Create a base GLSL front-end from the 3Dlabs glslang front-end from 20-Sep-2005.

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@19944 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich 2012-12-12 21:15:54 +00:00
commit a0af473a8b
80 changed files with 21238 additions and 0 deletions

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CC = gcc
OBJECTS = atom.o cpp.o cppstruct.o memory.o scanner.o symbols.o tokens.o
AR=ar
SRCS=scanner.c atom.c memory.c tokens. cpp.c cppstruct.c symbols.c
default: all
all : libPreprocessor.a
libPreprocessor.a : $(OBJECTS)
$(AR) rvu $@ $(OBJECTS)
ranlib $@
%.o : %.c
$(CC) -c $<
#
# Cleanup
#
.PHONY : clean
clean :
$(RM) *.o *.a
depend:
makedepend -Y -- $(SRCS)
# DO NOT DELETE
scanner.o: slglobals.h memory.h atom.h scanner.h parser.h cpp.h tokens.h
scanner.o: symbols.h compile.h
atom.o: slglobals.h memory.h atom.h scanner.h parser.h cpp.h tokens.h
atom.o: symbols.h compile.h
memory.o: memory.h
cpp.o: slglobals.h memory.h atom.h scanner.h parser.h cpp.h tokens.h
cpp.o: symbols.h compile.h
cppstruct.o: slglobals.h memory.h atom.h scanner.h parser.h cpp.h tokens.h
cppstruct.o: symbols.h compile.h
symbols.o: slglobals.h memory.h atom.h scanner.h parser.h cpp.h tokens.h
symbols.o: symbols.h compile.h

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//
//Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
//All rights reserved.
//
//Redistribution and use in source and binary forms, with or without
//modification, are permitted provided that the following conditions
//are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
//POSSIBILITY OF SUCH DAMAGE.
//
/****************************************************************************\
Copyright (c) 2002, NVIDIA Corporation.
NVIDIA Corporation("NVIDIA") supplies this software to you in
consideration of your agreement to the following terms, and your use,
installation, modification or redistribution of this NVIDIA software
constitutes acceptance of these terms. If you do not agree with these
terms, please do not use, install, modify or redistribute this NVIDIA
software.
In consideration of your agreement to abide by the following terms, and
subject to these terms, NVIDIA grants you a personal, non-exclusive
license, under NVIDIA's copyrights in this original NVIDIA software (the
"NVIDIA Software"), to use, reproduce, modify and redistribute the
NVIDIA Software, with or without modifications, in source and/or binary
forms; provided that if you redistribute the NVIDIA Software, you must
retain the copyright notice of NVIDIA, this notice and the following
text and disclaimers in all such redistributions of the NVIDIA Software.
Neither the name, trademarks, service marks nor logos of NVIDIA
Corporation may be used to endorse or promote products derived from the
NVIDIA Software without specific prior written permission from NVIDIA.
Except as expressly stated in this notice, no other rights or licenses
express or implied, are granted by NVIDIA herein, including but not
limited to any patent rights that may be infringed by your derivative
works or by other works in which the NVIDIA Software may be
incorporated. No hardware is licensed hereunder.
THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED,
INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE,
NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER
PRODUCTS.
IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT,
INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY
OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE
NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT,
TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
\****************************************************************************/
//
// atom.c
//
#include <assert.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include "slglobals.h"
#undef malloc
#undef realloc
#undef free
///////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////// String table: //////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////
static const struct {
int val;
const char *str;
} tokens[] = {
{ CPP_AND_OP, "&&" },
{ CPP_AND_ASSIGN, "&=" },
{ CPP_SUB_ASSIGN, "-=" },
{ CPP_MOD_ASSIGN, "%=" },
{ CPP_ADD_ASSIGN, "+=" },
{ CPP_DIV_ASSIGN, "/=" },
{ CPP_MUL_ASSIGN, "*=" },
{ CPP_RIGHT_BRACKET, ":>" },
{ CPP_EQ_OP, "==" },
{ CPP_XOR_OP, "^^" },
{ CPP_XOR_ASSIGN, "^=" },
{ CPP_FLOATCONSTANT, "<float-const>" },
{ CPP_GE_OP, ">=" },
{ CPP_RIGHT_OP, ">>" },
{ CPP_RIGHT_ASSIGN, ">>=" },
{ CPP_IDENTIFIER, "<ident>" },
{ CPP_INTCONSTANT, "<int-const>" },
{ CPP_LE_OP, "<=" },
{ CPP_LEFT_OP, "<<" },
{ CPP_LEFT_ASSIGN, "<<=" },
{ CPP_LEFT_BRACKET, "<:" },
{ CPP_LEFT_BRACE, "<%" },
{ CPP_DEC_OP, "--" },
{ CPP_RIGHT_BRACE, "%>" },
{ CPP_NE_OP, "!=" },
{ CPP_OR_OP, "||" },
{ CPP_OR_ASSIGN, "|=" },
{ CPP_INC_OP, "++" },
{ CPP_STRCONSTANT, "<string-const>" },
{ CPP_TYPEIDENTIFIER, "<type-ident>" },
};
///////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////// String table: //////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////
#define INIT_STRING_TABLE_SIZE 16384
typedef struct StringTable_Rec {
char *strings;
int nextFree;
int size;
} StringTable;
/*
* InitStringTable() - Initialize the string table.
*
*/
static int InitStringTable(StringTable *stable)
{
stable->strings = (char *) malloc(INIT_STRING_TABLE_SIZE);
if (!stable->strings)
return 0;
// Zero-th offset means "empty" so don't use it.
stable->nextFree = 1;
stable->size = INIT_STRING_TABLE_SIZE;
return 1;
} // InitStringTable
/*
* FreeStringTable() - Free the string table.
*
*/
static void FreeStringTable(StringTable *stable)
{
if (stable->strings)
free(stable->strings);
stable->strings = NULL;
stable->nextFree = 0;
stable->size = 0;
} // FreeStringTable
/*
* HashString() - Hash a string with the base hash function.
*
*/
static int HashString(const char *s)
{
int hval = 0;
while (*s) {
hval = (hval*13507 + *s*197) ^ (hval >> 2);
s++;
}
return hval & 0x7fffffff;
} // HashString
/*
* HashString2() - Hash a string with the incrimenting hash function.
*
*/
static int HashString2(const char *s)
{
int hval = 0;
while (*s) {
hval = (hval*729 + *s*37) ^ (hval >> 1);
s++;
}
return hval;
} // HashString2
/*
* AddString() - Add a string to a string table. Return it's offset.
*
*/
static int AddString(StringTable *stable, const char *s)
{
int len, loc;
char *str;
len = (int) strlen(s);
if (stable->nextFree + len + 1 >= stable->size) {
assert(stable->size < 1000000);
str = (char *) malloc(stable->size*2);
memcpy(str, stable->strings, stable->size);
free(stable->strings);
stable->strings = str;
}
loc = stable->nextFree;
strcpy(&stable->strings[loc], s);
stable->nextFree += len + 1;
return loc;
} // AddString
///////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////// Hash table: ///////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////
#define INIT_HASH_TABLE_SIZE 2047
#define HASH_TABLE_MAX_COLLISIONS 3
typedef struct HashEntry_Rec {
int index; // String table offset of string representation
int value; // Atom (symbol) value
} HashEntry;
typedef struct HashTable_Rec {
HashEntry *entry;
int size;
int entries;
int counts[HASH_TABLE_MAX_COLLISIONS + 1];
} HashTable;
/*
* InitHashTable() - Initialize the hash table.
*
*/
static int InitHashTable(HashTable *htable, int fsize)
{
int ii;
htable->entry = (HashEntry *) malloc(sizeof(HashEntry)*fsize);
if (!htable->entry)
return 0;
htable->size = fsize;
for (ii = 0; ii < fsize; ii++) {
htable->entry[ii].index = 0;
htable->entry[ii].value = 0;
}
htable->entries = 0;
for (ii = 0; ii <= HASH_TABLE_MAX_COLLISIONS; ii++)
htable->counts[ii] = 0;
return 1;
} // InitHashTable
/*
* FreeHashTable() - Free the hash table.
*
*/
static void FreeHashTable(HashTable *htable)
{
if (htable->entry)
free(htable->entry);
htable->entry = NULL;
htable->size = 0;
htable->entries = 0;
} // FreeHashTable
/*
* Empty() - See if a hash table entry is empty.
*
*/
static int Empty(HashTable *htable, int hashloc)
{
assert(hashloc >= 0 && hashloc < htable->size);
if (htable->entry[hashloc].index == 0) {
return 1;
} else {
return 0;
}
} // Empty
/*
* Match() - See if a hash table entry is matches a string.
*
*/
static int Match(HashTable *htable, StringTable *stable, const char *s, int hashloc)
{
int strloc;
strloc = htable->entry[hashloc].index;
if (!strcmp(s, &stable->strings[strloc])) {
return 1;
} else {
return 0;
}
} // Match
///////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////// Atom table: ///////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////
#define INIT_ATOM_TABLE_SIZE 1024
struct AtomTable_Rec {
StringTable stable; // String table.
HashTable htable; // Hashes string to atom number and token value. Multiple strings can
// have the same token value but each unique string is a unique atom.
int *amap; // Maps atom value to offset in string table. Atoms all map to unique
// strings except for some undefined values in the lower, fixed part
// of the atom table that map to "<undefined>". The lowest 256 atoms
// correspond to single character ASCII values except for alphanumeric
// characters and '_', which can be other tokens. Next come the
// language tokens with their atom values equal to the token value.
// Then come predefined atoms, followed by user specified identifiers.
int *arev; // Reversed atom for symbol table use.
int nextFree;
int size;
};
static AtomTable latable = { { 0 } };
AtomTable *atable = &latable;
static int AddAtomFixed(AtomTable *atable, const char *s, int atom);
/*
* GrowAtomTable() - Grow the atom table to at least "size" if it's smaller.
*
*/
static int GrowAtomTable(AtomTable *atable, int size)
{
int *newmap, *newrev;
if (atable->size < size) {
if (atable->amap) {
newmap = realloc(atable->amap, sizeof(int)*size);
newrev = realloc(atable->arev, sizeof(int)*size);
} else {
newmap = malloc(sizeof(int)*size);
newrev = malloc(sizeof(int)*size);
atable->size = 0;
}
if (!newmap || !newrev) {
/* failed to grow -- error */
if (newmap)
atable->amap = newmap;
if (newrev)
atable->amap = newrev;
return -1;
}
memset(&newmap[atable->size], 0, (size - atable->size) * sizeof(int));
memset(&newrev[atable->size], 0, (size - atable->size) * sizeof(int));
atable->amap = newmap;
atable->arev = newrev;
atable->size = size;
}
return 0;
} // GrowAtomTable
/*
* lReverse() - Reverse the bottom 20 bits of a 32 bit int.
*
*/
static int lReverse(int fval)
{
unsigned int in = fval;
int result = 0, cnt = 0;
while(in) {
result <<= 1;
result |= in&1;
in >>= 1;
cnt++;
}
// Don't use all 31 bits. One million atoms is plenty and sometimes the
// upper bits are used for other things.
if (cnt < 20)
result <<= 20 - cnt;
return result;
} // lReverse
/*
* AllocateAtom() - Allocate a new atom. Associated with the "undefined" value of -1.
*
*/
static int AllocateAtom(AtomTable *atable)
{
if (atable->nextFree >= atable->size)
GrowAtomTable(atable, atable->nextFree*2);
atable->amap[atable->nextFree] = -1;
atable->arev[atable->nextFree] = lReverse(atable->nextFree);
atable->nextFree++;
return atable->nextFree - 1;
} // AllocateAtom
/*
* SetAtomValue() - Allocate a new atom associated with "hashindex".
*
*/
static void SetAtomValue(AtomTable *atable, int atomnumber, int hashindex)
{
atable->amap[atomnumber] = atable->htable.entry[hashindex].index;
atable->htable.entry[hashindex].value = atomnumber;
} // SetAtomValue
/*
* FindHashLoc() - Find the hash location for this string. Return -1 it hash table is full.
*
*/
static int FindHashLoc(AtomTable *atable, const char *s)
{
int hashloc, hashdelta, count;
int FoundEmptySlot = 0;
int collision[HASH_TABLE_MAX_COLLISIONS + 1];
hashloc = HashString(s) % atable->htable.size;
if (!Empty(&atable->htable, hashloc)) {
if (Match(&atable->htable, &atable->stable, s, hashloc))
return hashloc;
collision[0] = hashloc;
hashdelta = HashString2(s);
count = 0;
while (count < HASH_TABLE_MAX_COLLISIONS) {
hashloc = ((hashloc + hashdelta) & 0x7fffffff) % atable->htable.size;
if (!Empty(&atable->htable, hashloc)) {
if (Match(&atable->htable, &atable->stable, s, hashloc)) {
return hashloc;
}
} else {
FoundEmptySlot = 1;
break;
}
count++;
collision[count] = hashloc;
}
if (!FoundEmptySlot) {
if (cpp->options.DumpAtomTable) {
int ii;
char str[200];
sprintf(str, "*** Hash failed with more than %d collisions. Must increase hash table size. ***",
HASH_TABLE_MAX_COLLISIONS);
CPPShInfoLogMsg(str);
sprintf(str, "*** New string \"%s\", hash=%04x, delta=%04x", s, collision[0], hashdelta);
CPPShInfoLogMsg(str);
for (ii = 0; ii <= HASH_TABLE_MAX_COLLISIONS; ii++) {
sprintf(str, "*** Collides on try %d at hash entry %04x with \"%s\"",
ii + 1, collision[ii], GetAtomString(atable, atable->htable.entry[collision[ii]].value));
CPPShInfoLogMsg(str);
}
}
return -1;
} else {
atable->htable.counts[count]++;
}
}
return hashloc;
} // FindHashLoc
/*
* IncreaseHashTableSize()
*
*/
static int IncreaseHashTableSize(AtomTable *atable)
{
int ii, strloc, oldhashloc, value, size;
AtomTable oldtable;
char *s;
// Save the old atom table and create a new one:
oldtable = *atable;
size = oldtable.htable.size*2 + 1;
if (!InitAtomTable(atable, size))
return 0;
// Add all the existing values to the new atom table preserving their atom values:
for (ii = atable->nextFree; ii < oldtable.nextFree; ii++) {
strloc = oldtable.amap[ii];
s = &oldtable.stable.strings[strloc];
oldhashloc = FindHashLoc(&oldtable, s);
assert(oldhashloc >= 0);
value = oldtable.htable.entry[oldhashloc].value;
AddAtomFixed(atable, s, value);
}
FreeAtomTable(&oldtable);
return 1;
} // IncreaseHashTableSize
/*
* LookUpAddStringHash() - Lookup a string in the hash table. If it's not there, add it and
* initialize the atom value in the hash table to 0. Return the hash table index.
*/
static int LookUpAddStringHash(AtomTable *atable, const char *s)
{
int hashloc, strloc;
while(1) {
hashloc = FindHashLoc(atable, s);
if (hashloc >= 0)
break;
IncreaseHashTableSize(atable);
}
if (Empty(&atable->htable, hashloc)) {
atable->htable.entries++;
strloc = AddString(&atable->stable, s);
atable->htable.entry[hashloc].index = strloc;
atable->htable.entry[hashloc].value = 0;
}
return hashloc;
} // LookUpAddStringHash
/*
* LookUpAddString() - Lookup a string in the hash table. If it's not there, add it and
* initialize the atom value in the hash table to the next atom number.
* Return the atom value of string.
*/
int LookUpAddString(AtomTable *atable, const char *s)
{
int hashindex, atom;
hashindex = LookUpAddStringHash(atable, s);
atom = atable->htable.entry[hashindex].value;
if (atom == 0) {
atom = AllocateAtom(atable);
SetAtomValue(atable, atom, hashindex);
}
return atom;
} // LookUpAddString
/*
* GetAtomString()
*
*/
const char *GetAtomString(AtomTable *atable, int atom)
{
int soffset;
if (atom > 0 && atom < atable->nextFree) {
soffset = atable->amap[atom];
if (soffset > 0 && soffset < atable->stable.nextFree) {
return &atable->stable.strings[soffset];
} else {
return "<internal error: bad soffset>";
}
} else {
if (atom == 0) {
return "<null atom>";
} else {
if (atom == EOF) {
return "<EOF>";
} else {
return "<invalid atom>";
}
}
}
} // GetAtomString
/*
* GetReversedAtom()
*
*/
int GetReversedAtom(AtomTable *atable, int atom)
{
if (atom > 0 && atom < atable->nextFree) {
return atable->arev[atom];
} else {
return 0;
}
} // GetReversedAtom
/*
* AddAtom() - Add a string to the atom, hash and string tables if it isn't already there.
* Return it's atom index.
*/
int AddAtom(AtomTable *atable, const char *s)
{
int atom;
atom = LookUpAddString(atable, s);
return atom;
} // AddAtom
/*
* AddAtomFixed() - Add an atom to the hash and string tables if it isn't already there.
* Assign it the atom value of "atom".
*/
static int AddAtomFixed(AtomTable *atable, const char *s, int atom)
{
int hashindex, lsize;
hashindex = LookUpAddStringHash(atable, s);
if (atable->nextFree >= atable->size || atom >= atable->size) {
lsize = atable->size*2;
if (lsize <= atom)
lsize = atom + 1;
GrowAtomTable(atable, lsize);
}
atable->amap[atom] = atable->htable.entry[hashindex].index;
atable->htable.entry[hashindex].value = atom;
//if (atom >= atable->nextFree)
// atable->nextFree = atom + 1;
while (atom >= atable->nextFree) {
atable->arev[atable->nextFree] = lReverse(atable->nextFree);
atable->nextFree++;
}
return atom;
} // AddAtomFixed
/*
* InitAtomTable() - Initialize the atom table.
*
*/
int InitAtomTable(AtomTable *atable, int htsize)
{
int ii;
htsize = htsize <= 0 ? INIT_HASH_TABLE_SIZE : htsize;
if (!InitStringTable(&atable->stable))
return 0;
if (!InitHashTable(&atable->htable, htsize))
return 0;
atable->nextFree = 0;
atable->amap = NULL;
atable->size = 0;
GrowAtomTable(atable, INIT_ATOM_TABLE_SIZE);
if (!atable->amap)
return 0;
// Initialize lower part of atom table to "<undefined>" atom:
AddAtomFixed(atable, "<undefined>", 0);
for (ii = 0; ii < FIRST_USER_TOKEN_SY; ii++)
atable->amap[ii] = atable->amap[0];
// Add single character tokens to the atom table:
{
const char *s = "~!%^&*()-+=|,.<>/?;:[]{}#";
char t[2];
t[1] = '\0';
while (*s) {
t[0] = *s;
AddAtomFixed(atable, t, s[0]);
s++;
}
}
// Add multiple character scanner tokens :
for (ii = 0; ii < sizeof(tokens)/sizeof(tokens[0]); ii++)
AddAtomFixed(atable, tokens[ii].str, tokens[ii].val);
// Add error symbol if running in error mode:
if (cpp->options.ErrorMode)
AddAtomFixed(atable, "error", ERROR_SY);
AddAtom(atable, "<*** end fixed atoms ***>");
return 1;
} // InitAtomTable
///////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////// Debug Printing Functions: //////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////
/*
* PrintAtomTable()
*
*/
void PrintAtomTable(AtomTable *atable)
{
int ii;
char str[200];
for (ii = 0; ii < atable->nextFree; ii++) {
sprintf(str, "%d: \"%s\"", ii, &atable->stable.strings[atable->amap[ii]]);
CPPDebugLogMsg(str);
}
sprintf(str, "Hash table: size=%d, entries=%d, collisions=",
atable->htable.size, atable->htable.entries);
CPPDebugLogMsg(str);
for (ii = 0; ii < HASH_TABLE_MAX_COLLISIONS; ii++) {
sprintf(str, " %d", atable->htable.counts[ii]);
CPPDebugLogMsg(str);
}
} // PrintAtomTable
/*
* GetStringOfAtom()
*
*/
char* GetStringOfAtom(AtomTable *atable, int atom)
{
char* chr_str;
chr_str=&atable->stable.strings[atable->amap[atom]];
return chr_str;
} // GetStringOfAtom
/*
* FreeAtomTable() - Free the atom table and associated memory
*
*/
void FreeAtomTable(AtomTable *atable)
{
FreeStringTable(&atable->stable);
FreeHashTable(&atable->htable);
if (atable->amap)
free(atable->amap);
if (atable->arev)
free(atable->arev);
atable->amap = NULL;
atable->arev = NULL;
atable->nextFree = 0;
atable->size = 0;
} // FreeAtomTable
///////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////// End of atom.c ///////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////

