HLSL: Remove recent change to put locations on SV_TARGET*.
This put locations on members of structures, which is not allowed in either AST or SPIR-V. This was caught by asserts in the debug build.
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510d83b384
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56 changed files with 712 additions and 764 deletions
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@ -2,7 +2,7 @@ hlsl.constructexpr.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:18 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float color})
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0:18 Function Definition: main( (global structure{temp 4-component vector of float color})
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0:4 Function Parameters:
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0:? Sequence
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0:6 Constant:
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@ -25,8 +25,8 @@ gl_FragCoord origin is upper left
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0:? 11.000000
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0:? 12.000000
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0:15 move second child to first child (temp 4-component vector of float)
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0:15 color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
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0:15 'ps_output' (temp structure{layout(location=0 ) temp 4-component vector of float color})
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0:15 color: direct index for structure (temp 4-component vector of float)
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0:15 'ps_output' (temp structure{temp 4-component vector of float color})
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0:15 Constant:
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0:15 0 (const int)
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0:15 Constant:
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@ -35,9 +35,9 @@ gl_FragCoord origin is upper left
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0:15 1.000000
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0:15 1.000000
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0:16 Sequence
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0:16 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float color})
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0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float color})
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0:16 'ps_output' (temp structure{layout(location=0 ) temp 4-component vector of float color})
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0:16 move second child to first child (temp structure{temp 4-component vector of float color})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float color})
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0:16 'ps_output' (temp structure{temp 4-component vector of float color})
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0:16 Branch: Return
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0:? Linker Objects
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@ -48,7 +48,7 @@ Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:18 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float color})
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0:18 Function Definition: main( (global structure{temp 4-component vector of float color})
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0:4 Function Parameters:
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0:? Sequence
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0:6 Constant:
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@ -71,8 +71,8 @@ gl_FragCoord origin is upper left
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0:? 11.000000
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0:? 12.000000
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0:15 move second child to first child (temp 4-component vector of float)
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0:15 color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
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0:15 'ps_output' (temp structure{layout(location=0 ) temp 4-component vector of float color})
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0:15 color: direct index for structure (temp 4-component vector of float)
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0:15 'ps_output' (temp structure{temp 4-component vector of float color})
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0:15 Constant:
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0:15 0 (const int)
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0:15 Constant:
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@ -81,9 +81,9 @@ gl_FragCoord origin is upper left
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0:15 1.000000
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0:15 1.000000
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0:16 Sequence
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0:16 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float color})
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0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float color})
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0:16 'ps_output' (temp structure{layout(location=0 ) temp 4-component vector of float color})
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0:16 move second child to first child (temp structure{temp 4-component vector of float color})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float color})
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0:16 'ps_output' (temp structure{temp 4-component vector of float color})
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0:16 Branch: Return
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0:? Linker Objects
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@ -101,7 +101,6 @@ gl_FragCoord origin is upper left
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MemberName 22(PS_OUTPUT) 0 "color"
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Name 24 "ps_output"
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Name 31 "@entryPointOutput"
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MemberDecorate 22(PS_OUTPUT) 0 Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 1
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