Add a new shader-versioning infrastructure capable of handling multiple profiles, desktop/ES, many versions, features coming and going in different versions across different profiles, and extensions.
NB: *Use* of this infrastructure is so far only skeletal. Fixed a few typos and minor issues along the way. git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@19951 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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StandAlone.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
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<ItemGroup>
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<Filter Include="Source Files">
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<UniqueIdentifier>{fcd4a310-b19f-40bd-9324-e7d4e7d4dad1}</UniqueIdentifier>
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<Extensions>cpp;c;cxx;rc;def;r;odl;idl;hpj;bat</Extensions>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="Standalone\StandAlone.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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</Project>
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