParseHelper.cpp b/hlsl/hlslParseHelper.cpp index 2b00fc79..c6150993 100755 --- a/hlsl/hlslParseHelper.cpp +++ b/hlsl/hlslParseHelper.cpp @@ -1429,72 +1429,12 @@ void HlslParseContext::addInterstageIoToLinkage() // We have to (potentially) track two IO blocks, one in, one out. E.g, a GS may have a // PerVertex block in both directions, possibly with different members. - static const TStorageQualifier ioType[2] = { EvqVaryingIn, EvqVaryingOut }; - static const char* blockName[2] = { "PerVertex_in", "PerVertex_out" }; - - TTypeList* ioBlockTypes[2] = { nullptr, nullptr }; - TArraySizes* ioBlockArray[2] = { nullptr, nullptr }; - for (int idx = 0; idx < int(io.size()); ++idx) { TVariable* var = interstageBuiltInIo[io[idx]]; // Add the loose interstage IO to the linkage if (var->getType().isLooseAndBuiltIn(language)) trackLinkage(*var); - - // Add the PerVertex interstage IO to the IO block - if (var->getType().isPerVertexAndBuiltIn(language)) { - int blockId = 0; - switch (var->getType().getQualifier().storage) { - case EvqVaryingIn: blockId = 0; break; - case EvqVaryingOut: blockId = 1; break; - default: assert(0 && "Invalid storage qualifier"); - } - - // Lazy creation of type list only if we end up needing it. - if (ioBlockTypes[blockId] == nullptr) - ioBlockTypes[blockId] = new TTypeList(); - - TTypeLoc member = { new TType(EbtVoid), loc }; - member.type->shallowCopy(var->getType()); - member.type->setFieldName(var->getName()); - - // We may have collected these from different parts of different structures. If their - // array dimensions are not the same, we don't know what to do, so issue an error. - if (member.type->isArray()) { - if (ioBlockArray[blockId] == nullptr) { - ioBlockArray[blockId] = &member.type->getArraySizes(); - } else { - if (*ioBlockArray[blockId] != member.type->getArraySizes()) - error(loc, "PerVertex block array dimension mismatch", "", ""); - } - member.type->clearArraySizes(); - } - - ioBlockTypes[blockId]->push_back(member); - } - } - - // If there were PerVertex items, add the block to the linkage. Handle in and out separately. - for (int blockId = 0; blockId <= 1; ++blockId) { - if (ioBlockTypes[blockId] != nullptr) { - const TString* instanceName = NewPoolTString(blockName[blockId]); - TQualifier blockQualifier; - - blockQualifier.clear(); - blockQualifier.storage = ioType[blockId]; - - TType blockType(ioBlockTypes[blockId], *instanceName, blockQualifier); - - if (ioBlockArray[blockId] != nullptr) - blockType.newArraySizes(*ioBlockArray[blockId]); - - TVariable* ioBlock = new TVariable(instanceName, blockType); - if (!symbolTable.insert(*ioBlock)) - error(loc, "block instance name redefinition", ioBlock->getName().c_str(), ""); - else - trackLinkage(*ioBlock); - } } } From 88c4464df52f2692a344a92a3ac68cd33aa31574 Mon Sep 17 00:00:00 2001 From: John Kessenich Date: Fri, 3 Feb 2017 14:06:36 -0700 Subject: [PATCH 09/24] HLSL: Have loose uniforms also go through the makeTypeNonIo() path. --- Test/baseResults/hlsl.array.flatten.frag.out | 8 ++++---- Test/baseResults/hlsl.float4.frag.out | 9 ++++----- Test/baseResults/hlsl.struct.frag.out | 8 ++++---- glslang/Include/revision.h | 2 +- hlsl/hlslParseHelper.cpp | 6 ++++++ hlsl/hlslParseHelper.h | 2 ++ 6 files changed, 21 insertions(+), 14 deletions(-) diff --git a/Test/baseResults/hlsl.array.flatten.frag.out b/Test/baseResults/hlsl.array.flatten.frag.out index 3b5a2a7d..5ea13cc9 100644 --- a/Test/baseResults/hlsl.array.flatten.frag.out +++ b/Test/baseResults/hlsl.array.flatten.frag.out @@ -87,7 +87,7 @@ gl_FragCoord origin is upper left 0:35 move second child to first child (temp 4-element array of float) 0:35 'local_float_array' (temp 4-element array of float) 0:35 g_floats: direct index for structure (layout(offset=384 ) uniform 4-element array of float) -0:35 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-element array of 3X3 matrix of float g_mats, layout(binding=10 offset=192 ) uniform 4-element array of 3X3 matrix of float g_mats_explicit, layout(offset=384 ) uniform 4-element array of float g_floats}) +0:35 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-element array of 3X3 matrix of float g_mats, layout(offset=192 ) uniform 4-element array of 3X3 matrix of float g_mats_explicit, layout(offset=384 ) uniform 4-element array of float g_floats}) 0:35 Constant: 0:35 2 (const uint) 0:37 move second child to first child (temp 4-component vector of float) @@ -165,7 +165,7 @@ gl_FragCoord origin is upper left 0:? 'g_samp_explicit[0]' (layout(binding=5 ) uniform sampler) 0:? 'g_samp_explicit[1]' (layout(binding=6 ) uniform sampler) 0:? 'g_samp_explicit[2]' (layout(binding=7 ) uniform sampler) -0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-element array of 3X3 matrix of float g_mats, layout(binding=10 offset=192 ) uniform 4-element array of 3X3 matrix of float g_mats_explicit, layout(offset=384 ) uniform 4-element array of float g_floats}) +0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-element array of 3X3 matrix of float g_mats, layout(offset=192 ) uniform 4-element array of 3X3 matrix of float g_mats_explicit, layout(offset=384 ) uniform 4-element array of float g_floats}) 0:? 'not_flattened_a' (global 5-element array of int) 0:? 'color' (layout(location=0 ) out 4-component vector of float) @@ -261,7 +261,7 @@ gl_FragCoord origin is upper left 0:35 move second child to first child (temp 4-element array of float) 0:35 'local_float_array' (temp 4-element array of float) 0:35 g_floats: direct index for structure (layout(offset=384 ) uniform 4-element array of float) -0:35 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-element array of 3X3 matrix of float g_mats, layout(binding=10 offset=192 ) uniform 4-element array of 3X3 matrix of float g_mats_explicit, layout(offset=384 ) uniform 4-element array of float g_floats}) +0:35 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-element array of 3X3 matrix of float g_mats, layout(offset=192 ) uniform 4-element array of 3X3 matrix of float g_mats_explicit, layout(offset=384 ) uniform 4-element array of float g_floats}) 0:35 Constant: 0:35 2 (const uint) 0:37 move second child to first child (temp 4-component vector of float) @@ -339,7 +339,7 @@ gl_FragCoord origin is upper left 0:? 'g_samp_explicit[0]' (layout(binding=5 ) uniform sampler) 0:? 'g_samp_explicit[1]' (layout(binding=6 ) uniform sampler) 0:? 'g_samp_explicit[2]' (layout(binding=7 ) uniform sampler) -0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-element array of 3X3 matrix of float g_mats, layout(binding=10 offset=192 ) uniform 4-element array of 3X3 matrix of float g_mats_explicit, layout(offset=384 ) uniform 4-element array of float g_floats}) +0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-element array of 3X3 matrix of float g_mats, layout(offset=192 ) uniform 4-element array of 3X3 matrix of float g_mats_explicit, layout(offset=384 ) uniform 4-element array of float g_floats}) 0:? 'not_flattened_a' (global 5-element array of int) 0:? 'color' (layout(location=0 ) out 4-component vector of float) diff --git a/Test/baseResults/hlsl.float4.frag.out b/Test/baseResults/hlsl.float4.frag.out index 27c9a5c6..9a83da44 100755 --- a/Test/baseResults/hlsl.float4.frag.out +++ b/Test/baseResults/hlsl.float4.frag.out @@ -13,11 +13,11 @@ gl_FragCoord origin is upper left 0:10 component-wise multiply (temp 4-component vector of float) 0:10 'input' (in 4-component vector of float) 0:10 AmbientColor: direct index for structure (layout(offset=0 ) uniform 4-component vector of float) -0:10 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float AmbientColor, layout(offset=16 ) uniform bool Face ff1, layout(offset=20 ) uniform float ff2, layout(binding=0 offset=32 ) uniform 4-component vector of float ff3, layout(binding=1 offset=48 ) uniform 4-component vector of float ff4}) +0:10 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float AmbientColor, layout(offset=16 ) uniform bool ff1, layout(offset=20 ) uniform float ff2, layout(offset=32 ) uniform 4-component vector of float ff3, layout(offset=48 ) uniform 4-component vector of float ff4}) 0:10 Constant: 0:10 0 (const uint) 0:? Linker Objects -0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float AmbientColor, layout(offset=16 ) uniform bool Face ff1, layout(offset=20 ) uniform float ff2, layout(binding=0 offset=32 ) uniform 4-component vector of float ff3, layout(binding=1 offset=48 ) uniform 4-component vector of float ff4}) +0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float AmbientColor, layout(offset=16 ) uniform bool ff1, layout(offset=20 ) uniform float ff2, layout(offset=32 ) uniform 4-component vector of float ff3, layout(offset=48 ) uniform 4-component vector of float ff4}) Linked fragment stage: @@ -35,11 +35,11 @@ gl_FragCoord origin is upper left 0:10 component-wise multiply (temp 4-component vector of float) 0:10 'input' (in 4-component vector of float) 0:10 AmbientColor: direct index for structure (layout(offset=0 ) uniform 4-component vector of float) -0:10 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float AmbientColor, layout(offset=16 ) uniform bool Face ff1, layout(offset=20 ) uniform float ff2, layout(binding=0 offset=32 ) uniform 4-component vector of float ff3, layout(binding=1 offset=48 ) uniform 4-component vector of float ff4}) +0:10 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float AmbientColor, layout(offset=16 ) uniform bool ff1, layout(offset=20 ) uniform float ff2, layout(offset=32 ) uniform 4-component vector of float ff3, layout(offset=48 ) uniform 4-component vector of float ff4}) 0:10 Constant: 0:10 0 (const uint) 0:? Linker Objects -0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float AmbientColor, layout(offset=16 ) uniform bool Face ff1, layout(offset=20 ) uniform float ff2, layout(binding=0 offset=32 ) uniform 4-component vector of float ff3, layout(binding=1 offset=48 ) uniform 4-component vector of float ff4}) +0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float AmbientColor, layout(offset=16 ) uniform bool ff1, layout(offset=20 ) uniform float ff2, layout(offset=32 ) uniform 4-component vector of float ff3, layout(offset=48 ) uniform 4-component vector of float ff4}) // Module Version 10000 // Generated by (magic number): 80001 @@ -62,7 +62,6 @@ gl_FragCoord origin is upper left Name 17 "" MemberDecorate 15($Global) 0 Offset 0 MemberDecorate 15($Global) 1 Offset 16 - MemberDecorate 15($Global) 1 BuiltIn FrontFacing MemberDecorate 15($Global) 2 Offset 20 MemberDecorate 15($Global) 3 Offset 32 MemberDecorate 15($Global) 4 Offset 48 diff --git a/Test/baseResults/hlsl.struct.frag.out b/Test/baseResults/hlsl.struct.frag.out index e4aa492d..c6bf4136 100755 --- a/Test/baseResults/hlsl.struct.frag.out +++ b/Test/baseResults/hlsl.struct.frag.out @@ -111,7 +111,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? 'input' (layout(location=0 ) in 4-component vector of float) 0:? 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4}) -0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform structure{temp bool b, temp bool c, temp 4-component vector of float a, temp 4-component vector of float d} s1, layout(binding=5 offset=1620 ) uniform float ff5, layout(binding=8 offset=1636 ) uniform float ff6}) +0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform structure{temp bool b, temp bool c, temp 4-component vector of float a, temp 4-component vector of float d} s1, layout(offset=48 ) uniform float ff5, layout(offset=52 ) uniform float ff6}) 0:? 's_ff1' (in bool Face) @@ -226,7 +226,7 @@ gl_FragCoord origin is upper left 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? 'input' (layout(location=0 ) in 4-component vector of float) 0:? 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4}) -0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform structure{temp bool b, temp bool c, temp 4-component vector of float a, temp 4-component vector of float d} s1, layout(binding=5 offset=1620 ) uniform float ff5, layout(binding=8 offset=1636 ) uniform float ff6}) +0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform structure{temp bool b, temp bool c, temp 4-component vector of float a, temp 4-component vector of float d} s1, layout(offset=48 ) uniform float ff5, layout(offset=52 ) uniform float ff6}) 0:? 's_ff1' (in bool Face) // Module Version 10000 @@ -292,8 +292,8 @@ gl_FragCoord origin is upper left MemberDecorate 93(myS) 2 Offset 16 MemberDecorate 93(myS) 3 Offset 32 MemberDecorate 94($Global) 0 Offset 0 - MemberDecorate 94($Global) 1 Offset 1620 - MemberDecorate 94($Global) 2 Offset 1636 + MemberDecorate 94($Global) 1 Offset 48 + MemberDecorate 94($Global) 2 Offset 52 Decorate 94($Global) Block Decorate 96 DescriptorSet 0 2: TypeVoid diff --git a/glslang/Include/revision.h b/glslang/Include/revision.h index fd96c4d7..aa0795d2 100644 --- a/glslang/Include/revision.h +++ b/glslang/Include/revision.h @@ -2,5 +2,5 @@ // For the version, it uses the latest git tag followed by the number of commits. // For the date, it uses the current date (when then script is run). -#define GLSLANG_REVISION "Overload400-PrecQual.1786" +#define GLSLANG_REVISION "Overload400-PrecQual.1787" #define GLSLANG_DATE "03-Feb-2017" diff --git a/hlsl/hlslParseHelper.cpp b/hlsl/hlslParseHelper.cpp index c6150993..1c701a33 100755 --- a/hlsl/hlslParseHelper.cpp +++ b/hlsl/hlslParseHelper.cpp @@ -159,6 +159,12 @@ bool HlslParseContext::shouldConvertLValue(const TIntermNode* node) const return false; } +void HlslParseContext::growGlobalUniformBlock(TSourceLoc& loc, TType& memberType, TString& memberName) +{ + makeTypeNonIo(&memberType); //?? losing offsets is okay? + TParseContextBase::growGlobalUniformBlock(loc, memberType, memberName); +} + // // Return a TLayoutFormat corresponding to the given texture type. // diff --git a/hlsl/hlslParseHelper.h b/hlsl/hlslParseHelper.h index 912e510f..89ef680d 100755 --- a/hlsl/hlslParseHelper.h +++ b/hlsl/hlslParseHelper.h @@ -160,6 +160,8 @@ public: void pushSwitchSequence(TIntermSequence* sequence) { switchSequenceStack.push_back(sequence); } void popSwitchSequence() { switchSequenceStack.pop_back(); } + virtual void growGlobalUniformBlock(TSourceLoc&, TType&, TString& memberName) override; + // Apply L-value conversions. E.g, turning a write to a RWTexture into an ImageStore. TIntermTyped* handleLvalue(const TSourceLoc&, const char* op, TIntermTyped* node); bool lValueErrorCheck(const TSourceLoc&, const char* op, TIntermTyped*) override; From 727b374fd335bbe413f89fb8587603deb930de8c Mon Sep 17 00:00:00 2001 From: John Kessenich Date: Fri, 3 Feb 2017 17:57:55 -0700 Subject: [PATCH 10/24] HLSL: Build IO types bottom up, as parsed, and cache the original (IO). Previously, this was done recursively, per object, and the nonIO version was cached. This reverses both those approaches. --- .../hlsl.struct.split.array.geom.out | 228 ++++++++---------- .../hlsl.struct.split.nested.geom.out | 190 +++++++-------- glslang/Include/Types.h | 31 +-- glslang/Include/revision.h | 4 +- hlsl/hlslGrammar.cpp | 9 +- hlsl/hlslParseHelper.cpp | 145 ++++++----- hlsl/hlslParseHelper.h | 12 +- 7 files changed, 295 insertions(+), 324 deletions(-) diff --git a/Test/baseResults/hlsl.struct.split.array.geom.out b/Test/baseResults/hlsl.struct.split.array.geom.out index c136ac95..ca040cce 100644 --- a/Test/baseResults/hlsl.struct.split.array.geom.out +++ b/Test/baseResults/hlsl.struct.split.array.geom.out @@ -153,12 +153,12 @@ output primitive = triangle_strip // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 97 +// Id's are bound by 88 Capability Geometry 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Geometry 4 "main" 90 + EntryPoint Geometry 4 "main" 81 ExecutionMode 4 InputPoints ExecutionMode 4 Invocations 1 ExecutionMode 4 OutputTriangleStrip @@ -173,26 +173,20 @@ output primitive = triangle_strip Name 17 "v" Name 18 "OutputStream" Name 21 "Out" - Name 22 "PSInput" - MemberName 22(PSInput) 0 "Pos" - MemberName 22(PSInput) 1 "TexCoord" - MemberName 22(PSInput) 2 "TerrainPos" - MemberName 22(PSInput) 3 "VertexID" - Name 47 "x" - Name 56 "y" - Name 64 "PSInput" - MemberName 64(PSInput) 0 "Pos" - MemberName 64(PSInput) 1 "TexCoord" - MemberName 64(PSInput) 2 "TerrainPos" - MemberName 64(PSInput) 3 "VertexID" - Name 70 "Verts" - Name 88 "v" - Name 90 "v" - Name 92 "OutputStream" - Name 93 "param" - Name 95 "param" - MemberDecorate 22(PSInput) 0 BuiltIn Position - Decorate 90(v) Location 0 + Name 30 "x" + Name 41 "y" + Name 49 "PSInput" + MemberName 49(PSInput) 0 "Pos" + MemberName 49(PSInput) 1 "TexCoord" + MemberName 49(PSInput) 2 "TerrainPos" + MemberName 49(PSInput) 3 "VertexID" + Name 55 "Verts" + Name 79 "v" + Name 81 "v" + Name 83 "OutputStream" + Name 84 "param" + Name 86 "param" + Decorate 81(v) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeInt 32 0 @@ -206,44 +200,43 @@ output primitive = triangle_strip 14(PSInput): TypeStruct 11(fvec4) 12(fvec2) 13(fvec3) 6(int) 15: TypePointer Function 14(PSInput) 16: TypeFunction 2 9(ptr) 15(ptr) - 22(PSInput): TypeStruct 11(fvec4) 12(fvec2) 13(fvec3) 6(int) - 23: 10(float) Constant 0 - 24: 11(fvec4) ConstantComposite 23 23 23 23 - 25: 12(fvec2) ConstantComposite 23 23 - 26: 13(fvec3) ConstantComposite 23 23 23 - 27: 6(int) Constant 0 - 28: 22(PSInput) ConstantComposite 24 25 26 27 - 30: TypeInt 32 1 - 31: 30(int) Constant 0 - 32: TypePointer Function 11(fvec4) - 35: 30(int) Constant 1 - 36: TypePointer Function 12(fvec2) - 39: 30(int) Constant 2 - 40: TypePointer Function 13(fvec3) - 43: 30(int) Constant 3 - 44: TypePointer Function 6(int) - 46: TypePointer Function 30(int) - 54: TypeBool - 64(PSInput): TypeStruct 11(fvec4) 12(fvec2) 13(fvec3) 6(int) - 65: 6(int) Constant 3 - 66: TypeArray 64(PSInput) 65 - 67: 6(int) Constant 2 - 68: TypeArray 66 67 - 69: TypePointer Function 68 - 74: TypePointer Function 64(PSInput) - 89: TypePointer Input 8 - 90(v): 89(ptr) Variable Input + 22: 10(float) Constant 0 + 23: 11(fvec4) ConstantComposite 22 22 22 22 + 24: 12(fvec2) ConstantComposite 22 22 + 25: 13(fvec3) ConstantComposite 22 22 22 + 26: 6(int) Constant 0 + 27: 14(PSInput) ConstantComposite 23 24 25 26 + 28: TypeInt 32 1 + 29: TypePointer Function 28(int) + 31: 28(int) Constant 0 + 38: 28(int) Constant 2 + 39: TypeBool + 49(PSInput): TypeStruct 11(fvec4) 12(fvec2) 13(fvec3) 6(int) + 50: 6(int) Constant 3 + 51: TypeArray 49(PSInput) 50 + 52: 6(int) Constant 2 + 53: TypeArray 51 52 + 54: TypePointer Function 53 + 59: TypePointer Function 49(PSInput) + 62: TypePointer Function 11(fvec4) + 65: 28(int) Constant 1 + 66: TypePointer Function 12(fvec2) + 69: TypePointer Function 13(fvec3) + 72: 28(int) Constant 3 + 73: TypePointer Function 6(int) + 80: TypePointer Input 8 + 81(v): 80(ptr) Variable Input 4(main): 2 Function None 3 5: Label - 88(v): 9(ptr) Variable Function -92(OutputStream): 15(ptr) Variable Function - 93(param): 9(ptr) Variable Function - 95(param): 15(ptr) Variable Function - 91: 8 Load 90(v) - Store 88(v) 91 - 94: 8 Load 88(v) - Store 93(param) 94 - 96: 2 FunctionCall 19(@main(u1[1];struct-PSInput-vf4-vf2-vf3-u11;) 93(param) 95(param) + 79(v): 9(ptr) Variable Function +83(OutputStream): 15(ptr) Variable Function + 84(param): 9(ptr) Variable Function + 86(param): 15(ptr) Variable Function + 82: 8 Load 81(v) + Store 79(v) 82 + 85: 8 Load 79(v) + Store 84(param) 85 + 87: 2 FunctionCall 19(@main(u1[1];struct-PSInput-vf4-vf2-vf3-u11;) 84(param) 86(param) Return FunctionEnd 19(@main(u1[1];struct-PSInput-vf4-vf2-vf3-u11;): 2 Function None 16 @@ -251,70 +244,59 @@ output primitive = triangle_strip 18(OutputStream): 15(ptr) FunctionParameter 20: Label 21(Out): 15(ptr) Variable Function - 47(x): 46(ptr) Variable Function - 56(y): 46(ptr) Variable Function - 70(Verts): 69(ptr) Variable Function - 29: 11(fvec4) CompositeExtract 28 0 - 33: 32(ptr) AccessChain 21(Out) 31 - Store 33 29 - 34: 12(fvec2) CompositeExtract 28 1 - 37: 36(ptr) AccessChain 21(Out) 35 - Store 37 34 - 38: 13(fvec3) CompositeExtract 28 2 - 41: 40(ptr) AccessChain 21(Out) 39 - Store 41 38 - 42: 6(int) CompositeExtract 28 3 - 45: 44(ptr) AccessChain 21(Out) 43 - Store 45 42 - Store 47(x) 31 - Branch 48 - 48: Label - LoopMerge 50 51 None - Branch 52 - 52: Label - 53: 30(int) Load 47(x) - 55: 54(bool) SLessThan 53 39 - BranchConditional 55 49 50 - 49: Label - Store 56(y) 31 - Branch 57 - 57: Label - LoopMerge 59 60 None - Branch 61 - 61: Label - 62: 30(int) Load 56(y) - 63: 54(bool) SLessThan 62 39 - BranchConditional 63 58 59 - 58: Label - 71: 30(int) Load 47(x) - 72: 30(int) Load 56(y) - 73: 14(PSInput) Load 21(Out) - 75: 74(ptr) AccessChain 70(Verts) 71 72 - 76: 11(fvec4) CompositeExtract 73 0 - 77: 32(ptr) AccessChain 75 31 - Store 77 76 - 78: 12(fvec2) CompositeExtract 73 1 - 79: 36(ptr) AccessChain 75 35 - Store 79 78 - 80: 13(fvec3) CompositeExtract 73 2 - 81: 40(ptr) AccessChain 75 39 - Store 81 80 - 82: 6(int) CompositeExtract 73 3 - 83: 44(ptr) AccessChain 75 43 - Store 83 82 - Branch 60 - 60: Label - 84: 30(int) Load 56(y) - 85: 30(int) IAdd 84 35 - Store 56(y) 85 - Branch 57 - 59: Label - Branch 51 - 51: Label - 86: 30(int) Load 47(x) - 87: 30(int) IAdd 86 35 - Store 47(x) 87 - Branch 48 - 50: Label + 30(x): 29(ptr) Variable Function + 41(y): 29(ptr) Variable Function + 55(Verts): 54(ptr) Variable Function + Store 21(Out) 27 + Store 30(x) 31 + Branch 32 + 32: Label + LoopMerge 34 35 None + Branch 36 + 36: Label + 37: 28(int) Load 30(x) + 40: 39(bool) SLessThan 37 38 + BranchConditional 40 33 34 + 33: Label + Store 41(y) 31 + Branch 42 + 42: Label + LoopMerge 44 45 None + Branch 46 + 46: Label + 47: 28(int) Load 41(y) + 48: 39(bool) SLessThan 47 38 + BranchConditional 48 43 44 + 43: Label + 56: 28(int) Load 30(x) + 57: 28(int) Load 41(y) + 58: 14(PSInput) Load 21(Out) + 60: 59(ptr) AccessChain 55(Verts) 56 57 + 61: 11(fvec4) CompositeExtract 58 0 + 63: 62(ptr) AccessChain 60 31 + Store 63 61 + 64: 12(fvec2) CompositeExtract 58 1 + 67: 66(ptr) AccessChain 60 65 + Store 67 64 + 68: 13(fvec3) CompositeExtract 58 2 + 70: 69(ptr) AccessChain 60 38 + Store 70 68 + 71: 6(int) CompositeExtract 58 3 + 74: 73(ptr) AccessChain 60 72 + Store 74 71 + Branch 45 + 45: Label + 75: 28(int) Load 41(y) + 76: 28(int) IAdd 75 65 + Store 41(y) 76 + Branch 42 + 44: Label + Branch 35 + 35: Label + 77: 28(int) Load 30(x) + 78: 28(int) IAdd 77 65 + Store 30(x) 78 + Branch 32 + 34: Label Return FunctionEnd diff --git a/Test/baseResults/hlsl.struct.split.nested.geom.out b/Test/baseResults/hlsl.struct.split.nested.geom.out index 1027aa5a..076fa0d7 100644 --- a/Test/baseResults/hlsl.struct.split.nested.geom.out +++ b/Test/baseResults/hlsl.struct.split.nested.geom.out @@ -267,12 +267,12 @@ output primitive = triangle_strip // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 76 +// Id's are bound by 75 Capability Geometry 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Geometry 4 "main" 45 53 + EntryPoint Geometry 4 "main" 44 52 ExecutionMode 4 Triangles ExecutionMode 4 Invocations 1 ExecutionMode 4 OutputTriangleStrip @@ -281,29 +281,26 @@ output primitive = triangle_strip Name 9 "PS_IN" MemberName 9(PS_IN) 0 "pos" MemberName 9(PS_IN) 1 "tc" - Name 14 "PS_IN" - MemberName 14(PS_IN) 0 "pos" - MemberName 14(PS_IN) 1 "tc" - Name 18 "STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO" - MemberName 18(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO) 0 "m0_array" - MemberName 18(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO) 1 "m1" - Name 19 "GS_OUT" - MemberName 19(GS_OUT) 0 "psIn" - MemberName 19(GS_OUT) 1 "contains_no_builtin_io" - Name 24 "@main(struct-PS_IN-vf4-vf21[3];struct-GS_OUT-struct-PS_IN-vf4-vf21-struct-STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO-f1[2]-i111;" - Name 22 "tin" - Name 23 "ts" - Name 26 "o" - Name 42 "tin" - Name 45 "tin_pos" - Name 50 "PS_IN" - MemberName 50(PS_IN) 0 "tc" - Name 53 "tin" - Name 71 "ts" - Name 72 "param" - Name 74 "param" - Decorate 45(tin_pos) BuiltIn Position - Decorate 53(tin) Location 0 + Name 17 "STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO" + MemberName 17(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO) 0 "m0_array" + MemberName 17(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO) 1 "m1" + Name 18 "GS_OUT" + MemberName 18(GS_OUT) 0 "psIn" + MemberName 18(GS_OUT) 1 "contains_no_builtin_io" + Name 23 "@main(struct-PS_IN-vf4-vf21[3];struct-GS_OUT-struct-PS_IN-vf4-vf21-struct-STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO-f1[2]-i111;" + Name 21 "tin" + Name 22 "ts" + Name 25 "o" + Name 41 "tin" + Name 44 "tin_pos" + Name 49 "PS_IN" + MemberName 49(PS_IN) 0 "tc" + Name 52 "tin" + Name 70 "ts" + Name 71 "param" + Name 73 "param" + Decorate 44(tin_pos) BuiltIn Position + Decorate 52(tin) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 @@ -314,82 +311,81 @@ output primitive = triangle_strip 11: 10(int) Constant 3 12: TypeArray 9(PS_IN) 11 13: TypePointer Function 12 - 14(PS_IN): TypeStruct 7(fvec4) 8(fvec2) - 15: 10(int) Constant 2 - 16: TypeArray 6(float) 15 - 17: TypeInt 32 1 -18(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO): TypeStruct 16 17(int) - 19(GS_OUT): TypeStruct 14(PS_IN) 18(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO) - 20: TypePointer Function 19(GS_OUT) - 21: TypeFunction 2 13(ptr) 20(ptr) - 27: 17(int) Constant 0 - 28: 6(float) Constant 1065353216 - 29: 6(float) Constant 1073741824 - 30: 6(float) Constant 1077936128 - 31: 6(float) Constant 1082130432 - 32: 7(fvec4) ConstantComposite 28 29 30 31 - 33: TypePointer Function 7(fvec4) - 35: 17(int) Constant 1 - 36: 6(float) Constant 1084227584 - 37: 6(float) Constant 1086324736 - 38: 8(fvec2) ConstantComposite 36 37 - 39: TypePointer Function 8(fvec2) - 43: TypeArray 7(fvec4) 11 - 44: TypePointer Input 43 - 45(tin_pos): 44(ptr) Variable Input - 46: TypePointer Input 7(fvec4) - 50(PS_IN): TypeStruct 8(fvec2) - 51: TypeArray 50(PS_IN) 11 - 52: TypePointer Input 51 - 53(tin): 52(ptr) Variable Input - 54: TypePointer Input 8(fvec2) - 64: 17(int) Constant 2 + 14: 10(int) Constant 2 + 15: TypeArray 6(float) 14 + 16: TypeInt 32 1 +17(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO): TypeStruct 15 16(int) + 18(GS_OUT): TypeStruct 9(PS_IN) 17(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO) + 19: TypePointer Function 18(GS_OUT) + 20: TypeFunction 2 13(ptr) 19(ptr) + 26: 16(int) Constant 0 + 27: 6(float) Constant 1065353216 + 28: 6(float) Constant 1073741824 + 29: 6(float) Constant 1077936128 + 30: 6(float) Constant 1082130432 + 31: 7(fvec4) ConstantComposite 27 28 29 30 + 32: TypePointer Function 7(fvec4) + 34: 16(int) Constant 1 + 35: 6(float) Constant 1084227584 + 36: 6(float) Constant 1086324736 + 37: 8(fvec2) ConstantComposite 35 36 + 38: TypePointer Function 8(fvec2) + 42: TypeArray 7(fvec4) 11 + 43: TypePointer Input 42 + 44(tin_pos): 43(ptr) Variable Input + 45: TypePointer Input 7(fvec4) + 49(PS_IN): TypeStruct 8(fvec2) + 50: TypeArray 49(PS_IN) 11 + 51: TypePointer Input 50 + 52(tin): 51(ptr) Variable Input + 53: TypePointer Input 8(fvec2) + 63: 16(int) Constant 2 4(main): 2 Function None 3 5: Label - 42(tin): 13(ptr) Variable Function - 71(ts): 20(ptr) Variable Function - 72(param): 13(ptr) Variable Function - 74(param): 20(ptr) Variable Function - 47: 46(ptr) AccessChain 45(tin_pos) 27 - 48: 7(fvec4) Load 47 - 49: 33(ptr) AccessChain 42(tin) 27 27 - Store 49 48 - 55: 54(ptr) AccessChain 53(tin) 27 27 - 56: 8(fvec2) Load 55 - 57: 39(ptr) AccessChain 42(tin) 27 35 - Store 57 56 - 58: 46(ptr) AccessChain 45(tin_pos) 35 - 59: 7(fvec4) Load 58 - 60: 33(ptr) AccessChain 42(tin) 35 27 - Store 60 59 - 61: 54(ptr) AccessChain 53(tin) 35 27 - 62: 8(fvec2) Load 61 - 63: 39(ptr) AccessChain 42(tin) 35 35 - Store 63 62 - 65: 46(ptr) AccessChain 45(tin_pos) 64 - 66: 7(fvec4) Load 65 - 67: 33(ptr) AccessChain 42(tin) 64 27 - Store 67 66 - 68: 54(ptr) AccessChain 53(tin) 64 27 - 69: 8(fvec2) Load 68 - 70: 39(ptr) AccessChain 42(tin) 64 35 - Store 70 69 - 73: 12 Load 42(tin) - Store 72(param) 73 - 75: 2 FunctionCall 24(@main(struct-PS_IN-vf4-vf21[3];struct-GS_OUT-struct-PS_IN-vf4-vf21-struct-STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO-f1[2]-i111;) 72(param) 74(param) + 41(tin): 13(ptr) Variable Function + 70(ts): 19(ptr) Variable Function + 71(param): 13(ptr) Variable Function + 73(param): 19(ptr) Variable Function + 46: 45(ptr) AccessChain 44(tin_pos) 26 + 47: 7(fvec4) Load 46 + 48: 32(ptr) AccessChain 41(tin) 26 26 + Store 48 47 + 54: 53(ptr) AccessChain 52(tin) 26 26 + 55: 8(fvec2) Load 54 + 56: 38(ptr) AccessChain 41(tin) 26 34 + Store 56 55 + 57: 45(ptr) AccessChain 44(tin_pos) 34 + 58: 7(fvec4) Load 57 + 59: 32(ptr) AccessChain 41(tin) 34 26 + Store 59 58 + 60: 53(ptr) AccessChain 52(tin) 34 26 + 61: 8(fvec2) Load 60 + 62: 38(ptr) AccessChain 41(tin) 34 34 + Store 62 61 + 64: 45(ptr) AccessChain 44(tin_pos) 63 + 65: 7(fvec4) Load 64 + 66: 32(ptr) AccessChain 41(tin) 63 26 + Store 66 65 + 67: 53(ptr) AccessChain 52(tin) 63 26 + 68: 8(fvec2) Load 67 + 69: 38(ptr) AccessChain 41(tin) 63 34 + Store 69 68 + 72: 12 Load 41(tin) + Store 71(param) 72 + 74: 2 FunctionCall 23(@main(struct-PS_IN-vf4-vf21[3];struct-GS_OUT-struct-PS_IN-vf4-vf21-struct-STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO-f1[2]-i111;) 71(param) 73(param) Return FunctionEnd -24(@main(struct-PS_IN-vf4-vf21[3];struct-GS_OUT-struct-PS_IN-vf4-vf21-struct-STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO-f1[2]-i111;): 2 Function None 21 - 22(tin): 13(ptr) FunctionParameter - 23(ts): 20(ptr) FunctionParameter - 25: Label - 26(o): 20(ptr) Variable Function - 34: 33(ptr) AccessChain 26(o) 27 27 - Store 34 32 - 40: 39(ptr) AccessChain 26(o) 27 35 - Store 40 38 - 41: 19(GS_OUT) Load 26(o) - Store 23(ts) 41 +23(@main(struct-PS_IN-vf4-vf21[3];struct-GS_OUT-struct-PS_IN-vf4-vf21-struct-STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO-f1[2]-i111;): 2 Function None 20 + 21(tin): 13(ptr) FunctionParameter + 22(ts): 19(ptr) FunctionParameter + 24: Label + 25(o): 19(ptr) Variable Function + 33: 32(ptr) AccessChain 25(o) 26 26 + Store 33 31 + 39: 38(ptr) AccessChain 25(o) 26 34 + Store 39 37 + 40: 18(GS_OUT) Load 25(o) + Store 22(ts) 40 EmitVertex Return FunctionEnd diff --git a/glslang/Include/Types.h b/glslang/Include/Types.h index 883ee3e3..3fbf6112 100644 --- a/glslang/Include/Types.h +++ b/glslang/Include/Types.h @@ -412,7 +412,7 @@ public: } // Remove IO related data from qualifier. - void makeNonIo() + void makeNonIo() //?? remove? { // This preserves the storage type builtIn = EbvNone; @@ -429,7 +429,7 @@ public: } // Return true if there is data which would be scrubbed by makeNonIo - bool hasIoData() const + bool hasIoData() const // ?? remove? { return builtIn != EbvNone || hasLayout() || @@ -626,7 +626,6 @@ public: { return hasUniformLayout() || hasAnyLocation() || - hasBinding() || hasStream() || hasXfb() || hasFormat() || @@ -1221,34 +1220,10 @@ public: // Make complete copy of the whole type graph rooted at 'copyOf'. void deepCopy(const TType& copyOf) { - TMap copied; // to enable copying a type graph as a graph, not a tree + TMap copied; // to enable copying a type graph as a graph, not a tree //?? turn off again? deepCopy(copyOf, copied); } - // Return true if type (recursively) contains IO data. - bool hasIoData() const - { - if (getQualifier().hasIoData()) - return true; - - if (isStruct()) - for (unsigned int i = 0; i < structure->size(); ++i) - if ((*structure)[i].type->hasIoData()) - return true; - - return false; - } - - // Remove IO related data from type - void makeNonIo() - { - getQualifier().makeNonIo(); - - if (isStruct()) - for (unsigned int i = 0; i < structure->size(); ++i) - (*structure)[i].type->makeNonIo(); - } - // Recursively make temporary void makeTemporary() { diff --git a/glslang/Include/revision.h b/glslang/Include/revision.h index aa0795d2..866cab11 100644 --- a/glslang/Include/revision.h +++ b/glslang/Include/revision.h @@ -2,5 +2,5 @@ // For the version, it uses the latest git tag followed by the number of commits. // For the date, it uses the current date (when then script is run). -#define GLSLANG_REVISION "Overload400-PrecQual.1787" -#define GLSLANG_DATE "03-Feb-2017" +#define GLSLANG_REVISION "Overload400-PrecQual.1791" +#define GLSLANG_DATE "04-Feb-2017" diff --git a/hlsl/hlslGrammar.cpp b/hlsl/hlslGrammar.cpp index 9ef296d3..cd68ee3b 100755 --- a/hlsl/hlslGrammar.cpp +++ b/hlsl/hlslGrammar.cpp @@ -1708,14 +1708,7 @@ bool HlslGrammar::acceptStruct(TType& type) new(&type) TType(typeList, structName, postDeclQualifier); // sets EbtBlock } - // If it was named, which means the type can be reused later, add - // it to the symbol table. (Unless it's a block, in which - // case the name is not a type.) - if (type.getBasicType() != EbtBlock && structName.size() > 0) { - TVariable* userTypeDef = new TVariable(&structName, type, true); - if (! parseContext.symbolTable.insert(*userTypeDef)) - parseContext.error(token.loc, "redefinition", structName.c_str(), "struct"); - } + parseContext.declareStruct(token.loc, structName, type); return true; } diff --git a/hlsl/hlslParseHelper.cpp b/hlsl/hlslParseHelper.cpp index 1c701a33..691ec196 100755 --- a/hlsl/hlslParseHelper.cpp +++ b/hlsl/hlslParseHelper.cpp @@ -161,7 +161,7 @@ bool HlslParseContext::shouldConvertLValue(const TIntermNode* node) const void HlslParseContext::growGlobalUniformBlock(TSourceLoc& loc, TType& memberType, TString& memberName) { - makeTypeNonIo(&memberType); //?? losing offsets is okay? + memberType.getQualifier().makeNonIo(); //?? losing offsets is okay? TParseContextBase::growGlobalUniformBlock(loc, memberType, memberName); } @@ -1583,8 +1583,6 @@ TIntermNode* HlslParseContext::transformEntryPoint(const TSourceLoc& loc, TFunct TVector inputs; TVector outputs; remapEntryPointIO(userFunction, entryPointOutput, inputs, outputs); - // Once the parameters are moved to shader I/O, they should be non-I/O - remapNonEntryPointIO(userFunction); // Further this return/in/out transform by flattening, splitting, and assigning locations const auto makeVariableInOut = [&](TVariable& variable) { @@ -1689,54 +1687,67 @@ void HlslParseContext::handleFunctionBody(const TSourceLoc& loc, TFunction& func // AST I/O is done through shader globals declared in the 'in' or 'out' // storage class. An HLSL entry point has a return value, input parameters // and output parameters. These need to get remapped to the AST I/O. -void HlslParseContext::remapEntryPointIO(const TFunction& function, TVariable*& returnValue, +void HlslParseContext::remapEntryPointIO(TFunction& function, TVariable*& returnValue, TVector& inputs, TVector& outputs) { - const auto remapType = [&](TType& type) { - const auto remapBuiltInType = [&](TType& type) { - switch (type.getQualifier().builtIn) { - case EbvFragDepthGreater: - intermediate.setDepth(EldGreater); - type.getQualifier().builtIn = EbvFragDepth; - break; - case EbvFragDepthLesser: - intermediate.setDepth(EldLess); - type.getQualifier().builtIn = EbvFragDepth; - break; - default: - break; + const auto makeIoVariable = [this](const char* name, TType& type) { + const auto remapType = [&](TType& type) { + const auto remapBuiltInType = [&](TType& type) { + switch (type.getQualifier().builtIn) { + case EbvFragDepthGreater: + intermediate.setDepth(EldGreater); + type.getQualifier().builtIn = EbvFragDepth; + break; + case EbvFragDepthLesser: + intermediate.setDepth(EldLess); + type.getQualifier().builtIn = EbvFragDepth; + break; + default: + break; + } + }; + remapBuiltInType(type); + if (type.isStruct()) { + auto& members = *type.getStruct(); + for (auto member = members.begin(); member != members.end(); ++member) + remapBuiltInType(*member->type); // TODO: lack-of-recursion structure depth problem } }; - remapBuiltInType(type); - if (type.isStruct()) { - auto members = *type.getStruct(); - for (auto member = members.begin(); member != members.end(); ++member) - remapBuiltInType(*member->type); // TODO: lack-of-recursion structure depth problem + + TVariable* ioVariable = makeInternalVariable(name, type); + // We might have already lost the IO-aspect of the deep parts of this type, + // get them back and also make them if that hadn't been done yet. + // (The shallow part of IO is already safely copied into the return value.) + type.getQualifier().makeNonIo(); + if (type.getStruct() != nullptr) { + auto newList = ioTypeMap.find(ioVariable->getType().getStruct()); + if (newList != ioTypeMap.end()) + ioVariable->getWritableType().setStruct(newList->second); } + remapType(ioVariable->getWritableType()); + return ioVariable; }; // return value is actually a shader-scoped output (out) if (function.getType().getBasicType() == EbtVoid) returnValue = nullptr; else { - returnValue = makeInternalVariable("@entryPointOutput", function.getType()); + returnValue = makeIoVariable("@entryPointOutput", function.getWritableType()); returnValue->getWritableType().getQualifier().storage = EvqVaryingOut; - remapType(returnValue->getWritableType()); } // parameters are actually shader-scoped inputs and outputs (in or out) for (int i = 0; i < function.getParamCount(); i++) { TType& paramType = *function[i].type; if (paramType.getQualifier().isParamInput()) { - TVariable* argAsGlobal = makeInternalVariable(*function[i].name, paramType); + TVariable* argAsGlobal = makeIoVariable(function[i].name->c_str(), paramType); argAsGlobal->getWritableType().getQualifier().storage = EvqVaryingIn; inputs.push_back(argAsGlobal); } if (paramType.getQualifier().isParamOutput()) { - TVariable* argAsGlobal = makeInternalVariable(*function[i].name, paramType); + TVariable* argAsGlobal = makeIoVariable(function[i].name->c_str(), paramType); argAsGlobal->getWritableType().getQualifier().storage = EvqVaryingOut; outputs.push_back(argAsGlobal); - remapType(argAsGlobal->getWritableType()); } } } @@ -1747,11 +1758,11 @@ void HlslParseContext::remapNonEntryPointIO(TFunction& function) { // return