HLSL: Fix #1974: ignore input primitives on non-entry-point functions.

This commit is contained in:
John Kessenich 2020-01-17 00:11:12 -07:00
parent 3ed344dd78
commit b0ada80356
6 changed files with 244 additions and 80 deletions

View file

@ -1,7 +1,6 @@
hlsl.gs-hs-mix.tesc
Shader version: 500
vertices = 3
input primitive = triangles
vertex spacing = fractional_odd_spacing
triangle order = ccw
0:? Sequence
@ -402,7 +401,6 @@ Linked tessellation control stage:
Shader version: 500
vertices = 3
input primitive = triangles
vertex spacing = fractional_odd_spacing
triangle order = ccw
0:? Sequence