Add a new shader-versioning infrastructure capable of handling multiple profiles, desktop/ES, many versions, features coming and going in different versions across different profiles, and extensions.
NB: *Use* of this infrastructure is so far only skeletal. Fixed a few typos and minor issues along the way. git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@19951 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@ -132,8 +132,6 @@ int ResetPreprocessor(void)
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cpp->elsedepth[cpp->elsetracker]=0;
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cpp->elsetracker=0;
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cpp->tokensBeforeEOF = 0;
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cpp->version = 110;
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cpp->profileAtom = 0;
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return 1;
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}
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