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//
//Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
//All rights reserved.
//
//Redistribution and use in source and binary forms, with or without
//modification, are permitted provided that the following conditions
//are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
//POSSIBILITY OF SUCH DAMAGE.
//
/****************************************************************************\
Copyright (c) 2002, NVIDIA Corporation.
NVIDIA Corporation("NVIDIA") supplies this software to you in
consideration of your agreement to the following terms, and your use,
installation, modification or redistribution of this NVIDIA software
constitutes acceptance of these terms. If you do not agree with these
terms, please do not use, install, modify or redistribute this NVIDIA
software.
In consideration of your agreement to abide by the following terms, and
subject to these terms, NVIDIA grants you a personal, non-exclusive
license, under NVIDIA's copyrights in this original NVIDIA software (the
"NVIDIA Software"), to use, reproduce, modify and redistribute the
NVIDIA Software, with or without modifications, in source and/or binary
forms; provided that if you redistribute the NVIDIA Software, you must
retain the copyright notice of NVIDIA, this notice and the following
text and disclaimers in all such redistributions of the NVIDIA Software.
Neither the name, trademarks, service marks nor logos of NVIDIA
Corporation may be used to endorse or promote products derived from the
NVIDIA Software without specific prior written permission from NVIDIA.
Except as expressly stated in this notice, no other rights or licenses
express or implied, are granted by NVIDIA herein, including but not
limited to any patent rights that may be infringed by your derivative
works or by other works in which the NVIDIA Software may be
incorporated. No hardware is licensed hereunder.
THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED,
INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE,
NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER
PRODUCTS.
IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT,
INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY
OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE
NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT,
TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
\****************************************************************************/
//
// atom.h
//
#if !defined(__ATOM_H)
#define __ATOM_H 1
typedef struct AtomTable_Rec AtomTable;
extern AtomTable *atable;
int InitAtomTable(AtomTable *atable, int htsize);
void FreeAtomTable(AtomTable *atable);
int AddAtom(AtomTable *atable, const char *s);
void PrintAtomTable(AtomTable *atable);
int LookUpAddString(AtomTable *atable, const char *s);
const char *GetAtomString(AtomTable *atable, int atom);
int GetReversedAtom(AtomTable *atable, int atom);
char* GetStringOfAtom(AtomTable *atable, int atom);
#endif // !defined(__ATOM_H)

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@ -0,0 +1,132 @@
//
//Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
//All rights reserved.
//
//Redistribution and use in source and binary forms, with or without
//modification, are permitted provided that the following conditions
//are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
//POSSIBILITY OF SUCH DAMAGE.
//
/****************************************************************************\
Copyright (c) 2002, NVIDIA Corporation.
NVIDIA Corporation("NVIDIA") supplies this software to you in
consideration of your agreement to the following terms, and your use,
installation, modification or redistribution of this NVIDIA software
constitutes acceptance of these terms. If you do not agree with these
terms, please do not use, install, modify or redistribute this NVIDIA
software.
In consideration of your agreement to abide by the following terms, and
subject to these terms, NVIDIA grants you a personal, non-exclusive
license, under NVIDIA's copyrights in this original NVIDIA software (the
"NVIDIA Software"), to use, reproduce, modify and redistribute the
NVIDIA Software, with or without modifications, in source and/or binary
forms; provided that if you redistribute the NVIDIA Software, you must
retain the copyright notice of NVIDIA, this notice and the following
text and disclaimers in all such redistributions of the NVIDIA Software.
Neither the name, trademarks, service marks nor logos of NVIDIA
Corporation may be used to endorse or promote products derived from the
NVIDIA Software without specific prior written permission from NVIDIA.
Except as expressly stated in this notice, no other rights or licenses
express or implied, are granted by NVIDIA herein, including but not
limited to any patent rights that may be infringed by your derivative
works or by other works in which the NVIDIA Software may be
incorporated. No hardware is licensed hereunder.
THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED,
INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE,
NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER
PRODUCTS.
IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT,
INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY
OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE
NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT,
TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
\****************************************************************************/
//
// compile.h
//
#if !defined(__COMPILE_H)
#define __COMPILE_H 1
int InitCPPStruct(void);
typedef struct Options_Rec{
const char *profileString;
int ErrorMode;
int Quiet;
// Debug The Compiler options:
int DumpAtomTable;
} Options;
struct CPPStruct_Rec {
// Public members
SourceLoc *pLastSourceLoc; // Set at the start of each statement by the tree walkers
Options options; // Compile options and parameters
// Private members
SourceLoc lastSourceLoc;
// Scanner data:
SourceLoc *tokenLoc; // Source location of most recent token seen by the scanner
int mostRecentToken; // Most recent token seen by the scanner
InputSrc *currentInput;
int previous_token;
int notAVersionToken; // used to make sure that #version is the first token seen in the file, if present
void *pC; // storing the parseContext of the compile object in cpp.
// Private members:
SourceLoc ltokenLoc;
int ifdepth; //current #if-#else-#endif nesting in the cpp.c file (pre-processor)
int elsedepth[64]; //Keep a track of #if depth..Max allowed is 64.
int elsetracker; //#if-#else and #endif constructs...Counter.
const char *ErrMsg;
int CompileError; //Indicate compile error when #error, #else,#elif mismatch.
//
// Globals used to communicate between PaParseStrings() and yy_input()and
// also across the files.(gen_glslang.cpp and scanner.c)
//
int PaWhichStr; // which string we're parsing
int* PaStrLen; // array of lengths of the PaArgv strings
int PaArgc; // count of strings in the array
char** PaArgv; // our array of strings to parse
unsigned int tokensBeforeEOF : 1;
};
#endif // !defined(__COMPILE_H)

