HLSL: Line numbers only: Set locations (line numbers) on synthesized flattening code.
This commit is contained in:
parent
d8fe2ca8e5
commit
a08c929d8e
64 changed files with 359 additions and 360 deletions
|
|
@ -34,8 +34,8 @@ gl_FragCoord origin is upper left
|
|||
0:15 1.000000
|
||||
0:15 1.000000
|
||||
0:15 1.000000
|
||||
0:? Sequence
|
||||
0:? Sequence
|
||||
0:16 Sequence
|
||||
0:16 Sequence
|
||||
0:16 move second child to first child (temp 4-component vector of float)
|
||||
0:? 'color' (layout(location=0 ) out 4-component vector of float)
|
||||
0:16 color: direct index for structure (temp 4-component vector of float)
|
||||
|
|
@ -85,8 +85,8 @@ gl_FragCoord origin is upper left
|
|||
0:15 1.000000
|
||||
0:15 1.000000
|
||||
0:15 1.000000
|
||||
0:? Sequence
|
||||
0:? Sequence
|
||||
0:16 Sequence
|
||||
0:16 Sequence
|
||||
0:16 move second child to first child (temp 4-component vector of float)
|
||||
0:? 'color' (layout(location=0 ) out 4-component vector of float)
|
||||
0:16 color: direct index for structure (temp 4-component vector of float)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue