Correct precision qualification on built-in functions.
This is a replacement commit for pull request #238. This is a design change, followed by implementation change that A) fixes the changes caused by the design change, and B) fixes some cases that were originally incorrect. The design change is to not give built-in functions default precision qualification. This is to allow the rule that the precision of some built-in functions adopt their precision qualification from the calling arguments. This is A above. A consequence of this design change is that all built-ins that are supposed to have an explicit precision qualifier must now be declared that way. So, a lot more built-in declarations now have precision qualifiers, just to keep things the same. This is B above.
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13 changed files with 213 additions and 199 deletions
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@ -13,7 +13,7 @@ ERROR: node is still EOpNull!
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0:20 Sequence
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0:20 move second child to first child (temp highp 4-component vector of float)
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0:20 't' (temp highp 4-component vector of float)
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0:20 texture (global highp 4-component vector of float)
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0:20 texture (global lowp 4-component vector of float)
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0:20 's2D' (uniform lowp sampler2D)
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0:20 Constant:
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0:20 0.100000
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@ -27,7 +27,7 @@ ERROR: node is still EOpNull!
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0:21 0.200000
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0:22 add second child into first child (temp highp 4-component vector of float)
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0:22 't' (temp highp 4-component vector of float)
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0:22 texture (global highp float)
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0:22 texture (global mediump float)
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0:22 's2dAS' (uniform mediump sampler2DArrayShadow)
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0:22 Constant:
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0:22 0.500000
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@ -61,7 +61,7 @@ ERROR: node is still EOpNull!
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0:20 Sequence
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0:20 move second child to first child (temp highp 4-component vector of float)
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0:20 't' (temp highp 4-component vector of float)
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0:20 texture (global highp 4-component vector of float)
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0:20 texture (global lowp 4-component vector of float)
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0:20 's2D' (uniform lowp sampler2D)
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0:20 Constant:
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0:20 0.100000
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@ -75,7 +75,7 @@ ERROR: node is still EOpNull!
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0:21 0.200000
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0:22 add second child into first child (temp highp 4-component vector of float)
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0:22 't' (temp highp 4-component vector of float)
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0:22 texture (global highp float)
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0:22 texture (global mediump float)
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0:22 's2dAS' (uniform mediump sampler2DArrayShadow)
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0:22 Constant:
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0:22 0.500000
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