value if (function.getType().getBasicType() != EbtVoid) - makeTypeNonIo(&function.getWritableType()); + function.getWritableType().getQualifier().makeNonIo(); // parameters for (int i = 0; i < function.getParamCount(); i++) - makeTypeNonIo(function[i].type); + function[i].type->getQualifier().makeNonIo(); } // Handle function returns, including type conversions to the function return type @@ -5349,41 +5360,59 @@ void HlslParseContext::declareTypedef(const TSourceLoc& loc, TString& identifier error(loc, "name already defined", "typedef", identifier.c_str()); } -// Create a non-IO type from an IO type. If there is no IO data, -// the input type is unmodified. Otherwise, it modifies the type -// in place. -void HlslParseContext::makeTypeNonIo(TType* type) +// Do everything necessary to handle a struct declaration, including +// making IO aliases because HLSL allows mixed IO in a struct that specializes +// based on the usage (input, output, uniform, none). +void HlslParseContext::declareStruct(const TSourceLoc& loc, TString& structName, TType& type) { - // early out if there's nothing to do: prevents introduction of unneeded types. - if (!type->hasIoData()) + // If it was named, which means the type can be reused later, add + // it to the symbol table. (Unless it's a block, in which + // case the name is not a type.) + if (type.getBasicType() == EbtBlock || structName.size() == 0) return; - type->getQualifier().makeNonIo(); // Sanitize the qualifier. + TVariable* userTypeDef = new TVariable(&structName, type, true); + if (! symbolTable.insert(*userTypeDef)) { + error(loc, "redefinition", structName.c_str(), "struct"); + return; + } - // Nothing more to do if there is no deep structure. - if (!type->isStruct()) + // See if we need IO aliases for the structure typeList + + bool hasIo = false; + for (auto member = type.getStruct()->begin(); member != type.getStruct()->end(); ++member) { + if (member->type->getQualifier().hasIoData()) { + hasIo = true; + break; + } + if (member->type->isStruct()) { + if (ioTypeMap.find(member->type->getStruct()) != ioTypeMap.end()) { + hasIo = true; + break; + } + } + } + if (!hasIo) return; - const auto typeIter = nonIoTypeMap.find(type->getStruct()); + // We have IO involved. - if (typeIter != nonIoTypeMap.end()) { - // reuse deep structure if we have sanitized it before, but we must preserve - // our unique shallow structure, which may not be shared with other users of - // the deep copy. Create a new type with the sanitized qualifier, and the - // shared deep structure - type->setStruct(typeIter->second); // share already sanitized deep structure. - } else { - // The type contains interstage IO, but we've never encountered it before. - // Copy it, scrub data we don't want for an non-IO type, and remember it in the nonIoTypeMap - - TType nonIoType; - nonIoType.deepCopy(*type); - nonIoType.makeNonIo(); - - // remember the new deep structure in a map, so we can share it in the future. - nonIoTypeMap[type->getStruct()] = nonIoType.getWritableStruct(); - type->shallowCopy(nonIoType); // we modify the input type in place - } + // Make a pure typeList for the symbol table, and cache side copies of IO versions. + TTypeList* newList = new TTypeList; + for (auto member = type.getStruct()->begin(); member != type.getStruct()->end(); ++member) { + TType* memberType = new TType; + memberType->shallowCopy(*member->type); + TTypeLoc newMember = { memberType, member->loc }; + if (member->type->isStruct()) { + // swap in an IO child if there is one + auto it = ioTypeMap.find(member->type->getStruct()); + if (it != ioTypeMap.end()) + newMember.type->setStruct(it->second); + } + newList->push_back(newMember); + member->type->getQualifier().makeNonIo(); + } + ioTypeMap[type.getStruct()] = newList; } // @@ -5416,7 +5445,7 @@ TIntermNode* HlslParseContext::declareVariable(const TSourceLoc& loc, TString& i switch (type.getQualifier().storage) { case EvqGlobal: case EvqTemporary: - makeTypeNonIo(&type); + type.getQualifier().makeNonIo(); default: break; } diff --git a/hlsl/hlslParseHelper.h b/hlsl/hlslParseHelper.h index 89ef680d..23f8b95e 100755 --- a/hlsl/hlslParseHelper.h +++ b/hlsl/hlslParseHelper.h @@ -75,7 +75,7 @@ public: TIntermAggregate* handleFunctionDefinition(const TSourceLoc&, TFunction&, const TAttributeMap&, TIntermNode*& entryPointTree); TIntermNode* transformEntryPoint(const TSourceLoc&, TFunction&, const TAttributeMap&); void handleFunctionBody(const TSourceLoc&, TFunction&, TIntermNode* functionBody, TIntermNode*& node); - void remapEntryPointIO(const TFunction& function, TVariable*& returnValue, TVector& inputs, TVector& outputs); + void remapEntryPointIO(TFunction& function, TVariable*& returnValue, TVector& inputs, TVector& outputs); void remapNonEntryPointIO(TFunction& function); TIntermNode* handleReturnValue(const TSourceLoc&, TIntermTyped*); void handleFunctionArgument(TFunction*, TIntermTyped*& arguments, TIntermTyped* newArg); @@ -131,6 +131,7 @@ public: const TFunction* findFunction(const TSourceLoc& loc, TFunction& call, bool& builtIn, TIntermTyped*& args); void declareTypedef(const TSourceLoc&, TString& identifier, const TType&, TArraySizes* typeArray = 0); + void declareStruct(const TSourceLoc&, TString& structName, TType&); TIntermNode* declareVariable(const TSourceLoc&, TString& identifier, TType&, TIntermTyped* initializer = 0); void lengthenList(const TSourceLoc&, TIntermSequence& list, int size); TIntermTyped* addConstructor(const TSourceLoc&, TIntermNode*, const TType&); @@ -230,10 +231,6 @@ protected: int flattenStruct(const TSourceLoc& loc, const TVariable& variable, const TType&, TFlattenData&, TString name); int flattenArray(const TSourceLoc& loc, const TVariable& variable, const TType&, TFlattenData&, TString name); - // Create a non-IO type from an IO type. If there is no IO data, this returns the input type unmodified. - // Otherwise, it modifies the type in place, and returns a pointer to it. - void makeTypeNonIo(TType*); - void finish() override; // post-processing // Current state of parsing @@ -299,9 +296,8 @@ protected: TVector flattenLevel; // nested postfix operator level for flattening TVector flattenOffset; // cumulative offset for flattening - // Sanitized type map. If the same type is sanitized again, we want to reuse it. - // We cannot index by the TType: the map is typelist to typelist. - TMap nonIoTypeMap; + // IO-type map. + TMap ioTypeMap; // Structure splitting data: TMap splitIoVars; // variables with the builtin interstage IO removed, indexed by unique ID. From bf47286fe7ad171d46cb43d0efb19698362706bf Mon Sep 17 00:00:00 2001 From: John Kessenich Date: Sun, 5 Feb 2017 20:27:30 -0700 Subject: [PATCH 11/24] HLSL: Move to fine-grained control for defining input/output/uniform IO types. --- Test/baseResults/hlsl.array.flatten.frag.out | 8 +- Test/baseResults/hlsl.float4.frag.out | 8 +- Test/baseResults/hlsl.struct.frag.out | 52 +-- Test/baseResults/hlsl.struct.split-1.vert.out | 30 +- .../hlsl.struct.split.call.vert.out | 20 +- .../hlsl.struct.split.trivial.vert.out | 20 +- Test/baseResults/hlsl.structin.vert.out | 8 +- glslang/Include/Types.h | 95 ++--- glslang/Include/revision.h | 2 +- hlsl/hlslParseHelper.cpp | 333 ++++++++++++++---- hlsl/hlslParseHelper.h | 24 +- 11 files changed, 419 insertions(+), 181 deletions(-) diff --git a/Test/baseResults/hlsl.array.flatten.frag.out b/Test/baseResults/hlsl.array.flatten.frag.out index 5ea13cc9..3b5a2a7d 100644 --- a/Test/baseResults/hlsl.array.flatten.frag.out +++ b/Test/baseResults/hlsl.array.flatten.frag.out @@ -87,7 +87,7 @@ gl_FragCoord origin is upper left 0:35 move second child to first child (temp 4-element array of float) 0:35 'local_float_array' (temp 4-element array of float) 0:35 g_floats: direct index for structure (layout(offset=384 ) uniform 4-element array of float) -0:35 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-element array of 3X3 matrix of float g_mats, layout(offset=192 ) uniform 4-element array of 3X3 matrix of float g_mats_explicit, layout(offset=384 ) uniform 4-element array of float g_floats}) +0:35 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-element array of 3X3 matrix of float g_mats, layout(binding=10 offset=192 ) uniform 4-element array of 3X3 matrix of float g_mats_explicit, layout(offset=384 ) uniform 4-element array of float g_floats}) 0:35 Constant: 0:35 2 (const uint) 0:37 move second child to first child (temp 4-component vector of float) @@ -165,7 +165,7 @@ gl_FragCoord origin is upper left 0:? 'g_samp_explicit[0]' (layout(binding=5 ) uniform sampler) 0:? 'g_samp_explicit[1]' (layout(binding=6 ) uniform sampler) 0:? 'g_samp_explicit[2]' (layout(binding=7 ) uniform sampler) -0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-element array of 3X3 matrix of float g_mats, layout(offset=192 ) uniform 4-element array of 3X3 matrix of float g_mats_explicit, layout(offset=384 ) uniform 4-element array of float g_floats}) +0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-element array of 3X3 matrix of float g_mats, layout(binding=10 offset=192 ) uniform 4-element array of 3X3 matrix of float g_mats_explicit, layout(offset=384 ) uniform 4-element array of float g_floats}) 0:? 'not_flattened_a' (global 5-element array of int) 0:? 'color' (layout(location=0 ) out 4-component vector of float) @@ -261,7 +261,7 @@ gl_FragCoord origin is upper left 0:35 move second child to first child (temp 4-element array of float) 0:35 'local_float_array' (temp 4-element array of float) 0:35 g_floats: direct index for structure (layout(offset=384 ) uniform 4-element array of float) -0:35 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-element array of 3X3 matrix of float g_mats, layout(offset=192 ) uniform 4-element array of 3X3 matrix of float g_mats_explicit, layout(offset=384 ) uniform 4-element array of float g_floats}) +0:35 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-element array of 3X3 matrix of float g_mats, layout(binding=10 offset=192 ) uniform 4-element array of 3X3 matrix of float g_mats_explicit, layout(offset=384 ) uniform 4-element array of float g_floats}) 0:35 Constant: 0:35 2 (const uint) 0:37 move second child to first child (temp 4-component vector of float) @@ -339,7 +339,7 @@ gl_FragCoord origin is upper left 0:? 'g_samp_explicit[0]' (layout(binding=5 ) uniform sampler) 0:? 'g_samp_explicit[1]' (layout(binding=6 ) uniform sampler) 0:? 'g_samp_explicit[2]' (layout(binding=7 ) uniform sampler) -0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-element array of 3X3 matrix of float g_mats, layout(offset=192 ) uniform 4-element array of 3X3 matrix of float g_mats_explicit, layout(offset=384 ) uniform 4-element array of float g_floats}) +0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-element array of 3X3 matrix of float g_mats, layout(binding=10 offset=192 ) uniform 4-element array of 3X3 matrix of float g_mats_explicit, layout(offset=384 ) uniform 4-element array of float g_floats}) 0:? 'not_flattened_a' (global 5-element array of int) 0:? 'color' (layout(location=0 ) out 4-component vector of float) diff --git a/Test/baseResults/hlsl.float4.frag.out b/Test/baseResults/hlsl.float4.frag.out index 9a83da44..590c4a6e 100755 --- a/Test/baseResults/hlsl.float4.frag.out +++ b/Test/baseResults/hlsl.float4.frag.out @@ -13,11 +13,11 @@ gl_FragCoord origin is upper left 0:10 component-wise multiply (temp 4-component vector of float) 0:10 'input' (in 4-component vector of float) 0:10 AmbientColor: direct index for structure (layout(offset=0 ) uniform 4-component vector of float) -0:10 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float AmbientColor, layout(offset=16 ) uniform bool ff1, layout(offset=20 ) uniform float ff2, layout(offset=32 ) uniform 4-component vector of float ff3, layout(offset=48 ) uniform 4-component vector of float ff4}) +0:10 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float AmbientColor, layout(offset=16 ) uniform bool ff1, layout(offset=20 ) uniform float ff2, layout(binding=0 offset=32 ) uniform 4-component vector of float ff3, layout(binding=1 offset=48 ) uniform 4-component vector of float ff4}) 0:10 Constant: 0:10 0 (const uint) 0:? Linker Objects -0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float AmbientColor, layout(offset=16 ) uniform bool ff1, layout(offset=20 ) uniform float ff2, layout(offset=32 ) uniform 4-component vector of float ff3, layout(offset=48 ) uniform 4-component vector of float ff4}) +0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float AmbientColor, layout(offset=16 ) uniform bool ff1, layout(offset=20 ) uniform float ff2, layout(binding=0 offset=32 ) uniform 4-component vector of float ff3, layout(binding=1 offset=48 ) uniform 4-component vector of float ff4}) Linked fragment stage: @@ -35,11 +35,11 @@ gl_FragCoord origin is upper left 0:10 component-wise multiply (temp 4-component vector of float) 0:10 'input' (in 4-component vector of float) 0:10 AmbientColor: direct index for structure (layout(offset=0 ) uniform 4-component vector of float) -0:10 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float AmbientColor, layout(offset=16 ) uniform bool ff1, layout(offset=20 ) uniform float ff2, layout(offset=32 ) uniform 4-component vector of float ff3, layout(offset=48 ) uniform 4-component vector of float ff4}) +0:10 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float AmbientColor, layout(offset=16 ) uniform bool ff1, layout(offset=20 ) uniform float ff2, layout(binding=0 offset=32 ) uniform 4-component vector of float ff3, layout(binding=1 offset=48 ) uniform 4-component vector of float ff4}) 0:10 Constant: 0:10 0 (const uint) 0:? Linker Objects -0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float AmbientColor, layout(offset=16 ) uniform bool ff1, layout(offset=20 ) uniform float ff2, layout(offset=32 ) uniform 4-component vector of float ff3, layout(offset=48 ) uniform 4-component vector of float ff4}) +0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float AmbientColor, layout(offset=16 ) uniform bool ff1, layout(offset=20 ) uniform float ff2, layout(binding=0 offset=32 ) uniform 4-component vector of float ff3, layout(binding=1 offset=48 ) uniform 4-component vector of float ff4}) // Module Version 10000 // Generated by (magic number): 80001 diff --git a/Test/baseResults/hlsl.struct.frag.out b/Test/baseResults/hlsl.struct.frag.out index c6bf4136..c9161d04 100755 --- a/Test/baseResults/hlsl.struct.frag.out +++ b/Test/baseResults/hlsl.struct.frag.out @@ -38,7 +38,7 @@ gl_FragCoord origin is upper left 0:34 Constant: 0:34 0 (const int) 0:34 a: direct index for structure (smooth temp 4-component vector of float) -0:34 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4}) +0:34 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4}) 0:34 Constant: 0:34 0 (const int) 0:34 move second child to first child (temp bool) @@ -47,7 +47,7 @@ gl_FragCoord origin is upper left 0:34 Constant: 0:34 1 (const int) 0:34 b: direct index for structure (flat temp bool) -0:34 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4}) +0:34 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4}) 0:34 Constant: 0:34 1 (const int) 0:34 move second child to first child (temp 1-component vector of float) @@ -56,7 +56,7 @@ gl_FragCoord origin is upper left 0:34 Constant: 0:34 2 (const int) 0:34 c: direct index for structure (centroid noperspective temp 1-component vector of float) -0:34 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4}) +0:34 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4}) 0:34 Constant: 0:34 2 (const int) 0:34 move second child to first child (temp 2-component vector of float) @@ -65,7 +65,7 @@ gl_FragCoord origin is upper left 0:34 Constant: 0:34 3 (const int) 0:34 d: direct index for structure (centroid sample temp 2-component vector of float) -0:34 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4}) +0:34 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4}) 0:34 Constant: 0:34 3 (const int) 0:34 move second child to first child (temp bool) @@ -79,8 +79,8 @@ gl_FragCoord origin is upper left 0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4}) 0:34 Constant: 0:34 5 (const int) -0:34 ff2: direct index for structure (layout(offset=4 ) temp bool) -0:34 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4}) +0:34 ff2: direct index for structure (temp bool) +0:34 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4}) 0:34 Constant: 0:34 4 (const int) 0:34 move second child to first child (temp bool) @@ -88,8 +88,8 @@ gl_FragCoord origin is upper left 0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4}) 0:34 Constant: 0:34 6 (const int) -0:34 ff3: direct index for structure (layout(binding=0 offset=4 ) temp bool) -0:34 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4}) +0:34 ff3: direct index for structure (temp bool) +0:34 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4}) 0:34 Constant: 0:34 5 (const int) 0:34 move second child to first child (temp 4-component vector of float) @@ -97,8 +97,8 @@ gl_FragCoord origin is upper left 0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4}) 0:34 Constant: 0:34 7 (const int) -0:34 ff4: direct index for structure (layout(binding=0 offset=4 ) temp 4-component vector of float) -0:34 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4}) +0:34 ff4: direct index for structure (temp 4-component vector of float) +0:34 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4}) 0:34 Constant: 0:34 6 (const int) 0:34 move second child to first child (temp 4-component vector of float) @@ -110,8 +110,8 @@ gl_FragCoord origin is upper left 0:? 's2' (global structure{temp 4-component vector of float i}) 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? 'input' (layout(location=0 ) in 4-component vector of float) -0:? 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4}) -0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform structure{temp bool b, temp bool c, temp 4-component vector of float a, temp 4-component vector of float d} s1, layout(offset=48 ) uniform float ff5, layout(offset=52 ) uniform float ff6}) +0:? 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4}) +0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform structure{temp bool b, temp bool c, temp 4-component vector of float a, temp 4-component vector of float d} s1, layout(binding=5 offset=1620 ) uniform float ff5, layout(binding=8 offset=1636 ) uniform float ff6}) 0:? 's_ff1' (in bool Face) @@ -153,7 +153,7 @@ gl_FragCoord origin is upper left 0:34 Constant: 0:34 0 (const int) 0:34 a: direct index for structure (smooth temp 4-component vector of float) -0:34 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4}) +0:34 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4}) 0:34 Constant: 0:34 0 (const int) 0:34 move second child to first child (temp bool) @@ -162,7 +162,7 @@ gl_FragCoord origin is upper left 0:34 Constant: 0:34 1 (const int) 0:34 b: direct index for structure (flat temp bool) -0:34 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4}) +0:34 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4}) 0:34 Constant: 0:34 1 (const int) 0:34 move second child to first child (temp 1-component vector of float) @@ -171,7 +171,7 @@ gl_FragCoord origin is upper left 0:34 Constant: 0:34 2 (const int) 0:34 c: direct index for structure (centroid noperspective temp 1-component vector of float) -0:34 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4}) +0:34 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4}) 0:34 Constant: 0:34 2 (const int) 0:34 move second child to first child (temp 2-component vector of float) @@ -180,7 +180,7 @@ gl_FragCoord origin is upper left 0:34 Constant: 0:34 3 (const int) 0:34 d: direct index for structure (centroid sample temp 2-component vector of float) -0:34 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4}) +0:34 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4}) 0:34 Constant: 0:34 3 (const int) 0:34 move second child to first child (temp bool) @@ -194,8 +194,8 @@ gl_FragCoord origin is upper left 0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4}) 0:34 Constant: 0:34 5 (const int) -0:34 ff2: direct index for structure (layout(offset=4 ) temp bool) -0:34 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4}) +0:34 ff2: direct index for structure (temp bool) +0:34 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4}) 0:34 Constant: 0:34 4 (const int) 0:34 move second child to first child (temp bool) @@ -203,8 +203,8 @@ gl_FragCoord origin is upper left 0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4}) 0:34 Constant: 0:34 6 (const int) -0:34 ff3: direct index for structure (layout(binding=0 offset=4 ) temp bool) -0:34 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4}) +0:34 ff3: direct index for structure (temp bool) +0:34 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4}) 0:34 Constant: 0:34 5 (const int) 0:34 move second child to first child (temp 4-component vector of float) @@ -212,8 +212,8 @@ gl_FragCoord origin is upper left 0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4}) 0:34 Constant: 0:34 7 (const int) -0:34 ff4: direct index for structure (layout(binding=0 offset=4 ) temp 4-component vector of float) -0:34 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4}) +0:34 ff4: direct index for structure (temp 4-component vector of float) +0:34 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4}) 0:34 Constant: 0:34 6 (const int) 0:34 move second child to first child (temp 4-component vector of float) @@ -225,8 +225,8 @@ gl_FragCoord origin is upper left 0:? 's2' (global structure{temp 4-component vector of float i}) 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? 'input' (layout(location=0 ) in 4-component vector of float) -0:? 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float ff4}) -0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform structure{temp bool b, temp bool c, temp 4-component vector of float a, temp 4-component vector of float d} s1, layout(offset=48 ) uniform float ff5, layout(offset=52 ) uniform float ff6}) +0:? 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4}) +0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform structure{temp bool b, temp bool c, temp 4-component vector of float a, temp 4-component vector of float d} s1, layout(binding=5 offset=1620 ) uniform float ff5, layout(binding=8 offset=1636 ) uniform float ff6}) 0:? 's_ff1' (in bool Face) // Module Version 10000 @@ -292,8 +292,8 @@ gl_FragCoord origin is upper left MemberDecorate 93(myS) 2 Offset 16 MemberDecorate 93(myS) 3 Offset 32 MemberDecorate 94($Global) 0 Offset 0 - MemberDecorate 94($Global) 1 Offset 48 - MemberDecorate 94($Global) 2 Offset 52 + MemberDecorate 94($Global) 1 Offset 1620 + MemberDecorate 94($Global) 2 Offset 1636 Decorate 94($Global) Block Decorate 96 DescriptorSet 0 2: TypeVoid diff --git a/Test/baseResults/hlsl.struct.split-1.vert.out b/Test/baseResults/hlsl.struct.split-1.vert.out index 2c89ffad..43fb6ded 100644 --- a/Test/baseResults/hlsl.struct.split-1.vert.out +++ b/Test/baseResults/hlsl.struct.split-1.vert.out @@ -52,16 +52,16 @@ Shader version: 450 0:? 'vsin' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) 0:17 Constant: 0:17 1 (const int) -0:? 'Pos_in' (in 4-component vector of float Position) +0:? 'Pos_in' (layout(location=1 ) in 4-component vector of float) 0:17 move second child to first child (temp int) 0:17 x1_in: direct index for structure (temp int) 0:? 'vsin' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) 0:17 Constant: 0:17 2 (const int) -0:? 'x1_in' (layout(location=1 ) in int) +0:? 'x1_in' (layout(location=2 ) in int) 0:17 move second child to first child (temp 4-component vector of float) 0:? 'Pos_loose' (temp 4-component vector of float) -0:? 'Pos_loose' (in 4-component vector of float Position) +0:? 'Pos_loose' (layout(location=3 ) in 4-component vector of float) 0:17 Sequence 0:17 move second child to first child (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 0:17 'flattenTemp' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) @@ -95,9 +95,9 @@ Shader version: 450 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out structure{temp int x0_out, temp int x1_out}) 0:? 'x0_in' (layout(location=0 ) in int) -0:? 'Pos_in' (in 4-component vector of float Position) -0:? 'x1_in' (layout(location=1 ) in int) -0:? 'Pos_loose' (in 4-component vector of float Position) +0:? 'Pos_in' (layout(location=1 ) in 4-component vector of float) +0:? 'x1_in' (layout(location=2 ) in int) +0:? 'Pos_loose' (layout(location=3 ) in 4-component vector of float) Linked vertex stage: @@ -156,16 +156,16 @@ Shader version: 450 0:? 'vsin' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) 0:17 Constant: 0:17 1 (const int) -0:? 'Pos_in' (in 4-component vector of float Position) +0:? 'Pos_in' (layout(location=1 ) in 4-component vector of float) 0:17 move second child to first child (temp int) 0:17 x1_in: direct index for structure (temp int) 0:? 'vsin' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) 0:17 Constant: 0:17 2 (const int) -0:? 'x1_in' (layout(location=1 ) in int) +0:? 'x1_in' (layout(location=2 ) in int) 0:17 move second child to first child (temp 4-component vector of float) 0:? 'Pos_loose' (temp 4-component vector of float) -0:? 'Pos_loose' (in 4-component vector of float Position) +0:? 'Pos_loose' (layout(location=3 ) in 4-component vector of float) 0:17 Sequence 0:17 move second child to first child (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 0:17 'flattenTemp' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) @@ -199,9 +199,9 @@ Shader version: 450 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out structure{temp int x0_out, temp int x1_out}) 0:? 'x0_in' (layout(location=0 ) in int) -0:? 'Pos_in' (in 4-component vector of float Position) -0:? 'x1_in' (layout(location=1 ) in int) -0:? 'Pos_loose' (in 4-component vector of float Position) +0:? 'Pos_in' (layout(location=1 ) in 4-component vector of float) +0:? 'x1_in' (layout(location=2 ) in int) +0:? 'Pos_loose' (layout(location=3 ) in 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 @@ -239,9 +239,9 @@ Shader version: 450 Name 61 "@entryPointOutput" Name 67 "@entryPointOutput_Pos_out" Decorate 40(x0_in) Location 0 - Decorate 44(Pos_in) BuiltIn Position - Decorate 47(x1_in) Location 1 - Decorate 51(Pos_loose) BuiltIn Position + Decorate 44(Pos_in) Location 1 + Decorate 47(x1_in) Location 2 + Decorate 51(Pos_loose) Location 3 Decorate 61(@entryPointOutput) Location 0 Decorate 67(@entryPointOutput_Pos_out) BuiltIn Position 2: TypeVoid diff --git a/Test/baseResults/hlsl.struct.split.call.vert.out b/Test/baseResults/hlsl.struct.split.call.vert.out index 5b13b8ef..6a23b896 100644 --- a/Test/baseResults/hlsl.struct.split.call.vert.out +++ b/Test/baseResults/hlsl.struct.split.call.vert.out @@ -66,13 +66,13 @@ Shader version: 450 0:? 'vsin' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) 0:22 Constant: 0:22 1 (const int) -0:? 'Pos_in' (in 4-component vector of float Position) +0:? 'Pos_in' (layout(location=1 ) in 4-component vector of float) 0:22 move second child to first child (temp int) 0:22 x1_in: direct index for structure (temp int) 0:? 'vsin' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) 0:22 Constant: 0:22 2 (const int) -0:? 'x1_in' (layout(location=1 ) in int) +0:? 'x1_in' (layout(location=2 ) in int) 0:22 Sequence 0:22 move second child to first child (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 0:22 'flattenTemp' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) @@ -105,8 +105,8 @@ Shader version: 450 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out structure{temp int x0_out, temp int x1_out}) 0:? 'x0_in' (layout(location=0 ) in int) -0:? 'Pos_in' (in 4-component vector of float Position) -0:? 'x1_in' (layout(location=1 ) in int) +0:? 'Pos_in' (layout(location=1 ) in 4-component vector of float) +0:? 'x1_in' (layout(location=2 ) in int) Linked vertex stage: @@ -179,13 +179,13 @@ Shader version: 450 0:? 'vsin' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) 0:22 Constant: 0:22 1 (const int) -0:? 'Pos_in' (in 4-component vector of float Position) +0:? 'Pos_in' (layout(location=1 ) in 4-component vector of float) 0:22 move second child to first child (temp int) 0:22 x1_in: direct index for structure (temp int) 0:? 'vsin' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) 0:22 Constant: 0:22 2 (const int) -0:? 'x1_in' (layout(location=1 ) in int) +0:? 'x1_in' (layout(location=2 ) in int) 0:22 Sequence 0:22 move second child to first child (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 0:22 'flattenTemp' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) @@ -218,8 +218,8 @@ Shader version: 450 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out structure{temp int x0_out, temp int x1_out}) 0:? 'x0_in' (layout(location=0 ) in int) -0:? 'Pos_in' (in 4-component vector of float Position) -0:? 'x1_in' (layout(location=1 ) in int) +0:? 'Pos_in' (layout(location=1 ) in 4-component vector of float) +0:? 'x1_in' (layout(location=2 ) in int) // Module Version 10000 // Generated by (magic number): 80001 @@ -258,8 +258,8 @@ Shader version: 450 Name 68 "@entryPointOutput" Name 74 "@entryPointOutput_Pos_out" Decorate 52(x0_in) Location 0 - Decorate 56(Pos_in) BuiltIn Position - Decorate 59(x1_in) Location 1 + Decorate 56(Pos_in) Location 1 + Decorate 59(x1_in) Location 2 Decorate 68(@entryPointOutput) Location 0 Decorate 74(@entryPointOutput_Pos_out) BuiltIn Position 2: TypeVoid diff --git a/Test/baseResults/hlsl.struct.split.trivial.vert.out b/Test/baseResults/hlsl.struct.split.trivial.vert.out index ad80d5ca..6b9eb3e9 100644 --- a/Test/baseResults/hlsl.struct.split.trivial.vert.out +++ b/Test/baseResults/hlsl.struct.split.trivial.vert.out @@ -28,10 +28,10 @@ Shader version: 450 0:? 'vsin' (temp structure{temp 4-component vector of float Pos_in}) 0:16 Constant: 0:16 0 (const int) -0:? 'Pos_in' (in 4-component vector of float Position) +0:? 'Pos_in' (layout(location=0 ) in 4-component vector of float) 0:16 move second child to first child (temp 4-component vector of float) 0:? 'Pos_loose' (temp 4-component vector of float) -0:? 'Pos_loose' (in 4-component vector of float Position) +0:? 'Pos_loose' (layout(location=1 ) in 4-component vector of float) 0:16 Sequence 0:16 move second child to first child (temp 4-component vector of float) 0:? '@entryPointOutput_Pos' (out 4-component vector of float Position) @@ -42,8 +42,8 @@ Shader version: 450 0:16 Constant: 0:16 0 (const int) 0:? Linker Objects -0:? 'Pos_in' (in 4-component vector of float Position) -0:? 'Pos_loose' (in 4-component vector of float Position) +0:? 'Pos_in' (layout(location=0 ) in 4-component vector of float) +0:? 'Pos_loose' (layout(location=1 ) in 4-component vector of float) Linked vertex stage: @@ -78,10 +78,10 @@ Shader version: 450 0:? 'vsin' (temp structure{temp 4-component vector of float Pos_in}) 0:16 Constant: 0:16 0 (const int) -0:? 'Pos_in' (in 4-component vector of float Position) +0:? 'Pos_in' (layout(location=0 ) in 4-component vector of float) 0:16 move second child to first child (temp 4-component vector of float) 0:? 'Pos_loose' (temp 4-component vector of float) -0:? 'Pos_loose' (in 4-component vector of float Position) +0:? 'Pos_loose' (layout(location=1 ) in 4-component vector of float) 0:16 Sequence 0:16 move second child to first child (temp 4-component vector of float) 0:? '@entryPointOutput_Pos' (out 4-component vector of float Position) @@ -92,8 +92,8 @@ Shader version: 450 0:16 Constant: 0:16 0 (const int) 0:? Linker Objects -0:? 'Pos_in' (in 4-component vector of float Position) -0:? 'Pos_loose' (in 4-component vector of float Position) +0:? 'Pos_in' (layout(location=0 ) in 4-component vector of float) +0:? 'Pos_loose' (layout(location=1 ) in 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 @@ -119,8 +119,8 @@ Shader version: 450 Name 38 "@entryPointOutput_Pos" Name 39 "param" Name 41 "param" - Decorate 31(Pos_in) BuiltIn Position - Decorate 35(Pos_loose) BuiltIn Position + Decorate 31(Pos_in) Location 0 + Decorate 35(Pos_loose) Location 1 Decorate 38(@entryPointOutput_Pos) BuiltIn Position 2: TypeVoid 3: TypeFunction 2 diff --git a/Test/baseResults/hlsl.structin.vert.out b/Test/baseResults/hlsl.structin.vert.out index 7b088d39..50e4b9c6 100755 --- a/Test/baseResults/hlsl.structin.vert.out +++ b/Test/baseResults/hlsl.structin.vert.out @@ -79,7 +79,7 @@ Shader version: 450 0:? 'vi' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) 0:8 Constant: 0:8 2 (const int) -0:? 'b' (layout(location=4 ) smooth in 4-component vector of float) +0:? 'b' (layout(location=4 ) in 4-component vector of float) 0:8 move second child to first child (temp 4-component vector of float) 0:? 'e' (temp 4-component vector of float) 0:? 'e' (layout(location=5 ) in 4-component vector of float) @@ -125,7 +125,7 @@ Shader version: 450 0:? 'm[0]' (layout(location=1 ) in 4-component vector of float) 0:? 'm[1]' (layout(location=2 ) in 4-component vector of float) 0:? 'coord' (layout(location=3 ) in 2-component vector of uint) -0:? 'b' (layout(location=4 ) smooth in 4-component vector of float) +0:? 'b' (layout(location=4 ) in 4-component vector of float) 0:? 'e' (layout(location=5 ) in 4-component vector of float) @@ -212,7 +212,7 @@ Shader version: 450 0:? 'vi' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) 0:8 Constant: 0:8 2 (const int) -0:? 'b' (layout(location=4 ) smooth in 4-component vector of float) +0:? 'b' (layout(location=4 ) in 4-component vector of float) 0:8 move second child to first child (temp 4-component vector of float) 0:? 'e' (temp 4-component vector of float) 0:? 'e' (layout(location=5 ) in 4-component vector of float) @@ -258,7 +258,7 @@ Shader version: 450 0:? 'm[0]' (layout(location=1 ) in 4-component vector of float) 0:? 'm[1]' (layout(location=2 ) in 4-component vector of float) 0:? 'coord' (layout(location=3 ) in 2-component vector of uint) -0:? 'b' (layout(location=4 ) smooth in 4-component vector of float) +0:? 'b' (layout(location=4 ) in 4-component vector of float) 0:? 