Add a new shader-versioning infrastructure capable of handling multiple profiles, desktop/ES, many versions, features coming and going in different versions across different profiles, and extensions.
NB: *Use* of this infrastructure is so far only skeletal. Fixed a few typos and minor issues along the way. git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@19951 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@ -83,6 +83,7 @@ NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "parser.h"
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#include "tokens.h"
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#include "Versions.h"
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int InitCPP(void);
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int FinalCPP(void);
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@ -113,6 +114,8 @@ void SetStringNumber(int); // Set string number.
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int GetLineNumber(void); // Get the current String Number.
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int GetStringNumber(void); // Get the current String Number.
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const char* GetStrfromTStr(void); // Convert TString to String.
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void SetVersion(int);
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void SetProfile(EProfile);
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void updateExtensionBehavior(const char* extName, const char* behavior);
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int FreeCPP(void);
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