Add a new shader-versioning infrastructure capable of handling multiple profiles, desktop/ES, many versions, features coming and going in different versions across different profiles, and extensions.
NB: *Use* of this infrastructure is so far only skeletal. Fixed a few typos and minor issues along the way. git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@19951 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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5d3e2e35b6
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31 changed files with 1662 additions and 706 deletions
250
glslang.vcxproj
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250
glslang.vcxproj
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<SubSystem>Console</SubSystem>
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<Midl>
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<AdditionalIncludeDirectories>glslang;glslang\MachineIndependent;glslang\OSDependent\Windows;OGLCompilersDLL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<Message>copy dll</Message>
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<ClCompile Include="glslang\GenericCodeGen\Link.cpp" />
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<ClCompile Include="glslang\OSDependent\Windows\main.cpp" />
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<ClCompile Include="glslang\OSDependent\Windows\ossource.cpp" />
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<ClCompile Include="glslang\OSDependent\Linux\ossource.cpp">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)%(Filename)1.obj</ObjectFileName>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="glslang\MachineIndependent\glslang_tab.cpp.h" />
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<ClInclude Include="glslang\MachineIndependent\Initialize.h" />
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<CustomBuild Include="glslang\MachineIndependent\glslang.y">
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cd %(RootDir)%(Directory)
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cd %(RootDir)%(Directory)
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%(RootDir)%(Directory)..\..\tools\bison.exe -d -t -v %(Filename).y
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if EXIST %(RootDir)%(Directory)Gen_%(Filename)_tab.cpp del %(RootDir)%(Directory)Gen_%(Filename)_tab.cpp
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rename %(RootDir)%(Directory)%(Filename)_tab.c Gen_%(Filename)_tab.cpp
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<FileType>Document</FileType>
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%(RootDir)%(Directory)..\..\tools\flex.exe glslang.l
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Executing flex on glslang.l</Message>
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</Project>
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