Front-end: Add specialization-constant subtrees for const variables/symbols.

This commit is contained in:
John Kessenich 2016-03-20 16:46:00 -06:00
parent 7cc0e2896e
commit a5845766e0
8 changed files with 61 additions and 23 deletions

View file

@ -135,7 +135,7 @@ protected:
//
// Variable class, meaning a symbol that's not a function.
//
// There could be a separate class heirarchy for Constant variables;
// There could be a separate class hierarchy for Constant variables;
// Only one of int, bool, or float, (or none) is correct for
// any particular use, but it's easy to do this way, and doesn't
// seem worth having separate classes, and "getConst" can't simply return
@ -144,7 +144,10 @@ protected:
//
class TVariable : public TSymbol {
public:
TVariable(const TString *name, const TType& t, bool uT = false ) : TSymbol(name), userType(uT) { type.shallowCopy(t); }
TVariable(const TString *name, const TType& t, bool uT = false )
: TSymbol(name),
userType(uT),
constSubtree(nullptr) { type.shallowCopy(t); }
virtual TVariable* clone() const;
virtual ~TVariable() { }
@ -153,9 +156,11 @@ public:
virtual const TType& getType() const { return type; }
virtual TType& getWritableType() { assert(writable); return type; }
virtual bool isUserType() const { return userType; }
virtual const TConstUnionArray& getConstArray() const { return unionArray; }
virtual TConstUnionArray& getWritableConstArray() { assert(writable); return unionArray; }
virtual void setConstArray(const TConstUnionArray& constArray) { unionArray = constArray; }
virtual const TConstUnionArray& getConstArray() const { return constArray; }
virtual TConstUnionArray& getWritableConstArray() { assert(writable); return constArray; }
virtual void setConstArray(const TConstUnionArray& array) { constArray = array; }
virtual void setConstSubtree(TIntermTyped* subtree) { constSubtree = subtree; }
virtual TIntermTyped* getConstSubtree() const { return constSubtree; }
virtual void dump(TInfoSink &infoSink) const;
@ -167,7 +172,12 @@ protected:
bool userType;
// we are assuming that Pool Allocator will free the memory allocated to unionArray
// when this object is destroyed
TConstUnionArray unionArray;
// TODO: these two should be a union
// A variable could be a compile-time constant, or a specialization
// constant, or neither, but never both.
TConstUnionArray constArray; // for compile-time constant value
TIntermTyped* constSubtree; // for specialization constant computation
};
//