Added -C option to request cascading errors. By default, will exit early, to avoid all error-recovery-based crashes. This works by simulating end-of-file in input on first error, so no need for exception handling, or stack unwinding, or any complex error checking/handling to get out of the stack.
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11 changed files with 57 additions and 37 deletions
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@ -68,7 +68,7 @@ EShLanguage GetShaderStage(const std::string& stage)
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EShMessages DeriveOptions(Source source, Semantics semantics, Target target)
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{
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EShMessages result = EShMsgDefault;
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EShMessages result = EShMsgCascadingErrors;
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switch (source) {
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case Source::GLSL:
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