HLSL: Recursive composite flattening
This PR implements recursive type flattening. For example, an array of structs of other structs can be flattened to individual member variables at the shader interface. This is sufficient for many purposes, e.g, uniforms containing opaque types, but is not sufficient for geometry shader arrayed inputs. That will be handled separately with structure splitting, which is not implemented by this PR. In the meantime, that case is detected and triggers an error. The recursive flattening extends the following three aspects of single-level flattening: - Flattening of structures to individual members with names such as "foo[0].samp[1]"; - Turning constant references to the nested composite type into a reference to a particular flattened member. - Shadow copies between arrays of flattened members and the nested composite type. Previous single-level flattening only flattened at the shader interface, and that is unchanged by this PR. Internally, shadow copies are, such as if the type is passed to a function. Also, the reasons for flattening are unchanged. Uniforms containing opaque types, and interface struct types are flattened. (The latter will change with structure splitting). One existing test changes: hlsl.structin.vert, which did in fact contain a nested composite type to be flattened. Two new tests are added: hlsl.structarray.flatten.frag, and hlsl.structarray.flatten.geom (currently issues an error until type splitting is online). The process of arriving at the individual member from chained postfix expressions is more complex than it was with one level. See large-ish comment above HlslParseContext::flatten() for details.
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10 changed files with 724 additions and 204 deletions
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@ -169,10 +169,23 @@ public:
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// Potentially rename shader entry point function
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void renameShaderFunction(TString*& name) const;
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// Reset data for incrementally built referencing of flattened composite structures
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void initFlattening() { flattenLevel.push_back(0); flattenOffset.push_back(0); }
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void finalizeFlattening() { flattenLevel.pop_back(); flattenOffset.pop_back(); }
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protected:
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struct TFlattenData {
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TFlattenData() : nextBinding(TQualifier::layoutBindingEnd) { }
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TFlattenData(int nb) : nextBinding(nb) { }
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TVector<TVariable*> members; // individual flattened variables
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TVector<int> offsets; // offset to next tree level
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int nextBinding; // next binding to use.
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};
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void inheritGlobalDefaults(TQualifier& dst) const;
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TVariable* makeInternalVariable(const char* name, const TType&) const;
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TVariable* declareNonArray(const TSourceLoc&, TString& identifier, TType&);
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TVariable* declareNonArray(const TSourceLoc&, TString& identifier, TType&, bool track);
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void declareArray(const TSourceLoc&, TString& identifier, const TType&, TSymbol*&, bool track);
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TIntermNode* executeInitializer(const TSourceLoc&, TIntermTyped* initializer, TVariable* variable);
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TIntermTyped* convertInitializerList(const TSourceLoc&, const TType&, TIntermTyped* initializer);
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@ -183,13 +196,19 @@ protected:
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bool shouldConvertLValue(const TIntermNode*) const;
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// Array and struct flattening
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bool shouldFlatten(const TType& type) const { return shouldFlattenIO(type) || shouldFlattenUniform(type); }
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TIntermTyped* flattenAccess(TIntermTyped* base, int member);
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bool shouldFlatten(const TType& type) const;
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TIntermTyped* flattenAccess(const TSourceLoc&, TIntermTyped* base, int member);
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bool shouldFlattenIO(const TType&) const;
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bool shouldFlattenUniform(const TType&) const;
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bool wasFlattened(const TIntermTyped* node) const;
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bool wasFlattened(int id) const { return flattenMap.find(id) != flattenMap.end(); }
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int addFlattenedMember(const TSourceLoc& loc, const TVariable&, const TType&, TFlattenData&, const TString& name, bool track);
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bool isFinalFlattening(const TType& type) const { return !(type.isStruct() || type.isArray()); }
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void flatten(const TSourceLoc& loc, const TVariable& variable);
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void flattenStruct(const TVariable& variable);
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void flattenArray(const TSourceLoc& loc, const TVariable& variable);
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int flatten(const TSourceLoc& loc, const TVariable& variable, const TType&, TFlattenData&, TString name);
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int flattenStruct(const TSourceLoc& loc, const TVariable& variable, const TType&, TFlattenData&, TString name);
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int flattenArray(const TSourceLoc& loc, const TVariable& variable, const TType&, TFlattenData&, TString name);
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// Current state of parsing
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struct TPragma contextPragma;
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@ -252,7 +271,10 @@ protected:
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//
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TVector<TSymbol*> ioArraySymbolResizeList;
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TMap<int, TVector<TVariable*>> flattenMap;
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TMap<int, TFlattenData> flattenMap;
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TVector<int> flattenLevel; // nested postfix operator level for flattening
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TVector<int> flattenOffset; // cumulative offset for flattening
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unsigned int nextInLocation;
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unsigned int nextOutLocation;
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