Add interface symbol and uniform symbol location auto mapping for OpenGL shader.
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parent
faebe10194
commit
a137d2ba86
4 changed files with 1161 additions and 524 deletions
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@ -1851,7 +1851,7 @@ const char* TShader::getInfoDebugLog()
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return infoSink->debug.c_str();
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}
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TProgram::TProgram() : reflection(0), ioMapper(nullptr), linked(false)
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TProgram::TProgram() : reflection(0), linked(false)
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{
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pool = new TPoolAllocator;
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infoSink = new TInfoSink;
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@ -1863,7 +1863,6 @@ TProgram::TProgram() : reflection(0), ioMapper(nullptr), linked(false)
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TProgram::~TProgram()
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{
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delete ioMapper;
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delete infoSink;
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delete reflection;
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@ -2036,21 +2035,24 @@ void TProgram::dumpReflection() { reflection->dump(); }
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//
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// I/O mapping implementation.
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//
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bool TProgram::mapIO(TIoMapResolver* resolver)
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bool TProgram::mapIO(TIoMapResolver* pResolver, TIoMapper* pIoMapper)
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{
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if (! linked || ioMapper)
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if (! linked)
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return false;
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ioMapper = new TIoMapper;
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TIoMapper* ioMapper = nullptr;
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TIoMapper defaultIOMapper;
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if (pIoMapper == nullptr)
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ioMapper = &defaultIOMapper;
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else
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ioMapper = pIoMapper;
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for (int s = 0; s < EShLangCount; ++s) {
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if (intermediate[s]) {
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if (! ioMapper->addStage((EShLanguage)s, *intermediate[s], *infoSink, resolver))
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if (! ioMapper->addStage((EShLanguage)s, *intermediate[s], *infoSink, pResolver))
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return false;
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}
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}
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return true;
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return ioMapper->doMap(pResolver, *infoSink);
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}
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} // end namespace glslang
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