Add GL_EXT_fragment_shading_rate

This commit is contained in:
Chow 2020-07-02 15:50:36 +08:00 committed by Tobias Hector
parent f4f1d8a352
commit a315b5633b
15 changed files with 265 additions and 2 deletions

View file

@ -327,6 +327,7 @@ void TParseVersions::initializeExtensionBehavior()
extensionBehavior[E_GL_EXT_ray_flags_primitive_culling] = EBhDisable;
extensionBehavior[E_GL_EXT_blend_func_extended] = EBhDisable;
extensionBehavior[E_GL_EXT_shader_implicit_conversions] = EBhDisable;
extensionBehavior[E_GL_EXT_fragment_shading_rate] = EBhDisable;
// OVR extensions
extensionBehavior[E_GL_OVR_multiview] = EBhDisable;
@ -371,6 +372,7 @@ void TParseVersions::getPreamble(std::string& preamble)
"#define GL_EXT_YUV_target 1\n"
"#define GL_EXT_shader_texture_lod 1\n"
"#define GL_EXT_shadow_samplers 1\n"
"#define GL_EXT_fragment_shading_rate 1\n"
// AEP
"#define GL_ANDROID_extension_pack_es31a 1\n"
@ -463,6 +465,7 @@ void TParseVersions::getPreamble(std::string& preamble)
"#define GL_EXT_buffer_reference_uvec2 1\n"
"#define GL_EXT_demote_to_helper_invocation 1\n"
"#define GL_EXT_debug_printf 1\n"
"#define GL_EXT_fragment_shading_rate 1\n"
// GL_KHR_shader_subgroup
"#define GL_KHR_shader_subgroup_basic 1\n"