'e' (layout(location=5 ) in 4-component vector of float) // Module Version 10000 diff --git a/glslang/Include/Types.h b/glslang/Include/Types.h index 3fbf6112..a1ba5423 100644 --- a/glslang/Include/Types.h +++ b/glslang/Include/Types.h @@ -401,21 +401,16 @@ public: // drop qualifiers that don't belong in a temporary variable void makeTemporary() { - makeNonIo(); - storage = EvqTemporary; + storage = EvqTemporary; + builtIn = EbvNone; + clearInterstage(); + clearMemory(); specConstant = false; - coherent = false; - volatil = false; - restrict = false; - readonly = false; - writeonly = false; + clearLayout(); } - // Remove IO related data from qualifier. - void makeNonIo() //?? remove? + void clearInterstage() { - // This preserves the storage type - builtIn = EbvNone; centroid = false; smooth = false; flat = false; @@ -425,16 +420,15 @@ public: #endif patch = false; sample = false; - clearLayout(); } - // Return true if there is data which would be scrubbed by makeNonIo - bool hasIoData() const // ?? remove? + void clearMemory() { - return builtIn != EbvNone || - hasLayout() || - isInterpolation() || - isAuxiliary(); + coherent = false; + volatil = false; + restrict = false; + readonly = false; + writeonly = false; } // Drop just the storage qualification, which perhaps should @@ -591,37 +585,43 @@ public: } // Implementing an embedded layout-qualifier class here, since C++ can't have a real class bitfield - void clearLayout() + void clearLayout() // all layout { - layoutMatrix = ElmNone; - layoutPacking = ElpNone; - layoutOffset = layoutNotSet; - layoutAlign = layoutNotSet; - - layoutLocation = layoutLocationEnd; - layoutComponent = layoutComponentEnd; - layoutSet = layoutSetEnd; - layoutBinding = layoutBindingEnd; - layoutIndex = layoutIndexEnd; - - layoutStream = layoutStreamEnd; - - layoutXfbBuffer = layoutXfbBufferEnd; - layoutXfbStride = layoutXfbStrideEnd; - layoutXfbOffset = layoutXfbOffsetEnd; - layoutAttachment = layoutAttachmentEnd; - layoutSpecConstantId = layoutSpecConstantIdEnd; - - layoutFormat = ElfNone; + clearUniformLayout(); layoutPushConstant = false; #ifdef NV_EXTENSIONS layoutPassthrough = false; layoutViewportRelative = false; - // -2048 as the default vaule indicating layoutSecondaryViewportRelative is not set + // -2048 as the default value indicating layoutSecondaryViewportRelative is not set layoutSecondaryViewportRelativeOffset = -2048; #endif + + clearInterstageLayout(); + + layoutSpecConstantId = layoutSpecConstantIdEnd; + + layoutFormat = ElfNone; } + void clearInterstageLayout() + { + layoutLocation = layoutLocationEnd; + layoutComponent = layoutComponentEnd; + layoutIndex = layoutIndexEnd; + clearStreamLayout(); + clearXfbLayout(); + } + void clearStreamLayout() + { + layoutStream = layoutStreamEnd; + } + void clearXfbLayout() + { + layoutXfbBuffer = layoutXfbBufferEnd; + layoutXfbStride = layoutXfbStrideEnd; + layoutXfbOffset = layoutXfbOffsetEnd; + } + bool hasLayout() const { return hasUniformLayout() || @@ -685,8 +685,21 @@ public: hasPacking() || hasOffset() || hasBinding() || + hasSet() || hasAlign(); } + void clearUniformLayout() // only uniform specific + { + layoutMatrix = ElmNone; + layoutPacking = ElpNone; + layoutOffset = layoutNotSet; + layoutAlign = layoutNotSet; + + layoutSet = layoutSetEnd; + layoutBinding = layoutBindingEnd; + layoutAttachment = layoutAttachmentEnd; + } + bool hasMatrix() const { return layoutMatrix != ElmNone; @@ -1220,7 +1233,7 @@ public: // Make complete copy of the whole type graph rooted at 'copyOf'. void deepCopy(const TType& copyOf) { - TMap copied; // to enable copying a type graph as a graph, not a tree //?? turn off again? + TMap copied; // to enable copying a type graph as a graph, not a tree deepCopy(copyOf, copied); } diff --git a/glslang/Include/revision.h b/glslang/Include/revision.h index 866cab11..a46f0451 100644 --- a/glslang/Include/revision.h +++ b/glslang/Include/revision.h @@ -3,4 +3,4 @@ // For the date, it uses the current date (when then script is run). #define GLSLANG_REVISION "Overload400-PrecQual.1791" -#define GLSLANG_DATE "04-Feb-2017" +#define GLSLANG_DATE "05-Feb-2017" diff --git a/hlsl/hlslParseHelper.cpp b/hlsl/hlslParseHelper.cpp index 691ec196..1f7bd6ab 100755 --- a/hlsl/hlslParseHelper.cpp +++ b/hlsl/hlslParseHelper.cpp @@ -161,7 +161,7 @@ bool HlslParseContext::shouldConvertLValue(const TIntermNode* node) const void HlslParseContext::growGlobalUniformBlock(TSourceLoc& loc, TType& memberType, TString& memberName) { - memberType.getQualifier().makeNonIo(); //?? losing offsets is okay? + correctUniform(memberType.getQualifier()); TParseContextBase::growGlobalUniformBlock(loc, memberType, memberName); } @@ -1690,63 +1690,43 @@ void HlslParseContext::handleFunctionBody(const TSourceLoc& loc, TFunction& func void HlslParseContext::remapEntryPointIO(TFunction& function, TVariable*& returnValue, TVector& inputs, TVector& outputs) { - const auto makeIoVariable = [this](const char* name, TType& type) { - const auto remapType = [&](TType& type) { - const auto remapBuiltInType = [&](TType& type) { - switch (type.getQualifier().builtIn) { - case EbvFragDepthGreater: - intermediate.setDepth(EldGreater); - type.getQualifier().builtIn = EbvFragDepth; - break; - case EbvFragDepthLesser: - intermediate.setDepth(EldLess); - type.getQualifier().builtIn = EbvFragDepth; - break; - default: - break; - } - }; - remapBuiltInType(type); - if (type.isStruct()) { - auto& members = *type.getStruct(); - for (auto member = members.begin(); member != members.end(); ++member) - remapBuiltInType(*member->type); // TODO: lack-of-recursion structure depth problem - } - }; - + // Do the actual work to make a type be a shader input or output variable, + // and clear the original to be non-IO (for use as a normal function parameter/return). + const auto makeIoVariable = [this](const char* name, TType& type, TStorageQualifier storage) { TVariable* ioVariable = makeInternalVariable(name, type); - // We might have already lost the IO-aspect of the deep parts of this type, - // get them back and also make them if that hadn't been done yet. - // (The shallow part of IO is already safely copied into the return value.) - type.getQualifier().makeNonIo(); + clearUniformInputOutput(type.getQualifier()); if (type.getStruct() != nullptr) { - auto newList = ioTypeMap.find(ioVariable->getType().getStruct()); - if (newList != ioTypeMap.end()) - ioVariable->getWritableType().setStruct(newList->second); + auto newLists = ioTypeMap.find(ioVariable->getType().getStruct()); + if (newLists != ioTypeMap.end()) { + if (storage == EvqVaryingIn && newLists->second.input) + ioVariable->getWritableType().setStruct(newLists->second.input); + else if (storage == EvqVaryingOut && newLists->second.output) + ioVariable->getWritableType().setStruct(newLists->second.output); + } } - remapType(ioVariable->getWritableType()); + if (storage == EvqVaryingIn) + correctInput(ioVariable->getWritableType().getQualifier()); + else + correctOutput(ioVariable->getWritableType().getQualifier()); + ioVariable->getWritableType().getQualifier().storage = storage; return ioVariable; }; // return value is actually a shader-scoped output (out) if (function.getType().getBasicType() == EbtVoid) returnValue = nullptr; - else { - returnValue = makeIoVariable("@entryPointOutput", function.getWritableType()); - returnValue->getWritableType().getQualifier().storage = EvqVaryingOut; - } + else + returnValue = makeIoVariable("@entryPointOutput", function.getWritableType(), EvqVaryingOut); // parameters are actually shader-scoped inputs and outputs (in or out) for (int i = 0; i < function.getParamCount(); i++) { TType& paramType = *function[i].type; if (paramType.getQualifier().isParamInput()) { - TVariable* argAsGlobal = makeIoVariable(function[i].name->c_str(), paramType); - argAsGlobal->getWritableType().getQualifier().storage = EvqVaryingIn; + TVariable* argAsGlobal = makeIoVariable(function[i].name->c_str(), paramType, EvqVaryingIn); inputs.push_back(argAsGlobal); } if (paramType.getQualifier().isParamOutput()) { - TVariable* argAsGlobal = makeIoVariable(function[i].name->c_str(), paramType); - argAsGlobal->getWritableType().getQualifier().storage = EvqVaryingOut; + TVariable* argAsGlobal = makeIoVariable(function[i].name->c_str(), paramType, EvqVaryingOut); outputs.push_back(argAsGlobal); } } @@ -1758,11 +1738,11 @@ void HlslParseContext::remapNonEntryPointIO(TFunction& function) { // return value if (function.getType().getBasicType() != EbtVoid) - function.getWritableType().getQualifier().makeNonIo(); + clearUniformInputOutput(function.getWritableType().getQualifier()); // parameters for (int i = 0; i < function.getParamCount(); i++) - function[i].type->getQualifier().makeNonIo(); + clearUniformInputOutput(function[i].type->getQualifier()); } // Handle function returns, including type conversions to the function return type @@ -5379,40 +5359,81 @@ void HlslParseContext::declareStruct(const TSourceLoc& loc, TString& structName, // See if we need IO aliases for the structure typeList - bool hasIo = false; + const auto condAlloc = [](bool pred, TTypeList*& list) { + if (pred && list == nullptr) + list = new TTypeList; + }; + + tIoKinds newLists = { nullptr, nullptr, nullptr }; // allocate for each kind found for (auto member = type.getStruct()->begin(); member != type.getStruct()->end(); ++member) { - if (member->type->getQualifier().hasIoData()) { - hasIo = true; - break; - } + condAlloc(hasUniform(member->type->getQualifier()), newLists.uniform); + condAlloc( hasInput(member->type->getQualifier()), newLists.input); + condAlloc( hasOutput(member->type->getQualifier()), newLists.output); + if (member->type->isStruct()) { - if (ioTypeMap.find(member->type->getStruct()) != ioTypeMap.end()) { - hasIo = true; - break; + auto it = ioTypeMap.find(member->type->getStruct()); + if (it != ioTypeMap.end()) { + condAlloc(it->second.uniform != nullptr, newLists.uniform); + condAlloc(it->second.input != nullptr, newLists.input); + condAlloc(it->second.output != nullptr, newLists.output); } } } - if (!hasIo) + if (newLists.uniform == nullptr && + newLists.input == nullptr && + newLists.output == nullptr) return; // We have IO involved. // Make a pure typeList for the symbol table, and cache side copies of IO versions. - TTypeList* newList = new TTypeList; for (auto member = type.getStruct()->begin(); member != type.getStruct()->end(); ++member) { - TType* memberType = new TType; - memberType->shallowCopy(*member->type); - TTypeLoc newMember = { memberType, member->loc }; + const auto inheritStruct = [&](TTypeList* s, TTypeLoc& ioMember) { + if (s != nullptr) { + ioMember.type = new TType; + ioMember.type->shallowCopy(*member->type); + ioMember.type->setStruct(s); + } + }; + const auto newMember = [&](TTypeLoc& m) { + if (m.type == nullptr) { + m.type = new TType; + m.type->shallowCopy(*member->type); + } + }; + + TTypeLoc newUniformMember = { nullptr, member->loc }; + TTypeLoc newInputMember = { nullptr, member->loc }; + TTypeLoc newOutputMember = { nullptr, member->loc }; if (member->type->isStruct()) { // swap in an IO child if there is one auto it = ioTypeMap.find(member->type->getStruct()); - if (it != ioTypeMap.end()) - newMember.type->setStruct(it->second); + if (it != ioTypeMap.end()) { + inheritStruct(it->second.uniform, newUniformMember); + inheritStruct(it->second.input, newInputMember); + inheritStruct(it->second.output, newOutputMember); + } } - newList->push_back(newMember); - member->type->getQualifier().makeNonIo(); + if (newLists.uniform) { + newMember(newUniformMember); + correctUniform(newUniformMember.type->getQualifier()); + newLists.uniform->push_back(newUniformMember); + } + if (newLists.input) { + newMember(newInputMember); + correctInput(newInputMember.type->getQualifier()); + newLists.input->push_back(newInputMember); + } + if (newLists.output) { + newMember(newOutputMember); + correctOutput(newOutputMember.type->getQualifier()); + newLists.output->push_back(newOutputMember); + } + + // make original pure + clearUniformInputOutput(member->type->getQualifier()); } - ioTypeMap[type.getStruct()] = newList; + ioTypeMap[type.getStruct()] = newLists; } // @@ -5441,11 +5462,16 @@ TIntermNode* HlslParseContext::declareVariable(const TSourceLoc& loc, TString& i const bool flattenVar = shouldFlattenUniform(type); - // make non-IO version of type + // correct IO in the type switch (type.getQualifier().storage) { case EvqGlobal: case EvqTemporary: - type.getQualifier().makeNonIo(); + clearUniformInputOutput(type.getQualifier()); + break; + case EvqUniform: + case EvqBuffer: + correctUniform(type.getQualifier()); + break; default: break; } @@ -6514,6 +6540,187 @@ void HlslParseContext::renameShaderFunction(TString*& name) const name = NewPoolTString(intermediate.getEntryPointName().c_str()); } +// Return true if this has uniform-interface like decorations. +bool HlslParseContext::hasUniform(const TQualifier& qualifier) const +{ + return qualifier.hasUniformLayout() || + qualifier.layoutPushConstant; +} + +// Potentially not the opposite of hasUniform(), as if some characteristic is +// ever used for more than one thing (e.g., uniform or input), hasUniform() should +// say it exists, but clearUniform() should leave it in place. +void HlslParseContext::clearUniform(TQualifier& qualifier) +{ + qualifier.clearUniformLayout(); + qualifier.layoutPushConstant = false; +} + +// Return false if builtIn by itself doesn't force this qualifier to be an input qualifier. +bool HlslParseContext::isInputBuiltIn(const TQualifier& qualifier) const +{ + switch (qualifier.builtIn) { + case EbvPosition: + case EbvPointSize: + return language != EShLangVertex && language != EShLangCompute && language != EShLangFragment; + case EbvClipDistance: + case EbvCullDistance: + return language != EShLangVertex && language != EShLangCompute; + case EbvFragCoord: + case EbvFace: + case EbvHelperInvocation: + case EbvLayer: + case EbvPointCoord: + case EbvSampleId: + case EbvSampleMask: + case EbvSamplePosition: + case EbvViewportIndex: + return language == EShLangFragment; + case EbvGlobalInvocationId: + case EbvLocalInvocationIndex: + case EbvLocalInvocationId: + case EbvNumWorkGroups: + case EbvWorkGroupId: + case EbvWorkGroupSize: + return language == EShLangCompute; + case EbvInvocationId: + return language == EShLangTessControl || language == EShLangTessEvaluation || language == EShLangGeometry; + case EbvPatchVertices: + return language == EShLangTessControl || language == EShLangTessEvaluation; + case EbvInstanceId: + case EbvInstanceIndex: + case EbvVertexId: + case EbvVertexIndex: + return language == EShLangVertex; + case EbvPrimitiveId: + return language == EShLangGeometry || language == EShLangFragment; + case EbvTessLevelInner: + case EbvTessLevelOuter: + return language == EShLangTessEvaluation; + default: + return false; + } +} + +// Return true if there are decorations to preserve for input-like storage, +// except for builtIn. +bool HlslParseContext::hasInput(const TQualifier& qualifier) const +{ + if (qualifier.hasAnyLocation()) + return true; + + if (language != EShLangVertex && language != EShLangCompute && + (qualifier.isInterpolation() || qualifier.isAuxiliary())) + return true; + + if (isInputBuiltIn(qualifier)) + return true; + + return false; +} + +// Return false if builtIn by itself doesn't force this qualifier to be an output qualifier. +bool HlslParseContext::isOutputBuiltIn(const TQualifier& qualifier) const +{ + switch (qualifier.builtIn) { + case EbvPosition: + case EbvPointSize: + case EbvClipVertex: + case EbvClipDistance: + case EbvCullDistance: + return language != EShLangFragment && language != EShLangCompute; + case EbvFragDepth: + case EbvSampleMask: + return language == EShLangFragment; + case EbvLayer: + case EbvViewportIndex: + return language == EShLangGeometry; + case EbvPrimitiveId: + return language == EShLangGeometry || language == EShLangTessControl || language == EShLangTessEvaluation; + case EbvTessLevelInner: + case EbvTessLevelOuter: + return language == EShLangTessControl; + default: + return false; + } +} + +// Return true if there are decorations to preserve for output-like storage, +// except for builtIn. +bool HlslParseContext::hasOutput(const TQualifier& qualifier) const +{ + if (qualifier.hasAnyLocation()) + return true; + + if (language != EShLangFragment && language != EShLangCompute && + (qualifier.hasXfb() || qualifier.isInterpolation() || qualifier.isAuxiliary())) + return true; + + if (language == EShLangGeometry && qualifier.hasStream()) + return true; + + if (isOutputBuiltIn(qualifier)) + return true; + + return false; +} + +// Make the IO decorations etc. be appropriate only for an input interface. +void HlslParseContext::correctInput(TQualifier& qualifier) +{ + clearUniform(qualifier); + if (language == EShLangVertex) + qualifier.clearInterstage(); + qualifier.clearStreamLayout(); + qualifier.clearXfbLayout(); + + if (! isInputBuiltIn(qualifier)) + qualifier.builtIn = EbvNone; +} + +// Make the IO decorations etc. be appropriate only for an output interface. +void HlslParseContext::correctOutput(TQualifier& qualifier) +{ + clearUniform(qualifier); + if (language == EShLangFragment) + qualifier.clearInterstage(); + if (language != EShLangGeometry) + qualifier.clearStreamLayout(); + if (language == EShLangFragment) + qualifier.clearXfbLayout(); + + switch (qualifier.builtIn) { + case EbvFragDepthGreater: + intermediate.setDepth(EldGreater); + qualifier.builtIn = EbvFragDepth; + break; + case EbvFragDepthLesser: + intermediate.setDepth(EldLess); + qualifier.builtIn = EbvFragDepth; + break; + default: + break; + } + + if (! isOutputBuiltIn(qualifier)) + qualifier.builtIn = EbvNone; +} + +// Make the IO decorations etc. be appropriate only for uniform type interfaces. +void HlslParseContext::correctUniform(TQualifier& qualifier) +{ + qualifier.builtIn = EbvNone; + qualifier.clearInterstage(); + qualifier.clearInterstageLayout(); +} + +// Clear out all IO/Uniform stuff, so this has nothing to do with being an IO interface. +void HlslParseContext::clearUniformInputOutput(TQualifier& qualifier) +{ + clearUniform(qualifier); + correctUniform(qualifier); +} + // post-processing void HlslParseContext::finish() { diff --git a/hlsl/hlslParseHelper.h b/hlsl/hlslParseHelper.h index 23f8b95e..d0bfcdf3 100755 --- a/hlsl/hlslParseHelper.h +++ b/hlsl/hlslParseHelper.h @@ -231,6 +231,17 @@ protected: int flattenStruct(const TSourceLoc& loc, const TVariable& variable, const TType&, TFlattenData&, TString name); int flattenArray(const TSourceLoc& loc, const TVariable& variable, const TType&, TFlattenData&, TString name); + bool hasUniform(const TQualifier& qualifier) const; + void clearUniform(TQualifier& qualifier); + bool isInputBuiltIn(const TQualifier& qualifier) const; + bool hasInput(const TQualifier& qualifier) const; + void correctOutput(TQualifier& qualifier); + bool isOutputBuiltIn(const TQualifier& qualifier) const; + bool hasOutput(const TQualifier& qualifier) const; + void correctInput(TQualifier& qualifier); + void correctUniform(TQualifier& qualifier); + void clearUniformInputOutput(TQualifier& qualifier); + void finish() override; // post-processing // Current state of parsing @@ -296,8 +307,15 @@ protected: TVector flattenLevel; // nested postfix operator level for flattening TVector flattenOffset; // cumulative offset for flattening - // IO-type map. - TMap ioTypeMap; + // IO-type map. Maps a pure symbol-table form of a structure-member list into + // each of the (up to) three kinds of IO, as each as different allowed decorations, + // but HLSL allows mixing all in the same structure. + struct tIoKinds { + TTypeList* input; + TTypeList* output; + TTypeList* uniform; + }; + TMap ioTypeMap; // Structure splitting data: TMap splitIoVars; // variables with the builtin interstage IO removed, indexed by unique ID. @@ -319,7 +337,7 @@ protected: } }; - TMap interstageBuiltInIo; // individual builtin interstage IO vars, inxed by builtin type. + TMap interstageBuiltInIo; // individual builtin interstage IO vars, indexed by builtin type. // We have to move array references to structs containing builtin interstage IO to the split variables. // This is only handled for one level. This stores the index, because we'll need it in the future, since From 65ee230f1c4f26206b272d1499f2218ed018adbd Mon Sep 17 00:00:00 2001 From: John Kessenich Date: Mon, 6 Feb 2017 18:44:52 -0700 Subject: [PATCH 12/24] HLSL: Add tests and refine what decorations are passed through per stage/in/out. --- SPIRV/GlslangToSpv.cpp | 6 +- Test/baseResults/hlsl.struct.frag.out | 4 + .../baseResults/hlsl.structIoFourWay.frag.out | 255 ++++++++++++++++++ Test/baseResults/hlsl.structin.vert.out | 20 +- Test/hlsl.structIoFourWay.frag | 18 ++ glslang/Include/Types.h | 9 +- glslang/Include/revision.h | 4 +- .../MachineIndependent/ParseContextBase.cpp | 4 +- glslang/MachineIndependent/ParseHelper.h | 2 +- gtests/Hlsl.FromFile.cpp | 1 + hlsl/hlslParseHelper.cpp | 91 ++++++- hlsl/hlslParseHelper.h | 2 +- 12 files changed, 386 insertions(+), 30 deletions(-) create mode 100755 Test/baseResults/hlsl.structIoFourWay.frag.out create mode 100755 Test/hlsl.structIoFourWay.frag diff --git a/SPIRV/GlslangToSpv.cpp b/SPIRV/GlslangToSpv.cpp index 0b48dfcd..b15a19f0 100755 --- a/SPIRV/GlslangToSpv.cpp +++ b/SPIRV/GlslangToSpv.cpp @@ -2248,8 +2248,10 @@ void TGlslangToSpvTraverser::decorateStructType(const glslang::TType& type, addMemberDecoration(spvType, member, TranslateLayoutDecoration(glslangMember, memberQualifier.layoutMatrix)); addMemberDecoration(spvType, member, TranslatePrecisionDecoration(glslangMember)); // Add interpolation and auxiliary storage decorations only to top-level members of Input and Output storage classes - if (type.getQualifier().storage == glslang::EvqVaryingIn || type.getQualifier().storage == glslang::EvqVaryingOut) { - if (type.getBasicType() == glslang::EbtBlock) { + if (type.getQualifier().storage == glslang::EvqVaryingIn || + type.getQualifier().storage == glslang::EvqVaryingOut) { + if (type.getBasicType() == glslang::EbtBlock || + glslangIntermediate->getSource() == glslang::EShSourceHlsl) { addMemberDecoration(spvType, member, TranslateInterpolationDecoration(memberQualifier)); addMemberDecoration(spvType, member, TranslateAuxiliaryStorageDecoration(memberQualifier)); } diff --git a/Test/baseResults/hlsl.struct.frag.out b/Test/baseResults/hlsl.struct.frag.out index c9161d04..8b19c025 100755 --- a/Test/baseResults/hlsl.struct.frag.out +++ b/Test/baseResults/hlsl.struct.frag.out @@ -284,6 +284,10 @@ gl_FragCoord origin is upper left MemberName 94($Global) 2 "ff6" Name 96 "" Decorate 43(input) Location 0 + MemberDecorate 46(IN_S) 1 Flat + MemberDecorate 46(IN_S) 2 NoPerspective + MemberDecorate 46(IN_S) 2 Centroid + MemberDecorate 46(IN_S) 3 Centroid Decorate 48(s) Location 1 Decorate 71(s_ff1) BuiltIn FrontFacing Decorate 86(@entryPointOutput) Location 0 diff --git a/Test/baseResults/hlsl.structIoFourWay.frag.out b/Test/baseResults/hlsl.structIoFourWay.frag.out new file mode 100755 index 00000000..8b6d75af --- /dev/null +++ b/Test/baseResults/hlsl.structIoFourWay.frag.out @@ -0,0 +1,255 @@ +hlsl.structIoFourWay.frag +Shader version: 450 +gl_FragCoord origin is upper left +using depth_greater +0:? Sequence +0:15 Function Definition: @main(struct-T-f1-f1-f1-vf41; (temp structure{temp float f, temp float g, temp float d, temp 4-component vector of float normal}) +0:15 Function Parameters: +0:15 't' (in structure{temp float f, temp float g, temp float d, temp 4-component vector of float normal}) +0:? Sequence +0:17 Branch: Return with expression +0:17 'local' (temp structure{temp float f, temp float g, temp float d, temp 4-component vector of float normal}) +0:15 Function Definition: main( (temp void) +0:15 Function Parameters: +0:? Sequence +0:15 move second child to first child (temp structure{temp float f, temp float g, temp float d, temp 4-component vector of float normal}) +0:? 't' (temp structure{temp float f, temp float g, temp float d, temp 4-component vector of float normal}) +0:? 't' (layout(location=0 ) in structure{temp float f, centroid temp float g, temp float d, temp 4-component vector of float normal}) +0:15 Sequence +0:15 move second child to first child (temp structure{temp float f, temp float g, temp float d, temp 4-component vector of float normal}) +0:15 'flattenTemp' (temp structure{temp float f, temp float g, temp float d, temp 4-component vector of float normal}) +0:15 Function Call: @main(struct-T-f1-f1-f1-vf41; (temp structure{temp float f, temp float g, temp float d, temp 4-component vector of float normal}) +0:? 't' (temp structure{temp float f, temp float g, temp float d, temp 4-component vector of float normal}) +0:15 move second child to first child (temp float) +0:? 'f' (layout(location=0 ) out float) +0:15 f: direct index for structure (temp float) +0:15 'flattenTemp' (temp structure{temp float f, temp float g, temp float d, temp 4-component vector of float normal}) +0:15 Constant: +0:15 0 (const int) +0:15 move second child to first child (temp float) +0:? 'g' (layout(location=1 ) out float) +0:15 g: direct index for structure (temp float) +0:15 'flattenTemp' (temp structure{temp float f, temp float g, temp float d, temp 4-component vector of float normal}) +0:15 Constant: +0:15 1 (const int) +0:15 move second child to first child (temp float) +0:? 'd' (out float FragDepth) +0:15 d: direct index for structure (temp float) +0:15 'flattenTemp' (temp structure{temp float f, temp float g, temp float d, temp 4-component vector of float normal}) +0:15 Constant: +0:15 2 (const int) +0:15 move second child to first child (temp 4-component vector of float) +0:? 'normal' (layout(location=2 ) out 4-component vector of float) +0:15 normal: direct index for structure (temp 4-component vector of float) +0:15 'flattenTemp' (temp structure{temp float f, temp float g, temp float d, temp 4-component vector of float normal}) +0:15 Constant: +0:15 3 (const int) +0:? Linker Objects +0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(row_major std140 offset=88 ) uniform structure{temp float f, temp float g, temp float d, temp 4-component vector of float normal} t}) +0:? 'f' (layout(location=0 ) out float) +0:? 'g' (layout(location=1 ) out float) +0:? 'd' (out float FragDepth) +0:? 'normal' (layout(location=2 ) out 4-component vector of float) +0:? 't' (layout(location=0 ) in structure{temp float f, centroid temp float g, temp float d, temp 4-component vector of float normal}) +0:? 'anon@1' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform structure{layout(offset=68 ) temp float f, temp float g, temp float d, temp 4-component vector of float normal} s}) + + +Linked fragment stage: + + +Shader version: 450 +gl_FragCoord origin is upper left +using depth_greater +0:? Sequence +0:15 Function Definition: @main(struct-T-f1-f1-f1-vf41; (temp structure{temp float f, temp float g, temp float d, temp 4-component vector of float normal}) +0:15 Function Parameters: +0:15 't' (in structure{temp float f, temp float g, temp float d, temp 4-component vector of float normal}) +0:? Sequence +0:17 Branch: Return with expression +0:17 'local' (temp structure{temp float f, temp float g, temp float d, temp 4-component vector of float normal}) +0:15 Function Definition: main( (temp void) +0:15 Function Parameters: +0:? Sequence +0:15 move second child to first child (temp structure{temp float f, temp float g, temp float d, temp 4-component vector of float normal}) +0:? 't' (temp structure{temp float f, temp float g, temp float d, temp 4-component vector of float normal}) +0:? 't' (layout(location=0 ) in structure{temp float f, centroid temp float g, temp float d, temp 4-component vector of float normal}) +0:15 Sequence +0:15 move second child to first child (temp structure{temp float f, temp float g, temp float d, temp 4-component vector of float normal}) +0:15 'flattenTemp' (temp structure{temp float f, temp float g, temp float d, temp 4-component vector of float normal}) +0:15 Function Call: @main(struct-T-f1-f1-f1-vf41; (temp structure{temp float f, temp float g, temp float d, temp 4-component vector of float normal}) +0:? 't' (temp structure{temp float f, temp float g, temp float d, temp 4-component vector of float normal}) +0:15 move second child to first child (temp float) +0:? 'f' (layout(location=0 ) out float) +0:15 f: direct index for structure (temp float) +0:15 'flattenTemp' (temp structure{temp float f, temp float g, temp float d, temp 4-component vector of float normal}) +0:15 Constant: +0:15 0 (const int) +0:15 move second child to first child (temp float) +0:? 'g' (layout(location=1 ) out float) +0:15 g: direct index for structure (temp float) +0:15 'flattenTemp' (temp structure{temp float f, temp float g, temp float d, temp 4-component vector of float normal}) +0:15 Constant: +0:15 1 (const int) +0:15 move second child to first child (temp float) +0:? 'd' (out float FragDepth) +0:15 d: direct index for structure (temp float) +0:15 'flattenTemp' (temp structure{temp float f, temp float g, temp float d, temp 4-component vector of float normal}) +0:15 Constant: +0:15 2 (const int) +0:15 move second child to first child (temp 4-component vector of float) +0:? 'normal' (layout(location=2 ) out 4-component vector of float) +0:15 normal: direct index for structure (temp 4-component vector of float) +0:15 'flattenTemp' (temp structure{temp float f, temp float g, temp float d, temp 4-component vector of float normal}) +0:15 Constant: +0:15 3 (const int) +0:? Linker Objects +0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(row_major std140 offset=88 ) uniform structure{temp float f, temp float g, temp float d, temp 4-component vector of float normal} t}) +0:? 'f' (layout(location=0 ) out float) +0:? 'g' (layout(location=1 ) out float) +0:? 'd' (out float FragDepth) +0:? 'normal' (layout(location=2 ) out 4-component vector of float) +0:? 't' (layout(location=0 ) in structure{temp float f, centroid temp float g, temp float d, temp 4-component vector of float normal}) +0:? 'anon@1' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform structure{layout(offset=68 ) temp float f, temp float g, temp float d, temp 4-component vector of float normal} s}) + +// Module Version 10000 +// Generated by (magic number): 80001 +// Id's are bound by 64 + + Capability Shader + 1: ExtInstImport "GLSL.std.450" + MemoryModel Logical GLSL450 + EntryPoint Fragment 4 "main" 21 43 46 49 53 + ExecutionMode 4 OriginUpperLeft + ExecutionMode 4 DepthGreater + Name 4 "main" + Name 8 "T" + MemberName 8(T) 0 "f" + MemberName 8(T) 1 "g" + MemberName 8(T) 2 "d" + MemberName 8(T) 3 "normal" + Name 12 "@main(struct-T-f1-f1-f1-vf41;" + Name 11 "t" + Name 14 "local" + Name 18 "t" + Name 19 "T" + MemberName 19(T) 0 "f" + MemberName 19(T) 1 "g" + MemberName 19(T) 2 "d" + MemberName 19(T) 3 "normal" + Name 21 "t" + Name 38 "flattenTemp" + Name 39 "param" + Name 43 "f" + Name 46 "g" + Name 49 "d" + Name 53 "normal" + Name 56 "T" + MemberName 56(T) 0 "f" + MemberName 56(T) 1 "g" + MemberName 56(T) 2 "d" + MemberName 56(T) 3 "normal" + Name 57 "buff" + MemberName 57(buff) 0 "t" + Name 59 "" + Name 60 "T" + MemberName 60(T) 0 "f" + MemberName 60(T) 1 "g" + MemberName 60(T) 2 "d" + MemberName 60(T) 3 "normal" + Name 61 "$Global" + MemberName 61($Global) 0 "s" + Name 63 "" + MemberDecorate 19(T) 1 Centroid + Decorate 21(t) Location 0 + Decorate 43(f) Location 0 + Decorate 46(g) Location 1 + Decorate 49(d) BuiltIn FragDepth + Decorate 53(normal) Location 2 + MemberDecorate 56(T) 0 Offset 0 + MemberDecorate 56(T) 1 Offset 4 + MemberDecorate 56(T) 2 Offset 8 + MemberDecorate 56(T) 3 Offset 16 + MemberDecorate 57(buff) 0 Offset 96 + Decorate 57(buff) Block + Decorate 59 DescriptorSet 0 + MemberDecorate 60(T) 0 Offset 68 + MemberDecorate 60(T) 1 Offset 72 + MemberDecorate 60(T) 2 Offset 76 + MemberDecorate 60(T) 3 Offset 80 + MemberDecorate 61($Global) 0 Offset 0 + Decorate 61($Global) Block + Decorate 63 DescriptorSet 0 + 2: TypeVoid + 3: TypeFunction 2 + 6: TypeFloat 32 + 7: TypeVector 6(float) 4 + 8(T): TypeStruct 6(float) 6(float) 6(float) 7(fvec4) + 9: TypePointer Function 8(T) + 10: TypeFunction 8(T) 9(ptr) + 19(T): TypeStruct 6(float) 6(float) 6(float) 7(fvec4) + 20: TypePointer Input 19(T) + 21(t): 20(ptr) Variable Input + 24: TypeInt 32 1 + 25: 24(int) Constant 0 + 26: TypePointer Function 6(float) + 29: 24(int) Constant 1 + 32: 24(int) Constant 2 + 35: 24(int) Constant 3 + 36: TypePointer Function 7(fvec4) + 42: TypePointer Output 6(float) + 43(f): 42(ptr) Variable Output + 46(g): 42(ptr) Variable Output + 49(d): 42(ptr) Variable Output + 52: TypePointer Output 7(fvec4) + 53(normal): 52(ptr) Variable Output + 56(T): TypeStruct 6(float) 6(float) 6(float) 7(fvec4) + 57(buff): TypeStruct 56(T) + 58: TypePointer Uniform 57(buff) + 59: 58(ptr) Variable Uniform + 60(T): TypeStruct 6(float) 6(float) 6(float) 7(fvec4) + 61($Global): TypeStruct 60(T) + 62: TypePointer Uniform 61($Global) + 63: 62(ptr) Variable Uniform + 4(main): 2 Function None 3 + 5: Label + 18(t): 9(ptr) Variable Function + 38(flattenTemp): 9(ptr) Variable Function + 39(param): 9(ptr) Variable Function + 22: 19(T) Load 21(t) + 23: 6(float) CompositeExtract 22 0 + 27: 26(ptr) AccessChain 18(t) 25 + Store 27 23 + 28: 6(float) CompositeExtract 22 1 + 30: 26(ptr) AccessChain 18(t) 29 + Store 30 28 + 31: 6(float) CompositeExtract 22 2 + 33: 26(ptr) AccessChain 18(t) 32 + Store 33 31 + 34: 7(fvec4) CompositeExtract 22 3 + 37: 36(ptr) AccessChain 18(t) 35 + Store 37 34 + 40: 8(T) Load 18(t) + Store 39(param) 40 + 41: 8(T) FunctionCall 12(@main(struct-T-f1-f1-f1-vf41;) 39(param) + Store 38(flattenTemp) 41 + 44: 26(ptr) AccessChain 38(flattenTemp) 25 + 45: 6(float) Load 44 + Store 43(f) 45 + 47: 26(ptr) AccessChain 38(flattenTemp) 29 + 48: 6(float) Load 47 + Store 46(g) 48 + 50: 26(ptr) AccessChain 38(flattenTemp) 32 + 51: 6(float) Load 50 + Store 49(d) 51 + 54: 36(ptr) AccessChain 38(flattenTemp) 35 + 55: 7(fvec4) Load 54 + Store 53(normal) 55 + Return + FunctionEnd +12(@main(struct-T-f1-f1-f1-vf41;): 8(T) Function None 10 + 11(t): 9(ptr) FunctionParameter + 13: Label + 14(local): 9(ptr) Variable Function + 15: 8(T) Load 14(local) + ReturnValue 15 + FunctionEnd diff --git a/Test/baseResults/hlsl.structin.vert.out b/Test/baseResults/hlsl.structin.vert.out index 50e4b9c6..e64202fb 100755 --- a/Test/baseResults/hlsl.structin.vert.out +++ b/Test/baseResults/hlsl.structin.vert.out @@ -92,7 +92,7 @@ Shader version: 450 0:? 'e' (temp 4-component vector of float) 0:8 move second child to first child (temp 2-element array of 4-component vector of float) 0:8 m: direct index for structure (temp 2-element array of 4-component vector of float) -0:8 '@entryPointOutput' (out structure Position{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, smooth temp 4-component vector of float b}) +0:8 '@entryPointOutput' (out structure Position{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) 0:8 Constant: 0:8 0 (const int) 0:8 m: direct index for structure (temp 2-element array of 4-component vector of float) @@ -101,7 +101,7 @@ Shader version: 450 0:8 0 (const int) 0:8 move second child to first child (temp 2-component vector of uint) 0:8 coord: direct index for structure (temp 2-component vector of uint) -0:8 '@entryPointOutput' (out structure Position{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, smooth temp 4-component vector of float b}) +0:8 '@entryPointOutput' (out structure Position{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) 0:8 Constant: 0:8 1 (const int) 0:8 coord: direct index for structure (temp 2-component vector of uint) @@ -109,8 +109,8 @@ Shader version: 450 0:8 Constant: 0:8 1 (const int) 0:8 move second child to first child (temp 4-component vector of float) -0:8 b: direct index for structure (smooth temp 4-component vector of float) -0:8 '@entryPointOutput' (out structure Position{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, smooth temp 4-component vector of float b}) +0:8 b: direct index for structure (temp 4-component vector of float) +0:8 '@entryPointOutput' (out structure Position{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) 0:8 Constant: 0:8 2 (const int) 0:8 b: direct index for structure (temp 4-component vector of float) @@ -118,7 +118,7 @@ Shader version: 450 0:8 Constant: 0:8 2 (const int) 0:? Linker Objects -0:? '@entryPointOutput' (out structure Position{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, smooth temp 4-component vector of float b}) +0:? '@entryPointOutput' (out structure Position{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) 0:? 'd' (layout(location=0 ) in 4-component vector of float) 0:? 'm[0]' (layout(location=1 ) in 4-component vector of float) 0:? 'm[1]' (layout(location=2 ) in 4-component vector of float) @@ -225,7 +225,7 @@ Shader version: 450 0:? 'e' (temp 4-component vector of float) 0:8 move second child to first child (temp 2-element array of 4-component vector of float) 0:8 m: direct index for structure (temp 2-element array of 4-component vector of float) -0:8 '@entryPointOutput' (out structure Position{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, smooth temp 4-component vector of float b}) +0:8 '@entryPointOutput' (out structure Position{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) 0:8 Constant: 0:8 0 (const int) 0:8 m: direct index for structure (temp 2-element array of 4-component vector of float) @@ -234,7 +234,7 @@ Shader version: 450 0:8 0 (const int) 0:8 move second child to first child (temp 2-component vector of uint) 0:8 coord: direct index for structure (temp 2-component vector of uint) -0:8 '@entryPointOutput' (out structure Position{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, smooth temp 4-component vector of float b}) +0:8 '@entryPointOutput' (out structure Position{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) 0:8 Constant: 0:8 1 (const int) 0:8 coord: direct index for structure (temp 2-component vector of uint) @@ -242,8 +242,8 @@ Shader version: 450 0:8 Constant: 0:8 1 (const int) 0:8 move second child to first child (temp 4-component vector of float) -0:8 b: direct index for structure (smooth temp 4-component vector of float) -0:8 '@entryPointOutput' (out structure Position{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, smooth temp 4-component vector of float b}) +0:8 b: direct index for structure (temp 4-component vector of float) +0:8 '@entryPointOutput' (out structure Position{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) 0:8 Constant: 0:8 2 (const int) 0:8 b: direct index for structure (temp 4-component vector of float) @@ -251,7 +251,7 @@ Shader version: 450 0:8 Constant: 0:8 2 (const int) 0:? Linker Objects -0:? '@entryPointOutput' (out structure Position{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, smooth temp 4-component vector of float b}) +0:? '@entryPointOutput' (out structure Position{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) 0:? 'd' (layout(location=0 ) in 4-component vector of float) 0:? 'm[0]' (layout(location=1 ) in 4-component vector of float) 0:? 'm[1]' (layout(location=2 ) in 4-component vector of float) diff --git a/Test/hlsl.structIoFourWay.frag b/Test/hlsl.structIoFourWay.frag new file mode 100755 index 00000000..bca135e7 --- /dev/null +++ b/Test/hlsl.structIoFourWay.frag @@ -0,0 +1,18 @@ +struct T { + float f : packoffset(c4.y); // artificial, but validates all different treatments: uniform offset + centroid float g; // interpolant input + float d: SV_DepthGreaterEqual; // fragment output + float4 normal; // non-IO +}; + +T s; // loose uniform + +cbuffer buff { + T t : packoffset(c5.z); +}; + +T main(T t : myInput) : SV_Target0 +{ + T local; + return local; +} diff --git a/glslang/Include/Types.h b/glslang/Include/Types.h index a1ba5423..605f5f16 100644 --- a/glslang/Include/Types.h +++ b/glslang/Include/Types.h @@ -410,6 +410,13 @@ public: } void clearInterstage() + { + clearInterpolation(); + patch = false; + sample = false; + } + + void clearInterpolation() { centroid = false; smooth = false; @@ -418,8 +425,6 @@ public: #ifdef AMD_EXTENSIONS explicitInterp = false; #endif - patch = false; - sample = false; } void clearMemory() diff --git a/glslang/Include/revision.h b/glslang/Include/revision.h index a46f0451..e67629f8 100644 --- a/glslang/Include/revision.h +++ b/glslang/Include/revision.h @@ -2,5 +2,5 @@ // For the version, it uses the latest git tag followed by the number of commits. // For the date, it uses the current date (when then script is run). -#define GLSLANG_REVISION "Overload400-PrecQual.1791" -#define GLSLANG_DATE "05-Feb-2017" +#define GLSLANG_REVISION "Overload400-PrecQual.1792" +#define GLSLANG_DATE "06-Feb-2017" diff --git a/glslang/MachineIndependent/ParseContextBase.cpp b/glslang/MachineIndependent/ParseContextBase.cpp index 2f5401c1..946eb715 100644 --- a/glslang/MachineIndependent/ParseContextBase.cpp +++ b/glslang/MachineIndependent/ParseContextBase.cpp @@ -530,7 +530,7 @@ void TParseContextBase::parseSwizzleSelector(const TSourceLoc& loc, const TStrin // Make the passed-in variable information become a member of the // global uniform block. If this doesn't exist yet, make it. // -void TParseContextBase::growGlobalUniformBlock(TSourceLoc& loc, TType& memberType, TString& memberName) +void TParseContextBase::growGlobalUniformBlock(TSourceLoc& loc, TType& memberType, TString& memberName, TTypeList* typeList) { // make the global block, if not yet made if (globalUniformBlock == nullptr) { @@ -548,6 +548,8 @@ void TParseContextBase::growGlobalUniformBlock(TSourceLoc& loc, TType& memberTyp TType* type = new TType; type->shallowCopy(memberType); type->setFieldName(memberName); + if (typeList) + type->setStruct(typeList); TTypeLoc typeLoc = {type, loc}; globalUniformBlock->getType().getWritableStruct()->push_back(typeLoc); } diff --git a/glslang/MachineIndependent/ParseHelper.h b/glslang/MachineIndependent/ParseHelper.h index e77089aa..ff4a3945 100644 --- a/glslang/MachineIndependent/ParseHelper.h +++ b/glslang/MachineIndependent/ParseHelper.h @@ -139,7 +139,7 @@ public: // TODO: This could perhaps get its own object, but the current design doesn't work // yet when new uniform variables are declared between function definitions, so // this is pending getting a fully functional design. - virtual void growGlobalUniformBlock(TSourceLoc&, TType&, TString& memberName); + virtual void growGlobalUniformBlock(TSourceLoc&, TType&, TString& memberName, TTypeList* typeList = nullptr); virtual bool insertGlobalUniformBlock(); virtual bool lValueErrorCheck(const TSourceLoc&, const char* op, TIntermTyped*); diff --git a/gtests/Hlsl.FromFile.cpp b/gtests/Hlsl.FromFile.cpp index 74a4f5d2..701863ac 100644 --- a/gtests/Hlsl.FromFile.cpp +++ b/gtests/Hlsl.FromFile.cpp @@ -219,6 +219,7 @@ INSTANTIATE_TEST_CASE_P( {"hlsl.structarray.flatten.frag", "main"}, {"hlsl.structarray.flatten.geom", "main"}, {"hlsl.structin.vert", "main"}, + {"hlsl.structIoFourWay.frag", "main"}, {"hlsl.intrinsics.vert", "VertexShaderFunction"}, {"hlsl.matType.frag", "PixelShaderFunction"}, {"hlsl.matType.bool.frag", "main"}, diff --git a/hlsl/hlslParseHelper.cpp b/hlsl/hlslParseHelper.cpp index 1f7bd6ab..280ab93c 100755 --- a/hlsl/hlslParseHelper.cpp +++ b/hlsl/hlslParseHelper.cpp @@ -159,10 +159,16 @@ bool HlslParseContext::shouldConvertLValue(const TIntermNode* node) const return false; } -void HlslParseContext::growGlobalUniformBlock(TSourceLoc& loc, TType& memberType, TString& memberName) +void HlslParseContext::growGlobalUniformBlock(TSourceLoc& loc, TType& memberType, TString& memberName, TTypeList* newTypeList) { + newTypeList = nullptr; correctUniform(memberType.getQualifier()); - TParseContextBase::growGlobalUniformBlock(loc, memberType, memberName); + if (memberType.isStruct()) { + auto it = ioTypeMap.find(memberType.getStruct()); + if (it != ioTypeMap.end() && it->second.uniform) + newTypeList = it->second.uniform; + } + TParseContextBase::growGlobalUniformBlock(loc, memberType, memberName, newTypeList); } // @@ -5381,8 +5387,12 @@ void HlslParseContext::declareStruct(const TSourceLoc& loc, TString& structName, } if (newLists.uniform == nullptr && newLists.input == nullptr && - newLists.output == nullptr) + newLists.output == nullptr) { + // Won't do any IO caching, clear up the type and get out now. + for (auto member = type.getStruct()->begin(); member != type.getStruct()->end(); ++member) + clearUniformInputOutput(member->type->getQualifier()); return; + } // We have IO involved. @@ -5471,6 +5481,11 @@ TIntermNode* HlslParseContext::declareVariable(const TSourceLoc& loc, TString& i case EvqUniform: case EvqBuffer: correctUniform(type.getQualifier()); + if (type.isStruct()) { + auto it = ioTypeMap.find(type.getStruct()); + if (it != ioTypeMap.end()) + type.setStruct(it->second.uniform); + } break; default: break; @@ -6011,6 +6026,22 @@ void HlslParseContext::declareBlock(const TSourceLoc& loc, TType& type, const TS { assert(type.getWritableStruct() != nullptr); + // Clean up top-level decorations that don't belong. + switch (type.getQualifier().storage) { + case EvqUniform: + case EvqBuffer: + correctUniform(type.getQualifier()); + break; + case EvqVaryingIn: + correctInput(type.getQualifier()); + break; + case EvqVaryingOut: + correctOutput(type.getQualifier()); + break; + default: + break; + } + TTypeList& typeList = *type.getWritableStruct(); // fix and check for member storage qualifiers and types that don't belong within a block for (unsigned int member = 0; member < typeList.size(); ++member) { @@ -6019,6 +6050,31 @@ void HlslParseContext::declareBlock(const TSourceLoc& loc, TType& type, const TS const TSourceLoc& memberLoc = typeList[member].loc; globalQualifierFix(memberLoc, memberQualifier); memberQualifier.storage = type.getQualifier().storage; + + if (memberType.isStruct()) { + // clean up and pick up the right set of decorations + auto it = ioTypeMap.find(memberType.getStruct()); + switch (type.getQualifier().storage) { + case EvqUniform: + case EvqBuffer: + correctUniform(type.getQualifier()); + if (it != ioTypeMap.end() && it->second.uniform) + type.setStruct(it->second.uniform); + break; + case EvqVaryingIn: + correctInput(type.getQualifier()); + if (it != ioTypeMap.end() && it->second.input) + type.setStruct(it->second.input); + break; + case EvqVaryingOut: + correctOutput(type.getQualifier()); + if (it != ioTypeMap.end() && it->second.output) + type.setStruct(it->second.output); + break; + default: + break; + } + } } // This might be a redeclaration of a built-in block. If so, redeclareBuiltinBlock() will @@ -6602,15 +6658,16 @@ bool HlslParseContext::isInputBuiltIn(const TQualifier& qualifier) const } } -// Return true if there are decorations to preserve for input-like storage, -// except for builtIn. +// Return true if there are decorations to preserve for input-like storage. bool HlslParseContext::hasInput(const TQualifier& qualifier) const { if (qualifier.hasAnyLocation()) return true; - if (language != EShLangVertex && language != EShLangCompute && - (qualifier.isInterpolation() || qualifier.isAuxiliary())) + if (language == EShLangFragment && (qualifier.isInterpolation() || qualifier.centroid || qualifier.sample)) + return true; + + if (language == EShLangTessEvaluation && qualifier.patch) return true; if (isInputBuiltIn(qualifier)) @@ -6630,6 +6687,8 @@ bool HlslParseContext::isOutputBuiltIn(const TQualifier& qualifier) const case EbvCullDistance: return language != EShLangFragment && language != EShLangCompute; case EbvFragDepth: + case EbvFragDepthGreater: + case EbvFragDepthLesser: case EbvSampleMask: return language == EShLangFragment; case EbvLayer: @@ -6645,15 +6704,16 @@ bool HlslParseContext::isOutputBuiltIn(const TQualifier& qualifier) const } } -// Return true if there are decorations to preserve for output-like storage, -// except for builtIn. +// Return true if there are decorations to preserve for output-like storage. bool HlslParseContext::hasOutput(const TQualifier& qualifier) const { if (qualifier.hasAnyLocation()) return true; - if (language != EShLangFragment && language != EShLangCompute && - (qualifier.hasXfb() || qualifier.isInterpolation() || qualifier.isAuxiliary())) + if (language != EShLangFragment && language != EShLangCompute && qualifier.hasXfb()) + return true; + + if (language == EShLangTessControl && qualifier.patch) return true; if (language == EShLangGeometry && qualifier.hasStream()) @@ -6671,6 +6731,13 @@ void HlslParseContext::correctInput(TQualifier& qualifier) clearUniform(qualifier); if (language == EShLangVertex) qualifier.clearInterstage(); + if (language != EShLangTessEvaluation) + qualifier.patch = false; + if (language != EShLangFragment) { + qualifier.clearInterpolation(); + qualifier.sample = false; + } + qualifier.clearStreamLayout(); qualifier.clearXfbLayout(); @@ -6688,6 +6755,8 @@ void HlslParseContext::correctOutput(TQualifier& qualifier) qualifier.clearStreamLayout(); if (language == EShLangFragment) qualifier.clearXfbLayout(); + if (language != EShLangTessControl) + qualifier.patch = false; switch (qualifier.builtIn) { case EbvFragDepthGreater: diff --git a/hlsl/hlslParseHelper.h b/hlsl/hlslParseHelper.h index d0bfcdf3..4caa73c5 100755 --- a/hlsl/hlslParseHelper.h +++ b/hlsl/hlslParseHelper.h @@ -161,7 +161,7 @@ public: void pushSwitchSequence(TIntermSequence* sequence) { switchSequenceStack.push_back(sequence); } void popSwitchSequence() { switchSequenceStack.pop_back(); } - virtual void growGlobalUniformBlock(TSourceLoc&, TType&, TString& memberName) override; + virtual void growGlobalUniformBlock(TSourceLoc&, TType&, TString& memberName, TTypeList* typeList = nullptr) override; // Apply L-value conversions. E.g, turning a write to a RWTexture into an ImageStore. TIntermTyped* handleLvalue(const TSourceLoc&, const char* op, TIntermTyped* node); From dd40260b636c61ae251d685f1e90178197712325 Mon Sep 17 00:00:00 2001 From: John Kessenich Date: Wed, 8 Feb 2017 13:59:30 -0700 Subject: [PATCH 13/24] HLSL: don't do a deepCopy() for typedef, as we still want to share the type graph. This enables the IO type mapping to work transparently for typedefs. --- .../hlsl.struct.split.array.geom.out | 99 +++++++------------ glslang/Include/revision.h | 4 +- hlsl/hlslParseHelper.cpp | 7 +- hlsl/hlslParseHelper.h | 2 +- 4 files changed, 43 insertions(+), 69 deletions(-) diff --git a/Test/baseResults/hlsl.struct.split.array.geom.out b/Test/baseResults/hlsl.struct.split.array.geom.out index ca040cce..7b58b393 100644 --- a/Test/baseResults/hlsl.struct.split.array.geom.out +++ b/Test/baseResults/hlsl.struct.split.array.geom.out @@ -153,12 +153,12 @@ output primitive = triangle_strip // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 88 +// Id's are bound by 73 Capability Geometry 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Geometry 4 "main" 81 + EntryPoint Geometry 4 "main" 66 ExecutionMode 4 InputPoints ExecutionMode 4 Invocations 1 ExecutionMode 4 OutputTriangleStrip @@ -175,18 +175,13 @@ output primitive = triangle_strip Name 21 "Out" Name 30 "x" Name 41 "y" - Name 49 "PSInput" - MemberName 49(PSInput) 0 "Pos" - MemberName 49(PSInput) 1 "TexCoord" - MemberName 49(PSInput) 2 "TerrainPos" - MemberName 49(PSInput) 3 "VertexID" - Name 55 "Verts" - Name 79 "v" - Name 81 "v" - Name 83 "OutputStream" - Name 84 "param" - Name 86 "param" - Decorate 81(v) Location 0 + Name 54 "Verts" + Name 64 "v" + Name 66 "v" + Name 68 "OutputStream" + Name 69 "param" + Name 71 "param" + Decorate 66(v) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeInt 32 0 @@ -211,32 +206,25 @@ output primitive = triangle_strip 31: 28(int) Constant 0 38: 28(int) Constant 2 39: TypeBool - 49(PSInput): TypeStruct 11(fvec4) 12(fvec2) 13(fvec3) 6(int) - 50: 6(int) Constant 3 - 51: TypeArray 49(PSInput) 50 - 52: 6(int) Constant 2 - 53: TypeArray 51 52 - 54: TypePointer Function 53 - 59: TypePointer Function 49(PSInput) - 62: TypePointer Function 11(fvec4) - 65: 28(int) Constant 1 - 66: TypePointer Function 12(fvec2) - 69: TypePointer Function 13(fvec3) - 72: 28(int) Constant 3 - 73: TypePointer Function 6(int) - 80: TypePointer Input 8 - 81(v): 80(ptr) Variable Input + 49: 6(int) Constant 3 + 50: TypeArray 14(PSInput) 49 + 51: 6(int) Constant 2 + 52: TypeArray 50 51 + 53: TypePointer Function 52 + 60: 28(int) Constant 1 + 65: TypePointer Input 8 + 66(v): 65(ptr) Variable Input 4(main): 2 Function None 3 5: Label - 79(v): 9(ptr) Variable Function -83(OutputStream): 15(ptr) Variable Function - 84(param): 9(ptr) Variable Function - 86(param): 15(ptr) Variable Function - 82: 8 Load 81(v) - Store 79(v) 82 - 85: 8 Load 79(v) - Store 84(param) 85 - 87: 2 FunctionCall 19(@main(u1[1];struct-PSInput-vf4-vf2-vf3-u11;) 84(param) 86(param) + 64(v): 9(ptr) Variable Function +68(OutputStream): 15(ptr) Variable Function + 69(param): 9(ptr) Variable Function + 71(param): 15(ptr) Variable Function + 67: 8 Load 66(v) + Store 64(v) 67 + 70: 8 Load 64(v) + Store 69(param) 70 + 72: 2 FunctionCall 19(@main(u1[1];struct-PSInput-vf4-vf2-vf3-u11;) 69(param) 71(param) Return FunctionEnd 19(@main(u1[1];struct-PSInput-vf4-vf2-vf3-u11;): 2 Function None 16 @@ -246,7 +234,7 @@ output primitive = triangle_strip 21(Out): 15(ptr) Variable Function 30(x): 29(ptr) Variable Function 41(y): 29(ptr) Variable Function - 55(Verts): 54(ptr) Variable Function + 54(Verts): 53(ptr) Variable Function Store 21(Out) 27 Store 30(x) 31 Branch 32 @@ -268,34 +256,23 @@ output primitive = triangle_strip 48: 39(bool) SLessThan 47 38 BranchConditional 48 43 44 43: Label - 56: 28(int) Load 30(x) - 57: 28(int) Load 41(y) - 58: 14(PSInput) Load 21(Out) - 60: 59(ptr) AccessChain 55(Verts) 56 57 - 61: 11(fvec4) CompositeExtract 58 0 - 63: 62(ptr) AccessChain 60 31 - Store 63 61 - 64: 12(fvec2) CompositeExtract 58 1 - 67: 66(ptr) AccessChain 60 65 - Store 67 64 - 68: 13(fvec3) CompositeExtract 58 2 - 70: 69(ptr) AccessChain 60 38 - Store 70 68 - 71: 6(int) CompositeExtract 58 3 - 74: 73(ptr) AccessChain 60 72 - Store 74 71 + 55: 28(int) Load 30(x) + 56: 28(int) Load 41(y) + 57: 14(PSInput) Load 21(Out) + 58: 15(ptr) AccessChain 54(Verts) 55 56 + Store 58 57 Branch 45 45: Label - 75: 28(int) Load 41(y) - 76: 28(int) IAdd 75 65 - Store 41(y) 76 + 59: 28(int) Load 41(y) + 61: 28(int) IAdd 59 60 + Store 41(y) 61 Branch 42 44: Label Branch 35 35: Label - 77: 28(int) Load 30(x) - 78: 28(int) IAdd 77 65 - Store 30(x) 78 + 62: 28(int) Load 30(x) + 63: 28(int) IAdd 62 60 + Store 30(x) 63 Branch 32 34: Label Return diff --git a/glslang/Include/revision.h b/glslang/Include/revision.h index e67629f8..64cdea7a 100644 --- a/glslang/Include/revision.h +++ b/glslang/Include/revision.h @@ -2,5 +2,5 @@ // For the version, it uses the latest git tag followed by the number of commits. // For the date, it uses the current date (when then script is run). -#define GLSLANG_REVISION "Overload400-PrecQual.1792" -#define GLSLANG_DATE "06-Feb-2017" +#define GLSLANG_REVISION "Overload400-PrecQual.1817" +#define GLSLANG_DATE "08-Feb-2017" diff --git a/hlsl/hlslParseHelper.cpp b/hlsl/hlslParseHelper.cpp index 280ab93c..1a4ae06b 100755 --- a/hlsl/hlslParseHelper.cpp +++ b/hlsl/hlslParseHelper.cpp @@ -5336,12 +5336,9 @@ const TFunction* HlslParseContext::findFunction(const TSourceLoc& loc, TFunction // 'parseType' is the type part of the declaration (to the left) // 'arraySizes' is the arrayness tagged on the identifier (to the right) // -void HlslParseContext::declareTypedef(const TSourceLoc& loc, TString& identifier, const TType& parseType, TArraySizes* /*arraySizes*/) +void HlslParseContext::declareTypedef(const TSourceLoc& loc, TString& identifier, const TType& parseType) { - TType type; - type.deepCopy(parseType); - - TVariable* typeSymbol = new TVariable(&identifier, type, true); + TVariable* typeSymbol = new TVariable(&identifier, parseType, true); if (! symbolTable.insert(*typeSymbol)) error(loc, "name already defined", "typedef", identifier.c_str()); } diff --git a/hlsl/hlslParseHelper.h b/hlsl/hlslParseHelper.h index 4caa73c5..6aec72b1 100755 --- a/hlsl/hlslParseHelper.h +++ b/hlsl/hlslParseHelper.h @@ -130,7 +130,7 @@ public: void checkNoShaderLayouts(const TSourceLoc&, const TShaderQualifiers&); const TFunction* findFunction(const TSourceLoc& loc, TFunction& call, bool& builtIn, TIntermTyped*& args); - void declareTypedef(const TSourceLoc&, TString& identifier, const TType&, TArraySizes* typeArray = 0); + void declareTypedef(const TSourceLoc&, TString& identifier, const TType&); void declareStruct(const TSourceLoc&, TString& structName, TType&); TIntermNode* declareVariable(const TSourceLoc&, TString& identifier, TType&, TIntermTyped* initializer = 0); void lengthenList(const TSourceLoc&, TIntermSequence& list, int size); From 433e9ff8963941f3b142ea02801ce50d84c34368 Mon Sep 17 00:00:00 2001 From: John Kessenich Date: Thu, 26 Jan 2017 20:31:11 -0700 Subject: [PATCH 14/24] SPV: Emit OpSelect when a selection node is simple enough. Also, ensures it has a type, no disallowed side effects, or performance trade offs. --- SPIRV/GlslangToSpv.cpp | 82 ++++- Test/baseResults/spv.140.frag.out | 285 +++++++++--------- Test/baseResults/spv.bool.vert.out | 65 ++-- Test/baseResults/spv.deepRvalue.frag.out | 99 +++--- .../spv.for-complex-condition.vert.out | 70 ++--- Test/baseResults/spv.image.frag.out | 42 +-- 6 files changed, 321 insertions(+), 322 deletions(-) diff --git a/SPIRV/GlslangToSpv.cpp b/SPIRV/GlslangToSpv.cpp index b15a19f0..bf26cdcf 100755 --- a/SPIRV/GlslangToSpv.cpp +++ b/SPIRV/GlslangToSpv.cpp @@ -1748,42 +1748,94 @@ bool TGlslangToSpvTraverser::visitAggregate(glslang::TVisit visit, glslang::TInt } } +// This path handles both if-then-else and ?: +// The if-then-else has a node type of void, while +// ?: has either a void or a non-void node type +// +// Leaving the result, when not void: +// GLSL only has r-values as the result of a :?, but +// if we have an l-value, that can be more efficient if it will +// become the base of a complex r-value expression, because the +// next layer copies r-values into memory to use the access-chain mechanism bool TGlslangToSpvTraverser::visitSelection(glslang::TVisit /* visit */, glslang::TIntermSelection* node) { - // This path handles both if-then-else and ?: - // The if-then-else has a node type of void, while - // ?: has a non-void node type - spv::Id result = 0; - if (node->getBasicType() != glslang::EbtVoid) { - // don't handle this as just on-the-fly temporaries, because there will be two names - // and better to leave SSA to later passes - result = builder.createVariable(spv::StorageClassFunction, convertGlslangToSpvType(node->getType())); + // See if it simple and safe to generate OpSelect instead of using control flow. + // Crucially, side effects must be avoided, and there are performance trade-offs. + // Return true if good idea (and safe) for OpSelect, false otherwise. + const auto selectPolicy = [&]() -> bool { + if (node->getBasicType() == glslang::EbtVoid) + return false; + + if (node->getTrueBlock() == nullptr || + node->getFalseBlock() == nullptr) + return false; + + assert(node->getType() == node->getTrueBlock() ->getAsTyped()->getType() && + node->getType() == node->getFalseBlock()->getAsTyped()->getType()); + + // return true if a single operand to ? : is okay for OpSelect + const auto operandOkay = [](glslang::TIntermTyped* node) { + return node->getAsSymbolNode() || node->getAsConstantUnion(); + }; + + return operandOkay(node->getTrueBlock() ->getAsTyped()) && + operandOkay(node->getFalseBlock()->getAsTyped()); + }; + + // Emit OpSelect for this selection. + const auto handleAsOpSelect = [&]() { + node->getCondition()->traverse(this); + spv::Id condition = accessChainLoad(node->getCondition()->getType()); + node->getTrueBlock()->traverse(this); + spv::Id trueValue = accessChainLoad(node->getTrueBlock()->getAsTyped()->getType()); + node->getFalseBlock()->traverse(this); + spv::Id falseValue = accessChainLoad(node->getTrueBlock()->getAsTyped()->getType()); + + spv::Id select = builder.createTriOp(spv::OpSelect, convertGlslangToSpvType(node->getType()), condition, trueValue, falseValue); + builder.clearAccessChain(); + builder.setAccessChainRValue(select); + }; + + // Try for OpSelect + + if (selectPolicy()) { + handleAsOpSelect(); + return false; } + // Instead, emit control flow... + + // Don't handle results as temporaries, because there will be two names + // and better to leave SSA to later passes. + spv::Id result = (node->getBasicType() == glslang::EbtVoid) + ? spv::NoResult + : builder.createVariable(spv::StorageClassFunction, convertGlslangToSpvType(node->getType())); + // emit the condition before doing anything with selection node->getCondition()->traverse(this); // make an "if" based on the value created by the condition spv::Builder::If ifBuilder(accessChainLoad(node->getCondition()->getType()), builder); - if (node->getTrueBlock()) { - // emit the "then" statement + // emit the "then" statement + if (node->getTrueBlock() != nullptr) { node->getTrueBlock()->traverse(this); - if (result) - builder.createStore(accessChainLoad(node->getTrueBlock()->getAsTyped()->getType()), result); + if (result != spv::NoResult) + builder.createStore(accessChainLoad(node->getTrueBlock()->getAsTyped()->getType()), result); } - if (node->getFalseBlock()) { + if (node->getFalseBlock() != nullptr) { ifBuilder.makeBeginElse(); // emit the "else" statement node->getFalseBlock()->traverse(this); - if (result) + if (result != spv::NoResult) builder.createStore(accessChainLoad(node->getFalseBlock()->getAsTyped()->getType()), result); } + // finish off the control flow ifBuilder.makeEndIf(); - if (result) { + if (result != spv::NoResult) { // GLSL only has r-values as the result of a :?, but // if we have an l-value, that can be more efficient if it will // become the base of a complex r-value expression, because the diff --git a/Test/baseResults/spv.140.frag.out b/Test/baseResults/spv.140.frag.out index f8e75ebd..d8ec8cfb 100755 --- a/Test/baseResults/spv.140.frag.out +++ b/Test/baseResults/spv.140.frag.out @@ -1,7 +1,7 @@ spv.140.frag // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 101 +// Id's are bound by 96 Capability Shader Capability ClipDistance @@ -10,168 +10,157 @@ spv.140.frag Capability ImageQuery 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 16 28 33 43 + EntryPoint Fragment 4 "main" 14 23 28 38 ExecutionMode 4 OriginUpperLeft Source GLSL 140 Name 4 "main" Name 8 "foo(" Name 11 "i1" - Name 16 "gl_FrontFacing" - Name 24 "i2" - Name 28 "o" - Name 33 "gl_ClipDistance" - Name 43 "k" - Name 55 "sampR" - Name 63 "sampB" - Name 87 "samp2Da" - Name 92 "bn" - MemberName 92(bn) 0 "matra" - MemberName 92(bn) 1 "matca" - MemberName 92(bn) 2 "matr" - MemberName 92(bn) 3 "matc" - MemberName 92(bn) 4 "matrdef" - Name 94 "" - Name 97 "bi" - MemberName 97(bi) 0 "v" - Name 100 "bname" - Decorate 16(gl_FrontFacing) BuiltIn FrontFacing - Decorate 33(gl_ClipDistance) BuiltIn ClipDistance - Decorate 55(sampR) DescriptorSet 0 - Decorate 63(sampB) DescriptorSet 0 - Decorate 87(samp2Da) DescriptorSet 0 - Decorate 90 ArrayStride 64 - Decorate 91 ArrayStride 64 - MemberDecorate 92(bn) 0 RowMajor - MemberDecorate 92(bn) 0 Offset 0 - MemberDecorate 92(bn) 0 MatrixStride 16 - MemberDecorate 92(bn) 1 ColMajor - MemberDecorate 92(bn) 1 Offset 256 - MemberDecorate 92(bn) 1 MatrixStride 16 - MemberDecorate 92(bn) 2 RowMajor - MemberDecorate 92(bn) 2 Offset 512 - MemberDecorate 92(bn) 2 MatrixStride 16 - MemberDecorate 92(bn) 3 ColMajor - MemberDecorate 92(bn) 3 Offset 576 - MemberDecorate 92(bn) 3 MatrixStride 16 - MemberDecorate 92(bn) 4 RowMajor - MemberDecorate 92(bn) 4 Offset 640 - MemberDecorate 92(bn) 4 MatrixStride 16 - Decorate 92(bn) Block - Decorate 94 DescriptorSet 0 - Decorate 96 ArrayStride 16 - MemberDecorate 97(bi) 0 Offset 0 - Decorate 97(bi) Block - Decorate 100(bname) DescriptorSet 0 + Name 14 "gl_FrontFacing" + Name 19 "i2" + Name 23 "o" + Name 28 "gl_ClipDistance" + Name 38 "k" + Name 50 "sampR" + Name 58 "sampB" + Name 82 "samp2Da" + Name 87 "bn" + MemberName 87(bn) 0 "matra" + MemberName 87(bn) 1 "matca" + MemberName 87(bn) 2 "matr" + MemberName 87(bn) 3 "matc" + MemberName 87(bn) 4 "matrdef" + Name 89 "" + Name 92 "bi" + MemberName 92(bi) 0 "v" + Name 95 "bname" + Decorate 14(gl_FrontFacing) BuiltIn FrontFacing + Decorate 28(gl_ClipDistance) BuiltIn ClipDistance + Decorate 50(sampR) DescriptorSet 0 + Decorate 58(sampB) DescriptorSet 0 + Decorate 82(samp2Da) DescriptorSet 0 + Decorate 85 ArrayStride 64 + Decorate 86 ArrayStride 64 + MemberDecorate 87(bn) 0 RowMajor + MemberDecorate 87(bn) 0 Offset 0 + MemberDecorate 87(bn) 0 MatrixStride 16 + MemberDecorate 87(bn) 1 ColMajor + MemberDecorate 87(bn) 1 Offset 256 + MemberDecorate 87(bn) 1 MatrixStride 16 + MemberDecorate 87(bn) 2 RowMajor + MemberDecorate 87(bn) 2 Offset 512 + MemberDecorate 87(bn) 2 MatrixStride 16 + MemberDecorate 87(bn) 3 ColMajor + MemberDecorate 87(bn) 3 Offset 576 + MemberDecorate 87(bn) 3 MatrixStride 16 + MemberDecorate 87(bn) 4 RowMajor + MemberDecorate 87(bn) 4 Offset 640 + MemberDecorate 87(bn) 4 MatrixStride 16 + Decorate 87(bn) Block + Decorate 89 DescriptorSet 0 + Decorate 91 ArrayStride 16 + MemberDecorate 92(bi) 0 Offset 0 + Decorate 92(bi) Block + Decorate 95(bname) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeFunction 6(float) 10: TypePointer Private 6(float) 11(i1): 10(ptr) Variable Private - 12: TypePointer Function 6(float) - 14: TypeBool - 15: TypePointer Input 14(bool) -16(gl_FrontFacing): 15(ptr) Variable Input - 20: 6(float) Constant 3221225472 - 22: 6(float) Constant 1073741824 - 24(i2): 10(ptr) Variable Private - 25: 6(float) Constant 1120665600 - 26: TypeVector 6(float) 4 - 27: TypePointer Output 26(fvec4) - 28(o): 27(ptr) Variable Output - 29: TypeInt 32 0 - 30: 29(int) Constant 5 - 31: TypeArray 6(float) 30 - 32: TypePointer Input 31 -33(gl_ClipDistance): 32(ptr) Variable Input - 34: TypeInt 32 1 - 35: 34(int) Constant 2 - 36: TypePointer Input 6(float) - 39: 29(int) Constant 1 - 40: TypePointer Output 6(float) - 42: TypePointer Input 26(fvec4) - 43(k): 42(ptr) Variable Input - 45: TypeVector 34(int) 4 - 50: 29(int) Constant 2 - 52: TypeImage 6(float) Rect sampled format:Unknown - 53: TypeSampledImage 52 - 54: TypePointer UniformConstant 53 - 55(sampR): 54(ptr) Variable UniformConstant - 58: TypeVector 34(int) 2 - 60: TypeImage 34(int) Buffer sampled format:Unknown - 61: TypeSampledImage 60 - 62: TypePointer UniformConstant 61 - 63(sampB): 62(ptr) Variable UniformConstant - 69: TypeVector 6(float) 2 - 72: 6(float) Constant 1120403456 - 74: 29(int) Constant 3 - 83: TypeImage 6(float) 2D sampled format:Unknown - 84: TypeSampledImage 83 - 85: TypeArray 84 74 - 86: TypePointer UniformConstant 85 - 87(samp2Da): 86(ptr) Variable UniformConstant - 88: TypeMatrix 26(fvec4) 4 - 89: 29(int) Constant 4 - 90: TypeArray 88 89 - 91: TypeArray 88 89 - 92(bn): TypeStruct 90 91 88 88 88 - 93: TypePointer Uniform 92(bn) - 94: 93(ptr) Variable Uniform - 95: TypeVector 6(float) 3 - 96: TypeArray 95(fvec3) 50 - 97(bi): TypeStruct 96 - 98: TypeArray 97(bi) 89 - 99: TypePointer Uniform 98 - 100(bname): 99(ptr) Variable Uniform + 12: TypeBool + 13: TypePointer Input 12(bool) +14(gl_FrontFacing): 13(ptr) Variable Input + 16: 6(float) Constant 3221225472 + 17: 6(float) Constant 1073741824 + 19(i2): 10(ptr) Variable Private + 20: 6(float) Constant 1120665600 + 21: TypeVector 6(float) 4 + 22: TypePointer Output 21(fvec4) + 23(o): 22(ptr) Variable Output + 24: TypeInt 32 0 + 25: 24(int) Constant 5 + 26: TypeArray 6(float) 25 + 27: TypePointer Input 26 +28(gl_ClipDistance): 27(ptr) Variable Input + 29: TypeInt 32 1 + 30: 29(int) Constant 2 + 31: TypePointer Input 6(float) + 34: 24(int) Constant 1 + 35: TypePointer Output 6(float) + 37: TypePointer Input 21(fvec4) + 38(k): 37(ptr) Variable Input + 40: TypeVector 29(int) 4 + 45: 24(int) Constant 2 + 47: TypeImage 6(float) Rect sampled format:Unknown + 48: TypeSampledImage 47 + 49: TypePointer UniformConstant 48 + 50(sampR): 49(ptr) Variable UniformConstant + 53: TypeVector 29(int) 2 + 55: TypeImage 29(int) Buffer sampled format:Unknown + 56: TypeSampledImage 55 + 57: TypePointer UniformConstant 56 + 58(sampB): 57(ptr) Variable UniformConstant + 64: TypeVector 6(float) 2 + 67: 6(float) Constant 1120403456 + 69: 24(int) Constant 3 + 78: TypeImage 6(float) 2D sampled format:Unknown + 79: TypeSampledImage 78 + 80: TypeArray 79 69 + 81: TypePointer UniformConstant 80 + 82(samp2Da): 81(ptr) Variable UniformConstant + 83: TypeMatrix 21(fvec4) 4 + 84: 24(int) Constant 4 + 85: TypeArray 83 84 + 86: TypeArray 83 84 + 87(bn): TypeStruct 85 86 83 83 83 + 88: TypePointer Uniform 87(bn) + 89: 88(ptr) Variable Uniform + 90: TypeVector 6(float) 3 + 91: TypeArray 90(fvec3) 45 + 92(bi): TypeStruct 91 + 93: TypeArray 92(bi) 84 + 94: TypePointer Uniform 93 + 95(bname): 94(ptr) Variable Uniform 4(main): 2 Function None 3 5: Label - 13: 12(ptr) Variable Function - 17: 14(bool) Load 16(gl_FrontFacing) - SelectionMerge 19 None - BranchConditional 17 18 21 - 18: Label - Store 13 20 - Branch 19 - 21: Label - Store 13 22 - Branch 19 - 19: Label - 23: 6(float) Load 13 - Store 11(i1) 23 - Store 24(i2) 25 - 37: 36(ptr) AccessChain 33(gl_ClipDistance) 35 - 38: 6(float) Load 37 - 41: 40(ptr) AccessChain 28(o) 39 - Store 41 38 - 44: 26(fvec4) Load 43(k) - 46: 45(ivec4) ConvertFToS 44 - 47: 34(int) CompositeExtract 46 0 - 48: 36(ptr) AccessChain 33(gl_ClipDistance) 47 - 49: 6(float) Load 48 - 51: 40(ptr) AccessChain 28(o) 50 - Store 51 49 - 56: 53 Load 55(sampR) - 57: 52 Image 56 - 59: 58(ivec2) ImageQuerySize 57 - 64: 61 Load 63(sampB) - 65: 60 Image 64 - 66: 34(int) ImageQuerySize 65 - 67: 58(ivec2) CompositeConstruct 66 66 - 68: 58(ivec2) IAdd 59 67 - 70: 69(fvec2) ConvertSToF 68 - 71: 6(float) CompositeExtract 70 0 - 73: 6(float) FDiv 71 72 - 75: 40(ptr) AccessChain 28(o) 74 - Store 75 73 - 76: 6(float) FunctionCall 8(foo() - 77: 40(ptr) AccessChain 28(o) 50 - Store 77 76 + 15: 12(bool) Load 14(gl_FrontFacing) + 18: 6(float) Select 15 16 17 + Store 11(i1) 18 + Store 19(i2) 20 + 32: 31(ptr) AccessChain 28(gl_ClipDistance) 30 + 33: 6(float) Load 32 + 36: 35(ptr) AccessChain 23(o) 34 + Store 36 33 + 39: 21(fvec4) Load 38(k) + 41: 40(ivec4) ConvertFToS 39 + 42: 29(int) CompositeExtract 41 0 + 43: 31(ptr) AccessChain 28(gl_ClipDistance) 42 + 44: 6(float) Load 43 + 46: 35(ptr) AccessChain 23(o) 45 + Store 46 44 + 51: 48 Load 50(sampR) + 52: 47 Image 51 + 54: 53(ivec2) ImageQuerySize 52 + 59: 56 Load 58(sampB) + 60: 55 Image 59 + 61: 29(int) ImageQuerySize 60 + 62: 53(ivec2) CompositeConstruct 61 61 + 63: 53(ivec2) IAdd 54 62 + 65: 64(fvec2) ConvertSToF 63 + 66: 6(float) CompositeExtract 65 0 + 68: 6(float) FDiv 66 67 + 70: 35(ptr) AccessChain 23(o) 69 + Store 70 68 + 71: 6(float) FunctionCall 8(foo() + 72: 35(ptr) AccessChain 23(o) 45 + Store 72 71 Return FunctionEnd 8(foo(): 6(float) Function None 7 9: Label - 78: 6(float) Load 11(i1) - 79: 6(float) Load 24(i2) - 80: 6(float) FAdd 78 79 - ReturnValue 80 + 73: 6(float) Load 11(i1) + 74: 6(float) Load 19(i2) + 75: 6(float) FAdd 73 74 + ReturnValue 75 FunctionEnd diff --git a/Test/baseResults/spv.bool.vert.out b/Test/baseResults/spv.bool.vert.out index f84687a5..2810ff1e 100644 --- a/Test/baseResults/spv.bool.vert.out +++ b/Test/baseResults/spv.bool.vert.out @@ -3,7 +3,7 @@ Warning, version 450 is not yet complete; most version-specific features are pre // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 49 +// Id's are bound by 44 Capability Shader 1: ExtInstImport "GLSL.std.450" @@ -19,18 +19,18 @@ Warning, version 450 is not yet complete; most version-specific features are pre MemberName 22(gl_PerVertex) 2 "gl_ClipDistance" MemberName 22(gl_PerVertex) 3 "gl_CullDistance" Name 24 "" - Name 29 "ubname" - MemberName 29(ubname) 0 "b" - Name 31 "ubinst" - Name 32 "param" + Name 27 "ubname" + MemberName 27(ubname) 0 "b" + Name 29 "ubinst" + Name 30 "param" MemberDecorate 22(gl_PerVertex) 0 BuiltIn Position MemberDecorate 22(gl_PerVertex) 1 BuiltIn PointSize MemberDecorate 22(gl_PerVertex) 2 BuiltIn ClipDistance MemberDecorate 22(gl_PerVertex) 3 BuiltIn CullDistance Decorate 22(gl_PerVertex) Block - MemberDecorate 29(ubname) 0 Offset 0 - Decorate 29(ubname) Block - Decorate 31(ubinst) DescriptorSet 0 + MemberDecorate 27(ubname) 0 Offset 0 + Decorate 27(ubname) Block + Decorate 29(ubinst) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeBool @@ -47,38 +47,27 @@ Warning, version 450 is not yet complete; most version-specific features are pre 24: 23(ptr) Variable Output 25: TypeInt 32 1 26: 25(int) Constant 0 - 27: TypePointer Function 18(fvec4) - 29(ubname): TypeStruct 19(int) - 30: TypePointer Uniform 29(ubname) - 31(ubinst): 30(ptr) Variable Uniform - 33: TypePointer Uniform 19(int) - 36: 19(int) Constant 0 - 41: 17(float) Constant 0 - 42: 18(fvec4) ConstantComposite 41 41 41 41 - 44: 17(float) Constant 1065353216 - 45: 18(fvec4) ConstantComposite 44 44 44 44 - 47: TypePointer Output 18(fvec4) + 27(ubname): TypeStruct 19(int) + 28: TypePointer Uniform 27(ubname) + 29(ubinst): 28(ptr) Variable Uniform + 31: TypePointer Uniform 19(int) + 34: 19(int) Constant 0 + 37: 17(float) Constant 0 + 38: 18(fvec4) ConstantComposite 37 37 37 37 + 39: 17(float) Constant 1065353216 + 40: 18(fvec4) ConstantComposite 39 39 39 39 + 42: TypePointer Output 18(fvec4) 4(main): 2 Function None 3 5: Label - 28: 27(ptr) Variable Function - 32(param): 7(ptr) Variable Function - 34: 33(ptr) AccessChain 31(ubinst) 26 - 35: 19(int) Load 34 - 37: 6(bool) INotEqual 35 36 - Store 32(param) 37 - 38: 6(bool) FunctionCall 10(foo(b1;) 32(param) - SelectionMerge 40 None - BranchConditional 38 39 43 - 39: Label - Store 28 42 - Branch 40 - 43: Label - Store 28 45 - Branch 40 - 40: Label - 46: 18(fvec4) Load 28 - 48: 47(ptr) AccessChain 24 26 - Store 48 46 + 30(param): 7(ptr) Variable Function + 32: 31(ptr) AccessChain 29(ubinst) 26 + 33: 19(int) Load 32 + 35: 6(bool) INotEqual 33 34 + Store 30(param) 35 + 36: 6(bool) FunctionCall 10(foo(b1;) 30(param) + 41: 18(fvec4) Select 36 38 40 + 43: 42(ptr) AccessChain 24 26 + Store 43 41 Return FunctionEnd 10(foo(b1;): 6(bool) Function None 8 diff --git a/Test/baseResults/spv.deepRvalue.frag.out b/Test/baseResults/spv.deepRvalue.frag.out index 29cf8488..b6613ef5 100644 --- a/Test/baseResults/spv.deepRvalue.frag.out +++ b/Test/baseResults/spv.deepRvalue.frag.out @@ -1,12 +1,12 @@ spv.deepRvalue.frag // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 155 +// Id's are bound by 150 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 149 + EntryPoint Fragment 4 "main" 144 ExecutionMode 4 OriginUpperLeft Source GLSL 330 Name 4 "main" @@ -21,12 +21,12 @@ spv.deepRvalue.frag Name 106 "h" Name 107 "i" Name 111 "samp2D" - Name 134 "str" - MemberName 134(str) 0 "a" - MemberName 134(str) 1 "b" - MemberName 134(str) 2 "c" - Name 136 "t" - Name 149 "gl_FragColor" + Name 129 "str" + MemberName 129(str) 0 "a" + MemberName 129(str) 1 "b" + MemberName 129(str) 2 "c" + Name 131 "t" + Name 144 "gl_FragColor" Decorate 111(samp2D) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 @@ -75,22 +75,21 @@ spv.deepRvalue.frag 113: TypeVector 6(float) 2 114: 6(float) Constant 1056964608 115: 113(fvec2) ConstantComposite 114 114 - 118: TypePointer Function 7(fvec4) - 121: 6(float) Constant 1036831949 - 122: TypeBool - 133: TypeArray 113(fvec2) 84 - 134(str): TypeStruct 81(int) 133 122(bool) - 135: TypePointer Function 134(str) - 137: 113(fvec2) ConstantComposite 10 11 - 138: 6(float) Constant 1082130432 - 139: 113(fvec2) ConstantComposite 138 12 - 140: 6(float) Constant 1086324736 - 141: 113(fvec2) ConstantComposite 140 13 - 142: 133 ConstantComposite 137 139 141 - 143: 122(bool) ConstantTrue - 144: 134(str) ConstantComposite 82 142 143 - 148: TypePointer Output 7(fvec4) -149(gl_FragColor): 148(ptr) Variable Output + 119: 6(float) Constant 1036831949 + 120: TypeBool + 128: TypeArray 113(fvec2) 84 + 129(str): TypeStruct 81(int) 128 120(bool) + 130: TypePointer Function 129(str) + 132: 113(fvec2) ConstantComposite 10 11 + 133: 6(float) Constant 1082130432 + 134: 113(fvec2) ConstantComposite 133 12 + 135: 6(float) Constant 1086324736 + 136: 113(fvec2) ConstantComposite 135 13 + 137: 128 ConstantComposite 132 134 136 + 138: 120(bool) ConstantTrue + 139: 129(str) ConstantComposite 82 137 138 + 143: TypePointer Output 7(fvec4) +144(gl_FragColor): 143(ptr) Variable Output 4(main): 2 Function None 3 5: Label 35(m): 34(ptr) Variable Function @@ -99,8 +98,7 @@ spv.deepRvalue.frag 87(g): 79(ptr) Variable Function 106(h): 79(ptr) Variable Function 107(i): 79(ptr) Variable Function - 119: 118(ptr) Variable Function - 136(t): 135(ptr) Variable Function + 131(t): 130(ptr) Variable Function Store 9(v1) 14 Store 15(v2) 20 Store 21(v3) 26 @@ -172,34 +170,25 @@ spv.deepRvalue.frag 116: 7(fvec4) ImageSampleImplicitLod 112 115 117: 6(float) CompositeExtract 116 1 Store 107(i) 117 - 120: 6(float) Load 107(i) - 123: 122(bool) FOrdGreaterThan 120 121 - SelectionMerge 125 None - BranchConditional 123 124 127 - 124: Label - 126: 7(fvec4) Load 9(v1) - Store 119 126 - Branch 125 - 127: Label - 128: 7(fvec4) Load 15(v2) - Store 119 128 - Branch 125 - 125: Label - 129: 79(ptr) AccessChain 119 84 - 130: 6(float) Load 129 - 131: 6(float) Load 107(i) - 132: 6(float) FAdd 131 130 - Store 107(i) 132 - Store 136(t) 144 - 145: 6(float) CompositeExtract 144 1 2 1 - 146: 6(float) Load 107(i) - 147: 6(float) FAdd 146 145 - Store 107(i) 147 - 150: 6(float) Load 80(f) - 151: 6(float) Load 87(g) - 152: 6(float) Load 106(h) - 153: 6(float) Load 107(i) - 154: 7(fvec4) CompositeConstruct 150 151 152 153 - Store 149(gl_FragColor) 154 + 118: 6(float) Load 107(i) + 121: 120(bool) FOrdGreaterThan 118 119 + 122: 7(fvec4) Load 9(v1) + 123: 7(fvec4) Load 15(v2) + 124: 7(fvec4) Select 121 122 123 + 125: 6(float) CompositeExtract 124 3 + 126: 6(float) Load 107(i) + 127: 6(float) FAdd 126 125 + Store 107(i) 127 + Store 131(t) 139 + 140: 6(float) CompositeExtract 139 1 2 1 + 141: 6(float) Load 107(i) + 142: 6(float) FAdd 141 140 + Store 107(i) 142 + 145: 6(float) Load 80(f) + 146: 6(float) Load 87(g) + 147: 6(float) Load 106(h) + 148: 6(float) Load 107(i) + 149: 7(fvec4) CompositeConstruct 145 146 147 148 + Store 144(gl_FragColor) 149 Return FunctionEnd diff --git a/Test/baseResults/spv.for-complex-condition.vert.out b/Test/baseResults/spv.for-complex-condition.vert.out index bb3bc2a1..939d0827 100644 --- a/Test/baseResults/spv.for-complex-condition.vert.out +++ b/Test/baseResults/spv.for-complex-condition.vert.out @@ -3,38 +3,37 @@ Warning, version 450 is not yet complete; most version-specific features are pre // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 35 +// Id's are bound by 31 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Vertex 4 "main" 18 31 + EntryPoint Vertex 4 "main" 17 27 Source GLSL 450 Name 4 "main" Name 8 "i" - Name 18 "flag" - Name 31 "r" - Decorate 18(flag) RelaxedPrecision - Decorate 18(flag) Location 0 - Decorate 19 RelaxedPrecision - Decorate 31(r) Location 0 + Name 17 "flag" + Name 27 "r" + Decorate 17(flag) RelaxedPrecision + Decorate 17(flag) Location 0 + Decorate 18 RelaxedPrecision + Decorate 27(r) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeInt 32 1 7: TypePointer Function 6(int) 9: 6(int) Constant 0 - 17: TypePointer Input 6(int) - 18(flag): 17(ptr) Variable Input - 20: 6(int) Constant 1 - 21: TypeBool - 25: 6(int) Constant 10 - 27: 6(int) Constant 15 - 30: TypePointer Output 6(int) - 31(r): 30(ptr) Variable Output + 16: TypePointer Input 6(int) + 17(flag): 16(ptr) Variable Input + 19: 6(int) Constant 1 + 20: TypeBool + 22: 6(int) Constant 10 + 23: 6(int) Constant 15 + 26: TypePointer Output 6(int) + 27(r): 26(ptr) Variable Output 4(main): 2 Function None 3 5: Label 8(i): 7(ptr) Variable Function - 16: 7(ptr) Variable Function Store 8(i) 9 Branch 10 10: Label @@ -42,29 +41,20 @@ Warning, version 450 is not yet complete; most version-specific features are pre Branch 14 14: Label 15: 6(int) Load 8(i) - 19: 6(int) Load 18(flag) - 22: 21(bool) IEqual 19 20 - SelectionMerge 24 None - BranchConditional 22 23 26 - 23: Label - Store 16 25 - Branch 24 - 26: Label - Store 16 27 - Branch 24 - 24: Label - 28: 6(int) Load 16 - 29: 21(bool) SLessThan 15 28 - BranchConditional 29 11 12 - 11: Label - 32: 6(int) Load 8(i) - Store 31(r) 32 - Branch 13 - 13: Label - 33: 6(int) Load 8(i) - 34: 6(int) IAdd 33 20 - Store 8(i) 34 - Branch 10 + 18: 6(int) Load 17(flag) + 21: 20(bool) IEqual 18 19 + 24: 6(int) Select 21 22 23 + 25: 20(bool) SLessThan 15 24 + BranchConditional 25 11 12 + 11: Label + 28: 6(int) Load 8(i) + Store 27(r) 28 + Branch 13 + 13: Label + 29: 6(int) Load 8(i) + 30: 6(int) IAdd 29 19 + Store 8(i) 30 + Branch 10 12: Label Return FunctionEnd diff --git a/Test/baseResults/spv.image.frag.out b/Test/baseResults/spv.image.frag.out index 2dd7d4b3..ee29baf2 100644 --- a/Test/baseResults/spv.image.frag.out +++ b/Test/baseResults/spv.image.frag.out @@ -3,7 +3,7 @@ Warning, version 450 is not yet complete; most version-specific features are pre // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 378 +// Id's are bound by 374 Capability Shader Capability SampledRect @@ -16,7 +16,7 @@ Warning, version 450 is not yet complete; most version-specific features are pre Capability StorageImageWriteWithoutFormat 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 132 142 152 248 362 377 + EntryPoint Fragment 4 "main" 132 142 152 248 362 373 ExecutionMode 4 OriginUpperLeft Source GLSL 450 Name 4 "main" @@ -42,7 +42,7 @@ Warning, version 450 is not yet complete; most version-specific features are pre Name 248 "value" Name 357 "wo2D" Name 362 "fragData" - Name 377 "ic4D" + Name 373 "ic4D" Decorate 15(i1D) DescriptorSet 0 Decorate 15(i1D) Binding 0 Decorate 27(i2D) DescriptorSet 0 @@ -76,7 +76,7 @@ Warning, version 450 is not yet complete; most version-specific features are pre Decorate 357(wo2D) DescriptorSet 0 Decorate 357(wo2D) Binding 1 Decorate 357(wo2D) NonReadable - Decorate 377(ic4D) Flat + Decorate 373(ic4D) Flat 2: TypeVoid 3: TypeFunction 2 6: TypeInt 32 1 @@ -163,16 +163,15 @@ Warning, version 450 is not yet complete; most version-specific features are pre 357(wo2D): 356(ptr) Variable UniformConstant 361: TypePointer Output 125(fvec4) 362(fragData): 361(ptr) Variable Output - 368: TypeBool - 375: TypeVector 6(int) 4 - 376: TypePointer Input 375(ivec4) - 377(ic4D): 376(ptr) Variable Input + 367: TypeBool + 371: TypeVector 6(int) 4 + 372: TypePointer Input 371(ivec4) + 373(ic4D): 372(ptr) Variable Input 4(main): 2 Function None 3 5: Label 9(iv): 8(ptr) Variable Function 127(v): 126(ptr) Variable Function 229(ui): 228(ptr) Variable Function - 363: 126(ptr) Variable Function Store 9(iv) 11 16: 13 Load 15(i1D) 17: 6(int) ImageQuerySize 16 @@ -498,22 +497,13 @@ Warning, version 450 is not yet complete; most version-specific features are pre 359: 29(ivec2) Load 142(ic2D) 360: 125(fvec4) Load 127(v) ImageWrite 358 359 360 - 364: 18(int) Load 229(ui) - 365: 20(ptr) AccessChain 9(iv) 237 - 366: 6(int) Load 365 - 367: 18(int) Bitcast 366 - 369: 368(bool) INotEqual 364 367 - SelectionMerge 371 None - BranchConditional 369 370 373 - 370: Label - 372: 125(fvec4) Load 127(v) - Store 363 372 - Branch 371 - 373: Label - Store 363 129 - Branch 371 - 371: Label - 374: 125(fvec4) Load 363 - Store 362(fragData) 374 + 363: 18(int) Load 229(ui) + 364: 20(ptr) AccessChain 9(iv) 237 + 365: 6(int) Load 364 + 366: 18(int) Bitcast 365 + 368: 367(bool) INotEqual 363 366 + 369: 125(fvec4) Load 127(v) + 370: 125(fvec4) Select 368 369 129 + Store 362(fragData) 370 Return FunctionEnd From 8e6c6cef6a52b2737de1043308ee581bfd0c856e Mon Sep 17 00:00:00 2001 From: John Kessenich Date: Sat, 28 Jan 2017 19:29:42 -0700 Subject: [PATCH 15/24] SPV: Implement specialization constants for ?:. --- SPIRV/GlslangToSpv.cpp | 6 +++- .../spv.specConstantOperations.vert.out | 34 ++++++++++++++++++- Test/spv.specConstantOperations.vert | 12 ++++++- glslang/MachineIndependent/Intermediate.cpp | 32 ++++++++++++----- .../MachineIndependent/localintermediate.h | 1 + 5 files changed, 73 insertions(+), 12 deletions(-) diff --git a/SPIRV/GlslangToSpv.cpp b/SPIRV/GlslangToSpv.cpp index bf26cdcf..02609d01 100755 --- a/SPIRV/GlslangToSpv.cpp +++ b/SPIRV/GlslangToSpv.cpp @@ -1775,7 +1775,7 @@ bool TGlslangToSpvTraverser::visitSelection(glslang::TVisit /* visit */, glslang // return true if a single operand to ? : is okay for OpSelect const auto operandOkay = [](glslang::TIntermTyped* node) { - return node->getAsSymbolNode() || node->getAsConstantUnion(); + return node->getAsSymbolNode() || node->getType().getQualifier().isConstant(); }; return operandOkay(node->getTrueBlock() ->getAsTyped()) && @@ -1799,6 +1799,10 @@ bool TGlslangToSpvTraverser::visitSelection(glslang::TVisit /* visit */, glslang // Try for OpSelect if (selectPolicy()) { + SpecConstantOpModeGuard spec_constant_op_mode_setter(&builder); + if (node->getType().getQualifier().isSpecConstant()) + spec_constant_op_mode_setter.turnOnSpecConstantOpMode(); + handleAsOpSelect(); return false; } diff --git a/Test/baseResults/spv.specConstantOperations.vert.out b/Test/baseResults/spv.specConstantOperations.vert.out index d6da726e..597820b9 100644 --- a/Test/baseResults/spv.specConstantOperations.vert.out +++ b/Test/baseResults/spv.specConstantOperations.vert.out @@ -3,7 +3,7 @@ Warning, version 450 is not yet complete; most version-specific features are pre // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 135 +// Id's are bound by 160 Capability Shader Capability Float64 @@ -20,11 +20,18 @@ Warning, version 450 is not yet complete; most version-specific features are pre Name 42 "sp_uint" Name 43 "sp_sint" Name 45 "sp_double" + Name 135 "a" + Name 136 "b" + Name 137 "c" + Name 142 "ternayArray1" Decorate 19(sp_int) SpecId 201 Decorate 40(sp_float) SpecId 200 Decorate 42(sp_uint) SpecId 202 Decorate 43(sp_sint) SpecId 203 Decorate 45(sp_double) SpecId 204 + Decorate 135(a) SpecId 210 + Decorate 136(b) SpecId 211 + Decorate 137(c) SpecId 212 2: TypeVoid 3: TypeFunction 2 6: TypeInt 32 1 @@ -137,6 +144,31 @@ Warning, version 450 is not yet complete; most version-specific features are pre 132: TypeVector 6(int) 3 133: 132(ivec3) SpecConstantOp 79 91 91 2 1(GLSL.std.450) 0 134: 90(ivec4) SpecConstantOp 79 91 91 1(GLSL.std.450) 2 0 3 + 135(a): 6(int) SpecConstant 4 + 136(b): 6(int) SpecConstant 6 + 137(c): 22(bool) SpecConstantTrue + 138: 22(bool) SpecConstantOp 173 135(a) 136(b) + 139: 6(int) SpecConstantOp 169 138 135(a) 136(b) + 140: TypeArray 6(int) 139 + 141: TypePointer Private 140 +142(ternayArray1): 141(ptr) Variable Private + 143: 6(int) Constant 13 + 144: 6(int) Constant 17 + 145: 6(int) SpecConstantOp 169 137(c) 143 144 + 146: 6(int) SpecConstantOp 169 137(c) 135(a) 144 + 147: 22(bool) ConstantTrue + 148: 6(int) SpecConstantOp 169 147 135(a) 144 + 149: 22(bool) SpecConstantOp 173 135(a) 136(b) + 150: 6(int) SpecConstantOp 128 143 135(a) + 151: 6(int) SpecConstantOp 132 144 136(b) + 152: 6(int) SpecConstantOp 169 149 150 151 + 153: 22(bool) SpecConstantOp 168 137(c) + 154: TypeVector 39(float) 2 + 155: 39(float) Constant 1065353216 + 156: 154(fvec2) ConstantComposite 155 155 + 157: 39(float) Constant 1073741824 + 158: 154(fvec2) ConstantComposite 157 157 + 159: 154(fvec2) SpecConstantOp 169 153 156 158 4(main): 2 Function None 3 5: Label Return diff --git a/Test/spv.specConstantOperations.vert b/Test/spv.specConstantOperations.vert index f67561c3..93be12c5 100644 --- a/Test/spv.specConstantOperations.vert +++ b/Test/spv.specConstantOperations.vert @@ -110,5 +110,15 @@ int non_const_array_size_from_spec_const() { return array[sp_int + 1]; } -void main() {} +// ternary +layout(constant_id = 210) const int a = 4; +layout(constant_id = 211) const int b = 6; +layout(constant_id = 212) const bool c = true; +int ternayArray1[a > b ? a : b]; +const int t1 = c ? 13 : 17; +const int t2 = c ? a : 17; +const int t3 = true ? a : 17; +const int t4 = a > b ? 13 + a : 17 * b; +const vec2 v2 = !c ? vec2(1.0) : vec2(2.0); +void main() {} diff --git a/glslang/MachineIndependent/Intermediate.cpp b/glslang/MachineIndependent/Intermediate.cpp index af3e8119..28542355 100644 --- a/glslang/MachineIndependent/Intermediate.cpp +++ b/glslang/MachineIndependent/Intermediate.cpp @@ -155,14 +155,10 @@ TIntermTyped* TIntermediate::addBinaryMath(TOperator op, TIntermTyped* left, TIn return folded; } - // If either is a specialization constant, while the other is - // a constant (or specialization constant), the result is still - // a specialization constant, if the operation is an allowed - // specialization-constant operation. - if (( left->getType().getQualifier().isSpecConstant() && right->getType().getQualifier().isConstant()) || - (right->getType().getQualifier().isSpecConstant() && left->getType().getQualifier().isConstant())) - if (isSpecializationOperation(*node)) - node->getWritableType().getQualifier().makeSpecConstant(); + // If can propagate spec-constantness and if the operation is an allowed + // specialization-constant operation, make a spec-constant. + if (specConstantPropagates(*left, *right) && isSpecializationOperation(*node)) + node->getWritableType().getQualifier().makeSpecConstant(); return node; } @@ -1277,6 +1273,9 @@ TIntermTyped* TIntermediate::addMethod(TIntermTyped* object, const TType& type, // a true path, and a false path. The two paths are specified // as separate parameters. // +// Specialization constant operations include +// - The ternary operator ( ? : ) +// // Returns the selection node created, or nullptr if one could not be. // TIntermTyped* TIntermediate::addSelection(TIntermTyped* cond, TIntermTyped* trueBlock, TIntermTyped* falseBlock, const TSourceLoc& loc) @@ -1320,10 +1319,16 @@ TIntermTyped* TIntermediate::addSelection(TIntermTyped* cond, TIntermTyped* true // Make a selection node. // TIntermSelection* node = new TIntermSelection(cond, trueBlock, falseBlock, trueBlock->getType()); - node->getQualifier().makeTemporary(); node->setLoc(loc); node->getQualifier().precision = std::max(trueBlock->getQualifier().precision, falseBlock->getQualifier().precision); + if ((cond->getQualifier().isConstant() && specConstantPropagates(*trueBlock, *falseBlock)) || + (cond->getQualifier().isSpecConstant() && trueBlock->getQualifier().isConstant() && + falseBlock->getQualifier().isConstant())) + node->getQualifier().makeSpecConstant(); + else + node->getQualifier().makeTemporary(); + return node; } @@ -2645,4 +2650,13 @@ void TIntermAggregate::addToPragmaTable(const TPragmaTable& pTable) *pragmaTable = pTable; } +// If either node is a specialization constant, while the other is +// a constant (or specialization constant), the result is still +// a specialization constant. +bool TIntermediate::specConstantPropagates(const TIntermTyped& node1, const TIntermTyped& node2) +{ + return (node1.getType().getQualifier().isSpecConstant() && node2.getType().getQualifier().isConstant()) || + (node2.getType().getQualifier().isSpecConstant() && node1.getType().getQualifier().isConstant()); +} + } // end namespace glslang diff --git a/glslang/MachineIndependent/localintermediate.h b/glslang/MachineIndependent/localintermediate.h index 29efb54c..75bd679e 100644 --- a/glslang/MachineIndependent/localintermediate.h +++ b/glslang/MachineIndependent/localintermediate.h @@ -440,6 +440,7 @@ protected: bool promoteAggregate(TIntermAggregate&); void pushSelector(TIntermSequence&, const TVectorSelector&, const TSourceLoc&); void pushSelector(TIntermSequence&, const TMatrixSelector&, const TSourceLoc&); + bool specConstantPropagates(const TIntermTyped&, const TIntermTyped&); const EShLanguage language; // stage, known at construction time EShSource source; // source language, known a bit later From f8d0d8c2b823432bcd88532426d8cdb12695b0f4 Mon Sep 17 00:00:00 2001 From: John Kessenich Date: Wed, 8 Feb 2017 17:31:03 -0700 Subject: [PATCH 16/24] Address issue #718. Should change which warning is generated, hopefully to a better one. --- glslang/Include/revision.h | 2 +- hlsl/hlslGrammar.cpp | 5 +++-- 2 files changed, 4 insertions(+), 3 deletions(-) diff --git a/glslang/Include/revision.h b/glslang/Include/revision.h index 64cdea7a..fc96a222 100644 --- a/glslang/Include/revision.h +++ b/glslang/Include/revision.h @@ -2,5 +2,5 @@ // For the version, it uses the latest git tag followed by the number of commits. // For the date, it uses the current date (when then script is run). -#define GLSLANG_REVISION "Overload400-PrecQual.1817" +#define GLSLANG_REVISION "Overload400-PrecQual.1819" #define GLSLANG_DATE "08-Feb-2017" diff --git a/hlsl/hlslGrammar.cpp b/hlsl/hlslGrammar.cpp index cd68ee3b..a454c444 100755 --- a/hlsl/hlslGrammar.cpp +++ b/hlsl/hlslGrammar.cpp @@ -2333,9 +2333,10 @@ bool HlslGrammar::acceptPostfixExpression(TIntermTyped*& node) struct tFinalize { tFinalize(HlslParseContext& p) : parseContext(p) { } ~tFinalize() { parseContext.finalizeFlattening(); } - HlslParseContext& parseContext; + HlslParseContext& parseContext; private: - tFinalize& operator=(tFinalize&) { } + const tFinalize& operator=(const tFinalize& f); + tFinalize(const tFinalize& f); } finalize(parseContext); // Initialize the flattening accumulation data, so we can track data across multiple bracket or From 8e711b84bd5f729e79dc8bc922074559c72f8854 Mon Sep 17 00:00:00 2001 From: John Kessenich Date: Fri, 10 Feb 2017 10:04:16 -0700 Subject: [PATCH 17/24] Fix issue #708: token pasting within macro argument expansion. --- Test/baseResults/tokenPaste.vert.out | 4 +++ Test/tokenPaste.vert | 9 ++++++ glslang/Include/revision.h | 4 +-- .../MachineIndependent/preprocessor/Pp.cpp | 18 ++---------- .../preprocessor/PpTokens.cpp | 28 +++++++++++++++---- 5 files changed, 41 insertions(+), 22 deletions(-) diff --git a/Test/baseResults/tokenPaste.vert.out b/Test/baseResults/tokenPaste.vert.out index b0f7d10c..9a06c34d 100755 --- a/Test/baseResults/tokenPaste.vert.out +++ b/Test/baseResults/tokenPaste.vert.out @@ -63,6 +63,8 @@ ERROR: node is still EOpNull! 0:? 4 (const int) 0:? 'cop' (global int) 0:? 'dop' (global bool) +0:? 'argPaste2' (uniform int) +0:? 'argPaste20suff' (uniform int) 0:? 'gl_VertexID' (gl_VertexId int VertexId) 0:? 'gl_InstanceID' (gl_InstanceId int InstanceId) @@ -107,6 +109,8 @@ ERROR: node is still EOpNull! 0:? 4 (const int) 0:? 'cop' (global int) 0:? 'dop' (global bool) +0:? 'argPaste2' (uniform int) +0:? 'argPaste20suff' (uniform int) 0:? 'gl_VertexID' (gl_VertexId int VertexId) 0:? 'gl_InstanceID' (gl_InstanceId int InstanceId) diff --git a/Test/tokenPaste.vert b/Test/tokenPaste.vert index c30892f0..369b7b88 100644 --- a/Test/tokenPaste.vert +++ b/Test/tokenPaste.vert @@ -68,3 +68,12 @@ void foo() // recovery from bad op bool f = e MAKE_OP(>,!) 5; } + +// arguments: should make 'uniform int argPaste2;' +#define M_NEST(q) int q +#define M_OUTER(p) M_NEST(p##2) +uniform M_OUTER(argPaste); +// should make 'uniform int argPaste20suff;' +#define M_NEST2(q) int q ## suff +#define M_OUTER2(p) M_NEST2(p ## 20) +uniform M_OUTER2(argPaste); diff --git a/glslang/Include/revision.h b/glslang/Include/revision.h index fc96a222..a45d07fb 100644 --- a/glslang/Include/revision.h +++ b/glslang/Include/revision.h @@ -2,5 +2,5 @@ // For the version, it uses the latest git tag followed by the number of commits. // For the date, it uses the current date (when then script is run). -#define GLSLANG_REVISION "Overload400-PrecQual.1819" -#define GLSLANG_DATE "08-Feb-2017" +#define GLSLANG_REVISION "Overload400-PrecQual.1820" +#define GLSLANG_DATE "10-Feb-2017" diff --git a/glslang/MachineIndependent/preprocessor/Pp.cpp b/glslang/MachineIndependent/preprocessor/Pp.cpp index abce3b56..6dd02ca6 100644 --- a/glslang/MachineIndependent/preprocessor/Pp.cpp +++ b/glslang/MachineIndependent/preprocessor/Pp.cpp @@ -979,25 +979,13 @@ int TPpContext::scanHeaderName(TPpToken* ppToken, char delimit) // Returns nullptr if no expanded argument is created. TPpContext::TokenStream* TPpContext::PrescanMacroArg(TokenStream& arg, TPpToken* ppToken, bool newLineOkay) { - // pre-check, to see if anything in the argument needs to be expanded, - // to see if we can kick out early - int token; - RewindTokenStream(arg); - do { - token = ReadToken(arg, ppToken); - if (token == PpAtomIdentifier && lookupMacroDef(atomStrings.getAtom(ppToken->name)) != nullptr) - break; - } while (token != EndOfInput); - - // if nothing needs to be expanded, kick out early - if (token == EndOfInput) - return nullptr; - // expand the argument TokenStream* expandedArg = new TokenStream; pushInput(new tMarkerInput(this)); pushTokenStreamInput(arg); + int token; while ((token = scanToken(ppToken)) != tMarkerInput::marker && token != EndOfInput) { + token = tokenPaste(token, *ppToken); if (token == PpAtomIdentifier && MacroExpand(ppToken, false, newLineOkay) != 0) continue; RecordToken(*expandedArg, token, ppToken); @@ -1263,7 +1251,7 @@ int TPpContext::MacroExpand(TPpToken* ppToken, bool expandUndef, bool newLineOka } // We need both expanded and non-expanded forms of the argument, for whether or - // not token pasting is in play. + // not token pasting will be applied later when the argument is consumed next to ##. for (size_t i = 0; i < in->mac->args.size(); i++) in->expandedArgs[i] = PrescanMacroArg(*in->args[i], ppToken, newLineOkay); } diff --git a/glslang/MachineIndependent/preprocessor/PpTokens.cpp b/glslang/MachineIndependent/preprocessor/PpTokens.cpp index f0441b7f..a8fc9acd 100644 --- a/glslang/MachineIndependent/preprocessor/PpTokens.cpp +++ b/glslang/MachineIndependent/preprocessor/PpTokens.cpp @@ -275,19 +275,37 @@ int TPpContext::tTokenInput::scan(TPpToken* ppToken) return pp->ReadToken(*tokens, ppToken); } -// We are pasting if the entire macro is preceding a pasting operator -// (lastTokenPastes) and we are also on the last token. +// We are pasting if +// 1. we are preceding a pasting operator within this stream +// or +// 2. the entire macro is preceding a pasting operator (lastTokenPastes) +// and we are also on the last token bool TPpContext::tTokenInput::peekPasting() { + // 1. preceding ##? + + size_t savePos = tokens->current; + int byte; + // skip white space + do { + byte = pp->lReadByte(*tokens); + } while (byte == ' '); + bool pasting = (byte == ((PpAtomPaste & 0x7f) + 0x80)); + tokens->current = savePos; + if (pasting) + return true; + + // 2. last token and we've been told after this there will be a ## + if (! lastTokenPastes) return false; - // Getting here means the last token will be pasted. + // Getting here means the last token will be pasted, after this // Are we at the last non-whitespace token? - size_t savePos = tokens->current; + savePos = tokens->current; bool moreTokens = false; do { - int byte = pp->lReadByte(*tokens); + byte = pp->lReadByte(*tokens); if (byte == EndOfInput) break; if (byte != ' ') { From b49bb2ca5c1fd577510085452375dbc89ef51138 Mon Sep 17 00:00:00 2001 From: John Kessenich Date: Fri, 10 Feb 2017 12:56:05 -0700 Subject: [PATCH 18/24] PP, nonfunctional: Remove crufty bit-twiddling of tokens. --- Test/baseResults/badChars.frag.out | 2 +- glslang/Include/revision.h | 2 +- .../MachineIndependent/preprocessor/Pp.cpp | 12 +-- .../preprocessor/PpContext.h | 6 +- .../preprocessor/PpScanner.cpp | 2 + .../preprocessor/PpTokens.cpp | 73 +++++++++---------- .../preprocessor/PpTokens.h | 6 +- 7 files changed, 52 insertions(+), 51 deletions(-) diff --git a/Test/baseResults/badChars.frag.out b/Test/baseResults/badChars.frag.out index a29b22f5..e9ebff72 100644 --- a/Test/baseResults/badChars.frag.out +++ b/Test/baseResults/badChars.frag.out @@ -4,7 +4,7 @@ ERROR: 0:1: '#if' : unexpected tokens following directive ERROR: 0:3: '#error' : A B ERROR: 0:4: 'preprocessor evaluation' : bad expression ERROR: 0:4: '#if' : unexpected tokens following directive -ERROR: 0:6: 'ÿ' : unexpected token +ERROR: 0:6: '€' : unexpected token ERROR: 0:7: '' : syntax error ERROR: 7 compilation errors. No code generated. diff --git a/glslang/Include/revision.h b/glslang/Include/revision.h index a45d07fb..18a06255 100644 --- a/glslang/Include/revision.h +++ b/glslang/Include/revision.h @@ -2,5 +2,5 @@ // For the version, it uses the latest git tag followed by the number of commits. // For the date, it uses the current date (when then script is run). -#define GLSLANG_REVISION "Overload400-PrecQual.1820" +#define GLSLANG_REVISION "Overload400-PrecQual.1825" #define GLSLANG_DATE "10-Feb-2017" diff --git a/glslang/MachineIndependent/preprocessor/Pp.cpp b/glslang/MachineIndependent/preprocessor/Pp.cpp index 6dd02ca6..e6477f8c 100644 --- a/glslang/MachineIndependent/preprocessor/Pp.cpp +++ b/glslang/MachineIndependent/preprocessor/Pp.cpp @@ -1076,16 +1076,16 @@ bool TPpContext::tMacroInput::peekMacPasting() size_t savePos = mac->body.current; // skip white-space - int ltoken; + int subtoken; do { - ltoken = pp->lReadByte(mac->body); - } while (ltoken == ' '); + subtoken = pp->getSubtoken(mac->body); + } while (subtoken == ' '); // check for ## bool pasting = false; - if (ltoken == '#') { - ltoken = pp->lReadByte(mac->body); - if (ltoken == '#') + if (subtoken == '#') { + subtoken = pp->getSubtoken(mac->body); + if (subtoken == '#') pasting = true; } diff --git a/glslang/MachineIndependent/preprocessor/PpContext.h b/glslang/MachineIndependent/preprocessor/PpContext.h index 15e54b79..d7702f86 100644 --- a/glslang/MachineIndependent/preprocessor/PpContext.h +++ b/glslang/MachineIndependent/preprocessor/PpContext.h @@ -375,9 +375,9 @@ protected: // // From PpTokens.cpp // - void lAddByte(TokenStream&, unsigned char fVal); - int lReadByte(TokenStream&); - void lUnreadByte(TokenStream&); + void putSubtoken(TokenStream&, int fVal); + int getSubtoken(TokenStream&); + void ungetSubtoken(TokenStream&); void RecordToken(TokenStream&, int token, TPpToken* ppToken); void RewindTokenStream(TokenStream&); int ReadToken(TokenStream&, TPpToken*); diff --git a/glslang/MachineIndependent/preprocessor/PpScanner.cpp b/glslang/MachineIndependent/preprocessor/PpScanner.cpp index 83e6c89c..a3044240 100644 --- a/glslang/MachineIndependent/preprocessor/PpScanner.cpp +++ b/glslang/MachineIndependent/preprocessor/PpScanner.cpp @@ -232,6 +232,8 @@ int TPpContext::tStringInput::scan(TPpToken* ppToken) switch (ch) { default: // Single character token, including EndOfInput, '#' and '\' (escaped newlines are handled at a lower level, so this is just a '\' token) + if (ch > PpAtomMaxSingle) + ch = PpAtomBadToken; return ch; case 'A': case 'B': case 'C': case 'D': case 'E': diff --git a/glslang/MachineIndependent/preprocessor/PpTokens.cpp b/glslang/MachineIndependent/preprocessor/PpTokens.cpp index a8fc9acd..660d73c2 100644 --- a/glslang/MachineIndependent/preprocessor/PpTokens.cpp +++ b/glslang/MachineIndependent/preprocessor/PpTokens.cpp @@ -95,26 +95,27 @@ NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. namespace glslang { -void TPpContext::lAddByte(TokenStream& fTok, unsigned char fVal) +// push onto back of stream +void TPpContext::putSubtoken(TokenStream& stream, int subtoken) { - fTok.data.push_back(fVal); + assert((subtoken & ~0xff) == 0); + stream.data.push_back(static_cast(subtoken)); } -/* -* Get the next byte from a stream. -*/ -int TPpContext::lReadByte(TokenStream& pTok) +// get the next token in stream +int TPpContext::getSubtoken(TokenStream& stream) { - if (pTok.current < pTok.data.size()) - return pTok.data[pTok.current++]; + if (stream.current < stream.data.size()) + return stream.data[stream.current++]; else return EndOfInput; } -void TPpContext::lUnreadByte(TokenStream& pTok) +// back up one position in the stream +void TPpContext::ungetSubtoken(TokenStream& stream) { - if (pTok.current > 0) - --pTok.current; + if (stream.current > 0) + --stream.current; } /* @@ -125,18 +126,15 @@ void TPpContext::RecordToken(TokenStream& pTok, int token, TPpToken* ppToken) const char* s; char* str = NULL; - if (token > PpAtomMaxSingle) - lAddByte(pTok, (unsigned char)((token & 0x7f) + 0x80)); - else - lAddByte(pTok, (unsigned char)(token & 0x7f)); + putSubtoken(pTok, token); switch (token) { case PpAtomIdentifier: case PpAtomConstString: s = ppToken->name; while (*s) - lAddByte(pTok, (unsigned char) *s++); - lAddByte(pTok, 0); + putSubtoken(pTok, *s++); + putSubtoken(pTok, 0); break; case PpAtomConstInt: case PpAtomConstUint: @@ -149,10 +147,10 @@ void TPpContext::RecordToken(TokenStream& pTok, int token, TPpToken* ppToken) #endif str = ppToken->name; while (*str) { - lAddByte(pTok, (unsigned char) *str); + putSubtoken(pTok, *str); str++; } - lAddByte(pTok, 0); + putSubtoken(pTok, 0); break; default: break; @@ -172,23 +170,21 @@ void TPpContext::RewindTokenStream(TokenStream& pTok) */ int TPpContext::ReadToken(TokenStream& pTok, TPpToken *ppToken) { - int ltoken, len; + int len; int ch; - ltoken = lReadByte(pTok); + int subtoken = getSubtoken(pTok); ppToken->loc = parseContext.getCurrentLoc(); - if (ltoken > 127) - ltoken += 128; - switch (ltoken) { + switch (subtoken) { case '#': // Check for ##, unless the current # is the last character if (pTok.current < pTok.data.size()) { - if (lReadByte(pTok) == '#') { + if (getSubtoken(pTok) == '#') { parseContext.requireProfile(ppToken->loc, ~EEsProfile, "token pasting (##)"); parseContext.profileRequires(ppToken->loc, ~EEsProfile, 130, 0, "token pasting (##)"); - ltoken = PpAtomPaste; + subtoken = PpAtomPaste; } else - lUnreadByte(pTok); + ungetSubtoken(pTok); } break; case PpAtomConstString: @@ -203,12 +199,12 @@ int TPpContext::ReadToken(TokenStream& pTok, TPpToken *ppToken) case PpAtomConstInt64: case PpAtomConstUint64: len = 0; - ch = lReadByte(pTok); + ch = getSubtoken(pTok); while (ch != 0 && ch != EndOfInput) { if (len < MaxTokenLength) { ppToken->name[len] = (char)ch; len++; - ch = lReadByte(pTok); + ch = getSubtoken(pTok); } else { parseContext.error(ppToken->loc, "token too long", "", ""); break; @@ -216,7 +212,7 @@ int TPpContext::ReadToken(TokenStream& pTok, TPpToken *ppToken) } ppToken->name[len] = 0; - switch (ltoken) { + switch (subtoken) { case PpAtomIdentifier: break; case PpAtomConstString: @@ -267,7 +263,7 @@ int TPpContext::ReadToken(TokenStream& pTok, TPpToken *ppToken) } } - return ltoken; + return subtoken; } int TPpContext::tTokenInput::scan(TPpToken* ppToken) @@ -285,14 +281,13 @@ bool TPpContext::tTokenInput::peekPasting() // 1. preceding ##? size_t savePos = tokens->current; - int byte; + int subtoken; // skip white space do { - byte = pp->lReadByte(*tokens); - } while (byte == ' '); - bool pasting = (byte == ((PpAtomPaste & 0x7f) + 0x80)); + subtoken = pp->getSubtoken(*tokens); + } while (subtoken == ' '); tokens->current = savePos; - if (pasting) + if (subtoken == PpAtomPaste) return true; // 2. last token and we've been told after this there will be a ## @@ -305,10 +300,10 @@ bool TPpContext::tTokenInput::peekPasting() savePos = tokens->current; bool moreTokens = false; do { - byte = pp->lReadByte(*tokens); - if (byte == EndOfInput) + subtoken = pp->getSubtoken(*tokens); + if (subtoken == EndOfInput) break; - if (byte != ' ') { + if (subtoken != ' ') { moreTokens = true; break; } diff --git a/glslang/MachineIndependent/preprocessor/PpTokens.h b/glslang/MachineIndependent/preprocessor/PpTokens.h index 3b1367f3..9695c2fc 100644 --- a/glslang/MachineIndependent/preprocessor/PpTokens.h +++ b/glslang/MachineIndependent/preprocessor/PpTokens.h @@ -82,7 +82,11 @@ namespace glslang { // Multi-character tokens enum EFixedAtoms { - PpAtomMaxSingle = 256, // single character tokens get their own char value as their token, skip them + // single character tokens get their own char value as their token; start here for multi-character tokens + PpAtomMaxSingle = 127, + + // replace bad character tokens with this, to avoid accidental aliasing with the below + PpAtomBadToken, // Operators From 858c928ac7a2cd92338e8e4883f5ef9d0c54f532 Mon Sep 17 00:00:00 2001 From: steve-lunarg Date: Sat, 7 Jan 2017 08:54:10 -0700 Subject: [PATCH 19/24] Add basic HS/DS implementation. This obsoletes WIP PR #704, which was built on the pre entry point wrapping master. New version here uses entry point wrapping. This is a limited implementation of tessellation shaders. In particular, the following are not functional, and will be added as separate stages to reduce the size of each PR. * patchconstantfunctions accepting per-control-point input values, such as const OutputPatch cpv are not implemented. * patchconstantfunctions whose signature requires an aggregate input type such as a structure containing builtin variables. Code to synthesize such calls is not yet present. These restrictions will be relaxed as soon as possible. Simple cases can compile now: see for example Test/hulsl.hull.1.tesc - e.g, writing to inner and outer tessellation factors. PCF invocation is synthesized as an entry point epilogue protected behind a barrier and a test on invocation ID == 0. If there is an existing invocation ID variable it will be used, otherwise one is added to the linkage. The PCF and the shader EP interfaces are unioned and builtins appearing in the PCF but not the EP are also added to the linkage and synthesized as shader inputs. Parameter matching to (eventually arbitrary) PCF signatures is by builtin variable type. Any user variables in the PCF signature will result in an error. Overloaded PCF functions will also result in an error. [domain()], [partitioning()], [outputtopology()], [outputcontrolpoints()], and [patchconstantfunction()] attributes to the shader entry point are in place, with the exception of the Pow2 partitioning mode. --- Test/baseResults/hlsl.hull.1.tesc.out | 359 +++++++++++++++ Test/baseResults/hlsl.hull.2.tesc.out | 357 +++++++++++++++ Test/baseResults/hlsl.hull.void.tesc.out | 186 ++++++++ Test/hlsl.hull.1.tesc | 39 ++ Test/hlsl.hull.2.tesc | 39 ++ Test/hlsl.hull.void.tesc | 34 ++ glslang/Include/ConstantUnion.h | 8 + glslang/MachineIndependent/Intermediate.cpp | 8 + glslang/MachineIndependent/SymbolTable.h | 12 +- .../MachineIndependent/localintermediate.h | 1 + gtests/Hlsl.FromFile.cpp | 3 + hlsl/hlslAttributes.h | 1 + hlsl/hlslGrammar.cpp | 72 ++- hlsl/hlslGrammar.h | 2 + hlsl/hlslParseHelper.cpp | 424 +++++++++++++++++- hlsl/hlslParseHelper.h | 16 +- hlsl/hlslScanContext.cpp | 8 + hlsl/hlslTokens.h | 4 + 18 files changed, 1562 insertions(+), 11 deletions(-) create mode 100644 Test/baseResults/hlsl.hull.1.tesc.out create mode 100644 Test/baseResults/hlsl.hull.2.tesc.out create mode 100644 Test/baseResults/hlsl.hull.void.tesc.out create mode 100644 Test/hlsl.hull.1.tesc create mode 100644 Test/hlsl.hull.2.tesc create mode 100644 Test/hlsl.hull.void.tesc diff --git a/Test/baseResults/hlsl.hull.1.tesc.out b/Test/baseResults/hlsl.hull.1.tesc.out new file mode 100644 index 00000000..18034c8b --- /dev/null +++ b/Test/baseResults/hlsl.hull.1.tesc.out @@ -0,0 +1,359 @@ +hlsl.hull.1.tesc +Shader version: 450 +vertices = 4 +0:? Sequence +0:26 Function Definition: @main(struct-VS_OUT-vf31[4];u1; (temp structure{temp 3-component vector of float cpoint}) +0:26 Function Parameters: +0:26 'ip' (in 4-element array of structure{temp 3-component vector of float cpoint}) +0:26 'm_cpid' (in uint) +0:? Sequence +0:28 move second child to first child (temp 3-component vector of float) +0:28 cpoint: direct index for structure (temp 3-component vector of float) +0:28 'output' (temp structure{temp 3-component vector of float cpoint}) +0:28 Constant: +0:28 0 (const int) +0:28 cpoint: direct index for structure (temp 3-component vector of float) +0:28 direct index (temp structure{temp 3-component vector of float cpoint}) +0:28 'ip' (in 4-element array of structure{temp 3-component vector of float cpoint}) +0:28 Constant: +0:28 0 (const int) +0:28 Constant: +0:28 0 (const int) +0:29 Branch: Return with expression +0:29 'output' (temp structure{temp 3-component vector of float cpoint}) +0:26 Function Definition: main( (temp void) +0:26 Function Parameters: +0:? Sequence +0:26 move second child to first child (temp 4-element array of structure{temp 3-component vector of float cpoint}) +0:? 'ip' (temp 4-element array of structure{temp 3-component vector of float cpoint}) +0:? 'ip' (layout(location=0 ) in 4-element array of structure{temp 3-component vector of float cpoint}) +0:26 move second child to first child (temp uint) +0:? 'm_cpid' (temp uint) +0:? 'm_cpid' (in uint InvocationID) +0:26 move second child to first child (temp structure{temp 3-component vector of float cpoint}) +0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 3-component vector of float cpoint}) +0:26 Function Call: @main(struct-VS_OUT-vf31[4];u1; (temp structure{temp 3-component vector of float cpoint}) +0:? 'ip' (temp 4-element array of structure{temp 3-component vector of float cpoint}) +0:? 'm_cpid' (temp uint) +0:? Barrier (temp void) +0:? Test condition and select (temp void) +0:? Condition +0:? Compare Equal (temp bool) +0:? 'm_cpid' (in uint InvocationID) +0:? Constant: +0:? 0 (const int) +0:? true case +0:? Sequence +0:? move second child to first child (temp structure{temp 2-element array of float edges}) +0:? '@patchConstantResult' (temp structure{temp 2-element array of float edges}) +0:? Function Call: PCF(u1; (temp structure{temp 2-element array of float edges}) +0:? 'pid' (in uint PrimitiveID) +0:? Sequence +0:? move second child to first child (temp float) +0:? direct index (out float TessLevelOuter) +0:? '@patchConstantOutput_edges' (out 2-element array of float TessLevelOuter) +0:? Constant: +0:? 0 (const int) +0:? direct index (temp float) +0:? edges: direct index for structure (temp 2-element array of float) +0:? '@patchConstantResult' (temp structure{temp 2-element array of float edges}) +0:? Constant: +0:? 0 (const int) +0:? Constant: +0:? 0 (const int) +0:? move second child to first child (temp float) +0:? direct index (out float TessLevelOuter) +0:? '@patchConstantOutput_edges' (out 2-element array of float TessLevelOuter) +0:? Constant: +0:? 1 (const int) +0:? direct index (temp float) +0:? edges: direct index for structure (temp 2-element array of float) +0:? '@patchConstantResult' (temp structure{temp 2-element array of float edges}) +0:? Constant: +0:? 0 (const int) +0:? Constant: +0:? 1 (const int) +0:33 Function Definition: PCF(u1; (temp structure{temp 2-element array of float edges}) +0:33 Function Parameters: +0:33 'pid' (in uint) +0:? Sequence +0:36 move second child to first child (temp float) +0:36 direct index (temp float) +0:36 edges: direct index for structure (temp 2-element array of float) +0:36 'output' (temp structure{temp 2-element array of float edges}) +0:36 Constant: +0:36 0 (const int) +0:36 Constant: +0:36 0 (const int) +0:36 Constant: +0:36 2.000000 +0:37 move second child to first child (temp float) +0:37 direct index (temp float) +0:37 edges: direct index for structure (temp 2-element array of float) +0:37 'output' (temp structure{temp 2-element array of float edges}) +0:37 Constant: +0:37 0 (const int) +0:37 Constant: +0:37 1 (const int) +0:37 Constant: +0:37 8.000000 +0:38 Branch: Return with expression +0:38 'output' (temp structure{temp 2-element array of float edges}) +0:? Linker Objects +0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 3-component vector of float cpoint}) +0:? 'ip' (layout(location=0 ) in 4-element array of structure{temp 3-component vector of float cpoint}) +0:? 'm_cpid' (in uint InvocationID) +0:? 'pid' (in uint PrimitiveID) +0:? '@patchConstantOutput_edges' (out 2-element array of float TessLevelOuter) + + +Linked tessellation control stage: + + +Shader version: 450 +vertices = 4 +0:? Sequence +0:26 Function Definition: @main(struct-VS_OUT-vf31[4];u1; (temp structure{temp 3-component vector of float cpoint}) +0:26 Function Parameters: +0:26 'ip' (in 4-element array of structure{temp 3-component vector of float cpoint}) +0:26 'm_cpid' (in uint) +0:? Sequence +0:28 move second child to first child (temp 3-component vector of float) +0:28 cpoint: direct index for structure (temp 3-component vector of float) +0:28 'output' (temp structure{temp 3-component vector of float cpoint}) +0:28 Constant: +0:28 0 (const int) +0:28 cpoint: direct index for structure (temp 3-component vector of float) +0:28 direct index (temp structure{temp 3-component vector of float cpoint}) +0:28 'ip' (in 4-element array of structure{temp 3-component vector of float cpoint}) +0:28 Constant: +0:28 0 (const int) +0:28 Constant: +0:28 0 (const int) +0:29 Branch: Return with expression +0:29 'output' (temp structure{temp 3-component vector of float cpoint}) +0:26 Function Definition: main( (temp void) +0:26 Function Parameters: +0:? Sequence +0:26 move second child to first child (temp 4-element array of structure{temp 3-component vector of float cpoint}) +0:? 'ip' (temp 4-element array of structure{temp 3-component vector of float cpoint}) +0:? 'ip' (layout(location=0 ) in 4-element array of structure{temp 3-component vector of float cpoint}) +0:26 move second child to first child (temp uint) +0:? 'm_cpid' (temp uint) +0:? 