HLSL: Add gather, improve proto generator machine for upcoming 2DMS/Shadow
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15 changed files with 2266 additions and 329 deletions
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@ -81,6 +81,11 @@ INSTANTIATE_TEST_CASE_P(
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{"hlsl.float1.frag", "PixelShaderFunction"},
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{"hlsl.float4.frag", "PixelShaderFunction"},
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{"hlsl.forLoop.frag", "PixelShaderFunction"},
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{"hlsl.gather.array.dx10.frag", "main"},
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{"hlsl.gather.basic.dx10.frag", "main"},
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{"hlsl.gather.basic.dx10.vert", "main"},
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{"hlsl.gather.offset.dx10.frag", "main"},
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{"hlsl.gather.offsetarray.dx10.frag", "main"},
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{"hlsl.getdimensions.dx10.frag", "main"},
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{"hlsl.getdimensions.dx10.vert", "main"},
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{"hlsl.if.frag", "PixelShaderFunction"},
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