Use nullptr where possible instead of NULL or 0

This commit is contained in:
Johannes Kauffmann 2022-11-22 19:09:31 +01:00 committed by Jeremy Hayes
parent 728c689574
commit a7603c132d
38 changed files with 248 additions and 248 deletions

View file

@ -57,7 +57,7 @@ def generate_main(glsl_files, output_header_file):
contents += '\tfor (int i = 0; i < n; i++) {\n'
for symbol_name in symbol_name_list:
contents += '\t\tif (strstr(shaders[i], "%s") != NULL) {\n' % (symbol_name)
contents += '\t\tif (strstr(shaders[i], "%s") != nullptr) {\n' % (symbol_name)
contents += '\t\t shaderString.append(%s_GLSL);\n' % (symbol_name)
contents += '\t\t}\n'