GL_ARB_enhanced_layouts, part 6: Numerical side of uniform offset and align semantics. Included
- moving offset calculations for std140/std430 from reflection to linkValidate.cpp - applying the offset/align rules on top of std140/std430 - removing caching the structure's number of components (and correcting that this is components, not size) git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@25174 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@ -1415,7 +1415,7 @@ void TIntermTyped::propagatePrecision(TPrecisionQualifier newPrecision)
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TIntermTyped* TIntermediate::promoteConstantUnion(TBasicType promoteTo, TIntermConstantUnion* node)
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{
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const TConstUnionArray& rightUnionArray = node->getConstArray();
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int size = node->getType().getObjectSize();
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int size = node->getType().computeNumComponents();
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TConstUnionArray leftUnionArray(size);
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