Use nullptr where possible instead of NULL or 0

This commit is contained in:
Johannes Kauffmann 2022-11-22 19:09:31 +01:00 committed by Jeremy Hayes
parent 728c689574
commit a7603c132d
38 changed files with 248 additions and 248 deletions

View file

@ -74,7 +74,7 @@ namespace glslang {
class TAllocation {
public:
TAllocation(size_t size, unsigned char* mem, TAllocation* prev = 0) :
TAllocation(size_t size, unsigned char* mem, TAllocation* prev = nullptr) :
size(size), mem(mem), prevAlloc(prev) {
// Allocations are bracketed:
// [allocationHeader][initialGuardBlock][userData][finalGuardBlock]
@ -171,7 +171,7 @@ public:
void popAll();
//
// Call allocate() to actually acquire memory. Returns 0 if no memory
// Call allocate() to actually acquire memory. Returns nullptr if no memory
// available, otherwise a properly aligned pointer to 'numBytes' of memory.
//
void* allocate(size_t numBytes);
@ -189,7 +189,7 @@ protected:
struct tHeader {
tHeader(tHeader* nextPage, size_t pageCount) :
#ifdef GUARD_BLOCKS
lastAllocation(0),
lastAllocation(nullptr),
#endif
nextPage(nextPage), pageCount(pageCount) { }