Add a test for floating point exponent overflow

This adds a test with a floating point exponent that can't fit into a
32-bit int.
This commit is contained in:
“jimihe” 2024-03-25 16:10:18 +08:00 committed by arcady-lunarg
parent d24cda64d1
commit ac5341fe91
3 changed files with 63 additions and 0 deletions

View file

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#version 300 es
precision highp float;
out vec4 my_FragColor;
void main()
{
// Out-of-range floats should overflow to infinity
// GLSL ES 3.00.6 section 4.1.4 Floats:
// "If the value of the floating point number is too large (small) to be stored as a single precision value, it is converted to positive (negative) infinity"
float correct = isinf(1.0e2147483649) ? 1.0 : 0.0;
my_FragColor = vec4(0.0, correct, 0.0, 1.0);
}