Add bit width of types to disassembleInstruction
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43 changed files with 7980 additions and 7959 deletions
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@ -66,8 +66,8 @@ Shader version: 450
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7: TypeVector 6(float) 3
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8: TypeVector 6(float) 2
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9: TypeFloat 64
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10: TypeVector 9(float) 2
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11(block): TypeStruct 6(float) 7(fvec3) 6(float) 7(fvec3) 7(fvec3) 8(fvec2) 8(fvec2) 6(float) 8(fvec2) 6(float) 6(float) 8(fvec2) 8(fvec2) 10(fvec2)
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10: TypeVector 9(float64_t) 2
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11(block): TypeStruct 6(float) 7(fvec3) 6(float) 7(fvec3) 7(fvec3) 8(fvec2) 8(fvec2) 6(float) 8(fvec2) 6(float) 6(float) 8(fvec2) 8(fvec2) 10(f64vec2)
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12: TypePointer Uniform 11(block)
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13: 12(ptr) Variable Uniform
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4(main): 2 Function None 3
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