File diff suppressed because it is too large Load diff

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@ -0,0 +1,119 @@
//
//Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
//All rights reserved.
//
//Redistribution and use in source and binary forms, with or without
//modification, are permitted provided that the following conditions
//are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
//POSSIBILITY OF SUCH DAMAGE.
//
/****************************************************************************\
Copyright (c) 2002, NVIDIA Corporation.
NVIDIA Corporation("NVIDIA") supplies this software to you in
consideration of your agreement to the following terms, and your use,
installation, modification or redistribution of this NVIDIA software
constitutes acceptance of these terms. If you do not agree with these
terms, please do not use, install, modify or redistribute this NVIDIA
software.
In consideration of your agreement to abide by the following terms, and
subject to these terms, NVIDIA grants you a personal, non-exclusive
license, under NVIDIA's copyrights in this original NVIDIA software (the
"NVIDIA Software"), to use, reproduce, modify and redistribute the
NVIDIA Software, with or without modifications, in source and/or binary
forms; provided that if you redistribute the NVIDIA Software, you must
retain the copyright notice of NVIDIA, this notice and the following
text and disclaimers in all such redistributions of the NVIDIA Software.
Neither the name, trademarks, service marks nor logos of NVIDIA
Corporation may be used to endorse or promote products derived from the
NVIDIA Software without specific prior written permission from NVIDIA.
Except as expressly stated in this notice, no other rights or licenses
express or implied, are granted by NVIDIA herein, including but not
limited to any patent rights that may be infringed by your derivative
works or by other works in which the NVIDIA Software may be
incorporated. No hardware is licensed hereunder.
THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED,
INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE,
NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER
PRODUCTS.
IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT,
INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY
OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE
NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT,
TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
\****************************************************************************/
//
// cpp.h
//
#if !defined(__CPP_H)
#define __CPP_H 1
#include "parser.h"
#include "tokens.h"
int InitCPP(void);
int FinalCPP(void);
int readCPPline(yystypepp * yylvalpp);
int MacroExpand(int atom, yystypepp * yylvalpp);
int ChkCorrectElseNesting(void);
typedef struct MacroSymbol {
int argc;
int *args;
TokenStream *body;
unsigned busy:1;
unsigned undef:1;
} MacroSymbol;
void FreeMacro(MacroSymbol *);
int PredefineMacro(char *);
void CPPDebugLogMsg(const char *msg); // Prints information into debug log
void CPPShInfoLogMsg(const char*); // Store cpp Err Msg into Sh.Info.Log
void CPPWarningToInfoLog(const char *msg); // Prints warning messages into info log
void HandlePragma(const char**, int numTokens); // #pragma directive container.
void ResetTString(void); // #error Message as TString.
void CPPErrorToInfoLog(char*); // Stick all cpp errors into Sh.Info.log .
void StoreStr(char*); // Store the TString in Parse Context.
void SetLineNumber(int); // Set line number.
void SetStringNumber(int); // Set string number.
int GetLineNumber(void); // Get the current String Number.
int GetStringNumber(void); // Get the current String Number.
const char* GetStrfromTStr(void); // Convert TString to String.
void updateExtensionBehavior(const char* extName, const char* behavior);
int FreeCPP(void);
#endif // !(defined(__CPP_H)

View file

@ -0,0 +1,185 @@
//
//Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
//All rights reserved.
//
//Redistribution and use in source and binary forms, with or without
//modification, are permitted provided that the following conditions
//are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
//POSSIBILITY OF SUCH DAMAGE.
//
/****************************************************************************\
Copyright (c) 2002, NVIDIA Corporation.
NVIDIA Corporation("NVIDIA") supplies this software to you in
consideration of your agreement to the following terms, and your use,
installation, modification or redistribution of this NVIDIA software
constitutes acceptance of these terms. If you do not agree with these
terms, please do not use, install, modify or redistribute this NVIDIA
software.
In consideration of your agreement to abide by the following terms, and
subject to these terms, NVIDIA grants you a personal, non-exclusive
license, under NVIDIA's copyrights in this original NVIDIA software (the
"NVIDIA Software"), to use, reproduce, modify and redistribute the
NVIDIA Software, with or without modifications, in source and/or binary
forms; provided that if you redistribute the NVIDIA Software, you must
retain the copyright notice of NVIDIA, this notice and the following
text and disclaimers in all such redistributions of the NVIDIA Software.
Neither the name, trademarks, service marks nor logos of NVIDIA
Corporation may be used to endorse or promote products derived from the
NVIDIA Software without specific prior written permission from NVIDIA.
Except as expressly stated in this notice, no other rights or licenses
express or implied, are granted by NVIDIA herein, including but not
limited to any patent rights that may be infringed by your derivative
works or by other works in which the NVIDIA Software may be
incorporated. No hardware is licensed hereunder.
THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED,
INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE,
NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER
PRODUCTS.
IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT,
INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY
OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE
NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT,
TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
\****************************************************************************/
//
// cppstruct.c
//
#include <stdio.h>
#include <stdlib.h>
#include "slglobals.h"
CPPStruct *cpp = NULL;
static int refCount = 0;
int InitPreprocessor(void);
int ResetPreprocessor(void);
int FreeCPPStruct(void);
int FinalizePreprocessor(void);
/*
* InitCPPStruct() - Initilaize the CPP structure.
*
*/
int InitCPPStruct(void)
{
int len;
char *p;
cpp = (CPPStruct *) malloc(sizeof(CPPStruct));
if (cpp == NULL)
return 0;
refCount++;
// Initialize public members:
cpp->pLastSourceLoc = &cpp->lastSourceLoc;
p = (char *) &cpp->options;
len = sizeof(cpp->options);
while (--len >= 0)
p[len] = 0;
ResetPreprocessor();
return 1;
} // InitCPPStruct
int ResetPreprocessor(void)
{
// Initialize private members:
cpp->lastSourceLoc.file = 0;
cpp->lastSourceLoc.line = 0;
cpp->pC=0;
cpp->CompileError=0;
cpp->ifdepth=0;
for(cpp->elsetracker=0; cpp->elsetracker<64; cpp->elsetracker++)
cpp->elsedepth[cpp->elsetracker]=0;
cpp->elsetracker=0;
cpp->tokensBeforeEOF = 0;
return 1;
}
//Intializing the Preprocessor.
int InitPreprocessor(void)
{
# define CPP_STUFF true
# ifdef CPP_STUFF
FreeCPPStruct();
InitCPPStruct();
cpp->options.Quiet = 1;
cpp->options.profileString = "generic";
if (!InitAtomTable(atable, 0))
return 1;
if (!InitScanner(cpp))
return 1;
# endif
return 0;
}
//FreeCPPStruct() - Free the CPP structure.
int FreeCPPStruct(void)
{
if (refCount)
{
free(cpp);
refCount--;
}
return 1;
}
//Finalizing the Preprocessor.
int FinalizePreprocessor(void)
{
# define CPP_STUFF true
# ifdef CPP_STUFF
FreeAtomTable(atable);
FreeCPPStruct();
FreeScanner();
# endif
return 0;
}
///////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////// End of cppstruct.c //////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////

View file

@ -0,0 +1,191 @@
//
//Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
//All rights reserved.
//
//Redistribution and use in source and binary forms, with or without
//modification, are permitted provided that the following conditions
//are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
//POSSIBILITY OF SUCH DAMAGE.
//
/****************************************************************************\
Copyright (c) 2002, NVIDIA Corporation.
NVIDIA Corporation("NVIDIA") supplies this software to you in
consideration of your agreement to the following terms, and your use,
installation, modification or redistribution of this NVIDIA software
constitutes acceptance of these terms. If you do not agree with these
terms, please do not use, install, modify or redistribute this NVIDIA
software.
In consideration of your agreement to abide by the following terms, and
subject to these terms, NVIDIA grants you a personal, non-exclusive
license, under NVIDIA's copyrights in this original NVIDIA software (the
"NVIDIA Software"), to use, reproduce, modify and redistribute the
NVIDIA Software, with or without modifications, in source and/or binary
forms; provided that if you redistribute the NVIDIA Software, you must
retain the copyright notice of NVIDIA, this notice and the following
text and disclaimers in all such redistributions of the NVIDIA Software.
Neither the name, trademarks, service marks nor logos of NVIDIA
Corporation may be used to endorse or promote products derived from the
NVIDIA Software without specific prior written permission from NVIDIA.
Except as expressly stated in this notice, no other rights or licenses
express or implied, are granted by NVIDIA herein, including but not
limited to any patent rights that may be infringed by your derivative
works or by other works in which the NVIDIA Software may be
incorporated. No hardware is licensed hereunder.
THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED,
INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE,
NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER
PRODUCTS.
IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT,
INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY
OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE
NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT,
TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
\****************************************************************************/
//
#include <stddef.h>
#include <stdlib.h>
#include <string.h>
#ifdef __STDC99__
#include <stdint.h>
#elif defined (_WIN64)
typedef unsigned __int64 uintptr_t;
#else
typedef unsigned int uintptr_t;
#endif
#include "memory.h"
// default alignment and chunksize, if called with 0 arguments
#define CHUNKSIZE (64*1024)
#define ALIGN 8
// we need to call the `real' malloc and free, not our replacements
#undef malloc
#undef free
struct chunk {
struct chunk *next;
};
struct cleanup {
struct cleanup *next;
void (*fn)(void *);
void *arg;
};
struct MemoryPool_rec {
struct chunk *next;
uintptr_t free, end;
size_t chunksize;
uintptr_t alignmask;
struct cleanup *cleanup;
};
MemoryPool *mem_CreatePool(size_t chunksize, unsigned int align)
{
MemoryPool *pool;
if (align == 0) align = ALIGN;
if (chunksize == 0) chunksize = CHUNKSIZE;
if (align & (align-1)) return 0;
if (chunksize < sizeof(MemoryPool)) return 0;
if (chunksize & (align-1)) return 0;
if (!(pool = malloc(chunksize))) return 0;
pool->next = 0;
pool->chunksize = chunksize;
pool->alignmask = (uintptr_t)(align)-1;
pool->free = ((uintptr_t)(pool + 1) + pool->alignmask) & ~pool->alignmask;
pool->end = (uintptr_t)pool + chunksize;
pool->cleanup = 0;
return pool;
}
void mem_FreePool(MemoryPool *pool)
{
struct cleanup *cleanup;
struct chunk *p, *next;
for (cleanup = pool->cleanup; cleanup; cleanup = cleanup->next) {
cleanup->fn(cleanup->arg);
}
for (p = (struct chunk *)pool; p; p = next) {
next = p->next;
free(p);
}
}
void *mem_Alloc(MemoryPool *pool, size_t size)
{
struct chunk *ch;
void *rv = (void *)pool->free;
size = (size + pool->alignmask) & ~pool->alignmask;
if (size <= 0) size = pool->alignmask;
pool->free += size;
if (pool->free > pool->end || pool->free < (uintptr_t)rv) {
size_t minreq = (size + sizeof(struct chunk) + pool->alignmask)
& ~pool->alignmask;
pool->free = (uintptr_t)rv;
if (minreq >= pool->chunksize) {
// request size is too big for the chunksize, so allocate it as
// a single chunk of the right size
ch = malloc(minreq);
if (!ch) return 0;
} else {
ch = malloc(pool->chunksize);
if (!ch) return 0;
pool->free = (uintptr_t)ch + minreq;
pool->end = (uintptr_t)ch + pool->chunksize;
}
ch->next = pool->next;
pool->next = ch;
rv = (void *)(((uintptr_t)(ch+1) + pool->alignmask) & ~pool->alignmask);
}
return rv;
}
int mem_AddCleanup(MemoryPool *pool, void (*fn)(void *), void *arg) {
struct cleanup *cleanup;
pool->free = (pool->free + sizeof(void *) - 1) & ~(sizeof(void *)-1);
cleanup = mem_Alloc(pool, sizeof(struct cleanup));
if (!cleanup) return -1;
cleanup->next = pool->cleanup;
cleanup->fn = fn;
cleanup->arg = arg;
pool->cleanup = cleanup;
return 0;
}

