HLSL: Correctly identify which variables are global storage class.

This commit is contained in:
John Kessenich 2016-07-01 19:35:53 -06:00
parent 532543c1c4
commit b0a63f578a
35 changed files with 995 additions and 979 deletions

View file

@ -2,16 +2,16 @@ hlsl.void.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:2 Function Definition: foo1( (temp void)
0:2 Function Definition: foo1( (global void)
0:1 Function Parameters:
0:4 Function Definition: foo2( (temp void)
0:4 Function Definition: foo2( (global void)
0:2 Function Parameters:
0:8 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
0:8 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:5 Function Parameters:
0:5 'input' (in 4-component vector of float)
0:? Sequence
0:6 Function Call: foo1( (temp void)
0:7 Function Call: foo2( (temp void)
0:6 Function Call: foo1( (global void)
0:7 Function Call: foo2( (global void)
0:? Linker Objects
@ -21,16 +21,16 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:2 Function Definition: foo1( (temp void)
0:2 Function Definition: foo1( (global void)
0:1 Function Parameters:
0:4 Function Definition: foo2( (temp void)
0:4 Function Definition: foo2( (global void)
0:2 Function Parameters:
0:8 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
0:8 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:5 Function Parameters:
0:5 'input' (in 4-component vector of float)
0:? Sequence
0:6 Function Call: foo1( (temp void)
0:7 Function Call: foo2( (temp void)
0:6 Function Call: foo1( (global void)
0:7 Function Call: foo2( (global void)
0:? Linker Objects
// Module Version 10000