Add the following ESSL 2.0 (#version 100) limitations to the configuration file, internal infrastructure, and test cases. Still need to implement the actual detection of non-inductive loops and array accesses. While and do-while loop detection is done.
nonInductiveForLoops whileLoops doWhileLoops generalUniformIndexing generalAttributeMatrixVectorIndexing generalVaryingIndexing generalSamplerIndexing generalVariableIndexing generalConstantMatrixVectorIndexing git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23323 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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Todo.txt
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Todo.txt
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@ -1,5 +1,7 @@
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Current functionality level: ESSL 3.0
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- extension adding process
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Link Validation
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+ provide input config file for setting limits
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- also consider spitting out measures of complexity
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@ -25,6 +27,7 @@ Link Validation
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+ Non ES: value checking of uniform initializers
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+ Non ES: location match
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- location aliasing/overlap (except desktop vertex shader inputs)
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- 1.0: count the number of uniforms and varyings, compare against limits
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+ recursion for functions
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- Non ES: block matching
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- Non ES: component/binding/index/offset match check
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@ -43,11 +46,14 @@ Link Validation
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- 4.4: component aliasing (except desktop vertex shader inputs)
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Shader Functionality to Implement/Finish
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ESSL 2.0 (#version 100)
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- implement non-inductive loop limitation detection
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- implement non-inductive array accesses limitation detection
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ESSL 3.0
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- "const" compile-time constant propagation in the front-end has to be complete, for all built-in functions
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GLSL 1.2
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- Handle multiple compilation units per stage
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- Allow initializers on uniform declarations
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+ Handle multiple compilation units per stage
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+ Allow initializers on uniform declarations
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- signature matching takes type conversions into account, ambiguity is an error
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GLSL 1.3
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. flat is for both user and predeclared built-in in/out variables
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