Add bit width of types to disassembleInstruction

This commit is contained in:
Jeff Bolz 2018-05-22 23:13:30 -05:00
parent c6d255396f
commit af7a94876c
43 changed files with 7980 additions and 7959 deletions

View file

@ -66,8 +66,8 @@ Shader version: 450
7: TypeVector 6(float) 3
8: TypeVector 6(float) 2
9: TypeFloat 64
10: TypeVector 9(float) 2
11(block): TypeStruct 6(float) 7(fvec3) 6(float) 7(fvec3) 7(fvec3) 8(fvec2) 8(fvec2) 6(float) 8(fvec2) 6(float) 6(float) 8(fvec2) 8(fvec2) 10(fvec2)
10: TypeVector 9(float64_t) 2
11(block): TypeStruct 6(float) 7(fvec3) 6(float) 7(fvec3) 7(fvec3) 8(fvec2) 8(fvec2) 6(float) 8(fvec2) 6(float) 6(float) 8(fvec2) 8(fvec2) 10(f64vec2)
12: TypePointer Uniform 11(block)
13: 12(ptr) Variable Uniform
4(main): 2 Function None 3