HLSL: Line numbers only: Set locations (line numbers) on synthesized flattening code.
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64 changed files with 359 additions and 360 deletions
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@ -32,8 +32,8 @@ Shader version: 450
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0:11 0 (const int)
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0:11 'd' (layout(location=0 ) in 4-component vector of float)
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0:11 'e' (layout(location=5 ) in 4-component vector of float)
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0:? Sequence
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0:? Sequence
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0:13 Sequence
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0:13 Sequence
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0:13 move second child to first child (temp 2-element array of 4-component vector of float)
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0:? 'm' (layout(location=0 ) out 2-element array of 4-component vector of float)
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0:13 m: direct index for structure (temp 2-element array of 4-component vector of float)
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@ -100,8 +100,8 @@ Shader version: 450
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0:11 0 (const int)
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0:11 'd' (layout(location=0 ) in 4-component vector of float)
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0:11 'e' (layout(location=5 ) in 4-component vector of float)
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0:? Sequence
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0:? Sequence
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0:13 Sequence
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0:13 Sequence
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0:13 move second child to first child (temp 2-element array of 4-component vector of float)
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0:? 'm' (layout(location=0 ) out 2-element array of 4-component vector of float)
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0:13 m: direct index for structure (temp 2-element array of 4-component vector of float)
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