Implement GL_EXT_shader_texture_lod.

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24177 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich 2013-11-22 17:30:34 +00:00
parent 04884e42ed
commit ad43f6f684
5 changed files with 52 additions and 11 deletions

View file

@ -153,6 +153,7 @@ void TParseContext::initializeExtensionBehavior()
extensionBehavior[GL_OES_standard_derivatives] = EBhDisable;
extensionBehavior[GL_EXT_frag_depth] = EBhDisable;
extensionBehavior[GL_OES_EGL_image_external] = EBhDisable;
extensionBehavior[GL_EXT_shader_texture_lod] = EBhDisable;
extensionBehavior[GL_ARB_texture_rectangle] = EBhDisable;
extensionBehavior[GL_3DL_array_objects] = EBhDisable;
@ -171,7 +172,8 @@ const char* TParseContext::getPreamble()
"#define GL_OES_texture_3D 1\n"
"#define GL_OES_standard_derivatives 1\n"
"#define GL_EXT_frag_depth 1\n"
"#define GL_OES_EGL_image_external 1\n";
"#define GL_OES_EGL_image_external 1\n"
"#define GL_EXT_shader_texture_lod 1\n";
} else {
return
"#define GL_FRAGMENT_PRECISION_HIGH 1\n"