HLSL: Correctly identify which variables are global storage class.
This commit is contained in:
parent
532543c1c4
commit
b0a63f578a
35 changed files with 995 additions and 979 deletions
|
|
@ -2,7 +2,7 @@ hlsl.struct.frag
|
|||
Shader version: 450
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:40 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
|
||||
0:40 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
|
||||
0:31 Function Parameters:
|
||||
0:31 'input' (in 4-component vector of float)
|
||||
0:? Sequence
|
||||
|
|
@ -11,19 +11,19 @@ gl_FragCoord origin is upper left
|
|||
0:36 's3' (temp structure{temp 3-component vector of bool b3})
|
||||
0:37 move second child to first child (temp 4-component vector of float)
|
||||
0:37 i: direct index for structure (temp 4-component vector of float)
|
||||
0:37 's2' (temp structure{temp 4-component vector of float i})
|
||||
0:37 's2' (global structure{temp 4-component vector of float i})
|
||||
0:37 Constant:
|
||||
0:37 0 (const int)
|
||||
0:37 ff4: direct index for structure (temp 4-component vector of float FragCoord)
|
||||
0:37 's4' (temp structure{smooth in 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float FragCoord ff4})
|
||||
0:37 's4' (global structure{smooth in 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float FragCoord ff4})
|
||||
0:37 Constant:
|
||||
0:37 7 (const int)
|
||||
0:39 Branch: Return with expression
|
||||
0:39 'input' (in 4-component vector of float)
|
||||
0:? Linker Objects
|
||||
0:? 's1' (temp structure{temp bool b, temp bool c, temp 4-component vector of float a, temp 4-component vector of float d})
|
||||
0:? 's2' (temp structure{temp 4-component vector of float i})
|
||||
0:? 's4' (temp structure{smooth in 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float FragCoord ff4})
|
||||
0:? 's1' (global structure{temp bool b, temp bool c, temp 4-component vector of float a, temp 4-component vector of float d})
|
||||
0:? 's2' (global structure{temp 4-component vector of float i})
|
||||
0:? 's4' (global structure{smooth in 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float FragCoord ff4})
|
||||
|
||||
|
||||
Linked fragment stage:
|
||||
|
|
@ -32,7 +32,7 @@ Linked fragment stage:
|
|||
Shader version: 450
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:40 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
|
||||
0:40 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
|
||||
0:31 Function Parameters:
|
||||
0:31 'input' (in 4-component vector of float)
|
||||
0:? Sequence
|
||||
|
|
@ -41,19 +41,19 @@ gl_FragCoord origin is upper left
|
|||
0:36 's3' (temp structure{temp 3-component vector of bool b3})
|
||||
0:37 move second child to first child (temp 4-component vector of float)
|
||||
0:37 i: direct index for structure (temp 4-component vector of float)
|
||||
0:37 's2' (temp structure{temp 4-component vector of float i})
|
||||
0:37 's2' (global structure{temp 4-component vector of float i})
|
||||
0:37 Constant:
|
||||
0:37 0 (const int)
|
||||
0:37 ff4: direct index for structure (temp 4-component vector of float FragCoord)
|
||||
0:37 's4' (temp structure{smooth in 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float FragCoord ff4})
|
||||
0:37 's4' (global structure{smooth in 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float FragCoord ff4})
|
||||
0:37 Constant:
|
||||
0:37 7 (const int)
|
||||
0:39 Branch: Return with expression
|
||||
0:39 'input' (in 4-component vector of float)
|
||||
0:? Linker Objects
|
||||
0:? 's1' (temp structure{temp bool b, temp bool c, temp 4-component vector of float a, temp 4-component vector of float d})
|
||||
0:? 's2' (temp structure{temp 4-component vector of float i})
|
||||
0:? 's4' (temp structure{smooth in 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float FragCoord ff4})
|
||||
0:? 's1' (global structure{temp bool b, temp bool c, temp 4-component vector of float a, temp 4-component vector of float d})
|
||||
0:? 's2' (global structure{temp 4-component vector of float i})
|
||||
0:? 's4' (global structure{smooth in 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float FragCoord ff4})
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
|
|
@ -100,24 +100,24 @@ gl_FragCoord origin is upper left
|
|||
17: TypeFloat 32
|
||||
18: TypeVector 17(float) 4
|
||||
19: TypeStruct 18(fvec4)
|
||||
20: TypePointer Function 19(struct)
|
||||
20: TypePointer Private 19(struct)
|
||||
21(s2): 20(ptr) Variable Private
|
||||
22: TypeInt 32 1
|
||||
23: 22(int) Constant 0
|
||||
24: TypeVector 17(float) 2
|
||||
25: TypeStruct 18(fvec4) 6(bool) 17(float) 24(fvec2) 6(bool) 6(bool) 6(bool) 18(fvec4)
|
||||
26: TypePointer Function 25(struct)
|
||||
26: TypePointer Private 25(struct)
|
||||
27(s4): 26(ptr) Variable Private
|
||||
28: 22(int) Constant 7
|
||||
29: TypePointer Function 18(fvec4)
|
||||
29: TypePointer Private 18(fvec4)
|
||||
33: TypePointer Input 18(fvec4)
|
||||
34(input): 33(ptr) Variable Input
|
||||
37(myS): TypeStruct 6(bool) 6(bool) 18(fvec4) 18(fvec4)
|
||||
38: TypePointer Function 37(myS)
|
||||
38: TypePointer Private 37(myS)
|
||||
39(s1): 38(ptr) Variable Private
|
||||
4(PixelShaderFunction): 2 Function None 3
|
||||
5: Label
|
||||
10(s3): 9(ptr) Variable Function
|
||||
21(s2): 20(ptr) Variable Function
|
||||
27(s4): 26(ptr) Variable Function
|
||||
39(s1): 38(ptr) Variable Function
|
||||
11: 8(FS) Load 10(s3)
|
||||
12: 8(FS) Load 10(s3)
|
||||
13: 7(bvec3) CompositeExtract 11 0
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue