Sanitize debug source location tracking for implicit branch and return
This patch tries to attach debug location of a branch/return instruction to its predecessor or the closing brace. If none could be found, no debug info should be emitted.
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a496a34b43
30 changed files with 4713 additions and 4253 deletions
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@ -1,7 +1,7 @@
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spv.debuginfo.bufferref.glsl.frag
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// Module Version 10000
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// Generated by (magic number): 8000b
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// Id's are bound by 146
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// Id's are bound by 148
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Capability Shader
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Capability PhysicalStorageBufferAddressesEXT
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@ -177,6 +177,7 @@ void main() {
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138: 7(int) Constant 27
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136: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 18(DebugGlobalVariable) 137 132 18 138 12 21 137 135(out_fragColor) 67
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141: 39(float) Constant 1065353216
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147: 7(int) Constant 28
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14(main): 4 Function None 5
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15: Label
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53(meshData): 50(ptr) Variable Function
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@ -226,5 +227,6 @@ void main() {
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144: 39(float) CompositeExtract 139 2
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145: 131(fvec4) CompositeConstruct 142 143 144 141
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Store 135(out_fragColor) 145
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146: 4 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 103(DebugLine) 18 147 147 12 12
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Return
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FunctionEnd
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