HLSL: Make the entry-point shadow function have non-IO params and return.
This also removes an no longer needed makeTemporary() and rationalizes makeTypeNonIo()'s interface.
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5d3023af03
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24 changed files with 1146 additions and 1346 deletions
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@ -1,7 +1,7 @@
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hlsl.getdimensions.dx10.vert
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Shader version: 450
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0:? Sequence
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0:11 Function Definition: @main( (temp structure{temp 4-component vector of float Position Pos})
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0:11 Function Definition: @main( (temp structure{temp 4-component vector of float Pos})
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0:11 Function Parameters:
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0:? Sequence
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0:21 Sequence
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@ -44,8 +44,8 @@ Shader version: 450
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0:11 Sequence
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0:11 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput_Pos' (out 4-component vector of float Position)
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0:11 Pos: direct index for structure (temp 4-component vector of float Position)
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0:11 Function Call: @main( (temp structure{temp 4-component vector of float Position Pos})
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0:11 Pos: direct index for structure (temp 4-component vector of float)
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0:11 Function Call: @main( (temp structure{temp 4-component vector of float Pos})
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0:11 Constant:
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0:11 0 (const int)
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0:? Linker Objects
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@ -59,7 +59,7 @@ Linked vertex stage:
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Shader version: 450
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0:? Sequence
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0:11 Function Definition: @main( (temp structure{temp 4-component vector of float Position Pos})
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0:11 Function Definition: @main( (temp structure{temp 4-component vector of float Pos})
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0:11 Function Parameters:
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0:? Sequence
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0:21 Sequence
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@ -102,8 +102,8 @@ Shader version: 450
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0:11 Sequence
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0:11 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput_Pos' (out 4-component vector of float Position)
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0:11 Pos: direct index for structure (temp 4-component vector of float Position)
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0:11 Function Call: @main( (temp structure{temp 4-component vector of float Position Pos})
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0:11 Pos: direct index for structure (temp 4-component vector of float)
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0:11 Function Call: @main( (temp structure{temp 4-component vector of float Pos})
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0:11 Constant:
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0:11 0 (const int)
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0:? Linker Objects
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@ -113,14 +113,14 @@ Shader version: 450
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 57
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// Id's are bound by 51
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Capability Shader
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Capability Sampled1D
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Capability ImageQuery
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 48 56
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EntryPoint Vertex 4 "main" 42 50
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Name 4 "main"
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Name 8 "VS_OUTPUT"
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MemberName 8(VS_OUTPUT) 0 "Pos"
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@ -130,22 +130,19 @@ Shader version: 450
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Name 21 "WidthU"
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Name 23 "sizeQueryTemp"
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Name 28 "NumberOfLevelsU"
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Name 31 "VS_OUTPUT"
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MemberName 31(VS_OUTPUT) 0 "Pos"
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Name 33 "vsout"
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Name 48 "@entryPointOutput_Pos"
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Name 53 "g_sSamp"
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Name 54 "PerVertex_out"
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MemberName 54(PerVertex_out) 0 "@entryPointOutput_Pos"
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Name 56 "PerVertex_out"
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MemberDecorate 8(VS_OUTPUT) 0 BuiltIn Position
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Name 32 "vsout"
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Name 42 "@entryPointOutput_Pos"
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Name 47 "g_sSamp"
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Name 48 "PerVertex_out"
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MemberName 48(PerVertex_out) 0 "@entryPointOutput_Pos"
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Name 50 "PerVertex_out"
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Decorate 17(g_tTex1df4) DescriptorSet 0
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Decorate 17(g_tTex1df4) Binding 0
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Decorate 48(@entryPointOutput_Pos) BuiltIn Position
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Decorate 53(g_sSamp) DescriptorSet 0
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Decorate 53(g_sSamp) Binding 0
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MemberDecorate 54(PerVertex_out) 0 BuiltIn Position
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Decorate 54(PerVertex_out) Block
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Decorate 42(@entryPointOutput_Pos) BuiltIn Position
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Decorate 47(g_sSamp) DescriptorSet 0
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Decorate 47(g_sSamp) Binding 0
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MemberDecorate 48(PerVertex_out) 0 BuiltIn Position
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Decorate 48(PerVertex_out) Block
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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@ -159,26 +156,24 @@ Shader version: 450
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17(g_tTex1df4): 16(ptr) Variable UniformConstant
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19: TypeInt 32 1
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25: 12(int) Constant 6
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31(VS_OUTPUT): TypeStruct 7(fvec4)
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32: TypePointer Function 31(VS_OUTPUT)
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34: 19(int) Constant 0
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35: 6(float) Constant 0
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36: 7(fvec4) ConstantComposite 35 35 35 35
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37: TypePointer Function 7(fvec4)
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40: TypePointer Function 8(VS_OUTPUT)
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47: TypePointer Output 7(fvec4)
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48(@entryPointOutput_Pos): 47(ptr) Variable Output
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51: TypeSampler
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52: TypePointer UniformConstant 51
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53(g_sSamp): 52(ptr) Variable UniformConstant
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54(PerVertex_out): TypeStruct 7(fvec4)
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55: TypePointer Output 54(PerVertex_out)
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56(PerVertex_out): 55(ptr) Variable Output
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31: TypePointer Function 8(VS_OUTPUT)
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33: 19(int) Constant 0
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34: 6(float) Constant 0
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35: 7(fvec4) ConstantComposite 34 34 34 34
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36: TypePointer Function 7(fvec4)
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41: TypePointer Output 7(fvec4)
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42(@entryPointOutput_Pos): 41(ptr) Variable Output
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45: TypeSampler
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46: TypePointer UniformConstant 45
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47(g_sSamp): 46(ptr) Variable UniformConstant
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48(PerVertex_out): TypeStruct 7(fvec4)
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49: TypePointer Output 48(PerVertex_out)
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50(PerVertex_out): 49(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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49:8(VS_OUTPUT) FunctionCall 10(@main()
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50: 7(fvec4) CompositeExtract 49 0
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Store 48(@entryPointOutput_Pos) 50
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43:8(VS_OUTPUT) FunctionCall 10(@main()
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44: 7(fvec4) CompositeExtract 43 0
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Store 42(@entryPointOutput_Pos) 44
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Return
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FunctionEnd
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10(@main():8(VS_OUTPUT) Function None 9
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@ -187,8 +182,7 @@ Shader version: 450
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21(WidthU): 13(ptr) Variable Function
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23(sizeQueryTemp): 13(ptr) Variable Function
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28(NumberOfLevelsU): 13(ptr) Variable Function
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33(vsout): 32(ptr) Variable Function
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41: 40(ptr) Variable Function
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32(vsout): 31(ptr) Variable Function
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18: 15 Load 17(g_tTex1df4)
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20: 19(int) ImageQuerySize 18
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Store 14(sizeQueryTemp) 20
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@ -202,12 +196,8 @@ Shader version: 450
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29: 15 Load 17(g_tTex1df4)
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30: 19(int) ImageQueryLevels 29
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Store 28(NumberOfLevelsU) 30
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38: 37(ptr) AccessChain 33(vsout) 34
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Store 38 36
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39:31(VS_OUTPUT) Load 33(vsout)
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42: 7(fvec4) CompositeExtract 39 0
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43: 37(ptr) AccessChain 41 34
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Store 43 42
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44:8(VS_OUTPUT) Load 41
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ReturnValue 44
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37: 36(ptr) AccessChain 32(vsout) 33
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Store 37 35
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38:8(VS_OUTPUT) Load 32(vsout)
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ReturnValue 38
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FunctionEnd
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