HLSL: Line numbers only: Set locations (line numbers) on synthesized flattening code.

This commit is contained in:
John Kessenich 2016-10-01 17:17:55 -06:00
parent d8fe2ca8e5
commit a08c929d8e
64 changed files with 359 additions and 360 deletions

View file

@ -193,8 +193,8 @@ gl_FragCoord origin is upper left
0:73 1 (const int)
0:73 Constant:
0:73 1.000000
0:? Sequence
0:? Sequence
0:75 Sequence
0:75 Sequence
0:75 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:75 Color: direct index for structure (temp 4-component vector of float)
@ -433,8 +433,8 @@ gl_FragCoord origin is upper left
0:73 1 (const int)
0:73 Constant:
0:73 1.000000
0:? Sequence
0:? Sequence
0:75 Sequence
0:75 Sequence
0:75 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:75 Color: direct index for structure (temp 4-component vector of float)