Add a new shader-versioning infrastructure capable of handling multiple profiles, desktop/ES, many versions, features coming and going in different versions across different profiles, and extensions.

NB: *Use* of this infrastructure is so far only skeletal.

Fixed a few typos and minor issues along the way.


git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@19951 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich 2012-12-13 00:05:26 +00:00
parent 5d3e2e35b6
commit 9fd55bd338
31 changed files with 1662 additions and 706 deletions

View file

@ -127,10 +127,6 @@ struct CPPStruct_Rec {
int PaArgc; // count of strings in the array
char** PaArgv; // our array of strings to parse
unsigned int tokensBeforeEOF : 1;
// Declared version of the shader
int version;
int profileAtom;
};
#endif // !defined(__COMPILE_H)