View file

@ -0,0 +1,89 @@
//
//Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
//All rights reserved.
//
//Redistribution and use in source and binary forms, with or without
//modification, are permitted provided that the following conditions
//are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
//POSSIBILITY OF SUCH DAMAGE.
//
/****************************************************************************\
Copyright (c) 2002, NVIDIA Corporation.
NVIDIA Corporation("NVIDIA") supplies this software to you in
consideration of your agreement to the following terms, and your use,
installation, modification or redistribution of this NVIDIA software
constitutes acceptance of these terms. If you do not agree with these
terms, please do not use, install, modify or redistribute this NVIDIA
software.
In consideration of your agreement to abide by the following terms, and
subject to these terms, NVIDIA grants you a personal, non-exclusive
license, under NVIDIA's copyrights in this original NVIDIA software (the
"NVIDIA Software"), to use, reproduce, modify and redistribute the
NVIDIA Software, with or without modifications, in source and/or binary
forms; provided that if you redistribute the NVIDIA Software, you must
retain the copyright notice of NVIDIA, this notice and the following
text and disclaimers in all such redistributions of the NVIDIA Software.
Neither the name, trademarks, service marks nor logos of NVIDIA
Corporation may be used to endorse or promote products derived from the
NVIDIA Software without specific prior written permission from NVIDIA.
Except as expressly stated in this notice, no other rights or licenses
express or implied, are granted by NVIDIA herein, including but not
limited to any patent rights that may be infringed by your derivative
works or by other works in which the NVIDIA Software may be
incorporated. No hardware is licensed hereunder.
THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED,
INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE,
NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER
PRODUCTS.
IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT,
INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY
OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE
NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT,
TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
\****************************************************************************/
//
#ifndef __MEMORY_H
#define __MEMORY_H
typedef struct MemoryPool_rec MemoryPool;
extern MemoryPool *mem_CreatePool(size_t chunksize, unsigned align);
extern void mem_FreePool(MemoryPool *);
extern void *mem_Alloc(MemoryPool *p, size_t size);
extern void *mem_Realloc(MemoryPool *p, void *old, size_t oldsize, size_t newsize);
extern int mem_AddCleanup(MemoryPool *p, void (*fn)(void *), void *arg);
#endif /* __MEMORY_H */

View file

@ -0,0 +1,126 @@
//
//Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
//All rights reserved.
//
//Redistribution and use in source and binary forms, with or without
//modification, are permitted provided that the following conditions
//are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
//POSSIBILITY OF SUCH DAMAGE.
//
/****************************************************************************\
Copyright (c) 2002, NVIDIA Corporation.
NVIDIA Corporation("NVIDIA") supplies this software to you in
consideration of your agreement to the following terms, and your use,
installation, modification or redistribution of this NVIDIA software
constitutes acceptance of these terms. If you do not agree with these
terms, please do not use, install, modify or redistribute this NVIDIA
software.
In consideration of your agreement to abide by the following terms, and
subject to these terms, NVIDIA grants you a personal, non-exclusive
license, under NVIDIA's copyrights in this original NVIDIA software (the
"NVIDIA Software"), to use, reproduce, modify and redistribute the
NVIDIA Software, with or without modifications, in source and/or binary
forms; provided that if you redistribute the NVIDIA Software, you must
retain the copyright notice of NVIDIA, this notice and the following
text and disclaimers in all such redistributions of the NVIDIA Software.
Neither the name, trademarks, service marks nor logos of NVIDIA
Corporation may be used to endorse or promote products derived from the
NVIDIA Software without specific prior written permission from NVIDIA.
Except as expressly stated in this notice, no other rights or licenses
express or implied, are granted by NVIDIA herein, including but not
limited to any patent rights that may be infringed by your derivative
works or by other works in which the NVIDIA Software may be
incorporated. No hardware is licensed hereunder.
THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED,
INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE,
NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER
PRODUCTS.
IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT,
INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY
OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE
NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT,
TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
\****************************************************************************/
#ifndef BISON_PARSER_H
# define BISON_PARSER_H
#ifndef yystypepp
typedef struct {
int sc_int;
float sc_fval;
int sc_ident;
char symbol_name[MAX_SYMBOL_NAME_LEN+1];
} yystypepp;
# define YYSTYPE_IS_TRIVIAL 1
#endif
# define CPP_AND_OP 257
# define CPP_SUB_ASSIGN 259
# define CPP_MOD_ASSIGN 260
# define CPP_ADD_ASSIGN 261
# define CPP_DIV_ASSIGN 262
# define CPP_MUL_ASSIGN 263
# define CPP_EQ_OP 264
# define CPP_XOR_OP 265
# define ERROR_SY 266
# define CPP_FLOATCONSTANT 267
# define CPP_GE_OP 268
# define CPP_RIGHT_OP 269
# define CPP_IDENTIFIER 270
# define CPP_INTCONSTANT 271
# define CPP_LE_OP 272
# define CPP_LEFT_OP 273
# define CPP_DEC_OP 274
# define CPP_NE_OP 275
# define CPP_OR_OP 276
# define CPP_INC_OP 277
# define CPP_STRCONSTANT 278
# define CPP_TYPEIDENTIFIER 279
# define FIRST_USER_TOKEN_SY 289
# define CPP_RIGHT_ASSIGN 280
# define CPP_LEFT_ASSIGN 281
# define CPP_AND_ASSIGN 282
# define CPP_OR_ASSIGN 283
# define CPP_XOR_ASSIGN 284
# define CPP_LEFT_BRACKET 285
# define CPP_RIGHT_BRACKET 286
# define CPP_LEFT_BRACE 287
# define CPP_RIGHT_BRACE 288
#endif /* not BISON_PARSER_H */

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@ -0,0 +1,84 @@
//
//Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
//All rights reserved.
//
//Redistribution and use in source and binary forms, with or without
//modification, are permitted provided that the following conditions
//are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
//POSSIBILITY OF SUCH DAMAGE.
//
/****************************************************************************\
Copyright (c) 2002, NVIDIA Corporation.
NVIDIA Corporation("NVIDIA") supplies this software to you in
consideration of your agreement to the following terms, and your use,
installation, modification or redistribution of this NVIDIA software
constitutes acceptance of these terms. If you do not agree with these
terms, please do not use, install, modify or redistribute this NVIDIA
software.
In consideration of your agreement to abide by the following terms, and
subject to these terms, NVIDIA grants you a personal, non-exclusive
license, under NVIDIA's copyrights in this original NVIDIA software (the
"NVIDIA Software"), to use, reproduce, modify and redistribute the
NVIDIA Software, with or without modifications, in source and/or binary
forms; provided that if you redistribute the NVIDIA Software, you must
retain the copyright notice of NVIDIA, this notice and the following
text and disclaimers in all such redistributions of the NVIDIA Software.
Neither the name, trademarks, service marks nor logos of NVIDIA
Corporation may be used to endorse or promote products derived from the
NVIDIA Software without specific prior written permission from NVIDIA.
Except as expressly stated in this notice, no other rights or licenses
express or implied, are granted by NVIDIA herein, including but not
limited to any patent rights that may be infringed by your derivative
works or by other works in which the NVIDIA Software may be
incorporated. No hardware is licensed hereunder.
THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED,
INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE,
NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER
PRODUCTS.
IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT,
INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY
OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE
NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT,
TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
\****************************************************************************/
# include "slglobals.h"
extern CPPStruct *cpp;
int InitCPPStruct(void);
int InitScanner(CPPStruct *cpp);
int InitAtomTable(AtomTable *atable, int htsize);
int ScanFromString(char *s);
char* GetStringOfAtom(AtomTable *atable, int atom);

