Front-end: Fix known crashes by early exit on error (issue #29, issue #34, issue #35).

Added -C option to request cascading errors.  By default, will exit early,
to avoid all error-recovery-based crashes.

This works by simulating end-of-file in input on first error, so no
need for exception handling, or stack unwinding, or any complex error
checking/handling to get out of the stack.
This commit is contained in:
John Kessenich 2016-07-09 14:50:57 -06:00
parent 75b0316f6a
commit a86836ede2
11 changed files with 57 additions and 37 deletions

View file

@ -264,8 +264,7 @@ public:
tryLoadFile(expectedOutputFname, "expected output", &expectedOutput);
const EShMessages controls = DeriveOptions(source, semantics, target);
GlslangResult result =
compileAndLink(testName, input, entryPointName, controls);
GlslangResult result = compileAndLink(testName, input, entryPointName, controls);
// Generate the hybrid output in the way of glslangValidator.
std::ostringstream stream;
@ -290,7 +289,7 @@ public:
glslang::TShader::ForbidInclude includer;
const bool success = shader.preprocess(
&glslang::DefaultTBuiltInResource, defaultVersion, defaultProfile,
forceVersionProfile, isForwardCompatible, EShMsgOnlyPreprocessor,
forceVersionProfile, isForwardCompatible, (EShMessages)(EShMsgOnlyPreprocessor | EShMsgCascadingErrors),
&ppShader, includer);
std::string log = shader.getInfoLog();