GLSL: Implement GL_EXT_control_flow_attributes.
See https://github.com/KhronosGroup/GLSL/pull/11.
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21 changed files with 3120 additions and 2405 deletions
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@ -146,6 +146,7 @@ const char* const E_GL_EXT_shader_image_load_formatted = "GL_EXT_shader_image_lo
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const char* const E_GL_EXT_device_group = "GL_EXT_device_group";
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const char* const E_GL_EXT_multiview = "GL_EXT_multiview";
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const char* const E_GL_EXT_post_depth_coverage = "GL_EXT_post_depth_coverage";
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const char* const E_GL_EXT_control_flow_attributes = "GL_EXT_control_flow_attributes";
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// Arrays of extensions for the above viewportEXTs duplications
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