'm_cpid' (in uint InvocationID) +0:26 move second child to first child (temp structure{temp 3-component vector of float cpoint}) +0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 3-component vector of float cpoint}) +0:26 Function Call: @main(struct-VS_OUT-vf31[4];u1; (temp structure{temp 3-component vector of float cpoint}) +0:? 'ip' (temp 4-element array of structure{temp 3-component vector of float cpoint}) +0:? 'm_cpid' (temp uint) +0:? Barrier (temp void) +0:? Test condition and select (temp void) +0:? Condition +0:? Compare Equal (temp bool) +0:? 'm_cpid' (in uint InvocationID) +0:? Constant: +0:? 0 (const int) +0:? true case +0:? Sequence +0:? move second child to first child (temp structure{temp 2-element array of float edges}) +0:? '@patchConstantResult' (temp structure{temp 2-element array of float edges}) +0:? Function Call: PCF(u1; (temp structure{temp 2-element array of float edges}) +0:? 'pid' (in uint PrimitiveID) +0:? Sequence +0:? move second child to first child (temp float) +0:? direct index (out float TessLevelOuter) +0:? '@patchConstantOutput_edges' (out 2-element array of float TessLevelOuter) +0:? Constant: +0:? 0 (const int) +0:? direct index (temp float) +0:? edges: direct index for structure (temp 2-element array of float) +0:? '@patchConstantResult' (temp structure{temp 2-element array of float edges}) +0:? Constant: +0:? 0 (const int) +0:? Constant: +0:? 0 (const int) +0:? move second child to first child (temp float) +0:? direct index (out float TessLevelOuter) +0:? '@patchConstantOutput_edges' (out 2-element array of float TessLevelOuter) +0:? Constant: +0:? 1 (const int) +0:? direct index (temp float) +0:? edges: direct index for structure (temp 2-element array of float) +0:? '@patchConstantResult' (temp structure{temp 2-element array of float edges}) +0:? Constant: +0:? 0 (const int) +0:? Constant: +0:? 1 (const int) +0:33 Function Definition: PCF(u1; (temp structure{temp 2-element array of float edges}) +0:33 Function Parameters: +0:33 'pid' (in uint) +0:? Sequence +0:36 move second child to first child (temp float) +0:36 direct index (temp float) +0:36 edges: direct index for structure (temp 2-element array of float) +0:36 'output' (temp structure{temp 2-element array of float edges}) +0:36 Constant: +0:36 0 (const int) +0:36 Constant: +0:36 0 (const int) +0:36 Constant: +0:36 2.000000 +0:37 move second child to first child (temp float) +0:37 direct index (temp float) +0:37 edges: direct index for structure (temp 2-element array of float) +0:37 'output' (temp structure{temp 2-element array of float edges}) +0:37 Constant: +0:37 0 (const int) +0:37 Constant: +0:37 1 (const int) +0:37 Constant: +0:37 8.000000 +0:38 Branch: Return with expression +0:38 'output' (temp structure{temp 2-element array of float edges}) +0:? Linker Objects +0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 3-component vector of float cpoint}) +0:? 'ip' (layout(location=0 ) in 4-element array of structure{temp 3-component vector of float cpoint}) +0:? 'm_cpid' (in uint InvocationID) +0:? 'pid' (in uint PrimitiveID) +0:? '@patchConstantOutput_edges' (out 2-element array of float TessLevelOuter) + +// Module Version 10000 +// Generated by (magic number): 80001 +// Id's are bound by 85 + + Capability Tessellation + 1: ExtInstImport "GLSL.std.450" + MemoryModel Logical GLSL450 + EntryPoint TessellationControl 4 "main" 40 44 47 62 67 + ExecutionMode 4 OutputVertices 4 + Name 4 "main" + Name 8 "VS_OUT" + MemberName 8(VS_OUT) 0 "cpoint" + Name 14 "HS_OUT" + MemberName 14(HS_OUT) 0 "cpoint" + Name 18 "@main(struct-VS_OUT-vf31[4];u1;" + Name 16 "ip" + Name 17 "m_cpid" + Name 22 "HS_CONSTANT_OUT" + MemberName 22(HS_CONSTANT_OUT) 0 "edges" + Name 25 "PCF(u1;" + Name 24 "pid" + Name 28 "output" + Name 38 "ip" + Name 40 "ip" + Name 42 "m_cpid" + Name 44 "m_cpid" + Name 47 "@entryPointOutput" + Name 48 "param" + Name 50 "param" + Name 61 "@patchConstantResult" + Name 62 "pid" + Name 63 "param" + Name 67 "@patchConstantOutput_edges" + Name 77 "output" + Decorate 40(ip) Location 0 + Decorate 44(m_cpid) BuiltIn InvocationId + Decorate 47(@entryPointOutput) Location 0 + Decorate 62(pid) BuiltIn PrimitiveId + Decorate 67(@patchConstantOutput_edges) BuiltIn TessLevelOuter + 2: TypeVoid + 3: TypeFunction 2 + 6: TypeFloat 32 + 7: TypeVector 6(float) 3 + 8(VS_OUT): TypeStruct 7(fvec3) + 9: TypeInt 32 0 + 10: 9(int) Constant 4 + 11: TypeArray 8(VS_OUT) 10 + 12: TypePointer Function 11 + 13: TypePointer Function 9(int) + 14(HS_OUT): TypeStruct 7(fvec3) + 15: TypeFunction 14(HS_OUT) 12(ptr) 13(ptr) + 20: 9(int) Constant 2 + 21: TypeArray 6(float) 20 +22(HS_CONSTANT_OUT): TypeStruct 21 + 23: TypeFunction 22(HS_CONSTANT_OUT) 13(ptr) + 27: TypePointer Function 14(HS_OUT) + 29: TypeInt 32 1 + 30: 29(int) Constant 0 + 31: TypePointer Function 7(fvec3) + 39: TypePointer Input 11 + 40(ip): 39(ptr) Variable Input + 43: TypePointer Input 9(int) + 44(m_cpid): 43(ptr) Variable Input + 46: TypePointer Output 14(HS_OUT) +47(@entryPointOutput): 46(ptr) Variable Output + 53: 9(int) Constant 1 + 54: 9(int) Constant 0 + 56: TypeBool + 60: TypePointer Function 22(HS_CONSTANT_OUT) + 62(pid): 43(ptr) Variable Input + 66: TypePointer Output 21 +67(@patchConstantOutput_edges): 66(ptr) Variable Output + 68: TypePointer Function 6(float) + 71: TypePointer Output 6(float) + 73: 29(int) Constant 1 + 78: 6(float) Constant 1073741824 + 80: 6(float) Constant 1090519040 + 4(main): 2 Function None 3 + 5: Label + 38(ip): 12(ptr) Variable Function + 42(m_cpid): 13(ptr) Variable Function + 48(param): 12(ptr) Variable Function + 50(param): 13(ptr) Variable Function +61(@patchConstantResult): 60(ptr) Variable Function + 63(param): 13(ptr) Variable Function + 41: 11 Load 40(ip) + Store 38(ip) 41 + 45: 9(int) Load 44(m_cpid) + Store 42(m_cpid) 45 + 49: 11 Load 38(ip) + Store 48(param) 49 + 51: 9(int) Load 42(m_cpid) + Store 50(param) 51 + 52: 14(HS_OUT) FunctionCall 18(@main(struct-VS_OUT-vf31[4];u1;) 48(param) 50(param) + Store 47(@entryPointOutput) 52 + ControlBarrier 20 53 54 + 55: 9(int) Load 44(m_cpid) + 57: 56(bool) IEqual 55 30 + SelectionMerge 59 None + BranchConditional 57 58 59 + 58: Label + 64: 9(int) Load 62(pid) + Store 63(param) 64 + 65:22(HS_CONSTANT_OUT) FunctionCall 25(PCF(u1;) 63(param) + Store 61(@patchConstantResult) 65 + 69: 68(ptr) AccessChain 61(@patchConstantResult) 30 30 + 70: 6(float) Load 69 + 72: 71(ptr) AccessChain 67(@patchConstantOutput_edges) 30 + Store 72 70 + 74: 68(ptr) AccessChain 61(@patchConstantResult) 30 73 + 75: 6(float) Load 74 + 76: 71(ptr) AccessChain 67(@patchConstantOutput_edges) 73 + Store 76 75 + Branch 59 + 59: Label + Return + FunctionEnd +18(@main(struct-VS_OUT-vf31[4];u1;): 14(HS_OUT) Function None 15 + 16(ip): 12(ptr) FunctionParameter + 17(m_cpid): 13(ptr) FunctionParameter + 19: Label + 28(output): 27(ptr) Variable Function + 32: 31(ptr) AccessChain 16(ip) 30 30 + 33: 7(fvec3) Load 32 + 34: 31(ptr) AccessChain 28(output) 30 + Store 34 33 + 35: 14(HS_OUT) Load 28(output) + ReturnValue 35 + FunctionEnd + 25(PCF(u1;):22(HS_CONSTANT_OUT) Function None 23 + 24(pid): 13(ptr) FunctionParameter + 26: Label + 77(output): 60(ptr) Variable Function + 79: 68(ptr) AccessChain 77(output) 30 30 + Store 79 78 + 81: 68(ptr) AccessChain 77(output) 30 73 + Store 81 80 + 82:22(HS_CONSTANT_OUT) Load 77(output) + ReturnValue 82 + FunctionEnd diff --git a/Test/baseResults/hlsl.hull.2.tesc.out b/Test/baseResults/hlsl.hull.2.tesc.out new file mode 100644 index 00000000..d3c9cb84 --- /dev/null +++ b/Test/baseResults/hlsl.hull.2.tesc.out @@ -0,0 +1,357 @@ +hlsl.hull.2.tesc +Shader version: 450 +vertices = 4 +0:? Sequence +0:26 Function Definition: @main(struct-VS_OUT-vf31[4]; (temp structure{temp 3-component vector of float cpoint}) +0:26 Function Parameters: +0:26 'ip' (in 4-element array of structure{temp 3-component vector of float cpoint}) +0:? Sequence +0:28 move second child to first child (temp 3-component vector of float) +0:28 cpoint: direct index for structure (temp 3-component vector of float) +0:28 'output' (temp structure{temp 3-component vector of float cpoint}) +0:28 Constant: +0:28 0 (const int) +0:28 cpoint: direct index for structure (temp 3-component vector of float) +0:28 direct index (temp structure{temp 3-component vector of float cpoint}) +0:28 'ip' (in 4-element array of structure{temp 3-component vector of float cpoint}) +0:28 Constant: +0:28 0 (const int) +0:28 Constant: +0:28 0 (const int) +0:29 Branch: Return with expression +0:29 'output' (temp structure{temp 3-component vector of float cpoint}) +0:26 Function Definition: main( (temp void) +0:26 Function Parameters: +0:? Sequence +0:26 move second child to first child (temp 4-element array of structure{temp 3-component vector of float cpoint}) +0:? 'ip' (temp 4-element array of structure{temp 3-component vector of float cpoint}) +0:? 'ip' (layout(location=0 ) in 4-element array of structure{temp 3-component vector of float cpoint}) +0:26 move second child to first child (temp structure{temp 3-component vector of float cpoint}) +0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 3-component vector of float cpoint}) +0:26 Function Call: @main(struct-VS_OUT-vf31[4]; (temp structure{temp 3-component vector of float cpoint}) +0:? 'ip' (temp 4-element array of structure{temp 3-component vector of float cpoint}) +0:? Barrier (temp void) +0:? Test condition and select (temp void) +0:? Condition +0:? Compare Equal (temp bool) +0:? 'InvocationId' (in uint InvocationID) +0:? Constant: +0:? 0 (const int) +0:? true case +0:? Sequence +0:? move second child to first child (temp structure{temp 2-element array of float edges}) +0:? '@patchConstantResult' (temp structure{temp 2-element array of float edges}) +0:? Function Call: PCF(u1;vf4; (temp structure{temp 2-element array of float edges}) +0:? 'pid' (in uint PrimitiveID) +0:? 'pos' (in 4-component vector of float Position) +0:? Sequence +0:? move second child to first child (temp float) +0:? direct index (out float TessLevelOuter) +0:? '@patchConstantOutput_edges' (out 2-element array of float TessLevelOuter) +0:? Constant: +0:? 0 (const int) +0:? direct index (temp float) +0:? edges: direct index for structure (temp 2-element array of float) +0:? '@patchConstantResult' (temp structure{temp 2-element array of float edges}) +0:? Constant: +0:? 0 (const int) +0:? Constant: +0:? 0 (const int) +0:? move second child to first child (temp float) +0:? direct index (out float TessLevelOuter) +0:? '@patchConstantOutput_edges' (out 2-element array of float TessLevelOuter) +0:? Constant: +0:? 1 (const int) +0:? direct index (temp float) +0:? edges: direct index for structure (temp 2-element array of float) +0:? '@patchConstantResult' (temp structure{temp 2-element array of float edges}) +0:? Constant: +0:? 0 (const int) +0:? Constant: +0:? 1 (const int) +0:33 Function Definition: PCF(u1;vf4; (temp structure{temp 2-element array of float edges}) +0:33 Function Parameters: +0:33 'pid' (in uint) +0:33 'pos' (in 4-component vector of float) +0:? Sequence +0:36 move second child to first child (temp float) +0:36 direct index (temp float) +0:36 edges: direct index for structure (temp 2-element array of float) +0:36 'output' (temp structure{temp 2-element array of float edges}) +0:36 Constant: +0:36 0 (const int) +0:36 Constant: +0:36 0 (const int) +0:36 Constant: +0:36 2.000000 +0:37 move second child to first child (temp float) +0:37 direct index (temp float) +0:37 edges: direct index for structure (temp 2-element array of float) +0:37 'output' (temp structure{temp 2-element array of float edges}) +0:37 Constant: +0:37 0 (const int) +0:37 Constant: +0:37 1 (const int) +0:37 Constant: +0:37 8.000000 +0:38 Branch: Return with expression +0:38 'output' (temp structure{temp 2-element array of float edges}) +0:? Linker Objects +0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 3-component vector of float cpoint}) +0:? 'ip' (layout(location=0 ) in 4-element array of structure{temp 3-component vector of float cpoint}) +0:? 'pid' (in uint PrimitiveID) +0:? 'pos' (in 4-component vector of float Position) +0:? 'InvocationId' (in uint InvocationID) +0:? '@patchConstantOutput_edges' (out 2-element array of float TessLevelOuter) + + +Linked tessellation control stage: + + +Shader version: 450 +vertices = 4 +0:? Sequence +0:26 Function Definition: @main(struct-VS_OUT-vf31[4]; (temp structure{temp 3-component vector of float cpoint}) +0:26 Function Parameters: +0:26 'ip' (in 4-element array of structure{temp 3-component vector of float cpoint}) +0:? Sequence +0:28 move second child to first child (temp 3-component vector of float) +0:28 cpoint: direct index for structure (temp 3-component vector of float) +0:28 'output' (temp structure{temp 3-component vector of float cpoint}) +0:28 Constant: +0:28 0 (const int) +0:28 cpoint: direct index for structure (temp 3-component vector of float) +0:28 direct index (temp structure{temp 3-component vector of float cpoint}) +0:28 'ip' (in 4-element array of structure{temp 3-component vector of float cpoint}) +0:28 Constant: +0:28 0 (const int) +0:28 Constant: +0:28 0 (const int) +0:29 Branch: Return with expression +0:29 'output' (temp structure{temp 3-component vector of float cpoint}) +0:26 Function Definition: main( (temp void) +0:26 Function Parameters: +0:? Sequence +0:26 move second child to first child (temp 4-element array of structure{temp 3-component vector of float cpoint}) +0:? 'ip' (temp 4-element array of structure{temp 3-component vector of float cpoint}) +0:? 'ip' (layout(location=0 ) in 4-element array of structure{temp 3-component vector of float cpoint}) +0:26 move second child to first child (temp structure{temp 3-component vector of float cpoint}) +0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 3-component vector of float cpoint}) +0:26 Function Call: @main(struct-VS_OUT-vf31[4]; (temp structure{temp 3-component vector of float cpoint}) +0:? 'ip' (temp 4-element array of structure{temp 3-component vector of float cpoint}) +0:? Barrier (temp void) +0:? Test condition and select (temp void) +0:? Condition +0:? Compare Equal (temp bool) +0:? 'InvocationId' (in uint InvocationID) +0:? Constant: +0:? 0 (const int) +0:? true case +0:? Sequence +0:? move second child to first child (temp structure{temp 2-element array of float edges}) +0:? '@patchConstantResult' (temp structure{temp 2-element array of float edges}) +0:? Function Call: PCF(u1;vf4; (temp structure{temp 2-element array of float edges}) +0:? 'pid' (in uint PrimitiveID) +0:? 'pos' (in 4-component vector of float Position) +0:? Sequence +0:? move second child to first child (temp float) +0:? direct index (out float TessLevelOuter) +0:? '@patchConstantOutput_edges' (out 2-element array of float TessLevelOuter) +0:? Constant: +0:? 0 (const int) +0:? direct index (temp float) +0:? edges: direct index for structure (temp 2-element array of float) +0:? '@patchConstantResult' (temp structure{temp 2-element array of float edges}) +0:? Constant: +0:? 0 (const int) +0:? Constant: +0:? 0 (const int) +0:? move second child to first child (temp float) +0:? direct index (out float TessLevelOuter) +0:? '@patchConstantOutput_edges' (out 2-element array of float TessLevelOuter) +0:? Constant: +0:? 1 (const int) +0:? direct index (temp float) +0:? edges: direct index for structure (temp 2-element array of float) +0:? '@patchConstantResult' (temp structure{temp 2-element array of float edges}) +0:? Constant: +0:? 0 (const int) +0:? Constant: +0:? 1 (const int) +0:33 Function Definition: PCF(u1;vf4; (temp structure{temp 2-element array of float edges}) +0:33 Function Parameters: +0:33 'pid' (in uint) +0:33 'pos' (in 4-component vector of float) +0:? Sequence +0:36 move second child to first child (temp float) +0:36 direct index (temp float) +0:36 edges: direct index for structure (temp 2-element array of float) +0:36 'output' (temp structure{temp 2-element array of float edges}) +0:36 Constant: +0:36 0 (const int) +0:36 Constant: +0:36 0 (const int) +0:36 Constant: +0:36 2.000000 +0:37 move second child to first child (temp float) +0:37 direct index (temp float) +0:37 edges: direct index for structure (temp 2-element array of float) +0:37 'output' (temp structure{temp 2-element array of float edges}) +0:37 Constant: +0:37 0 (const int) +0:37 Constant: +0:37 1 (const int) +0:37 Constant: +0:37 8.000000 +0:38 Branch: Return with expression +0:38 'output' (temp structure{temp 2-element array of float edges}) +0:? Linker Objects +0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 3-component vector of float cpoint}) +0:? 'ip' (layout(location=0 ) in 4-element array of structure{temp 3-component vector of float cpoint}) +0:? 'pid' (in uint PrimitiveID) +0:? 'pos' (in 4-component vector of float Position) +0:? 'InvocationId' (in uint InvocationID) +0:? '@patchConstantOutput_edges' (out 2-element array of float TessLevelOuter) + +// Module Version 10000 +// Generated by (magic number): 80001 +// Id's are bound by 87 + + Capability Tessellation + 1: ExtInstImport "GLSL.std.450" + MemoryModel Logical GLSL450 + EntryPoint TessellationControl 4 "main" 42 45 52 60 62 69 + ExecutionMode 4 OutputVertices 4 + Name 4 "main" + Name 8 "VS_OUT" + MemberName 8(VS_OUT) 0 "cpoint" + Name 13 "HS_OUT" + MemberName 13(HS_OUT) 0 "cpoint" + Name 16 "@main(struct-VS_OUT-vf31[4];" + Name 15 "ip" + Name 23 "HS_CONSTANT_OUT" + MemberName 23(HS_CONSTANT_OUT) 0 "edges" + Name 27 "PCF(u1;vf4;" + Name 25 "pid" + Name 26 "pos" + Name 30 "output" + Name 40 "ip" + Name 42 "ip" + Name 45 "@entryPointOutput" + Name 46 "param" + Name 52 "InvocationId" + Name 59 "@patchConstantResult" + Name 60 "pid" + Name 62 "pos" + Name 63 "param" + Name 65 "param" + Name 69 "@patchConstantOutput_edges" + Name 79 "output" + Decorate 42(ip) Location 0 + Decorate 45(@entryPointOutput) Location 0 + Decorate 52(InvocationId) BuiltIn InvocationId + Decorate 60(pid) BuiltIn PrimitiveId + Decorate 62(pos) BuiltIn Position + Decorate 69(@patchConstantOutput_edges) BuiltIn TessLevelOuter + 2: TypeVoid + 3: TypeFunction 2 + 6: TypeFloat 32 + 7: TypeVector 6(float) 3 + 8(VS_OUT): TypeStruct 7(fvec3) + 9: TypeInt 32 0 + 10: 9(int) Constant 4 + 11: TypeArray 8(VS_OUT) 10 + 12: TypePointer Function 11 + 13(HS_OUT): TypeStruct 7(fvec3) + 14: TypeFunction 13(HS_OUT) 12(ptr) + 18: TypePointer Function 9(int) + 19: TypeVector 6(float) 4 + 20: TypePointer Function 19(fvec4) + 21: 9(int) Constant 2 + 22: TypeArray 6(float) 21 +23(HS_CONSTANT_OUT): TypeStruct 22 + 24: TypeFunction 23(HS_CONSTANT_OUT) 18(ptr) 20(ptr) + 29: TypePointer Function 13(HS_OUT) + 31: TypeInt 32 1 + 32: 31(int) Constant 0 + 33: TypePointer Function 7(fvec3) + 41: TypePointer Input 11 + 42(ip): 41(ptr) Variable Input + 44: TypePointer Output 13(HS_OUT) +45(@entryPointOutput): 44(ptr) Variable Output + 49: 9(int) Constant 1 + 50: 9(int) Constant 0 + 51: TypePointer Input 9(int) +52(InvocationId): 51(ptr) Variable Input + 54: TypeBool + 58: TypePointer Function 23(HS_CONSTANT_OUT) + 60(pid): 51(ptr) Variable Input + 61: TypePointer Input 19(fvec4) + 62(pos): 61(ptr) Variable Input + 68: TypePointer Output 22 +69(@patchConstantOutput_edges): 68(ptr) Variable Output + 70: TypePointer Function 6(float) + 73: TypePointer Output 6(float) + 75: 31(int) Constant 1 + 80: 6(float) Constant 1073741824 + 82: 6(float) Constant 1090519040 + 4(main): 2 Function None 3 + 5: Label + 40(ip): 12(ptr) Variable Function + 46(param): 12(ptr) Variable Function +59(@patchConstantResult): 58(ptr) Variable Function + 63(param): 18(ptr) Variable Function + 65(param): 20(ptr) Variable Function + 43: 11 Load 42(ip) + Store 40(ip) 43 + 47: 11 Load 40(ip) + Store 46(param) 47 + 48: 13(HS_OUT) FunctionCall 16(@main(struct-VS_OUT-vf31[4];) 46(param) + Store 45(@entryPointOutput) 48 + ControlBarrier 21 49 50 + 53: 9(int) Load 52(InvocationId) + 55: 54(bool) IEqual 53 32 + SelectionMerge 57 None + BranchConditional 55 56 57 + 56: Label + 64: 9(int) Load 60(pid) + Store 63(param) 64 + 66: 19(fvec4) Load 62(pos) + Store 65(param) 66 + 67:23(HS_CONSTANT_OUT) FunctionCall 27(PCF(u1;vf4;) 63(param) 65(param) + Store 59(@patchConstantResult) 67 + 71: 70(ptr) AccessChain 59(@patchConstantResult) 32 32 + 72: 6(float) Load 71 + 74: 73(ptr) AccessChain 69(@patchConstantOutput_edges) 32 + Store 74 72 + 76: 70(ptr) AccessChain 59(@patchConstantResult) 32 75 + 77: 6(float) Load 76 + 78: 73(ptr) AccessChain 69(@patchConstantOutput_edges) 75 + Store 78 77 + Branch 57 + 57: Label + Return + FunctionEnd +16(@main(struct-VS_OUT-vf31[4];): 13(HS_OUT) Function None 14 + 15(ip): 12(ptr) FunctionParameter + 17: Label + 30(output): 29(ptr) Variable Function + 34: 33(ptr) AccessChain 15(ip) 32 32 + 35: 7(fvec3) Load 34 + 36: 33(ptr) AccessChain 30(output) 32 + Store 36 35 + 37: 13(HS_OUT) Load 30(output) + ReturnValue 37 + FunctionEnd + 27(PCF(u1;vf4;):23(HS_CONSTANT_OUT) Function None 24 + 25(pid): 18(ptr) FunctionParameter + 26(pos): 20(ptr) FunctionParameter + 28: Label + 79(output): 58(ptr) Variable Function + 81: 70(ptr) AccessChain 79(output) 32 32 + Store 81 80 + 83: 70(ptr) AccessChain 79(output) 32 75 + Store 83 82 + 84:23(HS_CONSTANT_OUT) Load 79(output) + ReturnValue 84 + FunctionEnd diff --git a/Test/baseResults/hlsl.hull.void.tesc.out b/Test/baseResults/hlsl.hull.void.tesc.out new file mode 100644 index 00000000..7576fdce --- /dev/null +++ b/Test/baseResults/hlsl.hull.void.tesc.out @@ -0,0 +1,186 @@ +hlsl.hull.void.tesc +Shader version: 450 +vertices = 3 +0:? Sequence +0:26 Function Definition: @main(struct-VS_OUT-vf31[3]; (temp structure{temp 3-component vector of float cpoint}) +0:26 Function Parameters: +0:26 'ip' (in 3-element array of structure{temp 3-component vector of float cpoint}) +0:? Sequence +0:28 move second child to first child (temp 3-component vector of float) +0:28 cpoint: direct index for structure (temp 3-component vector of float) +0:28 'output' (temp structure{temp 3-component vector of float cpoint}) +0:28 Constant: +0:28 0 (const int) +0:28 cpoint: direct index for structure (temp 3-component vector of float) +0:28 direct index (temp structure{temp 3-component vector of float cpoint}) +0:28 'ip' (in 3-element array of structure{temp 3-component vector of float cpoint}) +0:28 Constant: +0:28 0 (const int) +0:28 Constant: +0:28 0 (const int) +0:29 Branch: Return with expression +0:29 'output' (temp structure{temp 3-component vector of float cpoint}) +0:26 Function Definition: main( (temp void) +0:26 Function Parameters: +0:? Sequence +0:26 move second child to first child (temp 3-element array of structure{temp 3-component vector of float cpoint}) +0:? 'ip' (temp 3-element array of structure{temp 3-component vector of float cpoint}) +0:? 'ip' (layout(location=0 ) in 3-element array of structure{temp 3-component vector of float cpoint}) +0:26 move second child to first child (temp structure{temp 3-component vector of float cpoint}) +0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 3-component vector of float cpoint}) +0:26 Function Call: @main(struct-VS_OUT-vf31[3]; (temp structure{temp 3-component vector of float cpoint}) +0:? 'ip' (temp 3-element array of structure{temp 3-component vector of float cpoint}) +0:? Barrier (temp void) +0:? Test condition and select (temp void) +0:? Condition +0:? Compare Equal (temp bool) +0:? 'InvocationId' (in uint InvocationID) +0:? Constant: +0:? 0 (const int) +0:? true case +0:? Function Call: PCF( (temp void) +0:33 Function Definition: PCF( (temp void) +0:33 Function Parameters: +0:? Linker Objects +0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 3-component vector of float cpoint}) +0:? 'ip' (layout(location=0 ) in 3-element array of structure{temp 3-component vector of float cpoint}) +0:? 'InvocationId' (in uint InvocationID) + + +Linked tessellation control stage: + + +Shader version: 450 +vertices = 3 +0:? Sequence +0:26 Function Definition: @main(struct-VS_OUT-vf31[3]; (temp structure{temp 3-component vector of float cpoint}) +0:26 Function Parameters: +0:26 'ip' (in 3-element array of structure{temp 3-component vector of float cpoint}) +0:? Sequence +0:28 move second child to first child (temp 3-component vector of float) +0:28 cpoint: direct index for structure (temp 3-component vector of float) +0:28 'output' (temp structure{temp 3-component vector of float cpoint}) +0:28 Constant: +0:28 0 (const int) +0:28 cpoint: direct index for structure (temp 3-component vector of float) +0:28 direct index (temp structure{temp 3-component vector of float cpoint}) +0:28 'ip' (in 3-element array of structure{temp 3-component vector of float cpoint}) +0:28 Constant: +0:28 0 (const int) +0:28 Constant: +0:28 0 (const int) +0:29 Branch: Return with expression +0:29 'output' (temp structure{temp 3-component vector of float cpoint}) +0:26 Function Definition: main( (temp void) +0:26 Function Parameters: +0:? Sequence +0:26 move second child to first child (temp 3-element array of structure{temp 3-component vector of float cpoint}) +0:? 'ip' (temp 3-element array of structure{temp 3-component vector of float cpoint}) +0:? 'ip' (layout(location=0 ) in 3-element array of structure{temp 3-component vector of float cpoint}) +0:26 move second child to first child (temp structure{temp 3-component vector of float cpoint}) +0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 3-component vector of float cpoint}) +0:26 Function Call: @main(struct-VS_OUT-vf31[3]; (temp structure{temp 3-component vector of float cpoint}) +0:? 'ip' (temp 3-element array of structure{temp 3-component vector of float cpoint}) +0:? Barrier (temp void) +0:? Test condition and select (temp void) +0:? Condition +0:? Compare Equal (temp bool) +0:? 'InvocationId' (in uint InvocationID) +0:? Constant: +0:? 0 (const int) +0:? true case +0:? Function Call: PCF( (temp void) +0:33 Function Definition: PCF( (temp void) +0:33 Function Parameters: +0:? Linker Objects +0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 3-component vector of float cpoint}) +0:? 'ip' (layout(location=0 ) in 3-element array of structure{temp 3-component vector of float cpoint}) +0:? 'InvocationId' (in uint InvocationID) + +// Module Version 10000 +// Generated by (magic number): 80001 +// Id's are bound by 51 + + Capability Tessellation + 1: ExtInstImport "GLSL.std.450" + MemoryModel Logical GLSL450 + EntryPoint TessellationControl 4 "main" 33 36 44 + ExecutionMode 4 OutputVertices 3 + Name 4 "main" + Name 8 "VS_OUT" + MemberName 8(VS_OUT) 0 "cpoint" + Name 13 "HS_OUT" + MemberName 13(HS_OUT) 0 "cpoint" + Name 16 "@main(struct-VS_OUT-vf31[3];" + Name 15 "ip" + Name 18 "PCF(" + Name 21 "output" + Name 31 "ip" + Name 33 "ip" + Name 36 "@entryPointOutput" + Name 37 "param" + Name 44 "InvocationId" + Decorate 33(ip) Location 0 + Decorate 36(@entryPointOutput) Location 0 + Decorate 44(InvocationId) BuiltIn InvocationId + 2: TypeVoid + 3: TypeFunction 2 + 6: TypeFloat 32 + 7: TypeVector 6(float) 3 + 8(VS_OUT): TypeStruct 7(fvec3) + 9: TypeInt 32 0 + 10: 9(int) Constant 3 + 11: TypeArray 8(VS_OUT) 10 + 12: TypePointer Function 11 + 13(HS_OUT): TypeStruct 7(fvec3) + 14: TypeFunction 13(HS_OUT) 12(ptr) + 20: TypePointer Function 13(HS_OUT) + 22: TypeInt 32 1 + 23: 22(int) Constant 0 + 24: TypePointer Function 7(fvec3) + 32: TypePointer Input 11 + 33(ip): 32(ptr) Variable Input + 35: TypePointer Output 13(HS_OUT) +36(@entryPointOutput): 35(ptr) Variable Output + 40: 9(int) Constant 2 + 41: 9(int) Constant 1 + 42: 9(int) Constant 0 + 43: TypePointer Input 9(int) +44(InvocationId): 43(ptr) Variable Input + 46: TypeBool + 4(main): 2 Function None 3 + 5: Label + 31(ip): 12(ptr) Variable Function + 37(param): 12(ptr) Variable Function + 34: 11 Load 33(ip) + Store 31(ip) 34 + 38: 11 Load 31(ip) + Store 37(param) 38 + 39: 13(HS_OUT) FunctionCall 16(@main(struct-VS_OUT-vf31[3];) 37(param) + Store 36(@entryPointOutput) 39 + ControlBarrier 40 41 42 + 45: 9(int) Load 44(InvocationId) + 47: 46(bool) IEqual 45 23 + SelectionMerge 49 None + BranchConditional 47 48 49 + 48: Label + 50: 2 FunctionCall 18(PCF() + Branch 49 + 49: Label + Return + FunctionEnd +16(@main(struct-VS_OUT-vf31[3];): 13(HS_OUT) Function None 14 + 15(ip): 12(ptr) FunctionParameter + 17: Label + 21(output): 20(ptr) Variable Function + 25: 24(ptr) AccessChain 15(ip) 23 23 + 26: 7(fvec3) Load 25 + 27: 24(ptr) AccessChain 21(output) 23 + Store 27 26 + 28: 13(HS_OUT) Load 21(output) + ReturnValue 28 + FunctionEnd + 18(PCF(): 2 Function None 3 + 19: Label + Return + FunctionEnd diff --git a/Test/hlsl.hull.1.tesc b/Test/hlsl.hull.1.tesc new file mode 100644 index 00000000..4959b453 --- /dev/null +++ b/Test/hlsl.hull.1.tesc @@ -0,0 +1,39 @@ +// *** +// invocation ID coming from input to entry point +// *** + +struct VS_OUT +{ + float3 cpoint : CPOINT; +}; + +struct HS_CONSTANT_OUT +{ + float edges[2] : SV_TessFactor; +}; + +struct HS_OUT +{ + float3 cpoint : CPOINT; +}; + +[domain("isoline")] +[partitioning("integer")] +[outputtopology("line")] +[outputcontrolpoints(4)] +[patchconstantfunc("PCF")] +HS_OUT main(InputPatch ip, uint m_cpid : SV_OutputControlPointID) +{ + HS_OUT output; + output.cpoint = ip[0].cpoint; + return output; +} + +HS_CONSTANT_OUT PCF(uint pid : SV_PrimitiveId) +{ + HS_CONSTANT_OUT output; + + output.edges[0] = 2.0f; + output.edges[1] = 8.0f; + return output; +} diff --git a/Test/hlsl.hull.2.tesc b/Test/hlsl.hull.2.tesc new file mode 100644 index 00000000..3c0afcc5 --- /dev/null +++ b/Test/hlsl.hull.2.tesc @@ -0,0 +1,39 @@ +// *** +// invocation ID coming from synthesized variable +// *** + +struct VS_OUT +{ + float3 cpoint : CPOINT; +}; + +struct HS_CONSTANT_OUT +{ + float edges[2] : SV_TessFactor; +}; + +struct HS_OUT +{ + float3 cpoint : CPOINT; +}; + +[domain("isoline")] +[partitioning("integer")] +[outputtopology("line")] +[outputcontrolpoints(4)] +[patchconstantfunc("PCF")] +HS_OUT main(InputPatch ip) +{ + HS_OUT output; + output.cpoint = ip[0].cpoint; + return output; +} + +HS_CONSTANT_OUT PCF(uint pid : SV_PrimitiveId, float4 pos : SV_Position) +{ + HS_CONSTANT_OUT output; + + output.edges[0] = 2.0f; + output.edges[1] = 8.0f; + return output; +} diff --git a/Test/hlsl.hull.void.tesc b/Test/hlsl.hull.void.tesc new file mode 100644 index 00000000..971d613b --- /dev/null +++ b/Test/hlsl.hull.void.tesc @@ -0,0 +1,34 @@ +// *** +// void patchconstantfunction input and return +// *** + +struct VS_OUT +{ + float3 cpoint : CPOINT; +}; + +struct HS_CONSTANT_OUT +{ + float edges[2] : SV_TessFactor; +}; + +struct HS_OUT +{ + float3 cpoint : CPOINT; +}; + +[domain("tri")] +[partitioning("fractional_even")] +[outputtopology("line")] +[outputcontrolpoints(3)] +[patchconstantfunc("PCF")] +HS_OUT main(InputPatch ip) +{ + HS_OUT output; + output.cpoint = ip[0].cpoint; + return output; +} + +void PCF() +{ +} diff --git a/glslang/Include/ConstantUnion.h b/glslang/Include/ConstantUnion.h index b95bc25a..f66a7ff5 100644 --- a/glslang/Include/ConstantUnion.h +++ b/glslang/Include/ConstantUnion.h @@ -81,12 +81,19 @@ public: type = EbtBool; } + void setSConst(const TString* s) + { + sConst = s; + type = EbtString; + } + int getIConst() const { return iConst; } unsigned int getUConst() const { return uConst; } long long getI64Const() const { return i64Const; } unsigned long long getU64Const() const { return u64Const; } double getDConst() const { return dConst; } bool getBConst() const { return bConst; } + const TString* getSConst() const { return sConst; } bool operator==(const int i) const { @@ -532,6 +539,7 @@ private: unsigned long long u64Const; // used for u64vec, scalar uint64s bool bConst; // used for bvec, scalar bools double dConst; // used for vec, dvec, mat, dmat, scalar floats and doubles + const TString* sConst; // string constant }; TBasicType type; diff --git a/glslang/MachineIndependent/Intermediate.cpp b/glslang/MachineIndependent/Intermediate.cpp index 28542355..2ebd741e 100644 --- a/glslang/MachineIndependent/Intermediate.cpp +++ b/glslang/MachineIndependent/Intermediate.cpp @@ -1403,6 +1403,14 @@ TIntermConstantUnion* TIntermediate::addConstantUnion(double d, TBasicType baseT return addConstantUnion(unionArray, TType(baseType, EvqConst), loc, literal); } +TIntermConstantUnion* TIntermediate::addConstantUnion(const TString* s, const TSourceLoc& loc, bool literal) const +{ + TConstUnionArray unionArray(1); + unionArray[0].setSConst(s); + + return addConstantUnion(unionArray, TType(EbtString, EvqConst), loc, literal); +} + // Put vector swizzle selectors onto the given sequence void TIntermediate::pushSelector(TIntermSequence& sequence, const TVectorSelector& selector, const TSourceLoc& loc) { diff --git a/glslang/MachineIndependent/SymbolTable.h b/glslang/MachineIndependent/SymbolTable.h index e506e614..29ee40e1 100644 --- a/glslang/MachineIndependent/SymbolTable.h +++ b/glslang/MachineIndependent/SymbolTable.h @@ -198,6 +198,7 @@ struct TParameter { TString *name; TType* type; TIntermTyped* defaultValue; + TBuiltInVariable declaredBuiltIn; void copyParam(const TParameter& param) { if (param.name) @@ -206,6 +207,7 @@ struct TParameter { name = 0; type = param.type->clone(); defaultValue = param.defaultValue; + declaredBuiltIn = param.declaredBuiltIn; } }; @@ -222,7 +224,11 @@ public: TSymbol(name), mangledName(*name + '('), op(tOp), - defined(false), prototyped(false), defaultParamCount(0) { returnType.shallowCopy(retType); } + defined(false), prototyped(false), defaultParamCount(0) + { + returnType.shallowCopy(retType); + declaredBuiltIn = retType.getQualifier().builtIn; + } virtual TFunction* clone() const; virtual ~TFunction(); @@ -232,6 +238,7 @@ public: virtual void addParameter(TParameter& p) { assert(writable); + p.declaredBuiltIn = p.type->getQualifier().builtIn; parameters.push_back(p); p.type->appendMangledName(mangledName); @@ -246,6 +253,7 @@ public: virtual const TString& getMangledName() const { return mangledName; } virtual const TType& getType() const { return returnType; } + virtual TBuiltInVariable getDeclaredBuiltInType() const { return declaredBuiltIn; } virtual TType& getWritableType() { return returnType; } virtual void relateToOperator(TOperator o) { assert(writable); op = o; } virtual TOperator getBuiltInOp() const { return op; } @@ -273,6 +281,8 @@ protected: typedef TVector TParamList; TParamList parameters; TType returnType; + TBuiltInVariable declaredBuiltIn; + TString mangledName; TOperator op; bool defined; diff --git a/glslang/MachineIndependent/localintermediate.h b/glslang/MachineIndependent/localintermediate.h index 75bd679e..14193f56 100644 --- a/glslang/MachineIndependent/localintermediate.h +++ b/glslang/MachineIndependent/localintermediate.h @@ -263,6 +263,7 @@ public: TIntermConstantUnion* addConstantUnion(unsigned long long, const TSourceLoc&, bool literal = false) const; TIntermConstantUnion* addConstantUnion(bool, const TSourceLoc&, bool literal = false) const; TIntermConstantUnion* addConstantUnion(double, TBasicType, const TSourceLoc&, bool literal = false) const; + TIntermConstantUnion* addConstantUnion(const TString*, const TSourceLoc&, bool literal = false) const; TIntermTyped* promoteConstantUnion(TBasicType, TIntermConstantUnion*) const; bool parseConstTree(TIntermNode*, TConstUnionArray, TOperator, const TType&, bool singleConstantParam = false); TIntermLoop* addLoop(TIntermNode*, TIntermTyped*, TIntermTyped*, bool testFirst, const TSourceLoc&); diff --git a/gtests/Hlsl.FromFile.cpp b/gtests/Hlsl.FromFile.cpp index 701863ac..ed1cb008 100644 --- a/gtests/Hlsl.FromFile.cpp +++ b/gtests/Hlsl.FromFile.cpp @@ -119,6 +119,9 @@ INSTANTIATE_TEST_CASE_P( {"hlsl.getdimensions.rw.dx10.frag", "main"}, {"hlsl.getdimensions.dx10.vert", "main"}, {"hlsl.getsampleposition.dx10.frag", "main"}, + {"hlsl.hull.1.tesc", "main"}, + {"hlsl.hull.2.tesc", "main"}, + {"hlsl.hull.void.tesc", "main"}, {"hlsl.identifier.sample.frag", "main"}, {"hlsl.if.frag", "PixelShaderFunction"}, {"hlsl.inoutquals.frag", "main"}, diff --git a/hlsl/hlslAttributes.h b/hlsl/hlslAttributes.h index 820909b1..5a7c033d 100644 --- a/hlsl/hlslAttributes.h +++ b/hlsl/hlslAttributes.h @@ -60,6 +60,7 @@ namespace glslang { EatOutputTopology, EatPartitioning, EatPatchConstantFunc, + EatPatchSize, EatUnroll, }; } diff --git a/hlsl/hlslGrammar.cpp b/hlsl/hlslGrammar.cpp index a454c444..ea2ae555 100755 --- a/hlsl/hlslGrammar.cpp +++ b/hlsl/hlslGrammar.cpp @@ -869,6 +869,67 @@ bool HlslGrammar::acceptOutputPrimitiveGeometry(TLayoutGeometry& geometry) return true; } +// tessellation_decl_type +// : INPUTPATCH +// | OUTPUTPATCH +// +bool HlslGrammar::acceptTessellationDeclType() +{ + // read geometry type + const EHlslTokenClass tessType = peek(); + + switch (tessType) { + case EHTokInputPatch: break; + case EHTokOutputPatch: break; + default: + return false; // not a tessellation decl + } + + advanceToken(); // consume the keyword + return true; +} + +// tessellation_patch_template_type +// : tessellation_decl_type LEFT_ANGLE type comma integer_literal RIGHT_ANGLE +// +bool HlslGrammar::acceptTessellationPatchTemplateType(TType& type) +{ + if (! acceptTessellationDeclType()) + return false; + + if (! acceptTokenClass(EHTokLeftAngle)) + return false; + + if (! acceptType(type)) { + expected("tessellation patch type"); + return false; + } + + if (! acceptTokenClass(EHTokComma)) + return false; + + // integer size + if (! peekTokenClass(EHTokIntConstant)) { + expected("literal integer"); + return false; + } + + TIntermTyped* size; + if (! acceptLiteral(size)) + return false; + + TArraySizes* arraySizes = new TArraySizes; + arraySizes->addInnerSize(size->getAsConstantUnion()->getConstArray()[0].getIConst()); + type.newArraySizes(*arraySizes); + + if (! acceptTokenClass(EHTokRightAngle)) { + expected("right angle bracket"); + return false; + } + + return true; +} + // stream_out_template_type // : output_primitive_geometry_type LEFT_ANGLE type RIGHT_ANGLE // @@ -1147,6 +1208,15 @@ bool HlslGrammar::acceptType(TType& type) return