Use nullptr where possible instead of NULL or 0
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parent
728c689574
commit
a7603c132d
38 changed files with 248 additions and 248 deletions
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@ -58,9 +58,9 @@ class TShHandleBase {
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public:
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TShHandleBase() { pool = new glslang::TPoolAllocator; }
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virtual ~TShHandleBase() { delete pool; }
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virtual TCompiler* getAsCompiler() { return 0; }
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virtual TLinker* getAsLinker() { return 0; }
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virtual TUniformMap* getAsUniformMap() { return 0; }
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virtual TCompiler* getAsCompiler() { return nullptr; }
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virtual TLinker* getAsLinker() { return nullptr; }
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virtual TUniformMap* getAsUniformMap() { return nullptr; }
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virtual glslang::TPoolAllocator* getPool() const { return pool; }
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private:
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glslang::TPoolAllocator* pool;
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@ -123,11 +123,11 @@ public:
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infoSink(iSink),
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executable(e),
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haveReturnableObjectCode(false),
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appAttributeBindings(0),
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fixedAttributeBindings(0),
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excludedAttributes(0),
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appAttributeBindings(nullptr),
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fixedAttributeBindings(nullptr),
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excludedAttributes(nullptr),
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excludedCount(0),
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uniformBindings(0) { }
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uniformBindings(nullptr) { }
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virtual TLinker* getAsLinker() { return this; }
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virtual ~TLinker() { }
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virtual bool link(TCompilerList&, TUniformMap*) = 0;
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@ -137,7 +137,7 @@ public:
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virtual void getAttributeBindings(ShBindingTable const **t) const = 0;
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virtual void setExcludedAttributes(const int* attributes, int count) { excludedAttributes = attributes; excludedCount = count; }
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virtual ShBindingTable* getUniformBindings() const { return uniformBindings; }
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virtual const void* getObjectCode() const { return 0; } // a real compiler would be returning object code here
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virtual const void* getObjectCode() const { return nullptr; } // a real compiler would be returning object code here
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virtual TInfoSink& getInfoSink() { return infoSink; }
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TInfoSink& infoSink;
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protected:
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