Add builtin constants
Add builtin constants: gl_MaxFragmentUniformVectors and gl_MaxVertexUniformVectors. They should both be available since version 410 for core.
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3 changed files with 21 additions and 0 deletions
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@ -6627,6 +6627,14 @@ void TBuiltIns::initialize(const TBuiltInResource &resources, int version, EProf
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} else {
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// non-ES profile
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if (version > 400) {
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snprintf(builtInConstant, maxSize, "const int gl_MaxVertexUniformVectors = %d;", resources.maxVertexUniformVectors);
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s.append(builtInConstant);
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snprintf(builtInConstant, maxSize, "const int gl_MaxFragmentUniformVectors = %d;", resources.maxFragmentUniformVectors);
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s.append(builtInConstant);
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}
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snprintf(builtInConstant, maxSize, "const int gl_MaxVertexAttribs = %d;", resources.maxVertexAttribs);
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s.append(builtInConstant);
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