Create a base GLSL front-end from the 3Dlabs glslang front-end from 20-Sep-2005.

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@19944 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich 2012-12-12 21:15:54 +00:00
commit a0af473a8b
80 changed files with 21238 additions and 0 deletions

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CC = gcc
OBJECTS = atom.o cpp.o cppstruct.o memory.o scanner.o symbols.o tokens.o
AR=ar
SRCS=scanner.c atom.c memory.c tokens. cpp.c cppstruct.c symbols.c
default: all
all : libPreprocessor.a
libPreprocessor.a : $(OBJECTS)
$(AR) rvu $@ $(OBJECTS)
ranlib $@
%.o : %.c
$(CC) -c $<
#
# Cleanup
#
.PHONY : clean
clean :
$(RM) *.o *.a
depend:
makedepend -Y -- $(SRCS)
# DO NOT DELETE
scanner.o: slglobals.h memory.h atom.h scanner.h parser.h cpp.h tokens.h
scanner.o: symbols.h compile.h
atom.o: slglobals.h memory.h atom.h scanner.h parser.h cpp.h tokens.h
atom.o: symbols.h compile.h
memory.o: memory.h
cpp.o: slglobals.h memory.h atom.h scanner.h parser.h cpp.h tokens.h
cpp.o: symbols.h compile.h
cppstruct.o: slglobals.h memory.h atom.h scanner.h parser.h cpp.h tokens.h
cppstruct.o: symbols.h compile.h
symbols.o: slglobals.h memory.h atom.h scanner.h parser.h cpp.h tokens.h
symbols.o: symbols.h compile.h