Emit correct nonsemantic debug info for explicitly sized types
Previously, the type names in the nonsemantic shader debug info would be "int", "uint", or "float" for all numeric types. This change makes the correct names such as "int8_t" or "float16_t" get emitted.
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17 changed files with 390 additions and 127 deletions
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@ -902,7 +902,8 @@ INSTANTIATE_TEST_SUITE_P(
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"spv.debuginfo.glsl.geom",
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"spv.debuginfo.glsl.tesc",
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"spv.debuginfo.glsl.tese",
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"spv.debuginfo.const_params.glsl.comp"
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"spv.debuginfo.const_params.glsl.comp",
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"spv.debuginfo.scalar_types.glsl.frag",
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})),
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FileNameAsCustomTestSuffix
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);
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