Add a new shader-versioning infrastructure capable of handling multiple profiles, desktop/ES, many versions, features coming and going in different versions across different profiles, and extensions.
NB: *Use* of this infrastructure is so far only skeletal. Fixed a few typos and minor issues along the way. git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@19951 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@ -127,10 +127,6 @@ struct CPPStruct_Rec {
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int PaArgc; // count of strings in the array
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char** PaArgv; // our array of strings to parse
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unsigned int tokensBeforeEOF : 1;
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// Declared version of the shader
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int version;
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int profileAtom;
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};
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#endif // !defined(__COMPILE_H)
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