fix error message for hlslGrammar::acceptConstructor
Fix the error message for when an erroneous HLSL constructor statement is detected. Prior to this change, such error messages would not show correct file path and line number information. Additionally, update test data to account for updated error messages.
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9431c53c84
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adfa0938a2
117 changed files with 6243 additions and 6243 deletions
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@ -30,9 +30,9 @@ local_size = (1, 1, 1)
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0:66 'inI0' ( in 2-component vector of int)
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0:? Sequence
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0:109 Branch: Return with expression
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:109 Constant:
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0:109 1.000000
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0:109 2.000000
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0:113 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vi3; ( temp 3-component vector of float)
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0:113 Function Parameters:
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0:113 'inF0' ( in 3-component vector of float)
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@ -41,10 +41,10 @@ local_size = (1, 1, 1)
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0:113 'inI0' ( in 3-component vector of int)
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0:? Sequence
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0:154 Branch: Return with expression
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:154 Constant:
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0:154 1.000000
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0:154 2.000000
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0:154 3.000000
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0:158 Function Definition: @ComputeShaderFunction(vf4;vf4;vf4;vi4; ( temp 4-component vector of float)
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0:158 Function Parameters:
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0:158 'inF0' ( in 4-component vector of float)
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@ -53,11 +53,11 @@ local_size = (1, 1, 1)
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0:158 'inI0' ( in 4-component vector of int)
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0:? Sequence
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0:199 Branch: Return with expression
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:? 4.000000
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0:199 Constant:
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0:199 1.000000
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0:199 2.000000
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0:199 3.000000
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0:199 4.000000
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0:158 Function Definition: ComputeShaderFunction( ( temp void)
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0:158 Function Parameters:
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0:? Sequence
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@ -122,9 +122,9 @@ local_size = (1, 1, 1)
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0:66 'inI0' ( in 2-component vector of int)
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0:? Sequence
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0:109 Branch: Return with expression
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:109 Constant:
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0:109 1.000000
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0:109 2.000000
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0:113 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vi3; ( temp 3-component vector of float)
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0:113 Function Parameters:
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0:113 'inF0' ( in 3-component vector of float)
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@ -133,10 +133,10 @@ local_size = (1, 1, 1)
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0:113 'inI0' ( in 3-component vector of int)
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0:? Sequence
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0:154 Branch: Return with expression
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:154 Constant:
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0:154 1.000000
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0:154 2.000000
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0:154 3.000000
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0:158 Function Definition: @ComputeShaderFunction(vf4;vf4;vf4;vi4; ( temp 4-component vector of float)
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0:158 Function Parameters:
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0:158 'inF0' ( in 4-component vector of float)
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@ -145,11 +145,11 @@ local_size = (1, 1, 1)
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0:158 'inI0' ( in 4-component vector of int)
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0:? Sequence
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0:199 Branch: Return with expression
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:? 4.000000
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0:199 Constant:
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0:199 1.000000
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0:199 2.000000
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0:199 3.000000
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0:199 4.000000
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0:158 Function Definition: ComputeShaderFunction( ( temp void)
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0:158 Function Parameters:
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0:? Sequence
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