View file

@ -0,0 +1,794 @@
//
//Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
//All rights reserved.
//
//Redistribution and use in source and binary forms, with or without
//modification, are permitted provided that the following conditions
//are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
//POSSIBILITY OF SUCH DAMAGE.
//
/****************************************************************************\
Copyright (c) 2002, NVIDIA Corporation.
NVIDIA Corporation("NVIDIA") supplies this software to you in
consideration of your agreement to the following terms, and your use,
installation, modification or redistribution of this NVIDIA software
constitutes acceptance of these terms. If you do not agree with these
terms, please do not use, install, modify or redistribute this NVIDIA
software.
In consideration of your agreement to abide by the following terms, and
subject to these terms, NVIDIA grants you a personal, non-exclusive
license, under NVIDIA's copyrights in this original NVIDIA software (the
"NVIDIA Software"), to use, reproduce, modify and redistribute the
NVIDIA Software, with or without modifications, in source and/or binary
forms; provided that if you redistribute the NVIDIA Software, you must
retain the copyright notice of NVIDIA, this notice and the following
text and disclaimers in all such redistributions of the NVIDIA Software.
Neither the name, trademarks, service marks nor logos of NVIDIA
Corporation may be used to endorse or promote products derived from the
NVIDIA Software without specific prior written permission from NVIDIA.
Except as expressly stated in this notice, no other rights or licenses
express or implied, are granted by NVIDIA herein, including but not
limited to any patent rights that may be infringed by your derivative
works or by other works in which the NVIDIA Software may be
incorporated. No hardware is licensed hereunder.
THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED,
INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE,
NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER
PRODUCTS.
IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT,
INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY
OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE
NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT,
TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
\****************************************************************************/
//
// scanner.c
//
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#if 0
#include <ieeefp.h>
#else
#define isinff(x) (((*(int *)&(x) & 0x7f800000L)==0x7f800000L) && \
((*(int *)&(x) & 0x007fffffL)==0000000000L))
#endif
#include "slglobals.h"
typedef struct StringInputSrc {
InputSrc base;
char *p;
} StringInputSrc;
static int eof_scan(InputSrc *is, yystypepp * yylvalpp)
{
return EOF;
} // eof_scan
static void noop(InputSrc *in, int ch, yystypepp * yylvalpp) {}
static InputSrc eof_inputsrc = { 0, &eof_scan, &eof_scan, &noop };
static int byte_scan(InputSrc *, yystypepp * yylvalpp);
#define EOL_SY '\n'
#if defined(_WIN32)
#define DBG_BREAKPOINT() __asm int 3
#elif defined(_M_AMD64)
#define DBG_BREAKPOINT() assert(!"Dbg_Breakpoint");
#else
#define DBG_BREAKPOINT()
#endif
#if defined(_WIN32) && !defined(_M_AMD64)
__int64 RDTSC ( void ) {
__int64 v;
__asm __emit 0x0f
__asm __emit 0x31
__asm mov dword ptr v, eax
__asm mov dword ptr v+4, edx
return v;
}
#endif
int InitScanner(CPPStruct *cpp)
{
// Add various atoms needed by the CPP line scanner:
if (!InitCPP())
return 0;
cpp->mostRecentToken = 0;
cpp->tokenLoc = &cpp->ltokenLoc;
cpp->ltokenLoc.file = 0;
cpp->ltokenLoc.line = 0;
cpp->currentInput = &eof_inputsrc;
cpp->previous_token = '\n';
cpp->notAVersionToken = 0;
return 1;
} // InitScanner
int FreeScanner(void)
{
return (FreeCPP());
}
/*
* str_getch()
* takes care of reading from multiple strings.
* returns the next-char from the input stream.
* returns EOF when the complete shader is parsed.
*/
static int str_getch(StringInputSrc *in)
{
for(;;){
if (*in->p){
if (*in->p == '\n') {
in->base.line++;
IncLineNumber();
}
return *in->p++;
}
if(++(cpp->PaWhichStr) < cpp->PaArgc){
free(in);
SetStringNumber(cpp->PaWhichStr);
SetLineNumber(1);
ScanFromString(cpp->PaArgv[cpp->PaWhichStr]);
in=(StringInputSrc*)cpp->currentInput;
continue;
}
else{
cpp->currentInput = in->base.prev;
cpp->PaWhichStr=0;
free(in);
return EOF;
}
}
} // str_getch
static void str_ungetch(StringInputSrc *in, int ch, yystypepp *type) {
if (in->p[-1] == ch)in->p--;
else {
*(in->p)='\0'; //this would take care of shifting to the previous string.
cpp->PaWhichStr--;
}
if (ch == '\n') {
in->base.line--;
DecLineNumber();
}
} // str_ungetch
int ScanFromString(char *s)
{
StringInputSrc *in = malloc(sizeof(StringInputSrc));
memset(in, 0, sizeof(StringInputSrc));
in->p = s;
in->base.line = 1;
in->base.scan = byte_scan;
in->base.getch = (int (*)(InputSrc *, yystypepp *))str_getch;
in->base.ungetch = (void (*)(InputSrc *, int, yystypepp *))str_ungetch;
in->base.prev = cpp->currentInput;
cpp->currentInput = &in->base;
return 1;
} // ScanFromString;
///////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////// Floating point constants: /////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////
/*
* lBuildFloatValue() - Quick and dirty conversion to floating point. Since all
* we need is single precision this should be quite precise.
*/
static float lBuildFloatValue(const char *str, int len, int exp)
{
double val, expval, ten;
int ii, llen, absexp;
float rv;
val = 0.0;
llen = len;
for (ii = 0; ii < len; ii++)
val = val*10.0 + (str[ii] - '0');
if (exp != 0) {
absexp = exp > 0 ? exp : -exp;
expval = 1.0f;
ten = 10.0;
while (absexp) {
if (absexp & 1)
expval *= ten;
ten *= ten;
absexp >>= 1;
}
if (exp >= 0) {
val *= expval;
} else {
val /= expval;
}
}
rv = (float)val;
if (isinff(rv)) {
CPPErrorToInfoLog(" ERROR___FP_CONST_OVERFLOW");
}
return rv;
} // lBuildFloatValue
/*
* lFloatConst() - Scan a floating point constant. Assumes that the scanner
* has seen at least one digit, followed by either a decimal '.' or the
* letter 'e'.
*/
static int lFloatConst(char *str, int len, int ch, yystypepp * yylvalpp)
{
int HasDecimal, declen, exp, ExpSign;
int str_len;
float lval;
HasDecimal = 0;
declen = 0;
exp = 0;
str_len=len;
if (ch == '.') {
str[len++]=ch;
HasDecimal = 1;
ch = cpp->currentInput->getch(cpp->currentInput, yylvalpp);
while (ch >= '0' && ch <= '9') {
if (len < MAX_SYMBOL_NAME_LEN) {
declen++;
if (len > 0 || ch != '0') {
str[len] = ch;
len++;str_len++;
}
ch = cpp->currentInput->getch(cpp->currentInput, yylvalpp);
} else {
CPPErrorToInfoLog("ERROR___FP_CONST_TOO_LONG");
len = 1,str_len=1;
}
}
}
// Exponent:
if (ch == 'e' || ch == 'E') {
ExpSign = 1;
str[len++]=ch;
ch = cpp->currentInput->getch(cpp->currentInput, yylvalpp);
if (ch == '+') {
str[len++]=ch;
ch = cpp->currentInput->getch(cpp->currentInput, yylvalpp);
} else if (ch == '-') {
ExpSign = -1;
str[len++]=ch;
ch = cpp->currentInput->getch(cpp->currentInput, yylvalpp);
}
if (ch >= '0' && ch <= '9') {
while (ch >= '0' && ch <= '9') {
exp = exp*10 + ch - '0';
str[len++]=ch;
ch = cpp->currentInput->getch(cpp->currentInput, yylvalpp);
}
} else {
CPPErrorToInfoLog("ERROR___ERROR_IN_EXPONENT");
}
exp *= ExpSign;
}
if (len == 0) {
lval = 0.0f;
strcpy(str,"0.0");
} else {
str[len]='\0';
lval = lBuildFloatValue(str, str_len, exp - declen);
}
// Suffix:
yylvalpp->sc_fval = lval;
strcpy(yylvalpp->symbol_name,str);
cpp->currentInput->ungetch(cpp->currentInput, ch, yylvalpp);
return CPP_FLOATCONSTANT;
} // lFloatConst
///////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////// Normal Scanner //////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////
static int byte_scan(InputSrc *in, yystypepp * yylvalpp)
{
char symbol_name[MAX_SYMBOL_NAME_LEN + 1];
char string_val[MAX_STRING_LEN + 1];
int AlreadyComplained;
int len, ch, ii, ival = 0;
for (;;) {
yylvalpp->sc_int = 0;
ch = cpp->currentInput->getch(cpp->currentInput, yylvalpp);
while (ch == ' ' || ch == '\t' || ch == '\r') {
yylvalpp->sc_int = 1;
ch = cpp->currentInput->getch(cpp->currentInput, yylvalpp);
}
cpp->ltokenLoc.file = cpp->currentInput->name;
cpp->ltokenLoc.line = cpp->currentInput->line;
len = 0;
switch (ch) {
default:
return ch; // Single character token
case EOF:
return -1;
case 'A': case 'B': case 'C': case 'D': case 'E':
case 'F': case 'G': case 'H': case 'I': case 'J':
case 'K': case 'L': case 'M': case 'N': case 'O':
case 'P': case 'Q': case 'R': case 'S': case 'T':
case 'U': case 'V': case 'W': case 'X': case 'Y':
case 'Z': case '_':
case 'a': case 'b': case 'c': case 'd': case 'e':
case 'f': case 'g': case 'h': case 'i': case 'j':
case 'k': case 'l': case 'm': case 'n': case 'o':
case 'p': case 'q': case 'r': case 's': case 't':
case 'u': case 'v': case 'w': case 'x': case 'y':
case 'z':
do {
if (len < MAX_SYMBOL_NAME_LEN) {
symbol_name[len] = ch;
len++;
ch = cpp->currentInput->getch(cpp->currentInput, yylvalpp);
} else {
ch = cpp->currentInput->getch(cpp->currentInput, yylvalpp);
}
} while ((ch >= 'a' && ch <= 'z') ||
(ch >= 'A' && ch <= 'Z') ||
(ch >= '0' && ch <= '9') ||
ch == '_');
if (len >= MAX_SYMBOL_NAME_LEN)
len = MAX_SYMBOL_NAME_LEN - 1;
symbol_name[len] = '\0';
cpp->currentInput->ungetch(cpp->currentInput, ch, yylvalpp);
yylvalpp->sc_ident = LookUpAddString(atable, symbol_name);
return CPP_IDENTIFIER;
break;
case '0':
yylvalpp->symbol_name[len++] = ch;
ch = cpp->currentInput->getch(cpp->currentInput, yylvalpp);
if (ch == 'x' || ch == 'X') {
yylvalpp->symbol_name[len++] = ch;
ch = cpp->currentInput->getch(cpp->currentInput, yylvalpp);
if ((ch >= '0' && ch <= '9') ||
(ch >= 'A' && ch <= 'F') ||
(ch >= 'a' && ch <= 'f'))
{
AlreadyComplained = 0;
ival = 0;
do {
yylvalpp->symbol_name[len++] = ch;
if (ival <= 0x0fffffff) {
if (ch >= '0' && ch <= '9') {
ii = ch - '0';
} else if (ch >= 'A' && ch <= 'F') {
ii = ch - 'A' + 10;
} else {
ii = ch - 'a' + 10;
}
ival = (ival << 4) | ii;
} else {
if (!AlreadyComplained)
CPPErrorToInfoLog("ERROR___HEX_CONST_OVERFLOW");
AlreadyComplained = 1;
}
ch = cpp->currentInput->getch(cpp->currentInput, yylvalpp);
} while ((ch >= '0' && ch <= '9') ||
(ch >= 'A' && ch <= 'F') ||
(ch >= 'a' && ch <= 'f'));
} else {
CPPErrorToInfoLog("ERROR___ERROR_IN_HEX_CONSTANT");
}
yylvalpp->symbol_name[len] = '\0';
cpp->currentInput->ungetch(cpp->currentInput, ch, yylvalpp);
yylvalpp->sc_int = ival;
return CPP_INTCONSTANT;
} else if (ch >= '0' && ch <= '7') { // octal integer constants
AlreadyComplained = 0;
ival = 0;
do {
yylvalpp->symbol_name[len++] = ch;
if (ival <= 0x1fffffff) {
ii = ch - '0';
ival = (ival << 3) | ii;
} else {
if (!AlreadyComplained)
CPPErrorToInfoLog("ERROR___OCT_CONST_OVERFLOW");
AlreadyComplained = 1;
}
ch = cpp->currentInput->getch(cpp->currentInput, yylvalpp);
} while (ch >= '0' && ch <= '7');
if (ch == '.' || ch == 'e' || ch == 'f' || ch == 'h' || ch == 'x'|| ch == 'E')
return lFloatConst(yylvalpp->symbol_name, len, ch, yylvalpp);
yylvalpp->symbol_name[len] = '\0';
cpp->currentInput->ungetch(cpp->currentInput, ch, yylvalpp);
yylvalpp->sc_int = ival;
return CPP_INTCONSTANT;
} else {
cpp->currentInput->ungetch(cpp->currentInput, ch, yylvalpp);
ch = '0';
}
// Fall through...
case '1': case '2': case '3': case '4':
case '5': case '6': case '7': case '8': case '9':
do {
if (len < MAX_SYMBOL_NAME_LEN) {
if (len > 0 || ch != '0') {
yylvalpp->symbol_name[len] = ch;
len++;
}
ch = cpp->currentInput->getch(cpp->currentInput, yylvalpp);
}
} while (ch >= '0' && ch <= '9');
if (ch == '.' || ch == 'e' || ch == 'f' || ch == 'h' || ch == 'x'|| ch == 'E') {
return lFloatConst(yylvalpp->symbol_name, len, ch, yylvalpp);
} else {
yylvalpp->symbol_name[len] = '\0';
cpp->currentInput->ungetch(cpp->currentInput, ch, yylvalpp);
ival = 0;
AlreadyComplained = 0;
for (ii = 0; ii < len; ii++) {
ch = yylvalpp->symbol_name[ii] - '0';
if ((ival > 214748364) || (ival == 214748364 && ch >= 8)) {
if (!AlreadyComplained)
CPPErrorToInfoLog("ERROR___INTEGER_CONST_OVERFLOW");
AlreadyComplained = 1;
}
ival = ival*10 + ch;
}
yylvalpp->sc_int = ival;
if(ival==0)
strcpy(yylvalpp->symbol_name,"0");
return CPP_INTCONSTANT;
}
break;
case '-':
ch = cpp->currentInput->getch(cpp->currentInput, yylvalpp);
if (ch == '-') {
return CPP_DEC_OP;
} else if (ch == '=') {
return CPP_SUB_ASSIGN;
} else {
cpp->currentInput->ungetch(cpp->currentInput, ch, yylvalpp);
return '-';
}
case '+':
ch = cpp->currentInput->getch(cpp->currentInput, yylvalpp);
if (ch == '+') {
return CPP_INC_OP;
} else if (ch == '=') {
return CPP_ADD_ASSIGN;
} else {
cpp->currentInput->ungetch(cpp->currentInput, ch, yylvalpp);
return '+';
}
case '*':
ch = cpp->currentInput->getch(cpp->currentInput, yylvalpp);
if (ch == '=') {
return CPP_MUL_ASSIGN;
} else {
cpp->currentInput->ungetch(cpp->currentInput, ch, yylvalpp);
return '*';
}
case '%':
ch = cpp->currentInput->getch(cpp->currentInput, yylvalpp);
if (ch == '=') {
return CPP_MOD_ASSIGN;
} else if (ch == '>'){
return CPP_RIGHT_BRACE;
} else {
cpp->currentInput->ungetch(cpp->currentInput, ch, yylvalpp);
return '%';
}
case ':':
ch = cpp->currentInput->getch(cpp->currentInput, yylvalpp);
if (ch == '>') {
return CPP_RIGHT_BRACKET;
} else {
cpp->currentInput->ungetch(cpp->currentInput, ch, yylvalpp);
return ':';
}
case '^':
ch = cpp->currentInput->getch(cpp->currentInput, yylvalpp);
if (ch == '^') {
return CPP_XOR_OP;
} else {
if (ch == '=')
return CPP_XOR_ASSIGN;
else{
cpp->currentInput->ungetch(cpp->currentInput, ch, yylvalpp);
return '^';
}
}
case '=':
ch = cpp->currentInput->getch(cpp->currentInput, yylvalpp);
if (ch == '=') {
return CPP_EQ_OP;
} else {
cpp->currentInput->ungetch(cpp->currentInput, ch, yylvalpp);
return '=';
}
case '!':
ch = cpp->currentInput->getch(cpp->currentInput, yylvalpp);
if (ch == '=') {
return CPP_NE_OP;
} else {
cpp->currentInput->ungetch(cpp->currentInput, ch, yylvalpp);
return '!';
}
case '|':
ch = cpp->currentInput->getch(cpp->currentInput, yylvalpp);
if (ch == '|') {
return CPP_OR_OP;
} else {
if (ch == '=')
return CPP_OR_ASSIGN;
else{
cpp->currentInput->ungetch(cpp->currentInput, ch, yylvalpp);
return '|';
}
}
case '&':
ch = cpp->currentInput->getch(cpp->currentInput, yylvalpp);
if (ch == '&') {
return CPP_AND_OP;
} else {
if (ch == '=')
return CPP_AND_ASSIGN;
else{
cpp->currentInput->ungetch(cpp->currentInput, ch, yylvalpp);
return '&';
}
}
case '<':
ch = cpp->currentInput->getch(cpp->currentInput, yylvalpp);
if (ch == '<') {
ch = cpp->currentInput->getch(cpp->currentInput, yylvalpp);
if(ch == '=')
return CPP_LEFT_ASSIGN;
else{
cpp->currentInput->ungetch(cpp->currentInput, ch, yylvalpp);
return CPP_LEFT_OP;
}
} else {
if (ch == '=') {
return CPP_LE_OP;
} else {
if (ch == '%')
return CPP_LEFT_BRACE;
else if (ch == ':')
return CPP_LEFT_BRACKET;
else{
cpp->currentInput->ungetch(cpp->currentInput, ch, yylvalpp);
return '<';
}
}
}
case '>':
ch = cpp->currentInput->getch(cpp->currentInput, yylvalpp);
if (ch == '>') {
ch = cpp->currentInput->getch(cpp->currentInput, yylvalpp);
if(ch == '=')
return CPP_RIGHT_ASSIGN;
else{
cpp->currentInput->ungetch(cpp->currentInput, ch, yylvalpp);
return CPP_RIGHT_OP;
}
} else {
if (ch == '=') {
return CPP_GE_OP;
} else {
cpp->currentInput->ungetch(cpp->currentInput, ch, yylvalpp);
return '>';
}
}
case '.':
ch = cpp->currentInput->getch(cpp->currentInput, yylvalpp);
if (ch >= '0' && ch <= '9') {
cpp->currentInput->ungetch(cpp->currentInput, ch, yylvalpp);
return lFloatConst(yylvalpp->symbol_name, 0, '.', yylvalpp);
} else {
if (ch == '.') {
return -1; // Special EOF hack
} else {
cpp->currentInput->ungetch(cpp->currentInput, ch, yylvalpp);
return '.';
}
}
case '/':
ch = cpp->currentInput->getch(cpp->currentInput, yylvalpp);
if (ch == '/') {
do {
ch = cpp->currentInput->getch(cpp->currentInput, yylvalpp);
} while (ch != '\n' && ch != EOF);
if (ch == EOF)
return -1;
return '\n';
} else if (ch == '*') {
int nlcount = 0;
ch = cpp->currentInput->getch(cpp->currentInput, yylvalpp);
do {
while (ch != '*') {
if (ch == '\n') nlcount++;
if (ch == EOF) {
CPPErrorToInfoLog("ERROR___EOF_IN_COMMENT");
return -1;
}
ch = cpp->currentInput->getch(cpp->currentInput, yylvalpp);
}
ch = cpp->currentInput->getch(cpp->currentInput, yylvalpp);
if (ch == EOF) {
CPPErrorToInfoLog("ERROR___EOF_IN_COMMENT");
return -1;
}
} while (ch != '/');
if (nlcount) {
return '\n';
}
// Go try it again...
} else if (ch == '=') {
return CPP_DIV_ASSIGN;
} else {
cpp->currentInput->ungetch(cpp->currentInput, ch, yylvalpp);
return '/';
}
break;
case '"':
ch = cpp->currentInput->getch(cpp->currentInput, yylvalpp);
while (ch != '"' && ch != '\n' && ch != EOF) {
if (ch == '\\') {
ch = cpp->currentInput->getch(cpp->currentInput, yylvalpp);
if (ch == '\n' || ch == EOF) {
break;
}
}
if (len < MAX_STRING_LEN) {
string_val[len] = ch;
len++;
ch = cpp->currentInput->getch(cpp->currentInput, yylvalpp);
}
};
string_val[len] = '\0';
if (ch == '"') {
yylvalpp->sc_ident = LookUpAddString(atable, string_val);
return CPP_STRCONSTANT;
} else {
CPPErrorToInfoLog("ERROR___CPP_EOL_IN_STRING");
return ERROR_SY;
}
}
}
} // byte_scan
int yylex_CPP(char* buf, int maxSize)
{
yystypepp yylvalpp;
int token = '\n';
for(;;) {
char* tokenString = 0;
token = cpp->currentInput->scan(cpp->currentInput, &yylvalpp);
if(check_EOF(token))
return 0;
if (token == '#') {
if (cpp->previous_token == '\n'|| cpp->previous_token == 0) {
token = readCPPline(&yylvalpp);
if(check_EOF(token))
return 0;
continue;
} else {
CPPErrorToInfoLog("preprocessor command must not be preceded by any other statement in that line");
return 0;
}
}
cpp->previous_token = token;
// expand macros
if (token == CPP_IDENTIFIER && MacroExpand(yylvalpp.sc_ident, &yylvalpp)) {
cpp->notAVersionToken = 1;
continue;
}
if (token == '\n')
continue;
if (token == CPP_IDENTIFIER) {
cpp->notAVersionToken = 1;
tokenString = GetStringOfAtom(atable,yylvalpp.sc_ident);
} else if (token == CPP_FLOATCONSTANT||token == CPP_INTCONSTANT){
cpp->notAVersionToken = 1;
tokenString = yylvalpp.symbol_name;
} else {
cpp->notAVersionToken = 1;
tokenString = GetStringOfAtom(atable,token);
}
if (tokenString) {
if ((signed)strlen(tokenString) >= maxSize) {
cpp->tokensBeforeEOF = 1;
return maxSize;
} else if (strlen(tokenString) > 0) {
strcpy(buf, tokenString);
cpp->tokensBeforeEOF = 1;
return (int)strlen(tokenString);
}
return 0;
}
}
return 0;
} // yylex
//Checks if the token just read is EOF or not.
int check_EOF(int token)
{
if(token==-1){
if(cpp->ifdepth >0){
CPPErrorToInfoLog("#endif missing!! Compilation stopped");
cpp->CompileError=1;
}
return 1;
}
return 0;
}
///////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////// End of scanner.c //////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////

