HLSL: Line numbers only: Set locations (line numbers) on synthesized flattening code.

This commit is contained in:
John Kessenich 2016-10-01 17:17:55 -06:00
parent d8fe2ca8e5
commit a08c929d8e
64 changed files with 359 additions and 360 deletions

View file

@ -49,8 +49,8 @@ gl_FragCoord origin is upper left
0:35 1 (const int)
0:35 Constant:
0:35 1.000000
0:? Sequence
0:? Sequence
0:37 Sequence
0:37 Sequence
0:37 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:37 Color: direct index for structure (temp 4-component vector of float)
@ -127,8 +127,8 @@ gl_FragCoord origin is upper left
0:35 1 (const int)
0:35 Constant:
0:35 1.000000
0:? Sequence
0:? Sequence
0:37 Sequence
0:37 Sequence
0:37 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:37 Color: direct index for structure (temp 4-component vector of float)