Use nullptr where possible instead of NULL or 0

This commit is contained in:
Johannes Kauffmann 2022-11-22 19:09:31 +01:00 committed by Jeremy Hayes
parent 728c689574
commit a7603c132d
38 changed files with 248 additions and 248 deletions

View file

@ -85,7 +85,7 @@ NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
namespace glslang {
TPpContext::TPpContext(TParseContextBase& pc, const std::string& rootFileName, TShader::Includer& inclr) :
preamble(0), strings(0), previous_token('\n'), parseContext(pc), includer(inclr), inComment(false),
preamble(nullptr), strings(nullptr), previous_token('\n'), parseContext(pc), includer(inclr), inComment(false),
rootFileName(rootFileName),
currentSourceFile(rootFileName),
disableEscapeSequences(false)