HLSL: Correctly identify which variables are global storage class.

This commit is contained in:
John Kessenich 2016-07-01 19:35:53 -06:00
parent 532543c1c4
commit b0a63f578a
35 changed files with 995 additions and 979 deletions

View file

@ -2,7 +2,7 @@ hlsl.intrinsics.evalfns.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:11 Function Definition: main(f1;vf2;vf3;vf4;vi2; (temp void)
0:11 Function Definition: main(f1;vf2;vf3;vf4;vi2; (global void)
0:3 Function Parameters:
0:3 'inF1' (in float)
0:3 'inF2' (in 2-component vector of float)
@ -52,7 +52,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:11 Function Definition: main(f1;vf2;vf3;vf4;vi2; (temp void)
0:11 Function Definition: main(f1;vf2;vf3;vf4;vi2; (global void)
0:3 Function Parameters:
0:3 'inF1' (in float)
0:3 'inF2' (in 2-component vector of float)