View file

@ -0,0 +1,118 @@
//
//Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
//All rights reserved.
//
//Redistribution and use in source and binary forms, with or without
//modification, are permitted provided that the following conditions
//are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
//POSSIBILITY OF SUCH DAMAGE.
//
/****************************************************************************\
Copyright (c) 2002, NVIDIA Corporation.
NVIDIA Corporation("NVIDIA") supplies this software to you in
consideration of your agreement to the following terms, and your use,
installation, modification or redistribution of this NVIDIA software
constitutes acceptance of these terms. If you do not agree with these
terms, please do not use, install, modify or redistribute this NVIDIA
software.
In consideration of your agreement to abide by the following terms, and
subject to these terms, NVIDIA grants you a personal, non-exclusive
license, under NVIDIA's copyrights in this original NVIDIA software (the
"NVIDIA Software"), to use, reproduce, modify and redistribute the
NVIDIA Software, with or without modifications, in source and/or binary
forms; provided that if you redistribute the NVIDIA Software, you must
retain the copyright notice of NVIDIA, this notice and the following
text and disclaimers in all such redistributions of the NVIDIA Software.
Neither the name, trademarks, service marks nor logos of NVIDIA
Corporation may be used to endorse or promote products derived from the
NVIDIA Software without specific prior written permission from NVIDIA.
Except as expressly stated in this notice, no other rights or licenses
express or implied, are granted by NVIDIA herein, including but not
limited to any patent rights that may be infringed by your derivative
works or by other works in which the NVIDIA Software may be
incorporated. No hardware is licensed hereunder.
THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED,
INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE,
NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER
PRODUCTS.
IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT,
INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY
OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE
NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT,
TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
\****************************************************************************/
//
// scanner.h
//
#if !defined(__SCANNER_H)
#define __SCANNER_H 1
#define MAX_SYMBOL_NAME_LEN 128
#define MAX_STRING_LEN 512
#include "parser.h"
// Not really atom table stuff but needed first...
typedef struct SourceLoc_Rec {
unsigned short file, line;
} SourceLoc;
int yyparse (void);
int yylex_CPP(char* buf, int maxSize);
typedef struct InputSrc {
struct InputSrc *prev;
int (*scan)(struct InputSrc *, yystypepp *);
int (*getch)(struct InputSrc *, yystypepp *);
void (*ungetch)(struct InputSrc *, int, yystypepp *);
int name; /* atom */
int line;
} InputSrc;
int InitScanner(CPPStruct *cpp); // Intialise the cpp scanner.
int ScanFromString(char *); // Start scanning the input from the string mentioned.
int check_EOF(int); // check if we hit a EOF abruptly
void CPPErrorToInfoLog(char *); // sticking the msg,line into the Shader's.Info.log
void SetLineNumber(int);
void SetStringNumber(int);
void IncLineNumber(void);
void DecLineNumber(void);
int FreeScanner(void); // Free the cpp scanner
#endif // !(defined(__SCANNER_H)

View file

@ -0,0 +1,115 @@
//
//Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
//All rights reserved.
//
//Redistribution and use in source and binary forms, with or without
//modification, are permitted provided that the following conditions
//are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
//POSSIBILITY OF SUCH DAMAGE.
//
/****************************************************************************\
Copyright (c) 2002, NVIDIA Corporation.
NVIDIA Corporation("NVIDIA") supplies this software to you in
consideration of your agreement to the following terms, and your use,
installation, modification or redistribution of this NVIDIA software
constitutes acceptance of these terms. If you do not agree with these
terms, please do not use, install, modify or redistribute this NVIDIA
software.
In consideration of your agreement to abide by the following terms, and
subject to these terms, NVIDIA grants you a personal, non-exclusive
license, under NVIDIA's copyrights in this original NVIDIA software (the
"NVIDIA Software"), to use, reproduce, modify and redistribute the
NVIDIA Software, with or without modifications, in source and/or binary
forms; provided that if you redistribute the NVIDIA Software, you must
retain the copyright notice of NVIDIA, this notice and the following
text and disclaimers in all such redistributions of the NVIDIA Software.
Neither the name, trademarks, service marks nor logos of NVIDIA
Corporation may be used to endorse or promote products derived from the
NVIDIA Software without specific prior written permission from NVIDIA.
Except as expressly stated in this notice, no other rights or licenses
express or implied, are granted by NVIDIA herein, including but not
limited to any patent rights that may be infringed by your derivative
works or by other works in which the NVIDIA Software may be
incorporated. No hardware is licensed hereunder.
THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED,
INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE,
NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER
PRODUCTS.
IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT,
INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY
OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE
NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT,
TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
\****************************************************************************/
//
// slglobals.h
//
#if !defined(__SLGLOBALS_H)
#define __SLGLOBALS_H 1
typedef struct CPPStruct_Rec CPPStruct;
extern CPPStruct *cpp;
#undef CPPC_DEBUG_THE_COMPILER
#if defined(_DEBUG)
#define CPPC_DEBUG_THE_COMPILER 1
#endif
#undef CPPC_ENABLE_TOOLS
#define CPPC_ENABLE_TOOLS 1
#include "memory.h"
#include "atom.h"
#include "scanner.h"
#include "cpp.h"
#include "tokens.h"
#include "symbols.h"
#include "compile.h"
#if !defined(NO_PARSER)
#include "parser.h"
#endif
#if !defined(NULL)
#define NULL 0
#endif
#endif // !(defined(__SLGLOBALS_H)