true; } + case EHTokInputPatch: // fall through + case EHTokOutputPatch: // ... + { + if (! acceptTessellationPatchTemplateType(type)) + return false; + + return true; + } + case EHTokSampler: // fall through case EHTokSampler1d: // ... case EHTokSampler2d: // ... @@ -2522,7 +2592,7 @@ bool HlslGrammar::acceptLiteral(TIntermTyped*& node) node = intermediate.addConstantUnion(token.b, token.loc, true); break; case EHTokStringConstant: - node = nullptr; + node = intermediate.addConstantUnion(token.string, token.loc, true); break; default: diff --git a/hlsl/hlslGrammar.h b/hlsl/hlslGrammar.h index 0629eaae..f98d650c 100755 --- a/hlsl/hlslGrammar.h +++ b/hlsl/hlslGrammar.h @@ -76,6 +76,8 @@ namespace glslang { bool acceptTemplateVecMatBasicType(TBasicType&); bool acceptVectorTemplateType(TType&); bool acceptMatrixTemplateType(TType&); + bool acceptTessellationDeclType(); + bool acceptTessellationPatchTemplateType(TType&); bool acceptStreamOutTemplateType(TType&, TLayoutGeometry&); bool acceptOutputPrimitiveGeometry(TLayoutGeometry&); bool acceptAnnotations(TQualifier&); diff --git a/hlsl/hlslParseHelper.cpp b/hlsl/hlslParseHelper.cpp index 1a4ae06b..272632ba 100755 --- a/hlsl/hlslParseHelper.cpp +++ b/hlsl/hlslParseHelper.cpp @@ -48,6 +48,7 @@ #include #include #include +#include namespace glslang { @@ -63,7 +64,9 @@ HlslParseContext::HlslParseContext(TSymbolTable& symbolTable, TIntermediate& int builtInIoIndex(nullptr), builtInIoBase(nullptr), nextInLocation(0), nextOutLocation(0), - sourceEntryPointName(sourceEntryPointName) + sourceEntryPointName(sourceEntryPointName), + entryPointFunction(nullptr), + entryPointFunctionBody(nullptr) { globalUniformDefaults.clear(); globalUniformDefaults.layoutMatrix = ElmRowMajor; @@ -1343,6 +1346,17 @@ TIntermTyped* HlslParseContext::splitAccessStruct(const TSourceLoc& loc, TInterm } } +// Pass through to base class after remembering builtin mappings. +void HlslParseContext::trackLinkage(TSymbol& symbol) +{ + TBuiltInVariable biType = symbol.getType().getQualifier().builtIn; + if (biType != EbvNone) + builtInLinkageSymbols[biType] = symbol.clone(); + + TParseContextBase::trackLinkage(symbol); +} + + // Variables that correspond to the user-interface in and out of a stage // (not the built-in interface) are assigned locations and // registered as a linkage node (part of the stage's external interface). @@ -1362,6 +1376,7 @@ void HlslParseContext::assignLocations(TVariable& variable) nextOutLocation += intermediate.computeTypeLocationSize(variable.getType()); } } + trackLinkage(variable); } }; @@ -1512,9 +1527,6 @@ TIntermAggregate* HlslParseContext::handleFunctionDefinition(const TSourceLoc& l if (! symbolTable.insert(*variable)) error(loc, "redefinition", variable->getName().c_str(), ""); else { - // Transfer ownership of name pointer to symbol table. - param.name = nullptr; - // Add the parameter to the AST paramNodes = intermediate.growAggregate(paramNodes, intermediate.addSymbol(*variable, loc), @@ -1570,6 +1582,8 @@ TIntermNode* HlslParseContext::transformEntryPoint(const TSourceLoc& loc, TFunct return nullptr; } + entryPointFunction = &userFunction; // needed in finish() + // entry point logic... // Handle entry-point function attributes @@ -1580,9 +1594,128 @@ TIntermNode* HlslParseContext::transformEntryPoint(const TSourceLoc& loc, TFunct for (int lid = 0; lid < int(sequence.size()); ++lid) intermediate.setLocalSize(lid, sequence[lid]->getAsConstantUnion()->getConstArray()[0].getIConst()); } + + // MaxVertexCount const TIntermAggregate* maxVertexCount = attributes[EatMaxVertexCount]; - if (maxVertexCount != nullptr) - intermediate.setVertices(maxVertexCount->getSequence()[0]->getAsConstantUnion()->getConstArray()[0].getIConst()); + if (maxVertexCount != nullptr) { + if (! intermediate.setVertices(maxVertexCount->getSequence()[0]->getAsConstantUnion()->getConstArray()[0].getIConst())) { + error(loc, "cannot change previously set maxvertexcount attribute", "", ""); + } + } + + // Handle [patchconstantfunction("...")] + const TIntermAggregate* pcfAttr = attributes[EatPatchConstantFunc]; + if (pcfAttr != nullptr) { + const TConstUnion& pcfName = pcfAttr->getSequence()[0]->getAsConstantUnion()->getConstArray()[0]; + + if (pcfName.getType() != EbtString) { + error(loc, "invalid patch constant function", "", ""); + } else { + patchConstantFunctionName = *pcfName.getSConst(); + } + } + + // Handle [domain("...")] + const TIntermAggregate* domainAttr = attributes[EatDomain]; + if (domainAttr != nullptr) { + const TConstUnion& domainType = domainAttr->getSequence()[0]->getAsConstantUnion()->getConstArray()[0]; + if (domainType.getType() != EbtString) { + error(loc, "invalid domain", "", ""); + } else { + TString domainStr = *domainType.getSConst(); + std::transform(domainStr.begin(), domainStr.end(), domainStr.begin(), ::tolower); + + TLayoutGeometry domain = ElgNone; + + if (domainStr == "tri") { + domain = ElgTriangles; + } else if (domainStr == "quad") { + domain = ElgQuads; + } else if (domainStr == "isoline") { + domain = ElgIsolines; + } else { + error(loc, "unsupported domain type", domainStr.c_str(), ""); + } + + if (! intermediate.setInputPrimitive(domain)) { + error(loc, "cannot change previously set domain", TQualifier::getGeometryString(domain), ""); + } + } + } + + // Handle [outputtoplogy("...")] + const TIntermAggregate* topologyAttr = attributes[EatOutputTopology]; + if (topologyAttr != nullptr) { + const TConstUnion& topoType = topologyAttr->getSequence()[0]->getAsConstantUnion()->getConstArray()[0]; + if (topoType.getType() != EbtString) { + error(loc, "invalid outputtoplogy", "", ""); + } else { + TString topologyStr = *topoType.getSConst(); + std::transform(topologyStr.begin(), topologyStr.end(), topologyStr.begin(), ::tolower); + + TVertexOrder topology = EvoNone; + + if (topologyStr == "point") { + topology = EvoNone; + } else if (topologyStr == "line") { + topology = EvoNone; + } else if (topologyStr == "triangle_cw") { + topology = EvoCw; + } else if (topologyStr == "triangle_ccw") { + topology = EvoCcw; + } else { + error(loc, "unsupported outputtoplogy type", topologyStr.c_str(), ""); + } + + if (topology != EvoNone) { + if (! intermediate.setVertexOrder(topology)) { + error(loc, "cannot change previously set outputtopology", TQualifier::getVertexOrderString(topology), ""); + } + } + } + } + + // Handle [partitioning("...")] + const TIntermAggregate* partitionAttr = attributes[EatPartitioning]; + if (partitionAttr != nullptr) { + const TConstUnion& partType = partitionAttr->getSequence()[0]->getAsConstantUnion()->getConstArray()[0]; + if (partType.getType() != EbtString) { + error(loc, "invalid partitioning", "", ""); + } else { + TString partitionStr = *partType.getSConst(); + std::transform(partitionStr.begin(), partitionStr.end(), partitionStr.begin(), ::tolower); + + TVertexSpacing partitioning = EvsNone; + + if (partitionStr == "integer") { + partitioning = EvsEqual; + } else if (partitionStr == "fractional_even") { + partitioning = EvsFractionalEven; + } else if (partitionStr == "fractional_odd") { + partitioning = EvsFractionalOdd; + //} else if (partition == "pow2") { // TODO: currently nothing to map this to. + } else { + error(loc, "unsupported partitioning type", partitionStr.c_str(), ""); + } + + if (! intermediate.setVertexSpacing(partitioning)) + error(loc, "cannot change previously set partitioning", TQualifier::getVertexSpacingString(partitioning), ""); + } + } + + // Handle [outputcontrolpoints("...")] + const TIntermAggregate* outputControlPoints = attributes[EatOutputControlPoints]; + if (outputControlPoints != nullptr) { + const TConstUnion& ctrlPointConst = outputControlPoints->getSequence()[0]->getAsConstantUnion()->getConstArray()[0]; + if (ctrlPointConst.getType() != EbtInt) { + error(loc, "invalid outputcontrolpoints", "", ""); + } else { + const int ctrlPoints = ctrlPointConst.getIConst(); + if (! intermediate.setVertices(ctrlPoints)) { + error(loc, "cannot change previously set outputcontrolpoints attribute", "", ""); + } + } + } // Move parameters and return value to shader in/out TVariable* entryPointOutput; // gets created in remapEntryPointIO @@ -1675,6 +1808,8 @@ TIntermNode* HlslParseContext::transformEntryPoint(const TSourceLoc& loc, TFunct TIntermNode* synthFunctionDef = synthParams; handleFunctionBody(loc, synthEntryPoint, synthBody, synthFunctionDef); + entryPointFunctionBody = synthBody; + return synthFunctionDef; } @@ -1920,6 +2055,8 @@ TIntermTyped* HlslParseContext::handleAssign(const TSourceLoc& loc, TOperator op // array case for (int element=0; element < left->getType().getOuterArraySize(); ++element) { + arrayElement.push_back(element); + // Add a new AST symbol node if we have a temp variable holding a complex RHS. TIntermTyped* subLeft = getMember(true, left, element, left, element); TIntermTyped* subRight = getMember(false, right, element, right, element); @@ -1927,8 +2064,6 @@ TIntermTyped* HlslParseContext::handleAssign(const TSourceLoc& loc, TOperator op TIntermTyped* subSplitLeft = isSplitLeft ? getMember(true, left, element, splitLeft, element) : subLeft; TIntermTyped* subSplitRight = isSplitRight ? getMember(false, right, element, splitRight, element) : subRight; - arrayElement.push_back(element); - if (isFinalFlattening(dereferencedType)) assignList = intermediate.growAggregate(assignList, intermediate.addAssign(op, subLeft, subRight, loc), loc); else @@ -6787,9 +6922,282 @@ void HlslParseContext::clearUniformInputOutput(TQualifier& qualifier) correctUniform(qualifier); } +// Add patch constant function invocation +void HlslParseContext::addPatchConstantInvocation() +{ + TSourceLoc loc; + loc.init(); + + // If there's no patch constant function, or we're not a HS, do nothing. + if (patchConstantFunctionName.empty() || language != EShLangTessControl) + return; + + if (symbolTable.isFunctionNameVariable(patchConstantFunctionName)) { + error(loc, "can't use variable in patch constant function", patchConstantFunctionName.c_str(), ""); + return; + } + + const TString mangledName = patchConstantFunctionName + "("; + + // create list of PCF candidates + TVector candidateList; + bool builtIn; + symbolTable.findFunctionNameList(mangledName, candidateList, builtIn); + + // We have to have one and only one, or we don't know which to pick: the patchconstantfunc does not + // allow any disambiguation of overloads. + if (candidateList.empty()) { + error(loc, "patch constant function not found", patchConstantFunctionName.c_str(), ""); + return; + } + + // Based on directed experiments, it appears that if there are overloaded patchconstantfunctions, + // HLSL picks the last one in shader source order. Since that isn't yet implemented here, error + // out if there is more than one candidate. + if (candidateList.size() > 1) { + error(loc, "ambiguous patch constant function", patchConstantFunctionName.c_str(), ""); + return; + } + + // Look for builtin variables in a function's parameter list. + const auto findBuiltIns = [&](const TFunction& function, std::set& builtIns) { + for (int p=0; pgetQualifier().storage; + + if (function[p].declaredBuiltIn != EbvNone) + builtIns.insert(tInterstageIoData(function[p].declaredBuiltIn, storage)); + else + builtIns.insert(tInterstageIoData(function[p].type->getQualifier().builtIn, storage)); + } + }; + + + // If we synthesize a builtin interface variable, we must add it to the linkage. + const auto addToLinkage = [&](const TType& type, const TString* name, TIntermSymbol** symbolNode) { + if (name == nullptr) { + error(loc, "unable to locate patch function parameter name", "", ""); + return; + } else { + TVariable& variable = *new TVariable(name, type); + if (! symbolTable.insert(variable)) { + error(loc, "unable to declare patch constant function interface variable", name->c_str(), ""); + return; + } + + globalQualifierFix(loc, variable.getWritableType().getQualifier()); + + if (symbolNode != nullptr) + *symbolNode = intermediate.addSymbol(variable); + + trackLinkage(variable); + } + }; + + // Return a symbol for the linkage variable of the given TBuiltInVariable type + const auto findLinkageSymbol = [this](TBuiltInVariable biType) -> TIntermSymbol* { + const auto it = builtInLinkageSymbols.find(biType); + if (it == builtInLinkageSymbols.end()) // if it wasn't declared by the user, return nullptr + return nullptr; + + return intermediate.addSymbol(*it->second->getAsVariable()); + }; + + // We will perform these steps. Each is in a scoped block for separation: they could + // become separate functions to make addPatchConstantInvocation shorter. + // + // 1. Union the interfaces, and create builtins for anything present in the PCF and + // declared as a builtin variable that isn't present in the entry point's signature. + // + // 2. Synthesizes a call to the patchconstfunction using builtin variables from either main, + // or the ones we created. Matching is based on builtin type. We may use synthesized + // variables from (1) above. + // + // 3. Create a return sequence: copy the return value (if any) from the PCF to a + // (non-sanitized) output variable. In case this may involve multiple copies, such as for + // an arrayed variable, a temporary copy of the PCF output is created to avoid multiple + // indirections into a complex R-value coming from the call to the PCF. + // + // 4. Add a barrier to the end of the entry point body + // + // 5. Call the PCF inside an if test for (invocation id == 0). + + TFunction& patchConstantFunction = const_cast(*candidateList[0]); + const int pcfParamCount = patchConstantFunction.getParamCount(); + TIntermSymbol* invocationIdSym = findLinkageSymbol(EbvInvocationId); + TIntermSequence& epBodySeq = entryPointFunctionBody->getAsAggregate()->getSequence(); + + // ================ Step 1A: Union Interfaces ================ + // Our patch constant function. + { + std::set pcfBuiltIns; // patch constant function builtins + std::set epfBuiltIns; // entry point function builtins + + assert(entryPointFunction); + assert(entryPointFunctionBody); + + findBuiltIns(patchConstantFunction, pcfBuiltIns); + findBuiltIns(*entryPointFunction, epfBuiltIns); + + // Patchconstantfunction can contain only builtin qualified variables. (Technically, only HS inputs, + // but this test is less assertive than that). + + for (auto bi = pcfBuiltIns.begin(); bi != pcfBuiltIns.end(); ++bi) { + if (bi->builtIn == EbvNone) { + error(loc, "patch constant function invalid parameter", "", ""); + return; + } + } + + // Find the set of builtins in the PCF that are not present in the entry point. + std::set notInEntryPoint; + + notInEntryPoint = pcfBuiltIns; + + for (auto bi : epfBuiltIns) // std::set_difference not usable on unordered containers + notInEntryPoint.erase(bi); + + // Now we'll add those to the entry and to the linkage. + for (int p=0; pclone(); + const TBuiltInVariable biType = patchConstantFunction[p].declaredBuiltIn; + const TStorageQualifier storage = patchConstantFunction[p].type->getQualifier().storage; + + // Use the original declaration type for the linkage + paramType->getQualifier().builtIn = biType; + + if (notInEntryPoint.count(tInterstageIoData(biType, storage)) == 1) + addToLinkage(*paramType, patchConstantFunction[p].name, nullptr); + } + + // If we didn't find it because the shader made one, add our own. + if (invocationIdSym == nullptr) { + TType invocationIdType(EbtUint, EvqIn, 1); + TString* invocationIdName = NewPoolTString("InvocationId"); + invocationIdType.getQualifier().builtIn = EbvInvocationId; + addToLinkage(invocationIdType, invocationIdName, &invocationIdSym); + } + + assert(invocationIdSym); + } + + TIntermTyped* pcfArguments = nullptr; + + // ================ Step 1B: Argument synthesis ================ + // Create pcfArguments for synthesis of patchconstantfunction invocation + // TODO: handle struct or array inputs + { + for (int p=0; pisArray() || + patchConstantFunction[p].type->isStruct()) { + error(loc, "unimplemented array or variable in patch constant function signature", "", ""); + return; + } + + // find which builtin it is + const TBuiltInVariable biType = patchConstantFunction[p].declaredBuiltIn; + + TIntermSymbol* builtIn = findLinkageSymbol(biType); + + if (builtIn == nullptr) { + error(loc, "unable to find patch constant function builtin variable", "", ""); + return; + } + + if (pcfParamCount == 1) + pcfArguments = builtIn; + else + pcfArguments = intermediate.growAggregate(pcfArguments, builtIn); + } + } + + // ================ Step 2: Synthesize call to PCF ================ + TIntermTyped* pcfCall = nullptr; + + { + // Create a function call to the patchconstantfunction + if (pcfArguments) + addInputArgumentConversions(patchConstantFunction, pcfArguments); + + // Synthetic call. + pcfCall = intermediate.setAggregateOperator(pcfArguments, EOpFunctionCall, patchConstantFunction.getType(), loc); + pcfCall->getAsAggregate()->setUserDefined(); + pcfCall->getAsAggregate()->setName(patchConstantFunction.getMangledName()); + intermediate.addToCallGraph(infoSink, entryPointFunction->getMangledName(), patchConstantFunction.getMangledName()); + + if (pcfCall->getAsAggregate()) { + TQualifierList& qualifierList = pcfCall->getAsAggregate()->getQualifierList(); + for (int i = 0; i < patchConstantFunction.getParamCount(); ++i) { + TStorageQualifier qual = patchConstantFunction[i].type->getQualifier().storage; + qualifierList.push_back(qual); + } + pcfCall = addOutputArgumentConversions(patchConstantFunction, *pcfCall->getAsOperator()); + } + } + + // ================ Step 3: Create return Sequence ================ + // Return sequence: copy PCF result to a temporary, then to shader output variable. + if (pcfCall->getBasicType() != EbtVoid) { + const TType* retType = &patchConstantFunction.getType(); // return type from the PCF + TType outType; // output type that goes with the return type. + outType.shallowCopy(*retType); + + // substitute the output type + const auto newLists = ioTypeMap.find(retType->getStruct()); + if (newLists != ioTypeMap.end()) + outType.setStruct(newLists->second.output); + + // Substitute the top level type's builtin type + if (patchConstantFunction.getDeclaredBuiltInType() != EbvNone) + outType.getQualifier().builtIn = patchConstantFunction.getDeclaredBuiltInType(); + + TVariable* pcfOutput = makeInternalVariable("@patchConstantOutput", outType); + pcfOutput->getWritableType().getQualifier().storage = EvqVaryingOut; + + if (pcfOutput->getType().containsBuiltInInterstageIO(language)) + split(*pcfOutput); + + TIntermSymbol* pcfOutputSym = intermediate.addSymbol(*pcfOutput, loc); + + // The call to the PCF is a complex R-value: we want to store it in a temp to avoid + // repeated calls to the PCF: + TVariable* pcfCallResult = makeInternalVariable("@patchConstantResult", *retType); + pcfCallResult->getWritableType().getQualifier().makeTemporary(); + TIntermSymbol* pcfResultVar = intermediate.addSymbol(*pcfCallResult, loc); + // sanitizeType(&pcfCall->getWritableType()); + TIntermNode* pcfResultAssign = intermediate.addAssign(EOpAssign, pcfResultVar, pcfCall, loc); + + TIntermNode* pcfResultToOut = handleAssign(loc, EOpAssign, pcfOutputSym, intermediate.addSymbol(*pcfCallResult, loc)); + + TIntermTyped* pcfAggregate = nullptr; + pcfAggregate = intermediate.growAggregate(pcfAggregate, pcfResultAssign); + pcfAggregate = intermediate.growAggregate(pcfAggregate, pcfResultToOut); + pcfAggregate = intermediate.setAggregateOperator(pcfAggregate, EOpSequence, *retType, loc); + + pcfCall = pcfAggregate; + } + + // ================ Step 4: Barrier ================ + TIntermTyped* barrier = new TIntermAggregate(EOpBarrier); + barrier->setLoc(loc); + barrier->setType(TType(EbtVoid)); + epBodySeq.insert(epBodySeq.end(), barrier); + + // ================ Step 5: Test on invocation ID ================ + TIntermTyped* zero = intermediate.addConstantUnion(0, loc, true); + TIntermTyped* cmp = intermediate.addBinaryNode(EOpEqual, invocationIdSym, zero, loc, TType(EbtBool)); + + // Create if statement + TIntermTyped* invocationIdTest = new TIntermSelection(cmp, pcfCall, nullptr); + invocationIdTest->setLoc(loc); + + // add our test sequence before the return. + epBodySeq.insert(epBodySeq.end(), invocationIdTest); +} + // post-processing void HlslParseContext::finish() { + addPatchConstantInvocation(); addInterstageIoToLinkage(); TParseContextBase::finish(); diff --git a/hlsl/hlslParseHelper.h b/hlsl/hlslParseHelper.h index 6aec72b1..fa1cbf47 100755 --- a/hlsl/hlslParseHelper.h +++ b/hlsl/hlslParseHelper.h @@ -225,6 +225,7 @@ protected: TVariable* getSplitIoVar(const TVariable* var) const; TVariable* getSplitIoVar(int id) const; void addInterstageIoToLinkage(); + void addPatchConstantInvocation(); void flatten(const TSourceLoc& loc, const TVariable& variable); int flatten(const TSourceLoc& loc, const TVariable& variable, const TType&, TFlattenData&, TString name); @@ -242,6 +243,10 @@ protected: void correctUniform(TQualifier& qualifier); void clearUniformInputOutput(TQualifier& qualifier); + // Pass through to base class after remembering builtin mappings. + using TParseContextBase::trackLinkage; + void trackLinkage(TSymbol& variable) override; + void finish() override; // post-processing // Current state of parsing @@ -324,6 +329,9 @@ protected: // can build the linkage correctly if position appears on both sides. Otherwise, multiple positions // are considered identical. struct tInterstageIoData { + tInterstageIoData(TBuiltInVariable bi, TStorageQualifier q) : + builtIn(bi), storage(q) { } + tInterstageIoData(const TType& memberType, const TType& storageType) : builtIn(memberType.getQualifier().builtIn), storage(storageType.getQualifier().storage) { } @@ -348,7 +356,13 @@ protected: unsigned int nextInLocation; unsigned int nextOutLocation; - TString sourceEntryPointName; + TString sourceEntryPointName; + TFunction* entryPointFunction; + TIntermNode* entryPointFunctionBody; + + TString patchConstantFunctionName; // hull shader patch constant function name, from function level attribute. + TMap builtInLinkageSymbols; // used for tessellation, finding declared builtins + }; } // end namespace glslang diff --git a/hlsl/hlslScanContext.cpp b/hlsl/hlslScanContext.cpp index 69c1e37f..7fe8ca26 100755 --- a/hlsl/hlslScanContext.cpp +++ b/hlsl/hlslScanContext.cpp @@ -129,6 +129,9 @@ void HlslScanContext::fillInKeywordMap() (*KeywordMap)["LineStream"] = EHTokLineStream; (*KeywordMap)["TriangleStream"] = EHTokTriangleStream; + (*KeywordMap)["InputPatch"] = EHTokInputPatch; + (*KeywordMap)["OutputPatch"] = EHTokOutputPatch; + (*KeywordMap)["Buffer"] = EHTokBuffer; (*KeywordMap)["vector"] = EHTokVector; (*KeywordMap)["matrix"] = EHTokMatrix; @@ -540,6 +543,11 @@ EHlslTokenClass HlslScanContext::tokenizeIdentifier() case EHTokTriangleStream: return keyword; + // Tessellation patches + case EHTokInputPatch: + case EHTokOutputPatch: + return keyword; + case EHTokBuffer: case EHTokVector: case EHTokMatrix: diff --git a/hlsl/hlslTokens.h b/hlsl/hlslTokens.h index ae267705..95b3826e 100755 --- a/hlsl/hlslTokens.h +++ b/hlsl/hlslTokens.h @@ -78,6 +78,10 @@ enum EHlslTokenClass { EHTokLineStream, EHTokTriangleStream, + // Tessellation patches + EHTokInputPatch, + EHTokOutputPatch, + // template types EHTokBuffer, EHTokVector, From 9a2733a978f9db08affd64470d4cbb6fd77769e0 Mon Sep 17 00:00:00 2001 From: John Kessenich Date: Fri, 10 Feb 2017 18:03:01 -0700 Subject: [PATCH 20/24] PP, nonfunctional: Properly encapsulate a TokenStream. --- .../MachineIndependent/preprocessor/Pp.cpp | 47 ++------ .../preprocessor/PpContext.h | 33 ++++-- .../preprocessor/PpTokens.cpp | 106 ++++++++++-------- 3 files changed, 91 insertions(+), 95 deletions(-) diff --git a/glslang/MachineIndependent/preprocessor/Pp.cpp b/glslang/MachineIndependent/preprocessor/Pp.cpp index e6477f8c..ef8e83e1 100644 --- a/glslang/MachineIndependent/preprocessor/Pp.cpp +++ b/glslang/MachineIndependent/preprocessor/Pp.cpp @@ -148,10 +148,10 @@ int TPpContext::CPPdefine(TPpToken* ppToken) // record the definition of the macro TSourceLoc defineLoc = ppToken->loc; // because ppToken is going to go to the next line before we report errors while (token != '\n' && token != EndOfInput) { - RecordToken(mac.body, token, ppToken); + mac.body.putToken(token, ppToken); token = scanToken(ppToken); if (token != '\n' && ppToken->space) - RecordToken(mac.body, ' ', ppToken); + mac.body.putToken(' ', ppToken); } // check for duplicate definition @@ -166,15 +166,15 @@ int TPpContext::CPPdefine(TPpToken* ppToken) else { if (existing->args != mac.args) parseContext.ppError(defineLoc, "Macro redefined; different argument names:", "#define", atomStrings.getString(defAtom)); - RewindTokenStream(existing->body); - RewindTokenStream(mac.body); + existing->body.reset(); + mac.body.reset(); int newToken; do { int oldToken; TPpToken oldPpToken; TPpToken newPpToken; - oldToken = ReadToken(existing->body, &oldPpToken); - newToken = ReadToken(mac.body, &newPpToken); + oldToken = existing->body.getToken(parseContext, &oldPpToken); + newToken = mac.body.getToken(parseContext, &newPpToken); if (oldToken != newToken || oldPpToken != newPpToken) { parseContext.ppError(defineLoc, "Macro redefined; different substitutions:", "#define", atomStrings.getString(defAtom)); break; @@ -988,7 +988,7 @@ TPpContext::TokenStream* TPpContext::PrescanMacroArg(TokenStream& arg, TPpToken* token = tokenPaste(token, *ppToken); if (token == PpAtomIdentifier && MacroExpand(ppToken, false, newLineOkay) != 0) continue; - RecordToken(*expandedArg, token, ppToken); + expandedArg->putToken(token, ppToken); } if (token == EndOfInput) { @@ -1011,7 +1011,7 @@ int TPpContext::tMacroInput::scan(TPpToken* ppToken) { int token; do { - token = pp->ReadToken(mac->body, ppToken); + token = mac->body.getToken(pp->parseContext, ppToken); } while (token == ' '); // handle white space in macro // Hash operators basically turn off a round of macro substitution @@ -1042,7 +1042,7 @@ int TPpContext::tMacroInput::scan(TPpToken* ppToken) } // see if are preceding a ## - if (peekMacPasting()) { + if (mac->body.peekUntokenizedPasting()) { prepaste = true; pasting = true; } @@ -1069,31 +1069,6 @@ int TPpContext::tMacroInput::scan(TPpToken* ppToken) return token; } -// See if the next non-white-space token in the macro is ## -bool TPpContext::tMacroInput::peekMacPasting() -{ - // don't return early, have to restore this - size_t savePos = mac->body.current; - - // skip white-space - int subtoken; - do { - subtoken = pp->getSubtoken(mac->body); - } while (subtoken == ' '); - - // check for ## - bool pasting = false; - if (subtoken == '#') { - subtoken = pp->getSubtoken(mac->body); - if (subtoken == '#') - pasting = true; - } - - mac->body.current = savePos; - - return pasting; -} - // return a textual zero, for scanning a macro that was never defined int TPpContext::tZeroInput::scan(TPpToken* ppToken) { @@ -1218,7 +1193,7 @@ int TPpContext::MacroExpand(TPpToken* ppToken, bool expandUndef, bool newLineOka depth++; if (token == ')') depth--; - RecordToken(*in->args[arg], token, ppToken); + in->args[arg]->putToken(token, ppToken); tokenRecorded = true; } if (token == ')') { @@ -1258,7 +1233,7 @@ int TPpContext::MacroExpand(TPpToken* ppToken, bool expandUndef, bool newLineOka pushInput(in); macro->busy = 1; - RewindTokenStream(macro->body); + macro->body.reset(); return 1; } diff --git a/glslang/MachineIndependent/preprocessor/PpContext.h b/glslang/MachineIndependent/preprocessor/PpContext.h index d7702f86..f7b35220 100644 --- a/glslang/MachineIndependent/preprocessor/PpContext.h +++ b/glslang/MachineIndependent/preprocessor/PpContext.h @@ -220,8 +220,26 @@ public: inputStack.pop_back(); } - struct TokenStream { + // + // From PpTokens.cpp + // + + class TokenStream { + public: TokenStream() : current(0) { } + + void putToken(int token, TPpToken* ppToken); + int getToken(TParseContextBase&, TPpToken*); + bool atEnd() { return current >= data.size(); } + bool peekTokenizedPasting(bool lastTokenPastes); + bool peekUntokenizedPasting(); + void reset() { current = 0; } + + protected: + void putSubtoken(int); + int getSubtoken(); + void ungetSubtoken(); + TVector data; size_t current; }; @@ -306,14 +324,13 @@ protected: virtual int getch() override { assert(0); return EndOfInput; } virtual void ungetch() override { assert(0); } bool peekPasting() override { return prepaste; } - bool endOfReplacementList() override { return mac->body.current >= mac->body.data.size(); } + bool endOfReplacementList() override { return mac->body.atEnd(); } MacroSymbol *mac; TVector args; TVector expandedArgs; protected: - bool peekMacPasting(); bool prepaste; // true if we are just before ## bool postpaste; // true if we are right after ## }; @@ -375,22 +392,16 @@ protected: // // From PpTokens.cpp // - void putSubtoken(TokenStream&, int fVal); - int getSubtoken(TokenStream&); - void ungetSubtoken(TokenStream&); - void RecordToken(TokenStream&, int token, TPpToken* ppToken); - void RewindTokenStream(TokenStream&); - int ReadToken(TokenStream&, TPpToken*); void pushTokenStreamInput(TokenStream&, bool pasting = false); void UngetToken(int token, TPpToken*); class tTokenInput : public tInput { public: tTokenInput(TPpContext* pp, TokenStream* t, bool prepasting) : tInput(pp), tokens(t), lastTokenPastes(prepasting) { } - virtual int scan(TPpToken *) override; + virtual int scan(TPpToken *ppToken) override { return tokens->getToken(pp->parseContext, ppToken); } virtual int getch() override { assert(0); return EndOfInput; } virtual void ungetch() override { assert(0); } - virtual bool peekPasting() override; + virtual bool peekPasting() override { return tokens->peekTokenizedPasting(lastTokenPastes); } protected: TokenStream* tokens; bool lastTokenPastes; // true if the last token in the input is to be pasted, rather than consumed as a token diff --git a/glslang/MachineIndependent/preprocessor/PpTokens.cpp b/glslang/MachineIndependent/preprocessor/PpTokens.cpp index 660d73c2..32d2b0b7 100644 --- a/glslang/MachineIndependent/preprocessor/PpTokens.cpp +++ b/glslang/MachineIndependent/preprocessor/PpTokens.cpp @@ -96,45 +96,44 @@ NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. namespace glslang { // push onto back of stream -void TPpContext::putSubtoken(TokenStream& stream, int subtoken) +void TPpContext::TokenStream::putSubtoken(int subtoken) { assert((subtoken & ~0xff) == 0); - stream.data.push_back(static_cast(subtoken)); + data.push_back(static_cast(subtoken)); } // get the next token in stream -int TPpContext::getSubtoken(TokenStream& stream) +int TPpContext::TokenStream::getSubtoken() { - if (stream.current < stream.data.size()) - return stream.data[stream.current++]; + if (current < data.size()) + return data[current++]; else return EndOfInput; } // back up one position in the stream -void TPpContext::ungetSubtoken(TokenStream& stream) +void TPpContext::TokenStream::ungetSubtoken() { - if (stream.current > 0) - --stream.current; + if (current > 0) + --current; } -/* -* Add a token to the end of a list for later playback. -*/ -void TPpContext::RecordToken(TokenStream& pTok, int token, TPpToken* ppToken) +// Add a complete token (including backing string) to the end of a list +// for later playback. +void TPpContext::TokenStream::putToken(int token, TPpToken* ppToken) { const char* s; char* str = NULL; - putSubtoken(pTok, token); + putSubtoken(token); switch (token) { case PpAtomIdentifier: case PpAtomConstString: s = ppToken->name; while (*s) - putSubtoken(pTok, *s++); - putSubtoken(pTok, 0); + putSubtoken(*s++); + putSubtoken(0); break; case PpAtomConstInt: case PpAtomConstUint: @@ -147,44 +146,35 @@ void TPpContext::RecordToken(TokenStream& pTok, int token, TPpToken* ppToken) #endif str = ppToken->name; while (*str) { - putSubtoken(pTok, *str); + putSubtoken(*str); str++; } - putSubtoken(pTok, 0); + putSubtoken(0); break; default: break; } } -/* -* Reset a token stream in preparation for reading. -*/ -void TPpContext::RewindTokenStream(TokenStream& pTok) -{ - pTok.current = 0; -} - -/* -* Read the next token from a token stream (not the source stream, but stream used to hold a tokenized macro). -*/ -int TPpContext::ReadToken(TokenStream& pTok, TPpToken *ppToken) +// Read the next token from a token stream. +// (Not the source stream, but a stream used to hold a tokenized macro). +int TPpContext::TokenStream::getToken(TParseContextBase& parseContext, TPpToken *ppToken) { int len; int ch; - int subtoken = getSubtoken(pTok); + int subtoken = getSubtoken(); ppToken->loc = parseContext.getCurrentLoc(); switch (subtoken) { case '#': // Check for ##, unless the current # is the last character - if (pTok.current < pTok.data.size()) { - if (getSubtoken(pTok) == '#') { + if (current < data.size()) { + if (getSubtoken() == '#') { parseContext.requireProfile(ppToken->loc, ~EEsProfile, "token pasting (##)"); parseContext.profileRequires(ppToken->loc, ~EEsProfile, 130, 0, "token pasting (##)"); subtoken = PpAtomPaste; } else - ungetSubtoken(pTok); + ungetSubtoken(); } break; case PpAtomConstString: @@ -199,12 +189,12 @@ int TPpContext::ReadToken(TokenStream& pTok, TPpToken *ppToken) case PpAtomConstInt64: case PpAtomConstUint64: len = 0; - ch = getSubtoken(pTok); + ch = getSubtoken(); while (ch != 0 && ch != EndOfInput) { if (len < MaxTokenLength) { ppToken->name[len] = (char)ch; len++; - ch = getSubtoken(pTok); + ch = getSubtoken(); } else { parseContext.error(ppToken->loc, "token too long", "", ""); break; @@ -266,27 +256,22 @@ int TPpContext::ReadToken(TokenStream& pTok, TPpToken *ppToken) return subtoken; } -int TPpContext::tTokenInput::scan(TPpToken* ppToken) -{ - return pp->ReadToken(*tokens, ppToken); -} - // We are pasting if // 1. we are preceding a pasting operator within this stream // or // 2. the entire macro is preceding a pasting operator (lastTokenPastes) // and we are also on the last token -bool TPpContext::tTokenInput::peekPasting() +bool TPpContext::TokenStream::peekTokenizedPasting(bool lastTokenPastes) { // 1. preceding ##? - size_t savePos = tokens->current; + size_t savePos = current; int subtoken; // skip white space do { - subtoken = pp->getSubtoken(*tokens); + subtoken = getSubtoken(); } while (subtoken == ' '); - tokens->current = savePos; + current = savePos; if (subtoken == PpAtomPaste) return true; @@ -297,10 +282,10 @@ bool TPpContext::tTokenInput::peekPasting() // Getting here means the last token will be pasted, after this // Are we at the last non-whitespace token? - savePos = tokens->current; + savePos = current; bool moreTokens = false; do { - subtoken = pp->getSubtoken(*tokens); + subtoken = getSubtoken(); if (subtoken == EndOfInput) break; if (subtoken != ' ') { @@ -308,15 +293,40 @@ bool TPpContext::tTokenInput::peekPasting() break; } } while (true); - tokens->current = savePos; + current = savePos; return !moreTokens; } +// See if the next non-white-space tokens are two consecutive # +bool TPpContext::TokenStream::peekUntokenizedPasting() +{ + // don't return early, have to restore this + size_t savePos = current; + + // skip white-space + int subtoken; + do { + subtoken = getSubtoken(); + } while (subtoken == ' '); + + // check for ## + bool pasting = false; + if (subtoken == '#') { + subtoken = getSubtoken(); + if (subtoken == '#') + pasting = true; + } + + current = savePos; + + return pasting; +} + void TPpContext::pushTokenStreamInput(TokenStream& ts, bool prepasting) { pushInput(new tTokenInput(this, &ts, prepasting)); - RewindTokenStream(ts); + ts.reset(); } int TPpContext::tUngotTokenInput::scan(TPpToken* ppToken) From 7225a1cb1ecdd8dc736156f45cf3bba38cc3136c Mon Sep 17 00:00:00 2001 From: John Kessenich Date: Mon, 13 Feb 2017 09:09:04 -0700 Subject: [PATCH 21/24] Support align/offset for all versions GLSL/ESSL targeting SPIR-V. --- Test/baseResults/spv.140.frag.out | 2 +- Test/baseResults/spv.300layout.vert.out | 2 +- Test/spv.140.frag | 2 +- Test/spv.300layout.vert | 2 +- glslang/Include/revision.h | 4 ++-- glslang/MachineIndependent/ParseHelper.cpp | 22 ++++++++++++++-------- 6 files changed, 20 insertions(+), 14 deletions(-) diff --git a/Test/baseResults/spv.140.frag.out b/Test/baseResults/spv.140.frag.out index d8ec8cfb..324cc0c5 100755 --- a/Test/baseResults/spv.140.frag.out +++ b/Test/baseResults/spv.140.frag.out @@ -54,7 +54,7 @@ spv.140.frag MemberDecorate 87(bn) 3 Offset 576 MemberDecorate 87(bn) 3 MatrixStride 16 MemberDecorate 87(bn) 4 RowMajor - MemberDecorate 87(bn) 4 Offset 640 + MemberDecorate 87(bn) 4 Offset 1024 MemberDecorate 87(bn) 4 MatrixStride 16 Decorate 87(bn) Block Decorate 89 DescriptorSet 0 diff --git a/Test/baseResults/spv.300layout.vert.out b/Test/baseResults/spv.300layout.vert.out index 20eb8e7d..69f66b6a 100644 --- a/Test/baseResults/spv.300layout.vert.out +++ b/Test/baseResults/spv.300layout.vert.out @@ -61,7 +61,7 @@ Warning, version 310 is not yet complete; most version-specific features are pre MemberDecorate 45(T3) 2 ColMajor MemberDecorate 45(T3) 2 Offset 128 MemberDecorate 45(T3) 2 MatrixStride 16 - MemberDecorate 45(T3) 3 Offset 160 + MemberDecorate 45(T3) 3 Offset 2048 Decorate 45(T3) Block Decorate 47 DescriptorSet 0 MemberDecorate 78(T2) 0 Offset 0 diff --git a/Test/spv.140.frag b/Test/spv.140.frag index 61ad1a6f..ceeac47b 100644 --- a/Test/spv.140.frag +++ b/Test/spv.140.frag @@ -14,7 +14,7 @@ layout(std140) uniform bn { layout(column_major) mat4 matca[4]; layout(row_major) mat4 matr; layout(column_major) mat4 matc; - mat4 matrdef; + layout(align=512, offset=1024) mat4 matrdef; }; uniform sampler2DRect sampR; diff --git a/Test/spv.300layout.vert b/Test/spv.300layout.vert index 81218b5d..a32a95de 100644 --- a/Test/spv.300layout.vert +++ b/Test/spv.300layout.vert @@ -25,7 +25,7 @@ layout(column_major) uniform T3 { // shared and column_major mat4 M3; // column_major layout(row_major) mat4 M4; // row major mat2x3 N2; // column_major - uvec3 uv3a[4]; + layout(align=16, offset=2048) uvec3 uv3a[4]; }; in uint uiuin; diff --git a/glslang/Include/revision.h b/glslang/Include/revision.h index 18a06255..dd060abc 100644 --- a/glslang/Include/revision.h +++ b/glslang/Include/revision.h @@ -2,5 +2,5 @@ // For the version, it uses the latest git tag followed by the number of commits. // For the date, it uses the current date (when then script is run). -#define GLSLANG_REVISION "Overload400-PrecQual.1825" -#define GLSLANG_DATE "10-Feb-2017" +#define GLSLANG_REVISION "Overload400-PrecQual.1828" +#define GLSLANG_DATE "13-Feb-2017" diff --git a/glslang/MachineIndependent/ParseHelper.cpp b/glslang/MachineIndependent/ParseHelper.cpp index c659604c..daa8acc1 100644 --- a/glslang/MachineIndependent/ParseHelper.cpp +++ b/glslang/MachineIndependent/ParseHelper.cpp @@ -4008,16 +4008,20 @@ void TParseContext::setLayoutQualifier(const TSourceLoc& loc, TPublicType& publi // - uniform offsets // - atomic_uint offsets const char* feature = "offset"; - requireProfile(loc, EEsProfile | ECoreProfile | ECompatibilityProfile, feature); - const char* exts[2] = { E_GL_ARB_enhanced_layouts, E_GL_ARB_shader_atomic_counters }; - profileRequires(loc, ECoreProfile | ECompatibilityProfile, 420, 2, exts, feature); - profileRequires(loc, EEsProfile, 310, nullptr, feature); + if (spvVersion.spv == 0) { + requireProfile(loc, EEsProfile | ECoreProfile | ECompatibilityProfile, feature); + const char* exts[2] = { E_GL_ARB_enhanced_layouts, E_GL_ARB_shader_atomic_counters }; + profileRequires(loc, ECoreProfile | ECompatibilityProfile, 420, 2, exts, feature); + profileRequires(loc, EEsProfile, 310, nullptr, feature); + } publicType.qualifier.layoutOffset = value; return; } else if (id == "align") { const char* feature = "uniform buffer-member align"; - requireProfile(loc, ECoreProfile | ECompatibilityProfile, feature); - profileRequires(loc, ECoreProfile | ECompatibilityProfile, 440, E_GL_ARB_enhanced_layouts, feature); + if (spvVersion.spv == 0) { + requireProfile(loc, ECoreProfile | ECompatibilityProfile, feature); + profileRequires(loc, ECoreProfile | ECompatibilityProfile, 440, E_GL_ARB_enhanced_layouts, feature); + } // "The specified alignment must be a power of 2, or a compile-time error results." if (! IsPow2(value)) error(loc, "must be a power of 2", "align", ""); @@ -5546,8 +5550,10 @@ void TParseContext::declareBlock(const TSourceLoc& loc, TTypeList& typeList, con if (memberType.isArray()) arrayUnsizedCheck(memberLoc, currentBlockQualifier, &memberType.getArraySizes(), false, member == typeList.size() - 1); if (memberQualifier.hasOffset()) { - requireProfile(memberLoc, ~EEsProfile, "offset on block member"); - profileRequires(memberLoc, ~EEsProfile, 440, E_GL_ARB_enhanced_layouts, "offset on block member"); + if (spvVersion.spv == 0) { + requireProfile(memberLoc, ~EEsProfile, "offset on block member"); + profileRequires(memberLoc, ~EEsProfile, 440, E_GL_ARB_enhanced_layouts, "offset on block member"); + } } if (memberType.containsOpaque()) From df3956c50f1147b3fb0760e70189414f8d9410d8 Mon Sep 17 00:00:00 2001 From: chaoc Date: Tue, 14 Feb 2017 14:52:34 -0800 Subject: [PATCH 22/24] Implement NVX_multiview_per_view_attributes --- SPIRV/GLSL.ext.NV.h | 13 +++- SPIRV/GlslangToSpv.cpp | 15 ++++ SPIRV/disassemble.cpp | 9 ++- SPIRV/doc.cpp | 2 + Test/baseResults/310.tesc.out | 20 ++--- Test/baseResults/310.tese.out | 16 ++-- .../spv.multiviewPerViewAttributes.tesc.out | 78 +++++++++++++++++++ .../spv.multiviewPerViewAttributes.vert.out | 62 +++++++++++++++ .../spv.stereoViewRendering.tesc.out | 52 +++++++------ Test/spv.multiviewPerViewAttributes.tesc | 14 ++++ Test/spv.multiviewPerViewAttributes.vert | 10 +++ glslang/Include/BaseTypes.h | 4 + glslang/Include/Types.h | 2 + glslang/MachineIndependent/Initialize.cpp | 44 +++++++---- glslang/MachineIndependent/Versions.cpp | 1 + glslang/MachineIndependent/Versions.h | 1 + gtests/Spv.FromFile.cpp | 2 + 17 files changed, 285 insertions(+), 60 deletions(-) create mode 100644 Test/baseResults/spv.multiviewPerViewAttributes.tesc.out create mode 100644 Test/baseResults/spv.multiviewPerViewAttributes.vert.out create mode 100644 Test/spv.multiviewPerViewAttributes.tesc create mode 100644 Test/spv.multiviewPerViewAttributes.vert diff --git a/SPIRV/GLSL.ext.NV.h b/SPIRV/GLSL.ext.NV.h index 89f0a5c0..e93c9f7e 100644 --- a/SPIRV/GLSL.ext.NV.h +++ b/SPIRV/GLSL.ext.NV.h @@ -1,5 +1,5 @@ /* -** Copyright (c) 2014-2016 The Khronos Group Inc. +** Copyright (c) 2014-2017 The Khronos Group Inc. ** ** Permission is hereby granted, free of charge, to any person obtaining a copy ** of this software and/or associated documentation files (the "Materials"), @@ -33,7 +33,7 @@ enum Op; enum Capability; static const int GLSLextNVVersion = 100; -static const int GLSLextNVRevision = 4; +static const int GLSLextNVRevision = 5; //SPV_NV_sample_mask_override_coverage const char* const E_SPV_NV_sample_mask_override_coverage = "SPV_NV_sample_mask_override_coverage"; @@ -71,4 +71,13 @@ static const BuiltIn BuiltInSecondaryViewportMaskNV = static_cast(5258) static const Capability CapabilityShaderStereoViewNV = static_cast(5259); + +//SPV_NVX_multiview_per_view_attributes +const char* const E_SPV_NVX_multiview_per_view_attributes = "SPV_NVX_multiview_per_view_attributes"; + +static const BuiltIn BuiltInPositionPerViewNV = static_cast(5260); +static const BuiltIn BuiltInViewportMaskPerViewNV = static_cast(5261); + +static const Capability CapabilityPerViewAttributesNV = static_cast(5262); + #endif // #ifndef GLSLextNV_H \ No newline at end of file diff --git a/SPIRV/GlslangToSpv.cpp b/SPIRV/GlslangToSpv.cpp index 02609d01..1a300b52 100755 --- a/SPIRV/GlslangToSpv.cpp +++ b/SPIRV/GlslangToSpv.cpp @@ -642,6 +642,14 @@ spv::BuiltIn TGlslangToSpvTraverser::TranslateBuiltInDecoration(glslang::TBuiltI builder.addExtension(spv::E_SPV_NV_stereo_view_rendering); builder.addCapability(spv::CapabilityShaderStereoViewNV); return spv::BuiltInSecondaryViewportMaskNV; + case glslang::EbvPositionPerViewNV: + builder.addExtension(spv::E_SPV_NVX_multiview_per_view_attributes); + builder.addCapability(spv::CapabilityPerViewAttributesNV); + return spv::BuiltInPositionPerViewNV; + case glslang::EbvViewportMaskPerViewNV: + builder.addExtension(spv::E_SPV_NVX_multiview_per_view_attributes); + builder.addCapability(spv::CapabilityPerViewAttributesNV); + return spv::BuiltInViewportMaskPerViewNV; #endif default: return spv::BuiltInMax; } @@ -2384,6 +2392,11 @@ void TGlslangToSpvTraverser::decorateStructType(const glslang::TType& type, builder.addExtension(spv::E_SPV_NV_stereo_view_rendering); } } + if (glslangMember.getQualifier().layoutPassthrough) { + addMemberDecoration(spvType, member, (spv::Decoration)spv::DecorationPassthroughNV); + builder.addCapability(spv::CapabilityGeometryShaderPassthroughNV); + builder.addExtension(spv::E_SPV_NV_geometry_shader_passthrough); + } #endif } } @@ -2661,6 +2674,8 @@ void TGlslangToSpvTraverser::declareUseOfStructMember(const glslang::TTypeList& case glslang::EbvViewportMaskNV: case glslang::EbvSecondaryPositionNV: case glslang::EbvSecondaryViewportMaskNV: + case glslang::EbvPositionPerViewNV: + case glslang::EbvViewportMaskPerViewNV: #endif // Generate the associated capability. Delegate to TranslateBuiltInDecoration. // Alternately, we could just call this for any glslang built-in, since the diff --git a/SPIRV/disassemble.cpp b/SPIRV/disassemble.cpp index 74ae4076..c950a66a 100644 --- a/SPIRV/disassemble.cpp +++ b/SPIRV/disassemble.cpp @@ -483,7 +483,8 @@ void SpirvStream::disassembleInstruction(Id resultId, Id /*typeId*/, Op opCode, #ifdef NV_EXTENSIONS }else if (strcmp(spv::E_SPV_NV_sample_mask_override_coverage, name) == 0 || strcmp(spv::E_SPV_NV_geometry_shader_passthrough, name) == 0 || - strcmp(spv::E_SPV_NV_viewport_array2, name) == 0) { + strcmp(spv::E_SPV_NV_viewport_array2, name) == 0 || + strcmp(spv::E_SPV_NVX_multiview_per_view_attributes, name) == 0) { extInstSet = GLSLextNVInst; #endif } @@ -659,7 +660,8 @@ static const char* GLSLextNVGetDebugNames(const char* name, unsigned entrypoint) if (strcmp(name, spv::E_SPV_NV_sample_mask_override_coverage) == 0 || strcmp(name, spv::E_SPV_NV_geometry_shader_passthrough) == 0 || strcmp(name, spv::E_ARB_shader_viewport_layer_array) == 0 || - strcmp(name, spv::E_SPV_NV_viewport_array2) == 0){ + strcmp(name, spv::E_SPV_NV_viewport_array2) == 0 || + strcmp(spv::E_SPV_NVX_multiview_per_view_attributes, name) == 0) { switch (entrypoint) { case DecorationOverrideCoverageNV: return "OverrideCoverageNV"; case DecorationPassthroughNV: return "PassthroughNV"; @@ -671,6 +673,9 @@ static const char* GLSLextNVGetDebugNames(const char* name, unsigned entrypoint) case BuiltInSecondaryPositionNV: return "SecondaryPositionNV"; case BuiltInSecondaryViewportMaskNV: return "SecondaryViewportMaskNV"; case CapabilityShaderStereoViewNV: return "ShaderStereoViewNV"; + case BuiltInPositionPerViewNV: return "PositionPerViewNV"; + case BuiltInViewportMaskPerViewNV: return "ViewportMaskPerViewNV"; + case CapabilityPerViewAttributesNV: return "PerViewAttributesNV"; default: return "Bad"; } } diff --git a/SPIRV/doc.cpp b/SPIRV/doc.cpp index 87180997..b0351e49 100755 --- a/SPIRV/doc.cpp +++ b/SPIRV/doc.cpp @@ -344,6 +344,8 @@ const char* BuiltInString(int builtIn) case 5253: return "ViewportMaskNV"; case 5257: return "SecondaryPositionNV"; case 5258: return "SecondaryViewportMaskNV"; + case 5260: return "PositionPerViewNV"; + case 5261: return "ViewportMaskPerViewNV"; #endif } } diff --git a/Test/baseResults/310.tesc.out b/Test/baseResults/310.tesc.out index d004fa16..89be51e6 100644 --- a/Test/baseResults/310.tesc.out +++ b/Test/baseResults/310.tesc.out @@ -71,8 +71,8 @@ ERROR: node is still EOpNull! 0:25 move second child to first child (temp highp 4-component vector of float) 0:25 'p' (temp highp 4-component vector of float) 0:25 gl_Position: direct index for structure (in highp 4-component vector of float Position) -0:25 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV}) -0:25 'gl_in' (in 32-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV}) +0:25 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in implicitly-sized array of highp 4-component vector of float gl_PositionPerViewNV}) +0:25 'gl_in' (in 32-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in implicitly-sized array of highp 4-component vector of float gl_PositionPerViewNV}) 0:25 Constant: 0:25 1 (const int) 0:25 Constant: @@ -81,8 +81,8 @@ ERROR: node is still EOpNull! 0:26 move second child to first child (temp highp float) 0:26 'ps' (temp highp float) 0:26 gl_PointSize: direct index for structure (in highp float PointSize) -0:26 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV}) -0:26 'gl_in' (in 32-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV}) +0:26 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in implicitly-sized array of highp 4-component vector of float gl_PositionPerViewNV}) +0:26 'gl_in' (in 32-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in implicitly-sized array of highp 4-component vector of float gl_PositionPerViewNV}) 0:26 Constant: 0:26 1 (const int) 0:26 Constant: @@ -210,8 +210,8 @@ ERROR: node is still EOpNull! 0:114 move second child to first child (temp highp float) 0:114 'ps' (temp highp float) 0:114 gl_PointSize: direct index for structure (in highp float PointSize) -0:114 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV}) -0:114 'gl_in' (in 32-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV}) +0:114 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in implicitly-sized array of highp 4-component vector of float gl_PositionPerViewNV}) +0:114 'gl_in' (in 32-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in implicitly-sized array of highp 4-component vector of float gl_PositionPerViewNV}) 0:114 Constant: 0:114 1 (const int) 0:114 Constant: @@ -402,8 +402,8 @@ ERROR: node is still EOpNull! 0:25 move second child to first child (temp highp 4-component vector of float) 0:25 'p' (temp highp 4-component vector of float) 0:25 gl_Position: direct index for structure (in highp 4-component vector of float Position) -0:25 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV}) -0:25 'gl_in' (in 32-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV}) +0:25 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float gl_PositionPerViewNV}) +0:25 'gl_in' (in 32-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float gl_PositionPerViewNV}) 0:25 Constant: 0:25 1 (const int) 0:25 Constant: @@ -412,8 +412,8 @@ ERROR: node is still EOpNull! 0:26 move second child to first child (temp highp float) 0:26 'ps' (temp highp float) 0:26 gl_PointSize: direct index for structure (in highp float PointSize) -0:26 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV}) -0:26 'gl_in' (in 32-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV}) +0:26 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float gl_PositionPerViewNV}) +0:26 'gl_in' (in 32-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float gl_PositionPerViewNV}) 0:26 Constant: 0:26 1 (const int) 0:26 Constant: diff --git a/Test/baseResults/310.tese.out b/Test/baseResults/310.tese.out index c6ce6650..aa0d8b12 100644 --- a/Test/baseResults/310.tese.out +++ b/Test/baseResults/310.tese.out @@ -78,8 +78,8 @@ ERROR: node is still EOpNull! 0:36 move second child to first child (temp highp 4-component vector of float) 0:36 'p' (temp highp 4-component vector of float) 0:36 gl_Position: direct index for structure (in highp 4-component vector of float Position) -0:36 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV}) -0:36 'gl_in' (in 32-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV}) +0:36 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in implicitly-sized array of highp 4-component vector of float gl_PositionPerViewNV}) +0:36 'gl_in' (in 32-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in implicitly-sized array of highp 4-component vector of float gl_PositionPerViewNV}) 0:36 Constant: 0:36 1 (const int) 0:36 Constant: @@ -88,8 +88,8 @@ ERROR: node is still EOpNull! 0:37 move second child to first child (temp highp float) 0:37 'ps' (temp highp float) 0:37 gl_PointSize: direct index for structure (in highp float PointSize) -0:37 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV}) -0:37 'gl_in' (in 32-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV}) +0:37 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in implicitly-sized array of highp 4-component vector of float gl_PositionPerViewNV}) +0:37 'gl_in' (in 32-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in implicitly-sized array of highp 4-component vector of float gl_PositionPerViewNV}) 0:37 Constant: 0:37 1 (const int) 0:37 Constant: @@ -211,8 +211,8 @@ ERROR: node is still EOpNull! 0:36 move second child to first child (temp highp 4-component vector of float) 0:36 'p' (temp highp 4-component vector of float) 0:36 gl_Position: direct index for structure (in highp 4-component vector of float Position) -0:36 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV}) -0:36 'gl_in' (in 32-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV}) +0:36 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float gl_PositionPerViewNV}) +0:36 'gl_in' (in 32-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float gl_PositionPerViewNV}) 0:36 Constant: 0:36 1 (const int) 0:36 Constant: @@ -221,8 +221,8 @@ ERROR: node is still EOpNull! 0:37 move second child to first child (temp highp float) 0:37 'ps' (temp highp float) 0:37 gl_PointSize: direct index for structure (in highp float PointSize) -0:37 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV}) -0:37 'gl_in' (in 32-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV}) +0:37 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float gl_PositionPerViewNV}) +0:37 'gl_in' (in 32-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float gl_PositionPerViewNV}) 0:37 Constant: 0:37 1 (const int) 0:37 Constant: diff --git a/Test/baseResults/spv.multiviewPerViewAttributes.tesc.out b/Test/baseResults/spv.multiviewPerViewAttributes.tesc.out new file mode 100644 index 00000000..61b38c8b --- /dev/null +++ b/Test/baseResults/spv.multiviewPerViewAttributes.tesc.out @@ -0,0 +1,78 @@ +spv.multiviewPerViewAttributes.tesc +Warning, version 450 is not yet complete; most version-specific features are present, but some are missing. + +// Module Version 10000 +// Generated by (magic number): 80001 +// Id's are bound by 37 + + Capability Tessellation + Capability Bad + Extension "SPV_NVX_multiview_per_view_attributes" + 1: ExtInstImport "GLSL.std.450" + MemoryModel Logical GLSL450 + EntryPoint TessellationControl 4 "main" 17 19 31 + ExecutionMode 4 OutputVertices 4 + Source GLSL 450 + SourceExtension "GL_NVX_multiview_per_view_attributes" + Name 4 "main" + Name 13 "gl_PerVertex" + MemberName 13(gl_PerVertex) 0 "gl_PositionPerViewNV" + MemberName 13(gl_PerVertex) 1 "gl_ViewportMaskPerViewNV" + Name 17 "gl_out" + Name 19 "gl_InvocationID" + Name 27 "gl_PerVertex" + MemberName 27(gl_PerVertex) 0 "gl_Position" + MemberName 27(gl_PerVertex) 1 "gl_PointSize" + MemberName 27(gl_PerVertex) 2 "gl_ClipDistance" + MemberName 27(gl_PerVertex) 3 "gl_CullDistance" + MemberName 27(gl_PerVertex) 4 "gl_SecondaryPositionNV" + MemberName 27(gl_PerVertex) 5 "gl_PositionPerViewNV" + Name 31 "gl_in" + MemberDecorate 13(gl_PerVertex) 0 BuiltIn PositionPerViewNV + MemberDecorate 13(gl_PerVertex) 1 BuiltIn ViewportMaskPerViewNV + Decorate 13(gl_PerVertex) Block + Decorate 19(gl_InvocationID) BuiltIn InvocationId + MemberDecorate 27(gl_PerVertex) 0 BuiltIn Position + MemberDecorate 27(gl_PerVertex) 1 BuiltIn PointSize + MemberDecorate 27(gl_PerVertex) 2 BuiltIn ClipDistance + MemberDecorate 27(gl_PerVertex) 3 BuiltIn CullDistance + Decorate 27(gl_PerVertex) Block + 2: TypeVoid + 3: TypeFunction 2 + 6: TypeFloat 32 + 7: TypeVector 6(float) 4 + 8: TypeInt 32 0 + 9: 8(int) Constant 1 + 10: TypeArray 7(fvec4) 9 + 11: TypeInt 32 1 + 12: TypeArray 11(int) 9 +13(gl_PerVertex): TypeStruct 10 12 + 14: 8(int) Constant 4 + 15: TypeArray 13(gl_PerVertex) 14 + 16: TypePointer Output 15 + 17(gl_out): 16(ptr) Variable Output + 18: TypePointer Input 11(int) +19(gl_InvocationID): 18(ptr) Variable Input + 21: 11(int) Constant 1 + 22: 11(int) Constant 0 + 23: TypePointer Output 11(int) + 26: TypeArray 6(float) 9 +27(gl_PerVertex): TypeStruct 7(fvec4) 6(float) 26 26 7(fvec4) 10 + 28: 8(int) Constant 32 + 29: TypeArray 27(gl_PerVertex) 28 + 30: TypePointer Input 29 + 31(gl_in): 30(ptr) Variable Input + 32: TypePointer Input 7(fvec4) + 35: TypePointer Output 7(fvec4) + 4(main): 2 Function None 3 + 5: Label + 20: 11(int) Load 19(gl_InvocationID) + 24: 23(ptr) AccessChain 17(gl_out) 20 21 22 + Store 24 21 + 25: 11(int) Load 19(gl_InvocationID) + 33: 32(ptr) AccessChain 31(gl_in) 21 22 + 34: 7(fvec4) Load 33 + 36: 35(ptr) AccessChain 17(gl_out) 25 22 22 + Store 36 34 + Return + FunctionEnd diff --git a/Test/baseResults/spv.multiviewPerViewAttributes.vert.out b/Test/baseResults/spv.multiviewPerViewAttributes.vert.out new file mode 100644 index 00000000..2f3df9b5 --- /dev/null +++ b/Test/baseResults/spv.multiviewPerViewAttributes.vert.out @@ -0,0 +1,62 @@ +spv.multiviewPerViewAttributes.vert +Warning, version 450 is not yet complete; most version-specific features are present, but some are missing. + +// Module Version 10000 +// Generated by (magic number): 80001 +// Id's are bound by 29 + + Capability Shader + Capability Bad + Extension "SPV_NVX_multiview_per_view_attributes" + 1: ExtInstImport "GLSL.std.450" + MemoryModel Logical GLSL450 + EntryPoint Vertex 4 "main" 11 20 24 + Source GLSL 450 + SourceExtension "GL_NVX_multiview_per_view_attributes" + Name 4 "main" + Name 11 "gl_ViewportMaskPerViewNV" + Name 20 "gl_PositionPerViewNV" + Name 22 "gl_PerVertex" + MemberName 22(gl_PerVertex) 0 "gl_Position" + MemberName 22(gl_PerVertex) 1 "gl_PointSize" + MemberName 22(gl_PerVertex) 2 "gl_ClipDistance" + MemberName 22(gl_PerVertex) 3 "gl_CullDistance" + Name 24 "" + Decorate 11(gl_ViewportMaskPerViewNV) BuiltIn ViewportMaskPerViewNV + Decorate 20(gl_PositionPerViewNV) BuiltIn PositionPerViewNV + MemberDecorate 22(gl_PerVertex) 0 BuiltIn Position + MemberDecorate 22(gl_PerVertex) 1 BuiltIn PointSize + MemberDecorate 22(gl_PerVertex) 2 BuiltIn ClipDistance + MemberDecorate 22(gl_PerVertex) 3 BuiltIn CullDistance + Decorate 22(gl_PerVertex) Block + 2: TypeVoid + 3: TypeFunction 2 + 6: TypeInt 32 1 + 7: TypeInt 32 0 + 8: 7(int) Constant 1 + 9: TypeArray 6(int) 8 + 10: TypePointer Output 9 +11(gl_ViewportMaskPerViewNV): 10(ptr) Variable Output + 12: 6(int) Constant 0 + 13: 6(int) Constant 1 + 14: TypePointer Output 6(int) + 16: TypeFloat 32 + 17: TypeVector 16(float) 4 + 18: TypeArray 17(fvec4) 8 + 19: TypePointer Output 18 +20(gl_PositionPerViewNV): 19(ptr) Variable Output + 21: TypeArray 16(float) 8 +22(gl_PerVertex): TypeStruct 17(fvec4) 16(float) 21 21 + 23: TypePointer Output 22(gl_PerVertex) + 24: 23(ptr) Variable Output + 25: TypePointer Output 17(fvec4) + 4(main): 2 Function None 3 + 5: Label + 15: 14(ptr) AccessChain 11(gl_ViewportMaskPerViewNV) 12 + Store 15 13 + 26: 25(ptr) AccessChain 24 12 + 27: 17(fvec4) Load 26 + 28: 25(ptr) AccessChain 20(gl_PositionPerViewNV) 12 + Store 28 27 + Return + FunctionEnd diff --git a/Test/baseResults/spv.stereoViewRendering.tesc.out b/Test/baseResults/spv.stereoViewRendering.tesc.out index c8f9642c..5d5a3d0b 100644 --- a/Test/baseResults/spv.stereoViewRendering.tesc.out +++ b/Test/baseResults/spv.stereoViewRendering.tesc.out @@ -3,7 +3,7 @@ Warning, version 450 is not yet complete; most version-specific features are pre // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 38 +// Id's are bound by 39 Capability Geometry Capability Tessellation @@ -13,7 +13,7 @@ Warning, version 450 is not yet complete; most version-specific features are pre Extension "SPV_NV_viewport_array2" 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint TessellationControl 4 "main" 16 18 32 + EntryPoint TessellationControl 4 "main" 16 18 33 ExecutionMode 4 OutputVertices 4 Source GLSL 450 SourceExtension "GL_NV_stereo_view_rendering" @@ -25,13 +25,14 @@ Warning, version 450 is not yet complete; most version-specific features are pre MemberName 12(gl_PerVertex) 2 "gl_SecondaryViewportMaskNV" Name 16 "gl_out" Name 18 "gl_InvocationID" - Name 28 "gl_PerVertex" - MemberName 28(gl_PerVertex) 0 "gl_Position" - MemberName 28(gl_PerVertex) 1 "gl_PointSize" - MemberName 28(gl_PerVertex) 2 "gl_ClipDistance" - MemberName 28(gl_PerVertex) 3 "gl_CullDistance" - MemberName 28(gl_PerVertex) 4 "gl_SecondaryPositionNV" - Name 32 "gl_in" + Name 29 "gl_PerVertex" + MemberName 29(gl_PerVertex) 0 "gl_Position" + MemberName 29(gl_PerVertex) 1 "gl_PointSize" + MemberName 29(gl_PerVertex) 2 "gl_ClipDistance" + MemberName 29(gl_PerVertex) 3 "gl_CullDistance" + MemberName 29(gl_PerVertex) 4 "gl_SecondaryPositionNV" + MemberName 29(gl_PerVertex) 5 "gl_PositionPerViewNV" + Name 33 "gl_in" MemberDecorate 12(gl_PerVertex) 0 BuiltIn Layer MemberDecorate 12(gl_PerVertex) 0 ViewportRelativeNV MemberDecorate 12(gl_PerVertex) 0 SecondaryViewportRelativeNV 1 @@ -39,11 +40,11 @@ Warning, version 450 is not yet complete; most version-specific features are pre MemberDecorate 12(gl_PerVertex) 2 BuiltIn SecondaryViewportMaskNV Decorate 12(gl_PerVertex) Block Decorate 18(gl_InvocationID) BuiltIn InvocationId - MemberDecorate 28(gl_PerVertex) 0 BuiltIn Position - MemberDecorate 28(gl_PerVertex) 1 BuiltIn PointSize - MemberDecorate 28(gl_PerVertex) 2 BuiltIn ClipDistance - MemberDecorate 28(gl_PerVertex) 3 BuiltIn CullDistance - Decorate 28(gl_PerVertex) Block + MemberDecorate 29(gl_PerVertex) 0 BuiltIn Position + MemberDecorate 29(gl_PerVertex) 1 BuiltIn PointSize + MemberDecorate 29(gl_PerVertex) 2 BuiltIn ClipDistance + MemberDecorate 29(gl_PerVertex) 3 BuiltIn CullDistance + Decorate 29(gl_PerVertex) Block 2: TypeVoid 3: TypeFunction 2 6: TypeInt 32 1 @@ -65,22 +66,23 @@ Warning, version 450 is not yet complete; most version-specific features are pre 23: TypePointer Output 6(int) 26: 9(int) Constant 1 27: TypeArray 7(float) 26 -28(gl_PerVertex): TypeStruct 8(fvec4) 7(float) 27 27 8(fvec4) - 29: 9(int) Constant 32 - 30: TypeArray 28(gl_PerVertex) 29 - 31: TypePointer Input 30 - 32(gl_in): 31(ptr) Variable Input - 33: TypePointer Input 8(fvec4) - 36: TypePointer Output 8(fvec4) + 28: TypeArray 8(fvec4) 26 +29(gl_PerVertex): TypeStruct 8(fvec4) 7(float) 27 27 8(fvec4) 28 + 30: 9(int) Constant 32 + 31: TypeArray 29(gl_PerVertex) 30 + 32: TypePointer Input 31 + 33(gl_in): 32(ptr) Variable Input + 34: TypePointer Input 8(fvec4) + 37: TypePointer Output 8(fvec4) 4(main): 2 Function None 3 5: Label 19: 6(int) Load 18(gl_InvocationID) 24: 23(ptr) AccessChain 16(gl_out) 19 20 21 Store 24 22 25: 6(int) Load 18(gl_InvocationID) - 34: 33(ptr) AccessChain 32(gl_in) 22 21 - 35: 8(fvec4) Load 34 - 37: 36(ptr) AccessChain 16(gl_out) 25 22 - Store 37 35 + 35: 34(ptr) AccessChain 33(gl_in) 22 21 + 36: 8(fvec4) Load 35 + 38: 37(ptr) AccessChain 16(gl_out) 25 22 + Store 38 36 Return FunctionEnd diff --git a/Test/spv.multiviewPerViewAttributes.tesc b/Test/spv.multiviewPerViewAttributes.tesc new file mode 100644 index 00000000..a0dd64df --- /dev/null +++ b/Test/spv.multiviewPerViewAttributes.tesc @@ -0,0 +1,14 @@ +#version 450 + +#extension GL_NVX_multiview_per_view_attributes :require + +layout(vertices = 4) out; +out gl_PerVertex { + int gl_ViewportMaskPerViewNV[]; + vec4 gl_PositionPerViewNV[]; + } gl_out[]; +void main() +{ + gl_out[gl_InvocationID].gl_ViewportMaskPerViewNV[0] = 1; + gl_out[gl_InvocationID].gl_PositionPerViewNV[0] = gl_in[1].gl_Position; +} diff --git a/Test/spv.multiviewPerViewAttributes.vert b/Test/spv.multiviewPerViewAttributes.vert new file mode 100644 index 00000000..dd64a16c --- /dev/null +++ b/Test/spv.multiviewPerViewAttributes.vert @@ -0,0 +1,10 @@ +#version 450 + +#extension GL_NVX_multiview_per_view_attributes :require + +void main() +{ + gl_ViewportMaskPerViewNV[0] = 1; + gl_PositionPerViewNV[0] = gl_Position; +} + diff --git a/glslang/Include/BaseTypes.h b/glslang/Include/BaseTypes.h index 449e3aea..f0e3c378 100644 --- a/glslang/Include/BaseTypes.h +++ b/glslang/Include/BaseTypes.h @@ -207,6 +207,8 @@ enum TBuiltInVariable { EbvViewportMaskNV, EbvSecondaryPositionNV, EbvSecondaryViewportMaskNV, + EbvPositionPerViewNV, + EbvViewportMaskPerViewNV, #endif // HLSL built-ins that live only temporarily, until they get remapped // to one of the above. @@ -325,6 +327,8 @@ __inline const char* GetBuiltInVariableString(TBuiltInVariable v) case EbvViewportMaskNV: return "ViewportMaskNV"; case EbvSecondaryPositionNV: return "SecondaryPositionNV"; case EbvSecondaryViewportMaskNV: return "SecondaryViewportMaskNV"; + case EbvPositionPerViewNV: return "PositionPerViewNV"; + case EbvViewportMaskPerViewNV: return "ViewportMaskPerViewNV"; #endif default: return "unknown built-in variable"; } diff --git a/glslang/Include/Types.h b/glslang/Include/Types.h index 605f5f16..4a14843d 100644 --- a/glslang/Include/Types.h +++ b/glslang/Include/Types.h @@ -1360,6 +1360,8 @@ public: case EbvViewportMaskNV: case EbvSecondaryPositionNV: case EbvSecondaryViewportMaskNV: + case EbvPositionPerViewNV: + case EbvViewportMaskPerViewNV: #endif return true; default: diff --git a/glslang/MachineIndependent/Initialize.cpp b/glslang/MachineIndependent/Initialize.cpp index 287d6d69..b9fa0825 100644 --- a/glslang/MachineIndependent/Initialize.cpp +++ b/glslang/MachineIndependent/Initialize.cpp @@ -3249,6 +3249,8 @@ void TBuiltIns::initialize(int version, EProfile profile, const SpvVersion& spvV "out int gl_ViewportMask[];" "out int gl_SecondaryViewportMaskNV[];" "out vec4 gl_SecondaryPositionNV;" + "out vec4 gl_PositionPerViewNV[];" + "out int gl_ViewportMaskPerViewNV[];" ); #endif @@ -3313,6 +3315,7 @@ void TBuiltIns::initialize(int version, EProfile profile, const SpvVersion& spvV "float gl_CullDistance[];" #ifdef NV_EXTENSIONS "vec4 gl_SecondaryPositionNV;" + "vec4 gl_PositionPerViewNV[];" #endif ); stageBuiltins[EShLangGeometry].append( @@ -3362,9 +3365,11 @@ void TBuiltIns::initialize(int version, EProfile profile, const SpvVersion& spvV #ifdef NV_EXTENSIONS if (version >= 450) stageBuiltins[EShLangGeometry].append( - "out int gl_ViewportMask[];" - "out int gl_SecondaryViewportMaskNV[];" - "out vec4 gl_SecondaryPositionNV;" + "out int gl_ViewportMask[];" + "out int gl_SecondaryViewportMaskNV[];" + "out vec4 gl_SecondaryPositionNV;" + "out vec4 gl_PositionPerViewNV[];" + "out int gl_ViewportMaskPerViewNV[];" ); #endif @@ -3424,11 +3429,13 @@ void TBuiltIns::initialize(int version, EProfile profile, const SpvVersion& spvV stageBuiltins[EShLangTessControl].append( "float gl_CullDistance[];" #ifdef NV_EXTENSIONS - "int gl_ViewportIndex;" - "int gl_Layer;" - "int gl_ViewportMask[];" + "int gl_ViewportIndex;" + "int gl_Layer;" + "int gl_ViewportMask[];" "vec4 gl_SecondaryPositionNV;" - "int gl_SecondaryViewportMaskNV[];" + "int gl_SecondaryViewportMaskNV[];" + "vec4 gl_PositionPerViewNV[];" + "int gl_ViewportMaskPerViewNV[];" #endif ); stageBuiltins[EShLangTessControl].append( @@ -3503,11 +3510,13 @@ void TBuiltIns::initialize(int version, EProfile profile, const SpvVersion& spvV #ifdef NV_EXTENSIONS if (version >= 450) stageBuiltins[EShLangTessEvaluation].append( - "out int gl_ViewportIndex;" - "out int gl_Layer;" - "out int gl_ViewportMask[];" + "out int gl_ViewportIndex;" + "out int gl_Layer;" + "out int gl_ViewportMask[];" "out vec4 gl_SecondaryPositionNV;" - "out int gl_SecondaryViewportMaskNV[];" + "out int gl_SecondaryViewportMaskNV[];" + "out vec4 gl_PositionPerViewNV[];" + "out int gl_ViewportMaskPerViewNV[];" ); #endif @@ -4446,6 +4455,7 @@ void TBuiltIns::initialize(const TBuiltInResource &resources, int version, EProf "highp float gl_PointSize;" #ifdef NV_EXTENSIONS "highp vec4 gl_SecondaryPositionNV;" + "highp vec4 gl_PositionPerViewNV[];" #endif "} gl_in[gl_MaxPatchVertices];" "\n"); @@ -4635,6 +4645,7 @@ void TBuiltIns::initialize(const TBuiltInResource &resources, int version, EProf "float gl_CullDistance[];" #ifdef NV_EXTENSIONS "vec4 gl_SecondaryPositionNV;" + "vec4 gl_PositionPerViewNV[];" #endif ); s.append( @@ -5033,19 +5044,26 @@ void TBuiltIns::identifyBuiltIns(int version, EProfile profile, const SpvVersion symbolTable.setVariableExtensions("gl_ViewportMask", 1, &E_GL_NV_viewport_array2); symbolTable.setVariableExtensions("gl_SecondaryPositionNV", 1, &E_GL_NV_stereo_view_rendering); symbolTable.setVariableExtensions("gl_SecondaryViewportMaskNV", 1, &E_GL_NV_stereo_view_rendering); + symbolTable.setVariableExtensions("gl_PositionPerViewNV", 1, &E_GL_NVX_multiview_per_view_attributes); + symbolTable.setVariableExtensions("gl_ViewportMaskPerViewNV", 1, &E_GL_NVX_multiview_per_view_attributes); BuiltInVariable("gl_ViewportMask", EbvViewportMaskNV, symbolTable); BuiltInVariable("gl_SecondaryPositionNV", EbvSecondaryPositionNV, symbolTable); BuiltInVariable("gl_SecondaryViewportMaskNV", EbvSecondaryViewportMaskNV, symbolTable); + BuiltInVariable("gl_PositionPerViewNV", EbvPositionPerViewNV, symbolTable); + BuiltInVariable("gl_ViewportMaskPerViewNV", EbvViewportMaskPerViewNV, symbolTable); - if (language != EShLangVertex) + if (language != EShLangVertex) { BuiltInVariable("gl_in", "gl_SecondaryPositionNV", EbvSecondaryPositionNV, symbolTable); - + BuiltInVariable("gl_in", "gl_PositionPerViewNV", EbvPositionPerViewNV, symbolTable); + } BuiltInVariable("gl_out", "gl_Layer", EbvLayer, symbolTable); BuiltInVariable("gl_out", "gl_ViewportIndex", EbvViewportIndex, symbolTable); BuiltInVariable("gl_out", "gl_ViewportMask", EbvViewportMaskNV, symbolTable); BuiltInVariable("gl_out", "gl_SecondaryPositionNV", EbvSecondaryPositionNV, symbolTable); BuiltInVariable("gl_out", "gl_SecondaryViewportMaskNV", EbvSecondaryViewportMaskNV, symbolTable); + BuiltInVariable("gl_out", "gl_PositionPerViewNV", EbvPositionPerViewNV, symbolTable); + BuiltInVariable("gl_out", "gl_ViewportMaskPerViewNV", EbvViewportMaskPerViewNV, symbolTable); #endif BuiltInVariable("gl_PatchVerticesIn", EbvPatchVertices, symbolTable); diff --git a/glslang/MachineIndependent/Versions.cpp b/glslang/MachineIndependent/Versions.cpp index 9025e761..6387538c 100644 --- a/glslang/MachineIndependent/Versions.cpp +++ b/glslang/MachineIndependent/Versions.cpp @@ -201,6 +201,7 @@ void TParseVersions::initializeExtensionBehavior() extensionBehavior[E_GL_ARB_shader_viewport_layer_array] = EBhDisable; extensionBehavior[E_GL_NV_viewport_array2] = EBhDisable; extensionBehavior[E_GL_NV_stereo_view_rendering] = EBhDisable; + extensionBehavior[E_GL_NVX_multiview_per_view_attributes] = EBhDisable; #endif // AEP diff --git a/glslang/MachineIndependent/Versions.h b/glslang/MachineIndependent/Versions.h index cf8f5e23..474e4106 100644 --- a/glslang/MachineIndependent/Versions.h +++ b/glslang/MachineIndependent/Versions.h @@ -149,6 +149,7 @@ const char* const E_SPV_NV_geometry_shader_passthrough = "GL_NV_geometr const char* const E_GL_ARB_shader_viewport_layer_array = "GL_ARB_shader_viewport_layer_array"; const char* const E_GL_NV_viewport_array2 = "GL_NV_viewport_array2"; const char* const E_GL_NV_stereo_view_rendering = "GL_NV_stereo_view_rendering"; +const char* const E_GL_NVX_multiview_per_view_attributes = "GL_NVX_multiview_per_view_attributes"; // Arrays of extensions for the above viewportEXTs duplications diff --git a/gtests/Spv.FromFile.cpp b/gtests/Spv.FromFile.cpp index fc0ba06a..dabd0218 100644 --- a/gtests/Spv.FromFile.cpp +++ b/gtests/Spv.FromFile.cpp @@ -386,6 +386,8 @@ INSTANTIATE_TEST_CASE_P( "spv.viewportArray2.tesc", "spv.stereoViewRendering.vert", "spv.stereoViewRendering.tesc", + "spv.multiviewPerViewAttributes.vert", + "spv.multiviewPerViewAttributes.tesc", })), FileNameAsCustomTestSuffix ); From 15017db971e8bc4081d79100de5d9ab43908d7cc Mon Sep 17 00:00:00 2001 From: Flavio Date: Wed, 15 Feb 2017 14:29:33 -0800 Subject: [PATCH 23/24] Removed tabs and replaced with spaces. Changed layout for "else if" --- SPIRV/GlslangToSpv.cpp | 14 +++++++------- StandAlone/StandAlone.cpp | 26 ++++++++++++-------------- 2 files changed, 19 insertions(+), 21 deletions(-) diff --git a/SPIRV/GlslangToSpv.cpp b/SPIRV/GlslangToSpv.cpp index 09566c90..fcf35687 100755 --- a/SPIRV/GlslangToSpv.cpp +++ b/SPIRV/GlslangToSpv.cpp @@ -5259,10 +5259,10 @@ void OutputSpvHex(const std::vector& spirv, const char* baseName, std::ofstream out; out.open(baseName, std::ios::binary | std::ios::out); out << "\t// " GLSLANG_REVISION " " GLSLANG_DATE << std::endl; - if (varName != nullptr) { - out << "\t #pragma once" << std::endl; - out << "const uint32_t " << varName << "[] = {" << std::endl; - } + if (varName != nullptr) { + out << "\t #pragma once" << std::endl; + out << "const uint32_t " << varName << "[] = {" << std::endl; + } const int WORDS_PER_LINE = 8; for (int i = 0; i < (int)spirv.size(); i += WORDS_PER_LINE) { out << "\t"; @@ -5275,9 +5275,9 @@ void OutputSpvHex(const std::vector& spirv, const char* baseName, } out << std::endl; } - if (varName != nullptr) { - out << "};"; - } + if (varName != nullptr) { + out << "};"; + } out.close(); } diff --git a/StandAlone/StandAlone.cpp b/StandAlone/StandAlone.cpp index fb37f8f2..26f4b6c7 100644 --- a/StandAlone/StandAlone.cpp +++ b/StandAlone/StandAlone.cpp @@ -303,20 +303,18 @@ void ProcessArguments(int argc, char* argv[]) } else if (lowerword == "no-storage-format" || // synonyms lowerword == "nsf") { Options |= EOptionNoStorageFormat; - } - else if (lowerword == "variable-name" || // synonyms - lowerword == "vn") { - Options |= EOptionOutputHexadecimal; - variableName = argv[1]; - if (argc > 0) { - argc--; - argv++; - } - else - Error("no provided for --variable-name"); - break; - } - else if (lowerword == "source-entrypoint" || // synonyms + } else if (lowerword == "variable-name" || // synonyms + lowerword == "vn") { + Options |= EOptionOutputHexadecimal; + variableName = argv[1]; + if (argc > 0) { + argc--; + argv++; + } else + Error("no provided for --variable-name"); + break; + } + else if (lowerword == "source-entrypoint" || // synonyms lowerword == "sep") { sourceEntryPointName = argv[1]; if (argc > 0) { From 5227b6decb8b50e836bc41072f17d0201e7e273b Mon Sep 17 00:00:00 2001 From: Maciej Jesionowski Date: Fri, 17 Feb 2017 13:45:08 +0100 Subject: [PATCH 24/24] Fix mismatched doc string for SPV_KHR_subgroup_vote Text for opcodes OpSubgroupAllKHR and OpSubgroupAnyKHR was swapped. --- SPIRV/doc.cpp | 4 ++-- Test/baseResults/spv.shaderGroupVote.comp.out | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/SPIRV/doc.cpp b/SPIRV/doc.cpp index b0351e49..b497bba7 100755 --- a/SPIRV/doc.cpp +++ b/SPIRV/doc.cpp @@ -1171,8 +1171,8 @@ const char* OpcodeString(int op) case 4421: return "OpSubgroupBallotKHR"; case 4422: return "OpSubgroupFirstInvocationKHR"; - case 4428: return "OpSubgroupAnyKHR"; - case 4429: return "OpSubgroupAllKHR"; + case 4428: return "OpSubgroupAllKHR"; + case 4429: return "OpSubgroupAnyKHR"; case 4430: return "OpSubgroupAllEqualKHR"; case 4432: return "OpSubgroupReadInvocationKHR"; diff --git a/Test/baseResults/spv.shaderGroupVote.comp.out b/Test/baseResults/spv.shaderGroupVote.comp.out index 464787f6..02771494 100644 --- a/Test/baseResults/spv.shaderGroupVote.comp.out +++ b/Test/baseResults/spv.shaderGroupVote.comp.out @@ -48,10 +48,10 @@ Warning, version 450 is not yet complete; most version-specific features are pre 19: 6(bool) INotEqual 17 18 Store 8(b1) 19 20: 6(bool) Load 8(b1) - 21: 6(bool) SubgroupAllKHR 20 + 21: 6(bool) SubgroupAnyKHR 20 Store 8(b1) 21 22: 6(bool) Load 8(b1) - 23: 6(bool) SubgroupAnyKHR 22 + 23: 6(bool) SubgroupAllKHR 22 Store 8(b1) 23 24: 6(bool) Load 8(b1) 25: 6(bool) SubgroupAllEqualKHR 24