HLSL: Correctly identify which variables are global storage class.
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532543c1c4
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35 changed files with 995 additions and 979 deletions
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@ -2,16 +2,16 @@ hlsl.void.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:2 Function Definition: foo1( (temp void)
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0:2 Function Definition: foo1( (global void)
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0:1 Function Parameters:
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0:4 Function Definition: foo2( (temp void)
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0:4 Function Definition: foo2( (global void)
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0:2 Function Parameters:
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0:8 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
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0:8 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
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0:5 Function Parameters:
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0:5 'input' (in 4-component vector of float)
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0:? Sequence
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0:6 Function Call: foo1( (temp void)
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0:7 Function Call: foo2( (temp void)
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0:6 Function Call: foo1( (global void)
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0:7 Function Call: foo2( (global void)
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0:? Linker Objects
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@ -21,16 +21,16 @@ Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:2 Function Definition: foo1( (temp void)
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0:2 Function Definition: foo1( (global void)
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0:1 Function Parameters:
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0:4 Function Definition: foo2( (temp void)
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0:4 Function Definition: foo2( (global void)
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0:2 Function Parameters:
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0:8 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
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0:8 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
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0:5 Function Parameters:
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0:5 'input' (in 4-component vector of float)
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0:? Sequence
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0:6 Function Call: foo1( (temp void)
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0:7 Function Call: foo2( (temp void)
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0:6 Function Call: foo1( (global void)
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0:7 Function Call: foo2( (global void)
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0:? Linker Objects
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// Module Version 10000
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