View file

@ -0,0 +1,318 @@
//
//Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
//All rights reserved.
//
//Redistribution and use in source and binary forms, with or without
//modification, are permitted provided that the following conditions
//are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
//POSSIBILITY OF SUCH DAMAGE.
//
/****************************************************************************\
Copyright (c) 2002, NVIDIA Corporation.
NVIDIA Corporation("NVIDIA") supplies this software to you in
consideration of your agreement to the following terms, and your use,
installation, modification or redistribution of this NVIDIA software
constitutes acceptance of these terms. If you do not agree with these
terms, please do not use, install, modify or redistribute this NVIDIA
software.
In consideration of your agreement to abide by the following terms, and
subject to these terms, NVIDIA grants you a personal, non-exclusive
license, under NVIDIA's copyrights in this original NVIDIA software (the
"NVIDIA Software"), to use, reproduce, modify and redistribute the
NVIDIA Software, with or without modifications, in source and/or binary
forms; provided that if you redistribute the NVIDIA Software, you must
retain the copyright notice of NVIDIA, this notice and the following
text and disclaimers in all such redistributions of the NVIDIA Software.
Neither the name, trademarks, service marks nor logos of NVIDIA
Corporation may be used to endorse or promote products derived from the
NVIDIA Software without specific prior written permission from NVIDIA.
Except as expressly stated in this notice, no other rights or licenses
express or implied, are granted by NVIDIA herein, including but not
limited to any patent rights that may be infringed by your derivative
works or by other works in which the NVIDIA Software may be
incorporated. No hardware is licensed hereunder.
THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED,
INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE,
NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER
PRODUCTS.
IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT,
INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY
OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE
NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT,
TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
\****************************************************************************/
//
// symbols.c
//
#include <assert.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include "slglobals.h"
///////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////// Symbol Table Variables: ///////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////
Scope *ScopeList = NULL;
Scope *CurrentScope = NULL;
Scope *GlobalScope = NULL;
static void unlinkScope(void *_scope) {
Scope *scope = _scope;
if (scope->next)
scope->next->prev = scope->prev;
if (scope->prev)
scope->prev->next = scope->next;
else
ScopeList = scope->next;
}
/*
* NewScope()
*
*/
Scope *NewScopeInPool(MemoryPool *pool)
{
Scope *lScope;
lScope = mem_Alloc(pool, sizeof(Scope));
lScope->pool = pool;
lScope->parent = NULL;
lScope->funScope = NULL;
lScope->symbols = NULL;
lScope->level = 0;
lScope->programs = NULL;
if ((lScope->next = ScopeList))
ScopeList->prev = lScope;
lScope->prev = 0;
ScopeList = lScope;
mem_AddCleanup(pool, unlinkScope, lScope);
return lScope;
} // NewScope
/*
* PushScope()
*
*/
void PushScope(Scope *fScope)
{
Scope *lScope;
if (CurrentScope) {
fScope->level = CurrentScope->level + 1;
if (fScope->level == 1) {
if (!GlobalScope) {
/* HACK - CTD -- if GlobalScope==NULL and level==1, we're
* defining a function in the superglobal scope. Things
* will break if we leave the level as 1, so we arbitrarily
* set it to 2 */
fScope->level = 2;
}
}
if (fScope->level >= 2) {
lScope = fScope;
while (lScope->level > 2)
lScope = lScope->next;
fScope->funScope = lScope;
}
} else {
fScope->level = 0;
}
fScope->parent = CurrentScope;
CurrentScope = fScope;
} // PushScope
/*
* PopScope()
*
*/
Scope *PopScope(void)
{
Scope *lScope;
lScope = CurrentScope;
if (CurrentScope)
CurrentScope = CurrentScope->parent;
return lScope;
} // PopScope
/*
* NewSymbol() - Allocate a new symbol node;
*
*/
Symbol *NewSymbol(SourceLoc *loc, Scope *fScope, int name, symbolkind kind)
{
Symbol *lSymb;
char *pch;
int ii;
lSymb = (Symbol *) mem_Alloc(fScope->pool, sizeof(Symbol));
lSymb->left = NULL;
lSymb->right = NULL;
lSymb->next = NULL;
lSymb->name = name;
lSymb->loc = *loc;
lSymb->kind = kind;
// Clear union area:
pch = (char *) &lSymb->details;
for (ii = 0; ii < sizeof(lSymb->details); ii++)
*pch++ = 0;
return lSymb;
} // NewSymbol
/*
* lAddToTree() - Using a binary tree is not a good idea for basic atom values because they
* are generated in order. We'll fix this later (by reversing the bit pattern).
*/
static void lAddToTree(Symbol **fSymbols, Symbol *fSymb)
{
Symbol *lSymb;
int lrev, frev;
lSymb = *fSymbols;
if (lSymb) {
frev = GetReversedAtom(atable, fSymb->name);
while (lSymb) {
lrev = GetReversedAtom(atable, lSymb->name);
if (lrev == frev) {
CPPErrorToInfoLog("GetAtomString(atable, fSymb->name)");
break;
} else {
if (lrev > frev) {
if (lSymb->left) {
lSymb = lSymb->left;
} else {
lSymb->left = fSymb;
break;
}
} else {
if (lSymb->right) {
lSymb = lSymb->right;
} else {
lSymb->right = fSymb;
break;
}
}
}
}
} else {
*fSymbols = fSymb;
}
} // lAddToTree
/*
* AddSymbol() - Add a variable, type, or function name to a scope.
*
*/
Symbol *AddSymbol(SourceLoc *loc, Scope *fScope, int atom, symbolkind kind)
{
Symbol *lSymb;
if (!fScope)
fScope = CurrentScope;
lSymb = NewSymbol(loc, fScope, atom, kind);
lAddToTree(&fScope->symbols, lSymb);
return lSymb;
} // AddSymbol
/*********************************************************************************************/
/************************************ Symbol Semantic Functions ******************************/
/*********************************************************************************************/
/*
* LookUpLocalSymbol()
*
*/
Symbol *LookUpLocalSymbol(Scope *fScope, int atom)
{
Symbol *lSymb;
int rname, ratom;
ratom = GetReversedAtom(atable, atom);
if (!fScope)
fScope = CurrentScope;
lSymb = fScope->symbols;
while (lSymb) {
rname = GetReversedAtom(atable, lSymb->name);
if (rname == ratom) {
return lSymb;
} else {
if (rname > ratom) {
lSymb = lSymb->left;
} else {
lSymb = lSymb->right;
}
}
}
return NULL;
} // LookUpLocalSymbol
/*
* LookUpSymbol()
*
*/
Symbol *LookUpSymbol(Scope *fScope, int atom)
{
Symbol *lSymb;
if (!fScope)
fScope = CurrentScope;
while (fScope) {
lSymb = LookUpLocalSymbol(fScope, atom);
if (lSymb)
return lSymb;
fScope = fScope->parent;
}
return NULL;
} // LookUpSymbol

View file

@ -0,0 +1,145 @@
//
//Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
//All rights reserved.
//
//Redistribution and use in source and binary forms, with or without
//modification, are permitted provided that the following conditions
//are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
//POSSIBILITY OF SUCH DAMAGE.
//
/****************************************************************************\
Copyright (c) 2002, NVIDIA Corporation.
NVIDIA Corporation("NVIDIA") supplies this software to you in
consideration of your agreement to the following terms, and your use,
installation, modification or redistribution of this NVIDIA software
constitutes acceptance of these terms. If you do not agree with these
terms, please do not use, install, modify or redistribute this NVIDIA
software.
In consideration of your agreement to abide by the following terms, and
subject to these terms, NVIDIA grants you a personal, non-exclusive
license, under NVIDIA's copyrights in this original NVIDIA software (the
"NVIDIA Software"), to use, reproduce, modify and redistribute the
NVIDIA Software, with or without modifications, in source and/or binary
forms; provided that if you redistribute the NVIDIA Software, you must
retain the copyright notice of NVIDIA, this notice and the following
text and disclaimers in all such redistributions of the NVIDIA Software.
Neither the name, trademarks, service marks nor logos of NVIDIA
Corporation may be used to endorse or promote products derived from the
NVIDIA Software without specific prior written permission from NVIDIA.
Except as expressly stated in this notice, no other rights or licenses
express or implied, are granted by NVIDIA herein, including but not
limited to any patent rights that may be infringed by your derivative
works or by other works in which the NVIDIA Software may be
incorporated. No hardware is licensed hereunder.
THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED,
INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE,
NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER
PRODUCTS.
IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT,
INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY
OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE
NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT,
TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
\****************************************************************************/
//
// symbols.h
//
#if !defined(__SYMBOLS_H)
#define __SYMBOLS_H 1
#include "memory.h"
typedef enum symbolkind {
MACRO_S
} symbolkind;
// Typedefs for things defined here in "symbols.h":
typedef struct Scope_Rec Scope;
typedef struct Symbol_Rec Symbol;
typedef struct SymbolList_Rec {
struct SymbolList_Rec *next;
Symbol *symb;
} SymbolList;
struct Scope_Rec {
Scope *next, *prev; // doubly-linked list of all scopes
Scope *parent;
Scope *funScope; // Points to base scope of enclosing function
MemoryPool *pool; // pool used for allocation in this scope
Symbol *symbols;
int level; // 0 = super globals, 1 = globals, etc.
// Only used at global scope (level 1):
SymbolList *programs; // List of programs for this compilation.
};
// Symbol table is a simple binary tree.
#include "cpp.h" // to get MacroSymbol def
struct Symbol_Rec {
Symbol *left, *right;
Symbol *next;
int name; // Name atom
SourceLoc loc;
symbolkind kind;
union {
MacroSymbol mac;
} details;
};
extern Scope *CurrentScope;
extern Scope *GlobalScope;
extern Scope *ScopeList;
Scope *NewScopeInPool(MemoryPool *);
#define NewScope() NewScopeInPool(CurrentScope->pool)
void PushScope(Scope *fScope);
Scope *PopScope(void);
Symbol *NewSymbol(SourceLoc *loc, Scope *fScope, int name, symbolkind kind);
Symbol *AddSymbol(SourceLoc *loc, Scope *fScope, int atom, symbolkind kind);
Symbol *LookUpLocalSymbol(Scope *fScope, int atom);
Symbol *LookUpSymbol(Scope *fScope, int atom);
void CPPErrorToInfoLog(char *);
#endif // !defined(__SYMBOLS_H)

