HLSL: Make the entry-point shadow function have non-IO params and return.
This also removes an no longer needed makeTemporary() and rationalizes makeTypeNonIo()'s interface.
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5d3023af03
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24 changed files with 1146 additions and 1346 deletions
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@ -20,8 +20,8 @@ gl_FragCoord origin is upper left
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0:11 -1.000000
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0:15 Function Definition: @main(vf4;i1; (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:15 Function Parameters:
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0:15 'inpos' (noperspective in 4-component vector of float FragCoord)
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0:15 'sampleMask' (out int SampleMaskIn)
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0:15 'inpos' (in 4-component vector of float)
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0:15 'sampleMask' (out int)
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0:? Sequence
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0:18 Sequence
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0:18 move second child to first child (temp float)
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@ -53,7 +53,7 @@ gl_FragCoord origin is upper left
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0:22 Constant:
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0:22 1 (const int)
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0:22 direct index (temp float)
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0:22 'inpos' (noperspective in 4-component vector of float FragCoord)
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0:22 'inpos' (in 4-component vector of float)
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0:22 Constant:
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0:22 3 (const int)
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0:24 Branch: Return with expression
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@ -116,8 +116,8 @@ gl_FragCoord origin is upper left
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0:11 -1.000000
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0:15 Function Definition: @main(vf4;i1; (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:15 Function Parameters:
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0:15 'inpos' (noperspective in 4-component vector of float FragCoord)
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0:15 'sampleMask' (out int SampleMaskIn)
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0:15 'inpos' (in 4-component vector of float)
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0:15 'sampleMask' (out int)
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0:? Sequence
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0:18 Sequence
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0:18 move second child to first child (temp float)
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@ -149,7 +149,7 @@ gl_FragCoord origin is upper left
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0:22 Constant:
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0:22 1 (const int)
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0:22 direct index (temp float)
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0:22 'inpos' (noperspective in 4-component vector of float FragCoord)
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0:22 'inpos' (in 4-component vector of float)
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0:22 Constant:
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0:22 3 (const int)
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0:24 Branch: Return with expression
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