HLSL: Line numbers only: Set locations (line numbers) on synthesized flattening code.
This commit is contained in:
parent
d8fe2ca8e5
commit
a08c929d8e
64 changed files with 359 additions and 360 deletions
|
|
@ -26,7 +26,7 @@ gl_FragCoord origin is upper left
|
|||
0:13 Function Parameters:
|
||||
0:13 'i' (in structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
|
||||
0:? Sequence
|
||||
0:? Sequence
|
||||
0:15 Sequence
|
||||
0:15 move second child to first child (temp 2-component vector of float)
|
||||
0:15 v: direct index for structure (temp 2-component vector of float)
|
||||
0:15 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
|
||||
|
|
@ -54,27 +54,27 @@ gl_FragCoord origin is upper left
|
|||
0:17 move second child to first child (temp float)
|
||||
0:17 'ret2' (temp float)
|
||||
0:17 Function Call: fun(struct-InParam-vf2-vf4-vi21; (temp float)
|
||||
0:? Comma (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
|
||||
0:? Sequence
|
||||
0:? move second child to first child (temp 2-component vector of float)
|
||||
0:? v: direct index for structure (temp 2-component vector of float)
|
||||
0:? 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
|
||||
0:? Constant:
|
||||
0:? 0 (const int)
|
||||
0:17 Comma (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
|
||||
0:17 Sequence
|
||||
0:17 move second child to first child (temp 2-component vector of float)
|
||||
0:17 v: direct index for structure (temp 2-component vector of float)
|
||||
0:17 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
|
||||
0:17 Constant:
|
||||
0:17 0 (const int)
|
||||
0:? 'v' (layout(location=0 ) in 2-component vector of float)
|
||||
0:? move second child to first child (temp 4-component vector of float)
|
||||
0:? fragCoord: direct index for structure (temp 4-component vector of float)
|
||||
0:? 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:17 move second child to first child (temp 4-component vector of float)
|
||||
0:17 fragCoord: direct index for structure (temp 4-component vector of float)
|
||||
0:17 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
|
||||
0:17 Constant:
|
||||
0:17 1 (const int)
|
||||
0:? 'fragCoord' (in 4-component vector of float FragCoord)
|
||||
0:? move second child to first child (temp 2-component vector of int)
|
||||
0:? i2: direct index for structure (temp 2-component vector of int)
|
||||
0:? 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:17 move second child to first child (temp 2-component vector of int)
|
||||
0:17 i2: direct index for structure (temp 2-component vector of int)
|
||||
0:17 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
|
||||
0:17 Constant:
|
||||
0:17 2 (const int)
|
||||
0:? 'i2' (layout(location=1 ) in 2-component vector of int)
|
||||
0:? 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
|
||||
0:17 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
|
||||
0:19 Sequence
|
||||
0:19 move second child to first child (temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
|
||||
|
|
@ -124,7 +124,7 @@ gl_FragCoord origin is upper left
|
|||
0:13 Function Parameters:
|
||||
0:13 'i' (in structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
|
||||
0:? Sequence
|
||||
0:? Sequence
|
||||
0:15 Sequence
|
||||
0:15 move second child to first child (temp 2-component vector of float)
|
||||
0:15 v: direct index for structure (temp 2-component vector of float)
|
||||
0:15 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
|
||||
|
|
@ -152,27 +152,27 @@ gl_FragCoord origin is upper left
|
|||
0:17 move second child to first child (temp float)
|
||||
0:17 'ret2' (temp float)
|
||||
0:17 Function Call: fun(struct-InParam-vf2-vf4-vi21; (temp float)
|
||||
0:? Comma (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
|
||||
0:? Sequence
|
||||
0:? move second child to first child (temp 2-component vector of float)
|
||||
0:? v: direct index for structure (temp 2-component vector of float)
|
||||
0:? 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
|
||||
0:? Constant:
|
||||
0:? 0 (const int)
|
||||
0:17 Comma (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
|
||||
0:17 Sequence
|
||||
0:17 move second child to first child (temp 2-component vector of float)
|
||||
0:17 v: direct index for structure (temp 2-component vector of float)
|
||||
0:17 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
|
||||
0:17 Constant:
|
||||
0:17 0 (const int)
|
||||
0:? 'v' (layout(location=0 ) in 2-component vector of float)
|
||||
0:? move second child to first child (temp 4-component vector of float)
|
||||
0:? fragCoord: direct index for structure (temp 4-component vector of float)
|
||||
0:? 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:17 move second child to first child (temp 4-component vector of float)
|
||||
0:17 fragCoord: direct index for structure (temp 4-component vector of float)
|
||||
0:17 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
|
||||
0:17 Constant:
|
||||
0:17 1 (const int)
|
||||
0:? 'fragCoord' (in 4-component vector of float FragCoord)
|
||||
0:? move second child to first child (temp 2-component vector of int)
|
||||
0:? i2: direct index for structure (temp 2-component vector of int)
|
||||
0:? 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
|
||||
0:? Constant:
|
||||
0:? 2 (const int)
|
||||
0:17 move second child to first child (temp 2-component vector of int)
|
||||
0:17 i2: direct index for structure (temp 2-component vector of int)
|
||||
0:17 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
|
||||
0:17 Constant:
|
||||
0:17 2 (const int)
|
||||
0:? 'i2' (layout(location=1 ) in 2-component vector of int)
|
||||
0:? 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
|
||||
0:17 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
|
||||
0:19 Sequence
|
||||
0:19 move second child to first child (temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue