fix error message for hlslGrammar::acceptConstructor
Fix the error message for when an erroneous HLSL constructor statement is detected. Prior to this change, such error messages would not show correct file path and line number information. Additionally, update test data to account for updated error messages.
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117 changed files with 6243 additions and 6243 deletions
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@ -56,14 +56,14 @@ using depth_any
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0:47 'g_tTex2df4' ( uniform texture2DShadow)
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0:47 'g_sSamp' (layout( binding=0) uniform sampler)
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0:47 Construct vec3 ( temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:47 Constant:
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0:47 0.100000
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0:47 0.200000
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0:47 Constant:
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0:47 0.750000
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0:? Constant:
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0:? 2 (const int)
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0:? 3 (const int)
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0:47 Constant:
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0:47 2 (const int)
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0:47 3 (const int)
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0:48 Sequence
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0:48 move second child to first child ( temp float)
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0:48 'r23' ( temp float)
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@ -72,14 +72,14 @@ using depth_any
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0:48 'g_tTex2di4' ( uniform itexture2DShadow)
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0:48 'g_sSamp' (layout( binding=0) uniform sampler)
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0:48 Construct vec3 ( temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:48 Constant:
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0:48 0.100000
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0:48 0.200000
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0:48 Constant:
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0:48 0.750000
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0:? Constant:
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0:? 2 (const int)
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0:? 3 (const int)
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0:48 Constant:
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0:48 2 (const int)
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0:48 3 (const int)
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0:49 Sequence
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0:49 move second child to first child ( temp float)
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0:49 'r25' ( temp float)
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@ -88,14 +88,14 @@ using depth_any
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0:49 'g_tTex2du4' ( uniform utexture2DShadow)
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0:49 'g_sSamp' (layout( binding=0) uniform sampler)
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0:49 Construct vec3 ( temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:49 Constant:
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0:49 0.100000
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0:49 0.200000
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0:49 Constant:
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0:49 0.750000
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0:? Constant:
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0:? 2 (const int)
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0:? 3 (const int)
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0:49 Constant:
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0:49 2 (const int)
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0:49 3 (const int)
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0:62 move second child to first child ( temp 4-component vector of float)
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0:62 Color: direct index for structure ( temp 4-component vector of float)
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0:62 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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@ -221,14 +221,14 @@ using depth_any
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0:47 'g_tTex2df4' ( uniform texture2DShadow)
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0:47 'g_sSamp' (layout( binding=0) uniform sampler)
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0:47 Construct vec3 ( temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:47 Constant:
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0:47 0.100000
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0:47 0.200000
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0:47 Constant:
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0:47 0.750000
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0:? Constant:
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0:? 2 (const int)
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0:? 3 (const int)
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0:47 Constant:
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0:47 2 (const int)
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0:47 3 (const int)
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0:48 Sequence
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0:48 move second child to first child ( temp float)
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0:48 'r23' ( temp float)
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@ -237,14 +237,14 @@ using depth_any
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0:48 'g_tTex2di4' ( uniform itexture2DShadow)
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0:48 'g_sSamp' (layout( binding=0) uniform sampler)
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0:48 Construct vec3 ( temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:48 Constant:
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0:48 0.100000
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0:48 0.200000
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0:48 Constant:
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0:48 0.750000
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0:? Constant:
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0:? 2 (const int)
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0:? 3 (const int)
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0:48 Constant:
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0:48 2 (const int)
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0:48 3 (const int)
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0:49 Sequence
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0:49 move second child to first child ( temp float)
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0:49 'r25' ( temp float)
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@ -253,14 +253,14 @@ using depth_any
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0:49 'g_tTex2du4' ( uniform utexture2DShadow)
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0:49 'g_sSamp' (layout( binding=0) uniform sampler)
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0:49 Construct vec3 ( temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:49 Constant:
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0:49 0.100000
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0:49 0.200000
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0:49 Constant:
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0:49 0.750000
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0:? Constant:
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0:? 2 (const int)
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0:? 3 (const int)
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0:49 Constant:
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0:49 2 (const int)
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0:49 3 (const int)
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0:62 move second child to first child ( temp 4-component vector of float)
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0:62 Color: direct index for structure ( temp 4-component vector of float)
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0:62 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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