Use nullptr where possible instead of NULL or 0
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38 changed files with 248 additions and 248 deletions
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@ -85,7 +85,7 @@ NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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namespace glslang {
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TPpContext::TPpContext(TParseContextBase& pc, const std::string& rootFileName, TShader::Includer& inclr) :
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preamble(0), strings(0), previous_token('\n'), parseContext(pc), includer(inclr), inComment(false),
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preamble(nullptr), strings(nullptr), previous_token('\n'), parseContext(pc), includer(inclr), inComment(false),
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rootFileName(rootFileName),
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currentSourceFile(rootFileName),
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disableEscapeSequences(false)
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