ES check for vertex out or fragment in containing any of

• An array of arrays
• An array of structures
• A structure containing an array
• A structure containing a structure


git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@28745 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich 2014-10-28 05:24:14 +00:00
parent ad54b24fba
commit b07957cf22
9 changed files with 163 additions and 6 deletions

View file

@ -1,8 +1,12 @@
450.vert
Warning, version 450 is not yet complete; most version-specific features are present, but some are missing.
ERROR: 0:12: 'out' : cannot be bool
ERROR: 0:13: 'sampler2D' : sampler/image types can only be used in uniform variables or function parameters: outo
ERROR: 2 compilation errors. No code generated.
Shader version: 450
0:? Sequence
ERROR: node is still EOpNull!
0:7 Function Definition: main( (void)
0:7 Function Parameters:
0:9 Sequence
@ -18,6 +22,15 @@ Shader version: 450
0:9 4.500000
0:? Linker Objects
0:? 'anon@0' (out block{out implicitly-sized array of float gl_CullDistance})
0:? 'outb' (smooth out bool)
0:? 'outo' (smooth out sampler2D)
0:? 'outa' (smooth out 4-element array of float)
0:? 'outaa' (smooth out 4-element array of float)
0:? 'outs' (smooth out structure{float f})
0:? 'outasa' (smooth out 4-element array of structure{float f})
0:? 'outsa' (smooth out 4-element array of structure{float f})
0:? 'outSA' (smooth out structure{4-element array of float f})
0:? 'outSS' (smooth out structure{float f, structure{float f} s})
0:? 'gl_VertexID' (gl_VertexId int)
0:? 'gl_InstanceID' (gl_InstanceId int)
@ -26,7 +39,7 @@ Linked vertex stage:
Shader version: 450
0:? Sequence
ERROR: node is still EOpNull!
0:7 Function Definition: main( (void)
0:7 Function Parameters:
0:9 Sequence
@ -42,6 +55,15 @@ Shader version: 450
0:9 4.500000
0:? Linker Objects
0:? 'anon@0' (out block{out 3-element array of float gl_CullDistance})
0:? 'outb' (smooth out bool)
0:? 'outo' (smooth out sampler2D)
0:? 'outa' (smooth out 4-element array of float)
0:? 'outaa' (smooth out 4-element array of float)
0:? 'outs' (smooth out structure{float f})
0:? 'outasa' (smooth out 4-element array of structure{float f})
0:? 'outsa' (smooth out 4-element array of structure{float f})
0:? 'outSA' (smooth out structure{4-element array of float f})
0:? 'outSS' (smooth out structure{float f, structure{float f} s})
0:? 'gl_VertexID' (gl_VertexId int)
0:? 'gl_InstanceID' (gl_InstanceId int)