HLSL: Line numbers only: Set locations (line numbers) on synthesized flattening code.

This commit is contained in:
John Kessenich 2016-10-01 17:17:55 -06:00
parent d8fe2ca8e5
commit a08c929d8e
64 changed files with 359 additions and 360 deletions

View file

@ -772,8 +772,8 @@ gl_FragCoord origin is upper left
0:199 Constant:
0:199 0 (const int)
0:199 'outval' (temp 4-component vector of float)
0:? Sequence
0:? Sequence
0:200 Sequence
0:200 Sequence
0:200 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:200 Color: direct index for structure (temp 4-component vector of float)
@ -1562,8 +1562,8 @@ gl_FragCoord origin is upper left
0:199 Constant:
0:199 0 (const int)
0:199 'outval' (temp 4-component vector of float)
0:? Sequence
0:? Sequence
0:200 Sequence
0:200 Sequence
0:200 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:200 Color: direct index for structure (temp 4-component vector of float)