Add a new shader-versioning infrastructure capable of handling multiple profiles, desktop/ES, many versions, features coming and going in different versions across different profiles, and extensions.
NB: *Use* of this infrastructure is so far only skeletal. Fixed a few typos and minor issues along the way. git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@19951 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@ -282,6 +282,8 @@ int ShCompile(
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GenerateBuiltInSymbolTable(resources, compiler->infoSink, &symbolTable, compiler->getLanguage());
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// TODO: this is happening *after* initialization, which already parsed some things... what parse context was that?
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// what extensions did it have?
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TParseContext parseContext(symbolTable, intermediate, compiler->getLanguage(), compiler->infoSink);
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parseContext.initializeExtensionBehavior();
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