fix error message for hlslGrammar::acceptConstructor
Fix the error message for when an erroneous HLSL constructor statement is detected. Prior to this change, such error messages would not show correct file path and line number information. Additionally, update test data to account for updated error messages.
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9431c53c84
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adfa0938a2
117 changed files with 6243 additions and 6243 deletions
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@ -155,9 +155,9 @@ local_size = (1, 1, 1)
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0:71 'gs_ua2' ( shared 2-component vector of uint)
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0:71 'gs_ub2' ( shared 2-component vector of uint)
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0:74 Branch: Return with expression
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:74 Constant:
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0:74 1.000000
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0:74 2.000000
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0:78 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vu3;vu3; ( temp 3-component vector of float)
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0:78 Function Parameters:
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0:78 'inF0' ( in 3-component vector of float)
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@ -229,10 +229,10 @@ local_size = (1, 1, 1)
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0:98 'gs_ua3' ( shared 3-component vector of uint)
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0:98 'gs_ub3' ( shared 3-component vector of uint)
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0:101 Branch: Return with expression
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:101 Constant:
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0:101 1.000000
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0:101 2.000000
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0:101 3.000000
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0:105 Function Definition: @ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4; ( temp 4-component vector of float)
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0:105 Function Parameters:
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0:105 'inF0' ( in 4-component vector of float)
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@ -304,11 +304,11 @@ local_size = (1, 1, 1)
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0:125 'gs_ua4' ( shared 4-component vector of uint)
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0:125 'gs_ub4' ( shared 4-component vector of uint)
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0:128 Branch: Return with expression
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:? 4.000000
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0:128 Constant:
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0:128 1.000000
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0:128 2.000000
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0:128 3.000000
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0:128 4.000000
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0:105 Function Definition: ComputeShaderFunction( ( temp void)
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0:105 Function Parameters:
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0:? Sequence
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@ -515,9 +515,9 @@ local_size = (1, 1, 1)
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0:71 'gs_ua2' ( shared 2-component vector of uint)
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0:71 'gs_ub2' ( shared 2-component vector of uint)
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0:74 Branch: Return with expression
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:74 Constant:
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0:74 1.000000
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0:74 2.000000
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0:78 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vu3;vu3; ( temp 3-component vector of float)
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0:78 Function Parameters:
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0:78 'inF0' ( in 3-component vector of float)
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@ -589,10 +589,10 @@ local_size = (1, 1, 1)
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0:98 'gs_ua3' ( shared 3-component vector of uint)
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0:98 'gs_ub3' ( shared 3-component vector of uint)
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0:101 Branch: Return with expression
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:101 Constant:
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0:101 1.000000
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0:101 2.000000
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0:101 3.000000
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0:105 Function Definition: @ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4; ( temp 4-component vector of float)
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0:105 Function Parameters:
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0:105 'inF0' ( in 4-component vector of float)
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@ -664,11 +664,11 @@ local_size = (1, 1, 1)
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0:125 'gs_ua4' ( shared 4-component vector of uint)
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0:125 'gs_ub4' ( shared 4-component vector of uint)
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0:128 Branch: Return with expression
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:? 4.000000
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0:128 Constant:
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0:128 1.000000
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0:128 2.000000
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0:128 3.000000
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0:128 4.000000
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0:105 Function Definition: ComputeShaderFunction( ( temp void)
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0:105 Function Parameters:
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0:? Sequence
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