HLSL: Correctly identify which variables are global storage class.
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35 changed files with 995 additions and 979 deletions
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@ -4,15 +4,15 @@ gl_FragCoord origin is upper left
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0:? Sequence
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0:1 Sequence
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0:1 move second child to first child (temp 1-component vector of float)
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0:1 'f1' (temp 1-component vector of float)
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0:1 'f1' (global 1-component vector of float)
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0:1 Constant:
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0:1 1.000000
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0:2 Sequence
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0:2 move second child to first child (temp float)
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0:2 'scalar' (temp float)
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0:2 'scalar' (global float)
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0:2 Constant:
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0:2 2.000000
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0:8 Function Definition: ShaderFunction(vf1;f1; (temp 1-component vector of float)
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0:8 Function Definition: ShaderFunction(vf1;f1; (global 1-component vector of float)
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0:5 Function Parameters:
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0:5 'inFloat1' (in 1-component vector of float)
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0:5 'inScalar' (in float)
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@ -20,14 +20,14 @@ gl_FragCoord origin is upper left
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0:6 Branch: Return with expression
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0:6 add (temp 1-component vector of float)
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0:6 vector-scale (temp 1-component vector of float)
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0:6 'f1' (temp 1-component vector of float)
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0:6 'scalar' (temp float)
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0:6 'f1' (global 1-component vector of float)
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0:6 'scalar' (global float)
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0:6 vector-scale (temp 1-component vector of float)
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0:6 'inFloat1' (in 1-component vector of float)
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0:6 'inScalar' (in float)
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0:? Linker Objects
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0:? 'f1' (temp 1-component vector of float)
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0:? 'scalar' (temp float)
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0:? 'f1' (global 1-component vector of float)
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0:? 'scalar' (global float)
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Linked fragment stage:
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@ -38,15 +38,15 @@ gl_FragCoord origin is upper left
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0:? Sequence
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0:1 Sequence
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0:1 move second child to first child (temp 1-component vector of float)
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0:1 'f1' (temp 1-component vector of float)
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0:1 'f1' (global 1-component vector of float)
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0:1 Constant:
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0:1 1.000000
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0:2 Sequence
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0:2 move second child to first child (temp float)
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0:2 'scalar' (temp float)
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0:2 'scalar' (global float)
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0:2 Constant:
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0:2 2.000000
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0:8 Function Definition: ShaderFunction(vf1;f1; (temp 1-component vector of float)
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0:8 Function Definition: ShaderFunction(vf1;f1; (global 1-component vector of float)
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0:5 Function Parameters:
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0:5 'inFloat1' (in 1-component vector of float)
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0:5 'inScalar' (in float)
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@ -54,18 +54,18 @@ gl_FragCoord origin is upper left
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0:6 Branch: Return with expression
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0:6 add (temp 1-component vector of float)
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0:6 vector-scale (temp 1-component vector of float)
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0:6 'f1' (temp 1-component vector of float)
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0:6 'scalar' (temp float)
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0:6 'f1' (global 1-component vector of float)
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0:6 'scalar' (global float)
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0:6 vector-scale (temp 1-component vector of float)
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0:6 'inFloat1' (in 1-component vector of float)
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0:6 'inScalar' (in float)
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0:? Linker Objects
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0:? 'f1' (temp 1-component vector of float)
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0:? 'scalar' (temp float)
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0:? 'f1' (global 1-component vector of float)
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0:? 'scalar' (global float)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 26
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// Id's are bound by 27
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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@ -77,32 +77,33 @@ gl_FragCoord origin is upper left
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Name 11 "ShaderFunction(vf1;f1;"
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Name 9 "inFloat1"
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Name 10 "inScalar"
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Name 13 "f1"
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Name 15 "scalar"
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Name 14 "f1"
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Name 16 "scalar"
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypePointer Function 6(float)
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8: TypeFunction 6(float) 7(ptr) 7(ptr)
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14: 6(float) Constant 1065353216
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16: 6(float) Constant 1073741824
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13: TypePointer Private 6(float)
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14(f1): 13(ptr) Variable Private
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15: 6(float) Constant 1065353216
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16(scalar): 13(ptr) Variable Private
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17: 6(float) Constant 1073741824
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4(PixelShaderFunction): 2 Function None 3
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5: Label
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13(f1): 7(ptr) Variable Function
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15(scalar): 7(ptr) Variable Function
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Store 13(f1) 14
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Store 15(scalar) 16
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Store 14(f1) 15
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Store 16(scalar) 17
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FunctionEnd
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11(ShaderFunction(vf1;f1;): 6(float) Function None 8
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9(inFloat1): 7(ptr) FunctionParameter
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10(inScalar): 7(ptr) FunctionParameter
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12: Label
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17: 6(float) Load 13(f1)
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18: 6(float) Load 15(scalar)
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19: 6(float) IMul 17 18
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20: 6(float) Load 9(inFloat1)
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21: 6(float) Load 10(inScalar)
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22: 6(float) IMul 20 21
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23: 6(float) FAdd 19 22
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ReturnValue 23
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18: 6(float) Load 14(f1)
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19: 6(float) Load 16(scalar)
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20: 6(float) IMul 18 19
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21: 6(float) Load 9(inFloat1)
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22: 6(float) Load 10(inScalar)
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23: 6(float) IMul 21 22
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24: 6(float) FAdd 20 23
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ReturnValue 24
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FunctionEnd
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