View file

@ -0,0 +1,472 @@
//
//Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
//All rights reserved.
//
//Redistribution and use in source and binary forms, with or without
//modification, are permitted provided that the following conditions
//are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
//POSSIBILITY OF SUCH DAMAGE.
//
/****************************************************************************\
Copyright (c) 2002, NVIDIA Corporation.
NVIDIA Corporation("NVIDIA") supplies this software to you in
consideration of your agreement to the following terms, and your use,
installation, modification or redistribution of this NVIDIA software
constitutes acceptance of these terms. If you do not agree with these
terms, please do not use, install, modify or redistribute this NVIDIA
software.
In consideration of your agreement to abide by the following terms, and
subject to these terms, NVIDIA grants you a personal, non-exclusive
license, under NVIDIA's copyrights in this original NVIDIA software (the
"NVIDIA Software"), to use, reproduce, modify and redistribute the
NVIDIA Software, with or without modifications, in source and/or binary
forms; provided that if you redistribute the NVIDIA Software, you must
retain the copyright notice of NVIDIA, this notice and the following
text and disclaimers in all such redistributions of the NVIDIA Software.
Neither the name, trademarks, service marks nor logos of NVIDIA
Corporation may be used to endorse or promote products derived from the
NVIDIA Software without specific prior written permission from NVIDIA.
Except as expressly stated in this notice, no other rights or licenses
express or implied, are granted by NVIDIA herein, including but not
limited to any patent rights that may be infringed by your derivative
works or by other works in which the NVIDIA Software may be
incorporated. No hardware is licensed hereunder.
THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED,
INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE,
NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER
PRODUCTS.
IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT,
INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY
OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE
NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT,
TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
\****************************************************************************/
//
// tokens.c
//
#include <assert.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <ctype.h>
#include "slglobals.h"
///////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////// Preprocessor and Token Recorder and Playback: ////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////
/*
* idstr()
* Copy a string to a malloc'ed block and convert it into something suitable
* for an ID
*
*/
static char *idstr(const char *fstr, MemoryPool *pool)
{
size_t len;
char *str, *t;
const char *f;
len = strlen(fstr);
if (!pool)
str = (char *) malloc(len + 1);
else
str = (char *) mem_Alloc(pool, len + 1);
for (f=fstr, t=str; *f; f++) {
if (isalnum(*f)) *t++ = *f;
else if (*f == '.' || *f == '/') *t++ = '_';
}
*t = 0;
return str;
} // idstr
/*
* lNewBlock()
*
*/
static TokenBlock *lNewBlock(TokenStream *fTok, MemoryPool *pool)
{
TokenBlock *lBlock;
if (!pool)
lBlock = (TokenBlock *) malloc(sizeof(TokenBlock) + 256);
else
lBlock = (TokenBlock *) mem_Alloc(pool, sizeof(TokenBlock) + 256);
lBlock->count = 0;
lBlock->current = 0;
lBlock->data = (unsigned char *) lBlock + sizeof(TokenBlock);
lBlock->max = 256;
lBlock->next = NULL;
if (fTok->head) {
fTok->current->next = lBlock;
} else {
fTok->head = lBlock;
}
fTok->current = lBlock;
return lBlock;
} // lNewBlock
/*
* lAddByte()
*
*/
static void lAddByte(TokenStream *fTok, unsigned char fVal)
{
TokenBlock *lBlock;
lBlock = fTok->current;
if (lBlock->count >= lBlock->max)
lBlock = lNewBlock(fTok, 0);
lBlock->data[lBlock->count++] = fVal;
} // lAddByte
/*
* lReadByte() - Get the next byte from a stream.
*
*/
static int lReadByte(TokenStream *pTok)
{
TokenBlock *lBlock;
int lval = -1;
lBlock = pTok->current;
if (lBlock) {
if (lBlock->current >= lBlock->count) {
lBlock = lBlock->next;
if (lBlock)
lBlock->current = 0;
pTok->current = lBlock;
}
if (lBlock)
lval = lBlock->data[lBlock->current++];
}
return lval;
} // lReadByte
/////////////////////////////////////// Global Functions://////////////////////////////////////
/*
* NewTokenStream()
*
*/
TokenStream *NewTokenStream(const char *name, MemoryPool *pool)
{
TokenStream *pTok;
if (!pool)
pTok = (TokenStream *) malloc(sizeof(TokenStream));
else
pTok = (TokenStream*)mem_Alloc(pool, sizeof(TokenStream));
pTok->next = NULL;
pTok->name = idstr(name, pool);
pTok->head = NULL;
pTok->current = NULL;
lNewBlock(pTok, pool);
return pTok;
} // NewTokenStream
/*
* DeleteTokenStream()
*
*/
void DeleteTokenStream(TokenStream *pTok)
{
TokenBlock *pBlock, *nBlock;
if (pTok) {
pBlock = pTok->head;
while (pBlock) {
nBlock = pBlock->next;
free(pBlock);
pBlock = nBlock;
}
if (pTok->name)
free(pTok->name);
free(pTok);
}
} // DeleteTokenStream
/*
* RecordToken() - Add a token to the end of a list for later playback or printout.
*
*/
void RecordToken(TokenStream *pTok, int token, yystypepp * yylvalpp)
{
const char *s;
unsigned char *str=NULL;
if (token > 256)
lAddByte(pTok, (unsigned char)((token & 0x7f) + 0x80));
else
lAddByte(pTok, (unsigned char)(token & 0x7f));
switch (token) {
case CPP_IDENTIFIER:
case CPP_TYPEIDENTIFIER:
case CPP_STRCONSTANT:
s = GetAtomString(atable, yylvalpp->sc_ident);
while (*s)
lAddByte(pTok, (unsigned char) *s++);
lAddByte(pTok, 0);
break;
case CPP_FLOATCONSTANT:
case CPP_INTCONSTANT:
str=yylvalpp->symbol_name;
while (*str){
lAddByte(pTok,(unsigned char) *str);
*str++;
}
lAddByte(pTok, 0);
break;
case '(':
lAddByte(pTok, (unsigned char)(yylvalpp->sc_int ? 1 : 0));
default:
break;
}
} // RecordToken
/*
* RewindTokenStream() - Reset a token stream in preperation for reading.
*
*/
void RewindTokenStream(TokenStream *pTok)
{
if (pTok->head) {
pTok->current = pTok->head;
pTok->current->current = 0;
}
} // RewindTokenStream
/*
* ReadToken() - Read the next token from a stream.
*
*/
int ReadToken(TokenStream *pTok, yystypepp * yylvalpp)
{
char symbol_name[MAX_SYMBOL_NAME_LEN + 1];
char string_val[MAX_STRING_LEN + 1];
int ltoken, len;
char ch;
ltoken = lReadByte(pTok);
if (ltoken >= 0) {
if (ltoken > 127)
ltoken += 128;
switch (ltoken) {
case CPP_IDENTIFIER:
case CPP_TYPEIDENTIFIER:
len = 0;
ch = lReadByte(pTok);
while ((ch >= 'a' && ch <= 'z') ||
(ch >= 'A' && ch <= 'Z') ||
(ch >= '0' && ch <= '9') ||
ch == '_')
{
if (len < MAX_SYMBOL_NAME_LEN) {
symbol_name[len] = ch;
len++;
ch = lReadByte(pTok);
}
}
symbol_name[len] = '\0';
assert(ch == '\0');
yylvalpp->sc_ident = LookUpAddString(atable, symbol_name);
return CPP_IDENTIFIER;
break;
case CPP_STRCONSTANT:
len = 0;
while ((ch = lReadByte(pTok)) != 0)
if (len < MAX_STRING_LEN)
string_val[len++] = ch;
string_val[len] = 0;
yylvalpp->sc_ident = LookUpAddString(atable, string_val);
break;
case CPP_FLOATCONSTANT:
len = 0;
ch = lReadByte(pTok);
while ((ch >= '0' && ch <= '9')||(ch=='e'||ch=='E'||ch=='.')||(ch=='+'||ch=='-'))
{
if (len < MAX_SYMBOL_NAME_LEN) {
symbol_name[len] = ch;
len++;
ch = lReadByte(pTok);
}
}
symbol_name[len] = '\0';
assert(ch == '\0');
strcpy(yylvalpp->symbol_name,symbol_name);
yylvalpp->sc_fval=(float)atof(yylvalpp->symbol_name);
break;
case CPP_INTCONSTANT:
len = 0;
ch = lReadByte(pTok);
while ((ch >= '0' && ch <= '9'))
{
if (len < MAX_SYMBOL_NAME_LEN) {
symbol_name[len] = ch;
len++;
ch = lReadByte(pTok);
}
}
symbol_name[len] = '\0';
assert(ch == '\0');
strcpy(yylvalpp->symbol_name,symbol_name);
yylvalpp->sc_int=atoi(yylvalpp->symbol_name);
break;
case '(':
yylvalpp->sc_int = lReadByte(pTok);
break;
}
return ltoken;
}
return EOF_SY;
} // ReadToken
typedef struct TokenInputSrc {
InputSrc base;
TokenStream *tokens;
int (*final)(CPPStruct *);
} TokenInputSrc;
static int scan_token(TokenInputSrc *in, yystypepp * yylvalpp)
{
int token = ReadToken(in->tokens, yylvalpp);
int (*final)(CPPStruct *);
cpp->tokenLoc->file = cpp->currentInput->name;
cpp->tokenLoc->line = cpp->currentInput->line;
if (token == '\n') {
in->base.line++;
return token;
}
if (token > 0) return token;
cpp->currentInput = in->base.prev;
final = in->final;
free(in);
if (final && !final(cpp)) return -1;
return cpp->currentInput->scan(cpp->currentInput, yylvalpp);
}
int ReadFromTokenStream(TokenStream *ts, int name, int (*final)(CPPStruct *))
{
TokenInputSrc *in = malloc(sizeof(TokenInputSrc));
memset(in, 0, sizeof(TokenInputSrc));
in->base.name = name;
in->base.prev = cpp->currentInput;
in->base.scan = (int (*)(InputSrc *, yystypepp *))scan_token;
in->base.line = 1;
in->tokens = ts;
in->final = final;
RewindTokenStream(ts);
cpp->currentInput = &in->base;
return 1;
}
typedef struct UngotToken {
InputSrc base;
int token;
yystypepp lval;
} UngotToken;
static int reget_token(UngotToken *t, yystypepp * yylvalpp)
{
int token = t->token;
*yylvalpp = t->lval;
cpp->currentInput = t->base.prev;
free(t);
return token;
}
void UngetToken(int token, yystypepp * yylvalpp) {
UngotToken *t = malloc(sizeof(UngotToken));
memset(t, 0, sizeof(UngotToken));
t->token = token;
t->lval = *yylvalpp;
t->base.scan = (void *)reget_token;
t->base.prev = cpp->currentInput;
t->base.name = cpp->currentInput->name;
t->base.line = cpp->currentInput->line;
cpp->currentInput = &t->base;
}
void DumpTokenStream(FILE *fp, TokenStream *s, yystypepp * yylvalpp) {
int token;
char str[100];
if (fp == 0) fp = stdout;
RewindTokenStream(s);
while ((token = ReadToken(s, yylvalpp)) > 0) {
switch (token) {
case CPP_IDENTIFIER:
case CPP_TYPEIDENTIFIER:
sprintf(str, "%s ", GetAtomString(atable, yylvalpp->sc_ident));
break;
case CPP_STRCONSTANT:
sprintf(str, "\"%s\"", GetAtomString(atable, yylvalpp->sc_ident));
break;
case CPP_FLOATCONSTANT:
//printf("%g9.6 ", yylvalpp->sc_fval);
break;
case CPP_INTCONSTANT:
//printf("%d ", yylvalpp->sc_int);
break;
default:
if (token >= 127)
sprintf(str, "%s ", GetAtomString(atable, token));
else
sprintf(str, "%c", token);
break;
}
CPPDebugLogMsg(str);
}
}
///////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////// End of tokens.c ///////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////

View file

@ -0,0 +1,122 @@
//
//Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
//All rights reserved.
//
//Redistribution and use in source and binary forms, with or without
//modification, are permitted provided that the following conditions
//are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
//POSSIBILITY OF SUCH DAMAGE.
//
/****************************************************************************\
Copyright (c) 2002, NVIDIA Corporation.
NVIDIA Corporation("NVIDIA") supplies this software to you in
consideration of your agreement to the following terms, and your use,
installation, modification or redistribution of this NVIDIA software
constitutes acceptance of these terms. If you do not agree with these
terms, please do not use, install, modify or redistribute this NVIDIA
software.
In consideration of your agreement to abide by the following terms, and
subject to these terms, NVIDIA grants you a personal, non-exclusive
license, under NVIDIA's copyrights in this original NVIDIA software (the
"NVIDIA Software"), to use, reproduce, modify and redistribute the
NVIDIA Software, with or without modifications, in source and/or binary
forms; provided that if you redistribute the NVIDIA Software, you must
retain the copyright notice of NVIDIA, this notice and the following
text and disclaimers in all such redistributions of the NVIDIA Software.
Neither the name, trademarks, service marks nor logos of NVIDIA
Corporation may be used to endorse or promote products derived from the
NVIDIA Software without specific prior written permission from NVIDIA.
Except as expressly stated in this notice, no other rights or licenses
express or implied, are granted by NVIDIA herein, including but not
limited to any patent rights that may be infringed by your derivative
works or by other works in which the NVIDIA Software may be
incorporated. No hardware is licensed hereunder.
THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED,
INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE,
NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER
PRODUCTS.
IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT,
INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY
OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE
NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT,
TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
\****************************************************************************/
//
// tokens.h
//
#if !defined(__TOKENS_H)
#define __TOKENS_H 1
#include "parser.h"
#define EOF_SY (-1)
typedef struct TokenBlock_Rec TokenBlock;
typedef struct TokenStream_Rec {
struct TokenStream_Rec *next;
char *name;
TokenBlock *head;
TokenBlock *current;
} TokenStream;
struct TokenBlock_Rec {
TokenBlock *next;
int current;
int count;
int max;
unsigned char *data;
};
extern TokenStream stdlib_cpp_stream;
TokenStream *NewTokenStream(const char *name, MemoryPool *pool);
void DeleteTokenStream(TokenStream *pTok);
void RecordToken(TokenStream *pTok, int token, yystypepp * yylvalpp);
void RewindTokenStream(TokenStream *pTok);
int ReadToken(TokenStream *pTok, yystypepp * yylvalpp);
int ReadFromTokenStream(TokenStream *pTok, int name, int (*final)(CPPStruct *));
void UngetToken(int, yystypepp * yylvalpp);
#if defined(CPPC_ENABLE_TOOLS)
void DumpTokenStream(FILE *, TokenStream *, yystypepp * yylvalpp);
#endif // defined(CPPC_ENABLE_TOOLS)
#endif // !defined(__TOKENS_H)